diff --git a/.gitignore b/.gitignore index 7ffc619b..3c2e4c5c 100644 --- a/.gitignore +++ b/.gitignore @@ -2,3 +2,4 @@ upload-* named-* /node_modules/ +/.tmp/ diff --git a/languages/en.json b/languages/en.json new file mode 100644 index 00000000..f70210d8 --- /dev/null +++ b/languages/en.json @@ -0,0 +1,4735 @@ +{ + "LANG-KEY-01-04": "01-04", + "LANG-KEY-05-13": "05-13", + "LANG-KEY-1-day": " 1 day", + "LANG-KEY-1-disadvantage-on-ability-checks": "1 - Disadvantage on ability checks", + "LANG-KEY-1-hour": " 1 hour", + "LANG-KEY-1-minute": " 1 minute", + "LANG-KEY-1-red": "1. Red.", + "LANG-KEY-10-minutes": " 10 minutes", + "LANG-KEY-12-hours": " 12 hours", + "LANG-KEY-14-21": "14-21", + "LANG-KEY-2-orange": "2. Orange.", + "LANG-KEY-2-speed-halved": "2 - Speed halved", + "LANG-KEY-20-hp-or-less-killed-instantly": "- 20 hp or less: killed instantly", + "LANG-KEY-22-25": "22-25", + "LANG-KEY-26-34": "26-34", + "LANG-KEY-3-disadvantage-on-attack-rolls-and-saving-throws": "3 - Disadvantage on attack rolls and saving throws", + "LANG-KEY-3-yellow": "3. Yellow.", + "LANG-KEY-30-hp-or-less-blinded-deafened-and-dazed-for-1-hour": "- 30 hp or less: blinded, deafened and dazed for 1 hour", + "LANG-KEY-35-42": "35-42", + "LANG-KEY-4-green": "4. Green.", + "LANG-KEY-4-hit-point-maximum-halved": "4 - Hit point maximum halved", + "LANG-KEY-40-hp-or-less-deafened-and-blinded-for-10-minutes": "- 40 hp or less: deafened and blinded for 10 minutes", + "LANG-KEY-43-46": "43-46", + "LANG-KEY-47-52": "47-52", + "LANG-KEY-5-blue": "5. Blue.", + "LANG-KEY-5-speed-reduced-to-0": "5 - Speed reduced to 0", + "LANG-KEY-53-56": "53-56", + "LANG-KEY-57-60": "57-60", + "LANG-KEY-6-death": "6 - Death", + "LANG-KEY-6-indigo": "6. Indigo.", + "LANG-KEY-61-68": "61-68", + "LANG-KEY-69-76": "69-76", + "LANG-KEY-7-violet": "7. Violet.", + "LANG-KEY-77-96": "77-96", + "LANG-KEY-8-special": "8. Special.", + "LANG-KEY-97-00": "97-00", + "LANG-KEY-a-10-foot-radius-immobile-dome-of-force-springs-into-existence-around-and-above-you-and-remains-stationary-for-the-duration-the-spell-ends-if-you-leave-its-area": "A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area.", + "LANG-KEY-a-10-foot-radius-invisible-sphere-of-antimagic-surrounds-you-this-area-is-divorced-from-the-magical-energy-that-suffuses-the-multiverse-within-the-sphere-spells-cant-be-cast-summoned-creatures-disappear-and-even-magic-items-become-mundane-until-the-spell-ends-the-sphere-moves-with-you-centered-on-you": "A 10-foot-radius invisible sphere of antimagic surrounds you. This area is divorced from the magical energy that suffuses the multiverse. Within the sphere, spells can't be cast, summoned creatures disappear, and even magic items become mundane. Until the spell ends, the sphere moves with you, centered on you.", + "LANG-KEY-a-10-foot-radius-of-disgusting-green-gas-extends-out-from-the-dretch-the-gas-spreads-around-corners-and-its-area-is-lightly-obscured-it-lasts-for-1-minute-or-until-a-strong-wind-disperses-it-any-creature-that-starts-its-turn-in-that-area-must-succeed-on-a-dc-11-constitution-saving-throw-or-be-poisoned-until-the-start-of-its-next-turn-while-poisoned-in-this-way-the-target-can-take-either-an-action-or-a-bonus-action-on-its-turn-not-both-and-cant-take-reactions": "A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.", + "LANG-KEY-a-15-foot-radius-cloud-of-toxic-spores-extends-out-from-the-vrock-the-spores-spread-around-corners-each-creature-in-that-area-must-succeed-on-a-dc-14-constitution-saving-throw-or-become-poisoned-while-poisoned-in-this-way-a-target-takes-5-1d10-poison-damage-at-the-start-of-each-of-its-turns-a-target-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success-emptying-a-vial-of-holy-water-on-the-target-also-ends-the-effect-on-it": "A 15-foot-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Emptying a vial of holy water on the target also ends the effect on it.", + "LANG-KEY-a-15-foot-radius-of-magical-darkness-extends-out-from-the-darkmantle-moves-with-it-and-spreads-around-corners-the-darkness-lasts-as-long-as-the-darkmantle-maintains-concentration-up-to-10-minutes-as-if-concentrating-on-a-spell-darkvision-cant-penetrate-this-darkness-and-no-natural-light-can-illuminate-it-if-any-of-the-darkness-overlaps-with-an-area-of-light-created-by-a-spell-of-2nd-level-or-lower-the-spell-creating-the-light-is-dispelled": "A 15-foot radius of magical darkness extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the darkmantle maintains concentration, up to 10 minutes (as if concentrating on a spell). Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.", + "LANG-KEY-a-20-foot-radius-cloud-of-ink-extends-all-around-the-octopus-if-it-is-underwater-the-area-is-heavily-obscured-for-1-minute-although-a-significant-current-can-disperse-the-ink-after-releasing-the-ink-the-octopus-can-use-the-dash-action-as-a-bonus-action": "A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.", + "LANG-KEY-a-5-foot-diameter-sphere-of-fire-appears-in-an-unoccupied-space-of-your-choice-within-range-and-lasts-for-the-duration-any-creature-that-ends-its-turn-within-5-feet-of-the-sphere-must-make-a-dexterity-saving-throw-the-creature-takes-2d6-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-a-5-foot-radius-30-foot-tall-cylinder-of-swirling-air-magically-forms-on-a-point-the-djinni-can-see-within-120-feet-of-it-the-whirlwind-lasts-as-long-as-the-djinni-maintains-concentration-as-if-concentrating-on-a-spell-any-creature-but-the-djinni-that-enters-the-whirlwind-must-succeed-on-a-dc-18-strength-saving-throw-or-be-restrained-by-it-the-djinni-can-move-the-whirlwind-up-to-60-feet-as-an-action-and-creatures-restrained-by-the-whirlwind-move-with-it-the-whirlwind-ends-if-the-djinni-loses-sight-of-it-a-creature-can-use-its-action-to-free-a-creature-restrained-by-the-whirlwind-including-itself-by-succeeding-on-a-dc-18-strength-check-if-the-check-succeeds-the-creature-is-no-longer-restrained-and-moves-to-the-nearest-space-outside-the-whirlwind": "A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the djinni can see within 120 feet of it. The whirlwind lasts as long as the djinni maintains concentration (as if concentrating on a spell). Any creature but the djinni that enters the whirlwind must succeed on a DC 18 Strength saving throw or be restrained by it. The djinni can move the whirlwind up to 60 feet as an action, and creatures restrained by the whirlwind move with it. The whirlwind ends if the djinni loses sight of it.\nA creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a DC 18 Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind.", + "LANG-KEY-a-5-foot-radius-cloud-of-ink-extends-all-around-the-octopus-if-it-is-underwater-the-area-is-heavily-obscured-for-1-minute-although-a-significant-current-can-disperse-the-ink-after-releasing-the-ink-the-octopus-can-use-the-dash-action-as-a-bonus-action": "A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.", + "LANG-KEY-a-60-foot-radius-sphere-of-light-spreads-out-from-a-point-you-choose-within-range-the-sphere-is-bright-light-and-sheds-dim-light-for-an-additional-60-feet": "A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet.", + "LANG-KEY-a-beam-of-brilliant-light-flashes-out-from-your-hand-in-a-5-foot-wide-60-foot-long-line-each-creature-in-the-line-must-make-a-constitution-saving-throw-on-a-failed-save-a-creature-takes-6d8-radiant-damage-and-is-blinded-until-your-next-turn-on-a-successful-save-it-takes-half-as-much-damage-and-isnt-blinded-by-this-spell-undead-and-oozes-have-disadvantage-on-this-saving-throw": "A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw.", + "LANG-KEY-a-beam-of-crackling-energy-streaks-toward-a-creature-within-range-make-a-ranged-spell-attack-against-the-target-on-a-hit-the-target-takes-1d10-force-damage": "A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.", + "LANG-KEY-a-beam-of-yellow-light-flashes-from-your-pointing-finger-then-condenses-to-linger-at-a-chosen-point-within-range-as-a-glowing-bead-for-the-duration-when-the-spell-ends-either-because-your-concentration-is-broken-or-because-you-decide-to-end-it-the-bead-blossoms-with-a-low-roar-into-an-explosion-of-flame-that-spreads-around-corners-each-creature-in-a-20-foot-radius-sphere-centered-on-that-point-must-make-a-dexterity-saving-throw-a-creature-takes-fire-damage-equal-to-the-total-accumulated-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration. When the spell ends, either because your concentration is broken or because you decide to end it, the bead blossoms with a low roar into an explosion of flame that spreads around corners. Each creature in a 20-foot-radius sphere centered on that point must make a dexterity saving throw. A creature takes fire damage equal to the total accumulated damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-a-black-beam-of-enervating-energy-springs-from-your-finger-toward-a-creature-within-range-make-a-ranged-spell-attack-against-the-target-on-a-hit-the-target-deals-only-half-damage-with-weapon-attacks-that-use-strength-until-the-spell-ends": "A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.", + "LANG-KEY-a-blast-of-cold-air-erupts-from-your-hands-each-creature-in-a-60-foot-cone-must-make-a-constitution-saving-throw-a-creature-takes-8d8-cold-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-a-blinded-creature-cant-see-and-automatically-fails-any-ability-check-that-requires-sight": "- A blinded creature can't see and automatically fails any ability check that requires sight.", + "LANG-KEY-a-book-might-contain-poetry-historical-accounts-information-pertaining-to-a-particular-field-of-lore-diagrams-and-notes-on-gnomish-contraptions-or-just-about-anything-else-that-can-be-represented-using-text-or-pictures-a-book-of-spells-is-a-spellbook-described-later-in-this-section": "A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a spellbook (described later in this section).", + "LANG-KEY-a-bound-creature-must-follow-your-instructions-to-the-best-of-its-ability-you-might-command-the-creature-to-accompany-you-on-an-adventure-to-guard-a-location-or-to-deliver-a-message-the-creature-obeys-the-letter-of-your-instructions-but-if-the-creature-is-hostile-to-you-it-strives-to-twist-your-words-to-achieve-its-own-objectives-if-the-creature-carries-out-your-instructions-completely-before-the-spell-ends-it-travels-to-you-to-report-this-fact-if-you-are-on-the-same-plane-of-existence-if-you-are-on-a-different-plane-of-existence-it-returns-to-the-place-where-you-bound-it-and-remains-there-until-the-spell-ends": "A bound creature must follow your instructions to the best of its ability. You might command the creature to accompany you on an adventure, to guard a location, or to deliver a message. The creature obeys the letter of your instructions, but if the creature is hostile to you, it strives to twist your words to achieve its own objectives. If the creature carries out your instructions completely before the spell ends, it travels to you to report this fact if you are on the same plane of existence. If you are on a different plane of existence, it returns to the place where you bound it and remains there until the spell ends.", + "LANG-KEY-a-bright-streak-flashes-from-your-pointing-finger-to-a-point-you-choose-within-range-and-then-blossoms-with-a-low-roar-into-an-explosion-of-flame-each-creature-in-a-20-foot-radius-sphere-centered-on-that-point-must-make-a-dexterity-saving-throw-a-target-takes-8d6-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-a-bullseye-lantern-casts-bright-light-in-a-60-foot-cone-and-dim-light-for-an-additional-60-feet-once-lit-it-burns-for-6-hours-on-a-flask-1-pint-of-oil": "A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil.", + "LANG-KEY-a-chain-has-10-hit-points-it-can-be-burst-with-a-successful-dc-20-strength-check": "A chain has 10 hit points. It can be burst with a successful DC 20 Strength check.", + "LANG-KEY-a-character-who-drinks-the-magical-red-fluid-in-this-vial-regains-2d4-+-2-hit-points-drinking-or-administering-a-potion-takes-an-action": "A character who drinks the magical red fluid in this vial regains 2d4 + 2 hit points. Drinking or administering a potion takes an action.", + "LANG-KEY-a-charisma-check-might-arise-when-you-try-to-influence-or-entertain-others-when-you-try-to-make-an-impression-or-tell-a-convincing-lie-or-when-you-are-navigating-a-tricky-social-situation-the-deception-intimidation-performance-and-persuasion-skills-reflect-aptitude-in-certain-kinds-of-charisma-checks": "A Charisma check might arise when you try to influence or entertain others, when you try to make an impression or tell a convincing lie, or when you are navigating a tricky social situation. The Deception, Intimidation, Performance, and Persuasion skills reflect aptitude in certain kinds of Charisma checks.", + "LANG-KEY-a-charmed-creature-cant-attack-the-charmer-or-target-the-charmer-with-harmful-abilities-or-magical-effects": "- A charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects.", + "LANG-KEY-a-churning-storm-cloud-forms-centered-on-a-point-you-can-see-and-spreading-to-a-radius-of-360-feet-lightning-flashes-in-the-area-thunder-booms-and-strong-winds-roar-each-creature-under-the-cloud-no-more-than-5000-feet-beneath-the-cloud-when-it-appears-must-make-a-constitution-saving-throw-on-a-failed-save-a-creature-takes-2d6-thunder-damage-and-becomes-deafened-for-5-minutes": "A churning storm cloud forms, centered on a point you can see and spreading to a radius of 360 feet. Lightning flashes in the area, thunder booms, and strong winds roar. Each creature under the cloud (no more than 5,000 feet beneath the cloud) when it appears must make a constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 5 minutes.", + "LANG-KEY-a-cleric-or-paladin-may-create-holy-water-by-performing-a-special-ritual": "A cleric or paladin may create holy water by performing a special ritual.", + "LANG-KEY-a-climbers-kit-includes-special-pitons-boot-tips-gloves-and-a-harness-you-can-use-the-climbers-kit-as-an-action-to-anchor-yourself;-when-you-do-you-cant-fall-more-than-25-feet-from-the-point-where-you-anchored-yourself-and-you-cant-climb-more-than-25-feet-away-from-that-point-without-undoing-the-anchor": "A climber's kit includes special pitons, boot tips, gloves, and a harness. You can use the climber's kit as an action to anchor yourself; when you do, you can't fall more than 25 feet from the point where you anchored yourself, and you can't climb more than 25 feet away from that point without undoing the anchor.", + "LANG-KEY-a-cloth-or-leather-pouch-can-hold-up-to-20-sling-bullets-or-50-blowgun-needles-among-other-things-a-compartmentalized-pouch-for-holding-spell-components-is-called-a-component-pouch-described-earlier-in-this-section": "A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch (described earlier in this section).", + "LANG-KEY-a-component-pouch-is-a-small-watertight-leather-belt-pouch-that-has-compartments-to-hold-all-the-material-components-and-other-special-items-you-need-to-cast-your-spells-except-for-those-components-that-have-a-specific-cost-as-indicated-in-a-spells-description": " A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description).", + "LANG-KEY-a-concussive-burst-of-sound-such-as-the-effect-of-the-thunderwave-spell-deals-thunder-damage": "A concussive burst of sound, such as the effect of the thunderwave spell, deals thunder damage.", + "LANG-KEY-a-creature-affected-by-this-spell-makes-another-wisdom-saving-throw-at-the-end-of-its-turn-on-a-successful-save-the-effect-ends-for-it": "A creature affected by this spell makes another wisdom saving throw at the end of its turn. On a successful save, the effect ends for it.", + "LANG-KEY-a-creature-blinded-by-this-spell-makes-another-constitution-saving-throw-at-the-end-of-each-of-its-turns-on-a-successful-save-it-is-no-longer-blinded": "A creature blinded by this spell makes another constitution saving throw at the end of each of its turns. On a successful save, it is no longer blinded.", + "LANG-KEY-a-creature-can-move-through-the-wall-albeit-slowly-and-painfully-for-every-1-foot-a-creature-moves-through-the-wall-it-must-spend-4-feet-of-movement-furthermore-the-first-time-a-creature-enters-the-wall-on-a-turn-or-ends-its-turn-there-the-creature-must-make-a-dexterity-saving-throw-it-takes-7d8-slashing-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature must make a dexterity saving throw. It takes 7d8 slashing damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-a-creature-can-use-its-action-to-inspect-a-target-and-make-an-intelligence-investigation-check-against-your-spell-save-dc-if-it-succeeds-it-becomes-aware-that-the-target-is-disguised": "A creature can use its action to inspect a target and make an Intelligence (Investigation) check against your spell save DC. If it succeeds, it becomes aware that the target is disguised.", + "LANG-KEY-a-creature-can-use-its-action-to-make-a-dc-13-strength-check-freeing-itself-or-another-creature-within-its-reach-on-a-success-each-failed-check-deals-1-piercing-damage-to-the-trapped-creature": "A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature.", + "LANG-KEY-a-creature-enlisted-to-join-your-group-counts-as-a-member-of-it-receiving-a-full-share-of-experience-points-awarded": "A creature enlisted to join your group counts as a member of it, receiving a full share of experience points awarded.", + "LANG-KEY-a-creature-in-the-area-when-you-cast-the-spell-must-succeed-on-a-strength-saving-throw-or-be-restrained-by-the-entangling-plants-until-the-spell-ends-a-creature-restrained-by-the-plants-can-use-its-action-to-make-a-strength-check-against-your-spell-save-dc-on-a-success-it-frees-itself": "A creature in the area when you cast the spell must succeed on a strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.", + "LANG-KEY-a-creature-inside-the-cage-cant-leave-it-by-nonmagical-means-if-the-creature-tries-to-use-teleportation-or-interplanar-travel-to-leave-the-cage-it-must-first-make-a-charisma-saving-throw-on-a-success-the-creature-can-use-that-magic-to-exit-the-cage-on-a-failure-the-creature-cant-exit-the-cage-and-wastes-the-use-of-the-spell-or-effect-the-cage-also-extends-into-the-ethereal-plane-blocking-ethereal-travel": "A creature inside the cage can't leave it by nonmagical means. If the creature tries to use teleportation or interplanar travel to leave the cage, it must first make a charisma saving throw. On a success, the creature can use that magic to exit the cage. On a failure, the creature can't exit the cage and wastes the use of the spell or effect. The cage also extends into the Ethereal Plane, blocking ethereal travel.", + "LANG-KEY-a-creature-is-unaffected-by-this-fate-if-she-can-not-see-if-it-relies-on-a-different-meaning-as-vision-such-as-blind-vision-or-if-it-can-perceive-illusions-as-false-as-with-clear-vision": "A creature is unaffected by this fate if she can not see if it relies on a different meaning as vision, such as blind vision, or if it can perceive illusions as false, as with clear vision.", + "LANG-KEY-a-creature-killed-by-this-spell-becomes-a-frozen-statue-until-it-thaws": "A creature killed by this spell becomes a frozen statue until it thaws.", + "LANG-KEY-a-creature-moving-across-the-covered-area-must-succeed-on-a-dc-10-dexterity-saving-throw-or-fall-prone": "A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone.", + "LANG-KEY-a-creature-moving-through-the-area-at-half-speed-doesnt-need-to-make-the-save": "A creature moving through the area at half speed doesn't need to make the save.", + "LANG-KEY-a-creature-of-your-choice-that-you-can-see-within-range-perceives-everything-as-hilariously-funny-and-falls-into-fits-of-laughter-if-this-spell-affects-it-the-target-must-succeed-on-a-wisdom-saving-throw-or-fall-prone-becoming-incapacitated-and-unable-to-stand-up-for-the-duration-a-creature-with-an-intelligence-score-of-4-or-less-isnt-affected": "A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn't affected.", + "LANG-KEY-a-creature-of-your-choice-that-you-can-see-within-range-regains-hit-points-equal-to-1d4-+-your-spellcasting-ability-modifier-this-spell-has-no-effect-on-undead-or-constructs": "A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.", + "LANG-KEY-a-creature-remains-in-its-giant-size-for-the-duration-until-it-drops-to-0-hit-points-or-until-you-use-an-action-to-dismiss-the-effect-on-it": "A creature remains in its giant size for the duration, until it drops to 0 hit points, or until you use an action to dismiss the effect on it.", + "LANG-KEY-a-creature-restrained-by-the-tentacles-can-use-its-action-to-make-a-strength-or-dexterity-check-its-choice-against-your-spell-save-dc-on-a-success-it-frees-itself": "A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.", + "LANG-KEY-a-creature-restrained-by-the-webs-can-use-its-action-to-make-a-strength-check-against-your-spell-save-dc-if-it-succeeds-it-is-no-longer-restrained": "A creature restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained.", + "LANG-KEY-a-creature-restrained-by-this-spell-must-make-another-constitution-saving-throw-at-the-end-of-each-of-its-turns-if-it-successfully-saves-against-this-spell-three-times-the-spell-ends-if-it-fails-its-saves-three-times-it-is-turned-to-stone-and-subjected-to-the-petrified-condition-for-the-duration-the-successes-and-failures-dont-need-to-be-consecutive;-keep-track-of-both-until-the-target-collects-three-of-a-kind": "A creature restrained by this spell must make another constitution saving throw at the end of each of its turns. If it successfully saves against this spell three times, the spell ends. If it fails its saves three times, it is turned to stone and subjected to the petrified condition for the duration. The successes and failures don't need to be consecutive; keep track of both until the target collects three of a kind.", + "LANG-KEY-a-creature-suffers-the-effect-of-its-current-level-of-exhaustion-as-well-as-all-lower-levels-for-example-a-creature-suffering-level-2-exhaustion-has-its-speed-halved-and-has-disadvantage-on-ability-checks": "A creature suffers the effect of its current level of exhaustion as well as all lower levels. For example, a creature suffering level 2 exhaustion has its speed halved and has disadvantage on ability checks.", + "LANG-KEY-a-creature-targeted-by-this-spell-must-make-a-dexterity-saving-throw-on-a-failed-save-the-target-takes-10d6-+-40-force-damage-if-this-damage-reduces-the-target-to-0-hit-points-it-is-disintegrated": "A creature targeted by this spell must make a dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. If this damage reduces the target to 0 hit points, it is disintegrated.", + "LANG-KEY-a-creature-that-can-see-the-sensor-such-as-a-creature-benefiting-from-see-invisibility-or-truesight-sees-a-luminous-intangible-orb-about-the-size-of-your-fist": "A creature that can see the sensor (such as a creature benefiting from see invisibility or truesight) sees a luminous, intangible orb about the size of your fist.", + "LANG-KEY-a-creature-that-drinks-this-vial-of-liquid-gains-advantage-on-saving-throws-against-poison-for-1-hour-it-confers-no-benefit-to-undead-or-constructs": "A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs.", + "LANG-KEY-a-creature-that-partakes-of-the-feast-gains-several-benefits-the-creature-is-cured-of-all-diseases-and-poison-becomes-immune-to-poison-and-being-frightened-and-makes-all-wisdom-saving-throws-with-advantage-its-hit-point-maximum-also-increases-by-2d10-and-it-gains-the-same-number-of-hit-points-these-benefits-last-for-24-hours": "A creature that partakes of the feast gains several benefits. The creature is cured of all diseases and poison, becomes immune to poison and being frightened, and makes all wisdom saving throws with advantage. Its hit point maximum also increases by 2d10, and it gains the same number of hit points. These benefits last for 24 hours.", + "LANG-KEY-a-creature-that-steps-on-the-plate-must-succeed-on-a-dc-13-dexterity-saving-throw-or-take-1d4-piercing-damage-and-stop-moving-thereafter-until-the-creature-breaks-free-of-the-trap-its-movement-is-limited-by-the-length-of-the-chain-typically-3-feet-long": "A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long).", + "LANG-KEY-a-creature-that-successfully-saves-against-this-effect-is-immune-to-it-for-1-minute-after-which-time-it-can-be-affected-again": "A creature that successfully saves against this effect is immune to it for 1 minute, after which time it can be affected again.", + "LANG-KEY-a-creature-that-touches-the-azer-or-hits-it-with-a-melee-attack-while-within-5-ft-of-it-takes-5-1d10-fire-damage": "A creature that touches the azer or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage.", + "LANG-KEY-a-creature-that-touches-the-pudding-or-hits-it-with-a-melee-attack-while-within-5-feet-of-it-takes-4-1d8-acid-damage-any-nonmagical-weapon-made-of-metal-or-wood-that-hits-the-pudding-corrodes-after-dealing-damage-the-weapon-takes-a-permanent-and-cumulative--1-penalty-to-damage-rolls-if-its-penalty-drops-to--5-the-weapon-is-destroyed-nonmagical-ammunition-made-of-metal-or-wood-that-hits-the-pudding-is-destroyed-after-dealing-damage-the-pudding-can-eat-through-2-inch-thick-nonmagical-wood-or-metal-in-1-round": "A creature that touches the pudding or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the pudding corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the pudding is destroyed after dealing damage. The pudding can eat through 2-inch-thick, nonmagical wood or metal in 1 round.", + "LANG-KEY-a-creature-that-touches-the-remorhaz-or-hits-it-with-a-melee-attack-while-within-5-feet-of-it-takes-10-3d6-fire-damage": "A creature that touches the remorhaz or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.", + "LANG-KEY-a-creature-that-touches-the-salamander-or-hits-it-with-a-melee-attack-while-within-5-ft-of-it-takes-7-2d6-fire-damage": "A creature that touches the salamander or hits it with a melee attack while within 5 ft. of it takes 7 (2d6) fire damage.", + "LANG-KEY-a-creature-with-truesight-can-read-the-hidden-message": "A creature with truesight can read the hidden message.", + "LANG-KEY-a-creature-you-touch-becomes-invisible-until-the-spell-ends-anything-the-target-is-wearing-or-carrying-is-invisible-as-long-as-it-is-on-the-targets-person-the-spell-ends-for-a-target-that-attacks-or-casts-a-spell": "A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.", + "LANG-KEY-a-creature-you-touch-regains-a-number-of-hit-points-equal-to-1d8-+-your-spellcasting-ability-modifier-this-spell-has-no-effect-on-undead-or-constructs": "A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.", + "LANG-KEY-a-dancing-creature-must-use-all-its-movement-to-dance-without-leaving-its-space-and-has-disadvantage-on-dexterity-saving-throws-and-attack-rolls-while-the-target-is-affected-by-this-spell-other-creatures-have-advantage-on-attack-rolls-against-it-as-an-action-a-dancing-creature-makes-a-wisdom-saving-throw-to-regain-control-of-itself-on-a-successful-save-the-spell-ends": "A dancing creature must use all its movement to dance without leaving its space and has disadvantage on dexterity saving throws and attack rolls. While the target is affected by this spell, other creatures have advantage on attack rolls against it. As an action, a dancing creature makes a wisdom saving throw to regain control of itself. On a successful save, the spell ends.", + "LANG-KEY-a-dazzling-array-of-flashing-colored-light-springs-from-your-hand-roll-6d10;-the-total-is-how-many-hit-points-of-creatures-this-spell-can-effect-creatures-in-a-15-foot-cone-originating-from-you-are-affected-in-ascending-order-of-their-current-hit-points-ignoring-unconscious-creatures-and-creatures-that-cant-see": "A dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is how many hit points of creatures this spell can effect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that can't see).", + "LANG-KEY-a-deafened-creature-cant-hear-and-automatically-fails-any-ability-check-that-requires-hearing": "- A deafened creature can't hear and automatically fails any ability check that requires hearing.", + "LANG-KEY-a-destroyed-mummy-lord-gains-a-new-body-in-24-hours-if-its-heart-is-intact-regaining-all-its-hit-points-and-becoming-active-again-the-new-body-appears-within-5-feet-of-the-mummy-lords-heart": "A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all its hit points and becoming active again. The new body appears within 5 feet of the mummy lord's heart.", + "LANG-KEY-a-dexterity-check-can-model-any-attempt-to-move-nimbly-quickly-or-quietly-or-to-keep-from-falling-on-tricky-footing-the-acrobatics-sleight-of-hand-and-stealth-skills-reflect-aptitude-in-certain-kinds-of-dexterity-checks": "A Dexterity check can model any attempt to move nimbly, quickly, or quietly, or to keep from falling on tricky footing. The Acrobatics, Sleight of Hand, and Stealth skills reflect aptitude in certain kinds of Dexterity checks.", + "LANG-KEY-a-disintegrate-spell-targeting-the-globe-destroys-it-without-harming-anything-inside-it": "A disintegrate spell targeting the globe destroys it without harming anything inside it.", + "LANG-KEY-a-disintegrated-creature-and-everything-it-is-wearing-and-carrying-except-magic-items-are-reduced-to-a-pile-of-fine-gray-dust-the-creature-can-be-restored-to-life-only-by-means-of-a-true-resurrection-or-a-wish-spell": "A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.", + "LANG-KEY-a-dispel-magic-spell-can-end-the-spell-only-if-it-is-cast-as-a-9th-level-spell-targeting-either-the-prison-or-the-special-component-used-to-create-it": "A dispel magic spell can end the spell only if it is cast as a 9th-level spell, targeting either the prison or the special component used to create it.", + "LANG-KEY-a-druidic-focus-might-be-a-sprig-of-mistletoe-or-holly-a-wand-or-scepter-made-of-yew-or-another-special-wood-a-staff-drawn-whole-out-of-a-living-tree-or-a-totem-object-incorporating-feathers-fur-bones-and-teeth-from-sacred-animals-a-druid-can-use-such-an-object-as-a-spellcasting-focus": "A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.", + "LANG-KEY-a-fissure-that-opens-beneath-a-structure-causes-it-to-automatically-collapse-see-below": "A fissure that opens beneath a structure causes it to automatically collapse (see below).", + "LANG-KEY-a-flame-equivalent-in-brightness-to-a-torch-springs-forth-from-an-object-that-you-touch-the-effect-looks-like-a-regular-flame-but-it-creates-no-heat-and-doesnt-use-oxygen-a-continual-flame-can-be-covered-or-hidden-but-not-smothered-or-quenched": "A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.", + "LANG-KEY-a-flash-of-light-streaks-toward-a-creature-of-your-choice-within-range-make-a-ranged-spell-attack-against-the-target-on-a-hit-the-target-takes-4d6-radiant-damage-and-the-next-attack-roll-made-against-this-target-before-the-end-of-your-next-turn-has-advantage-thanks-to-the-mystical-dim-light-glittering-on-the-target-until-then": "A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.", + "LANG-KEY-a-flickering-flame-appears-in-your-hand-the-flame-remains-there-for-the-duration-and-harms-neither-you-nor-your-equipment-the-flame-sheds-bright-light-in-a-10-foot-radius-and-dim-light-for-an-additional-10-feet-the-spell-ends-if-you-dismiss-it-as-an-action-or-if-you-cast-it-again": "A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.", + "LANG-KEY-a-flood-of-healing-energy-flows-from-you-into-injured-creatures-around-you-you-restore-up-to-700-hit-points-divided-as-you-choose-among-any-number-of-creatures-that-you-can-see-within-range-creatures-healed-by-this-spell-are-also-cured-of-all-diseases-and-any-effect-making-them-blinded-or-deafened-this-spell-has-no-effect-on-undead-or-constructs": "A flood of healing energy flows from you into injured creatures around you. You restore up to 700 hit points, divided as you choose among any number of creatures that you can see within range. Creatures healed by this spell are also cured of all diseases and any effect making them blinded or deafened. This spell has no effect on undead or constructs.", + "LANG-KEY-a-frightened-creature-has-disadvantage-on-ability-checks-and-attack-rolls-while-the-source-of-its-fear-is-within-line-of-sight": "- A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.", + "LANG-KEY-a-frigid-beam-of-blue-white-light-streaks-toward-a-creature-within-range-make-a-ranged-spell-attack-against-the-target-on-a-hit-it-takes-1d8-cold-damage-and-its-speed-is-reduced-by-10-feet-until-the-start-of-your-next-turn": "A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.", + "LANG-KEY-a-frigid-globe-of-cold-energy-streaks-from-your-fingertips-to-a-point-of-your-choice-within-range-where-it-explodes-in-a-60-foot-radius-sphere-each-creature-within-the-area-must-make-a-constitution-saving-throw-on-a-failed-save-a-creature-takes-10d6-cold-damage-on-a-successful-save-it-takes-half-as-much-damage": "A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sphere. Each creature within the area must make a constitution saving throw. On a failed save, a creature takes 10d6 cold damage. On a successful save, it takes half as much damage.", + "LANG-KEY-a-grappled-creatures-speed-becomes-0-and-it-cant-benefit-from-any-bonus-to-its-speed": "- A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed.", + "LANG-KEY-a-hag-coven-can-craft-a-magic-item-called-a-hag-eye-which-is-made-from-a-real-eye-coated-in-varnish-and-often-fitted-to-a-pendant-or-other-wearable-item-the-hag-eye-is-usually-entrusted-to-a-minion-for-safekeeping-and-transport-a-hag-in-the-coven-can-take-an-action-to-see-what-the-hag-eye-sees-if-the-hag-eye-is-on-the-same-plane-of-existence-a-hag-eye-has-ac-10-1-hit-point-and-darkvision-with-a-radius-of-60-feet-if-it-is-destroyed-each-coven-member-takes-3d10-psychic-damage-and-is-blinded-for-24-hours-a-hag-coven-can-have-only-one-hag-eye-at-a-time-and-creating-a-new-one-requires-all-three-members-of-the-coven-to-perform-a-ritual-the-ritual-takes-1-hour-and-the-hags-cant-perform-it-while-blinded-during-the-ritual-if-the-hags-take-any-action-other-than-performing-the-ritual-they-must-start-over": "A hag coven can craft a magic item called a hag eye, which is made from a real eye coated in varnish and often fitted to a pendant or other wearable item. The hag eye is usually entrusted to a minion for safekeeping and transport. A hag in the coven can take an action to see what the hag eye sees if the hag eye is on the same plane of existence. A hag eye has AC 10, 1 hit point, and darkvision with a radius of 60 feet. If it is destroyed, each coven member takes 3d10 psychic damage and is blinded for 24 hours.\nA hag coven can have only one hag eye at a time, and creating a new one requires all three members of the coven to perform a ritual. The ritual takes 1 hour, and the hags can't perform it while blinded. During the ritual, if the hags take any action other than performing the ritual, they must start over.", + "LANG-KEY-a-hail-of-rock-hard-ice-pounds-to-the-ground-in-a-20-foot-radius-40-foot-high-cylinder-centered-on-a-point-within-range-each-creature-in-the-cylinder-must-make-a-dexterity-saving-throw-a-creature-takes-2d8-bludgeoning-damage-and-4d6-cold-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-a-holy-symbol-is-a-representation-of-a-god-or-pantheon-it-might-be-an-amulet-depicting-a-symbol-representing-a-deity-the-same-symbol-carefully-engraved-or-inlaid-as-an-emblem-on-a-shield-or-a-tiny-box-holding-a-fragment-of-a-sacred-relic": "A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic.", + "LANG-KEY-a-hooded-lantern-casts-bright-light-in-a-30-foot-radius-and-dim-light-for-an-additional-30-feet-once-lit-it-burns-for-6-hours-on-a-flask-1-pint-of-oil-as-an-action-you-can-lower-the-hood-reducing-the-light-to-dim-light-in-a-5-foot-radius": "A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius.", + "LANG-KEY-a-humanoid-killed-by-this-spell-rises-at-the-start-of-your-next-turn-as-a-zombie-that-is-permanently-under-your-command-following-your-verbal-orders-to-the-best-of-its-ability": "A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability.", + "LANG-KEY-a-key-is-provided-with-the-lock-without-the-key-a-creature-proficient-with-thieves-tools-can-pick-this-lock-with-a-successful-dc-15-dexterity-check-your-gm-may-decide-that-better-locks-are-available-for-higher-prices": "A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices.", + "LANG-KEY-a-lamp-casts-bright-light-in-a-15-foot-radius-and-dim-light-for-an-additional-30-feet-once-lit-it-burns-for-6-hours-on-a-flask-1-pint-of-oil": "A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil.", + "LANG-KEY-a-large-quasi-real-horselike-creature-appears-on-the-ground-in-an-unoccupied-space-of-your-choice-within-range-you-decide-the-creatures-appearance-but-it-is-equipped-with-a-saddle-bit-and-bridle-any-of-the-equipment-created-by-the-spell-vanishes-in-a-puff-of-smoke-if-it-is-carried-more-than-10-feet-away-from-the-steed": "A Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. You decide the creature's appearance, but it is equipped with a saddle, bit, and bridle. Any of the equipment created by the spell vanishes in a puff of smoke if it is carried more than 10 feet away from the steed.", + "LANG-KEY-a-large-spectral-guardian-appears-and-hovers-for-the-duration-in-an-unoccupied-space-of-your-choice-that-you-can-see-within-range-the-guardian-occupies-that-space-and-is-indistinct-except-for-a-gleaming-sword-and-shield-emblazoned-with-the-symbol-of-your-deity": "A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of your deity.", + "LANG-KEY-a-lemure-that-dies-in-the-nine-hells-comes-back-to-life-with-all-its-hit-points-in-1d10-days-unless-it-is-killed-by-a-good-aligned-creature-with-a-bless-spell-cast-on-that-creature-or-its-remains-are-sprinkled-with-holy-water": "A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.", + "LANG-KEY-a-light-weapon-is-small-and-easy-to-handle-making-it-ideal-for-use-when-fighting-with-two-weapons": "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.", + "LANG-KEY-a-lightning-bolt-spell-and-a-blue-dragons-breath-deal-lightning-damage": "A lightning bolt spell and a blue dragon's breath deal lightning damage.", + "LANG-KEY-a-line-of-strong-wind-60-feet-long-and-10-feet-wide-blasts-from-you-in-a-direction-you-choose-for-the-spells-duration-each-creature-that-starts-its-turn-in-the-line-must-succeed-on-a-strength-saving-throw-or-be-pushed-15-feet-away-from-you-in-a-direction-following-the-line": "A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a strength saving throw or be pushed 15 feet away from you in a direction following the line.", + "LANG-KEY-a-magic-weapons-properties-and-powers-are-suppressed-if-it-is-used-against-a-target-in-the-sphere-or-wielded-by-an-attacker-in-the-sphere-if-a-magic-weapon-or-a-piece-of-magic-ammunition-fully-leaves-the-sphere-for-example-if-you-fire-a-magic-arrow-or-throw-a-magic-spear-at-a-target-outside-the-sphere-the-magic-of-the-item-ceases-to-be-suppressed-as-soon-as-it-exits": "A magic weapon's properties and powers are suppressed if it is used against a target in the sphere or wielded by an attacker in the sphere. If a magic weapon or a piece of magic ammunition fully leaves the sphere (for example, if you fire a magic arrow or throw a magic spear at a target outside the sphere), the magic of the item ceases to be suppressed as soon as it exits.", + "LANG-KEY-a-magnifying-glass-grants-advantage-on-any-ability-check-made-to-appraise-or-inspect-an-item-that-is-small-or-highly-detailed": "A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed.", + "LANG-KEY-a-melee-weapon-deals-one-extra-die-of-its-damage-when-the-bugbear-hits-with-it-included-in-the-attack": "A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).", + "LANG-KEY-a-melee-weapon-deals-one-extra-die-of-its-damage-when-the-gladiator-hits-with-it-included-in-the-attack": "A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).", + "LANG-KEY-a-mental-alarm-alerts-you-with-a-ping-in-your-mind-if-you-are-within-1-mile-of-the-warded-area-this-ping-awakens-you-if-you-are-sleeping": "A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping.", + "LANG-KEY-a-military-saddle-braces-the-rider-helping-you-keep-your-seat-on-an-active-mount-in-battle-it-gives-you-advantage-on-any-check-you-make-to-remain-mounted-an-exotic-saddle-is-required-for-riding-any-aquatic-or-flying-mount": "A military saddle braces the rider, helping you keep your seat on an active mount in battle. It gives you advantage on any check you make to remain mounted. An exotic saddle is required for riding any aquatic or flying mount.", + "LANG-KEY-a-moderate-wind-at-least-10-miles-per-hour-disperses-the-cloud-after-4-rounds-a-strong-wind-at-least-20-miles-per-hour-disperses-it-after-1-round": "A moderate wind (at least 10 miles per hour) disperses the cloud after 4 rounds. A strong wind (at least 20 miles per hour) disperses it after 1 round.", + "LANG-KEY-a-modified-memory-doesnt-necessarily-affect-how-a-creature-behaves-particularly-if-the-memory-contradicts-the-creatures-natural-inclinations-alignment-or-beliefs-an-illogical-modified-memory-such-as-implanting-a-memory-of-how-much-the-creature-enjoyed-dousing-itself-in-acid-is-dismissed-perhaps-as-a-bad-dream-the-dm-might-deem-a-modified-memory-too-nonsensical-to-affect-a-creature-in-a-significant-manner": "A modified memory doesn't necessarily affect how a creature behaves, particularly if the memory contradicts the creature's natural inclinations, alignment, or beliefs. An illogical modified memory, such as implanting a memory of how much the creature enjoyed dousing itself in acid, is dismissed, perhaps as a bad dream. The DM might deem a modified memory too nonsensical to affect a creature in a significant manner.", + "LANG-KEY-a-night-hag-carries-two-very-rare-magic-items-that-she-must-craft-for-herself-if-either-object-is-lost-the-night-hag-will-go-to-great-lengths-to-retrieve-it-as-creating-a-new-tool-takes-time-and-effort-heartstone-this-lustrous-black-gem-allows-a-night-hag-to-become-ethereal-while-it-is-in-her-possession-the-touch-of-a-heartstone-also-cures-any-disease-crafting-a-heartstone-takes-30-days-soul-bag-when-an-evil-humanoid-dies-as-a-result-of-a-night-hags-nightmare-haunting-the-hag-catches-the-soul-in-this-black-sack-made-of-stitched-flesh-a-soul-bag-can-hold-only-one-evil-soul-at-a-time-and-only-the-night-hag-who-crafted-the-bag-can-catch-a-soul-with-it-crafting-a-soul-bag-takes-7-days-and-a-humanoid-sacrifice-whose-flesh-is-used-to-make-the-bag": "A night hag carries two very rare magic items that she must craft for herself If either object is lost, the night hag will go to great lengths to retrieve it, as creating a new tool takes time and effort.\nHeartstone: This lustrous black gem allows a night hag to become ethereal while it is in her possession. The touch of a heartstone also cures any disease. Crafting a heartstone takes 30 days.\nSoul Bag: When an evil humanoid dies as a result of a night hag's Nightmare Haunting, the hag catches the soul in this black sack made of stitched flesh. A soul bag can hold only one evil soul at a time, and only the night hag who crafted the bag can catch a soul with it. Crafting a soul bag takes 7 days and a humanoid sacrifice (whose flesh is used to make the bag).", + "LANG-KEY-a-non-magical-item-that-is-not-worn-or-carried-also-suffers-damage-if-it-is-in-the-area-of-the-spell": "A non-magical item that is not worn or carried also suffers damage if it is in the area of the spell.", + "LANG-KEY-a-nonmagical-wall-of-solid-stone-springs-into-existence-at-a-point-you-choose-within-range-the-wall-is-6-inches-thick-and-is-composed-of-ten-10-foot-by-10-foot-panels-each-panel-must-be-contiguous-with-at-least-one-other-panel-alternatively-you-can-create-10-foot-by-20-foot-panels-that-are-only-3-inches-thick": "A nonmagical wall of solid stone springs into existence at a point you choose within range. The wall is 6 inches thick and is composed of ten 10-foot-by-10-foot panels. Each panel must be contiguous with at least one other panel. Alternatively, you can create 10-foot-by-20-foot panels that are only 3 inches thick.", + "LANG-KEY-a-paralyzed-creature-is-incapacitated-see-the-condition-and-cant-move-or-speak": "- A paralyzed creature is incapacitated (see the condition) and can't move or speak.", + "LANG-KEY-a-passage-appears-at-a-point-of-your-choice-that-you-can-see-on-a-wooden-plaster-or-stone-surface-such-as-a-wall-a-ceiling-or-a-floor-within-range-and-lasts-for-the-duration-you-choose-the-openings-dimensions-up-to-5-feet-wide-8-feet-tall-and-20-feet-deep-the-passage-creates-no-instability-in-a-structure-surrounding-it": "A passage appears at a point of your choice that you can see on a wooden, plaster, or stone surface (such as a wall, a ceiling, or a floor) within range, and lasts for the duration. You choose the opening's dimensions: up to 5 feet wide, 8 feet tall, and 20 feet deep. The passage creates no instability in a structure surrounding it.", + "LANG-KEY-a-petrified-creature-is-transformed-along-with-any-nonmagical-object-it-is-wearing-or-carrying-into-a-solid-inanimate-substance-usually-stone-its-weight-increases-by-a-factor-of-ten-and-it-ceases-aging": "- A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.", + "LANG-KEY-a-poisoned-creature-has-disadvantage-on-attack-rolls-and-ability-checks": "- A poisoned creature has disadvantage on attack rolls and ability checks.", + "LANG-KEY-a-poisoners-kit-includes-the-vials-chemicals-and-other-equipment-necessary-for-the-creation-of-poisons-proficiency-with-this-kit-lets-you-add-your-proficiency-bonus-to-any-ability-checks-you-make-to-craft-or-use-poisons": "A poisoner's kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to craft or use poisons.", + "LANG-KEY-a-prison-in-the-shape-of-a-box-can-be-up-to-10-feet-on-a-side-creating-a-solid-barrier-that-prevents-any-matter-from-passing-through-it-and-blocking-any-spells-cast-into-or-out-from-the-area": "A prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any matter from passing through it and blocking any spells cast into or out from the area.", + "LANG-KEY-a-prison-in-the-shape-of-a-cage-can-be-up-to-20-feet-on-a-side-and-is-made-from-1/2-inch-diameter-bars-spaced-1/2-inch-apart": "A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart.", + "LANG-KEY-a-prone-creatures-only-movement-option-is-to-crawl-unless-it-stands-up-and-thereby-ends-the-condition": "- A prone creature's only movement option is to crawl, unless it stands up and thereby ends the condition.", + "LANG-KEY-a-quiver-can-hold-up-to-20-arrows": "A quiver can hold up to 20 arrows.", + "LANG-KEY-a-raging-fever-sweeps-through-the-creatures-body-the-creature-has-disadvantage-on-strength-checks-strength-saving-throws-and-attack-rolls-that-use-strength": " A raging fever sweeps through the creature's body. The creature has disadvantage on strength checks, strength saving throws, and attack rolls that use Strength.", + "LANG-KEY-a-remove-curse-or-greater-restoration-spell-cast-on-the-target-restores-the-creatures-true-memory": "A remove curse or greater restoration spell cast on the target restores the creature's true memory.", + "LANG-KEY-a-remove-curse-spell-ends-this-effect-at-the-dms-option-you-may-choose-an-alternative-curse-effect-but-it-should-be-no-more-powerful-than-those-described-above-the-dm-has-final-say-on-such-a-curses-effect": "A remove curse spell ends this effect. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse's effect.", + "LANG-KEY-a-restrained-creatures-speed-becomes-0-and-it-cant-benefit-from-any-bonus-to-its-speed": "- A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed.", + "LANG-KEY-a-scale-includes-a-small-balance-pans-and-a-suitable-assortment-of-weights-up-to-2-pounds-with-it-you-can-measure-the-exact-weight-of-small-objects-such-as-raw-precious-metals-or-trade-goods-to-help-determine-their-worth": "A scale includes a small balance, pans, and a suitable assortment of weights up to 2 pounds. With it, you can measure the exact weight of small objects, such as raw precious metals or trade goods, to help determine their worth.", + "LANG-KEY-a-set-of-pulleys-with-a-cable-threaded-through-them-and-a-hook-to-attach-to-objects-a-block-and-tackle-allows-you-to-hoist-up-to-four-times-the-weight-you-can-normally-lift": "A set of pulleys with a cable threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift.", + "LANG-KEY-a-shapechanger-makes-its-saving-throw-with-disadvantage-if-it-fails-it-also-instantly-reverts-to-its-original-form-and-cant-assume-a-different-form-until-it-leaves-the-spells-light": "A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can't assume a different form until it leaves the spell's light.", + "LANG-KEY-a-shimmering-barrier-extends-out-from-you-in-a-10-foot-radius-and-moves-with-you-remaining-centered-on-you-and-hedging-out-creatures-other-than-undead-and-constructs-the-barrier-lasts-for-the-duration": "A shimmering barrier extends out from you in a 10-foot radius and moves with you, remaining centered on you and hedging out creatures other than undead and constructs. The barrier lasts for the duration.", + "LANG-KEY-a-shimmering-field-appears-and-surrounds-a-creature-of-your-choice-within-range-granting-it-a-+2-bonus-to-ac-for-the-duration": "A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.", + "LANG-KEY-a-shimmering-green-arrow-streaks-toward-a-target-within-range-and-bursts-in-a-spray-of-acid-make-a-ranged-spell-attack-against-the-target-on-a-hit-the-target-takes-4d4-acid-damage-immediately-and-2d4-acid-damage-at-the-end-of-its-next-turn-on-a-miss-the-arrow-splashes-the-target-with-acid-for-half-as-much-of-the-initial-damage-and-no-damage-at-the-end-of-its-next-turn": "A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell attack against the target. On a hit, the target takes 4d4 acid damage immediately and 2d4 acid damage at the end of its next turn. On a miss, the arrow splashes the target with acid for half as much of the initial damage and no damage at the end of its next turn.", + "LANG-KEY-a-shimmering-multicolored-plane-of-light-forms-a-vertical-opaque-wall-up-to-90-feet-long-30-feet-high-and-1-inch-thick-centered-on-a-point-you-can-see-within-range-alternatively-you-can-shape-the-wall-into-a-sphere-up-to-30-feet-in-diameter-centered-on-a-point-you-choose-within-range-the-wall-remains-in-place-for-the-duration-if-you-position-the-wall-so-that-it-passes-through-a-space-occupied-by-a-creature-the-spell-fails-and-your-action-and-the-spell-slot-are-wasted": "A shimmering, multicolored plane of light forms a vertical opaque wall--up to 90 feet long, 30 feet high, and 1 inch thick--centered on a point you can see within range. Alternatively, you can shape the wall into a sphere up to 30 feet in diameter centered on a point you choose within range. The wall remains in place for the duration. If you position the wall so that it passes through a space occupied by a creature, the spell fails, and your action and the spell slot are wasted.", + "LANG-KEY-a-silvery-beam-of-pale-light-shines-down-in-a-5-foot-radius-40-foot-high-cylinder-centered-on-a-point-within-range-until-the-spell-ends-dim-light-fills-the-cylinder": "A silvery beam of pale light shines down in a 5-foot radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.", + "LANG-KEY-a-simple-and-portable-canvas-shelter-a-tent-sleeps-two": "A simple and portable canvas shelter, a tent sleeps two.", + "LANG-KEY-a-spectral-floating-hand-appears-at-a-point-you-choose-within-range-the-hand-lasts-for-the-duration-or-until-you-dismiss-it-as-an-action-the-hand-vanishes-if-it-is-ever-more-than-30-feet-away-from-you-or-if-you-cast-this-spell-again": "A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.", + "LANG-KEY-a-spell-you-choose-must-be-of-a-level-no-higher-than-whats-shown-in-the-tables-slot-level-column-for-your-level-when-you-reach-6th-level-for-example-you-learn-a-new-warlock-spell-which-can-be-1st-2nd-or-3rd-level": "A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.", + "LANG-KEY-a-spellcaster-who-wears-the-shield-guardians-amulet-can-cause-the-guardian-to-store-one-spell-of-4th-level-or-lower-to-do-so-the-wearer-must-cast-the-spell-on-the-guardian-the-spell-has-no-effect-but-is-stored-within-the-guardian-when-commanded-to-do-so-by-the-wearer-or-when-a-situation-arises-that-was-predefined-by-the-spellcaster-the-guardian-casts-the-stored-spell-with-any-parameters-set-by-the-original-caster-requiring-no-components-when-the-spell-is-cast-or-a-new-spell-is-stored-any-previously-stored-spell-is-lost": "A spellcaster who wears the shield guardian's amulet can cause the guardian to store one spell of 4th level or lower. To do so, the wearer must cast the spell on the guardian. The spell has no effect but is stored within the guardian. When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the guardian casts the stored spell with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored, any previously stored spell is lost.", + "LANG-KEY-a-sphere-of-negative-energy-ripples-out-in-a-60-foot-radius-sphere-from-a-point-within-range-each-creature-in-that-area-must-make-a-constitution-saving-throw-a-target-takes-8d6-necrotic-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "A sphere of negative energy ripples out in a 60-foot radius sphere from a point within range. Each creature in that area must make a constitution saving throw. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-a-sphere-of-shimmering-force-encloses-a-creature-or-object-of-large-size-or-smaller-within-range-an-unwilling-creature-must-make-a-dexterity-saving-throw-on-a-failed-save-the-creature-is-enclosed-for-the-duration": "A sphere of shimmering force encloses a creature or object of Large size or smaller within range. An unwilling creature must make a dexterity saving throw. On a failed save, the creature is enclosed for the duration.", + "LANG-KEY-a-storm-cloud-appears-in-the-shape-of-a-cylinder-that-is-10-feet-tall-with-a-60-foot-radius-centered-on-a-point-you-can-see-100-feet-directly-above-you-the-spell-fails-if-you-cant-see-a-point-in-the-air-where-the-storm-cloud-could-appear-for-example-if-you-are-in-a-room-that-cant-accommodate-the-cloud": "A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud).", + "LANG-KEY-a-storm-made-up-of-sheets-of-roaring-flame-appears-in-a-location-you-choose-within-range-the-area-of-the-storm-consists-of-up-to-ten-10-foot-cubes-which-you-can-arrange-as-you-wish-each-cube-must-have-at-least-one-face-adjacent-to-the-face-of-another-cube-each-creature-in-the-area-must-make-a-dexterity-saving-throw-it-takes-7d10-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "A storm made up of sheets of roaring flame appears in a location you choose within range. The area of the storm consists of up to ten 10-foot cubes, which you can arrange as you wish. Each cube must have at least one face adjacent to the face of another cube. Each creature in the area must make a dexterity saving throw. It takes 7d10 fire damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-a-strength-check-can-model-any-attempt-to-lift-push-pull-or-break-something-to-force-your-body-through-a-space-or-to-otherwise-apply-brute-force-to-a-situation-the-athletics-skill-reflects-aptitude-in-certain-kinds-of-strength-checks": "A Strength check can model any attempt to lift, push, pull, or break something, to force your body through a space, or to otherwise apply brute force to a situation. The Athletics skill reflects aptitude in certain kinds of Strength checks.", + "LANG-KEY-a-stroke-of-lightning-forming-a-line-100-feet-long-and-5-feet-wide-blasts-out-from-you-in-a-direction-you-choose-each-creature-in-the-line-must-make-a-dexterity-saving-throw-a-creature-takes-8d6-lightning-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-a-strong-resonant-sound-painfully-intense-sounds-of-a-desired-point-in-the-range-of-the-spell-each-creature-has-a-sphere-with-a-10-foot-radius-sphere-centered-on-that-point-must-make-a-constitution-saving-throw-or-it-suffers-3d8-thunder-damage-if-successful-the-damage-is-halved-a-creature-made-of-inorganic-materials-such-as-stone-crystal-or-metal-makes-its-saving-throw-with-a-disadvantage": "A strong resonant sound painfully intense sounds of a desired point in the range of the spell. Each creature has a sphere with a 10-foot-radius sphere centered on that point must make a constitution saving throw or it suffers 3d8 thunder damage. If successful, the damage is halved. A creature made of inorganic materials such as stone, crystal or metal, makes its saving throw with a disadvantage.", + "LANG-KEY-a-stunned-creature-is-incapacitated-see-the-condition-cant-move-and-can-speak-only-falteringly": "- A stunned creature is incapacitated (see the condition), can't move, and can speak only falteringly.", + "LANG-KEY-a-summoned-creature-disappears-when-it-drops-to-0-hit-points-or-when-the-spell-ends": "A summoned creature disappears when it drops to 0 hit points or when the spell ends.", + "LANG-KEY-a-swirling-cloud-of-smoke-shot-through-with-white-hot-embers-appears-in-a-20-foot-radius-sphere-centered-on-a-point-within-range-the-cloud-spreads-around-corners-and-is-heavily-obscured-it-lasts-for-the-duration-or-until-a-wind-of-moderate-or-greater-speed-at-least-10-miles-per-hour-disperses-it": "A swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius sphere centered on a point within range. The cloud spreads around corners and is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.", + "LANG-KEY-a-target-isnt-compelled-to-move-into-an-obviously-deadly-hazard-such-as-a-fire-or-a-pit-but-it-will-provoke-opportunity-attacks-to-move-in-the-designated-direction": "A target isn't compelled to move into an obviously deadly hazard, such as a fire or a pit, but it will provoke opportunity attacks to move in the designated direction.", + "LANG-KEY-a-target-must-make-a-dexterity-saving-throw-the-target-takes-10d8-lightning-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "A target must make a dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-a-target-that-is-held-shut-by-a-mundane-lock-or-that-is-stuck-or-barred-becomes-unlocked-unstuck-or-unbarred-if-the-object-has-multiple-locks-only-one-of-them-is-unlocked": "A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.", + "LANG-KEY-a-thin-green-ray-springs-from-your-pointing-finger-to-a-target-that-you-can-see-within-range-the-target-can-be-a-creature-an-object-or-a-creation-of-magical-force-such-as-the-wall-created-by-wall-of-force": "A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.", + "LANG-KEY-a-torch-burns-for-1-hour-providing-bright-light-in-a-20-foot-radius-and-dim-light-for-an-additional-20-feet-if-you-make-a-melee-attack-with-a-burning-torch-and-hit-it-deals-1-fire-damage": "A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.", + "LANG-KEY-a-turned-creature-must-spend-its-turns-trying-to-move-as-far-away-from-you-as-it-can-and-it-cant-willingly-move-to-a-space-within-30-feet-of-you-it-also-cant-take-reactions-for-its-action-it-can-use-only-the-dash-action-or-try-to-escape-from-an-effect-that-prevents-it-from-moving-if-theres-nowhere-to-move-the-creature-can-use-the-dodge-action": "A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.", + "LANG-KEY-a-veil-of-shadows-and-silence-radiates-from-you-masking-you-and-your-companions-from-detection-for-the-duration-each-creature-you-choose-within-30-feet-of-you-including-you-has-a-+10-bonus-to-dexterity-stealth-checks-and-cant-be-tracked-except-by-magical-means-a-creature-that-receives-this-bonus-leaves-behind-no-tracks-or-other-traces-of-its-passage": "A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.", + "LANG-KEY-a-vertical-column-of-divine-fire-roars-down-from-the-heavens-in-a-location-you-specify-each-creature-in-a-10-foot-radius-40-foot-high-cylinder-centered-on-a-point-within-range-must-make-a-dexterity-saving-throw-a-creature-takes-4d6-fire-damage-and-4d6-radiant-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must make a dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-a-wall-of-strong-wind-rises-from-the-ground-at-a-point-you-choose-within-range-you-can-make-the-wall-up-to-50-feet-long-15-feet-high-and-1-foot-thick-you-can-shape-the-wall-in-any-way-you-choose-so-long-as-it-makes-one-continuous-path-along-the-ground-the-wall-lasts-for-the-duration": "A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the duration.", + "LANG-KEY-a-wave-of-healing-energy-washes-out-from-a-point-of-your-choice-within-range-choose-up-to-six-creatures-in-a-30-foot-radius-sphere-centered-on-that-point-each-target-regains-hit-points-equal-to-3d8-+-your-spellcasting-ability-modifier-this-spell-has-no-effect-on-undead-or-constructs": "A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 3d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.", + "LANG-KEY-a-wave-of-thunderous-force-sweeps-out-from-you-each-creature-in-a-15-foot-cube-originating-from-you-must-make-a-constitution-saving-throw-on-a-failed-save-a-creature-takes-2d8-thunder-damage-and-is-pushed-10-feet-away-from-you-on-a-successful-save-the-creature-takes-half-as-much-damage-and-isnt-pushed": "A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.", + "LANG-KEY-a-weapon-with-the-special-property-has-unusual-rules-governing-its-use-explained-in-the-weapons-description-see-special-weapons-later-in-this-section": "A weapon with the special property has unusual rules governing its use, explained in the weapon's description (see \"Special Weapons\" later in this section).", + "LANG-KEY-a-willing-creature-you-touch-is-imbued-with-bravery-until-the-spell-ends-the-creature-is-immune-to-being-frightened-and-gains-temporary-hit-points-equal-to-your-spellcasting-ability-modifier-at-the-start-of-each-of-its-turns-when-the-spell-ends-the-target-loses-any-remaining-temporary-hit-points-from-this-spell": "A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.", + "LANG-KEY-a-wisdom-check-might-reflect-an-effort-to-read-body-language-understand-someones-feelings-notice-things-about-the-environment-or-care-for-an-injured-person-the-animal-handling-insight-medicine-perception-and-survival-skills-reflect-aptitude-in-certain-kinds-of-wisdom-checks": "A Wisdom check might reflect an effort to read body language, understand someone's feelings, notice things about the environment, or care for an injured person. The Animal Handling, Insight, Medicine, Perception, and Survival skills reflect aptitude in certain kinds of Wisdom checks.", + "LANG-KEY-a-wisdom-medicine-check-lets-you-try-to-stabilize-a-dying-companion-or-diagnose-an-illness": "A Wisdom (Medicine) check lets you try to stabilize a dying companion or diagnose an illness.", + "LANG-KEY-abacus": "Abacus", + "LANG-KEY-aberrant-ground": "Aberrant Ground", + "LANG-KEY-ability-score-improvement-1": "Ability Score Improvement 1", + "LANG-KEY-ability-score-improvement-2": "Ability Score Improvement 2", + "LANG-KEY-ability-score-improvement-3": "Ability Score Improvement 3", + "LANG-KEY-ability-score-improvement-4": "Ability Score Improvement 4", + "LANG-KEY-ability-score-improvement-5": "Ability Score Improvement 5", + "LANG-KEY-ability-score-improvement-6": "Ability Score Improvement 6", + "LANG-KEY-ability-score-improvement-7": "Ability Score Improvement 7", + "LANG-KEY-abjuration": "Abjuration", + "LANG-KEY-abjuration-spells-are-protective-in-nature-though-some-of-them-have-aggressive-uses-they-create-magical-barriers-negate-harmful-effects-harm-trespassers-or-banish-creatures-to-other-planes-of-existence": "Abjuration spells are protective in nature, though some of them have aggressive uses. They create magical barriers, negate harmful effects, harm trespassers, or banish creatures to other planes of existence.", + "LANG-KEY-aboleth": "Aboleth", + "LANG-KEY-abyssal": "Abyssal", + "LANG-KEY-acid": "Acid", + "LANG-KEY-acid-absorption": "Acid Absorption", + "LANG-KEY-acid-arrow": "Acid Arrow", + "LANG-KEY-acid-breath": "Acid Breath", + "LANG-KEY-acid-splash": "Acid Splash", + "LANG-KEY-acid-spray-recharge-6": "Acid Spray (Recharge 6)", + "LANG-KEY-acid-vial": "Acid (vial)", + "LANG-KEY-acidic-rain-falls-from-the-cloud-each-creature-and-object-under-the-cloud-takes-1d6-acid-damage": " Acidic rain falls from the cloud. Each creature and object under the cloud takes 1d6 acid damage.", + "LANG-KEY-acolyte": "Acolyte", + "LANG-KEY-acrobatics": "Acrobatics", + "LANG-KEY-action-surge-1-use": "Action Surge (1 use)", + "LANG-KEY-action-surge-2-uses": "Action Surge (2 uses)", + "LANG-KEY-adamantine-or-mithral": "Adamantine or mithral", + "LANG-KEY-additional-magical-secrets": "Additional Magical Secrets", + "LANG-KEY-additionally-if-you-are-surprised-at-the-beginning-of-combat-and-arent-incapacitated-you-can-act-normally-on-your-first-turn-but-only-if-you-enter-your-rage-before-doing-anything-else-on-that-turn": "Additionally, if you are surprised at the beginning of combat and aren't incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", + "LANG-KEY-additionally-parts-of-your-skin-are-covered-by-a-thin-sheen-of-dragon-like-scales-when-you-arent-wearing-armor-your-ac-equals-13-+-your-dexterity-modifier": "Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren't wearing armor, your AC equals 13 + your Dexterity modifier.", + "LANG-KEY-additionally-when-you-gain-a-level-in-this-class-you-can-choose-one-of-the-bard-spells-you-know-and-replace-it-with-another-spell-from-the-bard-spell-list-which-also-must-be-of-a-level-for-which-you-have-spell-slots": "Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.", + "LANG-KEY-additionally-when-you-gain-a-level-in-this-class-you-can-choose-one-of-the-invocations-you-know-and-replace-it-with-another-invocation-that-you-could-learn-at-that-level": "Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.", + "LANG-KEY-additionally-when-you-gain-a-level-in-this-class-you-can-choose-one-of-the-ranger-spells-you-know-and-replace-it-with-another-spell-from-the-ranger-spell-list-which-also-must-be-of-a-level-for-which-you-have-spell-slots": "Additionally, when you gain a level in this class, you can choose one of the ranger spells you know and replace it with another spell from the ranger spell list, which also must be of a level for which you have spell slots.", + "LANG-KEY-additionally-when-you-gain-a-level-in-this-class-you-can-choose-one-of-the-sorcerer-spells-you-know-and-replace-it-with-another-spell-from-the-sorcerer-spell-list-which-also-must-be-of-a-level-for-which-you-have-spell-slots": "Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.", + "LANG-KEY-additionally-when-you-gain-a-level-in-this-class-you-can-choose-one-of-the-warlock-spells-you-know-and-replace-it-with-another-spell-from-the-warlock-spell-list-which-also-must-be-of-a-level-for-which-you-have-spell-slots": "Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.", + "LANG-KEY-additionally-when-you-take-the-attack-action-you-can-forgo-one-of-your-own-attacks-to-allow-your-familiar-to-make-one-attack-of-its-own-with-its-reaction": "Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own with its reaction.", + "LANG-KEY-additionally-whenever-you-make-a-saving-throw-and-fail-you-can-spend-1-ki-point-to-reroll-it-and-take-the-second-result": "Additionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.", + "LANG-KEY-additionally-while-perceiving-through-your-familiars-senses-you-can-also-speak-through-your-familiar-in-your-own-voice-even-if-your-familiar-is-normally-incapable-of-speech": "Additionally, while perceiving through your familiar's senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.", + "LANG-KEY-additionally-you-can-ignore-the-verbal-and-somatic-components-of-your-druid-spells-as-well-as-any-material-components-that-lack-a-cost-and-arent-consumed-by-a-spell-you-gain-this-benefit-in-both-your-normal-shape-and-your-beast-shape-from-wild-shape": "Additionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren't consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.", + "LANG-KEY-additionally-you-can-spend-8-ki-points-to-cast-the-astral-projection-spell-without-needing-material-components-when-you-do-so-you-cant-take-any-other-creatures-with-you": "Additionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can't take any other creatures with you.", + "LANG-KEY-adhesive-object-form-only": "Adhesive (Object Form Only)", + "LANG-KEY-adult-black-dragon": "Adult Black Dragon", + "LANG-KEY-adult-blue-dragon": "Adult Blue Dragon", + "LANG-KEY-adult-brass-dragon": "Adult Brass Dragon", + "LANG-KEY-adult-bronze-dragon": "Adult Bronze Dragon", + "LANG-KEY-adult-copper-dragon": "Adult Copper Dragon", + "LANG-KEY-adult-gold-dragon": "Adult Gold Dragon", + "LANG-KEY-adult-green-dragon": "Adult Green Dragon", + "LANG-KEY-adult-red-dragon": "Adult Red Dragon", + "LANG-KEY-adult-silver-dragon": "Adult Silver Dragon", + "LANG-KEY-adult-white-dragon": "Adult White Dragon", + "LANG-KEY-adventuring-gear": "Adventuring Gear", + "LANG-KEY-affected-creatures-are-frightened-while-in-the-area": " Affected creatures are frightened while in the area.", + "LANG-KEY-affected-creatures-can-communicate-with-any-other-creature-in-the-area-even-if-they-dont-share-a-common-language": " Affected creatures can communicate with any other creature in the area, even if they don't share a common language.", + "LANG-KEY-affected-creatures-cant-be-frightened-while-in-the-area": " Affected creatures can't be frightened while in the area.", + "LANG-KEY-affected-creatures-cant-move-or-travel-using-teleportation-or-by-extradimensional-or-interplanar-means": " Affected creatures can't move or travel using teleportation or by extradimensional or interplanar means.", + "LANG-KEY-affected-creatures-in-the-area-have-resistance-to-one-damage-type-of-your-choice-except-for-bludgeoning-piercing-or-slashing": " Affected creatures in the area have resistance to one damage type of your choice, except for bludgeoning, piercing, or slashing.", + "LANG-KEY-affected-creatures-in-the-area-have-vulnerability-to-one-damage-type-of-your-choice-except-for-bludgeoning-piercing-or-slashing": " Affected creatures in the area have vulnerability to one damage type of your choice, except for bludgeoning, piercing, or slashing.", + "LANG-KEY-after-60-days-there-is-a-cumulative-5-percent-chance-per-day-that-the-spells-effect-ends-this-effect-ends-if-you-cast-this-spell-again-if-the-smaller-replica-chest-is-destroyed-or-if-you-choose-to-end-the-spell-as-an-action-if-the-spell-ends-and-the-larger-chest-is-on-the-ethereal-plane-it-is-irretrievably-lost": "After 60 days, there is a cumulative 5 percent chance per day that the spell's effect ends. This effect ends if you cast this spell again, if the smaller replica chest is destroyed, or if you choose to end the spell as an action. If the spell ends and the larger chest is on the Ethereal Plane, it is irretrievably lost.", + "LANG-KEY-after-detecting-the-presence-of-a-creature-in-this-way-you-can-read-his-thoughts-for-the-rest-of-the-spells-duration-as-described-above-even-if-you-can-not-see-it-but-only-if-it-remains-in-the-range-of-the-spell": "After detecting the presence of a creature in this way, you can read his thoughts for the rest of the spell's duration as described above, even if you can not see it, but only if it remains in the range of the spell.", + "LANG-KEY-after-spending-the-casting-time-tracing-magical-pathways-within-a-precious-gemstone-you-touch-a-huge-or-smaller-beast-or-plant-the-target-must-have-either-no-intelligence-score-or-an-intelligence-of-3-or-less-the-target-gains-an-intelligence-of-10-the-target-also-gains-the-ability-to-speak-one-language-you-know-if-the-target-is-a-plant-it-gains-the-ability-to-move-its-limbs-roots-vines-creepers-and-so-forth-and-it-gains-senses-similar-to-a-humans-your-dm-chooses-statistics-appropriate-for-the-awakened-plant-such-as-the-statistics-for-the-awakened-shrub-or-the-awakened-tree": "After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant. The target must have either no Intelligence score or an Intelligence of 3 or less. The target gains an Intelligence of 10. The target also gains the ability to speak one language you know. If the target is a plant, it gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human's. Your DM chooses statistics appropriate for the awakened plant, such as the statistics for the awakened shrub or the awakened tree.", + "LANG-KEY-after-the-creature-completes-the-task-or-when-the-agreed-upon-duration-of-service-expires-the-creature-returns-to-its-home-plane-after-reporting-back-to-you-if-appropriate-to-the-task-and-if-possible-if-you-are-unable-to-agree-on-a-price-for-the-creatures-service-the-creature-immediately-returns-to-its-home-plane": "After the creature completes the task, or when the agreed-upon duration of service expires, the creature returns to its home plane after reporting back to you, if appropriate to the task and if possible. If you are unable to agree on a price for the creature's service, the creature immediately returns to its home plane.", + "LANG-KEY-after-you-use-your-breath-weapon-you-cannot-use-it-again-until-you-complete-a-short-or-long-rest": "After you use your breath weapon, you cannot use it again until you complete a short or long rest.", + "LANG-KEY-aggressive": "Aggressive", + "LANG-KEY-aid": "Aid", + "LANG-KEY-air-elemental": "Air Elemental", + "LANG-KEY-air-form": "Air Form", + "LANG-KEY-alarm": "Alarm", + "LANG-KEY-alchemists-fire-flask": "Alchemist's fire (flask)", + "LANG-KEY-alchemists-supplies": "Alchemist's supplies", + "LANG-KEY-all-armor": "All armor", + "LANG-KEY-all-doors-in-the-warded-area-are-magically-locked-as-if-sealed-by-an-arcane-lock-spell-in-addition-you-can-cover-up-to-ten-doors-with-an-illusion-equivalent-to-the-illusory-object-function-of-the-minor-illusion-spell-to-make-them-appear-as-plain-sections-of-wall": " All doors in the warded area are magically locked, as if sealed by an arcane lock spell. In addition, you can cover up to ten doors with an illusion (equivalent to the illusory object function of the minor illusion spell) to make them appear as plain sections of wall.", + "LANG-KEY-all-nonmagical-food-and-drink-within-a-5-foot-radius-sphere-centered-on-a-point-of-your-choice-within-range-is-purified-and-rendered-free-of-poison-and-disease": "All nonmagical food and drink within a 5-foot radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.", + "LANG-KEY-also-at-3rd-level-you-learn-how-to-use-your-wit-to-distract-confuse-and-otherwise-sap-the-confidence-and-competence-of-others": "Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others.", + "LANG-KEY-also-starting-at-1st-level-your-healing-spells-are-more-effective-whenever-you-use-a-spell-of-1st-level-or-higher-to-restore-hit-points-to-a-creature-the-creature-regains-additional-hit-points-equal-to-2-+-the-spells-level": "Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level.", + "LANG-KEY-alter-self": "Alter Self", + "LANG-KEY-alternatively-if-you-know-the-sigil-sequence-of-a-teleportation-circle-on-another-plane-of-existence-this-spell-can-take-you-to-that-circle-if-the-teleportation-circle-is-too-small-to-hold-all-the-creatures-you-transported-they-appear-in-the-closest-unoccupied-spaces-next-to-the-circle": "Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.", + "LANG-KEY-alternatively-you-can-create-one-of-the-following-effects-of-your-choice": "Alternatively, you can create one of the following effects of your choice:", + "LANG-KEY-alternatively-you-can-expend-5-hit-points-from-your-pool-of-healing-to-cure-the-target-of-one-disease-or-neutralize-one-poison-affecting-it-you-can-cure-multiple-diseases-and-neutralize-multiple-poisons-with-a-single-use-of-lay-on-hands-expending-hit-points-separately-for-each-one": "Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.", + "LANG-KEY-alternatively-you-can-make-a-target-indifferent-about-creatures-of-your-choice-that-it-is-hostile-toward-this-indifference-ends-if-the-target-is-attacked-or-harmed-by-a-spell-or-if-it-witnesses-any-of-its-friends-being-harmed-when-the-spell-ends-the-creature-becomes-hostile-again-unless-the-dm-rules-otherwise": "Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.", + "LANG-KEY-ambusher": "Ambusher", + "LANG-KEY-ammunition": "Ammunition", + "LANG-KEY-amorphous": "Amorphous", + "LANG-KEY-amphibious": "Amphibious", + "LANG-KEY-amulet": "Amulet", + "LANG-KEY-an-affected-creature-is-aware-of-the-fate-and-can-avoid-answering-questions-she-would-normally-have-responded-with-a-lie-such-a-creature-can-remain-evasive-in-his-answers-as-they-remain-within-the-limits-of-truth": "An affected creature is aware of the fate and can avoid answering questions she would normally have responded with a lie. Such a creature can remain evasive in his answers as they remain within the limits of truth.", + "LANG-KEY-an-affected-target-can-react-and-it-must-start-at-the-beginning-of-1d10-each-of-his-game-rounds-to-determine-its-behavior-for-that-round": "An affected target can react and it must start at the beginning of 1d10 each of his game rounds to determine its behavior for that round.", + "LANG-KEY-an-affected-targets-speed-is-halved-it-takes-a-2-penalty-to-ac-and-dexterity-saving-throws-and-it-cant-use-reactions-on-its-turn-it-can-use-either-an-action-or-a-bonus-action-not-both-regardless-of-the-creatures-abilities-or-magic-items-it-cant-make-more-than-one-melee-or-ranged-attack-during-its-turn": "An affected target's speed is halved, it takes a -2 penalty to AC and dexterity saving throws, and it can't use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature's abilities or magic items, it can't make more than one melee or ranged attack during its turn.", + "LANG-KEY-an-animated-object-is-a-construct-with-ac-hit-points-attacks-strength-and-dexterity-determined-by-its-size-its-constitution-is-10-and-its-intelligence-and-wisdom-are-3-and-its-charisma-is-1-its-speed-is-30-feet;-if-the-object-lacks-legs-or-other-appendages-it-can-use-for-locomotion-it-instead-has-a-flying-speed-of-30-feet-and-can-hover-if-the-object-is-securely-attached-to-a-surface-or-a-larger-object-such-as-a-chain-bolted-to-a-wall-its-speed-is-0-it-has-blindsight-with-a-radius-of-30-feet-and-is-blind-beyond-that-distance-when-the-animated-object-drops-to-0-hit-points-it-reverts-to-its-original-object-form-and-any-remaining-damage-carries-over-to-its-original-object-form": "An animated object is a construct with AC, hit points, attacks, Strength, and Dexterity determined by its size. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is 30 feet; if the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has blindsight with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.", + "LANG-KEY-an-arcane-focus-is-a-special-item-an-orb-a-crystal-a-rod-a-specially-constructed-staff-a-wand-like-length-of-wood-or-some-similar-item-designed-to-channel-the-power-of-arcane-spells-a-sorcerer-warlock-or-wizard-can-use-such-an-item-as-a-spellcasting-focus": "An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus.", + "LANG-KEY-an-attack-roll-against-the-creature-has-advantage-if-the-attacker-is-within-5-feet-of-the-creature-otherwise-the-attack-roll-has-disadvantage": "- An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.", + "LANG-KEY-an-audible-alarm-produces-the-sound-of-a-hand-bell-for-10-seconds-within-60-feet": "An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.", + "LANG-KEY-an-effect-that-removes-exhaustion-reduces-its-level-as-specified-in-the-effects-description-with-all-exhaustion-effects-ending-if-a-creatures-exhaustion-level-is-reduced-below-1": "An effect that removes exhaustion reduces its level as specified in the effect's description, with all exhaustion effects ending if a creature's exhaustion level is reduced below 1.", + "LANG-KEY-an-elemental-summoned-by-this-spell-disappears-when-it-drops-to-0-hit-points-or-when-the-spell-ends": "An elemental summoned by this spell disappears when it drops to 0 hit points or when the spell ends.", + "LANG-KEY-an-event-in-your-past-or-in-the-life-of-a-parent-or-ancestor-left-an-indelible-mark-on-you-infusing-you-with-arcane-magic-this-font-of-magic-whatever-its-origin-fuels-your-spells": "An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells.", + "LANG-KEY-an-immobile-faintly-shimmering-barrier-springs-into-existence-in-a-10-foot-radius-around-you-and-remains-for-the-duration": "An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration.", + "LANG-KEY-an-immobile-invisible-cube-shaped-prison-composed-of-magical-force-springs-into-existence-around-an-area-you-choose-within-range-the-prison-can-be-a-cage-or-a-solid-box-as-you-choose": "An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a solid box, as you choose.", + "LANG-KEY-an-incapacitated-creature-cant-take-actions-or-reactions": "- An incapacitated creature can't take actions or reactions.", + "LANG-KEY-an-intelligence-check-comes-into-play-when-you-need-to-draw-on-logic-education-memory-or-deductive-reasoning-the-arcana-history-investigation-nature-and-religion-skills-reflect-aptitude-in-certain-kinds-of-intelligence-checks": "An Intelligence check comes into play when you need to draw on logic, education, memory, or deductive reasoning. The Arcana, History, Investigation, Nature, and Religion skills reflect aptitude in certain kinds of Intelligence checks.", + "LANG-KEY-an-invisible-barrier-of-magical-force-appears-and-protects-you-until-the-start-of-your-next-turn-you-have-a-+5-bonus-to-ac-including-against-the-triggering-attack-and-you-take-no-damage-from-magic-missile": "An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.", + "LANG-KEY-an-invisible-creature-is-impossible-to-see-without-the-aid-of-magic-or-a-special-sense-for-the-purpose-of-hiding-the-creature-is-heavily-obscured-the-creatures-location-can-be-detected-by-any-noise-it-makes-or-any-tracks-it-leaves": "- An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature's location can be detected by any noise it makes or any tracks it leaves.", + "LANG-KEY-an-invisible-wall-of-force-springs-into-existence-at-a-point-you-choose-within-range-the-wall-appears-in-any-orientation-you-choose-as-a-horizontal-or-vertical-barrier-or-at-an-angle-it-can-be-free-floating-or-resting-on-a-solid-surface-you-can-form-it-into-a-hemispherical-dome-or-a-sphere-with-a-radius-of-up-to-10-feet-or-you-can-shape-a-flat-surface-made-up-of-ten-10-foot-by-10-foot-panels-each-panel-must-be-contiguous-with-another-panel-in-any-form-the-wall-is-1/4-inch-thick-it-lasts-for-the-duration-if-the-wall-cuts-through-a-creatures-space-when-it-appears-the-creature-is-pushed-to-one-side-of-the-wall-your-choice-which-side": "An invisible wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another panel. In any form, the wall is 1/4 inch thick. It lasts for the duration. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice which side).", + "LANG-KEY-an-unconscious-creature-is-incapacitated-see-the-condition-cant-move-or-speak-and-is-unaware-of-its-surroundings": "- An unconscious creature is incapacitated (see the condition), can't move or speak, and is unaware of its surroundings.", + "LANG-KEY-ancient-black-dragon": "Ancient Black Dragon", + "LANG-KEY-ancient-blue-dragon": "Ancient Blue Dragon", + "LANG-KEY-ancient-brass-dragon": "Ancient Brass Dragon", + "LANG-KEY-ancient-bronze-dragon": "Ancient Bronze Dragon", + "LANG-KEY-ancient-copper-dragon": "Ancient Copper Dragon", + "LANG-KEY-ancient-gold-dragon": "Ancient Gold Dragon", + "LANG-KEY-ancient-green-dragon": "Ancient Green Dragon", + "LANG-KEY-ancient-red-dragon": "Ancient Red Dragon", + "LANG-KEY-ancient-silver-dragon": "Ancient Silver Dragon", + "LANG-KEY-ancient-white-dragon": "Ancient White Dragon", + "LANG-KEY-androsphinx": "Androsphinx", + "LANG-KEY-angelic-weapons": "Angelic Weapons", + "LANG-KEY-animal-feed-1-day": "Animal Feed (1 day)", + "LANG-KEY-animal-friendship": "Animal Friendship", + "LANG-KEY-animal-handling": "Animal Handling", + "LANG-KEY-animal-messenger": "Animal Messenger", + "LANG-KEY-animal-shapes": "Animal Shapes", + "LANG-KEY-animate-chains": "Animate Chains", + "LANG-KEY-animate-dead": "Animate Dead", + "LANG-KEY-animate-objects": "Animate Objects", + "LANG-KEY-animate-trees": "Animate Trees", + "LANG-KEY-animated-armor": "Animated Armor", + "LANG-KEY-ankheg": "Ankheg", + "LANG-KEY-antennae": "Antennae", + "LANG-KEY-antilife-shell": "Antilife Shell", + "LANG-KEY-antimagic-field": "Antimagic Field", + "LANG-KEY-antimagic-susceptibility": "Antimagic Susceptibility", + "LANG-KEY-antipathy": "Antipathy.", + "LANG-KEY-antipathy/sympathy": "Antipathy/Sympathy", + "LANG-KEY-antitoxin-vial": "Antitoxin (vial)", + "LANG-KEY-any-attack-roll-against-an-affected-creature-or-object-has-advantage-if-the-attacker-can-see-it-and-the-affected-creature-or-object-cant-benefit-from-being-invisible": "Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.", + "LANG-KEY-any-attack-that-hits-the-creature-is-a-critical-hit-if-the-attacker-is-within-5-feet-of-the-creature": "- Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.", + "LANG-KEY-any-creature-hostile-to-the-pit-fiend-that-starts-its-turn-within-20-feet-of-the-pit-fiend-must-make-a-dc-21-wisdom-saving-throw-unless-the-pit-fiend-is-incapacitated-on-a-failed-save-the-creature-is-frightened-until-the-start-of-its-next-turn-if-a-creatures-saving-throw-is-successful-the-creature-is-immune-to-the-pit-fiends-fear-aura-for-the-next-24-hours": "Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the pit fiend's Fear Aura for the next 24 hours.", + "LANG-KEY-any-creature-hostile-to-you-that-moves-to-a-space-within-10-feet-of-the-guardian-for-the-first-time-on-a-turn-must-succeed-on-a-dexterity-saving-throw-the-creature-takes-20-radiant-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-the-guardian-vanishes-when-it-has-dealt-a-total-of-60-damage": "Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a dexterity saving throw. The creature takes 20 radiant damage on a failed save, or half as much damage on a successful one. The guardian vanishes when it has dealt a total of 60 damage.", + "LANG-KEY-any-creature-in-the-line-must-spend-2-feet-of-movement-for-every-1-foot-it-moves-when-moving-closer-to-you": "Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.", + "LANG-KEY-any-creature-that-enters-the-area-must-succeed-on-a-dc-15-dexterity-saving-throw-or-stop-moving-this-turn-and-take-1-piercing-damage": "Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage.", + "LANG-KEY-any-creature-that-starts-its-turn-within-10-feet-of-the-hezrou-must-succeed-on-a-dc-14-constitution-saving-throw-or-be-poisoned-until-the-start-of-its-next-turn-on-a-successful-saving-throw-the-creature-is-immune-to-the-hezrous-stench-for-24-hours": "Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.", + "LANG-KEY-any-creature-that-starts-its-turn-within-5-ft-of-the-ghast-must-succeed-on-a-dc-10-constitution-saving-throw-or-be-poisoned-until-the-start-of-its-next-turn-on-a-successful-saving-throw-the-creature-is-immune-to-the-ghasts-stench-for-24-hours": "Any creature that starts its turn within 5 ft. of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.", + "LANG-KEY-any-humanoid-that-starts-its-turn-within-30-feet-of-the-hag-and-can-see-the-hags-true-form-must-make-a-dc-11-wisdom-saving-throw-on-a-failed-save-the-creature-is-frightened-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-with-disadvantage-if-the-hag-is-within-line-of-sight-ending-the-effect-on-itself-on-a-success-if-a-creatures-saving-throw-is-successful-or-the-effect-ends-for-it-the-creature-is-immune-to-the-hags-horrific-appearance-for-the-next-24-hours-unless-the-target-is-surprised-or-the-revelation-of-the-hags-true-form-is-sudden-the-target-can-avert-its-eyes-and-avoid-making-the-initial-saving-throw-until-the-start-of-its-next-turn-a-creature-that-averts-its-eyes-has-disadvantage-on-attack-rolls-against-the-hag": "Any humanoid that starts its turn within 30 feet of the hag and can see the hag's true form must make a DC 11 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Appearance for the next 24 hours.\nUnless the target is surprised or the revelation of the hag's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the hag.", + "LANG-KEY-any-metal-melee-weapon-the-salamander-wields-deals-an-extra-3-1d6-fire-damage-on-a-hit-included-in-the-attack": "Any metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit (included in the attack).", + "LANG-KEY-any-nonmagical-weapon-made-of-metal-that-hits-the-ooze-corrodes-after-dealing-damage-the-weapon-takes-a-permanent-and-cumulative--1-penalty-to-damage-rolls-if-its-penalty-drops-to--5-the-weapon-is-destroyed-nonmagical-ammunition-made-of-metal-that-hits-the-ooze-is-destroyed-after-dealing-damage-the-ooze-can-eat-through-2-inch-thick-nonmagical-metal-in-1-round": "Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.\nThe ooze can eat through 2-inch-thick, nonmagical metal in 1 round.", + "LANG-KEY-any-nonmagical-weapon-made-of-metal-that-hits-the-rust-monster-corrodes-after-dealing-damage-the-weapon-takes-a-permanent-and-cumulative--1-penalty-to-damage-rolls-if-its-penalty-drops-to--5-the-weapon-is-destroyed-non-magical-ammunition-made-of-metal-that-hits-the-rust-monster-is-destroyed-after-dealing-damage": "Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Non magical ammunition made of metal that hits the rust monster is destroyed after dealing damage.", + "LANG-KEY-any-reduction-to-one-of-the-targets-ability-scores": "- Any reduction to one of the target's ability scores", + "LANG-KEY-any-spell-of-5th-level-or-lower-cast-from-outside-the-barrier-cant-affect-creatures-or-objects-within-it-even-if-the-spell-is-cast-using-a-higher-level-spell-slot-such-a-spell-can-target-creatures-and-objects-within-the-barrier-but-the-spell-has-no-effect-on-them-similarly-the-area-within-the-barrier-is-excluded-from-the-areas-affected-by-such-spells": "Any spell of 5th level or lower cast from outside the barrier can't affect creatures or objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such spells.", + "LANG-KEY-any-spell-slot-you-create-with-this-feature-vanishes-when-you-finish-a-long-rest": "Any spell slot you create with this feature vanishes when you finish a long rest.", + "LANG-KEY-any-time-the-tarrasque-is-targeted-by-a-magic-missile-spell-a-line-spell-or-a-spell-that-requires-a-ranged-attack-roll-roll-a-d6-on-a-1-to-5-the-tarrasque-is-unaffected-on-a-6-the-tarrasque-is-unaffected-and-the-effect-is-reflected-back-at-the-caster-as-though-it-originated-from-the-tarrasque-turning-the-caster-into-the-target": "Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.", + "LANG-KEY-anything-inside-the-extradimensional-space-drops-out-when-the-spell-ends": "Anything inside the extradimensional space drops out when the spell ends.", + "LANG-KEY-ape": "Ape", + "LANG-KEY-appendix-b-lists-the-symbols-commonly-associated-with-many-gods-in-the-multiverse-a-cleric-or-paladin-can-use-a-holy-symbol-as-a-spellcasting-focus-to-use-the-symbol-in-this-way-the-caster-must-hold-it-in-hand-wear-it-visibly-or-bear-it-on-a-shield": "Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.", + "LANG-KEY-approach": "Approach.", + "LANG-KEY-aquatic-adaptation": "Aquatic Adaptation.", + "LANG-KEY-arcana": "Arcana", + "LANG-KEY-arcane-eye": "Arcane Eye", + "LANG-KEY-arcane-hand": "Arcane Hand", + "LANG-KEY-arcane-lock": "Arcane Lock", + "LANG-KEY-arcane-recovery": "Arcane Recovery", + "LANG-KEY-arcane-sword": "Arcane Sword", + "LANG-KEY-arcane-tradition": "Arcane Tradition", + "LANG-KEY-arcanists-magic-aura": "Arcanist's Magic Aura", + "LANG-KEY-archdruid": "Archdruid", + "LANG-KEY-archmage": "Archmage", + "LANG-KEY-areas-of-magic-the-area-of-another-spell-or-magical-effect-such-as-fireball-cant-extend-into-the-sphere-if-the-sphere-overlaps-an-area-of-magic-the-part-of-the-area-that-is-covered-by-the-sphere-is-suppressed-for-example-the-flames-created-by-a-wall-of-fire-are-suppressed-within-the-sphere-creating-a-gap-in-the-wall-if-the-overlap-is-large-enough": "Areas of Magic. The area of another spell or magical effect, such as fireball, can't extend into the sphere. If the sphere overlaps an area of magic, the part of the area that is covered by the sphere is suppressed. For example, the flames created by a wall of fire are suppressed within the sphere, creating a gap in the wall if the overlap is large enough.", + "LANG-KEY-armor": "Armor", + "LANG-KEY-arrow": "Arrow", + "LANG-KEY-artificers-lore": "Artificer's Lore", + "LANG-KEY-artisans-tools": "Artisan's Tools", + "LANG-KEY-as-a-bonus-action-on-each-of-your-turns-before-the-spell-ends-you-can-change-the-direction-in-which-the-line-blasts-from-you": "As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.", + "LANG-KEY-as-a-bonus-action-on-each-of-your-turns-you-can-mentally-command-any-creature-you-animated-with-this-spell-if-the-creature-is-within-120-feet-of-you-if-you-control-multiple-creatures-you-can-command-any-or-all-of-them-at-the-same-time-issuing-the-same-command-to-each-one-you-decide-what-action-the-creature-will-take-and-where-it-will-move-during-its-next-turn-or-you-can-issue-a-general-command-such-as-to-guard-a-particular-chamber-or-corridor-if-you-issue-no-commands-the-creature-only-defends-itself-against-hostile-creatures-once-given-an-order-the-creature-continues-to-follow-it-until-its-task-is-complete": "As a bonus action on each of your turns, you can mentally command any creature you animated with this spell if the creature is within 120 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.", + "LANG-KEY-as-a-bonus-action-on-your-turn-you-can-expend-one-spell-slot-and-gain-a-number-of-sorcery-points-equal-to-the-slots-level": "As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot's level..", + "LANG-KEY-as-a-bonus-action-on-your-turn-you-can-move-the-lights-up-to-60-feet-to-a-new-spot-within-range-a-light-must-be-within-20-feet-of-another-light-created-by-this-spell-and-a-light-winks-out-if-it-exceeds-the-spells-range": "As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.", + "LANG-KEY-as-a-bonus-action-on-your-turn-you-can-move-the-weapon-up-to-20-feet-and-repeat-the-attack-against-a-creature-within-5-feet-of-it": "As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.", + "LANG-KEY-as-a-bonus-action-the-magmin-can-set-itself-ablaze-or-extinguish-its-flames-while-ablaze-the-magmin-sheds-bright-light-in-a-10-foot-radius-and-dim-light-for-an-additional-10-ft": "As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 ft.", + "LANG-KEY-as-a-bonus-action-the-orc-can-move-up-to-its-speed-toward-a-hostile-creature-that-it-can-see": "As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.", + "LANG-KEY-as-a-bonus-action-the-priest-can-expend-a-spell-slot-to-cause-its-melee-weapon-attacks-to-magically-deal-an-extra-10-3d6-radiant-damage-to-a-target-on-a-hit-this-benefit-lasts-until-the-end-of-the-turn-if-the-priest-expends-a-spell-slot-of-2nd-level-or-higher-the-extra-damage-increases-by-1d6-for-each-level-above-1st": "As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.", + "LANG-KEY-as-a-bonus-action-the-spider-can-magically-shift-from-the-material-plane-to-the-ethereal-plane-or-vice-versa": "As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa.", + "LANG-KEY-as-a-bonus-action-the-will-o-wisp-can-target-one-creature-it-can-see-within-5-ft-of-it-that-has-0-hit-points-and-is-still-alive-the-target-must-succeed-on-a-dc-10-constitution-saving-throw-against-this-magic-or-die-if-the-target-dies-the-will-o-wisp-regains-10-3d6-hit-points": "As a bonus action, the will-o'-wisp can target one creature it can see within 5 ft. of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.", + "LANG-KEY-as-a-bonus-action-you-can-mentally-command-any-creature-you-made-with-this-spell-if-the-creature-is-within-500-feet-of-you-if-you-control-multiple-creatures-you-can-command-any-or-all-of-them-at-the-same-time-issuing-the-same-command-to-each-one-you-decide-what-action-the-creature-will-take-and-where-it-will-move-during-its-next-turn-or-you-can-issue-a-general-command-such-as-to-guard-a-particular-chamber-or-corridor-if-you-issue-no-commands-the-creature-only-defends-itself-against-hostile-creatures-once-given-an-order-the-creature-continues-to-follow-it-until-its-task-is-complete": "As a bonus action, you can mentally command any creature you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.", + "LANG-KEY-as-a-bonus-action-you-can-move-the-sphere-up-to-30-feet-if-you-ram-the-sphere-into-a-creature-that-creature-must-make-the-saving-throw-against-the-spheres-damage-and-the-sphere-stops-moving-this-turn": "As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.", + "LANG-KEY-as-a-conduit-for-divine-power-you-can-cast-cleric-spells": "As a conduit for divine power, you can cast cleric spells.", + "LANG-KEY-as-a-high-elf-you-have-a-keen-mind-and-a-mastery-of-at-least-the-basics-of-magic-in-many-fantasy-gaming-worlds-there-are-two-kinds-of-high-elves-one-type-is-haughty-and-reclusive-believing-themselves-to-be-superior-to-non-elves-and-even-other-elves-the-other-type-is-more-common-and-more-friendly-and-often-encountered-among-humans-and-other-races": "As a high elf, you have a keen mind and a mastery of at least the basics of magic. In many fantasy gaming worlds, there are two kinds of high elves. One type is haughty and reclusive, believing themselves to be superior to non-elves and even other elves. The other type is more common and more friendly, and often encountered among humans and other races.", + "LANG-KEY-as-a-hill-dwarf-you-have-keen-senses-deep-intuition-and-remarkable-resilience": "As a hill dwarf, you have keen senses, deep intuition, and remarkable resilience.", + "LANG-KEY-as-a-lightfoot-halfling-you-can-easily-hide-from-notice-even-using-other-people-as-cover-youre-inclined-to-be-affable-and-get-along-well-with-others-lightfoots-are-more-prone-to-wanderlust-than-other-halflings-and-often-dwell-alongside-other-races-or-take-up-a-nomadic-life": "As a lightfoot halfling, you can easily hide from notice, even using other people as cover. You're inclined to be affable and get along well with others. Lightfoots are more prone to wanderlust than other halflings, and often dwell alongside other races or take up a nomadic life.", + "LANG-KEY-as-a-rock-gnome-you-have-a-natural-inventiveness-and-hardiness-beyond-that-of-other-gnomes": "As a rock gnome, you have a natural inventiveness and hardiness beyond that of other gnomes.", + "LANG-KEY-as-a-rule-of-thumb-a-task-that-can-be-measured-in-minutes-requires-a-payment-worth-100-gp-per-minute-a-task-measured-in-hours-requires-1000-gp-per-hour-and-a-task-measured-in-days-up-to-10-days-requires-10000-gp-per-day-the-dm-can-adjust-these-payments-based-on-the-circumstances-under-which-you-cast-the-spell-if-the-task-is-aligned-with-the-creatures-ethos-the-payment-might-be-halved-or-even-waived-nonhazardous-tasks-typically-require-only-half-the-suggested-payment-while-especially-dangerous-tasks-might-require-a-greater-gift-creatures-rarely-accept-tasks-that-seem-suicidal": "As a rule of thumb, a task that can be measured in minutes requires a payment worth 100 gp per minute. A task measured in hours requires 1,000 gp per hour. And a task measured in days (up to 10 days) requires 10,000 gp per day. The DM can adjust these payments based on the circumstances under which you cast the spell. If the task is aligned with the creature's ethos, the payment might be halved or even waived. Nonhazardous tasks typically require only half the suggested payment, while especially dangerous tasks might require a greater gift. Creatures rarely accept tasks that seem suicidal.", + "LANG-KEY-as-a-student-of-arcane-magic-you-have-a-spellbook-containing-spells-that-show-the-first-glimmerings-of-your-true-power": "As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power.", + "LANG-KEY-as-an-action-you-can-imbue-one-weapon-that-you-are-holding-with-positive-energy-using-your-channel-divinity-for-1-minute-you-add-your-charisma-modifier-to-attack-rolls-made-with-that-weapon-with-a-minimum-bonus-of-+1-the-weapon-also-emits-bright-light-in-a-20-foot-radius-and-dim-light-20-feet-beyond-that-if-the-weapon-is-not-already-magical-it-becomes-magical-for-the-duration": "As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.", + "LANG-KEY-as-an-action-you-can-move-the-eye-up-to-30-feet-in-any-direction-there-is-no-limit-to-how-far-away-from-you-the-eye-can-move-but-it-cant-enter-another-plane-of-existence-a-solid-barrier-blocks-the-eyes-movement-but-the-eye-can-pass-through-an-opening-as-small-as-1-inch-in-diameter": "As an action, you can move the eye up to 30 feet in any direction. There is no limit to how far away from you the eye can move, but it can't enter another plane of existence. A solid barrier blocks the eye's movement, but the eye can pass through an opening as small as 1 inch in diameter.", + "LANG-KEY-as-an-action-you-can-spill-these-tiny-metal-balls-from-their-pouch-to-cover-a-level-square-area-that-is-10-feet-on-a-side": "As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side.", + "LANG-KEY-as-an-action-you-can-splash-the-contents-of-this-flask-onto-a-creature-within-5-feet-of-you-or-throw-it-up-to-20-feet-shattering-it-on-impact-in-either-case-make-a-ranged-attack-against-a-target-creature-treating-the-holy-water-as-an-improvised-weapon": "As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon.", + "LANG-KEY-as-an-action-you-can-splash-the-contents-of-this-vial-onto-a-creature-within-5-feet-of-you-or-throw-the-vial-up-to-20-feet-shattering-it-on-impact-in-either-case-make-a-ranged-attack-against-a-creature-or-object-treating-the-acid-as-an-improvised-weapon": "As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon.", + "LANG-KEY-as-an-action-you-can-splash-the-oil-in-this-flask-onto-a-creature-within-5-feet-of-you-or-throw-it-up-to-20-feet-shattering-it-on-impact-make-a-ranged-attack-against-a-target-creature-or-object-treating-the-oil-as-an-improvised-weapon": "As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon.", + "LANG-KEY-as-an-action-you-can-spread-a-bag-of-caltrops-to-cover-a-square-area-that-is-5-feet-on-a-side": "As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side.", + "LANG-KEY-as-an-action-you-can-temporarily-dismiss-your-familiar-it-disappears-into-a-pocket-dimension-where-it-awaits-your-summons-alternatively-you-can-dismiss-it-forever-as-an-action-while-it-is-temporarily-dismissed-you-can-cause-it-to-reappear-in-any-unoccupied-space-within-30-feet-of-you": "As an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you.", + "LANG-KEY-as-an-action-you-can-throw-this-flask-up-to-20-feet-shattering-it-on-impact-make-a-ranged-attack-against-a-creature-or-object-treating-the-alchemists-fire-as-an-improvised-weapon": "As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon.", + "LANG-KEY-as-an-action-you-can-touch-a-creature-and-draw-power-from-the-pool-to-restore-a-number-of-hit-points-to-that-creature-up-to-the-maximum-amount-remaining-in-your-pool": "As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.", + "LANG-KEY-as-an-action-you-present-your-holy-symbol-and-evoke-healing-energy-that-can-restore-a-number-of-hit-points-equal-to-five-times-your-cleric-level": "As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level.", + "LANG-KEY-as-an-action-you-present-your-holy-symbol-and-speak-a-prayer-censuring-fiends-and-undead-using-your-channel-divinity-each-fiend-or-undead-that-can-see-or-hear-you-within-30-feet-of-you-must-make-a-wisdom-saving-throw-if-the-creature-fails-its-saving-throw-it-is-turned-for-1-minute-or-until-it-takes-damage": "As an action, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.", + "LANG-KEY-as-an-action-you-present-your-holy-symbol-and-speak-a-prayer-censuring-the-undead-each-undead-that-can-see-or-hear-you-within-30-feet-of-you-must-make-a-wisdom-saving-throw-if-the-creature-fails-its-saving-throw-it-is-turned-for-1-minute-or-until-it-takes-any-damage": "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.", + "LANG-KEY-as-long-as-you-are-within-range-of-the-illusion-you-can-use-your-action-to-cause-the-image-to-move-to-any-other-spot-within-range-as-the-image-changes-location-you-can-alter-its-appearance-so-that-its-movements-appear-natural-for-the-image-for-example-if-you-create-an-image-of-a-creature-and-move-it-you-can-alter-the-image-so-that-it-appears-to-be-walking-similarly-you-can-cause-the-illusion-to-make-different-sounds-at-different-times-even-making-it-carry-on-a-conversation-for-example": "As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example.", + "LANG-KEY-as-magic-flows-through-your-body-it-causes-physical-traits-of-your-dragon-ancestors-to-emerge-at-1st-level-your-hit-point-maximum-increases-by-1-and-increases-by-1-again-whenever-you-gain-a-level-in-this-class": "As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.", + "LANG-KEY-as-you-call-out-words-of-restoration-up-to-six-creatures-of-your-choice-that-you-can-see-within-range-regain-hit-points-equal-to-1d4-+-your-spellcasting-ability-modifier-this-spell-has-no-effect-on-undead-or-constructs": "As you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.", + "LANG-KEY-as-you-cast-the-spell-you-draw-a-10-foot-diameter-circle-on-the-ground-inscribed-with-sigils-that-link-your-location-to-a-permanent-teleportation-circle-of-your-choice-whose-sigil-sequence-you-know-and-that-is-on-the-same-plane-of-existence-as-you-a-shimmering-portal-opens-within-the-circle-you-drew-and-remains-open-until-the-end-of-your-next-turn-any-creature-that-enters-the-portal-instantly-appears-within-5-feet-of-the-destination-circle-or-in-the-nearest-unoccupied-space-if-that-space-is-occupied": "As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you. A shimmering portal opens within the circle you drew and remains open until the end of your next turn. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied.", + "LANG-KEY-as-you-hold-your-hands-with-thumbs-touching-and-fingers-spread-a-thin-sheet-of-flames-shoots-forth-from-your-outstretched-fingertips-each-creature-in-a-15-foot-cone-must-make-a-dexterity-saving-throw-a-creature-takes-3d6-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-as-your-action-make-a-melee-spell-attack-against-a-celestial-an-elemental-a-fey-a-fiend-or-an-undead-you-can-reach-on-a-hit-you-attempt-to-drive-the-creature-back-to-its-home-plane-the-creature-must-succeed-on-a-charisma-saving-throw-or-be-sent-back-to-its-home-plane-if-it-isnt-there-already-if-they-arent-on-their-home-plane-undead-are-sent-to-the-shadowfell-and-fey-are-sent-to-the-feywild": " As your action, make a melee spell attack against a celestial, an elemental, a fey, a fiend, or an undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a charisma saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.", + "LANG-KEY-as-your-action-you-touch-a-creature-you-can-reach-that-is-charmed-frightened-or-possessed-by-a-celestial-an-elemental-a-fey-a-fiend-or-an-undead-the-creature-you-touch-is-no-longer-charmed-frightened-or-possessed-by-such-creatures": " As your action, you touch a creature you can reach that is charmed, frightened, or possessed by a celestial, an elemental, a fey, a fiend, or an undead. The creature you touch is no longer charmed, frightened, or possessed by such creatures.", + "LANG-KEY-asleep": "Asleep.", + "LANG-KEY-assassin": "Assassin", + "LANG-KEY-assassinate": "Assassinate", + "LANG-KEY-astral-projection": "Astral Projection", + "LANG-KEY-at-10th-level-you-can-choose-a-second-option-from-the-fighting-style-class-feature-superior-critical-starting-at-15th-level-your-weapon-attacks-score-a-critical-hit-on-a-roll-of-18-20": "At 10th level, you can choose a second option from the Fighting Style class feature. Superior Critical Starting at 15th level, your weapon attacks score a critical hit on a roll of 18-20.", + "LANG-KEY-at-10th-level-your-mastery-of-the-ki-flowing-through-you-makes-you-immune-to-disease-and-poison": "At 10th level, your mastery of the ki flowing through you makes you immune to disease and poison.", + "LANG-KEY-at-11th-level-you-gain-one-of-the-following-features-of-your-choice": "At 11th level, you gain one of the following features of your choice.", + "LANG-KEY-at-11th-level-your-patron-bestows-upon-you-a-magical-secret-called-an-arcanum-choose-one-6th-level-spell-from-the-warlock-spell-list-as-this-arcanum": "At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th- level spell from the warlock spell list as this arcanum.", + "LANG-KEY-at-14th-level-you-gain-the-ability-to-sprout-a-pair-of-dragon-wings-from-your-back-gaining-a-flying-speed-equal-to-your-current-speed-you-can-create-these-wings-as-a-bonus-action-on-your-turn-they-last-until-you-dismiss-them-as-a-bonus-action-on-your-turn": "At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.", + "LANG-KEY-at-15th-level-you-gain-one-of-the-following-features-of-your-choice": "At 15th level, you gain one of the following features of your choice.", + "LANG-KEY-at-15th-level-your-ki-sustains-you-so-that-you-suffer-none-of-the-frailty-of-old-age-and-you-cant-be-aged-magically-you-can-still-die-of-old-age-however-in-addition-you-no-longer-need-food-or-water": "At 15th level, your ki sustains you so that you suffer none of the frailty of old age, and you can't be aged magically. You can still die of old age, however. In addition, you no longer need food or water.", + "LANG-KEY-at-17th-level-you-gain-the-ability-to-set-up-lethal-vibrations-in-someones-body-when-you-hit-a-creature-with-an-unarmed-strike-you-can-spend-3-ki-points-to-start-these-imperceptible-vibrations-which-last-for-a-number-of-days-equal-to-your-monk-level-the-vibrations-are-harmless-unless-you-use-your-action-to-end-them-to-do-so-you-and-the-target-must-be-on-the-same-plane-of-existence-when-you-use-this-action-the-creature-must-make-a-constitution-saving-throw-if-it-fails-it-is-reduced-to-0-hit-points-if-it-succeeds-it-takes-10d10-necrotic-damage": "At 17th level, you gain the ability to set up lethal vibrations in someone's body. When you hit a creature with an unarmed strike, you can spend 3 ki points to start these imperceptible vibrations, which last for a number of days equal to your monk level. The vibrations are harmless unless you use your action to end them. To do so, you and the target must be on the same plane of existence. When you use this action, the creature must make a Constitution saving throw. If it fails, it is reduced to 0 hit points. If it succeeds, it takes 10d10 necrotic damage.", + "LANG-KEY-at-18th-level-the-range-of-this-aura-increases-to-30-feet": "At 18th level, the range of this aura increases to 30 feet.", + "LANG-KEY-at-18th-level-the-range-of-your-auras-increase-to-30-feet": "At 18th level, the range of your auras increase to 30 feet.", + "LANG-KEY-at-18th-level-you-attain-the-pinnacle-of-resilience-in-battle-at-the-start-of-each-of-your-turns-you-regain-hit-points-equal-to-5-+-your-constitution-modifier-if-you-have-no-more-than-half-of-your-hit-points-left-you-dont-gain-this-benefit-if-you-have-0-hit-points": "At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don't gain this benefit if you have 0 hit points.", + "LANG-KEY-at-18th-level-you-gain-preternatural-senses-that-help-you-fight-creatures-you-cant-see-when-you-attack-a-creature-you-cant-see-your-inability-to-see-it-doesnt-impose-disadvantage-on-your-attack-rolls-against-it": "At 18th level, you gain preternatural senses that help you fight creatures you can't see. When you attack a creature you can't see, your inability to see it doesn't impose disadvantage on your attack rolls against it.", + "LANG-KEY-at-18th-level-you-have-achieved-such-mastery-over-certain-spells-that-you-can-cast-them-at-will-choose-a-1st-level-wizard-spell-and-a-2nd-level-wizard-spell-that-are-in-your-spellbook-you-can-cast-those-spells-at-their-lowest-level-without-expending-a-spell-slot-when-you-have-them-prepared-if-you-want-to-cast-either-spell-at-a-higher-level-you-must-expend-a-spell-slot-as-normal": "At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.", + "LANG-KEY-at-1st-level-choose-two-of-your-skill-proficiencies-or-one-of-your-skill-proficiencies-and-your-proficiency-with-thieves-tools-your-proficiency-bonus-is-doubled-for-any-ability-check-you-make-that-uses-either-of-the-chosen-proficiencies": "At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.", + "LANG-KEY-at-1st-level-you-choose-one-type-of-dragon-as-your-ancestor-the-damage-type-associated-with-each-dragon-is-used-by-features-you-gain-later": "At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.", + "LANG-KEY-at-1st-level-you-have-a-spellbook-containing-six-1st-level-wizard-spells-of-your-choice-your-spellbook-is-the-repository-of-the-wizard-spells-you-know-except-your-cantrips-which-are-fixed-in-your-mind": "At 1st level, you have a spellbook containing six 1st- level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.", + "LANG-KEY-at-1st-level-you-have-struck-a-bargain-with-an-otherworldly-being-of-your-choice-the-archfey-the-fiend-or-the-great-old-one-each-of-which-is-detailed-at-the-end-of-the-class-description-your-choice-grants-you-features-at-1st-level-and-again-at-6th-10th-and-14th-level": "At 1st level, you have struck a bargain with an otherworldly being of your choice: the Archfey, the Fiend, or the Great Old One, each of which is detailed at the end of the class description. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.", + "LANG-KEY-at-1st-level-you-know-four-cantrips-of-your-choice-from-the-sorcerer-spell-list-you-learn-additional-sorcerer-cantrips-of-your-choice-at-higher-levels-as-shown-in-the-cantrips-known-column-of-the-sorcerer-table": "At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.", + "LANG-KEY-at-1st-level-you-know-three-cantrips-of-your-choice-from-the-cleric-spell-list-you-learn-additional-cleric-cantrips-of-your-choice-at-higher-levels-as-shown-in-the-cantrips-known-column-of-the-cleric-table": "At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.", + "LANG-KEY-at-1st-level-you-know-three-cantrips-of-your-choice-from-the-wizard-spell-list-you-learn-additional-wizard-cantrips-of-your-choice-at-higher-levels-as-shown-in-the-cantrips-known-column-of-the-wizard-table": "At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.", + "LANG-KEY-at-1st-level-you-know-two-1st-level-spells-of-your-choice-from-the-warlock-spell-list": "At 1st level, you know two 1st-level spells of your choice from the warlock spell list.", + "LANG-KEY-at-1st-level-you-know-two-cantrips-of-your-choice-from-the-druid-spell-list-you-learn-additional-druid-cantrips-of-your-choice-at-higher-levels-as-shown-in-the-cantrips-known-column-of-the-druid-table": "At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.", + "LANG-KEY-at-1st-level-your-practice-of-martial-arts-gives-you-mastery-of-combat-styles-that-use-unarmed-strikes-and-monk-weapons-which-are-shortswords-and-any-simple-melee-weapons-that-dont-have-the-two-handed-or-heavy-property": "At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don't have the two- handed or heavy property.", + "LANG-KEY-at-20th-level-as-an-action-you-can-emanate-an-aura-of-sunlight-for-1-minute-bright-light-shines-from-you-in-a-30-foot-radius-and-dim-light-shines-30-feet-beyond-that": "At 20th level, as an action, you can emanate an aura of sunlight. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that.", + "LANG-KEY-at-20th-level-when-you-roll-for-initiative-and-have-no-ki-points-remaining-you-regain-4-ki-points": "At 20th level, when you roll for initiative and have no ki points remaining, you regain 4 ki points.", + "LANG-KEY-at-20th-level-when-you-roll-initiative-and-have-no-uses-of-bardic-inspiration-left-you-regain-one-use": "At 20th level, when you roll initiative and have no uses of Bardic Inspiration left, you regain one use.", + "LANG-KEY-at-20th-level-you-become-an-unparalleled-hunter-of-your-enemies-once-on-each-of-your-turns-you-can-add-your-wisdom-modifier-to-the-attack-roll-or-the-damage-roll-of-an-attack-you-make-against-one-of-your-favored-enemies-you-can-choose-to-use-this-feature-before-or-after-the-roll-but-before-any-effects-of-the-roll-are-applied": "At 20th level, you become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.", + "LANG-KEY-at-20th-level-you-can-draw-on-your-inner-reserve-of-mystical-power-while-entreating-your-patron-to-regain-expended-spell-slots-you-can-spend-1-minute-entreating-your-patron-for-aid-to-regain-all-your-expended-spell-slots-from-your-pact-magic-feature": "At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", + "LANG-KEY-at-20th-level-you-can-use-your-wild-shape-an-unlimited-number-of-times": "At 20th level, you can use your Wild Shape an unlimited number of times.", + "LANG-KEY-at-20th-level-you-embody-the-power-of-the-wilds-your-strength-and-constitution-scores-increase-by-4-your-maximum-for-those-scores-is-now-24": "At 20th level, you embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", + "LANG-KEY-at-20th-level-you-have-an-uncanny-knack-for-succeeding-when-you-need-to-if-your-attack-misses-a-target-within-range-you-can-turn-the-miss-into-a-hit-alternatively-if-you-fail-an-ability-check-you-can-treat-the-d20-roll-as-a-20": "At 20th level, you have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", + "LANG-KEY-at-20th-level-you-regain-4-expended-sorcery-points-whenever-you-finish-a-short-rest": "At 20th level, you regain 4 expended sorcery points whenever you finish a short rest.", + "LANG-KEY-at-20th-level-your-call-for-intervention-succeeds-automatically-no-roll-required": "At 20th level, your call for intervention succeeds automatically, no roll required.", + "LANG-KEY-at-2nd-level-you-adopt-a-particular-style-of-fighting-as-your-specialty-choose-one-of-the-following-options-you-cant-take-a-fighting-style-option-more-than-once-even-if-you-later-get-to-choose-again": "At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.", + "LANG-KEY-at-2nd-level-you-adopt-a-style-of-fighting-as-your-specialty-choose-one-of-the-following-options-you-cant-take-a-fighting-style-option-more-than-once-even-if-you-later-get-to-choose-again": "At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.", + "LANG-KEY-at-2nd-level-you-choose-to-identify-with-a-circle-of-druids-the-circle-of-the-land-or-the-circle-of-the-moon-both-detailed-at-the-end-of-the-class-description-your-choice-grants-you-features-at-2nd-level-and-again-at-6th-10th-and-14th-level": "At 2nd level, you choose to identify with a circle of druids: the Circle of the Land or the Circle of the Moon, both detailed at the end of the class description. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.", + "LANG-KEY-at-2nd-level-you-gain-an-uncanny-sense-of-when-things-nearby-arent-as-they-should-be-giving-you-an-edge-when-you-dodge-away-from-danger-you-have-advantage-on-dexterity-saving-throws-against-effects-that-you-can-see-such-as-traps-and-spells-to-gain-this-benefit-you-cant-be-blinded-deafened-or-incapacitated": "At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.", + "LANG-KEY-at-2nd-level-you-gain-the-ability-to-channel-divine-energy-directly-from-your-deity-using-that-energy-to-fuel-magical-effects-you-start-with-two-such-effects-turn-undead-and-an-effect-determined-by-your-domain-some-domains-grant-you-additional-effects-as-you-advance-in-levels-as-noted-in-the-domain-description": "At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.", + "LANG-KEY-at-2nd-level-you-gain-two-eldritch-invocations-of-your-choice-your-invocation-options-are-detailed-at-the-end-of-the-class-description-when-you-gain-certain-warlock-levels-you-gain-additional-invocations-of-your-choice-as-shown-in-the-invocations-known-column-of-the-warlock-table": "At 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.", + "LANG-KEY-at-2nd-level-you-tap-into-a-deep-wellspring-of-magic-within-yourself-this-wellspring-is-represented-by-sorcery-points-which-allow-you-to-create-a-variety-of-magical-effects": "At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.", + "LANG-KEY-at-3rd-level-choose-two-of-your-skill-proficiencies-your-proficiency-bonus-is-doubled-for-any-ability-check-you-make-that-uses-either-of-the-chosen-proficiencies-at-10th-level-you-can-choose-another-two-skill-proficiencies-to-gain-this-benefit": "At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. At 10th level, you can choose another two skill proficiencies to gain this benefit.", + "LANG-KEY-at-3rd-level-you-choose-a-path-that-shapes-the-nature-of-your-rage-choose-the-path-of-the-berserker-or-the-path-of-the-totem-warrior-both-detailed-at-the-end-of-the-class-description-your-choice-grants-you-features-at-3rd-level-and-again-at-6th-10th-and-14th-levels": "At 3rd level, you choose a path that shapes the nature of your rage. Choose the Path of the Berserker or the Path of the Totem Warrior, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels.", + "LANG-KEY-at-3rd-level-you-choose-an-archetype-that-you-emulate-in-the-exercise-of-your-rogue-abilities-the-thief-archetype-is-detailed-at-the-bottom-of-this-page-additional-archetypes-are-available-in-the-original-source-material-your-archetype-choice-grants-you-features-at-3rd-level-and-then-again-at-9th-13th-and-17th-level": "At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities. The Thief archetype is detailed at the bottom of this page. Additional archetypes are available in the original source material. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.", + "LANG-KEY-at-3rd-level-you-choose-an-archetype-that-you-strive-to-emulate-hunter-or-beast-master-both-detailed-at-the-end-of-the-class-description-your-choice-grants-you-features-at-3rd-level-and-again-at-7th-11th-and-15th-level": "At 3rd level, you choose an archetype that you strive to emulate: Hunter or Beast Master, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level.", + "LANG-KEY-at-3rd-level-you-choose-an-archetype-that-you-strive-to-emulate-in-your-combat-styles-and-techniques-choose-champion-battle-master-or-eldritch-knight-all-detailed-at-the-end-of-the-class-description-the-archetype-you-choose-grants-you-features-at-3rd-level-and-again-at-7th-10th-15th-and-18th-level": "At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.", + "LANG-KEY-at-3rd-level-you-delve-into-the-advanced-techniques-of-a-bard-college-of-your-choice-the-college-of-lore-or-the-college-of-valor-both-detailed-at-the-end-of-the-class-description-your-choice-grants-you-features-at-3rd-level-and-again-at-6th-and-14th-level": "At 3rd level, you delve into the advanced techniques of a bard college of your choice: the College of Lore or the College of Valor, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th and 14th level.", + "LANG-KEY-at-3rd-level-you-gain-one-of-the-following-features-of-your-choice": "At 3rd level, you gain one of the following features of your choice.", + "LANG-KEY-at-3rd-level-you-gain-the-ability-to-twist-your-spells-to-suit-your-needs-you-gain-two-of-the-following-metamagic-options-of-your-choice-you-gain-another-one-at-10th-and-17th-level": "At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.", + "LANG-KEY-at-3rd-level-your-otherworldly-patron-bestows-a-gift-upon-you-for-your-loyal-service-you-gain-one-of-the-following-features-of-your-choice": "At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.", + "LANG-KEY-at-6th-level-you-can-choose-two-more-of-your-proficiencies-in-skills-or-with-thieves-tools-to-gain-this-benefit": "At 6th level, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain this benefit", + "LANG-KEY-at-6th-level-you-gain-the-ability-to-heal-yourself-as-an-action-you-can-regain-hit-points-equal-to-three-times-your-monk-level-you-must-finish-a-long-rest-before-you-can-use-this-feature-again": "At 6th level, you gain the ability to heal yourself. As an action, you can regain hit points equal to three times your monk level. You must finish a long rest before you can use this feature again.", + "LANG-KEY-at-6th-level-you-gain-the-ability-to-use-musical-notes-or-words-of-power-to-disrupt-mind-influencing-effects-as-an-action-you-can-start-a-performance-that-lasts-until-the-end-of-your-next-turn-during-that-time-you-and-any-friendly-creatures-within-30-feet-of-you-have-advantage-on-saving-throws-against-being-frightened-or-charmed-a-creature-must-be-able-to-hear-you-to-gain-this-benefit-the-performance-ends-early-if-you-are-incapacitated-or-silenced-or-if-you-voluntarily-end-it-no-action-required": "At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).", + "LANG-KEY-at-6th-level-you-learn-two-spells-of-your-choice-from-any-class-a-spell-you-choose-must-be-of-a-level-you-can-cast-as-shown-on-the-bard-table-or-a-cantrip-the-chosen-spells-count-as-bard-spells-for-you-but-dont-count-against-the-number-of-bard-spells-you-know": "At 6th level, you learn two spells of your choice from any class. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spells count as bard spells for you but don't count against the number of bard spells you know.", + "LANG-KEY-at-7th-level-you-gain-one-of-the-following-features-of-your-choice": "At 7th level, you gain one of the following features of your choice.", + "LANG-KEY-at-7th-level-your-instinctive-agility-lets-you-dodge-out-of-the-way-of-certain-area-effects-such-as-a-blue-dragons-lightning-breath-or-a-fireball-spell-when-you-are-subjected-to-an-effect-that-allows-you-to-make-a-dexterity-saving-throw-to-take-only-half-damage-you-instead-take-no-damage-if-you-succeed-on-the-saving-throw-and-only-half-damage-if-you-fail": "At 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon's lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "LANG-KEY-at-8th-level-you-gain-the-ability-to-infuse-your-weapon-strikes-with-divine-energy-once-on-each-of-your-turns-when-you-hit-a-creature-with-a-weapon-attack-you-can-cause-the-attack-to-deal-an-extra-1d8-radiant-damage-to-the-target-when-you-reach-14th-level-the-extra-damage-increases-to-2d8": "At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.", + "LANG-KEY-at-9th-level-you-gain-the-ability-to-move-along-vertical-surfaces-and-across-liquids-on-your-turn-without-falling-during-the-move": "At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.", + "LANG-KEY-at-any-time-after-the-clone-matures-if-the-original-creature-dies-its-soul-transfers-to-the-clone-provided-that-the-soul-is-free-and-willing-to-return-the-clone-is-physically-identical-to-the-original-and-has-the-same-personality-memories-and-abilities-but-none-of-the-originals-equipment-the-original-creatures-physical-remains-if-they-still-exist-become-inert-and-cant-thereafter-be-restored-to-life-since-the-creatures-soul-is-elsewhere": "At any time after the clone matures, if the original creature dies, its soul transfers to the clone, provided that the soul is free and willing to return. The clone is physically identical to the original and has the same personality, memories, and abilities, but none of the original's equipment. The original creature's physical remains, if they still exist, become inert and can't thereafter be restored to life, since the creature's soul is elsewhere.", + "LANG-KEY-at-any-time-thereafter-you-can-use-your-action-to-speak-the-items-name-and-crush-the-sapphire-the-item-instantly-appears-in-your-hand-regardless-of-physical-or-planar-distances-and-the-spell-ends": "At any time thereafter, you can use your action to speak the item's name and crush the sapphire. The item instantly appears in your hand regardless of physical or planar distances, and the spell ends.", + "LANG-KEY-at-higher-levels-you-gain-more-warlock-spells-of-your-choice-that-can-be-cast-in-this-way-one-7th-level-spell-at-13th-level-one-8th-level-spell-at-15th-level-and-one-9th-level-spell-at-17th-level-you-regain-all-uses-of-your-mystic-arcanum-when-you-finish-a-long-rest": "At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th- level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.", + "LANG-KEY-at-the-end-of-each-of-its-turns-and-each-time-it-takes-damage-the-target-can-make-another-wisdom-saving-throw-the-target-had-advantage-on-the-saving-throw-if-its-triggered-by-damage-on-a-success-the-spell-ends": "At the end of each of its turns, and each time it takes damage, the target can make another wisdom saving throw. The target had advantage on the saving throw if it's triggered by damage. On a success, the spell ends.", + "LANG-KEY-at-the-end-of-each-of-the-targets-turns-it-can-make-a-constitution-saving-throw-against-the-spell-on-a-success-the-spell-ends": "At the end of each of the target's turns, it can make a constitution saving throw against the spell. On a success, the spell ends.", + "LANG-KEY-at-the-end-of-each-of-the-targets-turns-it-must-make-a-constitution-saving-throw-after-failing-three-of-these-saving-throws-the-diseases-effects-last-for-the-duration-and-the-creature-stops-making-these-saves-after-succeeding-on-three-of-these-saving-throws-the-creature-recovers-from-the-disease-and-the-spell-ends": "At the end of each of the target's turns, it must make a constitution saving throw. After failing three of these saving throws, the disease's effects last for the duration, and the creature stops making these saves. After succeeding on three of these saving throws, the creature recovers from the disease, and the spell ends.", + "LANG-KEY-at-the-end-of-each-turn-an-affected-creature-can-make-a-saving-throw-of-wisdom-if-successful-the-effect-of-the-spell-ends-for-this-target": "At the end of each turn, an affected creature can make a saving throw of Wisdom. If successful, the effect of the spell ends for this target.", + "LANG-KEY-at-the-end-of-every-10-minutes-you-spend-concentrating-on-the-spell-you-can-choose-a-new-area-of-terrain-to-affect": "At the end of every 10 minutes you spend concentrating on the spell, you can choose a new area of terrain to affect.", + "LANG-KEY-at-the-end-of-every-30-days-the-creature-can-repeat-its-saving-throw-against-this-spell-if-it-succeeds-on-its-saving-throw-the-spell-ends": "At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends.", + "LANG-KEY-at-the-end-of-the-battle-you-can-recover-half-your-expended-ammunition-by-taking-a-minute-to-search-the-battlefield-if-you-use-a-weapon-that-has-the-ammunition-property-to-make-a-melee-attack-you-treat-the-weapon-as-an-improvised-weapon-see-improvised-weapons-later-in-the-section-a-sling-must-be-loaded-to-deal-any-damage-when-used-in-this-way": "At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see \"Improvised Weapons\" later in the section). A sling must be loaded to deal any damage when used in this way.", + "LANG-KEY-at-the-end-of-the-duration-affected-objects-and-creatures-fall-back-down": "At the end of the duration, affected objects and creatures fall back down.", + "LANG-KEY-at-the-end-of-your-next-turn-the-target-returns-to-the-space-it-previously-occupied-or-the-nearest-unoccupied-space-if-the-target-is-not-a-fiend-it-takes-10d10-psychic-damage-as-it-reels-from-its-horrific-experience": "At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience.", + "LANG-KEY-at-the-start-of-each-of-its-turns-the-barbed-devil-deals-5-1d10-piercing-damage-to-any-creature-grappling-it": "At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.", + "LANG-KEY-at-the-start-of-each-of-the-balors-turns-each-creature-within-5-feet-of-it-takes-10-3d6-fire-damage-and-flammable-objects-in-the-aura-that-arent-being-worn-or-carried-ignite-a-creature-that-touches-the-balor-or-hits-it-with-a-melee-attack-while-within-5-feet-of-it-takes-10-3d6-fire-damage": "At the start of each of the balor's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.", + "LANG-KEY-at-the-start-of-each-of-your-turns-the-hound-attempts-to-bite-one-creature-within-5-feet-of-it-that-is-hostile-to-you-the-hounds-attack-bonus-is-equal-to-your-spellcasting-ability-modifier-+-your-proficiency-bonus-on-a-hit-it-deals-4d8-piercing-damage": "At the start of each of your turns, the hound attempts to bite one creature within 5 feet of it that is hostile to you. The hound's attack bonus is equal to your spellcasting ability modifier + your proficiency bonus. On a hit, it deals 4d8 piercing damage.", + "LANG-KEY-at-the-start-of-its-turn-the-berserker-can-gain-advantage-on-all-melee-weapon-attack-rolls-during-that-turn-but-attack-rolls-against-it-have-advantage-until-the-start-of-its-next-turn": "At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.", + "LANG-KEY-at-the-start-of-its-turn-the-minotaur-can-gain-advantage-on-all-melee-weapon-attack-rolls-it-makes-during-that-turn-but-attack-rolls-against-it-have-advantage-until-the-start-of-its-next-turn": "At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.", + "LANG-KEY-at-your-touch-all-curses-affecting-one-creature-or-object-end-if-the-object-is-a-cursed-magic-item-its-curse-remains-but-the-spell-breaks-its-owners-attunement-to-the-object-so-it-can-be-removed-or-discarded": "At your touch, all curses affecting one creature or object end. If the object is a cursed magic item, its curse remains, but the spell breaks its owner's attunement to the object so it can be removed or discarded.", + "LANG-KEY-athletics": "Athletics", + "LANG-KEY-attack": "Attack", + "LANG-KEY-attack-rolls-against-the-creature-have-advantage": "- Attack rolls against the creature have advantage.", + "LANG-KEY-attack-rolls-against-the-creature-have-advantage-and-the-creatures-attack-rolls-have-disadvantage": "- Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.", + "LANG-KEY-attack-rolls-against-the-creature-have-disadvantage-and-the-creatures-attack-rolls-have-advantage": "- Attack rolls against the creature have disadvantage, and the creature's attack rolls have advantage.", + "LANG-KEY-attacks-and-spells-cant-cross-through-the-entrance-into-or-out-of-the-extradimensional-space-but-those-inside-can-see-out-of-it-as-if-through-a-3-foot-by-5-foot-window-centered-on-the-rope": "Attacks and spells can't cross through the entrance into or out of the extradimensional space, but those inside can see out of it as if through a 3-foot-by-5-foot window centered on the rope.", + "LANG-KEY-augury": "Augury", + "LANG-KEY-aura-improvements": "Aura improvements", + "LANG-KEY-aura-of-courage": "Aura of Courage", + "LANG-KEY-aura-of-devotion": "Aura of Devotion", + "LANG-KEY-aura-of-protection": "Aura of Protection", + "LANG-KEY-aversion-of-fire": "Aversion of Fire", + "LANG-KEY-awaken": "Awaken", + "LANG-KEY-awakened-shrub": "Awakened Shrub", + "LANG-KEY-awakened-tree": "Awakened Tree", + "LANG-KEY-axe-beak": "Axe Beak", + "LANG-KEY-azer": "Azer", + "LANG-KEY-baboon": "Baboon", + "LANG-KEY-backpack": "Backpack", + "LANG-KEY-badger": "Badger", + "LANG-KEY-bagpipes": "Bagpipes", + "LANG-KEY-ball-bearings-bag-of-1000": "Ball bearings (bag of 1,000)", + "LANG-KEY-balor": "Balor", + "LANG-KEY-bandit": "Bandit", + "LANG-KEY-bandit-captain": "Bandit Captain", + "LANG-KEY-bane": "Bane", + "LANG-KEY-banishment": "Banishment", + "LANG-KEY-barbarian": "Barbarian", + "LANG-KEY-barbarian-ability-score-improvement-1": "Barbarian: Ability Score Improvement 1", + "LANG-KEY-barbarian-ability-score-improvement-2": "Barbarian: Ability Score Improvement 2", + "LANG-KEY-barbarian-ability-score-improvement-3": "Barbarian: Ability Score Improvement 3", + "LANG-KEY-barbarian-ability-score-improvement-4": "Barbarian: Ability Score Improvement 4", + "LANG-KEY-barbarian-ability-score-improvement-5": "Barbarian: Ability Score Improvement 5", + "LANG-KEY-barbed-devil": "Barbed Devil", + "LANG-KEY-barbed-hide": "Barbed Hide", + "LANG-KEY-bard": "Bard", + "LANG-KEY-bard-ability-score-improvement-1": "Bard: Ability Score Improvement 1", + "LANG-KEY-bard-ability-score-improvement-2": "Bard: Ability Score Improvement 2", + "LANG-KEY-bard-ability-score-improvement-3": "Bard: Ability Score Improvement 3", + "LANG-KEY-bard-ability-score-improvement-4": "Bard: Ability Score Improvement 4", + "LANG-KEY-bard-ability-score-improvement-5": "Bard: Ability Score Improvement 5", + "LANG-KEY-bard-college": "Bard College", + "LANG-KEY-bardic-inspiration-d10": "Bardic Inspiration (d10)", + "LANG-KEY-bardic-inspiration-d12": "Bardic Inspiration (d12)", + "LANG-KEY-bardic-inspiration-d6": "Bardic Inspiration (d6)", + "LANG-KEY-bardic-inspiration-d8": "Bardic Inspiration (d8)", + "LANG-KEY-barding-breastplate": "Barding: Breastplate", + "LANG-KEY-barding-chain-mail": "Barding: Chain mail", + "LANG-KEY-barding-chain-shirt": "Barding: Chain shirt", + "LANG-KEY-barding-half-plate": "Barding: Half plate", + "LANG-KEY-barding-hide": "Barding: Hide", + "LANG-KEY-barding-is-armor-designed-to-protect-an-animals-head-neck-chest-and-body-any-type-of-armor-shown-on-the-armor-table-can-be-purchased-as-barding-the-cost-is-four-times-the-equivalent-armor-made-for-humanoids-and-it-weighs-twice-as-much": "Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much.", + "LANG-KEY-barding-leather": "Barding: Leather", + "LANG-KEY-barding-padded": "Barding: Padded", + "LANG-KEY-barding-plate": "Barding: Plate", + "LANG-KEY-barding-ring-mail": "Barding: Ring mail", + "LANG-KEY-barding-scale-mail": "Barding: Scale mail", + "LANG-KEY-barding-splint": "Barding: Splint", + "LANG-KEY-barding-studded-leather": "Barding: Studded Leather", + "LANG-KEY-bards-of-the-college-of-lore-know-something-about-most-things-collecting-bits-of-knowledge-from-sources-as-diverse-as-scholarly-tomes-and-peasant-tales-whether-singing-folk-ballads-in-taverns-or-elaborate-compositions-in-royal-courts-these-bards-use-their-gifts-to-hold-audiences-spellbound-when-the-applause-dies-down-the-audience-members-might-find-themselves-questioning-everything-they-held-to-be-true-from-their-faith-in-the-priesthood-of-the-local-temple-to-their-loyalty-to-the-king-the-loyalty-of-these-bards-lies-in-the-pursuit-of-beauty-and-truth-not-in-fealty-to-a-monarch-or-following-the-tenets-of-a-deity-a-noble-who-keeps-such-a-bard-as-a-herald-or-advisor-knows-that-the-bard-would-rather-be-honest-than-politic-the-colleges-members-gather-in-libraries-and-sometimes-in-actual-colleges-complete-with-classrooms-and-dormitories-to-share-their-lore-with-one-another-they-also-meet-at-festivals-or-affairs-of-state-where-they-can-expose-corruption-unravel-lies-and-poke-fun-at-self-important-figures-of-authority": "Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads in taverns or elaborate compositions in royal courts, these bards use their gifts to hold audiences spellbound. When the applause dies down, the audience members might find themselves questioning everything they held to be true, from their faith in the priesthood of the local temple to their loyalty to the king. The loyalty of these bards lies in the pursuit of beauty and truth, not in fealty to a monarch or following the tenets of a deity. A noble who keeps such a bard as a herald or advisor knows that the bard would rather be honest than politic. The college's members gather in libraries and sometimes in actual colleges, complete with classrooms and dormitories, to share their lore with one another. They also meet at festivals or affairs of state, where they can expose corruption, unravel lies, and poke fun at self-important figures of authority.", + "LANG-KEY-barkskin": "Barkskin", + "LANG-KEY-barrel": "Barrel", + "LANG-KEY-basilisk": "Basilisk", + "LANG-KEY-basket": "Basket", + "LANG-KEY-bat": "Bat", + "LANG-KEY-battleaxe": "Battleaxe", + "LANG-KEY-battleaxes": "Battleaxes", + "LANG-KEY-beacon-of-hope": "Beacon of Hope", + "LANG-KEY-beak": "Beak", + "LANG-KEY-beaks": "Beaks", + "LANG-KEY-beard": "Beard", + "LANG-KEY-bearded-devil": "Bearded Devil", + "LANG-KEY-bears-endurance": "Bear's Endurance.", + "LANG-KEY-beast-of-burden": "Beast of Burden", + "LANG-KEY-beast-spells": "Beast Spells", + "LANG-KEY-because-of-the-time-required-to-load-this-weapon-you-can-fire-only-one-piece-of-ammunition-from-it-when-you-use-an-action-bonus-action-or-reaction-to-fire-it-regardless-of-the-number-of-attacks-you-can-normally-make": "Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make.", + "LANG-KEY-because-the-terrains-transformation-occurs-slowly-creatures-in-the-area-cant-usually-be-trapped-or-injured-by-the-grounds-movement": "Because the terrain's transformation occurs slowly, creatures in the area can't usually be trapped or injured by the ground's movement.", + "LANG-KEY-bedroll": "Bedroll", + "LANG-KEY-beginning-at-10th-level-you-can-add-your-intelligence-modifier-to-one-damage-roll-of-any-wizard-evocation-spell-you-cast": "Beginning at 10th level, you can add your Intelligence modifier to one damage roll of any wizard evocation spell you cast.", + "LANG-KEY-beginning-at-10th-level-you-can-call-on-your-deity-to-intervene-on-your-behalf-when-your-need-is-great": "Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.", + "LANG-KEY-beginning-at-10th-level-you-can-use-your-action-to-frighten-someone-with-your-menacing-presence-when-you-do-so-choose-one-creature-that-you-can-see-within-30-feet-of-you-if-the-creature-can-see-or-hear-you-it-must-succeed-on-a-wisdom-saving-throw-dc-equal-to-8-+-your-proficiency-bonus-+-your-charisma-modifier-or-be-frightened-of-you-until-the-end-of-your-next-turn-on-subsequent-turns-you-can-use-your-action-to-extend-the-duration-of-this-effect-on-the-frightened-creature-until-the-end-of-your-next-turn-this-effect-ends-if-the-creature-ends-its-turn-out-of-line-of-sight-or-more-than-60-feet-away-from-you": "Beginning at 10th level, you can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.", + "LANG-KEY-beginning-at-11th-level-you-can-enter-a-special-meditation-that-surrounds-you-with-an-aura-of-peace-at-the-end-of-a-long-rest-you-gain-the-effect-of-a-sanctuary-spell-that-lasts-until-the-start-of-your-next-long-rest-the-spell-can-end-early-as-normal-the-saving-throw-dc-for-the-spell-equals-8-+-your-wisdom-modifier-+-your-proficiency-bonus": "Beginning at 11th level, you can enter a special meditation that surrounds you with an aura of peace. At the end of a long rest, you gain the effect of a sanctuary spell that lasts until the start of your next long rest (the spell can end early as normal). The saving throw DC for the spell equals 8 + your Wisdom modifier + your proficiency bonus.", + "LANG-KEY-beginning-at-14th-level-you-can-use-your-action-to-end-one-spell-on-yourself-or-on-one-willing-creature-that-you-touch": "Beginning at 14th level, you can use your action to end one spell on yourself or on one willing creature that you touch.", + "LANG-KEY-beginning-at-14th-level-your-mastery-of-ki-grants-you-proficiency-in-all-saving-throws": "Beginning at 14th level, your mastery of ki grants you proficiency in all saving throws.", + "LANG-KEY-beginning-at-15th-level-you-are-always-under-the-effects-of-a-protection-from-evil-and-good-spell": "Beginning at 15th level, you are always under the effects of a protection from evil and good spell.", + "LANG-KEY-beginning-at-15th-level-your-rage-is-so-fierce-that-it-ends-early-only-if-you-fall-unconscious-or-if-you-choose-to-end-it": "Beginning at 15th level, your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", + "LANG-KEY-beginning-at-18th-level-if-your-total-for-a-strength-check-is-less-than-your-strength-score-you-can-use-that-score-in-place-of-the-total": "Beginning at 18th level, if your total for a Strength check is less than your Strength score, you can use that score in place of the total.", + "LANG-KEY-beginning-at-18th-level-you-are-so-evasive-that-attackers-rarely-gain-the-upper-hand-against-you-no-attack-roll-has-advantage-against-you-while-you-arent-incapacitated": "Beginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren't incapacitated.", + "LANG-KEY-beginning-at-18th-level-you-can-cast-many-of-your-druid-spells-in-any-shape-you-assume-using-wild-shape-you-can-perform-the-somatic-and-verbal-components-of-a-druid-spell-while-in-a-beast-shape-but-you-arent-able-to-provide-material-components": "Beginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren't able to provide material components.", + "LANG-KEY-beginning-at-18th-level-you-can-channel-the-dread-presence-of-your-dragon-ancestor-causing-those-around-you-to-become-awestruck-or-frightened-as-an-action-you-can-spend-5-sorcery-points-to-draw-on-this-power-and-exude-an-aura-of-awe-or-fear-your-choice-to-a-distance-of-60-feet-for-1-minute-or-until-you-lose-your-concentration-as-if-you-were-casting-a-concentration-spell-each-hostile-creature-that-starts-its-turn-in-this-aura-must-succeed-on-a-wisdom-saving-throw-or-be-charmed-if-you-chose-awe-or-frightened-if-you-chose-fear-until-the-aura-ends-a-creature-that-succeeds-on-this-saving-throw-is-immune-to-your-aura-for-24-hours": "Beginning at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.", + "LANG-KEY-beginning-at-18th-level-you-can-use-your-action-to-spend-4-ki-points-to-become-invisible-for-1-minute-during-that-time-you-also-have-resistance-to-all-damage-but-force-damage": "Beginning at 18th level, you can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.", + "LANG-KEY-beginning-at-1st-level-while-you-are-wearing-no-armor-and-not-wielding-a-shield-your-ac-equals-10-+-your-dexterity-modifier-+-your-wisdom-modifier": "Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.", + "LANG-KEY-beginning-at-1st-level-you-have-significant-experience-studying-tracking-hunting-and-even-talking-to-a-certain-type-of-enemy": "Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.", + "LANG-KEY-beginning-at-1st-level-you-know-how-to-strike-subtly-and-exploit-a-foes-distraction-once-per-turn-you-can-deal-an-extra-1d6-damage-to-one-creature-you-hit-with-an-attack-if-you-have-advantage-on-the-attack-roll-the-attack-must-use-a-finesse-or-a-ranged-weapon": "Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.", + "LANG-KEY-beginning-at-2nd-level-you-can-create-pockets-of-relative-safety-within-the-effects-of-your-evocation-spells-when-you-cast-an-evocation-spell-that-affects-other-creatures-that-you-can-see-you-can-choose-a-number-of-them-equal-to-1-+-the-spells-level-the-chosen-creatures-automatically-succeed-on-their-saving-throws-against-the-spell-and-they-take-no-damage-if-they-would-normally-take-half-damage-on-a-successful-save": "Beginning at 2nd level, you can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell's level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.", + "LANG-KEY-beginning-at-2nd-level-you-can-use-soothing-music-or-oration-to-help-revitalize-your-wounded-allies-during-a-short-rest-if-you-or-any-friendly-creatures-who-can-hear-your-performance-regain-hit-points-at-the-end-of-the-short-rest-by-spending-one-or-more-hit-dice-each-of-those-creatures-regains-an-extra-1d6-hit-points-": "Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points. ", + "LANG-KEY-beginning-at-3rd-level-you-can-use-your-action-and-expend-one-ranger-spell-slot-to-focus-your-awareness-on-the-region-around-you-for-1-minute-per-level-of-the-spell-slot-you-expend-you-can-sense-whether-the-following-types-of-creatures-are-present-within-1-mile-of-you-or-within-up-to-6-miles-if-you-are-in-your-favored-terrain-aberrations-celestials-dragons-elementals-fey-fiends-and-undead-this-feature-doesnt-reveal-the-creatures-location-or-number": "Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn't reveal the creatures' location or number.", + "LANG-KEY-beginning-at-4th-level-you-can-use-your-reaction-when-you-fall-to-reduce-any-falling-damage-you-take-by-an-amount-equal-to-five-times-your-monk-level": "Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.", + "LANG-KEY-beginning-at-5th-level-you-can-attack-twice-instead-of-once-whenever-you-take-the-attack-action-on-your-turn": "Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.", + "LANG-KEY-beginning-at-5th-level-you-can-attack-twice-instead-of-once-whenever-you-take-the-attack-action-on-your-turn-the-number-of-attacks-increases-to-three-when-you-reach-11th-level-in-this-class-and-to-four-when-you-reach-20th-level-in-this-class": "Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.", + "LANG-KEY-beginning-at-6th-level-the-healing-spells-you-cast-on-others-heal-you-as-well-when-you-cast-a-spell-of-1st-level-or-higher-that-restores-hit-points-to-a-creature-other-than-you-you-regain-hit-points-equal-to-2-+-the-spells-level": "Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell's level.", + "LANG-KEY-beginning-at-6th-level-you-can-use-your-channel-divinity-twice-between-rests-and-beginning-at-18th-level-you-can-use-it-three-times-between-rests-when-you-finish-a-short-or-long-rest-you-regain-your-expended-uses": "Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.", + "LANG-KEY-beginning-at-6th-level-you-cant-be-charmed-or-frightened-while-raging-if-you-are-charmed-or-frightened-when-you-enter-your-rage-the-effect-is-suspended-for-the-duration-of-the-rage": "Beginning at 6th level, you can't be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage.", + "LANG-KEY-beginning-at-7th-level-you-can-nimbly-dodge-out-of-the-way-of-certain-area-effects-such-as-a-red-dragons-fiery-breath-or-an-ice-storm-spell-when-you-are-subjected-to-an-effect-that-allows-you-to-make-a-dexterity-saving-throw-to-take-only-half-damage-you-instead-take-no-damage-if-you-succeed-on-the-saving-throw-and-only-half-damage-if-you-fail": "Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "LANG-KEY-beginning-at-9th-level-you-can-reroll-a-saving-throw-that-you-fail-if-you-do-so-you-must-use-the-new-roll-and-you-cant-use-this-feature-again-until-you-finish-a-long-rest-you-can-use-this-feature-twice-between-long-rests-starting-at-13th-level-and-three-times-between-long-rests-starting-at-17th-level": "Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest. You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.", + "LANG-KEY-beginning-at-9th-level-you-can-roll-one-additional-weapon-damage-die-when-determining-the-extra-damage-for-a-critical-hit-with-a-melee-attack-this-increases-to-two-additional-dice-at-13th-level-and-three-additional-dice-at-17th-level": "Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack. This increases to two additional dice at 13th level and three additional dice at 17th level.", + "LANG-KEY-beginning-when-you-choose-this-archetype-at-3rd-level-your-weapon-attacks-score-a-critical-hit-on-a-roll-of-19-or-20": "Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.", + "LANG-KEY-beginning-when-you-reach-5th-level-you-regain-all-of-your-expended-uses-of-bardic-inspiration-when-you-finish-a-short-or-long-rest": "Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.", + "LANG-KEY-beginning-when-you-select-this-school-at-2nd-level-the-gold-and-time-you-must-spend-to-copy-an-evocation-spell-into-your-spellbook-is-halved": "Beginning when you select this school at 2nd level, the gold and time you must spend to copy an evocation spell into your spellbook is halved.", + "LANG-KEY-behir": "Behir", + "LANG-KEY-bell": "Bell", + "LANG-KEY-berserk": "Berserk", + "LANG-KEY-berserker": "Berserker", + "LANG-KEY-bestow-curse": "Bestow Curse", + "LANG-KEY-beyond-the-portal-is-a-magnificent-foyer-with-numerous-chambers-beyond-the-atmosphere-is-clean-fresh-and-warm": "Beyond the portal is a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh, and warm.", + "LANG-KEY-bit-and-bridle": "Bit and bridle", + "LANG-KEY-bite": "Bite", + "LANG-KEY-bite-bat-or-vampire-form-only": "Bite (Bat or Vampire Form Only)", + "LANG-KEY-bite-bear-or-hybrid-form-only": "Bite (Bear or Hybrid Form Only)", + "LANG-KEY-bite-costs-2-actions": "Bite (Costs 2 Actions)", + "LANG-KEY-bite-melee-weapon-attack-+4-to-hit-reach-5-ft-one-creature-hit-4-1d4-+-2-piercing-damage-and-the-target-must-succeed-on-a-dc-11-constitution-saving-throw-or-take-10-3d6-poison-damage-if-the-poison-damage-reduces-the-target-to-0-hit-points-the-target-is-stable-but-poisoned-for-1-hour-even-after-regaining-hit-points-and-is-paralyzed-while-poisoned-in-this-way": "Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.", + "LANG-KEY-bite-rat-or-hybrid-form-only": "Bite (Rat or Hybrid Form Only).", + "LANG-KEY-bite-tiger-or-hybrid-form-only": "Bite (Tiger or Hybrid Form Only)", + "LANG-KEY-bite-wolf-or-hybrid-form-only": "Bite (Wolf or Hybrid Form Only)", + "LANG-KEY-bites": "Bites", + "LANG-KEY-black-bear": "Black Bear", + "LANG-KEY-black-dragon-wyrmling": "Black Dragon Wyrmling", + "LANG-KEY-black-pudding": "Black Pudding", + "LANG-KEY-black-tentacles": "Black Tentacles", + "LANG-KEY-blade-barrier": "Blade Barrier", + "LANG-KEY-blanket": "Blanket", + "LANG-KEY-blasphemous-word-costs-2-actions": "Blasphemous Word (Costs 2 Actions)", + "LANG-KEY-blazing-orbs-of-fire-plummet-to-the-ground-at-four-different-points-you-can-see-within-range-each-creature-in-a-40-foot-radius-sphere-centered-on-each-point-you-choose-must-make-a-dexterity-saving-throw-the-sphere-spreads-around-corners-a-creature-takes-20d6-fire-damage-and-20d6-bludgeoning-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-a-creature-in-the-area-of-more-than-one-fiery-burst-is-affected-only-once": "Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a dexterity saving throw. The sphere spreads around corners. A creature takes 20d6 fire damage and 20d6 bludgeoning damage on a failed save, or half as much damage on a successful one. A creature in the area of more than one fiery burst is affected only once.", + "LANG-KEY-bless": "Bless", + "LANG-KEY-blessed-healer": "Blessed Healer", + "LANG-KEY-blight": "Blight", + "LANG-KEY-blind-senses": "Blind Senses", + "LANG-KEY-blinded": "Blinded", + "LANG-KEY-blinding-breath-recharge-6": "Blinding Breath (Recharge 6)", + "LANG-KEY-blinding-dust": "Blinding Dust", + "LANG-KEY-blinding-dust-and-sand-swirls-magically-around-the-mummy-lord-each-creature-within-5-feet-of-the-mummy-lord-must-succeed-on-a-dc-16-constitution-saving-throw-or-be-blinded-until-the-end-of-the-creatures-next-turn": "Blinding dust and sand swirls magically around the mummy lord. Each creature within 5 feet of the mummy lord must succeed on a DC 16 Constitution saving throw or be blinded until the end of the creature's next turn.", + "LANG-KEY-blinding-gaze-costs-3-actions": "Blinding Gaze (Costs 3 Actions)", + "LANG-KEY-blinding-sickness": "Blinding Sickness.", + "LANG-KEY-blinding-spittle": "Blinding Spittle", + "LANG-KEY-blindness/deafness": "Blindness/Deafness", + "LANG-KEY-blindsense": "Blindsense", + "LANG-KEY-blink": "Blink", + "LANG-KEY-blink-dog": "Blink Dog", + "LANG-KEY-block-and-tackle": "Block and tackle", + "LANG-KEY-blood-drain": "Blood Drain", + "LANG-KEY-blood-frenzy": "Blood Frenzy", + "LANG-KEY-blood-hawk": "Blood Hawk", + "LANG-KEY-blowgun": "Blowgun", + "LANG-KEY-blowgun-needle": "Blowgun needle", + "LANG-KEY-blowguns": "Blowguns", + "LANG-KEY-bludgeoning": "Bludgeoning", + "LANG-KEY-blue-dragon-wyrmling": "Blue Dragon Wyrmling", + "LANG-KEY-blunt-force-attacks-falling-constriction-and-the-like-deal-bludgeoning-damage": "Blunt force attacks, falling, constriction, and the like deal bludgeoning damage.", + "LANG-KEY-blur": "Blur", + "LANG-KEY-boar": "Boar", + "LANG-KEY-body-part-lock-of-hair-bit-of-nail-or-the-like-10": "Body part, lock of hair, bit of nail, or the like -10", + "LANG-KEY-bolstering-yourself-with-a-necromantic-facsimile-of-life-you-gain-1d4-+-4-temporary-hit-points-for-the-duration": "Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.", + "LANG-KEY-bone-devil": "Bone Devil", + "LANG-KEY-bonus-cantrip": "Bonus Cantrip", + "LANG-KEY-bonus-proficiencies": "Bonus Proficiencies", + "LANG-KEY-bonus-proficiency": "Bonus Proficiency", + "LANG-KEY-book": "Book", + "LANG-KEY-bottle-glass": "Bottle, glass", + "LANG-KEY-bound": "Bound", + "LANG-KEY-branding-smite": "Branding Smite", + "LANG-KEY-brass-dragon-wyrmling": "Brass Dragon Wyrmling", + "LANG-KEY-brave": "Brave", + "LANG-KEY-break-enchantment": "Break Enchantment.", + "LANG-KEY-breastplate": "Breastplate", + "LANG-KEY-breath-weapon": "Breath Weapon", + "LANG-KEY-breath-weapon-black": "Breath Weapon (Black)", + "LANG-KEY-breath-weapon-blue": "Breath Weapon (Blue)", + "LANG-KEY-breath-weapon-brass": "Breath Weapon (Brass)", + "LANG-KEY-breath-weapon-bronze": "Breath Weapon (Bronze)", + "LANG-KEY-breath-weapon-copper": "Breath Weapon (Copper)", + "LANG-KEY-breath-weapon-gold": "Breath Weapon (Gold)", + "LANG-KEY-breath-weapon-green": "Breath Weapon (Green)", + "LANG-KEY-breath-weapon-red": "Breath Weapon (Red)", + "LANG-KEY-breath-weapon-silver": "Breath Weapon (Silver)", + "LANG-KEY-breath-weapon-white": "Breath Weapon (White)", + "LANG-KEY-breath-weapons": "Breath Weapons", + "LANG-KEY-brewers-supplies": "Brewer's supplies", + "LANG-KEY-briefly-surrounded-by-silvery-mist-you-teleport-up-to-30-feet-to-an-unoccupied-space-that-you-can-see": "Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.", + "LANG-KEY-bright-light-fills-the-area-magical-darkness-created-by-spells-of-a-lower-level-than-the-slot-you-used-to-cast-this-spell-cant-extinguish-the-light": " Bright light fills the area. Magical darkness created by spells of a lower level than the slot you used to cast this spell can't extinguish the light.", + "LANG-KEY-brilliant-sunlight-flashes-in-a-60-foot-radius-centered-on-a-point-you-choose-within-range-each-creature-in-that-light-must-make-a-constitution-saving-throw-on-a-failed-save-a-creature-takes-12d6-radiant-damage-and-is-blinded-for-1-minute-on-a-successful-save-it-takes-half-as-much-damage-and-isnt-blinded-by-this-spell-undead-and-oozes-have-disadvantage-on-this-saving-throw": "Brilliant sunlight flashes in a 60-foot radius centered on a point you choose within range. Each creature in that light must make a constitution saving throw. On a failed save, a creature takes 12d6 radiant damage and is blinded for 1 minute. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw.", + "LANG-KEY-bronze-dragon-wyrmling": "Bronze Dragon Wyrmling", + "LANG-KEY-brown-bear": "Brown Bear", + "LANG-KEY-brutal-critical-1-die": "Brutal Critical (1 die)", + "LANG-KEY-brutal-critical-2-dice": "Brutal Critical (2 dice)", + "LANG-KEY-brutal-critical-3-dice": "Brutal Critical (3 dice)", + "LANG-KEY-brute": "Brute", + "LANG-KEY-bucket": "Bucket", + "LANG-KEY-bugbear": "Bugbear", + "LANG-KEY-buildings": "- buildings", + "LANG-KEY-bulette": "Bulette", + "LANG-KEY-bulls-strength": "Bull's Strength.", + "LANG-KEY-burglars-pack": "Burglar's Pack", + "LANG-KEY-burial-the-target-is-entombed-far-beneath-the-earth-in-a-sphere-of-magical-force-that-is-just-large-enough-to-contain-the-target-nothing-can-pass-through-the-sphere-nor-can-any-creature-teleport-or-use-planar-travel-to-get-into-or-out-of-it": "Burial. The target is entombed far beneath the earth in a sphere of magical force that is just large enough to contain the target. Nothing can pass through the sphere, nor can any creature teleport or use planar travel to get into or out of it.", + "LANG-KEY-burning-hands": "Burning Hands", + "LANG-KEY-by-10th-level-you-have-plundered-magical-knowledge-from-a-wide-spectrum-of-disciplines-choose-two-spells-from-any-class-including-this-one-a-spell-you-choose-must-be-of-a-level-you-can-cast-as-shown-on-the-bard-table-or-a-cantrip-": "By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. ", + "LANG-KEY-by-11th-level-you-are-so-suffused-with-righteous-might-that-all-your-melee-weapon-strikes-carry-divine-power-with-them-whenever-you-hit-a-creature-with-a-melee-weapon-the-creature-takes-an-extra-1d8-radiant-damage-if-you-also-use-your-divine-smite-with-an-attack-you-add-this-damage-to-the-extra-damage-of-your-divine-smite": "By 11th level, you are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.", + "LANG-KEY-by-11th-level-you-have-refined-your-chosen-skills-until-they-approach-perfection-whenever-you-make-an-ability-check-that-lets-you-add-your-proficiency-bonus-you-can-treat-a-d20-roll-of-9-or-lower-as-a-10": "By 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.", + "LANG-KEY-by-13th-level-you-have-learned-enough-about-the-workings-of-magic-that-you-can-improvise-the-use-of-items-even-when-they-are-not-intended-for-you-you-ignore-all-class-race-and-level-requirements-on-the-use-of-magic-items": "By 13th level, you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items.", + "LANG-KEY-by-15th-level-you-have-acquired-greater-mental-strength-you-gain-proficiency-in-wisdom-saving-throws": "By 15th level, you have acquired greater mental strength. You gain proficiency in Wisdom saving throws.", + "LANG-KEY-by-2nd-level-you-have-learned-to-draw-on-divine-magic-through-meditation-and-prayer-to-cast-spells-as-a-cleric-does": "By 2nd level, you have learned to draw on divine magic through meditation and prayer to cast spells as a cleric does.", + "LANG-KEY-by-3rd-level-the-divine-magic-flowing-through-you-makes-you-immune-to-disease": "By 3rd level, the divine magic flowing through you makes you immune to disease.", + "LANG-KEY-by-7th-level-your-instincts-are-so-honed-that-you-have-advantage-on-initiative-rolls": "By 7th level, your instincts are so honed that you have advantage on initiative rolls.", + "LANG-KEY-by-casting-gem-inlaid-sticks-rolling-dragon-bones-laying-out-ornate-cards-or-employing-some-other-divining-tool-you-receive-an-omen-from-an-otherworldly-entity-about-the-results-of-a-specific-course-of-action-that-you-plan-to-take-within-the-next-30-minutes-the-dm-chooses-from-the-following-possible-omens": "By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens:", + "LANG-KEY-by-means-of-this-spell-a-willing-creature-or-an-object-can-be-hidden-away-safe-from-detection-for-the-duration-when-you-cast-the-spell-and-touch-the-target-it-becomes-invisible-and-cant-be-targeted-by-divination-spells-or-perceived-through-scrying-sensors-created-by-divination-spells": "By means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration. When you cast the spell and touch the target, it becomes invisible and can't be targeted by divination spells or perceived through scrying sensors created by divination spells.", + "LANG-KEY-by-means-of-this-spell-you-use-an-animal-to-deliver-a-message-choose-a-tiny-beast-you-can-see-within-range-such-as-a-squirrel-a-blue-jay-or-a-bat-you-specify-a-location-which-you-must-have-visited-and-a-recipient-who-matches-a-general-description-such-as-a-man-or-woman-dressed-in-the-uniform-of-the-town-guard-or-a-red-haired-dwarf-wearing-a-pointed-hat-you-also-speak-a-message-of-up-to-twenty-five-words-the-target-beast-travels-for-the-duration-of-the-spell-toward-the-specified-location-covering-about-50-miles-per-24-hours-for-a-flying-messenger-or-25-miles-for-other-animals": "By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as \"a man or woman dressed in the uniform of the town guard\" or \"a red-haired dwarf wearing a pointed hat.\" You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.", + "LANG-KEY-by-spending-8-hours-in-study-you-can-exchange-one-or-both-of-the-spells-you-chose-for-different-spells-of-the-same-levels": "By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.", + "LANG-KEY-by-the-time-you-reach-2nd-level-you-have-learned-to-use-the-magical-essence-of-nature-to-cast-spells-much-as-a-druid-does": "By the time you reach 2nd level, you have learned to use the magical essence of nature to cast spells, much as a druid does.", + "LANG-KEY-call-lightning": "Call Lightning", + "LANG-KEY-calligraphers-supplies": "Calligrapher's supplies", + "LANG-KEY-calm-emotions": "Calm Emotions", + "LANG-KEY-caltrops": "Caltrops", + "LANG-KEY-camel": "Camel", + "LANG-KEY-candle": "Candle", + "LANG-KEY-cantrip": "Cantrip", + "LANG-KEY-cantrips": "Cantrips", + "LANG-KEY-carpenters-tools": "Carpenter's tools", + "LANG-KEY-carriage": "Carriage", + "LANG-KEY-cart": "Cart", + "LANG-KEY-cartographers-tools": "Cartographer's tools", + "LANG-KEY-case-crossbow-bolt": "Case, crossbow bolt", + "LANG-KEY-case-map-or-scroll": "Case, map or scroll", + "LANG-KEY-cast-a-spell-costs-3-actions": "Cast a Spell (Costs 3 Actions)", + "LANG-KEY-casting-a-spell-that-includes-a-verbal-component-is-impossible-there": "Casting a spell that includes a verbal component is impossible there.", + "LANG-KEY-casting-this-spell-on-the-same-spot-every-day-for-a-year-makes-this-effect-permanent": "Casting this spell on the same spot every day for a year makes this effect permanent.", + "LANG-KEY-casting-this-spell-to-restore-life-to-a-creature-that-has-been-dead-for-one-year-or-longer-taxes-you-greatly-until-you-finish-a-long-rest-you-cant-cast-spells-again-and-you-have-disadvantage-on-all-attack-rolls-ability-checks-and-saving-throws": "Casting this spell to restore life to a creature that has been dead for one year or longer taxes you greatly. Until you finish a long rest, you can't cast spells again, and you have disadvantage on all attack rolls, ability checks, and saving throws.", + "LANG-KEY-cat": "Cat", + "LANG-KEY-cats-grace": "Cat's Grace.", + "LANG-KEY-celestial": "Celestial", + "LANG-KEY-centaur": "Centaur", + "LANG-KEY-certain-monasteries-use-specialized-forms-of-the-monk-weapons-for-example-you-might-use-a-club-that-is-two-lengths-of-wood-connected-by-a-short-chain-called-a-nunchaku-or-a-sickle-with-a-shorter-straighter-blade-called-a-kama-whatever-name-you-use-for-a-monk-weapon-you-can-use-the-game-statistics-provided-for-the-weapon": "Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.", + "LANG-KEY-cha": "CHA", + "LANG-KEY-chain": "Chain", + "LANG-KEY-chain-10-feet": "Chain (10 feet)", + "LANG-KEY-chain-devil": "Chain Devil", + "LANG-KEY-chain-lightning": "Chain Lightning", + "LANG-KEY-chain-mail": "Chain Mail", + "LANG-KEY-chain-shirt": "Chain Shirt", + "LANG-KEY-chaining-heavy-chains-firmly-rooted-in-the-ground-hold-the-target-in-place-the-target-is-restrained-until-the-spell-ends-and-it-cant-move-or-be-moved-by-any-means-until-then": "Chaining. Heavy chains, firmly rooted in the ground, hold the target in place. The target is restrained until the spell ends, and it can't move or be moved by any means until then.", + "LANG-KEY-chalk-1-piece": "Chalk (1 piece)", + "LANG-KEY-champion": "Champion", + "LANG-KEY-change-appearance": "Change Appearance.", + "LANG-KEY-change-shape": "Change Shape", + "LANG-KEY-channel-divinity": "Channel Divinity", + "LANG-KEY-channel-divinity-1/rest": "Channel Divinity (1/rest)", + "LANG-KEY-channel-divinity-2/rest": "Channel Divinity (2/rest)", + "LANG-KEY-channel-divinity-3/rest": "Channel Divinity (3/rest)", + "LANG-KEY-channel-divinity-preserve-life": "Channel Divinity: Preserve Life", + "LANG-KEY-channel-divinity-sacred-weapon": "Channel Divinity: Sacred Weapon", + "LANG-KEY-channel-divinity-turn-the-unholy": "Channel Divinity: Turn the Unholy", + "LANG-KEY-channel-divinity-turn-undead": "Channel Divinity: Turn Undead", + "LANG-KEY-channel-negative-energy-costs-2-actions": "Channel Negative Energy (Costs 2 Actions)", + "LANG-KEY-charge": "Charge", + "LANG-KEY-charge-boar-or-hybrid-form-only": "Charge (Boar or Hybrid Form Only)", + "LANG-KEY-chariot": "Chariot", + "LANG-KEY-charisma": "Charisma", + "LANG-KEY-charisma-is-your-spellcasting-ability-for-your-bard-spells-your-magic-comes-from-the-heart-and-soul-you-pour-into-the-performance-of-your-music-or-oration-you-use-your-charisma-whenever-a-spell-refers-to-your-spellcasting-ability-in-addition-you-use-your-charisma-modifier-when-setting-the-saving-throw-dc-for-a-bard-spell-you-cast-and-when-making-an-attack-roll-with-one": "Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the performance of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.", + "LANG-KEY-charisma-is-your-spellcasting-ability-for-your-paladin-spells-since-their-power-derives-from-the-strength-of-your-convictions-you-use-your-charisma-whenever-a-spell-refers-to-your-spellcasting-ability-in-addition-you-use-your-charisma-modifier-when-setting-the-saving-throw-dc-for-a-paladin-spell-you-cast-and-when-making-an-attack-roll-with-one": "Charisma is your spellcasting ability for your paladin spells, since their power derives from the strength of your convictions. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a paladin spell you cast and when making an attack roll with one.", + "LANG-KEY-charisma-is-your-spellcasting-ability-for-your-sorcerer-spells-since-the-power-of-your-magic-relies-on-your-ability-to-project-your-will-into-the-world-you-use-your-charisma-whenever-a-spell-refers-to-your-spellcasting-ability-in-addition-you-use-your-charisma-modifier-when-setting-the-saving-throw-dc-for-a-sorcerer-spell-you-cast-and-when-making-an-attack-roll-with-one": "Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.", + "LANG-KEY-charisma-is-your-spellcasting-ability-for-your-warlock-spells-so-you-use-your-charisma-whenever-a-spell-refers-to-your-spellcasting-ability-in-addition-you-use-your-charisma-modifier-when-setting-the-saving-throw-dc-for-a-warlock-spell-you-cast-and-when-making-an-attack-roll-with-one": "Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.", + "LANG-KEY-charisma-measures-your-ability-to-interact-effectively-with-others-it-includes-such-factors-as-confidence-and-eloquence-and-it-can-represent-a-charming-or-commanding-personality": "Charisma measures your ability to interact effectively with others. It includes such factors as confidence and eloquence, and it can represent a charming or commanding personality.", + "LANG-KEY-charm": "Charm", + "LANG-KEY-charm-person": "Charm Person", + "LANG-KEY-charmed": "Charmed", + "LANG-KEY-chest": "Chest", + "LANG-KEY-children-of-the-night": "Children of the Night", + "LANG-KEY-chill-touch": "Chill Touch", + "LANG-KEY-chimera": "Chimera", + "LANG-KEY-chomp-costs-2-actions": "Chomp (Costs 2 Actions)", + "LANG-KEY-choose-a-creature-that-you-can-see-within-range-a-surge-of-positive-energy-washes-through-the-creature-causing-it-to-regain-70-hit-points-this-spell-also-ends-blindness-deafness-and-any-diseases-affecting-the-target-this-spell-has-no-effect-on-constructs-or-undead": "Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead.", + "LANG-KEY-choose-a-creature-you-can-see-and-reach-the-target-must-make-a-saving-throw-of-wisdom-or-be-paralyzed-for-the-duration-of-the-spell-this-spell-has-no-effect-against-the-undead-at-the-end-of-each-round-the-target-can-make-a-new-saving-throw-of-wisdom-if-successful-the-spell-ends-for-the-creature": "Choose a creature you can see and reach. The target must make a saving throw of Wisdom or be paralyzed for the duration of the spell. This spell has no effect against the undead. At the end of each round, the target can make a new saving throw of Wisdom. If successful, the spell ends for the creature.", + "LANG-KEY-choose-a-humanoid-that-you-can-see-within-range-the-target-must-succeed-on-a-wisdom-saving-throw-or-be-paralyzed-for-the-duration-at-the-end-of-each-of-its-turns-the-target-can-make-another-wisdom-saving-throw-on-a-success-the-spell-ends-on-the-target": "Choose a humanoid that you can see within range. The target must succeed on a wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another wisdom saving throw. On a success, the spell ends on the target.", + "LANG-KEY-choose-a-manufactured-metal-object-such-as-a-metal-weapon-or-a-suit-of-heavy-or-medium-metal-armor-that-you-can-see-within-range-you-cause-the-object-to-glow-red-hot-any-creature-in-physical-contact-with-the-object-takes-2d8-fire-damage-when-you-cast-the-spell-until-the-spell-ends-you-can-use-a-bonus-action-on-each-of-your-subsequent-turns-to-cause-this-damage-again": "Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.", + "LANG-KEY-choose-a-sorcerous-origin-which-describes-the-source-of-your-innate-magical-power-draconic-bloodline-or-wild-magic-both-detailed-at-the-end-of-the-class-description": "Choose a sorcerous origin, which describes the source of your innate magical power: Draconic Bloodline or Wild Magic, both detailed at the end of the class description.", + "LANG-KEY-choose-a-spell-of-5th-level-or-lower-that-you-can-cast-that-has-a-casting-time-of-1-action-and-that-can-target-you-you-cast-that-spell-called-the-contingent-spell-as-part-of-casting-contingency-expending-spell-slots-for-both-but-the-contingent-spell-doesnt-come-into-effect-instead-it-takes-effect-when-a-certain-circumstance-occurs-you-describe-that-circumstance-when-you-cast-the-two-spells-for-example-a-contingency-cast-with-water-breathing-might-stipulate-that-water-breathing-comes-into-effect-when-you-are-engulfed-in-water-or-a-similar-liquid": "Choose a spell of 5th level or lower that you can cast, that has a casting time of 1 action, and that can target you. You cast that spell--called the contingent spell--as part of casting contingency, expending spell slots for both, but the contingent spell doesn't come into effect. Instead, it takes effect when a certain circumstance occurs. You describe that circumstance when you cast the two spells. For example, a contingency cast with water breathing might stipulate that water breathing comes into effect when you are engulfed in water or a similar liquid.", + "LANG-KEY-choose-a-type-of-favored-enemy-aberrations-beasts-celestials-constructs-dragons-elementals-fey-fiends-giants-monstrosities-oozes-plants-or-undead-alternatively-you-can-select-two-races-of-humanoid-such-as-gnolls-and-orcs-as-favored-enemies": "Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.", + "LANG-KEY-choose-a-willing-creature-that-you-can-see-within-range-until-the-spell-ends-the-targets-speed-is-doubled-it-gains-a-+2-bonus-to-ac-it-has-advantage-on-dexterity-saving-throws-and-it-gains-an-additional-action-on-each-of-its-turns-that-action-can-be-used-only-to-take-the-attack-one-weapon-attack-only-dash-disengage-hide-or-use-an-object-action": "Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.", + "LANG-KEY-choose-additional-eldritch-invocation": "Choose: Additional Eldritch Invocation", + "LANG-KEY-choose-additional-fighting-style": "Choose: Additional Fighting Style", + "LANG-KEY-choose-additional-metamagic": "Choose: Additional Metamagic", + "LANG-KEY-choose-an-area-of-terrain-no-larger-than-40-feet-on-a-side-within-range-you-can-reshape-dirt-sand-or-clay-in-the-area-in-any-manner-you-choose-for-the-duration-you-can-raise-or-lower-the-areas-elevation-create-or-fill-in-a-trench-erect-or-flatten-a-wall-or-form-a-pillar-the-extent-of-any-such-changes-cant-exceed-half-the-areas-largest-dimension-so-if-you-affect-a-40-foot-square-you-can-create-a-pillar-up-to-20-feet-high-raise-or-lower-the-squares-elevation-by-up-to-20-feet-dig-a-trench-up-to-20-feet-deep-and-so-on-it-takes-10-minutes-for-these-changes-to-complete": "Choose an area of terrain no larger than 40 feet on a side within range. You can reshape dirt, sand, or clay in the area in any manner you choose for the duration. You can raise or lower the area's elevation, create or fill in a trench, erect or flatten a wall, or form a pillar. The extent of any such changes can't exceed half the area's largest dimension. So, if you affect a 40-foot square, you can create a pillar up to 20 feet high, raise or lower the square's elevation by up to 20 feet, dig a trench up to 20 feet deep, and so on. It takes 10 minutes for these changes to complete.", + "LANG-KEY-choose-an-object-that-you-can-see-within-range-the-object-can-be-a-door-a-box-a-chest-a-set-of-manacles-a-padlock-or-another-object-that-contains-a-mundane-or-magical-means-that-prevents-access": "Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access.", + "LANG-KEY-choose-any-creatures-within-30-feet-of-you-and-divide-those-hit-points-among-them-this-feature-can-restore-a-creature-to-no-more-than-half-of-its-hit-point-maximum-you-cant-use-this-feature-on-an-undead-or-a-construct": "Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can't use this feature on an undead or a construct.", + "LANG-KEY-choose-circle-of-the-land": "Choose: Circle of the Land", + "LANG-KEY-choose-defensive-tactics": "Choose: Defensive Tactics", + "LANG-KEY-choose-dragon-ancestor": "Choose: Dragon Ancestor", + "LANG-KEY-choose-eldritch-invocations": "Choose: Eldritch Invocations", + "LANG-KEY-choose-expertise-1": "Choose: Expertise 1", + "LANG-KEY-choose-expertise-2": "Choose: Expertise 2", + "LANG-KEY-choose-fighting-style": "Choose: Fighting Style", + "LANG-KEY-choose-hunters-prey": "Choose: Hunter's Prey", + "LANG-KEY-choose-metamagic": "Choose: Metamagic", + "LANG-KEY-choose-metamagic-first-and-second": "Choose: Metamagic, First and Second", + "LANG-KEY-choose-metamagic-fourth": "Choose: Metamagic, Fourth", + "LANG-KEY-choose-metamagic-third": "Choose: Metamagic, Third", + "LANG-KEY-choose-multiattack": "Choose: Multiattack", + "LANG-KEY-choose-one-ability-score-while-cursed-the-target-has-disadvantage-on-ability-checks-and-saving-throws-made-with-that-ability-score": "- Choose one ability score. While cursed, the target has disadvantage on ability checks and saving throws made with that ability score.", + "LANG-KEY-choose-one-creature-object-or-magical-effect-within-range-any-spell-of-3rd-level-or-lower-on-the-target-ends-for-each-spell-of-4th-level-or-higher-on-the-target-make-an-ability-check-using-your-spellcasting-ability-the-dc-equals-10-+-the-spells-level-on-a-successful-check-the-spell-ends": "Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.", + "LANG-KEY-choose-one-creature-or-nonmagical-object-that-you-can-see-within-range-you-transform-the-creature-into-a-different-creature-the-creature-into-an-object-or-the-object-into-a-creature-the-object-must-be-neither-worn-nor-carried-by-another-creature-the-transformation-lasts-for-the-duration-or-until-the-target-drops-to-0-hit-points-or-dies-if-you-concentrate-on-this-spell-for-the-full-duration-the-transformation-becomes-permanent": "Choose one creature or nonmagical object that you can see within range. You transform the creature into a different creature, the creature into an object, or the object into a creature (the object must be neither worn nor carried by another creature). The transformation lasts for the duration, or until the target drops to 0 hit points or dies. If you concentrate on this spell for the full duration, the transformation becomes permanent.", + "LANG-KEY-choose-one-creature-that-you-can-see-within-range-the-target-begins-a-comic-dance-in-place-shuffling-tapping-its-feet-and-capering-for-the-duration-creatures-that-cant-be-charmed-are-immune-to-this-spell": "Choose one creature that you can see within range. The target begins a comic dance in place: shuffling, tapping its feet, and capering for the duration. Creatures that can't be charmed are immune to this spell.", + "LANG-KEY-choose-one-domain-related-to-your-deity-knowledge-life-light-nature-tempest-trickery-or-war-only-the-life-domain-is-detailed-in-the-open-game-licensed-srd-additional-domains-are-described-in-the-official-rulebooks-or-products-from-other-publishers": "Choose one domain related to your deity: Knowledge, Life, Light, Nature, Tempest, Trickery, or War. Only the Life domain is detailed in the Open Game Licensed SRD. Additional Domains are described in the official rulebooks or products from other publishers.", + "LANG-KEY-choose-one-or-more-of-the-following-types-of-creatures-celestials-elementals-fey-fiends-or-undead-the-circle-affects-a-creature-of-the-chosen-type-in-the-following-ways": "Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways:", + "LANG-KEY-choose-pact-boon": "Choose: Pact Boon", + "LANG-KEY-choose-raw-materials-that-you-can-see-within-range-you-can-fabricate-a-large-or-smaller-object-contained-within-a-10-foot-cube-or-eight-connected-5-foot-cubes-given-a-sufficient-quantity-of-raw-material-if-you-are-working-with-metal-stone-or-another-mineral-substance-however-the-fabricated-object-can-be-no-larger-than-medium-contained-within-a-single-5-foot-cube-the-quality-of-objects-made-by-the-spell-is-commensurate-with-the-quality-of-the-raw-materials": "Choose raw materials that you can see within range. You can fabricate a Large or smaller object (contained within a 10-foot cube, or eight connected 5-foot cubes), given a sufficient quantity of raw material. If you are working with metal, stone, or another mineral substance, however, the fabricated object can be no larger than Medium (contained within a single 5-foot cube). The quality of objects made by the spell is commensurate with the quality of the raw materials.", + "LANG-KEY-choose-superior-hunters-defense": "Choose: Superior Hunter's Defense", + "LANG-KEY-choose-that-land-arctic-coast-desert-forest-grassland-mountain-or-swamp-and-consult-the-associated-list-of-spells": "Choose that land--arctic, coast, desert, forest, grassland, mountain, or swamp--and consult the associated list of spells.", + "LANG-KEY-choose-up-to-five-falling-creatures-within-range-a-falling-creatures-rate-of-descent-slows-to-60-feet-per-round-until-the-spell-ends-if-the-creature-lands-before-the-spell-ends-it-takes-no-falling-damage-and-can-land-on-its-feet-and-the-spell-ends-for-that-creature": "Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.", + "LANG-KEY-chuul": "Chuul", + "LANG-KEY-circle-of-death": "Circle of Death", + "LANG-KEY-circle-of-the-land-arctic": "Circle of the Land: Arctic", + "LANG-KEY-circle-of-the-land-coast": "Circle of the Land: Coast", + "LANG-KEY-circle-of-the-land-desert": "Circle of the Land: Desert", + "LANG-KEY-circle-of-the-land-forest": "Circle of the Land: Forest", + "LANG-KEY-circle-of-the-land-grassland": "Circle of the Land: Grassland", + "LANG-KEY-circle-of-the-land-mountain": "Circle of the Land: Mountain", + "LANG-KEY-circle-of-the-land-swamp": "Circle of the Land: Swamp", + "LANG-KEY-circle-spells-1": "Circle Spells 1", + "LANG-KEY-circle-spells-2": "Circle Spells 2", + "LANG-KEY-circle-spells-3": "Circle Spells 3", + "LANG-KEY-circle-spells-4": "Circle Spells 4", + "LANG-KEY-clairvoyance": "Clairvoyance", + "LANG-KEY-claw": "Claw", + "LANG-KEY-claw-attack": "Claw Attack", + "LANG-KEY-claw-bear-or-hybrid-form-only": "Claw (Bear or Hybrid Form Only)", + "LANG-KEY-claw-bite-in-beast-form": "Claw (Bite in Beast Form)", + "LANG-KEY-claw-fiend-form-only": "Claw (Fiend Form Only)", + "LANG-KEY-claw-oni-form-only": "Claw (Oni Form Only)", + "LANG-KEY-claw-tiger-or-hybrid-form-only": "Claw (Tiger or Hybrid Form Only)", + "LANG-KEY-claws": "Claws", + "LANG-KEY-claws-hag-form-only": "Claws (Hag Form Only)", + "LANG-KEY-claws-hybrid-form-only": "Claws (Hybrid Form Only)", + "LANG-KEY-clay-golem": "Clay Golem", + "LANG-KEY-cleansing-touch": "Cleansing Touch", + "LANG-KEY-clenched-fist": "Clenched Fist.", + "LANG-KEY-cleric": "Cleric", + "LANG-KEY-cleric-ability-score-improvement-1": "Cleric: Ability Score Improvement 1", + "LANG-KEY-cleric-ability-score-improvement-2": "Cleric: Ability Score Improvement 2", + "LANG-KEY-cleric-ability-score-improvement-3": "Cleric: Ability Score Improvement 3", + "LANG-KEY-cleric-ability-score-improvement-4": "Cleric: Ability Score Improvement 4", + "LANG-KEY-cleric-ability-score-improvement-5": "Cleric: Ability Score Improvement 5", + "LANG-KEY-climbers-kit": "Climber's Kit", + "LANG-KEY-cloaker": "Cloaker", + "LANG-KEY-clockwork-toy-this-toy-is-a-clockwork-animal-monster-or-person-such-as-a-frog-mouse-bird-dragon-or-soldier-when-placed-on-the-ground-the-toy-moves-5-feet-across-the-ground-on-each-of-your-turns-in-a-random-direction-it-makes-noises-as-appropriate-to-the-creature-it-represents": "Clockwork Toy: This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.", + "LANG-KEY-clone": "Clone", + "LANG-KEY-clothes-common": "Clothes, common", + "LANG-KEY-clothes-costume": "Clothes, costume", + "LANG-KEY-clothes-fine": "Clothes, fine", + "LANG-KEY-clothes-travelers": "Clothes, traveler's", + "LANG-KEY-cloud-giant": "Cloud Giant", + "LANG-KEY-cloudkill": "Cloudkill", + "LANG-KEY-club": "Club", + "LANG-KEY-clubs": "Clubs", + "LANG-KEY-cobblers-tools": "Cobbler's tools", + "LANG-KEY-cockatrice": "Cockatrice", + "LANG-KEY-cold": "Cold", + "LANG-KEY-cold-breath": "Cold Breath", + "LANG-KEY-color-spray": "Color Spray", + "LANG-KEY-colossus-slayer": "Colossus Slayer", + "LANG-KEY-coming-back-from-the-dead-is-an-ordeal-the-target-takes-a-4-penalty-to-all-attack-rolls-saving-throws-and-ability-checks-every-time-the-target-finishes-a-long-rest-the-penalty-is-reduced-by-1-until-it-disappears": "Coming back from the dead is an ordeal. The target takes a -4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.", + "LANG-KEY-command": "Command", + "LANG-KEY-common": "Common", + "LANG-KEY-commoner": "Commoner", + "LANG-KEY-commune": "Commune", + "LANG-KEY-commune-with-nature": "Commune With Nature", + "LANG-KEY-component-pouch": "Component pouch", + "LANG-KEY-comprehend-languages": "Comprehend Languages", + "LANG-KEY-compulsion": "Compulsion", + "LANG-KEY-con": "CON", + "LANG-KEY-cone-of-cold": "Cone of Cold", + "LANG-KEY-confer-fire-resistance": "Confer Fire Resistance", + "LANG-KEY-confusion": "Confusion", + "LANG-KEY-conjuration": "Conjuration", + "LANG-KEY-conjuration-spells-involve-the-transportation-of-objects-and-creatures-from-one-location-to-another-some-spells-summon-creatures-or-objects-to-the-casters-side-whereas-others-allow-the-caster-to-teleport-to-another-location-some-conjurations-create-objects-or-effects-out-of-nothing": "Conjuration spells involve the transportation of objects and creatures from one location to another. Some spells summon creatures or objects to the caster's side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.", + "LANG-KEY-conjure-animals": "Conjure Animals", + "LANG-KEY-conjure-celestial": "Conjure Celestial", + "LANG-KEY-conjure-elemental": "Conjure Elemental", + "LANG-KEY-conjure-fey": "Conjure Fey", + "LANG-KEY-conjure-minor-elementals": "Conjure Minor Elementals", + "LANG-KEY-conjure-woodland-beings": "Conjure Woodland Beings", + "LANG-KEY-connection-&-save-modifier-": "Connection & Save Modifier\n", + "LANG-KEY-constitution": "Constitution", + "LANG-KEY-constitution-checks-are-uncommon-and-no-skills-apply-to-constitution-checks-because-the-endurance-this-ability-represents-is-largely-passive-rather-than-involving-a-specific-effort-on-the-part-of-a-character-or-monster": "Constitution checks are uncommon, and no skills apply to Constitution checks, because the endurance this ability represents is largely passive rather than involving a specific effort on the part of a character or monster.", + "LANG-KEY-constitution-measures-health-stamina-and-vital-force": "Constitution measures health, stamina, and vital force.", + "LANG-KEY-constrict": "Constrict", + "LANG-KEY-constrictor-snake": "Constrictor Snake", + "LANG-KEY-consume-life": "Consume Life", + "LANG-KEY-contact-other-plane": "Contact Other Plane", + "LANG-KEY-contagion": "Contagion", + "LANG-KEY-contingency": "Contingency", + "LANG-KEY-continual-flame": "Continual Flame", + "LANG-KEY-control-water": "Control Water", + "LANG-KEY-control-weather": "Control Weather", + "LANG-KEY-cooks-utensils": "Cook's utensils", + "LANG-KEY-copper-dragon-wyrmling": "Copper Dragon Wyrmling", + "LANG-KEY-corridors": "Corridors.", + "LANG-KEY-corrode-metal": "Corrode Metal", + "LANG-KEY-corrosive-form": "Corrosive Form", + "LANG-KEY-couatl": "Couatl", + "LANG-KEY-countercharm": "Countercharm", + "LANG-KEY-counterspell": "Counterspell", + "LANG-KEY-courage": "Courage.", + "LANG-KEY-crab": "Crab", + "LANG-KEY-create-food-and-water": "Create Food and Water", + "LANG-KEY-create-or-destroy-water": "Create or Destroy Water", + "LANG-KEY-create-specter": "Create Specter", + "LANG-KEY-create-undead": "Create Undead", + "LANG-KEY-create-water": "Create Water.", + "LANG-KEY-create-whirlwind": "Create Whirlwind", + "LANG-KEY-creation": "Creation", + "LANG-KEY-creature": "Creature.", + "LANG-KEY-creature-into-creature": "Creature into Creature.", + "LANG-KEY-creature-into-object": "Creature into Object.", + "LANG-KEY-creatures-and-objects-a-creature-or-object-summoned-or-created-by-magic-temporarily-winks-out-of-existence-in-the-sphere-such-a-creature-instantly-reappears-once-the-space-the-creature-occupied-is-no-longer-within-the-sphere": "Creatures and Objects. A creature or object summoned or created by magic temporarily winks out of existence in the sphere. Such a creature instantly reappears once the space the creature occupied is no longer within the sphere.", + "LANG-KEY-creatures-in-the-area-cant-be-targeted-by-divination-spells": "- Creatures in the area can't be targeted by divination spells.", + "LANG-KEY-creatures-of-your-choice-that-you-can-see-within-range-and-that-can-hear-you-must-make-a-wisdom-saving-throw-a-target-automatically-succeeds-on-this-saving-throw-if-it-cant-be-charmed-on-a-failed-save-a-target-is-affected-by-this-spell-until-the-spell-ends-you-can-use-a-bonus-action-on-each-of-your-turns-to-designate-a-direction-that-is-horizontal-to-you-each-affected-target-must-use-as-much-of-its-movement-as-possible-to-move-in-that-direction-on-its-next-turn-it-can-take-any-action-before-it-moves-after-moving-in-this-way-it-can-make-another-wisdom-save-to-try-to-end-the-effect": "Creatures of your choice that you can see within range and that can hear you must make a wisdom saving throw. A target automatically succeeds on this saving throw if it can't be charmed. On a failed save, a target is affected by this spell. Until the spell ends, you can use a bonus action on each of your turns to designate a direction that is horizontal to you. Each affected target must use as much of its movement as possible to move in that direction on its next turn. It can take any action before it moves. After moving in this way, it can make another Wisdom save to try to end the effect.", + "LANG-KEY-creatures-or-magic-items-cant-be-created-or-transmuted-by-this-spell-you-also-cant-use-it-to-create-items-that-ordinarily-require-a-high-degree-of-craftsmanship-such-as-jewelry-weapons-glass-or-armor-unless-you-have-proficiency-with-the-type-of-artisans-tools-used-to-craft-such-objects": "Creatures or magic items can't be created or transmuted by this spell. You also can't use it to create items that ordinarily require a high degree of craftsmanship, such as jewelry, weapons, glass, or armor, unless you have proficiency with the type of artisan's tools used to craft such objects.", + "LANG-KEY-creatures-with-truesight-can-see-through-the-illusion-to-the-terrains-true-form;-however-all-other-elements-of-the-illusion-remain-so-while-the-creature-is-aware-of-the-illusions-presence-the-creature-can-still-physically-interact-with-the-illusion": "Creatures with truesight can see through the illusion to the terrain's true form; however, all other elements of the illusion remain, so while the creature is aware of the illusion's presence, the creature can still physically interact with the illusion.", + "LANG-KEY-crocodile": "Crocodile", + "LANG-KEY-crossbow-bolt": "Crossbow bolt", + "LANG-KEY-crossbow-hand": "Crossbow, hand", + "LANG-KEY-crossbow-heavy": "Crossbow, heavy", + "LANG-KEY-crossbow-light": "Crossbow, light", + "LANG-KEY-crossbows-hand": "Crossbows, hand", + "LANG-KEY-crossbows-heavy": "Crossbows, heavy", + "LANG-KEY-crossbows-light": "Crossbows, light", + "LANG-KEY-crowbar": "Crowbar", + "LANG-KEY-crush": "Crush", + "LANG-KEY-crystal": "Crystal", + "LANG-KEY-cult-fanatic": "Cult Fanatic", + "LANG-KEY-cultist": "Cultist", + "LANG-KEY-cunning-action": "Cunning Action", + "LANG-KEY-cure-wounds": "Cure Wounds", + "LANG-KEY-cutting-words": "Cutting Words", + "LANG-KEY-dagger": "Dagger", + "LANG-KEY-daggers": "Daggers", + "LANG-KEY-damage-resistance": "Damage Resistance", + "LANG-KEY-damage-transfer": "Damage Transfer", + "LANG-KEY-dancing-lights": "Dancing Lights", + "LANG-KEY-danger-sense": "Danger Sense", + "LANG-KEY-dark-devotion": "Dark Devotion", + "LANG-KEY-dark-ones-blessing": "Dark One's Blessing", + "LANG-KEY-dark-ones-own-luck": "Dark One's Own Luck", + "LANG-KEY-darkmantle": "Darkmantle", + "LANG-KEY-darkness": "Darkness", + "LANG-KEY-darkness-aura": "Darkness Aura", + "LANG-KEY-darkness-fills-the-area-normal-light-as-well-as-magical-light-created-by-spells-of-a-lower-level-than-the-slot-you-used-to-cast-this-spell-cant-illuminate-the-area": " Darkness fills the area. Normal light, as well as magical light created by spells of a lower level than the slot you used to cast this spell, can't illuminate the area.", + "LANG-KEY-darkvision": "Darkvision", + "LANG-KEY-dart": "Dart", + "LANG-KEY-darts": "Darts", + "LANG-KEY-daylight": "Daylight", + "LANG-KEY-dead-bodies-interred-in-the-area-cant-be-turned-into-undead": " Dead bodies interred in the area can't be turned into undead.", + "LANG-KEY-deadly-leap": "Deadly Leap", + "LANG-KEY-deafened": "Deafened", + "LANG-KEY-death": "Death.", + "LANG-KEY-death-burst": "Death Burst", + "LANG-KEY-death-dog": "Death Dog", + "LANG-KEY-death-glare": "Death Glare", + "LANG-KEY-death-throes": "Death Throes", + "LANG-KEY-death-ward": "Death Ward", + "LANG-KEY-deception": "Deception", + "LANG-KEY-deep-gnome-svirfneblin": "Deep Gnome (Svirfneblin)", + "LANG-KEY-deep-speech": "Deep Speech", + "LANG-KEY-deer": "Deer", + "LANG-KEY-defensive-tactics-escape-the-horde": "Defensive Tactics: Escape the Horde", + "LANG-KEY-defensive-tactics-multiattack-defense": "Defensive Tactics: Multiattack Defense", + "LANG-KEY-defensive-tactics-steel-will": "Defensive Tactics: Steel Will", + "LANG-KEY-deflect-missiles": "Deflect Missiles", + "LANG-KEY-deities-and-other-planar-rulers-can-prevent-portals-created-by-this-spell-from-opening-in-their-presence-or-anywhere-within-their-domains": "Deities and other planar rulers can prevent portals created by this spell from opening in their presence or anywhere within their domains.", + "LANG-KEY-delayed-blast-fireball": "Delayed Blast Fireball", + "LANG-KEY-demiplane": "Demiplane", + "LANG-KEY-describe-or-name-a-creature-that-is-familiar-to-you-you-sense-the-direction-to-the-creatures-location-as-long-as-that-creature-is-within-1000-feet-of-you-if-the-creature-is-moving-you-know-the-direction-of-its-movement": "Describe or name a creature that is familiar to you. You sense the direction to the creature's location, as long as that creature is within 1,000 feet of you. If the creature is moving, you know the direction of its movement.", + "LANG-KEY-describe-or-name-a-specific-kind-of-beast-or-plant-concentrating-on-the-voice-of-nature-in-your-surroundings-you-learn-the-direction-and-distance-to-the-closest-creature-or-plant-of-that-kind-within-5-miles-if-any-are-present": "Describe or name a specific kind of beast or plant. Concentrating on the voice of nature in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.", + "LANG-KEY-describe-or-name-an-object-that-is-familiar-to-you-you-sense-the-direction-to-the-objects-location-as-long-as-that-object-is-within-1000-feet-of-you-if-the-object-is-in-motion-you-know-the-direction-of-its-movement": "Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.", + "LANG-KEY-destroy-undead-cr-1-or-below": "Destroy Undead (CR 1 or below)", + "LANG-KEY-destroy-undead-cr-1/2-or-below": "Destroy Undead (CR 1/2 or below)", + "LANG-KEY-destroy-undead-cr-2-or-below": "Destroy Undead (CR 2 or below)", + "LANG-KEY-destroy-undead-cr-3-or-below": "Destroy Undead (CR 3 or below)", + "LANG-KEY-destroy-undead-cr-4-or-below": "Destroy Undead (CR 4 or below)", + "LANG-KEY-destroy-water": "Destroy Water.", + "LANG-KEY-detect": "Detect", + "LANG-KEY-detect-evil-and-good": "Detect Evil and Good", + "LANG-KEY-detect-magic": "Detect Magic", + "LANG-KEY-detect-poison-and-disease": "Detect Poison and Disease", + "LANG-KEY-detect-thoughts": "Detect Thoughts", + "LANG-KEY-deva": "Deva", + "LANG-KEY-devils-sight": "Devil's Sight", + "LANG-KEY-devotion": "Devotion", + "LANG-KEY-dex": "DEX", + "LANG-KEY-dexterity": "Dexterity", + "LANG-KEY-dexterity-measures-agility-reflexes-and-balance": "Dexterity measures agility, reflexes, and balance.", + "LANG-KEY-diamond-soul": "Diamond Soul", + "LANG-KEY-dice-set": "Dice Set", + "LANG-KEY-difficult-terrain-doesnt-slow-your-groups-travel": "- Difficult terrain doesn't slow your group's travel.", + "LANG-KEY-dimension-door": "Dimension Door", + "LANG-KEY-diplomats-pack": "Diplomat's Pack", + "LANG-KEY-dire-wolf": "Dire Wolf", + "LANG-KEY-disciple-of-life": "Disciple of Life", + "LANG-KEY-discord": "Discord.", + "LANG-KEY-disguise-kit": "Disguise Kit", + "LANG-KEY-disguise-self": "Disguise Self", + "LANG-KEY-disintegrate": "Disintegrate", + "LANG-KEY-dismissal": "Dismissal.", + "LANG-KEY-dispel-evil-and-good": "Dispel Evil and Good", + "LANG-KEY-dispel-magic": "Dispel Magic", + "LANG-KEY-dispel-magic-or-a-similar-effect-successfully-applied-to-the-sapphire-ends-this-spells-effect": "Dispel magic or a similar effect successfully applied to the sapphire ends this spell's effect.", + "LANG-KEY-dispel-magic-spells-and-magical-effects-such-as-dispel-magic-have-no-effect-on-the-sphere-likewise-the-spheres-created-by-different-antimagic-field-spells-dont-nullify-each-other": "Dispel Magic. Spells and magical effects such as dispel magic have no effect on the sphere. Likewise, the spheres created by different antimagic field spells don't nullify each other.", + "LANG-KEY-disrupt-life-costs-3-actions": "Disrupt Life (Costs 3 Actions)", + "LANG-KEY-divination": "Divination", + "LANG-KEY-divination-spells-reveal-information-whether-in-the-form-of-secrets-long-forgotten-glimpses-of-the-future-the-locations-of-hidden-things-the-truth-behind-illusions-or-visions-of-distant-people-or-places": "Divination spells reveal information, whether in the form of secrets long forgotten, glimpses of the future, the locations of hidden things, the truth behind illusions, or visions of distant people or places.", + "LANG-KEY-divine-awareness": "Divine Awareness", + "LANG-KEY-divine-beings-arent-necessarily-omniscient-so-you-might-receive-unclear-as-an-answer-if-a-question-pertains-to-information-that-lies-beyond-the-deitys-knowledge-in-a-case-where-a-one-word-answer-could-be-misleading-or-contrary-to-the-deitys-interests-the-dm-might-offer-a-short-phrase-as-an-answer-instead": "Divine beings aren't necessarily omniscient, so you might receive \"unclear\" as an answer if a question pertains to information that lies beyond the deity's knowledge. In a case where a one-word answer could be misleading or contrary to the deity's interests, the DM might offer a short phrase as an answer instead.", + "LANG-KEY-divine-domain": "Divine Domain", + "LANG-KEY-divine-eminence": "Divine Eminence", + "LANG-KEY-divine-favor": "Divine Favor", + "LANG-KEY-divine-health": "Divine Health", + "LANG-KEY-divine-intervention": "Divine Intervention", + "LANG-KEY-divine-intervention-improvement": "Divine Intervention Improvement", + "LANG-KEY-divine-light-washes-out-from-you-and-coalesces-in-a-soft-radiance-in-a-30-foot-radius-around-you-creatures-of-your-choice-in-that-radius-when-you-cast-this-spell-shed-dim-light-in-a-5-foot-radius-and-have-advantage-on-all-saving-throws-and-other-creatures-have-disadvantage-on-attack-rolls-against-them-until-the-spell-ends-in-addition-when-a-fiend-or-an-undead-hits-an-affected-creature-with-a-melee-attack-the-aura-flashes-with-brilliant-light-the-attacker-must-succeed-on-a-constitution-saving-throw-or-be-blinded-until-the-spell-ends": "Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you. Creatures of your choice in that radius when you cast this spell shed dim light in a 5-foot radius and have advantage on all saving throws, and other creatures have disadvantage on attack rolls against them until the spell ends. In addition, when a fiend or an undead hits an affected creature with a melee attack, the aura flashes with brilliant light. The attacker must succeed on a constitution saving throw or be blinded until the spell ends.", + "LANG-KEY-divine-sense": "Divine Sense", + "LANG-KEY-divine-smite": "Divine Smite", + "LANG-KEY-divine-strike": "Divine Strike", + "LANG-KEY-divine-word": "Divine Word", + "LANG-KEY-djinni": "Djinni", + "LANG-KEY-domain-spells-1": "Domain Spells 1", + "LANG-KEY-domain-spells-2": "Domain Spells 2", + "LANG-KEY-domain-spells-3": "Domain Spells 3", + "LANG-KEY-domain-spells-4": "Domain Spells 4", + "LANG-KEY-domain-spells-5": "Domain Spells 5", + "LANG-KEY-dominate-beast": "Dominate Beast", + "LANG-KEY-dominate-monster": "Dominate Monster", + "LANG-KEY-dominate-person": "Dominate Person", + "LANG-KEY-donkey": "Donkey", + "LANG-KEY-doors": "Doors.", + "LANG-KEY-doppelganger": "Doppelganger", + "LANG-KEY-draconic": "Draconic", + "LANG-KEY-draconic-ancestry": "Draconic Ancestry", + "LANG-KEY-draconic-presence": "Draconic Presence", + "LANG-KEY-draconic-resilience": "Draconic Resilience", + "LANG-KEY-draft-horse": "Draft Horse", + "LANG-KEY-dragon-ancestor-black---acid-damage": "Dragon Ancestor: Black - Acid Damage", + "LANG-KEY-dragon-ancestor-blue---lightning-damage": "Dragon Ancestor: Blue - Lightning Damage", + "LANG-KEY-dragon-ancestor-brass---fire-damage": "Dragon Ancestor: Brass - Fire Damage", + "LANG-KEY-dragon-ancestor-bronze---lightning-damage": "Dragon Ancestor: Bronze - Lightning Damage", + "LANG-KEY-dragon-ancestor-copper---acid-damage": "Dragon Ancestor: Copper - Acid Damage", + "LANG-KEY-dragon-ancestor-gold---fire-damage": "Dragon Ancestor: Gold - Fire Damage", + "LANG-KEY-dragon-ancestor-green---poison-damage": "Dragon Ancestor: Green - Poison Damage", + "LANG-KEY-dragon-ancestor-red---fire-damage": "Dragon Ancestor: Red - Fire Damage", + "LANG-KEY-dragon-ancestor-silver---cold-damage": "Dragon Ancestor: Silver - Cold Damage", + "LANG-KEY-dragon-ancestor-white---cold-damage": "Dragon Ancestor: White - Cold Damage", + "LANG-KEY-dragon-turtle": "Dragon Turtle", + "LANG-KEY-dragon-wings": "Dragon Wings", + "LANG-KEY-dragonborn": "Dragonborn", + "LANG-KEY-dragonchess-set": "Dragonchess set", + "LANG-KEY-draining-kiss": "Draining Kiss", + "LANG-KEY-drawing-on-the-deepest-fears-of-a-group-of-creatures-you-create-illusory-creatures-in-their-minds-visible-only-to-them-each-creature-in-a-30-foot-radius-sphere-centered-on-a-point-of-your-choice-within-range-must-make-a-wisdom-saving-throw-on-a-failed-save-a-creature-becomes-frightened-for-the-duration-the-illusion-calls-on-the-creatures-deepest-fears-manifesting-its-worst-nightmares-as-an-implacable-threat-at-the-start-of-each-of-the-frightened-creatures-turns-it-must-succeed-on-a-wisdom-saving-throw-or-take-4-d10-psychic-damage-on-a-successful-save-the-spell-ends-for-that-creature": "Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them. Each creature in a 30-foot-radius sphere centered on a point of your choice within range must make a wisdom saving throw. On a failed save, a creature becomes frightened for the duration. The illusion calls on the creature's deepest fears, manifesting its worst nightmares as an implacable threat. At the start of each of the frightened creature's turns, it must succeed on a wisdom saving throw or take 4 d10 psychic damage. On a successful save, the spell ends for that creature.", + "LANG-KEY-drawing-on-the-divine-essence-of-nature-itself-you-can-cast-spells-to-shape-that-essence-to-your-will": "Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will.", + "LANG-KEY-dreadful-glare": "Dreadful Glare", + "LANG-KEY-dream": "Dream", + "LANG-KEY-dretch": "Dretch", + "LANG-KEY-drider": "Drider", + "LANG-KEY-drop": "Drop", + "LANG-KEY-drow": "Drow", + "LANG-KEY-druid": "Druid", + "LANG-KEY-druid-ability-score-improvement-1": "Druid: Ability Score Improvement 1", + "LANG-KEY-druid-ability-score-improvement-2": "Druid: Ability Score Improvement 2", + "LANG-KEY-druid-ability-score-improvement-3": "Druid: Ability Score Improvement 3", + "LANG-KEY-druid-ability-score-improvement-4": "Druid: Ability Score Improvement 4", + "LANG-KEY-druid-ability-score-improvement-5": "Druid: Ability Score Improvement 5", + "LANG-KEY-druid-circle": "Druid Circle", + "LANG-KEY-druidcraft": "Druidcraft", + "LANG-KEY-druidic": "Druidic", + "LANG-KEY-drum": "Drum", + "LANG-KEY-dryad": "Dryad", + "LANG-KEY-duergar": "Duergar", + "LANG-KEY-duergar-resilience": "Duergar Resilience", + "LANG-KEY-dulcimer": "Dulcimer", + "LANG-KEY-dungeoneers-pack": "Dungeoneer's Pack", + "LANG-KEY-during-its-first-turn-the-assassin-has-advantage-on-attack-rolls-against-any-creature-that-hasnt-taken-a-turn-any-hit-the-assassin-scores-against-a-surprised-creature-is-a-critical-hit": "During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.", + "LANG-KEY-during-this-spells-duration-you-can-use-your-action-to-assume-a-different-form-following-the-same-restrictions-and-rules-for-the-original-form-with-one-exception-if-your-new-form-has-more-hit-points-than-your-current-one-your-hit-points-remain-at-their-current-value": "During this spell's duration, you can use your action to assume a different form following the same restrictions and rules for the original form, with one exception: if your new form has more hit points than your current one, your hit points remain at their current value.", + "LANG-KEY-during-your-rogue-training-you-learned-thieves-cant-a-secret-mix-of-dialect-jargon-and-code-that-allows-you-to-hide-messages-in-seemingly-normal-conversation-only-another-creature-that-knows-thieves-cant-understands-such-messages-it-takes-four-times-longer-to-convey-such-a-message-than-it-does-to-speak-the-same-idea-plainly": "During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.", + "LANG-KEY-dust-mephit": "Dust Mephit", + "LANG-KEY-dwarf": "Dwarf", + "LANG-KEY-dwarf-hill": " Dwarf, hill", + "LANG-KEY-dwarf-mountain": " Dwarf, mountain", + "LANG-KEY-dwarven-combat-training": "Dwarven Combat Training", + "LANG-KEY-dwarven-resilience": "Dwarven Resilience", + "LANG-KEY-dwarven-toughness": "Dwarven Toughness", + "LANG-KEY-dwarvish": "Dwarvish", + "LANG-KEY-each-beast-is-also-considered-fey-and-it-disappears-when-it-drops-to-0-hit-points-or-when-the-spell-ends": "- Each beast is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends.", + "LANG-KEY-each-creature-in-the-elementals-space-must-make-a-dc-13-strength-saving-throw-on-a-failure-a-target-takes-15-3d8-+-2-bludgeoning-damage-and-is-flung-up-20-feet-away-from-the-elemental-in-a-random-direction-and-knocked-prone-if-a-thrown-target-strikes-an-object-such-as-a-wall-or-floor-the-target-takes-3-1d6-bludgeoning-damage-for-every-10-feet-it-was-thrown-if-the-target-is-thrown-at-another-creature-that-creature-must-succeed-on-a-dc-13-dexterity-saving-throw-or-take-the-same-damage-and-be-knocked-prone-if-the-saving-throw-is-successful-the-target-takes-half-the-bludgeoning-damage-and-isnt-flung-away-or-knocked-prone": "Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.\nIf the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.", + "LANG-KEY-each-creature-in-the-elementals-space-must-make-a-dc-15-strength-saving-throw-on-a-failure-a-target-takes-13-2d8-+-4-bludgeoning-damage-if-it-is-large-or-smaller-it-is-also-grappled-escape-dc-14-until-this-grapple-ends-the-target-is-restrained-and-unable-to-breathe-unless-it-can-breathe-water-if-the-saving-throw-is-successful-the-target-is-pushed-out-of-the-elementals-space-the-elemental-can-grapple-one-large-creature-or-up-to-two-medium-or-smaller-creatures-at-one-time-at-the-start-of-each-of-the-elementals-turns-each-target-grappled-by-it-takes-13-2d8-+-4-bludgeoning-damage-a-creature-within-5-feet-of-the-elemental-can-pull-a-creature-or-object-out-of-it-by-taking-an-action-to-make-a-dc-14-strength-and-succeeding": "Each creature in the elemental's space must make a DC 15 Strength saving throw. On a failure, a target takes 13 (2d8 + 4) bludgeoning damage. If it is Large or smaller, it is also grappled (escape DC 14). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental's space.\nThe elemental can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the elemental's turns, each target grappled by it takes 13 (2d8 + 4) bludgeoning damage. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a DC 14 Strength and succeeding.", + "LANG-KEY-each-creature-obeys-your-verbal-commands-and-in-combat-they-act-on-your-turn-each-round-the-dm-has-the-statistics-for-these-creatures-and-resolves-their-actions-and-movement": "Each creature obeys your verbal commands, and in combat, they act on your turn each round. The DM has the statistics for these creatures and resolves their actions and movement.", + "LANG-KEY-each-creature-of-the-dragons-choice-that-is-within-120-feet-of-the-dragon-and-aware-of-it-must-succeed-on-a-dc-16-wisdom-saving-throw-or-become-frightened-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success-if-a-creatures-saving-throw-is-successful-or-the-effect-ends-for-it-the-creature-is-immune-to-the-dragons-frightful-presence-for-the-next-24-hours": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.", + "LANG-KEY-each-creature-of-the-dragons-choice-that-is-within-120-feet-of-the-dragon-and-aware-of-it-must-succeed-on-a-dc-16-wisdom-saving-throw-or-become-frightened-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success-if-a-creatures-saving-throw-is-successful-or-the-effect-ends-for-it-the-creature-is-immune-to-the-dragons-frightful-presence-for-the-next-24-hours-": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours .", + "LANG-KEY-each-creature-of-the-dragons-choice-that-is-within-120-feet-of-the-dragon-and-aware-of-it-must-succeed-on-a-dc-17-wisdom-saving-throw-or-become-frightened-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success-if-a-creatures-saving-throw-is-successful-or-the-effect-ends-for-it-the-creature-is-immune-to-the-dragons-frightful-presence-for-the-next-24-hours": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.", + "LANG-KEY-each-creature-of-the-dragons-choice-that-is-within-120-feet-of-the-dragon-and-aware-of-it-must-succeed-on-a-dc-18-wisdom-saving-throw-or-become-frightened-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success-if-a-creatures-saving-throw-is-successful-or-the-effect-ends-for-it-the-creature-is-immune-to-the-dragons-frightful-presence-for-the-next-24-hours": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.", + "LANG-KEY-each-creature-of-the-dragons-choice-that-is-within-120-feet-of-the-dragon-and-aware-of-it-must-succeed-on-a-dc-19-wisdom-saving-throw-or-become-frightened-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success-if-a-creatures-saving-throw-is-successful-or-the-effect-ends-for-it-the-creature-is-immune-to-the-dragons-frightful-presence-for-the-next-24-hours": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.", + "LANG-KEY-each-creature-of-the-dragons-choice-that-is-within-120-feet-of-the-dragon-and-aware-of-it-must-succeed-on-a-dc-20-wisdom-saving-throw-or-become-frightened-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success-if-a-creatures-saving-throw-is-successful-or-the-effect-ends-for-it-the-creature-is-immune-to-the-dragons-frightful-presence-for-the-next-24-hours": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.", + "LANG-KEY-each-creature-of-the-dragons-choice-that-is-within-120-feet-of-the-dragon-and-aware-of-it-must-succeed-on-a-dc-21-wisdom-saving-throw-or-become-frightened-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success-if-a-creatures-saving-throw-is-successful-or-the-effect-ends-for-it-the-creature-is-immune-to-the-dragons-frightful-presence-for-the-next-24-hours": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.", + "LANG-KEY-each-creature-of-the-dragons-choice-that-is-within-120-feet-of-the-dragon-and-aware-of-it-must-succeed-on-a-dc-24-wisdom-saving-throw-or-become-frightened-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success-if-a-creatures-saving-throw-is-successful-or-the-effect-ends-for-it-the-creature-is-immune-to-the-dragons-frightful-presence-for-the-next-24-hours": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.", + "LANG-KEY-each-creature-of-the-dragons-choice-that-is-within-120-ft-of-the-dragon-and-aware-of-it-must-succeed-on-a-dc-14-wisdom-saving-throw-or-become-frightened-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success-if-a-creatures-saving-throw-is-successful-or-the-effect-ends-for-it-the-creature-is-immune-to-the-dragons-frightful-presence-for-the-next-24-hours": "Each creature of the dragon's choice that is within 120 ft. of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.", + "LANG-KEY-each-creature-of-the-dragons-choice-that-is-within-120-ft-of-the-dragon-and-aware-of-it-must-succeed-on-a-dc-17-wisdom-saving-throw-or-become-frightened-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success-if-a-creatures-saving-throw-is-successful-or-the-effect-ends-for-it-the-creature-is-immune-to-the-dragons-frightful-presence-for-the-next-24-hours": "Each creature of the dragon's choice that is within 120 ft. of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.", + "LANG-KEY-each-creature-of-the-dragons-choice-that-is-within-120-ft-of-the-dragon-and-aware-of-it-must-succeed-on-a-dc-19-wisdom-saving-throw-or-become-frightened-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success-if-a-creatures-saving-throw-is-successful-or-the-effect-ends-for-it-the-creature-is-immune-to-the-dragons-frightful-presence-for-the-next-24-hours": "Each creature of the dragon's choice that is within 120 ft. of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.", + "LANG-KEY-each-creature-of-the-tarrasques-choice-within-120-feet-of-it-and-aware-of-it-must-succeed-on-a-dc-17-wisdom-saving-throw-or-become-frightened-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-with-disadvantage-if-the-tarrasque-is-within-line-of-sight-ending-the-effect-on-itself-on-a-success-if-a-creatures-saving-throw-is-successful-or-the-effect-ends-for-it-the-creature-is-immune-to-the-tarrasques-frightful-presence-for-the-next-24-hours": "Each creature of the tarrasque's choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the tarrasque's Frightful Presence for the next 24 hours.", + "LANG-KEY-each-creature-that-is-completely-within-the-cloud-at-the-start-of-its-turn-must-make-a-constitution-saving-throw-against-poison-on-a-failed-save-the-creature-spends-its-action-that-turn-retching-and-reeling-creatures-that-dont-need-to-breathe-or-are-immune-to-poison-automatically-succeed-on-this-saving-throw": "Each creature that is completely within the cloud at the start of its turn must make a constitution saving throw against poison. On a failed save, the creature spends its action that turn retching and reeling. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw.", + "LANG-KEY-each-creature-that-starts-its-turn-in-the-webs-or-that-enters-them-during-its-turn-must-make-a-dexterity-saving-throw-on-a-failed-save-the-creature-is-restrained-as-long-as-it-remains-in-the-webs-or-until-it-breaks-free": "Each creature that starts its turn in the webs or that enters them during its turn must make a dexterity saving throw. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free.", + "LANG-KEY-each-creature-within-60-feet-of-the-cloaker-that-can-hear-its-moan-and-that-isnt-an-aberration-must-succeed-on-a-dc-13-wisdom-saving-throw-or-become-frightened-until-the-end-of-the-cloakers-next-turn-if-a-creatures-saving-throw-is-successful-the-creature-is-immune-to-the-cloakers-moan-for-the-next-24-hours": "Each creature within 60 feet of the cloaker that can hear its moan and that isn't an aberration must succeed on a DC 13 Wisdom saving throw or become frightened until the end of the cloaker's next turn. If a creature's saving throw is successful, the creature is immune to the cloaker's moan for the next 24 hours.", + "LANG-KEY-each-domain-has-a-list-of-spells-its-domain-spells-that-you-gain-at-the-cleric-levels-noted-in-the-domain-description-once-you-gain-a-domain-spell-you-always-have-it-prepared-and-it-doesnt-count-against-the-number-of-spells-you-can-prepare-each-day": "Each domain has a list of spells--its domain spells--that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day.", + "LANG-KEY-each-living-creature-within-20-feet-of-the-lich-must-make-a-dc-18-constitution-saving-throw-against-this-magic-taking-21-6d6-necrotic-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "Each living creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-each-non-undead-creature-within-60-ft-of-the-ghost-that-can-see-it-must-succeed-on-a-dc-13-wisdom-saving-throw-or-be-frightened-for-1-minute-if-the-save-fails-by-5-or-more-the-target-also-ages-1d4-+-10-years-a-frightened-target-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-frightened-condition-on-itself-on-a-success-if-a-targets-saving-throw-is-successful-or-the-effect-ends-for-it-the-target-is-immune-to-this-ghosts-horrifying-visage-for-the-next-24-hours-the-aging-effect-can-be-reversed-with-a-greater-restoration-spell-but-only-within-24-hours-of-it-occurring": "Each non-undead creature within 60 ft. of the ghost that can see it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If the save fails by 5 or more, the target also ages 1d4 + 10 years. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours. The aging effect can be reversed with a greater restoration spell, but only within 24 hours of it occurring.", + "LANG-KEY-each-oath-has-a-list-of-associated-spells-you-gain-access-to-these-spells-at-the-levels-specified-in-the-oath-description-once-you-gain-access-to-an-oath-spell-you-always-have-it-prepared-oath-spells-dont-count-against-the-number-of-spells-you-can-prepare-each-day": "Each oath has a list of associated spells. You gain access to these spells at the levels specified in the oath description. Once you gain access to an oath spell, you always have it prepared. Oath spells don't count against the number of spells you can prepare each day.", + "LANG-KEY-each-object-in-a-20-foot-cube-within-range-is-outlined-in-blue-green-or-violet-light-your-choice-any-creature-in-the-area-when-the-spell-is-cast-is-also-outlined-in-light-if-it-fails-a-dexterity-saving-throw-for-the-duration-objects-and-affected-creatures-shed-dim-light-in-a-10-foot-radius": "Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.", + "LANG-KEY-each-of-these-spells-must-be-of-a-level-for-which-you-have-spell-slots-as-shown-on-the-table-for-instance-when-you-reach-3rd-level-in-this-class-you-can-learn-one-new-spell-of-1st-or-2nd-level": "Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.", + "LANG-KEY-each-round-you-maintain-concentration-on-this-spell-the-storm-produces-additional-effects-on-your-turn": "Each round you maintain concentration on this spell, the storm produces additional effects on your turn.", + "LANG-KEY-each-set-of-manacles-comes-with-one-key-without-the-key-a-creature-proficient-with-thieves-tools-can-pick-the-manacles-lock-with-a-successful-dc-15-dexterity-check-manacles-have-15-hit-points": "Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.", + "LANG-KEY-each-target-must-make-a-charisma-saving-throw-on-a-failed-save-the-target-is-overwhelmed-with-despair-for-1-minute-during-this-time-it-cant-attack-or-target-any-creature-with-harmful-abilities-spells-or-other-magical-effects": " Each target must make a charisma saving throw. On a failed save, the target is overwhelmed with despair for 1 minute. During this time, it can't attack or target any creature with harmful abilities, spells, or other magical effects.", + "LANG-KEY-each-target-must-make-a-constitution-saving-throw-and-becomes-incapacitated-with-excruciating-pain-for-1-minute-on-a-failed-save": " Each target must make a constitution saving throw and becomes incapacitated with excruciating pain for 1 minute on a failed save.", + "LANG-KEY-each-target-must-make-a-constitution-saving-throw-on-a-failed-save-a-target-bickers-and-argues-with-other-creatures-for-1-minute-during-this-time-it-is-incapable-of-meaningful-communication-and-has-disadvantage-on-attack-rolls-and-ability-checks": " Each target must make a constitution saving throw. On a failed save, a target bickers and argues with other creatures for 1 minute. During this time, it is incapable of meaningful communication and has disadvantage on attack rolls and ability checks.", + "LANG-KEY-each-target-must-make-a-constitution-saving-throw-taking-10d-10-necrotic-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-save": " Each target must make a constitution saving throw, taking 10d 10 necrotic damage on a failed save, or half as much damage on a successful save.", + "LANG-KEY-each-target-must-make-a-wisdom-saving-throw-and-becomes-frightened-for-1-minute-on-a-failed-save-while-frightened-the-target-drops-whatever-it-is-holding-and-must-move-at-least-30-feet-away-from-the-glyph-on-each-of-its-turns-if-able": " Each target must make a wisdom saving throw and becomes frightened for 1 minute on a failed save. While frightened, the target drops whatever it is holding and must move at least 30 feet away from the glyph on each of its turns, if able.", + "LANG-KEY-each-target-must-make-a-wisdom-saving-throw-and-becomes-stunned-for-1-minute-on-a-failed-save": " Each target must make a wisdom saving throw and becomes stunned for 1 minute on a failed save.", + "LANG-KEY-each-target-must-make-a-wisdom-saving-throw-and-falls-unconscious-for-10-minutes-on-a-failed-save-a-creature-awakens-if-it-takes-damage-or-if-someone-uses-an-action-to-shake-or-slap-it-awake": " Each target must make a wisdom saving throw and falls unconscious for 10 minutes on a failed save. A creature awakens if it takes damage or if someone uses an action to shake or slap it awake.", + "LANG-KEY-each-target-must-make-a-wisdom-saving-throw-on-a-failed-save-it-pursues-the-course-of-action-you-described-to-the-best-of-its-ability-the-suggested-course-of-action-can-continue-for-the-entire-duration-if-the-suggested-activity-can-be-completed-in-a-shorter-time-the-spell-ends-when-the-subject-finishes-what-it-was-asked-to-do": "Each target must make a wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.", + "LANG-KEY-each-target-must-make-an-intelligence-saving-throw-on-a-failed-save-the-target-is-driven-insane-for-1-minute-an-insane-creature-cant-take-actions-cant-understand-what-other-creatures-say-cant-read-and-speaks-only-in-gibberish-the-dm-controls-its-movement-which-is-erratic": " Each target must make an intelligence saving throw. On a failed save, the target is driven insane for 1 minute. An insane creature can't take actions, can't understand what other creatures say, can't read, and speaks only in gibberish. The DM controls its movement, which is erratic.", + "LANG-KEY-each-time-the-target-takes-damage-it-makes-a-new-wisdom-saving-throw-against-the-spell-if-the-saving-throw-succeeds-the-spell-ends": "Each time the target takes damage, it makes a new wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.", + "LANG-KEY-each-time-you-cast-this-spell-you-can-create-a-new-demiplane-or-have-the-shadowy-door-connect-to-a-demiplane-you-created-with-a-previous-casting-of-this-spell-additionally-if-you-know-the-nature-and-contents-of-a-demiplane-created-by-a-casting-of-this-spell-by-another-creature-you-can-have-the-shadowy-door-connect-to-its-demiplane-instead": "Each time you cast this spell, you can create a new demiplane, or have the shadowy door connect to a demiplane you created with a previous casting of this spell. Additionally, if you know the nature and contents of a demiplane created by a casting of this spell by another creature, you can have the shadowy door connect to its demiplane instead.", + "LANG-KEY-each-time-you-use-this-feature-after-the-first-the-dc-increases-by-5-when-you-finish-a-short-or-long-rest-the-dc-resets-to-10": "Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10.", + "LANG-KEY-eagle": "Eagle", + "LANG-KEY-eagles-splendor": "Eagle's Splendor.", + "LANG-KEY-earth-elemental": "Earth Elemental", + "LANG-KEY-earth-glide": "Earth Glide", + "LANG-KEY-earthquake": "Earthquake", + "LANG-KEY-echolocation": "Echolocation", + "LANG-KEY-efreeti": "Efreeti", + "LANG-KEY-eight-beasts-of-challenge-rating-1/4-or-lower": "- Eight beasts of challenge rating 1/4 or lower", + "LANG-KEY-eight-elementals-of-challenge-rating-1/4-or-lower": "- Eight elementals of challenge rating 1/4 or lower.", + "LANG-KEY-eight-fey-creatures-of-challenge-rating-1/4-or-lower": "- Eight fey creatures of challenge rating 1/4 or lower", + "LANG-KEY-eight-multicolored-rays-of-light-flash-from-your-hand-each-ray-is-a-different-color-and-has-a-different-power-and-purpose-each-creature-in-a-60-foot-cone-must-make-a-dexterity-saving-throw-for-each-target-roll-a-d8-to-determine-which-color-ray-affects-it": "Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose. Each creature in a 60-foot cone must make a dexterity saving throw. For each target, roll a d8 to determine which color ray affects it.", + "LANG-KEY-eldritch-blast": "Eldritch Blast", + "LANG-KEY-eldritch-invocation-agonizing-blast": "Eldritch Invocation: Agonizing Blast", + "LANG-KEY-eldritch-invocation-armor-of-shadows": "Eldritch Invocation: Armor of Shadows", + "LANG-KEY-eldritch-invocation-ascendant-step": "Eldritch Invocation: Ascendant Step", + "LANG-KEY-eldritch-invocation-beast-speech": "Eldritch Invocation: Beast Speech", + "LANG-KEY-eldritch-invocation-beguiling-influence": "Eldritch Invocation: Beguiling Influence", + "LANG-KEY-eldritch-invocation-bewitching-whispers": "Eldritch Invocation: Bewitching Whispers", + "LANG-KEY-eldritch-invocation-book-of-ancient-secrets": "Eldritch Invocation: Book of Ancient Secrets", + "LANG-KEY-eldritch-invocation-chains-of-carceri": "Eldritch Invocation: Chains of Carceri", + "LANG-KEY-eldritch-invocation-devils-sight": "Eldritch Invocation: Devil's Sight", + "LANG-KEY-eldritch-invocation-dreadful-word": "Eldritch Invocation: Dreadful Word", + "LANG-KEY-eldritch-invocation-eldritch-sight": "Eldritch Invocation: Eldritch Sight", + "LANG-KEY-eldritch-invocation-eldritch-spear": "Eldritch Invocation: Eldritch Spear", + "LANG-KEY-eldritch-invocation-eyes-of-the-rune-keeper": "Eldritch Invocation: Eyes of the Rune Keeper", + "LANG-KEY-eldritch-invocation-fiendish-vigor": "Eldritch Invocation: Fiendish Vigor", + "LANG-KEY-eldritch-invocation-gaze-of-two-minds": "Eldritch Invocation: Gaze of Two Minds", + "LANG-KEY-eldritch-invocation-lifedrinker": "Eldritch Invocation: Lifedrinker", + "LANG-KEY-eldritch-invocation-mask-of-many-faces": "Eldritch Invocation: Mask of Many Faces", + "LANG-KEY-eldritch-invocation-master-of-myriad-forms": "Eldritch Invocation: Master of Myriad Forms", + "LANG-KEY-eldritch-invocation-minions-of-chaos": "Eldritch Invocation: Minions of Chaos", + "LANG-KEY-eldritch-invocation-mire-the-mind": "Eldritch Invocation: Mire the Mind", + "LANG-KEY-eldritch-invocation-misty-visions": "Eldritch Invocation: Misty Visions", + "LANG-KEY-eldritch-invocation-one-with-shadows": "Eldritch Invocation: One with Shadows", + "LANG-KEY-eldritch-invocation-otherworldly-leap": "Eldritch Invocation: Otherworldly Leap", + "LANG-KEY-eldritch-invocation-repelling-blast": "Eldritch Invocation: Repelling Blast", + "LANG-KEY-eldritch-invocation-sculptor-of-flesh": "Eldritch Invocation: Sculptor of Flesh", + "LANG-KEY-eldritch-invocation-sign-of-ill-omen": "Eldritch Invocation: Sign of Ill Omen", + "LANG-KEY-eldritch-invocation-thief-of-five-fates": "Eldritch Invocation: Thief of Five Fates", + "LANG-KEY-eldritch-invocation-thirsting-blade": "Eldritch Invocation: Thirsting Blade", + "LANG-KEY-eldritch-invocation-visions-of-distant-realms": "Eldritch Invocation: Visions of Distant Realms", + "LANG-KEY-eldritch-invocation-voice-of-the-chain-master": "Eldritch Invocation: Voice of the Chain Master", + "LANG-KEY-eldritch-invocation-whispers-of-the-grave": "Eldritch Invocation: Whispers of the Grave", + "LANG-KEY-eldritch-invocation-witch-sight": "Eldritch Invocation: Witch Sight", + "LANG-KEY-eldritch-master": "Eldritch Master", + "LANG-KEY-elemental-affinity": "Elemental Affinity", + "LANG-KEY-elemental-demise": "Elemental Demise", + "LANG-KEY-elephant": "Elephant", + "LANG-KEY-elf": "Elf", + "LANG-KEY-elf-dark": " Elf, dark", + "LANG-KEY-elf-high": " Elf, high", + "LANG-KEY-elf-weapon-training": "Elf Weapon Training", + "LANG-KEY-elf-wood": " Elf, wood", + "LANG-KEY-elk": "Elk", + "LANG-KEY-elusive": "Elusive", + "LANG-KEY-elves-do-not-need-to-sleep-instead-they-meditate-deeply-remaining-semiconscious-for-4-hours-a-day-the-common-word-for-such-meditation-is-trance-while-meditating-you-can-dream-after-a-fashion;-such-dreams-are-actually-mental-exercises-that-have-become-reflexive-through-years-of-practice-after-resting-this-way-you-gain-the-same-benefit-that-a-human-does-from-8-hours-of-sleep": "Elves do not need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is \"trance.\") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting this way, you gain the same benefit that a human does from 8 hours of sleep.", + "LANG-KEY-elvish": "Elvish", + "LANG-KEY-emblem": "Emblem", + "LANG-KEY-empowered-evocation": "Empowered Evocation", + "LANG-KEY-empty-body": "Empty Body", + "LANG-KEY-emulating-the-hunter-archetype-means-accepting-your-place-as-a-bulwark-between-civilization-and-the-terrors-of-the-wilderness-as-you-walk-the-hunters-path-you-learn-specialized-techniques-for-fighting-the-threats-you-face-from-rampaging-ogres-and-hordes-of-orcs-to-towering-giants-and-terrifying-dragons": "Emulating the Hunter archetype means accepting your place as a bulwark between civilization and the terrors of the wilderness. As you walk the Hunter's path, you learn specialized techniques for fighting the threats you face, from rampaging ogres and hordes of orcs to towering giants and terrifying dragons.", + "LANG-KEY-enchantment": "Enchantment", + "LANG-KEY-enchantment-spells-affect-the-minds-of-others-influencing-or-controlling-their-behavior-such-spells-can-make-enemies-see-the-caster-as-a-friend-force-creatures-to-take-a-course-of-action-or-even-control-another-creature-like-a-puppet": "Enchantment spells affect the minds of others, influencing or controlling their behavior. Such spells can make enemies see the caster as a friend, force creatures to take a course of action, or even control another creature like a puppet.", + "LANG-KEY-ending-the-effect": "Ending the Effect.", + "LANG-KEY-ending-the-spell-during-the-casting-of-the-spell-in-any-of-its-versions-you-can-specify-a-condition-that-will-cause-the-spell-to-end-and-release-the-target-the-condition-can-be-as-specific-or-as-elaborate-as-you-choose-but-the-dm-must-agree-that-the-condition-is-reasonable-and-has-a-likelihood-of-coming-to-pass-the-conditions-can-be-based-on-a-creatures-name-identity-or-deity-but-otherwise-must-be-based-on-observable-actions-or-qualities-and-not-based-on-intangibles-such-as-level-class-or-hit-points": "Ending the Spell. During the casting of the spell, in any of its versions, you can specify a condition that will cause the spell to end and release the target. The condition can be as specific or as elaborate as you choose, but the DM must agree that the condition is reasonable and has a likelihood of coming to pass. The conditions can be based on a creature's name, identity, or deity but otherwise must be based on observable actions or qualities and not based on intangibles such as level, class, or hit points.", + "LANG-KEY-energy-protection": "Energy Protection.", + "LANG-KEY-energy-vulnerability": "Energy Vulnerability.", + "LANG-KEY-engulf": "Engulf", + "LANG-KEY-enhance-ability": "Enhance Ability", + "LANG-KEY-enlarge": "Enlarge", + "LANG-KEY-enlarge/reduce": "Enlarge/Reduce", + "LANG-KEY-enlarging-or-reducing-in-size-a-creature-or-object-that-you-can-see-and-is-within-range-for-the-duration-of-the-spell-choose-a-creature-or-object-that-is-not-worn-or-carried-if-the-target-does-not-consent-it-can-make-a-constitution-saving-throw-if-successful-the-spell-has-no-effect": "Enlarging or reducing in size a creature or object that you can see and is within range for the duration of the spell. Choose a creature or object that is not worn or carried. If the target does not consent, it can make a constitution saving throw. If successful, the spell has no effect.", + "LANG-KEY-enslave": "Enslave", + "LANG-KEY-entangle": "Entangle", + "LANG-KEY-entertainers-pack": "Entertainer's Pack", + "LANG-KEY-enthrall": "Enthrall", + "LANG-KEY-ephemeral": "Ephemeral", + "LANG-KEY-equipment-packs": "Equipment Packs", + "LANG-KEY-erinyes": "Erinyes", + "LANG-KEY-escape-the-horde": "Escape the Horde", + "LANG-KEY-essential-for-wizards-a-spellbook-is-a-leather-bound-tome-with-100-blank-vellum-pages-suitable-for-recording-spells": "Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells.", + "LANG-KEY-ethereal-jaunt": "Ethereal Jaunt", + "LANG-KEY-ethereal-sight": "Ethereal Sight", + "LANG-KEY-ethereal-stride": "Ethereal Stride", + "LANG-KEY-etherealness": "Etherealness", + "LANG-KEY-ettercap": "Ettercap", + "LANG-KEY-ettin": "Ettin", + "LANG-KEY-evasion": "Evasion", + "LANG-KEY-even-when-the-cube-is-in-plain-sight-it-takes-a-successful-dc-15-wisdom-perception-check-to-spot-a-cube-that-has-neither-moved-nor-attacked-a-creature-that-tries-to-enter-the-cubes-space-while-unaware-of-the-cube-is-surprised-by-the-cube": "Even when the cube is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the cube's space while unaware of the cube is surprised by the cube.", + "LANG-KEY-even-when-you-are-engaged-in-another-activity-while-traveling-such-as-foraging-navigating-or-tracking-you-remain-alert-to-danger": "- Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.", + "LANG-KEY-everlasting-rest": "Everlasting Rest.", + "LANG-KEY-evocation": "Evocation", + "LANG-KEY-evocation-savant": "Evocation Savant", + "LANG-KEY-evocation-spells-manipulate-magical-energy-to-produce-a-desired-effect-some-call-up-blasts-of-fire-or-lightning-others-channel-positive-energy-to-heal-wounds": "Evocation spells manipulate magical energy to produce a desired effect. Some call up blasts of fire or lightning. Others channel positive energy to heal wounds.", + "LANG-KEY-exhaustion": "Exhaustion", + "LANG-KEY-expeditious-retreat": "Expeditious Retreat", + "LANG-KEY-expertise-1": "Expertise 1", + "LANG-KEY-expertise-2": "Expertise 2", + "LANG-KEY-expertise-acrobatics": "Expertise: Acrobatics", + "LANG-KEY-expertise-animal-handling": "Expertise: Animal Handling", + "LANG-KEY-expertise-arcana": "Expertise: Arcana", + "LANG-KEY-expertise-athletics": "Expertise: Athletics", + "LANG-KEY-expertise-deception": "Expertise: Deception", + "LANG-KEY-expertise-history": "Expertise: History", + "LANG-KEY-expertise-insight": "Expertise: Insight", + "LANG-KEY-expertise-intimidation": "Expertise: Intimidation", + "LANG-KEY-expertise-investigation": "Expertise: Investigation", + "LANG-KEY-expertise-medicine": "Expertise: Medicine", + "LANG-KEY-expertise-nature": "Expertise: Nature", + "LANG-KEY-expertise-perception": "Expertise: Perception", + "LANG-KEY-expertise-performance": "Expertise: Performance", + "LANG-KEY-expertise-persuasion": "Expertise: Persuasion", + "LANG-KEY-expertise-religion": "Expertise: Religion", + "LANG-KEY-expertise-sleight-of-hand": "Expertise: Sleight of Hand", + "LANG-KEY-expertise-stealth": "Expertise: Stealth", + "LANG-KEY-expertise-survival": "Expertise: Survival", + "LANG-KEY-expertise-thieves-tools": "Expertise: Thieves' Tools", + "LANG-KEY-explorers-pack": "Explorer's Pack", + "LANG-KEY-explosive-runes": "Explosive runes.", + "LANG-KEY-extra-attack": "Extra Attack", + "LANG-KEY-extra-attack-1": "Extra Attack (1)", + "LANG-KEY-extra-attack-2": "Extra Attack (2)", + "LANG-KEY-extra-attack-3": "Extra Attack (3)", + "LANG-KEY-extra-language": "Extra Language", + "LANG-KEY-extradimensional-interference": "Extradimensional Interference.", + "LANG-KEY-eyebite": "Eyebite", + "LANG-KEY-fabricate": "Fabricate", + "LANG-KEY-faerie-fire": "Faerie Fire", + "LANG-KEY-faithful-hound": "Faithful Hound", + "LANG-KEY-false-appearance": "False Appearance", + "LANG-KEY-false-appearance-object-form-only": "False Appearance (Object Form Only)", + "LANG-KEY-false-aura": "False Aura.", + "LANG-KEY-false-life": "False Life", + "LANG-KEY-familiar-you-know-the-target-well-5": "Familiar (you know the target well) -5", + "LANG-KEY-fast-hands": "Fast Hands", + "LANG-KEY-fast-movement": "Fast Movement", + "LANG-KEY-faultless-tracker": "Faultless Tracker", + "LANG-KEY-favored-enemy-1-type": "Favored Enemy (1 type)", + "LANG-KEY-favored-enemy-2-types": "Favored Enemy (2 types)", + "LANG-KEY-favored-enemy-3-enemies": "Favored Enemy (3 enemies)", + "LANG-KEY-fear": "Fear.", + "LANG-KEY-fear-aura": "Fear Aura", + "LANG-KEY-feather-fall": "Feather Fall", + "LANG-KEY-feeblemind": "Feeblemind", + "LANG-KEY-feral-instinct": "Feral Instinct", + "LANG-KEY-feral-senses": "Feral Senses", + "LANG-KEY-fetid-cloud": "Fetid Cloud", + "LANG-KEY-fey-ancestry": "Fey Ancestry", + "LANG-KEY-fey-charm": "Fey Charm", + "LANG-KEY-fiend": "Fiend", + "LANG-KEY-fiendish-resilience": "Fiendish Resilience", + "LANG-KEY-fighter": "Fighter", + "LANG-KEY-fighter-ability-score-improvement-1": "Fighter: Ability Score Improvement 1", + "LANG-KEY-fighter-ability-score-improvement-2": "Fighter: Ability Score Improvement 2", + "LANG-KEY-fighter-ability-score-improvement-3": "Fighter: Ability Score Improvement 3", + "LANG-KEY-fighter-ability-score-improvement-4": "Fighter: Ability Score Improvement 4", + "LANG-KEY-fighter-ability-score-improvement-5": "Fighter: Ability Score Improvement 5", + "LANG-KEY-fighter-ability-score-improvement-6": "Fighter: Ability Score Improvement 6", + "LANG-KEY-fighter-ability-score-improvement-7": "Fighter: Ability Score Improvement 7", + "LANG-KEY-fighting-style-archery": "Fighting Style: Archery", + "LANG-KEY-fighting-style-defense": "Fighting Style: Defense", + "LANG-KEY-fighting-style-dueling": "Fighting Style: Dueling", + "LANG-KEY-fighting-style-great-weapon-fighting": "Fighting Style: Great Weapon Fighting", + "LANG-KEY-fighting-style-protection": "Fighting Style: Protection", + "LANG-KEY-fighting-style-two-weapon-fighting": "Fighting Style: Two-Weapon Fighting", + "LANG-KEY-filth-fever": "Filth Fever.", + "LANG-KEY-finally-when-you-cast-a-spell-with-a-range-of-touch-your-familiar-can-deliver-the-spell-as-if-it-had-cast-the-spell-your-familiar-must-be-within-100-feet-of-you-and-it-must-use-its-reaction-to-deliver-the-spell-when-you-cast-it-if-the-spell-requires-an-attack-roll-you-use-your-action-modifier-for-the-roll": "Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your action modifier for the roll.", + "LANG-KEY-find-familiar": "Find Familiar", + "LANG-KEY-find-steed": "Find Steed", + "LANG-KEY-find-the-path": "Find the Path", + "LANG-KEY-find-traps": "Find Traps", + "LANG-KEY-finesse": "Finesse", + "LANG-KEY-finger-of-death": "Finger of Death", + "LANG-KEY-finishing-a-long-rest-reduces-a-creatures-exhaustion-level-by-1-provided-that-the-creature-has-also-ingested-some-food-and-drink": "Finishing a long rest reduces a creature's exhaustion level by 1, provided that the creature has also ingested some food and drink.", + "LANG-KEY-fire": "Fire", + "LANG-KEY-fire-absorption": "Fire Absorption", + "LANG-KEY-fire-aura": "Fire Aura", + "LANG-KEY-fire-bolt": "Fire Bolt", + "LANG-KEY-fire-breath": "Fire Breath", + "LANG-KEY-fire-breath-recharge-6": "Fire Breath (Recharge 6)", + "LANG-KEY-fire-elemental": "Fire Elemental", + "LANG-KEY-fire-form": "Fire Form", + "LANG-KEY-fire-giant": "Fire Giant", + "LANG-KEY-fire-shield": "Fire Shield", + "LANG-KEY-fire-starter-the-device-produces-a-miniature-flame-which-you-can-use-to-light-a-candle-torch-or-campfire-using-the-device-requires-your-action": "Fire Starter: The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.", + "LANG-KEY-fire-storm": "Fire Storm", + "LANG-KEY-fireball": "Fireball", + "LANG-KEY-first-celestials-elementals-fey-fiends-and-undead-cant-enter-the-area-nor-can-such-creatures-charm-frighten-or-possess-creatures-within-it-any-creature-charmed-frightened-or-possessed-by-such-a-creature-is-no-longer-charmed-frightened-or-possessed-upon-entering-the-area-you-can-exclude-one-or-more-of-those-types-of-creatures-from-this-effect": "First, celestials, elementals, fey, fiends, and undead can't enter the area, nor can such creatures charm, frighten, or possess creatures within it. Any creature charmed, frightened, or possessed by such a creature is no longer charmed, frightened, or possessed upon entering the area. You can exclude one or more of those types of creatures from this effect.", + "LANG-KEY-first-roar": "First Roar", + "LANG-KEY-firsthand-you-have-met-the-target-+0": "Firsthand (you have met the target) +0", + "LANG-KEY-fishing-tackle": "Fishing tackle", + "LANG-KEY-fissures-fissures-open-throughout-the-spells-area-at-the-start-of-your-next-turn-after-you-cast-the-spell-a-total-of-1d6-such-fissures-open-in-locations-chosen-by-the-dm-each-is-1d10-x-10-feet-deep-10-feet-wide-and-extends-from-one-edge-of-the-spells-area-to-the-opposite-side-a-creature-standing-on-a-spot-where-a-fissure-opens-must-succeed-on-a-dexterity-saving-throw-or-fall-in-a-creature-that-successfully-saves-moves-with-the-fissures-edge-as-it-opens": "Fissures. Fissures open throughout the spell's area at the start of your next turn after you cast the spell. A total of 1d6 such fissures open in locations chosen by the DM. Each is 1d10 x 10 feet deep, 10 feet wide, and extends from one edge of the spell's area to the opposite side. A creature standing on a spot where a fissure opens must succeed on a dexterity saving throw or fall in. A creature that successfully saves moves with the fissure's edge as it opens.", + "LANG-KEY-fist": "Fist", + "LANG-KEY-flail": "Flail", + "LANG-KEY-flails": "Flails", + "LANG-KEY-flame-blade": "Flame Blade", + "LANG-KEY-flame-like-radiance-descends-on-a-creature-that-you-can-see-within-range-the-target-must-succeed-on-a-dexterity-saving-throw-or-take-1d8-radiant-damage-the-target-gains-no-benefit-from-cover-for-this-saving-throw": "Flame-like radiance descends on a creature that you can see within range. The target must succeed on a dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.", + "LANG-KEY-flame-strike": "Flame Strike", + "LANG-KEY-flaming-sphere": "Flaming Sphere", + "LANG-KEY-flask-or-tankard": "Flask or tankard", + "LANG-KEY-flee": "Flee.", + "LANG-KEY-flesh-golem": "Flesh Golem", + "LANG-KEY-flesh-rot": "Flesh Rot.", + "LANG-KEY-flesh-to-stone": "Flesh to Stone", + "LANG-KEY-flexible-casting-converting-spell-slot": "Flexible Casting: Converting Spell Slot", + "LANG-KEY-flexible-casting-creating-spell-slots": "Flexible Casting: Creating Spell Slots", + "LANG-KEY-fling": "Fling", + "LANG-KEY-floating-disk": "Floating Disk", + "LANG-KEY-flood": "Flood.", + "LANG-KEY-flurry-of-blows": "Flurry of Blows", + "LANG-KEY-flute": "Flute", + "LANG-KEY-fly": "Fly", + "LANG-KEY-flyby": "Flyby", + "LANG-KEY-flying-snake": "Flying Snake", + "LANG-KEY-flying-sword": "Flying Sword", + "LANG-KEY-foe-slayer": "Foe Slayer", + "LANG-KEY-fog-cloud": "Fog Cloud", + "LANG-KEY-fog-fills-all-the-warded-corridors-making-them-heavily-obscured-in-addition-at-each-intersection-or-branching-passage-offering-a-choice-of-direction-there-is-a-50-percent-chance-that-a-creature-other-than-you-will-believe-it-is-going-in-the-opposite-direction-from-the-one-it-chooses": " Fog fills all the warded corridors, making them heavily obscured. In addition, at each intersection or branching passage offering a choice of direction, there is a 50 percent chance that a creature other than you will believe it is going in the opposite direction from the one it chooses.", + "LANG-KEY-font-of-inspiration": "Font of Inspiration", + "LANG-KEY-font-of-magic": "Font of Magic", + "LANG-KEY-for-1-hour-a-candle-sheds-bright-light-in-a-5-foot-radius-and-dim-light-for-an-additional-5-feet": "For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.", + "LANG-KEY-for-1-minute-the-duergar-magically-increases-in-size-along-with-anything-it-is-wearing-or-carrying-while-enlarged-the-duergar-is-large-doubles-its-damage-dice-on-strength-based-weapon-attacks-included-in-the-attacks-and-makes-strength-checks-and-strength-saving-throws-with-advantage-if-the-duergar-lacks-the-room-to-become-large-it-attains-the-maximum-size-possible-in-the-space-available": "For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.", + "LANG-KEY-for-1-minute-the-knight-can-utter-a-special-command-or-warning-whenever-a-nonhostile-creature-that-it-can-see-within-30-ft-of-it-makes-an-attack-roll-or-a-saving-throw-the-creature-can-add-a-d4-to-its-roll-provided-it-can-hear-and-understand-the-knight-a-creature-can-benefit-from-only-one-leadership-die-at-a-time-this-effect-ends-if-the-knight-is-incapacitated": "For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 ft. of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.", + "LANG-KEY-for-each-head-the-hydra-has-beyond-one-it-gets-an-extra-reaction-that-can-be-used-only-for-opportunity-attacks": "For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.", + "LANG-KEY-for-every-5-ft-the-elemental-moves-in-water-or-for-every-gallon-of-water-splashed-on-it-it-takes-1-cold-damage": "For every 5 ft. the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.", + "LANG-KEY-for-example-if-you-are-a-3rd-level-cleric-you-have-four-1st-level-and-two-2nd-level-spell-slots-with-a-wisdom-of-16-your-list-of-prepared-spells-can-include-six-spells-of-1st-or-2nd-level-in-any-combination-if-you-prepare-the-1st-level-spell-cure-wounds-you-can-cast-it-using-a-1st-level-or-2nd-level-slot-casting-the-spell-doesnt-remove-it-from-your-list-of-prepared-spells": "For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.", + "LANG-KEY-for-example-if-you-are-a-3rd-level-druid-you-have-four-1st-level-and-two-2nd-level-spell-slots-with-a-wisdom-of-16-your-list-of-prepared-spells-can-include-six-spells-of-1st-or-2nd-level-in-any-combination-if-you-prepare-the-1st-level-spell-cure-wounds-you-can-cast-it-using-a-1st-level-or-2nd-level-slot-casting-the-spell-doesnt-remove-it-from-your-list-of-prepared-spells": "For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.", + "LANG-KEY-for-example-if-you-are-a-5th-level-paladin-you-have-four-1st-level-and-two-2nd-level-spell-slots-with-a-charisma-of-14-your-list-of-prepared-spells-can-include-four-spells-of-1st-or-2nd-level-in-any-combination-if-you-prepare-the-1st-level-spell-cure-wounds-you-can-cast-it-using-a-1st-level-or-a-2nd-level-slot-casting-the-spell-doesnt-remove-it-from-your-list-of-prepared-spells": "For example, if you are a 5th-level paladin, you have four 1st-level and two 2nd-level spell slots. With a Charisma of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or a 2nd- level slot. Casting the spell doesn't remove it from your list of prepared spells.", + "LANG-KEY-for-example-if-you-know-the-1st-level-spell-animal-friendship-and-have-a-1st-level-and-a-2nd-level-spell-slot-available-you-can-cast-animal-friendship-using-either-slot": "For example, if you know the 1st-level spell animal friendship and have a 1st-level and a 2nd-level spell slot available, you can cast animal friendship using either slot.", + "LANG-KEY-for-example-if-you-know-the-1st-level-spell-burning-hands-and-have-a-1st-level-and-a-2nd-level-spell-slot-available-you-can-cast-burning-hands-using-either-slot": "For example, if you know the 1st-level spell burning hands and have a 1st-level and a 2nd-level spell slot available, you can cast burning hands using either slot.", + "LANG-KEY-for-example-if-you-know-the-1st-level-spell-cure-wounds-and-have-a-1st-level-and-a-2nd-level-spell-slot-available-you-can-cast-cure-wounds-using-either-slot": "For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.", + "LANG-KEY-for-example-if-youre-a-3rd-level-wizard-you-have-four-1st-level-and-two-2nd-level-spell-slots-with-an-intelligence-of-16-your-list-of-prepared-spells-can-include-six-spells-of-1st-or-2nd-level-in-any-combination-chosen-from-your-spellbook-if-you-prepare-the-1st-level-spell-magic-missile-you-can-cast-it-using-a-1st-level-or-a-2nd-level-slot-casting-the-spell-doesnt-remove-it-from-your-list-of-prepared-spells": "For example, if you're a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.", + "LANG-KEY-for-example-if-youre-a-4th-level-wizard-you-can-recover-up-to-two-levels-worth-of-spell-slots-you-can-recover-either-a-2nd-level-spell-slot-or-two-1st-level-spell-slots": "For example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.", + "LANG-KEY-for-example-when-you-are-5th-level-you-have-two-3rd-level-spell-slots-to-cast-the-1st-level-spell-thunderwave-you-must-spend-one-of-those-slots-and-you-cast-it-as-a-3rd-level-spell": "For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell thunderwave, you must spend one of those slots, and you cast it as a 3rd-level spell.", + "LANG-KEY-for-example-when-you-are-a-4th-level-druid-you-can-recover-up-to-two-levels-worth-of-spell-slots-you-can-recover-either-a-2nd-level-slot-or-two-1st-level-slots": "For example, when you are a 4th-level druid, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots.", + "LANG-KEY-for-example-you-could-determine-the-location-of-powerful-undead-in-the-area-the-location-of-major-sources-of-safe-drinking-water-and-the-location-of-any-nearby-towns": "For example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns.", + "LANG-KEY-for-some-barbarians-rage-is-a-means-to-an-end-that-end-being-violence-the-path-of-the-berserker-is-a-path-of-untrammeled-fury-slick-with-blood-as-you-enter-the-berserkers-rage-you-thrill-in-the-chaos-of-battle-heedless-of-your-own-health-or-well-being": "For some barbarians, rage is a means to an end--that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker's rage, you thrill in the chaos of battle, heedless of your own health or well-being.", + "LANG-KEY-for-the-duration-a-mote-of-brilliant-radiance-shines-in-your-hand-it-sheds-bright-light-in-a-30-foot-radius-and-dim-light-for-an-additional-30-feet-this-light-is-sunlight": "For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.", + "LANG-KEY-for-the-duration-as-long-as-you-are-on-the-same-plane-of-existence-as-the-destination-you-know-how-far-it-is-and-in-what-direction-it-lies-while-you-are-traveling-there-whenever-you-are-presented-with-a-choice-of-paths-along-the-way-you-automatically-determine-which-path-is-the-shortest-and-most-direct-route-but-not-necessarily-the-safest-route-to-the-destination": "For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. While you are traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.", + "LANG-KEY-for-the-duration-no-sound-can-be-created-within-or-pass-through-a-20-foot-radius-sphere-centered-on-a-point-you-choose-within-range-any-creature-or-object-entirely-inside-the-sphere-is-immune-to-thunder-damage-and-creatures-are-deafened-while-entirely-inside-it": "For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are deafened while entirely inside it.", + "LANG-KEY-for-the-duration-of-the-spell-you-can-read-the-thoughts-of-some-creatures-while-casting-the-spell-and-at-your-action-in-each-round-until-the-spell-you-may-focus-your-mind-on-a-creature-you-can-see-30-feet-of-you-if-the-chosen-creature-has-an-intelligence-of-3-or-less-or-if-she-does-not-speak-any-language-the-creature-is-not-affected": "For the duration of the spell, you can read the thoughts of some creatures. While casting the spell and at your action in each round until the spell, you may focus your mind on a creature you can see 30 feet of you. If the chosen creature has an Intelligence of 3 or less, or if she does not speak any language, the creature is not affected.", + "LANG-KEY-for-the-duration-of-the-spell-you-see-invisible-creatures-and-objects-as-if-they-were-visible-and-you-can-see-through-ethereal-the-ethereal-objects-and-creatures-appear-ghostly-translucent": "For the duration of the spell, you see invisible creatures and objects as if they were visible, and you can see through Ethereal. The ethereal objects and creatures appear ghostly translucent.", + "LANG-KEY-for-the-duration-the-target-has-advantage-on-saving-throws-against-being-poisoned-and-it-has-resistance-to-poison-damage": "For the duration, the target has advantage on saving throws against being poisoned, and it has resistance to poison damage.", + "LANG-KEY-for-the-duration-the-willing-creature-you-touch-has-resistance-to-one-damage-type-of-your-choice-acid-cold-fire-lightning-or-thunder": "For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.", + "LANG-KEY-for-the-duration-you-can-sense-the-presence-and-location-of-poisons-poisonous-creatures-and-diseases-within-30-feet-of-you-you-also-identify-the-kind-of-poison-poisonous-creature-or-disease-in-each-case": "For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.", + "LANG-KEY-for-the-duration-you-hide-a-target-that-you-touch-from-divination-magic-the-target-can-be-a-willing-creature-or-a-place-or-an-object-no-larger-than-10-feet-in-any-dimension-the-target-cant-be-targeted-by-any-divination-magic-or-perceived-through-magical-scrying-sensors": "For the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can't be targeted by any divination magic or perceived through magical scrying sensors.", + "LANG-KEY-for-the-duration-you-know-if-there-is-an-aberration-celestial-elemental-fey-fiend-or-undead-within-30-feet-of-you-as-well-as-where-the-creature-is-located-similarly-you-know-if-there-is-a-place-or-object-within-30-feet-of-you-that-has-been-magically-consecrated-or-desecrated": "For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.", + "LANG-KEY-for-the-duration-you-or-a-creature-you-choose-can-ride-the-steed-the-creature-uses-the-statistics-for-a-riding-horse-except-it-has-a-speed-of-100-feet-and-can-travel-10-miles-in-an-hour-or-13-miles-at-a-fast-pace-when-the-spell-ends-the-steed-gradually-fades-giving-the-rider-1-minute-to-dismount-the-spell-ends-if-you-use-an-action-to-dismiss-it-or-if-the-steed-takes-any-damage": "For the duration, you or a creature you choose can ride the steed. The creature uses the statistics for a riding horse, except it has a speed of 100 feet and can travel 10 miles in an hour, or 13 miles at a fast pace. When the spell ends, the steed gradually fades, giving the rider 1 minute to dismount. The spell ends if you use an action to dismiss it or if the steed takes any damage.", + "LANG-KEY-for-the-duration-you-sense-the-presence-of-magic-within-30-feet-of-you-if-you-sense-magic-in-this-way-you-can-use-your-action-to-see-a-faint-aura-around-any-visible-creature-or-object-in-the-area-that-bears-magic-and-you-learn-its-school-of-magic-if-any": "For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.", + "LANG-KEY-for-the-duration-you-understand-the-literal-meaning-of-any-spoken-language-that-you-hear-you-also-understand-any-written-language-that-you-see-but-you-must-be-touching-the-surface-on-which-the-words-are-written-it-takes-about-1-minute-to-read-one-page-of-text": "For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.", + "LANG-KEY-for-the-spells-duration-your-eyes-become-an-inky-void-imbued-with-dread-power-one-creature-of-your-choice-within-60-feet-of-you-that-you-can-see-must-succeed-on-a-wisdom-saving-throw-or-be-affected-by-one-of-the-following-effects-of-your-choice-for-the-duration-on-each-of-your-turns-until-the-spell-ends-you-can-use-your-action-to-target-another-creature-but-cant-target-a-creature-again-if-it-has-succeeded-on-a-saving-throw-against-this-casting-of-eyebite": "For the spell's duration, your eyes become an inky void imbued with dread power. One creature of your choice within 60 feet of you that you can see must succeed on a wisdom saving throw or be affected by one of the following effects of your choice for the duration. On each of your turns until the spell ends, you can use your action to target another creature but can't target a creature again if it has succeeded on a saving throw against this casting of eyebite.", + "LANG-KEY-forbiddance": "Forbiddance", + "LANG-KEY-force": "Force", + "LANG-KEY-force-is-pure-magical-energy-focused-into-a-damaging-form-most-effects-that-deal-force-damage-are-spells-including-magic-missile-and-spiritual-weapon": "Force is pure magical energy focused into a damaging form. Most effects that deal force damage are spells, including magic missile and spiritual weapon.", + "LANG-KEY-forcecage": "Forcecage", + "LANG-KEY-forceful-hand": "Forceful Hand.", + "LANG-KEY-foresight": "Foresight", + "LANG-KEY-forgery-kit": "Forgery Kit", + "LANG-KEY-fork": "Fork", + "LANG-KEY-four-beasts-of-challenge-rating-1/2-or-lower": "- Four beasts of challenge rating 1/2 or lower", + "LANG-KEY-four-elementals-of-challenge-rating-1/2-or-lower": "- Four elementals of challenge rating 1/2 or lower", + "LANG-KEY-four-fey-creatures-of-challenge-rating-1/2-or-lower": "- Four fey creatures of challenge rating 1/2 or lower", + "LANG-KEY-foxs-cunning": "Fox's Cunning.", + "LANG-KEY-freedom-of-movement": "Freedom of Movement", + "LANG-KEY-freeze": "Freeze", + "LANG-KEY-freezing-sphere": "Freezing Sphere", + "LANG-KEY-frenzy": "Frenzy", + "LANG-KEY-frightened": "Frightened", + "LANG-KEY-frightening-gaze-costs-2-actions": "Frightening Gaze (Costs 2 Actions)", + "LANG-KEY-frightful-presence": "Frightful Presence", + "LANG-KEY-frog": "Frog", + "LANG-KEY-frost-breath-recharge-6": "Frost Breath (Recharge 6)", + "LANG-KEY-frost-giant": "Frost Giant", + "LANG-KEY-galley": "Galley", + "LANG-KEY-gaming-sets": "Gaming Sets", + "LANG-KEY-gargoyle": "Gargoyle", + "LANG-KEY-gaseous-form": "Gaseous Form", + "LANG-KEY-gate": "Gate", + "LANG-KEY-geas": "Geas", + "LANG-KEY-gelatinous-cube": "Gelatinous Cube", + "LANG-KEY-gems": "Gems", + "LANG-KEY-genies-have-a-variety-of-magical-capabilities-including-spells-a-few-have-even-greater-powers-that-allow-them-to-alter-their-appearance-or-the-nature-of-reality-disguises-some-genies-can-veil-themselves-in-illusion-to-pass-as-other-similarly-shaped-creatures-such-genies-can-innately-cast-the-disguise-self-spell-at-will-often-with-a-longer-duration-than-is-normal-for-that-spell-mightier-genies-can-cast-the-true-polymorph-spell-one-to-three-times-per-day-possibly-with-a-longer-duration-than-normal-such-genies-can-change-only-their-own-shape-but-a-rare-few-can-use-the-spell-on-other-creatures-and-objects-as-well-wishes-the-genie-power-to-grant-wishes-is-legendary-among-mortals-only-the-most-potent-genies-such-as-those-among-the-nobility-can-do-so-a-particular-genie-that-has-this-power-can-grant-one-to-three-wishes-to-a-creature-that-isnt-a-genie-once-a-genie-has-granted-its-limit-of-wishes-it-cant-grant-wishes-again-for-some-amount-of-time-usually-1-year-and-cosmic-law-dictates-that-the-same-genie-can-expend-its-limit-of-wishes-on-a-specific-creature-only-once-in-that-creatures-existence-to-be-granted-a-wish-a-creature-within-60-feet-of-the-genie-states-a-desired-effect-to-it-the-genie-can-then-cast-the-wish-spell-on-the-creatures-behalf-to-bring-about-the-effect-depending-on-the-genies-nature-the-genie-might-try-to-pervert-the-intent-of-the-wish-by-exploiting-the-wishs-poor-wording-the-perversion-of-the-wording-is-usually-crafted-to-be-to-the-genies-benefit": "Genies have a variety of magical capabilities, including spells. A few have even greater powers that allow them to alter their appearance or the nature of reality.\n\nDisguises.\nSome genies can veil themselves in illusion to pass as other similarly shaped creatures. Such genies can innately cast the disguise self spell at will, often with a longer duration than is normal for that spell. Mightier genies can cast the true polymorph spell one to three times per day, possibly with a longer duration than normal. Such genies can change only their own shape, but a rare few can use the spell on other creatures and objects as well.\nWishes.\nThe genie power to grant wishes is legendary among mortals. Only the most potent genies, such as those among the nobility, can do so. A particular genie that has this power can grant one to three wishes to a creature that isn't a genie. Once a genie has granted its limit of wishes, it can't grant wishes again for some amount of time (usually 1 year). and cosmic law dictates that the same genie can expend its limit of wishes on a specific creature only once in that creature's existence.\nTo be granted a wish, a creature within 60 feet of the genie states a desired effect to it. The genie can then cast the wish spell on the creature's behalf to bring about the effect. Depending on the genie's nature, the genie might try to pervert the intent of the wish by exploiting the wish's poor wording. The perversion of the wording is usually crafted to be to the genie's benefit.", + "LANG-KEY-gentle-lullaby-the-creature-falls-asleep-and-is-unconscious-for-1-minute-the-effect-ends-if-the-creature-takes-damage-or-if-someone-takes-an-action-to-shake-the-creature-awake": "Gentle Lullaby. The creature falls asleep and is unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake.", + "LANG-KEY-gentle-repose": "Gentle Repose", + "LANG-KEY-ghast": "Ghast", + "LANG-KEY-ghost": "Ghost", + "LANG-KEY-ghoul": "Ghoul", + "LANG-KEY-giant": "Giant", + "LANG-KEY-giant-ape": "Giant Ape", + "LANG-KEY-giant-badger": "Giant Badger", + "LANG-KEY-giant-bat": "Giant Bat", + "LANG-KEY-giant-boar": "Giant Boar", + "LANG-KEY-giant-centipede": "Giant Centipede", + "LANG-KEY-giant-constrictor-snake": "Giant Constrictor Snake", + "LANG-KEY-giant-crab": "Giant Crab", + "LANG-KEY-giant-crocodile": "Giant Crocodile", + "LANG-KEY-giant-eagle": "Giant Eagle", + "LANG-KEY-giant-elk": "Giant Elk", + "LANG-KEY-giant-fire-beetle": "Giant Fire Beetle", + "LANG-KEY-giant-frog": "Giant Frog", + "LANG-KEY-giant-goat": "Giant Goat", + "LANG-KEY-giant-hyena": "Giant Hyena", + "LANG-KEY-giant-insect": "Giant Insect", + "LANG-KEY-giant-killer": "Giant Killer", + "LANG-KEY-giant-lizard": "Giant Lizard", + "LANG-KEY-giant-octopus": "Giant Octopus", + "LANG-KEY-giant-owl": "Giant Owl", + "LANG-KEY-giant-poisonous-snake": "Giant Poisonous Snake", + "LANG-KEY-giant-rat": "Giant Rat", + "LANG-KEY-giant-rat-diseased": "Giant Rat (Diseased)", + "LANG-KEY-giant-scorpion": "Giant Scorpion", + "LANG-KEY-giant-sea-horse": "Giant Sea Horse", + "LANG-KEY-giant-shark": "Giant Shark", + "LANG-KEY-giant-spider": "Giant Spider", + "LANG-KEY-giant-toad": "Giant Toad", + "LANG-KEY-giant-vulture": "Giant Vulture", + "LANG-KEY-giant-wasp": "Giant Wasp", + "LANG-KEY-giant-weasel": "Giant Weasel", + "LANG-KEY-giant-wolf-spider": "Giant Wolf Spider", + "LANG-KEY-gibbering": "Gibbering", + "LANG-KEY-gibbering-mouther": "Gibbering Mouther", + "LANG-KEY-glabrezu": "Glabrezu", + "LANG-KEY-gladiator": "Gladiator", + "LANG-KEY-glaive": "Glaive", + "LANG-KEY-glaives": "Glaives", + "LANG-KEY-glassblowers-tools": "Glassblower's tools", + "LANG-KEY-glibness": "Glibness", + "LANG-KEY-globe-of-invulnerability": "Globe of Invulnerability", + "LANG-KEY-glyph-of-warding": "Glyph of Warding", + "LANG-KEY-gnoll": "Gnoll", + "LANG-KEY-gnome": "Gnome", + "LANG-KEY-gnome-cunning": "Gnome Cunning", + "LANG-KEY-gnome-forest": " Gnome, forest", + "LANG-KEY-gnome-rock": " Gnome, rock", + "LANG-KEY-gnomish": "Gnomish", + "LANG-KEY-goat": "Goat", + "LANG-KEY-goblin": "Goblin", + "LANG-KEY-gold-dragon-wyrmling": "Gold Dragon Wyrmling", + "LANG-KEY-goodberry": "Goodberry", + "LANG-KEY-gore": "Gore", + "LANG-KEY-gorgon": "Gorgon", + "LANG-KEY-grappled": "Grappled", + "LANG-KEY-grappler": "Grappler", + "LANG-KEY-grappling-hook": "Grappling hook", + "LANG-KEY-grasping-hand": "Grasping Hand.", + "LANG-KEY-grasping-tendrils": "Grasping Tendrils", + "LANG-KEY-grasping-weeds-and-vines-sprout-from-the-ground-in-a-20-foot-square-starting-form-a-point-within-range-for-the-duration-these-plants-turn-the-ground-in-the-area-into-difficult-terrain": "Grasping weeds and vines sprout from the ground in a 20-foot square starting form a point within range. For the duration, these plants turn the ground in the area into difficult terrain.", + "LANG-KEY-gray-ooze": "Gray Ooze", + "LANG-KEY-grease": "Grease", + "LANG-KEY-greataxe": "Greataxe", + "LANG-KEY-greataxe-humanoid-or-hybrid-form-only": "Greataxe (Humanoid or Hybrid Form Only)", + "LANG-KEY-greataxes": "Greataxes", + "LANG-KEY-greatclub": "Greatclub", + "LANG-KEY-greatclubs": "Greatclubs", + "LANG-KEY-greater-invisibility": "Greater Invisibility", + "LANG-KEY-greater-restoration": "Greater Restoration", + "LANG-KEY-greatsword": "Greatsword", + "LANG-KEY-greatswords": "Greatswords", + "LANG-KEY-green-dragon-wyrmling": "Green Dragon Wyrmling", + "LANG-KEY-green-hag": "Green Hag", + "LANG-KEY-grick": "Grick", + "LANG-KEY-griffon": "Griffon", + "LANG-KEY-grimlock": "Grimlock", + "LANG-KEY-grovel": "Grovel.", + "LANG-KEY-guard": "Guard", + "LANG-KEY-guardian-naga": "Guardian Naga", + "LANG-KEY-guardian-of-faith": "Guardian of Faith", + "LANG-KEY-guards-and-wards": "Guards and Wards", + "LANG-KEY-guards-and-wards-creates-the-following-effects-within-the-warded-area": "Guards and wards creates the following effects within the warded area.", + "LANG-KEY-guidance": "Guidance", + "LANG-KEY-guiding-bolt": "Guiding Bolt", + "LANG-KEY-gust-of-wind": "Gust of Wind", + "LANG-KEY-gusts-and-freezing-rain-assail-the-area-under-the-cloud-the-area-becomes-difficult-terrain-and-is-heavily-obscured-each-creature-there-takes-1d6-cold-damage-ranged-weapon-attacks-in-the-area-are-impossible-the-wind-and-rain-count-as-a-severe-distraction-for-the-purposes-of-maintaining-concentration-on-spells-finally-gusts-of-strong-wind-ranging-from-20-to-50-miles-per-hour-automatically-disperse-fog-mists-and-similar-phenomena-in-the-area-whether-mundane-or-magical": " Gusts and freezing rain assail the area under the cloud. The area becomes difficult terrain and is heavily obscured. Each creature there takes 1d6 cold damage. Ranged weapon attacks in the area are impossible. The wind and rain count as a severe distraction for the purposes of maintaining concentration on spells. Finally, gusts of strong wind (ranging from 20 to 50 miles per hour) automatically disperse fog, mists, and similar phenomena in the area, whether mundane or magical.", + "LANG-KEY-gynosphinx": "Gynosphinx", + "LANG-KEY-hag-coven": "Hag Coven", + "LANG-KEY-hag-eye-coven-only": "Hag Eye (Coven Only)", + "LANG-KEY-hailstones-rain-down-from-the-cloud-each-creature-under-the-cloud-takes-2d6-bludgeoning-damage": " Hailstones rain down from the cloud. Each creature under the cloud takes 2d6 bludgeoning damage.", + "LANG-KEY-hailstones-turn-the-storms-area-of-effect-into-difficult-terrain-until-the-end-of-your-next-turn": "Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.", + "LANG-KEY-halberd": "Halberd", + "LANG-KEY-halberds": "Halberds", + "LANG-KEY-half-elf": "Half-Elf", + "LANG-KEY-half-orc": "Half-Orc", + "LANG-KEY-half-plate": "Half Plate", + "LANG-KEY-half-red-dragon-veteran": "Half-Red Dragon Veteran", + "LANG-KEY-halfling": "Halfling", + "LANG-KEY-halfling-lightfoot": " Halfling, lightfoot", + "LANG-KEY-halfling-nimbleness": "Halfling Nimbleness", + "LANG-KEY-halfling-stout": " Halfling, stout", + "LANG-KEY-hallow": "Hallow", + "LANG-KEY-hallucinatory-terrain": "Hallucinatory Terrain", + "LANG-KEY-halt": "Halt.", + "LANG-KEY-hammer": "Hammer", + "LANG-KEY-hammer-sledge": "Hammer, sledge", + "LANG-KEY-hand-crossbow": "Hand Crossbow", + "LANG-KEY-hand-crossbow-humanoid-or-hybrid-form-only": "Hand Crossbow (Humanoid or Hybrid Form Only)", + "LANG-KEY-handaxe": "Handaxe", + "LANG-KEY-handaxes": "Handaxes", + "LANG-KEY-harm": "Harm", + "LANG-KEY-harpoon": "Harpoon", + "LANG-KEY-harpy": "Harpy", + "LANG-KEY-haste": "Haste", + "LANG-KEY-hawk": "Hawk", + "LANG-KEY-heal": "Heal", + "LANG-KEY-heal-self-costs-3-actions": "Heal Self (Costs 3 Actions)", + "LANG-KEY-healers-kit": "Healer's Kit", + "LANG-KEY-healing-touch": "Healing Touch", + "LANG-KEY-healing-word": "Healing Word", + "LANG-KEY-heart-sight": "Heart Sight", + "LANG-KEY-heat-metal": "Heat Metal", + "LANG-KEY-heated-body": "Heated Body", + "LANG-KEY-heated-weapons": "Heated Weapons", + "LANG-KEY-heavy": "Heavy", + "LANG-KEY-heavy-armor": "Heavy armor", + "LANG-KEY-heavy-club": "Heavy Club", + "LANG-KEY-heavy-crossbow": "Heavy Crossbow", + "LANG-KEY-hedged-prison-the-spell-transports-the-target-into-a-tiny-demiplane-that-is-warded-against-teleportation-and-planar-travel-the-demiplane-can-be-a-labyrinth-a-cage-a-tower-or-any-similar-confined-structure-or-area-of-your-choice": "Hedged Prison. The spell transports the target into a tiny demiplane that is warded against teleportation and planar travel. The demiplane can be a labyrinth, a cage, a tower, or any similar confined structure or area of your choice.", + "LANG-KEY-hell-hound": "Hell Hound", + "LANG-KEY-hellish-rebuke": "Hellish Rebuke", + "LANG-KEY-hellish-rejuvenation": "Hellish Rejuvenation", + "LANG-KEY-hellish-resistance": "Hellish Resistance", + "LANG-KEY-hellish-weapons": "Hellish Weapons", + "LANG-KEY-herbalism-kit": "Herbalism Kit", + "LANG-KEY-heroes-feast": "Heroes' Feast", + "LANG-KEY-heroism": "Heroism", + "LANG-KEY-hezrou": "Hezrou", + "LANG-KEY-hide": "Hide", + "LANG-KEY-hide-in-plain-sight": "Hide in Plain Sight", + "LANG-KEY-hideous-laughter": "Hideous Laughter", + "LANG-KEY-high-elf": "High Elf", + "LANG-KEY-high-elf-cantrip": "High Elf Cantrip", + "LANG-KEY-high-elf-cantrip-acid-splash": "High Elf Cantrip: Acid Splash", + "LANG-KEY-high-elf-cantrip-chill-touch": "High Elf Cantrip: Chill Touch", + "LANG-KEY-high-elf-cantrip-dancing-lights": "High Elf Cantrip: Dancing Lights", + "LANG-KEY-high-elf-cantrip-light": "High Elf Cantrip: Light", + "LANG-KEY-high-elf-cantrip-mage-hand": "High Elf Cantrip: Mage Hand", + "LANG-KEY-high-elf-cantrip-mending": "High Elf Cantrip: Mending", + "LANG-KEY-high-elf-cantrip-message": "High Elf Cantrip: Message", + "LANG-KEY-high-elf-cantrip-minor-illusion": "High Elf Cantrip: Minor Illusion", + "LANG-KEY-high-elf-cantrip-prestidigitation": "High Elf Cantrip: Prestidigitation", + "LANG-KEY-high-elf-cantrip-ray-of-frost": "High Elf Cantrip: Ray of Frost", + "LANG-KEY-high-elf-cantrip-shocking-grasp": "High Elf Cantrip: Shocking Grasp", + "LANG-KEY-high-elf-cantrip-true-strike": "High Elf Cantrip: True Strike", + "LANG-KEY-hill-dwarf": "Hill Dwarf", + "LANG-KEY-hill-giant": "Hill Giant", + "LANG-KEY-hippogriff": "Hippogriff", + "LANG-KEY-history": "History", + "LANG-KEY-hobgoblin": "Hobgoblin", + "LANG-KEY-hold-breath": "Hold Breath", + "LANG-KEY-hold-monster": "Hold Monster", + "LANG-KEY-hold-person": "Hold Person", + "LANG-KEY-holy-aura": "Holy Aura", + "LANG-KEY-holy-water-flask": "Holy water (flask)", + "LANG-KEY-homunculus": "Homunculus", + "LANG-KEY-hooves": "Hooves", + "LANG-KEY-hopelessness": "Hopelessness.", + "LANG-KEY-horde-breaker": "Horde Breaker", + "LANG-KEY-horn": "Horn", + "LANG-KEY-horned-devil": "Horned Devil", + "LANG-KEY-horns": "Horns", + "LANG-KEY-horrific-appearance": "Horrific Appearance", + "LANG-KEY-horrifying-visage": "Horrifying Visage", + "LANG-KEY-horror-nimbus": "Horror Nimbus", + "LANG-KEY-horse-draft": "Horse, draft", + "LANG-KEY-horse-riding": "Horse, riding", + "LANG-KEY-hourglass": "Hourglass", + "LANG-KEY-human": " Human", + "LANG-KEY-hunter": "Hunter", + "LANG-KEY-hunter-shark": "Hunter Shark", + "LANG-KEY-hunters-mark": "Hunter's Mark", + "LANG-KEY-hunters-prey-colossus-slayer": "Hunter's Prey: Colossus Slayer", + "LANG-KEY-hunters-prey-giant-killer": "Hunter's Prey: Giant Killer", + "LANG-KEY-hunters-prey-horde-breaker": "Hunter's Prey: Horde Breaker", + "LANG-KEY-hunting-trap": "Hunting trap", + "LANG-KEY-hurl-flame": "Hurl Flame", + "LANG-KEY-hurl-through-hell": "Hurl Through Hell", + "LANG-KEY-hydra": "Hydra", + "LANG-KEY-hyena": "Hyena", + "LANG-KEY-hypnotic-pattern": "Hypnotic Pattern", + "LANG-KEY-ice-devil": "Ice Devil", + "LANG-KEY-ice-mephit": "Ice Mephit", + "LANG-KEY-ice-storm": "Ice Storm", + "LANG-KEY-ice-walk": "Ice Walk", + "LANG-KEY-identify": "Identify", + "LANG-KEY-if-a-creature-communicates-telepathically-with-the-aboleth-the-aboleth-learns-the-creatures-greatest-desires-if-the-aboleth-can-see-the-creature": "If a creature communicates telepathically with the aboleth, the aboleth learns the creature's greatest desires if the aboleth can see the creature.", + "LANG-KEY-if-a-creature-is-concentrating-in-the-spells-area-the-creature-must-make-a-successful-constitution-saving-throw-against-your-spell-save-dc-or-lose-concentration": "If a creature is concentrating in the spell's area, the creature must make a successful constitution saving throw against your spell save DC or lose concentration.", + "LANG-KEY-if-a-creature-is-holding-or-wearing-the-object-and-takes-the-damage-from-it-the-creature-must-succeed-on-a-constitution-saving-throw-or-drop-the-object-if-it-can-if-it-doesnt-drop-the-object-it-has-disadvantage-on-attack-rolls-and-ability-checks-until-the-start-of-your-next-turn": "If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.", + "LANG-KEY-if-a-creature-is-in-cloud-form-and-flying-when-the-effect-ends-the-creature-descends-60-feet-per-round-for-1-minute-until-it-lands-which-it-does-safely-if-it-cant-land-after-1-minute-the-creature-falls-the-remaining-distance": "If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance.", + "LANG-KEY-if-a-creature-starts-its-turn-within-30-ft-of-the-basilisk-and-the-two-of-them-can-see-each-other-the-basilisk-can-force-the-creature-to-make-a-dc-12-constitution-saving-throw-if-the-basilisk-isnt-incapacitated-on-a-failed-save-the-creature-magically-begins-to-turn-to-stone-and-is-restrained-it-must-repeat-the-saving-throw-at-the-end-of-its-next-turn-on-a-success-the-effect-ends-on-a-failure-the-creature-is-petrified-until-freed-by-the-greater-restoration-spell-or-other-magic-a-creature-that-isnt-surprised-can-avert-its-eyes-to-avoid-the-saving-throw-at-the-start-of-its-turn-if-it-does-so-it-cant-see-the-basilisk-until-the-start-of-its-next-turn-when-it-can-avert-its-eyes-again-if-it-looks-at-the-basilisk-in-the-meantime-it-must-immediately-make-the-save-if-the-basilisk-sees-its-reflection-within-30-ft-of-it-in-bright-light-it-mistakes-itself-for-a-rival-and-targets-itself-with-its-gaze": "If a creature starts its turn within 30 ft. of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 12 Constitution saving throw if the basilisk isn't incapacitated. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.\nA creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the basilisk until the start of its next turn, when it can avert its eyes again. If it looks at the basilisk in the meantime, it must immediately make the save.\nIf the basilisk sees its reflection within 30 ft. of it in bright light, it mistakes itself for a rival and targets itself with its gaze.", + "LANG-KEY-if-a-creature-uses-its-action-to-examine-the-sound-or-image-the-creature-can-determine-that-it-is-an-illusion-with-a-successful-intelligence-investigation-check-against-your-spell-save-dc-if-a-creature-discerns-the-illusion-for-what-it-is-the-illusion-becomes-faint-to-the-creature": "If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.", + "LANG-KEY-if-a-plant-creature-is-in-the-area-you-can-communicate-with-it-as-if-you-shared-a-common-language-but-you-gain-no-magical-ability-to-influence-it": "If a plant creature is in the area, you can communicate with it as if you shared a common language, but you gain no magical ability to influence it.", + "LANG-KEY-if-a-rock-or-similar-object-is-hurled-at-the-giant-the-giant-can-with-a-successful-dc-10-dexterity-saving-throw-catch-the-missile-and-take-no-bludgeoning-damage-from-it": "If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.", + "LANG-KEY-if-a-weapon-has-the-thrown-property-you-can-throw-the-weapon-to-make-a-ranged-attack-if-the-weapon-is-a-melee-weapon-you-use-the-same-ability-modifier-for-that-attack-roll-and-damage-roll-that-you-would-use-for-a-melee-attack-with-the-weapon-for-example-if-you-throw-a-handaxe-you-use-your-strength-but-if-you-throw-a-dagger-you-can-use-either-your-strength-or-your-dexterity-since-the-dagger-has-the-finesse-property": "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.", + "LANG-KEY-if-an-affected-creature-ends-its-turn-while-not-within-60-feet-of-the-target-or-able-to-see-it-the-creature-makes-a-wisdom-saving-throw-on-a-successful-save-the-creature-is-no-longer-affected-by-the-target-and-recognizes-the-feeling-of-repugnance-or-attraction-as-magical-in-addition-a-creature-affected-by-the-spell-is-allowed-another-wisdom-saving-throw-every-24-hours-while-the-spell-persists": " If an affected creature ends its turn while not within 60 feet of the target or able to see it, the creature makes a wisdom saving throw. On a successful save, the creature is no longer affected by the target and recognizes the feeling of repugnance or attraction as magical. In addition, a creature affected by the spell is allowed another wisdom saving throw every 24 hours while the spell persists.", + "LANG-KEY-if-an-already-exhausted-creature-suffers-another-effect-that-causes-exhaustion-its-current-level-of-exhaustion-increases-by-the-amount-specified-in-the-effects-description": "If an already exhausted creature suffers another effect that causes exhaustion, its current level of exhaustion increases by the amount specified in the effect's description.", + "LANG-KEY-if-another-creature-is-holding-or-carrying-the-item-crushing-the-sapphire-doesnt-transport-the-item-to-you-but-instead-you-learn-who-the-creature-possessing-the-object-is-and-roughly-where-that-creature-is-located-at-that-moment": "If another creature is holding or carrying the item, crushing the sapphire doesn't transport the item to you, but instead you learn who the creature possessing the object is and roughly where that creature is located at that moment.", + "LANG-KEY-if-any-of-this-spells-area-overlaps-with-an-area-of-darkness-created-by-a-spell-of-3rd-level-or-lower-the-spell-that-created-the-darkness-is-dispelled": "If any of this spell's area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.", + "LANG-KEY-if-any-of-this-spells-area-overlaps-with-an-area-of-light-created-by-a-spell-of-2nd-level-or-lower-the-spell-that-created-the-light-is-dispelled": "If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.", + "LANG-KEY-if-damage-reduces-the-zombie-to-0-hit-points-it-must-make-a-constitution-saving-throw-with-a-dc-of-5+the-damage-taken-unless-the-damage-is-radiant-or-from-a-critical-hit-on-a-success-the-zombie-drops-to-1-hit-point-instead": "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.", + "LANG-KEY-if-it-dies-the-naga-returns-to-life-in-1d6-days-and-regains-all-its-hit-points-only-a-wish-spell-can-prevent-this-trait-from-functioning": "If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.", + "LANG-KEY-if-it-has-a-phylactery-a-destroyed-lich-gains-a-new-body-in-1d10-days-regaining-all-its-hit-points-and-becoming-active-again-the-new-body-appears-within-5-feet-of-the-phylactery": "If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.", + "LANG-KEY-if-lit-the-oil-burns-for-2-rounds-and-deals-5-fire-damage-to-any-creature-that-enters-the-area-or-ends-its-turn-in-the-area-a-creature-can-take-this-damage-only-once-per-turn": "If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn.", + "LANG-KEY-if-some-solid-object-such-as-a-ceiling-is-encountered-in-this-fall-falling-objects-and-creatures-strike-it-just-as-they-would-during-a-normal-downward-fall-if-an-object-or-creature-reaches-the-top-of-the-area-without-striking-anything-it-remains-there-oscillating-slightly-for-the-duration": "If some solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it just as they would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, for the duration.", + "LANG-KEY-if-the-assassin-is-subjected-to-an-effect-that-allows-it-to-make-a-dexterity-saving-throw-to-take-only-half-damage-the-assassin-instead-takes-no-damage-if-it-succeeds-on-the-saving-throw-and-only-half-damage-if-it-fails": "If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.", + "LANG-KEY-if-the-boar-moves-at-least-20-ft-straight-toward-a-target-and-then-hits-it-with-a-tusk-attack-on-the-same-turn-the-target-takes-an-extra-3-1d6-slashing-damage-if-the-target-is-a-creature-it-must-succeed-on-a-dc-11-strength-saving-throw-or-be-knocked-prone": "If the boar moves at least 20 ft. straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.", + "LANG-KEY-if-the-boar-moves-at-least-20-ft-straight-toward-a-target-and-then-hits-it-with-a-tusk-attack-on-the-same-turn-the-target-takes-an-extra-7-2d6-slashing-damage-if-the-target-is-a-creature-it-must-succeed-on-a-dc-13-strength-saving-throw-or-be-knocked-prone": "If the boar moves at least 20 ft. straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.", + "LANG-KEY-if-the-boar-takes-10-damage-or-less-that-would-reduce-it-to-0-hit-points-it-is-reduced-to-1-hit-point-instead": "If the boar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.", + "LANG-KEY-if-the-boar-takes-7-damage-or-less-that-would-reduce-it-to-0-hit-points-it-is-reduced-to-1-hit-point-instead": "If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.", + "LANG-KEY-if-the-bugbear-surprises-a-creature-and-hits-it-with-an-attack-during-the-first-round-of-combat-the-target-takes-an-extra-7-2d6-damage-from-the-attack": "If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.", + "LANG-KEY-if-the-bulette-jumps-at-least-15-ft-as-part-of-its-movement-it-can-then-use-this-action-to-land-on-its-ft-in-a-space-that-contains-one-or-more-other-creatures-each-of-those-creatures-must-succeed-on-a-dc-16-strength-or-dexterity-saving-throw-targets-choice-or-be-knocked-prone-and-take-14-3d6-+-4-bludgeoning-damage-plus-14-3d6-+-4-slashing-damage-on-a-successful-save-the-creature-takes-only-half-the-damage-isnt-knocked-prone-and-is-pushed-5-ft-out-of-the-bulettes-space-into-an-unoccupied-space-of-the-creatures-choice-if-no-unoccupied-space-is-within-range-the-creature-instead-falls-prone-in-the-bulettes-space": "If the bulette jumps at least 15 ft. as part of its movement, it can then use this action to land on its ft. in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 14 (3d6 + 4) bludgeoning damage plus 14 (3d6 + 4) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 ft. out of the bulette's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the bulette's space.", + "LANG-KEY-if-the-centaur-moves-at-least-30-ft-straight-toward-a-target-and-then-hits-it-with-a-pike-attack-on-the-same-turn-the-target-takes-an-extra-10-3d6-piercing-damage": "If the centaur moves at least 30 ft. straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.", + "LANG-KEY-if-the-container-is-destroyed-or-the-spell-ends-your-soul-immediately-returns-to-your-body-if-your-body-is-more-than-100-feet-away-from-you-or-if-your-body-is-dead-when-you-attempt-to-return-to-it-you-die-if-another-creatures-soul-is-in-the-container-when-it-is-destroyed-the-creatures-soul-returns-to-its-body-if-the-body-is-alive-and-within-100-feet-otherwise-that-creature-dies": "If the container is destroyed or the spell ends, your soul immediately returns to your body. If your body is more than 100 feet away from you or if your body is dead when you attempt to return to it, you die. If another creature's soul is in the container when it is destroyed, the creature's soul returns to its body if the body is alive and within 100 feet. Otherwise, that creature dies.", + "LANG-KEY-if-the-creature-attempts-to-cast-a-spell-with-a-casting-time-of-1-action-roll-a-d20-on-an-11-or-higher-the-spell-doesnt-take-effect-until-the-creatures-next-turn-and-the-creature-must-use-its-action-on-that-turn-to-complete-the-spell-if-it-cant-the-spell-is-wasted": "If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn't take effect until the creature's next turn, and the creature must use its action on that turn to complete the spell. If it can't, the spell is wasted.", + "LANG-KEY-if-the-creature-is-physically-broken-while-petrified-it-suffers-from-similar-deformities-if-it-reverts-to-its-original-state": "If the creature is physically broken while petrified, it suffers from similar deformities if it reverts to its original state.", + "LANG-KEY-if-the-creature-succeeds-on-its-saving-throw-you-cant-use-this-feature-on-that-creature-again-for-24-hours": " If the creature succeeds on its saving throw, you can't use this feature on that creature again for 24 hours.", + "LANG-KEY-if-the-djinni-dies-its-body-disintegrates-into-a-warm-breeze-leaving-behind-only-equipment-the-djinni-was-wearing-or-carrying": "If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying.", + "LANG-KEY-if-the-doppelganger-surprises-a-creature-and-hits-it-with-an-attack-during-the-first-round-of-combat-the-target-takes-an-extra-10-3d6-damage-from-the-attack": "If the doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.", + "LANG-KEY-if-the-dragon-fails-a-saving-throw-it-can-choose-to-succeed-instead": "If the dragon fails a saving throw, it can choose to succeed instead.", + "LANG-KEY-if-the-efreeti-dies-its-body-disintegrates-in-a-flash-of-fire-and-puff-of-smoke-leaving-behind-only-equipment-the-djinni-was-wearing-or-carrying": "If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the djinni was wearing or carrying.", + "LANG-KEY-if-the-elemental-takes-cold-damage-it-partially-freezes;-its-speed-is-reduced-by-20-ft-until-the-end-of-its-next-turn": "If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 ft. until the end of its next turn.", + "LANG-KEY-if-the-elephant-moves-at-least-20-ft-straight-toward-a-creature-and-then-hits-it-with-a-gore-attack-on-the-same-turn-that-target-must-succeed-on-a-dc-12-strength-saving-throw-or-be-knocked-prone-if-the-target-is-prone-the-elephant-can-make-one-stomp-attack-against-it-as-a-bonus-action": "If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.", + "LANG-KEY-if-the-elk-moves-at-least-20-ft-straight-toward-a-target-and-then-hits-it-with-a-ram-attack-on-the-same-turn-the-target-takes-an-extra-7-2d6-damage-if-the-target-is-a-creature-it-must-succeed-on-a-dc-13-strength-saving-throw-or-be-knocked-prone": "If the elk moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.", + "LANG-KEY-if-the-elk-moves-at-least-20-ft-straight-toward-a-target-and-then-hits-it-with-a-ram-attack-on-the-same-turn-the-target-takes-an-extra-7-2d6-damage-if-the-target-is-a-creature-it-must-succeed-on-a-dc-14-strength-saving-throw-or-be-knocked-prone": "If the elk moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.", + "LANG-KEY-if-the-globe-strikes-a-body-of-water-or-a-liquid-that-is-principally-water-not-including-water-based-creatures-it-freezes-the-liquid-to-a-depth-of-6-inches-over-an-area-30-feet-square-this-ice-lasts-for-1-minute-creatures-that-were-swimming-on-the-surface-of-frozen-water-are-trapped-in-the-ice-a-trapped-creature-can-use-an-action-to-make-a-strength-check-against-your-spell-save-dc-to-break-free": "If the globe strikes a body of water or a liquid that is principally water (not including water-based creatures), it freezes the liquid to a depth of 6 inches over an area 30 feet square. This ice lasts for 1 minute. Creatures that were swimming on the surface of frozen water are trapped in the ice. A trapped creature can use an action to make a Strength check against your spell save DC to break free.", + "LANG-KEY-if-the-glowing-bead-is-touched-before-the-interval-has-expired-the-creature-touching-it-must-make-a-dexterity-saving-throw-on-a-failed-save-the-spell-ends-immediately-causing-the-bead-to-erupt-in-flame-on-a-successful-save-the-creature-can-throw-the-bead-up-to-40-feet-when-it-strikes-a-creature-or-a-solid-object-the-spell-ends-and-the-bead-explodes": "If the glowing bead is touched before the interval has expired, the creature touching it must make a dexterity saving throw. On a failed save, the spell ends immediately, causing the bead to erupt in flame. On a successful save, the creature can throw the bead up to 40 feet. When it strikes a creature or a solid object, the spell ends, and the bead explodes.", + "LANG-KEY-if-the-goat-moves-at-least-20-ft-straight-toward-a-target-and-then-hits-it-with-a-ram-attack-on-the-same-turn-the-target-takes-an-extra-2-1d4-bludgeoning-damage-if-the-target-is-a-creature-it-must-succeed-on-a-dc-10-strength-saving-throw-or-be-knocked-prone": "If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.", + "LANG-KEY-if-the-goat-moves-at-least-20-ft-straight-toward-a-target-and-then-hits-it-with-a-ram-attack-on-the-same-turn-the-target-takes-an-extra-5-2d4-bludgeoning-damage-if-the-target-is-a-creature-it-must-succeed-on-a-dc-13-strength-saving-throw-or-be-knocked-prone": "If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.", + "LANG-KEY-if-the-golem-takes-fire-damage-it-has-disadvantage-on-attack-rolls-and-ability-checks-until-the-end-of-its-next-turn": "If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.", + "LANG-KEY-if-the-gorgon-moves-at-least-20-feet-straight-toward-a-creature-and-then-hits-it-with-a-gore-attack-on-the-same-turn-that-target-must-succeed-on-a-dc-16-strength-saving-throw-or-be-knocked-prone-if-the-target-is-prone-the-gorgon-can-make-one-attack-with-its-hooves-against-it-as-a-bonus-action": "If the gorgon moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the gorgon can make one attack with its hooves against it as a bonus action.", + "LANG-KEY-if-the-horse-moves-at-least-20-ft-straight-toward-a-creature-and-then-hits-it-with-a-hooves-attack-on-the-same-turn-that-target-must-succeed-on-a-dc-14-strength-saving-throw-or-be-knocked-prone-if-the-target-is-prone-the-horse-can-make-another-attack-with-its-hooves-against-it-as-a-bonus-action": "If the horse moves at least 20 ft. straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.", + "LANG-KEY-if-the-lich-fails-a-saving-throw-it-can-choose-to-succeed-instead": "If the lich fails a saving throw, it can choose to succeed instead.", + "LANG-KEY-if-the-lion-moves-at-least-20-ft-straight-toward-a-creature-and-then-hits-it-with-a-claw-attack-on-the-same-turn-that-target-must-succeed-on-a-dc-13-strength-saving-throw-or-be-knocked-prone-if-the-target-is-prone-the-lion-can-make-one-bite-attack-against-it-as-a-bonus-action": "If the lion moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.", + "LANG-KEY-if-the-mammoth-moves-at-least-20-ft-straight-toward-a-creature-and-then-hits-it-with-a-gore-attack-on-the-same-turn-that-target-must-succeed-on-a-dc-18-strength-saving-throw-or-be-knocked-prone-if-the-target-is-prone-the-mammoth-can-make-one-stomp-attack-against-it-as-a-bonus-action": "If the mammoth moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.", + "LANG-KEY-if-the-minotaur-moves-at-least-10-ft-straight-toward-a-target-and-then-hits-it-with-a-gore-attack-on-the-same-turn-the-target-takes-an-extra-9-2d8-piercing-damage-if-the-target-is-a-creature-it-must-succeed-on-a-dc-14-strength-saving-throw-or-be-pushed-up-to-10-ft-away-and-knocked-prone": "If the minotaur moves at least 10 ft. straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 ft. away and knocked prone.", + "LANG-KEY-if-the-object-is-worn-or-carried-by-a-creature-you-must-make-an-ability-check-with-your-spellcasting-ability-contested-by-that-creatures-strength-check-if-you-succeed-you-pull-the-object-away-from-that-creature-and-can-move-it-up-to-30-feet-in-any-direction-but-not-beyond-the-range-of-this-spell": "If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.", + "LANG-KEY-if-the-panther-moves-at-least-20-ft-straight-toward-a-creature-and-then-hits-it-with-a-claw-attack-on-the-same-turn-that-target-must-succeed-on-a-dc-12-strength-saving-throw-or-be-knocked-prone-if-the-target-is-prone-the-panther-can-make-one-bite-attack-against-it-as-a-bonus-action": "If the panther moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.", + "LANG-KEY-if-the-point-you-choose-is-on-an-object-you-are-holding-or-one-that-isnt-being-worn-or-carried-the-darkness-emanates-from-the-object-and-moves-with-it-completely-covering-the-source-of-the-darkness-with-an-opaque-object-such-as-a-bowl-or-a-helm-blocks-the-darkness": "If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.", + "LANG-KEY-if-the-rhinoceros-moves-at-least-20-ft-straight-toward-a-target-and-then-hits-it-with-a-gore-attack-on-the-same-turn-the-target-takes-an-extra-9-2d8-bludgeoning-damage-if-the-target-is-a-creature-it-must-succeed-on-a-dc-15-strength-saving-throw-or-be-knocked-prone": "If the rhinoceros moves at least 20 ft. straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.", + "LANG-KEY-if-the-sea-horse-moves-at-least-20-ft-straight-toward-a-target-and-then-hits-it-with-a-ram-attack-on-the-same-turn-the-target-takes-an-extra-7-2d6-bludgeoning-damage-if-the-target-is-a-creature-it-must-succeed-on-a-dc-11-strength-saving-throw-or-be-knocked-prone": "If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.", + "LANG-KEY-if-the-simulacrum-is-damaged-you-can-repair-it-in-an-alchemical-laboratory-using-rare-herbs-and-minerals-worth-100-gp-per-hit-point-it-regains-the-simulacrum-lasts-until-it-drops-to-0-hit-points-at-which-point-it-reverts-to-snow-and-melts-instantly": "If the simulacrum is damaged, you can repair it in an alchemical laboratory, using rare herbs and minerals worth 100 gp per hit point it regains. The simulacrum lasts until it drops to 0 hit points, at which point it reverts to snow and melts instantly.", + "LANG-KEY-if-the-skeleton-moves-at-least-10-feet-straight-toward-a-target-and-then-hits-it-with-a-gore-attack-on-the-same-turn-the-target-takes-an-extra-9-2d8-piercing-damage-if-the-target-is-a-creature-it-must-succeed-on-a-dc-14-strength-saving-throw-or-be-pushed-up-to-10-feet-away-and-knocked-prone": "If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.", + "LANG-KEY-if-the-spell-becomes-permanent-you-no-longer-control-the-creature-it-might-remain-friendly-to-you-depending-on-how-you-have-treated-it": "If the spell becomes permanent, you no longer control the creature. It might remain friendly to you, depending on how you have treated it.", + "LANG-KEY-if-the-spell-is-still-in-effect-when-the-target-is-subjected-to-an-effect-that-would-kill-it-instantaneously-without-dealing-damage-that-effect-is-instead-negated-against-the-target-and-the-spell-ends": "If the spell is still in effect when the target is subjected to an effect that would kill it instantaneously without dealing damage, that effect is instead negated against the target, and the spell ends.", + "LANG-KEY-if-the-target-is-a-creature-everything-she-wears-and-carries-with-it-change-size-any-item-dropped-by-the-affected-creature-returns-to-its-normal-size": "If the target is a creature, everything she wears and carries with it change size. Any item dropped by the affected creature returns to its normal size.", + "LANG-KEY-if-the-target-is-a-creature-it-falls-into-a-state-of-suspended-animation-time-ceases-to-flow-for-it-and-it-doesnt-grow-older": "If the target is a creature, it falls into a state of suspended animation. Time ceases to flow for it, and it doesn't grow older.", + "LANG-KEY-if-the-target-is-a-fiend-or-undead-it-takes-2d6-radiant-damage": "If the target is a fiend or undead, it takes 2d6 radiant damage.", + "LANG-KEY-if-the-target-is-asleep-the-messenger-appears-in-the-targets-dreams-and-can-converse-with-the-target-as-long-as-it-remains-asleep-through-the-duration-of-the-spell-the-messenger-can-also-shape-the-environment-of-the-dream-creating-landscapes-objects-and-other-images-the-messenger-can-emerge-from-the-trance-at-any-time-ending-the-effect-of-the-spell-early-the-target-recalls-the-dream-perfectly-upon-waking-if-the-target-is-awake-when-you-cast-the-spell-the-messenger-knows-it-and-can-either-end-the-trance-and-the-spell-or-wait-for-the-target-to-fall-asleep-at-which-point-the-messenger-appears-in-the-targets-dreams": "If the target is asleep, the messenger appears in the target's dreams and can converse with the target as long as it remains asleep, through the duration of the spell. The messenger can also shape the environment of the dream, creating landscapes, objects, and other images. The messenger can emerge from the trance at any time, ending the effect of the spell early. The target recalls the dream perfectly upon waking. If the target is awake when you cast the spell, the messenger knows it, and can either end the trance (and the spell) or wait for the target to fall asleep, at which point the messenger appears in the target's dreams.", + "LANG-KEY-if-the-target-is-native-to-a-different-plane-of-existence-than-the-one-youre-on-the-target-is-banished-with-a-faint-popping-noise-returning-to-its-home-plane-if-the-spell-ends-before-1-minute-has-passed-the-target-reappears-in-the-space-it-left-or-in-the-nearest-unoccupied-space-if-that-space-is-occupied-otherwise-the-target-doesnt-return": "If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.", + "LANG-KEY-if-the-target-is-native-to-the-plane-of-existence-youre-on-you-banish-the-target-to-a-harmless-demiplane-while-there-the-target-is-incapacitated-the-target-remains-there-until-the-spell-ends-at-which-point-the-target-reappears-in-the-space-it-left-or-in-the-nearest-unoccupied-space-if-that-space-is-occupied": "If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.", + "LANG-KEY-if-the-tarrasque-fails-a-saving-throw-it-can-choose-to-succeed-instead": "If the tarrasque fails a saving throw, it can choose to succeed instead.", + "LANG-KEY-if-the-tiger-moves-at-least-20-ft-straight-toward-a-creature-and-then-hits-it-with-a-claw-attack-on-the-same-turn-that-target-must-succeed-on-a-dc-13-strength-saving-throw-or-be-knocked-prone-if-the-target-is-prone-the-tiger-can-make-one-bite-attack-against-it-as-a-bonus-action": "If the tiger moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.", + "LANG-KEY-if-the-tiger-moves-at-least-20-ft-straight-toward-a-creature-and-then-hits-it-with-a-claw-attack-on-the-same-turn-that-target-must-succeed-on-a-dc-14-strength-saving-throw-or-be-knocked-prone-if-the-target-is-prone-the-tiger-can-make-one-bite-attack-against-it-as-a-bonus-action": "If the tiger moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.", + "LANG-KEY-if-the-triceratops-moves-at-least-20-ft-straight-toward-a-creature-and-then-hits-it-with-a-gore-attack-on-the-same-turn-that-target-must-succeed-on-a-dc-13-strength-saving-throw-or-be-knocked-prone-if-the-target-is-prone-the-triceratops-can-make-one-stomp-attack-against-it-as-a-bonus-action": "If the triceratops moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the triceratops can make one stomp attack against it as a bonus action.", + "LANG-KEY-if-the-unicorn-moves-at-least-20-ft-straight-toward-a-target-and-then-hits-it-with-a-horn-attack-on-the-same-turn-the-target-takes-an-extra-9-2d8-piercing-damage-if-the-target-is-a-creature-it-must-succeed-on-a-dc-15-strength-saving-throw-or-be-knocked-prone": "If the unicorn moves at least 20 ft. straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.", + "LANG-KEY-if-the-vampire-fails-a-saving-throw-it-can-choose-to-succeed-instead": "If the vampire fails a saving throw, it can choose to succeed instead.", + "LANG-KEY-if-the-vampire-isnt-in-sun-light-or-running-water-it-can-use-its-action-to-polymorph-into-a-tiny-bat-or-a-medium-cloud-of-mist-or-back-into-its-true-form-while-in-bat-form-the-vampire-cant-speak-its-walking-speed-is-5-feet-and-it-has-a-flying-speed-of-30-feet-its-statistics-other-than-its-size-and-speed-are-unchanged-anything-it-is-wearing-transforms-with-it-but-nothing-it-is-carrying-does-it-reverts-to-its-true-form-if-it-dies-while-in-mist-form-the-vampire-cant-take-any-actions-speak-or-manipulate-objects-it-is-weightless-has-a-flying-speed-of-20-feet-can-hover-and-can-enter-a-hostile-creatures-space-and-stop-there-in-addition-if-air-can-pass-through-a-space-the-mist-can-do-so-without-squeezing-and-it-cant-pass-through-water-it-has-advantage-on-strength-dexterity-and-constitution-saving-throws-and-it-is-immune-to-all-nonmagical-damage-except-the-damage-it-takes-from-sunlight": "If the vampire isn't in sun light or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form.\nWhile in bat form, the vampire can't speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies.\nWhile in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it takes from sunlight.", + "LANG-KEY-if-the-wall-cuts-through-a-creatures-space-when-it-appears-the-creature-is-pushed-to-one-side-of-the-wall-your-choice-if-a-creature-would-be-surrounded-on-all-sides-by-the-wall-or-the-wall-and-another-solid-surface-that-creature-can-make-a-dexterity-saving-throw-on-a-success-it-can-use-its-reaction-to-move-up-to-its-speed-so-that-it-is-no-longer-enclosed-by-the-wall": "If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice). If a creature would be surrounded on all sides by the wall (or the wall and another solid surface), that creature can make a dexterity saving throw. On a success, it can use its reaction to move up to its speed so that it is no longer enclosed by the wall.", + "LANG-KEY-if-the-wall-cuts-through-a-creatures-space-when-it-appears-the-creature-within-its-area-is-pushed-to-one-side-of-the-wall-and-must-make-a-dexterity-saving-throw-on-a-failed-save-the-creature-takes-10d6-cold-damage-or-half-as-much-damage-on-a-successful-save": "If the wall cuts through a creature's space when it appears, the creature within its area is pushed to one side of the wall and must make a dexterity saving throw. On a failed save, the creature takes 10d6 cold damage, or half as much damage on a successful save.", + "LANG-KEY-if-the-warded-creature-makes-an-attack-or-casts-a-spell-that-affects-an-enemy-creature-this-spell-ends": "If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.", + "LANG-KEY-if-the-webs-arent-anchored-between-two-solid-masses-such-as-walls-or-trees-or-layered-across-a-floor-wall-or-ceiling-the-conjured-web-collapses-on-itself-and-the-spell-ends-at-the-start-of-your-next-turn-webs-layered-over-a-flat-surface-have-a-depth-of-5-feet": "If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet.", + "LANG-KEY-if-the-wereboar-moves-at-least-15-feet-straight-toward-a-target-and-then-hits-it-with-its-tusks-on-the-same-turn-the-target-takes-an-extra-7-2d6-slashing-damage-if-the-target-is-a-creature-it-must-succeed-on-a-dc-13-strength-saving-throw-or-be-knocked-prone": "If the wereboar moves at least 15 feet straight toward a target and then hits it with its tusks on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.", + "LANG-KEY-if-the-wereboar-takes-14-damage-or-less-that-would-reduce-it-to-0-hit-points-it-is-reduced-to-1-hit-point-instead": "If the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.", + "LANG-KEY-if-the-weretiger-moves-at-least-15-feet-straight-toward-a-creature-and-then-hits-it-with-a-claw-attack-on-the-same-turn-that-target-must-succeed-on-a-dc-14-strength-saving-throw-or-be-knocked-prone-if-the-target-is-prone-the-weretiger-can-make-one-bite-attack-against-it-as-a-bonus-action": "If the weretiger moves at least 15 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the weretiger can make one bite attack against it as a bonus action.", + "LANG-KEY-if-you-are-able-to-cast-spells-you-cant-cast-them-or-concentrate-on-them-while-raging": "If you are able to cast Spells, you can't cast them or concentrate on them while raging.", + "LANG-KEY-if-you-are-outdoors-in-stormy-conditions-when-you-cast-this-spell-the-spell-gives-you-control-over-the-existing-storm-instead-of-creating-a-new-one-under-such-conditions-the-spells-damage-increases-by-1d10": "If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell's damage increases by 1d10.", + "LANG-KEY-if-you-are-returned-to-your-body-prematurely-your-companions-remain-in-their-astral-forms-and-must-find-their-own-way-back-to-their-bodies-usually-by-dropping-to-0-hit-points": "If you are returned to your body prematurely, your companions remain in their astral forms and must find their own way back to their bodies, usually by dropping to 0 hit points.", + "LANG-KEY-if-you-are-traveling-alone-you-can-move-stealthily-at-a-normal-pace": "- If you are traveling alone, you can move stealthily at a normal pace.", + "LANG-KEY-if-you-cast-the-spell-two-or-more-times-before-completing-your-next-long-rest-there-is-a-cumulative-25-percent-chance-for-each-casting-after-the-first-that-you-get-a-random-reading-the-dm-makes-this-roll-in-secret": "If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.", + "LANG-KEY-if-you-cast-the-spell-two-or-more-times-before-finishing-your-next-long-rest-there-is-a-cumulative-25-percent-chance-for-each-casting-after-the-first-that-you-get-a-random-reading-the-dm-makes-this-roll-in-secret": "If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.", + "LANG-KEY-if-you-cast-the-spell-two-or-more-times-before-finishing-your-next-long-rest-there-is-a-cumulative-25-percent-chance-for-each-casting-after-the-first-that-you-get-no-answer-the-dm-makes-this-roll-in-secret": "If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer. The DM makes this roll in secret.", + "LANG-KEY-if-you-cast-this-spell-again-any-currently-active-duplicates-you-created-with-this-spell-are-instantly-destroyed": "If you cast this spell again, any currently active duplicates you created with this spell are instantly destroyed.", + "LANG-KEY-if-you-cast-this-spell-multiple-times-you-can-have-up-to-three-of-its-1-minute-effects-active-at-a-time-and-you-can-dismiss-such-an-effect-as-an-action": "If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.", + "LANG-KEY-if-you-cast-this-spell-multiple-times-you-can-have-up-to-three-of-its-non-instantaneous-effects-active-at-a-time-and-you-can-dismiss-such-an-effect-as-an-action": "If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.", + "LANG-KEY-if-you-cast-this-spell-over-8-hours-you-enrich-the-land-all-plants-in-a-half-mile-radius-centered-on-a-point-within-range-become-enriched-for-1-year-the-plants-yield-twice-the-normal-amount-of-food-when-harvested": "If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.", + "LANG-KEY-if-you-cast-this-spell-using-1-action-choose-a-point-within-range-all-normal-plants-in-a-100-foot-radius-centered-on-that-point-become-thick-and-overgrown-a-creature-moving-through-the-area-must-spend-4-feet-of-movement-for-every-1-foot-it-moves": "If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.", + "LANG-KEY-if-you-choose-a-target-that-is-held-shut-with-arcane-lock-that-spell-is-suppressed-for-10-minutes-during-which-time-the-target-can-be-opened-and-shut-normally": "If you choose a target that is held shut with arcane lock, that spell is suppressed for 10 minutes, during which time the target can be opened and shut normally.", + "LANG-KEY-if-you-chose-a-point-on-an-object-you-are-holding-or-one-that-isnt-being-worn-or-carried-the-light-shines-from-the-object-and-moves-with-it-completely-covering-the-affected-object-with-an-opaque-object-such-as-a-bowl-or-a-helm-blocks-the-light": "If you chose a point on an object you are holding or one that isn't being worn or carried, the light shines from the object and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light.", + "LANG-KEY-if-you-command-an-object-to-attack-it-can-make-a-single-melee-attack-against-a-creature-within-5-feet-of-it-it-makes-a-slam-attack-with-an-attack-bonus-and-bludgeoning-damage-determined-by-its-size-the-dm-might-rule-that-a-specific-object-inflicts-slashing-or-piercing-damage-based-on-its-form": "If you command an object to attack, it can make a single melee attack against a creature within 5 feet of it. It makes a slam attack with an attack bonus and bludgeoning damage determined by its size. The DM might rule that a specific object inflicts slashing or piercing damage based on its form.", + "LANG-KEY-if-you-command-the-servant-to-perform-a-task-that-would-move-it-more-than-60-feet-away-from-you-the-spell-ends": "If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends.", + "LANG-KEY-if-you-create-a-sound-its-volume-can-range-from-a-whisper-to-a-scream-it-can-be-your-voice-someone-elses-voice-a-lions-roar-a-beating-of-drums-or-any-other-sound-you-choose-the-sound-continues-unabated-throughout-the-duration-or-you-can-make-discrete-sounds-at-different-times-before-the-spell-ends": "If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.", + "LANG-KEY-if-you-create-a-span-greater-than-20-feet-in-length-you-must-halve-the-size-of-each-panel-to-create-supports-you-can-crudely-shape-the-wall-to-create-crenellations-battlements-and-so-on": "If you create a span greater than 20 feet in length, you must halve the size of each panel to create supports. You can crudely shape the wall to create crenellations, battlements, and so on.", + "LANG-KEY-if-you-create-an-image-of-an-object-such-as-a-chair-muddy-footprints-or-a-small-chest-it-must-be-no-larger-than-a-5-foot-cube-the-image-cant-create-sound-light-smell-or-any-other-sensory-effect-physical-interaction-with-the-image-reveals-it-to-be-an-illusion-because-things-can-pass-through-it": "If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.", + "LANG-KEY-if-you-gain-an-oath-spell-that-doesnt-appear-on-the-paladin-spell-list-the-spell-is-nonetheless-a-paladin-spell-for-you": "If you gain an oath spell that doesn't appear on the paladin spell list, the spell is nonetheless a paladin spell for you.", + "LANG-KEY-if-you-have-a-body-part-lock-of-hair-clipping-from-a-nail-or-similar-portion-of-the-targets-body-the-target-makes-its-saving-throw-with-disadvantage": "If you have a body part, lock of hair, clipping from a nail, or similar portion of the target's body, the target makes its saving throw with disadvantage.", + "LANG-KEY-if-you-have-a-domain-spell-that-doesnt-appear-on-the-cleric-spell-list-the-spell-is-nonetheless-a-cleric-spell-for-you": "If you have a domain spell that doesn't appear on the cleric spell list, the spell is nonetheless a cleric spell for you.", + "LANG-KEY-if-you-have-three-duplicates-you-need-6-or-more-on-your-throw-to-lead-the-target-of-the-attack-to-a-duplicate-with-two-duplicates-you-need-8-or-more-with-one-duplicate-you-need-11-or-more": "If you have three duplicates, you need 6 or more on your throw to lead the target of the attack to a duplicate. With two duplicates, you need 8 or more. With one duplicate, you need 11 or more.", + "LANG-KEY-if-you-hit-an-undead-target-it-also-has-disadvantage-on-attack-rolls-against-you-until-the-end-of-your-next-turn": "If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.", + "LANG-KEY-if-you-instead-touch-a-creature-throughout-the-casting-you-learn-what-spells-if-any-are-currently-affecting-it": "If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.", + "LANG-KEY-if-you-lose-your-book-of-shadows-you-can-perform-a-1-hour-ceremony-to-receive-a-replacement-from-your-patron-this-ceremony-can-be-performed-during-a-short-or-long-rest-and-it-destroys-the-previous-book-the-book-turns-to-ash-when-you-die": "If you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die.", + "LANG-KEY-if-you-maintain-your-concentration-on-this-spell-for-its-whole-duration-the-wall-becomes-permanent-and-cant-be-dispelled-otherwise-the-wall-disappears-when-the-spell-ends": "If you maintain your concentration on this spell for its whole duration, the wall becomes permanent and can't be dispelled. Otherwise, the wall disappears when the spell ends.", + "LANG-KEY-if-you-maintain-your-concentration-on-this-spell-for-the-entire-possible-duration-the-creature-is-turned-to-stone-until-the-effect-is-removed": "If you maintain your concentration on this spell for the entire possible duration, the creature is turned to stone until the effect is removed.", + "LANG-KEY-if-you-move-more-than-100-feet-away-from-the-disk-typically-because-it-cant-move-around-an-obstacle-to-follow-you-the-spell-ends": "If you move more than 100 feet away from the disk (typically because it can't move around an obstacle to follow you), the spell ends.", + "LANG-KEY-if-you-move-so-that-an-affected-creature-is-forced-to-pass-through-the-barrier-the-spell-ends": "If you move so that an affected creature is forced to pass through the barrier, the spell ends.", + "LANG-KEY-if-you-or-any-of-your-companions-damage-a-creature-affected-by-this-spell-the-spell-ends-for-that-creature": "If you or any of your companions damage a creature affected by this spell, the spell ends for that creature.", + "LANG-KEY-if-you-or-any-of-your-companions-damage-the-target-the-spell-ends": "If you or any of your companions damage the target, the spell ends.", + "LANG-KEY-if-you-reduce-the-damage-to-0-you-can-catch-the-missile-if-it-is-small-enough-for-you-to-hold-in-one-hand-and-you-have-at-least-one-hand-free-if-you-catch-a-missile-in-this-way-you-can-spend-1-ki-point-to-make-a-ranged-attack-with-the-weapon-or-piece-of-ammunition-you-just-caught-as-part-of-the-same-reaction-you-make-this-attack-with-proficiency-regardless-of-your-weapon-proficiencies-and-the-missile-counts-as-a-monk-weapon-for-the-attack-which-has-a-normal-range-of-20-feet-and-a-long-range-of-60-feet": "If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet.", + "LANG-KEY-if-you-target-a-creature-submerged-in-a-liquid-the-spell-carries-the-target-to-the-surface-of-the-liquid-at-a-rate-of-60-feet-per-round": "If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.", + "LANG-KEY-if-you-target-a-nonmagical-plant-that-isnt-a-creature-such-as-a-tree-or-shrub-it-doesnt-make-a-saving-throw;-it-simply-withers-and-dies": "If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies.", + "LANG-KEY-if-you-target-a-plant-creature-or-a-magical-plant-it-makes-the-saving-throw-with-disadvantage-and-the-spell-deals-maximum-damage-to-it": "If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.", + "LANG-KEY-if-you-target-an-object-held-or-worn-by-a-hostile-creature-that-creature-must-succeed-on-a-dexterity-saving-throw-to-avoid-the-spell": "If you target an object held or worn by a hostile creature, that creature must succeed on a dexterity saving throw to avoid the spell.", + "LANG-KEY-if-you-turn-a-creature-into-an-object-it-transforms-along-with-whatever-it-is-wearing-and-carrying-into-that-form-the-creatures-statistics-become-those-of-the-object-and-the-creature-has-no-memory-of-time-spent-in-this-form-after-the-spell-ends-and-it-returns-to-its-normal-form": " If you turn a creature into an object, it transforms along with whatever it is wearing and carrying into that form. The creature's statistics become those of the object, and the creature has no memory of time spent in this form, after the spell ends and it returns to its normal form.", + "LANG-KEY-if-you-turn-a-creature-into-another-kind-of-creature-the-new-form-can-be-any-kind-you-choose-whose-challenge-rating-is-equal-to-or-less-than-the-targets-or-its-level-if-the-target-doesnt-have-a-challenge-rating-the-targets-game-statistics-including-mental-ability-scores-are-replaced-by-the-statistics-of-the-new-form-it-retains-its-alignment-and-personality": " If you turn a creature into another kind of creature, the new form can be any kind you choose whose challenge rating is equal to or less than the target's (or its level, if the target doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the new form. It retains its alignment and personality.", + "LANG-KEY-if-you-want-to-cast-either-spell-at-a-higher-level-you-must-expend-a-spell-slot-as-normal": "If you want to cast either spell at a higher level, you must expend a spell slot as normal.", + "LANG-KEY-if-you-would-arrive-in-a-place-already-occupied-by-an-object-or-a-creature-you-and-any-creature-traveling-with-you-each-take-4d6-force-damage-and-the-spell-fails-to-teleport-you": "If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.", + "LANG-KEY-if-your-concentration-is-broken-the-elemental-doesnt-disappear-instead-you-lose-control-of-the-elemental-it-becomes-hostile-toward-you-and-your-companions-and-it-might-attack-an-uncontrolled-elemental-cant-be-dismissed-by-you-and-it-disappears-1-hour-after-you-summoned-it": "If your concentration is broken, the elemental doesn't disappear. Instead, you lose control of the elemental, it becomes hostile toward you and your companions, and it might attack. An uncontrolled elemental can't be dismissed by you, and it disappears 1 hour after you summoned it.", + "LANG-KEY-if-your-concentration-is-broken-the-fey-creature-doesnt-disappear-instead-you-lose-control-of-the-fey-creature-it-becomes-hostile-toward-you-and-your-companions-and-it-might-attack-an-uncontrolled-fey-creature-cant-be-dismissed-by-you-and-it-disappears-1-hour-after-you-summoned-it": "If your concentration is broken, the fey creature doesn't disappear. Instead, you lose control of the fey creature, it becomes hostile toward you and your companions, and it might attack. An uncontrolled fey creature can't be dismissed by you, and it disappears 1 hour after you summoned it.", + "LANG-KEY-if-your-deity-intervenes-you-cant-use-this-feature-again-for-7-days-otherwise-you-can-use-it-again-after-you-finish-a-long-rest": "If your deity intervenes, you can't use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.", + "LANG-KEY-if-your-patron-is-the-archfey-your-weapon-might-be-a-slender-blade-wrapped-in-leafy-vines-if-you-serve-the-fiend-your-weapon-could-be-an-axe-made-of-black-metal-and-adorned-with-decorative-flames-if-your-patron-is-the-great-old-one-your-weapon-might-be-an-ancient-looking-spear-with-a-gemstone-embedded-in-its-head-carved-to-look-like-a-terrible-unblinking-eye": "If your patron is the Archfey, your weapon might be a slender blade wrapped in leafy vines. If you serve the Fiend, your weapon could be an axe made of black metal and adorned with decorative flames. If your patron is the Great Old One, your weapon might be an ancient-looking spear, with a gemstone embedded in its head, carved to look like a terrible unblinking eye.", + "LANG-KEY-ignited-illumination": "Ignited Illumination", + "LANG-KEY-illumination": "Illumination", + "LANG-KEY-illusion": "Illusion", + "LANG-KEY-illusion-spells-deceive-the-senses-or-minds-of-others-they-cause-people-to-see-things-that-are-not-there-to-miss-things-that-are-there-to-hear-phantom-noises-or-to-remember-things-that-never-happened-some-illusions-create-phantom-images-that-any-creature-can-see-but-the-most-insidious-illusions-plant-an-image-directly-in-the-mind-of-a-creature": "Illusion spells deceive the senses or minds of others. They cause people to see things that are not there, to miss things that are there, to hear phantom noises, or to remember things that never happened. Some illusions create phantom images that any creature can see, but the most insidious illusions plant an image directly in the mind of a creature.", + "LANG-KEY-illusory-appearance": "Illusory Appearance", + "LANG-KEY-illusory-script": "Illusory Script", + "LANG-KEY-immediately-after-you-take-the-attack-action-on-your-turn-you-can-spend-1-ki-point-to-make-two-unarmed-strikes-as-a-bonus-action": "Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.", + "LANG-KEY-immutable-form": "Immutable Form", + "LANG-KEY-imp": "Imp", + "LANG-KEY-imploring-your-deitys-aid-requires-you-to-use-your-action-describe-the-assistance-you-seek-and-roll-percentile-dice-if-you-roll-a-number-equal-to-or-lower-than-your-cleric-level-your-deity-intervenes-the-gm-chooses-the-nature-of-the-intervention;-the-effect-of-any-cleric-spell-or-cleric-domain-spell-would-be-appropriate": "Imploring your deity's aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.", + "LANG-KEY-imprisonment": "Imprisonment", + "LANG-KEY-improved-critical": "Improved Critical", + "LANG-KEY-improved-divine-smite": "Improved Divine Smite", + "LANG-KEY-in-addition-for-the-duration-you-have-advantage-on-saving-throws-against-spells-cast-by-fiends-or-undead": "In addition, for the duration, you have advantage on saving throws against spells cast by fiends or undead.", + "LANG-KEY-in-addition-the-spell-damages-types-of-creatures-that-you-choose-when-you-cast-it-choose-one-or-more-of-the-following-celestials-elementals-fey-fiends-and-undead-when-a-chosen-creature-enters-the-spells-area-for-the-first-time-on-a-turn-or-starts-its-turn-there-the-creature-takes-5d10-radiant-or-necrotic-damage-your-choice-when-you-cast-this-spell": "In addition, the spell damages types of creatures that you choose when you cast it. Choose one or more of the following: celestials, elementals, fey, fiends, and undead. When a chosen creature enters the spell's area for the first time on a turn or starts its turn there, the creature takes 5d10 radiant or necrotic damage (your choice when you cast this spell).", + "LANG-KEY-in-addition-unsecured-objects-that-are-completely-within-the-area-of-effect-are-automatically-pushed-10-feet-away-from-you-by-the-spells-effect-and-the-spell-emits-a-thunderous-boom-audible-out-to-300-feet": "In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet.", + "LANG-KEY-in-addition-when-you-make-a-running-jump-the-distance-you-cover-increases-by-a-number-of-feet-equal-to-your-dexterity-modifier": "In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier.", + "LANG-KEY-in-addition-whenever-a-creature-within-5-feet-of-you-hits-you-with-a-melee-attack-flames-spring-from-the-shield-the-attacker-then-suffers-2d8-points-of-fire-damage-or-cold-depending-on-the-model": "In addition, whenever a creature within 5 feet of you hits you with a melee attack, flames spring from the shield. The attacker then suffers 2d8 points of fire damage or cold, depending on the model.", + "LANG-KEY-in-addition-you-have-advantage-on-saving-throws-against-plants-that-are-magically-created-or-manipulated-to-impede-movement-such-those-created-by-the-entangle-spell": "In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.", + "LANG-KEY-in-addition-you-understand-a-set-of-secret-signs-and-symbols-used-to-convey-short-simple-messages-such-as-whether-an-area-is-dangerous-or-the-territory-of-a-thieves-guild-whether-loot-is-nearby-or-whether-the-people-in-an-area-are-easy-marks-or-will-provide-a-safe-house-for-thieves-on-the-run": "In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.", + "LANG-KEY-in-battle-you-fight-with-primal-ferocity-on-your-turn-you-can-enter-a-rage-as-a-bonus-action-while-raging-you-gain-the-following-benefits-if-you-arent-wearing-heavy-armor": "In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren't wearing heavy armor:", + "LANG-KEY-in-bear-form-the-werebear-makes-two-claw-attacks-in-humanoid-form-it-makes-two-greataxe-attacks-in-hybrid-form-it-can-attack-like-a-bear-or-a-humanoid": "In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.", + "LANG-KEY-in-humanoid-form-the-weretiger-makes-two-scimitar-attacks-or-two-longbow-attacks-in-hybrid-form-it-can-attack-like-a-humanoid-or-make-two-claw-attacks": "In humanoid form, the weretiger makes two scimitar attacks or two longbow attacks. In hybrid form, it can attack like a humanoid or make two claw attacks.", + "LANG-KEY-in-your-study-of-occult-lore-you-have-unearthed-eldritch-invocations-fragments-of-forbidden-knowledge-that-imbue-you-with-an-abiding-magical-ability": "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.", + "LANG-KEY-incapacitated": "Incapacitated", + "LANG-KEY-incendiary-cloud": "Incendiary Cloud", + "LANG-KEY-incorporeal-movement": "Incorporeal Movement", + "LANG-KEY-indomitable-1-use": "Indomitable (1 use)", + "LANG-KEY-indomitable-2-uses": "Indomitable (2 uses)", + "LANG-KEY-indomitable-3-uses": "Indomitable (3 uses)", + "LANG-KEY-indomitable-might": "Indomitable Might", + "LANG-KEY-infernal": "Infernal", + "LANG-KEY-infernal-legacy": "Infernal Legacy", + "LANG-KEY-inflict-wounds": "Inflict Wounds", + "LANG-KEY-influence-from-other-planes-of-existence": "- influence from other planes of existence", + "LANG-KEY-ink-1-ounce-bottle": "Ink (1 ounce bottle)", + "LANG-KEY-ink-cloud": "Ink Cloud", + "LANG-KEY-ink-cloud-costs-3-actions": "Ink Cloud (Costs 3 Actions)", + "LANG-KEY-ink-pen": "Ink pen", + "LANG-KEY-innate-spellcasting": "Innate Spellcasting", + "LANG-KEY-insanity": "Insanity.", + "LANG-KEY-inscrutable": "Inscrutable", + "LANG-KEY-insect-plague": "Insect Plague", + "LANG-KEY-insight": "Insight", + "LANG-KEY-instant-summons": "Instant Summons", + "LANG-KEY-instead-create-a-20-foot-tall-wave-that-travels-from-one-side-of-the-area-to-the-other-and-then-crashes-down-any-huge-or-smaller-vehicles-in-the-waves-path-are-carried-with-it-to-the-other-side-any-huge-or-smaller-vehicles-struck-by-the-wave-have-a-25-percent-chance-of-capsizing": "instead create a 20-foot tall wave that travels from one side of the area to the other and then crashes down. Any Huge or smaller vehicles in the wave's path are carried with it to the other side. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing.", + "LANG-KEY-instead-of-targeting-a-creature-you-can-choose-a-location-you-have-seen-before-as-the-target-of-this-spell-when-you-do-the-sensor-appears-at-that-location-and-doesnt-move": "Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.", + "LANG-KEY-int": "INT", + "LANG-KEY-intelligence": "Intelligence", + "LANG-KEY-intelligence-is-your-spellcasting-ability-for-your-wizard-spells-since-you-learn-your-spells-through-dedicated-study-and-memorization-you-use-your-intelligence-whenever-a-spell-refers-to-your-spellcasting-ability-in-addition-you-use-your-intelligence-modifier-when-setting-the-saving-throw-dc-for-a-wizard-spell-you-cast-and-when-making-an-attack-roll-with-one": "Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.", + "LANG-KEY-intelligence-measures-mental-acuity-accuracy-of-recall-and-the-ability-to-reason": "Intelligence measures mental acuity, accuracy of recall, and the ability to reason.", + "LANG-KEY-internal-legacy": "Internal Legacy", + "LANG-KEY-interposing-hand": "Interposing Hand.", + "LANG-KEY-intimidating-presence": "Intimidating Presence", + "LANG-KEY-intimidation": "Intimidation", + "LANG-KEY-intoxicating-touch": "Intoxicating Touch", + "LANG-KEY-investigation": "Investigation", + "LANG-KEY-invisibility": "Invisibility", + "LANG-KEY-invisible": "Invisible", + "LANG-KEY-invisible-passage": "Invisible Passage", + "LANG-KEY-invisible-stalker": "Invisible Stalker", + "LANG-KEY-iron-golem": "Iron Golem", + "LANG-KEY-iron-scent": "Iron Scent", + "LANG-KEY-irresistible-dance": "Irresistible Dance", + "LANG-KEY-it-also-ends-if-the-spell-is-cast-again-on-either-of-the-connected-creatures-you-can-also-dismiss-the-spell-as-an-action": "It also ends if the spell is cast again on either of the connected creatures. You can also dismiss the spell as an action.", + "LANG-KEY-it-cant-take-reactions-until-the-end-of-your-next-turn": "- It can't take reactions until the end of your next turn.", + "LANG-KEY-it-must-make-a-strength-saving-throw-if-it-fails-you-can-push-it-up-to-15-feet-away-from-you": "- It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you.", + "LANG-KEY-it-must-succeed-on-a-dexterity-saving-throw-or-be-knocked-prone": "- It must succeed on a Dexterity saving throw or be knocked prone.", + "LANG-KEY-jack-of-all-trades": "Jack of All Trades", + "LANG-KEY-jackal": "Jackal", + "LANG-KEY-javelin": "Javelin", + "LANG-KEY-javelins": "Javelins", + "LANG-KEY-jewelers-tools": "Jeweler's tools", + "LANG-KEY-jug-or-pitcher": "Jug or pitcher", + "LANG-KEY-jump": "Jump", + "LANG-KEY-keelboat": "Keelboat", + "LANG-KEY-keelboats-and-rowboats-are-used-on-lakes-and-rivers-if-going-downstream-add-the-speed-of-the-current-typically-3-miles-per-hour-to-the-speed-of-the-vehicle-these-vehicles-cant-be-rowed-against-any-significant-current-but-they-can-be-pulled-upstream-by-draft-animals-on-the-shores-a-rowboat-weighs-100-pounds-in-case-adventurers-carry-it-over-land": "Keelboats and rowboats are used on lakes and rivers. If going downstream, add the speed of the current (typically 3 miles per hour) to the speed of the vehicle. These vehicles can't be rowed against any significant current, but they can be pulled upstream by draft animals on the shores. A rowboat weighs 100 pounds, in case adventurers carry it over land.", + "LANG-KEY-keen-hearing": "Keen Hearing", + "LANG-KEY-keen-hearing-and-sight": "Keen Hearing and Sight", + "LANG-KEY-keen-hearing-and-smell": "Keen Hearing and Smell", + "LANG-KEY-keen-senses": "Keen Senses", + "LANG-KEY-keen-sight": "Keen Sight", + "LANG-KEY-keen-sight-and-smell": "Keen Sight and Smell", + "LANG-KEY-keen-smell": "Keen Smell", + "LANG-KEY-ki": "Ki", + "LANG-KEY-ki-empowered-strikes": "Ki Empowered Strikes", + "LANG-KEY-ki-save-dc-=-8-+-your-proficiency-bonus-+-your-wisdom-modifier": "Ki save DC = 8 + your proficiency bonus + your Wisdom modifier", + "LANG-KEY-killer-whale": "Killer Whale", + "LANG-KEY-kits": "Kits", + "LANG-KEY-knight": "Knight", + "LANG-KEY-knock": "Knock", + "LANG-KEY-knowledge-&-save-modifier-": "Knowledge & Save Modifier\n", + "LANG-KEY-kobold": "Kobold", + "LANG-KEY-kraken": "Kraken", + "LANG-KEY-labyrinthine-recall": "Labyrinthine Recall", + "LANG-KEY-ladder-10-foot": "Ladder (10-foot)", + "LANG-KEY-lair-actions": "Lair Actions", + "LANG-KEY-lamia": "Lamia", + "LANG-KEY-lamp": "Lamp", + "LANG-KEY-lance": "Lance", + "LANG-KEY-lances": "Lances", + "LANG-KEY-land": "Land", + "LANG-KEY-land-vehicles": "Land Vehicles", + "LANG-KEY-lands-stride": "Land's Stride", + "LANG-KEY-lantern-bullseye": "Lantern, bullseye", + "LANG-KEY-lantern-hooded": "Lantern, hooded", + "LANG-KEY-lay-on-hands": "Lay on Hands", + "LANG-KEY-leadership": "Leadership", + "LANG-KEY-leather": "Leather", + "LANG-KEY-leatherworkers-tools": "Leatherworker's tools", + "LANG-KEY-legend-lore": "Legend Lore", + "LANG-KEY-legendary-resistance": "Legendary Resistance", + "LANG-KEY-lemure": "Lemure", + "LANG-KEY-lesser-restoration": "Lesser Restoration", + "LANG-KEY-levitate": "Levitate", + "LANG-KEY-lich": "Lich", + "LANG-KEY-life": "Life", + "LANG-KEY-life-drain": "Life Drain", + "LANG-KEY-light": "Light", + "LANG-KEY-light-armor": "Light armor", + "LANG-KEY-light-crossbow": "Light Crossbow", + "LANG-KEY-light-hammer": "Light hammer", + "LANG-KEY-light-hammers": "Light hammers", + "LANG-KEY-light-sensitivity": "Light Sensitivity", + "LANG-KEY-lightfoot-halfling": "Lightfoot Halfling", + "LANG-KEY-lighting-any-other-fire-takes-1-minute": "Lighting any other fire takes 1 minute.", + "LANG-KEY-lightning": "Lightning", + "LANG-KEY-lightning-absorption": "Lightning Absorption", + "LANG-KEY-lightning-bolt": "Lightning Bolt", + "LANG-KEY-lightning-breath": "Lightning Breath", + "LANG-KEY-lightning-springs-from-your-hand-to-deliver-a-shock-to-a-creature-you-try-to-touch-make-a-melee-spell-attack-against-the-target-you-have-advantage-on-the-attack-roll-if-the-target-is-wearing-armor-made-of-metal-on-a-hit-the-target-takes-1d8-lightning-damage-and-it-cant-take-reactions-until-the-start-of-its-next-turn": "Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.", + "LANG-KEY-lightning-storm": "Lightning Storm", + "LANG-KEY-lightning-storm-costs-2-actions": "Lightning Storm (Costs 2 Actions)", + "LANG-KEY-lightning-strike": "Lightning Strike", + "LANG-KEY-likeness-or-picture-2": "Likeness or picture -2", + "LANG-KEY-limited-amphibiousness": "Limited Amphibiousness", + "LANG-KEY-limited-magic-immunity": "Limited Magic Immunity", + "LANG-KEY-limited-telepathy": "Limited Telepathy", + "LANG-KEY-lion": "Lion", + "LANG-KEY-lizard": "Lizard", + "LANG-KEY-lizardfolk": "Lizardfolk", + "LANG-KEY-loading": "Loading", + "LANG-KEY-locate-animals-or-plants": "Locate Animals or Plants", + "LANG-KEY-locate-creature": "Locate Creature", + "LANG-KEY-locate-object": "Locate Object", + "LANG-KEY-lock": "Lock", + "LANG-KEY-longbow": "Longbow", + "LANG-KEY-longbow-humanoid-or-hybrid-form-only": "Longbow (Humanoid or Hybrid Form Only)", + "LANG-KEY-longbows": "Longbows", + "LANG-KEY-longship": "Longship", + "LANG-KEY-longstrider": "Longstrider", + "LANG-KEY-longsword": "Longsword", + "LANG-KEY-longswords": "Longswords", + "LANG-KEY-lore": "Lore", + "LANG-KEY-lucky": "Lucky", + "LANG-KEY-luring-song": "Luring Song", + "LANG-KEY-lute": "Lute", + "LANG-KEY-lyre": "Lyre", + "LANG-KEY-mace": "Mace", + "LANG-KEY-maces": "Maces", + "LANG-KEY-mage": "Mage", + "LANG-KEY-mage-armor": "Mage Armor", + "LANG-KEY-mage-hand": "Mage Hand", + "LANG-KEY-magic-circle": "Magic Circle", + "LANG-KEY-magic-items-the-properties-and-powers-of-magic-items-are-suppressed-in-the-sphere-for-example-a-+1-longsword-in-the-sphere-functions-as-a-nonmagical-longsword": "Magic Items. The properties and powers of magic items are suppressed in the sphere. For example, a +1 longsword in the sphere functions as a nonmagical longsword.", + "LANG-KEY-magic-jar": "Magic Jar", + "LANG-KEY-magic-missile": "Magic Missile", + "LANG-KEY-magic-mouth": "Magic Mouth", + "LANG-KEY-magic-resistance": "Magic Resistance", + "LANG-KEY-magic-weapon": "Magic Weapon", + "LANG-KEY-magic-weapons": "Magic Weapons", + "LANG-KEY-magical-darkness-doesnt-impede-the-devils-darkvision": "Magical darkness doesn't impede the devil's darkvision.", + "LANG-KEY-magical-darkness-doesnt-impede-the-imps-darkvision": "Magical darkness doesn't impede the imp's darkvision.", + "LANG-KEY-magical-darkness-doesnt-impede-the-lemures-darkvision": "Magical darkness doesn't impede the lemure's darkvision.", + "LANG-KEY-magical-darkness-spreads-from-a-point-you-choose-within-range-to-fill-a-15-foot-radius-sphere-for-the-duration-the-darkness-spreads-around-corners-a-creature-with-darkvision-cant-see-through-this-darkness-and-nonmagical-light-cant-illuminate-it": "Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.", + "LANG-KEY-magical-secrets-1": "Magical Secrets 1", + "LANG-KEY-magical-secrets-2": "Magical Secrets 2", + "LANG-KEY-magical-secrets-3": "Magical Secrets 3", + "LANG-KEY-magical-travel-teleportation-and-planar-travel-fail-to-work-in-the-sphere-whether-the-sphere-is-the-destination-or-the-departure-point-for-such-magical-travel-a-portal-to-another-location-world-or-plane-of-existence-as-well-as-an-opening-to-an-extradimensional-space-such-as-that-created-by-the-rope-trick-spell-temporarily-closes-while-in-the-sphere": "Magical Travel. Teleportation and planar travel fail to work in the sphere, whether the sphere is the destination or the departure point for such magical travel. A portal to another location, world, or plane of existence, as well as an opening to an extradimensional space such as that created by the rope trick spell, temporarily closes while in the sphere.", + "LANG-KEY-magma-eruption": "Magma Eruption", + "LANG-KEY-magma-mephit": "Magma Mephit", + "LANG-KEY-magmin": "Magmin", + "LANG-KEY-magnification": "Magnification.", + "LANG-KEY-magnificent-mansion": "Magnificent Mansion", + "LANG-KEY-magnifying-glass": "Magnifying glass", + "LANG-KEY-major-image": "Major Image", + "LANG-KEY-make-a-dexterity-stealth-check-when-you-attempt-to-conceal-yourself-from-enemies-slink-past-guards-slip-away-without-being-noticed-or-sneak-up-on-someone-without-being-seen-or-heard": "Make a Dexterity (Stealth) check when you attempt to conceal yourself from enemies, slink past guards, slip away without being noticed, or sneak up on someone without being seen or heard.", + "LANG-KEY-make-a-melee-spell-attack-against-a-creature-you-can-reach-on-a-hit-the-target-takes-3d10-necrotic-damage": "Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.", + "LANG-KEY-mammoth": "Mammoth", + "LANG-KEY-manacles": "Manacles", + "LANG-KEY-manticore": "Manticore", + "LANG-KEY-many-major-temples-guilds-and-other-important-places-have-permanent-teleportation-circles-inscribed-somewhere-within-their-confines-each-such-circle-includes-a-unique-sigil-sequence-a-string-of-magical-runes-arranged-in-a-particular-pattern-when-you-first-gain-the-ability-to-cast-this-spell-you-learn-the-sigil-sequences-for-two-destinations-on-the-material-plane-determined-by-the-dm-you-can-learn-additional-sigil-sequences-during-your-adventures-you-can-commit-a-new-sigil-sequence-to-memory-after-studying-it-for-1-minute": "Many major temples, guilds, and other important places have permanent teleportation circles inscribed somewhere within their confines. Each such circle includes a unique sigil sequence--a string of magical runes arranged in a particular pattern. When you first gain the ability to cast this spell, you learn the sigil sequences for two destinations on the Material Plane, determined by the DM. You can learn additional sigil sequences during your adventures. You can commit a new sigil sequence to memory after studying it for 1 minute.", + "LANG-KEY-marilith": "Marilith", + "LANG-KEY-martial-advantage": "Martial Advantage", + "LANG-KEY-martial-archetype": "Martial Archetype", + "LANG-KEY-martial-arts": "Martial Arts", + "LANG-KEY-martial-melee-weapons": "Martial Melee Weapons", + "LANG-KEY-martial-ranged-weapons": "Martial Ranged Weapons", + "LANG-KEY-martial-weapons": "Martial weapons", + "LANG-KEY-mask": "Mask.", + "LANG-KEY-masons-tools": "Mason's tools", + "LANG-KEY-mass-cure-wounds": "Mass Cure Wounds", + "LANG-KEY-mass-heal": "Mass Heal", + "LANG-KEY-mass-healing-word": "Mass Healing Word", + "LANG-KEY-mass-suggestion": "Mass Suggestion", + "LANG-KEY-mastiff": "Mastiff", + "LANG-KEY-maul": "Maul", + "LANG-KEY-maul-humanoid-or-hybrid-form-only": "Maul (Humanoid or Hybrid Form Only)", + "LANG-KEY-mauls": "Mauls", + "LANG-KEY-maze": "Maze", + "LANG-KEY-meanwhile-the-possessed-creatures-soul-can-perceive-from-the-container-using-its-own-senses-but-it-cant-move-or-take-actions-at-all": "Meanwhile, the possessed creature's soul can perceive from the container using its own senses, but it can't move or take actions at all.", + "LANG-KEY-medicine": "Medicine", + "LANG-KEY-medium-armor": "Medium armor", + "LANG-KEY-medusa": "Medusa", + "LANG-KEY-meld-into-stone": "Meld Into Stone", + "LANG-KEY-melee-or-ranged-weapon-attack-+2-to-hit-reach-5-ft-or-range-20/60-ft-one-target-hit-3-1d6-piercing-damage-or-4-1d8-piercing-damage-if-used-with-two-hands-to-make-a-melee-attack": "Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.", + "LANG-KEY-melee-or-ranged-weapon-attack-+3-to-hit-reach-5-ft-or-range-20/60-ft-one-target-hit-4-1d6-+-1-piercing-damage-or-5-1d8-+-1-piercing-damage-if-used-with-two-hands-to-make-a-melee-attack": "Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.", + "LANG-KEY-melee-or-ranged-weapon-attack-+4-to-hit-reach-5-ft-or-range-20/60-ft-one-creature-hit-4-1d4-+-2-piercing-damage": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.", + "LANG-KEY-melee-or-ranged-weapon-attack-+4-to-hit-reach-5-ft-or-range-20/60-ft-one-creature-hit-5-1d6-+-2-piercing-damage-or-6-1d8-+-2-piercing-damage-if-used-with-two-hands-to-make-a-melee-attack": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.", + "LANG-KEY-melee-or-ranged-weapon-attack-+4-to-hit-reach-5-ft-or-range-20/60-ft-one-target-hit-5-1d6-+-2-piercing-damage-or-6-1d8-+-2-piercing-damage-if-used-with-two-hands-to-make-a-melee-attack": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.", + "LANG-KEY-melee-or-ranged-weapon-attack-+4-to-hit-reach-5-ft-or-range-30/120-ft-one-target-hit-5-1d6-+-2-piercing-damage": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.", + "LANG-KEY-melee-or-ranged-weapon-attack-+4-to-hit-reach-5-ft-or-range-30/120-ft-one-target-hit-5-1d6-+-2-piercing-damage-or-9-2d6-+-2-piercing-damage-while-enlarged": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 9 (2d6 + 2) piercing damage while enlarged.", + "LANG-KEY-melee-or-ranged-weapon-attack-+4-to-hit-reach-5-ft-or-range-30/120-ft-one-target-hit-9-2d6-+-2-piercing-damage-in-melee-or-5-1d6-+-2-piercing-damage-at-range": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.", + "LANG-KEY-melee-or-ranged-weapon-attack-+5-to-hit-reach-5-ft-or-range-20/60-ft-one-target-hit-4-1d4-+-2-piercing-damage": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.", + "LANG-KEY-melee-or-ranged-weapon-attack-+5-to-hit-reach-5-ft-or-range-20/60-ft-one-target-hit-5-1d4-+-3-piercing-damage": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.", + "LANG-KEY-melee-or-ranged-weapon-attack-+5-to-hit-reach-5-ft-or-range-30/120-ft-one-target-hit-6-1d6-+-3-piercing-damage": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.", + "LANG-KEY-melee-or-ranged-weapon-attack-+6-to-hit-reach-5-ft-or-range-20/60-ft-one-target-hit-11-2d6-+-4-piercing-damage-if-the-target-is-a-huge-or-smaller-creature-it-must-succeed-on-a-strength-contest-against-the-merrow-or-be-pulled-up-to-20-feet-toward-the-merrow": "Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.", + "LANG-KEY-melee-or-ranged-weapon-attack-+6-to-hit-reach-5-ft-or-range-20/60-ft-one-target-hit-4-1d4-+-2-piercing-damage": "Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.", + "LANG-KEY-melee-or-ranged-weapon-attack-+6-to-hit-reach-5-ft-or-range-30/120-ft-one-target-hit-11-2d6-+-4-piercing-damage": "Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.", + "LANG-KEY-melee-or-ranged-weapon-attack-+7-to-hit-reach-5-ft-and-range-20/60-ft-one-target-hit-11-2d6-+-4-piercing-damage-or-13-2d8-+-4-piercing-damage-if-used-with-two-hands-to-make-a-melee-attack": "Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.", + "LANG-KEY-melee-or-ranged-weapon-attack-+7-to-hit-reach-5-ft-or-range-20-ft/60-ft-one-target-hit-11-2d6-+-4-piercing-damage-or-13-2d8-+-4-piercing-damage-if-used-with-two-hands-to-make-a-melee-attack-plus-3-1d6-fire-damage": "Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20 ft./60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.", + "LANG-KEY-melee-spell-attack-+12-to-hit-reach-5-ft-one-creature-hit-10-3d6-cold-damage-the-target-must-succeed-on-a-dc-18-constitution-saving-throw-or-be-paralyzed-for-1-minute-the-target-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success": "Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", + "LANG-KEY-melee-spell-attack-+4-to-hit-reach-5-ft-one-creature-hit-10-3d6-necrotic-damage-the-target-must-succeed-on-a-dc-10-constitution-saving-throw-or-its-hit-point-maximum-is-reduced-by-an-amount-equal-to-the-damage-taken-this-reduction-lasts-until-the-creature-finishes-a-long-rest-the-target-dies-if-this-effect-reduces-its-hit-point-maximum-to-0": "Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.", + "LANG-KEY-melee-spell-attack-+4-to-hit-reach-5-ft-one-creature-hit-9-2d8-lightning-damage": "Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d8) lightning damage.", + "LANG-KEY-melee-spell-attack-+5-to-hit-reach-5-ft-one-creature-hit-the-target-is-magically-cursed-for-1-hour-until-the-curse-ends-the-target-has-disadvantage-on-wisdom-saving-throws-and-all-ability-checks": "Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.", + "LANG-KEY-melee-weapon-attack+-15-to-hit-reach-15-ft-one-target-hit-19-2d10-+-8-piercing-damage-plus-9-2d8-acid-damage": "Melee Weapon Attack:+ 15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) acid damage.", + "LANG-KEY-melee-weapon-attack+10-to-hit-reach-10-ft-one-target-hit-12-2d6-+-5-bludgeoning-damage-plus-10-3d6-cold-damage": "Melee Weapon Attack:+10 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) cold damage.", + "LANG-KEY-melee-weapon-attack-+0-to-hit-reach-5-ft-one-creature-hit-1-piercing-damage": "Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.", + "LANG-KEY-melee-weapon-attack-+0-to-hit-reach-5-ft-one-target-hit-1-bludgeoning-damage": "Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+0-to-hit-reach-5-ft-one-target-hit-1-piercing-damage": "Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.", + "LANG-KEY-melee-weapon-attack-+0-to-hit-reach-5-ft-one-target-hit-1-slashing-damage": "Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.", + "LANG-KEY-melee-weapon-attack-+1-to-hit-reach-5-ft-one-target-hit-1-1d4---1-piercing-damage": "Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.", + "LANG-KEY-melee-weapon-attack-+1-to-hit-reach-5-ft-one-target-hit-1-1d4---1-slashing-damage": "Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) slashing damage.", + "LANG-KEY-melee-weapon-attack-+1-to-hit-reach-5-ft-one-target-hit-2-1d6---1-slashing-damage": "Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) slashing damage.", + "LANG-KEY-melee-weapon-attack-+10-to-hit-reach-10-ft-one-target-hit-10-1d8-+-6-piercing-damage-if-the-target-is-a-creature-other-than-an-undead-or-a-construct-it-must-succeed-on-a-dc-17-constitution-saving-throw-or-lose-10-3d6-hit-points-at-the-start-of-each-of-its-turns-due-to-an-infernal-wound-each-time-the-devil-hits-the-wounded-target-with-this-attack-the-damage-dealt-by-the-wound-increases-by-10-3d6-any-creature-can-take-an-action-to-stanch-the-wound-with-a-successful-dc-12-wisdom-medicine-check-the-wound-also-closes-if-the-target-receives-magical-healing": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.", + "LANG-KEY-melee-weapon-attack-+10-to-hit-reach-10-ft-one-target-hit-15-2d8-+-6-piercing-damage": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage.", + "LANG-KEY-melee-weapon-attack-+10-to-hit-reach-10-ft-one-target-hit-15-3d6-+-5-slashing-damage": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) slashing damage.", + "LANG-KEY-melee-weapon-attack-+10-to-hit-reach-10-ft-one-target-hit-17-2d10-+-6-piercing-damage": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.", + "LANG-KEY-melee-weapon-attack-+10-to-hit-reach-10-ft-one-target-hit-17-2d10-+-6-piercing-damage-plus-3-1d6-fire-damage": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 3 (1d6) fire damage.", + "LANG-KEY-melee-weapon-attack-+10-to-hit-reach-10-ft-one-target-hit-20-3d8-+-7-bludgeoning-damage": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+10-to-hit-reach-10-ft-one-target-hit-22-3d10-+-6-piercing-damage": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage.", + "LANG-KEY-melee-weapon-attack-+10-to-hit-reach-10-ft-one-target-hit-25-4d8-+-7-piercing-damage": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.", + "LANG-KEY-melee-weapon-attack-+10-to-hit-reach-10-ft-one-target-hit-33-4d12-+-7-piercing-damage-if-the-target-is-a-medium-or-smaller-creature-it-is-grappled-escape-dc-17-until-this-grapple-ends-the-target-is-restrained-and-the-tyrannosaurus-cant-bite-another-target": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 33 (4d12 + 7) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the tyrannosaurus can't bite another target.", + "LANG-KEY-melee-weapon-attack-+10-to-hit-reach-5-ft-one-large-or-smaller-creature-hit-17-2d10-+-6-bludgeoning-damage-plus-17-2d10-+-6-slashing-damage-the-target-is-grappled-escape-dc-16-if-the-behir-isnt-already-constricting-a-creature-and-the-target-is-restrained-until-this-grapple-ends": "Melee Weapon Attack: +10 to hit, reach 5 ft., one Large or smaller creature. Hit: 17 (2d10 + 6) bludgeoning damage plus 17 (2d10 + 6) slashing damage. The target is grappled (escape DC 16) if the behir isn't already constricting a creature, and the target is restrained until this grapple ends.", + "LANG-KEY-melee-weapon-attack-+10-to-hit-reach-5-ft-one-prone-creature-hit-29-4d10-+-7-bludgeoning-damage": "Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+10-to-hit-reach-5-ft-one-target-hit-10-2d4-+-5-slashing-damage-plus-10-3d6-cold-damage": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) slashing damage plus 10 (3d6) cold damage.", + "LANG-KEY-melee-weapon-attack-+10-to-hit-reach-5-ft-one-target-hit-12-2d6-+-5-piercing-damage-plus-10-3d6-cold-damage": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 10 (3d6) cold damage.", + "LANG-KEY-melee-weapon-attack-+10-to-hit-reach-5-ft-one-target-hit-13-2d6-+-6-slashing-damage": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.", + "LANG-KEY-melee-weapon-attack-+10-to-hit-reach-5-ft-one-target-hit-13-2d6-+-6-slashing-damage-plus-7-2d6-fire-damage": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) fire damage.", + "LANG-KEY-melee-weapon-attack-+10-to-hit-reach-5-ft-one-target-hit-16-3d6-+-6-bludgeoning-damage": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+10-to-hit-reach-5-ft-one-target-hit-19-3d8-+-6-bludgeoning-damage": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+10-to-hit-reach-5-ft-one-target-hit-32-5d10-+-5-piercing-damage": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 32 (5d10 + 5) piercing damage.", + "LANG-KEY-melee-weapon-attack-+11-to-hit-reach-10-ft-one-target-hit-17-2d10-+-6-piercing-damage": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.", + "LANG-KEY-melee-weapon-attack-+11-to-hit-reach-10-ft-one-target-hit-17-2d10-+-6-piercing-damage-plus-4-1d8-acid-damage": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage.", + "LANG-KEY-melee-weapon-attack-+11-to-hit-reach-10-ft-one-target-hit-17-2d10-+-6-piercing-damage-plus-4-1d8-cold-damage": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) cold damage.", + "LANG-KEY-melee-weapon-attack-+11-to-hit-reach-10-ft-one-target-hit-17-2d10-+-6-piercing-damage-plus-7-2d6-poison-damage": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 7 (2d6) poison damage.", + "LANG-KEY-melee-weapon-attack-+11-to-hit-reach-10-ft-one-target-hit-28-6d6-+-7-slashing-damage": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 28 (6d6 + 7) slashing damage.", + "LANG-KEY-melee-weapon-attack-+11-to-hit-reach-10-ft-one-target-hit-40-6d10-+-7-piercing-damage-plus-10-3d6-fire-damage-if-the-target-is-a-creature-it-is-grappled-escape-dc-17-until-this-grapple-ends-the-target-is-restrained-and-the-remorhaz-cant-bite-another-target": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 40 (6d10 + 7) piercing damage plus 10 (3d6) fire damage. If the target is a creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the remorhaz can't bite another target.", + "LANG-KEY-melee-weapon-attack-+11-to-hit-reach-15-ft-one-target-hit-15-2d8-+-6-bludgeoning-damage": "Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+11-to-hit-reach-5-ft-one-target-hit-13-2d6-+-6-slashing-damage": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.", + "LANG-KEY-melee-weapon-attack-+12-to-hit-reach-10-ft-one-target-hit-18-2d10-+-7-piercing-damage": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage.", + "LANG-KEY-melee-weapon-attack-+12-to-hit-reach-10-ft-one-target-hit-18-2d10-+-7-piercing-damage-plus-5-1d10-lightning-damage": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 5 (1d10) lightning damage.", + "LANG-KEY-melee-weapon-attack-+12-to-hit-reach-10-ft-one-target-hit-21-3d8-+-8-piercing-damage": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.", + "LANG-KEY-melee-weapon-attack-+12-to-hit-reach-15-ft-one-target-hit-16-2d8-+-7-bludgeoning-damage": "Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+12-to-hit-reach-5-ft-one-target-hit-14-2d6-+-7-slashing-damage": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.", + "LANG-KEY-melee-weapon-attack-+12-to-hit-reach-5-ft-one-target-hit-17-2d10-+-6-slashing-damage": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) slashing damage.", + "LANG-KEY-melee-weapon-attack-+12-to-hit-reach-5-ft-one-target-hit-21-4d6-+-7-slashing-damage-plus-22-5d8-radiant-damage": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.", + "LANG-KEY-melee-weapon-attack-+13-to-hit-reach-10-ft-one-target-hit-16-2d8-+-7-slashing-damage": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.", + "LANG-KEY-melee-weapon-attack-+13-to-hit-reach-10-ft-one-target-hit-19-2d10-+-8-piercing-damage": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage.", + "LANG-KEY-melee-weapon-attack-+13-to-hit-reach-10-ft-one-target-hit-23-3d10-+-7-slashing-damage": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.", + "LANG-KEY-melee-weapon-attack-+13-to-hit-reach-10-ft-one-target-hit-27-4d8-+-9-piercing-damage": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 27 (4d8 + 9) piercing damage.", + "LANG-KEY-melee-weapon-attack-+13-to-hit-reach-15-ft-one-target-hit-17-2d8-+-8-bludgeoning-damage": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+13-to-hit-reach-15-ft-one-target-hit-26-3d12-+-7-bludgeoning-damage-if-the-target-is-a-creature-it-must-succeed-on-a-dc-20-strength-saving-throw-or-be-pushed-up-to-10-feet-away-from-the-dragon-turtle-and-knocked-prone": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.", + "LANG-KEY-melee-weapon-attack-+13-to-hit-reach-15-ft-one-target-hit-26-3d12-+-7-piercing-damage": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.", + "LANG-KEY-melee-weapon-attack-+13-to-hit-reach-5-ft-one-target-hit-15-2d6-+-8-slashing-damage": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.", + "LANG-KEY-melee-weapon-attack-+13-to-hit-reach-5-ft-one-target-hit-20-3d8-+-7-bludgeoning-damage": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+13-to-hit-reach-5-ft-one-target-hit-23-4d6-+-9-slashing-damage-and-the-target-is-grappled-escape-dc-19-until-this-grapple-ends-the-target-is-restrained-and-the-roc-cant-use-its-talons-on-another-target": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 23 (4d6 + 9) slashing damage, and the target is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the roc can't use its talons on another target.", + "LANG-KEY-melee-weapon-attack-+14-to-hit-reach-10-ft--one-target-hit-17-2d8-+-8-slashing-damage": "Melee Weapon Attack: +14 to hit, reach 10 ft. , one target. Hit: 17 (2d8 + 8) slashing damage.", + "LANG-KEY-melee-weapon-attack-+14-to-hit-reach-10-ft-one-target-hit-15-2d6-+-8-slashing-damage": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.", + "LANG-KEY-melee-weapon-attack-+14-to-hit-reach-10-ft-one-target-hit-19-2d10-+-8-piercing-damage": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage.", + "LANG-KEY-melee-weapon-attack-+14-to-hit-reach-10-ft-one-target-hit-19-2d10-+-8-piercing-damage-plus-7-2d6-fire-damage": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.", + "LANG-KEY-melee-weapon-attack-+14-to-hit-reach-10-ft-one-target-hit-21-3d8-+-8-slashing-damage-plus-13-3d8-lightning-damage-if-the-balor-scores-a-critical-hit-it-rolls-damage-dice-three-times-instead-of-twice": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.", + "LANG-KEY-melee-weapon-attack-+14-to-hit-reach-10-ft-one-target-hit-30-6d6-+-9-slashing-damage": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.", + "LANG-KEY-melee-weapon-attack-+14-to-hit-reach-10ft-one-target-hit-15-2d6-+-8-bludgeoning-damage-plus-21-6d6-fire-damage": "Melee Weapon Attack: +14 to hit, reach 10ft., one target. Hit: 15 (2d6 + 8) bludgeoning damage plus 21 (6d6) fire damage.", + "LANG-KEY-melee-weapon-attack-+14-to-hit-reach-10ft-one-target-hit-24-3d1o-+-8-bludgeoning-damage": "Melee Weapon Attack: +14 to hit, reach 10ft., one target. Hit: 24 (3d1O + 8) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+14-to-hit-reach-15-ft-one-target-hit-17-2d8-+-8-bludgeoning-damage": "Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+14-to-hit-reach-15-ft-one-target-hit-19-2d10-+-8-piercing-damage": "Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage.", + "LANG-KEY-melee-weapon-attack-+14-to-hit-reach-15-ft-one-target-hit-19-2d10-+-8-piercing-damage-plus-9-2d8-cold-damage": "Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) cold damage.", + "LANG-KEY-melee-weapon-attack-+14-to-hit-reach-20-ft-one-target-hit-17-2d8-+-8-bludgeoning-damage": "Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+14-to-hit-reach-30-ft-one-target-hit-15-2d6-+-8-slashing-damage-plus-10-3d6-fire-damage-and-the-target-must-succeed-on-a-dc-20-strength-saving-throw-or-be-pulled-up-to-25-feet-toward-the-balor": "Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.", + "LANG-KEY-melee-weapon-attack-+14-to-hit-reach-5-ft-one-target-hit-15-2d6-+-8-slashing-damage": "Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.", + "LANG-KEY-melee-weapon-attack-+14-to-hit-reach-5-ft-one-target-hit-22-4d6-+-8-piercing-damage-the-target-must-succeed-on-a-dc-21-constitution-saving-throw-or-become-poisoned-while-poisoned-in-this-way-the-target-cant-regain-hit-points-and-it-takes-21-6d6-poison-damage-at-the-start-of-each-of-its-turns-the-poisoned-target-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success": "Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) piercing damage. The target must succeed on a DC 21 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points, and it takes 21 (6d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", + "LANG-KEY-melee-weapon-attack-+15-to-hit-reach-10-ft-one-target-hit-15-2d6-+-8-slashing-damage": "Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.", + "LANG-KEY-melee-weapon-attack-+15-to-hit-reach-10-ft-one-target-hit-22-4d6-+-8-slashing-damage": "Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) slashing damage.", + "LANG-KEY-melee-weapon-attack-+15-to-hit-reach-15-ft-one-target-hit-19-2d10-+-8-piercing-damage": "Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage.", + "LANG-KEY-melee-weapon-attack-+15-to-hit-reach-15-ft-one-target-hit-19-2d10-+-8-piercing-damage-plus-10-3d6-poison-damage": "Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 10 (3d6) poison damage.", + "LANG-KEY-melee-weapon-attack-+15-to-hit-reach-20-ft--one-target-hit-17-2d8-+-8-bludgeoning-damage": "Melee Weapon Attack: +15 to hit, reach 20 ft ., one target. Hit: 17 (2d8 + 8) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+15-to-hit-reach-20-ft-one-target-hit-17-2d8-+-8-bludgeoning-damage": "Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+15-to-hit-reach-5-ft-one-target-hit-22-4d6-+-8-slashing-damage-plus-27-6d8-radiant-damage": "Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) slashing damage plus 27 (6d8) radiant damage.", + "LANG-KEY-melee-weapon-attack-+16-to-hit-reach-10-ft-one-target-hit-16-2d6-+-9-slashing-damage": "Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage.", + "LANG-KEY-melee-weapon-attack-+16-to-hit-reach-15-ft-one-target-hit-20-2d10-+-9-piercing-damage": "Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage.", + "LANG-KEY-melee-weapon-attack-+16-to-hit-reach-15-ft-one-target-hit-20-2d10-+-9-piercing-damage-plus-11-2d10-lightning-damage": "Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 11 (2d10) lightning damage.", + "LANG-KEY-melee-weapon-attack-+16-to-hit-reach-20-ft-one-target-hit-18-2d8-+-9-bludgeoning-damage": "Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+17-to-hit-reach-10-ft-one-target-hit-17-2d6-+-10-slashing-damage": "Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.", + "LANG-KEY-melee-weapon-attack-+17-to-hit-reach-15-ft-one-target-hit-21-2d10-+-10-piercing-damage": "Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage.", + "LANG-KEY-melee-weapon-attack-+17-to-hit-reach-15-ft-one-target-hit-21-2d10-+-10-piercing-damage-plus-14-4d6-fire-damage": "Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage.", + "LANG-KEY-melee-weapon-attack-+17-to-hit-reach-20-ft-one-target-hit-19-2d8-+-10-bludgeoning-damage": "Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+19-to-hit-reach-10-ft-one-target-hit-32-4d10-+-10-piercing-damage": "Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 32 (4d10 + 10) piercing damage.", + "LANG-KEY-melee-weapon-attack-+19-to-hit-reach-10-ft-one-target-hit-36-4d12-+-10-piercing-damage-if-the-target-is-a-creature-it-is-grappled-escape-dc-20-until-this-grapple-ends-the-target-is-restrained-and-the-tarrasque-cant-bite-another-target": "Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the tarrasque can't bite another target.", + "LANG-KEY-melee-weapon-attack-+19-to-hit-reach-15-ft-one-target-hit-28-4d8-+-10-slashing-damage": "Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 28 (4d8 + 10) slashing damage.", + "LANG-KEY-melee-weapon-attack-+19-to-hit-reach-20-ft-one-target-hit-24-4d6-+-10-bludgeoning-damage-if-the-target-is-a-creature-it-must-succeed-on-a-dc-20-strength-saving-throw-or-be-knocked-prone": "Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.", + "LANG-KEY-melee-weapon-attack-+2-to-hit-+4-to-hit-with-shillelagh-reach-5-ft-one-target-hit-3-1d6-bludgeoning-damage-or-6-1d8-+-2-bludgeoning-damage-with-shillelagh-or-if-wielded-with-two-hands": "Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage with shillelagh or if wielded with two hands.", + "LANG-KEY-melee-weapon-attack-+2-to-hit-+6-to-hit-with-shillelagh-reach-5-ft-one-target-hit-2-1-d4-bludgeoning-damage-or-8-1d8-+-4-bludgeoning-damage-with-shillelagh": "Melee Weapon Attack: +2 to hit (+6 to hit with shillelagh), reach 5 ft., one target. Hit: 2 (1 d4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with shillelagh.", + "LANG-KEY-melee-weapon-attack-+2-to-hit-reach-0-ft-one-target-in-the-swarms-space-hit-7-2d6-piercing-damage-or-3-1d6-piercing-damage-if-the-swarm-has-half-of-its-hit-points-or-fewer": "Melee Weapon Attack: +2 to hit, reach 0 ft., one target in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.", + "LANG-KEY-melee-weapon-attack-+2-to-hit-reach-10-ft-one-creature-hit-4-1d8-necrotic-damage": "Melee Weapon Attack: +2 to hit, reach 10 ft., one creature. Hit: 4 (1d8) necrotic damage.", + "LANG-KEY-melee-weapon-attack-+2-to-hit-reach-5-ft-one-creature-hit-1-piercing-damage-and-the-target-must-make-a-dc-9-constitution-saving-throw-taking-4-1d8-poison-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must make a DC 9 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-melee-weapon-attack-+2-to-hit-reach-5-ft-one-creature-hit-17-5d6-piercing-damage-if-the-target-is-medium-or-smaller-it-must-succeed-on-a-dc-10-strength-saving-throw-or-be-knocked-prone-if-the-target-is-killed-by-this-damage-it-is-absorbed-into-the-mouther": "Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 17 (5d6) piercing damage. If the target is Medium or smaller, it must succeed on a DC 10 Strength saving throw or be knocked prone. If the target is killed by this damage, it is absorbed into the mouther.", + "LANG-KEY-melee-weapon-attack-+2-to-hit-reach-5-ft-one-creature-hit-2-1d4-slashing-damage-plus-2-1d4-fire-damage": "Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.", + "LANG-KEY-melee-weapon-attack-+2-to-hit-reach-5-ft-one-creature-hit-9-2d6-+-2-piercing-damage": "Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.", + "LANG-KEY-melee-weapon-attack-+2-to-hit-reach-5-ft-one-target-hit-1-piercing-damage": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage.", + "LANG-KEY-melee-weapon-attack-+2-to-hit-reach-5-ft-one-target-hit-1-slashing-damage": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.", + "LANG-KEY-melee-weapon-attack-+2-to-hit-reach-5-ft-one-target-hit-2-1d4-bludgeoning-damage": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+2-to-hit-reach-5-ft-one-target-hit-2-1d4-piercing-damage": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.", + "LANG-KEY-melee-weapon-attack-+2-to-hit-reach-5-ft-one-target-hit-3-1d6-bludgeoning-damage": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+2-to-hit-reach-5-ft-one-target-hit-3-1d6-piercing-damage": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.", + "LANG-KEY-melee-weapon-attack-+2-to-hit-reach-5-ft-one-target-hit-4-1d4-+-2-bludgeoning-damage": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+2-to-hit-reach-5-ft-one-target-hit-5-2d4-slashing-damage": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.", + "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-0-ft-one-target-in-the-swarms-space-hit-10-4d4-piercing-damage-or-5-2d4-piercing-damage-if-the-swarm-has-half-of-its-hit-points-or-fewer": "Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.", + "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-0-ft-one-target-in-the-swarms-space-hit-10-4d4-piercing-damage-or-5-2d4-piercing-damage-if-the-swarm-has-half-of-its-hit-points-or-fewer-a-creature-reduced-to-0-hit-points-by-a-swarm-of-centipedes-is-stable-but-poisoned-for-1-hour-even-after-regaining-hit-points-and-paralyzed-while-poisoned-in-this-way": "Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.\nA creature reduced to 0 hit points by a swarm of centipedes is stable but poisoned for 1 hour, even after regaining hit points, and paralyzed while poisoned in this way.", + "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft--one-creature-hit-3-1d4-+-1-slashing-damage-plus-2-1d4-fire-damage": "Melee Weapon Attack: +3 to hit, reach 5 ft ., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.", + "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft-one-creature-hit-12-2d8-+-3-piercing-damage": "Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.", + "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft-one-creature-hit-3-1d4-+-1-piercing-damage-and-the-target-must-succeed-on-a-dc-11-constitution-saving-throw-against-being-magically-petrified-on-a-failed-save-the-creature-begins-to-turn-to-stone-and-is-restrained-it-must-repeat-the-saving-throw-at-the-end-of-its-next-turn-on-a-success-the-effect-ends-on-a-failure-the-creature-is-petrified-for-24-hours": "Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being magically petrified. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified for 24 hours.", + "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft-one-creature-hit-3-1d4-+-1-slashing-damage-plus-2-1d4-cold-damage": "Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.", + "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft-one-creature-hit-4-1d6-+-1-slashing-damage": "Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.", + "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft-one-target-hit-1-slashing-damage": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 slashing damage.", + "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft-one-target-hit-2-1d4-bludgeoning-damage": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft-one-target-hit-3-1d4-+-1-bludgeoning-damage": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft-one-target-hit-3-1d4-+-1-piercing-damage": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.", + "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft-one-target-hit-3-1d4-+-1-slashing-damage": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.", + "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft-one-target-hit-4-1d6-+-1-bludgeoning-damage": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft-one-target-hit-4-1d6-+-1-bludgeoning-damage-and-the-target-is-grappled-escape-dc-11-the-crab-has-two-claws-each-of-which-can-grapple-only-one-target": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.", + "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft-one-target-hit-4-1d6-+-1-bludgeoning-damage-plus-7-2d6-acid-damage-and-if-the-target-is-wearing-nonmagical-metal-armor-its-armor-is-partly-corroded-and-takes-a-permanent-and-cumulative--1-penalty-to-the-ac-it-offers-the-armor-is-destroyed-if-the-penalty-reduces-its-ac-to-10": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.", + "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft-one-target-hit-4-1d6-+-1-piercing-damage": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.", + "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft-one-target-hit-4-1d6-+-1-piercing-damage-and-the-target-is-grappled-escape-dc-11-until-this-grapple-ends-the-target-is-restrained-and-the-frog-cant-bite-another-target": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target is restrained, and the frog can't bite another target.", + "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft-one-target-hit-4-1d6-+-1-piercing-damage-if-the-target-is-a-creature-it-must-succeed-on-a-dc-11-strength-saving-throw-or-be-knocked-prone": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.", + "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft-one-target-hit-4-1d6-+-1-slashing-damage": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.", + "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft-one-target-hit-5-1d6-+-2-piercing-damage": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.", + "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft-one-target-hit-5-1d8-+-1-piercing-damage": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.", + "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft-one-target-hit-5-1d8-+-1-slashing-damage": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.", + "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft-one-target-hit-5-1d8-+-1-slashing-damage-or-6-1d10-+-1-slashing-damage-if-used-with-two-hands": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.", + "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft-one-target-hit-6-2d4-+-1-bludgeoning-damage": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft-one-target-hit-6-2d4-+-1-slashing-damage": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.", + "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft-one-target-hit-7-2d4-+-2-slashing-damage": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.", + "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft-one-target-hit-8-2d6-+-1-slashing-damage": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) slashing damage.", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-0-ft-one-creature-in-the-swarms-space-hit-5-2d4-piercing-damage-or-2-1d4-piercing-damage-if-the-swarm-has-half-of-its-hit-points-or-fewer": "Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm's space. Hit: 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer.", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft--one-target-hit-5-1d4-+-3-piercing-damage-and-the-target-must-succeed-on-a-dc-10-constitution-saving-throw-or-take-5-2d4-poison-damage-and-become-poisoned-for-1-minute-the-target-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success": "Melee Weapon Attack: +4 to hit, reach 5 ft ., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-creature-hit-1-piercing-damage-and-the-target-must-succeed-on-a-dc-10-constitution-saving-throw-or-be-poisoned-for-1-minute-if-the-saving-throw-fails-by-5-or-more-the-target-is-instead-poisoned-for-5-1d10-minutes-and-unconscious-while-poisoned-in-this-way": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is instead poisoned for 5 (1d10) minutes and unconscious while poisoned in this way.", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-creature-hit-1-piercing-damage-and-the-target-must-succeed-on-a-dc-9-constitution-saving-throw-or-take-2-1d4-poison-damage": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 9 Constitution saving throw or take 2 (1d4) poison damage.", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-creature-hit-10-3d6-acid-damage": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) acid damage.", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-creature-hit-4-1d4-+-2-piercing-damage": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-creature-hit-4-1d4-+-2-piercing-damage-and-the-target-must-succeed-on-a-dc-11-constitution-saving-throw-or-become-poisoned-for-1-hour-if-the-saving-throw-fails-by-5-or-more-the-target-falls-unconscious-for-the-same-duration-or-until-it-takes-damage-or-another-creature-uses-an-action-to-shake-it-awake": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-creature-hit-4-1d4-+-2-slashing-damage": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-creature-hit-5-1d6-+-2-bludgeoning-damage": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-creature-hit-5-1d6-+-2-necrotic-damage-the-target-must-succeed-on-a-dc-13-constitution-saving-throw-or-its-hit-point-maximum-is-reduced-by-an-amount-equal-to-the-damage-taken-this-reduction-lasts-until-the-target-finishes-a-long-rest-the-target-dies-if-this-effect-reduces-its-hit-point-maximum-to-0-a-humanoid-slain-by-this-attack-rises-24-hours-later-as-a-zombie-under-the-wights-control-unless-the-humanoid-is-restored-to-life-or-its-body-is-destroyed-the-wight-can-have-no-more-than-twelve-zombies-under-its-control-at-one-time": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.\nA humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-creature-hit-5-1d6-+-2-piercing-damage": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-creature-hit-6-1d8-+-2-bludgeoning-damage-and-the-target-is-grappled-escape-dc-14-until-this-grapple-ends-the-creature-is-restrained-and-the-snake-cant-constrict-another-target": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-creature-hit-6-1d8-+-2-piercing-damage-plus-4-1d8-poison-damage-the-target-must-succeed-on-a-dc-11-constitution-saving-throw-or-be-poisoned-for-1-minute-the-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-creature-hit-7-1d10-+-2-piercing-damage-and-the-target-is-grappled-escape-dc-12-until-this-grapple-ends-the-target-is-restrained-and-the-crocodile-cant-bite-another-target": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-creature-hit-7-1d10-+-2-piercing-damage-and-the-target-must-make-a-dc-11-constitution-saving-throw-taking-18-4d8-poison-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-if-the-poison-damage-reduces-the-target-to-0-hit-points-the-target-is-stable-but-poisoned-for-1-hour-even-after-regaining-hit-points-and-is-paralyzed-while-poisoned-in-this-way": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-creature-hit-7-1d10-+-2-piercing-damage-and-the-target-must-make-a-dc-12-constitution-saving-throw-taking-22-4d10-poison-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-creature-hit-7-2d4-+-2-slashing-damage": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-creature-hit-9-2d6-+-2-necrotic-damage-and-the-targets-strength-score-is-reduced-by-1d4-the-target-dies-if-this-reduces-its-strength-to-0-otherwise-the-reduction-lasts-until-the-target-finishes-a-short-or-long-rest-if-a-non-evil-humanoid-dies-from-this-attack-a-new-shadow-rises-from-the-corpse-1d4-hours-later": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.\nIf a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-medium-or-small-creature-against-which-the-ettercap-has-advantage-on-the-attack-roll-hit-4-1d4-+-2-bludgeoning-damage-and-the-target-is-grappled-escape-dc-12-until-this-grapple-ends-the-target-cant-breathe-and-the-ettercap-has-advantage-on-attack-rolls-against-it": "Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Until this grapple ends, the target can't breathe, and the ettercap has advantage on attack rolls against it.", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-1-bludgeoning-damage-and-the-target-is-grappled-escape-dc-10-until-this-grapple-ends-the-octopus-cant-use-its-tentacles-on-another-target": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-1-piercing-damage": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-11-2d8-+-2-piercing-damage": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-3-1d4-+-2-piercing-damage-if-the-target-is-a-creature-it-must-succeed-on-a-dc-10-constitution-saving-throw-or-contract-a-disease-until-the-disease-is-cured-the-target-cant-regain-hit-points-except-by-magical-means-and-the-targets-hit-point-maximum-decreases-by-3-1d6-every-24-hours-if-the-targets-hit-point-maximum-drops-to-0-as-a-result-of-this-disease-the-target-dies": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target can't regain hit points except by magical means, and the target's hit point maximum decreases by 3 (1d6) every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies.", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-4-1d4-+-2-piercing-damage": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-4-1d4-+-2-piercing-damage-if-the-target-is-a-humanoid-it-must-succeed-on-a-dc-11-constitution-saving-throw-or-be-cursed-with-wererat-lycanthropy": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-4-1d4-+-2-slashing-damage": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-5-1d6-+-2-bludgeoning-damage": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-5-1d6-+-2-piercing-damage": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-5-1d6-+-2-piercing-damage-if-the-target-is-a-creature-it-must-succeed-on-a-dc-12-constitution-saving-throw-against-disease-or-become-poisoned-until-the-disease-is-cured-every-24-hours-that-elapse-the-creature-must-repeat-the-saving-throw-reducing-its-hit-point-maximum-by-5-1d10-on-a-failure-this-reduction-lasts-until-the-disease-is-cured-the-creature-dies-if-the-disease-reduces-its-hit-point-maximum-to-0": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-5-1d6-+-2-slashing-damage": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-6-1d8-+-2-bludgeoning-damage-and-the-target-is-grappled-escape-dc-12-the-scorpion-has-two-claws-each-of-which-can-grapple-only-one-target": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-6-1d8-+-2-piercing-damage": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-6-1d8-+-2-piercing-damage-if-the-target-is-a-humanoid-it-must-succeed-on-a-dc-12-constitution-saving-throw-or-be-cursed-with-werewolf-lycanthropy": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-6-1d8-+-2-piercing-damage-or-11-2d8-+-2-piercing-damage-while-enlarged": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2) piercing damage while enlarged.", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-6-1d8-+-2-slashing-damage": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-6-1d8-+-2-slashing-damage-or-7-1d10-+-2-slashing-damage-if-used-with-two-hands": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-7-1d10-+-2-piercing-damage": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-7-1d10-+-2-piercing-damage-plus-2-1d4-acid-damage": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) acid damage.", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-7-1d10-+-2-piercing-damage-plus-2-1d4-cold-damage": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) cold damage.", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-7-1d10-+-2-piercing-damage-plus-3-1d6-poison-damage": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 3 (1d6) poison damage.", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-7-1d10-+-2-piercing-damage-plus-5-1d10-poison-damage-and-the-target-is-grappled-escape-dc-13-until-this-grapple-ends-the-target-is-restrained-and-the-toad-cant-bite-another-target": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 5 (1d10) poison damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the toad can't bite another target.", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-7-2d4-+-2-bludgeoning-damage": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-7-2d4-+-2-piercing-damage": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-7-2d4-+-2-piercing-damage-if-the-target-is-a-creature-it-must-succeed-on-a-dc-11-strength-saving-throw-or-be-knocked-prone": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-7-2d4-+-2-slashing-damage": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-7-2d4-+-2-slashing-damage-if-the-target-is-a-creature-other-than-an-elf-or-undead-it-must-succeed-on-a-dc-10-constitution-saving-throw-or-be-paralyzed-for-1-minute-the-target-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-7-2d6-fire-damage-if-the-target-is-a-creature-or-a-flammable-object-it-ignites-until-a-target-takes-an-action-to-douse-the-fire-the-target-takes-3-1d6-fire-damage-at-the-end-of-each-of-its-turns": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a target takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-9-2d6-+-2-bludgeoning-damage-plus-3-1d6-acid-damage": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 3 (1d6) acid damage.", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-9-2d6-+-2-slashing-damage": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.", + "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-in-the-swarms-space-hit-7-2d6-piercing-damage-or-3-1d6-piercing-damage-if-the-swarm-has-half-of-its-hit-points-or-fewer": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.", + "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-0-ft-one-creature-in-the-swarms-space-hit-14-4d6-piercing-damage-or-7-2d6-piercing-damage-if-the-swarm-has-half-of-its-hit-points-or-fewer": "Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.", + "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-10-ft-one-target-hit-8-1d10-+-3-slashing-damage-if-the-target-is-a-creature-other-than-an-undead-or-a-construct-it-must-succeed-on-a-dc-12-constitution-saving-throw-or-lose-5-1d10-hit-points-at-the-start-of-each-of-its-turns-due-to-an-infernal-wound-each-time-the-devil-hits-the-wounded-target-with-this-attack-the-damage-dealt-by-the-wound-increases-by-5-1d10-any-creature-can-take-an-action-to-stanch-the-wound-with-a-successful-dc-12-wisdom-medicine-check-the-wound-also-closes-if-the-target-receives-magical-healing": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.", + "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-15-ft-one-target-hit-10-2d6-+-3-bludgeoning-damage-if-the-target-is-a-creature-it-is-grappled-escape-dc-16-until-this-grapple-ends-the-target-is-restrained-and-the-octopus-cant-use-its-tentacles-on-another-target": "Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.", + "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft--one-target-hit-5-1d4-+-3-piercing-damage-and-the-target-must-make-on-a-dc-11-constitution-saving-throw-taking-10-3d6-poison-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "Melee Weapon Attack: +5 to hit, reach 5 ft ., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-creature-hit-1-piercing-damage": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.", + "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-creature-hit-4-1d4-+-2-piercing-damage-plus-14-4d6-poison-damage": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 14 (4d6) poison damage.", + "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-creature-hit-5-1d4-+-3-piercing-damage-and-the-stirge-attaches-to-the-target-while-attached-the-stirge-doesnt-attack-instead-at-the-start-of-each-of-the-stirges-turns-the-target-loses-5-1d4-+-3-hit-points-due-to-blood-loss-the-stirge-can-detach-itself-by-spending-5-feet-of-its-movement-it-does-so-after-it-drains-10-hit-points-of-blood-from-the-target-or-the-target-dies-a-creature-including-the-target-can-use-its-action-to-detach-the-stirge": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss.\nThe stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.", + "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-creature-hit-6-1d6-+-3-bludgeoning-damage-and-the-darkmantle-attaches-to-the-target-if-the-target-is-medium-or-smaller-and-the-darkmantle-has-advantage-on-the-attack-roll-it-attaches-by-engulfing-the-targets-head-and-the-target-is-also-blinded-and-unable-to-breathe-while-the-darkmantle-is-attached-in-this-way-while-attached-to-the-target-the-darkmantle-can-attack-no-other-creature-except-the-target-but-has-advantage-on-its-attack-rolls-the-darkmantles-speed-also-becomes-0-it-cant-benefit-from-any-bonus-to-its-speed-and-it-moves-with-the-target-a-creature-can-detach-the-darkmantle-by-making-a-successful-dc-13-strength-check-as-an-action-on-its-turn-the-darkmantle-can-detach-itself-from-the-target-by-using-5-feet-of-movement": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage, and the darkmantle attaches to the target. If the target is Medium or smaller and the darkmantle has advantage on the attack roll, it attaches by engulfing the target's head, and the target is also blinded and unable to breathe while the darkmantle is attached in this way.\nWhile attached to the target, the darkmantle can attack no other creature except the target but has advantage on its attack rolls. The darkmantle's speed also becomes 0, it can't benefit from any bonus to its speed, and it moves with the target.\nA creature can detach the darkmantle by making a successful DC 13 Strength check as an action. On its turn, the darkmantle can detach itself from the target by using 5 feet of movement.", + "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-creature-hit-6-1d8-+-2-piercing-damage-and-the-target-must-succeed-on-a-dc-12-constitution-saving-throw-or-be-poisoned-for-1-minute-while-poisoned-in-this-way-the-target-cant-regain-hit-points-the-target-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", + "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-creature-hit-7-1d8-+-3-piercing-damage-and-the-target-must-make-a-dc-11-constitution-saving-throw-taking-9-2d8-poison-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-if-the-poison-damage-reduces-the-target-to-0-hit-points-the-target-is-stable-but-poisoned-for-1-hour-even-after-regaining-hit-points-and-is-paralyzed-while-poisoned-in-this-way": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.", + "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-medium-or-smaller-creature-hit-the-creature-is-grappled-escape-dc-13-until-this-grapple-ends-the-target-is-restrained-blinded-and-at-risk-of-suffocating-and-the-rug-cant-smother-another-target-in-addition-at-the-start-of-each-of-the-targets-turns-the-target-takes-10-2d6-+-3-bludgeoning-damage": "Melee Weapon Attack: +5 to hit, reach 5 ft., one Medium or smaller creature. Hit: The creature is grappled (escape DC 13). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating, and the rug can't smother another target. In addition, at the start of each of the target's turns, the target takes 10 (2d6 + 3) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-prone-creature-hit-8-2d4-+-3-bludgeoning-damage": "Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4 + 3) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-1-piercing-damage": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.", + "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-1-piercing-damage-and-the-target-must-make-a-dc-10-constitution-saving-throw-taking-5-2d4-poison-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a DC 10 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-1-slashing-damage": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 slashing damage.", + "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-10-2d6-+-3-bludgeoning-damage": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-10-2d6-+-3-bludgeoning-damage-plus-10-3d6-necrotic-damage-if-the-target-is-a-creature-it-must-succeed-on-a-dc-12-constitution-saving-throw-or-be-cursed-with-mummy-rot-the-cursed-target-cant-regain-hit-points-and-its-hit-point-maximum-decreases-by-10-3d6-for-every-24-hours-that-elapse-if-the-curse-reduces-the-targets-hit-point-maximum-to-0-the-target-dies-and-its-body-turns-to-dust-the-curse-lasts-until-removed-by-the-remove-curse-spell-or-other-magic": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.", + "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-10-2d6-+-3-piercing-damage": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.", + "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-10-2d6-+-3-piercing-damage-if-the-target-is-a-creature-it-must-succeed-on-a-dc-13-strength-saving-throw-or-be-knocked-prone": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.", + "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-10-2d6-+-3-piercing-damage-plus-7-2d6-poison-damage": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6) poison damage.", + "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-10-2d6-+-3-slashing-damage": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.", + "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-10-2d6-+-3-slashing-damage-if-the-target-is-a-creature-other-than-an-undead-it-must-succeed-on-a-dc-10-constitution-saving-throw-or-be-paralyzed-for-1-minute-the-target-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", + "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-10-2d6-+-3-slashing-damage-if-the-target-is-a-humanoid-it-must-succeed-on-a-dc-12-constitution-saving-throw-or-be-cursed-with-wereboar-lycanthropy": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with wereboar lycanthropy.", + "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-10-2d6-+-3-slashing-damage-plus-3-1d6-acid-damage-if-the-target-is-a-large-or-smaller-creature-it-is-grappled-escape-dc-13-until-this-grapple-ends-the-ankheg-can-bite-only-the-grappled-creature-and-has-advantage-on-attack-rolls-to-do-so": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) acid damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the ankheg can bite only the grappled creature and has advantage on attack rolls to do so.", + "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-11-2d6-+-4-slashing-damage": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.", + "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-14-2d10-+-3-slashing-damage": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.", + "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-17-4d6-+-3-necrotic-damage": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) necrotic damage.", + "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-2-1d4-bludgeoning-damage": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-5-1d4-+-3-bludgeoning-damage-plus-2-1d4-piercing-damage": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.", + "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-5-1d4-+-3-piercing-damage": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.", + "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-5-1d6-+-2-piercing-damage": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.", + "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-6-1-d6-+-3-piercing-damage": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1 d6 + 3) piercing damage.", + "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-6-1d6-+-3-bludgeoning-damage": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-6-1d6-+-3-bludgeoning-damage-plus-18-4d8-acid-damage-in-addition-nonmagical-armor-worn-by-the-target-is-partly-dissolved-and-takes-a-permanent-and-cumulative--1-penalty-to-the-ac-it-offers-the-armor-is-destroyed-if-the-penalty-reduces-its-ac-to-10": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 18 (4d8) acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.", + "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-6-1d6-+-3-piercing-damage": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.", + "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-6-1d6-+-3-slashing-damage": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.", + "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-7-1d8-+-3-bludgeoning-damage-if-the-mimic-is-in-object-form-the-target-is-subjected-to-its-adhesive-trait": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.", + "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-7-1d8-+-3-bludgeoning-damage-or-8-1d10-+-3-bludgeoning-damage-if-used-with-two-hands-to-make-a-melee-attack-plus-3-1d6-fire-damage": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.", + "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-7-1d8-+-3-piercing-damage": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.", + "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-7-1d8-+-3-piercing-damage-plus-4-1d8-acid-damage": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.", + "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-7-1d8-+-3-piercing-damage-plus-7-2d6-fire-damage": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.", + "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-7-1d8-+-3-slashing-damage": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.", + "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-7-1d8-+-3-slashing-damage-or-8-1d10-+-3-slashing-damage-if-used-with-two-hands": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.", + "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-8-1d10-+-3-piercing-damage": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.", + "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-8-1d10-+-3-piercing-damage-if-the-target-is-a-humanoid-it-must-succeed-on-a-dc-13-constitution-saving-throw-or-be-cursed-with-weretiger-lycanthropy": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with weretiger lycanthropy.", + "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-8-1d10-+-3-piercing-damage-plus-3-1d6-lightning-damage": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) lightning damage.", + "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-8-2d4-+-3-bludgeoning-damage": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-9-1d12-+-3-slashing-damage": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.", + "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-0-ft-one-creature-in-the-swarms-space-hit-7-2d6-piercing-damage-or-3-1d6-piercing-damage-if-the-swarm-has-half-of-its-hit-points-or-fewer-the-target-must-make-a-dc-10-constitution-saving-throw-taking-14-4d6-poison-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "Melee Weapon Attack: +6 to hit, reach 0 ft., one creature in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer. The target must make a DC 10 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-10-ft-one-creature-hit-11-2d6-+-4-piercing-damage": "Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.", + "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-10-ft-one-creature-hit-7-1d8-+-3-slashing-damage": "Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 7 (1d8 + 3) slashing damage.", + "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-10-ft-one-medium-or-smaller-creature-hit-10-2d6-+-3-bludgeoning-damage-and-the-target-is-grappled-escape-dc-15-until-this-grapple-ends-the-target-is-restrained-and-the-couatl-cant-constrict-another-target": "Melee Weapon Attack: +6 to hit, reach 10 ft., one Medium or smaller creature. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the couatl can't constrict another target.", + "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-10-ft-one-target-hit-11-2d6-+-4-bludgeoning-damage": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-10-ft-one-target-hit-11-2d6-+-4-bludgeoning-damage-the-target-is-grappled-escape-dc-14-if-it-is-a-large-or-smaller-creature-and-the-chuul-doesnt-have-two-other-creatures-grappled": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.", + "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-10-ft-one-target-hit-14-3d6-+-4-bludgeoning-damage": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-10-ft-one-target-hit-14-3d6-+-4-piercing-damage": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) piercing damage.", + "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-10-ft-one-target-hit-6-1d4-+-4-piercing-damage-and-the-target-must-make-a-dc-11-constitution-saving-throw-taking-10-3d6-poison-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-10-ft-one-target-hit-7-1d8-+-3-bludgeoning-damage-plus-4-1d8-piercing-damage-if-the-target-is-medium-or-smaller-it-is-grappled-escape-dc-13-and-restrained-until-the-grapple-ends-the-otyugh-has-two-tentacles-each-of-which-can-grapple-one-target": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 4 (1d8) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 13) and restrained until the grapple ends. The otyugh has two tentacles, each of which can grapple one target.", + "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-10-ft-one-target-hit-9-1d10-+-4-piercing-damage": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.", + "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft--one-target-hit-6-1d6-+-3-piercing-damage": "Melee Weapon Attack: +6 to hit, reach 5 ft ., one target. Hit: 6 (1d6 + 3) piercing damage.", + "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-creature-hit-10-2d6-+-3-piercing-damage-and-if-the-target-is-large-or-smaller-the-cloaker-attaches-to-it-if-the-cloaker-has-advantage-against-the-target-the-cloaker-attaches-to-the-targets-head-and-the-target-is-blinded-and-unable-to-breathe-while-the-cloaker-is-attached-while-attached-the-cloaker-can-make-this-attack-only-against-the-target-and-has-advantage-on-the-attack-roll-the-cloaker-can-detach-itself-by-spending-5-feet-of-its-movement-a-creature-including-the-target-can-take-its-action-to-detach-the-cloaker-by-succeeding-on-a-dc-16-strength-check": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) piercing damage, and if the target is Large or smaller, the cloaker attaches to it. If the cloaker has advantage against the target, the cloaker attaches to the target's head, and the target is blinded and unable to breathe while the cloaker is attached. While attached, the cloaker can make this attack only against the target and has advantage on the attack roll. The cloaker can detach itself by spending 5 feet of its movement. A creature, including the target, can take its action to detach the cloaker by succeeding on a DC 16 Strength check.", + "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-creature-hit-13-2d8-+-4-bludgeoning-damage-and-the-target-is-grappled-escape-dc-16-until-this-grapple-ends-the-creature-is-restrained-and-the-snake-cant-constrict-another-target": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.", + "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-creature-hit-2-1d4-piercing-damage-plus-9-2d8-poison-damage": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage plus 9 (2d8) poison damage.", + "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-creature-hit-21-4d8-+-3-necrotic-damage-the-target-must-succeed-on-a-dc-14-constitution-saving-throw-or-its-hit-point-maximum-is-reduced-by-an-amount-equal-to-the-damage-taken-this-reduction-lasts-until-the-target-finishes-a-long-rest-the-target-dies-if-this-effect-reduces-its-hit-point-maximum-to-0": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.", + "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-creature-hit-8-2d4-+-3-slashing-damage-instead-of-dealing-damage-the-vampire-can-grapple-the-target-escape-dc-13": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape DC 13).", + "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-prone-creature-hit-22-4d8-+-4-bludgeoning-damage": "Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-1-piercing-damage-plus-7-3d4-poison-damage": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1 piercing damage plus 7 (3d4) poison damage.", + "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-10-1d10-+-5-piercing-damage": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.", + "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-10-2d6-+-3-bludgeoning-damage": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-10-2d6-+-3-fire-damage-if-the-target-is-a-creature-or-a-flammable-object-it-ignites-until-a-creature-takes-an-action-to-douse-the-fire-the-target-takes-5-1d10-fire-damage-at-the-start-of-each-of-its-turns": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.", + "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-10-2d6-+-3-piercing-damage": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.", + "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-11-2d6-+-4-bludgeoning-damage": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-11-2d6-+-4-piercing-damage-if-the-target-is-a-creature-it-must-succeed-on-a-dc-14-strength-saving-throw-or-be-knocked-prone": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.", + "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-11-2d6-+-4-slashing-damage": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.", + "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-12-2d6-+-5-slashing-damage": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.", + "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-12-2d8-+-3-piercing-damage-if-the-target-is-a-creature-it-must-succeed-on-a-dc-15-constitution-saving-throw-against-disease-or-become-poisoned-until-the-disease-is-cured-every-24-hours-that-elapse-the-target-must-repeat-the-saving-throw-reducing-its-hit-point-maximum-by-5-1d10-on-a-failure-the-disease-is-cured-on-a-success-the-target-dies-if-the-disease-reduces-its-hit-point-maximum-to-0-this-reduction-to-the-targets-hit-point-maximum-lasts-until-the-disease-is-cured": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured.", + "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-13-2d8-+-4-bludgeoning-damage": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-13-2d8-+-4-bludgeoning-damage-plus-7-2d6-fire-damage": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.", + "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-13-2d8-+-4-piercing-damage": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.", + "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-13-2d8-+-4-slashing-damage": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.", + "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-13-3d6-+-3-piercing-damage": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.", + "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-14-2d10-+-3-slashing-damage": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.", + "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-17-2d12-+-4-slashing-damage": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.", + "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-21-5d6-+-4-piercing-damage": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 21 (5d6 + 4) piercing damage.", + "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-6-1d6-+-3-piercing-damage-and-the-target-must-make-a-dc-15-constitution-saving-throw-taking-24-7d6-poison-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-6-1d6-+-3-slashing-damage": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.", + "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-7-1d6-+-4-bludgeoning-damage": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-7-1d8-+-3-slashing-damage-or-8-1d10-+-3-slashing-damage-if-used-with-two-hands": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.", + "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-8-1d8-+-4-piercing-damage": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.", + "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-9-1d10-+-4-piercing-damage": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.", + "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-9-1d10-+-4-piercing-damage-plus-3-1d6-fire-damage": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 3 (1d6) fire damage.", + "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-9-2d4-+-4-bludgeoning-damage": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-9-2d4-+-4-slashing-damage": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.", + "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-willing-creature-or-a-creature-that-is-grappled-by-the-vampire-incapacitated-or-restrained-hit-6-1d6-+-3-piercing-damage-plus-7-2d6-necrotic-damage-the-targets-hit-point-maximum-is-reduced-by-an-amount-equal-to-the-necrotic-damage-taken-and-the-vampire-regains-hit-points-equal-to-that-amount-the-reduction-lasts-until-the-target-finishes-a-long-rest-the-target-dies-if-this-effect-reduces-its-hit-point-maximum-to-0": "Melee Weapon Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.", + "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-10-ft-one-creature-hit-11-2d6-+-4-piercing-damage": "Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.", + "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-10-ft-one-creature-hit-11-2d6-+-4-piercing-damage-the-target-must-make-a-dc-15-constitution-saving-throw-taking-24-7d6-poison-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage. The target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-10-ft-one-creature-hit-7-1d6-+-4-piercing-damage-and-the-target-must-make-a-dc-13-constitution-saving-throw-taking-31-7d8-poison-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-10-ft-one-target-hit-11-2d6-+-4-bludgeoning-damage-plus-7-2d6-fire-damage-and-the-target-is-grappled-escape-dc-14-until-this-grapple-ends-the-target-is-restrained-the-salamander-can-automatically-hit-the-target-with-its-tail-and-the-salamander-cant-make-tail-attacks-against-other-targets": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets.", + "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-10-ft-one-target-hit-15-2d10-+-4-piercing-damage": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.", + "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-10-ft-one-target-hit-15-2d10-+-4-piercing-damage-plus-4-1d8-acid-damage": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) acid damage.", + "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-10-ft-one-target-hit-15-2d10-+-4-piercing-damage-plus-4-1d8-cold-damage": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) cold damage.", + "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-10-ft-one-target-hit-15-2d10-+-4-piercing-damage-plus-7-2d6-poison-damage": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 7 (2d6) poison damage.", + "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-10-ft-one-target-hit-15-2d10-+-4-slashing-damage-or-9-1d10-+-4-slashing-damage-in-small-or-medium-form": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage, or 9 (1d10 + 4) slashing damage in Small or Medium form.", + "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-30-ft-one-target-hit-20-3d6-+-10-bludgeoning-damage-and-the-target-is-grappled-escape-dc-18-until-this-grapple-ends-the-target-is-restrained-the-kraken-has-ten-tentacles-each-of-which-can-grapple-one-target": "Melee Weapon Attack: +7 to hit, reach 30 ft., one target. Hit: 20 (3d6 + 10) bludgeoning damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained. The kraken has ten tentacles, each of which can grapple one target.", + "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft--one-target-hit-11-2d6-+-4-bludgeoning-damage": "Melee Weapon Attack: +7 to hit, reach 5 ft ., one target. Hit: 11 (2d6 + 4) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft--one-target-hit-8-1d8-+-4-piercing-damage": "Melee Weapon Attack: +7 to hit, reach 5 ft ., one target. Hit: 8 (1d8 + 4) piercing damage.", + "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-creature-hit-10-1d10-+-5-piercing-damage": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 10 (1d10 + 5) piercing damage.", + "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-creature-hit-9-2d4-+-4-bludgeoning-damage-if-the-target-is-a-medium-or-smaller-creature-it-must-succeed-on-a-dc-15-strength-saving-throw-or-be-knocked-prone": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.", + "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-target-hit-10-1d12-+-4-bludgeoning-damage": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-target-hit-10-1d12-+-4-slashing-damage": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.", + "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-target-hit-11-2d6-+-4-bludgeoning-damage": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-target-hit-11-2d6-+-4-piercing-damage": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.", + "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-target-hit-11-2d6-+-4-slashing-damage": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.", + "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-target-hit-12-2d6-+-5-slashing-damage": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.", + "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-target-hit-13-2d8-+-4-bludgeoning-damage": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-target-hit-13-2d8-+-4-slashing-damage": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.", + "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-target-hit-14-2d8-+-5-bludgeoning-damage": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-target-hit-14-2d8-+-5-piercing-damage": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.", + "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-target-hit-14-2d8-+-5-slashing-damage": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.", + "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-target-hit-15-2d10-+-4-piercing-damage": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.", + "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-target-hit-15-2d10-+-4-piercing-damage-if-the-target-is-a-humanoid-it-must-succeed-on-a-dc-14-constitution-saving-throw-or-be-cursed-with-werebear-lycanthropy": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy.", + "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-target-hit-22-4d8-+-4-piercing-damage": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) piercing damage.", + "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-target-hit-23-3d8-+-10-piercing-damage-if-the-target-is-a-large-or-smaller-creature-grappled-by-the-kraken-that-creature-is-swallowed-and-the-grapple-ends-while-swallowed-the-creature-is-blinded-and-restrained-it-has-total-cover-against-attacks-and-other-effects-outside-the-kraken-and-it-takes-42-12d6-acid-damage-at-the-start-of-each-of-the-krakens-turns-if-the-kraken-takes-50-damage-or-more-on-a-single-turn-from-a-creature-inside-it-the-kraken-must-succeed-on-a-dc-25-constitution-saving-throw-at-the-end-of-that-turn-or-regurgitate-all-swallowed-creatures-which-fall-prone-in-a-space-within-10-feet-of-the-kraken-if-the-kraken-dies-a-swallowed-creature-is-no-longer-restrained-by-it-and-can-escape-from-the-corpse-using-15-feet-of-movement-exiting-prone": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 23 (3d8 + 10) piercing damage. If the target is a Large or smaller creature grappled by the kraken, that creature is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the kraken, and it takes 42 (12d6) acid damage at the start of each of the kraken's turns. If the kraken takes 50 damage or more on a single turn from a creature inside it, the kraken must succeed on a DC 25 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the kraken. If the kraken dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.", + "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-target-hit-30-4d12-+-4-piercing-damage": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 30 (4d12 + 4) piercing damage.", + "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-target-hit-7-1d6-+-4-piercing-damage": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.", + "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-target-hit-8-1d8-+-4-slashing-damage": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.", + "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-target-hit-9-1d8-+-5-piercing-damage": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.", + "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-target-hit-9-2d6-+-2-slashing-damage-and-the-target-is-cursed-if-it-is-a-creature-the-magical-curse-takes-effect-whenever-the-target-takes-a-short-or-long-rest-filling-the-targets-thoughts-with-horrible-images-and-dreams-the-cursed-target-gains-no-benefit-from-finishing-a-short-or-long-rest-the-curse-lasts-until-it-is-lifted-by-a-remove-curse-spell-or-similar-magic": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a remove curse spell or similar magic.", + "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-50-ft-one-creature-hit-the-target-is-grappled-escape-dc-15-until-the-grapple-ends-the-target-is-restrained-and-has-disadvantage-on-strength-checks-and-strength-saving-throws-and-the-roper-cant-use-the-same-tendril-on-another-target": "Melee Weapon Attack: +7 to hit, reach 50 ft., one creature. Hit: The target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the roper can't use the same tendril on another target.", + "LANG-KEY-melee-weapon-attack-+8-to-hit-reach-10-ft-one-creature-hit-8-1d8-+-4-piercing-damage-and-the-target-must-make-a-dc-15-constitution-saving-throw-taking-45-10d8-poison-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-melee-weapon-attack-+8-to-hit-reach-10-ft-one-target-hit-10-1d10-+-5-piercing-damage": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage.", + "LANG-KEY-melee-weapon-attack-+8-to-hit-reach-10-ft-one-target-hit-11-2d6-+-4-slashing-damage-the-target-is-grappled-escape-dc-14-if-the-devil-isnt-already-grappling-a-creature-until-this-grapple-ends-the-target-is-restrained-and-takes-7-2d6-piercing-damage-at-the-start-of-each-of-its-turns": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage. The target is grappled (escape DC 14) if the devil isn't already grappling a creature. Until this grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the start of each of its turns.", + "LANG-KEY-melee-weapon-attack-+8-to-hit-reach-10-ft-one-target-hit-13-2d8-+-4-piercing-damage-plus-17-5d6-poison-damage-and-the-target-must-succeed-on-a-dc-14-constitution-saving-throw-or-become-poisoned-for-1-minute-the-target-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success-": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success .", + "LANG-KEY-melee-weapon-attack-+8-to-hit-reach-10-ft-one-target-hit-14-2d8-+-5-bludgeoning-damage": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+8-to-hit-reach-10-ft-one-target-hit-16-2d10-+-5-piercing-damage": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.", + "LANG-KEY-melee-weapon-attack-+8-to-hit-reach-10-ft-one-target-hit-18-3d8-+-5-bludgeoning-damage": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+8-to-hit-reach-10-ft-one-target-hit-8-1d8-+-4-slashing-damage": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.", + "LANG-KEY-melee-weapon-attack-+8-to-hit-reach-10-ft-one-target-not-grappled-by-the-crocodile-hit-14-2d8-+-5-bludgeoning-damage-if-the-target-is-a-creature-it-must-succeed-on-a-dc-16-strength-saving-throw-or-be-knocked-prone": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.", + "LANG-KEY-melee-weapon-attack-+8-to-hit-reach-5-ft-one-creature-hit-8-1d6-+-5-piercing-damage-and-the-target-must-succeed-on-a-dc-13-constitution-saving-throw-or-be-poisoned-for-24-hours-until-this-poison-ends-the-target-is-unconscious-another-creature-can-use-an-action-to-shake-the-target-awake": "Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 24 hours. Until this poison ends, the target is unconscious. Another creature can use an action to shake the target awake.", + "LANG-KEY-melee-weapon-attack-+8-to-hit-reach-5-ft-one-prone-creature-hit-22-3d10-+-6-bludgeoning-damage": "Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+8-to-hit-reach-5-ft-one-target-hit-12-2d6-+-5-slashing-damage": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.", + "LANG-KEY-melee-weapon-attack-+8-to-hit-reach-5-ft-one-target-hit-14-2d8-+-5-bludgeoning-damage": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+8-to-hit-reach-5-ft-one-target-hit-16-2d10-+-5-bludgeoning-damage": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+8-to-hit-reach-5-ft-one-target-hit-16-2d10-+-5-bludgeoning-damage-if-the-target-is-a-creature-it-must-succeed-on-a-dc-15-constitution-saving-throw-or-have-its-hit-point-maximum-reduced-by-an-amount-equal-to-the-damage-taken-the-target-dies-if-this-attack-reduces-its-hit-point-maximum-to-0-the-reduction-lasts-until-removed-by-the-greater-restoration-spell-or-other-magic": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the greater restoration spell or other magic.", + "LANG-KEY-melee-weapon-attack-+8-to-hit-reach-5-ft-one-target-hit-18-2d12-+-5-piercing-damage": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) piercing damage.", + "LANG-KEY-melee-weapon-attack-+8-to-hit-reach-5-ft-one-target-hit-19-3d8-+-6-piercing-damage": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.", + "LANG-KEY-melee-weapon-attack-+8-to-hit-reach-5-ft-one-target-hit-21-3d10-+-5-piercing-damage-and-the-target-is-grappled-escape-dc-16-until-this-grapple-ends-the-target-is-restrained-and-the-crocodile-cant-bite-another-target": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.", + "LANG-KEY-melee-weapon-attack-+8-to-hit-reach-5-ft-one-target-hit-7-1d6-+-4-bludgeoning-damage-plus-18-4d8-radiant-damage": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.", + "LANG-KEY-melee-weapon-attack-+8-to-hit-reach-5-ft-one-target-hit-8-1d8-+-4-slashing-damage-or-9-1d10-+-4-slashing-damage-if-used-with-two-hands-plus-13-3d8-poison-damage": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.", + "LANG-KEY-melee-weapon-attack-+9-to-hit-reach-10-ft-one-creature-hit-15-2d10-+-4-bludgeoning-damage-if-the-target-is-medium-or-smaller-it-is-grappled-escape-dc-19-until-this-grapple-ends-the-target-is-restrained-the-marilith-can-automatically-hit-the-target-with-its-tail-and-the-marilith-cant-make-tail-attacks-against-other-targets": "Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 15 (2d10 + 4) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets.", + "LANG-KEY-melee-weapon-attack-+9-to-hit-reach-10-ft-one-creature-hit-19-3d6-+-9-piercing-damage-and-the-target-must-make-a-dc-19-constitution-saving-throw-taking-42-12d6-poison-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 19 (3d6 + 9) piercing damage, and the target must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-melee-weapon-attack-+9-to-hit-reach-10-ft-one-target-hit-12-2d6-+-5-bludgeoning-damage-if-the-target-is-a-creature-it-must-succeed-on-a-dc-14-constitution-saving-throw-or-become-diseased-the-disease-has-no-effect-for-1-minute-and-can-be-removed-by-any-magic-that-cures-disease-after-1-minute-the-diseased-creatures-skin-becomes-translucent-and-slimy-the-creature-cant-regain-hit-points-unless-it-is-underwater-and-the-disease-can-be-removed-only-by-heal-or-another-disease-curing-spell-of-6th-level-or-higher-when-the-creature-is-outside-a-body-of-water-it-takes-6-1d12-acid-damage-every-10-minutes-unless-moisture-is-applied-to-the-skin-before-10-minutes-have-passed": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or become diseased. The disease has no effect for 1 minute and can be removed by any magic that cures disease. After 1 minute, the diseased creature's skin becomes translucent and slimy, the creature can't regain hit points unless it is underwater, and the disease can be removed only by heal or another disease-curing spell of 6th level or higher. When the creature is outside a body of water, it takes 6 (1d12) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed.", + "LANG-KEY-melee-weapon-attack-+9-to-hit-reach-10-ft-one-target-hit-15-3d6-+-5-bludgeoning-damage": "Melee Weapon Attack: +9 to hit, reach 10 ft. one target. Hit: 15 (3d6 + 5) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+9-to-hit-reach-10-ft-one-target-hit-16-2d10-+-5-bludgeoning-damage-if-the-target-is-a-medium-or-smaller-creature-it-is-grappled-escape-dc-15-the-glabrezu-has-two-pincers-each-of-which-can-grapple-only-one-target": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.", + "LANG-KEY-melee-weapon-attack-+9-to-hit-reach-10-ft-one-target-hit-16-2d10-+-5-piercing-damage-plus-5-1d10-lightning-damage": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 5 (1d10) lightning damage.", + "LANG-KEY-melee-weapon-attack-+9-to-hit-reach-10-ft-one-target-hit-22-3d10-+-6-bludgeoning-damage": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+9-to-hit-reach-10-ft-one-target-hit-22-3d8-+-9-piercing-damage-if-the-target-is-a-large-or-smaller-creature-it-must-succeed-on-a-dc-19-dexterity-saving-throw-or-be-swallowed-by-the-worm-a-swallowed-creature-is-blinded-and-restrained-it-has-total-cover-against-attacks-and-other-effects-outside-the-worm-and-it-takes-21-6d6-acid-damage-at-the-start-of-each-of-the-worms-turns-if-the-worm-takes-30-damage-or-more-on-a-single-turn-from-a-creature-inside-it-the-worm-must-succeed-on-a-dc-21-constitution-saving-throw-at-the-end-of-that-turn-or-regurgitate-all-swallowed-creatures-which-fall-prone-in-a-space-within-10-feet-of-the-worm-if-the-worm-dies-a-swallowed-creature-is-no-longer-restrained-by-it-and-can-escape-from-the-corpse-by-using-20-feet-of-movement-exiting-prone": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Dexterity saving throw or be swallowed by the worm. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the worm, and it takes 21 (6d6) acid damage at the start of each of the worm's turns.\nIf the worm takes 30 damage or more on a single turn from a creature inside it, the worm must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the worm. If the worm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.", + "LANG-KEY-melee-weapon-attack-+9-to-hit-reach-10-ft-one-target-hit-25-3d12-+-6-slashing-damage": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage.", + "LANG-KEY-melee-weapon-attack-+9-to-hit-reach-15-ft-one-target-hit-19-3d8-+-6-bludgeoning-damage": "Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+9-to-hit-reach-5-ft-one-creature-hit-8-1d8-+-4-bludgeoning-damage-instead-of-dealing-damage-the-vampire-can-grapple-the-target-escape-dc-18": "Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) bludgeoning damage. Instead of dealing damage, the vampire can grapple the target (escape DC 18).", + "LANG-KEY-melee-weapon-attack-+9-to-hit-reach-5-ft-one-prone-creature-hit-22-3d10-+-6-bludgeoning-damage": "Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage", + "LANG-KEY-melee-weapon-attack-+9-to-hit-reach-5-ft-one-target-hit-12-2d6-+-5-slashing-damage": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.", + "LANG-KEY-melee-weapon-attack-+9-to-hit-reach-5-ft-one-target-hit-12-2d6-+-5-slashing-damage-plus-3-1d6-lightning-or-thunder-damage-djinnis-choice": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 3 (1d6) lightning or thunder damage (djinni's choice).", + "LANG-KEY-melee-weapon-attack-+9-to-hit-reach-5-ft-one-target-hit-13-2d8-+-4-slashing-damage": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.", + "LANG-KEY-melee-weapon-attack-+9-to-hit-reach-5-ft-one-target-hit-14-3d6-+-4-bludgeoning-damage-plus-21-6d6-necrotic-damage-if-the-target-is-a-creature-it-must-succeed-on-a-dc-16-constitution-saving-throw-or-be-cursed-with-mummy-rot-the-cursed-target-cant-regain-hit-points-and-its-hit-point-maximum-decreases-by-10-3d6-for-every-24-hours-that-elapse-if-the-curse-reduces-the-targets-hit-point-maximum-to-0-the-target-dies-and-its-body-turns-to-dust-the-curse-lasts-until-removed-by-the-remove-curse-spell-or-other-magic": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage plus 21 (6d6) necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.", + "LANG-KEY-melee-weapon-attack-+9-to-hit-reach-5-ft-one-target-hit-24-4d8-+-6-piercing-damage": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 6) piercing damage.", + "LANG-KEY-melee-weapon-attack-+9-to-hit-reach-5-ft-one-target-hit-7-2d4-+-2-bludgeoning-damage": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.", + "LANG-KEY-melee-weapon-attack-+9-to-hit-reach-5-ft-one-willing-creature-or-a-creature-that-is-grappled-by-the-vampire-incapacitated-or-restrained-hit-7-1d6-+-4-piercing-damage-plus-10-3d6-necrotic-damage-the-targets-hit-point-maximum-is-reduced-by-an-amount-equal-to-the-necrotic-damage-taken-and-the-vampire-regains-hit-points-equal-to-that-amount-the-reduction-lasts-until-the-target-finishes-a-long-rest-the-target-dies-if-this-effect-reduces-its-hit-point-maximum-to-0-a-humanoid-slain-in-this-way-and-then-buried-in-the-ground-rises-the-following-night-as-a-vampire-spawn-under-the-vampires-control": "Melee Weapon Attack: +9 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under the vampire's control.", + "LANG-KEY-menacing": "Menacing", + "LANG-KEY-mending": "Mending", + "LANG-KEY-mental-abilities-such-as-a-psionic-blast-deal-psychic-damage": "Mental abilities such as a psionic blast deal psychic damage.", + "LANG-KEY-merfolk": "Merfolk", + "LANG-KEY-merrow": "Merrow", + "LANG-KEY-mess-kit": "Mess Kit", + "LANG-KEY-message": "Message", + "LANG-KEY-metamagic-careful-spell": "Metamagic: Careful Spell", + "LANG-KEY-metamagic-distant-spell": "Metamagic: Distant Spell", + "LANG-KEY-metamagic-empowered-spell": "Metamagic: Empowered Spell", + "LANG-KEY-metamagic-extended-spell": "Metamagic: Extended Spell", + "LANG-KEY-metamagic-heightened-spell": "Metamagic: Heightened Spell", + "LANG-KEY-metamagic-quickened-spell": "Metamagic: Quickened Spell", + "LANG-KEY-metamagic-subtle-spell": "Metamagic: Subtle Spell", + "LANG-KEY-metamagic-twinned-spell": "Metamagic: Twinned Spell", + "LANG-KEY-meteor-swarm": "Meteor Swarm", + "LANG-KEY-mimic": "Mimic", + "LANG-KEY-mimicry": "Mimicry", + "LANG-KEY-mind-blank": "Mind Blank", + "LANG-KEY-mindfire": "Mindfire.", + "LANG-KEY-mindless-rage": "Mindless Rage", + "LANG-KEY-minimus-containment-the-target-shrinks-to-a-height-of-1-inch-and-is-imprisoned-inside-a-gemstone-or-similar-object-light-can-pass-through-the-gemstone-normally-allowing-the-target-to-see-out-and-other-creatures-to-see-in-but-nothing-else-can-pass-through-even-by-means-of-teleportation-or-planar-travel-the-gemstone-cant-be-cut-or-broken-while-the-spell-remains-in-effect": "Minimus Containment. The target shrinks to a height of 1 inch and is imprisoned inside a gemstone or similar object. Light can pass through the gemstone normally (allowing the target to see out and other creatures to see in), but nothing else can pass through, even by means of teleportation or planar travel. The gemstone can't be cut or broken while the spell remains in effect.", + "LANG-KEY-minor-illusion": "Minor Illusion", + "LANG-KEY-minor-physical-damage-to-the-stone-doesnt-harm-you-but-its-partial-destruction-or-a-change-in-its-shape-to-the-extent-that-you-no-longer-fit-within-it-expels-you-and-deals-6d6-bludgeoning-damage-to-you-the-stones-complete-destruction-or-transmutation-into-a-different-substance-expels-you-and-deals-50-bludgeoning-damage-to-you-if-expelled-you-fall-prone-in-an-unoccupied-space-closest-to-where-you-first-entered": "Minor physical damage to the stone doesn't harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 bludgeoning damage to you. The stone's complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. If expelled, you fall prone in an unoccupied space closest to where you first entered.", + "LANG-KEY-minotaur": "Minotaur", + "LANG-KEY-minotaur-skeleton": "Minotaur Skeleton", + "LANG-KEY-mirage-arcane": "Mirage Arcane", + "LANG-KEY-mirror-image": "Mirror Image", + "LANG-KEY-mirror-steel": "Mirror, steel", + "LANG-KEY-mislead": "Mislead", + "LANG-KEY-misty-escape": "Misty Escape", + "LANG-KEY-misty-step": "Misty Step", + "LANG-KEY-moan": "Moan", + "LANG-KEY-modify-memory": "Modify Memory", + "LANG-KEY-monastic-tradition": "Monastic Tradition", + "LANG-KEY-monk": "Monk", + "LANG-KEY-monk-ability-score-improvement-1": "Monk: Ability Score Improvement 1", + "LANG-KEY-monk-ability-score-improvement-2": "Monk: Ability Score Improvement 2", + "LANG-KEY-monk-ability-score-improvement-3": "Monk: Ability Score Improvement 3", + "LANG-KEY-monk-ability-score-improvement-4": "Monk: Ability Score Improvement 4", + "LANG-KEY-monk-ability-score-improvement-5": "Monk: Ability Score Improvement 5", + "LANG-KEY-monks-gain-several-benefits-while-unarmed-or-wielding-only-monk-weapons-while-they-arent-wearing-armor-or-wielding-shields": "Monks gain several benefits while unarmed or wielding only monk weapons while they aren't wearing armor or wielding shields.", + "LANG-KEY-monks-of-the-way-of-the-open-hand-are-the-ultimate-masters-of-martial-arts-combat-whether-armed-or-unarmed-they-learn-techniques-to-push-and-trip-their-opponents-manipulate-ki-to-heal-damage-to-their-bodies-and-practice-advanced-meditation-that-can-protect-them-from-harm": "Monks of the Way of the Open Hand are the ultimate masters of martial arts combat, whether armed or unarmed. They learn techniques to push and trip their opponents, manipulate ki to heal damage to their bodies, and practice advanced meditation that can protect them from harm.", + "LANG-KEY-moonbeam": "Moonbeam", + "LANG-KEY-morningstar": "Morningstar", + "LANG-KEY-morningstars": "Morningstars", + "LANG-KEY-mounts-and-other-animals": "Mounts and Other Animals", + "LANG-KEY-mounts-and-vehicles": "Mounts and Vehicles", + "LANG-KEY-move": "Move", + "LANG-KEY-move-earth": "Move Earth", + "LANG-KEY-mucous-cloud": "Mucous Cloud", + "LANG-KEY-mule": "Mule", + "LANG-KEY-multiattack": "Multiattack", + "LANG-KEY-multiattack-defense": "Multiattack Defense", + "LANG-KEY-multiattack-humanoid-or-hybrid-form-only": "Multiattack (Humanoid or Hybrid Form Only)", + "LANG-KEY-multiattack-vampire-form-only": "Multiattack (Vampire Form Only)", + "LANG-KEY-multiattack-volley": "Multiattack: Volley", + "LANG-KEY-multiattack-whirlwind-attack": "Multiattack: Whirlwind Attack", + "LANG-KEY-multiple-heads": "Multiple Heads", + "LANG-KEY-mummy": "Mummy", + "LANG-KEY-mummy-lord": "Mummy Lord", + "LANG-KEY-music-box-when-opened-this-music-box-plays-a-single-song-at-a-moderate-volume-the-box-stops-playing-when-it-reaches-the-songs-end-or-when-it-is-closed": "Music Box: When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song's end or when it is closed.", + "LANG-KEY-musical-instruments": "Musical Instruments", + "LANG-KEY-mystic-arcanum-6th-level": "Mystic Arcanum (6th level)", + "LANG-KEY-mystic-arcanum-7th-level": "Mystic Arcanum (7th level)", + "LANG-KEY-mystic-arcanum-8th-level": "Mystic Arcanum (8th level)", + "LANG-KEY-mystic-arcanum-9th-level": "Mystic Arcanum (9th level)", + "LANG-KEY-nalfeshnee": "Nalfeshnee", + "LANG-KEY-name-or-describe-a-person-place-or-object-the-spell-brings-to-your-mind-a-brief-summary-of-the-significant-lore-about-the-thing-you-named-the-lore-might-consist-of-current-tales-forgotten-stories-or-even-secret-lore-that-has-never-been-widely-known-if-the-thing-you-named-isnt-of-legendary-importance-you-gain-no-information-the-more-information-you-already-have-about-the-thing-the-more-precise-and-detailed-the-information-you-receive-is": "Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current tales, forgotten stories, or even secret lore that has never been widely known. If the thing you named isn't of legendary importance, you gain no information. The more information you already have about the thing, the more precise and detailed the information you receive is.", + "LANG-KEY-natural-explorer-1-terrain-type": "Natural Explorer (1 terrain type)", + "LANG-KEY-natural-explorer-2-terrain-types": "Natural Explorer (2 terrain types)", + "LANG-KEY-natural-explorer-3-terrain-types": "Natural Explorer (3 terrain types)", + "LANG-KEY-natural-recovery": "Natural Recovery", + "LANG-KEY-natural-weapons": "Natural Weapons.", + "LANG-KEY-naturally-stealthy": "Naturally Stealthy", + "LANG-KEY-nature": "Nature", + "LANG-KEY-natures-sanctuary": "Nature's Sanctuary", + "LANG-KEY-natures-ward": "Nature's Ward", + "LANG-KEY-navigators-tools": "Navigator's Tools", + "LANG-KEY-necromancy": "Necromancy", + "LANG-KEY-necromancy-spells-manipulate-the-energies-of-life-and-death-such-spells-can-grant-an-extra-reserve-of-life-force-drain-the-life-energy-from-another-creature-create-the-undead-or-even-bring-the-dead-back-to-life": "Necromancy spells manipulate the energies of life and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.", + "LANG-KEY-necromantic-energy-washes-over-a-creature-of-your-choice-that-you-can-see-within-range-draining-moisture-and-vitality-from-it-the-target-must-make-a-constitution-saving-throw-the-target-takes-8d8-necrotic-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-the-spell-has-no-effect-on-undead-or-constructs": "Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. The spell has no effect on undead or constructs.", + "LANG-KEY-necrotic": "Necrotic", + "LANG-KEY-necrotic-damage-dealt-by-certain-undead-and-a-spell-such-as-chill-touch-withers-matter-and-even-the-soul": "Necrotic damage, dealt by certain undead and a spell such as chill touch, withers matter and even the soul.", + "LANG-KEY-net": "Net", + "LANG-KEY-nets": "Nets", + "LANG-KEY-night-hag": "Night Hag", + "LANG-KEY-night-hag-items": "Night Hag Items", + "LANG-KEY-nightmare": "Nightmare", + "LANG-KEY-nightmare-haunting": "Nightmare Haunting", + "LANG-KEY-nimble-escape": "Nimble Escape", + "LANG-KEY-nimbus": "Nimbus", + "LANG-KEY-nine-creatures-of-medium-size-or-smaller-can-fit-inside-the-dome-with-you-the-spell-fails-if-its-area-includes-a-larger-creature-or-more-than-nine-creatures-creatures-and-objects-within-the-dome-when-you-cast-this-spell-can-move-through-it-freely-all-other-creatures-and-objects-are-barred-from-passing-through-it-spells-and-other-magical-effects-cant-extend-through-the-dome-or-be-cast-through-it-the-atmosphere-inside-the-space-is-comfortable-and-dry-regardless-of-the-weather-outside": "Nine creatures of Medium size or smaller can fit inside the dome with you. The spell fails if its area includes a larger creature or more than nine creatures. Creatures and objects within the dome when you cast this spell can move through it freely. All other creatures and objects are barred from passing through it. Spells and other magical effects can't extend through the dome or be cast through it. The atmosphere inside the space is comfortable and dry, regardless of the weather outside.", + "LANG-KEY-no-sound-can-emanate-from-within-the-area-and-no-sound-can-reach-into-it": " No sound can emanate from within the area, and no sound can reach into it.", + "LANG-KEY-noble": "Noble", + "LANG-KEY-nondetection": "Nondetection", + "LANG-KEY-nothing-can-physically-pass-through-the-wall-it-is-immune-to-all-damage-and-cant-be-dispelled-by-dispel-magic-a-disintegrate-spell-destroys-the-wall-instantly-however-the-wall-also-extends-into-the-ethereal-plane-blocking-ethereal-travel-through-the-wall": "Nothing can physically pass through the wall. It is immune to all damage and can't be dispelled by dispel magic. A disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall.", + "LANG-KEY-nothing-can-teleport-into-or-out-of-the-warded-area": "- Nothing can teleport into or out of the warded area.", + "LANG-KEY-nothing-for-results-that-arent-especially-good-or-bad": "- Nothing, for results that aren't especially good or bad", + "LANG-KEY-nothing-not-physical-objects-energy-or-other-spell-effects-can-pass-through-the-barrier-in-or-out-though-a-creature-in-the-sphere-can-breathe-there-the-sphere-is-immune-to-all-damage-and-a-creature-or-object-inside-cant-be-damaged-by-attacks-or-effects-originating-from-outside-nor-can-a-creature-inside-the-sphere-damage-anything-outside-it": "Nothing--not physical objects, energy, or other spell effects--can pass through the barrier, in or out, though a creature in the sphere can breathe there. The sphere is immune to all damage, and a creature or object inside can't be damaged by attacks or effects originating from outside, nor can a creature inside the sphere damage anything outside it.", + "LANG-KEY-oath-spells": "Oath Spells", + "LANG-KEY-object": "Object.", + "LANG-KEY-object-into-creature": "Object into Creature.", + "LANG-KEY-objects-come-to-life-at-your-command-choose-up-to-ten-nonmagical-objects-within-range-that-are-not-being-worn-or-carried-medium-targets-count-as-two-objects-large-targets-count-as-four-objects-huge-targets-count-as-eight-objects-you-cant-animate-any-object-larger-than-huge-each-target-animates-and-becomes-a-creature-under-your-control-until-the-spell-ends-or-until-reduced-to-0-hit-points": "Objects come to life at your command. Choose up to ten nonmagical objects within range that are not being worn or carried. Medium targets count as two objects, Large targets count as four objects, Huge targets count as eight objects. You can't animate any object larger than Huge. Each target animates and becomes a creature under your control until the spell ends or until reduced to 0 hit points.", + "LANG-KEY-objects-viewed-through-a-spyglass-are-magnified-to-twice-their-size": "Objects viewed through a spyglass are magnified to twice their size.", + "LANG-KEY-ochre-jelly": "Ochre Jelly", + "LANG-KEY-octopus": "Octopus", + "LANG-KEY-ogre": "Ogre", + "LANG-KEY-ogre-zombie": "Ogre Zombie", + "LANG-KEY-oil-flask": "Oil (flask)", + "LANG-KEY-oil-usually-comes-in-a-clay-flask-that-holds-1-pint": "Oil usually comes in a clay flask that holds 1 pint.", + "LANG-KEY-on-a-failed-save-the-creature-is-blinded-it-must-then-make-a-wisdom-saving-throw-at-the-start-of-your-next-turn-a-successful-save-ends-the-blindness-if-it-fails-that-save-the-creature-is-transported-to-another-plane-of-the-dms-choosing-and-is-no-longer-blinded-typically-a-creature-that-is-on-a-plane-that-isnt-its-home-plane-is-banished-home-while-other-creatures-are-usually-cast-into-the-astral-or-ethereal-planes-this-layer-is-destroyed-by-a-dispel-magic-spell-or-a-similar-spell-of-equal-or-higher-level-that-can-end-spells-and-magical-effects": " On a failed save, the creature is blinded. It must then make a wisdom saving throw at the start of your next turn. A successful save ends the blindness. If it fails that save, the creature is transported to another plane of the DM's choosing and is no longer blinded. (Typically, a creature that is on a plane that isn't its home plane is banished home, while other creatures are usually cast into the Astral or Ethereal planes.) This layer is destroyed by a dispel magic spell or a similar spell of equal or higher level that can end spells and magical effects.", + "LANG-KEY-on-a-failed-save-the-creature-is-restrained-it-must-then-make-a-constitution-saving-throw-at-the-end-of-each-of-its-turns-if-it-successfully-saves-three-times-the-spell-ends-if-it-fails-its-save-three-times-it-permanently-turns-to-stone-and-is-subjected-to-the-petrified-condition-the-successes-and-failures-dont-need-to-be-consecutive;-keep-track-of-both-until-the-creature-collects-three-of-a-kind": " On a failed save, the creature is restrained. It must then make a constitution saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the petrified condition. The successes and failures don't need to be consecutive; keep track of both until the creature collects three of a kind.", + "LANG-KEY-on-a-failed-save-the-creatures-intelligence-and-charisma-scores-become-1-the-creature-cant-cast-spells-activate-magic-items-understand-language-or-communicate-in-any-intelligible-way-the-creature-can-however-identify-its-friends-follow-them-and-even-protect-them": "On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them.", + "LANG-KEY-on-a-failed-save-the-spell-creates-an-invisible-sensor-within-10-feet-of-the-target-you-can-see-and-hear-through-the-sensor-as-if-you-were-there-the-sensor-moves-with-the-target-remaining-within-10-feet-of-it-for-the-duration-a-creature-that-can-see-invisible-objects-sees-the-sensor-as-a-luminous-orb-about-the-size-of-your-fist": "On a failed save, the spell creates an invisible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see invisible objects sees the sensor as a luminous orb about the size of your fist.", + "LANG-KEY-on-a-failed-save-the-target-is-blinded-it-must-then-make-a-wisdom-saving-throw-at-the-start-of-your-next-turn-a-successful-save-ends-the-blindness-if-it-fails-that-save-the-creature-is-transported-to-another-plane-of-existence-of-the-dms-choosing-and-is-no-longer-blinded-typically-a-creature-that-is-on-a-plane-that-isnt-its-home-plane-is-banished-home-while-other-creatures-are-usually-cast-into-the-astral-or-ethereal-planes": " On a failed save, the target is blinded. It must then make a wisdom saving throw at the start of your next turn. A successful save ends the blindness. If it fails that save, the creature is transported to another plane of existence of the DM's choosing and is no longer blinded. (Typically, a creature that is on a plane that isn't its home plane is banished home, while other creatures are usually cast into the Astral or Ethereal planes.)", + "LANG-KEY-on-a-failed-save-the-target-is-restrained-it-must-then-make-a-constitution-saving-throw-at-the-end-of-each-of-its-turns-if-it-successfully-saves-three-times-the-spell-ends-if-it-fails-its-save-three-times-it-permanently-turns-to-stone-and-is-subjected-to-the-petrified-condition-the-successes-and-failures-dont-need-to-be-consecutive;-keep-track-of-both-until-the-target-collects-three-of-a-kind": " On a failed save, the target is restrained. It must then make a constitution saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the petrified condition. The successes and failures don't need to be consecutive; keep track of both until the target collects three of a kind.", + "LANG-KEY-on-a-hit-the-target-is-covered-in-oil-if-the-target-takes-any-fire-damage-before-the-oil-dries-after-1-minute-the-target-takes-an-additional-5-fire-damage-from-the-burning-oil": "On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil.", + "LANG-KEY-on-a-hit-the-target-takes-1d4-fire-damage-at-the-start-of-each-of-its-turns-a-creature-can-end-this-damage-by-using-its-action-to-make-a-dc-10-dexterity-check-to-extinguish-the-flames": "On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.", + "LANG-KEY-on-a-hit-the-target-takes-2d6-acid-damage": "On a hit, the target takes 2d6 acid damage.", + "LANG-KEY-on-a-successful-save-the-target-isnt-affected-and-you-cant-use-this-spell-against-it-again-for-24-hours": "On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.", + "LANG-KEY-on-a-successful-save-you-can-ask-the-entity-up-to-five-questions-you-must-ask-your-questions-before-the-spell-ends-the-dm-answers-each-question-with-one-word-such-as-yes-no-maybe-never-irrelevant-or-unclear-if-the-entity-doesnt-know-the-answer-to-the-question-if-a-one-word-answer-would-be-misleading-the-dm-might-instead-offer-a-short-phrase-as-an-answer": "On a successful save, you can ask the entity up to five questions. You must ask your questions before the spell ends. The DM answers each question with one word, such as \"yes,\" \"no,\" \"maybe,\" \"never,\" \"irrelevant,\" or \"unclear\" (if the entity doesn't know the answer to the question). If a one-word answer would be misleading, the DM might instead offer a short phrase as an answer.", + "LANG-KEY-on-each-of-its-turns-the-spy-can-use-a-bonus-action-to-take-the-dash-disengage-or-hide-action": "On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.", + "LANG-KEY-on-each-of-your-turns-after-you-cast-this-spell-you-can-use-an-action-to-move-the-beam-60-feet-in-any-direction": "On each of your turns after you cast this spell, you can use an action to move the beam 60 feet in any direction.", + "LANG-KEY-on-each-of-your-turns-you-can-use-a-bonus-action-to-mentally-command-any-creature-you-made-with-this-spell-if-the-creature-is-within-60-feet-of-you-if-you-control-multiple-creatures-you-can-command-any-or-all-of-them-at-the-same-time-issuing-the-same-command-to-each-one-you-decide-what-action-the-creature-will-take-and-where-it-will-move-during-its-next-turn-or-you-can-issue-a-general-command-such-as-to-guard-a-particular-chamber-or-corridor-if-you-issue-no-commands-the-creature-only-defends-itself-against-hostile-creatures-once-given-an-order-the-creature-continues-to-follow-it-until-its-task-is-complete": "On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.", + "LANG-KEY-on-initiative-count-20-losing-initiative-ties-the-dragon-takes-a-lair-action-to-cause-one-of-the-following-effects-the-dragon-cant-use-the-same-effect-two-rounds-in-a-row---magma-erupts-from-a-point-on-the-ground-the-dragon-can-see-within-120-feet-of-it-creating-a-20-foot-high-5-foot-radius-geyser-each-creature-in-the-geysers-area-must-make-a-dc-15-dexterity-saving-throw-taking-21-6d6-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one---a-tremor-shakes-the-lair-in-a-60-foot-radius-around-the-dragon-each-creature-other-than-the-dragon-on-the-ground-in-that-area-must-succeed-on-a-dc-15-dexterity-saving-throw-or-be-knocked-prone---volcanic-gases-form-a-cloud-in-a-20-foot-radius-sphere-centered-on-a-point-the-dragon-can-see-within-120-feet-of-it-the-sphere-spreads-around-corners-and-its-area-is-lightly-obscured-it-lasts-until-initiative-count-20-on-the-next-round-each-creature-that-starts-its-turn-in-the-cloud-must-succeed-on-a-dc-13-constitution-saving-throw-or-be-poisoned-until-the-end-of-its-turn-while-poisoned-in-this-way-a-creature-is-incapacitated": "On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects: the dragon can't use the same effect two rounds in a row:\n- Magma erupts from a point on the ground the dragon can see within 120 feet of it, creating a 20-foot-high, 5-foot-radius geyser. Each creature in the geyser's area must make a DC 15 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.\n- A tremor shakes the lair in a 60-foot-radius around the dragon. Each creature other than the dragon on the ground in that area must succeed on a DC 15 Dexterity saving throw or be knocked prone.\n- Volcanic gases form a cloud in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The sphere spreads around corners, and its area is lightly obscured. It lasts until initiative count 20 on the next round. Each creature that starts its turn in the cloud must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its turn. While poisoned in this way, a creature is incapacitated.", + "LANG-KEY-on-subsequent-rounds-you-can-use-your-action-to-attempt-to-maintain-your-telekinetic-grip-on-the-creature-by-repeating-the-contest": "On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.", + "LANG-KEY-on-your-adventures-you-can-add-other-ritual-spells-to-your-book-of-shadows-when-you-find-such-a-spell-you-can-add-it-to-the-book-if-the-spells-level-is-equal-to-or-less-than-half-your-warlock-level-rounded-up-and-if-you-can-spare-the-time-to-transcribe-the-spell-for-each-level-of-the-spell-the-transcription-process-takes-2-hours-and-costs-50-gp-for-the-rare-inks-needed-to-inscribe-it": "On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell's level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.", + "LANG-KEY-once-on-each-of-your-turns-as-a-bonus-action-you-can-mentally-command-the-servant-to-move-up-to-15-feet-and-interact-with-an-object-the-servant-can-perform-simple-tasks-that-a-human-servant-could-do-such-as-fetching-things-cleaning-mending-folding-clothes-lighting-fires-serving-food-and-pouring-wind-once-you-give-the-command-the-servant-performs-the-task-to-the-best-of-its-ability-until-it-completes-the-task-then-waits-for-your-next-command": "Once on each of your turns as a bonus action, you can mentally command the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wind. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command.", + "LANG-KEY-once-on-each-of-your-turns-when-you-make-a-weapon-attack-you-can-make-another-attack-with-the-same-weapon-against-a-different-creature-that-is-within-5-feet-of-the-original-target-and-within-range-of-your-weapon": "Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.", + "LANG-KEY-once-on-her-turn-the-dryad-can-use-10-ft-of-her-movement-to-step-magically-into-one-living-tree-within-her-reach-and-emerge-from-a-second-living-tree-within-60-ft-of-the-first-tree-appearing-in-an-unoccupied-space-within-5-ft-of-the-second-tree-both-trees-must-be-large-or-bigger": "Once on her turn, the dryad can use 10 ft. of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 ft. of the first tree, appearing in an unoccupied space within 5 ft. of the second tree. Both trees must be large or bigger.", + "LANG-KEY-once-per-turn-the-hobgoblin-can-deal-an-extra-7-2d6-damage-to-a-creature-it-hits-with-a-weapon-attack-if-that-creature-is-within-5-ft-of-an-ally-of-the-hobgoblin-that-isnt-incapacitated": "Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn't incapacitated.", + "LANG-KEY-once-you-are-camouflaged-in-this-way-you-can-try-to-hide-by-pressing-yourself-up-against-a-solid-surface-such-as-a-tree-or-wall-that-is-at-least-as-tall-and-wide-as-you-are-you-gain-a-+10-bonus-to-dexterity-stealth-checks-as-long-as-you-remain-there-without-moving-or-taking-actions-once-you-move-or-take-an-action-or-a-reaction-you-must-camouflage-yourself-again-to-gain-this-benefit": "Once you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.", + "LANG-KEY-once-you-gain-access-to-a-circle-spell-you-always-have-it-prepared-and-it-doesnt-count-against-the-number-of-spells-you-can-prepare-each-day-if-you-gain-access-to-a-spell-that-doesnt-appear-on-the-druid-spell-list-the-spell-is-nonetheless-a-druid-spell-for-you": "Once you gain access to a circle spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.", + "LANG-KEY-once-you-have-raged-the-maximum-number-of-times-for-your-barbarian-level-you-must-finish-a-long-rest-before-you-can-rage-again-you-may-rage-2-times-at-1st-level-3-at-3rd-4-at-6th-5-at-12th-and-6-at-17th": "Once you have raged the maximum number of times for your barbarian level, you must finish a Long Rest before you can rage again. You may rage 2 times at 1st level, 3 at 3rd, 4 at 6th, 5 at 12th, and 6 at 17th.", + "LANG-KEY-once-you-possess-a-creatures-body-you-control-it-your-game-statistics-are-replaced-by-the-statistics-of-the-creature-though-you-retain-your-alignment-and-your-intelligence-wisdom-and-charisma-scores-you-retain-the-benefit-of-your-own-class-features-if-the-target-has-any-class-levels-you-cant-use-any-of-its-class-features": "Once you possess a creature's body, you control it. Your game statistics are replaced by the statistics of the creature, though you retain your alignment and your Intelligence, Wisdom, and Charisma scores. You retain the benefit of your own class features. If the target has any class levels, you can't use any of its class features.", + "LANG-KEY-once-you-regain-spell-slots-with-this-feature-you-must-finish-a-long-rest-before-you-can-do-so-again": "Once you regain spell slots with this feature, you must finish a long rest before you can do so again.", + "LANG-KEY-once-you-use-this-feature-you-cant-use-it-again-until-you-finish-a-long-rest": "Once you use this feature, you can't use it again until you finish a long rest.", + "LANG-KEY-once-you-use-this-feature-you-cant-use-it-again-until-you-finish-a-short-or-long-rest": "Once you use this feature, you can't use it again until you finish a short or long rest.", + "LANG-KEY-once-you-use-this-feature-you-must-finish-a-short-or-long-rest-before-you-can-use-it-again-starting-at-17th-level-you-can-use-it-twice-before-a-rest-but-only-once-on-the-same-turn": "Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.", + "LANG-KEY-one-beast-of-challenge-rating-2-or-lower": "- One beast of challenge rating 2 or lower", + "LANG-KEY-one-creature-charmed-by-the-aboleth-takes-10-3d6-psychic-damage-and-the-aboleth-regains-hit-points-equal-to-the-damage-the-creature-takes": "One creature charmed by the aboleth takes 10 (3d6) psychic damage, and the aboleth regains hit points equal to the damage the creature takes.", + "LANG-KEY-one-creature-grappled-by-the-chuul-must-succeed-on-a-dc-13-constitution-saving-throw-or-be-poisoned-for-1-minute-until-this-poison-ends-the-target-is-paralyzed-the-target-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success": "One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", + "LANG-KEY-one-creature-of-the-quasits-choice-within-20-ft-of-it-must-succeed-on-a-dc-10-wisdom-saving-throw-or-be-frightened-for-1-minute-the-target-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-with-disadvantage-if-the-quasit-is-within-line-of-sight-ending-the-effect-on-itself-on-a-success": "One creature of the quasit's choice within 20 ft. of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success.", + "LANG-KEY-one-creature-or-object-of-your-choice-that-you-can-see-within-range-rises-vertically-up-to-20-feet-and-remains-suspended-there-for-the-duration-the-spell-can-levitate-a-target-that-weighs-up-to-500-pounds-an-unwilling-creature-that-succeeds-on-a-constitution-saving-throw-is-unaffected": "One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a constitution saving throw is unaffected.", + "LANG-KEY-one-curse-including-the-targets-attunement-to-a-cursed-magic-item": "- One curse, including the target's attunement to a cursed magic item", + "LANG-KEY-one-effect-reducing-the-targets-hit-point-maximum": "- One effect reducing the target's hit point maximum", + "LANG-KEY-one-effect-that-charmed-or-petrified-the-target": "- One effect that charmed or petrified the target", + "LANG-KEY-one-elemental-of-challenge-rating-2-or-lower": "- One elemental of challenge rating 2 or lower", + "LANG-KEY-one-fey-creature-of-challenge-rating-2-or-lower": "- One fey creature of challenge rating 2 or lower", + "LANG-KEY-one-humanoid-that-the-ghost-can-see-within-5-ft-of-it-must-succeed-on-a-dc-13-charisma-saving-throw-or-be-possessed-by-the-ghost;-the-ghost-then-disappears-and-the-target-is-incapacitated-and-loses-control-of-its-body-the-ghost-now-controls-the-body-but-doesnt-deprive-the-target-of-awareness-the-ghost-cant-be-targeted-by-any-attack-spell-or-other-effect-except-ones-that-turn-undead-and-it-retains-its-alignment-intelligence-wisdom-charisma-and-immunity-to-being-charmed-and-frightened-it-otherwise-uses-the-possessed-targets-statistics-but-doesnt-gain-access-to-the-targets-knowledge-class-features-or-proficiencies-the-possession-lasts-until-the-body-drops-to-0-hit-points-the-ghost-ends-it-as-a-bonus-action-or-the-ghost-is-turned-or-forced-out-by-an-effect-like-the-dispel-evil-and-good-spell-when-the-possession-ends-the-ghost-reappears-in-an-unoccupied-space-within-5-ft-of-the-body-the-target-is-immune-to-this-ghosts-possession-for-24-hours-after-succeeding-on-the-saving-throw-or-after-the-possession-ends": "One humanoid that the ghost can see within 5 ft. of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.\nThe possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the ghost reappears in an unoccupied space within 5 ft. of the body. The target is immune to this ghost's Possession for 24 hours after succeeding on the saving throw or after the possession ends.", + "LANG-KEY-one-humanoid-the-fiend-can-see-within-30-feet-of-it-must-succeed-on-a-dc-15-wisdom-saving-throw-or-be-magically-charmed-for-1-day-the-charmed-target-obeys-the-fiends-verbal-or-telepathic-commands-if-the-target-suffers-any-harm-or-receives-a-suicidal-command-it-can-repeat-the-saving-throw-ending-the-effect-on-a-success-if-the-target-successfully-saves-against-the-effect-or-if-the-effect-on-it-ends-the-target-is-immune-to-this-fiends-charm-for-the-next-24-hours-the-fiend-can-have-only-one-target-charmed-at-a-time-if-it-charms-another-the-effect-on-the-previous-target-ends": "One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours.\nThe fiend can have only one target charmed at a time. If it charms another, the effect on the previous target ends.", + "LANG-KEY-one-large-or-smaller-object-held-or-creature-grappled-by-the-kraken-is-thrown-up-to-60-feet-in-a-random-direction-and-knocked-prone-if-a-thrown-target-strikes-a-solid-surface-the-target-takes-3-1d6-bludgeoning-damage-for-every-10-feet-it-was-thrown-if-the-target-is-thrown-at-another-creature-that-creature-must-succeed-on-a-dc-18-dexterity-saving-throw-or-take-the-same-damage-and-be-knocked-prone": "One Large or smaller object held or creature grappled by the kraken is thrown up to 60 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked prone.", + "LANG-KEY-one-side-of-the-wall-selected-by-you-when-you-cast-this-spell-deals-5d8-fire-damage-to-each-creature-that-ends-its-turn-within-10-feet-o-f-that-side-or-inside-the-wall-a-creature-takes-the-same-damage-when-it-enters-the-wall-for-the-first-time-on-a-turn-or-ends-its-turn-there-the-other-side-o-f-the-wall-deals-no-damage": "One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet o f that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side o f the wall deals no damage.", + "LANG-KEY-oni": "Oni", + "LANG-KEY-ooze-cube": "Ooze Cube", + "LANG-KEY-open-hand": "Open Hand", + "LANG-KEY-open-hand-technique": "Open Hand Technique", + "LANG-KEY-opportunity-attacks-against-you-are-made-with-disadvantage": "Opportunity attacks against you are made with disadvantage.", + "LANG-KEY-orb": "Orb", + "LANG-KEY-orc": "Orc", + "LANG-KEY-orcish": "Orcish", + "LANG-KEY-other-spell-effect": "Other Spell Effect.", + "LANG-KEY-other-tools": "Other Tools", + "LANG-KEY-otherworldly-patron": "Otherworldly Patron", + "LANG-KEY-otyugh": "Otyugh", + "LANG-KEY-overchannel": "Overchannel", + "LANG-KEY-owl": "Owl", + "LANG-KEY-owlbear": "Owlbear", + "LANG-KEY-owls-wisdom": "Owl's Wisdom.", + "LANG-KEY-pack-tactics": "Pack Tactics", + "LANG-KEY-pact-magic": "Pact Magic", + "LANG-KEY-pact-of-the-blade": "Pact of the Blade", + "LANG-KEY-pact-of-the-chain": "Pact of the Chain", + "LANG-KEY-pact-of-the-tome": "Pact of the Tome", + "LANG-KEY-padded": "Padded", + "LANG-KEY-pain": "Pain.", + "LANG-KEY-pain-grips-the-creatures-mind-and-its-eyes-turn-milky-white-the-creature-has-disadvantage-on-wisdom-checks-and-wisdom-saving-throws-and-is-blinded": " Pain grips the creature's mind, and its eyes turn milky white. The creature has disadvantage on wisdom checks and wisdom saving throws and is blinded.", + "LANG-KEY-painters-supplies": "Painter's supplies", + "LANG-KEY-paladin": "Paladin", + "LANG-KEY-paladin-ability-score-improvement-1": "Paladin: Ability Score Improvement 1", + "LANG-KEY-paladin-ability-score-improvement-2": "Paladin: Ability Score Improvement 2", + "LANG-KEY-paladin-ability-score-improvement-3": "Paladin: Ability Score Improvement 3", + "LANG-KEY-paladin-ability-score-improvement-4": "Paladin: Ability Score Improvement 4", + "LANG-KEY-paladin-ability-score-improvement-5": "Paladin: Ability Score Improvement 5", + "LANG-KEY-pan-flute": "Pan flute", + "LANG-KEY-panicked": "Panicked.", + "LANG-KEY-panther": "Panther", + "LANG-KEY-paper-one-sheet": "Paper (one sheet)", + "LANG-KEY-paralyzed": "Paralyzed", + "LANG-KEY-paralyzing-breath": "Paralyzing Breath", + "LANG-KEY-paralyzing-touch": "Paralyzing Touch", + "LANG-KEY-paralyzing-touch-costs-2-actions": "Paralyzing Touch (Costs 2 Actions)", + "LANG-KEY-parchment-one-sheet": "Parchment (one sheet)", + "LANG-KEY-parry": "Parry", + "LANG-KEY-part-water": "Part Water.", + "LANG-KEY-pass-without-trace": "Pass Without Trace", + "LANG-KEY-passwall": "Passwall", + "LANG-KEY-patient-defense": "Patient Defense", + "LANG-KEY-payment-can-take-a-variety-of-forms-a-celestial-might-require-a-sizable-donation-of-gold-or-magic-items-to-an-allied-temple-while-a-fiend-might-demand-a-living-sacrifice-or-a-gift-of-treasure-some-creatures-might-exchange-their-service-for-a-quest-undertaken-by-you": "Payment can take a variety of forms. A celestial might require a sizable donation of gold or magic items to an allied temple, while a fiend might demand a living sacrifice or a gift of treasure. Some creatures might exchange their service for a quest undertaken by you.", + "LANG-KEY-peerless-skill": "Peerless Skill", + "LANG-KEY-pegasus": "Pegasus", + "LANG-KEY-perception": "Perception", + "LANG-KEY-perfect-self": "Perfect Self", + "LANG-KEY-perform-a-remote-attack-spell-for-each-department-if-it-hits-the-target-takes-2d6-fire-damage": "Perform a remote attack spell for each department. If it hits, the target takes 2d6 fire damage.", + "LANG-KEY-performance": "Performance", + "LANG-KEY-perfume-vial": "Perfume (vial)", + "LANG-KEY-persistent-rage": "Persistent Rage", + "LANG-KEY-persuasion": "Persuasion", + "LANG-KEY-petrified": "Petrified", + "LANG-KEY-petrifying-breath": "Petrifying Breath", + "LANG-KEY-petrifying-gaze": "Petrifying Gaze", + "LANG-KEY-phantasmal-killer": "Phantasmal Killer", + "LANG-KEY-phantasms": "Phantasms", + "LANG-KEY-phantom-steed": "Phantom Steed", + "LANG-KEY-phase-spider": "Phase Spider", + "LANG-KEY-physical-interaction-with-the-image-reveals-it-to-be-an-illusion-because-things-can-pass-through-it-a-creature-that-uses-its-action-to-examine-the-image-can-determine-that-it-is-an-illusion-with-a-successful-intelligence-investigation-check-against-your-spell-save-dc-if-a-creature-discerns-the-illusion-for-what-it-is-the-creature-can-see-through-the-image": "Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image.", + "LANG-KEY-physical-interaction-with-the-image-reveals-it-to-be-an-illusion-because-things-can-pass-through-it-a-creature-that-uses-its-action-to-examine-the-image-can-determine-that-it-is-an-illusion-with-a-successful-intelligence-investigation-check-against-your-spell-save-dc-if-a-creature-discerns-the-illusion-for-what-it-is-the-creature-can-see-through-the-image-and-any-noise-it-makes-sounds-hollow-to-the-creature": "Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature.", + "LANG-KEY-physical-interaction-with-the-image-reveals-it-to-be-an-illusion-because-things-can-pass-through-it-a-creature-that-uses-its-action-to-examine-the-image-can-determine-that-it-is-an-illusion-with-a-successful-intelligence-investigation-check-against-your-spell-save-dc-if-a-creature-discerns-the-illusion-for-what-it-is-the-creature-can-see-through-the-image-and-its-other-sensory-qualities-become-faint-to-the-creature": "Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.", + "LANG-KEY-pick-miners": "Pick, miner's", + "LANG-KEY-piercing": "Piercing", + "LANG-KEY-pike": "Pike", + "LANG-KEY-pikes": "Pikes", + "LANG-KEY-pincer": "Pincer", + "LANG-KEY-pit-fiend": "Pit Fiend", + "LANG-KEY-piton": "Piton", + "LANG-KEY-place-a-constant-gust-of-wind-in-one-corridor-or-room": "- Place a constant gust of wind in one corridor or room.", + "LANG-KEY-place-a-suggestion-in-one-location-you-select-an-area-of-up-to-5-feet-square-and-any-creature-that-enters-or-passes-through-the-area-receives-the-suggestion-mentally": "- Place a suggestion in one location. You select an area of up to 5 feet square, and any creature that enters or passes through the area receives the suggestion mentally.", + "LANG-KEY-place-dancing-lights-in-four-corridors-you-can-design-nate-a-simple-program-that-the-lights-repeat-as-long-as-guards-and-wards-lasts": "- Place dancing lights in four corridors. You can design nate a simple program that the lights repeat as long as guards and wards lasts.", + "LANG-KEY-place-magic-mouth-in-two-locations": "- Place magic mouth in two locations.", + "LANG-KEY-place-stinking-cloud-in-two-locations-the-vapors-appear-in-the-places-you-designate;-they-return-within-10-minutes-if-dispersed-by-wind-while-guards-and-wards-lasts": "- Place stinking cloud in two locations. The vapors appear in the places you designate; they return within 10 minutes if dispersed by wind while guards and wards lasts.", + "LANG-KEY-planar-ally": "Planar Ally", + "LANG-KEY-planar-binding": "Planar Binding", + "LANG-KEY-planar-travel-is-blocked-within-the-warded-area": "- Planar travel is blocked within the warded area.", + "LANG-KEY-plane-shift": "Plane Shift", + "LANG-KEY-planetar": "Planetar", + "LANG-KEY-plant-growth": "Plant Growth", + "LANG-KEY-plants-might-be-able-to-perform-other-tasks-on-your-behalf-at-the-dms-discretion-the-spell-doesnt-enable-plants-to-uproot-themselves-and-move-about-but-they-can-freely-move-branches-tendrils-and-stalks": "Plants might be able to perform other tasks on your behalf, at the DM's discretion. The spell doesn't enable plants to uproot themselves and move about, but they can freely move branches, tendrils, and stalks.", + "LANG-KEY-plate": "Plate", + "LANG-KEY-playing-card-set": "Playing card set", + "LANG-KEY-plesiosaurus": "Plesiosaurus", + "LANG-KEY-poison": "Poison", + "LANG-KEY-poison-basic-vial": "Poison, basic (vial)", + "LANG-KEY-poison-breath": "Poison Breath", + "LANG-KEY-poison-spray": "Poison Spray", + "LANG-KEY-poisoned": "Poisoned", + "LANG-KEY-poisoned-dart": "Poisoned Dart", + "LANG-KEY-poisoners-kit": "Poisoner's Kit", + "LANG-KEY-poisonous-snake": "Poisonous Snake", + "LANG-KEY-polar-bear": "Polar Bear", + "LANG-KEY-pole-10-foot": "Pole (10-foot)", + "LANG-KEY-polymorph": "Polymorph", + "LANG-KEY-pony": "Pony", + "LANG-KEY-possession-or-garment-4": "Possession or garment -4", + "LANG-KEY-possession-recharge-6": "Possession (Recharge 6)", + "LANG-KEY-pot-iron": "Pot, iron", + "LANG-KEY-potent-cantrip": "Potent Cantrip", + "LANG-KEY-potion-of-healing": "Potion of healing", + "LANG-KEY-potters-tools": "Potter's tools", + "LANG-KEY-pouch": "Pouch", + "LANG-KEY-pounce": "Pounce", + "LANG-KEY-pounce-tiger-or-hybrid-form-only": "Pounce (Tiger or Hybrid Form Only)", + "LANG-KEY-power-word-kill": "Power Word Kill", + "LANG-KEY-power-word-stun": "Power Word Stun", + "LANG-KEY-powerful-celestials-fey-fiends-elementals-or-undead": "- powerful celestials, fey, fiends, elementals, or undead", + "LANG-KEY-prayer-of-healing": "Prayer of Healing", + "LANG-KEY-precious-metals": "Precious metals", + "LANG-KEY-preparing-and-casting-spells": "Preparing and Casting Spells", + "LANG-KEY-prestidigitation": "Prestidigitation", + "LANG-KEY-prevalent-plants-minerals-animals-or-peoples": "- prevalent plants, minerals, animals, or peoples", + "LANG-KEY-priest": "Priest", + "LANG-KEY-priests-pack": "Priest's Pack", + "LANG-KEY-primal-champion": "Primal Champion", + "LANG-KEY-primal-path": "Primal Path", + "LANG-KEY-primeval-awareness": "Primeval Awareness", + "LANG-KEY-primordial": "Primordial", + "LANG-KEY-prismatic-spray": "Prismatic Spray", + "LANG-KEY-prismatic-wall": "Prismatic Wall", + "LANG-KEY-private-sanctum": "Private Sanctum", + "LANG-KEY-probing-telepathy": "Probing Telepathy", + "LANG-KEY-produce-flame": "Produce Flame", + "LANG-KEY-programmed-illusion": "Programmed Illusion", + "LANG-KEY-project-image": "Project Image", + "LANG-KEY-prone": "Prone", + "LANG-KEY-protection-from-energy": "Protection From Energy", + "LANG-KEY-protection-from-evil-and-good": "Protection from Evil and Good", + "LANG-KEY-protection-from-poison": "Protection from Poison", + "LANG-KEY-pseudodragon": "Pseudodragon", + "LANG-KEY-pseudopod": "Pseudopod", + "LANG-KEY-psychic": "Psychic", + "LANG-KEY-psychic-drain-costs-2-actions": "Psychic Drain (Costs 2 Actions)", + "LANG-KEY-puncturing-and-impaling-attacks-including-spears-and-monsters-bites-deal-piercing-damage": "Puncturing and impaling attacks, including spears and monsters' bites, deal piercing damage.", + "LANG-KEY-purify-food-and-drink": "Purify Food and Drink", + "LANG-KEY-purity-of-body": "Purity of Body", + "LANG-KEY-purity-of-spirit": "Purity of Spirit", + "LANG-KEY-purple-worm": "Purple Worm", + "LANG-KEY-pv-or-less-50-muted-for-1-minute": "- pv or less 50: muted for 1 minute", + "LANG-KEY-quarterstaff": "Quarterstaff", + "LANG-KEY-quarterstaffs": "Quarterstaffs", + "LANG-KEY-quasit": "Quasit", + "LANG-KEY-quipper": "Quipper", + "LANG-KEY-quiver": "Quiver", + "LANG-KEY-quivering-palm": "Quivering Palm", + "LANG-KEY-radiant": "Radiant", + "LANG-KEY-radiant-damage-dealt-by-a-clerics-flame-strike-spell-or-an-angels-smiting-weapon-sears-the-flesh-like-fire-and-overloads-the-spirit-with-power": "Radiant damage, dealt by a cleric's flame strike spell or an angel's smiting weapon, sears the flesh like fire and overloads the spirit with power.", + "LANG-KEY-rage": "Rage", + "LANG-KEY-raise-dead": "Raise Dead", + "LANG-KEY-rake": "Rake", + "LANG-KEY-rakshasa": "Rakshasa", + "LANG-KEY-ram": "Ram", + "LANG-KEY-ram-portable": "Ram, portable", + "LANG-KEY-rampage": "Rampage", + "LANG-KEY-ranged-spell-attack-+5-to-hit-range-150-ft-one-target-hit-10-3d6-fire-damage-if-the-target-is-a-flammable-object-that-isnt-being-worn-or-carried-it-also-catches-fire": "Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.", + "LANG-KEY-ranged-spell-attack-+7-to-hit-range-120-ft-one-target-hit-17-5d6-fire-damage": "Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.", + "LANG-KEY-ranged-spell-attack-+7-to-hit-range-150-ft-one-target-hit-14-4d6-fire-damage-if-the-target-is-a-flammable-object-that-isnt-being-worn-or-carried-it-also-catches-fire": "Ranged Spell Attack: +7 to hit, range 150 ft., one target. Hit: 14 (4d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.", + "LANG-KEY-ranged-weapon-attack-+10-to-hit-range-60/180-ft-one-target-hit-28-4d10-+-6-bludgeoning-damage": "Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.", + "LANG-KEY-ranged-weapon-attack-+11-to-hit-range-60/240-ft-one-target-hit-29-4d10-+-7-bludgeoning-damage": "Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.", + "LANG-KEY-ranged-weapon-attack-+12-to-hit-range-60/240-ft-one-target-hit-30-4d10-+-8-bludgeoning-damage": "Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.", + "LANG-KEY-ranged-weapon-attack-+13-to-hit-range-150/600-ft-one-target-hit-15-2d8-+-6-piercing-damage-plus-27-6d8-radiant-damage-if-the-target-is-a-creature-that-has-190-hit-points-or-fewer-it-must-succeed-on-a-dc-15-constitution-saving-throw-or-die": "Ranged Weapon Attack: +13 to hit, range 150/600 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 27 (6d8) radiant damage. If the target is a creature that has 190 hit points or fewer, it must succeed on a DC 15 Constitution saving throw or die.", + "LANG-KEY-ranged-weapon-attack-+14-to-hit-range-60/240-ft-one-target-hit-35-4d12-+-9-bludgeoning-damage": "Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.", + "LANG-KEY-ranged-weapon-attack-+2-to-hit-range-100/400-ft-one-target-hit-5-1d10-piercing-damage": "Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.", + "LANG-KEY-ranged-weapon-attack-+3-to-hit-range-100/400-ft-one-target-hit-6-1d10-+-1-piercing-damage": "Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.", + "LANG-KEY-ranged-weapon-attack-+3-to-hit-range-150/600-ft-one-target-hit-5-1d8-+-1-piercing-damage": "Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.", + "LANG-KEY-ranged-weapon-attack-+3-to-hit-range-80-ft/320-ft-one-target-hit-5-1d8-+-1-piercing-damage": "Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.", + "LANG-KEY-ranged-weapon-attack-+4-to-hit-range-150/600-ft-one-target-hit-6-1d8-+-2-piercing-damage": "Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.", + "LANG-KEY-ranged-weapon-attack-+4-to-hit-range-30/120-ft-one-creature-hit-4-1d4-+-2-piercing-damage-and-the-target-must-succeed-on-a-dc-12-constitution-saving-throw-or-be-poisoned-for-1-minute-the-target-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success", + "LANG-KEY-ranged-weapon-attack-+4-to-hit-range-30/120-ft-one-target-hit-4-1d4-+-2-bludgeoning-damage": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.", + "LANG-KEY-ranged-weapon-attack-+4-to-hit-range-30/120-ft-one-target-hit-5-1d6-+-2-piercing-damage": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.", + "LANG-KEY-ranged-weapon-attack-+4-to-hit-range-30/120-ft-one-target-hit-5-1d6-+-2-piercing-damage-and-the-target-must-succeed-on-a-dc-13-constitution-saving-throw-or-be-poisoned-for-1-hour-if-the-saving-throw-fails-by-5-or-more-the-target-is-also-unconscious-while-poisoned-in-this-way-the-target-wakes-up-if-it-takes-damage-or-if-another-creature-takes-an-action-to-shake-it-awake": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.", + "LANG-KEY-ranged-weapon-attack-+4-to-hit-range-30/60-ft-one-large-or-smaller-creature-hit-the-creature-is-restrained-by-webbing-as-an-action-the-restrained-creature-can-make-a-dc-11-strength-check-escaping-from-the-webbing-on-a-success-the-effect-ends-if-the-webbing-is-destroyed-the-webbing-has-ac-10-5-hit-points-is-vulnerable-to-fire-damage-and-immune-to-bludgeoning-damage": "Ranged Weapon Attack: +4 to hit, range 30/60 ft., one Large or smaller creature. Hit: The creature is restrained by webbing. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, is vulnerable to fire damage and immune to bludgeoning damage.", + "LANG-KEY-ranged-weapon-attack-+4-to-hit-range-80/320-ft-one-target-hit-5-1d6-+-2-piercing-damage": "Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.", + "LANG-KEY-ranged-weapon-attack-+4-to-hit-ranged-150/600-ft-one-target-hit-6-1d8-+-2-piercing-damage": "Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.", + "LANG-KEY-ranged-weapon-attack-+5-to-hit-range-100/200-ft-one-target-hit-7-1d8-+-3-piercing-damage": "Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d8 + 3) piercing damage.", + "LANG-KEY-ranged-weapon-attack-+5-to-hit-range-150/600-ft-one-target-hit-6-1d8-+-2-piercing-damage-plus-7-2d6-poison-damage": "Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 7 (2d6) poison damage.", + "LANG-KEY-ranged-weapon-attack-+5-to-hit-range-25/50-ft-one-target-hit-6-1d6-+-3-bludgeoning-damage": "Ranged Weapon Attack: +5 to hit, range 25/50 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.", + "LANG-KEY-ranged-weapon-attack-+5-to-hit-range-30/60-ft-one-creature-hit-the-target-is-restrained-by-webbing-as-an-action-the-restrained-target-can-make-a-dc-12-strength-check-bursting-the-webbing-on-a-success-the-webbing-can-also-be-attacked-and-destroyed-ac-10;-hp-5;-vulnerability-to-fire-damage;-immunity-to-bludgeoning-poison-and-psychic-damage": "Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).", + "LANG-KEY-ranged-weapon-attack-+5-to-hit-range-80/320-ft-one-target-hit-6-1d6-+-3-piercing-damage": "Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.", + "LANG-KEY-ranged-weapon-attack-+6-to-hit-range-150/600-ft-one-target-hit-7-1d8-+-3-piercing-damage-plus-4-1d8-poison-damage": "Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.", + "LANG-KEY-ranged-weapon-attack-+6-to-hit-range-40/160-ft-one-target-hit-1-piercing-damage-and-the-target-must-succeed-on-a-dc-10-constitution-saving-throw-or-become-poisoned-for-1-minute-if-its-saving-throw-result-is-5-or-lower-the-poisoned-target-falls-unconscious-for-the-same-duration-or-until-it-takes-damage-or-another-creature-takes-an-action-to-shake-it-awake": "Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.", + "LANG-KEY-ranged-weapon-attack-+6-to-hit-range-80/320-ft-one-target-hit-7-1d8-+-3-piercing-damage-and-the-target-must-make-a-dc-15-constitution-saving-throw-taking-24-7d6-poison-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-ranged-weapon-attack-+7-to-hit-range-150/600-ft-one-target-hit-7-1d8-+-3-piercing-damage-plus-13-3d8-poison-damage-and-the-target-must-succeed-on-a-dc-14-constitution-saving-throw-or-be-poisoned-the-poison-lasts-until-it-is-removed-by-the-lesser-restoration-spell-or-similar-magic": "Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.", + "LANG-KEY-ranged-weapon-attack-+8-to-hit-range-15/30-ft-one-creature-hit-the-target-must-make-a-dc-15-constitution-saving-throw-taking-45-10d8-poison-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-ranged-weapon-attack-+8-to-hit-range-60/240-ft-one-target-hit-21-3d10-+-5-bludgeoning-damage": "Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.", + "LANG-KEY-ranged-weapon-attack-+9-to-hit-range-50/100-ft-one-target-hit-30-7d6-+-6-bludgeoning-damage": "Ranged Weapon Attack: +9 to hit, range 50/100 ft., one target. Hit: 30 (7d6 + 6) bludgeoning damage.", + "LANG-KEY-ranged-weapon-attack-+9-to-hit-range-60/240-ft-one-target-hit-28-4d10-+-6-bludgeoning-damage": "Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.", + "LANG-KEY-ranged-weapon-attack-+9-to-hit-range-60/240-ft-one-target-hit-28-4d10-+-6-bludgeoning-damage-if-the-target-is-a-creature-it-must-succeed-on-a-dc-17-strength-saving-throw-or-be-knocked-prone": "Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.", + "LANG-KEY-ranger": "Ranger", + "LANG-KEY-ranger-ability-score-improvement-1": "Ranger: Ability Score Improvement 1", + "LANG-KEY-ranger-ability-score-improvement-2": "Ranger: Ability Score Improvement 2", + "LANG-KEY-ranger-ability-score-improvement-4": "Ranger: Ability Score Improvement 4", + "LANG-KEY-ranger-ability-score-improvement-5": "Ranger: Ability Score Improvement 5", + "LANG-KEY-ranger-archetype": "Ranger Archetype", + "LANG-KEY-rapier": "Rapier", + "LANG-KEY-rapiers": "Rapiers", + "LANG-KEY-rat": "Rat", + "LANG-KEY-rations-1-day": "Rations (1 day)", + "LANG-KEY-rations-consist-of-dry-foods-suitable-for-extended-travel-including-jerky-dried-fruit-hardtack-and-nuts": "Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.", + "LANG-KEY-raven": "Raven", + "LANG-KEY-ray-of-enfeeblement": "Ray of Enfeeblement", + "LANG-KEY-ray-of-frost": "Ray of Frost", + "LANG-KEY-reach": "Reach", + "LANG-KEY-reactive": "Reactive", + "LANG-KEY-reactive-heads": "Reactive Heads", + "LANG-KEY-read-thoughts": "Read Thoughts", + "LANG-KEY-reckless": "Reckless", + "LANG-KEY-reckless-attack": "Reckless Attack", + "LANG-KEY-red-dragon-wyrmling": "Red Dragon Wyrmling", + "LANG-KEY-red-dragons-breathe-fire-and-many-spells-conjure-flames-to-deal-fire-damage": "Red dragons breathe fire, and many spells conjure flames to deal fire damage.", + "LANG-KEY-redirect-flow": "Redirect Flow.", + "LANG-KEY-reduction": "Reduction.", + "LANG-KEY-reef-shark": "Reef Shark", + "LANG-KEY-reel": "Reel", + "LANG-KEY-reflective-carapace": "Reflective Carapace", + "LANG-KEY-regardless-of-its-points-of-current-life-a-celestial-an-elementary-a-fairy-or-a-fiend-who-fails-his-roll-is-returned-to-its-original-plan-if-not-already-and-it-can-not-go-back-on-your-plan-for-24-hours-regardless-of-the-means-with-the-exception-of-the-wish-spell": "Regardless of its points of current life, a celestial, an elementary, a fairy or a fiend who fails his roll is returned to its original plan (if not already) and it can not go back on your plan for 24 hours, regardless of the means, with the exception of the wish spell.", + "LANG-KEY-regenerate": "Regenerate", + "LANG-KEY-regeneration": "Regeneration", + "LANG-KEY-reincarnate": "Reincarnate", + "LANG-KEY-rejuvenation": "Rejuvenation", + "LANG-KEY-relentless": "Relentless", + "LANG-KEY-relentless-endurance": "Relentless Endurance", + "LANG-KEY-relentless-rage": "Relentless Rage", + "LANG-KEY-reliable-talent": "Reliable Talent", + "LANG-KEY-religion": "Religion", + "LANG-KEY-reliquary": "Reliquary", + "LANG-KEY-remarkable-athlete": "Remarkable Athlete", + "LANG-KEY-remorhaz": "Remorhaz", + "LANG-KEY-remove-curse": "Remove Curse", + "LANG-KEY-repulsion-breath": "Repulsion Breath", + "LANG-KEY-resilient-sphere": "Resilient Sphere", + "LANG-KEY-resistance": "Resistance", + "LANG-KEY-restless-endurance": "Restless Endurance", + "LANG-KEY-restrained": "Restrained", + "LANG-KEY-resurrection": "Resurrection", + "LANG-KEY-retaliation": "Retaliation", + "LANG-KEY-reverse-gravity": "Reverse Gravity", + "LANG-KEY-revivify": "Revivify", + "LANG-KEY-rhinoceros": "Rhinoceros", + "LANG-KEY-riding": "Riding", + "LANG-KEY-riding-horse": "Riding Horse", + "LANG-KEY-ring-mail": "Ring Mail", + "LANG-KEY-ritual-casting": "Ritual Casting", + "LANG-KEY-roar": "Roar", + "LANG-KEY-robes": "Robes", + "LANG-KEY-roc": "Roc", + "LANG-KEY-rock": "Rock", + "LANG-KEY-rock-catching": "Rock Catching", + "LANG-KEY-rock-gnome": "Rock Gnome", + "LANG-KEY-rod": "Rod", + "LANG-KEY-rogue": "Rogue", + "LANG-KEY-rogue-ability-score-improvement-1": "Rogue: Ability Score Improvement 1", + "LANG-KEY-rogue-ability-score-improvement-2": "Rogue: Ability Score Improvement 2", + "LANG-KEY-rogue-ability-score-improvement-3": "Rogue: Ability Score Improvement 3", + "LANG-KEY-rogue-ability-score-improvement-4": "Rogue: Ability Score Improvement 4", + "LANG-KEY-rogue-ability-score-improvement-5": "Rogue: Ability Score Improvement 5", + "LANG-KEY-rogue-ability-score-improvement-6": "Rogue: Ability Score Improvement 6", + "LANG-KEY-roguish-archetype": "Roguish Archetype", + "LANG-KEY-roll-a-d20-at-the-end-of-each-of-your-turns-for-the-duration-of-the-spell-on-a-roll-of-11-or-higher-you-vanish-from-your-current-plane-of-existence-and-appear-in-the-ethereal-plane-the-spell-fails-and-the-casting-is-wasted-if-you-were-already-on-that-plane-at-the-start-of-your-next-turn-and-when-the-spell-ends-if-you-are-on-the-ethereal-plane-you-return-to-an-unoccupied-space-of-your-choice-that-you-can-see-within-10-feet-of-the-space-you-vanished-from-if-no-unoccupied-space-is-available-within-that-range-you-appear-in-the-nearest-unoccupied-space-chosen-at-random-if-more-than-one-space-is-equally-near-you-can-dismiss-this-spell-as-an-action": "Roll a d20 at the end of each of your turns for the duration of the spell. On a roll of 11 or higher, you vanish from your current plane of existence and appear in the Ethereal Plane (the spell fails and the casting is wasted if you were already on that plane). At the start of your next turn, and when the spell ends if you are on the Ethereal Plane, you return to an unoccupied space of your choice that you can see within 10 feet of the space you vanished from. If no unoccupied space is available within that range, you appear in the nearest unoccupied space (chosen at random if more than one space is equally near). You can dismiss this spell as an action.", + "LANG-KEY-rope-hempen-50-feet": "Rope, hempen (50 feet)", + "LANG-KEY-rope-silk-50-feet": "Rope, silk (50 feet)", + "LANG-KEY-rope-trick": "Rope Trick", + "LANG-KEY-rope-whether-made-of-hemp-or-silk-has-2-hit-points-and-can-be-burst-with-a-dc-17-strength-check": "Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check.", + "LANG-KEY-roper": "Roper", + "LANG-KEY-rotting-fist": "Rotting Fist", + "LANG-KEY-rotting-touch": "Rotting Touch", + "LANG-KEY-round-2": "Round 2.", + "LANG-KEY-round-3": "Round 3.", + "LANG-KEY-round-4": "Round 4.", + "LANG-KEY-round-5-10": "Round 5-10.", + "LANG-KEY-rowboat": "Rowboat", + "LANG-KEY-rug-of-smothering": "Rug of Smothering", + "LANG-KEY-running-leap": "Running Leap", + "LANG-KEY-rust-metal": "Rust Metal", + "LANG-KEY-rust-monster": "Rust Monster", + "LANG-KEY-saber-toothed-tiger": "Saber-Toothed Tiger", + "LANG-KEY-sack": "Sack", + "LANG-KEY-sacred-flame": "Sacred Flame", + "LANG-KEY-sacred-oath": "Sacred Oath", + "LANG-KEY-saddle-exotic": "Saddle, Exotic", + "LANG-KEY-saddle-military": "Saddle, Military", + "LANG-KEY-saddle-pack": "Saddle, Pack", + "LANG-KEY-saddlebags": "Saddlebags", + "LANG-KEY-sahuagin": "Sahuagin", + "LANG-KEY-sailing-ship": "Sailing ship", + "LANG-KEY-salamander": "Salamander", + "LANG-KEY-sanctuary": "Sanctuary", + "LANG-KEY-satyr": "Satyr", + "LANG-KEY-savage-attacks": "Savage Attacks", + "LANG-KEY-saving-throw-cha": "Saving Throw: CHA", + "LANG-KEY-saving-throw-con": "Saving Throw: CON", + "LANG-KEY-saving-throw-dex": "Saving Throw: DEX", + "LANG-KEY-saving-throw-int": "Saving Throw: INT", + "LANG-KEY-saving-throw-str": "Saving Throw: STR", + "LANG-KEY-saving-throw-wis": "Saving Throw: WIS", + "LANG-KEY-scale-mail": "Scale Mail", + "LANG-KEY-scale-merchants": "Scale, merchant's", + "LANG-KEY-scare": "Scare", + "LANG-KEY-scholars-pack": "Scholar's Pack", + "LANG-KEY-scimitar": "Scimitar", + "LANG-KEY-scimitar-humanoid-or-hybrid-form-only": "Scimitar (Humanoid or Hybrid Form Only)", + "LANG-KEY-scimitars": "Scimitars", + "LANG-KEY-scorching-ray": "Scorching Ray", + "LANG-KEY-scorpion": "Scorpion", + "LANG-KEY-scout": "Scout", + "LANG-KEY-scrying": "Scrying", + "LANG-KEY-sculpt-spells": "Sculpt Spells", + "LANG-KEY-sea-hag": "Sea Hag", + "LANG-KEY-sea-horse": "Sea Horse", + "LANG-KEY-sealing-wax": "Sealing wax", + "LANG-KEY-searing-burst-costs-2-actions": "Searing Burst (Costs 2 Actions)", + "LANG-KEY-second-roar": "Second Roar", + "LANG-KEY-second-story-work": "Second-Story Work", + "LANG-KEY-second-wind": "Second Wind", + "LANG-KEY-second-you-can-bind-an-extra-effect-to-the-area-choose-the-effect-from-the-following-list-or-choose-an-effect-offered-by-the-dm-some-of-these-effects-apply-to-creatures-in-the-area;-you-can-designate-whether-the-effect-applies-to-all-creatures-creatures-that-follow-a-specific-deity-or-leader-or-creatures-of-a-specific-sort-such-as-ores-or-trolls-when-a-creature-that-would-be-affected-enters-the-spells-area-for-the-first-time-on-a-turn-or-starts-its-turn-there-it-can-make-a-charisma-saving-throw-on-a-success-the-creature-ignores-the-extra-effect-until-it-leaves-the-area": "Second, you can bind an extra effect to the area. Choose the effect from the following list, or choose an effect offered by the DM. Some of these effects apply to creatures in the area; you can designate whether the effect applies to all creatures, creatures that follow a specific deity or leader, or creatures of a specific sort, such as ores or trolls. When a creature that would be affected enters the spell's area for the first time on a turn or starts its turn there, it can make a charisma saving throw. On a success, the creature ignores the extra effect until it leaves the area.", + "LANG-KEY-secondhand-you-have-heard-of-the-target-+5": "Secondhand (you have heard of the target) +5", + "LANG-KEY-secret-chest": "Secret Chest", + "LANG-KEY-see-invisibility": "See Invisibility", + "LANG-KEY-seeming": "Seeming", + "LANG-KEY-seizure": "Seizure.", + "LANG-KEY-sending": "Sending", + "LANG-KEY-sense-magic": "Sense Magic", + "LANG-KEY-sensors-created-by-divination-spells-cant-appear-inside-the-protected-area-or-pass-through-the-barrier-at-its-perimeter": "- Sensors created by divination spells can't appear inside the protected area or pass through the barrier at its perimeter.", + "LANG-KEY-sequester": "Sequester", + "LANG-KEY-several-of-the-most-common-types-of-musical-instruments-are-shown-on-the-table-as-examples-if-you-have-proficiency-with-a-given-musical-instrument-you-can-add-your-proficiency-bonus-to-any-ability-checks-you-make-to-play-music-with-the-instrument-a-bard-can-use-a-musical-instrument-as-a-spellcasting-focus-each-type-of-musical-instrument-requires-a-separate-proficiency": "Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.", + "LANG-KEY-shadow": "Shadow", + "LANG-KEY-shadow-stealth": "Shadow Stealth", + "LANG-KEY-shambling-mound": "Shambling Mound", + "LANG-KEY-shapechange": "Shapechange", + "LANG-KEY-shapechanger": "Shapechanger", + "LANG-KEY-shapechangers-arent-affected-by-this-spell-an-unwilling-creature-can-make-a-wisdom-saving-throw-and-if-it-succeeds-it-isnt-affected-by-this-spell": "Shapechangers aren't affected by this spell. An unwilling creature can make a wisdom saving throw, and if it succeeds, it isn't affected by this spell.", + "LANG-KEY-shared-spellcasting-coven-only": "Shared Spellcasting (Coven Only)", + "LANG-KEY-shark-telepathy": "Shark Telepathy", + "LANG-KEY-shatter": "Shatter", + "LANG-KEY-shawm": "Shawm", + "LANG-KEY-shield": "Shield", + "LANG-KEY-shield-bash": "Shield Bash", + "LANG-KEY-shield-guardian": "Shield Guardian", + "LANG-KEY-shield-of-faith": "Shield of Faith", + "LANG-KEY-shielded-mind": "Shielded Mind", + "LANG-KEY-shields": "Shields", + "LANG-KEY-shillelagh": "Shillelagh", + "LANG-KEY-shimmering-energy-surrounds-and-protects-you-from-fey-undead-and-creatures-originating-from-beyond-the-material-plane-for-the-duration-celestials-elementals-fey-fiends-and-undead-have-disadvantage-on-attack-rolls-against-you": "Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.", + "LANG-KEY-shimmering-shield-costs-2-actions": "Shimmering Shield (Costs 2 Actions)", + "LANG-KEY-shock": "Shock", + "LANG-KEY-shocking-grasp": "Shocking Grasp", + "LANG-KEY-shortbow": "Shortbow", + "LANG-KEY-shortbows": "Shortbows", + "LANG-KEY-shortsword": "Shortsword", + "LANG-KEY-shortsword-humanoid-or-hybrid-form-only": "Shortsword (Humanoid or Hybrid Form Only)", + "LANG-KEY-shortswords": "Shortswords", + "LANG-KEY-should-the-spell-be-dispelled-the-original-script-and-the-illusion-both-disappear": "Should the spell be dispelled, the original script and the illusion both disappear.", + "LANG-KEY-shovel": "Shovel", + "LANG-KEY-shriek": "Shriek", + "LANG-KEY-shrieker": "Shrieker", + "LANG-KEY-sickened": "Sickened.", + "LANG-KEY-sickle": "Sickle", + "LANG-KEY-sickles": "Sickles", + "LANG-KEY-siege-monster": "Siege Monster", + "LANG-KEY-signal-whistle": "Signal whistle", + "LANG-KEY-signature-spell": "Signature Spell", + "LANG-KEY-signet-ring": "Signet ring", + "LANG-KEY-silence": "Silence", + "LANG-KEY-silent-image": "Silent Image", + "LANG-KEY-silver-dragon-wyrmling": "Silver Dragon Wyrmling", + "LANG-KEY-similarly-this-spell-doesnt-directly-affect-plant-growth-the-moved-earth-carries-any-plants-along-with-it": "Similarly, this spell doesn't directly affect plant growth. The moved earth carries any plants along with it.", + "LANG-KEY-similarly-you-can-alter-the-appearance-of-structures-or-add-them-where-none-are-present-the-spell-doesnt-disguise-conceal-or-add-creatures": "Similarly, you can alter the appearance of structures, or add them where none are present. The spell doesn't disguise, conceal, or add creatures.", + "LANG-KEY-simple-melee-weapons": "Simple Melee Weapons", + "LANG-KEY-simple-ranged-weapons": "Simple Ranged Weapons", + "LANG-KEY-simple-weapons": "Simple weapons", + "LANG-KEY-simulacrum": "Simulacrum", + "LANG-KEY-since-this-spell-induces-a-natural-disease-in-its-target-any-effect-that-removes-a-disease-or-otherwise-ameliorates-a-diseases-effects-apply-to-it": "Since this spell induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a disease's effects apply to it.", + "LANG-KEY-skeleton": "Skeleton", + "LANG-KEY-skill-acrobatics": "Skill: Acrobatics", + "LANG-KEY-skill-animal-handling": "Skill: Animal Handling", + "LANG-KEY-skill-arcana": "Skill: Arcana", + "LANG-KEY-skill-athletics": "Skill: Athletics", + "LANG-KEY-skill-deception": "Skill: Deception", + "LANG-KEY-skill-history": "Skill: History", + "LANG-KEY-skill-insight": "Skill: Insight", + "LANG-KEY-skill-intimidation": "Skill: Intimidation", + "LANG-KEY-skill-investigation": "Skill: Investigation", + "LANG-KEY-skill-medicine": "Skill: Medicine", + "LANG-KEY-skill-nature": "Skill: Nature", + "LANG-KEY-skill-perception": "Skill: Perception", + "LANG-KEY-skill-performance": "Skill: Performance", + "LANG-KEY-skill-persuasion": "Skill: Persuasion", + "LANG-KEY-skill-religion": "Skill: Religion", + "LANG-KEY-skill-sleight-of-hand": "Skill: Sleight of Hand", + "LANG-KEY-skill-stealth": "Skill: Stealth", + "LANG-KEY-skill-survival": "Skill: Survival", + "LANG-KEY-skill-versatility": "Skill Versatility", + "LANG-KEY-slam": "Slam", + "LANG-KEY-slashing": "Slashing", + "LANG-KEY-slaying-longbow": "Slaying Longbow", + "LANG-KEY-sled": "Sled", + "LANG-KEY-sleep": "Sleep.", + "LANG-KEY-sleep-breath": "Sleep Breath", + "LANG-KEY-sleet-storm": "Sleet Storm", + "LANG-KEY-sleight-of-hand": "Sleight of Hand", + "LANG-KEY-slick-grease-covers-the-ground-in-a-10-foot-square-centered-on-a-point-within-range-and-turns-it-into-difficult-terrain-for-the-duration": "Slick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration.", + "LANG-KEY-slimy-doom": "Slimy Doom.", + "LANG-KEY-sling": "Sling", + "LANG-KEY-sling-bullet": "Sling bullet", + "LANG-KEY-slings": "Slings", + "LANG-KEY-slippery-mind": "Slippery Mind", + "LANG-KEY-slow": "Slow", + "LANG-KEY-slow-fall": "Slow Fall", + "LANG-KEY-slowing-breath": "Slowing Breath", + "LANG-KEY-slumber-the-target-falls-asleep-and-cant-be-awoken": "Slumber. The target falls asleep and can't be awoken.", + "LANG-KEY-small-creatures-have-disadvantage-on-attack-rolls-with-heavy-weapons-a-heavy-weapons-size-and-bulk-make-it-too-large-for-a-small-creature-to-use-effectively": "Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small creature to use effectively.", + "LANG-KEY-smiths-tools": "Smith's tools", + "LANG-KEY-smother": "Smother", + "LANG-KEY-snake-hair": "Snake Hair", + "LANG-KEY-sneak-attack": "Sneak Attack", + "LANG-KEY-sneak-attack-1/turn": "Sneak Attack (1/Turn)", + "LANG-KEY-snow-camouflage": "Snow Camouflage", + "LANG-KEY-soap": "Soap", + "LANG-KEY-solar": "Solar", + "LANG-KEY-some-channel-divinity-effects-require-saving-throws-when-you-use-such-an-effect-from-this-class-the-dc-equals-your-cleric-spell-save-dc": "Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.", + "LANG-KEY-some-channel-divinity-effects-require-saving-throws-when-you-use-such-an-effect-from-this-class-the-dc-equals-your-paladin-spell-save-dc": "Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your paladin spell save DC.", + "LANG-KEY-some-erinyes-carry-a-rope-of-entanglement-detailed-in-the-dungeon-masters-guide-when-such-an-erinyes-uses-its-multiattack-the-erinyes-can-use-the-rope-in-place-of-two-of-the-attacks": "Some erinyes carry a rope of entanglement (detailed in the Dungeon Master's Guide). When such an erinyes uses its Multiattack, the erinyes can use the rope in place of two of the attacks.", + "LANG-KEY-some-of-your-ki-features-require-your-target-to-make-a-saving-throw-to-resist-the-features-effects-the-saving-throw-dc-is-calculated-as-follows": "Some of your ki features require your target to make a saving throw to resist the feature's effects. The saving throw DC is calculated as follows:", + "LANG-KEY-some-special-abilities-and-environmental-hazards-such-as-starvation-and-the-long-term-effects-of-freezing-or-scorching-temperatures-can-lead-to-a-special-condition-called-exhaustion-exhaustion-is-measured-in-six-levels-an-effect-can-give-a-creature-one-or-more-levels-of-exhaustion-as-specified-in-the-effects-description": "Some special abilities and environmental hazards, such as starvation and the long-term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion. Exhaustion is measured in six levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect's description.", + "LANG-KEY-some-typical-commands-and-their-effects-follow-you-might-issue-a-command-other-than-one-described-here-if-you-do-so-the-dm-determines-how-the-target-behaves-if-the-target-cant-follow-your-command-the-spell-ends": "Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.", + "LANG-KEY-song-of-rest-d10": "Song of Rest (d10)", + "LANG-KEY-song-of-rest-d12": "Song of Rest (d12)", + "LANG-KEY-song-of-rest-d6": "Song of Rest (d6)", + "LANG-KEY-song-of-rest-d8": "Song of Rest (d8)", + "LANG-KEY-sorcerer": "Sorcerer", + "LANG-KEY-sorcerer-ability-score-improvement-1": "Sorcerer: Ability Score Improvement 1", + "LANG-KEY-sorcerer-ability-score-improvement-2": "Sorcerer: Ability Score Improvement 2", + "LANG-KEY-sorcerer-ability-score-improvement-3": "Sorcerer: Ability Score Improvement 3", + "LANG-KEY-sorcerer-ability-score-improvement-4": "Sorcerer: Ability Score Improvement 4", + "LANG-KEY-sorcerer-ability-score-improvement-5": "Sorcerer: Ability Score Improvement 5", + "LANG-KEY-sorcerous-origin": "Sorcerous Origin", + "LANG-KEY-sorcerous-restoration": "Sorcerous Restoration", + "LANG-KEY-sorcery-points": "Sorcery Points", + "LANG-KEY-sort-glyph": "Sort glyph.", + "LANG-KEY-sound-cant-pass-through-the-barrier-at-the-edge-of-the-warded-area": "- Sound can't pass through the barrier at the edge of the warded area.", + "LANG-KEY-spare-the-dying": "Spare the Dying", + "LANG-KEY-speak-with-animals": "Speak with Animals", + "LANG-KEY-speak-with-beasts-and-plants": "Speak with Beasts and Plants", + "LANG-KEY-speak-with-dead": "Speak with Dead", + "LANG-KEY-speak-with-plants": "Speak with Plants", + "LANG-KEY-spear": "Spear", + "LANG-KEY-spear-humanoid-form-only": "Spear (Humanoid Form Only)", + "LANG-KEY-spears": "Spears", + "LANG-KEY-special": "Special", + "LANG-KEY-specter": "Specter", + "LANG-KEY-spell-attack-modifier-=-your-proficiency-bonus-+-your-charisma-modifier": "Spell attack modifier = your proficiency bonus + your Charisma modifier.", + "LANG-KEY-spell-attack-modifier-=-your-proficiency-bonus-+-your-wisdom-modifier": "Spell attack modifier = your proficiency bonus + your Wisdom modifier", + "LANG-KEY-spell-mastery": "Spell Mastery", + "LANG-KEY-spell-save-dc-=-8-+-your-proficiency-bonus-+-your-charisma-modifier": "Spell save DC = 8 + your proficiency bonus + your Charisma modifier.", + "LANG-KEY-spell-save-dc-=-8-+-your-proficiency-bonus-+-your-wisdom-modifier": "Spell save DC = 8 + your proficiency bonus + your Wisdom modifier", + "LANG-KEY-spell-slots": "Spell Slots", + "LANG-KEY-spell-storing": "Spell Storing", + "LANG-KEY-spellbook": "Spellbook", + "LANG-KEY-spellcasting": "Spellcasting", + "LANG-KEY-spellcasting-ability": "Spellcasting Ability", + "LANG-KEY-spellcasting-bard": "Spellcasting: Bard", + "LANG-KEY-spellcasting-cleric": "Spellcasting: Cleric", + "LANG-KEY-spellcasting-druid": "Spellcasting: Druid", + "LANG-KEY-spellcasting-focus": "Spellcasting Focus", + "LANG-KEY-spellcasting-paladin": "Spellcasting: Paladin", + "LANG-KEY-spellcasting-ranger": "Spellcasting: Ranger", + "LANG-KEY-spellcasting-sorcerer": "Spellcasting: Sorcerer", + "LANG-KEY-spellcasting-wizard": "Spellcasting: Wizard", + "LANG-KEY-spells-and-other-magical-effects-except-those-created-by-an-artifact-or-a-deity-are-suppressed-in-the-sphere-and-cant-protrude-into-it-a-slot-expended-to-cast-a-suppressed-spell-is-consumed-while-an-effect-is-suppressed-it-doesnt-function-but-the-time-it-spends-suppressed-counts-against-its-duration": "Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the sphere and can't protrude into it. A slot expended to cast a suppressed spell is consumed. While an effect is suppressed, it doesn't function, but the time it spends suppressed counts against its duration.", + "LANG-KEY-spells-any-active-spell-or-other-magical-effect-on-a-creature-or-an-object-in-the-sphere-is-suppressed-while-the-creature-or-object-is-in-it": "Spells. Any active spell or other magical effect on a creature or an object in the sphere is suppressed while the creature or object is in it.", + "LANG-KEY-spells-known-of-1st-level-and-higher": "Spells Known of 1st Level and Higher", + "LANG-KEY-spider": "Spider", + "LANG-KEY-spider-climb": "Spider Climb", + "LANG-KEY-spike-growth": "Spike Growth", + "LANG-KEY-spike-iron": "Spike, iron", + "LANG-KEY-spiked-bone-club": "Spiked Bone Club", + "LANG-KEY-spiked-shield": "Spiked Shield", + "LANG-KEY-spirit-guardians": "Spirit Guardians", + "LANG-KEY-spirit-naga": "Spirit Naga", + "LANG-KEY-spiritual-weapon": "Spiritual Weapon", + "LANG-KEY-spit-poison": "Spit Poison", + "LANG-KEY-splint": "Splint", + "LANG-KEY-split": "Split", + "LANG-KEY-spores-recharge-6": "Spores (Recharge 6)", + "LANG-KEY-sprig-of-mistletoe": "Sprig of mistletoe", + "LANG-KEY-sprite": "Sprite", + "LANG-KEY-spy": "Spy", + "LANG-KEY-spyglass": "Spyglass", + "LANG-KEY-squirming-ebony-tentacles-fill-a-20-foot-square-on-ground-that-you-can-see-within-range-for-the-duration-these-tentacles-turn-the-ground-in-the-area-into-difficult-terrain": "Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain.", + "LANG-KEY-stabling-1-day": "Stabling (1 day)", + "LANG-KEY-staff": "Staff", + "LANG-KEY-stairs": "Stairs.", + "LANG-KEY-stand-against-the-tide": "Stand Against the Tide", + "LANG-KEY-standard-gear": "Standard Gear", + "LANG-KEY-standing-leap": "Standing Leap", + "LANG-KEY-starting-at-10th-level-you-and-friendly-creatures-within-10-feet-of-you-cant-be-frightened-while-you-are-conscious": "Starting at 10th level, you and friendly creatures within 10 feet of you can't be frightened while you are conscious.", + "LANG-KEY-starting-at-10th-level-you-can-choose-one-damage-type-when-you-finish-a-short-or-long-rest-you-gain-resistance-to-that-damage-type-until-you-choose-a-different-one-with-this-feature-damage-from-magical-weapons-or-silver-weapons-ignores-this-resistance": "Starting at 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from magical weapons or silver weapons ignores this resistance.", + "LANG-KEY-starting-at-10th-level-you-can-spend-1-minute-creating-camouflage-for-yourself-you-must-have-access-to-fresh-mud-dirt-plants-soot-and-other-naturally-occurring-materials-with-which-to-create-your-camouflage": "Starting at 10th level, you can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.", + "LANG-KEY-starting-at-11th-level-your-rage-can-keep-you-fighting-despite-grievous-wounds-if-you-drop-to-0-hit-points-while-youre-raging-and-dont-die-outright-you-can-make-a-dc-10-constitution-saving-throw-if-you-succeed-you-drop-to-1-hit-point-instead": "Starting at 11th level, your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you're raging and don't die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead.", + "LANG-KEY-starting-at-13th-level-you-learn-to-touch-the-ki-of-other-minds-so-that-you-understand-all-spoken-languages-moreover-any-creature-that-can-understand-a-language-can-understand-what-you-say": "Starting at 13th level, you learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.", + "LANG-KEY-starting-at-14th-level-if-you-are-able-to-hear-you-are-aware-of-the-location-of-any-hidden-or-invisible-creature-within-10-feet-of-you": "Starting at 14th level, if you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.", + "LANG-KEY-starting-at-14th-level-when-you-hit-a-creature-with-an-attack-you-can-use-this-feature-to-instantly-transport-the-target-through-the-lower-planes-the-creature-disappears-and-hurtles-through-a-nightmare-landscape": "Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape.", + "LANG-KEY-starting-at-14th-level-when-you-make-an-ability-check-you-can-expend-one-use-of-bardic-inspiration-roll-a-bardic-inspiration-die-and-add-the-number-rolled-to-your-ability-check-you-can-choose-to-do-so-after-you-roll-the-die-for-the-ability-check-but-before-the-gm-tells-you-whether-you-succeed-or-fail": "Starting at 14th level, when you make an ability check, you can expend one use of Bardic Inspiration. Roll a Bardic Inspiration die and add the number rolled to your ability check. You can choose to do so after you roll the die for the ability check, but before the GM tells you whether you succeed or fail.", + "LANG-KEY-starting-at-14th-level-when-you-take-damage-from-a-creature-that-is-within-5-feet-of-you-you-can-use-your-reaction-to-make-a-melee-weapon-attack-against-that-creature": "Starting at 14th level, when you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon Attack against that creature.", + "LANG-KEY-starting-at-14th-level-you-can-increase-the-power-of-your-simpler-spells-when-you-cast-a-wizard-spell-of-1st-through-5th-level-that-deals-damage-you-can-deal-maximum-damage-with-that-spell": "Starting at 14th level, you can increase the power of your simpler spells. When you cast a wizard spell of 1st through 5th level that deals damage, you can deal maximum damage with that spell.", + "LANG-KEY-starting-at-14th-level-you-can-use-the-hide-action-as-a-bonus-action-on-your-turn-also-you-cant-be-tracked-by-nonmagical-means-unless-you-choose-to-leave-a-trail": "Starting at 14th level, you can use the Hide action as a bonus action on your turn. Also, you can't be tracked by nonmagical means, unless you choose to leave a trail.", + "LANG-KEY-starting-at-15th-level-your-weapon-attacks-score-a-critical-hit-on-a-roll-of-18-20": "Starting at 15th level, your weapon attacks score a critical hit on a roll of 18-20.", + "LANG-KEY-starting-at-17th-level-when-you-would-normally-roll-one-or-more-dice-to-restore-hit-points-with-a-spell-you-instead-use-the-highest-number-possible-for-each-die-for-example-instead-of-restoring-2d6-hit-points-to-a-creature-you-restore-12": "Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.", + "LANG-KEY-starting-at-18th-level-the-primal-magic-that-you-wield-causes-you-to-age-more-slowly-for-every-10-years-that-pass-your-body-ages-only-1-year": "Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.", + "LANG-KEY-starting-at-1st-level-when-you-reduce-a-hostile-creature-to-0-hit-points-you-gain-temporary-hit-points-equal-to-your-charisma-modifier-+-your-warlock-level-minimum-of-1": "Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1).", + "LANG-KEY-starting-at-2nd-level-when-you-hit-a-creature-with-a-melee-weapon-attack-you-can-expend-one-spell-slot-to-deal-radiant-damage-to-the-target-in-addition-to-the-weapons-damage-the-extra-damage-is-2d8-for-a-1st-level-spell-slot-plus-1d8-for-each-spell-level-higher-than-1st-to-a-maximum-of-5d8-the-damage-increases-by-1d8-if-the-target-is-an-undead-or-a-fiend": "Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.", + "LANG-KEY-starting-at-2nd-level-you-can-add-half-your-proficiency-bonus-rounded-down-to-any-ability-check-you-make-that-doesnt-already-include-your-proficiency-bonus": "Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.", + "LANG-KEY-starting-at-2nd-level-you-can-push-yourself-beyond-your-normal-limits-for-a-moment-on-your-turn-you-can-take-one-additional-action-on-top-of-your-regular-action-and-a-possible-bonus-action": "Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action.", + "LANG-KEY-starting-at-2nd-level-you-can-regain-some-of-your-magical-energy-by-sitting-in-meditation-and-communing-with-nature-during-a-short-rest-you-choose-expended-spell-slots-to-recover-the-spell-slots-can-have-a-combined-level-that-is-equal-to-or-less-than-half-your-druid-level-rounded-up-and-none-of-the-slots-can-be-6th-level-or-higher-you-cant-use-this-feature-again-until-you-finish-a-long-rest": "Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with nature. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can't use this feature again until you finish a long rest.", + "LANG-KEY-starting-at-2nd-level-you-can-throw-aside-all-concern-for-defense-to-attack-with-fierce-desperation-when-you-make-your-first-attack-on-your-turn-you-can-decide-to-attack-recklessly-doing-so-gives-you-advantage-on-melee-weapon-attack-rolls-using-strength-during-this-turn-but-attack-rolls-against-you-have-advantage-until-your-next-turn": "Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", + "LANG-KEY-starting-at-2nd-level-you-can-use-your-action-to-magically-assume-the-shape-of-a-beast-that-you-have-seen-before-you-can-use-this-feature-twice-you-regain-expended-uses-when-you-finish-a-short-or-long-rest": "Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.", + "LANG-KEY-starting-at-2nd-level-you-can-use-your-channel-divinity-to-heal-the-badly-injured": "Starting at 2nd level, you can use your Channel Divinity to heal the badly injured.", + "LANG-KEY-starting-at-2nd-level-your-quick-thinking-and-agility-allow-you-to-move-and-act-quickly-you-can-take-a-bonus-action-on-each-of-your-turns-in-combat-this-action-can-be-used-only-to-take-the-dash-disengage-or-hide-action": "Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.", + "LANG-KEY-starting-at-2nd-level-your-speed-increases-by-10-feet-while-you-are-not-wearing-armor-or-wielding-a-shield-this-bonus-increases-when-you-reach-certain-monk-levels-as-shown-in-table-the-monk": "Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in Table: The Monk.", + "LANG-KEY-starting-at-2nd-level-your-training-allows-you-to-harness-the-mystic-energy-of-ki-your-access-to-this-energy-is-represented-by-a-number-of-ki-points-your-monk-level-determines-the-number-of-points-you-have-as-shown-in-the-ki-points-column-of-table-the-monk": "Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level determines the number of points you have, as shown in the Ki Points column of Table: The Monk.", + "LANG-KEY-starting-at-3rd-level-you-can-use-the-bonus-action-granted-by-your-cunning-action-to-make-a-dexterity-sleight-of-hand-check-use-your-thieves-tools-to-disarm-a-trap-or-open-a-lock-or-take-the-use-an-object-action": "Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves' tools to disarm a trap or open a lock, or take the Use an Object action.", + "LANG-KEY-starting-at-3rd-level-you-can-use-your-reaction-to-deflect-or-catch-the-missile-when-you-are-hit-by-a-ranged-weapon-attack-when-you-do-so-the-damage-you-take-from-the-attack-is-reduced-by-1d10-+-your-dexterity-modifier-+-your-monk-level": "Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level.", + "LANG-KEY-starting-at-5th-level-when-an-attacker-that-you-can-see-hits-you-with-an-attack-you-can-use-your-reaction-to-halve-the-attacks-damage-against-you": "Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.", + "LANG-KEY-starting-at-5th-level-when-an-undead-fails-its-saving-throw-against-your-turn-undead-feature-the-creature-is-instantly-destroyed-if-its-challenge-rating-is-at-or-below-a-certain-threshold": "Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold.", + "LANG-KEY-starting-at-5th-level-you-can-interfere-with-the-flow-of-ki-in-an-opponents-body-when-you-hit-another-creature-with-a-melee-weapon-attack-you-can-spend-1-ki-point-to-attempt-a-stunning-strike-the-target-must-succeed-on-a-constitution-saving-throw-or-be-stunned-until-the-end-of-your-next-turn": "Starting at 5th level, you can interfere with the flow of ki in an opponent's body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.", + "LANG-KEY-starting-at-5th-level-your-speed-increases-by-10-feet-while-you-arent-wearing-heavy-armor": "Starting at 5th level, your speed increases by 10 feet while you aren't wearing heavy armor.", + "LANG-KEY-starting-at-6th-level-moving-through-nonmagical-difficult-terrain-costs-you-no-extra-movement-you-can-also-pass-through-nonmagical-plants-without-being-slowed-by-them-and-without-taking-damage-from-them-if-they-have-thorns-spines-or-a-similar-hazard": "Starting at 6th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.", + "LANG-KEY-starting-at-6th-level-when-you-cast-a-spell-that-deals-damage-of-the-type-associated-with-your-draconic-ancestry-you-can-add-your-charisma-modifier-to-one-damage-roll-of-that-spell-at-the-same-time-you-can-spend-1-sorcery-point-to-gain-resistance-to-that-damage-type-for-1-hour": "Starting at 6th level, when you cast a spell that deals damage of the type associated with your draconic ancestry, you can add your Charisma modifier to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.", + "LANG-KEY-starting-at-6th-level-whenever-you-or-a-friendly-creature-within-10-feet-of-you-must-make-a-saving-throw-the-creature-gains-a-bonus-to-the-saving-throw-equal-to-your-charisma-modifier-with-a-minimum-bonus-of-+1-you-must-be-conscious-to-grant-this-bonus": "Starting at 6th level, whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1). You must be conscious to grant this bonus.", + "LANG-KEY-starting-at-6th-level-you-can-call-on-your-patron-to-alter-fate-in-your-favor-when-you-make-an-ability-check-or-a-saving-throw-you-can-use-this-feature-to-add-a-d10-to-your-roll-you-can-do-so-after-seeing-the-initial-roll-but-before-any-of-the-rolls-effects-occur": "Starting at 6th level, you can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll's effects occur.", + "LANG-KEY-starting-at-6th-level-your-damaging-cantrips-affect-even-creatures-that-avoid-the-brunt-of-the-effect-when-a-creature-succeeds-on-a-saving-throw-against-your-cantrip-the-creature-takes-half-the-cantrips-damage-if-any-but-suffers-no-additional-effect-from-the-cantrip": "Starting at 6th level, your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip's damage (if any) but suffers no additional effect from the cantrip.", + "LANG-KEY-starting-at-6th-level-your-unarmed-strikes-count-as-magical-for-the-purpose-of-overcoming-resistance-and-immunity-to-nonmagical-attacks-and-damage": "Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", + "LANG-KEY-starting-at-7th-level-you-and-friendly-creatures-within-10-feet-of-you-cant-be-charmed-while-you-are-conscious": "Starting at 7th level, you and friendly creatures within 10 feet of you can't be charmed while you are conscious.", + "LANG-KEY-starting-at-7th-level-you-can-add-half-your-proficiency-bonus-round-up-to-any-strength-dexterity-or-constitution-check-you-make-that-doesnt-already-use-your-proficiency-bonus-in-addition-when-you-make-a-running-long-jump-the-distance-you-can-cover-increases-by-a-number-of-feet-equal-to-your-strength-modifier": "Starting at 7th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn't already use your proficiency bonus. In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.", + "LANG-KEY-starting-at-7th-level-you-can-use-your-action-to-end-one-effect-on-yourself-that-is-causing-you-to-be-charmed-or-frightened": "Starting at 7th level, you can use your action to end one effect on yourself that is causing you to be charmed or frightened.", + "LANG-KEY-starting-at-8th-level-moving-through-nonmagical-difficult-terrain-costs-you-no-extra-movement-you-can-also-pass-through-nonmagical-plants-without-being-slowed-by-them-and-without-taking-damage-from-them-if-they-have-thorns-spines-or-a-similar-hazard": "Starting at 8th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.", + "LANG-KEY-starting-at-9th-level-you-have-advantage-on-a-dexterity-stealth-check-if-you-move-no-more-than-half-your-speed-on-the-same-turn": "Starting at 9th level, you have advantage on a Dexterity (Stealth) check if you move no more than half your speed on the same turn.", + "LANG-KEY-starting-when-you-choose-this-path-at-3rd-level-you-can-go-into-a-frenzy-when-you-rage-if-you-do-so-for-the-duration-of-your-rage-you-can-make-a-single-melee-weapon-attack-as-a-bonus-action-on-each-of-your-turns-after-this-one-when-your-rage-ends-you-suffer-one-level-of-exhaustion-as-described-in-appendix-a": "Starting when you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion (as described in appendix A).", + "LANG-KEY-starting-when-you-choose-this-tradition-at-3rd-level-you-can-manipulate-your-enemys-ki-when-you-harness-your-own-whenever-you-hit-a-creature-with-one-of-the-attacks-granted-by-your-flurry-of-blows-you-can-impose-one-of-the-following-effects-on-that-target": "Starting when you choose this tradition at 3rd level, you can manipulate your enemy's ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:", + "LANG-KEY-starting-with-the-creature-that-has-the-lowest-current-hit-points-each-creature-affected-by-this-spell-falls-unconscious-until-the-spell-ends-the-sleeper-takes-damage-or-someone-uses-an-action-to-shake-or-slap-the-sleeper-awake-subtract-each-creatures-hit-points-from-the-total-before-moving-on-to-the-creature-with-the-next-lowest-hit-points-a-creatures-hit-points-must-be-equal-to-or-less-than-the-remaining-total-for-that-creature-to-be-affected": "Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.", + "LANG-KEY-starting-with-the-creature-that-has-the-lowest-current-hit-points-each-creature-affected-by-this-spell-is-blinded-until-the-spell-ends-subtract-each-creatures-hit-points-from-the-total-before-moving-on-to-the-creature-with-the-next-lowest-hit-points-a-creatures-hit-points-must-be-equal-to-or-less-than-the-remaining-total-for-that-creature-to-be-affected": "Starting with the creature that has the lowest current hit points, each creature affected by this spell is blinded until the spell ends. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.", + "LANG-KEY-steadfast": "Steadfast", + "LANG-KEY-stealth": "Stealth", + "LANG-KEY-steam-breath": "Steam Breath", + "LANG-KEY-steam-breath-recharge-6": "Steam Breath (Recharge 6)", + "LANG-KEY-steam-mephit": "Steam Mephit", + "LANG-KEY-steel-will": "Steel Will", + "LANG-KEY-stench": "Stench", + "LANG-KEY-step-of-the-wind": "Step of the Wind", + "LANG-KEY-stillness-of-mind": "Stillness of Mind", + "LANG-KEY-sting": "Sting", + "LANG-KEY-sting-bite-in-beast-form": "Sting (Bite in Beast Form)", + "LANG-KEY-sting-melee-weapon-attack-+4-to-hit-reach-5-ft-one-creature-hit-5-1d6-+-2-piercing-damage-and-the-target-must-make-a-dc-11-constitution-saving-throw-taking-10-3d6-poison-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-if-the-poison-damage-reduces-the-target-to-0-hit-points-the-target-is-stable-but-poisoned-for-1-hour-even-after-regaining-hit-points-and-is-paralyzed-while-poisoned-in-this-way": "Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.", + "LANG-KEY-stinger": "Stinger", + "LANG-KEY-stinking-cloud": "Stinking Cloud", + "LANG-KEY-stirge": "Stirge", + "LANG-KEY-stomp": "Stomp", + "LANG-KEY-stone-camouflage": "Stone Camouflage", + "LANG-KEY-stone-giant": "Stone Giant", + "LANG-KEY-stone-golem": "Stone Golem", + "LANG-KEY-stone-or-crystal": "Stone or crystal", + "LANG-KEY-stone-shape": "Stone Shape", + "LANG-KEY-stonecunning": "Stonecunning", + "LANG-KEY-stoneskin": "Stoneskin", + "LANG-KEY-storm-giant": "Storm Giant", + "LANG-KEY-storm-of-vengeance": "Storm of Vengeance", + "LANG-KEY-str": "STR", + "LANG-KEY-strength": "Strength", + "LANG-KEY-strength-drain": "Strength Drain", + "LANG-KEY-strength-measures-bodily-power-athletic-training-and-the-extent-to-which-you-can-exert-raw-physical-force": "Strength measures bodily power, athletic training, and the extent to which you can exert raw physical force.", + "LANG-KEY-stroke-of-luck": "Stroke of Luck", + "LANG-KEY-structures-the-tremor-deals-50-bludgeoning-damage-to-any-structure-in-contact-with-the-ground-in-the-area-when-you-cast-the-spell-and-at-the-start-of-each-of-your-turns-until-the-spell-ends-if-a-structure-drops-to-0-hit-points-it-collapses-and-potentially-damages-nearby-creatures-a-creature-within-half-the-distance-of-a-structures-height-must-make-a-dexterity-saving-throw-on-a-failed-save-the-creature-takes-5d6-bludgeoning-damage-is-knocked-prone-and-is-buried-in-the-rubble-requiring-a-dc-20-strength-athletics-check-as-an-action-to-escape-the-dm-can-adjust-the-dc-higher-or-lower-depending-on-the-nature-of-the-rubble-on-a-successful-save-the-creature-takes-half-as-much-damage-and-doesnt-fall-prone-or-become-buried": "Structures. The tremor deals 50 bludgeoning damage to any structure in contact with the ground in the area when you cast the spell and at the start of each of your turns until the spell ends. If a structure drops to 0 hit points, it collapses and potentially damages nearby creatures. A creature within half the distance of a structure's height must make a dexterity saving throw. On a failed save, the creature takes 5d6 bludgeoning damage, is knocked prone, and is buried in the rubble, requiring a DC 20 Strength (Athletics) check as an action to escape. The DM can adjust the DC higher or lower, depending on the nature of the rubble. On a successful save, the creature takes half as much damage and doesn't fall prone or become buried.", + "LANG-KEY-studded-leather": "Studded Leather", + "LANG-KEY-stunned": "Stunned", + "LANG-KEY-stunning": "Stunning.", + "LANG-KEY-stunning-screech": "Stunning Screech", + "LANG-KEY-stunning-strike": "Stunning Strike", + "LANG-KEY-succubus/incubus": "Succubus/Incubus", + "LANG-KEY-suggestion": "Suggestion", + "LANG-KEY-sunbeam": "Sunbeam", + "LANG-KEY-sunburst": "Sunburst", + "LANG-KEY-sunlight-sensitivity": "Sunlight Sensitivity", + "LANG-KEY-sunlight-weakness": "Sunlight Weakness", + "LANG-KEY-superior-critical": "Superior Critical", + "LANG-KEY-superior-hunters-defense-evasion": "Superior Hunter's Defense: Evasion", + "LANG-KEY-superior-hunters-defense-stand-against-the-tide": "Superior Hunter's Defense: Stand Against the Tide", + "LANG-KEY-superior-hunters-defense-uncanny-dodge": "Superior Hunter's Defense: Uncanny Dodge", + "LANG-KEY-superior-inspiration": "Superior Inspiration", + "LANG-KEY-supreme-healing": "Supreme Healing", + "LANG-KEY-supreme-sneak": "Supreme Sneak", + "LANG-KEY-sure-footed": "Sure-Footed", + "LANG-KEY-surprise-attack": "Surprise Attack", + "LANG-KEY-survival": "Survival", + "LANG-KEY-survivor": "Survivor", + "LANG-KEY-swallow": "Swallow", + "LANG-KEY-swarm": "Swarm", + "LANG-KEY-swarm-of-bats": "Swarm of Bats", + "LANG-KEY-swarm-of-beetles": "Swarm of Beetles", + "LANG-KEY-swarm-of-centipedes": "Swarm of Centipedes", + "LANG-KEY-swarm-of-insects": "Swarm of Insects", + "LANG-KEY-swarm-of-poisonous-snakes": "Swarm of Poisonous Snakes", + "LANG-KEY-swarm-of-quippers": "Swarm of Quippers", + "LANG-KEY-swarm-of-rats": "Swarm of Rats", + "LANG-KEY-swarm-of-ravens": "Swarm of Ravens", + "LANG-KEY-swarm-of-spiders": "Swarm of Spiders", + "LANG-KEY-swarm-of-wasps": "Swarm of Wasps", + "LANG-KEY-swarming-biting-locusts-fill-a-20-foot-radius-sphere-centered-on-a-point-you-choose-within-range-the-sphere-spreads-around-corners-the-sphere-remains-for-the-duration-and-its-area-is-lightly-obscured-the-spheres-area-is-difficult-terrain": "Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the duration, and its area is lightly obscured. The sphere's area is difficult terrain.", + "LANG-KEY-sword": "Sword", + "LANG-KEY-swords-axes-and-monsters-claws-deal-slashing-damage": "Swords, axes, and monsters' claws deal slashing damage.", + "LANG-KEY-sylvan": "Sylvan", + "LANG-KEY-symbol": "Symbol", + "LANG-KEY-sympathy": "Sympathy.", + "LANG-KEY-tack-harness-and-drawn-vehicles": "Tack, Harness, and Drawn Vehicles", + "LANG-KEY-tail": "Tail", + "LANG-KEY-tail-attack": "Tail Attack", + "LANG-KEY-tail-spike": "Tail Spike", + "LANG-KEY-tail-spike-regrowth": "Tail Spike Regrowth", + "LANG-KEY-tail-stinger": "Tail Stinger", + "LANG-KEY-tail-swipe": "Tail Swipe", + "LANG-KEY-taking-this-damage-reduces-the-creatures-walking-speed-by-10-feet-until-the-creature-regains-at-least-1-hit-point": "Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point.", + "LANG-KEY-talons": "Talons", + "LANG-KEY-targeted-effects-spells-and-other-magical-effects-such-as-magic-missile-and-charm-person-that-target-a-creature-or-an-object-in-the-sphere-have-no-effect-on-that-target": "Targeted Effects. Spells and other magical effects, such as magic missile and charm person, that target a creature or an object in the sphere have no effect on that target.", + "LANG-KEY-targets-within-the-cylinder-cant-be-charmed-frightened-or-possessed-by-the-creature": "- Targets within the cylinder can't be charmed, frightened, or possessed by the creature.", + "LANG-KEY-tarrasque": "Tarrasque", + "LANG-KEY-telekinesis": "Telekinesis", + "LANG-KEY-telepathic-bond": "Telepathic Bond", + "LANG-KEY-teleport": "Teleport", + "LANG-KEY-teleport-costs-2-actions": "Teleport (Costs 2 Actions)", + "LANG-KEY-teleportation-circle": "Teleportation Circle", + "LANG-KEY-tendril": "Tendril", + "LANG-KEY-tent-two-person": "Tent, two-person", + "LANG-KEY-tentacle": "Tentacle", + "LANG-KEY-tentacle-attack-or-fling": "Tentacle Attack or Fling", + "LANG-KEY-tentacle-slam": "Tentacle Slam", + "LANG-KEY-tentacles": "Tentacles", + "LANG-KEY-terrain-and-bodies-of-water": "- terrain and bodies of water", + "LANG-KEY-thaumaturgy": "Thaumaturgy", + "LANG-KEY-the-aboleth-can-breathe-air-and-water": "The aboleth can breathe air and water.", + "LANG-KEY-the-aboleth-makes-a-wisdom-perception-check": "The aboleth makes a Wisdom (Perception) check.", + "LANG-KEY-the-aboleth-makes-one-tail-attack": "The aboleth makes one tail attack.", + "LANG-KEY-the-aboleth-makes-three-tentacle-attacks": "The aboleth makes three tentacle attacks.", + "LANG-KEY-the-aboleth-targets-one-creature-it-can-see-within-30-ft-of-it-the-target-must-succeed-on-a-dc-14-wisdom-saving-throw-or-be-magically-charmed-by-the-aboleth-until-the-aboleth-dies-or-until-it-is-on-a-different-plane-of-existence-from-the-target-the-charmed-target-is-under-the-aboleths-control-and-cant-take-reactions-and-the-aboleth-and-the-target-can-communicate-telepathically-with-each-other-over-any-distance-whenever-the-charmed-target-takes-damage-the-target-can-repeat-the-saving-throw-on-a-success-the-effect-ends-no-more-than-once-every-24-hours-the-target-can-also-repeat-the-saving-throw-when-it-is-at-least-1-mile-away-from-the-aboleth": "The aboleth targets one creature it can see within 30 ft. of it. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the aboleth until the aboleth dies or until it is on a different plane of existence from the target. The charmed target is under the aboleth's control and can't take reactions, and the aboleth and the target can communicate telepathically with each other over any distance.\nWhenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the aboleth.", + "LANG-KEY-the-acolyte-is-a-1st-level-spellcaster-its-spellcasting-ability-is-wisdom-spell-save-dc-12-+4-to-hit-with-spell-attacks-the-acolyte-has-following-cleric-spells-prepared---cantrips-at-will-light-sacred-flame-thaumaturgy---1st-level-3-slots-bless-cure-wounds-sanctuary": "The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:\n\n- Cantrips (at will): light, sacred flame, thaumaturgy\n- 1st level (3 slots): bless, cure wounds, sanctuary", + "LANG-KEY-the-amount-of-the-extra-damage-increases-as-you-gain-levels-in-this-class-as-shown-in-the-sneak-attack-column-of-the-rogue-table": "The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.", + "LANG-KEY-the-ankheg-spits-acid-in-a-line-that-is-30-ft-long-and-5-ft-wide-provided-that-it-has-no-creature-grappled-each-creature-in-that-line-must-make-a-dc-13-dexterity-saving-throw-taking-10-3d6-acid-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "The ankheg spits acid in a line that is 30 ft. long and 5 ft. wide, provided that it has no creature grappled. Each creature in that line must make a DC 13 Dexterity saving throw, taking 10 (3d6) acid damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-the-ape-makes-two-fist-attacks": "The ape makes two fist attacks.", + "LANG-KEY-the-archetypal-champion-focuses-on-the-development-of-raw-physical-power-honed-to-deadly-perfection-those-who-model-themselves-on-this-archetype-combine-rigorous-training-with-physical-excellence-to-deal-devastating-blows": "The archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows.", + "LANG-KEY-the-archmage-has-advantage-on-saving-throws-against-spells-and-other-magical-effects": "The archmage has advantage on saving throws against spells and other magical effects.", + "LANG-KEY-the-archmage-is-an-18th-level-spellcaster-its-spellcasting-ability-is-intelligence-spell-save-dc-17-+9-to-hit-with-spell-attacks-the-archmage-can-cast-disguise-self-and-invisibility-at-will-and-has-the-following-wizard-spells-prepared---cantrips-at-will-fire-bolt-light-mage-hand-prestidigitation-shocking-grasp---1st-level-4-slots-detect-magic-identify-mage-armor*-magic-missile---2nd-level-3-slots-detect-thoughts-mirror-image-misty-step---3rd-level-3-slots-counterspell-fly-lightning-bolt---4th-level-3-slots-banishment-fire-shield-stoneskin*---5th-level-3-slots-cone-of-cold-scrying-wall-of-force---6th-level-1-slot-globe-of-invulnerability---7th-level-1-slot-teleport---8th-level-1-slot-mind-blank*---9th-level-1-slot-time-stop-*-the-archmage-casts-these-spells-on-itself-before-combat": "The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:\n\n- Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp\n- 1st level (4 slots): detect magic, identify, mage armor*, magic missile\n- 2nd level (3 slots): detect thoughts, mirror image, misty step\n- 3rd level (3 slots): counterspell, fly, lightning bolt\n- 4th level (3 slots): banishment, fire shield, stoneskin*\n- 5th level (3 slots): cone of cold, scrying, wall of force\n- 6th level (1 slot): globe of invulnerability\n- 7th level (1 slot): teleport\n- 8th level (1 slot): mind blank*\n- 9th level (1 slot): time stop\n* The archmage casts these spells on itself before combat.", + "LANG-KEY-the-armor-is-incapacitated-while-in-the-area-of-an-antimagic-field-if-targeted-by-dispel-magic-the-armor-must-succeed-on-a-constitution-saving-throw-against-the-casters-spell-save-dc-or-fall-unconscious-for-1-minute": "The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.", + "LANG-KEY-the-armor-makes-two-melee-attacks": "The armor makes two melee attacks.", + "LANG-KEY-the-assassin-deals-an-extra-13-4d6-damage-when-it-hits-a-target-with-a-weapon-attack-and-has-advantage-on-the-attack-roll-or-when-the-target-is-within-5-ft-of-an-ally-of-the-assassin-that-isnt-incapacitated-and-the-assassin-doesnt-have-disadvantage-on-the-attack-roll": "The assassin deals an extra 13 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.", + "LANG-KEY-the-assassin-makes-two-shortsword-attacks": "The assassin makes two shortsword attacks.", + "LANG-KEY-the-awakened-beast-or-plant-is-charmed-by-you-for-30-days-or-until-you-or-your-companions-do-anything-harmful-to-it-when-the-charmed-condition-ends-the-awakened-creature-chooses-whether-to-remain-friendly-to-you-based-on-how-you-treated-it-while-it-was-charmed": "The awakened beast or plant is charmed by you for 30 days or until you or your companions do anything harmful to it. When the charmed condition ends, the awakened creature chooses whether to remain friendly to you, based on how you treated it while it was charmed.", + "LANG-KEY-the-azer-sheds-bright-light-in-a-10-foot-radius-and-dim-light-for-an-additional-10-ft": "The azer sheds bright light in a 10-foot radius and dim light for an additional 10 ft..", + "LANG-KEY-the-baboon-has-advantage-on-an-attack-roll-against-a-creature-if-at-least-one-of-the-baboons-allies-is-within-5-ft-of-the-creature-and-the-ally-isnt-incapacitated": "The baboon has advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 ft. of the creature and the ally isn't incapacitated.", + "LANG-KEY-the-badger-has-advantage-on-wisdom-perception-checks-that-rely-on-smell": "The badger has advantage on Wisdom (Perception) checks that rely on smell.", + "LANG-KEY-the-badger-makes-two-attacks-one-with-its-bite-and-one-with-its-claws": "The badger makes two attacks: one with its bite and one with its claws.", + "LANG-KEY-the-balor-has-advantage-on-saving-throws-against-spells-and-other-magical-effects": "The balor has advantage on saving throws against spells and other magical effects.", + "LANG-KEY-the-balor-magically-teleports-along-with-any-equipment-it-is-wearing-or-carrying-up-to-120-feet-to-an-unoccupied-space-it-can-see": "The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.", + "LANG-KEY-the-balor-makes-two-attacks-one-with-its-longsword-and-one-with-its-whip": "The balor makes two attacks: one with its longsword and one with its whip.", + "LANG-KEY-the-balors-weapon-attacks-are-magical": "The balor's weapon attacks are magical.", + "LANG-KEY-the-bard-table-shows-how-many-spell-slots-you-have-to-cast-your-spells-of-1st-level-and-higher-to-cast-one-of-these-spells-you-must-expend-a-slot-of-the-spells-level-or-higher-you-regain-all-expended-spell-slots-when-you-finish-a-long-rest": "The Bard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.", + "LANG-KEY-the-barrier-of-the-warded-area-appears-dark-and-foggy-preventing-vision-including-darkvision-through-it": "- The barrier of the warded area appears dark and foggy, preventing vision (including darkvision) through it.", + "LANG-KEY-the-barrier-prevents-an-affected-creature-from-passing-or-reaching-through-an-affected-creature-can-cast-spells-or-make-attacks-with-ranged-or-reach-weapons-through-the-barrier": "The barrier prevents an affected creature from passing or reaching through. An affected creature can cast spells or make attacks with ranged or reach weapons through the barrier.", + "LANG-KEY-the-basic-use-of-this-spell-is-to-duplicate-any-other-spell-of-8th-level-or-lower-you-dont-need-to-meet-any-requirements-in-that-spell-including-costly-components-the-spell-simply-takes-effect": "The basic use of this spell is to duplicate any other spell of 8th level or lower. You don't need to meet any requirements in that spell, including costly components. The spell simply takes effect.", + "LANG-KEY-the-bat-cant-use-its-blindsight-while-deafened": "The bat can't use its blindsight while deafened.", + "LANG-KEY-the-bat-has-advantage-on-wisdom-perception-checks-that-rely-on-hearing": "The bat has advantage on Wisdom (Perception) checks that rely on hearing.", + "LANG-KEY-the-bear-has-advantage-on-wisdom-perception-checks-that-rely-on-smell": "The bear has advantage on Wisdom (Perception) checks that rely on smell.", + "LANG-KEY-the-bear-makes-two-attacks-one-with-its-bite-and-one-with-its-claws": "The bear makes two attacks: one with its bite and one with its claws.", + "LANG-KEY-the-beetle-sheds-bright-light-in-a-10-foot-radius-and-dim-light-for-an-additional-10-ft": "The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 ft..", + "LANG-KEY-the-behir-exhales-a-line-of-lightning-that-is-20-ft-long-and-5-ft-wide-each-creature-in-that-line-must-make-a-dc-16-dexterity-saving-throw-taking-66-12d10-lightning-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "The behir exhales a line of lightning that is 20 ft. long and 5 ft. wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-the-behir-makes-one-bite-attack-against-a-medium-or-smaller-target-it-is-grappling-if-the-attack-hits-the-target-is-also-swallowed-and-the-grapple-ends-while-swallowed-the-target-is-blinded-and-restrained-it-has-total-cover-against-attacks-and-other-effects-outside-the-behir-and-it-takes-21-6d6-acid-damage-at-the-start-of-each-of-the-behirs-turns-a-behir-can-have-only-one-creature-swallowed-at-a-time-if-the-behir-takes-30-damage-or-more-on-a-single-turn-from-the-swallowed-creature-the-behir-must-succeed-on-a-dc-14-constitution-saving-throw-at-the-end-of-that-turn-or-regurgitate-the-creature-which-falls-prone-in-a-space-within-10-ft-of-the-behir-if-the-behir-dies-a-swallowed-creature-is-no-longer-restrained-by-it-and-can-escape-from-the-corpse-by-using-15-ft-of-movement-exiting-prone": "The behir makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the behir, and it takes 21 (6d6) acid damage at the start of each of the behir's turns. A behir can have only one creature swallowed at a time.\nIf the behir takes 30 damage or more on a single turn from the swallowed creature, the behir must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 ft. of the behir. If the behir dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 ft. of movement, exiting prone.", + "LANG-KEY-the-behir-makes-two-attacks-one-with-its-bite-and-one-to-constrict": "The behir makes two attacks: one with its bite and one to constrict.", + "LANG-KEY-the-berries-lose-their-potency-if-they-have-not-been-consumed-within-24-hours-of-the-casting-of-this-spell": "The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.", + "LANG-KEY-the-bulettes-long-jump-is-up-to-30-ft-and-its-high-jump-is-up-to-15-ft-with-or-without-a-running-start": "The bulette's long jump is up to 30 ft. and its high jump is up to 15 ft., with or without a running start.", + "LANG-KEY-the-ca-of-a-duplicate-is-10-+-your-dexterity-modifier-if-an-attack-hits-a-duplicate-it-is-destroyed-a-duplicate-may-be-destroyed-not-just-an-attack-on-key-it-ignores-other-damage-and-effects-the-spell-ends-if-the-three-duplicates-are-destroyed": "The CA of a duplicate is 10 + your Dexterity modifier. If an attack hits a duplicate, it is destroyed. A duplicate may be destroyed not just an attack on key. It ignores other damage and effects. The spell ends if the three duplicates are destroyed.", + "LANG-KEY-the-captain-adds-2-to-its-ac-against-one-melee-attack-that-would-hit-it-to-do-so-the-captain-must-see-the-attacker-and-be-wielding-a-melee-weapon": "The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.", + "LANG-KEY-the-captain-makes-three-melee-attacks-two-with-its-scimitar-and-one-with-its-dagger-or-the-captain-makes-two-ranged-attacks-with-its-daggers": "The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.", + "LANG-KEY-the-cat-has-advantage-on-wisdom-perception-checks-that-rely-on-smell": "The cat has advantage on Wisdom (Perception) checks that rely on smell.", + "LANG-KEY-the-celestial-is-friendly-to-you-and-your-companions-for-the-duration-roll-initiative-for-the-celestial-which-has-its-own-turns-it-obeys-any-verbal-commands-that-you-issue-to-it-no-action-required-by-you-as-long-as-they-dont-violate-its-alignment-if-you-dont-issue-any-commands-to-the-celestial-it-defends-itself-from-hostile-creatures-but-otherwise-takes-no-actions": "The celestial is friendly to you and your companions for the duration. Roll initiative for the celestial, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don't violate its alignment. If you don't issue any commands to the celestial, it defends itself from hostile creatures but otherwise takes no actions.", + "LANG-KEY-the-centaur-makes-two-attacks-one-with-its-pike-and-one-with-its-hooves-or-two-with-its-longbow": "The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.", + "LANG-KEY-the-changes-wrought-by-this-spell-fail-to-hold-up-to-physical-inspection-for-example-if-you-use-this-spell-to-add-a-hat-to-a-creatures-outfit-objects-pass-through-the-hat-and-anyone-who-touches-it-would-feel-nothing-or-would-feel-the-creatures-head-and-hair-if-you-use-this-spell-to-appear-thinner-than-you-are-the-hand-of-someone-who-reaches-out-to-touch-you-would-bump-into-you-while-it-was-seemingly-still-in-midair": "The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to a creature's outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel the creature's head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.", + "LANG-KEY-the-changes-wrought-by-this-spell-fail-to-hold-up-to-physical-inspection-for-example-if-you-use-this-spell-to-add-a-hat-to-your-outfit-objects-pass-through-the-hat-and-anyone-who-touches-it-would-feel-nothing-or-would-feel-your-head-and-hair-if-you-use-this-spell-to-appear-thinner-than-you-are-the-hand-of-someone-who-reaches-out-to-touch-you-would-bump-into-you-while-it-was-seemingly-still-in-midair": "The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.", + "LANG-KEY-the-charmer-has-advantage-on-any-ability-check-to-interact-socially-with-the-creature": "- The charmer has advantage on any ability check to interact socially with the creature.", + "LANG-KEY-the-chimera-makes-three-attacks-one-with-its-bite-one-with-its-horns-and-one-with-its-claws-when-its-fire-breath-is-available-it-can-use-the-breath-in-place-of-its-bite-or-horns": "The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.", + "LANG-KEY-the-chosen-spells-count-as-bard-spells-for-you-and-are-included-in-the-number-in-the-spells-known-column-of-the-bard-table-": "The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table. ", + "LANG-KEY-the-chuul-can-breathe-air-and-water": "The chuul can breathe air and water.", + "LANG-KEY-the-chuul-makes-two-pincer-attacks-if-the-chuul-is-grappling-a-creature-the-chuul-can-also-use-its-tentacles-once": "The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.", + "LANG-KEY-the-chuul-senses-magic-within-120-feet-of-it-at-will-this-trait-otherwise-works-like-the-detect-magic-spell-but-isnt-itself-magical": "The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.", + "LANG-KEY-the-circle-of-the-land-is-made-up-of-mystics-and-sages-who-safeguard-ancient-knowledge-and-rites-through-a-vast-oral-tradition-these-druids-meet-within-sacred-circles-of-trees-or-standing-stones-to-whisper-primal-secrets-in-druidic-the-circles-wisest-members-preside-as-the-chief-priests-of-communities-that-hold-to-the-old-faith-and-serve-as-advisors-to-the-rulers-of-those-folk-as-a-member-of-this-circle-your-magic-is-influenced-by-the-land-where-you-were-initiated-into-the-circles-mysterious-rites": "The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle's wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle's mysterious rites.", + "LANG-KEY-the-cleric-table-shows-how-many-spell-slots-you-have-to-cast-your-spells-of-1st-level-and-higher-to-cast-one-of-these-spells-you-must-expend-a-slot-of-the-spells-level-or-higher-you-regain-all-expended-spell-slots-when-you-finish-a-long-rest": "The Cleric table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.", + "LANG-KEY-the-cloaker-magically-creates-three-illusory-duplicates-of-itself-if-it-isnt-in-bright-light-the-duplicates-move-with-it-and-mimic-its-actions-shifting-position-so-as-to-make-it-impossible-to-track-which-cloaker-is-the-real-one-if-the-cloaker-is-ever-in-an-area-of-bright-light-the-duplicates-disappear-whenever-any-creature-targets-the-cloaker-with-an-attack-or-a-harmful-spell-while-a-duplicate-remains-that-creature-rolls-randomly-to-determine-whether-it-targets-the-cloaker-or-one-of-the-duplicates-a-creature-is-unaffected-by-this-magical-effect-if-it-cant-see-or-if-it-relies-on-senses-other-than-sight-a-duplicate-has-the-cloakers-ac-and-uses-its-saving-throws-if-an-attack-hits-a-duplicate-or-if-a-duplicate-fails-a-saving-throw-against-an-effect-that-deals-damage-the-duplicate-disappears": "The cloaker magically creates three illusory duplicates of itself if it isn't in bright light. The duplicates move with it and mimic its actions, shifting position so as to make it impossible to track which cloaker is the real one. If the cloaker is ever in an area of bright light, the duplicates disappear.\nWhenever any creature targets the cloaker with an attack or a harmful spell while a duplicate remains, that creature rolls randomly to determine whether it targets the cloaker or one of the duplicates. A creature is unaffected by this magical effect if it can't see or if it relies on senses other than sight.\nA duplicate has the cloaker's AC and uses its saving throws. If an attack hits a duplicate, or if a duplicate fails a saving throw against an effect that deals damage, the duplicate disappears.", + "LANG-KEY-the-cloaker-makes-two-attacks-one-with-its-bite-and-one-with-its-tail": "The cloaker makes two attacks: one with its bite and one with its tail.", + "LANG-KEY-the-cloud-moves-10-feet-directly-away-from-you-in-a-direction-that-you-choose-at-the-start-of-each-of-your-turns": "The cloud moves 10 feet directly away from you in a direction that you choose at the start of each of your turns.", + "LANG-KEY-the-condition-also-ends-if-an-effect-removes-the-grappled-creature-from-the-reach-of-the-grappler-or-grappling-effect-such-as-when-a-creature-is-hurled-away-by-the-thunderwave-spell": "- The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell.", + "LANG-KEY-the-condition-ends-if-the-grappler-is-incapacitated-see-the-condition": "- The condition ends if the grappler is incapacitated (see the condition).", + "LANG-KEY-the-contingent-spell-takes-effect-immediately-after-the-circumstance-is-met-for-the-first-time-whether-or-not-you-want-it-to-and-then-contingency-ends": "The contingent spell takes effect immediately after the circumstance is met for the first time, whether or not you want it to. and then contingency ends.", + "LANG-KEY-the-contingent-spell-takes-effect-only-on-you-even-if-it-can-normally-target-others-you-can-use-only-one-contingency-spell-at-a-time-if-you-cast-this-spell-again-the-effect-of-another-contingency-spell-on-you-ends-also-contingency-ends-on-you-if-its-material-component-is-ever-not-on-your-person": "The contingent spell takes effect only on you, even if it can normally target others. You can use only one contingency spell at a time. If you cast this spell again, the effect of another contingency spell on you ends. Also, contingency ends on you if its material component is ever not on your person.", + "LANG-KEY-the-corrosive-spray-of-a-black-dragons-breath-and-the-dissolving-enzymes-secreted-by-a-black-pudding-deal-acid-damage": "The corrosive spray of a black dragon's breath and the dissolving enzymes secreted by a black pudding deal acid damage.", + "LANG-KEY-the-couatl-is-immune-to-scrying-and-to-any-effect-that-would-sense-its-emotions-read-its-thoughts-or-detect-its-location": "The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.", + "LANG-KEY-the-couatl-magically-polymorphs-into-a-humanoid-or-beast-that-has-a-challenge-rating-equal-to-or-less-than-its-own-or-back-into-its-true-form-it-reverts-to-its-true-form-if-it-dies-any-equipment-it-is-wearing-or-carrying-is-absorbed-or-borne-by-the-new-form-the-couatls-choice-in-a-new-form-the-couatl-retains-its-game-statistics-and-ability-to-speak-but-its-ac-movement-modes-strength-dexterity-and-other-actions-are-replaced-by-those-of-the-new-form-and-it-gains-any-statistics-and-capabilities-except-class-features-legendary-actions-and-lair-actions-that-the-new-form-has-but-that-it-lacks-if-the-new-form-has-a-bite-attack-the-couatl-can-use-its-bite-in-that-form": "The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice).\nIn a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form.", + "LANG-KEY-the-couatls-spellcasting-ability-is-charisma-spell-save-dc-14-it-can-innately-cast-the-following-spells-requiring-only-verbal-components-at-will-detect-evil-and-good-detect-magic-detect-thoughts-3/day-each-bless-create-food-and-water-cure-wounds-lesser-restoration-protection-from-poison-sanctuary-shield-1/day-each-dream-greater-restoration-scrying": "The couatl's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components:\n\nAt will: detect evil and good, detect magic, detect thoughts\n3/day each: bless, create food and water, cure wounds, lesser restoration, protection from poison, sanctuary, shield\n1/day each: dream, greater restoration, scrying", + "LANG-KEY-the-couatls-weapon-attacks-are-magical": "The couatl's weapon attacks are magical.", + "LANG-KEY-the-crab-can-breathe-air-and-water": "The crab can breathe air and water.", + "LANG-KEY-the-creature-automatically-fails-strength-and-dexterity-saving-throws": "- The creature automatically fails Strength and Dexterity saving throws.", + "LANG-KEY-the-creature-begins-to-bleed-uncontrollably-the-creature-has-disadvantage-on-constitution-checks-and-constitution-saving-throws-in-addition-whenever-the-creature-takes-damage-it-is-stunned-until-the-end-of-its-next-turn": " The creature begins to bleed uncontrollably. The creature has disadvantage on constitution checks and constitution saving throws. In addition, whenever the creature takes damage, it is stunned until the end of its next turn.", + "LANG-KEY-the-creature-cant-willingly-enter-the-cylinder-by-nonmagical-means-if-the-creature-tries-to-use-teleportation-or-interplanar-travel-to-do-so-it-must-first-succeed-on-a-charisma-saving-throw": "- The creature can't willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a charisma saving throw.", + "LANG-KEY-the-creature-cant-willingly-move-closer-to-the-source-of-its-fear": "- The creature can't willingly move closer to the source of its fear.", + "LANG-KEY-the-creature-drops-whatever-its-holding-and-falls-prone": "- The creature drops whatever it's holding and falls prone.", + "LANG-KEY-the-creature-has-disadvantage-on-attack-rolls": "- The creature has disadvantage on attack rolls.", + "LANG-KEY-the-creature-has-disadvantage-on-attack-rolls-against-targets-within-the-cylinder": "- The creature has disadvantage on attack rolls against targets within the cylinder.", + "LANG-KEY-the-creature-has-disadvantage-on-dexterity-saving-throws": "- The creature has disadvantage on Dexterity saving throws.", + "LANG-KEY-the-creature-has-resistance-to-all-damage": "- The creature has resistance to all damage.", + "LANG-KEY-the-creature-is-immune-to-poison-and-disease-although-a-poison-or-disease-already-in-its-system-is-suspended-not-neutralized": "- The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.", + "LANG-KEY-the-creature-is-incapacitated-see-the-condition-cant-move-or-speak-and-is-unaware-of-its-surroundings": "- The creature is incapacitated (see the condition), can't move or speak, and is unaware of its surroundings.", + "LANG-KEY-the-creature-is-limited-in-the-actions-it-can-perform-by-the-nature-of-its-new-form-and-it-cant-speak-cast-spells-or-take-any-other-action-that-requires-hands-or-speech": "The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.", + "LANG-KEY-the-creature-is-limited-in-the-actions-it-can-perform-by-the-nature-of-its-new-form-and-it-cant-speak-cast-spells-or-take-any-other-action-that-requires-hands-or-speech-unless-its-new-form-is-capable-of-such-actions": "The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech unless its new form is capable of such actions.", + "LANG-KEY-the-creature-is-overcome-with-shaking-the-creature-has-disadvantage-on-dexterity-checks-dexterity-saving-throws-and-attack-rolls-that-use-dexterity": " The creature is overcome with shaking. The creature has disadvantage on dexterity checks, dexterity saving throws, and attack rolls that use Dexterity.", + "LANG-KEY-the-creature-is-under-your-control-for-24-hours-after-which-it-stops-obeying-any-command-you-have-given-it-to-maintain-control-of-the-creature-for-another-24-hours-you-must-cast-this-spell-on-the-creature-before-the-current-24-hour-period-ends-this-use-of-the-spell-reasserts-your-control-over-up-to-three-creatures-you-have-animated-with-this-spell-rather-than-animating-new-ones": "The creature is under your control for 24 hours, after which it stops obeying any command you have given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell, rather than animating new ones.", + "LANG-KEY-the-creature-is-under-your-control-for-24-hours-after-which-it-stops-obeying-any-command-youve-given-it-to-maintain-control-of-the-creature-for-another-24-hours-you-must-cast-this-spell-on-the-creature-again-before-the-current-24-hour-period-ends-this-use-of-the-spell-reasserts-your-control-over-up-to-four-creatures-you-have-animated-with-this-spell-rather-than-animating-a-new-one": "The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.", + "LANG-KEY-the-creature-takes-10d6-acid-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-while-this-layer-is-in-place-magical-ranged-attacks-cant-pass-through-the-wall-the-layer-is-destroyed-by-a-strong-wind": " The creature takes 10d6 acid damage on a failed save, or half as much damage on a successful one. While this layer is in place, magical ranged attacks can't pass through the wall. The layer is destroyed by a strong wind.", + "LANG-KEY-the-creature-takes-10d6-cold-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-this-layer-can-be-destroyed-by-dealing-at-least-25-fire-damage-to-it": " The creature takes 10d6 cold damage on a failed save, or half as much damage on a successful one. This layer can be destroyed by dealing at least 25 fire damage to it.", + "LANG-KEY-the-creature-takes-10d6-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-while-this-layer-is-in-place-nonmagical-ranged-attacks-cant-pass-through-the-wall-the-layer-can-be-destroyed-by-dealing-at-least-25-cold-damage-to-it": " The creature takes 10d6 fire damage on a failed save, or half as much damage on a successful one. While this layer is in place, nonmagical ranged attacks can't pass through the wall. The layer can be destroyed by dealing at least 25 cold damage to it.", + "LANG-KEY-the-creature-takes-10d6-lightning-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-this-layer-can-be-destroyed-by-dealing-at-least-60-force-damage-to-it": " The creature takes 10d6 lightning damage on a failed save, or half as much damage on a successful one. This layer can be destroyed by dealing at least 60 force damage to it.", + "LANG-KEY-the-creature-takes-10d6-poison-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-a-passwall-spell-or-another-spell-of-equal-or-greater-level-that-can-open-a-portal-on-a-solid-surface-destroys-this-layer": " The creature takes 10d6 poison damage on a failed save, or half as much damage on a successful one. A passwall spell, or another spell of equal or greater level that can open a portal on a solid surface, destroys this layer.", + "LANG-KEY-the-creatures-flesh-decays-the-creature-has-disadvantage-on-charisma-checks-and-vulnerability-to-all-damage": " The creature's flesh decays. The creature has disadvantage on Charisma checks and vulnerability to all damage.", + "LANG-KEY-the-creatures-mind-becomes-feverish-the-creature-has-disadvantage-on-intelligence-checks-and-intelligence-saving-throws-and-the-creature-behaves-as-if-under-the-effects-of-the-confusion-spell-during-combat": " The creature's mind becomes feverish. The creature has disadvantage on intelligence checks and intelligence saving throws, and the creature behaves as if under the effects of the confusion spell during combat.", + "LANG-KEY-the-crocodile-can-hold-its-breath-for-15-minutes": "The crocodile can hold its breath for 15 minutes.", + "LANG-KEY-the-crocodile-can-hold-its-breath-for-30-minutes": "The crocodile can hold its breath for 30 minutes.", + "LANG-KEY-the-crocodile-makes-two-attacks-one-with-its-bite-and-one-with-its-tail": "The crocodile makes two attacks: one with its bite and one with its tail.", + "LANG-KEY-the-cube-moves-up-to-its-speed-while-doing-so-it-can-enter-large-or-smaller-creatures-spaces-whenever-the-cube-enters-a-creatures-space-the-creature-must-make-a-dc-12-dexterity-saving-throw-on-a-successful-save-the-creature-can-choose-to-be-pushed-5-feet-back-or-to-the-side-of-the-cube-a-creature-that-chooses-not-to-be-pushed-suffers-the-consequences-of-a-failed-saving-throw-on-a-failed-save-the-cube-enters-the-creatures-space-and-the-creature-takes-10-3d6-acid-damage-and-is-engulfed-the-engulfed-creature-cant-breathe-is-restrained-and-takes-21-6d6-acid-damage-at-the-start-of-each-of-the-cubes-turns-when-the-cube-moves-the-engulfed-creature-moves-with-it-an-engulfed-creature-can-try-to-escape-by-taking-an-action-to-make-a-dc-12-strength-check-on-a-success-the-creature-escapes-and-enters-a-space-of-its-choice-within-5-feet-of-the-cube": "The cube moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the cube enters a creature's space, the creature must make a DC 12 Dexterity saving throw.\nOn a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.\nOn a failed save, the cube enters the creature's space, and the creature takes 10 (3d6) acid damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 21 (6d6) acid damage at the start of each of the cube's turns. When the cube moves, the engulfed creature moves with it.\nAn engulfed creature can try to escape by taking an action to make a DC 12 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube.", + "LANG-KEY-the-cube-takes-up-its-entire-space-other-creatures-can-enter-the-space-but-a-creature-that-does-so-is-subjected-to-the-cubes-engulf-and-has-disadvantage-on-the-saving-throw-creatures-inside-the-cube-can-be-seen-but-have-total-cover-a-creature-within-5-feet-of-the-cube-can-take-an-action-to-pull-a-creature-or-object-out-of-the-cube-doing-so-requires-a-successful-dc-12-strength-check-and-the-creature-making-the-attempt-takes-10-3d6-acid-damage-the-cube-can-hold-only-one-large-creature-or-up-to-four-medium-or-smaller-creatures-inside-it-at-a-time": "The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw.\nCreatures inside the cube can be seen but have total cover.\nA creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Strength check, and the creature making the attempt takes 10 (3d6) acid damage.\nThe cube can hold only one Large creature or up to four Medium or smaller creatures inside it at a time.", + "LANG-KEY-the-cultist-has-advantage-on-saving-throws-against-being-charmed-or-frightened": "The cultist has advantage on saving throws against being charmed or frightened.", + "LANG-KEY-the-darkmantle-cant-use-its-blindsight-while-deafened": "The darkmantle can't use its blindsight while deafened.", + "LANG-KEY-the-demon-chooses-what-to-summon-and-attempts-a-magical-summoning-a-balor-has-a-50-percent-chance-of-summoning-1d8-vrocks-1d6-hezrous-1d4-glabrezus-1d3-nalfeshnees-1d2-mariliths-or-one-goristro-a-summoned-demon-appears-in-an-unoccupied-space-within-60-feet-of-its-summoner-acts-as-an-ally-of-its-summoner-and-cant-summon-other-demons-it-remains-for-1-minute-until-it-or-its-summoner-dies-or-until-its-summoner-dismisses-it-as-an-action": "The demon chooses what to summon and attempts a magical summoning.\nA balor has a 50 percent chance of summoning 1d8 vrocks, 1d6 hezrous, 1d4 glabrezus, 1d3 nalfeshnees, 1d2 mariliths, or one goristro.\nA summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.", + "LANG-KEY-the-demon-chooses-what-to-summon-and-attempts-a-magical-summoning-a-glabrezu-has-a-30-percent-chance-of-summoning-1d3-vrocks-1d2-hezrous-or-one-glabrezu-a-summoned-demon-appears-in-an-unoccupied-space-within-60-feet-of-its-summoner-acts-as-an-ally-of-its-summoner-and-cant-summon-other-demons-it-remains-for-1-minute-until-it-or-its-summoner-dies-or-until-its-summoner-dismisses-it-as-an-action": "The demon chooses what to summon and attempts a magical summoning.\nA glabrezu has a 30 percent chance of summoning 1d3 vrocks, 1d2 hezrous, or one glabrezu.\nA summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.", + "LANG-KEY-the-demon-chooses-what-to-summon-and-attempts-a-magical-summoning-a-hezrou-has-a-30-percent-chance-of-summoning-2d6-dretches-or-one-hezrou-a-summoned-demon-appears-in-an-unoccupied-space-within-60-feet-of-its-summoner-acts-as-an-ally-of-its-summoner-and-cant-summon-other-demons-it-remains-for-1-minute-until-it-or-its-summoner-dies-or-until-its-summoner-dismisses-it-as-an-action": "The demon chooses what to summon and attempts a magical summoning.\nA hezrou has a 30 percent chance of summoning 2d6 dretches or one hezrou.\nA summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.", + "LANG-KEY-the-demon-chooses-what-to-summon-and-attempts-a-magical-summoning-a-marilith-has-a-50-percent-chance-of-summoning-1d6-vrocks-1d4-hezrous-1d3-glabrezus-1d2-nalfeshnees-or-one-marilith-a-summoned-demon-appears-in-an-unoccupied-space-within-60-feet-of-its-summoner-acts-as-an-ally-of-its-summoner-and-cant-summon-other-demons-it-remains-for-1-minute-until-it-or-its-summoner-dies-or-until-its-summoner-dismisses-it-as-an-action": "The demon chooses what to summon and attempts a magical summoning.\nA marilith has a 50 percent chance of summoning 1d6 vrocks, 1d4 hezrous, 1d3 glabrezus, 1d2 nalfeshnees, or one marilith.\nA summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.", + "LANG-KEY-the-demon-chooses-what-to-summon-and-attempts-a-magical-summoning-a-nalfeshnee-has-a-50-percent-chance-of-summoning-1d4-vrocks-1d3-hezrous-1d2-glabrezus-or-one-nalfeshnee-a-summoned-demon-appears-in-an-unoccupied-space-within-60-feet-of-its-summoner-acts-as-an-ally-of-its-summoner-and-cant-summon-other-demons-it-remains-for-1-minute-until-it-or-its-summoner-dies-or-until-its-summoner-dismisses-it-as-an-action": "The demon chooses what to summon and attempts a magical summoning.\nA nalfeshnee has a 50 percent chance of summoning 1d4 vrocks, 1d3 hezrous, 1d2 glabrezus, or one nalfeshnee.\nA summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.", + "LANG-KEY-the-demon-chooses-what-to-summon-and-attempts-a-magical-summoning-a-vrock-has-a-30-percent-chance-of-summoning-2d4-dretches-or-one-vrock-a-summoned-demon-appears-in-an-unoccupied-space-within-60-feet-of-its-summoner-acts-as-an-ally-of-its-summoner-and-cant-summon-other-demons-it-remains-for-1-minute-until-it-or-its-summoner-dies-or-until-its-summoner-dismisses-it-as-an-action": "The demon chooses what to summon and attempts a magical summoning.\nA vrock has a 30 percent chance of summoning 2d4 dretches or one vrock.\nA summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.", + "LANG-KEY-the-destination-you-choose-must-be-known-to-you-and-it-must-be-on-the-same-plane-of-existence-as-you-your-familiarity-with-the-destination-determines-whether-you-arrive-there-successfully-the-dm-rolls-d100-and-consults-the-table": "The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The DM rolls d100 and consults the table.", + "LANG-KEY-the-deva-has-advantage-on-saving-throws-against-spells-and-other-magical-effects": "The deva has advantage on saving throws against spells and other magical effects.", + "LANG-KEY-the-deva-magically-polymorphs-into-a-humanoid-or-beast-that-has-a-challenge-rating-equal-to-or-less-than-its-own-or-back-into-its-true-form-it-reverts-to-its-true-form-if-it-dies-any-equipment-it-is-wearing-or-carrying-is-absorbed-or-borne-by-the-new-form-the-devas-choice-in-a-new-form-the-deva-retains-its-game-statistics-and-ability-to-speak-but-its-ac-movement-modes-strength-dexterity-and-special-senses-are-replaced-by-those-of-the-new-form-and-it-gains-any-statistics-and-capabilities-except-class-features-legendary-actions-and-lair-actions-that-the-new-form-has-but-that-it-lacks": "The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice).\nIn a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.", + "LANG-KEY-the-deva-makes-two-melee-attacks": "The deva makes two melee attacks.", + "LANG-KEY-the-deva-touches-another-creature-the-target-magically-regains-20-4d8-+-2-hit-points-and-is-freed-from-any-curse-disease-poison-blindness-or-deafness": "The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.", + "LANG-KEY-the-devas-spellcasting-ability-is-charisma-spell-save-dc-17-the-deva-can-innately-cast-the-following-spells-requiring-only-verbal-components-at-will-detect-evil-and-good-1/day-each-commune-raise-dead": "The deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components:\nAt will: detect evil and good\n1/day each: commune, raise dead", + "LANG-KEY-the-devas-weapon-attacks-are-magical-when-the-deva-hits-with-any-weapon-the-weapon-deals-an-extra-4d8-radiant-damage-included-in-the-attack": "The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).", + "LANG-KEY-the-development-of-land-is-camouflaged-to-look-natural-any-creature-that-does-not-see-the-area-when-the-spell-is-spell-casts-must-make-a-wisdom-perception-opposite-the-dd-backup-your-fate-or-it-does-not-recognize-the-dangerous-nature-of-the-ground-before-entering": "The development of land is camouflaged to look natural. Any creature that does not see the area when the spell is spell casts must make a Wisdom (Perception) opposite the DD backup your fate or it does not recognize the dangerous nature of the ground before entering.", + "LANG-KEY-the-devil-cant-be-frightened-while-it-can-see-an-allied-creature-within-30-feet-of-it": "The devil can't be frightened while it can see an allied creature within 30 feet of it.", + "LANG-KEY-the-devil-has-advantage-on-saving-throws-against-spells-and-other-magical-effects": "The devil has advantage on saving throws against spells and other magical effects.", + "LANG-KEY-the-devil-magically-forms-an-opaque-wall-of-ice-on-a-solid-surface-it-can-see-within-60-feet-of-it-the-wall-is-1-foot-thick-and-up-to-30-feet-long-and-10-feet-high-or-its-a-hemispherical-dome-up-to-20-feet-in-diameter-when-the-wall-appears-each-creature-in-its-space-is-pushed-out-of-it-by-the-shortest-route-the-creature-chooses-which-side-of-the-wall-to-end-up-on-unless-the-creature-is-incapacitated-the-creature-then-makes-a-dc-17-dexterity-saving-throw-taking-35-10d6-cold-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-the-wall-lasts-for-1-minute-or-until-the-devil-is-incapacitated-or-dies-the-wall-can-be-damaged-and-breached;-each-10-foot-section-has-ac-5-30-hit-points-vulnerability-to-fire-damage-and-immunity-to-acid-cold-necrotic-poison-and-psychic-damage-if-a-section-is-destroyed-it-leaves-behind-a-sheet-of-frigid-air-in-the-space-the-wall-occupied-whenever-a-creature-finishes-moving-through-the-frigid-air-on-a-turn-willingly-or-otherwise-the-creature-must-make-a-dc-17-constitution-saving-throw-taking-17-5d6-cold-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-the-frigid-air-dissipates-when-the-rest-of-the-wall-vanishes": "The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter.\nWhen the wall appears, each creature in its space is pushed out of it by the shortest route. The creature chooses which side of the wall to end up on, unless the creature is incapacitated. The creature then makes a DC 17 Dexterity saving throw, taking 35 (10d6) cold damage on a failed save, or half as much damage on a successful one.\nThe wall lasts for 1 minute or until the devil is incapacitated or dies. The wall can be damaged and breached; each 10-foot section has AC 5, 30 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. If a section is destroyed, it leaves behind a sheet of frigid air in the space the wall occupied. Whenever a creature finishes moving through the frigid air on a turn, willingly or otherwise, the creature must make a DC 17 Constitution saving throw, taking 17 (5d6) cold damage on a failed save, or half as much damage on a successful one. The frigid air dissipates when the rest of the wall vanishes.", + "LANG-KEY-the-devil-makes-three-attacks-one-with-its-bite-one-with-its-claws-and-one-with-its-tail": "The devil makes three attacks: one with its bite, one with its claws, and one with its tail.", + "LANG-KEY-the-devil-makes-three-attacks-two-with-its-claws-and-one-with-its-sting": "The devil makes three attacks: two with its claws and one with its sting.", + "LANG-KEY-the-devil-makes-three-melee-attacks-one-with-its-tail-and-two-with-its-claws-alternatively-it-can-use-hurl-flame-twice": "The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.", + "LANG-KEY-the-devil-makes-three-melee-attacks-two-with-its-fork-and-one-with-its-tail-it-can-use-hurl-flame-in-place-of-any-melee-attack": "The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack.", + "LANG-KEY-the-devil-makes-two-attacks-one-with-its-beard-and-one-with-its-glaive": "The devil makes two attacks: one with its beard and one with its glaive.", + "LANG-KEY-the-devil-makes-two-attacks-with-its-chains": "The devil makes two attacks with its chains.", + "LANG-KEY-the-disk-is-immobile-while-you-are-within-20-feet-of-it-if-you-move-more-than-20-feet-away-from-it-the-disk-follows-you-so-that-it-remains-within-20-feet-of-you-if-can-move-across-uneven-terrain-up-or-down-stairs-slopes-and-the-like-but-it-cant-cross-an-elevation-change-of-10-feet-or-more-for-example-the-disk-cant-move-across-a-10-foot-deep-pit-nor-could-it-leave-such-a-pit-if-it-was-created-at-the-bottom": "The disk is immobile while you are within 20 feet of it. If you move more than 20 feet away from it, the disk follows you so that it remains within 20 feet of you. If can move across uneven terrain, up or down stairs, slopes and the like, but it can't cross an elevation change of 10 feet or more. For example, the disk can't move across a 10-foot-deep pit, nor could it leave such a pit if it was created at the bottom.", + "LANG-KEY-the-djinni-makes-three-scimitar-attacks": "The djinni makes three scimitar attacks.", + "LANG-KEY-the-djinnis-innate-spellcasting-ability-is-charisma-spell-save-dc-17-+9-to-hit-with-spell-attacks-it-can-innately-cast-the-following-spells-requiring-no-material-components-at-will-detect-evil-and-good-detect-magic-thunderwave-3/day-each-create-food-and-water-can-create-wine-instead-of-water-tongues-wind-walk-1/day-each-conjure-elemental-air-elemental-only-creation-gaseous-form-invisibility-major-image-plane-shift": "The djinni's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n\nAt will: detect evil and good, detect magic, thunderwave\n3/day each: create food and water (can create wine instead of water), tongues, wind walk\n1/day each: conjure elemental (air elemental only), creation, gaseous form, invisibility, major image, plane shift", + "LANG-KEY-the-dm-has-the-celestials-statistics": "The DM has the celestial's statistics.", + "LANG-KEY-the-dm-has-the-creatures-statistics": "The DM has the creatures' statistics.", + "LANG-KEY-the-dm-has-the-elementals-statistics": "The DM has the elemental's statistics.", + "LANG-KEY-the-dm-has-the-fey-creatures-statistics": "The DM has the fey creature's statistics.", + "LANG-KEY-the-dm-might-allow-you-to-choose-different-targets-for-example-if-you-transform-a-bee-its-giant-version-might-have-the-same-statistics-as-a-giant-wasp": "The DM might allow you to choose different targets. For example, if you transform a bee, its giant version might have the same statistics as a giant wasp.", + "LANG-KEY-the-dog-has-advantage-on-wisdom-perception-checks-and-on-saving-throws-against-being-blinded-charmed-deafened-frightened-stunned-or-knocked-unconscious": "The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.", + "LANG-KEY-the-dog-has-advantage-on-wisdom-perception-checks-that-rely-on-hearing-or-smell": "The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.", + "LANG-KEY-the-dog-magically-teleports-along-with-any-equipment-it-is-wearing-or-carrying-up-to-40-ft-to-an-unoccupied-space-it-can-see-before-or-after-teleporting-the-dog-can-make-one-bite-attack": "The dog magically teleports, along with any equipment it is wearing or carrying, up to 40 ft. to an unoccupied space it can see. Before or after teleporting, the dog can make one bite attack.", + "LANG-KEY-the-dog-makes-two-bite-attacks": "The dog makes two bite attacks.", + "LANG-KEY-the-doppelganger-can-use-its-action-to-polymorph-into-a-small-or-medium-humanoid-it-has-seen-or-back-into-its-true-form-its-statistics-other-than-its-size-are-the-same-in-each-form-any-equipment-it-is-wearing-or-carrying-isnt-transformed-it-reverts-to-its-true-form-if-it-dies": "The doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.", + "LANG-KEY-the-doppelganger-has-advantage-on-attack-rolls-against-any-creature-it-has-surprised": "The doppelganger has advantage on attack rolls against any creature it has surprised.", + "LANG-KEY-the-doppelganger-magically-reads-the-surface-thoughts-of-one-creature-within-60-ft-of-it-the-effect-can-penetrate-barriers-but-3-ft-of-wood-or-dirt-2-ft-of-stone-2-inches-of-metal-or-a-thin-sheet-of-lead-blocks-it-while-the-target-is-in-range-the-doppelganger-can-continue-reading-its-thoughts-as-long-as-the-doppelgangers-concentration-isnt-broken-as-if-concentrating-on-a-spell-while-reading-the-targets-mind-the-doppelganger-has-advantage-on-wisdom-insight-and-charisma-deception-intimidation-and-persuasion-checks-against-the-target": "The doppelganger magically reads the surface thoughts of one creature within 60 ft. of it. The effect can penetrate barriers, but 3 ft. of wood or dirt, 2 ft. of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger's concentration isn't broken (as if concentrating on a spell). While reading the target's mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.", + "LANG-KEY-the-doppelganger-makes-two-melee-attacks": "The doppelganger makes two melee attacks.", + "LANG-KEY-the-double-target-in-all-dimensions-and-its-weight-is-multiplied-by-eight-this-increases-the-size-of-a-class-of-m-to-g-for-example-if-there-is-not-enough-space-in-the-room-for-the-double-target-size-the-creature-or-object-reaches-the-maximum-size-possible-in-the-available-space-until-the-end-of-the-spell-the-target-also-has-the-advantage-of-its-jets-force-and-force-saves-weapons-to-the-target-also-grow-as-long-as-these-weapons-are-enlarged-the-targets-attacks-cause-additional-1d4-damage": " The double target in all dimensions, and its weight is multiplied by eight. This increases the size of a class of M to G for example. If there is not enough space in the room for the double target size, the creature or object reaches the maximum size possible in the available space. Until the end of the spell, the target also has the advantage of its jets Force and Force saves. Weapons to the target also grow. As long as these weapons are enlarged, the target's attacks cause additional 1d4 damage.", + "LANG-KEY-the-dragon-beats-its-wings-each-creature-within-10-ft-of-the-dragon-must-succeed-on-a-dc-19-dexterity-saving-throw-or-take-13-2d6-+-6-bludgeoning-damage-and-be-knocked-prone-the-dragon-can-then-fly-up-to-half-its-flying-speed": "The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.", + "LANG-KEY-the-dragon-beats-its-wings-each-creature-within-10-ft-of-the-dragon-must-succeed-on-a-dc-20-dexterity-saving-throw-or-take-14-2d6-+-7-bludgeoning-damage-and-be-knocked-prone-the-dragon-can-then-fly-up-to-half-its-flying-speed": "The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.", + "LANG-KEY-the-dragon-beats-its-wings-each-creature-within-10-ft-of-the-dragon-must-succeed-on-a-dc-22-dexterity-saving-throw-or-take-15-2d6-+-8-bludgeoning-damage-and-be-knocked-prone-the-dragon-can-then-fly-up-to-half-its-flying-speed": "The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.", + "LANG-KEY-the-dragon-beats-its-wings-each-creature-within-15-ft-of-the-dragon-must-succeed-on-a-dc-22-dexterity-saving-throw-or-take-15-2d6-+-8-bludgeoning-damage-and-be-knocked-prone-the-dragon-can-then-fly-up-to-half-its-flying-speed": "The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.", + "LANG-KEY-the-dragon-beats-its-wings-each-creature-within-15-ft-of-the-dragon-must-succeed-on-a-dc-23-dexterity-saving-throw-or-take-15-2d6-+-8-bludgeoning-damage-and-be-knocked-prone-the-dragon-can-then-fly-up-to-half-its-flying-speed": "The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.", + "LANG-KEY-the-dragon-beats-its-wings-each-creature-within-15-ft-of-the-dragon-must-succeed-on-a-dc-24-dexterity-saving-throw-or-take-16-2d6-+-9-bludgeoning-damage-and-be-knocked-prone-the-dragon-can-then-fly-up-to-half-its-flying-speed": "The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.", + "LANG-KEY-the-dragon-beats-its-wings-each-creature-within-15-ft-of-the-dragon-must-succeed-on-a-dc-25-dexterity-saving-throw-or-take-17-2d6-+-10-bludgeoning-damage-and-be-knocked-prone-the-dragon-can-then-fly-up-to-half-its-flying-speed": "The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.", + "LANG-KEY-the-dragon-can-breathe-air-and-water": "The dragon can breathe air and water.", + "LANG-KEY-the-dragon-can-move-across-and-climb-icy-surfaces-without-needing-to-make-an-ability-check-additionally-difficult-terrain-composed-of-ice-or-snow-doesnt-cost-it-extra-moment": "The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.", + "LANG-KEY-the-dragon-can-use-its-frightful-presence-it-then-makes-three-attacks-one-with-its-bite-and-two-with-its-claws": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.", + "LANG-KEY-the-dragon-exhales-acid-in-a-15-foot-line-that-is-5-feet-wide-each-creature-in-that-line-must-make-a-dc-11-dexterity-saving-throw-taking-22-sd8-acid-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "The dragon exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 22 (Sd8) acid damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-the-dragon-exhales-acid-in-a-30-foot-line-that-is-5-feet-wide-each-creature-in-that-line-must-make-a-dc-14-dexterity-saving-throw-taking-49-11d8-acid-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "The dragon exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 49 (11d8) acid damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-the-dragon-exhales-acid-in-a-60-foot-line-that-is-5-feet-wide-each-creature-in-that-line-must-make-a-dc-18-dexterity-saving-throw-taking-54-12d8-acid-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-the-dragon-exhales-acid-in-a-90-foot-line-that-is-10-feet-wide-each-creature-in-that-line-must-make-a-dc-22-dexterity-saving-throw-taking-67-15d8-acid-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-the-dragon-exhales-an-icy-blast-in-a-30-foot-cone-each-creature-in-that-area-must-make-a-dc-15-constitution-saving-throw-taking-45-10d8-cold-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-the-dragon-exhales-an-icy-blast-in-a-60-foot-cone-each-creature-in-that-area-must-make-a-dc-19-constitution-saving-throw-taking-54-12d8-cold-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-the-dragon-exhales-an-icy-blast-in-a-90-foot-cone-each-creature-in-that-area-must-make-a-dc-22-constitution-saving-throw-taking-72-l6d8-cold-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (l6d8) cold damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-the-dragon-exhales-an-icy-blast-of-hail-in-a-15-foot-cone-each-creature-in-that-area-must-make-a-dc-12-constitution-saving-throw-taking-22-5d8-cold-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "The dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-the-dragon-exhales-fire-in-a-15-foot-cone-each-creature-in-that-area-must-make-a-dc-l3-dexterity-saving-throw-taking-24-7d6-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC l3 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-the-dragon-exhales-fire-in-a-30-foot-cone-each-creature-in-that-area-must-make-a-dc-17-dexterity-saving-throw-taking-56-16d6-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-the-dragon-exhales-fire-in-a-60-foot-cone-each-creature-in-that-area-must-make-a-dc-21-dexterity-saving-throw-taking-63-18d6-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-the-dragon-exhales-fire-in-a-90-foot-cone-each-creature-in-that-area-must-make-a-dc-24-dexterity-saving-throw-taking-91-26d6-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-the-dragon-exhales-lightning-in-a-120-foot-line-that-is-10-feet-wide-each-creature-in-that-line-must-make-a-dc-23-dexterity-saving-throw-taking-88-16d10-lightning-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-the-dragon-exhales-lightning-in-a-30-foot-line-that-is-5-feet-wide-each-creature-in-that-line-must-make-a-dc-12-dexterity-saving-throw-taking-22-4d10-lightning-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-the-dragon-exhales-lightning-in-a-90-foot-line-that-is-5-ft-wide-each-creature-in-that-line-must-make-a-dc-19-dexterity-saving-throw-taking-66-12d10-lightning-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "The dragon exhales lightning in a 90-foot line that is 5 ft. wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-the-dragon-exhales-lightning-in-an-60-foot-line-that-is-5-feet-wide-each-creature-in-that-line-must-make-a-dc-16-dexterity-saving-throw-taking-55-10d10-lightning-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "The dragon exhales lightning in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-the-dragon-exhales-poisonous-gas-in-a-15-foot-cone-each-creature-in-that-area-must-make-a-dc-11-constitution-saving-throw-taking-21-6d6-poison-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "The dragon exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-the-dragon-exhales-poisonous-gas-in-a-30-foot-cone-each-creature-in-that-area-must-make-a-dc-14-constitution-saving-throw-taking-42-12d6-poison-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "The dragon exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-the-dragon-exhales-poisonous-gas-in-a-60-foot-cone-each-creature-in-that-area-must-make-a-dc-18-constitution-saving-throw-taking-56-16d6-poison-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 56 (16d6) poison damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-the-dragon-exhales-poisonous-gas-in-a-90-foot-cone-each-creature-in-that-area-must-make-a-dc-22-constitution-saving-throw-taking-77-22d6-poison-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "The dragon exhales poisonous gas in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 77 (22d6) poison damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-the-dragon-head-exhales-fire-in-a-15-foot-cone-each-creature-in-that-area-must-make-a-dc-15-dexterity-saving-throw-taking-31-7d8-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-the-dragon-magically-polymorphs-into-a-humanoid-or-beast-that-has-a-challenge-rating-no-higher-than-its-own-or-back-into-its-true-form-it-reverts-to-its-true-form-if-it-dies-any-equipment-it-is-wearing-or-carrying-is-absorbed-or-borne-by-the-new-form-the-dragons-choice-in-a-new-form-the-dragon-retains-its-alignment-hit-points-hit-dice-ability-to-speak-proficiencies-legendary-resistance-lair-actions-and-intelligence-wisdom-and-charisma-scores-as-well-as-this-action-its-statistics-and-capabilities-are-otherwise-replaced-by-those-of-the-new-form-except-any-class-features-or-legendary-actions-of-that-form": "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).\nIn a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.", + "LANG-KEY-the-dragon-makes-a-tail-attack": "The dragon makes a tail attack.", + "LANG-KEY-the-dragon-makes-a-wisdom-perception-check": "The dragon makes a Wisdom (Perception) check.", + "LANG-KEY-the-dragon-makes-three-attacks-one-with-its-bite-and-two-with-its-claws": "The dragon makes three attacks: one with its bite and two with its claws.", + "LANG-KEY-the-dragon-turtle-can-breathe-air-and-water": "The dragon turtle can breathe air and water.", + "LANG-KEY-the-dragon-turtle-exhales-scalding-steam-in-a-60-foot-cone-each-creature-in-that-area-must-make-a-dc-18-constitution-saving-throw-taking-52-15d6-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-being-underwater-doesnt-grant-resistance-against-this-damage": "The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.", + "LANG-KEY-the-dragon-turtle-makes-three-attacks-one-with-its-bite-and-two-with-its-claws-it-can-make-one-tail-attack-in-place-of-its-two-claw-attacks": "The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.", + "LANG-KEY-the-dragon-uses-one-of-the-following-breath-weapons-acid-breath-the-dragon-exhales-acid-in-an-20-foot-line-that-is-5-feet-wide-each-creature-in-that-line-must-make-a-dc-11-dexterity-saving-throw-taking-18-4d8-acid-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-slowing-breath-the-dragon-exhales-gas-in-a-1-5-foot-cone-each-creature-in-that-area-must-succeed-on-a-dc-11-constitution-saving-throw-on-a-failed-save-the-creature-cant-use-reactions-its-speed-is-halved-and-it-cant-make-more-than-one-attack-on-its-turn-in-addition-the-creature-can-use-either-an-action-or-a-bonus-action-on-its-turn-but-not-both-these-effects-last-for-1-minute-the-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-with-a-successful-save": "The dragon uses one of the following breath weapons.\nAcid Breath. The dragon exhales acid in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one.\nSlowing Breath. The dragon exhales gas in a 1 5-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.", + "LANG-KEY-the-dragon-uses-one-of-the-following-breath-weapons-acid-breath-the-dragon-exhales-acid-in-an-40-foot-line-that-is-5-feet-wide-each-creature-in-that-line-must-make-a-dc-14-dexterity-saving-throw-taking-40-9d8-acid-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-slowing-breath-the-dragon-exhales-gas-in-a-30-foot-cone-each-creature-in-that-area-must-succeed-on-a-dc-14-constitution-saving-throw-on-a-failed-save-the-creature-cant-use-reactions-its-speed-is-halved-and-it-cant-make-more-than-one-attack-on-its-turn-in-addition-the-creature-can-use-either-an-action-or-a-bonus-action-on-its-turn-but-not-both-these-effects-last-for-1-minute-the-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-with-a-successful-save": "The dragon uses one of the following breath weapons.\nAcid Breath. The dragon exhales acid in an 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 40 (9d8) acid damage on a failed save, or half as much damage on a successful one.\nSlowing Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.", + "LANG-KEY-the-dragon-uses-one-of-the-following-breath-weapons-acid-breath-the-dragon-exhales-acid-in-an-60-foot-line-that-is-5-feet-wide-each-creature-in-that-line-must-make-a-dc-18-dexterity-saving-throw-taking-54-12d8-acid-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-slowing-breath-the-dragon-exhales-gas-in-a-60-foot-cone-each-creature-in-that-area-must-succeed-on-a-dc-18-constitution-saving-throw-on-a-failed-save-the-creature-cant-use-reactions-its-speed-is-halved-and-it-cant-make-more-than-one-attack-on-its-turn-in-addition-the-creature-can-use-either-an-action-or-a-bonus-action-on-its-turn-but-not-both-these-effects-last-for-1-minute-the-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-with-a-successful-save": "The dragon uses one of the following breath weapons.\nAcid Breath. The dragon exhales acid in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.\nSlowing Breath. The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.", + "LANG-KEY-the-dragon-uses-one-of-the-following-breath-weapons-acid-breath-the-dragon-exhales-acid-in-an-90-foot-line-that-is-10-feet-wide-each-creature-in-that-line-must-make-a-dc-22-dexterity-saving-throw-taking-63-14d8-acid-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-slowing-breath-the-dragon-exhales-gas-in-a-90-foot-cone-each-creature-in-that-area-must-succeed-on-a-dc-22-constitution-saving-throw-on-a-failed-save-the-creature-cant-use-reactions-its-speed-is-halved-and-it-cant-make-more-than-one-attack-on-its-turn-in-addition-the-creature-can-use-either-an-action-or-a-bonus-action-on-its-turn-but-not-both-these-effects-last-for-1-minute-the-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-with-a-successful-save": "The dragon uses one of the following breath weapons.\nAcid Breath. The dragon exhales acid in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 63 (14d8) acid damage on a failed save, or half as much damage on a successful one.\nSlowing Breath. The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 22 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.", + "LANG-KEY-the-dragon-uses-one-of-the-following-breath-weapons-cold-breath-the-dragon-exhales-an-icy-blast-in-a-15-foot-cone-each-creature-in-that-area-must-make-a-dc-13-constitution-saving-throw-taking-18-4d8-cold-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-paralyzing-breath-the-dragon-exhales-paralyzing-gas-in-a-15-foot-cone-each-creature-in-that-area-must-succeed-on-a-dc-13-constitution-saving-throw-or-be-paralyzed-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success": "The dragon uses one of the following breath weapons.\nCold Breath. The dragon exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.\nParalyzing Breath. The dragon exhales paralyzing gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", + "LANG-KEY-the-dragon-uses-one-of-the-following-breath-weapons-cold-breath-the-dragon-exhales-an-icy-blast-in-a-30-foot-cone-each-creature-in-that-area-must-make-a-dc-17-constitution-saving-throw-taking-54-12d8-cold-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-paralyzing-breath-the-dragon-exhales-paralyzing-gas-in-a-30-foot-cone-each-creature-in-that-area-must-succeed-on-a-dc-17-constitution-saving-throw-or-be-paralyzed-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success": "The dragon uses one of the following breath weapons.\nCold Breath. The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.\nParalyzing Breath. The dragon exhales paralyzing gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", + "LANG-KEY-the-dragon-uses-one-of-the-following-breath-weapons-cold-breath-the-dragon-exhales-an-icy-blast-in-a-60-foot-cone-each-creature-in-that-area-must-make-a-dc-20-constitution-saving-throw-taking-58-13d8-cold-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-paralyzing-breath-the-dragon-exhales-paralyzing-gas-in-a-60-foot-cone-each-creature-in-that-area-must-succeed-on-a-dc-20-constitution-saving-throw-or-be-paralyzed-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success": "The dragon uses one of the following breath weapons.\nCold Breath. The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 58 (13d8) cold damage on a failed save, or half as much damage on a successful one.\nParalyzing Breath. The dragon exhales paralyzing gas in a 60-foot cone. Each creature in that area must succeed on a DC 20 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", + "LANG-KEY-the-dragon-uses-one-of-the-following-breath-weapons-cold-breath-the-dragon-exhales-an-icy-blast-in-a-90-foot-cone-each-creature-in-that-area-must-make-a-dc-24-constitution-saving-throw-taking-67-15d8-cold-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-paralyzing-breath-the-dragon-exhales-paralyzing-gas-in-a-90--foot-cone-each-creature-in-that-area-must-succeed-on-a-dc-24-constitution-saving-throw-or-be-paralyzed-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success": "The dragon uses one of the following breath weapons.\nCold Breath. The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 24 Constitution saving throw, taking 67 (15d8) cold damage on a failed save, or half as much damage on a successful one.\nParalyzing Breath. The dragon exhales paralyzing gas in a 90- foot cone. Each creature in that area must succeed on a DC 24 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", + "LANG-KEY-the-dragon-uses-one-of-the-following-breath-weapons-fire-breath-the-dragon-exhales-fire-in-a-15-foot-cone-each-creature-in-that-area-must-make-a-dc-13-dexterity-saving-throw-taking-22-4d10-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-weakening-breath-the-dragon-exhales-gas-in-a-15-foot-cone-each-creature-in-that-area-must-succeed-on-a-dc-13-strength-saving-throw-or-have-disadvantage-on-strength-based-attack-rolls-strength-checks-and-strength-saving-throws-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success": "The dragon uses one of the following breath weapons.\nFire Breath. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.\nWeakening Breath. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", + "LANG-KEY-the-dragon-uses-one-of-the-following-breath-weapons-fire-breath-the-dragon-exhales-fire-in-a-30-foot-cone-each-creature-in-that-area-must-make-a-dc-17-dexterity-saving-throw-taking-55-10d10-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-weakening-breath-the-dragon-exhales-gas-in-a-30-foot-cone-each-creature-in-that-area-must-succeed-on-a-dc-17-strength-saving-throw-or-have-disadvantage-on-strength-based-attack-rolls-strength-checks-and-strength-saving-throws-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success": "The dragon uses one of the following breath weapons.\nFire Breath. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one.\nWeakening Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", + "LANG-KEY-the-dragon-uses-one-of-the-following-breath-weapons-fire-breath-the-dragon-exhales-fire-in-a-40-foot-line-that-is-5-feet-wide-each-creature-in-that-line-must-make-a-dc-14-dexterity-saving-throw-taking-42-12d6-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-sleep-breath-the-dragon-exhales-sleep-gas-in-a-30-foot-cone-each-creature-in-that-area-must-succeed-on-a-dc-14-constitution-saving-throw-or-fall-unconscious-for-5-minutes-this-effect-ends-for-a-creature-if-the-creature-takes-damage-or-someone-uses-an-action-to-wake-it": "The dragon uses one of the following breath weapons.\nFire Breath. The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.\nSleep Breath. The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.", + "LANG-KEY-the-dragon-uses-one-of-the-following-breath-weapons-fire-breath-the-dragon-exhales-fire-in-a-60-foot-cone-each-creature-in-that-area-must-make-a-dc-21-dexterity-saving-throw-taking-66-12d10-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-weakening-breath-the-dragon-exhales-gas-in-a-60-foot-cone-each-creature-in-that-area-must-succeed-on-a-dc-21-strength-saving-throw-or-have-disadvantage-on-strength-based-attack-rolls-strength-checks-and-strength-saving-throws-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success": "The dragon uses one of the following breath weapons.\nFire Breath. The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 66 (12d10) fire damage on a failed save, or half as much damage on a successful one.\nWeakening Breath. The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 21 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", + "LANG-KEY-the-dragon-uses-one-of-the-following-breath-weapons-fire-breath-the-dragon-exhales-fire-in-a-90-foot-cone-each-creature-in-that-area-must-make-a-dc-24-dexterity-saving-throw-taking-71-13d10-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-weakening-breath-the-dragon-exhales-gas-in-a-90-foot-cone-each-creature-in-that-area-must-succeed-on-a-dc-24-strength-saving-throw-or-have-disadvantage-on-strength-based-attack-rolls-strength-checks-and-strength-saving-throws-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success": "The dragon uses one of the following breath weapons.\nFire Breath. The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 71 (13d10) fire damage on a failed save, or half as much damage on a successful one.\nWeakening Breath. The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 24 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", + "LANG-KEY-the-dragon-uses-one-of-the-following-breath-weapons-fire-breath-the-dragon-exhales-fire-in-an-20-foot-line-that-is-5-feet-wide-each-creature-in-that-line-must-make-a-dc-11-dexterity-saving-throw-taking-14-4d6-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-sleep-breath-the-dragon-exhales-sleep-gas-in-a-15-foot-cone-each-creature-in-that-area-must-succeed-on-a-dc-11-constitution-saving-throw-or-fall-unconscious-for-1-minute-this-effect-ends-for-a-creature-if-the-creature-takes-damage-or-someone-uses-an-action-to-wake-it": "The dragon uses one of the following breath weapons.\nFire Breath. The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.\nSleep Breath. The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.", + "LANG-KEY-the-dragon-uses-one-of-the-following-breath-weapons-fire-breath-the-dragon-exhales-fire-in-an-60-foot-line-that-is-5-feet-wide-each-creature-in-that-line-must-make-a-dc-18-dexterity-saving-throw-taking-45-13d6-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-sleep-breath-the-dragon-exhales-sleep-gas-in-a-60-foot-cone-each-creature-in-that-area-must-succeed-on-a-dc-18-constitution-saving-throw-or-fall-unconscious-for-10-minutes-this-effect-ends-for-a-creature-if-the-creature-takes-damage-or-someone-uses-an-action-to-wake-it": "The dragon uses one of the following breath weapons.\nFire Breath. The dragon exhales fire in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one.\nSleep Breath. The dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.", + "LANG-KEY-the-dragon-uses-one-of-the-following-breath-weapons-fire-breath-the-dragon-exhales-fire-in-an-90-foot-line-that-is-10-feet-wide-each-creature-in-that-line-must-make-a-dc-21-dexterity-saving-throw-taking-56-16d6-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-sleep-breath-the-dragon-exhales-sleep-gas-in-a-90-foot-cone-each-creature-in-that-area-must-succeed-on-a-dc-21-constitution-saving-throw-or-fall-unconscious-for-10-minutes-this-effect-ends-for-a-creature-if-the-creature-takes-damage-or-someone-uses-an-action-to-wake-it": "The dragon uses one of the following breath weapons:\nFire Breath. The dragon exhales fire in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.\nSleep Breath. The dragon exhales sleep gas in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.", + "LANG-KEY-the-dragon-uses-one-of-the-following-breath-weapons-lightning-breath-the-dragon-exhales-lightning-in-a-120-foot-line-that-is-10-feet-wide-each-creature-in-that-line-must-make-a-dc-23-dexterity-saving-throw-taking-88-16d10-lightning-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-repulsion-breath-the-dragon-exhales-repulsion-energy-in-a-30-foot-cone-each-creature-in-that-area-must-succeed-on-a-dc-23-strength-saving-throw-on-a-failed-save-the-creature-is-pushed-60-feet-away-from-the-dragon": "The dragon uses one of the following breath weapons.\nLightning Breath. The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.\nRepulsion Breath. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 23 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.", + "LANG-KEY-the-dragon-uses-one-of-the-following-breath-weapons-lightning-breath-the-dragon-exhales-lightning-in-a-40-foot-line-that-is-5-feet-wide-each-creature-in-that-line-must-make-a-dc-12-dexterity-saving-throw-taking-16-3d10-lightning-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-repulsion-breath-the-dragon-exhales-repulsion-energy-in-a-30-foot-cone-each-creature-in-that-area-must-succeed-on-a-dc-12-strength-saving-throw-on-a-failed-save-the-creature-is-pushed-30-feet-away-from-the-dragon": "The dragon uses one of the following breath weapons.\nLightning Breath. The dragon exhales lightning in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one.\nRepulsion Breath. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 12 Strength saving throw. On a failed save, the creature is pushed 30 feet away from the dragon.", + "LANG-KEY-the-dragon-uses-one-of-the-following-breath-weapons-lightning-breath-the-dragon-exhales-lightning-in-a-60-foot-line-that-is-5-feet-wide-each-creature-in-that-line-must-make-a-dc-15-dexterity-saving-throw-taking-55-10d10-lightning-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-repulsion-breath-the-dragon-exhales-repulsion-energy-in-a-30-foot-cone-each-creature-in-that-area-must-succeed-on-a-dc-15-strength-saving-throw-on-a-failed-save-the-creature-is-pushed-40-feet-away-from-the-dragon": "The dragon uses one of the following breath weapons.\nLightning Breath. The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.\nRepulsion Breath. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 15 Strength saving throw. On a failed save, the creature is pushed 40 feet away from the dragon.", + "LANG-KEY-the-dragon-uses-one-of-the-following-breath-weapons-lightning-breath-the-dragon-exhales-lightning-in-a-90-foot-line-that-is-5-feet-wide-each-creature-in-that-line-must-make-a-dc-19-dexterity-saving-throw-taking-66-12d10-lightning-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-repulsion-breath-the-dragon-exhales-repulsion-energy-in-a-30-foot-cone-each-creature-in-that-area-must-succeed-on-a-dc-19-strength-saving-throw-on-a-failed-save-the-creature-is-pushed-60-feet-away-from-the-dragon": "The dragon uses one of the following breath weapons.\nLightning Breath. The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.\nRepulsion Breath. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.", + "LANG-KEY-the-dretch-makes-two-attacks-one-with-its-bite-and-one-with-its-claws": "The dretch makes two attacks: one with its bite and one with its claws.", + "LANG-KEY-the-drider-can-climb-difficult-surfaces-including-upside-down-on-ceilings-without-needing-to-make-an-ability-check": "The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.", + "LANG-KEY-the-drider-has-advantage-on-saving-throws-against-being-charmed-and-magic-cant-put-the-drider-to-sleep": "The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.", + "LANG-KEY-the-drider-ignores-movement-restrictions-caused-by-webbing": "The drider ignores movement restrictions caused by webbing.", + "LANG-KEY-the-drider-makes-three-attacks-either-with-its-longsword-or-its-longbow-it-can-replace-one-of-those-attacks-with-a-bite-attack": "The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.", + "LANG-KEY-the-driders-innate-spellcasting-ability-is-wisdom-spell-save-dc-13-the-drider-can-innately-cast-the-following-spells-requiring-no-material-components-at-will-dancing-lights-1/day-each-darkness-faerie-fire": "The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:\nAt will: dancing lights\n1/day each: darkness, faerie fire", + "LANG-KEY-the-drow-has-advantage-on-saving-throws-against-being-charmed-and-magic-cant-put-the-drow-to-sleep": "The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.", + "LANG-KEY-the-drows-spellcasting-ability-is-charisma-spell-save-dc-11-it-can-innately-cast-the-following-spells-requiring-no-material-components-at-will-dancing-lights-1/day-each-darkness-faerie-fire": "The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:\nAt will: dancing lights\n1/day each: darkness, faerie fire", + "LANG-KEY-the-druid-is-a-4th-level-spellcaster-its-spellcasting-ability-is-wisdom-spell-save-dc-12-+4-to-hit-with-spell-attacks-it-has-the-following-druid-spells-prepared---cantrips-at-will-druidcraft-produce-flame-shillelagh---1st-level-4-slots-entangle-longstrider-speak-with-animals-thunderwave---2nd-level-3-slots-animal-messenger-barkskin": "The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:\n\n- Cantrips (at will): druidcraft, produce flame, shillelagh\n- 1st level (4 slots): entangle, longstrider, speak with animals, thunderwave\n- 2nd level (3 slots): animal messenger, barkskin", + "LANG-KEY-the-druid-table-shows-how-many-spell-slots-you-have-to-cast-your-spells-of-1st-level-and-higher-to-cast-one-of-these-druid-spells-you-must-expend-a-slot-of-the-spells-level-or-higher-you-regain-all-expended-spell-slots-when-you-finish-a-long-rest": "The Druid table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.", + "LANG-KEY-the-dryad-can-communicate-with-beasts-and-plants-as-if-they-shared-a-language": "The dryad can communicate with beasts and plants as if they shared a language.", + "LANG-KEY-the-dryad-has-advantage-on-saving-throws-against-spells-and-other-magical-effects": "The dryad has advantage on saving throws against spells and other magical effects.", + "LANG-KEY-the-dryad-targets-one-humanoid-or-beast-that-she-can-see-within-30-feet-of-her-if-the-target-can-see-the-dryad-it-must-succeed-on-a-dc-14-wisdom-saving-throw-or-be-magically-charmed-the-charmed-creature-regards-the-dryad-as-a-trusted-friend-to-be-heeded-and-protected-although-the-target-isnt-under-the-dryads-control-it-takes-the-dryads-requests-or-actions-in-the-most-favorable-way-it-can-each-time-the-dryad-or-its-allies-do-anything-harmful-to-the-target-it-can-repeat-the-saving-throw-ending-the-effect-on-itself-on-a-success-otherwise-the-effect-lasts-24-hours-or-until-the-dryad-dies-is-on-a-different-plane-of-existence-from-the-target-or-ends-the-effect-as-a-bonus-action-if-a-targets-saving-throw-is-successful-the-target-is-immune-to-the-dryads-fey-charm-for-the-next-24-hours-the-dryad-can-have-no-more-than-one-humanoid-and-up-to-three-beasts-charmed-at-a-time": "The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn't under the dryad's control, it takes the dryad's requests or actions in the most favorable way it can.\nEach time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the dryad's Fey Charm for the next 24 hours.\nThe dryad can have no more than one humanoid and up to three beasts charmed at a time.", + "LANG-KEY-the-dryads-innate-spellcasting-ability-is-charisma-spell-save-dc-14-the-dryad-can-innately-cast-the-following-spells-requiring-no-material-components-at-will-druidcraft-3/day-each-entangle-goodberry-1/day-each-barkskin-pass-without-trace-shillelagh": "The dryad's innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components:\n\nAt will: druidcraft\n3/day each: entangle, goodberry\n1/day each: barkskin, pass without trace, shillelagh", + "LANG-KEY-the-duergar-has-advantage-on-saving-throws-against-poison-spells-and-illusions-as-well-as-to-resist-being-charmed-or-paralyzed": "The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.", + "LANG-KEY-the-duergar-magically-turns-invisible-until-it-attacks-casts-a-spell-or-uses-its-enlarge-or-until-its-concentration-is-broken-up-to-1-hour-as-if-concentrating-on-a-spell-any-equipment-the-duergar-wears-or-carries-is-invisible-with-it-": "The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it .", + "LANG-KEY-the-duration-depends-on-the-objects-material-if-the-object-is-composed-of-multiple-materials-use-the-shortest-duration": "The duration depends on the object's material. If the object is composed of multiple materials, use the shortest duration.", + "LANG-KEY-the-eagle-has-advantage-on-wisdom-perception-checks-that-rely-on-sight": "The eagle has advantage on Wisdom (Perception) checks that rely on sight.", + "LANG-KEY-the-eagle-makes-two-attacks-one-with-its-beak-and-one-with-its-talons": "The eagle makes two attacks: one with its beak and one with its talons.", + "LANG-KEY-the-efreeti-makes-two-scimitar-attacks-or-uses-its-hurl-flame-twice": "The efreeti makes two scimitar attacks or uses its Hurl Flame twice.", + "LANG-KEY-the-efreetis-innate-spell-casting-ability-is-charisma-spell-save-dc-15-+7-to-hit-with-spell-attacks-it-can-innately-cast-the-following-spells-requiring-no-material-components-at-will-detect-magic-3/day-enlarge/reduce-tongues-1/day-each-conjure-elemental-fire-elemental-only-gaseous-form-invisibility-major-image-plane-shift-wall-of-fire": "The efreeti's innate spell casting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n\nAt will: detect magic\n3/day: enlarge/reduce, tongues\n1/day each: conjure elemental (fire elemental only), gaseous form, invisibility, major image, plane shift, wall of fire", + "LANG-KEY-the-elemental-can-burrow-through-nonmagical-unworked-earth-and-stone-while-doing-so-the-elemental-doesnt-disturb-the-material-it-moves-through": "The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.", + "LANG-KEY-the-elemental-can-enter-a-hostile-creatures-space-and-stop-there-it-can-move-through-a-space-as-narrow-as-1-inch-wide-without-squeezing": "The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.", + "LANG-KEY-the-elemental-can-move-through-a-space-as-narrow-as-1-inch-wide-without-squeezing-a-creature-that-touches-the-elemental-or-hits-it-with-a-melee-attack-while-within-5-ft-of-it-takes-5-1d10-fire-damage-in-addition-the-elemental-can-enter-a-hostile-creatures-space-and-stop-there-the-first-time-it-enters-a-creatures-space-on-a-turn-that-creature-takes-5-1d10-fire-damage-and-catches-fire;-until-someone-takes-an-action-to-douse-the-fire-the-creature-takes-5-1d10-fire-damage-at-the-start-of-each-of-its-turns": "The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.", + "LANG-KEY-the-elemental-deals-double-damage-to-objects-and-structures": "The elemental deals double damage to objects and structures.", + "LANG-KEY-the-elemental-is-friendly-to-you-and-your-companions-for-the-duration-roll-initiative-for-the-elemental-which-has-its-own-turns-it-obeys-any-verbal-commands-that-you-issue-to-it-no-action-required-by-you-if-you-dont-issue-any-commands-to-the-elemental-it-defends-itself-from-hostile-creatures-but-otherwise-takes-no-actions": "The elemental is friendly to you and your companions for the duration. Roll initiative for the elemental, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions.", + "LANG-KEY-the-elemental-makes-two-slam-attacks": "The elemental makes two slam attacks.", + "LANG-KEY-the-elemental-makes-two-touch-attacks": "The elemental makes two touch attacks.", + "LANG-KEY-the-elemental-sheds-bright-light-in-a-30-foot-radius-and-dim-light-in-an-additional-30-ft": "The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 ft..", + "LANG-KEY-the-enchantment-causes-creatures-of-the-kind-you-designated-to-feel-an-intense-urge-to-leave-the-area-and-avoid-the-target-when-such-a-creature-can-see-the-target-or-comes-within-60-feet-of-it-the-creature-must-succeed-on-a-wisdom-saving-throw-or-become-frightened-the-creature-remains-frightened-while-it-can-see-the-target-or-is-within-60-feet-of-it-while-frightened-by-the-target-the-creature-must-use-its-movement-to-move-to-the-nearest-safe-spot-from-which-it-cant-see-the-target-if-the-creature-moves-more-than-60-feet-from-the-target-and-cant-see-it-the-creature-is-no-longer-frightened-but-the-creature-becomes-frightened-again-if-it-regains-sight-of-the-target-or-moves-within-60-feet-of-it": " The enchantment causes creatures of the kind you designated to feel an intense urge to leave the area and avoid the target. When such a creature can see the target or comes within 60 feet of it, the creature must succeed on a wisdom saving throw or become frightened. The creature remains frightened while it can see the target or is within 60 feet of it. While frightened by the target, the creature must use its movement to move to the nearest safe spot from which it can't see the target. If the creature moves more than 60 feet from the target and can't see it, the creature is no longer frightened, but the creature becomes frightened again if it regains sight of the target or moves within 60 feet of it.", + "LANG-KEY-the-enchantment-causes-the-specified-creatures-to-feel-an-intense-urge-to-approach-the-target-while-within-60-feet-of-it-or-able-to-see-it-when-such-a-creature-can-see-the-target-or-comes-within-60-feet-of-it-the-creature-must-succeed-on-a-wisdom-saving-throw-or-use-its-movement-on-each-of-its-turns-to-enter-the-area-or-move-within-reach-of-the-target-when-the-creature-has-done-so-it-cant-willingly-move-away-from-the-target-if-the-target-damages-or-otherwise-harms-an-affected-creature-the-affected-creature-can-make-a-wisdom-saving-throw-to-end-the-effect-as-described-below": " The enchantment causes the specified creatures to feel an intense urge to approach the target while within 60 feet of it or able to see it. When such a creature can see the target or comes within 60 feet of it, the creature must succeed on a wisdom saving throw or use its movement on each of its turns to enter the area or move within reach of the target. When the creature has done so, it can't willingly move away from the target. If the target damages or otherwise harms an affected creature, the affected creature can make a wisdom saving throw to end the effect, as described below.", + "LANG-KEY-the-erinyes-adds-4-to-its-ac-against-one-melee-attack-that-would-hit-it-to-do-so-the-erinyes-must-see-the-attacker-and-be-wielding-a-melee-weapon": "The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon.", + "LANG-KEY-the-erinyes-has-advantage-on-saving-throws-against-spells-and-other-magical-effects": "The erinyes has advantage on saving throws against spells and other magical effects.", + "LANG-KEY-the-erinyes-makes-three-attacks": "The erinyes makes three attacks", + "LANG-KEY-the-erinyess-weapon-attacks-are-magical-and-deal-an-extra-13-3d8-poison-damage-on-a-hit-included-in-the-attacks": "The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).", + "LANG-KEY-the-ettercap-can-climb-difficult-surfaces-including-upside-down-on-ceilings-without-needing-to-make-an-ability-check": "The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.", + "LANG-KEY-the-ettercap-ignores-movement-restrictions-caused-by-webbing": "The ettercap ignores movement restrictions caused by webbing.", + "LANG-KEY-the-ettercap-makes-two-attacks-one-with-its-bite-and-one-with-its-claws": "The ettercap makes two attacks: one with its bite and one with its claws.", + "LANG-KEY-the-ettin-has-advantage-on-wisdom-perception-checks-and-on-saving-throws-against-being-blinded-charmed-deafened-frightened-stunned-and-knocked-unconscious": "The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.", + "LANG-KEY-the-ettin-makes-two-attacks-one-with-its-battleaxe-and-one-with-its-morningstar": "The ettin makes two attacks: one with its battleaxe and one with its morningstar.", + "LANG-KEY-the-extra-hit-points-increase-when-you-reach-certain-levels-in-this-class-to-1d8-at-9th-level-to-1d10-at-13th-level-and-to-1d12-at-17th-level": "The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.", + "LANG-KEY-the-extradimensional-space-can-be-reached-by-climbing-to-the-top-of-the-rope-the-space-can-hold-as-many-as-eight-medium-or-smaller-creatures-the-rope-can-be-pulled-into-the-space-making-the-rope-disappear-from-view-outside-the-space": "The extradimensional space can be reached by climbing to the top of the rope. The space can hold as many as eight Medium or smaller creatures. The rope can be pulled into the space, making the rope disappear from view outside the space.", + "LANG-KEY-the-fanatic-has-advantage-on-saving-throws-against-being-charmed-or-frightened": "The fanatic has advantage on saving throws against being charmed or frightened.", + "LANG-KEY-the-fanatic-is-a-4th-level-spellcaster-its-spell-casting-ability-is-wisdom-spell-save-dc-11-+3-to-hit-with-spell-attacks-the-fanatic-has-the-following-cleric-spells-prepared-cantrips-at-will-light-sacred-flame-thaumaturgy---1st-level-4-slots-command-inflict-wounds-shield-of-faith---2nd-level-3-slots-hold-person-spiritual-weapon": "The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:\n\nCantrips (at will): light, sacred flame, thaumaturgy\n- 1st level (4 slots): command, inflict wounds, shield of faith\n- 2nd level (3 slots): hold person, spiritual weapon", + "LANG-KEY-the-fanatic-makes-two-melee-attacks": "The fanatic makes two melee attacks.", + "LANG-KEY-the-fey-creature-is-friendly-to-you-and-your-companions-for-the-duration-roll-initiative-for-the-creature-which-has-its-own-turns-it-obeys-any-verbal-commands-that-you-issue-to-it-no-action-required-by-you-as-long-as-they-dont-violate-its-alignment-if-you-dont-issue-any-commands-to-the-fey-creature-it-defends-itself-from-hostile-creatures-but-otherwise-takes-no-actions": "The fey creature is friendly to you and your companions for the duration. Roll initiative for the creature, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don't violate its alignment. If you don't issue any commands to the fey creature, it defends itself from hostile creatures but otherwise takes no actions.", + "LANG-KEY-the-fiend-can-use-its-action-to-polymorph-into-a-small-or-medium-humanoid-or-back-into-its-true-form-without-wings-the-fiend-loses-its-flying-speed-other-than-its-size-and-speed-its-statistics-are-the-same-in-each-form-any-equipment-it-is-wearing-or-carrying-isnt-transformed-it-reverts-to-its-true-form-if-it-dies": "The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Without wings, the fiend loses its flying speed. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.", + "LANG-KEY-the-fiend-ignores-the-range-restriction-on-its-telepathy-when-communicating-with-a-creature-it-has-charmed-the-two-dont-even-need-to-be-on-the-same-plane-of-existence": "The fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence.", + "LANG-KEY-the-fiend-kisses-a-creature-charmed-by-it-or-a-willing-creature-the-target-must-make-a-dc-15-constitution-saving-throw-against-this-magic-taking-32-5d10-+-5-psychic-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-the-targets-hit-point-maximum-is-reduced-by-an-amount-equal-to-the-damage-taken-this-reduction-lasts-until-the-target-finishes-a-long-rest-the-target-dies-if-this-effect-reduces-its-hit-point-maximum-to-0": "The fiend kisses a creature charmed by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5) psychic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.", + "LANG-KEY-the-fiend-magically-enters-the-ethereal-plane-from-the-material-plane-or-vice-versa": "The fiend magically enters the Ethereal Plane from the Material Plane, or vice versa.", + "LANG-KEY-the-fire-damages-objects-in-the-area-and-ignites-flammable-objects-that-arent-being-worn-or-carried": "The fire damages objects in the area and ignites flammable objects that aren't being worn or carried.", + "LANG-KEY-the-fire-damages-objects-in-the-area-and-ignites-flammable-objects-that-arent-being-worn-or-carried-if-you-choose-plant-life-in-the-area-is-unaffected-by-this-spell": "The fire damages objects in the area and ignites flammable objects that aren't being worn or carried. If you choose, plant life in the area is unaffected by this spell.", + "LANG-KEY-the-fire-ignites-any-flammable-objects-in-the-area-that-arent-being-worn-or-carried": "The fire ignites any flammable objects in the area that aren't being worn or carried.", + "LANG-KEY-the-fire-spreads-around-corners-it-ignites-flammable-objects-in-the-area-that-arent-being-worn-or-carried": "The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.", + "LANG-KEY-the-first-time-each-turn-that-an-object-enters-the-vortex-the-object-takes-2d8-bludgeoning-damage;-this-damage-occurs-each-round-it-remains-in-the-vortex": "The first time each turn that an object enters the vortex, the object takes 2d8 bludgeoning damage; this damage occurs each round it remains in the vortex.", + "LANG-KEY-the-first-time-the-target-would-drop-to-0-hit-points-as-a-result-of-taking-damage-the-target-instead-drops-to-1-hit-point-and-the-spell-ends": "The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends.", + "LANG-KEY-the-first-time-you-do-so-you-suffer-no-adverse-effect-if-you-use-this-feature-again-before-you-finish-a-long-rest-you-take-2d12-necrotic-damage-for-each-level-of-the-spell-immediately-after-you-cast-it-each-time-you-use-this-feature-again-before-finishing-a-long-rest-the-necrotic-damage-per-spell-level-increases-by-1d12-this-damage-ignores-resistance-and-immunity": "The first time you do so, you suffer no adverse effect. If you use this feature again before you finish a long rest, you take 2d12 necrotic damage for each level of the spell, immediately after you cast it. Each time you use this feature again before finishing a long rest, the necrotic damage per spell level increases by 1d12. This damage ignores resistance and immunity.", + "LANG-KEY-the-flames-are-around-you-a-heat-shield-or-cold-your-choice-the-heat-shield-gives-you-cold-damage-resistance-and-the-cold-resistance-to-fire-damage": "The flames are around you a heat shield or cold, your choice. The heat shield gives you cold damage resistance and the cold resistance to fire damage.", + "LANG-KEY-the-flaming-blade-sheds-bright-light-in-a-10-foot-radius-and-dim-light-for-an-additional-10-feet": "The flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.", + "LANG-KEY-the-fog-moves-10-feet-away-from-you-at-the-start-of-each-of-your-turns-rolling-along-the-surface-of-the-ground-the-vapors-being-heavier-than-air-sink-to-the-lowest-level-of-the-land-even-pouring-down-openings": "The fog moves 10 feet away from you at the start of each of your turns, rolling along the surface of the ground. The vapors, being heavier than air, sink to the lowest level of the land, even pouring down openings.", + "LANG-KEY-the-frog-can-breathe-air-and-water": "The frog can breathe air and water", + "LANG-KEY-the-frog-makes-one-bite-attack-against-a-small-or-smaller-target-it-is-grappling-if-the-attack-hits-the-target-is-swallowed-and-the-grapple-ends-the-swallowed-target-is-blinded-and-restrained-it-has-total-cover-against-attacks-and-other-effects-outside-the-frog-and-it-takes-5-2d4-acid-damage-at-the-start-of-each-of-the-frogs-turns-the-frog-can-have-only-one-target-swallowed-at-a-time-if-the-frog-dies-a-swallowed-creature-is-no-longer-restrained-by-it-and-can-escape-from-the-corpse-using-5-ft-of-movement-exiting-prone": "The frog makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the frog, and it takes 5 (2d4) acid damage at the start of each of the frog's turns. The frog can have only one target swallowed at a time. If the frog dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 ft. of movement, exiting prone.", + "LANG-KEY-the-frogs-long-jump-is-up-to-10-ft-and-its-high-jump-is-up-to-5-ft-with-or-without-a-running-start": "The frog's long jump is up to 10 ft. and its high jump is up to 5 ft., with or without a running start.", + "LANG-KEY-the-frogs-long-jump-is-up-to-20-ft-and-its-high-jump-is-up-to-10-ft-with-or-without-a-running-start": "The frog's long jump is up to 20 ft. and its high jump is up to 10 ft., with or without a running start.", + "LANG-KEY-the-fungus-makes-1d4-rotting-touch-attacks": "The fungus makes 1d4 Rotting Touch attacks.", + "LANG-KEY-the-gargoyle-makes-two-attacks-one-with-its-bite-and-one-with-its-claws": "The gargoyle makes two attacks: one with its bite and one with its claws.", + "LANG-KEY-the-ghast-and-any-ghouls-within-30-ft-of-it-have-advantage-on-saving-throws-against-effects-that-turn-undead": "The ghast and any ghouls within 30 ft. of it have advantage on saving throws against effects that turn undead.", + "LANG-KEY-the-ghost-can-move-through-other-creatures-and-objects-as-if-they-were-difficult-terrain-it-takes-5-1d10-force-damage-if-it-ends-its-turn-inside-an-object": "The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.", + "LANG-KEY-the-ghost-can-see-60-ft-into-the-ethereal-plane-when-it-is-on-the-material-plane-and-vice-versa": "The ghost can see 60 ft. into the Ethereal Plane when it is on the Material Plane, and vice versa.", + "LANG-KEY-the-ghost-enters-the-ethereal-plane-from-the-material-plane-or-vice-versa-it-is-visible-on-the-material-plane-while-it-is-in-the-border-ethereal-and-vice-versa-yet-it-cant-affect-or-be-affected-by-anything-on-the-other-plane": "The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.", + "LANG-KEY-the-giant-can-breathe-air-and-water": "The giant can breathe air and water.", + "LANG-KEY-the-giant-has-advantage-on-dexterity-stealth-checks-made-to-hide-in-rocky-terrain": "The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.", + "LANG-KEY-the-giant-has-advantage-on-wisdom-perception-checks-that-rely-on-smell": "The giant has advantage on Wisdom (Perception) checks that rely on smell.", + "LANG-KEY-the-giant-hurls-a-magical-lightning-bolt-at-a-point-it-can-see-within-500-feet-of-it-each-creature-within-10-feet-of-that-point-must-make-a-dc-17-dexterity-saving-throw-taking-54-12d8-lightning-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-the-giant-makes-two-greataxe-attacks": "The giant makes two greataxe attacks.", + "LANG-KEY-the-giant-makes-two-greatclub-attacks": "The giant makes two greatclub attacks.", + "LANG-KEY-the-giant-makes-two-greatsword-attacks": "The giant makes two greatsword attacks.", + "LANG-KEY-the-giant-makes-two-morningstar-attacks": "The giant makes two morningstar attacks.", + "LANG-KEY-the-giants-innate-spellcasting-ability-is-charisma-it-can-innately-cast-the-following-spells-requiring-no-material-components-at-will-detect-magic-fog-cloud-light-3/day-each-feather-fall-fly-misty-step-telekinesis-1/day-each-control-weather-gaseous-form": "The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:\n\nAt will: detect magic, fog cloud, light\n3/day each: feather fall, fly, misty step, telekinesis\n1/day each: control weather, gaseous form", + "LANG-KEY-the-giants-innate-spellcasting-ability-is-charisma-spell-save-dc-17-it-can-innately-cast-the-following-spells-requiring-no-material-components-at-will-detect-magic-feather-fall-levitate-light-3/day-each-control-weather-water-breathing": "The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:\n\nAt will: detect magic, feather fall, levitate, light\n3/day each: control weather, water breathing", + "LANG-KEY-the-gibbering-mouther-makes-one-bite-attack-and-if-it-can-uses-its-blinding-spittle": "The gibbering mouther makes one bite attack and, if it can, uses its Blinding Spittle.", + "LANG-KEY-the-glabrezu-has-advantage-on-saving-throws-against-spells-and-other-magical-effects": "The glabrezu has advantage on saving throws against spells and other magical effects.", + "LANG-KEY-the-glabrezu-makes-four-attacks-two-with-its-pincers-and-two-with-its-fists-alternatively-it-makes-two-attacks-with-its-pincers-and-casts-one-spell": "The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.", + "LANG-KEY-the-glabrezus-spellcasting-ability-is-intelligence-spell-save-dc-16-the-glabrezu-can-innately-cast-the-following-spells-requiring-no-material-components-at-will-darkness-detect-magic-dispel-magic-1/day-each-confusion-fly-power-word-stun": "The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:\nAt will: darkness, detect magic, dispel magic\n1/day each: confusion, fly, power word stun", + "LANG-KEY-the-gladiator-adds-3-to-its-ac-against-one-melee-attack-that-would-hit-it-to-do-so-the-gladiator-must-see-the-attacker-and-be-wielding-a-melee-weapon": "The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.", + "LANG-KEY-the-gladiator-has-advantage-on-saving-throws-against-being-frightened": "The gladiator has advantage on saving throws against being frightened.", + "LANG-KEY-the-gladiator-makes-three-melee-attacks-or-two-ranged-attacks": "The gladiator makes three melee attacks or two ranged attacks.", + "LANG-KEY-the-glyph-is-nearly-invisible-requiring-an-intelligence-investigation-check-against-your-spell-save-dc-to-find-it": "The glyph is nearly invisible, requiring an Intelligence (Investigation) check against your spell save DC to find it.", + "LANG-KEY-the-glyph-is-virtually-invisible-and-roll-intelligence-investigation-against-the-fate-of-your-save-dc-is-required-to-find-out": "The glyph is virtually invisible and roll Intelligence (Investigation) against the fate of your save DC is required to find out.", + "LANG-KEY-the-gm-might-ask-you-to-make-a-wisdom-survival-check-to-follow-tracks-hunt-wild-game-guide-your-group-through-frozen-wastelands-identify-signs-that-owlbears-live-nearby-predict-the-weather-or-avoid-quicksand-and-other-natural-hazards": "The GM might ask you to make a Wisdom (Survival) check to follow tracks, hunt wild game, guide your group through frozen wastelands, identify signs that owlbears live nearby, predict the weather, or avoid quicksand and other natural hazards.", + "LANG-KEY-the-gnome-has-advantage-on-dexterity-stealth-checks-made-to-hide-in-rocky-terrain": "The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.", + "LANG-KEY-the-gnome-has-advantage-on-intelligence-wisdom-and-charisma-saving-throws-against-magic": "The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.", + "LANG-KEY-the-gnomes-innate-spellcasting-ability-is-intelligence-spell-save-dc-11-it-can-innately-cast-the-following-spells-requiring-no-material-components-at-will-nondetection-self-only-1/day-each-blindness/deafness-blur-disguise-self": "The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:\nAt will: nondetection (self only)\n1/day each: blindness/deafness, blur, disguise self", + "LANG-KEY-the-goat-has-advantage-on-strength-and-dexterity-saving-throws-made-against-effects-that-would-knock-it-prone": "The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.", + "LANG-KEY-the-goblin-can-take-the-disengage-or-hide-action-as-a-bonus-action-on-each-of-its-turns": "The goblin can take the Disengage or Hide action as a bonus action on each of its turns.", + "LANG-KEY-the-golem-exhales-poisonous-gas-in-a-15-foot-cone-each-creature-in-that-area-must-make-a-dc-19-constitution-saving-throw-taking-45-l0d8-poison-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (l0d8) poison damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-the-golem-has-advantage-on-saving-throws-against-spells-and-other-magical-effects": "The golem has advantage on saving throws against spells and other magical effects.", + "LANG-KEY-the-golem-is-immune-to-any-spell-or-effect-that-would-alter-its-form": "The golem is immune to any spell or effect that would alter its form.", + "LANG-KEY-the-golem-makes-two-melee-attacks": "The golem makes two melee attacks.", + "LANG-KEY-the-golem-makes-two-slam-attacks": "The golem makes two slam attacks.", + "LANG-KEY-the-golem-targets-one-or-more-creatures-it-can-see-within-10-ft-of-it-each-target-must-make-a-dc-17-wisdom-saving-throw-against-this-magic-on-a-failed-save-a-target-cant-use-reactions-its-speed-is-halved-and-it-cant-make-more-than-one-attack-on-its-turn-in-addition-the-target-can-take-either-an-action-or-a-bonus-action-on-its-turn-not-both-these-effects-last-for-1-minute-a-target-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success": "The golem targets one or more creatures it can see within 10 ft. of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", + "LANG-KEY-the-golems-weapon-attacks-are-magical": "The golem's weapon attacks are magical.", + "LANG-KEY-the-gorgon-exhales-petrifying-gas-in-a-30-foot-cone-each-creature-in-that-area-must-succeed-on-a-dc-13-constitution-saving-throw-on-a-failed-save-a-target-begins-to-turn-to-stone-and-is-restrained-the-restrained-target-must-repeat-the-saving-throw-at-the-end-of-its-next-turn-on-a-success-the-effect-ends-on-the-target-on-a-failure-the-target-is-petrified-until-freed-by-the-greater-restoration-spell-or-other-magic": "The gorgon exhales petrifying gas in a 30-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw. On a failed save, a target begins to turn to stone and is restrained. The restrained target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrified until freed by the greater restoration spell or other magic.", + "LANG-KEY-the-grick-has-advantage-on-dexterity-stealth-checks-made-to-hide-in-rocky-terrain": "The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.", + "LANG-KEY-the-grick-makes-one-attack-with-its-tentacles-if-that-attack-hits-the-grick-can-make-one-beak-attack-against-the-same-target": "The grick makes one attack with its tentacles. If that attack hits, the grick can make one beak attack against the same target.", + "LANG-KEY-the-griffon-has-advantage-on-wisdom-perception-checks-that-rely-on-sight": "The griffon has advantage on Wisdom (Perception) checks that rely on sight.", + "LANG-KEY-the-griffon-makes-two-attacks-one-with-its-beak-and-one-with-its-claws": "The griffon makes two attacks: one with its beak and one with its claws.", + "LANG-KEY-the-grimlock-cant-use-its-blindsight-while-deafened-and-unable-to-smell": "The grimlock can't use its blindsight while deafened and unable to smell.", + "LANG-KEY-the-grimlock-has-advantage-on-dexterity-stealth-checks-made-to-hide-in-rocky-terrain": "The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.", + "LANG-KEY-the-grimlock-has-advantage-on-wisdom-perception-checks-that-rely-on-hearing-or-smell": "The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.", + "LANG-KEY-the-ground-in-a-10-foot-radius-around-the-mouther-is-doughlike-difficult-terrain-each-creature-that-starts-its-turn-in-that-area-must-succeed-on-a-dc-10-strength-saving-throw-or-have-its-speed-reduced-to-0-until-the-start-of-its-next-turn": "The ground in a 10-foot radius around the mouther is doughlike difficult terrain. Each creature that starts its turn in that area must succeed on a DC 10 Strength saving throw or have its speed reduced to 0 until the start of its next turn.", + "LANG-KEY-the-ground-in-a-20-foot-radius-centered-on-a-point-within-range-twists-and-sprouts-hard-spikes-and-thorns-the-area-becomes-difficult-terrain-for-the-duration-when-a-creature-moves-into-or-within-the-area-it-takes-2d4-piercing-damage-for-every-5-feet-it-travels": "The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.", + "LANG-KEY-the-ground-in-the-area-becomes-difficult-terrain-each-creature-on-the-ground-that-is-concentrating-must-make-a-constitution-saving-throw-on-a-failed-save-the-creatures-concentration-is-broken": "The ground in the area becomes difficult terrain. Each creature on the ground that is concentrating must make a constitution saving throw. On a failed save, the creature's concentration is broken.", + "LANG-KEY-the-ground-in-the-area-is-covered-with-slick-ice-making-it-difficult-terrain-when-a-creature-enters-the-spells-area-for-the-first-time-on-a-turn-or-starts-its-turn-there-it-must-make-a-dexterity-saving-throw-on-a-failed-save-it-falls-prone": "The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a dexterity saving throw. On a failed save, it falls prone.", + "LANG-KEY-the-guardian-makes-two-fist-attacks": "The guardian makes two fist attacks.", + "LANG-KEY-the-gust-disperses-gas-or-vapor-and-it-extinguishes-candles-torches-and-similar-unprotected-flames-in-the-area-it-causes-protected-flames-such-as-those-of-lanterns-to-dance-wildly-and-has-a-50-percent-chance-to-extinguish-them": "The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.", + "LANG-KEY-the-hag-can-breathe-air-and-water": "The hag can breathe air and water.", + "LANG-KEY-the-hag-can-mimic-animal-sounds-and-humanoid-voices-a-creature-that-hears-the-sounds-can-tell-they-are-imitations-with-a-successful-dc-14-wisdom-insight-check": "The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.", + "LANG-KEY-the-hag-covers-herself-and-anything-she-is-wearing-or-carrying-with-a-magical-illusion-that-makes-her-look-like-an-ugly-creature-of-her-general-size-and-humanoid-shape-the-effect-ends-if-the-hag-takes-a-bonus-action-to-end-it-or-if-she-dies-the-changes-wrought-by-this-effect-fail-to-hold-up-to-physical-inspection-for-example-the-hag-could-appear-to-have-no-claws-but-someone-touching-her-hand-might-feel-the-claws-otherwise-a-creature-must-take-an-action-to-visually-inspect-the-illusion-and-succeed-on-a-dc-16-intelligence-investigation-check-to-discern-that-the-hag-is-disguised": "The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like an ugly creature of her general size and humanoid shape. The effect ends if the hag takes a bonus action to end it or if she dies.\nThe changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 16 Intelligence (Investigation) check to discern that the hag is disguised.", + "LANG-KEY-the-hag-covers-herself-and-anything-she-is-wearing-or-carrying-with-a-magical-illusion-that-makes-her-look-like-another-creature-of-her-general-size-and-humanoid-shape-the-illusion-ends-if-the-hag-takes-a-bonus-action-to-end-it-or-if-she-dies-the-changes-wrought-by-this-effect-fail-to-hold-up-to-physical-inspection-for-example-the-hag-could-appear-to-have-smooth-skin-but-someone-touching-her-would-feel-her-rough-flesh-otherwise-a-creature-must-take-an-action-to-visually-inspect-the-illusion-and-succeed-on-a-dc-20-intelligence-investigation-check-to-discern-that-the-hag-is-disguised": "The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.\nThe changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that the hag is disguised.", + "LANG-KEY-the-hag-has-advantage-on-saving-throws-against-spells-and-other-magical-effects": "The hag has advantage on saving throws against spells and other magical effects.", + "LANG-KEY-the-hag-magically-enters-the-ethereal-plane-from-the-material-plane-or-vice-versa-to-do-so-the-hag-must-have-a-heartstone-in-her-possession": "The hag magically enters the Ethereal Plane from the Material Plane, or vice versa. To do so, the hag must have a heartstone in her possession.", + "LANG-KEY-the-hag-magically-polymorphs-into-a-small-or-medium-female-humanoid-or-back-into-her-true-form-her-statistics-are-the-same-in-each-form-any-equipment-she-is-wearing-or-carrying-isnt-transformed-she-reverts-to-her-true-form-if-she-dies": "The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.", + "LANG-KEY-the-hag-magically-turns-invisible-until-she-attacks-or-casts-a-spell-or-until-her-concentration-ends-as-if-concentrating-on-a-spell-while-invisible-she-leaves-no-physical-evidence-of-her-passage-so-she-can-be-tracked-only-by-magic-any-equipment-she-wears-or-carries-is-invisible-with-her": "The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.", + "LANG-KEY-the-hag-targets-one-frightened-creature-she-can-see-within-30-ft-of-her-if-the-target-can-see-the-hag-it-must-succeed-on-a-dc-11-wisdom-saving-throw-against-this-magic-or-drop-to-0-hit-points": "The hag targets one frightened creature she can see within 30 ft. of her. If the target can see the hag, it must succeed on a DC 11 Wisdom saving throw against this magic or drop to 0 hit points.", + "LANG-KEY-the-hags-innate-spellcasting-ability-is-charisma-spell-save-dc-12-she-can-innately-cast-the-following-spells-requiring-no-material-components-at-will-dancing-lights-minor-illusion-vicious-mockery": "The hag's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no material components:\n\nAt will: dancing lights, minor illusion, vicious mockery", + "LANG-KEY-the-hags-innate-spellcasting-ability-is-charisma-spell-save-dc-14-+6-to-hit-with-spell-attacks-she-can-innately-cast-the-following-spells-requiring-no-material-components-at-will-detect-magic-magic-missile-2/day-each-plane-shift-self-only-ray-of-enfeeblement-sleep": "The hag's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no material components:\n\nAt will: detect magic, magic missile\n2/day each: plane shift (self only), ray of enfeeblement, sleep", + "LANG-KEY-the-hand-attempts-to-grapple-a-huge-or-smaller-creature-within-5-feet-of-it-you-use-the-hands-strength-score-to-resolve-the-grapple-if-the-target-is-medium-or-smaller-you-have-advantage-on-the-check-while-the-hand-is-grappling-the-target-you-can-use-a-bonus-action-to-have-the-hand-crush-it-when-you-do-so-the-target-takes-bludgeoning-damage-equal-to-2d6-+-your-spellcasting-ability-modifier": " The hand attempts to grapple a Huge or smaller creature within 5 feet of it. You use the hand's Strength score to resolve the grapple. If the target is Medium or smaller, you have advantage on the check. While the hand is grappling the target, you can use a bonus action to have the hand crush it. When you do so, the target takes bludgeoning damage equal to 2d6 + your spellcasting ability modifier.", + "LANG-KEY-the-hand-attempts-to-push-a-creature-within-5-feet-of-it-in-a-direction-you-choose-make-a-check-with-the-hands-strength-contested-by-the-strength-athletics-check-of-the-target-if-the-target-is-medium-or-smaller-you-have-advantage-on-the-check-if-you-succeed-the-hand-pushes-the-target-up-to-5-feet-plus-a-number-of-feet-equal-to-five-times-your-spellcasting-ability-modifier-the-hand-moves-with-the-target-to-remain-within-5-feet-of-it": " The hand attempts to push a creature within 5 feet of it in a direction you choose. Make a check with the hand's Strength contested by the Strength (Athletics) check of the target. If the target is Medium or smaller, you have advantage on the check. If you succeed, the hand pushes the target up to 5 feet plus a number of feet equal to five times your spellcasting ability modifier. The hand moves with the target to remain within 5 feet of it.", + "LANG-KEY-the-hand-cant-attack-activate-magic-items-or-carry-more-than-10-pounds": "The hand can't attack, activate magic items, or carry more than 10 pounds.", + "LANG-KEY-the-hand-interposes-itself-between-you-and-a-creature-you-choose-until-you-give-the-hand-a-different-command-the-hand-moves-to-stay-between-you-and-the-target-providing-you-with-half-cover-against-the-target-the-target-cant-move-through-the-hands-space-if-its-strength-score-is-less-than-or-equal-to-the-hands-strength-score-if-its-strength-score-is-higher-than-the-hands-strength-score-the-target-can-move-toward-you-through-the-hands-space-but-that-space-is-difficult-terrain-for-the-target": " The hand interposes itself between you and a creature you choose until you give the hand a different command. The hand moves to stay between you and the target, providing you with half cover against the target. The target can't move through the hand's space if its Strength score is less than or equal to the hand's Strength score. If its Strength score is higher than the hand's Strength score, the target can move toward you through the hand's space, but that space is difficult terrain for the target.", + "LANG-KEY-the-hand-is-an-object-that-has-ac-20-and-hit-points-equal-to-your-hit-point-maximum-if-it-drops-to-0-hit-points-the-spell-ends-it-has-a-strength-of-26-+8-and-a-dexterity-of-10-+0-the-hand-doesnt-fill-its-space": "The hand is an object that has AC 20 and hit points equal to your hit point maximum. If it drops to 0 hit points, the spell ends. It has a Strength of 26 (+8) and a Dexterity of 10 (+0). The hand doesn't fill its space.", + "LANG-KEY-the-hand-strikes-one-creature-or-object-within-5-feet-of-it-make-a-melee-spell-attack-for-the-hand-using-your-game-statistics-on-a-hit-the-target-takes-4d8-force-damage": " The hand strikes one creature or object within 5 feet of it. Make a melee spell attack for the hand using your game statistics. On a hit, the target takes 4d8 force damage.", + "LANG-KEY-the-harpy-makes-two-attacks-one-with-its-claws-and-one-with-its-club": "The harpy makes two attacks: one with its claws and one with its club.", + "LANG-KEY-the-harpy-sings-a-magical-melody-every-humanoid-and-giant-within-300-ft-of-the-harpy-that-can-hear-the-song-must-succeed-on-a-dc-11-wisdom-saving-throw-or-be-charmed-until-the-song-ends-the-harpy-must-take-a-bonus-action-on-its-subsequent-turns-to-continue-singing-it-can-stop-singing-at-any-time-the-song-ends-if-the-harpy-is-incapacitated-while-charmed-by-the-harpy-a-target-is-incapacitated-and-ignores-the-songs-of-other-harpies-if-the-charmed-target-is-more-than-5-ft-away-from-the-harpy-the-must-move-on-its-turn-toward-the-harpy-by-the-most-direct-route-it-doesnt-avoid-opportunity-attacks-but-before-moving-into-damaging-terrain-such-as-lava-or-a-pit-and-whenever-it-takes-damage-from-a-source-other-than-the-harpy-a-target-can-repeat-the-saving-throw-a-creature-can-also-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-if-a-creatures-saving-throw-is-successful-the-effect-ends-on-it-a-target-that-successfully-saves-is-immune-to-this-harpys-song-for-the-next-24-hours": "The harpy sings a magical melody. Every humanoid and giant within 300 ft. of the harpy that can hear the song must succeed on a DC 11 Wisdom saving throw or be charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.\nWhile charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 ft. away from the harpy, the must move on its turn toward the harpy by the most direct route. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, a target can repeat the saving throw. A creature can also repeat the saving throw at the end of each of its turns. If a creature's saving throw is successful, the effect ends on it.\nA target that successfully saves is immune to this harpy's song for the next 24 hours.", + "LANG-KEY-the-hawk-has-advantage-on-an-attack-roll-against-a-creature-if-at-least-one-of-the-hawks-allies-is-within-5-ft-of-the-creature-and-the-ally-isnt-incapacitated": "The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 ft. of the creature and the ally isn't incapacitated.", + "LANG-KEY-the-hawk-has-advantage-on-wisdom-perception-checks-that-rely-on-sight": "The hawk has advantage on Wisdom (Perception) checks that rely on sight.", + "LANG-KEY-the-hezrou-has-advantage-on-saving-throws-against-spells-and-other-magical-effects": "The hezrou has advantage on saving throws against spells and other magical effects.", + "LANG-KEY-the-hezrou-makes-three-attacks-one-with-its-bite-and-two-with-its-claws": "The hezrou makes three attacks: one with its bite and two with its claws.", + "LANG-KEY-the-hippogriff-has-advantage-on-wisdom-perception-checks-that-rely-on-sight": "The hippogriff has advantage on Wisdom (Perception) checks that rely on sight.", + "LANG-KEY-the-hippogriff-makes-two-attacks-one-with-its-beak-and-one-with-its-claws": "The hippogriff makes two attacks: one with its beak and one with its claws.", + "LANG-KEY-the-hound-exhales-fire-in-a-15-foot-cone-each-creature-in-that-area-must-make-a-dc-12-dexterity-saving-throw-taking-21-6d6-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-the-hound-has-advantage-on-an-attack-roll-against-a-creature-if-at-least-one-of-the-hounds-allies-is-within-5-ft-of-the-creature-and-the-ally-isnt-incapacitated": "The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't incapacitated.", + "LANG-KEY-the-hound-has-advantage-on-wisdom-perception-checks-that-rely-on-hearing-or-smell": "The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.", + "LANG-KEY-the-hound-is-invisible-to-all-creatures-except-you-and-cant-be-harmed-when-a-small-or-larger-creature-comes-within-30-feet-of-it-without-first-speaking-the-password-that-you-specify-when-you-cast-this-spell-the-hound-starts-barking-loudly-the-hound-sees-invisible-creatures-and-can-see-into-the-ethereal-plane-it-ignores-illusions": "The hound is invisible to all creatures except you and can't be harmed. When a Small or larger creature comes within 30 feet of it without first speaking the password that you specify when you cast this spell, the hound starts barking loudly. The hound sees invisible creatures and can see into the Ethereal Plane. It ignores illusions.", + "LANG-KEY-the-hydra-can-hold-its-breath-for-1-hour": "The hydra can hold its breath for 1 hour.", + "LANG-KEY-the-hydra-has-five-heads-while-it-has-more-than-one-head-the-hydra-has-advantage-on-saving-throws-against-being-blinded-charmed-deafened-frightened-stunned-and-knocked-unconscious-whenever-the-hydra-takes-25-or-more-damage-in-a-single-turn-one-of-its-heads-dies-if-all-its-heads-die-the-hydra-dies-at-the-end-of-its-turn-it-grows-two-heads-for-each-of-its-heads-that-died-since-its-last-turn-unless-it-has-taken-fire-damage-since-its-last-turn-the-hydra-regains-10-hit-points-for-each-head-regrown-in-this-way": "The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.\nWhenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies.\nAt the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way.", + "LANG-KEY-the-hydra-makes-as-many-bite-attacks-as-it-has-heads": "The hydra makes as many bite attacks as it has heads.", + "LANG-KEY-the-hyena-has-advantage-on-an-attack-roll-against-a-creature-if-at-least-one-of-the-hyenas-allies-is-within-5-ft-of-the-creature-and-the-ally-isnt-incapacitated": "The hyena has advantage on an attack roll against a creature if at least one of the hyena's allies is within 5 ft. of the creature and the ally isn't incapacitated.", + "LANG-KEY-the-illusion-includes-audible-visual-tactile-and-olfactory-elements-so-it-can-turn-clear-ground-into-difficult-terrain-or-vice-versa-or-otherwise-impede-movement-through-the-area-any-piece-of-the-illusory-terrain-such-as-a-rock-or-stick-that-is-removed-from-the-spells-area-disappears-immediately": "The illusion includes audible, visual, tactile, and olfactory elements, so it can turn clear ground into difficult terrain (or vice versa) or otherwise impede movement through the area. Any piece of the illusory terrain (such as a rock or stick) that is removed from the spell's area disappears immediately.", + "LANG-KEY-the-imp-can-serve-another-creature-as-a-familiar-forming-a-telepathic-bond-with-its-willing-master-while-the-two-are-bonded-the-master-can-sense-what-the-quasit-senses-as-long-as-they-are-within-1-mile-of-each-other-while-the-imp-is-within-10-feet-of-its-master-the-master-shares-the-quasits-magic-resistance-trait-at-any-time-and-for-any-reason-the-imp-can-end-its-service-as-a-familiar-ending-the-telepathic-bond": "The imp can serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the quasit senses as long as they are within 1 mile of each other. While the imp is within 10 feet of its master, the master shares the quasit's Magic Resistance trait. At any time and for any reason, the imp can end its service as a familiar, ending the telepathic bond.", + "LANG-KEY-the-imp-can-use-its-action-to-polymorph-into-a-beast-form-that-resembles-a-rat-speed-20-ft-a-raven-20-ft-fly-60-ft-or-a-spider-20-ft-climb-20-ft-or-back-into-its-true-form-its-statistics-are-the-same-in-each-form-except-for-the-speed-changes-noted-any-equipment-it-is-wearing-or-carrying-isnt-transformed-it-reverts-to-its-true-form-if-it-dies": "The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.", + "LANG-KEY-the-imp-has-advantage-on-saving-throws-against-spells-and-other-magical-effects": "The imp has advantage on saving throws against spells and other magical effects.", + "LANG-KEY-the-imp-magically-turns-invisible-until-it-attacks-or-until-its-concentration-ends-as-if-concentrating-on-a-spell-any-equipment-the-imp-wears-or-carries-is-invisible-with-it": "The imp magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.", + "LANG-KEY-the-infernal-chill-radiating-from-an-ice-devils-spear-and-the-frigid-blast-of-a-white-dragons-breath-deal-cold-damage": "The infernal chill radiating from an ice devil's spear and the frigid blast of a white dragon's breath deal cold damage.", + "LANG-KEY-the-information-you-learn-is-accurate-but-might-be-couched-in-figurative-language-for-example-if-you-have-a-mysterious-magic-axe-on-hand-the-spell-might-yield-this-information-woe-to-the-evildoer-whose-hand-touches-the-axe-for-even-the-haft-slices-the-hand-of-the-evil-ones-only-a-true-child-of-stone-lover-and-beloved-of-moradin-may-awaken-the-true-powers-of-the-axe-and-only-with-the-sacred-word-rudnogg-on-the-lips": "The information you learn is accurate but might be couched in figurative language. For example, if you have a mysterious magic axe on hand the spell might yield this information: \"Woe to the evildoer whose hand touches the axe, for even the haft slices the hand of the evil ones. Only a true Child of Stone, lover and beloved of Moradin, may awaken the true powers of the axe, and only with the sacred word Rudnogg on the lips.\"", + "LANG-KEY-the-jackal-has-advantage-on-an-attack-roll-against-a-creature-if-at-least-one-of-the-jackals-allies-is-within-5-ft-of-the-creature-and-the-ally-isnt-incapacitated": "The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 ft. of the creature and the ally isn't incapacitated.", + "LANG-KEY-the-jackal-has-advantage-on-wisdom-perception-checks-that-rely-on-hearing-or-smell": "The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.", + "LANG-KEY-the-jelly-can-climb-difficult-surfaces-including-upside-down-on-ceilings-without-needing-to-make-an-ability-check": "The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.", + "LANG-KEY-the-jelly-can-move-through-a-space-as-narrow-as-1-inch-wide-without-squeezing": "The jelly can move through a space as narrow as 1 inch wide without squeezing.", + "LANG-KEY-the-knight-adds-2-to-its-ac-against-one-melee-attack-that-would-hit-it-to-do-so-the-knight-must-see-the-attacker-and-be-wielding-a-melee-weapon": "The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.", + "LANG-KEY-the-knight-has-advantage-on-saving-throws-against-being-frightened": "The knight has advantage on saving throws against being frightened.", + "LANG-KEY-the-knight-makes-two-melee-attacks": "The knight makes two melee attacks.", + "LANG-KEY-the-kobold-has-advantage-on-an-attack-roll-against-a-creature-if-at-least-one-of-the-kobolds-allies-is-within-5-ft-of-the-creature-and-the-ally-isnt-incapacitated": "The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 ft. of the creature and the ally isn't incapacitated.", + "LANG-KEY-the-kraken-can-breathe-air-and-water": "The kraken can breathe air and water.", + "LANG-KEY-the-kraken-deals-double-damage-to-objects-and-structures": "The kraken deals double damage to objects and structures.", + "LANG-KEY-the-kraken-ignores-difficult-terrain-and-magical-effects-cant-reduce-its-speed-or-cause-it-to-be-restrained-it-can-spend-5-feet-of-movement-to-escape-from-nonmagical-restraints-or-being-grappled": "The kraken ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.", + "LANG-KEY-the-kraken-magically-creates-three-bolts-of-lightning-each-of-which-can-strike-a-target-the-kraken-can-see-within-120-feet-of-it-a-target-must-make-a-dc-23-dexterity-saving-throw-taking-22-4d10-lightning-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "The kraken magically creates three bolts of lightning, each of which can strike a target the kraken can see within 120 feet of it. A target must make a DC 23 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-the-kraken-makes-one-tentacle-attack-or-uses-its-fling": "The kraken makes one tentacle attack or uses its Fling.", + "LANG-KEY-the-kraken-makes-three-tentacle-attacks-each-of-which-it-can-replace-with-one-use-of-fling": "The kraken makes three tentacle attacks, each of which it can replace with one use of Fling.", + "LANG-KEY-the-kraken-uses-lightning-storm": "The kraken uses Lightning Storm.", + "LANG-KEY-the-lamia-makes-two-attacks-one-with-its-claws-and-one-with-its-dagger-or-intoxicating-touch": "The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.", + "LANG-KEY-the-lamias-innate-spellcasting-ability-is-charisma-spell-save-dc-13-it-can-innately-cast-the-following-spells-requiring-no-material-components-at-will-disguise-self-any-humanoid-form-major-image-3/day-each-charm-person-mirror-image-scrying-suggestion-1/day-geas": "The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components. At will: disguise self (any humanoid form), major image 3/day each: charm person, mirror image, scrying, suggestion 1/day: geas", + "LANG-KEY-the-lich-casts-a-cantrip": "The lich casts a cantrip.", + "LANG-KEY-the-lich-fixes-its-gaze-on-one-creature-it-can-see-within-10-feet-of-it-the-target-must-succeed-on-a-dc-18-wisdom-saving-throw-against-this-magic-or-become-frightened-for-1-minute-the-frightened-target-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success-if-a-targets-saving-throw-is-successful-or-the-effect-ends-for-it-the-target-is-immune-to-the-lichs-gaze-for-the-next-24-hours": "The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.", + "LANG-KEY-the-lich-has-advantage-on-saving-throws-against-any-effect-that-turns-undead": "The lich has advantage on saving throws against any effect that turns undead.", + "LANG-KEY-the-lich-is-an-18th-level-spellcaster-its-spellcasting-ability-is-intelligence-spell-save-dc-20-+12-to-hit-with-spell-attacks-the-lich-has-the-following-wizard-spells-prepared---cantrips-at-will-mage-hand-prestidigitation-ray-of-frost---1st-level-4-slots-detect-magic-magic-missile-shield-thunderwave---2nd-level-3-slots-acid-arrow-detect-thoughts-invisibility-mirror-image---3rd-level-3-slots-animate-dead-counterspell-dispel-magic-fireball---4th-level-3-slots-blight-dimension-door---5th-level-3-slots-cloudkill-scrying---6th-level-1-slot-disintegrate-globe-of-invulnerability---7th-level-1-slot-finger-of-death-plane-shift---8th-level-1-slot-dominate-monster-power-word-stun---9th-level-1-slot-power-word-kill": "The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:\n\n- Cantrips (at will): mage hand, prestidigitation, ray of frost\n- 1st level (4 slots): detect magic, magic missile, shield, thunderwave\n- 2nd level (3 slots): acid arrow, detect thoughts, invisibility, mirror image\n- 3rd level (3 slots): animate dead, counterspell, dispel magic, fireball\n- 4th level (3 slots): blight, dimension door\n- 5th level (3 slots): cloudkill, scrying\n- 6th level (1 slot): disintegrate, globe of invulnerability\n- 7th level (1 slot): finger of death, plane shift\n- 8th level (1 slot): dominate monster, power word stun\n- 9th level (1 slot): power word kill", + "LANG-KEY-the-lich-uses-its-paralyzing-touch": "The lich uses its Paralyzing Touch.", + "LANG-KEY-the-life-domain-focuses-on-the-vibrant-positive-energy-one-of-the-fundamental-forces-of-the-universe-that-sustains-all-life-the-gods-of-life-promote-vitality-and-health-through-healing-the-sick-and-wounded-caring-for-those-in-need-and-driving-away-the-forces-of-death-and-undeath-almost-any-non-evil-deity-can-claim-influence-over-this-domain-particularly-agricultural-deities-sun-gods-gods-of-healing-or-endurance-and-gods-of-home-and-community": "The Life domain focuses on the vibrant positive energy--one of the fundamental forces of the universe--that sustains all life. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities, sun gods, gods of healing or endurance, and gods of home and community.", + "LANG-KEY-the-lightning-ignites-flammable-objects-in-the-area-that-arent-being-worn-or-carried": "The lightning ignites flammable objects in the area that aren't being worn or carried.", + "LANG-KEY-the-lion-has-advantage-on-an-attack-roll-against-a-creature-if-at-least-one-of-the-lions-allies-is-within-5-ft-of-the-creature-and-the-ally-isnt-incapacitated": "The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 ft. of the creature and the ally isn't incapacitated.", + "LANG-KEY-the-lion-has-advantage-on-wisdom-perception-checks-that-rely-on-smell": "The lion has advantage on Wisdom (Perception) checks that rely on smell.", + "LANG-KEY-the-lizard-can-climb-difficult-surfaces-including-upside-down-on-ceilings-without-needing-to-make-an-ability-check": "The lizard can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.", + "LANG-KEY-the-lizard-can-hold-its-breath-for-15-minutes-a-lizard-that-has-this-trait-also-has-a-swimming-speed-of-30-feet": "The lizard can hold its breath for 15 minutes. (A lizard that has this trait also has a swimming speed of 30 feet.)", + "LANG-KEY-the-lizardfolk-can-hold-its-breath-for-15-minutes": "The lizardfolk can hold its breath for 15 minutes.", + "LANG-KEY-the-lizardfolk-makes-two-melee-attacks-each-one-with-a-different-weapon": "The lizardfolk makes two melee attacks, each one with a different weapon.", + "LANG-KEY-the-mage-is-a-9th-level-spellcaster-its-spellcasting-ability-is-intelligence-spell-save-dc-14-+6-to-hit-with-spell-attacks-the-mage-has-the-following-wizard-spells-prepared---cantrips-at-will-fire-bolt-light-mage-hand-prestidigitation---1st-level-4-slots-detect-magic-mage-armor-magic-missile-shield---2nd-level-3-slots-misty-step-suggestion---3rd-level-3-slots-counterspell-fireball-fly---4th-level-3-slots-greater-invisibility-ice-storm---5th-level-1-slot-cone-of-cold": "The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:\n\n- Cantrips (at will): fire bolt, light, mage hand, prestidigitation\n- 1st level (4 slots): detect magic, mage armor, magic missile, shield\n- 2nd level (3 slots): misty step, suggestion\n- 3rd level (3 slots): counterspell, fireball, fly\n- 4th level (3 slots): greater invisibility, ice storm\n- 5th level (1 slot): cone of cold", + "LANG-KEY-the-magic-fashions-a-new-body-for-the-creature-to-inhabit-which-likely-causes-the-creatures-race-to-change-the-dm-rolls-a-d-100-and-consults-the-following-table-to-determine-what-form-the-creature-takes-when-restored-to-life-or-the-dm-chooses-a-form": "The magic fashions a new body for the creature to inhabit, which likely causes the creature's race to change. The DM rolls a d 100 and consults the following table to determine what form the creature takes when restored to life, or the DM chooses a form.", + "LANG-KEY-the-manticore-has-twenty-four-tail-spikes-used-spikes-regrow-when-the-manticore-finishes-a-long-rest": "The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.", + "LANG-KEY-the-manticore-makes-three-attacks-one-with-its-bite-and-two-with-its-claws-or-three-with-its-tail-spikes": "The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.", + "LANG-KEY-the-marilith-adds-5-to-its-ac-against-one-melee-attack-that-would-hit-it-to-do-so-the-marilith-must-see-the-attacker-and-be-wielding-a-melee-weapon": "The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon.", + "LANG-KEY-the-marilith-can-make-seven-attacks-six-with-its-longswords-and-one-with-its-tail": "The marilith can make seven attacks: six with its longswords and one with its tail.", + "LANG-KEY-the-marilith-can-take-one-reaction-on-every-turn-in-combat": "The marilith can take one reaction on every turn in combat.", + "LANG-KEY-the-marilith-has-advantage-on-saving-throws-against-spells-and-other-magical-effects": "The marilith has advantage on saving throws against spells and other magical effects.", + "LANG-KEY-the-marilith-magically-teleports-along-with-any-equipment-it-is-wearing-or-carrying-up-to-120-feet-to-an-unoccupied-space-it-can-see": "The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.", + "LANG-KEY-the-mariliths-weapon-attacks-are-magical": "The marilith's weapon attacks are magical.", + "LANG-KEY-the-mastiff-has-advantage-on-wisdom-perception-checks-that-rely-on-hearing-or-smell": "The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.", + "LANG-KEY-the-medusa-makes-either-three-melee-attacks--one-with-its-snake-hair-and-two-with-its-shortsword--or-two-ranged-attacks-with-its-longbow": "The medusa makes either three melee attacks--one with its snake hair and two with its shortsword--or two ranged attacks with its longbow.", + "LANG-KEY-the-mephit-can-innately-cast-blur-requiring-no-material-components-its-innate-spellcasting-ability-is-charisma": "The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.", + "LANG-KEY-the-mephit-can-innately-cast-fog-cloud-requiring-no-material-components-its-innate-spellcasting-ability-is-charisma": "The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.", + "LANG-KEY-the-mephit-can-innately-cast-heat-metal-spell-save-dc-10-requiring-no-material-components-its-innate-spellcasting-ability-is-charisma": "The mephit can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.", + "LANG-KEY-the-mephit-can-innately-cast-sleep-requiring-no-material-components-its-innate-spellcasting-ability-is-charisma": "The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.", + "LANG-KEY-the-mephit-exhales-a-15-foot-cone-of-blinding-dust-each-creature-in-that-area-must-succeed-on-a-dc-10-dexterity-saving-throw-or-be-blinded-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success": "The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", + "LANG-KEY-the-mephit-exhales-a-15-foot-cone-of-cold-air-each-creature-in-that-area-must-succeed-on-a-dc-10-dexterity-saving-throw-taking-5-2d4-cold-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-the-mephit-exhales-a-15-foot-cone-of-fire-each-creature-in-that-area-must-make-a-dc-11-dexterity-saving-throw-taking-7-2d6-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-the-mephit-exhales-a-15-foot-cone-of-scalding-steam-each-creature-in-that-area-must-succeed-on-a-dc-10-dexterity-saving-throw-taking-4-1d8-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-the-mephit-has-a-25-percent-chance-of-summoning-1d4-mephits-of-its-kind-a-summoned-mephit-appears-in-an-unoccupied-space-within-60-feet-of-its-summoner-acts-as-an-ally-of-its-summoner-and-cant-summon-other-mephits-it-remains-for-1-minute-until-it-or-its-summoner-dies-or-until-its-summoner-dismisses-it-as-an-action": "The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.", + "LANG-KEY-the-merfolk-can-breathe-air-and-water": "The merfolk can breathe air and water.", + "LANG-KEY-the-merrow-can-breathe-air-and-water": "The merrow can breathe air and water.", + "LANG-KEY-the-merrow-makes-two-attacks-one-with-its-bite-and-one-with-its-claws-or-harpoon": "The merrow makes two attacks: one with its bite and one with its claws or harpoon.", + "LANG-KEY-the-mimic-adheres-to-anything-that-touches-it-a-huge-or-smaller-creature-adhered-to-the-mimic-is-also-grappled-by-it-escape-dc-13-ability-checks-made-to-escape-this-grapple-have-disadvantage": "The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.", + "LANG-KEY-the-mimic-can-use-its-action-to-polymorph-into-an-object-or-back-into-its-true-amorphous-form-its-statistics-are-the-same-in-each-form-any-equipment-it-is-wearing-or-carrying-isn-t-transformed-it-reverts-to-its-true-form-if-it-dies": "The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn 't transformed. It reverts to its true form if it dies.", + "LANG-KEY-the-mimic-has-advantage-on-attack-rolls-against-any-creature-grappled-by-it": "The mimic has advantage on attack rolls against any creature grappled by it.", + "LANG-KEY-the-minotaur-can-perfectly-recall-any-path-it-has-traveled": "The minotaur can perfectly recall any path it has traveled.", + "LANG-KEY-the-mouther-babbles-incoherently-while-it-can-see-any-creature-and-isnt-incapacitated-each-creature-that-starts-its-turn-within-20-feet-of-the-mouther-and-can-hear-the-gibbering-must-succeed-on-a-dc-10-wisdom-saving-throw-on-a-failure-the-creature-cant-take-reactions-until-the-start-of-its-next-turn-and-rolls-a-d8-to-determine-what-it-does-during-its-turn-on-a-1-to-4-the-creature-does-nothing-on-a-5-or-6-the-creature-takes-no-action-or-bonus-action-and-uses-all-its-movement-to-move-in-a-randomly-determined-direction-on-a-7-or-8-the-creature-makes-a-melee-attack-against-a-randomly-determined-creature-within-its-reach-or-does-nothing-if-it-cant-make-such-an-attack": "The mouther babbles incoherently while it can see any creature and isn't incapacitated. Each creature that starts its turn within 20 feet of the mouther and can hear the gibbering must succeed on a DC 10 Wisdom saving throw. On a failure, the creature can't take reactions until the start of its next turn and rolls a d8 to determine what it does during its turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack.", + "LANG-KEY-the-mouther-spits-a-chemical-glob-at-a-point-it-can-see-within-15-feet-of-it-the-glob-explodes-in-a-blinding-flash-of-light-on-impact-each-creature-within-5-feet-of-the-flash-must-succeed-on-a-dc-13-dexterity-saving-throw-or-be-blinded-until-the-end-of-the-mouthers-next-turn": "The mouther spits a chemical glob at a point it can see within 15 feet of it. The glob explodes in a blinding flash of light on impact. Each creature within 5 feet of the flash must succeed on a DC 13 Dexterity saving throw or be blinded until the end of the mouther's next turn.", + "LANG-KEY-the-mule-has-advantage-on-strength-and-dexterity-saving-throws-made-against-effects-that-would-knock-it-prone": "The mule has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.", + "LANG-KEY-the-mule-is-considered-to-be-a-large-animal-for-the-purpose-of-determining-its-carrying-capacity": "The mule is considered to be a Large animal for the purpose of determining its carrying capacity.", + "LANG-KEY-the-mummy-can-use-its-dreadful-glare-and-makes-one-attack-with-its-rotting-fist": "The mummy can use its Dreadful Glare and makes one attack with its rotting fist.", + "LANG-KEY-the-mummy-lord-has-advantage-on-saving-throws-against-spells-and-other-magical-effects": "The mummy lord has advantage on saving throws against spells and other magical effects.", + "LANG-KEY-the-mummy-lord-is-a-10th-level-spellcaster-its-spellcasting-ability-is-wisdom-spell-save-dc-17-+9-to-hit-with-spell-attacks-the-mummy-lord-has-the-following-cleric-spells-prepared---cantrips-at-will-sacred-flame-thaumaturgy---1st-level-4-slots-command-guiding-bolt-shield-of-faith---2nd-level-3-slots-hold-person-silence-spiritual-weapon---3rd-level-3-slots-animate-dead-dispel-magic---4th-level-3-slots-divination-guardian-of-faith---5th-level-2-slots-contagion-insect-plague---6th-level-1-slot-harm": "The mummy lord is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The mummy lord has the following cleric spells prepared:\n\n- Cantrips (at will): sacred flame, thaumaturgy\n- 1st level (4 slots): command, guiding bolt, shield of faith\n- 2nd level (3 slots): hold person, silence, spiritual weapon\n- 3rd level (3 slots): animate dead, dispel magic\n- 4th level (3 slots): divination, guardian of faith\n- 5th level (2 slots): contagion, insect plague\n- 6th level (1 slot): harm", + "LANG-KEY-the-mummy-lord-magically-transforms-into-a-whirlwind-of-sand-moves-up-to-60-feet-and-reverts-to-its-normal-form-while-in-whirlwind-form-the-mummy-lord-is-immune-to-all-damage-and-it-cant-be-grappled-petrified-knocked-prone-restrained-or-stunned-equipment-worn-or-carried-by-the-mummy-lord-remain-in-its-possession": "The mummy lord magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to its normal form. While in whirlwind form, the mummy lord is immune to all damage, and it can't be grappled, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by the mummy lord remain in its possession.", + "LANG-KEY-the-mummy-lord-magically-unleashes-negative-energy-creatures-within-60-feet-of-the-mummy-lord-including-ones-behind-barriers-and-around-corners-cant-regain-hit-points-until-the-end-of-the-mummy-lords-next-turn": "The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can't regain hit points until the end of the mummy lord's next turn.", + "LANG-KEY-the-mummy-lord-makes-one-attack-with-its-rotting-fist-or-uses-its-dreadful-glare": "The mummy lord makes one attack with its rotting fist or uses its Dreadful Glare.", + "LANG-KEY-the-mummy-lord-targets-one-creature-it-can-see-within-60-feet-of-it-if-the-target-can-see-the-mummy-lord-it-must-succeed-on-a-dc-16-wisdom-saving-throw-against-this-magic-or-become-frightened-until-the-end-of-the-mummys-next-turn-if-the-target-fails-the-saving-throw-by-5-or-more-it-is-also-paralyzed-for-the-same-duration-a-target-that-succeeds-on-the-saving-throw-is-immune-to-the-dreadful-glare-of-all-mummies-and-mummy-lords-for-the-next-24-hours": "The mummy lord targets one creature it can see within 60 feet of it. If the target can see the mummy lord, it must succeed on a DC 16 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours.", + "LANG-KEY-the-mummy-lord-utters-a-blasphemous-word-each-non-undead-creature-within-10-feet-of-the-mummy-lord-that-can-hear-the-magical-utterance-must-succeed-on-a-dc-16-constitution-saving-throw-or-be-stunned-until-the-end-of-the-mummy-lords-next-turn": "The mummy lord utters a blasphemous word. Each non-undead creature within 10 feet of the mummy lord that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be stunned until the end of the mummy lord's next turn.", + "LANG-KEY-the-mummy-targets-one-creature-it-can-see-within-60-ft-of-it-if-the-target-can-see-the-mummy-it-must-succeed-on-a-dc-11-wisdom-saving-throw-against-this-magic-or-become-frightened-until-the-end-of-the-mummys-next-turn-if-the-target-fails-the-saving-throw-by-5-or-more-it-is-also-paralyzed-for-the-same-duration-a-target-that-succeeds-on-the-saving-throw-is-immune-to-the-dreadful-glare-of-all-mummies-but-not-mummy-lords-for-the-next-24-hours": "The mummy targets one creature it can see within 60 ft. of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.", + "LANG-KEY-the-naga-is-a-10th-level-spellcaster-its-spellcasting-ability-is-intelligence-spell-save-dc-14-+6-to-hit-with-spell-attacks-and-it-needs-only-verbal-components-to-cast-its-spells-it-has-the-following-wizard-spells-prepared---cantrips-at-will-mage-hand-minor-illusion-ray-of-frost---1st-level-4-slots-charm-person-detect-magic-sleep---2nd-level-3-slots-detect-thoughts-hold-person---3rd-level-3-slots-lightning-bolt-water-breathing---4th-level-3-slots-blight-dimension-door---5th-level-2-slots-dominate-person": "The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:\n\n- Cantrips (at will): mage hand, minor illusion, ray of frost\n- 1st level (4 slots): charm person, detect magic, sleep\n- 2nd level (3 slots): detect thoughts, hold person\n- 3rd level (3 slots): lightning bolt, water breathing\n- 4th level (3 slots): blight, dimension door\n- 5th level (2 slots): dominate person", + "LANG-KEY-the-naga-is-an-11th-level-spellcaster-its-spellcasting-ability-is-wisdom-spell-save-dc-16-+8-to-hit-with-spell-attacks-and-it-needs-only-verbal-components-to-cast-its-spells-it-has-the-following-cleric-spells-prepared---cantrips-at-will-mending-sacred-flame-thaumaturgy---1st-level-4-slots-command-cure-wounds-shield-of-faith---2nd-level-3-slots-calm-emotions-hold-person---3rd-level-3-slots-bestow-curse-clairvoyance---4th-level-3-slots-banishment-freedom-of-movement---5th-level-2-slots-flame-strike-geas---6th-level-1-slot-true-seeing": "The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:\n\n- Cantrips (at will): mending, sacred flame, thaumaturgy\n- 1st level (4 slots): command, cure wounds, shield of faith\n- 2nd level (3 slots): calm emotions, hold person\n- 3rd level (3 slots): bestow curse, clairvoyance\n- 4th level (3 slots): banishment, freedom of movement\n- 5th level (2 slots): flame strike, geas\n- 6th level (1 slot): true seeing", + "LANG-KEY-the-nalfeshnee-has-advantage-on-saving-throws-against-spells-and-other-magical-effects": "The nalfeshnee has advantage on saving throws against spells and other magical effects.", + "LANG-KEY-the-nalfeshnee-magically-emits-scintillating-multicolored-light-each-creature-within-15-feet-of-the-nalfeshnee-that-can-see-the-light-must-succeed-on-a-dc-15-wisdom-saving-throw-or-be-frightened-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success-if-a-creatures-saving-throw-is-successful-or-the-effect-ends-for-it-the-creature-is-immune-to-the-nalfeshnees-horror-nimbus-for-the-next-24-hours": "The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.", + "LANG-KEY-the-nalfeshnee-magically-teleports-along-with-any-equipment-it-is-wearing-or-carrying-up-to-120-feet-to-an-unoccupied-space-it-can-see": "The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.", + "LANG-KEY-the-nalfeshnee-uses-horror-nimbus-if-it-can-it-then-makes-three-attacks-one-with-its-bite-and-two-with-its-claws": "The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.", + "LANG-KEY-the-next-time-you-hit-a-creature-with-a-weapon-attack-before-this-spell-ends-the-weapon-gleams-with-astral-radiance-as-you-strike-the-attack-deals-an-extra-2d6-radiant-damage-to-the-target-which-becomes-visible-if-its-invisible-and-the-target-sheds-dim-light-in-a-5-foot-radius-and-cant-become-invisible-until-the-spell-ends": "The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6 radiant damage to the target, which becomes visible if it's invisible, and the target sheds dim light in a 5-foot radius and can't become invisible until the spell ends.", + "LANG-KEY-the-nightmare-and-up-to-three-willing-creatures-within-5-feet-of-it-magically-enter-the-ethereal-plane-from-the-material-plane-or-vice-versa": "The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.", + "LANG-KEY-the-nightmare-can-grant-resistance-to-fire-damage-to-anyone-riding-it": "The nightmare can grant resistance to fire damage to anyone riding it.", + "LANG-KEY-the-nightmare-sheds-bright-light-in-a-10-foot-radius-and-dim-light-for-an-additional-10-feet": "The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.", + "LANG-KEY-the-noble-adds-2-to-its-ac-against-one-melee-attack-that-would-hit-it-to-do-so-the-noble-must-see-the-attacker-and-be-wielding-a-melee-weapon": "The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.", + "LANG-KEY-the-oath-of-devotion-binds-a-paladin-to-the-loftiest-ideals-of-justice-virtue-and-order-sometimes-called-cavaliers-white-knights-or-holy-warriors-these-paladins-meet-the-ideal-of-the-knight-in-shining-armor-acting-with-honor-in-pursuit-of-justice-and-the-greater-good-they-hold-themselves-to-the-highest-standards-of-conduct-and-some-for-better-or-worse-hold-the-rest-of-the-world-to-the-same-standards-many-who-swear-this-oath-are-devoted-to-gods-of-law-and-good-and-use-their-gods-tenets-as-the-measure-of-their-devotion-they-hold-angels-the-perfect-servants-of-good-as-their-ideals-and-incorporate-images-of-angelic-wings-into-their-helmets-or-coats-of-arms": "The Oath of Devotion binds a paladin to the loftiest ideals of justice, virtue, and order. Sometimes called cavaliers, white knights, or holy warriors, these paladins meet the ideal of the knight in shining armor, acting with honor in pursuit of justice and the greater good. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of the world to the same standards. Many who swear this oath are devoted to gods of law and good and use their gods' tenets as the measure of their devotion. They hold angels--the perfect servants of good--as their ideals, and incorporate images of angelic wings into their helmets or coats of arms.", + "LANG-KEY-the-octopus-can-breathe-only-underwater": "The octopus can breathe only underwater.", + "LANG-KEY-the-octopus-has-advantage-on-dexterity-stealth-checks-made-while-underwater": "The octopus has advantage on Dexterity (Stealth) checks made while underwater.", + "LANG-KEY-the-oni-magically-polymorphs-into-a-small-or-medium-humanoid-into-a-large-giant-or-back-into-its-true-form-other-than-its-size-its-statistics-are-the-same-in-each-form-the-only-equipment-that-is-transformed-is-its-glaive-which-shrinks-so-that-it-can-be-wielded-in-humanoid-form-if-the-oni-dies-it-reverts-to-its-true-form-and-its-glaive-reverts-to-its-normal-size": "The oni magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form. If the oni dies, it reverts to its true form, and its glaive reverts to its normal size.", + "LANG-KEY-the-oni-makes-two-attacks-either-with-its-claws-or-its-glaive": "The oni makes two attacks, either with its claws or its glaive.", + "LANG-KEY-the-oni-regains-10-hit-points-at-the-start-of-its-turn-if-it-has-at-least-1-hit-point": "The oni regains 10 hit points at the start of its turn if it has at least 1 hit point.", + "LANG-KEY-the-onis-innate-spellcasting-ability-is-charisma-spell-save-dc-13-the-oni-can-innately-cast-the-following-spells-requiring-no-material-components-at-will-darkness-invisibility-1/day-each-charm-person-cone-of-cold-gaseous-form-sleep": "The oni's innate spellcasting ability is Charisma (spell save DC 13). The oni can innately cast the following spells, requiring no material components:\n\nAt will: darkness, invisibility\n1/day each: charm person, cone of cold, gaseous form, sleep", + "LANG-KEY-the-onis-weapon-attacks-are-magical": "The oni's weapon attacks are magical.", + "LANG-KEY-the-ooze-can-move-through-a-space-as-narrow-as-1-inch-wide-without-squeezing": "The ooze can move through a space as narrow as 1 inch wide without squeezing.", + "LANG-KEY-the-other-side-of-the-wall-deals-no-damage": "The other side of the wall deals no damage.", + "LANG-KEY-the-otyugh-can-magically-transmit-simple-messages-and-images-to-any-creature-within-120-ft-of-it-that-can-understand-a-language-this-form-of-telepathy-doesnt-allow-the-receiving-creature-to-telepathically-respond": "The otyugh can magically transmit simple messages and images to any creature within 120 ft. of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond.", + "LANG-KEY-the-otyugh-makes-three-attacks-one-with-its-bite-and-two-with-its-tentacles": "The otyugh makes three attacks: one with its bite and two with its tentacles.", + "LANG-KEY-the-otyugh-slams-creatures-grappled-by-it-into-each-other-or-a-solid-surface-each-creature-must-succeed-on-a-dc-14-constitution-saving-throw-or-take-10-2d6-+-3-bludgeoning-damage-and-be-stunned-until-the-end-of-the-otyughs-next-turn-on-a-successful-save-the-target-takes-half-the-bludgeoning-damage-and-isnt-stunned": "The otyugh slams creatures grappled by it into each other or a solid surface. Each creature must succeed on a DC 14 Constitution saving throw or take 10 (2d6 + 3) bludgeoning damage and be stunned until the end of the otyugh's next turn. On a successful save, the target takes half the bludgeoning damage and isn't stunned.", + "LANG-KEY-the-owl-doesnt-provoke-opportunity-attacks-when-it-flies-out-of-an-enemys-reach": "The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.", + "LANG-KEY-the-owl-has-advantage-on-wisdom-perception-checks-that-rely-on-hearing-or-sight": "The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.", + "LANG-KEY-the-owlbear-has-advantage-on-wisdom-perception-checks-that-rely-on-sight-or-smell": "The owlbear has advantage on Wisdom (Perception) checks that rely on sight or smell.", + "LANG-KEY-the-owlbear-makes-two-attacks-one-with-its-beak-and-one-with-its-claws": "The owlbear makes two attacks: one with its beak and one with its claws.", + "LANG-KEY-the-paladin-table-shows-how-many-spell-slots-you-have-to-cast-your-spells-to-cast-one-of-your-paladin-spells-of-1st-level-or-higher-you-must-expend-a-slot-of-the-spells-level-or-higher-you-regain-all-expended-spell-slots-when-you-finish-a-long-rest": "The Paladin table shows how many spell slots you have to cast your spells. To cast one of your paladin spells of 1st level or higher, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.", + "LANG-KEY-the-panther-has-advantage-on-wisdom-perception-checks-that-rely-on-smell": "The panther has advantage on Wisdom (Perception) checks that rely on smell.", + "LANG-KEY-the-pit-fiend-has-advantage-on-saving-throws-against-spells-and-other-magical-effects": "The pit fiend has advantage on saving throws against spells and other magical effects.", + "LANG-KEY-the-pit-fiend-makes-four-attacks-one-with-its-bite-one-with-its-claw-one-with-its-mace-and-one-with-its-tail": "The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail.", + "LANG-KEY-the-pit-fiends-spellcasting-ability-is-charisma-spell-save-dc-21-the-pit-fiend-can-innately-cast-the-following-spells-requiring-no-material-components-at-will-detect-magic-fireball-3/day-each-hold-monster-wall-of-fire": "The pit fiend's spellcasting ability is Charisma (spell save DC 21). The pit fiend can innately cast the following spells, requiring no material components:\nAt will: detect magic, fireball\n3/day each: hold monster, wall of fire", + "LANG-KEY-the-pit-fiends-weapon-attacks-are-magical": "The pit fiend's weapon attacks are magical.", + "LANG-KEY-the-planetar-has-advantage-on-saving-throws-against-spells-and-other-magical-effects": "The planetar has advantage on saving throws against spells and other magical effects.", + "LANG-KEY-the-planetar-knows-if-it-hears-a-lie": "The planetar knows if it hears a lie.", + "LANG-KEY-the-planetar-makes-two-melee-attacks": "The planetar makes two melee attacks.", + "LANG-KEY-the-planetar-touches-another-creature-the-target-magically-regains-30-6d8-+-3-hit-points-and-is-freed-from-any-curse-disease-poison-blindness-or-deafness": "The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.", + "LANG-KEY-the-planetars-spellcasting-ability-is-charisma-spell-save-dc-20-the-planetar-can-innately-cast-the-following-spells-requiring-no-material-components-at-will-detect-evil-and-good-invisibility-self-only-3/day-each-blade-barrier-dispel-evil-and-good-flame-strike-raise-dead-1/day-each-commune-control-weather-insect-plague": "The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:\nAt will: detect evil and good, invisibility (self only)\n3/day each: blade barrier, dispel evil and good, flame strike, raise dead\n1/day each: commune, control weather, insect plague", + "LANG-KEY-the-planetars-weapon-attacks-are-magical-when-the-planetar-hits-with-any-weapon-the-weapon-deals-an-extra-5d8-radiant-damage-included-in-the-attack": "The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).", + "LANG-KEY-the-plesiosaurus-can-hold-its-breath-for-1-hour": "The plesiosaurus can hold its breath for 1 hour.", + "LANG-KEY-the-portal-has-a-front-and-a-back-on-each-plane-where-it-appears-travel-through-the-portal-is-possible-only-by-moving-through-its-front-anything-that-does-so-is-instantly-transported-to-the-other-plane-appearing-in-the-unoccupied-space-nearest-to-the-portal": "The portal has a front and a back on each plane where it appears. Travel through the portal is possible only by moving through its front. Anything that does so is instantly transported to the other plane, appearing in the unoccupied space nearest to the portal.", + "LANG-KEY-the-presence-of-strong-evil-registers-on-your-senses-like-a-noxious-odor-and-powerful-good-rings-like-heavenly-music-in-your-ears-as-an-action-you-can-open-your-awareness-to-detect-such-forces-until-the-end-of-your-next-turn-you-know-the-location-of-any-celestial-fiend-or-undead-within-60-feet-of-you-that-is-not-behind-total-cover-you-know-the-type-celestial-fiend-or-undead-of-any-being-whose-presence-you-sense-but-not-its-identity-within-the-same-radius-you-also-detect-the-presence-of-any-place-or-object-that-has-been-consecrated-or-desecrated-as-with-the-hallow-spell": "The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", + "LANG-KEY-the-priest-is-a-5th-level-spellcaster-its-spellcasting-ability-is-wisdom-spell-save-dc-13-+5-to-hit-with-spell-attacks-the-priest-has-the-following-cleric-spells-prepared---cantrips-at-will-light-sacred-flame-thaumaturgy---1st-level-4-slots-cure-wounds-guiding-bolt-sanctuary---2nd-level-3-slots-lesser-restoration-spiritual-weapon---3rd-level-2-slots-dispel-magic-spirit-guardians": "The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:\n\n- Cantrips (at will): light, sacred flame, thaumaturgy\n- 1st level (4 slots): cure wounds, guiding bolt, sanctuary\n- 2nd level (3 slots): lesser restoration, spiritual weapon\n- 3rd level (2 slots): dispel magic, spirit guardians", + "LANG-KEY-the-protection-grants-several-benefits-creatures-of-those-types-have-disadvantage-on-attack-rolls-against-the-target-the-target-also-cant-be-charmed-frightened-or-possessed-by-them-if-the-target-is-already-charmed-frightened-or-possessed-by-such-a-creature-the-target-has-advantage-on-any-new-saving-throw-against-the-relevant-effect": "The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.", + "LANG-KEY-the-pseudodragon-can-magically-communicate-simple-ideas-emotions-and-images-telepathically-with-any-creature-within-100-ft-of-it-that-can-understand-a-language": "The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 ft. of it that can understand a language.", + "LANG-KEY-the-pseudodragon-can-serve-another-creature-as-a-familiar-forming-a-magic-telepathic-bond-with-that-willing-companion-while-the-two-are-bonded-the-companion-can-sense-what-the-pseudodragon-senses-as-long-as-they-are-within-1-mile-of-each-other-while-the-pseudodragon-is-within-10-feet-of-its-companion-the-companion-shares-the-pseudodragons-magic-resistance-trait-at-any-time-and-for-any-reason-the-pseudodragon-can-end-its-service-as-a-familiar-ending-the-telepathic-bond": "The pseudodragon can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the pseudodragon senses as long as they are within 1 mile of each other. While the pseudodragon is within 10 feet of its companion, the companion shares the pseudodragon's Magic Resistance trait. At any time and for any reason, the pseudodragon can end its service as a familiar, ending the telepathic bond.", + "LANG-KEY-the-pseudodragon-has-advantage-on-saving-throws-against-spells-and-other-magical-effects": "The pseudodragon has advantage on saving throws against spells and other magical effects.", + "LANG-KEY-the-pseudodragon-has-advantage-on-wisdom-perception-checks-that-rely-on-sight-hearing-or-smell": "The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.", + "LANG-KEY-the-pudding-can-climb-difficult-surfaces-including-upside-down-on-ceilings-without-needing-to-make-an-ability-check": "The pudding can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.", + "LANG-KEY-the-pudding-can-move-through-a-space-as-narrow-as-1-inch-wide-without-squeezing": "The pudding can move through a space as narrow as 1 inch wide without squeezing.", + "LANG-KEY-the-quasit-can-serve-another-creature-as-a-familiar-forming-a-telepathic-bond-with-its-willing-master-while-the-two-are-bonded-the-master-can-sense-what-the-quasit-senses-as-long-as-they-are-within-1-mile-of-each-other-while-the-quasit-is-within-10-feet-of-its-master-the-master-shares-the-quasits-magic-resistance-trait-at-any-time-and-for-any-reason-the-quasit-can-end-its-service-as-a-familiar-ending-the-telepathic-bond": "The quasit can serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the quasit senses as long as they are within 1 mile of each other. While the quasit is within 10 feet of its master, the master shares the quasit's Magic Resistance trait. At any time and for any reason, the quasit can end its service as a familiar, ending the telepathic bond.", + "LANG-KEY-the-quasit-can-use-its-action-to-polymorph-into-a-beast-form-that-resembles-a-bat-speed-10-ft-fly-40-ft-a-centipede-40-ft-climb-40-ft-or-a-toad-40-ft-swim-40-ft-or-back-into-its-true-form--its-statistics-are-the-same-in-each-form-except-for-the-speed-changes-noted-any-equipment-it-is-wearing-or-carrying-isnt-transformed--it-reverts-to-its-true-form-if-it-dies": "The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form . Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed . It reverts to its true form if it dies.", + "LANG-KEY-the-quasit-has-advantage-on-saving-throws-against-spells-and-other-magical-effects": "The quasit has advantage on saving throws against spells and other magical effects.", + "LANG-KEY-the-quasit-magically-turns-invisible-until-it-attacks-or-uses-scare-or-until-its-concentration-ends-as-if-concentrating-on-a-spell-any-equipment-the-quasit-wears-or-carries-is-invisible-with-it": "The quasit magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it.", + "LANG-KEY-the-questions-verbally-directed-to-the-target-guide-the-train-of-thought-this-spell-is-especially-effective-during-an-interrogation": "The questions verbally directed to the target guide the train of thought. This spell is especially effective during an interrogation.", + "LANG-KEY-the-quipper-can-breathe-only-underwater": "The quipper can breathe only underwater.", + "LANG-KEY-the-quipper-has-advantage-on-melee-attack-rolls-against-any-creature-that-doesnt-have-all-its-hit-points": "The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.", + "LANG-KEY-the-rakshasa-cant-be-affected-or-detected-by-spells-of-6th-level-or-lower-unless-it-wishes-to-be-it-has-advantage-on-saving-throws-against-all-other-spells-and-magical-effects": "The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.", + "LANG-KEY-the-rakshasa-makes-two-claw-attacks": "The rakshasa makes two claw attacks", + "LANG-KEY-the-rakshasas-innate-spellcasting-ability-is-charisma-spell-save-dc-18-+10-to-hit-with-spell-attacks-the-rakshasa-can-innately-cast-the-following-spells-requiring-no-material-components-at-will-detect-thoughts-disguise-self-mage-hand-minor-illusion-3/day-each-charm-person-detect-magic-invisibility-major-image-suggestion-1/day-each-dominate-person-fly-plane-shift-true-seeing": "The rakshasa's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no material components:\n\nAt will: detect thoughts, disguise self, mage hand, minor illusion\n3/day each: charm person, detect magic, invisibility, major image, suggestion\n1/day each: dominate person, fly, plane shift, true seeing", + "LANG-KEY-the-ranger-table-shows-how-many-spell-slots-you-have-to-cast-your-spells-of-1st-level-and-higher-to-cast-one-of-these-spells-you-must-expend-a-slot-of-the-spells-level-or-higher-you-regain-all-expended-spell-slots-when-you-finish-a-long-rest": "The Ranger table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.", + "LANG-KEY-the-rat-has-advantage-on-an-attack-roll-against-a-creature-if-at-least-one-of-the-rats-allies-is-within-5-ft-of-the-creature-and-the-ally-isnt-incapacitated": "The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 ft. of the creature and the ally isn't incapacitated.", + "LANG-KEY-the-rat-has-advantage-on-wisdom-perception-checks-that-rely-on-smell": "The rat has advantage on Wisdom (Perception) checks that rely on smell.", + "LANG-KEY-the-raven-can-mimic-simple-sounds-it-has-heard-such-as-a-person-whispering-a-baby-crying-or-an-animal-chittering-a-creature-that-hears-the-sounds-can-tell-they-are-imitations-with-a-successful-dc-10-wisdom-insight-check": "The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.", + "LANG-KEY-the-reincarnated-creature-recalls-its-former-life-and-experiences-it-retains-the-capabilities-it-had-in-its-original-form-except-it-exchanges-its-original-race-for-the-new-one-and-changes-its-racial-traits-accordingly": "The reincarnated creature recalls its former life and experiences. It retains the capabilities it had in its original form, except it exchanges its original race for the new one and changes its racial traits accordingly.", + "LANG-KEY-the-remorhaz-makes-one-bite-attack-against-a-medium-or-smaller-creature-it-is-grappling-if-the-attack-hits-that-creature-takes-the-bites-damage-and-is-swallowed-and-the-grapple-ends-while-swallowed-the-creature-is-blinded-and-restrained-it-has-total-cover-against-attacks-and-other-effects-outside-the-remorhaz-and-it-takes-21-6d6-acid-damage-at-the-start-of-each-of-the-remorhazs-turns-if-the-remorhaz-takes-30-damage-or-more-on-a-single-turn-from-a-creature-inside-it-the-remorhaz-must-succeed-on-a-dc-15-constitution-saving-throw-at-the-end-of-that-turn-or-regurgitate-all-swallowed-creatures-which-fall-prone-in-a-space-within-10-feet-oft-he-remorhaz-if-the-remorhaz-dies-a-swallowed-creature-is-no-longer-restrained-by-it-and-can-escape-from-the-corpse-using-15-feet-of-movement-exiting-prone": "The remorhaz makes one bite attack against a Medium or smaller creature it is grappling. If the attack hits, that creature takes the bite's damage and is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the remorhaz, and it takes 21 (6d6) acid damage at the start of each of the remorhaz's turns.\nIf the remorhaz takes 30 damage or more on a single turn from a creature inside it, the remorhaz must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet oft he remorhaz. If the remorhaz dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.", + "LANG-KEY-the-ritual-takes-1-hour-to-perform-uses-25-gp-worth-of-powdered-silver-and-requires-the-caster-to-expend-a-1st-level-spell-slot": "The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot.", + "LANG-KEY-the-roc-has-advantage-on-wisdom-perception-checks-that-rely-on-sight": "The roc has advantage on Wisdom (Perception) checks that rely on sight.", + "LANG-KEY-the-roc-makes-two-attacks-one-with-its-beak-and-one-with-its-talons": "The roc makes two attacks: one with its beak and one with its talons.", + "LANG-KEY-the-roper-can-climb-difficult-surfaces-including-upside-down-on-ceilings-without-needing-to-make-an-ability-check": "The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.", + "LANG-KEY-the-roper-can-have-up-to-six-tendrils-at-a-time-each-tendril-can-be-attacked-ac-20;-10-hit-points;-immunity-to-poison-and-psychic-damage-destroying-a-tendril-deals-no-damage-to-the-roper-which-can-extrude-a-replacement-tendril-on-its-next-turn-a-tendril-can-also-be-broken-if-a-creature-takes-an-action-and-succeeds-on-a-dc-15-strength-check-against-it": "The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.", + "LANG-KEY-the-roper-makes-four-attacks-with-its-tendrils-uses-reel-and-makes-one-attack-with-its-bite": "The roper makes four attacks with its tendrils, uses Reel, and makes one attack with its bite.", + "LANG-KEY-the-roper-pulls-each-creature-grappled-by-it-up-to-25-ft-straight-toward-it": "The roper pulls each creature grappled by it up to 25 ft. straight toward it.", + "LANG-KEY-the-rug-is-incapacitated-while-in-the-area-of-an-antimagic-field-if-targeted-by-dispel-magic-the-rug-must-succeed-on-a-constitution-saving-throw-against-the-casters-spell-save-dc-or-fall-unconscious-for-1-minute": "The rug is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the rug must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.", + "LANG-KEY-the-rust-monster-can-pinpoint-by-scent-the-location-of-ferrous-metal-within-30-feet-of-it": "The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it.", + "LANG-KEY-the-rust-monster-corrodes-a-nonmagical-ferrous-metal-object-it-can-see-within-5-feet-of-it-if-the-object-isnt-being-worn-or-carried-the-touch-destroys-a-1-foot-cube-of-it-if-the-object-is-being-worn-or-carried-by-a-creature-the-creature-can-make-a-dc-11-dexterity-saving-throw-to-avoid-the-rust-monsters-touch-if-the-object-touched-is-either-metal-armor-or-a-metal-shield-being-worn-or-carried-its-takes-a-permanent-and-cumulative--1-penalty-to-the-ac-it-offers-armor-reduced-to-an-ac-of-10-or-a-shield-that-drops-to-a-+0-bonus-is-destroyed-if-the-object-touched-is-a-held-metal-weapon-it-rusts-as-described-in-the-rust-metal-trait": "The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch.\nIf the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.", + "LANG-KEY-the-sahuagin-can-breathe-air-and-water-but-it-needs-to-be-submerged-at-least-once-every-4-hours-to-avoid-suffocating": "The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.", + "LANG-KEY-the-sahuagin-can-magically-command-any-shark-within-120-feet-of-it-using-a-limited-telepathy": "The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.", + "LANG-KEY-the-sahuagin-has-advantage-on-melee-attack-rolls-against-any-creature-that-doesnt-have-all-its-hit-points": "The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.", + "LANG-KEY-the-sahuagin-makes-two-melee-attacks-one-with-its-bite-and-one-with-its-claws-or-spear": "The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.", + "LANG-KEY-the-salamander-makes-two-attacks-one-with-its-spear-and-one-with-its-tail": "The salamander makes two attacks: one with its spear and one with its tail.", + "LANG-KEY-the-satyr-has-advantage-on-saving-throws-against-spells-and-other-magical-effects": "The satyr has advantage on saving throws against spells and other magical effects.", + "LANG-KEY-the-scorpion-makes-three-attacks-two-with-its-claws-and-one-with-its-sting": "The scorpion makes three attacks: two with its claws and one with its sting.", + "LANG-KEY-the-scout-has-advantage-on-wisdom-perception-checks-that-rely-on-hearing-or-sight": "The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.", + "LANG-KEY-the-scout-makes-two-melee-attacks-or-two-ranged-attacks": "The scout makes two melee attacks or two ranged attacks.", + "LANG-KEY-the-sea-horse-can-breathe-only-underwater": "The sea horse can breathe only underwater.", + "LANG-KEY-the-shadow-can-move-through-a-space-as-narrow-as-1-inch-wide-without-squeezing": "The shadow can move through a space as narrow as 1 inch wide without squeezing.", + "LANG-KEY-the-shambling-mound-engulfs-a-medium-or-smaller-creature-grappled-by-it-the-engulfed-target-is-blinded-restrained-and-unable-to-breathe-and-it-must-succeed-on-a-dc-14-constitution-saving-throw-at-the-start-of-each-of-the-mounds-turns-or-take-13-2d8-+-4-bludgeoning-damage-if-the-mound-moves-the-engulfed-target-moves-with-it-the-mound-can-have-only-one-creature-engulfed-at-a-time": "The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.", + "LANG-KEY-the-shambling-mound-makes-two-slam-attacks-if-both-attacks-hit-a-medium-or-smaller-target-the-target-is-grappled-escape-dc-14-and-the-shambling-mound-uses-its-engulf-on-it": "The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.", + "LANG-KEY-the-shark-can-breathe-only-underwater": "The shark can breathe only underwater.", + "LANG-KEY-the-shark-has-advantage-on-an-attack-roll-against-a-creature-if-at-least-one-of-the-sharks-allies-is-within-5-ft-of-the-creature-and-the-ally-isnt-incapacitated": "The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 ft. of the creature and the ally isn't incapacitated.", + "LANG-KEY-the-shark-has-advantage-on-melee-attack-rolls-against-any-creature-that-doesnt-have-all-its-hit-points": "The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.", + "LANG-KEY-the-shield-guardian-is-magically-bound-to-an-amulet-as-long-as-the-guardian-and-its-amulet-are-on-the-same-plane-of-existence-the-amulets-wearer-can-telepathically-call-the-guardian-to-travel-to-it-and-the-guardian-knows-the-distance-and-direction-to-the-amulet-if-the-guardian-is-within-60-feet-of-the-amulets-wearer-half-of-any-damage-the-wearer-takes-rounded-up-is-transferred-to-the-guardian": "The shield guardian is magically bound to an amulet. As long as the guardian and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet's wearer, half of any damage the wearer takes (rounded up) is transferred to the guardian.", + "LANG-KEY-the-shield-guardian-regains-10-hit-points-at-the-start-of-its-turn-if-it-has-at-least-1-hit-point": "The shield guardian regains 10 hit points at the start of its turn if it has at least 1 hit. point.", + "LANG-KEY-the-simulacrum-is-friendly-to-you-and-creatures-you-designate-it-obeys-your-spoken-commands-moving-and-acting-in-accordance-with-your-wishes-and-acting-on-your-turn-in-combat-the-simulacrum-lacks-the-ability-to-learn-or-become-more-powerful-so-it-never-increases-its-level-or-other-abilities-nor-can-it-regain-expended-spell-slots": "The simulacrum is friendly to you and creatures you designate. It obeys your spoken commands, moving and acting in accordance with your wishes and acting on your turn in combat. The simulacrum lacks the ability to learn or become more powerful, so it never increases its level or other abilities, nor can it regain expended spell slots.", + "LANG-KEY-the-size-of-the-target-is-reduced-by-half-in-all-dimensions-and-its-weight-is-divided-by-eight-this-reduction-decreases-the-size-of-a-class-from-m-to-p-for-example-until-the-end-of-the-spell-the-target-has-a-disadvantage-to-its-jets-force-and-its-force-saves-the-weapons-of-the-target-shrink-too-as-long-as-these-weapons-are-reduced-target-attacks-cause-less-damage-1d4-minimum-1-point-of-damage": " The size of the target is reduced by half in all dimensions, and its weight is divided by eight. This reduction decreases the size of a class from M to P for example. Until the end of the spell, the target has a disadvantage to its jets Force and its Force saves. The weapons of the target shrink too. As long as these weapons are reduced, target attacks cause less damage 1d4 (minimum 1 point of damage).", + "LANG-KEY-the-snake-doesnt-provoke-opportunity-attacks-when-it-flies-out-of-an-enemys-reach": "The snake doesn't provoke opportunity attacks when it flies out of an enemy's reach.", + "LANG-KEY-the-solar-emits-magical-divine-energy-each-creature-of-its-choice-in-a-10--foot-radius-must-make-a-dc-23-dexterity-saving-throw-taking-14-4d6-fire-damage-plus-14-4d6-radiant-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "The solar emits magical, divine energy. Each creature of its choice in a 10 -foot radius must make a DC 23 Dexterity saving throw, taking 14 (4d6) fire damage plus 14 (4d6) radiant damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-the-solar-has-advantage-on-saving-throws-against-spells-and-other-magical-effects": "The solar has advantage on saving throws against spells and other magical effects.", + "LANG-KEY-the-solar-knows-if-it-hears-a-lie": "The solar knows if it hears a lie.", + "LANG-KEY-the-solar-magically-teleports-along-with-any-equipment-it-is-wearing-or-carrying-up-to-120-ft-to-an-unoccupied-space-it-can-see": "The solar magically teleports, along with any equipment it is wearing or carrying, up to 120 ft. to an unoccupied space it can see.", + "LANG-KEY-the-solar-makes-two-greatsword-attacks": "The solar makes two greatsword attacks.", + "LANG-KEY-the-solar-releases-its-greatsword-to-hover-magically-in-an-unoccupied-space-within-5-ft-of-it-if-the-solar-can-see-the-sword-the-solar-can-mentally-command-it-as-a-bonus-action-to-fly-up-to-50-ft-and-either-make-one-attack-against-a-target-or-return-to-the-solars-hands-if-the-hovering-sword-is-targeted-by-any-effect-the-solar-is-considered-to-be-holding-it-the-hovering-sword-falls-if-the-solar-dies": "The solar releases its greatsword to hover magically in an unoccupied space within 5 ft. of it. If the solar can see the sword, the solar can mentally command it as a bonus action to fly up to 50 ft. and either make one attack against a target or return to the solar's hands. If the hovering sword is targeted by any effect, the solar is considered to be holding it. The hovering sword falls if the solar dies.", + "LANG-KEY-the-solar-targets-one-creature-it-can-see-within-30-ft-of-it-if-the-target-can-see-it-the-target-must-succeed-on-a-dc-15-constitution-saving-throw-or-be-blinded-until-magic-such-as-the-lesser-restoration-spell-removes-the-blindness": "The solar targets one creature it can see within 30 ft. of it. If the target can see it, the target must succeed on a DC 15 Constitution saving throw or be blinded until magic such as the lesser restoration spell removes the blindness.", + "LANG-KEY-the-solar-touches-another-creature-the-target-magically-regains-40-8d8-+-4-hit-points-and-is-freed-from-any-curse-disease-poison-blindness-or-deafness": "The solar touches another creature. The target magically regains 40 (8d8 + 4) hit points and is freed from any curse, disease, poison, blindness, or deafness.", + "LANG-KEY-the-solars-spell-casting-ability-is-charisma-spell-save-dc-25-it-can-innately-cast-the-following-spells-requiring-no-material-components-at-will-detect-evil-and-good-invisibility-self-only-3/day-each-blade-barrier-dispel-evil-and-good-resurrection-1/day-each-commune-control-weather": "The solar's spell casting ability is Charisma (spell save DC 25). It can innately cast the following spells, requiring no material components:\nAt will: detect evil and good, invisibility (self only)\n3/day each: blade barrier, dispel evil and good, resurrection\n1/day each: commune, control weather", + "LANG-KEY-the-solars-weapon-attacks-are-magical-when-the-solar-hits-with-any-weapon-the-weapon-deals-an-extra-6d8-radiant-damage-included-in-the-attack": "The solar's weapon attacks are magical. When the solar hits with any weapon, the weapon deals an extra 6d8 radiant damage (included in the attack).", + "LANG-KEY-the-sorcerer-table-shows-how-many-spell-slots-you-have-to-cast-your-spells-of-1st-level-and-higher-to-cast-one-of-these-sorcerer-spells-you-must-expend-a-slot-of-the-spells-level-or-higher-you-regain-all-expended-spell-slots-when-you-finish-a-long-rest": "The Sorcerer table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.", + "LANG-KEY-the-special-component-for-this-version-of-the-spell-consists-of-rare-soporific-herbs": "The special component for this version of the spell consists of rare soporific herbs.", + "LANG-KEY-the-special-component-for-this-version-of-the-spell-is-a-fine-chain-of-precious-metal": "The special component for this version of the spell is a fine chain of precious metal.", + "LANG-KEY-the-special-component-for-this-version-of-the-spell-is-a-large-transparent-gemstone-such-as-a-corundum-diamond-or-ruby": "The special component for this version of the spell is a large, transparent gemstone, such as a corundum, diamond, or ruby.", + "LANG-KEY-the-special-component-for-this-version-of-the-spell-is-a-miniature-representation-of-the-prison-made-from-jade": "The special component for this version of the spell is a miniature representation of the prison made from jade.", + "LANG-KEY-the-special-component-for-this-version-of-the-spell-is-a-small-mithral-orb": "The special component for this version of the spell is a small mithral orb.", + "LANG-KEY-the-specter-can-move-through-other-creatures-and-objects-as-if-they-were-difficult-terrain-it-takes-5-1d10-force-damage-if-it-ends-its-turn-inside-an-object": "The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.", + "LANG-KEY-the-spell-also-effectively-extends-the-time-limit-on-raising-the-target-from-the-dead-since-days-spent-under-the-influence-of-this-spell-dont-count-against-the-time-limit-of-spells-such-as-raise-dead": "The spell also effectively extends the time limit on raising the target from the dead, since days spent under the influence of this spell don't count against the time limit of spells such as raise dead.", + "LANG-KEY-the-spell-can-also-be-ended-by-greater-restoration-heal-or-wish": "The spell can also be ended by greater restoration, heal, or wish.", + "LANG-KEY-the-spell-can-even-provide-a-new-body-if-the-original-no-longer-exists-in-which-case-you-must-speak-the-creatures-name-the-creature-then-appears-in-an-unoccupied-space-you-choose-within-10-feet-of-you": "The spell can even provide a new body if the original no longer exists, in which case you must speak the creature's name. The creature then appears in an unoccupied space you choose within 10 feet of you.", + "LANG-KEY-the-spell-can-locate-a-specific-creature-known-to-you-or-the-nearest-creature-of-a-specific-kind-such-as-a-human-or-a-unicorn-so-long-as-you-have-seen-such-a-creature-up-close-within-30-feet-at-least-once-if-the-creature-you-described-or-named-is-in-a-different-form-such-as-being-under-the-effects-of-a-polymorph-spell-this-spell-doesnt-locate-the-creature": "The spell can locate a specific creature known to you, or the nearest creature of a specific kind (such as a human or a unicorn), so long as you have seen such a creature up close--within 30 feet--at least once. If the creature you described or named is in a different form, such as being under the effects of a polymorph spell, this spell doesn't locate the creature.", + "LANG-KEY-the-spell-can-locate-a-specific-object-known-to-you-as-long-as-you-have-seen-it-up-close-within-30-feet-at-least-once-alternatively-the-spell-can-locate-the-nearest-object-of-a-particular-kind-such-as-a-certain-kind-of-apparel-jewelry-furniture-tool-or-weapon": "The spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.", + "LANG-KEY-the-spell-can-penetrate-most-barriers-but-it-is-blocked-by-1-foot-of-stone-1-inch-of-common-metal-a-thin-sheet-of-lead-or-3-feet-of-wood-or-dirt": "The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.", + "LANG-KEY-the-spell-damages-objects-in-the-area-and-ignites-flammable-objects-that-arent-being-worn-or-carried": "The spell damages objects in the area and ignites flammable objects that aren't being worn or carried.", + "LANG-KEY-the-spell-disguises-physical-appearance-as-well-as-clothing-armor-weapons-and-equipment-you-can-make-each-creature-seem-1-foot-shorter-or-taller-and-appear-thin-fat-or-in-between-you-cant-change-a-targets-body-type-so-you-must-choose-a-form-that-has-the-same-basic-arrangement-of-limbs-otherwise-the-extent-of-the-illusion-is-up-to-you-the-spell-lasts-for-the-duration-unless-you-use-your-action-to-dismiss-it-sooner": "The spell disguises physical appearance as well as clothing, armor, weapons, and equipment. You can make each creature seem 1 foot shorter or taller and appear thin, fat, or in between. You can't change a target's body type, so you must choose a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you. The spell lasts for the duration, unless you use your action to dismiss it sooner.", + "LANG-KEY-the-spell-doesnt-take-into-account-any-possible-circumstances-that-might-change-the-outcome-such-as-the-casting-of-additional-spells-or-the-loss-or-gain-of-a-companion": "The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.", + "LANG-KEY-the-spell-ends-for-an-affected-creature-if-it-takes-any-damage-or-if-someone-else-uses-an-action-to-shake-the-creature-out-of-its-stupor": "The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.", + "LANG-KEY-the-spell-ends-for-you-and-your-companions-when-you-use-your-action-to-dismiss-it-when-the-spell-ends-the-affected-creature-returns-to-its-physical-body-and-it-awakens": "The spell ends for you and your companions when you use your action to dismiss it. When the spell ends, the affected creature returns to its physical body, and it awakens.", + "LANG-KEY-the-spell-ends-if-you-drop-to-0-hit-points-or-if-you-and-the-target-become-separated-by-more-than-60-feet": "The spell ends if you drop to 0 hit points or if you and the target become separated by more than 60 feet.", + "LANG-KEY-the-spell-might-also-end-early-for-you-or-one-of-your-companions-a-successful-dispel-magic-spell-used-against-an-astral-or-physical-body-ends-the-spell-for-that-creature-if-a-creatures-original-body-or-its-astral-form-drops-to-0-hit-points-the-spell-ends-for-that-creature-if-the-spell-ends-and-the-silver-cord-is-intact-the-cord-pulls-the-creatures-astral-form-back-to-its-body-ending-its-state-of-suspended-animation": "The spell might also end early for you or one of your companions. A successful dispel magic spell used against an astral or physical body ends the spell for that creature. If a creature's original body or its astral form drops to 0 hit points, the spell ends for that creature. If the spell ends and the silver cord is intact, the cord pulls the creature's astral form back to its body, ending its state of suspended animation.", + "LANG-KEY-the-spells-area-cant-overlap-with-the-area-of-another-forbiddance-spell-if-you-cast-forbiddance-every-day-for-30-days-in-the-same-location-the-spell-lasts-until-it-is-dispelled-and-the-material-components-are-consumed-on-the-last-casting": "The spell's area can't overlap with the area of another forbiddance spell. If you cast forbiddance every day for 30 days in the same location, the spell lasts until it is dispelled, and the material components are consumed on the last casting.", + "LANG-KEY-the-spells-base-damage-is-12d6-if-at-the-end-of-your-turn-the-bead-has-not-yet-detonated-the-damage-increases-by-1d6": "The spell's base damage is 12d6. If at the end of your turn the bead has not yet detonated, the damage increases by 1d6.", + "LANG-KEY-the-spells-damage-increases-by-1d8-when-you-reach-5th-level-2d8-11th-level-3d8-and-17th-level-4d8": "The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).", + "LANG-KEY-the-spells-known-column-of-the-bard-table-shows-when-you-learn-more-bard-spells-of-your-choice": "The Spells Known column of the Bard table shows when you learn more bard spells of your choice.", + "LANG-KEY-the-spells-known-column-of-the-ranger-table-shows-when-you-learn-more-ranger-spells-of-your-choice-each-of-these-spells-must-be-of-a-level-for-which-you-have-spell-slots-for-instance-when-you-reach-5th-level-in-this-class-you-can-learn-one-new-spell-of-1st-or-2nd-level": "The Spells Known column of the Ranger table shows when you learn more ranger spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level.", + "LANG-KEY-the-spells-known-column-of-the-sorcerer-table-shows-when-you-learn-more-sorcerer-spells-of-your-choice-each-of-these-spells-must-be-of-a-level-for-which-you-have-spell-slots-for-instance-when-you-reach-3rd-level-in-this-class-you-can-learn-one-new-spell-of-1st-or-2nd-level-": "The Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level. ", + "LANG-KEY-the-spells-known-column-of-the-warlock-table-shows-when-you-learn-more-warlock-spells-of-your-choice-of-1st-level-and-higher-": "The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher. ", + "LANG-KEY-the-sphere-is-weightless-and-just-large-enough-to-contain-the-creature-or-object-inside-an-enclosed-creature-can-use-its-action-to-push-against-the-spheres-walls-and-thus-roll-the-sphere-at-up-to-half-the-creatures-speed-similarly-the-globe-can-be-picked-up-and-moved-by-other-creatures": "The sphere is weightless and just large enough to contain the creature or object inside. An enclosed creature can use its action to push against the sphere's walls and thus roll the sphere at up to half the creature's speed. Similarly, the globe can be picked up and moved by other creatures.", + "LANG-KEY-the-sphinx-casts-a-spell-from-its-list-of-prepared-spells-using-a-spell-slot-as-normal": "The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.", + "LANG-KEY-the-sphinx-emits-a-magical-roar-each-time-it-roars-before-finishing-a-long-rest-the-roar-is-louder-and-the-effect-is-different-as-detailed-below-each-creature-within-500-feet-of-the-sphinx-and-able-to-hear-the-roar-must-make-a-saving-throw-first-roar-each-creature-that-fails-a-dc-18-wisdom-saving-throw-is-frightened-for-1-minute-a-frightened-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success-second-roar-each-creature-that-fails-a-dc-18-wisdom-saving-throw-is-deafened-and-frightened-for-1-minute-a-frightened-creature-is-paralyzed-and-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success-third-roar-each-creature-makes-a-dc-18-constitution-saving-throw-on-a-failed-save-a-creature-takes-44-8d10-thunder-damage-and-is-knocked-prone-on-a-successful-save-the-creature-takes-half-as-much-damage-and-isnt-knocked-prone": "The sphinx emits a magical roar. Each time it roars before finishing a long rest, the roar is louder and the effect is different, as detailed below. Each creature within 500 feet of the sphinx and able to hear the roar must make a saving throw.\n\nFirst Roar. Each creature that fails a DC 18 Wisdom saving throw is frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.\n\nSecond Roar. Each creature that fails a DC 18 Wisdom saving throw is deafened and frightened for 1 minute. A frightened creature is paralyzed and can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.\n\nThird Roar. Each creature makes a DC 18 Constitution saving throw. On a failed save, a creature takes 44 (8d10) thunder damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.", + "LANG-KEY-the-sphinx-is-a-12th-level-spellcaster-its-spellcasting-ability-is-wisdom-spell-save-dc-18-+10-to-hit-with-spell-attacks-it-requires-no-material-components-to-cast-its-spells-the-sphinx-has-the-following-cleric-spells-prepared---cantrips-at-will-sacred-flame-spare-the-dying-thaumaturgy---1st-level-4-slots-command-detect-evil-and-good-detect-magic---2nd-level-3-slots-lesser-restoration-zone-of-truth---3rd-level-3-slots-dispel-magic-tongues---4th-level-3-slots-banishment-freedom-of-movement---5th-level-2-slots-flame-strike-greater-restoration---6th-level-1-slot-heroes-feast": "The sphinx is a 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following cleric spells prepared:\n\n- Cantrips (at will): sacred flame, spare the dying, thaumaturgy\n- 1st level (4 slots): command, detect evil and good, detect magic\n- 2nd level (3 slots): lesser restoration, zone of truth\n- 3rd level (3 slots): dispel magic, tongues\n- 4th level (3 slots): banishment, freedom of movement\n- 5th level (2 slots): flame strike, greater restoration\n- 6th level (1 slot): heroes' feast", + "LANG-KEY-the-sphinx-is-a-9th-level-spellcaster-its-spellcasting-ability-is-intelligence-spell-save-dc-16-+8-to-hit-with-spell-attacks-it-requires-no-material-components-to-cast-its-spells-the-sphinx-has-the-following-wizard-spells-prepared---cantrips-at-will-mage-hand-minor-illusion-prestidigitation---1st-level-4-slots-detect-magic-identify-shield---2nd-level-3-slots-darkness-locate-object-suggestion---3rd-level-3-slots-dispel-magic-remove-curse-tongues---4th-level-3-slots-banishment-greater-invisibility---5th-level-1-slot-legend-lore": "The sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared:\n\n- Cantrips (at will): mage hand, minor illusion, prestidigitation\n- 1st level (4 slots): detect magic, identify, shield\n- 2nd level (3 slots): darkness, locate object, suggestion\n- 3rd level (3 slots): dispel magic, remove curse, tongues\n- 4th level (3 slots): banishment, greater invisibility\n- 5th level (1 slot): legend lore", + "LANG-KEY-the-sphinx-is-immune-to-any-effect-that-would-sense-its-emotions-or-read-its-thoughts-as-well-as-any-divination-spell-that-it-refuses-wisdom-insight-checks-made-to-ascertain-the-sphinxs-intentions-or-sincerity-have-disadvantage": "The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.", + "LANG-KEY-the-sphinx-magically-teleports-along-with-any-equipment-it-is-wearing-or-carrying-up-to-120-feet-to-an-unoccupied-space-it-can-see": "The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.", + "LANG-KEY-the-sphinx-makes-one-claw-attack": "The sphinx makes one claw attack.", + "LANG-KEY-the-sphinx-makes-two-claw-attacks": "The sphinx makes two claw attacks.", + "LANG-KEY-the-sphinxs-weapon-attacks-are-magical": "The sphinx's weapon attacks are magical.", + "LANG-KEY-the-spider-can-climb-difficult-surfaces-including-upside-down-on-ceilings-without-needing-to-make-an-ability-check": "The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.", + "LANG-KEY-the-spider-ignores-movement-restrictions-caused-by-webbing": "The spider ignores movement restrictions caused by webbing.", + "LANG-KEY-the-sprite-magically-turns-invisible-until-it-attacks-or-casts-a-spell-or-until-its-concentration-ends-as-if-concentrating-on-a-spell-any-equipment-the-sprite-wears-or-carries-is-invisible-with-it": "The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.", + "LANG-KEY-the-sprite-touches-a-creature-and-magically-knows-the-creatures-current-emotional-state-if-the-target-fails-a-dc-10-charisma-saving-throw-the-sprite-also-knows-the-creatures-alignment-celestials-fiends-and-undead-automatically-fail-the-saving-throw": "The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.", + "LANG-KEY-the-spy-deals-an-extra-7-2d6-damage-when-it-hits-a-target-with-a-weapon-attack-and-has-advantage-on-the-attack-roll-or-when-the-target-is-within-5-ft-of-an-ally-of-the-spy-that-isnt-incapacitated-and-the-spy-doesnt-have-disadvantage-on-the-attack-roll": "The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.", + "LANG-KEY-the-spy-makes-two-melee-attacks": "The spy makes two melee attacks.", + "LANG-KEY-the-stalker-is-given-a-quarry-by-its-summoner-the-stalker-knows-the-direction-and-distance-to-its-quarry-as-long-as-the-two-of-them-are-on-the-same-plane-of-existence-the-stalker-also-knows-the-location-of-its-summoner": "The stalker is given a quarry by its summoner. The stalker knows the direction and distance to its quarry as long as the two of them are on the same plane of existence. The stalker also knows the location of its summoner.", + "LANG-KEY-the-stalker-is-invisible": "The stalker is invisible.", + "LANG-KEY-the-stalker-makes-two-slam-attacks": "The stalker makes two slam attacks.", + "LANG-KEY-the-stress-of-casting-this-spell-to-produce-any-effect-other-than-duplicating-another-spell-weakens-you-after-enduring-that-stress-each-time-you-cast-a-spell-until-you-finish-a-long-rest-you-take-1d10-necrotic-damage-per-level-of-that-spell-this-damage-cant-be-reduced-or-prevented-in-any-way-in-addition-your-strength-drops-to-3-if-it-isnt-3-or-lower-already-for-2d4-days-for-each-of-those-days-that-you-spend-resting-and-doing-nothing-more-than-light-activity-your-remaining-recovery-time-decreases-by-2-days-finally-there-is-a-33-percent-chance-that-you-are-unable-to-cast-wish-ever-again-if-you-suffer-this-stress": "The stress of casting this spell to produce any effect other than duplicating another spell weakens you. After enduring that stress, each time you cast a spell until you finish a long rest, you take 1d10 necrotic damage per level of that spell. This damage can't be reduced or prevented in any way. In addition, your Strength drops to 3, if it isn't 3 or lower already, for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress.", + "LANG-KEY-the-strong-wind-keeps-fog-smoke-and-other-gases-at-bay-small-or-smaller-flying-creatures-or-objects-cant-pass-through-the-wall-loose-lightweight-materials-brought-into-the-wall-fly-upward-arrows-bolts-and-other-ordinary-projectiles-launched-at-targets-behind-the-wall-are-deflected-upward-and-automatically-miss-boulders-hurled-by-giants-or-siege-engines-and-similar-projectiles-are-unaffected-creatures-in-gaseous-form-cant-pass-through-it": "The strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or objects can't pass through the wall. Loose, lightweight materials brought into the wall fly upward. Arrows, bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and automatically miss. (Boulders hurled by giants or siege engines, and similar projectiles, are unaffected.) Creatures in gaseous form can't pass through it.", + "LANG-KEY-the-stunned-target-must-make-a-constitution-saving-throw-at-the-end-of-each-of-its-turns-on-a-successful-save-this-stunning-effect-ends": "The stunned target must make a constitution saving throw at the end of each of its turns. On a successful save, this stunning effect ends.", + "LANG-KEY-the-summoned-creatures-are-friendly-to-you-and-your-companions-roll-initiative-for-the-summoned-creatures-as-a-group-which-has-its-own-turns-they-obey-any-verbal-commands-that-you-issue-to-them-no-action-required-by-you-if-you-dont-issue-any-commands-to-them-they-defend-themselves-from-hostile-creatures-but-otherwise-take-no-actions": "The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.", + "LANG-KEY-the-summoned-creatures-are-friendly-to-you-and-your-companions-roll-initiative-for-the-summoned-creatures-as-a-group-which-have-their-own-turns-they-obey-any-verbal-commands-that-you-issue-to-them-no-action-required-by-you-if-you-dont-issue-any-commands-to-them-they-defend-themselves-from-hostile-creatures-but-otherwise-take-no-actions": "The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which have their own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.", + "LANG-KEY-the-swarm-can-breathe-only-underwater": "The swarm can breathe only underwater.", + "LANG-KEY-the-swarm-can-climb-difficult-surfaces-including-upside-down-on-ceilings-without-needing-to-make-an-ability-check": "The swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.", + "LANG-KEY-the-swarm-can-occupy-another-creatures-space-and-vice-versa-and-the-swarm-can-move-through-any-opening-large-enough-for-a-tiny-bat-the-swarm-cant-regain-hit-points-or-gain-temporary-hit-points": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hit points or gain temporary hit points.", + "LANG-KEY-the-swarm-can-occupy-another-creatures-space-and-vice-versa-and-the-swarm-can-move-through-any-opening-large-enough-for-a-tiny-insect-the-swarm-cant-regain-hit-points-or-gain-temporary-hit-points": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.", + "LANG-KEY-the-swarm-can-occupy-another-creatures-space-and-vice-versa-and-the-swarm-can-move-through-any-opening-large-enough-for-a-tiny-quipper-the-swarm-cant-regain-hit-points-or-gain-temporary-hit-points": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.", + "LANG-KEY-the-swarm-can-occupy-another-creatures-space-and-vice-versa-and-the-swarm-can-move-through-any-opening-large-enough-for-a-tiny-rat-the-swarm-cant-regain-hit-points-or-gain-temporary-hit-points": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.", + "LANG-KEY-the-swarm-can-occupy-another-creatures-space-and-vice-versa-and-the-swarm-can-move-through-any-opening-large-enough-for-a-tiny-raven-the-swarm-cant-regain-hit-points-or-gain-temporary-hit-points": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points.", + "LANG-KEY-the-swarm-can-occupy-another-creatures-space-and-vice-versa-and-the-swarm-can-move-through-any-opening-large-enough-for-a-tiny-snake-the-swarm-cant-regain-hit-points-or-gain-temporary-hit-points": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny snake. The swarm can't regain hit points or gain temporary hit points.", + "LANG-KEY-the-swarm-cant-use-its-blindsight-while-deafened": "The swarm can't use its blindsight while deafened.", + "LANG-KEY-the-swarm-has-advantage-on-melee-attack-rolls-against-any-creature-that-doesnt-have-all-its-hit-points": "The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.", + "LANG-KEY-the-swarm-has-advantage-on-wisdom-perception-checks-that-rely-on-hearing": "The swarm has advantage on Wisdom (Perception) checks that rely on hearing.", + "LANG-KEY-the-swarm-has-advantage-on-wisdom-perception-checks-that-rely-on-smell": "The swarm has advantage on Wisdom (Perception) checks that rely on smell.", + "LANG-KEY-the-swarm-ignores-movement-restrictions-caused-by-webbing": "The swarm ignores movement restrictions caused by webbing.", + "LANG-KEY-the-sword-is-incapacitated-while-in-the-area-of-an-antimagic-field-if-targeted-by-dispel-magic-the-sword-must-succeed-on-a-constitution-saving-throw-against-the-casters-spell-save-dc-or-fall-unconscious-for-1-minute": "The sword is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the sword must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.", + "LANG-KEY-the-tactile-characteristics-of-the-terrain-are-unchanged-so-creatures-entering-the-area-are-likely-to-see-through-the-illusion-if-the-difference-isnt-obvious-by-touch-a-creature-carefully-examining-the-illusion-can-attempt-an-intelligence-investigation-check-against-your-spell-save-dc-to-disbelieve-it-a-creature-who-discerns-the-illusion-for-what-it-is-sees-it-as-a-vague-image-superimposed-on-the-terrain": "The tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to see through the illusion. If the difference isn't obvious by touch, a creature carefully examining the illusion can attempt an Intelligence (Investigation) check against your spell save DC to disbelieve it. A creature who discerns the illusion for what it is, sees it as a vague image superimposed on the terrain.", + "LANG-KEY-the-target-assumes-the-hit-points-of-its-new-form-and-when-it-reverts-to-its-normal-form-the-creature-returns-to-the-number-of-hit-points-it-had-before-it-transformed-if-it-reverts-as-a-result-of-dropping-to-0-hit-points-any-excess-damage-carries-over-to-its-normal-form-as-long-as-the-excess-damage-doesnt-reduce-the-creatures-normal-form-to-0-hit-points-it-isnt-knocked-unconscious": "The target assumes the hit points of its new form, and when it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked unconscious.", + "LANG-KEY-the-target-assumes-the-hit-points-of-its-new-form-when-it-reverts-to-its-normal-form-the-creature-returns-to-the-number-of-hit-points-it-had-before-it-transformed-if-it-reverts-as-a-result-of-dropping-to-0-hit-points-any-excess-damage-carries-over-to-its-normal-form-as-long-as-the-excess-damage-doesnt-reduce-the-creatures-normal-form-to-0-hit-points-it-isnt-knocked-unconscious": "The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked unconscious.", + "LANG-KEY-the-target-can-also-spend-5-feet-of-movement-to-automatically-escape-from-nonmagical-restraints-such-as-manacles-or-a-creature-that-has-it-grappled-finally-being-underwater-imposes-no-penalties-on-the-targets-movement-or-attacks": "The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it grappled. Finally, being underwater imposes no penalties on the target's movement or attacks.", + "LANG-KEY-the-target-can-move-only-by-pushing-or-pulling-against-a-fixed-object-or-surface-within-reach-such-as-a-wall-or-a-ceiling-which-allows-it-to-move-as-if-it-were-climbing-you-can-change-the-targets-altitude-by-up-to-20-feet-in-either-direction-on-your-turn-if-you-are-the-target-you-can-move-up-or-down-as-part-of-your-move-otherwise-you-can-use-your-action-to-move-the-target-which-must-remain-within-the-spells-range": "The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.", + "LANG-KEY-the-target-can-use-its-action-to-attempt-to-escape-when-it-does-so-it-makes-a-dc-20-intelligence-check-if-it-succeeds-it-escapes-and-the-spell-ends-a-minotaur-or-goristro-demon-automatically-succeeds": "The target can use its action to attempt to escape. When it does so, it makes a DC 20 Intelligence check. If it succeeds, it escapes, and the spell ends (a minotaur or goristro demon automatically succeeds).", + "LANG-KEY-the-target-doesnt-move-and-takes-no-actions-a-flying-creature-stays-aloft-provided-that-it-is-able-to-do-so-if-it-must-move-to-stay-aloft-it-flies-the-minimum-distance-needed-to-remain-in-the-air": " The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.", + "LANG-KEY-the-target-drops-whatever-it-is-holding-and-then-ends-its-turn": " The target drops whatever it is holding and then ends its turn.", + "LANG-KEY-the-target-falls-prone-and-then-ends-its-turn": " The target falls prone and then ends its turn.", + "LANG-KEY-the-target-falls-unconscious-it-wakes-up-if-it-takes-any-damage-or-if-another-creature-uses-its-action-to-shake-the-sleeper-awake": " The target falls unconscious. It wakes up if it takes any damage or if another creature uses its action to shake the sleeper awake.", + "LANG-KEY-the-target-has-advantage-on-charisma-checks": " The target has advantage on Charisma checks.", + "LANG-KEY-the-target-has-advantage-on-constitution-checks-it-also-gains-2d6-temporary-hit-points-which-are-lost-when-the-spell-ends": " The target has advantage on constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.", + "LANG-KEY-the-target-has-advantage-on-dexterity-checks-it-also-doesnt-take-damage-from-falling-20-feet-or-less-if-it-isnt-incapacitated": " The target has advantage on dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't incapacitated.", + "LANG-KEY-the-target-has-advantage-on-intelligence-checks": " The target has advantage on intelligence checks.", + "LANG-KEY-the-target-has-advantage-on-strength-checks-and-his-or-her-carrying-capacity-doubles": " The target has advantage on strength checks, and his or her carrying capacity doubles.", + "LANG-KEY-the-target-has-advantage-on-wisdom-checks": " The target has advantage on wisdom checks.", + "LANG-KEY-the-target-has-disadvantage-on-attack-rolls-and-ability-checks-at-the-end-of-each-of-its-turns-it-can-make-another-wisdom-saving-throw-if-it-succeeds-the-effect-ends": " The target has disadvantage on attack rolls and ability checks. At the end of each of its turns, it can make another wisdom saving throw. If it succeeds, the effect ends.", + "LANG-KEY-the-target-is-frightened-of-you-on-each-of-its-turns-the-frightened-creature-must-take-the-dash-action-and-move-away-from-you-by-the-safest-and-shortest-available-route-unless-there-is-nowhere-to-move-if-the-target-moves-to-a-place-at-least-60-feet-away-from-you-where-it-can-no-longer-see-you-this-effect-ends": " The target is frightened of you. On each of its turns, the frightened creature must take the Dash action and move away from you by the safest and shortest available route, unless there is nowhere to move. If the target moves to a place at least 60 feet away from you where it can no longer see you, this effect ends.", + "LANG-KEY-the-target-is-struck-by-two-rays-roll-twice-more-rerolling-any-8": " The target is struck by two rays. Roll twice more, rerolling any 8.", + "LANG-KEY-the-target-moves-toward-you-by-the-shortest-and-most-direct-route-ending-its-turn-if-it-moves-within-5-feet-of-you": " The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.", + "LANG-KEY-the-target-must-make-a-wisdom-saving-throw-on-a-failed-save-it-pursues-the-course-of-action-you-described-to-the-best-of-its-ability-the-suggested-course-of-action-can-continue-for-the-entire-duration-if-the-suggested-activity-can-be-completed-in-a-shorter-time-the-spell-ends-when-the-subject-finishes-what-it-was-asked-to-do": "The target must make a wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.", + "LANG-KEY-the-target-spends-its-turn-moving-away-from-you-by-the-fastest-available-means": " The target spends its turn moving away from you by the fastest available means.", + "LANG-KEY-the-target-takes-10d6-acid-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": " The target takes 10d6 acid damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-the-target-takes-10d6-cold-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": " The target takes 10d6 cold damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-the-target-takes-10d6-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": " The target takes 10d6 fire damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-the-target-takes-10d6-lightning-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": " The target takes 10d6 lightning damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-the-target-takes-10d6-poison-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": " The target takes 10d6 poison damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-the-targets-gear-melds-into-the-new-form-the-creature-cant-activate-use-wield-or-otherwise-benefit-from-any-of-its-equipment": "The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.", + "LANG-KEY-the-targets-gear-melds-into-the-new-form-the-target-cant-activate-wield-or-otherwise-benefit-from-any-of-its-equipment": "The target's gear melds into the new form. The target can't activate, wield, or otherwise benefit from any of its equipment.", + "LANG-KEY-the-targets-severed-body-members-fingers-legs-tails-and-so-on-if-any-are-restored-after-2-minutes-if-you-have-the-severed-part-and-hold-it-to-the-stump-the-spell-instantaneously-causes-the-limb-to-knit-to-the-stump": "The target's severed body members (fingers, legs, tails, and so on), if any, are restored after 2 minutes. If you have the severed part and hold it to the stump, the spell instantaneously causes the limb to knit to the stump.", + "LANG-KEY-the-tarrasque-can-use-its-frightful-presence-it-then-makes-five-attacks-one-with-its-bite-two-with-its-claws-one-with-its-horns-and-one-with-its-tai-l-it-can-use-its-swallow-instead-of-its-bite": "The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tai l. It can use its Swallow instead of its bite.", + "LANG-KEY-the-tarrasque-deals-double-damage-to-objects-and-structures": "The tarrasque deals double damage to objects and structures.", + "LANG-KEY-the-tarrasque-has-advantage-on-saving-throws-against-spells-and-other-magical-effects": "The tarrasque has advantage on saving throws against spells and other magical effects.", + "LANG-KEY-the-tarrasque-makes-one-bite-attack-against-a-large-or-smaller-creature-it-is-grappling-if-the-attack-hits-the-target-takes-the-bites-damage-the-target-is-swallowed-and-the-grapple-ends-while-swallowed-the-creature-is-blinded-and-restrained-it-has-total-cover-against-attacks-and-other-effects-outside-the-tarrasque-and-it-takes-56-16d6-acid-damage-at-the-start-of-each-of-the-tarrasques-turns-if-the-tarrasque-takes-60-damage-or-more-on-a-single-turn-from-a-creature-inside-it-the-tarrasque-must-succeed-on-a-dc-20-constitution-saving-throw-at-the-end-of-that-turn-or-regurgitate-all-swallowed-creatures-which-fall-prone-in-a-space-within-10-feet-of-the-tarrasque-if-the-tarrasque-dies-a-swallowed-creature-is-no-longer-restrained-by-it-and-can-escape-from-the-corpse-by-using-30-feet-of-movement-exiting-prone": "The tarrasque makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the tarrasque, and it takes 56 (16d6) acid damage at the start of each of the tarrasque's turns.\nIf the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone.", + "LANG-KEY-the-tarrasque-makes-one-bite-attack-or-uses-its-swallow": "The tarrasque makes one bite attack or uses its Swallow.", + "LANG-KEY-the-tarrasque-makes-one-claw-attack-or-tail-attack": "The tarrasque makes one claw attack or tail attack.", + "LANG-KEY-the-tarrasque-moves-up-to-half-its-speed": "The tarrasque moves up to half its speed.", + "LANG-KEY-the-thug-has-advantage-on-an-attack-roll-against-a-creature-if-at-least-one-of-the-thugs-allies-is-within-5-ft-of-the-creature-and-the-ally-isnt-incapacitated": "The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated.", + "LANG-KEY-the-thug-makes-two-melee-attacks": "The thug makes two melee attacks.", + "LANG-KEY-the-tiger-has-advantage-on-wisdom-perception-checks-that-rely-on-smell": "The tiger has advantage on Wisdom (Perception) checks that rely on smell.", + "LANG-KEY-the-toad-can-breathe-air-and-water": "The toad can breathe air and water", + "LANG-KEY-the-toad-makes-one-bite-attack-against-a-medium-or-smaller-target-it-is-grappling-if-the-attack-hits-the-target-is-swallowed-and-the-grapple-ends-the-swallowed-target-is-blinded-and-restrained-it-has-total-cover-against-attacks-and-other-effects-outside-the-toad-and-it-takes-10-3d6-acid-damage-at-the-start-of-each-of-the-toads-turns-the-toad-can-have-only-one-target-swallowed-at-a-time-if-the-toad-dies-a-swallowed-creature-is-no-longer-restrained-by-it-and-can-escape-from-the-corpse-using-5-feet-of-movement-exiting-prone": "The toad makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the toad, and it takes 10 (3d6) acid damage at the start of each of the toad's turns. The toad can have only one target swallowed at a time.\nIf the toad dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.", + "LANG-KEY-the-toads-long-jump-is-up-to-20-ft-and-its-high-jump-is-up-to-10-ft-with-or-without-a-running-start": "The toad's long jump is up to 20 ft. and its high jump is up to 10 ft., with or without a running start.", + "LANG-KEY-the-touch-of-your-shadow-wreathed-hand-can-siphon-life-force-from-others-to-heal-your-wounds-make-a-melee-spell-attack-against-a-creature-within-your-reach-on-a-hit-the-target-takes-3d6-necrotic-damage-and-you-regain-hit-points-equal-to-half-the-amount-of-necrotic-damage-dealt-until-the-spell-ends-you-can-make-the-attack-again-on-each-of-your-turns-as-an-action": "The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Make a melee spell attack against a creature within your reach. On a hit, the target takes 3d6 necrotic damage, and you regain hit points equal to half the amount of necrotic damage dealt. Until the spell ends, you can make the attack again on each of your turns as an action.", + "LANG-KEY-the-transformation-lasts-for-the-duration-for-each-target-or-until-the-target-drops-to-0-hit-points-or-dies-you-can-choose-a-different-form-for-each-target-a-targets-game-statistics-are-replaced-by-the-statistics-of-the-chosen-beast-though-the-target-retains-its-alignment-and-intelligence-wisdom-and-charisma-scores-the-target-assumes-the-hit-points-of-its-new-form-and-when-it-reverts-to-its-normal-form-it-returns-to-the-number-of-hit-points-it-had-before-it-transformed-if-it-reverts-as-a-result-of-dropping-to-0-hit-points-any-excess-damage-carries-over-to-its-normal-form-as-long-as-the-excess-damage-doesnt-reduce-the-creatures-normal-form-to-0-hit-points-it-isnt-knocked-unconscious-the-creature-is-limited-in-the-actions-it-can-perform-by-the-nature-of-its-new-form-and-it-cant-speak-or-cast-spells": "The transformation lasts for the duration for each target, or until the target drops to 0 hit points or dies. You can choose a different form for each target. A target's game statistics are replaced by the statistics of the chosen beast, though the target retains its alignment and Intelligence, Wisdom, and Charisma scores. The target assumes the hit points of its new form, and when it reverts to its normal form, it returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked unconscious. The creature is limited in the actions it can perform by the nature of its new form, and it can't speak or cast spells.", + "LANG-KEY-the-transformation-lasts-for-the-duration-or-until-the-target-drops-to-0-hit-points-or-dies-the-new-form-can-be-any-beast-whose-challenge-rating-is-equal-to-or-less-than-the-targets-or-the-targets-level-if-it-doesnt-have-a-challenge-rating-the-targets-game-statistics-including-mental-ability-scores-are-replaced-by-the-statistics-of-the-chosen-beast-it-retains-its-alignment-and-personality": "The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.", + "LANG-KEY-the-treant-deals-double-damage-to-objects-and-structures": "The treant deals double damage to objects and structures.", + "LANG-KEY-the-treant-magically-animates-one-or-two-trees-it-can-see-within-60-feet-of-it-these-trees-have-the-same-statistics-as-a-treant-except-they-have-intelligence-and-charisma-scores-of-1-they-cant-speak-and-they-have-only-the-slam-action-option-an-animated-tree-acts-as-an-ally-of-the-treant-the-tree-remains-animate-for-1-day-or-until-it-dies;-until-the-treant-dies-or-is-more-than-120-feet-from-the-tree;-or-until-the-treant-takes-a-bonus-action-to-turn-it-back-into-an-inanimate-tree-the-tree-then-takes-root-if-possible": "The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.", + "LANG-KEY-the-treant-makes-two-slam-attacks": "The treant makes two slam attacks.", + "LANG-KEY-the-triggering-circumstance-can-be-as-general-or-as-detailed-as-you-like-though-it-must-be-based-on-visual-or-audible-conditions-that-occur-within-30-feet-of-the-object-for-example-you-could-instruct-the-mouth-to-speak-when-any-creature-moves-within-30-feet-of-the-object-or-when-a-silver-bell-rings-within-30-feet-of-it": "The triggering circumstance can be as general or as detailed as you like, though it must be based on visual or audible conditions that occur within 30 feet of the object. For example, you could instruct the mouth to speak when any creature moves within 30 feet of the object or when a silver bell rings within 30 feet of it.", + "LANG-KEY-the-triggering-condition-can-be-as-general-or-as-detailed-as-you-like-though-it-must-be-based-on-visual-or-audible-conditions-that-occur-within-30-feet-of-the-area-for-example-you-could-create-an-illusion-of-yourself-to-appear-and-warn-off-others-who-attempt-to-open-a-trapped-door-or-you-could-set-the-illusion-to-trigger-only-when-a-creature-says-the-correct-word-or-phrase": "The triggering condition can be as general or as detailed as you like, though it must be based on visual or audible conditions that occur within 30 feet of the area. For example, you could create an illusion of yourself to appear and warn off others who attempt to open a trapped door, or you could set the illusion to trigger only when a creature says the correct word or phrase.", + "LANG-KEY-the-troll-has-advantage-on-wisdom-perception-checks-that-rely-on-smell": "The troll has advantage on Wisdom (Perception) checks that rely on smell.", + "LANG-KEY-the-troll-makes-three-attacks-one-with-its-bite-and-two-with-its-claws": "The troll makes three attacks: one with its bite and two with its claws.", + "LANG-KEY-the-troll-regains-10-hit-points-at-the-start-of-its-turn-if-the-troll-takes-acid-or-fire-damage-this-trait-doesnt-function-at-the-start-of-the-trolls-next-turn-the-troll-dies-only-if-it-starts-its-turn-with-0-hit-points-and-doesnt-regenerate": "The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.", + "LANG-KEY-the-tyrannosaurus-makes-two-attacks-one-with-its-bite-and-one-with-its-tail-it-cant-make-both-attacks-against-the-same-target": "The tyrannosaurus makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target.", + "LANG-KEY-the-unicorn-creates-a-shimmering-magical-field-around-itself-or-another-creature-it-can-see-within-60-ft-of-it-the-target-gains-a-+2-bonus-to-ac-until-the-end-of-the-unicorns-next-turn": "The unicorn creates a shimmering, magical field around itself or another creature it can see within 60 ft. of it. The target gains a +2 bonus to AC until the end of the unicorn's next turn.", + "LANG-KEY-the-unicorn-has-advantage-on-saving-throws-against-spells-and-other-magical-effects": "The unicorn has advantage on saving throws against spells and other magical effects.", + "LANG-KEY-the-unicorn-magically-regains-11-2d8-+-2-hit-points": "The unicorn magically regains 11 (2d8 + 2) hit points.", + "LANG-KEY-the-unicorn-magically-teleports-itself-and-up-to-three-willing-creatures-it-can-see-within-5-ft-of-it-along-with-any-equipment-they-are-wearing-or-carrying-to-a-location-the-unicorn-is-familiar-with-up-to-1-mile-away": "The unicorn magically teleports itself and up to three willing creatures it can see within 5 ft. of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.", + "LANG-KEY-the-unicorn-makes-one-attack-with-its-hooves": "The unicorn makes one attack with its hooves.", + "LANG-KEY-the-unicorn-makes-two-attacks-one-with-its-hooves-and-one-with-its-horn": "The unicorn makes two attacks: one with its hooves and one with its horn.", + "LANG-KEY-the-unicorn-touches-another-creature-with-its-horn-the-target-magically-regains-11-2d8-+-2-hit-points-in-addition-the-touch-removes-all-diseases-and-neutralizes-all-poisons-afflicting-the-target": "The unicorn touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.", + "LANG-KEY-the-unicorns-innate-spellcasting-ability-is-charisma-spell-save-dc-14-the-unicorn-can-innately-cast-the-following-spells-requiring-no-components-at-will-detect-evil-and-good-druidcraft-pass-without-trace-1/day-each-calm-emotions-dispel-evil-and-good-entangle": "The unicorn's innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components:\n\nAt will: detect evil and good, druidcraft, pass without trace\n1/day each: calm emotions, dispel evil and good, entangle", + "LANG-KEY-the-unicorns-weapon-attacks-are-magical": "The unicorn's weapon attacks are magical.", + "LANG-KEY-the-vampire-can-climb-difficult-surfaces-including-upside-down-on-ceilings-without-needing-to-make-an-ability-check": "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.", + "LANG-KEY-the-vampire-has-the-following-flaws-forbiddance-the-vampire-cant-enter-a-residence-without-an-invitation-from-one-of-the-occupants-harmed-by-running-water-the-vampire-takes-20-acid-damage-if-it-ends-its-turn-in-running-water-stake-to-the-heart-if-a-piercing-weapon-made-of-wood-is-driven-into-the-vampires-heart-while-the-vampire-is-incapacitated-in-its-resting-place-the-vampire-is-paralyzed-until-the-stake-is-removed-sunlight-hypersensitivity-the-vampire-takes-20-radiant-damage-when-it-starts-its-turn-in-sunlight-while-in-sunlight-it-has-disadvantage-on-attack-rolls-and-ability-checks": "The vampire has the following flaws:\nForbiddance. The vampire can't enter a residence without an invitation from one of the occupants.\nHarmed by Running Water. The vampire takes 20 acid damage if it ends its turn in running water.\nStake to the Heart. If a piercing weapon made of wood is driven into the vampire's heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is removed.\nSunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.", + "LANG-KEY-the-vampire-has-the-following-flaws-forbiddance-the-vampire-cant-enter-a-residence-without-an-invitation-from-one-of-the-occupants-harmed-by-running-water-the-vampire-takes-20-acid-damage-when-it-ends-its-turn-in-running-water-stake-to-the-heart-the-vampire-is-destroyed-if-a-piercing-weapon-made-of-wood-is-driven-into-its-heart-while-it-is-incapacitated-in-its-resting-place-sunlight-hypersensitivity-the-vampire-takes-20-radiant-damage-when-it-starts-its-turn-in-sunlight-while-in-sunlight-it-has-disadvantage-on-attack-rolls-and-ability-checks": "The vampire has the following flaws:\nForbiddance. The vampire can't enter a residence without an invitation from one of the occupants.\nHarmed by Running Water. The vampire takes 20 acid damage when it ends its turn in running water.\nStake to the Heart. The vampire is destroyed if a piercing weapon made of wood is driven into its heart while it is incapacitated in its resting place.\nSunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.", + "LANG-KEY-the-vampire-magically-calls-2d4-swarms-of-bats-or-rats-provided-that-the-sun-isnt-up-while-outdoors-the-vampire-can-call-3d6-wolves-instead-the-called-creatures-arrive-in-1d4-rounds-acting-as-allies-of-the-vampire-and-obeying-its-spoken-commands-the-beasts-remain-for-1-hour-until-the-vampire-dies-or-until-the-vampire-dismisses-them-as-a-bonus-action": "The vampire magically calls 2d4 swarms of bats or rats, provided that the sun isn't up. While outdoors, the vampire can call 3d6 wolves instead. The called creatures arrive in 1d4 rounds, acting as allies of the vampire and obeying its spoken commands. The beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action.", + "LANG-KEY-the-vampire-makes-one-bite-attack": "The vampire makes one bite attack.", + "LANG-KEY-the-vampire-makes-one-unarmed-strike": "The vampire makes one unarmed strike.", + "LANG-KEY-the-vampire-makes-two-attacks-only-one-of-which-can-be-a-bite-attack": "The vampire makes two attacks, only one of which can be a bite attack.", + "LANG-KEY-the-vampire-moves-up-to-its-speed-without-provoking-opportunity-attacks": "The vampire moves up to its speed without provoking opportunity attacks.", + "LANG-KEY-the-vampire-regains-10-hit-points-at-the-start-of-its-turn-if-it-has-at-least-1-hit-point-and-isnt-in-sunlight-or-running-water-if-the-vampire-takes-radiant-damage-or-damage-from-holy-water-this-trait-doesnt-function-at-the-start-of-the-vampires-next-turn": "The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn.", + "LANG-KEY-the-vampire-regains-20-hit-points-at-the-start-of-its-turn-if-it-has-at-least-1-hit-point-and-isnt-in-sunlight-or-running-water-if-the-vampire-takes-radiant-damage-or-damage-from-holy-water-this-trait-doesnt-function-at-the-start-of-the-vampires-next-turn": "The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn.", + "LANG-KEY-the-vampire-targets-one-humanoid-it-can-see-within-30-ft-of-it-if-the-target-can-see-the-vampire-the-target-must-succeed-on-a-dc-17-wisdom-saving-throw-against-this-magic-or-be-charmed-by-the-vampire-the-charmed-target-regards-the-vampire-as-a-trusted-friend-to-be-heeded-and-protected-although-the-target-isnt-under-the-vampires-control-it-takes-the-vampires-requests-or-actions-in-the-most-favorable-way-it-can-and-it-is-a-willing-target-for-the-vampires-bit-attack-each-time-the-vampire-or-the-vampires-companions-do-anything-harmful-to-the-target-it-can-repeat-the-saving-throw-ending-the-effect-on-itself-on-a-success-otherwise-the-effect-lasts-24-hours-or-until-the-vampire-is-destroyed-is-on-a-different-plane-of-existence-than-the-target-or-takes-a-bonus-action-to-end-the-effect": "The vampire targets one humanoid it can see within 30 ft. of it. If the target can see the vampire, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed by the vampire. The charmed target regards the vampire as a trusted friend to be heeded and protected. Although the target isn't under the vampire's control, it takes the vampire's requests or actions in the most favorable way it can, and it is a willing target for the vampire's bit attack.\nEach time the vampire or the vampire's companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the vampire is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.", + "LANG-KEY-the-veteran-exhales-fire-in-a-15-foot-cone-each-creature-in-that-area-must-make-a-dc-15-dexterity-saving-throw-taking-24-7d6-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "The veteran exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-the-veteran-makes-two-longsword-attacks-if-it-has-a-shortsword-drawn-it-can-also-make-a-shortsword-attack": "The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.", + "LANG-KEY-the-vrock-emits-a-horrific-screech-each-creature-within-20-feet-of-it-that-can-hear-it-and-that-isnt-a-demon-must-succeed-on-a-dc-14-constitution-saving-throw-or-be-stunned-until-the-end-of-the-vrocks-next-turn-": "The vrock emits a horrific screech. Each creature within 20 feet of it that can hear it and that isn't a demon must succeed on a DC 14 Constitution saving throw or be stunned until the end of the vrock's next turn .", + "LANG-KEY-the-vrock-has-advantage-on-saving-throws-against-spells-and-other-magical-effects": "The vrock has advantage on saving throws against spells and other magical effects.", + "LANG-KEY-the-vrock-makes-two-attacks-one-with-its-beak-and-one-with-its-talons": "The vrock makes two attacks: one with its beak and one with its talons.", + "LANG-KEY-the-vulture-has-advantage-on-an-attack-roll-against-a-creature-if-at-least-one-of-the-vultures-allies-is-within-5-ft-of-the-creature-and-the-ally-isnt-incapacitated": "The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 ft. of the creature and the ally isn't incapacitated.", + "LANG-KEY-the-vulture-has-advantage-on-wisdom-perception-checks-that-rely-on-sight-or-smell": "The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.", + "LANG-KEY-the-vulture-makes-two-attacks-one-with-its-beak-and-one-with-its-talons": "The vulture makes two attacks: one with its beak and one with its talons.", + "LANG-KEY-the-wall-can-be-destroyed-also-one-layer-at-a-time-in-order-from-red-to-violet-by-means-specific-to-each-layer-once-a-layer-is-destroyed-it-remains-so-for-the-duration-of-the-spell-a-rod-of-cancellation-destroys-a-prismatic-wall-but-an-antimagic-field-has-no-effect-on-it": "The wall can be destroyed, also one layer at a time, in order from red to violet, by means specific to each layer. Once a layer is destroyed, it remains so for the duration of the spell. A rod of cancellation destroys a prismatic wall, but an antimagic field has no effect on it.", + "LANG-KEY-the-wall-can-have-any-shape-you-desire-though-it-cant-occupy-the-same-space-as-a-creature-or-object-the-wall-doesnt-need-to-be-vertical-or-rest-on-any-firm-foundation-it-must-however-merge-with-and-be-solidly-supported-by-existing-stone-thus-you-can-use-this-spell-to-bridge-a-chasm-or-create-a-ramp": "The wall can have any shape you desire, though it can't occupy the same space as a creature or object. The wall doesn't need to be vertical or rest on any firm foundation. It must, however, merge with and be solidly supported by existing stone. Thus, you can use this spell to bridge a chasm or create a ramp.", + "LANG-KEY-the-wall-consists-of-seven-layers-each-with-a-different-color-when-a-creature-attempts-to-reach-into-or-pass-through-the-wall-it-does-so-one-layer-at-a-time-through-all-the-walls-layers-as-it-passes-or-reaches-through-each-layer-the-creature-must-make-a-dexterity-saving-throw-or-be-affected-by-that-layers-properties-as-described-below": "The wall consists of seven layers, each with a different color. When a creature attempts to reach into or pass through the wall, it does so one layer at a time through all the wall's layers. As it passes or reaches through each layer, the creature must make a dexterity saving throw or be affected by that layer's properties as described below.", + "LANG-KEY-the-wall-is-an-object-made-of-stone-that-can-be-damaged-and-thus-breached-each-panel-has-ac-15-and-30-hit-points-per-inch-of-thickness-reducing-a-panel-to-0-hit-points-destroys-it-and-might-cause-connected-panels-to-collapse-at-the-dms-discretion": "The wall is an object made of stone that can be damaged and thus breached. Each panel has AC 15 and 30 hit points per inch of thickness. Reducing a panel to 0 hit points destroys it and might cause connected panels to collapse at the DM's discretion.", + "LANG-KEY-the-wall-is-an-object-that-can-be-damaged-and-thus-breached-it-has-ac-12-and-30-hit-points-per-10-foot-section-and-it-is-vulnerable-to-fire-damage-reducing-a-10-foot-section-of-wall-to-0-hit-points-destroys-it-and-leaves-behind-a-sheet-of-frigid-air-in-the-space-the-wall-occupied-a-creature-moving-through-the-sheet-of-frigid-air-for-the-first-time-on-a-turn-must-make-a-constitution-saving-throw-that-creature-takes-5d6-cold-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "The wall is an object that can be damaged and thus breached. It has AC 12 and 30 hit points per 10-foot section, and it is vulnerable to fire damage. Reducing a 10-foot section of wall to 0 hit points destroys it and leaves behind a sheet of frigid air in the space the wall occupied. A creature moving through the sheet of frigid air for the first time on a turn must make a constitution saving throw. That creature takes 5d6 cold damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-the-wall-sheds-bright-light-out-to-a-range-of-100-feet-and-dim-light-for-an-additional-100-feet-you-and-creatures-you-designate-at-the-time-you-cast-the-spell-can-pass-through-and-remain-near-the-wall-without-harm-if-another-creature-that-can-see-the-wall-moves-to-within-20-feet-of-it-or-starts-its-turn-there-the-creature-must-succeed-on-a-constitution-saving-throw-or-become-blinded-for-1-minute": "The wall sheds bright light out to a range of 100 feet and dim light for an additional 100 feet. You and creatures you designate at the time you cast the spell can pass through and remain near the wall without harm. If another creature that can see the wall moves to within 20 feet of it or starts its turn there, the creature must succeed on a constitution saving throw or become blinded for 1 minute.", + "LANG-KEY-the-warlock-table-shows-how-many-spell-slots-you-have-the-table-also-shows-what-the-level-of-those-slots-is;-all-of-your-spell-slots-are-the-same-level-to-cast-one-of-your-warlock-spells-of-1st-level-or-higher-you-must-expend-a-spell-slot-you-regain-all-expended-spell-slots-when-you-finish-a-short-or-long-rest": "The Warlock table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.", + "LANG-KEY-the-warrior-has-advantage-on-an-attack-roll-against-a-creature-if-at-least-one-of-the-warriors-allies-is-within-5-ft-of-the-creature-and-the-ally-isnt-incapacitated": "The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 ft. of the creature and the ally isn't incapacitated.", + "LANG-KEY-the-water-level-remains-elevated-until-the-spell-ends-or-you-choose-a-different-effect-if-this-effect-produced-a-wave-the-wave-repeats-on-the-start-of-your-next-turn-while-the-flood-effect-lasts": "The water level remains elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts.", + "LANG-KEY-the-weapon-can-take-whatever-form-you-choose-clerics-of-deities-who-are-associated-with-a-particular-weapon-as-st-cuthbert-is-known-for-his-mace-and-thor-for-his-hammer-make-this-spells-effect-resemble-that-weapon": "The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.", + "LANG-KEY-the-weasel-has-advantage-on-wisdom-perception-checks-that-rely-on-hearing-or-smell": "The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.", + "LANG-KEY-the-webs-are-flammable-any-5-foot-cube-of-webs-exposed-to-fire-burns-away-in-1-round-dealing-2d4-fire-damage-to-any-creature-that-starts-its-turn-in-the-fire": "The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.", + "LANG-KEY-the-werebear-can-use-its-action-to-polymorph-into-a-large-bear-humanoid-hybrid-or-into-a-large-bear-or-back-into-its-true-form-which-is-humanoid-its-statistics-other-than-its-size-and-ac-are-the-same-in-each-form-any-equipment-it-is-wearing-or-carrying-isnt-transformed-it-reverts-to-its-true-form-if-it-dies": "The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.", + "LANG-KEY-the-werebear-has-advantage-on-wisdom-perception-checks-that-rely-on-smell": "The werebear has advantage on Wisdom (Perception) checks that rely on smell.", + "LANG-KEY-the-wereboar-can-use-its-action-to-polymorph-into-a-boar-humanoid-hybrid-or-into-a-boar-or-back-into-its-true-form-which-is-humanoid-its-statistics-other-than-its-ac-are-the-same-in-each-form-any-equipment-it-is-wearing-or-carrying-isnt-transformed-it-reverts-to-its-true-form-if-it-dies": "The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.", + "LANG-KEY-the-wereboar-makes-two-attacks-only-one-of-which-can-be-with-its-tusks": "The wereboar makes two attacks, only one of which can be with its tusks.", + "LANG-KEY-the-wererat-can-use-its-action-to-polymorph-into-a-rat-humanoid-hybrid-or-into-a-giant-rat-or-back-into-its-true-form-which-is-humanoid-its-statistics-other-than-its-size-are-the-same-in-each-form-any-equipment-it-is-wearing-or-carrying-isnt-transformed-it-reverts-to-its-true-form-if-it-dies": "The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.", + "LANG-KEY-the-wererat-has-advantage-on-wisdom-perception-checks-that-rely-on-smell": "The wererat has advantage on Wisdom (Perception) checks that rely on smell.", + "LANG-KEY-the-wererat-makes-two-attacks-only-one-of-which-can-be-a-bite": "The wererat makes two attacks, only one of which can be a bite.", + "LANG-KEY-the-weretiger-can-use-its-action-to-polymorph-into-a-tiger-humanoid-hybrid-or-into-a-tiger-or-back-into-its-true-form-which-is-humanoid-its-statistics-other-than-its-size-are-the-same-in-each-form-any-equipment-it-is-wearing-or-carrying-isnt-transformed-it-reverts-to-its-true-form-if-it-dies": "The weretiger can use its action to polymorph into a tiger-humanoid hybrid or into a tiger, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.", + "LANG-KEY-the-weretiger-has-advantage-on-wisdom-perception-checks-that-rely-on-hearing-or-smell": "The weretiger has advantage on Wisdom (Perception) checks that rely on hearing or smell.", + "LANG-KEY-the-werewolf-can-use-its-action-to-polymorph-into-a-wolf-humanoid-hybrid-or-into-a-wolf-or-back-into-its-true-form-which-is-humanoid-its-statistics-other-than-its-ac-are-the-same-in-each-form-any-equipment-it-is-wearing-or-carrying-isnt-transformed-it-reverts-to-its-true-form-if-it-dies": "The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.", + "LANG-KEY-the-werewolf-has-advantage-on-wisdom-perception-checks-that-rely-on-hearing-or-smell": "The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.", + "LANG-KEY-the-werewolf-makes-two-attacks-one-with-its-bite-and-one-with-its-claws-or-spear": "The werewolf makes two attacks: one with its bite and one with its claws or spear.", + "LANG-KEY-the-whale-can-hold-its-breath-for-30-minutes": "The whale can hold its breath for 30 minutes", + "LANG-KEY-the-whale-cant-use-its-blindsight-while-deafened": "The whale can't use its blindsight while deafened.", + "LANG-KEY-the-whale-has-advantage-on-wisdom-perception-checks-that-rely-on-hearing": "The whale has advantage on Wisdom (Perception) checks that rely on hearing.", + "LANG-KEY-the-whole-warded-area-radiates-magic-a-dispel-magic-cast-on-a-specific-effect-if-successful-removes-only-that-effect": "The whole warded area radiates magic. A dispel magic cast on a specific effect, if successful, removes only that effect.", + "LANG-KEY-the-wight-makes-two-longsword-attacks-or-two-longbow-attacks-it-can-use-its-life-drain-in-place-of-one-longsword-attack": "The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack.", + "LANG-KEY-the-will-o-wisp-and-its-light-magically-become-invisible-until-it-attacks-or-uses-its-consume-life-or-until-its-concentration-ends-as-if-concentrating-on-a-spell": "The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).", + "LANG-KEY-the-will-o-wisp-can-move-through-other-creatures-and-objects-as-if-they-were-difficult-terrain-it-takes-5-1d10-force-damage-if-it-ends-its-turn-inside-an-object": "The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.", + "LANG-KEY-the-will-o-wisp-cant-wear-or-carry-anything": "The will-o'-wisp can't wear or carry anything.", + "LANG-KEY-the-will-o-wisp-sheds-bright-light-in-a-5--to-20-foot-radius-and-dim-light-for-an-additional-number-of-ft-equal-to-the-chosen-radius-the-will-o-wisp-can-alter-the-radius-as-a-bonus-action": "The will-o'-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of ft. equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.", + "LANG-KEY-the-wizard-table-shows-how-many-spell-slots-you-have-to-cast-your-spells-of-1st-level-and-higher-to-cast-one-of-these-spells-you-must-expend-a-slot-of-the-spells-level-or-higher-you-regain-all-expended-spell-slots-when-you-finish-a-long-rest": "The Wizard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.", + "LANG-KEY-the-wolf-exhales-a-blast-of-freezing-wind-in-a-15-foot-cone-each-creature-in-that-area-must-make-a-dc-12-dexterity-saving-throw-taking-18-4d8-cold-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-the-wolf-has-advantage-on-an-attack-roll-against-a-creature-if-at-least-one-of-the-wolfs-allies-is-within-5-ft-of-the-creature-and-the-ally-isnt-incapacitated": "The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.", + "LANG-KEY-the-wolf-has-advantage-on-dexterity-stealth-checks-made-to-hide-in-snowy-terrain": "The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.", + "LANG-KEY-the-wolf-has-advantage-on-wisdom-perception-checks-that-rely-on-hearing-or-smell": "The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.", + "LANG-KEY-the-wood-of-a-club-or-a-quarterstaff-you-are-holding-is-imbued-with-natures-power-for-the-duration-you-can-use-your-spellcasting-ability-instead-of-strength-for-the-attack-and-damage-rolls-of-melee-attacks-using-that-weapon-and-the-weapons-damage-die-becomes-a-d8-the-weapon-also-becomes-magical-if-it-isnt-already-the-spell-ends-if-you-cast-it-again-or-if-you-let-go-of-the-weapon": "The wood of a club or a quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.", + "LANG-KEY-the-worg-has-advantage-on-wisdom-perception-checks-that-rely-on-hearing-or-smell": "The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.", + "LANG-KEY-the-worm-can-burrow-through-solid-rock-at-half-its-burrow-speed-and-leaves-a-10-foot-diameter-tunnel-in-its-wake": "The worm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.", + "LANG-KEY-the-worm-makes-two-attacks-one-with-its-bite-and-one-with-its-stinger": "The worm makes two attacks: one with its bite and one with its stinger.", + "LANG-KEY-the-wraith-can-move-through-other-creatures-and-objects-as-if-they-were-difficult-terrain-it-takes-5-1d10-force-damage-if-it-ends-its-turn-inside-an-object": "The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.", + "LANG-KEY-the-wraith-targets-a-humanoid-within-10-feet-of-it-that-has-been-dead-for-no-longer-than-1-minute-and-died-violently-the-targets-spirit-rises-as-a-specter-in-the-space-of-its-corpse-or-in-the-nearest-unoccupied-space-the-specter-is-under-the-wraiths-control-the-wraith-can-have-no-more-than-seven-specters-under-its-control-at-one-time": "The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at one time.", + "LANG-KEY-the-wyvern-makes-two-attacks-one-with-its-bite-and-one-with-its-stinger-while-flying-it-can-use-its-claws-in-place-of-one-other-attack": "The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.", + "LANG-KEY-the-xorn-can-burrow-through-nonmagical-unworked-earth-and-stone-while-doing-so-the-xorn-doesnt-disturb-the-material-it-moves-through": "The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through.", + "LANG-KEY-the-xorn-can-pinpoint-by-scent-the-location-of-precious-metals-and-stones-such-as-coins-and-gems-within-60-ft-of-it": "The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 ft. of it.", + "LANG-KEY-the-xorn-has-advantage-on-dexterity-stealth-checks-made-to-hide-in-rocky-terrain": "The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.", + "LANG-KEY-the-xorn-makes-three-claw-attacks-and-one-bite-attack": "The xorn makes three claw attacks and one bite attack.", + "LANG-KEY-these-metal-restraints-can-bind-a-small-or-medium-creature-escaping-the-manacles-requires-a-successful-dc-20-dexterity-check-breaking-them-requires-a-successful-dc-20-strength-check": "These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check.", + "LANG-KEY-these-special-tools-include-the-items-needed-to-pursue-a-craft-or-trade-the-table-shows-examples-of-the-most-common-types-of-tools-each-providing-items-related-to-a-single-craft-proficiency-with-a-set-of-artisans-tools-lets-you-add-your-proficiency-bonus-to-any-ability-checks-you-make-using-the-tools-in-your-craft-each-type-of-artisans-tools-requires-a-separate-proficiency": "These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency.", + "LANG-KEY-thief": "Thief", + "LANG-KEY-thiefs-reflexes": "Thief's Reflexes", + "LANG-KEY-thieves-cant": "Thieves' Cant", + "LANG-KEY-thieves-tools": "Thieves' tools", + "LANG-KEY-thin-and-vaporous-flame-surround-your-body-for-the-duration-of-the-spell-radiating-a-bright-light-bright-light-in-a-10-foot-radius-and-dim-light-for-an-additional-10-feet-you-can-end-the-spell-using-an-action-to-make-it-disappear": "Thin and vaporous flame surround your body for the duration of the spell, radiating a bright light bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell using an action to make it disappear.", + "LANG-KEY-third-roar": "Third Roar", + "LANG-KEY-this-cylindrical-leather-case-can-hold-up-to-ten-rolled-up-sheets-of-paper-or-five-rolled-up-sheets-of-parchment": "This cylindrical leather case can hold up to ten rolled-up sheets of paper or five rolled-up sheets of parchment.", + "LANG-KEY-this-effect-requires-a-body-of-water-at-least-50-feet-square-and-25-feet-deep-you-cause-a-whirlpool-to-form-in-the-center-of-the-area-the-whirlpool-forms-a-vortex-that-is-5-feet-wide-at-the-base-up-to-50-feet-wide-at-the-top-and-25-feet-tall-any-creature-or-object-in-the-water-and-within-25-feet-of-the-vortex-is-pulled-10-feet-toward-it-a-creature-can-swim-away-from-the-vortex-by-making-a-strength-athletics-check-against-your-spell-save-dc": " This effect requires a body of water at least 50 feet square and 25 feet deep. You cause a whirlpool to form in the center of the area. The whirlpool forms a vortex that is 5 feet wide at the base, up to 50 feet wide at the top, and 25 feet tall. Any creature or object in the water and within 25 feet of the vortex is pulled 10 feet toward it. A creature can swim away from the vortex by making a Strength (Athletics) check against your spell save DC.", + "LANG-KEY-this-feature-has-no-effect-on-undead-and-constructs": "This feature has no effect on undead and constructs.", + "LANG-KEY-this-item-encompasses-a-wide-range-of-game-pieces-including-dice-and-decks-of-cards-for-games-such-as-three-dragon-ante-a-few-common-examples-appear-on-the-tools-table-but-other-kinds-of-gaming-sets-exist-if-you-are-proficient-with-a-gaming-set-you-can-add-your-proficiency-bonus-to-ability-checks-you-make-to-play-a-game-with-that-set-each-type-of-gaming-set-requires-a-separate-proficiency": "This item encompasses a wide range of game pieces, including dice and decks of cards (for games such as Three-Dragon Ante). A few common examples appear on the Tools table, but other kinds of gaming sets exist. If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set. Each type of gaming set requires a separate proficiency.", + "LANG-KEY-this-kit-contains-a-variety-of-instruments-such-as-clippers-mortar-and-pestle-and-pouches-and-vials-used-by-herbalists-to-create-remedies-and-potions-proficiency-with-this-kit-lets-you-add-your-proficiency-bonus-to-any-ability-checks-you-make-to-identify-or-apply-herbs-also-proficiency-with-this-kit-is-required-to-create-antitoxin-and-potions-of-healing": "This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing.", + "LANG-KEY-this-kit-includes-a-wooden-rod-silken-line-corkwood-bobbers-steel-hooks-lead-sinkers-velvet-lures-and-narrow-netting": "This kit includes a wooden rod, silken line, corkwood bobbers, steel hooks, lead sinkers, velvet lures, and narrow netting.", + "LANG-KEY-this-kit-is-a-leather-pouch-containing-bandages-salves-and-splints-the-kit-has-ten-uses-as-an-action-you-can-expend-one-use-of-the-kit-to-stabilize-a-creature-that-has-0-hit-points-without-needing-to-make-a-wisdom-medicine-check": "This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check.", + "LANG-KEY-this-lens-allows-a-closer-look-at-small-objects-it-is-also-useful-as-a-substitute-for-flint-and-steel-when-starting-fires-lighting-a-fire-with-a-magnifying-glass-requires-light-as-bright-as-sunlight-to-focus-tinder-to-ignite-and-about-5-minutes-for-the-fire-to-ignite": "This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite.", + "LANG-KEY-this-pouch-of-cosmetics-hair-dye-and-small-props-lets-you-create-disguises-that-change-your-physical-appearance-proficiency-with-this-kit-lets-you-add-your-proficiency-bonus-to-any-ability-checks-you-make-to-create-a-visual-disguise": "This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise.", + "LANG-KEY-this-set-of-instruments-is-used-for-navigation-at-sea-proficiency-with-navigators-tools-lets-you-chart-a-ships-course-and-follow-navigation-charts-in-addition-these-tools-allow-you-to-add-your-proficiency-bonus-to-any-ability-check-you-make-to-avoid-getting-lost-at-sea": "This set of instruments is used for navigation at sea. Proficiency with navigator's tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea.", + "LANG-KEY-this-set-of-tools-includes-a-small-file-a-set-of-lock-picks-a-small-mirror-mounted-on-a-metal-handle-a-set-of-narrow-bladed-scissors-and-a-pair-of-pliers-proficiency-with-these-tools-lets-you-add-your-proficiency-bonus-to-any-ability-checks-you-make-to-disarm-traps-or-open-locks": "This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks.", + "LANG-KEY-this-small-box-contains-a-variety-of-papers-and-parchments-pens-and-inks-seals-and-sealing-wax-gold-and-silver-leaf-and-other-supplies-necessary-to-create-convincing-forgeries-of-physical-documents-proficiency-with-this-kit-lets-you-add-your-proficiency-bonus-to-any-ability-checks-you-make-to-create-a-physical-forgery-of-a-document": "This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document.", + "LANG-KEY-this-small-container-holds-flint-fire-steel-and-tinder-usually-dry-cloth-soaked-in-light-oil-used-to-kindle-a-fire-using-it-to-light-a-torch-or-anything-else-with-abundant-exposed-fuel-takes-an-action": "This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action.", + "LANG-KEY-this-spell-allows-you-to-change-the-appearance-of-any-number-of-creatures-that-you-can-see-within-range-you-give-each-target-you-choose-a-new-illusory-appearance-an-unwilling-target-can-make-a-charisma-saving-throw-and-if-it-succeeds-it-is-unaffected-by-this-spell": "This spell allows you to change the appearance of any number of creatures that you can see within range. You give each target you choose a new, illusory appearance. An unwilling target can make a charisma saving throw, and if it succeeds, it is unaffected by this spell.", + "LANG-KEY-this-spell-allows-you-to-find-the-shortest-most-direct-physical-route-to-a-specific-fixed-location-that-you-are-familiar-with-on-the-same-plane-of-existence-if-you-name-a-destination-on-another-plane-of-existence-a-destination-that-moves-such-as-a-mobile-fortress-or-a-destination-that-isnt-specific-such-as-a-green-dragons-lair-the-spell-fails": "This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plane of existence, a destination that moves (such as a mobile fortress), or a destination that isn't specific (such as \"a green dragon's lair\"), the spell fails.", + "LANG-KEY-this-spell-allows-you-to-move-at-an-incredible-pace-when-you-cast-this-spell-and-then-as-a-bonus-action-on-each-of-your-turns-until-the-spell-ends-you-can-take-the-dash-action": "This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action.", + "LANG-KEY-this-spell-also-neutralizes-any-poisons-and-cures-nonmagical-diseases-that-affected-the-creature-at-the-time-it-died-this-spell-doesnt-however-remove-magical-diseases-curses-or-similar-effects;-if-these-arent-first-removed-prior-to-casting-the-spell-they-take-effect-when-the-creature-returns-to-life-the-spell-cant-return-an-undead-creature-to-life": "This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life.", + "LANG-KEY-this-spell-assails-and-distorts-the-minds-of-creatures-generating-illusions-and-causing-uncontrolled-actions-each-creature-in-a-sphere-of-10-foot-radius-centered-on-a-point-chosen-in-the-range-of-the-spell-must-make-a-wisdom-saving-throw-otherwise-it-will-be-affected-by-the-spell": "This spell assails and distorts the minds of creatures, generating illusions and causing uncontrolled actions. Each creature in a sphere of 10-foot-radius centered on a point chosen in the range of the spell must make a wisdom saving throw otherwise it will be affected by the spell.", + "LANG-KEY-this-spell-attracts-or-repels-creatures-of-your-choice-you-target-something-within-range-either-a-huge-or-smaller-object-or-creature-or-an-area-that-is-no-larger-than-a-200-foot-cube-then-specify-a-kind-of-intelligent-creature-such-as-red-dragons-goblins-or-vampires-you-invest-the-target-with-an-aura-that-either-attracts-or-repels-the-specified-creatures-for-the-duration-choose-antipathy-or-sympathy-as-the-auras-effect": "This spell attracts or repels creatures of your choice. You target something within range, either a Huge or smaller object or creature or an area that is no larger than a 200-foot cube. Then specify a kind of intelligent creature, such as red dragons, goblins, or vampires. You invest the target with an aura that either attracts or repels the specified creatures for the duration. Choose antipathy or sympathy as the aura's effect.", + "LANG-KEY-this-spell-automatically-disintegrates-a-large-or-smaller-nonmagical-object-or-a-creation-of-magical-force-if-the-target-is-a-huge-or-larger-object-or-creation-of-force-this-spell-disintegrates-a-10-foot-cube-portion-of-it-a-magic-item-is-unaffected-by-this-spell": "This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell.", + "LANG-KEY-this-spell-bestows-hope-and-vitality-choose-any-number-of-creatures-within-range-for-the-duration-each-target-has-advantage-on-wisdom-saving-throws-and-death-saving-throws-and-regains-the-maximum-number-of-hit-points-possible-from-any-healing": "This spell bestows hope and vitality. Choose any number of creatures within range. For the duration, each target has advantage on wisdom saving throws and death saving throws, and regains the maximum number of hit points possible from any healing.", + "LANG-KEY-this-spell-can-cause-the-plants-created-by-the-entangle-spell-to-release-a-restrained-creature": "This spell can cause the plants created by the entangle spell to release a restrained creature.", + "LANG-KEY-this-spell-can-have-additional-effects-depending-on-the-terrain-in-the-area-as-determined-by-the-dm": "This spell can have additional effects depending on the terrain in the area, as determined by the DM.", + "LANG-KEY-this-spell-can-physically-repair-a-magic-item-or-construct-but-the-spell-cant-restore-magic-to-such-an-object": "This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.", + "LANG-KEY-this-spell-cant-be-dispelled-by-dispel-magic": "This spell can't be dispelled by dispel magic.", + "LANG-KEY-this-spell-cant-locate-a-creature-if-running-water-at-least-10-feet-wide-blocks-a-direct-path-between-you-and-the-creature": "This spell can't locate a creature if running water at least 10 feet wide blocks a direct path between you and the creature.", + "LANG-KEY-this-spell-cant-locate-an-object-if-any-thickness-of-lead-even-a-thin-sheet-blocks-a-direct-path-between-you-and-the-object": "This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.", + "LANG-KEY-this-spell-cant-manipulate-natural-stone-or-stone-construction-rocks-and-structures-shift-to-accommodate-the-new-terrain-if-the-way-you-shape-the-terrain-would-make-a-structure-unstable-it-might-collapse": "This spell can't manipulate natural stone or stone construction. Rocks and structures shift to accommodate the new terrain. If the way you shape the terrain would make a structure unstable, it might collapse.", + "LANG-KEY-this-spell-channels-vitality-into-plants-within-a-specific-area-there-are-two-possible-uses-for-the-spell-granting-either-immediate-or-long-term-benefits": "This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.", + "LANG-KEY-this-spell-closes-all-mortal-wounds-and-restores-any-missing-body-parts": "This spell closes all mortal wounds and restores any missing body parts.", + "LANG-KEY-this-spell-closes-all-mortal-wounds-but-it-doesnt-restore-missing-body-parts-if-the-creature-is-lacking-body-parts-or-organs-integral-for-its-survival-its-head-for-instance-the-spell-automatically-fails": "This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival--its head, for instance--the spell automatically fails.", + "LANG-KEY-this-spell-closes-all-wounds-neutralizes-any-poison-cures-all-diseases-and-lifts-any-curses-affecting-the-creature-when-it-died-the-spell-replaces-damaged-or-missing-organs-and-limbs": "This spell closes all wounds, neutralizes any poison, cures all diseases, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing organs and limbs.", + "LANG-KEY-this-spell-creates-a-circular-horizontal-plane-of-force-3-feet-in-diameter-and-1-inch-thick-that-floats-3-feet-above-the-ground-in-an-unoccupied-space-of-your-choice-that-you-can-see-within-range-the-disk-remains-for-the-duration-and-can-hold-up-to-500-pounds-if-more-weight-is-placed-on-it-the-spell-ends-and-everything-on-the-disk-falls-to-the-ground": "This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range. The disk remains for the duration, and can hold up to 500 pounds. If more weight is placed on it, the spell ends, and everything on the disk falls to the ground.", + "LANG-KEY-this-spell-creates-a-magical-link-between-a-large-or-larger-inanimate-plant-within-range-and-another-plant-at-any-distance-on-the-same-plane-of-existence-you-must-have-seen-or-touched-the-destination-plant-at-least-once-before-for-the-duration-any-creature-can-step-into-the-target-plant-and-exit-from-the-destination-plant-by-using-5-feet-of-movement": "This spell creates a magical link between a Large or larger inanimate plant within range and another plant, at any distance, on the same plane of existence. You must have seen or touched the destination plant at least once before. For the duration, any creature can step into the target plant and exit from the destination plant by using 5 feet of movement.", + "LANG-KEY-this-spell-creates-an-invisible-mindless-shapeless-force-that-performs-simple-tasks-at-your-command-until-the-spell-ends-the-servant-springs-into-existence-in-an-unoccupied-space-on-the-ground-within-range-it-has-ac-10-1-hit-point-and-a-strength-of-2-and-it-cant-attack-if-it-drops-to-0-hit-points-the-spell-ends": "This spell creates an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 10, 1 hit point, and a Strength of 2, and it can't attack. If it drops to 0 hit points, the spell ends.", + "LANG-KEY-this-spell-creates-an-undead-servant-choose-a-pile-of-bones-or-a-corpse-of-a-medium-or-small-humanoid-within-range-your-spell-imbues-the-target-with-a-foul-mimicry-of-life-raising-it-as-an-undead-creature-the-target-becomes-a-skeleton-if-you-chose-bones-or-a-zombie-if-you-chose-a-corpse-the-dm-has-the-creatures-game-statistics": "This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the DM has the creature's game statistics).", + "LANG-KEY-this-spell-dispels-any-darkness-in-its-area-that-was-created-by-a-spell": "This spell dispels any darkness in its area that was created by a spell.", + "LANG-KEY-this-spell-doesnt-decode-secret-messages-in-a-text-or-a-glyph-such-as-an-arcane-sigil-that-isnt-part-of-a-written-language": "This spell doesn't decode secret messages in a text or a glyph, such as an arcane sigil, that isn't part of a written language.", + "LANG-KEY-this-spell-ends-if-one-of-the-actions-you-use-during-this-period-or-any-effects-that-you-create-during-this-period-affects-a-creature-other-than-you-or-an-object-being-worn-or-carried-by-someone-other-than-you-in-addition-the-spell-ends-if-you-move-to-a-place-more-than-1000-feet-from-the-location-where-you-cast-it": "This spell ends if one of the actions you use during this period, or any effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.", + "LANG-KEY-this-spell-gives-a-maximum-of-ten-willing-creatures-within-range-and-you-can-see-the-ability-to-breathe-underwater-until-the-end-of-its-term-affected-creatures-also-retain-their-normal-breathing-pattern": "This spell gives a maximum of ten willing creatures within range and you can see, the ability to breathe underwater until the end of its term. Affected creatures also retain their normal breathing pattern.", + "LANG-KEY-this-spell-gives-the-willing-creature-you-touch-the-ability-to-see-things-as-they-actually-are-for-the-duration-the-creature-has-truesight-notices-secret-doors-hidden-by-magic-and-can-see-into-the-ethereal-plane-all-out-to-a-range-of-120-feet": "This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has truesight, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.", + "LANG-KEY-this-spell-grants-the-ability-to-move-across-any-liquid-surface-such-as-water-acid-mud-snow-quicksand-or-lava-as-if-it-were-harmless-solid-ground-creatures-crossing-molten-lava-can-still-take-damage-from-the-heat-up-to-ten-willing-creatures-you-can-see-within-range-gain-this-ability-for-the-duration": "This spell grants the ability to move across any liquid surface--such as water, acid, mud, snow, quicksand, or lava--as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.", + "LANG-KEY-this-spell-grants-the-creature-you-touch-the-ability-to-understand-any-spoken-language-it-hears-moreover-when-the-target-speaks-any-creature-that-knows-at-least-one-language-and-can-hear-the-target-understands-what-it-says": "This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.", + "LANG-KEY-this-spell-grows-an-inert-duplicate-of-a-living-creature-as-a-safeguard-against-death-this-clone-forms-inside-a-sealed-vessel-and-grows-to-full-size-and-maturity-after-120-days;-you-can-also-choose-to-have-the-clone-be-a-younger-version-of-the-same-creature-it-remains-inert-and-endures-indefinitely-as-long-as-its-vessel-remains-undisturbed": "This spell grows an inert duplicate of a living creature as a safeguard against death. This clone forms inside a sealed vessel and grows to full size and maturity after 120 days; you can also choose to have the clone be a younger version of the same creature. It remains inert and endures indefinitely, as long as its vessel remains undisturbed.", + "LANG-KEY-this-spell-has-no-effect-if-you-cast-it-while-you-are-on-the-ethereal-plane-or-a-plane-that-doesnt-border-it-such-as-one-of-the-outer-planes": "This spell has no effect if you cast it while you are on the Ethereal Plane or a plane that doesn't border it, such as one of the Outer Planes.", + "LANG-KEY-this-spell-immediately-ends-if-you-cast-it-again-before-its-duration-ends": "This spell immediately ends if you cast it again before its duration ends.", + "LANG-KEY-this-spell-instantly-transports-you-and-up-to-eight-willing-creatures-of-your-choice-that-you-can-see-within-range-or-a-single-object-that-you-can-see-within-range-to-a-destination-you-select-if-you-target-an-object-it-must-be-able-to-fit-entirely-inside-a-10-foot-cube-and-it-cant-be-held-or-carried-by-an-unwilling-creature": "This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.", + "LANG-KEY-this-spell-is-a-minor-magical-trick-that-novice-spellcasters-use-for-practice-you-create-one-of-the-following-magical-effects-within-range": "This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within 'range':", + "LANG-KEY-this-spell-lets-you-convince-a-beast-that-you-mean-it-no-harm-choose-a-beast-that-you-can-see-within-range-it-must-see-and-hear-you-if-the-beasts-intelligence-is-4-or-higher-the-spell-fails-otherwise-the-beast-must-succeed-on-a-wisdom-saving-throw-or-be-charmed-by-you-for-the-spells-duration-if-you-or-one-of-your-companions-harms-the-target-the-spells-ends": "This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a wisdom saving throw or be charmed by you for the spell's duration. If you or one of your companions harms the target, the spells ends.", + "LANG-KEY-this-spell-merely-reveals-that-a-trap-is-present-you-dont-learn-the-location-of-each-trap-but-you-do-learn-the-general-nature-of-the-danger-posed-by-a-trap-you-sense": "This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.", + "LANG-KEY-this-spell-neutralizes-any-poisons-and-cures-normal-diseases-afflicting-the-creature-when-it-died-it-doesnt-however-remove-magical-diseases-curses-and-the-like;-if-such-effects-arent-removed-prior-to-casting-the-spell-they-afflict-the-target-on-its-return-to-life": "This spell neutralizes any poisons and cures normal diseases afflicting the creature when it died. It doesn't, however, remove magical diseases, curses, and the like; if such effects aren't removed prior to casting the spell, they afflict the target on its return to life.", + "LANG-KEY-this-spell-repairs-a-single-break-or-tear-in-an-object-you-touch-such-as-a-broken-key-a-torn-cloak-or-a-leaking-wineskin-as-long-as-the-break-or-tear-is-no-longer-than-1-foot-in-any-dimension-you-mend-it-leaving-no-trace-of-the-former-damage": "This spell repairs a single break or tear in an object you touch, such as a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no longer than 1 foot in any dimension, you mend it, leaving no trace of the former damage.", + "LANG-KEY-this-spell-reverses-gravity-in-a-50-foot-radius-100-foot-high-cylinder-centered-on-a-point-within-range-all-creatures-and-objects-that-arent-somehow-anchored-to-the-ground-in-the-area-fall-upward-and-reach-the-top-of-the-area-when-you-cast-this-spell-a-creature-can-make-a-dexterity-saving-throw-to-grab-onto-a-fixed-object-it-can-reach-thus-avoiding-the-fall": "This spell reverses gravity in a 50-foot-radius, 100-foot high cylinder centered on a point within range. All creatures and objects that aren't somehow anchored to the ground in the area fall upward and reach the top of the area when you cast this spell. A creature can make a dexterity saving throw to grab onto a fixed object it can reach, thus avoiding the fall.", + "LANG-KEY-this-spell-sends-creatures-into-a-magical-slumber-roll-5d8;-the-total-is-how-many-hit-points-of-creatures-this-spell-can-affect-creatures-within-20-feet-of-a-point-you-choose-within-range-are-affected-in-ascending-order-of-their-current-hit-points-ignoring-unconscious-creatures": "This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).", + "LANG-KEY-this-spell-shapes-a-creatures-dreams-choose-a-creature-known-to-you-as-the-target-of-this-spell-the-target-must-be-on-the-same-plane-of-existence-as-you-creatures-that-dont-sleep-such-as-elves-cant-be-contacted-by-this-spell-you-or-a-willing-creature-you-touch-enters-a-trance-state-acting-as-a-messenger": "This spell shapes a creature's dreams. Choose a creature known to you as the target of this spell. The target must be on the same plane of existence as you. Creatures that don't sleep, such as elves, can't be contacted by this spell. You, or a willing creature you touch, enters a trance state, acting as a messenger.", + "LANG-KEY-this-spell-transforms-a-creature-that-you-can-see-within-range-into-a-new-form-an-unwilling-creature-must-make-a-wisdom-saving-throw-to-avoid-the-effect-a-shapechanger-automatically-succeeds-on-this-saving-throw": "This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a wisdom saving throw to avoid the effect. A shapechanger automatically succeeds on this saving throw.", + "LANG-KEY-this-spell-turns-the-flesh-of-a-willing-creature-you-touch-as-hard-as-stone-until-the-spell-ends-the-target-has-resistance-to-nonmagical-bludgeoning-piercing-and-slashing-damage": "This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage.", + "LANG-KEY-this-spell-wards-a-willing-creature-you-touch-and-creates-a-mystic-connection-between-you-and-the-target-until-the-spell-ends-while-the-target-is-within-60-feet-of-you-it-gains-a-+1-bonus-to-ac-and-saving-throws-and-it-has-resistance-to-all-damage-also-each-time-it-takes-damage-you-take-the-same-amount-of-damage": "This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it gains a +1 bonus to AC and saving throws, and it has resistance to all damage. Also, each time it takes damage, you take the same amount of damage.", + "LANG-KEY-this-spells-damage-increases-by-1d10-when-you-reach-5th-level-2d10-11th-level-3d10-and-17th-level-4d10": "This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).", + "LANG-KEY-this-spells-damage-increases-by-1d12-when-you-reach-5th-level-2d12-11th-level-3d12-and-17th-level-4d12": "This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).", + "LANG-KEY-this-spells-damage-increases-by-1d4-when-you-reach-5th-level-2d4-11th-level-3d4-and-17th-level-4d4": "This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).", + "LANG-KEY-this-spells-damage-increases-by-1d6-when-you-reach-5th-level-2d6-11th-level-3d6-and-17th-level-4d6": "This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).", + "LANG-KEY-this-spells-damage-increases-by-1d8-when-you-reach-5th-level-2d8-11th-level-3d8-and-17th-level-4d8": "This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).", + "LANG-KEY-this-sticky-adhesive-fluid-ignites-when-exposed-to-air": "This sticky, adhesive fluid ignites when exposed to air.", + "LANG-KEY-this-tin-box-contains-a-cup-and-simple-cutlery-the-box-clamps-together-and-one-side-can-be-used-as-a-cooking-pan-and-the-other-as-a-plate-or-shallow-bowl": "This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.", + "LANG-KEY-this-weapon-adds-5-feet-to-your-reach-when-you-attack-with-it-as-well-as-when-determining-your-reach-for-opportunity-attacks-with-it": "This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it.", + "LANG-KEY-this-weapon-can-be-used-with-one-or-two-hands-a-damage-value-in-parentheses-appears-with-the-property-the-damage-when-the-weapon-is-used-with-two-hands-to-make-a-melee-attack": "This weapon can be used with one or two hands. A damage value in parentheses appears with the property--the damage when the weapon is used with two hands to make a melee attack.", + "LANG-KEY-this-weapon-requires-two-hands-when-you-attack-with-it": "This weapon requires two hands when you attack with it.", + "LANG-KEY-this-wooden-case-can-hold-up-to-twenty-crossbow-bolts": "This wooden case can hold up to twenty crossbow bolts.", + "LANG-KEY-three-dragon-ante-set": "Three-Dragon Ante set", + "LANG-KEY-three-illusionary-duplicates-of-yourself-appear-in-your-space-until-the-end-of-the-spell-duplicates-move-with-you-and-imitate-your-actions-swapping-their-position-so-that-it-is-impossible-to-determine-which-image-is-real-you-can-use-your-action-to-dispel-the-illusory-duplicates": "Three illusionary duplicates of yourself appear in your space. Until the end of the spell, duplicates move with you and imitate your actions, swapping their position so that it is impossible to determine which image is real. You can use your action to dispel the illusory duplicates.", + "LANG-KEY-thrown": "Thrown", + "LANG-KEY-thug": "Thug", + "LANG-KEY-thunder": "Thunder", + "LANG-KEY-thunderwave": "Thunderwave", + "LANG-KEY-tiefling": "Tiefling", + "LANG-KEY-tiger": "Tiger", + "LANG-KEY-time-stop": "Time Stop", + "LANG-KEY-timeless-body": "Timeless Body", + "LANG-KEY-tinderbox": "Tinderbox", + "LANG-KEY-tinker": "Tinker", + "LANG-KEY-tinkers-tools": "Tinker's tools", + "LANG-KEY-tiny-hut": "Tiny Hut", + "LANG-KEY-to-be-eligible-a-spell-must-be-incapable-of-targeting-more-than-one-creature-at-the-spells-current-level-for-example-magic-missile-and-scorching-ray-arent-eligible-but-ray-of-frost-and-chromatic-orb-are": "To be eligible, a spell must be incapable of targeting more than one creature at the spell's current level. For example, magic missile and scorching ray aren't eligible, but ray of frost and chromatic orb are.", + "LANG-KEY-to-discern-that-you-are-disguised-a-creature-can-use-its-action-to-inspect-your-appearance-and-must-succeed-on-an-intelligence-investigation-check-against-your-spell-save-dc": "To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.", + "LANG-KEY-to-you-and-any-creatures-you-designate-when-you-cast-the-spell-the-writing-appears-normal-written-in-your-hand-and-conveys-whatever-meaning-you-intended-when-you-wrote-the-text-to-all-others-the-writing-appears-as-if-it-were-written-in-an-unknown-or-magical-script-that-is-unintelligible-alternatively-you-can-cause-the-writing-to-appear-to-be-an-entirely-different-message-written-in-a-different-hand-and-language-though-the-language-must-be-one-you-know": "To you and any creatures you designate when you cast the spell, the writing appears normal, written in your hand, and conveys whatever meaning you intended when you wrote the text. To all others, the writing appears as if it were written in an unknown or magical script that is unintelligible. Alternatively, you can cause the writing to appear to be an entirely different message, written in a different hand and language, though the language must be one you know.", + "LANG-KEY-tongue-of-the-sun-and-moon": "Tongue of the Sun and Moon", + "LANG-KEY-tongues": "Tongues", + "LANG-KEY-tools": "Tools", + "LANG-KEY-torch": "Torch", + "LANG-KEY-totem": "Totem", + "LANG-KEY-touch": "Touch", + "LANG-KEY-trampling-charge": "Trampling Charge", + "LANG-KEY-trance": "Trance", + "LANG-KEY-tranquility": "Tranquility", + "LANG-KEY-transmutation": "Transmutation", + "LANG-KEY-transmutation-spells-change-the-properties-of-a-creature-object-or-environment-they-might-turn-an-enemy-into-a-harmless-creature-bolster-the-strength-of-an-ally-make-an-object-move-at-the-casters-command-or-enhance-a-creatures-innate-healing-abilities-to-rapidly-recover-from-injury": "Transmutation spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster's command, or enhance a creature's innate healing abilities to rapidly recover from injury.", + "LANG-KEY-transparent": "Transparent", + "LANG-KEY-transport-via-plants": "Transport via Plants", + "LANG-KEY-treant": "Treant", + "LANG-KEY-treasure-sense": "Treasure Sense", + "LANG-KEY-tree-stride": "Tree Stride", + "LANG-KEY-tremor": "Tremor", + "LANG-KEY-tribal-warrior": "Tribal Warrior", + "LANG-KEY-triceratops": "Triceratops", + "LANG-KEY-trident": "Trident", + "LANG-KEY-tridents": "Tridents", + "LANG-KEY-troll": "Troll", + "LANG-KEY-true-polymorph": "True Polymorph", + "LANG-KEY-true-resurrection": "True Resurrection", + "LANG-KEY-true-seeing": "True Seeing", + "LANG-KEY-true-strike": "True Strike", + "LANG-KEY-tunneler": "Tunneler", + "LANG-KEY-turn-defiance": "Turn Defiance", + "LANG-KEY-turn-resistance": "Turn Resistance", + "LANG-KEY-tusk": "Tusk", + "LANG-KEY-tusks-boar-or-hybrid-form-only": "Tusks (Boar or Hybrid Form Only)", + "LANG-KEY-two-beasts-of-challenge-rating-1-or-lower": "- Two beasts of challenge rating 1 or lower", + "LANG-KEY-two-elementals-of-challenge-rating-1-or-lower": "- Two elementals of challenge rating 1 or lower", + "LANG-KEY-two-fey-creatures-of-challenge-rating-1-or-lower": "- Two fey creatures of challenge rating 1 or lower", + "LANG-KEY-two-handed": "Two-Handed", + "LANG-KEY-two-headed": "Two-Headed", + "LANG-KEY-two-heads": "Two Heads", + "LANG-KEY-tyrannosaurus-rex": "Tyrannosaurus Rex", + "LANG-KEY-unarmed-strike": "Unarmed Strike", + "LANG-KEY-unarmed-strike-vampire-form-only": "Unarmed Strike (Vampire Form Only)", + "LANG-KEY-unarmored-defense": "Unarmored Defense", + "LANG-KEY-unarmored-movement-1": "Unarmored Movement 1", + "LANG-KEY-unarmored-movement-2": "Unarmored Movement 2", + "LANG-KEY-uncanny-dodge": "Uncanny Dodge", + "LANG-KEY-unconscious": "Unconscious", + "LANG-KEY-undead-and-creatures-immune-to-being-charmed-arent-affected-by-this-spell": "Undead and creatures immune to being charmed aren't affected by this spell.", + "LANG-KEY-undead-fortitude": "Undead Fortitude", + "LANG-KEY-undercommon": "Undercommon", + "LANG-KEY-underwater-camouflage": "Underwater Camouflage", + "LANG-KEY-unicorn": "Unicorn", + "LANG-KEY-unnerving-mask": "Unnerving Mask", + "LANG-KEY-unseen-servant": "Unseen Servant", + "LANG-KEY-until-the-end-of-its-next-turn-the-golem-magically-gains-a-+2-bonus-to-its-ac-has-advantage-on-dexterity-saving-throws-and-can-use-its-slam-attack-as-a-bonus-action": "Until the end of its next turn, the golem magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its slam attack as a bonus action.", + "LANG-KEY-until-the-spell-ends-freezing-rain-and-sleet-fall-in-a-20-foot-tall-cylinder-with-a-40-foot-radius-centered-on-a-point-you-choose-within-range-the-area-is-heavily-obscured-and-exposed-flames-in-the-area-are-doused": "Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.", + "LANG-KEY-until-the-spell-ends-one-willing-creature-you-touch-gains-the-ability-to-move-up-down-and-across-vertical-surfaces-and-upside-down-along-ceilings-while-leaving-its-hands-free-the-target-also-gains-a-climbing-speed-equal-to-its-walking-speed": "Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gains a climbing speed equal to its walking speed.", + "LANG-KEY-until-the-spell-ends-one-willing-creature-you-touch-is-immune-to-psychic-damage-any-effect-that-would-sense-its-emotions-or-read-its-thoughts-divination-spells-and-the-charmed-condition-the-spell-even-foils-wish-spells-and-spells-or-effects-of-similar-power-used-to-affect-the-targets-mind-or-to-gain-information-about-the-target": "Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition. The spell even foils wish spells and spells or effects of similar power used to affect the target's mind or to gain information about the target.", + "LANG-KEY-until-the-spell-ends-one-willing-creature-you-touch-is-protected-against-certain-types-of-creatures-aberrations-celestials-elementals-fey-fiends-and-undead": "Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.", + "LANG-KEY-until-the-spell-ends-the-targets-can-communicate-telepathically-through-the-bond-whether-or-not-they-have-a-common-language-the-communication-is-possible-over-any-distance-though-it-cant-extend-to-other-planes-of-existence": "Until the spell ends, the targets can communicate telepathically through the bond whether or not they have a common language. The communication is possible over any distance, though it can't extend to other planes of existence.", + "LANG-KEY-until-the-spell-ends-when-you-make-a-charisma-check-you-can-replace-the-number-you-roll-with-a-15-additionally-no-matter-what-you-say-magic-that-would-determine-if-you-are-telling-the-truth-indicates-that-you-are-being-truthful": "Until the spell ends, when you make a Charisma check, you can replace the number you roll with a 15. Additionally, no matter what you say, magic that would determine if you are telling the truth indicates that you are being truthful.", + "LANG-KEY-until-the-spell-ends-you-can-ask-the-corpse-up-to-five-questions-the-corpse-knows-only-what-it-knew-in-life-including-the-languages-it-knew-answers-are-usually-brief-cryptic-or-repetitive-and-the-corpse-is-under-no-compulsion-to-offer-a-truthful-answer-if-you-are-hostile-to-it-or-it-recognizes-you-as-an-enemy-this-spell-doesnt-return-the-creatures-soul-to-its-body-only-its-animating-spirit-thus-the-corpse-cant-learn-new-information-doesnt-comprehend-anything-that-has-happened-since-it-died-and-cant-speculate-about-future-events": "Until the spell ends, you can ask the corpse up to five questions. The corpse knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. This spell doesn't return the creature's soul to its body, only its animating spirit. Thus, the corpse can't learn new information, doesn't comprehend anything that has happened since it died, and can't speculate about future events.", + "LANG-KEY-until-the-spell-ends-you-can-command-the-interior-to-become-dimly-lit-or-dark-the-dome-is-opaque-from-the-outside-of-any-color-you-choose-but-it-is-transparent-from-the-inside": "Until the spell ends, you can command the interior to become dimly lit or dark. The dome is opaque from the outside, of any color you choose, but it is transparent from the inside.", + "LANG-KEY-until-the-spell-ends-you-control-any-freestanding-water-inside-an-area-you-choose-that-is-a-cube-up-to-100-feet-on-a-side-you-can-choose-from-any-of-the-following-effects-when-you-cast-this-spell-as-an-action-on-your-turn-you-can-repeat-the-same-effect-or-choose-a-different-one": "Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You can choose from any of the following effects when you cast this spell. As an action on your turn, you can repeat the same effect or choose a different one.", + "LANG-KEY-up-to-four-chains-the-devil-can-see-within-60-feet-of-it-magically-sprout-razor-edged-barbs-and-animate-under-the-devils-control-provided-that-the-chains-arent-being-worn-or-carried-each-animated-chain-is-an-object-with-ac-20-20-hit-points-resistance-to-piercing-damage-and-immunity-to-psychic-and-thunder-damage-when-the-devil-uses-multiattack-on-its-turn-it-can-use-each-animated-chain-to-make-one-additional-chain-attack-an-animated-chain-can-grapple-one-creature-of-its-own-but-cant-make-attacks-while-grappling-an-animated-chain-reverts-to-its-inanimate-state-if-reduced-to-0-hit-points-or-if-the-devil-is-incapacitated-or-dies": "Up to four chains the devil can see within 60 feet of it magically sprout razor-edged barbs and animate under the devil's control, provided that the chains aren't being worn or carried.\nEach animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.", + "LANG-KEY-up-to-six-creatures-of-your-choice-that-you-can-see-within-range-each-regain-hit-points-equal-to-2d8-+-your-spellcasting-ability-modifier-this-spell-has-no-effect-on-undead-or-constructs": "Up to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.", + "LANG-KEY-up-to-ten-berries-appear-in-your-hand-and-are-infused-with-magic-for-the-duration-a-creature-can-use-its-action-to-eat-one-berry-eating-a-berry-restores-1-hit-point-and-the-berry-provides-enough-nourishment-to-sustain-a-creature-for-a-day": "Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for a day.", + "LANG-KEY-up-to-three-creatures-of-your-choice-that-you-can-see-within-range-must-make-charisma-saving-throws-whenever-a-target-that-fails-this-saving-throw-makes-an-attack-roll-or-a-saving-throw-before-the-spell-ends-the-target-must-roll-a-d4-and-subtract-the-number-rolled-from-the-attack-roll-or-saving-throw": "Up to three creatures of your choice that you can see within range must make charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.", + "LANG-KEY-use-magic-device": "Use Magic Device", + "LANG-KEY-using-a-crowbar-grants-advantage-to-strength-checks-where-the-crowbars-leverage-can-be-applied": "Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.", + "LANG-KEY-using-any-material-created-by-this-spell-as-another-spells-material-component-causes-that-spell-to-fail": "Using any material created by this spell as another spell's material component causes that spell to fail.", + "LANG-KEY-vampire": "Vampire", + "LANG-KEY-vampire-spawn": "Vampire Spawn", + "LANG-KEY-vampire-weaknesses": "Vampire Weaknesses", + "LANG-KEY-vampiric-touch": "Vampiric Touch", + "LANG-KEY-vanish": "Vanish", + "LANG-KEY-variable-illumination": "Variable Illumination", + "LANG-KEY-variant-familiar": "Variant: Familiar", + "LANG-KEY-variant-genie-powers": "Variant: Genie Powers", + "LANG-KEY-variant-hold-breath": "Variant: Hold Breath", + "LANG-KEY-variant-loathsome-limbs": "Variant: Loathsome Limbs", + "LANG-KEY-variant-panpipes": "Variant: Panpipes", + "LANG-KEY-variant-rope-of-entanglement": "Variant: Rope of Entanglement", + "LANG-KEY-variant-spider-climb": "Variant: Spider Climb", + "LANG-KEY-variant-summon-demon": "Variant: Summon Demon", + "LANG-KEY-variant-summon-mephits": "Variant: Summon Mephits", + "LANG-KEY-variant-web-garrote": "Variant: Web Garrote", + "LANG-KEY-vegetable-matter": "Vegetable matter", + "LANG-KEY-venomous-stings-and-the-toxic-gas-of-a-green-dragons-breath-deal-poison-damage": "Venomous stings and the toxic gas of a green dragon's breath deal poison damage.", + "LANG-KEY-versatile": "Versatile", + "LANG-KEY-veteran": "Veteran", + "LANG-KEY-vial": "Vial", + "LANG-KEY-vicious-mockery": "Vicious Mockery", + "LANG-KEY-viol": "Viol", + "LANG-KEY-violet-fungus": "Violet Fungus", + "LANG-KEY-volcanic-gas": "Volcanic Gas", + "LANG-KEY-volley": "Volley", + "LANG-KEY-vrock": "Vrock", + "LANG-KEY-vulture": "Vulture", + "LANG-KEY-wagon": "Wagon", + "LANG-KEY-wakeful": "Wakeful", + "LANG-KEY-wall-of-fire": "Wall of Fire", + "LANG-KEY-wall-of-force": "Wall of Force", + "LANG-KEY-wall-of-ice": "Wall of Ice", + "LANG-KEY-wall-of-stone": "Wall of Stone", + "LANG-KEY-wall-of-thorns": "Wall of Thorns", + "LANG-KEY-wand": "Wand", + "LANG-KEY-war-pick": "War pick", + "LANG-KEY-war-picks": "War picks", + "LANG-KEY-warding-bond": "Warding Bond", + "LANG-KEY-warhammer": "Warhammer", + "LANG-KEY-warhammers": "Warhammers", + "LANG-KEY-warhorse": "Warhorse", + "LANG-KEY-warhorse-skeleton": "Warhorse Skeleton", + "LANG-KEY-warlock": "Warlock", + "LANG-KEY-warlock-ability-score-improvement-1": "Warlock: Ability Score Improvement 1", + "LANG-KEY-warlock-ability-score-improvement-2": "Warlock: Ability Score Improvement 2", + "LANG-KEY-warlock-ability-score-improvement-3": "Warlock: Ability Score Improvement 3", + "LANG-KEY-warlock-ability-score-improvement-5": "Warlock: Ability Score Improvement 5", + "LANG-KEY-warlock-ability-score-improvement-6": "Warlock: Ability Score Improvement 6", + "LANG-KEY-warship": "Warship", + "LANG-KEY-water-breathing": "Water Breathing", + "LANG-KEY-water-elemental": "Water Elemental", + "LANG-KEY-water-form": "Water Form", + "LANG-KEY-water-susceptibility": "Water Susceptibility", + "LANG-KEY-water-vehicles": "Water Vehicles", + "LANG-KEY-water-walk": "Water Walk", + "LANG-KEY-waterborne-vehicles": "Waterborne Vehicles", + "LANG-KEY-waterskin": "Waterskin", + "LANG-KEY-weakening-breath": "Weakening Breath", + "LANG-KEY-weal-and-woe-for-both-good-and-bad-results": "- Weal and woe, for both good and bad results", + "LANG-KEY-weal-for-good-results": "- Weal, for good results", + "LANG-KEY-weapon": "Weapon", + "LANG-KEY-weapon-attack-+2-to-hit-reach-5-ft-one-target-hit-3-1d6-piercing-damage": "Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.", + "LANG-KEY-weapon-attack-+3-to-hit-reach-5-ft-one-creature-hit-4-1d6-+-1-piercing-damage-and-the-target-must-make-a-dc-11-constitution-saving-throw-taking-7-2d6-poison-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-if-the-poison-damage-reduces-the-target-to-0-hit-points-the-target-is-stable-but-poisoned-for-1-hour-even-after-regaining-hit-points-and-is-paralyzed-while-poisoned-in-this-way": "Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.", + "LANG-KEY-weapon-attack-+3-to-hit-reach-5-ft-one-target-hit-4-1d6-+-1-slashing-damage": "Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.", + "LANG-KEY-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-5-1d4-+-3-piercing-damage": "Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.", + "LANG-KEY-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-7-1d8-+-3-slashing-damage-or-8-1d10-+-3-slashing-damage-if-used-with-two-hands": "Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.", + "LANG-KEY-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-8-1d8-+-4-piercing-damage": "Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.", + "LANG-KEY-weapon-attack-+9-to-hit-reach-5-ft-one-target-hit-22-3d10-+-6-piercing-damage": "Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.", + "LANG-KEY-weasel": "Weasel", + "LANG-KEY-weavers-tools": "Weaver's tools", + "LANG-KEY-web": "Web", + "LANG-KEY-web-sense": "Web Sense", + "LANG-KEY-web-walker": "Web Walker", + "LANG-KEY-webs-fill-all-stairs-in-the-warded-area-from-top-to-bottom-as-the-web-spell-these-strands-regrow-in-10-minutes-if-they-are-burned-or-torn-away-while-guards-and-wards-lasts": " Webs fill all stairs in the warded area from top to bottom, as the web spell. These strands regrow in 10 minutes if they are burned or torn away while guards and wards lasts.", + "LANG-KEY-weird": "Weird", + "LANG-KEY-werebear": "Werebear", + "LANG-KEY-wereboar": "Wereboar", + "LANG-KEY-wererat": "Wererat", + "LANG-KEY-weretiger": "Weretiger", + "LANG-KEY-werewolf": "Werewolf", + "LANG-KEY-whelm": "Whelm", + "LANG-KEY-when-a-creature-enters-the-affected-area-for-the-first-time-on-a-turn-or-starts-its-turn-there-the-creature-must-succeed-on-a-dexterity-saving-throw-or-take-3d6-bludgeoning-damage-and-be-restrained-by-the-tentacles-until-the-spell-ends-a-creature-that-starts-its-turn-in-the-area-and-is-already-restrained-by-the-tentacles-takes-3d6-bludgeoning-damage": "When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage.", + "LANG-KEY-when-a-creature-enters-the-spells-area-for-the-first-time-on-a-turn-or-starts-its-turn-there-it-is-engulfed-in-ghostly-flames-that-cause-searing-pain-and-it-must-make-a-constitution-saving-throw-it-takes-2d10-radiant-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "When a creature enters the spell's area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-when-a-creature-enters-the-spells-area-for-the-first-time-on-a-turn-or-starts-its-turn-there-that-creature-must-make-a-constitution-saving-throw-the-creature-takes-5d8-poison-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-creatures-are-affected-even-if-they-hold-their-breath-or-dont-need-to-breathe": "When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must make a constitution saving throw. The creature takes 5d8 poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe.", + "LANG-KEY-when-a-creature-enters-the-vortex-for-the-first-time-on-a-turn-or-starts-its-turn-there-it-must-make-a-strength-saving-throw-on-a-failed-save-the-creature-takes-2d8-bludgeoning-damage-and-is-caught-in-the-vortex-until-the-spell-ends-on-a-successful-save-the-creature-takes-half-damage-and-isnt-caught-in-the-vortex-a-creature-caught-in-the-vortex-can-use-its-action-to-try-to-swim-away-from-the-vortex-as-described-above-but-has-disadvantage-on-the-strength-athletics-check-to-do-so": "When a creature enters the vortex for the first time on a turn or starts its turn there, it must make a strength saving throw. On a failed save, the creature takes 2d8 bludgeoning damage and is caught in the vortex until the spell ends. On a successful save, the creature takes half damage, and isn't caught in the vortex. A creature caught in the vortex can use its action to try to swim away from the vortex as described above, but has disadvantage on the Strength (Athletics) check to do so.", + "LANG-KEY-when-a-creature-enters-the-walls-area-for-the-first-time-on-a-turn-or-starts-its-turn-there-the-creature-must-make-a-dexterity-saving-throw-on-a-failed-save-the-creature-takes-6d10-slashing-damage-on-a-successful-save-the-creature-takes-half-as-much-damage": "When a creature enters the wall's area for the first time on a turn or starts its turn there, the creature must make a dexterity saving throw. On a failed save, the creature takes 6d10 slashing damage. On a successful save, the creature takes half as much damage.", + "LANG-KEY-when-a-creature-hits-you-with-an-attack-you-gain-a-+4-bonus-to-ac-against-all-subsequent-attacks-made-by-that-creature-for-the-rest-of-the-turn": "When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn.", + "LANG-KEY-when-a-creature-makes-an-attack-against-the-wearer-of-the-guardians-amulet-the-guardian-grants-a-+2-bonus-to-the-wearers-ac-if-the-guardian-is-within-5-feet-of-the-wearer": "When a creature makes an attack against the wearer of the guardian's amulet, the guardian grants a +2 bonus to the wearer's AC if the guardian is within 5 feet of the wearer.", + "LANG-KEY-when-a-creature-that-can-see-the-medusas-eyes-starts-its-turn-within-30-ft-of-the-medusa-the-medusa-can-force-it-to-make-a-dc-14-constitution-saving-throw-if-the-medusa-isnt-incapacitated-and-can-see-the-creature-if-the-saving-throw-fails-by-5-or-more-the-creature-is-instantly-petrified-otherwise-a-creature-that-fails-the-save-begins-to-turn-to-stone-and-is-restrained-the-restrained-creature-must-repeat-the-saving-throw-at-the-end-of-its-next-turn-becoming-petrified-on-a-failure-or-ending-the-effect-on-a-success-the-petrification-lasts-until-the-creature-is-freed-by-the-greater-restoration-spell-or-other-magic-unless-surprised-a-creature-can-avert-its-eyes-to-avoid-the-saving-throw-at-the-start-of-its-turn-if-the-creature-does-so-it-cant-see-the-medusa-until-the-start-of-its-next-turn-when-it-can-avert-its-eyes-again-if-the-creature-looks-at-the-medusa-in-the-meantime-it-must-immediately-make-the-save-if-the-medusa-sees-itself-reflected-on-a-polished-surface-within-30-ft-of-it-and-in-an-area-of-bright-light-the-medusa-is-due-to-its-curse-affected-by-its-own-gaze": "When a creature that can see the medusa's eyes starts its turn within 30 ft. of the medusa, the medusa can force it to make a DC 14 Constitution saving throw if the medusa isn't incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic.\nUnless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save.\nIf the medusa sees itself reflected on a polished surface within 30 ft. of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.", + "LANG-KEY-when-a-creature-that-you-can-see-within-60-feet-of-you-makes-an-attack-roll-an-ability-check-or-a-damage-roll-you-can-use-your-reaction-to-expend-one-of-your-uses-of-bardic-inspiration-rolling-a-bardic-inspiration-die-and-subtracting-the-number-rolled-from-the-creatures-roll": "When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature's roll.", + "LANG-KEY-when-a-creature-the-devil-can-see-starts-its-turn-within-30-feet-of-the-devil-the-devil-can-create-the-illusion-that-it-looks-like-one-of-the-creatures-departed-loved-ones-or-bitter-enemies-if-the-creature-can-see-the-devil-it-must-succeed-on-a-dc-14-wisdom-saving-throw-or-be-frightened-until-the-end-of-its-turn": "When a creature the devil can see starts its turn within 30 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 14 Wisdom saving throw or be frightened until the end of its turn.", + "LANG-KEY-when-a-creature-you-can-see-attacks-a-target-other-than-you-that-is-within-5-feet-of-you-you-can-use-your-reaction-to-impose-disadvantage-on-the-attack-roll-you-must-be-wielding-a-shield": "When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.", + "LANG-KEY-when-a-hostile-creature-misses-you-with-a-melee-attack-you-can-use-your-reaction-to-force-that-creature-to-repeat-the-same-attack-against-another-creature-other-than-itself-of-your-choice": "When a hostile creature misses you with a melee attack, you can use your reaction to force that creature to repeat the same attack against another creature (other than itself) of your choice.", + "LANG-KEY-when-a-jelly-that-is-medium-or-larger-is-subjected-to-lightning-or-slashing-damage-it-splits-into-two-new-jellies-if-it-has-at-least-10-hit-points-each-new-jelly-has-hit-points-equal-to-half-the-original-jellys-rounded-down-new-jellies-are-one-size-smaller-than-the-original-jelly": "When a jelly that is Medium or larger is subjected to lightning or slashing damage, it splits into two new jellies if it has at least 10 hit points. Each new jelly has hit points equal to half the original jelly's, rounded down. New jellies are one size smaller than the original jelly.", + "LANG-KEY-when-a-large-or-larger-creature-within-5-feet-of-you-hits-or-misses-you-with-an-attack-you-can-use-your-reaction-to-attack-that-creature-immediately-after-its-attack-provided-that-you-can-see-the-creature": "When a Large or larger creature within 5 feet of you hits or misses you with an attack, you can use your reaction to attack that creature immediately after its attack, provided that you can see the creature.", + "LANG-KEY-when-a-pudding-that-is-medium-or-larger-is-subjected-to-lightning-or-slashing-damage-it-splits-into-two-new-puddings-if-it-has-at-least-10-hit-points-each-new-pudding-has-hit-points-equal-to-half-the-original-puddings-rounded-down-new-puddings-are-one-size-smaller-than-the-original-pudding": "When a pudding that is Medium or larger is subjected to lightning or slashing damage, it splits into two new puddings if it has at least 10 hit points. Each new pudding has hit points equal to half the original pudding's, rounded down. New puddings are one size smaller than the original pudding.", + "LANG-KEY-when-an-attacker-that-you-can-see-hits-you-with-an-attack-you-can-use-your-reaction-to-halve-the-attacks-damage-against-you": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.", + "LANG-KEY-when-bright-light-or-a-creature-is-within-30-feet-of-the-shrieker-it-emits-a-shriek-audible-within-300-feet-of-it-the-shrieker-continues-to-shriek-until-the-disturbance-moves-out-of-range-and-for-1d4-of-the-shriekers-turns-afterward": "When bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range and for 1d4 of the shrieker's turns afterward", + "LANG-KEY-when-hags-must-work-together-they-form-covens-in-spite-of-their-selfish-natures-a-coven-is-made-up-of-hags-of-any-type-all-of-whom-are-equals-within-the-group-however-each-of-the-hags-continues-to-desire-more-personal-power-a-coven-consists-of-three-hags-so-that-any-arguments-between-two-hags-can-be-settled-by-the-third-if-more-than-three-hags-ever-come-together-as-might-happen-if-two-covens-come-into-conflict-the-result-is-usually-chaos": "When hags must work together, they form covens, in spite of their selfish natures. A coven is made up of hags of any type, all of whom are equals within the group. However, each of the hags continues to desire more personal power.\nA coven consists of three hags so that any arguments between two hags can be settled by the third. If more than three hags ever come together, as might happen if two covens come into conflict, the result is usually chaos.", + "LANG-KEY-when-it-drops-to-0-hit-points-outside-its-resting-place-the-vampire-transforms-into-a-cloud-of-mist-as-in-the-shapechanger-trait-instead-of-falling-unconscious-provided-that-it-isnt-in-sunlight-or-running-water-if-it-cant-transform-it-is-destroyed-while-it-has-0-hit-points-in-mist-form-it-cant-revert-to-its-vampire-form-and-it-must-reach-its-resting-place-within-2-hours-or-be-destroyed-once-in-its-resting-place-it-reverts-to-its-vampire-form-it-is-then-paralyzed-until-it-regains-at-least-1-hit-point-after-spending-1-hour-in-its-resting-place-with-0-hit-points-it-regains-1-hit-point": "When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that it isn't in sunlight or running water. If it can't transform, it is destroyed.\nWhile it has 0 hit points in mist form, it can't revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then paralyzed until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point.", + "LANG-KEY-when-making-an-attack-with-a-finesse-weapon-you-use-your-choice-of-your-strength-or-dexterity-modifier-for-the-attack-and-damage-rolls-you-must-use-the-same-modifier-for-both-rolls": "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.", + "LANG-KEY-when-one-of-the-ettins-heads-is-asleep-its-other-head-is-awake": "When one of the ettin's heads is asleep, its other head is awake.", + "LANG-KEY-when-the-area-appears-each-creature-in-it-must-make-a-constitution-saving-throw-a-creature-takes-4d10-piercing-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-a-creature-must-also-make-this-saving-throw-when-it-enters-the-spells-area-for-the-first-time-on-a-turn-or-ends-its-turn-there": "When the area appears, each creature in it must make a constitution saving throw. A creature takes 4d10 piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.", + "LANG-KEY-when-the-azer-hits-with-a-metal-melee-weapon-it-deals-an-extra-3-1d6-fire-damage-included-in-the-attack": "When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).", + "LANG-KEY-when-the-balor-dies-it-explodes-and-each-creature-within-30-feet-of-it-must-make-a-dc-20-dexterity-saving-throw-taking-70-20d6-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-the-explosion-ignites-flammable-objects-in-that-area-that-arent-being-worn-or-carried-and-it-destroys-the-balors-weapons": "When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons.", + "LANG-KEY-when-the-cloud-appears-each-creature-in-it-must-make-a-dexterity-saving-throw-a-creature-takes-10d8-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-a-creature-must-also-make-this-saving-throw-when-it-enters-the-spells-area-for-the-first-time-on-a-turn-or-ends-its-turn-there": "When the cloud appears, each creature in it must make a dexterity saving throw. A creature takes 10d8 fire damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.", + "LANG-KEY-when-the-condition-you-specify-occurs-the-illusion-springs-into-existence-and-performs-in-the-manner-you-described-once-the-illusion-finishes-performing-it-disappears-and-remains-dormant-for-10-minutes-after-this-time-the-illusion-can-be-activated-again": "When the condition you specify occurs, the illusion springs into existence and performs in the manner you described. Once the illusion finishes performing, it disappears and remains dormant for 10 minutes. After this time, the illusion can be activated again.", + "LANG-KEY-when-the-creature-appears-it-is-under-no-compulsion-to-behave-in-any-particular-way-you-can-ask-the-creature-to-perform-a-service-in-exchange-for-payment-but-it-isnt-obliged-to-do-so-the-requested-task-could-range-from-simple-fly-us-across-the-chasm-or-help-us-fight-a-battle-to-complex-spy-on-our-enemies-or-protect-us-during-our-foray-into-the-dungeon-you-must-be-able-to-communicate-with-the-creature-to-bargain-for-its-services": "When the creature appears, it is under no compulsion to behave in any particular way. You can ask the creature to perform a service in exchange for payment, but it isn't obliged to do so. The requested task could range from simple (fly us across the chasm, or help us fight a battle) to complex (spy on our enemies, or protect us during our foray into the dungeon). You must be able to communicate with the creature to bargain for its services.", + "LANG-KEY-when-the-familiar-drops-to-0-hit-points-it-disappears-leaving-behind-no-physical-form-it-reappears-after-you-cast-this-spell-again": "When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again.", + "LANG-KEY-when-the-gnoll-reduces-a-creature-to-0-hit-points-with-a-melee-attack-on-its-turn-the-gnoll-can-take-a-bonus-action-to-move-up-to-half-its-speed-and-make-a-bite-attack": "When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.", + "LANG-KEY-when-the-grease-appears-each-creature-standing-in-its-area-must-succeed-on-a-dexterity-saving-throw-or-fall-prone-a-creature-that-enters-the-area-or-ends-its-turn-there-must-also-succeed-on-a-dexterity-saving-throw-or-fall-prone": "When the grease appears, each creature standing in its area must succeed on a dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a dexterity saving throw or fall prone.", + "LANG-KEY-when-the-hyena-reduces-a-creature-to-0-hit-points-with-a-melee-attack-on-its-turn-the-hyena-can-take-a-bonus-action-to-move-up-to-half-its-speed-and-make-a-bite-attack": "When the hyena reduces a creature to 0 hit points with a melee attack on its turn, the hyena can take a bonus action to move up to half its speed and make a bite attack.", + "LANG-KEY-when-the-magmin-dies-it-explodes-in-a-burst-of-fire-and-magma-each-creature-within-10-ft-of-it-must-make-a-dc-11-dexterity-saving-throw-taking-7-2d6-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-flammable-objects-that-arent-being-worn-or-carried-in-that-area-are-ignited": "When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.", + "LANG-KEY-when-the-mephit-dies-it-explodes-in-a-burst-of-dust-each-creature-within-5-ft-of-it-must-then-succeed-on-a-dc-10-constitution-saving-throw-or-be-blinded-for-1-minute-a-blinded-creature-can-repeat-the-saving-throw-on-each-of-its-turns-ending-the-effect-on-itself-on-a-success": "When the mephit dies, it explodes in a burst of dust. Each creature within 5 ft. of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.", + "LANG-KEY-when-the-mephit-dies-it-explodes-in-a-burst-of-jagged-ice-each-creature-within-5-ft-of-it-must-make-a-dc-10-dexterity-saving-throw-taking-4-1d8-slashing-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 ft. of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-when-the-mephit-dies-it-explodes-in-a-burst-of-lava-each-creature-within-5-ft-of-it-must-make-a-dc-11-dexterity-saving-throw-taking-7-2d6-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "When the mephit dies, it explodes in a burst of lava. Each creature within 5 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-when-the-mephit-dies-it-explodes-in-a-cloud-of-steam-each-creature-within-5-ft-of-the-mephit-must-succeed-on-a-dc-10-dexterity-saving-throw-or-take-4-1d8-fire-damage": "When the mephit dies, it explodes in a cloud of steam. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.", + "LANG-KEY-when-the-messenger-arrives-it-delivers-your-message-to-the-creature-that-you-described-replicating-the-sound-of-your-voice-the-messenger-speaks-only-to-a-creature-matching-the-description-you-gave-if-the-messenger-doesnt-reach-its-destination-before-the-spell-ends-the-message-is-lost-and-the-beast-makes-its-way-back-to-where-you-cast-this-spell": "When the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.", + "LANG-KEY-when-the-opening-disappears-any-creatures-or-objects-still-in-the-passage-created-by-the-spell-are-safely-ejected-to-an-unoccupied-space-nearest-to-the-surface-on-which-you-cast-the-spell": "When the opening disappears, any creatures or objects still in the passage created by the spell are safely ejected to an unoccupied space nearest to the surface on which you cast the spell.", + "LANG-KEY-when-the-spell-ends-the-conjured-plants-wilt-away": "When the spell ends, the conjured plants wilt away.", + "LANG-KEY-when-the-spell-ends-the-container-is-destroyed": "When the spell ends, the container is destroyed.", + "LANG-KEY-when-the-spell-ends-the-target-cant-move-or-take-actions-until-after-its-next-turn-as-a-wave-of-lethargy-sweeps-over-it": "When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.", + "LANG-KEY-when-the-spell-ends-the-target-floats-gently-to-the-ground-if-it-is-still-aloft": "When the spell ends, the target floats gently to the ground if it is still aloft.", + "LANG-KEY-when-the-spell-ends-the-target-reappears-in-the-space-it-left-or-if-that-space-is-occupied-in-the-nearest-unoccupied-space": "When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest unoccupied space.", + "LANG-KEY-when-the-spell-ends-you-immediately-return-to-the-plane-you-originated-from-in-the-spot-you-currently-occupy-if-you-occupy-the-same-spot-as-a-solid-object-or-creature-when-this-happens-you-are-immediately-shunted-to-the-nearest-unoccupied-space-that-you-can-occupy-and-take-force-damage-equal-to-twice-the-number-of-feet-you-are-moved": "When the spell ends, you immediately return to the plane you originated from in the spot you currently occupy. If you occupy the same spot as a solid object or creature when this happens, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you are moved.", + "LANG-KEY-when-the-steed-drops-to-0-hit-points-it-disappears-leaving-behind-no-physical-form-you-can-also-dismiss-your-steed-at-any-time-as-an-action-causing-it-to-disappear-in-either-case-casting-this-spell-again-summons-the-same-steed-restored-to-its-hit-point-maximum": "When the steed drops to 0 hit points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear. In either case, casting this spell again summons the same steed, restored to its hit point maximum.", + "LANG-KEY-when-the-sword-appears-you-make-a-melee-spell-attack-against-a-target-of-your-choice-within-5-feet-of-the-sword-on-a-hit-the-target-takes-3d10-force-damage-until-the-spell-ends-you-can-use-a-bonus-action-on-each-of-your-turns-to-move-the-sword-up-to-20-feet-to-a-spot-you-can-see-and-repeat-this-attack-against-the-same-target-or-a-different-one": "When the sword appears, you make a melee spell attack against a target of your choice within 5 feet of the sword. On a hit, the target takes 3d10 force damage. Until the spell ends, you can use a bonus action on each of your turns to move the sword up to 20 feet to a spot you can see and repeat this attack against the same target or a different one.", + "LANG-KEY-when-the-wall-appears-each-creature-within-its-area-must-make-a-dexterity-saving-throw-on-a-failed-save-a-creature-takes-5d8-fire-damage-or-half-as-much-damage-on-a-successful-save": "When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire damage, or half as much damage on a successful save.", + "LANG-KEY-when-the-wall-appears-each-creature-within-its-area-must-make-a-dexterity-saving-throw-on-a-failed-save-a-creature-takes-7d8-piercing-damage-or-half-as-much-damage-on-a-successful-save": "When the wall appears, each creature within its area must make a dexterity saving throw. On a failed save, a creature takes 7d8 piercing damage, or half as much damage on a successful save.", + "LANG-KEY-when-the-wall-appears-each-creature-within-its-area-must-make-a-strength-saving-throw-a-creature-takes-3d8-bludgeoning-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "When the wall appears, each creature within its area must make a strength saving throw. A creature takes 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-when-there-is-any-question-whether-you-can-calm-down-a-domesticated-animal-keep-a-mount-from-getting-spooked-or-intuit-an-animals-intentions-the-gm-might-call-for-a-wisdom-animal-handling-check-you-also-make-a-wisdom-animal-handling-check-to-control-your-mount-when-you-attempt-a-risky-maneuver": "When there is any question whether you can calm down a domesticated animal, keep a mount from getting spooked, or intuit an animal's intentions, the GM might call for a Wisdom (Animal Handling) check. You also make a Wisdom (Animal Handling) check to control your mount when you attempt a risky maneuver.", + "LANG-KEY-when-these-conditions-are-satisfied-a-magical-mouth-appears-on-the-object-and-it-articulates-the-message-imitating-your-voice-the-same-tone-used-during-implantation-of-the-message-if-the-selected-object-has-a-mouth-or-something-that-approaches-such-as-the-mouth-of-a-statue-the-magic-mouth-come-alive-at-this-point-giving-the-illusion-that-the-words-come-from-the-mouth-of-the-object": "When these conditions are satisfied, a magical mouth appears on the object and it articulates the message imitating your voice, the same tone used during implantation of the message. If the selected object has a mouth or something that approaches such as the mouth of a statue, the magic mouth come alive at this point, giving the illusion that the words come from the mouth of the object.", + "LANG-KEY-when-triggered-magical-energy-springs-from-the-glyph-in-a-20-foot-radius-sphere-centered-on-the-glyph-the-sphere-bypasses-the-corners-each-creature-in-the-area-must-make-a-dexterity-saving-throw-or-it-suffers-5d8-acid-damage-lightning-fire-cold-or-thunder-to-be-determined-during-the-creation-of-the-glyph-if-successful-the-damage-is-halved": " When triggered, magical energy springs from the glyph in a 20-foot-radius sphere centered on the glyph. The sphere bypasses the corners. Each creature in the area must make a dexterity saving throw or it suffers 5d8 acid damage, lightning, fire, cold or thunder (to be determined during the creation of the glyph). If successful, the damage is halved.", + "LANG-KEY-when-you-are-in-an-area-of-dim-light-or-darkness-you-can-use-your-action-to-become-invisible-until-you-move-or-take-an-action-or-a-reaction": "When you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction.", + "LANG-KEY-when-you-are-reduced-to-0-hit-points-but-not-killed-outright-you-can-drop-to-1-hit-point-instead-you-cannot-use-this-feature-again-until-you-finish-a-long-rest": "When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. you cannot use this feature again until you finish a long rest.", + "LANG-KEY-when-you-are-subjected-to-an-effect-such-as-a-red-dragons-fiery-breath-or-a-lightning-bolt-spell-that-allows-you-to-make-a-dexterity-saving-throw-to-take-only-half-damage-you-instead-take-no-damage-if-you-succeed-on-the-saving-throw-and-only-half-damage-if-you-fail": "When you are subjected to an effect, such as a red dragon's fiery breath or a lightning bolt spell, that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.", + "LANG-KEY-when-you-are-wielding-a-melee-weapon-in-one-hand-and-no-other-weapons-you-gain-a-+2-bonus-to-damage-rolls-with-that-weapon": "When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.", + "LANG-KEY-when-you-attempt-to-influence-someone-or-a-group-of-people-with-tact-social-graces-or-good-nature-the-gm-might-ask-you-to-make-a-charisma-persuasion-check-typically-you-use-persuasion-when-acting-in-good-faith-to-foster-friendships-make-cordial-requests-or-exhibit-proper-etiquette-examples-of-persuading-others-include-convincing-a-chamberlain-to-let-your-party-see-the-king-negotiating-peace-between-warring-tribes-or-inspiring-a-crowd-of-townsfolk": "When you attempt to influence someone or a group of people with tact, social graces, or good nature, the GM might ask you to make a Charisma (Persuasion) check. Typically, you use persuasion when acting in good faith, to foster friendships, make cordial requests, or exhibit proper etiquette. Examples of persuading others include convincing a chamberlain to let your party see the king, negotiating peace between warring tribes, or inspiring a crowd of townsfolk.", + "LANG-KEY-when-you-attempt-to-influence-someone-through-overt-threats-hostile-actions-and-physical-violence-the-gm-might-ask-you-to-make-a-charisma-intimidation-check-examples-include-trying-to-pry-information-out-of-a-prisoner-convincing-street-thugs-to-back-down-from-a-confrontation-or-using-the-edge-of-a-broken-bottle-to-convince-a-sneering-vizier-to-reconsider-a-decision": "When you attempt to influence someone through overt threats, hostile actions, and physical violence, the GM might ask you to make a Charisma (Intimidation) check. Examples include trying to pry information out of a prisoner, convincing street thugs to back down from a confrontation, or using the edge of a broken bottle to convince a sneering vizier to reconsider a decision.", + "LANG-KEY-when-you-cast-a-spell-that-forces-a-creature-to-make-a-saving-throw-to-resist-its-effects-you-can-spend-3-sorcery-points-to-give-one-target-of-the-spell-disadvantage-on-its-first-saving-throw-made-against-the-spell": "When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.", + "LANG-KEY-when-you-cast-a-spell-that-forces-other-creatures-to-make-a-saving-throw-you-can-protect-some-of-those-creatures-from-the-spells-full-force-to-do-so-you-spend-1-sorcery-point-and-choose-a-number-of-those-creatures-up-to-your-charisma-modifier-minimum-of-one-creature-a-chosen-creature-automatically-succeeds-on-its-saving-throw-against-the-spell": "When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell's full force. To do so, you spend 1 sorcery point and choose a number of those creatures up to your Charisma modifier (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.", + "LANG-KEY-when-you-cast-a-spell-that-has-a-casting-time-of-1-action-you-can-spend-2-sorcery-points-to-change-the-casting-time-to-1-bonus-action-for-this-casting": "When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.", + "LANG-KEY-when-you-cast-a-spell-that-has-a-duration-of-1-minute-or-longer-you-can-spend-1-sorcery-point-to-double-its-duration-to-a-maximum-duration-of-24-hours": "When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.", + "LANG-KEY-when-you-cast-a-spell-that-has-a-range-of-5-feet-or-greater-you-can-spend-1-sorcery-point-to-double-the-range-of-the-spell": "When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.", + "LANG-KEY-when-you-cast-a-spell-that-has-a-range-of-touch-you-can-spend-1-sorcery-point-to-make-the-range-of-the-spell-30-feet": "When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.", + "LANG-KEY-when-you-cast-a-spell-that-targets-only-one-creature-and-doesnt-have-a-range-of-self-you-can-spend-a-number-of-sorcery-points-equal-to-the-spells-level-to-target-a-second-creature-in-range-with-the-same-spell-1-sorcery-point-if-the-spell-is-a-cantrip": "When you cast a spell that targets only one creature and doesn't have a range of self, you can spend a number of sorcery points equal to the spell's level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).", + "LANG-KEY-when-you-cast-a-spell-you-can-spend-1-sorcery-point-to-cast-it-without-any-somatic-or-verbal-components": "When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.", + "LANG-KEY-when-you-cast-eldritch-blast-add-your-charisma-modifier-to-the-damage-it-deals-on-a-hit": "When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.", + "LANG-KEY-when-you-cast-eldritch-blast-its-range-is-300-feet": "When you cast eldritch blast, its range is 300 feet.", + "LANG-KEY-when-you-cast-the-spell-a-loud-knock-audible-from-as-far-away-as-300-feet-emanates-from-the-target-object": "When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.", + "LANG-KEY-when-you-cast-the-spell-and-as-a-bonus-action-on-your-subsequent-turns-you-can-move-the-hand-up-to-60-feet-and-then-cause-one-of-the-following-effects-with-it": "When you cast the spell and as a bonus action on your subsequent turns, you can move the hand up to 60 feet and then cause one of the following effects with it.", + "LANG-KEY-when-you-cast-the-spell-any-creature-that-is-completely-inside-the-cages-area-is-trapped-creatures-only-partially-within-the-area-or-those-too-large-to-fit-inside-the-area-are-pushed-away-from-the-center-of-the-area-until-they-are-completely-outside-the-area": "When you cast the spell, any creature that is completely inside the cage's area is trapped. Creatures only partially within the area, or those too large to fit inside the area, are pushed away from the center of the area until they are completely outside the area.", + "LANG-KEY-when-you-cast-the-spell-choose-a-point-you-can-see-within-range-a-bolt-of-lightning-flashes-down-from-the-cloud-to-that-point-each-creature-within-5-feet-of-that-point-must-make-a-dexterity-saving-throw-a-creature-takes-3d10-lightning-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-on-each-of-your-turns-until-the-spell-ends-you-can-use-your-action-to-call-down-lightning-in-this-way-again-targeting-the-same-point-or-a-different-one": "When you cast the spell, choose a point you can see within range. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.", + "LANG-KEY-when-you-cast-the-spell-choose-one-or-both-of-the-following-effects-the-effect-lasts-for-the-duration-if-you-cast-this-spell-on-the-same-creature-or-object-every-day-for-30-days-placing-the-same-effect-on-it-each-time-the-illusion-lasts-until-it-is-dispelled": "When you cast the spell, choose one or both of the following effects. The effect lasts for the duration. If you cast this spell on the same creature or object every day for 30 days, placing the same effect on it each time, the illusion lasts until it is dispelled.", + "LANG-KEY-when-you-cast-the-spell-you-can-choose-one-of-the-normal-forms-for-your-familiar-or-one-of-the-following-special-forms-imp-pseudodragon-quasit-or-sprite": "When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.", + "LANG-KEY-when-you-cast-the-spell-you-change-the-current-weather-conditions-which-are-determined-by-the-dm-based-on-the-climate-and-season-you-can-change-precipitation-temperature-and-wind-it-takes-1d4-x-10-minutes-for-the-new-conditions-to-take-effect-once-they-do-so-you-can-change-the-conditions-again-when-the-spell-ends-the-weather-gradually-returns-to-normal": "When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 x 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.", + "LANG-KEY-when-you-cast-the-spell-you-choose-one-of-the-following-forms-of-imprisonment": "When you cast the spell, you choose one of the following forms of imprisonment.", + "LANG-KEY-when-you-cast-the-spell-you-choose-seeing-or-hearing-you-can-use-the-chosen-sense-through-the-sensor-as-if-you-were-in-its-space-as-your-action-you-can-switch-between-seeing-and-hearing": "When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.", + "LANG-KEY-when-you-cast-the-spell-you-decide-what-sort-of-security-the-spell-provides-choosing-any-or-all-of-the-following-properties": "When you cast the spell, you decide what sort of security the spell provides, choosing any or all of the following properties:", + "LANG-KEY-when-you-cast-this-spell-and-at-the-end-of-each-turn-you-spend-concentrating-on-it-each-creature-on-the-ground-in-the-area-must-make-a-dexterity-saving-throw-on-a-failed-save-the-creature-is-knocked-prone": "When you cast this spell and at the end of each turn you spend concentrating on it, each creature on the ground in the area must make a dexterity saving throw. On a failed save, the creature is knocked prone.", + "LANG-KEY-when-you-cast-this-spell-you-can-designate-a-password-a-creature-that-speaks-the-password-as-it-enters-the-area-takes-no-damage-from-the-spell": "When you cast this spell, you can designate a password. A creature that speaks the password as it enters the area takes no damage from the spell.", + "LANG-KEY-when-you-cast-this-spell-you-can-designate-any-number-of-creatures-you-can-see-to-be-unaffected-by-it-an-affected-creatures-speed-is-halved-in-the-area-and-when-the-creature-enters-the-area-for-the-first-time-on-a-turn-or-starts-its-turn-there-it-must-make-a-wisdom-saving-throw-on-a-failed-save-the-creature-takes-3d8-radiant-damage-if-you-are-good-or-neutral-or-3d8-necrotic-damage-if-you-are-evil-on-a-successful-save-the-creature-takes-half-as-much-damage": "When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.", + "LANG-KEY-when-you-cast-this-spell-you-can-elect-to-cause-its-magic-to-operate-in-the-reverse-direction-preventing-a-creature-of-the-specified-type-from-leaving-the-cylinder-and-protecting-targets-outside-it": "When you cast this spell, you can elect to cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the cylinder and protecting targets outside it.", + "LANG-KEY-when-you-cast-this-spell-you-can-speak-the-name-of-a-specific-creature-a-pseudonym-title-or-nickname-doesnt-work-if-that-creature-is-on-a-plane-other-than-the-one-you-are-on-the-portal-opens-in-the-named-creatures-immediate-vicinity-and-draws-the-creature-through-it-to-the-nearest-unoccupied-space-on-your-side-of-the-portal-you-gain-no-special-power-over-the-creature-and-it-is-free-to-act-as-the-dm-deems-appropriate-it-might-leave-attack-you-or-help-you": "When you cast this spell, you can speak the name of a specific creature (a pseudonym, title, or nickname doesn't work). If that creature is on a plane other than the one you are on, the portal opens in the named creature's immediate vicinity and draws the creature through it to the nearest unoccupied space on your side of the portal. You gain no special power over the creature, and it is free to act as the DM deems appropriate. It might leave, attack you, or help you.", + "LANG-KEY-when-you-cast-this-spell-you-can-specify-individuals-that-are-unaffected-by-any-or-all-of-the-effects-that-you-choose-you-can-also-specify-a-password-that-when-spoken-aloud-makes-the-speaker-immune-to-these-effects": "When you cast this spell, you can specify individuals that are unaffected by any or all of the effects that you choose. You can also specify a password that, when spoken aloud, makes the speaker immune to these effects.", + "LANG-KEY-when-you-cast-this-spell-you-enter-a-glyph-that-hurt-other-creatures-either-on-a-surface-like-a-table-or-a-portion-of-a-floor-or-wall-or-inside-an-object-that-can-be-closed-like-a-book-a-parchment-or-cabinet-to-hide-the-glyph-if-you-opt-for-a-surface-the-glyph-can-cover-an-area-of-10-feet-or-less-in-diameter-if-you-select-an-object-it-must-remain-in-place-if-the-object-is-moved-to-over-10-feet-from-where-the-spell-was-spell-casts-the-glyph-breeze-and-the-spell-expires-without-being-triggered": "When you cast this spell, you enter a glyph that hurt other creatures, either on a surface (like a table or a portion of a floor or wall) or inside an object that can be closed (like a book a parchment or cabinet) to hide the glyph. If you opt for a surface, the glyph can cover an area of 10 feet or less in diameter. If you select an object, it must remain in place. If the object is moved to over 10 feet from where the spell was spell casts, the glyph breeze and the spell expires without being triggered.", + "LANG-KEY-when-you-cast-this-spell-you-inscribe-a-harmful-glyph-either-on-a-surface-such-as-a-section-of-floor-a-wall-or-a-table-or-within-an-object-that-can-be-closed-to-conceal-the-glyph-such-as-a-book-a-scroll-or-a-treasure-chest-if-you-choose-a-surface-the-glyph-can-cover-an-area-of-the-surface-no-larger-than-10-feet-in-diameter-if-you-choose-an-object-that-object-must-remain-in-its-place;-if-the-object-is-moved-more-than-10-feet-from-where-you-cast-this-spell-the-glyph-is-broken-and-the-spell-ends-without-being-triggered": "When you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an object that can be closed to conceal the glyph (such as a book, a scroll, or a treasure chest). If you choose a surface, the glyph can cover an area of the surface no larger than 10 feet in diameter. If you choose an object, that object must remain in its place; if the object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.", + "LANG-KEY-when-you-cast-this-spell-you-may-decide-that-the-spell-ends-when-the-message-is-delivered-or-it-can-persist-and-repeat-the-message-whenever-circumstances-occur": "When you cast this spell, you may decide that the spell ends when the message is delivered or it can persist and repeat the message whenever circumstances occur.", + "LANG-KEY-when-you-change-the-weather-conditions-find-a-current-condition-on-the-following-tables-and-change-its-stage-by-one-up-or-down-when-changing-the-wind-you-can-change-its-direction": "When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.", + "LANG-KEY-when-you-choose-this-archetype-at-3rd-level-you-gain-the-ability-to-climb-faster-than-normal;-climbing-no-longer-costs-you-extra-movement": "When you choose this archetype at 3rd level, you gain the ability to climb faster than normal; climbing no longer costs you extra movement.", + "LANG-KEY-when-you-choose-this-circle-at-2nd-level-you-learn-one-additional-druid-cantrip-of-your-choice": "When you choose this circle at 2nd level, you learn one additional druid cantrip of your choice.", + "LANG-KEY-when-you-choose-this-domain-at-1st-level-you-gain-proficiency-with-heavy-armor": "When you choose this domain at 1st level, you gain proficiency with heavy armor.", + "LANG-KEY-when-you-create-a-device-choose-one-of-the-following-options": "When you create a device, choose one of the following options:", + "LANG-KEY-when-you-engage-in-two-weapon-fighting-you-can-add-your-ability-modifier-to-the-damage-of-the-second-attack": "When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.", + "LANG-KEY-when-you-forage-you-find-twice-as-much-food-as-you-normally-would": "- When you forage, you find twice as much food as you normally would.", + "LANG-KEY-when-you-gain-this-feature-you-also-learn-one-language-of-your-choice-that-is-spoken-by-your-favored-enemies-if-they-speak-one-at-all": "When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.", + "LANG-KEY-when-you-hit-a-creature-with-eldritch-blast-you-can-push-the-creature-up-to-10-feet-away-from-you-in-a-straight-line": "When you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line.", + "LANG-KEY-when-you-hit-a-creature-with-your-pact-weapon-the-creature-takes-extra-necrotic-damage-equal-to-your-charisma-modifier-minimum-1": "When you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1).", + "LANG-KEY-when-you-inscribe-the-glyph-choose-one-of-the-options-below-for-its-effect-once-triggered-the-glyph-glows-filling-a-60-foot-radius-sphere-with-dim-light-for-10-minutes-after-which-time-the-spell-ends-each-creature-in-the-sphere-when-the-glyph-activates-is-targeted-by-its-effect-as-is-a-creature-that-enters-the-sphere-for-the-first-time-on-a-turn-or-ends-its-turn-there": "When you inscribe the glyph, choose one of the options below for its effect. Once triggered, the glyph glows, filling a 60-foot-radius sphere with dim light for 10 minutes, after which time the spell ends. Each creature in the sphere when the glyph activates is targeted by its effect, as is a creature that enters the sphere for the first time on a turn or ends its turn there.", + "LANG-KEY-when-you-join-the-college-of-lore-at-3rd-level-you-gain-proficiency-with-three-skills-of-your-choice": "When you join the College of Lore at 3rd level, you gain proficiency with three skills of your choice.", + "LANG-KEY-when-you-look-around-for-clues-and-make-deductions-based-on-those-clues-you-make-an-intelligence-investigation-check-you-might-deduce-the-location-of-a-hidden-object-discern-from-the-appearance-of-a-wound-what-kind-of-weapon-dealt-it-or-determine-the-weakest-point-in-a-tunnel-that-could-cause-it-to-collapse-poring-through-ancient-scrolls-in-search-of-a-hidden-fragment-of-knowledge-might-also-call-for-an-intelligence-investigation-check": "When you look around for clues and make deductions based on those clues, you make an Intelligence (Investigation) check. You might deduce the location of a hidden object, discern from the appearance of a wound what kind of weapon dealt it, or determine the weakest point in a tunnel that could cause it to collapse. Poring through ancient scrolls in search of a hidden fragment of knowledge might also call for an Intelligence (Investigation) check.", + "LANG-KEY-when-you-make-a-melee-weapon-attack-using-strength-you-gain-a-+2-bonus-to-the-damage-roll-this-bonus-increases-as-you-level": "- When you make a melee weapon Attack using Strength, you gain a +2 bonus to the damage roll. This bonus increases as you level.", + "LANG-KEY-when-you-move-the-sphere-you-can-direct-it-over-barriers-up-to-5-feet-tall-and-jump-it-across-pits-up-to-10-feet-wide-the-sphere-ignites-flammable-objects-not-being-worn-or-carried-and-it-sheds-bright-light-in-a-20-foot-radius-and-dim-light-for-an-additional-20-feet": "When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.", + "LANG-KEY-when-you-reach-10th-level-you-cant-be-charmed-or-frightened-by-elementals-or-fey-and-you-are-immune-to-poison-and-disease": "When you reach 10th level, you can't be charmed or frightened by elementals or fey, and you are immune to poison and disease.", + "LANG-KEY-when-you-reach-14th-level-creatures-of-the-natural-world-sense-your-connection-to-nature-and-become-hesitant-to-attack-you-when-a-beast-or-plant-creature-attacks-you-that-creature-must-make-a-wisdom-saving-throw-against-your-druid-spell-save-dc-on-a-failed-save-the-creature-must-choose-a-different-target-or-the-attack-automatically-misses-on-a-successful-save-the-creature-is-immune-to-this-effect-for-24-hours-the-creature-is-aware-of-this-effect-before-it-makes-its-attack-against-you": "When you reach 14th level, creatures of the natural world sense your connection to nature and become hesitant to attack you. When a beast or plant creature attacks you, that creature must make a Wisdom saving throw against your druid spell save DC. On a failed save, the creature must choose a different target, or the attack automatically misses. On a successful save, the creature is immune to this effect for 24 hours. The creature is aware of this effect before it makes its attack against you.", + "LANG-KEY-when-you-reach-17th-level-you-have-become-adept-at-laying-ambushes-and-quickly-escaping-danger-you-can-take-two-turns-during-the-first-round-of-any-combat-you-take-your-first-turn-at-your-normal-initiative-and-your-second-turn-at-your-initiative-minus-10-you-cant-use-this-feature-when-you-are-surprised": "When you reach 17th level, you have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can't use this feature when you are surprised.", + "LANG-KEY-when-you-reach-20th-level-you-gain-mastery-over-two-powerful-spells-and-can-cast-them-with-little-effort-choose-two-3rd-level-wizard-spells-in-your-spellbook-as-your-signature-spells-you-always-have-these-spells-prepared-they-dont-count-against-the-number-of-spells-you-have-prepared-and-you-can-cast-each-of-them-once-at-3rd-level-without-expending-a-spell-slot-when-you-do-so-you-cant-do-so-again-until-you-finish-a-short-or-long-rest": "When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don't count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can't do so again until you finish a short or long rest.", + "LANG-KEY-when-you-reach-2nd-level-you-choose-an-arcane-tradition-shaping-your-practice-of-magic-through-one-of-eight-schools-abjuration-conjuration-divination-enchantment-evocation-illusion-necromancy-or-transmutation-all-detailed-at-the-end-of-the-class-description": "When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation, all detailed at the end of the class description.", + "LANG-KEY-when-you-reach-3rd-level-you-commit-yourself-to-a-monastic-tradition-the-way-of-the-open-hand-the-way-of-shadow-or-the-way-of-the-four-elements-all-detailed-at-the-end-of-the-class-description-your-tradition-grants-you-features-at-3rd-level-and-again-at-6th-11th-and-17th-level": "When you reach 3rd level, you commit yourself to a monastic tradition: the Way of the Open Hand, the Way of Shadow, or the Way of the Four Elements, all detailed at the end of the class description. Your tradition grants you features at 3rd level and again at 6th, 11th, and 17th level.", + "LANG-KEY-when-you-reach-3rd-level-you-swear-the-oath-that-binds-you-as-a-paladin-forever-up-to-this-time-you-have-been-in-a-preparatory-stage-committed-to-the-path-but-not-yet-sworn-to-it-now-you-choose-the-oath-of-devotion-the-oath-of-the-ancients-or-the-oath-of-vengeance-all-detailed-at-the-end-of-the-class-description": "When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now you choose the Oath of Devotion, the Oath of the Ancients, or the Oath of Vengeance, all detailed at the end of the class description.", + "LANG-KEY-when-you-reach-4th-level-and-again-at-6th-8th-12th-14th-16th-and-19th-level-you-can-increase-one-ability-score-of-your-choice-by-2-or-you-can-increase-two-ability-scores-of-your-choice-by-1-as-normal-you-cant-increase-an-ability-score-above-20-using-this-feature": "When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "LANG-KEY-when-you-reach-4th-level-and-again-at-8th-10th-12th-16th-and-19th-level-you-can-increase-one-ability-score-of-your-choice-by-2-or-you-can-increase-two-ability-scores-of-your-choice-by-1-as-normal-you-cant-increase-an-ability-score-above-20-using-this-feature": "When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "LANG-KEY-when-you-reach-4th-level-and-again-at-8th-12th-16th-and-19th-level-you-can-increase-one-ability-score-of-your-choice-by-2-or-you-can-increase-two-ability-scores-of-your-choice-by-1-as-normal-you-cant-increase-an-ability-score-above-20-using-this-feature": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "LANG-KEY-when-you-roll-a-1-on-the-d20-for-an-attack-roll-ability-check-or-saving-throw-you-can-reroll-the-die-and-must-use-the-new-roll": "When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.", + "LANG-KEY-when-you-roll-a-1-or-2-on-a-damage-die-for-an-attack-you-make-with-a-melee-weapon-that-you-are-wielding-with-two-hands-you-can-reroll-the-die-and-must-use-the-new-roll-even-if-the-new-roll-is-a-1-or-a-2-the-weapon-must-have-the-two-handed-or-versatile-property-for-you-to-gain-this-benefit": "When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.", + "LANG-KEY-when-you-roll-a-1-or-2-on-a-damage-die-for-an-attack-you-make-with-a-melee-weapon-that-you-are-wielding-with-two-hands-you-can-reroll-the-die-and-must-use-the-new-roll-the-weapon-must-have-the-two-handed-or-versatile-property-for-you-to-gain-this-benefit": "When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll. The weapon must have the two-handed or versatile property for you to gain this benefit.", + "LANG-KEY-when-you-roll-damage-for-a-spell-you-can-spend-1-sorcery-point-to-reroll-a-number-of-the-damage-dice-up-to-your-charisma-modifier-minimum-of-one-you-must-use-the-new-rolls": "When you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls.", + "LANG-KEY-when-you-score-a-critical-hit-with-a-melee-weapon-attack-you-can-roll-one-of-the-weapons-damage-dice-one-additional-time-and-add-it-to-the-extra-damage-of-the-critical-hit": "When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.", + "LANG-KEY-when-you-sign-the-glyph-make-a-choice-between-the-explosive-runes-or-glyph-fate": "When you sign the glyph, make a choice between the explosive runes or glyph fate.", + "LANG-KEY-when-you-spend-a-ki-point-it-is-unavailable-until-you-finish-a-short-or-long-rest-at-the-end-of-which-you-draw-all-of-your-expended-ki-back-into-yourself-you-must-spend-at-least-30-minutes-of-the-rest-meditating-to-regain-your-ki-points": "When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", + "LANG-KEY-when-you-transform-you-assume-the-beasts-hit-points-and-hit-dice-when-you-revert-to-your-normal-form-you-return-to-the-number-of-hit-points-you-had-before-you-transformed-however-if-you-revert-as-a-result-of-dropping-to-0-hit-points-any-excess-damage-carries-over-to-your-normal-form-for-example-if-you-take-10-damage-in-animal-form-and-have-only-1-hit-point-left-you-revert-and-take-9-damage-as-long-as-the-excess-damage-doesnt-reduce-your-normal-form-to-0-hit-points-you-arent-knocked-unconscious": "- When you transform, you assume the beast's hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious.", + "LANG-KEY-when-you-transform-you-choose-whether-your-equipment-falls-to-the-ground-merges-into-the-new-form-or-is-worn-by-it-worn-equipment-functions-as-normal-the-dm-determines-whether-it-is-practical-for-the-new-form-to-wear-a-piece-of-equipment-based-on-the-creatures-shape-and-size-your-equipment-doesnt-change-shape-or-size-to-match-the-new-form-and-any-equipment-that-the-new-form-cant-wear-must-either-fall-to-the-ground-or-merge-into-your-new-form-equipment-that-merges-has-no-effect-in-that-state": "When you transform, you choose whether your equipment falls to the ground, merges into the new form, or is worn by it. Worn equipment functions as normal. The DM determines whether it is practical for the new form to wear a piece of equipment, based on the creature's shape and size. Your equipment doesn't change shape or size to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge into your new form. Equipment that merges has no effect in that state.", + "LANG-KEY-when-you-use-the-attack-action-with-an-unarmed-strike-or-a-monk-weapon-on-your-turn-you-can-make-one-unarmed-strike-as-a-bonus-action-for-example-if-you-take-the-attack-action-and-attack-with-a-quarterstaff-you-can-also-make-an-unarmed-strike-as-a-bonus-action-assuming-you-havent-already-taken-a-bonus-action-this-turn": "- When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn.", + "LANG-KEY-when-you-use-your-action-to-set-it-this-trap-forms-a-saw-toothed-steel-ring-that-snaps-shut-when-a-creature-steps-on-a-pressure-plate-in-the-center-the-trap-is-affixed-by-a-heavy-chain-to-an-immobile-object-such-as-a-tree-or-a-spike-driven-into-the-ground": "When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground.", + "LANG-KEY-when-you-use-your-breath-weapon-each-creature-in-the-area-of-the-exhalation-must-make-a-saving-throw-the-type-of-which-is-determined-by-your-draconic-ancestry-the-dc-for-this-saving-throw-equals-8-+-your-constitution-modifier-+-your-proficiency-bonus-a-creature-takes-2d6-damage-on-a-failed-save-and-half-as-much-damage-on-a-successful-one-the-damage-increases-to-2d6-at-6th-level-3d6-at-11th-level-and-5d6-at-16th-level": "When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 2d6 at 6th level, 3d6 at 11th level, and 5d6 at 16th level.", + "LANG-KEY-when-you-use-your-channel-divinity-you-choose-which-effect-to-create-you-must-then-finish-a-short-or-long-rest-to-use-your-channel-divinity-again": "When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.", + "LANG-KEY-when-you-use-your-channel-divinity-you-choose-which-option-to-use-you-must-then-finish-a-short-or-long-rest-to-use-your-channel-divinity-again": "When you use your Channel Divinity, you choose which option to use. You must then finish a short or long rest to use your Channel Divinity again.", + "LANG-KEY-whenever-a-creature-is-targeting-you-with-an-attack-during-the-duration-of-the-spell-roll-1d20-to-determine-if-the-attack-does-not-target-rather-one-of-your-duplicates": "Whenever a creature is targeting you with an attack during the duration of the spell, roll 1d20 to determine if the attack does not target rather one of your duplicates.", + "LANG-KEY-whenever-an-enemy-creature-starts-its-turn-in-the-bright-light-the-creature-takes-10-radiant-damage": "Whenever an enemy creature starts its turn in the bright light, the creature takes 10 radiant damage.", + "LANG-KEY-whenever-the-golem-is-subjected-to-acid-damage-it-takes-no-damage-and-instead-regains-a-number-of-hit-points-equal-to-the-acid-damage-dealt": "Whenever the golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt.", + "LANG-KEY-whenever-the-golem-is-subjected-to-fire-damage-it-takes-no-damage-and-instead-regains-a-number-of-hit-points-equal-to-the-fire-damage-dealt": "Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.", + "LANG-KEY-whenever-the-golem-is-subjected-to-lightning-damage-it-takes-no-damage-and-instead-regains-a-number-of-hit-points-equal-to-the-lightning-damage-dealt": "Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.", + "LANG-KEY-whenever-the-golem-starts-its-turn-with-40-hit-points-or-fewer-roll-a-d6-on-a-6-the-golem-goes-berserk-on-each-of-its-turns-while-berserk-the-golem-attacks-the-nearest-creature-it-can-see-if-no-creature-is-near-enough-to-move-to-and-attack-the-golem-attacks-an-object-with-preference-for-an-object-smaller-than-itself-once-the-golem-goes-berserk-it-continues-to-do-so-until-it-is-destroyed-or-regains-all-its-hit-points-the-golems-creator-if-within-60-feet-of-the-berserk-golem-can-try-to-calm-it-by-speaking-firmly-and-persuasively-the-golem-must-be-able-to-hear-its-creator-who-must-take-an-action-to-make-a-dc-15-charisma-persuasion-check-if-the-check-succeeds-the-golem-ceases-being-berserk-if-it-takes-damage-while-still-at-40-hit-points-or-fewer-the-golem-might-go-berserk-again": "Whenever the golem starts its turn with 40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.\nThe golem's creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again.", + "LANG-KEY-whenever-the-golem-starts-its-turn-with-60-hit-points-or-fewer-roll-a-d6-on-a-6-the-golem-goes-berserk-on-each-of-its-turns-while-berserk-the-golem-attacks-the-nearest-creature-it-can-see-if-no-creature-is-near-enough-to-move-to-and-attack-the-golem-attacks-an-object-with-preference-for-an-object-smaller-than-itself-once-the-golem-goes-berserk-it-continues-to-do-so-until-it-is-destroyed-or-regains-all-its-hit-points": "Whenever the golem starts its turn with 60 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.", + "LANG-KEY-whenever-the-shambling-mound-is-subjected-to-lightning-damage-it-takes-no-damage-and-regains-a-number-of-hit-points-equal-to-the-lightning-damage-dealt": "Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.", + "LANG-KEY-whenever-the-troll-takes-at-least-15-slashing-damage-at-one-time-roll-a-d20-to-determine-what-else-happens-to-it-1-10-nothing-else-happens-11-14-one-leg-is-severed-from-the-troll-if-it-has-any-legs-left-15--18-one-arm-is-severed-from-the-troll-if-it-has-any-arms-left-19-20-the-troll-is-decapitated-but-the-troll-dies-only-if-it-cant-regenerate-if-it-dies-so-does-the-severed-head-if-the-troll-finishes-a-short-or-long-rest-without-reattaching-a-severed-limb-or-head-the-part-regrows-at-that-point-the-severed-part-dies-until-then-a-severed-part-acts-on-the-trolls-initiative-and-has-its-own-action-and-movement-a-severed-part-has-ac-13-10-hit-points-and-the-trolls-regeneration-trait-a-severed-leg-is-unable-to-attack-and-has-a-speed-of-5-feet-a-severed-arm-has-a-speed-of-5-feet-and-can-make-one-claw-attack-on-its-turn-with-disadvantage-on-the-attack-roll-unless-the-troll-can-see-the-arm-and-its-target-each-time-the-troll-loses-an-arm-it-loses-a-claw-attack-if-its-head-is-severed-the-troll-loses-its-bite-attack-and-its-body-is-blinded-unless-the-head-can-see-it-the-severed-head-has-a-speed-of-0-feet-and-the-trolls-keen-smell-trait-it-can-make-a-bite-attack-but-only-against-a-target-in-its-space-the-trolls-speed-is-halved-if-its-missing-a-leg-if-it-loses-both-legs-it-falls-prone-if-it-has-both-arms-it-can-crawl-with-only-one-arm-it-can-still-crawl-but-its-speed-is-halved-with-no-arms-or-legs-its-speed-is-0-and-it-cant-benefit-from-bonuses-to-speed": "Whenever the troll takes at least 15 slashing damage at one time, roll a d20 to determine what else happens to it:\n1-10: Nothing else happens.\n11-14: One leg is severed from the troll if it has any legs left.\n15- 18: One arm is severed from the troll if it has any arms left.\n19-20: The troll is decapitated, but the troll dies only if it can't regenerate. If it dies, so does the severed head.\nIf the troll finishes a short or long rest without reattaching a severed limb or head, the part regrows. At that point, the severed part dies. Until then, a severed part acts on the troll's initiative and has its own action and movement. A severed part has AC 13, 10 hit points, and the troll's Regeneration trait.\nA severed leg is unable to attack and has a speed of 5 feet.\nA severed arm has a speed of 5 feet and can make one claw attack on its turn, with disadvantage on the attack roll unless the troll can see the arm and its target. Each time the troll loses an arm, it loses a claw attack.\nIf its head is severed, the troll loses its bite attack and its body is blinded unless the head can see it. The severed head has a speed of 0 feet and the troll's Keen Smell trait. It can make a bite attack but only against a target in its space.\nThe troll's speed is halved if it's missing a leg. If it loses both legs, it falls prone. If it has both arms, it can crawl. With only one arm, it can still crawl, but its speed is halved. With no arms or legs, its speed is 0, and it can't benefit from bonuses to speed.", + "LANG-KEY-whenever-you-attempt-an-act-of-legerdemain-or-manual-trickery-such-as-planting-something-on-someone-else-or-concealing-an-object-on-your-person-make-a-dexterity-sleight-of-hand-check-the-gm-might-also-call-for-a-dexterity-sleight-of-hand-check-to-determine-whether-you-can-lift-a-coin-purse-off-another-person-or-slip-something-out-of-another-persons-pocket": "Whenever you attempt an act of legerdemain or manual trickery, such as planting something on someone else or concealing an object on your person, make a Dexterity (Sleight of Hand) check. The GM might also call for a Dexterity (Sleight of Hand) check to determine whether you can lift a coin purse off another person or slip something out of another person's pocket.", + "LANG-KEY-whenever-you-make-an-intelligence-history-check-related-to-magic-items-alchemical-objects-or-technological-devices-you-can-add-twice-your-proficiency-bonus-instead-of-any-proficiency-bonus-you-normally-apply": "Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.", + "LANG-KEY-whenever-you-make-an-intelligence-history-check-related-to-the-origin-of-stonework-you-are-considered-proficient-in-the-history-skill-and-add-double-your-proficiency-bonus-to-the-check-instead-of-your-normal-proficiency-bonus": "Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.", + "LANG-KEY-whetstone": "Whetstone", + "LANG-KEY-while-affected-by-this-spell-the-object-is-more-difficult-to-break-or-force-open;-the-dc-to-break-it-or-pick-any-locks-on-it-increases-by-10": "While affected by this spell, the object is more difficult to break or force open; the DC to break it or pick any locks on it increases by 10.", + "LANG-KEY-while-all-three-members-of-a-hag-coven-are-within-30-feet-of-one-another-they-can-each-cast-the-following-spells-from-the-wizards-spell-list-but-must-share-the-spell-slots-among-themselves---1st-level-4-slots-identify-ray-of-sickness---2nd-level-3-slots-hold-person-locate-object---3rd-level-3-slots-bestow-curse-counterspell-lightning-bolt---4th-level-3-slots-phantasmal-killer-polymorph---5th-level-2-slots-contact-other-plane-scrying---6th-level-1-slot-eye-bite-for-casting-these-spells-each-hag-is-a-12th-level-spellcaster-that-uses-intelligence-as-her-spellcasting-ability-the-spell-save-dc-is-12+the-hags-intelligence-modifier-and-the-spell-attack-bonus-is-4+the-hags-intelligence-modifier": "While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard's spell list but must share the spell slots among themselves:\n\n- 1st level (4 slots): identify, ray of sickness\n- 2nd level (3 slots): hold person, locate object\n- 3rd level (3 slots): bestow curse, counterspell, lightning bolt\n- 4th level (3 slots): phantasmal killer, polymorph\n- 5th level (2 slots): contact other plane, scrying\n- 6th level (1 slot): eye bite\n\nFor casting these spells, each hag is a 12th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 12+the hag's Intelligence modifier, and the spell attack bonus is 4+the hag's Intelligence modifier.", + "LANG-KEY-while-attached-to-a-creature-the-cloaker-takes-only-half-the-damage-dealt-to-it-rounded-down-and-that-creature-takes-the-other-half": "While attached to a creature, the cloaker takes only half the damage dealt to it (rounded down). and that creature takes the other half.", + "LANG-KEY-while-cursed-the-target-has-disadvantage-on-attack-rolls-against-you": "- While cursed, the target has disadvantage on attack rolls against you.", + "LANG-KEY-while-cursed-the-target-must-make-a-wisdom-saving-throw-at-the-start-of-each-of-its-turns-if-it-fails-it-wastes-its-action-that-turn-doing-nothing": "- While cursed, the target must make a wisdom saving throw at the start of each of its turns. If it fails, it wastes its action that turn doing nothing.", + "LANG-KEY-while-frightened-by-this-spell-a-creature-must-take-the-dash-action-and-move-away-from-you-by-the-safest-available-route-on-each-of-its-turns-unless-there-is-nowhere-to-move-if-the-creature-ends-its-turn-in-a-location-where-it-doesnt-have-line-of-sight-to-you-the-creature-can-make-a-wisdom-saving-throw-on-a-successful-save-the-spell-ends-for-that-creature": "While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a wisdom saving throw. On a successful save, the spell ends for that creature.", + "LANG-KEY-while-in-bright-light-the-cloaker-has-disadvantage-on-attack-rolls-and-wisdom-perception-checks-that-rely-on-sight": "While in bright light, the cloaker has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight.", + "LANG-KEY-while-in-contact-with-a-web-the-ettercap-knows-the-exact-location-of-any-other-creature-in-contact-with-the-same-web": "While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web.", + "LANG-KEY-while-in-contact-with-a-web-the-spider-knows-the-exact-location-of-any-other-creature-in-contact-with-the-same-web": "While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.", + "LANG-KEY-while-in-contact-with-a-web-the-swarm-knows-the-exact-location-of-any-other-creature-in-contact-with-the-same-web": "While in contact with a web, the swarm knows the exact location of any other creature in contact with the same web.", + "LANG-KEY-while-in-dim-light-or-darkness-the-shadow-can-take-the-hide-action-as-a-bonus-action-its-stealth-bonus-is-also-improved-to-+6": "While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its stealth bonus is also improved to +6.", + "LANG-KEY-while-in-sunlight-the-drider-has-disadvantage-on-attack-rolls-as-well-as-on-wisdom-perception-checks-that-rely-on-sight": "While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.", + "LANG-KEY-while-in-sunlight-the-drow-has-disadvantage-on-attack-rolls-as-well-as-on-wisdom-perception-checks-that-rely-on-sight": "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.", + "LANG-KEY-while-in-sunlight-the-duergar-has-disadvantage-on-attack-rolls-as-well-as-on-wisdom-perception-checks-that-rely-on-sight": "While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.", + "LANG-KEY-while-in-sunlight-the-kobold-has-disadvantage-on-attack-rolls-as-well-as-on-wisdom-perception-checks-that-rely-on-sight": "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.", + "LANG-KEY-while-in-sunlight-the-shadow-has-disadvantage-on-attack-rolls-ability-checks-and-saving-throws": "While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.", + "LANG-KEY-while-in-sunlight-the-specter-has-disadvantage-on-attack-rolls-as-well-as-on-wisdom-perception-checks-that-rely-on-sight": "While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.", + "LANG-KEY-while-in-sunlight-the-wight-has-disadvantage-on-attack-rolls-as-well-as-on-wisdom-perception-checks-that-rely-on-sight": "While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.", + "LANG-KEY-while-in-sunlight-the-wraith-has-disadvantage-on-attack-rolls-as-well-as-on-wisdom-perception-checks-that-rely-on-sight": "While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.", + "LANG-KEY-while-in-the-form-of-a-misty-cloud-the-target-cant-talk-or-manipulate-objects-and-any-objects-it-was-carrying-or-holding-cant-be-dropped-used-or-otherwise-interacted-with-the-target-cant-attack-or-cast-spells": "While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. The target can't attack or cast spells.", + "LANG-KEY-while-in-the-trance-the-messenger-is-aware-of-his-or-her-surroundings-but-cant-take-actions-or-move": "While in the trance, the messenger is aware of his or her surroundings, but can't take actions or move.", + "LANG-KEY-while-in-this-form-the-targets-only-method-of-movement-is-a-flying-speed-of-10-feet-the-target-can-enter-and-occupy-the-space-of-another-creature-the-target-has-resistance-to-nonmagical-damage-and-it-has-advantage-on-strength-dexterity-and-constitution-saving-throws-the-target-can-pass-through-small-holes-narrow-openings-and-even-mere-cracks-though-it-treats-liquids-as-though-they-were-solid-surfaces-the-target-cant-fall-and-remains-hovering-in-the-air-even-when-stunned-or-otherwise-incapacitated": "While in this form, the target's only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to nonmagical damage, and it has advantage on Strength, Dexterity, and constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when stunned or otherwise incapacitated.", + "LANG-KEY-while-it-is-grappling-a-creature-the-rug-takes-only-half-the-damage-dealt-to-it-and-the-creature-grappled-by-the-rug-takes-the-other-half": "While it is grappling a creature, the rug takes only half the damage dealt to it, and the creature grappled by the rug takes the other half.", + "LANG-KEY-while-merged-with-the-stone-you-cant-see-what-occurs-outside-it-and-any-wisdom-perception-checks-you-make-to-hear-sounds-outside-it-are-made-with-disadvantage-you-remain-aware-of-the-passage-of-time-and-can-cast-spells-on-yourself-while-merged-in-the-stone-you-can-use-your-movement-to-leave-the-stone-where-you-entered-it-which-ends-the-spell-you-otherwise-cant-move": "While merged with the stone, you can't see what occurs outside it, and any Wisdom (Perception) checks you make to hear sounds outside it are made with disadvantage. You remain aware of the passage of time and can cast spells on yourself while merged in the stone. You can use your movement to leave the stone where you entered it, which ends the spell. You otherwise can't move.", + "LANG-KEY-while-on-the-ethereal-plane-the-hag-magically-touches-a-sleeping-humanoid-on-the-material-plane-a-protection-from-evil-and-good-spell-cast-on-the-target-prevents-this-contact-as-does-a-magic-circle-as-long-as-the-contact-persists-the-target-has-dreadful-visions-if-these-visions-last-for-at-least-1-hour-the-target-gains-no-benefit-from-its-rest-and-its-hit-point-maximum-is-reduced-by-5-1d10-if-this-effect-reduces-the-targets-hit-point-maximum-to-0-the-target-dies-and-if-the-target-was-evil-its-soul-is-trapped-in-the-hags-soul-bag-the-reduction-to-the-targets-hit-point-maximum-lasts-until-removed-by-the-greater-restoration-spell-or-similar-magic": "While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact, as does a magic circle. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 (1d10). If this effect reduces the target's hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.", + "LANG-KEY-while-on-the-ethereal-plane-you-can-only-affect-and-be-affected-by-other-creatures-on-that-plane-creatures-that-arent-on-the-ethereal-plane-cant-perceive-you-and-cant-interact-with-you-unless-a-special-ability-or-magic-has-given-them-the-ability-to-do-so": "While on the Ethereal Plane, you can only affect and be affected by other creatures on that plane. Creatures that aren't on the Ethereal Plane can't perceive you and can't interact with you, unless a special ability or magic has given them the ability to do so.", + "LANG-KEY-while-on-the-ethereal-plane-you-can-see-and-hear-the-plane-you-originated-from-which-is-cast-in-shades-of-gray-and-you-cant-see-anything-there-more-than-60-feet-away-you-can-only-affect-and-be-affected-by-other-creatures-on-the-ethereal-plane-creatures-that-arent-there-cant-perceive-you-or-interact-with-you-unless-they-have-the-ability-to-do-so": "While on the Ethereal Plane, you can see and hear the plane you originated from, which is cast in shades of gray, and you can't see anything there more than 60 feet away. You can only affect and be affected by other creatures on the Ethereal Plane. Creatures that aren't there can't perceive you or interact with you, unless they have the ability to do so.", + "LANG-KEY-while-out-of-water-the-octopus-can-hold-its-breath-for-1-hour": "While out of water, the octopus can hold its breath for 1 hour.", + "LANG-KEY-while-out-of-water-the-octopus-can-hold-its-breath-for-30-minutes": "While out of water, the octopus can hold its breath for 30 minutes.", + "LANG-KEY-while-possessing-a-body-you-can-use-your-action-to-return-from-the-host-body-to-the-container-if-it-is-within-100-feet-of-you-returning-the-host-creatures-soul-to-its-body-if-the-host-body-dies-while-youre-in-it-the-creature-dies-and-you-must-make-a-charisma-saving-throw-against-your-own-spellcasting-dc-on-a-success-you-return-to-the-container-if-it-is-within-100-feet-of-you-otherwise-you-die": "While possessing a body, you can use your action to return from the host body to the container if it is within 100 feet of you, returning the host creature's soul to its body. If the host body dies while you're in it, the creature dies, and you must make a charisma saving throw against your own spellcasting DC. On a success, you return to the container if it is within 100 feet of you. Otherwise, you die.", + "LANG-KEY-while-the-armor-remains-motionless-it-is-indistinguishable-from-a-normal-suit-of-armor": "While the armor remains motionless, it is indistinguishable from a normal suit of armor.", + "LANG-KEY-while-the-chest-remains-on-the-ethereal-plane-you-can-use-an-action-and-touch-the-replica-to-recall-the-chest-it-appears-in-an-unoccupied-space-on-the-ground-within-5-feet-of-you-you-can-send-the-chest-back-to-the-ethereal-plane-by-using-an-action-and-touching-both-the-chest-and-the-replica": "While the chest remains on the Ethereal Plane, you can use an action and touch the replica to recall the chest. It appears in an unoccupied space on the ground within 5 feet of you. You can send the chest back to the Ethereal Plane by using an action and touching both the chest and the replica.", + "LANG-KEY-while-the-cloaker-remains-motionless-without-its-underside-exposed-it-is-indistinguishable-from-a-dark-leather-cloak": "While the cloaker remains motionless without its underside exposed, it is indistinguishable from a dark leather cloak.", + "LANG-KEY-while-the-creature-is-charmed-you-have-a-telepathic-link-with-it-as-long-as-the-two-of-you-are-on-the-same-plane-of-existence-you-can-use-this-telepathic-link-to-issue-commands-to-the-creature-while-you-are-conscious-no-action-required-which-it-does-its-best-to-obey-you-can-specify-a-simple-and-general-course-of-action-such-as-attack-that-creature-run-over-there-or-fetch-that-object-if-the-creature-completes-the-order-and-doesnt-receive-further-direction-from-you-it-defends-and-preserves-itself-to-the-best-of-its-ability": "While the creature is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.", + "LANG-KEY-while-the-darkmantle-remains-motionless-it-is-indistinguishable-from-a-cave-formation-such-as-a-stalactite-or-stalagmite": "While the darkmantle remains motionless, it is indistinguishable from a cave formation such as a stalactite or stalagmite.", + "LANG-KEY-while-the-gargoyle-remains-motion-less-it-is-indistinguishable-from-an-inanimate-statue": "While the gargoyle remains motion less, it is indistinguishable from an inanimate statue.", + "LANG-KEY-while-the-homunculus-is-on-the-same-plane-of-existence-as-its-master-it-can-magically-convey-what-it-senses-to-its-master-and-the-two-can-communicate-telepathically": "While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.", + "LANG-KEY-while-the-hydra-sleeps-at-least-one-of-its-heads-is-awake": "While the hydra sleeps, at least one of its heads is awake.", + "LANG-KEY-while-the-mephit-remains-motionless-it-is-indistinguishable-from-an-ordinary-mound-of-magma": "While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.", + "LANG-KEY-while-the-mephit-remains-motionless-it-is-indistinguishable-from-an-ordinary-shard-of-ice": "While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.", + "LANG-KEY-while-the-mimic-remains-motionless-it-is-indistinguishable-from-an-ordinary-object": "While the mimic remains motionless, it is indistinguishable from an ordinary object.", + "LANG-KEY-while-the-ooze-remains-motionless-it-is-indistinguishable-from-an-oily-pool-or-wet-rock": "While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.", + "LANG-KEY-while-the-roper-remains-motionless-it-is-indistinguishable-from-a-normal-cave-formation-such-as-a-stalagmite": "While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite.", + "LANG-KEY-while-the-rug-remains-motionless-it-is-indistinguishable-from-a-normal-rug": "While the rug remains motionless, it is indistinguishable from a normal rug.", + "LANG-KEY-while-the-shrieker-remains-motionless-it-is-indistinguishable-from-an-ordinary-fungus": "While the shrieker remains motionless, it is indistinguishable from an ordinary fungus.", + "LANG-KEY-while-the-shrub-remains-motionless-it-is-indistinguishable-from-a-normal-shrub": "While the shrub remains motionless, it is indistinguishable from a normal shrub.", + "LANG-KEY-while-the-sword-remains-motionless-and-isnt-flying-it-is-indistinguishable-from-a-normal-sword": "While the sword remains motionless and isn't flying, it is indistinguishable from a normal sword.", + "LANG-KEY-while-the-target-is-charmed-you-have-a-telepathic-link-with-it-as-long-as-the-two-of-you-are-on-the-same-plane-of-existence-you-can-use-this-telepathic-link-to-issue-commands-to-the-creature-while-you-are-conscious-no-action-required-which-it-does-its-best-to-obey-you-can-specify-a-simple-and-general-course-of-action-such-as-attack-that-creature-run-over-there-or-fetch-that-object-if-the-creature-completes-the-order-and-doesnt-receive-further-direction-from-you-it-defends-and-preserves-itself-to-the-best-of-its-ability": "While the target is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.", + "LANG-KEY-while-the-target-is-cursed-your-attacks-and-spells-deal-an-extra-1d8-necrotic-damage-to-the-target": "- While the target is cursed, your attacks and spells deal an extra 1d8 necrotic damage to the target.", + "LANG-KEY-while-the-treant-remains-motionless-it-is-indistinguishable-from-a-normal-tree": "While the treant remains motionless, it is indistinguishable from a normal tree.", + "LANG-KEY-while-the-tree-remains-motionless-it-is-indistinguishable-from-a-normal-tree": "While the tree remains motionless, it is indistinguishable from a normal tree.", + "LANG-KEY-while-the-violet-fungus-remains-motionless-it-is-indistinguishable-from-an-ordinary-fungus": "While the violet fungus remains motionless, it is indistinguishable from an ordinary fungus.", + "LANG-KEY-while-this-charm-lasts-you-can-affect-the-targets-memory-of-an-event-that-it-experienced-within-the-last-24-hours-and-that-lasted-no-more-than-10-minutes-you-can-permanently-eliminate-all-memory-of-the-event-allow-the-target-to-recall-the-event-with-perfect-clarity-and-exacting-detail-change-its-memory-of-the-details-of-the-event-or-create-a-memory-of-some-other-event": "While this charm lasts, you can affect the target's memory of an event that it experienced within the last 24 hours and that lasted no more than 10 minutes. You can permanently eliminate all memory of the event, allow the target to recall the event with perfect clarity and exacting detail, change its memory of the details of the event, or create a memory of some other event.", + "LANG-KEY-while-this-layer-is-in-place-spells-cant-be-cast-through-the-wall-the-layer-is-destroyed-by-bright-light-shed-by-a-daylight-spell-or-a-similar-spell-of-equal-or-higher-level": "While this layer is in place, spells can't be cast through the wall. The layer is destroyed by bright light shed by a daylight spell or a similar spell of equal or higher level.", + "LANG-KEY-while-tracking-other-creatures-you-also-learn-their-exact-number-their-sizes-and-how-long-ago-they-passed-through-the-area": "- While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", + "LANG-KEY-while-traveling-for-an-hour-or-more-in-your-favored-terrain-you-gain-the-following-benefits": "While traveling for an hour or more in your favored terrain, you gain the following benefits:", + "LANG-KEY-while-underwater-the-aboleth-is-surrounded-by-transformative-mucus-a-creature-that-touches-the-aboleth-or-that-hits-it-with-a-melee-attack-while-within-5-ft-of-it-must-make-a-dc-14-constitution-saving-throw-on-a-failure-the-creature-is-diseased-for-1d4-hours-the-diseased-creature-can-breathe-only-underwater": "While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee attack while within 5 ft. of it must make a DC 14 Constitution saving throw. On a failure, the creature is diseased for 1d4 hours. The diseased creature can breathe only underwater.", + "LANG-KEY-while-underwater-the-kraken-expels-an-ink-cloud-in-a-60-foot-radius-the-cloud-spreads-around-corners-and-that-area-is-heavily-obscured-to-creatures-other-than-the-kraken-each-creature-other-than-the-kraken-that-ends-its-turn-there-must-succeed-on-a-dc-23-constitution-saving-throw-taking-16-3d10-poison-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-a-strong-current-disperses-the-cloud-which-otherwise-disappears-at-the-end-of-the-krakens-next-turn": "While underwater, the kraken expels an ink cloud in a 60-foot radius. The cloud spreads around corners, and that area is heavily obscured to creatures other than the kraken. Each creature other than the kraken that ends its turn there must succeed on a DC 23 Constitution saving throw, taking 16 (3d10) poison damage on a failed save, or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of the kraken's next turn.", + "LANG-KEY-while-you-are-not-wearing-any-armor-your-armor-class-equals-10-+-your-dexterity-modifier-+-your-constitution-modifier-you-can-use-a-shield-and-still-gain-this-benefit": "While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", + "LANG-KEY-while-you-are-transformed-the-following-rules-apply": "While you are transformed, the following rules apply:", + "LANG-KEY-while-you-are-wearing-armor-you-gain-a-+1-bonus-to-ac": "While you are wearing armor, you gain a +1 bonus to AC.", + "LANG-KEY-while-your-familiar-is-within-100-feet-of-you-you-can-communicate-with-it-telepathically-additionally-as-an-action-you-can-see-through-your-familiars-eyes-and-hear-what-it-hears-until-the-start-of-your-next-turn-gaining-the-benefits-of-any-special-senses-that-the-familiar-has-during-this-time-you-are-deaf-and-blind-with-regard-to-your-own-senses": "While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.", + "LANG-KEY-while-your-steed-is-within-1-mile-of-you-you-can-communicate-with-it-telepathically": "While your steed is within 1 mile of you, you can communicate with it telepathically.", + "LANG-KEY-whip": "Whip", + "LANG-KEY-whips": "Whips", + "LANG-KEY-whirlpool": "Whirlpool.", + "LANG-KEY-whirlwind": "Whirlwind", + "LANG-KEY-whirlwind-attack": "Whirlwind Attack", + "LANG-KEY-whirlwind-of-sand-costs-2-actions": "Whirlwind of Sand (Costs 2 Actions)", + "LANG-KEY-whispering-to-the-spirits-of-nature-you-create-one-of-the-following-effects-within-range": "Whispering to the spirits of nature, you create one of the following effects within 'range':", + "LANG-KEY-white-dragon-wyrmling": "White Dragon Wyrmling", + "LANG-KEY-wholeness-of-body": "Wholeness of Body", + "LANG-KEY-wight": "Wight", + "LANG-KEY-wild-shape-cr-1-or-below": "Wild Shape (CR 1 or below)", + "LANG-KEY-wild-shape-cr-1/2-or-below-no-flying-speed": "Wild Shape (CR 1/2 or below, no flying speed)", + "LANG-KEY-wild-shape-cr-1/4-or-below-no-flying-or-swim-speed": "Wild Shape (CR 1/4 or below, no flying or swim speed)", + "LANG-KEY-will-o-wisp": "Will-o'-Wisp", + "LANG-KEY-wind-walk": "Wind Walk", + "LANG-KEY-wind-wall": "Wind Wall", + "LANG-KEY-wing-attack-costs-2-actions": "Wing Attack (Costs 2 Actions)", + "LANG-KEY-winter-wolf": "Winter Wolf", + "LANG-KEY-wis": "WIS", + "LANG-KEY-wisdom": "Wisdom", + "LANG-KEY-wisdom-is-your-spellcasting-ability-for-your-cleric-spells-the-power-of-your-spells-comes-from-your-devotion-to-your-deity-you-use-your-wisdom-whenever-a-cleric-spell-refers-to-your-spellcasting-ability-in-addition-you-use-your-wisdom-modifier-when-setting-the-saving-throw-dc-for-a-cleric-spell-you-cast-and-when-making-an-attack-roll-with-one": "Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.", + "LANG-KEY-wisdom-is-your-spellcasting-ability-for-your-druid-spells-since-your-magic-draws-upon-your-devotion-and-attunement-to-nature-you-use-your-wisdom-whenever-a-spell-refers-to-your-spellcasting-ability-in-addition-you-use-your-wisdom-modifier-when-setting-the-saving-throw-dc-for-a-druid-spell-you-cast-and-when-making-an-attack-roll-with-one": "Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.", + "LANG-KEY-wisdom-is-your-spellcasting-ability-for-your-ranger-spells-since-your-magic-draws-on-your-attunement-to-nature-you-use-your-wisdom-whenever-a-spell-refers-to-your-spellcasting-ability-in-addition-you-use-your-wisdom-modifier-when-setting-the-saving-throw-dc-for-a-ranger-spell-you-cast-and-when-making-an-attack-roll-with-one": "Wisdom is your spellcasting ability for your ranger spells, since your magic draws on your attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a ranger spell you cast and when making an attack roll with one.", + "LANG-KEY-wisdom-reflects-how-attuned-you-are-to-the-world-around-you-and-represents-perceptiveness-and-intuition": "Wisdom reflects how attuned you are to the world around you and represents perceptiveness and intuition.", + "LANG-KEY-wish": "Wish", + "LANG-KEY-wish-is-the-mightiest-spell-a-mortal-creature-can-cast-by-simply-speaking-aloud-you-can-alter-the-very-foundations-of-reality-in-accord-with-your-desires": "Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires.", + "LANG-KEY-with-a-10-foot-running-start-the-lion-can-long-jump-up-to-25-ft": "With a 10-foot running start, the lion can long jump up to 25 ft..", + "LANG-KEY-with-this-spell-you-attempt-to-bind-a-celestial-an-elemental-a-fey-or-a-fiend-to-your-service-the-creature-must-be-within-range-for-the-entire-casting-of-the-spell-typically-the-creature-is-first-summoned-into-the-center-of-an-inverted-magic-circle-in-order-to-keep-it-trapped-while-this-spell-is-cast-at-the-completion-of-the-casting-the-target-must-make-a-charisma-saving-throw-on-a-failed-save-it-is-bound-to-serve-you-for-the-duration-if-the-creature-was-summoned-or-created-by-another-spell-that-spells-duration-is-extended-to-match-the-duration-of-this-spell": "With this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service. The creature must be within range for the entire casting of the spell. (Typically, the creature is first summoned into the center of an inverted magic circle in order to keep it trapped while this spell is cast.) At the completion of the casting, the target must make a charisma saving throw. On a failed save, it is bound to serve you for the duration. If the creature was summoned or created by another spell, that spell's duration is extended to match the duration of this spell.", + "LANG-KEY-withering-touch": "Withering Touch", + "LANG-KEY-wizard": "Wizard", + "LANG-KEY-wizard-ability-score-improvement-1": "Wizard: Ability Score Improvement 1", + "LANG-KEY-wizard-ability-score-improvement-2": "Wizard: Ability Score Improvement 2", + "LANG-KEY-wizard-ability-score-improvement-3": "Wizard: Ability Score Improvement 3", + "LANG-KEY-wizard-ability-score-improvement-4": "Wizard: Ability Score Improvement 4", + "LANG-KEY-wizard-ability-score-improvement-5": "Wizard: Ability Score Improvement 5", + "LANG-KEY-woe-for-bad-results": "- Woe, for bad results", + "LANG-KEY-wolf": "Wolf", + "LANG-KEY-woodcarvers-tools": "Woodcarver's tools", + "LANG-KEY-wooden-staff": "Wooden staff", + "LANG-KEY-word-of-recall": "Word of Recall", + "LANG-KEY-worg": "Worg", + "LANG-KEY-wraith": "Wraith", + "LANG-KEY-wyvern": "Wyvern", + "LANG-KEY-xorn": "Xorn", + "LANG-KEY-yew-wand": "Yew wand", + "LANG-KEY-you-adapt-your-body-to-an-aquatic-environment-sprouting-gills-and-growing-webbing-between-your-fingers-you-can-breathe-underwater-and-gain-a-swimming-speed-equal-to-your-walking-speed": " You adapt your body to an aquatic environment, sprouting gills and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed.", + "LANG-KEY-you-adopt-a-particular-style-of-fighting-as-your-specialty-choose-one-of-the-following-options-you-cant-take-a-fighting-style-option-more-than-once-even-if-you-later-get-to-choose-again": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.", + "LANG-KEY-you-allow-up-to-twenty-creatures-that-you-can-see-to-regain-all-hit-points-and-you-end-all-effects-on-them-described-in-the-greater-restoration-spell": "- You allow up to twenty creatures that you can see to regain all hit points, and you end all effects on them described in the greater restoration spell.", + "LANG-KEY-you-alter-the-appearance-of-your-eyes-for-1-minute": "- You alter the appearance of your eyes for 1 minute.", + "LANG-KEY-you-alter-time-around-up-to-six-creatures-of-your-choice-in-a-40-foot-cube-within-range-each-target-must-succeed-on-a-wisdom-saving-throw-or-be-affected-by-this-spell-for-the-duration": "You alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a wisdom saving throw or be affected by this spell for the duration.", + "LANG-KEY-you-and-up-to-eight-willing-creatures-who-link-hands-in-a-circle-are-transported-to-a-different-plane-of-existence-you-can-specify-a-target-destination-in-general-terms-such-as-the-city-of-brass-on-the-elemental-plane-of-fire-or-the-palace-of-dispater-on-the-second-level-of-the-nine-hells-and-you-appear-in-or-near-that-destination-if-you-are-trying-to-reach-the-city-of-brass-for-example-you-might-arrive-in-its-street-of-steel-before-its-gate-of-ashes-or-looking-at-the-city-from-across-the-sea-of-fire-at-the-dms-discretion": "You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM's discretion.", + "LANG-KEY-you-and-up-to-eight-willing-creatures-within-range-project-your-astral-bodies-into-the-astral-plane-the-spell-fails-and-the-casting-is-wasted-if-you-are-already-on-that-plane-the-material-body-you-leave-behind-is-unconscious-and-in-a-state-of-suspended-animation;-it-doesnt-need-food-or-air-and-doesnt-age": "You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell fails and the casting is wasted if you are already on that plane). The material body you leave behind is unconscious and in a state of suspended animation; it doesn't need food or air and doesn't age.", + "LANG-KEY-you-and-up-to-five-willing-creatures-within-5-feet-of-you-instantly-teleport-to-a-previously-designated-sanctuary-you-and-any-creatures-that-teleport-with-you-appear-in-the-nearest-unoccupied-space-to-the-spot-you-designated-when-you-prepared-your-sanctuary-see-below-if-you-cast-this-spell-without-first-preparing-a-sanctuary-the-spell-has-no-effect": "You and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary. You and any creatures that teleport with you appear in the nearest unoccupied space to the spot you designated when you prepared your sanctuary (see below). If you cast this spell without first preparing a sanctuary, the spell has no effect.", + "LANG-KEY-you-and-up-to-ten-willing-creatures-you-can-see-within-range-assume-a-gaseous-form-for-the-duration-appearing-as-wisps-of-cloud-while-in-this-cloud-form-a-creature-has-a-flying-speed-of-300-feet-and-has-resistance-to-damage-from-nonmagical-weapons-the-only-actions-a-creature-can-take-in-this-form-are-the-dash-action-or-to-revert-to-its-normal-form-reverting-takes-1-minute-during-which-time-a-creature-is-incapacitated-and-cant-move-until-the-spell-ends-a-creature-can-revert-to-cloud-form-which-also-requires-the-1-minute-transformation": "You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.", + "LANG-KEY-you-are-also-aware-of-the-location-of-any-invisible-creature-within-30-feet-of-you-provided-that-the-creature-isnt-hidden-from-you-and-you-arent-blinded-or-deafened": "You are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn't hidden from you and you aren't blinded or deafened.", + "LANG-KEY-you-are-particularly-familiar-with-one-type-of-natural-environment-and-are-adept-at-traveling-and-surviving-in-such-regions-choose-one-type-of-favored-terrain-arctic-coast-desert-forest-grassland-mountain-or-swamp-when-you-make-an-intelligence-or-wisdom-check-related-to-your-favored-terrain-your-proficiency-bonus-is-doubled-if-you-are-using-a-skill-that-youre-proficient-in": "You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you're proficient in.", + "LANG-KEY-you-assume-a-different-form-when-you-cast-the-spell-choose-one-of-the-following-options-the-effects-of-which-last-for-the-duration-of-the-spell-while-the-spell-lasts-you-can-end-one-option-as-an-action-to-gain-the-benefits-of-a-different-one": "You assume a different form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an action to gain the benefits of a different one.", + "LANG-KEY-you-assume-the-form-of-a-different-creature-for-the-duration-the-new-form-can-be-of-any-creature-with-a-challenge-rating-equal-to-your-level-or-lower-the-creature-cant-be-a-construct-or-an-undead-and-you-must-have-seen-the-sort-of-creature-at-least-once-you-transform-into-an-average-example-of-that-creature-one-without-any-class-levels-or-the-spellcasting-trait": "You assume the form of a different creature for the duration. The new form can be of any creature with a challenge rating equal to your level or lower. The creature can't be a construct or an undead, and you must have seen the sort of creature at least once. You transform into an average example of that creature, one without any class levels or the Spellcasting trait.", + "LANG-KEY-you-assume-the-hit-points-and-hit-dice-of-the-new-form-when-you-revert-to-your-normal-form-you-return-to-the-number-of-hit-points-you-had-before-you-transformed-if-you-revert-as-a-result-of-dropping-to-0-hit-points-any-excess-damage-carries-over-to-your-normal-form-as-long-as-the-excess-damage-doesnt-reduce-your-normal-form-to-0-hit-points-you-arent-knocked-unconscious": "You assume the hit points and Hit Dice of the new form. When you revert to your normal form, you return to the number of hit points you had before you transformed. If you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious.", + "LANG-KEY-you-attempt-to-beguile-a-creature-that-you-can-see-within-range-it-must-succeed-on-a-wisdom-saving-throw-or-be-charmed-by-you-for-the-duration-if-you-or-creatures-that-are-friendly-to-you-are-fighting-it-it-has-advantage-on-the-saving-throw": "You attempt to beguile a creature that you can see within range. It must succeed on a wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.", + "LANG-KEY-you-attempt-to-beguile-a-humanoid-that-you-can-see-within-range-it-must-succeed-on-a-wisdom-saving-throw-or-be-charmed-by-you-for-the-duration-if-you-or-creatures-that-are-friendly-to-you-are-fighting-it-it-has-advantage-on-the-saving-throw": "You attempt to beguile a humanoid that you can see within range. It must succeed on a wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.", + "LANG-KEY-you-attempt-to-charm-a-humanoid-you-can-see-within-range-it-must-make-a-wisdom-saving-throw-and-does-so-with-advantage-if-you-or-your-companions-are-fighting-it-if-it-fails-the-saving-throw-it-is-charmed-by-you-until-the-spell-ends-or-until-you-or-your-companions-do-anything-harmful-to-it-the-charmed-creature-regards-you-as-a-friendly-acquaintance-when-the-spell-ends-the-creature-knows-it-was-charmed-by-you": "You attempt to charm a humanoid you can see within range. It must make a wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.", + "LANG-KEY-you-attempt-to-interrupt-a-creature-in-the-process-of-casting-a-spell-if-the-creature-is-casting-a-spell-of-3rd-level-or-lower-its-spell-fails-and-has-no-effect-if-it-is-casting-a-spell-of-4th-level-or-higher-make-an-ability-check-using-your-spellcasting-ability-the-dc-equals-10-+-the-spells-level-on-a-success-the-creatures-spell-fails-and-has-no-effect": "You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.", + "LANG-KEY-you-attempt-to-reshape-another-creatures-memories-one-creature-that-you-can-see-must-make-a-wisdom-saving-throw-if-you-are-fighting-the-creature-it-has-advantage-on-the-saving-throw-on-a-failed-save-the-target-becomes-charmed-by-you-for-the-duration-the-charmed-target-is-incapacitated-and-unaware-of-its-surroundings-though-it-can-still-hear-you-if-it-takes-any-damage-or-is-targeted-by-another-spell-this-spell-ends-and-none-of-the-targets-memories-are-modified": "You attempt to reshape another creature's memories. One creature that you can see must make a wisdom saving throw. If you are fighting the creature, it has advantage on the saving throw. On a failed save, the target becomes charmed by you for the duration. The charmed target is incapacitated and unaware of its surroundings, though it can still hear you. If it takes any damage or is targeted by another spell, this spell ends, and none of the target's memories are modified.", + "LANG-KEY-you-attempt-to-send-one-creature-that-you-can-see-within-range-to-another-plane-of-existence-the-target-must-succeed-on-a-charisma-saving-throw-or-be-banished": "You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a charisma saving throw or be banished.", + "LANG-KEY-you-attempt-to-suppress-strong-emotions-in-a-group-of-people-each-humanoid-in-a-20-foot-radius-sphere-centered-on-a-point-you-choose-within-range-must-make-a-charisma-saving-throw;-a-creature-can-choose-to-fail-this-saving-throw-if-it-wishes-if-a-creature-fails-its-saving-throw-choose-one-of-the-following-two-effects-you-can-suppress-any-effect-causing-a-target-to-be-charmed-or-frightened-when-this-spell-ends-any-suppressed-effect-resumes-provided-that-its-duration-has-not-expired-in-the-meantime": "You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects. You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.", + "LANG-KEY-you-attempt-to-turn-one-creature-that-you-can-see-within-range-into-stone-if-the-targets-body-is-made-of-flesh-the-creature-must-make-a-constitution-saving-throw-on-a-failed-save-it-is-restrained-as-its-flesh-begins-to-harden-on-a-successful-save-the-creature-isnt-affected": "You attempt to turn one creature that you can see within range into stone. If the target's body is made of flesh, the creature must make a constitution saving throw. On a failed save, it is restrained as its flesh begins to harden. On a successful save, the creature isn't affected.", + "LANG-KEY-you-banish-a-creature-that-you-can-see-within-range-into-a-labyrinthine-demiplane-the-target-remains-there-for-the-duration-or-until-it-escapes-the-maze": "You banish a creature that you can see within range into a labyrinthine demiplane. The target remains there for the duration or until it escapes the maze.", + "LANG-KEY-you-become-invisible-at-the-same-time-that-an-illusory-double-of-you-appears-where-you-are-standing-the-double-lasts-for-the-duration-but-the-invisibility-ends-if-you-attack-or-cast-a-spell": "You become invisible at the same time that an illusory double of you appears where you are standing. The double lasts for the duration, but the invisibility ends if you attack or cast a spell.", + "LANG-KEY-you-beseech-an-otherworldly-entity-for-aid-the-being-must-be-known-to-you-a-god-a-primordial-a-demon-prince-or-some-other-being-of-cosmic-power-that-entity-sends-a-celestial-an-elemental-or-a-fiend-loyal-to-it-to-aid-you-making-the-creature-appear-in-an-unoccupied-space-within-range-if-you-know-a-specific-creatures-name-you-can-speak-that-name-when-you-cast-this-spell-to-request-that-creature-though-you-might-get-a-different-creature-anyway-dms-choice": "You beseech an otherworldly entity for aid. The being must be known to you: a god, a primordial, a demon prince, or some other being of cosmic power. That entity sends a celestial, an elemental, or a fiend loyal to it to aid you, making the creature appear in an unoccupied space within range. If you know a specific creature's name, you can speak that name when you cast this spell to request that creature, though you might get a different creature anyway (DM's choice).", + "LANG-KEY-you-blast-the-mind-of-a-creature-that-you-can-see-within-range-attempting-to-shatter-its-intellect-and-personality-the-target-takes-4d6-psychic-damage-and-must-make-an-intelligence-saving-throw": "You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an intelligence saving throw.", + "LANG-KEY-you-bless-up-to-three-creatures-of-your-choice-within-range-whenever-a-target-makes-an-attack-roll-or-a-saving-throw-before-the-spell-ends-the-target-can-roll-a-d4-and-add-the-number-rolled-to-the-attack-roll-or-saving-throw": "You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.", + "LANG-KEY-you-briefly-become-one-with-nature-and-gain-knowledge-of-the-surrounding-territory-in-the-outdoors-the-spell-gives-you-knowledge-of-the-land-within-3-miles-of-you-in-caves-and-other-natural-underground-settings-the-radius-is-limited-to-300-feet-the-spell-doesnt-function-where-nature-has-been-replaced-by-construction-such-as-in-dungeons-and-towns": "You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn't function where nature has been replaced by construction, such as in dungeons and towns.", + "LANG-KEY-you-briefly-stop-the-flow-of-time-for-everyone-but-yourself-no-time-passes-for-other-creatures-while-you-take-1d4-+-1-turns-in-a-row-during-which-you-can-use-actions-and-move-as-normal": "You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal.", + "LANG-KEY-you-bring-forth-a-great-feast-including-magnificent-food-and-drink-the-feast-takes-1-hour-to-consume-and-disappears-at-the-end-of-that-time-and-the-beneficial-effects-dont-set-in-until-this-hour-is-over-up-to-twelve-other-creatures-can-partake-of-the-feast": "You bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don't set in until this hour is over. Up to twelve other creatures can partake of the feast.", + "LANG-KEY-you-call-forth-an-elemental-servant-choose-an-area-of-air-earth-fire-or-water-that-fills-a-10-foot-cube-within-range-an-elemental-of-challenge-rating-5-or-lower-appropriate-to-the-area-you-chose-appears-in-an-unoccupied-space-within-10-feet-of-it-for-example-a-fire-elemental-emerges-from-a-bonfire-and-an-earth-elemental-rises-up-from-the-ground-the-elemental-disappears-when-it-drops-to-0-hit-points-or-when-the-spell-ends": "You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. An elemental of challenge rating 5 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it. For example, a fire elemental emerges from a bonfire, and an earth elemental rises up from the ground. The elemental disappears when it drops to 0 hit points or when the spell ends.", + "LANG-KEY-you-call-forth-spirits-to-protect-you-they-flit-around-you-to-a-distance-of-15-feet-for-the-duration-if-you-are-good-or-neutral-their-spectral-form-appears-angelic-or-fey-your-choice-if-you-are-evil-they-appear-fiendish": "You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.", + "LANG-KEY-you-call-six-bolts-of-lightning-from-the-cloud-to-strike-six-creatures-or-objects-of-your-choice-beneath-the-cloud-a-given-creature-or-object-cant-be-struck-by-more-than-one-bolt-a-struck-creature-must-make-a-dexterity-saving-throw-the-creature-takes-10d6-lightning-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": " You call six bolts of lightning from the cloud to strike six creatures or objects of your choice beneath the cloud. A given creature or object can't be struck by more than one bolt. A struck creature must make a dexterity saving throw. The creature takes 10d6 lightning damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-you-can-also-attack-with-the-flame-although-doing-so-ends-the-spell-when-you-cast-this-spell-or-as-an-action-on-a-later-turn-you-can-hurl-the-flame-at-a-creature-within-30-feet-of-you-make-a-ranged-spell-attack-on-a-hit-the-target-takes-1d8-fire-damage": "You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.", + "LANG-KEY-you-can-also-change-your-list-of-prepared-spells-when-you-finish-a-long-rest-preparing-a-new-list-of-druid-spells-requires-time-spent-in-prayer-and-meditation-at-least-1-minute-per-spell-level-for-each-spell-on-your-list": "You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.", + "LANG-KEY-you-can-also-pour-a-flask-of-oil-on-the-ground-to-cover-a-5-foot-square-area-provided-that-the-surface-is-level": "You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level.", + "LANG-KEY-you-can-also-specify-conditions-that-will-trigger-a-special-activity-during-the-duration-for-example-you-might-suggest-that-a-group-of-soldiers-give-all-their-money-to-the-first-beggar-they-meet-if-the-condition-isnt-met-before-the-spell-ends-the-activity-isnt-performed": "You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a group of soldiers give all their money to the first beggar they meet. If the condition isn't met before the spell ends, the activity isn't performed.", + "LANG-KEY-you-can-also-specify-conditions-that-will-trigger-a-special-activity-during-the-duration-for-example-you-might-suggest-that-a-knight-give-her-warhorse-to-the-first-beggar-she-meets-if-the-condition-isnt-met-before-the-spell-expires-the-activity-isnt-performed": "You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.", + "LANG-KEY-you-can-also-turn-difficult-terrain-caused-by-plant-growth-such-as-thickets-and-undergrowth-into-ordinary-terrain-that-lasts-for-the-duration-or-you-can-turn-ordinary-terrain-where-plants-are-present-into-difficult-terrain-that-lasts-for-the-duration-causing-vines-and-branches-to-hinder-pursuers-for-example": "You can also turn difficult terrain caused by plant growth (such as thickets and undergrowth) into ordinary terrain that lasts for the duration. Or you can turn ordinary terrain where plants are present into difficult terrain that lasts for the duration, causing vines and branches to hinder pursuers, for example.", + "LANG-KEY-you-can-also-use-this-spell-to-detect-the-presence-of-thinking-creatures-that-are-invisible-to-you-when-you-cast-this-spell-or-in-an-action-for-the-duration-of-the-spell-you-can-find-thoughts-to-30-feet-of-you-the-spell-can-override-most-obstacles-but-it-is-blocked-by-2-feet-stone-2-inches-of-precious-metal-or-a-thin-sheet-of-lead-you-can-not-detect-a-creature-with-an-intelligence-of-3-or-less-or-speaking-any-language": "You can also use this spell to detect the presence of thinking creatures that are invisible to you. When you cast this spell, or in an action for the duration of the spell, you can find thoughts to 30 feet of you. The spell can override most obstacles but it is blocked by 2 feet stone 2 inches of precious metal, or a thin sheet of lead. You can not detect a creature with an Intelligence of 3 or less or speaking any language.", + "LANG-KEY-you-can-attack-with-your-pact-weapon-twice-instead-of-once-whenever-you-take-the-attack-action-on-your-turn": "You can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn.", + "LANG-KEY-you-can-attempt-to-hide-even-when-you-are-obscured-only-by-a-creature-that-is-at-least-one-size-larger-than-you": "You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.", + "LANG-KEY-you-can-attempt-to-possess-any-humanoid-within-100-feet-of-you-that-you-can-see-creatures-warded-by-a-protection-from-evil-and-good-or-magic-circle-spell-cant-be-possessed-the-target-must-make-a-charisma-saving-throw-on-a-failure-your-soul-moves-into-the-targets-body-and-the-targets-soul-becomes-trapped-in-the-container-on-a-success-the-target-resists-your-efforts-to-possess-it-and-you-cant-attempt-to-possess-it-again-for-24-hours": "You can attempt to possess any humanoid within 100 feet of you that you can see (creatures warded by a protection from evil and good or magic circle spell can't be possessed). The target must make a charisma saving throw. On a failure, your soul moves into the target's body, and the target's soul becomes trapped in the container. On a success, the target resists your efforts to possess it, and you can't attempt to possess it again for 24 hours.", + "LANG-KEY-you-can-blind-or-deafen-a-foe-choose-one-creature-that-you-can-see-within-range-to-make-a-constitution-saving-throw-if-it-fails-the-target-is-either-blinded-or-deafened-your-choice-for-the-duration-at-the-end-of-each-of-its-turns-the-target-can-make-a-constitution-saving-throw-on-a-success-the-spell-ends": "You can blind or deafen a foe. Choose one creature that you can see within range to make a constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a constitution saving throw. On a success, the spell ends.", + "LANG-KEY-you-can-bring-along-objects-as-long-as-their-weight-doesnt-exceed-what-you-can-carry-you-can-also-bring-one-willing-creature-of-your-size-or-smaller-who-is-carrying-gear-up-to-its-carrying-capacity-the-creature-must-be-within-5-feet-of-you-when-you-cast-this-spell": "You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.", + "LANG-KEY-you-can-cast-a-cleric-spell-as-a-ritual-if-that-spell-has-the-ritual-tag-and-you-have-the-spell-prepared": "You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.", + "LANG-KEY-you-can-cast-a-druid-spell-as-a-ritual-if-that-spell-has-the-ritual-tag-and-you-have-the-spell-prepared": "You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.", + "LANG-KEY-you-can-cast-a-wizard-spell-as-a-ritual-if-that-spell-has-the-ritual-tag-and-you-have-the-spell-in-your-spellbook-you-dont-need-to-have-the-spell-prepared": "You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared.", + "LANG-KEY-you-can-cast-alter-self-at-will-without-expending-a-spell-slot": "You can cast alter self at will, without expending a spell slot.", + "LANG-KEY-you-can-cast-any-bard-spell-you-know-as-a-ritual-if-that-spell-has-the-ritual-tag": "You can cast any bard spell you know as a ritual if that spell has the ritual tag.", + "LANG-KEY-you-can-cast-arcane-eye-at-will-without-expending-a-spell-slot": "You can cast arcane eye at will, without expending a spell slot.", + "LANG-KEY-you-can-cast-bane-once-using-a-warlock-spell-slot-you-cant-do-so-again-until-you-finish-a-long-rest": "You can cast bane once using a warlock spell slot. You can't do so again until you finish a long rest.", + "LANG-KEY-you-can-cast-bestow-curse-once-using-a-warlock-spell-slot-you-cant-do-so-again-until-you-finish-a-long-rest": "You can cast bestow curse once using a warlock spell slot. You can't do so again until you finish a long rest.", + "LANG-KEY-you-can-cast-compulsion-once-using-a-warlock-spell-slot-you-cant-do-so-again-until-you-finish-a-long-rest": "You can cast compulsion once using a warlock spell slot. You can't do so again until you finish a long rest.", + "LANG-KEY-you-can-cast-confusion-once-using-a-warlock-spell-slot-you-cant-do-so-again-until-you-finish-a-long-rest": "You can cast confusion once using a warlock spell slot. You can't do so again until you finish a long rest.", + "LANG-KEY-you-can-cast-conjure-elemental-once-using-a-warlock-spell-slot-you-cant-do-so-again-until-you-finish-a-long-rest": "You can cast conjure elemental once using a warlock spell slot. You can't do so again until you finish a long rest.", + "LANG-KEY-you-can-cast-detect-magic-at-will-without-expending-a-spell-slot": "You can cast detect magic at will, without expending a spell slot.", + "LANG-KEY-you-can-cast-disguise-self-at-will-without-expending-a-spell-slot": "You can cast disguise self at will, without expending a spell slot.", + "LANG-KEY-you-can-cast-false-life-on-yourself-at-will-as-a-1st-level-spell-without-expending-a-spell-slot-or-material-components": "You can cast false life on yourself at will as a 1st-level spell, without expending a spell slot or material components.", + "LANG-KEY-you-can-cast-hold-monster-at-will-targeting-a-celestial-fiend-or-elemental-without-expending-a-spell-slot-or-material-components-you-must-finish-a-long-rest-before-you-can-use-this-invocation-on-the-same-creature-again": "You can cast hold monster at will--targeting a celestial, fiend, or elemental--without expending a spell slot or material components. You must finish a long rest before you can use this invocation on the same creature again.", + "LANG-KEY-you-can-cast-jump-on-yourself-at-will-without-expending-a-spell-slot-or-material-components": "You can cast jump on yourself at will, without expending a spell slot or material components.", + "LANG-KEY-you-can-cast-levitate-on-yourself-at-will-without-expending-a-spell-slot-or-material-components": "You can cast levitate on yourself at will, without expending a spell slot or material components.", + "LANG-KEY-you-can-cast-mage-armor-on-yourself-at-will-without-expending-a-spell-slot-or-material-components": "You can cast mage armor on yourself at will, without expending a spell slot or material components.", + "LANG-KEY-you-can-cast-polymorph-once-using-a-warlock-spell-slot-you-cant-do-so-again-until-you-finish-a-long-rest": "You can cast polymorph once using a warlock spell slot. You can't do so again until you finish a long rest.", + "LANG-KEY-you-can-cast-silent-image-at-will-without-expending-a-spell-slot-or-material-components": "You can cast silent image at will, without expending a spell slot or material components.", + "LANG-KEY-you-can-cast-slow-once-using-a-warlock-spell-slot-you-cant-do-so-again-until-you-finish-a-long-rest": "You can cast slow once using a warlock spell slot. You can't do so again until you finish a long rest.", + "LANG-KEY-you-can-cast-speak-with-animals-at-will-without-expending-a-spell-slot": "You can cast speak with animals at will, without expending a spell slot.", + "LANG-KEY-you-can-cast-speak-with-dead-at-will-without-expending-a-spell-slot": "You can cast speak with dead at will, without expending a spell slot.", + "LANG-KEY-you-can-cast-this-spell-only-at-night-choose-up-to-three-corpses-of-medium-or-small-humanoids-within-range-each-corpse-becomes-a-ghoul-under-your-control-the-dm-has-game-statistics-for-these-creatures": "You can cast this spell only at night. Choose up to three corpses of Medium or Small humanoids within range. Each corpse becomes a ghoul under your control. (The DM has game statistics for these creatures.)", + "LANG-KEY-you-can-cast-this-spell-through-solid-objects-if-you-are-familiar-with-the-target-and-know-it-is-beyond-the-barrier-magical-silence-1-foot-of-stone-1-inch-of-common-metal-a-thin-sheet-of-lead-or-3-feet-of-wood-blocks-the-spell-the-spell-doesnt-have-to-follow-a-straight-line-and-can-travel-freely-around-corners-or-through-openings": "You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.", + "LANG-KEY-you-can-cast-your-arcanum-spell-once-without-expending-a-spell-slot-you-must-finish-a-long-rest-before-you-can-do-so-again": "You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.", + "LANG-KEY-you-can-change-your-list-of-prepared-spells-when-you-finish-a-long-rest-preparing-a-new-list-of-cleric-spells-requires-time-spent-in-prayer-and-meditation-at-least-1-minute-per-spell-level-for-each-spell-on-your-list": "You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.", + "LANG-KEY-you-can-change-your-list-of-prepared-spells-when-you-finish-a-long-rest-preparing-a-new-list-of-paladin-spells-requires-time-spent-in-prayer-and-meditation-at-least-1-minute-per-spell-level-for-each-spell-on-your-list": "You can change your list of prepared spells when you finish a long rest. Preparing a new list of paladin spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.", + "LANG-KEY-you-can-change-your-list-of-prepared-spells-when-you-finish-a-long-rest-preparing-a-new-list-of-wizard-spells-requires-time-spent-studying-your-spellbook-and-memorizing-the-incantations-and-gestures-you-must-make-to-cast-the-spell-at-least-1-minute-per-spell-level-for-each-spell-on-your-list": "You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.", + "LANG-KEY-you-can-choose-to-use-this-feature-after-the-creature-makes-its-roll-but-before-the-gm-determines-whether-the-attack-roll-or-ability-check-succeeds-or-fails-or-before-the-creature-deals-its-damage-the-creature-is-immune-if-it-cant-hear-you-or-if-its-immune-to-being-charmed": "You can choose to use this feature after the creature makes its roll, but before the GM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can't hear you or if it's immune to being charmed.", + "LANG-KEY-you-can-communicate-telepathically-with-your-familiar-and-perceive-through-your-familiars-senses-as-long-as-you-are-on-the-same-plane-of-existence": "You can communicate telepathically with your familiar and perceive through your familiar's senses as long as you are on the same plane of existence.", + "LANG-KEY-you-can-create-a-new-line-of-radiance-as-your-action-on-any-turn-until-the-spell-ends": "You can create a new line of radiance as your action on any turn until the spell ends.", + "LANG-KEY-you-can-create-a-permanent-teleportation-circle-by-casting-this-spell-in-the-same-location-every-day-for-one-year-you-need-not-use-the-circle-to-teleport-when-you-cast-the-spell-in-this-way": "You can create a permanent teleportation circle by casting this spell in the same location every day for one year. You need not use the circle to teleport when you cast the spell in this way.", + "LANG-KEY-you-can-create-a-permanently-guarded-and-warded-structure-by-casting-this-spell-there-every-day-for-one-year": "You can create a permanently guarded and warded structure by casting this spell there every day for one year.", + "LANG-KEY-you-can-create-any-floor-plan-you-like-but-the-space-cant-exceed-50-cubes-each-cube-being-10-feet-on-each-side-the-place-is-furnished-and-decorated-as-you-choose-it-contains-sufficient-food-to-serve-a-nine-course-banquet-for-up-to-100-people-a-staff-of-100-near-transparent-servants-attends-all-who-enter-you-decide-the-visual-appearance-of-these-servants-and-their-attire-they-are-completely-obedient-to-your-orders-each-servant-can-perform-any-task-a-normal-human-servant-could-perform-but-they-cant-attack-or-take-any-action-that-would-directly-harm-another-creature-thus-the-servants-can-fetch-things-clean-mend-fold-clothes-light-fires-serve-food-pour-wine-and-so-on-the-servants-can-go-anywhere-in-the-mansion-but-cant-leave-it-furnishings-and-other-objects-created-by-this-spell-dissipate-into-smoke-if-removed-from-the-mansion-when-the-spell-ends-any-creatures-inside-the-extradimensional-space-are-expelled-into-the-open-spaces-nearest-to-the-entrance": "You can create any floor plan you like, but the space can't exceed 50 cubes, each cube being 10 feet on each side. The place is furnished and decorated as you choose. It contains sufficient food to serve a nine course banquet for up to 100 people. A staff of 100 near-transparent servants attends all who enter. You decide the visual appearance of these servants and their attire. They are completely obedient to your orders. Each servant can perform any task a normal human servant could perform, but they can't attack or take any action that would directly harm another creature. Thus the servants can fetch things, clean, mend, fold clothes, light fires, serve food, pour wine, and so on. The servants can go anywhere in the mansion but can't leave it. Furnishings and other objects created by this spell dissipate into smoke if removed from the mansion. When the spell ends, any creatures inside the extradimensional space are expelled into the open spaces nearest to the entrance.", + "LANG-KEY-you-can-end-the-spell-early-by-using-an-action-to-dismiss-it-a-remove-curse-greater-restoration-or-wish-spell-also-ends-it": "You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.", + "LANG-KEY-you-can-end-the-spell-early-by-using-either-of-the-following-special-functions": "You can end the spell early by using either of the following special functions.", + "LANG-KEY-you-can-end-this-effect-on-your-turn-as-part-of-any-other-action-if-you-are-no-longer-holding-or-carrying-this-weapon-or-if-you-fall-unconscious-this-effect-ends": "You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.", + "LANG-KEY-you-can-exclude-one-or-more-areas-of-any-size-within-the-spells-area-from-being-affected": "You can exclude one or more areas of any size within the spell's area from being affected.", + "LANG-KEY-you-can-exert-fine-control-on-objects-with-your-telekinetic-grip-such-as-manipulating-a-simple-tool-opening-a-door-or-a-container-stowing-or-retrieving-an-item-from-an-open-container-or-pouring-the-contents-from-a-vial": "You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.", + "LANG-KEY-you-can-further-refine-the-trigger-so-the-spell-is-activated-only-under-certain-circumstances-or-according-to-a-creatures-physical-characteristics-such-as-height-or-weight-or-physical-kind-for-example-the-ward-could-be-set-to-affect-hags-or-shapechangers-you-can-also-specify-creatures-that-dont-trigger-the-glyph-such-as-those-who-say-a-certain-password": "You can further refine the trigger so the spell is activated only under certain circumstances or according to a creature's physical characteristics (such as height or weight), or physical kind (for example, the ward could be set to affect hags or shapechangers). You can also specify creatures that don't trigger the glyph, such as those who say a certain password.", + "LANG-KEY-you-can-have-only-one-creature-under-the-effect-of-this-feature-at-a-time-you-can-choose-to-end-the-vibrations-harmlessly-without-using-an-action": "You can have only one creature under the effect of this feature at a time. You can choose to end the vibrations harmlessly without using an action.", + "LANG-KEY-you-can-inspire-others-through-stirring-words-or-music-to-do-so-you-use-a-bonus-action-on-your-turn-to-choose-one-creature-other-than-yourself-within-60-feet-of-you-who-can-hear-you-that-creature-gains-one-bardic-inspiration-die-a-d6-once-within-the-next-10-minutes-the-creature-can-roll-the-die-and-add-the-number-rolled-to-one-ability-check-attack-roll-or-saving-throw-it-makes-the-creature-can-wait-until-after-it-rolls-the-d20-before-deciding-to-use-the-bardic-inspiration-die-but-must-decide-before-the-gm-says-whether-the-roll-succeeds-or-fails-once-the-bardic-inspiration-die-is-rolled-it-is-lost-a-creature-can-have-only-one-bardic-inspiration-die-at-a-time": "You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", + "LANG-KEY-you-can-issue-any-command-you-choose-short-of-an-activity-that-would-result-in-certain-death-should-you-issue-a-suicidal-command-the-spell-ends": "You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.", + "LANG-KEY-you-can-make-the-messenger-appear-monstrous-and-terrifying-to-the-target-if-you-do-the-messenger-can-deliver-a-message-of-no-more-than-ten-words-and-then-the-target-must-make-a-wisdom-saving-throw-on-a-failed-save-echoes-of-the-phantasmal-monstrosity-spawn-a-nightmare-that-lasts-the-duration-of-the-targets-sleep-and-prevents-the-target-from-gaining-any-benefit-from-that-rest-in-addition-when-the-target-wakes-up-it-takes-3d6-psychic-damage": "You can make the messenger appear monstrous and terrifying to the target. If you do, the messenger can deliver a message of no more than ten words and then the target must make a wisdom saving throw. On a failed save, echoes of the phantasmal monstrosity spawn a nightmare that lasts the duration of the target's sleep and prevents the target from gaining any benefit from that rest. In addition, when the target wakes up, it takes 3d6 psychic damage.", + "LANG-KEY-you-can-move-through-the-space-of-any-creature-that-is-of-a-size-larger-than-yours": "You can move through the space of any creature that is of a size larger than yours.", + "LANG-KEY-you-can-now-inscribe-magical-rituals-in-your-book-of-shadows-choose-two-1st-level-spells-that-have-the-ritual-tag-from-any-classs-spell-list-the-two-neednt-be-from-the-same-list-the-spells-appear-in-the-book-and-dont-count-against-the-number-of-spells-you-know-with-your-book-of-shadows-in-hand-you-can-cast-the-chosen-spells-as-rituals-you-cant-cast-the-spells-except-as-rituals-unless-youve-learned-them-by-some-other-means-you-can-also-cast-a-warlock-spell-you-know-as-a-ritual-if-it-has-the-ritual-tag": "You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class's spell list (the two needn't be from the same list). The spells appear in the book and don't count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can't cast the spells except as rituals, unless you've learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag.", + "LANG-KEY-you-can-place-your-choice-of-one-of-the-following-magical-effects-within-the-warded-area-of-the-stronghold": " You can place your choice of one of the following magical effects within the warded area of the stronghold.", + "LANG-KEY-you-can-read-all-writing": "You can read all writing.", + "LANG-KEY-you-can-refine-the-trigger-conditions-so-that-the-spell-will-work-only-in-certain-circumstances-or-in-physical-attributes-height-or-weight-the-creature-type-eg-only-aberrations-or-the-dark-elves-trigger-the-glyph-or-alignment-you-can-also-determine-the-conditions-for-certain-creatures-do-not-trigger-the-glyph-using-a-password-for-example": "You can refine the trigger conditions so that the spell will work only in certain circumstances or in physical attributes (height or weight), the creature type (eg, only aberrations or the Dark Elves trigger the glyph) or alignment. You can also determine the conditions for certain creatures do not trigger the glyph, using a password, for example.", + "LANG-KEY-you-can-refrain-from-firing-the-globe-after-completing-the-spell-if-you-wish-a-small-globe-about-the-size-of-a-sling-stone-cool-to-the-touch-appears-in-your-hand-at-any-time-you-or-a-creature-you-give-the-globe-to-can-throw-the-globe-to-a-range-of-40-feet-or-hurl-it-with-a-sling-to-the-slings-normal-range-it-shatters-on-impact-with-the-same-effect-as-the-normal-casting-of-the-spell-you-can-also-set-the-globe-down-without-shattering-it-after-1-minute-if-the-globe-hasnt-already-shattered-it-explodes": "You can refrain from firing the globe after completing the spell, if you wish. A small globe about the size of a sling stone, cool to the touch, appears in your hand. At any time, you or a creature you give the globe to can throw the globe (to a range of 40 feet) or hurl it with a sling (to the sling's normal range). It shatters on impact, with the same effect as the normal casting of the spell. You can also set the globe down without shattering it. After 1 minute, if the globe hasn't already shattered, it explodes.", + "LANG-KEY-you-can-roll-a-d4-in-place-of-the-normal-damage-of-your-unarmed-strike-or-monk-weapon-this-die-changes-as-you-gain-monk-levels-as-shown-in-the-martial-arts-column-of-table-the-monk": "- You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of Table: The Monk.", + "LANG-KEY-you-can-see-and-hear-a-particular-creature-you-choose-that-is-on-the-same-plane-of-existence-as-you-the-target-must-make-a-wisdom-saving-throw-which-is-modified-by-how-well-you-know-the-target-and-the-sort-of-physical-connection-you-have-to-it-if-a-target-knows-youre-casting-this-spell-it-can-fail-the-saving-throw-voluntarily-if-it-wants-to-be-observed": "You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.", + "LANG-KEY-you-can-see-normally-in-darkness-both-magical-and-nonmagical-to-a-distance-of-120-feet": "You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.", + "LANG-KEY-you-can-see-the-true-form-of-any-shapechanger-or-creature-concealed-by-illusion-or-transmutation-magic-while-the-creature-is-within-30-feet-of-you-and-within-line-of-sight": "You can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 30 feet of you and within line of sight.", + "LANG-KEY-you-can-see-through-its-eyes-and-hear-through-its-ears-as-if-you-were-in-its-space-on-your-turn-as-a-bonus-action-you-can-switch-from-using-its-senses-to-using-your-own-or-back-again-while-you-are-using-its-senses-you-are-blinded-and-deafened-in-regard-to-your-own-surroundings": "You can see through its eyes and hear through its ears as if you were in its space. On your turn as a bonus action, you can switch from using its senses to using your own, or back again. While you are using its senses, you are blinded and deafened in regard to your own surroundings.", + "LANG-KEY-you-can-see-through-its-eyes-and-hear-through-its-ears-as-if-you-were-located-where-it-is-on-each-of-your-turns-as-a-bonus-action-you-can-switch-from-using-its-senses-to-using-your-own-or-back-again-while-you-are-using-its-senses-you-are-blinded-and-deafened-in-regard-to-your-own-surroundings": "You can see through its eyes and hear through its ears as if you were located where it is. On each of your turns as a bonus action, you can switch from using its senses to using your own, or back again. While you are using its senses, you are blinded and deafened in regard to your own surroundings.", + "LANG-KEY-you-can-send-the-message-across-any-distance-and-even-to-other-planes-of-existence-but-if-the-target-is-on-a-different-plane-than-you-there-is-a-5-percent-chance-that-the-message-doesnt-arrive": "You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn't arrive.", + "LANG-KEY-you-can-set-a-condition-for-the-spell-to-end-early-the-condition-can-be-anything-you-choose-but-it-must-occur-or-be-visible-within-1-mile-of-the-target-examples-include-after-1000-years-or-when-the-tarrasque-awakens-this-spell-also-ends-if-the-target-takes-any-damage": "You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include \"after 1,000 years\" or \"when the tarrasque awakens.\" This spell also ends if the target takes any damage.", + "LANG-KEY-you-can-speak-read-and-write-draconic-additionally-whenever-you-make-a-charisma-check-when-interacting-with-dragons-your-proficiency-bonus-is-doubled-if-it-applies-to-the-check": "You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.", + "LANG-KEY-you-can-speak-read-and-write-one-extra-language-of-your-choice": "You can speak, read, and write one extra language of your choice.", + "LANG-KEY-you-can-spend-1-ki-point-to-take-the-disengage-or-dash-action-as-a-bonus-action-on-your-turn-and-your-jump-distance-is-doubled-for-the-turn": "You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.", + "LANG-KEY-you-can-spend-1-ki-point-to-take-the-dodge-action-as-a-bonus-action-on-your-turn": "You can spend 1 ki point to take the Dodge action as a bonus action on your turn.", + "LANG-KEY-you-can-spend-these-points-to-fuel-various-ki-features-you-start-knowing-three-such-features-flurry-of-blows-patient-defense-and-step-of-the-wind-you-learn-more-ki-features-as-you-gain-levels-in-this-class": "You can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.", + "LANG-KEY-you-can-stay-in-a-beast-shape-for-a-number-of-hours-equal-to-half-your-druid-level-rounded-down-you-then-revert-to-your-normal-form-unless-you-expend-another-use-of-this-feature-you-can-revert-to-your-normal-form-earlier-by-using-a-bonus-action-on-your-turn-you-automatically-revert-if-you-fall-unconscious-drop-to-0-hit-points-or-die": "You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.", + "LANG-KEY-you-can-store-a-level-of-3-or-less-prepared-spell-in-the-glyph-to-chant-during-the-creation-of-the-glyph-the-spell-must-target-one-creature-or-area-the-stored-spell-has-no-immediate-effect-when-spell-casts-that-way-when-the-glyph-is-activated-the-stored-spell-spell-casts-if-the-spell-is-a-target-it-will-target-the-creature-that-triggered-the-glyph-if-the-spell-affects-an-area-the-area-is-centered-on-that-creature-if-the-spell-invokes-hostile-creatures-or-creates-sharp-objects-or-traps-they-also-appear-close-as-possible-to-the-intruder-and-attack-if-the-spell-requires-concentration-it-persists-for-the-duration-of-the-spell": " You can store a level of 3 or less prepared spell in the glyph to chant during the creation of the glyph. The spell must target one creature or area. The stored spell has no immediate effect when spell casts that way. When the glyph is activated, the stored spell spell casts. If the spell is a target, it will target the creature that triggered the glyph. If the spell affects an area, the area is centered on that creature. If the spell invokes hostile creatures or creates sharp objects or traps, they also appear close as possible to the intruder and attack. If the spell requires concentration, it persists for the duration of the spell.", + "LANG-KEY-you-can-transform-one-magic-weapon-into-your-pact-weapon-by-performing-a-special-ritual-while-you-hold-the-weapon-you-perform-the-ritual-over-the-course-of-1-hour-which-can-be-done-during-a-short-rest-you-can-then-dismiss-the-weapon-shunting-it-into-an-extradimensional-space-and-it-appears-whenever-you-create-your-pact-weapon-thereafter-you-cant-affect-an-artifact-or-a-sentient-weapon-in-this-way-the-weapon-ceases-being-your-pact-weapon-if-you-die-if-you-perform-the-1-hour-ritual-on-a-different-weapon-or-if-you-use-a-1-hour-ritual-to-break-your-bond-to-it-the-weapon-appears-at-your-feet-if-it-is-in-the-extradimensional-space-when-the-bond-breaks": "You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can't affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.", + "LANG-KEY-you-can-transform-unexpended-sorcery-points-into-one-spell-slot-as-a-bonus-action-on-your-turn-the-creating-spell-slots-table-shows-the-cost-of-creating-a-spell-slot-of-a-given-level-you-can-create-spell-slots-no-higher-in-level-than-5th-": "You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th. ", + "LANG-KEY-you-can-try-to-move-a-huge-or-smaller-creature-make-an-ability-check-with-your-spellcasting-ability-contested-by-the-creatures-strength-check-if-you-win-the-contest-you-move-the-creature-up-to-30-feet-in-any-direction-including-upward-but-not-beyond-the-range-of-this-spell-until-the-end-of-your-next-turn-the-creature-is-restrained-in-your-telekinetic-grip-a-creature-lifted-upward-is-suspended-in-mid-air": " You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is restrained in your telekinetic grip. A creature lifted upward is suspended in mid-air.", + "LANG-KEY-you-can-try-to-move-an-object-that-weighs-up-to-1000-pounds-if-the-object-isnt-being-worn-or-carried-you-automatically-move-it-up-to-30-feet-in-any-direction-but-not-beyond-the-range-of-this-spell": " You can try to move an object that weighs up to 1,000 pounds. If the object isn't being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell.", + "LANG-KEY-you-can-turn-an-object-into-any-kind-of-creature-as-long-as-the-creatures-size-is-no-larger-than-the-objects-size-and-the-creatures-challenge-rating-is-9-or-lower-the-creature-is-friendly-to-you-and-your-companions-it-acts-on-each-of-your-turns-you-decide-what-action-it-takes-and-how-it-moves-the-dm-has-the-creatures-statistics-and-resolves-all-of-its-actions-and-movement": " You can turn an object into any kind of creature, as long as the creature's size is no larger than the object's size and the creature's challenge rating is 9 or lower. The creature is friendly to you and your companions. It acts on each of your turns. You decide what action it takes and how it moves. The DM has the creature's statistics and resolves all of its actions and movement.", + "LANG-KEY-you-can-use-a-druidic-focus-see-chapter-5-equipment-as-a-spellcasting-focus-for-your-druid-spells": "You can use a druidic focus (see chapter 5, \"Equipment\") as a spellcasting focus for your druid spells.", + "LANG-KEY-you-can-use-a-holy-symbol-as-a-spellcasting-focus-for-your-paladin-spells": "You can use a holy symbol as a spellcasting focus for your paladin spells.", + "LANG-KEY-you-can-use-a-holy-symbol-see-equipment-as-a-spellcasting-focus-for-your-cleric-spells": "You can use a holy symbol (see Equipment) as a spellcasting focus for your cleric spells.", + "LANG-KEY-you-can-use-a-musical-instrument-see-equipment-as-a-spellcasting-focus-for-your-bard-spells": "You can use a musical instrument (see Equipment) as a spellcasting focus for your bard spells.", + "LANG-KEY-you-can-use-a-particular-special-component-to-create-only-one-prison-at-a-time-if-you-cast-the-spell-again-using-the-same-component-the-target-of-the-first-casting-is-immediately-freed-from-its-binding": "You can use a particular special component to create only one prison at a time. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding.", + "LANG-KEY-you-can-use-a-portable-ram-to-break-down-doors-when-doing-so-you-gain-a-+4-bonus-on-the-strength-check-one-other-character-can-help-you-use-the-ram-giving-you-advantage-on-this-check": "You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check.", + "LANG-KEY-you-can-use-a-weapon-that-has-the-ammunition-property-to-make-a-ranged-attack-only-if-you-have-ammunition-to-fire-from-the-weapon-each-time-you-attack-with-the-weapon-you-expend-one-piece-of-ammunition-drawing-the-ammunition-from-a-quiver-case-or-other-container-is-part-of-the-attack-you-need-a-free-hand-to-load-a-one-handed-weapon": "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon).", + "LANG-KEY-you-can-use-an-arcane-focus-as-a-spellcasting-focus-for-your-sorcerer-spells": "You can use an arcane focus as a spellcasting focus for your sorcerer spells.", + "LANG-KEY-you-can-use-an-arcane-focus-as-a-spellcasting-focus-for-your-warlock-spells": "You can use an arcane focus as a spellcasting focus for your warlock spells.", + "LANG-KEY-you-can-use-an-arcane-focus-as-a-spellcasting-focus-for-your-wizard-spells": "You can use an arcane focus as a spellcasting focus for your wizard spells.", + "LANG-KEY-you-can-use-dexterity-instead-of-strength-for-the-attack-and-damage-rolls-of-your-unarmed-strikes-and-monk-weapons": "- You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.", + "LANG-KEY-you-can-use-empowered-spell-even-if-you-have-already-used-a-different-metamagic-option-during-the-casting-of-the-spell": "You can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.", + "LANG-KEY-you-can-use-only-one-metamagic-option-on-a-spell-when-you-cast-it-unless-otherwise-noted": "You can use only one Metamagic option on a spell when you cast it, unless otherwise noted.", + "LANG-KEY-you-can-use-the-poison-in-this-vial-to-coat-one-slashing-or-piercing-weapon-or-up-to-three-pieces-of-ammunition-applying-the-poison-takes-an-action-a-creature-hit-by-the-poisoned-weapon-or-ammunition-must-make-a-dc-10-constitution-saving-throw-or-take-1d4-poison-damage-once-applied-the-poison-retains-potency-for-1-minute-before-drying": "You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.", + "LANG-KEY-you-can-use-this-feature-a-number-of-times-equal-to-1-+-your-charisma-modifier-when-you-finish-a-long-rest-you-regain-all-expended-uses": "You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.", + "LANG-KEY-you-can-use-this-feature-a-number-of-times-equal-to-your-charisma-modifier-a-minimum-of-once-you-regain-any-expended-uses-when-you-finish-a-long-rest-": "You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest. ", + "LANG-KEY-you-can-use-this-feature-a-number-of-times-equal-to-your-charisma-modifier-a-minimum-of-once-you-regain-expended-uses-when-you-finish-a-long-rest": "You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain expended uses when you finish a long rest.", + "LANG-KEY-you-can-use-this-spell-to-banish-an-unwilling-creature-to-another-plane-choose-a-creature-within-your-reach-and-make-a-melee-spell-attack-against-it-on-a-hit-the-creature-must-make-a-charisma-saving-throw-if-the-creature-fails-this-save-it-is-transported-to-a-random-location-on-the-plane-of-existence-you-specify-a-creature-so-transported-must-find-its-own-way-back-to-your-current-plane-of-existence": "You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.", + "LANG-KEY-you-can-use-this-transportation-ability-once-per-round-for-the-duration-you-must-end-each-turn-outside-a-tree": "You can use this transportation ability once per round for the duration. You must end each turn outside a tree.", + "LANG-KEY-you-can-use-your-action-to-cause-the-image-to-move-to-any-spot-within-range-as-the-image-changes-location-you-can-alter-its-appearance-so-that-its-movements-appear-natural-for-the-image-for-example-if-you-create-an-image-of-a-creature-and-move-it-you-can-alter-the-image-so-that-it-appears-to-be-walking": "You can use your action to cause the image to move to any spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking.", + "LANG-KEY-you-can-use-your-action-to-control-the-hand-you-can-use-the-hand-to-manipulate-an-object-open-an-unlocked-door-or-container-stow-or-retrieve-an-item-from-an-open-container-or-pour-the-contents-out-of-a-vial-you-can-move-the-hand-up-to-30-feet-each-time-you-use-it": "You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.", + "LANG-KEY-you-can-use-your-action-to-create-a-pact-weapon-in-your-empty-hand-you-can-choose-the-form-that-this-melee-weapon-takes-each-time-you-create-it-you-are-proficient-with-it-while-you-wield-it-this-weapon-counts-as-magical-for-the-purpose-of-overcoming-resistance-and-immunity-to-nonmagical-attacks-and-damage": "You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", + "LANG-KEY-you-can-use-your-action-to-exhale-destructive-energy-your-draconic-ancestry-determines-the-size-shape-and-damage-type-of-the-exhalation": "You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation.", + "LANG-KEY-you-can-use-your-action-to-make-a-melee-attack-against-any-number-of-creatures-within-5-feet-of-you-with-a-separate-attack-roll-for-each-target": "You can use your action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target.", + "LANG-KEY-you-can-use-your-action-to-make-a-melee-spell-attack-with-the-fiery-blade-on-a-hit-the-target-takes-3d6-fire-damage": "You can use your action to make a melee spell attack with the fiery blade. On a hit, the target takes 3d6 fire damage.", + "LANG-KEY-you-can-use-your-action-to-make-a-ranged-attack-against-any-number-of-creatures-within-10-feet-of-a-point-you-can-see-within-your-weapons-range-you-must-have-ammunition-for-each-target-as-normal-and-you-make-a-separate-attack-roll-for-each-target": "You can use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon's range. You must have ammunition for each target, as normal, and you make a separate attack roll for each target.", + "LANG-KEY-you-can-use-your-action-to-move-this-illusion-up-to-twice-your-speed-and-make-it-gesture-speak-and-behave-in-whatever-way-you-choose-it-mimics-your-mannerisms-perfectly": "You can use your action to move this illusion up to twice your speed, and make it gesture, speak, and behave in whatever way you choose. It mimics your mannerisms perfectly.", + "LANG-KEY-you-can-use-your-action-to-move-your-illusory-double-up-to-twice-your-speed-and-make-it-gesture-speak-and-behave-in-whatever-way-you-choose": "You can use your action to move your illusory double up to twice your speed and make it gesture, speak, and behave in whatever way you choose.", + "LANG-KEY-you-can-use-your-action-to-take-total-and-precise-control-of-the-target-until-the-end-of-your-next-turn-the-creature-takes-only-the-actions-you-choose-and-doesnt-do-anything-that-you-dont-allow-it-to-do-during-this-time-you-can-also-cause-the-creature-to-use-a-reaction-but-this-requires-you-to-use-your-own-reaction-as-well": "You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.", + "LANG-KEY-you-can-use-your-action-to-take-total-and-precise-control-of-the-target-until-the-end-of-your-next-turn-the-creature-takes-only-the-actions-you-choose-and-doesnt-do-anything-that-you-dont-allow-it-to-do-during-this-time-you-can-also-cause-the-creature-to-use-a-reaction-but-this-requires-you-to-use-your-own-reaction-as-well-each-time-the-target-takes-damage-it-makes-a-new-wisdom-saving-throw-against-the-spell-if-the-saving-throw-succeeds-the-spell-ends": "You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well. Each time the target takes damage, it makes a new wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.", + "LANG-KEY-you-can-use-your-action-to-touch-a-willing-humanoid-and-perceive-through-its-senses-until-the-end-of-your-next-turn-as-long-as-the-creature-is-on-the-same-plane-of-existence-as-you-you-can-use-your-action-on-subsequent-turns-to-maintain-this-connection-extending-the-duration-until-the-end-of-your-next-turn-while-perceiving-through-the-other-creatures-senses-you-benefit-from-any-special-senses-possessed-by-that-creature-and-you-are-blinded-and-deafened-to-your-own-surroundings": "You can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings.", + "LANG-KEY-you-cant-cast-spells-and-your-ability-to-speak-or-take-any-action-that-requires-hands-is-limited-to-the-capabilities-of-your-beast-form-transforming-doesnt-break-your-concentration-on-a-spell-youve-already-cast-however-or-prevent-you-from-taking-actions-that-are-part-of-a-spell-such-as-call-lightning-that-youve-already-cast": "- You can't cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn't break your concentration on a spell you've already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you've already cast.", + "LANG-KEY-you-cant-have-more-than-one-familiar-at-a-time-if-you-cast-this-spell-while-you-already-have-a-familiar-you-instead-cause-it-to-adopt-a-new-form-choose-one-of-the-forms-from-the-above-list-your-familiar-transforms-into-the-chosen-creature": "You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.", + "LANG-KEY-you-cant-have-more-than-one-steed-bonded-by-this-spell-at-a-time-as-an-action-you-can-release-the-steed-from-its-bond-at-any-time-causing-it-to-disappear": "You can't have more than one steed bonded by this spell at a time. As an action, you can release the steed from its bond at any time, causing it to disappear.", + "LANG-KEY-you-cant-manifest-your-wings-while-wearing-armor-unless-the-armor-is-made-to-accommodate-them-and-clothing-not-made-to-accommodate-your-wings-might-be-destroyed-when-you-manifest-them": "You can't manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.", + "LANG-KEY-you-cause-flames-to-flicker-brighten-dim-or-change-color-for-1-minute": "- You cause flames to flicker, brighten, dim, or change color for 1 minute.", + "LANG-KEY-you-cause-flowing-water-in-the-area-to-move-in-a-direction-you-choose-even-if-the-water-has-to-flow-over-obstacles-up-walls-or-in-other-unlikely-directions-the-water-in-the-area-moves-as-you-direct-it-but-once-it-moves-beyond-the-spells-area-it-resumes-its-flow-based-on-the-terrain-conditions-the-water-continues-to-move-in-the-direction-you-chose-until-the-spell-ends-or-you-choose-a-different-effect": " You cause flowing water in the area to move in a direction you choose, even if the water has to flow over obstacles, up walls, or in other unlikely directions. The water in the area moves as you direct it, but once it moves beyond the spell's area, it resumes its flow based on the terrain conditions. The water continues to move in the direction you chose until the spell ends or you choose a different effect.", + "LANG-KEY-you-cause-harmless-tremors-in-the-ground-for-1-minute": "- You cause harmless tremors in the ground for 1 minute.", + "LANG-KEY-you-cause-the-water-level-of-all-standing-water-in-the-area-to-rise-by-as-much-as-20-feet-if-the-area-includes-a-shore-the-flooding-water-spills-over-onto-dry-land": " You cause the water level of all standing water in the area to rise by as much as 20 feet. If the area includes a shore, the flooding water spills over onto dry land.", + "LANG-KEY-you-cause-water-in-the-area-to-move-apart-and-create-a-trench-the-trench-extends-across-the-spells-area-and-the-separated-water-forms-a-wall-to-either-side-the-trench-remains-until-the-spell-ends-or-you-choose-a-different-effect-the-water-then-slowly-fills-in-the-trench-over-the-course-of-the-next-round-until-the-normal-water-level-is-restored": " You cause water in the area to move apart and create a trench. The trench extends across the spell's area, and the separated water forms a wall to either side. The trench remains until the spell ends or you choose a different effect. The water then slowly fills in the trench over the course of the next round until the normal water level is restored.", + "LANG-KEY-you-change-the-way-the-target-appears-to-spells-and-magical-effects-such-as-detect-magic-that-detect-magical-auras-you-can-make-a-nonmagical-object-appear-magical-a-magical-object-appear-nonmagical-or-change-the-objects-magical-aura-so-that-it-appears-to-belong-to-a-specific-school-of-magic-that-you-choose-when-you-use-this-effect-on-an-object-you-can-make-the-false-magic-apparent-to-any-creature-that-handles-the-item": " You change the way the target appears to spells and magical effects, such as detect magic, that detect magical auras. You can make a nonmagical object appear magical, a magical object appear nonmagical, or change the object's magical aura so that it appears to belong to a specific school of magic that you choose. When you use this effect on an object, you can make the false magic apparent to any creature that handles the item.", + "LANG-KEY-you-change-the-way-the-target-appears-to-spells-and-magical-effects-that-detect-creature-types-such-as-a-paladins-divine-sense-or-the-trigger-of-a-symbol-spell-you-choose-a-creature-type-and-other-spells-and-magical-effects-treat-the-target-as-if-it-were-a-creature-of-that-type-or-of-that-alignment": " You change the way the target appears to spells and magical effects that detect creature types, such as a paladin's Divine Sense or the trigger of a symbol spell. You choose a creature type and other spells and magical effects treat the target as if it were a creature of that type or of that alignment.", + "LANG-KEY-you-chill-warm-or-flavor-up-to-1-cubic-foot-of-nonliving-material-for-1-hour": "You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.", + "LANG-KEY-you-choose-a-creature-you-can-see-within-range-and-mystically-mark-it-as-your-quarry-until-the-spell-ends-you-deal-an-extra-1d6-damage-to-the-target-whenever-you-hit-it-with-a-weapon-attack-and-you-have-advantage-on-any-wisdom-perception-or-wisdom-survival-check-you-make-to-find-it-if-the-target-drops-to-0-hit-points-before-this-spell-ends-you-can-use-a-bonus-action-on-a-subsequent-turn-of-yours-to-mark-a-new-creature": "You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.", + "LANG-KEY-you-choose-additional-favored-terrain-types-at-6th-and-10th-level": "You choose additional favored terrain types at 6th and 10th level.", + "LANG-KEY-you-choose-one-additional-favored-enemy-as-well-as-an-associated-language-at-6th-and-14th-level-as-you-gain-levels-your-choices-should-reflect-the-types-of-monsters-you-have-encountered-on-your-adventures": "You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.", + "LANG-KEY-you-choose-one-object-that-you-must-touch-throughout-the-casting-of-the-spell-if-it-is-a-magic-item-or-some-other-magic-imbued-object-you-learn-its-properties-and-how-to-use-them-whether-it-requires-attunement-to-use-and-how-many-charges-it-has-if-any-you-learn-whether-any-spells-are-affecting-the-item-and-what-they-are-if-the-item-was-created-by-a-spell-you-learn-which-spell-created-it": "You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.", + "LANG-KEY-you-choose-whether-your-equipment-falls-to-the-ground-in-your-space-merges-into-your-new-form-or-is-worn-by-it-worn-equipment-functions-as-normal-but-the-gm-decides-whether-it-is-practical-for-the-new-form-to-wear-a-piece-of-equipment-based-on-the-creatures-shape-and-size-your-equipment-doesnt-change-size-or-shape-to-match-the-new-form-and-any-equipment-that-the-new-form-cant-wear-must-either-fall-to-the-ground-or-merge-with-it-equipment-that-merges-with-the-form-has-no-effect-until-you-leave-the-form": "- You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature's shape and size. Your equipment doesn't change size or shape to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.", + "LANG-KEY-you-conjure-a-mass-of-thick-sticky-webbing-at-a-point-of-your-choice-within-range-the-webs-fill-a-20-foot-cube-from-that-point-for-the-duration-the-webs-are-difficult-terrain-and-lightly-obscure-their-area": "You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area.", + "LANG-KEY-you-conjure-a-phantom-watchdog-in-an-unoccupied-space-that-you-can-see-within-range-where-it-remains-for-the-duration-until-you-dismiss-it-as-an-action-or-until-you-move-more-than-100-feet-away-from-it": "You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the duration, until you dismiss it as an action, or until you move more than 100 feet away from it.", + "LANG-KEY-you-conjure-a-portal-linking-an-unoccupied-space-you-can-see-within-range-to-a-precise-location-on-a-different-plane-of-existence-the-portal-is-a-circular-opening-which-you-can-make-5-to-20-feet-in-diameter-you-can-orient-the-portal-in-any-direction-you-choose-the-portal-lasts-for-the-duration": "You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence. The portal is a circular opening, which you can make 5 to 20 feet in diameter. You can orient the portal in any direction you choose. The portal lasts for the duration.", + "LANG-KEY-you-conjure-an-extradimensional-dwelling-in-range-that-lasts-for-the-duration-you-choose-where-its-one-entrance-is-located-the-entrance-shimmers-faintly-and-is-5-feet-wide-and-10-feet-tall-you-and-any-creature-you-designate-when-you-cast-the-spell-can-enter-the-extradimensional-dwelling-as-long-as-the-portal-remains-open-you-can-open-or-close-the-portal-if-you-are-within-30-feet-of-it-while-closed-the-portal-is-invisible": "You conjure an extradimensional dwelling in range that lasts for the duration. You choose where its one entrance is located. The entrance shimmers faintly and is 5 feet wide and 10 feet tall. You and any creature you designate when you cast the spell can enter the extradimensional dwelling as long as the portal remains open. You can open or close the portal if you are within 30 feet of it. While closed, the portal is invisible.", + "LANG-KEY-you-contact-your-deity-or-a-divine-proxy-and-ask-up-to-three-questions-that-can-be-answered-with-a-yes-or-no-you-must-ask-your-questions-before-the-spell-ends-you-receive-a-correct-answer-for-each-question": "You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question.", + "LANG-KEY-you-convert-raw-materials-into-products-of-the-same-material-for-example-you-can-fabricate-a-wooden-bridge-from-a-clump-of-trees-a-rope-from-a-patch-of-hemp-and-clothes-from-flax-or-wool": "You convert raw materials into products of the same material. For example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, and clothes from flax or wool.", + "LANG-KEY-you-create-45-pounds-of-food-and-30-gallons-of-water-on-the-ground-or-in-containers-within-range-enough-to-sustain-up-to-fifteen-humanoids-or-five-steeds-for-24-hours-the-food-is-bland-but-nourishing-and-spoils-if-uneaten-after-24-hours-the-water-is-clean-and-doesnt-go-bad": "You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad.", + "LANG-KEY-you-create-a-20-foot-radius-sphere-of-fog-centered-on-a-point-within-range-the-sphere-spreads-around-corners-and-its-area-is-heavily-obscured-it-lasts-for-the-duration-or-until-a-wind-of-moderate-or-greater-speed-at-least-10-miles-per-hour-disperses-it": "You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.", + "LANG-KEY-you-create-a-20-foot-radius-sphere-of-poisonous-yellow-green-fog-centered-on-a-point-you-choose-within-range-the-fog-spreads-around-corners-it-lasts-for-the-duration-or-until-strong-wind-disperses-the-fog-ending-the-spell-its-area-is-heavily-obscured": "You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind disperses the fog, ending the spell. Its area is heavily obscured.", + "LANG-KEY-you-create-a-20-foot-radius-sphere-of-yellow-nauseating-gas-centered-on-a-point-within-range-the-cloud-spreads-around-corners-and-its-area-is-heavily-obscured-the-cloud-lingers-in-the-air-for-the-duration": "You create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range. The cloud spreads around corners, and its area is heavily obscured. The cloud lingers in the air for the duration.", + "LANG-KEY-you-create-a-bolt-of-lightning-that-arcs-toward-a-target-of-your-choice-that-you-can-see-within-range-three-bolts-then-leap-from-that-target-to-as-many-as-three-other-targets-each-of-which-must-be-within-30-feet-of-the-first-target-a-target-can-be-a-creature-or-an-object-and-can-be-targeted-by-only-one-of-the-bolts": "You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.", + "LANG-KEY-you-create-a-floating-spectral-weapon-within-range-that-lasts-for-the-duration-or-until-you-cast-this-spell-again-when-you-cast-the-spell-you-can-make-a-melee-spell-attack-against-a-creature-within-5-feet-of-the-weapon-on-a-hit-the-target-takes-force-damage-equal-to-1d8-+-your-spellcasting-ability-modifier": "You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.", + "LANG-KEY-you-create-a-ghostly-skeletal-hand-in-the-space-of-a-creature-within-range-make-a-ranged-spell-attack-against-the-creature-to-assail-it-with-the-chill-of-the-grave-on-a-hit-the-target-takes-1d8-necrotic-damage-and-it-cant-regain-hit-points-until-the-start-of-your-next-turn-until-then-the-hand-clings-to-the-target": "You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.", + "LANG-KEY-you-create-a-large-hand-of-shimmering-translucent-force-in-an-unoccupied-space-that-you-can-see-within-range-the-hand-lasts-for-the-spells-duration-and-it-moves-at-your-command-mimicking-the-movements-of-your-own-hand": "You create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range. The hand lasts for the spell's duration, and it moves at your command, mimicking the movements of your own hand.", + "LANG-KEY-you-create-a-magical-restraint-to-hold-a-creature-that-you-can-see-within-range-the-target-must-succeed-on-a-wisdom-saving-throw-or-be-bound-by-the-spell;-if-it-succeeds-it-is-immune-to-this-spell-if-you-cast-it-again-while-affected-by-this-spell-the-creature-doesnt-need-to-breathe-eat-or-drink-and-it-doesnt-age-divination-spells-cant-locate-or-perceive-the-target": "You create a magical restraint to hold a creature that you can see within range. The target must succeed on a wisdom saving throw or be bound by the spell; if it succeeds, it is immune to this spell if you cast it again. While affected by this spell, the creature doesn't need to breathe, eat, or drink, and it doesn't age. Divination spells can't locate or perceive the target.", + "LANG-KEY-you-create-a-magical-zone-that-guards-against-deception-in-a-15-foot-radius-sphere-centered-on-a-point-of-your-choice-within-range-until-the-spell-ends-a-creature-that-enters-the-spells-area-for-the-first-time-on-a-turn-or-starts-its-turn-there-must-make-a-charisma-saving-throw-on-a-failed-save-a-creature-cant-speak-a-deliberate-lie-while-in-the-radius-you-know-whether-each-creature-succeeds-or-fails-on-its-saving-throw": "You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.", + "LANG-KEY-you-create-a-nonmagical-trinket-or-an-illusory-image-that-can-fit-in-your-hand-and-that-lasts-until-the-end-of-your-next-turn": "You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.", + "LANG-KEY-you-create-a-seismic-disturbance-at-a-point-on-the-ground-that-you-can-see-within-range-for-the-duration-an-intense-tremor-rips-through-the-ground-in-a-100-foot-radius-circle-centered-on-that-point-and-shakes-creatures-and-structures-in-contact-with-the-ground-in-that-area": "You create a seismic disturbance at a point on the ground that you can see within range. For the duration, an intense tremor rips through the ground in a 100-foot-radius circle centered on that point and shakes creatures and structures in contact with the ground in that area.", + "LANG-KEY-you-create-a-shadowy-door-on-a-flat-solid-surface-that-you-can-see-within-range-the-door-is-large-enough-to-allow-medium-creatures-to-pass-through-unhindered-when-opened-the-door-leads-to-a-demiplane-that-appears-to-be-an-empty-room-30-feet-in-each-dimension-made-of-wood-or-stone-when-the-spell-ends-the-door-disappears-and-any-creatures-or-objects-inside-the-demiplane-remain-trapped-there-as-the-door-also-disappears-from-the-other-side": "You create a shadowy door on a flat solid surface that you can see within range. The door is large enough to allow Medium creatures to pass through unhindered. When opened, the door leads to a demiplane that appears to be an empty room 30 feet in each dimension, made of wood or stone. When the spell ends, the door disappears, and any creatures or objects inside the demiplane remain trapped there, as the door also disappears from the other side.", + "LANG-KEY-you-create-a-sound-or-an-image-of-an-object-within-range-that-lasts-for-the-duration-the-illusion-also-ends-if-you-dismiss-it-as-an-action-or-cast-this-spell-again": "You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.", + "LANG-KEY-you-create-a-sword-shaped-plane-of-force-that-hovers-within-range-it-lasts-for-the-duration": "You create a sword-shaped plane of force that hovers within range. It lasts for the duration.", + "LANG-KEY-you-create-a-tiny-harmless-sensory-effect-that-predicts-what-the-weather-will-be-at-your-location-for-the-next-24-hours-the-effect-might-manifest-as-a-golden-orb-for-clear-skies-a-cloud-for-rain-falling-snowflakes-for-snow-and-so-on-this-effect-persists-for-1-round": "- You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.", + "LANG-KEY-you-create-a-twisting-pattern-of-colors-that-weaves-through-the-air-inside-a-30-foot-cube-within-range-the-pattern-appears-for-a-moment-and-vanishes-each-creature-in-the-area-who-sees-the-pattern-must-make-a-wisdom-saving-throw-on-a-failed-save-the-creature-becomes-charmed-for-the-duration-while-charmed-by-this-spell-the-creature-is-incapacitated-and-has-a-speed-of-0": "You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern must make a wisdom saving throw. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0.", + "LANG-KEY-you-create-a-vertical-wall-of-whirling-razor-sharp-blades-made-of-magical-energy-the-wall-appears-within-range-and-lasts-for-the-duration-you-can-make-a-straight-wall-up-to-100-feet-long-20-feet-high-and-5-feet-thick-or-a-ringed-wall-up-to-60-feet-in-diameter-20-feet-high-and-5-feet-thick-the-wall-provides-three-quarters-cover-to-creatures-behind-it-and-its-space-is-difficult-terrain": "You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain.", + "LANG-KEY-you-create-a-wall-of-fire-on-a-solid-surface-within-range-you-can-make-the-wall-up-to-60-feet-long-20-feet-high-and-1-foot-thick-or-a-ringed-wall-up-to-20-feet-in-diameter-20-feet-high-and-1-foot-thick-the-wall-is-opaque-and-lasts-for-the-duration": "You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.", + "LANG-KEY-you-create-a-wall-of-ice-on-a-solid-surface-within-range-you-can-form-it-into-a-hemispherical-dome-or-a-sphere-with-a-radius-of-up-to-10-feet-or-you-can-shape-a-flat-surface-made-up-of-ten-10-foot-square-panels-each-panel-must-be-contiguous-with-another-panel-in-any-form-the-wall-is-1-foot-thick-and-lasts-for-the-duration": "You create a wall of ice on a solid surface within range. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-square panels. Each panel must be contiguous with another panel. In any form, the wall is 1 foot thick and lasts for the duration.", + "LANG-KEY-you-create-a-wall-of-tough-pliable-tangled-brush-bristling-with-needle-sharp-thorns-the-wall-appears-within-range-on-a-solid-surface-and-lasts-for-the-duration-you-choose-to-make-the-wall-up-to-60-feet-long-10-feet-high-and-5-feet-thick-or-a-circle-that-has-a-20-foot-diameter-and-is-up-to-20-feet-high-and-5-feet-thick-the-wall-blocks-line-of-sight": "You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.", + "LANG-KEY-you-create-a-ward-against-magical-travel-that-protects-up-to-40000-square-feet-of-floor-space-to-a-height-of-30-feet-above-the-floor-for-the-duration-creatures-cant-teleport-into-the-area-or-use-portals-such-as-those-created-by-the-gate-spell-to-enter-the-area-the-spell-proofs-the-area-against-planar-travel-and-therefore-prevents-creatures-from-accessing-the-area-by-way-of-the-astral-plane-ethereal-plane-feywild-shadowfell-or-the-plane-shift-spell": "You create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor. For the duration, creatures can't teleport into the area or use portals, such as those created by the gate spell, to enter the area. The spell proofs the area against planar travel, and therefore prevents creatures from accessing the area by way of the Astral Plane, Ethereal Plane, Feywild, Shadowfell, or the plane shift spell.", + "LANG-KEY-you-create-a-ward-that-protects-up-to-2500-square-feet-of-floor-space-an-area-50-feet-square-or-one-hundred-5-foot-squares-or-twenty-five-10-foot-squares-the-warded-area-can-be-up-to-20-feet-tall-and-shaped-as-you-desire-you-can-ward-several-stories-of-a-stronghold-by-dividing-the-area-among-them-as-long-as-you-can-walk-into-each-contiguous-area-while-you-are-casting-the-spell": "You create a ward that protects up to 2,500 square feet of floor space (an area 50 feet square, or one hundred 5-foot squares or twenty-five 10-foot squares). The warded area can be up to 20 feet tall, and shaped as you desire. You can ward several stories of a stronghold by dividing the area among them, as long as you can walk into each contiguous area while you are casting the spell.", + "LANG-KEY-you-create-an-illusion-of-an-object-a-creature-or-some-other-visible-phenomenon-within-range-that-activates-when-a-specific-condition-occurs-the-illusion-is-imperceptible-until-then-it-must-be-no-larger-than-a-30-foot-cube-and-you-decide-when-you-cast-the-spell-how-the-illusion-behaves-and-what-sounds-it-makes-this-scripted-performance-can-last-up-to-5-minutes": "You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs. The illusion is imperceptible until then. It must be no larger than a 30-foot cube, and you decide when you cast the spell how the illusion behaves and what sounds it makes. This scripted performance can last up to 5 minutes.", + "LANG-KEY-you-create-an-illusory-copy-of-yourself-that-lasts-for-the-duration-the-copy-can-appear-at-any-location-within-range-that-you-have-seen-before-regardless-of-intervening-obstacles-the-illusion-looks-and-sounds-like-you-but-is-intangible-if-the-illusion-takes-any-damage-it-disappears-and-the-spell-ends": "You create an illusory copy of yourself that lasts for the duration. The copy can appear at any location within range that you have seen before, regardless of intervening obstacles. The illusion looks and sounds like you but is intangible. If the illusion takes any damage, it disappears, and the spell ends.", + "LANG-KEY-you-create-an-instantaneous-harmless-sensory-effect-such-as-a-shower-of-sparks-a-puff-of-wind-faint-musical-notes-or-an-odd-odor": "You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.", + "LANG-KEY-you-create-an-instantaneous-harmless-sensory-effect-such-as-falling-leaves-a-puff-of-wind-the-sound-of-a-small-animal-or-the-faint-order-of-skunk-the-effect-must-fit-in-a-5-foot-cube": "- You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint order of skunk. The effect must fit in a 5-foot cube.", + "LANG-KEY-you-create-an-instantaneous-sound-that-originates-from-a-point-of-your-choice-within-range-such-as-a-rumble-of-thunder-the-cry-of-a-raven-or-ominous-whispers": "- You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.", + "LANG-KEY-you-create-an-invisible-magical-eye-within-range-that-hovers-in-the-air-for-the-duration": "You create an invisible, magical eye within range that hovers in the air for the duration.", + "LANG-KEY-you-create-an-invisible-sensor-within-range-in-a-location-familiar-to-you-a-place-you-have-visited-or-seen-before-or-in-an-obvious-location-that-is-unfamiliar-to-you-such-as-behind-a-door-around-a-corner-or-in-a-grove-of-trees-the-sensor-remains-in-place-for-the-duration-and-it-cant-be-attacked-or-otherwise-interacted-with": "You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.", + "LANG-KEY-you-create-one-object-of-up-to-25000-gp-in-value-that-isnt-a-magic-item-the-object-can-be-no-more-than-300-feet-in-any-dimension-and-it-appears-in-an-unoccupied-space-you-can-see-on-the-ground": "- You create one object of up to 25,000 gp in value that isn't a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space you can see on the ground.", + "LANG-KEY-you-create-the-image-of-an-object-a-creature-or-some-other-visible-phenomenon-that-is-no-larger-than-a-15-foot-cube-the-image-appears-at-a-spot-within-range-and-lasts-for-the-duration-the-image-is-purely-visual;-it-isnt-accompanied-by-sound-smell-or-other-sensory-effects": "You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it isn't accompanied by sound, smell, or other sensory effects.", + "LANG-KEY-you-create-the-image-of-an-object-a-creature-or-some-other-visible-phenomenon-that-is-no-larger-than-a-20-foot-cube-the-image-appears-at-a-spot-that-you-can-see-within-range-and-lasts-for-the-duration-it-seems-completely-real-including-sounds-smells-and-temperature-appropriate-to-the-thing-depicted-you-cant-create-sufficient-heat-or-cold-to-cause-damage-a-sound-loud-enough-to-deal-thunder-damage-or-deafen-a-creature-or-a-smell-that-might-sicken-a-creature-like-a-troglodytes-stench": "You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench).", + "LANG-KEY-you-create-three-glowing-darts-of-magical-force-each-dart-hits-a-creature-of-your-choice-that-you-can-see-within-range-a-dart-deals-1d4-+-1-force-damage-to-its-target-the-darts-all-strike-simultaneously-and-you-can-direct-them-to-hit-one-creature-or-several": "You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.", + "LANG-KEY-you-create-up-to-10-gallons-of-clean-water-within-range-in-an-open-container-alternatively-the-water-falls-as-rain-in-a-30-foot-cube-within-range": " You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range.", + "LANG-KEY-you-create-up-to-four-torch-sized-lights-within-range-making-them-appear-as-torches-lanterns-or-glowing-orbs-that-hover-in-the-air-for-the-duration-you-can-also-combine-the-four-lights-into-one-glowing-vaguely-humanoid-form-of-medium-size-whichever-form-you-choose-each-light-sheds-dim-light-in-a-10-foot-radius": "You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.", + "LANG-KEY-you-decide-what-triggers-the-glyph-when-you-cast-the-spell-for-glyphs-inscribed-on-a-surface-the-most-typical-triggers-include-touching-or-stepping-on-the-glyph-removing-another-object-covering-it-approaching-within-a-certain-distance-of-it-or-manipulating-the-object-that-holds-it-for-glyphs-inscribed-within-an-object-the-most-common-triggers-are-opening-the-object-approaching-within-a-certain-distance-of-it-or-seeing-or-reading-the-glyph": "You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or stepping on the glyph, removing another object covering it, approaching within a certain distance of it, or manipulating the object that holds it. For glyphs inscribed within an object, the most common triggers are opening the object, approaching within a certain distance of it, or seeing or reading the glyph.", + "LANG-KEY-you-destroy-up-to-10-gallons-of-water-in-an-open-container-within-range-alternatively-you-destroy-fog-in-a-30-foot-cube-within-range": " You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.", + "LANG-KEY-you-determine-the-shutter-glyph-while-casting-the-spell-for-the-glyphs-inscribed-on-a-surface-the-triggers-are-typically-hit-or-stand-on-a-glyph-remove-an-object-placed-on-the-glyph-approach-at-a-certain-distance-of-the-glyph-or-manipulate-an-object-on-which-is-inscribed-the-glyph-for-the-glyphs-inscribed-in-an-object-triggers-are-typically-open-the-object-approaching-at-a-distance-from-the-object-seen-or-read-the-glyph-once-the-glyph-is-triggered-the-spell-ends": "You determine the shutter glyph while casting the spell. For the glyphs inscribed on a surface, the triggers are typically hit or stand on a glyph remove an object placed on the glyph, approach at a certain distance of the glyph or manipulate an object on which is inscribed the glyph. For the glyphs inscribed in an object, triggers are typically open the object, approaching at a distance from the object, seen or read the glyph. Once the glyph is triggered, the spell ends.", + "LANG-KEY-you-dont-need-advantage-on-the-attack-roll-if-another-enemy-of-the-target-is-within-5-feet-of-it-that-enemy-isnt-incapacitated-and-you-dont-have-disadvantage-on-the-attack-roll": "You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.", + "LANG-KEY-you-either-create-or-destroy-water": "You either create or destroy water.", + "LANG-KEY-you-evoke-a-fiery-blade-in-your-free-hand-the-blade-is-similar-in-size-and-shape-to-a-scimitar-and-it-lasts-for-the-duration-if-you-let-go-of-the-blade-it-disappears-but-you-can-evoke-the-blade-again-as-a-bonus-action": "You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action.", + "LANG-KEY-you-extend-your-hand-and-point-a-finger-at-a-target-in-range-your-magic-grants-you-a-brief-insight-into-the-targets-defenses-on-your-next-turn-you-gain-advantage-on-your-first-attack-roll-against-the-target-provided-that-this-spell-hasnt-ended": "You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn't ended.", + "LANG-KEY-you-extend-your-hand-toward-a-creature-you-can-see-within-range-and-project-a-puff-of-noxious-gas-from-your-palm-the-creature-must-succeed-on-a-constitution-saving-throw-or-take-1d12-poison-damage": "You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a constitution saving throw or take 1d12 poison damage.", + "LANG-KEY-you-first-read-the-surface-thoughts-of-the-creature-which-occupies-her-mind-at-that-moment-in-an-action-you-can-direct-your-attention-to-the-thoughts-of-another-creature-or-attempt-to-deepen-your-reading-thoughts-of-the-same-creature-if-you-deepen-your-reading-the-target-must-make-a-backup-of-wisdom-otherwise-you-get-access-to-his-argument-if-any-in-his-emotional-state-and-thought-that-concerns-his-mind-on-a-broader-spectrum-such-a-concern-love-or-hate-if-successful-the-spell-ends-in-all-cases-the-target-is-aware-that-his-mind-is-under-your-eyes-unless-you-are-directing-your-attention-to-the-thoughts-of-another-creature-the-target-can-use-his-action-turn-to-roll-intelligence-opposite-your-roll-intelligence-if-she-has-the-upper-hand-the-spell-ends": "You first read the surface thoughts of the creature, which occupies her mind at that moment. In an action, you can direct your attention to the thoughts of another creature or attempt to deepen your reading thoughts of the same creature. If you deepen your reading, the target must make a backup of Wisdom, otherwise you get access to his argument (if any), in his emotional state and thought that concerns his mind on a broader spectrum Such a concern, love or hate. If successful, the spell ends. In all cases, the target is aware that his mind is under your eyes. Unless you are directing your attention to the thoughts of another creature, the target can use his action turn to roll Intelligence opposite your roll Intelligence. If she has the upper hand, the spell ends.", + "LANG-KEY-you-focus-your-study-on-magic-that-creates-powerful-elemental-effects-such-as-bitter-cold-searing-flame-rolling-thunder-crackling-lightning-and-burning-acid-some-evokers-find-employment-in-military-forces-serving-as-artillery-to-blast-enemy-armies-from-afar-others-use-their-spectacular-power-to-protect-the-weak-while-some-seek-their-own-gain-as-bandits-adventurers-or-aspiring-tyrants": "You focus your study on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Some evokers find employment in military forces, serving as artillery to blast enemy armies from afar. Others use their spectacular power to protect the weak, while some seek their own gain as bandits, adventurers, or aspiring tyrants.", + "LANG-KEY-you-forge-a-telepathic-link-among-up-to-eight-willing-creatures-of-your-choice-within-range-psychically-linking-each-creature-to-all-the-others-for-the-duration-creatures-with-intelligence-scores-of-2-or-less-arent-affected-by-this-spell": "You forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for the duration. Creatures with Intelligence scores of 2 or less aren't affected by this spell.", + "LANG-KEY-you-gain-a-+2-bonus-to-attack-rolls-you-make-with-ranged-weapons": "You gain a +2 bonus to attack rolls you make with ranged weapons.", + "LANG-KEY-you-gain-proficiency-in-the-deception-and-persuasion-skills": "You gain proficiency in the Deception and Persuasion skills.", + "LANG-KEY-you-gain-proficiency-in-the-intimidation-skill": "You gain proficiency in the Intimidation skill.", + "LANG-KEY-you-gain-proficiency-in-two-skills-of-your-choice": "You gain proficiency in two skills of your choice.", + "LANG-KEY-you-gain-the-ability-to-comprehend-and-verbally-communicate-with-beasts-for-the-duration-the-knowledge-and-awareness-of-many-beasts-is-limited-by-their-intelligence-but-at-a-minimum-beasts-can-give-you-information-about-nearby-locations-and-monsters-including-whatever-they-can-perceive-or-have-perceived-within-the-past-day-you-might-be-able-to-persuade-a-beast-to-perform-a-small-favor-for-you-at-the-dms-discretion": "You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at a minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the DM's discretion.", + "LANG-KEY-you-gain-the-ability-to-enter-a-tree-and-move-from-inside-it-to-inside-another-tree-of-the-same-kind-within-500-feet-both-trees-must-be-living-and-at-least-the-same-size-as-you-you-must-use-5-feet-of-movement-to-enter-a-tree-you-instantly-know-the-location-of-all-other-trees-of-the-same-kind-within-500-feet-and-as-part-of-the-move-used-to-enter-the-tree-can-either-pass-into-one-of-those-trees-or-step-out-of-the-tree-youre-in-you-appear-in-a-spot-of-your-choice-within-5-feet-of-the-destination-tree-using-another-5-feet-of-movement-if-you-have-no-movement-left-you-appear-within-5-feet-of-the-tree-you-entered": "You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet. Both trees must be living and at least the same size as you. You must use 5 feet of movement to enter a tree. You instantly know the location of all other trees of the same kind within 500 feet and, as part of the move used to enter the tree, can either pass into one of those trees or step out of the tree you're in. You appear in a spot of your choice within 5 feet of the destination tree, using another 5 feet of movement. If you have no movement left, you appear within 5 feet of the tree you entered.", + "LANG-KEY-you-gain-the-ability-to-move-or-manipulate-creatures-or-objects-by-thought-when-you-cast-the-spell-and-as-your-action-each-round-for-the-duration-you-can-exert-your-will-on-one-creature-or-object-that-you-can-see-within-range-causing-the-appropriate-effect-below-you-can-affect-the-same-target-round-after-round-or-choose-a-new-one-at-any-time-if-you-switch-targets-the-prior-target-is-no-longer-affected-by-the-spell": "You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.", + "LANG-KEY-you-gain-the-following-benefits-while-you-are-unarmed-or-wielding-only-monk-weapons-and-you-arent-wearing-armor-or-wielding-a-shield": "You gain the following benefits while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield:", + "LANG-KEY-you-gain-the-service-of-a-familiar-a-spirit-that-takes-an-animal-form-you-choose-bat-cat-crab-frog-toad-hawk-lizard-octopus-owl-poisonous-snake-fish-quipper-rat-raven-sea-horse-spider-or-weasel-appearing-in-an-unoccupied-space-within-range-the-familiar-has-the-statistics-of-the-chosen-form-though-it-is-a-celestial-fey-or-fiend-your-choice-instead-of-a-beast": "You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast.", + "LANG-KEY-you-generate-three-rays-of-fire-and-will-throw-to-targets-in-the-range-of-the-spell-you-can-project-them-on-one-or-more-targets": "You generate three rays of fire and will throw to targets in the range of the spell. You can project them on one or more targets.", + "LANG-KEY-you-grant-the-semblance-of-life-and-intelligence-to-a-corpse-of-your-choice-within-range-allowing-it-to-answer-the-questions-you-pose-the-corpse-must-still-have-a-mouth-and-cant-be-undead-the-spell-fails-if-the-corpse-was-the-target-of-this-spell-within-the-last-10-days": "You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can't be undead. The spell fails if the corpse was the target of this spell within the last 10 days.", + "LANG-KEY-you-grant-up-to-ten-creatures-that-you-can-see-resistance-to-a-damage-type-you-choose": "- You grant up to ten creatures that you can see resistance to a damage type you choose.", + "LANG-KEY-you-grant-up-to-ten-creatures-you-can-see-immunity-to-a-single-spell-or-other-magical-effect-for-8-hours-for-instance-you-could-make-yourself-and-all-your-companions-immune-to-a-lichs-life-drain-attack": "- You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours. For instance, you could make yourself and all your companions immune to a lich's life drain attack.", + "LANG-KEY-you-grow-claws-fangs-spines-horns-or-a-different-natural-weapon-of-your-choice-your-unarmed-strikes-deal-1d6-bludgeoning-piercing-or-slashing-damage-as-appropriate-to-the-natural-weapon-you-chose-and-you-are-proficient-with-your-unarmed-strikes-finally-the-natural-weapon-is-magic-and-you-have-a-+1-bonus-to-the-attack-and-damage-rolls-you-make-using-it": " You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.", + "LANG-KEY-you-have-2-sorcery-points-and-you-gain-more-as-you-reach-higher-levels-as-shown-in-the-sorcery-points-column-of-the-sorcerer-table-you-can-never-have-more-sorcery-points-than-shown-on-the-table-for-your-level-you-regain-all-spent-sorcery-points-when-you-finish-a-long-rest": "You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.", + "LANG-KEY-you-have-a-limited-well-of-stamina-that-you-can-draw-on-to-protect-yourself-from-harm-on-your-turn-you-can-use-a-bonus-action-to-regain-hit-points-equal-to-1d10-+-your-fighter-level-once-you-use-this-feature-you-must-finish-a-short-or-long-rest-before-you-can-use-it-again": "You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.", + "LANG-KEY-you-have-advantage-on-all-intelligence-wisdom-and-charisma-saving-throws-against-magic": "You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.", + "LANG-KEY-you-have-advantage-on-saving-throw-against-being-frightened": "You have advantage on saving throw against being frightened.", + "LANG-KEY-you-have-advantage-on-saving-throws-against-being-charmed-and-magic-cannot-put-you-to-sleep": "You have advantage on saving throws against being charmed, and magic cannot put you to sleep.", + "LANG-KEY-you-have-advantage-on-saving-throws-against-being-frightened": "You have advantage on saving throws against being frightened.", + "LANG-KEY-you-have-advantage-on-saving-throws-against-poison-and-you-have-resistance-against-poison-damage": "You have advantage on saving throws against poison, and you have resistance against poison damage.", + "LANG-KEY-you-have-advantage-on-strength-checks-and-strength-saving-throws": "- You have advantage on Strength checks and Strength saving throws.", + "LANG-KEY-you-have-advantage-on-wisdom-survival-checks-to-track-your-favored-enemies-as-well-as-on-intelligence-checks-to-recall-information-about-them": "You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.", + "LANG-KEY-you-have-draconic-ancestry-choose-one-type-of-dragon-from-the-draconic-ancestry-table-your-breath-weapon-and-damage-resistance-are-determined-by-the-dragon-type-as-shown-in-the-table": "You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.", + "LANG-KEY-you-have-learned-to-regain-some-of-your-magical-energy-by-studying-your-spellbook-once-per-day-when-you-finish-a-short-rest-you-can-choose-expended-spell-slots-to-recover-the-spell-slots-can-have-a-combined-level-that-is-equal-to-or-less-than-half-your-wizard-level-rounded-up-and-none-of-the-slots-can-be-6th-level-or-higher": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.", + "LANG-KEY-you-have-learned-to-untangle-and-reshape-the-fabric-of-reality-in-harmony-with-your-wishes-and-music-your-spells-are-part-of-your-vast-repertoire-magic-that-you-can-tune-to-different-situations": "You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations.", + "LANG-KEY-you-have-made-a-pact-with-a-fiend-from-the-lower-planes-of-existence-a-being-whose-aims-are-evil-even-if-you-strive-against-those-aims-such-beings-desire-the-corruption-or-destruction-of-all-things-ultimately-including-you-fiends-powerful-enough-to-forge-a-pact-include-demon-lords-such-as-demogorgon-orcus-frazurb-luu-and-baphomet;-archdevils-such-as-asmodeus-dispater-mephistopheles-and-belial;-pit-fiends-and-balors-that-are-especially-mighty;-and-ultroloths-and-other-lords-of-the-yugoloths": "You have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of all things, ultimately including you. Fiends powerful enough to forge a pact include demon lords such as Demogorgon, Orcus, Fraz'Urb-luu, and Baphomet; archdevils such as Asmodeus, Dispater, Mephistopheles, and Belial; pit fiends and balors that are especially mighty; and ultroloths and other lords of the yugoloths.", + "LANG-KEY-you-have-proficiency-in-the-perception-skill": "You have proficiency in the Perception skill.", + "LANG-KEY-you-have-proficiency-with-artisans-tools-tinkers-tools-using-those-tools-you-can-spend-1-hour-and-10-gp-worth-of-materials-to-construct-a-tiny-clockwork-device-ac-5-1-hp-the-device-ceases-to-function-after-24-hours-unless-you-spend-1-hour-repairing-it-to-keep-the-device-functioning-or-when-you-use-your-action-to-dismantle-it;-at-that-time-you-can-reclaim-the-materials-used-to-create-it-you-can-have-up-to-three-such-devices-active-at-a-time": "You have proficiency with artisan's tools (tinker's tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time.", + "LANG-KEY-you-have-proficiency-with-the-battleaxe-handaxe-light-hammer-and-warhammer": "You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.", + "LANG-KEY-you-have-proficiency-with-the-longsword-shortsword-shortbow-and-longbow": "You have proficiency with the longsword, shortsword, shortbow, and longbow.", + "LANG-KEY-you-have-resistance-to-bludgeoning-piercing-and-slashing-damage": "- You have Resistance to bludgeoning, piercing, and slashing damage.", + "LANG-KEY-you-have-resistance-to-fire-damage": "You have resistance to fire damage.", + "LANG-KEY-you-have-resistance-to-the-damage-type-associated-with-your-draconic-ancestry": "You have resistance to the damage type associated with your draconic ancestry.", + "LANG-KEY-you-have-superior-vision-in-dark-and-dim-conditions-you-can-see-in-dim-light-within-60-feet-of-you-as-if-it-were-bright-light-and-in-darkness-as-if-it-were-dim-light-you-cannot-discern-color-in-darkness-only-shades-of-gray": "You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.", + "LANG-KEY-you-hide-a-chest-and-all-its-contents-on-the-ethereal-plane-you-must-touch-the-chest-and-the-miniature-replica-that-serves-as-a-material-component-for-the-spell-the-chest-can-contain-up-to-12-cubic-feet-of-nonliving-material-3-feet-by-2-feet-by-2-feet": "You hide a chest, and all its contents, on the Ethereal Plane. You must touch the chest and the miniature replica that serves as a material component for the spell. The chest can contain up to 12 cubic feet of nonliving material (3 feet by 2 feet by 2 feet).", + "LANG-KEY-you-hone-your-skills-in-the-larcenous-arts-burglars-bandits-cutpurses-and-other-criminals-typically-follow-this-archetype-but-so-do-rogues-who-prefer-to-think-of-themselves-as-professional-treasure-seekers-explorers-delvers-and-investigators-in-addition-to-improving-your-agility-and-stealth-you-learn-skills-useful-for-delving-into-ancient-ruins-reading-unfamiliar-languages-and-using-magic-items-you-normally-couldnt-employ": "You hone your skills in the larcenous arts. Burglars, bandits, cutpurses, and other criminals typically follow this archetype, but so do rogues who prefer to think of themselves as professional treasure seekers, explorers, delvers, and investigators. In addition to improving your agility and stealth, you learn skills useful for delving into ancient ruins, reading unfamiliar languages, and using magic items you normally couldn't employ.", + "LANG-KEY-you-hurl-a-bubble-of-acid-choose-one-creature-within-range-or-choose-two-creatures-within-range-that-are-within-5-feet-of-each-other-a-target-must-succeed-on-a-dexterity-saving-throw-or-take-1d6-acid-damage": "You hurl a bubble of acid. Choose one creature within range, or choose two creatures within range that are within 5 feet of each other. A target must succeed on a dexterity saving throw or take 1d6 acid damage.", + "LANG-KEY-you-hurl-a-mote-of-fire-at-a-creature-or-object-within-range-make-a-ranged-spell-attack-against-the-target-on-a-hit-the-target-takes-1d10-fire-damage-a-flammable-object-hit-by-this-spell-ignites-if-it-isnt-being-worn-or-carried": "You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.", + "LANG-KEY-you-ignore-all-objects-and-effects-that-arent-on-the-ethereal-plane-allowing-you-to-move-through-objects-you-perceive-on-the-plane-you-originated-from": "You ignore all objects and effects that aren't on the Ethereal Plane, allowing you to move through objects you perceive on the plane you originated from.", + "LANG-KEY-you-imbue-a-creature-you-touch-with-positive-energy-to-undo-a-debilitating-effect-you-can-reduce-the-targets-exhaustion-level-by-one-or-end-one-of-the-following-effects-on-the-target": "You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's exhaustion level by one, or end one of the following effects on the target:", + "LANG-KEY-you-imbue-plants-within-30-feet-of-you-with-limited-sentience-and-animation-giving-them-the-ability-to-communicate-with-you-and-follow-your-simple-commands-you-can-question-plants-about-events-in-the-spells-area-within-the-past-day-gaining-information-about-creatures-that-have-passed-weather-and-other-circumstances": "You imbue plants within 30 feet of you with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands. You can question plants about events in the spell's area within the past day, gaining information about creatures that have passed, weather, and other circumstances.", + "LANG-KEY-you-instantaneously-cause-an-unlocked-door-or-window-to-fly-open-or-slam-shut": "- You instantaneously cause an unlocked door or window to fly open or slam shut.", + "LANG-KEY-you-instantaneously-clean-or-soil-an-object-no-larger-than-1-cubic-foot": "You instantaneously clean or soil an object no larger than 1 cubic foot.", + "LANG-KEY-you-instantaneously-light-or-snuff-out-a-candle-a-torch-or-a-small-campfire": "You instantaneously light or snuff out a candle, a torch, or a small campfire.", + "LANG-KEY-you-instantly-gain-knowledge-of-up-to-three-facts-of-your-choice-about-any-of-the-following-subjects-as-they-relate-to-the-area": " You instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate to the area:", + "LANG-KEY-you-instantly-light-or-snuff-out-a-candle-a-torch-or-a-small-campfire": "- You instantly light or snuff out a candle, a torch, or a small campfire.", + "LANG-KEY-you-instantly-make-a-flower-bloom-a-seed-pod-open-or-a-leaf-bud-bloom": "- You instantly make a flower bloom, a seed pod open, or a leaf bud bloom.", + "LANG-KEY-you-know-druidic-the-secret-language-of-druids-you-can-speak-the-language-and-use-it-to-leave-hidden-messages-you-and-others-who-know-this-language-automatically-spot-such-a-message-others-spot-the-messages-presence-with-a-successful-dc-15-wisdom-perception-check-but-cant-decipher-it-without-magic": "You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message's presence with a successful DC 15 Wisdom (Perception) check but can't decipher it without magic.", + "LANG-KEY-you-know-four-1st-level-spells-of-your-choice-from-the-bard-spell-list": "You know four 1st-level spells of your choice from the bard spell list.", + "LANG-KEY-you-know-one-cantrip-of-your-choice-form-the-wizard-spell-list-intelligence-is-your-spellcasting-ability-for-it": "You know one cantrip of your choice form the wizard spell list. Intelligence is your spellcasting ability for it.", + "LANG-KEY-you-know-the-thaumaturgy-cantrip-when-you-reach-3rd-level-you-can-cast-the-hellish-rebuke-spell-as-a-2nd-level-spell-once-with-this-trait-and-regain-the-ability-to-do-so-when-you-finish-a-long-rest-when-you-reach-5h-level-you-can-cast-the-darkness-spell-once-with-this-trait-and-regain-the-ability-to-do-so-when-you-finish-a-long-rest-charisma-is-your-spellcasting-ability-for-these-spells": "You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5h level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.", + "LANG-KEY-you-know-two-1st-level-spells-of-your-choice-from-the-ranger-spell-list": "You know two 1st-level spells of your choice from the ranger spell list.", + "LANG-KEY-you-know-two-1st-level-spells-of-your-choice-from-the-sorcerer-spell-list": "You know two 1st-level spells of your choice from the sorcerer spell list.", + "LANG-KEY-you-know-two-cantrips-of-your-choice-from-the-bard-spell-list-you-learn-additional-bard-cantrips-of-your-choice-at-higher-levels-as-shown-in-the-cantrips-known-column-of-the-bard-table": "You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.", + "LANG-KEY-you-know-two-cantrips-of-your-choice-from-the-warlock-spell-list-you-learn-additional-warlock-cantrips-of-your-choice-at-higher-levels-as-shown-in-the-cantrips-known-column-of-the-warlock-table": "You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.", + "LANG-KEY-you-learn-the-find-familiar-spell-and-can-cast-it-as-a-ritual-the-spell-doesnt-count-against-your-number-of-spells-known": "You learn the find familiar spell and can cast it as a ritual. The spell doesn't count against your number of spells known.", + "LANG-KEY-you-learn-two-additional-spells-from-any-class-at-14th-level-and-again-at-18th-level": "You learn two additional spells from any class at 14th level and again at 18th level.", + "LANG-KEY-you-make-a-color-a-small-mark-or-a-symbol-appear-on-an-object-or-a-surface-for-1-hour": "You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.", + "LANG-KEY-you-make-an-area-within-range-magically-secure-the-area-is-a-cube-that-can-be-as-small-as-5-feet-to-as-large-as-100-feet-on-each-side-the-spell-lasts-for-the-duration-or-until-you-use-an-action-to-dismiss-it": "You make an area within range magically secure. The area is a cube that can be as small as 5 feet to as large as 100 feet on each side. The spell lasts for the duration or until you use an action to dismiss it.", + "LANG-KEY-you-make-natural-terrain-in-a-150-foot-cube-in-range-look-sound-and-smell-like-some-other-sort-of-natural-terrain-thus-open-fields-or-a-road-can-be-made-to-resemble-a-swamp-hill-crevasse-or-some-other-difficult-or-impassable-terrain-a-pond-can-be-made-to-seem-like-a-grassy-meadow-a-precipice-like-a-gentle-slope-or-a-rock-strewn-gully-like-a-wide-and-smooth-road-manufactured-structures-equipment-and-creatures-within-the-area-arent-changed-in-appearance": "You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Manufactured structures, equipment, and creatures within the area aren't changed in appearance.", + "LANG-KEY-you-make-terrain-in-an-area-up-to-1-mile-square-look-sound-smell-and-even-feel-like-some-other-sort-of-terrain-the-terrains-general-shape-remains-the-same-however-open-fields-or-a-road-could-be-made-to-resemble-a-swamp-hill-crevasse-or-some-other-difficult-or-impassable-terrain-a-pond-can-be-made-to-seem-like-a-grassy-meadow-a-precipice-like-a-gentle-slope-or-a-rock-strewn-gully-like-a-wide-and-smooth-road": "You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain. The terrain's general shape remains the same, however. Open fields or a road could be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road.", + "LANG-KEY-you-make-yourself-including-your-clothing-armor-weapons-and-other-belongings-on-your-person-look-different-until-the-spell-ends-or-until-you-use-your-action-to-dismiss-it-you-can-seem-1-foot-shorter-or-taller-and-can-appear-thin-fat-or-in-between-you-cant-change-your-body-type-so-you-must-adopt-a-form-that-has-the-same-basic-arrangement-of-limbs-otherwise-the-extent-of-the-illusion-is-up-to-you": "You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.", + "LANG-KEY-you-manifest-a-minor-wonder-a-sign-of-supernatural-power-within-range-you-create-one-of-the-following-magical-effects-within-range": "You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range.", + "LANG-KEY-you-mentally-contact-a-demigod-the-spirit-of-a-long-dead-sage-or-some-other-mysterious-entity-from-another-plane-contacting-this-extraplanar-intelligence-can-strain-or-even-break-your-mind-when-you-cast-this-spell-make-a-dc-15-intelligence-saving-throw-on-a-failure-you-take-6d6-psychic-damage-and-are-insane-until-you-finish-a-long-rest-while-insane-you-cant-take-actions-cant-understand-what-other-creatures-say-cant-read-and-speak-only-in-gibberish-a-greater-restoration-spell-cast-on-you-ends-this-effect": "You mentally contact a demigod, the spirit of a long-dead sage, or some other mysterious entity from another plane. Contacting this extraplanar intelligence can strain or even break your mind. When you cast this spell, make a DC 15 intelligence saving throw. On a failure, you take 6d6 psychic damage and are insane until you finish a long rest. While insane, you can't take actions, can't understand what other creatures say, can't read, and speak only in gibberish. A greater restoration spell cast on you ends this effect.", + "LANG-KEY-you-mentally-receive-visual-information-from-the-eye-which-has-normal-vision-and-darkvision-out-to-30-feet-the-eye-can-look-in-every-direction": "You mentally receive visual information from the eye, which has normal vision and darkvision out to 30 feet. The eye can look in every direction.", + "LANG-KEY-you-might-be-able-to-achieve-something-beyond-the-scope-of-the-above-examples-state-your-wish-to-the-gm-as-precisely-as-possible-the-gm-has-great-latitude-in-ruling-what-occurs-in-such-an-instance;-the-greater-the-wish-the-greater-the-likelihood-that-something-goes-wrong-this-spell-might-simply-fail-the-effect-you-desire-might-only-be-partly-achieved-or-you-might-suffer-some-unforeseen-consequence-as-a-result-of-how-you-worded-the-wish-for-example-wishing-that-a-villain-were-dead-might-propel-you-forward-in-time-to-a-period-when-that-villain-is-no-longer-alive-effectively-removing-you-from-the-game-similarly-wishing-for-a-legendary-magic-item-or-artifact-might-instantly-transport-you-to-the-presence-of-the-items-current-owner": "You might be able to achieve something beyond the scope of the above examples. State your wish to the GM as precisely as possible. The GM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item's current owner.", + "LANG-KEY-you-must-designate-a-sanctuary-by-casting-this-spell-within-a-location-such-as-a-temple-dedicated-to-or-strongly-linked-to-your-deity-if-you-attempt-to-cast-the-spell-in-this-manner-in-an-area-that-isnt-dedicated-to-your-deity-the-spell-has-no-effect": "You must designate a sanctuary by casting this spell within a location, such as a temple, dedicated to or strongly linked to your deity. If you attempt to cast the spell in this manner in an area that isn't dedicated to your deity, the spell has no effect.", + "LANG-KEY-you-must-speak-to-the-target-to-describe-how-its-memories-are-affected-and-it-must-be-able-to-understand-your-language-for-the-modified-memories-to-take-root-its-mind-fills-in-any-gaps-in-the-details-of-your-description-if-the-spell-ends-before-you-have-finished-describing-the-modified-memories-the-creatures-memory-isnt-altered-otherwise-the-modified-memories-take-hold-when-the-spell-ends": "You must speak to the target to describe how its memories are affected, and it must be able to understand your language for the modified memories to take root. Its mind fills in any gaps in the details of your description. If the spell ends before you have finished describing the modified memories, the creature's memory isn't altered. Otherwise, the modified memories take hold when the spell ends.", + "LANG-KEY-you-or-a-creature-you-touch-becomes-invisible-until-the-spell-ends-anything-the-target-is-wearing-or-carrying-is-invisible-as-long-as-it-is-on-the-targets-person": "You or a creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person.", + "LANG-KEY-you-place-a-magical-command-on-a-creature-that-you-can-see-within-range-forcing-it-to-carry-out-some-service-or-refrain-from-some-action-or-course-of-activity-as-you-decide-if-the-creature-can-understand-you-it-must-succeed-on-a-wisdom-saving-throw-or-become-charmed-by-you-for-the-duration-while-the-creature-is-charmed-by-you-it-takes-5d10-psychic-damage-each-time-it-acts-in-a-manner-directly-counter-to-your-instructions-but-no-more-than-once-each-day-a-creature-that-cant-understand-you-is-unaffected-by-the-spell": "You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a wisdom saving throw or become charmed by you for the duration. While the creature is charmed by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.", + "LANG-KEY-you-place-an-illusion-on-a-creature-or-an-object-you-touch-so-that-divination-spells-reveal-false-information-about-it-the-target-can-be-a-willing-creature-or-an-object-that-isnt-being-carried-or-worn-by-another-creature": "You place an illusion on a creature or an object you touch so that divination spells reveal false information about it. The target can be a willing creature or an object that isn't being carried or worn by another creature.", + "LANG-KEY-you-plant-a-message-to-an-object-in-the-range-of-the-spell-the-message-is-verbalized-when-the-trigger-conditions-are-met-choose-an-object-that-you-see-and-that-is-not-worn-or-carried-by-another-creature-then-say-the-message-which-should-not-exceed-25-words-but-listening-can-take-up-to-10-minutes-finally-establish-the-circumstances-that-trigger-the-spell-to-deliver-your-message": "You plant a message to an object in the range of the spell. The message is verbalized when the trigger conditions are met. Choose an object that you see, and that is not worn or carried by another creature. Then say the message, which should not exceed 25 words but listening can take up to 10 minutes. Finally, establish the circumstances that trigger the spell to deliver your message.", + "LANG-KEY-you-point-your-finger-and-the-creature-that-damaged-you-is-momentarily-surrounded-by-hellish-flames-the-creature-must-make-a-dexterity-saving-throw-it-takes-2d10-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-you-point-your-finger-toward-a-creature-within-range-and-whisper-a-message-the-target-and-only-the-target-hears-the-message-and-can-reply-in-a-whisper-that-only-you-can-hear": "You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.", + "LANG-KEY-you-prepare-the-list-of-cleric-spells-that-are-available-for-you-to-cast-choosing-from-the-cleric-spell-list-when-you-do-so-choose-a-number-of-cleric-spells-equal-to-your-wisdom-modifier-+-your-cleric-level-minimum-of-one-spell-the-spells-must-be-of-a-level-for-which-you-have-spell-slots": "You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.", + "LANG-KEY-you-prepare-the-list-of-druid-spells-that-are-available-for-you-to-cast-choosing-from-the-druid-spell-list-when-you-do-so-choose-a-number-of-druid-spells-equal-to-your-wisdom-modifier-+-your-druid-level-minimum-of-one-spell-the-spells-must-be-of-a-level-for-which-you-have-spell-slots": "You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.", + "LANG-KEY-you-prepare-the-list-of-paladin-spells-that-are-available-for-you-to-cast-choosing-from-the-paladin-spell-list-when-you-do-so-choose-a-number-of-paladin-spells-equal-to-your-charisma-modifier-+-half-your-paladin-level-rounded-down-minimum-of-one-spell-the-spells-must-be-of-a-level-for-which-you-have-spell-slots": "You prepare the list of paladin spells that are available for you to cast, choosing from the paladin spell list. When you do so, choose a number of paladin spells equal to your Charisma modifier + half your paladin level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.", + "LANG-KEY-you-prepare-the-list-of-wizard-spells-that-are-available-for-you-to-cast-to-do-so-choose-a-number-of-wizard-spells-from-your-spellbook-equal-to-your-intelligence-modifier-+-your-wizard-level-minimum-of-one-spell-the-spells-must-be-of-a-level-for-which-you-have-spell-slots": "You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.", + "LANG-KEY-you-project-a-phantasmal-image-of-a-creatures-worst-fears-each-creature-in-a-30-foot-cone-must-succeed-on-a-wisdom-saving-throw-or-drop-whatever-it-is-holding-and-become-frightened-for-the-duration": "You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a wisdom saving throw or drop whatever it is holding and become frightened for the duration.", + "LANG-KEY-you-pull-wisps-of-shadow-material-from-the-shadowfell-to-create-a-nonliving-object-of-vegetable-matter-within-range-soft-goods-rope-wood-or-something-similar-you-can-also-use-this-spell-to-create-mineral-objects-such-as-stone-crystal-or-metal-the-object-created-must-be-no-larger-than-a-5-foot-cube-and-the-object-must-be-of-a-form-and-material-that-you-have-seen-before": "You pull wisps of shadow material from the Shadowfell to create a nonliving object of vegetable matter within range: soft goods, rope, wood, or something similar. You can also use this spell to create mineral objects such as stone, crystal, or metal. The object created must be no larger than a 5-foot cube, and the object must be of a form and material that you have seen before.", + "LANG-KEY-you-retain-the-benefit-of-any-features-from-your-class-race-or-other-source-and-can-use-them-if-the-new-form-is-physically-capable-of-doing-so-however-you-cant-use-any-of-your-special-senses-such-as-darkvision-unless-your-new-form-also-has-that-sense": "- You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can't use any of your special senses, such as darkvision, unless your new form also has that sense.", + "LANG-KEY-you-retain-the-benefit-of-any-features-from-your-class-race-or-other-source-and-can-use-them-provided-that-your-new-form-is-physically-capable-of-doing-so-you-cant-use-any-special-senses-you-have-for-example-darkvision-unless-your-new-form-also-has-that-sense-you-can-only-speak-if-the-creature-can-normally-speak": "You retain the benefit of any features from your class, race, or other source and can use them, provided that your new form is physically capable of doing so. You can't use any special senses you have (for example, darkvision) unless your new form also has that sense. You can only speak if the creature can normally speak.", + "LANG-KEY-you-return-a-dead-creature-you-touch-to-life-provided-that-it-has-been-dead-no-longer-than-10-days-if-the-creatures-soul-is-both-willing-and-at-liberty-to-rejoin-the-body-the-creature-returns-to-life-with-1-hit-point": "You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point.", + "LANG-KEY-you-send-a-short-message-of-twenty-five-words-or-less-to-a-creature-with-which-you-are-familiar-the-creature-hears-the-message-in-its-mind-recognizes-you-as-the-sender-if-it-knows-you-and-can-answer-in-a-like-manner-immediately-the-spell-enables-creatures-with-intelligence-scores-of-at-least-1-to-understand-the-meaning-of-your-message": "You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.", + "LANG-KEY-you-send-negative-energy-coursing-through-a-creature-that-you-can-see-within-range-causing-it-searing-pain-the-target-must-make-a-constitution-saving-throw-it-takes-7d8-+-30-necrotic-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one": "You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one.", + "LANG-KEY-you-sense-the-presence-of-any-trap-within-range-that-is-within-line-of-sight-a-trap-for-the-purpose-of-this-spell-includes-anything-that-would-inflict-a-sudden-or-unexpected-effect-you-consider-harmful-or-undesirable-which-was-specifically-intended-as-such-by-its-creator-thus-the-spell-would-sense-an-area-affected-by-the-alarm-spell-a-glyph-of-warding-or-a-mechanical-pit-trap-but-it-would-not-reveal-a-natural-weakness-in-the-floor-an-unstable-ceiling-or-a-hidden-sinkhole": "You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.", + "LANG-KEY-you-set-an-alarm-against-unwanted-intrusion-choose-a-door-a-window-or-an-area-within-range-that-is-no-larger-than-a-20-foot-cube-until-the-spell-ends-an-alarm-alerts-you-whenever-a-tiny-or-larger-creature-touches-or-enters-the-warded-area-when-you-cast-the-spell-you-can-designate-creatures-that-wont-set-off-the-alarm-you-also-choose-whether-the-alarm-is-mental-or-audible": "You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible.", + "LANG-KEY-you-shape-an-illusory-duplicate-of-one-beast-or-humanoid-that-is-within-range-for-the-entire-casting-time-of-the-spell-the-duplicate-is-a-creature-partially-real-and-formed-from-ice-or-snow-and-it-can-take-actions-and-otherwise-be-affected-as-a-normal-creature-it-appears-to-be-the-same-as-the-original-but-it-has-half-the-creatures-hit-point-maximum-and-is-formed-without-any-equipment-otherwise-the-illusion-uses-all-the-statistics-of-the-creature-it-duplicates": "You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell. The duplicate is a creature, partially real and formed from ice or snow, and it can take actions and otherwise be affected as a normal creature. It appears to be the same as the original, but it has half the creature's hit point maximum and is formed without any equipment. Otherwise, the illusion uses all the statistics of the creature it duplicates.", + "LANG-KEY-you-speak-a-one-word-command-to-a-creature-you-can-see-within-range-the-target-must-succeed-on-a-wisdom-saving-throw-or-follow-the-command-on-its-next-turn-the-spell-has-no-effect-if-the-target-is-undead-if-it-doesnt-understand-your-language-or-if-your-command-is-directly-harmful-to-it": "You speak a one-word command to a creature you can see within range. The target must succeed on a wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.", + "LANG-KEY-you-speak-a-word-of-god-full-of-the-power-that-has-shaped-the-world-at-the-dawn-of-creation-choose-as-many-creatures-as-you-want-from-those-you-see-in-the-range-of-the-spell-every-creature-that-hears-you-must-make-a-backup-charisma-or-she-undergoes-an-effect-based-on-the-current-value-of-his-life": "You speak a word of God, full of the power that has shaped the world at the dawn of creation. Choose as many creatures as you want from those you see, in the range of the spell. Every creature that hears you must make a backup Charisma, or she undergoes an effect based on the current value of his life.", + "LANG-KEY-you-speak-a-word-of-power-that-can-overwhelm-the-mind-of-one-creature-you-can-see-within-range-leaving-it-dumbfounded-if-the-target-has-150-hit-points-or-fewer-it-is-stunned-otherwise-the-spell-has-no-effect": "You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. If the target has 150 hit points or fewer, it is stunned. Otherwise, the spell has no effect.", + "LANG-KEY-you-step-into-a-stone-object-or-surface-large-enough-to-fully-contain-your-body-melding-yourself-and-all-the-equipment-you-carry-with-the-stone-for-the-duration-using-your-movement-you-step-into-the-stone-at-a-point-you-can-touch-nothing-of-your-presence-remains-visible-or-otherwise-detectable-by-nonmagical-senses": "You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. Using your movement, you step into the stone at a point you can touch. Nothing of your presence remains visible or otherwise detectable by nonmagical senses.", + "LANG-KEY-you-step-into-the-border-regions-of-the-ethereal-plane-in-the-area-where-it-overlaps-with-your-current-plane-you-remain-in-the-border-ethereal-for-the-duration-or-until-you-use-your-action-to-dismiss-the-spell-during-this-time-you-can-move-in-any-direction-if-you-move-up-or-down-every-foot-of-movement-costs-an-extra-foot-you-can-see-and-hear-the-plane-you-originated-from-but-everything-there-looks-gray-and-you-cant-see-anything-more-than-60-feet-away": "You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane. You remain in the Border Ethereal for the duration or until you use your action to dismiss the spell. During this time, you can move in any direction. If you move up or down, every foot of movement costs an extra foot. You can see and hear the plane you originated from, but everything there looks gray, and you can't see anything more than 60 feet away.", + "LANG-KEY-you-suggest-a-course-of-activity-limited-to-a-sentence-or-two-and-magically-influence-a-creature-you-can-see-within-range-that-can-hear-and-understand-you-creatures-that-cant-be-charmed-are-immune-to-this-effect-the-suggestion-must-be-worded-in-such-a-manner-as-to-make-the-course-of-action-sound-reasonable-asking-the-creature-to-stab-itself-throw-itself-onto-a-spear-immolate-itself-or-do-some-other-obviously-harmful-act-ends-the-spell": "You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.", + "LANG-KEY-you-suggest-a-course-of-activity-limited-to-a-sentence-or-two-and-magically-influence-up-to-twelve-creatures-of-your-choice-that-you-can-see-within-range-and-that-can-hear-and-understand-you-creatures-that-cant-be-charmed-are-immune-to-this-effect-the-suggestion-must-be-worded-in-such-a-manner-as-to-make-the-course-of-action-sound-reasonable-asking-the-creature-to-stab-itself-throw-itself-onto-a-spear-immolate-itself-or-do-some-other-obviously-harmful-act-automatically-negates-the-effect-of-the-spell": "You suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range and that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act automatically negates the effect of the spell.", + "LANG-KEY-you-summon-a-celestial-of-challenge-rating-4-or-lower-which-appears-in-an-unoccupied-space-that-you-can-see-within-range-the-celestial-disappears-when-it-drops-to-0-hit-points-or-when-the-spell-ends": "You summon a celestial of challenge rating 4 or lower, which appears in an unoccupied space that you can see within range. The celestial disappears when it drops to 0 hit points or when the spell ends.", + "LANG-KEY-you-summon-a-fey-creature-of-challenge-rating-6-or-lower-or-a-fey-spirit-that-takes-the-form-of-a-beast-of-challenge-rating-6-or-lower-it-appears-in-an-unoccupied-space-that-you-can-see-within-range-the-fey-creature-disappears-when-it-drops-to-0-hit-points-or-when-the-spell-ends": "You summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a beast of challenge rating 6 or lower. It appears in an unoccupied space that you can see within range. The fey creature disappears when it drops to 0 hit points or when the spell ends.", + "LANG-KEY-you-summon-a-spirit-that-assumes-the-form-of-an-unusually-intelligent-strong-and-loyal-steed-creating-a-long-lasting-bond-with-it-appearing-in-an-unoccupied-space-within-range-the-steed-takes-on-a-form-that-you-choose-such-as-a-warhorse-a-pony-a-camel-an-elk-or-a-mastiff-your-dm-might-allow-other-animals-to-be-summoned-as-steeds-the-steed-has-the-statistics-of-the-chosen-form-though-it-is-a-celestial-fey-or-fiend-your-choice-instead-of-its-normal-type-additionally-if-your-steed-has-an-intelligence-of-5-or-less-its-intelligence-becomes-6-and-it-gains-the-ability-to-understand-one-language-of-your-choice-that-you-speak": "You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on a form that you choose, such as a warhorse, a pony, a camel, an elk, or a mastiff. (Your DM might allow other animals to be summoned as steeds.) The steed has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of its normal type. Additionally, if your steed has an Intelligence of 5 or less, its Intelligence becomes 6, and it gains the ability to understand one language of your choice that you speak.", + "LANG-KEY-you-summon-elementals-that-appear-in-unoccupied-spaces-that-you-can-see-within-range-you-choose-one-the-following-options-for-what-appears": "You summon elementals that appear in unoccupied spaces that you can see within range. You choose one the following options for what appears:", + "LANG-KEY-you-summon-fey-creatures-that-appear-in-unoccupied-spaces-that-you-can-see-within-range-choose-one-of-the-following-options-for-what-appears": "You summon fey creatures that appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:", + "LANG-KEY-you-summon-fey-spirits-that-take-the-form-of-beasts-and-appear-in-unoccupied-spaces-that-you-can-see-within-range-choose-one-of-the-following-options-for-what-appears": "You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:", + "LANG-KEY-you-take-control-of-the-weather-within-5-miles-of-you-for-the-duration-you-must-be-outdoors-to-cast-this-spell-moving-to-a-place-where-you-dont-have-a-clear-path-to-the-sky-ends-the-spell-early": "You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don't have a clear path to the sky ends the spell early.", + "LANG-KEY-you-tap-into-the-nightmares-of-a-creature-you-can-see-within-range-and-create-an-illusory-manifestation-of-its-deepest-fears-visible-only-to-that-creature-the-target-must-make-a-wisdom-saving-throw-on-a-failed-save-the-target-becomes-frightened-for-the-duration-at-the-start-of-each-of-the-targets-turns-before-the-spell-ends-the-target-must-succeed-on-a-wisdom-saving-throw-or-take-4-d10-psychic-damage-on-a-successful-save-the-spell-ends": "You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a wisdom saving throw. On a failed save, the target becomes frightened for the duration. At the start of each of the target's turns before the spell ends, the target must succeed on a wisdom saving throw or take 4 d10 psychic damage. On a successful save, the spell ends.", + "LANG-KEY-you-teleport-yourself-from-your-current-location-to-any-other-spot-within-range-you-arrive-at-exactly-the-spot-desired-it-can-be-a-place-you-can-see-one-you-can-visualize-or-one-you-can-describe-by-stating-distance-and-direction-such-as-200-feet-straight-downward-or-upward-to-the-northwest-at-a-45-degree-angle-300-feet": "You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as \"200 feet straight downward\" or \"upward to the northwest at a 45-degree angle, 300 feet.\"", + "LANG-KEY-you-touch-a-closed-door-window-gate-chest-or-other-entryway-and-it-becomes-locked-for-the-duration-you-and-the-creatures-you-designate-when-you-cast-this-spell-can-open-the-object-normally-you-can-also-set-a-password-that-when-spoken-within-5-feet-of-the-object-suppresses-this-spell-for-1-minute-otherwise-it-is-impassable-until-it-is-broken-or-the-spell-is-dispelled-or-suppressed-casting-knock-on-the-object-suppresses-arcane-lock-for-10-minutes": "You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you cast this spell can open the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. Otherwise, it is impassable until it is broken or the spell is dispelled or suppressed. Casting knock on the object suppresses arcane lock for 10 minutes.", + "LANG-KEY-you-touch-a-corpse-or-other-remains-for-the-duration-the-target-is-protected-from-decay-and-cant-become-undead": "You touch a corpse or other remains. For the duration, the target is protected from decay and can't become undead.", + "LANG-KEY-you-touch-a-creature-and-bestow-upon-it-a-magical-enhancement-choose-one-of-the-following-effects;-the-target-gains-that-effect-until-the-spell-ends": "You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.", + "LANG-KEY-you-touch-a-creature-and-can-end-either-one-disease-or-one-condition-afflicting-it-the-condition-can-be-blinded-deafened-paralyzed-or-poisoned": "You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.", + "LANG-KEY-you-touch-a-creature-and-grant-it-a-measure-of-protection-from-death": "You touch a creature and grant it a measure of protection from death.", + "LANG-KEY-you-touch-a-creature-and-stimulate-its-natural-healing-ability-the-target-regains-4d8-+-15-hit-points-for-the-duration-of-the-spell-the-target-regains-1-hit-point-at-the-start-of-each-of-its-turns-10-hit-points-each-minute": "You touch a creature and stimulate its natural healing ability. The target regains 4d8 + 15 hit points. For the duration of the spell, the target regains 1 hit point at the start of each of its turns (10 hit points each minute).", + "LANG-KEY-you-touch-a-creature-and-that-creature-must-succeed-on-a-wisdom-saving-throw-or-become-cursed-for-the-duration-of-the-spell-when-you-cast-this-spell-choose-the-nature-of-the-curse-from-the-following-options": "You touch a creature, and that creature must succeed on a wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the nature of the curse from the following options:", + "LANG-KEY-you-touch-a-creature-if-it-is-poisoned-you-neutralize-the-poison-if-more-than-one-poison-afflicts-the-target-you-neutralize-one-poison-that-you-know-is-present-or-you-neutralize-one-at-random": "You touch a creature. If it is poisoned, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.", + "LANG-KEY-you-touch-a-creature-that-has-been-dead-for-no-longer-than-200-years-and-that-died-for-any-reason-except-old-age-if-the-creatures-soul-is-free-and-willing-the-creature-is-restored-to-life-with-all-its-hit-points": "You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. If the creature's soul is free and willing, the creature is restored to life with all its hit points.", + "LANG-KEY-you-touch-a-creature-that-has-died-within-the-last-minute-that-creature-returns-to-life-with-1-hit-point-this-spell-cant-return-to-life-a-creature-that-has-died-of-old-age-nor-can-it-restore-any-missing-body-parts": "You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can't return to life a creature that has died of old age, nor can it restore any missing body parts.", + "LANG-KEY-you-touch-a-creature-the-creatures-jump-distance-is-tripled-until-the-spell-ends": "You touch a creature. The creature's jump distance is tripled until the spell ends.", + "LANG-KEY-you-touch-a-creature-the-targets-speed-increases-by-10-feet-until-the-spell-ends": "You touch a creature. The target's speed increases by 10 feet until the spell ends.", + "LANG-KEY-you-touch-a-dead-creature-that-has-been-dead-for-no-more-than-a-century-that-didnt-die-of-old-age-and-that-isnt-undead-if-its-soul-is-free-and-willing-the-target-returns-to-life-with-all-its-hit-points": "You touch a dead creature that has been dead for no more than a century, that didn't die of old age, and that isn't undead. If its soul is free and willing, the target returns to life with all its hit points.", + "LANG-KEY-you-touch-a-dead-humanoid-or-a-piece-of-a-dead-humanoid-provided-that-the-creature-has-been-dead-no-longer-than-10-days-the-spell-forms-a-new-adult-body-for-it-and-then-calls-the-soul-to-enter-that-body-if-the-targets-soul-isnt-free-or-willing-to-do-so-the-spell-fails": "You touch a dead humanoid or a piece of a dead humanoid. Provided that the creature has been dead no longer than 10 days, the spell forms a new adult body for it and then calls the soul to enter that body. If the target's soul isn't free or willing to do so, the spell fails.", + "LANG-KEY-you-touch-a-length-of-rope-that-is-up-to-60-feet-long-one-end-of-the-rope-then-rises-into-the-air-until-the-whole-rope-hangs-perpendicular-to-the-ground-at-the-upper-end-of-the-rope-an-invisible-entrance-opens-to-an-extradimensional-space-that-lasts-until-the-spell-ends": "You touch a length of rope that is up to 60 feet long. One end of the rope then rises into the air until the whole rope hangs perpendicular to the ground. At the upper end of the rope, an invisible entrance opens to an extradimensional space that lasts until the spell ends.", + "LANG-KEY-you-touch-a-living-creature-that-has-0-hit-points-the-creature-becomes-stable-this-spell-has-no-effect-on-undead-or-constructs": "You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.", + "LANG-KEY-you-touch-a-nonmagical-weapon-until-the-spell-ends-that-weapon-becomes-a-magic-weapon-with-a-+1-bonus-to-attack-rolls-and-damage-rolls": "You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.", + "LANG-KEY-you-touch-a-point-and-infuse-an-area-around-it-with-holy-or-unholy-power-the-area-can-have-a-radius-up-to-60-feet-and-the-spell-fails-if-the-radius-includes-an-area-already-under-the-effect-a-hallow-spell-the-affected-area-is-subject-to-the-following-effects": "You touch a point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect a hallow spell. The affected area is subject to the following effects.", + "LANG-KEY-you-touch-a-stone-object-of-medium-size-or-smaller-or-a-section-of-stone-no-more-than-5-feet-in-any-dimension-and-form-it-into-any-shape-that-suits-your-purpose-so-for-example-you-could-shape-a-large-rock-into-a-weapon-idol-or-coffer-or-make-a-small-passage-through-a-wall-as-long-as-the-wall-is-less-than-5-feet-thick-you-could-also-shape-a-stone-door-or-its-frame-to-seal-the-door-shut-the-object-you-create-can-have-up-to-two-hinges-and-a-latch-but-finer-mechanical-detail-isnt-possible": "You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that suits your purpose. So, for example, you could shape a large rock into a weapon, idol, or coffer, or make a small passage through a wall, as long as the wall is less than 5 feet thick. You could also shape a stone door or its frame to seal the door shut. The object you create can have up to two hinges and a latch, but finer mechanical detail isn't possible.", + "LANG-KEY-you-touch-a-willing-creature-and-bestow-a-limited-ability-to-see-into-the-immediate-future-for-the-duration-the-target-cant-be-surprised-and-has-advantage-on-attack-rolls-ability-checks-and-saving-throws-additionally-other-creatures-have-disadvantage-on-attack-rolls-against-the-target-for-the-duration": "You touch a willing creature and bestow a limited ability to see into the immediate future. For the duration, the target can't be surprised and has advantage on attack rolls, ability checks, and saving throws. Additionally, other creatures have disadvantage on attack rolls against the target for the duration.", + "LANG-KEY-you-touch-a-willing-creature-for-the-duration-the-targets-movement-is-unaffected-by-difficult-terrain-and-spells-and-other-magical-effects-can-neither-reduce-the-targets-speed-nor-cause-the-target-to-be-paralyzed-or-restrained": "You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be paralyzed or restrained.", + "LANG-KEY-you-touch-a-willing-creature-the-target-gains-a-flying-speed-of-60-feet-for-the-duration-when-the-spell-ends-the-target-falls-if-it-is-still-aloft-unless-it-can-stop-the-fall": "You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.", + "LANG-KEY-you-touch-a-willing-creature-to-grant-it-the-ability-to-see-in-the-dark-for-the-duration-that-creature-has-darkvision-out-to-a-range-of-60-feet": "You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has darkvision out to a range of 60 feet.", + "LANG-KEY-you-touch-a-willing-creature-until-the-spell-ends-the-targets-skin-has-a-rough-bark-like-appearance-and-the-targets-ac-cant-be-less-than-16-regardless-of-what-kind-of-armor-it-is-wearing": "You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.", + "LANG-KEY-you-touch-a-willing-creature-who-isnt-wearing-armor-and-a-protective-magical-force-surrounds-it-until-the-spell-ends-the-targets-base-ac-becomes-13-+-its-dexterity-modifier-the-spell-ends-if-the-target-dons-armor-or-if-you-dismiss-the-spell-as-an-action": "You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.", + "LANG-KEY-you-touch-an-object-weighing-10-pounds-or-less-whose-longest-dimension-is-6-feet-or-less-the-spell-leaves-an-invisible-mark-on-its-surface-and-invisibly-inscribes-the-name-of-the-item-on-the-sapphire-you-use-as-the-material-component-each-time-you-cast-this-spell-you-must-use-a-different-sapphire": "You touch an object weighing 10 pounds or less whose longest dimension is 6 feet or less. The spell leaves an invisible mark on its surface and invisibly inscribes the name of the item on the sapphire you use as the material component. Each time you cast this spell, you must use a different sapphire.", + "LANG-KEY-you-touch-one-object-that-is-no-larger-than-10-feet-in-any-dimension-until-the-spell-ends-the-object-sheds-bright-light-in-a-20-foot-radius-and-dim-light-for-an-additional-20-feet-the-light-can-be-colored-as-you-like-completely-covering-the-object-with-something-opaque-blocks-the-light-the-spell-ends-if-you-cast-it-again-or-dismiss-it-as-an-action": "You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.", + "LANG-KEY-you-touch-one-willing-creature-once-before-the-spell-ends-the-target-can-roll-a-d4-and-add-the-number-rolled-to-one-ability-check-of-its-choice-it-can-roll-the-die-before-or-after-making-the-ability-check-the-spell-then-ends": "You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.", + "LANG-KEY-you-touch-one-willing-creature-once-before-the-spell-ends-the-target-can-roll-a-d4-and-add-the-number-rolled-to-one-saving-throw-of-its-choice-it-can-roll-the-die-before-or-after-making-the-saving-throw-the-spell-then-ends": "You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends.", + "LANG-KEY-you-transform-a-willing-creature-you-touch-along-with-everything-its-wearing-and-carrying-into-a-misty-cloud-for-the-duration-the-spell-ends-if-the-creature-drops-to-0-hit-points-an-incorporeal-creature-isnt-affected": "You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn't affected.", + "LANG-KEY-you-transform-up-to-ten-centipedes-three-spiders-five-wasps-or-one-scorpion-within-range-into-giant-versions-of-their-natural-forms-for-the-duration-a-centipede-becomes-a-giant-centipede-a-spider-becomes-a-giant-spider-a-wasp-becomes-a-giant-wasp-and-a-scorpion-becomes-a-giant-scorpion": "You transform up to ten centipedes, three spiders, five wasps, or one scorpion within range into giant versions of their natural forms for the duration. A centipede becomes a giant centipede, a spider becomes a giant spider, a wasp becomes a giant wasp, and a scorpion becomes a giant scorpion.", + "LANG-KEY-you-transform-your-appearance-you-decide-what-you-look-like-including-your-height-weight-facial-features-sound-of-your-voice-hair-length-coloration-and-distinguishing-characteristics-if-any-you-can-make-yourself-appear-as-a-member-of-another-race-though-none-of-your-statistics-change-you-also-cant-appear-as-a-creature-of-a-different-size-than-you-and-your-basic-shape-stays-the-same;-if-youre-bipedal-you-cant-use-this-spell-to-become-quadrupedal-for-instance-at-any-time-for-the-duration-of-the-spell-you-can-use-your-action-to-change-your-appearance-in-this-way-again": " You transform your appearance. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, if any. You can make yourself appear as a member of another race, though none of your statistics change. You also can't appear as a creature of a different size than you, and your basic shape stays the same; if you're bipedal, you can't use this spell to become quadrupedal, for instance. At any time for the duration of the spell, you can use your action to change your appearance in this way again.", + "LANG-KEY-you-undo-a-single-recent-event-by-forcing-a-reroll-of-any-roll-made-within-the-last-round-including-your-last-turn-reality-reshapes-itself-to-accommodate-the-new-result-for-example-a-wish-spell-could-undo-an-opponents-successful-save-a-foes-critical-hit-or-a-friends-failed-save-you-can-force-the-reroll-to-be-made-with-advantage-or-disadvantage-and-you-can-choose-whether-to-use-the-reroll-or-the-original-roll": "- You undo a single recent event by forcing a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a wish spell could undo an opponent's successful save, a foe's critical hit, or a friend's failed save. You can force the reroll to be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll.", + "LANG-KEY-you-unleash-a-string-of-insults-laced-with-subtle-enchantments-at-a-creature-you-can-see-within-range-if-the-target-can-hear-you-though-it-need-not-understand-you-it-must-succeed-on-a-wisdom-saving-throw-or-take-1d4-psychic-damage-and-have-disadvantage-on-the-next-attack-roll-it-makes-before-the-end-of-its-next-turn": "You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.", + "LANG-KEY-you-unleash-a-virulent-disease-on-a-creature-that-you-can-see-within-range-the-target-must-make-a-constitution-saving-throw-on-a-failed-save-it-takes-14d6-necrotic-damage-or-half-as-much-damage-on-a-successful-save-the-damage-cant-reduce-the-targets-hit-points-below-1-if-the-target-fails-the-saving-throw-its-hit-point-maximum-is-reduced-for-1-hour-by-an-amount-equal-to-the-necrotic-damage-it-took-any-effect-that-removes-a-disease-allows-a-creatures-hit-point-maximum-to-return-to-normal-before-that-time-passes": "You unleash a virulent disease on a creature that you can see within range. The target must make a constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.", + "LANG-KEY-you-utter-a-word-of-power-that-can-compel-one-creature-you-can-see-within-range-to-die-instantly-if-the-creature-you-choose-has-100-hit-points-or-fewer-it-dies-otherwise-the-spell-has-no-effect": "You utter a word of power that can compel one creature you can see within range to die instantly. If the creature you choose has 100 hit points or fewer, it dies. Otherwise, the spell has no effect.", + "LANG-KEY-you-ward-a-creature-within-range-against-attack-until-the-spell-ends-any-creature-who-targets-the-warded-creature-with-an-attack-or-a-harmful-spell-must-first-make-a-wisdom-saving-throw-on-a-failed-save-the-creature-must-choose-a-new-target-or-lose-the-attack-or-spell-this-spell-doesnt-protect-the-warded-creature-from-area-effects-such-as-the-explosion-of-a-fireball": "You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.", + "LANG-KEY-you-weave-a-distracting-string-of-words-causing-creatures-of-your-choice-that-you-can-see-within-range-and-that-can-hear-you-to-make-a-wisdom-saving-throw-any-creature-that-cant-be-charmed-succeeds-on-this-saving-throw-automatically-and-if-you-or-your-companions-are-fighting-a-creature-it-has-advantage-on-the-save-on-a-failed-save-the-target-has-disadvantage-on-wisdom-perception-checks-made-to-perceive-any-creature-other-than-you-until-the-spell-ends-or-until-the-target-can-no-longer-hear-you-the-spell-ends-if-you-are-incapacitated-or-can-no-longer-speak": "You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a wisdom saving throw. Any creature that can't be charmed succeeds on this saving throw automatically, and if you or your companions are fighting a creature, it has advantage on the save. On a failed save, the target has disadvantage on Wisdom (Perception) checks made to perceive any creature other than you until the spell ends or until the target can no longer hear you. The spell ends if you are incapacitated or can no longer speak.", + "LANG-KEY-you-write-on-parchment-paper-or-some-other-suitable-writing-material-and-imbue-it-with-a-potent-illusion-that-lasts-for-the-duration": "You write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration.", + "LANG-KEY-young-black-dragon": "Young Black Dragon", + "LANG-KEY-young-blue-dragon": "Young Blue Dragon", + "LANG-KEY-young-brass-dragon": "Young Brass Dragon", + "LANG-KEY-young-bronze-dragon": "Young Bronze Dragon", + "LANG-KEY-young-copper-dragon": "Young Copper Dragon", + "LANG-KEY-young-gold-dragon": "Young Gold Dragon", + "LANG-KEY-young-green-dragon": "Young Green Dragon", + "LANG-KEY-young-red-dragon": "Young Red Dragon", + "LANG-KEY-young-silver-dragon": "Young Silver Dragon", + "LANG-KEY-young-white-dragon": "Young White Dragon", + "LANG-KEY-your-arcane-research-and-the-magic-bestowed-on-you-by-your-patron-have-given-you-facility-with-spells": "Your arcane research and the magic bestowed on you by your patron have given you facility with spells.", + "LANG-KEY-your-astral-body-resembles-your-mortal-form-in-almost-every-way-replicating-your-game-statistics-and-possessions-the-principal-difference-is-the-addition-of-a-silvery-cord-that-extends-from-between-your-shoulder-blades-and-trails-behind-you-fading-to-invisibility-after-1-foot-this-cord-is-your-tether-to-your-material-body-as-long-as-the-tether-remains-intact-you-can-find-your-way-home-if-the-cord-is-cut-something-that-can-happen-only-when-an-effect-specifically-states-that-it-does-your-soul-and-body-are-separated-killing-you-instantly": "Your astral body resembles your mortal form in almost every way, replicating your game statistics and possessions. The principal difference is the addition of a silvery cord that extends from between your shoulder blades and trails behind you, fading to invisibility after 1 foot. This cord is your tether to your material body. As long as the tether remains intact, you can find your way home. If the cord is cut--something that can happen only when an effect specifically states that it does--your soul and body are separated, killing you instantly.", + "LANG-KEY-your-astral-form-can-freely-travel-through-the-astral-plane-and-can-pass-through-portals-there-leading-to-any-other-plane-if-you-enter-a-new-plane-or-return-to-the-plane-you-were-on-when-casting-this-spell-your-body-and-possessions-are-transported-along-the-silver-cord-allowing-you-to-re-enter-your-body-as-you-enter-the-new-plane-your-astral-form-is-a-separate-incarnation-any-damage-or-other-effects-that-apply-to-it-have-no-effect-on-your-physical-body-nor-do-they-persist-when-you-return-to-it": "Your astral form can freely travel through the Astral Plane and can pass through portals there leading to any other plane. If you enter a new plane or return to the plane you were on when casting this spell, your body and possessions are transported along the silver cord, allowing you to re-enter your body as you enter the new plane. Your astral form is a separate incarnation. Any damage or other effects that apply to it have no effect on your physical body, nor do they persist when you return to it.", + "LANG-KEY-your-bardic-inspiration-die-changes-when-you-reach-certain-levels-in-this-class-the-die-becomes-a-d8-at-5th-level-a-d10-at-10th-level-and-a-d12-at-15th-level": "Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.", + "LANG-KEY-your-blessed-touch-can-heal-wounds-you-have-a-pool-of-healing-power-that-replenishes-when-you-take-a-long-rest-with-that-pool-you-can-restore-a-total-number-of-hit-points-equal-to-your-paladin-level-x-5": "Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5.", + "LANG-KEY-your-body-becomes-blurred-shifting-and-wavering-to-all-who-can-see-you-for-the-duration-any-creature-has-disadvantage-on-attack-rolls-against-you-an-attacker-is-immune-to-this-effect-if-it-doesnt-rely-on-sight-as-with-blindsight-or-can-see-through-illusions-as-with-truesight": "Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight, as with blindsight, or can see through illusions, as with truesight.", + "LANG-KEY-your-body-falls-into-a-catatonic-state-as-your-soul-leaves-it-and-enters-the-container-you-used-for-the-spells-material-component-while-your-soul-inhabits-the-container-you-are-aware-of-your-surroundings-as-if-you-were-in-the-containers-space-you-cant-move-or-use-reactions-the-only-action-you-can-take-is-to-project-your-soul-up-to-100-feet-out-of-the-container-either-returning-to-your-living-body-and-ending-the-spell-or-attempting-to-possess-a-humanoids-body": "Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell's material component. While your soul inhabits the container, you are aware of your surroundings as if you were in the container's space. You can't move or use reactions. The only action you can take is to project your soul up to 100 feet out of the container, either returning to your living body (and ending the spell) or attempting to possess a humanoids body.", + "LANG-KEY-your-book-of-shadows-might-be-a-fine-gilt-edged-tome-with-spells-of-enchantment-and-illusion-gifted-to-you-by-the-lordly-archfey-it-could-be-a-weighty-tome-bound-in-demon-hide-studded-with-iron-holding-spells-of-conjuration-and-a-wealth-of-forbidden-lore-about-the-sinister-regions-of-the-cosmos-a-gift-of-the-fiend-or-it-could-be-the-tattered-diary-of-a-lunatic-driven-mad-by-contact-with-the-great-old-one-holding-scraps-of-spells-that-only-your-own-burgeoning-insanity-allows-you-to-understand-and-cast": "Your Book of Shadows might be a fine, gilt-edged tome with spells of enchantment and illusion, gifted to you by the lordly Archfey. It could be a weighty tome bound in demon hide studded with iron, holding spells of conjuration and a wealth of forbidden lore about the sinister regions of the cosmos, a gift of the Fiend. Or it could be the tattered diary of a lunatic driven mad by contact with the Great Old One, holding scraps of spells that only your own burgeoning insanity allows you to understand and cast.", + "LANG-KEY-your-charisma-deception-check-determines-whether-you-can-convincingly-hide-the-truth-either-verbally-or-through-your-actions-this-deception-can-encompass-everything-from-misleading-others-through-ambiguity-to-telling-outright-lies-typical-situations-include-trying-to-fast-talk-a-guard-con-a-merchant-earn-money-through-gambling-pass-yourself-off-in-a-disguise-dull-someones-suspicions-with-false-assurances-or-maintain-a-straight-face-while-telling-a-blatant-lie": "Your Charisma (Deception) check determines whether you can convincingly hide the truth, either verbally or through your actions. This deception can encompass everything from misleading others through ambiguity to telling outright lies. Typical situations include trying to fast- talk a guard, con a merchant, earn money through gambling, pass yourself off in a disguise, dull someone's suspicions with false assurances, or maintain a straight face while telling a blatant lie.", + "LANG-KEY-your-charisma-performance-check-determines-how-well-you-can-delight-an-audience-with-music-dance-acting-storytelling-or-some-other-form-of-entertainment": "Your Charisma (Performance) check determines how well you can delight an audience with music, dance, acting, storytelling, or some other form of entertainment.", + "LANG-KEY-your-choice-grants-you-features-at-2nd-level-and-again-at-6th-10th-and-14th-level": "Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.", + "LANG-KEY-your-choice-grants-you-features-at-3rd-level-and-again-at-7th-15th-and-20th-level-those-features-include-oath-spells-and-the-channel-divinity-feature": "Your choice grants you features at 3rd level and again at 7th, 15th, and 20th level. Those features include oath spells and the Channel Divinity feature.", + "LANG-KEY-your-choice-grants-you-features-when-you-choose-it-at-1st-level-and-again-at-6th-14th-and-18th-level": "Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.", + "LANG-KEY-your-dexterity-acrobatics-check-covers-your-attempt-to-stay-on-your-feet-in-a-tricky-situation-such-as-when-youre-trying-to-run-across-a-sheet-of-ice-balance-on-a-tightrope-or-stay-upright-on-a-rocking-ships-deck-the-gm-might-also-call-for-a-dexterity-acrobatics-check-to-see-if-you-can-perform-acrobatic-stunts-including-dives-rolls-somersaults-and-flips": "Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a tricky situation, such as when you're trying to run across a sheet of ice, balance on a tightrope, or stay upright on a rocking ship's deck. The GM might also call for a Dexterity (Acrobatics) check to see if you can perform acrobatic stunts, including dives, rolls, somersaults, and flips.", + "LANG-KEY-your-domain-grants-you-domain-spells-and-other-features-when-you-choose-it-at-1st-level-it-also-grants-you-additional-ways-to-use-channel-divinity-when-you-gain-that-feature-at-2nd-level-and-additional-benefits-at-6th-8th-and-17th-levels": "Your domain grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels.", + "LANG-KEY-your-druid-level-determines-the-beasts-you-can-transform-into-as-shown-in-the-beast-shapes-table-at-2nd-level-for-example-you-can-transform-into-any-beast-that-has-a-challenge-rating-of-1/4-or-lower-that-doesnt-have-a-flying-or-swimming-speed": "Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed.", + "LANG-KEY-your-familiar-acts-independently-of-you-but-it-always-obeys-your-commands-in-combat-it-rolls-its-own-initiative-and-acts-on-its-own-turn-a-familiar-cant-attack-but-it-can-take-other-actions-as-normal": "Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.", + "LANG-KEY-your-familiar-is-more-cunning-than-a-typical-familiar-its-default-form-can-be-a-reflection-of-your-patron-with-sprites-and-pseudodragons-tied-to-the-archfey-and-imps-and-quasits-tied-to-the-fiend-because-the-great-old-ones-nature-is-inscrutable-any-familiar-form-is-suitable-for-it": "Your familiar is more cunning than a typical familiar. Its default form can be a reflection of your patron, with sprites and pseudodragons tied to the Archfey and imps and quasits tied to the Fiend. Because the Great Old One's nature is inscrutable, any familiar form is suitable for it.", + "LANG-KEY-your-game-statistics-are-replaced-by-the-statistics-of-the-beast-but-you-retain-your-alignment-personality-and-intelligence-wisdom-and-charisma-scores-you-also-retain-all-of-your-skill-and-saving-throw-proficiencies-in-addition-to-gaining-those-of-the-creature-if-the-creature-has-the-same-proficiency-as-you-and-the-bonus-in-its-stat-block-is-higher-than-yours-use-the-creatures-bonus-instead-of-yours-if-the-creature-has-any-legendary-or-lair-actions-you-cant-use-them": "- Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature's bonus instead of yours. If the creature has any legendary or lair actions, you can't use them.", + "LANG-KEY-your-game-statistics-are-replaced-by-the-statistics-of-the-chosen-creature-though-you-retain-your-alignment-and-intelligence-wisdom-and-charisma-scores-you-also-retain-all-of-your-skill-and-saving-throw-proficiencies-in-addition-to-gaining-those-of-the-creature-if-the-creature-has-the-same-proficiency-as-you-and-the-bonus-listed-in-its-statistics-is-higher-than-yours-use-the-creatures-bonus-in-place-of-yours-you-cant-use-any-legendary-actions-or-lair-actions-of-the-new-form": "Your game statistics are replaced by the statistics of the chosen creature, though you retain your alignment and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus listed in its statistics is higher than yours, use the creature's bonus in place of yours. You can't use any legendary actions or lair actions of the new form.", + "LANG-KEY-your-group-cant-become-lost-except-by-magical-means": "- Your group can't become lost except by magical means.", + "LANG-KEY-your-hit-point-maximum-increases-by-1-and-it-increases-by-1-every-time-you-gain-a-level": "Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.", + "LANG-KEY-your-innate-magic-comes-from-draconic-magic-that-was-mingled-with-your-blood-or-that-of-your-ancestors-most-often-sorcerers-with-this-origin-trace-their-descent-back-to-a-mighty-sorcerer-of-ancient-times-who-made-a-bargain-with-a-dragon-or-who-might-even-have-claimed-a-dragon-parent-some-of-these-bloodlines-are-well-established-in-the-world-but-most-are-obscure-any-given-sorcerer-could-be-the-first-of-a-new-bloodline-as-a-result-of-a-pact-or-some-other-exceptional-circumstance": "Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a dragon or who might even have claimed a dragon parent. Some of these bloodlines are well established in the world, but most are obscure. Any given sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance.", + "LANG-KEY-your-intelligence-arcana-check-measures-your-ability-to-recall-lore-about-spells-magic-items-eldritch-symbols-magical-traditions-the-planes-of-existence-and-the-inhabitants-of-those-planes": "Your Intelligence (Arcana) check measures your ability to recall lore about spells, magic items, eldritch symbols, magical traditions, the planes of existence, and the inhabitants of those planes.", + "LANG-KEY-your-intelligence-history-check-measures-your-ability-to-recall-lore-about-historical-events-legendary-people-ancient-kingdoms-past-disputes-recent-wars-and-lost-civilizations": "Your Intelligence (History) check measures your ability to recall lore about historical events, legendary people, ancient kingdoms, past disputes, recent wars, and lost civilizations.", + "LANG-KEY-your-intelligence-nature-check-measures-your-ability-to-recall-lore-about-terrain-plants-and-animals-the-weather-and-natural-cycles": "Your Intelligence (Nature) check measures your ability to recall lore about terrain, plants and animals, the weather, and natural cycles.", + "LANG-KEY-your-intelligence-religion-check-measures-your-ability-to-recall-lore-about-deities-rites-and-prayers-religious-hierarchies-holy-symbols-and-the-practices-of-secret-cults": "Your Intelligence (Religion) check measures your ability to recall lore about deities, rites and prayers, religious hierarchies, holy symbols, and the practices of secret cults.", + "LANG-KEY-your-magic-and-an-offering-put-you-in-contact-with-a-god-or-a-gods-servants-you-ask-a-single-question-concerning-a-specific-goal-event-or-activity-to-occur-within-7-days-the-dm-offers-a-truthful-reply-the-reply-might-be-a-short-phrase-a-cryptic-rhyme-or-an-omen": "Your magic and an offering put you in contact with a god or a god's servants. You ask a single question concerning a specific goal, event, or activity to occur within 7 days. The DM offers a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen.", + "LANG-KEY-your-magic-turns-others-into-beasts-choose-any-number-of-willing-creatures-that-you-can-see-within-range-you-transform-each-target-into-the-form-of-a-large-or-smaller-beast-with-a-challenge-rating-of-4-or-lower-on-subsequent-turns-you-can-use-your-action-to-transform-affected-creatures-into-new-forms": "Your magic turns others into beasts. Choose any number of willing creatures that you can see within range. You transform each target into the form of a Large or smaller beast with a challenge rating of 4 or lower. On subsequent turns, you can use your action to transform affected creatures into new forms.", + "LANG-KEY-your-mystical-connection-to-the-land-infuses-you-with-the-ability-to-cast-certain-spells-at-3rd-5th-7th-and-9th-level-you-gain-access-to-circle-spells-connected-to-the-land-where-you-became-a-druid": "Your mystical connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a druid.", + "LANG-KEY-your-oath-allows-you-to-channel-divine-energy-to-fuel-magical-effects-each-channel-divinity-option-provided-by-your-oath-explains-how-to-use-it": "Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", + "LANG-KEY-your-pact-weapon-disappears-if-it-is-more-than-5-feet-away-from-you-for-1-minute-or-more-it-also-disappears-if-you-use-this-feature-again-if-you-dismiss-the-weapon-no-action-required-or-if-you-die": "Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.", + "LANG-KEY-your-patron-gives-you-a-grimoire-called-a-book-of-shadows-when-you-gain-this-feature-choose-three-cantrips-from-any-classs-spell-list-the-three-neednt-be-from-the-same-list-while-the-book-is-on-your-person-you-can-cast-those-cantrips-at-will-they-dont-count-against-your-number-of-cantrips-known-if-they-dont-appear-on-the-warlock-spell-list-they-are-nonetheless-warlock-spells-for-you": "Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class's spell list (the three needn't be from the same list). While the book is on your person, you can cast those cantrips at will. They don't count against your number of cantrips known. If they don't appear on the warlock spell list, they are nonetheless warlock spells for you.", + "LANG-KEY-your-prayer-empowers-you-with-divine-radiance-until-the-spell-ends-your-weapon-attacks-deal-an-extra-1d4-radiant-damage-on-a-hit": "Your prayer empowers you with divine radiance. Until the spell ends, your weapon attacks deal an extra 1d4 radiant damage on a hit.", + "LANG-KEY-your-proficiency-bonus-is-doubled-for-any-ability-check-you-make-for-this-skill": "Your proficiency bonus is doubled for any ability check you make for this skill.", + "LANG-KEY-your-rage-lasts-for-1-minute-it-ends-early-if-you-are-knocked-unconscious-or-if-your-turn-ends-and-you-havent-attacked-a-hostile-creature-since-your-last-turn-or-taken-damage-since-then-you-can-also-end-your-rage-on-your-turn-as-a-bonus-action": "Your rage lasts for 1 minute. It ends early if you are knocked Unconscious or if Your Turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on Your Turn as a Bonus Action.", + "LANG-KEY-your-spell-bolsters-your-allies-with-toughness-and-resolve-choose-up-to-three-creatures-within-range-each-targets-hit-point-maximum-and-current-hit-points-increase-by-5-for-the-duration": "Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration.", + "LANG-KEY-your-steed-serves-you-as-a-mount-both-in-combat-and-out-and-you-have-an-instinctive-bond-with-it-that-allows-you-to-fight-as-a-seamless-unit-while-mounted-on-your-steed-you-can-make-any-spell-you-cast-that-targets-only-you-also-target-your-steed": "Your steed serves you as a mount, both in combat and out, and you have an instinctive bond with it that allows you to fight as a seamless unit. While mounted on your steed, you can make any spell you cast that targets only you also target your steed.", + "LANG-KEY-your-strength-athletics-check-covers-difficult-situations-you-encounter-while-climbing-jumping-or-swimming": "Your Strength (Athletics) check covers difficult situations you encounter while climbing, jumping, or swimming.", + "LANG-KEY-your-tenacity-can-wear-down-the-most-potent-foes-when-you-hit-a-creature-with-a-weapon-attack-the-creature-takes-an-extra-1d8-damage-if-its-below-its-hit-point-maximum-you-can-deal-this-extra-damage-only-once-per-turn": "Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it's below its hit point maximum. You can deal this extra damage only once per turn.", + "LANG-KEY-your-touch-inflicts-disease-make-a-melee-spell-attack-against-a-creature-within-your-reach-on-a-hit-you-afflict-the-creature-with-a-disease-of-your-choice-from-any-of-the-ones-described-below": "Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, you afflict the creature with a disease of your choice from any of the ones described below.", + "LANG-KEY-your-voice-booms-up-to-three-times-as-loud-as-normal-for-1-minute": "- Your voice booms up to three times as loud as normal for 1 minute.", + "LANG-KEY-your-wisdom-insight-check-decides-whether-you-can-determine-the-true-intentions-of-a-creature-such-as-when-searching-out-a-lie-or-predicting-someones-next-move-doing-so-involves-gleaning-clues-from-body-language-speech-habits-and-changes-in-mannerisms": "Your Wisdom (Insight) check decides whether you can determine the true intentions of a creature, such as when searching out a lie or predicting someone's next move. Doing so involves gleaning clues from body language, speech habits, and changes in mannerisms.", + "LANG-KEY-your-wisdom-perception-check-lets-you-spot-hear-or-otherwise-detect-the-presence-of-something-it-measures-your-general-awareness-of-your-surroundings-and-the-keenness-of-your-senses-for-example-you-might-try-to-hear-a-conversation-through-a-closed-door-eavesdrop-under-an-open-window-or-hear-monsters-moving-stealthily-in-the-forest-or-you-might-try-to-spot-things-that-are-obscured-or-easy-to-miss-whether-they-are-orcs-lying-in-ambush-on-a-road-thugs-hiding-in-the-shadows-of-an-alley-or-candlelight-under-a-closed-secret-door": "Your Wisdom (Perception) check lets you spot, hear, or otherwise detect the presence of something. It measures your general awareness of your surroundings and the keenness of your senses. For example, you might try to hear a conversation through a closed door, eavesdrop under an open window, or hear monsters moving stealthily in the forest. Or you might try to spot things that are obscured or easy to miss, whether they are orcs lying in ambush on a road, thugs hiding in the shadows of an alley, or candlelight under a closed secret door.", + "LANG-KEY-zombie": "Zombie", + "LANG-KEY-zone-of-truth": "Zone of Truth" +} \ No newline at end of file diff --git a/package.json b/package.json index 8cd98009..c327b0cf 100644 --- a/package.json +++ b/package.json @@ -3,6 +3,8 @@ "version": "1.0.0", "description": "Database for 5e-srd-api", "scripts": { + "build": "node ./scripts/build.js", + "create-lang": "node ./scripts/create-language.js", "lint": "eslint . --ext .js,.json", "db:refresh": "./scripts/db-refresh.sh" }, diff --git a/scripts/build.js b/scripts/build.js new file mode 100644 index 00000000..0317278e --- /dev/null +++ b/scripts/build.js @@ -0,0 +1,37 @@ +var fs = require('fs') + +const srcFiles = fs.readdirSync('src'); + +if (!fs.existsSync('.tmp')){ + fs.mkdirSync('.tmp'); +} + +fs.readdir('languages', (err, languageFileNames) => { + if (err) { + return console.log(err); + } + + languageFileNames.forEach(languageFileName => { + const languageData = fs.readFileSync(`languages/${languageFileName}`, 'utf8'); + + if (!languageData) { + return console.log(err); + } + + const languageDataJSON = JSON.parse(languageData); + + srcFiles.forEach(srcFileName => { + let srcFileData = fs.readFileSync(`src/${srcFileName}`, 'utf8'); + + Object.entries(languageDataJSON).forEach(entry => { + srcFileData = srcFileData.replace(new RegExp(`"${entry[0]}"`, 'g'), `"${entry[1]}"`); + }); + + srcFileData = srcFileData.replace(/"url": "\/api\/(.*)"/g, `"url": "/api/${languageFileName.split('.')[0]}/$1"`); + + fs.writeFile(`.tmp/${srcFileName.split('.')[0]}_${languageFileName}`, srcFileData, 'utf8', err => { + if (err) return console.log(err); + }); + }); + }); +}); \ No newline at end of file diff --git a/scripts/create-language.js b/scripts/create-language.js new file mode 100644 index 00000000..9f9cff50 --- /dev/null +++ b/scripts/create-language.js @@ -0,0 +1,101 @@ +var fs = require('fs') + +String.prototype.trimLeft = function(charlist) { + if (charlist === undefined) + charlist = "\s"; + + return this.replace(new RegExp("^[" + charlist + "]+"), ""); +}; + +String.prototype.trimRight = function(charlist) { + if (charlist === undefined) + charlist = "\s"; + + return this.replace(new RegExp("[" + charlist + "]+$"), ""); +}; + +fs.readdir('src', (err, fileNames) => { + if (err) { + return console.log(err); + } + + const languageKeysArray = []; + let languageKeysJSON = {}; + + fileNames.forEach(fileName => { + const data = fs.readFileSync(`src/${fileName}`, 'utf8'); + + if (!data) { + return console.log(err); + } + + const fileLanguageKeysJSON = {}; + + const dataJSON = JSON.parse(data); + + const iterateJSON = function(obj) { + if (typeof obj !== 'object') { + return obj; + } + + for(var key in obj) { + if ( + (key === 'name' || key === 'class' || key === 'full_name' || key === 'desc') + && typeof obj[key] === 'string' + ){ + const string = obj[key]; + + const newKey = 'LANG-KEY-' + string.replace(/\s+/g, '-') + .replace(/[\:\'\"\,\.\(\))]*/g, '') + .toLowerCase().trimLeft('-').trimRight('.'); + + obj[key] = newKey; + + fileLanguageKeysJSON[newKey] = string; + } + else if (key === 'desc' && obj[key] instanceof Array) { + obj[key] = obj[key].map(item => { + const newKey = 'LANG-KEY-' + item.replace(/\s+/g, '-') + .replace(/[\:\'\"\,\.\(\))]*/g, '') + .replace(/-{2,}/g, '-') + .toLowerCase().trimLeft('-').trimRight('.'); + + fileLanguageKeysJSON[newKey] = item; + + return newKey; + }); + } + + obj[key] = iterateJSON(obj[key]); + } + + return obj; + }; + + iterateJSON(dataJSON); + + Object.assign(languageKeysJSON, fileLanguageKeysJSON); + + fs.writeFile(`src/${fileName}`, JSON.stringify(dataJSON, null, '\t'), 'utf8', err => { + if (err) return console.log(err); + }); + }); + + Object.entries(languageKeysJSON).forEach(entry => { + languageKeysArray.push([entry[0], entry[1]]); + }) + + languageKeysJSON = {}; + + languageKeysArray.sort().forEach(item => { + languageKeysJSON[item[0]] = item[1] + }); + + if (!fs.existsSync('languages')){ + fs.mkdirSync('languages'); + } + + fs.writeFile('languages/en.json', JSON.stringify(languageKeysJSON, null, '\t'), 'utf8', err => { + if (err) return console.log(err); + }); +}); \ No newline at end of file diff --git a/src/5e-SRD-Ability-Scores.json b/src/5e-SRD-Ability-Scores.json index 7c830694..9ad2d3a7 100644 --- a/src/5e-SRD-Ability-Scores.json +++ b/src/5e-SRD-Ability-Scores.json @@ -1,145 +1,145 @@ [ - { - "index": "str", - "name": "STR", - "full_name": "Strength", - "desc": [ - "Strength measures bodily power, athletic training, and the extent to which you can exert raw physical force.", - "A Strength check can model any attempt to lift, push, pull, or break something, to force your body through a space, or to otherwise apply brute force to a situation. The Athletics skill reflects aptitude in certain kinds of Strength checks." - ], - "skills": [ - { - "url": "/api/skills/athletics", - "name": "Athletics" - } - ], - "url": "/api/ability-scores/str" - }, - { - "index": "dex", - "name": "DEX", - "full_name": "Dexterity", - "desc": [ - "Dexterity measures agility, reflexes, and balance.", - "A Dexterity check can model any attempt to move nimbly, quickly, or quietly, or to keep from falling on tricky footing. The Acrobatics, Sleight of Hand, and Stealth skills reflect aptitude in certain kinds of Dexterity checks." - ], - "skills": [ - { - "url": "/api/skills/acrobatics", - "name": "Acrobatics" - }, - { - "url": "/api/skills/sleight-of-hand", - "name": "Sleight of Hand" - }, - { - "url": "/api/skills/stealth", - "name": "Stealth" - } - ], - "url": "/api/ability-scores/dex" - }, - { - "index": "con", - "name": "CON", - "full_name": "Constitution", - "desc": [ - "Constitution measures health, stamina, and vital force.", - "Constitution checks are uncommon, and no skills apply to Constitution checks, because the endurance this ability represents is largely passive rather than involving a specific effort on the part of a character or monster." - ], - "skills": [], - "url": "/api/ability-scores/con" - }, - { - "index": "int", - "name": "INT", - "full_name": "Intelligence", - "desc": [ - "Intelligence measures mental acuity, accuracy of recall, and the ability to reason.", - "An Intelligence check comes into play when you need to draw on logic, education, memory, or deductive reasoning. The Arcana, History, Investigation, Nature, and Religion skills reflect aptitude in certain kinds of Intelligence checks." - ], - "skills": [ - { - "url": "/api/skills/arcana", - "name": "Arcana" - }, - { - "url": "/api/skills/history", - "name": "History" - }, - { - "url": "/api/skills/investigation", - "name": "Investigation" - }, - { - "url": "/api/skills/nature", - "name": "Nature" - }, - { - "url": "/api/skills/religion", - "name": "Religion" - } - ], - "url": "/api/ability-scores/int" - }, - { - "index": "wis", - "name": "WIS", - "full_name": "Wisdom", - "desc": [ - "Wisdom reflects how attuned you are to the world around you and represents perceptiveness and intuition.", - "A Wisdom check might reflect an effort to read body language, understand someone's feelings, notice things about the environment, or care for an injured person. The Animal Handling, Insight, Medicine, Perception, and Survival skills reflect aptitude in certain kinds of Wisdom checks." - ], - "skills": [ - { - "url": "/api/skills/animal-handling", - "name": "Animal Handling" - }, - { - "url": "/api/skills/insight", - "name": "Insight" - }, - { - "url": "/api/skills/medicine", - "name": "Medicine" - }, - { - "url": "/api/skills/perception", - "name": "Perception" - }, - { - "url": "/api/skills/survival", - "name": "Survival" - } - ], - "url": "/api/ability-scores/wis" - }, - { - "index": "cha", - "name": "CHA", - "full_name": "Charisma", - "desc": [ - "Charisma measures your ability to interact effectively with others. It includes such factors as confidence and eloquence, and it can represent a charming or commanding personality.", - "A Charisma check might arise when you try to influence or entertain others, when you try to make an impression or tell a convincing lie, or when you are navigating a tricky social situation. The Deception, Intimidation, Performance, and Persuasion skills reflect aptitude in certain kinds of Charisma checks." - ], - "skills": [ - { - "url": "/api/skills/deception", - "name": "Deception" - }, - { - "url": "/api/skills/intimidation", - "name": "Intimidation" - }, - { - "url": "/api/skills/performance", - "name": "Performance" - }, - { - "url": "/api/skills/persuasion", - "name": "Persuasion" - } - ], - "url": "/api/ability-scores/cha" - } -] + { + "index": "str", + "name": "LANG-KEY-str", + "full_name": "LANG-KEY-strength", + "desc": [ + "LANG-KEY-strength-measures-bodily-power-athletic-training-and-the-extent-to-which-you-can-exert-raw-physical-force", + "LANG-KEY-a-strength-check-can-model-any-attempt-to-lift-push-pull-or-break-something-to-force-your-body-through-a-space-or-to-otherwise-apply-brute-force-to-a-situation-the-athletics-skill-reflects-aptitude-in-certain-kinds-of-strength-checks" + ], + "skills": [ + { + "url": "/api/skills/athletics", + "name": "LANG-KEY-athletics" + } + ], + "url": "/api/ability-scores/str" + }, + { + "index": "dex", + "name": "LANG-KEY-dex", + "full_name": "LANG-KEY-dexterity", + "desc": [ + "LANG-KEY-dexterity-measures-agility-reflexes-and-balance", + "LANG-KEY-a-dexterity-check-can-model-any-attempt-to-move-nimbly-quickly-or-quietly-or-to-keep-from-falling-on-tricky-footing-the-acrobatics-sleight-of-hand-and-stealth-skills-reflect-aptitude-in-certain-kinds-of-dexterity-checks" + ], + "skills": [ + { + "url": "/api/skills/acrobatics", + "name": "LANG-KEY-acrobatics" + }, + { + "url": "/api/skills/sleight-of-hand", + "name": "LANG-KEY-sleight-of-hand" + }, + { + "url": "/api/skills/stealth", + "name": "LANG-KEY-stealth" + } + ], + "url": "/api/ability-scores/dex" + }, + { + "index": "con", + "name": "LANG-KEY-con", + "full_name": "LANG-KEY-constitution", + "desc": [ + "LANG-KEY-constitution-measures-health-stamina-and-vital-force", + "LANG-KEY-constitution-checks-are-uncommon-and-no-skills-apply-to-constitution-checks-because-the-endurance-this-ability-represents-is-largely-passive-rather-than-involving-a-specific-effort-on-the-part-of-a-character-or-monster" + ], + "skills": [], + "url": "/api/ability-scores/con" + }, + { + "index": "int", + "name": "LANG-KEY-int", + "full_name": "LANG-KEY-intelligence", + "desc": [ + "LANG-KEY-intelligence-measures-mental-acuity-accuracy-of-recall-and-the-ability-to-reason", + "LANG-KEY-an-intelligence-check-comes-into-play-when-you-need-to-draw-on-logic-education-memory-or-deductive-reasoning-the-arcana-history-investigation-nature-and-religion-skills-reflect-aptitude-in-certain-kinds-of-intelligence-checks" + ], + "skills": [ + { + "url": "/api/skills/arcana", + "name": "LANG-KEY-arcana" + }, + { + "url": "/api/skills/history", + "name": "LANG-KEY-history" + }, + { + "url": "/api/skills/investigation", + "name": "LANG-KEY-investigation" + }, + { + "url": "/api/skills/nature", + "name": "LANG-KEY-nature" + }, + { + "url": "/api/skills/religion", + "name": "LANG-KEY-religion" + } + ], + "url": "/api/ability-scores/int" + }, + { + "index": "wis", + "name": "LANG-KEY-wis", + "full_name": "LANG-KEY-wisdom", + "desc": [ + "LANG-KEY-wisdom-reflects-how-attuned-you-are-to-the-world-around-you-and-represents-perceptiveness-and-intuition", + "LANG-KEY-a-wisdom-check-might-reflect-an-effort-to-read-body-language-understand-someones-feelings-notice-things-about-the-environment-or-care-for-an-injured-person-the-animal-handling-insight-medicine-perception-and-survival-skills-reflect-aptitude-in-certain-kinds-of-wisdom-checks" + ], + "skills": [ + { + "url": "/api/skills/animal-handling", + "name": "LANG-KEY-animal-handling" + }, + { + "url": "/api/skills/insight", + "name": "LANG-KEY-insight" + }, + { + "url": "/api/skills/medicine", + "name": "LANG-KEY-medicine" + }, + { + "url": "/api/skills/perception", + "name": "LANG-KEY-perception" + }, + { + "url": "/api/skills/survival", + "name": "LANG-KEY-survival" + } + ], + "url": "/api/ability-scores/wis" + }, + { + "index": "cha", + "name": "LANG-KEY-cha", + "full_name": "LANG-KEY-charisma", + "desc": [ + "LANG-KEY-charisma-measures-your-ability-to-interact-effectively-with-others-it-includes-such-factors-as-confidence-and-eloquence-and-it-can-represent-a-charming-or-commanding-personality", + "LANG-KEY-a-charisma-check-might-arise-when-you-try-to-influence-or-entertain-others-when-you-try-to-make-an-impression-or-tell-a-convincing-lie-or-when-you-are-navigating-a-tricky-social-situation-the-deception-intimidation-performance-and-persuasion-skills-reflect-aptitude-in-certain-kinds-of-charisma-checks" + ], + "skills": [ + { + "url": "/api/skills/deception", + "name": "LANG-KEY-deception" + }, + { + "url": "/api/skills/intimidation", + "name": "LANG-KEY-intimidation" + }, + { + "url": "/api/skills/performance", + "name": "LANG-KEY-performance" + }, + { + "url": "/api/skills/persuasion", + "name": "LANG-KEY-persuasion" + } + ], + "url": "/api/ability-scores/cha" + } +] \ No newline at end of file diff --git a/src/5e-SRD-Classes.json b/src/5e-SRD-Classes.json index e16036b4..a6454658 100644 --- a/src/5e-SRD-Classes.json +++ b/src/5e-SRD-Classes.json @@ -1,7 +1,7 @@ [ { "index": "barbarian", - "name": "Barbarian", + "name": "LANG-KEY-barbarian", "hit_die": 12, "proficiency_choices": [ { @@ -10,85 +10,83 @@ "from": [ { "url": "/api/proficiencies/skill-animal-handling", - "name": "Skill: Animal Handling" + "name": "LANG-KEY-skill-animal-handling" }, { "url": "/api/proficiencies/skill-athletics", - "name": "Skill: Athletics" + "name": "LANG-KEY-skill-athletics" }, { "url": "/api/proficiencies/skill-intimidation", - "name": "Skill: Intimidation" + "name": "LANG-KEY-skill-intimidation" }, { "url": "/api/proficiencies/skill-nature", - "name": "Skill: Nature" + "name": "LANG-KEY-skill-nature" }, { "url": "/api/proficiencies/skill-perception", - "name": "Skill: Perception" + "name": "LANG-KEY-skill-perception" }, { "url": "/api/proficiencies/skill-survival", - "name": "Skill: Survival" + "name": "LANG-KEY-skill-survival" } ] } ], "proficiencies": [ { - "name": "Light armor", + "name": "LANG-KEY-light-armor", "url": "/api/proficiencies/light-armor" }, { - "name": "Medium armor", + "name": "LANG-KEY-medium-armor", "url": "/api/proficiencies/medium-armor" }, { - "name": "Shields", + "name": "LANG-KEY-shields", "url": "/api/proficiencies/shields" }, { - "name": "Simple weapons", + "name": "LANG-KEY-simple-weapons", "url": "/api/proficiencies/simple-weapons" }, { - "name": "Martial weapons", + "name": "LANG-KEY-martial-weapons", "url": "/api/proficiencies/martial-weapons" } ], "saving_throws": [ { - "name": "STR", + "name": "LANG-KEY-str", "url": "/api/ability-scores/str" }, { - "name": "CON", + "name": "LANG-KEY-con", "url": "/api/ability-scores/con" } ], "starting_equipment": { "url": "/api/starting-equipment/1", - "class": "Barbarian" + "class": "LANG-KEY-barbarian" }, "class_levels": { "url": "/api/classes/barbarian/levels", - "class": "Barbarian" + "class": "LANG-KEY-barbarian" }, "subclasses": [ { "url": "/api/subclasses/berserker", - "name": "Berserker" + "name": "LANG-KEY-berserker" } ], - "spellcasting": { - - }, + "spellcasting": {}, "url": "/api/classes/barbarian" }, { "index": "bard", - "name": "Bard", + "name": "LANG-KEY-bard", "hit_die": 8, "proficiency_choices": [ { @@ -97,75 +95,75 @@ "from": [ { "url": "/api/proficiencies/skill-acrobatics", - "name": "Skill: Acrobatics" + "name": "LANG-KEY-skill-acrobatics" }, { "url": "/api/proficiencies/skill-animal-handling", - "name": "Skill: Animal Handling" + "name": "LANG-KEY-skill-animal-handling" }, { "url": "/api/proficiencies/skill-arcana", - "name": "Skill: Arcana" + "name": "LANG-KEY-skill-arcana" }, { "url": "/api/proficiencies/skill-athletics", - "name": "Skill: Athletics" + "name": "LANG-KEY-skill-athletics" }, { "url": "/api/proficiencies/skill-deception", - "name": "Skill: Deception" + "name": "LANG-KEY-skill-deception" }, { "url": "/api/proficiencies/skill-history", - "name": "Skill: History" + "name": "LANG-KEY-skill-history" }, { "url": "/api/proficiencies/skill-insight", - "name": "Skill: Insight" + "name": "LANG-KEY-skill-insight" }, { "url": "/api/proficiencies/skill-intimidation", - "name": "Skill: Intimidation" + "name": "LANG-KEY-skill-intimidation" }, { "url": "/api/proficiencies/skill-investigation", - "name": "Skill: Investigation" + "name": "LANG-KEY-skill-investigation" }, { "url": "/api/proficiencies/skill-medicine", - "name": "Skill: Medicine" + "name": "LANG-KEY-skill-medicine" }, { "url": "/api/proficiencies/skill-nature", - "name": "Skill: Nature" + "name": "LANG-KEY-skill-nature" }, { "url": "/api/proficiencies/skill-perception", - "name": "Skill: Perception" + "name": "LANG-KEY-skill-perception" }, { "url": "/api/proficiencies/skill-performance", - "name": "Skill: Performance" + "name": "LANG-KEY-skill-performance" }, { "url": "/api/proficiencies/skill-persuasion", - "name": "Skill: Persuasion" + "name": "LANG-KEY-skill-persuasion" }, { "url": "/api/proficiencies/skill-religion", - "name": "Skill: Religion" + "name": "LANG-KEY-skill-religion" }, { "url": "/api/proficiencies/skill-sleight-of-hand", - "name": "Skill: Sleight of Hand" + "name": "LANG-KEY-skill-sleight-of-hand" }, { "url": "/api/proficiencies/skill-stealth", - "name": "Skill: Stealth" + "name": "LANG-KEY-skill-stealth" }, { "url": "/api/proficiencies/skill-survival", - "name": "Skill: Survival" + "name": "LANG-KEY-skill-survival" } ] }, @@ -175,106 +173,106 @@ "from": [ { "url": "/api/proficiencies/bagpipes", - "name": "Bagpipes" + "name": "LANG-KEY-bagpipes" }, { "url": "/api/proficiencies/drum", - "name": "Drum" + "name": "LANG-KEY-drum" }, { "url": "/api/proficiencies/dulcimer", - "name": "Dulcimer" + "name": "LANG-KEY-dulcimer" }, { "url": "/api/proficiencies/flute", - "name": "Flute" + "name": "LANG-KEY-flute" }, { "url": "/api/proficiencies/lute", - "name": "Lute" + "name": "LANG-KEY-lute" }, { "url": "/api/proficiencies/lyre", - "name": "Lyre" + "name": "LANG-KEY-lyre" }, { "url": "/api/proficiencies/horn", - "name": "Horn" + "name": "LANG-KEY-horn" }, { "url": "/api/proficiencies/pan-flute", - "name": "Pan flute" + "name": "LANG-KEY-pan-flute" }, { "url": "/api/proficiencies/shawm", - "name": "Shawm" + "name": "LANG-KEY-shawm" }, { "url": "/api/proficiencies/viol", - "name": "Viol" + "name": "LANG-KEY-viol" } ] } ], "proficiencies": [ { - "name": "Light armor", + "name": "LANG-KEY-light-armor", "url": "/api/proficiencies/light-armor" }, { - "name": "Simple weapons", + "name": "LANG-KEY-simple-weapons", "url": "/api/proficiencies/simple-weapons" }, { - "name": "Longswords", + "name": "LANG-KEY-longswords", "url": "/api/proficiencies/longswords" }, { - "name": "Rapiers", + "name": "LANG-KEY-rapiers", "url": "/api/proficiencies/rapiers" }, { - "name": "Shortswords", + "name": "LANG-KEY-shortswords", "url": "/api/proficiencies/shortswords" }, { - "name": "Crossbows, hand", + "name": "LANG-KEY-crossbows-hand", "url": "/api/proficiencies/crossbows-hand" } ], "saving_throws": [ { - "name": "DEX", + "name": "LANG-KEY-dex", "url": "/api/ability-scores/dex" }, { - "name": "CHA", + "name": "LANG-KEY-cha", "url": "/api/ability-scores/cha" } ], "starting_equipment": { "url": "/api/starting-equipment/2", - "class": "Bard" + "class": "LANG-KEY-bard" }, "class_levels": { "url": "/api/classes/bard/levels", - "class": "Bard" + "class": "LANG-KEY-bard" }, "subclasses": [ { "url": "/api/subclasses/lore", - "name": "Lore" + "name": "LANG-KEY-lore" } ], "spellcasting": { "url": "/api/spellcasting/1", - "class": "Bard" + "class": "LANG-KEY-bard" }, "url": "/api/classes/bard" }, { "index": "cleric", - "name": "Cleric", + "name": "LANG-KEY-cleric", "hit_die": 8, "proficiency_choices": [ { @@ -283,78 +281,78 @@ "from": [ { "url": "/api/proficiencies/skill-history", - "name": "Skill: History" + "name": "LANG-KEY-skill-history" }, { "url": "/api/proficiencies/skill-insight", - "name": "Skill: Insight" + "name": "LANG-KEY-skill-insight" }, { "url": "/api/proficiencies/skill-medicine", - "name": "Skill: Medicine" + "name": "LANG-KEY-skill-medicine" }, { "url": "/api/proficiencies/skill-persuasion", - "name": "Skill: Persuasion" + "name": "LANG-KEY-skill-persuasion" }, { "url": "/api/proficiencies/skill-religion", - "name": "Skill: Religion" + "name": "LANG-KEY-skill-religion" } ] } ], "proficiencies": [ { - "name": "Light armor", + "name": "LANG-KEY-light-armor", "url": "/api/proficiencies/light-armor" }, { - "name": "Medium armor", + "name": "LANG-KEY-medium-armor", "url": "/api/proficiencies/medium-armor" }, { - "name": "Shields", + "name": "LANG-KEY-shields", "url": "/api/proficiencies/shields" }, { - "name": "Simple weapons", + "name": "LANG-KEY-simple-weapons", "url": "/api/proficiencies/simple-weapons" } ], "saving_throws": [ { - "name": "WIS", + "name": "LANG-KEY-wis", "url": "/api/ability-scores/wis" }, { - "name": "CHA", + "name": "LANG-KEY-cha", "url": "/api/ability-scores/cha" } ], "starting_equipment": { "url": "/api/starting-equipment/3", - "class": "Cleric" + "class": "LANG-KEY-cleric" }, "class_levels": { "url": "/api/classes/cleric/levels", - "class": "Cleric" + "class": "LANG-KEY-cleric" }, "subclasses": [ { "url": "/api/subclasses/life", - "name": "Life" + "name": "LANG-KEY-life" } ], "spellcasting": { "url": "/api/spellcasting/2", - "class": "Cleric" + "class": "LANG-KEY-cleric" }, "url": "/api/classes/cleric" }, { "index": "druid", - "name": "Druid", + "name": "LANG-KEY-druid", "hit_die": 8, "proficiency_choices": [ { @@ -363,130 +361,130 @@ "from": [ { "url": "/api/proficiencies/skill-animal-handling", - "name": "Skill: Animal Handling" + "name": "LANG-KEY-skill-animal-handling" }, { "url": "/api/proficiencies/skill-arcana", - "name": "Skill: Arcana" + "name": "LANG-KEY-skill-arcana" }, { "url": "/api/proficiencies/skill-insight", - "name": "Skill: Insight" + "name": "LANG-KEY-skill-insight" }, { "url": "/api/proficiencies/skill-medicine", - "name": "Skill: Medicine" + "name": "LANG-KEY-skill-medicine" }, { "url": "/api/proficiencies/skill-nature", - "name": "Skill: Nature" + "name": "LANG-KEY-skill-nature" }, { "url": "/api/proficiencies/skill-perception", - "name": "Skill: Perception" + "name": "LANG-KEY-skill-perception" }, { "url": "/api/proficiencies/skill-religion", - "name": "Skill: Religion" + "name": "LANG-KEY-skill-religion" }, { "url": "/api/proficiencies/skill-survival", - "name": "Skill: Survival" + "name": "LANG-KEY-skill-survival" } ] } ], "proficiencies": [ { - "name": "Light armor", + "name": "LANG-KEY-light-armor", "url": "/api/proficiencies/light-armor" }, { - "name": "Medium armor", + "name": "LANG-KEY-medium-armor", "url": "/api/proficiencies/medium-armor" }, { - "name": "Shields", + "name": "LANG-KEY-shields", "url": "/api/proficiencies/shields" }, { - "name": "Clubs", + "name": "LANG-KEY-clubs", "url": "/api/proficiencies/clubs" }, { - "name": "Daggers", + "name": "LANG-KEY-daggers", "url": "/api/proficiencies/daggers" }, { - "name": "Javelins", + "name": "LANG-KEY-javelins", "url": "/api/proficiencies/javelins" }, { - "name": "Maces", + "name": "LANG-KEY-maces", "url": "/api/proficiencies/maces" }, { - "name": "Quarterstaffs", + "name": "LANG-KEY-quarterstaffs", "url": "/api/proficiencies/quarterstaffs" }, { - "name": "Sickles", + "name": "LANG-KEY-sickles", "url": "/api/proficiencies/sickles" }, { - "name": "Spears", + "name": "LANG-KEY-spears", "url": "/api/proficiencies/spears" }, { - "name": "Darts", + "name": "LANG-KEY-darts", "url": "/api/proficiencies/darts" }, { - "name": "Slings", + "name": "LANG-KEY-slings", "url": "/api/proficiencies/slings" }, { - "name": "Scimitars", + "name": "LANG-KEY-scimitars", "url": "/api/proficiencies/scimitars" }, { - "name": "Herbalism Kit", + "name": "LANG-KEY-herbalism-kit", "url": "/api/proficiencies/herbalism-kit" } ], "saving_throws": [ { - "name": "INT", + "name": "LANG-KEY-int", "url": "/api/ability-scores/int" }, { - "name": "WIS", + "name": "LANG-KEY-wis", "url": "/api/ability-scores/wis" } ], "starting_equipment": { "url": "/api/starting-equipment/4", - "class": "Druid" + "class": "LANG-KEY-druid" }, "class_levels": { "url": "/api/classes/druid/levels", - "class": "Druid" + "class": "LANG-KEY-druid" }, "subclasses": [ { "url": "/api/subclasses/land", - "name": "Land" + "name": "LANG-KEY-land" } ], "spellcasting": { "url": "/api/spellcasting/3", - "class": "Druid" + "class": "LANG-KEY-druid" }, "url": "/api/classes/druid" }, { "index": "fighter", - "name": "Fighter", + "name": "LANG-KEY-fighter", "hit_die": 10, "proficiency_choices": [ { @@ -495,89 +493,87 @@ "from": [ { "url": "/api/proficiencies/skill-acrobatics", - "name": "Skill: Acrobatics" + "name": "LANG-KEY-skill-acrobatics" }, { "url": "/api/proficiencies/skill-animal-handling", - "name": "Skill: Animal Handling" + "name": "LANG-KEY-skill-animal-handling" }, { "url": "/api/proficiencies/skill-athletics", - "name": "Skill: Athletics" + "name": "LANG-KEY-skill-athletics" }, { "url": "/api/proficiencies/skill-history", - "name": "Skill: History" + "name": "LANG-KEY-skill-history" }, { "url": "/api/proficiencies/skill-insight", - "name": "Skill: Insight" + "name": "LANG-KEY-skill-insight" }, { "url": "/api/proficiencies/skill-intimidation", - "name": "Skill: Intimidation" + "name": "LANG-KEY-skill-intimidation" }, { "url": "/api/proficiencies/skill-perception", - "name": "Skill: Perception" + "name": "LANG-KEY-skill-perception" }, { "url": "/api/proficiencies/skill-survival", - "name": "Skill: Survival" + "name": "LANG-KEY-skill-survival" } ] } ], "proficiencies": [ { - "name": "All armor", + "name": "LANG-KEY-all-armor", "url": "/api/proficiencies/all-armor" }, { - "name": "Shields", + "name": "LANG-KEY-shields", "url": "/api/proficiencies/shields" }, { - "name": "Simple weapons", + "name": "LANG-KEY-simple-weapons", "url": "/api/proficiencies/simple-weapons" }, { - "name": "Martial weapons", + "name": "LANG-KEY-martial-weapons", "url": "/api/proficiencies/martial-weapons" } ], "saving_throws": [ { - "name": "STR", + "name": "LANG-KEY-str", "url": "/api/ability-scores/str" }, { - "name": "CON", + "name": "LANG-KEY-con", "url": "/api/ability-scores/con" } ], "starting_equipment": { "url": "/api/starting-equipment/5", - "class": "Fighter" + "class": "LANG-KEY-fighter" }, "class_levels": { "url": "/api/classes/fighter/levels", - "class": "Fighter" + "class": "LANG-KEY-fighter" }, "subclasses": [ { "url": "/api/subclasses/champion", - "name": "Champion" + "name": "LANG-KEY-champion" } ], - "spellcasting": { - - }, + "spellcasting": {}, "url": "/api/classes/fighter" }, { "index": "monk", - "name": "Monk", + "name": "LANG-KEY-monk", "hit_die": 8, "proficiency_choices": [ { @@ -586,79 +582,79 @@ "from": [ { "url": "/api/proficiencies/alchemists-supplies", - "name": "Alchemist's supplies" + "name": "LANG-KEY-alchemists-supplies" }, { "url": "/api/proficiencies/brewers-supplies", - "name": "Brewer's supplies" + "name": "LANG-KEY-brewers-supplies" }, { "url": "/api/proficiencies/calligraphers-supplies", - "name": "Calligrapher's supplies" + "name": "LANG-KEY-calligraphers-supplies" }, { "url": "/api/proficiencies/carpenters-tools", - "name": "Carpenter's tools" + "name": "LANG-KEY-carpenters-tools" }, { "url": "/api/proficiencies/cartographers-tools", - "name": "Cartographer's tools" + "name": "LANG-KEY-cartographers-tools" }, { "url": "/api/proficiencies/cobblers-tools", - "name": "Cobbler's tools" + "name": "LANG-KEY-cobblers-tools" }, { "url": "/api/proficiencies/cooks-utensils", - "name": "Cook's utensils" + "name": "LANG-KEY-cooks-utensils" }, { "url": "/api/proficiencies/glassblowers-tools", - "name": "Glassblower's tools" + "name": "LANG-KEY-glassblowers-tools" }, { "url": "/api/proficiencies/jewelers-tools", - "name": "Jeweler's tools" + "name": "LANG-KEY-jewelers-tools" }, { "url": "/api/proficiencies/leatherworkers-tools", - "name": "Leatherworker's tools" + "name": "LANG-KEY-leatherworkers-tools" }, { "url": "/api/proficiencies/masons-tools", - "name": "Mason's tools" + "name": "LANG-KEY-masons-tools" }, { "url": "/api/proficiencies/painters-supplies", - "name": "Painter's supplies" + "name": "LANG-KEY-painters-supplies" }, { "url": "/api/proficiencies/potters-tools", - "name": "Potter's tools" + "name": "LANG-KEY-potters-tools" }, { "url": "/api/proficiencies/smiths-tools", - "name": "Smith's tools" + "name": "LANG-KEY-smiths-tools" }, { "url": "/api/proficiencies/tinkers-tools", - "name": "Tinker's tools" + "name": "LANG-KEY-tinkers-tools" }, { "url": "/api/proficiencies/weavers-tools", - "name": "Weaver's tools" + "name": "LANG-KEY-weavers-tools" }, { "url": "/api/proficiencies/woodcarvers-tools", - "name": "Woodcarver's tools" + "name": "LANG-KEY-woodcarvers-tools" }, { "url": "/api/proficiencies/disguise-kit", - "name": "Disguise kit" + "name": "LANG-KEY-disguise-kit" }, { "url": "/api/proficiencies/forgery-kit", - "name": "Forgery kit" + "name": "LANG-KEY-forgery-kit" } ] }, @@ -668,43 +664,43 @@ "from": [ { "url": "/api/proficiencies/bagpipes", - "name": "Bagpipes" + "name": "LANG-KEY-bagpipes" }, { "url": "/api/proficiencies/drum", - "name": "Drum" + "name": "LANG-KEY-drum" }, { "url": "/api/proficiencies/dulcimer", - "name": "Dulcimer" + "name": "LANG-KEY-dulcimer" }, { "url": "/api/proficiencies/flute", - "name": "Flute" + "name": "LANG-KEY-flute" }, { "url": "/api/proficiencies/lute", - "name": "Lute" + "name": "LANG-KEY-lute" }, { "url": "/api/proficiencies/lyre", - "name": "Lyre" + "name": "LANG-KEY-lyre" }, { "url": "/api/proficiencies/horn", - "name": "Horn" + "name": "LANG-KEY-horn" }, { "url": "/api/proficiencies/pan-flute", - "name": "Pan flute" + "name": "LANG-KEY-pan-flute" }, { "url": "/api/proficiencies/shawm", - "name": "Shawm" + "name": "LANG-KEY-shawm" }, { "url": "/api/proficiencies/viol", - "name": "Viol" + "name": "LANG-KEY-viol" } ] }, @@ -714,73 +710,71 @@ "from": [ { "url": "/api/proficiencies/skill-acrobatics", - "name": "Skill: Acrobatics" + "name": "LANG-KEY-skill-acrobatics" }, { "url": "/api/proficiencies/skill-athletics", - "name": "Skill: Athletics" + "name": "LANG-KEY-skill-athletics" }, { "url": "/api/proficiencies/skill-history", - "name": "Skill: History" + "name": "LANG-KEY-skill-history" }, { "url": "/api/proficiencies/skill-insight", - "name": "Skill: Insight" + "name": "LANG-KEY-skill-insight" }, { "url": "/api/proficiencies/skill-religion", - "name": "Skill: Religion" + "name": "LANG-KEY-skill-religion" }, { "url": "/api/proficiencies/skill-stealth", - "name": "Skill: Stealth" + "name": "LANG-KEY-skill-stealth" } ] } ], "proficiencies": [ { - "name": "Simple weapons", + "name": "LANG-KEY-simple-weapons", "url": "/api/proficiencies/simple-weapons" }, { - "name": "Shortswords", + "name": "LANG-KEY-shortswords", "url": "/api/proficiencies/shortswords" } ], "saving_throws": [ { - "name": "STR", + "name": "LANG-KEY-str", "url": "/api/ability-scores/str" }, { - "name": "DEX", + "name": "LANG-KEY-dex", "url": "/api/ability-scores/dex" } ], "starting_equipment": { "url": "/api/starting-equipment/6", - "class": "Monk" + "class": "LANG-KEY-monk" }, "class_levels": { "url": "/api/classes/monk/levels", - "class": "Monk" + "class": "LANG-KEY-monk" }, "subclasses": [ { "url": "/api/subclasses/open-hand", - "name": "Open Hand" + "name": "LANG-KEY-open-hand" } ], - "spellcasting": { - - }, + "spellcasting": {}, "url": "/api/classes/monk" }, { "index": "paladin", - "name": "Paladin", + "name": "LANG-KEY-paladin", "hit_die": 10, "proficiency_choices": [ { @@ -789,82 +783,82 @@ "from": [ { "url": "/api/proficiencies/skill-athletics", - "name": "Skill: Athletics" + "name": "LANG-KEY-skill-athletics" }, { "url": "/api/proficiencies/skill-insight", - "name": "Skill: Insight" + "name": "LANG-KEY-skill-insight" }, { "url": "/api/proficiencies/skill-intimidation", - "name": "Skill: Intimidation" + "name": "LANG-KEY-skill-intimidation" }, { "url": "/api/proficiencies/skill-medicine", - "name": "Skill: Medicine" + "name": "LANG-KEY-skill-medicine" }, { "url": "/api/proficiencies/skill-persuasion", - "name": "Skill: Persuasion" + "name": "LANG-KEY-skill-persuasion" }, { "url": "/api/proficiencies/skill-religion", - "name": "Skill: Religion" + "name": "LANG-KEY-skill-religion" } ] } ], "proficiencies": [ { - "name": "All armor", + "name": "LANG-KEY-all-armor", "url": "/api/proficiencies/all-armor" }, { - "name": "Shields", + "name": "LANG-KEY-shields", "url": "/api/proficiencies/shields" }, { - "name": "Simple weapons", + "name": "LANG-KEY-simple-weapons", "url": "/api/proficiencies/simple-weapons" }, { - "name": "Martial weapons", + "name": "LANG-KEY-martial-weapons", "url": "/api/proficiencies/martial-weapons" } ], "saving_throws": [ { - "name": "WIS", + "name": "LANG-KEY-wis", "url": "/api/ability-scores/wis" }, { - "name": "CHA", + "name": "LANG-KEY-cha", "url": "/api/ability-scores/cha" } ], "starting_equipment": { "url": "/api/starting-equipment/7", - "class": "Paladin" + "class": "LANG-KEY-paladin" }, "class_levels": { "url": "/api/classes/paladin/levels", - "class": "Paladin" + "class": "LANG-KEY-paladin" }, "subclasses": [ { "url": "/api/subclasses/devotion", - "name": "Devotion" + "name": "LANG-KEY-devotion" } ], "spellcasting": { "url": "/api/spellcasting/4", - "class": "Paladin" + "class": "LANG-KEY-paladin" }, "url": "/api/classes/paladin" }, { "index": "ranger", - "name": "Ranger", + "name": "LANG-KEY-ranger", "hit_die": 10, "proficiency_choices": [ { @@ -873,94 +867,94 @@ "from": [ { "url": "/api/proficiencies/skill-animal-handling", - "name": "Skill: Animal Handling" + "name": "LANG-KEY-skill-animal-handling" }, { "url": "/api/proficiencies/skill-athletics", - "name": "Skill: Athletics" + "name": "LANG-KEY-skill-athletics" }, { "url": "/api/proficiencies/skill-insight", - "name": "Skill: Insight" + "name": "LANG-KEY-skill-insight" }, { "url": "/api/proficiencies/skill-investigation", - "name": "Skill: Investigation" + "name": "LANG-KEY-skill-investigation" }, { "url": "/api/proficiencies/skill-nature", - "name": "Skill: Nature" + "name": "LANG-KEY-skill-nature" }, { "url": "/api/proficiencies/skill-perception", - "name": "Skill: Perception" + "name": "LANG-KEY-skill-perception" }, { "url": "/api/proficiencies/skill-stealth", - "name": "Skill: Stealth" + "name": "LANG-KEY-skill-stealth" }, { "url": "/api/proficiencies/skill-survival", - "name": "Skill: Survival" + "name": "LANG-KEY-skill-survival" } ] } ], "proficiencies": [ { - "name": "Light armor", + "name": "LANG-KEY-light-armor", "url": "/api/proficiencies/light-armor" }, { - "name": "Medium armor", + "name": "LANG-KEY-medium-armor", "url": "/api/proficiencies/medium-armor" }, { - "name": "Shields", + "name": "LANG-KEY-shields", "url": "/api/proficiencies/shields" }, { - "name": "Simple weapons", + "name": "LANG-KEY-simple-weapons", "url": "/api/proficiencies/simple-weapons" }, { - "name": "Martial weapons", + "name": "LANG-KEY-martial-weapons", "url": "/api/proficiencies/martial-weapons" } ], "saving_throws": [ { - "name": "STR", + "name": "LANG-KEY-str", "url": "/api/ability-scores/str" }, { - "name": "DEX", + "name": "LANG-KEY-dex", "url": "/api/ability-scores/dex" } ], "starting_equipment": { "url": "/api/starting-equipment/8", - "class": "Ranger" + "class": "LANG-KEY-ranger" }, "class_levels": { "url": "/api/classes/ranger/levels", - "class": "Ranger" + "class": "LANG-KEY-ranger" }, "subclasses": [ { "url": "/api/subclasses/hunter", - "name": "Hunter" + "name": "LANG-KEY-hunter" } ], "spellcasting": { "url": "/api/spellcasting/5", - "class": "Ranger" + "class": "LANG-KEY-ranger" }, "url": "/api/classes/ranger" }, { "index": "rogue", - "name": "Rogue", + "name": "LANG-KEY-rogue", "hit_die": 8, "proficiency_choices": [ { @@ -969,113 +963,111 @@ "from": [ { "url": "/api/proficiencies/skill-acrobatics", - "name": "Skill: Acrobatics" + "name": "LANG-KEY-skill-acrobatics" }, { "url": "/api/proficiencies/skill-athletics", - "name": "Skill: Athletics" + "name": "LANG-KEY-skill-athletics" }, { "url": "/api/proficiencies/skill-deception", - "name": "Skill: Deception" + "name": "LANG-KEY-skill-deception" }, { "url": "/api/proficiencies/skill-insight", - "name": "Skill: Insight" + "name": "LANG-KEY-skill-insight" }, { "url": "/api/proficiencies/skill-intimidation", - "name": "Skill: Intimidation" + "name": "LANG-KEY-skill-intimidation" }, { "url": "/api/proficiencies/skill-investigation", - "name": "Skill: Investigation" + "name": "LANG-KEY-skill-investigation" }, { "url": "/api/proficiencies/skill-perception", - "name": "Skill: Perception" + "name": "LANG-KEY-skill-perception" }, { "url": "/api/proficiencies/skill-performance", - "name": "Skill: Performance" + "name": "LANG-KEY-skill-performance" }, { "url": "/api/proficiencies/skill-persuasion", - "name": "Skill: Persuasion" + "name": "LANG-KEY-skill-persuasion" }, { "url": "/api/proficiencies/skill-sleight-of-hand", - "name": "Skill: Sleight of Hand" + "name": "LANG-KEY-skill-sleight-of-hand" }, { "url": "/api/proficiencies/skill-stealth", - "name": "Skill: Stealth" + "name": "LANG-KEY-skill-stealth" } ] } ], "proficiencies": [ { - "name": "Light armor", + "name": "LANG-KEY-light-armor", "url": "/api/proficiencies/light-armor" }, { - "name": "Simple weapons", + "name": "LANG-KEY-simple-weapons", "url": "/api/proficiencies/simple-weapons" }, { - "name": "Longswords", + "name": "LANG-KEY-longswords", "url": "/api/proficiencies/longswords" }, { - "name": "Rapiers", + "name": "LANG-KEY-rapiers", "url": "/api/proficiencies/rapiers" }, { - "name": "Shortswords", + "name": "LANG-KEY-shortswords", "url": "/api/proficiencies/shortswords" }, { - "name": "Crossbows, hand", + "name": "LANG-KEY-crossbows-hand", "url": "/api/proficiencies/crossbows-hand" }, { - "name": "Thieves' Tools", + "name": "LANG-KEY-thieves-tools", "url": "/api/proficiencies/thieves-tools" } ], "saving_throws": [ { - "name": "DEX", + "name": "LANG-KEY-dex", "url": "/api/ability-scores/dex" }, { - "name": "INT", + "name": "LANG-KEY-int", "url": "/api/ability-scores/int" } ], "starting_equipment": { "url": "/api/starting-equipment/9", - "class": "Rogue" + "class": "LANG-KEY-rogue" }, "class_levels": { "url": "/api/classes/rogue/levels", - "class": "Rogue" + "class": "LANG-KEY-rogue" }, "subclasses": [ { "url": "/api/subclasses/thief", - "name": "Thief" + "name": "LANG-KEY-thief" } ], - "spellcasting": { - - }, + "spellcasting": {}, "url": "/api/classes/rogue" }, { "index": "sorcerer", - "name": "Sorcerer", + "name": "LANG-KEY-sorcerer", "hit_die": 6, "proficiency_choices": [ { @@ -1084,82 +1076,82 @@ "from": [ { "url": "/api/proficiencies/skill-arcana", - "name": "Skill: Arcana" + "name": "LANG-KEY-skill-arcana" }, { "url": "/api/proficiencies/skill-deception", - "name": "Skill: Deception" + "name": "LANG-KEY-skill-deception" }, { "url": "/api/proficiencies/skill-insight", - "name": "Skill: Insight" + "name": "LANG-KEY-skill-insight" }, { "url": "/api/proficiencies/skill-intimidation", - "name": "Skill: Intimidation" + "name": "LANG-KEY-skill-intimidation" }, { "url": "/api/proficiencies/skill-persuasion", - "name": "Skill: Persuasion" + "name": "LANG-KEY-skill-persuasion" }, { "url": "/api/proficiencies/skill-religion", - "name": "Skill: Religion" + "name": "LANG-KEY-skill-religion" } ] } ], "proficiencies": [ { - "name": "Daggers", + "name": "LANG-KEY-daggers", "url": "/api/proficiencies/daggers" }, { - "name": "Quarterstaffs", + "name": "LANG-KEY-quarterstaffs", "url": "/api/proficiencies/quarterstaffs" }, { - "name": "Darts", + "name": "LANG-KEY-darts", "url": "/api/proficiencies/darts" }, { - "name": "Slings", + "name": "LANG-KEY-slings", "url": "/api/proficiencies/slings" } ], "saving_throws": [ { - "name": "CON", + "name": "LANG-KEY-con", "url": "/api/ability-scores/con" }, { - "name": "CHA", + "name": "LANG-KEY-cha", "url": "/api/ability-scores/cha" } ], "starting_equipment": { "url": "/api/starting-equipment/10", - "class": "Sorcerer" + "class": "LANG-KEY-sorcerer" }, "class_levels": { "url": "/api/classes/sorcerer/levels", - "class": "Sorcerer" + "class": "LANG-KEY-sorcerer" }, "subclasses": [ { "url": "/api/subclasses/draconic", - "name": "Draconic" + "name": "LANG-KEY-draconic" } ], "spellcasting": { "url": "/api/spellcasting/6", - "class": "Sorcerer" + "class": "LANG-KEY-sorcerer" }, "url": "/api/classes/sorcerer" }, { "index": "warlock", - "name": "Warlock", + "name": "LANG-KEY-warlock", "hit_die": 8, "proficiency_choices": [ { @@ -1168,78 +1160,78 @@ "from": [ { "url": "/api/proficiencies/skill-arcana", - "name": "Skill: Arcana" + "name": "LANG-KEY-skill-arcana" }, { "url": "/api/proficiencies/skill-deception", - "name": "Skill: Deception" + "name": "LANG-KEY-skill-deception" }, { "url": "/api/proficiencies/skill-history", - "name": "Skill: History" + "name": "LANG-KEY-skill-history" }, { "url": "/api/proficiencies/skill-intimidation", - "name": "Skill: Intimidation" + "name": "LANG-KEY-skill-intimidation" }, { "url": "/api/proficiencies/skill-investigation", - "name": "Skill: Investigation" + "name": "LANG-KEY-skill-investigation" }, { "url": "/api/proficiencies/skill-nature", - "name": "Skill: Nature" + "name": "LANG-KEY-skill-nature" }, { "url": "/api/proficiencies/skill-religion", - "name": "Skill: Religion" + "name": "LANG-KEY-skill-religion" } ] } ], "proficiencies": [ { - "name": "Light armor", + "name": "LANG-KEY-light-armor", "url": "/api/proficiencies/light-armor" }, { - "name": "Simple weapons", + "name": "LANG-KEY-simple-weapons", "url": "/api/proficiencies/simple-weapons" } ], "saving_throws": [ { - "name": "WIS", + "name": "LANG-KEY-wis", "url": "/api/ability-scores/wis" }, { - "name": "CHA", + "name": "LANG-KEY-cha", "url": "/api/ability-scores/cha" } ], "starting_equipment": { "url": "/api/starting-equipment/11", - "class": "Warlock" + "class": "LANG-KEY-warlock" }, "class_levels": { "url": "/api/classes/warlock/levels", - "class": "Warlock" + "class": "LANG-KEY-warlock" }, "subclasses": [ { "url": "/api/subclasses/fiend", - "name": "Fiend" + "name": "LANG-KEY-fiend" } ], "spellcasting": { "url": "/api/spellcasting/7", - "class": "Warlock" + "class": "LANG-KEY-warlock" }, "url": "/api/classes/warlock" }, { "index": "wizard", - "name": "Wizard", + "name": "LANG-KEY-wizard", "hit_die": 6, "proficiency_choices": [ { @@ -1248,77 +1240,77 @@ "from": [ { "url": "/api/proficiencies/skill-arcana", - "name": "Skill: Arcana" + "name": "LANG-KEY-skill-arcana" }, { "url": "/api/proficiencies/skill-history", - "name": "Skill: History" + "name": "LANG-KEY-skill-history" }, { "url": "/api/proficiencies/skill-insight", - "name": "Skill: Insight" + "name": "LANG-KEY-skill-insight" }, { "url": "/api/proficiencies/skill-investigation", - "name": "Skill: Investigation" + "name": "LANG-KEY-skill-investigation" }, { "url": "/api/proficiencies/skill-medicine", - "name": "Skill: Medicine" + "name": "LANG-KEY-skill-medicine" }, { "url": "/api/proficiencies/skill-religion", - "name": "Skill: Religion" + "name": "LANG-KEY-skill-religion" } ] } ], "proficiencies": [ { - "name": "Daggers", + "name": "LANG-KEY-daggers", "url": "/api/proficiencies/daggers" }, { - "name": "Quarterstaffs", + "name": "LANG-KEY-quarterstaffs", "url": "/api/proficiencies/quarterstaffs" }, { - "name": "Darts", + "name": "LANG-KEY-darts", "url": "/api/proficiencies/darts" }, { - "name": "Slings", + "name": "LANG-KEY-slings", "url": "/api/proficiencies/slings" } ], "saving_throws": [ { - "name": "INT", + "name": "LANG-KEY-int", "url": "/api/ability-scores/int" }, { - "name": "WIS", + "name": "LANG-KEY-wis", "url": "/api/ability-scores/wis" } ], "starting_equipment": { "url": "/api/starting-equipment/12", - "class": "Wizard" + "class": "LANG-KEY-wizard" }, "class_levels": { "url": "/api/classes/wizard/levels", - "class": "Wizard" + "class": "LANG-KEY-wizard" }, "subclasses": [ { "url": "/api/subclasses/evocation", - "name": "Evocation" + "name": "LANG-KEY-evocation" } ], "spellcasting": { "url": "/api/spellcasting/8", - "class": "Wizard" + "class": "LANG-KEY-wizard" }, "url": "/api/classes/wizard" } -] +] \ No newline at end of file diff --git a/src/5e-SRD-Conditions.json b/src/5e-SRD-Conditions.json index d84f4837..62f4f265 100644 --- a/src/5e-SRD-Conditions.json +++ b/src/5e-SRD-Conditions.json @@ -1,154 +1,156 @@ [ - { - "index": "blinded", - "name": "Blinded", - "desc": [ - "- A blinded creature can't see and automatically fails any ability check that requires sight.", - "- Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage." - ], - "url": "/api/conditions/blinded" - }, - { - "index": "charmed", - "name": "Charmed", - "desc": [ - "- A charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects.", - "- The charmer has advantage on any ability check to interact socially with the creature." - ], - "url": "/api/conditions/charmed" - }, - { - "index": "deafened", - "name": "Deafened", - "desc": [ - "- A deafened creature can't hear and automatically fails any ability check that requires hearing." - ], - "url": "/api/conditions/deafened" - }, - { - "index": "frightened", - "name": "Frightened", - "desc": [ - "- A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.", - "- The creature can't willingly move closer to the source of its fear." - ], - "url": "/api/conditions/frightened" - }, - { - "index": "grappled", - "name": "Grappled", - "desc": [ - "- A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed.", - "- The condition ends if the grappler is incapacitated (see the condition).", - "- The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell." - ], - "url": "/api/conditions/grappled" - }, - { - "index": "incapacitated", - "name": "Incapacitated", - "desc": ["- An incapacitated creature can't take actions or reactions."], - "url": "/api/conditions/incapacitated" - }, - { - "index": "invisible", - "name": "Invisible", - "desc": [ - "- An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature's location can be detected by any noise it makes or any tracks it leaves.", - "- Attack rolls against the creature have disadvantage, and the creature's attack rolls have advantage." - ], - "url": "/api/conditions/invisible" - }, - { - "index": "paralyzed", - "name": "Paralyzed", - "desc": [ - "- A paralyzed creature is incapacitated (see the condition) and can't move or speak.", - "- The creature automatically fails Strength and Dexterity saving throws.", - "- Attack rolls against the creature have advantage.", - "- Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature." - ], - "url": "/api/conditions/paralyzed" - }, - { - "index": "petrified", - "name": "Petrified", - "desc": [ - "- A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.", - "- The creature is incapacitated (see the condition), can't move or speak, and is unaware of its surroundings.", - "- Attack rolls against the creature have advantage.", - "- The creature automatically fails Strength and Dexterity saving throws.", - "- The creature has resistance to all damage.", - "- The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized." - ], - "url": "/api/conditions/petrified" - }, - { - "index": "poisoned", - "name": "Poisoned", - "desc": [ - "- A poisoned creature has disadvantage on attack rolls and ability checks." - ], - "url": "/api/conditions/poisoned" - }, - { - "index": "prone", - "name": "Prone", - "desc": [ - "- A prone creature's only movement option is to crawl, unless it stands up and thereby ends the condition.", - "- The creature has disadvantage on attack rolls.", - "- An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage." - ], - "url": "/api/conditions/prone" - }, - { - "index": "restrained", - "name": "Restrained", - "desc": [ - "- A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed.", - "- Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.", - "- The creature has disadvantage on Dexterity saving throws." - ], - "url": "/api/conditions/restrained" - }, - { - "index": "stunned", - "name": "Stunned", - "desc": [ - "- A stunned creature is incapacitated (see the condition), can't move, and can speak only falteringly.", - "- The creature automatically fails Strength and Dexterity saving throws.", - "- Attack rolls against the creature have advantage." - ], - "url": "/api/conditions/stunned" - }, - { - "index": "unconscious", - "name": "Unconscious", - "desc": [ - "- An unconscious creature is incapacitated (see the condition), can't move or speak, and is unaware of its surroundings.", - "- The creature drops whatever it's holding and falls prone.", - "- The creature automatically fails Strength and Dexterity saving throws.", - "- Attack rolls against the creature have advantage.", - "- Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature." - ], - "url": "/api/conditions/unconscious" - }, - { - "index": "exhaustion", - "name": "Exhaustion", - "desc": [ - "Some special abilities and environmental hazards, such as starvation and the long-term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion. Exhaustion is measured in six levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect's description.", - "1 - Disadvantage on ability checks", - "2 - Speed halved", - "3 - Disadvantage on attack rolls and saving throws", - "4 - Hit point maximum halved", - "5 - Speed reduced to 0", - "6 - Death", - "If an already exhausted creature suffers another effect that causes exhaustion, its current level of exhaustion increases by the amount specified in the effect's description.", - "A creature suffers the effect of its current level of exhaustion as well as all lower levels. For example, a creature suffering level 2 exhaustion has its speed halved and has disadvantage on ability checks.", - "An effect that removes exhaustion reduces its level as specified in the effect's description, with all exhaustion effects ending if a creature's exhaustion level is reduced below 1.", - "Finishing a long rest reduces a creature's exhaustion level by 1, provided that the creature has also ingested some food and drink." - ], - "url": "/api/conditions/exhaustion" - } -] + { + "index": "blinded", + "name": "LANG-KEY-blinded", + "desc": [ + "LANG-KEY-a-blinded-creature-cant-see-and-automatically-fails-any-ability-check-that-requires-sight", + "LANG-KEY-attack-rolls-against-the-creature-have-advantage-and-the-creatures-attack-rolls-have-disadvantage" + ], + "url": "/api/conditions/blinded" + }, + { + "index": "charmed", + "name": "LANG-KEY-charmed", + "desc": [ + "LANG-KEY-a-charmed-creature-cant-attack-the-charmer-or-target-the-charmer-with-harmful-abilities-or-magical-effects", + "LANG-KEY-the-charmer-has-advantage-on-any-ability-check-to-interact-socially-with-the-creature" + ], + "url": "/api/conditions/charmed" + }, + { + "index": "deafened", + "name": "LANG-KEY-deafened", + "desc": [ + "LANG-KEY-a-deafened-creature-cant-hear-and-automatically-fails-any-ability-check-that-requires-hearing" + ], + "url": "/api/conditions/deafened" + }, + { + "index": "frightened", + "name": "LANG-KEY-frightened", + "desc": [ + "LANG-KEY-a-frightened-creature-has-disadvantage-on-ability-checks-and-attack-rolls-while-the-source-of-its-fear-is-within-line-of-sight", + "LANG-KEY-the-creature-cant-willingly-move-closer-to-the-source-of-its-fear" + ], + "url": "/api/conditions/frightened" + }, + { + "index": "grappled", + "name": "LANG-KEY-grappled", + "desc": [ + "LANG-KEY-a-grappled-creatures-speed-becomes-0-and-it-cant-benefit-from-any-bonus-to-its-speed", + "LANG-KEY-the-condition-ends-if-the-grappler-is-incapacitated-see-the-condition", + "LANG-KEY-the-condition-also-ends-if-an-effect-removes-the-grappled-creature-from-the-reach-of-the-grappler-or-grappling-effect-such-as-when-a-creature-is-hurled-away-by-the-thunderwave-spell" + ], + "url": "/api/conditions/grappled" + }, + { + "index": "incapacitated", + "name": "LANG-KEY-incapacitated", + "desc": [ + "LANG-KEY-an-incapacitated-creature-cant-take-actions-or-reactions" + ], + "url": "/api/conditions/incapacitated" + }, + { + "index": "invisible", + "name": "LANG-KEY-invisible", + "desc": [ + "LANG-KEY-an-invisible-creature-is-impossible-to-see-without-the-aid-of-magic-or-a-special-sense-for-the-purpose-of-hiding-the-creature-is-heavily-obscured-the-creatures-location-can-be-detected-by-any-noise-it-makes-or-any-tracks-it-leaves", + "LANG-KEY-attack-rolls-against-the-creature-have-disadvantage-and-the-creatures-attack-rolls-have-advantage" + ], + "url": "/api/conditions/invisible" + }, + { + "index": "paralyzed", + "name": "LANG-KEY-paralyzed", + "desc": [ + "LANG-KEY-a-paralyzed-creature-is-incapacitated-see-the-condition-and-cant-move-or-speak", + "LANG-KEY-the-creature-automatically-fails-strength-and-dexterity-saving-throws", + "LANG-KEY-attack-rolls-against-the-creature-have-advantage", + "LANG-KEY-any-attack-that-hits-the-creature-is-a-critical-hit-if-the-attacker-is-within-5-feet-of-the-creature" + ], + "url": "/api/conditions/paralyzed" + }, + { + "index": "petrified", + "name": "LANG-KEY-petrified", + "desc": [ + "LANG-KEY-a-petrified-creature-is-transformed-along-with-any-nonmagical-object-it-is-wearing-or-carrying-into-a-solid-inanimate-substance-usually-stone-its-weight-increases-by-a-factor-of-ten-and-it-ceases-aging", + "LANG-KEY-the-creature-is-incapacitated-see-the-condition-cant-move-or-speak-and-is-unaware-of-its-surroundings", + "LANG-KEY-attack-rolls-against-the-creature-have-advantage", + "LANG-KEY-the-creature-automatically-fails-strength-and-dexterity-saving-throws", + "LANG-KEY-the-creature-has-resistance-to-all-damage", + "LANG-KEY-the-creature-is-immune-to-poison-and-disease-although-a-poison-or-disease-already-in-its-system-is-suspended-not-neutralized" + ], + "url": "/api/conditions/petrified" + }, + { + "index": "poisoned", + "name": "LANG-KEY-poisoned", + "desc": [ + "LANG-KEY-a-poisoned-creature-has-disadvantage-on-attack-rolls-and-ability-checks" + ], + "url": "/api/conditions/poisoned" + }, + { + "index": "prone", + "name": "LANG-KEY-prone", + "desc": [ + "LANG-KEY-a-prone-creatures-only-movement-option-is-to-crawl-unless-it-stands-up-and-thereby-ends-the-condition", + "LANG-KEY-the-creature-has-disadvantage-on-attack-rolls", + "LANG-KEY-an-attack-roll-against-the-creature-has-advantage-if-the-attacker-is-within-5-feet-of-the-creature-otherwise-the-attack-roll-has-disadvantage" + ], + "url": "/api/conditions/prone" + }, + { + "index": "restrained", + "name": "LANG-KEY-restrained", + "desc": [ + "LANG-KEY-a-restrained-creatures-speed-becomes-0-and-it-cant-benefit-from-any-bonus-to-its-speed", + "LANG-KEY-attack-rolls-against-the-creature-have-advantage-and-the-creatures-attack-rolls-have-disadvantage", + "LANG-KEY-the-creature-has-disadvantage-on-dexterity-saving-throws" + ], + "url": "/api/conditions/restrained" + }, + { + "index": "stunned", + "name": "LANG-KEY-stunned", + "desc": [ + "LANG-KEY-a-stunned-creature-is-incapacitated-see-the-condition-cant-move-and-can-speak-only-falteringly", + "LANG-KEY-the-creature-automatically-fails-strength-and-dexterity-saving-throws", + "LANG-KEY-attack-rolls-against-the-creature-have-advantage" + ], + "url": "/api/conditions/stunned" + }, + { + "index": "unconscious", + "name": "LANG-KEY-unconscious", + "desc": [ + "LANG-KEY-an-unconscious-creature-is-incapacitated-see-the-condition-cant-move-or-speak-and-is-unaware-of-its-surroundings", + "LANG-KEY-the-creature-drops-whatever-its-holding-and-falls-prone", + "LANG-KEY-the-creature-automatically-fails-strength-and-dexterity-saving-throws", + "LANG-KEY-attack-rolls-against-the-creature-have-advantage", + "LANG-KEY-any-attack-that-hits-the-creature-is-a-critical-hit-if-the-attacker-is-within-5-feet-of-the-creature" + ], + "url": "/api/conditions/unconscious" + }, + { + "index": "exhaustion", + "name": "LANG-KEY-exhaustion", + "desc": [ + "LANG-KEY-some-special-abilities-and-environmental-hazards-such-as-starvation-and-the-long-term-effects-of-freezing-or-scorching-temperatures-can-lead-to-a-special-condition-called-exhaustion-exhaustion-is-measured-in-six-levels-an-effect-can-give-a-creature-one-or-more-levels-of-exhaustion-as-specified-in-the-effects-description", + "LANG-KEY-1-disadvantage-on-ability-checks", + "LANG-KEY-2-speed-halved", + "LANG-KEY-3-disadvantage-on-attack-rolls-and-saving-throws", + "LANG-KEY-4-hit-point-maximum-halved", + "LANG-KEY-5-speed-reduced-to-0", + "LANG-KEY-6-death", + "LANG-KEY-if-an-already-exhausted-creature-suffers-another-effect-that-causes-exhaustion-its-current-level-of-exhaustion-increases-by-the-amount-specified-in-the-effects-description", + "LANG-KEY-a-creature-suffers-the-effect-of-its-current-level-of-exhaustion-as-well-as-all-lower-levels-for-example-a-creature-suffering-level-2-exhaustion-has-its-speed-halved-and-has-disadvantage-on-ability-checks", + "LANG-KEY-an-effect-that-removes-exhaustion-reduces-its-level-as-specified-in-the-effects-description-with-all-exhaustion-effects-ending-if-a-creatures-exhaustion-level-is-reduced-below-1", + "LANG-KEY-finishing-a-long-rest-reduces-a-creatures-exhaustion-level-by-1-provided-that-the-creature-has-also-ingested-some-food-and-drink" + ], + "url": "/api/conditions/exhaustion" + } +] \ No newline at end of file diff --git a/src/5e-SRD-Damage-Types.json b/src/5e-SRD-Damage-Types.json index bbccc31c..92e5fc92 100644 --- a/src/5e-SRD-Damage-Types.json +++ b/src/5e-SRD-Damage-Types.json @@ -1,102 +1,106 @@ [ - { - "index": "acid", - "name": "Acid", - "desc": [ - "The corrosive spray of a black dragon's breath and the dissolving enzymes secreted by a black pudding deal acid damage." - ], - "url": "/api/damage-types/acid" - }, - { - "index": "bludgeoning", - "name": "Bludgeoning", - "desc": [ - "Blunt force attacks, falling, constriction, and the like deal bludgeoning damage." - ], - "url": "/api/damage-types/bludgeoning" - }, - { - "index": "cold", - "name": "Cold", - "desc": [ - "The infernal chill radiating from an ice devil's spear and the frigid blast of a white dragon's breath deal cold damage." - ], - "url": "/api/damage-types/cold" - }, - { - "index": "fire", - "name": "Fire", - "desc": [ - "Red dragons breathe fire, and many spells conjure flames to deal fire damage." - ], - "url": "/api/damage-types/fire" - }, - { - "index": "force", - "name": "Force", - "desc": [ - "Force is pure magical energy focused into a damaging form. Most effects that deal force damage are spells, including magic missile and spiritual weapon." - ], - "url": "/api/damage-types/force" - }, - { - "index": "lightning", - "name": "Lightning", - "desc": [ - "A lightning bolt spell and a blue dragon's breath deal lightning damage." - ], - "url": "/api/damage-types/lightning" - }, - { - "index": "necrotic", - "name": "Necrotic", - "desc": [ - "Necrotic damage, dealt by certain undead and a spell such as chill touch, withers matter and even the soul." - ], - "url": "/api/damage-types/necrotic" - }, - { - "index": "piercing", - "name": "Piercing", - "desc": [ - "Puncturing and impaling attacks, including spears and monsters' bites, deal piercing damage." - ], - "url": "/api/damage-types/piercing" - }, - { - "index": "poison", - "name": "Poison", - "desc": [ - "Venomous stings and the toxic gas of a green dragon's breath deal poison damage." - ], - "url": "/api/damage-types/poison" - }, - { - "index": "psychic", - "name": "Psychic", - "desc": ["Mental abilities such as a psionic blast deal psychic damage."], - "url": "/api/damage-types/psychic" - }, - { - "index": "radiant", - "name": "Radiant", - "desc": [ - "Radiant damage, dealt by a cleric's flame strike spell or an angel's smiting weapon, sears the flesh like fire and overloads the spirit with power." - ], - "url": "/api/damage-types/radiant" - }, - { - "index": "slashing", - "name": "Slashing", - "desc": ["Swords, axes, and monsters' claws deal slashing damage."], - "url": "/api/damage-types/slashing" - }, - { - "index": "thunder", - "name": "Thunder", - "desc": [ - "A concussive burst of sound, such as the effect of the thunderwave spell, deals thunder damage." - ], - "url": "/api/damage-types/thunder" - } -] + { + "index": "acid", + "name": "LANG-KEY-acid", + "desc": [ + "LANG-KEY-the-corrosive-spray-of-a-black-dragons-breath-and-the-dissolving-enzymes-secreted-by-a-black-pudding-deal-acid-damage" + ], + "url": "/api/damage-types/acid" + }, + { + "index": "bludgeoning", + "name": "LANG-KEY-bludgeoning", + "desc": [ + "LANG-KEY-blunt-force-attacks-falling-constriction-and-the-like-deal-bludgeoning-damage" + ], + "url": "/api/damage-types/bludgeoning" + }, + { + "index": "cold", + "name": "LANG-KEY-cold", + "desc": [ + "LANG-KEY-the-infernal-chill-radiating-from-an-ice-devils-spear-and-the-frigid-blast-of-a-white-dragons-breath-deal-cold-damage" + ], + "url": "/api/damage-types/cold" + }, + { + "index": "fire", + "name": "LANG-KEY-fire", + "desc": [ + "LANG-KEY-red-dragons-breathe-fire-and-many-spells-conjure-flames-to-deal-fire-damage" + ], + "url": "/api/damage-types/fire" + }, + { + "index": "force", + "name": "LANG-KEY-force", + "desc": [ + "LANG-KEY-force-is-pure-magical-energy-focused-into-a-damaging-form-most-effects-that-deal-force-damage-are-spells-including-magic-missile-and-spiritual-weapon" + ], + "url": "/api/damage-types/force" + }, + { + "index": "lightning", + "name": "LANG-KEY-lightning", + "desc": [ + "LANG-KEY-a-lightning-bolt-spell-and-a-blue-dragons-breath-deal-lightning-damage" + ], + "url": "/api/damage-types/lightning" + }, + { + "index": "necrotic", + "name": "LANG-KEY-necrotic", + "desc": [ + "LANG-KEY-necrotic-damage-dealt-by-certain-undead-and-a-spell-such-as-chill-touch-withers-matter-and-even-the-soul" + ], + "url": "/api/damage-types/necrotic" + }, + { + "index": "piercing", + "name": "LANG-KEY-piercing", + "desc": [ + "LANG-KEY-puncturing-and-impaling-attacks-including-spears-and-monsters-bites-deal-piercing-damage" + ], + "url": "/api/damage-types/piercing" + }, + { + "index": "poison", + "name": "LANG-KEY-poison", + "desc": [ + "LANG-KEY-venomous-stings-and-the-toxic-gas-of-a-green-dragons-breath-deal-poison-damage" + ], + "url": "/api/damage-types/poison" + }, + { + "index": "psychic", + "name": "LANG-KEY-psychic", + "desc": [ + "LANG-KEY-mental-abilities-such-as-a-psionic-blast-deal-psychic-damage" + ], + "url": "/api/damage-types/psychic" + }, + { + "index": "radiant", + "name": "LANG-KEY-radiant", + "desc": [ + "LANG-KEY-radiant-damage-dealt-by-a-clerics-flame-strike-spell-or-an-angels-smiting-weapon-sears-the-flesh-like-fire-and-overloads-the-spirit-with-power" + ], + "url": "/api/damage-types/radiant" + }, + { + "index": "slashing", + "name": "LANG-KEY-slashing", + "desc": [ + "LANG-KEY-swords-axes-and-monsters-claws-deal-slashing-damage" + ], + "url": "/api/damage-types/slashing" + }, + { + "index": "thunder", + "name": "LANG-KEY-thunder", + "desc": [ + "LANG-KEY-a-concussive-burst-of-sound-such-as-the-effect-of-the-thunderwave-spell-deals-thunder-damage" + ], + "url": "/api/damage-types/thunder" + } +] \ No newline at end of file diff --git a/src/5e-SRD-Equipment-Categories.json b/src/5e-SRD-Equipment-Categories.json index a76bbd52..c62e9b07 100644 --- a/src/5e-SRD-Equipment-Categories.json +++ b/src/5e-SRD-Equipment-Categories.json @@ -1,154 +1,154 @@ [ { "index": "weapon", - "name": "Weapon", + "name": "LANG-KEY-weapon", "equipment": [ { - "name": "Club", + "name": "LANG-KEY-club", "url": "/api/equipment/club" }, { - "name": "Dagger", + "name": "LANG-KEY-dagger", "url": "/api/equipment/dagger" }, { - "name": "Greatclub", + "name": "LANG-KEY-greatclub", "url": "/api/equipment/greatclub" }, { - "name": "Handaxe", + "name": "LANG-KEY-handaxe", "url": "/api/equipment/handaxe" }, { - "name": "Javelin", + "name": "LANG-KEY-javelin", "url": "/api/equipment/javelin" }, { - "name": "Light hammer", + "name": "LANG-KEY-light-hammer", "url": "/api/equipment/light-hammer" }, { - "name": "Mace", + "name": "LANG-KEY-mace", "url": "/api/equipment/mace" }, { - "name": "Quarterstaff", + "name": "LANG-KEY-quarterstaff", "url": "/api/equipment/quarterstaff" }, { - "name": "Sickle", + "name": "LANG-KEY-sickle", "url": "/api/equipment/sickle" }, { - "name": "Spear", + "name": "LANG-KEY-spear", "url": "/api/equipment/spear" }, { - "name": "Crossbow, light", + "name": "LANG-KEY-crossbow-light", "url": "/api/equipment/crossbow-light" }, { - "name": "Dart", + "name": "LANG-KEY-dart", "url": "/api/equipment/dart" }, { - "name": "Shortbow", + "name": "LANG-KEY-shortbow", "url": "/api/equipment/shortbow" }, { - "name": "Sling", + "name": "LANG-KEY-sling", "url": "/api/equipment/sling" }, { - "name": "Battleaxe", + "name": "LANG-KEY-battleaxe", "url": "/api/equipment/battleaxe" }, { - "name": "Flail", + "name": "LANG-KEY-flail", "url": "/api/equipment/flail" }, { - "name": "Glaive", + "name": "LANG-KEY-glaive", "url": "/api/equipment/glaive" }, { - "name": "Greataxe", + "name": "LANG-KEY-greataxe", "url": "/api/equipment/greataxe" }, { - "name": "Greatsword", + "name": "LANG-KEY-greatsword", "url": "/api/equipment/greatsword" }, { - "name": "Halberd", + "name": "LANG-KEY-halberd", "url": "/api/equipment/halberd" }, { - "name": "Lance", + "name": "LANG-KEY-lance", "url": "/api/equipment/lance" }, { - "name": "Longsword", + "name": "LANG-KEY-longsword", "url": "/api/equipment/longsword" }, { - "name": "Maul", + "name": "LANG-KEY-maul", "url": "/api/equipment/maul" }, { - "name": "Morningstar", + "name": "LANG-KEY-morningstar", "url": "/api/equipment/morningstar" }, { - "name": "Pike", + "name": "LANG-KEY-pike", "url": "/api/equipment/pike" }, { - "name": "Rapier", + "name": "LANG-KEY-rapier", "url": "/api/equipment/rapier" }, { - "name": "Scimitar", + "name": "LANG-KEY-scimitar", "url": "/api/equipment/scimitar" }, { - "name": "Shortsword", + "name": "LANG-KEY-shortsword", "url": "/api/equipment/shortsword" }, { - "name": "Trident", + "name": "LANG-KEY-trident", "url": "/api/equipment/trident" }, { - "name": "War pick", + "name": "LANG-KEY-war-pick", "url": "/api/equipment/war-pick" }, { - "name": "Warhammer", + "name": "LANG-KEY-warhammer", "url": "/api/equipment/warhammer" }, { - "name": "Whip", + "name": "LANG-KEY-whip", "url": "/api/equipment/whip" }, { - "name": "Blowgun", + "name": "LANG-KEY-blowgun", "url": "/api/equipment/blowgun" }, { - "name": "Crossbow, hand", + "name": "LANG-KEY-crossbow-hand", "url": "/api/equipment/crossbow-hand" }, { - "name": "Crossbow, heavy", + "name": "LANG-KEY-crossbow-heavy", "url": "/api/equipment/crossbow-heavy" }, { - "name": "Longbow", + "name": "LANG-KEY-longbow", "url": "/api/equipment/longbow" }, { - "name": "Net", + "name": "LANG-KEY-net", "url": "/api/equipment/net" } ], @@ -156,58 +156,58 @@ }, { "index": "armor", - "name": "Armor", + "name": "LANG-KEY-armor", "equipment": [ { - "name": "Padded", + "name": "LANG-KEY-padded", "url": "/api/equipment/padded" }, { - "name": "Leather", + "name": "LANG-KEY-leather", "url": "/api/equipment/leather" }, { - "name": "Studded Leather", + "name": "LANG-KEY-studded-leather", "url": "/api/equipment/studded-leather" }, { - "name": "Hide", + "name": "LANG-KEY-hide", "url": "/api/equipment/hide" }, { - "name": "Chain Shirt", + "name": "LANG-KEY-chain-shirt", "url": "/api/equipment/chain-shirt" }, { - "name": "Scale Mail", + "name": "LANG-KEY-scale-mail", "url": "/api/equipment/scale-mail" }, { - "name": "Breastplate", + "name": "LANG-KEY-breastplate", "url": "/api/equipment/breastplate" }, { - "name": "Half Plate", + "name": "LANG-KEY-half-plate", "url": "/api/equipment/half-plate" }, { - "name": "Ring Mail", + "name": "LANG-KEY-ring-mail", "url": "/api/equipment/ring-mail" }, { - "name": "Chain Mail", + "name": "LANG-KEY-chain-mail", "url": "/api/equipment/chain-mail" }, { - "name": "Splint", + "name": "LANG-KEY-splint", "url": "/api/equipment/splint" }, { - "name": "Plate", + "name": "LANG-KEY-plate", "url": "/api/equipment/plate" }, { - "name": "Shield", + "name": "LANG-KEY-shield", "url": "/api/equipment/shield" } ], @@ -215,2043 +215,2043 @@ }, { "index": "adventuring-gear", - "name": "Adventuring Gear", + "name": "LANG-KEY-adventuring-gear", "equipment": [ { "url": "/api/equipment/abacus", - "name": "Abacus" + "name": "LANG-KEY-abacus" }, { "url": "/api/equipment/acid-vial", - "name": "Acid (vial)" + "name": "LANG-KEY-acid-vial" }, { "url": "/api/equipment/alchemists-fire-flask", - "name": "Alchemist's fire (flask)" + "name": "LANG-KEY-alchemists-fire-flask" }, { "url": "/api/equipment/arrow", - "name": "Arrow" + "name": "LANG-KEY-arrow" }, { "url": "/api/equipment/blowgun-needle", - "name": "Blowgun needle" + "name": "LANG-KEY-blowgun-needle" }, { "url": "/api/equipment/crossbow-bolt", - "name": "Crossbow bolt" + "name": "LANG-KEY-crossbow-bolt" }, { "url": "/api/equipment/sling-bullet", - "name": "Sling bullet" + "name": "LANG-KEY-sling-bullet" }, { "url": "/api/equipment/amulet", - "name": "Amulet" + "name": "LANG-KEY-amulet" }, { "url": "/api/equipment/antitoxin-vial", - "name": "Antitoxin (vial)" + "name": "LANG-KEY-antitoxin-vial" }, { "url": "/api/equipment/crystal", - "name": "Crystal" + "name": "LANG-KEY-crystal" }, { "url": "/api/equipment/orb", - "name": "Orb" + "name": "LANG-KEY-orb" }, { "url": "/api/equipment/rod", - "name": "Rod" + "name": "LANG-KEY-rod" }, { "url": "/api/equipment/staff", - "name": "Staff" + "name": "LANG-KEY-staff" }, { "url": "/api/equipment/wand", - "name": "Wand" + "name": "LANG-KEY-wand" }, { "url": "/api/equipment/backpack", - "name": "Backpack" + "name": "LANG-KEY-backpack" }, { "url": "/api/equipment/ball-bearings-bag-of-1000", - "name": "Ball bearings (bag of 1,000)" + "name": "LANG-KEY-ball-bearings-bag-of-1000" }, { "url": "/api/equipment/barrel", - "name": "Barrel" + "name": "LANG-KEY-barrel" }, { "url": "/api/equipment/basket", - "name": "Basket" + "name": "LANG-KEY-basket" }, { "url": "/api/equipment/bedroll", - "name": "Bedroll" + "name": "LANG-KEY-bedroll" }, { "url": "/api/equipment/bell", - "name": "Bell" + "name": "LANG-KEY-bell" }, { "url": "/api/equipment/blanket", - "name": "Blanket" + "name": "LANG-KEY-blanket" }, { "url": "/api/equipment/block-and-tackle", - "name": "Block and tackle" + "name": "LANG-KEY-block-and-tackle" }, { "url": "/api/equipment/book", - "name": "Book" + "name": "LANG-KEY-book" }, { "url": "/api/equipment/bottle-glass", - "name": "Bottle, glass" + "name": "LANG-KEY-bottle-glass" }, { "url": "/api/equipment/bucket", - "name": "Bucket" + "name": "LANG-KEY-bucket" }, { "url": "/api/equipment/caltrops", - "name": "Caltrops" + "name": "LANG-KEY-caltrops" }, { "url": "/api/equipment/candle", - "name": "Candle" + "name": "LANG-KEY-candle" }, { "url": "/api/equipment/case-crossbow-bolt", - "name": "Case, crossbow bolt" + "name": "LANG-KEY-case-crossbow-bolt" }, { "url": "/api/equipment/case-map-or-scroll", - "name": "Case, map or scroll" + "name": "LANG-KEY-case-map-or-scroll" }, { "url": "/api/equipment/chain-10-feet", - "name": "Chain (10 feet)" + "name": "LANG-KEY-chain-10-feet" }, { "url": "/api/equipment/chalk-1-piece", - "name": "Chalk (1 piece)" + "name": "LANG-KEY-chalk-1-piece" }, { "url": "/api/equipment/chest", - "name": "Chest" + "name": "LANG-KEY-chest" }, { "url": "/api/equipment/clothes-common", - "name": "Clothes, common" + "name": "LANG-KEY-clothes-common" }, { "url": "/api/equipment/clothes-costume", - "name": "Clothes, costume" + "name": "LANG-KEY-clothes-costume" }, { "url": "/api/equipment/clothes-fine", - "name": "Clothes, fine" + "name": "LANG-KEY-clothes-fine" }, { "url": "/api/equipment/clothes-travelers", - "name": "Clothes, traveler's" + "name": "LANG-KEY-clothes-travelers" }, { "url": "/api/equipment/component-pouch", - "name": "Component pouch" + "name": "LANG-KEY-component-pouch" }, { "url": "/api/equipment/crowbar", - "name": "Crowbar" + "name": "LANG-KEY-crowbar" }, { "url": "/api/equipment/sprig-of-mistletoe", - "name": "Sprig of mistletoe" + "name": "LANG-KEY-sprig-of-mistletoe" }, { "url": "/api/equipment/totem", - "name": "Totem" + "name": "LANG-KEY-totem" }, { "url": "/api/equipment/wooden-staff", - "name": "Wooden staff" + "name": "LANG-KEY-wooden-staff" }, { "url": "/api/equipment/yew-wand", - "name": "Yew wand" + "name": "LANG-KEY-yew-wand" }, { "url": "/api/equipment/emblem", - "name": "Emblem" + "name": "LANG-KEY-emblem" }, { "url": "/api/equipment/fishing-tackle", - "name": "Fishing tackle" + "name": "LANG-KEY-fishing-tackle" }, { "url": "/api/equipment/flask-or-tankard", - "name": "Flask or tankard" + "name": "LANG-KEY-flask-or-tankard" }, { "url": "/api/equipment/grappling-hook", - "name": "Grappling hook" + "name": "LANG-KEY-grappling-hook" }, { "url": "/api/equipment/hammer", - "name": "Hammer" + "name": "LANG-KEY-hammer" }, { "url": "/api/equipment/hammer-sledge", - "name": "Hammer, sledge" + "name": "LANG-KEY-hammer-sledge" }, { "url": "/api/equipment/holy-water-flask", - "name": "Holy water (flask)" + "name": "LANG-KEY-holy-water-flask" }, { "url": "/api/equipment/hourglass", - "name": "Hourglass" + "name": "LANG-KEY-hourglass" }, { "url": "/api/equipment/hunting-trap", - "name": "Hunting trap" + "name": "LANG-KEY-hunting-trap" }, { "url": "/api/equipment/ink-1-ounce-bottle", - "name": "Ink (1 ounce bottle)" + "name": "LANG-KEY-ink-1-ounce-bottle" }, { "url": "/api/equipment/ink-pen", - "name": "Ink pen" + "name": "LANG-KEY-ink-pen" }, { "url": "/api/equipment/jug-or-pitcher", - "name": "Jug or pitcher" + "name": "LANG-KEY-jug-or-pitcher" }, { "url": "/api/equipment/climbers-kit", - "name": "Climber's Kit" + "name": "LANG-KEY-climbers-kit" }, { "url": "/api/equipment/disguise-kit", - "name": "Disguise Kit" + "name": "LANG-KEY-disguise-kit" }, { "url": "/api/equipment/forgery-kit", - "name": "Forgery Kit" + "name": "LANG-KEY-forgery-kit" }, { "url": "/api/equipment/herbalism-kit", - "name": "Herbalism Kit" + "name": "LANG-KEY-herbalism-kit" }, { "url": "/api/equipment/healers-kit", - "name": "Healer's Kit" + "name": "LANG-KEY-healers-kit" }, { "url": "/api/equipment/mess-kit", - "name": "Mess Kit" + "name": "LANG-KEY-mess-kit" }, { "url": "/api/equipment/poisoners-kit", - "name": "Poisoner's Kit" + "name": "LANG-KEY-poisoners-kit" }, { "url": "/api/equipment/ladder-10-foot", - "name": "Ladder (10-foot)" + "name": "LANG-KEY-ladder-10-foot" }, { "url": "/api/equipment/lamp", - "name": "Lamp" + "name": "LANG-KEY-lamp" }, { "url": "/api/equipment/lantern-bullseye", - "name": "Lantern, bullseye" + "name": "LANG-KEY-lantern-bullseye" }, { "url": "/api/equipment/lantern-hooded", - "name": "Lantern, hooded" + "name": "LANG-KEY-lantern-hooded" }, { "url": "/api/equipment/lock", - "name": "Lock" + "name": "LANG-KEY-lock" }, { "url": "/api/equipment/magnifying-glass", - "name": "Magnifying glass" + "name": "LANG-KEY-magnifying-glass" }, { "url": "/api/equipment/manacles", - "name": "Manacles" + "name": "LANG-KEY-manacles" }, { "url": "/api/equipment/mirror-steel", - "name": "Mirror, steel" + "name": "LANG-KEY-mirror-steel" }, { "url": "/api/equipment/oil-flask", - "name": "Oil (flask)" + "name": "LANG-KEY-oil-flask" }, { "url": "/api/equipment/paper-one-sheet", - "name": "Paper (one sheet)" + "name": "LANG-KEY-paper-one-sheet" }, { "url": "/api/equipment/parchment-one-sheet", - "name": "Parchment (one sheet)" + "name": "LANG-KEY-parchment-one-sheet" }, { "url": "/api/equipment/perfume-vial", - "name": "Perfume (vial)" + "name": "LANG-KEY-perfume-vial" }, { "url": "/api/equipment/pick-miners", - "name": "Pick, miner's" + "name": "LANG-KEY-pick-miners" }, { "url": "/api/equipment/piton", - "name": "Piton" + "name": "LANG-KEY-piton" }, { "url": "/api/equipment/poison-basic-vial", - "name": "Poison, basic (vial)" + "name": "LANG-KEY-poison-basic-vial" }, { "url": "/api/equipment/pole-10-foot", - "name": "Pole (10-foot)" + "name": "LANG-KEY-pole-10-foot" }, { "url": "/api/equipment/pot-iron", - "name": "Pot, iron" + "name": "LANG-KEY-pot-iron" }, { "url": "/api/equipment/potion-of-healing", - "name": "Potion of healing" + "name": "LANG-KEY-potion-of-healing" }, { "url": "/api/equipment/pouch", - "name": "Pouch" + "name": "LANG-KEY-pouch" }, { "url": "/api/equipment/quiver", - "name": "Quiver" + "name": "LANG-KEY-quiver" }, { "url": "/api/equipment/ram-portable", - "name": "Ram, portable" + "name": "LANG-KEY-ram-portable" }, { "url": "/api/equipment/rations-1-day", - "name": "Rations (1 day)" + "name": "LANG-KEY-rations-1-day" }, { "url": "/api/equipment/reliquary", - "name": "Reliquary" + "name": "LANG-KEY-reliquary" }, { "url": "/api/equipment/robes", - "name": "Robes" + "name": "LANG-KEY-robes" }, { "url": "/api/equipment/rope-hempen-50-feet", - "name": "Rope, hempen (50 feet)" + "name": "LANG-KEY-rope-hempen-50-feet" }, { "url": "/api/equipment/rope-silk-50-feet", - "name": "Rope, silk (50 feet)" + "name": "LANG-KEY-rope-silk-50-feet" }, { "url": "/api/equipment/sack", - "name": "Sack" + "name": "LANG-KEY-sack" }, { "url": "/api/equipment/scale-merchants", - "name": "Scale, merchant's" + "name": "LANG-KEY-scale-merchants" }, { "url": "/api/equipment/sealing-wax", - "name": "Sealing wax" + "name": "LANG-KEY-sealing-wax" }, { "url": "/api/equipment/shovel", - "name": "Shovel" + "name": "LANG-KEY-shovel" }, { "url": "/api/equipment/signal-whistle", - "name": "Signal whistle" + "name": "LANG-KEY-signal-whistle" }, { "url": "/api/equipment/signet-ring", - "name": "Signet ring" + "name": "LANG-KEY-signet-ring" }, { "url": "/api/equipment/soap", - "name": "Soap" + "name": "LANG-KEY-soap" }, { "url": "/api/equipment/spellbook", - "name": "Spellbook" + "name": "LANG-KEY-spellbook" }, { "url": "/api/equipment/spike-iron", - "name": "Spike, iron" + "name": "LANG-KEY-spike-iron" }, { "url": "/api/equipment/spyglass", - "name": "Spyglass" + "name": "LANG-KEY-spyglass" }, { "url": "/api/equipment/tent-two-person", - "name": "Tent, two-person" + "name": "LANG-KEY-tent-two-person" }, { "url": "/api/equipment/tinderbox", - "name": "Tinderbox" + "name": "LANG-KEY-tinderbox" }, { "url": "/api/equipment/torch", - "name": "Torch" + "name": "LANG-KEY-torch" }, { "url": "/api/equipment/vial", - "name": "Vial" + "name": "LANG-KEY-vial" }, { "url": "/api/equipment/waterskin", - "name": "Waterskin" + "name": "LANG-KEY-waterskin" }, { "url": "/api/equipment/whetstone", - "name": "Whetstone" + "name": "LANG-KEY-whetstone" }, { "url": "/api/equipment/burglars-pack", - "name": "Burglar's Pack" + "name": "LANG-KEY-burglars-pack" }, { "url": "/api/equipment/diplomats-pack", - "name": "Diplomat's Pack" + "name": "LANG-KEY-diplomats-pack" }, { "url": "/api/equipment/dungeoneers-pack", - "name": "Dungeoneer's Pack" + "name": "LANG-KEY-dungeoneers-pack" }, { "url": "/api/equipment/entertainers-pack", - "name": "Entertainer's Pack" + "name": "LANG-KEY-entertainers-pack" }, { "url": "/api/equipment/explorers-pack", - "name": "Explorer's Pack" + "name": "LANG-KEY-explorers-pack" }, { "url": "/api/equipment/priests-pack", - "name": "Priest's Pack" + "name": "LANG-KEY-priests-pack" }, { "url": "/api/equipment/scholars-pack", - "name": "Scholar's Pack" + "name": "LANG-KEY-scholars-pack" } ], "url": "/api/equipment-categories/adventuring-gear" }, { "index": "tools", - "name": "Tools", + "name": "LANG-KEY-tools", "equipment": [ { "url": "/api/equipment/alchemists-supplies", - "name": "Alchemist's supplies" + "name": "LANG-KEY-alchemists-supplies" }, { "url": "/api/equipment/brewers-supplies", - "name": "Brewer's supplies" + "name": "LANG-KEY-brewers-supplies" }, { "url": "/api/equipment/calligraphers-supplies", - "name": "Calligrapher's supplies" + "name": "LANG-KEY-calligraphers-supplies" }, { "url": "/api/equipment/carpenters-tools", - "name": "Carpenter's tools" + "name": "LANG-KEY-carpenters-tools" }, { "url": "/api/equipment/cartographers-tools", - "name": "Cartographer's tools" + "name": "LANG-KEY-cartographers-tools" }, { "url": "/api/equipment/cobblers-tools", - "name": "Cobbler's tools" + "name": "LANG-KEY-cobblers-tools" }, { "url": "/api/equipment/cooks-utensils", - "name": "Cook's utensils" + "name": "LANG-KEY-cooks-utensils" }, { "url": "/api/equipment/glassblowers-tools", - "name": "Glassblower's tools" + "name": "LANG-KEY-glassblowers-tools" }, { "url": "/api/equipment/jewelers-tools", - "name": "Jeweler's tools" + "name": "LANG-KEY-jewelers-tools" }, { "url": "/api/equipment/leatherworkers-tools", - "name": "Leatherworker's tools" + "name": "LANG-KEY-leatherworkers-tools" }, { "url": "/api/equipment/masons-tools", - "name": "Mason's tools" + "name": "LANG-KEY-masons-tools" }, { "url": "/api/equipment/painters-supplies", - "name": "Painter's supplies" + "name": "LANG-KEY-painters-supplies" }, { "url": "/api/equipment/potters-tools", - "name": "Potter's tools" + "name": "LANG-KEY-potters-tools" }, { "url": "/api/equipment/smiths-tools", - "name": "Smith's tools" + "name": "LANG-KEY-smiths-tools" }, { "url": "/api/equipment/tinkers-tools", - "name": "Tinker's tools" + "name": "LANG-KEY-tinkers-tools" }, { "url": "/api/equipment/weavers-tools", - "name": "Weaver's tools" + "name": "LANG-KEY-weavers-tools" }, { "url": "/api/equipment/woodcarvers-tools", - "name": "Woodcarver's tools" + "name": "LANG-KEY-woodcarvers-tools" }, { "url": "/api/equipment/dice-set", - "name": "Dice set" + "name": "LANG-KEY-dice-set" }, { "url": "/api/equipment/playing-card-set", - "name": "Playing card set" + "name": "LANG-KEY-playing-card-set" }, { "url": "/api/equipment/bagpipes", - "name": "Bagpipes" + "name": "LANG-KEY-bagpipes" }, { "url": "/api/equipment/drum", - "name": "Drum" + "name": "LANG-KEY-drum" }, { "url": "/api/equipment/dulcimer", - "name": "Dulcimer" + "name": "LANG-KEY-dulcimer" }, { "url": "/api/equipment/flute", - "name": "Flute" + "name": "LANG-KEY-flute" }, { "url": "/api/equipment/lute", - "name": "Lute" + "name": "LANG-KEY-lute" }, { "url": "/api/equipment/lyre", - "name": "Lyre" + "name": "LANG-KEY-lyre" }, { "url": "/api/equipment/horn", - "name": "Horn" + "name": "LANG-KEY-horn" }, { "url": "/api/equipment/pan-flute", - "name": "Pan flute" + "name": "LANG-KEY-pan-flute" }, { "url": "/api/equipment/shawm", - "name": "Shawm" + "name": "LANG-KEY-shawm" }, { "url": "/api/equipment/viol", - "name": "Viol" + "name": "LANG-KEY-viol" }, { "url": "/api/equipment/navigators-tools", - "name": "Navigator's tools" + "name": "LANG-KEY-navigators-tools" }, { "url": "/api/equipment/thieves-tools", - "name": "Thieves' tools" + "name": "LANG-KEY-thieves-tools" } ], "url": "/api/equipment-categories/tools" }, { "index": "mounts-and-vehicles", - "name": "Mounts and Vehicles", + "name": "LANG-KEY-mounts-and-vehicles", "equipment": [ { "url": "/api/equipment/mule", - "name": "Mule" + "name": "LANG-KEY-mule" }, { "url": "/api/equipment/elephant", - "name": "Elephant" + "name": "LANG-KEY-elephant" }, { "url": "/api/equipment/horse-draft", - "name": "Horse, draft" + "name": "LANG-KEY-horse-draft" }, { "url": "/api/equipment/horse-riding", - "name": "Horse, riding" + "name": "LANG-KEY-horse-riding" }, { "url": "/api/equipment/mastiff", - "name": "Mastiff" + "name": "LANG-KEY-mastiff" }, { "url": "/api/equipment/pony", - "name": "Pony" + "name": "LANG-KEY-pony" }, { "url": "/api/equipment/warhorse", - "name": "Warhorse" + "name": "LANG-KEY-warhorse" }, { "url": "/api/equipment/barding-padded", - "name": "Barding: Padded" + "name": "LANG-KEY-barding-padded" }, { "url": "/api/equipment/barding-leather", - "name": "Barding: Leather" + "name": "LANG-KEY-barding-leather" }, { "url": "/api/equipment/barding-studded-leather", - "name": "Barding: Studded Leather" + "name": "LANG-KEY-barding-studded-leather" }, { "url": "/api/equipment/barding-hide", - "name": "Barding: Hide" + "name": "LANG-KEY-barding-hide" }, { "url": "/api/equipment/barding-chain-shirt", - "name": "Barding: Chain shirt" + "name": "LANG-KEY-barding-chain-shirt" }, { "url": "/api/equipment/barding-scale-mail", - "name": "Barding: Scale mail" + "name": "LANG-KEY-barding-scale-mail" }, { "url": "/api/equipment/barding-breastplate", - "name": "Barding: Breastplate" + "name": "LANG-KEY-barding-breastplate" }, { "url": "/api/equipment/barding-half-plate", - "name": "Barding: Half plate" + "name": "LANG-KEY-barding-half-plate" }, { "url": "/api/equipment/barding-ring-mail", - "name": "Barding: Ring mail" + "name": "LANG-KEY-barding-ring-mail" }, { "url": "/api/equipment/barding-chain-mail", - "name": "Barding: Chain mail" + "name": "LANG-KEY-barding-chain-mail" }, { "url": "/api/equipment/barding-splint", - "name": "Barding: Splint" + "name": "LANG-KEY-barding-splint" }, { "url": "/api/equipment/barding-plate", - "name": "Barding: Plate" + "name": "LANG-KEY-barding-plate" }, { "url": "/api/equipment/bit-and-bridle", - "name": "Bit and bridle" + "name": "LANG-KEY-bit-and-bridle" }, { "url": "/api/equipment/carriage", - "name": "Carriage" + "name": "LANG-KEY-carriage" }, { "url": "/api/equipment/cart", - "name": "Cart" + "name": "LANG-KEY-cart" }, { "url": "/api/equipment/chariot", - "name": "Chariot" + "name": "LANG-KEY-chariot" }, { "url": "/api/equipment/animal-feed-1-day", - "name": "Animal Feed (1 day)" + "name": "LANG-KEY-animal-feed-1-day" }, { "url": "/api/equipment/saddle-exotic", - "name": "Saddle, Exotic" + "name": "LANG-KEY-saddle-exotic" }, { "url": "/api/equipment/saddle-military", - "name": "Saddle, Military" + "name": "LANG-KEY-saddle-military" }, { "url": "/api/equipment/saddle-pack", - "name": "Saddle, Pack" + "name": "LANG-KEY-saddle-pack" }, { "url": "/api/equipment/riding", - "name": "Riding" + "name": "LANG-KEY-riding" }, { "url": "/api/equipment/saddlebags", - "name": "Saddlebags" + "name": "LANG-KEY-saddlebags" }, { "url": "/api/equipment/sled", - "name": "Sled" + "name": "LANG-KEY-sled" }, { "url": "/api/equipment/stabling-1-day", - "name": "Stabling (1 day)" + "name": "LANG-KEY-stabling-1-day" }, { "url": "/api/equipment/wagon", - "name": "Wagon" + "name": "LANG-KEY-wagon" }, { "url": "/api/equipment/barding-padded", - "name": "Barding: Padded" + "name": "LANG-KEY-barding-padded" }, { "url": "/api/equipment/barding-leather", - "name": "Barding: Leather" + "name": "LANG-KEY-barding-leather" }, { "url": "/api/equipment/barding-studded-leather", - "name": "Barding: Studded Leather" + "name": "LANG-KEY-barding-studded-leather" }, { "url": "/api/equipment/barding-hide", - "name": "Barding: Hide" + "name": "LANG-KEY-barding-hide" }, { "url": "/api/equipment/barding-chain-shirt", - "name": "Barding: Chain shirt" + "name": "LANG-KEY-barding-chain-shirt" }, { "url": "/api/equipment/barding-scale-mail", - "name": "Barding: Scale mail" + "name": "LANG-KEY-barding-scale-mail" }, { "url": "/api/equipment/barding-breastplate", - "name": "Barding: Breastplate" + "name": "LANG-KEY-barding-breastplate" }, { "url": "/api/equipment/barding-half-plate", - "name": "Barding: Half plate" + "name": "LANG-KEY-barding-half-plate" }, { "url": "/api/equipment/barding-ring-mail", - "name": "Barding: Ring mail" + "name": "LANG-KEY-barding-ring-mail" }, { "url": "/api/equipment/barding-chain-mail", - "name": "Barding: Chain mail" + "name": "LANG-KEY-barding-chain-mail" }, { "url": "/api/equipment/barding-splint", - "name": "Barding: Splint" + "name": "LANG-KEY-barding-splint" }, { "url": "/api/equipment/barding-plate", - "name": "Barding: Plate" + "name": "LANG-KEY-barding-plate" }, { "url": "/api/equipment/bit-and-bridle", - "name": "Bit and bridle" + "name": "LANG-KEY-bit-and-bridle" }, { "url": "/api/equipment/carriage", - "name": "Carriage" + "name": "LANG-KEY-carriage" }, { "url": "/api/equipment/cart", - "name": "Cart" + "name": "LANG-KEY-cart" }, { "url": "/api/equipment/chariot", - "name": "Chariot" + "name": "LANG-KEY-chariot" }, { "url": "/api/equipment/animal-feed-1 day", - "name": "Animal Feed (1 day)" + "name": "LANG-KEY-animal-feed-1-day" }, { "url": "/api/equipment/saddle-exotic", - "name": "Saddle, Exotic" + "name": "LANG-KEY-saddle-exotic" }, { "url": "/api/equipment/saddle-military", - "name": "Saddle, Military" + "name": "LANG-KEY-saddle-military" }, { "url": "/api/equipment/saddle-pack", - "name": "Saddle, Pack" + "name": "LANG-KEY-saddle-pack" }, { "url": "/api/equipment/riding", - "name": "Riding" + "name": "LANG-KEY-riding" }, { "url": "/api/equipment/saddlebags", - "name": "Saddlebags" + "name": "LANG-KEY-saddlebags" }, { "url": "/api/equipment/sled", - "name": "Sled" + "name": "LANG-KEY-sled" }, { "url": "/api/equipment/stabling-1 day", - "name": "Stabling (1 day)" + "name": "LANG-KEY-stabling-1-day" }, { "url": "/api/equipment/wagon", - "name": "Wagon" + "name": "LANG-KEY-wagon" }, { "url": "/api/equipment/galley", - "name": "Galley" + "name": "LANG-KEY-galley" }, { "url": "/api/equipment/keelboat", - "name": "Keelboat" + "name": "LANG-KEY-keelboat" }, { "url": "/api/equipment/longship", - "name": "Longship" + "name": "LANG-KEY-longship" }, { "url": "/api/equipment/rowboat", - "name": "Rowboat" + "name": "LANG-KEY-rowboat" }, { "url": "/api/equipment/sailing-ship", - "name": "Sailing ship" + "name": "LANG-KEY-sailing-ship" }, { "url": "/api/equipment/warship", - "name": "Warship" + "name": "LANG-KEY-warship" } ], "url": "/api/equipment-categories/mounts-and-vehicles" }, { "index": "simple-weapons", - "name": "Simple Weapons", + "name": "LANG-KEY-simple-weapons", "equipment": [ { "url": "/api/equipment/club", - "name": "Club" + "name": "LANG-KEY-club" }, { "url": "/api/equipment/dagger", - "name": "Dagger" + "name": "LANG-KEY-dagger" }, { "url": "/api/equipment/greatclub", - "name": "Greatclub" + "name": "LANG-KEY-greatclub" }, { "url": "/api/equipment/handaxe", - "name": "Handaxe" + "name": "LANG-KEY-handaxe" }, { "url": "/api/equipment/javelin", - "name": "Javelin" + "name": "LANG-KEY-javelin" }, { "url": "/api/equipment/light-hammer", - "name": "Light hammer" + "name": "LANG-KEY-light-hammer" }, { "url": "/api/equipment/mace", - "name": "Mace" + "name": "LANG-KEY-mace" }, { "url": "/api/equipment/quarterstaff", - "name": "Quarterstaff" + "name": "LANG-KEY-quarterstaff" }, { "url": "/api/equipment/sickle", - "name": "Sickle" + "name": "LANG-KEY-sickle" }, { "url": "/api/equipment/spear", - "name": "Spear" + "name": "LANG-KEY-spear" } ], "url": "/api/equipment-categories/simple-weapons" }, { "index": "martial-weapons", - "name": "Martial Weapons", + "name": "LANG-KEY-martial-weapons", "equipment": [ { "url": "/api/equipment/battleaxe", - "name": "Battleaxe" + "name": "LANG-KEY-battleaxe" }, { "url": "/api/equipment/flail", - "name": "Flail" + "name": "LANG-KEY-flail" }, { "url": "/api/equipment/glaive", - "name": "Glaive" + "name": "LANG-KEY-glaive" }, { "url": "/api/equipment/greataxe", - "name": "Greataxe" + "name": "LANG-KEY-greataxe" }, { "url": "/api/equipment/greatsword", - "name": "Greatsword" + "name": "LANG-KEY-greatsword" }, { "url": "/api/equipment/halberd", - "name": "Halberd" + "name": "LANG-KEY-halberd" }, { "url": "/api/equipment/lance", - "name": "Lance" + "name": "LANG-KEY-lance" }, { "url": "/api/equipment/longsword", - "name": "Longsword" + "name": "LANG-KEY-longsword" }, { "url": "/api/equipment/maul", - "name": "Maul" + "name": "LANG-KEY-maul" }, { "url": "/api/equipment/morningstar", - "name": "Morningstar" + "name": "LANG-KEY-morningstar" }, { "url": "/api/equipment/pike", - "name": "Pike" + "name": "LANG-KEY-pike" }, { "url": "/api/equipment/rapier", - "name": "Rapier" + "name": "LANG-KEY-rapier" }, { "url": "/api/equipment/scimitar", - "name": "Scimitar" + "name": "LANG-KEY-scimitar" }, { "url": "/api/equipment/shortsword", - "name": "Shortsword" + "name": "LANG-KEY-shortsword" }, { "url": "/api/equipment/trident", - "name": "Trident" + "name": "LANG-KEY-trident" }, { "url": "/api/equipment/war-pick", - "name": "War pick" + "name": "LANG-KEY-war-pick" }, { "url": "/api/equipment/warhammer", - "name": "Warhammer" + "name": "LANG-KEY-warhammer" }, { "url": "/api/equipment/whip", - "name": "Whip" + "name": "LANG-KEY-whip" }, { "url": "/api/equipment/blowgun", - "name": "Blowgun" + "name": "LANG-KEY-blowgun" }, { "url": "/api/equipment/crossbow-hand", - "name": "Crossbow, hand" + "name": "LANG-KEY-crossbow-hand" }, { "url": "/api/equipment/crossbow-heavy", - "name": "Crossbow, heavy" + "name": "LANG-KEY-crossbow-heavy" }, { "url": "/api/equipment/longbow", - "name": "Longbow" + "name": "LANG-KEY-longbow" }, { "url": "/api/equipment/net", - "name": "Net" + "name": "LANG-KEY-net" } ], "url": "/api/equipment-categories/martial-weapons" }, { "index": "simple-melee-weapons", - "name": "Simple Melee Weapons", + "name": "LANG-KEY-simple-melee-weapons", "equipment": [ { "url": "/api/equipment/club", - "name": "Club" + "name": "LANG-KEY-club" }, { "url": "/api/equipment/dagger", - "name": "Dagger" + "name": "LANG-KEY-dagger" }, { "url": "/api/equipment/greatclub", - "name": "Greatclub" + "name": "LANG-KEY-greatclub" }, { "url": "/api/equipment/handaxe", - "name": "Handaxe" + "name": "LANG-KEY-handaxe" }, { "url": "/api/equipment/javelin", - "name": "Javelin" + "name": "LANG-KEY-javelin" }, { "url": "/api/equipment/light-hammer", - "name": "Light hammer" + "name": "LANG-KEY-light-hammer" }, { "url": "/api/equipment/mace", - "name": "Mace" + "name": "LANG-KEY-mace" }, { "url": "/api/equipment/quarterstaff", - "name": "Quarterstaff" + "name": "LANG-KEY-quarterstaff" }, { "url": "/api/equipment/sickle", - "name": "Sickle" + "name": "LANG-KEY-sickle" }, { "url": "/api/equipment/spear", - "name": "Spear" + "name": "LANG-KEY-spear" } ], "url": "/api/equipment-categories/simple-melee-weapons" }, { "index": "simple-ranged-weapons", - "name": "Simple Ranged Weapons", + "name": "LANG-KEY-simple-ranged-weapons", "equipment": [ { "url": "/api/equipment/crossbow-light", - "name": "Crossbow, light" + "name": "LANG-KEY-crossbow-light" }, { "url": "/api/equipment/dart", - "name": "Dart" + "name": "LANG-KEY-dart" }, { "url": "/api/equipment/shortbow", - "name": "Shortbow" + "name": "LANG-KEY-shortbow" }, { "url": "/api/equipment/sling", - "name": "Sling" + "name": "LANG-KEY-sling" } ], "url": "/api/equipment-categories/simple-ranged-weapons" }, { "index": "martial-melee-weapons", - "name": "Martial Melee Weapons", + "name": "LANG-KEY-martial-melee-weapons", "equipment": [ { "url": "/api/equipment/battleaxe", - "name": "Battleaxe" + "name": "LANG-KEY-battleaxe" }, { "url": "/api/equipment/flail", - "name": "Flail" + "name": "LANG-KEY-flail" }, { "url": "/api/equipment/glaive", - "name": "Glaive" + "name": "LANG-KEY-glaive" }, { "url": "/api/equipment/greataxe", - "name": "Greataxe" + "name": "LANG-KEY-greataxe" }, { "url": "/api/equipment/greatsword", - "name": "Greatsword" + "name": "LANG-KEY-greatsword" }, { "url": "/api/equipment/halberd", - "name": "Halberd" + "name": "LANG-KEY-halberd" }, { "url": "/api/equipment/lance", - "name": "Lance" + "name": "LANG-KEY-lance" }, { "url": "/api/equipment/longsword", - "name": "Longsword" + "name": "LANG-KEY-longsword" }, { "url": "/api/equipment/maul", - "name": "Maul" + "name": "LANG-KEY-maul" }, { "url": "/api/equipment/morningstar", - "name": "Morningstar" + "name": "LANG-KEY-morningstar" }, { "url": "/api/equipment/pike", - "name": "Pike" + "name": "LANG-KEY-pike" }, { "url": "/api/equipment/rapier", - "name": "Rapier" + "name": "LANG-KEY-rapier" }, { "url": "/api/equipment/scimitar", - "name": "Scimitar" + "name": "LANG-KEY-scimitar" }, { "url": "/api/equipment/shortsword", - "name": "Shortsword" + "name": "LANG-KEY-shortsword" }, { "url": "/api/equipment/trident", - "name": "Trident" + "name": "LANG-KEY-trident" }, { "url": "/api/equipment/war-pick", - "name": "War pick" + "name": "LANG-KEY-war-pick" }, { "url": "/api/equipment/warhammer", - "name": "Warhammer" + "name": "LANG-KEY-warhammer" }, { "url": "/api/equipment/whip", - "name": "Whip" + "name": "LANG-KEY-whip" } ], "url": "/api/equipment-categories/martial-melee-weapons" }, { "index": "martial-ranged-weapons", - "name": "Martial Ranged Weapons", + "name": "LANG-KEY-martial-ranged-weapons", "equipment": [ { "url": "/api/equipment/blowgun", - "name": "Blowgun" + "name": "LANG-KEY-blowgun" }, { "url": "/api/equipment/crossbow-hand", - "name": "Crossbow, hand" + "name": "LANG-KEY-crossbow-hand" }, { "url": "/api/equipment/crossbow-heavy", - "name": "Crossbow, heavy" + "name": "LANG-KEY-crossbow-heavy" }, { "url": "/api/equipment/longbow", - "name": "Longbow" + "name": "LANG-KEY-longbow" }, { "url": "/api/equipment/net", - "name": "Net" + "name": "LANG-KEY-net" } ], "url": "/api/equipment-categories/martial-ranged-weapons" }, { "index": "light-armor", - "name": "Light Armor", + "name": "LANG-KEY-light-armor", "equipment": [ { "url": "/api/equipment/padded", - "name": "Padded" + "name": "LANG-KEY-padded" }, { "url": "/api/equipment/leather", - "name": "Leather" + "name": "LANG-KEY-leather" }, { "url": "/api/equipment/studded-leather", - "name": "Studded Leather" + "name": "LANG-KEY-studded-leather" } ], "url": "/api/equipment-categories/light-armor" }, { "index": "medium-armor", - "name": "Medium Armor", + "name": "LANG-KEY-medium-armor", "equipment": [ { "url": "/api/equipment/hide", - "name": "Hide" + "name": "LANG-KEY-hide" }, { "url": "/api/equipment/chain-shirt", - "name": "Chain Shirt" + "name": "LANG-KEY-chain-shirt" }, { "url": "/api/equipment/scale-mail", - "name": "Scale Mail" + "name": "LANG-KEY-scale-mail" }, { "url": "/api/equipment/breastplate", - "name": "Breastplate" + "name": "LANG-KEY-breastplate" }, { "url": "/api/equipment/half-plate", - "name": "Half Plate" + "name": "LANG-KEY-half-plate" } ], "url": "/api/equipment-categories/medium-armor" }, { "index": "heavy-armor", - "name": "Heavy Armor", + "name": "LANG-KEY-heavy-armor", "equipment": [ { "url": "/api/equipment/ring-mail", - "name": "Ring Mail" + "name": "LANG-KEY-ring-mail" }, { "url": "/api/equipment/chain-mail", - "name": "Chain Mail" + "name": "LANG-KEY-chain-mail" }, { "url": "/api/equipment/splint", - "name": "Splint" + "name": "LANG-KEY-splint" }, { "url": "/api/equipment/plate", - "name": "Plate" + "name": "LANG-KEY-plate" } ], "url": "/api/equipment-categories/heavy-armor" }, { "index": "shields", - "name": "Shields", + "name": "LANG-KEY-shields", "equipment": [ { "url": "/api/equipment/shield", - "name": "Shield" + "name": "LANG-KEY-shield" } ], "url": "/api/equipment-categories/shields" }, { "index": "standard-gear", - "name": "Standard Gear", + "name": "LANG-KEY-standard-gear", "equipment": [ { "url": "/api/equipment/abacus", - "name": "Abacus" + "name": "LANG-KEY-abacus" }, { "url": "/api/equipment/acid-vial", - "name": "Acid (vial)" + "name": "LANG-KEY-acid-vial" }, { "url": "/api/equipment/alchemists-fire-flask", - "name": "Alchemist's fire (flask)" + "name": "LANG-KEY-alchemists-fire-flask" }, { "url": "/api/equipment/arrow", - "name": "Arrow" + "name": "LANG-KEY-arrow" }, { "url": "/api/equipment/blowgun-needle", - "name": "Blowgun needle" + "name": "LANG-KEY-blowgun-needle" }, { "url": "/api/equipment/crossbow-bolt", - "name": "Crossbow bolt" + "name": "LANG-KEY-crossbow-bolt" }, { "url": "/api/equipment/sling-bullet", - "name": "Sling bullet" + "name": "LANG-KEY-sling-bullet" }, { "url": "/api/equipment/amulet", - "name": "Amulet" + "name": "LANG-KEY-amulet" }, { "url": "/api/equipment/antitoxin-vial", - "name": "Antitoxin (vial)" + "name": "LANG-KEY-antitoxin-vial" }, { "url": "/api/equipment/crystal", - "name": "Crystal" + "name": "LANG-KEY-crystal" }, { "url": "/api/equipment/orb", - "name": "Orb" + "name": "LANG-KEY-orb" }, { "url": "/api/equipment/rod", - "name": "Rod" + "name": "LANG-KEY-rod" }, { "url": "/api/equipment/staff", - "name": "Staff" + "name": "LANG-KEY-staff" }, { "url": "/api/equipment/wand", - "name": "Wand" + "name": "LANG-KEY-wand" }, { "url": "/api/equipment/backpack", - "name": "Backpack" + "name": "LANG-KEY-backpack" }, { "url": "/api/equipment/ball-bearings-bag-of-1000", - "name": "Ball bearings (bag of 1,000)" + "name": "LANG-KEY-ball-bearings-bag-of-1000" }, { "url": "/api/equipment/barrel", - "name": "Barrel" + "name": "LANG-KEY-barrel" }, { "url": "/api/equipment/basket", - "name": "Basket" + "name": "LANG-KEY-basket" }, { "url": "/api/equipment/bedroll", - "name": "Bedroll" + "name": "LANG-KEY-bedroll" }, { "url": "/api/equipment/bell", - "name": "Bell" + "name": "LANG-KEY-bell" }, { "url": "/api/equipment/blanket", - "name": "Blanket" + "name": "LANG-KEY-blanket" }, { "url": "/api/equipment/block-and-tackle", - "name": "Block and tackle" + "name": "LANG-KEY-block-and-tackle" }, { "url": "/api/equipment/book", - "name": "Book" + "name": "LANG-KEY-book" }, { "url": "/api/equipment/bottle-glass", - "name": "Bottle, glass" + "name": "LANG-KEY-bottle-glass" }, { "url": "/api/equipment/bucket", - "name": "Bucket" + "name": "LANG-KEY-bucket" }, { "url": "/api/equipment/caltrops", - "name": "Caltrops" + "name": "LANG-KEY-caltrops" }, { "url": "/api/equipment/candle", - "name": "Candle" + "name": "LANG-KEY-candle" }, { "url": "/api/equipment/case-crossbow-bolt", - "name": "Case, crossbow bolt" + "name": "LANG-KEY-case-crossbow-bolt" }, { "url": "/api/equipment/case-map-or-scroll", - "name": "Case, map or scroll" + "name": "LANG-KEY-case-map-or-scroll" }, { "url": "/api/equipment/chain-10-feet", - "name": "Chain (10 feet)" + "name": "LANG-KEY-chain-10-feet" }, { "url": "/api/equipment/chalk-1-piece", - "name": "Chalk (1 piece)" + "name": "LANG-KEY-chalk-1-piece" }, { "url": "/api/equipment/chest", - "name": "Chest" + "name": "LANG-KEY-chest" }, { "url": "/api/equipment/clothes-common", - "name": "Clothes, common" + "name": "LANG-KEY-clothes-common" }, { "url": "/api/equipment/clothes-costume", - "name": "Clothes, costume" + "name": "LANG-KEY-clothes-costume" }, { "url": "/api/equipment/clothes-fine", - "name": "Clothes, fine" + "name": "LANG-KEY-clothes-fine" }, { "url": "/api/equipment/clothes-travelers", - "name": "Clothes, traveler's" + "name": "LANG-KEY-clothes-travelers" }, { "url": "/api/equipment/component-pouch", - "name": "Component pouch" + "name": "LANG-KEY-component-pouch" }, { "url": "/api/equipment/crowbar", - "name": "Crowbar" + "name": "LANG-KEY-crowbar" }, { "url": "/api/equipment/sprig-of-mistletoe", - "name": "Sprig of mistletoe" + "name": "LANG-KEY-sprig-of-mistletoe" }, { "url": "/api/equipment/totem", - "name": "Totem" + "name": "LANG-KEY-totem" }, { "url": "/api/equipment/wooden-staff", - "name": "Wooden staff" + "name": "LANG-KEY-wooden-staff" }, { "url": "/api/equipment/yew-wand", - "name": "Yew wand" + "name": "LANG-KEY-yew-wand" }, { "url": "/api/equipment/emblem", - "name": "Emblem" + "name": "LANG-KEY-emblem" }, { "url": "/api/equipment/fishing-tackle", - "name": "Fishing tackle" + "name": "LANG-KEY-fishing-tackle" }, { "url": "/api/equipment/flask-or-tankard", - "name": "Flask or tankard" + "name": "LANG-KEY-flask-or-tankard" }, { "url": "/api/equipment/grappling-hook", - "name": "Grappling hook" + "name": "LANG-KEY-grappling-hook" }, { "url": "/api/equipment/hammer", - "name": "Hammer" + "name": "LANG-KEY-hammer" }, { "url": "/api/equipment/hammer-sledge", - "name": "Hammer, sledge" + "name": "LANG-KEY-hammer-sledge" }, { "url": "/api/equipment/holy-water-flask", - "name": "Holy water (flask)" + "name": "LANG-KEY-holy-water-flask" }, { "url": "/api/equipment/hourglass", - "name": "Hourglass" + "name": "LANG-KEY-hourglass" }, { "url": "/api/equipment/hunting-trap", - "name": "Hunting trap" + "name": "LANG-KEY-hunting-trap" }, { "url": "/api/equipment/ink-1-ounce-bottle", - "name": "Ink (1 ounce bottle)" + "name": "LANG-KEY-ink-1-ounce-bottle" }, { "url": "/api/equipment/ink-pen", - "name": "Ink pen" + "name": "LANG-KEY-ink-pen" }, { "url": "/api/equipment/hourglass", - "name": "Hourglass" + "name": "LANG-KEY-hourglass" }, { "url": "/api/equipment/hunting-trap", - "name": "Hunting trap" + "name": "LANG-KEY-hunting-trap" }, { "url": "/api/equipment/ink-1-ounce-bottle", - "name": "Ink (1 ounce bottle)" + "name": "LANG-KEY-ink-1-ounce-bottle" }, { "url": "/api/equipment/ink-pen", - "name": "Ink pen" + "name": "LANG-KEY-ink-pen" }, { "url": "/api/equipment/jug-or-pitcher", - "name": "Jug or pitcher" + "name": "LANG-KEY-jug-or-pitcher" }, { "url": "/api/equipment/ladder-10-foot", - "name": "Ladder (10-foot)" + "name": "LANG-KEY-ladder-10-foot" }, { "url": "/api/equipment/lamp", - "name": "Lamp" + "name": "LANG-KEY-lamp" }, { "url": "/api/equipment/lantern-bullseye", - "name": "Lantern, bullseye" + "name": "LANG-KEY-lantern-bullseye" }, { "url": "/api/equipment/lantern-hooded", - "name": "Lantern, hooded" + "name": "LANG-KEY-lantern-hooded" }, { "url": "/api/equipment/lock", - "name": "Lock" + "name": "LANG-KEY-lock" }, { "url": "/api/equipment/magnifying-glass", - "name": "Magnifying glass" + "name": "LANG-KEY-magnifying-glass" }, { "url": "/api/equipment/manacles", - "name": "Manacles" + "name": "LANG-KEY-manacles" }, { "url": "/api/equipment/mirror-steel", - "name": "Mirror, steel" + "name": "LANG-KEY-mirror-steel" }, { "url": "/api/equipment/oil-flask", - "name": "Oil (flask)" + "name": "LANG-KEY-oil-flask" }, { "url": "/api/equipment/paper-one-sheet", - "name": "Paper (one sheet)" + "name": "LANG-KEY-paper-one-sheet" }, { "url": "/api/equipment/parchment-one-sheet", - "name": "Parchment (one sheet)" + "name": "LANG-KEY-parchment-one-sheet" }, { "url": "/api/equipment/perfume-vial", - "name": "Perfume (vial)" + "name": "LANG-KEY-perfume-vial" }, { "url": "/api/equipment/pick-miners", - "name": "Pick, miner's" + "name": "LANG-KEY-pick-miners" }, { "url": "/api/equipment/piton", - "name": "Piton" + "name": "LANG-KEY-piton" }, { "url": "/api/equipment/poison-basic-vial", - "name": "Poison, basic (vial)" + "name": "LANG-KEY-poison-basic-vial" }, { "url": "/api/equipment/pole-10-foot", - "name": "Pole (10-foot)" + "name": "LANG-KEY-pole-10-foot" }, { "url": "/api/equipment/pot-iron", - "name": "Pot, iron" + "name": "LANG-KEY-pot-iron" }, { "url": "/api/equipment/potion-of-healing", - "name": "Potion of healing" + "name": "LANG-KEY-potion-of-healing" }, { "url": "/api/equipment/pouch", - "name": "Pouch" + "name": "LANG-KEY-pouch" }, { "url": "/api/equipment/quiver", - "name": "Quiver" + "name": "LANG-KEY-quiver" }, { "url": "/api/equipment/ram-portable", - "name": "Ram, portable" + "name": "LANG-KEY-ram-portable" }, { "url": "/api/equipment/rations-1-day", - "name": "Rations (1 day)" + "name": "LANG-KEY-rations-1-day" }, { "url": "/api/equipment/reliquary", - "name": "Reliquary" + "name": "LANG-KEY-reliquary" }, { "url": "/api/equipment/robes", - "name": "Robes" + "name": "LANG-KEY-robes" }, { "url": "/api/equipment/rope-hempen-50-feet", - "name": "Rope, hempen (50 feet)" + "name": "LANG-KEY-rope-hempen-50-feet" }, { "url": "/api/equipment/rope-silk-50-feet", - "name": "Rope, silk (50 feet)" + "name": "LANG-KEY-rope-silk-50-feet" }, { "url": "/api/equipment/sack", - "name": "Sack" + "name": "LANG-KEY-sack" }, { "url": "/api/equipment/scale-merchants", - "name": "Scale, merchant's" + "name": "LANG-KEY-scale-merchants" }, { "url": "/api/equipment/sealing-wax", - "name": "Sealing wax" + "name": "LANG-KEY-sealing-wax" }, { "url": "/api/equipment/shovel", - "name": "Shovel" + "name": "LANG-KEY-shovel" }, { "url": "/api/equipment/signal-whistle", - "name": "Signal whistle" + "name": "LANG-KEY-signal-whistle" }, { "url": "/api/equipment/signet-ring", - "name": "Signet ring" + "name": "LANG-KEY-signet-ring" }, { "url": "/api/equipment/soap", - "name": "Soap" + "name": "LANG-KEY-soap" }, { "url": "/api/equipment/spellbook", - "name": "Spellbook" + "name": "LANG-KEY-spellbook" }, { "url": "/api/equipment/spike-iron", - "name": "Spike, iron" + "name": "LANG-KEY-spike-iron" }, { "url": "/api/equipment/spyglass", - "name": "Spyglass" + "name": "LANG-KEY-spyglass" }, { "url": "/api/equipment/tent-two-person", - "name": "Tent, two-person" + "name": "LANG-KEY-tent-two-person" }, { "url": "/api/equipment/tinderbox", - "name": "Tinderbox" + "name": "LANG-KEY-tinderbox" }, { "url": "/api/equipment/torch", - "name": "Torch" + "name": "LANG-KEY-torch" }, { "url": "/api/equipment/vial", - "name": "Vial" + "name": "LANG-KEY-vial" }, { "url": "/api/equipment/waterskin", - "name": "Waterskin" + "name": "LANG-KEY-waterskin" }, { "url": "/api/equipment/whetstone", - "name": "Whetstone" + "name": "LANG-KEY-whetstone" } ], "url": "/api/equipment-categories/standard-gear" }, { "index": "kits", - "name": "Kits", + "name": "LANG-KEY-kits", "equipment": [ { "url": "/api/equipment/climbers-kit", - "name": "Climber's Kit" + "name": "LANG-KEY-climbers-kit" }, { "url": "/api/equipment/disguise-kit", - "name": "Disguise Kit" + "name": "LANG-KEY-disguise-kit" }, { "url": "/api/equipment/forgery-kit", - "name": "Forgery Kit" + "name": "LANG-KEY-forgery-kit" }, { "url": "/api/equipment/herbalism-kit", - "name": "Herbalism Kit" + "name": "LANG-KEY-herbalism-kit" }, { "url": "/api/equipment/healers-kit", - "name": "Healer's Kit" + "name": "LANG-KEY-healers-kit" }, { "url": "/api/equipment/mess-kit", - "name": "Mess Kit" + "name": "LANG-KEY-mess-kit" }, { "url": "/api/equipment/poisoners-kit", - "name": "Poisoner's Kit" + "name": "LANG-KEY-poisoners-kit" } ], "url": "/api/equipment-categories/kits" }, { "index": "equipment-packs", - "name": "Equipment Packs", + "name": "LANG-KEY-equipment-packs", "equipment": [ { "url": "/api/equipment/burglars-pack", - "name": "Burglar's Pack" + "name": "LANG-KEY-burglars-pack" }, { "url": "/api/equipment/diplomats-pack", - "name": "Diplomat's Pack" + "name": "LANG-KEY-diplomats-pack" }, { "url": "/api/equipment/dungeoneers-pack", - "name": "Dungeoneer's Pack" + "name": "LANG-KEY-dungeoneers-pack" }, { "url": "/api/equipment/entertainers-pack", - "name": "Entertainer's Pack" + "name": "LANG-KEY-entertainers-pack" }, { "url": "/api/equipment/explorers-pack", - "name": "Explorer's Pack" + "name": "LANG-KEY-explorers-pack" }, { "url": "/api/equipment/priests-pack", - "name": "Priest's Pack" + "name": "LANG-KEY-priests-pack" }, { "url": "/api/equipment/scholars-pack", - "name": "Scholar's Pack" + "name": "LANG-KEY-scholars-pack" } ], "url": "/api/equipment-categories/equipment-packs" }, { "index": "artisans-tools", - "name": "Artisan's Tools", + "name": "LANG-KEY-artisans-tools", "equipment": [ { "url": "/api/equipment/alchemists-supplies", - "name": "Alchemist's supplies" + "name": "LANG-KEY-alchemists-supplies" }, { "url": "/api/equipment/brewers-supplies", - "name": "Brewer's supplies" + "name": "LANG-KEY-brewers-supplies" }, { "url": "/api/equipment/calligraphers-supplies", - "name": "Calligrapher's supplies" + "name": "LANG-KEY-calligraphers-supplies" }, { "url": "/api/equipment/carpenters-tools", - "name": "Carpenter's tools" + "name": "LANG-KEY-carpenters-tools" }, { "url": "/api/equipment/cartographers-tools", - "name": "Cartographer's tools" + "name": "LANG-KEY-cartographers-tools" }, { "url": "/api/equipment/cobblers-tools", - "name": "Cobbler's tools" + "name": "LANG-KEY-cobblers-tools" }, { "url": "/api/equipment/cooks-utensils", - "name": "Cook's utensils" + "name": "LANG-KEY-cooks-utensils" }, { "url": "/api/equipment/glassblowers-tools", - "name": "Glassblower's tools" + "name": "LANG-KEY-glassblowers-tools" }, { "url": "/api/equipment/jewelers-tools", - "name": "Jeweler's tools" + "name": "LANG-KEY-jewelers-tools" }, { "url": "/api/equipment/leatherworkers-tools", - "name": "Leatherworker's tools" + "name": "LANG-KEY-leatherworkers-tools" }, { "url": "/api/equipment/masons-tools", - "name": "Mason's tools" + "name": "LANG-KEY-masons-tools" }, { "url": "/api/equipment/painters-supplies", - "name": "Painter's supplies" + "name": "LANG-KEY-painters-supplies" }, { "url": "/api/equipment/potters-tools", - "name": "Potter's tools" + "name": "LANG-KEY-potters-tools" }, { "url": "/api/equipment/smiths-tools", - "name": "Smith's tools" + "name": "LANG-KEY-smiths-tools" }, { "url": "/api/equipment/tinkers-tools", - "name": "Tinker's tools" + "name": "LANG-KEY-tinkers-tools" }, { "url": "/api/equipment/weavers-tools", - "name": "Weaver's tools" + "name": "LANG-KEY-weavers-tools" }, { "url": "/api/equipment/woodcarvers-tools", - "name": "Woodcarver's tools" + "name": "LANG-KEY-woodcarvers-tools" } ], "url": "/api/equipment-categories/artisans-tools" }, { "index": "gaming-sets", - "name": "Gaming Sets", + "name": "LANG-KEY-gaming-sets", "equipment": [ { "url": "/api/equipment/dice-set", - "name": "Dice set" + "name": "LANG-KEY-dice-set" }, { "url": "/api/equipment/playing-card-set", - "name": "Playing card set" + "name": "LANG-KEY-playing-card-set" } ], "url": "/api/equipment-categories/gaming-sets" }, { "index": "musical-instruments", - "name": "Musical Instruments", + "name": "LANG-KEY-musical-instruments", "equipment": [ { "url": "/api/equipment/bagpipes", - "name": "Bagpipes" + "name": "LANG-KEY-bagpipes" }, { "url": "/api/equipment/drum", - "name": "Drum" + "name": "LANG-KEY-drum" }, { "url": "/api/equipment/dulcimer", - "name": "Dulcimer" + "name": "LANG-KEY-dulcimer" }, { "url": "/api/equipment/flute", - "name": "Flute" + "name": "LANG-KEY-flute" }, { "url": "/api/equipment/lute", - "name": "Lute" + "name": "LANG-KEY-lute" }, { "url": "/api/equipment/lyre", - "name": "Lyre" + "name": "LANG-KEY-lyre" }, { "url": "/api/equipment/horn", - "name": "Horn" + "name": "LANG-KEY-horn" }, { "url": "/api/equipment/pan-flute", - "name": "Pan flute" + "name": "LANG-KEY-pan-flute" }, { "url": "/api/equipment/shawm", - "name": "Shawm" + "name": "LANG-KEY-shawm" }, { "url": "/api/equipment/viol", - "name": "Viol" + "name": "LANG-KEY-viol" } ], "url": "/api/equipment-categories/musical-instruments" }, { "index": "other-tools", - "name": "Other Tools", + "name": "LANG-KEY-other-tools", "equipment": [ { "url": "/api/equipment/navigators-tools", - "name": "Navigator's tools" + "name": "LANG-KEY-navigators-tools" }, { "url": "/api/equipment/thieves-tools", - "name": "Thieves' tools" + "name": "LANG-KEY-thieves-tools" } ], "url": "/api/equipment-categories/other-tools" }, { "index": "mounts-and-other-animals", - "name": "Mounts and Other Animals", + "name": "LANG-KEY-mounts-and-other-animals", "equipment": [ { "url": "/api/equipment/mule", - "name": "Mule" + "name": "LANG-KEY-mule" }, { "url": "/api/equipment/elephant", - "name": "Elephant" + "name": "LANG-KEY-elephant" }, { "url": "/api/equipment/horse-draft", - "name": "Horse, draft" + "name": "LANG-KEY-horse-draft" }, { "url": "/api/equipment/horse-riding", - "name": "Horse, riding" + "name": "LANG-KEY-horse-riding" }, { "url": "/api/equipment/mastiff", - "name": "Mastiff" + "name": "LANG-KEY-mastiff" }, { "url": "/api/equipment/pony", - "name": "Pony" + "name": "LANG-KEY-pony" }, { "url": "/api/equipment/warhorse", - "name": "Warhorse" + "name": "LANG-KEY-warhorse" } ], "url": "/api/equipment-categories/mounts-and-other-animals" }, { "index": "tack-harness-and-drawn-vehicles", - "name": "Tack, Harness, and Drawn Vehicles", + "name": "LANG-KEY-tack-harness-and-drawn-vehicles", "equipment": [ { "url": "/api/equipment/barding-padded", - "name": "Barding: Padded" + "name": "LANG-KEY-barding-padded" }, { "url": "/api/equipment/barding-leather", - "name": "Barding: Leather" + "name": "LANG-KEY-barding-leather" }, { "url": "/api/equipment/barding-studded-leather", - "name": "Barding: Studded Leather" + "name": "LANG-KEY-barding-studded-leather" }, { "url": "/api/equipment/barding-hide", - "name": "Barding: Hide" + "name": "LANG-KEY-barding-hide" }, { "url": "/api/equipment/barding-chain-shirt", - "name": "Barding: Chain shirt" + "name": "LANG-KEY-barding-chain-shirt" }, { "url": "/api/equipment/barding-scale-mail", - "name": "Barding: Scale mail" + "name": "LANG-KEY-barding-scale-mail" }, { "url": "/api/equipment/barding-breastplate", - "name": "Barding: Breastplate" + "name": "LANG-KEY-barding-breastplate" }, { "url": "/api/equipment/barding-half-plate", - "name": "Barding: Half plate" + "name": "LANG-KEY-barding-half-plate" }, { "url": "/api/equipment/barding-ring-mail", - "name": "Barding: Ring mail" + "name": "LANG-KEY-barding-ring-mail" }, { "url": "/api/equipment/barding-chain-mail", - "name": "Barding: Chain mail" + "name": "LANG-KEY-barding-chain-mail" }, { "url": "/api/equipment/barding-splint", - "name": "Barding: Splint" + "name": "LANG-KEY-barding-splint" }, { "url": "/api/equipment/barding-plate", - "name": "Barding: Plate" + "name": "LANG-KEY-barding-plate" }, { "url": "/api/equipment/bit-and-bridle", - "name": "Bit and bridle" + "name": "LANG-KEY-bit-and-bridle" }, { "url": "/api/equipment/carriage", - "name": "Carriage" + "name": "LANG-KEY-carriage" }, { "url": "/api/equipment/cart", - "name": "Cart" + "name": "LANG-KEY-cart" }, { "url": "/api/equipment/chariot", - "name": "Chariot" + "name": "LANG-KEY-chariot" }, { "url": "/api/equipment/animal-feed-1 day", - "name": "Animal Feed (1 day)" + "name": "LANG-KEY-animal-feed-1-day" }, { "url": "/api/equipment/saddle-exotic", - "name": "Saddle, Exotic" + "name": "LANG-KEY-saddle-exotic" }, { "url": "/api/equipment/saddle-military", - "name": "Saddle, Military" + "name": "LANG-KEY-saddle-military" }, { "url": "/api/equipment/saddle-pack", - "name": "Saddle, Pack" + "name": "LANG-KEY-saddle-pack" }, { "url": "/api/equipment/riding", - "name": "Riding" + "name": "LANG-KEY-riding" }, { "url": "/api/equipment/saddlebags", - "name": "Saddlebags" + "name": "LANG-KEY-saddlebags" }, { "url": "/api/equipment/sled", - "name": "Sled" + "name": "LANG-KEY-sled" }, { "url": "/api/equipment/stabling-1 day", - "name": "Stabling (1 day)" + "name": "LANG-KEY-stabling-1-day" }, { "url": "/api/equipment/wagon", - "name": "Wagon" + "name": "LANG-KEY-wagon" } ], "url": "/api/equipment-categories/tack-harness-and-drawn-vehicles" }, { "index": "waterborne-vehicles", - "name": "Waterborne Vehicles", + "name": "LANG-KEY-waterborne-vehicles", "equipment": [ { "url": "/api/equipment/galley", - "name": "Galley" + "name": "LANG-KEY-galley" }, { "url": "/api/equipment/keelboat", - "name": "Keelboat" + "name": "LANG-KEY-keelboat" }, { "url": "/api/equipment/longship", - "name": "Longship" + "name": "LANG-KEY-longship" }, { "url": "/api/equipment/rowboat", - "name": "Rowboat" + "name": "LANG-KEY-rowboat" }, { "url": "/api/equipment/sailing-ship", - "name": "Sailing ship" + "name": "LANG-KEY-sailing-ship" }, { "url": "/api/equipment/warship", - "name": "Warship" + "name": "LANG-KEY-warship" } ], "url": "/api/equipment-categories/waterborne-vehicles" } -] +] \ No newline at end of file diff --git a/src/5e-SRD-Equipment.json b/src/5e-SRD-Equipment.json index 489af762..39c57e2d 100644 --- a/src/5e-SRD-Equipment.json +++ b/src/5e-SRD-Equipment.json @@ -1,4458 +1,4464 @@ [ - { - "index": "club", - "name": "Club", - "equipment_category": "Weapon", - "weapon_category": "Simple", - "weapon_range": "Melee", - "category_range": "Simple Melee", - "cost": { - "quantity": 1, - "unit": "sp" - }, - "damage": { - "damage_dice": "1d4", - "damage_bonus": 0, - "damage_type": { - "url": "/api/damage-types/bludgeoning", - "name": "Bludgeoning" - } - }, - "range": { - "normal": 5, - "long": null - }, - "weight": 2, - "properties": [ - { - "url": "/api/weapon-properties/light", - "name": "Light" - }, - { - "url": "/api/weapon-properties/monk", - "name": "Monk" - } - ], - "url": "/api/equipment/club" - }, - { - "index": "dagger", - "name": "Dagger", - "equipment_category": "Weapon", - "weapon_category": "Simple", - "weapon_range": "Melee", - "category_range": "Simple Melee", - "cost": { - "quantity": 2, - "unit": "gp" - }, - "damage": { - "damage_dice": "1d4", - "damage_bonus": 0, - "damage_type": { - "url": "/api/damage-types/piercing", - "name": "Piercing" - } - }, - "range": { - "normal": 5, - "long": null - }, - "weight": 1, - "properties": [ - { - "url": "/api/weapon-properties/finesse", - "name": "Finesse" - }, - { - "url": "/api/weapon-properties/light", - "name": "Light" - }, - { - "url": "/api/weapon-properties/thrown", - "name": "Thrown" - }, - { - "url": "/api/weapon-properties/monk", - "name": "Monk" - } - ], - "throw_range": { - "normal": 20, - "long": 60 - }, - "url": "/api/equipment/dagger" - }, - { - "index": "greatclub", - "name": "Greatclub", - "equipment_category": "Weapon", - "weapon_category": "Simple", - "weapon_range": "Melee", - "category_range": "Simple Melee", - "cost": { - "quantity": 2, - "unit": "sp" - }, - "damage": { - "damage_dice": "1d8", - "damage_bonus": 0, - "damage_type": { - "url": "/api/damage-types/bludgeoning", - "name": "Bludgeoning" - } - }, - "range": { - "normal": 5, - "long": null - }, - "weight": 10, - "properties": [ - { - "url": "/api/weapon-properties/two-handed", - "name": "Two-Handed" - } - ], - "url": "/api/equipment/greatclub" - }, - { - "index": "handaxe", - "name": "Handaxe", - "equipment_category": "Weapon", - "weapon_category": "Simple", - "weapon_range": "Melee", - "category_range": "Simple Melee", - "cost": { - "quantity": 5, - "unit": "gp" - }, - "damage": { - "damage_dice": "1d6", - "damage_bonus": 0, - "damage_type": { - "url": "/api/damage-types/slashing", - "name": "Slashing" - } - }, - "range": { - "normal": 5, - "long": null - }, - "weight": 2, - "properties": [ - { - "url": "/api/weapon-properties/light", - "name": "Light" - }, - { - "url": "/api/weapon-properties/thrown", - "name": "Thrown" - }, - { - "url": "/api/weapon-properties/monk", - "name": "Monk" - } - ], - "throw_range": { - "normal": 20, - "long": 60 - }, - "url": "/api/equipment/handaxe" - }, - { - "index": "javelin", - "name": "Javelin", - "equipment_category": "Weapon", - "weapon_category": "Simple", - "weapon_range": "Melee", - "category_range": "Simple Melee", - "cost": { - "quantity": 5, - "unit": "sp" - }, - "damage": { - "damage_dice": "1d6", - "damage_bonus": 0, - "damage_type": { - "url": "/api/damage-types/piercing", - "name": "Piercing" - } - }, - "range": { - "normal": 5, - "long": null - }, - "weight": 2, - "properties": [ - { - "url": "/api/weapon-properties/thrown", - "name": "Thrown" - }, - { - "url": "/api/weapon-properties/monk", - "name": "Monk" - } - ], - "throw_range": { - "normal": 30, - "long": 120 - }, - "url": "/api/equipment/javelin" - }, - { - "index": "light-hammer", - "name": "Light hammer", - "equipment_category": "Weapon", - "weapon_category": "Simple", - "weapon_range": "Melee", - "category_range": "Simple Melee", - "cost": { - "quantity": 2, - "unit": "gp" - }, - "damage": { - "damage_dice": "1d4", - "damage_bonus": 0, - "damage_type": { - "url": "/api/damage-types/bludgeoning", - "name": "Bludgeoning" - } - }, - "range": { - "normal": 5, - "long": null - }, - "weight": 2, - "properties": [ - { - "url": "/api/weapon-properties/light", - "name": "Light" - }, - { - "url": "/api/weapon-properties/thrown", - "name": "Thrown" - }, - { - "url": "/api/weapon-properties/monk", - "name": "Monk" - } - ], - "throw_range": { - "normal": 20, - "long": 60 - }, - "url": "/api/equipment/light-hammer" - }, - { - "index": "mace", - "name": "Mace", - "equipment_category": "Weapon", - "weapon_category": "Simple", - "weapon_range": "Melee", - "category_range": "Simple Melee", - "cost": { - "quantity": 5, - "unit": "gp" - }, - "damage": { - "damage_dice": "1d6", - "damage_bonus": 0, - "damage_type": { - "url": "/api/damage-types/bludgeoning", - "name": "Bludgeoning" - } - }, - "range": { - "normal": 5, - "long": null - }, - "weight": 4, - "properties": [ - { - "url": "/api/weapon-properties/monk", - "name": "Monk" - } - ], - "url": "/api/equipment/mace" - }, - { - "index": "quarterstaff", - "name": "Quarterstaff", - "equipment_category": "Weapon", - "weapon_category": "Simple", - "weapon_range": "Melee", - "category_range": "Simple Melee", - "cost": { - "quantity": 2, - "unit": "sp" - }, - "damage": { - "damage_dice": "1d6", - "damage_bonus": 0, - "damage_type": { - "url": "/api/damage-types/bludgeoning", - "name": "Bludgeoning" - } - }, - "range": { - "normal": 5, - "long": null - }, - "weight": 4, - "properties": [ - { - "url": "/api/weapon-properties/versatile", - "name": "Versatile" - }, - { - "url": "/api/weapon-properties/monk", - "name": "Monk" - } - ], - "2h_damage": { - "damage_dice": "1d8", - "damage_bonus": 0, - "damage_type": { - "url": "/api/damage-types/bludgeoning", - "name": "Bludgeoning" - } - }, - "url": "/api/equipment/quarterstaff" - }, - { - "index": "sickle", - "name": "Sickle", - "equipment_category": "Weapon", - "weapon_category": "Simple", - "weapon_range": "Melee", - "category_range": "Simple Melee", - "cost": { - "quantity": 1, - "unit": "gp" - }, - "damage": { - "damage_dice": "1d4", - "damage_bonus": 0, - "damage_type": { - "url": "/api/damage-types/slashing", - "name": "Slashing" - } - }, - "range": { - "normal": 5, - "long": null - }, - "weight": 2, - "properties": [ - { - "url": "/api/weapon-properties/light", - "name": "Light" - }, - { - "url": "/api/weapon-properties/monk", - "name": "Monk" - } - ], - "url": "/api/equipment/sickle" - }, - { - "index": "spear", - "name": "Spear", - "equipment_category": "Weapon", - "weapon_category": "Simple", - "weapon_range": "Melee", - "category_range": "Simple Melee", - "cost": { - "quantity": 1, - "unit": "gp" - }, - "damage": { - "damage_dice": "1d4", - "damage_bonus": 0, - "damage_type": { - "url": "/api/damage-types/piercing", - "name": "Piercing" - } - }, - "range": { - "normal": 5, - "long": null - }, - "weight": 3, - "properties": [ - { - "url": "/api/weapon-properties/thrown", - "name": "Thrown" - }, - { - "url": "/api/weapon-properties/versatile", - "name": "Versatile" - }, - { - "url": "/api/weapon-properties/monk", - "name": "Monk" - } - ], - "throw_range": { - "normal": 20, - "long": 60 - }, - "2h_damage": { - "damage_dice": "1d8", - "damage_bonus": 0, - "damage_type": { - "url": "/api/damage-types/piercing", - "name": "Piercing" - } - }, - "url": "/api/equipment/spear" - }, - { - "index": "crossbow-light", - "name": "Crossbow, light", - "equipment_category": "Weapon", - "weapon_category": "Simple", - "weapon_range": "Ranged", - "category_range": "Simple Ranged", - "cost": { - "quantity": 25, - "unit": "gp" - }, - "damage": { - "damage_dice": "1d8", - "damage_bonus": 0, - "damage_type": { - "url": "/api/damage-types/piercing", - "name": "Piercing" - } - }, - "range": { - "normal": 80, - "long": 320 - }, - "weight": 5, - "properties": [ - { - "url": "/api/weapon-properties/ammunition", - "name": "Ammunition" - }, - { - "url": "/api/weapon-properties/loading", - "name": "Loading" - }, - { - "url": "/api/weapon-properties/two-handed", - "name": "Two-Handed" - } - ], - "url": "/api/equipment/crossbow-light" - }, - { - "index": "dart", - "name": "Dart", - "equipment_category": "Weapon", - "weapon_category": "Simple", - "weapon_range": "Ranged", - "category_range": "Simple Ranged", - "cost": { - "quantity": 5, - "unit": "cp" - }, - "damage": { - "damage_dice": "1d4", - "damage_bonus": 0, - "damage_type": { - "url": "/api/damage-types/piercing", - "name": "Piercing" - } - }, - "range": { - "normal": 20, - "long": 60 - }, - "weight": 0.25, - "properties": [ - { - "url": "/api/weapon-properties/finesse", - "name": "Finesse" - }, - { - "url": "/api/weapon-properties/thrown", - "name": "Thrown" - } - ], - "throw_range": { - "normal": 20, - "long": 60 - }, - "url": "/api/equipment/dart" - }, - { - "index": "shortbow", - "name": "Shortbow", - "equipment_category": "Weapon", - "weapon_category": "Simple", - "weapon_range": "Ranged", - "category_range": "Simple Ranged", - "cost": { - "quantity": 25, - "unit": "gp" - }, - "damage": { - "damage_dice": "1d6", - "damage_bonus": 0, - "damage_type": { - "url": "/api/damage-types/piercing", - "name": "Piercing" - } - }, - "range": { - "normal": 80, - "long": 320 - }, - "weight": 2, - "properties": [ - { - "url": "/api/weapon-properties/ammunition", - "name": "Ammunition" - }, - { - "url": "/api/weapon-properties/two-handed", - "name": "Two-Handed" - } - ], - "url": "/api/equipment/shortbow" - }, - { - "index": "sling", - "name": "Sling", - "equipment_category": "Weapon", - "weapon_category": "Simple", - "weapon_range": "Ranged", - "category_range": "Simple Ranged", - "cost": { - "quantity": 1, - "unit": "sp" - }, - "damage": { - "damage_dice": "1d4", - "damage_bonus": 0, - "damage_type": { - "url": "/api/damage-types/bludgeoning", - "name": "Bludgeoning" - } - }, - "range": { - "normal": 30, - "long": 120 - }, - "weight": 0, - "properties": [ - { - "url": "/api/weapon-properties/ammunition", - "name": "Ammunition" - } - ], - "url": "/api/equipment/sling" - }, - { - "index": "battleaxe", - "name": "Battleaxe", - "equipment_category": "Weapon", - "weapon_category": "Martial", - "weapon_range": "Melee", - "category_range": "Martial Melee", - "cost": { - "quantity": 10, - "unit": "gp" - }, - "damage": { - "damage_dice": "1d8", - "damage_bonus": 0, - "damage_type": { - "url": "/api/damage-types/slashing", - "name": "Slashing" - } - }, - "range": { - "normal": 5, - "long": null - }, - "weight": 4, - "properties": [ - { - "url": "/api/weapon-properties/versatile", - "name": "Versatile" - } - ], - "2h_damage": { - "damage_dice": "1d10", - "damage_bonus": 0, - "damage_type": { - "url": "/api/damage-types/slashing", - "name": "Slashing" - } - }, - "url": "/api/equipment/battleaxe" - }, - { - "index": "flail", - "name": "Flail", - "equipment_category": "Weapon", - "weapon_category": "Martial", - "weapon_range": "Melee", - "category_range": "Martial Melee", - "cost": { - "quantity": 10, - "unit": "gp" - }, - "damage": { - "damage_dice": "1d8", - "damage_bonus": 0, - "damage_type": { - "url": "/api/damage-types/bludgeoning", - "name": "Bludgeoning" - } - }, - "range": { - "normal": 5, - "long": null - }, - "weight": 2, - "properties": [], - "url": "/api/equipment/flail" - }, - { - "index": "glaive", - "name": "Glaive", - "equipment_category": "Weapon", - "weapon_category": "Martial", - "weapon_range": "Melee", - "category_range": "Martial Melee", - "cost": { - "quantity": 20, - "unit": "gp" - }, - "damage": { - "damage_dice": "1d10", - "damage_bonus": 0, - "damage_type": { - "url": "/api/damage-types/slashing", - "name": "Slashing" - } - }, - "range": { - "normal": 5, - "long": null - }, - "weight": 6, - "properties": [ - { - "url": "/api/weapon-properties/heavy", - "name": "Heavy" - }, - { - "url": "/api/weapon-properties/reach", - "name": "Reach" - }, - { - "url": "/api/weapon-properties/two-handed", - "name": "Two-Handed" - } - ], - "url": "/api/equipment/glaive" - }, - { - "index": "greataxe", - "name": "Greataxe", - "equipment_category": "Weapon", - "weapon_category": "Martial", - "weapon_range": "Melee", - "category_range": "Martial Melee", - "cost": { - "quantity": 30, - "unit": "gp" - }, - "damage": { - "damage_dice": "1d12", - "damage_bonus": 0, - "damage_type": { - "url": "/api/damage-types/slashing", - "name": "Slashing" - } - }, - "range": { - "normal": 5, - "long": null - }, - "weight": 7, - "properties": [ - { - "url": "/api/weapon-properties/heavy", - "name": "Heavy" - }, - { - "url": "/api/weapon-properties/two-handed", - "name": "Two-Handed" - } - ], - "url": "/api/equipment/greataxe" - }, - { - "index": "greatsword", - "name": "Greatsword", - "equipment_category": "Weapon", - "weapon_category": "Martial", - "weapon_range": "Melee", - "category_range": "Martial Melee", - "cost": { - "quantity": 50, - "unit": "gp" - }, - "damage": { - "damage_dice": "2d6", - "damage_bonus": 0, - "damage_type": { - "url": "/api/damage-types/slashing", - "name": "Slashing" - } - }, - "range": { - "normal": 5, - "long": null - }, - "weight": 6, - "properties": [ - { - "url": "/api/weapon-properties/heavy", - "name": "Heavy" - }, - { - "url": "/api/weapon-properties/two-handed", - "name": "Two-Handed" - } - ], - "url": "/api/equipment/greatsword" - }, - { - "index": "halberd", - "name": "Halberd", - "equipment_category": "Weapon", - "weapon_category": "Martial", - "weapon_range": "Melee", - "category_range": "Martial Melee", - "cost": { - "quantity": 20, - "unit": "gp" - }, - "damage": { - "damage_dice": "1d10", - "damage_bonus": 0, - "damage_type": { - "url": "/api/damage-types/slashing", - "name": "Slashing" - } - }, - "range": { - "normal": 5, - "long": null - }, - "weight": 6, - "properties": [ - { - "url": "/api/weapon-properties/heavy", - "name": "Heavy" - }, - { - "url": "/api/weapon-properties/reach", - "name": "Reach" - }, - { - "url": "/api/weapon-properties/two-handed", - "name": "Two-Handed" - } - ], - "url": "/api/equipment/halberd" - }, - { - "index": "lance", - "name": "Lance", - "equipment_category": "Weapon", - "weapon_category": "Martial", - "weapon_range": "Melee", - "category_range": "Martial Melee", - "cost": { - "quantity": 10, - "unit": "gp" - }, - "damage": { - "damage_dice": "1d12", - "damage_bonus": 0, - "damage_type": { - "url": "/api/damage-types/piercing", - "name": "Piercing" - } - }, - "range": { - "normal": 5, - "long": null - }, - "weight": 6, - "properties": [ - { - "url": "/api/weapon-properties/reach", - "name": "Reach" - }, - { - "url": "/api/weapon-properties/special", - "name": "Special" - } - ], - "special": [ - "You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted." - ], - "url": "/api/equipment/lance" - }, - { - "index": "longsword", - "name": "Longsword", - "equipment_category": "Weapon", - "weapon_category": "Martial", - "weapon_range": "Melee", - "category_range": "Martial Melee", - "cost": { - "quantity": 15, - "unit": "gp" - }, - "damage": { - "damage_dice": "1d8", - "damage_bonus": 0, - "damage_type": { - "url": "/api/damage-types/slashing", - "name": "Slashing" - } - }, - "range": { - "normal": 5, - "long": null - }, - "weight": 3, - "properties": [ - { - "url": "/api/weapon-properties/versatile", - "name": "Versatile" - } - ], - "2h_damage": { - "damage_dice": "1d10", - "damage_bonus": 0, - "damage_type": { - "url": "/api/damage-types/slashing", - "name": "Slashing" - } - }, - "url": "/api/equipment/longsword" - }, - { - "index": "maul", - "name": "Maul", - "equipment_category": "Weapon", - "weapon_category": "Martial", - "weapon_range": "Melee", - "category_range": "Martial Melee", - "cost": { - "quantity": 10, - "unit": "gp" - }, - "damage": { - "damage_dice": "2d6", - "damage_bonus": 0, - "damage_type": { - "url": "/api/damage-types/bludgeoning", - "name": "Bludgeoning" - } - }, - "range": { - "normal": 5, - "long": null - }, - "weight": 10, - "properties": [ - { - "url": "/api/weapon-properties/heavy", - "name": "Heavy" - }, - { - "url": "/api/weapon-properties/two-handed", - "name": "Two-Handed" - } - ], - "url": "/api/equipment/maul" - }, - { - "index": "morningstar", - "name": "Morningstar", - "equipment_category": "Weapon", - "weapon_category": "Martial", - "weapon_range": "Melee", - "category_range": "Martial Melee", - "cost": { - "quantity": 15, - "unit": "gp" - }, - "damage": { - "damage_dice": "1d8", - "damage_bonus": 0, - "damage_type": { - "url": "/api/damage-types/piercing", - "name": "Piercing" - } - }, - "range": { - "normal": 5, - "long": null - }, - "weight": 4, - "properties": [], - "url": "/api/equipment/morningstar" - }, - { - "index": "pike", - "name": "Pike", - "equipment_category": "Weapon", - "weapon_category": "Martial", - "weapon_range": "Melee", - "category_range": "Martial Melee", - "cost": { - "quantity": 5, - "unit": "gp" - }, - "damage": { - "damage_dice": "1d10", - "damage_bonus": 0, - "damage_type": { - "url": "/api/damage-types/piercing", - "name": "Piercing" - } - }, - "range": { - "normal": 5, - "long": null - }, - "weight": 18, - "properties": [ - { - "url": "/api/weapon-properties/heavy", - "name": "Heavy" - }, - { - "url": "/api/weapon-properties/reach", - "name": "Reach" - }, - { - "url": "/api/weapon-properties/two-handed", - "name": "Two-Handed" - } - ], - "url": "/api/equipment/pike" - }, - { - "index": "rapier", - "name": "Rapier", - "equipment_category": "Weapon", - "weapon_category": "Martial", - "weapon_range": "Melee", - "category_range": "Martial Melee", - "cost": { - "quantity": 25, - "unit": "gp" - }, - "damage": { - "damage_dice": "1d8", - "damage_bonus": 0, - "damage_type": { - "url": "/api/damage-types/piercing", - "name": "Piercing" - } - }, - "range": { - "normal": 5, - "long": null - }, - "weight": 2, - "properties": [ - { - "url": "/api/weapon-properties/finesse", - "name": "Finesse" - } - ], - "url": "/api/equipment/rapier" - }, - { - "index": "scimitar", - "name": "Scimitar", - "equipment_category": "Weapon", - "weapon_category": "Martial", - "weapon_range": "Melee", - "category_range": "Martial Melee", - "cost": { - "quantity": 25, - "unit": "gp" - }, - "damage": { - "damage_dice": "1d6", - "damage_bonus": 0, - "damage_type": { - "url": "/api/damage-types/slashing", - "name": "Slashing" - } - }, - "range": { - "normal": 5, - "long": null - }, - "weight": 3, - "properties": [ - { - "url": "/api/weapon-properties/finesse", - "name": "Finesse" - }, - { - "url": "/api/weapon-properties/light", - "name": "Light" - } - ], - "url": "/api/equipment/scimitar" - }, - { - "index": "shortsword", - "name": "Shortsword", - "equipment_category": "Weapon", - "weapon_category": "Martial", - "weapon_range": "Melee", - "category_range": "Martial Melee", - "cost": { - "quantity": 10, - "unit": "gp" - }, - "damage": { - "damage_dice": "1d6", - "damage_bonus": 0, - "damage_type": { - "url": "/api/damage-types/piercing", - "name": "Piercing" - } - }, - "range": { - "normal": 5, - "long": null - }, - "weight": 2, - "properties": [ - { - "url": "/api/weapon-properties/finesse", - "name": "Finesse" - }, - { - "url": "/api/weapon-properties/light", - "name": "Light" - }, - { - "url": "/api/weapon-properties/monk", - "name": "Monk" - } - ], - "url": "/api/equipment/shortsword" - }, - { - "index": "trident", - "name": "Trident", - "equipment_category": "Weapon", - "weapon_category": "Martial", - "weapon_range": "Melee", - "category_range": "Martial Melee", - "cost": { - "quantity": 5, - "unit": "gp" - }, - "damage": { - "damage_dice": "1d6", - "damage_bonus": 0, - "damage_type": { - "url": "/api/damage-types/slashing", - "name": "Slashing" - } - }, - "range": { - "normal": 5, - "long": null - }, - "weight": 4, - "properties": [ - { - "url": "/api/weapon-properties/thrown", - "name": "Thrown" - }, - { - "url": "/api/weapon-properties/versatile", - "name": "Versatile" - } - ], - "throw_range": { - "normal": 20, - "long": 60 - }, - "2h_damage": { - "damage_dice": "1d8", - "damage_bonus": 0, - "damage_type": { - "url": "/api/damage-types/piercing", - "name": "Piercing" - } - }, - "url": "/api/equipment/trident" - }, - { - "index": "war-pick", - "name": "War pick", - "equipment_category": "Weapon", - "weapon_category": "Martial", - "weapon_range": "Melee", - "category_range": "Martial Melee", - "cost": { - "quantity": 5, - "unit": "gp" - }, - "damage": { - "damage_dice": "1d8", - "damage_bonus": 0, - "damage_type": { - "url": "/api/damage-types/piercing", - "name": "Piercing" - } - }, - "range": { - "normal": 5, - "long": null - }, - "weight": 2, - "properties": [], - "url": "/api/equipment/war-pick" - }, - { - "index": "warhammer", - "name": "Warhammer", - "equipment_category": "Weapon", - "weapon_category": "Martial", - "weapon_range": "Melee", - "category_range": "Martial Melee", - "cost": { - "quantity": 15, - "unit": "gp" - }, - "damage": { - "damage_dice": "1d8", - "damage_bonus": 0, - "damage_type": { - "url": "/api/damage-types/bludgeoning", - "name": "Bludgeoning" - } - }, - "range": { - "normal": 5, - "long": null - }, - "weight": 2, - "properties": [ - { - "url": "/api/weapon-properties/versatile", - "name": "Versatile" - } - ], - "2h_damage": { - "damage_dice": "1d10", - "damage_bonus": 0, - "damage_type": { - "url": "/api/damage-types/bludgeoning", - "name": "Bludgeoning" - } - }, - "url": "/api/equipment/warhammer" - }, - { - "index": "whip", - "name": "Whip", - "equipment_category": "Weapon", - "weapon_category": "Martial", - "weapon_range": "Melee", - "category_range": "Martial Melee", - "cost": { - "quantity": 2, - "unit": "gp" - }, - "damage": { - "damage_dice": "1d4", - "damage_bonus": 0, - "damage_type": { - "url": "/api/damage-types/slashing", - "name": "Slashing" - } - }, - "range": { - "normal": 5, - "long": null - }, - "weight": 3, - "properties": [ - { - "url": "/api/weapon-properties/finesse", - "name": "Finesse" - }, - { - "url": "/api/weapon-properties/reach", - "name": "Reach" - } - ], - "url": "/api/equipment/whip" - }, - { - "index": "blowgun", - "name": "Blowgun", - "equipment_category": "Weapon", - "weapon_category": "Martial", - "weapon_range": "Ranged", - "category_range": "Martial Ranged", - "cost": { - "quantity": 10, - "unit": "gp" - }, - "damage": { - "damage_dice": "1d1", - "damage_bonus": 0, - "damage_type": { - "url": "/api/damage-types/piercing", - "name": "Piercing" - } - }, - "range": { - "normal": 25, - "long": 100 - }, - "weight": 1, - "properties": [ - { - "name": "Ammunition", - "url": "/api/weapon-properties/ammunition" - }, - { - "name": "Loading", - "url": "/api/weapon-properties/loading" - } - ], - "url": "/api/equipment/blowgun" - }, - { - "index": "crossbow-hand", - "name": "Crossbow, hand", - "equipment_category": "Weapon", - "weapon_category": "Martial", - "weapon_range": "Ranged", - "category_range": "Martial Ranged", - "cost": { - "quantity": 75, - "unit": "gp" - }, - "damage": { - "damage_dice": "1d6", - "damage_bonus": 0, - "damage_type": { - "url": "/api/damage-types/piercing", - "name": "Piercing" - } - }, - "range": { - "normal": 30, - "long": 120 - }, - "weight": 3, - "properties": [ - { - "name": "Ammunition", - "url": "/api/weapon-properties/ammunition" - }, - { - "url": "/api/weapon-properties/light", - "name": "Light" - }, - { - "name": "Loading", - "url": "/api/weapon-properties/loading" - } - ], - "url": "/api/equipment/crossbow-hand" - }, - { - "index": "crossbow-heavy", - "name": "Crossbow, heavy", - "equipment_category": "Weapon", - "weapon_category": "Martial", - "weapon_range": "Ranged", - "category_range": "Martial Ranged", - "cost": { - "quantity": 50, - "unit": "gp" - }, - "damage": { - "damage_dice": "1d10", - "damage_bonus": 0, - "damage_type": { - "url": "/api/damage-types/piercing", - "name": "Piercing" - } - }, - "range": { - "normal": 100, - "long": 400 - }, - "weight": 18, - "properties": [ - { - "name": "Ammunition", - "url": "/api/weapon-properties/ammunition" - }, - { - "url": "/api/weapon-properties/light", - "name": "Light" - }, - { - "name": "Loading", - "url": "/api/weapon-properties/loading" - }, - { - "url": "/api/weapon-properties/two-handed", - "name": "Two-Handed" - } - ], - "url": "/api/equipment/crossbow-heavy" - }, - { - "index": "longbow", - "name": "Longbow", - "equipment_category": "Weapon", - "weapon_category": "Martial", - "weapon_range": "Ranged", - "category_range": "Martial Ranged", - "cost": { - "quantity": 50, - "unit": "gp" - }, - "damage": { - "damage_dice": "1d8", - "damage_bonus": 0, - "damage_type": { - "url": "/api/damage-types/piercing", - "name": "Piercing" - } - }, - "range": { - "normal": 150, - "long": 600 - }, - "weight": 2, - "properties": [ - { - "name": "Ammunition", - "url": "/api/weapon-properties/ammunition" - }, - { - "url": "/api/weapon-properties/heavy", - "name": "Heavy" - }, - { - "url": "/api/weapon-properties/two-handed", - "name": "Two-Handed" - } - ], - "url": "/api/equipment/longbow" - }, - { - "index": "net", - "name": "Net", - "equipment_category": "Weapon", - "weapon_category": "Martial", - "weapon_range": "Ranged", - "category_range": "Martial Ranged", - "cost": { - "quantity": 1, - "unit": "gp" - }, - "damage": { - "damage_dice": "1d0", - "damage_bonus": 0, - "damage_type": { - "url": "/api/damage-types/slashing", - "name": "Slashing" - } - }, - "range": { - "normal": 5, - "long": 15 - }, - "weight": 3, - "properties": [ - { - "url": "/api/weapon-properties/thrown", - "name": "Thrown" - }, - { - "url": "/api/weapon-properties/special", - "name": "Special" - } - ], - "special": [ - "A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make." - ], - "throw_range": { - "normal": 5, - "long": 15 - }, - "url": "/api/equipment/net" - }, - { - "index": "padded", - "name": "Padded", - "equipment_category": "Armor", - "armor_category": "Light", - "armor_class": { - "base": 11, - "dex_bonus": true, - "max_bonus": null - }, - "str_minimum": 0, - "stealth_disadvantage": true, - "weight": 8, - "cost": { - "quantity": 5, - "unit": "gp" - }, - "url": "/api/equipment/padded" - }, - { - "index": "leather", - "name": "Leather", - "equipment_category": "Armor", - "armor_category": "Light", - "armor_class": { - "base": 11, - "dex_bonus": true, - "max_bonus": null - }, - "str_minimum": 0, - "stealth_disadvantage": false, - "weight": 10, - "cost": { - "quantity": 10, - "unit": "gp" - }, - "url": "/api/equipment/leather" - }, - { - "index": "studded-leather", - "name": "Studded Leather", - "equipment_category": "Armor", - "armor_category": "Light", - "armor_class": { - "base": 12, - "dex_bonus": true, - "max_bonus": null - }, - "str_minimum": 0, - "stealth_disadvantage": false, - "weight": 13, - "cost": { - "quantity": 45, - "unit": "gp" - }, - "url": "/api/equipment/studded-leather" - }, - { - "index": "hide", - "name": "Hide", - "equipment_category": "Armor", - "armor_category": "Medium", - "armor_class": { - "base": 12, - "dex_bonus": true, - "max_bonus": 2 - }, - "str_minimum": 0, - "stealth_disadvantage": false, - "weight": 12, - "cost": { - "quantity": 10, - "unit": "gp" - }, - "url": "/api/equipment/hide" - }, - { - "index": "chain-shirt", - "name": "Chain Shirt", - "equipment_category": "Armor", - "armor_category": "Medium", - "armor_class": { - "base": 13, - "dex_bonus": true, - "max_bonus": 2 - }, - "str_minimum": 0, - "stealth_disadvantage": false, - "weight": 20, - "cost": { - "quantity": 50, - "unit": "gp" - }, - "url": "/api/equipment/chain-shirt" - }, - { - "index": "scale-mail", - "name": "Scale Mail", - "equipment_category": "Armor", - "armor_category": "Medium", - "armor_class": { - "base": 14, - "dex_bonus": true, - "max_bonus": 2 - }, - "str_minimum": 0, - "stealth_disadvantage": true, - "weight": 45, - "cost": { - "quantity": 50, - "unit": "gp" - }, - "url": "/api/equipment/scale-mail" - }, - { - "index": "breastplate", - "name": "Breastplate", - "equipment_category": "Armor", - "armor_category": "Medium", - "armor_class": { - "base": 14, - "dex_bonus": true, - "max_bonus": 2 - }, - "str_minimum": 0, - "stealth_disadvantage": false, - "weight": 20, - "cost": { - "quantity": 400, - "unit": "gp" - }, - "url": "/api/equipment/breastplate" - }, - { - "index": "half-plate", - "name": "Half Plate", - "equipment_category": "Armor", - "armor_category": "Medium", - "armor_class": { - "base": 15, - "dex_bonus": true, - "max_bonus": 2 - }, - "str_minimum": 0, - "stealth_disadvantage": true, - "weight": 40, - "cost": { - "quantity": 750, - "unit": "gp" - }, - "url": "/api/equipment/half-plate" - }, - { - "index": "ring-mail", - "name": "Ring Mail", - "equipment_category": "Armor", - "armor_category": "Heavy", - "armor_class": { - "base": 14, - "dex_bonus": false, - "max_bonus": null - }, - "str_minimum": 0, - "stealth_disadvantage": true, - "weight": 40, - "cost": { - "quantity": 30, - "unit": "gp" - }, - "url": "/api/equipment/ring-mail" - }, - { - "index": "chain-mail", - "name": "Chain Mail", - "equipment_category": "Armor", - "armor_category": "Heavy", - "armor_class": { - "base": 16, - "dex_bonus": false, - "max_bonus": null - }, - "str_minimum": 13, - "stealth_disadvantage": true, - "weight": 55, - "cost": { - "quantity": 75, - "unit": "gp" - }, - "url": "/api/equipment/chain-mail" - }, - { - "index": "splint", - "name": "Splint", - "equipment_category": "Armor", - "armor_category": "Heavy", - "armor_class": { - "base": 17, - "dex_bonus": false, - "max_bonus": null - }, - "str_minimum": 15, - "stealth_disadvantage": true, - "weight": 60, - "cost": { - "quantity": 200, - "unit": "gp" - }, - "url": "/api/equipment/splint" - }, - { - "index": "plate", - "name": "Plate", - "equipment_category": "Armor", - "armor_category": "Heavy", - "armor_class": { - "base": 18, - "dex_bonus": false, - "max_bonus": null - }, - "str_minimum": 15, - "stealth_disadvantage": true, - "weight": 65, - "cost": { - "quantity": 1500, - "unit": "gp" - }, - "url": "/api/equipment/plate" - }, - { - "index": "shield", - "name": "Shield", - "equipment_category": "Armor", - "armor_category": "Shield", - "armor_class": { - "base": 2, - "dex_bonus": false, - "max_bonus": null - }, - "str_minimum": 0, - "stealth_disadvantage": false, - "weight": 6, - "cost": { - "quantity": 10, - "unit": "gp" - }, - "url": "/api/equipment/shield" - }, - { - "index": "abacus", - "name": "Abacus", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 2, - "unit": "gp" - }, - "weight": 2, - "url": "/api/equipment/abacus" - }, - { - "index": "acid-vial", - "name": "Acid (vial)", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 25, - "unit": "gp" - }, - "weight": 1, - "desc": [ - "As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon.", - "On a hit, the target takes 2d6 acid damage." - ], - "url": "/api/equipment/acid-vial" - }, - { - "index": "alchemists-fire-flask", - "name": "Alchemist's fire (flask)", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 50, - "unit": "gp" - }, - "desc": [ - "This sticky, adhesive fluid ignites when exposed to air.", - "As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon.", - "On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames." - ], - "weight": 1, - "url": "/api/equipment/alchemists-fire-flask" - }, - { - "index": "arrow", - "name": "Arrow", - "equipment_category": "Adventuring Gear", - "gear_category": "Ammunition", - "cost": { - "quantity": 5, - "unit": "cp" - }, - "weight": 1, - "url": "/api/equipment/arrow" - }, - { - "index": "blowgun-needle", - "name": "Blowgun needle", - "equipment_category": "Adventuring Gear", - "gear_category": "Ammunition", - "cost": { - "quantity": 2, - "unit": "cp" - }, - "weight": 1, - "url": "/api/equipment/blowgun-needle" - }, - { - "index": "crossbow-bolt", - "name": "Crossbow bolt", - "equipment_category": "Adventuring Gear", - "gear_category": "Ammunition", - "cost": { - "quantity": 5, - "unit": "cp" - }, - "weight": 1.5, - "url": "/api/equipment/crossbow-bolt" - }, - { - "index": "sling-bullet", - "name": "Sling bullet", - "equipment_category": "Adventuring Gear", - "gear_category": "Ammunition", - "cost": { - "quantity": 1, - "unit": "cp" - }, - "weight": 1.5, - "url": "/api/equipment/sling-bullet" - }, - { - "index": "amulet", - "name": "Amulet", - "equipment_category": "Adventuring Gear", - "gear_category": "Holy Symbol", - "cost": { - "quantity": 5, - "unit": "gp" - }, - "weight": 1, - "desc": [ - "A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic.", - "Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield." - ], - "url": "/api/equipment/amulet" - }, - { - "index": "antitoxin-vial", - "name": "Antitoxin (vial)", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 50, - "unit": "gp" - }, - "weight": 0, - "desc": [ - "A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs." - ], - "url": "/api/equipment/antitoxin-vial" - }, - { - "index": "crystal", - "name": "Crystal", - "equipment_category": "Adventuring Gear", - "gear_category": "Arcane focus", - "cost": { - "quantity": 10, - "unit": "gp" - }, - "weight": 1, - "desc": [ - "An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus." - ], - "url": "/api/equipment/crystal" - }, - { - "index": "orb", - "name": "Orb", - "equipment_category": "Adventuring Gear", - "gear_category": "Arcane focus", - "cost": { - "quantity": 20, - "unit": "gp" - }, - "weight": 3, - "desc": [ - "An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus." - ], - "url": "/api/equipment/orb" - }, - { - "index": "rod", - "name": "Rod", - "equipment_category": "Adventuring Gear", - "gear_category": "Arcane focus", - "cost": { - "quantity": 10, - "unit": "gp" - }, - "weight": 2, - "desc": [ - "An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus." - ], - "url": "/api/equipment/rod" - }, - { - "index": "staff", - "name": "Staff", - "equipment_category": "Adventuring Gear", - "gear_category": "Arcane focus", - "cost": { - "quantity": 5, - "unit": "gp" - }, - "weight": 4, - "desc": [ - "An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus." - ], - "url": "/api/equipment/staff" - }, - { - "index": "wand", - "name": "Wand", - "equipment_category": "Adventuring Gear", - "gear_category": "Arcane focus", - "cost": { - "quantity": 10, - "unit": "gp" - }, - "weight": 1, - "desc": [ - "An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus." - ], - "url": "/api/equipment/wand" - }, - { - "index": "backpack", - "name": "Backpack", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 2, - "unit": "gp" - }, - "weight": 5, - "url": "/api/equipment/backpack" - }, - { - "index": "ball-bearings-bag-of-1000", - "name": "Ball bearings (bag of 1,000)", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 1, - "unit": "gp" - }, - "weight": 2, - "desc": [ - "As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side.", - "A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone.", - "A creature moving through the area at half speed doesn't need to make the save." - ], - "url": "/api/equipment/ball-bearings-bag-of-1000" - }, - { - "index": "barrel", - "name": "Barrel", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 2, - "unit": "gp" - }, - "weight": 70, - "url": "/api/equipment/barrel" - }, - { - "index": "basket", - "name": "Basket", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 4, - "unit": "sp" - }, - "weight": 2, - "url": "/api/equipment/basket" - }, - { - "index": "bedroll", - "name": "Bedroll", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 1, - "unit": "gp" - }, - "weight": 7, - "url": "/api/equipment/bedroll" - }, - { - "index": "bell", - "name": "Bell", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 1, - "unit": "gp" - }, - "weight": 0, - "url": "/api/equipment/bell" - }, - { - "index": "blanket", - "name": "Blanket", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 5, - "unit": "sp" - }, - "weight": 3, - "url": "/api/equipment/blanket" - }, - { - "index": "block-and-tackle", - "name": "Block and tackle", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 1, - "unit": "gp" - }, - "weight": 5, - "desc": [ - "A set of pulleys with a cable threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift." - ], - "url": "/api/equipment/block-and-tackle" - }, - { - "index": "book", - "name": "Book", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 25, - "unit": "gp" - }, - "weight": 5, - "desc": [ - "A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a spellbook (described later in this section)." - ], - "url": "/api/equipment/book" - }, - { - "index": "bottle-glass", - "name": "Bottle, glass", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 2, - "unit": "gp" - }, - "weight": 2, - "url": "/api/equipment/bottle-glass" - }, - { - "index": "bucket", - "name": "Bucket", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 5, - "unit": "cp" - }, - "weight": 2, - "url": "/api/equipment/bucket" - }, - { - "index": "caltrops", - "name": "Caltrops", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 5, - "unit": "cp" - }, - "weight": 2, - "desc": [ - "As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side.", - "Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage.", - "Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point.", - "A creature moving through the area at half speed doesn't need to make the save." - ], - "url": "/api/equipment/caltrops" - }, - { - "index": "candle", - "name": "Candle", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 1, - "unit": "cp" - }, - "weight": 0, - "desc": [ - "For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet." - ], - "url": "/api/equipment/candle" - }, - { - "index": "case-crossbow-bolt", - "name": "Case, crossbow bolt", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 1, - "unit": "gp" - }, - "weight": 1, - "desc": ["This wooden case can hold up to twenty crossbow bolts."], - "url": "/api/equipment/case-crossbow-bolt" - }, - { - "index": "case-map-or-scroll", - "name": "Case, map or scroll", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 1, - "unit": "gp" - }, - "weight": 1, - "desc": [ - "This cylindrical leather case can hold up to ten rolled-up sheets of paper or five rolled-up sheets of parchment." - ], - "url": "/api/equipment/case-map-or-scroll" - }, - { - "index": "chain-10-feet", - "name": "Chain (10 feet)", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 5, - "unit": "gp" - }, - "weight": 10, - "desc": [ - "A chain has 10 hit points. It can be burst with a successful DC 20 Strength check." - ], - "url": "/api/equipment/chain-10-feet" - }, - { - "index": "chalk-1-piece", - "name": "Chalk (1 piece)", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 1, - "unit": "cp" - }, - "weight": 0, - "url": "/api/equipment/chalk-1-piece" - }, - { - "index": "chest", - "name": "Chest", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 5, - "unit": "gp" - }, - "weight": 25, - "url": "/api/equipment/chest" - }, - { - "index": "clothes-common", - "name": "Clothes, common", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 5, - "unit": "sp" - }, - "weight": 3, - "url": "/api/equipment/clothes-common" - }, - { - "index": "clothes-costume", - "name": "Clothes, costume", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 5, - "unit": "gp" - }, - "weight": 4, - "url": "/api/equipment/clothes-costume" - }, - { - "index": "clothes-fine", - "name": "Clothes, fine", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 15, - "unit": "gp" - }, - "weight": 6, - "url": "/api/equipment/clothes-fine" - }, - { - "index": "clothes-travelers", - "name": "Clothes, traveler's", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 2, - "unit": "gp" - }, - "weight": 4, - "url": "/api/equipment/clothes-travelers" - }, - { - "index": "component-pouch", - "name": "Component pouch", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 25, - "unit": "gp" - }, - "weight": 2, - "desc": [ - " A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description)." - ], - "url": "/api/equipment/component-pouch" - }, - { - "index": "crowbar", - "name": "Crowbar", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 2, - "unit": "gp" - }, - "weight": 5, - "desc": [ - "Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied." - ], - "url": "/api/equipment/crowbar" - }, - { - "index": "sprig-of-mistletoe", - "name": "Sprig of mistletoe", - "equipment_category": "Adventuring Gear", - "gear_category": "Druidic focus", - "cost": { - "quantity": 1, - "unit": "gp" - }, - "weight": 0, - "desc": [ - "A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus." - ], - "url": "/api/equipment/sprig-of-mistletoe" - }, - { - "index": "totem", - "name": "Totem", - "equipment_category": "Adventuring Gear", - "gear_category": "Druidic focus", - "cost": { - "quantity": 1, - "unit": "gp" - }, - "weight": 0, - "desc": [ - "A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus." - ], - "url": "/api/equipment/totem" - }, - { - "index": "wooden-staff", - "name": "Wooden staff", - "equipment_category": "Adventuring Gear", - "gear_category": "Druidic focus", - "cost": { - "quantity": 5, - "unit": "gp" - }, - "weight": 4, - "desc": [ - "A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus." - ], - "url": "/api/equipment/wooden-staff" - }, - { - "index": "yew-wand", - "name": "Yew wand", - "equipment_category": "Adventuring Gear", - "gear_category": "Druidic focus", - "cost": { - "quantity": 10, - "unit": "gp" - }, - "weight": 1, - "desc": [ - "A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus." - ], - "url": "/api/equipment/yew-wand" - }, - { - "index": "emblem", - "name": "Emblem", - "equipment_category": "Adventuring Gear", - "gear_category": "Holy Symbol", - "cost": { - "quantity": 5, - "unit": "gp" - }, - "weight": 0, - "desc": [ - "A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic.", - "Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield." - ], - "url": "/api/equipment/emblem" - }, - { - "index": "fishing-tackle", - "name": "Fishing tackle", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 1, - "unit": "gp" - }, - "weight": 4, - "desc": [ - "This kit includes a wooden rod, silken line, corkwood bobbers, steel hooks, lead sinkers, velvet lures, and narrow netting." - ], - "url": "/api/equipment/fishing-tackle" - }, - { - "index": "flask-or-tankard", - "name": "Flask or tankard", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 2, - "unit": "cp" - }, - "weight": 1, - "url": "/api/equipment/flask-or-tankard" - }, - { - "index": "grappling-hook", - "name": "Grappling hook", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 2, - "unit": "gp" - }, - "weight": 4, - "url": "/api/equipment/grappling-hook" - }, - { - "index": "hammer", - "name": "Hammer", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 1, - "unit": "gp" - }, - "weight": 3, - "url": "/api/equipment/hammer" - }, - { - "index": "hammer-sledge", - "name": "Hammer, sledge", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 2, - "unit": "gp" - }, - "weight": 10, - "url": "/api/equipment/hammer-sledge" - }, - { - "index": "holy-water-flask", - "name": "Holy water (flask)", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 25, - "unit": "gp" - }, - "weight": 1, - "desc": [ - "As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon.", - "If the target is a fiend or undead, it takes 2d6 radiant damage.", - "A cleric or paladin may create holy water by performing a special ritual.", - "The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot." - ], - "url": "/api/equipment/holy-water-flask" - }, - { - "index": "hourglass", - "name": "Hourglass", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 25, - "unit": "gp" - }, - "weight": 1, - "url": "/api/equipment/hourglass" - }, - { - "index": "hunting-trap", - "name": "Hunting trap", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 5, - "unit": "gp" - }, - "desc": [ - "When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground.", - "A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long).", - "A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature." - ], - "weight": 25, - "url": "/api/equipment/hunting-trap" - }, - { - "index": "ink-1-ounce-bottle", - "name": "Ink (1 ounce bottle)", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 10, - "unit": "gp" - }, - "weight": 0, - "url": "/api/equipment/ink-1-ounce-bottle" - }, - { - "index": "ink-pen", - "name": "Ink pen", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 2, - "unit": "cp" - }, - "weight": 0, - "url": "/api/equipment/ink-pen" - }, - { - "index": "jug-or-pitcher", - "name": "Jug or pitcher", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 2, - "unit": "cp" - }, - "weight": 4, - "url": "/api/equipment/jug-or-pitcher" - }, - { - "index": "climbers-kit", - "name": "Climber's Kit", - "equipment_category": "Adventuring Gear", - "gear_category": "Kit", - "cost": { - "quantity": 25, - "unit": "gp" - }, - "weight": 12, - "desc": [ - "A climber's kit includes special pitons, boot tips, gloves, and a harness. You can use the climber's kit as an action to anchor yourself; when you do, you can't fall more than 25 feet from the point where you anchored yourself, and you can't climb more than 25 feet away from that point without undoing the anchor." - ], - "url": "/api/equipment/climbers-kit" - }, - { - "index": "disguise-kit", - "name": "Disguise Kit", - "equipment_category": "Adventuring Gear", - "gear_category": "Kit", - "cost": { - "quantity": 25, - "unit": "gp" - }, - "weight": 3, - "desc": [ - "This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise." - ], - "url": "/api/equipment/disguise-kit" - }, - { - "index": "forgery-kit", - "name": "Forgery Kit", - "equipment_category": "Adventuring Gear", - "gear_category": "Kit", - "cost": { - "quantity": 15, - "unit": "gp" - }, - "weight": 5, - "desc": [ - "This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document." - ], - "url": "/api/equipment/forgery-kit" - }, - { - "index": "herbalism-kit", - "name": "Herbalism Kit", - "equipment_category": "Adventuring Gear", - "gear_category": "Kit", - "cost": { - "quantity": 5, - "unit": "gp" - }, - "weight": 3, - "desc": [ - "This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing." - ], - "url": "/api/equipment/herbalism-kit" - }, - { - "index": "healers-kit", - "name": "Healer's Kit", - "equipment_category": "Adventuring Gear", - "gear_category": "Kit", - "cost": { - "quantity": 5, - "unit": "gp" - }, - "weight": 3, - "desc": [ - "This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check." - ], - "url": "/api/equipment/healers-kit" - }, - { - "index": "mess-kit", - "name": "Mess Kit", - "equipment_category": "Adventuring Gear", - "gear_category": "Kit", - "cost": { - "quantity": 2, - "unit": "sp" - }, - "weight": 1, - "desc": [ - "This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl." - ], - "url": "/api/equipment/mess-kit" - }, - { - "index": "poisoners-kit", - "name": "Poisoner's Kit", - "equipment_category": "Adventuring Gear", - "gear_category": "Kit", - "cost": { - "quantity": 50, - "unit": "gp" - }, - "weight": 2, - "desc": [ - "A poisoner's kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to craft or use poisons." - ], - "url": "/api/equipment/poisoners-kit" - }, - { - "index": "ladder-10-foot", - "name": "Ladder (10-foot)", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 1, - "unit": "sp" - }, - "weight": 25, - "url": "/api/equipment/ladder-10-foot" - }, - { - "index": "lamp", - "name": "Lamp", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 5, - "unit": "sp" - }, - "weight": 1, - "desc": [ - "A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil." - ], - "url": "/api/equipment/lamp" - }, - { - "index": "lantern-bullseye", - "name": "Lantern, bullseye", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 10, - "unit": "gp" - }, - "weight": 2, - "desc": [ - "A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil." - ], - "url": "/api/equipment/lantern-bullseye" - }, - { - "index": "lantern-hooded", - "name": "Lantern, hooded", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 5, - "unit": "gp" - }, - "weight": 2, - "desc": [ - "A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius." - ], - "url": "/api/equipment/lantern-hooded" - }, - { - "index": "lock", - "name": "Lock", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 10, - "unit": "gp" - }, - "weight": 1, - "desc": [ - "A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices." - ], - "url": "/api/equipment/lock" - }, - { - "index": "magnifying-glass", - "name": "Magnifying glass", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 100, - "unit": "gp" - }, - "weight": 0, - "desc": [ - "This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite.", - "A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed." - ], - "url": "/api/equipment/magnifying-glass" - }, - { - "index": "manacles", - "name": "Manacles", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 2, - "unit": "gp" - }, - "weight": 6, - "desc": [ - "These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check.", - "Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points." - ], - "url": "/api/equipment/manacles" - }, - { - "index": "mirror-steel", - "name": "Mirror, steel", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 5, - "unit": "gp" - }, - "weight": 0.5, - "url": "/api/equipment/mirror-steel" - }, - { - "index": "oil-flask", - "name": "Oil (flask)", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 1, - "unit": "sp" - }, - "weight": 1, - "desc": [ - "Oil usually comes in a clay flask that holds 1 pint.", - "As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon.", - "On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil.", - "You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level.", - "If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn." - ], - "url": "/api/equipment/oil-flask" - }, - { - "index": "paper-one-sheet", - "name": "Paper (one sheet)", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 2, - "unit": "sp" - }, - "weight": 0, - "url": "/api/equipment/paper-one-sheet" - }, - { - "index": "parchment-one-sheet", - "name": "Parchment (one sheet)", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 1, - "unit": "sp" - }, - "weight": 0, - "url": "/api/equipment/parchment-one-sheet" - }, - { - "index": "perfume-vial", - "name": "Perfume (vial)", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 5, - "unit": "gp" - }, - "weight": 0, - "url": "/api/equipment/perfume-vial" - }, - { - "index": "pick-miners", - "name": "Pick, miner's", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 2, - "unit": "gp" - }, - "weight": 10, - "url": "/api/equipment/pick-miners" - }, - { - "index": "piton", - "name": "Piton", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 5, - "unit": "cp" - }, - "weight": 0.25, - "url": "/api/equipment/piton" - }, - { - "index": "poison-basic-vial", - "name": "Poison, basic (vial)", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 100, - "unit": "gp" - }, - "weight": 0, - "desc": [ - "You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying." - ], - "url": "/api/equipment/poison-basic-vial" - }, - { - "index": "pole-10-foot", - "name": "Pole (10-foot)", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 5, - "unit": "cp" - }, - "weight": 7, - "url": "/api/equipment/pole-10-foot" - }, - { - "index": "pot-iron", - "name": "Pot, iron", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 2, - "unit": "gp" - }, - "weight": 10, - "url": "/api/equipment/pot-iron" - }, - { - "index": "potion-of-healing", - "name": "Potion of healing", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 50, - "unit": "gp" - }, - "weight": 0.5, - "desc": [ - "A character who drinks the magical red fluid in this vial regains 2d4 + 2 hit points. Drinking or administering a potion takes an action." - ], - "url": "/api/equipment/potion-of-healing" - }, - { - "index": "pouch", - "name": "Pouch", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 5, - "unit": "sp" - }, - "weight": 1, - "desc": [ - "A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch (described earlier in this section)." - ], - "url": "/api/equipment/pouch" - }, - { - "index": "quiver", - "name": "Quiver", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 1, - "unit": "gp" - }, - "weight": 1, - "desc": ["A quiver can hold up to 20 arrows."], - "url": "/api/equipment/quiver" - }, - { - "index": "ram-portable", - "name": "Ram, portable", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 4, - "unit": "gp" - }, - "weight": 35, - "desc": [ - "You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check." - ], - "url": "/api/equipment/ram-portable" - }, - { - "index": "rations-1-day", - "name": "Rations (1 day)", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 5, - "unit": "sp" - }, - "weight": 2, - "desc": [ - "Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts." - ], - "url": "/api/equipment/rations-1-day" - }, - { - "index": "reliquary", - "name": "Reliquary", - "equipment_category": "Adventuring Gear", - "gear_category": "Holy Symbol", - "cost": { - "quantity": 5, - "unit": "gp" - }, - "weight": 2, - "desc": [ - "A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic.", - "Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield." - ], - "url": "/api/equipment/reliquary" - }, - { - "index": "robes", - "name": "Robes", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 1, - "unit": "gp" - }, - "weight": 4, - "url": "/api/equipment/robes" - }, - { - "index": "rope-hempen-50-feet", - "name": "Rope, hempen (50 feet)", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 1, - "unit": "gp" - }, - "weight": 10, - "desc": [ - "Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check." - ], - "url": "/api/equipment/rope-hempen-50-feet" - }, - { - "index": "rope-silk-50-feet", - "name": "Rope, silk (50 feet)", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 10, - "unit": "gp" - }, - "weight": 5, - "desc": [ - "Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check." - ], - "url": "/api/equipment/rope-silk-50-feet" - }, - { - "index": "sack", - "name": "Sack", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 1, - "unit": "cp" - }, - "weight": 0.5, - "url": "/api/equipment/sack" - }, - { - "index": "scale-merchants", - "name": "Scale, merchant's", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 5, - "unit": "gp" - }, - "weight": 3, - "desc": [ - "A scale includes a small balance, pans, and a suitable assortment of weights up to 2 pounds. With it, you can measure the exact weight of small objects, such as raw precious metals or trade goods, to help determine their worth." - ], - "url": "/api/equipment/scale-merchants" - }, - { - "index": "sealing-wax", - "name": "Sealing wax", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 5, - "unit": "sp" - }, - "weight": 0, - "url": "/api/equipment/sealing-wax" - }, - { - "index": "shovel", - "name": "Shovel", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 2, - "unit": "gp" - }, - "weight": 5, - "url": "/api/equipment/shovel" - }, - { - "index": "signal-whistle", - "name": "Signal whistle", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 5, - "unit": "cp" - }, - "weight": 0, - "url": "/api/equipment/signal-whistle" - }, - { - "index": "signet-ring", - "name": "Signet ring", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 5, - "unit": "gp" - }, - "weight": 0, - "url": "/api/equipment/signet-ring" - }, - { - "index": "soap", - "name": "Soap", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 2, - "unit": "cp" - }, - "weight": 0, - "url": "/api/equipment/soap" - }, - { - "index": "spellbook", - "name": "Spellbook", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 50, - "unit": "gp" - }, - "weight": 3, - "desc": [ - "Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells." - ], - "url": "/api/equipment/spellbook" - }, - { - "index": "spike-iron", - "name": "Spike, iron", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 1, - "unit": "sp" - }, - "weight": 5, - "url": "/api/equipment/spike-iron" - }, - { - "index": "spyglass", - "name": "Spyglass", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 1000, - "unit": "gp" - }, - "weight": 1, - "desc": [ - "Objects viewed through a spyglass are magnified to twice their size." - ], - "url": "/api/equipment/spyglass" - }, - { - "index": "tent-two-person", - "name": "Tent, two-person", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 2, - "unit": "gp" - }, - "weight": 20, - "desc": ["A simple and portable canvas shelter, a tent sleeps two."], - "url": "/api/equipment/tent-two-person" - }, - { - "index": "tinderbox", - "name": "Tinderbox", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 5, - "unit": "sp" - }, - "weight": 1, - "desc": [ - "This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action.", - "Lighting any other fire takes 1 minute." - ], - "url": "/api/equipment/tinderbox" - }, - { - "index": "torch", - "name": "Torch", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 1, - "unit": "cp" - }, - "weight": 1, - "desc": [ - "A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage." - ], - "url": "/api/equipment/torch" - }, - { - "index": "vial", - "name": "Vial", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 1, - "unit": "gp" - }, - "weight": 0, - "url": "/api/equipment/vial" - }, - { - "index": "waterskin", - "name": "Waterskin", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 2, - "unit": "sp" - }, - "weight": 5, - "url": "/api/equipment/waterskin" - }, - { - "index": "whetstone", - "name": "Whetstone", - "equipment_category": "Adventuring Gear", - "gear_category": "Standard Gear", - "cost": { - "quantity": 1, - "unit": "cp" - }, - "weight": 1, - "url": "/api/equipment/whetstone" - }, - { - "index": "burglars-pack", - "name": "Burglar's Pack", - "equipment_category": "Adventuring Gear", - "gear_category": "Equipment Pack", - "cost": { - "quantity": 16, - "unit": "gp" - }, - "contents": [ - { - "item_url": "/api/equipment/backpack", - "quantity": 1 - }, - { - "item_url": "/api/equipment/ball-bearings-bag-of-1000", - "quantity": 1 - }, - { - "item_url": "/api/equipment/candle", - "quantity": 5 - }, - { - "item_url": "/api/equipment/crowbar", - "quantity": 1 - }, - { - "item_url": "/api/equipment/hammer", - "quantity": 1 - }, - { - "item_url": "/api/equipment/piton", - "quantity": 10 - }, - { - "item_url": "/api/equipment/lantern-hooded", - "quantity": 1 - }, - { - "item_url": "/api/equipment/oil-flask", - "quantity": 2 - }, - { - "item_url": "/api/equipment/rations-1-day", - "quantity": 5 - }, - { - "item_url": "/api/equipment/tinderbox", - "quantity": 1 - }, - { - "item_url": "/api/equipment/waterskin", - "quantity": 1 - }, - { - "item_url": "/api/equipment/rope-hempen-50-feet", - "quantity": 1 - } - ], - "url": "/api/equipment/burglars-pack" - }, - { - "index": "diplomats-pack", - "name": "Diplomat's Pack", - "equipment_category": "Adventuring Gear", - "gear_category": "Equipment Pack", - "cost": { - "quantity": 39, - "unit": "gp" - }, - "contents": [ - { - "item_url": "/api/equipment/chest", - "quantity": 1 - }, - { - "item_url": "/api/equipment/case-map-or-scroll", - "quantity": 2 - }, - { - "item_url": "/api/equipment/clothes-fine", - "quantity": 5 - }, - { - "item_url": "/api/equipment/ink-1-ounce-bottle", - "quantity": 1 - }, - { - "item_url": "/api/equipment/ink-pen", - "quantity": 1 - }, - { - "item_url": "/api/equipment/lamp", - "quantity": 1 - }, - { - "item_url": "/api/equipment/oil-flask", - "quantity": 2 - }, - { - "item_url": "/api/equipment/paper-one-sheet", - "quantity": 5 - }, - { - "item_url": "/api/equipment/perfume-vial", - "quantity": 1 - }, - { - "item_url": "/api/equipment/sealing-wax", - "quantity": 1 - }, - { - "item_url": "/api/equipment/soap", - "quantity": 1 - } - ], - "url": "/api/equipment/diplomats-pack" - }, - { - "index": "dungeoneers-pack", - "name": "Dungeoneer's Pack", - "equipment_category": "Adventuring Gear", - "gear_category": "Equipment Pack", - "cost": { - "quantity": 12, - "unit": "gp" - }, - "contents": [ - { - "item_url": "/api/equipment/backpack", - "quantity": 1 - }, - { - "item_url": "/api/equipment/crowbar", - "quantity": 1 - }, - { - "item_url": "/api/equipment/hammer", - "quantity": 1 - }, - { - "item_url": "/api/equipment/piton", - "quantity": 10 - }, - { - "item_url": "/api/equipment/torch", - "quantity": 10 - }, - { - "item_url": "/api/equipment/rations-1-day", - "quantity": 10 - }, - { - "item_url": "/api/equipment/waterskin", - "quantity": 1 - }, - { - "item_url": "/api/equipment/rope-hempen-50-feet", - "quantity": 1 - } - ], - "url": "/api/equipment/dungeoneers-pack" - }, - { - "index": "entertainers-pack", - "name": "Entertainer's Pack", - "equipment_category": "Adventuring Gear", - "gear_category": "Equipment Pack", - "cost": { - "quantity": 40, - "unit": "gp" - }, - "contents": [ - { - "item_url": "/api/equipment/backpack", - "quantity": 1 - }, - { - "item_url": "/api/equipment/bedroll", - "quantity": 1 - }, - { - "item_url": "/api/equipment/clothes-costume", - "quantity": 2 - }, - { - "item_url": "/api/equipment/candle", - "quantity": 5 - }, - { - "item_url": "/api/equipment/rations-1-day", - "quantity": 5 - }, - { - "item_url": "/api/equipment/waterskin", - "quantity": 1 - }, - { - "item_url": "/api/equipment/disguise-kit", - "quantity": 1 - } - ], - "url": "/api/equipment/entertainers-pack" - }, - { - "index": "explorers-pack", - "name": "Explorer's Pack", - "equipment_category": "Adventuring Gear", - "gear_category": "Equipment Pack", - "cost": { - "quantity": 10, - "unit": "gp" - }, - "contents": [ - { - "item_url": "/api/equipment/backpack", - "quantity": 1 - }, - { - "item_url": "/api/equipment/bedroll", - "quantity": 1 - }, - { - "item_url": "/api/equipment/mess-kit", - "quantity": 1 - }, - { - "item_url": "/api/equipment/tinderbox", - "quantity": 1 - }, - { - "item_url": "/api/equipment/torch", - "quantity": 10 - }, - { - "item_url": "/api/equipment/rations-1-day", - "quantity": 10 - }, - { - "item_url": "/api/equipment/waterskin", - "quantity": 1 - }, - { - "item_url": "/api/equipment/disguise-kit", - "quantity": 1 - } - ], - "url": "/api/equipment/explorers-pack" - }, - { - "index": "priests-pack", - "name": "Priest's Pack", - "equipment_category": "Adventuring Gear", - "gear_category": "Equipment Pack", - "cost": { - "quantity": 19, - "unit": "gp" - }, - "contents": [ - { - "item_url": "/api/equipment/backpack", - "quantity": 1 - }, - { - "item_url": "/api/equipment/blanket", - "quantity": 1 - }, - { - "item_url": "/api/equipment/candle", - "quantity": 10 - }, - { - "item_url": "/api/equipment/tinderbox", - "quantity": 1 - }, - { - "item_url": "/api/equipment/rations-1-day", - "quantity": 2 - }, - { - "item_url": "/api/equipment/waterskin", - "quantity": 1 - } - ], - "url": "/api/equipment/priests-pack" - }, - { - "index": "scholars-pack", - "name": "Scholar's Pack", - "equipment_category": "Adventuring Gear", - "gear_category": "Equipment Pack", - "cost": { - "quantity": 40, - "unit": "gp" - }, - "contents": [ - { - "item_url": "/api/equipment/backpack", - "quantity": 1 - }, - { - "item_url": "/api/equipment/book", - "quantity": 1 - }, - { - "item_url": "/api/equipment/ink-1-ounce-bottle", - "quantity": 1 - }, - { - "item_url": "/api/equipment/ink-pen", - "quantity": 1 - }, - { - "item_url": "/api/equipment/parchment-one-sheet", - "quantity": 10 - } - ], - "url": "/api/equipment/scholars-pack" - }, - { - "index": "alchemists-supplies", - "name": "Alchemist's supplies", - "equipment_category": "Tools", - "tool_category": "Artisan's Tools", - "cost": { - "quantity": 50, - "unit": "gp" - }, - "weight": 8, - "desc": [ - "These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency." - ], - "url": "/api/equipment/alchemists-supplies" - }, - { - "index": "brewers-supplies", - "name": "Brewer's supplies", - "equipment_category": "Tools", - "tool_category": "Artisan's Tools", - "cost": { - "quantity": 20, - "unit": "gp" - }, - "weight": 9, - "desc": [ - "These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency." - ], - "url": "/api/equipment/brewers-supplies" - }, - { - "index": "calligraphers-supplies", - "name": "Calligrapher's supplies", - "equipment_category": "Tools", - "tool_category": "Artisan's Tools", - "cost": { - "quantity": 10, - "unit": "gp" - }, - "weight": 5, - "desc": [ - "These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency." - ], - "url": "/api/equipment/calligraphers-supplies" - }, - { - "index": "carpenters-tools", - "name": "Carpenter's tools", - "equipment_category": "Tools", - "tool_category": "Artisan's Tools", - "cost": { - "quantity": 8, - "unit": "gp" - }, - "weight": 6, - "desc": [ - "These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency." - ], - "url": "/api/equipment/carpenters-tools" - }, - { - "index": "cartographers-tools", - "name": "Cartographer's tools", - "equipment_category": "Tools", - "tool_category": "Artisan's Tools", - "cost": { - "quantity": 15, - "unit": "gp" - }, - "weight": 6, - "desc": [ - "These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency." - ], - "url": "/api/equipment/cartographers-tools" - }, - { - "index": "cobblers-tools", - "name": "Cobbler's tools", - "equipment_category": "Tools", - "tool_category": "Artisan's Tools", - "cost": { - "quantity": 5, - "unit": "gp" - }, - "weight": 5, - "desc": [ - "These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency." - ], - "url": "/api/equipment/cobblers-tools" - }, - { - "index": "cooks-utensils", - "name": "Cook's utensils", - "equipment_category": "Tools", - "tool_category": "Artisan's Tools", - "cost": { - "quantity": 1, - "unit": "gp" - }, - "weight": 8, - "desc": [ - "These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency." - ], - "url": "/api/equipment/cooks-utensils" - }, - { - "index": "glassblowers-tools", - "name": "Glassblower's tools", - "equipment_category": "Tools", - "tool_category": "Artisan's Tools", - "cost": { - "quantity": 30, - "unit": "gp" - }, - "weight": 5, - "desc": [ - "These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency." - ], - "url": "/api/equipment/glassblowers-tools" - }, - { - "index": "jewelers-tools", - "name": "Jeweler's tools", - "equipment_category": "Tools", - "tool_category": "Artisan's Tools", - "cost": { - "quantity": 25, - "unit": "gp" - }, - "weight": 2, - "desc": [ - "These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency." - ], - "url": "/api/equipment/jewelers-tools" - }, - { - "index": "leatherworkers-tools", - "name": "Leatherworker's tools", - "equipment_category": "Tools", - "tool_category": "Artisan's Tools", - "cost": { - "quantity": 5, - "unit": "gp" - }, - "weight": 5, - "desc": [ - "These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency." - ], - "url": "/api/equipment/leatherworkers-tools" - }, - { - "index": "masons-tools", - "name": "Mason's tools", - "equipment_category": "Tools", - "tool_category": "Artisan's Tools", - "cost": { - "quantity": 10, - "unit": "gp" - }, - "weight": 8, - "desc": [ - "These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency." - ], - "url": "/api/equipment/masons-tools" - }, - { - "index": "painters-supplies", - "name": "Painter's supplies", - "equipment_category": "Tools", - "tool_category": "Artisan's Tools", - "cost": { - "quantity": 10, - "unit": "gp" - }, - "weight": 5, - "desc": [ - "These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency." - ], - "url": "/api/equipment/painters-supplies" - }, - { - "index": "potters-tools", - "name": "Potter's tools", - "equipment_category": "Tools", - "tool_category": "Artisan's Tools", - "cost": { - "quantity": 10, - "unit": "gp" - }, - "weight": 3, - "desc": [ - "These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency." - ], - "url": "/api/equipment/potters-tools" - }, - { - "index": "smiths-tools", - "name": "Smith's tools", - "equipment_category": "Tools", - "tool_category": "Artisan's Tools", - "cost": { - "quantity": 20, - "unit": "gp" - }, - "weight": 8, - "desc": [ - "These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency." - ], - "url": "/api/equipment/smiths-tools" - }, - { - "index": "tinkers-tools", - "name": "Tinker's tools", - "equipment_category": "Tools", - "tool_category": "Artisan's Tools", - "cost": { - "quantity": 50, - "unit": "gp" - }, - "weight": 10, - "desc": [ - "These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency." - ], - "url": "/api/equipment/tinkers-tools" - }, - { - "index": "weavers-tools", - "name": "Weaver's tools", - "equipment_category": "Tools", - "tool_category": "Artisan's Tools", - "cost": { - "quantity": 1, - "unit": "gp" - }, - "weight": 5, - "desc": [ - "These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency." - ], - "url": "/api/equipment/weavers-tools" - }, - { - "index": "woodcarvers-tools", - "name": "Woodcarver's tools", - "equipment_category": "Tools", - "tool_category": "Artisan's Tools", - "cost": { - "quantity": 1, - "unit": "gp" - }, - "weight": 5, - "desc": [ - "These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency." - ], - "url": "/api/equipment/woodcarvers-tools" - }, - { - "index": "dice-set", - "name": "Dice set", - "equipment_category": "Tools", - "tool_category": "Gaming Sets", - "cost": { - "quantity": 1, - "unit": "sp" - }, - "weight": 0, - "desc": [ - "This item encompasses a wide range of game pieces, including dice and decks of cards (for games such as Three-Dragon Ante). A few common examples appear on the Tools table, but other kinds of gaming sets exist. If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set. Each type of gaming set requires a separate proficiency." - ], - "url": "/api/equipment/dice-set" - }, - { - "index": "playing-card-set", - "name": "Playing card set", - "equipment_category": "Tools", - "tool_category": "Gaming Sets", - "cost": { - "quantity": 5, - "unit": "sp" - }, - "weight": 0, - "desc": [ - "This item encompasses a wide range of game pieces, including dice and decks of cards (for games such as Three-Dragon Ante). A few common examples appear on the Tools table, but other kinds of gaming sets exist. If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set. Each type of gaming set requires a separate proficiency." - ], - "url": "/api/equipment/playing-card-set" - }, - { - "index": "bagpipes", - "name": "Bagpipes", - "equipment_category": "Tools", - "tool_category": "Musical Instrument", - "cost": { - "quantity": 30, - "unit": "gp" - }, - "weight": 6, - "desc": [ - "Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency." - ], - "url": "/api/equipment/bagpipes" - }, - { - "index": "drum", - "name": "Drum", - "equipment_category": "Tools", - "tool_category": "Musical Instrument", - "cost": { - "quantity": 6, - "unit": "gp" - }, - "weight": 3, - "desc": [ - "Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency." - ], - "url": "/api/equipment/drum" - }, - { - "index": "dulcimer", - "name": "Dulcimer", - "equipment_category": "Tools", - "tool_category": "Musical Instrument", - "cost": { - "quantity": 25, - "unit": "gp" - }, - "weight": 10, - "desc": [ - "Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency." - ], - "url": "/api/equipment/dulcimer" - }, - { - "index": "flute", - "name": "Flute", - "equipment_category": "Tools", - "tool_category": "Musical Instrument", - "cost": { - "quantity": 2, - "unit": "gp" - }, - "weight": 1, - "desc": [ - "Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency." - ], - "url": "/api/equipment/flute" - }, - { - "index": "lute", - "name": "Lute", - "equipment_category": "Tools", - "tool_category": "Musical Instrument", - "cost": { - "quantity": 35, - "unit": "gp" - }, - "weight": 2, - "desc": [ - "Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency." - ], - "url": "/api/equipment/lute" - }, - { - "index": "lyre", - "name": "Lyre", - "equipment_category": "Tools", - "tool_category": "Musical Instrument", - "cost": { - "quantity": 30, - "unit": "gp" - }, - "weight": 2, - "desc": [ - "Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency." - ], - "url": "/api/equipment/lyre" - }, - { - "index": "horn", - "name": "Horn", - "equipment_category": "Tools", - "tool_category": "Musical Instrument", - "cost": { - "quantity": 3, - "unit": "gp" - }, - "weight": 2, - "desc": [ - "Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency." - ], - "url": "/api/equipment/horn" - }, - { - "index": "pan-flute", - "name": "Pan flute", - "equipment_category": "Tools", - "tool_category": "Musical Instrument", - "cost": { - "quantity": 12, - "unit": "gp" - }, - "weight": 2, - "desc": [ - "Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency." - ], - "url": "/api/equipment/pan-flute" - }, - { - "index": "shawm", - "name": "Shawm", - "equipment_category": "Tools", - "tool_category": "Musical Instrument", - "cost": { - "quantity": 2, - "unit": "gp" - }, - "weight": 1, - "desc": [ - "Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency." - ], - "url": "/api/equipment/shawm" - }, - { - "index": "viol", - "name": "Viol", - "equipment_category": "Tools", - "tool_category": "Musical Instrument", - "cost": { - "quantity": 30, - "unit": "gp" - }, - "weight": 1, - "desc": [ - "Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency." - ], - "url": "/api/equipment/viol" - }, - { - "index": "navigators-tools", - "name": "Navigator's tools", - "equipment_category": "Tools", - "tool_category": "Other Tools", - "cost": { - "quantity": 25, - "unit": "gp" - }, - "weight": 2, - "desc": [ - "This set of instruments is used for navigation at sea. Proficiency with navigator's tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea." - ], - "url": "/api/equipment/navigators-tools" - }, - { - "index": "thieves-tools", - "name": "Thieves' tools", - "equipment_category": "Tools", - "tool_category": "Other Tools", - "cost": { - "quantity": 25, - "unit": "gp" - }, - "weight": 1, - "desc": [ - "This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks." - ], - "url": "/api/equipment/thieves-tools" - }, - { - "index": "camel", - "name": "Camel", - "equipment_category": "Mounts and Vehicles", - "vehicle_category": "Mounts and Other Animals", - "cost": { - "quantity": 50, - "unit": "gp" - }, - "speed": { - "quantity": 50, - "unit": "ft/round" - }, - "capacity": "480 lb.", - "url": "/api/equipment/camel" - }, - { - "index": "donkey", - "name": "Donkey", - "equipment_category": "Mounts and Vehicles", - "vehicle_category": "Mounts and Other Animals", - "cost": { - "quantity": 8, - "unit": "gp" - }, - "speed": { - "quantity": 40, - "unit": "ft/round" - }, - "capacity": "420 lb.", - "url": "/api/equipment/donkey" - }, - { - "index": "mule", - "name": "Mule", - "equipment_category": "Mounts and Vehicles", - "vehicle_category": "Mounts and Other Animals", - "cost": { - "quantity": 8, - "unit": "gp" - }, - "speed": { - "quantity": 40, - "unit": "ft/round" - }, - "capacity": "420 lb.", - "url": "/api/equipment/mule" - }, - { - "index": "elephant", - "name": "Elephant", - "equipment_category": "Mounts and Vehicles", - "vehicle_category": "Mounts and Other Animals", - "cost": { - "quantity": 200, - "unit": "gp" - }, - "speed": { - "quantity": 40, - "unit": "ft/round" - }, - "capacity": "1,320 lb.", - "url": "/api/equipment/elephant" - }, - { - "index": "horse-draft", - "name": "Horse, draft", - "equipment_category": "Mounts and Vehicles", - "vehicle_category": "Mounts and Other Animals", - "cost": { - "quantity": 50, - "unit": "gp" - }, - "speed": { - "quantity": 40, - "unit": "ft/round" - }, - "capacity": "540 lb.", - "url": "/api/equipment/horse-draft" - }, - { - "index": "horse-riding", - "name": "Horse, riding", - "equipment_category": "Mounts and Vehicles", - "vehicle_category": "Mounts and Other Animals", - "cost": { - "quantity": 75, - "unit": "gp" - }, - "speed": { - "quantity": 60, - "unit": "ft/round" - }, - "capacity": "480 lb.", - "url": "/api/equipment/horse-riding" - }, - { - "index": "mastiff", - "name": "Mastiff", - "equipment_category": "Mounts and Vehicles", - "vehicle_category": "Mounts and Other Animals", - "cost": { - "quantity": 25, - "unit": "gp" - }, - "speed": { - "quantity": 40, - "unit": "ft/round" - }, - "capacity": "195 lb.", - "url": "/api/equipment/mastiff" - }, - { - "index": "pony", - "name": "Pony", - "equipment_category": "Mounts and Vehicles", - "vehicle_category": "Mounts and Other Animals", - "cost": { - "quantity": 30, - "unit": "gp" - }, - "speed": { - "quantity": 40, - "unit": "ft/round" - }, - "capacity": "225 lb.", - "url": "/api/equipment/pony" - }, - { - "index": "warhorse", - "name": "Warhorse", - "equipment_category": "Mounts and Vehicles", - "vehicle_category": "Mounts and Other Animals", - "cost": { - "quantity": 400, - "unit": "gp" - }, - "speed": { - "quantity": 60, - "unit": "ft/round" - }, - "capacity": "540 lb.", - "url": "/api/equipment/warhorse" - }, - { - "index": "barding-padded", - "name": "Barding: Padded", - "equipment_category": "Mounts and Vehicles", - "vehicle_category": "Tack, Harness, and Drawn Vehicles", - "cost": { - "quantity": 20, - "unit": "gp" - }, - "weight": 16, - "desc": [ - "Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much." - ], - "url": "/api/equipment/barding-padded" - }, - { - "index": "barding-leather", - "name": "Barding: Leather", - "equipment_category": "Mounts and Vehicles", - "vehicle_category": "Tack, Harness, and Drawn Vehicles", - "cost": { - "quantity": 40, - "unit": "gp" - }, - "weight": 20, - "desc": [ - "Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much." - ], - "url": "/api/equipment/barding-leather" - }, - { - "index": "barding-studded-leather", - "name": "Barding: Studded Leather", - "equipment_category": "Mounts and Vehicles", - "vehicle_category": "Tack, Harness, and Drawn Vehicles", - "cost": { - "quantity": 180, - "unit": "gp" - }, - "weight": 26, - "desc": [ - "Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much." - ], - "url": "/api/equipment/barding-studded-leather" - }, - { - "index": "barding-hide", - "name": "Barding: Hide", - "equipment_category": "Mounts and Vehicles", - "vehicle_category": "Tack, Harness, and Drawn Vehicles", - "cost": { - "quantity": 40, - "unit": "gp" - }, - "weight": 24, - "desc": [ - "Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much." - ], - "url": "/api/equipment/barding-hide" - }, - { - "index": "barding-chain-shirt", - "name": "Barding: Chain shirt", - "equipment_category": "Mounts and Vehicles", - "vehicle_category": "Tack, Harness, and Drawn Vehicles", - "cost": { - "quantity": 200, - "unit": "gp" - }, - "weight": 40, - "desc": [ - "Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much." - ], - "url": "/api/equipment/barding-chain-shirt" - }, - { - "index": "barding-scale-mail", - "name": "Barding: Scale mail", - "equipment_category": "Mounts and Vehicles", - "vehicle_category": "Tack, Harness, and Drawn Vehicles", - "cost": { - "quantity": 200, - "unit": "gp" - }, - "weight": 90, - "desc": [ - "Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much." - ], - "url": "/api/equipment/barding-scale-mail" - }, - { - "index": "barding-breastplate", - "name": "Barding: Breastplate", - "equipment_category": "Mounts and Vehicles", - "vehicle_category": "Tack, Harness, and Drawn Vehicles", - "cost": { - "quantity": 1600, - "unit": "gp" - }, - "weight": 40, - "desc": [ - "Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much." - ], - "url": "/api/equipment/barding-breastplate" - }, - { - "index": "barding-half-plate", - "name": "Barding: Half plate", - "equipment_category": "Mounts and Vehicles", - "vehicle_category": "Tack, Harness, and Drawn Vehicles", - "cost": { - "quantity": 3000, - "unit": "gp" - }, - "weight": 80, - "desc": [ - "Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much." - ], - "url": "/api/equipment/barding-half-plate" - }, - { - "index": "barding-ring-mail", - "name": "Barding: Ring mail", - "equipment_category": "Mounts and Vehicles", - "vehicle_category": "Tack, Harness, and Drawn Vehicles", - "cost": { - "quantity": 12, - "unit": "gp" - }, - "weight": 80, - "desc": [ - "Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much." - ], - "url": "/api/equipment/barding-ring-mail" - }, - { - "index": "barding-chain-mail", - "name": "Barding: Chain mail", - "equipment_category": "Mounts and Vehicles", - "vehicle_category": "Tack, Harness, and Drawn Vehicles", - "cost": { - "quantity": 300, - "unit": "gp" - }, - "weight": 110, - "desc": [ - "Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much." - ], - "url": "/api/equipment/barding-chain-mail" - }, - { - "index": "barding-splint", - "name": "Barding: Splint", - "equipment_category": "Mounts and Vehicles", - "vehicle_category": "Tack, Harness, and Drawn Vehicles", - "cost": { - "quantity": 800, - "unit": "gp" - }, - "weight": 120, - "desc": [ - "Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much." - ], - "url": "/api/equipment/barding-splint" - }, - { - "index": "barding-plate", - "name": "Barding: Plate", - "equipment_category": "Mounts and Vehicles", - "vehicle_category": "Tack, Harness, and Drawn Vehicles", - "cost": { - "quantity": 6000, - "unit": "gp" - }, - "weight": 130, - "desc": [ - "Barding is armor designed to protect an animal's head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much." - ], - "url": "/api/equipment/barding-plate" - }, - { - "index": "bit-and-bridle", - "name": "Bit and bridle", - "equipment_category": "Mounts and Vehicles", - "vehicle_category": "Tack, Harness, and Drawn Vehicles", - "cost": { - "quantity": 2, - "unit": "gp" - }, - "weight": 1, - "url": "/api/equipment/bit-and-bridle" - }, - { - "index": "carriage", - "name": "Carriage", - "equipment_category": "Mounts and Vehicles", - "vehicle_category": "Tack, Harness, and Drawn Vehicles", - "cost": { - "quantity": 100, - "unit": "gp" - }, - "weight": 600, - "url": "/api/equipment/carriage" - }, - { - "index": "cart", - "name": "Cart", - "equipment_category": "Mounts and Vehicles", - "vehicle_category": "Tack, Harness, and Drawn Vehicles", - "cost": { - "quantity": 15, - "unit": "gp" - }, - "weight": 200, - "url": "/api/equipment/cart" - }, - { - "index": "chariot", - "name": "Chariot", - "equipment_category": "Mounts and Vehicles", - "vehicle_category": "Tack, Harness, and Drawn Vehicles", - "cost": { - "quantity": 250, - "unit": "gp" - }, - "weight": 100, - "url": "/api/equipment/chariot" - }, - { - "index": "animal-feed-1-day", - "name": "Animal Feed (1 day)", - "equipment_category": "Mounts and Vehicles", - "vehicle_category": "Tack, Harness, and Drawn Vehicles", - "cost": { - "quantity": 5, - "unit": "cp" - }, - "weight": 10, - "url": "/api/equipment/animal-feed-1-day" - }, - { - "index": "saddle-exotic", - "name": "Saddle, Exotic", - "equipment_category": "Mounts and Vehicles", - "vehicle_category": "Tack, Harness, and Drawn Vehicles", - "cost": { - "quantity": 60, - "unit": "gp" - }, - "weight": 50, - "desc": [ - "A military saddle braces the rider, helping you keep your seat on an active mount in battle. It gives you advantage on any check you make to remain mounted. An exotic saddle is required for riding any aquatic or flying mount." - ], - "url": "/api/equipment/saddle-exotic" - }, - { - "index": "saddle-military", - "name": "Saddle, Military", - "equipment_category": "Mounts and Vehicles", - "vehicle_category": "Tack, Harness, and Drawn Vehicles", - "cost": { - "quantity": 20, - "unit": "gp" - }, - "weight": 30, - "desc": [ - "A military saddle braces the rider, helping you keep your seat on an active mount in battle. It gives you advantage on any check you make to remain mounted. An exotic saddle is required for riding any aquatic or flying mount." - ], - "url": "/api/equipment/saddle-military" - }, - { - "index": "saddle-pack", - "name": "Saddle, Pack", - "equipment_category": "Mounts and Vehicles", - "vehicle_category": "Tack, Harness, and Drawn Vehicles", - "cost": { - "quantity": 5, - "unit": "gp" - }, - "weight": 15, - "desc": [ - "A military saddle braces the rider, helping you keep your seat on an active mount in battle. It gives you advantage on any check you make to remain mounted. An exotic saddle is required for riding any aquatic or flying mount." - ], - "url": "/api/equipment/saddle-pack" - }, - { - "index": "riding", - "name": "Riding", - "equipment_category": "Mounts and Vehicles", - "vehicle_category": "Tack, Harness, and Drawn Vehicles", - "cost": { - "quantity": 10, - "unit": "gp" - }, - "weight": 25, - "url": "/api/equipment/riding" - }, - { - "index": "saddlebags", - "name": "Saddlebags", - "equipment_category": "Mounts and Vehicles", - "vehicle_category": "Tack, Harness, and Drawn Vehicles", - "cost": { - "quantity": 4, - "unit": "gp" - }, - "weight": 8, - "url": "/api/equipment/saddlebags" - }, - { - "index": "sled", - "name": "Sled", - "equipment_category": "Mounts and Vehicles", - "vehicle_category": "Tack, Harness, and Drawn Vehicles", - "cost": { - "quantity": 20, - "unit": "gp" - }, - "weight": 300, - "url": "/api/equipment/sled" - }, - { - "index": "stabling-1-day", - "name": "Stabling (1 day)", - "equipment_category": "Mounts and Vehicles", - "vehicle_category": "Tack, Harness, and Drawn Vehicles", - "cost": { - "quantity": 5, - "unit": "sp" - }, - "weight": 0, - "url": "/api/equipment/stabling-1-day" - }, - { - "index": "wagon", - "name": "Wagon", - "equipment_category": "Mounts and Vehicles", - "vehicle_category": "Tack, Harness, and Drawn Vehicles", - "cost": { - "quantity": 35, - "unit": "gp" - }, - "weight": 400, - "url": "/api/equipment/wagon" - }, - { - "index": "galley", - "name": "Galley", - "equipment_category": "Mounts and Vehicles", - "vehicle_category": "Waterborne Vehicles", - "cost": { - "quantity": 30000, - "unit": "gp" - }, - "speed": { - "quantity": 4, - "unit": "mph" - }, - "url": "/api/equipment/galley" - }, - { - "index": "keelboat", - "name": "Keelboat", - "equipment_category": "Mounts and Vehicles", - "vehicle_category": "Waterborne Vehicles", - "cost": { - "quantity": 3000, - "unit": "gp" - }, - "speed": { - "quantity": 1, - "unit": "mph" - }, - "desc": [ - "Keelboats and rowboats are used on lakes and rivers. If going downstream, add the speed of the current (typically 3 miles per hour) to the speed of the vehicle. These vehicles can't be rowed against any significant current, but they can be pulled upstream by draft animals on the shores. A rowboat weighs 100 pounds, in case adventurers carry it over land." - ], - "url": "/api/equipment/keelboat" - }, - { - "index": "longship", - "name": "Longship", - "equipment_category": "Mounts and Vehicles", - "vehicle_category": "Waterborne Vehicles", - "cost": { - "quantity": 10000, - "unit": "gp" - }, - "speed": { - "quantity": 3, - "unit": "mph" - }, - "url": "/api/equipment/longship" - }, - { - "index": "rowboat", - "name": "Rowboat", - "equipment_category": "Mounts and Vehicles", - "vehicle_category": "Waterborne Vehicles", - "cost": { - "quantity": 50, - "unit": "gp" - }, - "speed": { - "quantity": 1.5, - "unit": "mph" - }, - "desc": [ - "Keelboats and rowboats are used on lakes and rivers. If going downstream, add the speed of the current (typically 3 miles per hour) to the speed of the vehicle. These vehicles can't be rowed against any significant current, but they can be pulled upstream by draft animals on the shores. A rowboat weighs 100 pounds, in case adventurers carry it over land." - ], - "url": "/api/equipment/rowboat" - }, - { - "index": "sailing-ship", - "name": "Sailing ship", - "equipment_category": "Mounts and Vehicles", - "vehicle_category": "Waterborne Vehicles", - "cost": { - "quantity": 10000, - "unit": "gp" - }, - "speed": { - "quantity": 2, - "unit": "mph" - }, - "url": "/api/equipment/sailing-ship" - }, - { - "index": "warship", - "name": "Warship", - "equipment_category": "Mounts and Vehicles", - "vehicle_category": "Waterborne Vehicles", - "cost": { - "quantity": 25000, - "unit": "gp" - }, - "speed": { - "quantity": 2.5, - "unit": "mph" - }, - "url": "/api/equipment/warship" - } -] + { + "index": "club", + "name": "LANG-KEY-club", + "equipment_category": "Weapon", + "weapon_category": "Simple", + "weapon_range": "Melee", + "category_range": "Simple Melee", + "cost": { + "quantity": 1, + "unit": "sp" + }, + "damage": { + "damage_dice": "1d4", + "damage_bonus": 0, + "damage_type": { + "url": "/api/damage-types/bludgeoning", + "name": "LANG-KEY-bludgeoning" + } + }, + "range": { + "normal": 5, + "long": null + }, + "weight": 2, + "properties": [ + { + "url": "/api/weapon-properties/light", + "name": "LANG-KEY-light" + }, + { + "url": "/api/weapon-properties/monk", + "name": "LANG-KEY-monk" + } + ], + "url": "/api/equipment/club" + }, + { + "index": "dagger", + "name": "LANG-KEY-dagger", + "equipment_category": "Weapon", + "weapon_category": "Simple", + "weapon_range": "Melee", + "category_range": "Simple Melee", + "cost": { + "quantity": 2, + "unit": "gp" + }, + "damage": { + "damage_dice": "1d4", + "damage_bonus": 0, + "damage_type": { + "url": "/api/damage-types/piercing", + "name": "LANG-KEY-piercing" + } + }, + "range": { + "normal": 5, + "long": null + }, + "weight": 1, + "properties": [ + { + "url": "/api/weapon-properties/finesse", + "name": "LANG-KEY-finesse" + }, + { + "url": "/api/weapon-properties/light", + "name": "LANG-KEY-light" + }, + { + "url": "/api/weapon-properties/thrown", + "name": "LANG-KEY-thrown" + }, + { + "url": "/api/weapon-properties/monk", + "name": "LANG-KEY-monk" + } + ], + "throw_range": { + "normal": 20, + "long": 60 + }, + "url": "/api/equipment/dagger" + }, + { + "index": "greatclub", + "name": "LANG-KEY-greatclub", + "equipment_category": "Weapon", + "weapon_category": "Simple", + "weapon_range": "Melee", + "category_range": "Simple Melee", + "cost": { + "quantity": 2, + "unit": "sp" + }, + "damage": { + "damage_dice": "1d8", + "damage_bonus": 0, + "damage_type": { + "url": "/api/damage-types/bludgeoning", + "name": "LANG-KEY-bludgeoning" + } + }, + "range": { + "normal": 5, + "long": null + }, + "weight": 10, + "properties": [ + { + "url": "/api/weapon-properties/two-handed", + "name": "LANG-KEY-two-handed" + } + ], + "url": "/api/equipment/greatclub" + }, + { + "index": "handaxe", + "name": "LANG-KEY-handaxe", + "equipment_category": "Weapon", + "weapon_category": "Simple", + "weapon_range": "Melee", + "category_range": "Simple Melee", + "cost": { + "quantity": 5, + "unit": "gp" + }, + "damage": { + "damage_dice": "1d6", + "damage_bonus": 0, + "damage_type": { + "url": "/api/damage-types/slashing", + "name": "LANG-KEY-slashing" + } + }, + "range": { + "normal": 5, + "long": null + }, + "weight": 2, + "properties": [ + { + "url": "/api/weapon-properties/light", + "name": "LANG-KEY-light" + }, + { + "url": "/api/weapon-properties/thrown", + "name": "LANG-KEY-thrown" + }, + { + "url": "/api/weapon-properties/monk", + "name": "LANG-KEY-monk" + } + ], + "throw_range": { + "normal": 20, + "long": 60 + }, + "url": "/api/equipment/handaxe" + }, + { + "index": "javelin", + "name": "LANG-KEY-javelin", + "equipment_category": "Weapon", + "weapon_category": "Simple", + "weapon_range": "Melee", + "category_range": "Simple Melee", + "cost": { + "quantity": 5, + "unit": "sp" + }, + "damage": { + "damage_dice": "1d6", + "damage_bonus": 0, + "damage_type": { + "url": "/api/damage-types/piercing", + "name": "LANG-KEY-piercing" + } + }, + "range": { + "normal": 5, + "long": null + }, + "weight": 2, + "properties": [ + { + "url": "/api/weapon-properties/thrown", + "name": "LANG-KEY-thrown" + }, + { + "url": "/api/weapon-properties/monk", + "name": "LANG-KEY-monk" + } + ], + "throw_range": { + "normal": 30, + "long": 120 + }, + "url": "/api/equipment/javelin" + }, + { + "index": "light-hammer", + "name": "LANG-KEY-light-hammer", + "equipment_category": "Weapon", + "weapon_category": "Simple", + "weapon_range": "Melee", + "category_range": "Simple Melee", + "cost": { + "quantity": 2, + "unit": "gp" + }, + "damage": { + "damage_dice": "1d4", + "damage_bonus": 0, + "damage_type": { + "url": "/api/damage-types/bludgeoning", + "name": "LANG-KEY-bludgeoning" + } + }, + "range": { + "normal": 5, + "long": null + }, + "weight": 2, + "properties": [ + { + "url": "/api/weapon-properties/light", + "name": "LANG-KEY-light" + }, + { + "url": "/api/weapon-properties/thrown", + "name": "LANG-KEY-thrown" + }, + { + "url": "/api/weapon-properties/monk", + "name": "LANG-KEY-monk" + } + ], + "throw_range": { + "normal": 20, + "long": 60 + }, + "url": "/api/equipment/light-hammer" + }, + { + "index": "mace", + "name": "LANG-KEY-mace", + "equipment_category": "Weapon", + "weapon_category": "Simple", + "weapon_range": "Melee", + "category_range": "Simple Melee", + "cost": { + "quantity": 5, + "unit": "gp" + }, + "damage": { + "damage_dice": "1d6", + "damage_bonus": 0, + "damage_type": { + "url": "/api/damage-types/bludgeoning", + "name": "LANG-KEY-bludgeoning" + } + }, + "range": { + "normal": 5, + "long": null + }, + "weight": 4, + "properties": [ + { + "url": "/api/weapon-properties/monk", + "name": "LANG-KEY-monk" + } + ], + "url": "/api/equipment/mace" + }, + { + "index": "quarterstaff", + "name": "LANG-KEY-quarterstaff", + "equipment_category": "Weapon", + "weapon_category": "Simple", + "weapon_range": "Melee", + "category_range": "Simple Melee", + "cost": { + "quantity": 2, + "unit": "sp" + }, + "damage": { + "damage_dice": "1d6", + "damage_bonus": 0, + "damage_type": { + "url": "/api/damage-types/bludgeoning", + "name": "LANG-KEY-bludgeoning" + } + }, + "range": { + "normal": 5, + "long": null + }, + "weight": 4, + "properties": [ + { + "url": "/api/weapon-properties/versatile", + "name": "LANG-KEY-versatile" + }, + { + "url": "/api/weapon-properties/monk", + "name": "LANG-KEY-monk" + } + ], + "2h_damage": { + "damage_dice": "1d8", + "damage_bonus": 0, + "damage_type": { + "url": "/api/damage-types/bludgeoning", + "name": "LANG-KEY-bludgeoning" + } + }, + "url": "/api/equipment/quarterstaff" + }, + { + "index": "sickle", + "name": "LANG-KEY-sickle", + "equipment_category": "Weapon", + "weapon_category": "Simple", + "weapon_range": "Melee", + "category_range": "Simple Melee", + "cost": { + "quantity": 1, + "unit": "gp" + }, + "damage": { + "damage_dice": "1d4", + "damage_bonus": 0, + "damage_type": { + "url": "/api/damage-types/slashing", + "name": "LANG-KEY-slashing" + } + }, + "range": { + "normal": 5, + "long": null + }, + "weight": 2, + "properties": [ + { + "url": "/api/weapon-properties/light", + "name": "LANG-KEY-light" + }, + { + "url": "/api/weapon-properties/monk", + "name": "LANG-KEY-monk" + } + ], + "url": "/api/equipment/sickle" + }, + { + "index": "spear", + "name": "LANG-KEY-spear", + "equipment_category": "Weapon", + "weapon_category": "Simple", + "weapon_range": "Melee", + "category_range": "Simple Melee", + "cost": { + "quantity": 1, + "unit": "gp" + }, + "damage": { + "damage_dice": "1d4", + "damage_bonus": 0, + "damage_type": { + "url": "/api/damage-types/piercing", + "name": "LANG-KEY-piercing" + } + }, + "range": { + "normal": 5, + "long": null + }, + "weight": 3, + "properties": [ + { + "url": "/api/weapon-properties/thrown", + "name": "LANG-KEY-thrown" + }, + { + "url": "/api/weapon-properties/versatile", + "name": "LANG-KEY-versatile" + }, + { + "url": "/api/weapon-properties/monk", + "name": "LANG-KEY-monk" + } + ], + "throw_range": { + "normal": 20, + "long": 60 + }, + "2h_damage": { + "damage_dice": "1d8", + "damage_bonus": 0, + "damage_type": { + "url": "/api/damage-types/piercing", + "name": "LANG-KEY-piercing" + } + }, + "url": "/api/equipment/spear" + }, + { + "index": "crossbow-light", + "name": "LANG-KEY-crossbow-light", + "equipment_category": "Weapon", + "weapon_category": "Simple", + "weapon_range": "Ranged", + "category_range": "Simple Ranged", + "cost": { + "quantity": 25, + "unit": "gp" + }, + "damage": { + "damage_dice": "1d8", + "damage_bonus": 0, + "damage_type": { + "url": "/api/damage-types/piercing", + "name": "LANG-KEY-piercing" + } + }, + "range": { + "normal": 80, + "long": 320 + }, + "weight": 5, + "properties": [ + { + "url": "/api/weapon-properties/ammunition", + "name": "LANG-KEY-ammunition" + }, + { + "url": "/api/weapon-properties/loading", + "name": "LANG-KEY-loading" + }, + { + "url": "/api/weapon-properties/two-handed", + "name": "LANG-KEY-two-handed" + } + ], + "url": "/api/equipment/crossbow-light" + }, + { + "index": "dart", + "name": "LANG-KEY-dart", + "equipment_category": "Weapon", + "weapon_category": "Simple", + "weapon_range": "Ranged", + "category_range": "Simple Ranged", + "cost": { + "quantity": 5, + "unit": "cp" + }, + "damage": { + "damage_dice": "1d4", + "damage_bonus": 0, + "damage_type": { + "url": "/api/damage-types/piercing", + "name": "LANG-KEY-piercing" + } + }, + "range": { + "normal": 20, + "long": 60 + }, + "weight": 0.25, + "properties": [ + { + "url": "/api/weapon-properties/finesse", + "name": "LANG-KEY-finesse" + }, + { + "url": "/api/weapon-properties/thrown", + "name": "LANG-KEY-thrown" + } + ], + "throw_range": { + "normal": 20, + "long": 60 + }, + "url": "/api/equipment/dart" + }, + { + "index": "shortbow", + "name": "LANG-KEY-shortbow", + "equipment_category": "Weapon", + "weapon_category": "Simple", + "weapon_range": "Ranged", + "category_range": "Simple Ranged", + "cost": { + "quantity": 25, + "unit": "gp" + }, + "damage": { + "damage_dice": "1d6", + "damage_bonus": 0, + "damage_type": { + "url": "/api/damage-types/piercing", + "name": "LANG-KEY-piercing" + } + }, + "range": { + "normal": 80, + "long": 320 + }, + "weight": 2, + "properties": [ + { + "url": "/api/weapon-properties/ammunition", + "name": "LANG-KEY-ammunition" + }, + { + "url": "/api/weapon-properties/two-handed", + "name": "LANG-KEY-two-handed" + } + ], + "url": "/api/equipment/shortbow" + }, + { + "index": "sling", + "name": "LANG-KEY-sling", + "equipment_category": "Weapon", + "weapon_category": "Simple", + "weapon_range": "Ranged", + "category_range": "Simple Ranged", + "cost": { + "quantity": 1, + "unit": "sp" + }, + "damage": { + "damage_dice": "1d4", + "damage_bonus": 0, + "damage_type": { + "url": "/api/damage-types/bludgeoning", + "name": "LANG-KEY-bludgeoning" + } + }, + "range": { + "normal": 30, + "long": 120 + }, + "weight": 0, + "properties": [ + { + "url": "/api/weapon-properties/ammunition", + "name": "LANG-KEY-ammunition" + } + ], + "url": "/api/equipment/sling" + }, + { + "index": "battleaxe", + "name": "LANG-KEY-battleaxe", + "equipment_category": "Weapon", + "weapon_category": "Martial", + "weapon_range": "Melee", + "category_range": "Martial Melee", + "cost": { + "quantity": 10, + "unit": "gp" + }, + "damage": { + "damage_dice": "1d8", + "damage_bonus": 0, + "damage_type": { + "url": "/api/damage-types/slashing", + "name": "LANG-KEY-slashing" + } + }, + "range": { + "normal": 5, + "long": null + }, + "weight": 4, + "properties": [ + { + "url": "/api/weapon-properties/versatile", + "name": "LANG-KEY-versatile" + } + ], + "2h_damage": { + "damage_dice": "1d10", + "damage_bonus": 0, + "damage_type": { + "url": "/api/damage-types/slashing", + "name": "LANG-KEY-slashing" + } + }, + "url": "/api/equipment/battleaxe" + }, + { + "index": "flail", + "name": "LANG-KEY-flail", + "equipment_category": "Weapon", + "weapon_category": "Martial", + "weapon_range": "Melee", + "category_range": "Martial Melee", + "cost": { + "quantity": 10, + "unit": "gp" + }, + "damage": { + "damage_dice": "1d8", + "damage_bonus": 0, + "damage_type": { + "url": "/api/damage-types/bludgeoning", + "name": "LANG-KEY-bludgeoning" + } + }, + "range": { + "normal": 5, + "long": null + }, + "weight": 2, + "properties": [], + "url": "/api/equipment/flail" + }, + { + "index": "glaive", + "name": "LANG-KEY-glaive", + "equipment_category": "Weapon", + "weapon_category": "Martial", + "weapon_range": "Melee", + "category_range": "Martial Melee", + "cost": { + "quantity": 20, + "unit": "gp" + }, + "damage": { + "damage_dice": "1d10", + "damage_bonus": 0, + "damage_type": { + "url": "/api/damage-types/slashing", + "name": "LANG-KEY-slashing" + } + }, + "range": { + "normal": 5, + "long": null + }, + "weight": 6, + "properties": [ + { + "url": "/api/weapon-properties/heavy", + "name": "LANG-KEY-heavy" + }, + { + "url": "/api/weapon-properties/reach", + "name": "LANG-KEY-reach" + }, + { + "url": "/api/weapon-properties/two-handed", + "name": "LANG-KEY-two-handed" + } + ], + "url": "/api/equipment/glaive" + }, + { + "index": "greataxe", + "name": "LANG-KEY-greataxe", + "equipment_category": "Weapon", + "weapon_category": "Martial", + "weapon_range": "Melee", + "category_range": "Martial Melee", + "cost": { + "quantity": 30, + "unit": "gp" + }, + "damage": { + "damage_dice": "1d12", + "damage_bonus": 0, + "damage_type": { + "url": "/api/damage-types/slashing", + "name": "LANG-KEY-slashing" + } + }, + "range": { + "normal": 5, + "long": null + }, + "weight": 7, + "properties": [ + { + "url": "/api/weapon-properties/heavy", + "name": "LANG-KEY-heavy" + }, + { + "url": "/api/weapon-properties/two-handed", + "name": "LANG-KEY-two-handed" + } + ], + "url": "/api/equipment/greataxe" + }, + { + "index": "greatsword", + "name": "LANG-KEY-greatsword", + "equipment_category": "Weapon", + "weapon_category": "Martial", + "weapon_range": "Melee", + "category_range": "Martial Melee", + "cost": { + "quantity": 50, + "unit": "gp" + }, + "damage": { + "damage_dice": "2d6", + "damage_bonus": 0, + "damage_type": { + "url": "/api/damage-types/slashing", + "name": "LANG-KEY-slashing" + } + }, + "range": { + "normal": 5, + "long": null + }, + "weight": 6, + "properties": [ + { + "url": "/api/weapon-properties/heavy", + "name": "LANG-KEY-heavy" + }, + { + "url": "/api/weapon-properties/two-handed", + "name": "LANG-KEY-two-handed" + } + ], + "url": "/api/equipment/greatsword" + }, + { + "index": "halberd", + "name": "LANG-KEY-halberd", + "equipment_category": "Weapon", + "weapon_category": "Martial", + "weapon_range": "Melee", + "category_range": "Martial Melee", + "cost": { + "quantity": 20, + "unit": "gp" + }, + "damage": { + "damage_dice": "1d10", + "damage_bonus": 0, + "damage_type": { + "url": "/api/damage-types/slashing", + "name": "LANG-KEY-slashing" + } + }, + "range": { + "normal": 5, + "long": null + }, + "weight": 6, + "properties": [ + { + "url": "/api/weapon-properties/heavy", + "name": "LANG-KEY-heavy" + }, + { + "url": "/api/weapon-properties/reach", + "name": "LANG-KEY-reach" + }, + { + "url": "/api/weapon-properties/two-handed", + "name": "LANG-KEY-two-handed" + } + ], + "url": "/api/equipment/halberd" + }, + { + "index": "lance", + "name": "LANG-KEY-lance", + "equipment_category": "Weapon", + "weapon_category": "Martial", + "weapon_range": "Melee", + "category_range": "Martial Melee", + "cost": { + "quantity": 10, + "unit": "gp" + }, + "damage": { + "damage_dice": "1d12", + "damage_bonus": 0, + "damage_type": { + "url": "/api/damage-types/piercing", + "name": "LANG-KEY-piercing" + } + }, + "range": { + "normal": 5, + "long": null + }, + "weight": 6, + "properties": [ + { + "url": "/api/weapon-properties/reach", + "name": "LANG-KEY-reach" + }, + { + "url": "/api/weapon-properties/special", + "name": "LANG-KEY-special" + } + ], + "special": [ + "You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted." + ], + "url": "/api/equipment/lance" + }, + { + "index": "longsword", + "name": "LANG-KEY-longsword", + "equipment_category": "Weapon", + "weapon_category": "Martial", + "weapon_range": "Melee", + "category_range": "Martial Melee", + "cost": { + "quantity": 15, + "unit": "gp" + }, + "damage": { + "damage_dice": "1d8", + "damage_bonus": 0, + "damage_type": { + "url": "/api/damage-types/slashing", + "name": "LANG-KEY-slashing" + } + }, + "range": { + "normal": 5, + "long": null + }, + "weight": 3, + "properties": [ + { + "url": "/api/weapon-properties/versatile", + "name": "LANG-KEY-versatile" + } + ], + "2h_damage": { + "damage_dice": "1d10", + "damage_bonus": 0, + "damage_type": { + "url": "/api/damage-types/slashing", + "name": "LANG-KEY-slashing" + } + }, + "url": "/api/equipment/longsword" + }, + { + "index": "maul", + "name": "LANG-KEY-maul", + "equipment_category": "Weapon", + "weapon_category": "Martial", + "weapon_range": "Melee", + "category_range": "Martial Melee", + "cost": { + "quantity": 10, + "unit": "gp" + }, + "damage": { + "damage_dice": "2d6", + "damage_bonus": 0, + "damage_type": { + "url": "/api/damage-types/bludgeoning", + "name": "LANG-KEY-bludgeoning" + } + }, + "range": { + "normal": 5, + "long": null + }, + "weight": 10, + "properties": [ + { + "url": "/api/weapon-properties/heavy", + "name": "LANG-KEY-heavy" + }, + { + "url": "/api/weapon-properties/two-handed", + "name": "LANG-KEY-two-handed" + } + ], + "url": "/api/equipment/maul" + }, + { + "index": "morningstar", + "name": "LANG-KEY-morningstar", + "equipment_category": "Weapon", + "weapon_category": "Martial", + "weapon_range": "Melee", + "category_range": "Martial Melee", + "cost": { + "quantity": 15, + "unit": "gp" + }, + "damage": { + "damage_dice": "1d8", + "damage_bonus": 0, + "damage_type": { + "url": "/api/damage-types/piercing", + "name": "LANG-KEY-piercing" + } + }, + "range": { + "normal": 5, + "long": null + }, + "weight": 4, + "properties": [], + "url": "/api/equipment/morningstar" + }, + { + "index": "pike", + "name": "LANG-KEY-pike", + "equipment_category": "Weapon", + "weapon_category": "Martial", + "weapon_range": "Melee", + "category_range": "Martial Melee", + "cost": { + "quantity": 5, + "unit": "gp" + }, + "damage": { + "damage_dice": "1d10", + "damage_bonus": 0, + "damage_type": { + "url": "/api/damage-types/piercing", + "name": "LANG-KEY-piercing" + } + }, + "range": { + "normal": 5, + "long": null + }, + "weight": 18, + "properties": [ + { + "url": "/api/weapon-properties/heavy", + "name": "LANG-KEY-heavy" + }, + { + "url": "/api/weapon-properties/reach", + "name": "LANG-KEY-reach" + }, + { + "url": "/api/weapon-properties/two-handed", + "name": "LANG-KEY-two-handed" + } + ], + "url": "/api/equipment/pike" + }, + { + "index": "rapier", + "name": "LANG-KEY-rapier", + "equipment_category": "Weapon", + "weapon_category": "Martial", + "weapon_range": "Melee", + "category_range": "Martial Melee", + "cost": { + "quantity": 25, + "unit": "gp" + }, + "damage": { + "damage_dice": "1d8", + "damage_bonus": 0, + "damage_type": { + "url": "/api/damage-types/piercing", + "name": "LANG-KEY-piercing" + } + }, + "range": { + "normal": 5, + "long": null + }, + "weight": 2, + "properties": [ + { + "url": "/api/weapon-properties/finesse", + "name": "LANG-KEY-finesse" + } + ], + "url": "/api/equipment/rapier" + }, + { + "index": "scimitar", + "name": "LANG-KEY-scimitar", + "equipment_category": "Weapon", + "weapon_category": "Martial", + "weapon_range": "Melee", + "category_range": "Martial Melee", + "cost": { + "quantity": 25, + "unit": "gp" + }, + "damage": { + "damage_dice": "1d6", + "damage_bonus": 0, + "damage_type": { + "url": "/api/damage-types/slashing", + "name": "LANG-KEY-slashing" + } + }, + "range": { + "normal": 5, + "long": null + }, + "weight": 3, + "properties": [ + { + "url": "/api/weapon-properties/finesse", + "name": "LANG-KEY-finesse" + }, + { + "url": "/api/weapon-properties/light", + "name": "LANG-KEY-light" + } + ], + "url": "/api/equipment/scimitar" + }, + { + "index": "shortsword", + "name": "LANG-KEY-shortsword", + "equipment_category": "Weapon", + "weapon_category": "Martial", + "weapon_range": "Melee", + "category_range": "Martial Melee", + "cost": { + "quantity": 10, + "unit": "gp" + }, + "damage": { + "damage_dice": "1d6", + "damage_bonus": 0, + "damage_type": { + "url": "/api/damage-types/piercing", + "name": "LANG-KEY-piercing" + } + }, + "range": { + "normal": 5, + "long": null + }, + "weight": 2, + "properties": [ + { + "url": "/api/weapon-properties/finesse", + "name": "LANG-KEY-finesse" + }, + { + "url": "/api/weapon-properties/light", + "name": "LANG-KEY-light" + }, + { + "url": "/api/weapon-properties/monk", + "name": "LANG-KEY-monk" + } + ], + "url": "/api/equipment/shortsword" + }, + { + "index": "trident", + "name": "LANG-KEY-trident", + "equipment_category": "Weapon", + "weapon_category": "Martial", + "weapon_range": "Melee", + "category_range": "Martial Melee", + "cost": { + "quantity": 5, + "unit": "gp" + }, + "damage": { + "damage_dice": "1d6", + "damage_bonus": 0, + "damage_type": { + "url": "/api/damage-types/slashing", + "name": "LANG-KEY-slashing" + } + }, + "range": { + "normal": 5, + "long": null + }, + "weight": 4, + "properties": [ + { + "url": "/api/weapon-properties/thrown", + "name": "LANG-KEY-thrown" + }, + { + "url": "/api/weapon-properties/versatile", + "name": "LANG-KEY-versatile" + } + ], + "throw_range": { + "normal": 20, + "long": 60 + }, + "2h_damage": { + "damage_dice": "1d8", + "damage_bonus": 0, + "damage_type": { + "url": "/api/damage-types/piercing", + "name": "LANG-KEY-piercing" + } + }, + "url": "/api/equipment/trident" + }, + { + "index": "war-pick", + "name": "LANG-KEY-war-pick", + "equipment_category": "Weapon", + "weapon_category": "Martial", + "weapon_range": "Melee", + "category_range": "Martial Melee", + "cost": { + "quantity": 5, + "unit": "gp" + }, + "damage": { + "damage_dice": "1d8", + "damage_bonus": 0, + "damage_type": { + "url": "/api/damage-types/piercing", + "name": "LANG-KEY-piercing" + } + }, + "range": { + "normal": 5, + "long": null + }, + "weight": 2, + "properties": [], + "url": "/api/equipment/war-pick" + }, + { + "index": "warhammer", + "name": "LANG-KEY-warhammer", + "equipment_category": "Weapon", + "weapon_category": "Martial", + "weapon_range": "Melee", + "category_range": "Martial Melee", + "cost": { + "quantity": 15, + "unit": "gp" + }, + "damage": { + "damage_dice": "1d8", + "damage_bonus": 0, + "damage_type": { + "url": "/api/damage-types/bludgeoning", + "name": "LANG-KEY-bludgeoning" + } + }, + "range": { + "normal": 5, + "long": null + }, + "weight": 2, + "properties": [ + { + "url": "/api/weapon-properties/versatile", + "name": "LANG-KEY-versatile" + } + ], + "2h_damage": { + "damage_dice": "1d10", + "damage_bonus": 0, + "damage_type": { + "url": "/api/damage-types/bludgeoning", + "name": "LANG-KEY-bludgeoning" + } + }, + "url": "/api/equipment/warhammer" + }, + { + "index": "whip", + "name": "LANG-KEY-whip", + "equipment_category": "Weapon", + "weapon_category": "Martial", + "weapon_range": "Melee", + "category_range": "Martial Melee", + "cost": { + "quantity": 2, + "unit": "gp" + }, + "damage": { + "damage_dice": "1d4", + "damage_bonus": 0, + "damage_type": { + "url": "/api/damage-types/slashing", + "name": "LANG-KEY-slashing" + } + }, + "range": { + "normal": 5, + "long": null + }, + "weight": 3, + "properties": [ + { + "url": "/api/weapon-properties/finesse", + "name": "LANG-KEY-finesse" + }, + { + "url": "/api/weapon-properties/reach", + "name": "LANG-KEY-reach" + } + ], + "url": "/api/equipment/whip" + }, + { + "index": "blowgun", + "name": "LANG-KEY-blowgun", + "equipment_category": "Weapon", + "weapon_category": "Martial", + "weapon_range": "Ranged", + "category_range": "Martial Ranged", + "cost": { + "quantity": 10, + "unit": "gp" + }, + "damage": { + "damage_dice": "1d1", + "damage_bonus": 0, + "damage_type": { + "url": "/api/damage-types/piercing", + "name": "LANG-KEY-piercing" + } + }, + "range": { + "normal": 25, + "long": 100 + }, + "weight": 1, + "properties": [ + { + "name": "LANG-KEY-ammunition", + "url": "/api/weapon-properties/ammunition" + }, + { + "name": "LANG-KEY-loading", + "url": "/api/weapon-properties/loading" + } + ], + "url": "/api/equipment/blowgun" + }, + { + "index": "crossbow-hand", + "name": "LANG-KEY-crossbow-hand", + "equipment_category": "Weapon", + "weapon_category": "Martial", + "weapon_range": "Ranged", + "category_range": "Martial Ranged", + "cost": { + "quantity": 75, + "unit": "gp" + }, + "damage": { + "damage_dice": "1d6", + "damage_bonus": 0, + "damage_type": { + "url": "/api/damage-types/piercing", + "name": "LANG-KEY-piercing" + } + }, + "range": { + "normal": 30, + "long": 120 + }, + "weight": 3, + "properties": [ + { + "name": "LANG-KEY-ammunition", + "url": "/api/weapon-properties/ammunition" + }, + { + "url": "/api/weapon-properties/light", + "name": "LANG-KEY-light" + }, + { + "name": "LANG-KEY-loading", + "url": "/api/weapon-properties/loading" + } + ], + "url": "/api/equipment/crossbow-hand" + }, + { + "index": "crossbow-heavy", + "name": "LANG-KEY-crossbow-heavy", + "equipment_category": "Weapon", + "weapon_category": "Martial", + "weapon_range": "Ranged", + "category_range": "Martial Ranged", + "cost": { + "quantity": 50, + "unit": "gp" + }, + "damage": { + "damage_dice": "1d10", + "damage_bonus": 0, + "damage_type": { + "url": "/api/damage-types/piercing", + "name": "LANG-KEY-piercing" + } + }, + "range": { + "normal": 100, + "long": 400 + }, + "weight": 18, + "properties": [ + { + "name": "LANG-KEY-ammunition", + "url": "/api/weapon-properties/ammunition" + }, + { + "url": "/api/weapon-properties/light", + "name": "LANG-KEY-light" + }, + { + "name": "LANG-KEY-loading", + "url": "/api/weapon-properties/loading" + }, + { + "url": "/api/weapon-properties/two-handed", + "name": "LANG-KEY-two-handed" + } + ], + "url": "/api/equipment/crossbow-heavy" + }, + { + "index": "longbow", + "name": "LANG-KEY-longbow", + "equipment_category": "Weapon", + "weapon_category": "Martial", + "weapon_range": "Ranged", + "category_range": "Martial Ranged", + "cost": { + "quantity": 50, + "unit": "gp" + }, + "damage": { + "damage_dice": "1d8", + "damage_bonus": 0, + "damage_type": { + "url": "/api/damage-types/piercing", + "name": "LANG-KEY-piercing" + } + }, + "range": { + "normal": 150, + "long": 600 + }, + "weight": 2, + "properties": [ + { + "name": "LANG-KEY-ammunition", + "url": "/api/weapon-properties/ammunition" + }, + { + "url": "/api/weapon-properties/heavy", + "name": "LANG-KEY-heavy" + }, + { + "url": "/api/weapon-properties/two-handed", + "name": "LANG-KEY-two-handed" + } + ], + "url": "/api/equipment/longbow" + }, + { + "index": "net", + "name": "LANG-KEY-net", + "equipment_category": "Weapon", + "weapon_category": "Martial", + "weapon_range": "Ranged", + "category_range": "Martial Ranged", + "cost": { + "quantity": 1, + "unit": "gp" + }, + "damage": { + "damage_dice": "1d0", + "damage_bonus": 0, + "damage_type": { + "url": "/api/damage-types/slashing", + "name": "LANG-KEY-slashing" + } + }, + "range": { + "normal": 5, + "long": 15 + }, + "weight": 3, + "properties": [ + { + "url": "/api/weapon-properties/thrown", + "name": "LANG-KEY-thrown" + }, + { + "url": "/api/weapon-properties/special", + "name": "LANG-KEY-special" + } + ], + "special": [ + "A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make." + ], + "throw_range": { + "normal": 5, + "long": 15 + }, + "url": "/api/equipment/net" + }, + { + "index": "padded", + "name": "LANG-KEY-padded", + "equipment_category": "Armor", + "armor_category": "Light", + "armor_class": { + "base": 11, + "dex_bonus": true, + "max_bonus": null + }, + "str_minimum": 0, + "stealth_disadvantage": true, + "weight": 8, + "cost": { + "quantity": 5, + "unit": "gp" + }, + "url": "/api/equipment/padded" + }, + { + "index": "leather", + "name": "LANG-KEY-leather", + "equipment_category": "Armor", + "armor_category": "Light", + "armor_class": { + "base": 11, + "dex_bonus": true, + "max_bonus": null + }, + "str_minimum": 0, + "stealth_disadvantage": false, + "weight": 10, + "cost": { + "quantity": 10, + "unit": "gp" + }, + "url": "/api/equipment/leather" + }, + { + "index": "studded-leather", + "name": "LANG-KEY-studded-leather", + "equipment_category": "Armor", + "armor_category": "Light", + "armor_class": { + "base": 12, + "dex_bonus": true, + "max_bonus": null + }, + "str_minimum": 0, + "stealth_disadvantage": false, + "weight": 13, + "cost": { + "quantity": 45, + "unit": "gp" + }, + "url": "/api/equipment/studded-leather" + }, + { + "index": "hide", + "name": "LANG-KEY-hide", + "equipment_category": "Armor", + "armor_category": "Medium", + "armor_class": { + "base": 12, + "dex_bonus": true, + "max_bonus": 2 + }, + "str_minimum": 0, + "stealth_disadvantage": false, + "weight": 12, + "cost": { + "quantity": 10, + "unit": "gp" + }, + "url": "/api/equipment/hide" + }, + { + "index": "chain-shirt", + "name": "LANG-KEY-chain-shirt", + "equipment_category": "Armor", + "armor_category": "Medium", + "armor_class": { + "base": 13, + "dex_bonus": true, + "max_bonus": 2 + }, + "str_minimum": 0, + "stealth_disadvantage": false, + "weight": 20, + "cost": { + "quantity": 50, + "unit": "gp" + }, + "url": "/api/equipment/chain-shirt" + }, + { + "index": "scale-mail", + "name": "LANG-KEY-scale-mail", + "equipment_category": "Armor", + "armor_category": "Medium", + "armor_class": { + "base": 14, + "dex_bonus": true, + "max_bonus": 2 + }, + "str_minimum": 0, + "stealth_disadvantage": true, + "weight": 45, + "cost": { + "quantity": 50, + "unit": "gp" + }, + "url": "/api/equipment/scale-mail" + }, + { + "index": "breastplate", + "name": "LANG-KEY-breastplate", + "equipment_category": "Armor", + "armor_category": "Medium", + "armor_class": { + "base": 14, + "dex_bonus": true, + "max_bonus": 2 + }, + "str_minimum": 0, + "stealth_disadvantage": false, + "weight": 20, + "cost": { + "quantity": 400, + "unit": "gp" + }, + "url": "/api/equipment/breastplate" + }, + { + "index": "half-plate", + "name": "LANG-KEY-half-plate", + "equipment_category": "Armor", + "armor_category": "Medium", + "armor_class": { + "base": 15, + "dex_bonus": true, + "max_bonus": 2 + }, + "str_minimum": 0, + "stealth_disadvantage": true, + "weight": 40, + "cost": { + "quantity": 750, + "unit": "gp" + }, + "url": "/api/equipment/half-plate" + }, + { + "index": "ring-mail", + "name": "LANG-KEY-ring-mail", + "equipment_category": "Armor", + "armor_category": "Heavy", + "armor_class": { + "base": 14, + "dex_bonus": false, + "max_bonus": null + }, + "str_minimum": 0, + "stealth_disadvantage": true, + "weight": 40, + "cost": { + "quantity": 30, + "unit": "gp" + }, + "url": "/api/equipment/ring-mail" + }, + { + "index": "chain-mail", + "name": "LANG-KEY-chain-mail", + "equipment_category": "Armor", + "armor_category": "Heavy", + "armor_class": { + "base": 16, + "dex_bonus": false, + "max_bonus": null + }, + "str_minimum": 13, + "stealth_disadvantage": true, + "weight": 55, + "cost": { + "quantity": 75, + "unit": "gp" + }, + "url": "/api/equipment/chain-mail" + }, + { + "index": "splint", + "name": "LANG-KEY-splint", + "equipment_category": "Armor", + "armor_category": "Heavy", + "armor_class": { + "base": 17, + "dex_bonus": false, + "max_bonus": null + }, + "str_minimum": 15, + "stealth_disadvantage": true, + "weight": 60, + "cost": { + "quantity": 200, + "unit": "gp" + }, + "url": "/api/equipment/splint" + }, + { + "index": "plate", + "name": "LANG-KEY-plate", + "equipment_category": "Armor", + "armor_category": "Heavy", + "armor_class": { + "base": 18, + "dex_bonus": false, + "max_bonus": null + }, + "str_minimum": 15, + "stealth_disadvantage": true, + "weight": 65, + "cost": { + "quantity": 1500, + "unit": "gp" + }, + "url": "/api/equipment/plate" + }, + { + "index": "shield", + "name": "LANG-KEY-shield", + "equipment_category": "Armor", + "armor_category": "Shield", + "armor_class": { + "base": 2, + "dex_bonus": false, + "max_bonus": null + }, + "str_minimum": 0, + "stealth_disadvantage": false, + "weight": 6, + "cost": { + "quantity": 10, + "unit": "gp" + }, + "url": "/api/equipment/shield" + }, + { + "index": "abacus", + "name": "LANG-KEY-abacus", + "equipment_category": "Adventuring Gear", + "gear_category": "Standard Gear", + "cost": { + "quantity": 2, + "unit": "gp" + }, + "weight": 2, + "url": "/api/equipment/abacus" + }, + { + "index": "acid-vial", + "name": "LANG-KEY-acid-vial", + "equipment_category": "Adventuring Gear", + "gear_category": "Standard Gear", + "cost": { + "quantity": 25, + "unit": "gp" + }, + "weight": 1, + "desc": [ + "LANG-KEY-as-an-action-you-can-splash-the-contents-of-this-vial-onto-a-creature-within-5-feet-of-you-or-throw-the-vial-up-to-20-feet-shattering-it-on-impact-in-either-case-make-a-ranged-attack-against-a-creature-or-object-treating-the-acid-as-an-improvised-weapon", + "LANG-KEY-on-a-hit-the-target-takes-2d6-acid-damage" + ], + "url": "/api/equipment/acid-vial" + }, + { + "index": "alchemists-fire-flask", + "name": "LANG-KEY-alchemists-fire-flask", + "equipment_category": "Adventuring Gear", + "gear_category": "Standard Gear", + "cost": { + "quantity": 50, + "unit": "gp" + }, + "desc": [ + "LANG-KEY-this-sticky-adhesive-fluid-ignites-when-exposed-to-air", + "LANG-KEY-as-an-action-you-can-throw-this-flask-up-to-20-feet-shattering-it-on-impact-make-a-ranged-attack-against-a-creature-or-object-treating-the-alchemists-fire-as-an-improvised-weapon", + "LANG-KEY-on-a-hit-the-target-takes-1d4-fire-damage-at-the-start-of-each-of-its-turns-a-creature-can-end-this-damage-by-using-its-action-to-make-a-dc-10-dexterity-check-to-extinguish-the-flames" + ], + "weight": 1, + "url": "/api/equipment/alchemists-fire-flask" + }, + { + "index": "arrow", + "name": "LANG-KEY-arrow", + "equipment_category": "Adventuring Gear", + "gear_category": "Ammunition", + "cost": { + "quantity": 5, + "unit": "cp" + }, + "weight": 1, + "url": "/api/equipment/arrow" + }, + { + "index": "blowgun-needle", + "name": "LANG-KEY-blowgun-needle", + "equipment_category": "Adventuring Gear", + "gear_category": "Ammunition", + "cost": { + "quantity": 2, + "unit": "cp" + }, + "weight": 1, + "url": "/api/equipment/blowgun-needle" + }, + { + "index": "crossbow-bolt", + "name": "LANG-KEY-crossbow-bolt", + "equipment_category": "Adventuring Gear", + "gear_category": "Ammunition", + "cost": { + "quantity": 5, + "unit": "cp" + }, + "weight": 1.5, + "url": "/api/equipment/crossbow-bolt" + }, + { + "index": "sling-bullet", + "name": "LANG-KEY-sling-bullet", + "equipment_category": "Adventuring Gear", + "gear_category": "Ammunition", + "cost": { + "quantity": 1, + "unit": "cp" + }, + "weight": 1.5, + "url": "/api/equipment/sling-bullet" + }, + { + "index": "amulet", + "name": "LANG-KEY-amulet", + "equipment_category": "Adventuring Gear", + "gear_category": "Holy Symbol", + "cost": { + "quantity": 5, + "unit": "gp" + }, + "weight": 1, + "desc": [ + 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Gear", + "cost": { + "quantity": 2, + "unit": "gp" + }, + "weight": 5, + "desc": [ + "LANG-KEY-using-a-crowbar-grants-advantage-to-strength-checks-where-the-crowbars-leverage-can-be-applied" + ], + "url": "/api/equipment/crowbar" + }, + { + "index": "sprig-of-mistletoe", + "name": "LANG-KEY-sprig-of-mistletoe", + "equipment_category": "Adventuring Gear", + "gear_category": "Druidic focus", + "cost": { + "quantity": 1, + "unit": "gp" + }, + "weight": 0, + "desc": [ + "LANG-KEY-a-druidic-focus-might-be-a-sprig-of-mistletoe-or-holly-a-wand-or-scepter-made-of-yew-or-another-special-wood-a-staff-drawn-whole-out-of-a-living-tree-or-a-totem-object-incorporating-feathers-fur-bones-and-teeth-from-sacred-animals-a-druid-can-use-such-an-object-as-a-spellcasting-focus" + ], + "url": "/api/equipment/sprig-of-mistletoe" + }, + { + "index": "totem", + "name": "LANG-KEY-totem", + "equipment_category": "Adventuring Gear", + "gear_category": "Druidic focus", + "cost": { + "quantity": 1, + "unit": "gp" + }, + "weight": 0, + "desc": [ + "LANG-KEY-a-druidic-focus-might-be-a-sprig-of-mistletoe-or-holly-a-wand-or-scepter-made-of-yew-or-another-special-wood-a-staff-drawn-whole-out-of-a-living-tree-or-a-totem-object-incorporating-feathers-fur-bones-and-teeth-from-sacred-animals-a-druid-can-use-such-an-object-as-a-spellcasting-focus" + ], + "url": "/api/equipment/totem" + }, + { + "index": "wooden-staff", + "name": "LANG-KEY-wooden-staff", + "equipment_category": "Adventuring Gear", + "gear_category": "Druidic focus", + "cost": { + "quantity": 5, + "unit": "gp" + }, + "weight": 4, + "desc": [ + "LANG-KEY-a-druidic-focus-might-be-a-sprig-of-mistletoe-or-holly-a-wand-or-scepter-made-of-yew-or-another-special-wood-a-staff-drawn-whole-out-of-a-living-tree-or-a-totem-object-incorporating-feathers-fur-bones-and-teeth-from-sacred-animals-a-druid-can-use-such-an-object-as-a-spellcasting-focus" + ], + "url": "/api/equipment/wooden-staff" + }, + { + "index": "yew-wand", + "name": "LANG-KEY-yew-wand", + 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"cost": { + "quantity": 100, + "unit": "gp" + }, + "weight": 600, + "url": "/api/equipment/carriage" + }, + { + "index": "cart", + "name": "LANG-KEY-cart", + "equipment_category": "Mounts and Vehicles", + "vehicle_category": "Tack, Harness, and Drawn Vehicles", + "cost": { + "quantity": 15, + "unit": "gp" + }, + "weight": 200, + "url": "/api/equipment/cart" + }, + { + "index": "chariot", + "name": "LANG-KEY-chariot", + "equipment_category": "Mounts and Vehicles", + "vehicle_category": "Tack, Harness, and Drawn Vehicles", + "cost": { + "quantity": 250, + "unit": "gp" + }, + "weight": 100, + "url": "/api/equipment/chariot" + }, + { + "index": "animal-feed-1-day", + "name": "LANG-KEY-animal-feed-1-day", + "equipment_category": "Mounts and Vehicles", + "vehicle_category": "Tack, Harness, and Drawn Vehicles", + "cost": { + "quantity": 5, + "unit": "cp" + }, + "weight": 10, + "url": "/api/equipment/animal-feed-1-day" + }, + { + "index": "saddle-exotic", + "name": "LANG-KEY-saddle-exotic", + "equipment_category": "Mounts and Vehicles", + "vehicle_category": "Tack, Harness, and Drawn Vehicles", + "cost": { + "quantity": 60, + "unit": "gp" + }, + "weight": 50, + "desc": [ + "LANG-KEY-a-military-saddle-braces-the-rider-helping-you-keep-your-seat-on-an-active-mount-in-battle-it-gives-you-advantage-on-any-check-you-make-to-remain-mounted-an-exotic-saddle-is-required-for-riding-any-aquatic-or-flying-mount" + ], + "url": "/api/equipment/saddle-exotic" + }, + { + "index": "saddle-military", + "name": "LANG-KEY-saddle-military", + "equipment_category": "Mounts and Vehicles", + "vehicle_category": "Tack, Harness, and Drawn Vehicles", + "cost": { + "quantity": 20, + "unit": "gp" + }, + "weight": 30, + "desc": [ + "LANG-KEY-a-military-saddle-braces-the-rider-helping-you-keep-your-seat-on-an-active-mount-in-battle-it-gives-you-advantage-on-any-check-you-make-to-remain-mounted-an-exotic-saddle-is-required-for-riding-any-aquatic-or-flying-mount" + ], + "url": "/api/equipment/saddle-military" + }, + { + "index": "saddle-pack", + "name": "LANG-KEY-saddle-pack", + "equipment_category": "Mounts and Vehicles", + "vehicle_category": "Tack, Harness, and Drawn Vehicles", + "cost": { + "quantity": 5, + "unit": "gp" + }, + "weight": 15, + "desc": [ + "LANG-KEY-a-military-saddle-braces-the-rider-helping-you-keep-your-seat-on-an-active-mount-in-battle-it-gives-you-advantage-on-any-check-you-make-to-remain-mounted-an-exotic-saddle-is-required-for-riding-any-aquatic-or-flying-mount" + ], + "url": "/api/equipment/saddle-pack" + }, + { + "index": "riding", + "name": "LANG-KEY-riding", + "equipment_category": "Mounts and Vehicles", + "vehicle_category": "Tack, Harness, and Drawn Vehicles", + "cost": { + "quantity": 10, + "unit": "gp" + }, + "weight": 25, + "url": "/api/equipment/riding" + }, + { + "index": "saddlebags", + "name": "LANG-KEY-saddlebags", + "equipment_category": "Mounts and Vehicles", + "vehicle_category": "Tack, Harness, and Drawn Vehicles", + "cost": { + "quantity": 4, + "unit": "gp" + }, + "weight": 8, + "url": "/api/equipment/saddlebags" + }, + { + "index": "sled", + "name": "LANG-KEY-sled", + "equipment_category": "Mounts and Vehicles", + "vehicle_category": "Tack, Harness, and Drawn Vehicles", + "cost": { + "quantity": 20, + "unit": "gp" + }, + "weight": 300, + "url": "/api/equipment/sled" + }, + { + "index": "stabling-1-day", + "name": "LANG-KEY-stabling-1-day", + "equipment_category": "Mounts and Vehicles", + "vehicle_category": "Tack, Harness, and Drawn Vehicles", + "cost": { + "quantity": 5, + "unit": "sp" + }, + "weight": 0, + "url": "/api/equipment/stabling-1-day" + }, + { + "index": "wagon", + "name": "LANG-KEY-wagon", + "equipment_category": "Mounts and Vehicles", + "vehicle_category": "Tack, Harness, and Drawn Vehicles", + "cost": { + "quantity": 35, + "unit": "gp" + }, + "weight": 400, + "url": "/api/equipment/wagon" + }, + { + "index": "galley", + "name": "LANG-KEY-galley", + "equipment_category": "Mounts and Vehicles", + "vehicle_category": "Waterborne Vehicles", + "cost": { + "quantity": 30000, + "unit": "gp" + }, + "speed": { + "quantity": 4, + "unit": "mph" + }, + "url": "/api/equipment/galley" + }, + { + "index": "keelboat", + "name": "LANG-KEY-keelboat", + "equipment_category": "Mounts and Vehicles", + "vehicle_category": "Waterborne Vehicles", + "cost": { + "quantity": 3000, + "unit": "gp" + }, + "speed": { + "quantity": 1, + "unit": "mph" + }, + "desc": [ + "LANG-KEY-keelboats-and-rowboats-are-used-on-lakes-and-rivers-if-going-downstream-add-the-speed-of-the-current-typically-3-miles-per-hour-to-the-speed-of-the-vehicle-these-vehicles-cant-be-rowed-against-any-significant-current-but-they-can-be-pulled-upstream-by-draft-animals-on-the-shores-a-rowboat-weighs-100-pounds-in-case-adventurers-carry-it-over-land" + ], + "url": "/api/equipment/keelboat" + }, + { + "index": "longship", + "name": "LANG-KEY-longship", + "equipment_category": "Mounts and Vehicles", + "vehicle_category": "Waterborne Vehicles", + "cost": { + "quantity": 10000, + "unit": "gp" + }, + "speed": { + "quantity": 3, + "unit": "mph" + }, + "url": "/api/equipment/longship" + }, + { + "index": "rowboat", + "name": "LANG-KEY-rowboat", + "equipment_category": "Mounts and Vehicles", + "vehicle_category": "Waterborne Vehicles", + "cost": { + "quantity": 50, + "unit": "gp" + }, + "speed": { + "quantity": 1.5, + "unit": "mph" + }, + "desc": [ + "LANG-KEY-keelboats-and-rowboats-are-used-on-lakes-and-rivers-if-going-downstream-add-the-speed-of-the-current-typically-3-miles-per-hour-to-the-speed-of-the-vehicle-these-vehicles-cant-be-rowed-against-any-significant-current-but-they-can-be-pulled-upstream-by-draft-animals-on-the-shores-a-rowboat-weighs-100-pounds-in-case-adventurers-carry-it-over-land" + ], + "url": "/api/equipment/rowboat" + }, + { + "index": "sailing-ship", + "name": "LANG-KEY-sailing-ship", + "equipment_category": "Mounts and Vehicles", + "vehicle_category": "Waterborne Vehicles", + "cost": { + "quantity": 10000, + "unit": "gp" + }, + "speed": { + "quantity": 2, + "unit": "mph" + }, + "url": "/api/equipment/sailing-ship" + }, + { + "index": "warship", + "name": "LANG-KEY-warship", + "equipment_category": "Mounts and Vehicles", + "vehicle_category": "Waterborne Vehicles", + "cost": { + "quantity": 25000, + "unit": "gp" + }, + "speed": { + "quantity": 2.5, + "unit": "mph" + }, + "url": "/api/equipment/warship" + } +] \ No newline at end of file diff --git a/src/5e-SRD-Features.json b/src/5e-SRD-Features.json index e07b9a0a..881ab4d7 100644 --- a/src/5e-SRD-Features.json +++ b/src/5e-SRD-Features.json @@ -1,8020 +1,8020 @@ [ - { - "index": "rage", - "class": { - "url": "/api/classes/barbarian", - "name": "Barbarian" - }, - "subclass": {}, - "name": "Rage", - "level": 1, - "desc": [ - "In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren't wearing heavy armor:", - "- You have advantage on Strength checks and Strength saving throws.", - "- When you make a melee weapon Attack using Strength, you gain a +2 bonus to the damage roll. This bonus increases as you level.", - "- You have Resistance to bludgeoning, piercing, and slashing damage.", - "If you are able to cast Spells, you can't cast them or concentrate on them while raging.", - "Your rage lasts for 1 minute. It ends early if you are knocked Unconscious or if Your Turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on Your Turn as a Bonus Action.", - "Once you have raged the maximum number of times for your barbarian level, you must finish a Long Rest before you can rage again. You may rage 2 times at 1st level, 3 at 3rd, 4 at 6th, 5 at 12th, and 6 at 17th." - ], - "url": "/api/features/rage" - }, - { - "index": "unarmored-defense", - "class": { - "url": "/api/classes/barbarian", - "name": "Barbarian" - }, - "subclass": {}, - "name": "Unarmored Defense", - "level": 1, - "desc": [ - "While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit." - ], - "url": "/api/features/unarmored-defense" - }, - { - "index": "reckless-attack", - "class": { - "url": "/api/classes/barbarian", - "name": "Barbarian" - }, - "subclass": {}, - "name": "Reckless Attack", - "level": 2, - "desc": [ - "Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn." - ], - "url": "/api/features/reckless-attack" - }, - { - "index": "danger-sense", - "class": { - "url": "/api/classes/barbarian", - "name": "Barbarian" - }, - "subclass": {}, - "name": "Danger Sense", - "level": 2, - "desc": [ - "At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated." - ], - "url": "/api/features/danger-sense" - }, - { - "index": "primal-path", - "class": { - "url": "/api/classes/barbarian", - "name": "Barbarian" - }, - "subclass": {}, - "name": "Primal Path", - "level": 3, - "desc": [ - "At 3rd level, you choose a path that shapes the nature of your rage. Choose the Path of the Berserker or the Path of the Totem Warrior, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels." - ], - "url": "/api/features/primal-path" - }, - { - "index": "frenzy", - "class": { - "url": "/api/classes/barbarian", - "name": "Barbarian" - }, - "subclass": { - "url": "/api/subclasses/berserker", - "name": "Berserker" - }, - "name": "Frenzy", - "level": 3, - "desc": [ - "Starting when you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion (as described in appendix A)." - ], - "url": "/api/features/frenzy" - }, - { - "index": "barbarian-ability-score-improvement-1", - "class": { - "url": "/api/classes/barbarian", - "name": "Barbarian" - }, - "subclass": {}, - "name": "Barbarian: Ability Score Improvement 1", - "level": 4, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/barbarian-ability-score-improvement-1" - }, - { - "index": "extra-attack", - "class": { - "url": "/api/classes/barbarian", - "name": "Barbarian" - }, - "subclass": {}, - "name": "Extra Attack", - "level": 5, - "desc": [ - "Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn." - ], - "url": "/api/features/extra-attack" - }, - { - "index": "fast-movement", - "class": { - "url": "/api/classes/barbarian", - "name": "Barbarian" - }, - "subclass": {}, - "name": "Fast Movement", - "level": 5, - "desc": [ - "Starting at 5th level, your speed increases by 10 feet while you aren't wearing heavy armor." - ], - "url": "/api/features/fast-movement" - }, - { - "index": "mindless-rage", - "class": { - "url": "/api/classes/barbarian", - "name": "Barbarian" - }, - "subclass": { - "url": "/api/subclasses/berserker", - "name": "Berserker" - }, - "name": "Mindless Rage", - "level": 6, - "desc": [ - "Beginning at 6th level, you can't be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage." - ], - "url": "/api/features/mindless-rage" - }, - { - "index": "feral-instinct", - "class": { - "url": "/api/classes/barbarian", - "name": "Barbarian" - }, - "subclass": {}, - "name": "Feral Instinct", - "level": 7, - "desc": [ - "By 7th level, your instincts are so honed that you have advantage on initiative rolls.", - "Additionally, if you are surprised at the beginning of combat and aren't incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn." - ], - "url": "/api/features/feral-instinct" - }, - { - "index": "barbarian-ability-score-improvement-2", - "class": { - "url": "/api/classes/barbarian", - "name": "Barbarian" - }, - "subclass": {}, - "name": "Barbarian: Ability Score Improvement 2", - "level": 8, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/barbarian-ability-score-improvement-2" - }, - { - "index": "brutal-critical-1-die", - "class": { - "url": "/api/classes/barbarian", - "name": "Barbarian" - }, - "subclass": {}, - "name": "Brutal Critical (1 die)", - "level": 9, - "desc": [ - "Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack. This increases to two additional dice at 13th level and three additional dice at 17th level." - ], - "url": "/api/features/brutal-critical-1-die" - }, - { - "index": "intimidating-presence", - "class": { - "url": "/api/classes/barbarian", - "name": "Barbarian" - }, - "subclass": { - "url": "/api/subclasses/berserker", - "name": "Berserker" - }, - "name": "Intimidating Presence", - "level": 10, - "desc": [ - "Beginning at 10th level, you can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.", - " If the creature succeeds on its saving throw, you can't use this feature on that creature again for 24 hours." - ], - "url": "/api/features/intimidating-presence" - }, - { - "index": "relentless-rage", - "class": { - "url": "/api/classes/barbarian", - "name": "Barbarian" - }, - "subclass": {}, - "name": "Relentless Rage", - "level": 11, - "desc": [ - "Starting at 11th level, your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you're raging and don't die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead.", - "Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10." - ], - "url": "/api/features/relentless-rage" - }, - { - "index": "barbarian-ability-score-improvement-3", - "class": { - "url": "/api/classes/barbarian", - "name": "Barbarian" - }, - "subclass": {}, - "name": "Barbarian: Ability Score Improvement 3", - "level": 12, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/barbarian-ability-score-improvement-3" - }, - { - "index": "brutal-critical-2-dice", - "class": { - "url": "/api/classes/barbarian", - "name": "Barbarian" - }, - "subclass": {}, - "name": "Brutal Critical (2 dice)", - "level": 13, - "desc": [ - "Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack. This increases to two additional dice at 13th level and three additional dice at 17th level." - ], - "url": "/api/features/brutal-critical-2-dice" - }, - { - "index": "retaliation", - "class": { - "url": "/api/classes/barbarian", - "name": "Barbarian" - }, - "subclass": { - "url": "/api/subclasses/berserker", - "name": "Berserker" - }, - "name": "Retaliation", - "level": 14, - "desc": [ - "Starting at 14th level, when you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon Attack against that creature." - ], - "url": "/api/features/retaliation" - }, - { - "index": "persistent-rage", - "class": { - "url": "/api/classes/barbarian", - "name": "Barbarian" - }, - "subclass": {}, - "name": "Persistent Rage", - "level": 15, - "desc": [ - "Beginning at 15th level, your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it." - ], - "url": "/api/features/persistent-rage" - }, - { - "index": "barbarian-ability-score-improvement-4", - "class": { - "url": "/api/classes/barbarian", - "name": "Barbarian" - }, - "subclass": {}, - "name": "Barbarian: Ability Score Improvement 4", - "level": 16, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/barbarian-ability-score-improvement-4" - }, - { - "index": "brutal-critical-3-dice", - "class": { - "url": "/api/classes/barbarian", - "name": "Barbarian" - }, - "subclass": {}, - "name": "Brutal Critical (3 dice)", - "level": 17, - "desc": [ - "Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack. This increases to two additional dice at 13th level and three additional dice at 17th level." - ], - "url": "/api/features/brutal-critical-3-dice" - }, - { - "index": "indomitable-might", - "class": { - "url": "/api/classes/barbarian", - "name": "Barbarian" - }, - "subclass": {}, - "name": "Indomitable Might", - "level": 18, - "desc": [ - "Beginning at 18th level, if your total for a Strength check is less than your Strength score, you can use that score in place of the total." - ], - "url": "/api/features/indomitable-might" - }, - { - "index": "barbarian-ability-score-improvement-5", - "class": { - "url": "/api/classes/barbarian", - "name": "Barbarian" - }, - "subclass": {}, - "name": "Barbarian: Ability Score Improvement 5", - "level": 19, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/barbarian-ability-score-improvement-5" - }, - { - "index": "primal-champion", - "class": { - "url": "/api/classes/barbarian", - "name": "Barbarian" - }, - "subclass": {}, - "name": "Primal Champion", - "level": 20, - "desc": [ - "At 20th level, you embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24." - ], - "url": "/api/features/primal-champion" - }, - { - "index": "spellcasting-bard", - "class": { - "url": "/api/classes/bard", - "name": "Bard" - }, - "subclass": {}, - "name": "Spellcasting: Bard", - "level": 1, - "desc": [ - "You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations." - ], - "reference": "/api/spellcasting/bard", - "url": "/api/features/spellcasting-bard" - }, - { - "index": "bardic-inspiration-d6", - "class": { - "url": "/api/classes/bard", - "name": "Bard" - }, - "subclass": {}, - "name": "Bardic Inspiration (d6)", - "level": 1, - "desc": [ - "You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", - "You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest. ", - "Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level." - ], - "url": "/api/features/bardic-inspiration-d6" - }, - { - "index": "jack-of-all-trades", - "class": { - "url": "/api/classes/bard", - "name": "Bard" - }, - "subclass": {}, - "name": "Jack of All Trades", - "level": 2, - "desc": [ - "Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus." - ], - "url": "/api/features/jack-of-all-trades" - }, - { - "index": "song-of-rest-d6", - "class": { - "url": "/api/classes/bard", - "name": "Bard" - }, - "subclass": {}, - "name": "Song of Rest (d6)", - "level": 2, - "desc": [ - "Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points. ", - "The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level." - ], - "url": "/api/features/song-of-rest-d6" - }, - { - "index": "bard-college", - "class": { - "url": "/api/classes/bard", - "name": "Bard" - }, - "subclass": {}, - "name": "Bard College", - "level": 3, - "desc": [ - "At 3rd level, you delve into the advanced techniques of a bard college of your choice: the College of Lore or the College of Valor, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th and 14th level." - ], - "url": "/api/features/bard-college" - }, - { - "index": "bonus-proficiencies", - "class": { - "url": "/api/classes/bard", - "name": "Bard" - }, - "subclass": { - "url": "/api/subclasses/lore", - "name": "Lore" - }, - "name": "Bonus Proficiencies", - "level": 3, - "desc": [ - "When you join the College of Lore at 3rd level, you gain proficiency with three skills of your choice." - ], - "url": "/api/features/bonus-proficiencies" - }, - { - "index": "cutting-words", - "class": { - "url": "/api/classes/bard", - "name": "Bard" - }, - "subclass": { - "url": "/api/subclasses/lore", - "name": "Lore" - }, - "name": "Cutting Words", - "level": 3, - "desc": [ - "Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others.", - "When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature's roll.", - "You can choose to use this feature after the creature makes its roll, but before the GM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can't hear you or if it's immune to being charmed." - ], - "url": "/api/features/cutting-words" - }, - { - "index": "choose-expertise-1", - "class": { - "url": "/api/classes/bard", - "name": "Bard" - }, - "subclass": {}, - "name": "Choose: Expertise 1", - "level": 3, - "desc": [ - "At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. At 10th level, you can choose another two skill proficiencies to gain this benefit." - ], - "choice": { - "choose": 2, - "type": "feature", - "from": [ - { - "url": "/api/features/expertise-survival", - "name": "Expertise: Acrobatics" - }, - { - "url": "/api/features/expertise-stealth", - "name": "Expertise: Animal Handling" - }, - { - "url": "/api/features/expertise-acrobatics", - "name": "Expertise: Arcana" - }, - { - "url": "/api/features/expertise-animal-handling", - "name": "Expertise: Athletics" - }, - { - "url": "/api/features/expertise-arcana", - "name": "Expertise: Deception" - }, - { - "url": "/api/features/expertise-athletics", - "name": "Expertise: History" - }, - { - "url": "/api/features/expertise-deception", - "name": "Expertise: Insight" - }, - { - "url": "/api/features/expertise-history", - "name": "Expertise: Intimidation" - }, - { - "url": "/api/features/expertise-insight", - "name": "Expertise: Investigation" - }, - { - "url": "/api/features/expertise-intimidation", - "name": "Expertise: Medicine" - }, - { - "url": "/api/features/expertise-investigation", - "name": "Expertise: Nature" - }, - { - "url": "/api/features/expertise-medicine", - "name": "Expertise: Perception" - }, - { - "url": "/api/features/expertise-nature", - "name": "Expertise: Performance" - }, - { - "url": "/api/features/expertise-perception", - "name": "Expertise: Persuasion" - }, - { - "url": "/api/features/expertise-performance", - "name": "Expertise: Religion" - }, - { - "url": "/api/features/expertise-persuasion", - "name": "Expertise: Sleight of Hand" - }, - { - "url": "/api/features/expertise-religion", - "name": "Expertise: Stealth" - }, - { - "url": "/api/features/expertise-sleight-of-hand", - "name": "Expertise: Survival" - } - ] - }, - "url": "/api/features/choose-expertise-1" - }, - { - "index": "expertise-acrobatics", - "class": { - "url": "/api/classes/bard", - "name": "Bard" - }, - "subclass": {}, - "name": "Expertise: Acrobatics", - "prerequisites": [ - { - "type": "proficiency", - "proficiency": "/api/proficiencies/skill-acrobatics" - } - ], - "desc": [ - "Your proficiency bonus is doubled for any ability check you make for this skill." - ], - "group": "Expertise (Bard)", - "url": "/api/features/expertise-acrobatics" - }, - { - "index": "expertise-animal-handling", - "class": { - "url": "/api/classes/bard", - "name": "Bard" - }, - "subclass": {}, - "name": "Expertise: Animal Handling", - "prerequisites": [ - { - "type": "proficiency", - "proficiency": "/api/proficiencies/skill-animal-handling" - } - ], - "desc": [ - "Your proficiency bonus is doubled for any ability check you make for this skill." - ], - "group": "Expertise (Bard)", - "url": "/api/features/expertise-animal-handling" - }, - { - "index": "expertise-arcana", - "class": { - "url": "/api/classes/bard", - "name": "Bard" - }, - "subclass": {}, - "name": "Expertise: Arcana", - "prerequisites": [ - { - "type": "proficiency", - "proficiency": "/api/proficiencies/skill-arcana" - } - ], - "desc": [ - "Your proficiency bonus is doubled for any ability check you make for this skill." - ], - "group": "Expertise (Bard)", - "url": "/api/features/expertise-arcana" - }, - { - "index": "expertise-athletics", - "class": { - "url": "/api/classes/bard", - "name": "Bard" - }, - "subclass": {}, - "name": "Expertise: Athletics", - "prerequisites": [ - { - "type": "proficiency", - "proficiency": "/api/proficiencies/skill-athletics" - } - ], - "desc": [ - "Your proficiency bonus is doubled for any ability check you make for this skill." - ], - "group": "Expertise (Bard)", - "url": "/api/features/expertise-athletics" - }, - { - "index": "expertise-deception", - "class": { - "url": "/api/classes/bard", - "name": "Bard" - }, - "subclass": {}, - "name": "Expertise: Deception", - "prerequisites": [ - { - "type": "proficiency", - "proficiency": "/api/proficiencies/skill-deception" - } - ], - "desc": [ - "Your proficiency bonus is doubled for any ability check you make for this skill." - ], - "group": "Expertise (Bard)", - "url": "/api/features/expertise-deception" - }, - { - "index": "expertise-history", - "class": { - "url": "/api/classes/bard", - "name": "Bard" - }, - "subclass": {}, - "name": "Expertise: History", - "prerequisites": [ - { - "type": "proficiency", - "proficiency": "/api/proficiencies/skill-history" - } - ], - "desc": [ - "Your proficiency bonus is doubled for any ability check you make for this skill." - ], - "group": "Expertise (Bard)", - "url": "/api/features/expertise-history" - }, - { - "index": "expertise-insight", - "class": { - "url": "/api/classes/bard", - "name": "Bard" - }, - "subclass": {}, - "name": "Expertise: Insight", - "prerequisites": [ - { - "type": "proficiency", - "proficiency": "/api/proficiencies/skill-insight" - } - ], - "desc": [ - "Your proficiency bonus is doubled for any ability check you make for this skill." - ], - "group": "Expertise (Bard)", - "url": "/api/features/expertise-insight" - }, - { - "index": "expertise-intimidation", - "class": { - "url": "/api/classes/bard", - "name": "Bard" - }, - "subclass": {}, - "name": "Expertise: Intimidation", - "prerequisites": [ - { - "type": "proficiency", - "proficiency": "/api/proficiencies/skill-intimidation" - } - ], - "desc": [ - "Your proficiency bonus is doubled for any ability check you make for this skill." - ], - "group": "Expertise (Bard)", - "url": "/api/features/expertise-intimidation" - }, - { - "index": "expertise-investigation", - "class": { - "url": "/api/classes/bard", - "name": "Bard" - }, - "subclass": {}, - "name": "Expertise: Investigation", - "prerequisites": [ - { - "type": "proficiency", - "proficiency": "/api/proficiencies/skill-investigation" - } - ], - "desc": [ - "Your proficiency bonus is doubled for any ability check you make for this skill." - ], - "group": "Expertise (Bard)", - "url": "/api/features/expertise-investigation" - }, - { - "index": "expertise-medicine", - "class": { - "url": "/api/classes/bard", - "name": "Bard" - }, - "subclass": {}, - "name": "Expertise: Medicine", - "prerequisites": [ - { - "type": "proficiency", - "proficiency": "/api/proficiencies/skill-medicine" - } - ], - "desc": [ - "Your proficiency bonus is doubled for any ability check you make for this skill." - ], - "group": "Expertise (Bard)", - "url": "/api/features/expertise-medicine" - }, - { - "index": "expertise-nature", - "class": { - "url": "/api/classes/bard", - "name": "Bard" - }, - "subclass": {}, - "name": "Expertise: Nature", - "prerequisites": [ - { - "type": "proficiency", - "proficiency": "/api/proficiencies/skill-nature" - } - ], - "desc": [ - "Your proficiency bonus is doubled for any ability check you make for this skill." - ], - "group": "Expertise (Bard)", - "url": "/api/features/expertise-nature" - }, - { - "index": "expertise-perception", - "class": { - "url": "/api/classes/bard", - "name": "Bard" - }, - "subclass": {}, - "name": "Expertise: Perception", - "prerequisites": [ - { - "type": "proficiency", - "proficiency": "/api/proficiencies/skill-perception" - } - ], - "desc": [ - "Your proficiency bonus is doubled for any ability check you make for this skill." - ], - "group": "Expertise (Bard)", - "url": "/api/features/expertise-perception" - }, - { - "index": "expertise-performance", - "class": { - "url": "/api/classes/bard", - "name": "Bard" - }, - "subclass": {}, - "name": "Expertise: Performance", - "prerequisites": [ - { - "type": "proficiency", - "proficiency": "/api/proficiencies/skill-performance" - } - ], - "desc": [ - "Your proficiency bonus is doubled for any ability check you make for this skill." - ], - "group": "Expertise (Bard)", - "url": "/api/features/expertise-performance" - }, - { - "index": "expertise-persuasion", - "class": { - "url": "/api/classes/bard", - "name": "Bard" - }, - "subclass": {}, - "name": "Expertise: Persuasion", - "prerequisites": [ - { - "type": "proficiency", - "proficiency": "/api/proficiencies/skill-persuasion" - } - ], - "desc": [ - "Your proficiency bonus is doubled for any ability check you make for this skill." - ], - "group": "Expertise (Bard)", - "url": "/api/features/expertise-persuasion" - }, - { - "index": "expertise-religion", - "class": { - "url": "/api/classes/bard", - "name": "Bard" - }, - "subclass": {}, - "name": "Expertise: Religion", - "prerequisites": [ - { - "type": "proficiency", - "proficiency": "/api/proficiencies/skill-religion" - } - ], - "desc": [ - "Your proficiency bonus is doubled for any ability check you make for this skill." - ], - "group": "Expertise (Bard)", - "url": "/api/features/expertise-religion" - }, - { - "index": "expertise-sleight-of-hand", - "class": { - "url": "/api/classes/bard", - "name": "Bard" - }, - "subclass": {}, - "name": "Expertise: Sleight of Hand", - "prerequisites": [ - { - "type": "proficiency", - "proficiency": "/api/proficiencies/skill-sleight-of-hand" - } - ], - "desc": [ - "Your proficiency bonus is doubled for any ability check you make for this skill." - ], - "group": "Expertise (Bard)", - "url": "/api/features/expertise-sleight-of-hand" - }, - { - "index": "expertise-stealth", - "class": { - "url": "/api/classes/bard", - "name": "Bard" - }, - "subclass": {}, - "name": "Expertise: Stealth", - "prerequisites": [ - { - "type": "proficiency", - "proficiency": "/api/proficiencies/skill-stealth" - } - ], - "desc": [ - "Your proficiency bonus is doubled for any ability check you make for this skill." - ], - "group": "Expertise (Bard)", - "url": "/api/features/expertise-stealth" - }, - { - "index": "expertise-survival", - "class": { - "url": "/api/classes/bard", - "name": "Bard" - }, - "subclass": {}, - "name": "Expertise: Survival", - "prerequisites": [ - { - "type": "proficiency", - "proficiency": "/api/proficiencies/skill-survival" - } - ], - "desc": [ - "Your proficiency bonus is doubled for any ability check you make for this skill." - ], - "group": "Expertise (Bard)", - "url": "/api/features/expertise-survival" - }, - { - "index": "bard-ability-score-improvement-1", - "class": { - "url": "/api/classes/bard", - "name": "Bard" - }, - "subclass": {}, - "name": "Bard: Ability Score Improvement 1", - "level": 4, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/bard-ability-score-improvement-1" - }, - { - "index": "bardic-inspiration-d8", - "class": { - "url": "/api/classes/bard", - "name": "Bard" - }, - "subclass": {}, - "name": "Bardic Inspiration (d8)", - "level": 5, - "desc": [ - "You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", - "You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest. ", - "Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level." - ], - "url": "/api/features/bardic-inspiration-d8" - }, - { - "index": "font-of-inspiration", - "class": { - "url": "/api/classes/bard", - "name": "Bard" - }, - "subclass": {}, - "name": "Font of Inspiration", - "level": 5, - "desc": [ - "Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest." - ], - "url": "/api/features/font-of-inspiration" - }, - { - "index": "countercharm", - "class": { - "url": "/api/classes/bard", - "name": "Bard" - }, - "subclass": {}, - "name": "Countercharm", - "level": 6, - "desc": [ - "At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required)." - ], - "url": "/api/features/countercharm" - }, - { - "index": "additional-magical-secrets", - "class": { - "url": "/api/classes/bard", - "name": "Bard" - }, - "subclass": { - "url": "/api/subclasses/lore", - "name": "Lore" - }, - "name": "Additional Magical Secrets", - "level": 6, - "desc": [ - "At 6th level, you learn two spells of your choice from any class. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spells count as bard spells for you but don't count against the number of bard spells you know." - ], - "url": "/api/features/additional-magical-secrets" - }, - { - "index": "bard-ability-score-improvement-2", - "class": { - "url": "/api/classes/bard", - "name": "Bard" - }, - "subclass": {}, - "name": "Bard: Ability Score Improvement 2", - "level": 8, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/bard-ability-score-improvement-2" - }, - { - "index": "song-of-rest-d8", - "class": { - "url": "/api/classes/bard", - "name": "Bard" - }, - "subclass": {}, - "name": "Song of Rest (d8)", - "level": 9, - "desc": [ - "Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points. ", - "The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level." - ], - "url": "/api/features/song-of-rest-d8" - }, - { - "index": "bardic-inspiration-d10", - "class": { - "url": "/api/classes/bard", - "name": "Bard" - }, - "subclass": {}, - "name": "Bardic Inspiration (d10)", - "level": 10, - "desc": [ - "You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", - "You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest. ", - "Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level." - ], - "url": "/api/features/bardic-inspiration-d10" - }, - { - "index": "choose-expertise-2", - "class": { - "url": "/api/classes/bard", - "name": "Bard" - }, - "subclass": {}, - "name": "Choose: Expertise 2", - "level": 10, - "desc": [ - "At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. At 10th level, you can choose another two skill proficiencies to gain this benefit." - ], - "choice": { - "choose": 2, - "type": "feature", - "from": [ - { - "url": "/api/features/expertise-survival", - "name": "Expertise: Acrobatics" - }, - { - "url": "/api/features/expertise-stealth", - "name": "Expertise: Animal Handling" - }, - { - "url": "/api/features/expertise-acrobatics", - "name": "Expertise: Arcana" - }, - { - "url": "/api/features/expertise-animal-handling", - "name": "Expertise: Athletics" - }, - { - "url": "/api/features/expertise-arcana", - "name": "Expertise: Deception" - }, - { - "url": "/api/features/expertise-athletics", - "name": "Expertise: History" - }, - { - "url": "/api/features/expertise-deception", - "name": "Expertise: Insight" - }, - { - "url": "/api/features/expertise-history", - "name": "Expertise: Intimidation" - }, - { - "url": "/api/features/expertise-insight", - "name": "Expertise: Investigation" - }, - { - "url": "/api/features/expertise-intimidation", - "name": "Expertise: Medicine" - }, - { - "url": "/api/features/expertise-investigation", - "name": "Expertise: Nature" - }, - { - "url": "/api/features/expertise-medicine", - "name": "Expertise: Perception" - }, - { - "url": "/api/features/expertise-nature", - "name": "Expertise: Performance" - }, - { - "url": "/api/features/expertise-perception", - "name": "Expertise: Persuasion" - }, - { - "url": "/api/features/expertise-performance", - "name": "Expertise: Religion" - }, - { - "url": "/api/features/expertise-persuasion", - "name": "Expertise: Sleight of Hand" - }, - { - "url": "/api/features/expertise-religion", - "name": "Expertise: Stealth" - }, - { - "url": "/api/features/expertise-sleight-of-hand", - "name": "Expertise: Survival" - } - ] - }, - "url": "/api/features/choose-expertise-2" - }, - { - "index": "magical-secrets-1", - "class": { - "url": "/api/classes/bard", - "name": "Bard" - }, - "subclass": {}, - "name": "Magical Secrets 1", - "level": 10, - "desc": [ - "By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. ", - "The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table. ", - "You learn two additional spells from any class at 14th level and again at 18th level." - ], - "url": "/api/features/magical-secrets-1" - }, - { - "index": "bard-ability-score-improvement-3", - "class": { - "url": "/api/classes/bard", - "name": "Bard" - }, - "subclass": {}, - "name": "Bard: Ability Score Improvement 3", - "level": 12, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/bard-ability-score-improvement-3" - }, - { - "index": "song-of-rest-d10", - "class": { - "url": "/api/classes/bard", - "name": "Bard" - }, - "subclass": {}, - "name": "Song of Rest (d10)", - "level": 13, - "desc": [ - "Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points. ", - "The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level." - ], - "url": "/api/features/song-of-rest-d10" - }, - { - "index": "magical-secrets-2", - "class": { - "url": "/api/classes/bard", - "name": "Bard" - }, - "subclass": {}, - "name": "Magical Secrets 2", - "level": 14, - "desc": [ - "By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. ", - "The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table. ", - "You learn two additional spells from any class at 14th level and again at 18th level." - ], - "url": "/api/features/magical-secrets-2" - }, - { - "index": "peerless-skill", - "class": { - "url": "/api/classes/bard", - "name": "Bard" - }, - "subclass": { - "url": "/api/subclasses/lore", - "name": "Lore" - }, - "name": "Peerless Skill", - "level": 14, - "desc": [ - "Starting at 14th level, when you make an ability check, you can expend one use of Bardic Inspiration. Roll a Bardic Inspiration die and add the number rolled to your ability check. You can choose to do so after you roll the die for the ability check, but before the GM tells you whether you succeed or fail." - ], - "url": "/api/features/peerless-skill" - }, - { - "index": "bardic-inspiration-d12", - "class": { - "url": "/api/classes/bard", - "name": "Bard" - }, - "subclass": {}, - "name": "Bardic Inspiration (d12)", - "level": 15, - "desc": [ - "You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", - "You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest. ", - "Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level." - ], - "url": "/api/features/bardic-inspiration-d12" - }, - { - "index": "bard-ability-score-improvement-4", - "class": { - "url": "/api/classes/bard", - "name": "Bard" - }, - "subclass": {}, - "name": "Bard: Ability Score Improvement 4", - "level": 16, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/bard-ability-score-improvement-4" - }, - { - "index": "song-of-rest-d12", - "class": { - "url": "/api/classes/bard", - "name": "Bard" - }, - "subclass": {}, - "name": "Song of Rest (d12)", - "level": 17, - "desc": [ - "Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points. ", - "The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level." - ], - "url": "/api/features/song-of-rest-d12" - }, - { - "index": "magical-secrets-3", - "class": { - "url": "/api/classes/bard", - "name": "Bard" - }, - "subclass": {}, - "name": "Magical Secrets 3", - "level": 18, - "desc": [ - "By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. ", - "The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table. ", - "You learn two additional spells from any class at 14th level and again at 18th level." - ], - "url": "/api/features/magical-secrets-3" - }, - { - "index": "bard-ability-score-improvement-5", - "class": { - "url": "/api/classes/bard", - "name": "Bard" - }, - "subclass": {}, - "name": "Bard: Ability Score Improvement 5", - "level": 19, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/bard-ability-score-improvement-5" - }, - { - "index": "superior-inspiration", - "class": { - "url": "/api/classes/bard", - "name": "Bard" - }, - "subclass": {}, - "name": "Superior Inspiration", - "level": 20, - "desc": [ - "At 20th level, when you roll initiative and have no uses of Bardic Inspiration left, you regain one use." - ], - "url": "/api/features/superior-inspiration" - }, - { - "index": "spellcasting-cleric", - "class": { - "url": "/api/classes/cleric", - "name": "Cleric" - }, - "subclass": {}, - "name": "Spellcasting: Cleric", - "level": 1, - "desc": [ - "As a conduit for divine power, you can cast cleric spells." - ], - "reference": "/api/spellcasting/cleric", - "url": "/api/features/spellcasting-cleric" - }, - { - "index": "divine-domain", - "class": { - "url": "/api/classes/cleric", - "name": "Cleric" - }, - "subclass": {}, - "name": "Divine Domain", - "level": 1, - "desc": [ - "Choose one domain related to your deity: Knowledge, Life, Light, Nature, Tempest, Trickery, or War. Only the Life domain is detailed in the Open Game Licensed SRD. Additional Domains are described in the official rulebooks or products from other publishers.", - "Your domain grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level, and additional benefits at 6th, 8th, and 17th levels." - ], - "url": "/api/features/divine-domain" - }, - { - "index": "domain-spells-1", - "class": { - "url": "/api/classes/cleric", - "name": "Cleric" - }, - "subclass": {}, - "name": "Domain Spells 1", - "level": 1, - "desc": [ - "Each domain has a list of spells--its domain spells--that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day.", - "If you have a domain spell that doesn't appear on the cleric spell list, the spell is nonetheless a cleric spell for you." - ], - "url": "/api/features/domain-spells-1" - }, - { - "index": "bonus-proficiency", - "class": { - "url": "/api/classes/cleric", - "name": "Cleric" - }, - "subclass": { - "url": "/api/subclasses/life", - "name": "Life" - }, - "name": "Bonus Proficiency", - "level": 1, - "desc": [ - "When you choose this domain at 1st level, you gain proficiency with heavy armor." - ], - "url": "/api/features/bonus-proficiency" - }, - { - "index": "disciple-of-life", - "class": { - "url": "/api/classes/cleric", - "name": "Cleric" - }, - "subclass": { - "url": "/api/subclasses/life", - "name": "Life" - }, - "name": "Disciple of Life", - "level": 1, - "desc": [ - "Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level." - ], - "url": "/api/features/disciple-of-life" - }, - { - "index": "channel-divinity-1-rest", - "class": { - "url": "/api/classes/cleric", - "name": "Cleric" - }, - "subclass": {}, - "name": "Channel Divinity (1/rest)", - "level": 2, - "desc": [ - "At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.", - "When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.", - "Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.", - "Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses." - ], - "url": "/api/features/channel-divinity-1-rest" - }, - { - "index": "channel-divinity-turn-undead", - "class": { - "url": "/api/classes/cleric", - "name": "Cleric" - }, - "subclass": {}, - "name": "Channel Divinity: Turn Undead", - "level": 2, - "desc": [ - "As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.", - "A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action." - ], - "url": "/api/features/channel-divinity-turn-undead" - }, - { - "index": "channel-divinity-preserve-life", - "class": { - "url": "/api/classes/cleric", - "name": "Cleric" - }, - "subclass": { - "url": "/api/subclasses/life", - "name": "Life" - }, - "name": "Channel Divinity: Preserve Life", - "level": 2, - "desc": [ - "Starting at 2nd level, you can use your Channel Divinity to heal the badly injured.", - "As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level.", - "Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can't use this feature on an undead or a construct." - ], - "url": "/api/features/channel-divinity-preserve-life" - }, - { - "index": "domain-spells-2", - "class": { - "url": "/api/classes/cleric", - "name": "Cleric" - }, - "subclass": {}, - "name": "Domain Spells 2", - "level": 3, - "desc": [ - "Each domain has a list of spells--its domain spells--that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day.", - "If you have a domain spell that doesn't appear on the cleric spell list, the spell is nonetheless a cleric spell for you." - ], - "url": "/api/features/domain-spells-2" - }, - { - "index": "cleric-ability-score-improvement-1", - "class": { - "url": "/api/classes/cleric", - "name": "Cleric" - }, - "subclass": {}, - "name": "Cleric: Ability Score Improvement 1", - "level": 4, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/cleric-ability-score-improvement-1" - }, - { - "index": "domain-spells-3", - "class": { - "url": "/api/classes/cleric", - "name": "Cleric" - }, - "subclass": {}, - "name": "Domain Spells 3", - "level": 5, - "desc": [ - "Each domain has a list of spells--its domain spells--that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day.", - "If you have a domain spell that doesn't appear on the cleric spell list, the spell is nonetheless a cleric spell for you." - ], - "url": "/api/features/domain-spells-3" - }, - { - "index": "destroy-undead-cr-1-2-or-below", - "class": { - "url": "/api/classes/cleric", - "name": "Cleric" - }, - "subclass": {}, - "name": "Destroy Undead (CR 1/2 or below)", - "level": 5, - "desc": [ - "Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold." - ], - "url": "/api/features/destroy-undead-cr-1-2-or-below" - }, - { - "index": "channel-divinity-2-rest", - "class": { - "url": "/api/classes/cleric", - "name": "Cleric" - }, - "subclass": {}, - "name": "Channel Divinity (2/rest)", - "level": 6, - "desc": [ - "Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses." - ], - "url": "/api/features/channel-divinity-2-rest" - }, - { - "index": "blessed-healer", - "class": { - "url": "/api/classes/cleric", - "name": "Cleric" - }, - "subclass": { - "url": "/api/subclasses/life", - "name": "Life" - }, - "name": "Blessed Healer", - "level": 6, - "desc": [ - "Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell's level." - ], - "url": "/api/features/blessed-healer" - }, - { - "index": "domain-spells-4", - "class": { - "url": "/api/classes/cleric", - "name": "Cleric" - }, - "subclass": {}, - "name": "Domain Spells 4", - "level": 7, - "desc": [ - "Each domain has a list of spells--its domain spells--that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day.", - "If you have a domain spell that doesn't appear on the cleric spell list, the spell is nonetheless a cleric spell for you." - ], - "url": "/api/features/domain-spells-4" - }, - { - "index": "cleric-ability-score-improvement-2", - "class": { - "url": "/api/classes/cleric", - "name": "Cleric" - }, - "subclass": {}, - "name": "Cleric: Ability Score Improvement 2", - "level": 8, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/cleric-ability-score-improvement-2" - }, - { - "index": "destroy-undead-cr-1-or-below", - "class": { - "url": "/api/classes/cleric", - "name": "Cleric" - }, - "subclass": {}, - "name": "Destroy Undead (CR 1 or below)", - "level": 8, - "desc": [ - "Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold." - ], - "url": "/api/features/destroy-undead-cr-1-or-below" - }, - { - "index": "divine-strike", - "class": { - "url": "/api/classes/cleric", - "name": "Cleric" - }, - "subclass": { - "url": "/api/subclasses/life", - "name": "Life" - }, - "name": "Divine Strike", - "level": 8, - "desc": [ - "At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8." - ], - "url": "/api/features/divine-strike" - }, - { - "index": "domain-spells-5", - "class": { - "url": "/api/classes/cleric", - "name": "Cleric" - }, - "subclass": {}, - "name": "Domain Spells 5", - "level": 9, - "desc": [ - "Each domain has a list of spells--its domain spells--that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day.", - "If you have a domain spell that doesn't appear on the cleric spell list, the spell is nonetheless a cleric spell for you." - ], - "url": "/api/features/domain-spells-5" - }, - { - "index": "divine-intervention", - "class": { - "url": "/api/classes/cleric", - "name": "Cleric" - }, - "subclass": {}, - "name": "Divine Intervention", - "level": 10, - "desc": [ - "Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.", - "Imploring your deity's aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.", - "If your deity intervenes, you can't use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.", - "At 20th level, your call for intervention succeeds automatically, no roll required." - ], - "url": "/api/features/divine-intervention" - }, - { - "index": "destroy-undead-cr-2-or-below", - "class": { - "url": "/api/classes/cleric", - "name": "Cleric" - }, - "subclass": {}, - "name": "Destroy Undead (CR 2 or below)", - "level": 11, - "desc": [ - "Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold." - ], - "url": "/api/features/destroy-undead-cr-2-or-below" - }, - { - "index": "cleric-ability-score-improvement-3", - "class": { - "url": "/api/classes/cleric", - "name": "Cleric" - }, - "subclass": {}, - "name": "Cleric: Ability Score Improvement 3", - "level": 12, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/cleric-ability-score-improvement-3" - }, - { - "index": "destroy-undead-cr-3-or-below", - "class": { - "url": "/api/classes/cleric", - "name": "Cleric" - }, - "subclass": {}, - "name": "Destroy Undead (CR 3 or below)", - "level": 14, - "desc": [ - "Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold." - ], - "url": "/api/features/destroy-undead-cr-3-or-below" - }, - { - "index": "cleric-ability-score-improvement-4", - "class": { - "url": "/api/classes/cleric", - "name": "Cleric" - }, - "subclass": {}, - "name": "Cleric: Ability Score Improvement 4", - "level": 16, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/cleric-ability-score-improvement-4" - }, - { - "index": "destroy-undead-cr-4-or-below", - "class": { - "url": "/api/classes/cleric", - "name": "Cleric" - }, - "subclass": {}, - "name": "Destroy Undead (CR 4 or below)", - "level": 17, - "desc": [ - "Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold." - ], - "url": "/api/features/destroy-undead-cr-4-or-below" - }, - { - "index": "supreme-healing", - "class": { - "url": "/api/classes/cleric", - "name": "Cleric" - }, - "subclass": {}, - "name": "Supreme Healing", - "level": 17, - "desc": [ - "Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12." - ], - "url": "/api/features/supreme-healing" - }, - { - "index": "channel-divinity-3-rest", - "class": { - "url": "/api/classes/cleric", - "name": "Cleric" - }, - "subclass": {}, - "name": "Channel Divinity (3/rest)", - "level": 18, - "desc": [ - "Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses." - ], - "url": "/api/features/channel-divinity-3-rest" - }, - { - "index": "cleric-ability-score-improvement-5", - "class": { - "url": "/api/classes/cleric", - "name": "Cleric" - }, - "subclass": {}, - "name": "Cleric: Ability Score Improvement 5", - "level": 19, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/cleric-ability-score-improvement-5" - }, - { - "index": "divine-intervention-improvement", - "class": { - "url": "/api/classes/cleric", - "name": "Cleric" - }, - "subclass": {}, - "name": "Divine Intervention Improvement", - "level": 20, - "desc": [ - "At 20th level, your call for intervention succeeds automatically, no roll required." - ], - "url": "/api/features/divine-intervention-improvement" - }, - { - "index": "spellcasting-druid", - "class": { - "url": "/api/classes/druid", - "name": "Druid" - }, - "subclass": {}, - "name": "Spellcasting: Druid", - "level": 1, - "desc": [ - "Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will." - ], - "reference": "/api/spellcasting/druid", - "url": "/api/features/spellcasting-druid" - }, - { - "index": "druidic", - "class": { - "url": "/api/classes/druid", - "name": "Druid" - }, - "subclass": {}, - "name": "Druidic", - "level": 1, - "desc": [ - "You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message's presence with a successful DC 15 Wisdom (Perception) check but can't decipher it without magic." - ], - "url": "/api/features/druidic" - }, - { - "index": "wild-shape-cr-1-4-or-below-no-flying-or-swim-speed", - "class": { - "url": "/api/classes/druid", - "name": "Druid" - }, - "subclass": {}, - "name": "Wild Shape (CR 1/4 or below, no flying or swim speed)", - "level": 2, - "desc": [ - "Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.", - "Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed.", - "You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.", - "While you are transformed, the following rules apply:", - "- Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature's bonus instead of yours. If the creature has any legendary or lair actions, you can't use them.", - "- When you transform, you assume the beast's hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious.", - "- You can't cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn't break your concentration on a spell you've already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you've already cast.", - "- You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can't use any of your special senses, such as darkvision, unless your new form also has that sense.", - "- You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature's shape and size. Your equipment doesn't change size or shape to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form." - ], - "url": "/api/features/wild-shape-cr-1-4-or-below-no-flying-or-swim-speed" - }, - { - "index": "druid-circle", - "class": { - "url": "/api/classes/druid", - "name": "Druid" - }, - "subclass": {}, - "name": "Druid Circle", - "level": 2, - "desc": [ - "At 2nd level, you choose to identify with a circle of druids: the Circle of the Land or the Circle of the Moon, both detailed at the end of the class description. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level." - ], - "url": "/api/features/druid-circle" - }, - { - "index": "choose-circle-of-the-land", - "class": { - "url": "/api/classes/druid", - "name": "Druid" - }, - "subclass": { - "name": "Land", - "url": "/api/subclasses/land" - }, - "name": "Choose: Circle of the Land", - "level": 2, - "desc": [ - "The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle's wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle's mysterious rites." - ], - "choice": { - "choose": 1, - "type": "feature", - "from": [ - { - "url": "/api/features/circle-of-the-land-arctic", - "name": "Circle of the Land: Arctic" - }, - { - "url": "/api/features/circle-of-the-land-coast", - "name": "Circle of the Land: Coast" - }, - { - "url": "/api/features/circle-of-the-land-desert", - "name": "Circle of the Land: Desert" - }, - { - "url": "/api/features/circle-of-the-land-forest", - "name": "Circle of the Land: Forest" - }, - { - "url": "/api/features/circle-of-the-land-grassland", - "name": "Circle of the Land: Grassland" - }, - { - "url": "/api/features/circle-of-the-land-mountain", - "name": "Circle of the Land: Mountain" - }, - { - "url": "/api/features/circle-of-the-land-swamp", - "name": "Circle of the Land: Swamp" - } - ] - }, - "url": "/api/features/choose-circle-of-the-land" - }, - { - "index": "circle-of-the-land-arctic", - "class": { - "url": "/api/classes/druid", - "name": "Druid" - }, - "subclass": { - "name": "Land", - "url": "/api/subclasses/land" - }, - "name": "Circle of the Land: Arctic", - "level": 2, - "desc": [ - "The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle's wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle's mysterious rites." - ], - "group": "Circle of the Land", - "url": "/api/features/circle-of-the-land-arctic" - }, - { - "index": "circle-of-the-land-coast", - "class": { - "url": "/api/classes/druid", - "name": "Druid" - }, - "subclass": { - "name": "Land", - "url": "/api/subclasses/land" - }, - "name": "Circle of the Land: Coast", - "level": 2, - "desc": [ - "The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle's wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle's mysterious rites." - ], - "group": "Circle of the Land", - "url": "/api/features/circle-of-the-land-coast" - }, - { - "index": "circle-of-the-land-desert", - "class": { - "url": "/api/classes/druid", - "name": "Druid" - }, - "subclass": { - "name": "Land", - "url": "/api/subclasses/land" - }, - "name": "Circle of the Land: Desert", - "level": 2, - "desc": [ - "The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle's wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle's mysterious rites." - ], - "group": "Circle of the Land", - "url": "/api/features/circle-of-the-land-desert" - }, - { - "index": "circle-of-the-land-forest", - "class": { - "url": "/api/classes/druid", - "name": "Druid" - }, - "subclass": { - "name": "Land", - "url": "/api/subclasses/land" - }, - "name": "Circle of the Land: Forest", - "level": 2, - "desc": [ - "The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle's wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle's mysterious rites." - ], - "group": "Circle of the Land", - "url": "/api/features/circle-of-the-land-forest" - }, - { - "index": "circle-of-the-land-grassland", - "class": { - "url": "/api/classes/druid", - "name": "Druid" - }, - "subclass": { - "name": "Land", - "url": "/api/subclasses/land" - }, - "name": "Circle of the Land: Grassland", - "level": 2, - "desc": [ - "The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle's wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle's mysterious rites." - ], - "group": "Circle of the Land", - "url": "/api/features/circle-of-the-land-grassland" - }, - { - "index": "circle-of-the-land-mountain", - "class": { - "url": "/api/classes/druid", - "name": "Druid" - }, - "subclass": { - "name": "Land", - "url": "/api/subclasses/land" - }, - "name": "Circle of the Land: Mountain", - "level": 2, - "desc": [ - "The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle's wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle's mysterious rites." - ], - "group": "Circle of the Land", - "url": "/api/features/circle-of-the-land-mountain" - }, - { - "index": "circle-of-the-land-swamp", - "class": { - "url": "/api/classes/druid", - "name": "Druid" - }, - "subclass": { - "name": "Land", - "url": "/api/subclasses/land" - }, - "name": "Circle of the Land: Swamp", - "level": 2, - "desc": [ - "The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle's wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle's mysterious rites." - ], - "group": "Circle of the Land", - "url": "/api/features/circle-of-the-land-swamp" - }, - { - "index": "bonus-cantrip", - "class": { - "url": "/api/classes/druid", - "name": "Druid" - }, - "subclass": { - "name": "Land", - "url": "/api/subclasses/land" - }, - "name": "Bonus Cantrip", - "level": 2, - "desc": [ - "When you choose this circle at 2nd level, you learn one additional druid cantrip of your choice." - ], - "url": "/api/features/bonus-cantrip" - }, - { - "index": "natural-recovery", - "class": { - "url": "/api/classes/druid", - "name": "Druid" - }, - "subclass": { - "name": "Land", - "url": "/api/subclasses/land" - }, - "name": "Natural Recovery", - "level": 2, - "desc": [ - "Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with nature. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can't use this feature again until you finish a long rest.", - "For example, when you are a 4th-level druid, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots." - ], - "url": "/api/features/natural-recovery" - }, - { - "index": "circle-spells-1", - "class": { - "url": "/api/classes/druid", - "name": "Druid" - }, - "subclass": { - "name": "Land", - "url": "/api/subclasses/land" - }, - "name": "Circle Spells 1", - "level": 3, - "desc": [ - "Your mystical connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a druid.", - "Choose that land--arctic, coast, desert, forest, grassland, mountain, or swamp--and consult the associated list of spells.", - "Once you gain access to a circle spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you." - ], - "url": "/api/features/circle-spells-1" - }, - { - "index": "wild-shape-cr-1-2-or-below-no-flying-speed", - "class": { - "url": "/api/classes/druid", - "name": "Druid" - }, - "subclass": {}, - "name": "Wild Shape (CR 1/2 or below, no flying speed)", - "level": 4, - "desc": [ - "Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.", - "Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed.", - "You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.", - "While you are transformed, the following rules apply:", - "- Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature's bonus instead of yours. If the creature has any legendary or lair actions, you can't use them.", - "- When you transform, you assume the beast's hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious.", - "- You can't cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn't break your concentration on a spell you've already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you've already cast.", - "- You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can't use any of your special senses, such as darkvision, unless your new form also has that sense.", - "- You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature's shape and size. Your equipment doesn't change size or shape to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form." - ], - "url": "/api/features/wild-shape-cr-1-2-or-below-no-flying-speed" - }, - { - "index": "druid-ability-score-improvement-1", - "class": { - "url": "/api/classes/druid", - "name": "Druid" - }, - "subclass": {}, - "name": "Druid: Ability Score Improvement 1", - "level": 4, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/druid-ability-score-improvement-1" - }, - { - "index": "circle-spells-2", - "class": { - "url": "/api/classes/druid", - "name": "Druid" - }, - "subclass": { - "name": "Land", - "url": "/api/subclasses/land" - }, - "name": "Circle Spells 2", - "level": 5, - "desc": [ - "Your mystical connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a druid.", - "Choose that land--arctic, coast, desert, forest, grassland, mountain, or swamp--and consult the associated list of spells.", - "Once you gain access to a circle spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you." - ], - "url": "/api/features/circle-spells-2" - }, - { - "index": "lands-stride", - "class": { - "url": "/api/classes/druid", - "name": "Druid" - }, - "subclass": { - "name": "Land", - "url": "/api/subclasses/land" - }, - "name": "Land's Stride", - "level": 6, - "desc": [ - "Starting at 6th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.", - "In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell." - ], - "url": "/api/features/lands-stride" - }, - { - "index": "circle-spells-3", - "class": { - "url": "/api/classes/druid", - "name": "Druid" - }, - "subclass": { - "name": "Land", - "url": "/api/subclasses/land" - }, - "name": "Circle Spells 3", - "level": 7, - "desc": [ - "Your mystical connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a druid.", - "Choose that land--arctic, coast, desert, forest, grassland, mountain, or swamp--and consult the associated list of spells.", - "Once you gain access to a circle spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you." - ], - "url": "/api/features/circle-spells-3" - }, - { - "index": "wild-shape-cr-1-or-below", - "class": { - "url": "/api/classes/druid", - "name": "Druid" - }, - "subclass": {}, - "name": "Wild Shape (CR 1 or below)", - "level": 8, - "desc": [ - "Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.", - "Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed.", - "You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.", - "While you are transformed, the following rules apply:", - "- Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature's bonus instead of yours. If the creature has any legendary or lair actions, you can't use them.", - "- When you transform, you assume the beast's hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious.", - "- You can't cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn't break your concentration on a spell you've already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you've already cast.", - "- You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can't use any of your special senses, such as darkvision, unless your new form also has that sense.", - "- You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature's shape and size. Your equipment doesn't change size or shape to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form." - ], - "url": "/api/features/wild-shape-cr-1-or-below" - }, - { - "index": "druid-ability-score-improvement-2", - "class": { - "url": "/api/classes/druid", - "name": "Druid" - }, - "subclass": {}, - "name": "Druid: Ability Score Improvement 2", - "level": 8, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/druid-ability-score-improvement-2" - }, - { - "index": "circle-spells-4", - "class": { - "url": "/api/classes/druid", - "name": "Druid" - }, - "subclass": { - "name": "Land", - "url": "/api/subclasses/land" - }, - "name": "Circle Spells 4", - "level": 9, - "desc": [ - "Your mystical connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a druid.", - "Choose that land--arctic, coast, desert, forest, grassland, mountain, or swamp--and consult the associated list of spells.", - "Once you gain access to a circle spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you." - ], - "url": "/api/features/circle-spells-4" - }, - { - "index": "natures-ward", - "class": { - "url": "/api/classes/druid", - "name": "Druid" - }, - "subclass": { - "name": "Land", - "url": "/api/subclasses/land" - }, - "name": "Nature's Ward", - "level": 10, - "desc": [ - "When you reach 10th level, you can't be charmed or frightened by elementals or fey, and you are immune to poison and disease." - ], - "url": "/api/features/natures-ward" - }, - { - "index": "druid-ability-score-improvement-3", - "class": { - "url": "/api/classes/druid", - "name": "Druid" - }, - "subclass": {}, - "name": "Druid: Ability Score Improvement 3", - "level": 12, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/druid-ability-score-improvement-3" - }, - { - "index": "natures-sanctuary", - "class": { - "url": "/api/classes/druid", - "name": "Druid" - }, - "subclass": { - "name": "Land", - "url": "/api/subclasses/land" - }, - "name": "Nature's Sanctuary", - "level": 14, - "desc": [ - "When you reach 14th level, creatures of the natural world sense your connection to nature and become hesitant to attack you. When a beast or plant creature attacks you, that creature must make a Wisdom saving throw against your druid spell save DC. On a failed save, the creature must choose a different target, or the attack automatically misses. On a successful save, the creature is immune to this effect for 24 hours. The creature is aware of this effect before it makes its attack against you." - ], - "url": "/api/features/natures-sanctuary" - }, - { - "index": "druid-ability-score-improvement-4", - "class": { - "url": "/api/classes/druid", - "name": "Druid" - }, - "subclass": {}, - "name": "Druid: Ability Score Improvement 4", - "level": 16, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/druid-ability-score-improvement-4" - }, - { - "index": "timeless-body", - "class": { - "url": "/api/classes/druid", - "name": "Druid" - }, - "subclass": {}, - "name": "Timeless Body", - "level": 18, - "desc": [ - "Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year." - ], - "url": "/api/features/timeless-body" - }, - { - "index": "beast-spells", - "class": { - "url": "/api/classes/druid", - "name": "Druid" - }, - "subclass": {}, - "name": "Beast Spells", - "level": 18, - "desc": [ - "Beginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren't able to provide material components." - ], - "url": "/api/features/beast-spells" - }, - { - "index": "druid-ability-score-improvement-5", - "class": { - "url": "/api/classes/druid", - "name": "Druid" - }, - "subclass": {}, - "name": "Druid: Ability Score Improvement 5", - "level": 19, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/druid-ability-score-improvement-5" - }, - { - "index": "archdruid", - "class": { - "url": "/api/classes/druid", - "name": "Druid" - }, - "subclass": {}, - "name": "Archdruid", - "level": 20, - "desc": [ - "At 20th level, you can use your Wild Shape an unlimited number of times.", - "Additionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren't consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape." - ], - "url": "/api/features/archdruid" - }, - { - "index": "choose-fighting-style", - "class": { - "url": "/api/classes/fighter", - "name": "Fighter" - }, - "subclass": {}, - "name": "Choose: Fighting Style", - "level": 1, - "desc": [ - "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again." - ], - "choice": { - "choose": 1, - "type": "feature", - "from": [ - { - "url": "/api/features/fighting-style-archery", - "name": "Fighting Style: Archery" - }, - { - "url": "/api/features/fighting-style-defense", - "name": "Fighting Style: Defense" - }, - { - "url": "/api/features/fighting-style-dueling", - "name": "Fighting Style: Dueling" - }, - { - "url": "/api/features/fighting-style-great-weapon-fighting", - "name": "Fighting Style: Great Weapon Fighting" - }, - { - "url": "/api/features/fighting-style-protection", - "name": "Fighting Style: Protection" - }, - { - "url": "/api/features/fighting-style-two-weapon-fighting", - "name": "Fighting Style: Two-Weapon Fighting" - } - ] - }, - "url": "/api/features/choose-fighting-style" - }, - { - "index": "fighting-style-archery", - "class": { - "url": "/api/classes/fighter", - "name": "Fighter" - }, - "subclass": {}, - "name": "Fighting Style: Archery", - "level": 1, - "desc": [ - "You gain a +2 bonus to attack rolls you make with ranged weapons." - ], - "group": "Fighting Style (Fighter)", - "url": "/api/features/fighting-style-archery" - }, - { - "index": "fighting-style-defense", - "class": { - "url": "/api/classes/fighter", - "name": "Fighter" - }, - "subclass": {}, - "name": "Fighting Style: Defense", - "level": 1, - "desc": [ - "While you are wearing armor, you gain a +1 bonus to AC." - ], - "group": "Fighting Style (Fighter)", - "url": "/api/features/fighting-style-defense" - }, - { - "index": "fighting-style-dueling", - "class": { - "url": "/api/classes/fighter", - "name": "Fighter" - }, - "subclass": {}, - "name": "Fighting Style: Dueling", - "level": 1, - "desc": [ - "When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon." - ], - "group": "Fighting Style (Fighter)", - "url": "/api/features/fighting-style-dueling" - }, - { - "index": "fighting-style-great-weapon-fighting", - "class": { - "url": "/api/classes/fighter", - "name": "Fighter" - }, - "subclass": {}, - "name": "Fighting Style: Great Weapon Fighting", - "level": 1, - "desc": [ - "When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit." - ], - "group": "Fighting Style (Fighter)", - "url": "/api/features/fighting-style-great-weapon-fighting" - }, - { - "index": "fighting-style-protection", - "class": { - "url": "/api/classes/fighter", - "name": "Fighter" - }, - "subclass": {}, - "name": "Fighting Style: Protection", - "level": 1, - "desc": [ - "When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield." - ], - "group": "Fighting Style (Fighter)", - "url": "/api/features/fighting-style-protection" - }, - { - "index": "fighting-style-two-weapon-fighting", - "class": { - "url": "/api/classes/fighter", - "name": "Fighter" - }, - "subclass": {}, - "name": "Fighting Style: Two-Weapon Fighting", - "level": 1, - "desc": [ - "When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack." - ], - "group": "Fighting Style (Fighter)", - "url": "/api/features/fighting-style-two-weapon-fighting" - }, - { - "index": "second-wind", - "class": { - "url": "/api/classes/fighter", - "name": "Fighter" - }, - "subclass": {}, - "name": "Second Wind", - "level": 1, - "desc": [ - "You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again." - ], - "url": "/api/features/second-wind" - }, - { - "index": "action-surge-1-use", - "class": { - "url": "/api/classes/fighter", - "name": "Fighter" - }, - "subclass": {}, - "name": "Action Surge (1 use)", - "level": 2, - "desc": [ - "Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action.", - "Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn." - ], - "url": "/api/features/action-surge-1-use" - }, - { - "index": "martial-archetype", - "class": { - "url": "/api/classes/fighter", - "name": "Fighter" - }, - "subclass": {}, - "name": "Martial Archetype", - "level": 3, - "desc": [ - "At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level." - ], - "url": "/api/features/martial-archetype" - }, - { - "index": "improved-critical", - "class": { - "url": "/api/classes/fighter", - "name": "Fighter" - }, - "subclass": { - "url": "/api/subclasses/champion", - "name": "Champion" - }, - "name": "Improved Critical", - "level": 3, - "desc": [ - "Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20." - ], - "url": "/api/features/improved-critical" - }, - { - "index": "fighter-ability-score-improvement-1", - "class": { - "url": "/api/classes/fighter", - "name": "Fighter" - }, - "subclass": {}, - "name": "Fighter: Ability Score Improvement 1", - "level": 4, - "desc": [ - "When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/fighter-ability-score-improvement-1" - }, - { - "index": "extra-attack-1", - "class": { - "url": "/api/classes/fighter", - "name": "Fighter" - }, - "subclass": {}, - "name": "Extra Attack (1)", - "level": 5, - "desc": [ - "Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class." - ], - "url": "/api/features/extra-attack-1" - }, - { - "index": "fighter-ability-score-improvement-2", - "class": { - "url": "/api/classes/fighter", - "name": "Fighter" - }, - "subclass": {}, - "name": "Fighter: Ability Score Improvement 2", - "level": 6, - "desc": [ - "When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/fighter-ability-score-improvement-2" - }, - { - "index": "remarkable-athlete", - "class": { - "url": "/api/classes/fighter", - "name": "Fighter" - }, - "subclass": { - "url": "/api/subclasses/champion", - "name": "Champion" - }, - "name": "Remarkable Athlete", - "level": 7, - "desc": [ - "Starting at 7th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn't already use your proficiency bonus. In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier." - ], - "url": "/api/features/remarkable-athlete" - }, - { - "index": "fighter-ability-score-improvement-3", - "class": { - "url": "/api/classes/fighter", - "name": "Fighter" - }, - "subclass": {}, - "name": "Fighter: Ability Score Improvement 3", - "level": 8, - "desc": [ - "When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/fighter-ability-score-improvement-3" - }, - { - "index": "indomitable-1-use", - "class": { - "url": "/api/classes/fighter", - "name": "Fighter" - }, - "subclass": {}, - "name": "Indomitable (1 use)", - "level": 9, - "desc": [ - "Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest. You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level." - ], - "url": "/api/features/indomitable-1-use" - }, - { - "index": "choose-additional-fighting-style", - "class": { - "url": "/api/classes/fighter", - "name": "Fighter" - }, - "subclass": { - "url": "/api/subclasses/champion", - "name": "Champion" - }, - "name": "Choose: Additional Fighting Style", - "level": 10, - "desc": [ - "At 10th level, you can choose a second option from the Fighting Style class feature. Superior Critical Starting at 15th level, your weapon attacks score a critical hit on a roll of 18-20." - ], - "choice": { - "choose": 1, - "type": "feature", - "from": [ - { - "url": "/api/features/fighting-style-archery", - "name": "Fighting Style: Archery" - }, - { - "url": "/api/features/fighting-style-defense", - "name": "Fighting Style: Defense" - }, - { - "url": "/api/features/fighting-style-dueling", - "name": "Fighting Style: Dueling" - }, - { - "url": "/api/features/fighting-style-great-weapon-fighting", - "name": "Fighting Style: Great Weapon Fighting" - }, - { - "url": "/api/features/fighting-style-protection", - "name": "Fighting Style: Protection" - }, - { - "url": "/api/features/fighting-style-two-weapon-fighting", - "name": "Fighting Style: Two-Weapon Fighting" - } - ] - }, - "url": "/api/features/choose-additional-fighting-style" - }, - { - "index": "extra-attack-2", - "class": { - "url": "/api/classes/fighter", - "name": "Fighter" - }, - "subclass": {}, - "name": "Extra Attack (2)", - "level": 11, - "desc": [ - "Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class." - ], - "url": "/api/features/extra-attack-2" - }, - { - "index": "fighter-ability-score-improvement-4", - "class": { - "url": "/api/classes/fighter", - "name": "Fighter" - }, - "subclass": {}, - "name": "Fighter: Ability Score Improvement 4", - "level": 12, - "desc": [ - "When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/fighter-ability-score-improvement-4" - }, - { - "index": "indomitable-2-uses", - "class": { - "url": "/api/classes/fighter", - "name": "Fighter" - }, - "subclass": {}, - "name": "Indomitable (2 uses)", - "level": 13, - "desc": [ - "Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest. You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level." - ], - "url": "/api/features/indomitable-2-uses" - }, - { - "index": "fighter-ability-score-improvement-5", - "class": { - "url": "/api/classes/fighter", - "name": "Fighter" - }, - "subclass": {}, - "name": "Fighter: Ability Score Improvement 5", - "level": 14, - "desc": [ - "When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/fighter-ability-score-improvement-5" - }, - { - "index": "superior-critical", - "class": { - "url": "/api/classes/fighter", - "name": "Fighter" - }, - "subclass": { - "url": "/api/subclasses/champion", - "name": "Champion" - }, - "name": "Superior Critical", - "level": 15, - "desc": [ - "Starting at 15th level, your weapon attacks score a critical hit on a roll of 18-20." - ], - "url": "/api/features/superior-critical" - }, - { - "index": "fighter-ability-score-improvement-6", - "class": { - "url": "/api/classes/fighter", - "name": "Fighter" - }, - "subclass": {}, - "name": "Fighter: Ability Score Improvement 6", - "level": 16, - "desc": [ - "When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/fighter-ability-score-improvement-6" - }, - { - "index": "action-surge-2-uses", - "class": { - "url": "/api/classes/fighter", - "name": "Fighter" - }, - "subclass": {}, - "name": "Action Surge (2 uses)", - "level": 17, - "desc": [ - "Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action.", - "Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn." - ], - "url": "/api/features/action-surge-2-uses" - }, - { - "index": "indomitable-3-uses", - "class": { - "url": "/api/classes/fighter", - "name": "Fighter" - }, - "subclass": {}, - "name": "Indomitable (3 uses)", - "level": 17, - "desc": [ - "Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest. You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level." - ], - "url": "/api/features/indomitable-3-uses" - }, - { - "index": "survivor", - "class": { - "url": "/api/classes/fighter", - "name": "Fighter" - }, - "subclass": { - "url": "/api/subclasses/champion", - "name": "Champion" - }, - "name": "Survivor", - "level": 18, - "desc": [ - "At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don't gain this benefit if you have 0 hit points." - ], - "url": "/api/features/survivor" - }, - { - "index": "fighter-ability-score-improvement-7", - "class": { - "url": "/api/classes/fighter", - "name": "Fighter" - }, - "subclass": {}, - "name": "Fighter: Ability Score Improvement 7", - "level": 19, - "desc": [ - "When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/fighter-ability-score-improvement-7" - }, - { - "index": "extra-attack-3", - "class": { - "url": "/api/classes/fighter", - "name": "Fighter" - }, - "subclass": {}, - "name": "Extra Attack (3)", - "level": 20, - "desc": [ - "Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class." - ], - "url": "/api/features/extra-attack-3" - }, - { - "index": "unarmored-defense", - "class": { - "url": "/api/classes/monk", - "name": "Monk" - }, - "subclass": {}, - "name": "Unarmored Defense", - "level": 1, - "desc": [ - "Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier." - ], - "url": "/api/features/unarmored-defense" - }, - { - "index": "martial-arts", - "class": { - "url": "/api/classes/monk", - "name": "Monk" - }, - "subclass": {}, - "name": "Martial Arts", - "level": 1, - "desc": [ - "At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don't have the two- handed or heavy property.", - "You gain the following benefits while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield:", - "- You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.", - "- You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of Table: The Monk.", - "- When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn.", - "Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon." - ], - "url": "/api/features/martial-arts" - }, - { - "index": "ki", - "class": { - "url": "/api/classes/monk", - "name": "Monk" - }, - "subclass": {}, - "name": "Ki", - "level": 2, - "desc": [ - "Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level determines the number of points you have, as shown in the Ki Points column of Table: The Monk.", - "You can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.", - "When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.", - "Some of your ki features require your target to make a saving throw to resist the feature's effects. The saving throw DC is calculated as follows:", - "Ki save DC = 8 + your proficiency bonus + your Wisdom modifier" - ], - "url": "/api/features/ki" - }, - { - "index": "flurry-of-blows", - "class": { - "url": "/api/classes/monk", - "name": "Monk" - }, - "subclass": {}, - "name": "Flurry of Blows", - "level": 2, - "desc": [ - "Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action." - ], - "url": "/api/features/flurry-of-blows" - }, - { - "index": "patient-defense", - "class": { - "url": "/api/classes/monk", - "name": "Monk" - }, - "subclass": {}, - "name": "Patient Defense", - "level": 2, - "desc": [ - "You can spend 1 ki point to take the Dodge action as a bonus action on your turn." - ], - "url": "/api/features/patient-defense" - }, - { - "index": "step-of-the-wind", - "class": { - "url": "/api/classes/monk", - "name": "Monk" - }, - "subclass": {}, - "name": "Step of the Wind", - "level": 2, - "desc": [ - "You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn." - ], - "url": "/api/features/step-of-the-wind" - }, - { - "index": "unarmored-movement-1", - "class": { - "url": "/api/classes/monk", - "name": "Monk" - }, - "subclass": {}, - "name": "Unarmored Movement 1", - "level": 2, - "desc": [ - "Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in Table: The Monk.", - "At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move." - ], - "url": "/api/features/unarmored-movement-1" - }, - { - "index": "monastic-tradition", - "class": { - "url": "/api/classes/monk", - "name": "Monk" - }, - "subclass": {}, - "name": "Monastic Tradition", - "level": 3, - "desc": [ - "When you reach 3rd level, you commit yourself to a monastic tradition: the Way of the Open Hand, the Way of Shadow, or the Way of the Four Elements, all detailed at the end of the class description. Your tradition grants you features at 3rd level and again at 6th, 11th, and 17th level." - ], - "url": "/api/features/monastic-tradition" - }, - { - "index": "deflect-missiles", - "class": { - "url": "/api/classes/monk", - "name": "Monk" - }, - "subclass": {}, - "name": "Deflect Missiles", - "level": 3, - "desc": [ - "Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level.", - "If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet." - ], - "url": "/api/features/deflect-missiles" - }, - { - "index": "open-hand-technique", - "class": { - "url": "/api/classes/monk", - "name": "Monk" - }, - "subclass": { - "url": "/api/subclasses/open-hand", - "name": "Open Hand" - }, - "name": "Open Hand Technique", - "level": 3, - "desc": [ - "Starting when you choose this tradition at 3rd level, you can manipulate your enemy's ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:", - "- It must succeed on a Dexterity saving throw or be knocked prone.", - "- It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you.", - "- It can't take reactions until the end of your next turn." - ], - "url": "/api/features/open-hand-technique" - }, - { - "index": "monk-ability-score-improvement-1", - "class": { - "url": "/api/classes/monk", - "name": "Monk" - }, - "subclass": {}, - "name": "Monk: Ability Score Improvement 1", - "level": 4, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/monk-ability-score-improvement-1" - }, - { - "index": "slow-fall", - "class": { - "url": "/api/classes/monk", - "name": "Monk" - }, - "subclass": {}, - "name": "Slow Fall", - "level": 4, - "desc": [ - "Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level." - ], - "url": "/api/features/slow-fall" - }, - { - "index": "extra-attack", - "class": { - "url": "/api/classes/monk", - "name": "Monk" - }, - "subclass": {}, - "name": "Extra Attack", - "level": 5, - "desc": [ - "Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn." - ], - "url": "/api/features/extra-attack" - }, - { - "index": "stunning-strike", - "class": { - "url": "/api/classes/monk", - "name": "Monk" - }, - "subclass": {}, - "name": "Stunning Strike", - "level": 5, - "desc": [ - "Starting at 5th level, you can interfere with the flow of ki in an opponent's body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn." - ], - "url": "/api/features/stunning-strike" - }, - { - "index": "ki-empowered-strikes", - "class": { - "url": "/api/classes/monk", - "name": "Monk" - }, - "subclass": {}, - "name": "Ki Empowered Strikes", - "level": 6, - "desc": [ - "Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage." - ], - "url": "/api/features/ki-empowered-strikes" - }, - { - "index": "wholeness-of-body", - "class": { - "url": "/api/classes/monk", - "name": "Monk" - }, - "subclass": { - "url": "/api/subclasses/open-hand", - "name": "Open Hand" - }, - "name": "Wholeness of Body", - "level": 6, - "desc": [ - "At 6th level, you gain the ability to heal yourself. As an action, you can regain hit points equal to three times your monk level. You must finish a long rest before you can use this feature again." - ], - "url": "/api/features/wholeness-of-body" - }, - { - "index": "evasion", - "class": { - "url": "/api/classes/monk", - "name": "Monk" - }, - "subclass": {}, - "name": "Evasion", - "level": 7, - "desc": [ - "At 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon's lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail." - ], - "url": "/api/features/evasion" - }, - { - "index": "stillness-of-mind", - "class": { - "url": "/api/classes/monk", - "name": "Monk" - }, - "subclass": {}, - "name": "Stillness of Mind", - "level": 7, - "desc": [ - "Starting at 7th level, you can use your action to end one effect on yourself that is causing you to be charmed or frightened." - ], - "url": "/api/features/stillness-of-mind" - }, - { - "index": "monk-ability-score-improvement-2", - "class": { - "url": "/api/classes/monk", - "name": "Monk" - }, - "subclass": {}, - "name": "Monk: Ability Score Improvement 2", - "level": 8, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/monk-ability-score-improvement-2" - }, - { - "index": "unarmored-movement-2", - "class": { - "url": "/api/classes/monk", - "name": "Monk" - }, - "subclass": {}, - "name": "Unarmored Movement 2", - "level": 9, - "desc": [ - "Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in Table: The Monk.", - "At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move." - ], - "url": "/api/features/unarmored-movement-2" - }, - { - "index": "purity-of-body", - "class": { - "url": "/api/classes/monk", - "name": "Monk" - }, - "subclass": {}, - "name": "Purity of Body", - "level": 10, - "desc": [ - "At 10th level, your mastery of the ki flowing through you makes you immune to disease and poison." - ], - "url": "/api/features/purity-of-body" - }, - { - "index": "tranquility", - "class": { - "url": "/api/classes/monk", - "name": "Monk" - }, - "subclass": { - "url": "/api/subclasses/open-hand", - "name": "Open Hand" - }, - "name": "Tranquility", - "level": 11, - "desc": [ - "Beginning at 11th level, you can enter a special meditation that surrounds you with an aura of peace. At the end of a long rest, you gain the effect of a sanctuary spell that lasts until the start of your next long rest (the spell can end early as normal). The saving throw DC for the spell equals 8 + your Wisdom modifier + your proficiency bonus." - ], - "url": "/api/features/tranquility" - }, - { - "index": "monk-ability-score-improvement-3", - "class": { - "url": "/api/classes/monk", - "name": "Monk" - }, - "subclass": {}, - "name": "Monk: Ability Score Improvement 3", - "level": 12, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/monk-ability-score-improvement-3" - }, - { - "index": "tongue-of-the-sun-and-moon", - "class": { - "url": "/api/classes/monk", - "name": "Monk" - }, - "subclass": {}, - "name": "Tongue of the Sun and Moon", - "level": 13, - "desc": [ - "Starting at 13th level, you learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say." - ], - "url": "/api/features/tongue-of-the-sun-and-moon" - }, - { - "index": "diamond-soul", - "class": { - "url": "/api/classes/monk", - "name": "Monk" - }, - "subclass": {}, - "name": "Diamond Soul", - "level": 14, - "desc": [ - "Beginning at 14th level, your mastery of ki grants you proficiency in all saving throws.", - "Additionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result." - ], - "url": "/api/features/diamond-soul" - }, - { - "index": "timeless-body", - "class": { - "url": "/api/classes/monk", - "name": "Monk" - }, - "subclass": {}, - "name": "Timeless Body", - "level": 15, - "desc": [ - "At 15th level, your ki sustains you so that you suffer none of the frailty of old age, and you can't be aged magically. You can still die of old age, however. In addition, you no longer need food or water." - ], - "url": "/api/features/timeless-body" - }, - { - "index": "monk-ability-score-improvement-4", - "class": { - "url": "/api/classes/monk", - "name": "Monk" - }, - "subclass": {}, - "name": "Monk: Ability Score Improvement 4", - "level": 16, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/monk-ability-score-improvement-4" - }, - { - "index": "quivering-palm", - "class": { - "url": "/api/classes/monk", - "name": "Monk" - }, - "subclass": { - "url": "/api/subclasses/open-hand", - "name": "Open Hand" - }, - "name": "Quivering Palm", - "level": 17, - "desc": [ - "At 17th level, you gain the ability to set up lethal vibrations in someone's body. When you hit a creature with an unarmed strike, you can spend 3 ki points to start these imperceptible vibrations, which last for a number of days equal to your monk level. The vibrations are harmless unless you use your action to end them. To do so, you and the target must be on the same plane of existence. When you use this action, the creature must make a Constitution saving throw. If it fails, it is reduced to 0 hit points. If it succeeds, it takes 10d10 necrotic damage.", - "You can have only one creature under the effect of this feature at a time. You can choose to end the vibrations harmlessly without using an action." - ], - "url": "/api/features/quivering-palm" - }, - { - "index": "empty-body", - "class": { - "url": "/api/classes/monk", - "name": "Monk" - }, - "subclass": {}, - "name": "Empty Body", - "level": 18, - "desc": [ - "Beginning at 18th level, you can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.", - "Additionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can't take any other creatures with you." - ], - "url": "/api/features/empty-body" - }, - { - "index": "monk-ability-score-improvement-5", - "class": { - "url": "/api/classes/monk", - "name": "Monk" - }, - "subclass": {}, - "name": "Monk: Ability Score Improvement 5", - "level": 19, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/monk-ability-score-improvement-5" - }, - { - "index": "perfect-self", - "class": { - "url": "/api/classes/monk", - "name": "Monk" - }, - "subclass": {}, - "name": "Perfect Self", - "level": 20, - "desc": [ - "At 20th level, when you roll for initiative and have no ki points remaining, you regain 4 ki points." - ], - "url": "/api/features/perfect-self" - }, - { - "index": "divine-sense", - "class": { - "url": "/api/classes/paladin", - "name": "Paladin" - }, - "subclass": {}, - "name": "Divine Sense", - "level": 1, - "desc": [ - "The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.", - "You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses." - ], - "url": "/api/features/divine-sense" - }, - { - "index": "lay-on-hands", - "class": { - "url": "/api/classes/paladin", - "name": "Paladin" - }, - "subclass": {}, - "name": "Lay on Hands", - "level": 1, - "desc": [ - "Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5.", - "As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.", - "Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.", - "This feature has no effect on undead and constructs." - ], - "url": "/api/features/lay-on-hands" - }, - { - "index": "choose-fighting-style", - "class": { - "url": "/api/classes/paladin", - "name": "Paladin" - }, - "subclass": {}, - "name": "Choose: Fighting Style", - "level": 2, - "desc": [ - "At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again." - ], - "choice": { - "choose": 1, - "type": "feature", - "from": [ - { - "url": "/api/features/fighting-style-defense", - "name": "Fighting Style: Defense" - }, - { - "url": "/api/features/fighting-style-dueling", - "name": "Fighting Style: Dueling" - }, - { - "url": "/api/features/fighting-style-great-weapon-fighting", - "name": "Fighting Style: Great Weapon Fighting" - }, - { - "url": "/api/features/fighting-style-protection", - "name": "Fighting Style: Protection" - } - ] - }, - "url": "/api/features/choose-fighting-style" - }, - { - "index": "fighting-style-defense", - "class": { - "url": "/api/classes/paladin", - "name": "Paladin" - }, - "subclass": {}, - "name": "Fighting Style: Defense", - "level": 2, - "desc": [ - "While you are wearing armor, you gain a +1 bonus to AC." - ], - "group": "Fighting Style (Paladin)", - "url": "/api/features/fighting-style-defense" - }, - { - "index": "fighting-style-dueling", - "class": { - "url": "/api/classes/paladin", - "name": "Paladin" - }, - "subclass": {}, - "name": "Fighting Style: Dueling", - "level": 2, - "desc": [ - "When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon." - ], - "group": "Fighting Style (Paladin)", - "url": "/api/features/fighting-style-dueling" - }, - { - "index": "fighting-style-great-weapon-fighting", - "class": { - "url": "/api/classes/paladin", - "name": "Paladin" - }, - "subclass": {}, - "name": "Fighting Style: Great Weapon Fighting", - "level": 2, - "desc": [ - "When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll. The weapon must have the two-handed or versatile property for you to gain this benefit." - ], - "group": "Fighting Style (Paladin)", - "url": "/api/features/fighting-style-great-weapon-fighting" - }, - { - "index": "fighting-style-protection", - "class": { - "url": "/api/classes/paladin", - "name": "Paladin" - }, - "subclass": {}, - "name": "Fighting Style: Protection", - "level": 2, - "desc": [ - "When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield." - ], - "group": "Fighting Style (Paladin)", - "url": "/api/features/fighting-style-protection" - }, - { - "index": "spellcasting-paladin", - "class": { - "url": "/api/classes/paladin", - "name": "Paladin" - }, - "subclass": {}, - "name": "Spellcasting: Paladin", - "level": 2, - "desc": [ - "By 2nd level, you have learned to draw on divine magic through meditation and prayer to cast spells as a cleric does." - ], - "reference": "/api/spellcasting/paladin", - "url": "/api/features/spellcasting-paladin" - }, - { - "index": "divine-smite", - "class": { - "url": "/api/classes/paladin", - "name": "Paladin" - }, - "subclass": {}, - "name": "Divine Smite", - "level": 2, - "desc": [ - "Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend." - ], - "url": "/api/features/divine-smite" - }, - { - "index": "divine-health", - "class": { - "url": "/api/classes/paladin", - "name": "Paladin" - }, - "subclass": {}, - "name": "Divine Health", - "level": 3, - "desc": [ - "By 3rd level, the divine magic flowing through you makes you immune to disease." - ], - "url": "/api/features/divine-health" - }, - { - "index": "sacred-oath", - "class": { - "url": "/api/classes/paladin", - "name": "Paladin" - }, - "subclass": {}, - "name": "Sacred Oath", - "level": 3, - "desc": [ - "When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now you choose the Oath of Devotion, the Oath of the Ancients, or the Oath of Vengeance, all detailed at the end of the class description.", - "Your choice grants you features at 3rd level and again at 7th, 15th, and 20th level. Those features include oath spells and the Channel Divinity feature." - ], - "url": "/api/features/sacred-oath" - }, - { - "index": "oath-spells", - "class": { - "url": "/api/classes/paladin", - "name": "Paladin" - }, - "subclass": {}, - "name": "Oath Spells", - "level": 3, - "desc": [ - "Each oath has a list of associated spells. You gain access to these spells at the levels specified in the oath description. Once you gain access to an oath spell, you always have it prepared. Oath spells don't count against the number of spells you can prepare each day.", - "If you gain an oath spell that doesn't appear on the paladin spell list, the spell is nonetheless a paladin spell for you." - ], - "url": "/api/features/oath-spells" - }, - { - "index": "channel-divinity", - "class": { - "url": "/api/classes/paladin", - "name": "Paladin" - }, - "subclass": {}, - "name": "Channel Divinity", - "level": 3, - "desc": [ - "Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.", - "When you use your Channel Divinity, you choose which option to use. You must then finish a short or long rest to use your Channel Divinity again.", - "Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your paladin spell save DC." - ], - "url": "/api/features/channel-divinity" - }, - { - "index": "channel-divinity-sacred-weapon", - "class": { - "url": "/api/classes/paladin", - "name": "Paladin" - }, - "subclass": { - "url": "/api/subclasses/devotion", - "name": "Devotion" - }, - "name": "Channel Divinity: Sacred Weapon", - "level": 3, - "desc": [ - "As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.", - "You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends." - ], - "url": "/api/features/channel-divinity-sacred-weapon" - }, - { - "index": "channel-divinity-turn-the-unholy", - "class": { - "url": "/api/classes/paladin", - "name": "Paladin" - }, - "subclass": { - "url": "/api/subclasses/devotion", - "name": "Devotion" - }, - "name": "Channel Divinity: Turn the Unholy", - "level": 3, - "desc": [ - "As an action, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.", - "A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action." - ], - "url": "/api/features/channel-divinity-turn-the-unholy" - }, - { - "index": "paladin-ability-score-improvement-1", - "class": { - "url": "/api/classes/paladin", - "name": "Paladin" - }, - "subclass": {}, - "name": "Paladin: Ability Score Improvement 1", - "level": 4, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/paladin-ability-score-improvement-1" - }, - { - "index": "extra-attack", - "class": { - "url": "/api/classes/paladin", - "name": "Paladin" - }, - "subclass": {}, - "name": "Extra Attack", - "level": 5, - "desc": [ - "Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn." - ], - "url": "/api/features/extra-attack" - }, - { - "index": "aura-of-protection", - "class": { - "url": "/api/classes/paladin", - "name": "Paladin" - }, - "subclass": {}, - "name": "Aura of Protection", - "level": 6, - "desc": [ - "Starting at 6th level, whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1). You must be conscious to grant this bonus.", - "At 18th level, the range of this aura increases to 30 feet." - ], - "url": "/api/features/aura-of-protection" - }, - { - "index": "aura-of-devotion", - "class": { - "url": "/api/classes/paladin", - "name": "Paladin" - }, - "subclass": { - "url": "/api/subclasses/devotion", - "name": "Devotion" - }, - "name": "Aura of Devotion", - "level": 7, - "desc": [ - "Starting at 7th level, you and friendly creatures within 10 feet of you can't be charmed while you are conscious.", - "At 18th level, the range of this aura increases to 30 feet." - ], - "url": "/api/features/aura-of-devotion" - }, - { - "index": "paladin-ability-score-improvement-2", - "class": { - "url": "/api/classes/paladin", - "name": "Paladin" - }, - "subclass": {}, - "name": "Paladin: Ability Score Improvement 2", - "level": 8, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/paladin-ability-score-improvement-2" - }, - { - "index": "aura-of-courage", - "class": { - "url": "/api/classes/paladin", - "name": "Paladin" - }, - "subclass": {}, - "name": "Aura of Courage", - "level": 10, - "desc": [ - "Starting at 10th level, you and friendly creatures within 10 feet of you can't be frightened while you are conscious.", - "At 18th level, the range of this aura increases to 30 feet." - ], - "url": "/api/features/aura-of-courage" - }, - { - "index": "improved-divine-smite", - "class": { - "url": "/api/classes/paladin", - "name": "Paladin" - }, - "subclass": {}, - "name": "Improved Divine Smite", - "level": 11, - "desc": [ - "By 11th level, you are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite." - ], - "url": "/api/features/improved-divine-smite" - }, - { - "index": "paladin-ability-score-improvement-3", - "class": { - "url": "/api/classes/paladin", - "name": "Paladin" - }, - "subclass": {}, - "name": "Paladin: Ability Score Improvement 3", - "level": 12, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/paladin-ability-score-improvement-3" - }, - { - "index": "cleansing-touch", - "class": { - "url": "/api/classes/paladin", - "name": "Paladin" - }, - "subclass": {}, - "name": "Cleansing Touch", - "level": 14, - "desc": [ - "Beginning at 14th level, you can use your action to end one spell on yourself or on one willing creature that you touch.", - "You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain expended uses when you finish a long rest." - ], - "url": "/api/features/cleansing-touch" - }, - { - "index": "purity-of-spirit", - "class": { - "url": "/api/classes/paladin", - "name": "Paladin" - }, - "subclass": { - "url": "/api/subclasses/devotion", - "name": "Devotion" - }, - "name": "Purity of Spirit", - "level": 15, - "desc": [ - "Beginning at 15th level, you are always under the effects of a protection from evil and good spell." - ], - "url": "/api/features/purity-of-spirit" - }, - { - "index": "paladin-ability-score-improvement-4", - "class": { - "url": "/api/classes/paladin", - "name": "Paladin" - }, - "subclass": {}, - "name": "Paladin: Ability Score Improvement 4", - "level": 16, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/paladin-ability-score-improvement-4" - }, - { - "index": "aura-improvements", - "class": { - "url": "/api/classes/paladin", - "name": "Paladin" - }, - "subclass": {}, - "name": "Aura improvements", - "level": 18, - "desc": [ - "At 18th level, the range of your auras increase to 30 feet." - ], - "url": "/api/features/aura-improvements" - }, - { - "index": "paladin-ability-score-improvement-5", - "class": { - "url": "/api/classes/paladin", - "name": "Paladin" - }, - "subclass": {}, - "name": "Paladin: Ability Score Improvement 5", - "level": 19, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/paladin-ability-score-improvement-5" - }, - { - "index": "nimbus", - "class": { - "url": "/api/classes/paladin", - "name": "Paladin" - }, - "subclass": { - "url": "/api/subclasses/devotion", - "name": "Devotion" - }, - "name": "Nimbus", - "level": 20, - "desc": [ - "At 20th level, as an action, you can emanate an aura of sunlight. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that.", - "Whenever an enemy creature starts its turn in the bright light, the creature takes 10 radiant damage.", - "In addition, for the duration, you have advantage on saving throws against spells cast by fiends or undead." - ], - "url": "/api/features/nimbus" - }, - { - "index": "favored-enemy-1-type", - "class": { - "url": "/api/classes/ranger", - "name": "Ranger" - }, - "subclass": {}, - "name": "Favored Enemy (1 type)", - "level": 1, - "desc": [ - "Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.", - "Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.", - "You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.", - "When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.", - "You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures." - ], - "url": "/api/features/favored-enemy-1-type" - }, - { - "index": "natural-explorer-1-terrain-type", - "class": { - "url": "/api/classes/ranger", - "name": "Ranger" - }, - "subclass": {}, - "name": "Natural Explorer (1 terrain type)", - "level": 1, - "desc": [ - "You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you're proficient in.", - "While traveling for an hour or more in your favored terrain, you gain the following benefits:", - "- Difficult terrain doesn't slow your group's travel.", - "- Your group can't become lost except by magical means.", - "- Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.", - "- If you are traveling alone, you can move stealthily at a normal pace.", - "- When you forage, you find twice as much food as you normally would.", - "- While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", - "You choose additional favored terrain types at 6th and 10th level." - ], - "url": "/api/features/natural-explorer-1-terrain-type" - }, - { - "index": "choose-fighting-style", - "class": { - "url": "/api/classes/ranger", - "name": "Ranger" - }, - "subclass": {}, - "name": "Choose: Fighting Style", - "level": 2, - "desc": [ - "At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again." - ], - "choice": { - "choose": 1, - "type": "feature", - "from": [ - { - "url": "/api/features/fighting-style-archery", - "name": "Fighting Style: Archery" - }, - { - "url": "/api/features/fighting-style-defense", - "name": "Fighting Style: Defense" - }, - { - "url": "/api/features/fighting-style-dueling", - "name": "Fighting Style: Dueling" - }, - { - "url": "/api/features/fighting-style-two-weapon-fighting", - "name": "Fighting Style: Two-Weapon Fighting" - } - ] - }, - "url": "/api/features/choose-fighting-style" - }, - { - "index": "fighting-style-archery", - "class": { - "url": "/api/classes/ranger", - "name": "Ranger" - }, - "subclass": {}, - "name": "Fighting Style: Archery", - "level": 2, - "desc": [ - "You gain a +2 bonus to attack rolls you make with ranged weapons." - ], - "group": "Fighting Style (Ranger)", - "url": "/api/features/fighting-style-archery" - }, - { - "index": "fighting-style-defense", - "class": { - "url": "/api/classes/ranger", - "name": "Ranger" - }, - "subclass": {}, - "name": "Fighting Style: Defense", - "level": 2, - "desc": [ - "While you are wearing armor, you gain a +1 bonus to AC." - ], - "group": "Fighting Style (Ranger)", - "url": "/api/features/fighting-style-defense" - }, - { - "index": "fighting-style-dueling", - "class": { - "url": "/api/classes/ranger", - "name": "Ranger" - }, - "subclass": {}, - "name": "Fighting Style: Dueling", - "level": 2, - "desc": [ - "When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon." - ], - "group": "Fighting Style (Ranger)", - "url": "/api/features/fighting-style-dueling" - }, - { - "index": "fighting-style-two-weapon-fighting", - "class": { - "url": "/api/classes/ranger", - "name": "Ranger" - }, - "subclass": {}, - "name": "Fighting Style: Two-Weapon Fighting", - "level": 2, - "desc": [ - "When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack." - ], - "group": "Fighting Style (Ranger)", - "url": "/api/features/fighting-style-two-weapon-fighting" - }, - { - "index": "spellcasting-ranger", - "class": { - "url": "/api/classes/ranger", - "name": "Ranger" - }, - "subclass": {}, - "name": "Spellcasting: Ranger", - "level": 2, - "desc": [ - "By the time you reach 2nd level, you have learned to use the magical essence of nature to cast spells, much as a druid does." - ], - "reference": "/api/spellcasting/ranger", - "url": "/api/features/spellcasting-ranger" - }, - { - "index": "ranger-archetype", - "class": { - "url": "/api/classes/ranger", - "name": "Ranger" - }, - "subclass": {}, - "name": "Ranger Archetype", - "level": 3, - "desc": [ - "At 3rd level, you choose an archetype that you strive to emulate: Hunter or Beast Master, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level." - ], - "url": "/api/features/ranger-archetype" - }, - { - "index": "choose-hunters-prey", - "class": { - "url": "/api/classes/ranger", - "name": "Ranger" - }, - "subclass": { - "url": "/api/subclasses/hunter", - "name": "Hunter" - }, - "name": "Choose: Hunter's Prey", - "level": 3, - "desc": [ - "At 3rd level, you gain one of the following features of your choice.", - "Colossus Slayer", - "Giant Killer", - "Horde Breaker" - ], - "choice": { - "choose": 1, - "type": "feature", - "from": [ - { - "url": "/api/features/hunters-prey-colossus-slayer", - "name": "Hunter's Prey: Colossus Slayer" - }, - { - "url": "/api/features/hunters-prey-giant-killer", - "name": "Hunter's Prey: Giant Killer" - }, - { - "url": "/api/features/hunters-prey-horde-breaker", - "name": "Hunter's Prey: Horde Breaker" - } - ] - }, - "url": "/api/features/choose-hunters-prey" - }, - { - "index": "hunters-prey-colossus-slayer", - "class": { - "url": "/api/classes/ranger", - "name": "Ranger" - }, - "subclass": { - "url": "/api/subclasses/hunter", - "name": "Hunter" - }, - "name": "Hunter's Prey: Colossus Slayer", - "level": 3, - "desc": [ - "Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it's below its hit point maximum. You can deal this extra damage only once per turn." - ], - "group": "Hunter's Prey", - "url": "/api/features/hunters-prey-colossus-slayer" - }, - { - "index": "hunters-prey-giant-killer", - "class": { - "url": "/api/classes/ranger", - "name": "Ranger" - }, - "subclass": { - "url": "/api/subclasses/hunter", - "name": "Hunter" - }, - "name": "Hunter's Prey: Giant Killer", - "level": 3, - "desc": [ - "When a Large or larger creature within 5 feet of you hits or misses you with an attack, you can use your reaction to attack that creature immediately after its attack, provided that you can see the creature." - ], - "group": "Hunter's Prey", - "url": "/api/features/hunters-prey-giant-killer" - }, - { - "index": "hunters-prey-horde-breaker", - "class": { - "url": "/api/classes/ranger", - "name": "Ranger" - }, - "subclass": { - "url": "/api/subclasses/hunter", - "name": "Hunter" - }, - "name": "Hunter's Prey: Horde Breaker", - "level": 3, - "desc": [ - "Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon." - ], - "group": "Hunter's Prey", - "url": "/api/features/hunters-prey-horde-breaker" - }, - { - "index": "primeval-awareness", - "class": { - "url": "/api/classes/ranger", - "name": "Ranger" - }, - "subclass": {}, - "name": "Primeval Awareness", - "level": 3, - "desc": [ - "Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn't reveal the creatures' location or number." - ], - "url": "/api/features/primeval-awareness" - }, - { - "index": "ranger-ability-score-improvement-1", - "class": { - "url": "/api/classes/ranger", - "name": "Ranger" - }, - "subclass": {}, - "name": "Ranger: Ability Score Improvement 1", - "level": 4, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/ranger-ability-score-improvement-1" - }, - { - "index": "extra-attack", - "class": { - "url": "/api/classes/ranger", - "name": "Ranger" - }, - "subclass": {}, - "name": "Extra Attack", - "level": 5, - "desc": [ - "Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn." - ], - "url": "/api/features/extra-attack" - }, - { - "index": "favored-enemy-2-types", - "class": { - "url": "/api/classes/ranger", - "name": "Ranger" - }, - "subclass": {}, - "name": "Favored Enemy (2 types)", - "level": 6, - "desc": [ - "Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.", - "Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.", - "You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.", - "When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.", - "You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures." - ], - "url": "/api/features/favored-enemy-2-types" - }, - { - "index": "natural-explorer-2-terrain-types", - "class": { - "url": "/api/classes/ranger", - "name": "Ranger" - }, - "subclass": {}, - "name": "Natural Explorer (2 terrain types)", - "level": 6, - "desc": [ - "You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you're proficient in.", - "While traveling for an hour or more in your favored terrain, you gain the following benefits:", - "- Difficult terrain doesn't slow your group's travel.", - "- Your group can't become lost except by magical means.", - "- Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.", - "- If you are traveling alone, you can move stealthily at a normal pace.", - "- When you forage, you find twice as much food as you normally would.", - "- While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", - "You choose additional favored terrain types at 6th and 10th level." - ], - "url": "/api/features/natural-explorer-2-terrain-types" - }, - { - "index": "choose-defensive-tactics", - "class": { - "url": "/api/classes/ranger", - "name": "Ranger" - }, - "subclass": { - "url": "/api/subclasses/hunter", - "name": "Hunter" - }, - "name": "Choose: Defensive Tactics", - "level": 7, - "desc": [ - "At 7th level, you gain one of the following features of your choice.", - "Escape the Horde", - "Multiattack Defense", - "Steel Will" - ], - "choice": { - "choose": 1, - "type": "feature", - "from": [ - { - "url": "/api/features/defensive-tactics-escape-the-horde", - "name": "Defensive Tactics: Escape the Horde" - }, - { - "url": "/api/features/defensive-tactics-multiattack-defense", - "name": "Defensive Tactics: Multiattack Defense" - }, - { - "url": "/api/features/defensive-tactics-steel-will", - "name": "Defensive Tactics: Steel Will" - } - ] - }, - "url": "/api/features/choose-defensive-tactics" - }, - { - "index": "defensive-tactics-escape-the-horde", - "class": { - "url": "/api/classes/ranger", - "name": "Ranger" - }, - "subclass": { - "url": "/api/subclasses/hunter", - "name": "Hunter" - }, - "name": "Defensive Tactics: Escape the Horde", - "level": 7, - "desc": [ - "Opportunity attacks against you are made with disadvantage." - ], - "group": "Defensive Tactics", - "url": "/api/features/defensive-tactics-escape-the-horde" - }, - { - "index": "defensive-tactics-multiattack-defense", - "class": { - "url": "/api/classes/ranger", - "name": "Ranger" - }, - "subclass": { - "url": "/api/subclasses/hunter", - "name": "Hunter" - }, - "name": "Defensive Tactics: Multiattack Defense", - "level": 7, - "desc": [ - "When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn." - ], - "group": "Defensive Tactics", - "url": "/api/features/defensive-tactics-multiattack-defense" - }, - { - "index": "defensive-tactics-steel-will", - "class": { - "url": "/api/classes/ranger", - "name": "Ranger" - }, - "subclass": { - "url": "/api/subclasses/hunter", - "name": "Hunter" - }, - "name": "Defensive Tactics: Steel Will", - "level": 7, - "desc": [ - "You have advantage on saving throws against being frightened." - ], - "group": "Defensive Tactics", - "url": "/api/features/defensive-tactics-steel-will" - }, - { - "index": "ranger-ability-score-improvement-2", - "class": { - "url": "/api/classes/ranger", - "name": "Ranger" - }, - "subclass": {}, - "name": "Ranger: Ability Score Improvement 2", - "level": 8, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/ranger-ability-score-improvement-2" - }, - { - "index": "lands-stride", - "class": { - "url": "/api/classes/ranger", - "name": "Ranger" - }, - "subclass": {}, - "name": "Land's Stride", - "level": 8, - "desc": [ - "Starting at 8th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.", - "In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell." - ], - "url": "/api/features/lands-stride" - }, - { - "index": "natural-explorer-3-terrain-types", - "class": { - "url": "/api/classes/ranger", - "name": "Ranger" - }, - "subclass": {}, - "name": "Natural Explorer (3 terrain types)", - "level": 10, - "desc": [ - "You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you're proficient in.", - "While traveling for an hour or more in your favored terrain, you gain the following benefits:", - "- Difficult terrain doesn't slow your group's travel.", - "- Your group can't become lost except by magical means.", - "- Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.", - "- If you are traveling alone, you can move stealthily at a normal pace.", - "- When you forage, you find twice as much food as you normally would.", - "- While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.", - "You choose additional favored terrain types at 6th and 10th level." - ], - "url": "/api/features/natural-explorer-3-terrain-types" - }, - { - "index": "hide-in-plain-sight", - "class": { - "url": "/api/classes/ranger", - "name": "Ranger" - }, - "subclass": {}, - "name": "Hide in Plain Sight", - "level": 10, - "desc": [ - "Starting at 10th level, you can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.", - "Once you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit." - ], - "url": "/api/features/hide-in-plain-sight" - }, - { - "index": "choose-multiattack", - "class": { - "url": "/api/classes/ranger", - "name": "Ranger" - }, - "subclass": { - "url": "/api/subclasses/hunter", - "name": "Hunter" - }, - "name": "Choose: Multiattack", - "level": 11, - "desc": [ - "At 11th level, you gain one of the following features of your choice.", - "Volley", - "Whirlwind Attack" - ], - "choice": { - "choose": 1, - "type": "feature", - "from": [ - { - "url": "/api/features/multiattack-volley", - "name": "Multiattack: Volley" - }, - { - "url": "/api/features/multiattack-whirlwind-attack", - "name": "Multiattack: Whirlwind Attack" - } - ] - }, - "url": "/api/features/choose-multiattack" - }, - { - "index": "multiattack-volley", - "class": { - "url": "/api/classes/ranger", - "name": "Ranger" - }, - "subclass": { - "url": "/api/subclasses/hunter", - "name": "Hunter" - }, - "name": "Multiattack: Volley", - "level": 11, - "desc": [ - "You can use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon's range. You must have ammunition for each target, as normal, and you make a separate attack roll for each target." - ], - "group": "Multiattack", - "url": "/api/features/multiattack-volley" - }, - { - "index": "multiattack-whirlwind-attack", - "class": { - "url": "/api/classes/ranger", - "name": "Ranger" - }, - "subclass": { - "url": "/api/subclasses/hunter", - "name": "Hunter" - }, - "name": "Multiattack: Whirlwind Attack", - "level": 11, - "desc": [ - "You can use your action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target." - ], - "group": "Multiattack", - "url": "/api/features/multiattack-whirlwind-attack" - }, - { - "index": "ranger-ability-score-improvement-4", - "class": { - "url": "/api/classes/ranger", - "name": "Ranger" - }, - "subclass": {}, - "name": "Ranger: Ability Score Improvement 4", - "level": 12, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/ranger-ability-score-improvement-4" - }, - { - "index": "favored-enemy-3-enemies", - "class": { - "url": "/api/classes/ranger", - "name": "Ranger" - }, - "subclass": {}, - "name": "Favored Enemy (3 enemies)", - "level": 14, - "desc": [ - "Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.", - "Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.", - "You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.", - "When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.", - "You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures." - ], - "url": "/api/features/favored-enemy-3-enemies" - }, - { - "index": "vanish", - "class": { - "url": "/api/classes/ranger", - "name": "Ranger" - }, - "subclass": {}, - "name": "Vanish", - "level": 14, - "desc": [ - "Starting at 14th level, you can use the Hide action as a bonus action on your turn. Also, you can't be tracked by nonmagical means, unless you choose to leave a trail." - ], - "url": "/api/features/vanish" - }, - { - "index": "choose-superior-hunters-defense", - "class": { - "url": "/api/classes/ranger", - "name": "Ranger" - }, - "subclass": { - "url": "/api/subclasses/hunter", - "name": "Hunter" - }, - "name": "Choose: Superior Hunter's Defense", - "level": 15, - "desc": [ - "At 15th level, you gain one of the following features of your choice.", - "Evasion", - "Stand Against the Tide", - "Uncanny Dodge" - ], - "choice": { - "choose": 1, - "type": "feature", - "from": [ - { - "url": "/api/features/superior-hunters-defense-evasion", - "name": "Superior Hunter's Defense: Evasion" - }, - { - "url": "/api/features/superior-hunters-defense-stand-against-the-tide", - "name": "Superior Hunter's Defense: Stand Against the Tide" - }, - { - "url": "/api/features/superior-hunters-defense-uncanny-dodge", - "name": "Superior Hunter's Defense: Uncanny Dodge" - } - ] - }, - "url": "/api/features/choose-superior-hunters-defense" - }, - { - "index": "superior-hunters-defense-evasion", - "class": { - "url": "/api/classes/ranger", - "name": "Ranger" - }, - "subclass": { - "url": "/api/subclasses/hunter", - "name": "Hunter" - }, - "name": "Superior Hunter's Defense: Evasion", - "level": 15, - "desc": [ - "When you are subjected to an effect, such as a red dragon's fiery breath or a lightning bolt spell, that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail." - ], - "group": "Superior Hunter's Defense", - "url": "/api/features/superior-hunters-defense-evasion" - }, - { - "index": "superior-hunters-defense-stand-against-the-tide", - "class": { - "url": "/api/classes/ranger", - "name": "Ranger" - }, - "subclass": { - "url": "/api/subclasses/hunter", - "name": "Hunter" - }, - "name": "Superior Hunter's Defense: Stand Against the Tide", - "level": 15, - "desc": [ - "When a hostile creature misses you with a melee attack, you can use your reaction to force that creature to repeat the same attack against another creature (other than itself) of your choice." - ], - "group": "Superior Hunter's Defense", - "url": "/api/features/superior-hunters-defense-stand-against-the-tide" - }, - { - "index": "superior-hunters-defense-uncanny-dodge", - "class": { - "url": "/api/classes/ranger", - "name": "Ranger" - }, - "subclass": { - "url": "/api/subclasses/hunter", - "name": "Hunter" - }, - "name": "Superior Hunter's Defense: Uncanny Dodge", - "level": 15, - "desc": [ - "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you." - ], - "group": "Superior Hunter's Defense", - "url": "/api/features/superior-hunters-defense-uncanny-dodge" - }, - { - "index": "ranger-ability-score-improvement-4", - "class": { - "url": "/api/classes/ranger", - "name": "Ranger" - }, - "subclass": {}, - "name": "Ranger: Ability Score Improvement 4", - "level": 16, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/ranger-ability-score-improvement-4" - }, - { - "index": "feral-senses", - "class": { - "url": "/api/classes/ranger", - "name": "Ranger" - }, - "subclass": {}, - "name": "Feral Senses", - "level": 18, - "desc": [ - "At 18th level, you gain preternatural senses that help you fight creatures you can't see. When you attack a creature you can't see, your inability to see it doesn't impose disadvantage on your attack rolls against it.", - "You are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn't hidden from you and you aren't blinded or deafened." - ], - "url": "/api/features/feral-senses" - }, - { - "index": "ranger-ability-score-improvement-5", - "class": { - "url": "/api/classes/ranger", - "name": "Ranger" - }, - "subclass": {}, - "name": "Ranger: Ability Score Improvement 5", - "level": 19, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/ranger-ability-score-improvement-5" - }, - { - "index": "foe-slayer", - "class": { - "url": "/api/classes/ranger", - "name": "Ranger" - }, - "subclass": {}, - "name": "Foe Slayer", - "level": 20, - "desc": [ - "At 20th level, you become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied." - ], - "url": "/api/features/foe-slayer" - }, - { - "index": "choose-expertise-1", - "class": { - "url": "/api/classes/rogue", - "name": "Rogue" - }, - "subclass": {}, - "name": "Choose: Expertise 1", - "level": 1, - "desc": [ - "At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.", - "At 6th level, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain this benefit" - ], - "choice": { - "choose": 2, - "type": "feature", - "from": [ - { - "url": "/api/features/expertise-survival", - "name": "Expertise: Acrobatics" - }, - { - "url": "/api/features/expertise-stealth", - "name": "Expertise: Animal Handling" - }, - { - "url": "/api/features/expertise-acrobatics", - "name": "Expertise: Arcana" - }, - { - "url": "/api/features/expertise-animal-handling", - "name": "Expertise: Athletics" - }, - { - "url": "/api/features/expertise-arcana", - "name": "Expertise: Deception" - }, - { - "url": "/api/features/expertise-athletics", - "name": "Expertise: History" - }, - { - "url": "/api/features/expertise-deception", - "name": "Expertise: Insight" - }, - { - "url": "/api/features/expertise-history", - "name": "Expertise: Intimidation" - }, - { - "url": "/api/features/expertise-insight", - "name": "Expertise: Investigation" - }, - { - "url": "/api/features/expertise-intimidation", - "name": "Expertise: Medicine" - }, - { - "url": "/api/features/expertise-investigation", - "name": "Expertise: Nature" - }, - { - "url": "/api/features/expertise-medicine", - "name": "Expertise: Perception" - }, - { - "url": "/api/features/expertise-nature", - "name": "Expertise: Performance" - }, - { - "url": "/api/features/expertise-perception", - "name": "Expertise: Persuasion" - }, - { - "url": "/api/features/expertise-performance", - "name": "Expertise: Religion" - }, - { - "url": "/api/features/expertise-persuasion", - "name": "Expertise: Sleight of Hand" - }, - { - "url": "/api/features/expertise-religion", - "name": "Expertise: Stealth" - }, - { - "url": "/api/features/expertise-sleight-of-hand", - "name": "Expertise: Survival" - } - ] - }, - "url": "/api/features/choose-expertise-1" - }, - { - "index": "expertise-acrobatics", - "class": { - "url": "/api/classes/rogue", - "name": "Rogue" - }, - "subclass": {}, - "name": "Expertise: Acrobatics", - "prerequisites": [ - { - "type": "proficiency", - "proficiency": "/api/proficiencies/skill-acrobatics" - } - ], - "desc": [ - "Your proficiency bonus is doubled for any ability check you make for this skill." - ], - "group": "Expertise (Rogue)", - "url": "/api/features/expertise-acrobatics" - }, - { - "index": "expertise-animal-handling", - "class": { - "url": "/api/classes/rogue", - "name": "Rogue" - }, - "subclass": {}, - "name": "Expertise: Animal Handling", - "prerequisites": [ - { - "type": "proficiency", - "proficiency": "/api/proficiencies/skill-animal-handling" - } - ], - "desc": [ - "Your proficiency bonus is doubled for any ability check you make for this skill." - ], - "group": "Expertise (Rogue)", - "url": "/api/features/expertise-animal-handling" - }, - { - "index": "expertise-arcana", - "class": { - "url": "/api/classes/rogue", - "name": "Rogue" - }, - "subclass": {}, - "name": "Expertise: Arcana", - "prerequisites": [ - { - "type": "proficiency", - "proficiency": "/api/proficiencies/skill-arcana" - } - ], - "desc": [ - "Your proficiency bonus is doubled for any ability check you make for this skill." - ], - "group": "Expertise (Rogue)", - "url": "/api/features/expertise-arcana" - }, - { - "index": "expertise-athletics", - "class": { - "url": "/api/classes/rogue", - "name": "Rogue" - }, - "subclass": {}, - "name": "Expertise: Athletics", - "prerequisites": [ - { - "type": "proficiency", - "proficiency": "/api/proficiencies/skill-athletics" - } - ], - "desc": [ - "Your proficiency bonus is doubled for any ability check you make for this skill." - ], - "group": "Expertise (Rogue)", - "url": "/api/features/expertise-athletics" - }, - { - "index": "expertise-deception", - "class": { - "url": "/api/classes/rogue", - "name": "Rogue" - }, - "subclass": {}, - "name": "Expertise: Deception", - "prerequisites": [ - { - "type": "proficiency", - "proficiency": "/api/proficiencies/skill-deception" - } - ], - "desc": [ - "Your proficiency bonus is doubled for any ability check you make for this skill." - ], - "group": "Expertise (Rogue)", - "url": "/api/features/expertise-deception" - }, - { - "index": "expertise-history", - "class": { - "url": "/api/classes/rogue", - "name": "Rogue" - }, - "subclass": {}, - "name": "Expertise: History", - "prerequisites": [ - { - "type": "proficiency", - "proficiency": "/api/proficiencies/skill-history" - } - ], - "desc": [ - "Your proficiency bonus is doubled for any ability check you make for this skill." - ], - "group": "Expertise (Rogue)", - "url": "/api/features/expertise-history" - }, - { - "index": "expertise-insight", - "class": { - "url": "/api/classes/rogue", - "name": "Rogue" - }, - "subclass": {}, - "name": "Expertise: Insight", - "prerequisites": [ - { - "type": "proficiency", - "proficiency": "/api/proficiencies/skill-insight" - } - ], - "desc": [ - "Your proficiency bonus is doubled for any ability check you make for this skill." - ], - "group": "Expertise (Rogue)", - "url": "/api/features/expertise-insight" - }, - { - "index": "expertise-intimidation", - "class": { - "url": "/api/classes/rogue", - "name": "Rogue" - }, - "subclass": {}, - "name": "Expertise: Intimidation", - "prerequisites": [ - { - "type": "proficiency", - "proficiency": "/api/proficiencies/skill-intimidation" - } - ], - "desc": [ - "Your proficiency bonus is doubled for any ability check you make for this skill." - ], - "group": "Expertise (Rogue)", - "url": "/api/features/expertise-intimidation" - }, - { - "index": "expertise-investigation", - "class": { - "url": "/api/classes/rogue", - "name": "Rogue" - }, - "subclass": {}, - "name": "Expertise: Investigation", - "prerequisites": [ - { - "type": "proficiency", - "proficiency": "/api/proficiencies/skill-investigation" - } - ], - "desc": [ - "Your proficiency bonus is doubled for any ability check you make for this skill." - ], - "group": "Expertise (Rogue)", - "url": "/api/features/expertise-investigation" - }, - { - "index": "expertise-medicine", - "class": { - "url": "/api/classes/rogue", - "name": "Rogue" - }, - "subclass": {}, - "name": "Expertise: Medicine", - "prerequisites": [ - { - "type": "proficiency", - "proficiency": "/api/proficiencies/skill-medicine" - } - ], - "desc": [ - "Your proficiency bonus is doubled for any ability check you make for this skill." - ], - "group": "Expertise (Rogue)", - "url": "/api/features/expertise-medicine" - }, - { - "index": "expertise-nature", - "class": { - "url": "/api/classes/rogue", - "name": "Rogue" - }, - "subclass": {}, - "name": "Expertise: Nature", - "prerequisites": [ - { - "type": "proficiency", - "proficiency": "/api/proficiencies/skill-nature" - } - ], - "desc": [ - "Your proficiency bonus is doubled for any ability check you make for this skill." - ], - "group": "Expertise (Rogue)", - "url": "/api/features/expertise-nature" - }, - { - "index": "expertise-perception", - "class": { - "url": "/api/classes/rogue", - "name": "Rogue" - }, - "subclass": {}, - "name": "Expertise: Perception", - "prerequisites": [ - { - "type": "proficiency", - "proficiency": "/api/proficiencies/skill-perception" - } - ], - "desc": [ - "Your proficiency bonus is doubled for any ability check you make for this skill." - ], - "group": "Expertise (Rogue)", - "url": "/api/features/expertise-perception" - }, - { - "index": "expertise-performance", - "class": { - "url": "/api/classes/rogue", - "name": "Rogue" - }, - "subclass": {}, - "name": "Expertise: Performance", - "prerequisites": [ - { - "type": "proficiency", - "proficiency": "/api/proficiencies/skill-performance" - } - ], - "desc": [ - "Your proficiency bonus is doubled for any ability check you make for this skill." - ], - "group": "Expertise (Rogue)", - "url": "/api/features/expertise-performance" - }, - { - "index": "expertise-persuasion", - "class": { - "url": "/api/classes/rogue", - "name": "Rogue" - }, - "subclass": {}, - "name": "Expertise: Persuasion", - "prerequisites": [ - { - "type": "proficiency", - "proficiency": "/api/proficiencies/skill-persuasion" - } - ], - "desc": [ - "Your proficiency bonus is doubled for any ability check you make for this skill." - ], - "group": "Expertise (Rogue)", - "url": "/api/features/expertise-persuasion" - }, - { - "index": "expertise-religion", - "class": { - "url": "/api/classes/rogue", - "name": "Rogue" - }, - "subclass": {}, - "name": "Expertise: Religion", - "prerequisites": [ - { - "type": "proficiency", - "proficiency": "/api/proficiencies/skill-religion" - } - ], - "desc": [ - "Your proficiency bonus is doubled for any ability check you make for this skill." - ], - "group": "Expertise (Rogue)", - "url": "/api/features/expertise-religion" - }, - { - "index": "expertise-sleight-of-hand", - "class": { - "url": "/api/classes/rogue", - "name": "Rogue" - }, - "subclass": {}, - "name": "Expertise: Sleight of Hand", - "prerequisites": [ - { - "type": "proficiency", - "proficiency": "/api/proficiencies/skill-sleight-of-hand" - } - ], - "desc": [ - "Your proficiency bonus is doubled for any ability check you make for this skill." - ], - "group": "Expertise (Rogue)", - "url": "/api/features/expertise-sleight-of-hand" - }, - { - "index": "expertise-stealth", - "class": { - "url": "/api/classes/rogue", - "name": "Rogue" - }, - "subclass": {}, - "name": "Expertise: Stealth", - "prerequisites": [ - { - "type": "proficiency", - "proficiency": "/api/proficiencies/skill-stealth" - } - ], - "desc": [ - "Your proficiency bonus is doubled for any ability check you make for this skill." - ], - "group": "Expertise (Rogue)", - "url": "/api/features/expertise-stealth" - }, - { - "index": "expertise-survival", - "class": { - "url": "/api/classes/rogue", - "name": "Rogue" - }, - "subclass": {}, - "name": "Expertise: Survival", - "prerequisites": [ - { - "type": "proficiency", - "proficiency": "/api/proficiencies/skill-survival" - } - ], - "desc": [ - "Your proficiency bonus is doubled for any ability check you make for this skill." - ], - "group": "Expertise (Rogue)", - "url": "/api/features/expertise-survival" - }, - { - "index": "expertise-thieves-tools", - "class": { - "url": "/api/classes/rogue", - "name": "Rogue" - }, - "subclass": {}, - "name": "Expertise: Thieves' Tools", - "prerequisites": [ - { - "type": "proficiency", - "proficiency": "/api/proficiencies/thieves-tools" - } - ], - "desc": [ - "Your proficiency bonus is doubled for any ability check you make for this skill." - ], - "group": "Expertise (Rogue)", - "url": "/api/features/expertise-thieves-tools" - }, - { - "index": "sneak-attack", - "class": { - "url": "/api/classes/rogue", - "name": "Rogue" - }, - "subclass": {}, - "name": "Sneak Attack", - "level": 1, - "desc": [ - "Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.", - "You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.", - "The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table." - ], - "url": "/api/features/sneak-attack" - }, - { - "index": "thieves-cant", - "class": { - "url": "/api/classes/rogue", - "name": "Rogue" - }, - "subclass": {}, - "name": "Thieves' Cant", - "level": 1, - "desc": [ - "During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.", - "In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run." - ], - "url": "/api/features/thieves-cant" - }, - { - "index": "cunning-action", - "class": { - "url": "/api/classes/rogue", - "name": "Rogue" - }, - "subclass": {}, - "name": "Cunning Action", - "level": 2, - "desc": [ - "Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action." - ], - "url": "/api/features/cunning-action" - }, - { - "index": "roguish-archetype", - "class": { - "url": "/api/classes/rogue", - "name": "Rogue" - }, - "subclass": {}, - "name": "Roguish Archetype", - "level": 3, - "desc": [ - "At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities. The Thief archetype is detailed at the bottom of this page. Additional archetypes are available in the original source material. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level." - ], - "url": "/api/features/roguish-archetype" - }, - { - "index": "fast-hands", - "class": { - "url": "/api/classes/rogue", - "name": "Rogue" - }, - "subclass": { - "url": "/api/subclasses/thief", - "name": "Thief" - }, - "name": "Fast Hands", - "level": 3, - "desc": [ - "Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves' tools to disarm a trap or open a lock, or take the Use an Object action." - ], - "url": "/api/features/fast-hands" - }, - { - "index": "second-story-work", - "class": { - "url": "/api/classes/rogue", - "name": "Rogue" - }, - "subclass": { - "url": "/api/subclasses/thief", - "name": "Thief" - }, - "name": "Second-Story Work", - "level": 3, - "desc": [ - "When you choose this archetype at 3rd level, you gain the ability to climb faster than normal; climbing no longer costs you extra movement.", - "In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier." - ], - "url": "/api/features/second-story-work" - }, - { - "index": "rogue-ability-score-improvement-1", - "class": { - "url": "/api/classes/rogue", - "name": "Rogue" - }, - "subclass": {}, - "name": "Rogue: Ability Score Improvement 1", - "level": 4, - "desc": [ - "When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/rogue-ability-score-improvement-1" - }, - { - "index": "uncanny-dodge", - "class": { - "url": "/api/classes/rogue", - "name": "Rogue" - }, - "subclass": {}, - "name": "Uncanny Dodge", - "level": 5, - "desc": [ - "Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you." - ], - "url": "/api/features/uncanny-dodge" - }, - { - "index": "choose-expertise-2", - "class": { - "url": "/api/classes/rogue", - "name": "Rogue" - }, - "subclass": {}, - "name": "Choose: Expertise 2", - "level": 6, - "desc": [ - "At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.", - "At 6th level, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain this benefit" - ], - "choice": { - "choose": 2, - "type": "feature", - "from": [ - { - "url": "/api/features/expertise-survival", - "name": "Expertise: Acrobatics" - }, - { - "url": "/api/features/expertise-stealth", - "name": "Expertise: Animal Handling" - }, - { - "url": "/api/features/expertise-acrobatics", - "name": "Expertise: Arcana" - }, - { - "url": "/api/features/expertise-animal-handling", - "name": "Expertise: Athletics" - }, - { - "url": "/api/features/expertise-arcana", - "name": "Expertise: Deception" - }, - { - "url": "/api/features/expertise-athletics", - "name": "Expertise: History" - }, - { - "url": "/api/features/expertise-deception", - "name": "Expertise: Insight" - }, - { - "url": "/api/features/expertise-history", - "name": "Expertise: Intimidation" - }, - { - "url": "/api/features/expertise-insight", - "name": "Expertise: Investigation" - }, - { - "url": "/api/features/expertise-intimidation", - "name": "Expertise: Medicine" - }, - { - "url": "/api/features/expertise-investigation", - "name": "Expertise: Nature" - }, - { - "url": "/api/features/expertise-medicine", - "name": "Expertise: Perception" - }, - { - "url": "/api/features/expertise-nature", - "name": "Expertise: Performance" - }, - { - "url": "/api/features/expertise-perception", - "name": "Expertise: Persuasion" - }, - { - "url": "/api/features/expertise-performance", - "name": "Expertise: Religion" - }, - { - "url": "/api/features/expertise-persuasion", - "name": "Expertise: Sleight of Hand" - }, - { - "url": "/api/features/expertise-religion", - "name": "Expertise: Stealth" - }, - { - "url": "/api/features/expertise-sleight-of-hand", - "name": "Expertise: Survival" - } - ] - }, - "url": "/api/features/choose-expertise-2" - }, - { - "index": "evasion", - "class": { - "url": "/api/classes/rogue", - "name": "Rogue" - }, - "subclass": {}, - "name": "Evasion", - "level": 7, - "desc": [ - "Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail." - ], - "url": "/api/features/evasion" - }, - { - "index": "rogue-ability-score-improvement-2", - "class": { - "url": "/api/classes/rogue", - "name": "Rogue" - }, - "subclass": {}, - "name": "Rogue: Ability Score Improvement 2", - "level": 8, - "desc": [ - "When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/rogue-ability-score-improvement-2" - }, - { - "index": "supreme-sneak", - "class": { - "url": "/api/classes/rogue", - "name": "Rogue" - }, - "subclass": { - "url": "/api/subclasses/thief", - "name": "Thief" - }, - "name": "Supreme Sneak", - "level": 9, - "desc": [ - "Starting at 9th level, you have advantage on a Dexterity (Stealth) check if you move no more than half your speed on the same turn." - ], - "url": "/api/features/supreme-sneak" - }, - { - "index": "rogue-ability-score-improvement-3", - "class": { - "url": "/api/classes/rogue", - "name": "Rogue" - }, - "subclass": {}, - "name": "Rogue: Ability Score Improvement 3", - "level": 10, - "desc": [ - "When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/rogue-ability-score-improvement-3" - }, - { - "index": "reliable-talent", - "class": { - "url": "/api/classes/rogue", - "name": "Rogue" - }, - "subclass": {}, - "name": "Reliable Talent", - "level": 11, - "desc": [ - "By 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10." - ], - "url": "/api/features/reliable-talent" - }, - { - "index": "rogue-ability-score-improvement-4", - "class": { - "url": "/api/classes/rogue", - "name": "Rogue" - }, - "subclass": {}, - "name": "Rogue: Ability Score Improvement 4", - "level": 12, - "desc": [ - "When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/rogue-ability-score-improvement-4" - }, - { - "index": "use-magic-device", - "class": { - "url": "/api/classes/rogue", - "name": "Rogue" - }, - "subclass": { - "url": "/api/subclasses/thief", - "name": "Thief" - }, - "name": "Use Magic Device", - "level": 13, - "desc": [ - "By 13th level, you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items." - ], - "url": "/api/features/use-magic-device" - }, - { - "index": "blindsense", - "class": { - "url": "/api/classes/rogue", - "name": "Rogue" - }, - "subclass": {}, - "name": "Blindsense", - "level": 14, - "desc": [ - "Starting at 14th level, if you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you." - ], - "url": "/api/features/blindsense" - }, - { - "index": "slippery-mind", - "class": { - "url": "/api/classes/rogue", - "name": "Rogue" - }, - "subclass": {}, - "name": "Slippery Mind", - "level": 15, - "desc": [ - "By 15th level, you have acquired greater mental strength. You gain proficiency in Wisdom saving throws." - ], - "url": "/api/features/slippery-mind" - }, - { - "index": "rogue-ability-score-improvement-5", - "class": { - "url": "/api/classes/rogue", - "name": "Rogue" - }, - "subclass": {}, - "name": "Rogue: Ability Score Improvement 5", - "level": 16, - "desc": [ - "When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/rogue-ability-score-improvement-5" - }, - { - "index": "thiefs-reflexes", - "class": { - "url": "/api/classes/rogue", - "name": "Rogue" - }, - "subclass": { - "url": "/api/subclasses/thief", - "name": "Thief" - }, - "name": "Thief's Reflexes", - "level": 17, - "desc": [ - "When you reach 17th level, you have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can't use this feature when you are surprised." - ], - "url": "/api/features/thiefs-reflexes" - }, - { - "index": "elusive", - "class": { - "url": "/api/classes/rogue", - "name": "Rogue" - }, - "subclass": {}, - "name": "Elusive", - "level": 18, - "desc": [ - "Beginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren't incapacitated." - ], - "url": "/api/features/elusive" - }, - { - "index": "rogue-ability-score-improvement-6", - "class": { - "url": "/api/classes/rogue", - "name": "Rogue" - }, - "subclass": {}, - "name": "Rogue: Ability Score Improvement 6", - "level": 19, - "desc": [ - "When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/rogue-ability-score-improvement-6" - }, - { - "index": "stroke-of-luck", - "class": { - "url": "/api/classes/rogue", - "name": "Rogue" - }, - "subclass": {}, - "name": "Stroke of Luck", - "level": 20, - "desc": [ - "At 20th level, you have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.", - "Once you use this feature, you can't use it again until you finish a short or long rest." - ], - "url": "/api/features/stroke-of-luck" - }, - { - "index": "spellcasting-sorcerer", - "class": { - "url": "/api/classes/sorcerer", - "name": "Sorcerer" - }, - "subclass": {}, - "name": "Spellcasting: Sorcerer", - "level": 1, - "desc": [ - "An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells." - ], - "reference": "/api/spellcasting/sorcerer", - "url": "/api/features/spellcasting-sorcerer" - }, - { - "index": "sorcerous-origin", - "class": { - "url": "/api/classes/sorcerer", - "name": "Sorcerer" - }, - "subclass": {}, - "name": "Sorcerous Origin", - "level": 1, - "desc": [ - "Choose a sorcerous origin, which describes the source of your innate magical power: Draconic Bloodline or Wild Magic, both detailed at the end of the class description.", - "Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level." - ], - "url": "/api/features/sorcerous-origin" - }, - { - "index": "choose-dragon-ancestor", - "class": { - "url": "/api/classes/sorcerer", - "name": "Sorcerer" - }, - "subclass": { - "url": "/api/subclasses/draconic", - "name": "Draconic" - }, - "name": "Choose: Dragon Ancestor", - "level": 1, - "desc": [ - "At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.", - "You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check." - ], - "choice": { - "choose": 2, - "type": "feature", - "from": [ - { - "url": "/api/features/dragon-ancestor-black---acid-damage", - "name": "Dragon Ancestor: Black - Acid Damage" - }, - { - "url": "/api/features/dragon-ancestor-blue---lightning-damage", - "name": "Dragon Ancestor: Blue - Lightning Damage" - }, - { - "url": "/api/features/dragon-ancestor-brass---fire-damage", - "name": "Dragon Ancestor: Brass - Fire Damage" - }, - { - "url": "/api/features/dragon-ancestor-bronze---lightning-damage", - "name": "Dragon Ancestor: Bronze - Lightning Damage" - }, - { - "url": "/api/features/dragon-ancestor-copper---acid-damage", - "name": "Dragon Ancestor: Copper - Acid Damage" - }, - { - "url": "/api/features/dragon-ancestor-gold---fire-damage", - "name": "Dragon Ancestor: Gold - Fire Damage" - }, - { - "url": "/api/features/dragon-ancestor-green---poison-damage", - "name": "Dragon Ancestor: Green - Poison Damage" - }, - { - "url": "/api/features/dragon-ancestor-red---fire-damage", - "name": "Dragon Ancestor: Red - Fire Damage" - }, - { - "url": "/api/features/dragon-ancestor-silver---cold-damage", - "name": "Dragon Ancestor: Silver - Cold Damage" - }, - { - "url": "/api/features/dragon-ancestor-white---cold-damage", - "name": "Dragon Ancestor: White - Cold Damage" - } - ] - }, - "url": "/api/features/choose-dragon-ancestor" - }, - { - "index": "dragon-ancestor-black---acid-damage", - "class": { - "url": "/api/classes/sorcerer", - "name": "Sorcerer" - }, - "subclass": { - "url": "/api/subclasses/draconic", - "name": "Draconic" - }, - "name": "Dragon Ancestor: Black - Acid Damage", - "level": 1, - "desc": [ - "At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.", - "You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check." - ], - "group": "Dragon Ancestor", - "url": "/api/features/dragon-ancestor-black---acid-damage" - }, - { - "index": "dragon-ancestor-blue---lightning-damage", - "class": { - "url": "/api/classes/sorcerer", - "name": "Sorcerer" - }, - "subclass": { - "url": "/api/subclasses/draconic", - "name": "Draconic" - }, - "name": "Dragon Ancestor: Blue - Lightning Damage", - "level": 1, - "desc": [ - "At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.", - "You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check." - ], - "group": "Dragon Ancestor", - "url": "/api/features/dragon-ancestor-blue---lightning-damage" - }, - { - "index": "dragon-ancestor-brass---fire-damage", - "class": { - "url": "/api/classes/sorcerer", - "name": "Sorcerer" - }, - "subclass": { - "url": "/api/subclasses/draconic", - "name": "Draconic" - }, - "name": "Dragon Ancestor: Brass - Fire Damage", - "level": 1, - "desc": [ - "At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.", - "You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check." - ], - "group": "Dragon Ancestor", - "url": "/api/features/dragon-ancestor-brass---fire-damage" - }, - { - "index": "dragon-ancestor-bronze---lightning-damage", - "class": { - "url": "/api/classes/sorcerer", - "name": "Sorcerer" - }, - "subclass": { - "url": "/api/subclasses/draconic", - "name": "Draconic" - }, - "name": "Dragon Ancestor: Bronze - Lightning Damage", - "level": 1, - "desc": [ - "At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.", - "You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check." - ], - "group": "Dragon Ancestor", - "url": "/api/features/dragon-ancestor-bronze---lightning-damage" - }, - { - "index": "dragon-ancestor-copper---acid-damage", - "class": { - "url": "/api/classes/sorcerer", - "name": "Sorcerer" - }, - "subclass": { - "url": "/api/subclasses/draconic", - "name": "Draconic" - }, - "name": "Dragon Ancestor: Copper - Acid Damage", - "level": 1, - "desc": [ - "At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.", - "You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check." - ], - "group": "Dragon Ancestor", - "url": "/api/features/dragon-ancestor-copper---acid-damage" - }, - { - "index": "dragon-ancestor-gold---fire-damage", - "class": { - "url": "/api/classes/sorcerer", - "name": "Sorcerer" - }, - "subclass": { - "url": "/api/subclasses/draconic", - "name": "Draconic" - }, - "name": "Dragon Ancestor: Gold - Fire Damage", - "level": 1, - "desc": [ - "At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.", - "You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check." - ], - "group": "Dragon Ancestor", - "url": "/api/features/dragon-ancestor-gold---fire-damage" - }, - { - "index": "dragon-ancestor-green---poison-damage", - "class": { - "url": "/api/classes/sorcerer", - "name": "Sorcerer" - }, - "subclass": { - "url": "/api/subclasses/draconic", - "name": "Draconic" - }, - "name": "Dragon Ancestor: Green - Poison Damage", - "level": 1, - "desc": [ - "At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.", - "You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check." - ], - "group": "Dragon Ancestor", - "url": "/api/features/dragon-ancestor-green---poison-damage" - }, - { - "index": "dragon-ancestor-red---fire-damage", - "class": { - "url": "/api/classes/sorcerer", - "name": "Sorcerer" - }, - "subclass": { - "url": "/api/subclasses/draconic", - "name": "Draconic" - }, - "name": "Dragon Ancestor: Red - Fire Damage", - "level": 1, - "desc": [ - "At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.", - "You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check." - ], - "group": "Dragon Ancestor", - "url": "/api/features/dragon-ancestor-red---fire-damage" - }, - { - "index": "dragon-ancestor-silver---cold-damage", - "class": { - "url": "/api/classes/sorcerer", - "name": "Sorcerer" - }, - "subclass": { - "url": "/api/subclasses/draconic", - "name": "Draconic" - }, - "name": "Dragon Ancestor: Silver - Cold Damage", - "level": 1, - "desc": [ - "At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.", - "You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check." - ], - "group": "Dragon Ancestor", - "url": "/api/features/dragon-ancestor-silver---cold-damage" - }, - { - "index": "dragon-ancestor-white---cold-damage", - "class": { - "url": "/api/classes/sorcerer", - "name": "Sorcerer" - }, - "subclass": { - "url": "/api/subclasses/draconic", - "name": "Draconic" - }, - "name": "Dragon Ancestor: White - Cold Damage", - "level": 1, - "desc": [ - "At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.", - "You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check." - ], - "group": "Dragon Ancestor", - "url": "/api/features/dragon-ancestor-white---cold-damage" - }, - { - "index": "draconic-resilience", - "class": { - "url": "/api/classes/sorcerer", - "name": "Sorcerer" - }, - "subclass": { - "url": "/api/subclasses/draconic", - "name": "Draconic" - }, - "name": "Draconic Resilience", - "level": 1, - "desc": [ - "As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.", - "Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren't wearing armor, your AC equals 13 + your Dexterity modifier." - ], - "url": "/api/features/draconic-resilience" - }, - { - "index": "font-of-magic", - "class": { - "url": "/api/classes/sorcerer", - "name": "Sorcerer" - }, - "subclass": {}, - "name": "Font of Magic", - "level": 2, - "desc": [ - "At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.", - "Sorcery Points", - "You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest." - ], - "url": "/api/features/font-of-magic" - }, - { - "index": "flexible-casting-creating-spell-slots", - "class": { - "url": "/api/classes/sorcerer", - "name": "Sorcerer" - }, - "subclass": {}, - "name": "Flexible Casting: Creating Spell Slots", - "level": 2, - "desc": [ - "You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th. ", - "Any spell slot you create with this feature vanishes when you finish a long rest." - ], - "url": "/api/features/flexible-casting-creating-spell-slots" - }, - { - "index": "flexible-casting-converting-spell-slot", - "class": { - "url": "/api/classes/sorcerer", - "name": "Sorcerer" - }, - "subclass": {}, - "name": "Flexible Casting: Converting Spell Slot", - "level": 2, - "desc": [ - "As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot's level.." - ], - "url": "/api/features/flexible-casting-converting-spell-slot" - }, - { - "index": "choose-metamagic", - "class": { - "url": "/api/classes/sorcerer", - "name": "Sorcerer" - }, - "subclass": {}, - "name": "Choose: Metamagic", - "level": 3, - "desc": [ - "At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.", - "You can use only one Metamagic option on a spell when you cast it, unless otherwise noted." - ], - "choice": { - "choose": 2, - "type": "feature", - "from": [ - { - "url": "/api/features/metamagic-careful-spell", - "name": "Metamagic: Careful Spell" - }, - { - "url": "/api/features/metamagic-distant-spell", - "name": "Metamagic: Distant Spell" - }, - { - "url": "/api/features/metamagic-empowered-spell", - "name": "Metamagic: Empowered Spell" - }, - { - "url": "/api/features/metamagic-extended-spell", - "name": "Metamagic: Extended Spell" - }, - { - "url": "/api/features/metamagic-heightened-spell", - "name": "Metamagic: Heightened Spell" - }, - { - "url": "/api/features/metamagic-quickened-spell", - "name": "Metamagic: Quickened Spell" - }, - { - "url": "/api/features/metamagic-subtle-spell", - "name": "Metamagic: Subtle Spell" - }, - { - "url": "/api/features/metamagic-twinned-spell", - "name": "Metamagic: Twinned Spell" - } - ] - }, - "url": "/api/features/choose-metamagic" - }, - { - "index": "metamagic-careful-spell", - "class": { - "url": "/api/classes/sorcerer", - "name": "Sorcerer" - }, - "subclass": {}, - "name": "Metamagic: Careful Spell", - "level": 3, - "desc": [ - "When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell's full force. To do so, you spend 1 sorcery point and choose a number of those creatures up to your Charisma modifier (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell." - ], - "group": "Metamagic", - "url": "/api/features/metamagic-careful-spell" - }, - { - "index": "metamagic-distant-spell", - "class": { - "url": "/api/classes/sorcerer", - "name": "Sorcerer" - }, - "subclass": {}, - "name": "Metamagic: Distant Spell", - "level": 3, - "desc": [ - "When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.", - "When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet." - ], - "group": "Metamagic", - "url": "/api/features/metamagic-distant-spell" - }, - { - "index": "metamagic-empowered-spell", - "class": { - "url": "/api/classes/sorcerer", - "name": "Sorcerer" - }, - "subclass": {}, - "name": "Metamagic: Empowered Spell", - "level": 3, - "desc": [ - "When you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls.", - "You can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell." - ], - "group": "Metamagic", - "url": "/api/features/metamagic-empowered-spell" - }, - { - "index": "metamagic-extended-spell", - "class": { - "url": "/api/classes/sorcerer", - "name": "Sorcerer" - }, - "subclass": {}, - "name": "Metamagic: Extended Spell", - "level": 3, - "desc": [ - "When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours." - ], - "group": "Metamagic", - "url": "/api/features/metamagic-extended-spell" - }, - { - "index": "metamagic-heightened-spell", - "class": { - "url": "/api/classes/sorcerer", - "name": "Sorcerer" - }, - "subclass": {}, - "name": "Metamagic: Heightened Spell", - "level": 3, - "desc": [ - "When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell." - ], - "group": "Metamagic", - "url": "/api/features/metamagic-heightened-spell" - }, - { - "index": "metamagic-quickened-spell", - "class": { - "url": "/api/classes/sorcerer", - "name": "Sorcerer" - }, - "subclass": {}, - "name": "Metamagic: Quickened Spell", - "level": 3, - "desc": [ - "When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting." - ], - "group": "Metamagic", - "url": "/api/features/metamagic-quickened-spell" - }, - { - "index": "metamagic-subtle-spell", - "class": { - "url": "/api/classes/sorcerer", - "name": "Sorcerer" - }, - "subclass": {}, - "name": "Metamagic: Subtle Spell", - "level": 3, - "desc": [ - "When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components." - ], - "group": "Metamagic", - "url": "/api/features/metamagic-subtle-spell" - }, - { - "index": "metamagic-twinned-spell", - "class": { - "url": "/api/classes/sorcerer", - "name": "Sorcerer" - }, - "subclass": {}, - "name": "Metamagic: Twinned Spell", - "level": 3, - "desc": [ - "When you cast a spell that targets only one creature and doesn't have a range of self, you can spend a number of sorcery points equal to the spell's level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).", - "To be eligible, a spell must be incapable of targeting more than one creature at the spell's current level. For example, magic missile and scorching ray aren't eligible, but ray of frost and chromatic orb are." - ], - "url": "/api/features/metamagic-twinned-spell" - }, - { - "index": "sorcerer-ability-score-improvement-1", - "class": { - "url": "/api/classes/sorcerer", - "name": "Sorcerer" - }, - "subclass": {}, - "name": "Sorcerer: Ability Score Improvement 1", - "level": 4, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/sorcerer-ability-score-improvement-1" - }, - { - "index": "elemental-affinity", - "class": { - "url": "/api/classes/sorcerer", - "name": "Sorcerer" - }, - "subclass": { - "url": "/api/subclasses/draconic", - "name": "Draconic" - }, - "name": "Elemental Affinity", - "level": 6, - "desc": [ - "Starting at 6th level, when you cast a spell that deals damage of the type associated with your draconic ancestry, you can add your Charisma modifier to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour." - ], - "reference": "/api/subclasses/draconic", - "url": "/api/features/elemental-affinity" - }, - { - "index": "sorcerer-ability-score-improvement-2", - "class": { - "url": "/api/classes/sorcerer", - "name": "Sorcerer" - }, - "subclass": {}, - "name": "Sorcerer: Ability Score Improvement 2", - "level": 8, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/sorcerer-ability-score-improvement-2" - }, - { - "index": "choose-additional-metamagic", - "class": { - "url": "/api/classes/sorcerer", - "name": "Sorcerer" - }, - "subclass": {}, - "name": "Choose: Additional Metamagic", - "level": 10, - "desc": [ - "At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.", - "You can use only one Metamagic option on a spell when you cast it, unless otherwise noted." - ], - "choice": { - "choose": 1, - "type": "feature", - "from": [ - { - "url": "/api/features/metamagic-subtle-spell", - "name": "Metamagic: Careful Spell" - }, - { - "url": "/api/features/metamagic-twinned-spell", - "name": "Metamagic: Distant Spell" - }, - { - "url": "/api/features/metamagic-careful-spell", - "name": "Metamagic: Empowered Spell" - }, - { - "url": "/api/features/metamagic-distant-spell", - "name": "Metamagic: Extended Spell" - }, - { - "url": "/api/features/metamagic-empowered-spell", - "name": "Metamagic: Heightened Spell" - }, - { - "url": "/api/features/metamagic-extended-spell", - "name": "Metamagic: Quickened Spell" - }, - { - "url": "/api/features/metamagic-heightened-spell", - "name": "Metamagic: Subtle Spell" - }, - { - "url": "/api/features/metamagic-quickened-spell", - "name": "Metamagic: Twinned Spell" - } - ] - }, - "url": "/api/features/choose-additional-metamagic" - }, - { - "index": "sorcerer-ability-score-improvement-3", - "class": { - "url": "/api/classes/sorcerer", - "name": "Sorcerer" - }, - "subclass": {}, - "name": "Sorcerer: Ability Score Improvement 3", - "level": 12, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/sorcerer-ability-score-improvement-3" - }, - { - "index": "dragon-wings", - "class": { - "url": "/api/classes/sorcerer", - "name": "Sorcerer" - }, - "subclass": { - "url": "/api/subclasses/draconic", - "name": "Draconic" - }, - "name": "Dragon Wings", - "level": 14, - "desc": [ - "At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.", - "You can't manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them." - ], - "url": "/api/features/dragon-wings" - }, - { - "index": "sorcerer-ability-score-improvement-4", - "class": { - "url": "/api/classes/sorcerer", - "name": "Sorcerer" - }, - "subclass": {}, - "name": "Sorcerer: Ability Score Improvement 4", - "level": 16, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/sorcerer-ability-score-improvement-4" - }, - { - "index": "choose-additional-metamagic", - "class": { - "url": "/api/classes/sorcerer", - "name": "Sorcerer" - }, - "subclass": {}, - "name": "Choose: Additional Metamagic", - "level": 17, - "desc": [ - "At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.", - "You can use only one Metamagic option on a spell when you cast it, unless otherwise noted." - ], - "choice": { - "choose": 1, - "type": "feature", - "from": [ - { - "url": "/api/features/metamagic-subtle-spell", - "name": "Metamagic: Careful Spell" - }, - { - "url": "/api/features/metamagic-twinned-spell", - "name": "Metamagic: Distant Spell" - }, - { - "url": "/api/features/metamagic-careful-spell", - "name": "Metamagic: Empowered Spell" - }, - { - "url": "/api/features/metamagic-distant-spell", - "name": "Metamagic: Extended Spell" - }, - { - "url": "/api/features/metamagic-empowered-spell", - "name": "Metamagic: Heightened Spell" - }, - { - "url": "/api/features/metamagic-extended-spell", - "name": "Metamagic: Quickened Spell" - }, - { - "url": "/api/features/metamagic-heightened-spell", - "name": "Metamagic: Subtle Spell" - }, - { - "url": "/api/features/metamagic-quickened-spell", - "name": "Metamagic: Twinned Spell" - } - ] - }, - "url": "/api/features/choose-additional-metamagic" - }, - { - "index": "draconic-presence", - "class": { - "url": "/api/classes/sorcerer", - "name": "Sorcerer" - }, - "subclass": { - "url": "/api/subclasses/draconic", - "name": "Draconic" - }, - "name": "Draconic Presence", - "level": 18, - "desc": [ - "Beginning at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours." - ], - "url": "/api/features/draconic-presence" - }, - { - "index": "sorcerer-ability-score-improvement-5", - "class": { - "url": "/api/classes/sorcerer", - "name": "Sorcerer" - }, - "subclass": {}, - "name": "Sorcerer: Ability Score Improvement 5", - "level": 19, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/sorcerer-ability-score-improvement-5" - }, - { - "index": "sorcerous-restoration", - "class": { - "url": "/api/classes/sorcerer", - "name": "Sorcerer" - }, - "subclass": {}, - "name": "Sorcerous Restoration", - "level": 20, - "desc": [ - "At 20th level, you regain 4 expended sorcery points whenever you finish a short rest." - ], - "url": "/api/features/sorcerous-restoration" - }, - { - "index": "otherworldly-patron", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Otherworldly Patron", - "level": 1, - "desc": [ - "At 1st level, you have struck a bargain with an otherworldly being of your choice: the Archfey, the Fiend, or the Great Old One, each of which is detailed at the end of the class description. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level." - ], - "url": "/api/features/otherworldly-patron" - }, - { - "index": "dark-ones-blessing", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": { - "url": "/api/subclasses/fiend", - "name": "Fiend" - }, - "name": "Dark One's Blessing", - "level": 1, - "desc": [ - "Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1)." - ], - "url": "/api/features/dark-ones-blessing" - }, - { - "index": "pact-magic", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Pact Magic", - "level": 1, - "desc": [ - "Your arcane research and the magic bestowed on you by your patron have given you facility with spells." - ], - "reference": "/api/spellcasting/warlock", - "url": "/api/features/pact-magic" - }, - { - "index": "choose-eldritch-invocations", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Choose: Eldritch Invocations", - "level": 2, - "desc": [ - "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.", - "At 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.", - "Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level." - ], - "choice": { - "choose": 2, - "type": "feature", - "from": [ - { - "url": "/api/features/eldritch-invocation-agonizing-blast", - "name": "Eldritch Invocation: Agonizing Blast" - }, - { - "url": "/api/features/eldritch-invocation-armor-of-shadows", - "name": "Eldritch Invocation: Armor of Shadows" - }, - { - "url": "/api/features/eldritch-invocation-beast-speech", - "name": "Eldritch Invocation: Beast Speech" - }, - { - "url": "/api/features/eldritch-invocation-beguiling-influence", - "name": "Eldritch Invocation: Beguiling Influence" - }, - { - "url": "/api/features/eldritch-invocation-book-of-ancient-secrets", - "name": "Eldritch Invocation: Book of Ancient Secrets" - }, - { - "url": "/api/features/eldritch-invocation-devils-sight", - "name": "Eldritch Invocation: Devil's Sight" - }, - { - "url": "/api/features/eldritch-invocation-eldritch-sight", - "name": "Eldritch Invocation: Eldritch Sight" - }, - { - "url": "/api/features/eldritch-invocation-eldritch-spear", - "name": "Eldritch Invocation: Eldritch Spear" - }, - { - "url": "/api/features/eldritch-invocation-eyes-of-the-rune-keeper", - "name": "Eldritch Invocation: Eyes of the Rune Keeper" - }, - { - "url": "/api/features/eldritch-invocation-fiendish-vigor", - "name": "Eldritch Invocation: Fiendish Vigor" - }, - { - "url": "/api/features/eldritch-invocation-gaze-of-two-minds", - "name": "Eldritch Invocation: Gaze of Two Minds" - }, - { - "url": "/api/features/eldritch-invocation-mask-of-many-faces", - "name": "Eldritch Invocation: Mask of Many Faces" - }, - { - "url": "/api/features/eldritch-invocation-misty-visions", - "name": "Eldritch Invocation: Misty Visions" - }, - { - "url": "/api/features/eldritch-invocation-repelling-blast", - "name": "Eldritch Invocation: Repelling Blast" - }, - { - "url": "/api/features/eldritch-invocation-thief-of-five-fates", - "name": "Eldritch Invocation: Thief of Five Fates" - }, - { - "url": "/api/features/eldritch-invocation-voice-of-the-chain-master", - "name": "Eldritch Invocation: Voice of the Chain Master" - } - ] - }, - "url": "/api/features/choose-eldritch-invocations" - }, - { - "index": "eldritch-invocation-agonizing-blast", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Eldritch Invocation: Agonizing Blast", - "level": 2, - "prerequisites": [ - { - "type": "Spell", - "spell": "/api/spells/dominate-monster" - } - ], - "desc": [ - "When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit." - ], - "group": "Eldritch Invocations", - "url": "/api/features/eldritch-invocation-agonizing-blast" - }, - { - "index": "eldritch-invocation-armor-of-shadows", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Eldritch Invocation: Armor of Shadows", - "level": 2, - "prerequisites": [], - "desc": [ - "You can cast mage armor on yourself at will, without expending a spell slot or material components." - ], - "group": "Eldritch Invocations", - "url": "/api/features/eldritch-invocation-armor-of-shadows" - }, - { - "index": "eldritch-invocation-beast-speech", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Eldritch Invocation: Beast Speech", - "level": 2, - "prerequisites": [], - "desc": [ - "You can cast speak with animals at will, without expending a spell slot." - ], - "group": "Eldritch Invocations", - "url": "/api/features/eldritch-invocation-beast-speech" - }, - { - "index": "eldritch-invocation-beguiling-influence", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Eldritch Invocation: Beguiling Influence", - "level": 2, - "prerequisites": [], - "desc": [ - "You gain proficiency in the Deception and Persuasion skills." - ], - "group": "Eldritch Invocations", - "url": "/api/features/eldritch-invocation-beguiling-influence" - }, - { - "index": "eldritch-invocation-book-of-ancient-secrets", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Eldritch Invocation: Book of Ancient Secrets", - "level": 2, - "prerequisites": [ - { - "type": "feature", - "feature": "/api/features/expertise-medicine" - } - ], - "desc": [ - "You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class's spell list (the two needn't be from the same list). The spells appear in the book and don't count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can't cast the spells except as rituals, unless you've learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag.", - "On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell's level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it." - ], - "group": "Eldritch Invocations", - "url": "/api/features/eldritch-invocation-book-of-ancient-secrets" - }, - { - "index": "eldritch-invocation-devils-sight", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Eldritch Invocation: Devil's Sight", - "level": 2, - "prerequisites": [], - "desc": [ - "You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet." - ], - "group": "Eldritch Invocations", - "url": "/api/features/eldritch-invocation-devils-sight" - }, - { - "index": "eldritch-invocation-eldritch-sight", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Eldritch Invocation: Eldritch Sight", - "level": 2, - "prerequisites": [], - "desc": [ - "You can cast detect magic at will, without expending a spell slot." - ], - "group": "Eldritch Invocations", - "url": "/api/features/eldritch-invocation-eldritch-sight" - }, - { - "index": "eldritch-invocation-eldritch-spear", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Eldritch Invocation: Eldritch Spear", - "level": 2, - "prerequisites": [ - { - "type": "Spell", - "spell": "/api/spells/dominate-monster" - } - ], - "desc": [ - "When you cast eldritch blast, its range is 300 feet." - ], - "group": "Eldritch Invocations", - "url": "/api/features/eldritch-invocation-eldritch-spear" - }, - { - "index": "eldritch-invocation-eyes-of-the-rune-keeper", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Eldritch Invocation: Eyes of the Rune Keeper", - "level": 2, - "prerequisites": [], - "desc": [ - "You can read all writing." - ], - "group": "Eldritch Invocations", - "url": "/api/features/eldritch-invocation-eyes-of-the-rune-keeper" - }, - { - "index": "eldritch-invocation-fiendish-vigor", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Eldritch Invocation: Fiendish Vigor", - "level": 2, - "prerequisites": [], - "desc": [ - "You can cast false life on yourself at will as a 1st-level spell, without expending a spell slot or material components." - ], - "group": "Eldritch Invocations", - "url": "/api/features/eldritch-invocation-fiendish-vigor" - }, - { - "index": "eldritch-invocation-gaze-of-two-minds", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Eldritch Invocation: Gaze of Two Minds", - "level": 2, - "prerequisites": [], - "desc": [ - "You can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings." - ], - "group": "Eldritch Invocations", - "url": "/api/features/eldritch-invocation-gaze-of-two-minds" - }, - { - "index": "eldritch-invocation-mask-of-many-faces", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Eldritch Invocation: Mask of Many Faces", - "level": 2, - "prerequisites": [], - "desc": [ - "You can cast disguise self at will, without expending a spell slot." - ], - "group": "Eldritch Invocations", - "url": "/api/features/eldritch-invocation-mask-of-many-faces" - }, - { - "index": "eldritch-invocation-misty-visions", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Eldritch Invocation: Misty Visions", - "level": 2, - "prerequisites": [], - "desc": [ - "You can cast silent image at will, without expending a spell slot or material components." - ], - "group": "Eldritch Invocations", - "url": "/api/features/eldritch-invocation-misty-visions" - }, - { - "index": "eldritch-invocation-repelling-blast", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Eldritch Invocation: Repelling Blast", - "level": 2, - "prerequisites": [ - { - "type": "Spell", - "spell": "/api/spells/dominate-monster" - } - ], - "desc": [ - "When you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line." - ], - "group": "Eldritch Invocations", - "url": "/api/features/eldritch-invocation-repelling-blast" - }, - { - "index": "eldritch-invocation-thief-of-five-fates", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Eldritch Invocation: Thief of Five Fates", - "level": 2, - "prerequisites": [], - "desc": [ - "You can cast bane once using a warlock spell slot. You can't do so again until you finish a long rest." - ], - "group": "Eldritch Invocations", - "url": "/api/features/eldritch-invocation-thief-of-five-fates" - }, - { - "index": "eldritch-invocation-voice-of-the-chain-master", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Eldritch Invocation: Voice of the Chain Master", - "level": 2, - "prerequisites": [ - { - "type": "feature", - "feature": "/api/features/expertise-intimidation" - } - ], - "desc": [ - "You can communicate telepathically with your familiar and perceive through your familiar's senses as long as you are on the same plane of existence.", - "Additionally, while perceiving through your familiar's senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech." - ], - "group": "Eldritch Invocations", - "url": "/api/features/eldritch-invocation-voice-of-the-chain-master" - }, - { - "index": "eldritch-invocation-mire-the-mind", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Eldritch Invocation: Mire the Mind", - "level": 5, - "prerequisites": [ - { - "type": "level", - "level": 5 - } - ], - "desc": [ - "You can cast slow once using a warlock spell slot. You can't do so again until you finish a long rest." - ], - "group": "Eldritch Invocations", - "url": "/api/features/eldritch-invocation-mire-the-mind" - }, - { - "index": "eldritch-invocation-one-with-shadows", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Eldritch Invocation: One with Shadows", - "level": 5, - "prerequisites": [ - { - "type": "level", - "level": 5 - } - ], - "desc": [ - "When you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction." - ], - "group": "Eldritch Invocations", - "url": "/api/features/eldritch-invocation-one-with-shadows" - }, - { - "index": "eldritch-invocation-sign-of-ill-omen", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Eldritch Invocation: Sign of Ill Omen", - "level": 5, - "prerequisites": [ - { - "type": "level", - "level": 5 - } - ], - "desc": [ - "You can cast bestow curse once using a warlock spell slot. You can't do so again until you finish a long rest." - ], - "group": "Eldritch Invocations", - "url": "/api/features/eldritch-invocation-sign-of-ill-omen" - }, - { - "index": "eldritch-invocation-thirsting-blade", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Eldritch Invocation: Thirsting Blade", - "level": 5, - "prerequisites": [ - { - "type": "level", - "level": 5 - }, - { - "type": "feature", - "feature": "/api/features/expertise-investigation" - } - ], - "desc": [ - "You can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn." - ], - "group": "Eldritch Invocations", - "url": "/api/features/eldritch-invocation-thirsting-blade" - }, - { - "index": "eldritch-invocation-bewitching-whispers", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Eldritch Invocation: Bewitching Whispers", - "level": 7, - "prerequisites": [ - { - "type": "level", - "level": 7 - } - ], - "desc": [ - "You can cast compulsion once using a warlock spell slot. You can't do so again until you finish a long rest." - ], - "group": "Eldritch Invocations", - "url": "/api/features/eldritch-invocation-bewitching-whispers" - }, - { - "index": "eldritch-invocation-dreadful-word", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Eldritch Invocation: Dreadful Word", - "level": 7, - "prerequisites": [ - { - "type": "level", - "level": 7 - } - ], - "desc": [ - "You can cast confusion once using a warlock spell slot. You can't do so again until you finish a long rest." - ], - "group": "Eldritch Invocations", - "url": "/api/features/eldritch-invocation-dreadful-word" - }, - { - "index": "eldritch-invocation-sculptor-of-flesh", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Eldritch Invocation: Sculptor of Flesh", - "level": 7, - "prerequisites": [ - { - "type": "level", - "level": 7 - } - ], - "desc": [ - "You can cast polymorph once using a warlock spell slot. You can't do so again until you finish a long rest." - ], - "group": "Eldritch Invocations", - "url": "/api/features/eldritch-invocation-sculptor-of-flesh" - }, - { - "index": "eldritch-invocation-ascendant-step", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Eldritch Invocation: Ascendant Step", - "level": 9, - "prerequisites": [ - { - "type": "level", - "level": 9 - } - ], - "desc": [ - "You can cast levitate on yourself at will, without expending a spell slot or material components." - ], - "group": "Eldritch Invocations", - "url": "/api/features/eldritch-invocation-ascendant-step" - }, - { - "index": "eldritch-invocation-minions-of-chaos", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Eldritch Invocation: Minions of Chaos", - "level": 9, - "prerequisites": [ - { - "type": "level", - "level": 9 - } - ], - "desc": [ - "You can cast conjure elemental once using a warlock spell slot. You can't do so again until you finish a long rest." - ], - "group": "Eldritch Invocations", - "url": "/api/features/eldritch-invocation-minions-of-chaos" - }, - { - "index": "eldritch-invocation-otherworldly-leap", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Eldritch Invocation: Otherworldly Leap", - "level": 9, - "prerequisites": [ - { - "type": "level", - "level": 9 - } - ], - "desc": [ - "You can cast jump on yourself at will, without expending a spell slot or material components." - ], - "group": "Eldritch Invocations", - "url": "/api/features/eldritch-invocation-otherworldly-leap" - }, - { - "index": "eldritch-invocation-whispers-of-the-grave", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Eldritch Invocation: Whispers of the Grave", - "level": 9, - "prerequisites": [ - { - "type": "level", - "level": 9 - } - ], - "desc": [ - "You can cast speak with dead at will, without expending a spell slot." - ], - "group": "Eldritch Invocations", - "url": "/api/features/eldritch-invocation-whispers-of-the-grave" - }, - { - "index": "eldritch-invocation-lifedrinker", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Eldritch Invocation: Lifedrinker", - "level": 12, - "prerequisites": [ - { - "type": "level", - "level": 12 - }, - { - "type": "feature", - "feature": "/api/features/expertise-investigation" - } - ], - "desc": [ - "When you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1)." - ], - "group": "Eldritch Invocations", - "url": "/api/features/eldritch-invocation-lifedrinker" - }, - { - "index": "eldritch-invocation-chains-of-carceri", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Eldritch Invocation: Chains of Carceri", - "level": 15, - "prerequisites": [ - { - "type": "level", - "level": 15 - }, - { - "type": "feature", - "feature": "/api/features/expertise-intimidation" - } - ], - "desc": [ - "You can cast hold monster at will--targeting a celestial, fiend, or elemental--without expending a spell slot or material components. You must finish a long rest before you can use this invocation on the same creature again." - ], - "group": "Eldritch Invocations", - "url": "/api/features/eldritch-invocation-chains-of-carceri" - }, - { - "index": "eldritch-invocation-master-of-myriad-forms", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Eldritch Invocation: Master of Myriad Forms", - "level": 15, - "prerequisites": [ - { - "type": "level", - "level": 15 - } - ], - "desc": [ - "You can cast alter self at will, without expending a spell slot." - ], - "group": "Eldritch Invocations", - "url": "/api/features/eldritch-invocation-master-of-myriad-forms" - }, - { - "index": "eldritch-invocation-visions-of-distant-realms", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Eldritch Invocation: Visions of Distant Realms", - "level": 15, - "prerequisites": [ - { - "type": "level", - "level": 15 - } - ], - "desc": [ - "You can cast arcane eye at will, without expending a spell slot." - ], - "group": "Eldritch Invocations", - "url": "/api/features/eldritch-invocation-visions-of-distant-realms" - }, - { - "index": "eldritch-invocation-witch-sight", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Eldritch Invocation: Witch Sight", - "level": 15, - "prerequisites": [ - { - "type": "level", - "level": 15 - } - ], - "desc": [ - "You can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 30 feet of you and within line of sight." - ], - "group": "Eldritch Invocations", - "url": "/api/features/eldritch-invocation-witch-sight" - }, - { - "index": "choose-pact-boon", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Choose: Pact Boon", - "level": 3, - "desc": [ - "At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice." - ], - "choice": { - "choose": 1, - "type": "feature", - "from": [ - { - "url": "/api/features/pact-of-the-chain", - "name": "Pact of the Chain" - }, - { - "url": "/api/features/pact-of-the-blade", - "name": "Pact of the Blade" - }, - { - "url": "/api/features/pact-of-the-tome", - "name": "Pact of the Tome" - } - ] - }, - "url": "/api/features/choose-pact-boon" - }, - { - "index": "pact-of-the-chain", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Pact of the Chain", - "level": 3, - "desc": [ - "You learn the find familiar spell and can cast it as a ritual. The spell doesn't count against your number of spells known.", - "When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.", - "Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own with its reaction.", - "Your familiar is more cunning than a typical familiar. Its default form can be a reflection of your patron, with sprites and pseudodragons tied to the Archfey and imps and quasits tied to the Fiend. Because the Great Old One's nature is inscrutable, any familiar form is suitable for it." - ], - "group": "Warlock Pact", - "url": "/api/features/pact-of-the-chain" - }, - { - "index": "pact-of-the-blade", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Pact of the Blade", - "level": 3, - "desc": [ - "You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.", - "Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.", - "You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can't affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.", - "If your patron is the Archfey, your weapon might be a slender blade wrapped in leafy vines. If you serve the Fiend, your weapon could be an axe made of black metal and adorned with decorative flames. If your patron is the Great Old One, your weapon might be an ancient-looking spear, with a gemstone embedded in its head, carved to look like a terrible unblinking eye." - ], - "group": "Warlock Pact", - "url": "/api/features/pact-of-the-blade" - }, - { - "index": "pact-of-the-tome", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Pact of the Tome", - "level": 3, - "desc": [ - "Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class's spell list (the three needn't be from the same list). While the book is on your person, you can cast those cantrips at will. They don't count against your number of cantrips known. If they don't appear on the warlock spell list, they are nonetheless warlock spells for you.", - "If you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die.", - "Your Book of Shadows might be a fine, gilt-edged tome with spells of enchantment and illusion, gifted to you by the lordly Archfey. It could be a weighty tome bound in demon hide studded with iron, holding spells of conjuration and a wealth of forbidden lore about the sinister regions of the cosmos, a gift of the Fiend. Or it could be the tattered diary of a lunatic driven mad by contact with the Great Old One, holding scraps of spells that only your own burgeoning insanity allows you to understand and cast." - ], - "group": "Warlock Pact", - "url": "/api/features/pact-of-the-tome" - }, - { - "index": "warlock-ability-score-improvement-1", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Warlock: Ability Score Improvement 1", - "level": 4, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/warlock-ability-score-improvement-1" - }, - { - "index": "choose-additional-eldritch-invocation", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Choose: Additional Eldritch Invocation", - "level": 5, - "desc": [ - "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.", - "At 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.", - "Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level." - ], - "choice": { - "choose": 1, - "type": "feature", - "from": [ - { - "url": "/api/features/eldritch-invocation-agonizing-blast", - "name": "Eldritch Invocation: Agonizing Blast" - }, - { - "url": "/api/features/eldritch-invocation-armor-of-shadows", - "name": "Eldritch Invocation: Armor of Shadows" - }, - { - "url": "/api/features/eldritch-invocation-beast-speech", - "name": "Eldritch Invocation: Beast Speech" - }, - { - "url": "/api/features/eldritch-invocation-beguiling-influence", - "name": "Eldritch Invocation: Beguiling Influence" - }, - { - "url": "/api/features/eldritch-invocation-book-of-ancient-secrets", - "name": "Eldritch Invocation: Book of Ancient Secrets" - }, - { - "url": "/api/features/eldritch-invocation-devils-sight", - "name": "Eldritch Invocation: Devil's Sight" - }, - { - "url": "/api/features/eldritch-invocation-eldritch-sight", - "name": "Eldritch Invocation: Eldritch Sight" - }, - { - "url": "/api/features/eldritch-invocation-eldritch-spear", - "name": "Eldritch Invocation: Eldritch Spear" - }, - { - "url": "/api/features/eldritch-invocation-eyes-of-the-rune-keeper", - "name": "Eldritch Invocation: Eyes of the Rune Keeper" - }, - { - "url": "/api/features/eldritch-invocation-fiendish-vigor", - "name": "Eldritch Invocation: Fiendish Vigor" - }, - { - "url": "/api/features/eldritch-invocation-gaze-of-two-minds", - "name": "Eldritch Invocation: Gaze of Two Minds" - }, - { - "url": "/api/features/eldritch-invocation-mask-of-many-faces", - "name": "Eldritch Invocation: Mask of Many Faces" - }, - { - "url": "/api/features/eldritch-invocation-misty-visions", - "name": "Eldritch Invocation: Misty Visions" - }, - { - "url": "/api/features/eldritch-invocation-repelling-blast", - "name": "Eldritch Invocation: Repelling Blast" - }, - { - "url": "/api/features/eldritch-invocation-thief-of-five-fates", - "name": "Eldritch Invocation: Thief of Five Fates" - }, - { - "url": "/api/features/eldritch-invocation-voice-of-the-chain-master", - "name": "Eldritch Invocation: Voice of the Chain Master" - } - ] - }, - "url": "/api/features/choose-additional-eldritch-invocation" - }, - { - "index": "dark-ones-own-luck", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": { - "url": "/api/subclasses/fiend", - "name": "Fiend" - }, - "name": "Dark One's Own Luck", - "level": 6, - "desc": [ - "Starting at 6th level, you can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll's effects occur.", - "Once you use this feature, you can't use it again until you finish a short or long rest." - ], - "url": "/api/features/dark-ones-own-luck" - }, - { - "index": "choose-additional-eldritch-invocation", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Choose: Additional Eldritch Invocation", - "level": 7, - "desc": [ - "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.", - "At 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.", - "Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level." - ], - "choice": { - "choose": 1, - "type": "feature", - "from": [ - { - "url": "/api/features/eldritch-invocation-agonizing-blast", - "name": "Eldritch Invocation: Agonizing Blast" - }, - { - "url": "/api/features/eldritch-invocation-armor-of-shadows", - "name": "Eldritch Invocation: Armor of Shadows" - }, - { - "url": "/api/features/eldritch-invocation-beast-speech", - "name": "Eldritch Invocation: Beast Speech" - }, - { - "url": "/api/features/eldritch-invocation-beguiling-influence", - "name": "Eldritch Invocation: Beguiling Influence" - }, - { - "url": "/api/features/eldritch-invocation-book-of-ancient-secrets", - "name": "Eldritch Invocation: Book of Ancient Secrets" - }, - { - "url": "/api/features/eldritch-invocation-devils-sight", - "name": "Eldritch Invocation: Devil's Sight" - }, - { - "url": "/api/features/eldritch-invocation-eldritch-sight", - "name": "Eldritch Invocation: Eldritch Sight" - }, - { - "url": "/api/features/eldritch-invocation-eldritch-spear", - "name": "Eldritch Invocation: Eldritch Spear" - }, - { - "url": "/api/features/eldritch-invocation-eyes-of-the-rune-keeper", - "name": "Eldritch Invocation: Eyes of the Rune Keeper" - }, - { - "url": "/api/features/eldritch-invocation-fiendish-vigor", - "name": "Eldritch Invocation: Fiendish Vigor" - }, - { - "url": "/api/features/eldritch-invocation-gaze-of-two-minds", - "name": "Eldritch Invocation: Gaze of Two Minds" - }, - { - "url": "/api/features/eldritch-invocation-mask-of-many-faces", - "name": "Eldritch Invocation: Mask of Many Faces" - }, - { - "url": "/api/features/eldritch-invocation-misty-visions", - "name": "Eldritch Invocation: Misty Visions" - }, - { - "url": "/api/features/eldritch-invocation-repelling-blast", - "name": "Eldritch Invocation: Repelling Blast" - }, - { - "url": "/api/features/eldritch-invocation-thief-of-five-fates", - "name": "Eldritch Invocation: Thief of Five Fates" - }, - { - "url": "/api/features/eldritch-invocation-voice-of-the-chain-master", - "name": "Eldritch Invocation: Voice of the Chain Master" - } - ] - }, - "url": "/api/features/choose-additional-eldritch-invocation" - }, - { - "index": "warlock-ability-score-improvement-2", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Warlock: Ability Score Improvement 2", - "level": 8, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/warlock-ability-score-improvement-2" - }, - { - "index": "choose-additional-eldritch-invocation", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Choose: Additional Eldritch Invocation", - "level": 9, - "desc": [ - "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.", - "At 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.", - "Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level." - ], - "choice": { - "choose": 1, - "type": "feature", - "from": [ - { - "url": "/api/features/eldritch-invocation-agonizing-blast", - "name": "Eldritch Invocation: Agonizing Blast" - }, - { - "url": "/api/features/eldritch-invocation-armor-of-shadows", - "name": "Eldritch Invocation: Armor of Shadows" - }, - { - "url": "/api/features/eldritch-invocation-beast-speech", - "name": "Eldritch Invocation: Beast Speech" - }, - { - "url": "/api/features/eldritch-invocation-beguiling-influence", - "name": "Eldritch Invocation: Beguiling Influence" - }, - { - "url": "/api/features/eldritch-invocation-book-of-ancient-secrets", - "name": "Eldritch Invocation: Book of Ancient Secrets" - }, - { - "url": "/api/features/eldritch-invocation-devils-sight", - "name": "Eldritch Invocation: Devil's Sight" - }, - { - "url": "/api/features/eldritch-invocation-eldritch-sight", - "name": "Eldritch Invocation: Eldritch Sight" - }, - { - "url": "/api/features/eldritch-invocation-eldritch-spear", - "name": "Eldritch Invocation: Eldritch Spear" - }, - { - "url": "/api/features/eldritch-invocation-eyes-of-the-rune-keeper", - "name": "Eldritch Invocation: Eyes of the Rune Keeper" - }, - { - "url": "/api/features/eldritch-invocation-fiendish-vigor", - "name": "Eldritch Invocation: Fiendish Vigor" - }, - { - "url": "/api/features/eldritch-invocation-gaze-of-two-minds", - "name": "Eldritch Invocation: Gaze of Two Minds" - }, - { - "url": "/api/features/eldritch-invocation-mask-of-many-faces", - "name": "Eldritch Invocation: Mask of Many Faces" - }, - { - "url": "/api/features/eldritch-invocation-misty-visions", - "name": "Eldritch Invocation: Misty Visions" - }, - { - "url": "/api/features/eldritch-invocation-repelling-blast", - "name": "Eldritch Invocation: Repelling Blast" - }, - { - "url": "/api/features/eldritch-invocation-thief-of-five-fates", - "name": "Eldritch Invocation: Thief of Five Fates" - }, - { - "url": "/api/features/eldritch-invocation-voice-of-the-chain-master", - "name": "Eldritch Invocation: Voice of the Chain Master" - } - ] - }, - "url": "/api/features/choose-additional-eldritch-invocation" - }, - { - "index": "fiendish-resilience", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": { - "url": "/api/subclasses/fiend", - "name": "Fiend" - }, - "name": "Fiendish Resilience", - "level": 10, - "desc": [ - "Starting at 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from magical weapons or silver weapons ignores this resistance." - ], - "url": "/api/features/fiendish-resilience" - }, - { - "index": "mystic-arcanum-6th-level", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Mystic Arcanum (6th level)", - "level": 11, - "desc": [ - "At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th- level spell from the warlock spell list as this arcanum.", - "You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.", - "At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th- level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest." - ], - "url": "/api/features/mystic-arcanum-6th-level" - }, - { - "index": "warlock-ability-score-improvement-3", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Warlock: Ability Score Improvement 3", - "level": 12, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/warlock-ability-score-improvement-3" - }, - { - "index": "choose-additional-eldritch-invocation", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Choose: Additional Eldritch Invocation", - "level": 12, - "desc": [ - "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.", - "At 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.", - "Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level." - ], - "choice": { - "choose": 1, - "type": "feature", - "from": [ - { - "url": "/api/features/eldritch-invocation-agonizing-blast", - "name": "Eldritch Invocation: Agonizing Blast" - }, - { - "url": "/api/features/eldritch-invocation-armor-of-shadows", - "name": "Eldritch Invocation: Armor of Shadows" - }, - { - "url": "/api/features/eldritch-invocation-beast-speech", - "name": "Eldritch Invocation: Beast Speech" - }, - { - "url": "/api/features/eldritch-invocation-beguiling-influence", - "name": "Eldritch Invocation: Beguiling Influence" - }, - { - "url": "/api/features/eldritch-invocation-book-of-ancient-secrets", - "name": "Eldritch Invocation: Book of Ancient Secrets" - }, - { - "url": "/api/features/eldritch-invocation-devils-sight", - "name": "Eldritch Invocation: Devil's Sight" - }, - { - "url": "/api/features/eldritch-invocation-eldritch-sight", - "name": "Eldritch Invocation: Eldritch Sight" - }, - { - "url": "/api/features/eldritch-invocation-eldritch-spear", - "name": "Eldritch Invocation: Eldritch Spear" - }, - { - "url": "/api/features/eldritch-invocation-eyes-of-the-rune-keeper", - "name": "Eldritch Invocation: Eyes of the Rune Keeper" - }, - { - "url": "/api/features/eldritch-invocation-fiendish-vigor", - "name": "Eldritch Invocation: Fiendish Vigor" - }, - { - "url": "/api/features/eldritch-invocation-gaze-of-two-minds", - "name": "Eldritch Invocation: Gaze of Two Minds" - }, - { - "url": "/api/features/eldritch-invocation-mask-of-many-faces", - "name": "Eldritch Invocation: Mask of Many Faces" - }, - { - "url": "/api/features/eldritch-invocation-misty-visions", - "name": "Eldritch Invocation: Misty Visions" - }, - { - "url": "/api/features/eldritch-invocation-repelling-blast", - "name": "Eldritch Invocation: Repelling Blast" - }, - { - "url": "/api/features/eldritch-invocation-thief-of-five-fates", - "name": "Eldritch Invocation: Thief of Five Fates" - }, - { - "url": "/api/features/eldritch-invocation-voice-of-the-chain-master", - "name": "Eldritch Invocation: Voice of the Chain Master" - } - ] - }, - "url": "/api/features/choose-additional-eldritch-invocation" - }, - { - "index": "mystic-arcanum-7th-level", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Mystic Arcanum (7th level)", - "level": 13, - "desc": [ - "At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th- level spell from the warlock spell list as this arcanum.", - "You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.", - "At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th- level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest." - ], - "url": "/api/features/mystic-arcanum-7th-level" - }, - { - "index": "hurl-through-hell", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": { - "url": "/api/subclasses/fiend", - "name": "Fiend" - }, - "name": "Hurl Through Hell", - "level": 14, - "desc": [ - "Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape.", - "At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience.", - "Once you use this feature, you can't use it again until you finish a long rest." - ], - "url": "/api/features/hurl-through-hell" - }, - { - "index": "mystic-arcanum-8th-level", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Mystic Arcanum (8th level)", - "level": 15, - "desc": [ - "At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th- level spell from the warlock spell list as this arcanum.", - "You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.", - "At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th- level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest." - ], - "url": "/api/features/mystic-arcanum-8th-level" - }, - { - "index": "choose-additional-eldritch-invocation", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Choose: Additional Eldritch Invocation", - "level": 15, - "desc": [ - "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.", - "At 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.", - "Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level." - ], - "choice": { - "choose": 1, - "type": "feature", - "from": [ - { - "url": "/api/features/eldritch-invocation-agonizing-blast", - "name": "Eldritch Invocation: Agonizing Blast" - }, - { - "url": "/api/features/eldritch-invocation-armor-of-shadows", - "name": "Eldritch Invocation: Armor of Shadows" - }, - { - "url": "/api/features/eldritch-invocation-beast-speech", - "name": "Eldritch Invocation: Beast Speech" - }, - { - "url": "/api/features/eldritch-invocation-beguiling-influence", - "name": "Eldritch Invocation: Beguiling Influence" - }, - { - "url": "/api/features/eldritch-invocation-book-of-ancient-secrets", - "name": "Eldritch Invocation: Book of Ancient Secrets" - }, - { - "url": "/api/features/eldritch-invocation-devils-sight", - "name": "Eldritch Invocation: Devil's Sight" - }, - { - "url": "/api/features/eldritch-invocation-eldritch-sight", - "name": "Eldritch Invocation: Eldritch Sight" - }, - { - "url": "/api/features/eldritch-invocation-eldritch-spear", - "name": "Eldritch Invocation: Eldritch Spear" - }, - { - "url": "/api/features/eldritch-invocation-eyes-of-the-rune-keeper", - "name": "Eldritch Invocation: Eyes of the Rune Keeper" - }, - { - "url": "/api/features/eldritch-invocation-fiendish-vigor", - "name": "Eldritch Invocation: Fiendish Vigor" - }, - { - "url": "/api/features/eldritch-invocation-gaze-of-two-minds", - "name": "Eldritch Invocation: Gaze of Two Minds" - }, - { - "url": "/api/features/eldritch-invocation-mask-of-many-faces", - "name": "Eldritch Invocation: Mask of Many Faces" - }, - { - "url": "/api/features/eldritch-invocation-misty-visions", - "name": "Eldritch Invocation: Misty Visions" - }, - { - "url": "/api/features/eldritch-invocation-repelling-blast", - "name": "Eldritch Invocation: Repelling Blast" - }, - { - "url": "/api/features/eldritch-invocation-thief-of-five-fates", - "name": "Eldritch Invocation: Thief of Five Fates" - }, - { - "url": "/api/features/eldritch-invocation-voice-of-the-chain-master", - "name": "Eldritch Invocation: Voice of the Chain Master" - } - ] - }, - "url": "/api/features/choose-additional-eldritch-invocation" - }, - { - "index": "warlock-ability-score-improvement-5", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Warlock: Ability Score Improvement 5", - "level": 16, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/warlock-ability-score-improvement-5" - }, - { - "index": "mystic-arcanum-9th-level", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Mystic Arcanum (9th level)", - "level": 17, - "desc": [ - "At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th- level spell from the warlock spell list as this arcanum.", - "You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.", - "At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th- level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest." - ], - "url": "/api/features/mystic-arcanum-9th-level" - }, - { - "index": "choose-additional-eldritch-invocation", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Choose: Additional Eldritch Invocation", - "level": 18, - "desc": [ - "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.", - "At 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.", - "Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level." - ], - "choice": { - "choose": 1, - "type": "feature", - "from": [ - { - "url": "/api/features/eldritch-invocation-agonizing-blast", - "name": "Eldritch Invocation: Agonizing Blast" - }, - { - "url": "/api/features/eldritch-invocation-armor-of-shadows", - "name": "Eldritch Invocation: Armor of Shadows" - }, - { - "url": "/api/features/eldritch-invocation-beast-speech", - "name": "Eldritch Invocation: Beast Speech" - }, - { - "url": "/api/features/eldritch-invocation-beguiling-influence", - "name": "Eldritch Invocation: Beguiling Influence" - }, - { - "url": "/api/features/eldritch-invocation-book-of-ancient-secrets", - "name": "Eldritch Invocation: Book of Ancient Secrets" - }, - { - "url": "/api/features/eldritch-invocation-devils-sight", - "name": "Eldritch Invocation: Devil's Sight" - }, - { - "url": "/api/features/eldritch-invocation-eldritch-sight", - "name": "Eldritch Invocation: Eldritch Sight" - }, - { - "url": "/api/features/eldritch-invocation-eldritch-spear", - "name": "Eldritch Invocation: Eldritch Spear" - }, - { - "url": "/api/features/eldritch-invocation-eyes-of-the-rune-keeper", - "name": "Eldritch Invocation: Eyes of the Rune Keeper" - }, - { - "url": "/api/features/eldritch-invocation-fiendish-vigor", - "name": "Eldritch Invocation: Fiendish Vigor" - }, - { - "url": "/api/features/eldritch-invocation-gaze-of-two-minds", - "name": "Eldritch Invocation: Gaze of Two Minds" - }, - { - "url": "/api/features/eldritch-invocation-mask-of-many-faces", - "name": "Eldritch Invocation: Mask of Many Faces" - }, - { - "url": "/api/features/eldritch-invocation-misty-visions", - "name": "Eldritch Invocation: Misty Visions" - }, - { - "url": "/api/features/eldritch-invocation-repelling-blast", - "name": "Eldritch Invocation: Repelling Blast" - }, - { - "url": "/api/features/eldritch-invocation-thief-of-five-fates", - "name": "Eldritch Invocation: Thief of Five Fates" - }, - { - "url": "/api/features/eldritch-invocation-voice-of-the-chain-master", - "name": "Eldritch Invocation: Voice of the Chain Master" - } - ] - }, - "url": "/api/features/choose-additional-eldritch-invocation" - }, - { - "index": "warlock-ability-score-improvement-6", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Warlock: Ability Score Improvement 6", - "level": 19, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/warlock-ability-score-improvement-6" - }, - { - "index": "eldritch-master", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Eldritch Master", - "level": 20, - "desc": [ - "At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.", - "Once you regain spell slots with this feature, you must finish a long rest before you can do so again." - ], - "url": "/api/features/eldritch-master" - }, - { - "index": "choose-additional-eldritch-invocation", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "subclass": {}, - "name": "Choose: Additional Eldritch Invocation", - "level": 20, - "desc": [ - "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.", - "At 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.", - "Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level." - ], - "choice": { - "choose": 1, - "type": "feature", - "from": [ - { - "url": "/api/features/eldritch-invocation-agonizing-blast", - "name": "Eldritch Invocation: Agonizing Blast" - }, - { - "url": "/api/features/eldritch-invocation-armor-of-shadows", - "name": "Eldritch Invocation: Armor of Shadows" - }, - { - "url": "/api/features/eldritch-invocation-beast-speech", - "name": "Eldritch Invocation: Beast Speech" - }, - { - "url": "/api/features/eldritch-invocation-beguiling-influence", - "name": "Eldritch Invocation: Beguiling Influence" - }, - { - "url": "/api/features/eldritch-invocation-book-of-ancient-secrets", - "name": "Eldritch Invocation: Book of Ancient Secrets" - }, - { - "url": "/api/features/eldritch-invocation-devils-sight", - "name": "Eldritch Invocation: Devil's Sight" - }, - { - "url": "/api/features/eldritch-invocation-eldritch-sight", - "name": "Eldritch Invocation: Eldritch Sight" - }, - { - "url": "/api/features/eldritch-invocation-eldritch-spear", - "name": "Eldritch Invocation: Eldritch Spear" - }, - { - "url": "/api/features/eldritch-invocation-eyes-of-the-rune-keeper", - "name": "Eldritch Invocation: Eyes of the Rune Keeper" - }, - { - "url": "/api/features/eldritch-invocation-fiendish-vigor", - "name": "Eldritch Invocation: Fiendish Vigor" - }, - { - "url": "/api/features/eldritch-invocation-gaze-of-two-minds", - "name": "Eldritch Invocation: Gaze of Two Minds" - }, - { - "url": "/api/features/eldritch-invocation-mask-of-many-faces", - "name": "Eldritch Invocation: Mask of Many Faces" - }, - { - "url": "/api/features/eldritch-invocation-misty-visions", - "name": "Eldritch Invocation: Misty Visions" - }, - { - "url": "/api/features/eldritch-invocation-repelling-blast", - "name": "Eldritch Invocation: Repelling Blast" - }, - { - "url": "/api/features/eldritch-invocation-thief-of-five-fates", - "name": "Eldritch Invocation: Thief of Five Fates" - }, - { - "url": "/api/features/eldritch-invocation-voice-of-the-chain-master", - "name": "Eldritch Invocation: Voice of the Chain Master" - } - ] - }, - "url": "/api/features/choose-additional-eldritch-invocation" - }, - { - "index": "spellcasting-wizard", - "class": { - "url": "/api/classes/wizard", - "name": "Wizard" - }, - "subclass": {}, - "name": "Spellcasting: Wizard", - "level": 1, - "desc": [ - "As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power." - ], - "reference": "/api/spellcasting/wizard", - "url": "/api/features/spellcasting-wizard" - }, - { - "index": "arcane-recovery", - "class": { - "url": "/api/classes/wizard", - "name": "Wizard" - }, - "subclass": {}, - "name": "Arcane Recovery", - "level": 1, - "desc": [ - "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.", - "For example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots." - ], - "url": "/api/features/arcane-recovery" - }, - { - "index": "arcane-tradition", - "class": { - "url": "/api/classes/wizard", - "name": "Wizard" - }, - "subclass": {}, - "name": "Arcane Tradition", - "level": 2, - "desc": [ - "When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation, all detailed at the end of the class description.", - "Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level." - ], - "url": "/api/features/arcane-tradition" - }, - { - "index": "evocation-savant", - "class": { - "url": "/api/classes/wizard", - "name": "Wizard" - }, - "subclass": { - "url": "/api/subclasses/evocation", - "name": "Evocation" - }, - "name": "Evocation Savant", - "level": 2, - "desc": [ - "Beginning when you select this school at 2nd level, the gold and time you must spend to copy an evocation spell into your spellbook is halved." - ], - "url": "/api/features/evocation-savant" - }, - { - "index": "sculpt-spells", - "class": { - "url": "/api/classes/wizard", - "name": "Wizard" - }, - "subclass": { - "url": "/api/subclasses/evocation", - "name": "Evocation" - }, - "name": "Sculpt Spells", - "level": 2, - "desc": [ - "Beginning at 2nd level, you can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell's level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save." - ], - "url": "/api/features/sculpt-spells" - }, - { - "index": "wizard-ability-score-improvement-1", - "class": { - "url": "/api/classes/wizard", - "name": "Wizard" - }, - "subclass": {}, - "name": "Wizard: Ability Score Improvement 1", - "level": 4, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/wizard-ability-score-improvement-1" - }, - { - "index": "potent-cantrip", - "class": { - "url": "/api/classes/wizard", - "name": "Wizard" - }, - "subclass": { - "url": "/api/subclasses/evocation", - "name": "Evocation" - }, - "name": "Potent Cantrip", - "level": 6, - "desc": [ - "Starting at 6th level, your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip's damage (if any) but suffers no additional effect from the cantrip." - ], - "url": "/api/features/potent-cantrip" - }, - { - "index": "wizard-ability-score-improvement-2", - "class": { - "url": "/api/classes/wizard", - "name": "Wizard" - }, - "subclass": {}, - "name": "Wizard: Ability Score Improvement 2", - "level": 8, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/wizard-ability-score-improvement-2" - }, - { - "index": "empowered-evocation", - "class": { - "url": "/api/classes/wizard", - "name": "Wizard" - }, - "subclass": { - "url": "/api/subclasses/evocation", - "name": "Evocation" - }, - "name": "Empowered Evocation", - "level": 10, - "desc": [ - "Beginning at 10th level, you can add your Intelligence modifier to one damage roll of any wizard evocation spell you cast." - ], - "url": "/api/features/empowered-evocation" - }, - { - "index": "wizard-ability-score-improvement-3", - "class": { - "url": "/api/classes/wizard", - "name": "Wizard" - }, - "subclass": {}, - "name": "Wizard: Ability Score Improvement 3", - "level": 12, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/wizard-ability-score-improvement-3" - }, - { - "index": "overchannel", - "class": { - "url": "/api/classes/wizard", - "name": "Wizard" - }, - "subclass": { - "url": "/api/subclasses/evocation", - "name": "Evocation" - }, - "name": "Overchannel", - "level": 14, - "desc": [ - "Starting at 14th level, you can increase the power of your simpler spells. When you cast a wizard spell of 1st through 5th level that deals damage, you can deal maximum damage with that spell.", - "The first time you do so, you suffer no adverse effect. If you use this feature again before you finish a long rest, you take 2d12 necrotic damage for each level of the spell, immediately after you cast it. Each time you use this feature again before finishing a long rest, the necrotic damage per spell level increases by 1d12. This damage ignores resistance and immunity." - ], - "url": "/api/features/overchannel" - }, - { - "index": "wizard-ability-score-improvement-4", - "class": { - "url": "/api/classes/wizard", - "name": "Wizard" - }, - "subclass": {}, - "name": "Wizard: Ability Score Improvement 4", - "level": 16, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/wizard-ability-score-improvement-4" - }, - { - "index": "spell-mastery", - "class": { - "url": "/api/classes/wizard", - "name": "Wizard" - }, - "subclass": {}, - "name": "Spell Mastery", - "level": 18, - "desc": [ - "At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.", - "By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels." - ], - "url": "/api/features/spell-mastery" - }, - { - "index": "wizard-ability-score-improvement-5", - "class": { - "url": "/api/classes/wizard", - "name": "Wizard" - }, - "subclass": {}, - "name": "Wizard: Ability Score Improvement 5", - "level": 19, - "desc": [ - "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature." - ], - "url": "/api/features/wizard-ability-score-improvement-5" - }, - { - "index": "signature-spell", - "class": { - "url": "/api/classes/wizard", - "name": "Wizard" - }, - "subclass": {}, - "name": "Signature Spell", - "level": 20, - "desc": [ - "When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don't count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can't do so again until you finish a short or long rest.", - "If you want to cast either spell at a higher level, you must expend a spell slot as normal." - ], - "url": "/api/features/signature-spell" - } + { + "index": "rage", + "class": { + "url": "/api/classes/barbarian", + "name": "LANG-KEY-barbarian" + }, + "subclass": {}, + "name": "LANG-KEY-rage", + "level": 1, + "desc": [ + "LANG-KEY-in-battle-you-fight-with-primal-ferocity-on-your-turn-you-can-enter-a-rage-as-a-bonus-action-while-raging-you-gain-the-following-benefits-if-you-arent-wearing-heavy-armor", + "LANG-KEY-you-have-advantage-on-strength-checks-and-strength-saving-throws", + "LANG-KEY-when-you-make-a-melee-weapon-attack-using-strength-you-gain-a-+2-bonus-to-the-damage-roll-this-bonus-increases-as-you-level", + "LANG-KEY-you-have-resistance-to-bludgeoning-piercing-and-slashing-damage", + "LANG-KEY-if-you-are-able-to-cast-spells-you-cant-cast-them-or-concentrate-on-them-while-raging", + "LANG-KEY-your-rage-lasts-for-1-minute-it-ends-early-if-you-are-knocked-unconscious-or-if-your-turn-ends-and-you-havent-attacked-a-hostile-creature-since-your-last-turn-or-taken-damage-since-then-you-can-also-end-your-rage-on-your-turn-as-a-bonus-action", + "LANG-KEY-once-you-have-raged-the-maximum-number-of-times-for-your-barbarian-level-you-must-finish-a-long-rest-before-you-can-rage-again-you-may-rage-2-times-at-1st-level-3-at-3rd-4-at-6th-5-at-12th-and-6-at-17th" + ], + "url": "/api/features/rage" + }, + { + "index": "unarmored-defense", + "class": { + "url": "/api/classes/barbarian", + "name": "LANG-KEY-barbarian" + }, + "subclass": {}, + "name": "LANG-KEY-unarmored-defense", + "level": 1, + "desc": [ + "LANG-KEY-while-you-are-not-wearing-any-armor-your-armor-class-equals-10-+-your-dexterity-modifier-+-your-constitution-modifier-you-can-use-a-shield-and-still-gain-this-benefit" + ], + "url": "/api/features/unarmored-defense" + }, + { + "index": "reckless-attack", + "class": { + "url": "/api/classes/barbarian", + "name": "LANG-KEY-barbarian" + }, + "subclass": {}, + "name": "LANG-KEY-reckless-attack", + "level": 2, + "desc": [ + "LANG-KEY-starting-at-2nd-level-you-can-throw-aside-all-concern-for-defense-to-attack-with-fierce-desperation-when-you-make-your-first-attack-on-your-turn-you-can-decide-to-attack-recklessly-doing-so-gives-you-advantage-on-melee-weapon-attack-rolls-using-strength-during-this-turn-but-attack-rolls-against-you-have-advantage-until-your-next-turn" + ], + "url": "/api/features/reckless-attack" + }, + { + "index": "danger-sense", + "class": { + "url": "/api/classes/barbarian", + "name": "LANG-KEY-barbarian" + }, + "subclass": {}, + "name": "LANG-KEY-danger-sense", + "level": 2, + "desc": [ + 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"subclass": { + "url": "/api/subclasses/berserker", + "name": "LANG-KEY-berserker" + }, + "name": "LANG-KEY-frenzy", + "level": 3, + "desc": [ + "LANG-KEY-starting-when-you-choose-this-path-at-3rd-level-you-can-go-into-a-frenzy-when-you-rage-if-you-do-so-for-the-duration-of-your-rage-you-can-make-a-single-melee-weapon-attack-as-a-bonus-action-on-each-of-your-turns-after-this-one-when-your-rage-ends-you-suffer-one-level-of-exhaustion-as-described-in-appendix-a" + ], + "url": "/api/features/frenzy" + }, + { + "index": "barbarian-ability-score-improvement-1", + "class": { + "url": "/api/classes/barbarian", + "name": "LANG-KEY-barbarian" + }, + "subclass": {}, + "name": "LANG-KEY-barbarian-ability-score-improvement-1", + "level": 4, + "desc": [ + 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+ ], + "url": "/api/features/fast-movement" + }, + { + "index": "mindless-rage", + "class": { + "url": "/api/classes/barbarian", + "name": "LANG-KEY-barbarian" + }, + "subclass": { + "url": "/api/subclasses/berserker", + "name": "LANG-KEY-berserker" + }, + "name": "LANG-KEY-mindless-rage", + "level": 6, + "desc": [ + "LANG-KEY-beginning-at-6th-level-you-cant-be-charmed-or-frightened-while-raging-if-you-are-charmed-or-frightened-when-you-enter-your-rage-the-effect-is-suspended-for-the-duration-of-the-rage" + ], + "url": "/api/features/mindless-rage" + }, + { + "index": "feral-instinct", + "class": { + "url": "/api/classes/barbarian", + "name": "LANG-KEY-barbarian" + }, + "subclass": {}, + "name": "LANG-KEY-feral-instinct", + "level": 7, + "desc": [ + "LANG-KEY-by-7th-level-your-instincts-are-so-honed-that-you-have-advantage-on-initiative-rolls", + "LANG-KEY-additionally-if-you-are-surprised-at-the-beginning-of-combat-and-arent-incapacitated-you-can-act-normally-on-your-first-turn-but-only-if-you-enter-your-rage-before-doing-anything-else-on-that-turn" + ], + "url": "/api/features/feral-instinct" + }, + { + "index": "barbarian-ability-score-improvement-2", + "class": { + "url": "/api/classes/barbarian", + "name": "LANG-KEY-barbarian" + }, + "subclass": {}, + "name": "LANG-KEY-barbarian-ability-score-improvement-2", + "level": 8, + "desc": [ + "LANG-KEY-when-you-reach-4th-level-and-again-at-8th-12th-16th-and-19th-level-you-can-increase-one-ability-score-of-your-choice-by-2-or-you-can-increase-two-ability-scores-of-your-choice-by-1-as-normal-you-cant-increase-an-ability-score-above-20-using-this-feature" + ], + "url": "/api/features/barbarian-ability-score-improvement-2" + }, + { + "index": "brutal-critical-1-die", + "class": { + "url": "/api/classes/barbarian", + "name": "LANG-KEY-barbarian" + }, + "subclass": {}, + "name": "LANG-KEY-brutal-critical-1-die", + "level": 9, + "desc": [ + "LANG-KEY-beginning-at-9th-level-you-can-roll-one-additional-weapon-damage-die-when-determining-the-extra-damage-for-a-critical-hit-with-a-melee-attack-this-increases-to-two-additional-dice-at-13th-level-and-three-additional-dice-at-17th-level" + ], + "url": "/api/features/brutal-critical-1-die" + }, + { + "index": "intimidating-presence", + "class": { + "url": "/api/classes/barbarian", + "name": "LANG-KEY-barbarian" + }, + "subclass": { + "url": "/api/subclasses/berserker", + "name": "LANG-KEY-berserker" + }, + "name": "LANG-KEY-intimidating-presence", + "level": 10, + "desc": [ + "LANG-KEY-beginning-at-10th-level-you-can-use-your-action-to-frighten-someone-with-your-menacing-presence-when-you-do-so-choose-one-creature-that-you-can-see-within-30-feet-of-you-if-the-creature-can-see-or-hear-you-it-must-succeed-on-a-wisdom-saving-throw-dc-equal-to-8-+-your-proficiency-bonus-+-your-charisma-modifier-or-be-frightened-of-you-until-the-end-of-your-next-turn-on-subsequent-turns-you-can-use-your-action-to-extend-the-duration-of-this-effect-on-the-frightened-creature-until-the-end-of-your-next-turn-this-effect-ends-if-the-creature-ends-its-turn-out-of-line-of-sight-or-more-than-60-feet-away-from-you", + "LANG-KEY-if-the-creature-succeeds-on-its-saving-throw-you-cant-use-this-feature-on-that-creature-again-for-24-hours" + ], + "url": "/api/features/intimidating-presence" + }, + { + "index": "relentless-rage", + "class": { + "url": "/api/classes/barbarian", + "name": "LANG-KEY-barbarian" + }, + "subclass": {}, + "name": "LANG-KEY-relentless-rage", + "level": 11, + "desc": [ 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"/api/features/barbarian-ability-score-improvement-3" + }, + { + "index": "brutal-critical-2-dice", + "class": { + "url": "/api/classes/barbarian", + "name": "LANG-KEY-barbarian" + }, + "subclass": {}, + "name": "LANG-KEY-brutal-critical-2-dice", + "level": 13, + "desc": [ + "LANG-KEY-beginning-at-9th-level-you-can-roll-one-additional-weapon-damage-die-when-determining-the-extra-damage-for-a-critical-hit-with-a-melee-attack-this-increases-to-two-additional-dice-at-13th-level-and-three-additional-dice-at-17th-level" + ], + "url": "/api/features/brutal-critical-2-dice" + }, + { + "index": "retaliation", + "class": { + "url": "/api/classes/barbarian", + "name": "LANG-KEY-barbarian" + }, + "subclass": { + "url": "/api/subclasses/berserker", + "name": "LANG-KEY-berserker" + }, + "name": "LANG-KEY-retaliation", + "level": 14, + "desc": [ + "LANG-KEY-starting-at-14th-level-when-you-take-damage-from-a-creature-that-is-within-5-feet-of-you-you-can-use-your-reaction-to-make-a-melee-weapon-attack-against-that-creature" + ], + "url": "/api/features/retaliation" + }, + { + "index": "persistent-rage", + "class": { + "url": "/api/classes/barbarian", + "name": "LANG-KEY-barbarian" + }, + "subclass": {}, + "name": "LANG-KEY-persistent-rage", + "level": 15, + "desc": [ + "LANG-KEY-beginning-at-15th-level-your-rage-is-so-fierce-that-it-ends-early-only-if-you-fall-unconscious-or-if-you-choose-to-end-it" + ], + "url": "/api/features/persistent-rage" + }, + { + "index": "barbarian-ability-score-improvement-4", + "class": { + "url": "/api/classes/barbarian", + "name": "LANG-KEY-barbarian" + }, + "subclass": {}, + "name": "LANG-KEY-barbarian-ability-score-improvement-4", + "level": 16, + "desc": [ + "LANG-KEY-when-you-reach-4th-level-and-again-at-8th-12th-16th-and-19th-level-you-can-increase-one-ability-score-of-your-choice-by-2-or-you-can-increase-two-ability-scores-of-your-choice-by-1-as-normal-you-cant-increase-an-ability-score-above-20-using-this-feature" + ], + "url": "/api/features/barbarian-ability-score-improvement-4" + }, + { + "index": "brutal-critical-3-dice", + "class": { + "url": "/api/classes/barbarian", + "name": "LANG-KEY-barbarian" + }, + "subclass": {}, + "name": "LANG-KEY-brutal-critical-3-dice", + "level": 17, + "desc": [ + "LANG-KEY-beginning-at-9th-level-you-can-roll-one-additional-weapon-damage-die-when-determining-the-extra-damage-for-a-critical-hit-with-a-melee-attack-this-increases-to-two-additional-dice-at-13th-level-and-three-additional-dice-at-17th-level" + ], + "url": "/api/features/brutal-critical-3-dice" + }, + { + "index": "indomitable-might", + "class": { + "url": "/api/classes/barbarian", + "name": "LANG-KEY-barbarian" + }, + "subclass": {}, + 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"LANG-KEY-you-can-inspire-others-through-stirring-words-or-music-to-do-so-you-use-a-bonus-action-on-your-turn-to-choose-one-creature-other-than-yourself-within-60-feet-of-you-who-can-hear-you-that-creature-gains-one-bardic-inspiration-die-a-d6-once-within-the-next-10-minutes-the-creature-can-roll-the-die-and-add-the-number-rolled-to-one-ability-check-attack-roll-or-saving-throw-it-makes-the-creature-can-wait-until-after-it-rolls-the-d20-before-deciding-to-use-the-bardic-inspiration-die-but-must-decide-before-the-gm-says-whether-the-roll-succeeds-or-fails-once-the-bardic-inspiration-die-is-rolled-it-is-lost-a-creature-can-have-only-one-bardic-inspiration-die-at-a-time", + "LANG-KEY-you-can-use-this-feature-a-number-of-times-equal-to-your-charisma-modifier-a-minimum-of-once-you-regain-any-expended-uses-when-you-finish-a-long-rest-", + "LANG-KEY-your-bardic-inspiration-die-changes-when-you-reach-certain-levels-in-this-class-the-die-becomes-a-d8-at-5th-level-a-d10-at-10th-level-and-a-d12-at-15th-level" + ], + "url": "/api/features/bardic-inspiration-d6" + }, + { + "index": "jack-of-all-trades", + "class": { + "url": "/api/classes/bard", + "name": "LANG-KEY-bard" + }, + "subclass": {}, + "name": "LANG-KEY-jack-of-all-trades", + "level": 2, + "desc": [ + "LANG-KEY-starting-at-2nd-level-you-can-add-half-your-proficiency-bonus-rounded-down-to-any-ability-check-you-make-that-doesnt-already-include-your-proficiency-bonus" + ], + "url": "/api/features/jack-of-all-trades" + }, + { + "index": "song-of-rest-d6", + "class": { + "url": "/api/classes/bard", + "name": "LANG-KEY-bard" + }, + "subclass": {}, + "name": "LANG-KEY-song-of-rest-d6", + "level": 2, + "desc": [ + 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"LANG-KEY-destroy-undead-cr-3-or-below", + "level": 14, + "desc": [ + "LANG-KEY-starting-at-5th-level-when-an-undead-fails-its-saving-throw-against-your-turn-undead-feature-the-creature-is-instantly-destroyed-if-its-challenge-rating-is-at-or-below-a-certain-threshold" + ], + "url": "/api/features/destroy-undead-cr-3-or-below" + }, + { + "index": "cleric-ability-score-improvement-4", + "class": { + "url": "/api/classes/cleric", + "name": "LANG-KEY-cleric" + }, + "subclass": {}, + "name": "LANG-KEY-cleric-ability-score-improvement-4", + "level": 16, + "desc": [ + "LANG-KEY-when-you-reach-4th-level-and-again-at-8th-12th-16th-and-19th-level-you-can-increase-one-ability-score-of-your-choice-by-2-or-you-can-increase-two-ability-scores-of-your-choice-by-1-as-normal-you-cant-increase-an-ability-score-above-20-using-this-feature" + ], + "url": "/api/features/cleric-ability-score-improvement-4" + }, + { + "index": "destroy-undead-cr-4-or-below", + "class": { + "url": "/api/classes/cleric", + "name": "LANG-KEY-cleric" + }, + "subclass": {}, + "name": "LANG-KEY-destroy-undead-cr-4-or-below", + "level": 17, + "desc": [ + "LANG-KEY-starting-at-5th-level-when-an-undead-fails-its-saving-throw-against-your-turn-undead-feature-the-creature-is-instantly-destroyed-if-its-challenge-rating-is-at-or-below-a-certain-threshold" + ], + "url": "/api/features/destroy-undead-cr-4-or-below" + }, + { + "index": "supreme-healing", + "class": { + "url": "/api/classes/cleric", + "name": "LANG-KEY-cleric" + }, + "subclass": {}, + "name": "LANG-KEY-supreme-healing", + "level": 17, + "desc": [ + "LANG-KEY-starting-at-17th-level-when-you-would-normally-roll-one-or-more-dice-to-restore-hit-points-with-a-spell-you-instead-use-the-highest-number-possible-for-each-die-for-example-instead-of-restoring-2d6-hit-points-to-a-creature-you-restore-12" + ], + "url": "/api/features/supreme-healing" + }, + { + "index": "channel-divinity-3-rest", + "class": { + "url": "/api/classes/cleric", + "name": "LANG-KEY-cleric" + }, + "subclass": {}, + "name": "LANG-KEY-channel-divinity-3/rest", + "level": 18, + "desc": [ + "LANG-KEY-beginning-at-6th-level-you-can-use-your-channel-divinity-twice-between-rests-and-beginning-at-18th-level-you-can-use-it-three-times-between-rests-when-you-finish-a-short-or-long-rest-you-regain-your-expended-uses" + ], + "url": "/api/features/channel-divinity-3-rest" + }, + { + "index": "cleric-ability-score-improvement-5", + "class": { + "url": "/api/classes/cleric", + "name": "LANG-KEY-cleric" + }, + "subclass": {}, + "name": "LANG-KEY-cleric-ability-score-improvement-5", + "level": 19, + "desc": [ + "LANG-KEY-when-you-reach-4th-level-and-again-at-8th-12th-16th-and-19th-level-you-can-increase-one-ability-score-of-your-choice-by-2-or-you-can-increase-two-ability-scores-of-your-choice-by-1-as-normal-you-cant-increase-an-ability-score-above-20-using-this-feature" + ], + "url": "/api/features/cleric-ability-score-improvement-5" + }, + { + "index": "divine-intervention-improvement", + "class": { + "url": "/api/classes/cleric", + "name": "LANG-KEY-cleric" + }, + "subclass": {}, + "name": "LANG-KEY-divine-intervention-improvement", + "level": 20, + "desc": [ + "LANG-KEY-at-20th-level-your-call-for-intervention-succeeds-automatically-no-roll-required" + ], + "url": "/api/features/divine-intervention-improvement" + }, + { + "index": "spellcasting-druid", + "class": { + "url": "/api/classes/druid", + "name": "LANG-KEY-druid" + }, + "subclass": {}, + "name": "LANG-KEY-spellcasting-druid", + "level": 1, + "desc": [ + "LANG-KEY-drawing-on-the-divine-essence-of-nature-itself-you-can-cast-spells-to-shape-that-essence-to-your-will" + ], + "reference": "/api/spellcasting/druid", + "url": "/api/features/spellcasting-druid" + }, + { + "index": "druidic", + "class": { + "url": "/api/classes/druid", + "name": "LANG-KEY-druid" + }, + "subclass": {}, + "name": "LANG-KEY-druidic", + "level": 1, + "desc": [ + 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"LANG-KEY-your-druid-level-determines-the-beasts-you-can-transform-into-as-shown-in-the-beast-shapes-table-at-2nd-level-for-example-you-can-transform-into-any-beast-that-has-a-challenge-rating-of-1/4-or-lower-that-doesnt-have-a-flying-or-swimming-speed", + "LANG-KEY-you-can-stay-in-a-beast-shape-for-a-number-of-hours-equal-to-half-your-druid-level-rounded-down-you-then-revert-to-your-normal-form-unless-you-expend-another-use-of-this-feature-you-can-revert-to-your-normal-form-earlier-by-using-a-bonus-action-on-your-turn-you-automatically-revert-if-you-fall-unconscious-drop-to-0-hit-points-or-die", + "LANG-KEY-while-you-are-transformed-the-following-rules-apply", + "LANG-KEY-your-game-statistics-are-replaced-by-the-statistics-of-the-beast-but-you-retain-your-alignment-personality-and-intelligence-wisdom-and-charisma-scores-you-also-retain-all-of-your-skill-and-saving-throw-proficiencies-in-addition-to-gaining-those-of-the-creature-if-the-creature-has-the-same-proficiency-as-you-and-the-bonus-in-its-stat-block-is-higher-than-yours-use-the-creatures-bonus-instead-of-yours-if-the-creature-has-any-legendary-or-lair-actions-you-cant-use-them", + "LANG-KEY-when-you-transform-you-assume-the-beasts-hit-points-and-hit-dice-when-you-revert-to-your-normal-form-you-return-to-the-number-of-hit-points-you-had-before-you-transformed-however-if-you-revert-as-a-result-of-dropping-to-0-hit-points-any-excess-damage-carries-over-to-your-normal-form-for-example-if-you-take-10-damage-in-animal-form-and-have-only-1-hit-point-left-you-revert-and-take-9-damage-as-long-as-the-excess-damage-doesnt-reduce-your-normal-form-to-0-hit-points-you-arent-knocked-unconscious", + "LANG-KEY-you-cant-cast-spells-and-your-ability-to-speak-or-take-any-action-that-requires-hands-is-limited-to-the-capabilities-of-your-beast-form-transforming-doesnt-break-your-concentration-on-a-spell-youve-already-cast-however-or-prevent-you-from-taking-actions-that-are-part-of-a-spell-such-as-call-lightning-that-youve-already-cast", + "LANG-KEY-you-retain-the-benefit-of-any-features-from-your-class-race-or-other-source-and-can-use-them-if-the-new-form-is-physically-capable-of-doing-so-however-you-cant-use-any-of-your-special-senses-such-as-darkvision-unless-your-new-form-also-has-that-sense", + "LANG-KEY-you-choose-whether-your-equipment-falls-to-the-ground-in-your-space-merges-into-your-new-form-or-is-worn-by-it-worn-equipment-functions-as-normal-but-the-gm-decides-whether-it-is-practical-for-the-new-form-to-wear-a-piece-of-equipment-based-on-the-creatures-shape-and-size-your-equipment-doesnt-change-size-or-shape-to-match-the-new-form-and-any-equipment-that-the-new-form-cant-wear-must-either-fall-to-the-ground-or-merge-with-it-equipment-that-merges-with-the-form-has-no-effect-until-you-leave-the-form" + ], + "url": "/api/features/wild-shape-cr-1-4-or-below-no-flying-or-swim-speed" + }, + { + "index": "druid-circle", + "class": { + "url": "/api/classes/druid", + "name": "LANG-KEY-druid" + }, + "subclass": {}, + "name": "LANG-KEY-druid-circle", + "level": 2, + "desc": [ + "LANG-KEY-at-2nd-level-you-choose-to-identify-with-a-circle-of-druids-the-circle-of-the-land-or-the-circle-of-the-moon-both-detailed-at-the-end-of-the-class-description-your-choice-grants-you-features-at-2nd-level-and-again-at-6th-10th-and-14th-level" + ], + "url": "/api/features/druid-circle" + }, + { + "index": "choose-circle-of-the-land", + "class": { + "url": "/api/classes/druid", + "name": "LANG-KEY-druid" + }, + "subclass": { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + }, + "name": "LANG-KEY-choose-circle-of-the-land", + "level": 2, + "desc": [ + "LANG-KEY-the-circle-of-the-land-is-made-up-of-mystics-and-sages-who-safeguard-ancient-knowledge-and-rites-through-a-vast-oral-tradition-these-druids-meet-within-sacred-circles-of-trees-or-standing-stones-to-whisper-primal-secrets-in-druidic-the-circles-wisest-members-preside-as-the-chief-priests-of-communities-that-hold-to-the-old-faith-and-serve-as-advisors-to-the-rulers-of-those-folk-as-a-member-of-this-circle-your-magic-is-influenced-by-the-land-where-you-were-initiated-into-the-circles-mysterious-rites" + ], + "choice": { + "choose": 1, + "type": "feature", + "from": [ + { + "url": "/api/features/circle-of-the-land-arctic", + "name": "LANG-KEY-circle-of-the-land-arctic" + }, + { + "url": "/api/features/circle-of-the-land-coast", + "name": "LANG-KEY-circle-of-the-land-coast" + }, + { + "url": "/api/features/circle-of-the-land-desert", + "name": "LANG-KEY-circle-of-the-land-desert" + }, + { + "url": "/api/features/circle-of-the-land-forest", + "name": "LANG-KEY-circle-of-the-land-forest" + }, + { + "url": "/api/features/circle-of-the-land-grassland", + "name": "LANG-KEY-circle-of-the-land-grassland" + }, + { + "url": "/api/features/circle-of-the-land-mountain", + "name": "LANG-KEY-circle-of-the-land-mountain" + }, + { + "url": "/api/features/circle-of-the-land-swamp", + "name": "LANG-KEY-circle-of-the-land-swamp" + } + ] + }, + "url": "/api/features/choose-circle-of-the-land" + }, + { + "index": "circle-of-the-land-arctic", + "class": { + "url": "/api/classes/druid", + "name": "LANG-KEY-druid" + }, + "subclass": { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + }, + "name": "LANG-KEY-circle-of-the-land-arctic", + "level": 2, + "desc": [ + 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"LANG-KEY-the-circle-of-the-land-is-made-up-of-mystics-and-sages-who-safeguard-ancient-knowledge-and-rites-through-a-vast-oral-tradition-these-druids-meet-within-sacred-circles-of-trees-or-standing-stones-to-whisper-primal-secrets-in-druidic-the-circles-wisest-members-preside-as-the-chief-priests-of-communities-that-hold-to-the-old-faith-and-serve-as-advisors-to-the-rulers-of-those-folk-as-a-member-of-this-circle-your-magic-is-influenced-by-the-land-where-you-were-initiated-into-the-circles-mysterious-rites" + ], + "group": "Circle of the Land", + "url": "/api/features/circle-of-the-land-coast" + }, + { + "index": "circle-of-the-land-desert", + "class": { + "url": "/api/classes/druid", + "name": "LANG-KEY-druid" + }, + "subclass": { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + }, + "name": "LANG-KEY-circle-of-the-land-desert", + "level": 2, + "desc": [ + "LANG-KEY-the-circle-of-the-land-is-made-up-of-mystics-and-sages-who-safeguard-ancient-knowledge-and-rites-through-a-vast-oral-tradition-these-druids-meet-within-sacred-circles-of-trees-or-standing-stones-to-whisper-primal-secrets-in-druidic-the-circles-wisest-members-preside-as-the-chief-priests-of-communities-that-hold-to-the-old-faith-and-serve-as-advisors-to-the-rulers-of-those-folk-as-a-member-of-this-circle-your-magic-is-influenced-by-the-land-where-you-were-initiated-into-the-circles-mysterious-rites" + ], + "group": "Circle of the Land", + "url": "/api/features/circle-of-the-land-desert" + }, + { + "index": "circle-of-the-land-forest", + "class": { + "url": "/api/classes/druid", + "name": "LANG-KEY-druid" + }, + "subclass": { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + }, + "name": "LANG-KEY-circle-of-the-land-forest", + "level": 2, + "desc": [ + "LANG-KEY-the-circle-of-the-land-is-made-up-of-mystics-and-sages-who-safeguard-ancient-knowledge-and-rites-through-a-vast-oral-tradition-these-druids-meet-within-sacred-circles-of-trees-or-standing-stones-to-whisper-primal-secrets-in-druidic-the-circles-wisest-members-preside-as-the-chief-priests-of-communities-that-hold-to-the-old-faith-and-serve-as-advisors-to-the-rulers-of-those-folk-as-a-member-of-this-circle-your-magic-is-influenced-by-the-land-where-you-were-initiated-into-the-circles-mysterious-rites" + ], + "group": "Circle of the Land", + "url": "/api/features/circle-of-the-land-forest" + }, + { + "index": "circle-of-the-land-grassland", + "class": { + "url": "/api/classes/druid", + "name": "LANG-KEY-druid" + }, + "subclass": { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + }, + "name": "LANG-KEY-circle-of-the-land-grassland", + "level": 2, + "desc": [ + "LANG-KEY-the-circle-of-the-land-is-made-up-of-mystics-and-sages-who-safeguard-ancient-knowledge-and-rites-through-a-vast-oral-tradition-these-druids-meet-within-sacred-circles-of-trees-or-standing-stones-to-whisper-primal-secrets-in-druidic-the-circles-wisest-members-preside-as-the-chief-priests-of-communities-that-hold-to-the-old-faith-and-serve-as-advisors-to-the-rulers-of-those-folk-as-a-member-of-this-circle-your-magic-is-influenced-by-the-land-where-you-were-initiated-into-the-circles-mysterious-rites" + ], + "group": "Circle of the Land", + "url": "/api/features/circle-of-the-land-grassland" + }, + { + "index": "circle-of-the-land-mountain", + "class": { + "url": "/api/classes/druid", + "name": "LANG-KEY-druid" + }, + "subclass": { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + }, + "name": "LANG-KEY-circle-of-the-land-mountain", + "level": 2, + "desc": [ + "LANG-KEY-the-circle-of-the-land-is-made-up-of-mystics-and-sages-who-safeguard-ancient-knowledge-and-rites-through-a-vast-oral-tradition-these-druids-meet-within-sacred-circles-of-trees-or-standing-stones-to-whisper-primal-secrets-in-druidic-the-circles-wisest-members-preside-as-the-chief-priests-of-communities-that-hold-to-the-old-faith-and-serve-as-advisors-to-the-rulers-of-those-folk-as-a-member-of-this-circle-your-magic-is-influenced-by-the-land-where-you-were-initiated-into-the-circles-mysterious-rites" + ], + "group": "Circle of the Land", + "url": "/api/features/circle-of-the-land-mountain" + }, + { + "index": "circle-of-the-land-swamp", + "class": { + "url": "/api/classes/druid", + "name": "LANG-KEY-druid" + }, + "subclass": { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + }, + "name": "LANG-KEY-circle-of-the-land-swamp", + "level": 2, + "desc": [ + "LANG-KEY-the-circle-of-the-land-is-made-up-of-mystics-and-sages-who-safeguard-ancient-knowledge-and-rites-through-a-vast-oral-tradition-these-druids-meet-within-sacred-circles-of-trees-or-standing-stones-to-whisper-primal-secrets-in-druidic-the-circles-wisest-members-preside-as-the-chief-priests-of-communities-that-hold-to-the-old-faith-and-serve-as-advisors-to-the-rulers-of-those-folk-as-a-member-of-this-circle-your-magic-is-influenced-by-the-land-where-you-were-initiated-into-the-circles-mysterious-rites" + ], + "group": "Circle of the Land", + "url": "/api/features/circle-of-the-land-swamp" + }, + { + "index": "bonus-cantrip", + "class": { + "url": "/api/classes/druid", + "name": "LANG-KEY-druid" + }, + "subclass": { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + }, + "name": "LANG-KEY-bonus-cantrip", + "level": 2, + "desc": [ + "LANG-KEY-when-you-choose-this-circle-at-2nd-level-you-learn-one-additional-druid-cantrip-of-your-choice" + ], + "url": "/api/features/bonus-cantrip" + }, + { + "index": "natural-recovery", + "class": { + "url": "/api/classes/druid", + "name": "LANG-KEY-druid" + }, + "subclass": { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + }, + "name": "LANG-KEY-natural-recovery", + "level": 2, + "desc": [ + "LANG-KEY-starting-at-2nd-level-you-can-regain-some-of-your-magical-energy-by-sitting-in-meditation-and-communing-with-nature-during-a-short-rest-you-choose-expended-spell-slots-to-recover-the-spell-slots-can-have-a-combined-level-that-is-equal-to-or-less-than-half-your-druid-level-rounded-up-and-none-of-the-slots-can-be-6th-level-or-higher-you-cant-use-this-feature-again-until-you-finish-a-long-rest", + "LANG-KEY-for-example-when-you-are-a-4th-level-druid-you-can-recover-up-to-two-levels-worth-of-spell-slots-you-can-recover-either-a-2nd-level-slot-or-two-1st-level-slots" + ], + "url": "/api/features/natural-recovery" + }, + { + "index": "circle-spells-1", + "class": { + "url": "/api/classes/druid", + "name": "LANG-KEY-druid" + }, + "subclass": { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + }, + "name": "LANG-KEY-circle-spells-1", + "level": 3, + "desc": [ + "LANG-KEY-your-mystical-connection-to-the-land-infuses-you-with-the-ability-to-cast-certain-spells-at-3rd-5th-7th-and-9th-level-you-gain-access-to-circle-spells-connected-to-the-land-where-you-became-a-druid", + "LANG-KEY-choose-that-land-arctic-coast-desert-forest-grassland-mountain-or-swamp-and-consult-the-associated-list-of-spells", + "LANG-KEY-once-you-gain-access-to-a-circle-spell-you-always-have-it-prepared-and-it-doesnt-count-against-the-number-of-spells-you-can-prepare-each-day-if-you-gain-access-to-a-spell-that-doesnt-appear-on-the-druid-spell-list-the-spell-is-nonetheless-a-druid-spell-for-you" + ], + "url": "/api/features/circle-spells-1" + }, + { + "index": "wild-shape-cr-1-2-or-below-no-flying-speed", + "class": { + "url": "/api/classes/druid", + "name": "LANG-KEY-druid" + }, + "subclass": {}, + "name": "LANG-KEY-wild-shape-cr-1/2-or-below-no-flying-speed", + "level": 4, + "desc": [ + "LANG-KEY-starting-at-2nd-level-you-can-use-your-action-to-magically-assume-the-shape-of-a-beast-that-you-have-seen-before-you-can-use-this-feature-twice-you-regain-expended-uses-when-you-finish-a-short-or-long-rest", + "LANG-KEY-your-druid-level-determines-the-beasts-you-can-transform-into-as-shown-in-the-beast-shapes-table-at-2nd-level-for-example-you-can-transform-into-any-beast-that-has-a-challenge-rating-of-1/4-or-lower-that-doesnt-have-a-flying-or-swimming-speed", + "LANG-KEY-you-can-stay-in-a-beast-shape-for-a-number-of-hours-equal-to-half-your-druid-level-rounded-down-you-then-revert-to-your-normal-form-unless-you-expend-another-use-of-this-feature-you-can-revert-to-your-normal-form-earlier-by-using-a-bonus-action-on-your-turn-you-automatically-revert-if-you-fall-unconscious-drop-to-0-hit-points-or-die", + "LANG-KEY-while-you-are-transformed-the-following-rules-apply", + "LANG-KEY-your-game-statistics-are-replaced-by-the-statistics-of-the-beast-but-you-retain-your-alignment-personality-and-intelligence-wisdom-and-charisma-scores-you-also-retain-all-of-your-skill-and-saving-throw-proficiencies-in-addition-to-gaining-those-of-the-creature-if-the-creature-has-the-same-proficiency-as-you-and-the-bonus-in-its-stat-block-is-higher-than-yours-use-the-creatures-bonus-instead-of-yours-if-the-creature-has-any-legendary-or-lair-actions-you-cant-use-them", + "LANG-KEY-when-you-transform-you-assume-the-beasts-hit-points-and-hit-dice-when-you-revert-to-your-normal-form-you-return-to-the-number-of-hit-points-you-had-before-you-transformed-however-if-you-revert-as-a-result-of-dropping-to-0-hit-points-any-excess-damage-carries-over-to-your-normal-form-for-example-if-you-take-10-damage-in-animal-form-and-have-only-1-hit-point-left-you-revert-and-take-9-damage-as-long-as-the-excess-damage-doesnt-reduce-your-normal-form-to-0-hit-points-you-arent-knocked-unconscious", + "LANG-KEY-you-cant-cast-spells-and-your-ability-to-speak-or-take-any-action-that-requires-hands-is-limited-to-the-capabilities-of-your-beast-form-transforming-doesnt-break-your-concentration-on-a-spell-youve-already-cast-however-or-prevent-you-from-taking-actions-that-are-part-of-a-spell-such-as-call-lightning-that-youve-already-cast", + "LANG-KEY-you-retain-the-benefit-of-any-features-from-your-class-race-or-other-source-and-can-use-them-if-the-new-form-is-physically-capable-of-doing-so-however-you-cant-use-any-of-your-special-senses-such-as-darkvision-unless-your-new-form-also-has-that-sense", + "LANG-KEY-you-choose-whether-your-equipment-falls-to-the-ground-in-your-space-merges-into-your-new-form-or-is-worn-by-it-worn-equipment-functions-as-normal-but-the-gm-decides-whether-it-is-practical-for-the-new-form-to-wear-a-piece-of-equipment-based-on-the-creatures-shape-and-size-your-equipment-doesnt-change-size-or-shape-to-match-the-new-form-and-any-equipment-that-the-new-form-cant-wear-must-either-fall-to-the-ground-or-merge-with-it-equipment-that-merges-with-the-form-has-no-effect-until-you-leave-the-form" + ], + "url": "/api/features/wild-shape-cr-1-2-or-below-no-flying-speed" + }, + { + "index": "druid-ability-score-improvement-1", + "class": { + "url": "/api/classes/druid", + "name": "LANG-KEY-druid" + }, + "subclass": {}, + "name": "LANG-KEY-druid-ability-score-improvement-1", + "level": 4, + "desc": [ + "LANG-KEY-when-you-reach-4th-level-and-again-at-8th-12th-16th-and-19th-level-you-can-increase-one-ability-score-of-your-choice-by-2-or-you-can-increase-two-ability-scores-of-your-choice-by-1-as-normal-you-cant-increase-an-ability-score-above-20-using-this-feature" + ], + "url": "/api/features/druid-ability-score-improvement-1" + }, + { + "index": "circle-spells-2", + "class": { + "url": "/api/classes/druid", + "name": "LANG-KEY-druid" + }, + "subclass": { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + }, + "name": "LANG-KEY-circle-spells-2", + "level": 5, + "desc": [ + "LANG-KEY-your-mystical-connection-to-the-land-infuses-you-with-the-ability-to-cast-certain-spells-at-3rd-5th-7th-and-9th-level-you-gain-access-to-circle-spells-connected-to-the-land-where-you-became-a-druid", + "LANG-KEY-choose-that-land-arctic-coast-desert-forest-grassland-mountain-or-swamp-and-consult-the-associated-list-of-spells", + "LANG-KEY-once-you-gain-access-to-a-circle-spell-you-always-have-it-prepared-and-it-doesnt-count-against-the-number-of-spells-you-can-prepare-each-day-if-you-gain-access-to-a-spell-that-doesnt-appear-on-the-druid-spell-list-the-spell-is-nonetheless-a-druid-spell-for-you" + ], + "url": "/api/features/circle-spells-2" + }, + { + "index": "lands-stride", + "class": { + "url": "/api/classes/druid", + "name": "LANG-KEY-druid" + }, + "subclass": { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + }, + "name": "LANG-KEY-lands-stride", + "level": 6, + "desc": [ + "LANG-KEY-starting-at-6th-level-moving-through-nonmagical-difficult-terrain-costs-you-no-extra-movement-you-can-also-pass-through-nonmagical-plants-without-being-slowed-by-them-and-without-taking-damage-from-them-if-they-have-thorns-spines-or-a-similar-hazard", + "LANG-KEY-in-addition-you-have-advantage-on-saving-throws-against-plants-that-are-magically-created-or-manipulated-to-impede-movement-such-those-created-by-the-entangle-spell" + ], + "url": "/api/features/lands-stride" + }, + { + "index": "circle-spells-3", + "class": { + "url": "/api/classes/druid", + "name": "LANG-KEY-druid" + }, + "subclass": { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + }, + "name": "LANG-KEY-circle-spells-3", + "level": 7, + "desc": [ + "LANG-KEY-your-mystical-connection-to-the-land-infuses-you-with-the-ability-to-cast-certain-spells-at-3rd-5th-7th-and-9th-level-you-gain-access-to-circle-spells-connected-to-the-land-where-you-became-a-druid", + "LANG-KEY-choose-that-land-arctic-coast-desert-forest-grassland-mountain-or-swamp-and-consult-the-associated-list-of-spells", + "LANG-KEY-once-you-gain-access-to-a-circle-spell-you-always-have-it-prepared-and-it-doesnt-count-against-the-number-of-spells-you-can-prepare-each-day-if-you-gain-access-to-a-spell-that-doesnt-appear-on-the-druid-spell-list-the-spell-is-nonetheless-a-druid-spell-for-you" + ], + "url": "/api/features/circle-spells-3" + }, + { + "index": "wild-shape-cr-1-or-below", + "class": { + "url": "/api/classes/druid", + "name": "LANG-KEY-druid" + }, + "subclass": {}, + "name": "LANG-KEY-wild-shape-cr-1-or-below", + "level": 8, + "desc": [ + "LANG-KEY-starting-at-2nd-level-you-can-use-your-action-to-magically-assume-the-shape-of-a-beast-that-you-have-seen-before-you-can-use-this-feature-twice-you-regain-expended-uses-when-you-finish-a-short-or-long-rest", + "LANG-KEY-your-druid-level-determines-the-beasts-you-can-transform-into-as-shown-in-the-beast-shapes-table-at-2nd-level-for-example-you-can-transform-into-any-beast-that-has-a-challenge-rating-of-1/4-or-lower-that-doesnt-have-a-flying-or-swimming-speed", + "LANG-KEY-you-can-stay-in-a-beast-shape-for-a-number-of-hours-equal-to-half-your-druid-level-rounded-down-you-then-revert-to-your-normal-form-unless-you-expend-another-use-of-this-feature-you-can-revert-to-your-normal-form-earlier-by-using-a-bonus-action-on-your-turn-you-automatically-revert-if-you-fall-unconscious-drop-to-0-hit-points-or-die", + "LANG-KEY-while-you-are-transformed-the-following-rules-apply", + "LANG-KEY-your-game-statistics-are-replaced-by-the-statistics-of-the-beast-but-you-retain-your-alignment-personality-and-intelligence-wisdom-and-charisma-scores-you-also-retain-all-of-your-skill-and-saving-throw-proficiencies-in-addition-to-gaining-those-of-the-creature-if-the-creature-has-the-same-proficiency-as-you-and-the-bonus-in-its-stat-block-is-higher-than-yours-use-the-creatures-bonus-instead-of-yours-if-the-creature-has-any-legendary-or-lair-actions-you-cant-use-them", + "LANG-KEY-when-you-transform-you-assume-the-beasts-hit-points-and-hit-dice-when-you-revert-to-your-normal-form-you-return-to-the-number-of-hit-points-you-had-before-you-transformed-however-if-you-revert-as-a-result-of-dropping-to-0-hit-points-any-excess-damage-carries-over-to-your-normal-form-for-example-if-you-take-10-damage-in-animal-form-and-have-only-1-hit-point-left-you-revert-and-take-9-damage-as-long-as-the-excess-damage-doesnt-reduce-your-normal-form-to-0-hit-points-you-arent-knocked-unconscious", + "LANG-KEY-you-cant-cast-spells-and-your-ability-to-speak-or-take-any-action-that-requires-hands-is-limited-to-the-capabilities-of-your-beast-form-transforming-doesnt-break-your-concentration-on-a-spell-youve-already-cast-however-or-prevent-you-from-taking-actions-that-are-part-of-a-spell-such-as-call-lightning-that-youve-already-cast", + "LANG-KEY-you-retain-the-benefit-of-any-features-from-your-class-race-or-other-source-and-can-use-them-if-the-new-form-is-physically-capable-of-doing-so-however-you-cant-use-any-of-your-special-senses-such-as-darkvision-unless-your-new-form-also-has-that-sense", + 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"LANG-KEY-if-you-are-traveling-alone-you-can-move-stealthily-at-a-normal-pace", + "LANG-KEY-when-you-forage-you-find-twice-as-much-food-as-you-normally-would", + "LANG-KEY-while-tracking-other-creatures-you-also-learn-their-exact-number-their-sizes-and-how-long-ago-they-passed-through-the-area", + "LANG-KEY-you-choose-additional-favored-terrain-types-at-6th-and-10th-level" + ], + "url": "/api/features/natural-explorer-2-terrain-types" + }, + { + "index": "choose-defensive-tactics", + "class": { + "url": "/api/classes/ranger", + "name": "LANG-KEY-ranger" + }, + "subclass": { + "url": "/api/subclasses/hunter", + "name": "LANG-KEY-hunter" + }, + "name": "LANG-KEY-choose-defensive-tactics", + "level": 7, + "desc": [ + "LANG-KEY-at-7th-level-you-gain-one-of-the-following-features-of-your-choice", + "LANG-KEY-escape-the-horde", + "LANG-KEY-multiattack-defense", + "LANG-KEY-steel-will" + ], + "choice": { + "choose": 1, + "type": "feature", + "from": [ + { + "url": "/api/features/defensive-tactics-escape-the-horde", + "name": "LANG-KEY-defensive-tactics-escape-the-horde" + }, + { + "url": "/api/features/defensive-tactics-multiattack-defense", + "name": "LANG-KEY-defensive-tactics-multiattack-defense" + }, + { + "url": "/api/features/defensive-tactics-steel-will", + "name": "LANG-KEY-defensive-tactics-steel-will" + } + ] + }, + "url": "/api/features/choose-defensive-tactics" + }, + { + "index": "defensive-tactics-escape-the-horde", + "class": { + "url": "/api/classes/ranger", + "name": "LANG-KEY-ranger" + }, + "subclass": { + "url": "/api/subclasses/hunter", + "name": "LANG-KEY-hunter" + }, + "name": "LANG-KEY-defensive-tactics-escape-the-horde", + "level": 7, + "desc": [ + "LANG-KEY-opportunity-attacks-against-you-are-made-with-disadvantage" + ], + "group": "Defensive Tactics", + "url": "/api/features/defensive-tactics-escape-the-horde" + }, + { + "index": "defensive-tactics-multiattack-defense", + "class": { + "url": "/api/classes/ranger", + "name": "LANG-KEY-ranger" + }, + "subclass": { + "url": "/api/subclasses/hunter", + "name": "LANG-KEY-hunter" + }, + "name": "LANG-KEY-defensive-tactics-multiattack-defense", + "level": 7, + "desc": [ + "LANG-KEY-when-a-creature-hits-you-with-an-attack-you-gain-a-+4-bonus-to-ac-against-all-subsequent-attacks-made-by-that-creature-for-the-rest-of-the-turn" + ], + "group": "Defensive Tactics", + "url": "/api/features/defensive-tactics-multiattack-defense" + }, + { + "index": "defensive-tactics-steel-will", + "class": { + "url": "/api/classes/ranger", + "name": "LANG-KEY-ranger" + }, + "subclass": { + "url": "/api/subclasses/hunter", + "name": "LANG-KEY-hunter" + }, + "name": "LANG-KEY-defensive-tactics-steel-will", + "level": 7, + "desc": [ + "LANG-KEY-you-have-advantage-on-saving-throws-against-being-frightened" + ], + "group": "Defensive Tactics", + "url": "/api/features/defensive-tactics-steel-will" + }, + { + "index": "ranger-ability-score-improvement-2", + "class": { + "url": "/api/classes/ranger", + "name": "LANG-KEY-ranger" + }, + "subclass": {}, + "name": "LANG-KEY-ranger-ability-score-improvement-2", + "level": 8, + "desc": [ + "LANG-KEY-when-you-reach-4th-level-and-again-at-8th-12th-16th-and-19th-level-you-can-increase-one-ability-score-of-your-choice-by-2-or-you-can-increase-two-ability-scores-of-your-choice-by-1-as-normal-you-cant-increase-an-ability-score-above-20-using-this-feature" + ], + "url": "/api/features/ranger-ability-score-improvement-2" + }, + { + "index": "lands-stride", + "class": { + "url": "/api/classes/ranger", + "name": "LANG-KEY-ranger" + }, + "subclass": {}, + "name": "LANG-KEY-lands-stride", + "level": 8, + "desc": [ + "LANG-KEY-starting-at-8th-level-moving-through-nonmagical-difficult-terrain-costs-you-no-extra-movement-you-can-also-pass-through-nonmagical-plants-without-being-slowed-by-them-and-without-taking-damage-from-them-if-they-have-thorns-spines-or-a-similar-hazard", + "LANG-KEY-in-addition-you-have-advantage-on-saving-throws-against-plants-that-are-magically-created-or-manipulated-to-impede-movement-such-those-created-by-the-entangle-spell" + ], + "url": "/api/features/lands-stride" + }, + { + "index": "natural-explorer-3-terrain-types", + "class": { + "url": "/api/classes/ranger", + "name": "LANG-KEY-ranger" + }, + "subclass": {}, + "name": "LANG-KEY-natural-explorer-3-terrain-types", + "level": 10, + "desc": [ + "LANG-KEY-you-are-particularly-familiar-with-one-type-of-natural-environment-and-are-adept-at-traveling-and-surviving-in-such-regions-choose-one-type-of-favored-terrain-arctic-coast-desert-forest-grassland-mountain-or-swamp-when-you-make-an-intelligence-or-wisdom-check-related-to-your-favored-terrain-your-proficiency-bonus-is-doubled-if-you-are-using-a-skill-that-youre-proficient-in", + "LANG-KEY-while-traveling-for-an-hour-or-more-in-your-favored-terrain-you-gain-the-following-benefits", + "LANG-KEY-difficult-terrain-doesnt-slow-your-groups-travel", + "LANG-KEY-your-group-cant-become-lost-except-by-magical-means", + "LANG-KEY-even-when-you-are-engaged-in-another-activity-while-traveling-such-as-foraging-navigating-or-tracking-you-remain-alert-to-danger", + "LANG-KEY-if-you-are-traveling-alone-you-can-move-stealthily-at-a-normal-pace", + "LANG-KEY-when-you-forage-you-find-twice-as-much-food-as-you-normally-would", + "LANG-KEY-while-tracking-other-creatures-you-also-learn-their-exact-number-their-sizes-and-how-long-ago-they-passed-through-the-area", + "LANG-KEY-you-choose-additional-favored-terrain-types-at-6th-and-10th-level" + ], + "url": "/api/features/natural-explorer-3-terrain-types" + }, + { + "index": "hide-in-plain-sight", + "class": { + "url": "/api/classes/ranger", + "name": "LANG-KEY-ranger" + }, + "subclass": {}, + "name": "LANG-KEY-hide-in-plain-sight", + "level": 10, + "desc": [ + "LANG-KEY-starting-at-10th-level-you-can-spend-1-minute-creating-camouflage-for-yourself-you-must-have-access-to-fresh-mud-dirt-plants-soot-and-other-naturally-occurring-materials-with-which-to-create-your-camouflage", + "LANG-KEY-once-you-are-camouflaged-in-this-way-you-can-try-to-hide-by-pressing-yourself-up-against-a-solid-surface-such-as-a-tree-or-wall-that-is-at-least-as-tall-and-wide-as-you-are-you-gain-a-+10-bonus-to-dexterity-stealth-checks-as-long-as-you-remain-there-without-moving-or-taking-actions-once-you-move-or-take-an-action-or-a-reaction-you-must-camouflage-yourself-again-to-gain-this-benefit" + ], + "url": "/api/features/hide-in-plain-sight" + }, + { + "index": "choose-multiattack", + "class": { + "url": "/api/classes/ranger", + "name": "LANG-KEY-ranger" + }, + "subclass": { + "url": "/api/subclasses/hunter", + "name": "LANG-KEY-hunter" + }, + "name": "LANG-KEY-choose-multiattack", + "level": 11, + "desc": [ + "LANG-KEY-at-11th-level-you-gain-one-of-the-following-features-of-your-choice", + "LANG-KEY-volley", + "LANG-KEY-whirlwind-attack" + ], + "choice": { + "choose": 1, + "type": "feature", + "from": [ + { + "url": "/api/features/multiattack-volley", + "name": "LANG-KEY-multiattack-volley" + }, + { + "url": "/api/features/multiattack-whirlwind-attack", + "name": "LANG-KEY-multiattack-whirlwind-attack" + } + ] + }, + "url": "/api/features/choose-multiattack" + }, + { + "index": "multiattack-volley", + "class": { + "url": "/api/classes/ranger", + "name": "LANG-KEY-ranger" + }, + "subclass": { + "url": "/api/subclasses/hunter", + "name": "LANG-KEY-hunter" + }, + "name": "LANG-KEY-multiattack-volley", + "level": 11, + "desc": [ + "LANG-KEY-you-can-use-your-action-to-make-a-ranged-attack-against-any-number-of-creatures-within-10-feet-of-a-point-you-can-see-within-your-weapons-range-you-must-have-ammunition-for-each-target-as-normal-and-you-make-a-separate-attack-roll-for-each-target" + ], + "group": "Multiattack", + "url": "/api/features/multiattack-volley" + }, + { + "index": "multiattack-whirlwind-attack", + "class": { + "url": "/api/classes/ranger", + "name": "LANG-KEY-ranger" + }, + "subclass": { + "url": "/api/subclasses/hunter", + "name": "LANG-KEY-hunter" + }, + "name": "LANG-KEY-multiattack-whirlwind-attack", + "level": 11, + "desc": [ + "LANG-KEY-you-can-use-your-action-to-make-a-melee-attack-against-any-number-of-creatures-within-5-feet-of-you-with-a-separate-attack-roll-for-each-target" + ], + "group": "Multiattack", + "url": "/api/features/multiattack-whirlwind-attack" + }, + { + "index": "ranger-ability-score-improvement-4", + "class": { + "url": "/api/classes/ranger", + "name": "LANG-KEY-ranger" + }, + "subclass": {}, + "name": "LANG-KEY-ranger-ability-score-improvement-4", + "level": 12, + "desc": [ + "LANG-KEY-when-you-reach-4th-level-and-again-at-8th-12th-16th-and-19th-level-you-can-increase-one-ability-score-of-your-choice-by-2-or-you-can-increase-two-ability-scores-of-your-choice-by-1-as-normal-you-cant-increase-an-ability-score-above-20-using-this-feature" + ], + "url": "/api/features/ranger-ability-score-improvement-4" + }, + { + "index": "favored-enemy-3-enemies", + "class": { + "url": "/api/classes/ranger", + "name": "LANG-KEY-ranger" + }, + "subclass": {}, + "name": "LANG-KEY-favored-enemy-3-enemies", + "level": 14, + "desc": [ + "LANG-KEY-beginning-at-1st-level-you-have-significant-experience-studying-tracking-hunting-and-even-talking-to-a-certain-type-of-enemy", + "LANG-KEY-choose-a-type-of-favored-enemy-aberrations-beasts-celestials-constructs-dragons-elementals-fey-fiends-giants-monstrosities-oozes-plants-or-undead-alternatively-you-can-select-two-races-of-humanoid-such-as-gnolls-and-orcs-as-favored-enemies", + "LANG-KEY-you-have-advantage-on-wisdom-survival-checks-to-track-your-favored-enemies-as-well-as-on-intelligence-checks-to-recall-information-about-them", + "LANG-KEY-when-you-gain-this-feature-you-also-learn-one-language-of-your-choice-that-is-spoken-by-your-favored-enemies-if-they-speak-one-at-all", + "LANG-KEY-you-choose-one-additional-favored-enemy-as-well-as-an-associated-language-at-6th-and-14th-level-as-you-gain-levels-your-choices-should-reflect-the-types-of-monsters-you-have-encountered-on-your-adventures" + ], + "url": "/api/features/favored-enemy-3-enemies" + }, + { + "index": "vanish", + "class": { + "url": "/api/classes/ranger", + "name": "LANG-KEY-ranger" + }, + "subclass": {}, + "name": "LANG-KEY-vanish", + "level": 14, + "desc": [ + "LANG-KEY-starting-at-14th-level-you-can-use-the-hide-action-as-a-bonus-action-on-your-turn-also-you-cant-be-tracked-by-nonmagical-means-unless-you-choose-to-leave-a-trail" + ], + "url": "/api/features/vanish" + }, + { + "index": "choose-superior-hunters-defense", + "class": { + "url": "/api/classes/ranger", + "name": "LANG-KEY-ranger" + }, + "subclass": { + "url": "/api/subclasses/hunter", + "name": "LANG-KEY-hunter" + }, + "name": "LANG-KEY-choose-superior-hunters-defense", + "level": 15, + "desc": [ + "LANG-KEY-at-15th-level-you-gain-one-of-the-following-features-of-your-choice", + "LANG-KEY-evasion", + "LANG-KEY-stand-against-the-tide", + "LANG-KEY-uncanny-dodge" + ], + "choice": { + "choose": 1, + "type": "feature", + "from": [ + { + "url": "/api/features/superior-hunters-defense-evasion", + "name": "LANG-KEY-superior-hunters-defense-evasion" + }, + { + "url": "/api/features/superior-hunters-defense-stand-against-the-tide", + "name": "LANG-KEY-superior-hunters-defense-stand-against-the-tide" + }, + { + "url": "/api/features/superior-hunters-defense-uncanny-dodge", + "name": "LANG-KEY-superior-hunters-defense-uncanny-dodge" + } + ] + }, + "url": "/api/features/choose-superior-hunters-defense" + }, + { + "index": "superior-hunters-defense-evasion", + "class": { + "url": "/api/classes/ranger", + "name": "LANG-KEY-ranger" + }, + "subclass": { + "url": "/api/subclasses/hunter", + "name": "LANG-KEY-hunter" + }, + "name": "LANG-KEY-superior-hunters-defense-evasion", + "level": 15, + "desc": [ + "LANG-KEY-when-you-are-subjected-to-an-effect-such-as-a-red-dragons-fiery-breath-or-a-lightning-bolt-spell-that-allows-you-to-make-a-dexterity-saving-throw-to-take-only-half-damage-you-instead-take-no-damage-if-you-succeed-on-the-saving-throw-and-only-half-damage-if-you-fail" + ], + "group": "Superior Hunter's Defense", + "url": "/api/features/superior-hunters-defense-evasion" + }, + { + "index": "superior-hunters-defense-stand-against-the-tide", + "class": { + "url": "/api/classes/ranger", + "name": "LANG-KEY-ranger" + }, + "subclass": { + "url": "/api/subclasses/hunter", + "name": "LANG-KEY-hunter" + }, + "name": "LANG-KEY-superior-hunters-defense-stand-against-the-tide", + "level": 15, + "desc": [ + "LANG-KEY-when-a-hostile-creature-misses-you-with-a-melee-attack-you-can-use-your-reaction-to-force-that-creature-to-repeat-the-same-attack-against-another-creature-other-than-itself-of-your-choice" + ], + "group": "Superior Hunter's Defense", + "url": "/api/features/superior-hunters-defense-stand-against-the-tide" + }, + { + "index": "superior-hunters-defense-uncanny-dodge", + "class": { + "url": "/api/classes/ranger", + "name": "LANG-KEY-ranger" + }, + "subclass": { + "url": "/api/subclasses/hunter", + "name": "LANG-KEY-hunter" + }, + "name": "LANG-KEY-superior-hunters-defense-uncanny-dodge", + "level": 15, + "desc": [ + "LANG-KEY-when-an-attacker-that-you-can-see-hits-you-with-an-attack-you-can-use-your-reaction-to-halve-the-attacks-damage-against-you" + ], + "group": "Superior Hunter's Defense", + "url": "/api/features/superior-hunters-defense-uncanny-dodge" + }, + { + "index": "ranger-ability-score-improvement-4", + "class": { + "url": "/api/classes/ranger", + "name": "LANG-KEY-ranger" + }, + "subclass": {}, + "name": "LANG-KEY-ranger-ability-score-improvement-4", + "level": 16, + "desc": [ + "LANG-KEY-when-you-reach-4th-level-and-again-at-8th-12th-16th-and-19th-level-you-can-increase-one-ability-score-of-your-choice-by-2-or-you-can-increase-two-ability-scores-of-your-choice-by-1-as-normal-you-cant-increase-an-ability-score-above-20-using-this-feature" + ], + "url": "/api/features/ranger-ability-score-improvement-4" + }, + { + "index": "feral-senses", + "class": { + "url": "/api/classes/ranger", + "name": "LANG-KEY-ranger" + }, + "subclass": {}, + "name": "LANG-KEY-feral-senses", + "level": 18, + "desc": [ + "LANG-KEY-at-18th-level-you-gain-preternatural-senses-that-help-you-fight-creatures-you-cant-see-when-you-attack-a-creature-you-cant-see-your-inability-to-see-it-doesnt-impose-disadvantage-on-your-attack-rolls-against-it", + "LANG-KEY-you-are-also-aware-of-the-location-of-any-invisible-creature-within-30-feet-of-you-provided-that-the-creature-isnt-hidden-from-you-and-you-arent-blinded-or-deafened" + ], + "url": "/api/features/feral-senses" + }, + { + "index": "ranger-ability-score-improvement-5", + "class": { + "url": "/api/classes/ranger", + "name": "LANG-KEY-ranger" + }, + "subclass": {}, + "name": "LANG-KEY-ranger-ability-score-improvement-5", + "level": 19, + "desc": [ + "LANG-KEY-when-you-reach-4th-level-and-again-at-8th-12th-16th-and-19th-level-you-can-increase-one-ability-score-of-your-choice-by-2-or-you-can-increase-two-ability-scores-of-your-choice-by-1-as-normal-you-cant-increase-an-ability-score-above-20-using-this-feature" + ], + "url": "/api/features/ranger-ability-score-improvement-5" + }, + { + "index": "foe-slayer", + "class": { + "url": "/api/classes/ranger", + "name": "LANG-KEY-ranger" + }, + "subclass": {}, + "name": "LANG-KEY-foe-slayer", + "level": 20, + "desc": [ + "LANG-KEY-at-20th-level-you-become-an-unparalleled-hunter-of-your-enemies-once-on-each-of-your-turns-you-can-add-your-wisdom-modifier-to-the-attack-roll-or-the-damage-roll-of-an-attack-you-make-against-one-of-your-favored-enemies-you-can-choose-to-use-this-feature-before-or-after-the-roll-but-before-any-effects-of-the-roll-are-applied" + ], + "url": "/api/features/foe-slayer" + }, + { + "index": "choose-expertise-1", + "class": { + "url": "/api/classes/rogue", + "name": "LANG-KEY-rogue" + }, + "subclass": {}, + "name": "LANG-KEY-choose-expertise-1", + "level": 1, + "desc": [ + "LANG-KEY-at-1st-level-choose-two-of-your-skill-proficiencies-or-one-of-your-skill-proficiencies-and-your-proficiency-with-thieves-tools-your-proficiency-bonus-is-doubled-for-any-ability-check-you-make-that-uses-either-of-the-chosen-proficiencies", + "LANG-KEY-at-6th-level-you-can-choose-two-more-of-your-proficiencies-in-skills-or-with-thieves-tools-to-gain-this-benefit" + ], + "choice": { + "choose": 2, + "type": "feature", + "from": [ + { + "url": "/api/features/expertise-survival", + "name": "LANG-KEY-expertise-acrobatics" + }, + { + "url": "/api/features/expertise-stealth", + "name": "LANG-KEY-expertise-animal-handling" + }, + { + "url": "/api/features/expertise-acrobatics", + "name": "LANG-KEY-expertise-arcana" + }, + { + "url": "/api/features/expertise-animal-handling", + "name": "LANG-KEY-expertise-athletics" + }, + { + "url": "/api/features/expertise-arcana", + "name": "LANG-KEY-expertise-deception" + }, + { + "url": "/api/features/expertise-athletics", + "name": "LANG-KEY-expertise-history" + }, + { + "url": "/api/features/expertise-deception", + "name": "LANG-KEY-expertise-insight" + }, + { + "url": "/api/features/expertise-history", + "name": "LANG-KEY-expertise-intimidation" + }, + { + "url": "/api/features/expertise-insight", + "name": "LANG-KEY-expertise-investigation" + }, + { + "url": "/api/features/expertise-intimidation", + "name": "LANG-KEY-expertise-medicine" + }, + { + "url": "/api/features/expertise-investigation", + "name": "LANG-KEY-expertise-nature" + }, + { + "url": "/api/features/expertise-medicine", + "name": "LANG-KEY-expertise-perception" + }, + { + "url": "/api/features/expertise-nature", + "name": "LANG-KEY-expertise-performance" + }, + { + "url": "/api/features/expertise-perception", + "name": "LANG-KEY-expertise-persuasion" + }, + { + "url": "/api/features/expertise-performance", + "name": "LANG-KEY-expertise-religion" + }, + { + "url": "/api/features/expertise-persuasion", + "name": "LANG-KEY-expertise-sleight-of-hand" + }, + { + "url": "/api/features/expertise-religion", + "name": "LANG-KEY-expertise-stealth" + }, + { + "url": "/api/features/expertise-sleight-of-hand", + "name": "LANG-KEY-expertise-survival" + } + ] + }, + "url": "/api/features/choose-expertise-1" + }, + { + "index": "expertise-acrobatics", + "class": { + "url": "/api/classes/rogue", + "name": "LANG-KEY-rogue" + }, + "subclass": {}, + "name": 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"LANG-KEY-beginning-at-7th-level-you-can-nimbly-dodge-out-of-the-way-of-certain-area-effects-such-as-a-red-dragons-fiery-breath-or-an-ice-storm-spell-when-you-are-subjected-to-an-effect-that-allows-you-to-make-a-dexterity-saving-throw-to-take-only-half-damage-you-instead-take-no-damage-if-you-succeed-on-the-saving-throw-and-only-half-damage-if-you-fail" + ], + "url": "/api/features/evasion" + }, + { + "index": "rogue-ability-score-improvement-2", + "class": { + "url": "/api/classes/rogue", + "name": "LANG-KEY-rogue" + }, + "subclass": {}, + "name": "LANG-KEY-rogue-ability-score-improvement-2", + "level": 8, + "desc": [ + "LANG-KEY-when-you-reach-4th-level-and-again-at-8th-10th-12th-16th-and-19th-level-you-can-increase-one-ability-score-of-your-choice-by-2-or-you-can-increase-two-ability-scores-of-your-choice-by-1-as-normal-you-cant-increase-an-ability-score-above-20-using-this-feature" + ], + "url": "/api/features/rogue-ability-score-improvement-2" + }, + { + "index": "supreme-sneak", 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{}, + "name": "LANG-KEY-eldritch-invocation-witch-sight", + "level": 15, + "prerequisites": [ + { + "type": "level", + "level": 15 + } + ], + "desc": [ + "LANG-KEY-you-can-see-the-true-form-of-any-shapechanger-or-creature-concealed-by-illusion-or-transmutation-magic-while-the-creature-is-within-30-feet-of-you-and-within-line-of-sight" + ], + "group": "Eldritch Invocations", + "url": "/api/features/eldritch-invocation-witch-sight" + }, + { + "index": "choose-pact-boon", + "class": { + "url": "/api/classes/warlock", + "name": "LANG-KEY-warlock" + }, + "subclass": {}, + "name": "LANG-KEY-choose-pact-boon", + "level": 3, + "desc": [ + "LANG-KEY-at-3rd-level-your-otherworldly-patron-bestows-a-gift-upon-you-for-your-loyal-service-you-gain-one-of-the-following-features-of-your-choice" + ], + "choice": { + "choose": 1, + "type": "feature", + "from": [ + { + "url": "/api/features/pact-of-the-chain", + "name": "LANG-KEY-pact-of-the-chain" + }, + { + "url": "/api/features/pact-of-the-blade", + "name": "LANG-KEY-pact-of-the-blade" + }, + { + "url": "/api/features/pact-of-the-tome", + "name": "LANG-KEY-pact-of-the-tome" + } + ] + }, + "url": "/api/features/choose-pact-boon" + }, + { + "index": "pact-of-the-chain", + "class": { + "url": "/api/classes/warlock", + "name": "LANG-KEY-warlock" + }, + "subclass": {}, + "name": "LANG-KEY-pact-of-the-chain", + "level": 3, + "desc": [ + "LANG-KEY-you-learn-the-find-familiar-spell-and-can-cast-it-as-a-ritual-the-spell-doesnt-count-against-your-number-of-spells-known", + "LANG-KEY-when-you-cast-the-spell-you-can-choose-one-of-the-normal-forms-for-your-familiar-or-one-of-the-following-special-forms-imp-pseudodragon-quasit-or-sprite", + "LANG-KEY-additionally-when-you-take-the-attack-action-you-can-forgo-one-of-your-own-attacks-to-allow-your-familiar-to-make-one-attack-of-its-own-with-its-reaction", + "LANG-KEY-your-familiar-is-more-cunning-than-a-typical-familiar-its-default-form-can-be-a-reflection-of-your-patron-with-sprites-and-pseudodragons-tied-to-the-archfey-and-imps-and-quasits-tied-to-the-fiend-because-the-great-old-ones-nature-is-inscrutable-any-familiar-form-is-suitable-for-it" + ], + "group": "Warlock Pact", + "url": "/api/features/pact-of-the-chain" + }, + { + "index": "pact-of-the-blade", + "class": { + "url": "/api/classes/warlock", + "name": "LANG-KEY-warlock" + }, + "subclass": {}, + "name": "LANG-KEY-pact-of-the-blade", + "level": 3, + "desc": [ + "LANG-KEY-you-can-use-your-action-to-create-a-pact-weapon-in-your-empty-hand-you-can-choose-the-form-that-this-melee-weapon-takes-each-time-you-create-it-you-are-proficient-with-it-while-you-wield-it-this-weapon-counts-as-magical-for-the-purpose-of-overcoming-resistance-and-immunity-to-nonmagical-attacks-and-damage", + "LANG-KEY-your-pact-weapon-disappears-if-it-is-more-than-5-feet-away-from-you-for-1-minute-or-more-it-also-disappears-if-you-use-this-feature-again-if-you-dismiss-the-weapon-no-action-required-or-if-you-die", + "LANG-KEY-you-can-transform-one-magic-weapon-into-your-pact-weapon-by-performing-a-special-ritual-while-you-hold-the-weapon-you-perform-the-ritual-over-the-course-of-1-hour-which-can-be-done-during-a-short-rest-you-can-then-dismiss-the-weapon-shunting-it-into-an-extradimensional-space-and-it-appears-whenever-you-create-your-pact-weapon-thereafter-you-cant-affect-an-artifact-or-a-sentient-weapon-in-this-way-the-weapon-ceases-being-your-pact-weapon-if-you-die-if-you-perform-the-1-hour-ritual-on-a-different-weapon-or-if-you-use-a-1-hour-ritual-to-break-your-bond-to-it-the-weapon-appears-at-your-feet-if-it-is-in-the-extradimensional-space-when-the-bond-breaks", + "LANG-KEY-if-your-patron-is-the-archfey-your-weapon-might-be-a-slender-blade-wrapped-in-leafy-vines-if-you-serve-the-fiend-your-weapon-could-be-an-axe-made-of-black-metal-and-adorned-with-decorative-flames-if-your-patron-is-the-great-old-one-your-weapon-might-be-an-ancient-looking-spear-with-a-gemstone-embedded-in-its-head-carved-to-look-like-a-terrible-unblinking-eye" + ], + "group": "Warlock Pact", + "url": "/api/features/pact-of-the-blade" + }, + { + "index": "pact-of-the-tome", + "class": { + "url": "/api/classes/warlock", + "name": "LANG-KEY-warlock" + }, + "subclass": {}, + "name": "LANG-KEY-pact-of-the-tome", + "level": 3, + "desc": [ + "LANG-KEY-your-patron-gives-you-a-grimoire-called-a-book-of-shadows-when-you-gain-this-feature-choose-three-cantrips-from-any-classs-spell-list-the-three-neednt-be-from-the-same-list-while-the-book-is-on-your-person-you-can-cast-those-cantrips-at-will-they-dont-count-against-your-number-of-cantrips-known-if-they-dont-appear-on-the-warlock-spell-list-they-are-nonetheless-warlock-spells-for-you", + "LANG-KEY-if-you-lose-your-book-of-shadows-you-can-perform-a-1-hour-ceremony-to-receive-a-replacement-from-your-patron-this-ceremony-can-be-performed-during-a-short-or-long-rest-and-it-destroys-the-previous-book-the-book-turns-to-ash-when-you-die", + "LANG-KEY-your-book-of-shadows-might-be-a-fine-gilt-edged-tome-with-spells-of-enchantment-and-illusion-gifted-to-you-by-the-lordly-archfey-it-could-be-a-weighty-tome-bound-in-demon-hide-studded-with-iron-holding-spells-of-conjuration-and-a-wealth-of-forbidden-lore-about-the-sinister-regions-of-the-cosmos-a-gift-of-the-fiend-or-it-could-be-the-tattered-diary-of-a-lunatic-driven-mad-by-contact-with-the-great-old-one-holding-scraps-of-spells-that-only-your-own-burgeoning-insanity-allows-you-to-understand-and-cast" + ], + "group": "Warlock Pact", + "url": "/api/features/pact-of-the-tome" + }, + { + "index": "warlock-ability-score-improvement-1", + "class": { + "url": "/api/classes/warlock", + "name": "LANG-KEY-warlock" + }, + "subclass": {}, + "name": "LANG-KEY-warlock-ability-score-improvement-1", + "level": 4, + "desc": [ + "LANG-KEY-when-you-reach-4th-level-and-again-at-8th-12th-16th-and-19th-level-you-can-increase-one-ability-score-of-your-choice-by-2-or-you-can-increase-two-ability-scores-of-your-choice-by-1-as-normal-you-cant-increase-an-ability-score-above-20-using-this-feature" + ], + "url": "/api/features/warlock-ability-score-improvement-1" + }, + { + "index": "choose-additional-eldritch-invocation", + "class": { + "url": "/api/classes/warlock", + "name": "LANG-KEY-warlock" + }, + "subclass": {}, + "name": "LANG-KEY-choose-additional-eldritch-invocation", + "level": 5, + "desc": [ + "LANG-KEY-in-your-study-of-occult-lore-you-have-unearthed-eldritch-invocations-fragments-of-forbidden-knowledge-that-imbue-you-with-an-abiding-magical-ability", + "LANG-KEY-at-2nd-level-you-gain-two-eldritch-invocations-of-your-choice-your-invocation-options-are-detailed-at-the-end-of-the-class-description-when-you-gain-certain-warlock-levels-you-gain-additional-invocations-of-your-choice-as-shown-in-the-invocations-known-column-of-the-warlock-table", + "LANG-KEY-additionally-when-you-gain-a-level-in-this-class-you-can-choose-one-of-the-invocations-you-know-and-replace-it-with-another-invocation-that-you-could-learn-at-that-level" + ], + "choice": { + "choose": 1, + "type": "feature", + "from": [ + { + "url": "/api/features/eldritch-invocation-agonizing-blast", + "name": "LANG-KEY-eldritch-invocation-agonizing-blast" + }, + { + "url": "/api/features/eldritch-invocation-armor-of-shadows", + "name": "LANG-KEY-eldritch-invocation-armor-of-shadows" + }, + { + "url": "/api/features/eldritch-invocation-beast-speech", + "name": "LANG-KEY-eldritch-invocation-beast-speech" + }, + { + "url": "/api/features/eldritch-invocation-beguiling-influence", + "name": "LANG-KEY-eldritch-invocation-beguiling-influence" + }, + { + "url": "/api/features/eldritch-invocation-book-of-ancient-secrets", + "name": "LANG-KEY-eldritch-invocation-book-of-ancient-secrets" + }, + { + "url": "/api/features/eldritch-invocation-devils-sight", + "name": "LANG-KEY-eldritch-invocation-devils-sight" + }, + { + "url": "/api/features/eldritch-invocation-eldritch-sight", + "name": "LANG-KEY-eldritch-invocation-eldritch-sight" + }, + { + "url": "/api/features/eldritch-invocation-eldritch-spear", + "name": "LANG-KEY-eldritch-invocation-eldritch-spear" + }, + { + "url": "/api/features/eldritch-invocation-eyes-of-the-rune-keeper", + "name": "LANG-KEY-eldritch-invocation-eyes-of-the-rune-keeper" + }, + { + "url": "/api/features/eldritch-invocation-fiendish-vigor", + "name": "LANG-KEY-eldritch-invocation-fiendish-vigor" + }, + { + "url": "/api/features/eldritch-invocation-gaze-of-two-minds", + "name": "LANG-KEY-eldritch-invocation-gaze-of-two-minds" + }, + { + "url": "/api/features/eldritch-invocation-mask-of-many-faces", + "name": "LANG-KEY-eldritch-invocation-mask-of-many-faces" + }, + { + "url": "/api/features/eldritch-invocation-misty-visions", + "name": "LANG-KEY-eldritch-invocation-misty-visions" + }, + { + "url": "/api/features/eldritch-invocation-repelling-blast", + "name": "LANG-KEY-eldritch-invocation-repelling-blast" + }, + { + "url": "/api/features/eldritch-invocation-thief-of-five-fates", + "name": "LANG-KEY-eldritch-invocation-thief-of-five-fates" + }, + { + "url": "/api/features/eldritch-invocation-voice-of-the-chain-master", + "name": "LANG-KEY-eldritch-invocation-voice-of-the-chain-master" + } + ] + }, + "url": "/api/features/choose-additional-eldritch-invocation" + }, + { + "index": "dark-ones-own-luck", + "class": { + "url": "/api/classes/warlock", + "name": "LANG-KEY-warlock" + }, + "subclass": { + "url": "/api/subclasses/fiend", + "name": "LANG-KEY-fiend" + }, + "name": "LANG-KEY-dark-ones-own-luck", + "level": 6, + "desc": [ + "LANG-KEY-starting-at-6th-level-you-can-call-on-your-patron-to-alter-fate-in-your-favor-when-you-make-an-ability-check-or-a-saving-throw-you-can-use-this-feature-to-add-a-d10-to-your-roll-you-can-do-so-after-seeing-the-initial-roll-but-before-any-of-the-rolls-effects-occur", + "LANG-KEY-once-you-use-this-feature-you-cant-use-it-again-until-you-finish-a-short-or-long-rest" + ], + "url": "/api/features/dark-ones-own-luck" + }, + { + "index": "choose-additional-eldritch-invocation", + "class": { + "url": "/api/classes/warlock", + "name": "LANG-KEY-warlock" + }, + "subclass": {}, + "name": "LANG-KEY-choose-additional-eldritch-invocation", + "level": 7, + "desc": [ + "LANG-KEY-in-your-study-of-occult-lore-you-have-unearthed-eldritch-invocations-fragments-of-forbidden-knowledge-that-imbue-you-with-an-abiding-magical-ability", + "LANG-KEY-at-2nd-level-you-gain-two-eldritch-invocations-of-your-choice-your-invocation-options-are-detailed-at-the-end-of-the-class-description-when-you-gain-certain-warlock-levels-you-gain-additional-invocations-of-your-choice-as-shown-in-the-invocations-known-column-of-the-warlock-table", + "LANG-KEY-additionally-when-you-gain-a-level-in-this-class-you-can-choose-one-of-the-invocations-you-know-and-replace-it-with-another-invocation-that-you-could-learn-at-that-level" + ], + "choice": { + "choose": 1, + "type": "feature", + "from": [ + { + "url": "/api/features/eldritch-invocation-agonizing-blast", + "name": "LANG-KEY-eldritch-invocation-agonizing-blast" + }, + { + "url": "/api/features/eldritch-invocation-armor-of-shadows", + "name": "LANG-KEY-eldritch-invocation-armor-of-shadows" + }, + { + "url": "/api/features/eldritch-invocation-beast-speech", + "name": "LANG-KEY-eldritch-invocation-beast-speech" + }, + { + "url": "/api/features/eldritch-invocation-beguiling-influence", + "name": "LANG-KEY-eldritch-invocation-beguiling-influence" + }, + { + "url": "/api/features/eldritch-invocation-book-of-ancient-secrets", + "name": "LANG-KEY-eldritch-invocation-book-of-ancient-secrets" + }, + { + "url": "/api/features/eldritch-invocation-devils-sight", + "name": "LANG-KEY-eldritch-invocation-devils-sight" + }, + { + "url": "/api/features/eldritch-invocation-eldritch-sight", + "name": "LANG-KEY-eldritch-invocation-eldritch-sight" + }, + { + "url": "/api/features/eldritch-invocation-eldritch-spear", + "name": "LANG-KEY-eldritch-invocation-eldritch-spear" + }, + { + "url": "/api/features/eldritch-invocation-eyes-of-the-rune-keeper", + "name": "LANG-KEY-eldritch-invocation-eyes-of-the-rune-keeper" + }, + { + "url": "/api/features/eldritch-invocation-fiendish-vigor", + "name": "LANG-KEY-eldritch-invocation-fiendish-vigor" + }, + { + "url": "/api/features/eldritch-invocation-gaze-of-two-minds", + "name": "LANG-KEY-eldritch-invocation-gaze-of-two-minds" + }, + { + "url": "/api/features/eldritch-invocation-mask-of-many-faces", + "name": "LANG-KEY-eldritch-invocation-mask-of-many-faces" + }, + { + "url": "/api/features/eldritch-invocation-misty-visions", + "name": "LANG-KEY-eldritch-invocation-misty-visions" + }, + { + "url": "/api/features/eldritch-invocation-repelling-blast", + "name": "LANG-KEY-eldritch-invocation-repelling-blast" + }, + { + "url": "/api/features/eldritch-invocation-thief-of-five-fates", + "name": "LANG-KEY-eldritch-invocation-thief-of-five-fates" + }, + { + "url": "/api/features/eldritch-invocation-voice-of-the-chain-master", + "name": "LANG-KEY-eldritch-invocation-voice-of-the-chain-master" + } + ] + }, + "url": "/api/features/choose-additional-eldritch-invocation" + }, + { + "index": "warlock-ability-score-improvement-2", + "class": { + "url": "/api/classes/warlock", + "name": "LANG-KEY-warlock" + }, + "subclass": {}, + "name": "LANG-KEY-warlock-ability-score-improvement-2", + "level": 8, + "desc": [ + "LANG-KEY-when-you-reach-4th-level-and-again-at-8th-12th-16th-and-19th-level-you-can-increase-one-ability-score-of-your-choice-by-2-or-you-can-increase-two-ability-scores-of-your-choice-by-1-as-normal-you-cant-increase-an-ability-score-above-20-using-this-feature" + ], + "url": "/api/features/warlock-ability-score-improvement-2" + }, + { + "index": "choose-additional-eldritch-invocation", + "class": { + "url": "/api/classes/warlock", + "name": "LANG-KEY-warlock" + }, + "subclass": {}, + "name": "LANG-KEY-choose-additional-eldritch-invocation", + "level": 9, + "desc": [ + "LANG-KEY-in-your-study-of-occult-lore-you-have-unearthed-eldritch-invocations-fragments-of-forbidden-knowledge-that-imbue-you-with-an-abiding-magical-ability", + "LANG-KEY-at-2nd-level-you-gain-two-eldritch-invocations-of-your-choice-your-invocation-options-are-detailed-at-the-end-of-the-class-description-when-you-gain-certain-warlock-levels-you-gain-additional-invocations-of-your-choice-as-shown-in-the-invocations-known-column-of-the-warlock-table", + "LANG-KEY-additionally-when-you-gain-a-level-in-this-class-you-can-choose-one-of-the-invocations-you-know-and-replace-it-with-another-invocation-that-you-could-learn-at-that-level" + ], + "choice": { + "choose": 1, + "type": "feature", + "from": [ + { + "url": "/api/features/eldritch-invocation-agonizing-blast", + "name": "LANG-KEY-eldritch-invocation-agonizing-blast" + }, + { + "url": "/api/features/eldritch-invocation-armor-of-shadows", + "name": "LANG-KEY-eldritch-invocation-armor-of-shadows" + }, + { + "url": "/api/features/eldritch-invocation-beast-speech", + "name": "LANG-KEY-eldritch-invocation-beast-speech" + }, + { + "url": "/api/features/eldritch-invocation-beguiling-influence", + "name": "LANG-KEY-eldritch-invocation-beguiling-influence" + }, + { + "url": "/api/features/eldritch-invocation-book-of-ancient-secrets", + "name": "LANG-KEY-eldritch-invocation-book-of-ancient-secrets" + }, + { + "url": "/api/features/eldritch-invocation-devils-sight", + "name": "LANG-KEY-eldritch-invocation-devils-sight" + }, + { + "url": "/api/features/eldritch-invocation-eldritch-sight", + "name": "LANG-KEY-eldritch-invocation-eldritch-sight" + }, + { + "url": "/api/features/eldritch-invocation-eldritch-spear", + "name": "LANG-KEY-eldritch-invocation-eldritch-spear" + }, + { + "url": "/api/features/eldritch-invocation-eyes-of-the-rune-keeper", + "name": "LANG-KEY-eldritch-invocation-eyes-of-the-rune-keeper" + }, + { + "url": "/api/features/eldritch-invocation-fiendish-vigor", + "name": "LANG-KEY-eldritch-invocation-fiendish-vigor" + }, + { + "url": "/api/features/eldritch-invocation-gaze-of-two-minds", + "name": "LANG-KEY-eldritch-invocation-gaze-of-two-minds" + }, + { + "url": "/api/features/eldritch-invocation-mask-of-many-faces", + "name": "LANG-KEY-eldritch-invocation-mask-of-many-faces" + }, + { + "url": "/api/features/eldritch-invocation-misty-visions", + "name": "LANG-KEY-eldritch-invocation-misty-visions" + }, + { + "url": "/api/features/eldritch-invocation-repelling-blast", + "name": "LANG-KEY-eldritch-invocation-repelling-blast" + }, + { + "url": "/api/features/eldritch-invocation-thief-of-five-fates", + "name": "LANG-KEY-eldritch-invocation-thief-of-five-fates" + }, + { + "url": "/api/features/eldritch-invocation-voice-of-the-chain-master", + "name": "LANG-KEY-eldritch-invocation-voice-of-the-chain-master" + } + ] + }, + "url": "/api/features/choose-additional-eldritch-invocation" + }, + { + "index": "fiendish-resilience", + "class": { + "url": "/api/classes/warlock", + "name": "LANG-KEY-warlock" + }, + "subclass": { + "url": "/api/subclasses/fiend", + "name": "LANG-KEY-fiend" + }, + "name": "LANG-KEY-fiendish-resilience", + "level": 10, + "desc": 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{ + "url": "/api/features/eldritch-invocation-armor-of-shadows", + "name": "LANG-KEY-eldritch-invocation-armor-of-shadows" + }, + { + "url": "/api/features/eldritch-invocation-beast-speech", + "name": "LANG-KEY-eldritch-invocation-beast-speech" + }, + { + "url": "/api/features/eldritch-invocation-beguiling-influence", + "name": "LANG-KEY-eldritch-invocation-beguiling-influence" + }, + { + "url": "/api/features/eldritch-invocation-book-of-ancient-secrets", + "name": "LANG-KEY-eldritch-invocation-book-of-ancient-secrets" + }, + { + "url": "/api/features/eldritch-invocation-devils-sight", + "name": "LANG-KEY-eldritch-invocation-devils-sight" + }, + { + "url": "/api/features/eldritch-invocation-eldritch-sight", + "name": "LANG-KEY-eldritch-invocation-eldritch-sight" + }, + { + "url": "/api/features/eldritch-invocation-eldritch-spear", + "name": "LANG-KEY-eldritch-invocation-eldritch-spear" + }, + { + "url": "/api/features/eldritch-invocation-eyes-of-the-rune-keeper", + "name": "LANG-KEY-eldritch-invocation-eyes-of-the-rune-keeper" + }, + { + "url": "/api/features/eldritch-invocation-fiendish-vigor", + "name": "LANG-KEY-eldritch-invocation-fiendish-vigor" + }, + { + "url": "/api/features/eldritch-invocation-gaze-of-two-minds", + "name": "LANG-KEY-eldritch-invocation-gaze-of-two-minds" + }, + { + "url": "/api/features/eldritch-invocation-mask-of-many-faces", + "name": "LANG-KEY-eldritch-invocation-mask-of-many-faces" + }, + { + "url": "/api/features/eldritch-invocation-misty-visions", + "name": "LANG-KEY-eldritch-invocation-misty-visions" + }, + { + "url": "/api/features/eldritch-invocation-repelling-blast", + "name": "LANG-KEY-eldritch-invocation-repelling-blast" + }, + { + "url": "/api/features/eldritch-invocation-thief-of-five-fates", + "name": "LANG-KEY-eldritch-invocation-thief-of-five-fates" + }, + { + "url": "/api/features/eldritch-invocation-voice-of-the-chain-master", + "name": "LANG-KEY-eldritch-invocation-voice-of-the-chain-master" + } + ] + }, + "url": "/api/features/choose-additional-eldritch-invocation" + }, + { + "index": "mystic-arcanum-7th-level", + "class": { + "url": "/api/classes/warlock", + "name": "LANG-KEY-warlock" + }, + "subclass": {}, + "name": "LANG-KEY-mystic-arcanum-7th-level", + "level": 13, + "desc": [ + "LANG-KEY-at-11th-level-your-patron-bestows-upon-you-a-magical-secret-called-an-arcanum-choose-one-6th-level-spell-from-the-warlock-spell-list-as-this-arcanum", + "LANG-KEY-you-can-cast-your-arcanum-spell-once-without-expending-a-spell-slot-you-must-finish-a-long-rest-before-you-can-do-so-again", + "LANG-KEY-at-higher-levels-you-gain-more-warlock-spells-of-your-choice-that-can-be-cast-in-this-way-one-7th-level-spell-at-13th-level-one-8th-level-spell-at-15th-level-and-one-9th-level-spell-at-17th-level-you-regain-all-uses-of-your-mystic-arcanum-when-you-finish-a-long-rest" + ], + "url": "/api/features/mystic-arcanum-7th-level" + }, + { + "index": "hurl-through-hell", + "class": { + "url": "/api/classes/warlock", + "name": "LANG-KEY-warlock" + }, + "subclass": { + "url": "/api/subclasses/fiend", + "name": "LANG-KEY-fiend" + }, + "name": "LANG-KEY-hurl-through-hell", + "level": 14, + "desc": [ + "LANG-KEY-starting-at-14th-level-when-you-hit-a-creature-with-an-attack-you-can-use-this-feature-to-instantly-transport-the-target-through-the-lower-planes-the-creature-disappears-and-hurtles-through-a-nightmare-landscape", + "LANG-KEY-at-the-end-of-your-next-turn-the-target-returns-to-the-space-it-previously-occupied-or-the-nearest-unoccupied-space-if-the-target-is-not-a-fiend-it-takes-10d10-psychic-damage-as-it-reels-from-its-horrific-experience", + "LANG-KEY-once-you-use-this-feature-you-cant-use-it-again-until-you-finish-a-long-rest" + ], + "url": "/api/features/hurl-through-hell" + }, + { + "index": "mystic-arcanum-8th-level", + "class": { + "url": "/api/classes/warlock", + "name": "LANG-KEY-warlock" + }, + "subclass": {}, + "name": "LANG-KEY-mystic-arcanum-8th-level", + "level": 15, + "desc": [ + "LANG-KEY-at-11th-level-your-patron-bestows-upon-you-a-magical-secret-called-an-arcanum-choose-one-6th-level-spell-from-the-warlock-spell-list-as-this-arcanum", + "LANG-KEY-you-can-cast-your-arcanum-spell-once-without-expending-a-spell-slot-you-must-finish-a-long-rest-before-you-can-do-so-again", + "LANG-KEY-at-higher-levels-you-gain-more-warlock-spells-of-your-choice-that-can-be-cast-in-this-way-one-7th-level-spell-at-13th-level-one-8th-level-spell-at-15th-level-and-one-9th-level-spell-at-17th-level-you-regain-all-uses-of-your-mystic-arcanum-when-you-finish-a-long-rest" + ], + "url": "/api/features/mystic-arcanum-8th-level" + }, + { + "index": "choose-additional-eldritch-invocation", + "class": { + "url": "/api/classes/warlock", + "name": "LANG-KEY-warlock" + }, + "subclass": {}, + "name": "LANG-KEY-choose-additional-eldritch-invocation", + "level": 15, + "desc": [ + "LANG-KEY-in-your-study-of-occult-lore-you-have-unearthed-eldritch-invocations-fragments-of-forbidden-knowledge-that-imbue-you-with-an-abiding-magical-ability", + "LANG-KEY-at-2nd-level-you-gain-two-eldritch-invocations-of-your-choice-your-invocation-options-are-detailed-at-the-end-of-the-class-description-when-you-gain-certain-warlock-levels-you-gain-additional-invocations-of-your-choice-as-shown-in-the-invocations-known-column-of-the-warlock-table", + "LANG-KEY-additionally-when-you-gain-a-level-in-this-class-you-can-choose-one-of-the-invocations-you-know-and-replace-it-with-another-invocation-that-you-could-learn-at-that-level" + ], + "choice": { + "choose": 1, + "type": "feature", + "from": [ + { + "url": "/api/features/eldritch-invocation-agonizing-blast", + "name": "LANG-KEY-eldritch-invocation-agonizing-blast" + }, + { + "url": "/api/features/eldritch-invocation-armor-of-shadows", + "name": "LANG-KEY-eldritch-invocation-armor-of-shadows" + }, + { + "url": "/api/features/eldritch-invocation-beast-speech", + "name": "LANG-KEY-eldritch-invocation-beast-speech" + }, + { + "url": "/api/features/eldritch-invocation-beguiling-influence", + "name": "LANG-KEY-eldritch-invocation-beguiling-influence" + }, + { + "url": "/api/features/eldritch-invocation-book-of-ancient-secrets", + "name": "LANG-KEY-eldritch-invocation-book-of-ancient-secrets" + }, + { + "url": "/api/features/eldritch-invocation-devils-sight", + "name": "LANG-KEY-eldritch-invocation-devils-sight" + }, + { + "url": "/api/features/eldritch-invocation-eldritch-sight", + "name": "LANG-KEY-eldritch-invocation-eldritch-sight" + }, + { + "url": "/api/features/eldritch-invocation-eldritch-spear", + "name": "LANG-KEY-eldritch-invocation-eldritch-spear" + }, + { + "url": "/api/features/eldritch-invocation-eyes-of-the-rune-keeper", + "name": "LANG-KEY-eldritch-invocation-eyes-of-the-rune-keeper" + }, + { + "url": "/api/features/eldritch-invocation-fiendish-vigor", + "name": "LANG-KEY-eldritch-invocation-fiendish-vigor" + }, + { + "url": "/api/features/eldritch-invocation-gaze-of-two-minds", + "name": "LANG-KEY-eldritch-invocation-gaze-of-two-minds" + }, + { + "url": "/api/features/eldritch-invocation-mask-of-many-faces", + "name": "LANG-KEY-eldritch-invocation-mask-of-many-faces" + }, + { + "url": "/api/features/eldritch-invocation-misty-visions", + "name": "LANG-KEY-eldritch-invocation-misty-visions" + }, + { + "url": "/api/features/eldritch-invocation-repelling-blast", + "name": "LANG-KEY-eldritch-invocation-repelling-blast" + }, + { + "url": "/api/features/eldritch-invocation-thief-of-five-fates", + "name": "LANG-KEY-eldritch-invocation-thief-of-five-fates" + }, + { + "url": "/api/features/eldritch-invocation-voice-of-the-chain-master", + "name": "LANG-KEY-eldritch-invocation-voice-of-the-chain-master" + } + ] + }, + "url": "/api/features/choose-additional-eldritch-invocation" + }, + { + "index": "warlock-ability-score-improvement-5", + "class": { + "url": "/api/classes/warlock", + "name": "LANG-KEY-warlock" + }, + "subclass": {}, + "name": "LANG-KEY-warlock-ability-score-improvement-5", + "level": 16, + "desc": [ + "LANG-KEY-when-you-reach-4th-level-and-again-at-8th-12th-16th-and-19th-level-you-can-increase-one-ability-score-of-your-choice-by-2-or-you-can-increase-two-ability-scores-of-your-choice-by-1-as-normal-you-cant-increase-an-ability-score-above-20-using-this-feature" + ], + "url": "/api/features/warlock-ability-score-improvement-5" + }, + { + "index": "mystic-arcanum-9th-level", + "class": { + "url": "/api/classes/warlock", + "name": "LANG-KEY-warlock" + }, + "subclass": {}, + "name": "LANG-KEY-mystic-arcanum-9th-level", + "level": 17, + "desc": [ + "LANG-KEY-at-11th-level-your-patron-bestows-upon-you-a-magical-secret-called-an-arcanum-choose-one-6th-level-spell-from-the-warlock-spell-list-as-this-arcanum", + "LANG-KEY-you-can-cast-your-arcanum-spell-once-without-expending-a-spell-slot-you-must-finish-a-long-rest-before-you-can-do-so-again", + "LANG-KEY-at-higher-levels-you-gain-more-warlock-spells-of-your-choice-that-can-be-cast-in-this-way-one-7th-level-spell-at-13th-level-one-8th-level-spell-at-15th-level-and-one-9th-level-spell-at-17th-level-you-regain-all-uses-of-your-mystic-arcanum-when-you-finish-a-long-rest" + ], + "url": "/api/features/mystic-arcanum-9th-level" + }, + { + "index": "choose-additional-eldritch-invocation", + "class": { + "url": "/api/classes/warlock", + "name": "LANG-KEY-warlock" + }, + "subclass": {}, + "name": "LANG-KEY-choose-additional-eldritch-invocation", + "level": 18, + "desc": [ + "LANG-KEY-in-your-study-of-occult-lore-you-have-unearthed-eldritch-invocations-fragments-of-forbidden-knowledge-that-imbue-you-with-an-abiding-magical-ability", + "LANG-KEY-at-2nd-level-you-gain-two-eldritch-invocations-of-your-choice-your-invocation-options-are-detailed-at-the-end-of-the-class-description-when-you-gain-certain-warlock-levels-you-gain-additional-invocations-of-your-choice-as-shown-in-the-invocations-known-column-of-the-warlock-table", + "LANG-KEY-additionally-when-you-gain-a-level-in-this-class-you-can-choose-one-of-the-invocations-you-know-and-replace-it-with-another-invocation-that-you-could-learn-at-that-level" + ], + "choice": { + "choose": 1, + "type": "feature", + "from": [ + { + "url": "/api/features/eldritch-invocation-agonizing-blast", + "name": "LANG-KEY-eldritch-invocation-agonizing-blast" + }, + { + "url": "/api/features/eldritch-invocation-armor-of-shadows", + "name": "LANG-KEY-eldritch-invocation-armor-of-shadows" + }, + { + "url": "/api/features/eldritch-invocation-beast-speech", + "name": "LANG-KEY-eldritch-invocation-beast-speech" + }, + { + "url": "/api/features/eldritch-invocation-beguiling-influence", + "name": "LANG-KEY-eldritch-invocation-beguiling-influence" + }, + { + "url": "/api/features/eldritch-invocation-book-of-ancient-secrets", + "name": "LANG-KEY-eldritch-invocation-book-of-ancient-secrets" + }, + { + "url": "/api/features/eldritch-invocation-devils-sight", + "name": "LANG-KEY-eldritch-invocation-devils-sight" + }, + { + "url": "/api/features/eldritch-invocation-eldritch-sight", + "name": "LANG-KEY-eldritch-invocation-eldritch-sight" + }, + { + "url": "/api/features/eldritch-invocation-eldritch-spear", + "name": "LANG-KEY-eldritch-invocation-eldritch-spear" + }, + { + "url": "/api/features/eldritch-invocation-eyes-of-the-rune-keeper", + "name": "LANG-KEY-eldritch-invocation-eyes-of-the-rune-keeper" + }, + { + "url": "/api/features/eldritch-invocation-fiendish-vigor", + "name": "LANG-KEY-eldritch-invocation-fiendish-vigor" + }, + { + "url": "/api/features/eldritch-invocation-gaze-of-two-minds", + "name": "LANG-KEY-eldritch-invocation-gaze-of-two-minds" + }, + { + "url": "/api/features/eldritch-invocation-mask-of-many-faces", + "name": "LANG-KEY-eldritch-invocation-mask-of-many-faces" + }, + { + "url": "/api/features/eldritch-invocation-misty-visions", + "name": "LANG-KEY-eldritch-invocation-misty-visions" + }, + { + "url": "/api/features/eldritch-invocation-repelling-blast", + "name": "LANG-KEY-eldritch-invocation-repelling-blast" + }, + { + "url": "/api/features/eldritch-invocation-thief-of-five-fates", + "name": "LANG-KEY-eldritch-invocation-thief-of-five-fates" + }, + { + "url": "/api/features/eldritch-invocation-voice-of-the-chain-master", + "name": "LANG-KEY-eldritch-invocation-voice-of-the-chain-master" + } + ] + }, + "url": "/api/features/choose-additional-eldritch-invocation" + }, + { + "index": "warlock-ability-score-improvement-6", + "class": { + "url": "/api/classes/warlock", + "name": "LANG-KEY-warlock" + }, + "subclass": {}, + "name": "LANG-KEY-warlock-ability-score-improvement-6", + "level": 19, + "desc": [ + "LANG-KEY-when-you-reach-4th-level-and-again-at-8th-12th-16th-and-19th-level-you-can-increase-one-ability-score-of-your-choice-by-2-or-you-can-increase-two-ability-scores-of-your-choice-by-1-as-normal-you-cant-increase-an-ability-score-above-20-using-this-feature" + ], + "url": "/api/features/warlock-ability-score-improvement-6" + }, + { + "index": "eldritch-master", + "class": { + "url": "/api/classes/warlock", + "name": "LANG-KEY-warlock" + }, + "subclass": {}, + "name": "LANG-KEY-eldritch-master", + "level": 20, + "desc": [ + "LANG-KEY-at-20th-level-you-can-draw-on-your-inner-reserve-of-mystical-power-while-entreating-your-patron-to-regain-expended-spell-slots-you-can-spend-1-minute-entreating-your-patron-for-aid-to-regain-all-your-expended-spell-slots-from-your-pact-magic-feature", + "LANG-KEY-once-you-regain-spell-slots-with-this-feature-you-must-finish-a-long-rest-before-you-can-do-so-again" + ], + "url": "/api/features/eldritch-master" + }, + { + "index": "choose-additional-eldritch-invocation", + "class": { + "url": "/api/classes/warlock", + "name": "LANG-KEY-warlock" + }, + "subclass": {}, + "name": "LANG-KEY-choose-additional-eldritch-invocation", + "level": 20, + "desc": [ + "LANG-KEY-in-your-study-of-occult-lore-you-have-unearthed-eldritch-invocations-fragments-of-forbidden-knowledge-that-imbue-you-with-an-abiding-magical-ability", + "LANG-KEY-at-2nd-level-you-gain-two-eldritch-invocations-of-your-choice-your-invocation-options-are-detailed-at-the-end-of-the-class-description-when-you-gain-certain-warlock-levels-you-gain-additional-invocations-of-your-choice-as-shown-in-the-invocations-known-column-of-the-warlock-table", + "LANG-KEY-additionally-when-you-gain-a-level-in-this-class-you-can-choose-one-of-the-invocations-you-know-and-replace-it-with-another-invocation-that-you-could-learn-at-that-level" + ], + "choice": { + "choose": 1, + "type": "feature", + "from": [ + { + "url": "/api/features/eldritch-invocation-agonizing-blast", + "name": "LANG-KEY-eldritch-invocation-agonizing-blast" + }, + { + "url": "/api/features/eldritch-invocation-armor-of-shadows", + "name": "LANG-KEY-eldritch-invocation-armor-of-shadows" + }, + { + "url": "/api/features/eldritch-invocation-beast-speech", + "name": "LANG-KEY-eldritch-invocation-beast-speech" + }, + { + "url": "/api/features/eldritch-invocation-beguiling-influence", + "name": "LANG-KEY-eldritch-invocation-beguiling-influence" + }, + { + "url": "/api/features/eldritch-invocation-book-of-ancient-secrets", + "name": "LANG-KEY-eldritch-invocation-book-of-ancient-secrets" + }, + { + "url": "/api/features/eldritch-invocation-devils-sight", + "name": "LANG-KEY-eldritch-invocation-devils-sight" + }, + { + "url": "/api/features/eldritch-invocation-eldritch-sight", + "name": "LANG-KEY-eldritch-invocation-eldritch-sight" + }, + { + "url": "/api/features/eldritch-invocation-eldritch-spear", + "name": "LANG-KEY-eldritch-invocation-eldritch-spear" + }, + { + "url": "/api/features/eldritch-invocation-eyes-of-the-rune-keeper", + "name": "LANG-KEY-eldritch-invocation-eyes-of-the-rune-keeper" + }, + { + "url": "/api/features/eldritch-invocation-fiendish-vigor", + "name": "LANG-KEY-eldritch-invocation-fiendish-vigor" + }, + { + "url": "/api/features/eldritch-invocation-gaze-of-two-minds", + "name": "LANG-KEY-eldritch-invocation-gaze-of-two-minds" + }, + { + "url": "/api/features/eldritch-invocation-mask-of-many-faces", + "name": "LANG-KEY-eldritch-invocation-mask-of-many-faces" + }, + { + "url": "/api/features/eldritch-invocation-misty-visions", + "name": "LANG-KEY-eldritch-invocation-misty-visions" + }, + { + "url": "/api/features/eldritch-invocation-repelling-blast", + "name": "LANG-KEY-eldritch-invocation-repelling-blast" + }, + { + "url": "/api/features/eldritch-invocation-thief-of-five-fates", + "name": "LANG-KEY-eldritch-invocation-thief-of-five-fates" + }, + { + "url": "/api/features/eldritch-invocation-voice-of-the-chain-master", + "name": "LANG-KEY-eldritch-invocation-voice-of-the-chain-master" + } + ] + }, + "url": "/api/features/choose-additional-eldritch-invocation" + }, + { + "index": "spellcasting-wizard", + "class": { + "url": "/api/classes/wizard", + "name": "LANG-KEY-wizard" + }, + "subclass": {}, + "name": "LANG-KEY-spellcasting-wizard", + "level": 1, + "desc": [ + "LANG-KEY-as-a-student-of-arcane-magic-you-have-a-spellbook-containing-spells-that-show-the-first-glimmerings-of-your-true-power" + ], + "reference": "/api/spellcasting/wizard", + "url": "/api/features/spellcasting-wizard" + }, + { + "index": "arcane-recovery", + "class": { + "url": "/api/classes/wizard", + "name": "LANG-KEY-wizard" + }, + "subclass": {}, + "name": "LANG-KEY-arcane-recovery", + "level": 1, + "desc": [ + "LANG-KEY-you-have-learned-to-regain-some-of-your-magical-energy-by-studying-your-spellbook-once-per-day-when-you-finish-a-short-rest-you-can-choose-expended-spell-slots-to-recover-the-spell-slots-can-have-a-combined-level-that-is-equal-to-or-less-than-half-your-wizard-level-rounded-up-and-none-of-the-slots-can-be-6th-level-or-higher", + "LANG-KEY-for-example-if-youre-a-4th-level-wizard-you-can-recover-up-to-two-levels-worth-of-spell-slots-you-can-recover-either-a-2nd-level-spell-slot-or-two-1st-level-spell-slots" + ], + "url": "/api/features/arcane-recovery" + }, + { + "index": "arcane-tradition", + "class": { + "url": "/api/classes/wizard", + "name": "LANG-KEY-wizard" + }, + "subclass": {}, + "name": "LANG-KEY-arcane-tradition", + "level": 2, + "desc": [ + "LANG-KEY-when-you-reach-2nd-level-you-choose-an-arcane-tradition-shaping-your-practice-of-magic-through-one-of-eight-schools-abjuration-conjuration-divination-enchantment-evocation-illusion-necromancy-or-transmutation-all-detailed-at-the-end-of-the-class-description", + "LANG-KEY-your-choice-grants-you-features-at-2nd-level-and-again-at-6th-10th-and-14th-level" + ], + "url": "/api/features/arcane-tradition" + }, + { + "index": "evocation-savant", + "class": { + "url": "/api/classes/wizard", + "name": "LANG-KEY-wizard" + }, + "subclass": { + "url": "/api/subclasses/evocation", + "name": "LANG-KEY-evocation" + }, + "name": "LANG-KEY-evocation-savant", + "level": 2, + "desc": [ + "LANG-KEY-beginning-when-you-select-this-school-at-2nd-level-the-gold-and-time-you-must-spend-to-copy-an-evocation-spell-into-your-spellbook-is-halved" + ], + "url": "/api/features/evocation-savant" + }, + { + "index": "sculpt-spells", + "class": { + "url": "/api/classes/wizard", + "name": "LANG-KEY-wizard" + }, + "subclass": { + "url": "/api/subclasses/evocation", + "name": "LANG-KEY-evocation" + }, + "name": "LANG-KEY-sculpt-spells", + "level": 2, + "desc": [ + "LANG-KEY-beginning-at-2nd-level-you-can-create-pockets-of-relative-safety-within-the-effects-of-your-evocation-spells-when-you-cast-an-evocation-spell-that-affects-other-creatures-that-you-can-see-you-can-choose-a-number-of-them-equal-to-1-+-the-spells-level-the-chosen-creatures-automatically-succeed-on-their-saving-throws-against-the-spell-and-they-take-no-damage-if-they-would-normally-take-half-damage-on-a-successful-save" + ], + "url": "/api/features/sculpt-spells" + }, + { + "index": "wizard-ability-score-improvement-1", + "class": { + "url": "/api/classes/wizard", + "name": "LANG-KEY-wizard" + }, + "subclass": {}, + "name": "LANG-KEY-wizard-ability-score-improvement-1", + "level": 4, + "desc": [ + "LANG-KEY-when-you-reach-4th-level-and-again-at-8th-12th-16th-and-19th-level-you-can-increase-one-ability-score-of-your-choice-by-2-or-you-can-increase-two-ability-scores-of-your-choice-by-1-as-normal-you-cant-increase-an-ability-score-above-20-using-this-feature" + ], + "url": "/api/features/wizard-ability-score-improvement-1" + }, + { + "index": "potent-cantrip", + "class": { + "url": "/api/classes/wizard", + "name": "LANG-KEY-wizard" + }, + "subclass": { + "url": "/api/subclasses/evocation", + "name": "LANG-KEY-evocation" + }, + "name": "LANG-KEY-potent-cantrip", + "level": 6, + "desc": [ + "LANG-KEY-starting-at-6th-level-your-damaging-cantrips-affect-even-creatures-that-avoid-the-brunt-of-the-effect-when-a-creature-succeeds-on-a-saving-throw-against-your-cantrip-the-creature-takes-half-the-cantrips-damage-if-any-but-suffers-no-additional-effect-from-the-cantrip" + ], + "url": "/api/features/potent-cantrip" + }, + { + "index": "wizard-ability-score-improvement-2", + "class": { + "url": "/api/classes/wizard", + "name": "LANG-KEY-wizard" + }, + "subclass": {}, + "name": "LANG-KEY-wizard-ability-score-improvement-2", + "level": 8, + "desc": [ + "LANG-KEY-when-you-reach-4th-level-and-again-at-8th-12th-16th-and-19th-level-you-can-increase-one-ability-score-of-your-choice-by-2-or-you-can-increase-two-ability-scores-of-your-choice-by-1-as-normal-you-cant-increase-an-ability-score-above-20-using-this-feature" + ], + "url": "/api/features/wizard-ability-score-improvement-2" + }, + { + "index": "empowered-evocation", + "class": { + "url": "/api/classes/wizard", + "name": "LANG-KEY-wizard" + }, + "subclass": { + "url": "/api/subclasses/evocation", + "name": "LANG-KEY-evocation" + }, + "name": "LANG-KEY-empowered-evocation", + "level": 10, + "desc": [ + "LANG-KEY-beginning-at-10th-level-you-can-add-your-intelligence-modifier-to-one-damage-roll-of-any-wizard-evocation-spell-you-cast" + ], + "url": "/api/features/empowered-evocation" + }, + { + "index": "wizard-ability-score-improvement-3", + "class": { + "url": "/api/classes/wizard", + "name": "LANG-KEY-wizard" + }, + "subclass": {}, + "name": "LANG-KEY-wizard-ability-score-improvement-3", + "level": 12, + "desc": [ + "LANG-KEY-when-you-reach-4th-level-and-again-at-8th-12th-16th-and-19th-level-you-can-increase-one-ability-score-of-your-choice-by-2-or-you-can-increase-two-ability-scores-of-your-choice-by-1-as-normal-you-cant-increase-an-ability-score-above-20-using-this-feature" + ], + "url": "/api/features/wizard-ability-score-improvement-3" + }, + { + "index": "overchannel", + "class": { + "url": "/api/classes/wizard", + "name": "LANG-KEY-wizard" + }, + "subclass": { + "url": "/api/subclasses/evocation", + "name": "LANG-KEY-evocation" + }, + "name": "LANG-KEY-overchannel", + "level": 14, + "desc": [ + "LANG-KEY-starting-at-14th-level-you-can-increase-the-power-of-your-simpler-spells-when-you-cast-a-wizard-spell-of-1st-through-5th-level-that-deals-damage-you-can-deal-maximum-damage-with-that-spell", + "LANG-KEY-the-first-time-you-do-so-you-suffer-no-adverse-effect-if-you-use-this-feature-again-before-you-finish-a-long-rest-you-take-2d12-necrotic-damage-for-each-level-of-the-spell-immediately-after-you-cast-it-each-time-you-use-this-feature-again-before-finishing-a-long-rest-the-necrotic-damage-per-spell-level-increases-by-1d12-this-damage-ignores-resistance-and-immunity" + ], + "url": "/api/features/overchannel" + }, + { + "index": "wizard-ability-score-improvement-4", + "class": { + "url": "/api/classes/wizard", + "name": "LANG-KEY-wizard" + }, + "subclass": {}, + "name": "LANG-KEY-wizard-ability-score-improvement-4", + "level": 16, + "desc": [ + "LANG-KEY-when-you-reach-4th-level-and-again-at-8th-12th-16th-and-19th-level-you-can-increase-one-ability-score-of-your-choice-by-2-or-you-can-increase-two-ability-scores-of-your-choice-by-1-as-normal-you-cant-increase-an-ability-score-above-20-using-this-feature" + ], + "url": "/api/features/wizard-ability-score-improvement-4" + }, + { + "index": "spell-mastery", + "class": { + "url": "/api/classes/wizard", + "name": "LANG-KEY-wizard" + }, + "subclass": {}, + "name": "LANG-KEY-spell-mastery", + "level": 18, + "desc": [ + "LANG-KEY-at-18th-level-you-have-achieved-such-mastery-over-certain-spells-that-you-can-cast-them-at-will-choose-a-1st-level-wizard-spell-and-a-2nd-level-wizard-spell-that-are-in-your-spellbook-you-can-cast-those-spells-at-their-lowest-level-without-expending-a-spell-slot-when-you-have-them-prepared-if-you-want-to-cast-either-spell-at-a-higher-level-you-must-expend-a-spell-slot-as-normal", + "LANG-KEY-by-spending-8-hours-in-study-you-can-exchange-one-or-both-of-the-spells-you-chose-for-different-spells-of-the-same-levels" + ], + "url": "/api/features/spell-mastery" + }, + { + "index": "wizard-ability-score-improvement-5", + "class": { + "url": "/api/classes/wizard", + "name": "LANG-KEY-wizard" + }, + "subclass": {}, + "name": "LANG-KEY-wizard-ability-score-improvement-5", + "level": 19, + "desc": [ + "LANG-KEY-when-you-reach-4th-level-and-again-at-8th-12th-16th-and-19th-level-you-can-increase-one-ability-score-of-your-choice-by-2-or-you-can-increase-two-ability-scores-of-your-choice-by-1-as-normal-you-cant-increase-an-ability-score-above-20-using-this-feature" + ], + "url": "/api/features/wizard-ability-score-improvement-5" + }, + { + "index": "signature-spell", + "class": { + "url": "/api/classes/wizard", + "name": "LANG-KEY-wizard" + }, + "subclass": {}, + "name": "LANG-KEY-signature-spell", + "level": 20, + "desc": [ + "LANG-KEY-when-you-reach-20th-level-you-gain-mastery-over-two-powerful-spells-and-can-cast-them-with-little-effort-choose-two-3rd-level-wizard-spells-in-your-spellbook-as-your-signature-spells-you-always-have-these-spells-prepared-they-dont-count-against-the-number-of-spells-you-have-prepared-and-you-can-cast-each-of-them-once-at-3rd-level-without-expending-a-spell-slot-when-you-do-so-you-cant-do-so-again-until-you-finish-a-short-or-long-rest", + "LANG-KEY-if-you-want-to-cast-either-spell-at-a-higher-level-you-must-expend-a-spell-slot-as-normal" + ], + "url": "/api/features/signature-spell" + } ] \ No newline at end of file diff --git a/src/5e-SRD-Languages.json b/src/5e-SRD-Languages.json index 1c06b825..cb9e017f 100644 --- a/src/5e-SRD-Languages.json +++ b/src/5e-SRD-Languages.json @@ -1,130 +1,165 @@ [ - { - "index": "common", - "name": "Common", - "type": "Standard", - "typical_speakers": ["Humans"], - "script": "Common", - "url": "/api/languages/common" - }, - { - "index": "dwarvish", - "name": "Dwarvish", - "type": "Standard", - "typical_speakers": ["Dwarves"], - "script": "Dwarvish", - "url": "/api/languages/dwarvish" - }, - { - "index": "elvish", - "name": "Elvish", - "type": "Standard", - "typical_speakers": ["Elves"], - "script": "Elvish", - "url": "/api/languages/elvish" - }, - { - "index": "giant", - "name": "Giant", - "type": "Standard", - "typical_speakers": ["Ogres", "Giants"], - "script": "Dwarvish", - "url": "/api/languages/giant" - }, - { - "index": "gnomish", - "name": "Gnomish", - "type": "Standard", - "typical_speakers": ["Gnomes"], - "script": "Dwarvish", - "url": "/api/languages/gnomish" - }, - { - "index": "goblin", - "name": "Goblin", - "type": "Standard", - "typical_speakers": ["Goblinoids"], - "script": "Dwarvish", - "url": "/api/languages/goblin" - }, - { - "index": "halfling", - "name": "Halfling", - "type": "Standard", - "typical_speakers": ["Halflings"], - "script": "Common", - "url": "/api/languages/halfling" - }, - { - "index": "orc", - "name": "Orc", - "type": "Standard", - "typical_speakers": ["Orcs"], - "script": "Dwarvish", - "url": "/api/languages/orc" - }, - { - "index": "abyssal", - "name": "Abyssal", - "type": "Exotic", - "typical_speakers": ["Demons"], - "script": "Infernal", - "url": "/api/languages/abyssal" - }, - { - "index": "celestial", - "name": "Celestial", - "type": "Exotic", - "typical_speakers": ["Celestials"], - "script": "Celestial", - "url": "/api/languages/celestial" - }, - { - "index": "draconic", - "name": "Draconic", - "type": "Exotic", - "typical_speakers": ["Dragons", "Dragonborn"], - "script": "Draconic", - "url": "/api/languages/draconic" - }, - { - "index": "deep-speech", - "name": "Deep Speech", - "type": "Exotic", - "typical_speakers": ["Aboleths", "Cloakers"], - "script": null, - "url": "/api/languages/deep-speech" - }, - { - "index": "infernal", - "name": "Infernal", - "type": "Exotic", - "typical_speakers": ["Devils"], - "script": "Infernal", - "url": "/api/languages/infernal" - }, - { - "index": "primordial", - "name": "Primordial", - "type": "Exotic", - "typical_speakers": ["Elementals"], - "script": "Dwarvish", - "url": "/api/languages/primordial" - }, - { - "index": "sylvan", - "name": "Sylvan", - "type": "Exotic", - "typical_speakers": ["Fey creatures"], - "script": "Elvish", - "url": "/api/languages/sylvan" - }, - { - "index": "undercommon", - "name": "Undercommon", - "type": "Exotic", - "typical_speakers": ["Underdark traders"], - "script": "Elvish", - "url": "/api/languages/undercommon" - } -] + { + "index": "common", + "name": "LANG-KEY-common", + "type": "Standard", + "typical_speakers": [ + "Humans" + ], + "script": "Common", + "url": "/api/languages/common" + }, + { + "index": "dwarvish", + "name": "LANG-KEY-dwarvish", + "type": "Standard", + "typical_speakers": [ + "Dwarves" + ], + "script": "Dwarvish", + "url": "/api/languages/dwarvish" + }, + { + "index": "elvish", + "name": "LANG-KEY-elvish", + "type": "Standard", + "typical_speakers": [ + "Elves" + ], + "script": "Elvish", + "url": "/api/languages/elvish" + }, + { + "index": "giant", + "name": "LANG-KEY-giant", + "type": "Standard", + "typical_speakers": [ + "Ogres", + "Giants" + ], + "script": "Dwarvish", + "url": "/api/languages/giant" + }, + { + "index": "gnomish", + "name": "LANG-KEY-gnomish", + "type": "Standard", + "typical_speakers": [ + "Gnomes" + ], + "script": "Dwarvish", + "url": "/api/languages/gnomish" + }, + { + "index": "goblin", + "name": "LANG-KEY-goblin", + "type": "Standard", + "typical_speakers": [ + "Goblinoids" + ], + "script": "Dwarvish", + "url": "/api/languages/goblin" + }, + { + "index": "halfling", + "name": "LANG-KEY-halfling", + "type": "Standard", + "typical_speakers": [ + "Halflings" + ], + "script": "Common", + "url": "/api/languages/halfling" + }, + { + "index": "orc", + "name": "LANG-KEY-orc", + "type": "Standard", + "typical_speakers": [ + "Orcs" + ], + "script": "Dwarvish", + "url": "/api/languages/orc" + }, + { + "index": "abyssal", + "name": "LANG-KEY-abyssal", + "type": "Exotic", + "typical_speakers": [ + "Demons" + ], + "script": "Infernal", + "url": "/api/languages/abyssal" + }, + { + "index": "celestial", + "name": "LANG-KEY-celestial", + "type": "Exotic", + "typical_speakers": [ + "Celestials" + ], + "script": "Celestial", + "url": "/api/languages/celestial" + }, + { + "index": "draconic", + "name": "LANG-KEY-draconic", + "type": "Exotic", + "typical_speakers": [ + "Dragons", + "Dragonborn" + ], + "script": "Draconic", + "url": "/api/languages/draconic" + }, + { + "index": "deep-speech", + "name": "LANG-KEY-deep-speech", + "type": "Exotic", + "typical_speakers": [ + "Aboleths", + "Cloakers" + ], + "script": null, + "url": "/api/languages/deep-speech" + }, + { + "index": "infernal", + "name": "LANG-KEY-infernal", + "type": "Exotic", + "typical_speakers": [ + "Devils" + ], + "script": "Infernal", + "url": "/api/languages/infernal" + }, + { + "index": "primordial", + "name": "LANG-KEY-primordial", + "type": "Exotic", + "typical_speakers": [ + "Elementals" + ], + "script": "Dwarvish", + "url": "/api/languages/primordial" + }, + { + "index": "sylvan", + "name": "LANG-KEY-sylvan", + "type": "Exotic", + "typical_speakers": [ + "Fey creatures" + ], + "script": "Elvish", + "url": "/api/languages/sylvan" + }, + { + "index": "undercommon", + "name": "LANG-KEY-undercommon", + "type": "Exotic", + "typical_speakers": [ + "Underdark traders" + ], + "script": "Elvish", + "url": "/api/languages/undercommon" + } +] \ No newline at end of file diff --git a/src/5e-SRD-Levels.json b/src/5e-SRD-Levels.json index 60185708..09e54674 100644 --- a/src/5e-SRD-Levels.json +++ b/src/5e-SRD-Levels.json @@ -1,8134 +1,8134 @@ [ - { - "level": 1, - "ability_score_bonuses": 0, - "prof_bonus": 2, - "feature_choices": [], - "features": [ - { - "name": "Rage", - "url": "/api/features/rage" - }, - { - "name": "Unarmored Defense", - "url": "/api/features/unarmored-defense" - } - ], - 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"subclass_specific": { + "additional_magical_secrets_max_lvl": 3 + }, + "class": { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + "subclass": { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + }, + "url": "/api/subclasses/lore/levels/6", + "index": 246 + }, + { + "level": 14, + "feature_choices": [], + "features": [ + { + "name": "LANG-KEY-peerless-skill", + "url": "/api/features/peerless-skill" + } + ], + "spellcasting": {}, + "subclass_specific": { + "additional_magical_secrets_max_lvl": 3 + }, + "class": { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + "subclass": { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + }, + "url": "/api/subclasses/lore/levels/14", + "index": 247 + } ] \ No newline at end of file diff --git a/src/5e-SRD-Magic-Schools.json b/src/5e-SRD-Magic-Schools.json index f63c33bc..90b64223 100644 --- a/src/5e-SRD-Magic-Schools.json +++ b/src/5e-SRD-Magic-Schools.json @@ -1,50 +1,50 @@ [ - { - "index": "abjuration", - "name": "Abjuration", - "desc": "Abjuration spells are protective in nature, though some of them have aggressive uses. They create magical barriers, negate harmful effects, harm trespassers, or banish creatures to other planes of existence.", - "url": "/api/magic-schools/abjuration" - }, - { - "index": "conjuration", - "name": "Conjuration", - "desc": "Conjuration spells involve the transportation of objects and creatures from one location to another. Some spells summon creatures or objects to the caster's side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.", - "url": "/api/magic-schools/conjuration" - }, - { - "index": "divination", - "name": "Divination", - "desc": "Divination spells reveal information, whether in the form of secrets long forgotten, glimpses of the future, the locations of hidden things, the truth behind illusions, or visions of distant people or places.", - "url": "/api/magic-schools/divination" - }, - { - "index": "enchantment", - "name": "Enchantment", - "desc": "Enchantment spells affect the minds of others, influencing or controlling their behavior. Such spells can make enemies see the caster as a friend, force creatures to take a course of action, or even control another creature like a puppet.", - "url": "/api/magic-schools/enchantment" - }, - { - "index": "evocation", - "name": "Evocation", - "desc": "Evocation spells manipulate magical energy to produce a desired effect. Some call up blasts of fire or lightning. Others channel positive energy to heal wounds.", - "url": "/api/magic-schools/evocation" - }, - { - "index": "illusion", - "name": "Illusion", - "desc": "Illusion spells deceive the senses or minds of others. They cause people to see things that are not there, to miss things that are there, to hear phantom noises, or to remember things that never happened. Some illusions create phantom images that any creature can see, but the most insidious illusions plant an image directly in the mind of a creature.", - "url": "/api/magic-schools/illusion" - }, - { - "index": "necromancy", - "name": "Necromancy", - "desc": "Necromancy spells manipulate the energies of life and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life.", - "url": "/api/magic-schools/necromancy" - }, - { - "index": "transmutation", - "name": "Transmutation", - "desc": "Transmutation spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster's command, or enhance a creature's innate healing abilities to rapidly recover from injury.", - "url": "/api/magic-schools/transmutation" - } -] + { + "index": "abjuration", + "name": "LANG-KEY-abjuration", + "desc": "LANG-KEY-abjuration-spells-are-protective-in-nature-though-some-of-them-have-aggressive-uses-they-create-magical-barriers-negate-harmful-effects-harm-trespassers-or-banish-creatures-to-other-planes-of-existence", + "url": "/api/magic-schools/abjuration" + }, + { + "index": "conjuration", + "name": "LANG-KEY-conjuration", + "desc": "LANG-KEY-conjuration-spells-involve-the-transportation-of-objects-and-creatures-from-one-location-to-another-some-spells-summon-creatures-or-objects-to-the-casters-side-whereas-others-allow-the-caster-to-teleport-to-another-location-some-conjurations-create-objects-or-effects-out-of-nothing", + "url": "/api/magic-schools/conjuration" + }, + { + "index": "divination", + "name": "LANG-KEY-divination", + "desc": "LANG-KEY-divination-spells-reveal-information-whether-in-the-form-of-secrets-long-forgotten-glimpses-of-the-future-the-locations-of-hidden-things-the-truth-behind-illusions-or-visions-of-distant-people-or-places", + "url": "/api/magic-schools/divination" + }, + { + "index": "enchantment", + "name": "LANG-KEY-enchantment", + "desc": "LANG-KEY-enchantment-spells-affect-the-minds-of-others-influencing-or-controlling-their-behavior-such-spells-can-make-enemies-see-the-caster-as-a-friend-force-creatures-to-take-a-course-of-action-or-even-control-another-creature-like-a-puppet", + "url": "/api/magic-schools/enchantment" + }, + { + "index": "evocation", + "name": "LANG-KEY-evocation", + "desc": "LANG-KEY-evocation-spells-manipulate-magical-energy-to-produce-a-desired-effect-some-call-up-blasts-of-fire-or-lightning-others-channel-positive-energy-to-heal-wounds", + "url": "/api/magic-schools/evocation" + }, + { + "index": "illusion", + "name": "LANG-KEY-illusion", + "desc": "LANG-KEY-illusion-spells-deceive-the-senses-or-minds-of-others-they-cause-people-to-see-things-that-are-not-there-to-miss-things-that-are-there-to-hear-phantom-noises-or-to-remember-things-that-never-happened-some-illusions-create-phantom-images-that-any-creature-can-see-but-the-most-insidious-illusions-plant-an-image-directly-in-the-mind-of-a-creature", + "url": "/api/magic-schools/illusion" + }, + { + "index": "necromancy", + "name": "LANG-KEY-necromancy", + "desc": "LANG-KEY-necromancy-spells-manipulate-the-energies-of-life-and-death-such-spells-can-grant-an-extra-reserve-of-life-force-drain-the-life-energy-from-another-creature-create-the-undead-or-even-bring-the-dead-back-to-life", + "url": "/api/magic-schools/necromancy" + }, + { + "index": "transmutation", + "name": "LANG-KEY-transmutation", + "desc": "LANG-KEY-transmutation-spells-change-the-properties-of-a-creature-object-or-environment-they-might-turn-an-enemy-into-a-harmless-creature-bolster-the-strength-of-an-ally-make-an-object-move-at-the-casters-command-or-enhance-a-creatures-innate-healing-abilities-to-rapidly-recover-from-injury", + "url": "/api/magic-schools/transmutation" + } +] \ No newline at end of file diff --git a/src/5e-SRD-Monsters.json b/src/5e-SRD-Monsters.json index ff6f6edc..e2271cba 100644 --- a/src/5e-SRD-Monsters.json +++ b/src/5e-SRD-Monsters.json @@ -1,35127 +1,35127 @@ [ - { - "index": "aboleth", - "name": "Aboleth", - "size": "Large", - "type": "aberration", - "subtype": null, - "alignment": "lawful evil", - "armor_class": 17, - "hit_points": 135, - "hit_dice": "18d10", - "speed": { - "walk": "10 ft.", - "swim": "40 ft." - }, - "strength": 21, - "dexterity": 9, - "constitution": 15, - "intelligence": 18, - "wisdom": 15, - "charisma": 18, - "proficiencies": [ - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 6 - }, - { - "name": "Saving Throw: INT", - "url": "/api/proficiencies/saving-throw-int", - "value": 8 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 6 - }, - { - "name": "Skill: History", - "url": "/api/proficiencies/skill-history", - "value": 12 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 10 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "120 ft.", - "passive_perception": 20 - }, - "languages": "Deep Speech, telepathy 120 ft.", - "challenge_rating": 10, - "special_abilities": [ - { - "name": "Amphibious", - "desc": "The aboleth can breathe air and water." - }, - { - "name": "Mucous Cloud", - "desc": "While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee attack while within 5 ft. of it must make a DC 14 Constitution saving throw. On a failure, the creature is diseased for 1d4 hours. The diseased creature can breathe only underwater.", - "dc": { - "dc_type": { - "name": "CON", - "url": "/api/ability-scores/con" - }, - "dc_value": 14, - "success_type": "none" - } - }, - { - "name": "Probing Telepathy", - "desc": "If a creature communicates telepathically with the aboleth, the aboleth learns the creature's greatest desires if the aboleth can see the creature." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The aboleth makes three tentacle attacks." - }, - { - "name": "Tentacle", - "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or become diseased. The disease has no effect for 1 minute and can be removed by any magic that cures disease. After 1 minute, the diseased creature's skin becomes translucent and slimy, the creature can't regain hit points unless it is underwater, and the disease can be removed only by heal or another disease-curing spell of 6th level or higher. When the creature is outside a body of water, it takes 6 (1d12) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed.", - "attack_bonus": 9, - "dc": { - "dc_type": { - "name": "CON", - "url": "/api/ability-scores/con" - }, - "dc_value": 14, - "success_type": "none" - }, - "damage": [ - { - "damage_type": { - "name": "Acid", - "url": "/api/damage-types/acid" - }, - "damage_dice": "2d6", - "damage_bonus": 5 - } - ] - }, - { - "name": "Tail", - "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft. one target. Hit: 15 (3d6 + 5) bludgeoning damage.", - "attack_bonus": 9, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "3d6", - "damage_bonus": 5 - } - ] - }, - { - "name": "Enslave", - "desc": "The aboleth targets one creature it can see within 30 ft. of it. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the aboleth until the aboleth dies or until it is on a different plane of existence from the target. The charmed target is under the aboleth's control and can't take reactions, and the aboleth and the target can communicate telepathically with each other over any distance.\nWhenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the aboleth.", - "usage": { - "type": "per day", - "times": 3 - }, - "dc": { - "dc_type": { - "name": "WIS", - "url": "/api/ability-scores/wis" - }, - "dc_value": 14, - "success_type": "none" - } - } - ], - "legendary_actions": [ - { - "name": "Detect", - "desc": "The aboleth makes a Wisdom (Perception) check." - }, - { - "name": "Tail Swipe", - "desc": "The aboleth makes one tail attack." - }, - { - "name": "Psychic Drain (Costs 2 Actions)", - "desc": "One creature charmed by the aboleth takes 10 (3d6) psychic damage, and the aboleth regains hit points equal to the damage the creature takes.", - "attack_bonus": 0, - "damage": [ - { - "damage_type": { - "name": "Psychic", - "url": "/api/damage-types/psychic" - }, - "damage_dice": "3d6", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/aboleth" - }, - { - "index": "acolyte", - "name": "Acolyte", - "size": "Medium", - "type": "humanoid", - "subtype": "any race", - "alignment": "any alignment", - "armor_class": 10, - "hit_points": 9, - "hit_dice": "2d8", - "speed": { - "walk": "30 ft." - }, - "strength": 10, - "dexterity": 10, - "constitution": 10, - "intelligence": 10, - "wisdom": 14, - "charisma": 11, - "proficiencies": [ - { - "name": "Skill: Medicine", - "url": "/api/proficiencies/skill-medicine", - "value": 4 - }, - { - "name": "Skill: Religion", - "url": "/api/proficiencies/skill-religion", - "value": 2 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 12 - }, - "languages": "any one language (usually Common)", - "challenge_rating": 0.25, - "special_abilities": [ - { - "name": "Spellcasting", - "desc": "The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:\n\n- Cantrips (at will): light, sacred flame, thaumaturgy\n- 1st level (3 slots): bless, cure wounds, sanctuary", - "spellcasting": { - "level": 1, - "ability": { - "name": "WIS", - "url": "http://www.dnd5eapi.co/api/ability-scores/5" - }, - "dc": 12, - "modifier": 4, - "components_required": [ - "V", - "S", - "M" - ], - "school": "cleric", - "slots": { - "1": 3 - }, - "spells": [ - { - "name": "Light", - "level": 0, - "url": "http://www.dnd5eapi.co/api/spells/180" - }, - { - "name": "Sacred Flame", - "level": 0, - "url": "http://www.dnd5eapi.co/api/spells/250" - }, - { - "name": "Thaumaturgy", - "level": 0, - "url": "http://www.dnd5eapi.co/api/spells/291" - }, - { - "name": "Bless", - "level": 1, - "url": "http://www.dnd5eapi.co/api/spells/29" - }, - { - "name": "Cure Wounds", - "level": 1, - "url": "http://www.dnd5eapi.co/api/spells/70" - }, - { - "name": "Sanctuary", - "level": 1, - "url": "http://www.dnd5eapi.co/api/spells/251" - } - ] - } - } - ], - "actions": [ - { - "name": "Club", - "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.", - "attack_bonus": 2, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "1d4", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/acolyte" - }, - { - "index": "adult-black-dragon", - "name": "Adult Black Dragon", - "size": "Huge", - "type": "dragon", - "subtype": null, - "alignment": "chaotic evil", - "armor_class": 19, - "hit_points": 195, - "hit_dice": "17d12", - "speed": { - "walk": "40 ft.", - "fly": "80 ft.", - "swim": "40 ft." - }, - "strength": 23, - "dexterity": 14, - "constitution": 21, - "intelligence": 14, - "wisdom": 13, - "charisma": 17, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 7 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 10 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 6 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 8 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 11 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 7 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "acid" - ], - "condition_immunities": [], - "senses": { - "blindsight": "60 ft.", - "darkvision": "120 ft.", - "passive_perception": 21 - }, - "languages": "Common, Draconic", - "challenge_rating": 14, - "special_abilities": [ - { - "name": "Amphibious", - "desc": "The dragon can breathe air and water." - }, - { - "name": "Legendary Resistance", - "desc": "If the dragon fails a saving throw, it can choose to succeed instead.", - "usage": { - "type": "per day", - "times": 3 - } - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage.", - "attack_bonus": 11, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d10", - "damage_bonus": 6 - }, - { - "type": "acid", - "dice": "1d8", - "bonus": 0 - } - ] - }, - { - "name": "Claw", - "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.", - "attack_bonus": 11, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 6 - } - ] - }, - { - "name": "Tail", - "desc": "Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.", - "attack_bonus": 11, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d8", - "damage_bonus": 6 - } - ] - }, - { - "name": "Frightful Presence", - "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.", - "dc": { - "dc_type": { - "name": "WIS", - "url": "/api/ability-scores/wis" - }, - "dc_value": 16, - "success_type": "none" - } - }, - { - "name": "Acid Breath", - "desc": "The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 18, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Acid", - "url": "/api/damage-types/acid" - }, - "damage_dice": "12d8", - "damage_bonus": 0 - } - ] - } - ], - "legendary_actions": [ - { - "name": "Detect", - "desc": "The dragon makes a Wisdom (Perception) check." - }, - { - "name": "Tail Attack", - "desc": "The dragon makes a tail attack." - }, - { - "name": "Wing Attack (Costs 2 Actions)", - "desc": "The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 19, - "success_type": "none" - }, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d6", - "damage_bonus": 6 - } - ] - } - ], - "url": "/api/monsters/adult-black-dragon" - }, - { - "index": "adult-blue-dragon", - "name": "Adult Blue Dragon", - "size": "Huge", - "type": "dragon", - "subtype": null, - "alignment": "lawful evil", - "armor_class": 19, - "hit_points": 225, - "hit_dice": "18d12", - "speed": { - "walk": "40 ft.", - "burrow": "30 ft.", - "fly": "80 ft." - }, - "strength": 25, - "dexterity": 10, - "constitution": 23, - "intelligence": 16, - "wisdom": 15, - "charisma": 19, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 5 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 11 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 7 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 9 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 12 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 5 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "lightning" - ], - "condition_immunities": [], - "senses": { - "blindsight": "60 ft.", - "darkvision": "120 ft.", - "passive_perception": 22 - }, - "languages": "Common, Draconic", - "challenge_rating": 16, - "special_abilities": [ - { - "name": "Legendary Resistance", - "desc": "If the dragon fails a saving throw, it can choose to succeed instead.", - "usage": { - "type": "per day", - "times": 3 - } - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 5 (1d10) lightning damage.", - "attack_bonus": 12, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d10", - "damage_bonus": 7 - }, - { - "type": "lightning", - "dice": "1d10", - "bonus": 0 - } - ] - }, - { - "name": "Claw", - "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.", - "attack_bonus": 12, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 7 - } - ] - }, - { - "name": "Tail", - "desc": "Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.", - "attack_bonus": 12, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d8", - "damage_bonus": 7 - } - ] - }, - { - "name": "Frightful Presence", - "desc": "Each creature of the dragon's choice that is within 120 ft. of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.", - "dc": { - "dc_type": { - "name": "WIS", - "url": "/api/ability-scores/wis" - }, - "dc_value": 17, - "success_type": "none" - } - }, - { - "name": "Lightning Breath", - "desc": "The dragon exhales lightning in a 90-foot line that is 5 ft. wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 19, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Lightning", - "url": "/api/damage-types/lightning" - }, - "damage_dice": "12d10", - "damage_bonus": 0 - } - ] - } - ], - "legendary_actions": [ - { - "name": "Detect", - "desc": "The dragon makes a Wisdom (Perception) check." - }, - { - "name": "Tail Attack", - "desc": "The dragon makes a tail attack." - }, - { - "name": "Wing Attack (Costs 2 Actions)", - "desc": "The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 20, - "success_type": "none" - }, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d6", - "damage_bonus": 6 - } - ] - } - ], - "url": "/api/monsters/adult-blue-dragon" - }, - { - "index": "adult-brass-dragon", - "name": "Adult Brass Dragon", - "size": "Huge", - "type": "dragon", - "subtype": null, - "alignment": "chaotic good", - "armor_class": 18, - "hit_points": 172, - "hit_dice": "15d12", - "speed": { - "walk": "40 ft.", - "burrow": "40 ft.", - "fly": "80 ft." - }, - "strength": 23, - "dexterity": 10, - "constitution": 21, - "intelligence": 14, - "wisdom": 13, - "charisma": 17, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 5 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 10 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 6 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 8 - }, - { - "name": "Skill: History", - "url": "/api/proficiencies/skill-history", - "value": 7 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 11 - }, - { - "name": "Skill: Persuasion", - "url": "/api/proficiencies/skill-persuasion", - "value": 8 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 5 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "fire" - ], - "condition_immunities": [], - "senses": { - "blindsight": "60 ft.", - "darkvision": "120 ft.", - "passive_perception": 21 - }, - "languages": "Common, Draconic", - "challenge_rating": 13, - "special_abilities": [ - { - "name": "Legendary Resistance", - "desc": "If the dragon fails a saving throw, it can choose to succeed instead.", - "usage": { - "type": "per day", - "times": 3 - } - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.", - "attack_bonus": 11, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d10", - "damage_bonus": 6 - } - ] - }, - { - "name": "Claw", - "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.", - "attack_bonus": 11, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 6 - } - ] - }, - { - "name": "Tail", - "desc": "Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.", - "attack_bonus": 11, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d8", - "damage_bonus": 6 - } - ] - }, - { - "name": "Frightful Presence", - "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours .", - "dc": { - "dc_type": { - "name": "WIS", - "url": "/api/ability-scores/wis" - }, - "dc_value": 16, - "success_type": "none" - } - }, - { - "name": "Breath Weapons", - "desc": "The dragon uses one of the following breath weapons.\nFire Breath. The dragon exhales fire in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one.\nSleep Breath. The dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "attacks": [ - { - "name": "Fire Breath", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 18, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Fire", - "url": "/api/damage-types/fire" - }, - "damage_dice": "13d6", - "damage_bonus": 0 - } - ] - }, - { - "name": "Sleep Breath", - "dc": { - "dc_type": { - "name": "CON", - "url": "/api/ability-scores/con" - }, - "dc_value": 18, - "success_type": "none" - } - } - ] - } - ], - "url": "/api/monsters/adult-brass-dragon" - }, - { - "index": "adult-bronze-dragon", - "name": "Adult Bronze Dragon", - "size": "Huge", - "type": "dragon", - "subtype": null, - "alignment": "lawful good", - "armor_class": 19, - "hit_points": 212, - "hit_dice": "17d12", - "speed": { - "walk": "40 ft.", - "fly": "80 ft.", - "swim": "40 ft." - }, - "strength": 25, - "dexterity": 10, - "constitution": 23, - "intelligence": 16, - "wisdom": 15, - "charisma": 19, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 5 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 11 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 7 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 9 - }, - { - "name": "Skill: Insight", - "url": "/api/proficiencies/skill-insight", - "value": 7 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 12 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 5 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "lightning" - ], - "condition_immunities": [], - "senses": { - "blindsight": "60 ft.", - "darkvision": "120 ft.", - "passive_perception": 22 - }, - "languages": "Common, Draconic", - "challenge_rating": 15, - "special_abilities": [ - { - "name": "Amphibious", - "desc": "The dragon can breathe air and water." - }, - { - "name": "Legendary Resistance", - "desc": "If the dragon fails a saving throw, it can choose to succeed instead.", - "usage": { - "type": "per day", - "times": 3 - } - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage.", - "attack_bonus": 12, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d10", - "damage_bonus": 7 - } - ] - }, - { - "name": "Claw", - "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.", - "attack_bonus": 12, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 7 - } - ] - }, - { - "name": "Tail", - "desc": "Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.", - "attack_bonus": 12, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d8", - "damage_bonus": 7 - } - ] - }, - { - "name": "Frightful Presence", - "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.", - "dc": { - "dc_type": { - "name": "WIS", - "url": "/api/ability-scores/wis" - }, - "dc_value": 17, - "success_type": "none" - } - }, - { - "name": "Breath Weapons", - "desc": "The dragon uses one of the following breath weapons.\nLightning Breath. The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.\nRepulsion Breath. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "attacks": [ - { - "name": "Lightning Breath", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 19, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Lightning", - "url": "/api/damage-types/lightning" - }, - "damage_dice": "12d10", - "damage_bonus": 0 - } - ] - }, - { - "name": "Repulsion Breath", - "dc": { - "dc_type": { - "name": "STR", - "url": "/api/ability-scores/str" - }, - "dc_value": 19, - "success_type": "none" - } - } - ] - } - ], - "legendary_actions": [ - { - "name": "Detect", - "desc": "The dragon makes a Wisdom (Perception) check." - }, - { - "name": "Tail Attack", - "desc": "The dragon makes a tail attack." - }, - { - "name": "Wing Attack (Costs 2 Actions)", - "desc": "The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 20, - "success_type": "none" - }, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d6", - "damage_bonus": 7 - } - ] - } - ], - "url": "/api/monsters/adult-bronze-dragon" - }, - { - "index": "adult-copper-dragon", - "name": "Adult Copper Dragon", - "size": "Huge", - "type": "dragon", - "subtype": null, - "alignment": "chaotic good", - "armor_class": 18, - "hit_points": 184, - "hit_dice": "16d12", - "speed": { - "walk": "40 ft.", - "climb": "40 ft.", - "fly": "80 ft." - }, - "strength": 23, - "dexterity": 12, - "constitution": 21, - "intelligence": 18, - "wisdom": 15, - "charisma": 17, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 6 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 10 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 7 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 8 - }, - { - "name": "Skill: Deception", - "url": "/api/proficiencies/skill-deception", - "value": 8 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 12 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 6 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "acid" - ], - "condition_immunities": [], - "senses": { - "blindsight": "60 ft.", - "darkvision": "120 ft.", - "passive_perception": 22 - }, - "languages": "Common, Draconic", - "challenge_rating": 14, - "special_abilities": [ - { - "name": "Legendary Resistance", - "desc": "If the dragon fails a saving throw, it can choose to succeed instead.", - "usage": { - "type": "per day", - "times": 3 - } - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.", - "attack_bonus": 11, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d10", - "damage_bonus": 6 - } - ] - }, - { - "name": "Claw", - "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.", - "attack_bonus": 11, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 6 - } - ] - }, - { - "name": "Tail", - "desc": "Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.", - "attack_bonus": 11, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d8", - "damage_bonus": 6 - } - ] - }, - { - "name": "Frightful Presence", - "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.", - "dc": { - "dc_type": { - "name": "WIS", - "url": "/api/ability-scores/wis" - }, - "dc_value": 16, - "success_type": "none" - } - }, - { - "name": "Breath Weapons", - "desc": "The dragon uses one of the following breath weapons.\nAcid Breath. The dragon exhales acid in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.\nSlowing Breath. The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "attacks": [ - { - "name": "Acid Breath", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 18, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Acid", - "url": "/api/damage-types/acid" - }, - "damage_dice": "12d8", - "damage_bonus": 0 - } - ] - }, - { - "name": "Slowing Breath", - "dc": { - "dc_type": { - "name": "CON", - "url": "/api/ability-scores/con" - }, - "dc_value": 18, - "success_type": "none" - } - } - ] - } - ], - "legendary_actions": [ - { - "name": "Detect", - "desc": "The dragon makes a Wisdom (Perception) check." - }, - { - "name": "Tail Attack", - "desc": "The dragon makes a tail attack." - }, - { - "name": "Wing Attack (Costs 2 Actions)", - "desc": "The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 19, - "success_type": "none" - }, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "13d6", - "damage_bonus": 6 - } - ] - } - ], - "url": "/api/monsters/adult-copper-dragon" - }, - { - "index": "adult-gold-dragon", - "name": "Adult Gold Dragon", - "size": "Huge", - "type": "dragon", - "subtype": null, - "alignment": "lawful good", - "armor_class": 19, - "hit_points": 256, - "hit_dice": "19d12", - "speed": { - "walk": "40 ft.", - "fly": "80 ft.", - "swim": "40 ft." - }, - "strength": 27, - "dexterity": 14, - "constitution": 25, - "intelligence": 16, - "wisdom": 15, - "charisma": 24, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 8 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 13 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 8 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 13 - }, - { - "name": "Skill: Insight", - "url": "/api/proficiencies/skill-insight", - "value": 8 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 14 - }, - { - "name": "Skill: Persuasion", - "url": "/api/proficiencies/skill-persuasion", - "value": 13 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 8 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "fire" - ], - "condition_immunities": [], - "senses": { - "blindsight": "60 ft.", - "darkvision": "120 ft.", - "passive_perception": 24 - }, - "languages": "Common, Draconic", - "challenge_rating": 17, - "special_abilities": [ - { - "name": "Amphibious", - "desc": "The dragon can breathe air and water." - }, - { - "name": "Legendary Resistance", - "desc": "If the dragon fails a saving throw, it can choose to succeed instead.", - "usage": { - "type": "per day", - "times": 3 - } - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage.", - "attack_bonus": 14, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d10", - "damage_bonus": 8 - } - ] - }, - { - "name": "Claw", - "desc": "Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.", - "attack_bonus": 14, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 8 - } - ] - }, - { - "name": "Tail", - "desc": "Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.", - "attack_bonus": 14, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d8", - "damage_bonus": 8 - } - ] - }, - { - "name": "Frightful Presence", - "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.", - "dc": { - "dc_type": { - "name": "WIS", - "url": "/api/ability-scores/wis" - }, - "dc_value": 21, - "success_type": "none" - } - }, - { - "name": "Breath Weapons", - "desc": "The dragon uses one of the following breath weapons.\nFire Breath. The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 66 (12d10) fire damage on a failed save, or half as much damage on a successful one.\nWeakening Breath. The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 21 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "attacks": [ - { - "name": "Fire Breath", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 21, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Fire", - "url": "/api/damage-types/fire" - }, - "damage_dice": "12d10", - "damage_bonus": 0 - } - ] - }, - { - "name": "Weakening Breath", - "dc": { - "dc_type": { - "name": "STR", - "url": "/api/ability-scores/str" - }, - "dc_value": 21, - "success_type": "none" - } - } - ] - } - ], - "legendary_actions": [ - { - "name": "Detect", - "desc": "The dragon makes a Wisdom (Perception) check." - }, - { - "name": "Tail Attack", - "desc": "The dragon makes a tail attack." - }, - { - "name": "Wing Attack (Costs 2 Actions)", - "desc": "The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 22, - "success_type": "none" - }, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d6", - "damage_bonus": 8 - } - ] - } - ], - "url": "/api/monsters/adult-gold-dragon" - }, - { - "index": "adult-green-dragon", - "name": "Adult Green Dragon", - "size": "Huge", - "type": "dragon", - "subtype": null, - "alignment": "lawful evil", - "armor_class": 19, - "hit_points": 207, - "hit_dice": "18d12", - "speed": { - "walk": "40 ft.", - "fly": "80 ft.", - "swim": "40 ft." - }, - "strength": 23, - "dexterity": 12, - "constitution": 21, - "intelligence": 18, - "wisdom": 15, - "charisma": 17, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 6 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 10 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 7 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 8 - }, - { - "name": "Skill: Deception", - "url": "/api/proficiencies/skill-deception", - "value": 8 - }, - { - "name": "Skill: Insight", - "url": "/api/proficiencies/skill-insight", - "value": 7 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 12 - }, - { - "name": "Skill: Persuasion", - "url": "/api/proficiencies/skill-persuasion", - "value": 8 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 6 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "poison" - ], - "condition_immunities": [ - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "blindsight": "60 ft.", - "darkvision": "120 ft.", - "passive_perception": 22 - }, - "languages": "Common, Draconic", - "challenge_rating": 15, - "special_abilities": [ - { - "name": "Amphibious", - "desc": "The dragon can breathe air and water." - }, - { - "name": "Legendary Resistance", - "desc": "If the dragon fails a saving throw, it can choose to succeed instead.", - "usage": { - "type": "per day", - "times": 3 - } - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 7 (2d6) poison damage.", - "attack_bonus": 11, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d10", - "damage_bonus": 6 - }, - { - "type": "poison", - "dice": "2d6", - "bonus": 0 - } - ] - }, - { - "name": "Claw", - "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.", - "attack_bonus": 11, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 6 - } - ] - }, - { - "name": "Tail", - "desc": "Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.", - "attack_bonus": 11, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d8", - "damage_bonus": 6 - } - ] - }, - { - "name": "Frightful Presence", - "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours .", - "dc": { - "dc_type": { - "name": "WIS", - "url": "/api/ability-scores/wis" - }, - "dc_value": 16, - "success_type": "none" - } - }, - { - "name": "Poison Breath", - "desc": "The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 56 (16d6) poison damage on a failed save, or half as much damage on a successful one.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "dc": { - "dc_type": { - "name": "CON", - "url": "/api/ability-scores/con" - }, - "dc_value": 18, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Poison", - "url": "/api/damage-types/poison" - }, - "damage_dice": "16d6", - "damage_bonus": 0 - } - ] - } - ], - "legendary_actions": [ - { - "name": "Detect", - "desc": "The dragon makes a Wisdom (Perception) check." - }, - { - "name": "Tail Attack", - "desc": "The dragon makes a tail attack." - }, - { - "name": "Wing Attack (Costs 2 Actions)", - "desc": "The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 19, - "success_type": "none" - }, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d6", - "damage_bonus": 6 - } - ] - } - ], - "url": "/api/monsters/adult-green-dragon" - }, - { - "index": "adult-red-dragon", - "name": "Adult Red Dragon", - "size": "Huge", - "type": "dragon", - "subtype": null, - "alignment": "chaotic evil", - "armor_class": 19, - "hit_points": 256, - "hit_dice": "19d12", - "speed": { - "walk": "40 ft.", - "climb": "40 ft.", - "fly": "80 ft." - }, - "strength": 27, - "dexterity": 10, - "constitution": 25, - "intelligence": 16, - "wisdom": 13, - "charisma": 21, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 6 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 13 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 7 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 11 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 13 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 6 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "fire" - ], - "condition_immunities": [], - "senses": { - "blindsight": "60 ft.", - "darkvision": "120 ft.", - "passive_perception": 23 - }, - "languages": "Common, Draconic", - "challenge_rating": 17, - "special_abilities": [ - { - "name": "Legendary Resistance", - "desc": "If the dragon fails a saving throw, it can choose to succeed instead.", - "usage": { - "type": "per day", - "times": 3 - } - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.", - "attack_bonus": 14, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d10", - "damage_bonus": 8 - }, - { - "type": "fire", - "dice": "2d6", - "bonus": 0 - } - ] - }, - { - "name": "Claw", - "desc": "Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.", - "attack_bonus": 14, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 8 - } - ] - }, - { - "name": "Tail", - "desc": "Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.", - "attack_bonus": 14, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d8", - "damage_bonus": 8 - } - ] - }, - { - "name": "Frightful Presence", - "desc": "Each creature of the dragon's choice that is within 120 ft. of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.", - "dc": { - "dc_type": { - "name": "WIS", - "url": "/api/ability-scores/wis" - }, - "dc_value": 19, - "success_type": "none" - } - }, - { - "name": "Fire Breath", - "desc": "The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 21, - "success_type": "none" - }, - "damage": [ - { - "damage_type": { - "name": "Fire", - "url": "/api/damage-types/fire" - }, - "damage_dice": "18d6", - "damage_bonus": 0 - } - ] - }, - { - "name": "Lair Actions", - "desc": "On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects: the dragon can't use the same effect two rounds in a row:\n- Magma erupts from a point on the ground the dragon can see within 120 feet of it, creating a 20-foot-high, 5-foot-radius geyser. Each creature in the geyser's area must make a DC 15 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.\n- A tremor shakes the lair in a 60-foot-radius around the dragon. Each creature other than the dragon on the ground in that area must succeed on a DC 15 Dexterity saving throw or be knocked prone.\n- Volcanic gases form a cloud in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The sphere spreads around corners, and its area is lightly obscured. It lasts until initiative count 20 on the next round. Each creature that starts its turn in the cloud must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its turn. While poisoned in this way, a creature is incapacitated.", - "attacks": [ - { - "name": "Magma Eruption", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 15, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Fire", - "url": "/api/damage-types/fire" - }, - "damage_dice": "6d6", - "damage_bonus": 0 - } - ] - }, - { - "name": "Tremor", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 15, - "success_type": "none" - } - }, - { - "name": "Volcanic Gas", - "dc": { - "dc_type": { - "name": "CON", - "url": "/api/ability-scores/con" - }, - "dc_value": 13, - "success_type": "none" - } - } - ] - } - ], - "legendary_actions": [ - { - "name": "Detect", - "desc": "The dragon makes a Wisdom (Perception) check." - }, - { - "name": "Tail Attack", - "desc": "The dragon makes a tail attack." - }, - { - "name": "Wing Attack (Costs 2 Actions)", - "desc": "The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 22, - "success_type": "none" - }, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d6", - "damage_bonus": 8 - } - ] - } - ], - "url": "/api/monsters/adult-red-dragon" - }, - { - "index": "adult-silver-dragon", - "name": "Adult Silver Dragon", - "size": "Huge", - "type": "dragon", - "subtype": null, - "alignment": "lawful good", - "armor_class": 19, - "hit_points": 243, - "hit_dice": "18d12", - "speed": { - "walk": "40 ft.", - "fly": "80 ft." - }, - "strength": 27, - "dexterity": 10, - "constitution": 25, - "intelligence": 16, - "wisdom": 13, - "charisma": 21, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 5 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 12 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 6 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 10 - }, - { - "name": "Skill: Arcana", - "url": "/api/proficiencies/skill-arcana", - "value": 8 - }, - { - "name": "Skill: History", - "url": "/api/proficiencies/skill-history", - "value": 8 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 11 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 5 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "cold" - ], - "condition_immunities": [], - "senses": { - "blindsight": "60 ft.", - "darkvision": "120 ft.", - "passive_perception": 21 - }, - "languages": "Common, Draconic", - "challenge_rating": 16, - "special_abilities": [ - { - "name": "Legendary Resistance", - "desc": "If the dragon fails a saving throw, it can choose to succeed instead.", - "usage": { - "type": "per day", - "times": 3 - } - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage.", - "attack_bonus": 13, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d10", - "damage_bonus": 8 - } - ] - }, - { - "name": "Claw", - "desc": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.", - "attack_bonus": 13, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 8 - } - ] - }, - { - "name": "Tail", - "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.", - "attack_bonus": 13, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d8", - "damage_bonus": 8 - } - ] - }, - { - "name": "Frightful Presence", - "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.", - "dc": { - "dc_type": { - "name": "WIS", - "url": "/api/ability-scores/wis" - }, - "dc_value": 18, - "success_type": "none" - } - }, - { - "name": "Breath Weapons", - "desc": "The dragon uses one of the following breath weapons.\nCold Breath. The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 20 Constitution saving throw, taking 58 (13d8) cold damage on a failed save, or half as much damage on a successful one.\nParalyzing Breath. The dragon exhales paralyzing gas in a 60-foot cone. Each creature in that area must succeed on a DC 20 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "attacks": [ - { - "name": "Cold Breath", - "dc": { - "dc_type": { - "name": "CON", - "url": "/api/ability-scores/con" - }, - "dc_value": 20, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Cold", - "url": "/api/damage-types/cold" - }, - "damage_dice": "13d8", - "damage_bonus": 0 - } - ] - }, - { - "name": "Paralyzing Breath", - "dc": { - "dc_type": { - "name": "CON", - "url": "/api/ability-scores/con" - }, - "dc_value": 20, - "success_type": "none" - } - } - ] - } - ], - "legendary_actions": [ - { - "name": "Detect", - "desc": "The dragon makes a Wisdom (Perception) check." - }, - { - "name": "Tail Attack", - "desc": "The dragon makes a tail attack." - }, - { - "name": "Wing Attack (Costs 2 Actions)", - "desc": "The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 22, - "success_type": "none" - }, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d6", - "damage_bonus": 8 - } - ] - } - ], - "url": "/api/monsters/adult-silver-dragon" - }, - { - "index": "adult-white-dragon", - "name": "Adult White Dragon", - "size": "Huge", - "type": "dragon", - "subtype": null, - "alignment": "chaotic evil", - "armor_class": 18, - "hit_points": 200, - "hit_dice": "16d12", - "speed": { - "walk": "40 ft.", - "burrow": "30 ft.", - "fly": "80 ft.", - "swim": "40 ft." - }, - "strength": 22, - "dexterity": 10, - "constitution": 22, - "intelligence": 8, - "wisdom": 12, - "charisma": 12, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 5 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 11 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 6 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 6 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 11 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 5 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "cold" - ], - "condition_immunities": [], - "senses": { - "blindsight": "60 ft.", - "darkvision": "120 ft.", - "passive_perception": 21 - }, - "languages": "Common, Draconic", - "challenge_rating": 13, - "special_abilities": [ - { - "name": "Ice Walk", - "desc": "The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment." - }, - { - "name": "Legendary Resistance", - "desc": "If the dragon fails a saving throw, it can choose to succeed instead.", - "usage": { - "type": "per day", - "times": 3 - } - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) cold damage.", - "attack_bonus": 11, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d10", - "damage_bonus": 6 - }, - { - "type": "cold", - "dice": "1d8", - "bonus": 0 - } - ] - }, - { - "name": "Claw", - "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.", - "attack_bonus": 11, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 6 - } - ] - }, - { - "name": "Tail", - "desc": "Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.", - "attack_bonus": 11, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d8", - "damage_bonus": 6 - } - ] - }, - { - "name": "Frightful Presence", - "desc": "Each creature of the dragon's choice that is within 120 ft. of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.", - "dc": { - "dc_type": { - "name": "WIS", - "url": "/api/ability-scores/wis" - }, - "dc_value": 14, - "success_type": "none" - } - }, - { - "name": "Cold Breath", - "desc": "The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "dc": { - "dc_type": { - "name": "CON", - "url": "/api/ability-scores/con" - }, - "dc_value": 19, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Cold", - "url": "/api/damage-types/cold" - }, - "damage_dice": "12d8", - "damage_bonus": 0 - } - ] - } - ], - "legendary_actions": [ - { - "name": "Detect", - "desc": "The dragon makes a Wisdom (Perception) check." - }, - { - "name": "Tail Attack", - "desc": "The dragon makes a tail attack." - }, - { - "name": "Wing Attack (Costs 2 Actions)", - "desc": "The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 19, - "success_type": "none" - }, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d6", - "damage_bonus": 6 - } - ] - } - ], - "url": "/api/monsters/adult-white-dragon" - }, - { - "index": "air-elemental", - "name": "Air Elemental", - "size": "Large", - "type": "elemental", - "subtype": null, - "alignment": "neutral", - "armor_class": 15, - "hit_points": 90, - "hit_dice": "12d10", - "speed": { - "fly": "90 ft.", - "hover": true - }, - "strength": 14, - "dexterity": 20, - "constitution": 14, - "intelligence": 6, - "wisdom": 10, - "charisma": 6, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [ - "lightning", - "thunder", - "bludgeoning, piercing, and slashing from nonmagical weapons" - ], - "damage_immunities": [ - "poison" - ], - "condition_immunities": [ - { - "name": "Exhaustion", - "url": "/api/conditions/exhaustion" - }, - { - "name": "Grappled", - "url": "/api/conditions/grappled" - }, - { - "name": "Paralyzed", - "url": "/api/conditions/paralyzed" - }, - { - "name": "Petrified", - "url": "/api/conditions/petrified" - }, - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - }, - { - "name": "Prone", - "url": "/api/conditions/prone" - }, - { - "name": "Restrained", - "url": "/api/conditions/restrained" - }, - { - "name": "Unconscious", - "url": "/api/conditions/unconscious" - } - ], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 10 - }, - "languages": "Auran", - "challenge_rating": 5, - "special_abilities": [ - { - "name": "Air Form", - "desc": "The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The elemental makes two slam attacks." - }, - { - "name": "Slam", - "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.", - "attack_bonus": 8, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d8", - "damage_bonus": 5 - } - ] - }, - { - "name": "Whirlwind", - "desc": "Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.\nIf the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 4 - } - } - ], - "url": "/api/monsters/air-elemental" - }, - { - "index": "ancient-black-dragon", - "name": "Ancient Black Dragon", - "size": "Gargantuan", - "type": "dragon", - "subtype": null, - "alignment": "chaotic evil", - "armor_class": 22, - "hit_points": 367, - "hit_dice": "21d20", - "speed": { - "walk": "40 ft.", - "fly": "80 ft.", - "swim": "40 ft." - }, - "strength": 27, - "dexterity": 14, - "constitution": 25, - "intelligence": 16, - "wisdom": 15, - "charisma": 19, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 9 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 14 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 9 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 11 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 16 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 9 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "acid" - ], - "condition_immunities": [], - "senses": { - "blindsight": "60 ft.", - "darkvision": "120 ft.", - "passive_perception": 26 - }, - "languages": "Common, Draconic", - "challenge_rating": 21, - "special_abilities": [ - { - "name": "Amphibious", - "desc": "The dragon can breathe air and water." - }, - { - "name": "Legendary Resistance", - "desc": "If the dragon fails a saving throw, it can choose to succeed instead.", - "usage": { - "type": "per day", - "times": 3 - } - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack:+ 15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) acid damage.", - "attack_bonus": 15, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d10", - "damage_bonus": 8 - }, - { - "type": "acid", - "dice": "2d8", - "bonus": 0 - } - ] - }, - { - "name": "Claw", - "desc": "Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.", - "attack_bonus": 15, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 8 - } - ] - }, - { - "name": "Tail", - "desc": "Melee Weapon Attack: +15 to hit, reach 20 ft ., one target. Hit: 17 (2d8 + 8) bludgeoning damage.", - "attack_bonus": 15, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d8", - "damage_bonus": 8 - } - ] - }, - { - "name": "Frightful Presence", - "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.", - "dc": { - "dc_type": { - "name": "WIS", - "url": "/api/ability-scores/wis" - }, - "dc_value": 19, - "success_type": "none" - } - }, - { - "name": "Acid Breath", - "desc": "The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 22, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Acid", - "url": "/api/damage-types/acid" - }, - "damage_dice": "15d8", - "damage_bonus": 0 - } - ] - } - ], - "legendary_actions": [ - { - "name": "Detect", - "desc": "The dragon makes a Wisdom (Perception) check." - }, - { - "name": "Tail Attack", - "desc": "The dragon makes a tail attack." - }, - { - "name": "Wing Attack (Costs 2 Actions)", - "desc": "The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 23, - "success_type": "none" - }, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d6", - "damage_bonus": 8 - } - ] - } - ], - "url": "/api/monsters/ancient-black-dragon" - }, - { - "index": "ancient-blue-dragon", - "name": "Ancient Blue Dragon", - "size": "Gargantuan", - "type": "dragon", - "subtype": null, - "alignment": "lawful evil", - "armor_class": 22, - "hit_points": 481, - "hit_dice": "26d20", - "speed": { - "walk": "40 ft.", - "burrow": "40 ft.", - "fly": "80 ft." - }, - "strength": 29, - "dexterity": 10, - "constitution": 27, - "intelligence": 18, - "wisdom": 17, - "charisma": 21, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 7 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 15 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 10 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 12 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 17 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 7 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "lightning" - ], - "condition_immunities": [], - "senses": { - "blindsight": "60 ft.", - "darkvision": "120 ft.", - "passive_perception": 27 - }, - "languages": "Common, Draconic", - "challenge_rating": 23, - "actions": [ - { - "name": "Multiattack", - "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 11 (2d10) lightning damage.", - "attack_bonus": 16, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d10", - "damage_bonus": 9 - }, - { - "type": "lightning", - "dice": "2d10", - "bonus": 0 - } - ] - }, - { - "name": "Claw", - "desc": "Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage.", - "attack_bonus": 16, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 9 - } - ] - }, - { - "name": "Tail", - "desc": "Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.", - "attack_bonus": 16, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d8", - "damage_bonus": 9 - } - ] - }, - { - "name": "Frightful Presence", - "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.", - "dc": { - "dc_type": { - "name": "WIS", - "url": "/api/ability-scores/wis" - }, - "dc_value": 20, - "success_type": "none" - } - }, - { - "name": "Lightning Breath", - "desc": "The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 23, - "success_type": "half" - }, - "damage_dice": "16d10" - } - ], - "legendary_actions": [ - { - "name": "Detect", - "desc": "The dragon makes a Wisdom (Perception) check." - }, - { - "name": "Tail Attack", - "desc": "The dragon makes a tail attack." - }, - { - "name": "Wing Attack (Costs 2 Actions)", - "desc": "The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 24, - "success_type": "none" - }, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d6", - "damage_bonus": 9 - } - ] - } - ], - "url": "/api/monsters/ancient-blue-dragon" - }, - { - "index": "ancient-brass-dragon", - "name": "Ancient Brass Dragon", - "size": "Gargantuan", - "type": "dragon", - "subtype": null, - "alignment": "chaotic good", - "armor_class": 20, - "hit_points": 297, - "hit_dice": "17d20", - "speed": { - "walk": "40 ft.", - "burrow": "40 ft.", - "fly": "80 ft." - }, - "strength": 27, - "dexterity": 10, - "constitution": 25, - "intelligence": 16, - "wisdom": 15, - "charisma": 19, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 6 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 13 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 8 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 10 - }, - { - "name": "Skill: History", - "url": "/api/proficiencies/skill-history", - "value": 9 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 14 - }, - { - "name": "Skill: Persuasion", - "url": "/api/proficiencies/skill-persuasion", - "value": 10 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 6 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "fire" - ], - "condition_immunities": [], - "senses": { - "blindsight": "60 ft.", - "darkvision": "120 ft.", - "passive_perception": 24 - }, - "languages": "Common, Draconic", - "challenge_rating": 20, - "special_abilities": [ - { - "name": "Legendary Resistance", - "desc": "If the dragon fails a saving throw, it can choose to succeed instead.", - "usage": { - "type": "per day", - "times": 3 - } - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage.", - "attack_bonus": 14, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d10", - "damage_bonus": 8 - } - ] - }, - { - "name": "Claw", - "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.", - "attack_bonus": 14, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 8 - } - ] - }, - { - "name": "Tail", - "desc": "Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.", - "attack_bonus": 14, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d8", - "damage_bonus": 8 - } - ] - }, - { - "name": "Frightful Presence", - "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.", - "dc": { - "dc_type": { - "name": "WIS", - "url": "/api/ability-scores/wis" - }, - "dc_value": 18, - "success_type": "none" - } - }, - { - "name": "Breath Weapons", - "desc": "The dragon uses one of the following breath weapons:\nFire Breath. The dragon exhales fire in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.\nSleep Breath. The dragon exhales sleep gas in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "attacks": [ - { - "name": "Fire Breath", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 21, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d6", - "damage_bonus": 8 - } - ] - }, - { - "name": "Sleep Breath", - "dc": { - "dc_type": { - "name": "CON", - "url": "/api/ability-scores/con" - }, - "dc_value": 21, - "success_type": "none" - } - } - ] - }, - { - "name": "Change Shape", - "desc": "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).\nIn a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." - } - ], - "legendary_actions": [ - { - "name": "Detect", - "desc": "The dragon makes a Wisdom (Perception) check." - }, - { - "name": "Tail Attack", - "desc": "The dragon makes a tail attack." - }, - { - "name": "Wing Attack (Costs 2 Actions)", - "desc": "The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 22, - "success_type": "none" - }, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d6", - "damage_bonus": 8 - } - ] - } - ], - "url": "/api/monsters/ancient-brass-dragon" - }, - { - "index": "ancient-bronze-dragon", - "name": "Ancient Bronze Dragon", - "size": "Gargantuan", - "type": "dragon", - "subtype": null, - "alignment": "lawful good", - "armor_class": 22, - "hit_points": 444, - "hit_dice": "24d20", - "speed": { - "walk": "40 ft.", - "fly": "80 ft.", - "swim": "40 ft." - }, - "strength": 29, - "dexterity": 10, - "constitution": 27, - "intelligence": 18, - "wisdom": 17, - "charisma": 21, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 7 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 15 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 10 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 12 - }, - { - "name": "Skill: Insight", - "url": "/api/proficiencies/skill-insight", - "value": 10 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 17 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 7 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "lightning" - ], - "condition_immunities": [], - "senses": { - "blindsight": "60 ft.", - "darkvision": "120 ft.", - "passive_perception": 27 - }, - "languages": "Common, Draconic", - "challenge_rating": 22, - "special_abilities": [ - { - "name": "Amphibious", - "desc": "The dragon can breathe air and water." - }, - { - "name": "Legendary Resistance", - "desc": "If the dragon fails a saving throw, it can choose to succeed instead.", - "usage": { - "type": "per day", - "times": 3 - } - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage.", - "attack_bonus": 16, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d10", - "damage_bonus": 9 - } - ] - }, - { - "name": "Claw", - "desc": "Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage.", - "attack_bonus": 16, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 9 - } - ] - }, - { - "name": "Tail", - "desc": "Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.", - "attack_bonus": 16, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d8", - "damage_bonus": 9 - } - ] - }, - { - "name": "Frightful Presence", - "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.", - "dc": { - "dc_type": { - "name": "WIS", - "url": "/api/ability-scores/wis" - }, - "dc_value": 20, - "success_type": "none" - } - }, - { - "name": "Breath Weapons", - "desc": "The dragon uses one of the following breath weapons.\nLightning Breath. The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.\nRepulsion Breath. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 23 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "attacks": [ - { - "name": "Lightning Breath", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 23, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Lightning", - "url": "/api/damage-types/lightning" - }, - "damage_dice": "16d10", - "damage_bonus": 0 - } - ] - }, - { - "name": "Repulsion Breath", - "dc": { - "dc_type": { - "name": "STR", - "url": "/api/ability-scores/str" - }, - "dc_value": 23, - "success_type": "none" - } - } - ] - }, - { - "name": "Change Shape", - "desc": "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).\nIn a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." - } - ], - "legendary_actions": [ - { - "name": "Detect", - "desc": "The dragon makes a Wisdom (Perception) check." - }, - { - "name": "Tail Attack", - "desc": "The dragon makes a tail attack." - }, - { - "name": "Wing Attack (Costs 2 Actions)", - "desc": "The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 24, - "success_type": "none" - }, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d6", - "damage_bonus": 9 - } - ] - } - ], - "url": "/api/monsters/ancient-bronze-dragon" - }, - { - "index": "ancient-copper-dragon", - "name": "Ancient Copper Dragon", - "size": "Gargantuan", - "type": "dragon", - "subtype": null, - "alignment": "chaotic good", - "armor_class": 21, - "hit_points": 350, - "hit_dice": "20d20", - "speed": { - "walk": "40 ft.", - "climb": "40 ft.", - "fly": "80 ft." - }, - "strength": 27, - "dexterity": 12, - "constitution": 25, - "intelligence": 20, - "wisdom": 17, - "charisma": 19, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 8 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 14 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 10 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 11 - }, - { - "name": "Skill: Deception", - "url": "/api/proficiencies/skill-deception", - "value": 11 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 17 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 8 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "acid" - ], - "condition_immunities": [], - "senses": { - "blindsight": "60 ft.", - "darkvision": "120 ft.", - "passive_perception": 27 - }, - "languages": "Common, Draconic", - "challenge_rating": 21, - "special_abilities": [ - { - "name": "Legendary Resistance", - "desc": "If the dragon fails a saving throw, it can choose to succeed instead.", - "usage": { - "type": "per day", - "times": 3 - } - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage.", - "attack_bonus": 15, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d10", - "damage_bonus": 8 - } - ] - }, - { - "name": "Claw", - "desc": "Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.", - "attack_bonus": 15, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 8 - } - ] - }, - { - "name": "Tail", - "desc": "Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.", - "attack_bonus": 15, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d8", - "damage_bonus": 8 - } - ] - }, - { - "name": "Frightful Presence", - "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.", - "dc": { - "dc_type": { - "name": "WIS", - "url": "/api/ability-scores/wis" - }, - "dc_value": 19, - "success_type": "none" - } - }, - { - "name": "Breath Weapons", - "desc": "The dragon uses one of the following breath weapons.\nAcid Breath. The dragon exhales acid in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 63 (14d8) acid damage on a failed save, or half as much damage on a successful one.\nSlowing Breath. The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 22 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "attacks": [ - { - "name": "Acid Breath", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 22, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Acid", - "url": "/api/damage-types/acid" - }, - "damage_dice": "14d8", - "damage_bonus": 0 - } - ] - }, - { - "name": "Slowing Breath", - "dc": { - "dc_type": { - "name": "CON", - "url": "/api/ability-scores/con" - }, - "dc_value": 22, - "success_type": "none" - } - } - ] - }, - { - "name": "Change Shape", - "desc": "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).\nIn a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." - } - ], - "legendary_actions": [ - { - "name": "Detect", - "desc": "The dragon makes a Wisdom (Perception) check." - }, - { - "name": "Tail Attack", - "desc": "The dragon makes a tail attack." - }, - { - "name": "Wing Attack (Costs 2 Actions)", - "desc": "The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 23, - "success_type": "none" - }, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d6", - "damage_bonus": 8 - } - ] - } - ], - "url": "/api/monsters/ancient-copper-dragon" - }, - { - "index": "ancient-gold-dragon", - "name": "Ancient Gold Dragon", - "size": "Gargantuan", - "type": "dragon", - "subtype": null, - "alignment": "lawful good", - "armor_class": 22, - "hit_points": 546, - "hit_dice": "28d20", - "speed": { - "walk": "40 ft.", - "fly": "80 ft.", - "swim": "40 ft." - }, - "strength": 30, - "dexterity": 14, - "constitution": 29, - "intelligence": 18, - "wisdom": 17, - "charisma": 28, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 9 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 16 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 10 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 16 - }, - { - "name": "Skill: Insight", - "url": "/api/proficiencies/skill-insight", - "value": 10 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 17 - }, - { - "name": "Skill: Persuasion", - "url": "/api/proficiencies/skill-persuasion", - "value": 16 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 9 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "fire" - ], - "condition_immunities": [], - "senses": { - "blindsight": "60 ft.", - "darkvision": "120 ft.", - "passive_perception": 27 - }, - "languages": "Common, Draconic", - "challenge_rating": 24, - "special_abilities": [ - { - "name": "Amphibious", - "desc": "The dragon can breathe air and water." - }, - { - "name": "Legendary Resistance", - "desc": "If the dragon fails a saving throw, it can choose to succeed instead.", - "usage": { - "type": "per day", - "times": 3 - } - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage.", - "attack_bonus": 17, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d10", - "damage_bonus": 10 - } - ] - }, - { - "name": "Claw", - "desc": "Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.", - "attack_bonus": 17, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 10 - } - ] - }, - { - "name": "Tail", - "desc": "Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.", - "attack_bonus": 17, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d8", - "damage_bonus": 10 - } - ] - }, - { - "name": "Frightful Presence", - "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.", - "dc": { - "dc_type": { - "name": "WIS", - "url": "/api/ability-scores/wis" - }, - "dc_value": 24, - "success_type": "none" - } - }, - { - "name": "Breath Weapons", - "desc": "The dragon uses one of the following breath weapons.\nFire Breath. The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 71 (13d10) fire damage on a failed save, or half as much damage on a successful one.\nWeakening Breath. The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 24 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "attacks": [ - { - "name": "Fire Breath", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 24, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Fire", - "url": "/api/damage-types/fire" - }, - "damage_dice": "13d10", - "damage_bonus": 0 - } - ] - }, - { - "name": "Weakening Breath", - "dc": { - "dc_type": { - "name": "STR", - "url": "/api/ability-scores/str" - }, - "dc_value": 24, - "success_type": "none" - } - } - ] - }, - { - "name": "Change Shape", - "desc": "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).\nIn a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." - } - ], - "legendary_actions": [ - { - "name": "Detect", - "desc": "The dragon makes a Wisdom (Perception) check." - }, - { - "name": "Tail Attack", - "desc": "The dragon makes a tail attack." - }, - { - "name": "Wing Attack (Costs 2 Actions)", - "desc": "The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 25, - "success_type": "none" - }, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d6", - "damage_bonus": 10 - } - ] - } - ], - "url": "/api/monsters/ancient-gold-dragon" - }, - { - "index": "ancient-green-dragon", - "name": "Ancient Green Dragon", - "size": "Gargantuan", - "type": "dragon", - "subtype": null, - "alignment": "lawful evil", - "armor_class": 21, - "hit_points": 385, - "hit_dice": "22d20", - "speed": { - "walk": "40 ft.", - "fly": "80 ft.", - "swim": "40 ft." - }, - "strength": 27, - "dexterity": 12, - "constitution": 25, - "intelligence": 20, - "wisdom": 17, - "charisma": 19, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 8 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 14 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 10 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 11 - }, - { - "name": "Skill: Deception", - "url": "/api/proficiencies/skill-deception", - "value": 11 - }, - { - "name": "Skill: Insight", - "url": "/api/proficiencies/skill-insight", - "value": 10 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 17 - }, - { - "name": "Skill: Persuasion", - "url": "/api/proficiencies/skill-persuasion", - "value": 11 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 8 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "poison" - ], - "condition_immunities": [ - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "blindsight": "60 ft.", - "darkvision": "120 ft.", - "passive_perception": 27 - }, - "languages": "Common, Draconic", - "challenge_rating": 22, - "special_abilities": [ - { - "name": "Amphibious", - "desc": "The dragon can breathe air and water." - }, - { - "name": "Legendary Resistance", - "desc": "If the dragon fails a saving throw, it can choose to succeed instead.", - "usage": { - "type": "per day", - "times": 3 - } - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 10 (3d6) poison damage.", - "attack_bonus": 15, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d10", - "damage_bonus": 8 - }, - { - "damage_type": { - "name": "Poison", - "url": "/api/damage-types/poison" - }, - "damage_dice": "3d6", - "damage_bonus": 0 - } - ] - }, - { - "name": "Claw", - "desc": "Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) slashing damage.", - "attack_bonus": 15, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "4d6", - "damage_bonus": 8 - } - ] - }, - { - "name": "Tail", - "desc": "Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.", - "attack_bonus": 15, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d8", - "damage_bonus": 8 - } - ] - }, - { - "name": "Frightful Presence", - "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.", - "dc": { - "dc_type": { - "name": "WIS", - "url": "/api/ability-scores/wis" - }, - "dc_value": 19, - "success_type": "none" - } - }, - { - "name": "Poison Breath", - "desc": "The dragon exhales poisonous gas in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 77 (22d6) poison damage on a failed save, or half as much damage on a successful one.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "dc": { - "dc_type": { - "name": "CON", - "url": "/api/ability-scores/con" - }, - "dc_value": 22, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Poison", - "url": "/api/damage-types/poison" - }, - "damage_dice": "22d6", - "damage_bonus": 0 - } - ] - } - ], - "legendary_actions": [ - { - "name": "Detect", - "desc": "The dragon makes a Wisdom (Perception) check." - }, - { - "name": "Tail Attack", - "desc": "The dragon makes a tail attack." - }, - { - "name": "Wing Attack (Costs 2 Actions)", - "desc": "The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 23, - "success_type": "none" - }, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d6", - "damage_bonus": 8 - } - ] - } - ], - "url": "/api/monsters/ancient-green-dragon" - }, - { - "index": "ancient-red-dragon", - "name": "Ancient Red Dragon", - "size": "Gargantuan", - "type": "dragon", - "subtype": null, - "alignment": "chaotic evil", - "armor_class": 22, - "hit_points": 546, - "hit_dice": "28d20", - "speed": { - "walk": "40 ft.", - "climb": "40 ft.", - "fly": "80 ft." - }, - "strength": 30, - "dexterity": 10, - "constitution": 29, - "intelligence": 18, - "wisdom": 15, - "charisma": 23, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 7 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 16 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 9 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 13 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 16 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 7 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "fire" - ], - "condition_immunities": [], - "senses": { - "blindsight": "60 ft.", - "darkvision": "120 ft.", - "passive_perception": 26 - }, - "languages": "Common, Draconic", - "challenge_rating": 24, - "special_abilities": [ - { - "name": "Legendary Resistance", - "desc": "If the dragon fails a saving throw, it can choose to succeed instead.", - "usage": { - "type": "per day", - "times": 3 - } - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage.", - "attack_bonus": 17, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d10", - "damage_bonus": 10 - }, - { - "damage_type": { - "name": "Fire", - "url": "/api/damage-types/fire" - }, - "damage_dice": "4d6", - "damage_bonus": 0 - } - ] - }, - { - "name": "Claw", - "desc": "Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.", - "attack_bonus": 17, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 10 - } - ] - }, - { - "name": "Tail", - "desc": "Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.", - "attack_bonus": 17, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d8", - "damage_bonus": 10 - } - ] - }, - { - "name": "Frightful Presence", - "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.", - "dc": { - "dc_type": { - "name": "WIS", - "url": "/api/ability-scores/wis" - }, - "dc_value": 21, - "success_type": "none" - } - }, - { - "name": "Fire Breath", - "desc": "The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 24, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "26d6", - "damage_bonus": 0 - } - ] - } - ], - "legendary_actions": [ - { - "name": "Detect", - "desc": "The dragon makes a Wisdom (Perception) check." - }, - { - "name": "Tail Attack", - "desc": "The dragon makes a tail attack." - }, - { - "name": "Wing Attack (Costs 2 Actions)", - "desc": "The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 25, - "success_type": "none" - }, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d6", - "damage_bonus": 10 - } - ] - } - ], - "url": "/api/monsters/ancient-red-dragon" - }, - { - "index": "ancient-silver-dragon", - "name": "Ancient Silver Dragon", - "size": "Gargantuan", - "type": "dragon", - "subtype": null, - "alignment": "lawful good", - "armor_class": 22, - "hit_points": 487, - "hit_dice": "25d20", - "speed": { - "walk": "40 ft.", - "fly": "80 ft." - }, - "strength": 30, - "dexterity": 10, - "constitution": 29, - "intelligence": 18, - "wisdom": 15, - "charisma": 23, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 7 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 16 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 9 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 13 - }, - { - "name": "Skill: Arcana", - "url": "/api/proficiencies/skill-arcana", - "value": 11 - }, - { - "name": "Skill: History", - "url": "/api/proficiencies/skill-history", - "value": 11 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 16 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 7 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "cold" - ], - "condition_immunities": [], - "senses": { - "blindsight": "60 ft.", - "darkvision": "120 ft.", - "passive_perception": 26 - }, - "languages": "Common, Draconic", - "challenge_rating": 23, - "special_abilities": [ - { - "name": "Legendary Resistance", - "desc": "If the dragon fails a saving throw, it can choose to succeed instead.", - "usage": { - "type": "per day", - "times": 3 - } - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage.", - "attack_bonus": 17, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d10", - "damage_bonus": 10 - } - ] - }, - { - "name": "Claw", - "desc": "Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.", - "attack_bonus": 17, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 10 - } - ] - }, - { - "name": "Tail", - "desc": "Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.", - "attack_bonus": 17, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d8", - "damage_bonus": 10 - } - ] - }, - { - "name": "Frightful Presence", - "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.", - "dc": { - "dc_type": { - "name": "WIS", - "url": "/api/ability-scores/wis" - }, - "dc_value": 21, - "success_type": "none" - } - }, - { - "name": "Breath Weapons", - "desc": "The dragon uses one of the following breath weapons.\nCold Breath. The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 24 Constitution saving throw, taking 67 (15d8) cold damage on a failed save, or half as much damage on a successful one.\nParalyzing Breath. The dragon exhales paralyzing gas in a 90- foot cone. Each creature in that area must succeed on a DC 24 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "attacks": [ - { - "name": "Cold Breath", - "dc": { - "dc_type": { - "name": "CON", - "url": "/api/ability-scores/con" - }, - "dc_value": 24, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Cold", - "url": "/api/damage-types/cold" - }, - "damage_dice": "15d8", - "damage_bonus": 0 - } - ] - }, - { - "name": "Paralyzing Breath", - "dc": { - "dc_type": { - "name": "CON", - "url": "/api/ability-scores/con" - }, - "dc_value": 24, - "success_type": "none" - } - } - ] - }, - { - "name": "Change Shape", - "desc": "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).\nIn a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." - } - ], - "legendary_actions": [ - { - "name": "Detect", - "desc": "The dragon makes a Wisdom (Perception) check." - }, - { - "name": "Tail Attack", - "desc": "The dragon makes a tail attack." - }, - { - "name": "Wing Attack (Costs 2 Actions)", - "desc": "The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 25, - "success_type": "none" - }, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d6", - "damage_bonus": 10 - } - ] - } - ], - "url": "/api/monsters/ancient-silver-dragon" - }, - { - "index": "ancient-white-dragon", - "name": "Ancient White Dragon", - "size": "Gargantuan", - "type": "dragon", - "subtype": null, - "alignment": "chaotic evil", - "armor_class": 20, - "hit_points": 333, - "hit_dice": "18d20", - "speed": { - "walk": "40 ft.", - "burrow": "40 ft.", - "fly": "80 ft.", - "swim": "40 ft." - }, - "strength": 26, - "dexterity": 10, - "constitution": 26, - "intelligence": 10, - "wisdom": 13, - "charisma": 14, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 6 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 14 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 7 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 8 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 13 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 6 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "cold" - ], - "condition_immunities": [], - "senses": { - "blindsight": "60 ft.", - "darkvision": "120 ft.", - "passive_perception": 23 - }, - "languages": "Common, Draconic", - "challenge_rating": 20, - "special_abilities": [ - { - "name": "Ice Walk", - "desc": "The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment." - }, - { - "name": "Legendary Resistance", - "desc": "If the dragon fails a saving throw, it can choose to succeed instead.", - "usage": { - "type": "per day", - "times": 3 - } - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) cold damage.", - "attack_bonus": 14, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d10", - "damage_bonus": 8 - }, - { - "damage_type": { - "name": "Cold", - "url": "/api/damage-types/cold" - }, - "damage_dice": "2d8", - "damage_bonus": 0 - } - ] - }, - { - "name": "Claw", - "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.", - "attack_bonus": 14, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 8 - } - ] - }, - { - "name": "Tail", - "desc": "Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.", - "attack_bonus": 14, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d8", - "damage_bonus": 8 - } - ] - }, - { - "name": "Frightful Presence", - "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours .", - "dc": { - "dc_type": { - "name": "WIS", - "url": "/api/ability-scores/wis" - }, - "dc_value": 16, - "success_type": "none" - } - }, - { - "name": "Cold Breath", - "desc": "The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (l6d8) cold damage on a failed save, or half as much damage on a successful one.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "dc": { - "dc_type": { - "name": "CON", - "url": "/api/ability-scores/con" - }, - "dc_value": 22, - "success_type": "none" - }, - "damage": [ - { - "damage_type": { - "name": "Cold", - "url": "/api/damage-types/cold" - }, - "damage_dice": "16d8", - "damage_bonus": 0 - } - ] - } - ], - "legendary_actions": [ - { - "name": "Detect", - "desc": "The dragon makes a Wisdom (Perception) check." - }, - { - "name": "Tail Attack", - "desc": "The dragon makes a tail attack." - }, - { - "name": "Wing Attack (Costs 2 Actions)", - "desc": "The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 22, - "success_type": "none" - }, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d6", - "damage_bonus": 8 - } - ] - } - ], - "url": "/api/monsters/ancient-white-dragon" - }, - { - "index": "androsphinx", - "name": "Androsphinx", - "size": "Large", - "type": "monstrosity", - "subtype": null, - "alignment": "lawful neutral", - "armor_class": 17, - "hit_points": 199, - "hit_dice": "19d10", - "speed": { - "walk": "40 ft.", - "fly": "60 ft." - }, - "strength": 22, - "dexterity": 10, - "constitution": 20, - "intelligence": 16, - "wisdom": 18, - "charisma": 23, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 6 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 11 - }, - { - "name": "Saving Throw: INT", - "url": "/api/proficiencies/saving-throw-int", - "value": 9 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 10 - }, - { - "name": "Skill: Arcana", - "url": "/api/proficiencies/skill-arcana", - "value": 9 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 10 - }, - { - "name": "Skill: Religion", - "url": "/api/proficiencies/skill-religion", - "value": 15 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "psychic", - "bludgeoning, piercing, and slashing from nonmagical weapons" - ], - "condition_immunities": [ - { - "name": "Charmed", - "url": "/api/conditions/charmed" - }, - { - "name": "Frightened", - "url": "/api/conditions/frightened" - } - ], - "senses": { - "truesight": "120 ft.", - "passive_perception": 20 - }, - "languages": "Common, Sphinx", - "challenge_rating": 17, - "special_abilities": [ - { - "name": "Inscrutable", - "desc": "The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage." - }, - { - "name": "Magic Weapons", - "desc": "The sphinx's weapon attacks are magical." - }, - { - "name": "Spellcasting", - "desc": "The sphinx is a 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following cleric spells prepared:\n\n- Cantrips (at will): sacred flame, spare the dying, thaumaturgy\n- 1st level (4 slots): command, detect evil and good, detect magic\n- 2nd level (3 slots): lesser restoration, zone of truth\n- 3rd level (3 slots): dispel magic, tongues\n- 4th level (3 slots): banishment, freedom of movement\n- 5th level (2 slots): flame strike, greater restoration\n- 6th level (1 slot): heroes' feast", - "spellcasting": { - "level": 12, - "ability": { - "name": "WIS", - "url": "http://www.dnd5eapi.co/api/ability-scores/5" - }, - "dc": 18, - "modifier": 10, - "components_required": [ - "V", - "S" - ], - "school": "cleric", - "slots": { - "1": 4, - "2": 3, - "3": 3, - "4": 3, - "5": 2, - "6": 1 - }, - "spells": [ - { - "name": "Sacred Flame", - "level": 0, - "url": "http://www.dnd5eapi.co/api/spells/250" - }, - { - "name": "Spare the Dying", - "level": 0, - "url": "http://www.dnd5eapi.co/api/spells/271" - }, - { - "name": "Thaumaturgy", - "level": 0, - "url": "http://www.dnd5eapi.co/api/spells/291" - }, - { - "name": "Command", - "level": 1, - "url": "http://www.dnd5eapi.co/api/spells/46" - }, - { - "name": "Detect Evil and Good", - "level": 1, - "url": "http://www.dnd5eapi.co/api/spells/78" - }, - { - "name": "Detect Magic", - "level": 1, - "url": "http://www.dnd5eapi.co/api/spells/79" - }, - { - "name": "Lesser Restoration", - "level": 2, - "url": "http://www.dnd5eapi.co/api/spells/178" - }, - { - "name": "Zone of Truth", - "level": 2, - "url": "http://www.dnd5eapi.co/api/spells/319" - }, - { - "name": "Dispel Magic", - "level": 3, - "url": "http://www.dnd5eapi.co/api/spells/86" - }, - { - "name": "Tongues", - "level": 3, - "url": "http://www.dnd5eapi.co/api/spells/295" - }, - { - "name": "Banishment", - "level": 4, - "url": "http://www.dnd5eapi.co/api/spells/23" - }, - { - "name": "Freedom of Movement", - "level": 4, - "url": "http://www.dnd5eapi.co/api/spells/130" - }, - { - "name": "Flame Strike", - "level": 5, - "url": "http://www.dnd5eapi.co/api/spells/121" - }, - { - "name": "Greater Restoration", - "level": 5, - "url": "http://www.dnd5eapi.co/api/spells/143" - }, - { - "name": "Heroes' Feast", - "level": 6, - "url": "http://www.dnd5eapi.co/api/spells/157" - } - ] - } - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The sphinx makes two claw attacks." - }, - { - "name": "Claw", - "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) slashing damage.", - "attack_bonus": 12, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d10", - "damage_bonus": 6 - } - ] - }, - { - "name": "Roar", - "desc": "The sphinx emits a magical roar. Each time it roars before finishing a long rest, the roar is louder and the effect is different, as detailed below. Each creature within 500 feet of the sphinx and able to hear the roar must make a saving throw.\n\nFirst Roar. Each creature that fails a DC 18 Wisdom saving throw is frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.\n\nSecond Roar. Each creature that fails a DC 18 Wisdom saving throw is deafened and frightened for 1 minute. A frightened creature is paralyzed and can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.\n\nThird Roar. Each creature makes a DC 18 Constitution saving throw. On a failed save, a creature takes 44 (8d10) thunder damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.", - "usage": { - "type": "per day", - "times": 3 - }, - "attacks": [ - { - "name": "First Roar", - "dc": { - "dc_type": { - "name": "WIS", - "url": "/api/ability-scores/wis" - }, - "dc_value": 18, - "success_type": "none" - } - }, - { - "name": "Second Roar", - "dc": { - "dc_type": { - "name": "WIS", - "url": "/api/ability-scores/wis" - }, - "dc_value": 18, - "success_type": "none" - } - }, - { - "name": "Third Roar", - "dc": { - "dc_type": { - "name": "CON", - "url": "/api/ability-scores/con" - }, - "dc_value": 18, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Thunder", - "url": "/api/damage-types/thunder" - }, - "damage_dice": "8d10", - "damage_bonus": 0 - } - ] - } - ] - } - ], - "legendary_actions": [ - { - "name": "Claw Attack", - "desc": "The sphinx makes one claw attack." - }, - { - "name": "Teleport (Costs 2 Actions)", - "desc": "The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see." - }, - { - "name": "Cast a Spell (Costs 3 Actions)", - "desc": "The sphinx casts a spell from its list of prepared spells, using a spell slot as normal." - } - ], - "url": "/api/monsters/androsphinx" - }, - { - "index": "animated-armor", - "name": "Animated Armor", - "size": "Medium", - "type": "construct", - "subtype": null, - "alignment": "unaligned", - "armor_class": 18, - "hit_points": 33, - "hit_dice": "6d8", - "speed": { - "walk": "25 ft." - }, - "strength": 14, - "dexterity": 11, - "constitution": 13, - "intelligence": 1, - "wisdom": 3, - "charisma": 1, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "poison", - "psychic" - ], - "condition_immunities": [ - { - "name": "Blinded", - "url": "/api/conditions/blinded" - }, - { - "name": "Charmed", - "url": "/api/conditions/charmed" - }, - { - "name": "Deafened", - "url": "/api/conditions/deafened" - }, - { - "name": "Exhaustion", - "url": "/api/conditions/exhaustion" - }, - { - "name": "Frightened", - "url": "/api/conditions/frightened" - }, - { - "name": "Paralyzed", - "url": "/api/conditions/paralyzed" - }, - { - "name": "Petrified", - "url": "/api/conditions/petrified" - }, - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "blindsight": "60 ft. (blind beyond this radius)", - "passive_perception": 6 - }, - "languages": "", - "challenge_rating": 1, - "special_abilities": [ - { - "name": "Antimagic Susceptibility", - "desc": "The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute." - }, - { - "name": "False Appearance", - "desc": "While the armor remains motionless, it is indistinguishable from a normal suit of armor." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The armor makes two melee attacks." - }, - { - "name": "Slam", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "1d6", - "damage_bonus": 2 - } - ] - } - ], - "url": "/api/monsters/animated-armor" - }, - { - "index": "ankheg", - "name": "Ankheg", - "size": "Large", - "type": "monstrosity", - "subtype": null, - "alignment": "unaligned", - "armor_class": 14, - "hit_points": 39, - "hit_dice": "6d10", - "speed": { - "walk": "30 ft.", - "burrow": "10 ft." - }, - "strength": 17, - "dexterity": 11, - "constitution": 13, - "intelligence": 1, - "wisdom": 13, - "charisma": 6, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "tremorsense": "60 ft.", - "passive_perception": 11 - }, - "languages": "", - "challenge_rating": 2, - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) acid damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the ankheg can bite only the grappled creature and has advantage on attack rolls to do so.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 3 - }, - { - "damage_type": { - "name": "Acid", - "url": "/api/damage-types/acid" - }, - "damage_dice": "1d6", - "damage_bonus": 0 - } - ] - }, - { - "name": "Acid Spray (Recharge 6)", - "desc": "The ankheg spits acid in a line that is 30 ft. long and 5 ft. wide, provided that it has no creature grappled. Each creature in that line must make a DC 13 Dexterity saving throw, taking 10 (3d6) acid damage on a failed save, or half as much damage on a successful one.", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 13, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "3d6", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/ankheg" - }, - { - "index": "ape", - "name": "Ape", - "size": "Medium", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 12, - "hit_points": 19, - "hit_dice": "3d8", - "speed": { - "walk": "30 ft.", - "climb": "30 ft." - }, - "strength": 16, - "dexterity": 14, - "constitution": 14, - "intelligence": 6, - "wisdom": 12, - "charisma": 7, - "proficiencies": [ - { - "name": "Skill: Athletics", - "url": "/api/proficiencies/skill-athletics", - "value": 5 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 3 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 13 - }, - "languages": "", - "challenge_rating": 0.5, - "actions": [ - { - "name": "Multiattack", - "desc": "The ape makes two fist attacks." - }, - { - "name": "Fist", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "1d6", - "damage_bonus": 3 - } - ] - }, - { - "name": "Rock", - "desc": "Ranged Weapon Attack: +5 to hit, range 25/50 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "1d6", - "damage_bonus": 3 - } - ] - } - ], - "url": "/api/monsters/ape" - }, - { - "index": "archmage", - "name": "Archmage", - "size": "Medium", - "type": "humanoid", - "subtype": "any race", - "alignment": "any alignment", - "armor_class": 12, - "hit_points": 99, - "hit_dice": "18d8", - "speed": { - "walk": "30 ft." - }, - "strength": 10, - "dexterity": 14, - "constitution": 12, - "intelligence": 20, - "wisdom": 15, - "charisma": 16, - "proficiencies": [ - { - "name": "Saving Throw: INT", - "url": "/api/proficiencies/saving-throw-int", - "value": 9 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 6 - }, - { - "name": "Skill: Arcana", - "url": "/api/proficiencies/skill-arcana", - "value": 13 - }, - { - "name": "Skill: History", - "url": "/api/proficiencies/skill-history", - "value": 13 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [ - "damage from spells", - "non magical bludgeoning, piercing, and slashing (from stoneskin)" - ], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 12 - }, - "languages": "any six languages", - "challenge_rating": 12, - "special_abilities": [ - { - "name": "Magic Resistance", - "desc": "The archmage has advantage on saving throws against spells and other magical effects." - }, - { - "name": "Spellcasting", - "desc": "The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:\n\n- Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp\n- 1st level (4 slots): detect magic, identify, mage armor*, magic missile\n- 2nd level (3 slots): detect thoughts, mirror image, misty step\n- 3rd level (3 slots): counterspell, fly, lightning bolt\n- 4th level (3 slots): banishment, fire shield, stoneskin*\n- 5th level (3 slots): cone of cold, scrying, wall of force\n- 6th level (1 slot): globe of invulnerability\n- 7th level (1 slot): teleport\n- 8th level (1 slot): mind blank*\n- 9th level (1 slot): time stop\n* The archmage casts these spells on itself before combat.", - "spellcasting": { - "level": 18, - "ability": { - "name": "INT", - "url": "http://www.dnd5eapi.co/api/ability-scores/4" - }, - "dc": 17, - "modifier": 9, - "components_required": [ - "V", - "S", - "M" - ], - "school": "wizard", - "slots": { - "1": 4, - "2": 3, - "3": 3, - "4": 3, - "5": 3, - "6": 1, - "7": 1, - "8": 1, - "9": 1 - }, - "spells": [ - { - "name": "Disguise Self", - "url": "http://www.dnd5eapi.co/api/spells/83", - "usage": { - "type": "at will" - } - }, - { - "name": "Invisibility", - "url": "http://www.dnd5eapi.co/api/spells/173", - "usage": { - "type": "at will" - } - }, - { - "name": "Fire Bolt", - "level": 0, - "url": "http://www.dnd5eapi.co/api/spells/116" - }, - { - "name": "Light", - "level": 0, - "url": "http://www.dnd5eapi.co/api/spells/180" - }, - { - "name": "Mage Hand", - "level": 0, - "url": "http://www.dnd5eapi.co/api/spells/187" - }, - { - "name": "Prestidigitation", - "level": 0, - "url": "http://www.dnd5eapi.co/api/spells/227" - }, - { - "name": "Shocking Grasp", - "level": 0, - "url": "http://www.dnd5eapi.co/api/spells/264" - }, - { - "name": "Detect Magic", - "level": 1, - "url": "http://www.dnd5eapi.co/api/spells/79" - }, - { - "name": "Identify", - "level": 1, - "url": "http://www.dnd5eapi.co/api/spells/166" - }, - { - "name": "Mage Armor", - "level": 1, - "url": "http://www.dnd5eapi.co/api/spells/186", - "note": "Cast on self before combat" - }, - { - "name": "Magic Missile", - "level": 1, - "url": "http://www.dnd5eapi.co/api/spells/190" - }, - { - "name": "Detect Thoughts", - "level": 2, - "url": "http://www.dnd5eapi.co/api/spells/81" - }, - { - "name": "Mirror Image", - "level": 2, - "url": "http://www.dnd5eapi.co/api/spells/207" - }, - { - "name": "Misty Step", - "level": 2, - "url": "http://www.dnd5eapi.co/api/spells/209" - }, - { - "name": "Counterspell", - "level": 3, - "url": "http://www.dnd5eapi.co/api/spells/65" - }, - { - "name": "Fly", - "level": 3, - "url": "http://www.dnd5eapi.co/api/spells/125" - }, - { - "name": "Lightning Bolt", - "level": 3, - "url": "http://www.dnd5eapi.co/api/spells/181" - }, - { - "name": "Banishment", - "level": 4, - "url": "http://www.dnd5eapi.co/api/spells/23" - }, - { - "name": "Fire Shield", - "level": 4, - "url": "http://www.dnd5eapi.co/api/spells/117" - }, - { - "name": "Stoneskin", - "level": 4, - "url": "http://www.dnd5eapi.co/api/spells/281", - "note": "Cast on self before combat" - }, - { - "name": "Cone of Cold", - "level": 5, - "url": "http://www.dnd5eapi.co/api/spells/51" - }, - { - "name": "Scrying", - "level": 5, - "url": "http://www.dnd5eapi.co/api/spells/253" - }, - { - "name": "Wall of Force", - "level": 5, - "url": "http://www.dnd5eapi.co/api/spells/306" - }, - { - "name": "Globe of Invulnerability", - "level": 6, - "url": "http://www.dnd5eapi.co/api/spells/138" - }, - { - "name": "Teleport", - "level": 7, - "url": "http://www.dnd5eapi.co/api/spells/289" - }, - { - "name": "Mind Blank", - "level": 8, - "url": "http://www.dnd5eapi.co/api/spells/204", - "note": "Cast on self before combat" - }, - { - "name": "Time Stop", - "level": 9, - "url": "http://www.dnd5eapi.co/api/spells/293" - } - ] - } - } - ], - "actions": [ - { - "name": "Dagger", - "desc": "Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d4", - "damage_bonus": 2 - } - ] - } - ], - "url": "/api/monsters/archmage" - }, - { - "index": "assassin", - "name": "Assassin", - "size": "Medium", - "type": "humanoid", - "subtype": "any race", - "alignment": "any non-good alignment", - "armor_class": 15, - "hit_points": 78, - "hit_dice": "12d8", - "speed": { - "walk": "30 ft." - }, - "strength": 11, - "dexterity": 16, - "constitution": 14, - "intelligence": 13, - "wisdom": 11, - "charisma": 10, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 6 - }, - { - "name": "Saving Throw: INT", - "url": "/api/proficiencies/saving-throw-int", - "value": 4 - }, - { - "name": "Skill: Acrobatics", - "url": "/api/proficiencies/skill-acrobatics", - "value": 6 - }, - { - "name": "Skill: Deception", - "url": "/api/proficiencies/skill-deception", - "value": 3 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 3 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 9 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [ - "poison" - ], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 13 - }, - "languages": "Thieves' cant plus any two languages", - "challenge_rating": 8, - "special_abilities": [ - { - "name": "Assassinate", - "desc": "During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit." - }, - { - "name": "Evasion", - "desc": "If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." - }, - { - "name": "Sneak Attack (1/Turn)", - "desc": "The assassin deals an extra 13 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The assassin makes two shortsword attacks." - }, - { - "name": "Shortsword", - "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d6", - "damage_bonus": 3 - }, - { - "dc": { - "dc_type": { - "name": "CON", - "url": "/api/ability-scores/con" - }, - "dc_value": 15, - "success_type": "half" - }, - "damage_type": { - "name": "Poison", - "url": "/api/damage-types/poison" - }, - "damage_dice": "7d6", - "damage_bonus": 0 - } - ] - }, - { - "name": "Light Crossbow", - "desc": "Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d8", - "damage_bonus": 3 - }, - { - "dc": { - "dc_type": { - "name": "CON", - "url": "/api/ability-scores/con" - }, - "dc_value": 15, - "success_type": "half" - }, - "damage_type": { - "name": "Poison", - "url": "/api/damage-types/poison" - }, - "damage_dice": "7d6", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/assassin" - }, - { - "index": "awakened-shrub", - "name": "Awakened Shrub", - "size": "Small", - "type": "plant", - "subtype": null, - "alignment": "unaligned", - "armor_class": 9, - "hit_points": 10, - "hit_dice": "3d6", - "speed": { - "walk": "20 ft." - }, - "strength": 3, - "dexterity": 8, - "constitution": 11, - "intelligence": 10, - "wisdom": 10, - "charisma": 6, - "proficiencies": [], - "damage_vulnerabilities": [ - "fire" - ], - "damage_resistances": [ - "piercing" - ], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 10 - }, - "languages": "one language known by its creator", - "challenge_rating": 0, - "special_abilities": [ - { - "name": "False Appearance", - "desc": "While the shrub remains motionless, it is indistinguishable from a normal shrub." - } - ], - "actions": [ - { - "name": "Rake", - "desc": "Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) slashing damage.", - "attack_bonus": 1, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "1d4", - "damage_bonus": -1 - } - ] - } - ], - "url": "/api/monsters/awakened-shrub" - }, - { - "index": "awakened-tree", - "name": "Awakened Tree", - "size": "Huge", - "type": "plant", - "subtype": null, - "alignment": "unaligned", - "armor_class": 13, - "hit_points": 59, - "hit_dice": "7d12", - "speed": { - "walk": "20 ft." - }, - "strength": 19, - "dexterity": 6, - "constitution": 15, - "intelligence": 10, - "wisdom": 10, - "charisma": 7, - "proficiencies": [], - "damage_vulnerabilities": [ - "fire" - ], - "damage_resistances": [ - "bludgeoning", - "piercing" - ], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 10 - }, - "languages": "one language known by its creator", - "challenge_rating": 2, - "special_abilities": [ - { - "name": "False Appearance", - "desc": "While the tree remains motionless, it is indistinguishable from a normal tree." - } - ], - "actions": [ - { - "name": "Slam", - "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "3d6", - "damage_bonus": 4 - } - ] - } - ], - "url": "/api/monsters/awakened-tree" - }, - { - "index": "axe-beak", - "name": "Axe Beak", - "size": "Large", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 11, - "hit_points": 19, - "hit_dice": "3d10", - "speed": { - "walk": "50 ft." - }, - "strength": 14, - "dexterity": 12, - "constitution": 12, - "intelligence": 2, - "wisdom": 10, - "charisma": 5, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 10 - }, - "languages": "", - "challenge_rating": 0.25, - "actions": [ - { - "name": "Beak", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "1d8", - "damage_bonus": 2 - } - ] - } - ], - "url": "/api/monsters/axe-beak" - }, - { - "index": "azer", - "name": "Azer", - "size": "Medium", - "type": "elemental", - "subtype": null, - "alignment": "lawful neutral", - "armor_class": 17, - "hit_points": 39, - "hit_dice": "6d8", - "speed": { - "walk": "30 ft." - }, - "strength": 17, - "dexterity": 12, - "constitution": 15, - "intelligence": 12, - "wisdom": 13, - "charisma": 10, - "proficiencies": [ - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 4 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "fire", - "poison" - ], - "condition_immunities": [ - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "passive_perception": 11 - }, - "languages": "Ignan", - "challenge_rating": 2, - "special_abilities": [ - { - "name": "Heated Body", - "desc": "A creature that touches the azer or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage.", - "damage": [ - { - "damage_type": { - "name": "Fire", - "url": "/api/damage-types/fire" - }, - "damage_dice": "1d10", - "damage_bonus": 0 - } - ] - }, - { - "name": "Heated Weapons", - "desc": "When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).", - "damage": [ - { - "damage_type": { - "name": "Fire", - "url": "/api/damage-types/fire" - }, - "damage_dice": "1d6", - "damage_bonus": 0 - } - ] - }, - { - "name": "Illumination", - "desc": "The azer sheds bright light in a 10-foot radius and dim light for an additional 10 ft.." - } - ], - "actions": [ - { - "name": "Warhammer", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "1d8", - "damage_bonus": 3 - }, - { - "damage_type": { - "name": "Fire", - "url": "/api/damage-types/fire" - }, - "damage_dice": "1d6", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/azer" - }, - { - "index": "baboon", - "name": "Baboon", - "size": "Small", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 12, - "hit_points": 3, - "hit_dice": "1d6", - "speed": { - "walk": "30 ft.", - "climb": "30 ft." - }, - "strength": 8, - "dexterity": 14, - "constitution": 11, - "intelligence": 4, - "wisdom": 12, - "charisma": 6, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 11 - }, - "languages": "", - "challenge_rating": 0, - "special_abilities": [ - { - "name": "Pack Tactics", - "desc": "The baboon has advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 ft. of the creature and the ally isn't incapacitated." - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.", - "attack_bonus": 1, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d4", - "damage_bonus": -1 - } - ] - } - ], - "url": "/api/monsters/baboon" - }, - { - "index": "badger", - "name": "Badger", - "size": "Tiny", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 10, - "hit_points": 3, - "hit_dice": "1d4", - "speed": { - "walk": "20 ft.", - "burrow": "5 ft." - }, - "strength": 4, - "dexterity": 11, - "constitution": 12, - "intelligence": 2, - "wisdom": 12, - "charisma": 5, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "30 ft.", - "passive_perception": 11 - }, - "languages": "", - "challenge_rating": 0, - "special_abilities": [ - { - "name": "Keen Smell", - "desc": "The badger has advantage on Wisdom (Perception) checks that rely on smell." - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage.", - "attack_bonus": 2, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "0d4", - "damage_bonus": 1 - } - ] - } - ], - "url": "/api/monsters/badger" - }, - { - "index": "balor", - "name": "Balor", - "size": "Huge", - "type": "fiend", - "subtype": "demon", - "alignment": "chaotic evil", - "armor_class": 19, - "hit_points": 262, - "hit_dice": "21d12", - "speed": { - "walk": "40 ft.", - "fly": "80 ft." - }, - "strength": 26, - "dexterity": 15, - "constitution": 22, - "intelligence": 20, - "wisdom": 16, - "charisma": 22, - "proficiencies": [ - { - "name": "Saving Throw: STR", - "url": "/api/proficiencies/saving-throw-str", - "value": 14 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 12 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 9 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 12 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [ - "cold", - "lightning", - "bludgeoning, piercing, and slashing from nonmagical weapons" - ], - "damage_immunities": [ - "fire", - "poison" - ], - "condition_immunities": [ - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "truesight": "120 ft.", - "passive_perception": 13 - }, - "languages": "Abyssal, telepathy 120 ft.", - "challenge_rating": 19, - "special_abilities": [ - { - "name": "Death Throes", - "desc": "When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons.", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 20, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Fire", - "url": "/api/damage-types/fire" - }, - "damage_dice": "20d6", - "damage_bonus": 0 - } - ] - }, - { - "name": "Fire Aura", - "desc": "At the start of each of the balor's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.", - "damage": [ - { - "damage_type": { - "name": "Fire", - "url": "/api/damage-types/fire" - }, - "damage_dice": "3d6", - "damage_bonus": 0 - } - ] - }, - { - "name": "Magic Resistance", - "desc": "The balor has advantage on saving throws against spells and other magical effects." - }, - { - "name": "Magic Weapons", - "desc": "The balor's weapon attacks are magical." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The balor makes two attacks: one with its longsword and one with its whip." - }, - { - "name": "Longsword", - "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.", - "attack_bonus": 14, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "3d8", - "damage_bonus": 8 - }, - { - "damage_type": { - "name": "Lightning", - "url": "/api/damage-types/lightning" - }, - "damage_dice": "3d8", - "damage_bonus": 0 - } - ] - }, - { - "name": "Whip", - "desc": "Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.", - "attack_bonus": 14, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 8 - }, - { - "damage_type": { - "name": "Fire", - "url": "/api/damage-types/fire" - }, - "damage_dice": "3d6", - "damage_bonus": 0 - } - ] - }, - { - "name": "Teleport", - "desc": "The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see." - }, - { - "name": "Variant: Summon Demon", - "desc": "The demon chooses what to summon and attempts a magical summoning.\nA balor has a 50 percent chance of summoning 1d8 vrocks, 1d6 hezrous, 1d4 glabrezus, 1d3 nalfeshnees, 1d2 mariliths, or one goristro.\nA summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.", - "usage": { - "type": "per day", - "times": 1 - } - } - ], - "url": "/api/monsters/balor" - }, - { - "index": "bandit", - "name": "Bandit", - "size": "Medium", - "type": "humanoid", - "subtype": "any race", - "alignment": "any non-lawful alignment", - "armor_class": 12, - "hit_points": 11, - "hit_dice": "2d8", - "speed": { - "walk": "30 ft." - }, - "strength": 11, - "dexterity": 12, - "constitution": 12, - "intelligence": 10, - "wisdom": 10, - "charisma": 10, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 10 - }, - "languages": "any one language (usually Common)", - "challenge_rating": 0.125, - "actions": [ - { - "name": "Scimitar", - "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.", - "attack_bonus": 3, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "1d6", - "damage_bonus": 1 - } - ] - }, - { - "name": "Light Crossbow", - "desc": "Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.", - "attack_bonus": 3, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d8", - "damage_bonus": 1 - } - ] - } - ], - "url": "/api/monsters/bandit" - }, - { - "index": "bandit-captain", - "name": "Bandit Captain", - "size": "Medium", - "type": "humanoid", - "subtype": "any race", - "alignment": "any non-lawful alignment", - "armor_class": 15, - "hit_points": 65, - "hit_dice": "10d8", - "speed": { - "walk": "30 ft." - }, - "strength": 15, - "dexterity": 16, - "constitution": 14, - "intelligence": 14, - "wisdom": 11, - "charisma": 14, - "proficiencies": [ - { - "name": "Saving Throw: STR", - "url": "/api/proficiencies/saving-throw-str", - "value": 4 - }, - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 5 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 2 - }, - { - "name": "Skill: Athletics", - "url": "/api/proficiencies/skill-athletics", - "value": 4 - }, - { - "name": "Skill: Deception", - "url": "/api/proficiencies/skill-deception", - "value": 4 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 10 - }, - "languages": "any two languages", - "challenge_rating": 2, - "actions": [ - { - "name": "Multiattack", - "desc": "The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers." - }, - { - "name": "Scimitar", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "1d6", - "damage_bonus": 3 - } - ] - }, - { - "name": "Dagger", - "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d4", - "damage_bonus": 3 - } - ] - } - ], - "reactions": [ - { - "name": "Parry", - "desc": "The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon." - } - ], - "url": "/api/monsters/bandit-captain" - }, - { - "index": "barbed-devil", - "name": "Barbed Devil", - "size": "Medium", - "type": "fiend", - "subtype": "devil", - "alignment": "lawful evil", - "armor_class": 15, - "hit_points": 110, - "hit_dice": "13d8", - "speed": { - "walk": "30 ft." - }, - "strength": 16, - "dexterity": 17, - "constitution": 18, - "intelligence": 12, - "wisdom": 14, - "charisma": 14, - "proficiencies": [ - { - "name": "Saving Throw: STR", - "url": "/api/proficiencies/saving-throw-str", - "value": 6 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 7 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 5 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 5 - }, - { - "name": "Skill: Deception", - "url": "/api/proficiencies/skill-deception", - "value": 5 - }, - { - "name": "Skill: Insight", - "url": "/api/proficiencies/skill-insight", - "value": 5 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 8 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [ - "cold", - "bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered" - ], - "damage_immunities": [ - "fire", - "poison" - ], - "condition_immunities": [ - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "darkvision": "120 ft.", - "passive_perception": 18 - }, - "languages": "Infernal, telepathy 120 ft.", - "challenge_rating": 5, - "special_abilities": [ - { - "name": "Barbed Hide", - "desc": "At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.", - "attack_bonus": 0, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d10", - "damage_bonus": 0 - } - ] - }, - { - "name": "Devil's Sight", - "desc": "Magical darkness doesn't impede the devil's darkvision." - }, - { - "name": "Magic Resistance", - "desc": "The devil has advantage on saving throws against spells and other magical effects." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice." - }, - { - "name": "Claw", - "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft ., one target. Hit: 6 (1d6 + 3) piercing damage.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d6", - "damage_bonus": 3 - } - ] - }, - { - "name": "Tail", - "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d6", - "damage_bonus": 3 - } - ] - }, - { - "name": "Hurl Flame", - "desc": "Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Fire", - "url": "/api/damage-types/fire" - }, - "damage_dice": "3d6", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/barbed-devil" - }, - { - "index": "basilisk", - "name": "Basilisk", - "size": "Medium", - "type": "monstrosity", - "subtype": null, - "alignment": "unaligned", - "armor_class": 12, - "hit_points": 52, - "hit_dice": "8d8", - "speed": { - "walk": "20 ft." - }, - "strength": 16, - "dexterity": 8, - "constitution": 15, - "intelligence": 2, - "wisdom": 8, - "charisma": 7, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 9 - }, - "languages": "", - "challenge_rating": 3, - "special_abilities": [ - { - "name": "Petrifying Gaze", - "desc": "If a creature starts its turn within 30 ft. of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 12 Constitution saving throw if the basilisk isn't incapacitated. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.\nA creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the basilisk until the start of its next turn, when it can avert its eyes again. If it looks at the basilisk in the meantime, it must immediately make the save.\nIf the basilisk sees its reflection within 30 ft. of it in bright light, it mistakes itself for a rival and targets itself with its gaze.", - "dc": { - "dc_type": { - "name": "CON", - "url": "/api/ability-scores/con" - }, - "dc_value": 12, - "success_type": "none" - } - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6) poison damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d6", - "damage_bonus": 3 - }, - { - "damage_type": { - "name": "Poison", - "url": "/api/damage-types/poison" - }, - "damage_dice": "2d6", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/basilisk" - }, - { - "index": "bat", - "name": "Bat", - "size": "Tiny", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 12, - "hit_points": 1, - "hit_dice": "1d4", - "speed": { - "walk": "5 ft.", - "fly": "30 ft." - }, - "strength": 2, - "dexterity": 15, - "constitution": 8, - "intelligence": 2, - "wisdom": 12, - "charisma": 4, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "blindsight": "60 ft.", - "passive_perception": 11 - }, - "languages": "", - "challenge_rating": 0, - "special_abilities": [ - { - "name": "Echolocation", - "desc": "The bat can't use its blindsight while deafened." - }, - { - "name": "Keen Hearing", - "desc": "The bat has advantage on Wisdom (Perception) checks that rely on hearing." - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.", - "attack_bonus": 0, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "0d4", - "damage_bonus": 1 - } - ] - } - ], - "url": "/api/monsters/bat" - }, - { - "index": "bearded-devil", - "name": "Bearded Devil", - "size": "Medium", - "type": "fiend", - "subtype": "devil", - "alignment": "lawful evil", - "armor_class": 13, - "hit_points": 52, - "hit_dice": "8d8", - "speed": { - "walk": "30 ft." - }, - "strength": 16, - "dexterity": 15, - "constitution": 15, - "intelligence": 9, - "wisdom": 11, - "charisma": 11, - "proficiencies": [ - { - "name": "Saving Throw: STR", - "url": "/api/proficiencies/saving-throw-str", - "value": 5 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 4 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 2 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [ - "cold", - "bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered" - ], - "damage_immunities": [ - "fire", - "poison" - ], - "condition_immunities": [ - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "darkvision": "120 ft.", - "passive_perception": 10 - }, - "languages": "Infernal, telepathy 120 ft.", - "challenge_rating": 3, - "special_abilities": [ - { - "name": "Devil's Sight", - "desc": "Magical darkness doesn't impede the devil's darkvision." - }, - { - "name": "Magic Resistance", - "desc": "The devil has advantage on saving throws against spells and other magical effects." - }, - { - "name": "Steadfast", - "desc": "The devil can't be frightened while it can see an allied creature within 30 feet of it." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The devil makes two attacks: one with its beard and one with its glaive." - }, - { - "name": "Beard", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d8", - "damage_bonus": 2 - } - ] - }, - { - "name": "Glaive", - "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "1d10", - "damage_bonus": 3 - } - ] - } - ], - "url": "/api/monsters/bearded-devil" - }, - { - "index": "behir", - "name": "Behir", - "size": "Huge", - "type": "monstrosity", - "subtype": null, - "alignment": "neutral evil", - "armor_class": 17, - "hit_points": 168, - "hit_dice": "16d12", - "speed": { - "walk": "50 ft.", - "climb": "40 ft." - }, - "strength": 23, - "dexterity": 16, - "constitution": 18, - "intelligence": 7, - "wisdom": 14, - "charisma": 12, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 6 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 7 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "lightning" - ], - "condition_immunities": [], - "senses": { - "darkvision": "90 ft.", - "passive_perception": 16 - }, - "languages": "Draconic", - "challenge_rating": 11, - "actions": [ - { - "name": "Multiattack", - "desc": "The behir makes two attacks: one with its bite and one to constrict.", - "attack_bonus": 0 - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage.", - "attack_bonus": 10, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "3d10", - "damage_bonus": 6 - } - ] - }, - { - "name": "Constrict", - "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one Large or smaller creature. Hit: 17 (2d10 + 6) bludgeoning damage plus 17 (2d10 + 6) slashing damage. The target is grappled (escape DC 16) if the behir isn't already constricting a creature, and the target is restrained until this grapple ends.", - "attack_bonus": 10, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d10", - "damage_bonus": 6 - }, - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d10", - "damage_bonus": 6 - } - ] - }, - { - "name": "Lightning Breath", - "desc": "The behir exhales a line of lightning that is 20 ft. long and 5 ft. wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 16, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Lightning", - "url": "/api/damage-types/lightning" - }, - "damage_dice": "12d10", - "damage_bonus": 0 - } - ] - }, - { - "name": "Swallow", - "desc": "The behir makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the behir, and it takes 21 (6d6) acid damage at the start of each of the behir's turns. A behir can have only one creature swallowed at a time.\nIf the behir takes 30 damage or more on a single turn from the swallowed creature, the behir must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 ft. of the behir. If the behir dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 ft. of movement, exiting prone.", - "damage": [ - { - "damage_type": { - "name": "Acid", - "url": "/api/damage-types/acid" - }, - "damage_dice": "6d6", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/behir" - }, - { - "index": "berserker", - "name": "Berserker", - "size": "Medium", - "type": "humanoid", - "subtype": "any race", - "alignment": "any chaotic alignment", - "armor_class": 13, - "hit_points": 67, - "hit_dice": "9d8", - "speed": { - "walk": "30 ft." - }, - "strength": 16, - "dexterity": 12, - "constitution": 17, - "intelligence": 9, - "wisdom": 11, - "charisma": 9, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 10 - }, - "languages": "any one language (usually Common)", - "challenge_rating": 2, - "special_abilities": [ - { - "name": "Reckless", - "desc": "At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn." - } - ], - "actions": [ - { - "name": "Greataxe", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "1d12", - "damage_bonus": 3 - } - ] - } - ], - "url": "/api/monsters/berserker" - }, - { - "index": "black-bear", - "name": "Black Bear", - "size": "Medium", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 11, - "hit_points": 19, - "hit_dice": "3d8", - "speed": { - "walk": "40 ft.", - "climb": "30 ft." - }, - "strength": 15, - "dexterity": 10, - "constitution": 14, - "intelligence": 2, - "wisdom": 12, - "charisma": 7, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 13 - }, - "languages": "", - "challenge_rating": 0.5, - "special_abilities": [ - { - "name": "Keen Smell", - "desc": "The bear has advantage on Wisdom (Perception) checks that rely on smell." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The bear makes two attacks: one with its bite and one with its claws." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.", - "attack_bonus": 3, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d6", - "damage_bonus": 2 - } - ] - }, - { - "name": "Claws", - "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.", - "attack_bonus": 3, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d4", - "damage_bonus": 2 - } - ] - } - ], - "url": "/api/monsters/black-bear" - }, - { - "index": "black-dragon-wyrmling", - "name": "Black Dragon Wyrmling", - "size": "Medium", - "type": "dragon", - "subtype": null, - "alignment": "chaotic evil", - "armor_class": 17, - "hit_points": 33, - "hit_dice": "6d8", - "speed": { - "walk": "30 ft.", - "fly": "60 ft.", - "swim": "30 ft." - }, - "strength": 15, - "dexterity": 14, - "constitution": 13, - "intelligence": 10, - "wisdom": 11, - "charisma": 13, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 4 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 3 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 2 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 3 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 4 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 4 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "acid" - ], - "condition_immunities": [], - "senses": { - "blindsight": "10 ft.", - "darkvision": "60 ft.", - "passive_perception": 14 - }, - "languages": "Draconic", - "challenge_rating": 2, - "special_abilities": [ - { - "name": "Amphibious", - "desc": "The dragon can breathe air and water." - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) acid damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d10", - "damage_bonus": 2 - }, - { - "damage_type": { - "name": "Acid", - "url": "/api/damage-types/acid" - }, - "damage_dice": "1d4", - "damage_bonus": 0 - } - ] - }, - { - "name": "Acid Breath", - "desc": "The dragon exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 22 (Sd8) acid damage on a failed save, or half as much damage on a successful one.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 11, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Acid", - "url": "/api/damage-types/acid" - }, - "damage_dice": "5d8", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/black-dragon-wyrmling" - }, - { - "index": "black-pudding", - "name": "Black Pudding", - "size": "Large", - "type": "ooze", - "subtype": null, - "alignment": "unaligned", - "armor_class": 7, - "hit_points": 85, - "hit_dice": "10d10", - "speed": { - "walk": "20 ft.", - "climb": "20 ft." - }, - "strength": 16, - "dexterity": 5, - "constitution": 16, - "intelligence": 1, - "wisdom": 6, - "charisma": 1, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "acid", - "cold", - "lightning", - "slashing" - ], - "condition_immunities": [ - { - "name": "Blinded", - "url": "/api/conditions/blinded" - }, - { - "name": "Charmed", - "url": "/api/conditions/charmed" - }, - { - "name": "Blinded", - "url": "/api/conditions/blinded" - }, - { - "name": "Exhaustion", - "url": "/api/conditions/exhaustion" - }, - { - "name": "Frightened", - "url": "/api/conditions/frightened" - }, - { - "name": "Prone", - "url": "/api/conditions/prone" - } - ], - "senses": { - "blindsight": "60 ft. (blind beyond this radius)", - "passive_perception": 8 - }, - "languages": "", - "challenge_rating": 4, - "special_abilities": [ - { - "name": "Amorphous", - "desc": "The pudding can move through a space as narrow as 1 inch wide without squeezing." - }, - { - "name": "Corrosive Form", - "desc": "A creature that touches the pudding or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the pudding corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the pudding is destroyed after dealing damage. The pudding can eat through 2-inch-thick, nonmagical wood or metal in 1 round.", - "damage": [ - { - "damage_type": { - "name": "Acid", - "url": "/api/damage-types/acid" - }, - "damage_dice": "1d8", - "damage_bonus": 8 - } - ] - }, - { - "name": "Spider Climb", - "desc": "The pudding can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - } - ], - "actions": [ - { - "name": "Pseudopod", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 18 (4d8) acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "1d6", - "damage_bonus": 3 - }, - { - "damage_type": { - "name": "Acid", - "url": "/api/damage-types/acid" - }, - "damage_dice": "4d8", - "damage_bonus": 0 - } - ] - } - ], - "reactions": [ - { - "name": "Split", - "desc": "When a pudding that is Medium or larger is subjected to lightning or slashing damage, it splits into two new puddings if it has at least 10 hit points. Each new pudding has hit points equal to half the original pudding's, rounded down. New puddings are one size smaller than the original pudding." - } - ], - "url": "/api/monsters/black-pudding" - }, - { - "index": "blink-dog", - "name": "Blink Dog", - "size": "Medium", - "type": "fey", - "subtype": null, - "alignment": "lawful good", - "armor_class": 13, - "hit_points": 22, - "hit_dice": "4d8", - "speed": { - "walk": "40 ft." - }, - "strength": 12, - "dexterity": 17, - "constitution": 12, - "intelligence": 10, - "wisdom": 13, - "charisma": 11, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 3 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 5 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 10 - }, - "languages": "Blink Dog, understands Sylvan but can't speak it", - "challenge_rating": 0.25, - "special_abilities": [ - { - "name": "Keen Hearing and Smell", - "desc": "The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell." - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.", - "attack_bonus": 3, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d6", - "damage_bonus": 1 - } - ] - }, - { - "name": "Teleport", - "desc": "The dog magically teleports, along with any equipment it is wearing or carrying, up to 40 ft. to an unoccupied space it can see. Before or after teleporting, the dog can make one bite attack.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 4 - } - } - ], - "url": "/api/monsters/blink-dog" - }, - { - "index": "blood-hawk", - "name": "Blood Hawk", - "size": "Small", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 12, - "hit_points": 7, - "hit_dice": "2d6", - "speed": { - "walk": "10 ft.", - "fly": "60 ft." - }, - "strength": 6, - "dexterity": 14, - "constitution": 10, - "intelligence": 3, - "wisdom": 14, - "charisma": 5, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 4 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 14 - }, - "languages": "", - "challenge_rating": 0.125, - "special_abilities": [ - { - "name": "Keen Sight", - "desc": "The hawk has advantage on Wisdom (Perception) checks that rely on sight." - }, - { - "name": "Pack Tactics", - "desc": "The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 ft. of the creature and the ally isn't incapacitated." - } - ], - "actions": [ - { - "name": "Beak", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d4", - "damage_bonus": 2 - } - ] - } - ], - "url": "/api/monsters/blood-hawk" - }, - { - "index": "blue-dragon-wyrmling", - "name": "Blue Dragon Wyrmling", - "size": "Medium", - "type": "dragon", - "subtype": null, - "alignment": "lawful evil", - "armor_class": 17, - "hit_points": 52, - "hit_dice": "8d8", - "speed": { - "walk": "30 ft.", - "burrow": "15 ft.", - "fly": "60 ft." - }, - "strength": 17, - "dexterity": 10, - "constitution": 15, - "intelligence": 12, - "wisdom": 11, - "charisma": 15, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 2 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 4 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 2 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 4 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 4 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 2 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "lightning" - ], - "condition_immunities": [], - "senses": { - "blindsight": "10 ft.", - "darkvision": "60 ft.", - "passive_perception": 14 - }, - "languages": "Draconic", - "challenge_rating": 3, - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) lightning damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d10", - "damage_bonus": 3 - }, - { - "damage_type": { - "name": "Lightning", - "url": "/api/damage-types/lightning" - }, - "damage_dice": "1d6", - "damage_bonus": 0 - } - ] - }, - { - "name": "Lightning Breath", - "desc": "The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 12, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "4d10", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/blue-dragon-wyrmling" - }, - { - "index": "boar", - "name": "Boar", - "size": "Medium", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 11, - "hit_points": 11, - "hit_dice": "2d8", - "speed": { - "walk": "40 ft." - }, - "strength": 13, - "dexterity": 11, - "constitution": 12, - "intelligence": 2, - "wisdom": 9, - "charisma": 5, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 9 - }, - "languages": "", - "challenge_rating": 0.25, - "special_abilities": [ - { - "name": "Charge", - "desc": "If the boar moves at least 20 ft. straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.", - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "1d6", - "damage_bonus": 0 - } - ] - }, - { - "name": "Relentless", - "desc": "If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.", - "usage": { - "type": "recharge after rest", - "rest_types": [ - "short", - "long" - ] - } - } - ], - "actions": [ - { - "name": "Tusk", - "desc": "Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.", - "attack_bonus": 3, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "1d6", - "damage_bonus": 1 - } - ] - } - ], - "url": "/api/monsters/boar" - }, - { - "index": "bone-devil", - "name": "Bone Devil", - "size": "Large", - "type": "fiend", - "subtype": "devil", - "alignment": "lawful evil", - "armor_class": 19, - "hit_points": 142, - "hit_dice": "15d10", - "speed": { - "walk": "40 ft.", - "fly": "40 ft." - }, - "strength": 18, - "dexterity": 16, - "constitution": 18, - "intelligence": 13, - "wisdom": 14, - "charisma": 16, - "proficiencies": [ - { - "name": "Saving Throw: INT", - "url": "/api/proficiencies/saving-throw-int", - "value": 5 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 6 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 7 - }, - { - "name": "Skill: Deception", - "url": "/api/proficiencies/skill-deception", - "value": 7 - }, - { - "name": "Skill: Insight", - "url": "/api/proficiencies/skill-insight", - "value": 6 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [ - "cold", - "bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered" - ], - "damage_immunities": [ - "fire", - "poison" - ], - "condition_immunities": [ - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "darkvision": "120 ft.", - "passive_perception": 9 - }, - "languages": "Infernal, telepathy 120 ft.", - "challenge_rating": 12, - "special_abilities": [ - { - "name": "Devil's Sight", - "desc": "Magical darkness doesn't impede the devil's darkvision." - }, - { - "name": "Magic Resistance", - "desc": "The devil has advantage on saving throws against spells and other magical effects." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The devil makes three attacks: two with its claws and one with its sting." - }, - { - "name": "Claw", - "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.", - "attack_bonus": 8, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "1d8", - "damage_bonus": 4 - } - ] - }, - { - "name": "Sting", - "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success .", - "attack_bonus": 8, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d8", - "damage_bonus": 4 - }, - { - "damage_type": { - "name": "Poison", - "url": "/api/damage-types/poison" - }, - "damage_dice": "5d6", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/bone-devil" - }, - { - "index": "brass-dragon-wyrmling", - "name": "Brass Dragon Wyrmling", - "size": "Medium", - "type": "dragon", - "subtype": null, - "alignment": "chaotic good", - "armor_class": 16, - "hit_points": 16, - "hit_dice": "3d8", - "speed": { - "walk": "30 ft.", - "burrow": "15 ft.", - "fly": "60 ft." - }, - "strength": 15, - "dexterity": 10, - "constitution": 13, - "intelligence": 10, - "wisdom": 11, - "charisma": 13, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 2 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 3 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 2 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 3 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 4 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 2 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "fire" - ], - "condition_immunities": [], - "senses": { - "blindsight": "10 ft.", - "darkvision": "60 ft.", - "passive_perception": 14 - }, - "languages": "Draconic", - "challenge_rating": 1, - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d10", - "damage_bonus": 2 - } - ] - }, - { - "name": "Breath Weapons", - "desc": "The dragon uses one of the following breath weapons.\nFire Breath. The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.\nSleep Breath. The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "attacks": [ - { - "name": "Fire Breath", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 11, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Fire", - "url": "/api/damage-types/fire" - }, - "damage_dice": "4d6", - "damage_bonus": 0 - } - ] - }, - { - "name": "Sleep Breath", - "dc": { - "dc_type": { - "name": "CON", - "url": "/api/ability-scores/con" - }, - "dc_value": 11, - "success_type": "none" - } - } - ] - } - ], - "url": "/api/monsters/brass-dragon-wyrmling" - }, - { - "index": "bronze-dragon-wyrmling", - "name": "Bronze Dragon Wyrmling", - "size": "Medium", - "type": "dragon", - "subtype": null, - "alignment": "lawful good", - "armor_class": 17, - "hit_points": 32, - "hit_dice": "5d8", - "speed": { - "walk": "30 ft.", - "fly": "60 ft.", - "swim": "30 ft." - }, - "strength": 17, - "dexterity": 10, - "constitution": 15, - "intelligence": 12, - "wisdom": 11, - "charisma": 15, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 2 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 4 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 2 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 4 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 4 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 2 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "lightning" - ], - "condition_immunities": [], - "senses": { - "blindsight": "10 ft.", - "darkvision": "60 ft.", - "passive_perception": 14 - }, - "languages": "Draconic", - "challenge_rating": 2, - "special_abilities": [ - { - "name": "Amphibious", - "desc": "The dragon can breathe air and water." - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d10", - "damage_bonus": 3 - } - ] - }, - { - "name": "Breath Weapons", - "desc": "The dragon uses one of the following breath weapons.\nLightning Breath. The dragon exhales lightning in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one.\nRepulsion Breath. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 12 Strength saving throw. On a failed save, the creature is pushed 30 feet away from the dragon.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "attacks": [ - { - "name": "Lightning Breath", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 12, - "success_type": "hafl" - }, - "damage": [ - { - "damage_type": { - "name": "Lightning", - "url": "/api/damage-types/lightning" - }, - "damage_dice": "3d10", - "damage_bonus": 0 - } - ] - }, - { - "name": "Repulsion Breath", - "dc": { - "dc_type": { - "name": "STR", - "url": "/api/ability-scores/str" - }, - "dc_value": 12, - "success_type": "none" - } - } - ] - } - ], - "url": "/api/monsters/bronze-dragon-wyrmling" - }, - { - "index": "brown-bear", - "name": "Brown Bear", - "size": "Large", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 11, - "hit_points": 34, - "hit_dice": "4d10", - "speed": { - "walk": "40 ft.", - "climb": "30 ft." - }, - "strength": 19, - "dexterity": 10, - "constitution": 16, - "intelligence": 2, - "wisdom": 13, - "charisma": 7, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 3 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 13 - }, - "languages": "", - "challenge_rating": 1, - "special_abilities": [ - { - "name": "Keen Smell", - "desc": "The bear has advantage on Wisdom (Perception) checks that rely on smell." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The bear makes two attacks: one with its bite and one with its claws." - }, - { - "name": "Bite", - "desc": "Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d8", - "damage_bonus": 4 - } - ] - }, - { - "name": "Claws", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 4 - } - ] - } - ], - "url": "/api/monsters/brown-bear" - }, - { - "index": "bugbear", - "name": "Bugbear", - "size": "Medium", - "type": "humanoid", - "subtype": "goblinoid", - "alignment": "chaotic evil", - "armor_class": 16, - "hit_points": 27, - "hit_dice": "5d8", - "speed": { - "walk": "30 ft." - }, - "strength": 15, - "dexterity": 14, - "constitution": 13, - "intelligence": 8, - "wisdom": 11, - "charisma": 9, - "proficiencies": [ - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 6 - }, - { - "name": "Skill: Survival", - "url": "/api/proficiencies/skill-survival", - "value": 2 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 10 - }, - "languages": "Common, Goblin", - "challenge_rating": 1, - "special_abilities": [ - { - "name": "Brute", - "desc": "A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack)." - }, - { - "name": "Surprise Attack", - "desc": "If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack." - } - ], - "actions": [ - { - "name": "Morningstar", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d8", - "damage_bonus": 2 - } - ] - }, - { - "name": "Javelin", - "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d6", - "damage_bonus": 2 - } - ] - } - ], - "url": "/api/monsters/bugbear" - }, - { - "index": "bulette", - "name": "Bulette", - "size": "Large", - "type": "monstrosity", - "subtype": null, - "alignment": "unaligned", - "armor_class": 17, - "hit_points": 94, - "hit_dice": "9d10", - "speed": { - "walk": "40 ft.", - "burrow": "40 ft." - }, - "strength": 19, - "dexterity": 11, - "constitution": 21, - "intelligence": 2, - "wisdom": 10, - "charisma": 5, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 6 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "tremorsense": "60 ft.", - "passive_perception": 16 - }, - "languages": "", - "challenge_rating": 5, - "special_abilities": [ - { - "name": "Standing Leap", - "desc": "The bulette's long jump is up to 30 ft. and its high jump is up to 15 ft., with or without a running start." - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 30 (4d12 + 4) piercing damage.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "4d12", - "damage_bonus": 4 - } - ] - }, - { - "name": "Deadly Leap", - "desc": "If the bulette jumps at least 15 ft. as part of its movement, it can then use this action to land on its ft. in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 14 (3d6 + 4) bludgeoning damage plus 14 (3d6 + 4) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 ft. out of the bulette's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the bulette's space." - } - ], - "url": "/api/monsters/bulette" - }, - { - "index": "camel", - "name": "Camel", - "size": "Large", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 9, - "hit_points": 15, - "hit_dice": "2d10", - "speed": { - "walk": "50 ft." - }, - "strength": 16, - "dexterity": 8, - "constitution": 14, - "intelligence": 2, - "wisdom": 8, - "charisma": 5, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 9 - }, - "languages": "", - "challenge_rating": 0.125, - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "1d4", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/camel" - }, - { - "index": "cat", - "name": "Cat", - "size": "Tiny", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 12, - "hit_points": 2, - "hit_dice": "1d4", - "speed": { - "walk": "40 ft.", - "climb": "30 ft." - }, - "strength": 3, - "dexterity": 15, - "constitution": 10, - "intelligence": 3, - "wisdom": 12, - "charisma": 7, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 3 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 4 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 13 - }, - "languages": "", - "challenge_rating": 0, - "special_abilities": [ - { - "name": "Keen Smell", - "desc": "The cat has advantage on Wisdom (Perception) checks that rely on smell." - } - ], - "actions": [ - { - "name": "Claws", - "desc": "Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.", - "attack_bonus": 0, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "0d4", - "damage_bonus": 1 - } - ] - } - ], - "url": "/api/monsters/cat" - }, - { - "index": "centaur", - "name": "Centaur", - "size": "Large", - "type": "monstrosity", - "subtype": null, - "alignment": "neutral good", - "armor_class": 12, - "hit_points": 45, - "hit_dice": "6d10", - "speed": { - "walk": "50 ft." - }, - "strength": 18, - "dexterity": 14, - "constitution": 14, - "intelligence": 9, - "wisdom": 13, - "charisma": 11, - "proficiencies": [ - { - "name": "Skill: Athletics", - "url": "/api/proficiencies/skill-athletics", - "value": 6 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 3 - }, - { - "name": "Skill: Survival", - "url": "/api/proficiencies/skill-survival", - "value": 3 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 13 - }, - "languages": "Elvish, Sylvan", - "challenge_rating": 2, - "special_abilities": [ - { - "name": "Charge", - "desc": "If the centaur moves at least 30 ft. straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.", - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "3d6", - "damage_bonus": 0 - } - ] - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow." - }, - { - "name": "Pike", - "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d10", - "damage_bonus": 4 - } - ] - }, - { - "name": "Hooves", - "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d6", - "damage_bonus": 4 - } - ] - }, - { - "name": "Longbow", - "desc": "Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d8", - "damage_bonus": 2 - } - ] - } - ], - "url": "/api/monsters/centaur" - }, - { - "index": "chain-devil", - "name": "Chain Devil", - "size": "Medium", - "type": "fiend", - "subtype": "devil", - "alignment": "lawful evil", - "armor_class": 16, - "hit_points": 85, - "hit_dice": "10d8", - "speed": { - "walk": "30 ft." - }, - "strength": 18, - "dexterity": 15, - "constitution": 18, - "intelligence": 11, - "wisdom": 12, - "charisma": 14, - "proficiencies": [ - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 7 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 4 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 5 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [ - "cold", - "bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered" - ], - "damage_immunities": [ - "fire", - "poison" - ], - "condition_immunities": [ - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "darkvision": "120 ft.", - "passive_perception": 11 - }, - "languages": "Infernal, telepathy 120 ft.", - "challenge_rating": 8, - "special_abilities": [ - { - "name": "Devil's Sight", - "desc": "Magical darkness doesn't impede the devil's darkvision." - }, - { - "name": "Magic Resistance", - "desc": "The devil has advantage on saving throws against spells and other magical effects." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The devil makes two attacks with its chains." - }, - { - "name": "Chain", - "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage. The target is grappled (escape DC 14) if the devil isn't already grappling a creature. Until this grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the start of each of its turns.", - "attack_bonus": 8, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 4 - } - ] - }, - { - "name": "Animate Chains", - "desc": "Up to four chains the devil can see within 60 feet of it magically sprout razor-edged barbs and animate under the devil's control, provided that the chains aren't being worn or carried.\nEach animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.", - "usage": { - "type": "recharge after rest", - "rest_types": [ - "short", - "long" - ] - } - } - ], - "reactions": [ - { - "name": "Unnerving Mask", - "desc": "When a creature the devil can see starts its turn within 30 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 14 Wisdom saving throw or be frightened until the end of its turn.", - "dc": { - "dc_type": { - "name": "WIS", - "url": "/api/ability-scores/wis" - }, - "dc_value": 14, - "success_type": "none" - } - } - ], - "url": "/api/monsters/chain-devil" - }, - { - "index": "chimera", - "name": "Chimera", - "size": "Large", - "type": "monstrosity", - "subtype": null, - "alignment": "chaotic evil", - "armor_class": 14, - "hit_points": 114, - "hit_dice": "12d10", - "speed": { - "walk": "30 ft.", - "fly": "60 ft." - }, - "strength": 19, - "dexterity": 11, - "constitution": 19, - "intelligence": 3, - "wisdom": 14, - "charisma": 10, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 8 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 18 - }, - "languages": "understands Draconic but can't speak", - "challenge_rating": 6, - "actions": [ - { - "name": "Multiattack", - "desc": "The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d6", - "damage_bonus": 4 - } - ] - }, - { - "name": "Horns", - "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "1d12", - "damage_bonus": 4 - } - ] - }, - { - "name": "Claws", - "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 4 - } - ] - }, - { - "name": "Fire Breath", - "desc": "The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 15, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Fire", - "url": "/api/damage-types/fire" - }, - "damage_dice": "7d8", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/chimera" - }, - { - "index": "chuul", - "name": "Chuul", - "size": "Large", - "type": "aberration", - "subtype": null, - "alignment": "chaotic evil", - "armor_class": 16, - "hit_points": 93, - "hit_dice": "11d10", - "speed": { - "walk": "30 ft.", - "swim": "30 ft." - }, - "strength": 19, - "dexterity": 10, - "constitution": 16, - "intelligence": 5, - "wisdom": 11, - "charisma": 5, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 4 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "poison" - ], - "condition_immunities": [ - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 14 - }, - "languages": "understands Deep Speech but can't speak", - "challenge_rating": 4, - "special_abilities": [ - { - "name": "Amphibious", - "desc": "The chuul can breathe air and water." - }, - { - "name": "Sense Magic", - "desc": "The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once." - }, - { - "name": "Pincer", - "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d6", - "damage_bonus": 4 - } - ] - }, - { - "name": "Tentacles", - "desc": "One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", - "dc": { - "dc_type": { - "name": "CON", - "url": "/api/ability-scores/con" - }, - "dc_value": 13, - "success_type": "none" - } - } - ], - "url": "/api/monsters/chuul" - }, - { - "index": "clay-golem", - "name": "Clay Golem", - "size": "Large", - "type": "construct", - "subtype": null, - "alignment": "unaligned", - "armor_class": 14, - "hit_points": 133, - "hit_dice": "14d10", - "speed": { - "walk": "20 ft." - }, - "strength": 20, - "dexterity": 9, - "constitution": 18, - "intelligence": 3, - "wisdom": 8, - "charisma": 1, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "acid", - "poison", - "psychic", - "bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine" - ], - "condition_immunities": [ - { - "name": "Charmed", - "url": "/api/conditions/charmed" - }, - { - "name": "Exhaustion", - "url": "/api/conditions/exhaustion" - }, - { - "name": "Frightened", - "url": "/api/conditions/frightened" - }, - { - "name": "Paralyzed", - "url": "/api/conditions/paralyzed" - }, - { - "name": "Petrified", - "url": "/api/conditions/petrified" - }, - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 9 - }, - "languages": "understands the languages of its creator but can't speak", - "challenge_rating": 9, - "special_abilities": [ - { - "name": "Acid Absorption", - "desc": "Whenever the golem is subjected to acid damage, it takes no damage and instead regains a number of hit points equal to the acid damage dealt." - }, - { - "name": "Berserk", - "desc": "Whenever the golem starts its turn with 60 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points." - }, - { - "name": "Immutable Form", - "desc": "The golem is immune to any spell or effect that would alter its form." - }, - { - "name": "Magic Resistance", - "desc": "The golem has advantage on saving throws against spells and other magical effects." - }, - { - "name": "Magic Weapons", - "desc": "The golem's weapon attacks are magical." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The golem makes two slam attacks." - }, - { - "name": "Slam", - "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the greater restoration spell or other magic.", - "attack_bonus": 8, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d10", - "damage_bonus": 5 - } - ] - }, - { - "name": "Haste", - "desc": "Until the end of its next turn, the golem magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its slam attack as a bonus action.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - } - } - ], - "url": "/api/monsters/clay-golem" - }, - { - "index": "cloaker", - "name": "Cloaker", - "size": "Large", - "type": "aberration", - "subtype": null, - "alignment": "chaotic neutral", - "armor_class": 14, - "hit_points": 78, - "hit_dice": "12d10", - "speed": { - "walk": "10 ft.", - "fly": "40 ft." - }, - "strength": 17, - "dexterity": 15, - "constitution": 12, - "intelligence": 13, - "wisdom": 12, - "charisma": 14, - "proficiencies": [ - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 5 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 11 - }, - "languages": "Deep Speech, Undercommon", - "challenge_rating": 8, - "special_abilities": [ - { - "name": "Damage Transfer", - "desc": "While attached to a creature, the cloaker takes only half the damage dealt to it (rounded down). and that creature takes the other half." - }, - { - "name": "False Appearance", - "desc": "While the cloaker remains motionless without its underside exposed, it is indistinguishable from a dark leather cloak." - }, - { - "name": "Light Sensitivity", - "desc": "While in bright light, the cloaker has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The cloaker makes two attacks: one with its bite and one with its tail." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) piercing damage, and if the target is Large or smaller, the cloaker attaches to it. If the cloaker has advantage against the target, the cloaker attaches to the target's head, and the target is blinded and unable to breathe while the cloaker is attached. While attached, the cloaker can make this attack only against the target and has advantage on the attack roll. The cloaker can detach itself by spending 5 feet of its movement. A creature, including the target, can take its action to detach the cloaker by succeeding on a DC 16 Strength check.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d6", - "damage_bonus": 3 - } - ] - }, - { - "name": "Tail", - "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 7 (1d8 + 3) slashing damage.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "1d8", - "damage_bonus": 3 - } - ] - }, - { - "name": "Moan", - "desc": "Each creature within 60 feet of the cloaker that can hear its moan and that isn't an aberration must succeed on a DC 13 Wisdom saving throw or become frightened until the end of the cloaker's next turn. If a creature's saving throw is successful, the creature is immune to the cloaker's moan for the next 24 hours.", - "dc": { - "dc_type": { - "name": "WIS", - "url": "/api/ability-scores/wis" - }, - "dc_value": 13, - "success_type": "none" - } - }, - { - "name": "Phantasms", - "desc": "The cloaker magically creates three illusory duplicates of itself if it isn't in bright light. The duplicates move with it and mimic its actions, shifting position so as to make it impossible to track which cloaker is the real one. If the cloaker is ever in an area of bright light, the duplicates disappear.\nWhenever any creature targets the cloaker with an attack or a harmful spell while a duplicate remains, that creature rolls randomly to determine whether it targets the cloaker or one of the duplicates. A creature is unaffected by this magical effect if it can't see or if it relies on senses other than sight.\nA duplicate has the cloaker's AC and uses its saving throws. If an attack hits a duplicate, or if a duplicate fails a saving throw against an effect that deals damage, the duplicate disappears.", - "usage": { - "type": "recharge after rest", - "rest_types": [ - "short", - "long" - ] - } - } - ], - "url": "/api/monsters/cloaker" - }, - { - "index": "cloud-giant", - "name": "Cloud Giant", - "size": "Huge", - "type": "giant", - "subtype": null, - "alignment": "neutral good (50%) or neutral evil (50%)", - "armor_class": 14, - "hit_points": 200, - "hit_dice": "16d12", - "speed": { - "walk": "40 ft." - }, - "strength": 27, - "dexterity": 10, - "constitution": 22, - "intelligence": 12, - "wisdom": 16, - "charisma": 16, - "proficiencies": [ - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 10 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 7 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 7 - }, - { - "name": "Skill: Insight", - "url": "/api/proficiencies/skill-insight", - "value": 7 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 7 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 17 - }, - "languages": "Common, Giant", - "challenge_rating": 9, - "special_abilities": [ - { - "name": "Keen Smell", - "desc": "The giant has advantage on Wisdom (Perception) checks that rely on smell." - }, - { - "name": "Innate Spellcasting", - "desc": "The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:\n\nAt will: detect magic, fog cloud, light\n3/day each: feather fall, fly, misty step, telekinesis\n1/day each: control weather, gaseous form", - "spellcasting": { - "ability": { - "name": "CHA", - "url": "/api/ability-scores/cha" - }, - "components_required": [], - "spells": [ - { - "name": "Detect Magic", - "url": "/api/spells/detect-magic", - "usage": { - "type": "at will" - } - }, - { - "name": "Fog Cloud", - "url": "/api/spells/fog-cloud", - "usage": { - "type": "at will" - } - }, - { - "name": "Light", - "url": "/api/spells/light", - "usage": { - "type": "at will" - } - }, - { - "name": "Feather Fall", - "url": "/api/spells/feather-fall", - "usage": { - "type": "per day", - "times": 3 - } - }, - { - "name": "Fly", - "url": "/api/spells/fly", - "usage": { - "type": "per day", - "times": 3 - } - }, - { - "name": "Misty Step", - "url": "/api/spells/misty-step", - "usage": { - "type": "per day", - "times": 3 - } - }, - { - "name": "Telekinesis", - "url": "/api/spells/telekinesis", - "usage": { - "type": "per day", - "times": 3 - } - }, - { - "name": "Control Weather", - "url": "/api/spells/control-weather", - "usage": { - "type": "per day", - "times": 1 - } - }, - { - "name": "Gaseous Form", - "url": "/api/spells/gaseous-form", - "usage": { - "type": "per day", - "times": 1 - } - } - ] - } - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The giant makes two morningstar attacks." - }, - { - "name": "Morningstar", - "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.", - "attack_bonus": 12, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "3d8", - "damage_bonus": 8 - } - ] - }, - { - "name": "Rock", - "desc": "Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.", - "attack_bonus": 12, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "4d10", - "damage_bonus": 8 - } - ] - } - ], - "url": "/api/monsters/cloud-giant" - }, - { - "index": "cockatrice", - "name": "Cockatrice", - "size": "Small", - "type": "monstrosity", - "subtype": null, - "alignment": "unaligned", - "armor_class": 11, - "hit_points": 27, - "hit_dice": "6d6", - "speed": { - "walk": "20 ft.", - "fly": "40 ft." - }, - "strength": 6, - "dexterity": 12, - "constitution": 12, - "intelligence": 2, - "wisdom": 13, - "charisma": 5, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 11 - }, - "languages": "", - "challenge_rating": 0.5, - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being magically petrified. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified for 24 hours.", - "attack_bonus": 3, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d4", - "damage_bonus": 1 - } - ] - } - ], - "url": "/api/monsters/cockatrice" - }, - { - "index": "commoner", - "name": "Commoner", - "size": "Medium", - "type": "humanoid", - "subtype": "any race", - "alignment": "any alignment", - "armor_class": 10, - "hit_points": 4, - "hit_dice": "1d8", - "speed": { - "walk": "30 ft." - }, - "strength": 10, - "dexterity": 10, - "constitution": 10, - "intelligence": 10, - "wisdom": 10, - "charisma": 10, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 10 - }, - "languages": "any one language (usually Common)", - "challenge_rating": 0, - "actions": [ - { - "name": "Club", - "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.", - "attack_bonus": 2, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "1d4", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/commoner" - }, - { - "index": "constrictor-snake", - "name": "Constrictor Snake", - "size": "Large", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 12, - "hit_points": 13, - "hit_dice": "2d10", - "speed": { - "walk": "30 ft.", - "swim": "30 ft." - }, - "strength": 15, - "dexterity": 14, - "constitution": 12, - "intelligence": 1, - "wisdom": 10, - "charisma": 3, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "blindsight": "10 ft.", - "passive_perception": 10 - }, - "languages": "", - "challenge_rating": 0.25, - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d6", - "damage_bonus": 2 - } - ] - }, - { - "name": "Constrict", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "1d8", - "damage_bonus": 2 - } - ] - } - ], - "url": "/api/monsters/constrictor-snake" - }, - { - "index": "copper-dragon-wyrmling", - "name": "Copper Dragon Wyrmling", - "size": "Medium", - "type": "dragon", - "subtype": null, - "alignment": "chaotic good", - "armor_class": 16, - "hit_points": 22, - "hit_dice": "4d8", - "speed": { - "walk": "30 ft.", - "climb": "30 ft.", - "fly": "60 ft." - }, - "strength": 15, - "dexterity": 12, - "constitution": 13, - "intelligence": 14, - "wisdom": 11, - "charisma": 13, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 3 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 3 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 2 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 3 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 4 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 3 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "acid" - ], - "condition_immunities": [], - "senses": { - "blindsight": "10 ft.", - "darkvision": "60 ft.", - "passive_perception": 14 - }, - "languages": "Draconic", - "challenge_rating": 1, - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d10", - "damage_bonus": 2 - } - ] - }, - { - "name": "Breath Weapons", - "desc": "The dragon uses one of the following breath weapons.\nAcid Breath. The dragon exhales acid in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one.\nSlowing Breath. The dragon exhales gas in a 1 5-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "attacks": [ - { - "name": "Acid Breath", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 11, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Acid", - "url": "/api/damage-types/acid" - }, - "damage_dice": "4d8", - "damage_bonus": 0 - } - ] - }, - { - "name": "Slowing Breath", - "dc": { - "dc_type": { - "name": "CON", - "url": "/api/ability-scores/con" - }, - "dc_value": 11, - "success_type": "none" - } - } - ] - } - ], - "url": "/api/monsters/copper-dragon-wyrmling" - }, - { - "index": "couatl", - "name": "Couatl", - "size": "Medium", - "type": "celestial", - "subtype": null, - "alignment": "lawful good", - "armor_class": 19, - "hit_points": 97, - "hit_dice": "13d8", - "speed": { - "walk": "30 ft.", - "fly": "90 ft." - }, - "strength": 16, - "dexterity": 20, - "constitution": 17, - "intelligence": 18, - "wisdom": 20, - "charisma": 18, - "proficiencies": [ - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 5 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 7 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 6 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [ - "radiant" - ], - "damage_immunities": [ - "psychic", - "bludgeoning, piercing, and slashing from nonmagical weapons" - ], - "condition_immunities": [], - "senses": { - "truesight": "120 ft.", - "passive_perception": 15 - }, - "languages": "all, telepathy 120 ft.", - "challenge_rating": 4, - "special_abilities": [ - { - "name": "Innate Spellcasting", - "desc": "The couatl's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components:\n\nAt will: detect evil and good, detect magic, detect thoughts\n3/day each: bless, create food and water, cure wounds, lesser restoration, protection from poison, sanctuary, shield\n1/day each: dream, greater restoration, scrying", - "spellcasting": { - "ability": { - "name": "CHA", - "url": "/api/ability-scores/cha" - }, - "dc": 14, - "components_required": [ - "V" - ], - "spells": [ - { - "name": "Detect Evil and Good", - "url": "/api/spells/detect-evil-and-good", - "usage": { - "type": "at will" - } - }, - { - "name": "Detect Magic", - "url": "/api/spells/detect-magic", - "usage": { - "type": "at will" - } - }, - { - "name": "Detect Thoughts", - "url": "/api/spells/detect-thoughts", - "usage": { - "type": "at will" - } - }, - { - "name": "Bless", - "url": "/api/spells/bless", - "usage": { - "type": "per day", - "times": 3 - } - }, - { - "name": "Create Food and Water", - "url": "/api/spells/create-food-and-water", - "usage": { - "type": "per day", - "times": 3 - } - }, - { - "name": "Cure Wounds", - "url": "/api/spells/cure-wounds", - "usage": { - "type": "per day", - "times": 3 - } - }, - { - "name": "Lesser Restoration", - "url": "/api/spells/lesser-restoration", - "usage": { - "type": "per day", - "times": 3 - } - }, - { - "name": "Protection from Poison", - "url": "/api/spells/protection-from-poison", - "usage": { - "type": "per day", - "times": 3 - } - }, - { - "name": "Sanctuary", - "url": "/api/spells/sanctuary", - "usage": { - "type": "per day", - "times": 3 - } - }, - { - "name": "Shield", - "url": "/api/spells/shield", - "usage": { - "type": "per day", - "times": 3 - } - }, - { - "name": "Dream", - "url": "/api/spells/dream", - "usage": { - "type": "per day", - "times": 1 - } - }, - { - "name": "Greater Restoration", - "url": "/api/spells/greater-restoration", - "usage": { - "type": "per day", - "times": 1 - } - }, - { - "name": "Scrying", - "url": "/api/spells/scrying", - "usage": { - "type": "per day", - "times": 1 - } - } - ] - } - }, - { - "name": "Magic Weapons", - "desc": "The couatl's weapon attacks are magical." - }, - { - "name": "Shielded Mind", - "desc": "The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location." - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 24 hours. Until this poison ends, the target is unconscious. Another creature can use an action to shake the target awake.", - "attack_bonus": 8, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d6", - "damage_bonus": 5 - } - ] - }, - { - "name": "Constrict", - "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one Medium or smaller creature. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the couatl can't constrict another target.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d6", - "damage_bonus": 3 - } - ] - }, - { - "name": "Change Shape", - "desc": "The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice).\nIn a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form." - } - ], - "url": "/api/monsters/couatl" - }, - { - "index": "crab", - "name": "Crab", - "size": "Tiny", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 11, - "hit_points": 2, - "hit_dice": "1d4", - "speed": { - "walk": "20 ft.", - "swim": "20 ft." - }, - "strength": 2, - "dexterity": 11, - "constitution": 10, - "intelligence": 1, - "wisdom": 8, - "charisma": 2, - "proficiencies": [ - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 2 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "blindsight": "30 ft.", - "passive_perception": 9 - }, - "languages": "", - "challenge_rating": 0, - "special_abilities": [ - { - "name": "Amphibious", - "desc": "The crab can breathe air and water." - } - ], - "actions": [ - { - "name": "Claw", - "desc": "Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.", - "attack_bonus": 0, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "0d4", - "damage_bonus": 1 - } - ] - } - ], - "url": "/api/monsters/crab" - }, - { - "index": "crocodile", - "name": "Crocodile", - "size": "Large", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 12, - "hit_points": 19, - "hit_dice": "3d10", - "speed": { - "walk": "20 ft.", - "swim": "20 ft." - }, - "strength": 15, - "dexterity": 10, - "constitution": 13, - "intelligence": 2, - "wisdom": 10, - "charisma": 5, - "proficiencies": [ - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 2 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 10 - }, - "languages": "", - "challenge_rating": 0.5, - "special_abilities": [ - { - "name": "Hold Breath", - "desc": "The crocodile can hold its breath for 15 minutes." - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can't bite another target", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "1d10", - "damage_bonus": 2 - } - ] - } - ], - "url": "/api/monsters/crocodile" - }, - { - "index": "cult-fanatic", - "name": "Cult Fanatic", - "size": "Medium", - "type": "humanoid", - "subtype": "any race", - "alignment": "any non-good alignment", - "armor_class": 13, - "hit_points": 22, - "hit_dice": "6d8", - "speed": { - "walk": "30 ft." - }, - "strength": 11, - "dexterity": 14, - "constitution": 12, - "intelligence": 10, - "wisdom": 13, - "charisma": 14, - "proficiencies": [ - { - "name": "Skill: Deception", - "url": "/api/proficiencies/skill-deception", - "value": 4 - }, - { - "name": "Skill: Persuasion", - "url": "/api/proficiencies/skill-persuasion", - "value": 4 - }, - { - "name": "Skill: Religion", - "url": "/api/proficiencies/skill-religion", - "value": 2 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 11 - }, - "languages": "any one language (usually Common)", - "challenge_rating": 2, - "special_abilities": [ - { - "name": "Dark Devotion", - "desc": "The fanatic has advantage on saving throws against being charmed or frightened." - }, - { - "name": "Spellcasting", - "desc": "The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:\n\nCantrips (at will): light, sacred flame, thaumaturgy\n- 1st level (4 slots): command, inflict wounds, shield of faith\n- 2nd level (3 slots): hold person, spiritual weapon", - "spellcasting": { - "level": 4, - "ability": { - "name": "WIS", - "url": "http://www.dnd5eapi.co/api/ability-scores/5" - }, - "dc": 11, - "modifier": 3, - "components_required": [ - "V", - "S", - "M" - ], - "school": "cleric", - "slots": { - "1": 4, - "2": 3 - }, - "spells": [ - { - "name": "Light", - "level": 0, - "url": "http://www.dnd5eapi.co/api/spells/180" - }, - { - "name": "Sacred Flame", - "level": 0, - "url": "http://www.dnd5eapi.co/api/spells/250" - }, - { - "name": "Thaumaturgy", - "level": 0, - "url": "http://www.dnd5eapi.co/api/spells/291" - }, - { - "name": "Command", - "level": 0, - "url": "http://www.dnd5eapi.co/api/spells/46" - }, - { - "name": "Inflict Wounds", - "level": 0, - "url": "http://www.dnd5eapi.co/api/spells/170" - }, - { - "name": "Shield of Faith", - "level": 0, - "url": "http://www.dnd5eapi.co/api/spells/262" - }, - { - "name": "Hold Person", - "level": 0, - "url": "http://www.dnd5eapi.co/api/spells/161" - }, - { - "name": "Spiritual Weapon", - "level": 0, - "url": "http://www.dnd5eapi.co/api/spells/278" - } - ] - } - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The fanatic makes two melee attacks." - }, - { - "name": "Dagger", - "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d4", - "damage_bonus": 2 - } - ] - } - ], - "url": "/api/monsters/cult-fanatic" - }, - { - "index": "cultist", - "name": "Cultist", - "size": "Medium", - "type": "humanoid", - "subtype": "any race", - "alignment": "any non-good alignment", - "armor_class": 12, - "hit_points": 9, - "hit_dice": "2d8", - "speed": { - "walk": "30 ft." - }, - "strength": 11, - "dexterity": 12, - "constitution": 10, - "intelligence": 10, - "wisdom": 11, - "charisma": 10, - "proficiencies": [ - { - "name": "Skill: Deception", - "url": "/api/proficiencies/skill-deception", - "value": 2 - }, - { - "name": "Skill: Religion", - "url": "/api/proficiencies/skill-religion", - "value": 2 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 10 - }, - "languages": "any one language (usually Common)", - "challenge_rating": 0.125, - "special_abilities": [ - { - "name": "Dark Devotion", - "desc": "The cultist has advantage on saving throws against being charmed or frightened." - } - ], - "actions": [ - { - "name": "Scimitar", - "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.", - "attack_bonus": 3, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "1d6", - "damage_bonus": 1 - } - ] - } - ], - "url": "/api/monsters/cultist" - }, - { - "index": "darkmantle", - "name": "Darkmantle", - "size": "Small", - "type": "monstrosity", - "subtype": null, - "alignment": "unaligned", - "armor_class": 11, - "hit_points": 22, - "hit_dice": "5d6", - "speed": { - "walk": "10 ft.", - "fly": "30 ft." - }, - "strength": 16, - "dexterity": 12, - "constitution": 13, - "intelligence": 2, - "wisdom": 10, - "charisma": 5, - "proficiencies": [ - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 3 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "blindsight": "60 ft.", - "passive_perception": 10 - }, - "languages": "", - "challenge_rating": 0.5, - "special_abilities": [ - { - "name": "Echolocation", - "desc": "The darkmantle can't use its blindsight while deafened." - }, - { - "name": "False Appearance", - "desc": "While the darkmantle remains motionless, it is indistinguishable from a cave formation such as a stalactite or stalagmite." - } - ], - "actions": [ - { - "name": "Crush", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage, and the darkmantle attaches to the target. If the target is Medium or smaller and the darkmantle has advantage on the attack roll, it attaches by engulfing the target's head, and the target is also blinded and unable to breathe while the darkmantle is attached in this way.\nWhile attached to the target, the darkmantle can attack no other creature except the target but has advantage on its attack rolls. The darkmantle's speed also becomes 0, it can't benefit from any bonus to its speed, and it moves with the target.\nA creature can detach the darkmantle by making a successful DC 13 Strength check as an action. On its turn, the darkmantle can detach itself from the target by using 5 feet of movement.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "1d6", - "damage_bonus": 3 - } - ] - }, - { - "name": "Darkness Aura", - "desc": "A 15-foot radius of magical darkness extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the darkmantle maintains concentration, up to 10 minutes (as if concentrating on a spell). Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.", - "usage": { - "type": "per day", - "times": 1 - } - } - ], - "url": "/api/monsters/darkmantle" - }, - { - "index": "death-dog", - "name": "Death Dog", - "size": "Medium", - "type": "monstrosity", - "subtype": null, - "alignment": "neutral evil", - "armor_class": 12, - "hit_points": 39, - "hit_dice": "6d8", - "speed": { - "walk": "40 ft." - }, - "strength": 15, - "dexterity": 14, - "constitution": 14, - "intelligence": 3, - "wisdom": 13, - "charisma": 6, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 5 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 4 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "120 ft.", - "passive_perception": 15 - }, - "languages": "", - "challenge_rating": 1, - "special_abilities": [ - { - "name": "Two-Headed", - "desc": "The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The dog makes two bite attacks." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "1d6", - "damage_bonus": 2 - } - ] - } - ], - "url": "/api/monsters/death-dog" - }, - { - "index": "deep-gnome-svirfneblin", - "name": "Deep Gnome (Svirfneblin)", - "size": "Small", - "type": "humanoid", - "subtype": "gnome", - "alignment": "neutral good", - "armor_class": 15, - "hit_points": 16, - "hit_dice": "3d6", - "speed": { - "walk": "20 ft." - }, - "strength": 15, - "dexterity": 14, - "constitution": 14, - "intelligence": 12, - "wisdom": 10, - "charisma": 9, - "proficiencies": [ - { - "name": "Skill: Investigation", - "url": "/api/proficiencies/skill-investigation", - "value": 3 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 2 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 4 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "120 ft.", - "passive_perception": 12 - }, - "languages": "Gnomish, Terran, Undercommon", - "challenge_rating": 0.5, - "special_abilities": [ - { - "name": "Stone Camouflage", - "desc": "The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain." - }, - { - "name": "Gnome Cunning", - "desc": "The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic." - }, - { - "name": "Innate Spellcasting", - "desc": "The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:\nAt will: nondetection (self only)\n1/day each: blindness/deafness, blur, disguise self", - "spellcasting": { - "ability": { - "name": "INT", - "url": "/api/ability-scores/int" - }, - "dc": 11, - "components_required": [], - "spells": [ - { - "name": "Nondetection", - "notes": "Self only", - "url": "/api/spells/nondetection", - "usage": { - "type": "at will" - } - }, - { - "name": "Blindness/Deafness", - "url": "/api/spells/blindness-deafness", - "usage": { - "type": "per day", - "times": 1 - } - }, - { - "name": "Blur", - "url": "/api/spells/blur", - "usage": { - "type": "per day", - "times": 1 - } - }, - { - "name": "Disguise Self", - "url": "/api/spells/disguise-self", - "usage": { - "type": "per day", - "times": 1 - } - } - ] - } - } - ], - "actions": [ - { - "name": "War Pick", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d8", - "damage_bonus": 2 - } - ] - }, - { - "name": "Poisoned Dart", - "desc": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d4", - "damage_bonus": 2 - } - ] - } - ], - "url": "/api/monsters/deep-gnome-svirfneblin" - }, - { - "index": "deer", - "name": "Deer", - "size": "Medium", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 13, - "hit_points": 4, - "hit_dice": "1d8", - "speed": { - "walk": "50 ft." - }, - "strength": 11, - "dexterity": 16, - "constitution": 11, - "intelligence": 2, - "wisdom": 14, - "charisma": 5, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 12 - }, - "languages": "", - "challenge_rating": 0, - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.", - "attack_bonus": 2, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d4", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/deer" - }, - { - "index": "deva", - "name": "Deva", - "size": "Medium", - "type": "celestial", - "subtype": null, - "alignment": "lawful good", - "armor_class": 17, - "hit_points": 136, - "hit_dice": "16d8", - "speed": { - "walk": "30 ft.", - "fly": "90 ft." - }, - "strength": 18, - "dexterity": 18, - "constitution": 18, - "intelligence": 17, - "wisdom": 20, - "charisma": 20, - "proficiencies": [ - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 9 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 9 - }, - { - "name": "Skill: Insight", - "url": "/api/proficiencies/skill-insight", - "value": 9 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 9 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [ - "radiant", - "bludgeoning, piercing, and slashing from nonmagical weapons" - ], - "damage_immunities": [], - "condition_immunities": [ - { - "name": "Charmed", - "url": "/api/conditions/charmed" - }, - { - "name": "Exhaustion", - "url": "/api/conditions/exhaustion" - }, - { - "name": "Frightened", - "url": "/api/conditions/frightened" - } - ], - "senses": { - "darkvision": "120 ft.", - "passive_perception": 19 - }, - "languages": "all, telepathy 120 ft.", - "challenge_rating": 10, - "special_abilities": [ - { - "name": "Angelic Weapons", - "desc": "The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack)." - }, - { - "name": "Innate Spellcasting", - "desc": "The deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components:\nAt will: detect evil and good\n1/day each: commune, raise dead", - "spellcasting": { - "ability": { - "name": "CHA", - "url": "/api/ability-scores/cha" - }, - "dc": 17, - "components_required": [ - "V" - ], - "spells": [ - { - "name": "Detect Evil and Good", - "url": "/api/spells/detect-evil-and-good", - "usage": { - "type": "at will" - } - }, - { - "name": "Commune", - "url": "/api/spells/commune", - "usage": { - "type": "per day", - "times": 1 - } - }, - { - "name": "Raise Dead", - "url": "/api/spells/raise-dead", - "usage": { - "type": "per day", - "times": 1 - } - } - ] - } - }, - { - "name": "Magic Resistance", - "desc": "The deva has advantage on saving throws against spells and other magical effects." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The deva makes two melee attacks." - }, - { - "name": "Mace", - "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.", - "attack_bonus": 8, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "1d6", - "damage_bonus": 4 - }, - { - "damage_type": { - "name": "Radiant", - "url": "/api/damage-types/radiant" - }, - "damage_dice": "4d8", - "damage_bonus": 0 - } - ] - }, - { - "name": "Healing Touch", - "desc": "The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.", - "usage": { - "type": "per day", - "times": 3 - } - }, - { - "name": "Change Shape", - "desc": "The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice).\nIn a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks." - } - ], - "url": "/api/monsters/deva" - }, - { - "index": "dire-wolf", - "name": "Dire Wolf", - "size": "Large", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 14, - "hit_points": 37, - "hit_dice": "5d10", - "speed": { - "walk": "50 ft." - }, - "strength": 17, - "dexterity": 15, - "constitution": 15, - "intelligence": 3, - "wisdom": 12, - "charisma": 7, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 3 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 4 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 13 - }, - "languages": "", - "challenge_rating": 1, - "special_abilities": [ - { - "name": "Keen Hearing and Smell", - "desc": "The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell." - }, - { - "name": "Pack Tactics", - "desc": "The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated." - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d6", - "damage_bonus": 3 - } - ] - } - ], - "url": "/api/monsters/dire-wolf" - }, - { - "index": "djinni", - "name": "Djinni", - "size": "Large", - "type": "elemental", - "subtype": null, - "alignment": "chaotic good", - "armor_class": 17, - "hit_points": 161, - "hit_dice": "14d10", - "speed": { - "walk": "30 ft.", - "fly": "90 ft." - }, - "strength": 21, - "dexterity": 15, - "constitution": 22, - "intelligence": 15, - "wisdom": 16, - "charisma": 20, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 6 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 7 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 9 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "lightning", - "thunder" - ], - "condition_immunities": [], - "senses": { - "darkvision": "120 ft.", - "passive_perception": 13 - }, - "languages": "Auran", - "challenge_rating": 11, - "special_abilities": [ - { - "name": "Elemental Demise", - "desc": "If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying." - }, - { - "name": "Innate Spellcasting", - "desc": "The djinni's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n\nAt will: detect evil and good, detect magic, thunderwave\n3/day each: create food and water (can create wine instead of water), tongues, wind walk\n1/day each: conjure elemental (air elemental only), creation, gaseous form, invisibility, major image, plane shift", - "spellcasting": { - "ability": { - "name": "CHA", - "url": "/api/ability-scores/cha" - }, - "dc": 17, - "modifier": 9, - "components_required": [], - "spells": [ - { - "name": "Detect Evil and Good", - "url": "/api/spells/detect-evil-and-good", - "usage": { - "type": "at will" - } - }, - { - "name": "Detect Magic", - "url": "/api/spells/detect-magic", - "usage": { - "type": "at will" - } - }, - { - "name": "Thunderwave", - "url": "/api/spells/thunderwave", - "usage": { - "type": "at will" - } - }, - { - "name": "Create Food and Water", - "notes": "Can create wine instead of water", - "url": "/api/spells/create-food-and-water", - "usage": { - "type": "per day", - "times": 3 - } - }, - { - "name": "Tongues", - "url": "/api/spells/tongues", - "usage": { - "type": "per day", - "times": 3 - } - }, - { - "name": "Wind Walk", - "url": "/api/spells/wind-walk", - "usage": { - "type": "per day", - "times": 3 - } - }, - { - "name": "Conjure Elemental", - "notes": "Air Elemental Only", - "url": "/api/spells/conjure-elemental", - "usage": { - "type": "per day", - "times": 1 - } - }, - { - "name": "Creation", - "url": "/api/spells/creation", - "usage": { - "type": "per day", - "times": 1 - } - }, - { - "name": "Gaseous Form", - "url": "/api/spells/gaseous-form", - "usage": { - "type": "per day", - "times": 1 - } - }, - { - "name": "Invisibility", - "url": "/api/spells/invisibility", - "usage": { - "type": "per day", - "times": 1 - } - }, - { - "name": "Major Image", - "url": "/api/spells/major-image", - "usage": { - "type": "per day", - "times": 1 - } - }, - { - "name": "Plane Shift", - "url": "/api/spells/plane-shift", - "usage": { - "type": "per day", - "times": 1 - } - } - ] - } - }, - { - "name": "Variant: Genie Powers", - "desc": "Genies have a variety of magical capabilities, including spells. A few have even greater powers that allow them to alter their appearance or the nature of reality.\n\nDisguises.\nSome genies can veil themselves in illusion to pass as other similarly shaped creatures. Such genies can innately cast the disguise self spell at will, often with a longer duration than is normal for that spell. Mightier genies can cast the true polymorph spell one to three times per day, possibly with a longer duration than normal. Such genies can change only their own shape, but a rare few can use the spell on other creatures and objects as well.\nWishes.\nThe genie power to grant wishes is legendary among mortals. Only the most potent genies, such as those among the nobility, can do so. A particular genie that has this power can grant one to three wishes to a creature that isn't a genie. Once a genie has granted its limit of wishes, it can't grant wishes again for some amount of time (usually 1 year). and cosmic law dictates that the same genie can expend its limit of wishes on a specific creature only once in that creature's existence.\nTo be granted a wish, a creature within 60 feet of the genie states a desired effect to it. The genie can then cast the wish spell on the creature's behalf to bring about the effect. Depending on the genie's nature, the genie might try to pervert the intent of the wish by exploiting the wish's poor wording. The perversion of the wording is usually crafted to be to the genie's benefit." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The djinni makes three scimitar attacks." - }, - { - "name": "Scimitar", - "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 3 (1d6) lightning or thunder damage (djinni's choice).", - "attack_bonus": 9, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 5 - }, - { - "choose": 1, - "type": "damage", - "from": [ - { - "damage_type": { - "name": "Lightning", - "url": "/api/damage-types/lightning" - }, - "damage_dice": "1d6", - "damage_bonus": 0 - }, - { - "damage_type": { - "name": "Thunder", - "url": "/api/damage-types/thunder" - }, - "damage_dice": "1d6", - "damage_bonus": 0 - } - ] - } - ] - }, - { - "name": "Create Whirlwind", - "desc": "A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the djinni can see within 120 feet of it. The whirlwind lasts as long as the djinni maintains concentration (as if concentrating on a spell). Any creature but the djinni that enters the whirlwind must succeed on a DC 18 Strength saving throw or be restrained by it. The djinni can move the whirlwind up to 60 feet as an action, and creatures restrained by the whirlwind move with it. The whirlwind ends if the djinni loses sight of it.\nA creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a DC 18 Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind.", - "dc": { - "dc_type": { - "name": "STR", - "url": "/api/ability-scores/str" - }, - "dc_value": 18, - "success_type": "none" - } - } - ], - "url": "/api/monsters/djinni" - }, - { - "index": "doppelganger", - "name": "Doppelganger", - "size": "Medium", - "type": "monstrosity", - "subtype": "shapechanger", - "alignment": "unaligned", - "armor_class": 14, - "hit_points": 52, - "hit_dice": "8d8", - "speed": { - "walk": "30 ft." - }, - "strength": 11, - "dexterity": 18, - "constitution": 14, - "intelligence": 11, - "wisdom": 12, - "charisma": 14, - "proficiencies": [ - { - "name": "Skill: Deception", - "url": "/api/proficiencies/skill-deception", - "value": 6 - }, - { - "name": "Skill: Insight", - "url": "/api/proficiencies/skill-insight", - "value": 3 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [ - { - "name": "Charmed", - "url": "/api/conditions/charmed" - } - ], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 11 - }, - "languages": "Common", - "challenge_rating": 3, - "special_abilities": [ - { - "name": "Shapechanger", - "desc": "The doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." - }, - { - "name": "Ambusher", - "desc": "The doppelganger has advantage on attack rolls against any creature it has surprised." - }, - { - "name": "Surprise Attack", - "desc": "If the doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The doppelganger makes two melee attacks." - }, - { - "name": "Slam", - "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "1d6", - "damage_bonus": 4 - } - ] - }, - { - "name": "Read Thoughts", - "desc": "The doppelganger magically reads the surface thoughts of one creature within 60 ft. of it. The effect can penetrate barriers, but 3 ft. of wood or dirt, 2 ft. of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger's concentration isn't broken (as if concentrating on a spell). While reading the target's mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target." - } - ], - "url": "/api/monsters/doppelganger" - }, - { - "index": "draft-horse", - "name": "Draft Horse", - "size": "Large", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 10, - "hit_points": 19, - "hit_dice": "3d10", - "speed": { - "walk": "40 ft." - }, - "strength": 18, - "dexterity": 10, - "constitution": 12, - "intelligence": 2, - "wisdom": 11, - "charisma": 7, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 10 - }, - "languages": "", - "challenge_rating": 0.25, - "actions": [ - { - "name": "Hooves", - "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d4", - "damage_bonus": 4 - } - ] - } - ], - "url": "/api/monsters/draft-horse" - }, - { - "index": "dragon-turtle", - "name": "Dragon Turtle", - "size": "Gargantuan", - "type": "dragon", - "subtype": null, - "alignment": "neutral", - "armor_class": 20, - "hit_points": 341, - "hit_dice": "22d20", - "speed": { - "walk": "20 ft.", - "swim": "40 ft." - }, - "strength": 25, - "dexterity": 10, - "constitution": 20, - "intelligence": 10, - "wisdom": 12, - "charisma": 12, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 6 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 11 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 7 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [ - "fire" - ], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "120 ft.", - "passive_perception": 11 - }, - "languages": "Aquan, Draconic", - "challenge_rating": 17, - "special_abilities": [ - { - "name": "Amphibious", - "desc": "The dragon turtle can breathe air and water." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.", - "attack_bonus": 13, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "3d12", - "damage_bonus": 7 - } - ] - }, - { - "name": "Claw", - "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.", - "attack_bonus": 13, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d8", - "damage_bonus": 7 - } - ] - }, - { - "name": "Tail", - "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.", - "attack_bonus": 13, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "3d12", - "damage_bonus": 7 - } - ] - }, - { - "name": "Steam Breath", - "desc": "The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "dc": { - "dc_type": { - "name": "CON", - "url": "/api/ability-scores/con" - }, - "dc_value": 18, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Fire", - "url": "/api/damage-types/fire" - }, - "damage_dice": "15d6", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/dragon-turtle" - }, - { - "index": "dretch", - "name": "Dretch", - "size": "Small", - "type": "fiend", - "subtype": "demon", - "alignment": "chaotic evil", - "armor_class": 11, - "hit_points": 18, - "hit_dice": "4d6", - "speed": { - "walk": "20 ft." - }, - "strength": 11, - "dexterity": 11, - "constitution": 12, - "intelligence": 5, - "wisdom": 8, - "charisma": 3, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [ - "cold", - "fire", - "lightning" - ], - "damage_immunities": [ - "poison" - ], - "condition_immunities": [ - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 9 - }, - "languages": "Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)", - "challenge_rating": 0.25, - "actions": [ - { - "name": "Multiattack", - "desc": "The dretch makes two attacks: one with its bite and one with its claws." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.", - "attack_bonus": 2, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d6", - "damage_bonus": 0 - } - ] - }, - { - "name": "Claws", - "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.", - "attack_bonus": 2, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d4", - "damage_bonus": 0 - } - ] - }, - { - "name": "Fetid Cloud", - "desc": "A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.", - "usage": { - "type": "per day", - "times": 1 - }, - "dc": { - "dc_type": { - "name": "CON", - "url": "/api/ability-scores/con" - }, - "dc_value": 11, - "success_type": "none" - } - } - ], - "url": "/api/monsters/dretch" - }, - { - "index": "drider", - "name": "Drider", - "size": "Large", - "type": "monstrosity", - "subtype": null, - "alignment": "chaotic evil", - "armor_class": 19, - "hit_points": 123, - "hit_dice": "13d10", - "speed": { - "walk": "30 ft.", - "climb": "30 ft." - }, - "strength": 16, - "dexterity": 16, - "constitution": 18, - "intelligence": 13, - "wisdom": 14, - "charisma": 12, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 5 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 9 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "120 ft.", - "passive_perception": 15 - }, - "languages": "Elvish, Undercommon", - "challenge_rating": 6, - "special_abilities": [ - { - "name": "Fey Ancestry", - "desc": "The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep." - }, - { - "name": "Innate Spellcasting", - "desc": "The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:\nAt will: dancing lights\n1/day each: darkness, faerie fire", - "spellcasting": { - "ability": { - "name": "WIS", - "url": "/api/ability-scores/wis" - }, - "dc": 13, - "components_required": [], - "spells": [ - { - "name": "Entangle", - "url": "/api/spells/dancing-lights", - "usage": { - "type": "at will" - } - }, - { - "name": "Darkness", - "url": "/api/spells/darkness", - "usage": { - "type": "per day", - "times": 1 - } - }, - { - "name": "Faerie Fire", - "url": "/api/spells/faerie-fire", - "usage": { - "type": "per day", - "times": 1 - } - } - ] - } - }, - { - "name": "Spider Climb", - "desc": "The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - }, - { - "name": "Sunlight Sensitivity", - "desc": "While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight." - }, - { - "name": "Web Walker", - "desc": "The drider ignores movement restrictions caused by webbing." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage plus 9 (2d8) poison damage.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d4", - "damage_bonus": 0 - }, - { - "damage_type": { - "name": "Poison", - "url": "/api/damage-types/poison" - }, - "damage_dice": "2d8", - "damage_bonus": 0 - } - ] - }, - { - "name": "Longsword", - "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.", - "attack_bonus": 6, - "damage": [ - { - "choose": 1, - "type": "damage", - "from": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "1d8", - "damage_bonus": 3 - }, - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "1d10", - "damage_bonus": 3 - } - ] - } - ] - }, - { - "name": "Longbow", - "desc": "Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d8", - "damage_bonus": 3 - }, - { - "damage_type": { - "name": "Poison", - "url": "/api/damage-types/poison" - }, - "damage_dice": "1d8", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/drider" - }, - { - "index": "drow", - "name": "Drow", - "size": "Medium", - "type": "humanoid", - "subtype": "elf", - "alignment": "neutral evil", - "armor_class": 15, - "hit_points": 13, - "hit_dice": "3d8", - "speed": { - "walk": "30 ft." - }, - "strength": 10, - "dexterity": 14, - "constitution": 10, - "intelligence": 11, - "wisdom": 11, - "charisma": 12, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 2 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 4 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "120 ft.", - "passive_perception": 12 - }, - "languages": "Elvish, Undercommon", - "challenge_rating": 0.25, - "special_abilities": [ - { - "name": "Fey Ancestry", - "desc": "The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep." - }, - { - "name": "Innate Spellcasting", - "desc": "The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:\nAt will: dancing lights\n1/day each: darkness, faerie fire", - "spellcasting": { - "ability": { - "name": "CHA", - "url": "/api/ability-scores/cha" - }, - "dc": 11, - "modifier": 0, - "components_required": [], - "spells": [ - { - "name": "Dancing Lights", - "url": "/api/spells/dancing-lights", - "usage": { - "type": "at will" - } - }, - { - "name": "Darkness", - "url": "/api/spells/entangle", - "usage": { - "type": "per day", - "times": 72 - } - }, - { - "name": "Faerie Fire", - "url": "/api/spells/faerie-fire", - "usage": { - "type": "per day", - "times": 3 - } - } - ] - } - }, - { - "name": "Sunlight Sensitivity", - "desc": "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight." - } - ], - "actions": [ - { - "name": "Shortsword", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "1d6", - "damage_bonus": 2 - } - ] - }, - { - "name": "Hand Crossbow", - "desc": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d6", - "damage_bonus": 2 - } - ] - } - ], - "url": "/api/monsters/drow" - }, - { - "index": "druid", - "name": "Druid", - "size": "Medium", - "type": "humanoid", - "subtype": "any race", - "alignment": "any alignment", - "armor_class": 11, - "hit_points": 27, - "hit_dice": "5d8", - "speed": { - "walk": "30 ft." - }, - "strength": 10, - "dexterity": 12, - "constitution": 13, - "intelligence": 12, - "wisdom": 15, - "charisma": 11, - "proficiencies": [ - { - "name": "Skill: Medicine", - "url": "/api/proficiencies/skill-medicine", - "value": 4 - }, - { - "name": "Skill: Nature", - "url": "/api/proficiencies/skill-nature", - "value": 3 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 4 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 14 - }, - "languages": "Druidic plus any two languages", - "challenge_rating": 2, - "special_abilities": [ - { - "name": "Spellcasting", - "desc": "The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:\n\n- Cantrips (at will): druidcraft, produce flame, shillelagh\n- 1st level (4 slots): entangle, longstrider, speak with animals, thunderwave\n- 2nd level (3 slots): animal messenger, barkskin", - "spellcasting": { - "level": 4, - "ability": { - "name": "WIS", - "url": "http://www.dnd5eapi.co/api/ability-scores/5" - }, - "dc": 12, - "modifier": 4, - "components_required": [ - "V", - "S", - "M" - ], - "school": "druid", - "slots": { - "1": 4, - "2": 3 - }, - "spells": [ - { - "name": "Druidcraft", - "level": 0, - "url": "http://www.dnd5eapi.co/api/spells/94" - }, - { - "name": "Produce Flame", - "level": 0, - "url": "http://www.dnd5eapi.co/api/spells/231" - }, - { - "name": "Shillelagh", - "level": 0, - "url": "http://www.dnd5eapi.co/api/spells/263" - }, - { - "name": "Entangle", - "level": 1, - "url": "http://www.dnd5eapi.co/api/spells/99" - }, - { - "name": "Longstrider", - "level": 1, - "url": "http://www.dnd5eapi.co/api/spells/185" - }, - { - "name": "Speak with Animals", - "level": 1, - "url": "http://www.dnd5eapi.co/api/spells/272" - }, - { - "name": "Thunderwave", - "level": 1, - "url": "http://www.dnd5eapi.co/api/spells/292" - }, - { - "name": "Animal Messenger", - "level": 2, - "url": "http://www.dnd5eapi.co/api/spells/7" - }, - { - "name": "Barkskin", - "level": 2, - "url": "http://www.dnd5eapi.co/api/spells/24" - } - ] - } - } - ], - "actions": [ - { - "name": "Quarterstaff", - "desc": "Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage with shillelagh or if wielded with two hands.", - "attack_bonus": 2, - "damage": [ - { - "choose": 1, - "type": "damage", - "from": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "1d6", - "damage_bonus": 0 - }, - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "1d8", - "damage_bonus": 2 - } - ] - } - ] - } - ], - "url": "/api/monsters/druid" - }, - { - "index": "dryad", - "name": "Dryad", - "size": "Medium", - "type": "fey", - "subtype": null, - "alignment": "neutral", - "armor_class": 11, - "hit_points": 22, - "hit_dice": "5d8", - "speed": { - "walk": "30 ft." - }, - "strength": 10, - "dexterity": 12, - "constitution": 11, - "intelligence": 14, - "wisdom": 15, - "charisma": 18, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 4 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 5 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 14 - }, - "languages": "Elvish, Sylvan", - "challenge_rating": 1, - "special_abilities": [ - { - "name": "Innate Spellcasting", - "desc": "The dryad's innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components:\n\nAt will: druidcraft\n3/day each: entangle, goodberry\n1/day each: barkskin, pass without trace, shillelagh", - "spellcasting": { - "ability": { - "name": "CHA", - "url": "/api/ability-scores/cha" - }, - "dc": 14, - "components_required": [], - "spells": [ - { - "name": "Druidcraft", - "url": "/api/spells/druidcraft", - "usage": { - "type": "at will" - } - }, - { - "name": "Entangle", - "url": "/api/spells/entangle", - "usage": { - "type": "per day", - "times": 3 - } - }, - { - "name": "Goodberry", - "url": "/api/spells/goodberry", - "usage": { - "type": "per day", - "times": 3 - } - }, - { - "name": "Barkskin", - "url": "/api/spells/barkskin", - "usage": { - "type": "per day", - "times": 1 - } - }, - { - "name": "Pass without Trace", - "url": "/api/spells/pass-without-trace", - "usage": { - "type": "per day", - "times": 1 - } - }, - { - "name": "Shillelagh", - "url": "/api/spells/shillelagh", - "usage": { - "type": "per day", - "times": 1 - } - } - ] - } - }, - { - "name": "Magic Resistance", - "desc": "The dryad has advantage on saving throws against spells and other magical effects." - }, - { - "name": "Speak with Beasts and Plants", - "desc": "The dryad can communicate with beasts and plants as if they shared a language." - }, - { - "name": "Tree Stride", - "desc": "Once on her turn, the dryad can use 10 ft. of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 ft. of the first tree, appearing in an unoccupied space within 5 ft. of the second tree. Both trees must be large or bigger." - } - ], - "actions": [ - { - "name": "Club", - "desc": "Melee Weapon Attack: +2 to hit (+6 to hit with shillelagh), reach 5 ft., one target. Hit: 2 (1 d4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with shillelagh.", - "attack_bonus": 2, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "1d4", - "damage_bonus": 0 - } - ] - }, - { - "name": "Fey Charm", - "desc": "The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn't under the dryad's control, it takes the dryad's requests or actions in the most favorable way it can.\nEach time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the dryad's Fey Charm for the next 24 hours.\nThe dryad can have no more than one humanoid and up to three beasts charmed at a time.", - "dc": { - "dc_type": { - "name": "WIS", - "url": "/api/ability-scores/wis" - }, - "dc_value": 14, - "success_type": "none" - } - } - ], - "url": "/api/monsters/dryad" - }, - { - "index": "duergar", - "name": "Duergar", - "size": "Medium", - "type": "humanoid", - "subtype": "dwarf", - "alignment": "lawful evil", - "armor_class": 16, - "hit_points": 26, - "hit_dice": "4d8", - "speed": { - "walk": "25 ft." - }, - "strength": 14, - "dexterity": 11, - "constitution": 14, - "intelligence": 11, - "wisdom": 10, - "charisma": 9, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [ - "poison" - ], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "120 ft.", - "passive_perception": 10 - }, - "languages": "Dwarvish, Undercommon", - "challenge_rating": 1, - "special_abilities": [ - { - "name": "Duergar Resilience", - "desc": "The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed." - }, - { - "name": "Sunlight Sensitivity", - "desc": "While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight." - } - ], - "actions": [ - { - "name": "Enlarge", - "desc": "For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.", - "usage": { - "type": "recharge after rest", - "rest_types": [ - "short", - "long" - ] - } - }, - { - "name": "War Pick", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2) piercing damage while enlarged.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d8", - "damage_bonus": 2 - } - ] - }, - { - "name": "Javelin", - "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 9 (2d6 + 2) piercing damage while enlarged.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "1d6", - "damage_bonus": 2 - } - ] - }, - { - "name": "Invisibility", - "desc": "The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it .", - "usage": { - "type": "recharge after rest", - "rest_types": [ - "short", - "long" - ] - } - } - ], - "url": "/api/monsters/duergar" - }, - { - "index": "dust-mephit", - "name": "Dust Mephit", - "size": "Small", - "type": "elemental", - "subtype": null, - "alignment": "neutral evil", - "armor_class": 12, - "hit_points": 17, - "hit_dice": "5d6", - "speed": { - "walk": "30 ft.", - "fly": "30 ft." - }, - "strength": 5, - "dexterity": 14, - "constitution": 10, - "intelligence": 9, - "wisdom": 11, - "charisma": 10, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 2 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 4 - } - ], - "damage_vulnerabilities": [ - "fire" - ], - "damage_resistances": [], - "damage_immunities": [ - "poison" - ], - "condition_immunities": [ - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 12 - }, - "languages": "Auran, Terran", - "challenge_rating": 0.5, - "special_abilities": [ - { - "name": "Death Burst", - "desc": "When the mephit dies, it explodes in a burst of dust. Each creature within 5 ft. of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.", - "dc": { - "dc_type": { - "name": "CON", - "url": "/api/ability-scores/con" - }, - "dc_value": 10, - "success_type": "none" - } - }, - { - "name": "Innate Spellcasting", - "desc": "The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.", - "usage": { - "type": "per day", - "times": 1 - } - } - ], - "actions": [ - { - "name": "Claws", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "1d4", - "damage_bonus": 2 - } - ] - }, - { - "name": "Blinding Breath (Recharge 6)", - "desc": "The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 10, - "success_type": "none" - } - }, - { - "name": "Variant: Summon Mephits", - "desc": "The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.", - "usage": { - "type": "per day", - "times": 1 - } - } - ], - "url": "/api/monsters/dust-mephit" - }, - { - "index": "eagle", - "name": "Eagle", - "size": "Small", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 12, - "hit_points": 3, - "hit_dice": "1d6", - "speed": { - "walk": "10 ft.", - "fly": "60 ft." - }, - "strength": 6, - "dexterity": 15, - "constitution": 10, - "intelligence": 2, - "wisdom": 14, - "charisma": 7, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 4 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 14 - }, - "languages": "", - "challenge_rating": 0, - "special_abilities": [ - { - "name": "Keen Sight", - "desc": "The eagle has advantage on Wisdom (Perception) checks that rely on sight." - } - ], - "actions": [ - { - "name": "Talons", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "1d4", - "damage_bonus": 2 - } - ] - } - ], - "url": "/api/monsters/eagle" - }, - { - "index": "earth-elemental", - "name": "Earth Elemental", - "size": "Large", - "type": "elemental", - "subtype": null, - "alignment": "neutral", - "armor_class": 17, - "hit_points": 126, - "hit_dice": "12d10", - "speed": { - "walk": "30 ft.", - "burrow": "30 ft." - }, - "strength": 20, - "dexterity": 8, - "constitution": 20, - "intelligence": 5, - "wisdom": 10, - "charisma": 5, - "proficiencies": [], - "damage_vulnerabilities": [ - "thunder" - ], - "damage_resistances": [ - "bludgeoning, piercing, and slashing from nonmagical weapons" - ], - "damage_immunities": [ - "poison" - ], - "condition_immunities": [ - { - "name": "Exhaustion", - "url": "/api/conditions/exhaustion" - }, - { - "name": "Paralyzed", - "url": "/api/conditions/paralyzed" - }, - { - "name": "Petrified", - "url": "/api/conditions/petrified" - }, - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - }, - { - "name": "Unconscious", - "url": "/api/conditions/unconscious" - } - ], - "senses": { - "darkvision": "60 ft.", - "tremorsense": "60 ft.", - "passive_perception": 10 - }, - "languages": "Terran", - "challenge_rating": 5, - "special_abilities": [ - { - "name": "Earth Glide", - "desc": "The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through." - }, - { - "name": "Siege Monster", - "desc": "The elemental deals double damage to objects and structures." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The elemental makes two slam attacks." - }, - { - "name": "Slam", - "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.", - "attack_bonus": 8, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d8", - "damage_bonus": 5 - } - ] - } - ], - "url": "/api/monsters/earth-elemental" - }, - { - "index": "efreeti", - "name": "Efreeti", - "size": "Large", - "type": "elemental", - "subtype": null, - "alignment": "lawful evil", - "armor_class": 17, - "hit_points": 200, - "hit_dice": "16d10", - "speed": { - "walk": "40 ft.", - "fly": "60 ft." - }, - "strength": 22, - "dexterity": 12, - "constitution": 24, - "intelligence": 16, - "wisdom": 15, - "charisma": 16, - "proficiencies": [ - { - "name": "Saving Throw: INT", - "url": "/api/proficiencies/saving-throw-int", - "value": 7 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 6 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 7 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "fire" - ], - "condition_immunities": [], - "senses": { - "darkvision": "120 ft.", - "passive_perception": 12 - }, - "languages": "Ignan", - "challenge_rating": 11, - "special_abilities": [ - { - "name": "Elemental Demise", - "desc": "If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the djinni was wearing or carrying." - }, - { - "name": "Innate Spellcasting", - "desc": "The efreeti's innate spell casting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n\nAt will: detect magic\n3/day: enlarge/reduce, tongues\n1/day each: conjure elemental (fire elemental only), gaseous form, invisibility, major image, plane shift, wall of fire", - "spellcasting": { - "ability": { - "name": "CHA", - "url": "/api/ability-scores/cha" - }, - "dc": 15, - "modifier": 7, - "components_required": [], - "spells": [ - { - "name": "Detect Magic", - "url": "/api/spells/detect-magic", - "usage": { - "type": "at will" - } - }, - { - "name": "Enlarge/Reduce", - "url": "/api/spells/enlarge-reduce", - "usage": { - "type": "per day", - "times": 3 - } - }, - { - "name": "Tongues", - "url": "/api/spells/tongues", - "usage": { - "type": "per day", - "times": 3 - } - }, - { - "name": "Conjure Elemental", - "notes": "Fire Elemental only", - "url": "/api/spells/conjure-elemental", - "usage": { - "type": "per day", - "times": 1 - } - }, - { - "name": "Gaseous Form", - "url": "/api/spells/gaseous-form", - "usage": { - "type": "per day", - "times": 1 - } - }, - { - "name": "Invisibility", - "url": "/api/spells/invisibility", - "usage": { - "type": "per day", - "times": 1 - } - }, - { - "name": "Major Image", - "url": "/api/spells/major-image", - "usage": { - "type": "per day", - "times": 1 - } - }, - { - "name": "Plane Shift", - "url": "/api/spells/plane-shift", - "usage": { - "type": "per day", - "times": 1 - } - }, - { - "name": "Wall of Fire", - "url": "/api/spells/wall-of-fire", - "usage": { - "type": "per day", - "times": 1 - } - } - ] - } - }, - { - "name": "Variant: Genie Powers", - "desc": "Genies have a variety of magical capabilities, including spells. A few have even greater powers that allow them to alter their appearance or the nature of reality.\n\nDisguises.\nSome genies can veil themselves in illusion to pass as other similarly shaped creatures. Such genies can innately cast the disguise self spell at will, often with a longer duration than is normal for that spell. Mightier genies can cast the true polymorph spell one to three times per day, possibly with a longer duration than normal. Such genies can change only their own shape, but a rare few can use the spell on other creatures and objects as well.\nWishes.\nThe genie power to grant wishes is legendary among mortals. Only the most potent genies, such as those among the nobility, can do so. A particular genie that has this power can grant one to three wishes to a creature that isn't a genie. Once a genie has granted its limit of wishes, it can't grant wishes again for some amount of time (usually 1 year). and cosmic law dictates that the same genie can expend its limit of wishes on a specific creature only once in that creature's existence.\nTo be granted a wish, a creature within 60 feet of the genie states a desired effect to it. The genie can then cast the wish spell on the creature's behalf to bring about the effect. Depending on the genie's nature, the genie might try to pervert the intent of the wish by exploiting the wish's poor wording. The perversion of the wording is usually crafted to be to the genie's benefit." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The efreeti makes two scimitar attacks or uses its Hurl Flame twice." - }, - { - "name": "Scimitar", - "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) fire damage.", - "attack_bonus": 10, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 6 - }, - { - "damage_type": { - "name": "Fire", - "url": "/api/damage-types/fire" - }, - "damage_dice": "2d6", - "damage_bonus": 0 - } - ] - }, - { - "name": "Hurl Flame", - "desc": "Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Fire", - "url": "/api/damage-types/fire" - }, - "damage_dice": "5d6", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/efreeti" - }, - { - "index": "elephant", - "name": "Elephant", - "size": "Huge", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 12, - "hit_points": 76, - "hit_dice": "8d12", - "speed": { - "walk": "40 ft." - }, - "strength": 22, - "dexterity": 9, - "constitution": 17, - "intelligence": 3, - "wisdom": 11, - "charisma": 6, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 10 - }, - "languages": "", - "challenge_rating": 4, - "special_abilities": [ - { - "name": "Trampling Charge", - "desc": "If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action." - } - ], - "actions": [ - { - "name": "Gore", - "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.", - "attack_bonus": 8, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "3d8", - "damage_bonus": 6 - } - ] - }, - { - "name": "Stomp", - "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.", - "attack_bonus": 8, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "3d10", - "damage_bonus": 6 - } - ] - } - ], - "url": "/api/monsters/elephant" - }, - { - "index": "elk", - "name": "Elk", - "size": "Large", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 10, - "hit_points": 13, - "hit_dice": "2d10", - "speed": { - "walk": "50 ft." - }, - "strength": 16, - "dexterity": 10, - "constitution": 12, - "intelligence": 2, - "wisdom": 10, - "charisma": 6, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 10 - }, - "languages": "", - "challenge_rating": 0.25, - "special_abilities": [ - { - "name": "Charge", - "desc": "If the elk moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone." - } - ], - "actions": [ - { - "name": "Ram", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "1d6", - "damage_bonus": 3 - } - ] - }, - { - "name": "Hooves", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4 + 3) bludgeoning damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d4", - "damage_bonus": 3 - } - ] - } - ], - "url": "/api/monsters/elk" - }, - { - "index": "erinyes", - "name": "Erinyes", - "size": "Medium", - "type": "fiend", - "subtype": "devil", - "alignment": "lawful evil", - "armor_class": 18, - "hit_points": 153, - "hit_dice": "18d8", - "speed": { - "walk": "30 ft.", - "fly": "60 ft." - }, - "strength": 18, - "dexterity": 16, - "constitution": 18, - "intelligence": 14, - "wisdom": 14, - "charisma": 18, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 7 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 8 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 6 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 8 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [ - "cold", - "bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered" - ], - "damage_immunities": [ - "fire", - "poison" - ], - "condition_immunities": [ - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "truesight": "120 ft.", - "passive_perception": 12 - }, - "languages": "Infernal, telepathy 120 ft.", - "challenge_rating": 12, - "special_abilities": [ - { - "name": "Hellish Weapons", - "desc": "The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks)." - }, - { - "name": "Magic Resistance", - "desc": "The erinyes has advantage on saving throws against spells and other magical effects." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The erinyes makes three attacks" - }, - { - "name": "Longsword", - "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.", - "attack_bonus": 8, - "damage": [ - { - "choose": 1, - "type": "damage", - "from": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "1d8", - "damage_bonus": 4 - }, - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "1d10", - "damage_bonus": 4 - } - ] - }, - { - "damage_type": { - "name": "Poison", - "url": "/api/damage-types/poison" - }, - "damage_dice": "3d8", - "damage_bonus": 0 - } - ] - }, - { - "name": "Longbow", - "desc": "Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d8", - "damage_bonus": 3 - }, - { - "damage_type": { - "name": "Poison", - "url": "/api/damage-types/poison" - }, - "damage_dice": "3d8", - "damage_bonus": 0 - } - ] - }, - { - "name": "Variant: Rope of Entanglement", - "desc": "Some erinyes carry a rope of entanglement (detailed in the Dungeon Master's Guide). When such an erinyes uses its Multiattack, the erinyes can use the rope in place of two of the attacks." - } - ], - "reactions": [ - { - "name": "Parry", - "desc": "The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon." - } - ], - "url": "/api/monsters/erinyes" - }, - { - "index": "ettercap", - "name": "Ettercap", - "size": "Medium", - "type": "monstrosity", - "subtype": null, - "alignment": "neutral evil", - "armor_class": 13, - "hit_points": 44, - "hit_dice": "8d8", - "speed": { - "walk": "30 ft.", - "climb": "30 ft." - }, - "strength": 14, - "dexterity": 15, - "constitution": 13, - "intelligence": 7, - "wisdom": 12, - "charisma": 8, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 3 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 4 - }, - { - "name": "Skill: Survival", - "url": "/api/proficiencies/skill-survival", - "value": 3 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 13 - }, - "languages": "", - "challenge_rating": 2, - "special_abilities": [ - { - "name": "Spider Climb", - "desc": "The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - }, - { - "name": "Web Sense", - "desc": "While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web." - }, - { - "name": "Web Walker", - "desc": "The ettercap ignores movement restrictions caused by webbing." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The ettercap makes two attacks: one with its bite and one with its claws." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d6", - "damage_bonus": 2 - }, - { - "damage_type": { - "name": "Poison", - "url": "/api/damage-types/poison" - }, - "damage_dice": "1d8", - "damage_bonus": 0 - } - ] - }, - { - "name": "Claws", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d4", - "damage_bonus": 2 - } - ] - }, - { - "name": "Web", - "desc": "Ranged Weapon Attack: +4 to hit, range 30/60 ft., one Large or smaller creature. Hit: The creature is restrained by webbing. As an action, the restrained creature can make a DC 11 Strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, is vulnerable to fire damage and immune to bludgeoning damage.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "attack_bonus": 4 - }, - { - "name": "Variant: Web Garrote", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or Small creature against which the ettercap has advantage on the attack roll. Hit: 4 (1d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Until this grapple ends, the target can't breathe, and the ettercap has advantage on attack rolls against it.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "1d4", - "damage_bonus": 2 - } - ] - } - ], - "url": "/api/monsters/ettercap" - }, - { - "index": "ettin", - "name": "Ettin", - "size": "Large", - "type": "giant", - "subtype": null, - "alignment": "chaotic evil", - "armor_class": 12, - "hit_points": 85, - "hit_dice": "10d10", - "speed": { - "walk": "40 ft." - }, - "strength": 21, - "dexterity": 8, - "constitution": 17, - "intelligence": 6, - "wisdom": 10, - "charisma": 8, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 4 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 14 - }, - "languages": "Giant, Orc", - "challenge_rating": 4, - "special_abilities": [ - { - "name": "Two Heads", - "desc": "The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious." - }, - { - "name": "Wakeful", - "desc": "When one of the ettin's heads is asleep, its other head is awake." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The ettin makes two attacks: one with its battleaxe and one with its morningstar." - }, - { - "name": "Battleaxe", - "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d8", - "damage_bonus": 5 - } - ] - }, - { - "name": "Morningstar", - "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d8", - "damage_bonus": 5 - } - ] - } - ], - "url": "/api/monsters/ettin" - }, - { - "index": "fire-elemental", - "name": "Fire Elemental", - "size": "Large", - "type": "elemental", - "subtype": null, - "alignment": "neutral", - "armor_class": 13, - "hit_points": 102, - "hit_dice": "12d10", - "speed": { - "walk": "50 ft." - }, - "strength": 10, - "dexterity": 17, - "constitution": 16, - "intelligence": 6, - "wisdom": 10, - "charisma": 7, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [ - "bludgeoning, piercing, and slashing from nonmagical weapons" - ], - "damage_immunities": [ - "fire", - "poison" - ], - "condition_immunities": [ - { - "name": "Exhaustion", - "url": "/api/conditions/exhaustion" - }, - { - "name": "Grappled", - "url": "/api/conditions/grappled" - }, - { - "name": "Paralyzed", - "url": "/api/conditions/paralyzed" - }, - { - "name": "Petrified", - "url": "/api/conditions/petrified" - }, - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - }, - { - "name": "Prone", - "url": "/api/conditions/prone" - }, - { - "name": "Restrained", - "url": "/api/conditions/restrained" - }, - { - "name": "Unconscious", - "url": "/api/conditions/unconscious" - } - ], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 10 - }, - "languages": "Ignan", - "challenge_rating": 5, - "special_abilities": [ - { - "name": "Fire Form", - "desc": "The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.", - "damage": [ - { - "damage_type": { - "name": "Fire", - "url": "/api/damage-types/fire" - }, - "damage_dice": "5d10", - "damage_bonus": 0 - } - ] - }, - { - "name": "Illumination", - "desc": "The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 ft.." - }, - { - "name": "Water Susceptibility", - "desc": "For every 5 ft. the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The elemental makes two touch attacks." - }, - { - "name": "Touch", - "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Fire", - "url": "/api/damage-types/fire" - }, - "damage_dice": "2d6", - "damage_bonus": 3 - } - ] - } - ], - "url": "/api/monsters/fire-elemental" - }, - { - "index": "fire-giant", - "name": "Fire Giant", - "size": "Huge", - "type": "giant", - "subtype": null, - "alignment": "lawful evil", - "armor_class": 18, - "hit_points": 162, - "hit_dice": "13d12", - "speed": { - "walk": "30 ft." - }, - "strength": 25, - "dexterity": 9, - "constitution": 23, - "intelligence": 10, - "wisdom": 14, - "charisma": 13, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 3 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 10 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 5 - }, - { - "name": "Skill: Athletics", - "url": "/api/proficiencies/skill-athletics", - "value": 11 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 6 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "fire" - ], - "condition_immunities": [], - "senses": { - "passive_perception": 16 - }, - "languages": "Giant", - "challenge_rating": 9, - "actions": [ - { - "name": "Multiattack", - "desc": "The giant makes two greatsword attacks." - }, - { - "name": "Greatsword", - "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 28 (6d6 + 7) slashing damage.", - "attack_bonus": 11, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "6d6", - "damage_bonus": 7 - } - ] - }, - { - "name": "Rock", - "desc": "Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.", - "attack_bonus": 11, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "4d10", - "damage_bonus": 7 - } - ] - } - ], - "url": "/api/monsters/fire-giant" - }, - { - "index": "flesh-golem", - "name": "Flesh Golem", - "size": "Medium", - "type": "construct", - "subtype": null, - "alignment": "neutral", - "armor_class": 9, - "hit_points": 93, - "hit_dice": "11d8", - "speed": { - "walk": "30 ft." - }, - "strength": 19, - "dexterity": 9, - "constitution": 18, - "intelligence": 6, - "wisdom": 10, - "charisma": 5, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "lightning", - "poison", - "bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine" - ], - "condition_immunities": [ - { - "name": "Charmed", - "url": "/api/conditions/charmed" - }, - { - "name": "Exhaustion", - "url": "/api/conditions/exhaustion" - }, - { - "name": "Frightened", - "url": "/api/conditions/frightened" - }, - { - "name": "Paralyzed", - "url": "/api/conditions/paralyzed" - }, - { - "name": "Petrified", - "url": "/api/conditions/petrified" - }, - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 10 - }, - "languages": "understands the languages of its creator but can't speak", - "challenge_rating": 5, - "special_abilities": [ - { - "name": "Berserk", - "desc": "Whenever the golem starts its turn with 40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.\nThe golem's creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again." - }, - { - "name": "Aversion of Fire", - "desc": "If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn." - }, - { - "name": "Immutable Form", - "desc": "The golem is immune to any spell or effect that would alter its form." - }, - { - "name": "Lightning Absorption", - "desc": "Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt." - }, - { - "name": "Magic Resistance", - "desc": "The golem has advantage on saving throws against spells and other magical effects." - }, - { - "name": "Magic Weapons", - "desc": "The golem's weapon attacks are magical." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The golem makes two slam attacks." - }, - { - "name": "Slam", - "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d8", - "damage_bonus": 4 - } - ] - } - ], - "url": "/api/monsters/flesh-golem" - }, - { - "index": "flying-snake", - "name": "Flying Snake", - "size": "Tiny", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 14, - "hit_points": 5, - "hit_dice": "2d4", - "speed": { - "walk": "30 ft.", - "fly": "60 ft.", - "swim": "30 ft." - }, - "strength": 4, - "dexterity": 18, - "constitution": 11, - "intelligence": 2, - "wisdom": 12, - "charisma": 5, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "blindsight": "10 ft.", - "passive_perception": 11 - }, - "languages": "", - "challenge_rating": 0.125, - "special_abilities": [ - { - "name": "Flyby", - "desc": "The snake doesn't provoke opportunity attacks when it flies out of an enemy's reach." - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1 piercing damage plus 7 (3d4) poison damage.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "0d4", - "damage_bonus": 1 - }, - { - "damage_type": { - "name": "Poison", - "url": "/api/damage-types/poison" - }, - "damage_dice": "3d4", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/flying-snake" - }, - { - "index": "flying-sword", - "name": "Flying Sword", - "size": "Small", - "type": "construct", - "subtype": null, - "alignment": "unaligned", - "armor_class": 17, - "hit_points": 17, - "hit_dice": "5d6", - "speed": { - "walk": "0 ft.", - "fly": "50 ft.", - "hover": true - }, - "strength": 12, - "dexterity": 15, - "constitution": 11, - "intelligence": 1, - "wisdom": 5, - "charisma": 1, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 4 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "poison", - "psychic" - ], - "condition_immunities": [ - { - "name": "Blinded", - "url": "/api/conditions/blinded" - }, - { - "name": "Charmed", - "url": "/api/conditions/charmed" - }, - { - "name": "Blinded", - "url": "/api/conditions/blinded" - }, - { - "name": "Frightened", - "url": "/api/conditions/frightened" - }, - { - "name": "Paralyzed", - "url": "/api/conditions/paralyzed" - }, - { - "name": "Petrified", - "url": "/api/conditions/petrified" - }, - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "blindsight": "60 ft. (blind beyond this radius)", - "passive_perception": 7 - }, - "languages": "", - "challenge_rating": 0.25, - "special_abilities": [ - { - "name": "Antimagic Susceptibility", - "desc": "The sword is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the sword must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute." - }, - { - "name": "False Appearance", - "desc": "While the sword remains motionless and isn't flying, it is indistinguishable from a normal sword." - } - ], - "actions": [ - { - "name": "Longsword", - "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.", - "attack_bonus": 3, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "1d8", - "damage_bonus": 1 - } - ] - } - ], - "url": "/api/monsters/flying-sword" - }, - { - "index": "frog", - "name": "Frog", - "size": "Tiny", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 11, - "hit_points": 1, - "hit_dice": "1d4", - "speed": { - "walk": "20 ft.", - "swim": "20 ft." - }, - "strength": 1, - "dexterity": 13, - "constitution": 8, - "intelligence": 1, - "wisdom": 8, - "charisma": 3, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 1 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 3 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "30 ft.", - "passive_perception": 11 - }, - "languages": "", - "challenge_rating": 0, - "special_abilities": [ - { - "name": "Amphibious", - "desc": "The frog can breathe air and water" - }, - { - "name": "Standing Leap", - "desc": "The frog's long jump is up to 10 ft. and its high jump is up to 5 ft., with or without a running start." - } - ], - "url": "/api/monsters/frog" - }, - { - "index": "frost-giant", - "name": "Frost Giant", - "size": "Huge", - "type": "giant", - "subtype": null, - "alignment": "neutral evil", - "armor_class": 15, - "hit_points": 138, - "hit_dice": "12d12", - "speed": { - "walk": "40 ft." - }, - "strength": 23, - "dexterity": 9, - "constitution": 21, - "intelligence": 9, - "wisdom": 10, - "charisma": 12, - "proficiencies": [ - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 8 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 3 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 4 - }, - { - "name": "Skill: Athletics", - "url": "/api/proficiencies/skill-athletics", - "value": 9 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 3 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "cold" - ], - "condition_immunities": [], - "senses": { - "passive_perception": 13 - }, - "languages": "Giant", - "challenge_rating": 8, - "actions": [ - { - "name": "Multiattack", - "desc": "The giant makes two greataxe attacks." - }, - { - "name": "Greataxe", - "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage.", - "attack_bonus": 9, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "3d12", - "damage_bonus": 6 - } - ] - }, - { - "name": "Rock", - "desc": "Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.", - "attack_bonus": 9, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "4d10", - "damage_bonus": 6 - } - ] - } - ], - "url": "/api/monsters/frost-giant" - }, - { - "index": "gargoyle", - "name": "Gargoyle", - "size": "Medium", - "type": "elemental", - "subtype": null, - "alignment": "chaotic evil", - "armor_class": 15, - "hit_points": 52, - "hit_dice": "7d8", - "speed": { - "walk": "30 ft.", - "fly": "60 ft." - }, - "strength": 15, - "dexterity": 11, - "constitution": 16, - "intelligence": 6, - "wisdom": 11, - "charisma": 7, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [ - "bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine" - ], - "damage_immunities": [ - "poison" - ], - "condition_immunities": [ - { - "name": "Exhaustion", - "url": "/api/conditions/exhaustion" - }, - { - "name": "Petrified", - "url": "/api/conditions/petrified" - }, - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 10 - }, - "languages": "Terran", - "challenge_rating": 2, - "special_abilities": [ - { - "name": "False Appearance", - "desc": "While the gargoyle remains motion less, it is indistinguishable from an inanimate statue." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The gargoyle makes two attacks: one with its bite and one with its claws." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d6", - "damage_bonus": 2 - } - ] - }, - { - "name": "Claws", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "1d6", - "damage_bonus": 2 - } - ] - } - ], - "url": "/api/monsters/gargoyle" - }, - { - "index": "gelatinous-cube", - "name": "Gelatinous Cube", - "size": "Large", - "type": "ooze", - "subtype": null, - "alignment": "unaligned", - "armor_class": 6, - "hit_points": 84, - "hit_dice": "8d10", - "speed": { - "walk": "15 ft." - }, - "strength": 14, - "dexterity": 3, - "constitution": 20, - "intelligence": 1, - "wisdom": 6, - "charisma": 1, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [ - { - "name": "Blinded", - "url": "/api/conditions/blinded" - }, - { - "name": "Charmed", - "url": "/api/conditions/charmed" - }, - { - "name": "Blinded", - "url": "/api/conditions/blinded" - }, - { - "name": "Exhaustion", - "url": "/api/conditions/exhaustion" - }, - { - "name": "Frightened", - "url": "/api/conditions/frightened" - }, - { - "name": "Prone", - "url": "/api/conditions/prone" - } - ], - "senses": { - "blindsight": "60 ft. (blind beyond this radius)", - "passive_perception": 8 - }, - "languages": "", - "challenge_rating": 2, - "special_abilities": [ - { - "name": "Ooze Cube", - "desc": "The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw.\nCreatures inside the cube can be seen but have total cover.\nA creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Strength check, and the creature making the attempt takes 10 (3d6) acid damage.\nThe cube can hold only one Large creature or up to four Medium or smaller creatures inside it at a time." - }, - { - "name": "Transparent", - "desc": "Even when the cube is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the cube's space while unaware of the cube is surprised by the cube." - } - ], - "actions": [ - { - "name": "Pseudopod", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) acid damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Acid", - "url": "/api/damage-types/acid" - }, - "damage_dice": "3d6", - "damage_bonus": 0 - } - ] - }, - { - "name": "Engulf", - "desc": "The cube moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the cube enters a creature's space, the creature must make a DC 12 Dexterity saving throw.\nOn a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.\nOn a failed save, the cube enters the creature's space, and the creature takes 10 (3d6) acid damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 21 (6d6) acid damage at the start of each of the cube's turns. When the cube moves, the engulfed creature moves with it.\nAn engulfed creature can try to escape by taking an action to make a DC 12 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube.", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 12, - "success_type": "none" - }, - "damage": [ - { - "damage_type": { - "name": "Acid", - "url": "/api/damage-types/acid" - }, - "damage_dice": "3d6", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/gelatinous-cube" - }, - { - "index": "ghast", - "name": "Ghast", - "size": "Medium", - "type": "undead", - "subtype": null, - "alignment": "chaotic evil", - "armor_class": 13, - "hit_points": 36, - "hit_dice": "8d8", - "speed": { - "walk": "30 ft." - }, - "strength": 16, - "dexterity": 17, - "constitution": 10, - "intelligence": 11, - "wisdom": 10, - "charisma": 8, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "necrotic" - ], - "condition_immunities": [ - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 10 - }, - "languages": "Common", - "challenge_rating": 2, - "special_abilities": [ - { - "name": "Stench", - "desc": "Any creature that starts its turn within 5 ft. of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.", - "dc": { - "dc_type": { - "name": "CON", - "url": "/api/ability-scores/con" - }, - "dc_value": 10, - "success_type": "none" - } - }, - { - "name": "Turn Defiance", - "desc": "The ghast and any ghouls within 30 ft. of it have advantage on saving throws against effects that turn undead." - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.", - "attack_bonus": 3, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d8", - "damage_bonus": 3 - } - ] - }, - { - "name": "Claws", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 3 - } - ] - } - ], - "url": "/api/monsters/ghast" - }, - { - "index": "ghost", - "name": "Ghost", - "size": "Medium", - "type": "undead", - "subtype": null, - "alignment": "any alignment", - "armor_class": 11, - "hit_points": 45, - "hit_dice": "10d8", - "speed": { - "walk": "0 ft.", - "fly": "40 ft.", - "hover": true - }, - "strength": 7, - "dexterity": 13, - "constitution": 10, - "intelligence": 10, - "wisdom": 12, - "charisma": 17, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [ - "acid", - "fire", - "lightning", - "thunder", - "bludgeoning, piercing, and slashing from nonmagical weapons" - ], - "damage_immunities": [ - "cold", - "necrotic", - "poison" - ], - "condition_immunities": [ - { - "name": "Charmed", - "url": "/api/conditions/charmed" - }, - { - "name": "Exhaustion", - "url": "/api/conditions/exhaustion" - }, - { - "name": "Frightened", - "url": "/api/conditions/frightened" - }, - { - "name": "Grappled", - "url": "/api/conditions/grappled" - }, - { - "name": "Paralyzed", - "url": "/api/conditions/paralyzed" - }, - { - "name": "Petrified", - "url": "/api/conditions/petrified" - }, - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - }, - { - "name": "Prone", - "url": "/api/conditions/prone" - }, - { - "name": "Restrained", - "url": "/api/conditions/restrained" - } - ], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 11 - }, - "languages": "any languages it knew in life", - "challenge_rating": 4, - "special_abilities": [ - { - "name": "Ethereal Sight", - "desc": "The ghost can see 60 ft. into the Ethereal Plane when it is on the Material Plane, and vice versa." - }, - { - "name": "Incorporeal Movement", - "desc": "The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object." - } - ], - "actions": [ - { - "name": "Withering Touch", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) necrotic damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Necrotic", - "url": "/api/damage-types/necrotic" - }, - "damage_dice": "4d6", - "damage_bonus": 3 - } - ] - }, - { - "name": "Etherealness", - "desc": "The ghost enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane." - }, - { - "name": "Horrifying Visage", - "desc": "Each non-undead creature within 60 ft. of the ghost that can see it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If the save fails by 5 or more, the target also ages 1d4 + 10 years. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours. The aging effect can be reversed with a greater restoration spell, but only within 24 hours of it occurring.", - "dc": { - "dc_type": { - "name": "WIS", - "url": "/api/ability-scores/wis" - }, - "dc_value": 13, - "success_type": "none" - } - }, - { - "name": "Possession (Recharge 6)", - "desc": "One humanoid that the ghost can see within 5 ft. of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body. The ghost now controls the body but doesn't deprive the target of awareness. The ghost can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.\nThe possession lasts until the body drops to 0 hit points, the ghost ends it as a bonus action, or the ghost is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the ghost reappears in an unoccupied space within 5 ft. of the body. The target is immune to this ghost's Possession for 24 hours after succeeding on the saving throw or after the possession ends.", - "dc": { - "dc_type": { - "name": "CHA", - "url": "/api/ability-scores/cha" - }, - "dc_value": 13, - "success_type": "none" - } - } - ], - "url": "/api/monsters/ghost" - }, - { - "index": "ghoul", - "name": "Ghoul", - "size": "Medium", - "type": "undead", - "subtype": null, - "alignment": "chaotic evil", - "armor_class": 12, - "hit_points": 22, - "hit_dice": "5d8", - "speed": { - "walk": "30 ft." - }, - "strength": 13, - "dexterity": 15, - "constitution": 10, - "intelligence": 7, - "wisdom": 10, - "charisma": 6, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [ - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 10 - }, - "languages": "Common", - "challenge_rating": 1, - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.", - "attack_bonus": 2, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d6", - "damage_bonus": 2 - } - ] - }, - { - "name": "Claws", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d4", - "damage_bonus": 2 - } - ] - } - ], - "url": "/api/monsters/ghoul" - }, - { - "index": "giant-ape", - "name": "Giant Ape", - "size": "Huge", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 12, - "hit_points": 157, - "hit_dice": "15d12", - "speed": { - "walk": "40 ft.", - "climb": "40 ft." - }, - "strength": 23, - "dexterity": 14, - "constitution": 18, - "intelligence": 7, - "wisdom": 12, - "charisma": 7, - "proficiencies": [ - { - "name": "Skill: Athletics", - "url": "/api/proficiencies/skill-athletics", - "value": 9 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 4 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 14 - }, - "languages": "", - "challenge_rating": 7, - "actions": [ - { - "name": "Multiattack", - "desc": "The ape makes two fist attacks." - }, - { - "name": "Fist", - "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.", - "attack_bonus": 9, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "3d10", - "damage_bonus": 6 - } - ] - }, - { - "name": "Rock", - "desc": "Ranged Weapon Attack: +9 to hit, range 50/100 ft., one target. Hit: 30 (7d6 + 6) bludgeoning damage.", - "attack_bonus": 9, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "7d6", - "damage_bonus": 6 - } - ] - } - ], - "url": "/api/monsters/giant-ape" - }, - { - "index": "giant-badger", - "name": "Giant Badger", - "size": "Medium", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 10, - "hit_points": 13, - "hit_dice": "2d8", - "speed": { - "walk": "30 ft.", - "burrow": "10 ft." - }, - "strength": 13, - "dexterity": 10, - "constitution": 15, - "intelligence": 2, - "wisdom": 12, - "charisma": 5, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "30 ft.", - "passive_perception": 11 - }, - "languages": "", - "challenge_rating": 0.25, - "special_abilities": [ - { - "name": "Keen Smell", - "desc": "The badger has advantage on Wisdom (Perception) checks that rely on smell." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The badger makes two attacks: one with its bite and one with its claws." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.", - "attack_bonus": 3, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d6", - "damage_bonus": 1 - } - ] - }, - { - "name": "Claws", - "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.", - "attack_bonus": 3, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d4", - "damage_bonus": 1 - } - ] - } - ], - "url": "/api/monsters/giant-badger" - }, - { - "index": "giant-bat", - "name": "Giant Bat", - "size": "Large", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 13, - "hit_points": 22, - "hit_dice": "4d10", - "speed": { - "walk": "10 ft.", - "fly": "60 ft." - }, - "strength": 15, - "dexterity": 16, - "constitution": 11, - "intelligence": 2, - "wisdom": 12, - "charisma": 6, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "blindsight": "60 ft.", - "passive_perception": 11 - }, - "languages": "", - "challenge_rating": 0.25, - "special_abilities": [ - { - "name": "Echolocation", - "desc": "The bat can't use its blindsight while deafened." - }, - { - "name": "Keen Hearing", - "desc": "The bat has advantage on Wisdom (Perception) checks that rely on hearing." - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d6", - "damage_bonus": 2 - } - ] - } - ], - "url": "/api/monsters/giant-bat" - }, - { - "index": "giant-boar", - "name": "Giant Boar", - "size": "Large", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 12, - "hit_points": 42, - "hit_dice": "5d10", - "speed": { - "walk": "40 ft." - }, - "strength": 17, - "dexterity": 10, - "constitution": 16, - "intelligence": 2, - "wisdom": 7, - "charisma": 5, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 8 - }, - "languages": "", - "challenge_rating": 2, - "special_abilities": [ - { - "name": "Charge", - "desc": "If the boar moves at least 20 ft. straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone." - }, - { - "name": "Relentless", - "desc": "If the boar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.", - "usage": { - "type": "recharge after rest", - "rest_types": [ - "short", - "long" - ] - } - } - ], - "actions": [ - { - "name": "Tusk", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 3 - } - ] - } - ], - "url": "/api/monsters/giant-boar" - }, - { - "index": "giant-centipede", - "name": "Giant Centipede", - "size": "Small", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 13, - "hit_points": 4, - "hit_dice": "1d6", - "speed": { - "walk": "30 ft.", - "climb": "30 ft." - }, - "strength": 5, - "dexterity": 14, - "constitution": 12, - "intelligence": 1, - "wisdom": 7, - "charisma": 3, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "blindsight": "30 ft.", - "passive_perception": 8 - }, - "languages": "", - "challenge_rating": 0.25, - "actions": [ - { - "name": "Bite", - "desc": "Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d4", - "damage_bonus": 2 - } - ] - } - ], - "url": "/api/monsters/giant-centipede" - }, - { - "index": "giant-constrictor-snake", - "name": "Giant Constrictor Snake", - "size": "Huge", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 12, - "hit_points": 60, - "hit_dice": "8d12", - "speed": { - "walk": "30 ft.", - "swim": "30 ft." - }, - "strength": 19, - "dexterity": 14, - "constitution": 12, - "intelligence": 1, - "wisdom": 10, - "charisma": 3, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 2 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "blindsight": "10 ft.", - "passive_perception": 12 - }, - "languages": "", - "challenge_rating": 2, - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d6", - "damage_bonus": 4 - } - ] - }, - { - "name": "Constrict", - "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d8", - "damage_bonus": 4 - } - ] - } - ], - "url": "/api/monsters/giant-constrictor-snake" - }, - { - "index": "giant-crab", - "name": "Giant Crab", - "size": "Medium", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 15, - "hit_points": 13, - "hit_dice": "3d8", - "speed": { - "walk": "30 ft.", - "swim": "30 ft." - }, - "strength": 13, - "dexterity": 15, - "constitution": 11, - "intelligence": 1, - "wisdom": 9, - "charisma": 3, - "proficiencies": [ - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 4 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "blindsight": "30 ft.", - "passive_perception": 9 - }, - "languages": "", - "challenge_rating": 0.125, - "special_abilities": [ - { - "name": "Amphibious", - "desc": "The crab can breathe air and water." - } - ], - "actions": [ - { - "name": "Claw", - "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.", - "attack_bonus": 3, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "1d6", - "damage_bonus": 1 - } - ] - } - ], - "url": "/api/monsters/giant-crab" - }, - { - "index": "giant-crocodile", - "name": "Giant Crocodile", - "size": "Huge", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 14, - "hit_points": 85, - "hit_dice": "9d12", - "speed": { - "walk": "30 ft.", - "swim": "50 ft." - }, - "strength": 21, - "dexterity": 9, - "constitution": 17, - "intelligence": 2, - "wisdom": 10, - "charisma": 7, - "proficiencies": [ - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 5 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 10 - }, - "languages": "", - "challenge_rating": 5, - "special_abilities": [ - { - "name": "Hold Breath", - "desc": "The crocodile can hold its breath for 30 minutes." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The crocodile makes two attacks: one with its bite and one with its tail." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.", - "attack_bonus": 8, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "3d10", - "damage_bonus": 5 - } - ] - }, - { - "name": "Tail", - "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.", - "attack_bonus": 8, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d8", - "damage_bonus": 5 - } - ] - } - ], - "url": "/api/monsters/giant-crocodile" - }, - { - "index": "giant-eagle", - "name": "Giant Eagle", - "size": "Large", - "type": "beast", - "subtype": null, - "alignment": "neutral good", - "armor_class": 13, - "hit_points": 26, - "hit_dice": "4d10", - "speed": { - "walk": "10 ft.", - "fly": "80 ft." - }, - "strength": 16, - "dexterity": 17, - "constitution": 13, - "intelligence": 8, - "wisdom": 14, - "charisma": 10, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 4 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 14 - }, - "languages": "Giant Eagle, understands Common and Auran but can't speak", - "challenge_rating": 1, - "special_abilities": [ - { - "name": "Keen Sight", - "desc": "The eagle has advantage on Wisdom (Perception) checks that rely on sight." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The eagle makes two attacks: one with its beak and one with its talons." - }, - { - "name": "Beak", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d6", - "damage_bonus": 3 - } - ] - }, - { - "name": "Talons", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 3 - } - ] - } - ], - "url": "/api/monsters/giant-eagle" - }, - { - "index": "giant-elk", - "name": "Giant Elk", - "size": "Huge", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 15, - "hit_points": 42, - "hit_dice": "5d12", - "speed": { - "walk": "60 ft." - }, - "strength": 19, - "dexterity": 16, - "constitution": 14, - "intelligence": 7, - "wisdom": 14, - "charisma": 10, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 4 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 14 - }, - "languages": "Giant Elk, understands Common, Elvish, and Sylvan but can't speak", - "challenge_rating": 2, - "special_abilities": [ - { - "name": "Charge", - "desc": "If the elk moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone." - } - ], - "actions": [ - { - "name": "Ram", - "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d6", - "damage_bonus": 4 - } - ] - }, - { - "name": "Hooves", - "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4) bludgeoning damage.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "4d8", - "damage_bonus": 4 - } - ] - } - ], - "url": "/api/monsters/giant-elk" - }, - { - "index": "giant-fire-beetle", - "name": "Giant Fire Beetle", - "size": "Small", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 13, - "hit_points": 4, - "hit_dice": "1d6", - "speed": { - "walk": "30 ft." - }, - "strength": 8, - "dexterity": 10, - "constitution": 12, - "intelligence": 1, - "wisdom": 7, - "charisma": 3, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "blindsight": "30 ft.", - "passive_perception": 8 - }, - "languages": "", - "challenge_rating": 0, - "special_abilities": [ - { - "name": "Illumination", - "desc": "The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 ft.." - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) slashing damage.", - "attack_bonus": 1, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "1d6", - "damage_bonus": -1 - } - ] - } - ], - "url": "/api/monsters/giant-fire-beetle" - }, - { - "index": "giant-frog", - "name": "Giant Frog", - "size": "Medium", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 11, - "hit_points": 18, - "hit_dice": "4d8", - "speed": { - "walk": "30 ft.", - "swim": "30 ft." - }, - "strength": 12, - "dexterity": 13, - "constitution": 11, - "intelligence": 2, - "wisdom": 10, - "charisma": 3, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 2 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 3 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "30 ft.", - "passive_perception": 12 - }, - "languages": "", - "challenge_rating": 0.25, - "special_abilities": [ - { - "name": "Amphibious", - "desc": "The frog can breathe air and water" - }, - { - "name": "Standing Leap", - "desc": "The frog's long jump is up to 20 ft. and its high jump is up to 10 ft., with or without a running start." - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target is restrained, and the frog can't bite another target.", - "attack_bonus": 3, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d6", - "damage_bonus": 1 - } - ] - }, - { - "name": "Swallow", - "desc": "The frog makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the frog, and it takes 5 (2d4) acid damage at the start of each of the frog's turns. The frog can have only one target swallowed at a time. If the frog dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 ft. of movement, exiting prone." - } - ], - "url": "/api/monsters/giant-frog" - }, - { - "index": "giant-goat", - "name": "Giant Goat", - "size": "Large", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 11, - "hit_points": 19, - "hit_dice": "3d10", - "speed": { - "walk": "40 ft." - }, - "strength": 17, - "dexterity": 11, - "constitution": 12, - "intelligence": 3, - "wisdom": 12, - "charisma": 6, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 11 - }, - "languages": "", - "challenge_rating": 0.5, - "special_abilities": [ - { - "name": "Charge", - "desc": "If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone." - }, - { - "name": "Sure-Footed", - "desc": "The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone." - } - ], - "actions": [ - { - "name": "Ram", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d4", - "damage_bonus": 3 - } - ] - } - ], - "url": "/api/monsters/giant-goat" - }, - { - "index": "giant-hyena", - "name": "Giant Hyena", - "size": "Large", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 12, - "hit_points": 45, - "hit_dice": "6d10", - "speed": { - "walk": "50 ft." - }, - "strength": 16, - "dexterity": 14, - "constitution": 14, - "intelligence": 2, - "wisdom": 12, - "charisma": 7, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 3 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 13 - }, - "languages": "", - "challenge_rating": 1, - "special_abilities": [ - { - "name": "Rampage", - "desc": "When the hyena reduces a creature to 0 hit points with a melee attack on its turn, the hyena can take a bonus action to move up to half its speed and make a bite attack." - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d6", - "damage_bonus": 3 - } - ] - } - ], - "url": "/api/monsters/giant-hyena" - }, - { - "index": "giant-lizard", - "name": "Giant Lizard", - "size": "Large", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 12, - "hit_points": 19, - "hit_dice": "3d10", - "speed": { - "walk": "30 ft.", - "climb": "30 ft." - }, - "strength": 15, - "dexterity": 12, - "constitution": 13, - "intelligence": 2, - "wisdom": 10, - "charisma": 5, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "30 ft.", - "passive_perception": 10 - }, - "languages": "", - "challenge_rating": 0.25, - "special_abilities": [ - { - "name": "Variant: Hold Breath", - "desc": "The lizard can hold its breath for 15 minutes. (A lizard that has this trait also has a swimming speed of 30 feet.)" - }, - { - "name": "Variant: Spider Climb", - "desc": "The lizard can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d8", - "damage_bonus": 2 - } - ] - } - ], - "url": "/api/monsters/giant-lizard" - }, - { - "index": "giant-octopus", - "name": "Giant Octopus", - "size": "Large", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 11, - "hit_points": 52, - "hit_dice": "8d10", - "speed": { - "walk": "10 ft.", - "swim": "60 ft." - }, - "strength": 17, - "dexterity": 13, - "constitution": 13, - "intelligence": 4, - "wisdom": 10, - "charisma": 4, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 4 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 5 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 14 - }, - "languages": "", - "challenge_rating": 1, - "special_abilities": [ - { - "name": "Hold Breath", - "desc": "While out of water, the octopus can hold its breath for 1 hour." - }, - { - "name": "Underwater Camouflage", - "desc": "The octopus has advantage on Dexterity (Stealth) checks made while underwater." - }, - { - "name": "Water Breathing", - "desc": "The octopus can breathe only underwater." - } - ], - "actions": [ - { - "name": "Tentacles", - "desc": "Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d6", - "damage_bonus": 3 - } - ] - }, - { - "name": "Ink Cloud", - "desc": "A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.", - "usage": { - "type": "recharge after rest", - "rest_types": [ - "short", - "long" - ] - } - } - ], - "url": "/api/monsters/giant-octopus" - }, - { - "index": "giant-owl", - "name": "Giant Owl", - "size": "Large", - "type": "beast", - "subtype": null, - "alignment": "neutral", - "armor_class": 12, - "hit_points": 19, - "hit_dice": "3d10", - "speed": { - "walk": "5 ft.", - "fly": "60 ft." - }, - "strength": 13, - "dexterity": 15, - "constitution": 12, - "intelligence": 8, - "wisdom": 13, - "charisma": 10, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 5 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 4 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "120 ft.", - "passive_perception": 15 - }, - "languages": "Giant Owl, understands Common, Elvish, and Sylvan but can't speak", - "challenge_rating": 0.25, - "special_abilities": [ - { - "name": "Flyby", - "desc": "The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach." - }, - { - "name": "Keen Hearing and Sight", - "desc": "The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight." - } - ], - "actions": [ - { - "name": "Talons", - "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) slashing damage.", - "attack_bonus": 3, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 1 - } - ] - } - ], - "url": "/api/monsters/giant-owl" - }, - { - "index": "giant-poisonous-snake", - "name": "Giant Poisonous Snake", - "size": "Medium", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 14, - "hit_points": 11, - "hit_dice": "2d8", - "speed": { - "walk": "30 ft.", - "swim": "30 ft." - }, - "strength": 10, - "dexterity": 18, - "constitution": 13, - "intelligence": 2, - "wisdom": 10, - "charisma": 3, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 2 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "blindsight": "10 ft.", - "passive_perception": 12 - }, - "languages": "", - "challenge_rating": 0.25, - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d4", - "damage_bonus": 4 - } - ] - } - ], - "url": "/api/monsters/giant-poisonous-snake" - }, - { - "index": "giant-rat", - "name": "Giant Rat", - "size": "Small", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 12, - "hit_points": 7, - "hit_dice": "2d6", - "speed": { - "walk": "30 ft." - }, - "strength": 7, - "dexterity": 15, - "constitution": 11, - "intelligence": 2, - "wisdom": 10, - "charisma": 4, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 10 - }, - "languages": "", - "challenge_rating": 0.125, - "special_abilities": [ - { - "name": "Keen Smell", - "desc": "The rat has advantage on Wisdom (Perception) checks that rely on smell." - }, - { - "name": "Pack Tactics", - "desc": "The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 ft. of the creature and the ally isn't incapacitated." - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d4", - "damage_bonus": 2 - } - ] - } - ], - "url": "/api/monsters/giant-rat" - }, - { - "index": "giant-rat-diseased", - "name": "Giant Rat (Diseased)", - "size": "Small", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 12, - "hit_points": 7, - "hit_dice": "2d6", - "speed": { - "walk": "30 ft." - }, - "strength": 7, - "dexterity": 15, - "constitution": 11, - "intelligence": 2, - "wisdom": 10, - "charisma": 4, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 10 - }, - "languages": "", - "challenge_rating": 0.125, - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target can't regain hit points except by magical means, and the target's hit point maximum decreases by 3 (1d6) every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d4", - "damage_bonus": 2 - } - ] - } - ], - "url": "/api/monsters/giant-rat-diseased" - }, - { - "index": "giant-scorpion", - "name": "Giant Scorpion", - "size": "Large", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 15, - "hit_points": 52, - "hit_dice": "7d10", - "speed": { - "walk": "40 ft." - }, - "strength": 15, - "dexterity": 13, - "constitution": 15, - "intelligence": 1, - "wisdom": 9, - "charisma": 3, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "blindsight": "60 ft.", - "passive_perception": 9 - }, - "languages": "", - "challenge_rating": 3, - "actions": [ - { - "name": "Claw", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "1d8", - "damage_bonus": 2 - } - ] - }, - { - "name": "Multiattack", - "desc": "The scorpion makes three attacks: two with its claws and one with its sting." - }, - { - "name": "Sting", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d10", - "damage_bonus": 2 - } - ] - } - ], - "url": "/api/monsters/giant-scorpion" - }, - { - "index": "giant-sea-horse", - "name": "Giant Sea Horse", - "size": "Large", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 13, - "hit_points": 16, - "hit_dice": "3d10", - "speed": { - "walk": "0 ft.", - "swim": "40 ft." - }, - "strength": 12, - "dexterity": 15, - "constitution": 11, - "intelligence": 2, - "wisdom": 12, - "charisma": 5, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 11 - }, - "languages": "", - "challenge_rating": 0.5, - "special_abilities": [ - { - "name": "Charge", - "desc": "If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone." - }, - { - "name": "Water Breathing", - "desc": "The sea horse can breathe only underwater." - } - ], - "actions": [ - { - "name": "Ram", - "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.", - "attack_bonus": 3, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "1d6", - "damage_bonus": 1 - } - ] - } - ], - "url": "/api/monsters/giant-sea-horse" - }, - { - "index": "giant-shark", - "name": "Giant Shark", - "size": "Huge", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 13, - "hit_points": 126, - "hit_dice": "11d12", - "speed": { - "swim": "50 ft." - }, - "strength": 23, - "dexterity": 11, - "constitution": 21, - "intelligence": 1, - "wisdom": 10, - "charisma": 5, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 3 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "blindsight": "60 ft.", - "passive_perception": 13 - }, - "languages": "", - "challenge_rating": 5, - "special_abilities": [ - { - "name": "Blood Frenzy", - "desc": "The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points." - }, - { - "name": "Water Breathing", - "desc": "The shark can breathe only underwater." - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.", - "attack_bonus": 9, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "3d10", - "damage_bonus": 6 - } - ] - } - ], - "url": "/api/monsters/giant-shark" - }, - { - "index": "giant-spider", - "name": "Giant Spider", - "size": "Large", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 14, - "hit_points": 26, - "hit_dice": "4d10", - "speed": { - "walk": "30 ft.", - "climb": "30 ft." - }, - "strength": 14, - "dexterity": 16, - "constitution": 12, - "intelligence": 2, - "wisdom": 11, - "charisma": 4, - "proficiencies": [ - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 7 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "blindsight": "10 ft.", - "darkvision": "60 ft.", - "passive_perception": 10 - }, - "languages": "", - "challenge_rating": 1, - "special_abilities": [ - { - "name": "Spider Climb", - "desc": "The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - }, - { - "name": "Web Sense", - "desc": "While in contact with a web, the spider knows the exact location of any other creature in contact with the same web." - }, - { - "name": "Web Walker", - "desc": "The spider ignores movement restrictions caused by webbing." - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d8", - "damage_bonus": 3 - } - ] - }, - { - "name": "Web", - "desc": "Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "attack_bonus": 5 - } - ], - "url": "/api/monsters/giant-spider" - }, - { - "index": "giant-toad", - "name": "Giant Toad", - "size": "Large", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 11, - "hit_points": 39, - "hit_dice": "6d10", - "speed": { - "walk": "20 ft.", - "swim": "40 ft." - }, - "strength": 15, - "dexterity": 13, - "constitution": 13, - "intelligence": 2, - "wisdom": 10, - "charisma": 3, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "30 ft.", - "passive_perception": 10 - }, - "languages": "", - "challenge_rating": 1, - "special_abilities": [ - { - "name": "Amphibious", - "desc": "The toad can breathe air and water" - }, - { - "name": "Standing Leap", - "desc": "The toad's long jump is up to 20 ft. and its high jump is up to 10 ft., with or without a running start." - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 5 (1d10) poison damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the toad can't bite another target.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d10", - "damage_bonus": 8 - }, - { - "damage_type": { - "name": "Poison", - "url": "/api/damage-types/poison" - }, - "damage_dice": "1d10", - "damage_bonus": 0 - } - ] - }, - { - "name": "Swallow", - "desc": "The toad makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the toad, and it takes 10 (3d6) acid damage at the start of each of the toad's turns. The toad can have only one target swallowed at a time.\nIf the toad dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone." - } - ], - "url": "/api/monsters/giant-toad" - }, - { - "index": "giant-vulture", - "name": "Giant Vulture", - "size": "Large", - "type": "beast", - "subtype": null, - "alignment": "neutral evil", - "armor_class": 10, - "hit_points": 22, - "hit_dice": "3d10", - "speed": { - "walk": "10 ft.", - "fly": "60 ft." - }, - "strength": 15, - "dexterity": 10, - "constitution": 15, - "intelligence": 6, - "wisdom": 12, - "charisma": 7, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 3 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 13 - }, - "languages": "understands Common but can't speak", - "challenge_rating": 1, - "special_abilities": [ - { - "name": "Keen Sight and Smell", - "desc": "The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell." - }, - { - "name": "Pack Tactics", - "desc": "The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 ft. of the creature and the ally isn't incapacitated." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The vulture makes two attacks: one with its beak and one with its talons." - }, - { - "name": "Beak", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d4", - "damage_bonus": 2 - } - ] - }, - { - "name": "Talons", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 2 - } - ] - } - ], - "url": "/api/monsters/giant-vulture" - }, - { - "index": "giant-wasp", - "name": "Giant Wasp", - "size": "Medium", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 12, - "hit_points": 13, - "hit_dice": "3d8", - "speed": { - "walk": "10 ft.", - "fly": "50 ft.", - "swim": "50 ft." - }, - "strength": 10, - "dexterity": 14, - "constitution": 10, - "intelligence": 1, - "wisdom": 10, - "charisma": 3, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 10 - }, - "languages": "", - "challenge_rating": 0.5, - "actions": [ - { - "name": "Sting", - "desc": "Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d6", - "damage_bonus": 2 - } - ] - } - ], - "url": "/api/monsters/giant-wasp" - }, - { - "index": "giant-weasel", - "name": "Giant Weasel", - "size": "Medium", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 13, - "hit_points": 9, - "hit_dice": "2d8", - "speed": { - "walk": "40 ft." - }, - "strength": 11, - "dexterity": 16, - "constitution": 10, - "intelligence": 4, - "wisdom": 12, - "charisma": 5, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 3 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 5 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 13 - }, - "languages": "", - "challenge_rating": 0.125, - "special_abilities": [ - { - "name": "Keen Hearing and Smell", - "desc": "The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell." - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d4", - "damage_bonus": 3 - } - ] - } - ], - "url": "/api/monsters/giant-weasel" - }, - { - "index": "giant-wolf-spider", - "name": "Giant Wolf Spider", - "size": "Medium", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 13, - "hit_points": 11, - "hit_dice": "2d8", - "speed": { - "walk": "40 ft.", - "climb": "40 ft." - }, - "strength": 12, - "dexterity": 16, - "constitution": 13, - "intelligence": 3, - "wisdom": 12, - "charisma": 4, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 3 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 7 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "blindsight": "10 ft.", - "darkvision": "60 ft.", - "passive_perception": 13 - }, - "languages": "", - "challenge_rating": 0.25, - "special_abilities": [ - { - "name": "Spider Climb", - "desc": "The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - }, - { - "name": "Web Sense", - "desc": "While in contact with a web, the spider knows the exact location of any other creature in contact with the same web." - }, - { - "name": "Web Walker", - "desc": "The spider ignores movement restrictions caused by webbing." - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.", - "attack_bonus": 3, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d6", - "damage_bonus": 1 - } - ] - } - ], - "url": "/api/monsters/giant-wolf-spider" - }, - { - "index": "gibbering-mouther", - "name": "Gibbering Mouther", - "size": "Medium", - "type": "aberration", - "subtype": null, - "alignment": "neutral", - "armor_class": 9, - "hit_points": 67, - "hit_dice": "9d8", - "speed": { - "walk": "10 ft.", - "swim": "10 ft." - }, - "strength": 10, - "dexterity": 8, - "constitution": 16, - "intelligence": 3, - "wisdom": 10, - "charisma": 6, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [ - { - "name": "Prone", - "url": "/api/conditions/prone" - } - ], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 10 - }, - "languages": "", - "challenge_rating": 2, - "special_abilities": [ - { - "name": "Aberrant Ground", - "desc": "The ground in a 10-foot radius around the mouther is doughlike difficult terrain. Each creature that starts its turn in that area must succeed on a DC 10 Strength saving throw or have its speed reduced to 0 until the start of its next turn." - }, - { - "name": "Gibbering", - "desc": "The mouther babbles incoherently while it can see any creature and isn't incapacitated. Each creature that starts its turn within 20 feet of the mouther and can hear the gibbering must succeed on a DC 10 Wisdom saving throw. On a failure, the creature can't take reactions until the start of its next turn and rolls a d8 to determine what it does during its turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack.", - "dc": { - "dc_type": { - "name": "WIS", - "url": "/api/ability-scores/wis" - }, - "dc_value": 10, - "success_type": "none" - } - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The gibbering mouther makes one bite attack and, if it can, uses its Blinding Spittle." - }, - { - "name": "Bites", - "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 17 (5d6) piercing damage. If the target is Medium or smaller, it must succeed on a DC 10 Strength saving throw or be knocked prone. If the target is killed by this damage, it is absorbed into the mouther.", - "attack_bonus": 2, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "5d6", - "damage_bonus": 0 - } - ] - }, - { - "name": "Blinding Spittle", - "desc": "The mouther spits a chemical glob at a point it can see within 15 feet of it. The glob explodes in a blinding flash of light on impact. Each creature within 5 feet of the flash must succeed on a DC 13 Dexterity saving throw or be blinded until the end of the mouther's next turn.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 13, - "success_type": "none" - } - } - ], - "url": "/api/monsters/gibbering-mouther" - }, - { - "index": "glabrezu", - "name": "Glabrezu", - "size": "Large", - "type": "fiend", - "subtype": "demon", - "alignment": "chaotic evil", - "armor_class": 17, - "hit_points": 157, - "hit_dice": "15d10", - "speed": { - "walk": "40 ft." - }, - "strength": 20, - "dexterity": 15, - "constitution": 21, - "intelligence": 19, - "wisdom": 17, - "charisma": 16, - "proficiencies": [ - { - "name": "Saving Throw: STR", - "url": "/api/proficiencies/saving-throw-str", - "value": 9 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 9 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 7 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 7 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [ - "cold", - "fire", - "lightning", - "bludgeoning, piercing, and slashing from nonmagical weapons" - ], - "damage_immunities": [ - "poison" - ], - "condition_immunities": [ - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "truesight": "120 ft.", - "passive_perception": 13 - }, - "languages": "Abyssal, telepathy 120 ft.", - "challenge_rating": 9, - "special_abilities": [ - { - "name": "Innate Spellcasting", - "desc": "The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:\nAt will: darkness, detect magic, dispel magic\n1/day each: confusion, fly, power word stun", - "spellcasting": { - "ability": { - "name": "INT", - "url": "/api/ability-scores/int" - }, - "dc": 16, - "components_required": [], - "spells": [ - { - "name": "Darkness", - "url": "/api/spells/darkness", - "usage": { - "type": "at will" - } - }, - { - "name": "Detect Magic", - "url": "/api/spells/detect-magic", - "usage": { - "type": "at will" - } - }, - { - "name": "Dispel Magic", - "url": "/api/spells/dispel-magic", - "usage": { - "type": "at will" - } - }, - { - "name": "Confusion", - "url": "/api/spells/confusion", - "usage": { - "type": "per day", - "times": 1 - } - }, - { - "name": "Fly", - "url": "/api/spells/haste", - "usage": { - "type": "per day", - "times": 1 - } - }, - { - "name": "Power Word Stun", - "url": "/api/spells/power-word-stun", - "usage": { - "type": "per day", - "times": 1 - } - } - ] - } - }, - { - "name": "Magic Resistance", - "desc": "The glabrezu has advantage on saving throws against spells and other magical effects." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell." - }, - { - "name": "Pincer", - "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.", - "attack_bonus": 9, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d10", - "damage_bonus": 5 - } - ] - }, - { - "name": "Fist", - "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.", - "attack_bonus": 9, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d4", - "damage_bonus": 2 - } - ] - }, - { - "name": "Variant: Summon Demon", - "desc": "The demon chooses what to summon and attempts a magical summoning.\nA glabrezu has a 30 percent chance of summoning 1d3 vrocks, 1d2 hezrous, or one glabrezu.\nA summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.", - "usage": { - "type": "per day", - "times": 1 - } - } - ], - "url": "/api/monsters/glabrezu" - }, - { - "index": "gladiator", - "name": "Gladiator", - "size": "Medium", - "type": "humanoid", - "subtype": "any race", - "alignment": "any alignment", - "armor_class": 16, - "hit_points": 112, - "hit_dice": "15d8", - "speed": { - "walk": "30 ft." - }, - "strength": 18, - "dexterity": 15, - "constitution": 16, - "intelligence": 10, - "wisdom": 12, - "charisma": 15, - "proficiencies": [ - { - "name": "Saving Throw: STR", - "url": "/api/proficiencies/saving-throw-str", - "value": 7 - }, - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 5 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 6 - }, - { - "name": "Skill: Athletics", - "url": "/api/proficiencies/skill-athletics", - "value": 10 - }, - { - "name": "Skill: Intimidation", - "url": "/api/proficiencies/skill-intimidation", - "value": 5 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 11 - }, - "languages": "any one language (usually Common)", - "challenge_rating": 5, - "special_abilities": [ - { - "name": "Brave", - "desc": "The gladiator has advantage on saving throws against being frightened." - }, - { - "name": "Brute", - "desc": "A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack)." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The gladiator makes three melee attacks or two ranged attacks." - }, - { - "name": "Spear", - "desc": "Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.", - "attack_bonus": 7, - "damage": [ - { - "choose": 1, - "type": "damage", - "from": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d6", - "damage_bonus": 4 - }, - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d8", - "damage_bonus": 4 - } - ] - } - ] - }, - { - "name": "Shield Bash", - "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d4", - "damage_bonus": 4 - } - ] - } - ], - "reactions": [ - { - "name": "Parry", - "desc": "The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.", - "attack_bonus": 0 - } - ], - "url": "/api/monsters/gladiator" - }, - { - "index": "gnoll", - "name": "Gnoll", - "size": "Medium", - "type": "humanoid", - "subtype": "gnoll", - "alignment": "chaotic evil", - "armor_class": 15, - "hit_points": 22, - "hit_dice": "5d8", - "speed": { - "walk": "30 ft." - }, - "strength": 14, - "dexterity": 12, - "constitution": 11, - "intelligence": 6, - "wisdom": 10, - "charisma": 7, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 10 - }, - "languages": "Gnoll", - "challenge_rating": 0.5, - "special_abilities": [ - { - "name": "Rampage", - "desc": "When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack." - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d4", - "damage_bonus": 2 - } - ] - }, - { - "name": "Spear", - "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.", - "attack_bonus": 4, - "damage": [ - { - "choose": 1, - "type": "damage", - "from": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d6", - "damage_bonus": 2 - }, - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d8", - "damage_bonus": 2 - } - ] - } - ] - }, - { - "name": "Longbow", - "desc": "Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.", - "attack_bonus": 3, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d8", - "damage_bonus": 1 - } - ] - } - ], - "url": "/api/monsters/gnoll" - }, - { - "index": "goat", - "name": "Goat", - "size": "Medium", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 10, - "hit_points": 4, - "hit_dice": "1d8", - "speed": { - "walk": "40 ft." - }, - "strength": 12, - "dexterity": 10, - "constitution": 11, - "intelligence": 2, - "wisdom": 10, - "charisma": 5, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 10 - }, - "languages": "", - "challenge_rating": 0, - "special_abilities": [ - { - "name": "Charge", - "desc": "If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone." - }, - { - "name": "Sure-Footed", - "desc": "The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone." - } - ], - "actions": [ - { - "name": "Ram", - "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.", - "attack_bonus": 3, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "1d4", - "damage_bonus": 1 - } - ] - } - ], - "url": "/api/monsters/goat" - }, - { - "index": "goblin", - "name": "Goblin", - "size": "Small", - "type": "humanoid", - "subtype": "goblinoid", - "alignment": "neutral evil", - "armor_class": 15, - "hit_points": 7, - "hit_dice": "2d6", - "speed": { - "walk": "30 ft." - }, - "strength": 8, - "dexterity": 14, - "constitution": 10, - "intelligence": 10, - "wisdom": 8, - "charisma": 8, - "proficiencies": [ - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 6 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 9 - }, - "languages": "Common, Goblin", - "challenge_rating": 0.25, - "special_abilities": [ - { - "name": "Nimble Escape", - "desc": "The goblin can take the Disengage or Hide action as a bonus action on each of its turns." - } - ], - "actions": [ - { - "name": "Scimitar", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "1d6", - "damage_bonus": 2 - } - ] - }, - { - "name": "Shortbow", - "desc": "Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d6", - "damage_bonus": 2 - } - ] - } - ], - "url": "/api/monsters/goblin" - }, - { - "index": "gold-dragon-wyrmling", - "name": "Gold Dragon Wyrmling", - "size": "Medium", - "type": "dragon", - "subtype": null, - "alignment": "lawful good", - "armor_class": 17, - "hit_points": 60, - "hit_dice": "8d8", - "speed": { - "walk": "30 ft.", - "fly": "60 ft.", - "swim": "30 ft." - }, - "strength": 19, - "dexterity": 14, - "constitution": 17, - "intelligence": 14, - "wisdom": 11, - "charisma": 16, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 4 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 5 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 2 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 5 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 4 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 4 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "fire" - ], - "condition_immunities": [], - "senses": { - "blindsight": "10 ft.", - "darkvision": "60 ft.", - "passive_perception": 14 - }, - "languages": "Draconic", - "challenge_rating": 3, - "special_abilities": [ - { - "name": "Amphibious", - "desc": "The dragon can breathe air and water." - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d10", - "damage_bonus": 4 - } - ] - }, - { - "name": "Breath Weapons", - "desc": "The dragon uses one of the following breath weapons.\nFire Breath. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.\nWeakening Breath. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "attacks": [ - { - "name": "Fire Breath", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 13, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Fire", - "url": "/api/damage-types/fire" - }, - "damage_dice": "4d10", - "damage_bonus": 0 - } - ] - }, - { - "name": "Weakening Breath", - "dc": { - "dc_type": { - "name": "STR", - "url": "/api/ability-scores/str" - }, - "dc_value": 13, - "success_type": "none" - } - } - ] - } - ], - "url": "/api/monsters/gold-dragon-wyrmling" - }, - { - "index": "gorgon", - "name": "Gorgon", - "size": "Large", - "type": "monstrosity", - "subtype": null, - "alignment": "unaligned", - "armor_class": 19, - "hit_points": 114, - "hit_dice": "12d10", - "speed": { - "walk": "40 ft." - }, - "strength": 20, - "dexterity": 11, - "constitution": 18, - "intelligence": 2, - "wisdom": 12, - "charisma": 7, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 4 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [ - { - "name": "Petrified", - "url": "/api/conditions/petrified" - } - ], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 14 - }, - "languages": "", - "challenge_rating": 5, - "special_abilities": [ - { - "name": "Trampling Charge", - "desc": "If the gorgon moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the gorgon can make one attack with its hooves against it as a bonus action." - } - ], - "actions": [ - { - "name": "Gore", - "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) piercing damage.", - "attack_bonus": 8, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d12", - "damage_bonus": 5 - } - ] - }, - { - "name": "Hooves", - "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.", - "attack_bonus": 8, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d10", - "damage_bonus": 5 - } - ] - }, - { - "name": "Petrifying Breath", - "desc": "The gorgon exhales petrifying gas in a 30-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw. On a failed save, a target begins to turn to stone and is restrained. The restrained target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrified until freed by the greater restoration spell or other magic.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "dc": { - "dc_type": { - "name": "CON", - "url": "/api/ability-scores/con" - }, - "dc_value": 13, - "success_type": "none" - } - } - ], - "url": "/api/monsters/gorgon" - }, - { - "index": "gray-ooze", - "name": "Gray Ooze", - "size": "Medium", - "type": "ooze", - "subtype": null, - "alignment": "unaligned", - "armor_class": 8, - "hit_points": 22, - "hit_dice": "3d8", - "speed": { - "walk": "10 ft.", - "climb": "10 ft." - }, - "strength": 12, - "dexterity": 6, - "constitution": 16, - "intelligence": 1, - "wisdom": 6, - "charisma": 2, - "proficiencies": [ - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 2 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [ - "acid", - "cold", - "fire" - ], - "damage_immunities": [], - "condition_immunities": [ - { - "name": "Blinded", - "url": "/api/conditions/blinded" - }, - { - "name": "Charmed", - "url": "/api/conditions/charmed" - }, - { - "name": "Blinded", - "url": "/api/conditions/blinded" - }, - { - "name": "Exhaustion", - "url": "/api/conditions/exhaustion" - }, - { - "name": "Frightened", - "url": "/api/conditions/frightened" - }, - { - "name": "Prone", - "url": "/api/conditions/prone" - } - ], - "senses": { - "blindsight": "60 ft. (blind beyond this radius)", - "passive_perception": 8 - }, - "languages": "", - "challenge_rating": 0.5, - "special_abilities": [ - { - "name": "Amorphous", - "desc": "The ooze can move through a space as narrow as 1 inch wide without squeezing." - }, - { - "name": "Corrode Metal", - "desc": "Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.\nThe ooze can eat through 2-inch-thick, nonmagical metal in 1 round." - }, - { - "name": "False Appearance", - "desc": "While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock." - } - ], - "actions": [ - { - "name": "Pseudopod", - "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.", - "attack_bonus": 3, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "1d6", - "damage_bonus": 1 - }, - { - "damage_type": { - "name": "Acid", - "url": "/api/damage-types/acid" - }, - "damage_dice": "2d6", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/gray-ooze" - }, - { - "index": "green-dragon-wyrmling", - "name": "Green Dragon Wyrmling", - "size": "Medium", - "type": "dragon", - "subtype": null, - "alignment": "lawful evil", - "armor_class": 17, - "hit_points": 38, - "hit_dice": "7d8", - "speed": { - "walk": "30 ft.", - "fly": "60 ft.", - "swim": "30 ft." - }, - "strength": 15, - "dexterity": 12, - "constitution": 13, - "intelligence": 14, - "wisdom": 11, - "charisma": 13, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 3 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 3 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 2 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 3 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 4 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 3 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "poison" - ], - "condition_immunities": [ - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "blindsight": "10 ft.", - "darkvision": "60 ft.", - "passive_perception": 14 - }, - "languages": "Draconic", - "challenge_rating": 2, - "special_abilities": [ - { - "name": "Amphibious", - "desc": "The dragon can breathe air and water." - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 3 (1d6) poison damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d10", - "damage_bonus": 2 - }, - { - "damage_type": { - "name": "Poison", - "url": "/api/damage-types/poison" - }, - "damage_dice": "1d6", - "damage_bonus": 0 - } - ] - }, - { - "name": "Poison Breath", - "desc": "The dragon exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "dc": { - "dc_type": { - "name": "CON", - "url": "/api/ability-scores/con" - }, - "dc_value": 11, - "success_type": "none" - }, - "damage": [ - { - "damage_type": { - "name": "Poison", - "url": "/api/damage-types/poison" - }, - "damage_dice": "6d6", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/green-dragon-wyrmling" - }, - { - "index": "green-hag", - "name": "Green Hag", - "size": "Medium", - "type": "fey", - "subtype": null, - "alignment": "neutral evil", - "armor_class": 17, - "hit_points": 82, - "hit_dice": "11d8", - "speed": { - "walk": "30 ft." - }, - "strength": 18, - "dexterity": 12, - "constitution": 16, - "intelligence": 13, - "wisdom": 14, - "charisma": 14, - "proficiencies": [ - { - "name": "Skill: Arcana", - "url": "/api/proficiencies/skill-arcana", - "value": 3 - }, - { - "name": "Skill: Deception", - "url": "/api/proficiencies/skill-deception", - "value": 4 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 4 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 3 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 14 - }, - "languages": "Common, Draconic, Sylvan", - "challenge_rating": 3, - "special_abilities": [ - { - "name": "Amphibious", - "desc": "The hag can breathe air and water." - }, - { - "name": "Innate Spellcasting", - "desc": "The hag's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no material components:\n\nAt will: dancing lights, minor illusion, vicious mockery", - "spellcasting": { - "ability": { - "name": "CHA", - "url": "/api/ability-scores/cha" - }, - "dc": 12, - "components_required": [], - "spells": [ - { - "name": "Dancing Lights", - "url": "/api/spells/dancing-lights", - "usage": { - "type": "at will" - } - }, - { - "name": "Minor Illusion", - "url": "/api/spells/minor-illusion", - "usage": { - "type": "at will" - } - }, - { - "name": "Vicious Mockery", - "url": "/api/spells/vicious-mockery", - "usage": { - "type": "at will" - } - } - ] - } - }, - { - "name": "Mimicry", - "desc": "The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check." - }, - { - "name": "Hag Coven", - "desc": "When hags must work together, they form covens, in spite of their selfish natures. A coven is made up of hags of any type, all of whom are equals within the group. However, each of the hags continues to desire more personal power.\nA coven consists of three hags so that any arguments between two hags can be settled by the third. If more than three hags ever come together, as might happen if two covens come into conflict, the result is usually chaos." - }, - { - "name": "Shared Spellcasting (Coven Only)", - "desc": "While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard's spell list but must share the spell slots among themselves:\n\n- 1st level (4 slots): identify, ray of sickness\n- 2nd level (3 slots): hold person, locate object\n- 3rd level (3 slots): bestow curse, counterspell, lightning bolt\n- 4th level (3 slots): phantasmal killer, polymorph\n- 5th level (2 slots): contact other plane, scrying\n- 6th level (1 slot): eye bite\n\nFor casting these spells, each hag is a 12th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 12+the hag's Intelligence modifier, and the spell attack bonus is 4+the hag's Intelligence modifier." - }, - { - "name": "Hag Eye (Coven Only)", - "desc": "A hag coven can craft a magic item called a hag eye, which is made from a real eye coated in varnish and often fitted to a pendant or other wearable item. The hag eye is usually entrusted to a minion for safekeeping and transport. A hag in the coven can take an action to see what the hag eye sees if the hag eye is on the same plane of existence. A hag eye has AC 10, 1 hit point, and darkvision with a radius of 60 feet. If it is destroyed, each coven member takes 3d10 psychic damage and is blinded for 24 hours.\nA hag coven can have only one hag eye at a time, and creating a new one requires all three members of the coven to perform a ritual. The ritual takes 1 hour, and the hags can't perform it while blinded. During the ritual, if the hags take any action other than performing the ritual, they must start over." - } - ], - "actions": [ - { - "name": "Claws", - "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d8", - "damage_bonus": 4 - } - ] - }, - { - "name": "Illusory Appearance", - "desc": "The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.\nThe changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that the hag is disguised." - }, - { - "name": "Invisible Passage", - "desc": "The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her." - } - ], - "url": "/api/monsters/green-hag" - }, - { - "index": "grick", - "name": "Grick", - "size": "Medium", - "type": "monstrosity", - "subtype": null, - "alignment": "neutral", - "armor_class": 14, - "hit_points": 27, - "hit_dice": "6d8", - "speed": { - "walk": "30 ft.", - "climb": "30 ft." - }, - "strength": 14, - "dexterity": 14, - "constitution": 11, - "intelligence": 3, - "wisdom": 14, - "charisma": 5, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [ - "bludgeoning, piercing, and slashing damage from nonmagical weapons" - ], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 12 - }, - "languages": "", - "challenge_rating": 2, - "special_abilities": [ - { - "name": "Stone Camouflage", - "desc": "The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The grick makes one attack with its tentacles. If that attack hits, the grick can make one beak attack against the same target." - }, - { - "name": "Tentacles", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 2 - } - ] - }, - { - "name": "Beak", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d6", - "damage_bonus": 2 - } - ] - } - ], - "url": "/api/monsters/grick" - }, - { - "index": "griffon", - "name": "Griffon", - "size": "Large", - "type": "monstrosity", - "subtype": null, - "alignment": "unaligned", - "armor_class": 12, - "hit_points": 59, - "hit_dice": "7d10", - "speed": { - "walk": "30 ft.", - "fly": "80 ft." - }, - "strength": 18, - "dexterity": 15, - "constitution": 16, - "intelligence": 2, - "wisdom": 13, - "charisma": 8, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 5 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 15 - }, - "languages": "", - "challenge_rating": 2, - "special_abilities": [ - { - "name": "Keen Sight", - "desc": "The griffon has advantage on Wisdom (Perception) checks that rely on sight." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The griffon makes two attacks: one with its beak and one with its claws." - }, - { - "name": "Beak", - "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d8", - "damage_bonus": 4 - } - ] - }, - { - "name": "Claws", - "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 4 - } - ] - } - ], - "url": "/api/monsters/griffon" - }, - { - "index": "grimlock", - "name": "Grimlock", - "size": "Medium", - "type": "humanoid", - "subtype": "grimlock", - "alignment": "neutral evil", - "armor_class": 11, - "hit_points": 11, - "hit_dice": "2d8", - "speed": { - "walk": "30 ft." - }, - "strength": 16, - "dexterity": 12, - "constitution": 12, - "intelligence": 9, - "wisdom": 8, - "charisma": 6, - "proficiencies": [ - { - "name": "Skill: Athletics", - "url": "/api/proficiencies/skill-athletics", - "value": 5 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 3 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 3 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [ - { - "name": "Blinded", - "url": "/api/conditions/blinded" - } - ], - "senses": { - "blindsight": "30 ft. or 10 ft. while deafened (blind beyond this radius)", - "passive_perception": 13 - }, - "languages": "Undercommon", - "challenge_rating": 0.25, - "special_abilities": [ - { - "name": "Blind Senses", - "desc": "The grimlock can't use its blindsight while deafened and unable to smell." - }, - { - "name": "Keen Hearing and Smell", - "desc": "The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell." - }, - { - "name": "Stone Camouflage", - "desc": "The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain." - } - ], - "actions": [ - { - "name": "Spiked Bone Club", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "1d4", - "damage_bonus": 3 - }, - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d4", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/grimlock" - }, - { - "index": "guard", - "name": "Guard", - "size": "Medium", - "type": "humanoid", - "subtype": "any race", - "alignment": "any alignment", - "armor_class": 16, - "hit_points": 11, - "hit_dice": "2d8", - "speed": { - "walk": "30 ft." - }, - "strength": 13, - "dexterity": 12, - "constitution": 12, - "intelligence": 10, - "wisdom": 11, - "charisma": 10, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 2 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 12 - }, - "languages": "any one language (usually Common)", - "challenge_rating": 0.125, - "actions": [ - { - "name": "Spear", - "desc": "Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.", - "attack_bonus": 3, - "damage": [ - { - "choose": 1, - "type": "damage", - "from": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d6", - "damage_bonus": 1 - }, - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d8", - "damage_bonus": 1 - } - ] - } - ] - } - ], - "url": "/api/monsters/guard" - }, - { - "index": "guardian-naga", - "name": "Guardian Naga", - "size": "Large", - "type": "monstrosity", - "subtype": null, - "alignment": "lawful good", - "armor_class": 18, - "hit_points": 127, - "hit_dice": "15d10", - "speed": { - "walk": "40 ft." - }, - "strength": 19, - "dexterity": 18, - "constitution": 16, - "intelligence": 16, - "wisdom": 19, - "charisma": 18, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 8 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 7 - }, - { - "name": "Saving Throw: INT", - "url": "/api/proficiencies/saving-throw-int", - "value": 7 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 8 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 8 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "poison" - ], - "condition_immunities": [ - { - "name": "Charmed", - "url": "/api/conditions/charmed" - }, - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 14 - }, - "languages": "Celestial, Common", - "challenge_rating": 10, - "special_abilities": [ - { - "name": "Rejuvenation", - "desc": "If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning." - }, - { - "name": "Spellcasting", - "desc": "The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:\n\n- Cantrips (at will): mending, sacred flame, thaumaturgy\n- 1st level (4 slots): command, cure wounds, shield of faith\n- 2nd level (3 slots): calm emotions, hold person\n- 3rd level (3 slots): bestow curse, clairvoyance\n- 4th level (3 slots): banishment, freedom of movement\n- 5th level (2 slots): flame strike, geas\n- 6th level (1 slot): true seeing", - "spellcasting": { - "level": 11, - "ability": { - "name": "WIS", - "url": "http://www.dnd5eapi.co/api/ability-scores/5" - }, - "dc": 16, - "modifier": 8, - "components_required": [ - "V" - ], - "school": "cleric", - "slots": { - "1": 4, - "2": 3, - "3": 3, - "4": 3, - "5": 2, - "6": 1 - }, - "spells": [ - { - "name": "Mending", - "level": 0, - "url": "http://www.dnd5eapi.co/api/spells/201" - }, - { - "name": "Sacred Flame", - "level": 0, - "url": "http://www.dnd5eapi.co/api/spells/250" - }, - { - "name": "Thaumaturgy", - "level": 0, - "url": "http://www.dnd5eapi.co/api/spells/291" - }, - { - "name": "Command", - "level": 1, - "url": "http://www.dnd5eapi.co/api/spells/46" - }, - { - "name": "Cure Wounds", - "level": 1, - "url": "http://www.dnd5eapi.co/api/spells/70" - }, - { - "name": "Shield of Faith", - "level": 1, - "url": "http://www.dnd5eapi.co/api/spells/262" - }, - { - "name": "Calm Emotions", - "level": 2, - "url": "http://www.dnd5eapi.co/api/spells/37" - }, - { - "name": "Hold Person", - "level": 2, - "url": "http://www.dnd5eapi.co/api/spells/161" - }, - { - "name": "Bestow Curse", - "level": 3, - "url": "http://www.dnd5eapi.co/api/spells/26" - }, - { - "name": "Clairvoyance", - "level": 3, - "url": "http://www.dnd5eapi.co/api/spells/42" - }, - { - "name": "Banishment", - "level": 4, - "url": "http://www.dnd5eapi.co/api/spells/23" - }, - { - "name": "Freedom of Movement", - "level": 4, - "url": "http://www.dnd5eapi.co/api/spells/130" - }, - { - "name": "Flame Strike", - "level": 5, - "url": "http://www.dnd5eapi.co/api/spells/121" - }, - { - "name": "Geas", - "level": 5, - "url": "http://www.dnd5eapi.co/api/spells/134" - }, - { - "name": "True Seeing", - "level": 6, - "url": "http://www.dnd5eapi.co/api/spells/300" - } - ] - } - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.", - "attack_bonus": 8, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d8", - "damage_bonus": 4 - } - ] - }, - { - "name": "Spit Poison", - "desc": "Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.", - "attack_bonus": 8 - } - ], - "url": "/api/monsters/guardian-naga" - }, - { - "index": "gynosphinx", - "name": "Gynosphinx", - "size": "Large", - "type": "monstrosity", - "subtype": null, - "alignment": "lawful neutral", - "armor_class": 17, - "hit_points": 136, - "hit_dice": "16d10", - "speed": { - "walk": "40 ft.", - "fly": "60 ft." - }, - "strength": 18, - "dexterity": 15, - "constitution": 16, - "intelligence": 18, - "wisdom": 18, - "charisma": 18, - "proficiencies": [ - { - "name": "Skill: Arcana", - "url": "/api/proficiencies/skill-arcana", - "value": 12 - }, - { - "name": "Skill: History", - "url": "/api/proficiencies/skill-history", - "value": 12 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 8 - }, - { - "name": "Skill: Religion", - "url": "/api/proficiencies/skill-religion", - "value": 8 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [ - "bludgeoning, piercing, and slashing from nonmagical weapons" - ], - "damage_immunities": [ - "psychic" - ], - "condition_immunities": [ - { - "name": "Charmed", - "url": "/api/conditions/charmed" - }, - { - "name": "Frightened", - "url": "/api/conditions/frightened" - } - ], - "senses": { - "truesight": "120 ft.", - "passive_perception": 18 - }, - "languages": "Common, Sphinx", - "challenge_rating": 11, - "special_abilities": [ - { - "name": "Inscrutable", - "desc": "The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage." - }, - { - "name": "Magic Weapons", - "desc": "The sphinx's weapon attacks are magical." - }, - { - "name": "Spellcasting", - "desc": "The sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared:\n\n- Cantrips (at will): mage hand, minor illusion, prestidigitation\n- 1st level (4 slots): detect magic, identify, shield\n- 2nd level (3 slots): darkness, locate object, suggestion\n- 3rd level (3 slots): dispel magic, remove curse, tongues\n- 4th level (3 slots): banishment, greater invisibility\n- 5th level (1 slot): legend lore", - "spellcasting": { - "level": 9, - "ability": { - "name": "INT", - "url": "http://www.dnd5eapi.co/api/ability-scores/4" - }, - "dc": 16, - "modifier": 8, - "components_required": [ - "V", - "S" - ], - "school": "wizard", - "slots": { - "1": 4, - "2": 3, - "3": 3, - "4": 3, - "5": 1 - }, - "spells": [ - { - "name": "Mage Hand", - "level": 0, - "url": "http://www.dnd5eapi.co/api/spells/187" - }, - { - "name": "Minor Illusion", - "level": 0, - "url": "http://www.dnd5eapi.co/api/spells/205" - }, - { - "name": "Prestidigitation", - "level": 0, - "url": "http://www.dnd5eapi.co/api/spells/227" - }, - { - "name": "Detect Magic", - "level": 1, - "url": "http://www.dnd5eapi.co/api/spells/79" - }, - { - "name": "Identify", - "level": 1, - "url": "http://www.dnd5eapi.co/api/spells/166" - }, - { - "name": "Shield", - "level": 1, - "url": "http://www.dnd5eapi.co/api/spells/261" - }, - { - "name": "Darkness", - "level": 2, - "url": "http://www.dnd5eapi.co/api/spells/72" - }, - { - "name": "Locate Object", - "level": 2, - "url": "http://www.dnd5eapi.co/api/spells/184" - }, - { - "name": "Suggestion", - "level": 2, - "url": "http://www.dnd5eapi.co/api/spells/198" - }, - { - "name": "Dispel Magic", - "level": 3, - "url": "http://www.dnd5eapi.co/api/spells/86" - }, - { - "name": "Remove Curse", - "level": 3, - "url": "http://www.dnd5eapi.co/api/spells/243" - }, - { - "name": "Tongues", - "level": 3, - "url": "http://www.dnd5eapi.co/api/spells/295" - }, - { - "name": "Banishment", - "level": 4, - "url": "http://www.dnd5eapi.co/api/spells/23" - }, - { - "name": "Greater Invisibility", - "level": 4, - "url": "http://www.dnd5eapi.co/api/spells/142" - }, - { - "name": "Legend Lore", - "level": 5, - "url": "http://www.dnd5eapi.co/api/spells/177" - } - ] - } - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The sphinx makes two claw attacks." - }, - { - "name": "Claw", - "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.", - "attack_bonus": 9, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d8", - "damage_bonus": 4 - } - ] - } - ], - "legendary_actions": [ - { - "name": "Claw Attack", - "desc": "The sphinx makes one claw attack." - }, - { - "name": "Teleport (Costs 2 Actions)", - "desc": "The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see." - }, - { - "name": "Cast a Spell (Costs 3 Actions)", - "desc": "The sphinx casts a spell from its list of prepared spells, using a spell slot as normal." - } - ], - "url": "/api/monsters/gynosphinx" - }, - { - "index": "half-red-dragon-veteran", - "name": "Half-Red Dragon Veteran", - "size": "Medium", - "type": "humanoid", - "subtype": "human", - "alignment": "any alignment", - "armor_class": 18, - "hit_points": 65, - "hit_dice": "10d8", - "speed": { - "walk": "30 ft." - }, - "strength": 16, - "dexterity": 13, - "constitution": 14, - "intelligence": 10, - "wisdom": 11, - "charisma": 10, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [ - "fire" - ], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "blindsight": "10 ft.", - "darkvision": "60 ft.", - "passive_perception": 12 - }, - "languages": "Common, Draconic", - "challenge_rating": 5, - "actions": [ - { - "name": "Multiattack", - "desc": "The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack." - }, - { - "name": "Longsword", - "desc": "Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.", - "attack_bonus": 5, - "damage": [ - { - "choose": 1, - "type": "damage", - "from": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "1d8", - "damage_bonus": 3 - }, - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "1d10", - "damage_bonus": 3 - } - ] - } - ] - }, - { - "name": "Shortsword", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d6", - "damage_bonus": 3 - } - ] - }, - { - "name": "Heavy Crossbow", - "desc": "Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.", - "attack_bonus": 3, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d10", - "damage_bonus": 1 - } - ] - }, - { - "name": "Fire Breath", - "desc": "The veteran exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 15, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Fire", - "url": "/api/damage-types/fire" - }, - "damage_dice": "7d6", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/half-red-dragon-veteran" - }, - { - "index": "harpy", - "name": "Harpy", - "size": "Medium", - "type": "monstrosity", - "subtype": null, - "alignment": "chaotic evil", - "armor_class": 11, - "hit_points": 38, - "hit_dice": "7d8", - "speed": { - "walk": "20 ft.", - "fly": "40 ft." - }, - "strength": 12, - "dexterity": 13, - "constitution": 12, - "intelligence": 7, - "wisdom": 10, - "charisma": 13, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 10 - }, - "languages": "Common", - "challenge_rating": 1, - "actions": [ - { - "name": "Multiattack", - "desc": "The harpy makes two attacks: one with its claws and one with its club." - }, - { - "name": "Claws", - "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.", - "attack_bonus": 3, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d4", - "damage_bonus": 1 - } - ] - }, - { - "name": "Club", - "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.", - "attack_bonus": 3, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "1d4", - "damage_bonus": 1 - } - ] - }, - { - "name": "Luring Song", - "desc": "The harpy sings a magical melody. Every humanoid and giant within 300 ft. of the harpy that can hear the song must succeed on a DC 11 Wisdom saving throw or be charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.\nWhile charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 ft. away from the harpy, the must move on its turn toward the harpy by the most direct route. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, a target can repeat the saving throw. A creature can also repeat the saving throw at the end of each of its turns. If a creature's saving throw is successful, the effect ends on it.\nA target that successfully saves is immune to this harpy's song for the next 24 hours." - } - ], - "url": "/api/monsters/harpy" - }, - { - "index": "hawk", - "name": "Hawk", - "size": "Tiny", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 13, - "hit_points": 1, - "hit_dice": "1d4", - "speed": { - "walk": "10 ft.", - "fly": "60 ft." - }, - "strength": 5, - "dexterity": 16, - "constitution": 8, - "intelligence": 2, - "wisdom": 14, - "charisma": 6, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 4 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 14 - }, - "languages": "", - "challenge_rating": 0, - "special_abilities": [ - { - "name": "Keen Sight", - "desc": "The hawk has advantage on Wisdom (Perception) checks that rely on sight." - } - ], - "actions": [ - { - "name": "Talons", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 slashing damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "0d4", - "damage_bonus": 1 - } - ] - } - ], - "url": "/api/monsters/hawk" - }, - { - "index": "hell-hound", - "name": "Hell Hound", - "size": "Medium", - "type": "fiend", - "subtype": null, - "alignment": "lawful evil", - "armor_class": 15, - "hit_points": 45, - "hit_dice": "7d8", - "speed": { - "walk": "50 ft." - }, - "strength": 17, - "dexterity": 12, - "constitution": 14, - "intelligence": 6, - "wisdom": 13, - "charisma": 6, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 5 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "fire" - ], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 15 - }, - "languages": "understands Infernal but can't speak it", - "challenge_rating": 3, - "special_abilities": [ - { - "name": "Keen Hearing and Smell", - "desc": "The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell." - }, - { - "name": "Pack Tactics", - "desc": "The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't incapacitated." - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d8", - "damage_bonus": 3 - }, - { - "damage_type": { - "name": "Fire", - "url": "/api/damage-types/fire" - }, - "damage_dice": "2d6", - "damage_bonus": 0 - } - ] - }, - { - "name": "Fire Breath", - "desc": "The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 12, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Fire", - "url": "/api/damage-types/fire" - }, - "damage_dice": "6d6", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/hell-hound" - }, - { - "index": "hezrou", - "name": "Hezrou", - "size": "Large", - "type": "fiend", - "subtype": "demon", - "alignment": "chaotic evil", - "armor_class": 16, - "hit_points": 136, - "hit_dice": "13d10", - "speed": { - "walk": "30 ft." - }, - "strength": 19, - "dexterity": 17, - "constitution": 20, - "intelligence": 5, - "wisdom": 12, - "charisma": 13, - "proficiencies": [ - { - "name": "Saving Throw: STR", - "url": "/api/proficiencies/saving-throw-str", - "value": 7 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 8 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 4 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [ - "cold", - "fire", - "lightning", - "bludgeoning, piercing, and slashing from nonmagical weapons" - ], - "damage_immunities": [ - "poison" - ], - "condition_immunities": [ - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "darkvision": "120 ft.", - "passive_perception": 11 - }, - "languages": "Abyssal, telepathy 120 ft.", - "challenge_rating": 8, - "special_abilities": [ - { - "name": "Magic Resistance", - "desc": "The hezrou has advantage on saving throws against spells and other magical effects." - }, - { - "name": "Stench", - "desc": "Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.", - "dc": { - "dc_type": { - "name": "CON", - "url": "/api/ability-scores/con" - }, - "dc_value": 14, - "success_type": "none" - } - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The hezrou makes three attacks: one with its bite and two with its claws." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d10", - "damage_bonus": 4 - } - ] - }, - { - "name": "Claws", - "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 4 - } - ] - }, - { - "name": "Variant: Summon Demon", - "desc": "The demon chooses what to summon and attempts a magical summoning.\nA hezrou has a 30 percent chance of summoning 2d6 dretches or one hezrou.\nA summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.", - "usage": { - "type": "per day", - "times": 1 - } - } - ], - "url": "/api/monsters/hezrou" - }, - { - "index": "hill-giant", - "name": "Hill Giant", - "size": "Huge", - "type": "giant", - "subtype": null, - "alignment": "chaotic evil", - "armor_class": 13, - "hit_points": 105, - "hit_dice": "10d12", - "speed": { - "walk": "40 ft." - }, - "strength": 21, - "dexterity": 8, - "constitution": 19, - "intelligence": 5, - "wisdom": 9, - "charisma": 6, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 2 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 12 - }, - "languages": "Giant", - "challenge_rating": 5, - "actions": [ - { - "name": "Multiattack", - "desc": "The giant makes two greatclub attacks." - }, - { - "name": "Greatclub", - "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.", - "attack_bonus": 8, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "3d8", - "damage_bonus": 5 - } - ] - }, - { - "name": "Rock", - "desc": "Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.", - "attack_bonus": 8, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "3d10", - "damage_bonus": 5 - } - ] - } - ], - "url": "/api/monsters/hill-giant" - }, - { - "index": "hippogriff", - "name": "Hippogriff", - "size": "Large", - "type": "monstrosity", - "subtype": null, - "alignment": "unaligned", - "armor_class": 11, - "hit_points": 19, - "hit_dice": "3d10", - "speed": { - "walk": "40 ft.", - "fly": "60 ft." - }, - "strength": 17, - "dexterity": 13, - "constitution": 13, - "intelligence": 2, - "wisdom": 12, - "charisma": 8, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 5 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 15 - }, - "languages": "", - "challenge_rating": 1, - "special_abilities": [ - { - "name": "Keen Sight", - "desc": "The hippogriff has advantage on Wisdom (Perception) checks that rely on sight." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The hippogriff makes two attacks: one with its beak and one with its claws." - }, - { - "name": "Beak", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d10", - "damage_bonus": 3 - } - ] - }, - { - "name": "Claws", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 3 - } - ] - } - ], - "url": "/api/monsters/hippogriff" - }, - { - "index": "hobgoblin", - "name": "Hobgoblin", - "size": "Medium", - "type": "humanoid", - "subtype": "goblinoid", - "alignment": "lawful evil", - "armor_class": 18, - "hit_points": 11, - "hit_dice": "2d8", - "speed": { - "walk": "30 ft." - }, - "strength": 13, - "dexterity": 12, - "constitution": 12, - "intelligence": 10, - "wisdom": 10, - "charisma": 9, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 10 - }, - "languages": "Common, Goblin", - "challenge_rating": 0.5, - "special_abilities": [ - { - "name": "Martial Advantage", - "desc": "Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn't incapacitated." - } - ], - "actions": [ - { - "name": "Longsword", - "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.", - "attack_bonus": 3, - "damage": [ - { - "choose": 1, - "type": "damage", - "from": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "1d8", - "damage_bonus": 1 - }, - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "1d10", - "damage_bonus": 1 - } - ] - } - ] - }, - { - "name": "Longbow", - "desc": "Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.", - "attack_bonus": 3, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d8", - "damage_bonus": 1 - } - ] - } - ], - "url": "/api/monsters/hobgoblin" - }, - { - "index": "homunculus", - "name": "Homunculus", - "size": "Tiny", - "type": "construct", - "subtype": null, - "alignment": "neutral", - "armor_class": 13, - "hit_points": 5, - "hit_dice": "2d4", - "speed": { - "walk": "20 ft.", - "fly": "40 ft." - }, - "strength": 4, - "dexterity": 15, - "constitution": 11, - "intelligence": 10, - "wisdom": 10, - "charisma": 7, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "poison" - ], - "condition_immunities": [ - { - "name": "Charmed", - "url": "/api/conditions/charmed" - }, - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 10 - }, - "languages": "understands the languages of its creator but can't speak", - "challenge_rating": 0, - "special_abilities": [ - { - "name": "Telepathic Bond", - "desc": "While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically." - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is instead poisoned for 5 (1d10) minutes and unconscious while poisoned in this way.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "0d4", - "damage_bonus": 1 - } - ] - } - ], - "url": "/api/monsters/homunculus" - }, - { - "index": "horned-devil", - "name": "Horned Devil", - "size": "Large", - "type": "fiend", - "subtype": "devil", - "alignment": "lawful evil", - "armor_class": 18, - "hit_points": 148, - "hit_dice": "17d10", - "speed": { - "walk": "20 ft.", - "fly": "60 ft." - }, - "strength": 22, - "dexterity": 17, - "constitution": 21, - "intelligence": 12, - "wisdom": 16, - "charisma": 17, - "proficiencies": [ - { - "name": "Saving Throw: STR", - "url": "/api/proficiencies/saving-throw-str", - "value": 10 - }, - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 7 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 7 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 7 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [ - "cold", - "bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered" - ], - "damage_immunities": [ - "fire", - "poison" - ], - "condition_immunities": [ - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "darkvision": "120 ft.", - "passive_perception": 13 - }, - "languages": "Infernal, telepathy 120 ft.", - "challenge_rating": 11, - "special_abilities": [ - { - "name": "Devil's Sight", - "desc": "Magical darkness doesn't impede the devil's darkvision." - }, - { - "name": "Magic Resistance", - "desc": "The devil has advantage on saving throws against spells and other magical effects." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack." - }, - { - "name": "Fork", - "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage.", - "attack_bonus": 10, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d8", - "damage_bonus": 6 - } - ] - }, - { - "name": "Tail", - "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.", - "attack_bonus": 10, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d8", - "damage_bonus": 6 - } - ] - }, - { - "name": "Hurl Flame", - "desc": "Ranged Spell Attack: +7 to hit, range 150 ft., one target. Hit: 14 (4d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Fire", - "url": "/api/damage-types/fire" - }, - "damage_dice": "4d6", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/horned-devil" - }, - { - "index": "hunter-shark", - "name": "Hunter Shark", - "size": "Large", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 12, - "hit_points": 45, - "hit_dice": "6d10", - "speed": { - "swim": "40 ft." - }, - "strength": 18, - "dexterity": 13, - "constitution": 15, - "intelligence": 1, - "wisdom": 10, - "charisma": 4, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 2 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "30 ft.", - "passive_perception": 12 - }, - "languages": "", - "challenge_rating": 2, - "special_abilities": [ - { - "name": "Blood Frenzy", - "desc": "The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points." - }, - { - "name": "Water Breathing", - "desc": "The shark can breathe only underwater." - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d8", - "damage_bonus": 4 - } - ] - } - ], - "url": "/api/monsters/hunter-shark" - }, - { - "index": "hydra", - "name": "Hydra", - "size": "Huge", - "type": "monstrosity", - "subtype": null, - "alignment": "unaligned", - "armor_class": 15, - "hit_points": 172, - "hit_dice": "15d12", - "speed": { - "walk": "30 ft.", - "swim": "30 ft." - }, - "strength": 20, - "dexterity": 12, - "constitution": 20, - "intelligence": 2, - "wisdom": 10, - "charisma": 7, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 6 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 16 - }, - "languages": "", - "challenge_rating": 8, - "special_abilities": [ - { - "name": "Hold Breath", - "desc": "The hydra can hold its breath for 1 hour." - }, - { - "name": "Multiple Heads", - "desc": "The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.\nWhenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies.\nAt the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way." - }, - { - "name": "Reactive Heads", - "desc": "For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks." - }, - { - "name": "Wakeful", - "desc": "While the hydra sleeps, at least one of its heads is awake." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The hydra makes as many bite attacks as it has heads." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage.", - "attack_bonus": 8, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d10", - "damage_bonus": 5 - } - ] - } - ], - "url": "/api/monsters/hydra" - }, - { - "index": "hyena", - "name": "Hyena", - "size": "Medium", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 11, - "hit_points": 5, - "hit_dice": "1d8", - "speed": { - "walk": "50 ft." - }, - "strength": 11, - "dexterity": 13, - "constitution": 12, - "intelligence": 2, - "wisdom": 12, - "charisma": 5, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 3 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 13 - }, - "languages": "", - "challenge_rating": 0, - "special_abilities": [ - { - "name": "Pack Tactics", - "desc": "The hyena has advantage on an attack roll against a creature if at least one of the hyena's allies is within 5 ft. of the creature and the ally isn't incapacitated." - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.", - "attack_bonus": 2, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d6", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/hyena" - }, - { - "index": "ice-devil", - "name": "Ice Devil", - "size": "Large", - "type": "fiend", - "subtype": "devil", - "alignment": "lawful evil", - "armor_class": 18, - "hit_points": 180, - "hit_dice": "19d10", - "speed": { - "walk": "40 ft." - }, - "strength": 21, - "dexterity": 14, - "constitution": 18, - "intelligence": 18, - "wisdom": 15, - "charisma": 18, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 7 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 9 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 7 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 9 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [ - "bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered" - ], - "damage_immunities": [ - "fire", - "poison" - ], - "condition_immunities": [ - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "blindsight": "60 ft.", - "darkvision": "120 ft.", - "passive_perception": 12 - }, - "languages": "Infernal, telepathy 120 ft.", - "challenge_rating": 14, - "special_abilities": [ - { - "name": "Devil's Sight", - "desc": "Magical darkness doesn't impede the devil's darkvision." - }, - { - "name": "Magic Resistance", - "desc": "The devil has advantage on saving throws against spells and other magical effects." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The devil makes three attacks: one with its bite, one with its claws, and one with its tail." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 10 (3d6) cold damage.", - "attack_bonus": 10, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d6", - "damage_bonus": 5 - }, - { - "damage_type": { - "name": "Cold", - "url": "/api/damage-types/cold" - }, - "damage_dice": "3d6", - "damage_bonus": 0 - } - ] - }, - { - "name": "Claws", - "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) slashing damage plus 10 (3d6) cold damage.", - "attack_bonus": 10, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d4", - "damage_bonus": 5 - }, - { - "damage_type": { - "name": "Cold", - "url": "/api/damage-types/cold" - }, - "damage_dice": "3d6", - "damage_bonus": 0 - } - ] - }, - { - "name": "Tail", - "desc": "Melee Weapon Attack:+10 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) cold damage.", - "attack_bonus": 10, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d6", - "damage_bonus": 5 - }, - { - "damage_type": { - "name": "Cold", - "url": "/api/damage-types/cold" - }, - "damage_dice": "3d6", - "damage_bonus": 0 - } - ] - }, - { - "name": "Wall of Ice", - "desc": "The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter.\nWhen the wall appears, each creature in its space is pushed out of it by the shortest route. The creature chooses which side of the wall to end up on, unless the creature is incapacitated. The creature then makes a DC 17 Dexterity saving throw, taking 35 (10d6) cold damage on a failed save, or half as much damage on a successful one.\nThe wall lasts for 1 minute or until the devil is incapacitated or dies. The wall can be damaged and breached; each 10-foot section has AC 5, 30 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. If a section is destroyed, it leaves behind a sheet of frigid air in the space the wall occupied. Whenever a creature finishes moving through the frigid air on a turn, willingly or otherwise, the creature must make a DC 17 Constitution saving throw, taking 17 (5d6) cold damage on a failed save, or half as much damage on a successful one. The frigid air dissipates when the rest of the wall vanishes." - } - ], - "url": "/api/monsters/ice-devil" - }, - { - "index": "ice-mephit", - "name": "Ice Mephit", - "size": "Small", - "type": "elemental", - "subtype": null, - "alignment": "neutral evil", - "armor_class": 11, - "hit_points": 21, - "hit_dice": "6d6", - "speed": { - "walk": "30 ft.", - "fly": "30 ft." - }, - "strength": 7, - "dexterity": 13, - "constitution": 10, - "intelligence": 9, - "wisdom": 11, - "charisma": 12, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 2 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 3 - } - ], - "damage_vulnerabilities": [ - "bludgeoning", - "fire" - ], - "damage_resistances": [], - "damage_immunities": [ - "cold", - "poison" - ], - "condition_immunities": [ - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 12 - }, - "languages": "Aquan, Auran", - "challenge_rating": 0.5, - "special_abilities": [ - { - "name": "Death Burst", - "desc": "When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 ft. of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 10, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "1d8", - "damage_bonus": 0 - } - ] - }, - { - "name": "False Appearance", - "desc": "While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice." - }, - { - "name": "Innate Spellcasting", - "desc": "The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.", - "usage": { - "type": "per day", - "times": 1 - } - } - ], - "actions": [ - { - "name": "Claws", - "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.", - "attack_bonus": 3, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "1d4", - "damage_bonus": 1 - }, - { - "damage_type": { - "name": "Cold", - "url": "/api/damage-types/cold" - }, - "damage_dice": "1d4", - "damage_bonus": 0 - } - ] - }, - { - "name": "Frost Breath (Recharge 6)", - "desc": "The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 23, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Cold", - "url": "/api/damage-types/cold" - }, - "damage_dice": "2d4", - "damage_bonus": 0 - } - ] - }, - { - "name": "Variant: Summon Mephits", - "desc": "The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.", - "usage": { - "type": "per day", - "times": 1 - } - } - ], - "url": "/api/monsters/ice-mephit" - }, - { - "index": "imp", - "name": "Imp", - "size": "Tiny", - "type": "fiend", - "subtype": "devil", - "alignment": "lawful evil", - "armor_class": 13, - "hit_points": 10, - "hit_dice": "3d4", - "speed": { - "walk": "20 ft.", - "fly": "40 ft." - }, - "strength": 6, - "dexterity": 17, - "constitution": 13, - "intelligence": 11, - "wisdom": 12, - "charisma": 14, - "proficiencies": [ - { - "name": "Skill: Deception", - "url": "/api/proficiencies/skill-deception", - "value": 4 - }, - { - "name": "Skill: Insight", - "url": "/api/proficiencies/skill-insight", - "value": 3 - }, - { - "name": "Skill: Persuasion", - "url": "/api/proficiencies/skill-persuasion", - "value": 4 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 5 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [ - "cold", - "bludgeoning, piercing, and slashing from nonmagical/nonsilver weapons" - ], - "damage_immunities": [ - "fire", - "poison" - ], - "condition_immunities": [ - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "darkvision": "120 ft.", - "passive_perception": 11 - }, - "languages": "Infernal, Common", - "challenge_rating": 1, - "special_abilities": [ - { - "name": "Shapechanger", - "desc": "The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." - }, - { - "name": "Devil's Sight", - "desc": "Magical darkness doesn't impede the imp's darkvision." - }, - { - "name": "Magic Resistance", - "desc": "The imp has advantage on saving throws against spells and other magical effects." - }, - { - "name": "Variant: Familiar", - "desc": "The imp can serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the quasit senses as long as they are within 1 mile of each other. While the imp is within 10 feet of its master, the master shares the quasit's Magic Resistance trait. At any time and for any reason, the imp can end its service as a familiar, ending the telepathic bond." - } - ], - "actions": [ - { - "name": "Sting (Bite in Beast Form)", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft ., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d4", - "damage_bonus": 3 - } - ] - }, - { - "name": "Invisibility", - "desc": "The imp magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it." - } - ], - "url": "/api/monsters/imp" - }, - { - "index": "invisible-stalker", - "name": "Invisible Stalker", - "size": "Medium", - "type": "elemental", - "subtype": null, - "alignment": "neutral", - "armor_class": 14, - "hit_points": 104, - "hit_dice": "16d8", - "speed": { - "walk": "50 ft.", - "fly": "50 ft.", - "hover": true - }, - "strength": 16, - "dexterity": 19, - "constitution": 14, - "intelligence": 10, - "wisdom": 15, - "charisma": 11, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 8 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 10 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [ - "bludgeoning, piercing, and slashing from nonmagical weapons" - ], - "damage_immunities": [ - "poison" - ], - "condition_immunities": [ - { - "name": "Exhaustion", - "url": "/api/conditions/exhaustion" - }, - { - "name": "Grappled", - "url": "/api/conditions/grappled" - }, - { - "name": "Paralyzed", - "url": "/api/conditions/paralyzed" - }, - { - "name": "Petrified", - "url": "/api/conditions/petrified" - }, - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - }, - { - "name": "Prone", - "url": "/api/conditions/prone" - }, - { - "name": "Restrained", - "url": "/api/conditions/restrained" - }, - { - "name": "Unconscious", - "url": "/api/conditions/unconscious" - } - ], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 18 - }, - "languages": "Auran, understands Common but doesn't speak it", - "challenge_rating": 6, - "special_abilities": [ - { - "name": "Invisibility", - "desc": "The stalker is invisible." - }, - { - "name": "Faultless Tracker", - "desc": "The stalker is given a quarry by its summoner. The stalker knows the direction and distance to its quarry as long as the two of them are on the same plane of existence. The stalker also knows the location of its summoner." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The stalker makes two slam attacks." - }, - { - "name": "Slam", - "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d6", - "damage_bonus": 3 - } - ] - } - ], - "url": "/api/monsters/invisible-stalker" - }, - { - "index": "iron-golem", - "name": "Iron Golem", - "size": "Large", - "type": "construct", - "subtype": null, - "alignment": "unaligned", - "armor_class": 20, - "hit_points": 210, - "hit_dice": "20d10", - "speed": { - "walk": "30 ft." - }, - "strength": 24, - "dexterity": 9, - "constitution": 20, - "intelligence": 3, - "wisdom": 11, - "charisma": 1, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "fire", - "poison", - "psychic", - "bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine" - ], - "condition_immunities": [ - { - "name": "Charmed", - "url": "/api/conditions/charmed" - }, - { - "name": "Exhaustion", - "url": "/api/conditions/exhaustion" - }, - { - "name": "Frightened", - "url": "/api/conditions/frightened" - }, - { - "name": "Paralyzed", - "url": "/api/conditions/paralyzed" - }, - { - "name": "Petrified", - "url": "/api/conditions/petrified" - }, - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "darkvision": "120 ft.", - "passive_perception": 10 - }, - "languages": "understands the languages of its creator but can't speak", - "challenge_rating": 16, - "special_abilities": [ - { - "name": "Fire Absorption", - "desc": "Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt." - }, - { - "name": "Immutable Form", - "desc": "The golem is immune to any spell or effect that would alter its form." - }, - { - "name": "Magic Resistance", - "desc": "The golem has advantage on saving throws against spells and other magical effects." - }, - { - "name": "Magic Weapons", - "desc": "The golem's weapon attacks are magical." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The golem makes two melee attacks." - }, - { - "name": "Slam", - "desc": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.", - "attack_bonus": 13, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "3d8", - "damage_bonus": 7 - } - ] - }, - { - "name": "Sword", - "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.", - "attack_bonus": 13, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "3d10", - "damage_bonus": 7 - } - ] - }, - { - "name": "Poison Breath", - "desc": "The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (l0d8) poison damage on a failed save, or half as much damage on a successful one.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "dc": { - "dc_type": { - "name": "CON", - "url": "/api/ability-scores/con" - }, - "dc_value": 19, - "success_type": "nhalfone" - }, - "damage": [ - { - "damage_type": { - "name": "Poison", - "url": "/api/damage-types/poison" - }, - "damage_dice": "10d8", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/iron-golem" - }, - { - "index": "jackal", - "name": "Jackal", - "size": "Small", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 12, - "hit_points": 3, - "hit_dice": "1d6", - "speed": { - "walk": "40 ft." - }, - "strength": 8, - "dexterity": 15, - "constitution": 11, - "intelligence": 3, - "wisdom": 12, - "charisma": 6, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 3 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 13 - }, - "languages": "", - "challenge_rating": 0, - "special_abilities": [ - { - "name": "Keen Hearing and Smell", - "desc": "The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell." - }, - { - "name": "Pack Tactics", - "desc": "The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 ft. of the creature and the ally isn't incapacitated." - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.", - "attack_bonus": 1, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d4", - "damage_bonus": -1 - } - ] - } - ], - "url": "/api/monsters/jackal" - }, - { - "index": "killer-whale", - "name": "Killer Whale", - "size": "Huge", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 12, - "hit_points": 90, - "hit_dice": "12d12", - "speed": { - "swim": "60 ft." - }, - "strength": 19, - "dexterity": 10, - "constitution": 13, - "intelligence": 3, - "wisdom": 12, - "charisma": 7, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 3 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "blindsight": "120 ft.", - "passive_perception": 13 - }, - "languages": "", - "challenge_rating": 3, - "special_abilities": [ - { - "name": "Echolocation", - "desc": "The whale can't use its blindsight while deafened." - }, - { - "name": "Hold Breath", - "desc": "The whale can hold its breath for 30 minutes" - }, - { - "name": "Keen Hearing", - "desc": "The whale has advantage on Wisdom (Perception) checks that rely on hearing." - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 21 (5d6 + 4) piercing damage.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "5d6", - "damage_bonus": 4 - } - ] - } - ], - "url": "/api/monsters/killer-whale" - }, - { - "index": "knight", - "name": "Knight", - "size": "Medium", - "type": "humanoid", - "subtype": "any race", - "alignment": "any alignment", - "armor_class": 18, - "hit_points": 52, - "hit_dice": "8d8", - "speed": { - "walk": "30 ft." - }, - "strength": 16, - "dexterity": 11, - "constitution": 14, - "intelligence": 11, - "wisdom": 11, - "charisma": 15, - "proficiencies": [ - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 4 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 2 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 10 - }, - "languages": "any one language (usually Common)", - "challenge_rating": 3, - "special_abilities": [ - { - "name": "Brave", - "desc": "The knight has advantage on saving throws against being frightened." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The knight makes two melee attacks." - }, - { - "name": "Greatsword", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 3 - } - ] - }, - { - "name": "Heavy Crossbow", - "desc": "Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.", - "attack_bonus": 2, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d10", - "damage_bonus": 0 - } - ] - }, - { - "name": "Leadership", - "desc": "For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 ft. of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.", - "usage": { - "type": "recharge after rest", - "rest_types": [ - "short", - "long" - ] - } - } - ], - "reactions": [ - { - "name": "Parry", - "desc": "The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon." - } - ], - "url": "/api/monsters/knight" - }, - { - "index": "kobold", - "name": "Kobold", - "size": "Small", - "type": "humanoid", - "subtype": "kobold", - "alignment": "lawful evil", - "armor_class": 12, - "hit_points": 5, - "hit_dice": "2d6", - "speed": { - "walk": "30 ft." - }, - "strength": 7, - "dexterity": 15, - "constitution": 9, - "intelligence": 8, - "wisdom": 7, - "charisma": 8, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 8 - }, - "languages": "Common, Draconic", - "challenge_rating": 0.125, - "special_abilities": [ - { - "name": "Sunlight Sensitivity", - "desc": "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight." - }, - { - "name": "Pack Tactics", - "desc": "The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 ft. of the creature and the ally isn't incapacitated." - } - ], - "actions": [ - { - "name": "Dagger", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d4", - "damage_bonus": 2 - } - ] - }, - { - "name": "Sling", - "desc": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "1d4", - "damage_bonus": 2 - } - ] - } - ], - "url": "/api/monsters/kobold" - }, - { - "index": "kraken", - "name": "Kraken", - "size": "Gargantuan", - "type": "monstrosity", - "subtype": "titan", - "alignment": "chaotic evil", - "armor_class": 18, - "hit_points": 472, - "hit_dice": "27d20", - "speed": { - "walk": "20 ft.", - "swim": "60 ft." - }, - "strength": 30, - "dexterity": 11, - "constitution": 25, - "intelligence": 22, - "wisdom": 18, - "charisma": 20, - "proficiencies": [ - { - "name": "Saving Throw: STR", - "url": "/api/proficiencies/saving-throw-str", - "value": 17 - }, - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 7 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 14 - }, - { - "name": "Saving Throw: INT", - "url": "/api/proficiencies/saving-throw-int", - "value": 13 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 11 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "lightning", - "bludgeoning, piercing, and slashing from nonmagical weapons" - ], - "condition_immunities": [ - { - "name": "Frightened", - "url": "/api/conditions/frightened" - }, - { - "name": "Paralyzed", - "url": "/api/conditions/paralyzed" - } - ], - "senses": { - "truesight": "120 ft.", - "passive_perception": 14 - }, - "languages": "understands Abyssal, Celestial, Infernal, and Primordial but can't speak, telepathy 120 ft.", - "challenge_rating": 23, - "special_abilities": [ - { - "name": "Amphibious", - "desc": "The kraken can breathe air and water." - }, - { - "name": "Freedom of Movement", - "desc": "The kraken ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled." - }, - { - "name": "Siege Monster", - "desc": "The kraken deals double damage to objects and structures." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The kraken makes three tentacle attacks, each of which it can replace with one use of Fling." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 23 (3d8 + 10) piercing damage. If the target is a Large or smaller creature grappled by the kraken, that creature is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the kraken, and it takes 42 (12d6) acid damage at the start of each of the kraken's turns. If the kraken takes 50 damage or more on a single turn from a creature inside it, the kraken must succeed on a DC 25 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the kraken. If the kraken dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "3d8", - "damage_bonus": 10 - } - ] - }, - { - "name": "Tentacle", - "desc": "Melee Weapon Attack: +7 to hit, reach 30 ft., one target. Hit: 20 (3d6 + 10) bludgeoning damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained. The kraken has ten tentacles, each of which can grapple one target.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "3d6", - "damage_bonus": 10 - } - ] - }, - { - "name": "Fling", - "desc": "One Large or smaller object held or creature grappled by the kraken is thrown up to 60 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked prone." - }, - { - "name": "Lightning Storm", - "desc": "The kraken magically creates three bolts of lightning, each of which can strike a target the kraken can see within 120 feet of it. A target must make a DC 23 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 23, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Lightning", - "url": "/api/damage-types/lightning" - }, - "damage_dice": "4d10", - "damage_bonus": 0 - } - ] - } - ], - "legendary_actions": [ - { - "name": "Tentacle Attack or Fling", - "desc": "The kraken makes one tentacle attack or uses its Fling.", - "attack_bonus": 0 - }, - { - "name": "Lightning Storm (Costs 2 Actions)", - "desc": "The kraken uses Lightning Storm.", - "attack_bonus": 0 - }, - { - "name": "Ink Cloud (Costs 3 Actions)", - "desc": "While underwater, the kraken expels an ink cloud in a 60-foot radius. The cloud spreads around corners, and that area is heavily obscured to creatures other than the kraken. Each creature other than the kraken that ends its turn there must succeed on a DC 23 Constitution saving throw, taking 16 (3d10) poison damage on a failed save, or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of the kraken's next turn.", - "attack_bonus": 0 - } - ], - "url": "/api/monsters/kraken" - }, - { - "index": "lamia", - "name": "Lamia", - "size": "Large", - "type": "monstrosity", - "subtype": null, - "alignment": "chaotic evil", - "armor_class": 13, - "hit_points": 97, - "hit_dice": "13d10", - "speed": { - "walk": "30 ft." - }, - "strength": 16, - "dexterity": 13, - "constitution": 15, - "intelligence": 14, - "wisdom": 15, - "charisma": 16, - "proficiencies": [ - { - "name": "Skill: Deception", - "url": "/api/proficiencies/skill-deception", - "value": 7 - }, - { - "name": "Skill: Insight", - "url": "/api/proficiencies/skill-insight", - "value": 4 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 3 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 12 - }, - "languages": "Abyssal, Common", - "challenge_rating": 4, - "special_abilities": [ - { - "name": "Innate Spellcasting", - "desc": "The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components. At will: disguise self (any humanoid form), major image 3/day each: charm person, mirror image, scrying, suggestion 1/day: geas", - "spellcasting": { - "ability": { - "name": "CHA", - "url": "/api/ability-scores/cha" - }, - "dc": 13, - "components_required": [], - "spells": [ - { - "name": "Major Image", - "url": "/api/spells/major-image", - "notes": "Any Humanoid Form", - "usage": { - "type": "at will" - } - }, - { - "name": "Charm Person", - "url": "/api/spells/charm-person", - "usage": { - "type": "per day", - "times": 3 - } - }, - { - "name": "Mirror Image", - "url": "/api/spells/mirror-image", - "usage": { - "type": "per day", - "times": 3 - } - }, - { - "name": "Scrying", - "url": "/api/spells/scrying", - "usage": { - "type": "per day", - "times": 3 - } - }, - { - "name": "Suggestion", - "url": "/api/spells/suggestion", - "usage": { - "type": "per day", - "times": 3 - } - }, - { - "name": "Geas", - "url": "/api/spells/geas", - "usage": { - "type": "per day", - "times": 1 - } - } - ] - } - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch." - }, - { - "name": "Claws", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d10", - "damage_bonus": 3 - } - ] - }, - { - "name": "Dagger", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d4", - "damage_bonus": 3 - } - ] - }, - { - "name": "Intoxicating Touch", - "desc": "Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks." - } - ], - "url": "/api/monsters/lamia" - }, - { - "index": "lemure", - "name": "Lemure", - "size": "Medium", - "type": "fiend", - "subtype": "devil", - "alignment": "lawful evil", - "armor_class": 7, - "hit_points": 13, - "hit_dice": "3d8", - "speed": { - "walk": "15 ft." - }, - "strength": 10, - "dexterity": 5, - "constitution": 11, - "intelligence": 1, - "wisdom": 11, - "charisma": 3, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [ - "cold" - ], - "damage_immunities": [ - "fire", - "poison" - ], - "condition_immunities": [ - { - "name": "Charmed", - "url": "/api/conditions/charmed" - }, - { - "name": "Frightened", - "url": "/api/conditions/frightened" - }, - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "darkvision": "120 ft.", - "passive_perception": 10 - }, - "languages": "understands infernal but can't speak", - "challenge_rating": 0, - "special_abilities": [ - { - "name": "Devil's Sight", - "desc": "Magical darkness doesn't impede the lemure's darkvision." - }, - { - "name": "Hellish Rejuvenation", - "desc": "A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water." - } - ], - "actions": [ - { - "name": "Fist", - "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.", - "attack_bonus": 3, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "1d4", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/lemure" - }, - { - "index": "lich", - "name": "Lich", - "size": "Medium", - "type": "undead", - "subtype": null, - "alignment": "any evil alignment", - "armor_class": 17, - "hit_points": 135, - "hit_dice": "18d8", - "speed": { - "walk": "30 ft." - }, - "strength": 11, - "dexterity": 16, - "constitution": 16, - "intelligence": 20, - "wisdom": 14, - "charisma": 16, - "proficiencies": [ - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 10 - }, - { - "name": "Saving Throw: INT", - "url": "/api/proficiencies/saving-throw-int", - "value": 12 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 9 - }, - { - "name": "Skill: Arcana", - "url": "/api/proficiencies/skill-arcana", - "value": 18 - }, - { - "name": "Skill: History", - "url": "/api/proficiencies/skill-history", - "value": 12 - }, - { - "name": "Skill: Insight", - "url": "/api/proficiencies/skill-insight", - "value": 9 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 9 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [ - "cold", - "lightning", - "necrotic" - ], - "damage_immunities": [ - "poison", - "bludgeoning, piercing, and slashing from nonmagical weapons" - ], - "condition_immunities": [ - { - "name": "Charmed", - "url": "/api/conditions/charmed" - }, - { - "name": "Exhaustion", - "url": "/api/conditions/exhaustion" - }, - { - "name": "Frightened", - "url": "/api/conditions/frightened" - }, - { - "name": "Paralyzed", - "url": "/api/conditions/paralyzed" - }, - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "truesight": "120 ft.", - "passive_perception": 19 - }, - "languages": "Common plus up to five other languages", - "challenge_rating": 21, - "special_abilities": [ - { - "name": "Legendary Resistance", - "desc": "If the lich fails a saving throw, it can choose to succeed instead.", - "usage": { - "type": "per day", - "times": 3 - } - }, - { - "name": "Rejuvenation", - "desc": "If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery." - }, - { - "name": "Spellcasting", - "desc": "The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:\n\n- Cantrips (at will): mage hand, prestidigitation, ray of frost\n- 1st level (4 slots): detect magic, magic missile, shield, thunderwave\n- 2nd level (3 slots): acid arrow, detect thoughts, invisibility, mirror image\n- 3rd level (3 slots): animate dead, counterspell, dispel magic, fireball\n- 4th level (3 slots): blight, dimension door\n- 5th level (3 slots): cloudkill, scrying\n- 6th level (1 slot): disintegrate, globe of invulnerability\n- 7th level (1 slot): finger of death, plane shift\n- 8th level (1 slot): dominate monster, power word stun\n- 9th level (1 slot): power word kill", - "spellcasting": { - "level": 18, - "ability": { - "name": "INT", - "url": "http://www.dnd5eapi.co/api/ability-scores/4" - }, - "dc": 20, - "modifier": 12, - "components_required": [ - "V", - "S", - "M" - ], - "school": "wizard", - "slots": { - "1": 4, - "2": 3, - "3": 3, - "4": 3, - "5": 3, - "6": 1, - "7": 1, - "8": 1, - "9": 1 - }, - "spells": [ - { - "name": "Mage Hand", - "level": 0, - "url": "http://www.dnd5eapi.co/api/spells/187" - }, - { - "name": "Prestidigitation", - "level": 0, - "url": "http://www.dnd5eapi.co/api/spells/227" - }, - { - "name": "Ray of Frost", - "level": 0, - "url": "http://www.dnd5eapi.co/api/spells/240" - }, - { - "name": "Detect Magic", - "level": 1, - "url": "http://www.dnd5eapi.co/api/spells/179" - }, - { - "name": "Magic Missile", - "level": 1, - "url": "http://www.dnd5eapi.co/api/spells/190" - }, - { - "name": "Shield", - "level": 1, - "url": "http://www.dnd5eapi.co/api/spells/261" - }, - { - "name": "Thunderwave", - "level": 1, - "url": "http://www.dnd5eapi.co/api/spells/292" - }, - { - "name": "Acid Arrow", - "level": 2, - "url": "http://www.dnd5eapi.co/api/spells/1" - }, - { - "name": "Detect Thoughts", - "level": 2, - "url": "http://www.dnd5eapi.co/api/spells/81" - }, - { - "name": "Invisibility", - "level": 2, - "url": "http://www.dnd5eapi.co/api/spells/172" - }, - { - "name": "Mirror Image", - "level": 2, - "url": "http://www.dnd5eapi.co/api/spells/207" - }, - { - "name": "Animate Dead", - "level": 3, - "url": "http://www.dnd5eapi.co/api/spells/9" - }, - { - "name": "Counterspell", - "level": 3, - "url": "http://www.dnd5eapi.co/api/spells/65" - }, - { - "name": "Dispel Magic", - "level": 3, - "url": "http://www.dnd5eapi.co/api/spells/86" - }, - { - "name": "Fireball", - "level": 3, - "url": "http://www.dnd5eapi.co/api/spells/119" - }, - { - "name": "Blight", - "level": 4, - "url": "http://www.dnd5eapi.co/api/spells/30" - }, - { - "name": "Dimension Door", - "level": 4, - "url": "http://www.dnd5eapi.co/api/spells/82" - }, - { - "name": "Cloudkill", - "level": 5, - "url": "http://www.dnd5eapi.co/api/spells/44" - }, - { - "name": "Scrying", - "level": 5, - "url": "http://www.dnd5eapi.co/api/spells/253" - }, - { - "name": "Disintegrate", - "level": 6, - "url": "http://www.dnd5eapi.co/api/spells/84" - }, - { - "name": "Globe of Invulnerability", - "level": 6, - "url": "http://www.dnd5eapi.co/api/spells/138" - }, - { - "name": "Finger of Death", - "level": 7, - "url": "http://www.dnd5eapi.co/api/spells/115" - }, - { - "name": "Plane Shift", - "level": 7, - "url": "http://www.dnd5eapi.co/api/spells/220" - }, - { - "name": "Dominate Monster", - "level": 8, - "url": "http://www.dnd5eapi.co/api/spells/91" - }, - { - "name": "Power Word Stun", - "level": 8, - "url": "http://www.dnd5eapi.co/api/spells/225" - }, - { - "name": "Power Word Kill", - "level": 9, - "url": "http://www.dnd5eapi.co/api/spells/224" - } - ] - } - }, - { - "name": "Turn Resistance", - "desc": "The lich has advantage on saving throws against any effect that turns undead." - } - ], - "actions": [ - { - "name": "Paralyzing Touch", - "desc": "Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", - "attack_bonus": 12, - "damage": [ - { - "damage_type": { - "name": "Cold", - "url": "/api/damage-types/cold" - }, - "damage_dice": "3d6", - "damage_bonus": 0 - } - ] - } - ], - "legendary_actions": [ - { - "name": "Cantrip", - "desc": "The lich casts a cantrip." - }, - { - "name": "Paralyzing Touch (Costs 2 Actions)", - "desc": "The lich uses its Paralyzing Touch." - }, - { - "name": "Frightening Gaze (Costs 2 Actions)", - "desc": "The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.", - "dc": { - "dc_type": { - "name": "WIS", - "url": "/api/ability-scores/wis" - }, - "dc_value": 18, - "success_type": "none" - } - }, - { - "name": "Disrupt Life (Costs 3 Actions)", - "desc": "Each living creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.", - "dc": { - "dc_type": { - "name": "CON", - "url": "/api/ability-scores/con" - }, - "dc_value": 18, - "success_type": "none" - }, - "damage": [ - { - "damage_type": { - "name": "Necrotic", - "url": "/api/damage-types/necrotic" - }, - "damage_dice": "6d6", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/lich" - }, - { - "index": "lion", - "name": "Lion", - "size": "Large", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 12, - "hit_points": 26, - "hit_dice": "4d10", - "speed": { - "walk": "50 ft." - }, - "strength": 17, - "dexterity": 15, - "constitution": 13, - "intelligence": 3, - "wisdom": 12, - "charisma": 8, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 3 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 6 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 13 - }, - "languages": "", - "challenge_rating": 1, - "special_abilities": [ - { - "name": "Keen Smell", - "desc": "The lion has advantage on Wisdom (Perception) checks that rely on smell." - }, - { - "name": "Pack Tactics", - "desc": "The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 ft. of the creature and the ally isn't incapacitated." - }, - { - "name": "Pounce", - "desc": "If the lion moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action." - }, - { - "name": "Running Leap", - "desc": "With a 10-foot running start, the lion can long jump up to 25 ft.." - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d8", - "damage_bonus": 3 - } - ] - }, - { - "name": "Claw", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "1d6", - "damage_bonus": 3 - } - ] - } - ], - "url": "/api/monsters/lion" - }, - { - "index": "lizard", - "name": "Lizard", - "size": "Tiny", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 10, - "hit_points": 2, - "hit_dice": "1d4", - "speed": { - "walk": "20 ft.", - "climb": "20 ft." - }, - "strength": 2, - "dexterity": 11, - "constitution": 10, - "intelligence": 1, - "wisdom": 8, - "charisma": 3, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "30 ft.", - "passive_perception": 9 - }, - "languages": "", - "challenge_rating": 0, - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.", - "attack_bonus": 0, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "0d4", - "damage_bonus": 1 - } - ] - } - ], - "url": "/api/monsters/lizard" - }, - { - "index": "lizardfolk", - "name": "Lizardfolk", - "size": "Medium", - "type": "humanoid", - "subtype": "lizardfolk", - "alignment": "neutral", - "armor_class": 15, - "hit_points": 22, - "hit_dice": "4d8", - "speed": { - "walk": "30 ft.", - "swim": "30 ft." - }, - "strength": 15, - "dexterity": 10, - "constitution": 13, - "intelligence": 7, - "wisdom": 12, - "charisma": 7, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 3 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 4 - }, - { - "name": "Skill: Survival", - "url": "/api/proficiencies/skill-survival", - "value": 5 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 13 - }, - "languages": "Draconic", - "challenge_rating": 0.5, - "special_abilities": [ - { - "name": "Hold Breath", - "desc": "The lizardfolk can hold its breath for 15 minutes." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The lizardfolk makes two melee attacks, each one with a different weapon." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d6", - "damage_bonus": 2 - } - ] - }, - { - "name": "Heavy Club", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "1d6", - "damage_bonus": 2 - } - ] - }, - { - "name": "Javelin", - "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d6", - "damage_bonus": 2 - } - ] - }, - { - "name": "Spiked Shield", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d6", - "damage_bonus": 2 - } - ] - } - ], - "url": "/api/monsters/lizardfolk" - }, - { - "index": "mage", - "name": "Mage", - "size": "Medium", - "type": "humanoid", - "subtype": "any race", - "alignment": "any alignment", - "armor_class": 12, - "hit_points": 40, - "hit_dice": "9d8", - "speed": { - "walk": "30 ft." - }, - "strength": 9, - "dexterity": 14, - "constitution": 11, - "intelligence": 17, - "wisdom": 12, - "charisma": 11, - "proficiencies": [ - { - "name": "Saving Throw: INT", - "url": "/api/proficiencies/saving-throw-int", - "value": 6 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 4 - }, - { - "name": "Skill: Arcana", - "url": "/api/proficiencies/skill-arcana", - "value": 6 - }, - { - "name": "Skill: History", - "url": "/api/proficiencies/skill-history", - "value": 6 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 11 - }, - "languages": "any four languages", - "challenge_rating": 6, - "special_abilities": [ - { - "name": "Spellcasting", - "desc": "The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:\n\n- Cantrips (at will): fire bolt, light, mage hand, prestidigitation\n- 1st level (4 slots): detect magic, mage armor, magic missile, shield\n- 2nd level (3 slots): misty step, suggestion\n- 3rd level (3 slots): counterspell, fireball, fly\n- 4th level (3 slots): greater invisibility, ice storm\n- 5th level (1 slot): cone of cold", - "spellcasting": { - "level": 9, - "ability": { - "name": "INT", - "url": "http://www.dnd5eapi.co/api/ability-scores/4" - }, - "dc": 14, - "modifier": 6, - "components_required": [ - "V", - "S", - "M" - ], - "school": "wizard", - "slots": { - "1": 4, - "2": 3, - "3": 3, - "4": 3, - "5": 1 - }, - "spells": [ - { - "name": "Fire Bolt", - "level": 0, - "url": "http://www.dnd5eapi.co/api/spells/116" - }, - { - "name": "Light", - "level": 0, - "url": "http://www.dnd5eapi.co/api/spells/180" - }, - { - "name": "Mage Hand", - "level": 0, - "url": "http://www.dnd5eapi.co/api/spells/187" - }, - { - "name": "Prestidigitation", - "level": 0, - "url": "http://www.dnd5eapi.co/api/spells/227" - }, - { - "name": "Detect Magic", - "level": 1, - "url": "http://www.dnd5eapi.co/api/spells/79" - }, - { - "name": "Mage Armor", - "level": 1, - "url": "http://www.dnd5eapi.co/api/spells/186" - }, - { - "name": "Magic Missile", - "level": 1, - "url": "http://www.dnd5eapi.co/api/spells/190" - }, - { - "name": "Shield", - "level": 1, - "url": "http://www.dnd5eapi.co/api/spells/261" - }, - { - "name": "Misty Step", - "level": 2, - "url": "http://www.dnd5eapi.co/api/spells/209" - }, - { - "name": "Suggestion", - "level": 2, - "url": "http://www.dnd5eapi.co/api/spells/283" - }, - { - "name": "Counterspell", - "level": 3, - "url": "http://www.dnd5eapi.co/api/spells/65" - }, - { - "name": "Fireball", - "level": 3, - "url": "http://www.dnd5eapi.co/api/spells/119" - }, - { - "name": "Fly", - "level": 3, - "url": "http://www.dnd5eapi.co/api/spells/125" - }, - { - "name": "Greater Invisibility", - "level": 4, - "url": "http://www.dnd5eapi.co/api/spells/142" - }, - { - "name": "Ice Storm", - "level": 4, - "url": "http://www.dnd5eapi.co/api/spells/165" - }, - { - "name": "Cone of Cold", - "level": 5, - "url": "http://www.dnd5eapi.co/api/spells/51" - } - ] - } - } - ], - "actions": [ - { - "name": "Dagger", - "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d4", - "damage_bonus": 2 - } - ] - } - ], - "url": "/api/monsters/mage" - }, - { - "index": "magma-mephit", - "name": "Magma Mephit", - "size": "Small", - "type": "elemental", - "subtype": null, - "alignment": "neutral evil", - "armor_class": 11, - "hit_points": 22, - "hit_dice": "5d6", - "speed": { - "walk": "30 ft.", - "fly": "30 ft." - }, - "strength": 8, - "dexterity": 12, - "constitution": 12, - "intelligence": 7, - "wisdom": 10, - "charisma": 10, - "proficiencies": [ - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 3 - } - ], - "damage_vulnerabilities": [ - "cold" - ], - "damage_resistances": [], - "damage_immunities": [ - "fire", - "poison" - ], - "condition_immunities": [ - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 10 - }, - "languages": "Ignan, Terran", - "challenge_rating": 0.5, - "special_abilities": [ - { - "name": "Death Burst", - "desc": "When the mephit dies, it explodes in a burst of lava. Each creature within 5 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 11, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Fire", - "url": "/api/damage-types/fire" - }, - "damage_dice": "2d6", - "damage_bonus": 0 - } - ] - }, - { - "name": "False Appearance", - "desc": "While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma." - }, - { - "name": "Innate Spellcasting", - "desc": "The mephit can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.", - "usage": { - "type": "per day", - "times": 1 - } - } - ], - "actions": [ - { - "name": "Claws", - "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft ., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.", - "attack_bonus": 3, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "1d4", - "damage_bonus": 1 - }, - { - "damage_type": { - "name": "Fire", - "url": "/api/damage-types/fire" - }, - "damage_dice": "1d4", - "damage_bonus": 0 - } - ] - }, - { - "name": "Fire Breath (Recharge 6)", - "desc": "The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 11, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Fire", - "url": "/api/damage-types/fire" - }, - "damage_dice": "2d6", - "damage_bonus": 0 - } - ] - }, - { - "name": "Variant: Summon Mephits", - "desc": "The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.", - "usage": { - "type": "per day", - "times": 1 - } - } - ], - "url": "/api/monsters/magma-mephit" - }, - { - "index": "magmin", - "name": "Magmin", - "size": "Small", - "type": "elemental", - "subtype": null, - "alignment": "chaotic neutral", - "armor_class": 14, - "hit_points": 9, - "hit_dice": "2d6", - "speed": { - "walk": "30 ft." - }, - "strength": 7, - "dexterity": 15, - "constitution": 12, - "intelligence": 8, - "wisdom": 11, - "charisma": 10, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [ - "bludgeoning, piercing, and slashing from nonmagical weapons" - ], - "damage_immunities": [ - "fire" - ], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 10 - }, - "languages": "Ignan", - "challenge_rating": 0.5, - "special_abilities": [ - { - "name": "Death Burst", - "desc": "When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 11, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Fire", - "url": "/api/damage-types/fire" - }, - "damage_dice": "2d6", - "damage_bonus": 0 - } - ] - }, - { - "name": "Ignited Illumination", - "desc": "As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 ft." - } - ], - "actions": [ - { - "name": "Touch", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a target takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Fire", - "url": "/api/damage-types/fire" - }, - "damage_dice": "2d6", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/magmin" - }, - { - "index": "mammoth", - "name": "Mammoth", - "size": "Huge", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 13, - "hit_points": 126, - "hit_dice": "11d12", - "speed": { - "walk": "40 ft." - }, - "strength": 24, - "dexterity": 9, - "constitution": 21, - "intelligence": 3, - "wisdom": 11, - "charisma": 6, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 10 - }, - "languages": "", - "challenge_rating": 6, - "special_abilities": [ - { - "name": "Trampling Charge", - "desc": "If the mammoth moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action." - } - ], - "actions": [ - { - "name": "Gore", - "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.", - "attack_bonus": 10, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "4d8", - "damage_bonus": 7 - } - ] - }, - { - "name": "Stomp", - "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.", - "attack_bonus": 10, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "4d10", - "damage_bonus": 7 - } - ] - } - ], - "url": "/api/monsters/mammoth" - }, - { - "index": "manticore", - "name": "Manticore", - "size": "Large", - "type": "monstrosity", - "subtype": null, - "alignment": "lawful evil", - "armor_class": 14, - "hit_points": 68, - "hit_dice": "8d10", - "speed": { - "walk": "30 ft.", - "fly": "50 ft." - }, - "strength": 17, - "dexterity": 16, - "constitution": 17, - "intelligence": 7, - "wisdom": 12, - "charisma": 8, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 11 - }, - "languages": "", - "challenge_rating": 3, - "special_abilities": [ - { - "name": "Tail Spike Regrowth", - "desc": "The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d8", - "damage_bonus": 3 - } - ] - }, - { - "name": "Claw", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "1d6", - "damage_bonus": 3 - } - ] - }, - { - "name": "Tail Spike", - "desc": "Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d8 + 3) piercing damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d8", - "damage_bonus": 3 - } - ] - } - ], - "url": "/api/monsters/manticore" - }, - { - "index": "marilith", - "name": "Marilith", - "size": "Large", - "type": "fiend", - "subtype": "demon", - "alignment": "chaotic evil", - "armor_class": 18, - "hit_points": 189, - "hit_dice": "18d10", - "speed": { - "walk": "40 ft." - }, - "strength": 18, - "dexterity": 20, - "constitution": 20, - "intelligence": 18, - "wisdom": 16, - "charisma": 20, - "proficiencies": [ - { - "name": "Saving Throw: STR", - "url": "/api/proficiencies/saving-throw-str", - "value": 9 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 10 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 8 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 10 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [ - "cold", - "fire", - "lightning", - "bludgeoning, piercing, and slashing from nonmagical weapons" - ], - "damage_immunities": [ - "poison" - ], - "condition_immunities": [ - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "truesight": "120 ft.", - "passive_perception": 13 - }, - "languages": "Abyssal, telepathy 120 ft.", - "challenge_rating": 16, - "special_abilities": [ - { - "name": "Magic Resistance", - "desc": "The marilith has advantage on saving throws against spells and other magical effects." - }, - { - "name": "Magic Weapons", - "desc": "The marilith's weapon attacks are magical." - }, - { - "name": "Reactive", - "desc": "The marilith can take one reaction on every turn in combat." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The marilith can make seven attacks: six with its longswords and one with its tail." - }, - { - "name": "Longsword", - "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.", - "attack_bonus": 9, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d8", - "damage_bonus": 4 - } - ] - }, - { - "name": "Tail", - "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 15 (2d10 + 4) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can't make tail attacks against other targets.", - "attack_bonus": 9, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d10", - "damage_bonus": 4 - } - ] - }, - { - "name": "Teleport", - "desc": "The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see." - }, - { - "name": "Variant: Summon Demon", - "desc": "The demon chooses what to summon and attempts a magical summoning.\nA marilith has a 50 percent chance of summoning 1d6 vrocks, 1d4 hezrous, 1d3 glabrezus, 1d2 nalfeshnees, or one marilith.\nA summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.", - "usage": { - "type": "per day", - "times": 1 - } - } - ], - "reactions": [ - { - "name": "Parry", - "desc": "The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon." - } - ], - "url": "/api/monsters/marilith" - }, - { - "index": "mastiff", - "name": "Mastiff", - "size": "Medium", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 12, - "hit_points": 5, - "hit_dice": "1d8", - "speed": { - "walk": "40 ft." - }, - "strength": 13, - "dexterity": 14, - "constitution": 12, - "intelligence": 3, - "wisdom": 12, - "charisma": 7, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 3 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 13 - }, - "languages": "", - "challenge_rating": 0.125, - "special_abilities": [ - { - "name": "Keen Hearing and Smell", - "desc": "The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell." - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.", - "attack_bonus": 3, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d6", - "damage_bonus": 1 - } - ] - } - ], - "url": "/api/monsters/mastiff" - }, - { - "index": "medusa", - "name": "Medusa", - "size": "Medium", - "type": "monstrosity", - "subtype": null, - "alignment": "lawful evil", - "armor_class": 15, - "hit_points": 127, - "hit_dice": "17d8", - "speed": { - "walk": "30 ft." - }, - "strength": 10, - "dexterity": 15, - "constitution": 16, - "intelligence": 12, - "wisdom": 13, - "charisma": 15, - "proficiencies": [ - { - "name": "Skill: Deception", - "url": "/api/proficiencies/skill-deception", - "value": 5 - }, - { - "name": "Skill: Insight", - "url": "/api/proficiencies/skill-insight", - "value": 4 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 4 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 5 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 14 - }, - "languages": "Common", - "challenge_rating": 6, - "special_abilities": [ - { - "name": "Petrifying Gaze", - "desc": "When a creature that can see the medusa's eyes starts its turn within 30 ft. of the medusa, the medusa can force it to make a DC 14 Constitution saving throw if the medusa isn't incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic.\nUnless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save.\nIf the medusa sees itself reflected on a polished surface within 30 ft. of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.", - "dc": { - "dc_type": { - "name": "CON", - "url": "/api/ability-scores/con" - }, - "dc_value": 14, - "success_type": "none" - } - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The medusa makes either three melee attacks--one with its snake hair and two with its shortsword--or two ranged attacks with its longbow." - }, - { - "name": "Snake Hair", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 14 (4d6) poison damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d4", - "damage_bonus": 2 - }, - { - "damage_type": { - "name": "Poison", - "url": "/api/damage-types/poison" - }, - "damage_dice": "4d6", - "damage_bonus": 0 - } - ] - }, - { - "name": "Shortsword", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d6", - "damage_bonus": 2 - } - ] - }, - { - "name": "Longbow", - "desc": "Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 7 (2d6) poison damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d8", - "damage_bonus": 2 - }, - { - "damage_type": { - "name": "Poison", - "url": "/api/damage-types/poison" - }, - "damage_dice": "2d6", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/medusa" - }, - { - "index": "merfolk", - "name": "Merfolk", - "size": "Medium", - "type": "humanoid", - "subtype": "merfolk", - "alignment": "neutral", - "armor_class": 11, - "hit_points": 11, - "hit_dice": "2d8", - "speed": { - "walk": "10 ft.", - "swim": "40 ft." - }, - "strength": 10, - "dexterity": 13, - "constitution": 12, - "intelligence": 11, - "wisdom": 11, - "charisma": 12, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 2 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 12 - }, - "languages": "Aquan, Common", - "challenge_rating": 0.125, - "special_abilities": [ - { - "name": "Amphibious", - "desc": "The merfolk can breathe air and water." - } - ], - "actions": [ - { - "name": "Spear", - "desc": "Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.", - "attack_bonus": 2, - "damage": [ - { - "choose": 1, - "type": "damage", - "from": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d6", - "damage_bonus": 0 - }, - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d8", - "damage_bonus": 0 - } - ] - } - ] - } - ], - "url": "/api/monsters/merfolk" - }, - { - "index": "merrow", - "name": "Merrow", - "size": "Large", - "type": "monstrosity", - "subtype": null, - "alignment": "chaotic evil", - "armor_class": 13, - "hit_points": 45, - "hit_dice": "6d10", - "speed": { - "walk": "10 ft.", - "swim": "40 ft." - }, - "strength": 18, - "dexterity": 10, - "constitution": 15, - "intelligence": 8, - "wisdom": 10, - "charisma": 9, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 10 - }, - "languages": "Abyssal, Aquan", - "challenge_rating": 2, - "special_abilities": [ - { - "name": "Amphibious", - "desc": "The merrow can breathe air and water." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The merrow makes two attacks: one with its bite and one with its claws or harpoon." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d8", - "damage_bonus": 4 - } - ] - }, - { - "name": "Claws", - "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d4", - "damage_bonus": 4 - } - ] - }, - { - "name": "Harpoon", - "desc": "Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d6", - "damage_bonus": 4 - } - ] - } - ], - "url": "/api/monsters/merrow" - }, - { - "index": "mimic", - "name": "Mimic", - "size": "Medium", - "type": "monstrosity", - "subtype": "shapechanger", - "alignment": "neutral", - "armor_class": 12, - "hit_points": 58, - "hit_dice": "9d8", - "speed": { - "walk": "15 ft." - }, - "strength": 17, - "dexterity": 12, - "constitution": 15, - "intelligence": 5, - "wisdom": 13, - "charisma": 8, - "proficiencies": [ - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 5 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "acid" - ], - "condition_immunities": [ - { - "name": "Prone", - "url": "/api/conditions/prone" - } - ], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 11 - }, - "languages": "", - "challenge_rating": 2, - "special_abilities": [ - { - "name": "Shapechanger", - "desc": "The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn 't transformed. It reverts to its true form if it dies." - }, - { - "name": "Adhesive (Object Form Only)", - "desc": "The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage." - }, - { - "name": "False Appearance (Object Form Only)", - "desc": "While the mimic remains motionless, it is indistinguishable from an ordinary object." - }, - { - "name": "Grappler", - "desc": "The mimic has advantage on attack rolls against any creature grappled by it." - } - ], - "actions": [ - { - "name": "Pseudopod", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "1d8", - "damage_bonus": 3 - } - ] - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d8", - "damage_bonus": 3 - }, - { - "damage_type": { - "name": "Acid", - "url": "/api/damage-types/acid" - }, - "damage_dice": "1d8", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/mimic" - }, - { - "index": "minotaur", - "name": "Minotaur", - "size": "Large", - "type": "monstrosity", - "subtype": null, - "alignment": "chaotic evil", - "armor_class": 14, - "hit_points": 76, - "hit_dice": "9d10", - "speed": { - "walk": "40 ft." - }, - "strength": 18, - "dexterity": 11, - "constitution": 16, - "intelligence": 6, - "wisdom": 16, - "charisma": 9, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 7 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 17 - }, - "languages": "Abyssal", - "challenge_rating": 3, - "special_abilities": [ - { - "name": "Charge", - "desc": "If the minotaur moves at least 10 ft. straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 ft. away and knocked prone." - }, - { - "name": "Labyrinthine Recall", - "desc": "The minotaur can perfectly recall any path it has traveled." - }, - { - "name": "Reckless", - "desc": "At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn." - } - ], - "actions": [ - { - "name": "Greataxe", - "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d12", - "damage_bonus": 4 - } - ] - }, - { - "name": "Gore", - "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d8", - "damage_bonus": 4 - } - ] - } - ], - "url": "/api/monsters/minotaur" - }, - { - "index": "minotaur-skeleton", - "name": "Minotaur Skeleton", - "size": "Large", - "type": "undead", - "subtype": null, - "alignment": "lawful evil", - "armor_class": 12, - "hit_points": 67, - "hit_dice": "9d10", - "speed": { - "walk": "40 ft." - }, - "strength": 18, - "dexterity": 11, - "constitution": 15, - "intelligence": 6, - "wisdom": 8, - "charisma": 5, - "proficiencies": [], - "damage_vulnerabilities": [ - "bludgeoning" - ], - "damage_resistances": [], - "damage_immunities": [ - "poison" - ], - "condition_immunities": [ - { - "name": "Exhaustion", - "url": "/api/conditions/exhaustion" - }, - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 9 - }, - "languages": "understands Abyssal but can't speak", - "challenge_rating": 2, - "special_abilities": [ - { - "name": "Charge", - "desc": "If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone." - } - ], - "actions": [ - { - "name": "Greataxe", - "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d12", - "damage_bonus": 4 - } - ] - }, - { - "name": "Gore", - "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d8", - "damage_bonus": 4 - } - ] - } - ], - "url": "/api/monsters/minotaur-skeleton" - }, - { - "index": "mule", - "name": "Mule", - "size": "Medium", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 10, - "hit_points": 11, - "hit_dice": "2d8", - "speed": { - "walk": "40 ft." - }, - "strength": 14, - "dexterity": 10, - "constitution": 13, - "intelligence": 2, - "wisdom": 10, - "charisma": 5, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 10 - }, - "languages": "", - "challenge_rating": 0.125, - "special_abilities": [ - { - "name": "Beast of Burden", - "desc": "The mule is considered to be a Large animal for the purpose of determining its carrying capacity." - }, - { - "name": "Sure-Footed", - "desc": "The mule has advantage on Strength and Dexterity saving throws made against effects that would knock it prone." - } - ], - "actions": [ - { - "name": "Hooves", - "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.", - "attack_bonus": 2, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "1d4", - "damage_bonus": 2 - } - ] - } - ], - "url": "/api/monsters/mule" - }, - { - "index": "mummy", - "name": "Mummy", - "size": "Medium", - "type": "undead", - "subtype": null, - "alignment": "lawful evil", - "armor_class": 11, - "hit_points": 58, - "hit_dice": "9d8", - "speed": { - "walk": "20 ft." - }, - "strength": 16, - "dexterity": 8, - "constitution": 15, - "intelligence": 6, - "wisdom": 10, - "charisma": 12, - "proficiencies": [ - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 2 - } - ], - "damage_vulnerabilities": [ - "fire" - ], - "damage_resistances": [ - "bludgeoning, piercing, and slashing from nonmagical weapons" - ], - "damage_immunities": [ - "necrotic", - "poison" - ], - "condition_immunities": [ - { - "name": "Charmed", - "url": "/api/conditions/charmed" - }, - { - "name": "Exhaustion", - "url": "/api/conditions/exhaustion" - }, - { - "name": "Frightened", - "url": "/api/conditions/frightened" - }, - { - "name": "Paralyzed", - "url": "/api/conditions/paralyzed" - }, - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 10 - }, - "languages": "the languages it knew in life", - "challenge_rating": 3, - "actions": [ - { - "name": "Multiattack", - "desc": "The mummy can use its Dreadful Glare and makes one attack with its rotting fist." - }, - { - "name": "Rotting Fist", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d6", - "damage_bonus": 3 - }, - { - "damage_type": { - "name": "Necrotic", - "url": "/api/damage-types/necrotic" - }, - "damage_dice": "3d6", - "damage_bonus": 0 - } - ] - }, - { - "name": "Dreadful Glare", - "desc": "The mummy targets one creature it can see within 60 ft. of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.", - "dc": { - "dc_type": { - "name": "WIS", - "url": "/api/ability-scores/wis" - }, - "dc_value": 11, - "success_type": "none" - } - } - ], - "url": "/api/monsters/mummy" - }, - { - "index": "mummy-lord", - "name": "Mummy Lord", - "size": "Medium", - "type": "undead", - "subtype": null, - "alignment": "lawful evil", - "armor_class": 17, - "hit_points": 97, - "hit_dice": "13d8", - "speed": { - "walk": "20 ft." - }, - "strength": 18, - "dexterity": 10, - "constitution": 17, - "intelligence": 11, - "wisdom": 18, - "charisma": 16, - "proficiencies": [ - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 8 - }, - { - "name": "Saving Throw: INT", - "url": "/api/proficiencies/saving-throw-int", - "value": 5 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 9 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 8 - }, - { - "name": "Skill: History", - "url": "/api/proficiencies/skill-history", - "value": 5 - }, - { - "name": "Skill: Religion", - "url": "/api/proficiencies/skill-religion", - "value": 5 - } - ], - "damage_vulnerabilities": [ - "bludgeoning" - ], - "damage_resistances": [], - "damage_immunities": [ - "necrotic", - "poison", - "bludgeoning, piercing, and slashing from nonmagical weapons" - ], - "condition_immunities": [ - { - "name": "Charmed", - "url": "/api/conditions/charmed" - }, - { - "name": "Exhaustion", - "url": "/api/conditions/exhaustion" - }, - { - "name": "Frightened", - "url": "/api/conditions/frightened" - }, - { - "name": "Paralyzed", - "url": "/api/conditions/paralyzed" - }, - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 14 - }, - "languages": "the languages it knew in life", - "challenge_rating": 15, - "special_abilities": [ - { - "name": "Magic Resistance", - "desc": "The mummy lord has advantage on saving throws against spells and other magical effects." - }, - { - "name": "Rejuvenation", - "desc": "A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all its hit points and becoming active again. The new body appears within 5 feet of the mummy lord's heart." - }, - { - "name": "Spellcasting", - "desc": "The mummy lord is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The mummy lord has the following cleric spells prepared:\n\n- Cantrips (at will): sacred flame, thaumaturgy\n- 1st level (4 slots): command, guiding bolt, shield of faith\n- 2nd level (3 slots): hold person, silence, spiritual weapon\n- 3rd level (3 slots): animate dead, dispel magic\n- 4th level (3 slots): divination, guardian of faith\n- 5th level (2 slots): contagion, insect plague\n- 6th level (1 slot): harm", - "spellcasting": { - "level": 10, - "ability": { - "name": "WIS", - "url": "http://www.dnd5eapi.co/api/ability-scores/5" - }, - "dc": 17, - "modifier": 9, - "components_required": [ - "V", - "S", - "M" - ], - "school": "cleric", - "slots": { - "1": 4, - "2": 3, - "3": 3, - "4": 3, - "5": 2, - "6": 1 - }, - "spells": [ - { - "name": "Sacred Flame", - "level": 0, - "url": "http://www.dnd5eapi.co/api/spells/250" - }, - { - "name": "Thaumaturgy", - "level": 0, - "url": "http://www.dnd5eapi.co/api/spells/291" - }, - { - "name": "Command", - "level": 1, - "url": "http://www.dnd5eapi.co/api/spells/46" - }, - { - "name": "Guiding Bolt", - "level": 1, - "url": "http://www.dnd5eapi.co/api/spells/147" - }, - { - "name": "Shield of Faith", - "level": 1, - "url": "http://www.dnd5eapi.co/api/spells/262" - }, - { - "name": "Hold Person", - "level": 2, - "url": "http://www.dnd5eapi.co/api/spells/161" - }, - { - "name": "Silence", - "level": 2, - "url": "http://www.dnd5eapi.co/api/spells/265" - }, - { - "name": "Spiritual Weapon", - "level": 2, - "url": "http://www.dnd5eapi.co/api/spells/278" - }, - { - "name": "Animate Dead", - "level": 3, - "url": "http://www.dnd5eapi.co/api/spells/9" - }, - { - "name": "Dispel Magic", - "level": 3, - "url": "http://www.dnd5eapi.co/api/spells/86" - }, - { - "name": "Divination", - "level": 4, - "url": "http://www.dnd5eapi.co/api/spells/87" - }, - { - "name": "Guardian of Faith", - "level": 4, - "url": "http://www.dnd5eapi.co/api/spells/144" - }, - { - "name": "Contagion", - "level": 60, - "url": "http://www.dnd5eapi.co/api/spells/180" - }, - { - "name": "Insect Plague", - "level": 5, - "url": "http://www.dnd5eapi.co/api/spells/171" - }, - { - "name": "Harm", - "level": 6, - "url": "http://www.dnd5eapi.co/api/spells/151" - } - ] - } - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The mummy can use its Dreadful Glare and makes one attack with its rotting fist." - }, - { - "name": "Rotting Fist", - "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage plus 21 (6d6) necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.", - "attack_bonus": 9, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "3d6", - "damage_bonus": 4 - }, - { - "damage_type": { - "name": "Necrotic", - "url": "/api/damage-types/necrotic" - }, - "damage_dice": "6d6", - "damage_bonus": 0 - } - ] - }, - { - "name": "Dreadful Glare", - "desc": "The mummy lord targets one creature it can see within 60 feet of it. If the target can see the mummy lord, it must succeed on a DC 16 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours.", - "dc": { - "dc_type": { - "name": "WIS", - "url": "/api/ability-scores/wis" - }, - "dc_value": 16, - "success_type": "none" - } - } - ], - "legendary_actions": [ - { - "name": "Attack", - "desc": "The mummy lord makes one attack with its rotting fist or uses its Dreadful Glare." - }, - { - "name": "Blinding Dust", - "desc": "Blinding dust and sand swirls magically around the mummy lord. Each creature within 5 feet of the mummy lord must succeed on a DC 16 Constitution saving throw or be blinded until the end of the creature's next turn.", - "dc": { - "dc_type": { - "name": "CON", - "url": "/api/ability-scores/con" - }, - "dc_value": 16, - "success_type": "none" - } - }, - { - "name": "Blasphemous Word (Costs 2 Actions)", - "desc": "The mummy lord utters a blasphemous word. Each non-undead creature within 10 feet of the mummy lord that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be stunned until the end of the mummy lord's next turn.", - "dc": { - "dc_type": { - "name": "CON", - "url": "/api/ability-scores/con" - }, - "dc_value": 16, - "success_type": "none" - } - }, - { - "name": "Channel Negative Energy (Costs 2 Actions)", - "desc": "The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can't regain hit points until the end of the mummy lord's next turn." - }, - { - "name": "Whirlwind of Sand (Costs 2 Actions)", - "desc": "The mummy lord magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to its normal form. While in whirlwind form, the mummy lord is immune to all damage, and it can't be grappled, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by the mummy lord remain in its possession." - } - ], - "url": "/api/monsters/mummy-lord" - }, - { - "index": "nalfeshnee", - "name": "Nalfeshnee", - "size": "Large", - "type": "fiend", - "subtype": "demon", - "alignment": "chaotic evil", - "armor_class": 18, - "hit_points": 184, - "hit_dice": "16d10", - "speed": { - "walk": "20 ft.", - "fly": "30 ft." - }, - "strength": 21, - "dexterity": 10, - "constitution": 22, - "intelligence": 19, - "wisdom": 12, - "charisma": 15, - "proficiencies": [ - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 11 - }, - { - "name": "Saving Throw: INT", - "url": "/api/proficiencies/saving-throw-int", - "value": 9 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 6 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 7 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [ - "cold", - "fire", - "lightning", - "bludgeoning, piercing, and slashing from nonmagical weapons" - ], - "damage_immunities": [ - "poison" - ], - "condition_immunities": [ - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "truesight": "120 ft.", - "passive_perception": 11 - }, - "languages": "Abyssal, telepathy 120 ft.", - "challenge_rating": 13, - "special_abilities": [ - { - "name": "Magic Resistance", - "desc": "The nalfeshnee has advantage on saving throws against spells and other magical effects." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 32 (5d10 + 5) piercing damage.", - "attack_bonus": 10, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "5d10", - "damage_bonus": 5 - } - ] - }, - { - "name": "Claw", - "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) slashing damage.", - "attack_bonus": 10, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "3d6", - "damage_bonus": 5 - } - ] - }, - { - "name": "Horror Nimbus", - "desc": "The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee's Horror Nimbus for the next 24 hours.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "dc": { - "dc_type": { - "name": "WIS", - "url": "/api/ability-scores/wis" - }, - "dc_value": 15, - "success_type": "none" - } - }, - { - "name": "Teleport", - "desc": "The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see." - }, - { - "name": "Variant: Summon Demon", - "desc": "The demon chooses what to summon and attempts a magical summoning.\nA nalfeshnee has a 50 percent chance of summoning 1d4 vrocks, 1d3 hezrous, 1d2 glabrezus, or one nalfeshnee.\nA summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.", - "usage": { - "type": "per day", - "times": 1 - } - } - ], - "url": "/api/monsters/nalfeshnee" - }, - { - "index": "night-hag", - "name": "Night Hag", - "size": "Medium", - "type": "fiend", - "subtype": null, - "alignment": "neutral evil", - "armor_class": 17, - "hit_points": 112, - "hit_dice": "15d8", - "speed": { - "walk": "30 ft." - }, - "strength": 18, - "dexterity": 15, - "constitution": 16, - "intelligence": 16, - "wisdom": 14, - "charisma": 16, - "proficiencies": [ - { - "name": "Skill: Deception", - "url": "/api/proficiencies/skill-deception", - "value": 7 - }, - { - "name": "Skill: Insight", - "url": "/api/proficiencies/skill-insight", - "value": 6 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 6 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 6 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [ - "cold", - "fire", - "bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered" - ], - "damage_immunities": [], - "condition_immunities": [ - { - "name": "Charmed", - "url": "/api/conditions/charmed" - } - ], - "senses": { - "darkvision": "120 ft.", - "passive_perception": 16 - }, - "languages": "Abyssal, Common, Infernal, Primordial", - "challenge_rating": 5, - "special_abilities": [ - { - "name": "Innate Spellcasting", - "desc": "The hag's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no material components:\n\nAt will: detect magic, magic missile\n2/day each: plane shift (self only), ray of enfeeblement, sleep", - "spellcasting": { - "ability": { - "name": "CHA", - "url": "/api/ability-scores/cha" - }, - "dc": 14, - "modifier": 6, - "components_required": [], - "spells": [ - { - "name": "Detect Magic", - "url": "/api/spells/detect-magic", - "usage": { - "type": "at will" - } - }, - { - "name": "Magic Missile", - "url": "/api/spells/magic-missile", - "usage": { - "type": "at will" - } - }, - { - "name": "Plane Shift", - "notes": "Self Only", - "url": "/api/spells/plane-shift", - "usage": { - "type": "per day", - "times": 2 - } - }, - { - "name": "Ray of Enfeeblement", - "url": "/api/spells/ray-of-enfeeblement", - "usage": { - "type": "per day", - "times": 2 - } - }, - { - "name": "Sleep", - "url": "/api/spells/sleep", - "usage": { - "type": "per day", - "times": 2 - } - } - ] - } - }, - { - "name": "Magic Resistance", - "desc": "The hag has advantage on saving throws against spells and other magical effects." - }, - { - "name": "Night Hag Items", - "desc": "A night hag carries two very rare magic items that she must craft for herself If either object is lost, the night hag will go to great lengths to retrieve it, as creating a new tool takes time and effort.\nHeartstone: This lustrous black gem allows a night hag to become ethereal while it is in her possession. The touch of a heartstone also cures any disease. Crafting a heartstone takes 30 days.\nSoul Bag: When an evil humanoid dies as a result of a night hag's Nightmare Haunting, the hag catches the soul in this black sack made of stitched flesh. A soul bag can hold only one evil soul at a time, and only the night hag who crafted the bag can catch a soul with it. Crafting a soul bag takes 7 days and a humanoid sacrifice (whose flesh is used to make the bag)." - }, - { - "name": "Hag Coven", - "desc": "When hags must work together, they form covens, in spite of their selfish natures. A coven is made up of hags of any type, all of whom are equals within the group. However, each of the hags continues to desire more personal power.\nA coven consists of three hags so that any arguments between two hags can be settled by the third. If more than three hags ever come together, as might happen if two covens come into conflict, the result is usually chaos." - }, - { - "name": "Shared Spellcasting (Coven Only)", - "desc": "While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard's spell list but must share the spell slots among themselves:\n\n- 1st level (4 slots): identify, ray of sickness\n- 2nd level (3 slots): hold person, locate object\n- 3rd level (3 slots): bestow curse, counterspell, lightning bolt\n- 4th level (3 slots): phantasmal killer, polymorph\n- 5th level (2 slots): contact other plane, scrying\n- 6th level (1 slot): eye bite\n\nFor casting these spells, each hag is a 12th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 12+the hag's Intelligence modifier, and the spell attack bonus is 4+the hag's Intelligence modifier." - }, - { - "name": "Hag Eye (Coven Only)", - "desc": "A hag coven can craft a magic item called a hag eye, which is made from a real eye coated in varnish and often fitted to a pendant or other wearable item. The hag eye is usually entrusted to a minion for safekeeping and transport. A hag in the coven can take an action to see what the hag eye sees if the hag eye is on the same plane of existence. A hag eye has AC 10, 1 hit point, and darkvision with a radius of 60 feet. If it is destroyed, each coven member takes 3d10 psychic damage and is blinded for 24 hours.\nA hag coven can have only one hag eye at a time, and creating a new one requires all three members of the coven to perform a ritual. The ritual takes 1 hour, and the hags can't perform it while blinded. During the ritual, if the hags take any action other than performing the ritual, they must start over." - } - ], - "actions": [ - { - "name": "Claws (Hag Form Only)", - "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d8", - "damage_bonus": 4 - } - ] - }, - { - "name": "Change Shape", - "desc": "The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies." - }, - { - "name": "Etherealness", - "desc": "The hag magically enters the Ethereal Plane from the Material Plane, or vice versa. To do so, the hag must have a heartstone in her possession." - }, - { - "name": "Nightmare Haunting", - "desc": "While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact, as does a magic circle. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 (1d10). If this effect reduces the target's hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.", - "usage": { - "type": "per day", - "times": 1 - } - } - ], - "url": "/api/monsters/night-hag" - }, - { - "index": "nightmare", - "name": "Nightmare", - "size": "Large", - "type": "fiend", - "subtype": null, - "alignment": "neutral evil", - "armor_class": 13, - "hit_points": 68, - "hit_dice": "8d10", - "speed": { - "walk": "60 ft.", - "fly": "90 ft." - }, - "strength": 18, - "dexterity": 15, - "constitution": 16, - "intelligence": 10, - "wisdom": 13, - "charisma": 15, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "fire" - ], - "condition_immunities": [], - "senses": { - "passive_perception": 11 - }, - "languages": "understands Abyssal, Common, and Infernal but can't speak", - "challenge_rating": 3, - "special_abilities": [ - { - "name": "Confer Fire Resistance", - "desc": "The nightmare can grant resistance to fire damage to anyone riding it." - }, - { - "name": "Illumination", - "desc": "The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet." - } - ], - "actions": [ - { - "name": "Hooves", - "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d8", - "damage_bonus": 4 - }, - { - "damage_type": { - "name": "Fire", - "url": "/api/damage-types/fire" - }, - "damage_dice": "2d6", - "damage_bonus": 0 - } - ] - }, - { - "name": "Ethereal Stride", - "desc": "The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa." - } - ], - "url": "/api/monsters/nightmare" - }, - { - "index": "noble", - "name": "Noble", - "size": "Medium", - "type": "humanoid", - "subtype": "any race", - "alignment": "any alignment", - "armor_class": 15, - "hit_points": 9, - "hit_dice": "2d8", - "speed": { - "walk": "30 ft." - }, - "strength": 11, - "dexterity": 12, - "constitution": 11, - "intelligence": 12, - "wisdom": 14, - "charisma": 16, - "proficiencies": [ - { - "name": "Skill: Deception", - "url": "/api/proficiencies/skill-deception", - "value": 5 - }, - { - "name": "Skill: Insight", - "url": "/api/proficiencies/skill-insight", - "value": 4 - }, - { - "name": "Skill: Persuasion", - "url": "/api/proficiencies/skill-persuasion", - "value": 5 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 12 - }, - "languages": "any two languages", - "challenge_rating": 0.125, - "actions": [ - { - "name": "Rapier", - "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.", - "attack_bonus": 3, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "1d8", - "damage_bonus": 1 - } - ] - } - ], - "reactions": [ - { - "name": "Parry", - "desc": "The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon." - } - ], - "url": "/api/monsters/noble" - }, - { - "index": "ochre-jelly", - "name": "Ochre Jelly", - "size": "Large", - "type": "ooze", - "subtype": null, - "alignment": "unaligned", - "armor_class": 8, - "hit_points": 45, - "hit_dice": "6d10", - "speed": { - "walk": "10 ft.", - "climb": "10 ft." - }, - "strength": 15, - "dexterity": 6, - "constitution": 14, - "intelligence": 2, - "wisdom": 6, - "charisma": 1, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [ - "acid" - ], - "damage_immunities": [ - "lightning", - "slashing" - ], - "condition_immunities": [ - { - "name": "Blinded", - "url": "/api/conditions/blinded" - }, - { - "name": "Charmed", - "url": "/api/conditions/charmed" - }, - { - "name": "Blinded", - "url": "/api/conditions/blinded" - }, - { - "name": "Exhaustion", - "url": "/api/conditions/exhaustion" - }, - { - "name": "Frightened", - "url": "/api/conditions/frightened" - }, - { - "name": "Prone", - "url": "/api/conditions/prone" - } - ], - "senses": { - "blindsight": "60 ft. (blind beyond this radius)", - "passive_perception": 8 - }, - "languages": "", - "challenge_rating": 2, - "special_abilities": [ - { - "name": "Amorphous", - "desc": "The jelly can move through a space as narrow as 1 inch wide without squeezing." - }, - { - "name": "Spider Climb", - "desc": "The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - } - ], - "actions": [ - { - "name": "Pseudopod", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 3 (1d6) acid damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d6", - "damage_bonus": 2 - }, - { - "damage_type": { - "name": "Acid", - "url": "/api/damage-types/acid" - }, - "damage_dice": "1d6", - "damage_bonus": 0 - } - ] - } - ], - "reactions": [ - { - "name": "Split", - "desc": "When a jelly that is Medium or larger is subjected to lightning or slashing damage, it splits into two new jellies if it has at least 10 hit points. Each new jelly has hit points equal to half the original jelly's, rounded down. New jellies are one size smaller than the original jelly." - } - ], - "url": "/api/monsters/ochre-jelly" - }, - { - "index": "octopus", - "name": "Octopus", - "size": "Small", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 12, - "hit_points": 3, - "hit_dice": "1d6", - "speed": { - "walk": "5 ft.", - "swim": "30 ft." - }, - "strength": 4, - "dexterity": 15, - "constitution": 11, - "intelligence": 3, - "wisdom": 10, - "charisma": 4, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 2 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 4 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "30 ft.", - "passive_perception": 12 - }, - "languages": "", - "challenge_rating": 0, - "special_abilities": [ - { - "name": "Hold Breath", - "desc": "While out of water, the octopus can hold its breath for 30 minutes." - }, - { - "name": "Underwater Camouflage", - "desc": "The octopus has advantage on Dexterity (Stealth) checks made while underwater." - }, - { - "name": "Water Breathing", - "desc": "The octopus can breathe only underwater." - } - ], - "actions": [ - { - "name": "Tentacles", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "0d4", - "damage_bonus": 1 - } - ] - }, - { - "name": "Ink Cloud", - "desc": "A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.", - "usage": { - "type": "recharge after rest", - "rest_types": [ - "short", - "long" - ] - }, - "attack_bonus": 0 - } - ], - "url": "/api/monsters/octopus" - }, - { - "index": "ogre", - "name": "Ogre", - "size": "Large", - "type": "giant", - "subtype": null, - "alignment": "chaotic evil", - "armor_class": 11, - "hit_points": 59, - "hit_dice": "7d10", - "speed": { - "walk": "40 ft." - }, - "strength": 19, - "dexterity": 8, - "constitution": 16, - "intelligence": 5, - "wisdom": 7, - "charisma": 7, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 8 - }, - "languages": "Common, Giant", - "challenge_rating": 2, - "actions": [ - { - "name": "Greatclub", - "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d8", - "damage_bonus": 4 - } - ] - }, - { - "name": "Javelin", - "desc": "Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d6", - "damage_bonus": 4 - } - ] - } - ], - "url": "/api/monsters/ogre" - }, - { - "index": "ogre-zombie", - "name": "Ogre Zombie", - "size": "Large", - "type": "undead", - "subtype": null, - "alignment": "neutral evil", - "armor_class": 8, - "hit_points": 85, - "hit_dice": "9d10", - "speed": { - "walk": "30 ft." - }, - "strength": 19, - "dexterity": 6, - "constitution": 18, - "intelligence": 3, - "wisdom": 6, - "charisma": 5, - "proficiencies": [ - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 0 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "poison" - ], - "condition_immunities": [ - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 8 - }, - "languages": "understands Common and Giant but can't speak", - "challenge_rating": 2, - "special_abilities": [ - { - "name": "Undead Fortitude", - "desc": "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." - } - ], - "actions": [ - { - "name": "Morningstar", - "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d8", - "damage_bonus": 4 - } - ] - } - ], - "url": "/api/monsters/ogre-zombie" - }, - { - "index": "oni", - "name": "Oni", - "size": "Large", - "type": "giant", - "subtype": null, - "alignment": "lawful evil", - "armor_class": 16, - "hit_points": 110, - "hit_dice": "13d10", - "speed": { - "walk": "30 ft.", - "fly": "30 ft." - }, - "strength": 19, - "dexterity": 11, - "constitution": 16, - "intelligence": 14, - "wisdom": 12, - "charisma": 15, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 3 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 6 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 4 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 5 - }, - { - "name": "Skill: Arcana", - "url": "/api/proficiencies/skill-arcana", - "value": 5 - }, - { - "name": "Skill: Deception", - "url": "/api/proficiencies/skill-deception", - "value": 8 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 4 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 14 - }, - "languages": "Common, Giant", - "challenge_rating": 7, - "special_abilities": [ - { - "name": "Innate Spellcasting", - "desc": "The oni's innate spellcasting ability is Charisma (spell save DC 13). The oni can innately cast the following spells, requiring no material components:\n\nAt will: darkness, invisibility\n1/day each: charm person, cone of cold, gaseous form, sleep", - "spellcasting": { - "ability": { - "name": "CHA", - "url": "/api/ability-scores/cha" - }, - "dc": 13, - "components_required": [], - "spells": [ - { - "name": "Darkness", - "url": "/api/spells/darkness", - "usage": { - "type": "at will" - } - }, - { - "name": "Invisibility", - "url": "/api/spells/invisibility", - "usage": { - "type": "at will" - } - }, - { - "name": "Charm Person", - "url": "/api/spells/charm-person", - "usage": { - "type": "per day", - "times": 1 - } - }, - { - "name": "Cone of Cold", - "url": "/api/spells/cone-of-cold", - "usage": { - "type": "per day", - "times": 1 - } - }, - { - "name": "Gaseous Form", - "url": "/api/spells/gaseous-form", - "usage": { - "type": "per day", - "times": 1 - } - }, - { - "name": "Sleep", - "url": "/api/spells/sleep", - "usage": { - "type": "per day", - "times": 1 - } - } - ] - } - }, - { - "name": "Magic Weapons", - "desc": "The oni's weapon attacks are magical." - }, - { - "name": "Regeneration", - "desc": "The oni regains 10 hit points at the start of its turn if it has at least 1 hit point." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The oni makes two attacks, either with its claws or its glaive." - }, - { - "name": "Claw (Oni Form Only)", - "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "1d8", - "damage_bonus": 4 - } - ] - }, - { - "name": "Glaive", - "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage, or 9 (1d10 + 4) slashing damage in Small or Medium form.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d10", - "damage_bonus": 4 - } - ] - }, - { - "name": "Change Shape", - "desc": "The oni magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form. If the oni dies, it reverts to its true form, and its glaive reverts to its normal size." - } - ], - "url": "/api/monsters/oni" - }, - { - "index": "orc", - "name": "Orc", - "size": "Medium", - "type": "humanoid", - "subtype": "orc", - "alignment": "chaotic evil", - "armor_class": 13, - "hit_points": 15, - "hit_dice": "2d8", - "speed": { - "walk": "30 ft." - }, - "strength": 16, - "dexterity": 12, - "constitution": 16, - "intelligence": 7, - "wisdom": 11, - "charisma": 10, - "proficiencies": [ - { - "name": "Skill: Intimidation", - "url": "/api/proficiencies/skill-intimidation", - "value": 2 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 10 - }, - "languages": "Common, Orc", - "challenge_rating": 0.5, - "special_abilities": [ - { - "name": "Aggressive", - "desc": "As a bonus action, the orc can move up to its speed toward a hostile creature that it can see." - } - ], - "actions": [ - { - "name": "Greataxe", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "1d12", - "damage_bonus": 3 - } - ] - }, - { - "name": "Javelin", - "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d6", - "damage_bonus": 3 - } - ] - } - ], - "url": "/api/monsters/orc" - }, - { - "index": "otyugh", - "name": "Otyugh", - "size": "Large", - "type": "aberration", - "subtype": null, - "alignment": "neutral", - "armor_class": 14, - "hit_points": 114, - "hit_dice": "12d10", - "speed": { - "walk": "30 ft." - }, - "strength": 16, - "dexterity": 11, - "constitution": 19, - "intelligence": 6, - "wisdom": 13, - "charisma": 6, - "proficiencies": [ - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 7 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "120 ft.", - "passive_perception": 11 - }, - "languages": "Otyugh", - "challenge_rating": 5, - "special_abilities": [ - { - "name": "Limited Telepathy", - "desc": "The otyugh can magically transmit simple messages and images to any creature within 120 ft. of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The otyugh makes three attacks: one with its bite and two with its tentacles." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d8", - "damage_bonus": 3 - } - ] - }, - { - "name": "Tentacle", - "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 4 (1d8) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 13) and restrained until the grapple ends. The otyugh has two tentacles, each of which can grapple one target.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "1d8", - "damage_bonus": 3 - }, - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d8", - "damage_bonus": 0 - } - ] - }, - { - "name": "Tentacle Slam", - "desc": "The otyugh slams creatures grappled by it into each other or a solid surface. Each creature must succeed on a DC 14 Constitution saving throw or take 10 (2d6 + 3) bludgeoning damage and be stunned until the end of the otyugh's next turn. On a successful save, the target takes half the bludgeoning damage and isn't stunned.", - "dc": { - "dc_type": { - "name": "CON", - "url": "/api/ability-scores/con" - }, - "dc_value": 14, - "success_type": "half" - } - } - ], - "url": "/api/monsters/otyugh" - }, - { - "index": "owl", - "name": "Owl", - "size": "Tiny", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 11, - "hit_points": 1, - "hit_dice": "1d4", - "speed": { - "walk": "5 ft.", - "fly": "60 ft." - }, - "strength": 3, - "dexterity": 13, - "constitution": 8, - "intelligence": 2, - "wisdom": 12, - "charisma": 7, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 3 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 3 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "120 ft.", - "passive_perception": 13 - }, - "languages": "", - "challenge_rating": 0, - "special_abilities": [ - { - "name": "Flyby", - "desc": "The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach." - }, - { - "name": "Keen Hearing and Sight", - "desc": "The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight." - } - ], - "actions": [ - { - "name": "Talons", - "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 slashing damage.", - "attack_bonus": 3, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "0d4", - "damage_bonus": 1 - } - ] - } - ], - "url": "/api/monsters/owl" - }, - { - "index": "owlbear", - "name": "Owlbear", - "size": "Large", - "type": "monstrosity", - "subtype": null, - "alignment": "unaligned", - "armor_class": 13, - "hit_points": 59, - "hit_dice": "7d10", - "speed": { - "walk": "40 ft." - }, - "strength": 20, - "dexterity": 12, - "constitution": 17, - "intelligence": 3, - "wisdom": 12, - "charisma": 7, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 3 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 13 - }, - "languages": "", - "challenge_rating": 3, - "special_abilities": [ - { - "name": "Keen Sight and Smell", - "desc": "The owlbear has advantage on Wisdom (Perception) checks that rely on sight or smell." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The owlbear makes two attacks: one with its beak and one with its claws." - }, - { - "name": "Beak", - "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 10 (1d10 + 5) piercing damage.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d10", - "damage_bonus": 5 - } - ] - }, - { - "name": "Claws", - "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d8", - "damage_bonus": 5 - } - ] - } - ], - "url": "/api/monsters/owlbear" - }, - { - "index": "panther", - "name": "Panther", - "size": "Medium", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 12, - "hit_points": 13, - "hit_dice": "3d8", - "speed": { - "walk": "50 ft.", - "climb": "40 ft." - }, - "strength": 14, - "dexterity": 15, - "constitution": 10, - "intelligence": 3, - "wisdom": 14, - "charisma": 7, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 4 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 6 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 14 - }, - "languages": "", - "challenge_rating": 0.25, - "special_abilities": [ - { - "name": "Keen Smell", - "desc": "The panther has advantage on Wisdom (Perception) checks that rely on smell." - }, - { - "name": "Pounce", - "desc": "If the panther moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action." - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d6", - "damage_bonus": 2 - } - ] - }, - { - "name": "Claw", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "1d4", - "damage_bonus": 2 - } - ] - } - ], - "url": "/api/monsters/panther" - }, - { - "index": "pegasus", - "name": "Pegasus", - "size": "Large", - "type": "celestial", - "subtype": null, - "alignment": "chaotic good", - "armor_class": 12, - "hit_points": 59, - "hit_dice": "7d10", - "speed": { - "walk": "60 ft.", - "fly": "90 ft." - }, - "strength": 18, - "dexterity": 15, - "constitution": 16, - "intelligence": 10, - "wisdom": 15, - "charisma": 13, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 4 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 4 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 3 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 6 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 16 - }, - "languages": "understands Celestial, Common, Elvish, and Sylvan but can't speak", - "challenge_rating": 2, - "actions": [ - { - "name": "Hooves", - "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d6", - "damage_bonus": 4 - } - ] - } - ], - "url": "/api/monsters/pegasus" - }, - { - "index": "phase-spider", - "name": "Phase Spider", - "size": "Large", - "type": "monstrosity", - "subtype": null, - "alignment": "unaligned", - "armor_class": 13, - "hit_points": 32, - "hit_dice": "5d10", - "speed": { - "walk": "30 ft.", - "climb": "30 ft." - }, - "strength": 15, - "dexterity": 15, - "constitution": 12, - "intelligence": 6, - "wisdom": 10, - "charisma": 6, - "proficiencies": [ - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 6 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 10 - }, - "languages": "", - "challenge_rating": 3, - "special_abilities": [ - { - "name": "Ethereal Jaunt", - "desc": "As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa." - }, - { - "name": "Spider Climb", - "desc": "The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - }, - { - "name": "Web Walker", - "desc": "The spider ignores movement restrictions caused by webbing." - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d10", - "damage_bonus": 2 - } - ] - } - ], - "url": "/api/monsters/phase-spider" - }, - { - "index": "pit-fiend", - "name": "Pit Fiend", - "size": "Large", - "type": "fiend", - "subtype": "devil", - "alignment": "lawful evil", - "armor_class": 19, - "hit_points": 300, - "hit_dice": "24d10", - "speed": { - "walk": "30 ft.", - "fly": "60 ft." - }, - "strength": 26, - "dexterity": 14, - "constitution": 24, - "intelligence": 22, - "wisdom": 18, - "charisma": 24, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 8 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 13 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 10 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [ - "cold", - "bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered" - ], - "damage_immunities": [ - "fire", - "poison" - ], - "condition_immunities": [ - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "truesight": "120 ft.", - "passive_perception": 14 - }, - "languages": "Infernal, telepathy 120 ft.", - "challenge_rating": 20, - "special_abilities": [ - { - "name": "Fear Aura", - "desc": "Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the pit fiend's Fear Aura for the next 24 hours.", - "dc": { - "dc_type": { - "name": "WIS", - "url": "/api/ability-scores/wis" - }, - "dc_value": 21, - "success_type": "none" - } - }, - { - "name": "Magic Resistance", - "desc": "The pit fiend has advantage on saving throws against spells and other magical effects." - }, - { - "name": "Magic Weapons", - "desc": "The pit fiend's weapon attacks are magical." - }, - { - "name": "Innate Spellcasting", - "desc": "The pit fiend's spellcasting ability is Charisma (spell save DC 21). The pit fiend can innately cast the following spells, requiring no material components:\nAt will: detect magic, fireball\n3/day each: hold monster, wall of fire", - "spellcasting": { - "ability": { - "name": "CHA", - "url": "/api/ability-scores/cha" - }, - "dc": 21, - "components_required": [], - "spells": [ - { - "name": "Detect Magic", - "url": "/api/spells/detect-magic", - "usage": { - "type": "at will" - } - }, - { - "name": "Fireball", - "url": "/api/spells/fireball", - "usage": { - "type": "at will" - } - }, - { - "name": "Hold Monster", - "url": "/api/spells/hold-monster", - "usage": { - "type": "per day", - "times": 3 - } - }, - { - "name": "Wall of Fire", - "url": "/api/spells/wall-of-fire", - "usage": { - "type": "per day", - "times": 3 - } - } - ] - } - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) piercing damage. The target must succeed on a DC 21 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points, and it takes 21 (6d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", - "attack_bonus": 14, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "4d6", - "damage_bonus": 8 - } - ] - }, - { - "name": "Claw", - "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft. , one target. Hit: 17 (2d8 + 8) slashing damage.", - "attack_bonus": 14, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d8", - "damage_bonus": 8 - } - ] - }, - { - "name": "Mace", - "desc": "Melee Weapon Attack: +14 to hit, reach 10ft., one target. Hit: 15 (2d6 + 8) bludgeoning damage plus 21 (6d6) fire damage.", - "attack_bonus": 14, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d6", - "damage_bonus": 8 - } - ] - }, - { - "name": "Tail", - "desc": "Melee Weapon Attack: +14 to hit, reach 10ft., one target. Hit: 24 (3d1O + 8) bludgeoning damage.", - "attack_bonus": 14, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "3d10", - "damage_bonus": 8 - } - ] - } - ], - "url": "/api/monsters/pit-fiend" - }, - { - "index": "planetar", - "name": "Planetar", - "size": "Large", - "type": "celestial", - "subtype": null, - "alignment": "lawful good", - "armor_class": 19, - "hit_points": 200, - "hit_dice": "16d10", - "speed": { - "walk": "40 ft.", - "fly": "120 ft." - }, - "strength": 24, - "dexterity": 20, - "constitution": 24, - "intelligence": 19, - "wisdom": 22, - "charisma": 25, - "proficiencies": [ - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 12 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 11 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 12 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 11 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [ - "radiant", - "bludgeoning, piercing, and slashing from nonmagical weapons" - ], - "damage_immunities": [], - "condition_immunities": [ - { - "name": "Charmed", - "url": "/api/conditions/charmed" - }, - { - "name": "Exhaustion", - "url": "/api/conditions/exhaustion" - }, - { - "name": "Frightened", - "url": "/api/conditions/frightened" - } - ], - "senses": { - "truesight": "120 ft.", - "passive_perception": 21 - }, - "languages": "all, telepathy 120 ft.", - "challenge_rating": 16, - "special_abilities": [ - { - "name": "Angelic Weapons", - "desc": "The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack)." - }, - { - "name": "Divine Awareness", - "desc": "The planetar knows if it hears a lie." - }, - { - "name": "Innate Spellcasting", - "desc": "The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:\nAt will: detect evil and good, invisibility (self only)\n3/day each: blade barrier, dispel evil and good, flame strike, raise dead\n1/day each: commune, control weather, insect plague", - "spellcasting": { - "ability": { - "name": "CHA", - "url": "/api/ability-scores/cha" - }, - "dc": 20, - "components_required": [], - "spells": [ - { - "name": "Detect Evil and Good", - "url": "/api/spells/detect-evil-and-good", - "usage": { - "type": "at will" - } - }, - { - "name": "Invisibility", - "notes": "Self Only", - "url": "/api/spells/invisibility", - "usage": { - "type": "at will" - } - }, - { - "name": "Blade Barrier", - "url": "/api/spells/blade-barrier", - "usage": { - "type": "per day", - "times": 3 - } - }, - { - "name": "Dispel Evil and Good", - "url": "/api/spells/dispel-evil-and-good", - "usage": { - "type": "per day", - "times": 3 - } - }, - { - "name": "Flame Strike", - "url": "/api/spells/flame-strike", - "usage": { - "type": "per day", - "times": 3 - } - }, - { - "name": "Raise Dead", - "url": "/api/spells/raise-dead", - "usage": { - "type": "per day", - "times": 3 - } - }, - { - "name": "Commune", - "url": "/api/spells/commune", - "usage": { - "type": "per day", - "times": 1 - } - }, - { - "name": "Control Weather", - "url": "/api/spells/control-weather", - "usage": { - "type": "per day", - "times": 1 - } - }, - { - "name": "Insect Plague", - "url": "/api/spells/insect-plague", - "usage": { - "type": "per day", - "times": 1 - } - } - ] - } - }, - { - "name": "Magic Resistance", - "desc": "The planetar has advantage on saving throws against spells and other magical effects." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The planetar makes two melee attacks." - }, - { - "name": "Greatsword", - "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.", - "attack_bonus": 12, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "4d6", - "damage_bonus": 7 - }, - { - "damage_type": { - "name": "Radiant", - "url": "/api/damage-types/radiant" - }, - "damage_dice": "5d8", - "damage_bonus": 0 - } - ] - }, - { - "name": "Healing Touch", - "desc": "The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.", - "usage": { - "type": "per day", - "times": 4 - } - } - ], - "url": "/api/monsters/planetar" - }, - { - "index": "plesiosaurus", - "name": "Plesiosaurus", - "size": "Large", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 13, - "hit_points": 68, - "hit_dice": "8d10", - "speed": { - "walk": "20 ft.", - "swim": "40 ft." - }, - "strength": 18, - "dexterity": 15, - "constitution": 16, - "intelligence": 2, - "wisdom": 12, - "charisma": 5, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 3 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 4 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 13 - }, - "languages": "", - "challenge_rating": 2, - "special_abilities": [ - { - "name": "Hold Breath", - "desc": "The plesiosaurus can hold its breath for 1 hour." - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) piercing damage.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "3d6", - "damage_bonus": 4 - } - ] - } - ], - "url": "/api/monsters/plesiosaurus" - }, - { - "index": "poisonous-snake", - "name": "Poisonous Snake", - "size": "Tiny", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 13, - "hit_points": 2, - "hit_dice": "1d4", - "speed": { - "walk": "30 ft.", - "swim": "30 ft." - }, - "strength": 2, - "dexterity": 16, - "constitution": 11, - "intelligence": 1, - "wisdom": 10, - "charisma": 3, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "blindsight": "10 ft.", - "passive_perception": 10 - }, - "languages": "", - "challenge_rating": 0.125, - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a DC 10 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "0d4", - "damage_bonus": 1 - } - ] - } - ], - "url": "/api/monsters/poisonous-snake" - }, - { - "index": "polar-bear", - "name": "Polar Bear", - "size": "Large", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 12, - "hit_points": 42, - "hit_dice": "5d10", - "speed": { - "walk": "40 ft.", - "swim": "30 ft." - }, - "strength": 20, - "dexterity": 10, - "constitution": 16, - "intelligence": 2, - "wisdom": 13, - "charisma": 7, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 3 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 13 - }, - "languages": "", - "challenge_rating": 2, - "special_abilities": [ - { - "name": "Keen Smell", - "desc": "The bear has advantage on Wisdom (Perception) checks that rely on smell." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The bear makes two attacks: one with its bite and one with its claws." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d8", - "damage_bonus": 5 - } - ] - }, - { - "name": "Claws", - "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 5 - } - ] - } - ], - "url": "/api/monsters/polar-bear" - }, - { - "index": "pony", - "name": "Pony", - "size": "Medium", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 10, - "hit_points": 11, - "hit_dice": "2d8", - "speed": { - "walk": "40 ft." - }, - "strength": 15, - "dexterity": 10, - "constitution": 13, - "intelligence": 2, - "wisdom": 11, - "charisma": 7, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 10 - }, - "languages": "", - "challenge_rating": 0.125, - "actions": [ - { - "name": "Hooves", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d4", - "damage_bonus": 2 - } - ] - } - ], - "url": "/api/monsters/pony" - }, - { - "index": "priest", - "name": "Priest", - "size": "Medium", - "type": "humanoid", - "subtype": "any race", - "alignment": "any alignment", - "armor_class": 13, - "hit_points": 27, - "hit_dice": "5d8", - "speed": { - "walk": "25 ft." - }, - "strength": 10, - "dexterity": 10, - "constitution": 12, - "intelligence": 13, - "wisdom": 16, - "charisma": 13, - "proficiencies": [ - { - "name": "Skill: Medicine", - "url": "/api/proficiencies/skill-medicine", - "value": 7 - }, - { - "name": "Skill: Persuasion", - "url": "/api/proficiencies/skill-persuasion", - "value": 3 - }, - { - "name": "Skill: Religion", - "url": "/api/proficiencies/skill-religion", - "value": 4 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 13 - }, - "languages": "any two languages", - "challenge_rating": 2, - "special_abilities": [ - { - "name": "Divine Eminence", - "desc": "As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st." - }, - { - "name": "Spellcasting", - "desc": "The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:\n\n- Cantrips (at will): light, sacred flame, thaumaturgy\n- 1st level (4 slots): cure wounds, guiding bolt, sanctuary\n- 2nd level (3 slots): lesser restoration, spiritual weapon\n- 3rd level (2 slots): dispel magic, spirit guardians", - "spellcasting": { - "level": 5, - "ability": { - "name": "WIS", - "url": "http://www.dnd5eapi.co/api/ability-scores/5" - }, - "dc": 13, - "modifier": 5, - "components_required": [ - "V", - "S", - "M" - ], - "school": "cleric", - "slots": { - "1": 4, - "2": 3, - "3": 2 - }, - "spells": [ - { - "name": "Light", - "level": 0, - "url": "http://www.dnd5eapi.co/api/spells/180" - }, - { - "name": "Sacred Flame", - "level": 0, - "url": "http://www.dnd5eapi.co/api/spells/250" - }, - { - "name": "Thaumaturgy", - "level": 0, - "url": "http://www.dnd5eapi.co/api/spells/291" - }, - { - "name": "Cure Wounds", - "level": 1, - "url": "http://www.dnd5eapi.co/api/spells/70" - }, - { - "name": "Guiding Bolt", - "level": 1, - "url": "http://www.dnd5eapi.co/api/spells/147" - }, - { - "name": "Sanctuary", - "level": 1, - "url": "http://www.dnd5eapi.co/api/spells/251" - }, - { - "name": "Lesser Restoration", - "level": 2, - "url": "http://www.dnd5eapi.co/api/spells/178" - }, - { - "name": "Spiritual Weapon", - "level": 2, - "url": "http://www.dnd5eapi.co/api/spells/278" - }, - { - "name": "Dispel Magic", - "level": 3, - "url": "http://www.dnd5eapi.co/api/spells/86" - }, - { - "name": "Spirit Guardians", - "level": 3, - "url": "http://www.dnd5eapi.co/api/spells/277" - } - ] - } - } - ], - "actions": [ - { - "name": "Mace", - "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.", - "attack_bonus": 2, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "1d6", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/priest" - }, - { - "index": "pseudodragon", - "name": "Pseudodragon", - "size": "Tiny", - "type": "dragon", - "subtype": null, - "alignment": "neutral good", - "armor_class": 13, - "hit_points": 7, - "hit_dice": "2d4", - "speed": { - "walk": "15 ft.", - "fly": "60 ft." - }, - "strength": 6, - "dexterity": 15, - "constitution": 13, - "intelligence": 10, - "wisdom": 12, - "charisma": 10, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 3 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 4 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "blindsight": "10 ft.", - "darkvision": "60 ft.", - "passive_perception": 13 - }, - "languages": "understands Common and Draconic but can't speak", - "challenge_rating": 0.25, - "special_abilities": [ - { - "name": "Keen Senses", - "desc": "The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell." - }, - { - "name": "Magic Resistance", - "desc": "The pseudodragon has advantage on saving throws against spells and other magical effects." - }, - { - "name": "Limited Telepathy", - "desc": "The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 ft. of it that can understand a language." - }, - { - "name": "Variant: Familiar", - "desc": "The pseudodragon can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the pseudodragon senses as long as they are within 1 mile of each other. While the pseudodragon is within 10 feet of its companion, the companion shares the pseudodragon's Magic Resistance trait. At any time and for any reason, the pseudodragon can end its service as a familiar, ending the telepathic bond." - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d4", - "damage_bonus": 2 - } - ] - }, - { - "name": "Sting", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d4", - "damage_bonus": 2 - } - ] - } - ], - "url": "/api/monsters/pseudodragon" - }, - { - "index": "purple-worm", - "name": "Purple Worm", - "size": "Gargantuan", - "type": "monstrosity", - "subtype": null, - "alignment": "unaligned", - "armor_class": 18, - "hit_points": 247, - "hit_dice": "15d20", - "speed": { - "walk": "50 ft.", - "burrow": "30 ft." - }, - "strength": 28, - "dexterity": 7, - "constitution": 22, - "intelligence": 1, - "wisdom": 8, - "charisma": 4, - "proficiencies": [ - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 11 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 4 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "blindsight": "30 ft.", - "tremorsense": "60 ft.", - "passive_perception": 9 - }, - "languages": "", - "challenge_rating": 15, - "special_abilities": [ - { - "name": "Tunneler", - "desc": "The worm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The worm makes two attacks: one with its bite and one with its stinger." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Dexterity saving throw or be swallowed by the worm. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the worm, and it takes 21 (6d6) acid damage at the start of each of the worm's turns.\nIf the worm takes 30 damage or more on a single turn from a creature inside it, the worm must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the worm. If the worm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.", - "attack_bonus": 9, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "3d8", - "damage_bonus": 9 - } - ] - }, - { - "name": "Tail Stinger", - "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 19 (3d6 + 9) piercing damage, and the target must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.", - "attack_bonus": 9, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "3d6", - "damage_bonus": 9 - } - ] - } - ], - "url": "/api/monsters/purple-worm" - }, - { - "index": "quasit", - "name": "Quasit", - "size": "Tiny", - "type": "fiend", - "subtype": "demon", - "alignment": "chaotic evil", - "armor_class": 13, - "hit_points": 7, - "hit_dice": "3d4", - "speed": { - "walk": "40 ft." - }, - "strength": 5, - "dexterity": 17, - "constitution": 10, - "intelligence": 7, - "wisdom": 10, - "charisma": 10, - "proficiencies": [ - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 5 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [ - "cold", - "fire", - "lightning", - "bludgeoning, piercing, and slashing from nonmagical weapons" - ], - "damage_immunities": [ - "poison" - ], - "condition_immunities": [ - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "darkvision": "120 ft.", - "passive_perception": 10 - }, - "languages": "Abyssal, Common", - "challenge_rating": 1, - "special_abilities": [ - { - "name": "Shapechanger", - "desc": "The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form . Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed . It reverts to its true form if it dies." - }, - { - "name": "Magic Resistance", - "desc": "The quasit has advantage on saving throws against spells and other magical effects." - }, - { - "name": "Variant: Familiar", - "desc": "The quasit can serve another creature as a familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the quasit senses as long as they are within 1 mile of each other. While the quasit is within 10 feet of its master, the master shares the quasit's Magic Resistance trait. At any time and for any reason, the quasit can end its service as a familiar, ending the telepathic bond." - } - ], - "actions": [ - { - "name": "Claw (Bite in Beast Form)", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft ., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d4", - "damage_bonus": 3 - } - ] - }, - { - "name": "Scare", - "desc": "One creature of the quasit's choice within 20 ft. of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success.", - "usage": { - "type": "per day", - "times": 1 - }, - "dc": { - "dc_type": { - "name": "WIS", - "url": "/api/ability-scores/wis" - }, - "dc_value": 10, - "success_type": "none" - } - }, - { - "name": "Invisibility", - "desc": "The quasit magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it." - } - ], - "url": "/api/monsters/quasit" - }, - { - "index": "quipper", - "name": "Quipper", - "size": "Tiny", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 13, - "hit_points": 1, - "hit_dice": "1d4", - "speed": { - "swim": "40 ft." - }, - "strength": 2, - "dexterity": 16, - "constitution": 9, - "intelligence": 1, - "wisdom": 7, - "charisma": 2, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 8 - }, - "languages": "", - "challenge_rating": 0, - "special_abilities": [ - { - "name": "Blood Frenzy", - "desc": "The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points." - }, - { - "name": "Water Breathing", - "desc": "The quipper can breathe only underwater." - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "0d4", - "damage_bonus": 1 - } - ] - } - ], - "url": "/api/monsters/quipper" - }, - { - "index": "rakshasa", - "name": "Rakshasa", - "size": "Medium", - "type": "fiend", - "subtype": null, - "alignment": "lawful evil", - "armor_class": 16, - "hit_dice": "13d8", - "hit_points": 110, - "speed": { - "walk": "40 ft." - }, - "strength": 14, - "dexterity": 17, - "constitution": 18, - "intelligence": 13, - "wisdom": 16, - "charisma": 20, - "proficiencies": [ - { - "name": "Skill: Deception", - "url": "/api/proficiencies/skill-deception", - "value": 10 - }, - { - "name": "Skill: Insight", - "url": "/api/proficiencies/skill-insight", - "value": 8 - } - ], - "damage_vulnerabilities": [ - "piercing from magic weapons wielded by good creatures" - ], - "damage_resistances": [], - "damage_immunities": [ - "bludgeoning, piercing, and slashing from nonmagical weapons" - ], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 13 - }, - "languages": "Common, Infernal", - "challenge_rating": 13, - "special_abilities": [ - { - "name": "Limited Magic Immunity", - "desc": "The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects." - }, - { - "name": "Innate Spellcasting", - "desc": "The rakshasa's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no material components:\n\nAt will: detect thoughts, disguise self, mage hand, minor illusion\n3/day each: charm person, detect magic, invisibility, major image, suggestion\n1/day each: dominate person, fly, plane shift, true seeing", - "spellcasting": { - "ability": { - "name": "CHA", - "url": "/api/ability-scores/cha" - }, - "dc": 18, - "modifier": 10, - "components_required": [], - "spells": [ - { - "name": "Detect Thoughts", - "url": "/api/spells/detect-thoughts", - "usage": { - "type": "at will" - } - }, - { - "name": "Disguise Self", - "url": "/api/spells/disguise-self", - "usage": { - "type": "at will" - } - }, - { - "name": "Mage Hand", - "url": "/api/spells/mage-hand", - "usage": { - "type": "at will" - } - }, - { - "name": "Minor Illusion", - "url": "/api/spells/minor-illusion", - "usage": { - "type": "at will" - } - }, - { - "name": "Charm Person", - "url": "/api/spells/charm-person", - "usage": { - "type": "per day", - "times": 3 - } - }, - { - "name": "Detect Magic", - "url": "/api/spells/detect-magic", - "usage": { - "type": "per day", - "times": 3 - } - }, - { - "name": "Invisibility", - "url": "/api/spells/invisibility", - "usage": { - "type": "per day", - "times": 3 - } - }, - { - "name": "Major Image", - "url": "/api/spells/major-image", - "usage": { - "type": "per day", - "times": 3 - } - }, - { - "name": "Suggestion", - "url": "/api/spells/mass-suggestion", - "usage": { - "type": "per day", - "times": 3 - } - }, - { - "name": "Dominate Person", - "url": "/api/spells/dominate-person", - "usage": { - "type": "per day", - "times": 1 - } - }, - { - "name": "Fly", - "url": "/api/spells/fly", - "usage": { - "type": "per day", - "times": 1 - } - }, - { - "name": "Plane Shift", - "url": "/api/spells/plane-shift", - "usage": { - "type": "per day", - "times": 1 - } - }, - { - "name": "True Seeing", - "url": "/api/spells/true-seeing", - "usage": { - "type": "per day", - "times": 1 - } - } - ] - } - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The rakshasa makes two claw attacks" - }, - { - "name": "Claw", - "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a remove curse spell or similar magic.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 2 - } - ] - } - ], - "url": "/api/monsters/rakshasa" - }, - { - "index": "rat", - "name": "Rat", - "size": "Tiny", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 10, - "hit_points": 1, - "hit_dice": "1d4", - "speed": { - "walk": "20 ft." - }, - "strength": 2, - "dexterity": 11, - "constitution": 9, - "intelligence": 2, - "wisdom": 10, - "charisma": 4, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "30 ft.", - "passive_perception": 10 - }, - "languages": "", - "challenge_rating": 0, - "special_abilities": [ - { - "name": "Keen Smell", - "desc": "The rat has advantage on Wisdom (Perception) checks that rely on smell." - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.", - "attack_bonus": 0, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "0d4", - "damage_bonus": 1 - } - ] - } - ], - "url": "/api/monsters/rat" - }, - { - "index": "raven", - "name": "Raven", - "size": "Tiny", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 12, - "hit_points": 1, - "hit_dice": "1d4", - "speed": { - "walk": "10 ft.", - "fly": "50 ft." - }, - "strength": 2, - "dexterity": 14, - "constitution": 8, - "intelligence": 2, - "wisdom": 12, - "charisma": 6, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 3 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 13 - }, - "languages": "", - "challenge_rating": 0, - "special_abilities": [ - { - "name": "Mimicry", - "desc": "The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check." - } - ], - "actions": [ - { - "name": "Beak", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "0d4", - "damage_bonus": 1 - } - ] - } - ], - "url": "/api/monsters/raven" - }, - { - "index": "red-dragon-wyrmling", - "name": "Red Dragon Wyrmling", - "size": "Medium", - "type": "dragon", - "subtype": null, - "alignment": "chaotic evil", - "armor_class": 17, - "hit_points": 75, - "hit_dice": "10d8", - "speed": { - "walk": "30 ft.", - "climb": "30 ft.", - "fly": "60 ft." - }, - "strength": 19, - "dexterity": 10, - "constitution": 17, - "intelligence": 12, - "wisdom": 11, - "charisma": 15, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 2 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 5 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 2 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 4 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 4 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 2 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "fire" - ], - "condition_immunities": [], - "senses": { - "blindsight": "10 ft.", - "darkvision": "60 ft.", - "passive_perception": 14 - }, - "languages": "Draconic", - "challenge_rating": 4, - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 3 (1d6) fire damage.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d10", - "damage_bonus": 4 - }, - { - "damage_type": { - "name": "Fire", - "url": "/api/damage-types/fire" - }, - "damage_dice": "1d6", - "damage_bonus": 0 - } - ] - }, - { - "name": "Fire Breath", - "desc": "The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC l3 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 13, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Fire", - "url": "/api/damage-types/fire" - }, - "damage_dice": "7d6", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/red-dragon-wyrmling" - }, - { - "index": "reef-shark", - "name": "Reef Shark", - "size": "Medium", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 12, - "hit_points": 22, - "hit_dice": "4d8", - "speed": { - "swim": "40 ft." - }, - "strength": 14, - "dexterity": 13, - "constitution": 13, - "intelligence": 1, - "wisdom": 10, - "charisma": 4, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 2 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "blindsight": "30 ft.", - "passive_perception": 12 - }, - "languages": "", - "challenge_rating": 0.5, - "special_abilities": [ - { - "name": "Pack Tactics", - "desc": "The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 ft. of the creature and the ally isn't incapacitated." - }, - { - "name": "Water Breathing", - "desc": "The shark can breathe only underwater." - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d8", - "damage_bonus": 2 - } - ] - } - ], - "url": "/api/monsters/reef-shark" - }, - { - "index": "remorhaz", - "name": "Remorhaz", - "size": "Huge", - "type": "monstrosity", - "subtype": null, - "alignment": "unaligned", - "armor_class": 17, - "hit_points": 195, - "hit_dice": "17d12", - "speed": { - "walk": "30 ft.", - "burrow": "20 ft." - }, - "strength": 24, - "dexterity": 13, - "constitution": 21, - "intelligence": 4, - "wisdom": 10, - "charisma": 5, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "cold", - "fire" - ], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "tremorsense": "60 ft.", - "passive_perception": 10 - }, - "languages": "", - "challenge_rating": 11, - "special_abilities": [ - { - "name": "Heated Body", - "desc": "A creature that touches the remorhaz or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.", - "damage": [ - { - "damage_type": { - "name": "Fire", - "url": "/api/damage-types/fire" - }, - "damage_dice": "3d6", - "damage_bonus": 0 - } - ] - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 40 (6d10 + 7) piercing damage plus 10 (3d6) fire damage. If the target is a creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the remorhaz can't bite another target.", - "attack_bonus": 11, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "6d10", - "damage_bonus": 7 - }, - { - "damage_type": { - "name": "Fire", - "url": "/api/damage-types/fire" - }, - "damage_dice": "3d6", - "damage_bonus": 0 - } - ] - }, - { - "name": "Swallow", - "desc": "The remorhaz makes one bite attack against a Medium or smaller creature it is grappling. If the attack hits, that creature takes the bite's damage and is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the remorhaz, and it takes 21 (6d6) acid damage at the start of each of the remorhaz's turns.\nIf the remorhaz takes 30 damage or more on a single turn from a creature inside it, the remorhaz must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet oft he remorhaz. If the remorhaz dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone." - } - ], - "url": "/api/monsters/remorhaz" - }, - { - "index": "rhinoceros", - "name": "Rhinoceros", - "size": "Large", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 11, - "hit_points": 45, - "hit_dice": "6d10", - "speed": { - "walk": "40 ft." - }, - "strength": 21, - "dexterity": 8, - "constitution": 15, - "intelligence": 2, - "wisdom": 12, - "charisma": 6, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 11 - }, - "languages": "", - "challenge_rating": 2, - "special_abilities": [ - { - "name": "Charge", - "desc": "If the rhinoceros moves at least 20 ft. straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone." - } - ], - "actions": [ - { - "name": "Gore", - "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d8", - "damage_bonus": 5 - } - ] - } - ], - "url": "/api/monsters/rhinoceros" - }, - { - "index": "riding-horse", - "name": "Riding Horse", - "size": "Large", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 10, - "hit_points": 13, - "hit_dice": "2d10", - "speed": { - "walk": "60 ft." - }, - "strength": 16, - "dexterity": 10, - "constitution": 12, - "intelligence": 2, - "wisdom": 11, - "charisma": 7, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 10 - }, - "languages": "", - "challenge_rating": 0.25, - "actions": [ - { - "name": "Hooves", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d4", - "damage_bonus": 3 - } - ] - } - ], - "url": "/api/monsters/riding-horse" - }, - { - "index": "roc", - "name": "Roc", - "size": "Gargantuan", - "type": "monstrosity", - "subtype": null, - "alignment": "unaligned", - "armor_class": 15, - "hit_points": 248, - "hit_dice": "16d20", - "speed": { - "walk": "20 ft.", - "fly": "120 ft." - }, - "strength": 28, - "dexterity": 10, - "constitution": 20, - "intelligence": 3, - "wisdom": 10, - "charisma": 9, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 4 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 9 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 4 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 3 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 4 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 14 - }, - "languages": "", - "challenge_rating": 11, - "special_abilities": [ - { - "name": "Keen Sight", - "desc": "The roc has advantage on Wisdom (Perception) checks that rely on sight." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The roc makes two attacks: one with its beak and one with its talons." - }, - { - "name": "Beak", - "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 27 (4d8 + 9) piercing damage.", - "attack_bonus": 13, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "4d8", - "damage_bonus": 9 - } - ] - }, - { - "name": "Talons", - "desc": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 23 (4d6 + 9) slashing damage, and the target is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the roc can't use its talons on another target.", - "attack_bonus": 13, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "4d6", - "damage_bonus": 9 - } - ] - } - ], - "url": "/api/monsters/roc" - }, - { - "index": "roper", - "name": "Roper", - "size": "Large", - "type": "monstrosity", - "subtype": null, - "alignment": "neutral evil", - "armor_class": 20, - "hit_points": 93, - "hit_dice": "11d10", - "speed": { - "walk": "10 ft.", - "climb": "10 ft." - }, - "strength": 18, - "dexterity": 8, - "constitution": 17, - "intelligence": 7, - "wisdom": 16, - "charisma": 6, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 6 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 5 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 16 - }, - "languages": "", - "challenge_rating": 5, - "special_abilities": [ - { - "name": "False Appearance", - "desc": "While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite." - }, - { - "name": "Grasping Tendrils", - "desc": "The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it." - }, - { - "name": "Spider Climb", - "desc": "The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The roper makes four attacks with its tendrils, uses Reel, and makes one attack with its bite." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) piercing damage.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "4d8", - "damage_bonus": 4 - } - ] - }, - { - "name": "Tendril", - "desc": "Melee Weapon Attack: +7 to hit, reach 50 ft., one creature. Hit: The target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the roper can't use the same tendril on another target.", - "attack_bonus": 7 - }, - { - "name": "Reel", - "desc": "The roper pulls each creature grappled by it up to 25 ft. straight toward it." - } - ], - "url": "/api/monsters/roper" - }, - { - "index": "rug-of-smothering", - "name": "Rug of Smothering", - "size": "Large", - "type": "construct", - "subtype": null, - "alignment": "unaligned", - "armor_class": 12, - "hit_points": 33, - "hit_dice": "6d10", - "speed": { - "walk": "10 ft." - }, - "strength": 17, - "dexterity": 14, - "constitution": 10, - "intelligence": 1, - "wisdom": 3, - "charisma": 1, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "poison", - "psychic" - ], - "condition_immunities": [ - { - "name": "Blinded", - "url": "/api/conditions/blinded" - }, - { - "name": "Charmed", - "url": "/api/conditions/charmed" - }, - { - "name": "Blinded", - "url": "/api/conditions/blinded" - }, - { - "name": "Frightened", - "url": "/api/conditions/frightened" - }, - { - "name": "Paralyzed", - "url": "/api/conditions/paralyzed" - }, - { - "name": "Petrified", - "url": "/api/conditions/petrified" - }, - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "blindsight": "60 ft. (blind beyond this radius)", - "passive_perception": 6 - }, - "languages": "", - "challenge_rating": 2, - "special_abilities": [ - { - "name": "Antimagic Susceptibility", - "desc": "The rug is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the rug must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute." - }, - { - "name": "Damage Transfer", - "desc": "While it is grappling a creature, the rug takes only half the damage dealt to it, and the creature grappled by the rug takes the other half." - }, - { - "name": "False Appearance", - "desc": "While the rug remains motionless, it is indistinguishable from a normal rug." - } - ], - "actions": [ - { - "name": "Smother", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one Medium or smaller creature. Hit: The creature is grappled (escape DC 13). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating, and the rug can't smother another target. In addition, at the start of each of the target's turns, the target takes 10 (2d6 + 3) bludgeoning damage.", - "attack_bonus": 5 - } - ], - "url": "/api/monsters/rug-of-smothering" - }, - { - "index": "rust-monster", - "name": "Rust Monster", - "size": "Medium", - "type": "monstrosity", - "subtype": null, - "alignment": "unaligned", - "armor_class": 14, - "hit_points": 27, - "hit_dice": "5d8", - "speed": { - "walk": "40 ft." - }, - "strength": 13, - "dexterity": 12, - "constitution": 13, - "intelligence": 2, - "wisdom": 13, - "charisma": 6, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 11 - }, - "languages": "", - "challenge_rating": 0.5, - "special_abilities": [ - { - "name": "Iron Scent", - "desc": "The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it." - }, - { - "name": "Rust Metal", - "desc": "Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Non magical ammunition made of metal that hits the rust monster is destroyed after dealing damage." - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.", - "attack_bonus": 3, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d8", - "damage_bonus": 1 - } - ] - }, - { - "name": "Antennae", - "desc": "The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch.\nIf the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait." - } - ], - "url": "/api/monsters/rust-monster" - }, - { - "index": "saber-toothed-tiger", - "name": "Saber-Toothed Tiger", - "size": "Large", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 12, - "hit_points": 52, - "hit_dice": "7d10", - "speed": { - "walk": "40 ft." - }, - "strength": 18, - "dexterity": 14, - "constitution": 15, - "intelligence": 3, - "wisdom": 12, - "charisma": 8, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 3 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 6 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 13 - }, - "languages": "", - "challenge_rating": 2, - "special_abilities": [ - { - "name": "Keen Smell", - "desc": "The tiger has advantage on Wisdom (Perception) checks that rely on smell." - }, - { - "name": "Pounce", - "desc": "If the tiger moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action." - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d10", - "damage_bonus": 5 - } - ] - }, - { - "name": "Claw", - "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 5 - } - ] - } - ], - "url": "/api/monsters/saber-toothed-tiger" - }, - { - "index": "sahuagin", - "name": "Sahuagin", - "size": "Medium", - "type": "humanoid", - "subtype": "sahuagin", - "alignment": "lawful evil", - "armor_class": 12, - "hit_points": 22, - "hit_dice": "4d8", - "speed": { - "walk": "30 ft.", - "swim": "40 ft." - }, - "strength": 13, - "dexterity": 11, - "constitution": 12, - "intelligence": 12, - "wisdom": 13, - "charisma": 9, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 5 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "120 ft.", - "passive_perception": 15 - }, - "languages": "Sahuagin", - "challenge_rating": 0.5, - "special_abilities": [ - { - "name": "Blood Frenzy", - "desc": "The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points." - }, - { - "name": "Limited Amphibiousness", - "desc": "The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating." - }, - { - "name": "Shark Telepathy", - "desc": "The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The sahuagin makes two melee attacks: one with its bite and one with its claws or spear." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.", - "attack_bonus": 3, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d4", - "damage_bonus": 1 - } - ] - }, - { - "name": "Claws", - "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.", - "attack_bonus": 3, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "1d4", - "damage_bonus": 1 - } - ] - }, - { - "name": "Spear", - "desc": "Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.", - "attack_bonus": 3, - "damage": [ - { - "choose": 1, - "type": "damage", - "from": [ - { - "damage_type": { - "name": "Psychic", - "url": "/api/damage-types/psychic" - }, - "damage_dice": "1d6", - "damage_bonus": 1 - }, - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d8", - "damage_bonus": 1 - } - ] - } - ] - } - ], - "url": "/api/monsters/sahuagin" - }, - { - "index": "salamander", - "name": "Salamander", - "size": "Large", - "type": "elemental", - "subtype": null, - "alignment": "neutral evil", - "armor_class": 15, - "hit_points": 90, - "hit_dice": "12d10", - "speed": { - "walk": "30 ft." - }, - "strength": 18, - "dexterity": 14, - "constitution": 15, - "intelligence": 11, - "wisdom": 10, - "charisma": 12, - "proficiencies": [], - "damage_vulnerabilities": [ - "cold" - ], - "damage_resistances": [ - "bludgeoning, piercing, and slashing from nonmagical weapons" - ], - "damage_immunities": [ - "fire" - ], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 10 - }, - "languages": "Ignan", - "challenge_rating": 5, - "special_abilities": [ - { - "name": "Heated Body", - "desc": "A creature that touches the salamander or hits it with a melee attack while within 5 ft. of it takes 7 (2d6) fire damage.", - "damage": [ - { - "damage_type": { - "name": "Fire", - "url": "/api/damage-types/fire" - }, - "damage_dice": "2d6", - "damage_bonus": 0 - } - ] - }, - { - "name": "Heated Weapons", - "desc": "Any metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit (included in the attack)." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The salamander makes two attacks: one with its spear and one with its tail." - }, - { - "name": "Spear", - "desc": "Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20 ft./60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.", - "attack_bonus": 7, - "damage": [ - { - "choose": 1, - "type": "damage", - "from": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d6", - "damage_bonus": 4 - }, - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d8", - "damage_bonus": 4 - } - ] - }, - { - "damage_type": { - "name": "Fire", - "url": "/api/damage-types/fire" - }, - "damage_dice": "1d6", - "damage_bonus": 0 - } - ] - }, - { - "name": "Tail", - "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d6", - "damage_bonus": 4 - }, - { - "damage_type": { - "name": "Fire", - "url": "/api/damage-types/fire" - }, - "damage_dice": "2d6", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/salamander" - }, - { - "index": "satyr", - "name": "Satyr", - "size": "Medium", - "type": "fey", - "subtype": null, - "alignment": "chaotic neutral", - "armor_class": 14, - "hit_points": 31, - "hit_dice": "7d8", - "speed": { - "walk": "40 ft." - }, - "strength": 12, - "dexterity": 16, - "constitution": 11, - "intelligence": 12, - "wisdom": 10, - "charisma": 14, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 2 - }, - { - "name": "Skill: Performance", - "url": "/api/proficiencies/skill-performance", - "value": 6 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 5 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 12 - }, - "languages": "Common, Elvish, Sylvan", - "challenge_rating": 0.5, - "special_abilities": [ - { - "name": "Magic Resistance", - "desc": "The satyr has advantage on saving throws against spells and other magical effects." - } - ], - "actions": [ - { - "name": "Ram", - "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.", - "attack_bonus": 3, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d4", - "damage_bonus": 1 - } - ] - }, - { - "name": "Shortsword", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1 d6 + 3) piercing damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d6", - "damage_bonus": 3 - } - ] - }, - { - "name": "Shortbow", - "desc": "Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d6", - "damage_bonus": 3 - } - ] - }, - { - "name": "Variant: Panpipes", - "desc": "Gentle Lullaby. The creature falls asleep and is unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake." - } - ], - "url": "/api/monsters/satyr" - }, - { - "index": "scorpion", - "name": "Scorpion", - "size": "Tiny", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 11, - "hit_points": 1, - "hit_dice": "1d4", - "speed": { - "walk": "10 ft." - }, - "strength": 2, - "dexterity": 11, - "constitution": 8, - "intelligence": 1, - "wisdom": 8, - "charisma": 2, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "blindsight": "10 ft.", - "passive_perception": 9 - }, - "languages": "", - "challenge_rating": 0, - "actions": [ - { - "name": "Sting", - "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must make a DC 9 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one.", - "attack_bonus": 2, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "0d4", - "damage_bonus": 1 - } - ] - } - ], - "url": "/api/monsters/scorpion" - }, - { - "index": "scout", - "name": "Scout", - "size": "Medium", - "type": "humanoid", - "subtype": "any race", - "alignment": "any alignment", - "armor_class": 13, - "hit_points": 16, - "hit_dice": "3d8", - "speed": { - "walk": "30 ft." - }, - "strength": 11, - "dexterity": 14, - "constitution": 12, - "intelligence": 11, - "wisdom": 13, - "charisma": 11, - "proficiencies": [ - { - "name": "Skill: Nature", - "url": "/api/proficiencies/skill-nature", - "value": 4 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 5 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 6 - }, - { - "name": "Skill: Survival", - "url": "/api/proficiencies/skill-survival", - "value": 5 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 15 - }, - "languages": "any one language (usually Common)", - "challenge_rating": 0.5, - "special_abilities": [ - { - "name": "Keen Hearing and Sight", - "desc": "The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The scout makes two melee attacks or two ranged attacks." - }, - { - "name": "Shortsword", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d6", - "damage_bonus": 2 - } - ] - }, - { - "name": "Longbow", - "desc": "Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d8", - "damage_bonus": 2 - } - ] - } - ], - "url": "/api/monsters/scout" - }, - { - "index": "sea-hag", - "name": "Sea Hag", - "size": "Medium", - "type": "fey", - "subtype": null, - "alignment": "chaotic evil", - "armor_class": 14, - "hit_points": 52, - "hit_dice": "7d8", - "speed": { - "walk": "30 ft.", - "swim": "40 ft." - }, - "strength": 16, - "dexterity": 13, - "constitution": 16, - "intelligence": 12, - "wisdom": 12, - "charisma": 13, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 11 - }, - "languages": "Aquan, Common, Giant", - "challenge_rating": 2, - "special_abilities": [ - { - "name": "Amphibious", - "desc": "The hag can breathe air and water." - }, - { - "name": "Horrific Appearance", - "desc": "Any humanoid that starts its turn within 30 feet of the hag and can see the hag's true form must make a DC 11 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Appearance for the next 24 hours.\nUnless the target is surprised or the revelation of the hag's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the hag." - }, - { - "name": "Hag Coven", - "desc": "When hags must work together, they form covens, in spite of their selfish natures. A coven is made up of hags of any type, all of whom are equals within the group. However, each of the hags continues to desire more personal power.\nA coven consists of three hags so that any arguments between two hags can be settled by the third. If more than three hags ever come together, as might happen if two covens come into conflict, the result is usually chaos." - }, - { - "name": "Shared Spellcasting (Coven Only)", - "desc": "While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard's spell list but must share the spell slots among themselves:\n\n- 1st level (4 slots): identify, ray of sickness\n- 2nd level (3 slots): hold person, locate object\n- 3rd level (3 slots): bestow curse, counterspell, lightning bolt\n- 4th level (3 slots): phantasmal killer, polymorph\n- 5th level (2 slots): contact other plane, scrying\n- 6th level (1 slot): eye bite\n\nFor casting these spells, each hag is a 12th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 12+the hag's Intelligence modifier, and the spell attack bonus is 4+the hag's Intelligence modifier." - }, - { - "name": "Hag Eye (Coven Only)", - "desc": "A hag coven can craft a magic item called a hag eye, which is made from a real eye coated in varnish and often fitted to a pendant or other wearable item. The hag eye is usually entrusted to a minion for safekeeping and transport. A hag in the coven can take an action to see what the hag eye sees if the hag eye is on the same plane of existence. A hag eye has AC 10, 1 hit point, and darkvision with a radius of 60 feet. If it is destroyed, each coven member takes 3d10 psychic damage and is blinded for 24 hours.\nA hag coven can have only one hag eye at a time, and creating a new one requires all three members of the coven to perform a ritual. The ritual takes 1 hour, and the hags can't perform it while blinded. During the ritual, if the hags take any action other than performing the ritual, they must start over." - } - ], - "actions": [ - { - "name": "Claws", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 3 - } - ] - }, - { - "name": "Death Glare", - "desc": "The hag targets one frightened creature she can see within 30 ft. of her. If the target can see the hag, it must succeed on a DC 11 Wisdom saving throw against this magic or drop to 0 hit points.", - "dc": { - "dc_type": { - "name": "WIS", - "url": "/api/ability-scores/wis" - }, - "dc_value": 11, - "success_type": "none" - } - }, - { - "name": "Illusory Appearance", - "desc": "The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like an ugly creature of her general size and humanoid shape. The effect ends if the hag takes a bonus action to end it or if she dies.\nThe changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 16 Intelligence (Investigation) check to discern that the hag is disguised." - } - ], - "url": "/api/monsters/sea-hag" - }, - { - "index": "sea-horse", - "name": "Sea Horse", - "size": "Tiny", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 11, - "hit_points": 1, - "hit_dice": "1d4", - "speed": { - "swim": "20 ft." - }, - "strength": 1, - "dexterity": 12, - "constitution": 8, - "intelligence": 1, - "wisdom": 10, - "charisma": 2, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 10 - }, - "languages": "", - "challenge_rating": 0, - "special_abilities": [ - { - "name": "Water Breathing", - "desc": "The sea horse can breathe only underwater." - } - ], - "url": "/api/monsters/sea-horse" - }, - { - "index": "shadow", - "name": "Shadow", - "size": "Medium", - "type": "undead", - "subtype": null, - "alignment": "chaotic evil", - "armor_class": 12, - "hit_points": 16, - "hit_dice": "3d8", - "speed": { - "walk": "40 ft." - }, - "strength": 6, - "dexterity": 14, - "constitution": 13, - "intelligence": 6, - "wisdom": 10, - "charisma": 8, - "proficiencies": [ - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 4 - } - ], - "damage_vulnerabilities": [ - "radiant" - ], - "damage_resistances": [ - "acid", - "cold", - "fire", - "lightning", - "thunder", - "bludgeoning, piercing, and slashing from nonmagical weapons" - ], - "damage_immunities": [ - "necrotic", - "poison" - ], - "condition_immunities": [ - { - "name": "Exhaustion", - "url": "/api/conditions/exhaustion" - }, - { - "name": "Frightened", - "url": "/api/conditions/frightened" - }, - { - "name": "Grappled", - "url": "/api/conditions/grappled" - }, - { - "name": "Paralyzed", - "url": "/api/conditions/paralyzed" - }, - { - "name": "Petrified", - "url": "/api/conditions/petrified" - }, - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - }, - { - "name": "Prone", - "url": "/api/conditions/prone" - }, - { - "name": "Restrained", - "url": "/api/conditions/restrained" - } - ], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 10 - }, - "languages": "", - "challenge_rating": 0.5, - "special_abilities": [ - { - "name": "Amorphous", - "desc": "The shadow can move through a space as narrow as 1 inch wide without squeezing." - }, - { - "name": "Shadow Stealth", - "desc": "While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its stealth bonus is also improved to +6." - }, - { - "name": "Sunlight Weakness", - "desc": "While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws." - } - ], - "actions": [ - { - "name": "Strength Drain", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.\nIf a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Necrotic", - "url": "/api/damage-types/necrotic" - }, - "damage_dice": "2d6", - "damage_bonus": 2 - } - ] - } - ], - "url": "/api/monsters/shadow" - }, - { - "index": "shambling-mound", - "name": "Shambling Mound", - "size": "Large", - "type": "plant", - "subtype": null, - "alignment": "unaligned", - "armor_class": 15, - "hit_points": 136, - "hit_dice": "16d10", - "speed": { - "walk": "20 ft.", - "swim": "20 ft." - }, - "strength": 18, - "dexterity": 8, - "constitution": 16, - "intelligence": 5, - "wisdom": 10, - "charisma": 5, - "proficiencies": [ - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 2 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [ - "cold", - "fire" - ], - "damage_immunities": [ - "lightning" - ], - "condition_immunities": [ - { - "name": "Blinded", - "url": "/api/conditions/blinded" - }, - { - "name": "Blinded", - "url": "/api/conditions/blinded" - }, - { - "name": "Exhaustion", - "url": "/api/conditions/exhaustion" - } - ], - "senses": { - "blindsight": "60 ft. (blind beyond this radius)", - "passive_perception": 10 - }, - "languages": "", - "challenge_rating": 5, - "special_abilities": [ - { - "name": "Lightning Absorption", - "desc": "Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it." - }, - { - "name": "Slam", - "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d8", - "damage_bonus": 4 - } - ] - }, - { - "name": "Engulf", - "desc": "The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time." - } - ], - "url": "/api/monsters/shambling-mound" - }, - { - "index": "shield-guardian", - "name": "Shield Guardian", - "size": "Large", - "type": "construct", - "subtype": null, - "alignment": "unaligned", - "armor_class": 17, - "hit_points": 142, - "hit_dice": "15d10", - "speed": { - "walk": "30 ft." - }, - "strength": 18, - "dexterity": 8, - "constitution": 18, - "intelligence": 7, - "wisdom": 10, - "charisma": 3, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "poison" - ], - "condition_immunities": [ - { - "name": "Charmed", - "url": "/api/conditions/charmed" - }, - { - "name": "Exhaustion", - "url": "/api/conditions/exhaustion" - }, - { - "name": "Frightened", - "url": "/api/conditions/frightened" - }, - { - "name": "Paralyzed", - "url": "/api/conditions/paralyzed" - }, - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "blindsight": "10 ft.", - "darkvision": "60 ft.", - "passive_perception": 10 - }, - "languages": "understands commands given in any language but can't speak", - "challenge_rating": 7, - "special_abilities": [ - { - "name": "Bound", - "desc": "The shield guardian is magically bound to an amulet. As long as the guardian and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the guardian to travel to it, and the guardian knows the distance and direction to the amulet. If the guardian is within 60 feet of the amulet's wearer, half of any damage the wearer takes (rounded up) is transferred to the guardian." - }, - { - "name": "Regeneration", - "desc": "The shield guardian regains 10 hit points at the start of its turn if it has at least 1 hit. point." - }, - { - "name": "Spell Storing", - "desc": "A spellcaster who wears the shield guardian's amulet can cause the guardian to store one spell of 4th level or lower. To do so, the wearer must cast the spell on the guardian. The spell has no effect but is stored within the guardian. When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the guardian casts the stored spell with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored, any previously stored spell is lost." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The guardian makes two fist attacks." - }, - { - "name": "Fist", - "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d6", - "damage_bonus": 4 - } - ] - } - ], - "reactions": [ - { - "name": "Shield", - "desc": "When a creature makes an attack against the wearer of the guardian's amulet, the guardian grants a +2 bonus to the wearer's AC if the guardian is within 5 feet of the wearer." - } - ], - "url": "/api/monsters/shield-guardian" - }, - { - "index": "shrieker", - "name": "Shrieker", - "size": "Medium", - "type": "plant", - "subtype": null, - "alignment": "unaligned", - "armor_class": 5, - "hit_points": 13, - "hit_dice": "3d8", - "speed": { - "walk": "0 ft." - }, - "strength": 1, - "dexterity": 1, - "constitution": 10, - "intelligence": 1, - "wisdom": 3, - "charisma": 1, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [ - { - "name": "Blinded", - "url": "/api/conditions/blinded" - }, - { - "name": "Blinded", - "url": "/api/conditions/blinded" - }, - { - "name": "Frightened", - "url": "/api/conditions/frightened" - } - ], - "senses": { - "blindsight": "30 ft. (blind beyond this radius)", - "passive_perception": 6 - }, - "languages": "", - "challenge_rating": 0, - "special_abilities": [ - { - "name": "False Appearance", - "desc": "While the shrieker remains motionless, it is indistinguishable from an ordinary fungus." - } - ], - "actions": [ - { - "name": "Shriek", - "desc": "When bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range and for 1d4 of the shrieker's turns afterward" - } - ], - "url": "/api/monsters/shrieker" - }, - { - "index": "silver-dragon-wyrmling", - "name": "Silver Dragon Wyrmling", - "size": "Medium", - "type": "dragon", - "subtype": null, - "alignment": "lawful good", - "armor_class": 17, - "hit_points": 45, - "hit_dice": "6d8", - "speed": { - "walk": "30 ft.", - "fly": "60 ft." - }, - "strength": 19, - "dexterity": 10, - "constitution": 17, - "intelligence": 12, - "wisdom": 11, - "charisma": 15, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 2 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 5 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 2 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 4 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 4 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 2 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "cold" - ], - "condition_immunities": [], - "senses": { - "blindsight": "10 ft.", - "darkvision": "60 ft.", - "passive_perception": 14 - }, - "languages": "Draconic", - "challenge_rating": 2, - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d10", - "damage_bonus": 4 - } - ] - }, - { - "name": "Breath Weapons", - "desc": "The dragon uses one of the following breath weapons.\nCold Breath. The dragon exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.\nParalyzing Breath. The dragon exhales paralyzing gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "attacks": [ - { - "name": "Cold Breath", - "dc": { - "dc_type": { - "name": "CON", - "url": "/api/ability-scores/con" - }, - "dc_value": 13, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Cold", - "url": "/api/damage-types/cold" - }, - "damage_dice": "4d8", - "damage_bonus": 0 - } - ] - }, - { - "name": "Paralyzing Breath", - "dc": { - "dc_type": { - "name": "CON", - "url": "/api/ability-scores/con" - }, - "dc_value": 13, - "success_type": "none" - } - } - ] - } - ], - "url": "/api/monsters/silver-dragon-wyrmling" - }, - { - "index": "skeleton", - "name": "Skeleton", - "size": "Medium", - "type": "undead", - "subtype": null, - "alignment": "lawful evil", - "armor_class": 13, - "hit_points": 13, - "hit_dice": "2d8", - "speed": { - "walk": "30 ft." - }, - "strength": 10, - "dexterity": 14, - "constitution": 15, - "intelligence": 6, - "wisdom": 8, - "charisma": 5, - "proficiencies": [], - "damage_vulnerabilities": [ - "bludgeoning" - ], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [ - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 9 - }, - "languages": "understands all languages it spoke in life but can't speak", - "challenge_rating": 0.25, - "actions": [ - { - "name": "Shortsword", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d6", - "damage_bonus": 2 - } - ] - }, - { - "name": "Shortbow", - "desc": "Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d6", - "damage_bonus": 2 - } - ] - } - ], - "url": "/api/monsters/skeleton" - }, - { - "index": "solar", - "name": "Solar", - "size": "Large", - "type": "celestial", - "subtype": null, - "alignment": "lawful good", - "armor_class": 21, - "hit_points": 243, - "hit_dice": "18d10", - "speed": { - "walk": "50 ft.", - "fly": "150 ft." - }, - "strength": 26, - "dexterity": 22, - "constitution": 26, - "intelligence": 25, - "wisdom": 25, - "charisma": 30, - "proficiencies": [ - { - "name": "Saving Throw: INT", - "url": "/api/proficiencies/saving-throw-int", - "value": 14 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 14 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 17 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 14 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [ - "radiant", - "bludgeoning, piercing, and slashing from nonmagical weapons" - ], - "damage_immunities": [ - "necrotic", - "poison" - ], - "condition_immunities": [ - { - "name": "Charmed", - "url": "/api/conditions/charmed" - }, - { - "name": "Exhaustion", - "url": "/api/conditions/exhaustion" - }, - { - "name": "Frightened", - "url": "/api/conditions/frightened" - }, - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "truesight": "120 ft.", - "passive_perception": 24 - }, - "languages": "all, telepathy 120 ft.", - "challenge_rating": 21, - "special_abilities": [ - { - "name": "Angelic Weapons", - "desc": "The solar's weapon attacks are magical. When the solar hits with any weapon, the weapon deals an extra 6d8 radiant damage (included in the attack)." - }, - { - "name": "Divine Awareness", - "desc": "The solar knows if it hears a lie." - }, - { - "name": "Innate Spellcasting", - "desc": "The solar's spell casting ability is Charisma (spell save DC 25). It can innately cast the following spells, requiring no material components:\nAt will: detect evil and good, invisibility (self only)\n3/day each: blade barrier, dispel evil and good, resurrection\n1/day each: commune, control weather", - "spellcasting": { - "ability": { - "name": "CHA", - "url": "/api/ability-scores/cha" - }, - "dc": 25, - "components_required": [], - "spells": [ - { - "name": "Detect Evil and Good", - "url": "/api/spells/detect-evil-and-good", - "usage": { - "type": "at will" - } - }, - { - "name": "Invisibility", - "notes": "Self Only", - "url": "/api/spells/invisibility", - "usage": { - "type": "at will" - } - }, - { - "name": "Blade Barrier", - "url": "/api/spells/blade-barrier", - "usage": { - "type": "per day", - "times": 3 - } - }, - { - "name": "Dispel Evil and Good", - "url": "/api/spells/dispel-evil-and-good", - "usage": { - "type": "per day", - "times": 3 - } - }, - { - "name": "Resurrection", - "url": "/api/spells/resurrection", - "usage": { - "type": "per day", - "times": 3 - } - }, - { - "name": "Commune", - "url": "/api/spells/commune", - "usage": { - "type": "per day", - "times": 1 - } - }, - { - "name": "Control Weather", - "url": "/api/spells/control-weather", - "usage": { - "type": "per day", - "times": 1 - } - } - ] - } - }, - { - "name": "Magic Resistance", - "desc": "The solar has advantage on saving throws against spells and other magical effects." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The solar makes two greatsword attacks." - }, - { - "name": "Greatsword", - "desc": "Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) slashing damage plus 27 (6d8) radiant damage.", - "attack_bonus": 15, - "damage": [ - { - "damage_type": { - "name": "Radiant", - "url": "/api/damage-types/radiant" - }, - "damage_dice": "4d6", - "damage_bonus": 8 - }, - { - "damage_type": { - "name": "Radiant", - "url": "/api/damage-types/radiant" - }, - "damage_dice": "6d8", - "damage_bonus": 0 - } - ] - }, - { - "name": "Slaying Longbow", - "desc": "Ranged Weapon Attack: +13 to hit, range 150/600 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 27 (6d8) radiant damage. If the target is a creature that has 190 hit points or fewer, it must succeed on a DC 15 Constitution saving throw or die.", - "attack_bonus": 13, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d8", - "damage_bonus": 6 - }, - { - "damage_type": { - "name": "Radiant", - "url": "/api/damage-types/radiant" - }, - "damage_dice": "6d8", - "damage_bonus": 0 - } - ] - }, - { - "name": "Flying Sword", - "desc": "The solar releases its greatsword to hover magically in an unoccupied space within 5 ft. of it. If the solar can see the sword, the solar can mentally command it as a bonus action to fly up to 50 ft. and either make one attack against a target or return to the solar's hands. If the hovering sword is targeted by any effect, the solar is considered to be holding it. The hovering sword falls if the solar dies." - }, - { - "name": "Healing Touch", - "desc": "The solar touches another creature. The target magically regains 40 (8d8 + 4) hit points and is freed from any curse, disease, poison, blindness, or deafness.", - "usage": { - "type": "per day", - "times": 4 - } - } - ], - "legendary_actions": [ - { - "name": "Teleport", - "desc": "The solar magically teleports, along with any equipment it is wearing or carrying, up to 120 ft. to an unoccupied space it can see." - }, - { - "name": "Searing Burst (Costs 2 Actions)", - "desc": "The solar emits magical, divine energy. Each creature of its choice in a 10 -foot radius must make a DC 23 Dexterity saving throw, taking 14 (4d6) fire damage plus 14 (4d6) radiant damage on a failed save, or half as much damage on a successful one.", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 23, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Fire", - "url": "/api/damage-types/fire" - }, - "damage_dice": "4d6", - "damage_bonus": 0 - }, - { - "damage_type": { - "name": "Radiant", - "url": "/api/damage-types/radiant" - }, - "damage_dice": "4d6", - "damage_bonus": 0 - } - ] - }, - { - "name": "Blinding Gaze (Costs 3 Actions)", - "desc": "The solar targets one creature it can see within 30 ft. of it. If the target can see it, the target must succeed on a DC 15 Constitution saving throw or be blinded until magic such as the lesser restoration spell removes the blindness.", - "dc": { - "dc_type": { - "name": "CON", - "url": "/api/ability-scores/con" - }, - "dc_value": 15, - "success_type": "none" - } - } - ], - "url": "/api/monsters/solar" - }, - { - "index": "specter", - "name": "Specter", - "size": "Medium", - "type": "undead", - "subtype": null, - "alignment": "chaotic evil", - "armor_class": 12, - "hit_points": 22, - "hit_dice": "5d8", - "speed": { - "walk": "0 ft.", - "fly": "50 ft.", - "hover": true - }, - "strength": 1, - "dexterity": 14, - "constitution": 11, - "intelligence": 10, - "wisdom": 10, - "charisma": 11, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [ - "acid", - "cold", - "fire", - "lightning", - "thunder", - "bludgeoning, piercing, and slashing from nonmagical weapons" - ], - "damage_immunities": [ - "necrotic", - "poison" - ], - "condition_immunities": [ - { - "name": "Charmed", - "url": "/api/conditions/charmed" - }, - { - "name": "Exhaustion", - "url": "/api/conditions/exhaustion" - }, - { - "name": "Grappled", - "url": "/api/conditions/grappled" - }, - { - "name": "Paralyzed", - "url": "/api/conditions/paralyzed" - }, - { - "name": "Petrified", - "url": "/api/conditions/petrified" - }, - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - }, - { - "name": "Prone", - "url": "/api/conditions/prone" - }, - { - "name": "Restrained", - "url": "/api/conditions/restrained" - }, - { - "name": "Unconscious", - "url": "/api/conditions/unconscious" - } - ], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 10 - }, - "languages": "understands all languages it knew in life but can't speak", - "challenge_rating": 1, - "special_abilities": [ - { - "name": "Incorporeal Movement", - "desc": "The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object." - }, - { - "name": "Sunlight Sensitivity", - "desc": "While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight." - } - ], - "actions": [ - { - "name": "Life Drain", - "desc": "Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Necrotic", - "url": "/api/damage-types/necrotic" - }, - "damage_dice": "3d6", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/specter" - }, - { - "index": "spider", - "name": "Spider", - "size": "Tiny", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 12, - "hit_points": 1, - "hit_dice": "1d4", - "speed": { - "walk": "20 ft.", - "climb": "20 ft." - }, - "strength": 2, - "dexterity": 14, - "constitution": 8, - "intelligence": 1, - "wisdom": 10, - "charisma": 2, - "proficiencies": [ - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 4 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "30 ft.", - "passive_perception": 12 - }, - "languages": "", - "challenge_rating": 0, - "special_abilities": [ - { - "name": "Spider Climb", - "desc": "The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - }, - { - "name": "Web Sense", - "desc": "While in contact with a web, the spider knows the exact location of any other creature in contact with the same web." - }, - { - "name": "Web Walker", - "desc": "The spider ignores movement restrictions caused by webbing." - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 9 Constitution saving throw or take 2 (1d4) poison damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "0d4", - "damage_bonus": 1 - } - ] - } - ], - "url": "/api/monsters/spider" - }, - { - "index": "spirit-naga", - "name": "Spirit Naga", - "size": "Large", - "type": "monstrosity", - "subtype": null, - "alignment": "chaotic evil", - "armor_class": 15, - "hit_points": 75, - "hit_dice": "10d10", - "speed": { - "walk": "40 ft." - }, - "strength": 18, - "dexterity": 17, - "constitution": 14, - "intelligence": 16, - "wisdom": 15, - "charisma": 16, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 6 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 5 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 5 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 6 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "poison" - ], - "condition_immunities": [ - { - "name": "Charmed", - "url": "/api/conditions/charmed" - }, - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 12 - }, - "languages": "Abyssal, Common", - "challenge_rating": 8, - "special_abilities": [ - { - "name": "Rejuvenation", - "desc": "If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning." - }, - { - "name": "Spellcasting", - "desc": "The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:\n\n- Cantrips (at will): mage hand, minor illusion, ray of frost\n- 1st level (4 slots): charm person, detect magic, sleep\n- 2nd level (3 slots): detect thoughts, hold person\n- 3rd level (3 slots): lightning bolt, water breathing\n- 4th level (3 slots): blight, dimension door\n- 5th level (2 slots): dominate person", - "spellcasting": { - "level": 10, - "ability": { - "name": "INT", - "url": "http://www.dnd5eapi.co/api/ability-scores/4" - }, - "dc": 14, - "modifier": 6, - "components_required": [ - "V" - ], - "school": "wizard", - "slots": { - "1": 4, - "2": 3, - "3": 3, - "4": 3, - "5": 2 - }, - "spells": [ - { - "name": "Mage Hand", - "level": 0, - "url": "http://www.dnd5eapi.co/api/spells/180" - }, - { - "name": "Minor Illusion", - "level": 0, - "url": "http://www.dnd5eapi.co/api/spells/205" - }, - { - "name": "Ray of Frost", - "level": 0, - "url": "http://www.dnd5eapi.co/api/spells/240" - }, - { - "name": "Charm Person", - "level": 1, - "url": "http://www.dnd5eapi.co/api/spells/39" - }, - { - "name": "Detect Magic", - "level": 1, - "url": "http://www.dnd5eapi.co/api/spells/79" - }, - { - "name": "Sleep", - "level": 1, - "url": "http://www.dnd5eapi.co/api/spells/268" - }, - { - "name": "Detect Thoughts", - "level": 2, - "url": "http://www.dnd5eapi.co/api/spells/81" - }, - { - "name": "Hold Person", - "level": 2, - "url": "http://www.dnd5eapi.co/api/spells/161" - }, - { - "name": "Lightning Bolt", - "level": 3, - "url": "http://www.dnd5eapi.co/api/spells/181" - }, - { - "name": "Water Breathing", - "level": 3, - "url": "http://www.dnd5eapi.co/api/spells/311" - }, - { - "name": "Blight", - "level": 4, - "url": "http://www.dnd5eapi.co/api/spells/30" - }, - { - "name": "Dimension Door", - "level": 4, - "url": "http://www.dnd5eapi.co/api/spells/82" - }, - { - "name": "Dominate Person", - "level": 5, - "url": "http://www.dnd5eapi.co/api/spells/92" - } - ] - } - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d6", - "damage_bonus": 4 - } - ] - } - ], - "url": "/api/monsters/spirit-naga" - }, - { - "index": "sprite", - "name": "Sprite", - "size": "Tiny", - "type": "fey", - "subtype": null, - "alignment": "neutral good", - "armor_class": 15, - "hit_points": 2, - "hit_dice": "1d4", - "speed": { - "walk": "10 ft.", - "fly": "40 ft." - }, - "strength": 3, - "dexterity": 18, - "constitution": 10, - "intelligence": 14, - "wisdom": 13, - "charisma": 11, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 3 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 8 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 13 - }, - "languages": "Common, Elvish, Sylvan", - "challenge_rating": 0.25, - "actions": [ - { - "name": "Longsword", - "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.", - "attack_bonus": 2, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "0d4", - "damage_bonus": 1 - } - ] - }, - { - "name": "Shortbow", - "desc": "Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "0d4", - "damage_bonus": 1 - } - ] - }, - { - "name": "Heart Sight", - "desc": "The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.", - "dc": { - "dc_type": { - "name": "CHA", - "url": "/api/ability-scores/cha" - }, - "dc_value": 10, - "success_type": "none" - } - }, - { - "name": "Invisibility", - "desc": "The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it." - } - ], - "url": "/api/monsters/sprite" - }, - { - "index": "spy", - "name": "Spy", - "size": "Medium", - "type": "humanoid", - "subtype": "any race", - "alignment": "any alignment", - "armor_class": 12, - "hit_points": 27, - "hit_dice": "6d8", - "speed": { - "walk": "30 ft." - }, - "strength": 10, - "dexterity": 15, - "constitution": 10, - "intelligence": 12, - "wisdom": 14, - "charisma": 16, - "proficiencies": [ - { - "name": "Skill: Deception", - "url": "/api/proficiencies/skill-deception", - "value": 5 - }, - { - "name": "Skill: Insight", - "url": "/api/proficiencies/skill-insight", - "value": 4 - }, - { - "name": "Skill: Investigation", - "url": "/api/proficiencies/skill-investigation", - "value": 5 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 6 - }, - { - "name": "Skill: Persuasion", - "url": "/api/proficiencies/skill-persuasion", - "value": 5 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 4 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 16 - }, - "languages": "any two languages", - "challenge_rating": 1, - "special_abilities": [ - { - "name": "Cunning Action", - "desc": "On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action." - }, - { - "name": "Sneak Attack (1/Turn)", - "desc": "The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The spy makes two melee attacks." - }, - { - "name": "Shortsword", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d6", - "damage_bonus": 2 - } - ] - }, - { - "name": "Hand Crossbow", - "desc": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d6", - "damage_bonus": 2 - } - ] - } - ], - "url": "/api/monsters/spy" - }, - { - "index": "steam-mephit", - "name": "Steam Mephit", - "size": "Small", - "type": "elemental", - "subtype": null, - "alignment": "neutral evil", - "armor_class": 10, - "hit_points": 21, - "hit_dice": "6d6", - "speed": { - "walk": "30 ft.", - "fly": "30 ft." - }, - "strength": 5, - "dexterity": 11, - "constitution": 10, - "intelligence": 11, - "wisdom": 10, - "charisma": 12, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "fire", - "poison" - ], - "condition_immunities": [ - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 10 - }, - "languages": "Aquan, Ignan", - "challenge_rating": 0.25, - "special_abilities": [ - { - "name": "Death Burst", - "desc": "When the mephit dies, it explodes in a cloud of steam. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 10, - "success_type": "none" - }, - "damage": [ - { - "damage_type": { - "name": "Fire", - "url": "/api/damage-types/fire" - }, - "damage_dice": "1d8", - "damage_bonus": 0 - } - ] - }, - { - "name": "Innate Spellcasting", - "desc": "The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.", - "usage": { - "type": "per day", - "times": 1 - } - } - ], - "actions": [ - { - "name": "Claws", - "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.", - "attack_bonus": 2, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "1d4", - "damage_bonus": 0 - }, - { - "damage_type": { - "name": "Fire", - "url": "/api/damage-types/fire" - }, - "damage_dice": "1d4", - "damage_bonus": 0 - } - ] - }, - { - "name": "Steam Breath (Recharge 6)", - "desc": "The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 10, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Fire", - "url": "/api/damage-types/fire" - }, - "damage_dice": "1d8", - "damage_bonus": 0 - } - ] - }, - { - "name": "Variant: Summon Mephits", - "desc": "The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.", - "usage": { - "type": "per day", - "times": 1 - } - } - ], - "url": "/api/monsters/steam-mephit" - }, - { - "index": "stirge", - "name": "Stirge", - "size": "Tiny", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 14, - "hit_points": 2, - "hit_dice": "1d4", - "speed": { - "walk": "10 ft.", - "fly": "40 ft." - }, - "strength": 4, - "dexterity": 16, - "constitution": 11, - "intelligence": 2, - "wisdom": 8, - "charisma": 6, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 9 - }, - "languages": "", - "challenge_rating": 0.125, - "actions": [ - { - "name": "Blood Drain", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss.\nThe stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d4", - "damage_bonus": 3 - } - ] - } - ], - "url": "/api/monsters/stirge" - }, - { - "index": "stone-giant", - "name": "Stone Giant", - "size": "Huge", - "type": "giant", - "subtype": null, - "alignment": "neutral", - "armor_class": 17, - "hit_points": 126, - "hit_dice": "11d12", - "speed": { - "walk": "40 ft." - }, - "strength": 23, - "dexterity": 15, - "constitution": 20, - "intelligence": 10, - "wisdom": 12, - "charisma": 9, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 5 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 8 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 4 - }, - { - "name": "Skill: Athletics", - "url": "/api/proficiencies/skill-athletics", - "value": 12 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 4 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 14 - }, - "languages": "Giant", - "challenge_rating": 7, - "special_abilities": [ - { - "name": "Stone Camouflage", - "desc": "The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The giant makes two greatclub attacks." - }, - { - "name": "Greatclub", - "desc": "Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.", - "attack_bonus": 9, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "3d8", - "damage_bonus": 6 - } - ] - }, - { - "name": "Rock", - "desc": "Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.", - "attack_bonus": 9, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "4d10", - "damage_bonus": 6 - } - ] - } - ], - "reactions": [ - { - "name": "Rock Catching", - "desc": "If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it." - } - ], - "url": "/api/monsters/stone-giant" - }, - { - "index": "stone-golem", - "name": "Stone Golem", - "size": "Large", - "type": "construct", - "subtype": null, - "alignment": "unaligned", - "armor_class": 17, - "hit_points": 178, - "hit_dice": "17d10", - "speed": { - "walk": "30 ft." - }, - "strength": 22, - "dexterity": 9, - "constitution": 20, - "intelligence": 3, - "wisdom": 11, - "charisma": 1, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "poison", - "psychic", - "bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine" - ], - "condition_immunities": [ - { - "name": "Charmed", - "url": "/api/conditions/charmed" - }, - { - "name": "Exhaustion", - "url": "/api/conditions/exhaustion" - }, - { - "name": "Frightened", - "url": "/api/conditions/frightened" - }, - { - "name": "Paralyzed", - "url": "/api/conditions/paralyzed" - }, - { - "name": "Petrified", - "url": "/api/conditions/petrified" - }, - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "darkvision": "120 ft.", - "passive_perception": 10 - }, - "languages": "understands the languages of its creator but can't speak", - "challenge_rating": 10, - "special_abilities": [ - { - "name": "Immutable Form", - "desc": "The golem is immune to any spell or effect that would alter its form." - }, - { - "name": "Magic Resistance", - "desc": "The golem has advantage on saving throws against spells and other magical effects." - }, - { - "name": "Magic Weapons", - "desc": "The golem's weapon attacks are magical." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The golem makes two slam attacks." - }, - { - "name": "Slam", - "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.", - "attack_bonus": 10, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "3d8", - "damage_bonus": 6 - } - ] - }, - { - "name": "Slow", - "desc": "The golem targets one or more creatures it can see within 10 ft. of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "dc": { - "dc_type": { - "name": "WIS", - "url": "/api/ability-scores/wis" - }, - "dc_value": 17, - "success_type": "none" - } - } - ], - "url": "/api/monsters/stone-golem" - }, - { - "index": "storm-giant", - "name": "Storm Giant", - "size": "Huge", - "type": "giant", - "subtype": null, - "alignment": "chaotic good", - "armor_class": 16, - "hit_points": 230, - "hit_dice": "20d12", - "speed": { - "walk": "50 ft.", - "swim": "50 ft." - }, - "strength": 29, - "dexterity": 14, - "constitution": 20, - "intelligence": 16, - "wisdom": 18, - "charisma": 18, - "proficiencies": [ - { - "name": "Saving Throw: STR", - "url": "/api/proficiencies/saving-throw-str", - "value": 14 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 10 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 9 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 9 - }, - { - "name": "Skill: Arcana", - "url": "/api/proficiencies/skill-arcana", - "value": 8 - }, - { - "name": "Skill: Athletics", - "url": "/api/proficiencies/skill-athletics", - "value": 14 - }, - { - "name": "Skill: History", - "url": "/api/proficiencies/skill-history", - "value": 8 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 9 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [ - "cold" - ], - "damage_immunities": [ - "lightning", - "thunder" - ], - "condition_immunities": [], - "senses": { - "passive_perception": 19 - }, - "languages": "Common, Giant", - "challenge_rating": 13, - "special_abilities": [ - { - "name": "Amphibious", - "desc": "The giant can breathe air and water." - }, - { - "name": "Innate Spellcasting", - "desc": "The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:\n\nAt will: detect magic, feather fall, levitate, light\n3/day each: control weather, water breathing", - "spellcasting": { - "ability": { - "name": "CHA", - "url": "/api/ability-scores/cha" - }, - "dc": 17, - "components_required": [], - "spells": [ - { - "name": "Detect Magic", - "url": "/api/spells/detect-magic", - "usage": { - "type": "at will" - } - }, - { - "name": "Feather Fall", - "url": "/api/spells/feather-fall", - "usage": { - "type": "at will" - } - }, - { - "name": "Levitate", - "url": "/api/spells/levitate", - "usage": { - "type": "at will" - } - }, - { - "name": "Light", - "url": "/api/spells/light", - "usage": { - "type": "at will" - } - }, - { - "name": "Control Weather", - "url": "/api/spells/control-weather", - "usage": { - "type": "per day", - "times": 3 - } - }, - { - "name": "Water Breathing", - "url": "/api/spells/water-breathing", - "usage": { - "type": "per day", - "times": 3 - } - } - ] - } - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The giant makes two greatsword attacks." - }, - { - "name": "Greatsword", - "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.", - "attack_bonus": 14, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "6d6", - "damage_bonus": 9 - } - ] - }, - { - "name": "Rock", - "desc": "Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.", - "attack_bonus": 14, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "4d12", - "damage_bonus": 9 - } - ] - }, - { - "name": "Lightning Strike", - "desc": "The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 17, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Lightning", - "url": "/api/damage-types/lightning" - }, - "damage_dice": "12d8", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/storm-giant" - }, - { - "index": "succubus-incubus", - "name": "Succubus/Incubus", - "size": "Medium", - "type": "fiend", - "subtype": "shapechanger", - "alignment": "neutral evil", - "armor_class": 15, - "hit_points": 66, - "hit_dice": "12d8", - "speed": { - "walk": "30 ft.", - "fly": "60 ft." - }, - "strength": 8, - "dexterity": 17, - "constitution": 13, - "intelligence": 15, - "wisdom": 12, - "charisma": 20, - "proficiencies": [ - { - "name": "Skill: Deception", - "url": "/api/proficiencies/skill-deception", - "value": 9 - }, - { - "name": "Skill: Insight", - "url": "/api/proficiencies/skill-insight", - "value": 5 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 5 - }, - { - "name": "Skill: Persuasion", - "url": "/api/proficiencies/skill-persuasion", - "value": 9 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 7 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [ - "cold", - "fire", - "lightning", - "poison", - "bludgeoning, piercing, and slashing from nonmagical weapons" - ], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 15 - }, - "languages": "Abyssal, Common, Infernal, telepathy 60 ft.", - "challenge_rating": 4, - "special_abilities": [ - { - "name": "Telepathic Bond", - "desc": "The fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence." - }, - { - "name": "Shapechanger", - "desc": "The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Without wings, the fiend loses its flying speed. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." - } - ], - "actions": [ - { - "name": "Claw (Fiend Form Only)", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "1d6", - "damage_bonus": 3 - } - ] - }, - { - "name": "Charm", - "desc": "One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours.\nThe fiend can have only one target charmed at a time. If it charms another, the effect on the previous target ends.", - "dc": { - "dc_type": { - "name": "WIS", - "url": "/api/ability-scores/wis" - }, - "dc_value": 15, - "success_type": "none" - } - }, - { - "name": "Draining Kiss", - "desc": "The fiend kisses a creature charmed by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5) psychic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.", - "attack_bonus": 0, - "damage": [ - { - "damage_type": { - "name": "Psychic", - "url": "/api/damage-types/psychic" - }, - "damage_dice": "5d10", - "damage_bonus": 5 - } - ] - }, - { - "name": "Etherealness", - "desc": "The fiend magically enters the Ethereal Plane from the Material Plane, or vice versa." - } - ], - "url": "/api/monsters/succubus-incubus" - }, - { - "index": "swarm-of-bats", - "name": "Swarm of Bats", - "size": "Medium", - "type": "swarm of Tiny beasts", - "subtype": null, - "alignment": "unaligned", - "armor_class": 12, - "hit_points": 22, - "hit_dice": "5d8", - "speed": { - "walk": "0 ft.", - "fly": "30 ft." - }, - "strength": 5, - "dexterity": 15, - "constitution": 10, - "intelligence": 2, - "wisdom": 12, - "charisma": 4, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [ - "bludgeoning", - "piercing", - "slashing" - ], - "damage_immunities": [], - "condition_immunities": [ - { - "name": "Charmed", - "url": "/api/conditions/charmed" - }, - { - "name": "Frightened", - "url": "/api/conditions/frightened" - }, - { - "name": "Grappled", - "url": "/api/conditions/grappled" - }, - { - "name": "Paralyzed", - "url": "/api/conditions/paralyzed" - }, - { - "name": "Petrified", - "url": "/api/conditions/petrified" - }, - { - "name": "Prone", - "url": "/api/conditions/prone" - }, - { - "name": "Restrained", - "url": "/api/conditions/restrained" - }, - { - "name": "Stunned", - "url": "/api/conditions/stunned" - } - ], - "senses": { - "blindsight": "60 ft.", - "passive_perception": 11 - }, - "languages": "", - "challenge_rating": 0.25, - "special_abilities": [ - { - "name": "Echolocation", - "desc": "The swarm can't use its blindsight while deafened." - }, - { - "name": "Keen Hearing", - "desc": "The swarm has advantage on Wisdom (Perception) checks that rely on hearing." - }, - { - "name": "Swarm", - "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hit points or gain temporary hit points." - } - ], - "actions": [ - { - "name": "Bites", - "desc": "Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm's space. Hit: 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d4", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/swarm-of-bats" - }, - { - "index": "swarm-of-beetles", - "name": "Swarm of Beetles", - "size": "Medium", - "type": "swarm of Tiny beasts", - "subtype": null, - "alignment": "unaligned", - "armor_class": 12, - "hit_points": 22, - "hit_dice": "5d8", - "speed": { - "walk": "20 ft.", - "burrow": "5 ft.", - "climb": "20 ft." - }, - "strength": 3, - "dexterity": 13, - "constitution": 10, - "intelligence": 1, - "wisdom": 7, - "charisma": 1, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [ - "bludgeoning", - "piercing", - "slashing" - ], - "damage_immunities": [], - "condition_immunities": [ - { - "name": "Charmed", - "url": "/api/conditions/charmed" - }, - { - "name": "Frightened", - "url": "/api/conditions/frightened" - }, - { - "name": "Grappled", - "url": "/api/conditions/grappled" - }, - { - "name": "Paralyzed", - "url": "/api/conditions/paralyzed" - }, - { - "name": "Petrified", - "url": "/api/conditions/petrified" - }, - { - "name": "Prone", - "url": "/api/conditions/prone" - }, - { - "name": "Restrained", - "url": "/api/conditions/restrained" - }, - { - "name": "Stunned", - "url": "/api/conditions/stunned" - } - ], - "senses": { - "blindsight": "10 ft.", - "passive_perception": 8 - }, - "languages": "", - "challenge_rating": 0.5, - "special_abilities": [ - { - "name": "Swarm", - "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points." - } - ], - "actions": [ - { - "name": "Bites", - "desc": "Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.", - "attack_bonus": 3, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "4d4", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/swarm-of-beetles" - }, - { - "index": "swarm-of-centipedes", - "name": "Swarm of Centipedes", - "size": "Medium", - "type": "swarm of Tiny beasts", - "subtype": null, - "alignment": "unaligned", - "armor_class": 12, - "hit_points": 22, - "hit_dice": "5d8", - "speed": { - "walk": "20 ft.", - "climb": "20 ft." - }, - "strength": 3, - "dexterity": 13, - "constitution": 10, - "intelligence": 1, - "wisdom": 7, - "charisma": 1, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [ - "bludgeoning", - "piercing", - "slashing" - ], - "damage_immunities": [], - "condition_immunities": [ - { - "name": "Charmed", - "url": "/api/conditions/charmed" - }, - { - "name": "Frightened", - "url": "/api/conditions/frightened" - }, - { - "name": "Grappled", - "url": "/api/conditions/grappled" - }, - { - "name": "Paralyzed", - "url": "/api/conditions/paralyzed" - }, - { - "name": "Petrified", - "url": "/api/conditions/petrified" - }, - { - "name": "Prone", - "url": "/api/conditions/prone" - }, - { - "name": "Restrained", - "url": "/api/conditions/restrained" - }, - { - "name": "Stunned", - "url": "/api/conditions/stunned" - } - ], - "senses": { - "blindsight": "10 ft.", - "passive_perception": 8 - }, - "languages": "", - "challenge_rating": 0.5, - "special_abilities": [ - { - "name": "Swarm", - "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points." - } - ], - "actions": [ - { - "name": "Bites", - "desc": "Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.\nA creature reduced to 0 hit points by a swarm of centipedes is stable but poisoned for 1 hour, even after regaining hit points, and paralyzed while poisoned in this way.", - "attack_bonus": 3, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "4d4", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/swarm-of-centipedes" - }, - { - "index": "swarm-of-insects", - "name": "Swarm of Insects", - "size": "Medium", - "type": "swarm of Tiny beasts", - "subtype": null, - "alignment": "unaligned", - "armor_class": 12, - "hit_points": 22, - "hit_dice": "5d8", - "speed": { - "walk": "20 ft.", - "climb": "20 ft." - }, - "strength": 3, - "dexterity": 13, - "constitution": 10, - "intelligence": 1, - "wisdom": 7, - "charisma": 1, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [ - "bludgeoning", - "piercing", - "slashing" - ], - "damage_immunities": [], - "condition_immunities": [ - { - "name": "Charmed", - "url": "/api/conditions/charmed" - }, - { - "name": "Frightened", - "url": "/api/conditions/frightened" - }, - { - "name": "Grappled", - "url": "/api/conditions/grappled" - }, - { - "name": "Paralyzed", - "url": "/api/conditions/paralyzed" - }, - { - "name": "Petrified", - "url": "/api/conditions/petrified" - }, - { - "name": "Prone", - "url": "/api/conditions/prone" - }, - { - "name": "Restrained", - "url": "/api/conditions/restrained" - }, - { - "name": "Stunned", - "url": "/api/conditions/stunned" - } - ], - "senses": { - "blindsight": "10 ft.", - "passive_perception": 8 - }, - "languages": "", - "challenge_rating": 0.5, - "special_abilities": [ - { - "name": "Swarm", - "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points." - } - ], - "actions": [ - { - "name": "Bites", - "desc": "Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.", - "attack_bonus": 3, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "4d4", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/swarm-of-insects" - }, - { - "index": "swarm-of-poisonous-snakes", - "name": "Swarm of Poisonous Snakes", - "size": "Medium", - "type": "swarm of Tiny beasts", - "subtype": null, - "alignment": "unaligned", - "armor_class": 14, - "hit_points": 36, - "hit_dice": "8d8", - "speed": { - "walk": "30 ft.", - "swim": "30 ft." - }, - "strength": 8, - "dexterity": 18, - "constitution": 11, - "intelligence": 1, - "wisdom": 10, - "charisma": 3, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [ - "bludgeoning", - "piercing", - "slashing" - ], - "damage_immunities": [], - "condition_immunities": [ - { - "name": "Charmed", - "url": "/api/conditions/charmed" - }, - { - "name": "Frightened", - "url": "/api/conditions/frightened" - }, - { - "name": "Grappled", - "url": "/api/conditions/grappled" - }, - { - "name": "Paralyzed", - "url": "/api/conditions/paralyzed" - }, - { - "name": "Petrified", - "url": "/api/conditions/petrified" - }, - { - "name": "Prone", - "url": "/api/conditions/prone" - }, - { - "name": "Restrained", - "url": "/api/conditions/restrained" - }, - { - "name": "Stunned", - "url": "/api/conditions/stunned" - } - ], - "senses": { - "blindsight": "10 ft.", - "passive_perception": 10 - }, - "languages": "", - "challenge_rating": 2, - "special_abilities": [ - { - "name": "Swarm", - "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny snake. The swarm can't regain hit points or gain temporary hit points." - } - ], - "actions": [ - { - "name": "Bites", - "desc": "Melee Weapon Attack: +6 to hit, reach 0 ft., one creature in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer. The target must make a DC 10 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d6", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/swarm-of-poisonous-snakes" - }, - { - "index": "swarm-of-quippers", - "name": "Swarm of Quippers", - "size": "Medium", - "type": "swarm of Tiny beasts", - "subtype": null, - "alignment": "unaligned", - "armor_class": 13, - "hit_points": 28, - "hit_dice": "8d8", - "speed": { - "walk": "0 ft.", - "swim": "40 ft." - }, - "strength": 13, - "dexterity": 16, - "constitution": 9, - "intelligence": 1, - "wisdom": 7, - "charisma": 2, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [ - "bludgeoning", - "piercing", - "slashing" - ], - "damage_immunities": [], - "condition_immunities": [ - { - "name": "Charmed", - "url": "/api/conditions/charmed" - }, - { - "name": "Frightened", - "url": "/api/conditions/frightened" - }, - { - "name": "Grappled", - "url": "/api/conditions/grappled" - }, - { - "name": "Paralyzed", - "url": "/api/conditions/paralyzed" - }, - { - "name": "Petrified", - "url": "/api/conditions/petrified" - }, - { - "name": "Prone", - "url": "/api/conditions/prone" - }, - { - "name": "Restrained", - "url": "/api/conditions/restrained" - }, - { - "name": "Stunned", - "url": "/api/conditions/stunned" - } - ], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 8 - }, - "languages": "", - "challenge_rating": 1, - "special_abilities": [ - { - "name": "Blood Frenzy", - "desc": "The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points." - }, - { - "name": "Swarm", - "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points." - }, - { - "name": "Water Breathing", - "desc": "The swarm can breathe only underwater." - } - ], - "actions": [ - { - "name": "Bites", - "desc": "Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "4d6", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/swarm-of-quippers" - }, - { - "index": "swarm-of-rats", - "name": "Swarm of Rats", - "size": "Medium", - "type": "swarm of Tiny beasts", - "subtype": null, - "alignment": "unaligned", - "armor_class": 10, - "hit_points": 24, - "hit_dice": "7d8", - "speed": { - "walk": "30 ft." - }, - "strength": 9, - "dexterity": 11, - "constitution": 9, - "intelligence": 2, - "wisdom": 10, - "charisma": 3, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [ - "bludgeoning", - "piercing", - "slashing" - ], - "damage_immunities": [], - "condition_immunities": [ - { - "name": "Charmed", - "url": "/api/conditions/charmed" - }, - { - "name": "Frightened", - "url": "/api/conditions/frightened" - }, - { - "name": "Grappled", - "url": "/api/conditions/grappled" - }, - { - "name": "Paralyzed", - "url": "/api/conditions/paralyzed" - }, - { - "name": "Petrified", - "url": "/api/conditions/petrified" - }, - { - "name": "Prone", - "url": "/api/conditions/prone" - }, - { - "name": "Restrained", - "url": "/api/conditions/restrained" - }, - { - "name": "Stunned", - "url": "/api/conditions/stunned" - } - ], - "senses": { - "darkvision": "30 ft.", - "passive_perception": 10 - }, - "languages": "", - "challenge_rating": 0.25, - "special_abilities": [ - { - "name": "Keen Smell", - "desc": "The swarm has advantage on Wisdom (Perception) checks that rely on smell." - }, - { - "name": "Swarm", - "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points." - } - ], - "actions": [ - { - "name": "Bites", - "desc": "Melee Weapon Attack: +2 to hit, reach 0 ft., one target in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.", - "attack_bonus": 2, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d6", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/swarm-of-rats" - }, - { - "index": "swarm-of-ravens", - "name": "Swarm of Ravens", - "size": "Medium", - "type": "swarm of Tiny beasts", - "subtype": null, - "alignment": "unaligned", - "armor_class": 12, - "hit_points": 24, - "hit_dice": "7d8", - "speed": { - "walk": "10 ft.", - "fly": "50 ft." - }, - "strength": 6, - "dexterity": 14, - "constitution": 8, - "intelligence": 3, - "wisdom": 12, - "charisma": 6, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [ - "bludgeoning", - "piercing", - "slashing" - ], - "damage_immunities": [], - "condition_immunities": [ - { - "name": "Charmed", - "url": "/api/conditions/charmed" - }, - { - "name": "Frightened", - "url": "/api/conditions/frightened" - }, - { - "name": "Grappled", - "url": "/api/conditions/grappled" - }, - { - "name": "Paralyzed", - "url": "/api/conditions/paralyzed" - }, - { - "name": "Petrified", - "url": "/api/conditions/petrified" - }, - { - "name": "Prone", - "url": "/api/conditions/prone" - }, - { - "name": "Restrained", - "url": "/api/conditions/restrained" - }, - { - "name": "Stunned", - "url": "/api/conditions/stunned" - } - ], - "senses": { - "passive_perception": 15 - }, - "languages": "", - "challenge_rating": 0.25, - "special_abilities": [ - { - "name": "Swarm", - "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can't regain hit points or gain temporary hit points." - } - ], - "actions": [ - { - "name": "Beaks", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d6", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/swarm-of-ravens" - }, - { - "index": "swarm-of-spiders", - "name": "Swarm of Spiders", - "size": "Medium", - "type": "swarm of Tiny beasts", - "subtype": null, - "alignment": "unaligned", - "armor_class": 12, - "hit_points": 22, - "hit_dice": "5d8", - "speed": { - "walk": "20 ft.", - "climb": "20 ft." - }, - "strength": 3, - "dexterity": 13, - "constitution": 10, - "intelligence": 1, - "wisdom": 7, - "charisma": 1, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [ - "bludgeoning", - "piercing", - "slashing" - ], - "damage_immunities": [], - "condition_immunities": [ - { - "name": "Charmed", - "url": "/api/conditions/charmed" - }, - { - "name": "Frightened", - "url": "/api/conditions/frightened" - }, - { - "name": "Paralyzed", - "url": "/api/conditions/paralyzed" - }, - { - "name": "Petrified", - "url": "/api/conditions/petrified" - }, - { - "name": "Prone", - "url": "/api/conditions/prone" - }, - { - "name": "Restrained", - "url": "/api/conditions/restrained" - }, - { - "name": "Stunned", - "url": "/api/conditions/stunned" - } - ], - "senses": { - "blindsight": "10 ft.", - "passive_perception": 8 - }, - "languages": "", - "challenge_rating": 0.5, - "special_abilities": [ - { - "name": "Swarm", - "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points." - }, - { - "name": "Spider Climb", - "desc": "The swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - }, - { - "name": "Web Sense", - "desc": "While in contact with a web, the swarm knows the exact location of any other creature in contact with the same web." - }, - { - "name": "Web Walker", - "desc": "The swarm ignores movement restrictions caused by webbing." - } - ], - "actions": [ - { - "name": "Bites", - "desc": "Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.", - "attack_bonus": 3, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "4d4", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/swarm-of-spiders" - }, - { - "index": "swarm-of-wasps", - "name": "Swarm of Wasps", - "size": "Medium", - "type": "swarm of Tiny beasts", - "subtype": null, - "alignment": "unaligned", - "armor_class": 12, - "hit_points": 22, - "hit_dice": "5d8", - "speed": { - "walk": "5 ft.", - "fly": "30 ft." - }, - "strength": 3, - "dexterity": 13, - "constitution": 10, - "intelligence": 1, - "wisdom": 7, - "charisma": 1, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [ - "bludgeoning", - "piercing", - "slashing" - ], - "damage_immunities": [], - "condition_immunities": [ - { - "name": "Charmed", - "url": "/api/conditions/charmed" - }, - { - "name": "Frightened", - "url": "/api/conditions/frightened" - }, - { - "name": "Grappled", - "url": "/api/conditions/grappled" - }, - { - "name": "Paralyzed", - "url": "/api/conditions/paralyzed" - }, - { - "name": "Petrified", - "url": "/api/conditions/petrified" - }, - { - "name": "Prone", - "url": "/api/conditions/prone" - }, - { - "name": "Restrained", - "url": "/api/conditions/restrained" - }, - { - "name": "Stunned", - "url": "/api/conditions/stunned" - } - ], - "senses": { - "blindsight": "10 ft.", - "passive_perception": 8 - }, - "languages": "", - "challenge_rating": 0.5, - "special_abilities": [ - { - "name": "Swarm", - "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points." - } - ], - "actions": [ - { - "name": "Bites", - "desc": "Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.", - "attack_bonus": 3, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "4d4", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/swarm-of-wasps" - }, - { - "index": "tarrasque", - "name": "Tarrasque", - "size": "Gargantuan", - "type": "monstrosity", - "subtype": "titan", - "alignment": "unaligned", - "armor_class": 25, - "hit_points": 676, - "hit_dice": "33d20", - "speed": { - "walk": "40 ft." - }, - "strength": 30, - "dexterity": 11, - "constitution": 30, - "intelligence": 3, - "wisdom": 11, - "charisma": 11, - "proficiencies": [ - { - "name": "Saving Throw: INT", - "url": "/api/proficiencies/saving-throw-int", - "value": 5 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 9 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 9 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "fire", - "poison", - "bludgeoning, piercing, and slashing from nonmagical weapons" - ], - "condition_immunities": [ - { - "name": "Charmed", - "url": "/api/conditions/charmed" - }, - { - "name": "Frightened", - "url": "/api/conditions/frightened" - }, - { - "name": "Paralyzed", - "url": "/api/conditions/paralyzed" - }, - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "blindsight": "120 ft.", - "passive_perception": 10 - }, - "languages": "", - "challenge_rating": 30, - "special_abilities": [ - { - "name": "Legendary Resistance", - "desc": "If the tarrasque fails a saving throw, it can choose to succeed instead.", - "usage": { - "type": "per day", - "times": 3 - } - }, - { - "name": "Magic Resistance", - "desc": "The tarrasque has advantage on saving throws against spells and other magical effects." - }, - { - "name": "Reflective Carapace", - "desc": "Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target." - }, - { - "name": "Siege Monster", - "desc": "The tarrasque deals double damage to objects and structures." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tai l. It can use its Swallow instead of its bite." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the tarrasque can't bite another target.", - "attack_bonus": 19, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "4d12", - "damage_bonus": 10 - } - ] - }, - { - "name": "Claw", - "desc": "Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 28 (4d8 + 10) slashing damage.", - "attack_bonus": 19, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "4d8", - "damage_bonus": 10 - } - ] - }, - { - "name": "Horns", - "desc": "Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 32 (4d10 + 10) piercing damage.", - "attack_bonus": 19, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "4d10", - "damage_bonus": 10 - } - ] - }, - { - "name": "Tail", - "desc": "Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.", - "attack_bonus": 19, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "4d6", - "damage_bonus": 10 - } - ] - }, - { - "name": "Frightful Presence", - "desc": "Each creature of the tarrasque's choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the tarrasque's Frightful Presence for the next 24 hours.", - "dc": { - "dc_type": { - "name": "WIS", - "url": "/api/ability-scores/wis" - }, - "dc_value": 17, - "success_type": "none" - } - }, - { - "name": "Swallow", - "desc": "The tarrasque makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the tarrasque, and it takes 56 (16d6) acid damage at the start of each of the tarrasque's turns.\nIf the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone." - } - ], - "legendary_actions": [ - { - "name": "Attack", - "desc": "The tarrasque makes one claw attack or tail attack." - }, - { - "name": "Move", - "desc": "The tarrasque moves up to half its speed." - }, - { - "name": "Chomp (Costs 2 Actions)", - "desc": "The tarrasque makes one bite attack or uses its Swallow." - } - ], - "url": "/api/monsters/tarrasque" - }, - { - "index": "thug", - "name": "Thug", - "size": "Medium", - "type": "humanoid", - "subtype": "any race", - "alignment": "any non-good alignment", - "armor_class": 11, - "hit_points": 32, - "hit_dice": "5d8", - "speed": { - "walk": "30 ft." - }, - "strength": 15, - "dexterity": 11, - "constitution": 14, - "intelligence": 10, - "wisdom": 10, - "charisma": 11, - "proficiencies": [ - { - "name": "Skill: Intimidation", - "url": "/api/proficiencies/skill-intimidation", - "value": 2 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 10 - }, - "languages": "any one language (usually Common)", - "challenge_rating": 0.5, - "special_abilities": [ - { - "name": "Pack Tactics", - "desc": "The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The thug makes two melee attacks." - }, - { - "name": "Mace", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "1d6", - "damage_bonus": 2 - } - ] - }, - { - "name": "Heavy Crossbow", - "desc": "Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.", - "attack_bonus": 2, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d10", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/thug" - }, - { - "index": "tiger", - "name": "Tiger", - "size": "Large", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 12, - "hit_points": 37, - "hit_dice": "5d10", - "speed": { - "walk": "40 ft." - }, - "strength": 17, - "dexterity": 15, - "constitution": 14, - "intelligence": 3, - "wisdom": 12, - "charisma": 8, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 3 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 6 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 13 - }, - "languages": "", - "challenge_rating": 1, - "special_abilities": [ - { - "name": "Keen Smell", - "desc": "The tiger has advantage on Wisdom (Perception) checks that rely on smell." - }, - { - "name": "Pounce", - "desc": "If the tiger moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action." - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d10", - "damage_bonus": 3 - } - ] - }, - { - "name": "Claw", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "1d8", - "damage_bonus": 3 - } - ] - } - ], - "url": "/api/monsters/tiger" - }, - { - "index": "treant", - "name": "Treant", - "size": "Huge", - "type": "plant", - "subtype": null, - "alignment": "chaotic good", - "armor_class": 16, - "hit_points": 138, - "hit_dice": "12d12", - "speed": { - "walk": "30 ft." - }, - "strength": 23, - "dexterity": 8, - "constitution": 21, - "intelligence": 12, - "wisdom": 16, - "charisma": 12, - "proficiencies": [], - "damage_vulnerabilities": [ - "fire" - ], - "damage_resistances": [ - "bludgeoning", - "piercing" - ], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 13 - }, - "languages": "Common, Druidic, Elvish, Sylvan", - "challenge_rating": 9, - "special_abilities": [ - { - "name": "False Appearance", - "desc": "While the treant remains motionless, it is indistinguishable from a normal tree." - }, - { - "name": "Siege Monster", - "desc": "The treant deals double damage to objects and structures." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The treant makes two slam attacks." - }, - { - "name": "Slam", - "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.", - "attack_bonus": 10, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "3d6", - "damage_bonus": 6 - } - ] - }, - { - "name": "Rock", - "desc": "Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.", - "attack_bonus": 10, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "4d10", - "damage_bonus": 6 - } - ] - }, - { - "name": "Animate Trees", - "desc": "The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.", - "usage": { - "type": "per day", - "times": 1 - } - } - ], - "url": "/api/monsters/treant" - }, - { - "index": "tribal-warrior", - "name": "Tribal Warrior", - "size": "Medium", - "type": "humanoid", - "subtype": "any race", - "alignment": "any alignment", - "armor_class": 12, - "hit_points": 11, - "hit_dice": "2d8", - "speed": { - "walk": "30 ft." - }, - "strength": 13, - "dexterity": 11, - "constitution": 12, - "intelligence": 8, - "wisdom": 11, - "charisma": 8, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 10 - }, - "languages": "any one language", - "challenge_rating": 0.125, - "special_abilities": [ - { - "name": "Pack Tactics", - "desc": "The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 ft. of the creature and the ally isn't incapacitated." - } - ], - "actions": [ - { - "name": "Spear", - "desc": "Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.", - "attack_bonus": 3, - "damage": [ - { - "choose": 1, - "type": "damage", - "from": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d6", - "damage_bonus": 1 - }, - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d8", - "damage_bonus": 1 - } - ] - } - ] - } - ], - "url": "/api/monsters/tribal-warrior" - }, - { - "index": "triceratops", - "name": "Triceratops", - "size": "Huge", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 13, - "hit_points": 95, - "hit_dice": "10d12", - "speed": { - "walk": "50 ft." - }, - "strength": 22, - "dexterity": 9, - "constitution": 17, - "intelligence": 2, - "wisdom": 11, - "charisma": 5, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 10 - }, - "languages": "", - "challenge_rating": 5, - "special_abilities": [ - { - "name": "Trampling Charge", - "desc": "If the triceratops moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the triceratops can make one stomp attack against it as a bonus action." - } - ], - "actions": [ - { - "name": "Gore", - "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 6) piercing damage.", - "attack_bonus": 9, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "4d8", - "damage_bonus": 6 - } - ] - }, - { - "name": "Stomp", - "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage", - "attack_bonus": 9, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "3d10", - "damage_bonus": 6 - } - ] - } - ], - "url": "/api/monsters/triceratops" - }, - { - "index": "troll", - "name": "Troll", - "size": "Large", - "type": "giant", - "subtype": null, - "alignment": "chaotic evil", - "armor_class": 15, - "hit_points": 84, - "hit_dice": "8d10", - "speed": { - "walk": "30 ft." - }, - "strength": 18, - "dexterity": 13, - "constitution": 20, - "intelligence": 7, - "wisdom": 9, - "charisma": 7, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 2 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 12 - }, - "languages": "Giant", - "challenge_rating": 5, - "special_abilities": [ - { - "name": "Keen Smell", - "desc": "The troll has advantage on Wisdom (Perception) checks that rely on smell." - }, - { - "name": "Regeneration", - "desc": "The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." - }, - { - "name": "Variant: Loathsome Limbs", - "desc": "Whenever the troll takes at least 15 slashing damage at one time, roll a d20 to determine what else happens to it:\n1-10: Nothing else happens.\n11-14: One leg is severed from the troll if it has any legs left.\n15- 18: One arm is severed from the troll if it has any arms left.\n19-20: The troll is decapitated, but the troll dies only if it can't regenerate. If it dies, so does the severed head.\nIf the troll finishes a short or long rest without reattaching a severed limb or head, the part regrows. At that point, the severed part dies. Until then, a severed part acts on the troll's initiative and has its own action and movement. A severed part has AC 13, 10 hit points, and the troll's Regeneration trait.\nA severed leg is unable to attack and has a speed of 5 feet.\nA severed arm has a speed of 5 feet and can make one claw attack on its turn, with disadvantage on the attack roll unless the troll can see the arm and its target. Each time the troll loses an arm, it loses a claw attack.\nIf its head is severed, the troll loses its bite attack and its body is blinded unless the head can see it. The severed head has a speed of 0 feet and the troll's Keen Smell trait. It can make a bite attack but only against a target in its space.\nThe troll's speed is halved if it's missing a leg. If it loses both legs, it falls prone. If it has both arms, it can crawl. With only one arm, it can still crawl, but its speed is halved. With no arms or legs, its speed is 0, and it can't benefit from bonuses to speed." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The troll makes three attacks: one with its bite and two with its claws." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d6", - "damage_bonus": 4 - } - ] - }, - { - "name": "Claw", - "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 4 - } - ] - } - ], - "url": "/api/monsters/troll" - }, - { - "index": "tyrannosaurus-rex", - "name": "Tyrannosaurus Rex", - "size": "Huge", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 13, - "hit_points": 136, - "hit_dice": "13d12", - "speed": { - "walk": "50 ft." - }, - "strength": 25, - "dexterity": 10, - "constitution": 19, - "intelligence": 2, - "wisdom": 12, - "charisma": 9, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 4 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 14 - }, - "languages": "", - "challenge_rating": 8, - "actions": [ - { - "name": "Multiattack", - "desc": "The tyrannosaurus makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 33 (4d12 + 7) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the tyrannosaurus can't bite another target.", - "attack_bonus": 10, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "4d12", - "damage_bonus": 7 - } - ] - }, - { - "name": "Tail", - "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.", - "attack_bonus": 10, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "3d8", - "damage_bonus": 7 - } - ] - } - ], - "url": "/api/monsters/tyrannosaurus-rex" - }, - { - "index": "unicorn", - "name": "Unicorn", - "size": "Large", - "type": "celestial", - "subtype": null, - "alignment": "lawful good", - "armor_class": 12, - "hit_points": 67, - "hit_dice": "9d10", - "speed": { - "walk": "50 ft." - }, - "strength": 18, - "dexterity": 14, - "constitution": 15, - "intelligence": 11, - "wisdom": 17, - "charisma": 16, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "poison" - ], - "condition_immunities": [ - { - "name": "Charmed", - "url": "/api/conditions/charmed" - }, - { - "name": "Paralyzed", - "url": "/api/conditions/paralyzed" - }, - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 13 - }, - "languages": "Celestial, Elvish, Sylvan, telepathy 60 ft.", - "challenge_rating": 5, - "special_abilities": [ - { - "name": "Charge", - "desc": "If the unicorn moves at least 20 ft. straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone." - }, - { - "name": "Innate Spellcasting", - "desc": "The unicorn's innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components:\n\nAt will: detect evil and good, druidcraft, pass without trace\n1/day each: calm emotions, dispel evil and good, entangle", - "spellcasting": { - "ability": { - "name": "CHA", - "url": "/api/ability-scores/cha" - }, - "dc": 14, - "components_required": [], - "spells": [ - { - "name": "Detect Evil and Good", - "url": "/api/spells/detect-evil-and-good", - "usage": { - "type": "at will" - } - }, - { - "name": "Druidcraft", - "url": "/api/spells/druidcraft", - "usage": { - "type": "at will" - } - }, - { - "name": "Pass without Trace", - "url": "/api/spells/pass-without-trace", - "usage": { - "type": "at will" - } - }, - { - "name": "Calm Emotions", - "url": "/api/spells/calm-emotions", - "usage": { - "type": "per day", - "times": 1 - } - }, - { - "name": "Dispel Evil and Good", - "url": "/api/spells/dispel-evil-and-good", - "usage": { - "type": "per day", - "times": 1 - } - }, - { - "name": "Entangle", - "url": "/api/spells/entangle", - "usage": { - "type": "per day", - "times": 1 - } - } - ] - } - }, - { - "name": "Magic Resistance", - "desc": "The unicorn has advantage on saving throws against spells and other magical effects." - }, - { - "name": "Magic Weapons", - "desc": "The unicorn's weapon attacks are magical." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The unicorn makes two attacks: one with its hooves and one with its horn." - }, - { - "name": "Hooves", - "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft ., one target. Hit: 11 (2d6 + 4) bludgeoning damage.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d6", - "damage_bonus": 4 - } - ] - }, - { - "name": "Horn", - "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft ., one target. Hit: 8 (1d8 + 4) piercing damage.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d8", - "damage_bonus": 4 - } - ] - }, - { - "name": "Healing Touch", - "desc": "The unicorn touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.", - "usage": { - "type": "per day", - "times": 3 - } - }, - { - "name": "Teleport", - "desc": "The unicorn magically teleports itself and up to three willing creatures it can see within 5 ft. of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.", - "usage": { - "type": "per day", - "times": 1 - } - } - ], - "legendary_actions": [ - { - "name": "Hooves", - "desc": "The unicorn makes one attack with its hooves." - }, - { - "name": "Shimmering Shield (Costs 2 Actions)", - "desc": "The unicorn creates a shimmering, magical field around itself or another creature it can see within 60 ft. of it. The target gains a +2 bonus to AC until the end of the unicorn's next turn." - }, - { - "name": "Heal Self (Costs 3 Actions)", - "desc": "The unicorn magically regains 11 (2d8 + 2) hit points." - } - ], - "url": "/api/monsters/unicorn" - }, - { - "index": "vampire", - "name": "Vampire", - "size": "Medium", - "type": "undead", - "subtype": "shapechanger", - "alignment": "lawful evil", - "armor_class": 16, - "hit_points": 144, - "hit_dice": "17d8", - "speed": { - "walk": "30 ft." - }, - "strength": 18, - "dexterity": 18, - "constitution": 18, - "intelligence": 17, - "wisdom": 15, - "charisma": 18, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 9 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 7 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 9 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 7 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 9 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [ - "necrotic", - "bludgeoning, piercing, and slashing from nonmagical weapons" - ], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "120 ft.", - "passive_perception": 17 - }, - "languages": "the languages it knew in life", - "challenge_rating": 13, - "special_abilities": [ - { - "name": "Shapechanger", - "desc": "If the vampire isn't in sun light or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form.\nWhile in bat form, the vampire can't speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies.\nWhile in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it takes from sunlight." - }, - { - "name": "Legendary Resistance", - "desc": "If the vampire fails a saving throw, it can choose to succeed instead.", - "usage": { - "type": "per day", - "times": 3 - } - }, - { - "name": "Misty Escape", - "desc": "When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that it isn't in sunlight or running water. If it can't transform, it is destroyed.\nWhile it has 0 hit points in mist form, it can't revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then paralyzed until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." - }, - { - "name": "Regeneration", - "desc": "The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn." - }, - { - "name": "Spider Climb", - "desc": "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - }, - { - "name": "Vampire Weaknesses", - "desc": "The vampire has the following flaws:\nForbiddance. The vampire can't enter a residence without an invitation from one of the occupants.\nHarmed by Running Water. The vampire takes 20 acid damage if it ends its turn in running water.\nStake to the Heart. If a piercing weapon made of wood is driven into the vampire's heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is removed.\nSunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." - } - ], - "actions": [ - { - "name": "Multiattack (Vampire Form Only)", - "desc": "The vampire makes two attacks, only one of which can be a bite attack." - }, - { - "name": "Unarmed Strike (Vampire Form Only)", - "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) bludgeoning damage. Instead of dealing damage, the vampire can grapple the target (escape DC 18).", - "attack_bonus": 9, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "1d8", - "damage_bonus": 4 - } - ] - }, - { - "name": "Bite (Bat or Vampire Form Only)", - "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under the vampire's control.", - "attack_bonus": 9, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d6", - "damage_bonus": 4 - }, - { - "damage_type": { - "name": "Necrotic", - "url": "/api/damage-types/necrotic" - }, - "damage_dice": "3d6", - "damage_bonus": 0 - } - ] - }, - { - "name": "Charm", - "desc": "The vampire targets one humanoid it can see within 30 ft. of it. If the target can see the vampire, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed by the vampire. The charmed target regards the vampire as a trusted friend to be heeded and protected. Although the target isn't under the vampire's control, it takes the vampire's requests or actions in the most favorable way it can, and it is a willing target for the vampire's bit attack.\nEach time the vampire or the vampire's companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the vampire is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.", - "dc": { - "dc_type": { - "name": "WIS", - "url": "/api/ability-scores/wis" - }, - "dc_value": 17, - "success_type": "none" - } - }, - { - "name": "Children of the Night", - "desc": "The vampire magically calls 2d4 swarms of bats or rats, provided that the sun isn't up. While outdoors, the vampire can call 3d6 wolves instead. The called creatures arrive in 1d4 rounds, acting as allies of the vampire and obeying its spoken commands. The beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action.", - "usage": { - "type": "per day", - "times": 1 - } - } - ], - "legendary_actions": [ - { - "name": "Move", - "desc": "The vampire moves up to its speed without provoking opportunity attacks.", - "attack_bonus": 0 - }, - { - "name": "Unarmed Strike", - "desc": "The vampire makes one unarmed strike.", - "attack_bonus": 0 - }, - { - "name": "Bite (Costs 2 Actions)", - "desc": "The vampire makes one bite attack.", - "attack_bonus": 0 - } - ], - "url": "/api/monsters/vampire" - }, - { - "index": "vampire-spawn", - "name": "Vampire Spawn", - "size": "Medium", - "type": "undead", - "subtype": null, - "alignment": "neutral evil", - "armor_class": 15, - "hit_points": 82, - "hit_dice": "11d8", - "speed": { - "walk": "30 ft." - }, - "strength": 16, - "dexterity": 16, - "constitution": 16, - "intelligence": 11, - "wisdom": 10, - "charisma": 12, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 6 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 3 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 3 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 6 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [ - "necrotic", - "bludgeoning, piercing, and slashing from nonmagical weapons" - ], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 13 - }, - "languages": "the languages it knew in life", - "challenge_rating": 5, - "special_abilities": [ - { - "name": "Regeneration", - "desc": "The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn." - }, - { - "name": "Spider Climb", - "desc": "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." - }, - { - "name": "Vampire Weaknesses", - "desc": "The vampire has the following flaws:\nForbiddance. The vampire can't enter a residence without an invitation from one of the occupants.\nHarmed by Running Water. The vampire takes 20 acid damage when it ends its turn in running water.\nStake to the Heart. The vampire is destroyed if a piercing weapon made of wood is driven into its heart while it is incapacitated in its resting place.\nSunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The vampire makes two attacks, only one of which can be a bite attack." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d6", - "damage_bonus": 3 - }, - { - "damage_type": { - "name": "Necrotic", - "url": "/api/damage-types/necrotic" - }, - "damage_dice": "2d6", - "damage_bonus": 0 - } - ] - }, - { - "name": "Claws", - "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape DC 13).", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d4", - "damage_bonus": 3 - } - ] - } - ], - "url": "/api/monsters/vampire-spawn" - }, - { - "index": "veteran", - "name": "Veteran", - "size": "Medium", - "type": "humanoid", - "subtype": "any race", - "alignment": "any alignment", - "armor_class": 17, - "hit_points": 58, - "hit_dice": "9d8", - "speed": { - "walk": "30 ft." - }, - "strength": 16, - "dexterity": 13, - "constitution": 14, - "intelligence": 10, - "wisdom": 11, - "charisma": 10, - "proficiencies": [ - { - "name": "Skill: Athletics", - "url": "/api/proficiencies/skill-athletics", - "value": 5 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 2 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 12 - }, - "languages": "any one language (usually Common)", - "challenge_rating": 3, - "actions": [ - { - "name": "Multiattack", - "desc": "The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack." - }, - { - "name": "Longsword", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.", - "attack_bonus": 5, - "damage": [ - { - "choose": 1, - "type": "damage", - "from": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "1d8", - "damage_bonus": 3 - }, - { - "damage_type": { - "name": "Thunder", - "url": "/api/damage-types/thunder" - }, - "damage_dice": "1d10", - "damage_bonus": 3 - } - ] - } - ] - }, - { - "name": "Shortsword", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d6", - "damage_bonus": 3 - } - ] - }, - { - "name": "Heavy Crossbow", - "desc": "Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.", - "attack_bonus": 3, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d10", - "damage_bonus": 1 - } - ] - } - ], - "url": "/api/monsters/veteran" - }, - { - "index": "violet-fungus", - "name": "Violet Fungus", - "size": "Medium", - "type": "plant", - "subtype": null, - "alignment": "unaligned", - "armor_class": 5, - "hit_points": 18, - "hit_dice": "4d8", - "speed": { - "walk": "5 ft." - }, - "strength": 3, - "dexterity": 1, - "constitution": 10, - "intelligence": 1, - "wisdom": 3, - "charisma": 1, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [ - { - "name": "Blinded", - "url": "/api/conditions/blinded" - }, - { - "name": "Blinded", - "url": "/api/conditions/blinded" - }, - { - "name": "Frightened", - "url": "/api/conditions/frightened" - } - ], - "senses": { - "blindsight": "30 ft. (blind beyond this radius)", - "passive_perception": 6 - }, - "languages": "", - "challenge_rating": 0.25, - "special_abilities": [ - { - "name": "False Appearance", - "desc": "While the violet fungus remains motionless, it is indistinguishable from an ordinary fungus." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The fungus makes 1d4 Rotting Touch attacks." - }, - { - "name": "Rotting Touch", - "desc": "Melee Weapon Attack: +2 to hit, reach 10 ft., one creature. Hit: 4 (1d8) necrotic damage.", - "attack_bonus": 2, - "damage": [ - { - "damage_type": { - "name": "Necrotic", - "url": "/api/damage-types/necrotic" - }, - "damage_dice": "1d8", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/violet-fungus" - }, - { - "index": "vrock", - "name": "Vrock", - "size": "Large", - "type": "fiend", - "subtype": "demon", - "alignment": "chaotic evil", - "armor_class": 15, - "hit_points": 104, - "hit_dice": "11d10", - "speed": { - "walk": "40 ft.", - "fly": "60 ft." - }, - "strength": 17, - "dexterity": 15, - "constitution": 18, - "intelligence": 8, - "wisdom": 13, - "charisma": 8, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 5 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 4 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 2 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [ - "cold", - "fire", - "lightning", - "bludgeoning, piercing, and slashing from nonmagical weapons" - ], - "damage_immunities": [ - "poison" - ], - "condition_immunities": [ - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "darkvision": "120 ft.", - "passive_perception": 11 - }, - "languages": "Abyssal, telepathy 120 ft.", - "challenge_rating": 6, - "special_abilities": [ - { - "name": "Magic Resistance", - "desc": "The vrock has advantage on saving throws against spells and other magical effects." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The vrock makes two attacks: one with its beak and one with its talons." - }, - { - "name": "Beak", - "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d6", - "damage_bonus": 3 - } - ] - }, - { - "name": "Talons", - "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d10", - "damage_bonus": 3 - } - ] - }, - { - "name": "Spores (Recharge 6)", - "desc": "A 15-foot-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Emptying a vial of holy water on the target also ends the effect on it.", - "dc": { - "dc_type": { - "name": "CON", - "url": "/api/ability-scores/con" - }, - "dc_value": 14, - "success_type": "none" - } - }, - { - "name": "Stunning Screech", - "desc": "The vrock emits a horrific screech. Each creature within 20 feet of it that can hear it and that isn't a demon must succeed on a DC 14 Constitution saving throw or be stunned until the end of the vrock's next turn .", - "usage": { - "type": "per day", - "times": 1 - }, - "dc": { - "dc_type": { - "name": "CON", - "url": "/api/ability-scores/con" - }, - "dc_value": 14, - "success_type": "none" - } - }, - { - "name": "Variant: Summon Demon", - "desc": "The demon chooses what to summon and attempts a magical summoning.\nA vrock has a 30 percent chance of summoning 2d4 dretches or one vrock.\nA summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.", - "usage": { - "type": "per day", - "times": 1 - } - } - ], - "url": "/api/monsters/vrock" - }, - { - "index": "vulture", - "name": "Vulture", - "size": "Medium", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 10, - "hit_points": 5, - "hit_dice": "1d8", - "speed": { - "walk": "10 ft.", - "fly": "50 ft." - }, - "strength": 7, - "dexterity": 10, - "constitution": 13, - "intelligence": 2, - "wisdom": 12, - "charisma": 4, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 3 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 13 - }, - "languages": "", - "challenge_rating": 0, - "special_abilities": [ - { - "name": "Keen Sight and Smell", - "desc": "The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell." - }, - { - "name": "Pack Tactics", - "desc": "The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 ft. of the creature and the ally isn't incapacitated." - } - ], - "actions": [ - { - "name": "Beak", - "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.", - "attack_bonus": 2, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d4", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/vulture" - }, - { - "index": "warhorse", - "name": "Warhorse", - "size": "Large", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 11, - "hit_points": 19, - "hit_dice": "3d10", - "speed": { - "walk": "60 ft." - }, - "strength": 18, - "dexterity": 12, - "constitution": 13, - "intelligence": 2, - "wisdom": 12, - "charisma": 7, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 11 - }, - "languages": "", - "challenge_rating": 0.5, - "special_abilities": [ - { - "name": "Trampling Charge", - "desc": "If the horse moves at least 20 ft. straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action." - } - ], - "actions": [ - { - "name": "Hooves", - "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d6", - "damage_bonus": 4 - } - ] - } - ], - "url": "/api/monsters/warhorse" - }, - { - "index": "warhorse-skeleton", - "name": "Warhorse Skeleton", - "size": "Large", - "type": "undead", - "subtype": null, - "alignment": "lawful evil", - "armor_class": 13, - "hit_points": 22, - "hit_dice": "3d10", - "speed": { - "walk": "60 ft." - }, - "strength": 18, - "dexterity": 12, - "constitution": 15, - "intelligence": 2, - "wisdom": 8, - "charisma": 5, - "proficiencies": [], - "damage_vulnerabilities": [ - "bludgeoning" - ], - "damage_resistances": [], - "damage_immunities": [ - "poison" - ], - "condition_immunities": [ - { - "name": "Exhaustion", - "url": "/api/conditions/exhaustion" - }, - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 9 - }, - "languages": "", - "challenge_rating": 0.5, - "actions": [ - { - "name": "Hooves", - "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d6", - "damage_bonus": 4 - } - ] - } - ], - "url": "/api/monsters/warhorse-skeleton" - }, - { - "index": "water-elemental", - "name": "Water Elemental", - "size": "Large", - "type": "elemental", - "subtype": null, - "alignment": "neutral", - "armor_class": 14, - "hit_points": 114, - "hit_dice": "12d10", - "speed": { - "walk": "30 ft.", - "swim": "90 ft." - }, - "strength": 18, - "dexterity": 14, - "constitution": 18, - "intelligence": 5, - "wisdom": 10, - "charisma": 8, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [ - "acid", - "bludgeoning, piercing, and slashing from nonmagical weapons" - ], - "damage_immunities": [ - "poison" - ], - "condition_immunities": [ - { - "name": "Exhaustion", - "url": "/api/conditions/exhaustion" - }, - { - "name": "Grappled", - "url": "/api/conditions/grappled" - }, - { - "name": "Paralyzed", - "url": "/api/conditions/paralyzed" - }, - { - "name": "Petrified", - "url": "/api/conditions/petrified" - }, - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - }, - { - "name": "Prone", - "url": "/api/conditions/prone" - }, - { - "name": "Restrained", - "url": "/api/conditions/restrained" - }, - { - "name": "Unconscious", - "url": "/api/conditions/unconscious" - } - ], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 10 - }, - "languages": "Aquan", - "challenge_rating": 5, - "special_abilities": [ - { - "name": "Water Form", - "desc": "The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing." - }, - { - "name": "Freeze", - "desc": "If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 ft. until the end of its next turn." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The elemental makes two slam attacks." - }, - { - "name": "Slam", - "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d8", - "damage_bonus": 4 - } - ] - }, - { - "name": "Whelm", - "desc": "Each creature in the elemental's space must make a DC 15 Strength saving throw. On a failure, a target takes 13 (2d8 + 4) bludgeoning damage. If it is Large or smaller, it is also grappled (escape DC 14). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental's space.\nThe elemental can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the elemental's turns, each target grappled by it takes 13 (2d8 + 4) bludgeoning damage. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a DC 14 Strength and succeeding.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 4 - }, - "dc": { - "dc_type": { - "name": "STR", - "url": "/api/ability-scores/str" - }, - "dc_value": 15, - "success_type": "none" - }, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d8", - "damage_bonus": 4 - } - ] - } - ], - "url": "/api/monsters/water-elemental" - }, - { - "index": "weasel", - "name": "Weasel", - "size": "Tiny", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 13, - "hit_points": 1, - "hit_dice": "1d4", - "speed": { - "walk": "30 ft." - }, - "strength": 3, - "dexterity": 16, - "constitution": 8, - "intelligence": 2, - "wisdom": 12, - "charisma": 3, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 3 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 5 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 13 - }, - "languages": "", - "challenge_rating": 0, - "special_abilities": [ - { - "name": "Keen Hearing and Smell", - "desc": "The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell." - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "0d4", - "damage_bonus": 1 - } - ] - } - ], - "url": "/api/monsters/weasel" - }, - { - "index": "werebear", - "name": "Werebear", - "size": "Medium", - "type": "humanoid", - "subtype": "human", - "alignment": "neutral good", - "armor_class": 10, - "hit_points": 135, - "hit_dice": "18d8", - "speed": { - "walk": "30 ft." - }, - "other_speeds": [ - { - "form": "hyrid", - "speed": { - "walk": "40 ft.", - "climb": "30 ft." - } - }, - { - "form": "bear", - "speed": { - "walk": "40 ft.", - "climb": "30 ft." - } - } - ], - "strength": 19, - "dexterity": 10, - "constitution": 17, - "intelligence": 11, - "wisdom": 12, - "charisma": 12, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 7 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons" - ], - "condition_immunities": [], - "senses": { - "passive_perception": 17 - }, - "languages": "Common (can't speak in bear form)", - "challenge_rating": 5, - "special_abilities": [ - { - "name": "Shapechanger", - "desc": "The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." - }, - { - "name": "Keen Smell", - "desc": "The werebear has advantage on Wisdom (Perception) checks that rely on smell." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid." - }, - { - "name": "Bite (Bear or Hybrid Form Only)", - "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d10", - "damage_bonus": 4 - } - ] - }, - { - "name": "Claw (Bear or Hybrid Form Only)", - "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d8", - "damage_bonus": 4 - } - ] - }, - { - "name": "Greataxe (Humanoid or Hybrid Form Only)", - "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "1d12", - "damage_bonus": 4 - } - ] - } - ], - "url": "/api/monsters/werebear" - }, - { - "index": "wereboar", - "name": "Wereboar", - "size": "Medium", - "type": "humanoid", - "subtype": "human", - "alignment": "neutral evil", - "armor_class": 10, - "hit_points": 78, - "hit_dice": "12d8", - "speed": { - "walk": "30 ft." - }, - "other_speeds": [ - { - "form": "boar", - "speed": { - "walk": "40 ft." - } - } - ], - "strength": 17, - "dexterity": 10, - "constitution": 15, - "intelligence": 10, - "wisdom": 11, - "charisma": 8, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 2 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered" - ], - "condition_immunities": [], - "senses": { - "passive_perception": 12 - }, - "languages": "Common (can't speak in boar form)", - "challenge_rating": 4, - "special_abilities": [ - { - "name": "Shapechanger", - "desc": "The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." - }, - { - "name": "Charge (Boar or Hybrid Form Only)", - "desc": "If the wereboar moves at least 15 feet straight toward a target and then hits it with its tusks on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone." - }, - { - "name": "Relentless", - "desc": "If the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.", - "usage": { - "type": "recharge after rest", - "rest_types": [ - "short", - "long" - ] - }, - "attack_bonus": 0 - } - ], - "actions": [ - { - "name": "Multiattack (Humanoid or Hybrid Form Only)", - "desc": "The wereboar makes two attacks, only one of which can be with its tusks." - }, - { - "name": "Maul (Humanoid or Hybrid Form Only)", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "2d6", - "damage_bonus": 3 - } - ] - }, - { - "name": "Tusks (Boar or Hybrid Form Only)", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with wereboar lycanthropy.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 3 - } - ] - } - ], - "url": "/api/monsters/wereboar" - }, - { - "index": "wererat", - "name": "Wererat", - "size": "Medium", - "type": "humanoid", - "subtype": "human", - "alignment": "lawful evil", - "armor_class": 12, - "hit_points": 33, - "hit_dice": "6d8", - "speed": { - "walk": "30 ft." - }, - "strength": 10, - "dexterity": 15, - "constitution": 12, - "intelligence": 11, - "wisdom": 10, - "charisma": 8, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 2 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 4 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered" - ], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft. (rat form only)", - "passive_perception": 12 - }, - "languages": "Common (can't speak in rat form)", - "challenge_rating": 2, - "special_abilities": [ - { - "name": "Shapechanger", - "desc": "The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." - }, - { - "name": "Keen Smell", - "desc": "The wererat has advantage on Wisdom (Perception) checks that rely on smell." - } - ], - "actions": [ - { - "name": "Multiattack (Humanoid or Hybrid Form Only)", - "desc": "The wererat makes two attacks, only one of which can be a bite." - }, - { - "name": "Bite (Rat or Hybrid Form Only).", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d4", - "damage_bonus": 2 - } - ] - }, - { - "name": "Shortsword (Humanoid or Hybrid Form Only)", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d6", - "damage_bonus": 2 - } - ] - }, - { - "name": "Hand Crossbow (Humanoid or Hybrid Form Only)", - "desc": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d6", - "damage_bonus": 2 - } - ] - } - ], - "url": "/api/monsters/wererat" - }, - { - "index": "weretiger", - "name": "Weretiger", - "size": "Medium", - "type": "humanoid", - "subtype": "human", - "alignment": "neutral", - "armor_class": 12, - "hit_points": 120, - "hit_dice": "16d8", - "speed": { - "walk": "30 ft." - }, - "other_speeds": [ - { - "form": "tiger", - "speed": { - "walk": "40 ft." - } - } - ], - "strength": 17, - "dexterity": 15, - "constitution": 16, - "intelligence": 10, - "wisdom": 13, - "charisma": 11, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 5 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 4 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered" - ], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 15 - }, - "languages": "Common (can't speak in tiger form)", - "challenge_rating": 4, - "special_abilities": [ - { - "name": "Shapechanger", - "desc": "The weretiger can use its action to polymorph into a tiger-humanoid hybrid or into a tiger, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." - }, - { - "name": "Keen Hearing and Smell", - "desc": "The weretiger has advantage on Wisdom (Perception) checks that rely on hearing or smell." - }, - { - "name": "Pounce (Tiger or Hybrid Form Only)", - "desc": "If the weretiger moves at least 15 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the weretiger can make one bite attack against it as a bonus action." - } - ], - "actions": [ - { - "name": "Multiattack (Humanoid or Hybrid Form Only)", - "desc": "In humanoid form, the weretiger makes two scimitar attacks or two longbow attacks. In hybrid form, it can attack like a humanoid or make two claw attacks." - }, - { - "name": "Bite (Tiger or Hybrid Form Only)", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with weretiger lycanthropy.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d10", - "damage_bonus": 3 - } - ] - }, - { - "name": "Claw (Tiger or Hybrid Form Only)", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "1d8", - "damage_bonus": 3 - } - ] - }, - { - "name": "Scimitar (Humanoid or Hybrid Form Only)", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "1d6", - "damage_bonus": 3 - } - ] - }, - { - "name": "Longbow (Humanoid or Hybrid Form Only)", - "desc": "Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d8", - "damage_bonus": 2 - } - ] - } - ], - "url": "/api/monsters/weretiger" - }, - { - "index": "werewolf", - "name": "Werewolf", - "size": "Medium", - "type": "humanoid", - "subtype": "human", - "alignment": "chaotic evil", - "armor_class": 11, - "hit_points": 58, - "hit_dice": "9d8", - "speed": { - "walk": "30 ft." - }, - "other_speeds": [ - { - "form": "wolf", - "speed": { - "walk": "40 ft." - } - } - ], - "strength": 15, - "dexterity": 13, - "constitution": 14, - "intelligence": 10, - "wisdom": 11, - "charisma": 10, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 4 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered" - ], - "condition_immunities": [], - "senses": { - "passive_perception": 14 - }, - "languages": "Common (can't speak in wolf form)", - "challenge_rating": 3, - "special_abilities": [ - { - "name": "Shapechanger", - "desc": "The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." - }, - { - "name": "Keen Hearing and Smell", - "desc": "The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell." - } - ], - "actions": [ - { - "name": "Multiattack (Humanoid or Hybrid Form Only)", - "desc": "The werewolf makes two attacks: one with its bite and one with its claws or spear." - }, - { - "name": "Bite (Wolf or Hybrid Form Only)", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d8", - "damage_bonus": 2 - } - ] - }, - { - "name": "Claws (Hybrid Form Only)", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d4", - "damage_bonus": 2 - } - ] - }, - { - "name": "Spear (Humanoid Form Only)", - "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.", - "attack_bonus": 4, - "damage": [ - { - "choose": 1, - "type": "damage", - "from": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d6", - "damage_bonus": 2 - }, - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d8", - "damage_bonus": 2 - } - ] - } - ] - } - ], - "url": "/api/monsters/werewolf" - }, - { - "index": "white-dragon-wyrmling", - "name": "White Dragon Wyrmling", - "size": "Medium", - "type": "dragon", - "subtype": null, - "alignment": "chaotic evil", - "armor_class": 16, - "hit_points": 32, - "hit_dice": "5d8", - "speed": { - "walk": "30 ft.", - "burrow": "15 ft.", - "fly": "60 ft.", - "swim": "30 ft." - }, - "strength": 14, - "dexterity": 10, - "constitution": 14, - "intelligence": 5, - "wisdom": 10, - "charisma": 11, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 2 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 4 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 2 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 2 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 4 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 2 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "cold" - ], - "condition_immunities": [], - "senses": { - "blindsight": "10 ft.", - "darkvision": "60 ft.", - "passive_perception": 14 - }, - "languages": "Draconic", - "challenge_rating": 2, - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) cold damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d10", - "damage_bonus": 2 - }, - { - "damage_type": { - "name": "Cold", - "url": "/api/damage-types/cold" - }, - "damage_dice": "1d4", - "damage_bonus": 0 - } - ] - }, - { - "name": "Cold Breath", - "desc": "The dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "dc": { - "dc_type": { - "name": "CON", - "url": "/api/ability-scores/con" - }, - "dc_value": 12, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Cold", - "url": "/api/damage-types/cold" - }, - "damage_dice": "5d8", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/white-dragon-wyrmling" - }, - { - "index": "wight", - "name": "Wight", - "size": "Medium", - "type": "undead", - "subtype": null, - "alignment": "neutral evil", - "armor_class": 14, - "hit_points": 45, - "hit_dice": "6d8", - "speed": { - "walk": "30 ft." - }, - "strength": 15, - "dexterity": 14, - "constitution": 16, - "intelligence": 10, - "wisdom": 13, - "charisma": 15, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 3 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 4 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "necrotic", - "bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered" - ], - "condition_immunities": [ - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 13 - }, - "languages": "the languages it knew in life", - "challenge_rating": 3, - "special_abilities": [ - { - "name": "Sunlight Sensitivity", - "desc": "While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack." - }, - { - "name": "Life Drain", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.\nA humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Necrotic", - "url": "/api/damage-types/necrotic" - }, - "damage_dice": "1d6", - "damage_bonus": 2 - } - ] - }, - { - "name": "Longsword", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.", - "attack_bonus": 4, - "damage": [ - { - "choose": 1, - "type": "damage", - "from": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "1d8", - "damage_bonus": 2 - }, - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "1d10", - "damage_bonus": 2 - } - ] - } - ] - }, - { - "name": "Longbow", - "desc": "Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "1d8", - "damage_bonus": 2 - } - ] - } - ], - "url": "/api/monsters/wight" - }, - { - "index": "will-o-wisp", - "name": "Will-o'-Wisp", - "size": "Tiny", - "type": "undead", - "subtype": null, - "alignment": "chaotic evil", - "armor_class": 19, - "hit_points": 22, - "hit_dice": "9d4", - "speed": { - "walk": "0 ft.", - "fly": "50 ft.", - "hover": true - }, - "strength": 1, - "dexterity": 28, - "constitution": 10, - "intelligence": 13, - "wisdom": 14, - "charisma": 11, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [ - "acid", - "cold", - "fire", - "necrotic", - "thunder", - "bludgeoning, piercing, and slashing from nonmagical weapons" - ], - "damage_immunities": [ - "lightning", - "poison" - ], - "condition_immunities": [ - { - "name": "Exhaustion", - "url": "/api/conditions/exhaustion" - }, - { - "name": "Grappled", - "url": "/api/conditions/grappled" - }, - { - "name": "Paralyzed", - "url": "/api/conditions/paralyzed" - }, - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - }, - { - "name": "Prone", - "url": "/api/conditions/prone" - }, - { - "name": "Restrained", - "url": "/api/conditions/restrained" - }, - { - "name": "Unconscious", - "url": "/api/conditions/unconscious" - } - ], - "senses": { - "darkvision": "120 ft.", - "passive_perception": 12 - }, - "languages": "the languages it knew in life", - "challenge_rating": 2, - "special_abilities": [ - { - "name": "Consume Life", - "desc": "As a bonus action, the will-o'-wisp can target one creature it can see within 5 ft. of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.", - "dc": { - "dc_type": { - "name": "CON", - "url": "/api/ability-scores/con" - }, - "dc_value": 10, - "success_type": "none" - } - }, - { - "name": "Ephemeral", - "desc": "The will-o'-wisp can't wear or carry anything." - }, - { - "name": "Incorporeal Movement", - "desc": "The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object." - }, - { - "name": "Variable Illumination", - "desc": "The will-o'-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of ft. equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action." - } - ], - "actions": [ - { - "name": "Shock", - "desc": "Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d8) lightning damage.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Lightning", - "url": "/api/damage-types/lightning" - }, - "damage_dice": "2d8", - "damage_bonus": 0 - } - ] - }, - { - "name": "Invisibility", - "desc": "The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell)." - } - ], - "url": "/api/monsters/will-o-wisp" - }, - { - "index": "winter-wolf", - "name": "Winter Wolf", - "size": "Large", - "type": "monstrosity", - "subtype": null, - "alignment": "neutral evil", - "armor_class": 13, - "hit_points": 75, - "hit_dice": "10d10", - "speed": { - "walk": "50 ft." - }, - "strength": 18, - "dexterity": 13, - "constitution": 14, - "intelligence": 7, - "wisdom": 12, - "charisma": 8, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 5 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 3 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "cold" - ], - "condition_immunities": [], - "senses": { - "passive_perception": 15 - }, - "languages": "Common, Giant, Winter Wolf", - "challenge_rating": 3, - "special_abilities": [ - { - "name": "Keen Hearing and Smell", - "desc": "The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell." - }, - { - "name": "Pack Tactics", - "desc": "The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated." - }, - { - "name": "Snow Camouflage", - "desc": "The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain." - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d6", - "damage_bonus": 4 - } - ] - }, - { - "name": "Cold Breath", - "desc": "The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 12, - "success_type": "none" - }, - "damage": [ - { - "damage_type": { - "name": "Cold", - "url": "/api/damage-types/cold" - }, - "damage_dice": "4d8", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/winter-wolf" - }, - { - "index": "wolf", - "name": "Wolf", - "size": "Medium", - "type": "beast", - "subtype": null, - "alignment": "unaligned", - "armor_class": 13, - "hit_points": 11, - "hit_dice": "2d8", - "speed": { - "walk": "40 ft." - }, - "strength": 12, - "dexterity": 15, - "constitution": 12, - "intelligence": 3, - "wisdom": 12, - "charisma": 6, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 3 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 4 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "passive_perception": 13 - }, - "languages": "", - "challenge_rating": 0.25, - "special_abilities": [ - { - "name": "Keen Hearing and Smell", - "desc": "The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell." - }, - { - "name": "Pack Tactics", - "desc": "The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated." - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.", - "attack_bonus": 4, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d4", - "damage_bonus": 2 - } - ] - } - ], - "url": "/api/monsters/wolf" - }, - { - "index": "worg", - "name": "Worg", - "size": "Large", - "type": "monstrosity", - "subtype": null, - "alignment": "neutral evil", - "armor_class": 13, - "hit_points": 26, - "hit_dice": "4d10", - "speed": { - "walk": "50 ft." - }, - "strength": 16, - "dexterity": 13, - "constitution": 13, - "intelligence": 7, - "wisdom": 11, - "charisma": 8, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 4 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 14 - }, - "languages": "Goblin, Worg", - "challenge_rating": 0.5, - "special_abilities": [ - { - "name": "Keen Hearing and Smell", - "desc": "The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell." - } - ], - "actions": [ - { - "name": "Bite", - "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.", - "attack_bonus": 5, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d6", - "damage_bonus": 3 - } - ] - } - ], - "url": "/api/monsters/worg" - }, - { - "index": "wraith", - "name": "Wraith", - "size": "Medium", - "type": "undead", - "subtype": null, - "alignment": "neutral evil", - "armor_class": 13, - "hit_points": 67, - "hit_dice": "9d8", - "speed": { - "walk": "0 ft.", - "fly": "60 ft.", - "hover": true - }, - "strength": 6, - "dexterity": 16, - "constitution": 16, - "intelligence": 12, - "wisdom": 14, - "charisma": 15, - "proficiencies": [], - "damage_vulnerabilities": [], - "damage_resistances": [ - "acid", - "cold", - "fire", - "lightning", - "thunder", - "bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered" - ], - "damage_immunities": [ - "necrotic", - "poison" - ], - "condition_immunities": [ - { - "name": "Charmed", - "url": "/api/conditions/charmed" - }, - { - "name": "Exhaustion", - "url": "/api/conditions/exhaustion" - }, - { - "name": "Grappled", - "url": "/api/conditions/grappled" - }, - { - "name": "Paralyzed", - "url": "/api/conditions/paralyzed" - }, - { - "name": "Petrified", - "url": "/api/conditions/petrified" - }, - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - }, - { - "name": "Prone", - "url": "/api/conditions/prone" - }, - { - "name": "Restrained", - "url": "/api/conditions/restrained" - } - ], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 12 - }, - "languages": "the languages it knew in life", - "challenge_rating": 5, - "special_abilities": [ - { - "name": "Incorporeal Movement", - "desc": "The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object." - }, - { - "name": "Sunlight Sensitivity", - "desc": "While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight." - } - ], - "actions": [ - { - "name": "Life Drain", - "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Necrotic", - "url": "/api/damage-types/necrotic" - }, - "damage_dice": "4d8", - "damage_bonus": 3 - } - ] - }, - { - "name": "Create Specter", - "desc": "The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at one time." - } - ], - "url": "/api/monsters/wraith" - }, - { - "index": "wyvern", - "name": "Wyvern", - "size": "Large", - "type": "dragon", - "subtype": null, - "alignment": "unaligned", - "armor_class": 13, - "hit_points": 110, - "hit_dice": "13d10", - "speed": { - "walk": "20 ft.", - "fly": "80 ft." - }, - "strength": 19, - "dexterity": 10, - "constitution": 16, - "intelligence": 5, - "wisdom": 12, - "charisma": 6, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 4 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 14 - }, - "languages": "", - "challenge_rating": 6, - "actions": [ - { - "name": "Multiattack", - "desc": "The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d6", - "damage_bonus": 4 - } - ] - }, - { - "name": "Claws", - "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d8", - "damage_bonus": 4 - } - ] - }, - { - "name": "Stinger", - "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage. The target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d6", - "damage_bonus": 4 - } - ] - } - ], - "url": "/api/monsters/wyvern" - }, - { - "index": "xorn", - "name": "Xorn", - "size": "Medium", - "type": "elemental", - "subtype": null, - "alignment": "neutral", - "armor_class": 19, - "hit_points": 73, - "hit_dice": "7d8", - "speed": { - "walk": "20 ft.", - "burrow": "20 ft." - }, - "strength": 17, - "dexterity": 10, - "constitution": 22, - "intelligence": 11, - "wisdom": 10, - "charisma": 11, - "proficiencies": [ - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 6 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 3 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [ - "piercing and slashing from nonmagical weapons that aren't adamantine" - ], - "damage_immunities": [], - "condition_immunities": [], - "senses": { - "darkvision": "60 ft.", - "tremorsense": "60 ft.", - "passive_perception": 16 - }, - "languages": "Terran", - "challenge_rating": 5, - "special_abilities": [ - { - "name": "Earth Glide", - "desc": "The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through." - }, - { - "name": "Stone Camouflage", - "desc": "The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain." - }, - { - "name": "Treasure Sense", - "desc": "The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 ft. of it." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The xorn makes three claw attacks and one bite attack." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "3d6", - "damage_bonus": 3 - } - ] - }, - { - "name": "Claw", - "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.", - "attack_bonus": 6, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "1d6", - "damage_bonus": 3 - } - ] - } - ], - "url": "/api/monsters/xorn" - }, - { - "index": "young-black-dragon", - "name": "Young Black Dragon", - "size": "Large", - "type": "dragon", - "subtype": null, - "alignment": "chaotic evil", - "armor_class": 18, - "hit_points": 127, - "hit_dice": "15d10", - "speed": { - "walk": "40 ft.", - "fly": "80 ft.", - "swim": "40 ft." - }, - "strength": 19, - "dexterity": 14, - "constitution": 17, - "intelligence": 12, - "wisdom": 11, - "charisma": 15, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 5 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 6 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 3 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 5 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 6 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 5 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "acid" - ], - "condition_immunities": [], - "senses": { - "blindsight": "30 ft.", - "darkvision": "120 ft.", - "passive_perception": 16 - }, - "languages": "Common, Draconic", - "challenge_rating": 7, - "special_abilities": [ - { - "name": "Amphibious", - "desc": "The dragon can breathe air and water." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The dragon makes three attacks: one with its bite and two with its claws." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) acid damage.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d10", - "damage_bonus": 4 - }, - { - "damage_type": { - "name": "Acid", - "url": "/api/damage-types/acid" - }, - "damage_dice": "1d8", - "damage_bonus": 0 - } - ] - }, - { - "name": "Claw", - "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 4 - } - ] - }, - { - "name": "Acid Breath", - "desc": "The dragon exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 49 (11d8) acid damage on a failed save, or half as much damage on a successful one.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 14, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Acid", - "url": "/api/damage-types/acid" - }, - "damage_dice": "11d8", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/young-black-dragon" - }, - { - "index": "young-blue-dragon", - "name": "Young Blue Dragon", - "size": "Large", - "type": "dragon", - "subtype": null, - "alignment": "lawful evil", - "armor_class": 18, - "hit_points": 152, - "hit_dice": "16d10", - "speed": { - "walk": "40 ft.", - "burrow": "40 ft.", - "fly": "80 ft." - }, - "strength": 21, - "dexterity": 10, - "constitution": 19, - "intelligence": 14, - "wisdom": 13, - "charisma": 17, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 4 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 8 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 5 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 7 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 9 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 4 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "lightning" - ], - "condition_immunities": [], - "senses": { - "blindsight": "30 ft.", - "darkvision": "120 ft.", - "passive_perception": 19 - }, - "languages": "Common, Draconic", - "challenge_rating": 9, - "actions": [ - { - "name": "Multiattack", - "desc": "The dragon makes three attacks: one with its bite and two with its claws." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 5 (1d10) lightning damage.", - "attack_bonus": 9, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d10", - "damage_bonus": 5 - }, - { - "damage_type": { - "name": "Lightning", - "url": "/api/damage-types/lightning" - }, - "damage_dice": "1d10", - "damage_bonus": 0 - } - ] - }, - { - "name": "Claw", - "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.", - "attack_bonus": 9, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 5 - } - ] - }, - { - "name": "Lightning Breath", - "desc": "The dragon exhales lightning in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 16, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Lightning", - "url": "/api/damage-types/lightning" - }, - "damage_dice": "10d10", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/young-blue-dragon" - }, - { - "index": "young-brass-dragon", - "name": "Young Brass Dragon", - "size": "Large", - "type": "dragon", - "subtype": null, - "alignment": "chaotic good", - "armor_class": 17, - "hit_points": 110, - "hit_dice": "13d10", - "speed": { - "walk": "40 ft.", - "burrow": "20 ft.", - "fly": "80 ft." - }, - "strength": 19, - "dexterity": 10, - "constitution": 17, - "intelligence": 12, - "wisdom": 11, - "charisma": 15, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 3 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 6 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 3 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 5 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 6 - }, - { - "name": "Skill: Persuasion", - "url": "/api/proficiencies/skill-persuasion", - "value": 5 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 3 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "fire" - ], - "condition_immunities": [], - "senses": { - "blindsight": "30 ft.", - "darkvision": "120 ft.", - "passive_perception": 16 - }, - "languages": "Common, Draconic", - "challenge_rating": 6, - "actions": [ - { - "name": "Multiattack", - "desc": "The dragon makes three attacks: one with its bite and two with its claws." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d10", - "damage_bonus": 4 - } - ] - }, - { - "name": "Claw", - "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 4 - } - ] - }, - { - "name": "Breath Weapons", - "desc": "The dragon uses one of the following breath weapons.\nFire Breath. The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.\nSleep Breath. The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "attack_bonus": 0, - "attacks": [ - { - "name": "Fire Breath", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 14, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Fire", - "url": "/api/damage-types/fire" - }, - "damage_dice": "12d6", - "damage_bonus": 0 - } - ] - }, - { - "name": "Sleep Breath", - "dc": { - "dc_type": { - "name": "CON", - "url": "/api/ability-scores/con" - }, - "dc_value": 14, - "success_type": "none" - } - } - ] - } - ], - "url": "/api/monsters/young-brass-dragon" - }, - { - "index": "young-bronze-dragon", - "name": "Young Bronze Dragon", - "size": "Large", - "type": "dragon", - "subtype": null, - "alignment": "lawful good", - "armor_class": 18, - "hit_points": 142, - "hit_dice": "15d10", - "speed": { - "walk": "40 ft.", - "fly": "80 ft.", - "swim": "40 ft." - }, - "strength": 21, - "dexterity": 10, - "constitution": 19, - "intelligence": 14, - "wisdom": 13, - "charisma": 17, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 3 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 7 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 4 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 6 - }, - { - "name": "Skill: Insight", - "url": "/api/proficiencies/skill-insight", - "value": 4 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 7 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 3 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "lightning" - ], - "condition_immunities": [], - "senses": { - "blindsight": "30 ft.", - "darkvision": "120 ft.", - "passive_perception": 17 - }, - "languages": "Common, Draconic", - "challenge_rating": 8, - "special_abilities": [ - { - "name": "Amphibious", - "desc": "The dragon can breathe air and water." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The dragon makes three attacks: one with its bite and two with its claws." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.", - "attack_bonus": 8, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d10", - "damage_bonus": 5 - } - ] - }, - { - "name": "Claw", - "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.", - "attack_bonus": 8, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 5 - } - ] - }, - { - "name": "Breath Weapons", - "desc": "The dragon uses one of the following breath weapons.\nLightning Breath. The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.\nRepulsion Breath. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 15 Strength saving throw. On a failed save, the creature is pushed 40 feet away from the dragon.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "attack_bonus": 0, - "attacks": [ - { - "name": "Lightning Breath", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 15, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Lightning", - "url": "/api/damage-types/lightning" - }, - "damage_dice": "10d10", - "damage_bonus": 0 - } - ] - }, - { - "name": "Repulsion Breath", - "dc": { - "dc_type": { - "name": "STR", - "url": "/api/ability-scores/str" - }, - "dc_value": 15, - "success_type": "none" - } - } - ] - } - ], - "url": "/api/monsters/young-bronze-dragon" - }, - { - "index": "young-copper-dragon", - "name": "Young Copper Dragon", - "size": "Large", - "type": "dragon", - "subtype": null, - "alignment": "chaotic good", - "armor_class": 17, - "hit_points": 119, - "hit_dice": "14d10", - "speed": { - "walk": "40 ft.", - "climb": "40 ft.", - "fly": "80 ft." - }, - "strength": 19, - "dexterity": 12, - "constitution": 17, - "intelligence": 16, - "wisdom": 13, - "charisma": 15, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 4 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 6 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 4 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 5 - }, - { - "name": "Skill: Deception", - "url": "/api/proficiencies/skill-deception", - "value": 5 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 7 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 4 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "acid" - ], - "condition_immunities": [], - "senses": { - "blindsight": "30 ft.", - "darkvision": "120 ft.", - "passive_perception": 17 - }, - "languages": "Common, Draconic", - "challenge_rating": 7, - "actions": [ - { - "name": "Multiattack", - "desc": "The dragon makes three attacks: one with its bite and two with its claws." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d10", - "damage_bonus": 4 - } - ] - }, - { - "name": "Claw", - "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 4 - } - ] - }, - { - "name": "Breath Weapons", - "desc": "The dragon uses one of the following breath weapons.\nAcid Breath. The dragon exhales acid in an 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 40 (9d8) acid damage on a failed save, or half as much damage on a successful one.\nSlowing Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "attacks": [ - { - "name": "Acid Breath", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 14, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Acid", - "url": "/api/damage-types/acid" - }, - "damage_dice": "9d8", - "damage_bonus": 0 - } - ] - }, - { - "name": "Slowing Breath", - "dc": { - "dc_type": { - "name": "CON", - "url": "/api/ability-scores/con" - }, - "dc_value": 14, - "success_type": "none" - } - } - ] - } - ], - "url": "/api/monsters/young-copper-dragon" - }, - { - "index": "young-gold-dragon", - "name": "Young Gold Dragon", - "size": "Large", - "type": "dragon", - "subtype": null, - "alignment": "lawful good", - "armor_class": 18, - "hit_points": 178, - "hit_dice": "17d10", - "speed": { - "walk": "40 ft.", - "fly": "80 ft.", - "swim": "40 ft." - }, - "strength": 23, - "dexterity": 14, - "constitution": 21, - "intelligence": 16, - "wisdom": 13, - "charisma": 20, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 6 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 9 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 5 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 9 - }, - { - "name": "Skill: Insight", - "url": "/api/proficiencies/skill-insight", - "value": 5 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 9 - }, - { - "name": "Skill: Persuasion", - "url": "/api/proficiencies/skill-persuasion", - "value": 9 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 6 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "fire" - ], - "condition_immunities": [], - "senses": { - "blindsight": "30 ft.", - "darkvision": "120 ft.", - "passive_perception": 19 - }, - "languages": "Common, Draconic", - "challenge_rating": 10, - "special_abilities": [ - { - "name": "Amphibious", - "desc": "The dragon can breathe air and water." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The dragon makes three attacks: one with its bite and two with its claws." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.", - "attack_bonus": 10, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d10", - "damage_bonus": 6 - } - ] - }, - { - "name": "Claw", - "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.", - "attack_bonus": 10, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 6 - } - ] - }, - { - "name": "Breath Weapons", - "desc": "The dragon uses one of the following breath weapons.\nFire Breath. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one.\nWeakening Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "attacks": [ - { - "name": "Fire Breath", - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 17, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Fire", - "url": "/api/damage-types/fire" - }, - "damage_dice": "10d10", - "damage_bonus": 0 - } - ] - }, - { - "name": "Weakening Breath", - "dc": { - "dc_type": { - "name": "STR", - "url": "/api/ability-scores/str" - }, - "dc_value": 17, - "success_type": "none" - } - } - ] - } - ], - "url": "/api/monsters/young-gold-dragon" - }, - { - "index": "young-green-dragon", - "name": "Young Green Dragon", - "size": "Large", - "type": "dragon", - "subtype": null, - "alignment": "lawful evil", - "armor_class": 18, - "hit_points": 136, - "hit_dice": "16d10", - "speed": { - "walk": "40 ft.", - "fly": "80 ft.", - "swim": "40 ft." - }, - "strength": 19, - "dexterity": 12, - "constitution": 17, - "intelligence": 16, - "wisdom": 13, - "charisma": 15, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 4 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 6 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 4 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 5 - }, - { - "name": "Skill: Deception", - "url": "/api/proficiencies/skill-deception", - "value": 5 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 7 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 4 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "poison" - ], - "condition_immunities": [ - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "blindsight": "30 ft.", - "darkvision": "120 ft.", - "passive_perception": 17 - }, - "languages": "Common, Draconic", - "challenge_rating": 8, - "special_abilities": [ - { - "name": "Amphibious", - "desc": "The dragon can breathe air and water." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The dragon makes three attacks: one with its bite and two with its claws." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 7 (2d6) poison damage.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d10", - "damage_bonus": 4 - }, - { - "damage_type": { - "name": "Poison", - "url": "/api/damage-types/poison" - }, - "damage_dice": "2d6", - "damage_bonus": 0 - } - ] - }, - { - "name": "Claw", - "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 4 - } - ] - }, - { - "name": "Poison Breath", - "desc": "The dragon exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "dc": { - "dc_type": { - "name": "CON", - "url": "/api/ability-scores/con" - }, - "dc_value": 14, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Poison", - "url": "/api/damage-types/poison" - }, - "damage_dice": "12d6", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/young-green-dragon" - }, - { - "index": "young-red-dragon", - "name": "Young Red Dragon", - "size": "Large", - "type": "dragon", - "subtype": null, - "alignment": "chaotic evil", - "armor_class": 18, - "hit_points": 178, - "hit_dice": "17d10", - "speed": { - "walk": "40 ft.", - "climb": "40 ft.", - "fly": "80 ft." - }, - "strength": 23, - "dexterity": 10, - "constitution": 21, - "intelligence": 14, - "wisdom": 11, - "charisma": 19, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 4 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 9 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 4 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 8 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 8 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 4 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "fire" - ], - "condition_immunities": [], - "senses": { - "blindsight": "30 ft.", - "darkvision": "120 ft.", - "passive_perception": 18 - }, - "languages": "Common, Draconic", - "challenge_rating": 10, - "actions": [ - { - "name": "Multiattack", - "desc": "The dragon makes three attacks: one with its bite and two with its claws." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 3 (1d6) fire damage.", - "attack_bonus": 10, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d10", - "damage_bonus": 6 - }, - { - "damage_type": { - "name": "Fire", - "url": "/api/damage-types/fire" - }, - "damage_dice": "1d6", - "damage_bonus": 0 - } - ] - }, - { - "name": "Claw", - "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.", - "attack_bonus": 10, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 6 - } - ] - }, - { - "name": "Fire Breath", - "desc": "The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "dc": { - "dc_type": { - "name": "DEX", - "url": "/api/ability-scores/dex" - }, - "dc_value": 17, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Fire", - "url": "/api/damage-types/fire" - }, - "damage_dice": "16d6", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/young-red-dragon" - }, - { - "index": "young-silver-dragon", - "name": "Young Silver Dragon", - "size": "Large", - "type": "dragon", - "subtype": null, - "alignment": "lawful good", - "armor_class": 18, - "hit_points": 168, - "hit_dice": "16d10", - "speed": { - "walk": "40 ft.", - "fly": "80 ft." - }, - "strength": 23, - "dexterity": 10, - "constitution": 21, - "intelligence": 14, - "wisdom": 11, - "charisma": 19, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 4 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 9 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 4 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 8 - }, - { - "name": "Skill: Arcana", - "url": "/api/proficiencies/skill-arcana", - "value": 6 - }, - { - "name": "Skill: History", - "url": "/api/proficiencies/skill-history", - "value": 6 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 8 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 4 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "cold" - ], - "condition_immunities": [], - "senses": { - "blindsight": "30 ft.", - "darkvision": "120 ft.", - "passive_perception": 18 - }, - "languages": "Common, Draconic", - "challenge_rating": 9, - "actions": [ - { - "name": "Multiattack", - "desc": "The dragon makes three attacks: one with its bite and two with its claws." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.", - "attack_bonus": 10, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d10", - "damage_bonus": 6 - } - ] - }, - { - "name": "Claw", - "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.", - "attack_bonus": 10, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 6 - } - ] - }, - { - "name": "Breath Weapons", - "desc": "The dragon uses one of the following breath weapons.\nCold Breath. The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.\nParalyzing Breath. The dragon exhales paralyzing gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "attacks": [ - { - "name": "Cold Breath", - "dc": { - "dc_type": { - "name": "CON", - "url": "/api/ability-scores/con" - }, - "dc_value": 17, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Cold", - "url": "/api/damage-types/cold" - }, - "damage_dice": "12d8", - "damage_bonus": 0 - } - ] - }, - { - "name": "Paralyzing Breath", - "dc": { - "dc_type": { - "name": "CON", - "url": "/api/ability-scores/con" - }, - "dc_value": 17, - "success_type": "none" - } - } - ] - } - ], - "url": "/api/monsters/young-silver-dragon" - }, - { - "index": "young-white-dragon", - "name": "Young White Dragon", - "size": "Large", - "type": "dragon", - "subtype": null, - "alignment": "chaotic evil", - "armor_class": 17, - "hit_points": 133, - "hit_dice": "14d10", - "speed": { - "walk": "40 ft.", - "burrow": "20 ft.", - "fly": "80 ft.", - "swim": "40 ft." - }, - "strength": 18, - "dexterity": 10, - "constitution": 18, - "intelligence": 6, - "wisdom": 11, - "charisma": 12, - "proficiencies": [ - { - "name": "Saving Throw: DEX", - "url": "/api/proficiencies/saving-throw-dex", - "value": 3 - }, - { - "name": "Saving Throw: CON", - "url": "/api/proficiencies/saving-throw-con", - "value": 7 - }, - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 3 - }, - { - "name": "Saving Throw: CHA", - "url": "/api/proficiencies/saving-throw-cha", - "value": 4 - }, - { - "name": "Skill: Perception", - "url": "/api/proficiencies/skill-perception", - "value": 6 - }, - { - "name": "Skill: Stealth", - "url": "/api/proficiencies/skill-stealth", - "value": 3 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [ - "cold" - ], - "condition_immunities": [], - "senses": { - "blindsight": "30 ft.", - "darkvision": "120 ft.", - "passive_perception": 16 - }, - "languages": "Common, Draconic", - "challenge_rating": 6, - "special_abilities": [ - { - "name": "Ice Walk", - "desc": "The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment." - } - ], - "actions": [ - { - "name": "Multiattack", - "desc": "The dragon makes three attacks: one with its bite and two with its claws." - }, - { - "name": "Bite", - "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) cold damage.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Piercing", - "url": "/api/damage-types/piercing" - }, - "damage_dice": "2d10", - "damage_bonus": 4 - }, - { - "damage_type": { - "name": "Cold", - "url": "/api/damage-types/cold" - }, - "damage_dice": "1d8", - "damage_bonus": 0 - } - ] - }, - { - "name": "Claw", - "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.", - "attack_bonus": 7, - "damage": [ - { - "damage_type": { - "name": "Slashing", - "url": "/api/damage-types/slashing" - }, - "damage_dice": "2d6", - "damage_bonus": 4 - } - ] - }, - { - "name": "Cold Breath", - "desc": "The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.", - "usage": { - "type": "recharge on roll", - "dice": "1d6", - "min_value": 5 - }, - "dc": { - "dc_type": { - "name": "CON", - "url": "/api/ability-scores/con" - }, - "dc_value": 15, - "success_type": "half" - }, - "damage": [ - { - "damage_type": { - "name": "Cold", - "url": "/api/damage-types/cold" - }, - "damage_dice": "10d8", - "damage_bonus": 0 - } - ] - } - ], - "url": "/api/monsters/young-white-dragon" - }, - { - "index": "zombie", - "name": "Zombie", - "size": "Medium", - "type": "undead", - "subtype": null, - "alignment": "neutral evil", - "armor_class": 8, - "hit_points": 22, - "hit_dice": "3d8", - "speed": { - "walk": "20 ft." - }, - "strength": 13, - "dexterity": 6, - "constitution": 16, - "intelligence": 3, - "wisdom": 6, - "charisma": 5, - "proficiencies": [ - { - "name": "Saving Throw: WIS", - "url": "/api/proficiencies/saving-throw-wis", - "value": 0 - } - ], - "damage_vulnerabilities": [], - "damage_resistances": [], - "damage_immunities": [], - "condition_immunities": [ - { - "name": "Poisoned", - "url": "/api/conditions/poisoned" - } - ], - "senses": { - "darkvision": "60 ft.", - "passive_perception": 8 - }, - "languages": "understands all languages it spoke in life but can't speak", - "challenge_rating": 0.25, - "special_abilities": [ - { - "name": "Undead Fortitude", - "desc": "If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead." - } - ], - "actions": [ - { - "name": "Slam", - "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.", - "attack_bonus": 3, - "damage": [ - { - "damage_type": { - "name": "Bludgeoning", - "url": "/api/damage-types/bludgeoning" - }, - "damage_dice": "1d6", - "damage_bonus": 1 - } - ] - } - ], - "url": "/api/monsters/zombie" - } -] + { + "index": "aboleth", + "name": "LANG-KEY-aboleth", + "size": "Large", + "type": "aberration", + "subtype": null, + "alignment": "lawful evil", + "armor_class": 17, + "hit_points": 135, + "hit_dice": "18d10", + "speed": { + "walk": "10 ft.", + "swim": "40 ft." + }, + "strength": 21, + "dexterity": 9, + "constitution": 15, + "intelligence": 18, + "wisdom": 15, + "charisma": 18, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 6 + }, + { + "name": "LANG-KEY-saving-throw-int", + "url": "/api/proficiencies/saving-throw-int", + "value": 8 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 6 + }, + { + "name": "LANG-KEY-skill-history", + "url": "/api/proficiencies/skill-history", + "value": 12 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 10 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "120 ft.", + "passive_perception": 20 + }, + "languages": "Deep Speech, telepathy 120 ft.", + "challenge_rating": 10, + "special_abilities": [ + { + "name": "LANG-KEY-amphibious", + "desc": "LANG-KEY-the-aboleth-can-breathe-air-and-water" + }, + { + "name": "LANG-KEY-mucous-cloud", + "desc": "LANG-KEY-while-underwater-the-aboleth-is-surrounded-by-transformative-mucus-a-creature-that-touches-the-aboleth-or-that-hits-it-with-a-melee-attack-while-within-5-ft-of-it-must-make-a-dc-14-constitution-saving-throw-on-a-failure-the-creature-is-diseased-for-1d4-hours-the-diseased-creature-can-breathe-only-underwater", + "dc": { + "dc_type": { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con" + }, + "dc_value": 14, + "success_type": "none" + } + }, + { + "name": "LANG-KEY-probing-telepathy", + "desc": "LANG-KEY-if-a-creature-communicates-telepathically-with-the-aboleth-the-aboleth-learns-the-creatures-greatest-desires-if-the-aboleth-can-see-the-creature" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-aboleth-makes-three-tentacle-attacks" + }, + { + "name": "LANG-KEY-tentacle", + "desc": "LANG-KEY-melee-weapon-attack-+9-to-hit-reach-10-ft-one-target-hit-12-2d6-+-5-bludgeoning-damage-if-the-target-is-a-creature-it-must-succeed-on-a-dc-14-constitution-saving-throw-or-become-diseased-the-disease-has-no-effect-for-1-minute-and-can-be-removed-by-any-magic-that-cures-disease-after-1-minute-the-diseased-creatures-skin-becomes-translucent-and-slimy-the-creature-cant-regain-hit-points-unless-it-is-underwater-and-the-disease-can-be-removed-only-by-heal-or-another-disease-curing-spell-of-6th-level-or-higher-when-the-creature-is-outside-a-body-of-water-it-takes-6-1d12-acid-damage-every-10-minutes-unless-moisture-is-applied-to-the-skin-before-10-minutes-have-passed", + "attack_bonus": 9, + "dc": { + "dc_type": { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con" + }, + "dc_value": 14, + "success_type": "none" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-acid", + "url": "/api/damage-types/acid" + }, + "damage_dice": "2d6", + "damage_bonus": 5 + } + ] + }, + { + "name": "LANG-KEY-tail", + "desc": "LANG-KEY-melee-weapon-attack-+9-to-hit-reach-10-ft-one-target-hit-15-3d6-+-5-bludgeoning-damage", + "attack_bonus": 9, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "3d6", + "damage_bonus": 5 + } + ] + }, + { + "name": "LANG-KEY-enslave", + "desc": "LANG-KEY-the-aboleth-targets-one-creature-it-can-see-within-30-ft-of-it-the-target-must-succeed-on-a-dc-14-wisdom-saving-throw-or-be-magically-charmed-by-the-aboleth-until-the-aboleth-dies-or-until-it-is-on-a-different-plane-of-existence-from-the-target-the-charmed-target-is-under-the-aboleths-control-and-cant-take-reactions-and-the-aboleth-and-the-target-can-communicate-telepathically-with-each-other-over-any-distance-whenever-the-charmed-target-takes-damage-the-target-can-repeat-the-saving-throw-on-a-success-the-effect-ends-no-more-than-once-every-24-hours-the-target-can-also-repeat-the-saving-throw-when-it-is-at-least-1-mile-away-from-the-aboleth", + "usage": { + "type": "per day", + "times": 3 + }, + "dc": { + "dc_type": { + "name": "LANG-KEY-wis", + "url": "/api/ability-scores/wis" + }, + "dc_value": 14, + "success_type": "none" + } + } + ], + "legendary_actions": [ + { + "name": "LANG-KEY-detect", + "desc": "LANG-KEY-the-aboleth-makes-a-wisdom-perception-check" + }, + { + "name": "LANG-KEY-tail-swipe", + "desc": "LANG-KEY-the-aboleth-makes-one-tail-attack" + }, + { + "name": "LANG-KEY-psychic-drain-costs-2-actions", + "desc": "LANG-KEY-one-creature-charmed-by-the-aboleth-takes-10-3d6-psychic-damage-and-the-aboleth-regains-hit-points-equal-to-the-damage-the-creature-takes", + "attack_bonus": 0, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-psychic", + "url": "/api/damage-types/psychic" + }, + "damage_dice": "3d6", + "damage_bonus": 0 + } + ] + } + ], + "url": "/api/monsters/aboleth" + }, + { + "index": "acolyte", + "name": "LANG-KEY-acolyte", + "size": "Medium", + "type": "humanoid", + "subtype": "any race", + "alignment": "any alignment", + "armor_class": 10, + "hit_points": 9, + "hit_dice": "2d8", + "speed": { + "walk": "30 ft." + }, + "strength": 10, + "dexterity": 10, + "constitution": 10, + "intelligence": 10, + "wisdom": 14, + "charisma": 11, + "proficiencies": [ + { + "name": "LANG-KEY-skill-medicine", + "url": "/api/proficiencies/skill-medicine", + "value": 4 + }, + { + "name": "LANG-KEY-skill-religion", + "url": "/api/proficiencies/skill-religion", + "value": 2 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 12 + }, + "languages": "any one language (usually Common)", + "challenge_rating": 0.25, + "special_abilities": [ + { + "name": "LANG-KEY-spellcasting", + "desc": "LANG-KEY-the-acolyte-is-a-1st-level-spellcaster-its-spellcasting-ability-is-wisdom-spell-save-dc-12-+4-to-hit-with-spell-attacks-the-acolyte-has-following-cleric-spells-prepared---cantrips-at-will-light-sacred-flame-thaumaturgy---1st-level-3-slots-bless-cure-wounds-sanctuary", + "spellcasting": { + "level": 1, + "ability": { + "name": "LANG-KEY-wis", + "url": "http://www.dnd5eapi.co/api/ability-scores/5" + }, + "dc": 12, + "modifier": 4, + "components_required": [ + "V", + "S", + "M" + ], + "school": "cleric", + "slots": { + "1": 3 + }, + "spells": [ + { + "name": "LANG-KEY-light", + "level": 0, + "url": "http://www.dnd5eapi.co/api/spells/180" + }, + { + "name": "LANG-KEY-sacred-flame", + "level": 0, + "url": "http://www.dnd5eapi.co/api/spells/250" + }, + { + "name": "LANG-KEY-thaumaturgy", + "level": 0, + "url": "http://www.dnd5eapi.co/api/spells/291" + }, + { + "name": "LANG-KEY-bless", + "level": 1, + "url": "http://www.dnd5eapi.co/api/spells/29" + }, + { + "name": "LANG-KEY-cure-wounds", + "level": 1, + "url": "http://www.dnd5eapi.co/api/spells/70" + }, + { + "name": "LANG-KEY-sanctuary", + "level": 1, + "url": "http://www.dnd5eapi.co/api/spells/251" + } + ] + } + } + ], + "actions": [ + { + "name": "LANG-KEY-club", + "desc": "LANG-KEY-melee-weapon-attack-+2-to-hit-reach-5-ft-one-target-hit-2-1d4-bludgeoning-damage", + "attack_bonus": 2, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "1d4", + "damage_bonus": 0 + } + ] + } + ], + "url": "/api/monsters/acolyte" + }, + { + "index": "adult-black-dragon", + "name": "LANG-KEY-adult-black-dragon", + "size": "Huge", + "type": "dragon", + "subtype": null, + "alignment": "chaotic evil", + "armor_class": 19, + "hit_points": 195, + "hit_dice": "17d12", + "speed": { + "walk": "40 ft.", + "fly": "80 ft.", + "swim": "40 ft." + }, + "strength": 23, + "dexterity": 14, + "constitution": 21, + "intelligence": 14, + "wisdom": 13, + "charisma": 17, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-dex", + "url": "/api/proficiencies/saving-throw-dex", + "value": 7 + }, + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 10 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 6 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 8 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 11 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 7 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "acid" + ], + "condition_immunities": [], + "senses": { + "blindsight": "60 ft.", + "darkvision": "120 ft.", + "passive_perception": 21 + }, + "languages": "Common, Draconic", + "challenge_rating": 14, + "special_abilities": [ + { + "name": "LANG-KEY-amphibious", + "desc": "LANG-KEY-the-dragon-can-breathe-air-and-water" + }, + { + "name": "LANG-KEY-legendary-resistance", + "desc": "LANG-KEY-if-the-dragon-fails-a-saving-throw-it-can-choose-to-succeed-instead", + "usage": { + "type": "per day", + "times": 3 + } + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-dragon-can-use-its-frightful-presence-it-then-makes-three-attacks-one-with-its-bite-and-two-with-its-claws" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+11-to-hit-reach-10-ft-one-target-hit-17-2d10-+-6-piercing-damage-plus-4-1d8-acid-damage", + "attack_bonus": 11, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d10", + "damage_bonus": 6 + }, + { + "type": "acid", + "dice": "1d8", + "bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-claw", + "desc": "LANG-KEY-melee-weapon-attack-+11-to-hit-reach-5-ft-one-target-hit-13-2d6-+-6-slashing-damage", + "attack_bonus": 11, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d6", + "damage_bonus": 6 + } + ] + }, + { + "name": "LANG-KEY-tail", + "desc": "LANG-KEY-melee-weapon-attack-+11-to-hit-reach-15-ft-one-target-hit-15-2d8-+-6-bludgeoning-damage", + "attack_bonus": 11, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d8", + "damage_bonus": 6 + } + ] + }, + { + "name": "LANG-KEY-frightful-presence", + "desc": "LANG-KEY-each-creature-of-the-dragons-choice-that-is-within-120-feet-of-the-dragon-and-aware-of-it-must-succeed-on-a-dc-16-wisdom-saving-throw-or-become-frightened-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success-if-a-creatures-saving-throw-is-successful-or-the-effect-ends-for-it-the-creature-is-immune-to-the-dragons-frightful-presence-for-the-next-24-hours", + "dc": { + "dc_type": { + "name": "LANG-KEY-wis", + "url": "/api/ability-scores/wis" + }, + "dc_value": 16, + "success_type": "none" + } + }, + { + "name": "LANG-KEY-acid-breath", + "desc": "LANG-KEY-the-dragon-exhales-acid-in-a-60-foot-line-that-is-5-feet-wide-each-creature-in-that-line-must-make-a-dc-18-dexterity-saving-throw-taking-54-12d8-acid-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 5 + }, + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 18, + "success_type": "half" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-acid", + "url": "/api/damage-types/acid" + }, + "damage_dice": "12d8", + "damage_bonus": 0 + } + ] + } + ], + "legendary_actions": [ + { + "name": "LANG-KEY-detect", + "desc": "LANG-KEY-the-dragon-makes-a-wisdom-perception-check" + }, + { + "name": "LANG-KEY-tail-attack", + "desc": "LANG-KEY-the-dragon-makes-a-tail-attack" + }, + { + "name": "LANG-KEY-wing-attack-costs-2-actions", + "desc": "LANG-KEY-the-dragon-beats-its-wings-each-creature-within-10-ft-of-the-dragon-must-succeed-on-a-dc-19-dexterity-saving-throw-or-take-13-2d6-+-6-bludgeoning-damage-and-be-knocked-prone-the-dragon-can-then-fly-up-to-half-its-flying-speed", + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 19, + "success_type": "none" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d6", + "damage_bonus": 6 + } + ] + } + ], + "url": "/api/monsters/adult-black-dragon" + }, + { + "index": "adult-blue-dragon", + "name": "LANG-KEY-adult-blue-dragon", + "size": "Huge", + "type": "dragon", + "subtype": null, + "alignment": "lawful evil", + "armor_class": 19, + "hit_points": 225, + "hit_dice": "18d12", + "speed": { + "walk": "40 ft.", + "burrow": "30 ft.", + "fly": "80 ft." + }, + "strength": 25, + "dexterity": 10, + "constitution": 23, + "intelligence": 16, + "wisdom": 15, + "charisma": 19, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-dex", + "url": "/api/proficiencies/saving-throw-dex", + "value": 5 + }, + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 11 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 7 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 9 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 12 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 5 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "lightning" + ], + "condition_immunities": [], + "senses": { + "blindsight": "60 ft.", + "darkvision": "120 ft.", + "passive_perception": 22 + }, + "languages": "Common, Draconic", + "challenge_rating": 16, + "special_abilities": [ + { + "name": "LANG-KEY-legendary-resistance", + "desc": "LANG-KEY-if-the-dragon-fails-a-saving-throw-it-can-choose-to-succeed-instead", + "usage": { + "type": "per day", + "times": 3 + } + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-dragon-can-use-its-frightful-presence-it-then-makes-three-attacks-one-with-its-bite-and-two-with-its-claws" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+12-to-hit-reach-10-ft-one-target-hit-18-2d10-+-7-piercing-damage-plus-5-1d10-lightning-damage", + "attack_bonus": 12, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d10", + "damage_bonus": 7 + }, + { + "type": "lightning", + "dice": "1d10", + "bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-claw", + "desc": "LANG-KEY-melee-weapon-attack-+12-to-hit-reach-5-ft-one-target-hit-14-2d6-+-7-slashing-damage", + "attack_bonus": 12, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d6", + "damage_bonus": 7 + } + ] + }, + { + "name": "LANG-KEY-tail", + "desc": "LANG-KEY-melee-weapon-attack-+12-to-hit-reach-15-ft-one-target-hit-16-2d8-+-7-bludgeoning-damage", + "attack_bonus": 12, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d8", + "damage_bonus": 7 + } + ] + }, + { + "name": "LANG-KEY-frightful-presence", + "desc": "LANG-KEY-each-creature-of-the-dragons-choice-that-is-within-120-ft-of-the-dragon-and-aware-of-it-must-succeed-on-a-dc-17-wisdom-saving-throw-or-become-frightened-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success-if-a-creatures-saving-throw-is-successful-or-the-effect-ends-for-it-the-creature-is-immune-to-the-dragons-frightful-presence-for-the-next-24-hours", + "dc": { + "dc_type": { + "name": "LANG-KEY-wis", + "url": "/api/ability-scores/wis" + }, + "dc_value": 17, + "success_type": "none" + } + }, + { + "name": "LANG-KEY-lightning-breath", + "desc": "LANG-KEY-the-dragon-exhales-lightning-in-a-90-foot-line-that-is-5-ft-wide-each-creature-in-that-line-must-make-a-dc-19-dexterity-saving-throw-taking-66-12d10-lightning-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 5 + }, + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 19, + "success_type": "half" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-lightning", + "url": "/api/damage-types/lightning" + }, + "damage_dice": "12d10", + "damage_bonus": 0 + } + ] + } + ], + "legendary_actions": [ + { + "name": "LANG-KEY-detect", + "desc": "LANG-KEY-the-dragon-makes-a-wisdom-perception-check" + }, + { + "name": "LANG-KEY-tail-attack", + "desc": "LANG-KEY-the-dragon-makes-a-tail-attack" + }, + { + "name": "LANG-KEY-wing-attack-costs-2-actions", + "desc": "LANG-KEY-the-dragon-beats-its-wings-each-creature-within-10-ft-of-the-dragon-must-succeed-on-a-dc-20-dexterity-saving-throw-or-take-14-2d6-+-7-bludgeoning-damage-and-be-knocked-prone-the-dragon-can-then-fly-up-to-half-its-flying-speed", + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 20, + "success_type": "none" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d6", + "damage_bonus": 6 + } + ] + } + ], + "url": "/api/monsters/adult-blue-dragon" + }, + { + "index": "adult-brass-dragon", + "name": "LANG-KEY-adult-brass-dragon", + "size": "Huge", + "type": "dragon", + "subtype": null, + "alignment": "chaotic good", + "armor_class": 18, + "hit_points": 172, + "hit_dice": "15d12", + "speed": { + "walk": "40 ft.", + "burrow": "40 ft.", + "fly": "80 ft." + }, + "strength": 23, + "dexterity": 10, + "constitution": 21, + "intelligence": 14, + "wisdom": 13, + "charisma": 17, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-dex", + "url": "/api/proficiencies/saving-throw-dex", + "value": 5 + }, + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 10 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 6 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 8 + }, + { + "name": "LANG-KEY-skill-history", + "url": "/api/proficiencies/skill-history", + "value": 7 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 11 + }, + { + "name": "LANG-KEY-skill-persuasion", + "url": "/api/proficiencies/skill-persuasion", + "value": 8 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 5 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "fire" + ], + "condition_immunities": [], + "senses": { + "blindsight": "60 ft.", + "darkvision": "120 ft.", + "passive_perception": 21 + }, + "languages": "Common, Draconic", + "challenge_rating": 13, + "special_abilities": [ + { + "name": "LANG-KEY-legendary-resistance", + "desc": "LANG-KEY-if-the-dragon-fails-a-saving-throw-it-can-choose-to-succeed-instead", + "usage": { + "type": "per day", + "times": 3 + } + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-dragon-can-use-its-frightful-presence-it-then-makes-three-attacks-one-with-its-bite-and-two-with-its-claws" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+11-to-hit-reach-10-ft-one-target-hit-17-2d10-+-6-piercing-damage", + "attack_bonus": 11, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d10", + "damage_bonus": 6 + } + ] + }, + { + "name": "LANG-KEY-claw", + "desc": "LANG-KEY-melee-weapon-attack-+11-to-hit-reach-5-ft-one-target-hit-13-2d6-+-6-slashing-damage", + "attack_bonus": 11, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d6", + "damage_bonus": 6 + } + ] + }, + { + "name": "LANG-KEY-tail", + "desc": "LANG-KEY-melee-weapon-attack-+11-to-hit-reach-15-ft-one-target-hit-15-2d8-+-6-bludgeoning-damage", + "attack_bonus": 11, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d8", + "damage_bonus": 6 + } + ] + }, + { + "name": "LANG-KEY-frightful-presence", + "desc": "LANG-KEY-each-creature-of-the-dragons-choice-that-is-within-120-feet-of-the-dragon-and-aware-of-it-must-succeed-on-a-dc-16-wisdom-saving-throw-or-become-frightened-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success-if-a-creatures-saving-throw-is-successful-or-the-effect-ends-for-it-the-creature-is-immune-to-the-dragons-frightful-presence-for-the-next-24-hours-", + "dc": { + "dc_type": { + "name": "LANG-KEY-wis", + "url": "/api/ability-scores/wis" + }, + "dc_value": 16, + "success_type": "none" + } + }, + { + "name": "LANG-KEY-breath-weapons", + "desc": "LANG-KEY-the-dragon-uses-one-of-the-following-breath-weapons-fire-breath-the-dragon-exhales-fire-in-an-60-foot-line-that-is-5-feet-wide-each-creature-in-that-line-must-make-a-dc-18-dexterity-saving-throw-taking-45-13d6-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-sleep-breath-the-dragon-exhales-sleep-gas-in-a-60-foot-cone-each-creature-in-that-area-must-succeed-on-a-dc-18-constitution-saving-throw-or-fall-unconscious-for-10-minutes-this-effect-ends-for-a-creature-if-the-creature-takes-damage-or-someone-uses-an-action-to-wake-it", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 5 + }, + "attacks": [ + { + "name": "LANG-KEY-fire-breath", + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 18, + "success_type": "half" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-fire", + "url": "/api/damage-types/fire" + }, + "damage_dice": "13d6", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-sleep-breath", + "dc": { + "dc_type": { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con" + }, + "dc_value": 18, + "success_type": "none" + } + } + ] + } + ], + "url": "/api/monsters/adult-brass-dragon" + }, + { + "index": "adult-bronze-dragon", + "name": "LANG-KEY-adult-bronze-dragon", + "size": "Huge", + "type": "dragon", + "subtype": null, + "alignment": "lawful good", + "armor_class": 19, + "hit_points": 212, + "hit_dice": "17d12", + "speed": { + "walk": "40 ft.", + "fly": "80 ft.", + "swim": "40 ft." + }, + "strength": 25, + "dexterity": 10, + "constitution": 23, + "intelligence": 16, + "wisdom": 15, + "charisma": 19, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-dex", + "url": "/api/proficiencies/saving-throw-dex", + "value": 5 + }, + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 11 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 7 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 9 + }, + { + "name": "LANG-KEY-skill-insight", + "url": "/api/proficiencies/skill-insight", + "value": 7 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 12 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 5 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "lightning" + ], + "condition_immunities": [], + "senses": { + "blindsight": "60 ft.", + "darkvision": "120 ft.", + "passive_perception": 22 + }, + "languages": "Common, Draconic", + "challenge_rating": 15, + "special_abilities": [ + { + "name": "LANG-KEY-amphibious", + "desc": "LANG-KEY-the-dragon-can-breathe-air-and-water" + }, + { + "name": "LANG-KEY-legendary-resistance", + "desc": "LANG-KEY-if-the-dragon-fails-a-saving-throw-it-can-choose-to-succeed-instead", + "usage": { + "type": "per day", + "times": 3 + } + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-dragon-can-use-its-frightful-presence-it-then-makes-three-attacks-one-with-its-bite-and-two-with-its-claws" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+12-to-hit-reach-10-ft-one-target-hit-18-2d10-+-7-piercing-damage", + "attack_bonus": 12, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d10", + "damage_bonus": 7 + } + ] + }, + { + "name": "LANG-KEY-claw", + "desc": "LANG-KEY-melee-weapon-attack-+12-to-hit-reach-5-ft-one-target-hit-14-2d6-+-7-slashing-damage", + "attack_bonus": 12, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d6", + "damage_bonus": 7 + } + ] + }, + { + "name": "LANG-KEY-tail", + "desc": "LANG-KEY-melee-weapon-attack-+12-to-hit-reach-15-ft-one-target-hit-16-2d8-+-7-bludgeoning-damage", + "attack_bonus": 12, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d8", + "damage_bonus": 7 + } + ] + }, + { + "name": "LANG-KEY-frightful-presence", + "desc": "LANG-KEY-each-creature-of-the-dragons-choice-that-is-within-120-feet-of-the-dragon-and-aware-of-it-must-succeed-on-a-dc-17-wisdom-saving-throw-or-become-frightened-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success-if-a-creatures-saving-throw-is-successful-or-the-effect-ends-for-it-the-creature-is-immune-to-the-dragons-frightful-presence-for-the-next-24-hours", + "dc": { + "dc_type": { + "name": "LANG-KEY-wis", + "url": "/api/ability-scores/wis" + }, + "dc_value": 17, + "success_type": "none" + } + }, + { + "name": "LANG-KEY-breath-weapons", + "desc": "LANG-KEY-the-dragon-uses-one-of-the-following-breath-weapons-lightning-breath-the-dragon-exhales-lightning-in-a-90-foot-line-that-is-5-feet-wide-each-creature-in-that-line-must-make-a-dc-19-dexterity-saving-throw-taking-66-12d10-lightning-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-repulsion-breath-the-dragon-exhales-repulsion-energy-in-a-30-foot-cone-each-creature-in-that-area-must-succeed-on-a-dc-19-strength-saving-throw-on-a-failed-save-the-creature-is-pushed-60-feet-away-from-the-dragon", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 5 + }, + "attacks": [ + { + "name": "LANG-KEY-lightning-breath", + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 19, + "success_type": "half" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-lightning", + "url": "/api/damage-types/lightning" + }, + "damage_dice": "12d10", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-repulsion-breath", + "dc": { + "dc_type": { + "name": "LANG-KEY-str", + "url": "/api/ability-scores/str" + }, + "dc_value": 19, + "success_type": "none" + } + } + ] + } + ], + "legendary_actions": [ + { + "name": "LANG-KEY-detect", + "desc": "LANG-KEY-the-dragon-makes-a-wisdom-perception-check" + }, + { + "name": "LANG-KEY-tail-attack", + "desc": "LANG-KEY-the-dragon-makes-a-tail-attack" + }, + { + "name": "LANG-KEY-wing-attack-costs-2-actions", + "desc": "LANG-KEY-the-dragon-beats-its-wings-each-creature-within-10-ft-of-the-dragon-must-succeed-on-a-dc-20-dexterity-saving-throw-or-take-14-2d6-+-7-bludgeoning-damage-and-be-knocked-prone-the-dragon-can-then-fly-up-to-half-its-flying-speed", + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 20, + "success_type": "none" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d6", + "damage_bonus": 7 + } + ] + } + ], + "url": "/api/monsters/adult-bronze-dragon" + }, + { + "index": "adult-copper-dragon", + "name": "LANG-KEY-adult-copper-dragon", + "size": "Huge", + "type": "dragon", + "subtype": null, + "alignment": "chaotic good", + "armor_class": 18, + "hit_points": 184, + "hit_dice": "16d12", + "speed": { + "walk": "40 ft.", + "climb": "40 ft.", + "fly": "80 ft." + }, + "strength": 23, + "dexterity": 12, + "constitution": 21, + "intelligence": 18, + "wisdom": 15, + "charisma": 17, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-dex", + "url": "/api/proficiencies/saving-throw-dex", + "value": 6 + }, + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 10 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 7 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 8 + }, + { + "name": "LANG-KEY-skill-deception", + "url": "/api/proficiencies/skill-deception", + "value": 8 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 12 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 6 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "acid" + ], + "condition_immunities": [], + "senses": { + "blindsight": "60 ft.", + "darkvision": "120 ft.", + "passive_perception": 22 + }, + "languages": "Common, Draconic", + "challenge_rating": 14, + "special_abilities": [ + { + "name": "LANG-KEY-legendary-resistance", + "desc": "LANG-KEY-if-the-dragon-fails-a-saving-throw-it-can-choose-to-succeed-instead", + "usage": { + "type": "per day", + "times": 3 + } + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-dragon-can-use-its-frightful-presence-it-then-makes-three-attacks-one-with-its-bite-and-two-with-its-claws" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+11-to-hit-reach-10-ft-one-target-hit-17-2d10-+-6-piercing-damage", + "attack_bonus": 11, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d10", + "damage_bonus": 6 + } + ] + }, + { + "name": "LANG-KEY-claw", + "desc": "LANG-KEY-melee-weapon-attack-+11-to-hit-reach-5-ft-one-target-hit-13-2d6-+-6-slashing-damage", + "attack_bonus": 11, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d6", + "damage_bonus": 6 + } + ] + }, + { + "name": "LANG-KEY-tail", + "desc": "LANG-KEY-melee-weapon-attack-+11-to-hit-reach-15-ft-one-target-hit-15-2d8-+-6-bludgeoning-damage", + "attack_bonus": 11, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d8", + "damage_bonus": 6 + } + ] + }, + { + "name": "LANG-KEY-frightful-presence", + "desc": "LANG-KEY-each-creature-of-the-dragons-choice-that-is-within-120-feet-of-the-dragon-and-aware-of-it-must-succeed-on-a-dc-16-wisdom-saving-throw-or-become-frightened-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success-if-a-creatures-saving-throw-is-successful-or-the-effect-ends-for-it-the-creature-is-immune-to-the-dragons-frightful-presence-for-the-next-24-hours", + "dc": { + "dc_type": { + "name": "LANG-KEY-wis", + "url": "/api/ability-scores/wis" + }, + "dc_value": 16, + "success_type": "none" + } + }, + { + "name": "LANG-KEY-breath-weapons", + "desc": "LANG-KEY-the-dragon-uses-one-of-the-following-breath-weapons-acid-breath-the-dragon-exhales-acid-in-an-60-foot-line-that-is-5-feet-wide-each-creature-in-that-line-must-make-a-dc-18-dexterity-saving-throw-taking-54-12d8-acid-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-slowing-breath-the-dragon-exhales-gas-in-a-60-foot-cone-each-creature-in-that-area-must-succeed-on-a-dc-18-constitution-saving-throw-on-a-failed-save-the-creature-cant-use-reactions-its-speed-is-halved-and-it-cant-make-more-than-one-attack-on-its-turn-in-addition-the-creature-can-use-either-an-action-or-a-bonus-action-on-its-turn-but-not-both-these-effects-last-for-1-minute-the-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-with-a-successful-save", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 5 + }, + "attacks": [ + { + "name": "LANG-KEY-acid-breath", + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 18, + "success_type": "half" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-acid", + "url": "/api/damage-types/acid" + }, + "damage_dice": "12d8", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-slowing-breath", + "dc": { + "dc_type": { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con" + }, + "dc_value": 18, + "success_type": "none" + } + } + ] + } + ], + "legendary_actions": [ + { + "name": "LANG-KEY-detect", + "desc": "LANG-KEY-the-dragon-makes-a-wisdom-perception-check" + }, + { + "name": "LANG-KEY-tail-attack", + "desc": "LANG-KEY-the-dragon-makes-a-tail-attack" + }, + { + "name": "LANG-KEY-wing-attack-costs-2-actions", + "desc": "LANG-KEY-the-dragon-beats-its-wings-each-creature-within-10-ft-of-the-dragon-must-succeed-on-a-dc-19-dexterity-saving-throw-or-take-13-2d6-+-6-bludgeoning-damage-and-be-knocked-prone-the-dragon-can-then-fly-up-to-half-its-flying-speed", + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 19, + "success_type": "none" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "13d6", + "damage_bonus": 6 + } + ] + } + ], + "url": "/api/monsters/adult-copper-dragon" + }, + { + "index": "adult-gold-dragon", + "name": "LANG-KEY-adult-gold-dragon", + "size": "Huge", + "type": "dragon", + "subtype": null, + "alignment": "lawful good", + "armor_class": 19, + "hit_points": 256, + "hit_dice": "19d12", + "speed": { + "walk": "40 ft.", + "fly": "80 ft.", + "swim": "40 ft." + }, + "strength": 27, + "dexterity": 14, + "constitution": 25, + "intelligence": 16, + "wisdom": 15, + "charisma": 24, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-dex", + "url": "/api/proficiencies/saving-throw-dex", + "value": 8 + }, + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 13 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 8 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 13 + }, + { + "name": "LANG-KEY-skill-insight", + "url": "/api/proficiencies/skill-insight", + "value": 8 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 14 + }, + { + "name": "LANG-KEY-skill-persuasion", + "url": "/api/proficiencies/skill-persuasion", + "value": 13 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 8 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "fire" + ], + "condition_immunities": [], + "senses": { + "blindsight": "60 ft.", + "darkvision": "120 ft.", + "passive_perception": 24 + }, + "languages": "Common, Draconic", + "challenge_rating": 17, + "special_abilities": [ + { + "name": "LANG-KEY-amphibious", + "desc": "LANG-KEY-the-dragon-can-breathe-air-and-water" + }, + { + "name": "LANG-KEY-legendary-resistance", + "desc": "LANG-KEY-if-the-dragon-fails-a-saving-throw-it-can-choose-to-succeed-instead", + "usage": { + "type": "per day", + "times": 3 + } + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-dragon-can-use-its-frightful-presence-it-then-makes-three-attacks-one-with-its-bite-and-two-with-its-claws" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+14-to-hit-reach-10-ft-one-target-hit-19-2d10-+-8-piercing-damage", + "attack_bonus": 14, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d10", + "damage_bonus": 8 + } + ] + }, + { + "name": "LANG-KEY-claw", + "desc": "LANG-KEY-melee-weapon-attack-+14-to-hit-reach-5-ft-one-target-hit-15-2d6-+-8-slashing-damage", + "attack_bonus": 14, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d6", + "damage_bonus": 8 + } + ] + }, + { + "name": "LANG-KEY-tail", + "desc": "LANG-KEY-melee-weapon-attack-+14-to-hit-reach-15-ft-one-target-hit-17-2d8-+-8-bludgeoning-damage", + "attack_bonus": 14, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d8", + "damage_bonus": 8 + } + ] + }, + { + "name": "LANG-KEY-frightful-presence", + "desc": "LANG-KEY-each-creature-of-the-dragons-choice-that-is-within-120-feet-of-the-dragon-and-aware-of-it-must-succeed-on-a-dc-21-wisdom-saving-throw-or-become-frightened-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success-if-a-creatures-saving-throw-is-successful-or-the-effect-ends-for-it-the-creature-is-immune-to-the-dragons-frightful-presence-for-the-next-24-hours", + "dc": { + "dc_type": { + "name": "LANG-KEY-wis", + "url": "/api/ability-scores/wis" + }, + "dc_value": 21, + "success_type": "none" + } + }, + { + "name": "LANG-KEY-breath-weapons", + "desc": "LANG-KEY-the-dragon-uses-one-of-the-following-breath-weapons-fire-breath-the-dragon-exhales-fire-in-a-60-foot-cone-each-creature-in-that-area-must-make-a-dc-21-dexterity-saving-throw-taking-66-12d10-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-weakening-breath-the-dragon-exhales-gas-in-a-60-foot-cone-each-creature-in-that-area-must-succeed-on-a-dc-21-strength-saving-throw-or-have-disadvantage-on-strength-based-attack-rolls-strength-checks-and-strength-saving-throws-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 5 + }, + "attacks": [ + { + "name": "LANG-KEY-fire-breath", + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 21, + "success_type": "half" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-fire", + "url": "/api/damage-types/fire" + }, + "damage_dice": "12d10", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-weakening-breath", + "dc": { + "dc_type": { + "name": "LANG-KEY-str", + "url": "/api/ability-scores/str" + }, + "dc_value": 21, + "success_type": "none" + } + } + ] + } + ], + "legendary_actions": [ + { + "name": "LANG-KEY-detect", + "desc": "LANG-KEY-the-dragon-makes-a-wisdom-perception-check" + }, + { + "name": "LANG-KEY-tail-attack", + "desc": "LANG-KEY-the-dragon-makes-a-tail-attack" + }, + { + "name": "LANG-KEY-wing-attack-costs-2-actions", + "desc": "LANG-KEY-the-dragon-beats-its-wings-each-creature-within-10-ft-of-the-dragon-must-succeed-on-a-dc-22-dexterity-saving-throw-or-take-15-2d6-+-8-bludgeoning-damage-and-be-knocked-prone-the-dragon-can-then-fly-up-to-half-its-flying-speed", + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 22, + "success_type": "none" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d6", + "damage_bonus": 8 + } + ] + } + ], + "url": "/api/monsters/adult-gold-dragon" + }, + { + "index": "adult-green-dragon", + "name": "LANG-KEY-adult-green-dragon", + "size": "Huge", + "type": "dragon", + "subtype": null, + "alignment": "lawful evil", + "armor_class": 19, + "hit_points": 207, + "hit_dice": "18d12", + "speed": { + "walk": "40 ft.", + "fly": "80 ft.", + "swim": "40 ft." + }, + "strength": 23, + "dexterity": 12, + "constitution": 21, + "intelligence": 18, + "wisdom": 15, + "charisma": 17, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-dex", + "url": "/api/proficiencies/saving-throw-dex", + "value": 6 + }, + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 10 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 7 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 8 + }, + { + "name": "LANG-KEY-skill-deception", + "url": "/api/proficiencies/skill-deception", + "value": 8 + }, + { + "name": "LANG-KEY-skill-insight", + "url": "/api/proficiencies/skill-insight", + "value": 7 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 12 + }, + { + "name": "LANG-KEY-skill-persuasion", + "url": "/api/proficiencies/skill-persuasion", + "value": 8 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 6 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "poison" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + } + ], + "senses": { + "blindsight": "60 ft.", + "darkvision": "120 ft.", + "passive_perception": 22 + }, + "languages": "Common, Draconic", + "challenge_rating": 15, + "special_abilities": [ + { + "name": "LANG-KEY-amphibious", + "desc": "LANG-KEY-the-dragon-can-breathe-air-and-water" + }, + { + "name": "LANG-KEY-legendary-resistance", + "desc": "LANG-KEY-if-the-dragon-fails-a-saving-throw-it-can-choose-to-succeed-instead", + "usage": { + "type": "per day", + "times": 3 + } + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-dragon-can-use-its-frightful-presence-it-then-makes-three-attacks-one-with-its-bite-and-two-with-its-claws" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+11-to-hit-reach-10-ft-one-target-hit-17-2d10-+-6-piercing-damage-plus-7-2d6-poison-damage", + "attack_bonus": 11, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d10", + "damage_bonus": 6 + }, + { + "type": "poison", + "dice": "2d6", + "bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-claw", + "desc": "LANG-KEY-melee-weapon-attack-+11-to-hit-reach-5-ft-one-target-hit-13-2d6-+-6-slashing-damage", + "attack_bonus": 11, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d6", + "damage_bonus": 6 + } + ] + }, + { + "name": "LANG-KEY-tail", + "desc": "LANG-KEY-melee-weapon-attack-+11-to-hit-reach-15-ft-one-target-hit-15-2d8-+-6-bludgeoning-damage", + "attack_bonus": 11, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d8", + "damage_bonus": 6 + } + ] + }, + { + "name": "LANG-KEY-frightful-presence", + "desc": "LANG-KEY-each-creature-of-the-dragons-choice-that-is-within-120-feet-of-the-dragon-and-aware-of-it-must-succeed-on-a-dc-16-wisdom-saving-throw-or-become-frightened-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success-if-a-creatures-saving-throw-is-successful-or-the-effect-ends-for-it-the-creature-is-immune-to-the-dragons-frightful-presence-for-the-next-24-hours-", + "dc": { + "dc_type": { + "name": "LANG-KEY-wis", + "url": "/api/ability-scores/wis" + }, + "dc_value": 16, + "success_type": "none" + } + }, + { + "name": "LANG-KEY-poison-breath", + "desc": "LANG-KEY-the-dragon-exhales-poisonous-gas-in-a-60-foot-cone-each-creature-in-that-area-must-make-a-dc-18-constitution-saving-throw-taking-56-16d6-poison-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 5 + }, + "dc": { + "dc_type": { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con" + }, + "dc_value": 18, + "success_type": "half" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-poison", + "url": "/api/damage-types/poison" + }, + "damage_dice": "16d6", + "damage_bonus": 0 + } + ] + } + ], + "legendary_actions": [ + { + "name": "LANG-KEY-detect", + "desc": "LANG-KEY-the-dragon-makes-a-wisdom-perception-check" + }, + { + "name": "LANG-KEY-tail-attack", + "desc": "LANG-KEY-the-dragon-makes-a-tail-attack" + }, + { + "name": "LANG-KEY-wing-attack-costs-2-actions", + "desc": "LANG-KEY-the-dragon-beats-its-wings-each-creature-within-10-ft-of-the-dragon-must-succeed-on-a-dc-19-dexterity-saving-throw-or-take-13-2d6-+-6-bludgeoning-damage-and-be-knocked-prone-the-dragon-can-then-fly-up-to-half-its-flying-speed", + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 19, + "success_type": "none" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d6", + "damage_bonus": 6 + } + ] + } + ], + "url": "/api/monsters/adult-green-dragon" + }, + { + "index": "adult-red-dragon", + "name": "LANG-KEY-adult-red-dragon", + "size": "Huge", + "type": "dragon", + "subtype": null, + "alignment": "chaotic evil", + "armor_class": 19, + "hit_points": 256, + "hit_dice": "19d12", + "speed": { + "walk": "40 ft.", + "climb": "40 ft.", + "fly": "80 ft." + }, + "strength": 27, + "dexterity": 10, + "constitution": 25, + "intelligence": 16, + "wisdom": 13, + "charisma": 21, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-dex", + "url": "/api/proficiencies/saving-throw-dex", + "value": 6 + }, + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 13 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 7 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 11 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 13 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 6 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "fire" + ], + "condition_immunities": [], + "senses": { + "blindsight": "60 ft.", + "darkvision": "120 ft.", + "passive_perception": 23 + }, + "languages": "Common, Draconic", + "challenge_rating": 17, + "special_abilities": [ + { + "name": "LANG-KEY-legendary-resistance", + "desc": "LANG-KEY-if-the-dragon-fails-a-saving-throw-it-can-choose-to-succeed-instead", + "usage": { + "type": "per day", + "times": 3 + } + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-dragon-can-use-its-frightful-presence-it-then-makes-three-attacks-one-with-its-bite-and-two-with-its-claws" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+14-to-hit-reach-10-ft-one-target-hit-19-2d10-+-8-piercing-damage-plus-7-2d6-fire-damage", + "attack_bonus": 14, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d10", + "damage_bonus": 8 + }, + { + "type": "fire", + "dice": "2d6", + "bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-claw", + "desc": "LANG-KEY-melee-weapon-attack-+14-to-hit-reach-5-ft-one-target-hit-15-2d6-+-8-slashing-damage", + "attack_bonus": 14, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d6", + "damage_bonus": 8 + } + ] + }, + { + "name": "LANG-KEY-tail", + "desc": "LANG-KEY-melee-weapon-attack-+14-to-hit-reach-15-ft-one-target-hit-17-2d8-+-8-bludgeoning-damage", + "attack_bonus": 14, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d8", + "damage_bonus": 8 + } + ] + }, + { + "name": "LANG-KEY-frightful-presence", + "desc": "LANG-KEY-each-creature-of-the-dragons-choice-that-is-within-120-ft-of-the-dragon-and-aware-of-it-must-succeed-on-a-dc-19-wisdom-saving-throw-or-become-frightened-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success-if-a-creatures-saving-throw-is-successful-or-the-effect-ends-for-it-the-creature-is-immune-to-the-dragons-frightful-presence-for-the-next-24-hours", + "dc": { + "dc_type": { + "name": "LANG-KEY-wis", + "url": "/api/ability-scores/wis" + }, + "dc_value": 19, + "success_type": "none" + } + }, + { + "name": "LANG-KEY-fire-breath", + "desc": "LANG-KEY-the-dragon-exhales-fire-in-a-60-foot-cone-each-creature-in-that-area-must-make-a-dc-21-dexterity-saving-throw-taking-63-18d6-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 5 + }, + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 21, + "success_type": "none" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-fire", + "url": "/api/damage-types/fire" + }, + "damage_dice": "18d6", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-lair-actions", + "desc": "LANG-KEY-on-initiative-count-20-losing-initiative-ties-the-dragon-takes-a-lair-action-to-cause-one-of-the-following-effects-the-dragon-cant-use-the-same-effect-two-rounds-in-a-row---magma-erupts-from-a-point-on-the-ground-the-dragon-can-see-within-120-feet-of-it-creating-a-20-foot-high-5-foot-radius-geyser-each-creature-in-the-geysers-area-must-make-a-dc-15-dexterity-saving-throw-taking-21-6d6-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one---a-tremor-shakes-the-lair-in-a-60-foot-radius-around-the-dragon-each-creature-other-than-the-dragon-on-the-ground-in-that-area-must-succeed-on-a-dc-15-dexterity-saving-throw-or-be-knocked-prone---volcanic-gases-form-a-cloud-in-a-20-foot-radius-sphere-centered-on-a-point-the-dragon-can-see-within-120-feet-of-it-the-sphere-spreads-around-corners-and-its-area-is-lightly-obscured-it-lasts-until-initiative-count-20-on-the-next-round-each-creature-that-starts-its-turn-in-the-cloud-must-succeed-on-a-dc-13-constitution-saving-throw-or-be-poisoned-until-the-end-of-its-turn-while-poisoned-in-this-way-a-creature-is-incapacitated", + "attacks": [ + { + "name": "LANG-KEY-magma-eruption", + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 15, + "success_type": "half" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-fire", + "url": "/api/damage-types/fire" + }, + "damage_dice": "6d6", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-tremor", + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 15, + "success_type": "none" + } + }, + { + "name": "LANG-KEY-volcanic-gas", + "dc": { + "dc_type": { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con" + }, + "dc_value": 13, + "success_type": "none" + } + } + ] + } + ], + "legendary_actions": [ + { + "name": "LANG-KEY-detect", + "desc": "LANG-KEY-the-dragon-makes-a-wisdom-perception-check" + }, + { + "name": "LANG-KEY-tail-attack", + "desc": "LANG-KEY-the-dragon-makes-a-tail-attack" + }, + { + "name": "LANG-KEY-wing-attack-costs-2-actions", + "desc": "LANG-KEY-the-dragon-beats-its-wings-each-creature-within-10-ft-of-the-dragon-must-succeed-on-a-dc-22-dexterity-saving-throw-or-take-15-2d6-+-8-bludgeoning-damage-and-be-knocked-prone-the-dragon-can-then-fly-up-to-half-its-flying-speed", + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 22, + "success_type": "none" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d6", + "damage_bonus": 8 + } + ] + } + ], + "url": "/api/monsters/adult-red-dragon" + }, + { + "index": "adult-silver-dragon", + "name": "LANG-KEY-adult-silver-dragon", + "size": "Huge", + "type": "dragon", + "subtype": null, + "alignment": "lawful good", + "armor_class": 19, + "hit_points": 243, + "hit_dice": "18d12", + "speed": { + "walk": "40 ft.", + "fly": "80 ft." + }, + "strength": 27, + "dexterity": 10, + "constitution": 25, + "intelligence": 16, + "wisdom": 13, + "charisma": 21, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-dex", + "url": "/api/proficiencies/saving-throw-dex", + "value": 5 + }, + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 12 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 6 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 10 + }, + { + "name": "LANG-KEY-skill-arcana", + "url": "/api/proficiencies/skill-arcana", + "value": 8 + }, + { + "name": "LANG-KEY-skill-history", + "url": "/api/proficiencies/skill-history", + "value": 8 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 11 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 5 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "cold" + ], + "condition_immunities": [], + "senses": { + "blindsight": "60 ft.", + "darkvision": "120 ft.", + "passive_perception": 21 + }, + "languages": "Common, Draconic", + "challenge_rating": 16, + "special_abilities": [ + { + "name": "LANG-KEY-legendary-resistance", + "desc": "LANG-KEY-if-the-dragon-fails-a-saving-throw-it-can-choose-to-succeed-instead", + "usage": { + "type": "per day", + "times": 3 + } + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-dragon-can-use-its-frightful-presence-it-then-makes-three-attacks-one-with-its-bite-and-two-with-its-claws" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+13-to-hit-reach-10-ft-one-target-hit-19-2d10-+-8-piercing-damage", + "attack_bonus": 13, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d10", + "damage_bonus": 8 + } + ] + }, + { + "name": "LANG-KEY-claw", + "desc": "LANG-KEY-melee-weapon-attack-+13-to-hit-reach-5-ft-one-target-hit-15-2d6-+-8-slashing-damage", + "attack_bonus": 13, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d6", + "damage_bonus": 8 + } + ] + }, + { + "name": "LANG-KEY-tail", + "desc": "LANG-KEY-melee-weapon-attack-+13-to-hit-reach-15-ft-one-target-hit-17-2d8-+-8-bludgeoning-damage", + "attack_bonus": 13, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d8", + "damage_bonus": 8 + } + ] + }, + { + "name": "LANG-KEY-frightful-presence", + "desc": "LANG-KEY-each-creature-of-the-dragons-choice-that-is-within-120-feet-of-the-dragon-and-aware-of-it-must-succeed-on-a-dc-18-wisdom-saving-throw-or-become-frightened-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success-if-a-creatures-saving-throw-is-successful-or-the-effect-ends-for-it-the-creature-is-immune-to-the-dragons-frightful-presence-for-the-next-24-hours", + "dc": { + "dc_type": { + "name": "LANG-KEY-wis", + "url": "/api/ability-scores/wis" + }, + "dc_value": 18, + "success_type": "none" + } + }, + { + "name": "LANG-KEY-breath-weapons", + "desc": "LANG-KEY-the-dragon-uses-one-of-the-following-breath-weapons-cold-breath-the-dragon-exhales-an-icy-blast-in-a-60-foot-cone-each-creature-in-that-area-must-make-a-dc-20-constitution-saving-throw-taking-58-13d8-cold-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-paralyzing-breath-the-dragon-exhales-paralyzing-gas-in-a-60-foot-cone-each-creature-in-that-area-must-succeed-on-a-dc-20-constitution-saving-throw-or-be-paralyzed-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 5 + }, + "attacks": [ + { + "name": "LANG-KEY-cold-breath", + "dc": { + "dc_type": { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con" + }, + "dc_value": 20, + "success_type": "half" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-cold", + "url": "/api/damage-types/cold" + }, + "damage_dice": "13d8", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-paralyzing-breath", + "dc": { + "dc_type": { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con" + }, + "dc_value": 20, + "success_type": "none" + } + } + ] + } + ], + "legendary_actions": [ + { + "name": "LANG-KEY-detect", + "desc": "LANG-KEY-the-dragon-makes-a-wisdom-perception-check" + }, + { + "name": "LANG-KEY-tail-attack", + "desc": "LANG-KEY-the-dragon-makes-a-tail-attack" + }, + { + "name": "LANG-KEY-wing-attack-costs-2-actions", + "desc": "LANG-KEY-the-dragon-beats-its-wings-each-creature-within-10-ft-of-the-dragon-must-succeed-on-a-dc-22-dexterity-saving-throw-or-take-15-2d6-+-8-bludgeoning-damage-and-be-knocked-prone-the-dragon-can-then-fly-up-to-half-its-flying-speed", + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 22, + "success_type": "none" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d6", + "damage_bonus": 8 + } + ] + } + ], + "url": "/api/monsters/adult-silver-dragon" + }, + { + "index": "adult-white-dragon", + "name": "LANG-KEY-adult-white-dragon", + "size": "Huge", + "type": "dragon", + "subtype": null, + "alignment": "chaotic evil", + "armor_class": 18, + "hit_points": 200, + "hit_dice": "16d12", + "speed": { + "walk": "40 ft.", + "burrow": "30 ft.", + "fly": "80 ft.", + "swim": "40 ft." + }, + "strength": 22, + "dexterity": 10, + "constitution": 22, + "intelligence": 8, + "wisdom": 12, + "charisma": 12, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-dex", + "url": "/api/proficiencies/saving-throw-dex", + "value": 5 + }, + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 11 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 6 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 6 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 11 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 5 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "cold" + ], + "condition_immunities": [], + "senses": { + "blindsight": "60 ft.", + "darkvision": "120 ft.", + "passive_perception": 21 + }, + "languages": "Common, Draconic", + "challenge_rating": 13, + "special_abilities": [ + { + "name": "LANG-KEY-ice-walk", + "desc": "LANG-KEY-the-dragon-can-move-across-and-climb-icy-surfaces-without-needing-to-make-an-ability-check-additionally-difficult-terrain-composed-of-ice-or-snow-doesnt-cost-it-extra-moment" + }, + { + "name": "LANG-KEY-legendary-resistance", + "desc": "LANG-KEY-if-the-dragon-fails-a-saving-throw-it-can-choose-to-succeed-instead", + "usage": { + "type": "per day", + "times": 3 + } + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-dragon-can-use-its-frightful-presence-it-then-makes-three-attacks-one-with-its-bite-and-two-with-its-claws" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+11-to-hit-reach-10-ft-one-target-hit-17-2d10-+-6-piercing-damage-plus-4-1d8-cold-damage", + "attack_bonus": 11, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d10", + "damage_bonus": 6 + }, + { + "type": "cold", + "dice": "1d8", + "bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-claw", + "desc": "LANG-KEY-melee-weapon-attack-+11-to-hit-reach-5-ft-one-target-hit-13-2d6-+-6-slashing-damage", + "attack_bonus": 11, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d6", + "damage_bonus": 6 + } + ] + }, + { + "name": "LANG-KEY-tail", + "desc": "LANG-KEY-melee-weapon-attack-+11-to-hit-reach-15-ft-one-target-hit-15-2d8-+-6-bludgeoning-damage", + "attack_bonus": 11, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d8", + "damage_bonus": 6 + } + ] + }, + { + "name": "LANG-KEY-frightful-presence", + "desc": "LANG-KEY-each-creature-of-the-dragons-choice-that-is-within-120-ft-of-the-dragon-and-aware-of-it-must-succeed-on-a-dc-14-wisdom-saving-throw-or-become-frightened-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success-if-a-creatures-saving-throw-is-successful-or-the-effect-ends-for-it-the-creature-is-immune-to-the-dragons-frightful-presence-for-the-next-24-hours", + "dc": { + "dc_type": { + "name": "LANG-KEY-wis", + "url": "/api/ability-scores/wis" + }, + "dc_value": 14, + "success_type": "none" + } + }, + { + "name": "LANG-KEY-cold-breath", + "desc": "LANG-KEY-the-dragon-exhales-an-icy-blast-in-a-60-foot-cone-each-creature-in-that-area-must-make-a-dc-19-constitution-saving-throw-taking-54-12d8-cold-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 5 + }, + "dc": { + "dc_type": { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con" + }, + "dc_value": 19, + "success_type": "half" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-cold", + "url": "/api/damage-types/cold" + }, + "damage_dice": "12d8", + "damage_bonus": 0 + } + ] + } + ], + "legendary_actions": [ + { + "name": "LANG-KEY-detect", + "desc": "LANG-KEY-the-dragon-makes-a-wisdom-perception-check" + }, + { + "name": "LANG-KEY-tail-attack", + "desc": "LANG-KEY-the-dragon-makes-a-tail-attack" + }, + { + "name": "LANG-KEY-wing-attack-costs-2-actions", + "desc": "LANG-KEY-the-dragon-beats-its-wings-each-creature-within-10-ft-of-the-dragon-must-succeed-on-a-dc-19-dexterity-saving-throw-or-take-13-2d6-+-6-bludgeoning-damage-and-be-knocked-prone-the-dragon-can-then-fly-up-to-half-its-flying-speed", + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 19, + "success_type": "none" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d6", + "damage_bonus": 6 + } + ] + } + ], + "url": "/api/monsters/adult-white-dragon" + }, + { + "index": "air-elemental", + "name": "LANG-KEY-air-elemental", + "size": "Large", + "type": "elemental", + "subtype": null, + "alignment": "neutral", + "armor_class": 15, + "hit_points": 90, + "hit_dice": "12d10", + "speed": { + "fly": "90 ft.", + "hover": true + }, + "strength": 14, + "dexterity": 20, + "constitution": 14, + "intelligence": 6, + "wisdom": 10, + "charisma": 6, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [ + "lightning", + "thunder", + "bludgeoning, piercing, and slashing from nonmagical weapons" + ], + "damage_immunities": [ + "poison" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-exhaustion", + "url": "/api/conditions/exhaustion" + }, + { + "name": "LANG-KEY-grappled", + "url": "/api/conditions/grappled" + }, + { + "name": "LANG-KEY-paralyzed", + "url": "/api/conditions/paralyzed" + }, + { + "name": "LANG-KEY-petrified", + "url": "/api/conditions/petrified" + }, + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + }, + { + "name": "LANG-KEY-prone", + "url": "/api/conditions/prone" + }, + { + "name": "LANG-KEY-restrained", + "url": "/api/conditions/restrained" + }, + { + "name": "LANG-KEY-unconscious", + "url": "/api/conditions/unconscious" + } + ], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 10 + }, + "languages": "Auran", + "challenge_rating": 5, + "special_abilities": [ + { + "name": "LANG-KEY-air-form", + "desc": "LANG-KEY-the-elemental-can-enter-a-hostile-creatures-space-and-stop-there-it-can-move-through-a-space-as-narrow-as-1-inch-wide-without-squeezing" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-elemental-makes-two-slam-attacks" + }, + { + "name": "LANG-KEY-slam", + "desc": "LANG-KEY-melee-weapon-attack-+8-to-hit-reach-5-ft-one-target-hit-14-2d8-+-5-bludgeoning-damage", + "attack_bonus": 8, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d8", + "damage_bonus": 5 + } + ] + }, + { + "name": "LANG-KEY-whirlwind", + "desc": "LANG-KEY-each-creature-in-the-elementals-space-must-make-a-dc-13-strength-saving-throw-on-a-failure-a-target-takes-15-3d8-+-2-bludgeoning-damage-and-is-flung-up-20-feet-away-from-the-elemental-in-a-random-direction-and-knocked-prone-if-a-thrown-target-strikes-an-object-such-as-a-wall-or-floor-the-target-takes-3-1d6-bludgeoning-damage-for-every-10-feet-it-was-thrown-if-the-target-is-thrown-at-another-creature-that-creature-must-succeed-on-a-dc-13-dexterity-saving-throw-or-take-the-same-damage-and-be-knocked-prone-if-the-saving-throw-is-successful-the-target-takes-half-the-bludgeoning-damage-and-isnt-flung-away-or-knocked-prone", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 4 + } + } + ], + "url": "/api/monsters/air-elemental" + }, + { + "index": "ancient-black-dragon", + "name": "LANG-KEY-ancient-black-dragon", + "size": "Gargantuan", + "type": "dragon", + "subtype": null, + "alignment": "chaotic evil", + "armor_class": 22, + "hit_points": 367, + "hit_dice": "21d20", + "speed": { + "walk": "40 ft.", + "fly": "80 ft.", + "swim": "40 ft." + }, + "strength": 27, + "dexterity": 14, + "constitution": 25, + "intelligence": 16, + "wisdom": 15, + "charisma": 19, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-dex", + "url": "/api/proficiencies/saving-throw-dex", + "value": 9 + }, + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 14 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 9 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 11 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 16 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 9 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "acid" + ], + "condition_immunities": [], + "senses": { + "blindsight": "60 ft.", + "darkvision": "120 ft.", + "passive_perception": 26 + }, + "languages": "Common, Draconic", + "challenge_rating": 21, + "special_abilities": [ + { + "name": "LANG-KEY-amphibious", + "desc": "LANG-KEY-the-dragon-can-breathe-air-and-water" + }, + { + "name": "LANG-KEY-legendary-resistance", + "desc": "LANG-KEY-if-the-dragon-fails-a-saving-throw-it-can-choose-to-succeed-instead", + "usage": { + "type": "per day", + "times": 3 + } + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-dragon-can-use-its-frightful-presence-it-then-makes-three-attacks-one-with-its-bite-and-two-with-its-claws" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack+-15-to-hit-reach-15-ft-one-target-hit-19-2d10-+-8-piercing-damage-plus-9-2d8-acid-damage", + "attack_bonus": 15, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d10", + "damage_bonus": 8 + }, + { + "type": "acid", + "dice": "2d8", + "bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-claw", + "desc": "LANG-KEY-melee-weapon-attack-+15-to-hit-reach-10-ft-one-target-hit-15-2d6-+-8-slashing-damage", + "attack_bonus": 15, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d6", + "damage_bonus": 8 + } + ] + }, + { + "name": "LANG-KEY-tail", + "desc": "LANG-KEY-melee-weapon-attack-+15-to-hit-reach-20-ft--one-target-hit-17-2d8-+-8-bludgeoning-damage", + "attack_bonus": 15, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d8", + "damage_bonus": 8 + } + ] + }, + { + "name": "LANG-KEY-frightful-presence", + "desc": "LANG-KEY-each-creature-of-the-dragons-choice-that-is-within-120-feet-of-the-dragon-and-aware-of-it-must-succeed-on-a-dc-19-wisdom-saving-throw-or-become-frightened-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success-if-a-creatures-saving-throw-is-successful-or-the-effect-ends-for-it-the-creature-is-immune-to-the-dragons-frightful-presence-for-the-next-24-hours", + "dc": { + "dc_type": { + "name": "LANG-KEY-wis", + "url": "/api/ability-scores/wis" + }, + "dc_value": 19, + "success_type": "none" + } + }, + { + "name": "LANG-KEY-acid-breath", + "desc": "LANG-KEY-the-dragon-exhales-acid-in-a-90-foot-line-that-is-10-feet-wide-each-creature-in-that-line-must-make-a-dc-22-dexterity-saving-throw-taking-67-15d8-acid-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 5 + }, + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 22, + "success_type": "half" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-acid", + "url": "/api/damage-types/acid" + }, + "damage_dice": "15d8", + "damage_bonus": 0 + } + ] + } + ], + "legendary_actions": [ + { + "name": "LANG-KEY-detect", + "desc": "LANG-KEY-the-dragon-makes-a-wisdom-perception-check" + }, + { + "name": "LANG-KEY-tail-attack", + "desc": "LANG-KEY-the-dragon-makes-a-tail-attack" + }, + { + "name": "LANG-KEY-wing-attack-costs-2-actions", + "desc": "LANG-KEY-the-dragon-beats-its-wings-each-creature-within-15-ft-of-the-dragon-must-succeed-on-a-dc-23-dexterity-saving-throw-or-take-15-2d6-+-8-bludgeoning-damage-and-be-knocked-prone-the-dragon-can-then-fly-up-to-half-its-flying-speed", + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 23, + "success_type": "none" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d6", + "damage_bonus": 8 + } + ] + } + ], + "url": "/api/monsters/ancient-black-dragon" + }, + { + "index": "ancient-blue-dragon", + "name": "LANG-KEY-ancient-blue-dragon", + "size": "Gargantuan", + "type": "dragon", + "subtype": null, + "alignment": "lawful evil", + "armor_class": 22, + "hit_points": 481, + "hit_dice": "26d20", + "speed": { + "walk": "40 ft.", + "burrow": "40 ft.", + "fly": "80 ft." + }, + "strength": 29, + "dexterity": 10, + "constitution": 27, + "intelligence": 18, + "wisdom": 17, + "charisma": 21, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-dex", + "url": "/api/proficiencies/saving-throw-dex", + "value": 7 + }, + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 15 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 10 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 12 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 17 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 7 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "lightning" + ], + "condition_immunities": [], + "senses": { + "blindsight": "60 ft.", + "darkvision": "120 ft.", + "passive_perception": 27 + }, + "languages": "Common, Draconic", + "challenge_rating": 23, + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-dragon-can-use-its-frightful-presence-it-then-makes-three-attacks-one-with-its-bite-and-two-with-its-claws" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+16-to-hit-reach-15-ft-one-target-hit-20-2d10-+-9-piercing-damage-plus-11-2d10-lightning-damage", + "attack_bonus": 16, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d10", + "damage_bonus": 9 + }, + { + "type": "lightning", + "dice": "2d10", + "bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-claw", + "desc": "LANG-KEY-melee-weapon-attack-+16-to-hit-reach-10-ft-one-target-hit-16-2d6-+-9-slashing-damage", + "attack_bonus": 16, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d6", + "damage_bonus": 9 + } + ] + }, + { + "name": "LANG-KEY-tail", + "desc": "LANG-KEY-melee-weapon-attack-+16-to-hit-reach-20-ft-one-target-hit-18-2d8-+-9-bludgeoning-damage", + "attack_bonus": 16, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d8", + "damage_bonus": 9 + } + ] + }, + { + "name": "LANG-KEY-frightful-presence", + "desc": "LANG-KEY-each-creature-of-the-dragons-choice-that-is-within-120-feet-of-the-dragon-and-aware-of-it-must-succeed-on-a-dc-20-wisdom-saving-throw-or-become-frightened-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success-if-a-creatures-saving-throw-is-successful-or-the-effect-ends-for-it-the-creature-is-immune-to-the-dragons-frightful-presence-for-the-next-24-hours", + "dc": { + "dc_type": { + "name": "LANG-KEY-wis", + "url": "/api/ability-scores/wis" + }, + "dc_value": 20, + "success_type": "none" + } + }, + { + "name": "LANG-KEY-lightning-breath", + "desc": "LANG-KEY-the-dragon-exhales-lightning-in-a-120-foot-line-that-is-10-feet-wide-each-creature-in-that-line-must-make-a-dc-23-dexterity-saving-throw-taking-88-16d10-lightning-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 5 + }, + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 23, + "success_type": "half" + }, + "damage_dice": "16d10" + } + ], + "legendary_actions": [ + { + "name": "LANG-KEY-detect", + "desc": "LANG-KEY-the-dragon-makes-a-wisdom-perception-check" + }, + { + "name": "LANG-KEY-tail-attack", + "desc": "LANG-KEY-the-dragon-makes-a-tail-attack" + }, + { + "name": "LANG-KEY-wing-attack-costs-2-actions", + "desc": "LANG-KEY-the-dragon-beats-its-wings-each-creature-within-15-ft-of-the-dragon-must-succeed-on-a-dc-24-dexterity-saving-throw-or-take-16-2d6-+-9-bludgeoning-damage-and-be-knocked-prone-the-dragon-can-then-fly-up-to-half-its-flying-speed", + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 24, + "success_type": "none" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d6", + "damage_bonus": 9 + } + ] + } + ], + "url": "/api/monsters/ancient-blue-dragon" + }, + { + "index": "ancient-brass-dragon", + "name": "LANG-KEY-ancient-brass-dragon", + "size": "Gargantuan", + "type": "dragon", + "subtype": null, + "alignment": "chaotic good", + "armor_class": 20, + "hit_points": 297, + "hit_dice": "17d20", + "speed": { + "walk": "40 ft.", + "burrow": "40 ft.", + "fly": "80 ft." + }, + "strength": 27, + "dexterity": 10, + "constitution": 25, + "intelligence": 16, + "wisdom": 15, + "charisma": 19, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-dex", + "url": "/api/proficiencies/saving-throw-dex", + "value": 6 + }, + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 13 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 8 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 10 + }, + { + "name": "LANG-KEY-skill-history", + "url": "/api/proficiencies/skill-history", + "value": 9 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 14 + }, + { + "name": "LANG-KEY-skill-persuasion", + "url": "/api/proficiencies/skill-persuasion", + "value": 10 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 6 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "fire" + ], + "condition_immunities": [], + "senses": { + "blindsight": "60 ft.", + "darkvision": "120 ft.", + "passive_perception": 24 + }, + "languages": "Common, Draconic", + "challenge_rating": 20, + "special_abilities": [ + { + "name": "LANG-KEY-legendary-resistance", + "desc": "LANG-KEY-if-the-dragon-fails-a-saving-throw-it-can-choose-to-succeed-instead", + "usage": { + "type": "per day", + "times": 3 + } + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-dragon-can-use-its-frightful-presence-it-then-makes-three-attacks-one-with-its-bite-and-two-with-its-claws" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+14-to-hit-reach-15-ft-one-target-hit-19-2d10-+-8-piercing-damage", + "attack_bonus": 14, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d10", + "damage_bonus": 8 + } + ] + }, + { + "name": "LANG-KEY-claw", + "desc": "LANG-KEY-melee-weapon-attack-+14-to-hit-reach-10-ft-one-target-hit-15-2d6-+-8-slashing-damage", + "attack_bonus": 14, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d6", + "damage_bonus": 8 + } + ] + }, + { + "name": "LANG-KEY-tail", + "desc": "LANG-KEY-melee-weapon-attack-+14-to-hit-reach-20-ft-one-target-hit-17-2d8-+-8-bludgeoning-damage", + "attack_bonus": 14, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d8", + "damage_bonus": 8 + } + ] + }, + { + "name": "LANG-KEY-frightful-presence", + "desc": "LANG-KEY-each-creature-of-the-dragons-choice-that-is-within-120-feet-of-the-dragon-and-aware-of-it-must-succeed-on-a-dc-18-wisdom-saving-throw-or-become-frightened-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success-if-a-creatures-saving-throw-is-successful-or-the-effect-ends-for-it-the-creature-is-immune-to-the-dragons-frightful-presence-for-the-next-24-hours", + "dc": { + "dc_type": { + "name": "LANG-KEY-wis", + "url": "/api/ability-scores/wis" + }, + "dc_value": 18, + "success_type": "none" + } + }, + { + "name": "LANG-KEY-breath-weapons", + "desc": "LANG-KEY-the-dragon-uses-one-of-the-following-breath-weapons-fire-breath-the-dragon-exhales-fire-in-an-90-foot-line-that-is-10-feet-wide-each-creature-in-that-line-must-make-a-dc-21-dexterity-saving-throw-taking-56-16d6-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-sleep-breath-the-dragon-exhales-sleep-gas-in-a-90-foot-cone-each-creature-in-that-area-must-succeed-on-a-dc-21-constitution-saving-throw-or-fall-unconscious-for-10-minutes-this-effect-ends-for-a-creature-if-the-creature-takes-damage-or-someone-uses-an-action-to-wake-it", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 5 + }, + "attacks": [ + { + "name": "LANG-KEY-fire-breath", + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 21, + "success_type": "half" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d6", + "damage_bonus": 8 + } + ] + }, + { + "name": "LANG-KEY-sleep-breath", + "dc": { + "dc_type": { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con" + }, + "dc_value": 21, + "success_type": "none" + } + } + ] + }, + { + "name": "LANG-KEY-change-shape", + "desc": "LANG-KEY-the-dragon-magically-polymorphs-into-a-humanoid-or-beast-that-has-a-challenge-rating-no-higher-than-its-own-or-back-into-its-true-form-it-reverts-to-its-true-form-if-it-dies-any-equipment-it-is-wearing-or-carrying-is-absorbed-or-borne-by-the-new-form-the-dragons-choice-in-a-new-form-the-dragon-retains-its-alignment-hit-points-hit-dice-ability-to-speak-proficiencies-legendary-resistance-lair-actions-and-intelligence-wisdom-and-charisma-scores-as-well-as-this-action-its-statistics-and-capabilities-are-otherwise-replaced-by-those-of-the-new-form-except-any-class-features-or-legendary-actions-of-that-form" + } + ], + "legendary_actions": [ + { + "name": "LANG-KEY-detect", + "desc": "LANG-KEY-the-dragon-makes-a-wisdom-perception-check" + }, + { + "name": "LANG-KEY-tail-attack", + "desc": "LANG-KEY-the-dragon-makes-a-tail-attack" + }, + { + "name": "LANG-KEY-wing-attack-costs-2-actions", + "desc": "LANG-KEY-the-dragon-beats-its-wings-each-creature-within-15-ft-of-the-dragon-must-succeed-on-a-dc-22-dexterity-saving-throw-or-take-15-2d6-+-8-bludgeoning-damage-and-be-knocked-prone-the-dragon-can-then-fly-up-to-half-its-flying-speed", + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 22, + "success_type": "none" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d6", + "damage_bonus": 8 + } + ] + } + ], + "url": "/api/monsters/ancient-brass-dragon" + }, + { + "index": "ancient-bronze-dragon", + "name": "LANG-KEY-ancient-bronze-dragon", + "size": "Gargantuan", + "type": "dragon", + "subtype": null, + "alignment": "lawful good", + "armor_class": 22, + "hit_points": 444, + "hit_dice": "24d20", + "speed": { + "walk": "40 ft.", + "fly": "80 ft.", + "swim": "40 ft." + }, + "strength": 29, + "dexterity": 10, + "constitution": 27, + "intelligence": 18, + "wisdom": 17, + "charisma": 21, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-dex", + "url": "/api/proficiencies/saving-throw-dex", + "value": 7 + }, + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 15 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 10 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 12 + }, + { + "name": "LANG-KEY-skill-insight", + "url": "/api/proficiencies/skill-insight", + "value": 10 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 17 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 7 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "lightning" + ], + "condition_immunities": [], + "senses": { + "blindsight": "60 ft.", + "darkvision": "120 ft.", + "passive_perception": 27 + }, + "languages": "Common, Draconic", + "challenge_rating": 22, + "special_abilities": [ + { + "name": "LANG-KEY-amphibious", + "desc": "LANG-KEY-the-dragon-can-breathe-air-and-water" + }, + { + "name": "LANG-KEY-legendary-resistance", + "desc": "LANG-KEY-if-the-dragon-fails-a-saving-throw-it-can-choose-to-succeed-instead", + "usage": { + "type": "per day", + "times": 3 + } + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-dragon-can-use-its-frightful-presence-it-then-makes-three-attacks-one-with-its-bite-and-two-with-its-claws" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+16-to-hit-reach-15-ft-one-target-hit-20-2d10-+-9-piercing-damage", + "attack_bonus": 16, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d10", + "damage_bonus": 9 + } + ] + }, + { + "name": "LANG-KEY-claw", + "desc": "LANG-KEY-melee-weapon-attack-+16-to-hit-reach-10-ft-one-target-hit-16-2d6-+-9-slashing-damage", + "attack_bonus": 16, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d6", + "damage_bonus": 9 + } + ] + }, + { + "name": "LANG-KEY-tail", + "desc": "LANG-KEY-melee-weapon-attack-+16-to-hit-reach-20-ft-one-target-hit-18-2d8-+-9-bludgeoning-damage", + "attack_bonus": 16, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d8", + "damage_bonus": 9 + } + ] + }, + { + "name": "LANG-KEY-frightful-presence", + "desc": "LANG-KEY-each-creature-of-the-dragons-choice-that-is-within-120-feet-of-the-dragon-and-aware-of-it-must-succeed-on-a-dc-20-wisdom-saving-throw-or-become-frightened-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success-if-a-creatures-saving-throw-is-successful-or-the-effect-ends-for-it-the-creature-is-immune-to-the-dragons-frightful-presence-for-the-next-24-hours", + "dc": { + "dc_type": { + "name": "LANG-KEY-wis", + "url": "/api/ability-scores/wis" + }, + "dc_value": 20, + "success_type": "none" + } + }, + { + "name": "LANG-KEY-breath-weapons", + "desc": "LANG-KEY-the-dragon-uses-one-of-the-following-breath-weapons-lightning-breath-the-dragon-exhales-lightning-in-a-120-foot-line-that-is-10-feet-wide-each-creature-in-that-line-must-make-a-dc-23-dexterity-saving-throw-taking-88-16d10-lightning-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-repulsion-breath-the-dragon-exhales-repulsion-energy-in-a-30-foot-cone-each-creature-in-that-area-must-succeed-on-a-dc-23-strength-saving-throw-on-a-failed-save-the-creature-is-pushed-60-feet-away-from-the-dragon", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 5 + }, + "attacks": [ + { + "name": "LANG-KEY-lightning-breath", + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 23, + "success_type": "half" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-lightning", + "url": "/api/damage-types/lightning" + }, + "damage_dice": "16d10", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-repulsion-breath", + "dc": { + "dc_type": { + "name": "LANG-KEY-str", + "url": "/api/ability-scores/str" + }, + "dc_value": 23, + "success_type": "none" + } + } + ] + }, + { + "name": "LANG-KEY-change-shape", + "desc": "LANG-KEY-the-dragon-magically-polymorphs-into-a-humanoid-or-beast-that-has-a-challenge-rating-no-higher-than-its-own-or-back-into-its-true-form-it-reverts-to-its-true-form-if-it-dies-any-equipment-it-is-wearing-or-carrying-is-absorbed-or-borne-by-the-new-form-the-dragons-choice-in-a-new-form-the-dragon-retains-its-alignment-hit-points-hit-dice-ability-to-speak-proficiencies-legendary-resistance-lair-actions-and-intelligence-wisdom-and-charisma-scores-as-well-as-this-action-its-statistics-and-capabilities-are-otherwise-replaced-by-those-of-the-new-form-except-any-class-features-or-legendary-actions-of-that-form" + } + ], + "legendary_actions": [ + { + "name": "LANG-KEY-detect", + "desc": "LANG-KEY-the-dragon-makes-a-wisdom-perception-check" + }, + { + "name": "LANG-KEY-tail-attack", + "desc": "LANG-KEY-the-dragon-makes-a-tail-attack" + }, + { + "name": "LANG-KEY-wing-attack-costs-2-actions", + "desc": "LANG-KEY-the-dragon-beats-its-wings-each-creature-within-15-ft-of-the-dragon-must-succeed-on-a-dc-24-dexterity-saving-throw-or-take-16-2d6-+-9-bludgeoning-damage-and-be-knocked-prone-the-dragon-can-then-fly-up-to-half-its-flying-speed", + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 24, + "success_type": "none" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d6", + "damage_bonus": 9 + } + ] + } + ], + "url": "/api/monsters/ancient-bronze-dragon" + }, + { + "index": "ancient-copper-dragon", + "name": "LANG-KEY-ancient-copper-dragon", + "size": "Gargantuan", + "type": "dragon", + "subtype": null, + "alignment": "chaotic good", + "armor_class": 21, + "hit_points": 350, + "hit_dice": "20d20", + "speed": { + "walk": "40 ft.", + "climb": "40 ft.", + "fly": "80 ft." + }, + "strength": 27, + "dexterity": 12, + "constitution": 25, + "intelligence": 20, + "wisdom": 17, + "charisma": 19, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-dex", + "url": "/api/proficiencies/saving-throw-dex", + "value": 8 + }, + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 14 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 10 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 11 + }, + { + "name": "LANG-KEY-skill-deception", + "url": "/api/proficiencies/skill-deception", + "value": 11 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 17 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 8 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "acid" + ], + "condition_immunities": [], + "senses": { + "blindsight": "60 ft.", + "darkvision": "120 ft.", + "passive_perception": 27 + }, + "languages": "Common, Draconic", + "challenge_rating": 21, + "special_abilities": [ + { + "name": "LANG-KEY-legendary-resistance", + "desc": "LANG-KEY-if-the-dragon-fails-a-saving-throw-it-can-choose-to-succeed-instead", + "usage": { + "type": "per day", + "times": 3 + } + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-dragon-can-use-its-frightful-presence-it-then-makes-three-attacks-one-with-its-bite-and-two-with-its-claws" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+15-to-hit-reach-15-ft-one-target-hit-19-2d10-+-8-piercing-damage", + "attack_bonus": 15, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d10", + "damage_bonus": 8 + } + ] + }, + { + "name": "LANG-KEY-claw", + "desc": "LANG-KEY-melee-weapon-attack-+15-to-hit-reach-10-ft-one-target-hit-15-2d6-+-8-slashing-damage", + "attack_bonus": 15, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d6", + "damage_bonus": 8 + } + ] + }, + { + "name": "LANG-KEY-tail", + "desc": "LANG-KEY-melee-weapon-attack-+15-to-hit-reach-20-ft-one-target-hit-17-2d8-+-8-bludgeoning-damage", + "attack_bonus": 15, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d8", + "damage_bonus": 8 + } + ] + }, + { + "name": "LANG-KEY-frightful-presence", + "desc": "LANG-KEY-each-creature-of-the-dragons-choice-that-is-within-120-feet-of-the-dragon-and-aware-of-it-must-succeed-on-a-dc-19-wisdom-saving-throw-or-become-frightened-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success-if-a-creatures-saving-throw-is-successful-or-the-effect-ends-for-it-the-creature-is-immune-to-the-dragons-frightful-presence-for-the-next-24-hours", + "dc": { + "dc_type": { + "name": "LANG-KEY-wis", + "url": "/api/ability-scores/wis" + }, + "dc_value": 19, + "success_type": "none" + } + }, + { + "name": "LANG-KEY-breath-weapons", + "desc": "LANG-KEY-the-dragon-uses-one-of-the-following-breath-weapons-acid-breath-the-dragon-exhales-acid-in-an-90-foot-line-that-is-10-feet-wide-each-creature-in-that-line-must-make-a-dc-22-dexterity-saving-throw-taking-63-14d8-acid-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-slowing-breath-the-dragon-exhales-gas-in-a-90-foot-cone-each-creature-in-that-area-must-succeed-on-a-dc-22-constitution-saving-throw-on-a-failed-save-the-creature-cant-use-reactions-its-speed-is-halved-and-it-cant-make-more-than-one-attack-on-its-turn-in-addition-the-creature-can-use-either-an-action-or-a-bonus-action-on-its-turn-but-not-both-these-effects-last-for-1-minute-the-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-with-a-successful-save", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 5 + }, + "attacks": [ + { + "name": "LANG-KEY-acid-breath", + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 22, + "success_type": "half" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-acid", + "url": "/api/damage-types/acid" + }, + "damage_dice": "14d8", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-slowing-breath", + "dc": { + "dc_type": { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con" + }, + "dc_value": 22, + "success_type": "none" + } + } + ] + }, + { + "name": "LANG-KEY-change-shape", + "desc": "LANG-KEY-the-dragon-magically-polymorphs-into-a-humanoid-or-beast-that-has-a-challenge-rating-no-higher-than-its-own-or-back-into-its-true-form-it-reverts-to-its-true-form-if-it-dies-any-equipment-it-is-wearing-or-carrying-is-absorbed-or-borne-by-the-new-form-the-dragons-choice-in-a-new-form-the-dragon-retains-its-alignment-hit-points-hit-dice-ability-to-speak-proficiencies-legendary-resistance-lair-actions-and-intelligence-wisdom-and-charisma-scores-as-well-as-this-action-its-statistics-and-capabilities-are-otherwise-replaced-by-those-of-the-new-form-except-any-class-features-or-legendary-actions-of-that-form" + } + ], + "legendary_actions": [ + { + "name": "LANG-KEY-detect", + "desc": "LANG-KEY-the-dragon-makes-a-wisdom-perception-check" + }, + { + "name": "LANG-KEY-tail-attack", + "desc": "LANG-KEY-the-dragon-makes-a-tail-attack" + }, + { + "name": "LANG-KEY-wing-attack-costs-2-actions", + "desc": "LANG-KEY-the-dragon-beats-its-wings-each-creature-within-15-ft-of-the-dragon-must-succeed-on-a-dc-23-dexterity-saving-throw-or-take-15-2d6-+-8-bludgeoning-damage-and-be-knocked-prone-the-dragon-can-then-fly-up-to-half-its-flying-speed", + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 23, + "success_type": "none" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d6", + "damage_bonus": 8 + } + ] + } + ], + "url": "/api/monsters/ancient-copper-dragon" + }, + { + "index": "ancient-gold-dragon", + "name": "LANG-KEY-ancient-gold-dragon", + "size": "Gargantuan", + "type": "dragon", + "subtype": null, + "alignment": "lawful good", + "armor_class": 22, + "hit_points": 546, + "hit_dice": "28d20", + "speed": { + "walk": "40 ft.", + "fly": "80 ft.", + "swim": "40 ft." + }, + "strength": 30, + "dexterity": 14, + "constitution": 29, + "intelligence": 18, + "wisdom": 17, + "charisma": 28, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-dex", + "url": "/api/proficiencies/saving-throw-dex", + "value": 9 + }, + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 16 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 10 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 16 + }, + { + "name": "LANG-KEY-skill-insight", + "url": "/api/proficiencies/skill-insight", + "value": 10 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 17 + }, + { + "name": "LANG-KEY-skill-persuasion", + "url": "/api/proficiencies/skill-persuasion", + "value": 16 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 9 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "fire" + ], + "condition_immunities": [], + "senses": { + "blindsight": "60 ft.", + "darkvision": "120 ft.", + "passive_perception": 27 + }, + "languages": "Common, Draconic", + "challenge_rating": 24, + "special_abilities": [ + { + "name": "LANG-KEY-amphibious", + "desc": "LANG-KEY-the-dragon-can-breathe-air-and-water" + }, + { + "name": "LANG-KEY-legendary-resistance", + "desc": "LANG-KEY-if-the-dragon-fails-a-saving-throw-it-can-choose-to-succeed-instead", + "usage": { + "type": "per day", + "times": 3 + } + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-dragon-can-use-its-frightful-presence-it-then-makes-three-attacks-one-with-its-bite-and-two-with-its-claws" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+17-to-hit-reach-15-ft-one-target-hit-21-2d10-+-10-piercing-damage", + "attack_bonus": 17, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d10", + "damage_bonus": 10 + } + ] + }, + { + "name": "LANG-KEY-claw", + "desc": "LANG-KEY-melee-weapon-attack-+17-to-hit-reach-10-ft-one-target-hit-17-2d6-+-10-slashing-damage", + "attack_bonus": 17, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d6", + "damage_bonus": 10 + } + ] + }, + { + "name": "LANG-KEY-tail", + "desc": "LANG-KEY-melee-weapon-attack-+17-to-hit-reach-20-ft-one-target-hit-19-2d8-+-10-bludgeoning-damage", + "attack_bonus": 17, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d8", + "damage_bonus": 10 + } + ] + }, + { + "name": "LANG-KEY-frightful-presence", + "desc": "LANG-KEY-each-creature-of-the-dragons-choice-that-is-within-120-feet-of-the-dragon-and-aware-of-it-must-succeed-on-a-dc-24-wisdom-saving-throw-or-become-frightened-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success-if-a-creatures-saving-throw-is-successful-or-the-effect-ends-for-it-the-creature-is-immune-to-the-dragons-frightful-presence-for-the-next-24-hours", + "dc": { + "dc_type": { + "name": "LANG-KEY-wis", + "url": "/api/ability-scores/wis" + }, + "dc_value": 24, + "success_type": "none" + } + }, + { + "name": "LANG-KEY-breath-weapons", + "desc": "LANG-KEY-the-dragon-uses-one-of-the-following-breath-weapons-fire-breath-the-dragon-exhales-fire-in-a-90-foot-cone-each-creature-in-that-area-must-make-a-dc-24-dexterity-saving-throw-taking-71-13d10-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-weakening-breath-the-dragon-exhales-gas-in-a-90-foot-cone-each-creature-in-that-area-must-succeed-on-a-dc-24-strength-saving-throw-or-have-disadvantage-on-strength-based-attack-rolls-strength-checks-and-strength-saving-throws-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 5 + }, + "attacks": [ + { + "name": "LANG-KEY-fire-breath", + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 24, + "success_type": "half" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-fire", + "url": "/api/damage-types/fire" + }, + "damage_dice": "13d10", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-weakening-breath", + "dc": { + "dc_type": { + "name": "LANG-KEY-str", + "url": "/api/ability-scores/str" + }, + "dc_value": 24, + "success_type": "none" + } + } + ] + }, + { + "name": "LANG-KEY-change-shape", + "desc": "LANG-KEY-the-dragon-magically-polymorphs-into-a-humanoid-or-beast-that-has-a-challenge-rating-no-higher-than-its-own-or-back-into-its-true-form-it-reverts-to-its-true-form-if-it-dies-any-equipment-it-is-wearing-or-carrying-is-absorbed-or-borne-by-the-new-form-the-dragons-choice-in-a-new-form-the-dragon-retains-its-alignment-hit-points-hit-dice-ability-to-speak-proficiencies-legendary-resistance-lair-actions-and-intelligence-wisdom-and-charisma-scores-as-well-as-this-action-its-statistics-and-capabilities-are-otherwise-replaced-by-those-of-the-new-form-except-any-class-features-or-legendary-actions-of-that-form" + } + ], + "legendary_actions": [ + { + "name": "LANG-KEY-detect", + "desc": "LANG-KEY-the-dragon-makes-a-wisdom-perception-check" + }, + { + "name": "LANG-KEY-tail-attack", + "desc": "LANG-KEY-the-dragon-makes-a-tail-attack" + }, + { + "name": "LANG-KEY-wing-attack-costs-2-actions", + "desc": "LANG-KEY-the-dragon-beats-its-wings-each-creature-within-15-ft-of-the-dragon-must-succeed-on-a-dc-25-dexterity-saving-throw-or-take-17-2d6-+-10-bludgeoning-damage-and-be-knocked-prone-the-dragon-can-then-fly-up-to-half-its-flying-speed", + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 25, + "success_type": "none" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d6", + "damage_bonus": 10 + } + ] + } + ], + "url": "/api/monsters/ancient-gold-dragon" + }, + { + "index": "ancient-green-dragon", + "name": "LANG-KEY-ancient-green-dragon", + "size": "Gargantuan", + "type": "dragon", + "subtype": null, + "alignment": "lawful evil", + "armor_class": 21, + "hit_points": 385, + "hit_dice": "22d20", + "speed": { + "walk": "40 ft.", + "fly": "80 ft.", + "swim": "40 ft." + }, + "strength": 27, + "dexterity": 12, + "constitution": 25, + "intelligence": 20, + "wisdom": 17, + "charisma": 19, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-dex", + "url": "/api/proficiencies/saving-throw-dex", + "value": 8 + }, + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 14 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 10 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 11 + }, + { + "name": "LANG-KEY-skill-deception", + "url": "/api/proficiencies/skill-deception", + "value": 11 + }, + { + "name": "LANG-KEY-skill-insight", + "url": "/api/proficiencies/skill-insight", + "value": 10 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 17 + }, + { + "name": "LANG-KEY-skill-persuasion", + "url": "/api/proficiencies/skill-persuasion", + "value": 11 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 8 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "poison" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + } + ], + "senses": { + "blindsight": "60 ft.", + "darkvision": "120 ft.", + "passive_perception": 27 + }, + "languages": "Common, Draconic", + "challenge_rating": 22, + "special_abilities": [ + { + "name": "LANG-KEY-amphibious", + "desc": "LANG-KEY-the-dragon-can-breathe-air-and-water" + }, + { + "name": "LANG-KEY-legendary-resistance", + "desc": "LANG-KEY-if-the-dragon-fails-a-saving-throw-it-can-choose-to-succeed-instead", + "usage": { + "type": "per day", + "times": 3 + } + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-dragon-can-use-its-frightful-presence-it-then-makes-three-attacks-one-with-its-bite-and-two-with-its-claws" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+15-to-hit-reach-15-ft-one-target-hit-19-2d10-+-8-piercing-damage-plus-10-3d6-poison-damage", + "attack_bonus": 15, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d10", + "damage_bonus": 8 + }, + { + "damage_type": { + "name": "LANG-KEY-poison", + "url": "/api/damage-types/poison" + }, + "damage_dice": "3d6", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-claw", + "desc": "LANG-KEY-melee-weapon-attack-+15-to-hit-reach-10-ft-one-target-hit-22-4d6-+-8-slashing-damage", + "attack_bonus": 15, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "4d6", + "damage_bonus": 8 + } + ] + }, + { + "name": "LANG-KEY-tail", + "desc": "LANG-KEY-melee-weapon-attack-+15-to-hit-reach-20-ft-one-target-hit-17-2d8-+-8-bludgeoning-damage", + "attack_bonus": 15, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d8", + "damage_bonus": 8 + } + ] + }, + { + "name": "LANG-KEY-frightful-presence", + "desc": "LANG-KEY-each-creature-of-the-dragons-choice-that-is-within-120-feet-of-the-dragon-and-aware-of-it-must-succeed-on-a-dc-19-wisdom-saving-throw-or-become-frightened-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success-if-a-creatures-saving-throw-is-successful-or-the-effect-ends-for-it-the-creature-is-immune-to-the-dragons-frightful-presence-for-the-next-24-hours", + "dc": { + "dc_type": { + "name": "LANG-KEY-wis", + "url": "/api/ability-scores/wis" + }, + "dc_value": 19, + "success_type": "none" + } + }, + { + "name": "LANG-KEY-poison-breath", + "desc": "LANG-KEY-the-dragon-exhales-poisonous-gas-in-a-90-foot-cone-each-creature-in-that-area-must-make-a-dc-22-constitution-saving-throw-taking-77-22d6-poison-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 5 + }, + "dc": { + "dc_type": { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con" + }, + "dc_value": 22, + "success_type": "half" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-poison", + "url": "/api/damage-types/poison" + }, + "damage_dice": "22d6", + "damage_bonus": 0 + } + ] + } + ], + "legendary_actions": [ + { + "name": "LANG-KEY-detect", + "desc": "LANG-KEY-the-dragon-makes-a-wisdom-perception-check" + }, + { + "name": "LANG-KEY-tail-attack", + "desc": "LANG-KEY-the-dragon-makes-a-tail-attack" + }, + { + "name": "LANG-KEY-wing-attack-costs-2-actions", + "desc": "LANG-KEY-the-dragon-beats-its-wings-each-creature-within-15-ft-of-the-dragon-must-succeed-on-a-dc-23-dexterity-saving-throw-or-take-15-2d6-+-8-bludgeoning-damage-and-be-knocked-prone-the-dragon-can-then-fly-up-to-half-its-flying-speed", + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 23, + "success_type": "none" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d6", + "damage_bonus": 8 + } + ] + } + ], + "url": "/api/monsters/ancient-green-dragon" + }, + { + "index": "ancient-red-dragon", + "name": "LANG-KEY-ancient-red-dragon", + "size": "Gargantuan", + "type": "dragon", + "subtype": null, + "alignment": "chaotic evil", + "armor_class": 22, + "hit_points": 546, + "hit_dice": "28d20", + "speed": { + "walk": "40 ft.", + "climb": "40 ft.", + "fly": "80 ft." + }, + "strength": 30, + "dexterity": 10, + "constitution": 29, + "intelligence": 18, + "wisdom": 15, + "charisma": 23, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-dex", + "url": "/api/proficiencies/saving-throw-dex", + "value": 7 + }, + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 16 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 9 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 13 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 16 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 7 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "fire" + ], + "condition_immunities": [], + "senses": { + "blindsight": "60 ft.", + "darkvision": "120 ft.", + "passive_perception": 26 + }, + "languages": "Common, Draconic", + "challenge_rating": 24, + "special_abilities": [ + { + "name": "LANG-KEY-legendary-resistance", + "desc": "LANG-KEY-if-the-dragon-fails-a-saving-throw-it-can-choose-to-succeed-instead", + "usage": { + "type": "per day", + "times": 3 + } + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-dragon-can-use-its-frightful-presence-it-then-makes-three-attacks-one-with-its-bite-and-two-with-its-claws" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+17-to-hit-reach-15-ft-one-target-hit-21-2d10-+-10-piercing-damage-plus-14-4d6-fire-damage", + "attack_bonus": 17, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d10", + "damage_bonus": 10 + }, + { + "damage_type": { + "name": "LANG-KEY-fire", + "url": "/api/damage-types/fire" + }, + "damage_dice": "4d6", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-claw", + "desc": "LANG-KEY-melee-weapon-attack-+17-to-hit-reach-10-ft-one-target-hit-17-2d6-+-10-slashing-damage", + "attack_bonus": 17, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d6", + "damage_bonus": 10 + } + ] + }, + { + "name": "LANG-KEY-tail", + "desc": "LANG-KEY-melee-weapon-attack-+17-to-hit-reach-20-ft-one-target-hit-19-2d8-+-10-bludgeoning-damage", + "attack_bonus": 17, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d8", + "damage_bonus": 10 + } + ] + }, + { + "name": "LANG-KEY-frightful-presence", + "desc": "LANG-KEY-each-creature-of-the-dragons-choice-that-is-within-120-feet-of-the-dragon-and-aware-of-it-must-succeed-on-a-dc-21-wisdom-saving-throw-or-become-frightened-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success-if-a-creatures-saving-throw-is-successful-or-the-effect-ends-for-it-the-creature-is-immune-to-the-dragons-frightful-presence-for-the-next-24-hours", + "dc": { + "dc_type": { + "name": "LANG-KEY-wis", + "url": "/api/ability-scores/wis" + }, + "dc_value": 21, + "success_type": "none" + } + }, + { + "name": "LANG-KEY-fire-breath", + "desc": "LANG-KEY-the-dragon-exhales-fire-in-a-90-foot-cone-each-creature-in-that-area-must-make-a-dc-24-dexterity-saving-throw-taking-91-26d6-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 5 + }, + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 24, + "success_type": "half" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "26d6", + "damage_bonus": 0 + } + ] + } + ], + "legendary_actions": [ + { + "name": "LANG-KEY-detect", + "desc": "LANG-KEY-the-dragon-makes-a-wisdom-perception-check" + }, + { + "name": "LANG-KEY-tail-attack", + "desc": "LANG-KEY-the-dragon-makes-a-tail-attack" + }, + { + "name": "LANG-KEY-wing-attack-costs-2-actions", + "desc": "LANG-KEY-the-dragon-beats-its-wings-each-creature-within-15-ft-of-the-dragon-must-succeed-on-a-dc-25-dexterity-saving-throw-or-take-17-2d6-+-10-bludgeoning-damage-and-be-knocked-prone-the-dragon-can-then-fly-up-to-half-its-flying-speed", + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 25, + "success_type": "none" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d6", + "damage_bonus": 10 + } + ] + } + ], + "url": "/api/monsters/ancient-red-dragon" + }, + { + "index": "ancient-silver-dragon", + "name": "LANG-KEY-ancient-silver-dragon", + "size": "Gargantuan", + "type": "dragon", + "subtype": null, + "alignment": "lawful good", + "armor_class": 22, + "hit_points": 487, + "hit_dice": "25d20", + "speed": { + "walk": "40 ft.", + "fly": "80 ft." + }, + "strength": 30, + "dexterity": 10, + "constitution": 29, + "intelligence": 18, + "wisdom": 15, + "charisma": 23, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-dex", + "url": "/api/proficiencies/saving-throw-dex", + "value": 7 + }, + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 16 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 9 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 13 + }, + { + "name": "LANG-KEY-skill-arcana", + "url": "/api/proficiencies/skill-arcana", + "value": 11 + }, + { + "name": "LANG-KEY-skill-history", + "url": "/api/proficiencies/skill-history", + "value": 11 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 16 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 7 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "cold" + ], + "condition_immunities": [], + "senses": { + "blindsight": "60 ft.", + "darkvision": "120 ft.", + "passive_perception": 26 + }, + "languages": "Common, Draconic", + "challenge_rating": 23, + "special_abilities": [ + { + "name": "LANG-KEY-legendary-resistance", + "desc": "LANG-KEY-if-the-dragon-fails-a-saving-throw-it-can-choose-to-succeed-instead", + "usage": { + "type": "per day", + "times": 3 + } + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-dragon-can-use-its-frightful-presence-it-then-makes-three-attacks-one-with-its-bite-and-two-with-its-claws" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+17-to-hit-reach-15-ft-one-target-hit-21-2d10-+-10-piercing-damage", + "attack_bonus": 17, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d10", + "damage_bonus": 10 + } + ] + }, + { + "name": "LANG-KEY-claw", + "desc": "LANG-KEY-melee-weapon-attack-+17-to-hit-reach-10-ft-one-target-hit-17-2d6-+-10-slashing-damage", + "attack_bonus": 17, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d6", + "damage_bonus": 10 + } + ] + }, + { + "name": "LANG-KEY-tail", + "desc": "LANG-KEY-melee-weapon-attack-+17-to-hit-reach-20-ft-one-target-hit-19-2d8-+-10-bludgeoning-damage", + "attack_bonus": 17, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d8", + "damage_bonus": 10 + } + ] + }, + { + "name": "LANG-KEY-frightful-presence", + "desc": "LANG-KEY-each-creature-of-the-dragons-choice-that-is-within-120-feet-of-the-dragon-and-aware-of-it-must-succeed-on-a-dc-21-wisdom-saving-throw-or-become-frightened-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success-if-a-creatures-saving-throw-is-successful-or-the-effect-ends-for-it-the-creature-is-immune-to-the-dragons-frightful-presence-for-the-next-24-hours", + "dc": { + "dc_type": { + "name": "LANG-KEY-wis", + "url": "/api/ability-scores/wis" + }, + "dc_value": 21, + "success_type": "none" + } + }, + { + "name": "LANG-KEY-breath-weapons", + "desc": "LANG-KEY-the-dragon-uses-one-of-the-following-breath-weapons-cold-breath-the-dragon-exhales-an-icy-blast-in-a-90-foot-cone-each-creature-in-that-area-must-make-a-dc-24-constitution-saving-throw-taking-67-15d8-cold-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-paralyzing-breath-the-dragon-exhales-paralyzing-gas-in-a-90--foot-cone-each-creature-in-that-area-must-succeed-on-a-dc-24-constitution-saving-throw-or-be-paralyzed-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 5 + }, + "attacks": [ + { + "name": "LANG-KEY-cold-breath", + "dc": { + "dc_type": { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con" + }, + "dc_value": 24, + "success_type": "half" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-cold", + "url": "/api/damage-types/cold" + }, + "damage_dice": "15d8", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-paralyzing-breath", + "dc": { + "dc_type": { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con" + }, + "dc_value": 24, + "success_type": "none" + } + } + ] + }, + { + "name": "LANG-KEY-change-shape", + "desc": "LANG-KEY-the-dragon-magically-polymorphs-into-a-humanoid-or-beast-that-has-a-challenge-rating-no-higher-than-its-own-or-back-into-its-true-form-it-reverts-to-its-true-form-if-it-dies-any-equipment-it-is-wearing-or-carrying-is-absorbed-or-borne-by-the-new-form-the-dragons-choice-in-a-new-form-the-dragon-retains-its-alignment-hit-points-hit-dice-ability-to-speak-proficiencies-legendary-resistance-lair-actions-and-intelligence-wisdom-and-charisma-scores-as-well-as-this-action-its-statistics-and-capabilities-are-otherwise-replaced-by-those-of-the-new-form-except-any-class-features-or-legendary-actions-of-that-form" + } + ], + "legendary_actions": [ + { + "name": "LANG-KEY-detect", + "desc": "LANG-KEY-the-dragon-makes-a-wisdom-perception-check" + }, + { + "name": "LANG-KEY-tail-attack", + "desc": "LANG-KEY-the-dragon-makes-a-tail-attack" + }, + { + "name": "LANG-KEY-wing-attack-costs-2-actions", + "desc": "LANG-KEY-the-dragon-beats-its-wings-each-creature-within-15-ft-of-the-dragon-must-succeed-on-a-dc-25-dexterity-saving-throw-or-take-17-2d6-+-10-bludgeoning-damage-and-be-knocked-prone-the-dragon-can-then-fly-up-to-half-its-flying-speed", + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 25, + "success_type": "none" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d6", + "damage_bonus": 10 + } + ] + } + ], + "url": "/api/monsters/ancient-silver-dragon" + }, + { + "index": "ancient-white-dragon", + "name": "LANG-KEY-ancient-white-dragon", + "size": "Gargantuan", + "type": "dragon", + "subtype": null, + "alignment": "chaotic evil", + "armor_class": 20, + "hit_points": 333, + "hit_dice": "18d20", + "speed": { + "walk": "40 ft.", + "burrow": "40 ft.", + "fly": "80 ft.", + "swim": "40 ft." + }, + "strength": 26, + "dexterity": 10, + "constitution": 26, + "intelligence": 10, + "wisdom": 13, + "charisma": 14, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-dex", + "url": "/api/proficiencies/saving-throw-dex", + "value": 6 + }, + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 14 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 7 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 8 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 13 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 6 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "cold" + ], + "condition_immunities": [], + "senses": { + "blindsight": "60 ft.", + "darkvision": "120 ft.", + "passive_perception": 23 + }, + "languages": "Common, Draconic", + "challenge_rating": 20, + "special_abilities": [ + { + "name": "LANG-KEY-ice-walk", + "desc": "LANG-KEY-the-dragon-can-move-across-and-climb-icy-surfaces-without-needing-to-make-an-ability-check-additionally-difficult-terrain-composed-of-ice-or-snow-doesnt-cost-it-extra-moment" + }, + { + "name": "LANG-KEY-legendary-resistance", + "desc": "LANG-KEY-if-the-dragon-fails-a-saving-throw-it-can-choose-to-succeed-instead", + "usage": { + "type": "per day", + "times": 3 + } + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-dragon-can-use-its-frightful-presence-it-then-makes-three-attacks-one-with-its-bite-and-two-with-its-claws" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+14-to-hit-reach-15-ft-one-target-hit-19-2d10-+-8-piercing-damage-plus-9-2d8-cold-damage", + "attack_bonus": 14, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d10", + "damage_bonus": 8 + }, + { + "damage_type": { + "name": "LANG-KEY-cold", + "url": "/api/damage-types/cold" + }, + "damage_dice": "2d8", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-claw", + "desc": "LANG-KEY-melee-weapon-attack-+14-to-hit-reach-10-ft-one-target-hit-15-2d6-+-8-slashing-damage", + "attack_bonus": 14, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d6", + "damage_bonus": 8 + } + ] + }, + { + "name": "LANG-KEY-tail", + "desc": "LANG-KEY-melee-weapon-attack-+14-to-hit-reach-20-ft-one-target-hit-17-2d8-+-8-bludgeoning-damage", + "attack_bonus": 14, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d8", + "damage_bonus": 8 + } + ] + }, + { + "name": "LANG-KEY-frightful-presence", + "desc": "LANG-KEY-each-creature-of-the-dragons-choice-that-is-within-120-feet-of-the-dragon-and-aware-of-it-must-succeed-on-a-dc-16-wisdom-saving-throw-or-become-frightened-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success-if-a-creatures-saving-throw-is-successful-or-the-effect-ends-for-it-the-creature-is-immune-to-the-dragons-frightful-presence-for-the-next-24-hours-", + "dc": { + "dc_type": { + "name": "LANG-KEY-wis", + "url": "/api/ability-scores/wis" + }, + "dc_value": 16, + "success_type": "none" + } + }, + { + "name": "LANG-KEY-cold-breath", + "desc": "LANG-KEY-the-dragon-exhales-an-icy-blast-in-a-90-foot-cone-each-creature-in-that-area-must-make-a-dc-22-constitution-saving-throw-taking-72-l6d8-cold-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 5 + }, + "dc": { + "dc_type": { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con" + }, + "dc_value": 22, + "success_type": "none" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-cold", + "url": "/api/damage-types/cold" + }, + "damage_dice": "16d8", + "damage_bonus": 0 + } + ] + } + ], + "legendary_actions": [ + { + "name": "LANG-KEY-detect", + "desc": "LANG-KEY-the-dragon-makes-a-wisdom-perception-check" + }, + { + "name": "LANG-KEY-tail-attack", + "desc": "LANG-KEY-the-dragon-makes-a-tail-attack" + }, + { + "name": "LANG-KEY-wing-attack-costs-2-actions", + "desc": "LANG-KEY-the-dragon-beats-its-wings-each-creature-within-15-ft-of-the-dragon-must-succeed-on-a-dc-22-dexterity-saving-throw-or-take-15-2d6-+-8-bludgeoning-damage-and-be-knocked-prone-the-dragon-can-then-fly-up-to-half-its-flying-speed", + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 22, + "success_type": "none" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d6", + "damage_bonus": 8 + } + ] + } + ], + "url": "/api/monsters/ancient-white-dragon" + }, + { + "index": "androsphinx", + "name": "LANG-KEY-androsphinx", + "size": "Large", + "type": "monstrosity", + "subtype": null, + "alignment": "lawful neutral", + "armor_class": 17, + "hit_points": 199, + "hit_dice": "19d10", + "speed": { + "walk": "40 ft.", + "fly": "60 ft." + }, + "strength": 22, + "dexterity": 10, + "constitution": 20, + "intelligence": 16, + "wisdom": 18, + "charisma": 23, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-dex", + "url": "/api/proficiencies/saving-throw-dex", + "value": 6 + }, + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 11 + }, + { + "name": "LANG-KEY-saving-throw-int", + "url": "/api/proficiencies/saving-throw-int", + "value": 9 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 10 + }, + { + "name": "LANG-KEY-skill-arcana", + "url": "/api/proficiencies/skill-arcana", + "value": 9 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 10 + }, + { + "name": "LANG-KEY-skill-religion", + "url": "/api/proficiencies/skill-religion", + "value": 15 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "psychic", + "bludgeoning, piercing, and slashing from nonmagical weapons" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-charmed", + "url": "/api/conditions/charmed" + }, + { + "name": "LANG-KEY-frightened", + "url": "/api/conditions/frightened" + } + ], + "senses": { + "truesight": "120 ft.", + "passive_perception": 20 + }, + "languages": "Common, Sphinx", + "challenge_rating": 17, + "special_abilities": [ + { + "name": "LANG-KEY-inscrutable", + "desc": "LANG-KEY-the-sphinx-is-immune-to-any-effect-that-would-sense-its-emotions-or-read-its-thoughts-as-well-as-any-divination-spell-that-it-refuses-wisdom-insight-checks-made-to-ascertain-the-sphinxs-intentions-or-sincerity-have-disadvantage" + }, + { + "name": "LANG-KEY-magic-weapons", + "desc": "LANG-KEY-the-sphinxs-weapon-attacks-are-magical" + }, + { + "name": "LANG-KEY-spellcasting", + "desc": "LANG-KEY-the-sphinx-is-a-12th-level-spellcaster-its-spellcasting-ability-is-wisdom-spell-save-dc-18-+10-to-hit-with-spell-attacks-it-requires-no-material-components-to-cast-its-spells-the-sphinx-has-the-following-cleric-spells-prepared---cantrips-at-will-sacred-flame-spare-the-dying-thaumaturgy---1st-level-4-slots-command-detect-evil-and-good-detect-magic---2nd-level-3-slots-lesser-restoration-zone-of-truth---3rd-level-3-slots-dispel-magic-tongues---4th-level-3-slots-banishment-freedom-of-movement---5th-level-2-slots-flame-strike-greater-restoration---6th-level-1-slot-heroes-feast", + "spellcasting": { + "level": 12, + "ability": { + "name": "LANG-KEY-wis", + "url": "http://www.dnd5eapi.co/api/ability-scores/5" + }, + "dc": 18, + "modifier": 10, + "components_required": [ + "V", + "S" + ], + "school": "cleric", + "slots": { + "1": 4, + "2": 3, + "3": 3, + "4": 3, + "5": 2, + "6": 1 + }, + "spells": [ + { + "name": "LANG-KEY-sacred-flame", + "level": 0, + "url": "http://www.dnd5eapi.co/api/spells/250" + }, + { + "name": "LANG-KEY-spare-the-dying", + "level": 0, + "url": "http://www.dnd5eapi.co/api/spells/271" + }, + { + "name": "LANG-KEY-thaumaturgy", + "level": 0, + "url": "http://www.dnd5eapi.co/api/spells/291" + }, + { + "name": "LANG-KEY-command", + "level": 1, + "url": "http://www.dnd5eapi.co/api/spells/46" + }, + { + "name": "LANG-KEY-detect-evil-and-good", + "level": 1, + "url": "http://www.dnd5eapi.co/api/spells/78" + }, + { + "name": "LANG-KEY-detect-magic", + "level": 1, + "url": "http://www.dnd5eapi.co/api/spells/79" + }, + { + "name": "LANG-KEY-lesser-restoration", + "level": 2, + "url": "http://www.dnd5eapi.co/api/spells/178" + }, + { + "name": "LANG-KEY-zone-of-truth", + "level": 2, + "url": "http://www.dnd5eapi.co/api/spells/319" + }, + { + "name": "LANG-KEY-dispel-magic", + "level": 3, + "url": "http://www.dnd5eapi.co/api/spells/86" + }, + { + "name": "LANG-KEY-tongues", + "level": 3, + "url": "http://www.dnd5eapi.co/api/spells/295" + }, + { + "name": "LANG-KEY-banishment", + "level": 4, + "url": "http://www.dnd5eapi.co/api/spells/23" + }, + { + "name": "LANG-KEY-freedom-of-movement", + "level": 4, + "url": "http://www.dnd5eapi.co/api/spells/130" + }, + { + "name": "LANG-KEY-flame-strike", + "level": 5, + "url": "http://www.dnd5eapi.co/api/spells/121" + }, + { + "name": "LANG-KEY-greater-restoration", + "level": 5, + "url": "http://www.dnd5eapi.co/api/spells/143" + }, + { + "name": "LANG-KEY-heroes-feast", + "level": 6, + "url": "http://www.dnd5eapi.co/api/spells/157" + } + ] + } + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-sphinx-makes-two-claw-attacks" + }, + { + "name": "LANG-KEY-claw", + "desc": "LANG-KEY-melee-weapon-attack-+12-to-hit-reach-5-ft-one-target-hit-17-2d10-+-6-slashing-damage", + "attack_bonus": 12, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d10", + "damage_bonus": 6 + } + ] + }, + { + "name": "LANG-KEY-roar", + "desc": "LANG-KEY-the-sphinx-emits-a-magical-roar-each-time-it-roars-before-finishing-a-long-rest-the-roar-is-louder-and-the-effect-is-different-as-detailed-below-each-creature-within-500-feet-of-the-sphinx-and-able-to-hear-the-roar-must-make-a-saving-throw-first-roar-each-creature-that-fails-a-dc-18-wisdom-saving-throw-is-frightened-for-1-minute-a-frightened-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success-second-roar-each-creature-that-fails-a-dc-18-wisdom-saving-throw-is-deafened-and-frightened-for-1-minute-a-frightened-creature-is-paralyzed-and-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success-third-roar-each-creature-makes-a-dc-18-constitution-saving-throw-on-a-failed-save-a-creature-takes-44-8d10-thunder-damage-and-is-knocked-prone-on-a-successful-save-the-creature-takes-half-as-much-damage-and-isnt-knocked-prone", + "usage": { + "type": "per day", + "times": 3 + }, + "attacks": [ + { + "name": "LANG-KEY-first-roar", + "dc": { + "dc_type": { + "name": "LANG-KEY-wis", + "url": "/api/ability-scores/wis" + }, + "dc_value": 18, + "success_type": "none" + } + }, + { + "name": "LANG-KEY-second-roar", + "dc": { + "dc_type": { + "name": "LANG-KEY-wis", + "url": "/api/ability-scores/wis" + }, + "dc_value": 18, + "success_type": "none" + } + }, + { + "name": "LANG-KEY-third-roar", + "dc": { + "dc_type": { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con" + }, + "dc_value": 18, + "success_type": "half" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-thunder", + "url": "/api/damage-types/thunder" + }, + "damage_dice": "8d10", + "damage_bonus": 0 + } + ] + } + ] + } + ], + "legendary_actions": [ + { + "name": "LANG-KEY-claw-attack", + "desc": "LANG-KEY-the-sphinx-makes-one-claw-attack" + }, + { + "name": "LANG-KEY-teleport-costs-2-actions", + "desc": "LANG-KEY-the-sphinx-magically-teleports-along-with-any-equipment-it-is-wearing-or-carrying-up-to-120-feet-to-an-unoccupied-space-it-can-see" + }, + { + "name": "LANG-KEY-cast-a-spell-costs-3-actions", + "desc": "LANG-KEY-the-sphinx-casts-a-spell-from-its-list-of-prepared-spells-using-a-spell-slot-as-normal" + } + ], + "url": "/api/monsters/androsphinx" + }, + { + "index": "animated-armor", + "name": "LANG-KEY-animated-armor", + "size": "Medium", + "type": "construct", + "subtype": null, + "alignment": "unaligned", + "armor_class": 18, + "hit_points": 33, + "hit_dice": "6d8", + "speed": { + "walk": "25 ft." + }, + "strength": 14, + "dexterity": 11, + "constitution": 13, + "intelligence": 1, + "wisdom": 3, + "charisma": 1, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "poison", + "psychic" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-blinded", + "url": "/api/conditions/blinded" + }, + { + "name": "LANG-KEY-charmed", + "url": "/api/conditions/charmed" + }, + { + "name": "LANG-KEY-deafened", + "url": "/api/conditions/deafened" + }, + { + "name": "LANG-KEY-exhaustion", + "url": "/api/conditions/exhaustion" + }, + { + "name": "LANG-KEY-frightened", + "url": "/api/conditions/frightened" + }, + { + "name": "LANG-KEY-paralyzed", + "url": "/api/conditions/paralyzed" + }, + { + "name": "LANG-KEY-petrified", + "url": "/api/conditions/petrified" + }, + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + } + ], + "senses": { + "blindsight": "60 ft. (blind beyond this radius)", + "passive_perception": 6 + }, + "languages": "", + "challenge_rating": 1, + "special_abilities": [ + { + "name": "LANG-KEY-antimagic-susceptibility", + "desc": "LANG-KEY-the-armor-is-incapacitated-while-in-the-area-of-an-antimagic-field-if-targeted-by-dispel-magic-the-armor-must-succeed-on-a-constitution-saving-throw-against-the-casters-spell-save-dc-or-fall-unconscious-for-1-minute" + }, + { + "name": "LANG-KEY-false-appearance", + "desc": "LANG-KEY-while-the-armor-remains-motionless-it-is-indistinguishable-from-a-normal-suit-of-armor" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-armor-makes-two-melee-attacks" + }, + { + "name": "LANG-KEY-slam", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-5-1d6-+-2-bludgeoning-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "1d6", + "damage_bonus": 2 + } + ] + } + ], + "url": "/api/monsters/animated-armor" + }, + { + "index": "ankheg", + "name": "LANG-KEY-ankheg", + "size": "Large", + "type": "monstrosity", + "subtype": null, + "alignment": "unaligned", + "armor_class": 14, + "hit_points": 39, + "hit_dice": "6d10", + "speed": { + "walk": "30 ft.", + "burrow": "10 ft." + }, + "strength": 17, + "dexterity": 11, + "constitution": 13, + "intelligence": 1, + "wisdom": 13, + "charisma": 6, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "60 ft.", + "tremorsense": "60 ft.", + "passive_perception": 11 + }, + "languages": "", + "challenge_rating": 2, + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": 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"damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 13 + }, + "languages": "", + "challenge_rating": 0.5, + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-ape-makes-two-fist-attacks" + }, + { + "name": "LANG-KEY-fist", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-6-1d6-+-3-bludgeoning-damage", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "1d6", + "damage_bonus": 3 + } + ] + }, + { + "name": "LANG-KEY-rock", + "desc": "LANG-KEY-ranged-weapon-attack-+5-to-hit-range-25/50-ft-one-target-hit-6-1d6-+-3-bludgeoning-damage", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "1d6", + "damage_bonus": 3 + } + ] + } + ], + "url": "/api/monsters/ape" + }, + { + "index": "archmage", + 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"V", + "S", + "M" + ], + "school": "wizard", + "slots": { + "1": 4, + "2": 3, + "3": 3, + "4": 3, + "5": 3, + "6": 1, + "7": 1, + "8": 1, + "9": 1 + }, + "spells": [ + { + "name": "LANG-KEY-disguise-self", + "url": "http://www.dnd5eapi.co/api/spells/83", + "usage": { + "type": "at will" + } + }, + { + "name": "LANG-KEY-invisibility", + "url": "http://www.dnd5eapi.co/api/spells/173", + "usage": { + "type": "at will" + } + }, + { + "name": "LANG-KEY-fire-bolt", + "level": 0, + "url": "http://www.dnd5eapi.co/api/spells/116" + }, + { + "name": "LANG-KEY-light", + "level": 0, + "url": "http://www.dnd5eapi.co/api/spells/180" + }, + { + "name": "LANG-KEY-mage-hand", + "level": 0, + "url": "http://www.dnd5eapi.co/api/spells/187" + }, + { + "name": "LANG-KEY-prestidigitation", + "level": 0, + "url": "http://www.dnd5eapi.co/api/spells/227" + }, + { + "name": "LANG-KEY-shocking-grasp", + "level": 0, + "url": "http://www.dnd5eapi.co/api/spells/264" + }, + { + "name": "LANG-KEY-detect-magic", + "level": 1, + "url": "http://www.dnd5eapi.co/api/spells/79" + }, + { + "name": "LANG-KEY-identify", + "level": 1, + "url": "http://www.dnd5eapi.co/api/spells/166" + }, + { + "name": "LANG-KEY-mage-armor", + "level": 1, + "url": "http://www.dnd5eapi.co/api/spells/186", + "note": "Cast on self before combat" + }, + { + "name": "LANG-KEY-magic-missile", + "level": 1, + "url": "http://www.dnd5eapi.co/api/spells/190" + }, + { + "name": "LANG-KEY-detect-thoughts", + "level": 2, + "url": "http://www.dnd5eapi.co/api/spells/81" + }, + { + "name": "LANG-KEY-mirror-image", + "level": 2, + "url": "http://www.dnd5eapi.co/api/spells/207" + }, + { + "name": "LANG-KEY-misty-step", + "level": 2, + "url": "http://www.dnd5eapi.co/api/spells/209" + }, + { + "name": "LANG-KEY-counterspell", + "level": 3, + "url": "http://www.dnd5eapi.co/api/spells/65" + }, + { + "name": "LANG-KEY-fly", + "level": 3, + "url": "http://www.dnd5eapi.co/api/spells/125" + }, + { + "name": "LANG-KEY-lightning-bolt", + "level": 3, + "url": "http://www.dnd5eapi.co/api/spells/181" + }, + { + "name": "LANG-KEY-banishment", + "level": 4, + "url": "http://www.dnd5eapi.co/api/spells/23" + }, + { + "name": "LANG-KEY-fire-shield", + "level": 4, + "url": "http://www.dnd5eapi.co/api/spells/117" + }, + { + "name": "LANG-KEY-stoneskin", + "level": 4, + "url": "http://www.dnd5eapi.co/api/spells/281", + "note": "Cast on self before combat" + }, + { + "name": "LANG-KEY-cone-of-cold", + "level": 5, + "url": "http://www.dnd5eapi.co/api/spells/51" + }, + { + "name": "LANG-KEY-scrying", + "level": 5, + "url": "http://www.dnd5eapi.co/api/spells/253" + }, + { + "name": "LANG-KEY-wall-of-force", + "level": 5, + "url": "http://www.dnd5eapi.co/api/spells/306" + }, + { + "name": "LANG-KEY-globe-of-invulnerability", + "level": 6, + "url": "http://www.dnd5eapi.co/api/spells/138" + }, + { + "name": "LANG-KEY-teleport", + "level": 7, + "url": "http://www.dnd5eapi.co/api/spells/289" + }, + { + "name": "LANG-KEY-mind-blank", + "level": 8, + "url": "http://www.dnd5eapi.co/api/spells/204", + "note": "Cast on self before combat" + }, + { + "name": "LANG-KEY-time-stop", + "level": 9, + "url": "http://www.dnd5eapi.co/api/spells/293" + } + ] + } + } + ], + "actions": [ + { + "name": "LANG-KEY-dagger", + "desc": "LANG-KEY-melee-or-ranged-weapon-attack-+6-to-hit-reach-5-ft-or-range-20/60-ft-one-target-hit-4-1d4-+-2-piercing-damage", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d4", + "damage_bonus": 2 + } + ] + } + ], + "url": "/api/monsters/archmage" + }, + { + "index": "assassin", + "name": "LANG-KEY-assassin", + "size": "Medium", + "type": "humanoid", + "subtype": "any race", + "alignment": "any non-good alignment", + "armor_class": 15, + "hit_points": 78, + "hit_dice": "12d8", + "speed": { + "walk": "30 ft." + }, + "strength": 11, + "dexterity": 16, + "constitution": 14, + "intelligence": 13, + "wisdom": 11, + "charisma": 10, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-dex", + "url": "/api/proficiencies/saving-throw-dex", + "value": 6 + }, + { + "name": "LANG-KEY-saving-throw-int", + "url": "/api/proficiencies/saving-throw-int", + "value": 4 + }, + { + "name": "LANG-KEY-skill-acrobatics", + "url": "/api/proficiencies/skill-acrobatics", + "value": 6 + }, + { + "name": "LANG-KEY-skill-deception", + "url": "/api/proficiencies/skill-deception", + "value": 3 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 3 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 9 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [ + "poison" + ], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 13 + }, + "languages": "Thieves' cant plus any two languages", + "challenge_rating": 8, + "special_abilities": [ + { + "name": "LANG-KEY-assassinate", + "desc": "LANG-KEY-during-its-first-turn-the-assassin-has-advantage-on-attack-rolls-against-any-creature-that-hasnt-taken-a-turn-any-hit-the-assassin-scores-against-a-surprised-creature-is-a-critical-hit" + }, + { + "name": "LANG-KEY-evasion", + "desc": "LANG-KEY-if-the-assassin-is-subjected-to-an-effect-that-allows-it-to-make-a-dexterity-saving-throw-to-take-only-half-damage-the-assassin-instead-takes-no-damage-if-it-succeeds-on-the-saving-throw-and-only-half-damage-if-it-fails" + }, + { + "name": "LANG-KEY-sneak-attack-1/turn", + "desc": "LANG-KEY-the-assassin-deals-an-extra-13-4d6-damage-when-it-hits-a-target-with-a-weapon-attack-and-has-advantage-on-the-attack-roll-or-when-the-target-is-within-5-ft-of-an-ally-of-the-assassin-that-isnt-incapacitated-and-the-assassin-doesnt-have-disadvantage-on-the-attack-roll" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-assassin-makes-two-shortsword-attacks" + }, + { + "name": "LANG-KEY-shortsword", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-6-1d6-+-3-piercing-damage-and-the-target-must-make-a-dc-15-constitution-saving-throw-taking-24-7d6-poison-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d6", + "damage_bonus": 3 + }, + { + "dc": { + "dc_type": { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con" + }, + "dc_value": 15, + "success_type": "half" + }, + "damage_type": { + "name": "LANG-KEY-poison", + "url": "/api/damage-types/poison" + }, + "damage_dice": "7d6", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-light-crossbow", + "desc": "LANG-KEY-ranged-weapon-attack-+6-to-hit-range-80/320-ft-one-target-hit-7-1d8-+-3-piercing-damage-and-the-target-must-make-a-dc-15-constitution-saving-throw-taking-24-7d6-poison-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d8", + "damage_bonus": 3 + }, + { + "dc": { + "dc_type": { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con" + }, + "dc_value": 15, + "success_type": "half" + }, + "damage_type": { + "name": "LANG-KEY-poison", + "url": "/api/damage-types/poison" + }, + "damage_dice": "7d6", + "damage_bonus": 0 + } + ] + } + ], + "url": "/api/monsters/assassin" + }, + { + "index": "awakened-shrub", + "name": "LANG-KEY-awakened-shrub", + "size": "Small", + "type": "plant", + "subtype": null, + "alignment": "unaligned", + "armor_class": 9, + "hit_points": 10, + "hit_dice": "3d6", + "speed": { + "walk": "20 ft." + }, + "strength": 3, + "dexterity": 8, + "constitution": 11, + "intelligence": 10, + "wisdom": 10, + "charisma": 6, + "proficiencies": [], + "damage_vulnerabilities": [ + "fire" + ], + "damage_resistances": [ + "piercing" + ], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 10 + }, + "languages": "one language known by its creator", + "challenge_rating": 0, + "special_abilities": [ + { + "name": "LANG-KEY-false-appearance", + "desc": "LANG-KEY-while-the-shrub-remains-motionless-it-is-indistinguishable-from-a-normal-shrub" + } + ], + "actions": [ + { + "name": "LANG-KEY-rake", + "desc": "LANG-KEY-melee-weapon-attack-+1-to-hit-reach-5-ft-one-target-hit-1-1d4---1-slashing-damage", + "attack_bonus": 1, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "1d4", + "damage_bonus": -1 + } + ] + } + ], + "url": "/api/monsters/awakened-shrub" + }, + { + "index": "awakened-tree", + "name": "LANG-KEY-awakened-tree", + "size": "Huge", + "type": "plant", + "subtype": null, + "alignment": "unaligned", + "armor_class": 13, + "hit_points": 59, + "hit_dice": "7d12", + "speed": { + "walk": "20 ft." + }, + "strength": 19, + "dexterity": 6, + "constitution": 15, + "intelligence": 10, + "wisdom": 10, + "charisma": 7, + "proficiencies": [], + "damage_vulnerabilities": [ + "fire" + ], + "damage_resistances": [ + "bludgeoning", + "piercing" + ], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 10 + }, + "languages": "one language known by its creator", + "challenge_rating": 2, + "special_abilities": [ + { + "name": "LANG-KEY-false-appearance", + "desc": "LANG-KEY-while-the-tree-remains-motionless-it-is-indistinguishable-from-a-normal-tree" + } + ], + "actions": [ + { + "name": "LANG-KEY-slam", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-10-ft-one-target-hit-14-3d6-+-4-bludgeoning-damage", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "3d6", + "damage_bonus": 4 + } + ] + } + ], + "url": "/api/monsters/awakened-tree" + }, + { + "index": "axe-beak", + "name": "LANG-KEY-axe-beak", + "size": "Large", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 11, + "hit_points": 19, + "hit_dice": "3d10", + "speed": { + "walk": "50 ft." + }, + "strength": 14, + "dexterity": 12, + "constitution": 12, + "intelligence": 2, + "wisdom": 10, + "charisma": 5, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 10 + }, + "languages": "", + "challenge_rating": 0.25, + "actions": [ + { + "name": "LANG-KEY-beak", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-6-1d8-+-2-slashing-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "1d8", + "damage_bonus": 2 + } + ] + } + ], + "url": "/api/monsters/axe-beak" + }, + { + "index": "azer", + "name": "LANG-KEY-azer", + "size": "Medium", + "type": "elemental", + "subtype": null, + "alignment": "lawful neutral", + "armor_class": 17, + "hit_points": 39, + "hit_dice": "6d8", + "speed": { + "walk": "30 ft." + }, + "strength": 17, + "dexterity": 12, + "constitution": 15, + "intelligence": 12, + "wisdom": 13, + "charisma": 10, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 4 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "fire", + "poison" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + } + ], + "senses": { + "passive_perception": 11 + }, + "languages": "Ignan", + "challenge_rating": 2, + "special_abilities": [ + { + "name": "LANG-KEY-heated-body", + "desc": "LANG-KEY-a-creature-that-touches-the-azer-or-hits-it-with-a-melee-attack-while-within-5-ft-of-it-takes-5-1d10-fire-damage", + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-fire", + "url": "/api/damage-types/fire" + }, + "damage_dice": "1d10", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-heated-weapons", + "desc": "LANG-KEY-when-the-azer-hits-with-a-metal-melee-weapon-it-deals-an-extra-3-1d6-fire-damage-included-in-the-attack", + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-fire", + "url": "/api/damage-types/fire" + }, + "damage_dice": "1d6", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-illumination", + "desc": "LANG-KEY-the-azer-sheds-bright-light-in-a-10-foot-radius-and-dim-light-for-an-additional-10-ft" + } + ], + "actions": [ + { + "name": "LANG-KEY-warhammer", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-7-1d8-+-3-bludgeoning-damage-or-8-1d10-+-3-bludgeoning-damage-if-used-with-two-hands-to-make-a-melee-attack-plus-3-1d6-fire-damage", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "1d8", + "damage_bonus": 3 + }, + { + "damage_type": { + "name": "LANG-KEY-fire", + "url": "/api/damage-types/fire" + }, + "damage_dice": "1d6", + "damage_bonus": 0 + } + ] + } + ], + "url": "/api/monsters/azer" + }, + { + "index": "baboon", + "name": "LANG-KEY-baboon", + "size": "Small", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 12, + "hit_points": 3, + "hit_dice": "1d6", + "speed": { + "walk": "30 ft.", + "climb": "30 ft." + }, + "strength": 8, + "dexterity": 14, + "constitution": 11, + "intelligence": 4, + "wisdom": 12, + "charisma": 6, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 11 + }, + "languages": "", + "challenge_rating": 0, + "special_abilities": [ + { + "name": "LANG-KEY-pack-tactics", + "desc": "LANG-KEY-the-baboon-has-advantage-on-an-attack-roll-against-a-creature-if-at-least-one-of-the-baboons-allies-is-within-5-ft-of-the-creature-and-the-ally-isnt-incapacitated" + } + ], + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+1-to-hit-reach-5-ft-one-target-hit-1-1d4---1-piercing-damage", + "attack_bonus": 1, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d4", + "damage_bonus": -1 + } + ] + } + ], + "url": "/api/monsters/baboon" + }, + { + "index": "badger", + "name": "LANG-KEY-badger", + "size": "Tiny", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 10, + "hit_points": 3, + "hit_dice": "1d4", + "speed": { + "walk": "20 ft.", + "burrow": "5 ft." + }, + "strength": 4, + "dexterity": 11, + "constitution": 12, + "intelligence": 2, + "wisdom": 12, + "charisma": 5, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "30 ft.", + "passive_perception": 11 + }, + "languages": "", + "challenge_rating": 0, + "special_abilities": [ + { + "name": "LANG-KEY-keen-smell", + "desc": "LANG-KEY-the-badger-has-advantage-on-wisdom-perception-checks-that-rely-on-smell" + } + ], + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+2-to-hit-reach-5-ft-one-target-hit-1-piercing-damage", + "attack_bonus": 2, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "0d4", + "damage_bonus": 1 + } + ] + } + ], + "url": "/api/monsters/badger" + }, + { + "index": "balor", + "name": "LANG-KEY-balor", + "size": "Huge", + "type": "fiend", + "subtype": "demon", + "alignment": "chaotic evil", + "armor_class": 19, + "hit_points": 262, + "hit_dice": "21d12", + "speed": { + "walk": "40 ft.", + "fly": "80 ft." + }, + "strength": 26, + "dexterity": 15, + "constitution": 22, + "intelligence": 20, + "wisdom": 16, + "charisma": 22, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-str", + "url": "/api/proficiencies/saving-throw-str", + "value": 14 + }, + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 12 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 9 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 12 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [ + "cold", + "lightning", + "bludgeoning, piercing, and slashing from nonmagical weapons" + ], + "damage_immunities": [ + "fire", + "poison" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + } + ], + "senses": { + "truesight": "120 ft.", + "passive_perception": 13 + }, + "languages": "Abyssal, telepathy 120 ft.", + "challenge_rating": 19, + "special_abilities": [ + { + "name": "LANG-KEY-death-throes", + "desc": "LANG-KEY-when-the-balor-dies-it-explodes-and-each-creature-within-30-feet-of-it-must-make-a-dc-20-dexterity-saving-throw-taking-70-20d6-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-the-explosion-ignites-flammable-objects-in-that-area-that-arent-being-worn-or-carried-and-it-destroys-the-balors-weapons", + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 20, + "success_type": "half" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-fire", + "url": "/api/damage-types/fire" + }, + "damage_dice": "20d6", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-fire-aura", + "desc": "LANG-KEY-at-the-start-of-each-of-the-balors-turns-each-creature-within-5-feet-of-it-takes-10-3d6-fire-damage-and-flammable-objects-in-the-aura-that-arent-being-worn-or-carried-ignite-a-creature-that-touches-the-balor-or-hits-it-with-a-melee-attack-while-within-5-feet-of-it-takes-10-3d6-fire-damage", + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-fire", + "url": "/api/damage-types/fire" + }, + "damage_dice": "3d6", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-magic-resistance", + "desc": "LANG-KEY-the-balor-has-advantage-on-saving-throws-against-spells-and-other-magical-effects" + }, + { + "name": "LANG-KEY-magic-weapons", + "desc": "LANG-KEY-the-balors-weapon-attacks-are-magical" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-balor-makes-two-attacks-one-with-its-longsword-and-one-with-its-whip" + }, + { + "name": "LANG-KEY-longsword", + "desc": "LANG-KEY-melee-weapon-attack-+14-to-hit-reach-10-ft-one-target-hit-21-3d8-+-8-slashing-damage-plus-13-3d8-lightning-damage-if-the-balor-scores-a-critical-hit-it-rolls-damage-dice-three-times-instead-of-twice", + "attack_bonus": 14, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "3d8", + "damage_bonus": 8 + }, + { + "damage_type": { + "name": "LANG-KEY-lightning", + "url": "/api/damage-types/lightning" + }, + "damage_dice": "3d8", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-whip", + "desc": "LANG-KEY-melee-weapon-attack-+14-to-hit-reach-30-ft-one-target-hit-15-2d6-+-8-slashing-damage-plus-10-3d6-fire-damage-and-the-target-must-succeed-on-a-dc-20-strength-saving-throw-or-be-pulled-up-to-25-feet-toward-the-balor", + "attack_bonus": 14, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d6", + "damage_bonus": 8 + }, + { + "damage_type": { + "name": "LANG-KEY-fire", + "url": "/api/damage-types/fire" + }, + "damage_dice": "3d6", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-teleport", + "desc": "LANG-KEY-the-balor-magically-teleports-along-with-any-equipment-it-is-wearing-or-carrying-up-to-120-feet-to-an-unoccupied-space-it-can-see" + }, + { + "name": "LANG-KEY-variant-summon-demon", + "desc": "LANG-KEY-the-demon-chooses-what-to-summon-and-attempts-a-magical-summoning-a-balor-has-a-50-percent-chance-of-summoning-1d8-vrocks-1d6-hezrous-1d4-glabrezus-1d3-nalfeshnees-1d2-mariliths-or-one-goristro-a-summoned-demon-appears-in-an-unoccupied-space-within-60-feet-of-its-summoner-acts-as-an-ally-of-its-summoner-and-cant-summon-other-demons-it-remains-for-1-minute-until-it-or-its-summoner-dies-or-until-its-summoner-dismisses-it-as-an-action", + "usage": { + "type": "per day", + "times": 1 + } + } + ], + "url": "/api/monsters/balor" + }, + { + "index": "bandit", + "name": "LANG-KEY-bandit", + "size": "Medium", + "type": "humanoid", + "subtype": "any race", + "alignment": "any non-lawful alignment", + "armor_class": 12, + "hit_points": 11, + "hit_dice": "2d8", + "speed": { + "walk": "30 ft." + }, + "strength": 11, + "dexterity": 12, + "constitution": 12, + "intelligence": 10, + "wisdom": 10, + "charisma": 10, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 10 + }, + "languages": "any one language (usually Common)", + "challenge_rating": 0.125, + "actions": [ + { + "name": "LANG-KEY-scimitar", + "desc": "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft-one-target-hit-4-1d6-+-1-slashing-damage", + "attack_bonus": 3, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "1d6", + "damage_bonus": 1 + } + ] + }, + { + "name": "LANG-KEY-light-crossbow", + "desc": "LANG-KEY-ranged-weapon-attack-+3-to-hit-range-80-ft/320-ft-one-target-hit-5-1d8-+-1-piercing-damage", + "attack_bonus": 3, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d8", + "damage_bonus": 1 + } + ] + } + ], + "url": "/api/monsters/bandit" + }, + { + "index": "bandit-captain", + "name": "LANG-KEY-bandit-captain", + "size": "Medium", + "type": "humanoid", + "subtype": "any race", + "alignment": "any non-lawful alignment", + "armor_class": 15, + "hit_points": 65, + "hit_dice": "10d8", + "speed": { + "walk": "30 ft." + }, + "strength": 15, + "dexterity": 16, + "constitution": 14, + "intelligence": 14, + "wisdom": 11, + "charisma": 14, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-str", + "url": "/api/proficiencies/saving-throw-str", + "value": 4 + }, + { + "name": "LANG-KEY-saving-throw-dex", + "url": "/api/proficiencies/saving-throw-dex", + "value": 5 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 2 + }, + { + "name": "LANG-KEY-skill-athletics", + "url": "/api/proficiencies/skill-athletics", + "value": 4 + }, + { + "name": "LANG-KEY-skill-deception", + "url": "/api/proficiencies/skill-deception", + "value": 4 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 10 + }, + "languages": "any two languages", + "challenge_rating": 2, + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-captain-makes-three-melee-attacks-two-with-its-scimitar-and-one-with-its-dagger-or-the-captain-makes-two-ranged-attacks-with-its-daggers" + }, + { + "name": "LANG-KEY-scimitar", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-6-1d6-+-3-slashing-damage", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "1d6", + "damage_bonus": 3 + } + ] + }, + { + "name": "LANG-KEY-dagger", + "desc": "LANG-KEY-melee-or-ranged-weapon-attack-+5-to-hit-reach-5-ft-or-range-20/60-ft-one-target-hit-5-1d4-+-3-piercing-damage", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d4", + "damage_bonus": 3 + } + ] + } + ], + "reactions": [ + { + "name": "LANG-KEY-parry", + "desc": "LANG-KEY-the-captain-adds-2-to-its-ac-against-one-melee-attack-that-would-hit-it-to-do-so-the-captain-must-see-the-attacker-and-be-wielding-a-melee-weapon" + } + ], + "url": "/api/monsters/bandit-captain" + }, + { + "index": "barbed-devil", + "name": "LANG-KEY-barbed-devil", + "size": "Medium", + "type": "fiend", + "subtype": "devil", + "alignment": "lawful evil", + "armor_class": 15, + "hit_points": 110, + "hit_dice": "13d8", + "speed": { + "walk": "30 ft." + }, + "strength": 16, + "dexterity": 17, + "constitution": 18, + "intelligence": 12, + "wisdom": 14, + "charisma": 14, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-str", + "url": "/api/proficiencies/saving-throw-str", + "value": 6 + }, + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 7 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 5 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 5 + }, + { + "name": "LANG-KEY-skill-deception", + "url": "/api/proficiencies/skill-deception", + "value": 5 + }, + { + "name": "LANG-KEY-skill-insight", + "url": "/api/proficiencies/skill-insight", + "value": 5 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 8 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [ + "cold", + "bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered" + ], + "damage_immunities": [ + "fire", + "poison" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + } + ], + "senses": { + "darkvision": "120 ft.", + "passive_perception": 18 + }, + "languages": "Infernal, telepathy 120 ft.", + "challenge_rating": 5, + "special_abilities": [ + { + "name": "LANG-KEY-barbed-hide", + "desc": "LANG-KEY-at-the-start-of-each-of-its-turns-the-barbed-devil-deals-5-1d10-piercing-damage-to-any-creature-grappling-it", + "attack_bonus": 0, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d10", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-devils-sight", + "desc": "LANG-KEY-magical-darkness-doesnt-impede-the-devils-darkvision" + }, + { + "name": "LANG-KEY-magic-resistance", + "desc": "LANG-KEY-the-devil-has-advantage-on-saving-throws-against-spells-and-other-magical-effects" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-devil-makes-three-melee-attacks-one-with-its-tail-and-two-with-its-claws-alternatively-it-can-use-hurl-flame-twice" + }, + { + "name": "LANG-KEY-claw", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft--one-target-hit-6-1d6-+-3-piercing-damage", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d6", + "damage_bonus": 3 + } + ] + }, + { + "name": "LANG-KEY-tail", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-10-2d6-+-3-piercing-damage", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d6", + "damage_bonus": 3 + } + ] + }, + { + "name": "LANG-KEY-hurl-flame", + "desc": "LANG-KEY-ranged-spell-attack-+5-to-hit-range-150-ft-one-target-hit-10-3d6-fire-damage-if-the-target-is-a-flammable-object-that-isnt-being-worn-or-carried-it-also-catches-fire", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-fire", + "url": "/api/damage-types/fire" + }, + "damage_dice": "3d6", + "damage_bonus": 0 + } + ] + } + ], + "url": "/api/monsters/barbed-devil" + }, + { + "index": "basilisk", + "name": "LANG-KEY-basilisk", + "size": "Medium", + "type": "monstrosity", + "subtype": null, + "alignment": "unaligned", + "armor_class": 12, + "hit_points": 52, + "hit_dice": "8d8", + "speed": { + "walk": "20 ft." + }, + "strength": 16, + "dexterity": 8, + "constitution": 15, + "intelligence": 2, + "wisdom": 8, + "charisma": 7, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 9 + }, + "languages": "", + "challenge_rating": 3, + "special_abilities": [ + { + "name": "LANG-KEY-petrifying-gaze", + "desc": "LANG-KEY-if-a-creature-starts-its-turn-within-30-ft-of-the-basilisk-and-the-two-of-them-can-see-each-other-the-basilisk-can-force-the-creature-to-make-a-dc-12-constitution-saving-throw-if-the-basilisk-isnt-incapacitated-on-a-failed-save-the-creature-magically-begins-to-turn-to-stone-and-is-restrained-it-must-repeat-the-saving-throw-at-the-end-of-its-next-turn-on-a-success-the-effect-ends-on-a-failure-the-creature-is-petrified-until-freed-by-the-greater-restoration-spell-or-other-magic-a-creature-that-isnt-surprised-can-avert-its-eyes-to-avoid-the-saving-throw-at-the-start-of-its-turn-if-it-does-so-it-cant-see-the-basilisk-until-the-start-of-its-next-turn-when-it-can-avert-its-eyes-again-if-it-looks-at-the-basilisk-in-the-meantime-it-must-immediately-make-the-save-if-the-basilisk-sees-its-reflection-within-30-ft-of-it-in-bright-light-it-mistakes-itself-for-a-rival-and-targets-itself-with-its-gaze", + "dc": { + "dc_type": { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con" + }, + "dc_value": 12, + "success_type": "none" + } + } + ], + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-10-2d6-+-3-piercing-damage-plus-7-2d6-poison-damage", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d6", + "damage_bonus": 3 + }, + { + "damage_type": { + "name": "LANG-KEY-poison", + "url": "/api/damage-types/poison" + }, + "damage_dice": "2d6", + "damage_bonus": 0 + } + ] + } + ], + "url": "/api/monsters/basilisk" + }, + { + "index": "bat", + "name": "LANG-KEY-bat", + "size": "Tiny", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 12, + "hit_points": 1, + "hit_dice": "1d4", + "speed": { + "walk": "5 ft.", + "fly": "30 ft." + }, + "strength": 2, + "dexterity": 15, + "constitution": 8, + "intelligence": 2, + "wisdom": 12, + "charisma": 4, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "blindsight": "60 ft.", + "passive_perception": 11 + }, + "languages": "", + "challenge_rating": 0, + "special_abilities": [ + { + "name": "LANG-KEY-echolocation", + "desc": "LANG-KEY-the-bat-cant-use-its-blindsight-while-deafened" + }, + { + "name": "LANG-KEY-keen-hearing", + "desc": "LANG-KEY-the-bat-has-advantage-on-wisdom-perception-checks-that-rely-on-hearing" + } + ], + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+0-to-hit-reach-5-ft-one-creature-hit-1-piercing-damage", + "attack_bonus": 0, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "0d4", + "damage_bonus": 1 + } + ] + } + ], + "url": "/api/monsters/bat" + }, + { + "index": "bearded-devil", + "name": "LANG-KEY-bearded-devil", + "size": "Medium", + "type": "fiend", + "subtype": "devil", + "alignment": "lawful evil", + "armor_class": 13, + "hit_points": 52, + "hit_dice": "8d8", + "speed": { + "walk": "30 ft." + }, + "strength": 16, + "dexterity": 15, + "constitution": 15, + "intelligence": 9, + "wisdom": 11, + "charisma": 11, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-str", + "url": "/api/proficiencies/saving-throw-str", + "value": 5 + }, + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 4 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 2 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [ + "cold", + "bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered" + ], + "damage_immunities": [ + "fire", + "poison" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + } + ], + "senses": { + "darkvision": "120 ft.", + "passive_perception": 10 + }, + "languages": "Infernal, telepathy 120 ft.", + "challenge_rating": 3, + "special_abilities": [ + { + "name": "LANG-KEY-devils-sight", + "desc": "LANG-KEY-magical-darkness-doesnt-impede-the-devils-darkvision" + }, + { + "name": "LANG-KEY-magic-resistance", + "desc": "LANG-KEY-the-devil-has-advantage-on-saving-throws-against-spells-and-other-magical-effects" + }, + { + "name": "LANG-KEY-steadfast", + "desc": "LANG-KEY-the-devil-cant-be-frightened-while-it-can-see-an-allied-creature-within-30-feet-of-it" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-devil-makes-two-attacks-one-with-its-beard-and-one-with-its-glaive" + }, + { + "name": "LANG-KEY-beard", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-creature-hit-6-1d8-+-2-piercing-damage-and-the-target-must-succeed-on-a-dc-12-constitution-saving-throw-or-be-poisoned-for-1-minute-while-poisoned-in-this-way-the-target-cant-regain-hit-points-the-target-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d8", + "damage_bonus": 2 + } + ] + }, + { + "name": "LANG-KEY-glaive", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-10-ft-one-target-hit-8-1d10-+-3-slashing-damage-if-the-target-is-a-creature-other-than-an-undead-or-a-construct-it-must-succeed-on-a-dc-12-constitution-saving-throw-or-lose-5-1d10-hit-points-at-the-start-of-each-of-its-turns-due-to-an-infernal-wound-each-time-the-devil-hits-the-wounded-target-with-this-attack-the-damage-dealt-by-the-wound-increases-by-5-1d10-any-creature-can-take-an-action-to-stanch-the-wound-with-a-successful-dc-12-wisdom-medicine-check-the-wound-also-closes-if-the-target-receives-magical-healing", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "1d10", + "damage_bonus": 3 + } + ] + } + ], + "url": "/api/monsters/bearded-devil" + }, + { + "index": "behir", + "name": "LANG-KEY-behir", + "size": "Huge", + "type": "monstrosity", + "subtype": null, + "alignment": "neutral evil", + "armor_class": 17, + "hit_points": 168, + "hit_dice": "16d12", + "speed": { + "walk": "50 ft.", + "climb": "40 ft." + }, + "strength": 23, + "dexterity": 16, + "constitution": 18, + "intelligence": 7, + "wisdom": 14, + "charisma": 12, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 6 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 7 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "lightning" + ], + "condition_immunities": [], + "senses": { + "darkvision": "90 ft.", + "passive_perception": 16 + }, + "languages": "Draconic", + "challenge_rating": 11, + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-behir-makes-two-attacks-one-with-its-bite-and-one-to-constrict", + "attack_bonus": 0 + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+10-to-hit-reach-10-ft-one-target-hit-22-3d10-+-6-piercing-damage", + "attack_bonus": 10, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "3d10", + "damage_bonus": 6 + } + ] + }, + { + "name": "LANG-KEY-constrict", + "desc": "LANG-KEY-melee-weapon-attack-+10-to-hit-reach-5-ft-one-large-or-smaller-creature-hit-17-2d10-+-6-bludgeoning-damage-plus-17-2d10-+-6-slashing-damage-the-target-is-grappled-escape-dc-16-if-the-behir-isnt-already-constricting-a-creature-and-the-target-is-restrained-until-this-grapple-ends", + "attack_bonus": 10, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d10", + "damage_bonus": 6 + }, + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d10", + "damage_bonus": 6 + } + ] + }, + { + "name": "LANG-KEY-lightning-breath", + "desc": "LANG-KEY-the-behir-exhales-a-line-of-lightning-that-is-20-ft-long-and-5-ft-wide-each-creature-in-that-line-must-make-a-dc-16-dexterity-saving-throw-taking-66-12d10-lightning-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 5 + }, + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 16, + "success_type": "half" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-lightning", + "url": "/api/damage-types/lightning" + }, + "damage_dice": "12d10", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-swallow", + "desc": "LANG-KEY-the-behir-makes-one-bite-attack-against-a-medium-or-smaller-target-it-is-grappling-if-the-attack-hits-the-target-is-also-swallowed-and-the-grapple-ends-while-swallowed-the-target-is-blinded-and-restrained-it-has-total-cover-against-attacks-and-other-effects-outside-the-behir-and-it-takes-21-6d6-acid-damage-at-the-start-of-each-of-the-behirs-turns-a-behir-can-have-only-one-creature-swallowed-at-a-time-if-the-behir-takes-30-damage-or-more-on-a-single-turn-from-the-swallowed-creature-the-behir-must-succeed-on-a-dc-14-constitution-saving-throw-at-the-end-of-that-turn-or-regurgitate-the-creature-which-falls-prone-in-a-space-within-10-ft-of-the-behir-if-the-behir-dies-a-swallowed-creature-is-no-longer-restrained-by-it-and-can-escape-from-the-corpse-by-using-15-ft-of-movement-exiting-prone", + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-acid", + "url": "/api/damage-types/acid" + }, + "damage_dice": "6d6", + "damage_bonus": 0 + } + ] + } + ], + "url": "/api/monsters/behir" + }, + { + "index": "berserker", + "name": "LANG-KEY-berserker", + "size": "Medium", + "type": "humanoid", + "subtype": "any race", + "alignment": "any chaotic alignment", + "armor_class": 13, + "hit_points": 67, + "hit_dice": "9d8", + "speed": { + "walk": "30 ft." + }, + "strength": 16, + "dexterity": 12, + "constitution": 17, + "intelligence": 9, + "wisdom": 11, + "charisma": 9, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 10 + }, + "languages": "any one language (usually Common)", + "challenge_rating": 2, + "special_abilities": [ + { + "name": "LANG-KEY-reckless", + "desc": "LANG-KEY-at-the-start-of-its-turn-the-berserker-can-gain-advantage-on-all-melee-weapon-attack-rolls-during-that-turn-but-attack-rolls-against-it-have-advantage-until-the-start-of-its-next-turn" + } + ], + "actions": [ + { + "name": "LANG-KEY-greataxe", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-9-1d12-+-3-slashing-damage", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "1d12", + "damage_bonus": 3 + } + ] + } + ], + "url": "/api/monsters/berserker" + }, + { + "index": "black-bear", + "name": "LANG-KEY-black-bear", + "size": "Medium", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 11, + "hit_points": 19, + "hit_dice": "3d8", + "speed": { + "walk": "40 ft.", + "climb": "30 ft." + }, + "strength": 15, + "dexterity": 10, + "constitution": 14, + "intelligence": 2, + "wisdom": 12, + "charisma": 7, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 13 + }, + "languages": "", + "challenge_rating": 0.5, + "special_abilities": [ + { + "name": "LANG-KEY-keen-smell", + "desc": "LANG-KEY-the-bear-has-advantage-on-wisdom-perception-checks-that-rely-on-smell" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-bear-makes-two-attacks-one-with-its-bite-and-one-with-its-claws" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft-one-target-hit-5-1d6-+-2-piercing-damage", + "attack_bonus": 3, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d6", + "damage_bonus": 2 + } + ] + }, + { + "name": "LANG-KEY-claws", + "desc": "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft-one-target-hit-7-2d4-+-2-slashing-damage", + "attack_bonus": 3, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d4", + "damage_bonus": 2 + } + ] + } + ], + "url": "/api/monsters/black-bear" + }, + { + "index": "black-dragon-wyrmling", + "name": "LANG-KEY-black-dragon-wyrmling", + "size": "Medium", + "type": "dragon", + "subtype": null, + "alignment": "chaotic evil", + "armor_class": 17, + "hit_points": 33, + "hit_dice": "6d8", + "speed": { + "walk": "30 ft.", + "fly": "60 ft.", + "swim": "30 ft." + }, + "strength": 15, + "dexterity": 14, + "constitution": 13, + "intelligence": 10, + "wisdom": 11, + "charisma": 13, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-dex", + "url": "/api/proficiencies/saving-throw-dex", + "value": 4 + }, + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 3 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 2 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 3 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 4 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 4 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "acid" + ], + "condition_immunities": [], + "senses": { + "blindsight": "10 ft.", + "darkvision": "60 ft.", + "passive_perception": 14 + }, + "languages": "Draconic", + "challenge_rating": 2, + "special_abilities": [ + { + "name": "LANG-KEY-amphibious", + "desc": "LANG-KEY-the-dragon-can-breathe-air-and-water" + } + ], + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-7-1d10-+-2-piercing-damage-plus-2-1d4-acid-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d10", + "damage_bonus": 2 + }, + { + "damage_type": { + "name": "LANG-KEY-acid", + "url": "/api/damage-types/acid" + }, + "damage_dice": "1d4", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-acid-breath", + "desc": "LANG-KEY-the-dragon-exhales-acid-in-a-15-foot-line-that-is-5-feet-wide-each-creature-in-that-line-must-make-a-dc-11-dexterity-saving-throw-taking-22-sd8-acid-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 5 + }, + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 11, + "success_type": "half" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-acid", + "url": "/api/damage-types/acid" + }, + "damage_dice": "5d8", + "damage_bonus": 0 + } + ] + } + ], + "url": "/api/monsters/black-dragon-wyrmling" + }, + { + "index": "black-pudding", + "name": "LANG-KEY-black-pudding", + "size": "Large", + "type": "ooze", + "subtype": null, + "alignment": "unaligned", + "armor_class": 7, + "hit_points": 85, + "hit_dice": "10d10", + "speed": { + "walk": "20 ft.", + "climb": "20 ft." + }, + "strength": 16, + "dexterity": 5, + "constitution": 16, + "intelligence": 1, + "wisdom": 6, + "charisma": 1, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "acid", + "cold", + "lightning", + "slashing" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-blinded", + "url": "/api/conditions/blinded" + }, + { + "name": "LANG-KEY-charmed", + "url": "/api/conditions/charmed" + }, + { + "name": "LANG-KEY-blinded", + "url": "/api/conditions/blinded" + }, + { + "name": "LANG-KEY-exhaustion", + "url": "/api/conditions/exhaustion" + }, + { + "name": "LANG-KEY-frightened", + "url": "/api/conditions/frightened" + }, + { + "name": "LANG-KEY-prone", + "url": "/api/conditions/prone" + } + ], + "senses": { + "blindsight": "60 ft. (blind beyond this radius)", + "passive_perception": 8 + }, + "languages": "", + "challenge_rating": 4, + "special_abilities": [ + { + "name": "LANG-KEY-amorphous", + "desc": "LANG-KEY-the-pudding-can-move-through-a-space-as-narrow-as-1-inch-wide-without-squeezing" + }, + { + "name": "LANG-KEY-corrosive-form", + "desc": "LANG-KEY-a-creature-that-touches-the-pudding-or-hits-it-with-a-melee-attack-while-within-5-feet-of-it-takes-4-1d8-acid-damage-any-nonmagical-weapon-made-of-metal-or-wood-that-hits-the-pudding-corrodes-after-dealing-damage-the-weapon-takes-a-permanent-and-cumulative--1-penalty-to-damage-rolls-if-its-penalty-drops-to--5-the-weapon-is-destroyed-nonmagical-ammunition-made-of-metal-or-wood-that-hits-the-pudding-is-destroyed-after-dealing-damage-the-pudding-can-eat-through-2-inch-thick-nonmagical-wood-or-metal-in-1-round", + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-acid", + "url": "/api/damage-types/acid" + }, + "damage_dice": "1d8", + "damage_bonus": 8 + } + ] + }, + { + "name": "LANG-KEY-spider-climb", + "desc": "LANG-KEY-the-pudding-can-climb-difficult-surfaces-including-upside-down-on-ceilings-without-needing-to-make-an-ability-check" + } + ], + "actions": [ + { + "name": "LANG-KEY-pseudopod", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-6-1d6-+-3-bludgeoning-damage-plus-18-4d8-acid-damage-in-addition-nonmagical-armor-worn-by-the-target-is-partly-dissolved-and-takes-a-permanent-and-cumulative--1-penalty-to-the-ac-it-offers-the-armor-is-destroyed-if-the-penalty-reduces-its-ac-to-10", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "1d6", + "damage_bonus": 3 + }, + { + "damage_type": { + "name": "LANG-KEY-acid", + "url": "/api/damage-types/acid" + }, + "damage_dice": "4d8", + "damage_bonus": 0 + } + ] + } + ], + "reactions": [ + { + "name": "LANG-KEY-split", + "desc": "LANG-KEY-when-a-pudding-that-is-medium-or-larger-is-subjected-to-lightning-or-slashing-damage-it-splits-into-two-new-puddings-if-it-has-at-least-10-hit-points-each-new-pudding-has-hit-points-equal-to-half-the-original-puddings-rounded-down-new-puddings-are-one-size-smaller-than-the-original-pudding" + } + ], + "url": "/api/monsters/black-pudding" + }, + { + "index": "blink-dog", + "name": "LANG-KEY-blink-dog", + "size": "Medium", + "type": "fey", + "subtype": null, + "alignment": "lawful good", + "armor_class": 13, + "hit_points": 22, + "hit_dice": "4d8", + "speed": { + "walk": "40 ft." + }, + "strength": 12, + "dexterity": 17, + "constitution": 12, + "intelligence": 10, + "wisdom": 13, + "charisma": 11, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 3 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 5 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 10 + }, + "languages": "Blink Dog, understands Sylvan but can't speak it", + "challenge_rating": 0.25, + "special_abilities": [ + { + "name": "LANG-KEY-keen-hearing-and-smell", + "desc": "LANG-KEY-the-dog-has-advantage-on-wisdom-perception-checks-that-rely-on-hearing-or-smell" + } + ], + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft-one-target-hit-4-1d6-+-1-piercing-damage", + "attack_bonus": 3, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d6", + "damage_bonus": 1 + } + ] + }, + { + "name": "LANG-KEY-teleport", + "desc": "LANG-KEY-the-dog-magically-teleports-along-with-any-equipment-it-is-wearing-or-carrying-up-to-40-ft-to-an-unoccupied-space-it-can-see-before-or-after-teleporting-the-dog-can-make-one-bite-attack", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 4 + } + } + ], + "url": "/api/monsters/blink-dog" + }, + { + "index": "blood-hawk", + "name": "LANG-KEY-blood-hawk", + "size": "Small", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 12, + "hit_points": 7, + "hit_dice": "2d6", + "speed": { + "walk": "10 ft.", + "fly": "60 ft." + }, + "strength": 6, + "dexterity": 14, + "constitution": 10, + "intelligence": 3, + "wisdom": 14, + "charisma": 5, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 4 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 14 + }, + "languages": "", + "challenge_rating": 0.125, + "special_abilities": [ + { + "name": "LANG-KEY-keen-sight", + "desc": "LANG-KEY-the-hawk-has-advantage-on-wisdom-perception-checks-that-rely-on-sight" + }, + { + "name": "LANG-KEY-pack-tactics", + "desc": "LANG-KEY-the-hawk-has-advantage-on-an-attack-roll-against-a-creature-if-at-least-one-of-the-hawks-allies-is-within-5-ft-of-the-creature-and-the-ally-isnt-incapacitated" + } + ], + "actions": [ + { + "name": "LANG-KEY-beak", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-4-1d4-+-2-piercing-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d4", + "damage_bonus": 2 + } + ] + } + ], + "url": "/api/monsters/blood-hawk" + }, + { + "index": "blue-dragon-wyrmling", + "name": "LANG-KEY-blue-dragon-wyrmling", + "size": "Medium", + "type": "dragon", + "subtype": null, + "alignment": "lawful evil", + "armor_class": 17, + "hit_points": 52, + "hit_dice": "8d8", + "speed": { + "walk": "30 ft.", + "burrow": "15 ft.", + "fly": "60 ft." + }, + "strength": 17, + "dexterity": 10, + "constitution": 15, + "intelligence": 12, + "wisdom": 11, + "charisma": 15, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-dex", + "url": "/api/proficiencies/saving-throw-dex", + "value": 2 + }, + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 4 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 2 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 4 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 4 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 2 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "lightning" + ], + "condition_immunities": [], + "senses": { + "blindsight": "10 ft.", + "darkvision": "60 ft.", + "passive_perception": 14 + }, + "languages": "Draconic", + "challenge_rating": 3, + 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"/api/proficiencies/skill-insight", + "value": 6 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [ + "cold", + "bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered" + ], + "damage_immunities": [ + "fire", + "poison" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + } + ], + "senses": { + "darkvision": "120 ft.", + "passive_perception": 9 + }, + "languages": "Infernal, telepathy 120 ft.", + "challenge_rating": 12, + "special_abilities": [ + { + "name": "LANG-KEY-devils-sight", + "desc": "LANG-KEY-magical-darkness-doesnt-impede-the-devils-darkvision" + }, + { + "name": "LANG-KEY-magic-resistance", + "desc": "LANG-KEY-the-devil-has-advantage-on-saving-throws-against-spells-and-other-magical-effects" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-devil-makes-three-attacks-two-with-its-claws-and-one-with-its-sting" + }, + { + "name": "LANG-KEY-claw", + 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"/api/proficiencies/skill-perception", + "value": 4 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 2 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "fire" + ], + "condition_immunities": [], + "senses": { + "blindsight": "10 ft.", + "darkvision": "60 ft.", + "passive_perception": 14 + }, + "languages": "Draconic", + "challenge_rating": 1, + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-7-1d10-+-2-piercing-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d10", + "damage_bonus": 2 + } + ] + }, + { + "name": "LANG-KEY-breath-weapons", + "desc": "LANG-KEY-the-dragon-uses-one-of-the-following-breath-weapons-fire-breath-the-dragon-exhales-fire-in-an-20-foot-line-that-is-5-feet-wide-each-creature-in-that-line-must-make-a-dc-11-dexterity-saving-throw-taking-14-4d6-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-sleep-breath-the-dragon-exhales-sleep-gas-in-a-15-foot-cone-each-creature-in-that-area-must-succeed-on-a-dc-11-constitution-saving-throw-or-fall-unconscious-for-1-minute-this-effect-ends-for-a-creature-if-the-creature-takes-damage-or-someone-uses-an-action-to-wake-it", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 5 + }, + "attacks": [ + { + "name": "LANG-KEY-fire-breath", + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 11, + "success_type": "half" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-fire", + "url": "/api/damage-types/fire" + }, + "damage_dice": "4d6", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-sleep-breath", + "dc": { + "dc_type": { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con" + }, + "dc_value": 11, + "success_type": "none" + } + } + ] + } + ], + "url": "/api/monsters/brass-dragon-wyrmling" + }, + { + "index": "bronze-dragon-wyrmling", + "name": "LANG-KEY-bronze-dragon-wyrmling", + "size": "Medium", + "type": "dragon", + "subtype": null, + "alignment": "lawful good", + "armor_class": 17, + "hit_points": 32, + "hit_dice": "5d8", + "speed": { + "walk": "30 ft.", + "fly": "60 ft.", + "swim": "30 ft." + }, + "strength": 17, + "dexterity": 10, + "constitution": 15, + "intelligence": 12, + "wisdom": 11, + "charisma": 15, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-dex", + "url": "/api/proficiencies/saving-throw-dex", + "value": 2 + }, + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 4 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 2 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 4 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 4 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 2 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "lightning" + ], + "condition_immunities": [], + "senses": { + "blindsight": "10 ft.", + "darkvision": "60 ft.", + "passive_perception": 14 + }, + "languages": "Draconic", + "challenge_rating": 2, + "special_abilities": [ + { + "name": "LANG-KEY-amphibious", + "desc": "LANG-KEY-the-dragon-can-breathe-air-and-water" + } + ], + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-8-1d10-+-3-piercing-damage", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d10", + "damage_bonus": 3 + } + ] + }, + { + "name": "LANG-KEY-breath-weapons", + "desc": "LANG-KEY-the-dragon-uses-one-of-the-following-breath-weapons-lightning-breath-the-dragon-exhales-lightning-in-a-40-foot-line-that-is-5-feet-wide-each-creature-in-that-line-must-make-a-dc-12-dexterity-saving-throw-taking-16-3d10-lightning-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-repulsion-breath-the-dragon-exhales-repulsion-energy-in-a-30-foot-cone-each-creature-in-that-area-must-succeed-on-a-dc-12-strength-saving-throw-on-a-failed-save-the-creature-is-pushed-30-feet-away-from-the-dragon", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 5 + }, + "attacks": [ + { + "name": "LANG-KEY-lightning-breath", + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 12, + "success_type": "hafl" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-lightning", + "url": "/api/damage-types/lightning" + }, + "damage_dice": "3d10", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-repulsion-breath", + "dc": { + "dc_type": { + "name": "LANG-KEY-str", + "url": "/api/ability-scores/str" + }, + "dc_value": 12, + "success_type": "none" + } + } + ] + } + ], + "url": "/api/monsters/bronze-dragon-wyrmling" + }, + { + "index": "brown-bear", + "name": "LANG-KEY-brown-bear", + "size": "Large", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 11, + "hit_points": 34, + "hit_dice": "4d10", + "speed": { + "walk": "40 ft.", + "climb": "30 ft." + }, + "strength": 19, + "dexterity": 10, + "constitution": 16, + "intelligence": 2, + "wisdom": 13, + "charisma": 7, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 3 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 13 + }, + "languages": "", + "challenge_rating": 1, + "special_abilities": [ + { + "name": "LANG-KEY-keen-smell", + "desc": "LANG-KEY-the-bear-has-advantage-on-wisdom-perception-checks-that-rely-on-smell" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-bear-makes-two-attacks-one-with-its-bite-and-one-with-its-claws" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-8-1d8-+-4-piercing-damage", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d8", + "damage_bonus": 4 + } + ] + }, + { + "name": "LANG-KEY-claws", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-11-2d6-+-4-slashing-damage", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d6", + "damage_bonus": 4 + } + ] + } + ], + "url": "/api/monsters/brown-bear" + }, + { + "index": "bugbear", + "name": "LANG-KEY-bugbear", + "size": "Medium", + "type": "humanoid", + "subtype": "goblinoid", + "alignment": "chaotic evil", + "armor_class": 16, + "hit_points": 27, + "hit_dice": "5d8", + "speed": { + "walk": "30 ft." + }, + "strength": 15, + "dexterity": 14, + "constitution": 13, + "intelligence": 8, + "wisdom": 11, + "charisma": 9, + "proficiencies": [ + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 6 + }, + { + "name": "LANG-KEY-skill-survival", + "url": "/api/proficiencies/skill-survival", + "value": 2 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 10 + }, + "languages": "Common, Goblin", + "challenge_rating": 1, + "special_abilities": [ + { + "name": "LANG-KEY-brute", + "desc": "LANG-KEY-a-melee-weapon-deals-one-extra-die-of-its-damage-when-the-bugbear-hits-with-it-included-in-the-attack" + }, + { + "name": "LANG-KEY-surprise-attack", + "desc": "LANG-KEY-if-the-bugbear-surprises-a-creature-and-hits-it-with-an-attack-during-the-first-round-of-combat-the-target-takes-an-extra-7-2d6-damage-from-the-attack" + } + ], + "actions": [ + { + "name": "LANG-KEY-morningstar", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-11-2d8-+-2-piercing-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d8", + "damage_bonus": 2 + } + ] + }, + { + "name": "LANG-KEY-javelin", + "desc": "LANG-KEY-melee-or-ranged-weapon-attack-+4-to-hit-reach-5-ft-or-range-30/120-ft-one-target-hit-9-2d6-+-2-piercing-damage-in-melee-or-5-1d6-+-2-piercing-damage-at-range", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d6", + "damage_bonus": 2 + } + ] + } + ], + "url": "/api/monsters/bugbear" + }, + { + "index": "bulette", + "name": "LANG-KEY-bulette", + "size": "Large", + "type": "monstrosity", + "subtype": null, + "alignment": "unaligned", + "armor_class": 17, + "hit_points": 94, + "hit_dice": "9d10", + "speed": { + "walk": "40 ft.", + "burrow": "40 ft." + }, + "strength": 19, + "dexterity": 11, + "constitution": 21, + "intelligence": 2, + "wisdom": 10, + "charisma": 5, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 6 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "60 ft.", + "tremorsense": "60 ft.", + "passive_perception": 16 + }, + "languages": "", + "challenge_rating": 5, + "special_abilities": [ + { + "name": "LANG-KEY-standing-leap", + "desc": "LANG-KEY-the-bulettes-long-jump-is-up-to-30-ft-and-its-high-jump-is-up-to-15-ft-with-or-without-a-running-start" + } + ], + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-target-hit-30-4d12-+-4-piercing-damage", + "attack_bonus": 7, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "4d12", + "damage_bonus": 4 + } + ] + }, + { + "name": "LANG-KEY-deadly-leap", + "desc": "LANG-KEY-if-the-bulette-jumps-at-least-15-ft-as-part-of-its-movement-it-can-then-use-this-action-to-land-on-its-ft-in-a-space-that-contains-one-or-more-other-creatures-each-of-those-creatures-must-succeed-on-a-dc-16-strength-or-dexterity-saving-throw-targets-choice-or-be-knocked-prone-and-take-14-3d6-+-4-bludgeoning-damage-plus-14-3d6-+-4-slashing-damage-on-a-successful-save-the-creature-takes-only-half-the-damage-isnt-knocked-prone-and-is-pushed-5-ft-out-of-the-bulettes-space-into-an-unoccupied-space-of-the-creatures-choice-if-no-unoccupied-space-is-within-range-the-creature-instead-falls-prone-in-the-bulettes-space" + } + ], + "url": "/api/monsters/bulette" + }, + { + "index": "camel", + "name": "LANG-KEY-camel", + "size": "Large", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 9, + "hit_points": 15, + "hit_dice": "2d10", + "speed": { + "walk": "50 ft." + }, + "strength": 16, + "dexterity": 8, + "constitution": 14, + "intelligence": 2, + "wisdom": 8, + "charisma": 5, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 9 + }, + "languages": "", + "challenge_rating": 0.125, + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-2-1d4-bludgeoning-damage", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "1d4", + "damage_bonus": 0 + } + ] + } + ], + "url": "/api/monsters/camel" + }, + { + "index": "cat", + "name": "LANG-KEY-cat", + "size": "Tiny", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 12, + "hit_points": 2, + "hit_dice": "1d4", + "speed": { + "walk": "40 ft.", + "climb": "30 ft." + }, + "strength": 3, + "dexterity": 15, + "constitution": 10, + "intelligence": 3, + "wisdom": 12, + "charisma": 7, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 3 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 4 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 13 + }, + "languages": "", + "challenge_rating": 0, + "special_abilities": [ + { + "name": "LANG-KEY-keen-smell", + "desc": "LANG-KEY-the-cat-has-advantage-on-wisdom-perception-checks-that-rely-on-smell" + } + ], + "actions": [ + { + "name": "LANG-KEY-claws", + "desc": "LANG-KEY-melee-weapon-attack-+0-to-hit-reach-5-ft-one-target-hit-1-slashing-damage", + "attack_bonus": 0, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "0d4", + "damage_bonus": 1 + } + ] + } + ], + "url": "/api/monsters/cat" + }, + { + "index": "centaur", + "name": "LANG-KEY-centaur", + "size": "Large", + "type": "monstrosity", + "subtype": null, + "alignment": "neutral good", + "armor_class": 12, + "hit_points": 45, + "hit_dice": "6d10", + "speed": { + "walk": "50 ft." + }, + "strength": 18, + "dexterity": 14, + "constitution": 14, + "intelligence": 9, + "wisdom": 13, + "charisma": 11, + "proficiencies": [ + { + "name": "LANG-KEY-skill-athletics", + "url": "/api/proficiencies/skill-athletics", + "value": 6 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 3 + }, + { + "name": "LANG-KEY-skill-survival", + "url": "/api/proficiencies/skill-survival", + "value": 3 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 13 + }, + "languages": "Elvish, Sylvan", + "challenge_rating": 2, + "special_abilities": [ + { + "name": "LANG-KEY-charge", + "desc": "LANG-KEY-if-the-centaur-moves-at-least-30-ft-straight-toward-a-target-and-then-hits-it-with-a-pike-attack-on-the-same-turn-the-target-takes-an-extra-10-3d6-piercing-damage", + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "3d6", + "damage_bonus": 0 + } + ] + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-centaur-makes-two-attacks-one-with-its-pike-and-one-with-its-hooves-or-two-with-its-longbow" + }, + { + "name": "LANG-KEY-pike", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-10-ft-one-target-hit-9-1d10-+-4-piercing-damage", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d10", + "damage_bonus": 4 + } + ] + }, + { + "name": "LANG-KEY-hooves", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-11-2d6-+-4-bludgeoning-damage", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d6", + "damage_bonus": 4 + } + ] + }, + { + "name": "LANG-KEY-longbow", + "desc": "LANG-KEY-ranged-weapon-attack-+4-to-hit-range-150/600-ft-one-target-hit-6-1d8-+-2-piercing-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d8", + "damage_bonus": 2 + } + ] + } + ], + "url": "/api/monsters/centaur" + }, + { + "index": "chain-devil", + "name": "LANG-KEY-chain-devil", + "size": "Medium", + "type": "fiend", + "subtype": "devil", + "alignment": "lawful evil", + "armor_class": 16, + "hit_points": 85, + "hit_dice": "10d8", + "speed": { + "walk": "30 ft." + }, + "strength": 18, + "dexterity": 15, + "constitution": 18, + "intelligence": 11, + "wisdom": 12, + "charisma": 14, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 7 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 4 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 5 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [ + "cold", + "bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered" + ], + "damage_immunities": [ + "fire", + "poison" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + } + ], + "senses": { + "darkvision": "120 ft.", + "passive_perception": 11 + }, + "languages": "Infernal, telepathy 120 ft.", + "challenge_rating": 8, + "special_abilities": [ + { + "name": "LANG-KEY-devils-sight", + "desc": "LANG-KEY-magical-darkness-doesnt-impede-the-devils-darkvision" + }, + { + "name": "LANG-KEY-magic-resistance", + "desc": "LANG-KEY-the-devil-has-advantage-on-saving-throws-against-spells-and-other-magical-effects" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-devil-makes-two-attacks-with-its-chains" + }, + { + "name": "LANG-KEY-chain", + "desc": "LANG-KEY-melee-weapon-attack-+8-to-hit-reach-10-ft-one-target-hit-11-2d6-+-4-slashing-damage-the-target-is-grappled-escape-dc-14-if-the-devil-isnt-already-grappling-a-creature-until-this-grapple-ends-the-target-is-restrained-and-takes-7-2d6-piercing-damage-at-the-start-of-each-of-its-turns", + "attack_bonus": 8, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d6", + "damage_bonus": 4 + } + ] + }, + { + "name": "LANG-KEY-animate-chains", + "desc": "LANG-KEY-up-to-four-chains-the-devil-can-see-within-60-feet-of-it-magically-sprout-razor-edged-barbs-and-animate-under-the-devils-control-provided-that-the-chains-arent-being-worn-or-carried-each-animated-chain-is-an-object-with-ac-20-20-hit-points-resistance-to-piercing-damage-and-immunity-to-psychic-and-thunder-damage-when-the-devil-uses-multiattack-on-its-turn-it-can-use-each-animated-chain-to-make-one-additional-chain-attack-an-animated-chain-can-grapple-one-creature-of-its-own-but-cant-make-attacks-while-grappling-an-animated-chain-reverts-to-its-inanimate-state-if-reduced-to-0-hit-points-or-if-the-devil-is-incapacitated-or-dies", + "usage": { + "type": "recharge after rest", + "rest_types": [ + "short", + "long" + ] + } + } + ], + "reactions": [ + { + "name": "LANG-KEY-unnerving-mask", + "desc": "LANG-KEY-when-a-creature-the-devil-can-see-starts-its-turn-within-30-feet-of-the-devil-the-devil-can-create-the-illusion-that-it-looks-like-one-of-the-creatures-departed-loved-ones-or-bitter-enemies-if-the-creature-can-see-the-devil-it-must-succeed-on-a-dc-14-wisdom-saving-throw-or-be-frightened-until-the-end-of-its-turn", + "dc": { + "dc_type": { + "name": "LANG-KEY-wis", + "url": "/api/ability-scores/wis" + }, + "dc_value": 14, + "success_type": "none" + } + } + ], + "url": "/api/monsters/chain-devil" + }, + { + "index": "chimera", + "name": "LANG-KEY-chimera", + "size": "Large", + "type": "monstrosity", + "subtype": null, + "alignment": "chaotic evil", + "armor_class": 14, + "hit_points": 114, + "hit_dice": "12d10", + "speed": { + "walk": "30 ft.", + "fly": "60 ft." + }, + "strength": 19, + "dexterity": 11, + "constitution": 19, + "intelligence": 3, + "wisdom": 14, + "charisma": 10, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 8 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 18 + }, + "languages": "understands Draconic but can't speak", + "challenge_rating": 6, + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-chimera-makes-three-attacks-one-with-its-bite-one-with-its-horns-and-one-with-its-claws-when-its-fire-breath-is-available-it-can-use-the-breath-in-place-of-its-bite-or-horns" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-target-hit-11-2d6-+-4-piercing-damage", + "attack_bonus": 7, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d6", + "damage_bonus": 4 + } + ] + }, + { + "name": "LANG-KEY-horns", + "desc": "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-target-hit-10-1d12-+-4-bludgeoning-damage", + "attack_bonus": 7, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "1d12", + "damage_bonus": 4 + } + ] + }, + { + "name": "LANG-KEY-claws", + "desc": "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-target-hit-11-2d6-+-4-slashing-damage", + "attack_bonus": 7, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d6", + "damage_bonus": 4 + } + ] + }, + { + "name": "LANG-KEY-fire-breath", + "desc": "LANG-KEY-the-dragon-head-exhales-fire-in-a-15-foot-cone-each-creature-in-that-area-must-make-a-dc-15-dexterity-saving-throw-taking-31-7d8-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 5 + }, + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 15, + "success_type": "half" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-fire", + "url": "/api/damage-types/fire" + }, + "damage_dice": "7d8", + "damage_bonus": 0 + } + ] + } + ], + "url": "/api/monsters/chimera" + }, + { + "index": "chuul", + "name": "LANG-KEY-chuul", + "size": "Large", + "type": "aberration", + "subtype": null, + "alignment": "chaotic evil", + "armor_class": 16, + "hit_points": 93, + "hit_dice": "11d10", + "speed": { + "walk": "30 ft.", + "swim": "30 ft." + }, + "strength": 19, + "dexterity": 10, + "constitution": 16, + "intelligence": 5, + "wisdom": 11, + "charisma": 5, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 4 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "poison" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + } + ], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 14 + }, + "languages": "understands Deep Speech but can't speak", + "challenge_rating": 4, + "special_abilities": [ + { + "name": "LANG-KEY-amphibious", + "desc": "LANG-KEY-the-chuul-can-breathe-air-and-water" + }, + { + "name": "LANG-KEY-sense-magic", + "desc": "LANG-KEY-the-chuul-senses-magic-within-120-feet-of-it-at-will-this-trait-otherwise-works-like-the-detect-magic-spell-but-isnt-itself-magical" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-chuul-makes-two-pincer-attacks-if-the-chuul-is-grappling-a-creature-the-chuul-can-also-use-its-tentacles-once" + }, + { + "name": "LANG-KEY-pincer", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-10-ft-one-target-hit-11-2d6-+-4-bludgeoning-damage-the-target-is-grappled-escape-dc-14-if-it-is-a-large-or-smaller-creature-and-the-chuul-doesnt-have-two-other-creatures-grappled", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d6", + "damage_bonus": 4 + } + ] + }, + { + "name": "LANG-KEY-tentacles", + "desc": "LANG-KEY-one-creature-grappled-by-the-chuul-must-succeed-on-a-dc-13-constitution-saving-throw-or-be-poisoned-for-1-minute-until-this-poison-ends-the-target-is-paralyzed-the-target-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success", + "dc": { + "dc_type": { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con" + }, + "dc_value": 13, + "success_type": "none" + } + } + ], + "url": "/api/monsters/chuul" + }, + { + "index": "clay-golem", + "name": "LANG-KEY-clay-golem", + "size": "Large", + "type": "construct", + "subtype": null, + "alignment": "unaligned", + "armor_class": 14, + "hit_points": 133, + "hit_dice": "14d10", + "speed": { + "walk": "20 ft." + }, + "strength": 20, + "dexterity": 9, + "constitution": 18, + "intelligence": 3, + "wisdom": 8, + "charisma": 1, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "acid", + "poison", + "psychic", + "bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-charmed", + "url": "/api/conditions/charmed" + }, + { + "name": "LANG-KEY-exhaustion", + "url": "/api/conditions/exhaustion" + }, + { + "name": "LANG-KEY-frightened", + "url": "/api/conditions/frightened" + }, + { + "name": "LANG-KEY-paralyzed", + "url": "/api/conditions/paralyzed" + }, + { + "name": "LANG-KEY-petrified", + "url": "/api/conditions/petrified" + }, + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + } + ], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 9 + }, + "languages": "understands the languages of its creator but can't speak", + "challenge_rating": 9, + "special_abilities": [ + { + "name": "LANG-KEY-acid-absorption", + "desc": "LANG-KEY-whenever-the-golem-is-subjected-to-acid-damage-it-takes-no-damage-and-instead-regains-a-number-of-hit-points-equal-to-the-acid-damage-dealt" + }, + { + "name": "LANG-KEY-berserk", + "desc": "LANG-KEY-whenever-the-golem-starts-its-turn-with-60-hit-points-or-fewer-roll-a-d6-on-a-6-the-golem-goes-berserk-on-each-of-its-turns-while-berserk-the-golem-attacks-the-nearest-creature-it-can-see-if-no-creature-is-near-enough-to-move-to-and-attack-the-golem-attacks-an-object-with-preference-for-an-object-smaller-than-itself-once-the-golem-goes-berserk-it-continues-to-do-so-until-it-is-destroyed-or-regains-all-its-hit-points" + }, + { + "name": "LANG-KEY-immutable-form", + "desc": "LANG-KEY-the-golem-is-immune-to-any-spell-or-effect-that-would-alter-its-form" + }, + { + "name": "LANG-KEY-magic-resistance", + "desc": "LANG-KEY-the-golem-has-advantage-on-saving-throws-against-spells-and-other-magical-effects" + }, + { + "name": "LANG-KEY-magic-weapons", + "desc": "LANG-KEY-the-golems-weapon-attacks-are-magical" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-golem-makes-two-slam-attacks" + }, + { + "name": "LANG-KEY-slam", + "desc": "LANG-KEY-melee-weapon-attack-+8-to-hit-reach-5-ft-one-target-hit-16-2d10-+-5-bludgeoning-damage-if-the-target-is-a-creature-it-must-succeed-on-a-dc-15-constitution-saving-throw-or-have-its-hit-point-maximum-reduced-by-an-amount-equal-to-the-damage-taken-the-target-dies-if-this-attack-reduces-its-hit-point-maximum-to-0-the-reduction-lasts-until-removed-by-the-greater-restoration-spell-or-other-magic", + "attack_bonus": 8, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d10", + "damage_bonus": 5 + } + ] + }, + { + "name": "LANG-KEY-haste", + "desc": "LANG-KEY-until-the-end-of-its-next-turn-the-golem-magically-gains-a-+2-bonus-to-its-ac-has-advantage-on-dexterity-saving-throws-and-can-use-its-slam-attack-as-a-bonus-action", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 5 + } + } + ], + "url": "/api/monsters/clay-golem" + }, + { + "index": "cloaker", + "name": "LANG-KEY-cloaker", + "size": "Large", + "type": "aberration", + "subtype": null, + "alignment": "chaotic neutral", + "armor_class": 14, + "hit_points": 78, + "hit_dice": "12d10", + "speed": { + "walk": "10 ft.", + "fly": "40 ft." + }, + "strength": 17, + "dexterity": 15, + "constitution": 12, + "intelligence": 13, + "wisdom": 12, + "charisma": 14, + "proficiencies": [ + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 5 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 11 + }, + "languages": "Deep Speech, Undercommon", + "challenge_rating": 8, + "special_abilities": [ + { + "name": "LANG-KEY-damage-transfer", + "desc": "LANG-KEY-while-attached-to-a-creature-the-cloaker-takes-only-half-the-damage-dealt-to-it-rounded-down-and-that-creature-takes-the-other-half" + }, + { + "name": "LANG-KEY-false-appearance", + "desc": "LANG-KEY-while-the-cloaker-remains-motionless-without-its-underside-exposed-it-is-indistinguishable-from-a-dark-leather-cloak" + }, + { + "name": "LANG-KEY-light-sensitivity", + "desc": "LANG-KEY-while-in-bright-light-the-cloaker-has-disadvantage-on-attack-rolls-and-wisdom-perception-checks-that-rely-on-sight" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-cloaker-makes-two-attacks-one-with-its-bite-and-one-with-its-tail" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-creature-hit-10-2d6-+-3-piercing-damage-and-if-the-target-is-large-or-smaller-the-cloaker-attaches-to-it-if-the-cloaker-has-advantage-against-the-target-the-cloaker-attaches-to-the-targets-head-and-the-target-is-blinded-and-unable-to-breathe-while-the-cloaker-is-attached-while-attached-the-cloaker-can-make-this-attack-only-against-the-target-and-has-advantage-on-the-attack-roll-the-cloaker-can-detach-itself-by-spending-5-feet-of-its-movement-a-creature-including-the-target-can-take-its-action-to-detach-the-cloaker-by-succeeding-on-a-dc-16-strength-check", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d6", + "damage_bonus": 3 + } + ] + }, + { + "name": "LANG-KEY-tail", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-10-ft-one-creature-hit-7-1d8-+-3-slashing-damage", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "1d8", + "damage_bonus": 3 + } + ] + }, + { + "name": "LANG-KEY-moan", + "desc": "LANG-KEY-each-creature-within-60-feet-of-the-cloaker-that-can-hear-its-moan-and-that-isnt-an-aberration-must-succeed-on-a-dc-13-wisdom-saving-throw-or-become-frightened-until-the-end-of-the-cloakers-next-turn-if-a-creatures-saving-throw-is-successful-the-creature-is-immune-to-the-cloakers-moan-for-the-next-24-hours", + "dc": { + "dc_type": { + "name": "LANG-KEY-wis", + "url": "/api/ability-scores/wis" + }, + "dc_value": 13, + "success_type": "none" + } + }, + { + "name": "LANG-KEY-phantasms", + "desc": "LANG-KEY-the-cloaker-magically-creates-three-illusory-duplicates-of-itself-if-it-isnt-in-bright-light-the-duplicates-move-with-it-and-mimic-its-actions-shifting-position-so-as-to-make-it-impossible-to-track-which-cloaker-is-the-real-one-if-the-cloaker-is-ever-in-an-area-of-bright-light-the-duplicates-disappear-whenever-any-creature-targets-the-cloaker-with-an-attack-or-a-harmful-spell-while-a-duplicate-remains-that-creature-rolls-randomly-to-determine-whether-it-targets-the-cloaker-or-one-of-the-duplicates-a-creature-is-unaffected-by-this-magical-effect-if-it-cant-see-or-if-it-relies-on-senses-other-than-sight-a-duplicate-has-the-cloakers-ac-and-uses-its-saving-throws-if-an-attack-hits-a-duplicate-or-if-a-duplicate-fails-a-saving-throw-against-an-effect-that-deals-damage-the-duplicate-disappears", + "usage": { + "type": "recharge after rest", + "rest_types": [ + "short", + "long" + ] + } + } + ], + "url": "/api/monsters/cloaker" + }, + { + "index": "cloud-giant", + "name": "LANG-KEY-cloud-giant", + "size": "Huge", + "type": "giant", + "subtype": null, + "alignment": "neutral good (50%) or neutral evil (50%)", + "armor_class": 14, + "hit_points": 200, + "hit_dice": "16d12", + "speed": { + "walk": "40 ft." + }, + "strength": 27, + "dexterity": 10, + "constitution": 22, + "intelligence": 12, + "wisdom": 16, + "charisma": 16, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 10 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 7 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 7 + }, + { + "name": "LANG-KEY-skill-insight", + "url": "/api/proficiencies/skill-insight", + "value": 7 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 7 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 17 + }, + "languages": "Common, Giant", + "challenge_rating": 9, + "special_abilities": [ + { + "name": "LANG-KEY-keen-smell", + "desc": "LANG-KEY-the-giant-has-advantage-on-wisdom-perception-checks-that-rely-on-smell" + }, + { + "name": "LANG-KEY-innate-spellcasting", + "desc": "LANG-KEY-the-giants-innate-spellcasting-ability-is-charisma-it-can-innately-cast-the-following-spells-requiring-no-material-components-at-will-detect-magic-fog-cloud-light-3/day-each-feather-fall-fly-misty-step-telekinesis-1/day-each-control-weather-gaseous-form", + "spellcasting": { + "ability": { + "name": "LANG-KEY-cha", + "url": "/api/ability-scores/cha" + }, + "components_required": [], + "spells": [ + { + "name": "LANG-KEY-detect-magic", + "url": "/api/spells/detect-magic", + "usage": { + "type": "at will" + } + }, + { + "name": "LANG-KEY-fog-cloud", + "url": "/api/spells/fog-cloud", + "usage": { + "type": "at will" + } + }, + { + "name": "LANG-KEY-light", + "url": "/api/spells/light", + "usage": { + "type": "at will" + } + }, + { + "name": "LANG-KEY-feather-fall", + "url": "/api/spells/feather-fall", + "usage": { + "type": "per day", + "times": 3 + } + }, + { + "name": "LANG-KEY-fly", + "url": "/api/spells/fly", + "usage": { + "type": "per day", + "times": 3 + } + }, + { + "name": "LANG-KEY-misty-step", + "url": "/api/spells/misty-step", + "usage": { + "type": "per day", + "times": 3 + } + }, + { + "name": "LANG-KEY-telekinesis", + "url": "/api/spells/telekinesis", + "usage": { + "type": "per day", + "times": 3 + } + }, + { + "name": "LANG-KEY-control-weather", + "url": "/api/spells/control-weather", + "usage": { + "type": "per day", + "times": 1 + } + }, + { + "name": "LANG-KEY-gaseous-form", + "url": "/api/spells/gaseous-form", + "usage": { + "type": "per day", + "times": 1 + } + } + ] + } + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-giant-makes-two-morningstar-attacks" + }, + { + "name": "LANG-KEY-morningstar", + "desc": "LANG-KEY-melee-weapon-attack-+12-to-hit-reach-10-ft-one-target-hit-21-3d8-+-8-piercing-damage", + "attack_bonus": 12, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "3d8", + "damage_bonus": 8 + } + ] + }, + { + "name": "LANG-KEY-rock", + "desc": "LANG-KEY-ranged-weapon-attack-+12-to-hit-range-60/240-ft-one-target-hit-30-4d10-+-8-bludgeoning-damage", + "attack_bonus": 12, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "4d10", + "damage_bonus": 8 + } + ] + } + ], + "url": "/api/monsters/cloud-giant" + }, + { + "index": "cockatrice", + "name": "LANG-KEY-cockatrice", + "size": "Small", + "type": "monstrosity", + "subtype": null, + "alignment": "unaligned", + "armor_class": 11, + "hit_points": 27, + "hit_dice": "6d6", + "speed": { + "walk": "20 ft.", + "fly": "40 ft." + }, + "strength": 6, + "dexterity": 12, + "constitution": 12, + "intelligence": 2, + "wisdom": 13, + "charisma": 5, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 11 + }, + "languages": "", + "challenge_rating": 0.5, + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft-one-creature-hit-3-1d4-+-1-piercing-damage-and-the-target-must-succeed-on-a-dc-11-constitution-saving-throw-against-being-magically-petrified-on-a-failed-save-the-creature-begins-to-turn-to-stone-and-is-restrained-it-must-repeat-the-saving-throw-at-the-end-of-its-next-turn-on-a-success-the-effect-ends-on-a-failure-the-creature-is-petrified-for-24-hours", + "attack_bonus": 3, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d4", + "damage_bonus": 1 + } + ] + } + ], + "url": "/api/monsters/cockatrice" + }, + { + "index": "commoner", + "name": "LANG-KEY-commoner", + "size": "Medium", + "type": "humanoid", + "subtype": "any race", + "alignment": "any alignment", + "armor_class": 10, + "hit_points": 4, + "hit_dice": "1d8", + "speed": { + "walk": "30 ft." + }, + "strength": 10, + "dexterity": 10, + "constitution": 10, + "intelligence": 10, + "wisdom": 10, + "charisma": 10, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 10 + }, + "languages": "any one language (usually Common)", + "challenge_rating": 0, + "actions": [ + { + "name": "LANG-KEY-club", + "desc": "LANG-KEY-melee-weapon-attack-+2-to-hit-reach-5-ft-one-target-hit-2-1d4-bludgeoning-damage", + "attack_bonus": 2, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "1d4", + "damage_bonus": 0 + } + ] + } + ], + "url": "/api/monsters/commoner" + }, + { + "index": "constrictor-snake", + "name": "LANG-KEY-constrictor-snake", + "size": "Large", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 12, + "hit_points": 13, + "hit_dice": "2d10", + "speed": { + "walk": "30 ft.", + "swim": "30 ft." + }, + "strength": 15, + "dexterity": 14, + "constitution": 12, + "intelligence": 1, + "wisdom": 10, + "charisma": 3, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "blindsight": "10 ft.", + "passive_perception": 10 + }, + "languages": "", + "challenge_rating": 0.25, + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-creature-hit-5-1d6-+-2-piercing-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d6", + "damage_bonus": 2 + } + ] + }, + { + "name": "LANG-KEY-constrict", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-creature-hit-6-1d8-+-2-bludgeoning-damage-and-the-target-is-grappled-escape-dc-14-until-this-grapple-ends-the-creature-is-restrained-and-the-snake-cant-constrict-another-target", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "1d8", + "damage_bonus": 2 + } + ] + } + ], + "url": "/api/monsters/constrictor-snake" + }, + { + "index": "copper-dragon-wyrmling", + "name": "LANG-KEY-copper-dragon-wyrmling", + "size": "Medium", + "type": "dragon", + "subtype": null, + "alignment": "chaotic good", + "armor_class": 16, + "hit_points": 22, + "hit_dice": "4d8", + "speed": { + "walk": "30 ft.", + "climb": "30 ft.", + "fly": "60 ft." + }, + "strength": 15, + "dexterity": 12, + "constitution": 13, + "intelligence": 14, + "wisdom": 11, + "charisma": 13, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-dex", + "url": "/api/proficiencies/saving-throw-dex", + "value": 3 + }, + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 3 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 2 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 3 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 4 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 3 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "acid" + ], + "condition_immunities": [], + "senses": { + "blindsight": "10 ft.", + "darkvision": "60 ft.", + "passive_perception": 14 + }, + "languages": "Draconic", + "challenge_rating": 1, + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-7-1d10-+-2-piercing-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d10", + "damage_bonus": 2 + } + ] + }, + { + "name": "LANG-KEY-breath-weapons", + "desc": "LANG-KEY-the-dragon-uses-one-of-the-following-breath-weapons-acid-breath-the-dragon-exhales-acid-in-an-20-foot-line-that-is-5-feet-wide-each-creature-in-that-line-must-make-a-dc-11-dexterity-saving-throw-taking-18-4d8-acid-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-slowing-breath-the-dragon-exhales-gas-in-a-1-5-foot-cone-each-creature-in-that-area-must-succeed-on-a-dc-11-constitution-saving-throw-on-a-failed-save-the-creature-cant-use-reactions-its-speed-is-halved-and-it-cant-make-more-than-one-attack-on-its-turn-in-addition-the-creature-can-use-either-an-action-or-a-bonus-action-on-its-turn-but-not-both-these-effects-last-for-1-minute-the-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-with-a-successful-save", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 5 + }, + "attacks": [ + { + "name": "LANG-KEY-acid-breath", + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 11, + "success_type": "half" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-acid", + "url": "/api/damage-types/acid" + }, + "damage_dice": "4d8", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-slowing-breath", + "dc": { + "dc_type": { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con" + }, + "dc_value": 11, + "success_type": "none" + } + } + ] + } + ], + "url": "/api/monsters/copper-dragon-wyrmling" + }, + { + "index": "couatl", + "name": "LANG-KEY-couatl", + "size": "Medium", + "type": "celestial", + "subtype": null, + "alignment": "lawful good", + "armor_class": 19, + "hit_points": 97, + "hit_dice": "13d8", + "speed": { + "walk": "30 ft.", + "fly": "90 ft." + }, + "strength": 16, + "dexterity": 20, + "constitution": 17, + "intelligence": 18, + "wisdom": 20, + "charisma": 18, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 5 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 7 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 6 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [ + "radiant" + ], + "damage_immunities": [ + "psychic", + "bludgeoning, piercing, and slashing from nonmagical weapons" + ], + "condition_immunities": [], + "senses": { + "truesight": "120 ft.", + "passive_perception": 15 + }, + "languages": "all, telepathy 120 ft.", + "challenge_rating": 4, + "special_abilities": [ + { + "name": "LANG-KEY-innate-spellcasting", + "desc": "LANG-KEY-the-couatls-spellcasting-ability-is-charisma-spell-save-dc-14-it-can-innately-cast-the-following-spells-requiring-only-verbal-components-at-will-detect-evil-and-good-detect-magic-detect-thoughts-3/day-each-bless-create-food-and-water-cure-wounds-lesser-restoration-protection-from-poison-sanctuary-shield-1/day-each-dream-greater-restoration-scrying", + "spellcasting": { + "ability": { + "name": "LANG-KEY-cha", + "url": "/api/ability-scores/cha" + }, + "dc": 14, + "components_required": [ + "V" + ], + "spells": [ + { + "name": "LANG-KEY-detect-evil-and-good", + "url": "/api/spells/detect-evil-and-good", + "usage": { + "type": "at will" + } + }, + { + "name": "LANG-KEY-detect-magic", + "url": "/api/spells/detect-magic", + "usage": { + "type": "at will" + } + }, + { + "name": "LANG-KEY-detect-thoughts", + "url": "/api/spells/detect-thoughts", + "usage": { + "type": "at will" + } + }, + { + "name": "LANG-KEY-bless", + "url": "/api/spells/bless", + "usage": { + "type": "per day", + "times": 3 + } + }, + { + "name": "LANG-KEY-create-food-and-water", + "url": "/api/spells/create-food-and-water", + "usage": { + "type": "per day", + "times": 3 + } + }, + { + "name": "LANG-KEY-cure-wounds", + "url": "/api/spells/cure-wounds", + "usage": { + "type": "per day", + "times": 3 + } + }, + { + "name": "LANG-KEY-lesser-restoration", + "url": "/api/spells/lesser-restoration", + "usage": { + "type": "per day", + "times": 3 + } + }, + { + "name": "LANG-KEY-protection-from-poison", + "url": "/api/spells/protection-from-poison", + "usage": { + "type": "per day", + "times": 3 + } + }, + { + "name": "LANG-KEY-sanctuary", + "url": "/api/spells/sanctuary", + "usage": { + "type": "per day", + "times": 3 + } + }, + { + "name": "LANG-KEY-shield", + "url": "/api/spells/shield", + "usage": { + "type": "per day", + "times": 3 + } + }, + { + "name": "LANG-KEY-dream", + "url": "/api/spells/dream", + "usage": { + "type": "per day", + "times": 1 + } + }, + { + "name": "LANG-KEY-greater-restoration", + "url": "/api/spells/greater-restoration", + "usage": { + "type": "per day", + "times": 1 + } + }, + { + "name": "LANG-KEY-scrying", + "url": "/api/spells/scrying", + "usage": { + "type": "per day", + "times": 1 + } + } + ] + } + }, + { + "name": "LANG-KEY-magic-weapons", + "desc": "LANG-KEY-the-couatls-weapon-attacks-are-magical" + }, + { + "name": "LANG-KEY-shielded-mind", + "desc": "LANG-KEY-the-couatl-is-immune-to-scrying-and-to-any-effect-that-would-sense-its-emotions-read-its-thoughts-or-detect-its-location" + } + ], + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+8-to-hit-reach-5-ft-one-creature-hit-8-1d6-+-5-piercing-damage-and-the-target-must-succeed-on-a-dc-13-constitution-saving-throw-or-be-poisoned-for-24-hours-until-this-poison-ends-the-target-is-unconscious-another-creature-can-use-an-action-to-shake-the-target-awake", + "attack_bonus": 8, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d6", + "damage_bonus": 5 + } + ] + }, + { + "name": "LANG-KEY-constrict", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-10-ft-one-medium-or-smaller-creature-hit-10-2d6-+-3-bludgeoning-damage-and-the-target-is-grappled-escape-dc-15-until-this-grapple-ends-the-target-is-restrained-and-the-couatl-cant-constrict-another-target", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d6", + "damage_bonus": 3 + } + ] + }, + { + "name": "LANG-KEY-change-shape", + "desc": 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"LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-creature-hit-7-1d10-+-2-piercing-damage-and-the-target-is-grappled-escape-dc-12-until-this-grapple-ends-the-target-is-restrained-and-the-crocodile-cant-bite-another-target", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "1d10", + "damage_bonus": 2 + } + ] + } + ], + "url": "/api/monsters/crocodile" + }, + { + "index": "cult-fanatic", + "name": "LANG-KEY-cult-fanatic", + "size": "Medium", + "type": "humanoid", + "subtype": "any race", + "alignment": "any non-good alignment", + "armor_class": 13, + "hit_points": 22, + "hit_dice": "6d8", + "speed": { + "walk": "30 ft." + }, + "strength": 11, + "dexterity": 14, + "constitution": 12, + "intelligence": 10, + "wisdom": 13, + "charisma": 14, + "proficiencies": [ + { + "name": "LANG-KEY-skill-deception", + "url": "/api/proficiencies/skill-deception", + "value": 4 + }, + { + "name": "LANG-KEY-skill-persuasion", + "url": "/api/proficiencies/skill-persuasion", + "value": 4 + }, + { + "name": "LANG-KEY-skill-religion", + "url": "/api/proficiencies/skill-religion", + "value": 2 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 11 + }, + "languages": "any one language (usually Common)", + "challenge_rating": 2, + "special_abilities": [ + { + "name": "LANG-KEY-dark-devotion", + "desc": "LANG-KEY-the-fanatic-has-advantage-on-saving-throws-against-being-charmed-or-frightened" + }, + { + "name": "LANG-KEY-spellcasting", + "desc": "LANG-KEY-the-fanatic-is-a-4th-level-spellcaster-its-spell-casting-ability-is-wisdom-spell-save-dc-11-+3-to-hit-with-spell-attacks-the-fanatic-has-the-following-cleric-spells-prepared-cantrips-at-will-light-sacred-flame-thaumaturgy---1st-level-4-slots-command-inflict-wounds-shield-of-faith---2nd-level-3-slots-hold-person-spiritual-weapon", + "spellcasting": { + "level": 4, + "ability": { + "name": "LANG-KEY-wis", + "url": "http://www.dnd5eapi.co/api/ability-scores/5" + }, + "dc": 11, + "modifier": 3, + "components_required": [ + "V", + "S", + "M" + ], + "school": "cleric", + "slots": { + "1": 4, + "2": 3 + }, + "spells": [ + { + "name": "LANG-KEY-light", + "level": 0, + "url": "http://www.dnd5eapi.co/api/spells/180" + }, + { + "name": "LANG-KEY-sacred-flame", + "level": 0, + "url": "http://www.dnd5eapi.co/api/spells/250" + }, + { + "name": "LANG-KEY-thaumaturgy", + "level": 0, + "url": "http://www.dnd5eapi.co/api/spells/291" + }, + { + "name": "LANG-KEY-command", + "level": 0, + "url": "http://www.dnd5eapi.co/api/spells/46" + }, + { + "name": "LANG-KEY-inflict-wounds", + "level": 0, + "url": "http://www.dnd5eapi.co/api/spells/170" + }, + { + "name": "LANG-KEY-shield-of-faith", + "level": 0, + "url": "http://www.dnd5eapi.co/api/spells/262" + }, + { + "name": "LANG-KEY-hold-person", + "level": 0, + "url": "http://www.dnd5eapi.co/api/spells/161" + }, + { + "name": "LANG-KEY-spiritual-weapon", + "level": 0, + "url": "http://www.dnd5eapi.co/api/spells/278" + } + ] + } + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-fanatic-makes-two-melee-attacks" + }, + { + "name": "LANG-KEY-dagger", + "desc": "LANG-KEY-melee-or-ranged-weapon-attack-+4-to-hit-reach-5-ft-or-range-20/60-ft-one-creature-hit-4-1d4-+-2-piercing-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d4", + "damage_bonus": 2 + } + ] + } + ], + "url": "/api/monsters/cult-fanatic" + }, + { + "index": "cultist", + "name": "LANG-KEY-cultist", + "size": "Medium", + "type": "humanoid", + "subtype": "any race", + "alignment": "any non-good alignment", + "armor_class": 12, + "hit_points": 9, + "hit_dice": "2d8", + "speed": { + "walk": "30 ft." + }, + "strength": 11, + "dexterity": 12, + "constitution": 10, + "intelligence": 10, + "wisdom": 11, + "charisma": 10, + "proficiencies": [ + { + "name": "LANG-KEY-skill-deception", + "url": "/api/proficiencies/skill-deception", + "value": 2 + }, + { + "name": "LANG-KEY-skill-religion", + "url": "/api/proficiencies/skill-religion", + "value": 2 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 10 + }, + "languages": "any one language (usually Common)", + "challenge_rating": 0.125, + "special_abilities": [ + { + "name": "LANG-KEY-dark-devotion", + "desc": "LANG-KEY-the-cultist-has-advantage-on-saving-throws-against-being-charmed-or-frightened" + } + ], + "actions": [ + { + "name": "LANG-KEY-scimitar", + "desc": "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft-one-creature-hit-4-1d6-+-1-slashing-damage", + "attack_bonus": 3, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "1d6", + "damage_bonus": 1 + } + ] + } + ], + "url": "/api/monsters/cultist" + }, + { + "index": "darkmantle", + "name": "LANG-KEY-darkmantle", + "size": "Small", + "type": "monstrosity", + "subtype": null, + "alignment": "unaligned", + "armor_class": 11, + "hit_points": 22, + "hit_dice": "5d6", + "speed": { + "walk": "10 ft.", + "fly": "30 ft." + }, + "strength": 16, + "dexterity": 12, + "constitution": 13, + "intelligence": 2, + "wisdom": 10, + "charisma": 5, + "proficiencies": [ + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 3 + } + ], + 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"LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-creature-hit-6-1d6-+-3-bludgeoning-damage-and-the-darkmantle-attaches-to-the-target-if-the-target-is-medium-or-smaller-and-the-darkmantle-has-advantage-on-the-attack-roll-it-attaches-by-engulfing-the-targets-head-and-the-target-is-also-blinded-and-unable-to-breathe-while-the-darkmantle-is-attached-in-this-way-while-attached-to-the-target-the-darkmantle-can-attack-no-other-creature-except-the-target-but-has-advantage-on-its-attack-rolls-the-darkmantles-speed-also-becomes-0-it-cant-benefit-from-any-bonus-to-its-speed-and-it-moves-with-the-target-a-creature-can-detach-the-darkmantle-by-making-a-successful-dc-13-strength-check-as-an-action-on-its-turn-the-darkmantle-can-detach-itself-from-the-target-by-using-5-feet-of-movement", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "1d6", + "damage_bonus": 3 + } + ] + }, + { + "name": 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"url": "/api/spells/disguise-self", + "usage": { + "type": "per day", + "times": 1 + } + } + ] + } + } + ], + "actions": [ + { + "name": "LANG-KEY-war-pick", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-6-1d8-+-2-piercing-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d8", + "damage_bonus": 2 + } + ] + }, + { + "name": "LANG-KEY-poisoned-dart", + "desc": "LANG-KEY-ranged-weapon-attack-+4-to-hit-range-30/120-ft-one-creature-hit-4-1d4-+-2-piercing-damage-and-the-target-must-succeed-on-a-dc-12-constitution-saving-throw-or-be-poisoned-for-1-minute-the-target-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d4", + "damage_bonus": 2 + } + ] + } + ], + "url": "/api/monsters/deep-gnome-svirfneblin" + }, + { + "index": "deer", + "name": "LANG-KEY-deer", + "size": "Medium", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 13, + "hit_points": 4, + "hit_dice": "1d8", + "speed": { + "walk": "50 ft." + }, + "strength": 11, + "dexterity": 16, + "constitution": 11, + "intelligence": 2, + "wisdom": 14, + "charisma": 5, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 12 + }, + "languages": "", + "challenge_rating": 0, + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+2-to-hit-reach-5-ft-one-target-hit-2-1d4-piercing-damage", + "attack_bonus": 2, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d4", + "damage_bonus": 0 + } + ] + } + ], + "url": "/api/monsters/deer" + }, + { + "index": "deva", + "name": "LANG-KEY-deva", + "size": "Medium", + "type": "celestial", + "subtype": null, + "alignment": "lawful good", + "armor_class": 17, + "hit_points": 136, + "hit_dice": "16d8", + "speed": { + "walk": "30 ft.", + "fly": "90 ft." + }, + "strength": 18, + "dexterity": 18, + "constitution": 18, + "intelligence": 17, + "wisdom": 20, + "charisma": 20, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 9 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 9 + }, + { + "name": "LANG-KEY-skill-insight", + "url": "/api/proficiencies/skill-insight", + "value": 9 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 9 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [ + "radiant", + "bludgeoning, piercing, and slashing from nonmagical weapons" + ], + "damage_immunities": [], + "condition_immunities": [ + { + "name": "LANG-KEY-charmed", + "url": "/api/conditions/charmed" + }, + { + "name": "LANG-KEY-exhaustion", + "url": "/api/conditions/exhaustion" + }, + { + "name": "LANG-KEY-frightened", + "url": "/api/conditions/frightened" + } + ], + "senses": { + "darkvision": "120 ft.", + "passive_perception": 19 + }, + "languages": "all, telepathy 120 ft.", + "challenge_rating": 10, + "special_abilities": [ + { + "name": "LANG-KEY-angelic-weapons", + "desc": "LANG-KEY-the-devas-weapon-attacks-are-magical-when-the-deva-hits-with-any-weapon-the-weapon-deals-an-extra-4d8-radiant-damage-included-in-the-attack" + }, + { + "name": "LANG-KEY-innate-spellcasting", + "desc": "LANG-KEY-the-devas-spellcasting-ability-is-charisma-spell-save-dc-17-the-deva-can-innately-cast-the-following-spells-requiring-only-verbal-components-at-will-detect-evil-and-good-1/day-each-commune-raise-dead", + "spellcasting": { + "ability": { + "name": "LANG-KEY-cha", + "url": "/api/ability-scores/cha" + }, + "dc": 17, + "components_required": [ + "V" + ], + "spells": [ + { + "name": "LANG-KEY-detect-evil-and-good", + "url": "/api/spells/detect-evil-and-good", + "usage": { + "type": "at will" + } + }, + { + "name": "LANG-KEY-commune", + "url": "/api/spells/commune", + "usage": { + "type": "per day", + "times": 1 + } + }, + { + "name": "LANG-KEY-raise-dead", + "url": "/api/spells/raise-dead", + "usage": { + "type": "per day", + "times": 1 + } + } + ] + } + }, + { + "name": "LANG-KEY-magic-resistance", + "desc": "LANG-KEY-the-deva-has-advantage-on-saving-throws-against-spells-and-other-magical-effects" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-deva-makes-two-melee-attacks" + }, + { + "name": "LANG-KEY-mace", + "desc": "LANG-KEY-melee-weapon-attack-+8-to-hit-reach-5-ft-one-target-hit-7-1d6-+-4-bludgeoning-damage-plus-18-4d8-radiant-damage", + "attack_bonus": 8, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "1d6", + "damage_bonus": 4 + }, + { + "damage_type": { + "name": "LANG-KEY-radiant", + "url": "/api/damage-types/radiant" + }, + "damage_dice": "4d8", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-healing-touch", + "desc": "LANG-KEY-the-deva-touches-another-creature-the-target-magically-regains-20-4d8-+-2-hit-points-and-is-freed-from-any-curse-disease-poison-blindness-or-deafness", + "usage": { + "type": "per day", + "times": 3 + } + }, + { + "name": "LANG-KEY-change-shape", + "desc": "LANG-KEY-the-deva-magically-polymorphs-into-a-humanoid-or-beast-that-has-a-challenge-rating-equal-to-or-less-than-its-own-or-back-into-its-true-form-it-reverts-to-its-true-form-if-it-dies-any-equipment-it-is-wearing-or-carrying-is-absorbed-or-borne-by-the-new-form-the-devas-choice-in-a-new-form-the-deva-retains-its-game-statistics-and-ability-to-speak-but-its-ac-movement-modes-strength-dexterity-and-special-senses-are-replaced-by-those-of-the-new-form-and-it-gains-any-statistics-and-capabilities-except-class-features-legendary-actions-and-lair-actions-that-the-new-form-has-but-that-it-lacks" + } + ], + "url": "/api/monsters/deva" + }, + { + "index": "dire-wolf", + "name": "LANG-KEY-dire-wolf", + "size": "Large", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 14, + "hit_points": 37, + "hit_dice": "5d10", + "speed": { + "walk": "50 ft." + }, + "strength": 17, + "dexterity": 15, + "constitution": 15, + "intelligence": 3, + "wisdom": 12, + "charisma": 7, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 3 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 4 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 13 + }, + "languages": "", + "challenge_rating": 1, + "special_abilities": [ + { + "name": "LANG-KEY-keen-hearing-and-smell", + "desc": "LANG-KEY-the-wolf-has-advantage-on-wisdom-perception-checks-that-rely-on-hearing-or-smell" + }, + { + "name": "LANG-KEY-pack-tactics", + "desc": "LANG-KEY-the-wolf-has-advantage-on-an-attack-roll-against-a-creature-if-at-least-one-of-the-wolfs-allies-is-within-5-ft-of-the-creature-and-the-ally-isnt-incapacitated" + } + ], + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-10-2d6-+-3-piercing-damage-if-the-target-is-a-creature-it-must-succeed-on-a-dc-13-strength-saving-throw-or-be-knocked-prone", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d6", + "damage_bonus": 3 + } + ] + } + ], + "url": "/api/monsters/dire-wolf" + }, + { + "index": "djinni", + "name": "LANG-KEY-djinni", + "size": "Large", + "type": "elemental", + "subtype": null, + "alignment": "chaotic good", + "armor_class": 17, + "hit_points": 161, + "hit_dice": "14d10", + "speed": { + "walk": "30 ft.", + "fly": "90 ft." + }, + "strength": 21, + "dexterity": 15, + "constitution": 22, + "intelligence": 15, + "wisdom": 16, + "charisma": 20, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-dex", + "url": "/api/proficiencies/saving-throw-dex", + "value": 6 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 7 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 9 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "lightning", + "thunder" + ], + "condition_immunities": [], + "senses": { + "darkvision": "120 ft.", + "passive_perception": 13 + }, + "languages": "Auran", + "challenge_rating": 11, + "special_abilities": [ + { + "name": "LANG-KEY-elemental-demise", + "desc": "LANG-KEY-if-the-djinni-dies-its-body-disintegrates-into-a-warm-breeze-leaving-behind-only-equipment-the-djinni-was-wearing-or-carrying" + }, + { + "name": "LANG-KEY-innate-spellcasting", + "desc": "LANG-KEY-the-djinnis-innate-spellcasting-ability-is-charisma-spell-save-dc-17-+9-to-hit-with-spell-attacks-it-can-innately-cast-the-following-spells-requiring-no-material-components-at-will-detect-evil-and-good-detect-magic-thunderwave-3/day-each-create-food-and-water-can-create-wine-instead-of-water-tongues-wind-walk-1/day-each-conjure-elemental-air-elemental-only-creation-gaseous-form-invisibility-major-image-plane-shift", + "spellcasting": { + "ability": { + "name": "LANG-KEY-cha", + "url": "/api/ability-scores/cha" + }, + "dc": 17, + "modifier": 9, + "components_required": [], + "spells": [ + { + "name": "LANG-KEY-detect-evil-and-good", + "url": "/api/spells/detect-evil-and-good", + "usage": { + "type": "at will" + } + }, + { + "name": "LANG-KEY-detect-magic", + "url": "/api/spells/detect-magic", + "usage": { + "type": "at will" + } + }, + { + "name": "LANG-KEY-thunderwave", + "url": "/api/spells/thunderwave", + "usage": { + "type": "at will" + } + }, + { + "name": "LANG-KEY-create-food-and-water", + "notes": "Can create wine instead of water", + "url": "/api/spells/create-food-and-water", + "usage": { + "type": "per day", + "times": 3 + } + }, + { + "name": "LANG-KEY-tongues", + "url": "/api/spells/tongues", + "usage": { + "type": "per day", + "times": 3 + } + }, + { + "name": "LANG-KEY-wind-walk", + "url": "/api/spells/wind-walk", + "usage": { + "type": "per day", + "times": 3 + } + }, + { + "name": "LANG-KEY-conjure-elemental", + "notes": "Air Elemental Only", + "url": "/api/spells/conjure-elemental", + "usage": { + "type": "per day", + "times": 1 + } + }, + { + "name": "LANG-KEY-creation", + "url": "/api/spells/creation", + "usage": { + "type": "per day", + "times": 1 + } + }, + { + "name": "LANG-KEY-gaseous-form", + "url": "/api/spells/gaseous-form", + "usage": { + "type": "per day", + "times": 1 + } + }, + { + "name": "LANG-KEY-invisibility", + "url": "/api/spells/invisibility", + "usage": { + "type": "per day", + "times": 1 + } + }, + { + "name": "LANG-KEY-major-image", + "url": "/api/spells/major-image", + "usage": { + "type": "per day", + "times": 1 + } + }, + { + "name": "LANG-KEY-plane-shift", + "url": "/api/spells/plane-shift", + "usage": { + "type": "per day", + "times": 1 + } + } + ] + } + }, + { + "name": "LANG-KEY-variant-genie-powers", + "desc": "LANG-KEY-genies-have-a-variety-of-magical-capabilities-including-spells-a-few-have-even-greater-powers-that-allow-them-to-alter-their-appearance-or-the-nature-of-reality-disguises-some-genies-can-veil-themselves-in-illusion-to-pass-as-other-similarly-shaped-creatures-such-genies-can-innately-cast-the-disguise-self-spell-at-will-often-with-a-longer-duration-than-is-normal-for-that-spell-mightier-genies-can-cast-the-true-polymorph-spell-one-to-three-times-per-day-possibly-with-a-longer-duration-than-normal-such-genies-can-change-only-their-own-shape-but-a-rare-few-can-use-the-spell-on-other-creatures-and-objects-as-well-wishes-the-genie-power-to-grant-wishes-is-legendary-among-mortals-only-the-most-potent-genies-such-as-those-among-the-nobility-can-do-so-a-particular-genie-that-has-this-power-can-grant-one-to-three-wishes-to-a-creature-that-isnt-a-genie-once-a-genie-has-granted-its-limit-of-wishes-it-cant-grant-wishes-again-for-some-amount-of-time-usually-1-year-and-cosmic-law-dictates-that-the-same-genie-can-expend-its-limit-of-wishes-on-a-specific-creature-only-once-in-that-creatures-existence-to-be-granted-a-wish-a-creature-within-60-feet-of-the-genie-states-a-desired-effect-to-it-the-genie-can-then-cast-the-wish-spell-on-the-creatures-behalf-to-bring-about-the-effect-depending-on-the-genies-nature-the-genie-might-try-to-pervert-the-intent-of-the-wish-by-exploiting-the-wishs-poor-wording-the-perversion-of-the-wording-is-usually-crafted-to-be-to-the-genies-benefit" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-djinni-makes-three-scimitar-attacks" + }, + { + "name": "LANG-KEY-scimitar", + "desc": "LANG-KEY-melee-weapon-attack-+9-to-hit-reach-5-ft-one-target-hit-12-2d6-+-5-slashing-damage-plus-3-1d6-lightning-or-thunder-damage-djinnis-choice", + "attack_bonus": 9, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d6", + "damage_bonus": 5 + }, + { + "choose": 1, + "type": "damage", + "from": [ + { + "damage_type": { + "name": "LANG-KEY-lightning", + "url": "/api/damage-types/lightning" + }, + "damage_dice": "1d6", + "damage_bonus": 0 + }, + { + "damage_type": { + "name": "LANG-KEY-thunder", + "url": "/api/damage-types/thunder" + }, + "damage_dice": "1d6", + "damage_bonus": 0 + } + ] + } + ] + }, + { + "name": "LANG-KEY-create-whirlwind", + "desc": "LANG-KEY-a-5-foot-radius-30-foot-tall-cylinder-of-swirling-air-magically-forms-on-a-point-the-djinni-can-see-within-120-feet-of-it-the-whirlwind-lasts-as-long-as-the-djinni-maintains-concentration-as-if-concentrating-on-a-spell-any-creature-but-the-djinni-that-enters-the-whirlwind-must-succeed-on-a-dc-18-strength-saving-throw-or-be-restrained-by-it-the-djinni-can-move-the-whirlwind-up-to-60-feet-as-an-action-and-creatures-restrained-by-the-whirlwind-move-with-it-the-whirlwind-ends-if-the-djinni-loses-sight-of-it-a-creature-can-use-its-action-to-free-a-creature-restrained-by-the-whirlwind-including-itself-by-succeeding-on-a-dc-18-strength-check-if-the-check-succeeds-the-creature-is-no-longer-restrained-and-moves-to-the-nearest-space-outside-the-whirlwind", + "dc": { + "dc_type": { + "name": "LANG-KEY-str", + "url": "/api/ability-scores/str" + }, + "dc_value": 18, + "success_type": "none" + } + } + ], + "url": "/api/monsters/djinni" + }, + { + "index": "doppelganger", + "name": "LANG-KEY-doppelganger", + "size": "Medium", + "type": "monstrosity", + "subtype": "shapechanger", + "alignment": "unaligned", + "armor_class": 14, + "hit_points": 52, + "hit_dice": "8d8", + "speed": { + "walk": "30 ft." + }, + "strength": 11, + "dexterity": 18, + "constitution": 14, + "intelligence": 11, + "wisdom": 12, + "charisma": 14, + "proficiencies": [ + { + "name": "LANG-KEY-skill-deception", + "url": "/api/proficiencies/skill-deception", + "value": 6 + }, + { + "name": "LANG-KEY-skill-insight", + "url": "/api/proficiencies/skill-insight", + "value": 3 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [ + { + "name": "LANG-KEY-charmed", + "url": "/api/conditions/charmed" + } + ], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 11 + }, + "languages": "Common", + "challenge_rating": 3, + "special_abilities": [ + { + "name": "LANG-KEY-shapechanger", + "desc": "LANG-KEY-the-doppelganger-can-use-its-action-to-polymorph-into-a-small-or-medium-humanoid-it-has-seen-or-back-into-its-true-form-its-statistics-other-than-its-size-are-the-same-in-each-form-any-equipment-it-is-wearing-or-carrying-isnt-transformed-it-reverts-to-its-true-form-if-it-dies" + }, + { + "name": "LANG-KEY-ambusher", + "desc": "LANG-KEY-the-doppelganger-has-advantage-on-attack-rolls-against-any-creature-it-has-surprised" + }, + { + "name": "LANG-KEY-surprise-attack", + "desc": "LANG-KEY-if-the-doppelganger-surprises-a-creature-and-hits-it-with-an-attack-during-the-first-round-of-combat-the-target-takes-an-extra-10-3d6-damage-from-the-attack" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-doppelganger-makes-two-melee-attacks" + }, + { + "name": "LANG-KEY-slam", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-7-1d6-+-4-bludgeoning-damage", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "1d6", + "damage_bonus": 4 + } + ] + }, + { + "name": "LANG-KEY-read-thoughts", + "desc": "LANG-KEY-the-doppelganger-magically-reads-the-surface-thoughts-of-one-creature-within-60-ft-of-it-the-effect-can-penetrate-barriers-but-3-ft-of-wood-or-dirt-2-ft-of-stone-2-inches-of-metal-or-a-thin-sheet-of-lead-blocks-it-while-the-target-is-in-range-the-doppelganger-can-continue-reading-its-thoughts-as-long-as-the-doppelgangers-concentration-isnt-broken-as-if-concentrating-on-a-spell-while-reading-the-targets-mind-the-doppelganger-has-advantage-on-wisdom-insight-and-charisma-deception-intimidation-and-persuasion-checks-against-the-target" + } + ], + "url": "/api/monsters/doppelganger" + }, + { + "index": "draft-horse", + "name": "LANG-KEY-draft-horse", + "size": "Large", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 10, + "hit_points": 19, + "hit_dice": "3d10", + "speed": { + "walk": "40 ft." + }, + "strength": 18, + "dexterity": 10, + "constitution": 12, + "intelligence": 2, + "wisdom": 11, + "charisma": 7, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 10 + }, + "languages": "", + "challenge_rating": 0.25, + "actions": [ + { + "name": "LANG-KEY-hooves", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-9-2d4-+-4-bludgeoning-damage", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d4", + "damage_bonus": 4 + } + ] + } + ], + "url": "/api/monsters/draft-horse" + }, + { + "index": "dragon-turtle", + "name": "LANG-KEY-dragon-turtle", + "size": "Gargantuan", + "type": "dragon", + "subtype": null, + "alignment": "neutral", + "armor_class": 20, + "hit_points": 341, + "hit_dice": "22d20", + "speed": { + "walk": "20 ft.", + "swim": "40 ft." + }, + "strength": 25, + "dexterity": 10, + "constitution": 20, + "intelligence": 10, + "wisdom": 12, + "charisma": 12, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-dex", + "url": "/api/proficiencies/saving-throw-dex", + "value": 6 + }, + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 11 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 7 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [ + "fire" + ], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "120 ft.", + "passive_perception": 11 + }, + "languages": "Aquan, Draconic", + "challenge_rating": 17, + "special_abilities": [ + { + "name": "LANG-KEY-amphibious", + "desc": "LANG-KEY-the-dragon-turtle-can-breathe-air-and-water" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-dragon-turtle-makes-three-attacks-one-with-its-bite-and-two-with-its-claws-it-can-make-one-tail-attack-in-place-of-its-two-claw-attacks" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+13-to-hit-reach-15-ft-one-target-hit-26-3d12-+-7-piercing-damage", + "attack_bonus": 13, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "3d12", + "damage_bonus": 7 + } + ] + }, + { + "name": "LANG-KEY-claw", + "desc": "LANG-KEY-melee-weapon-attack-+13-to-hit-reach-10-ft-one-target-hit-16-2d8-+-7-slashing-damage", + "attack_bonus": 13, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d8", + "damage_bonus": 7 + } + ] + }, + { + "name": "LANG-KEY-tail", + "desc": "LANG-KEY-melee-weapon-attack-+13-to-hit-reach-15-ft-one-target-hit-26-3d12-+-7-bludgeoning-damage-if-the-target-is-a-creature-it-must-succeed-on-a-dc-20-strength-saving-throw-or-be-pushed-up-to-10-feet-away-from-the-dragon-turtle-and-knocked-prone", + "attack_bonus": 13, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "3d12", + "damage_bonus": 7 + } + ] + }, + { + "name": "LANG-KEY-steam-breath", + "desc": "LANG-KEY-the-dragon-turtle-exhales-scalding-steam-in-a-60-foot-cone-each-creature-in-that-area-must-make-a-dc-18-constitution-saving-throw-taking-52-15d6-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-being-underwater-doesnt-grant-resistance-against-this-damage", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 5 + }, + "dc": { + "dc_type": { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con" + }, + "dc_value": 18, + "success_type": "half" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-fire", + "url": "/api/damage-types/fire" + }, + "damage_dice": "15d6", + "damage_bonus": 0 + } + ] + } + ], + "url": "/api/monsters/dragon-turtle" + }, + { + "index": "dretch", + "name": "LANG-KEY-dretch", + "size": "Small", + "type": "fiend", + "subtype": "demon", + "alignment": "chaotic evil", + "armor_class": 11, + "hit_points": 18, + "hit_dice": "4d6", + "speed": { + "walk": "20 ft." + }, + "strength": 11, + "dexterity": 11, + "constitution": 12, + "intelligence": 5, + "wisdom": 8, + "charisma": 3, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [ + "cold", + "fire", + "lightning" + ], + "damage_immunities": [ + "poison" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + } + ], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 9 + }, + "languages": "Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)", + "challenge_rating": 0.25, + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-dretch-makes-two-attacks-one-with-its-bite-and-one-with-its-claws" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+2-to-hit-reach-5-ft-one-target-hit-3-1d6-piercing-damage", + "attack_bonus": 2, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d6", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-claws", + "desc": "LANG-KEY-melee-weapon-attack-+2-to-hit-reach-5-ft-one-target-hit-5-2d4-slashing-damage", + "attack_bonus": 2, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d4", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-fetid-cloud", + "desc": "LANG-KEY-a-10-foot-radius-of-disgusting-green-gas-extends-out-from-the-dretch-the-gas-spreads-around-corners-and-its-area-is-lightly-obscured-it-lasts-for-1-minute-or-until-a-strong-wind-disperses-it-any-creature-that-starts-its-turn-in-that-area-must-succeed-on-a-dc-11-constitution-saving-throw-or-be-poisoned-until-the-start-of-its-next-turn-while-poisoned-in-this-way-the-target-can-take-either-an-action-or-a-bonus-action-on-its-turn-not-both-and-cant-take-reactions", + "usage": { + "type": "per day", + "times": 1 + }, + "dc": { + "dc_type": { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con" + }, + "dc_value": 11, + "success_type": "none" + } + } + ], + "url": "/api/monsters/dretch" + }, + { + "index": "drider", + "name": "LANG-KEY-drider", + "size": "Large", + "type": "monstrosity", + "subtype": null, + "alignment": "chaotic evil", + "armor_class": 19, + "hit_points": 123, + "hit_dice": "13d10", + "speed": { + "walk": "30 ft.", + "climb": "30 ft." + }, + "strength": 16, + "dexterity": 16, + "constitution": 18, + "intelligence": 13, + "wisdom": 14, + "charisma": 12, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 5 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 9 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "120 ft.", + "passive_perception": 15 + }, + "languages": "Elvish, Undercommon", + "challenge_rating": 6, + "special_abilities": [ + { + "name": "LANG-KEY-fey-ancestry", + "desc": "LANG-KEY-the-drider-has-advantage-on-saving-throws-against-being-charmed-and-magic-cant-put-the-drider-to-sleep" + }, + { + "name": "LANG-KEY-innate-spellcasting", + "desc": "LANG-KEY-the-driders-innate-spellcasting-ability-is-wisdom-spell-save-dc-13-the-drider-can-innately-cast-the-following-spells-requiring-no-material-components-at-will-dancing-lights-1/day-each-darkness-faerie-fire", + "spellcasting": { + "ability": { + "name": "LANG-KEY-wis", + "url": "/api/ability-scores/wis" + }, + "dc": 13, + "components_required": [], + "spells": [ + { + "name": "LANG-KEY-entangle", + "url": "/api/spells/dancing-lights", + "usage": { + "type": "at will" + } + }, + { + "name": "LANG-KEY-darkness", + "url": "/api/spells/darkness", + "usage": { + "type": "per day", + "times": 1 + } + }, + { + "name": "LANG-KEY-faerie-fire", + "url": "/api/spells/faerie-fire", + "usage": { + "type": "per day", + "times": 1 + } + } + ] + } + }, + { + "name": "LANG-KEY-spider-climb", + "desc": "LANG-KEY-the-drider-can-climb-difficult-surfaces-including-upside-down-on-ceilings-without-needing-to-make-an-ability-check" + }, + { + "name": "LANG-KEY-sunlight-sensitivity", + "desc": "LANG-KEY-while-in-sunlight-the-drider-has-disadvantage-on-attack-rolls-as-well-as-on-wisdom-perception-checks-that-rely-on-sight" + }, + { + "name": "LANG-KEY-web-walker", + "desc": "LANG-KEY-the-drider-ignores-movement-restrictions-caused-by-webbing" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-drider-makes-three-attacks-either-with-its-longsword-or-its-longbow-it-can-replace-one-of-those-attacks-with-a-bite-attack" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-creature-hit-2-1d4-piercing-damage-plus-9-2d8-poison-damage", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d4", + "damage_bonus": 0 + }, + { + "damage_type": { + "name": "LANG-KEY-poison", + "url": "/api/damage-types/poison" + }, + "damage_dice": "2d8", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-longsword", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-7-1d8-+-3-slashing-damage-or-8-1d10-+-3-slashing-damage-if-used-with-two-hands", + "attack_bonus": 6, + "damage": [ + { + "choose": 1, + "type": "damage", + "from": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "1d8", + "damage_bonus": 3 + }, + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "1d10", + "damage_bonus": 3 + } + ] + } + ] + }, + { + "name": "LANG-KEY-longbow", + "desc": "LANG-KEY-ranged-weapon-attack-+6-to-hit-range-150/600-ft-one-target-hit-7-1d8-+-3-piercing-damage-plus-4-1d8-poison-damage", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d8", + "damage_bonus": 3 + }, + { + "damage_type": { + "name": "LANG-KEY-poison", + "url": "/api/damage-types/poison" + }, + 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"LANG-KEY-fey-ancestry", + "desc": "LANG-KEY-the-drow-has-advantage-on-saving-throws-against-being-charmed-and-magic-cant-put-the-drow-to-sleep" + }, + { + "name": "LANG-KEY-innate-spellcasting", + "desc": "LANG-KEY-the-drows-spellcasting-ability-is-charisma-spell-save-dc-11-it-can-innately-cast-the-following-spells-requiring-no-material-components-at-will-dancing-lights-1/day-each-darkness-faerie-fire", + "spellcasting": { + "ability": { + "name": "LANG-KEY-cha", + "url": "/api/ability-scores/cha" + }, + "dc": 11, + "modifier": 0, + "components_required": [], + "spells": [ + { + "name": "LANG-KEY-dancing-lights", + "url": "/api/spells/dancing-lights", + "usage": { + "type": "at will" + } + }, + { + "name": "LANG-KEY-darkness", + "url": "/api/spells/entangle", + "usage": { + "type": "per day", + "times": 72 + } + }, + { + "name": "LANG-KEY-faerie-fire", + "url": "/api/spells/faerie-fire", + "usage": { + "type": "per day", + "times": 3 + } + } + ] + } + }, + { + "name": "LANG-KEY-sunlight-sensitivity", + "desc": "LANG-KEY-while-in-sunlight-the-drow-has-disadvantage-on-attack-rolls-as-well-as-on-wisdom-perception-checks-that-rely-on-sight" + } + ], + "actions": [ + { + "name": "LANG-KEY-shortsword", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-5-1d6-+-2-piercing-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "1d6", + "damage_bonus": 2 + } + ] + }, + { + "name": "LANG-KEY-hand-crossbow", + "desc": "LANG-KEY-ranged-weapon-attack-+4-to-hit-range-30/120-ft-one-target-hit-5-1d6-+-2-piercing-damage-and-the-target-must-succeed-on-a-dc-13-constitution-saving-throw-or-be-poisoned-for-1-hour-if-the-saving-throw-fails-by-5-or-more-the-target-is-also-unconscious-while-poisoned-in-this-way-the-target-wakes-up-if-it-takes-damage-or-if-another-creature-takes-an-action-to-shake-it-awake", + "attack_bonus": 4, + "damage": [ 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+ "level": 0, + "url": "http://www.dnd5eapi.co/api/spells/231" + }, + { + "name": "LANG-KEY-shillelagh", + "level": 0, + "url": "http://www.dnd5eapi.co/api/spells/263" + }, + { + "name": "LANG-KEY-entangle", + "level": 1, + "url": "http://www.dnd5eapi.co/api/spells/99" + }, + { + "name": "LANG-KEY-longstrider", + "level": 1, + "url": "http://www.dnd5eapi.co/api/spells/185" + }, + { + "name": "LANG-KEY-speak-with-animals", + "level": 1, + "url": "http://www.dnd5eapi.co/api/spells/272" + }, + { + "name": "LANG-KEY-thunderwave", + "level": 1, + "url": "http://www.dnd5eapi.co/api/spells/292" + }, + { + "name": "LANG-KEY-animal-messenger", + "level": 2, + "url": "http://www.dnd5eapi.co/api/spells/7" + }, + { + "name": "LANG-KEY-barkskin", + "level": 2, + "url": "http://www.dnd5eapi.co/api/spells/24" + } + ] + } + } + ], + "actions": [ + { + "name": "LANG-KEY-quarterstaff", + "desc": "LANG-KEY-melee-weapon-attack-+2-to-hit-+4-to-hit-with-shillelagh-reach-5-ft-one-target-hit-3-1d6-bludgeoning-damage-or-6-1d8-+-2-bludgeoning-damage-with-shillelagh-or-if-wielded-with-two-hands", + "attack_bonus": 2, + "damage": [ + { + "choose": 1, + "type": "damage", + "from": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "1d6", + "damage_bonus": 0 + }, + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "1d8", + "damage_bonus": 2 + } + ] + } + ] + } + ], + "url": "/api/monsters/druid" + }, + { + "index": "dryad", + "name": "LANG-KEY-dryad", + "size": "Medium", + "type": "fey", + "subtype": null, + "alignment": "neutral", + "armor_class": 11, + "hit_points": 22, + "hit_dice": "5d8", + "speed": { + "walk": "30 ft." + }, + "strength": 10, + "dexterity": 12, + "constitution": 11, + "intelligence": 14, + "wisdom": 15, + "charisma": 18, + 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"LANG-KEY-druidcraft", + "url": "/api/spells/druidcraft", + "usage": { + "type": "at will" + } + }, + { + "name": "LANG-KEY-entangle", + "url": "/api/spells/entangle", + "usage": { + "type": "per day", + "times": 3 + } + }, + { + "name": "LANG-KEY-goodberry", + "url": "/api/spells/goodberry", + "usage": { + "type": "per day", + "times": 3 + } + }, + { + "name": "LANG-KEY-barkskin", + "url": "/api/spells/barkskin", + "usage": { + "type": "per day", + "times": 1 + } + }, + { + "name": "LANG-KEY-pass-without-trace", + "url": "/api/spells/pass-without-trace", + "usage": { + "type": "per day", + "times": 1 + } + }, + { + "name": "LANG-KEY-shillelagh", + "url": "/api/spells/shillelagh", + "usage": { + "type": "per day", + "times": 1 + } + } + ] + } + }, + { + "name": "LANG-KEY-magic-resistance", + "desc": "LANG-KEY-the-dryad-has-advantage-on-saving-throws-against-spells-and-other-magical-effects" + }, + { + "name": "LANG-KEY-speak-with-beasts-and-plants", + "desc": "LANG-KEY-the-dryad-can-communicate-with-beasts-and-plants-as-if-they-shared-a-language" + }, + { + "name": "LANG-KEY-tree-stride", + "desc": "LANG-KEY-once-on-her-turn-the-dryad-can-use-10-ft-of-her-movement-to-step-magically-into-one-living-tree-within-her-reach-and-emerge-from-a-second-living-tree-within-60-ft-of-the-first-tree-appearing-in-an-unoccupied-space-within-5-ft-of-the-second-tree-both-trees-must-be-large-or-bigger" + } + ], + "actions": [ + { + "name": "LANG-KEY-club", + "desc": "LANG-KEY-melee-weapon-attack-+2-to-hit-+6-to-hit-with-shillelagh-reach-5-ft-one-target-hit-2-1-d4-bludgeoning-damage-or-8-1d8-+-4-bludgeoning-damage-with-shillelagh", + "attack_bonus": 2, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "1d4", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-fey-charm", + "desc": "LANG-KEY-the-dryad-targets-one-humanoid-or-beast-that-she-can-see-within-30-feet-of-her-if-the-target-can-see-the-dryad-it-must-succeed-on-a-dc-14-wisdom-saving-throw-or-be-magically-charmed-the-charmed-creature-regards-the-dryad-as-a-trusted-friend-to-be-heeded-and-protected-although-the-target-isnt-under-the-dryads-control-it-takes-the-dryads-requests-or-actions-in-the-most-favorable-way-it-can-each-time-the-dryad-or-its-allies-do-anything-harmful-to-the-target-it-can-repeat-the-saving-throw-ending-the-effect-on-itself-on-a-success-otherwise-the-effect-lasts-24-hours-or-until-the-dryad-dies-is-on-a-different-plane-of-existence-from-the-target-or-ends-the-effect-as-a-bonus-action-if-a-targets-saving-throw-is-successful-the-target-is-immune-to-the-dryads-fey-charm-for-the-next-24-hours-the-dryad-can-have-no-more-than-one-humanoid-and-up-to-three-beasts-charmed-at-a-time", + "dc": { + "dc_type": { + "name": "LANG-KEY-wis", + "url": "/api/ability-scores/wis" + }, + "dc_value": 14, + "success_type": "none" + } + } + ], + "url": "/api/monsters/dryad" + }, + { + "index": "duergar", + "name": "LANG-KEY-duergar", + "size": "Medium", + "type": "humanoid", + "subtype": "dwarf", + "alignment": "lawful evil", + "armor_class": 16, + "hit_points": 26, + "hit_dice": "4d8", + "speed": { + "walk": "25 ft." + }, + "strength": 14, + "dexterity": 11, + "constitution": 14, + "intelligence": 11, + "wisdom": 10, + "charisma": 9, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [ + "poison" + ], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "120 ft.", + "passive_perception": 10 + }, + "languages": "Dwarvish, Undercommon", + "challenge_rating": 1, + "special_abilities": [ + { + "name": "LANG-KEY-duergar-resilience", + "desc": "LANG-KEY-the-duergar-has-advantage-on-saving-throws-against-poison-spells-and-illusions-as-well-as-to-resist-being-charmed-or-paralyzed" + }, + { + "name": "LANG-KEY-sunlight-sensitivity", + "desc": "LANG-KEY-while-in-sunlight-the-duergar-has-disadvantage-on-attack-rolls-as-well-as-on-wisdom-perception-checks-that-rely-on-sight" + } + ], + "actions": [ + { + "name": "LANG-KEY-enlarge", + "desc": "LANG-KEY-for-1-minute-the-duergar-magically-increases-in-size-along-with-anything-it-is-wearing-or-carrying-while-enlarged-the-duergar-is-large-doubles-its-damage-dice-on-strength-based-weapon-attacks-included-in-the-attacks-and-makes-strength-checks-and-strength-saving-throws-with-advantage-if-the-duergar-lacks-the-room-to-become-large-it-attains-the-maximum-size-possible-in-the-space-available", + "usage": { + "type": "recharge after rest", + "rest_types": [ + "short", + "long" + ] + } + }, + { + "name": "LANG-KEY-war-pick", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-6-1d8-+-2-piercing-damage-or-11-2d8-+-2-piercing-damage-while-enlarged", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d8", + "damage_bonus": 2 + } + ] + }, + { + "name": "LANG-KEY-javelin", + "desc": "LANG-KEY-melee-or-ranged-weapon-attack-+4-to-hit-reach-5-ft-or-range-30/120-ft-one-target-hit-5-1d6-+-2-piercing-damage-or-9-2d6-+-2-piercing-damage-while-enlarged", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "1d6", + "damage_bonus": 2 + } + ] + }, + { + "name": "LANG-KEY-invisibility", + "desc": "LANG-KEY-the-duergar-magically-turns-invisible-until-it-attacks-casts-a-spell-or-uses-its-enlarge-or-until-its-concentration-is-broken-up-to-1-hour-as-if-concentrating-on-a-spell-any-equipment-the-duergar-wears-or-carries-is-invisible-with-it-", + "usage": { + "type": "recharge after rest", + "rest_types": [ + "short", + "long" + ] + } + } + ], + "url": "/api/monsters/duergar" + }, + { + "index": "dust-mephit", + "name": "LANG-KEY-dust-mephit", + "size": "Small", + "type": "elemental", + "subtype": null, + "alignment": "neutral evil", + "armor_class": 12, + "hit_points": 17, + "hit_dice": "5d6", + "speed": { + "walk": "30 ft.", + "fly": "30 ft." + }, + "strength": 5, + "dexterity": 14, + "constitution": 10, + "intelligence": 9, + "wisdom": 11, + "charisma": 10, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 2 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 4 + } + ], + "damage_vulnerabilities": [ + "fire" + ], + "damage_resistances": [], + "damage_immunities": [ + "poison" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + } + ], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 12 + }, + "languages": "Auran, Terran", + "challenge_rating": 0.5, + "special_abilities": [ + { + "name": "LANG-KEY-death-burst", + "desc": "LANG-KEY-when-the-mephit-dies-it-explodes-in-a-burst-of-dust-each-creature-within-5-ft-of-it-must-then-succeed-on-a-dc-10-constitution-saving-throw-or-be-blinded-for-1-minute-a-blinded-creature-can-repeat-the-saving-throw-on-each-of-its-turns-ending-the-effect-on-itself-on-a-success", + "dc": { + "dc_type": { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con" + }, + "dc_value": 10, + "success_type": "none" + } + }, + { + "name": "LANG-KEY-innate-spellcasting", + "desc": "LANG-KEY-the-mephit-can-innately-cast-sleep-requiring-no-material-components-its-innate-spellcasting-ability-is-charisma", + "usage": { + "type": "per day", + "times": 1 + } + } + ], + "actions": [ + { + "name": "LANG-KEY-claws", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-creature-hit-4-1d4-+-2-slashing-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "1d4", + "damage_bonus": 2 + } + ] + }, + { + "name": "LANG-KEY-blinding-breath-recharge-6", + "desc": "LANG-KEY-the-mephit-exhales-a-15-foot-cone-of-blinding-dust-each-creature-in-that-area-must-succeed-on-a-dc-10-dexterity-saving-throw-or-be-blinded-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success", + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 10, + "success_type": "none" + } + }, + { + "name": "LANG-KEY-variant-summon-mephits", + "desc": "LANG-KEY-the-mephit-has-a-25-percent-chance-of-summoning-1d4-mephits-of-its-kind-a-summoned-mephit-appears-in-an-unoccupied-space-within-60-feet-of-its-summoner-acts-as-an-ally-of-its-summoner-and-cant-summon-other-mephits-it-remains-for-1-minute-until-it-or-its-summoner-dies-or-until-its-summoner-dismisses-it-as-an-action", + "usage": { + "type": "per day", + "times": 1 + } + } + ], + "url": "/api/monsters/dust-mephit" + }, + { + "index": "eagle", + "name": "LANG-KEY-eagle", + "size": "Small", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 12, + "hit_points": 3, + "hit_dice": "1d6", + "speed": { + "walk": "10 ft.", + "fly": "60 ft." + }, + "strength": 6, + "dexterity": 15, + "constitution": 10, + "intelligence": 2, + "wisdom": 14, + "charisma": 7, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 4 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 14 + }, + "languages": "", + "challenge_rating": 0, + "special_abilities": [ + { + "name": "LANG-KEY-keen-sight", + "desc": "LANG-KEY-the-eagle-has-advantage-on-wisdom-perception-checks-that-rely-on-sight" + } + ], + "actions": [ + { + "name": "LANG-KEY-talons", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-4-1d4-+-2-slashing-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "1d4", + "damage_bonus": 2 + } + ] + } + ], + "url": "/api/monsters/eagle" + }, + { + "index": "earth-elemental", + "name": "LANG-KEY-earth-elemental", + "size": "Large", + "type": "elemental", + "subtype": null, + "alignment": "neutral", + "armor_class": 17, + "hit_points": 126, + "hit_dice": "12d10", + "speed": { + "walk": "30 ft.", + "burrow": "30 ft." + }, + "strength": 20, + "dexterity": 8, + "constitution": 20, + "intelligence": 5, + "wisdom": 10, + "charisma": 5, + "proficiencies": [], + "damage_vulnerabilities": [ + "thunder" + ], + "damage_resistances": [ + "bludgeoning, piercing, and slashing from nonmagical weapons" + ], + "damage_immunities": [ + "poison" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-exhaustion", + "url": "/api/conditions/exhaustion" + }, + { + "name": "LANG-KEY-paralyzed", + "url": "/api/conditions/paralyzed" + }, + { + "name": "LANG-KEY-petrified", + "url": "/api/conditions/petrified" + }, + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + }, + { + "name": "LANG-KEY-unconscious", + "url": "/api/conditions/unconscious" + } + ], + "senses": { + "darkvision": "60 ft.", + "tremorsense": "60 ft.", + "passive_perception": 10 + }, + "languages": "Terran", + "challenge_rating": 5, + "special_abilities": [ + { + "name": "LANG-KEY-earth-glide", + "desc": "LANG-KEY-the-elemental-can-burrow-through-nonmagical-unworked-earth-and-stone-while-doing-so-the-elemental-doesnt-disturb-the-material-it-moves-through" + }, + { + "name": "LANG-KEY-siege-monster", + "desc": "LANG-KEY-the-elemental-deals-double-damage-to-objects-and-structures" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-elemental-makes-two-slam-attacks" + }, + { + "name": "LANG-KEY-slam", + "desc": "LANG-KEY-melee-weapon-attack-+8-to-hit-reach-10-ft-one-target-hit-14-2d8-+-5-bludgeoning-damage", + "attack_bonus": 8, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d8", + "damage_bonus": 5 + } + ] + } + ], + "url": "/api/monsters/earth-elemental" + }, + { + "index": "efreeti", + "name": "LANG-KEY-efreeti", + "size": "Large", + "type": "elemental", + "subtype": null, + "alignment": "lawful evil", + "armor_class": 17, + "hit_points": 200, + "hit_dice": "16d10", + "speed": { + "walk": "40 ft.", + "fly": "60 ft." + }, + "strength": 22, + "dexterity": 12, + "constitution": 24, + "intelligence": 16, + "wisdom": 15, + "charisma": 16, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-int", + "url": "/api/proficiencies/saving-throw-int", + "value": 7 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 6 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 7 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "fire" + ], + "condition_immunities": [], + "senses": { + "darkvision": "120 ft.", + "passive_perception": 12 + }, + "languages": "Ignan", + "challenge_rating": 11, + "special_abilities": [ + { + "name": "LANG-KEY-elemental-demise", + "desc": "LANG-KEY-if-the-efreeti-dies-its-body-disintegrates-in-a-flash-of-fire-and-puff-of-smoke-leaving-behind-only-equipment-the-djinni-was-wearing-or-carrying" + }, + { + "name": "LANG-KEY-innate-spellcasting", + "desc": "LANG-KEY-the-efreetis-innate-spell-casting-ability-is-charisma-spell-save-dc-15-+7-to-hit-with-spell-attacks-it-can-innately-cast-the-following-spells-requiring-no-material-components-at-will-detect-magic-3/day-enlarge/reduce-tongues-1/day-each-conjure-elemental-fire-elemental-only-gaseous-form-invisibility-major-image-plane-shift-wall-of-fire", + "spellcasting": { + "ability": { + "name": "LANG-KEY-cha", + "url": "/api/ability-scores/cha" + }, + "dc": 15, + "modifier": 7, + "components_required": [], + "spells": [ + { + "name": "LANG-KEY-detect-magic", + "url": "/api/spells/detect-magic", + "usage": { + "type": "at will" + } + }, + { + "name": "LANG-KEY-enlarge/reduce", + "url": "/api/spells/enlarge-reduce", + "usage": { + "type": "per day", + "times": 3 + } + }, + { + "name": "LANG-KEY-tongues", + "url": "/api/spells/tongues", + "usage": { + "type": "per day", + "times": 3 + } + }, + { + "name": "LANG-KEY-conjure-elemental", + "notes": "Fire Elemental only", + "url": "/api/spells/conjure-elemental", + "usage": { + "type": "per day", + "times": 1 + } + }, + { + "name": "LANG-KEY-gaseous-form", + "url": "/api/spells/gaseous-form", + "usage": { + "type": "per day", + "times": 1 + } + }, + { + "name": "LANG-KEY-invisibility", + "url": "/api/spells/invisibility", + "usage": { + "type": "per day", + "times": 1 + } + }, + { + "name": "LANG-KEY-major-image", + "url": "/api/spells/major-image", + "usage": { + "type": "per day", + "times": 1 + } + }, + { + "name": "LANG-KEY-plane-shift", + "url": "/api/spells/plane-shift", + "usage": { + "type": "per day", + "times": 1 + } + }, + { + "name": "LANG-KEY-wall-of-fire", + "url": "/api/spells/wall-of-fire", + "usage": { + "type": "per day", + "times": 1 + } + } + ] + } + }, + { + "name": "LANG-KEY-variant-genie-powers", + "desc": "LANG-KEY-genies-have-a-variety-of-magical-capabilities-including-spells-a-few-have-even-greater-powers-that-allow-them-to-alter-their-appearance-or-the-nature-of-reality-disguises-some-genies-can-veil-themselves-in-illusion-to-pass-as-other-similarly-shaped-creatures-such-genies-can-innately-cast-the-disguise-self-spell-at-will-often-with-a-longer-duration-than-is-normal-for-that-spell-mightier-genies-can-cast-the-true-polymorph-spell-one-to-three-times-per-day-possibly-with-a-longer-duration-than-normal-such-genies-can-change-only-their-own-shape-but-a-rare-few-can-use-the-spell-on-other-creatures-and-objects-as-well-wishes-the-genie-power-to-grant-wishes-is-legendary-among-mortals-only-the-most-potent-genies-such-as-those-among-the-nobility-can-do-so-a-particular-genie-that-has-this-power-can-grant-one-to-three-wishes-to-a-creature-that-isnt-a-genie-once-a-genie-has-granted-its-limit-of-wishes-it-cant-grant-wishes-again-for-some-amount-of-time-usually-1-year-and-cosmic-law-dictates-that-the-same-genie-can-expend-its-limit-of-wishes-on-a-specific-creature-only-once-in-that-creatures-existence-to-be-granted-a-wish-a-creature-within-60-feet-of-the-genie-states-a-desired-effect-to-it-the-genie-can-then-cast-the-wish-spell-on-the-creatures-behalf-to-bring-about-the-effect-depending-on-the-genies-nature-the-genie-might-try-to-pervert-the-intent-of-the-wish-by-exploiting-the-wishs-poor-wording-the-perversion-of-the-wording-is-usually-crafted-to-be-to-the-genies-benefit" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-efreeti-makes-two-scimitar-attacks-or-uses-its-hurl-flame-twice" + }, + { + "name": "LANG-KEY-scimitar", + "desc": "LANG-KEY-melee-weapon-attack-+10-to-hit-reach-5-ft-one-target-hit-13-2d6-+-6-slashing-damage-plus-7-2d6-fire-damage", + "attack_bonus": 10, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d6", + "damage_bonus": 6 + }, + { + "damage_type": { + "name": "LANG-KEY-fire", + "url": "/api/damage-types/fire" + }, + "damage_dice": "2d6", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-hurl-flame", + "desc": "LANG-KEY-ranged-spell-attack-+7-to-hit-range-120-ft-one-target-hit-17-5d6-fire-damage", + "attack_bonus": 7, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-fire", + "url": "/api/damage-types/fire" + }, + "damage_dice": "5d6", + "damage_bonus": 0 + } + ] + } + ], + "url": "/api/monsters/efreeti" + }, + { + "index": "elephant", + "name": "LANG-KEY-elephant", + "size": "Huge", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 12, + "hit_points": 76, + "hit_dice": "8d12", + "speed": { + "walk": "40 ft." + }, + "strength": 22, + "dexterity": 9, + "constitution": 17, + "intelligence": 3, + "wisdom": 11, + "charisma": 6, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 10 + }, + "languages": "", + "challenge_rating": 4, + "special_abilities": [ + { + "name": "LANG-KEY-trampling-charge", + "desc": "LANG-KEY-if-the-elephant-moves-at-least-20-ft-straight-toward-a-creature-and-then-hits-it-with-a-gore-attack-on-the-same-turn-that-target-must-succeed-on-a-dc-12-strength-saving-throw-or-be-knocked-prone-if-the-target-is-prone-the-elephant-can-make-one-stomp-attack-against-it-as-a-bonus-action" + } + ], + "actions": [ + { + "name": "LANG-KEY-gore", + "desc": "LANG-KEY-melee-weapon-attack-+8-to-hit-reach-5-ft-one-target-hit-19-3d8-+-6-piercing-damage", + "attack_bonus": 8, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "3d8", + "damage_bonus": 6 + } + ] + }, + { + "name": "LANG-KEY-stomp", + "desc": "LANG-KEY-melee-weapon-attack-+8-to-hit-reach-5-ft-one-prone-creature-hit-22-3d10-+-6-bludgeoning-damage", + "attack_bonus": 8, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "3d10", + "damage_bonus": 6 + } + ] + } + ], + "url": "/api/monsters/elephant" + }, + { + "index": "elk", + "name": "LANG-KEY-elk", + "size": "Large", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 10, + "hit_points": 13, + "hit_dice": "2d10", + "speed": { + "walk": "50 ft." + }, + "strength": 16, + "dexterity": 10, + "constitution": 12, + "intelligence": 2, + "wisdom": 10, + "charisma": 6, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 10 + }, + "languages": "", + "challenge_rating": 0.25, + "special_abilities": [ + { + "name": "LANG-KEY-charge", + "desc": "LANG-KEY-if-the-elk-moves-at-least-20-ft-straight-toward-a-target-and-then-hits-it-with-a-ram-attack-on-the-same-turn-the-target-takes-an-extra-7-2d6-damage-if-the-target-is-a-creature-it-must-succeed-on-a-dc-13-strength-saving-throw-or-be-knocked-prone" + } + ], + "actions": [ + { + "name": "LANG-KEY-ram", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-6-1d6-+-3-bludgeoning-damage", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "1d6", + "damage_bonus": 3 + } + ] + }, + { + "name": "LANG-KEY-hooves", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-prone-creature-hit-8-2d4-+-3-bludgeoning-damage", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d4", + "damage_bonus": 3 + } + ] + } + ], + "url": "/api/monsters/elk" + }, + { + "index": "erinyes", + "name": "LANG-KEY-erinyes", + "size": "Medium", + "type": "fiend", + "subtype": "devil", + "alignment": "lawful evil", + "armor_class": 18, + "hit_points": 153, + "hit_dice": "18d8", + "speed": { + "walk": "30 ft.", + "fly": "60 ft." + }, + "strength": 18, + "dexterity": 16, + "constitution": 18, + "intelligence": 14, + "wisdom": 14, + "charisma": 18, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-dex", + "url": "/api/proficiencies/saving-throw-dex", + "value": 7 + }, + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 8 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 6 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 8 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [ + "cold", + "bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered" + ], + "damage_immunities": [ + "fire", + "poison" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + } + ], + "senses": { + "truesight": "120 ft.", + "passive_perception": 12 + }, + "languages": "Infernal, telepathy 120 ft.", + "challenge_rating": 12, + "special_abilities": [ + { + "name": "LANG-KEY-hellish-weapons", + "desc": "LANG-KEY-the-erinyess-weapon-attacks-are-magical-and-deal-an-extra-13-3d8-poison-damage-on-a-hit-included-in-the-attacks" + }, + { + "name": "LANG-KEY-magic-resistance", + "desc": "LANG-KEY-the-erinyes-has-advantage-on-saving-throws-against-spells-and-other-magical-effects" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-erinyes-makes-three-attacks" + }, + { + "name": "LANG-KEY-longsword", + "desc": "LANG-KEY-melee-weapon-attack-+8-to-hit-reach-5-ft-one-target-hit-8-1d8-+-4-slashing-damage-or-9-1d10-+-4-slashing-damage-if-used-with-two-hands-plus-13-3d8-poison-damage", + "attack_bonus": 8, + "damage": [ + { + "choose": 1, + "type": "damage", + "from": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "1d8", + "damage_bonus": 4 + }, + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "1d10", + "damage_bonus": 4 + } + ] + }, + { + "damage_type": { + "name": "LANG-KEY-poison", + "url": "/api/damage-types/poison" + }, + "damage_dice": "3d8", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-longbow", + "desc": "LANG-KEY-ranged-weapon-attack-+7-to-hit-range-150/600-ft-one-target-hit-7-1d8-+-3-piercing-damage-plus-13-3d8-poison-damage-and-the-target-must-succeed-on-a-dc-14-constitution-saving-throw-or-be-poisoned-the-poison-lasts-until-it-is-removed-by-the-lesser-restoration-spell-or-similar-magic", + "attack_bonus": 7, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d8", + "damage_bonus": 3 + }, + { + "damage_type": { + "name": "LANG-KEY-poison", + "url": "/api/damage-types/poison" + }, + "damage_dice": "3d8", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-variant-rope-of-entanglement", + "desc": "LANG-KEY-some-erinyes-carry-a-rope-of-entanglement-detailed-in-the-dungeon-masters-guide-when-such-an-erinyes-uses-its-multiattack-the-erinyes-can-use-the-rope-in-place-of-two-of-the-attacks" + } + ], + "reactions": [ + { + "name": "LANG-KEY-parry", + "desc": "LANG-KEY-the-erinyes-adds-4-to-its-ac-against-one-melee-attack-that-would-hit-it-to-do-so-the-erinyes-must-see-the-attacker-and-be-wielding-a-melee-weapon" + } + ], + "url": "/api/monsters/erinyes" + }, + { + "index": "ettercap", + "name": "LANG-KEY-ettercap", + "size": "Medium", + "type": "monstrosity", + "subtype": null, + "alignment": "neutral evil", + "armor_class": 13, + "hit_points": 44, + "hit_dice": "8d8", + "speed": { + "walk": "30 ft.", + "climb": "30 ft." + }, + "strength": 14, + "dexterity": 15, + "constitution": 13, + "intelligence": 7, + "wisdom": 12, + "charisma": 8, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 3 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 4 + }, + { + "name": "LANG-KEY-skill-survival", + "url": "/api/proficiencies/skill-survival", + "value": 3 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 13 + }, + "languages": "", + "challenge_rating": 2, + "special_abilities": [ + { + "name": "LANG-KEY-spider-climb", + "desc": "LANG-KEY-the-ettercap-can-climb-difficult-surfaces-including-upside-down-on-ceilings-without-needing-to-make-an-ability-check" + }, + { + "name": "LANG-KEY-web-sense", + "desc": "LANG-KEY-while-in-contact-with-a-web-the-ettercap-knows-the-exact-location-of-any-other-creature-in-contact-with-the-same-web" + }, + { + "name": "LANG-KEY-web-walker", + "desc": "LANG-KEY-the-ettercap-ignores-movement-restrictions-caused-by-webbing" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-ettercap-makes-two-attacks-one-with-its-bite-and-one-with-its-claws" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-creature-hit-6-1d8-+-2-piercing-damage-plus-4-1d8-poison-damage-the-target-must-succeed-on-a-dc-11-constitution-saving-throw-or-be-poisoned-for-1-minute-the-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d6", + "damage_bonus": 2 + }, + { + "damage_type": { + "name": "LANG-KEY-poison", + "url": "/api/damage-types/poison" + }, + "damage_dice": "1d8", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-claws", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-7-2d4-+-2-slashing-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d4", + "damage_bonus": 2 + } + ] + }, + { + "name": "LANG-KEY-web", + "desc": "LANG-KEY-ranged-weapon-attack-+4-to-hit-range-30/60-ft-one-large-or-smaller-creature-hit-the-creature-is-restrained-by-webbing-as-an-action-the-restrained-creature-can-make-a-dc-11-strength-check-escaping-from-the-webbing-on-a-success-the-effect-ends-if-the-webbing-is-destroyed-the-webbing-has-ac-10-5-hit-points-is-vulnerable-to-fire-damage-and-immune-to-bludgeoning-damage", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 5 + }, + "attack_bonus": 4 + }, + { + "name": "LANG-KEY-variant-web-garrote", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-medium-or-small-creature-against-which-the-ettercap-has-advantage-on-the-attack-roll-hit-4-1d4-+-2-bludgeoning-damage-and-the-target-is-grappled-escape-dc-12-until-this-grapple-ends-the-target-cant-breathe-and-the-ettercap-has-advantage-on-attack-rolls-against-it", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "1d4", + "damage_bonus": 2 + } + ] + } + ], + "url": "/api/monsters/ettercap" + }, + { + "index": "ettin", + "name": "LANG-KEY-ettin", + "size": "Large", + "type": "giant", + "subtype": null, + "alignment": "chaotic evil", + "armor_class": 12, + "hit_points": 85, + "hit_dice": "10d10", + "speed": { + "walk": "40 ft." + }, + "strength": 21, + "dexterity": 8, + "constitution": 17, + "intelligence": 6, + "wisdom": 10, + "charisma": 8, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 4 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 14 + }, + "languages": "Giant, Orc", + "challenge_rating": 4, + "special_abilities": [ + { + "name": "LANG-KEY-two-heads", + "desc": "LANG-KEY-the-ettin-has-advantage-on-wisdom-perception-checks-and-on-saving-throws-against-being-blinded-charmed-deafened-frightened-stunned-and-knocked-unconscious" + }, + { + "name": "LANG-KEY-wakeful", + "desc": "LANG-KEY-when-one-of-the-ettins-heads-is-asleep-its-other-head-is-awake" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-ettin-makes-two-attacks-one-with-its-battleaxe-and-one-with-its-morningstar" + }, + { + "name": "LANG-KEY-battleaxe", + "desc": "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-target-hit-14-2d8-+-5-slashing-damage", + "attack_bonus": 7, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d8", + "damage_bonus": 5 + } + ] + }, + { + "name": "LANG-KEY-morningstar", + "desc": "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-target-hit-14-2d8-+-5-piercing-damage", + "attack_bonus": 7, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d8", + "damage_bonus": 5 + } + ] + } + ], + "url": "/api/monsters/ettin" + }, + { + "index": "fire-elemental", + "name": "LANG-KEY-fire-elemental", + "size": "Large", + "type": "elemental", + "subtype": null, + "alignment": "neutral", + "armor_class": 13, + "hit_points": 102, + "hit_dice": "12d10", + "speed": { + "walk": "50 ft." + }, + "strength": 10, + "dexterity": 17, + "constitution": 16, + "intelligence": 6, + "wisdom": 10, + "charisma": 7, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [ + "bludgeoning, piercing, and slashing from nonmagical weapons" + ], + "damage_immunities": [ + "fire", + "poison" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-exhaustion", + "url": "/api/conditions/exhaustion" + }, + { + "name": "LANG-KEY-grappled", + "url": "/api/conditions/grappled" + }, + { + "name": "LANG-KEY-paralyzed", + "url": "/api/conditions/paralyzed" + }, + { + "name": "LANG-KEY-petrified", + "url": "/api/conditions/petrified" + }, + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + }, + { + "name": "LANG-KEY-prone", + "url": "/api/conditions/prone" + }, + { + "name": "LANG-KEY-restrained", + "url": "/api/conditions/restrained" + }, + { + "name": "LANG-KEY-unconscious", + "url": "/api/conditions/unconscious" + } + ], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 10 + }, + "languages": "Ignan", + "challenge_rating": 5, + "special_abilities": [ + { + "name": "LANG-KEY-fire-form", + "desc": "LANG-KEY-the-elemental-can-move-through-a-space-as-narrow-as-1-inch-wide-without-squeezing-a-creature-that-touches-the-elemental-or-hits-it-with-a-melee-attack-while-within-5-ft-of-it-takes-5-1d10-fire-damage-in-addition-the-elemental-can-enter-a-hostile-creatures-space-and-stop-there-the-first-time-it-enters-a-creatures-space-on-a-turn-that-creature-takes-5-1d10-fire-damage-and-catches-fire;-until-someone-takes-an-action-to-douse-the-fire-the-creature-takes-5-1d10-fire-damage-at-the-start-of-each-of-its-turns", + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-fire", + "url": "/api/damage-types/fire" + }, + "damage_dice": "5d10", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-illumination", + "desc": "LANG-KEY-the-elemental-sheds-bright-light-in-a-30-foot-radius-and-dim-light-in-an-additional-30-ft" + }, + { + "name": "LANG-KEY-water-susceptibility", + "desc": "LANG-KEY-for-every-5-ft-the-elemental-moves-in-water-or-for-every-gallon-of-water-splashed-on-it-it-takes-1-cold-damage" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-elemental-makes-two-touch-attacks" + }, + { + "name": "LANG-KEY-touch", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-10-2d6-+-3-fire-damage-if-the-target-is-a-creature-or-a-flammable-object-it-ignites-until-a-creature-takes-an-action-to-douse-the-fire-the-target-takes-5-1d10-fire-damage-at-the-start-of-each-of-its-turns", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-fire", + "url": "/api/damage-types/fire" + }, + "damage_dice": "2d6", + "damage_bonus": 3 + } + ] + } + ], + "url": "/api/monsters/fire-elemental" + }, + { + "index": "fire-giant", + "name": "LANG-KEY-fire-giant", + "size": "Huge", + "type": "giant", + "subtype": null, + "alignment": "lawful evil", + "armor_class": 18, + "hit_points": 162, + "hit_dice": "13d12", + "speed": { + "walk": "30 ft." + }, + "strength": 25, + "dexterity": 9, + "constitution": 23, + "intelligence": 10, + "wisdom": 14, + "charisma": 13, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-dex", + "url": "/api/proficiencies/saving-throw-dex", + "value": 3 + }, + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 10 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 5 + }, + { + "name": "LANG-KEY-skill-athletics", + "url": "/api/proficiencies/skill-athletics", + "value": 11 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 6 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "fire" + ], + "condition_immunities": [], + "senses": { + "passive_perception": 16 + }, + "languages": "Giant", + "challenge_rating": 9, + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-giant-makes-two-greatsword-attacks" + }, + { + "name": "LANG-KEY-greatsword", + "desc": "LANG-KEY-melee-weapon-attack-+11-to-hit-reach-10-ft-one-target-hit-28-6d6-+-7-slashing-damage", + "attack_bonus": 11, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "6d6", + "damage_bonus": 7 + } + ] + }, + { + "name": "LANG-KEY-rock", + "desc": "LANG-KEY-ranged-weapon-attack-+11-to-hit-range-60/240-ft-one-target-hit-29-4d10-+-7-bludgeoning-damage", + "attack_bonus": 11, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "4d10", + "damage_bonus": 7 + } + ] + } + ], + "url": "/api/monsters/fire-giant" + }, + { + "index": "flesh-golem", + "name": "LANG-KEY-flesh-golem", + "size": "Medium", + "type": "construct", + "subtype": null, + "alignment": "neutral", + "armor_class": 9, + "hit_points": 93, + "hit_dice": "11d8", + "speed": { + "walk": "30 ft." + }, + "strength": 19, + "dexterity": 9, + "constitution": 18, + "intelligence": 6, + "wisdom": 10, + "charisma": 5, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "lightning", + "poison", + "bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-charmed", + "url": "/api/conditions/charmed" + }, + { + "name": "LANG-KEY-exhaustion", + "url": "/api/conditions/exhaustion" + }, + { + "name": "LANG-KEY-frightened", + "url": "/api/conditions/frightened" + }, + { + "name": "LANG-KEY-paralyzed", + "url": "/api/conditions/paralyzed" + }, + { + "name": "LANG-KEY-petrified", + "url": "/api/conditions/petrified" + }, + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + } + ], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 10 + }, + "languages": "understands the languages of its creator but can't speak", + "challenge_rating": 5, + "special_abilities": [ + { + "name": "LANG-KEY-berserk", + "desc": "LANG-KEY-whenever-the-golem-starts-its-turn-with-40-hit-points-or-fewer-roll-a-d6-on-a-6-the-golem-goes-berserk-on-each-of-its-turns-while-berserk-the-golem-attacks-the-nearest-creature-it-can-see-if-no-creature-is-near-enough-to-move-to-and-attack-the-golem-attacks-an-object-with-preference-for-an-object-smaller-than-itself-once-the-golem-goes-berserk-it-continues-to-do-so-until-it-is-destroyed-or-regains-all-its-hit-points-the-golems-creator-if-within-60-feet-of-the-berserk-golem-can-try-to-calm-it-by-speaking-firmly-and-persuasively-the-golem-must-be-able-to-hear-its-creator-who-must-take-an-action-to-make-a-dc-15-charisma-persuasion-check-if-the-check-succeeds-the-golem-ceases-being-berserk-if-it-takes-damage-while-still-at-40-hit-points-or-fewer-the-golem-might-go-berserk-again" + }, + { + "name": "LANG-KEY-aversion-of-fire", + "desc": "LANG-KEY-if-the-golem-takes-fire-damage-it-has-disadvantage-on-attack-rolls-and-ability-checks-until-the-end-of-its-next-turn" + }, + { + "name": "LANG-KEY-immutable-form", + "desc": "LANG-KEY-the-golem-is-immune-to-any-spell-or-effect-that-would-alter-its-form" + }, + { + "name": "LANG-KEY-lightning-absorption", + "desc": "LANG-KEY-whenever-the-golem-is-subjected-to-lightning-damage-it-takes-no-damage-and-instead-regains-a-number-of-hit-points-equal-to-the-lightning-damage-dealt" + }, + { + "name": "LANG-KEY-magic-resistance", + "desc": "LANG-KEY-the-golem-has-advantage-on-saving-throws-against-spells-and-other-magical-effects" + }, + { + "name": "LANG-KEY-magic-weapons", + "desc": "LANG-KEY-the-golems-weapon-attacks-are-magical" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-golem-makes-two-slam-attacks" + }, + { + "name": "LANG-KEY-slam", + "desc": "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-target-hit-13-2d8-+-4-bludgeoning-damage", + "attack_bonus": 7, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d8", + "damage_bonus": 4 + } + ] + } + ], + "url": "/api/monsters/flesh-golem" + }, + { + "index": "flying-snake", + "name": "LANG-KEY-flying-snake", + "size": "Tiny", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 14, + "hit_points": 5, + "hit_dice": "2d4", + "speed": { + "walk": "30 ft.", + "fly": "60 ft.", + "swim": "30 ft." + }, + "strength": 4, + "dexterity": 18, + "constitution": 11, + "intelligence": 2, + "wisdom": 12, + "charisma": 5, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "blindsight": "10 ft.", + "passive_perception": 11 + }, + "languages": "", + "challenge_rating": 0.125, + "special_abilities": [ + { + "name": "LANG-KEY-flyby", + "desc": "LANG-KEY-the-snake-doesnt-provoke-opportunity-attacks-when-it-flies-out-of-an-enemys-reach" + } + ], + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-1-piercing-damage-plus-7-3d4-poison-damage", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "0d4", + "damage_bonus": 1 + }, + { + "damage_type": { + "name": "LANG-KEY-poison", + "url": "/api/damage-types/poison" + }, + "damage_dice": "3d4", + "damage_bonus": 0 + } + ] + } + ], + "url": "/api/monsters/flying-snake" + }, + { + "index": "flying-sword", + "name": "LANG-KEY-flying-sword", + "size": "Small", + "type": "construct", + "subtype": null, + "alignment": "unaligned", + "armor_class": 17, + "hit_points": 17, + "hit_dice": "5d6", + "speed": { + "walk": "0 ft.", + "fly": "50 ft.", + "hover": true + }, + "strength": 12, + "dexterity": 15, + "constitution": 11, + "intelligence": 1, + "wisdom": 5, + "charisma": 1, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-dex", + "url": "/api/proficiencies/saving-throw-dex", + "value": 4 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "poison", + "psychic" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-blinded", + "url": "/api/conditions/blinded" + }, + { + "name": "LANG-KEY-charmed", + "url": "/api/conditions/charmed" + }, + { + "name": "LANG-KEY-blinded", + "url": "/api/conditions/blinded" + }, + { + "name": "LANG-KEY-frightened", + "url": "/api/conditions/frightened" + }, + { + "name": "LANG-KEY-paralyzed", + "url": "/api/conditions/paralyzed" + }, + { + "name": "LANG-KEY-petrified", + "url": "/api/conditions/petrified" + }, + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + } + ], + "senses": { + "blindsight": "60 ft. (blind beyond this radius)", + "passive_perception": 7 + }, + "languages": "", + "challenge_rating": 0.25, + "special_abilities": [ + { + "name": "LANG-KEY-antimagic-susceptibility", + "desc": "LANG-KEY-the-sword-is-incapacitated-while-in-the-area-of-an-antimagic-field-if-targeted-by-dispel-magic-the-sword-must-succeed-on-a-constitution-saving-throw-against-the-casters-spell-save-dc-or-fall-unconscious-for-1-minute" + }, + { + "name": "LANG-KEY-false-appearance", + "desc": "LANG-KEY-while-the-sword-remains-motionless-and-isnt-flying-it-is-indistinguishable-from-a-normal-sword" + } + ], + "actions": [ + { + "name": "LANG-KEY-longsword", + "desc": "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft-one-target-hit-5-1d8-+-1-slashing-damage", + "attack_bonus": 3, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "1d8", + "damage_bonus": 1 + } + ] + } + ], + "url": "/api/monsters/flying-sword" + }, + { + "index": "frog", + "name": "LANG-KEY-frog", + "size": "Tiny", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 11, + "hit_points": 1, + "hit_dice": "1d4", + "speed": { + "walk": "20 ft.", + "swim": "20 ft." + }, + "strength": 1, + "dexterity": 13, + "constitution": 8, + "intelligence": 1, + "wisdom": 8, + "charisma": 3, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 1 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 3 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "30 ft.", + "passive_perception": 11 + }, + "languages": "", + "challenge_rating": 0, + "special_abilities": [ + { + "name": "LANG-KEY-amphibious", + "desc": "LANG-KEY-the-frog-can-breathe-air-and-water" + }, + { + "name": "LANG-KEY-standing-leap", + "desc": "LANG-KEY-the-frogs-long-jump-is-up-to-10-ft-and-its-high-jump-is-up-to-5-ft-with-or-without-a-running-start" + } + ], + "url": "/api/monsters/frog" + }, + { + "index": "frost-giant", + "name": "LANG-KEY-frost-giant", + "size": "Huge", + "type": "giant", + "subtype": null, + "alignment": "neutral evil", + "armor_class": 15, + "hit_points": 138, + "hit_dice": "12d12", + "speed": { + "walk": "40 ft." + }, + "strength": 23, + "dexterity": 9, + "constitution": 21, + "intelligence": 9, + "wisdom": 10, + "charisma": 12, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 8 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 3 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 4 + }, + { + "name": "LANG-KEY-skill-athletics", + "url": "/api/proficiencies/skill-athletics", + "value": 9 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 3 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "cold" + ], + "condition_immunities": [], + "senses": { + "passive_perception": 13 + }, + "languages": "Giant", + "challenge_rating": 8, + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-giant-makes-two-greataxe-attacks" + }, + { + "name": "LANG-KEY-greataxe", + "desc": "LANG-KEY-melee-weapon-attack-+9-to-hit-reach-10-ft-one-target-hit-25-3d12-+-6-slashing-damage", + "attack_bonus": 9, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "3d12", + "damage_bonus": 6 + } + ] + }, + { + "name": "LANG-KEY-rock", + "desc": "LANG-KEY-ranged-weapon-attack-+9-to-hit-range-60/240-ft-one-target-hit-28-4d10-+-6-bludgeoning-damage", + "attack_bonus": 9, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "4d10", + "damage_bonus": 6 + } + ] + } + ], + "url": "/api/monsters/frost-giant" + }, + { + "index": "gargoyle", + "name": "LANG-KEY-gargoyle", + "size": "Medium", + "type": "elemental", + "subtype": null, + "alignment": "chaotic evil", + "armor_class": 15, + "hit_points": 52, + "hit_dice": "7d8", + "speed": { + "walk": "30 ft.", + "fly": "60 ft." + }, + "strength": 15, + "dexterity": 11, + "constitution": 16, + "intelligence": 6, + "wisdom": 11, + "charisma": 7, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [ + "bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine" + ], + "damage_immunities": [ + "poison" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-exhaustion", + "url": "/api/conditions/exhaustion" + }, + { + "name": "LANG-KEY-petrified", + "url": "/api/conditions/petrified" + }, + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + } + ], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 10 + }, + "languages": "Terran", + "challenge_rating": 2, + "special_abilities": [ + { + "name": "LANG-KEY-false-appearance", + "desc": "LANG-KEY-while-the-gargoyle-remains-motion-less-it-is-indistinguishable-from-an-inanimate-statue" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-gargoyle-makes-two-attacks-one-with-its-bite-and-one-with-its-claws" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-5-1d6-+-2-piercing-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d6", + "damage_bonus": 2 + } + ] + }, + { + "name": "LANG-KEY-claws", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-5-1d6-+-2-slashing-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "1d6", + "damage_bonus": 2 + } + ] + } + ], + "url": "/api/monsters/gargoyle" + }, + { + "index": "gelatinous-cube", + "name": "LANG-KEY-gelatinous-cube", + "size": "Large", + "type": "ooze", + "subtype": null, + "alignment": "unaligned", + "armor_class": 6, + "hit_points": 84, + "hit_dice": "8d10", + "speed": { + "walk": "15 ft." + }, + "strength": 14, + "dexterity": 3, + "constitution": 20, + "intelligence": 1, + "wisdom": 6, + "charisma": 1, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [ + { + "name": "LANG-KEY-blinded", + "url": "/api/conditions/blinded" + }, + { + "name": "LANG-KEY-charmed", + "url": "/api/conditions/charmed" + }, + { + "name": "LANG-KEY-blinded", + "url": "/api/conditions/blinded" + }, + { + "name": "LANG-KEY-exhaustion", + "url": "/api/conditions/exhaustion" + }, + { + "name": "LANG-KEY-frightened", + "url": "/api/conditions/frightened" + }, + { + "name": "LANG-KEY-prone", + "url": "/api/conditions/prone" + } + ], + "senses": { + "blindsight": "60 ft. (blind beyond this radius)", + "passive_perception": 8 + }, + "languages": "", + "challenge_rating": 2, + "special_abilities": [ + { + "name": "LANG-KEY-ooze-cube", + "desc": "LANG-KEY-the-cube-takes-up-its-entire-space-other-creatures-can-enter-the-space-but-a-creature-that-does-so-is-subjected-to-the-cubes-engulf-and-has-disadvantage-on-the-saving-throw-creatures-inside-the-cube-can-be-seen-but-have-total-cover-a-creature-within-5-feet-of-the-cube-can-take-an-action-to-pull-a-creature-or-object-out-of-the-cube-doing-so-requires-a-successful-dc-12-strength-check-and-the-creature-making-the-attempt-takes-10-3d6-acid-damage-the-cube-can-hold-only-one-large-creature-or-up-to-four-medium-or-smaller-creatures-inside-it-at-a-time" + }, + { + "name": "LANG-KEY-transparent", + "desc": "LANG-KEY-even-when-the-cube-is-in-plain-sight-it-takes-a-successful-dc-15-wisdom-perception-check-to-spot-a-cube-that-has-neither-moved-nor-attacked-a-creature-that-tries-to-enter-the-cubes-space-while-unaware-of-the-cube-is-surprised-by-the-cube" + } + ], + "actions": [ + { + "name": "LANG-KEY-pseudopod", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-creature-hit-10-3d6-acid-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-acid", + "url": "/api/damage-types/acid" + }, + "damage_dice": "3d6", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-engulf", + "desc": "LANG-KEY-the-cube-moves-up-to-its-speed-while-doing-so-it-can-enter-large-or-smaller-creatures-spaces-whenever-the-cube-enters-a-creatures-space-the-creature-must-make-a-dc-12-dexterity-saving-throw-on-a-successful-save-the-creature-can-choose-to-be-pushed-5-feet-back-or-to-the-side-of-the-cube-a-creature-that-chooses-not-to-be-pushed-suffers-the-consequences-of-a-failed-saving-throw-on-a-failed-save-the-cube-enters-the-creatures-space-and-the-creature-takes-10-3d6-acid-damage-and-is-engulfed-the-engulfed-creature-cant-breathe-is-restrained-and-takes-21-6d6-acid-damage-at-the-start-of-each-of-the-cubes-turns-when-the-cube-moves-the-engulfed-creature-moves-with-it-an-engulfed-creature-can-try-to-escape-by-taking-an-action-to-make-a-dc-12-strength-check-on-a-success-the-creature-escapes-and-enters-a-space-of-its-choice-within-5-feet-of-the-cube", + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 12, + "success_type": "none" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-acid", + "url": "/api/damage-types/acid" + }, + "damage_dice": "3d6", + "damage_bonus": 0 + } + ] + } + ], + "url": "/api/monsters/gelatinous-cube" + }, + { + "index": "ghast", + "name": "LANG-KEY-ghast", + "size": "Medium", + "type": "undead", + "subtype": null, + "alignment": "chaotic evil", + "armor_class": 13, + "hit_points": 36, + "hit_dice": "8d8", + "speed": { + "walk": "30 ft." + }, + "strength": 16, + "dexterity": 17, + "constitution": 10, + "intelligence": 11, + "wisdom": 10, + "charisma": 8, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "necrotic" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + } + ], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 10 + }, + "languages": "Common", + "challenge_rating": 2, + "special_abilities": [ + { + "name": "LANG-KEY-stench", + "desc": "LANG-KEY-any-creature-that-starts-its-turn-within-5-ft-of-the-ghast-must-succeed-on-a-dc-10-constitution-saving-throw-or-be-poisoned-until-the-start-of-its-next-turn-on-a-successful-saving-throw-the-creature-is-immune-to-the-ghasts-stench-for-24-hours", + "dc": { + "dc_type": { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con" + }, + "dc_value": 10, + "success_type": "none" + } + }, + { + "name": "LANG-KEY-turn-defiance", + "desc": "LANG-KEY-the-ghast-and-any-ghouls-within-30-ft-of-it-have-advantage-on-saving-throws-against-effects-that-turn-undead" + } + ], + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft-one-creature-hit-12-2d8-+-3-piercing-damage", + "attack_bonus": 3, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d8", + "damage_bonus": 3 + } + ] + }, + { + "name": "LANG-KEY-claws", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-10-2d6-+-3-slashing-damage-if-the-target-is-a-creature-other-than-an-undead-it-must-succeed-on-a-dc-10-constitution-saving-throw-or-be-paralyzed-for-1-minute-the-target-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d6", + "damage_bonus": 3 + } + ] + } + ], + "url": "/api/monsters/ghast" + }, + { + "index": "ghost", + "name": "LANG-KEY-ghost", + "size": "Medium", + "type": "undead", + "subtype": null, + "alignment": "any alignment", + "armor_class": 11, + "hit_points": 45, + "hit_dice": "10d8", + "speed": { + "walk": "0 ft.", + "fly": "40 ft.", + "hover": true + }, + "strength": 7, + "dexterity": 13, + "constitution": 10, + "intelligence": 10, + "wisdom": 12, + "charisma": 17, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [ + "acid", + "fire", + "lightning", + "thunder", + "bludgeoning, piercing, and slashing from nonmagical weapons" + ], + "damage_immunities": [ + "cold", + "necrotic", + "poison" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-charmed", + "url": "/api/conditions/charmed" + }, + { + "name": "LANG-KEY-exhaustion", + "url": "/api/conditions/exhaustion" + }, + { + "name": "LANG-KEY-frightened", + "url": "/api/conditions/frightened" + }, + { + "name": "LANG-KEY-grappled", + "url": "/api/conditions/grappled" + }, + { + "name": "LANG-KEY-paralyzed", + "url": "/api/conditions/paralyzed" + }, + { + "name": "LANG-KEY-petrified", + "url": "/api/conditions/petrified" + }, + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + }, + { + "name": "LANG-KEY-prone", + "url": "/api/conditions/prone" + }, + { + "name": "LANG-KEY-restrained", + "url": "/api/conditions/restrained" + } + ], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 11 + }, + "languages": "any languages it knew in life", + "challenge_rating": 4, + "special_abilities": [ + { + "name": "LANG-KEY-ethereal-sight", + "desc": "LANG-KEY-the-ghost-can-see-60-ft-into-the-ethereal-plane-when-it-is-on-the-material-plane-and-vice-versa" + }, + { + "name": "LANG-KEY-incorporeal-movement", + "desc": "LANG-KEY-the-ghost-can-move-through-other-creatures-and-objects-as-if-they-were-difficult-terrain-it-takes-5-1d10-force-damage-if-it-ends-its-turn-inside-an-object" + } + ], + "actions": [ + { + "name": "LANG-KEY-withering-touch", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-17-4d6-+-3-necrotic-damage", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-necrotic", + "url": "/api/damage-types/necrotic" + }, + "damage_dice": "4d6", + "damage_bonus": 3 + } + ] + }, + { + "name": "LANG-KEY-etherealness", + "desc": "LANG-KEY-the-ghost-enters-the-ethereal-plane-from-the-material-plane-or-vice-versa-it-is-visible-on-the-material-plane-while-it-is-in-the-border-ethereal-and-vice-versa-yet-it-cant-affect-or-be-affected-by-anything-on-the-other-plane" + }, + { + "name": "LANG-KEY-horrifying-visage", + "desc": "LANG-KEY-each-non-undead-creature-within-60-ft-of-the-ghost-that-can-see-it-must-succeed-on-a-dc-13-wisdom-saving-throw-or-be-frightened-for-1-minute-if-the-save-fails-by-5-or-more-the-target-also-ages-1d4-+-10-years-a-frightened-target-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-frightened-condition-on-itself-on-a-success-if-a-targets-saving-throw-is-successful-or-the-effect-ends-for-it-the-target-is-immune-to-this-ghosts-horrifying-visage-for-the-next-24-hours-the-aging-effect-can-be-reversed-with-a-greater-restoration-spell-but-only-within-24-hours-of-it-occurring", + "dc": { + "dc_type": { + "name": "LANG-KEY-wis", + "url": "/api/ability-scores/wis" + }, + "dc_value": 13, + "success_type": "none" + } + }, + { + "name": "LANG-KEY-possession-recharge-6", + "desc": "LANG-KEY-one-humanoid-that-the-ghost-can-see-within-5-ft-of-it-must-succeed-on-a-dc-13-charisma-saving-throw-or-be-possessed-by-the-ghost;-the-ghost-then-disappears-and-the-target-is-incapacitated-and-loses-control-of-its-body-the-ghost-now-controls-the-body-but-doesnt-deprive-the-target-of-awareness-the-ghost-cant-be-targeted-by-any-attack-spell-or-other-effect-except-ones-that-turn-undead-and-it-retains-its-alignment-intelligence-wisdom-charisma-and-immunity-to-being-charmed-and-frightened-it-otherwise-uses-the-possessed-targets-statistics-but-doesnt-gain-access-to-the-targets-knowledge-class-features-or-proficiencies-the-possession-lasts-until-the-body-drops-to-0-hit-points-the-ghost-ends-it-as-a-bonus-action-or-the-ghost-is-turned-or-forced-out-by-an-effect-like-the-dispel-evil-and-good-spell-when-the-possession-ends-the-ghost-reappears-in-an-unoccupied-space-within-5-ft-of-the-body-the-target-is-immune-to-this-ghosts-possession-for-24-hours-after-succeeding-on-the-saving-throw-or-after-the-possession-ends", + "dc": { + "dc_type": { + "name": "LANG-KEY-cha", + "url": "/api/ability-scores/cha" + }, + "dc_value": 13, + "success_type": "none" + } + } + ], + "url": "/api/monsters/ghost" + }, + { + "index": "ghoul", + "name": "LANG-KEY-ghoul", + "size": "Medium", + "type": "undead", + "subtype": null, + "alignment": "chaotic evil", + "armor_class": 12, + "hit_points": 22, + "hit_dice": "5d8", + "speed": { + "walk": "30 ft." + }, + "strength": 13, + "dexterity": 15, + "constitution": 10, + "intelligence": 7, + "wisdom": 10, + "charisma": 6, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [ + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + } + ], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 10 + }, + "languages": "Common", + "challenge_rating": 1, + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+2-to-hit-reach-5-ft-one-creature-hit-9-2d6-+-2-piercing-damage", + "attack_bonus": 2, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d6", + "damage_bonus": 2 + } + ] + }, + { + "name": "LANG-KEY-claws", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-7-2d4-+-2-slashing-damage-if-the-target-is-a-creature-other-than-an-elf-or-undead-it-must-succeed-on-a-dc-10-constitution-saving-throw-or-be-paralyzed-for-1-minute-the-target-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d4", + "damage_bonus": 2 + } + ] + } + ], + "url": "/api/monsters/ghoul" + }, + { + "index": "giant-ape", + "name": "LANG-KEY-giant-ape", + "size": "Huge", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 12, + "hit_points": 157, + "hit_dice": "15d12", + "speed": { + "walk": "40 ft.", + "climb": "40 ft." + }, + "strength": 23, + "dexterity": 14, + "constitution": 18, + "intelligence": 7, + "wisdom": 12, + "charisma": 7, + "proficiencies": [ + { + "name": "LANG-KEY-skill-athletics", + "url": "/api/proficiencies/skill-athletics", + "value": 9 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 4 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 14 + }, + "languages": "", + "challenge_rating": 7, + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-ape-makes-two-fist-attacks" + }, + { + "name": "LANG-KEY-fist", + "desc": "LANG-KEY-melee-weapon-attack-+9-to-hit-reach-10-ft-one-target-hit-22-3d10-+-6-bludgeoning-damage", + "attack_bonus": 9, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "3d10", + "damage_bonus": 6 + } + ] + }, + { + "name": "LANG-KEY-rock", + "desc": "LANG-KEY-ranged-weapon-attack-+9-to-hit-range-50/100-ft-one-target-hit-30-7d6-+-6-bludgeoning-damage", + "attack_bonus": 9, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "7d6", + "damage_bonus": 6 + } + ] + } + ], + "url": "/api/monsters/giant-ape" + }, + { + "index": "giant-badger", + "name": "LANG-KEY-giant-badger", + "size": "Medium", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 10, + "hit_points": 13, + "hit_dice": "2d8", + "speed": { + "walk": "30 ft.", + "burrow": "10 ft." + }, + "strength": 13, + "dexterity": 10, + "constitution": 15, + "intelligence": 2, + "wisdom": 12, + "charisma": 5, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "30 ft.", + "passive_perception": 11 + }, + "languages": "", + "challenge_rating": 0.25, + "special_abilities": [ + { + "name": "LANG-KEY-keen-smell", + "desc": "LANG-KEY-the-badger-has-advantage-on-wisdom-perception-checks-that-rely-on-smell" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-badger-makes-two-attacks-one-with-its-bite-and-one-with-its-claws" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft-one-target-hit-4-1d6-+-1-piercing-damage", + "attack_bonus": 3, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d6", + "damage_bonus": 1 + } + ] + }, + { + "name": "LANG-KEY-claws", + "desc": "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft-one-target-hit-6-2d4-+-1-slashing-damage", + "attack_bonus": 3, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d4", + "damage_bonus": 1 + } + ] + } + ], + "url": "/api/monsters/giant-badger" + }, + { + "index": "giant-bat", + "name": "LANG-KEY-giant-bat", + "size": "Large", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 13, + "hit_points": 22, + "hit_dice": "4d10", + "speed": { + "walk": "10 ft.", + "fly": "60 ft." + }, + "strength": 15, + "dexterity": 16, + "constitution": 11, + "intelligence": 2, + "wisdom": 12, + "charisma": 6, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "blindsight": "60 ft.", + "passive_perception": 11 + }, + "languages": "", + "challenge_rating": 0.25, + "special_abilities": [ + { + "name": "LANG-KEY-echolocation", + "desc": "LANG-KEY-the-bat-cant-use-its-blindsight-while-deafened" + }, + { + "name": "LANG-KEY-keen-hearing", + "desc": "LANG-KEY-the-bat-has-advantage-on-wisdom-perception-checks-that-rely-on-hearing" + } + ], + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-creature-hit-5-1d6-+-2-piercing-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d6", + "damage_bonus": 2 + } + ] + } + ], + "url": "/api/monsters/giant-bat" + }, + { + "index": "giant-boar", + "name": "LANG-KEY-giant-boar", + "size": "Large", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 12, + "hit_points": 42, + "hit_dice": "5d10", + "speed": { + "walk": "40 ft." + }, + "strength": 17, + "dexterity": 10, + "constitution": 16, + "intelligence": 2, + "wisdom": 7, + "charisma": 5, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 8 + }, + "languages": "", + "challenge_rating": 2, + "special_abilities": [ + { + "name": "LANG-KEY-charge", + "desc": "LANG-KEY-if-the-boar-moves-at-least-20-ft-straight-toward-a-target-and-then-hits-it-with-a-tusk-attack-on-the-same-turn-the-target-takes-an-extra-7-2d6-slashing-damage-if-the-target-is-a-creature-it-must-succeed-on-a-dc-13-strength-saving-throw-or-be-knocked-prone" + }, + { + "name": "LANG-KEY-relentless", + "desc": "LANG-KEY-if-the-boar-takes-10-damage-or-less-that-would-reduce-it-to-0-hit-points-it-is-reduced-to-1-hit-point-instead", + "usage": { + "type": "recharge after rest", + "rest_types": [ + "short", + "long" + ] + } + } + ], + "actions": [ + { + "name": "LANG-KEY-tusk", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-10-2d6-+-3-slashing-damage", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d6", + "damage_bonus": 3 + } + ] + } + ], + "url": "/api/monsters/giant-boar" + }, + { + "index": "giant-centipede", + "name": "LANG-KEY-giant-centipede", + "size": "Small", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 13, + "hit_points": 4, + "hit_dice": "1d6", + "speed": { + "walk": "30 ft.", + "climb": "30 ft." + }, + "strength": 5, + "dexterity": 14, + "constitution": 12, + "intelligence": 1, + "wisdom": 7, + "charisma": 3, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "blindsight": "30 ft.", + "passive_perception": 8 + }, + "languages": "", + "challenge_rating": 0.25, + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-bite-melee-weapon-attack-+4-to-hit-reach-5-ft-one-creature-hit-4-1d4-+-2-piercing-damage-and-the-target-must-succeed-on-a-dc-11-constitution-saving-throw-or-take-10-3d6-poison-damage-if-the-poison-damage-reduces-the-target-to-0-hit-points-the-target-is-stable-but-poisoned-for-1-hour-even-after-regaining-hit-points-and-is-paralyzed-while-poisoned-in-this-way", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d4", + "damage_bonus": 2 + } + ] + } + ], + "url": "/api/monsters/giant-centipede" + }, + { + "index": "giant-constrictor-snake", + "name": "LANG-KEY-giant-constrictor-snake", + "size": "Huge", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 12, + "hit_points": 60, + "hit_dice": "8d12", + "speed": { + "walk": "30 ft.", + "swim": "30 ft." + }, + "strength": 19, + "dexterity": 14, + "constitution": 12, + "intelligence": 1, + "wisdom": 10, + "charisma": 3, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 2 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "blindsight": "10 ft.", + "passive_perception": 12 + }, + "languages": "", + "challenge_rating": 2, + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-10-ft-one-creature-hit-11-2d6-+-4-piercing-damage", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d6", + "damage_bonus": 4 + } + ] + }, + { + "name": "LANG-KEY-constrict", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-creature-hit-13-2d8-+-4-bludgeoning-damage-and-the-target-is-grappled-escape-dc-16-until-this-grapple-ends-the-creature-is-restrained-and-the-snake-cant-constrict-another-target", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d8", + "damage_bonus": 4 + } + ] + } + ], + "url": "/api/monsters/giant-constrictor-snake" + }, + { + "index": "giant-crab", + "name": "LANG-KEY-giant-crab", + "size": "Medium", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 15, + "hit_points": 13, + "hit_dice": "3d8", + "speed": { + "walk": "30 ft.", + "swim": "30 ft." + }, + "strength": 13, + "dexterity": 15, + "constitution": 11, + "intelligence": 1, + "wisdom": 9, + "charisma": 3, + "proficiencies": [ + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 4 + } + ], + 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null, + "alignment": "unaligned", + "armor_class": 12, + "hit_points": 7, + "hit_dice": "2d6", + "speed": { + "walk": "30 ft." + }, + "strength": 7, + "dexterity": 15, + "constitution": 11, + "intelligence": 2, + "wisdom": 10, + "charisma": 4, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 10 + }, + "languages": "", + "challenge_rating": 0.125, + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-3-1d4-+-2-piercing-damage-if-the-target-is-a-creature-it-must-succeed-on-a-dc-10-constitution-saving-throw-or-contract-a-disease-until-the-disease-is-cured-the-target-cant-regain-hit-points-except-by-magical-means-and-the-targets-hit-point-maximum-decreases-by-3-1d6-every-24-hours-if-the-targets-hit-point-maximum-drops-to-0-as-a-result-of-this-disease-the-target-dies", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d4", + "damage_bonus": 2 + } + ] + } + ], + "url": "/api/monsters/giant-rat-diseased" + }, + { + "index": "giant-scorpion", + "name": "LANG-KEY-giant-scorpion", + "size": "Large", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 15, + "hit_points": 52, + "hit_dice": "7d10", + "speed": { + "walk": "40 ft." + }, + "strength": 15, + "dexterity": 13, + "constitution": 15, + "intelligence": 1, + "wisdom": 9, + "charisma": 3, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "blindsight": "60 ft.", + "passive_perception": 9 + }, + "languages": "", + "challenge_rating": 3, + "actions": [ + { + "name": "LANG-KEY-claw", + "desc": 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5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d8", + "damage_bonus": 3 + } + ] + }, + { + "name": "LANG-KEY-web", + "desc": "LANG-KEY-ranged-weapon-attack-+5-to-hit-range-30/60-ft-one-creature-hit-the-target-is-restrained-by-webbing-as-an-action-the-restrained-target-can-make-a-dc-12-strength-check-bursting-the-webbing-on-a-success-the-webbing-can-also-be-attacked-and-destroyed-ac-10;-hp-5;-vulnerability-to-fire-damage;-immunity-to-bludgeoning-poison-and-psychic-damage", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 5 + }, + "attack_bonus": 5 + } + ], + "url": "/api/monsters/giant-spider" + }, + { + "index": "giant-toad", + "name": "LANG-KEY-giant-toad", + "size": "Large", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 11, + "hit_points": 39, + "hit_dice": "6d10", + "speed": { + "walk": "20 ft.", + "swim": "40 ft." + }, + "strength": 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"damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d10", + "damage_bonus": 8 + }, + { + "damage_type": { + "name": "LANG-KEY-poison", + "url": "/api/damage-types/poison" + }, + "damage_dice": "1d10", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-swallow", + "desc": "LANG-KEY-the-toad-makes-one-bite-attack-against-a-medium-or-smaller-target-it-is-grappling-if-the-attack-hits-the-target-is-swallowed-and-the-grapple-ends-the-swallowed-target-is-blinded-and-restrained-it-has-total-cover-against-attacks-and-other-effects-outside-the-toad-and-it-takes-10-3d6-acid-damage-at-the-start-of-each-of-the-toads-turns-the-toad-can-have-only-one-target-swallowed-at-a-time-if-the-toad-dies-a-swallowed-creature-is-no-longer-restrained-by-it-and-can-escape-from-the-corpse-using-5-feet-of-movement-exiting-prone" + } + ], + "url": "/api/monsters/giant-toad" + }, + { + "index": "giant-vulture", + "name": "LANG-KEY-giant-vulture", + 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"LANG-KEY-the-vulture-has-advantage-on-an-attack-roll-against-a-creature-if-at-least-one-of-the-vultures-allies-is-within-5-ft-of-the-creature-and-the-ally-isnt-incapacitated" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-vulture-makes-two-attacks-one-with-its-beak-and-one-with-its-talons" + }, + { + "name": "LANG-KEY-beak", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-7-2d4-+-2-piercing-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d4", + "damage_bonus": 2 + } + ] + }, + { + "name": "LANG-KEY-talons", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-9-2d6-+-2-slashing-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d6", + "damage_bonus": 2 + } + ] + } + ], + "url": "/api/monsters/giant-vulture" + }, + { + "index": "giant-wasp", + "name": "LANG-KEY-giant-wasp", + "size": "Medium", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 12, + "hit_points": 13, + "hit_dice": "3d8", + "speed": { + "walk": "10 ft.", + "fly": "50 ft.", + "swim": "50 ft." + }, + "strength": 10, + "dexterity": 14, + "constitution": 10, + "intelligence": 1, + "wisdom": 10, + "charisma": 3, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 10 + }, + "languages": "", + "challenge_rating": 0.5, + "actions": [ + { + "name": "LANG-KEY-sting", + "desc": 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"damage_bonus": 3 + } + ] + } + ], + "url": "/api/monsters/giant-weasel" + }, + { + "index": "giant-wolf-spider", + "name": "LANG-KEY-giant-wolf-spider", + "size": "Medium", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 13, + "hit_points": 11, + "hit_dice": "2d8", + "speed": { + "walk": "40 ft.", + "climb": "40 ft." + }, + "strength": 12, + "dexterity": 16, + "constitution": 13, + "intelligence": 3, + "wisdom": 12, + "charisma": 4, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 3 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 7 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "blindsight": "10 ft.", + "darkvision": "60 ft.", + "passive_perception": 13 + }, + "languages": "", + "challenge_rating": 0.25, + "special_abilities": [ + { + "name": "LANG-KEY-spider-climb", + "desc": "LANG-KEY-the-spider-can-climb-difficult-surfaces-including-upside-down-on-ceilings-without-needing-to-make-an-ability-check" + }, + { + "name": "LANG-KEY-web-sense", + "desc": "LANG-KEY-while-in-contact-with-a-web-the-spider-knows-the-exact-location-of-any-other-creature-in-contact-with-the-same-web" + }, + { + "name": "LANG-KEY-web-walker", + "desc": "LANG-KEY-the-spider-ignores-movement-restrictions-caused-by-webbing" + } + ], + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-weapon-attack-+3-to-hit-reach-5-ft-one-creature-hit-4-1d6-+-1-piercing-damage-and-the-target-must-make-a-dc-11-constitution-saving-throw-taking-7-2d6-poison-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-if-the-poison-damage-reduces-the-target-to-0-hit-points-the-target-is-stable-but-poisoned-for-1-hour-even-after-regaining-hit-points-and-is-paralyzed-while-poisoned-in-this-way", + "attack_bonus": 3, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d6", + "damage_bonus": 1 + } + ] + } + ], + "url": "/api/monsters/giant-wolf-spider" + }, + { + "index": "gibbering-mouther", + "name": "LANG-KEY-gibbering-mouther", + "size": "Medium", + "type": "aberration", + "subtype": null, + "alignment": "neutral", + "armor_class": 9, + "hit_points": 67, + "hit_dice": "9d8", + "speed": { + "walk": "10 ft.", + "swim": "10 ft." + }, + "strength": 10, + "dexterity": 8, + "constitution": 16, + "intelligence": 3, + "wisdom": 10, + "charisma": 6, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [ + { + "name": "LANG-KEY-prone", + "url": "/api/conditions/prone" + } + ], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 10 + }, + "languages": "", + "challenge_rating": 2, + "special_abilities": [ + { + "name": "LANG-KEY-aberrant-ground", + "desc": "LANG-KEY-the-ground-in-a-10-foot-radius-around-the-mouther-is-doughlike-difficult-terrain-each-creature-that-starts-its-turn-in-that-area-must-succeed-on-a-dc-10-strength-saving-throw-or-have-its-speed-reduced-to-0-until-the-start-of-its-next-turn" + }, + { + "name": "LANG-KEY-gibbering", + "desc": "LANG-KEY-the-mouther-babbles-incoherently-while-it-can-see-any-creature-and-isnt-incapacitated-each-creature-that-starts-its-turn-within-20-feet-of-the-mouther-and-can-hear-the-gibbering-must-succeed-on-a-dc-10-wisdom-saving-throw-on-a-failure-the-creature-cant-take-reactions-until-the-start-of-its-next-turn-and-rolls-a-d8-to-determine-what-it-does-during-its-turn-on-a-1-to-4-the-creature-does-nothing-on-a-5-or-6-the-creature-takes-no-action-or-bonus-action-and-uses-all-its-movement-to-move-in-a-randomly-determined-direction-on-a-7-or-8-the-creature-makes-a-melee-attack-against-a-randomly-determined-creature-within-its-reach-or-does-nothing-if-it-cant-make-such-an-attack", + "dc": { + "dc_type": { + "name": "LANG-KEY-wis", + "url": "/api/ability-scores/wis" + }, + "dc_value": 10, + "success_type": "none" + } + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-gibbering-mouther-makes-one-bite-attack-and-if-it-can-uses-its-blinding-spittle" + }, + { + "name": "LANG-KEY-bites", + "desc": "LANG-KEY-melee-weapon-attack-+2-to-hit-reach-5-ft-one-creature-hit-17-5d6-piercing-damage-if-the-target-is-medium-or-smaller-it-must-succeed-on-a-dc-10-strength-saving-throw-or-be-knocked-prone-if-the-target-is-killed-by-this-damage-it-is-absorbed-into-the-mouther", + "attack_bonus": 2, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "5d6", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-blinding-spittle", + "desc": "LANG-KEY-the-mouther-spits-a-chemical-glob-at-a-point-it-can-see-within-15-feet-of-it-the-glob-explodes-in-a-blinding-flash-of-light-on-impact-each-creature-within-5-feet-of-the-flash-must-succeed-on-a-dc-13-dexterity-saving-throw-or-be-blinded-until-the-end-of-the-mouthers-next-turn", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 5 + }, + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 13, + "success_type": "none" + } + } + ], + "url": "/api/monsters/gibbering-mouther" + }, + { + "index": "glabrezu", + "name": "LANG-KEY-glabrezu", + "size": "Large", + "type": "fiend", + "subtype": "demon", + "alignment": "chaotic evil", + "armor_class": 17, + "hit_points": 157, + "hit_dice": "15d10", + "speed": { + "walk": "40 ft." + }, + "strength": 20, + "dexterity": 15, + "constitution": 21, + "intelligence": 19, + "wisdom": 17, + "charisma": 16, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-str", + "url": "/api/proficiencies/saving-throw-str", + "value": 9 + }, + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 9 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 7 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 7 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [ + "cold", + "fire", + "lightning", + "bludgeoning, piercing, and slashing from nonmagical weapons" + ], + "damage_immunities": [ + "poison" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + } + ], + "senses": { + "truesight": "120 ft.", + "passive_perception": 13 + }, + "languages": "Abyssal, telepathy 120 ft.", + "challenge_rating": 9, + "special_abilities": [ + { + "name": "LANG-KEY-innate-spellcasting", + "desc": "LANG-KEY-the-glabrezus-spellcasting-ability-is-intelligence-spell-save-dc-16-the-glabrezu-can-innately-cast-the-following-spells-requiring-no-material-components-at-will-darkness-detect-magic-dispel-magic-1/day-each-confusion-fly-power-word-stun", + "spellcasting": { + "ability": { + "name": "LANG-KEY-int", + "url": "/api/ability-scores/int" + }, + "dc": 16, + "components_required": [], + "spells": [ + { + "name": "LANG-KEY-darkness", + "url": "/api/spells/darkness", + "usage": { + "type": "at will" + } + }, + { + "name": "LANG-KEY-detect-magic", + "url": "/api/spells/detect-magic", + "usage": { + "type": "at will" + } + }, + { + "name": "LANG-KEY-dispel-magic", + "url": "/api/spells/dispel-magic", + "usage": { + "type": "at will" + } + }, + { + "name": "LANG-KEY-confusion", + "url": "/api/spells/confusion", + "usage": { + "type": "per day", + "times": 1 + } + }, + { + "name": "LANG-KEY-fly", + "url": "/api/spells/haste", + "usage": { + "type": "per day", + "times": 1 + } + }, + { + "name": "LANG-KEY-power-word-stun", + "url": "/api/spells/power-word-stun", + "usage": { + "type": "per day", + "times": 1 + } + } + ] + } + }, + { + "name": "LANG-KEY-magic-resistance", + "desc": "LANG-KEY-the-glabrezu-has-advantage-on-saving-throws-against-spells-and-other-magical-effects" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-glabrezu-makes-four-attacks-two-with-its-pincers-and-two-with-its-fists-alternatively-it-makes-two-attacks-with-its-pincers-and-casts-one-spell" + }, + { + "name": "LANG-KEY-pincer", + "desc": "LANG-KEY-melee-weapon-attack-+9-to-hit-reach-10-ft-one-target-hit-16-2d10-+-5-bludgeoning-damage-if-the-target-is-a-medium-or-smaller-creature-it-is-grappled-escape-dc-15-the-glabrezu-has-two-pincers-each-of-which-can-grapple-only-one-target", + "attack_bonus": 9, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d10", + "damage_bonus": 5 + } + ] + }, + { + "name": "LANG-KEY-fist", + "desc": "LANG-KEY-melee-weapon-attack-+9-to-hit-reach-5-ft-one-target-hit-7-2d4-+-2-bludgeoning-damage", + "attack_bonus": 9, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d4", + "damage_bonus": 2 + } + ] + }, + { + "name": "LANG-KEY-variant-summon-demon", + "desc": "LANG-KEY-the-demon-chooses-what-to-summon-and-attempts-a-magical-summoning-a-glabrezu-has-a-30-percent-chance-of-summoning-1d3-vrocks-1d2-hezrous-or-one-glabrezu-a-summoned-demon-appears-in-an-unoccupied-space-within-60-feet-of-its-summoner-acts-as-an-ally-of-its-summoner-and-cant-summon-other-demons-it-remains-for-1-minute-until-it-or-its-summoner-dies-or-until-its-summoner-dismisses-it-as-an-action", + "usage": { + "type": "per day", + "times": 1 + } + } + ], + "url": "/api/monsters/glabrezu" + }, + { + "index": "gladiator", + "name": "LANG-KEY-gladiator", + "size": "Medium", + "type": "humanoid", + "subtype": "any race", + "alignment": "any alignment", + "armor_class": 16, + "hit_points": 112, + "hit_dice": "15d8", + "speed": { + "walk": "30 ft." + }, + "strength": 18, + "dexterity": 15, + "constitution": 16, + "intelligence": 10, + "wisdom": 12, + "charisma": 15, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-str", + "url": "/api/proficiencies/saving-throw-str", + "value": 7 + }, + { + "name": "LANG-KEY-saving-throw-dex", + "url": "/api/proficiencies/saving-throw-dex", + "value": 5 + }, + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 6 + }, + { + "name": "LANG-KEY-skill-athletics", + "url": "/api/proficiencies/skill-athletics", + "value": 10 + }, + { + "name": "LANG-KEY-skill-intimidation", + "url": "/api/proficiencies/skill-intimidation", + "value": 5 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 11 + }, + "languages": "any one language (usually Common)", + "challenge_rating": 5, + "special_abilities": [ + { + "name": "LANG-KEY-brave", + "desc": "LANG-KEY-the-gladiator-has-advantage-on-saving-throws-against-being-frightened" + }, + { + "name": "LANG-KEY-brute", + "desc": "LANG-KEY-a-melee-weapon-deals-one-extra-die-of-its-damage-when-the-gladiator-hits-with-it-included-in-the-attack" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-gladiator-makes-three-melee-attacks-or-two-ranged-attacks" + }, + { + "name": "LANG-KEY-spear", + "desc": "LANG-KEY-melee-or-ranged-weapon-attack-+7-to-hit-reach-5-ft-and-range-20/60-ft-one-target-hit-11-2d6-+-4-piercing-damage-or-13-2d8-+-4-piercing-damage-if-used-with-two-hands-to-make-a-melee-attack", + "attack_bonus": 7, + "damage": [ + { + "choose": 1, + "type": "damage", + "from": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d6", + "damage_bonus": 4 + }, + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d8", + "damage_bonus": 4 + } + ] + } + ] + }, + { + "name": "LANG-KEY-shield-bash", + "desc": "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-creature-hit-9-2d4-+-4-bludgeoning-damage-if-the-target-is-a-medium-or-smaller-creature-it-must-succeed-on-a-dc-15-strength-saving-throw-or-be-knocked-prone", + "attack_bonus": 7, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d4", + "damage_bonus": 4 + } + ] + } + ], + "reactions": [ + { + "name": "LANG-KEY-parry", + "desc": "LANG-KEY-the-gladiator-adds-3-to-its-ac-against-one-melee-attack-that-would-hit-it-to-do-so-the-gladiator-must-see-the-attacker-and-be-wielding-a-melee-weapon", + "attack_bonus": 0 + } + ], + "url": "/api/monsters/gladiator" + }, + { + "index": "gnoll", + "name": "LANG-KEY-gnoll", + "size": "Medium", + "type": "humanoid", + "subtype": "gnoll", + "alignment": "chaotic evil", + "armor_class": 15, + "hit_points": 22, + "hit_dice": "5d8", + "speed": { + "walk": "30 ft." + }, + "strength": 14, + "dexterity": 12, + "constitution": 11, + "intelligence": 6, + "wisdom": 10, + "charisma": 7, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 10 + }, + "languages": "Gnoll", + "challenge_rating": 0.5, + "special_abilities": [ + { + "name": "LANG-KEY-rampage", + "desc": "LANG-KEY-when-the-gnoll-reduces-a-creature-to-0-hit-points-with-a-melee-attack-on-its-turn-the-gnoll-can-take-a-bonus-action-to-move-up-to-half-its-speed-and-make-a-bite-attack" + } + ], + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-creature-hit-4-1d4-+-2-piercing-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d4", + "damage_bonus": 2 + } + ] + }, + { + "name": "LANG-KEY-spear", + "desc": "LANG-KEY-melee-or-ranged-weapon-attack-+4-to-hit-reach-5-ft-or-range-20/60-ft-one-target-hit-5-1d6-+-2-piercing-damage-or-6-1d8-+-2-piercing-damage-if-used-with-two-hands-to-make-a-melee-attack", + "attack_bonus": 4, + "damage": [ + { + "choose": 1, + "type": "damage", + "from": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d6", + "damage_bonus": 2 + }, + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d8", + "damage_bonus": 2 + } + ] + } + ] + }, + { + "name": "LANG-KEY-longbow", + "desc": "LANG-KEY-ranged-weapon-attack-+3-to-hit-range-150/600-ft-one-target-hit-5-1d8-+-1-piercing-damage", + "attack_bonus": 3, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d8", + "damage_bonus": 1 + } + ] + } + ], + "url": "/api/monsters/gnoll" + }, + { + "index": "goat", + "name": "LANG-KEY-goat", + "size": "Medium", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 10, + "hit_points": 4, + "hit_dice": "1d8", + "speed": { + "walk": "40 ft." + }, + "strength": 12, + "dexterity": 10, + "constitution": 11, + "intelligence": 2, + "wisdom": 10, + "charisma": 5, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 10 + }, + "languages": "", + "challenge_rating": 0, + "special_abilities": [ + { + "name": "LANG-KEY-charge", + "desc": "LANG-KEY-if-the-goat-moves-at-least-20-ft-straight-toward-a-target-and-then-hits-it-with-a-ram-attack-on-the-same-turn-the-target-takes-an-extra-2-1d4-bludgeoning-damage-if-the-target-is-a-creature-it-must-succeed-on-a-dc-10-strength-saving-throw-or-be-knocked-prone" + }, + { + "name": "LANG-KEY-sure-footed", + "desc": "LANG-KEY-the-goat-has-advantage-on-strength-and-dexterity-saving-throws-made-against-effects-that-would-knock-it-prone" + } + ], + "actions": [ + { + "name": "LANG-KEY-ram", + "desc": "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft-one-target-hit-3-1d4-+-1-bludgeoning-damage", + "attack_bonus": 3, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "1d4", + "damage_bonus": 1 + } + ] + } + ], + "url": "/api/monsters/goat" + }, + { + "index": "goblin", + "name": "LANG-KEY-goblin", + "size": "Small", + "type": "humanoid", + "subtype": "goblinoid", + "alignment": "neutral evil", + 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"LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "1d6", + "damage_bonus": 2 + } + ] + }, + { + "name": "LANG-KEY-shortbow", + "desc": "LANG-KEY-ranged-weapon-attack-+4-to-hit-range-80/320-ft-one-target-hit-5-1d6-+-2-piercing-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d6", + "damage_bonus": 2 + } + ] + } + ], + "url": "/api/monsters/goblin" + }, + { + "index": "gold-dragon-wyrmling", + "name": "LANG-KEY-gold-dragon-wyrmling", + "size": "Medium", + "type": "dragon", + "subtype": null, + "alignment": "lawful good", + "armor_class": 17, + "hit_points": 60, + "hit_dice": "8d8", + "speed": { + "walk": "30 ft.", + "fly": "60 ft.", + "swim": "30 ft." + }, + "strength": 19, + "dexterity": 14, + "constitution": 17, + "intelligence": 14, + "wisdom": 11, + "charisma": 16, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-dex", + "url": "/api/proficiencies/saving-throw-dex", + "value": 4 + }, + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 5 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 2 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 5 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 4 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 4 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "fire" + ], + "condition_immunities": [], + "senses": { + "blindsight": "10 ft.", + "darkvision": "60 ft.", + "passive_perception": 14 + }, + "languages": "Draconic", + "challenge_rating": 3, + "special_abilities": [ + { + "name": "LANG-KEY-amphibious", + "desc": "LANG-KEY-the-dragon-can-breathe-air-and-water" + } + ], + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-9-1d10-+-4-piercing-damage", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d10", + "damage_bonus": 4 + } + ] + }, + { + "name": "LANG-KEY-breath-weapons", + "desc": "LANG-KEY-the-dragon-uses-one-of-the-following-breath-weapons-fire-breath-the-dragon-exhales-fire-in-a-15-foot-cone-each-creature-in-that-area-must-make-a-dc-13-dexterity-saving-throw-taking-22-4d10-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-weakening-breath-the-dragon-exhales-gas-in-a-15-foot-cone-each-creature-in-that-area-must-succeed-on-a-dc-13-strength-saving-throw-or-have-disadvantage-on-strength-based-attack-rolls-strength-checks-and-strength-saving-throws-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 5 + }, + "attacks": [ + { + "name": "LANG-KEY-fire-breath", + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 13, + "success_type": "half" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-fire", + "url": "/api/damage-types/fire" + }, + "damage_dice": "4d10", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-weakening-breath", + "dc": { + "dc_type": { + "name": "LANG-KEY-str", + "url": "/api/ability-scores/str" + }, + "dc_value": 13, + "success_type": "none" + } + } + ] + } + ], + "url": "/api/monsters/gold-dragon-wyrmling" + }, + { + "index": "gorgon", + "name": "LANG-KEY-gorgon", + "size": "Large", + "type": "monstrosity", + "subtype": null, + "alignment": "unaligned", + "armor_class": 19, + "hit_points": 114, + "hit_dice": "12d10", + "speed": { + "walk": "40 ft." + }, + "strength": 20, + "dexterity": 11, + "constitution": 18, + "intelligence": 2, + "wisdom": 12, + "charisma": 7, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 4 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [ + { + "name": "LANG-KEY-petrified", + "url": "/api/conditions/petrified" + } + ], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 14 + }, + "languages": "", + "challenge_rating": 5, + "special_abilities": [ + { + "name": "LANG-KEY-trampling-charge", + "desc": "LANG-KEY-if-the-gorgon-moves-at-least-20-feet-straight-toward-a-creature-and-then-hits-it-with-a-gore-attack-on-the-same-turn-that-target-must-succeed-on-a-dc-16-strength-saving-throw-or-be-knocked-prone-if-the-target-is-prone-the-gorgon-can-make-one-attack-with-its-hooves-against-it-as-a-bonus-action" + } + ], + "actions": [ + { + "name": "LANG-KEY-gore", + "desc": "LANG-KEY-melee-weapon-attack-+8-to-hit-reach-5-ft-one-target-hit-18-2d12-+-5-piercing-damage", + "attack_bonus": 8, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d12", + "damage_bonus": 5 + } + ] + }, + { + "name": "LANG-KEY-hooves", + "desc": "LANG-KEY-melee-weapon-attack-+8-to-hit-reach-5-ft-one-target-hit-16-2d10-+-5-bludgeoning-damage", + "attack_bonus": 8, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d10", + "damage_bonus": 5 + } + ] + }, + { + "name": "LANG-KEY-petrifying-breath", + "desc": "LANG-KEY-the-gorgon-exhales-petrifying-gas-in-a-30-foot-cone-each-creature-in-that-area-must-succeed-on-a-dc-13-constitution-saving-throw-on-a-failed-save-a-target-begins-to-turn-to-stone-and-is-restrained-the-restrained-target-must-repeat-the-saving-throw-at-the-end-of-its-next-turn-on-a-success-the-effect-ends-on-the-target-on-a-failure-the-target-is-petrified-until-freed-by-the-greater-restoration-spell-or-other-magic", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 5 + }, + "dc": { + "dc_type": { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con" + }, + "dc_value": 13, + "success_type": "none" + } + } + ], + "url": "/api/monsters/gorgon" + }, + { + "index": "gray-ooze", + "name": "LANG-KEY-gray-ooze", + "size": "Medium", + "type": "ooze", + "subtype": null, + "alignment": "unaligned", + "armor_class": 8, + "hit_points": 22, + "hit_dice": "3d8", + "speed": { + "walk": "10 ft.", + "climb": "10 ft." + }, + "strength": 12, + "dexterity": 6, + "constitution": 16, + "intelligence": 1, + "wisdom": 6, + "charisma": 2, + "proficiencies": [ + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 2 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [ + "acid", + "cold", + "fire" + ], + "damage_immunities": [], + "condition_immunities": [ + { + "name": "LANG-KEY-blinded", + "url": "/api/conditions/blinded" + }, + { + "name": "LANG-KEY-charmed", + "url": "/api/conditions/charmed" + }, + { + "name": "LANG-KEY-blinded", + "url": "/api/conditions/blinded" + }, + { + "name": "LANG-KEY-exhaustion", + "url": "/api/conditions/exhaustion" + }, + { + "name": "LANG-KEY-frightened", + "url": "/api/conditions/frightened" + }, + { + "name": "LANG-KEY-prone", + "url": "/api/conditions/prone" + } + ], + "senses": { + "blindsight": "60 ft. (blind beyond this radius)", + "passive_perception": 8 + }, + "languages": "", + "challenge_rating": 0.5, + "special_abilities": [ + { + "name": "LANG-KEY-amorphous", + "desc": "LANG-KEY-the-ooze-can-move-through-a-space-as-narrow-as-1-inch-wide-without-squeezing" + }, + { + "name": "LANG-KEY-corrode-metal", + "desc": "LANG-KEY-any-nonmagical-weapon-made-of-metal-that-hits-the-ooze-corrodes-after-dealing-damage-the-weapon-takes-a-permanent-and-cumulative--1-penalty-to-damage-rolls-if-its-penalty-drops-to--5-the-weapon-is-destroyed-nonmagical-ammunition-made-of-metal-that-hits-the-ooze-is-destroyed-after-dealing-damage-the-ooze-can-eat-through-2-inch-thick-nonmagical-metal-in-1-round" + }, + { + "name": "LANG-KEY-false-appearance", + "desc": "LANG-KEY-while-the-ooze-remains-motionless-it-is-indistinguishable-from-an-oily-pool-or-wet-rock" + } + ], + "actions": [ + { + "name": "LANG-KEY-pseudopod", + "desc": "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft-one-target-hit-4-1d6-+-1-bludgeoning-damage-plus-7-2d6-acid-damage-and-if-the-target-is-wearing-nonmagical-metal-armor-its-armor-is-partly-corroded-and-takes-a-permanent-and-cumulative--1-penalty-to-the-ac-it-offers-the-armor-is-destroyed-if-the-penalty-reduces-its-ac-to-10", + "attack_bonus": 3, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "1d6", + "damage_bonus": 1 + }, + { + "damage_type": { + "name": "LANG-KEY-acid", + "url": "/api/damage-types/acid" + }, + "damage_dice": "2d6", + "damage_bonus": 0 + } + ] + } + ], + "url": "/api/monsters/gray-ooze" + }, + { + "index": "green-dragon-wyrmling", + "name": "LANG-KEY-green-dragon-wyrmling", + "size": "Medium", + "type": "dragon", + "subtype": null, + "alignment": "lawful evil", + "armor_class": 17, + "hit_points": 38, + "hit_dice": "7d8", + "speed": { + "walk": "30 ft.", + "fly": "60 ft.", + "swim": "30 ft." + }, + "strength": 15, + "dexterity": 12, + "constitution": 13, + "intelligence": 14, + "wisdom": 11, + "charisma": 13, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-dex", + "url": "/api/proficiencies/saving-throw-dex", + "value": 3 + }, + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 3 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 2 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 3 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 4 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 3 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "poison" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + } + ], + "senses": { + "blindsight": "10 ft.", + "darkvision": "60 ft.", + "passive_perception": 14 + }, + "languages": "Draconic", + "challenge_rating": 2, + "special_abilities": [ + { + "name": "LANG-KEY-amphibious", + "desc": "LANG-KEY-the-dragon-can-breathe-air-and-water" + } + ], + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-7-1d10-+-2-piercing-damage-plus-3-1d6-poison-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d10", + "damage_bonus": 2 + }, + { + "damage_type": { + "name": "LANG-KEY-poison", + "url": "/api/damage-types/poison" + }, + "damage_dice": "1d6", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-poison-breath", + "desc": "LANG-KEY-the-dragon-exhales-poisonous-gas-in-a-15-foot-cone-each-creature-in-that-area-must-make-a-dc-11-constitution-saving-throw-taking-21-6d6-poison-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 5 + }, + "dc": { + "dc_type": { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con" + }, + "dc_value": 11, + "success_type": "none" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-poison", + "url": "/api/damage-types/poison" + }, + "damage_dice": "6d6", + "damage_bonus": 0 + } + ] + } + ], + "url": "/api/monsters/green-dragon-wyrmling" + }, + { + "index": "green-hag", + "name": "LANG-KEY-green-hag", + "size": "Medium", + "type": "fey", + "subtype": null, + "alignment": "neutral evil", + "armor_class": 17, + "hit_points": 82, + "hit_dice": "11d8", + "speed": { + "walk": "30 ft." + }, + "strength": 18, + "dexterity": 12, + "constitution": 16, + "intelligence": 13, + "wisdom": 14, + "charisma": 14, + "proficiencies": [ + { + "name": "LANG-KEY-skill-arcana", + "url": "/api/proficiencies/skill-arcana", + "value": 3 + }, + { + "name": "LANG-KEY-skill-deception", + "url": "/api/proficiencies/skill-deception", + "value": 4 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 4 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 3 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 14 + }, + "languages": "Common, Draconic, Sylvan", + "challenge_rating": 3, + "special_abilities": [ + { + "name": "LANG-KEY-amphibious", + "desc": "LANG-KEY-the-hag-can-breathe-air-and-water" + }, + { + "name": "LANG-KEY-innate-spellcasting", + "desc": "LANG-KEY-the-hags-innate-spellcasting-ability-is-charisma-spell-save-dc-12-she-can-innately-cast-the-following-spells-requiring-no-material-components-at-will-dancing-lights-minor-illusion-vicious-mockery", + "spellcasting": { + "ability": { + "name": "LANG-KEY-cha", + "url": "/api/ability-scores/cha" + }, + "dc": 12, + "components_required": [], + "spells": [ + { + "name": "LANG-KEY-dancing-lights", + "url": "/api/spells/dancing-lights", + "usage": { + "type": "at will" + } + }, + { + "name": "LANG-KEY-minor-illusion", + "url": "/api/spells/minor-illusion", + "usage": { + "type": "at will" + } + }, + { + "name": "LANG-KEY-vicious-mockery", + "url": "/api/spells/vicious-mockery", + "usage": { + "type": "at will" + } + } + ] + } + }, + { + "name": "LANG-KEY-mimicry", + "desc": "LANG-KEY-the-hag-can-mimic-animal-sounds-and-humanoid-voices-a-creature-that-hears-the-sounds-can-tell-they-are-imitations-with-a-successful-dc-14-wisdom-insight-check" + }, + { + "name": "LANG-KEY-hag-coven", + "desc": "LANG-KEY-when-hags-must-work-together-they-form-covens-in-spite-of-their-selfish-natures-a-coven-is-made-up-of-hags-of-any-type-all-of-whom-are-equals-within-the-group-however-each-of-the-hags-continues-to-desire-more-personal-power-a-coven-consists-of-three-hags-so-that-any-arguments-between-two-hags-can-be-settled-by-the-third-if-more-than-three-hags-ever-come-together-as-might-happen-if-two-covens-come-into-conflict-the-result-is-usually-chaos" + }, + { + "name": "LANG-KEY-shared-spellcasting-coven-only", + "desc": "LANG-KEY-while-all-three-members-of-a-hag-coven-are-within-30-feet-of-one-another-they-can-each-cast-the-following-spells-from-the-wizards-spell-list-but-must-share-the-spell-slots-among-themselves---1st-level-4-slots-identify-ray-of-sickness---2nd-level-3-slots-hold-person-locate-object---3rd-level-3-slots-bestow-curse-counterspell-lightning-bolt---4th-level-3-slots-phantasmal-killer-polymorph---5th-level-2-slots-contact-other-plane-scrying---6th-level-1-slot-eye-bite-for-casting-these-spells-each-hag-is-a-12th-level-spellcaster-that-uses-intelligence-as-her-spellcasting-ability-the-spell-save-dc-is-12+the-hags-intelligence-modifier-and-the-spell-attack-bonus-is-4+the-hags-intelligence-modifier" + }, + { + "name": "LANG-KEY-hag-eye-coven-only", + "desc": "LANG-KEY-a-hag-coven-can-craft-a-magic-item-called-a-hag-eye-which-is-made-from-a-real-eye-coated-in-varnish-and-often-fitted-to-a-pendant-or-other-wearable-item-the-hag-eye-is-usually-entrusted-to-a-minion-for-safekeeping-and-transport-a-hag-in-the-coven-can-take-an-action-to-see-what-the-hag-eye-sees-if-the-hag-eye-is-on-the-same-plane-of-existence-a-hag-eye-has-ac-10-1-hit-point-and-darkvision-with-a-radius-of-60-feet-if-it-is-destroyed-each-coven-member-takes-3d10-psychic-damage-and-is-blinded-for-24-hours-a-hag-coven-can-have-only-one-hag-eye-at-a-time-and-creating-a-new-one-requires-all-three-members-of-the-coven-to-perform-a-ritual-the-ritual-takes-1-hour-and-the-hags-cant-perform-it-while-blinded-during-the-ritual-if-the-hags-take-any-action-other-than-performing-the-ritual-they-must-start-over" + } + ], + "actions": [ + { + "name": "LANG-KEY-claws", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-13-2d8-+-4-slashing-damage", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d8", + "damage_bonus": 4 + } + ] + }, + { + "name": "LANG-KEY-illusory-appearance", + "desc": "LANG-KEY-the-hag-covers-herself-and-anything-she-is-wearing-or-carrying-with-a-magical-illusion-that-makes-her-look-like-another-creature-of-her-general-size-and-humanoid-shape-the-illusion-ends-if-the-hag-takes-a-bonus-action-to-end-it-or-if-she-dies-the-changes-wrought-by-this-effect-fail-to-hold-up-to-physical-inspection-for-example-the-hag-could-appear-to-have-smooth-skin-but-someone-touching-her-would-feel-her-rough-flesh-otherwise-a-creature-must-take-an-action-to-visually-inspect-the-illusion-and-succeed-on-a-dc-20-intelligence-investigation-check-to-discern-that-the-hag-is-disguised" + }, + { + "name": "LANG-KEY-invisible-passage", + "desc": "LANG-KEY-the-hag-magically-turns-invisible-until-she-attacks-or-casts-a-spell-or-until-her-concentration-ends-as-if-concentrating-on-a-spell-while-invisible-she-leaves-no-physical-evidence-of-her-passage-so-she-can-be-tracked-only-by-magic-any-equipment-she-wears-or-carries-is-invisible-with-her" + } + ], + "url": "/api/monsters/green-hag" + }, + { + "index": "grick", + "name": "LANG-KEY-grick", + "size": "Medium", + "type": "monstrosity", + "subtype": null, + "alignment": "neutral", + "armor_class": 14, + "hit_points": 27, + "hit_dice": "6d8", + "speed": { + "walk": "30 ft.", + "climb": "30 ft." + }, + "strength": 14, + "dexterity": 14, + "constitution": 11, + "intelligence": 3, + "wisdom": 14, + "charisma": 5, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [ + "bludgeoning, piercing, and slashing damage from nonmagical weapons" + ], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 12 + }, + "languages": "", + "challenge_rating": 2, + "special_abilities": [ + { + "name": "LANG-KEY-stone-camouflage", + "desc": "LANG-KEY-the-grick-has-advantage-on-dexterity-stealth-checks-made-to-hide-in-rocky-terrain" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-grick-makes-one-attack-with-its-tentacles-if-that-attack-hits-the-grick-can-make-one-beak-attack-against-the-same-target" + }, + { + "name": "LANG-KEY-tentacles", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-9-2d6-+-2-slashing-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d6", + "damage_bonus": 2 + } + ] + }, + { + "name": "LANG-KEY-beak", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-5-1d6-+-2-piercing-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d6", + "damage_bonus": 2 + } + ] + } + ], + "url": "/api/monsters/grick" + }, + { + "index": "griffon", + "name": "LANG-KEY-griffon", + "size": "Large", + "type": "monstrosity", + "subtype": null, + "alignment": "unaligned", + "armor_class": 12, + "hit_points": 59, + "hit_dice": "7d10", + "speed": { + "walk": "30 ft.", + "fly": "80 ft." + }, + "strength": 18, + "dexterity": 15, + "constitution": 16, + "intelligence": 2, + "wisdom": 13, + "charisma": 8, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 5 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 15 + }, + "languages": "", + "challenge_rating": 2, + "special_abilities": [ + { + "name": "LANG-KEY-keen-sight", + "desc": "LANG-KEY-the-griffon-has-advantage-on-wisdom-perception-checks-that-rely-on-sight" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-griffon-makes-two-attacks-one-with-its-beak-and-one-with-its-claws" + }, + { + "name": "LANG-KEY-beak", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-8-1d8-+-4-piercing-damage", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d8", + "damage_bonus": 4 + } + ] + }, + { + "name": "LANG-KEY-claws", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-11-2d6-+-4-slashing-damage", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d6", + "damage_bonus": 4 + } + ] + } + ], + "url": "/api/monsters/griffon" + }, + { + "index": "grimlock", + "name": "LANG-KEY-grimlock", + 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"http://www.dnd5eapi.co/api/spells/243" + }, + { + "name": "LANG-KEY-tongues", + "level": 3, + "url": "http://www.dnd5eapi.co/api/spells/295" + }, + { + "name": "LANG-KEY-banishment", + "level": 4, + "url": "http://www.dnd5eapi.co/api/spells/23" + }, + { + "name": "LANG-KEY-greater-invisibility", + "level": 4, + "url": "http://www.dnd5eapi.co/api/spells/142" + }, + { + "name": "LANG-KEY-legend-lore", + "level": 5, + "url": "http://www.dnd5eapi.co/api/spells/177" + } + ] + } + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-sphinx-makes-two-claw-attacks" + }, + { + "name": "LANG-KEY-claw", + "desc": "LANG-KEY-melee-weapon-attack-+9-to-hit-reach-5-ft-one-target-hit-13-2d8-+-4-slashing-damage", + "attack_bonus": 9, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d8", + "damage_bonus": 4 + } + ] + } + ], + "legendary_actions": [ + { + "name": "LANG-KEY-claw-attack", + "desc": "LANG-KEY-the-sphinx-makes-one-claw-attack" + }, + { + "name": "LANG-KEY-teleport-costs-2-actions", + "desc": "LANG-KEY-the-sphinx-magically-teleports-along-with-any-equipment-it-is-wearing-or-carrying-up-to-120-feet-to-an-unoccupied-space-it-can-see" + }, + { + "name": "LANG-KEY-cast-a-spell-costs-3-actions", + "desc": "LANG-KEY-the-sphinx-casts-a-spell-from-its-list-of-prepared-spells-using-a-spell-slot-as-normal" + } + ], + "url": "/api/monsters/gynosphinx" + }, + { + "index": "half-red-dragon-veteran", + "name": "LANG-KEY-half-red-dragon-veteran", + "size": "Medium", + "type": "humanoid", + "subtype": "human", + "alignment": "any alignment", + "armor_class": 18, + "hit_points": 65, + "hit_dice": "10d8", + "speed": { + "walk": "30 ft." + }, + "strength": 16, + "dexterity": 13, + "constitution": 14, + "intelligence": 10, + "wisdom": 11, + "charisma": 10, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [ + "fire" + ], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "blindsight": "10 ft.", + "darkvision": "60 ft.", + "passive_perception": 12 + }, + "languages": "Common, Draconic", + "challenge_rating": 5, + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-veteran-makes-two-longsword-attacks-if-it-has-a-shortsword-drawn-it-can-also-make-a-shortsword-attack" + }, + { + "name": "LANG-KEY-longsword", + "desc": "LANG-KEY-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-7-1d8-+-3-slashing-damage-or-8-1d10-+-3-slashing-damage-if-used-with-two-hands", + "attack_bonus": 5, + "damage": [ + { + "choose": 1, + "type": "damage", + "from": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "1d8", + "damage_bonus": 3 + }, + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "1d10", + "damage_bonus": 3 + } + ] + } + ] + }, + { + "name": "LANG-KEY-shortsword", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-6-1d6-+-3-piercing-damage", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d6", + "damage_bonus": 3 + } + ] + }, + { + "name": "LANG-KEY-heavy-crossbow", + "desc": "LANG-KEY-ranged-weapon-attack-+3-to-hit-range-100/400-ft-one-target-hit-6-1d10-+-1-piercing-damage", + "attack_bonus": 3, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d10", + "damage_bonus": 1 + } + ] + }, + { + "name": "LANG-KEY-fire-breath", + "desc": "LANG-KEY-the-veteran-exhales-fire-in-a-15-foot-cone-each-creature-in-that-area-must-make-a-dc-15-dexterity-saving-throw-taking-24-7d6-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 5 + }, + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 15, + "success_type": "half" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-fire", + "url": "/api/damage-types/fire" + }, + "damage_dice": "7d6", + "damage_bonus": 0 + } + ] + } + ], + "url": "/api/monsters/half-red-dragon-veteran" + }, + { + "index": "harpy", + "name": "LANG-KEY-harpy", + "size": "Medium", + "type": "monstrosity", + "subtype": null, + "alignment": "chaotic evil", + "armor_class": 11, + "hit_points": 38, + "hit_dice": "7d8", + "speed": { + "walk": "20 ft.", + "fly": "40 ft." + }, + "strength": 12, + "dexterity": 13, + "constitution": 12, + "intelligence": 7, + "wisdom": 10, + "charisma": 13, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 10 + }, + "languages": "Common", + "challenge_rating": 1, + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-harpy-makes-two-attacks-one-with-its-claws-and-one-with-its-club" + }, + { + "name": "LANG-KEY-claws", + "desc": "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft-one-target-hit-6-2d4-+-1-slashing-damage", + "attack_bonus": 3, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d4", + "damage_bonus": 1 + } + ] + }, + { + "name": "LANG-KEY-club", + "desc": "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft-one-target-hit-3-1d4-+-1-bludgeoning-damage", + "attack_bonus": 3, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "1d4", + "damage_bonus": 1 + } + ] + }, + { + "name": "LANG-KEY-luring-song", + "desc": "LANG-KEY-the-harpy-sings-a-magical-melody-every-humanoid-and-giant-within-300-ft-of-the-harpy-that-can-hear-the-song-must-succeed-on-a-dc-11-wisdom-saving-throw-or-be-charmed-until-the-song-ends-the-harpy-must-take-a-bonus-action-on-its-subsequent-turns-to-continue-singing-it-can-stop-singing-at-any-time-the-song-ends-if-the-harpy-is-incapacitated-while-charmed-by-the-harpy-a-target-is-incapacitated-and-ignores-the-songs-of-other-harpies-if-the-charmed-target-is-more-than-5-ft-away-from-the-harpy-the-must-move-on-its-turn-toward-the-harpy-by-the-most-direct-route-it-doesnt-avoid-opportunity-attacks-but-before-moving-into-damaging-terrain-such-as-lava-or-a-pit-and-whenever-it-takes-damage-from-a-source-other-than-the-harpy-a-target-can-repeat-the-saving-throw-a-creature-can-also-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-if-a-creatures-saving-throw-is-successful-the-effect-ends-on-it-a-target-that-successfully-saves-is-immune-to-this-harpys-song-for-the-next-24-hours" + } + ], + "url": "/api/monsters/harpy" + }, + { + "index": "hawk", + "name": "LANG-KEY-hawk", + "size": "Tiny", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 13, + "hit_points": 1, + "hit_dice": "1d4", + "speed": { + "walk": "10 ft.", + "fly": "60 ft." + }, + "strength": 5, + "dexterity": 16, + "constitution": 8, + "intelligence": 2, + "wisdom": 14, + "charisma": 6, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 4 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 14 + }, + "languages": "", + "challenge_rating": 0, + "special_abilities": [ + { + "name": "LANG-KEY-keen-sight", + "desc": "LANG-KEY-the-hawk-has-advantage-on-wisdom-perception-checks-that-rely-on-sight" + } + ], + "actions": [ + { + "name": "LANG-KEY-talons", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-1-slashing-damage", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "0d4", + "damage_bonus": 1 + } + ] + } + ], + "url": "/api/monsters/hawk" + }, + { + "index": "hell-hound", + "name": "LANG-KEY-hell-hound", + "size": "Medium", + "type": "fiend", + "subtype": null, + "alignment": "lawful evil", + "armor_class": 15, + "hit_points": 45, + "hit_dice": "7d8", + "speed": { + "walk": "50 ft." + }, + "strength": 17, + "dexterity": 12, + "constitution": 14, + "intelligence": 6, + "wisdom": 13, + "charisma": 6, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 5 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "fire" + ], + "condition_immunities": [], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 15 + }, + "languages": "understands Infernal but can't speak it", + "challenge_rating": 3, + "special_abilities": [ + { + "name": "LANG-KEY-keen-hearing-and-smell", + "desc": "LANG-KEY-the-hound-has-advantage-on-wisdom-perception-checks-that-rely-on-hearing-or-smell" + }, + { + "name": "LANG-KEY-pack-tactics", + "desc": "LANG-KEY-the-hound-has-advantage-on-an-attack-roll-against-a-creature-if-at-least-one-of-the-hounds-allies-is-within-5-ft-of-the-creature-and-the-ally-isnt-incapacitated" + } + ], + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-7-1d8-+-3-piercing-damage-plus-7-2d6-fire-damage", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d8", + "damage_bonus": 3 + }, + { + "damage_type": { + "name": "LANG-KEY-fire", + "url": "/api/damage-types/fire" + }, + "damage_dice": "2d6", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-fire-breath", + "desc": "LANG-KEY-the-hound-exhales-fire-in-a-15-foot-cone-each-creature-in-that-area-must-make-a-dc-12-dexterity-saving-throw-taking-21-6d6-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 5 + }, + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 12, + "success_type": "half" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-fire", + "url": "/api/damage-types/fire" + }, + "damage_dice": "6d6", + "damage_bonus": 0 + } + ] + } + ], + "url": "/api/monsters/hell-hound" + }, + { + "index": "hezrou", + "name": "LANG-KEY-hezrou", + "size": "Large", + "type": "fiend", + "subtype": "demon", + "alignment": "chaotic evil", + "armor_class": 16, + "hit_points": 136, + "hit_dice": "13d10", + "speed": { + "walk": "30 ft." + }, + "strength": 19, + "dexterity": 17, + "constitution": 20, + "intelligence": 5, + "wisdom": 12, + "charisma": 13, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-str", + "url": "/api/proficiencies/saving-throw-str", + "value": 7 + }, + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 8 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 4 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [ + "cold", + "fire", + "lightning", + "bludgeoning, piercing, and slashing from nonmagical weapons" + ], + "damage_immunities": [ + "poison" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + } + ], + "senses": { + "darkvision": "120 ft.", + "passive_perception": 11 + }, + "languages": "Abyssal, telepathy 120 ft.", + "challenge_rating": 8, + "special_abilities": [ + { + "name": "LANG-KEY-magic-resistance", + "desc": "LANG-KEY-the-hezrou-has-advantage-on-saving-throws-against-spells-and-other-magical-effects" + }, + { + "name": "LANG-KEY-stench", + "desc": "LANG-KEY-any-creature-that-starts-its-turn-within-10-feet-of-the-hezrou-must-succeed-on-a-dc-14-constitution-saving-throw-or-be-poisoned-until-the-start-of-its-next-turn-on-a-successful-saving-throw-the-creature-is-immune-to-the-hezrous-stench-for-24-hours", + "dc": { + "dc_type": { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con" + }, + "dc_value": 14, + "success_type": "none" + } + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-hezrou-makes-three-attacks-one-with-its-bite-and-two-with-its-claws" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-target-hit-15-2d10-+-4-piercing-damage", + "attack_bonus": 7, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d10", + "damage_bonus": 4 + } + ] + }, + { + "name": "LANG-KEY-claws", + "desc": "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-target-hit-11-2d6-+-4-slashing-damage", + "attack_bonus": 7, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d6", + "damage_bonus": 4 + } + ] + }, + { + "name": "LANG-KEY-variant-summon-demon", + "desc": "LANG-KEY-the-demon-chooses-what-to-summon-and-attempts-a-magical-summoning-a-hezrou-has-a-30-percent-chance-of-summoning-2d6-dretches-or-one-hezrou-a-summoned-demon-appears-in-an-unoccupied-space-within-60-feet-of-its-summoner-acts-as-an-ally-of-its-summoner-and-cant-summon-other-demons-it-remains-for-1-minute-until-it-or-its-summoner-dies-or-until-its-summoner-dismisses-it-as-an-action", + "usage": { + "type": "per day", + "times": 1 + } + } + ], + "url": "/api/monsters/hezrou" + }, + { + "index": "hill-giant", + "name": "LANG-KEY-hill-giant", + "size": "Huge", + "type": "giant", + "subtype": null, + "alignment": "chaotic evil", + "armor_class": 13, + "hit_points": 105, + "hit_dice": "10d12", + "speed": { + "walk": "40 ft." + }, + "strength": 21, + "dexterity": 8, + "constitution": 19, + "intelligence": 5, + "wisdom": 9, + "charisma": 6, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 2 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 12 + }, + "languages": "Giant", + "challenge_rating": 5, + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-giant-makes-two-greatclub-attacks" + }, + { + "name": "LANG-KEY-greatclub", + "desc": "LANG-KEY-melee-weapon-attack-+8-to-hit-reach-10-ft-one-target-hit-18-3d8-+-5-bludgeoning-damage", + "attack_bonus": 8, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "3d8", + "damage_bonus": 5 + } + ] + }, + { + "name": "LANG-KEY-rock", + "desc": "LANG-KEY-ranged-weapon-attack-+8-to-hit-range-60/240-ft-one-target-hit-21-3d10-+-5-bludgeoning-damage", + "attack_bonus": 8, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "3d10", + "damage_bonus": 5 + } + ] + } + ], + "url": "/api/monsters/hill-giant" + }, + { + "index": "hippogriff", + "name": "LANG-KEY-hippogriff", + "size": "Large", + "type": "monstrosity", + "subtype": null, + "alignment": "unaligned", + "armor_class": 11, + "hit_points": 19, + "hit_dice": "3d10", + "speed": { + "walk": "40 ft.", + "fly": "60 ft." + }, + "strength": 17, + "dexterity": 13, + "constitution": 13, + "intelligence": 2, + "wisdom": 12, + "charisma": 8, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 5 + } + ], 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"attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d6", + "damage_bonus": 3 + } + ] + } + ], + "url": "/api/monsters/hippogriff" + }, + { + "index": "hobgoblin", + "name": "LANG-KEY-hobgoblin", + "size": "Medium", + "type": "humanoid", + "subtype": "goblinoid", + "alignment": "lawful evil", + "armor_class": 18, + "hit_points": 11, + "hit_dice": "2d8", + "speed": { + "walk": "30 ft." + }, + "strength": 13, + "dexterity": 12, + "constitution": 12, + "intelligence": 10, + "wisdom": 10, + "charisma": 9, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 10 + }, + "languages": "Common, Goblin", + "challenge_rating": 0.5, + "special_abilities": [ + { + "name": "LANG-KEY-martial-advantage", + "desc": "LANG-KEY-once-per-turn-the-hobgoblin-can-deal-an-extra-7-2d6-damage-to-a-creature-it-hits-with-a-weapon-attack-if-that-creature-is-within-5-ft-of-an-ally-of-the-hobgoblin-that-isnt-incapacitated" + } + ], + "actions": [ + { + "name": "LANG-KEY-longsword", + "desc": "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft-one-target-hit-5-1d8-+-1-slashing-damage-or-6-1d10-+-1-slashing-damage-if-used-with-two-hands", + "attack_bonus": 3, + "damage": [ + { + "choose": 1, + "type": "damage", + "from": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "1d8", + "damage_bonus": 1 + }, + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "1d10", + "damage_bonus": 1 + } + ] + } + ] + }, + { + "name": "LANG-KEY-longbow", + "desc": "LANG-KEY-ranged-weapon-attack-+3-to-hit-range-150/600-ft-one-target-hit-5-1d8-+-1-piercing-damage", + "attack_bonus": 3, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d8", + "damage_bonus": 1 + } + ] + } + ], + "url": "/api/monsters/hobgoblin" + }, + { + "index": "homunculus", + "name": "LANG-KEY-homunculus", + "size": "Tiny", + "type": "construct", + "subtype": null, + "alignment": "neutral", + "armor_class": 13, + "hit_points": 5, + "hit_dice": "2d4", + "speed": { + "walk": "20 ft.", + "fly": "40 ft." + }, + "strength": 4, + "dexterity": 15, + "constitution": 11, + "intelligence": 10, + "wisdom": 10, + "charisma": 7, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "poison" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-charmed", + "url": "/api/conditions/charmed" + }, + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + } + ], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 10 + }, + "languages": "understands the languages of its creator but can't speak", + "challenge_rating": 0, + "special_abilities": [ + { + "name": "LANG-KEY-telepathic-bond", + "desc": "LANG-KEY-while-the-homunculus-is-on-the-same-plane-of-existence-as-its-master-it-can-magically-convey-what-it-senses-to-its-master-and-the-two-can-communicate-telepathically" + } + ], + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-creature-hit-1-piercing-damage-and-the-target-must-succeed-on-a-dc-10-constitution-saving-throw-or-be-poisoned-for-1-minute-if-the-saving-throw-fails-by-5-or-more-the-target-is-instead-poisoned-for-5-1d10-minutes-and-unconscious-while-poisoned-in-this-way", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "0d4", + "damage_bonus": 1 + } + ] + } + ], + "url": "/api/monsters/homunculus" + }, + { + "index": "horned-devil", + "name": "LANG-KEY-horned-devil", + "size": "Large", + "type": "fiend", + "subtype": "devil", + "alignment": "lawful evil", + "armor_class": 18, + "hit_points": 148, + "hit_dice": "17d10", + "speed": { + "walk": "20 ft.", + "fly": "60 ft." + }, + "strength": 22, + "dexterity": 17, + "constitution": 21, + "intelligence": 12, + "wisdom": 16, + "charisma": 17, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-str", + "url": "/api/proficiencies/saving-throw-str", + "value": 10 + }, + { + "name": "LANG-KEY-saving-throw-dex", + "url": "/api/proficiencies/saving-throw-dex", + "value": 7 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 7 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 7 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [ + "cold", + "bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered" + ], + "damage_immunities": [ + "fire", + "poison" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + } + ], + "senses": { + "darkvision": "120 ft.", + "passive_perception": 13 + }, + "languages": "Infernal, telepathy 120 ft.", + "challenge_rating": 11, + "special_abilities": [ + { + "name": "LANG-KEY-devils-sight", + "desc": "LANG-KEY-magical-darkness-doesnt-impede-the-devils-darkvision" + }, + { + "name": "LANG-KEY-magic-resistance", + "desc": "LANG-KEY-the-devil-has-advantage-on-saving-throws-against-spells-and-other-magical-effects" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-devil-makes-three-melee-attacks-two-with-its-fork-and-one-with-its-tail-it-can-use-hurl-flame-in-place-of-any-melee-attack" + }, + { + "name": "LANG-KEY-fork", + "desc": "LANG-KEY-melee-weapon-attack-+10-to-hit-reach-10-ft-one-target-hit-15-2d8-+-6-piercing-damage", + "attack_bonus": 10, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d8", + "damage_bonus": 6 + } + ] + }, + { + "name": "LANG-KEY-tail", + "desc": "LANG-KEY-melee-weapon-attack-+10-to-hit-reach-10-ft-one-target-hit-10-1d8-+-6-piercing-damage-if-the-target-is-a-creature-other-than-an-undead-or-a-construct-it-must-succeed-on-a-dc-17-constitution-saving-throw-or-lose-10-3d6-hit-points-at-the-start-of-each-of-its-turns-due-to-an-infernal-wound-each-time-the-devil-hits-the-wounded-target-with-this-attack-the-damage-dealt-by-the-wound-increases-by-10-3d6-any-creature-can-take-an-action-to-stanch-the-wound-with-a-successful-dc-12-wisdom-medicine-check-the-wound-also-closes-if-the-target-receives-magical-healing", + "attack_bonus": 10, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d8", + "damage_bonus": 6 + } + ] + }, + { + "name": "LANG-KEY-hurl-flame", + "desc": "LANG-KEY-ranged-spell-attack-+7-to-hit-range-150-ft-one-target-hit-14-4d6-fire-damage-if-the-target-is-a-flammable-object-that-isnt-being-worn-or-carried-it-also-catches-fire", + "attack_bonus": 7, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-fire", + "url": "/api/damage-types/fire" + }, + "damage_dice": "4d6", + "damage_bonus": 0 + } + ] + } + ], + "url": "/api/monsters/horned-devil" + }, + { + "index": "hunter-shark", + "name": "LANG-KEY-hunter-shark", + "size": "Large", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 12, + "hit_points": 45, + "hit_dice": "6d10", + "speed": { + "swim": "40 ft." + }, + "strength": 18, + "dexterity": 13, + "constitution": 15, + "intelligence": 1, + "wisdom": 10, + "charisma": 4, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 2 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "30 ft.", + "passive_perception": 12 + }, + "languages": "", + "challenge_rating": 2, + "special_abilities": [ + { + "name": "LANG-KEY-blood-frenzy", + "desc": "LANG-KEY-the-shark-has-advantage-on-melee-attack-rolls-against-any-creature-that-doesnt-have-all-its-hit-points" + }, + { + "name": "LANG-KEY-water-breathing", + "desc": "LANG-KEY-the-shark-can-breathe-only-underwater" + } + ], + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-13-2d8-+-4-piercing-damage", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d8", + "damage_bonus": 4 + } + ] + } + ], + "url": "/api/monsters/hunter-shark" + }, + { + "index": "hydra", + "name": "LANG-KEY-hydra", + "size": "Huge", + "type": "monstrosity", + "subtype": null, + "alignment": "unaligned", + "armor_class": 15, + "hit_points": 172, + "hit_dice": "15d12", + "speed": { + "walk": "30 ft.", + "swim": "30 ft." + }, + "strength": 20, + "dexterity": 12, + "constitution": 20, + "intelligence": 2, + "wisdom": 10, + "charisma": 7, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 6 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 16 + }, + "languages": "", + "challenge_rating": 8, + "special_abilities": [ + { + "name": "LANG-KEY-hold-breath", + "desc": "LANG-KEY-the-hydra-can-hold-its-breath-for-1-hour" + }, + { + "name": "LANG-KEY-multiple-heads", + "desc": "LANG-KEY-the-hydra-has-five-heads-while-it-has-more-than-one-head-the-hydra-has-advantage-on-saving-throws-against-being-blinded-charmed-deafened-frightened-stunned-and-knocked-unconscious-whenever-the-hydra-takes-25-or-more-damage-in-a-single-turn-one-of-its-heads-dies-if-all-its-heads-die-the-hydra-dies-at-the-end-of-its-turn-it-grows-two-heads-for-each-of-its-heads-that-died-since-its-last-turn-unless-it-has-taken-fire-damage-since-its-last-turn-the-hydra-regains-10-hit-points-for-each-head-regrown-in-this-way" + }, + { + "name": "LANG-KEY-reactive-heads", + "desc": "LANG-KEY-for-each-head-the-hydra-has-beyond-one-it-gets-an-extra-reaction-that-can-be-used-only-for-opportunity-attacks" + }, + { + "name": "LANG-KEY-wakeful", + "desc": "LANG-KEY-while-the-hydra-sleeps-at-least-one-of-its-heads-is-awake" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-hydra-makes-as-many-bite-attacks-as-it-has-heads" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+8-to-hit-reach-10-ft-one-target-hit-10-1d10-+-5-piercing-damage", + "attack_bonus": 8, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d10", + "damage_bonus": 5 + } + ] + } + ], + "url": "/api/monsters/hydra" + }, + { + "index": "hyena", + "name": "LANG-KEY-hyena", + "size": "Medium", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 11, + "hit_points": 5, + "hit_dice": "1d8", + "speed": { + "walk": "50 ft." + }, + "strength": 11, + "dexterity": 13, + "constitution": 12, + "intelligence": 2, + "wisdom": 12, + "charisma": 5, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 3 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 13 + }, + "languages": "", + "challenge_rating": 0, + "special_abilities": [ + { + "name": "LANG-KEY-pack-tactics", + "desc": "LANG-KEY-the-hyena-has-advantage-on-an-attack-roll-against-a-creature-if-at-least-one-of-the-hyenas-allies-is-within-5-ft-of-the-creature-and-the-ally-isnt-incapacitated" + } + ], + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-weapon-attack-+2-to-hit-reach-5-ft-one-target-hit-3-1d6-piercing-damage", + "attack_bonus": 2, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d6", + "damage_bonus": 0 + } + ] + } + ], + "url": "/api/monsters/hyena" + }, + { + "index": "ice-devil", + "name": "LANG-KEY-ice-devil", + "size": "Large", + "type": "fiend", + "subtype": "devil", + "alignment": "lawful evil", + "armor_class": 18, + "hit_points": 180, + "hit_dice": "19d10", + "speed": { + "walk": "40 ft." + }, + "strength": 21, + "dexterity": 14, + "constitution": 18, + "intelligence": 18, + "wisdom": 15, + "charisma": 18, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-dex", + "url": "/api/proficiencies/saving-throw-dex", + "value": 7 + }, + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 9 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 7 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 9 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [ + "bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered" + ], + "damage_immunities": [ + "fire", + "poison" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + } + ], + "senses": { + "blindsight": "60 ft.", + "darkvision": "120 ft.", + "passive_perception": 12 + }, + "languages": "Infernal, telepathy 120 ft.", + "challenge_rating": 14, + "special_abilities": [ + { + "name": "LANG-KEY-devils-sight", + "desc": "LANG-KEY-magical-darkness-doesnt-impede-the-devils-darkvision" + }, + { + "name": "LANG-KEY-magic-resistance", + "desc": "LANG-KEY-the-devil-has-advantage-on-saving-throws-against-spells-and-other-magical-effects" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-devil-makes-three-attacks-one-with-its-bite-one-with-its-claws-and-one-with-its-tail" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+10-to-hit-reach-5-ft-one-target-hit-12-2d6-+-5-piercing-damage-plus-10-3d6-cold-damage", + "attack_bonus": 10, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d6", + "damage_bonus": 5 + }, + { + "damage_type": { + "name": "LANG-KEY-cold", + "url": "/api/damage-types/cold" + }, + "damage_dice": "3d6", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-claws", + "desc": "LANG-KEY-melee-weapon-attack-+10-to-hit-reach-5-ft-one-target-hit-10-2d4-+-5-slashing-damage-plus-10-3d6-cold-damage", + "attack_bonus": 10, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d4", + "damage_bonus": 5 + }, + { + "damage_type": { + "name": "LANG-KEY-cold", + "url": "/api/damage-types/cold" + }, + "damage_dice": "3d6", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-tail", + "desc": "LANG-KEY-melee-weapon-attack+10-to-hit-reach-10-ft-one-target-hit-12-2d6-+-5-bludgeoning-damage-plus-10-3d6-cold-damage", + "attack_bonus": 10, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d6", + "damage_bonus": 5 + }, + { + "damage_type": { + "name": "LANG-KEY-cold", + "url": "/api/damage-types/cold" + }, + "damage_dice": "3d6", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-wall-of-ice", + "desc": "LANG-KEY-the-devil-magically-forms-an-opaque-wall-of-ice-on-a-solid-surface-it-can-see-within-60-feet-of-it-the-wall-is-1-foot-thick-and-up-to-30-feet-long-and-10-feet-high-or-its-a-hemispherical-dome-up-to-20-feet-in-diameter-when-the-wall-appears-each-creature-in-its-space-is-pushed-out-of-it-by-the-shortest-route-the-creature-chooses-which-side-of-the-wall-to-end-up-on-unless-the-creature-is-incapacitated-the-creature-then-makes-a-dc-17-dexterity-saving-throw-taking-35-10d6-cold-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-the-wall-lasts-for-1-minute-or-until-the-devil-is-incapacitated-or-dies-the-wall-can-be-damaged-and-breached;-each-10-foot-section-has-ac-5-30-hit-points-vulnerability-to-fire-damage-and-immunity-to-acid-cold-necrotic-poison-and-psychic-damage-if-a-section-is-destroyed-it-leaves-behind-a-sheet-of-frigid-air-in-the-space-the-wall-occupied-whenever-a-creature-finishes-moving-through-the-frigid-air-on-a-turn-willingly-or-otherwise-the-creature-must-make-a-dc-17-constitution-saving-throw-taking-17-5d6-cold-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-the-frigid-air-dissipates-when-the-rest-of-the-wall-vanishes" + } + ], + "url": "/api/monsters/ice-devil" + }, + { + "index": "ice-mephit", + "name": "LANG-KEY-ice-mephit", + "size": "Small", + "type": "elemental", + "subtype": null, + "alignment": "neutral evil", + "armor_class": 11, + "hit_points": 21, + "hit_dice": "6d6", + "speed": { + "walk": "30 ft.", + "fly": "30 ft." + }, + "strength": 7, + "dexterity": 13, + "constitution": 10, + "intelligence": 9, + "wisdom": 11, + "charisma": 12, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 2 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 3 + } + ], + "damage_vulnerabilities": [ + "bludgeoning", + "fire" + ], + "damage_resistances": [], + "damage_immunities": [ + "cold", + "poison" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + } + ], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 12 + }, + "languages": "Aquan, Auran", + "challenge_rating": 0.5, + "special_abilities": [ + { + "name": "LANG-KEY-death-burst", + "desc": "LANG-KEY-when-the-mephit-dies-it-explodes-in-a-burst-of-jagged-ice-each-creature-within-5-ft-of-it-must-make-a-dc-10-dexterity-saving-throw-taking-4-1d8-slashing-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 10, + "success_type": "half" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "1d8", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-false-appearance", + "desc": "LANG-KEY-while-the-mephit-remains-motionless-it-is-indistinguishable-from-an-ordinary-shard-of-ice" + }, + { + "name": "LANG-KEY-innate-spellcasting", + "desc": "LANG-KEY-the-mephit-can-innately-cast-fog-cloud-requiring-no-material-components-its-innate-spellcasting-ability-is-charisma", + "usage": { + "type": "per day", + "times": 1 + } + } + ], + "actions": [ + { + "name": "LANG-KEY-claws", + "desc": "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft-one-creature-hit-3-1d4-+-1-slashing-damage-plus-2-1d4-cold-damage", + "attack_bonus": 3, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "1d4", + "damage_bonus": 1 + }, + { + "damage_type": { + "name": "LANG-KEY-cold", + "url": "/api/damage-types/cold" + }, + "damage_dice": "1d4", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-frost-breath-recharge-6", + "desc": "LANG-KEY-the-mephit-exhales-a-15-foot-cone-of-cold-air-each-creature-in-that-area-must-succeed-on-a-dc-10-dexterity-saving-throw-taking-5-2d4-cold-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 23, + "success_type": "half" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-cold", + "url": "/api/damage-types/cold" + }, + "damage_dice": "2d4", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-variant-summon-mephits", + "desc": "LANG-KEY-the-mephit-has-a-25-percent-chance-of-summoning-1d4-mephits-of-its-kind-a-summoned-mephit-appears-in-an-unoccupied-space-within-60-feet-of-its-summoner-acts-as-an-ally-of-its-summoner-and-cant-summon-other-mephits-it-remains-for-1-minute-until-it-or-its-summoner-dies-or-until-its-summoner-dismisses-it-as-an-action", + "usage": { + "type": "per day", + "times": 1 + } + } + ], + "url": "/api/monsters/ice-mephit" + }, + { + "index": "imp", + "name": "LANG-KEY-imp", + "size": "Tiny", + "type": "fiend", + "subtype": "devil", + "alignment": "lawful evil", + "armor_class": 13, + "hit_points": 10, + "hit_dice": "3d4", + "speed": { + "walk": "20 ft.", + "fly": "40 ft." + }, + "strength": 6, + "dexterity": 17, + "constitution": 13, + "intelligence": 11, + "wisdom": 12, + "charisma": 14, + "proficiencies": [ + { + "name": "LANG-KEY-skill-deception", + "url": "/api/proficiencies/skill-deception", + "value": 4 + }, + { + "name": "LANG-KEY-skill-insight", + "url": "/api/proficiencies/skill-insight", + "value": 3 + }, + { + "name": "LANG-KEY-skill-persuasion", + "url": "/api/proficiencies/skill-persuasion", + "value": 4 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 5 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [ + "cold", + "bludgeoning, piercing, and slashing from nonmagical/nonsilver weapons" + ], + "damage_immunities": [ + "fire", + "poison" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + } + ], + "senses": { + "darkvision": "120 ft.", + "passive_perception": 11 + }, + "languages": "Infernal, Common", + "challenge_rating": 1, + "special_abilities": [ + { + "name": "LANG-KEY-shapechanger", + "desc": "LANG-KEY-the-imp-can-use-its-action-to-polymorph-into-a-beast-form-that-resembles-a-rat-speed-20-ft-a-raven-20-ft-fly-60-ft-or-a-spider-20-ft-climb-20-ft-or-back-into-its-true-form-its-statistics-are-the-same-in-each-form-except-for-the-speed-changes-noted-any-equipment-it-is-wearing-or-carrying-isnt-transformed-it-reverts-to-its-true-form-if-it-dies" + }, + { + "name": "LANG-KEY-devils-sight", + "desc": "LANG-KEY-magical-darkness-doesnt-impede-the-imps-darkvision" + }, + { + "name": "LANG-KEY-magic-resistance", + "desc": "LANG-KEY-the-imp-has-advantage-on-saving-throws-against-spells-and-other-magical-effects" + }, + { + "name": "LANG-KEY-variant-familiar", + "desc": "LANG-KEY-the-imp-can-serve-another-creature-as-a-familiar-forming-a-telepathic-bond-with-its-willing-master-while-the-two-are-bonded-the-master-can-sense-what-the-quasit-senses-as-long-as-they-are-within-1-mile-of-each-other-while-the-imp-is-within-10-feet-of-its-master-the-master-shares-the-quasits-magic-resistance-trait-at-any-time-and-for-any-reason-the-imp-can-end-its-service-as-a-familiar-ending-the-telepathic-bond" + } + ], + "actions": [ + { + "name": "LANG-KEY-sting-bite-in-beast-form", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft--one-target-hit-5-1d4-+-3-piercing-damage-and-the-target-must-make-on-a-dc-11-constitution-saving-throw-taking-10-3d6-poison-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d4", + "damage_bonus": 3 + } + ] + }, + { + "name": "LANG-KEY-invisibility", + "desc": "LANG-KEY-the-imp-magically-turns-invisible-until-it-attacks-or-until-its-concentration-ends-as-if-concentrating-on-a-spell-any-equipment-the-imp-wears-or-carries-is-invisible-with-it" + } + ], + "url": "/api/monsters/imp" + }, + { + "index": "invisible-stalker", + "name": "LANG-KEY-invisible-stalker", + "size": "Medium", + "type": "elemental", + "subtype": null, + "alignment": "neutral", + "armor_class": 14, + "hit_points": 104, + "hit_dice": "16d8", + "speed": { + "walk": "50 ft.", + "fly": "50 ft.", + "hover": true + }, + "strength": 16, + "dexterity": 19, + "constitution": 14, + "intelligence": 10, + "wisdom": 15, + "charisma": 11, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 8 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 10 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [ + "bludgeoning, piercing, and slashing from nonmagical weapons" + ], + "damage_immunities": [ + "poison" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-exhaustion", + "url": "/api/conditions/exhaustion" + }, + { + "name": "LANG-KEY-grappled", + "url": "/api/conditions/grappled" + }, + { + "name": "LANG-KEY-paralyzed", + "url": "/api/conditions/paralyzed" + }, + { + "name": "LANG-KEY-petrified", + "url": "/api/conditions/petrified" + }, + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + }, + { + "name": "LANG-KEY-prone", + "url": "/api/conditions/prone" + }, + { + "name": "LANG-KEY-restrained", + "url": "/api/conditions/restrained" + }, + { + "name": "LANG-KEY-unconscious", + "url": "/api/conditions/unconscious" + } + ], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 18 + }, + "languages": "Auran, understands Common but doesn't speak it", + "challenge_rating": 6, + "special_abilities": [ + { + "name": "LANG-KEY-invisibility", + "desc": "LANG-KEY-the-stalker-is-invisible" + }, + { + "name": "LANG-KEY-faultless-tracker", + "desc": "LANG-KEY-the-stalker-is-given-a-quarry-by-its-summoner-the-stalker-knows-the-direction-and-distance-to-its-quarry-as-long-as-the-two-of-them-are-on-the-same-plane-of-existence-the-stalker-also-knows-the-location-of-its-summoner" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-stalker-makes-two-slam-attacks" + }, + { + "name": "LANG-KEY-slam", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-10-2d6-+-3-bludgeoning-damage", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d6", + "damage_bonus": 3 + } + ] + } + ], + "url": "/api/monsters/invisible-stalker" + }, + { + "index": "iron-golem", + "name": "LANG-KEY-iron-golem", + "size": "Large", + "type": "construct", + "subtype": null, + "alignment": "unaligned", + "armor_class": 20, + "hit_points": 210, + "hit_dice": "20d10", + "speed": { + "walk": "30 ft." + }, + "strength": 24, + "dexterity": 9, + "constitution": 20, + "intelligence": 3, + "wisdom": 11, + "charisma": 1, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "fire", + "poison", + "psychic", + "bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-charmed", + "url": "/api/conditions/charmed" + }, + { + "name": "LANG-KEY-exhaustion", + "url": "/api/conditions/exhaustion" + }, + { + "name": "LANG-KEY-frightened", + "url": "/api/conditions/frightened" + }, + { + "name": "LANG-KEY-paralyzed", + "url": "/api/conditions/paralyzed" + }, + { + "name": "LANG-KEY-petrified", + "url": "/api/conditions/petrified" + }, + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + } + ], + "senses": { + "darkvision": "120 ft.", + "passive_perception": 10 + }, + "languages": "understands the languages of its creator but can't speak", + "challenge_rating": 16, + "special_abilities": [ + { + "name": "LANG-KEY-fire-absorption", + "desc": "LANG-KEY-whenever-the-golem-is-subjected-to-fire-damage-it-takes-no-damage-and-instead-regains-a-number-of-hit-points-equal-to-the-fire-damage-dealt" + }, + { + "name": "LANG-KEY-immutable-form", + "desc": "LANG-KEY-the-golem-is-immune-to-any-spell-or-effect-that-would-alter-its-form" + }, + { + "name": "LANG-KEY-magic-resistance", + "desc": "LANG-KEY-the-golem-has-advantage-on-saving-throws-against-spells-and-other-magical-effects" + }, + { + "name": "LANG-KEY-magic-weapons", + "desc": "LANG-KEY-the-golems-weapon-attacks-are-magical" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-golem-makes-two-melee-attacks" + }, + { + "name": "LANG-KEY-slam", + "desc": "LANG-KEY-melee-weapon-attack-+13-to-hit-reach-5-ft-one-target-hit-20-3d8-+-7-bludgeoning-damage", + "attack_bonus": 13, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "3d8", + "damage_bonus": 7 + } + ] + }, + { + "name": "LANG-KEY-sword", + "desc": "LANG-KEY-melee-weapon-attack-+13-to-hit-reach-10-ft-one-target-hit-23-3d10-+-7-slashing-damage", + "attack_bonus": 13, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "3d10", + "damage_bonus": 7 + } + ] + }, + { + "name": "LANG-KEY-poison-breath", + "desc": "LANG-KEY-the-golem-exhales-poisonous-gas-in-a-15-foot-cone-each-creature-in-that-area-must-make-a-dc-19-constitution-saving-throw-taking-45-l0d8-poison-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 5 + }, + "dc": { + "dc_type": { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con" + }, + "dc_value": 19, + "success_type": "nhalfone" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-poison", + "url": "/api/damage-types/poison" + }, + "damage_dice": "10d8", + "damage_bonus": 0 + } + ] + } + ], + "url": "/api/monsters/iron-golem" + }, + { + "index": "jackal", + "name": "LANG-KEY-jackal", + "size": "Small", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 12, + "hit_points": 3, + "hit_dice": "1d6", + "speed": { + "walk": "40 ft." + }, + "strength": 8, + "dexterity": 15, + "constitution": 11, + "intelligence": 3, + "wisdom": 12, + "charisma": 6, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 3 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 13 + }, + "languages": "", + "challenge_rating": 0, + "special_abilities": [ + { + "name": "LANG-KEY-keen-hearing-and-smell", + "desc": "LANG-KEY-the-jackal-has-advantage-on-wisdom-perception-checks-that-rely-on-hearing-or-smell" + }, + { + "name": "LANG-KEY-pack-tactics", + "desc": "LANG-KEY-the-jackal-has-advantage-on-an-attack-roll-against-a-creature-if-at-least-one-of-the-jackals-allies-is-within-5-ft-of-the-creature-and-the-ally-isnt-incapacitated" + } + ], + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+1-to-hit-reach-5-ft-one-target-hit-1-1d4---1-piercing-damage", + "attack_bonus": 1, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d4", + "damage_bonus": -1 + } + ] + } + ], + "url": "/api/monsters/jackal" + }, + { + "index": "killer-whale", + "name": "LANG-KEY-killer-whale", + "size": "Huge", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 12, + "hit_points": 90, + "hit_dice": "12d12", + "speed": { + "swim": "60 ft." + }, + "strength": 19, + "dexterity": 10, + "constitution": 13, + "intelligence": 3, + "wisdom": 12, + "charisma": 7, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 3 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "blindsight": "120 ft.", + "passive_perception": 13 + }, + "languages": "", + "challenge_rating": 3, + "special_abilities": [ + { + "name": "LANG-KEY-echolocation", + "desc": "LANG-KEY-the-whale-cant-use-its-blindsight-while-deafened" + }, + { + "name": "LANG-KEY-hold-breath", + "desc": "LANG-KEY-the-whale-can-hold-its-breath-for-30-minutes" + }, + { + "name": "LANG-KEY-keen-hearing", + "desc": "LANG-KEY-the-whale-has-advantage-on-wisdom-perception-checks-that-rely-on-hearing" + } + ], + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-21-5d6-+-4-piercing-damage", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "5d6", + "damage_bonus": 4 + } + ] + } + ], + "url": "/api/monsters/killer-whale" + }, + { + "index": "knight", + "name": "LANG-KEY-knight", + "size": "Medium", + "type": "humanoid", + "subtype": "any race", + "alignment": "any alignment", + "armor_class": 18, + "hit_points": 52, + "hit_dice": "8d8", + "speed": { + "walk": "30 ft." + }, + "strength": 16, + "dexterity": 11, + "constitution": 14, + "intelligence": 11, + "wisdom": 11, + "charisma": 15, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 4 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 2 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 10 + }, + "languages": "any one language (usually Common)", + "challenge_rating": 3, + "special_abilities": [ + { + "name": "LANG-KEY-brave", + "desc": "LANG-KEY-the-knight-has-advantage-on-saving-throws-against-being-frightened" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-knight-makes-two-melee-attacks" + }, + { + "name": "LANG-KEY-greatsword", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-10-2d6-+-3-slashing-damage", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d6", + "damage_bonus": 3 + } + ] + }, + { + "name": "LANG-KEY-heavy-crossbow", + "desc": "LANG-KEY-ranged-weapon-attack-+2-to-hit-range-100/400-ft-one-target-hit-5-1d10-piercing-damage", + "attack_bonus": 2, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d10", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-leadership", + "desc": "LANG-KEY-for-1-minute-the-knight-can-utter-a-special-command-or-warning-whenever-a-nonhostile-creature-that-it-can-see-within-30-ft-of-it-makes-an-attack-roll-or-a-saving-throw-the-creature-can-add-a-d4-to-its-roll-provided-it-can-hear-and-understand-the-knight-a-creature-can-benefit-from-only-one-leadership-die-at-a-time-this-effect-ends-if-the-knight-is-incapacitated", + "usage": { + "type": "recharge after rest", + "rest_types": [ + "short", + "long" + ] + } + } + ], + "reactions": [ + { + "name": "LANG-KEY-parry", + "desc": "LANG-KEY-the-knight-adds-2-to-its-ac-against-one-melee-attack-that-would-hit-it-to-do-so-the-knight-must-see-the-attacker-and-be-wielding-a-melee-weapon" + } + ], + "url": "/api/monsters/knight" + }, + { + "index": "kobold", + "name": "LANG-KEY-kobold", + "size": "Small", + "type": "humanoid", + "subtype": "kobold", + "alignment": "lawful evil", + "armor_class": 12, + "hit_points": 5, + "hit_dice": "2d6", + "speed": { + "walk": "30 ft." + }, + "strength": 7, + "dexterity": 15, + "constitution": 9, + "intelligence": 8, + "wisdom": 7, + "charisma": 8, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 8 + }, + "languages": "Common, Draconic", + "challenge_rating": 0.125, + "special_abilities": [ + { + "name": "LANG-KEY-sunlight-sensitivity", + "desc": "LANG-KEY-while-in-sunlight-the-kobold-has-disadvantage-on-attack-rolls-as-well-as-on-wisdom-perception-checks-that-rely-on-sight" + }, + { + "name": "LANG-KEY-pack-tactics", + "desc": "LANG-KEY-the-kobold-has-advantage-on-an-attack-roll-against-a-creature-if-at-least-one-of-the-kobolds-allies-is-within-5-ft-of-the-creature-and-the-ally-isnt-incapacitated" + } + ], + "actions": [ + { + "name": "LANG-KEY-dagger", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-4-1d4-+-2-piercing-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d4", + "damage_bonus": 2 + } + ] + }, + { + "name": "LANG-KEY-sling", + "desc": "LANG-KEY-ranged-weapon-attack-+4-to-hit-range-30/120-ft-one-target-hit-4-1d4-+-2-bludgeoning-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "1d4", + "damage_bonus": 2 + } + ] + } + ], + "url": "/api/monsters/kobold" + }, + { + "index": "kraken", + "name": "LANG-KEY-kraken", + "size": "Gargantuan", + "type": "monstrosity", + "subtype": "titan", + "alignment": "chaotic evil", + "armor_class": 18, + "hit_points": 472, + "hit_dice": "27d20", + "speed": { + "walk": "20 ft.", + "swim": "60 ft." + }, + "strength": 30, + "dexterity": 11, + "constitution": 25, + "intelligence": 22, + "wisdom": 18, + "charisma": 20, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-str", + "url": "/api/proficiencies/saving-throw-str", + "value": 17 + }, + { + "name": "LANG-KEY-saving-throw-dex", + "url": "/api/proficiencies/saving-throw-dex", + "value": 7 + }, + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 14 + }, + { + "name": "LANG-KEY-saving-throw-int", + "url": "/api/proficiencies/saving-throw-int", + "value": 13 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 11 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "lightning", + "bludgeoning, piercing, and slashing from nonmagical weapons" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-frightened", + "url": "/api/conditions/frightened" + }, + { + "name": "LANG-KEY-paralyzed", + "url": "/api/conditions/paralyzed" + } + ], + "senses": { + "truesight": "120 ft.", + "passive_perception": 14 + }, + "languages": "understands Abyssal, Celestial, Infernal, and Primordial but can't speak, telepathy 120 ft.", + "challenge_rating": 23, + "special_abilities": [ + { + "name": "LANG-KEY-amphibious", + "desc": "LANG-KEY-the-kraken-can-breathe-air-and-water" + }, + { + "name": "LANG-KEY-freedom-of-movement", + "desc": "LANG-KEY-the-kraken-ignores-difficult-terrain-and-magical-effects-cant-reduce-its-speed-or-cause-it-to-be-restrained-it-can-spend-5-feet-of-movement-to-escape-from-nonmagical-restraints-or-being-grappled" + }, + { + "name": "LANG-KEY-siege-monster", + "desc": "LANG-KEY-the-kraken-deals-double-damage-to-objects-and-structures" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-kraken-makes-three-tentacle-attacks-each-of-which-it-can-replace-with-one-use-of-fling" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-target-hit-23-3d8-+-10-piercing-damage-if-the-target-is-a-large-or-smaller-creature-grappled-by-the-kraken-that-creature-is-swallowed-and-the-grapple-ends-while-swallowed-the-creature-is-blinded-and-restrained-it-has-total-cover-against-attacks-and-other-effects-outside-the-kraken-and-it-takes-42-12d6-acid-damage-at-the-start-of-each-of-the-krakens-turns-if-the-kraken-takes-50-damage-or-more-on-a-single-turn-from-a-creature-inside-it-the-kraken-must-succeed-on-a-dc-25-constitution-saving-throw-at-the-end-of-that-turn-or-regurgitate-all-swallowed-creatures-which-fall-prone-in-a-space-within-10-feet-of-the-kraken-if-the-kraken-dies-a-swallowed-creature-is-no-longer-restrained-by-it-and-can-escape-from-the-corpse-using-15-feet-of-movement-exiting-prone", + "attack_bonus": 7, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "3d8", + "damage_bonus": 10 + } + ] + }, + { + "name": "LANG-KEY-tentacle", + "desc": "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-30-ft-one-target-hit-20-3d6-+-10-bludgeoning-damage-and-the-target-is-grappled-escape-dc-18-until-this-grapple-ends-the-target-is-restrained-the-kraken-has-ten-tentacles-each-of-which-can-grapple-one-target", + "attack_bonus": 7, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "3d6", + "damage_bonus": 10 + } + ] + }, + { + "name": "LANG-KEY-fling", + "desc": "LANG-KEY-one-large-or-smaller-object-held-or-creature-grappled-by-the-kraken-is-thrown-up-to-60-feet-in-a-random-direction-and-knocked-prone-if-a-thrown-target-strikes-a-solid-surface-the-target-takes-3-1d6-bludgeoning-damage-for-every-10-feet-it-was-thrown-if-the-target-is-thrown-at-another-creature-that-creature-must-succeed-on-a-dc-18-dexterity-saving-throw-or-take-the-same-damage-and-be-knocked-prone" + }, + { + "name": "LANG-KEY-lightning-storm", + "desc": "LANG-KEY-the-kraken-magically-creates-three-bolts-of-lightning-each-of-which-can-strike-a-target-the-kraken-can-see-within-120-feet-of-it-a-target-must-make-a-dc-23-dexterity-saving-throw-taking-22-4d10-lightning-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 23, + "success_type": "half" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-lightning", + "url": "/api/damage-types/lightning" + }, + "damage_dice": "4d10", + "damage_bonus": 0 + } + ] + } + ], + "legendary_actions": [ + { + "name": "LANG-KEY-tentacle-attack-or-fling", + "desc": "LANG-KEY-the-kraken-makes-one-tentacle-attack-or-uses-its-fling", + "attack_bonus": 0 + }, + { + "name": "LANG-KEY-lightning-storm-costs-2-actions", + "desc": "LANG-KEY-the-kraken-uses-lightning-storm", + "attack_bonus": 0 + }, + { + "name": "LANG-KEY-ink-cloud-costs-3-actions", + "desc": "LANG-KEY-while-underwater-the-kraken-expels-an-ink-cloud-in-a-60-foot-radius-the-cloud-spreads-around-corners-and-that-area-is-heavily-obscured-to-creatures-other-than-the-kraken-each-creature-other-than-the-kraken-that-ends-its-turn-there-must-succeed-on-a-dc-23-constitution-saving-throw-taking-16-3d10-poison-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-a-strong-current-disperses-the-cloud-which-otherwise-disappears-at-the-end-of-the-krakens-next-turn", + "attack_bonus": 0 + } + ], + "url": "/api/monsters/kraken" + }, + { + "index": "lamia", + "name": "LANG-KEY-lamia", + "size": "Large", + "type": "monstrosity", + "subtype": null, + "alignment": "chaotic evil", + "armor_class": 13, + "hit_points": 97, + "hit_dice": "13d10", + "speed": { + "walk": "30 ft." + }, + "strength": 16, + "dexterity": 13, + "constitution": 15, + "intelligence": 14, + "wisdom": 15, + "charisma": 16, + "proficiencies": [ + { + "name": "LANG-KEY-skill-deception", + "url": "/api/proficiencies/skill-deception", + "value": 7 + }, + { + "name": "LANG-KEY-skill-insight", + "url": "/api/proficiencies/skill-insight", + "value": 4 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 3 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 12 + }, + "languages": "Abyssal, Common", + "challenge_rating": 4, + "special_abilities": [ + { + "name": "LANG-KEY-innate-spellcasting", + "desc": "LANG-KEY-the-lamias-innate-spellcasting-ability-is-charisma-spell-save-dc-13-it-can-innately-cast-the-following-spells-requiring-no-material-components-at-will-disguise-self-any-humanoid-form-major-image-3/day-each-charm-person-mirror-image-scrying-suggestion-1/day-geas", + "spellcasting": { + "ability": { + "name": "LANG-KEY-cha", + "url": "/api/ability-scores/cha" + }, + "dc": 13, + "components_required": [], + "spells": [ + { + "name": "LANG-KEY-major-image", + "url": "/api/spells/major-image", + "notes": "Any Humanoid Form", + "usage": { + "type": "at will" + } + }, + { + "name": "LANG-KEY-charm-person", + "url": "/api/spells/charm-person", + "usage": { + "type": "per day", + "times": 3 + } + }, + { + "name": "LANG-KEY-mirror-image", + "url": "/api/spells/mirror-image", + "usage": { + "type": "per day", + "times": 3 + } + }, + { + "name": "LANG-KEY-scrying", + "url": "/api/spells/scrying", + "usage": { + "type": "per day", + "times": 3 + } + }, + { + "name": "LANG-KEY-suggestion", + "url": "/api/spells/suggestion", + "usage": { + "type": "per day", + "times": 3 + } + }, + { + "name": "LANG-KEY-geas", + "url": "/api/spells/geas", + "usage": { + "type": "per day", + "times": 1 + } + } + ] + } + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-lamia-makes-two-attacks-one-with-its-claws-and-one-with-its-dagger-or-intoxicating-touch" + }, + { + "name": "LANG-KEY-claws", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-14-2d10-+-3-slashing-damage", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d10", + "damage_bonus": 3 + } + ] + }, + { + "name": "LANG-KEY-dagger", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-5-1d4-+-3-piercing-damage", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d4", + "damage_bonus": 3 + } + ] + }, + { + "name": "LANG-KEY-intoxicating-touch", + "desc": "LANG-KEY-melee-spell-attack-+5-to-hit-reach-5-ft-one-creature-hit-the-target-is-magically-cursed-for-1-hour-until-the-curse-ends-the-target-has-disadvantage-on-wisdom-saving-throws-and-all-ability-checks" + } + ], + "url": "/api/monsters/lamia" + }, + { + "index": "lemure", + "name": "LANG-KEY-lemure", + "size": "Medium", + "type": "fiend", + "subtype": "devil", + "alignment": "lawful evil", + "armor_class": 7, + "hit_points": 13, + "hit_dice": "3d8", + "speed": { + "walk": "15 ft." + }, + "strength": 10, + "dexterity": 5, + "constitution": 11, + "intelligence": 1, + "wisdom": 11, + "charisma": 3, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [ + "cold" + ], + "damage_immunities": [ + "fire", + "poison" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-charmed", + "url": "/api/conditions/charmed" + }, + { + "name": "LANG-KEY-frightened", + "url": "/api/conditions/frightened" + }, + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + } + ], + "senses": { + "darkvision": "120 ft.", + "passive_perception": 10 + }, + "languages": "understands infernal but can't speak", + "challenge_rating": 0, + "special_abilities": [ + { + "name": "LANG-KEY-devils-sight", + "desc": "LANG-KEY-magical-darkness-doesnt-impede-the-lemures-darkvision" + }, + { + "name": "LANG-KEY-hellish-rejuvenation", + "desc": "LANG-KEY-a-lemure-that-dies-in-the-nine-hells-comes-back-to-life-with-all-its-hit-points-in-1d10-days-unless-it-is-killed-by-a-good-aligned-creature-with-a-bless-spell-cast-on-that-creature-or-its-remains-are-sprinkled-with-holy-water" + } + ], + "actions": [ + { + "name": "LANG-KEY-fist", + "desc": "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft-one-target-hit-2-1d4-bludgeoning-damage", + "attack_bonus": 3, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "1d4", + "damage_bonus": 0 + } + ] + } + ], + "url": "/api/monsters/lemure" + }, + { + "index": "lich", + "name": "LANG-KEY-lich", + "size": "Medium", + "type": "undead", + "subtype": null, + "alignment": "any evil alignment", + "armor_class": 17, + "hit_points": 135, + "hit_dice": "18d8", + "speed": { + "walk": "30 ft." + }, + "strength": 11, + "dexterity": 16, + "constitution": 16, + "intelligence": 20, + "wisdom": 14, + "charisma": 16, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 10 + }, + { + "name": "LANG-KEY-saving-throw-int", + "url": "/api/proficiencies/saving-throw-int", + "value": 12 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 9 + }, + { + "name": "LANG-KEY-skill-arcana", + "url": "/api/proficiencies/skill-arcana", + "value": 18 + }, + { + "name": "LANG-KEY-skill-history", + "url": "/api/proficiencies/skill-history", + "value": 12 + }, + { + "name": "LANG-KEY-skill-insight", + "url": "/api/proficiencies/skill-insight", + "value": 9 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 9 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [ + "cold", + "lightning", + "necrotic" + ], + "damage_immunities": [ + "poison", + "bludgeoning, piercing, and slashing from nonmagical weapons" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-charmed", + "url": "/api/conditions/charmed" + }, + { + "name": "LANG-KEY-exhaustion", + "url": "/api/conditions/exhaustion" + }, + { + "name": "LANG-KEY-frightened", + "url": "/api/conditions/frightened" + }, + { + "name": "LANG-KEY-paralyzed", + "url": "/api/conditions/paralyzed" + }, + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + } + ], + "senses": { + "truesight": "120 ft.", + "passive_perception": 19 + }, + "languages": "Common plus up to five other languages", + "challenge_rating": 21, + "special_abilities": [ + { + "name": "LANG-KEY-legendary-resistance", + "desc": "LANG-KEY-if-the-lich-fails-a-saving-throw-it-can-choose-to-succeed-instead", + "usage": { + "type": "per day", + "times": 3 + } + }, + { + "name": "LANG-KEY-rejuvenation", + "desc": "LANG-KEY-if-it-has-a-phylactery-a-destroyed-lich-gains-a-new-body-in-1d10-days-regaining-all-its-hit-points-and-becoming-active-again-the-new-body-appears-within-5-feet-of-the-phylactery" + }, + { + "name": "LANG-KEY-spellcasting", + "desc": "LANG-KEY-the-lich-is-an-18th-level-spellcaster-its-spellcasting-ability-is-intelligence-spell-save-dc-20-+12-to-hit-with-spell-attacks-the-lich-has-the-following-wizard-spells-prepared---cantrips-at-will-mage-hand-prestidigitation-ray-of-frost---1st-level-4-slots-detect-magic-magic-missile-shield-thunderwave---2nd-level-3-slots-acid-arrow-detect-thoughts-invisibility-mirror-image---3rd-level-3-slots-animate-dead-counterspell-dispel-magic-fireball---4th-level-3-slots-blight-dimension-door---5th-level-3-slots-cloudkill-scrying---6th-level-1-slot-disintegrate-globe-of-invulnerability---7th-level-1-slot-finger-of-death-plane-shift---8th-level-1-slot-dominate-monster-power-word-stun---9th-level-1-slot-power-word-kill", + "spellcasting": { + "level": 18, + "ability": { + "name": "LANG-KEY-int", + "url": "http://www.dnd5eapi.co/api/ability-scores/4" + }, + "dc": 20, + "modifier": 12, + "components_required": [ + "V", + "S", + "M" + ], + "school": "wizard", + "slots": { + "1": 4, + "2": 3, + "3": 3, + "4": 3, + "5": 3, + "6": 1, + "7": 1, + "8": 1, + "9": 1 + }, + "spells": [ + { + "name": "LANG-KEY-mage-hand", + "level": 0, + "url": "http://www.dnd5eapi.co/api/spells/187" + }, + { + "name": "LANG-KEY-prestidigitation", + "level": 0, + "url": "http://www.dnd5eapi.co/api/spells/227" + }, + { + "name": "LANG-KEY-ray-of-frost", + "level": 0, + "url": "http://www.dnd5eapi.co/api/spells/240" + }, + { + "name": "LANG-KEY-detect-magic", + "level": 1, + "url": "http://www.dnd5eapi.co/api/spells/179" + }, + { + "name": "LANG-KEY-magic-missile", + "level": 1, + "url": "http://www.dnd5eapi.co/api/spells/190" + }, + { + "name": "LANG-KEY-shield", + "level": 1, + "url": "http://www.dnd5eapi.co/api/spells/261" + }, + { + "name": "LANG-KEY-thunderwave", + "level": 1, + "url": "http://www.dnd5eapi.co/api/spells/292" + }, + { + "name": "LANG-KEY-acid-arrow", + "level": 2, + "url": "http://www.dnd5eapi.co/api/spells/1" + }, + { + "name": "LANG-KEY-detect-thoughts", + "level": 2, + "url": "http://www.dnd5eapi.co/api/spells/81" + }, + { + "name": "LANG-KEY-invisibility", + "level": 2, + "url": "http://www.dnd5eapi.co/api/spells/172" + }, + { + "name": "LANG-KEY-mirror-image", + "level": 2, + "url": "http://www.dnd5eapi.co/api/spells/207" + }, + { + "name": "LANG-KEY-animate-dead", + "level": 3, + "url": "http://www.dnd5eapi.co/api/spells/9" + }, + { + "name": "LANG-KEY-counterspell", + "level": 3, + "url": "http://www.dnd5eapi.co/api/spells/65" + }, + { + "name": "LANG-KEY-dispel-magic", + "level": 3, + "url": "http://www.dnd5eapi.co/api/spells/86" + }, + { + "name": "LANG-KEY-fireball", + "level": 3, + "url": "http://www.dnd5eapi.co/api/spells/119" + }, + { + "name": "LANG-KEY-blight", + "level": 4, + "url": "http://www.dnd5eapi.co/api/spells/30" + }, + { + "name": "LANG-KEY-dimension-door", + "level": 4, + "url": "http://www.dnd5eapi.co/api/spells/82" + }, + { + "name": "LANG-KEY-cloudkill", + "level": 5, + "url": "http://www.dnd5eapi.co/api/spells/44" + }, + { + "name": "LANG-KEY-scrying", + "level": 5, + "url": "http://www.dnd5eapi.co/api/spells/253" + }, + { + "name": "LANG-KEY-disintegrate", + "level": 6, + "url": "http://www.dnd5eapi.co/api/spells/84" + }, + { + "name": "LANG-KEY-globe-of-invulnerability", + "level": 6, + "url": "http://www.dnd5eapi.co/api/spells/138" + }, + { + "name": "LANG-KEY-finger-of-death", + "level": 7, + "url": "http://www.dnd5eapi.co/api/spells/115" + }, + { + "name": "LANG-KEY-plane-shift", + "level": 7, + "url": "http://www.dnd5eapi.co/api/spells/220" + }, + { + "name": "LANG-KEY-dominate-monster", + "level": 8, + "url": "http://www.dnd5eapi.co/api/spells/91" + }, + { + "name": "LANG-KEY-power-word-stun", + "level": 8, + "url": "http://www.dnd5eapi.co/api/spells/225" + }, + { + "name": "LANG-KEY-power-word-kill", + "level": 9, + "url": "http://www.dnd5eapi.co/api/spells/224" + } + ] + } + }, + { + "name": "LANG-KEY-turn-resistance", + "desc": "LANG-KEY-the-lich-has-advantage-on-saving-throws-against-any-effect-that-turns-undead" + } + ], + "actions": [ + { + "name": "LANG-KEY-paralyzing-touch", + "desc": "LANG-KEY-melee-spell-attack-+12-to-hit-reach-5-ft-one-creature-hit-10-3d6-cold-damage-the-target-must-succeed-on-a-dc-18-constitution-saving-throw-or-be-paralyzed-for-1-minute-the-target-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success", + "attack_bonus": 12, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-cold", + "url": "/api/damage-types/cold" + }, + "damage_dice": "3d6", + "damage_bonus": 0 + } + ] + } + ], + "legendary_actions": [ + { + "name": "LANG-KEY-cantrip", + "desc": "LANG-KEY-the-lich-casts-a-cantrip" + }, + { + "name": "LANG-KEY-paralyzing-touch-costs-2-actions", + "desc": "LANG-KEY-the-lich-uses-its-paralyzing-touch" + }, + { + "name": "LANG-KEY-frightening-gaze-costs-2-actions", + "desc": "LANG-KEY-the-lich-fixes-its-gaze-on-one-creature-it-can-see-within-10-feet-of-it-the-target-must-succeed-on-a-dc-18-wisdom-saving-throw-against-this-magic-or-become-frightened-for-1-minute-the-frightened-target-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success-if-a-targets-saving-throw-is-successful-or-the-effect-ends-for-it-the-target-is-immune-to-the-lichs-gaze-for-the-next-24-hours", + "dc": { + "dc_type": { + "name": "LANG-KEY-wis", + "url": "/api/ability-scores/wis" + }, + "dc_value": 18, + "success_type": "none" + } + }, + { + "name": "LANG-KEY-disrupt-life-costs-3-actions", + "desc": "LANG-KEY-each-living-creature-within-20-feet-of-the-lich-must-make-a-dc-18-constitution-saving-throw-against-this-magic-taking-21-6d6-necrotic-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "dc": { + "dc_type": { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con" + }, + "dc_value": 18, + "success_type": "none" + 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1, + "special_abilities": [ + { + "name": "LANG-KEY-keen-smell", + "desc": "LANG-KEY-the-lion-has-advantage-on-wisdom-perception-checks-that-rely-on-smell" + }, + { + "name": "LANG-KEY-pack-tactics", + "desc": "LANG-KEY-the-lion-has-advantage-on-an-attack-roll-against-a-creature-if-at-least-one-of-the-lions-allies-is-within-5-ft-of-the-creature-and-the-ally-isnt-incapacitated" + }, + { + "name": "LANG-KEY-pounce", + "desc": "LANG-KEY-if-the-lion-moves-at-least-20-ft-straight-toward-a-creature-and-then-hits-it-with-a-claw-attack-on-the-same-turn-that-target-must-succeed-on-a-dc-13-strength-saving-throw-or-be-knocked-prone-if-the-target-is-prone-the-lion-can-make-one-bite-attack-against-it-as-a-bonus-action" + }, + { + "name": "LANG-KEY-running-leap", + "desc": "LANG-KEY-with-a-10-foot-running-start-the-lion-can-long-jump-up-to-25-ft" + } + ], + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-7-1d8-+-3-piercing-damage", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d8", + "damage_bonus": 3 + } + ] + }, + { + "name": "LANG-KEY-claw", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-6-1d6-+-3-slashing-damage", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "1d6", + "damage_bonus": 3 + } + ] + } + ], + "url": "/api/monsters/lion" + }, + { + "index": "lizard", + "name": "LANG-KEY-lizard", + "size": "Tiny", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 10, + "hit_points": 2, + "hit_dice": "1d4", + "speed": { + "walk": "20 ft.", + "climb": "20 ft." + }, + "strength": 2, + "dexterity": 11, + "constitution": 10, + "intelligence": 1, + "wisdom": 8, + 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"LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-5-1d6-+-2-piercing-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d6", + "damage_bonus": 2 + } + ] + }, + { + "name": "LANG-KEY-heavy-club", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-5-1d6-+-2-bludgeoning-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "1d6", + "damage_bonus": 2 + } + ] + }, + { + "name": "LANG-KEY-javelin", + "desc": "LANG-KEY-melee-or-ranged-weapon-attack-+4-to-hit-reach-5-ft-or-range-30/120-ft-one-target-hit-5-1d6-+-2-piercing-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d6", + "damage_bonus": 2 + } + ] + }, + { + "name": "LANG-KEY-spiked-shield", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-5-1d6-+-2-piercing-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d6", + "damage_bonus": 2 + } + ] + } + ], + "url": "/api/monsters/lizardfolk" + }, + { + "index": "mage", + "name": "LANG-KEY-mage", + "size": "Medium", + "type": "humanoid", + "subtype": "any race", + "alignment": "any alignment", + "armor_class": 12, + "hit_points": 40, + "hit_dice": "9d8", + "speed": { + "walk": "30 ft." + }, + "strength": 9, + "dexterity": 14, + "constitution": 11, + "intelligence": 17, + "wisdom": 12, + "charisma": 11, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-int", + "url": "/api/proficiencies/saving-throw-int", + "value": 6 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 4 + }, + { + "name": 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"http://www.dnd5eapi.co/api/spells/190" + }, + { + "name": "LANG-KEY-shield", + "level": 1, + "url": "http://www.dnd5eapi.co/api/spells/261" + }, + { + "name": "LANG-KEY-misty-step", + "level": 2, + "url": "http://www.dnd5eapi.co/api/spells/209" + }, + { + "name": "LANG-KEY-suggestion", + "level": 2, + "url": "http://www.dnd5eapi.co/api/spells/283" + }, + { + "name": "LANG-KEY-counterspell", + "level": 3, + "url": "http://www.dnd5eapi.co/api/spells/65" + }, + { + "name": "LANG-KEY-fireball", + "level": 3, + "url": "http://www.dnd5eapi.co/api/spells/119" + }, + { + "name": "LANG-KEY-fly", + "level": 3, + "url": "http://www.dnd5eapi.co/api/spells/125" + }, + { + "name": "LANG-KEY-greater-invisibility", + "level": 4, + "url": "http://www.dnd5eapi.co/api/spells/142" + }, + { + "name": "LANG-KEY-ice-storm", + "level": 4, + "url": "http://www.dnd5eapi.co/api/spells/165" + }, + { + "name": "LANG-KEY-cone-of-cold", + "level": 5, + "url": "http://www.dnd5eapi.co/api/spells/51" + } + ] + } + } + 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"LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-7-2d6-fire-damage-if-the-target-is-a-creature-or-a-flammable-object-it-ignites-until-a-target-takes-an-action-to-douse-the-fire-the-target-takes-3-1d6-fire-damage-at-the-end-of-each-of-its-turns", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-fire", + "url": "/api/damage-types/fire" + }, + "damage_dice": "2d6", + "damage_bonus": 0 + } + ] + } + ], + "url": "/api/monsters/magmin" + }, + { + "index": "mammoth", + "name": "LANG-KEY-mammoth", + "size": "Huge", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 13, + "hit_points": 126, + "hit_dice": "11d12", + "speed": { + "walk": "40 ft." + }, + "strength": 24, + "dexterity": 9, + "constitution": 21, + "intelligence": 3, + "wisdom": 11, + "charisma": 6, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 10 + }, + "languages": "", + "challenge_rating": 6, + "special_abilities": [ + { + "name": "LANG-KEY-trampling-charge", + "desc": "LANG-KEY-if-the-mammoth-moves-at-least-20-ft-straight-toward-a-creature-and-then-hits-it-with-a-gore-attack-on-the-same-turn-that-target-must-succeed-on-a-dc-18-strength-saving-throw-or-be-knocked-prone-if-the-target-is-prone-the-mammoth-can-make-one-stomp-attack-against-it-as-a-bonus-action" + } + ], + "actions": [ + { + "name": "LANG-KEY-gore", + "desc": "LANG-KEY-melee-weapon-attack-+10-to-hit-reach-10-ft-one-target-hit-25-4d8-+-7-piercing-damage", + "attack_bonus": 10, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "4d8", + "damage_bonus": 7 + } + ] + }, + { + "name": "LANG-KEY-stomp", + "desc": "LANG-KEY-melee-weapon-attack-+10-to-hit-reach-5-ft-one-prone-creature-hit-29-4d10-+-7-bludgeoning-damage", + "attack_bonus": 10, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "4d10", + "damage_bonus": 7 + } + ] + } + ], + "url": "/api/monsters/mammoth" + }, + { + "index": "manticore", + "name": "LANG-KEY-manticore", + "size": "Large", + "type": "monstrosity", + "subtype": null, + "alignment": "lawful evil", + "armor_class": 14, + "hit_points": 68, + "hit_dice": "8d10", + "speed": { + "walk": "30 ft.", + "fly": "50 ft." + }, + "strength": 17, + "dexterity": 16, + "constitution": 17, + "intelligence": 7, + "wisdom": 12, + "charisma": 8, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 11 + }, + "languages": "", + "challenge_rating": 3, + "special_abilities": [ + { + "name": "LANG-KEY-tail-spike-regrowth", + "desc": "LANG-KEY-the-manticore-has-twenty-four-tail-spikes-used-spikes-regrow-when-the-manticore-finishes-a-long-rest" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-manticore-makes-three-attacks-one-with-its-bite-and-two-with-its-claws-or-three-with-its-tail-spikes" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-7-1d8-+-3-piercing-damage", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d8", + "damage_bonus": 3 + } + ] + }, + { + "name": "LANG-KEY-claw", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-6-1d6-+-3-slashing-damage", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "1d6", + "damage_bonus": 3 + } + ] + }, + { + "name": "LANG-KEY-tail-spike", + "desc": "LANG-KEY-ranged-weapon-attack-+5-to-hit-range-100/200-ft-one-target-hit-7-1d8-+-3-piercing-damage", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d8", + "damage_bonus": 3 + } + ] + } + ], + "url": "/api/monsters/manticore" + }, + { + "index": "marilith", + "name": "LANG-KEY-marilith", + "size": "Large", + "type": "fiend", + "subtype": "demon", + "alignment": "chaotic evil", + "armor_class": 18, + "hit_points": 189, + "hit_dice": "18d10", + "speed": { + "walk": "40 ft." + }, + "strength": 18, + "dexterity": 20, + "constitution": 20, + "intelligence": 18, + "wisdom": 16, + "charisma": 20, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-str", + "url": "/api/proficiencies/saving-throw-str", + "value": 9 + }, + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 10 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 8 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 10 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [ + "cold", + "fire", + "lightning", + "bludgeoning, piercing, and slashing from nonmagical weapons" + ], + "damage_immunities": [ + "poison" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + } + ], + "senses": { + "truesight": "120 ft.", + "passive_perception": 13 + }, + "languages": "Abyssal, telepathy 120 ft.", + "challenge_rating": 16, + "special_abilities": [ + { + "name": "LANG-KEY-magic-resistance", + "desc": "LANG-KEY-the-marilith-has-advantage-on-saving-throws-against-spells-and-other-magical-effects" + }, + { + "name": "LANG-KEY-magic-weapons", + "desc": "LANG-KEY-the-mariliths-weapon-attacks-are-magical" + }, + { + "name": "LANG-KEY-reactive", + "desc": "LANG-KEY-the-marilith-can-take-one-reaction-on-every-turn-in-combat" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-marilith-can-make-seven-attacks-six-with-its-longswords-and-one-with-its-tail" + }, + { + "name": "LANG-KEY-longsword", + "desc": "LANG-KEY-melee-weapon-attack-+9-to-hit-reach-5-ft-one-target-hit-13-2d8-+-4-slashing-damage", + "attack_bonus": 9, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d8", + "damage_bonus": 4 + } + ] + }, + { + "name": "LANG-KEY-tail", + "desc": "LANG-KEY-melee-weapon-attack-+9-to-hit-reach-10-ft-one-creature-hit-15-2d10-+-4-bludgeoning-damage-if-the-target-is-medium-or-smaller-it-is-grappled-escape-dc-19-until-this-grapple-ends-the-target-is-restrained-the-marilith-can-automatically-hit-the-target-with-its-tail-and-the-marilith-cant-make-tail-attacks-against-other-targets", + "attack_bonus": 9, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d10", + "damage_bonus": 4 + } + ] + }, + { + "name": "LANG-KEY-teleport", + "desc": "LANG-KEY-the-marilith-magically-teleports-along-with-any-equipment-it-is-wearing-or-carrying-up-to-120-feet-to-an-unoccupied-space-it-can-see" + }, + { + "name": "LANG-KEY-variant-summon-demon", + "desc": "LANG-KEY-the-demon-chooses-what-to-summon-and-attempts-a-magical-summoning-a-marilith-has-a-50-percent-chance-of-summoning-1d6-vrocks-1d4-hezrous-1d3-glabrezus-1d2-nalfeshnees-or-one-marilith-a-summoned-demon-appears-in-an-unoccupied-space-within-60-feet-of-its-summoner-acts-as-an-ally-of-its-summoner-and-cant-summon-other-demons-it-remains-for-1-minute-until-it-or-its-summoner-dies-or-until-its-summoner-dismisses-it-as-an-action", + "usage": { + "type": "per day", + "times": 1 + } + } + ], + "reactions": [ + { + "name": "LANG-KEY-parry", + "desc": "LANG-KEY-the-marilith-adds-5-to-its-ac-against-one-melee-attack-that-would-hit-it-to-do-so-the-marilith-must-see-the-attacker-and-be-wielding-a-melee-weapon" + } + ], + "url": "/api/monsters/marilith" + }, + { + "index": "mastiff", + "name": "LANG-KEY-mastiff", + "size": "Medium", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 12, + "hit_points": 5, + "hit_dice": "1d8", + "speed": { + "walk": "40 ft." + }, + "strength": 13, + "dexterity": 14, + "constitution": 12, + "intelligence": 3, + "wisdom": 12, + "charisma": 7, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 3 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 13 + }, + "languages": "", + "challenge_rating": 0.125, + "special_abilities": [ + { + "name": "LANG-KEY-keen-hearing-and-smell", + "desc": "LANG-KEY-the-mastiff-has-advantage-on-wisdom-perception-checks-that-rely-on-hearing-or-smell" + } + ], + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft-one-target-hit-4-1d6-+-1-piercing-damage-if-the-target-is-a-creature-it-must-succeed-on-a-dc-11-strength-saving-throw-or-be-knocked-prone", + "attack_bonus": 3, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d6", + "damage_bonus": 1 + } + ] + } + ], + "url": "/api/monsters/mastiff" + }, + { + "index": "medusa", + "name": "LANG-KEY-medusa", + "size": "Medium", + "type": "monstrosity", + "subtype": null, + "alignment": "lawful evil", + "armor_class": 15, + "hit_points": 127, + "hit_dice": "17d8", + "speed": { + "walk": "30 ft." + }, + "strength": 10, + "dexterity": 15, + "constitution": 16, + "intelligence": 12, + "wisdom": 13, + "charisma": 15, + "proficiencies": [ + { + "name": "LANG-KEY-skill-deception", + "url": "/api/proficiencies/skill-deception", + "value": 5 + }, + { + "name": "LANG-KEY-skill-insight", + "url": "/api/proficiencies/skill-insight", + "value": 4 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 4 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 5 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 14 + }, + "languages": "Common", + "challenge_rating": 6, + "special_abilities": [ + { + "name": "LANG-KEY-petrifying-gaze", + "desc": "LANG-KEY-when-a-creature-that-can-see-the-medusas-eyes-starts-its-turn-within-30-ft-of-the-medusa-the-medusa-can-force-it-to-make-a-dc-14-constitution-saving-throw-if-the-medusa-isnt-incapacitated-and-can-see-the-creature-if-the-saving-throw-fails-by-5-or-more-the-creature-is-instantly-petrified-otherwise-a-creature-that-fails-the-save-begins-to-turn-to-stone-and-is-restrained-the-restrained-creature-must-repeat-the-saving-throw-at-the-end-of-its-next-turn-becoming-petrified-on-a-failure-or-ending-the-effect-on-a-success-the-petrification-lasts-until-the-creature-is-freed-by-the-greater-restoration-spell-or-other-magic-unless-surprised-a-creature-can-avert-its-eyes-to-avoid-the-saving-throw-at-the-start-of-its-turn-if-the-creature-does-so-it-cant-see-the-medusa-until-the-start-of-its-next-turn-when-it-can-avert-its-eyes-again-if-the-creature-looks-at-the-medusa-in-the-meantime-it-must-immediately-make-the-save-if-the-medusa-sees-itself-reflected-on-a-polished-surface-within-30-ft-of-it-and-in-an-area-of-bright-light-the-medusa-is-due-to-its-curse-affected-by-its-own-gaze", + "dc": { + "dc_type": { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con" + }, + "dc_value": 14, + "success_type": "none" + } + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-medusa-makes-either-three-melee-attacks--one-with-its-snake-hair-and-two-with-its-shortsword--or-two-ranged-attacks-with-its-longbow" + }, + { + "name": "LANG-KEY-snake-hair", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-creature-hit-4-1d4-+-2-piercing-damage-plus-14-4d6-poison-damage", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d4", + "damage_bonus": 2 + }, + { + "damage_type": { + "name": "LANG-KEY-poison", + "url": "/api/damage-types/poison" + }, + "damage_dice": "4d6", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-shortsword", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-5-1d6-+-2-piercing-damage", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d6", + "damage_bonus": 2 + } + ] + }, + { + "name": "LANG-KEY-longbow", + "desc": "LANG-KEY-ranged-weapon-attack-+5-to-hit-range-150/600-ft-one-target-hit-6-1d8-+-2-piercing-damage-plus-7-2d6-poison-damage", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d8", + "damage_bonus": 2 + }, + { + "damage_type": { + "name": "LANG-KEY-poison", + "url": "/api/damage-types/poison" + }, + "damage_dice": "2d6", + "damage_bonus": 0 + } + ] + } + ], + "url": "/api/monsters/medusa" + }, + { + "index": "merfolk", + "name": "LANG-KEY-merfolk", + "size": "Medium", + "type": "humanoid", + "subtype": "merfolk", + "alignment": "neutral", + "armor_class": 11, + "hit_points": 11, + "hit_dice": "2d8", + "speed": { + "walk": "10 ft.", + "swim": "40 ft." + }, + "strength": 10, + "dexterity": 13, + "constitution": 12, + "intelligence": 11, + "wisdom": 11, + "charisma": 12, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 2 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 12 + }, + "languages": "Aquan, Common", + "challenge_rating": 0.125, + "special_abilities": [ + { + "name": "LANG-KEY-amphibious", + "desc": "LANG-KEY-the-merfolk-can-breathe-air-and-water" + } + ], + "actions": [ + { + "name": "LANG-KEY-spear", + "desc": "LANG-KEY-melee-or-ranged-weapon-attack-+2-to-hit-reach-5-ft-or-range-20/60-ft-one-target-hit-3-1d6-piercing-damage-or-4-1d8-piercing-damage-if-used-with-two-hands-to-make-a-melee-attack", + "attack_bonus": 2, + "damage": [ + { + "choose": 1, + "type": "damage", + "from": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d6", + "damage_bonus": 0 + }, + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d8", + "damage_bonus": 0 + } + ] + } + ] + } + ], + "url": "/api/monsters/merfolk" + }, + { + "index": "merrow", + "name": "LANG-KEY-merrow", + "size": "Large", + "type": "monstrosity", + "subtype": null, + "alignment": "chaotic evil", + "armor_class": 13, + "hit_points": 45, + "hit_dice": "6d10", + "speed": { + "walk": "10 ft.", + "swim": "40 ft." + }, + "strength": 18, + "dexterity": 10, + "constitution": 15, + "intelligence": 8, + "wisdom": 10, + "charisma": 9, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 10 + }, + "languages": "Abyssal, Aquan", + "challenge_rating": 2, + "special_abilities": [ + { + "name": "LANG-KEY-amphibious", + "desc": "LANG-KEY-the-merrow-can-breathe-air-and-water" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-merrow-makes-two-attacks-one-with-its-bite-and-one-with-its-claws-or-harpoon" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-8-1d8-+-4-piercing-damage", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d8", + "damage_bonus": 4 + } + ] + }, + { + "name": "LANG-KEY-claws", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-9-2d4-+-4-slashing-damage", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d4", + "damage_bonus": 4 + } + ] + }, + { + "name": "LANG-KEY-harpoon", + "desc": "LANG-KEY-melee-or-ranged-weapon-attack-+6-to-hit-reach-5-ft-or-range-20/60-ft-one-target-hit-11-2d6-+-4-piercing-damage-if-the-target-is-a-huge-or-smaller-creature-it-must-succeed-on-a-strength-contest-against-the-merrow-or-be-pulled-up-to-20-feet-toward-the-merrow", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d6", + "damage_bonus": 4 + } + ] + } + ], + "url": "/api/monsters/merrow" + }, + { + "index": "mimic", + "name": "LANG-KEY-mimic", + "size": "Medium", + "type": "monstrosity", + "subtype": "shapechanger", + "alignment": "neutral", + "armor_class": 12, + "hit_points": 58, + "hit_dice": "9d8", + "speed": { + "walk": "15 ft." + }, + "strength": 17, + "dexterity": 12, + "constitution": 15, + "intelligence": 5, + "wisdom": 13, + "charisma": 8, + "proficiencies": [ + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 5 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "acid" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-prone", + "url": "/api/conditions/prone" + } + ], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 11 + }, + "languages": "", + "challenge_rating": 2, + "special_abilities": [ + { + "name": "LANG-KEY-shapechanger", + "desc": "LANG-KEY-the-mimic-can-use-its-action-to-polymorph-into-an-object-or-back-into-its-true-amorphous-form-its-statistics-are-the-same-in-each-form-any-equipment-it-is-wearing-or-carrying-isn-t-transformed-it-reverts-to-its-true-form-if-it-dies" + }, + { + "name": "LANG-KEY-adhesive-object-form-only", + "desc": "LANG-KEY-the-mimic-adheres-to-anything-that-touches-it-a-huge-or-smaller-creature-adhered-to-the-mimic-is-also-grappled-by-it-escape-dc-13-ability-checks-made-to-escape-this-grapple-have-disadvantage" + }, + { + "name": "LANG-KEY-false-appearance-object-form-only", + "desc": "LANG-KEY-while-the-mimic-remains-motionless-it-is-indistinguishable-from-an-ordinary-object" + }, + { + "name": "LANG-KEY-grappler", + "desc": "LANG-KEY-the-mimic-has-advantage-on-attack-rolls-against-any-creature-grappled-by-it" + } + ], + "actions": [ + { + "name": "LANG-KEY-pseudopod", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-7-1d8-+-3-bludgeoning-damage-if-the-mimic-is-in-object-form-the-target-is-subjected-to-its-adhesive-trait", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "1d8", + "damage_bonus": 3 + } + ] + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-7-1d8-+-3-piercing-damage-plus-4-1d8-acid-damage", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d8", + "damage_bonus": 3 + }, + { + "damage_type": { + "name": "LANG-KEY-acid", + "url": "/api/damage-types/acid" + }, + "damage_dice": "1d8", + "damage_bonus": 0 + } + ] + } + ], + "url": "/api/monsters/mimic" + }, + { + "index": "minotaur", + "name": "LANG-KEY-minotaur", + "size": "Large", + "type": "monstrosity", + "subtype": null, + "alignment": "chaotic evil", + "armor_class": 14, + "hit_points": 76, + "hit_dice": "9d10", + "speed": { + "walk": "40 ft." + }, + "strength": 18, + "dexterity": 11, + "constitution": 16, + "intelligence": 6, + "wisdom": 16, + "charisma": 9, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 7 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 17 + }, + "languages": "Abyssal", + "challenge_rating": 3, + "special_abilities": [ + { + "name": "LANG-KEY-charge", + "desc": "LANG-KEY-if-the-minotaur-moves-at-least-10-ft-straight-toward-a-target-and-then-hits-it-with-a-gore-attack-on-the-same-turn-the-target-takes-an-extra-9-2d8-piercing-damage-if-the-target-is-a-creature-it-must-succeed-on-a-dc-14-strength-saving-throw-or-be-pushed-up-to-10-ft-away-and-knocked-prone" + }, + { + "name": "LANG-KEY-labyrinthine-recall", + "desc": "LANG-KEY-the-minotaur-can-perfectly-recall-any-path-it-has-traveled" + }, + { + "name": "LANG-KEY-reckless", + "desc": "LANG-KEY-at-the-start-of-its-turn-the-minotaur-can-gain-advantage-on-all-melee-weapon-attack-rolls-it-makes-during-that-turn-but-attack-rolls-against-it-have-advantage-until-the-start-of-its-next-turn" + } + ], + "actions": [ + { + "name": "LANG-KEY-greataxe", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-17-2d12-+-4-slashing-damage", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d12", + "damage_bonus": 4 + } + ] + }, + { + "name": "LANG-KEY-gore", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-13-2d8-+-4-piercing-damage", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d8", + "damage_bonus": 4 + } + ] + } + ], + "url": "/api/monsters/minotaur" + }, + { + "index": "minotaur-skeleton", + "name": "LANG-KEY-minotaur-skeleton", + "size": "Large", + "type": "undead", + "subtype": null, + "alignment": "lawful evil", + "armor_class": 12, + "hit_points": 67, + "hit_dice": "9d10", + "speed": { + "walk": "40 ft." + }, + "strength": 18, + "dexterity": 11, + "constitution": 15, + "intelligence": 6, + "wisdom": 8, + "charisma": 5, + "proficiencies": [], + "damage_vulnerabilities": [ + "bludgeoning" + ], + "damage_resistances": [], + "damage_immunities": [ + "poison" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-exhaustion", + "url": "/api/conditions/exhaustion" + }, + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + } + ], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 9 + }, + "languages": "understands Abyssal but can't speak", + "challenge_rating": 2, + "special_abilities": [ + { + "name": "LANG-KEY-charge", + "desc": "LANG-KEY-if-the-skeleton-moves-at-least-10-feet-straight-toward-a-target-and-then-hits-it-with-a-gore-attack-on-the-same-turn-the-target-takes-an-extra-9-2d8-piercing-damage-if-the-target-is-a-creature-it-must-succeed-on-a-dc-14-strength-saving-throw-or-be-pushed-up-to-10-feet-away-and-knocked-prone" + } + ], + "actions": [ + { + "name": "LANG-KEY-greataxe", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-17-2d12-+-4-slashing-damage", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d12", + "damage_bonus": 4 + } + ] + }, + { + "name": "LANG-KEY-gore", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-13-2d8-+-4-piercing-damage", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d8", + "damage_bonus": 4 + } + ] + } + ], + "url": "/api/monsters/minotaur-skeleton" + }, + { + "index": "mule", + "name": "LANG-KEY-mule", + "size": "Medium", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 10, + "hit_points": 11, + "hit_dice": "2d8", + "speed": { + "walk": "40 ft." + }, + "strength": 14, + "dexterity": 10, + "constitution": 13, + "intelligence": 2, + "wisdom": 10, + "charisma": 5, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 10 + }, + "languages": "", + "challenge_rating": 0.125, + "special_abilities": [ + { + "name": "LANG-KEY-beast-of-burden", + "desc": "LANG-KEY-the-mule-is-considered-to-be-a-large-animal-for-the-purpose-of-determining-its-carrying-capacity" + }, + { + "name": "LANG-KEY-sure-footed", + "desc": "LANG-KEY-the-mule-has-advantage-on-strength-and-dexterity-saving-throws-made-against-effects-that-would-knock-it-prone" + } + ], + "actions": [ + { + "name": "LANG-KEY-hooves", + "desc": "LANG-KEY-melee-weapon-attack-+2-to-hit-reach-5-ft-one-target-hit-4-1d4-+-2-bludgeoning-damage", + "attack_bonus": 2, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "1d4", + "damage_bonus": 2 + } + ] + } + ], + "url": "/api/monsters/mule" + }, + { + "index": "mummy", + "name": "LANG-KEY-mummy", + "size": "Medium", + "type": "undead", + "subtype": null, + "alignment": "lawful evil", + "armor_class": 11, + "hit_points": 58, + "hit_dice": "9d8", + "speed": { + "walk": "20 ft." + }, + "strength": 16, + "dexterity": 8, + "constitution": 15, + "intelligence": 6, + "wisdom": 10, + "charisma": 12, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 2 + } + ], + "damage_vulnerabilities": [ + "fire" + ], + "damage_resistances": [ + "bludgeoning, piercing, and slashing from nonmagical weapons" + ], + "damage_immunities": [ + "necrotic", + "poison" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-charmed", + "url": "/api/conditions/charmed" + }, + { + "name": "LANG-KEY-exhaustion", + "url": "/api/conditions/exhaustion" + }, + { + "name": "LANG-KEY-frightened", + "url": "/api/conditions/frightened" + }, + { + "name": "LANG-KEY-paralyzed", + "url": "/api/conditions/paralyzed" + }, + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + } + ], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 10 + }, + "languages": "the languages it knew in life", + "challenge_rating": 3, + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-mummy-can-use-its-dreadful-glare-and-makes-one-attack-with-its-rotting-fist" + }, + { + "name": "LANG-KEY-rotting-fist", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-10-2d6-+-3-bludgeoning-damage-plus-10-3d6-necrotic-damage-if-the-target-is-a-creature-it-must-succeed-on-a-dc-12-constitution-saving-throw-or-be-cursed-with-mummy-rot-the-cursed-target-cant-regain-hit-points-and-its-hit-point-maximum-decreases-by-10-3d6-for-every-24-hours-that-elapse-if-the-curse-reduces-the-targets-hit-point-maximum-to-0-the-target-dies-and-its-body-turns-to-dust-the-curse-lasts-until-removed-by-the-remove-curse-spell-or-other-magic", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d6", + "damage_bonus": 3 + }, + { + "damage_type": { + "name": "LANG-KEY-necrotic", + "url": "/api/damage-types/necrotic" + }, + "damage_dice": "3d6", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-dreadful-glare", + "desc": "LANG-KEY-the-mummy-targets-one-creature-it-can-see-within-60-ft-of-it-if-the-target-can-see-the-mummy-it-must-succeed-on-a-dc-11-wisdom-saving-throw-against-this-magic-or-become-frightened-until-the-end-of-the-mummys-next-turn-if-the-target-fails-the-saving-throw-by-5-or-more-it-is-also-paralyzed-for-the-same-duration-a-target-that-succeeds-on-the-saving-throw-is-immune-to-the-dreadful-glare-of-all-mummies-but-not-mummy-lords-for-the-next-24-hours", + "dc": { + "dc_type": { + "name": "LANG-KEY-wis", + "url": "/api/ability-scores/wis" + }, + "dc_value": 11, + "success_type": "none" + } + } + ], + "url": "/api/monsters/mummy" + }, + { + "index": "mummy-lord", + "name": "LANG-KEY-mummy-lord", + "size": "Medium", + "type": "undead", + "subtype": null, + "alignment": "lawful evil", + "armor_class": 17, + "hit_points": 97, + "hit_dice": "13d8", + "speed": { + "walk": "20 ft." + }, + "strength": 18, + "dexterity": 10, + "constitution": 17, + "intelligence": 11, + "wisdom": 18, + "charisma": 16, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 8 + }, + { + "name": "LANG-KEY-saving-throw-int", + "url": "/api/proficiencies/saving-throw-int", + "value": 5 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 9 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 8 + }, + { + "name": "LANG-KEY-skill-history", + "url": "/api/proficiencies/skill-history", + "value": 5 + }, + { + "name": "LANG-KEY-skill-religion", + "url": "/api/proficiencies/skill-religion", + "value": 5 + } + ], + "damage_vulnerabilities": [ + "bludgeoning" + ], + "damage_resistances": [], + "damage_immunities": [ + "necrotic", + "poison", + "bludgeoning, piercing, and slashing from nonmagical weapons" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-charmed", + "url": "/api/conditions/charmed" + }, + { + "name": "LANG-KEY-exhaustion", + "url": "/api/conditions/exhaustion" + }, + { + "name": "LANG-KEY-frightened", + "url": "/api/conditions/frightened" + }, + { + "name": "LANG-KEY-paralyzed", + "url": "/api/conditions/paralyzed" + }, + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + } + ], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 14 + }, + "languages": "the languages it knew in life", + "challenge_rating": 15, + "special_abilities": [ + { + "name": "LANG-KEY-magic-resistance", + "desc": "LANG-KEY-the-mummy-lord-has-advantage-on-saving-throws-against-spells-and-other-magical-effects" + }, + { + "name": "LANG-KEY-rejuvenation", + "desc": "LANG-KEY-a-destroyed-mummy-lord-gains-a-new-body-in-24-hours-if-its-heart-is-intact-regaining-all-its-hit-points-and-becoming-active-again-the-new-body-appears-within-5-feet-of-the-mummy-lords-heart" + }, + { + "name": "LANG-KEY-spellcasting", + "desc": "LANG-KEY-the-mummy-lord-is-a-10th-level-spellcaster-its-spellcasting-ability-is-wisdom-spell-save-dc-17-+9-to-hit-with-spell-attacks-the-mummy-lord-has-the-following-cleric-spells-prepared---cantrips-at-will-sacred-flame-thaumaturgy---1st-level-4-slots-command-guiding-bolt-shield-of-faith---2nd-level-3-slots-hold-person-silence-spiritual-weapon---3rd-level-3-slots-animate-dead-dispel-magic---4th-level-3-slots-divination-guardian-of-faith---5th-level-2-slots-contagion-insect-plague---6th-level-1-slot-harm", + "spellcasting": { + "level": 10, + "ability": { + "name": "LANG-KEY-wis", + "url": "http://www.dnd5eapi.co/api/ability-scores/5" + }, + "dc": 17, + "modifier": 9, + "components_required": [ + "V", + "S", + "M" + ], + "school": "cleric", + "slots": { + "1": 4, + "2": 3, + "3": 3, + "4": 3, + "5": 2, + "6": 1 + }, + "spells": [ + { + "name": "LANG-KEY-sacred-flame", + "level": 0, + "url": "http://www.dnd5eapi.co/api/spells/250" + }, + { + "name": "LANG-KEY-thaumaturgy", + "level": 0, + "url": "http://www.dnd5eapi.co/api/spells/291" + }, + { + "name": "LANG-KEY-command", + "level": 1, + "url": "http://www.dnd5eapi.co/api/spells/46" + }, + { + "name": "LANG-KEY-guiding-bolt", + "level": 1, + "url": "http://www.dnd5eapi.co/api/spells/147" + }, + { + "name": "LANG-KEY-shield-of-faith", + "level": 1, + "url": "http://www.dnd5eapi.co/api/spells/262" + }, + { + "name": "LANG-KEY-hold-person", + "level": 2, + "url": "http://www.dnd5eapi.co/api/spells/161" + }, + { + "name": "LANG-KEY-silence", + "level": 2, + "url": "http://www.dnd5eapi.co/api/spells/265" + }, + { + "name": "LANG-KEY-spiritual-weapon", + "level": 2, + "url": "http://www.dnd5eapi.co/api/spells/278" + }, + { + "name": "LANG-KEY-animate-dead", + "level": 3, + "url": "http://www.dnd5eapi.co/api/spells/9" + }, + { + "name": "LANG-KEY-dispel-magic", + "level": 3, + "url": "http://www.dnd5eapi.co/api/spells/86" + }, + { + "name": "LANG-KEY-divination", + "level": 4, + "url": "http://www.dnd5eapi.co/api/spells/87" + }, + { + "name": "LANG-KEY-guardian-of-faith", + "level": 4, + "url": "http://www.dnd5eapi.co/api/spells/144" + }, + { + "name": "LANG-KEY-contagion", + "level": 60, + "url": "http://www.dnd5eapi.co/api/spells/180" + }, + { + "name": "LANG-KEY-insect-plague", + "level": 5, + "url": "http://www.dnd5eapi.co/api/spells/171" + }, + { + "name": "LANG-KEY-harm", + "level": 6, + "url": "http://www.dnd5eapi.co/api/spells/151" + } + ] + } + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-mummy-can-use-its-dreadful-glare-and-makes-one-attack-with-its-rotting-fist" + }, + { + "name": "LANG-KEY-rotting-fist", + "desc": "LANG-KEY-melee-weapon-attack-+9-to-hit-reach-5-ft-one-target-hit-14-3d6-+-4-bludgeoning-damage-plus-21-6d6-necrotic-damage-if-the-target-is-a-creature-it-must-succeed-on-a-dc-16-constitution-saving-throw-or-be-cursed-with-mummy-rot-the-cursed-target-cant-regain-hit-points-and-its-hit-point-maximum-decreases-by-10-3d6-for-every-24-hours-that-elapse-if-the-curse-reduces-the-targets-hit-point-maximum-to-0-the-target-dies-and-its-body-turns-to-dust-the-curse-lasts-until-removed-by-the-remove-curse-spell-or-other-magic", + "attack_bonus": 9, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "3d6", + "damage_bonus": 4 + }, + { + "damage_type": { + "name": "LANG-KEY-necrotic", + "url": "/api/damage-types/necrotic" + }, + "damage_dice": "6d6", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-dreadful-glare", + "desc": "LANG-KEY-the-mummy-lord-targets-one-creature-it-can-see-within-60-feet-of-it-if-the-target-can-see-the-mummy-lord-it-must-succeed-on-a-dc-16-wisdom-saving-throw-against-this-magic-or-become-frightened-until-the-end-of-the-mummys-next-turn-if-the-target-fails-the-saving-throw-by-5-or-more-it-is-also-paralyzed-for-the-same-duration-a-target-that-succeeds-on-the-saving-throw-is-immune-to-the-dreadful-glare-of-all-mummies-and-mummy-lords-for-the-next-24-hours", + "dc": { + "dc_type": { + "name": "LANG-KEY-wis", + "url": "/api/ability-scores/wis" + }, + "dc_value": 16, + "success_type": "none" + } + } + ], + "legendary_actions": [ + { + "name": "LANG-KEY-attack", + "desc": "LANG-KEY-the-mummy-lord-makes-one-attack-with-its-rotting-fist-or-uses-its-dreadful-glare" + }, + { + "name": "LANG-KEY-blinding-dust", + "desc": "LANG-KEY-blinding-dust-and-sand-swirls-magically-around-the-mummy-lord-each-creature-within-5-feet-of-the-mummy-lord-must-succeed-on-a-dc-16-constitution-saving-throw-or-be-blinded-until-the-end-of-the-creatures-next-turn", + "dc": { + "dc_type": { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con" + }, + "dc_value": 16, + "success_type": "none" + } + }, + { + "name": "LANG-KEY-blasphemous-word-costs-2-actions", + "desc": "LANG-KEY-the-mummy-lord-utters-a-blasphemous-word-each-non-undead-creature-within-10-feet-of-the-mummy-lord-that-can-hear-the-magical-utterance-must-succeed-on-a-dc-16-constitution-saving-throw-or-be-stunned-until-the-end-of-the-mummy-lords-next-turn", + "dc": { + "dc_type": { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con" + }, + "dc_value": 16, + "success_type": "none" + } + }, + { + "name": "LANG-KEY-channel-negative-energy-costs-2-actions", + "desc": "LANG-KEY-the-mummy-lord-magically-unleashes-negative-energy-creatures-within-60-feet-of-the-mummy-lord-including-ones-behind-barriers-and-around-corners-cant-regain-hit-points-until-the-end-of-the-mummy-lords-next-turn" + }, + { + "name": "LANG-KEY-whirlwind-of-sand-costs-2-actions", + "desc": "LANG-KEY-the-mummy-lord-magically-transforms-into-a-whirlwind-of-sand-moves-up-to-60-feet-and-reverts-to-its-normal-form-while-in-whirlwind-form-the-mummy-lord-is-immune-to-all-damage-and-it-cant-be-grappled-petrified-knocked-prone-restrained-or-stunned-equipment-worn-or-carried-by-the-mummy-lord-remain-in-its-possession" + } + ], + "url": "/api/monsters/mummy-lord" + }, + { + "index": "nalfeshnee", + "name": "LANG-KEY-nalfeshnee", + "size": "Large", + "type": "fiend", + "subtype": "demon", + "alignment": "chaotic evil", + "armor_class": 18, + "hit_points": 184, + "hit_dice": "16d10", + "speed": { + "walk": "20 ft.", + "fly": "30 ft." + }, + "strength": 21, + "dexterity": 10, + "constitution": 22, + "intelligence": 19, + "wisdom": 12, + "charisma": 15, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 11 + }, + { + "name": "LANG-KEY-saving-throw-int", + "url": "/api/proficiencies/saving-throw-int", + "value": 9 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 6 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 7 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [ + "cold", + "fire", + "lightning", + "bludgeoning, piercing, and slashing from nonmagical weapons" + ], + "damage_immunities": [ + "poison" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + } + ], + "senses": { + "truesight": "120 ft.", + "passive_perception": 11 + }, + "languages": "Abyssal, telepathy 120 ft.", + "challenge_rating": 13, + "special_abilities": [ + { + "name": "LANG-KEY-magic-resistance", + "desc": "LANG-KEY-the-nalfeshnee-has-advantage-on-saving-throws-against-spells-and-other-magical-effects" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-nalfeshnee-uses-horror-nimbus-if-it-can-it-then-makes-three-attacks-one-with-its-bite-and-two-with-its-claws" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+10-to-hit-reach-5-ft-one-target-hit-32-5d10-+-5-piercing-damage", + "attack_bonus": 10, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "5d10", + "damage_bonus": 5 + } + ] + }, + { + "name": "LANG-KEY-claw", + "desc": "LANG-KEY-melee-weapon-attack-+10-to-hit-reach-10-ft-one-target-hit-15-3d6-+-5-slashing-damage", + "attack_bonus": 10, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "3d6", + "damage_bonus": 5 + } + ] + }, + { + "name": "LANG-KEY-horror-nimbus", + "desc": "LANG-KEY-the-nalfeshnee-magically-emits-scintillating-multicolored-light-each-creature-within-15-feet-of-the-nalfeshnee-that-can-see-the-light-must-succeed-on-a-dc-15-wisdom-saving-throw-or-be-frightened-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success-if-a-creatures-saving-throw-is-successful-or-the-effect-ends-for-it-the-creature-is-immune-to-the-nalfeshnees-horror-nimbus-for-the-next-24-hours", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 5 + }, + "dc": { + "dc_type": { + "name": "LANG-KEY-wis", + "url": "/api/ability-scores/wis" + }, + "dc_value": 15, + "success_type": "none" + } + }, + { + "name": "LANG-KEY-teleport", + "desc": "LANG-KEY-the-nalfeshnee-magically-teleports-along-with-any-equipment-it-is-wearing-or-carrying-up-to-120-feet-to-an-unoccupied-space-it-can-see" + }, + { + "name": "LANG-KEY-variant-summon-demon", + "desc": "LANG-KEY-the-demon-chooses-what-to-summon-and-attempts-a-magical-summoning-a-nalfeshnee-has-a-50-percent-chance-of-summoning-1d4-vrocks-1d3-hezrous-1d2-glabrezus-or-one-nalfeshnee-a-summoned-demon-appears-in-an-unoccupied-space-within-60-feet-of-its-summoner-acts-as-an-ally-of-its-summoner-and-cant-summon-other-demons-it-remains-for-1-minute-until-it-or-its-summoner-dies-or-until-its-summoner-dismisses-it-as-an-action", + "usage": { + "type": "per day", + "times": 1 + } + } + ], + "url": "/api/monsters/nalfeshnee" + }, + { + "index": "night-hag", + "name": "LANG-KEY-night-hag", + "size": "Medium", + "type": "fiend", + "subtype": null, + "alignment": "neutral evil", + "armor_class": 17, + "hit_points": 112, + "hit_dice": "15d8", + "speed": { + "walk": "30 ft." + }, + "strength": 18, + "dexterity": 15, + "constitution": 16, + "intelligence": 16, + "wisdom": 14, + "charisma": 16, + "proficiencies": [ + { + "name": "LANG-KEY-skill-deception", + "url": "/api/proficiencies/skill-deception", + "value": 7 + }, + { + "name": "LANG-KEY-skill-insight", + "url": "/api/proficiencies/skill-insight", + "value": 6 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 6 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 6 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [ + "cold", + "fire", + "bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered" + ], + "damage_immunities": [], + "condition_immunities": [ + { + "name": "LANG-KEY-charmed", + "url": "/api/conditions/charmed" + } + ], + "senses": { + "darkvision": "120 ft.", + "passive_perception": 16 + }, + "languages": "Abyssal, Common, Infernal, Primordial", + "challenge_rating": 5, + "special_abilities": [ + { + "name": "LANG-KEY-innate-spellcasting", + "desc": "LANG-KEY-the-hags-innate-spellcasting-ability-is-charisma-spell-save-dc-14-+6-to-hit-with-spell-attacks-she-can-innately-cast-the-following-spells-requiring-no-material-components-at-will-detect-magic-magic-missile-2/day-each-plane-shift-self-only-ray-of-enfeeblement-sleep", + "spellcasting": { + "ability": { + "name": "LANG-KEY-cha", + "url": "/api/ability-scores/cha" + }, + "dc": 14, + "modifier": 6, + "components_required": [], + "spells": [ + { + "name": "LANG-KEY-detect-magic", + "url": "/api/spells/detect-magic", + "usage": { + "type": "at will" + } + }, + { + "name": "LANG-KEY-magic-missile", + "url": "/api/spells/magic-missile", + "usage": { + "type": "at will" + } + }, + { + "name": "LANG-KEY-plane-shift", + "notes": "Self Only", + "url": "/api/spells/plane-shift", + "usage": { + "type": "per day", + "times": 2 + } + }, + { + "name": "LANG-KEY-ray-of-enfeeblement", + "url": "/api/spells/ray-of-enfeeblement", + "usage": { + "type": "per day", + "times": 2 + } + }, + { + "name": "LANG-KEY-sleep", + "url": "/api/spells/sleep", + "usage": { + "type": "per day", + "times": 2 + } + } + ] + } + }, + { + "name": "LANG-KEY-magic-resistance", + "desc": "LANG-KEY-the-hag-has-advantage-on-saving-throws-against-spells-and-other-magical-effects" + }, + { + "name": "LANG-KEY-night-hag-items", + "desc": "LANG-KEY-a-night-hag-carries-two-very-rare-magic-items-that-she-must-craft-for-herself-if-either-object-is-lost-the-night-hag-will-go-to-great-lengths-to-retrieve-it-as-creating-a-new-tool-takes-time-and-effort-heartstone-this-lustrous-black-gem-allows-a-night-hag-to-become-ethereal-while-it-is-in-her-possession-the-touch-of-a-heartstone-also-cures-any-disease-crafting-a-heartstone-takes-30-days-soul-bag-when-an-evil-humanoid-dies-as-a-result-of-a-night-hags-nightmare-haunting-the-hag-catches-the-soul-in-this-black-sack-made-of-stitched-flesh-a-soul-bag-can-hold-only-one-evil-soul-at-a-time-and-only-the-night-hag-who-crafted-the-bag-can-catch-a-soul-with-it-crafting-a-soul-bag-takes-7-days-and-a-humanoid-sacrifice-whose-flesh-is-used-to-make-the-bag" + }, + { + "name": "LANG-KEY-hag-coven", + "desc": "LANG-KEY-when-hags-must-work-together-they-form-covens-in-spite-of-their-selfish-natures-a-coven-is-made-up-of-hags-of-any-type-all-of-whom-are-equals-within-the-group-however-each-of-the-hags-continues-to-desire-more-personal-power-a-coven-consists-of-three-hags-so-that-any-arguments-between-two-hags-can-be-settled-by-the-third-if-more-than-three-hags-ever-come-together-as-might-happen-if-two-covens-come-into-conflict-the-result-is-usually-chaos" + }, + { + "name": "LANG-KEY-shared-spellcasting-coven-only", + "desc": "LANG-KEY-while-all-three-members-of-a-hag-coven-are-within-30-feet-of-one-another-they-can-each-cast-the-following-spells-from-the-wizards-spell-list-but-must-share-the-spell-slots-among-themselves---1st-level-4-slots-identify-ray-of-sickness---2nd-level-3-slots-hold-person-locate-object---3rd-level-3-slots-bestow-curse-counterspell-lightning-bolt---4th-level-3-slots-phantasmal-killer-polymorph---5th-level-2-slots-contact-other-plane-scrying---6th-level-1-slot-eye-bite-for-casting-these-spells-each-hag-is-a-12th-level-spellcaster-that-uses-intelligence-as-her-spellcasting-ability-the-spell-save-dc-is-12+the-hags-intelligence-modifier-and-the-spell-attack-bonus-is-4+the-hags-intelligence-modifier" + }, + { + "name": "LANG-KEY-hag-eye-coven-only", + "desc": "LANG-KEY-a-hag-coven-can-craft-a-magic-item-called-a-hag-eye-which-is-made-from-a-real-eye-coated-in-varnish-and-often-fitted-to-a-pendant-or-other-wearable-item-the-hag-eye-is-usually-entrusted-to-a-minion-for-safekeeping-and-transport-a-hag-in-the-coven-can-take-an-action-to-see-what-the-hag-eye-sees-if-the-hag-eye-is-on-the-same-plane-of-existence-a-hag-eye-has-ac-10-1-hit-point-and-darkvision-with-a-radius-of-60-feet-if-it-is-destroyed-each-coven-member-takes-3d10-psychic-damage-and-is-blinded-for-24-hours-a-hag-coven-can-have-only-one-hag-eye-at-a-time-and-creating-a-new-one-requires-all-three-members-of-the-coven-to-perform-a-ritual-the-ritual-takes-1-hour-and-the-hags-cant-perform-it-while-blinded-during-the-ritual-if-the-hags-take-any-action-other-than-performing-the-ritual-they-must-start-over" + } + ], + "actions": [ + { + "name": "LANG-KEY-claws-hag-form-only", + "desc": "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-target-hit-13-2d8-+-4-slashing-damage", + "attack_bonus": 7, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d8", + "damage_bonus": 4 + } + ] + }, + { + "name": "LANG-KEY-change-shape", + "desc": "LANG-KEY-the-hag-magically-polymorphs-into-a-small-or-medium-female-humanoid-or-back-into-her-true-form-her-statistics-are-the-same-in-each-form-any-equipment-she-is-wearing-or-carrying-isnt-transformed-she-reverts-to-her-true-form-if-she-dies" + }, + { + "name": "LANG-KEY-etherealness", + "desc": "LANG-KEY-the-hag-magically-enters-the-ethereal-plane-from-the-material-plane-or-vice-versa-to-do-so-the-hag-must-have-a-heartstone-in-her-possession" + }, + { + "name": "LANG-KEY-nightmare-haunting", + "desc": "LANG-KEY-while-on-the-ethereal-plane-the-hag-magically-touches-a-sleeping-humanoid-on-the-material-plane-a-protection-from-evil-and-good-spell-cast-on-the-target-prevents-this-contact-as-does-a-magic-circle-as-long-as-the-contact-persists-the-target-has-dreadful-visions-if-these-visions-last-for-at-least-1-hour-the-target-gains-no-benefit-from-its-rest-and-its-hit-point-maximum-is-reduced-by-5-1d10-if-this-effect-reduces-the-targets-hit-point-maximum-to-0-the-target-dies-and-if-the-target-was-evil-its-soul-is-trapped-in-the-hags-soul-bag-the-reduction-to-the-targets-hit-point-maximum-lasts-until-removed-by-the-greater-restoration-spell-or-similar-magic", + "usage": { + "type": "per day", + "times": 1 + } + } + ], + "url": "/api/monsters/night-hag" + }, + { + "index": "nightmare", + "name": "LANG-KEY-nightmare", + "size": "Large", + "type": "fiend", + "subtype": null, + "alignment": "neutral evil", + "armor_class": 13, + "hit_points": 68, + "hit_dice": "8d10", + "speed": { + "walk": "60 ft.", + "fly": "90 ft." + }, + "strength": 18, + "dexterity": 15, + "constitution": 16, + "intelligence": 10, + "wisdom": 13, + "charisma": 15, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "fire" + ], + "condition_immunities": [], + "senses": { + "passive_perception": 11 + }, + "languages": "understands Abyssal, Common, and Infernal but can't speak", + "challenge_rating": 3, + "special_abilities": [ + { + "name": "LANG-KEY-confer-fire-resistance", + "desc": "LANG-KEY-the-nightmare-can-grant-resistance-to-fire-damage-to-anyone-riding-it" + }, + { + "name": "LANG-KEY-illumination", + "desc": "LANG-KEY-the-nightmare-sheds-bright-light-in-a-10-foot-radius-and-dim-light-for-an-additional-10-feet" + } + ], + "actions": [ + { + "name": "LANG-KEY-hooves", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-13-2d8-+-4-bludgeoning-damage-plus-7-2d6-fire-damage", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d8", + "damage_bonus": 4 + }, + { + "damage_type": { + "name": "LANG-KEY-fire", + "url": "/api/damage-types/fire" + }, + "damage_dice": "2d6", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-ethereal-stride", + "desc": "LANG-KEY-the-nightmare-and-up-to-three-willing-creatures-within-5-feet-of-it-magically-enter-the-ethereal-plane-from-the-material-plane-or-vice-versa" + } + ], + "url": "/api/monsters/nightmare" + }, + { + "index": "noble", + "name": "LANG-KEY-noble", + "size": "Medium", + "type": "humanoid", + "subtype": "any race", + "alignment": "any alignment", + "armor_class": 15, + "hit_points": 9, + "hit_dice": "2d8", + "speed": { + "walk": "30 ft." + }, + "strength": 11, + "dexterity": 12, + "constitution": 11, + "intelligence": 12, + "wisdom": 14, + "charisma": 16, + "proficiencies": [ + { + "name": "LANG-KEY-skill-deception", + "url": "/api/proficiencies/skill-deception", + "value": 5 + }, + { + "name": "LANG-KEY-skill-insight", + "url": "/api/proficiencies/skill-insight", + "value": 4 + }, + { + "name": "LANG-KEY-skill-persuasion", + "url": "/api/proficiencies/skill-persuasion", + "value": 5 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 12 + }, + "languages": "any two languages", + "challenge_rating": 0.125, + "actions": [ + { + "name": "LANG-KEY-rapier", + "desc": "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft-one-target-hit-5-1d8-+-1-piercing-damage", + "attack_bonus": 3, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "1d8", + "damage_bonus": 1 + } + ] + } + ], + "reactions": [ + { + "name": "LANG-KEY-parry", + "desc": "LANG-KEY-the-noble-adds-2-to-its-ac-against-one-melee-attack-that-would-hit-it-to-do-so-the-noble-must-see-the-attacker-and-be-wielding-a-melee-weapon" + } + ], + "url": "/api/monsters/noble" + }, + { + "index": "ochre-jelly", + "name": "LANG-KEY-ochre-jelly", + "size": "Large", + "type": "ooze", + "subtype": null, + "alignment": "unaligned", + "armor_class": 8, + "hit_points": 45, + "hit_dice": "6d10", + "speed": { + "walk": "10 ft.", + "climb": "10 ft." + }, + "strength": 15, + "dexterity": 6, + "constitution": 14, + "intelligence": 2, + "wisdom": 6, + "charisma": 1, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [ + "acid" + ], + "damage_immunities": [ + "lightning", + "slashing" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-blinded", + "url": "/api/conditions/blinded" + }, + { + "name": "LANG-KEY-charmed", + "url": "/api/conditions/charmed" + }, + { + "name": "LANG-KEY-blinded", + "url": "/api/conditions/blinded" + }, + { + "name": "LANG-KEY-exhaustion", + "url": "/api/conditions/exhaustion" + }, + { + "name": "LANG-KEY-frightened", + "url": "/api/conditions/frightened" + }, + { + "name": "LANG-KEY-prone", + "url": "/api/conditions/prone" + } + ], + "senses": { + "blindsight": "60 ft. (blind beyond this radius)", + "passive_perception": 8 + }, + "languages": "", + "challenge_rating": 2, + "special_abilities": [ + { + "name": "LANG-KEY-amorphous", + "desc": "LANG-KEY-the-jelly-can-move-through-a-space-as-narrow-as-1-inch-wide-without-squeezing" + }, + { + "name": "LANG-KEY-spider-climb", + "desc": "LANG-KEY-the-jelly-can-climb-difficult-surfaces-including-upside-down-on-ceilings-without-needing-to-make-an-ability-check" + } + ], + "actions": [ + { + "name": "LANG-KEY-pseudopod", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-9-2d6-+-2-bludgeoning-damage-plus-3-1d6-acid-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d6", + "damage_bonus": 2 + }, + { + "damage_type": { + "name": "LANG-KEY-acid", + "url": "/api/damage-types/acid" + }, + "damage_dice": "1d6", + "damage_bonus": 0 + } + ] + } + ], + "reactions": [ + { + "name": "LANG-KEY-split", + "desc": "LANG-KEY-when-a-jelly-that-is-medium-or-larger-is-subjected-to-lightning-or-slashing-damage-it-splits-into-two-new-jellies-if-it-has-at-least-10-hit-points-each-new-jelly-has-hit-points-equal-to-half-the-original-jellys-rounded-down-new-jellies-are-one-size-smaller-than-the-original-jelly" + } + ], + "url": "/api/monsters/ochre-jelly" + }, + { + "index": "octopus", + "name": "LANG-KEY-octopus", + "size": "Small", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 12, + "hit_points": 3, + "hit_dice": "1d6", + "speed": { + "walk": "5 ft.", + "swim": "30 ft." + }, + "strength": 4, + "dexterity": 15, + "constitution": 11, + "intelligence": 3, + "wisdom": 10, + "charisma": 4, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 2 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 4 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "30 ft.", + "passive_perception": 12 + }, + "languages": "", + "challenge_rating": 0, + "special_abilities": [ + { + "name": "LANG-KEY-hold-breath", + "desc": "LANG-KEY-while-out-of-water-the-octopus-can-hold-its-breath-for-30-minutes" + }, + { + "name": "LANG-KEY-underwater-camouflage", + "desc": "LANG-KEY-the-octopus-has-advantage-on-dexterity-stealth-checks-made-while-underwater" + }, + { + "name": "LANG-KEY-water-breathing", + "desc": "LANG-KEY-the-octopus-can-breathe-only-underwater" + } + ], + "actions": [ + { + "name": "LANG-KEY-tentacles", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-1-bludgeoning-damage-and-the-target-is-grappled-escape-dc-10-until-this-grapple-ends-the-octopus-cant-use-its-tentacles-on-another-target", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "0d4", + "damage_bonus": 1 + } + ] + }, + { + "name": "LANG-KEY-ink-cloud", + "desc": "LANG-KEY-a-5-foot-radius-cloud-of-ink-extends-all-around-the-octopus-if-it-is-underwater-the-area-is-heavily-obscured-for-1-minute-although-a-significant-current-can-disperse-the-ink-after-releasing-the-ink-the-octopus-can-use-the-dash-action-as-a-bonus-action", + "usage": { + "type": "recharge after rest", + "rest_types": [ + "short", + "long" + ] + }, + "attack_bonus": 0 + } + ], + "url": "/api/monsters/octopus" + }, + { + "index": "ogre", + "name": "LANG-KEY-ogre", + "size": "Large", + "type": "giant", + "subtype": null, + "alignment": "chaotic evil", + "armor_class": 11, + "hit_points": 59, + "hit_dice": "7d10", + "speed": { + "walk": "40 ft." + }, + "strength": 19, + "dexterity": 8, + "constitution": 16, + "intelligence": 5, + "wisdom": 7, + "charisma": 7, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 8 + }, + "languages": "Common, Giant", + "challenge_rating": 2, + "actions": [ + { + "name": "LANG-KEY-greatclub", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-13-2d8-+-4-bludgeoning-damage", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d8", + "damage_bonus": 4 + } + ] + }, + { + "name": "LANG-KEY-javelin", + "desc": "LANG-KEY-melee-or-ranged-weapon-attack-+6-to-hit-reach-5-ft-or-range-30/120-ft-one-target-hit-11-2d6-+-4-piercing-damage", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d6", + "damage_bonus": 4 + } + ] + } + ], + "url": "/api/monsters/ogre" + }, + { + "index": "ogre-zombie", + "name": "LANG-KEY-ogre-zombie", + "size": "Large", + "type": "undead", + "subtype": null, + "alignment": "neutral evil", + "armor_class": 8, + "hit_points": 85, + "hit_dice": "9d10", + "speed": { + "walk": "30 ft." + }, + "strength": 19, + "dexterity": 6, + "constitution": 18, + "intelligence": 3, + "wisdom": 6, + "charisma": 5, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 0 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "poison" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + } + ], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 8 + }, + "languages": "understands Common and Giant but can't speak", + "challenge_rating": 2, + "special_abilities": [ + { + "name": "LANG-KEY-undead-fortitude", + "desc": "LANG-KEY-if-damage-reduces-the-zombie-to-0-hit-points-it-must-make-a-constitution-saving-throw-with-a-dc-of-5+the-damage-taken-unless-the-damage-is-radiant-or-from-a-critical-hit-on-a-success-the-zombie-drops-to-1-hit-point-instead" + } + ], + "actions": [ + { + "name": "LANG-KEY-morningstar", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-13-2d8-+-4-bludgeoning-damage", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d8", + "damage_bonus": 4 + } + ] + } + ], + "url": "/api/monsters/ogre-zombie" + }, + { + "index": "oni", + "name": "LANG-KEY-oni", + "size": "Large", + "type": "giant", + "subtype": null, + "alignment": "lawful evil", + "armor_class": 16, + "hit_points": 110, + "hit_dice": "13d10", + "speed": { + "walk": "30 ft.", + "fly": "30 ft." + }, + "strength": 19, + "dexterity": 11, + "constitution": 16, + "intelligence": 14, + "wisdom": 12, + "charisma": 15, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-dex", + "url": "/api/proficiencies/saving-throw-dex", + "value": 3 + }, + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 6 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 4 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 5 + }, + { + "name": "LANG-KEY-skill-arcana", + "url": "/api/proficiencies/skill-arcana", + "value": 5 + }, + { + "name": "LANG-KEY-skill-deception", + "url": "/api/proficiencies/skill-deception", + "value": 8 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 4 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 14 + }, + "languages": "Common, Giant", + "challenge_rating": 7, + "special_abilities": [ + { + "name": "LANG-KEY-innate-spellcasting", + "desc": "LANG-KEY-the-onis-innate-spellcasting-ability-is-charisma-spell-save-dc-13-the-oni-can-innately-cast-the-following-spells-requiring-no-material-components-at-will-darkness-invisibility-1/day-each-charm-person-cone-of-cold-gaseous-form-sleep", + "spellcasting": { + "ability": { + "name": "LANG-KEY-cha", + "url": "/api/ability-scores/cha" + }, + "dc": 13, + "components_required": [], + "spells": [ + { + "name": "LANG-KEY-darkness", + "url": "/api/spells/darkness", + "usage": { + "type": "at will" + } + }, + { + "name": "LANG-KEY-invisibility", + "url": "/api/spells/invisibility", + "usage": { + "type": "at will" + } + }, + { + "name": "LANG-KEY-charm-person", + "url": "/api/spells/charm-person", + "usage": { + "type": "per day", + "times": 1 + } + }, + { + "name": "LANG-KEY-cone-of-cold", + "url": "/api/spells/cone-of-cold", + "usage": { + "type": "per day", + "times": 1 + } + }, + { + "name": "LANG-KEY-gaseous-form", + "url": "/api/spells/gaseous-form", + "usage": { + "type": "per day", + "times": 1 + } + }, + { + "name": "LANG-KEY-sleep", + "url": "/api/spells/sleep", + "usage": { + "type": "per day", + "times": 1 + } + } + ] + } + }, + { + "name": "LANG-KEY-magic-weapons", + "desc": "LANG-KEY-the-onis-weapon-attacks-are-magical" + }, + { + "name": "LANG-KEY-regeneration", + "desc": "LANG-KEY-the-oni-regains-10-hit-points-at-the-start-of-its-turn-if-it-has-at-least-1-hit-point" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-oni-makes-two-attacks-either-with-its-claws-or-its-glaive" + }, + { + "name": "LANG-KEY-claw-oni-form-only", + "desc": "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-target-hit-8-1d8-+-4-slashing-damage", + "attack_bonus": 7, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "1d8", + "damage_bonus": 4 + } + ] + }, + { + "name": "LANG-KEY-glaive", + "desc": "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-10-ft-one-target-hit-15-2d10-+-4-slashing-damage-or-9-1d10-+-4-slashing-damage-in-small-or-medium-form", + "attack_bonus": 7, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d10", + "damage_bonus": 4 + } + ] + }, + { + "name": "LANG-KEY-change-shape", + "desc": "LANG-KEY-the-oni-magically-polymorphs-into-a-small-or-medium-humanoid-into-a-large-giant-or-back-into-its-true-form-other-than-its-size-its-statistics-are-the-same-in-each-form-the-only-equipment-that-is-transformed-is-its-glaive-which-shrinks-so-that-it-can-be-wielded-in-humanoid-form-if-the-oni-dies-it-reverts-to-its-true-form-and-its-glaive-reverts-to-its-normal-size" + } + ], + "url": "/api/monsters/oni" + }, + { + "index": "orc", + "name": "LANG-KEY-orc", + "size": "Medium", + "type": "humanoid", + "subtype": "orc", + "alignment": "chaotic evil", + "armor_class": 13, + "hit_points": 15, + "hit_dice": "2d8", + "speed": { + "walk": "30 ft." + }, + "strength": 16, + "dexterity": 12, + "constitution": 16, + "intelligence": 7, + "wisdom": 11, + "charisma": 10, + "proficiencies": [ + { + "name": "LANG-KEY-skill-intimidation", + "url": "/api/proficiencies/skill-intimidation", + "value": 2 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 10 + }, + "languages": "Common, Orc", + "challenge_rating": 0.5, + "special_abilities": [ + { + "name": "LANG-KEY-aggressive", + "desc": "LANG-KEY-as-a-bonus-action-the-orc-can-move-up-to-its-speed-toward-a-hostile-creature-that-it-can-see" + } + ], + "actions": [ + { + "name": "LANG-KEY-greataxe", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-9-1d12-+-3-slashing-damage", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "1d12", + "damage_bonus": 3 + } + ] + }, + { + "name": "LANG-KEY-javelin", + "desc": "LANG-KEY-melee-or-ranged-weapon-attack-+5-to-hit-reach-5-ft-or-range-30/120-ft-one-target-hit-6-1d6-+-3-piercing-damage", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d6", + "damage_bonus": 3 + } + ] + } + ], + "url": "/api/monsters/orc" + }, + { + "index": "otyugh", + "name": "LANG-KEY-otyugh", + "size": "Large", + "type": "aberration", + "subtype": null, + "alignment": "neutral", + "armor_class": 14, + "hit_points": 114, + "hit_dice": "12d10", + "speed": { + "walk": "30 ft." + }, + "strength": 16, + "dexterity": 11, + "constitution": 19, + "intelligence": 6, + "wisdom": 13, + "charisma": 6, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 7 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "120 ft.", + "passive_perception": 11 + }, + "languages": "Otyugh", + "challenge_rating": 5, + "special_abilities": [ + { + "name": "LANG-KEY-limited-telepathy", + "desc": "LANG-KEY-the-otyugh-can-magically-transmit-simple-messages-and-images-to-any-creature-within-120-ft-of-it-that-can-understand-a-language-this-form-of-telepathy-doesnt-allow-the-receiving-creature-to-telepathically-respond" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-otyugh-makes-three-attacks-one-with-its-bite-and-two-with-its-tentacles" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-12-2d8-+-3-piercing-damage-if-the-target-is-a-creature-it-must-succeed-on-a-dc-15-constitution-saving-throw-against-disease-or-become-poisoned-until-the-disease-is-cured-every-24-hours-that-elapse-the-target-must-repeat-the-saving-throw-reducing-its-hit-point-maximum-by-5-1d10-on-a-failure-the-disease-is-cured-on-a-success-the-target-dies-if-the-disease-reduces-its-hit-point-maximum-to-0-this-reduction-to-the-targets-hit-point-maximum-lasts-until-the-disease-is-cured", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d8", + "damage_bonus": 3 + } + ] + }, + { + "name": "LANG-KEY-tentacle", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-10-ft-one-target-hit-7-1d8-+-3-bludgeoning-damage-plus-4-1d8-piercing-damage-if-the-target-is-medium-or-smaller-it-is-grappled-escape-dc-13-and-restrained-until-the-grapple-ends-the-otyugh-has-two-tentacles-each-of-which-can-grapple-one-target", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "1d8", + "damage_bonus": 3 + }, + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d8", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-tentacle-slam", + "desc": "LANG-KEY-the-otyugh-slams-creatures-grappled-by-it-into-each-other-or-a-solid-surface-each-creature-must-succeed-on-a-dc-14-constitution-saving-throw-or-take-10-2d6-+-3-bludgeoning-damage-and-be-stunned-until-the-end-of-the-otyughs-next-turn-on-a-successful-save-the-target-takes-half-the-bludgeoning-damage-and-isnt-stunned", + "dc": { + "dc_type": { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con" + }, + "dc_value": 14, + "success_type": "half" + } + } + ], + "url": "/api/monsters/otyugh" + }, + { + "index": "owl", + "name": "LANG-KEY-owl", + "size": "Tiny", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 11, + "hit_points": 1, + "hit_dice": "1d4", + "speed": { + "walk": "5 ft.", + "fly": "60 ft." + }, + "strength": 3, + "dexterity": 13, + "constitution": 8, + "intelligence": 2, + "wisdom": 12, + "charisma": 7, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 3 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 3 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "120 ft.", + "passive_perception": 13 + }, + "languages": "", + "challenge_rating": 0, + "special_abilities": [ + { + "name": "LANG-KEY-flyby", + "desc": "LANG-KEY-the-owl-doesnt-provoke-opportunity-attacks-when-it-flies-out-of-an-enemys-reach" + }, + { + "name": "LANG-KEY-keen-hearing-and-sight", + "desc": "LANG-KEY-the-owl-has-advantage-on-wisdom-perception-checks-that-rely-on-hearing-or-sight" + } + ], + "actions": [ + { + "name": "LANG-KEY-talons", + "desc": "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft-one-target-hit-1-slashing-damage", + "attack_bonus": 3, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "0d4", + "damage_bonus": 1 + } + ] + } + ], + "url": "/api/monsters/owl" + }, + { + "index": "owlbear", + "name": "LANG-KEY-owlbear", + "size": "Large", + "type": "monstrosity", + "subtype": null, + "alignment": "unaligned", + "armor_class": 13, + "hit_points": 59, + "hit_dice": "7d10", + "speed": { + "walk": "40 ft." + }, + "strength": 20, + "dexterity": 12, + "constitution": 17, + "intelligence": 3, + "wisdom": 12, + "charisma": 7, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 3 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 13 + }, + "languages": "", + "challenge_rating": 3, + "special_abilities": [ + { + "name": "LANG-KEY-keen-sight-and-smell", + "desc": "LANG-KEY-the-owlbear-has-advantage-on-wisdom-perception-checks-that-rely-on-sight-or-smell" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-owlbear-makes-two-attacks-one-with-its-beak-and-one-with-its-claws" + }, + { + "name": "LANG-KEY-beak", + "desc": "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-creature-hit-10-1d10-+-5-piercing-damage", + "attack_bonus": 7, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d10", + "damage_bonus": 5 + } + ] + }, + { + "name": "LANG-KEY-claws", + "desc": "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-target-hit-14-2d8-+-5-slashing-damage", + "attack_bonus": 7, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d8", + "damage_bonus": 5 + } + ] + } + ], + "url": "/api/monsters/owlbear" + }, + { + "index": "panther", + "name": "LANG-KEY-panther", + "size": "Medium", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 12, + "hit_points": 13, + "hit_dice": "3d8", + "speed": { + "walk": "50 ft.", + "climb": "40 ft." + }, + "strength": 14, + "dexterity": 15, + "constitution": 10, + "intelligence": 3, + "wisdom": 14, + "charisma": 7, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 4 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 6 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 14 + }, + "languages": "", + "challenge_rating": 0.25, + "special_abilities": [ + { + "name": "LANG-KEY-keen-smell", + "desc": "LANG-KEY-the-panther-has-advantage-on-wisdom-perception-checks-that-rely-on-smell" + }, + { + "name": "LANG-KEY-pounce", + "desc": "LANG-KEY-if-the-panther-moves-at-least-20-ft-straight-toward-a-creature-and-then-hits-it-with-a-claw-attack-on-the-same-turn-that-target-must-succeed-on-a-dc-12-strength-saving-throw-or-be-knocked-prone-if-the-target-is-prone-the-panther-can-make-one-bite-attack-against-it-as-a-bonus-action" + } + ], + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-5-1d6-+-2-piercing-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d6", + "damage_bonus": 2 + } + ] + }, + { + "name": "LANG-KEY-claw", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-4-1d4-+-2-slashing-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "1d4", + "damage_bonus": 2 + } + ] + } + ], + "url": "/api/monsters/panther" + }, + { + "index": "pegasus", + "name": "LANG-KEY-pegasus", + "size": "Large", + "type": "celestial", + "subtype": null, + "alignment": "chaotic good", + "armor_class": 12, + "hit_points": 59, + "hit_dice": "7d10", + "speed": { + "walk": "60 ft.", + "fly": "90 ft." + }, + "strength": 18, + "dexterity": 15, + "constitution": 16, + "intelligence": 10, + "wisdom": 15, + "charisma": 13, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-dex", + "url": "/api/proficiencies/saving-throw-dex", + "value": 4 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 4 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 3 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 6 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 16 + }, + "languages": "understands Celestial, Common, Elvish, and Sylvan but can't speak", + "challenge_rating": 2, + "actions": [ + { + "name": "LANG-KEY-hooves", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-11-2d6-+-4-bludgeoning-damage", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d6", + "damage_bonus": 4 + } + ] + } + ], + "url": "/api/monsters/pegasus" + }, + { + "index": "phase-spider", + "name": "LANG-KEY-phase-spider", + "size": "Large", + "type": "monstrosity", + "subtype": null, + "alignment": "unaligned", + "armor_class": 13, + "hit_points": 32, + "hit_dice": "5d10", + "speed": { + "walk": "30 ft.", + "climb": "30 ft." + }, + "strength": 15, + "dexterity": 15, + "constitution": 12, + "intelligence": 6, + "wisdom": 10, + "charisma": 6, + "proficiencies": [ + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 6 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 10 + }, + "languages": "", + "challenge_rating": 3, + "special_abilities": [ + { + "name": "LANG-KEY-ethereal-jaunt", + "desc": "LANG-KEY-as-a-bonus-action-the-spider-can-magically-shift-from-the-material-plane-to-the-ethereal-plane-or-vice-versa" + }, + { + "name": "LANG-KEY-spider-climb", + "desc": "LANG-KEY-the-spider-can-climb-difficult-surfaces-including-upside-down-on-ceilings-without-needing-to-make-an-ability-check" + }, + { + "name": "LANG-KEY-web-walker", + "desc": "LANG-KEY-the-spider-ignores-movement-restrictions-caused-by-webbing" + } + ], + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-creature-hit-7-1d10-+-2-piercing-damage-and-the-target-must-make-a-dc-11-constitution-saving-throw-taking-18-4d8-poison-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-if-the-poison-damage-reduces-the-target-to-0-hit-points-the-target-is-stable-but-poisoned-for-1-hour-even-after-regaining-hit-points-and-is-paralyzed-while-poisoned-in-this-way", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d10", + "damage_bonus": 2 + } + ] + } + ], + "url": "/api/monsters/phase-spider" + }, + { + "index": "pit-fiend", + "name": "LANG-KEY-pit-fiend", + "size": "Large", + "type": "fiend", + "subtype": "devil", + "alignment": "lawful evil", + "armor_class": 19, + "hit_points": 300, + "hit_dice": "24d10", + "speed": { + "walk": "30 ft.", + "fly": "60 ft." + }, + "strength": 26, + "dexterity": 14, + "constitution": 24, + "intelligence": 22, + "wisdom": 18, + "charisma": 24, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-dex", + "url": "/api/proficiencies/saving-throw-dex", + "value": 8 + }, + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 13 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 10 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [ + "cold", + "bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered" + ], + "damage_immunities": [ + "fire", + "poison" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + } + ], + "senses": { + "truesight": "120 ft.", + "passive_perception": 14 + }, + "languages": "Infernal, telepathy 120 ft.", + "challenge_rating": 20, + "special_abilities": [ + { + "name": "LANG-KEY-fear-aura", + "desc": "LANG-KEY-any-creature-hostile-to-the-pit-fiend-that-starts-its-turn-within-20-feet-of-the-pit-fiend-must-make-a-dc-21-wisdom-saving-throw-unless-the-pit-fiend-is-incapacitated-on-a-failed-save-the-creature-is-frightened-until-the-start-of-its-next-turn-if-a-creatures-saving-throw-is-successful-the-creature-is-immune-to-the-pit-fiends-fear-aura-for-the-next-24-hours", + "dc": { + "dc_type": { + "name": "LANG-KEY-wis", + "url": "/api/ability-scores/wis" + }, + "dc_value": 21, + "success_type": "none" + } + }, + { + "name": "LANG-KEY-magic-resistance", + "desc": "LANG-KEY-the-pit-fiend-has-advantage-on-saving-throws-against-spells-and-other-magical-effects" + }, + { + "name": "LANG-KEY-magic-weapons", + "desc": "LANG-KEY-the-pit-fiends-weapon-attacks-are-magical" + }, + { + "name": "LANG-KEY-innate-spellcasting", + "desc": "LANG-KEY-the-pit-fiends-spellcasting-ability-is-charisma-spell-save-dc-21-the-pit-fiend-can-innately-cast-the-following-spells-requiring-no-material-components-at-will-detect-magic-fireball-3/day-each-hold-monster-wall-of-fire", + "spellcasting": { + "ability": { + "name": "LANG-KEY-cha", + "url": "/api/ability-scores/cha" + }, + "dc": 21, + "components_required": [], + "spells": [ + { + "name": "LANG-KEY-detect-magic", + "url": "/api/spells/detect-magic", + "usage": { + "type": "at will" + } + }, + { + "name": "LANG-KEY-fireball", + "url": "/api/spells/fireball", + "usage": { + "type": "at will" + } + }, + { + "name": "LANG-KEY-hold-monster", + "url": "/api/spells/hold-monster", + "usage": { + "type": "per day", + "times": 3 + } + }, + { + "name": "LANG-KEY-wall-of-fire", + "url": "/api/spells/wall-of-fire", + "usage": { + "type": "per day", + "times": 3 + } + } + ] + } + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-pit-fiend-makes-four-attacks-one-with-its-bite-one-with-its-claw-one-with-its-mace-and-one-with-its-tail" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+14-to-hit-reach-5-ft-one-target-hit-22-4d6-+-8-piercing-damage-the-target-must-succeed-on-a-dc-21-constitution-saving-throw-or-become-poisoned-while-poisoned-in-this-way-the-target-cant-regain-hit-points-and-it-takes-21-6d6-poison-damage-at-the-start-of-each-of-its-turns-the-poisoned-target-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success", + "attack_bonus": 14, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "4d6", + "damage_bonus": 8 + } + ] + }, + { + "name": "LANG-KEY-claw", + "desc": "LANG-KEY-melee-weapon-attack-+14-to-hit-reach-10-ft--one-target-hit-17-2d8-+-8-slashing-damage", + "attack_bonus": 14, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d8", + "damage_bonus": 8 + } + ] + }, + { + "name": "LANG-KEY-mace", + "desc": "LANG-KEY-melee-weapon-attack-+14-to-hit-reach-10ft-one-target-hit-15-2d6-+-8-bludgeoning-damage-plus-21-6d6-fire-damage", + "attack_bonus": 14, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d6", + "damage_bonus": 8 + } + ] + }, + { + "name": "LANG-KEY-tail", + "desc": "LANG-KEY-melee-weapon-attack-+14-to-hit-reach-10ft-one-target-hit-24-3d1o-+-8-bludgeoning-damage", + "attack_bonus": 14, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "3d10", + "damage_bonus": 8 + } + ] + } + ], + "url": "/api/monsters/pit-fiend" + }, + { + "index": "planetar", + "name": "LANG-KEY-planetar", + "size": "Large", + "type": "celestial", + "subtype": null, + "alignment": "lawful good", + "armor_class": 19, + "hit_points": 200, + "hit_dice": "16d10", + "speed": { + "walk": "40 ft.", + "fly": "120 ft." + }, + "strength": 24, + "dexterity": 20, + "constitution": 24, + "intelligence": 19, + "wisdom": 22, + "charisma": 25, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 12 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 11 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 12 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 11 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [ + "radiant", + "bludgeoning, piercing, and slashing from nonmagical weapons" + ], + "damage_immunities": [], + "condition_immunities": [ + { + "name": "LANG-KEY-charmed", + "url": "/api/conditions/charmed" + }, + { + "name": "LANG-KEY-exhaustion", + "url": "/api/conditions/exhaustion" + }, + { + "name": "LANG-KEY-frightened", + "url": "/api/conditions/frightened" + } + ], + "senses": { + "truesight": "120 ft.", + "passive_perception": 21 + }, + "languages": "all, telepathy 120 ft.", + "challenge_rating": 16, + "special_abilities": [ + { + "name": "LANG-KEY-angelic-weapons", + "desc": "LANG-KEY-the-planetars-weapon-attacks-are-magical-when-the-planetar-hits-with-any-weapon-the-weapon-deals-an-extra-5d8-radiant-damage-included-in-the-attack" + }, + { + "name": "LANG-KEY-divine-awareness", + "desc": "LANG-KEY-the-planetar-knows-if-it-hears-a-lie" + }, + { + "name": "LANG-KEY-innate-spellcasting", + "desc": "LANG-KEY-the-planetars-spellcasting-ability-is-charisma-spell-save-dc-20-the-planetar-can-innately-cast-the-following-spells-requiring-no-material-components-at-will-detect-evil-and-good-invisibility-self-only-3/day-each-blade-barrier-dispel-evil-and-good-flame-strike-raise-dead-1/day-each-commune-control-weather-insect-plague", + "spellcasting": { + "ability": { + "name": "LANG-KEY-cha", + "url": "/api/ability-scores/cha" + }, + "dc": 20, + "components_required": [], + "spells": [ + { + "name": "LANG-KEY-detect-evil-and-good", + "url": "/api/spells/detect-evil-and-good", + "usage": { + "type": "at will" + } + }, + { + "name": "LANG-KEY-invisibility", + "notes": "Self Only", + "url": "/api/spells/invisibility", + "usage": { + "type": "at will" + } + }, + { + "name": "LANG-KEY-blade-barrier", + "url": "/api/spells/blade-barrier", + "usage": { + "type": "per day", + "times": 3 + } + }, + { + "name": "LANG-KEY-dispel-evil-and-good", + "url": "/api/spells/dispel-evil-and-good", + "usage": { + "type": "per day", + "times": 3 + } + }, + { + "name": "LANG-KEY-flame-strike", + "url": "/api/spells/flame-strike", + "usage": { + "type": "per day", + "times": 3 + } + }, + { + "name": "LANG-KEY-raise-dead", + "url": "/api/spells/raise-dead", + "usage": { + "type": "per day", + "times": 3 + } + }, + { + "name": "LANG-KEY-commune", + "url": "/api/spells/commune", + "usage": { + "type": "per day", + "times": 1 + } + }, + { + "name": "LANG-KEY-control-weather", + "url": "/api/spells/control-weather", + "usage": { + "type": "per day", + "times": 1 + } + }, + { + "name": "LANG-KEY-insect-plague", + "url": "/api/spells/insect-plague", + "usage": { + "type": "per day", + "times": 1 + } + } + ] + } + }, + { + "name": "LANG-KEY-magic-resistance", + "desc": "LANG-KEY-the-planetar-has-advantage-on-saving-throws-against-spells-and-other-magical-effects" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-planetar-makes-two-melee-attacks" + }, + { + "name": "LANG-KEY-greatsword", + "desc": "LANG-KEY-melee-weapon-attack-+12-to-hit-reach-5-ft-one-target-hit-21-4d6-+-7-slashing-damage-plus-22-5d8-radiant-damage", + "attack_bonus": 12, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "4d6", + "damage_bonus": 7 + }, + { + "damage_type": { + "name": "LANG-KEY-radiant", + "url": "/api/damage-types/radiant" + }, + "damage_dice": "5d8", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-healing-touch", + "desc": "LANG-KEY-the-planetar-touches-another-creature-the-target-magically-regains-30-6d8-+-3-hit-points-and-is-freed-from-any-curse-disease-poison-blindness-or-deafness", + "usage": { + "type": "per day", + "times": 4 + } + } + ], + "url": "/api/monsters/planetar" + }, + { + "index": "plesiosaurus", + "name": "LANG-KEY-plesiosaurus", + "size": "Large", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 13, + "hit_points": 68, + 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"intelligence": 13, + "wisdom": 16, + "charisma": 20, + "proficiencies": [ + { + "name": "LANG-KEY-skill-deception", + "url": "/api/proficiencies/skill-deception", + "value": 10 + }, + { + "name": "LANG-KEY-skill-insight", + "url": "/api/proficiencies/skill-insight", + "value": 8 + } + ], + "damage_vulnerabilities": [ + "piercing from magic weapons wielded by good creatures" + ], + "damage_resistances": [], + "damage_immunities": [ + "bludgeoning, piercing, and slashing from nonmagical weapons" + ], + "condition_immunities": [], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 13 + }, + "languages": "Common, Infernal", + "challenge_rating": 13, + "special_abilities": [ + { + "name": "LANG-KEY-limited-magic-immunity", + "desc": "LANG-KEY-the-rakshasa-cant-be-affected-or-detected-by-spells-of-6th-level-or-lower-unless-it-wishes-to-be-it-has-advantage-on-saving-throws-against-all-other-spells-and-magical-effects" + }, + { + "name": "LANG-KEY-innate-spellcasting", + "desc": "LANG-KEY-the-rakshasas-innate-spellcasting-ability-is-charisma-spell-save-dc-18-+10-to-hit-with-spell-attacks-the-rakshasa-can-innately-cast-the-following-spells-requiring-no-material-components-at-will-detect-thoughts-disguise-self-mage-hand-minor-illusion-3/day-each-charm-person-detect-magic-invisibility-major-image-suggestion-1/day-each-dominate-person-fly-plane-shift-true-seeing", + "spellcasting": { + "ability": { + "name": "LANG-KEY-cha", + "url": "/api/ability-scores/cha" + }, + "dc": 18, + "modifier": 10, + "components_required": [], + "spells": [ + { + "name": "LANG-KEY-detect-thoughts", + "url": "/api/spells/detect-thoughts", + "usage": { + "type": "at will" + } + }, + { + "name": "LANG-KEY-disguise-self", + "url": "/api/spells/disguise-self", + "usage": { + "type": "at will" + } + }, + { + "name": "LANG-KEY-mage-hand", + "url": "/api/spells/mage-hand", + "usage": { + "type": "at will" + } + }, + { + "name": "LANG-KEY-minor-illusion", + "url": "/api/spells/minor-illusion", + "usage": { + "type": "at will" + } + }, + { + "name": "LANG-KEY-charm-person", + "url": "/api/spells/charm-person", + "usage": { + "type": "per day", + "times": 3 + } + }, + { + "name": "LANG-KEY-detect-magic", + "url": "/api/spells/detect-magic", + "usage": { + "type": "per day", + "times": 3 + } + }, + { + "name": "LANG-KEY-invisibility", + "url": "/api/spells/invisibility", + "usage": { + "type": "per day", + "times": 3 + } + }, + { + "name": "LANG-KEY-major-image", + "url": "/api/spells/major-image", + "usage": { + "type": "per day", + "times": 3 + } + }, + { + "name": "LANG-KEY-suggestion", + "url": "/api/spells/mass-suggestion", + "usage": { + "type": "per day", + "times": 3 + } + }, + { + "name": "LANG-KEY-dominate-person", + "url": "/api/spells/dominate-person", + "usage": { + "type": "per day", + "times": 1 + } + }, + { + "name": "LANG-KEY-fly", + "url": "/api/spells/fly", + "usage": { + "type": "per day", + "times": 1 + } + }, + { + "name": "LANG-KEY-plane-shift", + "url": "/api/spells/plane-shift", + "usage": { + "type": "per day", + "times": 1 + } + }, + { + "name": "LANG-KEY-true-seeing", + "url": "/api/spells/true-seeing", + "usage": { + "type": "per day", + "times": 1 + } + } + ] + } + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-rakshasa-makes-two-claw-attacks" + }, + { + "name": "LANG-KEY-claw", + "desc": "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-target-hit-9-2d6-+-2-slashing-damage-and-the-target-is-cursed-if-it-is-a-creature-the-magical-curse-takes-effect-whenever-the-target-takes-a-short-or-long-rest-filling-the-targets-thoughts-with-horrible-images-and-dreams-the-cursed-target-gains-no-benefit-from-finishing-a-short-or-long-rest-the-curse-lasts-until-it-is-lifted-by-a-remove-curse-spell-or-similar-magic", + "attack_bonus": 7, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d6", + "damage_bonus": 2 + } + ] + } + ], + "url": "/api/monsters/rakshasa" + }, + { + "index": "rat", + "name": "LANG-KEY-rat", + "size": "Tiny", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 10, + "hit_points": 1, + "hit_dice": "1d4", + "speed": { + "walk": "20 ft." + }, + "strength": 2, + "dexterity": 11, + "constitution": 9, + "intelligence": 2, + "wisdom": 10, + "charisma": 4, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "30 ft.", + "passive_perception": 10 + }, + "languages": "", + "challenge_rating": 0, + "special_abilities": [ + { + "name": "LANG-KEY-keen-smell", + "desc": "LANG-KEY-the-rat-has-advantage-on-wisdom-perception-checks-that-rely-on-smell" + } + ], + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+0-to-hit-reach-5-ft-one-target-hit-1-piercing-damage", + "attack_bonus": 0, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "0d4", + "damage_bonus": 1 + } + ] + } + ], + "url": "/api/monsters/rat" + }, + { + "index": "raven", + "name": "LANG-KEY-raven", + "size": "Tiny", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 12, + "hit_points": 1, + "hit_dice": "1d4", + "speed": { + "walk": "10 ft.", + "fly": "50 ft." + }, + "strength": 2, + "dexterity": 14, + "constitution": 8, + "intelligence": 2, + "wisdom": 12, + "charisma": 6, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 3 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 13 + }, + "languages": "", + "challenge_rating": 0, + "special_abilities": [ + { + "name": "LANG-KEY-mimicry", + "desc": "LANG-KEY-the-raven-can-mimic-simple-sounds-it-has-heard-such-as-a-person-whispering-a-baby-crying-or-an-animal-chittering-a-creature-that-hears-the-sounds-can-tell-they-are-imitations-with-a-successful-dc-10-wisdom-insight-check" + } + ], + "actions": [ + { + "name": "LANG-KEY-beak", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-1-piercing-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "0d4", + "damage_bonus": 1 + } + ] + } + ], + "url": "/api/monsters/raven" + }, + { + "index": "red-dragon-wyrmling", + "name": "LANG-KEY-red-dragon-wyrmling", + "size": "Medium", + "type": "dragon", + "subtype": null, + "alignment": "chaotic evil", + "armor_class": 17, + "hit_points": 75, + "hit_dice": "10d8", + "speed": { + "walk": "30 ft.", + "climb": "30 ft.", + "fly": "60 ft." + }, + "strength": 19, + "dexterity": 10, + "constitution": 17, + "intelligence": 12, + "wisdom": 11, + "charisma": 15, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-dex", + "url": "/api/proficiencies/saving-throw-dex", + "value": 2 + }, + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 5 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 2 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 4 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 4 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 2 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "fire" + ], + "condition_immunities": [], + "senses": { + "blindsight": "10 ft.", + "darkvision": "60 ft.", + "passive_perception": 14 + }, + "languages": "Draconic", + "challenge_rating": 4, + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-9-1d10-+-4-piercing-damage-plus-3-1d6-fire-damage", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d10", + "damage_bonus": 4 + }, + { + "damage_type": { + "name": "LANG-KEY-fire", + "url": "/api/damage-types/fire" + }, + "damage_dice": "1d6", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-fire-breath", + "desc": "LANG-KEY-the-dragon-exhales-fire-in-a-15-foot-cone-each-creature-in-that-area-must-make-a-dc-l3-dexterity-saving-throw-taking-24-7d6-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 5 + }, + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 13, + "success_type": "half" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-fire", + "url": "/api/damage-types/fire" + }, + "damage_dice": "7d6", + "damage_bonus": 0 + } + ] + } + ], + "url": "/api/monsters/red-dragon-wyrmling" + }, + { + "index": "reef-shark", + "name": "LANG-KEY-reef-shark", + "size": "Medium", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 12, + "hit_points": 22, + "hit_dice": "4d8", + "speed": { + "swim": "40 ft." + }, + "strength": 14, + "dexterity": 13, + "constitution": 13, + "intelligence": 1, + "wisdom": 10, + "charisma": 4, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 2 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "blindsight": "30 ft.", + "passive_perception": 12 + }, + "languages": "", + "challenge_rating": 0.5, + "special_abilities": [ + { + "name": "LANG-KEY-pack-tactics", + "desc": "LANG-KEY-the-shark-has-advantage-on-an-attack-roll-against-a-creature-if-at-least-one-of-the-sharks-allies-is-within-5-ft-of-the-creature-and-the-ally-isnt-incapacitated" + }, + { + "name": "LANG-KEY-water-breathing", + "desc": "LANG-KEY-the-shark-can-breathe-only-underwater" + } + ], + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-6-1d8-+-2-piercing-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d8", + "damage_bonus": 2 + } + ] + } + ], + "url": "/api/monsters/reef-shark" + }, + { + "index": "remorhaz", + "name": "LANG-KEY-remorhaz", + "size": "Huge", + "type": "monstrosity", + "subtype": null, + "alignment": "unaligned", + "armor_class": 17, + "hit_points": 195, + "hit_dice": "17d12", + "speed": { + "walk": "30 ft.", + "burrow": "20 ft." + }, + "strength": 24, + "dexterity": 13, + "constitution": 21, + "intelligence": 4, + "wisdom": 10, + "charisma": 5, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "cold", + "fire" + ], + "condition_immunities": [], + "senses": { + "darkvision": "60 ft.", + "tremorsense": "60 ft.", + "passive_perception": 10 + }, + "languages": "", + "challenge_rating": 11, + "special_abilities": [ + { + "name": "LANG-KEY-heated-body", + "desc": "LANG-KEY-a-creature-that-touches-the-remorhaz-or-hits-it-with-a-melee-attack-while-within-5-feet-of-it-takes-10-3d6-fire-damage", + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-fire", + "url": "/api/damage-types/fire" + }, + "damage_dice": "3d6", + "damage_bonus": 0 + } + ] + } + ], + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+11-to-hit-reach-10-ft-one-target-hit-40-6d10-+-7-piercing-damage-plus-10-3d6-fire-damage-if-the-target-is-a-creature-it-is-grappled-escape-dc-17-until-this-grapple-ends-the-target-is-restrained-and-the-remorhaz-cant-bite-another-target", + "attack_bonus": 11, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "6d10", + "damage_bonus": 7 + }, + { + "damage_type": { + "name": "LANG-KEY-fire", + "url": "/api/damage-types/fire" + }, + "damage_dice": "3d6", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-swallow", + "desc": "LANG-KEY-the-remorhaz-makes-one-bite-attack-against-a-medium-or-smaller-creature-it-is-grappling-if-the-attack-hits-that-creature-takes-the-bites-damage-and-is-swallowed-and-the-grapple-ends-while-swallowed-the-creature-is-blinded-and-restrained-it-has-total-cover-against-attacks-and-other-effects-outside-the-remorhaz-and-it-takes-21-6d6-acid-damage-at-the-start-of-each-of-the-remorhazs-turns-if-the-remorhaz-takes-30-damage-or-more-on-a-single-turn-from-a-creature-inside-it-the-remorhaz-must-succeed-on-a-dc-15-constitution-saving-throw-at-the-end-of-that-turn-or-regurgitate-all-swallowed-creatures-which-fall-prone-in-a-space-within-10-feet-oft-he-remorhaz-if-the-remorhaz-dies-a-swallowed-creature-is-no-longer-restrained-by-it-and-can-escape-from-the-corpse-using-15-feet-of-movement-exiting-prone" + } + ], + "url": "/api/monsters/remorhaz" + }, + { + "index": "rhinoceros", + "name": "LANG-KEY-rhinoceros", + "size": "Large", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 11, + "hit_points": 45, + "hit_dice": "6d10", + "speed": { + "walk": "40 ft." + }, + "strength": 21, + "dexterity": 8, + "constitution": 15, + "intelligence": 2, + "wisdom": 12, + "charisma": 6, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 11 + }, + "languages": "", + "challenge_rating": 2, + "special_abilities": [ + { + "name": "LANG-KEY-charge", + "desc": "LANG-KEY-if-the-rhinoceros-moves-at-least-20-ft-straight-toward-a-target-and-then-hits-it-with-a-gore-attack-on-the-same-turn-the-target-takes-an-extra-9-2d8-bludgeoning-damage-if-the-target-is-a-creature-it-must-succeed-on-a-dc-15-strength-saving-throw-or-be-knocked-prone" + } + ], + "actions": [ + { + "name": "LANG-KEY-gore", + "desc": "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-target-hit-14-2d8-+-5-bludgeoning-damage", + "attack_bonus": 7, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d8", + "damage_bonus": 5 + } + ] + } + ], + "url": "/api/monsters/rhinoceros" + }, + { + "index": "riding-horse", + "name": "LANG-KEY-riding-horse", + "size": "Large", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 10, + "hit_points": 13, + "hit_dice": "2d10", + "speed": { + "walk": "60 ft." + }, + "strength": 16, + "dexterity": 10, + "constitution": 12, + "intelligence": 2, + "wisdom": 11, + "charisma": 7, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 10 + }, + "languages": "", + "challenge_rating": 0.25, + "actions": [ + { + "name": "LANG-KEY-hooves", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-8-2d4-+-3-bludgeoning-damage", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d4", + "damage_bonus": 3 + } + ] + } + ], + "url": "/api/monsters/riding-horse" + }, + { + "index": "roc", + "name": "LANG-KEY-roc", + "size": "Gargantuan", + "type": "monstrosity", + "subtype": null, + "alignment": "unaligned", + "armor_class": 15, + "hit_points": 248, + "hit_dice": "16d20", + "speed": { + "walk": "20 ft.", + "fly": "120 ft." + }, + "strength": 28, + "dexterity": 10, + "constitution": 20, + "intelligence": 3, + "wisdom": 10, + "charisma": 9, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-dex", + "url": "/api/proficiencies/saving-throw-dex", + "value": 4 + }, + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 9 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 4 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 3 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 4 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 14 + }, + "languages": "", + "challenge_rating": 11, + "special_abilities": [ + { + "name": "LANG-KEY-keen-sight", + "desc": "LANG-KEY-the-roc-has-advantage-on-wisdom-perception-checks-that-rely-on-sight" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-roc-makes-two-attacks-one-with-its-beak-and-one-with-its-talons" + }, + { + "name": "LANG-KEY-beak", + "desc": "LANG-KEY-melee-weapon-attack-+13-to-hit-reach-10-ft-one-target-hit-27-4d8-+-9-piercing-damage", + "attack_bonus": 13, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "4d8", + "damage_bonus": 9 + } + ] + }, + { + "name": "LANG-KEY-talons", + "desc": "LANG-KEY-melee-weapon-attack-+13-to-hit-reach-5-ft-one-target-hit-23-4d6-+-9-slashing-damage-and-the-target-is-grappled-escape-dc-19-until-this-grapple-ends-the-target-is-restrained-and-the-roc-cant-use-its-talons-on-another-target", + "attack_bonus": 13, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "4d6", + "damage_bonus": 9 + } + ] + } + ], + "url": "/api/monsters/roc" + }, + { + "index": "roper", + "name": "LANG-KEY-roper", + "size": "Large", + "type": "monstrosity", + "subtype": null, + "alignment": "neutral evil", + "armor_class": 20, + "hit_points": 93, + "hit_dice": "11d10", + "speed": { + "walk": "10 ft.", + "climb": "10 ft." + }, + "strength": 18, + "dexterity": 8, + "constitution": 17, + "intelligence": 7, + "wisdom": 16, + "charisma": 6, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 6 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 5 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 16 + }, + "languages": "", + "challenge_rating": 5, + "special_abilities": [ + { + "name": "LANG-KEY-false-appearance", + "desc": "LANG-KEY-while-the-roper-remains-motionless-it-is-indistinguishable-from-a-normal-cave-formation-such-as-a-stalagmite" + }, + { + "name": "LANG-KEY-grasping-tendrils", + "desc": "LANG-KEY-the-roper-can-have-up-to-six-tendrils-at-a-time-each-tendril-can-be-attacked-ac-20;-10-hit-points;-immunity-to-poison-and-psychic-damage-destroying-a-tendril-deals-no-damage-to-the-roper-which-can-extrude-a-replacement-tendril-on-its-next-turn-a-tendril-can-also-be-broken-if-a-creature-takes-an-action-and-succeeds-on-a-dc-15-strength-check-against-it" + }, + { + "name": "LANG-KEY-spider-climb", + "desc": "LANG-KEY-the-roper-can-climb-difficult-surfaces-including-upside-down-on-ceilings-without-needing-to-make-an-ability-check" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-roper-makes-four-attacks-with-its-tendrils-uses-reel-and-makes-one-attack-with-its-bite" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-target-hit-22-4d8-+-4-piercing-damage", + "attack_bonus": 7, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "4d8", + "damage_bonus": 4 + } + ] + }, + { + "name": "LANG-KEY-tendril", + "desc": "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-50-ft-one-creature-hit-the-target-is-grappled-escape-dc-15-until-the-grapple-ends-the-target-is-restrained-and-has-disadvantage-on-strength-checks-and-strength-saving-throws-and-the-roper-cant-use-the-same-tendril-on-another-target", + "attack_bonus": 7 + }, + { + "name": "LANG-KEY-reel", + "desc": "LANG-KEY-the-roper-pulls-each-creature-grappled-by-it-up-to-25-ft-straight-toward-it" + } + ], + "url": "/api/monsters/roper" + }, + { + "index": "rug-of-smothering", + "name": "LANG-KEY-rug-of-smothering", + "size": "Large", + "type": "construct", + "subtype": null, + "alignment": "unaligned", + "armor_class": 12, + "hit_points": 33, + "hit_dice": "6d10", + "speed": { + "walk": "10 ft." + }, + "strength": 17, + "dexterity": 14, + "constitution": 10, + "intelligence": 1, + "wisdom": 3, + "charisma": 1, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "poison", + "psychic" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-blinded", + "url": "/api/conditions/blinded" + }, + { + "name": "LANG-KEY-charmed", + "url": "/api/conditions/charmed" + }, + { + "name": "LANG-KEY-blinded", + "url": "/api/conditions/blinded" + }, + { + "name": "LANG-KEY-frightened", + "url": "/api/conditions/frightened" + }, + { + "name": "LANG-KEY-paralyzed", + "url": "/api/conditions/paralyzed" + }, + { + "name": "LANG-KEY-petrified", + "url": "/api/conditions/petrified" + }, + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + } + ], + "senses": { + "blindsight": "60 ft. (blind beyond this radius)", + "passive_perception": 6 + }, + "languages": "", + "challenge_rating": 2, + "special_abilities": [ + { + "name": "LANG-KEY-antimagic-susceptibility", + "desc": "LANG-KEY-the-rug-is-incapacitated-while-in-the-area-of-an-antimagic-field-if-targeted-by-dispel-magic-the-rug-must-succeed-on-a-constitution-saving-throw-against-the-casters-spell-save-dc-or-fall-unconscious-for-1-minute" + }, + { + "name": "LANG-KEY-damage-transfer", + "desc": "LANG-KEY-while-it-is-grappling-a-creature-the-rug-takes-only-half-the-damage-dealt-to-it-and-the-creature-grappled-by-the-rug-takes-the-other-half" + }, + { + "name": "LANG-KEY-false-appearance", + "desc": "LANG-KEY-while-the-rug-remains-motionless-it-is-indistinguishable-from-a-normal-rug" + } + ], + "actions": [ + { + "name": "LANG-KEY-smother", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-medium-or-smaller-creature-hit-the-creature-is-grappled-escape-dc-13-until-this-grapple-ends-the-target-is-restrained-blinded-and-at-risk-of-suffocating-and-the-rug-cant-smother-another-target-in-addition-at-the-start-of-each-of-the-targets-turns-the-target-takes-10-2d6-+-3-bludgeoning-damage", + "attack_bonus": 5 + } + ], + "url": "/api/monsters/rug-of-smothering" + }, + { + "index": "rust-monster", + "name": "LANG-KEY-rust-monster", + "size": "Medium", + "type": "monstrosity", + "subtype": null, + "alignment": "unaligned", + "armor_class": 14, + "hit_points": 27, + "hit_dice": "5d8", + "speed": { + "walk": "40 ft." + }, + "strength": 13, + "dexterity": 12, + "constitution": 13, + "intelligence": 2, + "wisdom": 13, + "charisma": 6, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 11 + }, + "languages": "", + "challenge_rating": 0.5, + "special_abilities": [ + { + "name": "LANG-KEY-iron-scent", + "desc": "LANG-KEY-the-rust-monster-can-pinpoint-by-scent-the-location-of-ferrous-metal-within-30-feet-of-it" + }, + { + "name": "LANG-KEY-rust-metal", + "desc": "LANG-KEY-any-nonmagical-weapon-made-of-metal-that-hits-the-rust-monster-corrodes-after-dealing-damage-the-weapon-takes-a-permanent-and-cumulative--1-penalty-to-damage-rolls-if-its-penalty-drops-to--5-the-weapon-is-destroyed-non-magical-ammunition-made-of-metal-that-hits-the-rust-monster-is-destroyed-after-dealing-damage" + } + ], + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft-one-target-hit-5-1d8-+-1-piercing-damage", + "attack_bonus": 3, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d8", + "damage_bonus": 1 + } + ] + }, + { + "name": "LANG-KEY-antennae", + "desc": "LANG-KEY-the-rust-monster-corrodes-a-nonmagical-ferrous-metal-object-it-can-see-within-5-feet-of-it-if-the-object-isnt-being-worn-or-carried-the-touch-destroys-a-1-foot-cube-of-it-if-the-object-is-being-worn-or-carried-by-a-creature-the-creature-can-make-a-dc-11-dexterity-saving-throw-to-avoid-the-rust-monsters-touch-if-the-object-touched-is-either-metal-armor-or-a-metal-shield-being-worn-or-carried-its-takes-a-permanent-and-cumulative--1-penalty-to-the-ac-it-offers-armor-reduced-to-an-ac-of-10-or-a-shield-that-drops-to-a-+0-bonus-is-destroyed-if-the-object-touched-is-a-held-metal-weapon-it-rusts-as-described-in-the-rust-metal-trait" + } + ], + "url": "/api/monsters/rust-monster" + }, + { + "index": "saber-toothed-tiger", + "name": "LANG-KEY-saber-toothed-tiger", + "size": "Large", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 12, + "hit_points": 52, + "hit_dice": "7d10", + "speed": { + "walk": "40 ft." + }, + "strength": 18, + "dexterity": 14, + "constitution": 15, + "intelligence": 3, + "wisdom": 12, + "charisma": 8, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 3 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 6 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 13 + }, + "languages": "", + "challenge_rating": 2, + "special_abilities": [ + { + "name": "LANG-KEY-keen-smell", + "desc": "LANG-KEY-the-tiger-has-advantage-on-wisdom-perception-checks-that-rely-on-smell" + }, + { + "name": "LANG-KEY-pounce", + "desc": "LANG-KEY-if-the-tiger-moves-at-least-20-ft-straight-toward-a-creature-and-then-hits-it-with-a-claw-attack-on-the-same-turn-that-target-must-succeed-on-a-dc-14-strength-saving-throw-or-be-knocked-prone-if-the-target-is-prone-the-tiger-can-make-one-bite-attack-against-it-as-a-bonus-action" + } + ], + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-10-1d10-+-5-piercing-damage", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d10", + "damage_bonus": 5 + } + ] + }, + { + "name": "LANG-KEY-claw", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-12-2d6-+-5-slashing-damage", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d6", + "damage_bonus": 5 + } + ] + } + ], + "url": "/api/monsters/saber-toothed-tiger" + }, + { + "index": "sahuagin", + "name": "LANG-KEY-sahuagin", + "size": "Medium", + "type": "humanoid", + "subtype": "sahuagin", + "alignment": "lawful evil", + "armor_class": 12, + "hit_points": 22, + "hit_dice": "4d8", + "speed": { + "walk": "30 ft.", + "swim": "40 ft." + }, + "strength": 13, + "dexterity": 11, + "constitution": 12, + "intelligence": 12, + "wisdom": 13, + "charisma": 9, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 5 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "120 ft.", + "passive_perception": 15 + }, + "languages": "Sahuagin", + "challenge_rating": 0.5, + "special_abilities": [ + { + "name": "LANG-KEY-blood-frenzy", + "desc": "LANG-KEY-the-sahuagin-has-advantage-on-melee-attack-rolls-against-any-creature-that-doesnt-have-all-its-hit-points" + }, + { + "name": "LANG-KEY-limited-amphibiousness", + "desc": "LANG-KEY-the-sahuagin-can-breathe-air-and-water-but-it-needs-to-be-submerged-at-least-once-every-4-hours-to-avoid-suffocating" + }, + { + "name": "LANG-KEY-shark-telepathy", + "desc": "LANG-KEY-the-sahuagin-can-magically-command-any-shark-within-120-feet-of-it-using-a-limited-telepathy" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-sahuagin-makes-two-melee-attacks-one-with-its-bite-and-one-with-its-claws-or-spear" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft-one-target-hit-3-1d4-+-1-piercing-damage", + "attack_bonus": 3, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d4", + "damage_bonus": 1 + } + ] + }, + { + "name": "LANG-KEY-claws", + "desc": "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft-one-target-hit-3-1d4-+-1-slashing-damage", + "attack_bonus": 3, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "1d4", + "damage_bonus": 1 + } + ] + }, + { + "name": "LANG-KEY-spear", + "desc": "LANG-KEY-melee-or-ranged-weapon-attack-+3-to-hit-reach-5-ft-or-range-20/60-ft-one-target-hit-4-1d6-+-1-piercing-damage-or-5-1d8-+-1-piercing-damage-if-used-with-two-hands-to-make-a-melee-attack", + "attack_bonus": 3, + "damage": [ + { + "choose": 1, + "type": "damage", + "from": [ + { + "damage_type": { + "name": "LANG-KEY-psychic", + "url": "/api/damage-types/psychic" + }, + "damage_dice": "1d6", + "damage_bonus": 1 + }, + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d8", + "damage_bonus": 1 + } + ] + } + ] + } + ], + "url": "/api/monsters/sahuagin" + }, + { + "index": "salamander", + "name": "LANG-KEY-salamander", + "size": "Large", + "type": "elemental", + "subtype": null, + "alignment": "neutral evil", + "armor_class": 15, + "hit_points": 90, + "hit_dice": "12d10", + "speed": { + "walk": "30 ft." + }, + "strength": 18, + "dexterity": 14, + "constitution": 15, + "intelligence": 11, + "wisdom": 10, + "charisma": 12, + "proficiencies": [], + "damage_vulnerabilities": [ + "cold" + ], + "damage_resistances": [ + "bludgeoning, piercing, and slashing from nonmagical weapons" + ], + "damage_immunities": [ + "fire" + ], + "condition_immunities": [], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 10 + }, + "languages": "Ignan", + "challenge_rating": 5, + "special_abilities": [ + { + "name": "LANG-KEY-heated-body", + "desc": "LANG-KEY-a-creature-that-touches-the-salamander-or-hits-it-with-a-melee-attack-while-within-5-ft-of-it-takes-7-2d6-fire-damage", + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-fire", + "url": "/api/damage-types/fire" + }, + "damage_dice": "2d6", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-heated-weapons", + "desc": "LANG-KEY-any-metal-melee-weapon-the-salamander-wields-deals-an-extra-3-1d6-fire-damage-on-a-hit-included-in-the-attack" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-salamander-makes-two-attacks-one-with-its-spear-and-one-with-its-tail" + }, + { + "name": "LANG-KEY-spear", + "desc": "LANG-KEY-melee-or-ranged-weapon-attack-+7-to-hit-reach-5-ft-or-range-20-ft/60-ft-one-target-hit-11-2d6-+-4-piercing-damage-or-13-2d8-+-4-piercing-damage-if-used-with-two-hands-to-make-a-melee-attack-plus-3-1d6-fire-damage", + "attack_bonus": 7, + "damage": [ + { + "choose": 1, + "type": "damage", + "from": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d6", + "damage_bonus": 4 + }, + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d8", + "damage_bonus": 4 + } + ] + }, + { + "damage_type": { + "name": "LANG-KEY-fire", + "url": "/api/damage-types/fire" + }, + "damage_dice": "1d6", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-tail", + "desc": "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-10-ft-one-target-hit-11-2d6-+-4-bludgeoning-damage-plus-7-2d6-fire-damage-and-the-target-is-grappled-escape-dc-14-until-this-grapple-ends-the-target-is-restrained-the-salamander-can-automatically-hit-the-target-with-its-tail-and-the-salamander-cant-make-tail-attacks-against-other-targets", + "attack_bonus": 7, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d6", + "damage_bonus": 4 + }, + { + "damage_type": { + "name": "LANG-KEY-fire", + "url": "/api/damage-types/fire" + }, + "damage_dice": "2d6", + "damage_bonus": 0 + } + ] + } + ], + "url": "/api/monsters/salamander" + }, + { + "index": "satyr", + "name": "LANG-KEY-satyr", + "size": "Medium", + "type": "fey", + "subtype": null, + "alignment": "chaotic neutral", + "armor_class": 14, + "hit_points": 31, + "hit_dice": "7d8", + "speed": { + "walk": "40 ft." + }, + "strength": 12, + "dexterity": 16, + "constitution": 11, + "intelligence": 12, + "wisdom": 10, + "charisma": 14, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 2 + }, + { + "name": "LANG-KEY-skill-performance", + "url": "/api/proficiencies/skill-performance", + "value": 6 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 5 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 12 + }, + "languages": "Common, Elvish, Sylvan", + "challenge_rating": 0.5, + "special_abilities": [ + { + "name": "LANG-KEY-magic-resistance", + "desc": "LANG-KEY-the-satyr-has-advantage-on-saving-throws-against-spells-and-other-magical-effects" + } + ], + "actions": [ + { + "name": "LANG-KEY-ram", + "desc": "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft-one-target-hit-6-2d4-+-1-bludgeoning-damage", + "attack_bonus": 3, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d4", + "damage_bonus": 1 + } + ] + }, + { + "name": "LANG-KEY-shortsword", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-6-1-d6-+-3-piercing-damage", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d6", + "damage_bonus": 3 + } + ] + }, + { + "name": "LANG-KEY-shortbow", + "desc": "LANG-KEY-ranged-weapon-attack-+5-to-hit-range-80/320-ft-one-target-hit-6-1d6-+-3-piercing-damage", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d6", + "damage_bonus": 3 + } + ] + }, + { + "name": "LANG-KEY-variant-panpipes", + "desc": "LANG-KEY-gentle-lullaby-the-creature-falls-asleep-and-is-unconscious-for-1-minute-the-effect-ends-if-the-creature-takes-damage-or-if-someone-takes-an-action-to-shake-the-creature-awake" + } + ], + "url": "/api/monsters/satyr" + }, + { + "index": "scorpion", + "name": "LANG-KEY-scorpion", + "size": "Tiny", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 11, + "hit_points": 1, + "hit_dice": "1d4", + "speed": { + "walk": "10 ft." + }, + "strength": 2, + "dexterity": 11, + "constitution": 8, + "intelligence": 1, + "wisdom": 8, + "charisma": 2, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "blindsight": "10 ft.", + "passive_perception": 9 + }, + "languages": "", + "challenge_rating": 0, + "actions": [ + { + "name": "LANG-KEY-sting", + "desc": "LANG-KEY-melee-weapon-attack-+2-to-hit-reach-5-ft-one-creature-hit-1-piercing-damage-and-the-target-must-make-a-dc-9-constitution-saving-throw-taking-4-1d8-poison-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "attack_bonus": 2, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "0d4", + "damage_bonus": 1 + } + ] + } + ], + "url": "/api/monsters/scorpion" + }, + { + "index": "scout", + "name": "LANG-KEY-scout", + "size": "Medium", + "type": "humanoid", + "subtype": "any race", + "alignment": "any alignment", + "armor_class": 13, + "hit_points": 16, + "hit_dice": "3d8", + "speed": { + "walk": "30 ft." + }, + "strength": 11, + "dexterity": 14, + "constitution": 12, + "intelligence": 11, + "wisdom": 13, + "charisma": 11, + "proficiencies": [ + { + "name": "LANG-KEY-skill-nature", + "url": "/api/proficiencies/skill-nature", + "value": 4 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 5 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 6 + }, + { + "name": "LANG-KEY-skill-survival", + "url": "/api/proficiencies/skill-survival", + "value": 5 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 15 + }, + "languages": "any one language (usually Common)", + "challenge_rating": 0.5, + "special_abilities": [ + { + "name": "LANG-KEY-keen-hearing-and-sight", + "desc": "LANG-KEY-the-scout-has-advantage-on-wisdom-perception-checks-that-rely-on-hearing-or-sight" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-scout-makes-two-melee-attacks-or-two-ranged-attacks" + }, + { + "name": "LANG-KEY-shortsword", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-5-1d6-+-2-piercing-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d6", + "damage_bonus": 2 + } + ] + }, + { + "name": "LANG-KEY-longbow", + "desc": "LANG-KEY-ranged-weapon-attack-+4-to-hit-ranged-150/600-ft-one-target-hit-6-1d8-+-2-piercing-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d8", + "damage_bonus": 2 + } + ] + } + ], + "url": "/api/monsters/scout" + }, + { + "index": "sea-hag", + "name": "LANG-KEY-sea-hag", + "size": "Medium", + "type": "fey", + "subtype": null, + "alignment": "chaotic evil", + "armor_class": 14, + "hit_points": 52, + "hit_dice": "7d8", + "speed": { + "walk": "30 ft.", + "swim": "40 ft." + }, + "strength": 16, + "dexterity": 13, + "constitution": 16, + "intelligence": 12, + "wisdom": 12, + "charisma": 13, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 11 + }, + "languages": "Aquan, Common, Giant", + "challenge_rating": 2, + "special_abilities": [ + { + "name": "LANG-KEY-amphibious", + "desc": "LANG-KEY-the-hag-can-breathe-air-and-water" + }, + { + "name": "LANG-KEY-horrific-appearance", + "desc": "LANG-KEY-any-humanoid-that-starts-its-turn-within-30-feet-of-the-hag-and-can-see-the-hags-true-form-must-make-a-dc-11-wisdom-saving-throw-on-a-failed-save-the-creature-is-frightened-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-with-disadvantage-if-the-hag-is-within-line-of-sight-ending-the-effect-on-itself-on-a-success-if-a-creatures-saving-throw-is-successful-or-the-effect-ends-for-it-the-creature-is-immune-to-the-hags-horrific-appearance-for-the-next-24-hours-unless-the-target-is-surprised-or-the-revelation-of-the-hags-true-form-is-sudden-the-target-can-avert-its-eyes-and-avoid-making-the-initial-saving-throw-until-the-start-of-its-next-turn-a-creature-that-averts-its-eyes-has-disadvantage-on-attack-rolls-against-the-hag" + }, + { + "name": "LANG-KEY-hag-coven", + "desc": "LANG-KEY-when-hags-must-work-together-they-form-covens-in-spite-of-their-selfish-natures-a-coven-is-made-up-of-hags-of-any-type-all-of-whom-are-equals-within-the-group-however-each-of-the-hags-continues-to-desire-more-personal-power-a-coven-consists-of-three-hags-so-that-any-arguments-between-two-hags-can-be-settled-by-the-third-if-more-than-three-hags-ever-come-together-as-might-happen-if-two-covens-come-into-conflict-the-result-is-usually-chaos" + }, + { + "name": "LANG-KEY-shared-spellcasting-coven-only", + "desc": "LANG-KEY-while-all-three-members-of-a-hag-coven-are-within-30-feet-of-one-another-they-can-each-cast-the-following-spells-from-the-wizards-spell-list-but-must-share-the-spell-slots-among-themselves---1st-level-4-slots-identify-ray-of-sickness---2nd-level-3-slots-hold-person-locate-object---3rd-level-3-slots-bestow-curse-counterspell-lightning-bolt---4th-level-3-slots-phantasmal-killer-polymorph---5th-level-2-slots-contact-other-plane-scrying---6th-level-1-slot-eye-bite-for-casting-these-spells-each-hag-is-a-12th-level-spellcaster-that-uses-intelligence-as-her-spellcasting-ability-the-spell-save-dc-is-12+the-hags-intelligence-modifier-and-the-spell-attack-bonus-is-4+the-hags-intelligence-modifier" + }, + { + "name": "LANG-KEY-hag-eye-coven-only", + "desc": "LANG-KEY-a-hag-coven-can-craft-a-magic-item-called-a-hag-eye-which-is-made-from-a-real-eye-coated-in-varnish-and-often-fitted-to-a-pendant-or-other-wearable-item-the-hag-eye-is-usually-entrusted-to-a-minion-for-safekeeping-and-transport-a-hag-in-the-coven-can-take-an-action-to-see-what-the-hag-eye-sees-if-the-hag-eye-is-on-the-same-plane-of-existence-a-hag-eye-has-ac-10-1-hit-point-and-darkvision-with-a-radius-of-60-feet-if-it-is-destroyed-each-coven-member-takes-3d10-psychic-damage-and-is-blinded-for-24-hours-a-hag-coven-can-have-only-one-hag-eye-at-a-time-and-creating-a-new-one-requires-all-three-members-of-the-coven-to-perform-a-ritual-the-ritual-takes-1-hour-and-the-hags-cant-perform-it-while-blinded-during-the-ritual-if-the-hags-take-any-action-other-than-performing-the-ritual-they-must-start-over" + } + ], + "actions": [ + { + "name": "LANG-KEY-claws", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-10-2d6-+-3-slashing-damage", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d6", + "damage_bonus": 3 + } + ] + }, + { + "name": "LANG-KEY-death-glare", + "desc": "LANG-KEY-the-hag-targets-one-frightened-creature-she-can-see-within-30-ft-of-her-if-the-target-can-see-the-hag-it-must-succeed-on-a-dc-11-wisdom-saving-throw-against-this-magic-or-drop-to-0-hit-points", + "dc": { + "dc_type": { + "name": "LANG-KEY-wis", + "url": "/api/ability-scores/wis" + }, + "dc_value": 11, + "success_type": "none" + } + }, + { + "name": "LANG-KEY-illusory-appearance", + "desc": "LANG-KEY-the-hag-covers-herself-and-anything-she-is-wearing-or-carrying-with-a-magical-illusion-that-makes-her-look-like-an-ugly-creature-of-her-general-size-and-humanoid-shape-the-effect-ends-if-the-hag-takes-a-bonus-action-to-end-it-or-if-she-dies-the-changes-wrought-by-this-effect-fail-to-hold-up-to-physical-inspection-for-example-the-hag-could-appear-to-have-no-claws-but-someone-touching-her-hand-might-feel-the-claws-otherwise-a-creature-must-take-an-action-to-visually-inspect-the-illusion-and-succeed-on-a-dc-16-intelligence-investigation-check-to-discern-that-the-hag-is-disguised" + } + ], + "url": "/api/monsters/sea-hag" + }, + { + "index": "sea-horse", + "name": "LANG-KEY-sea-horse", + "size": "Tiny", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 11, + "hit_points": 1, + "hit_dice": "1d4", + "speed": { + "swim": "20 ft." + }, + "strength": 1, + "dexterity": 12, + "constitution": 8, + "intelligence": 1, + "wisdom": 10, + "charisma": 2, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 10 + }, + "languages": "", + "challenge_rating": 0, + "special_abilities": [ + { + "name": "LANG-KEY-water-breathing", + "desc": "LANG-KEY-the-sea-horse-can-breathe-only-underwater" + } + ], + "url": "/api/monsters/sea-horse" + }, + { + "index": "shadow", + "name": "LANG-KEY-shadow", + "size": "Medium", + "type": "undead", + "subtype": null, + "alignment": "chaotic evil", + "armor_class": 12, + "hit_points": 16, + "hit_dice": "3d8", + "speed": { + "walk": "40 ft." + }, + "strength": 6, + "dexterity": 14, + "constitution": 13, + "intelligence": 6, + "wisdom": 10, + "charisma": 8, + "proficiencies": [ + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 4 + } + ], + "damage_vulnerabilities": [ + "radiant" + ], + "damage_resistances": [ + "acid", + "cold", + "fire", + "lightning", + "thunder", + "bludgeoning, piercing, and slashing from nonmagical weapons" + ], + "damage_immunities": [ + "necrotic", + "poison" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-exhaustion", + "url": "/api/conditions/exhaustion" + }, + { + "name": "LANG-KEY-frightened", + "url": "/api/conditions/frightened" + }, + { + "name": "LANG-KEY-grappled", + "url": "/api/conditions/grappled" + }, + { + "name": "LANG-KEY-paralyzed", + "url": "/api/conditions/paralyzed" + }, + { + "name": "LANG-KEY-petrified", + "url": "/api/conditions/petrified" + }, + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + }, + { + "name": "LANG-KEY-prone", + "url": "/api/conditions/prone" + }, + { + "name": "LANG-KEY-restrained", + "url": "/api/conditions/restrained" + } + ], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 10 + }, + "languages": "", + "challenge_rating": 0.5, + "special_abilities": [ + { + "name": "LANG-KEY-amorphous", + "desc": "LANG-KEY-the-shadow-can-move-through-a-space-as-narrow-as-1-inch-wide-without-squeezing" + }, + { + "name": "LANG-KEY-shadow-stealth", + "desc": "LANG-KEY-while-in-dim-light-or-darkness-the-shadow-can-take-the-hide-action-as-a-bonus-action-its-stealth-bonus-is-also-improved-to-+6" + }, + { + "name": "LANG-KEY-sunlight-weakness", + "desc": "LANG-KEY-while-in-sunlight-the-shadow-has-disadvantage-on-attack-rolls-ability-checks-and-saving-throws" + } + ], + "actions": [ + { + "name": "LANG-KEY-strength-drain", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-creature-hit-9-2d6-+-2-necrotic-damage-and-the-targets-strength-score-is-reduced-by-1d4-the-target-dies-if-this-reduces-its-strength-to-0-otherwise-the-reduction-lasts-until-the-target-finishes-a-short-or-long-rest-if-a-non-evil-humanoid-dies-from-this-attack-a-new-shadow-rises-from-the-corpse-1d4-hours-later", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-necrotic", + "url": "/api/damage-types/necrotic" + }, + "damage_dice": "2d6", + "damage_bonus": 2 + } + ] + } + ], + "url": "/api/monsters/shadow" + }, + { + "index": "shambling-mound", + "name": "LANG-KEY-shambling-mound", + "size": "Large", + "type": "plant", + "subtype": null, + "alignment": "unaligned", + "armor_class": 15, + "hit_points": 136, + "hit_dice": "16d10", + "speed": { + "walk": "20 ft.", + "swim": "20 ft." + }, + "strength": 18, + "dexterity": 8, + "constitution": 16, + "intelligence": 5, + "wisdom": 10, + "charisma": 5, + "proficiencies": [ + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 2 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [ + "cold", + "fire" + ], + "damage_immunities": [ + "lightning" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-blinded", + "url": "/api/conditions/blinded" + }, + { + "name": "LANG-KEY-blinded", + "url": "/api/conditions/blinded" + }, + { + "name": "LANG-KEY-exhaustion", + "url": "/api/conditions/exhaustion" + } + ], + "senses": { + "blindsight": "60 ft. (blind beyond this radius)", + "passive_perception": 10 + }, + "languages": "", + "challenge_rating": 5, + "special_abilities": [ + { + "name": "LANG-KEY-lightning-absorption", + "desc": "LANG-KEY-whenever-the-shambling-mound-is-subjected-to-lightning-damage-it-takes-no-damage-and-regains-a-number-of-hit-points-equal-to-the-lightning-damage-dealt" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-shambling-mound-makes-two-slam-attacks-if-both-attacks-hit-a-medium-or-smaller-target-the-target-is-grappled-escape-dc-14-and-the-shambling-mound-uses-its-engulf-on-it" + }, + { + "name": "LANG-KEY-slam", + "desc": "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-target-hit-13-2d8-+-4-bludgeoning-damage", + "attack_bonus": 7, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d8", + "damage_bonus": 4 + } + ] + }, + { + "name": "LANG-KEY-engulf", + "desc": "LANG-KEY-the-shambling-mound-engulfs-a-medium-or-smaller-creature-grappled-by-it-the-engulfed-target-is-blinded-restrained-and-unable-to-breathe-and-it-must-succeed-on-a-dc-14-constitution-saving-throw-at-the-start-of-each-of-the-mounds-turns-or-take-13-2d8-+-4-bludgeoning-damage-if-the-mound-moves-the-engulfed-target-moves-with-it-the-mound-can-have-only-one-creature-engulfed-at-a-time" + } + ], + "url": "/api/monsters/shambling-mound" + }, + { + "index": "shield-guardian", + "name": "LANG-KEY-shield-guardian", + "size": "Large", + "type": "construct", + "subtype": null, + "alignment": "unaligned", + "armor_class": 17, + "hit_points": 142, + "hit_dice": "15d10", + "speed": { + "walk": "30 ft." + }, + "strength": 18, + "dexterity": 8, + "constitution": 18, + "intelligence": 7, + "wisdom": 10, + "charisma": 3, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "poison" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-charmed", + "url": "/api/conditions/charmed" + }, + { + "name": "LANG-KEY-exhaustion", + "url": "/api/conditions/exhaustion" + }, + { + "name": "LANG-KEY-frightened", + "url": "/api/conditions/frightened" + }, + { + "name": "LANG-KEY-paralyzed", + "url": "/api/conditions/paralyzed" + }, + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + } + ], + "senses": { + "blindsight": "10 ft.", + "darkvision": "60 ft.", + "passive_perception": 10 + }, + "languages": "understands commands given in any language but can't speak", + "challenge_rating": 7, + "special_abilities": [ + { + "name": "LANG-KEY-bound", + "desc": "LANG-KEY-the-shield-guardian-is-magically-bound-to-an-amulet-as-long-as-the-guardian-and-its-amulet-are-on-the-same-plane-of-existence-the-amulets-wearer-can-telepathically-call-the-guardian-to-travel-to-it-and-the-guardian-knows-the-distance-and-direction-to-the-amulet-if-the-guardian-is-within-60-feet-of-the-amulets-wearer-half-of-any-damage-the-wearer-takes-rounded-up-is-transferred-to-the-guardian" + }, + { + "name": "LANG-KEY-regeneration", + "desc": "LANG-KEY-the-shield-guardian-regains-10-hit-points-at-the-start-of-its-turn-if-it-has-at-least-1-hit-point" + }, + { + "name": "LANG-KEY-spell-storing", + "desc": "LANG-KEY-a-spellcaster-who-wears-the-shield-guardians-amulet-can-cause-the-guardian-to-store-one-spell-of-4th-level-or-lower-to-do-so-the-wearer-must-cast-the-spell-on-the-guardian-the-spell-has-no-effect-but-is-stored-within-the-guardian-when-commanded-to-do-so-by-the-wearer-or-when-a-situation-arises-that-was-predefined-by-the-spellcaster-the-guardian-casts-the-stored-spell-with-any-parameters-set-by-the-original-caster-requiring-no-components-when-the-spell-is-cast-or-a-new-spell-is-stored-any-previously-stored-spell-is-lost" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-guardian-makes-two-fist-attacks" + }, + { + "name": "LANG-KEY-fist", + "desc": "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-target-hit-11-2d6-+-4-bludgeoning-damage", + "attack_bonus": 7, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d6", + "damage_bonus": 4 + } + ] + } + ], + "reactions": [ + { + "name": "LANG-KEY-shield", + "desc": "LANG-KEY-when-a-creature-makes-an-attack-against-the-wearer-of-the-guardians-amulet-the-guardian-grants-a-+2-bonus-to-the-wearers-ac-if-the-guardian-is-within-5-feet-of-the-wearer" + } + ], + "url": "/api/monsters/shield-guardian" + }, + { + "index": "shrieker", + "name": "LANG-KEY-shrieker", + "size": "Medium", + "type": "plant", + "subtype": null, + "alignment": "unaligned", + "armor_class": 5, + "hit_points": 13, + "hit_dice": "3d8", + "speed": { + "walk": "0 ft." + }, + "strength": 1, + "dexterity": 1, + "constitution": 10, + "intelligence": 1, + "wisdom": 3, + "charisma": 1, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [ + { + "name": "LANG-KEY-blinded", + "url": "/api/conditions/blinded" + }, + { + "name": "LANG-KEY-blinded", + "url": "/api/conditions/blinded" + }, + { + "name": "LANG-KEY-frightened", + "url": "/api/conditions/frightened" + } + ], + "senses": { + "blindsight": "30 ft. (blind beyond this radius)", + "passive_perception": 6 + }, + "languages": "", + "challenge_rating": 0, + "special_abilities": [ + { + "name": "LANG-KEY-false-appearance", + "desc": "LANG-KEY-while-the-shrieker-remains-motionless-it-is-indistinguishable-from-an-ordinary-fungus" + } + ], + "actions": [ + { + "name": "LANG-KEY-shriek", + "desc": "LANG-KEY-when-bright-light-or-a-creature-is-within-30-feet-of-the-shrieker-it-emits-a-shriek-audible-within-300-feet-of-it-the-shrieker-continues-to-shriek-until-the-disturbance-moves-out-of-range-and-for-1d4-of-the-shriekers-turns-afterward" + } + ], + "url": "/api/monsters/shrieker" + }, + { + "index": "silver-dragon-wyrmling", + "name": "LANG-KEY-silver-dragon-wyrmling", + "size": "Medium", + "type": "dragon", + "subtype": null, + "alignment": "lawful good", + "armor_class": 17, + "hit_points": 45, + "hit_dice": "6d8", + "speed": { + "walk": "30 ft.", + "fly": "60 ft." + }, + "strength": 19, + "dexterity": 10, + "constitution": 17, + "intelligence": 12, + "wisdom": 11, + "charisma": 15, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-dex", + "url": "/api/proficiencies/saving-throw-dex", + "value": 2 + }, + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 5 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 2 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 4 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 4 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 2 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "cold" + ], + "condition_immunities": [], + "senses": { + "blindsight": "10 ft.", + "darkvision": "60 ft.", + "passive_perception": 14 + }, + "languages": "Draconic", + "challenge_rating": 2, + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-9-1d10-+-4-piercing-damage", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d10", + "damage_bonus": 4 + } + ] + }, + { + "name": "LANG-KEY-breath-weapons", + "desc": "LANG-KEY-the-dragon-uses-one-of-the-following-breath-weapons-cold-breath-the-dragon-exhales-an-icy-blast-in-a-15-foot-cone-each-creature-in-that-area-must-make-a-dc-13-constitution-saving-throw-taking-18-4d8-cold-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-paralyzing-breath-the-dragon-exhales-paralyzing-gas-in-a-15-foot-cone-each-creature-in-that-area-must-succeed-on-a-dc-13-constitution-saving-throw-or-be-paralyzed-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 5 + }, + "attacks": [ + { + "name": "LANG-KEY-cold-breath", + "dc": { + "dc_type": { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con" + }, + "dc_value": 13, + "success_type": "half" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-cold", + "url": "/api/damage-types/cold" + }, + "damage_dice": "4d8", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-paralyzing-breath", + "dc": { + "dc_type": { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con" + }, + "dc_value": 13, + "success_type": "none" + } + } + ] + } + ], + "url": "/api/monsters/silver-dragon-wyrmling" + }, + { + "index": "skeleton", + "name": "LANG-KEY-skeleton", + "size": "Medium", + "type": "undead", + "subtype": null, + "alignment": "lawful evil", + "armor_class": 13, + "hit_points": 13, + "hit_dice": "2d8", + "speed": { + "walk": "30 ft." + }, + "strength": 10, + "dexterity": 14, + "constitution": 15, + "intelligence": 6, + "wisdom": 8, + "charisma": 5, + "proficiencies": [], + "damage_vulnerabilities": [ + "bludgeoning" + ], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [ + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + } + ], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 9 + }, + "languages": "understands all languages it spoke in life but can't speak", + "challenge_rating": 0.25, + "actions": [ + { + "name": "LANG-KEY-shortsword", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-5-1d6-+-2-piercing-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d6", + "damage_bonus": 2 + } + ] + }, + { + "name": "LANG-KEY-shortbow", + "desc": "LANG-KEY-ranged-weapon-attack-+4-to-hit-range-80/320-ft-one-target-hit-5-1d6-+-2-piercing-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d6", + "damage_bonus": 2 + } + ] + } + ], + "url": "/api/monsters/skeleton" + }, + { + "index": "solar", + "name": "LANG-KEY-solar", + "size": "Large", + "type": "celestial", + "subtype": null, + "alignment": "lawful good", + "armor_class": 21, + "hit_points": 243, + "hit_dice": "18d10", + "speed": { + "walk": "50 ft.", + "fly": "150 ft." + }, + "strength": 26, + "dexterity": 22, + "constitution": 26, + "intelligence": 25, + "wisdom": 25, + "charisma": 30, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-int", + "url": "/api/proficiencies/saving-throw-int", + "value": 14 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 14 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 17 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 14 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [ + "radiant", + "bludgeoning, piercing, and slashing from nonmagical weapons" + ], + "damage_immunities": [ + "necrotic", + "poison" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-charmed", + "url": "/api/conditions/charmed" + }, + { + "name": "LANG-KEY-exhaustion", + "url": "/api/conditions/exhaustion" + }, + { + "name": "LANG-KEY-frightened", + "url": "/api/conditions/frightened" + }, + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + } + ], + "senses": { + "truesight": "120 ft.", + "passive_perception": 24 + }, + "languages": "all, telepathy 120 ft.", + "challenge_rating": 21, + "special_abilities": [ + { + "name": "LANG-KEY-angelic-weapons", + "desc": "LANG-KEY-the-solars-weapon-attacks-are-magical-when-the-solar-hits-with-any-weapon-the-weapon-deals-an-extra-6d8-radiant-damage-included-in-the-attack" + }, + { + "name": "LANG-KEY-divine-awareness", + "desc": "LANG-KEY-the-solar-knows-if-it-hears-a-lie" + }, + { + "name": "LANG-KEY-innate-spellcasting", + "desc": "LANG-KEY-the-solars-spell-casting-ability-is-charisma-spell-save-dc-25-it-can-innately-cast-the-following-spells-requiring-no-material-components-at-will-detect-evil-and-good-invisibility-self-only-3/day-each-blade-barrier-dispel-evil-and-good-resurrection-1/day-each-commune-control-weather", + "spellcasting": { + "ability": { + "name": "LANG-KEY-cha", + "url": "/api/ability-scores/cha" + }, + "dc": 25, + "components_required": [], + "spells": [ + { + "name": "LANG-KEY-detect-evil-and-good", + "url": "/api/spells/detect-evil-and-good", + "usage": { + "type": "at will" + } + }, + { + "name": "LANG-KEY-invisibility", + "notes": "Self Only", + "url": "/api/spells/invisibility", + "usage": { + "type": "at will" + } + }, + { + "name": "LANG-KEY-blade-barrier", + "url": "/api/spells/blade-barrier", + "usage": { + "type": "per day", + "times": 3 + } + }, + { + "name": "LANG-KEY-dispel-evil-and-good", + "url": "/api/spells/dispel-evil-and-good", + "usage": { + "type": "per day", + "times": 3 + } + }, + { + "name": "LANG-KEY-resurrection", + "url": "/api/spells/resurrection", + "usage": { + "type": "per day", + "times": 3 + } + }, + { + "name": "LANG-KEY-commune", + "url": "/api/spells/commune", + "usage": { + "type": "per day", + "times": 1 + } + }, + { + "name": "LANG-KEY-control-weather", + "url": "/api/spells/control-weather", + "usage": { + "type": "per day", + "times": 1 + } + } + ] + } + }, + { + "name": "LANG-KEY-magic-resistance", + "desc": "LANG-KEY-the-solar-has-advantage-on-saving-throws-against-spells-and-other-magical-effects" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-solar-makes-two-greatsword-attacks" + }, + { + "name": "LANG-KEY-greatsword", + "desc": "LANG-KEY-melee-weapon-attack-+15-to-hit-reach-5-ft-one-target-hit-22-4d6-+-8-slashing-damage-plus-27-6d8-radiant-damage", + "attack_bonus": 15, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-radiant", + "url": "/api/damage-types/radiant" + }, + "damage_dice": "4d6", + "damage_bonus": 8 + }, + { + "damage_type": { + "name": "LANG-KEY-radiant", + "url": "/api/damage-types/radiant" + }, + "damage_dice": "6d8", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-slaying-longbow", + "desc": "LANG-KEY-ranged-weapon-attack-+13-to-hit-range-150/600-ft-one-target-hit-15-2d8-+-6-piercing-damage-plus-27-6d8-radiant-damage-if-the-target-is-a-creature-that-has-190-hit-points-or-fewer-it-must-succeed-on-a-dc-15-constitution-saving-throw-or-die", + "attack_bonus": 13, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d8", + "damage_bonus": 6 + }, + { + "damage_type": { + "name": "LANG-KEY-radiant", + "url": "/api/damage-types/radiant" + }, + "damage_dice": "6d8", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-flying-sword", + "desc": "LANG-KEY-the-solar-releases-its-greatsword-to-hover-magically-in-an-unoccupied-space-within-5-ft-of-it-if-the-solar-can-see-the-sword-the-solar-can-mentally-command-it-as-a-bonus-action-to-fly-up-to-50-ft-and-either-make-one-attack-against-a-target-or-return-to-the-solars-hands-if-the-hovering-sword-is-targeted-by-any-effect-the-solar-is-considered-to-be-holding-it-the-hovering-sword-falls-if-the-solar-dies" + }, + { + "name": "LANG-KEY-healing-touch", + "desc": "LANG-KEY-the-solar-touches-another-creature-the-target-magically-regains-40-8d8-+-4-hit-points-and-is-freed-from-any-curse-disease-poison-blindness-or-deafness", + "usage": { + "type": "per day", + "times": 4 + } + } + ], + "legendary_actions": [ + { + "name": "LANG-KEY-teleport", + "desc": "LANG-KEY-the-solar-magically-teleports-along-with-any-equipment-it-is-wearing-or-carrying-up-to-120-ft-to-an-unoccupied-space-it-can-see" + }, + { + "name": "LANG-KEY-searing-burst-costs-2-actions", + "desc": "LANG-KEY-the-solar-emits-magical-divine-energy-each-creature-of-its-choice-in-a-10--foot-radius-must-make-a-dc-23-dexterity-saving-throw-taking-14-4d6-fire-damage-plus-14-4d6-radiant-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 23, + "success_type": "half" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-fire", + "url": "/api/damage-types/fire" + }, + "damage_dice": "4d6", + "damage_bonus": 0 + }, + { + "damage_type": { + "name": "LANG-KEY-radiant", + "url": "/api/damage-types/radiant" + }, + "damage_dice": "4d6", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-blinding-gaze-costs-3-actions", + "desc": "LANG-KEY-the-solar-targets-one-creature-it-can-see-within-30-ft-of-it-if-the-target-can-see-it-the-target-must-succeed-on-a-dc-15-constitution-saving-throw-or-be-blinded-until-magic-such-as-the-lesser-restoration-spell-removes-the-blindness", + "dc": { + "dc_type": { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con" + }, + "dc_value": 15, + "success_type": "none" + } + } + ], + "url": "/api/monsters/solar" + }, + { + "index": "specter", + "name": "LANG-KEY-specter", + "size": "Medium", + "type": "undead", + "subtype": null, + "alignment": "chaotic evil", + "armor_class": 12, + "hit_points": 22, + "hit_dice": "5d8", + "speed": { + "walk": "0 ft.", + "fly": "50 ft.", + "hover": true + }, + "strength": 1, + "dexterity": 14, + "constitution": 11, + "intelligence": 10, + "wisdom": 10, + "charisma": 11, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [ + "acid", + "cold", + "fire", + "lightning", + "thunder", + "bludgeoning, piercing, and slashing from nonmagical weapons" + ], + "damage_immunities": [ + "necrotic", + "poison" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-charmed", + "url": "/api/conditions/charmed" + }, + { + "name": "LANG-KEY-exhaustion", + "url": "/api/conditions/exhaustion" + }, + { + "name": "LANG-KEY-grappled", + "url": "/api/conditions/grappled" + }, + { + "name": "LANG-KEY-paralyzed", + "url": "/api/conditions/paralyzed" + }, + { + "name": "LANG-KEY-petrified", + "url": "/api/conditions/petrified" + }, + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + }, + { + "name": "LANG-KEY-prone", + "url": "/api/conditions/prone" + }, + { + "name": "LANG-KEY-restrained", + "url": "/api/conditions/restrained" + }, + { + "name": "LANG-KEY-unconscious", + "url": "/api/conditions/unconscious" + } + ], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 10 + }, + "languages": "understands all languages it knew in life but can't speak", + "challenge_rating": 1, + "special_abilities": [ + { + "name": "LANG-KEY-incorporeal-movement", + "desc": "LANG-KEY-the-specter-can-move-through-other-creatures-and-objects-as-if-they-were-difficult-terrain-it-takes-5-1d10-force-damage-if-it-ends-its-turn-inside-an-object" + }, + { + "name": "LANG-KEY-sunlight-sensitivity", + "desc": "LANG-KEY-while-in-sunlight-the-specter-has-disadvantage-on-attack-rolls-as-well-as-on-wisdom-perception-checks-that-rely-on-sight" + } + ], + "actions": [ + { + "name": "LANG-KEY-life-drain", + "desc": "LANG-KEY-melee-spell-attack-+4-to-hit-reach-5-ft-one-creature-hit-10-3d6-necrotic-damage-the-target-must-succeed-on-a-dc-10-constitution-saving-throw-or-its-hit-point-maximum-is-reduced-by-an-amount-equal-to-the-damage-taken-this-reduction-lasts-until-the-creature-finishes-a-long-rest-the-target-dies-if-this-effect-reduces-its-hit-point-maximum-to-0", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-necrotic", + "url": "/api/damage-types/necrotic" + }, + "damage_dice": "3d6", + "damage_bonus": 0 + } + ] + } + ], + "url": "/api/monsters/specter" + }, + { + "index": "spider", + "name": "LANG-KEY-spider", + "size": "Tiny", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 12, + "hit_points": 1, + "hit_dice": "1d4", + "speed": { + "walk": "20 ft.", + "climb": "20 ft." + }, + "strength": 2, + "dexterity": 14, + "constitution": 8, + "intelligence": 1, + "wisdom": 10, + "charisma": 2, + "proficiencies": [ + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 4 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "30 ft.", + "passive_perception": 12 + }, + "languages": "", + "challenge_rating": 0, + "special_abilities": [ + { + "name": "LANG-KEY-spider-climb", + "desc": "LANG-KEY-the-spider-can-climb-difficult-surfaces-including-upside-down-on-ceilings-without-needing-to-make-an-ability-check" + }, + { + "name": "LANG-KEY-web-sense", + "desc": "LANG-KEY-while-in-contact-with-a-web-the-spider-knows-the-exact-location-of-any-other-creature-in-contact-with-the-same-web" + }, + { + "name": "LANG-KEY-web-walker", + "desc": "LANG-KEY-the-spider-ignores-movement-restrictions-caused-by-webbing" + } + ], + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-creature-hit-1-piercing-damage-and-the-target-must-succeed-on-a-dc-9-constitution-saving-throw-or-take-2-1d4-poison-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "0d4", + "damage_bonus": 1 + } + ] + } + ], + "url": "/api/monsters/spider" + }, + { + "index": "spirit-naga", + "name": "LANG-KEY-spirit-naga", + "size": "Large", + "type": 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"/api/conditions/poisoned" + } + ], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 12 + }, + "languages": "Abyssal, Common", + "challenge_rating": 8, + "special_abilities": [ + { + "name": "LANG-KEY-rejuvenation", + "desc": "LANG-KEY-if-it-dies-the-naga-returns-to-life-in-1d6-days-and-regains-all-its-hit-points-only-a-wish-spell-can-prevent-this-trait-from-functioning" + }, + { + "name": "LANG-KEY-spellcasting", + "desc": "LANG-KEY-the-naga-is-a-10th-level-spellcaster-its-spellcasting-ability-is-intelligence-spell-save-dc-14-+6-to-hit-with-spell-attacks-and-it-needs-only-verbal-components-to-cast-its-spells-it-has-the-following-wizard-spells-prepared---cantrips-at-will-mage-hand-minor-illusion-ray-of-frost---1st-level-4-slots-charm-person-detect-magic-sleep---2nd-level-3-slots-detect-thoughts-hold-person---3rd-level-3-slots-lightning-bolt-water-breathing---4th-level-3-slots-blight-dimension-door---5th-level-2-slots-dominate-person", + "spellcasting": { + "level": 10, + 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"http://www.dnd5eapi.co/api/spells/81" + }, + { + "name": "LANG-KEY-hold-person", + "level": 2, + "url": "http://www.dnd5eapi.co/api/spells/161" + }, + { + "name": "LANG-KEY-lightning-bolt", + "level": 3, + "url": "http://www.dnd5eapi.co/api/spells/181" + }, + { + "name": "LANG-KEY-water-breathing", + "level": 3, + "url": "http://www.dnd5eapi.co/api/spells/311" + }, + { + "name": "LANG-KEY-blight", + "level": 4, + "url": "http://www.dnd5eapi.co/api/spells/30" + }, + { + "name": "LANG-KEY-dimension-door", + "level": 4, + "url": "http://www.dnd5eapi.co/api/spells/82" + }, + { + "name": "LANG-KEY-dominate-person", + "level": 5, + "url": "http://www.dnd5eapi.co/api/spells/92" + } + ] + } + } + ], + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-10-ft-one-creature-hit-7-1d6-+-4-piercing-damage-and-the-target-must-make-a-dc-13-constitution-saving-throw-taking-31-7d8-poison-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "attack_bonus": 7, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d6", + "damage_bonus": 4 + } + ] + } + ], + "url": "/api/monsters/spirit-naga" + }, + { + "index": "sprite", + "name": "LANG-KEY-sprite", + "size": "Tiny", + "type": "fey", + "subtype": null, + "alignment": "neutral good", + "armor_class": 15, + "hit_points": 2, + "hit_dice": "1d4", + "speed": { + "walk": "10 ft.", + "fly": "40 ft." + }, + "strength": 3, + "dexterity": 18, + "constitution": 10, + "intelligence": 14, + "wisdom": 13, + "charisma": 11, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 3 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 8 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 13 + }, + "languages": "Common, Elvish, Sylvan", + "challenge_rating": 0.25, + "actions": [ + { + "name": "LANG-KEY-longsword", + "desc": "LANG-KEY-melee-weapon-attack-+2-to-hit-reach-5-ft-one-target-hit-1-slashing-damage", + "attack_bonus": 2, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "0d4", + "damage_bonus": 1 + } + ] + }, + { + "name": "LANG-KEY-shortbow", + "desc": 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+ } + }, + { + "name": "LANG-KEY-invisibility", + "desc": "LANG-KEY-the-sprite-magically-turns-invisible-until-it-attacks-or-casts-a-spell-or-until-its-concentration-ends-as-if-concentrating-on-a-spell-any-equipment-the-sprite-wears-or-carries-is-invisible-with-it" + } + ], + "url": "/api/monsters/sprite" + }, + { + "index": "spy", + "name": "LANG-KEY-spy", + "size": "Medium", + "type": "humanoid", + "subtype": "any race", + "alignment": "any alignment", + "armor_class": 12, + "hit_points": 27, + "hit_dice": "6d8", + "speed": { + "walk": "30 ft." + }, + "strength": 10, + "dexterity": 15, + "constitution": 10, + "intelligence": 12, + "wisdom": 14, + "charisma": 16, + "proficiencies": [ + { + "name": "LANG-KEY-skill-deception", + "url": "/api/proficiencies/skill-deception", + "value": 5 + }, + { + "name": "LANG-KEY-skill-insight", + "url": "/api/proficiencies/skill-insight", + "value": 4 + }, + { + "name": "LANG-KEY-skill-investigation", + "url": "/api/proficiencies/skill-investigation", 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"challenge_rating": 7, + "special_abilities": [ + { + "name": "LANG-KEY-stone-camouflage", + "desc": "LANG-KEY-the-giant-has-advantage-on-dexterity-stealth-checks-made-to-hide-in-rocky-terrain" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-giant-makes-two-greatclub-attacks" + }, + { + "name": "LANG-KEY-greatclub", + "desc": "LANG-KEY-melee-weapon-attack-+9-to-hit-reach-15-ft-one-target-hit-19-3d8-+-6-bludgeoning-damage", + "attack_bonus": 9, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "3d8", + "damage_bonus": 6 + } + ] + }, + { + "name": "LANG-KEY-rock", + "desc": "LANG-KEY-ranged-weapon-attack-+9-to-hit-range-60/240-ft-one-target-hit-28-4d10-+-6-bludgeoning-damage-if-the-target-is-a-creature-it-must-succeed-on-a-dc-17-strength-saving-throw-or-be-knocked-prone", + "attack_bonus": 9, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "4d10", + "damage_bonus": 6 + } + ] + } + ], + "reactions": [ + { + "name": "LANG-KEY-rock-catching", + "desc": "LANG-KEY-if-a-rock-or-similar-object-is-hurled-at-the-giant-the-giant-can-with-a-successful-dc-10-dexterity-saving-throw-catch-the-missile-and-take-no-bludgeoning-damage-from-it" + } + ], + "url": "/api/monsters/stone-giant" + }, + { + "index": "stone-golem", + "name": "LANG-KEY-stone-golem", + "size": "Large", + "type": "construct", + "subtype": null, + "alignment": "unaligned", + "armor_class": 17, + "hit_points": 178, + "hit_dice": "17d10", + "speed": { + "walk": "30 ft." + }, + "strength": 22, + "dexterity": 9, + "constitution": 20, + "intelligence": 3, + "wisdom": 11, + "charisma": 1, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "poison", + "psychic", + "bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-charmed", + "url": "/api/conditions/charmed" + }, + { + "name": "LANG-KEY-exhaustion", + "url": "/api/conditions/exhaustion" + }, + { + "name": "LANG-KEY-frightened", + "url": "/api/conditions/frightened" + }, + { + "name": "LANG-KEY-paralyzed", + "url": "/api/conditions/paralyzed" + }, + { + "name": "LANG-KEY-petrified", + "url": "/api/conditions/petrified" + }, + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + } + ], + "senses": { + "darkvision": "120 ft.", + "passive_perception": 10 + }, + "languages": "understands the languages of its creator but can't speak", + "challenge_rating": 10, + "special_abilities": [ + { + "name": "LANG-KEY-immutable-form", + "desc": "LANG-KEY-the-golem-is-immune-to-any-spell-or-effect-that-would-alter-its-form" + }, + { + "name": "LANG-KEY-magic-resistance", + "desc": "LANG-KEY-the-golem-has-advantage-on-saving-throws-against-spells-and-other-magical-effects" + }, + { + "name": "LANG-KEY-magic-weapons", + "desc": "LANG-KEY-the-golems-weapon-attacks-are-magical" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-golem-makes-two-slam-attacks" + }, + { + "name": "LANG-KEY-slam", + "desc": "LANG-KEY-melee-weapon-attack-+10-to-hit-reach-5-ft-one-target-hit-19-3d8-+-6-bludgeoning-damage", + "attack_bonus": 10, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "3d8", + "damage_bonus": 6 + } + ] + }, + { + "name": "LANG-KEY-slow", + "desc": "LANG-KEY-the-golem-targets-one-or-more-creatures-it-can-see-within-10-ft-of-it-each-target-must-make-a-dc-17-wisdom-saving-throw-against-this-magic-on-a-failed-save-a-target-cant-use-reactions-its-speed-is-halved-and-it-cant-make-more-than-one-attack-on-its-turn-in-addition-the-target-can-take-either-an-action-or-a-bonus-action-on-its-turn-not-both-these-effects-last-for-1-minute-a-target-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 5 + }, + "dc": { + "dc_type": { + "name": "LANG-KEY-wis", + "url": "/api/ability-scores/wis" + }, + "dc_value": 17, + "success_type": "none" + } + } + ], + "url": "/api/monsters/stone-golem" + }, + { + "index": "storm-giant", + "name": "LANG-KEY-storm-giant", + "size": "Huge", + "type": "giant", + "subtype": null, + "alignment": "chaotic good", + "armor_class": 16, + "hit_points": 230, + "hit_dice": "20d12", + "speed": { + "walk": "50 ft.", + "swim": "50 ft." + }, + "strength": 29, + "dexterity": 14, + "constitution": 20, + "intelligence": 16, + "wisdom": 18, + "charisma": 18, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-str", + "url": "/api/proficiencies/saving-throw-str", + "value": 14 + }, + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 10 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 9 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 9 + }, + { + "name": "LANG-KEY-skill-arcana", + "url": "/api/proficiencies/skill-arcana", + "value": 8 + }, + { + "name": "LANG-KEY-skill-athletics", + "url": "/api/proficiencies/skill-athletics", + "value": 14 + }, + { + "name": "LANG-KEY-skill-history", + "url": "/api/proficiencies/skill-history", + "value": 8 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 9 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [ + "cold" + ], + "damage_immunities": [ + "lightning", + "thunder" + ], + "condition_immunities": [], + "senses": { + "passive_perception": 19 + }, + "languages": "Common, Giant", + "challenge_rating": 13, + "special_abilities": [ + { + "name": "LANG-KEY-amphibious", + "desc": "LANG-KEY-the-giant-can-breathe-air-and-water" + }, + { + "name": "LANG-KEY-innate-spellcasting", + "desc": "LANG-KEY-the-giants-innate-spellcasting-ability-is-charisma-spell-save-dc-17-it-can-innately-cast-the-following-spells-requiring-no-material-components-at-will-detect-magic-feather-fall-levitate-light-3/day-each-control-weather-water-breathing", + "spellcasting": { + "ability": { + "name": "LANG-KEY-cha", + "url": "/api/ability-scores/cha" + }, + "dc": 17, + "components_required": [], + "spells": [ + { + "name": "LANG-KEY-detect-magic", + "url": "/api/spells/detect-magic", + "usage": { + "type": "at will" + } + }, + { + "name": "LANG-KEY-feather-fall", + "url": "/api/spells/feather-fall", + "usage": { + "type": "at will" + } + }, + { + "name": "LANG-KEY-levitate", + "url": "/api/spells/levitate", + "usage": { + "type": "at will" + } + }, + { + "name": "LANG-KEY-light", + "url": "/api/spells/light", + "usage": { + "type": "at will" + } + }, + { + "name": "LANG-KEY-control-weather", + "url": "/api/spells/control-weather", + "usage": { + "type": "per day", + "times": 3 + } + }, + { + "name": "LANG-KEY-water-breathing", + "url": "/api/spells/water-breathing", + "usage": { + "type": "per day", + "times": 3 + } + } + ] + } + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-giant-makes-two-greatsword-attacks" + }, + { + "name": "LANG-KEY-greatsword", + "desc": "LANG-KEY-melee-weapon-attack-+14-to-hit-reach-10-ft-one-target-hit-30-6d6-+-9-slashing-damage", + "attack_bonus": 14, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "6d6", + "damage_bonus": 9 + } + ] + }, + { + "name": "LANG-KEY-rock", + "desc": "LANG-KEY-ranged-weapon-attack-+14-to-hit-range-60/240-ft-one-target-hit-35-4d12-+-9-bludgeoning-damage", + "attack_bonus": 14, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "4d12", + "damage_bonus": 9 + } + ] + }, + { + "name": "LANG-KEY-lightning-strike", + "desc": "LANG-KEY-the-giant-hurls-a-magical-lightning-bolt-at-a-point-it-can-see-within-500-feet-of-it-each-creature-within-10-feet-of-that-point-must-make-a-dc-17-dexterity-saving-throw-taking-54-12d8-lightning-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 5 + }, + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 17, + "success_type": "half" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-lightning", + "url": "/api/damage-types/lightning" + }, + "damage_dice": "12d8", + "damage_bonus": 0 + } + ] + } + ], + "url": "/api/monsters/storm-giant" + }, + { + "index": "succubus-incubus", + "name": "LANG-KEY-succubus/incubus", + "size": "Medium", + "type": "fiend", + "subtype": "shapechanger", + "alignment": "neutral evil", + "armor_class": 15, + "hit_points": 66, + "hit_dice": "12d8", + "speed": { + "walk": "30 ft.", + "fly": "60 ft." + }, + "strength": 8, + "dexterity": 17, + "constitution": 13, + "intelligence": 15, + "wisdom": 12, + "charisma": 20, + "proficiencies": [ + { + "name": "LANG-KEY-skill-deception", + "url": "/api/proficiencies/skill-deception", + "value": 9 + }, + { + "name": "LANG-KEY-skill-insight", + "url": "/api/proficiencies/skill-insight", + "value": 5 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 5 + }, + { + "name": "LANG-KEY-skill-persuasion", + "url": "/api/proficiencies/skill-persuasion", + "value": 9 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 7 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [ + "cold", + "fire", + "lightning", + "poison", + "bludgeoning, piercing, and slashing from nonmagical weapons" + ], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 15 + }, + "languages": "Abyssal, Common, Infernal, telepathy 60 ft.", + "challenge_rating": 4, + "special_abilities": [ + { + "name": "LANG-KEY-telepathic-bond", + "desc": "LANG-KEY-the-fiend-ignores-the-range-restriction-on-its-telepathy-when-communicating-with-a-creature-it-has-charmed-the-two-dont-even-need-to-be-on-the-same-plane-of-existence" + }, + { + "name": "LANG-KEY-shapechanger", + "desc": "LANG-KEY-the-fiend-can-use-its-action-to-polymorph-into-a-small-or-medium-humanoid-or-back-into-its-true-form-without-wings-the-fiend-loses-its-flying-speed-other-than-its-size-and-speed-its-statistics-are-the-same-in-each-form-any-equipment-it-is-wearing-or-carrying-isnt-transformed-it-reverts-to-its-true-form-if-it-dies" + } + ], + "actions": [ + { + "name": "LANG-KEY-claw-fiend-form-only", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-6-1d6-+-3-slashing-damage", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "1d6", + "damage_bonus": 3 + } + ] + }, + { + "name": "LANG-KEY-charm", + "desc": "LANG-KEY-one-humanoid-the-fiend-can-see-within-30-feet-of-it-must-succeed-on-a-dc-15-wisdom-saving-throw-or-be-magically-charmed-for-1-day-the-charmed-target-obeys-the-fiends-verbal-or-telepathic-commands-if-the-target-suffers-any-harm-or-receives-a-suicidal-command-it-can-repeat-the-saving-throw-ending-the-effect-on-a-success-if-the-target-successfully-saves-against-the-effect-or-if-the-effect-on-it-ends-the-target-is-immune-to-this-fiends-charm-for-the-next-24-hours-the-fiend-can-have-only-one-target-charmed-at-a-time-if-it-charms-another-the-effect-on-the-previous-target-ends", + "dc": { + "dc_type": { + "name": "LANG-KEY-wis", + "url": "/api/ability-scores/wis" + }, + "dc_value": 15, + "success_type": "none" + } + }, + { + "name": "LANG-KEY-draining-kiss", + "desc": "LANG-KEY-the-fiend-kisses-a-creature-charmed-by-it-or-a-willing-creature-the-target-must-make-a-dc-15-constitution-saving-throw-against-this-magic-taking-32-5d10-+-5-psychic-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-the-targets-hit-point-maximum-is-reduced-by-an-amount-equal-to-the-damage-taken-this-reduction-lasts-until-the-target-finishes-a-long-rest-the-target-dies-if-this-effect-reduces-its-hit-point-maximum-to-0", + "attack_bonus": 0, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-psychic", + "url": "/api/damage-types/psychic" + }, + "damage_dice": "5d10", + "damage_bonus": 5 + } + ] + }, + { + "name": "LANG-KEY-etherealness", + "desc": "LANG-KEY-the-fiend-magically-enters-the-ethereal-plane-from-the-material-plane-or-vice-versa" + } + ], + "url": "/api/monsters/succubus-incubus" + }, + { + "index": "swarm-of-bats", + "name": "LANG-KEY-swarm-of-bats", + "size": "Medium", + "type": "swarm of Tiny beasts", + "subtype": null, + "alignment": "unaligned", + "armor_class": 12, + "hit_points": 22, + "hit_dice": "5d8", + "speed": { + "walk": "0 ft.", + "fly": "30 ft." + }, + "strength": 5, + "dexterity": 15, + "constitution": 10, + "intelligence": 2, + "wisdom": 12, + "charisma": 4, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [ + "bludgeoning", + "piercing", + "slashing" + ], + "damage_immunities": [], + "condition_immunities": [ + { + "name": "LANG-KEY-charmed", + "url": "/api/conditions/charmed" + }, + { + "name": "LANG-KEY-frightened", + "url": "/api/conditions/frightened" + }, + { + "name": "LANG-KEY-grappled", + "url": "/api/conditions/grappled" + }, + { + "name": "LANG-KEY-paralyzed", + "url": "/api/conditions/paralyzed" + }, + { + "name": "LANG-KEY-petrified", + "url": "/api/conditions/petrified" + }, + { + "name": "LANG-KEY-prone", + "url": "/api/conditions/prone" + }, + { + "name": "LANG-KEY-restrained", + "url": "/api/conditions/restrained" + }, + { + "name": "LANG-KEY-stunned", + "url": "/api/conditions/stunned" + } + ], + "senses": { + "blindsight": "60 ft.", + "passive_perception": 11 + }, + "languages": "", + "challenge_rating": 0.25, + "special_abilities": [ + { + "name": "LANG-KEY-echolocation", + "desc": "LANG-KEY-the-swarm-cant-use-its-blindsight-while-deafened" + }, + { + "name": "LANG-KEY-keen-hearing", + "desc": "LANG-KEY-the-swarm-has-advantage-on-wisdom-perception-checks-that-rely-on-hearing" + }, + { + "name": "LANG-KEY-swarm", + "desc": "LANG-KEY-the-swarm-can-occupy-another-creatures-space-and-vice-versa-and-the-swarm-can-move-through-any-opening-large-enough-for-a-tiny-bat-the-swarm-cant-regain-hit-points-or-gain-temporary-hit-points" + } + ], + "actions": [ + { + "name": "LANG-KEY-bites", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-0-ft-one-creature-in-the-swarms-space-hit-5-2d4-piercing-damage-or-2-1d4-piercing-damage-if-the-swarm-has-half-of-its-hit-points-or-fewer", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d4", + "damage_bonus": 0 + } + ] + } + ], + "url": "/api/monsters/swarm-of-bats" + }, + { + "index": "swarm-of-beetles", + "name": "LANG-KEY-swarm-of-beetles", + "size": "Medium", + "type": "swarm of Tiny beasts", + "subtype": null, + "alignment": "unaligned", + "armor_class": 12, + "hit_points": 22, + "hit_dice": "5d8", + "speed": { + "walk": "20 ft.", + "burrow": "5 ft.", + "climb": "20 ft." + }, + "strength": 3, + "dexterity": 13, + "constitution": 10, + "intelligence": 1, + "wisdom": 7, + "charisma": 1, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [ + "bludgeoning", + "piercing", + "slashing" + ], + "damage_immunities": [], + "condition_immunities": [ + { + "name": "LANG-KEY-charmed", + "url": "/api/conditions/charmed" + }, + { + "name": "LANG-KEY-frightened", + "url": "/api/conditions/frightened" + }, + { + "name": "LANG-KEY-grappled", + "url": "/api/conditions/grappled" + }, + { + "name": "LANG-KEY-paralyzed", + "url": "/api/conditions/paralyzed" + }, + { + "name": "LANG-KEY-petrified", + "url": "/api/conditions/petrified" + }, + { + "name": "LANG-KEY-prone", + "url": "/api/conditions/prone" + }, + { + "name": "LANG-KEY-restrained", + "url": "/api/conditions/restrained" + }, + { + "name": "LANG-KEY-stunned", + "url": "/api/conditions/stunned" + } + ], + "senses": { + "blindsight": "10 ft.", + "passive_perception": 8 + }, + "languages": "", + "challenge_rating": 0.5, + "special_abilities": [ + { + "name": "LANG-KEY-swarm", + "desc": "LANG-KEY-the-swarm-can-occupy-another-creatures-space-and-vice-versa-and-the-swarm-can-move-through-any-opening-large-enough-for-a-tiny-insect-the-swarm-cant-regain-hit-points-or-gain-temporary-hit-points" + } + ], + "actions": [ + { + "name": "LANG-KEY-bites", + "desc": "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-0-ft-one-target-in-the-swarms-space-hit-10-4d4-piercing-damage-or-5-2d4-piercing-damage-if-the-swarm-has-half-of-its-hit-points-or-fewer", + "attack_bonus": 3, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "4d4", + "damage_bonus": 0 + } + ] + } + ], + "url": "/api/monsters/swarm-of-beetles" + }, + { + "index": "swarm-of-centipedes", + "name": "LANG-KEY-swarm-of-centipedes", + "size": "Medium", + "type": "swarm of Tiny beasts", + "subtype": null, + "alignment": "unaligned", + "armor_class": 12, + "hit_points": 22, + "hit_dice": "5d8", + "speed": { + "walk": "20 ft.", + "climb": "20 ft." + }, + "strength": 3, + "dexterity": 13, + "constitution": 10, + "intelligence": 1, + "wisdom": 7, + "charisma": 1, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [ + "bludgeoning", + "piercing", + "slashing" + ], + "damage_immunities": [], + "condition_immunities": [ + { + "name": "LANG-KEY-charmed", + "url": "/api/conditions/charmed" + }, + { + "name": "LANG-KEY-frightened", + "url": "/api/conditions/frightened" + }, + { + "name": "LANG-KEY-grappled", + "url": "/api/conditions/grappled" + }, + { + "name": "LANG-KEY-paralyzed", + "url": "/api/conditions/paralyzed" + }, + { + "name": "LANG-KEY-petrified", + "url": "/api/conditions/petrified" + }, + { + "name": "LANG-KEY-prone", + "url": "/api/conditions/prone" + }, + { + "name": "LANG-KEY-restrained", + "url": "/api/conditions/restrained" + }, + { + "name": "LANG-KEY-stunned", + "url": "/api/conditions/stunned" + } + ], + "senses": { + "blindsight": "10 ft.", + "passive_perception": 8 + }, + "languages": "", + "challenge_rating": 0.5, + "special_abilities": [ + { + "name": "LANG-KEY-swarm", + "desc": "LANG-KEY-the-swarm-can-occupy-another-creatures-space-and-vice-versa-and-the-swarm-can-move-through-any-opening-large-enough-for-a-tiny-insect-the-swarm-cant-regain-hit-points-or-gain-temporary-hit-points" + } + ], + "actions": [ + { + "name": "LANG-KEY-bites", + "desc": "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-0-ft-one-target-in-the-swarms-space-hit-10-4d4-piercing-damage-or-5-2d4-piercing-damage-if-the-swarm-has-half-of-its-hit-points-or-fewer-a-creature-reduced-to-0-hit-points-by-a-swarm-of-centipedes-is-stable-but-poisoned-for-1-hour-even-after-regaining-hit-points-and-paralyzed-while-poisoned-in-this-way", + "attack_bonus": 3, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "4d4", + "damage_bonus": 0 + } + ] + } + ], + "url": "/api/monsters/swarm-of-centipedes" + }, + { + "index": "swarm-of-insects", + "name": "LANG-KEY-swarm-of-insects", + "size": "Medium", + "type": "swarm of Tiny beasts", + "subtype": null, + "alignment": "unaligned", + "armor_class": 12, + "hit_points": 22, + "hit_dice": "5d8", + "speed": { + "walk": "20 ft.", + "climb": "20 ft." + }, + "strength": 3, + "dexterity": 13, + "constitution": 10, + "intelligence": 1, + "wisdom": 7, + "charisma": 1, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [ + "bludgeoning", + "piercing", + "slashing" + ], + "damage_immunities": [], + "condition_immunities": [ + { + "name": "LANG-KEY-charmed", + "url": "/api/conditions/charmed" + }, + { + "name": "LANG-KEY-frightened", + "url": "/api/conditions/frightened" + }, + { + "name": "LANG-KEY-grappled", + "url": "/api/conditions/grappled" + }, + { + "name": "LANG-KEY-paralyzed", + "url": "/api/conditions/paralyzed" + }, + { + "name": "LANG-KEY-petrified", + "url": "/api/conditions/petrified" + }, + { + "name": "LANG-KEY-prone", + "url": "/api/conditions/prone" + }, + { + "name": "LANG-KEY-restrained", + "url": "/api/conditions/restrained" + }, + { + "name": "LANG-KEY-stunned", + "url": "/api/conditions/stunned" + } + ], + "senses": { + "blindsight": "10 ft.", + "passive_perception": 8 + }, + "languages": "", + "challenge_rating": 0.5, + "special_abilities": [ + { + "name": "LANG-KEY-swarm", + "desc": "LANG-KEY-the-swarm-can-occupy-another-creatures-space-and-vice-versa-and-the-swarm-can-move-through-any-opening-large-enough-for-a-tiny-insect-the-swarm-cant-regain-hit-points-or-gain-temporary-hit-points" + } + ], + "actions": [ + { + "name": "LANG-KEY-bites", + "desc": "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-0-ft-one-target-in-the-swarms-space-hit-10-4d4-piercing-damage-or-5-2d4-piercing-damage-if-the-swarm-has-half-of-its-hit-points-or-fewer", + "attack_bonus": 3, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "4d4", + "damage_bonus": 0 + } + ] + } + ], + "url": "/api/monsters/swarm-of-insects" + }, + { + "index": "swarm-of-poisonous-snakes", + "name": "LANG-KEY-swarm-of-poisonous-snakes", + "size": "Medium", + "type": "swarm of Tiny beasts", + "subtype": null, + "alignment": "unaligned", + "armor_class": 14, + "hit_points": 36, + "hit_dice": "8d8", + "speed": { + "walk": "30 ft.", + "swim": "30 ft." + }, + "strength": 8, + "dexterity": 18, + "constitution": 11, + "intelligence": 1, + "wisdom": 10, + "charisma": 3, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [ + "bludgeoning", + "piercing", + "slashing" + ], + "damage_immunities": [], + "condition_immunities": [ + { + "name": "LANG-KEY-charmed", + "url": "/api/conditions/charmed" + }, + { + "name": "LANG-KEY-frightened", + "url": "/api/conditions/frightened" + }, + { + "name": "LANG-KEY-grappled", + "url": "/api/conditions/grappled" + }, + { + "name": "LANG-KEY-paralyzed", + "url": "/api/conditions/paralyzed" + }, + { + "name": "LANG-KEY-petrified", + "url": "/api/conditions/petrified" + }, + { + "name": "LANG-KEY-prone", + "url": "/api/conditions/prone" + }, + { + "name": "LANG-KEY-restrained", + "url": "/api/conditions/restrained" + }, + { + "name": "LANG-KEY-stunned", + "url": "/api/conditions/stunned" + } + ], + "senses": { + "blindsight": "10 ft.", + "passive_perception": 10 + }, + "languages": "", + "challenge_rating": 2, + "special_abilities": [ + { + "name": "LANG-KEY-swarm", + "desc": "LANG-KEY-the-swarm-can-occupy-another-creatures-space-and-vice-versa-and-the-swarm-can-move-through-any-opening-large-enough-for-a-tiny-snake-the-swarm-cant-regain-hit-points-or-gain-temporary-hit-points" + } + ], + "actions": [ + { + "name": "LANG-KEY-bites", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-0-ft-one-creature-in-the-swarms-space-hit-7-2d6-piercing-damage-or-3-1d6-piercing-damage-if-the-swarm-has-half-of-its-hit-points-or-fewer-the-target-must-make-a-dc-10-constitution-saving-throw-taking-14-4d6-poison-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d6", + "damage_bonus": 0 + } + ] + } + ], + "url": "/api/monsters/swarm-of-poisonous-snakes" + }, + { + "index": "swarm-of-quippers", + "name": "LANG-KEY-swarm-of-quippers", + "size": "Medium", + "type": "swarm of Tiny beasts", + "subtype": null, + "alignment": "unaligned", + "armor_class": 13, + "hit_points": 28, + "hit_dice": "8d8", + "speed": { + "walk": "0 ft.", + "swim": "40 ft." + }, + "strength": 13, + "dexterity": 16, + "constitution": 9, + "intelligence": 1, + "wisdom": 7, + "charisma": 2, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [ + "bludgeoning", + "piercing", + "slashing" + ], + "damage_immunities": [], + "condition_immunities": [ + { + "name": "LANG-KEY-charmed", + "url": "/api/conditions/charmed" + }, + { + "name": "LANG-KEY-frightened", + "url": "/api/conditions/frightened" + }, + { + "name": "LANG-KEY-grappled", + "url": "/api/conditions/grappled" + }, + { + "name": "LANG-KEY-paralyzed", + "url": "/api/conditions/paralyzed" + }, + { + "name": "LANG-KEY-petrified", + "url": "/api/conditions/petrified" + }, + { + "name": "LANG-KEY-prone", + "url": "/api/conditions/prone" + }, + { + "name": "LANG-KEY-restrained", + "url": "/api/conditions/restrained" + }, + { + "name": "LANG-KEY-stunned", + "url": "/api/conditions/stunned" + } + ], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 8 + }, + "languages": "", + "challenge_rating": 1, + "special_abilities": [ + { + "name": "LANG-KEY-blood-frenzy", + "desc": "LANG-KEY-the-swarm-has-advantage-on-melee-attack-rolls-against-any-creature-that-doesnt-have-all-its-hit-points" + }, + { + "name": "LANG-KEY-swarm", + "desc": "LANG-KEY-the-swarm-can-occupy-another-creatures-space-and-vice-versa-and-the-swarm-can-move-through-any-opening-large-enough-for-a-tiny-quipper-the-swarm-cant-regain-hit-points-or-gain-temporary-hit-points" + }, + { + "name": "LANG-KEY-water-breathing", + "desc": "LANG-KEY-the-swarm-can-breathe-only-underwater" + } + ], + "actions": [ + { + "name": "LANG-KEY-bites", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-0-ft-one-creature-in-the-swarms-space-hit-14-4d6-piercing-damage-or-7-2d6-piercing-damage-if-the-swarm-has-half-of-its-hit-points-or-fewer", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "4d6", + "damage_bonus": 0 + } + ] + } + ], + "url": "/api/monsters/swarm-of-quippers" + }, + { + "index": "swarm-of-rats", + "name": "LANG-KEY-swarm-of-rats", + "size": "Medium", + "type": "swarm of Tiny beasts", + "subtype": null, + "alignment": "unaligned", + "armor_class": 10, + "hit_points": 24, + "hit_dice": "7d8", + "speed": { + "walk": "30 ft." + }, + "strength": 9, + "dexterity": 11, + "constitution": 9, + "intelligence": 2, + "wisdom": 10, + "charisma": 3, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [ + "bludgeoning", + "piercing", + "slashing" + ], + "damage_immunities": [], + "condition_immunities": [ + { + "name": "LANG-KEY-charmed", + "url": "/api/conditions/charmed" + }, + { + "name": "LANG-KEY-frightened", + "url": "/api/conditions/frightened" + }, + { + "name": "LANG-KEY-grappled", + "url": "/api/conditions/grappled" + }, + { + "name": "LANG-KEY-paralyzed", + "url": "/api/conditions/paralyzed" + }, + { + "name": "LANG-KEY-petrified", + "url": "/api/conditions/petrified" + }, + { + "name": "LANG-KEY-prone", + "url": "/api/conditions/prone" + }, + { + "name": "LANG-KEY-restrained", + "url": "/api/conditions/restrained" + }, + { + "name": "LANG-KEY-stunned", + "url": "/api/conditions/stunned" + } + ], + "senses": { + "darkvision": "30 ft.", + "passive_perception": 10 + }, + "languages": "", + "challenge_rating": 0.25, + "special_abilities": [ + { + "name": "LANG-KEY-keen-smell", + "desc": "LANG-KEY-the-swarm-has-advantage-on-wisdom-perception-checks-that-rely-on-smell" + }, + { + "name": "LANG-KEY-swarm", + "desc": "LANG-KEY-the-swarm-can-occupy-another-creatures-space-and-vice-versa-and-the-swarm-can-move-through-any-opening-large-enough-for-a-tiny-rat-the-swarm-cant-regain-hit-points-or-gain-temporary-hit-points" + } + ], + "actions": [ + { + "name": "LANG-KEY-bites", + "desc": "LANG-KEY-melee-weapon-attack-+2-to-hit-reach-0-ft-one-target-in-the-swarms-space-hit-7-2d6-piercing-damage-or-3-1d6-piercing-damage-if-the-swarm-has-half-of-its-hit-points-or-fewer", + "attack_bonus": 2, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d6", + "damage_bonus": 0 + } + ] + } + ], + "url": "/api/monsters/swarm-of-rats" + }, + { + "index": "swarm-of-ravens", + "name": "LANG-KEY-swarm-of-ravens", + "size": "Medium", + "type": "swarm of Tiny beasts", + "subtype": null, + "alignment": "unaligned", + "armor_class": 12, + "hit_points": 24, + "hit_dice": "7d8", + "speed": { + "walk": "10 ft.", + "fly": "50 ft." + }, + "strength": 6, + "dexterity": 14, + "constitution": 8, + "intelligence": 3, + "wisdom": 12, + "charisma": 6, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [ + "bludgeoning", + "piercing", + "slashing" + ], + "damage_immunities": [], + "condition_immunities": [ + { + "name": "LANG-KEY-charmed", + "url": "/api/conditions/charmed" + }, + { + "name": "LANG-KEY-frightened", + "url": "/api/conditions/frightened" + }, + { + "name": "LANG-KEY-grappled", + "url": "/api/conditions/grappled" + }, + { + "name": "LANG-KEY-paralyzed", + "url": "/api/conditions/paralyzed" + }, + { + "name": "LANG-KEY-petrified", + "url": "/api/conditions/petrified" + }, + { + "name": "LANG-KEY-prone", + "url": "/api/conditions/prone" + }, + { + "name": "LANG-KEY-restrained", + "url": "/api/conditions/restrained" + }, + { + "name": "LANG-KEY-stunned", + "url": "/api/conditions/stunned" + } + ], + "senses": { + "passive_perception": 15 + }, + "languages": "", + "challenge_rating": 0.25, + "special_abilities": [ + { + "name": "LANG-KEY-swarm", + "desc": "LANG-KEY-the-swarm-can-occupy-another-creatures-space-and-vice-versa-and-the-swarm-can-move-through-any-opening-large-enough-for-a-tiny-raven-the-swarm-cant-regain-hit-points-or-gain-temporary-hit-points" + } + ], + "actions": [ + { + "name": "LANG-KEY-beaks", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-in-the-swarms-space-hit-7-2d6-piercing-damage-or-3-1d6-piercing-damage-if-the-swarm-has-half-of-its-hit-points-or-fewer", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d6", + "damage_bonus": 0 + } + ] + } + ], + "url": "/api/monsters/swarm-of-ravens" + }, + { + "index": "swarm-of-spiders", + "name": "LANG-KEY-swarm-of-spiders", + "size": "Medium", + "type": "swarm of Tiny beasts", + "subtype": null, + "alignment": "unaligned", + "armor_class": 12, + "hit_points": 22, + "hit_dice": "5d8", + "speed": { + "walk": "20 ft.", + "climb": "20 ft." + }, + "strength": 3, + "dexterity": 13, + "constitution": 10, + "intelligence": 1, + "wisdom": 7, + "charisma": 1, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [ + "bludgeoning", + "piercing", + "slashing" + ], + "damage_immunities": [], + "condition_immunities": [ + { + "name": "LANG-KEY-charmed", + "url": "/api/conditions/charmed" + }, + { + "name": "LANG-KEY-frightened", + "url": "/api/conditions/frightened" + }, + { + "name": "LANG-KEY-paralyzed", + "url": "/api/conditions/paralyzed" + }, + { + "name": "LANG-KEY-petrified", + "url": "/api/conditions/petrified" + }, + { + "name": "LANG-KEY-prone", + "url": "/api/conditions/prone" + }, + { + "name": "LANG-KEY-restrained", + "url": "/api/conditions/restrained" + }, + { + "name": "LANG-KEY-stunned", + "url": "/api/conditions/stunned" + } + ], + "senses": { + "blindsight": "10 ft.", + "passive_perception": 8 + }, + "languages": "", + "challenge_rating": 0.5, + "special_abilities": [ + { + "name": "LANG-KEY-swarm", + "desc": "LANG-KEY-the-swarm-can-occupy-another-creatures-space-and-vice-versa-and-the-swarm-can-move-through-any-opening-large-enough-for-a-tiny-insect-the-swarm-cant-regain-hit-points-or-gain-temporary-hit-points" + }, + { + "name": "LANG-KEY-spider-climb", + "desc": "LANG-KEY-the-swarm-can-climb-difficult-surfaces-including-upside-down-on-ceilings-without-needing-to-make-an-ability-check" + }, + { + "name": "LANG-KEY-web-sense", + "desc": "LANG-KEY-while-in-contact-with-a-web-the-swarm-knows-the-exact-location-of-any-other-creature-in-contact-with-the-same-web" + }, + { + "name": "LANG-KEY-web-walker", + "desc": "LANG-KEY-the-swarm-ignores-movement-restrictions-caused-by-webbing" + } + ], + "actions": [ + { + "name": "LANG-KEY-bites", + "desc": "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-0-ft-one-target-in-the-swarms-space-hit-10-4d4-piercing-damage-or-5-2d4-piercing-damage-if-the-swarm-has-half-of-its-hit-points-or-fewer", + "attack_bonus": 3, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "4d4", + "damage_bonus": 0 + } + ] + } + ], + "url": "/api/monsters/swarm-of-spiders" + }, + { + "index": "swarm-of-wasps", + "name": "LANG-KEY-swarm-of-wasps", + "size": "Medium", + "type": "swarm of Tiny beasts", + "subtype": null, + "alignment": "unaligned", + "armor_class": 12, + "hit_points": 22, + "hit_dice": "5d8", + "speed": { + "walk": "5 ft.", + "fly": "30 ft." + }, + "strength": 3, + "dexterity": 13, + "constitution": 10, + "intelligence": 1, + "wisdom": 7, + "charisma": 1, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [ + "bludgeoning", + "piercing", + "slashing" + ], + "damage_immunities": [], + "condition_immunities": [ + { + "name": "LANG-KEY-charmed", + "url": "/api/conditions/charmed" + }, + { + "name": "LANG-KEY-frightened", + "url": "/api/conditions/frightened" + }, + { + "name": "LANG-KEY-grappled", + "url": "/api/conditions/grappled" + }, + { + "name": "LANG-KEY-paralyzed", + "url": "/api/conditions/paralyzed" + }, + { + "name": "LANG-KEY-petrified", + "url": "/api/conditions/petrified" + }, + { + "name": "LANG-KEY-prone", + "url": "/api/conditions/prone" + }, + { + "name": "LANG-KEY-restrained", + "url": "/api/conditions/restrained" + }, + { + "name": "LANG-KEY-stunned", + "url": "/api/conditions/stunned" + } + ], + "senses": { + "blindsight": "10 ft.", + "passive_perception": 8 + }, + "languages": "", + "challenge_rating": 0.5, + "special_abilities": [ + { + "name": "LANG-KEY-swarm", + "desc": "LANG-KEY-the-swarm-can-occupy-another-creatures-space-and-vice-versa-and-the-swarm-can-move-through-any-opening-large-enough-for-a-tiny-insect-the-swarm-cant-regain-hit-points-or-gain-temporary-hit-points" + } + ], + "actions": [ + { + "name": "LANG-KEY-bites", + "desc": "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-0-ft-one-target-in-the-swarms-space-hit-10-4d4-piercing-damage-or-5-2d4-piercing-damage-if-the-swarm-has-half-of-its-hit-points-or-fewer", + "attack_bonus": 3, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "4d4", + "damage_bonus": 0 + } + ] + } + ], + "url": "/api/monsters/swarm-of-wasps" + }, + { + "index": "tarrasque", + "name": "LANG-KEY-tarrasque", + "size": "Gargantuan", + "type": "monstrosity", + "subtype": "titan", + "alignment": "unaligned", + "armor_class": 25, + "hit_points": 676, + "hit_dice": "33d20", + "speed": { + "walk": "40 ft." + }, + "strength": 30, + "dexterity": 11, + "constitution": 30, + "intelligence": 3, + "wisdom": 11, + "charisma": 11, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-int", + "url": "/api/proficiencies/saving-throw-int", + "value": 5 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 9 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 9 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "fire", + "poison", + "bludgeoning, piercing, and slashing from nonmagical weapons" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-charmed", + "url": "/api/conditions/charmed" + }, + { + "name": "LANG-KEY-frightened", + "url": "/api/conditions/frightened" + }, + { + "name": "LANG-KEY-paralyzed", + "url": "/api/conditions/paralyzed" + }, + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + } + ], + "senses": { + "blindsight": "120 ft.", + "passive_perception": 10 + }, + "languages": "", + "challenge_rating": 30, + "special_abilities": [ + { + "name": "LANG-KEY-legendary-resistance", + "desc": "LANG-KEY-if-the-tarrasque-fails-a-saving-throw-it-can-choose-to-succeed-instead", + "usage": { + "type": "per day", + "times": 3 + } + }, + { + "name": "LANG-KEY-magic-resistance", + "desc": "LANG-KEY-the-tarrasque-has-advantage-on-saving-throws-against-spells-and-other-magical-effects" + }, + { + "name": "LANG-KEY-reflective-carapace", + "desc": "LANG-KEY-any-time-the-tarrasque-is-targeted-by-a-magic-missile-spell-a-line-spell-or-a-spell-that-requires-a-ranged-attack-roll-roll-a-d6-on-a-1-to-5-the-tarrasque-is-unaffected-on-a-6-the-tarrasque-is-unaffected-and-the-effect-is-reflected-back-at-the-caster-as-though-it-originated-from-the-tarrasque-turning-the-caster-into-the-target" + }, + { + "name": "LANG-KEY-siege-monster", + "desc": "LANG-KEY-the-tarrasque-deals-double-damage-to-objects-and-structures" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-tarrasque-can-use-its-frightful-presence-it-then-makes-five-attacks-one-with-its-bite-two-with-its-claws-one-with-its-horns-and-one-with-its-tai-l-it-can-use-its-swallow-instead-of-its-bite" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+19-to-hit-reach-10-ft-one-target-hit-36-4d12-+-10-piercing-damage-if-the-target-is-a-creature-it-is-grappled-escape-dc-20-until-this-grapple-ends-the-target-is-restrained-and-the-tarrasque-cant-bite-another-target", + "attack_bonus": 19, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "4d12", + "damage_bonus": 10 + } + ] + }, + { + "name": "LANG-KEY-claw", + "desc": "LANG-KEY-melee-weapon-attack-+19-to-hit-reach-15-ft-one-target-hit-28-4d8-+-10-slashing-damage", + "attack_bonus": 19, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "4d8", + "damage_bonus": 10 + } + ] + }, + { + "name": "LANG-KEY-horns", + "desc": "LANG-KEY-melee-weapon-attack-+19-to-hit-reach-10-ft-one-target-hit-32-4d10-+-10-piercing-damage", + "attack_bonus": 19, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "4d10", + "damage_bonus": 10 + } + ] + }, + { + "name": "LANG-KEY-tail", + "desc": "LANG-KEY-melee-weapon-attack-+19-to-hit-reach-20-ft-one-target-hit-24-4d6-+-10-bludgeoning-damage-if-the-target-is-a-creature-it-must-succeed-on-a-dc-20-strength-saving-throw-or-be-knocked-prone", + "attack_bonus": 19, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "4d6", + "damage_bonus": 10 + } + ] + }, + { + "name": "LANG-KEY-frightful-presence", + "desc": "LANG-KEY-each-creature-of-the-tarrasques-choice-within-120-feet-of-it-and-aware-of-it-must-succeed-on-a-dc-17-wisdom-saving-throw-or-become-frightened-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-with-disadvantage-if-the-tarrasque-is-within-line-of-sight-ending-the-effect-on-itself-on-a-success-if-a-creatures-saving-throw-is-successful-or-the-effect-ends-for-it-the-creature-is-immune-to-the-tarrasques-frightful-presence-for-the-next-24-hours", + "dc": { + "dc_type": { + "name": "LANG-KEY-wis", + "url": "/api/ability-scores/wis" + }, + "dc_value": 17, + "success_type": "none" + } + }, + { + "name": "LANG-KEY-swallow", + "desc": "LANG-KEY-the-tarrasque-makes-one-bite-attack-against-a-large-or-smaller-creature-it-is-grappling-if-the-attack-hits-the-target-takes-the-bites-damage-the-target-is-swallowed-and-the-grapple-ends-while-swallowed-the-creature-is-blinded-and-restrained-it-has-total-cover-against-attacks-and-other-effects-outside-the-tarrasque-and-it-takes-56-16d6-acid-damage-at-the-start-of-each-of-the-tarrasques-turns-if-the-tarrasque-takes-60-damage-or-more-on-a-single-turn-from-a-creature-inside-it-the-tarrasque-must-succeed-on-a-dc-20-constitution-saving-throw-at-the-end-of-that-turn-or-regurgitate-all-swallowed-creatures-which-fall-prone-in-a-space-within-10-feet-of-the-tarrasque-if-the-tarrasque-dies-a-swallowed-creature-is-no-longer-restrained-by-it-and-can-escape-from-the-corpse-by-using-30-feet-of-movement-exiting-prone" + } + ], + "legendary_actions": [ + { + "name": "LANG-KEY-attack", + "desc": "LANG-KEY-the-tarrasque-makes-one-claw-attack-or-tail-attack" + }, + { + "name": "LANG-KEY-move", + "desc": "LANG-KEY-the-tarrasque-moves-up-to-half-its-speed" + }, + { + "name": "LANG-KEY-chomp-costs-2-actions", + "desc": "LANG-KEY-the-tarrasque-makes-one-bite-attack-or-uses-its-swallow" + } + ], + "url": "/api/monsters/tarrasque" + }, + { + "index": "thug", + "name": "LANG-KEY-thug", + "size": "Medium", + "type": "humanoid", + "subtype": "any race", + "alignment": "any non-good alignment", + "armor_class": 11, + "hit_points": 32, + "hit_dice": "5d8", + "speed": { + "walk": "30 ft." + }, + "strength": 15, + "dexterity": 11, + "constitution": 14, + "intelligence": 10, + "wisdom": 10, + "charisma": 11, + "proficiencies": [ + { + "name": "LANG-KEY-skill-intimidation", + "url": "/api/proficiencies/skill-intimidation", + "value": 2 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 10 + }, + "languages": "any one language (usually Common)", + "challenge_rating": 0.5, + "special_abilities": [ + { + "name": "LANG-KEY-pack-tactics", + "desc": "LANG-KEY-the-thug-has-advantage-on-an-attack-roll-against-a-creature-if-at-least-one-of-the-thugs-allies-is-within-5-ft-of-the-creature-and-the-ally-isnt-incapacitated" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-thug-makes-two-melee-attacks" + }, + { + "name": "LANG-KEY-mace", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-creature-hit-5-1d6-+-2-bludgeoning-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "1d6", + "damage_bonus": 2 + } + ] + }, + { + "name": "LANG-KEY-heavy-crossbow", + "desc": "LANG-KEY-ranged-weapon-attack-+2-to-hit-range-100/400-ft-one-target-hit-5-1d10-piercing-damage", + "attack_bonus": 2, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d10", + "damage_bonus": 0 + } + ] + } + ], + "url": "/api/monsters/thug" + }, + { + "index": "tiger", + "name": "LANG-KEY-tiger", + "size": "Large", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 12, + "hit_points": 37, + "hit_dice": "5d10", + "speed": { + "walk": "40 ft." + }, + "strength": 17, + "dexterity": 15, + "constitution": 14, + "intelligence": 3, + "wisdom": 12, + "charisma": 8, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 3 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 6 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 13 + }, + "languages": "", + "challenge_rating": 1, + "special_abilities": [ + { + "name": "LANG-KEY-keen-smell", + "desc": "LANG-KEY-the-tiger-has-advantage-on-wisdom-perception-checks-that-rely-on-smell" + }, + { + "name": "LANG-KEY-pounce", + "desc": "LANG-KEY-if-the-tiger-moves-at-least-20-ft-straight-toward-a-creature-and-then-hits-it-with-a-claw-attack-on-the-same-turn-that-target-must-succeed-on-a-dc-13-strength-saving-throw-or-be-knocked-prone-if-the-target-is-prone-the-tiger-can-make-one-bite-attack-against-it-as-a-bonus-action" + } + ], + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-8-1d10-+-3-piercing-damage", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d10", + "damage_bonus": 3 + } + ] + }, + { + "name": "LANG-KEY-claw", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-7-1d8-+-3-slashing-damage", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "1d8", + "damage_bonus": 3 + } + ] + } + ], + "url": "/api/monsters/tiger" + }, + { + "index": "treant", + "name": "LANG-KEY-treant", + "size": "Huge", + "type": "plant", + "subtype": null, + "alignment": "chaotic good", + "armor_class": 16, + "hit_points": 138, + "hit_dice": "12d12", + "speed": { + "walk": "30 ft." + }, + "strength": 23, + "dexterity": 8, + "constitution": 21, + "intelligence": 12, + "wisdom": 16, + "charisma": 12, + "proficiencies": [], + "damage_vulnerabilities": [ + "fire" + ], + "damage_resistances": [ + "bludgeoning", + "piercing" + ], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 13 + }, + "languages": "Common, Druidic, Elvish, Sylvan", + "challenge_rating": 9, + "special_abilities": [ + { + "name": "LANG-KEY-false-appearance", + "desc": "LANG-KEY-while-the-treant-remains-motionless-it-is-indistinguishable-from-a-normal-tree" + }, + { + "name": "LANG-KEY-siege-monster", + "desc": "LANG-KEY-the-treant-deals-double-damage-to-objects-and-structures" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-treant-makes-two-slam-attacks" + }, + { + "name": "LANG-KEY-slam", + "desc": "LANG-KEY-melee-weapon-attack-+10-to-hit-reach-5-ft-one-target-hit-16-3d6-+-6-bludgeoning-damage", + "attack_bonus": 10, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "3d6", + "damage_bonus": 6 + } + ] + }, + { + "name": "LANG-KEY-rock", + "desc": "LANG-KEY-ranged-weapon-attack-+10-to-hit-range-60/180-ft-one-target-hit-28-4d10-+-6-bludgeoning-damage", + "attack_bonus": 10, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "4d10", + "damage_bonus": 6 + } + ] + }, + { + "name": "LANG-KEY-animate-trees", + "desc": "LANG-KEY-the-treant-magically-animates-one-or-two-trees-it-can-see-within-60-feet-of-it-these-trees-have-the-same-statistics-as-a-treant-except-they-have-intelligence-and-charisma-scores-of-1-they-cant-speak-and-they-have-only-the-slam-action-option-an-animated-tree-acts-as-an-ally-of-the-treant-the-tree-remains-animate-for-1-day-or-until-it-dies;-until-the-treant-dies-or-is-more-than-120-feet-from-the-tree;-or-until-the-treant-takes-a-bonus-action-to-turn-it-back-into-an-inanimate-tree-the-tree-then-takes-root-if-possible", + "usage": { + "type": "per day", + "times": 1 + } + } + ], + "url": "/api/monsters/treant" + }, + { + "index": "tribal-warrior", + "name": "LANG-KEY-tribal-warrior", + "size": "Medium", + "type": "humanoid", + "subtype": "any race", + "alignment": "any alignment", + "armor_class": 12, + "hit_points": 11, + "hit_dice": "2d8", + "speed": { + "walk": "30 ft." + }, + "strength": 13, + "dexterity": 11, + "constitution": 12, + "intelligence": 8, + "wisdom": 11, + "charisma": 8, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 10 + }, + "languages": "any one language", + "challenge_rating": 0.125, + "special_abilities": [ + { + "name": "LANG-KEY-pack-tactics", + "desc": "LANG-KEY-the-warrior-has-advantage-on-an-attack-roll-against-a-creature-if-at-least-one-of-the-warriors-allies-is-within-5-ft-of-the-creature-and-the-ally-isnt-incapacitated" + } + ], + "actions": [ + { + "name": "LANG-KEY-spear", + "desc": "LANG-KEY-melee-or-ranged-weapon-attack-+3-to-hit-reach-5-ft-or-range-20/60-ft-one-target-hit-4-1d6-+-1-piercing-damage-or-5-1d8-+-1-piercing-damage-if-used-with-two-hands-to-make-a-melee-attack", + "attack_bonus": 3, + "damage": [ + { + "choose": 1, + "type": "damage", + "from": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d6", + "damage_bonus": 1 + }, + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d8", + "damage_bonus": 1 + } + ] + } + ] + } + ], + "url": "/api/monsters/tribal-warrior" + }, + { + "index": "triceratops", + "name": "LANG-KEY-triceratops", + "size": "Huge", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 13, + "hit_points": 95, + "hit_dice": "10d12", + "speed": { + "walk": "50 ft." + }, + "strength": 22, + "dexterity": 9, + "constitution": 17, + "intelligence": 2, + "wisdom": 11, + "charisma": 5, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 10 + }, + "languages": "", + "challenge_rating": 5, + "special_abilities": [ + { + "name": "LANG-KEY-trampling-charge", + "desc": "LANG-KEY-if-the-triceratops-moves-at-least-20-ft-straight-toward-a-creature-and-then-hits-it-with-a-gore-attack-on-the-same-turn-that-target-must-succeed-on-a-dc-13-strength-saving-throw-or-be-knocked-prone-if-the-target-is-prone-the-triceratops-can-make-one-stomp-attack-against-it-as-a-bonus-action" + } + ], + "actions": [ + { + "name": "LANG-KEY-gore", + "desc": "LANG-KEY-melee-weapon-attack-+9-to-hit-reach-5-ft-one-target-hit-24-4d8-+-6-piercing-damage", + "attack_bonus": 9, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "4d8", + "damage_bonus": 6 + } + ] + }, + { + "name": "LANG-KEY-stomp", + "desc": "LANG-KEY-melee-weapon-attack-+9-to-hit-reach-5-ft-one-prone-creature-hit-22-3d10-+-6-bludgeoning-damage", + "attack_bonus": 9, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "3d10", + "damage_bonus": 6 + } + ] + } + ], + "url": "/api/monsters/triceratops" + }, + { + "index": "troll", + "name": "LANG-KEY-troll", + "size": "Large", + "type": "giant", + "subtype": null, + "alignment": "chaotic evil", + "armor_class": 15, + "hit_points": 84, + "hit_dice": "8d10", + "speed": { + "walk": "30 ft." + }, + "strength": 18, + "dexterity": 13, + "constitution": 20, + "intelligence": 7, + "wisdom": 9, + "charisma": 7, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 2 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 12 + }, + "languages": "Giant", + "challenge_rating": 5, + "special_abilities": [ + { + "name": "LANG-KEY-keen-smell", + "desc": "LANG-KEY-the-troll-has-advantage-on-wisdom-perception-checks-that-rely-on-smell" + }, + { + "name": "LANG-KEY-regeneration", + "desc": "LANG-KEY-the-troll-regains-10-hit-points-at-the-start-of-its-turn-if-the-troll-takes-acid-or-fire-damage-this-trait-doesnt-function-at-the-start-of-the-trolls-next-turn-the-troll-dies-only-if-it-starts-its-turn-with-0-hit-points-and-doesnt-regenerate" + }, + { + "name": "LANG-KEY-variant-loathsome-limbs", + "desc": "LANG-KEY-whenever-the-troll-takes-at-least-15-slashing-damage-at-one-time-roll-a-d20-to-determine-what-else-happens-to-it-1-10-nothing-else-happens-11-14-one-leg-is-severed-from-the-troll-if-it-has-any-legs-left-15--18-one-arm-is-severed-from-the-troll-if-it-has-any-arms-left-19-20-the-troll-is-decapitated-but-the-troll-dies-only-if-it-cant-regenerate-if-it-dies-so-does-the-severed-head-if-the-troll-finishes-a-short-or-long-rest-without-reattaching-a-severed-limb-or-head-the-part-regrows-at-that-point-the-severed-part-dies-until-then-a-severed-part-acts-on-the-trolls-initiative-and-has-its-own-action-and-movement-a-severed-part-has-ac-13-10-hit-points-and-the-trolls-regeneration-trait-a-severed-leg-is-unable-to-attack-and-has-a-speed-of-5-feet-a-severed-arm-has-a-speed-of-5-feet-and-can-make-one-claw-attack-on-its-turn-with-disadvantage-on-the-attack-roll-unless-the-troll-can-see-the-arm-and-its-target-each-time-the-troll-loses-an-arm-it-loses-a-claw-attack-if-its-head-is-severed-the-troll-loses-its-bite-attack-and-its-body-is-blinded-unless-the-head-can-see-it-the-severed-head-has-a-speed-of-0-feet-and-the-trolls-keen-smell-trait-it-can-make-a-bite-attack-but-only-against-a-target-in-its-space-the-trolls-speed-is-halved-if-its-missing-a-leg-if-it-loses-both-legs-it-falls-prone-if-it-has-both-arms-it-can-crawl-with-only-one-arm-it-can-still-crawl-but-its-speed-is-halved-with-no-arms-or-legs-its-speed-is-0-and-it-cant-benefit-from-bonuses-to-speed" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-troll-makes-three-attacks-one-with-its-bite-and-two-with-its-claws" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-target-hit-7-1d6-+-4-piercing-damage", + "attack_bonus": 7, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d6", + "damage_bonus": 4 + } + ] + }, + { + "name": "LANG-KEY-claw", + "desc": "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-target-hit-11-2d6-+-4-slashing-damage", + "attack_bonus": 7, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d6", + "damage_bonus": 4 + } + ] + } + ], + "url": "/api/monsters/troll" + }, + { + "index": "tyrannosaurus-rex", + "name": "LANG-KEY-tyrannosaurus-rex", + "size": "Huge", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 13, + "hit_points": 136, + "hit_dice": "13d12", + "speed": { + "walk": "50 ft." + }, + "strength": 25, + "dexterity": 10, + "constitution": 19, + "intelligence": 2, + "wisdom": 12, + "charisma": 9, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 4 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 14 + }, + "languages": "", + "challenge_rating": 8, + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-tyrannosaurus-makes-two-attacks-one-with-its-bite-and-one-with-its-tail-it-cant-make-both-attacks-against-the-same-target" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+10-to-hit-reach-10-ft-one-target-hit-33-4d12-+-7-piercing-damage-if-the-target-is-a-medium-or-smaller-creature-it-is-grappled-escape-dc-17-until-this-grapple-ends-the-target-is-restrained-and-the-tyrannosaurus-cant-bite-another-target", + "attack_bonus": 10, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "4d12", + "damage_bonus": 7 + } + ] + }, + { + "name": "LANG-KEY-tail", + "desc": "LANG-KEY-melee-weapon-attack-+10-to-hit-reach-10-ft-one-target-hit-20-3d8-+-7-bludgeoning-damage", + "attack_bonus": 10, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "3d8", + "damage_bonus": 7 + } + ] + } + ], + "url": "/api/monsters/tyrannosaurus-rex" + }, + { + "index": "unicorn", + "name": "LANG-KEY-unicorn", + "size": "Large", + "type": "celestial", + "subtype": null, + "alignment": "lawful good", + "armor_class": 12, + "hit_points": 67, + "hit_dice": "9d10", + "speed": { + "walk": "50 ft." + }, + "strength": 18, + "dexterity": 14, + "constitution": 15, + "intelligence": 11, + "wisdom": 17, + "charisma": 16, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "poison" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-charmed", + "url": "/api/conditions/charmed" + }, + { + "name": "LANG-KEY-paralyzed", + "url": "/api/conditions/paralyzed" + }, + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + } + ], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 13 + }, + "languages": "Celestial, Elvish, Sylvan, telepathy 60 ft.", + "challenge_rating": 5, + "special_abilities": [ + { + "name": "LANG-KEY-charge", + "desc": "LANG-KEY-if-the-unicorn-moves-at-least-20-ft-straight-toward-a-target-and-then-hits-it-with-a-horn-attack-on-the-same-turn-the-target-takes-an-extra-9-2d8-piercing-damage-if-the-target-is-a-creature-it-must-succeed-on-a-dc-15-strength-saving-throw-or-be-knocked-prone" + }, + { + "name": "LANG-KEY-innate-spellcasting", + "desc": "LANG-KEY-the-unicorns-innate-spellcasting-ability-is-charisma-spell-save-dc-14-the-unicorn-can-innately-cast-the-following-spells-requiring-no-components-at-will-detect-evil-and-good-druidcraft-pass-without-trace-1/day-each-calm-emotions-dispel-evil-and-good-entangle", + "spellcasting": { + "ability": { + "name": "LANG-KEY-cha", + "url": "/api/ability-scores/cha" + }, + "dc": 14, + "components_required": [], + "spells": [ + { + "name": "LANG-KEY-detect-evil-and-good", + "url": "/api/spells/detect-evil-and-good", + "usage": { + "type": "at will" + } + }, + { + "name": "LANG-KEY-druidcraft", + "url": "/api/spells/druidcraft", + "usage": { + "type": "at will" + } + }, + { + "name": "LANG-KEY-pass-without-trace", + "url": "/api/spells/pass-without-trace", + "usage": { + "type": "at will" + } + }, + { + "name": "LANG-KEY-calm-emotions", + "url": "/api/spells/calm-emotions", + "usage": { + "type": "per day", + "times": 1 + } + }, + { + "name": "LANG-KEY-dispel-evil-and-good", + "url": "/api/spells/dispel-evil-and-good", + "usage": { + "type": "per day", + "times": 1 + } + }, + { + "name": "LANG-KEY-entangle", + "url": "/api/spells/entangle", + "usage": { + "type": "per day", + "times": 1 + } + } + ] + } + }, + { + "name": "LANG-KEY-magic-resistance", + "desc": "LANG-KEY-the-unicorn-has-advantage-on-saving-throws-against-spells-and-other-magical-effects" + }, + { + "name": "LANG-KEY-magic-weapons", + "desc": "LANG-KEY-the-unicorns-weapon-attacks-are-magical" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-unicorn-makes-two-attacks-one-with-its-hooves-and-one-with-its-horn" + }, + { + "name": "LANG-KEY-hooves", + "desc": "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft--one-target-hit-11-2d6-+-4-bludgeoning-damage", + "attack_bonus": 7, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d6", + "damage_bonus": 4 + } + ] + }, + { + "name": "LANG-KEY-horn", + "desc": "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft--one-target-hit-8-1d8-+-4-piercing-damage", + "attack_bonus": 7, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d8", + "damage_bonus": 4 + } + ] + }, + { + "name": "LANG-KEY-healing-touch", + "desc": "LANG-KEY-the-unicorn-touches-another-creature-with-its-horn-the-target-magically-regains-11-2d8-+-2-hit-points-in-addition-the-touch-removes-all-diseases-and-neutralizes-all-poisons-afflicting-the-target", + "usage": { + "type": "per day", + "times": 3 + } + }, + { + "name": "LANG-KEY-teleport", + "desc": "LANG-KEY-the-unicorn-magically-teleports-itself-and-up-to-three-willing-creatures-it-can-see-within-5-ft-of-it-along-with-any-equipment-they-are-wearing-or-carrying-to-a-location-the-unicorn-is-familiar-with-up-to-1-mile-away", + "usage": { + "type": "per day", + "times": 1 + } + } + ], + "legendary_actions": [ + { + "name": "LANG-KEY-hooves", + "desc": "LANG-KEY-the-unicorn-makes-one-attack-with-its-hooves" + }, + { + "name": "LANG-KEY-shimmering-shield-costs-2-actions", + "desc": "LANG-KEY-the-unicorn-creates-a-shimmering-magical-field-around-itself-or-another-creature-it-can-see-within-60-ft-of-it-the-target-gains-a-+2-bonus-to-ac-until-the-end-of-the-unicorns-next-turn" + }, + { + "name": "LANG-KEY-heal-self-costs-3-actions", + "desc": "LANG-KEY-the-unicorn-magically-regains-11-2d8-+-2-hit-points" + } + ], + "url": "/api/monsters/unicorn" + }, + { + "index": "vampire", + "name": "LANG-KEY-vampire", + "size": "Medium", + "type": "undead", + "subtype": "shapechanger", + "alignment": "lawful evil", + "armor_class": 16, + "hit_points": 144, + "hit_dice": "17d8", + "speed": { + "walk": "30 ft." + }, + "strength": 18, + "dexterity": 18, + "constitution": 18, + "intelligence": 17, + "wisdom": 15, + "charisma": 18, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-dex", + "url": "/api/proficiencies/saving-throw-dex", + "value": 9 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 7 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 9 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 7 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 9 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [ + "necrotic", + "bludgeoning, piercing, and slashing from nonmagical weapons" + ], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "120 ft.", + "passive_perception": 17 + }, + "languages": "the languages it knew in life", + "challenge_rating": 13, + "special_abilities": [ + { + "name": "LANG-KEY-shapechanger", + "desc": "LANG-KEY-if-the-vampire-isnt-in-sun-light-or-running-water-it-can-use-its-action-to-polymorph-into-a-tiny-bat-or-a-medium-cloud-of-mist-or-back-into-its-true-form-while-in-bat-form-the-vampire-cant-speak-its-walking-speed-is-5-feet-and-it-has-a-flying-speed-of-30-feet-its-statistics-other-than-its-size-and-speed-are-unchanged-anything-it-is-wearing-transforms-with-it-but-nothing-it-is-carrying-does-it-reverts-to-its-true-form-if-it-dies-while-in-mist-form-the-vampire-cant-take-any-actions-speak-or-manipulate-objects-it-is-weightless-has-a-flying-speed-of-20-feet-can-hover-and-can-enter-a-hostile-creatures-space-and-stop-there-in-addition-if-air-can-pass-through-a-space-the-mist-can-do-so-without-squeezing-and-it-cant-pass-through-water-it-has-advantage-on-strength-dexterity-and-constitution-saving-throws-and-it-is-immune-to-all-nonmagical-damage-except-the-damage-it-takes-from-sunlight" + }, + { + "name": "LANG-KEY-legendary-resistance", + "desc": "LANG-KEY-if-the-vampire-fails-a-saving-throw-it-can-choose-to-succeed-instead", + "usage": { + "type": "per day", + "times": 3 + } + }, + { + "name": "LANG-KEY-misty-escape", + "desc": "LANG-KEY-when-it-drops-to-0-hit-points-outside-its-resting-place-the-vampire-transforms-into-a-cloud-of-mist-as-in-the-shapechanger-trait-instead-of-falling-unconscious-provided-that-it-isnt-in-sunlight-or-running-water-if-it-cant-transform-it-is-destroyed-while-it-has-0-hit-points-in-mist-form-it-cant-revert-to-its-vampire-form-and-it-must-reach-its-resting-place-within-2-hours-or-be-destroyed-once-in-its-resting-place-it-reverts-to-its-vampire-form-it-is-then-paralyzed-until-it-regains-at-least-1-hit-point-after-spending-1-hour-in-its-resting-place-with-0-hit-points-it-regains-1-hit-point" + }, + { + "name": "LANG-KEY-regeneration", + "desc": "LANG-KEY-the-vampire-regains-20-hit-points-at-the-start-of-its-turn-if-it-has-at-least-1-hit-point-and-isnt-in-sunlight-or-running-water-if-the-vampire-takes-radiant-damage-or-damage-from-holy-water-this-trait-doesnt-function-at-the-start-of-the-vampires-next-turn" + }, + { + "name": "LANG-KEY-spider-climb", + "desc": "LANG-KEY-the-vampire-can-climb-difficult-surfaces-including-upside-down-on-ceilings-without-needing-to-make-an-ability-check" + }, + { + "name": "LANG-KEY-vampire-weaknesses", + "desc": "LANG-KEY-the-vampire-has-the-following-flaws-forbiddance-the-vampire-cant-enter-a-residence-without-an-invitation-from-one-of-the-occupants-harmed-by-running-water-the-vampire-takes-20-acid-damage-if-it-ends-its-turn-in-running-water-stake-to-the-heart-if-a-piercing-weapon-made-of-wood-is-driven-into-the-vampires-heart-while-the-vampire-is-incapacitated-in-its-resting-place-the-vampire-is-paralyzed-until-the-stake-is-removed-sunlight-hypersensitivity-the-vampire-takes-20-radiant-damage-when-it-starts-its-turn-in-sunlight-while-in-sunlight-it-has-disadvantage-on-attack-rolls-and-ability-checks" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack-vampire-form-only", + "desc": "LANG-KEY-the-vampire-makes-two-attacks-only-one-of-which-can-be-a-bite-attack" + }, + { + "name": "LANG-KEY-unarmed-strike-vampire-form-only", + "desc": "LANG-KEY-melee-weapon-attack-+9-to-hit-reach-5-ft-one-creature-hit-8-1d8-+-4-bludgeoning-damage-instead-of-dealing-damage-the-vampire-can-grapple-the-target-escape-dc-18", + "attack_bonus": 9, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "1d8", + "damage_bonus": 4 + } + ] + }, + { + "name": "LANG-KEY-bite-bat-or-vampire-form-only", + "desc": "LANG-KEY-melee-weapon-attack-+9-to-hit-reach-5-ft-one-willing-creature-or-a-creature-that-is-grappled-by-the-vampire-incapacitated-or-restrained-hit-7-1d6-+-4-piercing-damage-plus-10-3d6-necrotic-damage-the-targets-hit-point-maximum-is-reduced-by-an-amount-equal-to-the-necrotic-damage-taken-and-the-vampire-regains-hit-points-equal-to-that-amount-the-reduction-lasts-until-the-target-finishes-a-long-rest-the-target-dies-if-this-effect-reduces-its-hit-point-maximum-to-0-a-humanoid-slain-in-this-way-and-then-buried-in-the-ground-rises-the-following-night-as-a-vampire-spawn-under-the-vampires-control", + "attack_bonus": 9, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d6", + "damage_bonus": 4 + }, + { + "damage_type": { + "name": "LANG-KEY-necrotic", + "url": "/api/damage-types/necrotic" + }, + "damage_dice": "3d6", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-charm", + "desc": "LANG-KEY-the-vampire-targets-one-humanoid-it-can-see-within-30-ft-of-it-if-the-target-can-see-the-vampire-the-target-must-succeed-on-a-dc-17-wisdom-saving-throw-against-this-magic-or-be-charmed-by-the-vampire-the-charmed-target-regards-the-vampire-as-a-trusted-friend-to-be-heeded-and-protected-although-the-target-isnt-under-the-vampires-control-it-takes-the-vampires-requests-or-actions-in-the-most-favorable-way-it-can-and-it-is-a-willing-target-for-the-vampires-bit-attack-each-time-the-vampire-or-the-vampires-companions-do-anything-harmful-to-the-target-it-can-repeat-the-saving-throw-ending-the-effect-on-itself-on-a-success-otherwise-the-effect-lasts-24-hours-or-until-the-vampire-is-destroyed-is-on-a-different-plane-of-existence-than-the-target-or-takes-a-bonus-action-to-end-the-effect", + "dc": { + "dc_type": { + "name": "LANG-KEY-wis", + "url": "/api/ability-scores/wis" + }, + "dc_value": 17, + "success_type": "none" + } + }, + { + "name": "LANG-KEY-children-of-the-night", + "desc": "LANG-KEY-the-vampire-magically-calls-2d4-swarms-of-bats-or-rats-provided-that-the-sun-isnt-up-while-outdoors-the-vampire-can-call-3d6-wolves-instead-the-called-creatures-arrive-in-1d4-rounds-acting-as-allies-of-the-vampire-and-obeying-its-spoken-commands-the-beasts-remain-for-1-hour-until-the-vampire-dies-or-until-the-vampire-dismisses-them-as-a-bonus-action", + "usage": { + "type": "per day", + "times": 1 + } + } + ], + "legendary_actions": [ + { + "name": "LANG-KEY-move", + "desc": "LANG-KEY-the-vampire-moves-up-to-its-speed-without-provoking-opportunity-attacks", + "attack_bonus": 0 + }, + { + "name": "LANG-KEY-unarmed-strike", + "desc": "LANG-KEY-the-vampire-makes-one-unarmed-strike", + "attack_bonus": 0 + }, + { + "name": "LANG-KEY-bite-costs-2-actions", + "desc": "LANG-KEY-the-vampire-makes-one-bite-attack", + "attack_bonus": 0 + } + ], + "url": "/api/monsters/vampire" + }, + { + "index": "vampire-spawn", + "name": "LANG-KEY-vampire-spawn", + "size": "Medium", + "type": "undead", + "subtype": null, + "alignment": "neutral evil", + "armor_class": 15, + "hit_points": 82, + "hit_dice": "11d8", + "speed": { + "walk": "30 ft." + }, + "strength": 16, + "dexterity": 16, + "constitution": 16, + "intelligence": 11, + "wisdom": 10, + "charisma": 12, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-dex", + "url": "/api/proficiencies/saving-throw-dex", + "value": 6 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 3 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 3 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 6 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [ + "necrotic", + "bludgeoning, piercing, and slashing from nonmagical weapons" + ], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 13 + }, + "languages": "the languages it knew in life", + "challenge_rating": 5, + "special_abilities": [ + { + "name": "LANG-KEY-regeneration", + "desc": "LANG-KEY-the-vampire-regains-10-hit-points-at-the-start-of-its-turn-if-it-has-at-least-1-hit-point-and-isnt-in-sunlight-or-running-water-if-the-vampire-takes-radiant-damage-or-damage-from-holy-water-this-trait-doesnt-function-at-the-start-of-the-vampires-next-turn" + }, + { + "name": "LANG-KEY-spider-climb", + "desc": "LANG-KEY-the-vampire-can-climb-difficult-surfaces-including-upside-down-on-ceilings-without-needing-to-make-an-ability-check" + }, + { + "name": "LANG-KEY-vampire-weaknesses", + "desc": "LANG-KEY-the-vampire-has-the-following-flaws-forbiddance-the-vampire-cant-enter-a-residence-without-an-invitation-from-one-of-the-occupants-harmed-by-running-water-the-vampire-takes-20-acid-damage-when-it-ends-its-turn-in-running-water-stake-to-the-heart-the-vampire-is-destroyed-if-a-piercing-weapon-made-of-wood-is-driven-into-its-heart-while-it-is-incapacitated-in-its-resting-place-sunlight-hypersensitivity-the-vampire-takes-20-radiant-damage-when-it-starts-its-turn-in-sunlight-while-in-sunlight-it-has-disadvantage-on-attack-rolls-and-ability-checks" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-vampire-makes-two-attacks-only-one-of-which-can-be-a-bite-attack" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-willing-creature-or-a-creature-that-is-grappled-by-the-vampire-incapacitated-or-restrained-hit-6-1d6-+-3-piercing-damage-plus-7-2d6-necrotic-damage-the-targets-hit-point-maximum-is-reduced-by-an-amount-equal-to-the-necrotic-damage-taken-and-the-vampire-regains-hit-points-equal-to-that-amount-the-reduction-lasts-until-the-target-finishes-a-long-rest-the-target-dies-if-this-effect-reduces-its-hit-point-maximum-to-0", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d6", + "damage_bonus": 3 + }, + { + "damage_type": { + "name": "LANG-KEY-necrotic", + "url": "/api/damage-types/necrotic" + }, + "damage_dice": "2d6", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-claws", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-creature-hit-8-2d4-+-3-slashing-damage-instead-of-dealing-damage-the-vampire-can-grapple-the-target-escape-dc-13", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d4", + "damage_bonus": 3 + } + ] + } + ], + "url": "/api/monsters/vampire-spawn" + }, + { + "index": "veteran", + "name": "LANG-KEY-veteran", + "size": "Medium", + "type": "humanoid", + "subtype": "any race", + "alignment": "any alignment", + "armor_class": 17, + "hit_points": 58, + "hit_dice": "9d8", + "speed": { + "walk": "30 ft." + }, + "strength": 16, + "dexterity": 13, + "constitution": 14, + "intelligence": 10, + "wisdom": 11, + "charisma": 10, + "proficiencies": [ + { + "name": "LANG-KEY-skill-athletics", + "url": "/api/proficiencies/skill-athletics", + "value": 5 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 2 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 12 + }, + "languages": "any one language (usually Common)", + "challenge_rating": 3, + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-veteran-makes-two-longsword-attacks-if-it-has-a-shortsword-drawn-it-can-also-make-a-shortsword-attack" + }, + { + "name": "LANG-KEY-longsword", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-7-1d8-+-3-slashing-damage-or-8-1d10-+-3-slashing-damage-if-used-with-two-hands", + "attack_bonus": 5, + "damage": [ + { + "choose": 1, + "type": "damage", + "from": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "1d8", + "damage_bonus": 3 + }, + { + "damage_type": { + "name": "LANG-KEY-thunder", + "url": "/api/damage-types/thunder" + }, + "damage_dice": "1d10", + "damage_bonus": 3 + } + ] + } + ] + }, + { + "name": "LANG-KEY-shortsword", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-6-1d6-+-3-piercing-damage", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d6", + "damage_bonus": 3 + } + ] + }, + { + "name": "LANG-KEY-heavy-crossbow", + "desc": "LANG-KEY-ranged-weapon-attack-+3-to-hit-range-100/400-ft-one-target-hit-6-1d10-+-1-piercing-damage", + "attack_bonus": 3, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d10", + "damage_bonus": 1 + } + ] + } + ], + "url": "/api/monsters/veteran" + }, + { + "index": "violet-fungus", + "name": "LANG-KEY-violet-fungus", + "size": "Medium", + "type": "plant", + "subtype": null, + "alignment": "unaligned", + "armor_class": 5, + "hit_points": 18, + "hit_dice": "4d8", + "speed": { + "walk": "5 ft." + }, + "strength": 3, + "dexterity": 1, + "constitution": 10, + "intelligence": 1, + "wisdom": 3, + "charisma": 1, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [ + { + "name": "LANG-KEY-blinded", + "url": "/api/conditions/blinded" + }, + { + "name": "LANG-KEY-blinded", + "url": "/api/conditions/blinded" + }, + { + "name": "LANG-KEY-frightened", + "url": "/api/conditions/frightened" + } + ], + "senses": { + "blindsight": "30 ft. (blind beyond this radius)", + "passive_perception": 6 + }, + "languages": "", + "challenge_rating": 0.25, + "special_abilities": [ + { + "name": "LANG-KEY-false-appearance", + "desc": "LANG-KEY-while-the-violet-fungus-remains-motionless-it-is-indistinguishable-from-an-ordinary-fungus" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-fungus-makes-1d4-rotting-touch-attacks" + }, + { + "name": "LANG-KEY-rotting-touch", + "desc": "LANG-KEY-melee-weapon-attack-+2-to-hit-reach-10-ft-one-creature-hit-4-1d8-necrotic-damage", + "attack_bonus": 2, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-necrotic", + "url": "/api/damage-types/necrotic" + }, + "damage_dice": "1d8", + "damage_bonus": 0 + } + ] + } + ], + "url": "/api/monsters/violet-fungus" + }, + { + "index": "vrock", + "name": "LANG-KEY-vrock", + "size": "Large", + "type": "fiend", + "subtype": "demon", + "alignment": "chaotic evil", + "armor_class": 15, + "hit_points": 104, + "hit_dice": "11d10", + "speed": { + "walk": "40 ft.", + "fly": "60 ft." + }, + "strength": 17, + "dexterity": 15, + "constitution": 18, + "intelligence": 8, + "wisdom": 13, + "charisma": 8, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-dex", + "url": "/api/proficiencies/saving-throw-dex", + "value": 5 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 4 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 2 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [ + "cold", + "fire", + "lightning", + "bludgeoning, piercing, and slashing from nonmagical weapons" + ], + "damage_immunities": [ + "poison" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + } + ], + "senses": { + "darkvision": "120 ft.", + "passive_perception": 11 + }, + "languages": "Abyssal, telepathy 120 ft.", + "challenge_rating": 6, + "special_abilities": [ + { + "name": "LANG-KEY-magic-resistance", + "desc": "LANG-KEY-the-vrock-has-advantage-on-saving-throws-against-spells-and-other-magical-effects" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-vrock-makes-two-attacks-one-with-its-beak-and-one-with-its-talons" + }, + { + "name": "LANG-KEY-beak", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-10-2d6-+-3-piercing-damage", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d6", + "damage_bonus": 3 + } + ] + }, + { + "name": "LANG-KEY-talons", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-14-2d10-+-3-slashing-damage", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d10", + "damage_bonus": 3 + } + ] + }, + { + "name": "LANG-KEY-spores-recharge-6", + "desc": "LANG-KEY-a-15-foot-radius-cloud-of-toxic-spores-extends-out-from-the-vrock-the-spores-spread-around-corners-each-creature-in-that-area-must-succeed-on-a-dc-14-constitution-saving-throw-or-become-poisoned-while-poisoned-in-this-way-a-target-takes-5-1d10-poison-damage-at-the-start-of-each-of-its-turns-a-target-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success-emptying-a-vial-of-holy-water-on-the-target-also-ends-the-effect-on-it", + "dc": { + "dc_type": { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con" + }, + "dc_value": 14, + "success_type": "none" + } + }, + { + "name": "LANG-KEY-stunning-screech", + "desc": "LANG-KEY-the-vrock-emits-a-horrific-screech-each-creature-within-20-feet-of-it-that-can-hear-it-and-that-isnt-a-demon-must-succeed-on-a-dc-14-constitution-saving-throw-or-be-stunned-until-the-end-of-the-vrocks-next-turn-", + "usage": { + "type": "per day", + "times": 1 + }, + "dc": { + "dc_type": { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con" + }, + "dc_value": 14, + "success_type": "none" + } + }, + { + "name": "LANG-KEY-variant-summon-demon", + "desc": "LANG-KEY-the-demon-chooses-what-to-summon-and-attempts-a-magical-summoning-a-vrock-has-a-30-percent-chance-of-summoning-2d4-dretches-or-one-vrock-a-summoned-demon-appears-in-an-unoccupied-space-within-60-feet-of-its-summoner-acts-as-an-ally-of-its-summoner-and-cant-summon-other-demons-it-remains-for-1-minute-until-it-or-its-summoner-dies-or-until-its-summoner-dismisses-it-as-an-action", + "usage": { + "type": "per day", + "times": 1 + } + } + ], + "url": "/api/monsters/vrock" + }, + { + "index": "vulture", + "name": "LANG-KEY-vulture", + "size": "Medium", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 10, + "hit_points": 5, + "hit_dice": "1d8", + "speed": { + "walk": "10 ft.", + "fly": "50 ft." + }, + "strength": 7, + "dexterity": 10, + "constitution": 13, + "intelligence": 2, + "wisdom": 12, + "charisma": 4, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 3 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 13 + }, + "languages": "", + "challenge_rating": 0, + "special_abilities": [ + { + "name": "LANG-KEY-keen-sight-and-smell", + "desc": "LANG-KEY-the-vulture-has-advantage-on-wisdom-perception-checks-that-rely-on-sight-or-smell" + }, + { + "name": "LANG-KEY-pack-tactics", + "desc": "LANG-KEY-the-vulture-has-advantage-on-an-attack-roll-against-a-creature-if-at-least-one-of-the-vultures-allies-is-within-5-ft-of-the-creature-and-the-ally-isnt-incapacitated" + } + ], + "actions": [ + { + "name": "LANG-KEY-beak", + "desc": "LANG-KEY-melee-weapon-attack-+2-to-hit-reach-5-ft-one-target-hit-2-1d4-piercing-damage", + "attack_bonus": 2, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d4", + "damage_bonus": 0 + } + ] + } + ], + "url": "/api/monsters/vulture" + }, + { + "index": "warhorse", + "name": "LANG-KEY-warhorse", + "size": "Large", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 11, + "hit_points": 19, + "hit_dice": "3d10", + "speed": { + "walk": "60 ft." + }, + "strength": 18, + "dexterity": 12, + "constitution": 13, + "intelligence": 2, + "wisdom": 12, + "charisma": 7, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 11 + }, + "languages": "", + "challenge_rating": 0.5, + "special_abilities": [ + { + "name": "LANG-KEY-trampling-charge", + "desc": "LANG-KEY-if-the-horse-moves-at-least-20-ft-straight-toward-a-creature-and-then-hits-it-with-a-hooves-attack-on-the-same-turn-that-target-must-succeed-on-a-dc-14-strength-saving-throw-or-be-knocked-prone-if-the-target-is-prone-the-horse-can-make-another-attack-with-its-hooves-against-it-as-a-bonus-action" + } + ], + "actions": [ + { + "name": "LANG-KEY-hooves", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-11-2d6-+-4-bludgeoning-damage", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d6", + "damage_bonus": 4 + } + ] + } + ], + "url": "/api/monsters/warhorse" + }, + { + "index": "warhorse-skeleton", + "name": "LANG-KEY-warhorse-skeleton", + "size": "Large", + "type": "undead", + "subtype": null, + "alignment": "lawful evil", + "armor_class": 13, + "hit_points": 22, + "hit_dice": "3d10", + "speed": { + "walk": "60 ft." + }, + "strength": 18, + "dexterity": 12, + "constitution": 15, + "intelligence": 2, + "wisdom": 8, + "charisma": 5, + "proficiencies": [], + "damage_vulnerabilities": [ + "bludgeoning" + ], + "damage_resistances": [], + "damage_immunities": [ + "poison" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-exhaustion", + "url": "/api/conditions/exhaustion" + }, + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + } + ], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 9 + }, + "languages": "", + "challenge_rating": 0.5, + "actions": [ + { + "name": "LANG-KEY-hooves", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-11-2d6-+-4-bludgeoning-damage", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d6", + "damage_bonus": 4 + } + ] + } + ], + "url": "/api/monsters/warhorse-skeleton" + }, + { + "index": "water-elemental", + "name": "LANG-KEY-water-elemental", + "size": "Large", + "type": "elemental", + "subtype": null, + "alignment": "neutral", + "armor_class": 14, + "hit_points": 114, + "hit_dice": "12d10", + "speed": { + "walk": "30 ft.", + "swim": "90 ft." + }, + "strength": 18, + "dexterity": 14, + "constitution": 18, + "intelligence": 5, + "wisdom": 10, + "charisma": 8, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [ + "acid", + "bludgeoning, piercing, and slashing from nonmagical weapons" + ], + "damage_immunities": [ + "poison" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-exhaustion", + "url": "/api/conditions/exhaustion" + }, + { + "name": "LANG-KEY-grappled", + "url": "/api/conditions/grappled" + }, + { + "name": "LANG-KEY-paralyzed", + "url": "/api/conditions/paralyzed" + }, + { + "name": "LANG-KEY-petrified", + "url": "/api/conditions/petrified" + }, + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + }, + { + "name": "LANG-KEY-prone", + "url": "/api/conditions/prone" + }, + { + "name": "LANG-KEY-restrained", + "url": "/api/conditions/restrained" + }, + { + "name": "LANG-KEY-unconscious", + "url": "/api/conditions/unconscious" + } + ], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 10 + }, + "languages": "Aquan", + "challenge_rating": 5, + "special_abilities": [ + { + "name": "LANG-KEY-water-form", + "desc": "LANG-KEY-the-elemental-can-enter-a-hostile-creatures-space-and-stop-there-it-can-move-through-a-space-as-narrow-as-1-inch-wide-without-squeezing" + }, + { + "name": "LANG-KEY-freeze", + "desc": "LANG-KEY-if-the-elemental-takes-cold-damage-it-partially-freezes;-its-speed-is-reduced-by-20-ft-until-the-end-of-its-next-turn" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-elemental-makes-two-slam-attacks" + }, + { + "name": "LANG-KEY-slam", + "desc": "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-target-hit-13-2d8-+-4-bludgeoning-damage", + "attack_bonus": 7, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d8", + "damage_bonus": 4 + } + ] + }, + { + "name": "LANG-KEY-whelm", + "desc": "LANG-KEY-each-creature-in-the-elementals-space-must-make-a-dc-15-strength-saving-throw-on-a-failure-a-target-takes-13-2d8-+-4-bludgeoning-damage-if-it-is-large-or-smaller-it-is-also-grappled-escape-dc-14-until-this-grapple-ends-the-target-is-restrained-and-unable-to-breathe-unless-it-can-breathe-water-if-the-saving-throw-is-successful-the-target-is-pushed-out-of-the-elementals-space-the-elemental-can-grapple-one-large-creature-or-up-to-two-medium-or-smaller-creatures-at-one-time-at-the-start-of-each-of-the-elementals-turns-each-target-grappled-by-it-takes-13-2d8-+-4-bludgeoning-damage-a-creature-within-5-feet-of-the-elemental-can-pull-a-creature-or-object-out-of-it-by-taking-an-action-to-make-a-dc-14-strength-and-succeeding", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 4 + }, + "dc": { + "dc_type": { + "name": "LANG-KEY-str", + "url": "/api/ability-scores/str" + }, + "dc_value": 15, + "success_type": "none" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d8", + "damage_bonus": 4 + } + ] + } + ], + "url": "/api/monsters/water-elemental" + }, + { + "index": "weasel", + "name": "LANG-KEY-weasel", + "size": "Tiny", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 13, + "hit_points": 1, + "hit_dice": "1d4", + "speed": { + "walk": "30 ft." + }, + "strength": 3, + "dexterity": 16, + "constitution": 8, + "intelligence": 2, + "wisdom": 12, + "charisma": 3, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 3 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 5 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 13 + }, + "languages": "", + "challenge_rating": 0, + "special_abilities": [ + { + "name": "LANG-KEY-keen-hearing-and-smell", + "desc": "LANG-KEY-the-weasel-has-advantage-on-wisdom-perception-checks-that-rely-on-hearing-or-smell" + } + ], + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-creature-hit-1-piercing-damage", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "0d4", + "damage_bonus": 1 + } + ] + } + ], + "url": "/api/monsters/weasel" + }, + { + "index": "werebear", + "name": "LANG-KEY-werebear", + "size": "Medium", + "type": "humanoid", + "subtype": "human", + "alignment": "neutral good", + "armor_class": 10, + "hit_points": 135, + "hit_dice": "18d8", + "speed": { + "walk": "30 ft." + }, + "other_speeds": [ + { + "form": "hyrid", + "speed": { + "walk": "40 ft.", + "climb": "30 ft." + } + }, + { + "form": "bear", + "speed": { + "walk": "40 ft.", + "climb": "30 ft." + } + } + ], + "strength": 19, + "dexterity": 10, + "constitution": 17, + "intelligence": 11, + "wisdom": 12, + "charisma": 12, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 7 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons" + ], + "condition_immunities": [], + "senses": { + "passive_perception": 17 + }, + "languages": "Common (can't speak in bear form)", + "challenge_rating": 5, + "special_abilities": [ + { + "name": "LANG-KEY-shapechanger", + "desc": "LANG-KEY-the-werebear-can-use-its-action-to-polymorph-into-a-large-bear-humanoid-hybrid-or-into-a-large-bear-or-back-into-its-true-form-which-is-humanoid-its-statistics-other-than-its-size-and-ac-are-the-same-in-each-form-any-equipment-it-is-wearing-or-carrying-isnt-transformed-it-reverts-to-its-true-form-if-it-dies" + }, + { + "name": "LANG-KEY-keen-smell", + "desc": "LANG-KEY-the-werebear-has-advantage-on-wisdom-perception-checks-that-rely-on-smell" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-in-bear-form-the-werebear-makes-two-claw-attacks-in-humanoid-form-it-makes-two-greataxe-attacks-in-hybrid-form-it-can-attack-like-a-bear-or-a-humanoid" + }, + { + "name": "LANG-KEY-bite-bear-or-hybrid-form-only", + "desc": "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-target-hit-15-2d10-+-4-piercing-damage-if-the-target-is-a-humanoid-it-must-succeed-on-a-dc-14-constitution-saving-throw-or-be-cursed-with-werebear-lycanthropy", + "attack_bonus": 7, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d10", + "damage_bonus": 4 + } + ] + }, + { + "name": "LANG-KEY-claw-bear-or-hybrid-form-only", + "desc": "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-target-hit-13-2d8-+-4-slashing-damage", + "attack_bonus": 7, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d8", + "damage_bonus": 4 + } + ] + }, + { + "name": "LANG-KEY-greataxe-humanoid-or-hybrid-form-only", + "desc": "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-target-hit-10-1d12-+-4-slashing-damage", + "attack_bonus": 7, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "1d12", + "damage_bonus": 4 + } + ] + } + ], + "url": "/api/monsters/werebear" + }, + { + "index": "wereboar", + "name": "LANG-KEY-wereboar", + "size": "Medium", + "type": "humanoid", + "subtype": "human", + "alignment": "neutral evil", + "armor_class": 10, + "hit_points": 78, + "hit_dice": "12d8", + "speed": { + "walk": "30 ft." + }, + "other_speeds": [ + { + "form": "boar", + "speed": { + "walk": "40 ft." + } + } + ], + "strength": 17, + "dexterity": 10, + "constitution": 15, + "intelligence": 10, + "wisdom": 11, + "charisma": 8, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 2 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered" + ], + "condition_immunities": [], + "senses": { + "passive_perception": 12 + }, + "languages": "Common (can't speak in boar form)", + "challenge_rating": 4, + "special_abilities": [ + { + "name": "LANG-KEY-shapechanger", + "desc": "LANG-KEY-the-wereboar-can-use-its-action-to-polymorph-into-a-boar-humanoid-hybrid-or-into-a-boar-or-back-into-its-true-form-which-is-humanoid-its-statistics-other-than-its-ac-are-the-same-in-each-form-any-equipment-it-is-wearing-or-carrying-isnt-transformed-it-reverts-to-its-true-form-if-it-dies" + }, + { + "name": "LANG-KEY-charge-boar-or-hybrid-form-only", + "desc": "LANG-KEY-if-the-wereboar-moves-at-least-15-feet-straight-toward-a-target-and-then-hits-it-with-its-tusks-on-the-same-turn-the-target-takes-an-extra-7-2d6-slashing-damage-if-the-target-is-a-creature-it-must-succeed-on-a-dc-13-strength-saving-throw-or-be-knocked-prone" + }, + { + "name": "LANG-KEY-relentless", + "desc": "LANG-KEY-if-the-wereboar-takes-14-damage-or-less-that-would-reduce-it-to-0-hit-points-it-is-reduced-to-1-hit-point-instead", + "usage": { + "type": "recharge after rest", + "rest_types": [ + "short", + "long" + ] + }, + "attack_bonus": 0 + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack-humanoid-or-hybrid-form-only", + "desc": "LANG-KEY-the-wereboar-makes-two-attacks-only-one-of-which-can-be-with-its-tusks" + }, + { + "name": "LANG-KEY-maul-humanoid-or-hybrid-form-only", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-10-2d6-+-3-bludgeoning-damage", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "2d6", + "damage_bonus": 3 + } + ] + }, + { + "name": "LANG-KEY-tusks-boar-or-hybrid-form-only", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-10-2d6-+-3-slashing-damage-if-the-target-is-a-humanoid-it-must-succeed-on-a-dc-12-constitution-saving-throw-or-be-cursed-with-wereboar-lycanthropy", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d6", + "damage_bonus": 3 + } + ] + } + ], + "url": "/api/monsters/wereboar" + }, + { + "index": "wererat", + "name": "LANG-KEY-wererat", + "size": "Medium", + "type": "humanoid", + "subtype": "human", + "alignment": "lawful evil", + "armor_class": 12, + "hit_points": 33, + "hit_dice": "6d8", + "speed": { + "walk": "30 ft." + }, + "strength": 10, + "dexterity": 15, + "constitution": 12, + "intelligence": 11, + "wisdom": 10, + "charisma": 8, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 2 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 4 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered" + ], + "condition_immunities": [], + "senses": { + "darkvision": "60 ft. (rat form only)", + "passive_perception": 12 + }, + "languages": "Common (can't speak in rat form)", + "challenge_rating": 2, + "special_abilities": [ + { + "name": "LANG-KEY-shapechanger", + "desc": "LANG-KEY-the-wererat-can-use-its-action-to-polymorph-into-a-rat-humanoid-hybrid-or-into-a-giant-rat-or-back-into-its-true-form-which-is-humanoid-its-statistics-other-than-its-size-are-the-same-in-each-form-any-equipment-it-is-wearing-or-carrying-isnt-transformed-it-reverts-to-its-true-form-if-it-dies" + }, + { + "name": "LANG-KEY-keen-smell", + "desc": "LANG-KEY-the-wererat-has-advantage-on-wisdom-perception-checks-that-rely-on-smell" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack-humanoid-or-hybrid-form-only", + "desc": "LANG-KEY-the-wererat-makes-two-attacks-only-one-of-which-can-be-a-bite" + }, + { + "name": "LANG-KEY-bite-rat-or-hybrid-form-only", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-4-1d4-+-2-piercing-damage-if-the-target-is-a-humanoid-it-must-succeed-on-a-dc-11-constitution-saving-throw-or-be-cursed-with-wererat-lycanthropy", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d4", + "damage_bonus": 2 + } + ] + }, + { + "name": "LANG-KEY-shortsword-humanoid-or-hybrid-form-only", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-5-1d6-+-2-piercing-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d6", + "damage_bonus": 2 + } + ] + }, + { + "name": "LANG-KEY-hand-crossbow-humanoid-or-hybrid-form-only", + "desc": "LANG-KEY-ranged-weapon-attack-+4-to-hit-range-30/120-ft-one-target-hit-5-1d6-+-2-piercing-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d6", + "damage_bonus": 2 + } + ] + } + ], + "url": "/api/monsters/wererat" + }, + { + "index": "weretiger", + "name": "LANG-KEY-weretiger", + "size": "Medium", + "type": "humanoid", + "subtype": "human", + "alignment": "neutral", + "armor_class": 12, + "hit_points": 120, + "hit_dice": "16d8", + "speed": { + "walk": "30 ft." + }, + "other_speeds": [ + { + "form": "tiger", + "speed": { + "walk": "40 ft." + } + } + ], + "strength": 17, + "dexterity": 15, + "constitution": 16, + "intelligence": 10, + "wisdom": 13, + "charisma": 11, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 5 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 4 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered" + ], + "condition_immunities": [], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 15 + }, + "languages": "Common (can't speak in tiger form)", + "challenge_rating": 4, + "special_abilities": [ + { + "name": "LANG-KEY-shapechanger", + "desc": "LANG-KEY-the-weretiger-can-use-its-action-to-polymorph-into-a-tiger-humanoid-hybrid-or-into-a-tiger-or-back-into-its-true-form-which-is-humanoid-its-statistics-other-than-its-size-are-the-same-in-each-form-any-equipment-it-is-wearing-or-carrying-isnt-transformed-it-reverts-to-its-true-form-if-it-dies" + }, + { + "name": "LANG-KEY-keen-hearing-and-smell", + "desc": "LANG-KEY-the-weretiger-has-advantage-on-wisdom-perception-checks-that-rely-on-hearing-or-smell" + }, + { + "name": "LANG-KEY-pounce-tiger-or-hybrid-form-only", + "desc": "LANG-KEY-if-the-weretiger-moves-at-least-15-feet-straight-toward-a-creature-and-then-hits-it-with-a-claw-attack-on-the-same-turn-that-target-must-succeed-on-a-dc-14-strength-saving-throw-or-be-knocked-prone-if-the-target-is-prone-the-weretiger-can-make-one-bite-attack-against-it-as-a-bonus-action" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack-humanoid-or-hybrid-form-only", + "desc": "LANG-KEY-in-humanoid-form-the-weretiger-makes-two-scimitar-attacks-or-two-longbow-attacks-in-hybrid-form-it-can-attack-like-a-humanoid-or-make-two-claw-attacks" + }, + { + "name": "LANG-KEY-bite-tiger-or-hybrid-form-only", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-8-1d10-+-3-piercing-damage-if-the-target-is-a-humanoid-it-must-succeed-on-a-dc-13-constitution-saving-throw-or-be-cursed-with-weretiger-lycanthropy", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d10", + "damage_bonus": 3 + } + ] + }, + { + "name": "LANG-KEY-claw-tiger-or-hybrid-form-only", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-7-1d8-+-3-slashing-damage", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "1d8", + "damage_bonus": 3 + } + ] + }, + { + "name": "LANG-KEY-scimitar-humanoid-or-hybrid-form-only", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-6-1d6-+-3-slashing-damage", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "1d6", + "damage_bonus": 3 + } + ] + }, + { + "name": "LANG-KEY-longbow-humanoid-or-hybrid-form-only", + "desc": "LANG-KEY-ranged-weapon-attack-+4-to-hit-range-150/600-ft-one-target-hit-6-1d8-+-2-piercing-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d8", + "damage_bonus": 2 + } + ] + } + ], + "url": "/api/monsters/weretiger" + }, + { + "index": "werewolf", + "name": "LANG-KEY-werewolf", + "size": "Medium", + "type": "humanoid", + "subtype": "human", + "alignment": "chaotic evil", + "armor_class": 11, + "hit_points": 58, + "hit_dice": "9d8", + "speed": { + "walk": "30 ft." + }, + "other_speeds": [ + { + "form": "wolf", + "speed": { + "walk": "40 ft." + } + } + ], + "strength": 15, + "dexterity": 13, + "constitution": 14, + "intelligence": 10, + "wisdom": 11, + "charisma": 10, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 4 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered" + ], + "condition_immunities": [], + "senses": { + "passive_perception": 14 + }, + "languages": "Common (can't speak in wolf form)", + "challenge_rating": 3, + "special_abilities": [ + { + "name": "LANG-KEY-shapechanger", + "desc": "LANG-KEY-the-werewolf-can-use-its-action-to-polymorph-into-a-wolf-humanoid-hybrid-or-into-a-wolf-or-back-into-its-true-form-which-is-humanoid-its-statistics-other-than-its-ac-are-the-same-in-each-form-any-equipment-it-is-wearing-or-carrying-isnt-transformed-it-reverts-to-its-true-form-if-it-dies" + }, + { + "name": "LANG-KEY-keen-hearing-and-smell", + "desc": "LANG-KEY-the-werewolf-has-advantage-on-wisdom-perception-checks-that-rely-on-hearing-or-smell" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack-humanoid-or-hybrid-form-only", + "desc": "LANG-KEY-the-werewolf-makes-two-attacks-one-with-its-bite-and-one-with-its-claws-or-spear" + }, + { + "name": "LANG-KEY-bite-wolf-or-hybrid-form-only", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-6-1d8-+-2-piercing-damage-if-the-target-is-a-humanoid-it-must-succeed-on-a-dc-12-constitution-saving-throw-or-be-cursed-with-werewolf-lycanthropy", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d8", + "damage_bonus": 2 + } + ] + }, + { + "name": "LANG-KEY-claws-hybrid-form-only", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-creature-hit-7-2d4-+-2-slashing-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d4", + "damage_bonus": 2 + } + ] + }, + { + "name": "LANG-KEY-spear-humanoid-form-only", + "desc": "LANG-KEY-melee-or-ranged-weapon-attack-+4-to-hit-reach-5-ft-or-range-20/60-ft-one-creature-hit-5-1d6-+-2-piercing-damage-or-6-1d8-+-2-piercing-damage-if-used-with-two-hands-to-make-a-melee-attack", + "attack_bonus": 4, + "damage": [ + { + "choose": 1, + "type": "damage", + "from": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d6", + "damage_bonus": 2 + }, + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d8", + "damage_bonus": 2 + } + ] + } + ] + } + ], + "url": "/api/monsters/werewolf" + }, + { + "index": "white-dragon-wyrmling", + "name": "LANG-KEY-white-dragon-wyrmling", + "size": "Medium", + "type": "dragon", + "subtype": null, + "alignment": "chaotic evil", + "armor_class": 16, + "hit_points": 32, + "hit_dice": "5d8", + "speed": { + "walk": "30 ft.", + "burrow": "15 ft.", + "fly": "60 ft.", + "swim": "30 ft." + }, + "strength": 14, + "dexterity": 10, + "constitution": 14, + "intelligence": 5, + "wisdom": 10, + "charisma": 11, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-dex", + "url": "/api/proficiencies/saving-throw-dex", + "value": 2 + }, + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 4 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 2 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 2 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 4 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 2 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "cold" + ], + "condition_immunities": [], + "senses": { + "blindsight": "10 ft.", + "darkvision": "60 ft.", + "passive_perception": 14 + }, + "languages": "Draconic", + "challenge_rating": 2, + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-7-1d10-+-2-piercing-damage-plus-2-1d4-cold-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d10", + "damage_bonus": 2 + }, + { + "damage_type": { + "name": "LANG-KEY-cold", + "url": "/api/damage-types/cold" + }, + "damage_dice": "1d4", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-cold-breath", + "desc": "LANG-KEY-the-dragon-exhales-an-icy-blast-of-hail-in-a-15-foot-cone-each-creature-in-that-area-must-make-a-dc-12-constitution-saving-throw-taking-22-5d8-cold-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 5 + }, + "dc": { + "dc_type": { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con" + }, + "dc_value": 12, + "success_type": "half" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-cold", + "url": "/api/damage-types/cold" + }, + "damage_dice": "5d8", + "damage_bonus": 0 + } + ] + } + ], + "url": "/api/monsters/white-dragon-wyrmling" + }, + { + "index": "wight", + "name": "LANG-KEY-wight", + "size": "Medium", + "type": "undead", + "subtype": null, + "alignment": "neutral evil", + "armor_class": 14, + "hit_points": 45, + "hit_dice": "6d8", + "speed": { + "walk": "30 ft." + }, + "strength": 15, + "dexterity": 14, + "constitution": 16, + "intelligence": 10, + "wisdom": 13, + "charisma": 15, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 3 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 4 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "necrotic", + "bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + } + ], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 13 + }, + "languages": "the languages it knew in life", + "challenge_rating": 3, + "special_abilities": [ + { + "name": "LANG-KEY-sunlight-sensitivity", + "desc": "LANG-KEY-while-in-sunlight-the-wight-has-disadvantage-on-attack-rolls-as-well-as-on-wisdom-perception-checks-that-rely-on-sight" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-wight-makes-two-longsword-attacks-or-two-longbow-attacks-it-can-use-its-life-drain-in-place-of-one-longsword-attack" + }, + { + "name": "LANG-KEY-life-drain", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-creature-hit-5-1d6-+-2-necrotic-damage-the-target-must-succeed-on-a-dc-13-constitution-saving-throw-or-its-hit-point-maximum-is-reduced-by-an-amount-equal-to-the-damage-taken-this-reduction-lasts-until-the-target-finishes-a-long-rest-the-target-dies-if-this-effect-reduces-its-hit-point-maximum-to-0-a-humanoid-slain-by-this-attack-rises-24-hours-later-as-a-zombie-under-the-wights-control-unless-the-humanoid-is-restored-to-life-or-its-body-is-destroyed-the-wight-can-have-no-more-than-twelve-zombies-under-its-control-at-one-time", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-necrotic", + "url": "/api/damage-types/necrotic" + }, + "damage_dice": "1d6", + "damage_bonus": 2 + } + ] + }, + { + "name": "LANG-KEY-longsword", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-6-1d8-+-2-slashing-damage-or-7-1d10-+-2-slashing-damage-if-used-with-two-hands", + "attack_bonus": 4, + "damage": [ + { + "choose": 1, + "type": "damage", + "from": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "1d8", + "damage_bonus": 2 + }, + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "1d10", + "damage_bonus": 2 + } + ] + } + ] + }, + { + "name": "LANG-KEY-longbow", + "desc": "LANG-KEY-ranged-weapon-attack-+4-to-hit-range-150/600-ft-one-target-hit-6-1d8-+-2-piercing-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "1d8", + "damage_bonus": 2 + } + ] + } + ], + "url": "/api/monsters/wight" + }, + { + "index": "will-o-wisp", + "name": "LANG-KEY-will-o-wisp", + "size": "Tiny", + "type": "undead", + "subtype": null, + "alignment": "chaotic evil", + "armor_class": 19, + "hit_points": 22, + "hit_dice": "9d4", + "speed": { + "walk": "0 ft.", + "fly": "50 ft.", + "hover": true + }, + "strength": 1, + "dexterity": 28, + "constitution": 10, + "intelligence": 13, + "wisdom": 14, + "charisma": 11, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [ + "acid", + "cold", + "fire", + "necrotic", + "thunder", + "bludgeoning, piercing, and slashing from nonmagical weapons" + ], + "damage_immunities": [ + "lightning", + "poison" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-exhaustion", + "url": "/api/conditions/exhaustion" + }, + { + "name": "LANG-KEY-grappled", + "url": "/api/conditions/grappled" + }, + { + "name": "LANG-KEY-paralyzed", + "url": "/api/conditions/paralyzed" + }, + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + }, + { + "name": "LANG-KEY-prone", + "url": "/api/conditions/prone" + }, + { + "name": "LANG-KEY-restrained", + "url": "/api/conditions/restrained" + }, + { + "name": "LANG-KEY-unconscious", + "url": "/api/conditions/unconscious" + } + ], + "senses": { + "darkvision": "120 ft.", + "passive_perception": 12 + }, + "languages": "the languages it knew in life", + "challenge_rating": 2, + "special_abilities": [ + { + "name": "LANG-KEY-consume-life", + "desc": "LANG-KEY-as-a-bonus-action-the-will-o-wisp-can-target-one-creature-it-can-see-within-5-ft-of-it-that-has-0-hit-points-and-is-still-alive-the-target-must-succeed-on-a-dc-10-constitution-saving-throw-against-this-magic-or-die-if-the-target-dies-the-will-o-wisp-regains-10-3d6-hit-points", + "dc": { + "dc_type": { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con" + }, + "dc_value": 10, + "success_type": "none" + } + }, + { + "name": "LANG-KEY-ephemeral", + "desc": "LANG-KEY-the-will-o-wisp-cant-wear-or-carry-anything" + }, + { + "name": "LANG-KEY-incorporeal-movement", + "desc": "LANG-KEY-the-will-o-wisp-can-move-through-other-creatures-and-objects-as-if-they-were-difficult-terrain-it-takes-5-1d10-force-damage-if-it-ends-its-turn-inside-an-object" + }, + { + "name": "LANG-KEY-variable-illumination", + "desc": "LANG-KEY-the-will-o-wisp-sheds-bright-light-in-a-5--to-20-foot-radius-and-dim-light-for-an-additional-number-of-ft-equal-to-the-chosen-radius-the-will-o-wisp-can-alter-the-radius-as-a-bonus-action" + } + ], + "actions": [ + { + "name": "LANG-KEY-shock", + "desc": "LANG-KEY-melee-spell-attack-+4-to-hit-reach-5-ft-one-creature-hit-9-2d8-lightning-damage", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-lightning", + "url": "/api/damage-types/lightning" + }, + "damage_dice": "2d8", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-invisibility", + "desc": "LANG-KEY-the-will-o-wisp-and-its-light-magically-become-invisible-until-it-attacks-or-uses-its-consume-life-or-until-its-concentration-ends-as-if-concentrating-on-a-spell" + } + ], + "url": "/api/monsters/will-o-wisp" + }, + { + "index": "winter-wolf", + "name": "LANG-KEY-winter-wolf", + "size": "Large", + "type": "monstrosity", + "subtype": null, + "alignment": "neutral evil", + "armor_class": 13, + "hit_points": 75, + "hit_dice": "10d10", + "speed": { + "walk": "50 ft." + }, + "strength": 18, + "dexterity": 13, + "constitution": 14, + "intelligence": 7, + "wisdom": 12, + "charisma": 8, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 5 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 3 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "cold" + ], + "condition_immunities": [], + "senses": { + "passive_perception": 15 + }, + "languages": "Common, Giant, Winter Wolf", + "challenge_rating": 3, + "special_abilities": [ + { + "name": "LANG-KEY-keen-hearing-and-smell", + "desc": "LANG-KEY-the-wolf-has-advantage-on-wisdom-perception-checks-that-rely-on-hearing-or-smell" + }, + { + "name": "LANG-KEY-pack-tactics", + "desc": "LANG-KEY-the-wolf-has-advantage-on-an-attack-roll-against-a-creature-if-at-least-one-of-the-wolfs-allies-is-within-5-ft-of-the-creature-and-the-ally-isnt-incapacitated" + }, + { + "name": "LANG-KEY-snow-camouflage", + "desc": "LANG-KEY-the-wolf-has-advantage-on-dexterity-stealth-checks-made-to-hide-in-snowy-terrain" + } + ], + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-11-2d6-+-4-piercing-damage-if-the-target-is-a-creature-it-must-succeed-on-a-dc-14-strength-saving-throw-or-be-knocked-prone", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d6", + "damage_bonus": 4 + } + ] + }, + { + "name": "LANG-KEY-cold-breath", + "desc": "LANG-KEY-the-wolf-exhales-a-blast-of-freezing-wind-in-a-15-foot-cone-each-creature-in-that-area-must-make-a-dc-12-dexterity-saving-throw-taking-18-4d8-cold-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 5 + }, + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 12, + "success_type": "none" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-cold", + "url": "/api/damage-types/cold" + }, + "damage_dice": "4d8", + "damage_bonus": 0 + } + ] + } + ], + "url": "/api/monsters/winter-wolf" + }, + { + "index": "wolf", + "name": "LANG-KEY-wolf", + "size": "Medium", + "type": "beast", + "subtype": null, + "alignment": "unaligned", + "armor_class": 13, + "hit_points": 11, + "hit_dice": "2d8", + "speed": { + "walk": "40 ft." + }, + "strength": 12, + "dexterity": 15, + "constitution": 12, + "intelligence": 3, + "wisdom": 12, + "charisma": 6, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 3 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 4 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "passive_perception": 13 + }, + "languages": "", + "challenge_rating": 0.25, + "special_abilities": [ + { + "name": "LANG-KEY-keen-hearing-and-smell", + "desc": "LANG-KEY-the-wolf-has-advantage-on-wisdom-perception-checks-that-rely-on-hearing-or-smell" + }, + { + "name": "LANG-KEY-pack-tactics", + "desc": "LANG-KEY-the-wolf-has-advantage-on-an-attack-roll-against-a-creature-if-at-least-one-of-the-wolfs-allies-is-within-5-ft-of-the-creature-and-the-ally-isnt-incapacitated" + } + ], + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+4-to-hit-reach-5-ft-one-target-hit-7-2d4-+-2-piercing-damage-if-the-target-is-a-creature-it-must-succeed-on-a-dc-11-strength-saving-throw-or-be-knocked-prone", + "attack_bonus": 4, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d4", + "damage_bonus": 2 + } + ] + } + ], + "url": "/api/monsters/wolf" + }, + { + "index": "worg", + "name": "LANG-KEY-worg", + "size": "Large", + "type": "monstrosity", + "subtype": null, + "alignment": "neutral evil", + "armor_class": 13, + "hit_points": 26, + "hit_dice": "4d10", + "speed": { + "walk": "50 ft." + }, + "strength": 16, + "dexterity": 13, + "constitution": 13, + "intelligence": 7, + "wisdom": 11, + "charisma": 8, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 4 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 14 + }, + "languages": "Goblin, Worg", + "challenge_rating": 0.5, + "special_abilities": [ + { + "name": "LANG-KEY-keen-hearing-and-smell", + "desc": "LANG-KEY-the-worg-has-advantage-on-wisdom-perception-checks-that-rely-on-hearing-or-smell" + } + ], + "actions": [ + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+5-to-hit-reach-5-ft-one-target-hit-10-2d6-+-3-piercing-damage-if-the-target-is-a-creature-it-must-succeed-on-a-dc-13-strength-saving-throw-or-be-knocked-prone", + "attack_bonus": 5, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d6", + "damage_bonus": 3 + } + ] + } + ], + "url": "/api/monsters/worg" + }, + { + "index": "wraith", + "name": "LANG-KEY-wraith", + "size": "Medium", + "type": "undead", + "subtype": null, + "alignment": "neutral evil", + "armor_class": 13, + "hit_points": 67, + "hit_dice": "9d8", + "speed": { + "walk": "0 ft.", + "fly": "60 ft.", + "hover": true + }, + "strength": 6, + "dexterity": 16, + "constitution": 16, + "intelligence": 12, + "wisdom": 14, + "charisma": 15, + "proficiencies": [], + "damage_vulnerabilities": [], + "damage_resistances": [ + "acid", + "cold", + "fire", + "lightning", + "thunder", + "bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered" + ], + "damage_immunities": [ + "necrotic", + "poison" + ], + "condition_immunities": [ + { + "name": "LANG-KEY-charmed", + "url": "/api/conditions/charmed" + }, + { + "name": "LANG-KEY-exhaustion", + "url": "/api/conditions/exhaustion" + }, + { + "name": "LANG-KEY-grappled", + "url": "/api/conditions/grappled" + }, + { + "name": "LANG-KEY-paralyzed", + "url": "/api/conditions/paralyzed" + }, + { + "name": "LANG-KEY-petrified", + "url": "/api/conditions/petrified" + }, + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + }, + { + "name": "LANG-KEY-prone", + "url": "/api/conditions/prone" + }, + { + "name": "LANG-KEY-restrained", + "url": "/api/conditions/restrained" + } + ], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 12 + }, + "languages": "the languages it knew in life", + "challenge_rating": 5, + "special_abilities": [ + { + "name": "LANG-KEY-incorporeal-movement", + "desc": "LANG-KEY-the-wraith-can-move-through-other-creatures-and-objects-as-if-they-were-difficult-terrain-it-takes-5-1d10-force-damage-if-it-ends-its-turn-inside-an-object" + }, + { + "name": "LANG-KEY-sunlight-sensitivity", + "desc": "LANG-KEY-while-in-sunlight-the-wraith-has-disadvantage-on-attack-rolls-as-well-as-on-wisdom-perception-checks-that-rely-on-sight" + } + ], + "actions": [ + { + "name": "LANG-KEY-life-drain", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-creature-hit-21-4d8-+-3-necrotic-damage-the-target-must-succeed-on-a-dc-14-constitution-saving-throw-or-its-hit-point-maximum-is-reduced-by-an-amount-equal-to-the-damage-taken-this-reduction-lasts-until-the-target-finishes-a-long-rest-the-target-dies-if-this-effect-reduces-its-hit-point-maximum-to-0", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-necrotic", + "url": "/api/damage-types/necrotic" + }, + "damage_dice": "4d8", + "damage_bonus": 3 + } + ] + }, + { + "name": "LANG-KEY-create-specter", + "desc": "LANG-KEY-the-wraith-targets-a-humanoid-within-10-feet-of-it-that-has-been-dead-for-no-longer-than-1-minute-and-died-violently-the-targets-spirit-rises-as-a-specter-in-the-space-of-its-corpse-or-in-the-nearest-unoccupied-space-the-specter-is-under-the-wraiths-control-the-wraith-can-have-no-more-than-seven-specters-under-its-control-at-one-time" + } + ], + "url": "/api/monsters/wraith" + }, + { + "index": "wyvern", + "name": "LANG-KEY-wyvern", + "size": "Large", + "type": "dragon", + "subtype": null, + "alignment": "unaligned", + "armor_class": 13, + "hit_points": 110, + "hit_dice": "13d10", + "speed": { + "walk": "20 ft.", + "fly": "80 ft." + }, + "strength": 19, + "dexterity": 10, + "constitution": 16, + "intelligence": 5, + "wisdom": 12, + "charisma": 6, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 4 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 14 + }, + "languages": "", + "challenge_rating": 6, + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-wyvern-makes-two-attacks-one-with-its-bite-and-one-with-its-stinger-while-flying-it-can-use-its-claws-in-place-of-one-other-attack" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-10-ft-one-creature-hit-11-2d6-+-4-piercing-damage", + "attack_bonus": 7, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d6", + "damage_bonus": 4 + } + ] + }, + { + "name": "LANG-KEY-claws", + "desc": "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-target-hit-13-2d8-+-4-slashing-damage", + "attack_bonus": 7, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d8", + "damage_bonus": 4 + } + ] + }, + { + "name": "LANG-KEY-stinger", + "desc": "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-10-ft-one-creature-hit-11-2d6-+-4-piercing-damage-the-target-must-make-a-dc-15-constitution-saving-throw-taking-24-7d6-poison-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "attack_bonus": 7, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d6", + "damage_bonus": 4 + } + ] + } + ], + "url": "/api/monsters/wyvern" + }, + { + "index": "xorn", + "name": "LANG-KEY-xorn", + "size": "Medium", + "type": "elemental", + "subtype": null, + "alignment": "neutral", + "armor_class": 19, + "hit_points": 73, + "hit_dice": "7d8", + "speed": { + "walk": "20 ft.", + "burrow": "20 ft." + }, + "strength": 17, + "dexterity": 10, + "constitution": 22, + "intelligence": 11, + "wisdom": 10, + "charisma": 11, + "proficiencies": [ + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 6 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 3 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [ + "piercing and slashing from nonmagical weapons that aren't adamantine" + ], + "damage_immunities": [], + "condition_immunities": [], + "senses": { + "darkvision": "60 ft.", + "tremorsense": "60 ft.", + "passive_perception": 16 + }, + "languages": "Terran", + "challenge_rating": 5, + "special_abilities": [ + { + "name": "LANG-KEY-earth-glide", + "desc": "LANG-KEY-the-xorn-can-burrow-through-nonmagical-unworked-earth-and-stone-while-doing-so-the-xorn-doesnt-disturb-the-material-it-moves-through" + }, + { + "name": "LANG-KEY-stone-camouflage", + "desc": "LANG-KEY-the-xorn-has-advantage-on-dexterity-stealth-checks-made-to-hide-in-rocky-terrain" + }, + { + "name": "LANG-KEY-treasure-sense", + "desc": "LANG-KEY-the-xorn-can-pinpoint-by-scent-the-location-of-precious-metals-and-stones-such-as-coins-and-gems-within-60-ft-of-it" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-xorn-makes-three-claw-attacks-and-one-bite-attack" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-13-3d6-+-3-piercing-damage", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "3d6", + "damage_bonus": 3 + } + ] + }, + { + "name": "LANG-KEY-claw", + "desc": "LANG-KEY-melee-weapon-attack-+6-to-hit-reach-5-ft-one-target-hit-6-1d6-+-3-slashing-damage", + "attack_bonus": 6, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "1d6", + "damage_bonus": 3 + } + ] + } + ], + "url": "/api/monsters/xorn" + }, + { + "index": "young-black-dragon", + "name": "LANG-KEY-young-black-dragon", + "size": "Large", + "type": "dragon", + "subtype": null, + "alignment": "chaotic evil", + "armor_class": 18, + "hit_points": 127, + "hit_dice": "15d10", + "speed": { + "walk": "40 ft.", + "fly": "80 ft.", + "swim": "40 ft." + }, + "strength": 19, + "dexterity": 14, + "constitution": 17, + "intelligence": 12, + "wisdom": 11, + "charisma": 15, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-dex", + "url": 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"LANG-KEY-the-dragon-can-breathe-air-and-water" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-dragon-makes-three-attacks-one-with-its-bite-and-two-with-its-claws" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-10-ft-one-target-hit-15-2d10-+-4-piercing-damage-plus-4-1d8-acid-damage", + "attack_bonus": 7, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d10", + "damage_bonus": 4 + }, + { + "damage_type": { + "name": "LANG-KEY-acid", + "url": "/api/damage-types/acid" + }, + "damage_dice": "1d8", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-claw", + "desc": "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-target-hit-11-2d6-+-4-slashing-damage", + "attack_bonus": 7, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d6", + "damage_bonus": 4 + } + ] + }, + { + "name": "LANG-KEY-acid-breath", + "desc": "LANG-KEY-the-dragon-exhales-acid-in-a-30-foot-line-that-is-5-feet-wide-each-creature-in-that-line-must-make-a-dc-14-dexterity-saving-throw-taking-49-11d8-acid-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 5 + }, + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 14, + "success_type": "half" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-acid", + "url": "/api/damage-types/acid" + }, + "damage_dice": "11d8", + "damage_bonus": 0 + } + ] + } + ], + "url": "/api/monsters/young-black-dragon" + }, + { + "index": "young-blue-dragon", + "name": "LANG-KEY-young-blue-dragon", + "size": "Large", + "type": "dragon", + "subtype": null, + "alignment": "lawful evil", + "armor_class": 18, + "hit_points": 152, + "hit_dice": "16d10", + "speed": { + "walk": "40 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"name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d6", + "damage_bonus": 5 + } + ] + }, + { + "name": "LANG-KEY-lightning-breath", + "desc": "LANG-KEY-the-dragon-exhales-lightning-in-an-60-foot-line-that-is-5-feet-wide-each-creature-in-that-line-must-make-a-dc-16-dexterity-saving-throw-taking-55-10d10-lightning-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 5 + }, + "dc": { + "dc_type": { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex" + }, + "dc_value": 16, + "success_type": "half" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-lightning", + "url": "/api/damage-types/lightning" + }, + "damage_dice": "10d10", + "damage_bonus": 0 + } + ] + } + ], + "url": "/api/monsters/young-blue-dragon" + }, + { + "index": "young-brass-dragon", + "name": "LANG-KEY-young-brass-dragon", + "size": "Large", + "type": "dragon", + "subtype": 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"LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 3 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "fire" + ], + "condition_immunities": [], + "senses": { + "blindsight": "30 ft.", + "darkvision": "120 ft.", + "passive_perception": 16 + }, + "languages": "Common, Draconic", + "challenge_rating": 6, + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-dragon-makes-three-attacks-one-with-its-bite-and-two-with-its-claws" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-10-ft-one-target-hit-15-2d10-+-4-piercing-damage", + "attack_bonus": 7, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d10", + "damage_bonus": 4 + } + ] + }, + { + "name": "LANG-KEY-claw", + "desc": "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-target-hit-11-2d6-+-4-slashing-damage", + 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8, + "special_abilities": [ + { + "name": "LANG-KEY-amphibious", + "desc": "LANG-KEY-the-dragon-can-breathe-air-and-water" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-dragon-makes-three-attacks-one-with-its-bite-and-two-with-its-claws" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+8-to-hit-reach-10-ft-one-target-hit-16-2d10-+-5-piercing-damage", + "attack_bonus": 8, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d10", + "damage_bonus": 5 + } + ] + }, + { + "name": "LANG-KEY-claw", + "desc": "LANG-KEY-melee-weapon-attack-+8-to-hit-reach-5-ft-one-target-hit-12-2d6-+-5-slashing-damage", + "attack_bonus": 8, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d6", + "damage_bonus": 5 + } + ] + }, + { + "name": "LANG-KEY-breath-weapons", + "desc": 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"LANG-KEY-melee-weapon-attack-+7-to-hit-reach-10-ft-one-target-hit-15-2d10-+-4-piercing-damage", + "attack_bonus": 7, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d10", + "damage_bonus": 4 + } + ] + }, + { + "name": "LANG-KEY-claw", + "desc": "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-target-hit-11-2d6-+-4-slashing-damage", + "attack_bonus": 7, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d6", + "damage_bonus": 4 + } + ] + }, + { + "name": "LANG-KEY-breath-weapons", + "desc": 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"/api/ability-scores/dex" + }, + "dc_value": 14, + "success_type": "half" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-acid", + "url": "/api/damage-types/acid" + }, + "damage_dice": "9d8", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-slowing-breath", + "dc": { + "dc_type": { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con" + }, + "dc_value": 14, + "success_type": "none" + } + } + ] + } + ], + "url": "/api/monsters/young-copper-dragon" + }, + { + "index": "young-gold-dragon", + "name": "LANG-KEY-young-gold-dragon", + "size": "Large", + "type": "dragon", + "subtype": null, + "alignment": "lawful good", + "armor_class": 18, + "hit_points": 178, + "hit_dice": "17d10", + "speed": { + "walk": "40 ft.", + "fly": "80 ft.", + "swim": "40 ft." + }, + "strength": 23, + "dexterity": 14, + "constitution": 21, + "intelligence": 16, + "wisdom": 13, + "charisma": 20, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-dex", + "url": 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"/api/proficiencies/skill-perception", + "value": 8 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 4 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "cold" + ], + "condition_immunities": [], + "senses": { + "blindsight": "30 ft.", + "darkvision": "120 ft.", + "passive_perception": 18 + }, + "languages": "Common, Draconic", + "challenge_rating": 9, + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-dragon-makes-three-attacks-one-with-its-bite-and-two-with-its-claws" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+10-to-hit-reach-10-ft-one-target-hit-17-2d10-+-6-piercing-damage", + "attack_bonus": 10, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d10", + "damage_bonus": 6 + } + ] + }, + { + "name": "LANG-KEY-claw", + "desc": "LANG-KEY-melee-weapon-attack-+10-to-hit-reach-5-ft-one-target-hit-13-2d6-+-6-slashing-damage", + "attack_bonus": 10, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d6", + "damage_bonus": 6 + } + ] + }, + { + "name": "LANG-KEY-breath-weapons", + "desc": "LANG-KEY-the-dragon-uses-one-of-the-following-breath-weapons-cold-breath-the-dragon-exhales-an-icy-blast-in-a-30-foot-cone-each-creature-in-that-area-must-make-a-dc-17-constitution-saving-throw-taking-54-12d8-cold-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-paralyzing-breath-the-dragon-exhales-paralyzing-gas-in-a-30-foot-cone-each-creature-in-that-area-must-succeed-on-a-dc-17-constitution-saving-throw-or-be-paralyzed-for-1-minute-a-creature-can-repeat-the-saving-throw-at-the-end-of-each-of-its-turns-ending-the-effect-on-itself-on-a-success", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 5 + }, + "attacks": [ + { + "name": "LANG-KEY-cold-breath", + "dc": { + "dc_type": { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con" + }, + "dc_value": 17, + "success_type": "half" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-cold", + "url": "/api/damage-types/cold" + }, + "damage_dice": "12d8", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-paralyzing-breath", + "dc": { + "dc_type": { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con" + }, + "dc_value": 17, + "success_type": "none" + } + } + ] + } + ], + "url": "/api/monsters/young-silver-dragon" + }, + { + "index": "young-white-dragon", + "name": "LANG-KEY-young-white-dragon", + "size": "Large", + "type": "dragon", + "subtype": null, + "alignment": "chaotic evil", + "armor_class": 17, + "hit_points": 133, + "hit_dice": "14d10", + "speed": { + "walk": "40 ft.", + "burrow": "20 ft.", + "fly": "80 ft.", + "swim": "40 ft." + }, + "strength": 18, + "dexterity": 10, + "constitution": 18, + "intelligence": 6, + "wisdom": 11, + "charisma": 12, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-dex", + "url": "/api/proficiencies/saving-throw-dex", + "value": 3 + }, + { + "name": "LANG-KEY-saving-throw-con", + "url": "/api/proficiencies/saving-throw-con", + "value": 7 + }, + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 3 + }, + { + "name": "LANG-KEY-saving-throw-cha", + "url": "/api/proficiencies/saving-throw-cha", + "value": 4 + }, + { + "name": "LANG-KEY-skill-perception", + "url": "/api/proficiencies/skill-perception", + "value": 6 + }, + { + "name": "LANG-KEY-skill-stealth", + "url": "/api/proficiencies/skill-stealth", + "value": 3 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [ + "cold" + ], + "condition_immunities": [], + "senses": { + "blindsight": "30 ft.", + "darkvision": "120 ft.", + "passive_perception": 16 + }, + "languages": "Common, Draconic", + "challenge_rating": 6, + "special_abilities": [ + { + "name": "LANG-KEY-ice-walk", + "desc": "LANG-KEY-the-dragon-can-move-across-and-climb-icy-surfaces-without-needing-to-make-an-ability-check-additionally-difficult-terrain-composed-of-ice-or-snow-doesnt-cost-it-extra-moment" + } + ], + "actions": [ + { + "name": "LANG-KEY-multiattack", + "desc": "LANG-KEY-the-dragon-makes-three-attacks-one-with-its-bite-and-two-with-its-claws" + }, + { + "name": "LANG-KEY-bite", + "desc": "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-10-ft-one-target-hit-15-2d10-+-4-piercing-damage-plus-4-1d8-cold-damage", + "attack_bonus": 7, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-piercing", + "url": "/api/damage-types/piercing" + }, + "damage_dice": "2d10", + "damage_bonus": 4 + }, + { + "damage_type": { + "name": "LANG-KEY-cold", + "url": "/api/damage-types/cold" + }, + "damage_dice": "1d8", + "damage_bonus": 0 + } + ] + }, + { + "name": "LANG-KEY-claw", + "desc": "LANG-KEY-melee-weapon-attack-+7-to-hit-reach-5-ft-one-target-hit-11-2d6-+-4-slashing-damage", + "attack_bonus": 7, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-slashing", + "url": "/api/damage-types/slashing" + }, + "damage_dice": "2d6", + "damage_bonus": 4 + } + ] + }, + { + "name": "LANG-KEY-cold-breath", + "desc": "LANG-KEY-the-dragon-exhales-an-icy-blast-in-a-30-foot-cone-each-creature-in-that-area-must-make-a-dc-15-constitution-saving-throw-taking-45-10d8-cold-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "usage": { + "type": "recharge on roll", + "dice": "1d6", + "min_value": 5 + }, + "dc": { + "dc_type": { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con" + }, + "dc_value": 15, + "success_type": "half" + }, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-cold", + "url": "/api/damage-types/cold" + }, + "damage_dice": "10d8", + "damage_bonus": 0 + } + ] + } + ], + "url": "/api/monsters/young-white-dragon" + }, + { + "index": "zombie", + "name": "LANG-KEY-zombie", + "size": "Medium", + "type": "undead", + "subtype": null, + "alignment": "neutral evil", + "armor_class": 8, + "hit_points": 22, + "hit_dice": "3d8", + "speed": { + "walk": "20 ft." + }, + "strength": 13, + "dexterity": 6, + "constitution": 16, + "intelligence": 3, + "wisdom": 6, + "charisma": 5, + "proficiencies": [ + { + "name": "LANG-KEY-saving-throw-wis", + "url": "/api/proficiencies/saving-throw-wis", + "value": 0 + } + ], + "damage_vulnerabilities": [], + "damage_resistances": [], + "damage_immunities": [], + "condition_immunities": [ + { + "name": "LANG-KEY-poisoned", + "url": "/api/conditions/poisoned" + } + ], + "senses": { + "darkvision": "60 ft.", + "passive_perception": 8 + }, + "languages": "understands all languages it spoke in life but can't speak", + "challenge_rating": 0.25, + "special_abilities": [ + { + "name": "LANG-KEY-undead-fortitude", + "desc": "LANG-KEY-if-damage-reduces-the-zombie-to-0-hit-points-it-must-make-a-constitution-saving-throw-with-a-dc-of-5+the-damage-taken-unless-the-damage-is-radiant-or-from-a-critical-hit-on-a-success-the-zombie-drops-to-1-hit-point-instead" + } + ], + "actions": [ + { + "name": "LANG-KEY-slam", + "desc": "LANG-KEY-melee-weapon-attack-+3-to-hit-reach-5-ft-one-target-hit-4-1d6-+-1-bludgeoning-damage", + "attack_bonus": 3, + "damage": [ + { + "damage_type": { + "name": "LANG-KEY-bludgeoning", + "url": "/api/damage-types/bludgeoning" + }, + "damage_dice": "1d6", + "damage_bonus": 1 + } + ] + } + ], + "url": "/api/monsters/zombie" + } +] \ No newline at end of file diff --git a/src/5e-SRD-Proficiencies.json b/src/5e-SRD-Proficiencies.json index b9aa7457..18878569 100644 --- a/src/5e-SRD-Proficiencies.json +++ b/src/5e-SRD-Proficiencies.json @@ -1,1137 +1,1391 @@ -[{ - "index": "light-armor", - "type": "Armor", - "name": "Light armor", - "classes": [{ - "url": "/api/classes/barbarian", - "name": "Barbarian" - }, { - "url": "/api/classes/bard", - "name": "Bard" - }, { - "url": "/api/classes/cleric", - "name": "Cleric" - }, { - "url": "/api/classes/druid", - "name": "Druid" - }, { - "url": "/api/classes/ranger", - "name": "Ranger" - }, { - "url": "/api/classes/rogue", - "name": "Rogue" - }, { - "url": "/api/classes/warlock", - "name": "Warlock" - }], - "races": [], - "url": "/api/proficiencies/light-armor" -}, { - "index": "medium-armor", - "type": "Armor", - "name": "Medium armor", - "classes": [{ - "url": "/api/classes/barbarian", - "name": "Barbarian" - }, { - "url": "/api/classes/cleric", - "name": "Cleric" - }, { - "url": "/api/classes/druid", - "name": "Druid" - }, { - "url": "/api/classes/ranger", - "name": "Ranger" - }], - "races": [], - "url": "/api/proficiencies/medium-armor" -}, { - "index": "heavy-armor", - "type": "Armor", - "name": "Heavy armor", - "classes": [], - "races": [], - "url": "/api/proficiencies/heavy-armor" -}, { - "index": "all-armor", - "type": "Armor", - "name": "All armor", - "classes": [{ - "url": "/api/classes/fighter", - "name": "Fighter" - }, { - "url": "/api/classes/paladin", - "name": "Paladin" - }], - "races": [], - "url": "/api/proficiencies/all-armor" -}, { - "index": "padded", - "type": "Armor", - "name": "Padded", - "classes": [], - "races": [], - "url": "/api/proficiencies/padded" -}, { - "index": "leather", - "type": "Armor", - "name": "Leather", - "classes": [], - "races": [], - "url": "/api/proficiencies/leather" -}, { - "index": "studded-leather", - "type": "Armor", - "name": "Studded Leather", - "classes": [], - "races": [], - "url": "/api/proficiencies/studded-leather" -}, { - "index": "hide", - "type": "Armor", - "name": "Hide", - "classes": [], - "races": [], - "url": "/api/proficiencies/hide" -}, { - "index": "chain-shirt", - "type": "Armor", - "name": "Chain Shirt", - "classes": [], - "races": [], - "url": "/api/proficiencies/chain-shirt" -}, { - "index": "scale-mail", - "type": "Armor", - "name": "Scale Mail", - "classes": [], - "races": [], - "url": "/api/proficiencies/scale-mail" -}, { - "index": "breastplate", - "type": "Armor", - "name": "Breastplate", - "classes": [], - "races": [], - "url": "/api/proficiencies/breastplate" -}, { - "index": "half-plate", - "type": "Armor", - "name": "Half Plate", - "classes": [], - "races": [], - "url": "/api/proficiencies/half-plate" -}, { - "index": "ring-mail", - "type": "Armor", - "name": "Ring Mail", - "classes": [], - "races": [], - "url": "/api/proficiencies/ring-mail" -}, { - "index": "chain-mail", - "type": "Armor", - "name": "Chain Mail", - "classes": [], - "races": [], - "url": "/api/proficiencies/chain-mail" -}, { - "index": "splint", - "type": "Armor", - "name": "Splint", - "classes": [], - "races": [], - "url": "/api/proficiencies/splint" -}, { - "index": "plate", - "type": "Armor", - "name": "Plate", - "classes": [], - "races": [], - "url": "/api/proficiencies/plate" -}, { - "index": "shield", - "type": "Armor", - "name": "Shield", - "classes": [], - "races": [], - "url": "/api/proficiencies/shield" -}, { - "index": "shields", - "type": "Armor", - "name": "Shields", - "classes": [{ - "url": "/api/classes/barbarian", - "name": "Barbarian" - }, { - "url": "/api/classes/cleric", - "name": "Cleric" - }, { - "url": "/api/classes/druid", - "name": "Druid" - }, { - "url": "/api/classes/fighter", - "name": "Fighter" - }, { - "url": "/api/classes/paladin", - "name": "Paladin" - }, { - "url": "/api/classes/ranger", - "name": "Ranger" - }], - "races": [], - "url": "/api/proficiencies/shields" -}, { - "index": "simple-weapons", - "type": "Weapons", - "name": "Simple weapons", - "classes": [{ - "url": "/api/classes/barbarian", - "name": "Barbarian" - }, { - "url": "/api/classes/bard", - "name": "Bard" - }, { - "url": "/api/classes/cleric", - "name": "Cleric" - }, { - "url": "/api/classes/fighter", - "name": "Fighter" - }, { - "url": "/api/classes/monk", - "name": "Monk" - }, { - "url": "/api/classes/paladin", - "name": "Paladin" - }, { - "url": "/api/classes/ranger", - "name": "Ranger" - }, { - "url": "/api/classes/rogue", - "name": "Rogue" - }, { - "url": "/api/classes/warlock", - "name": "Warlock" - }], - "races": [], - "url": "/api/proficiencies/simple-weapons" -}, { - "index": "martial-weapons", - "type": "Weapons", - "name": "Martial weapons", - "classes": [{ - "url": "/api/classes/barbarian", - "name": "Barbarian" - }, { - "url": "/api/classes/fighter", - "name": "Fighter" - }, { - "url": "/api/classes/paladin", - "name": "Paladin" - }, { - "url": "/api/classes/ranger", - "name": "Ranger" - }], - "races": [], - "url": "/api/proficiencies/martial-weapons" -}, { - "index": "clubs", - "type": "Weapons", - "name": "Clubs", - "classes": [{ - "url": "/api/classes/druid", - "name": "Druid" - }], - "races": [], - "url": "/api/proficiencies/clubs" -}, { - "index": "daggers", - "type": "Weapons", - "name": "Daggers", - "classes": [{ - "url": "/api/classes/druid", - "name": "Druid" - }, { - "url": "/api/classes/sorcerer", - "name": "Sorcerer" - }, { - "url": "/api/classes/wizard", - "name": "Wizard" - }], - "races": [], - "url": "/api/proficiencies/daggers" -}, { - "index": "greatclubs", - "type": "Weapons", - "name": "Greatclubs", - "classes": [], - "races": [], - "url": "/api/proficiencies/greatclubs" -}, { - "index": "handaxes", - "type": "Weapons", - "name": "Handaxes", - "classes": [], - "races": [{ - "url": "/api/races/dwarf", - "name": "Dwarf" - }], - "url": "/api/proficiencies/handaxes" -}, { - "index": "javelins", - "type": "Weapons", - "name": "Javelins", - "classes": [{ - "url": "/api/classes/druid", - "name": "Druid" - }], - "races": [], - "url": "/api/proficiencies/javelins" -}, { - "index": "light-hammers", - "type": "Weapons", - "name": "Light hammers", - "classes": [], - "races": [{ - "url": "/api/races/dwarf", - "name": "Dwarf" - }], - "url": "/api/proficiencies/light-hammers" -}, { - "index": "maces", - "type": "Weapons", - "name": "Maces", - "classes": [{ - "url": "/api/classes/druid", - "name": "Druid" - }], - "races": [], - "url": "/api/proficiencies/maces" -}, { - "index": "quarterstaffs", - "type": "Weapons", - "name": "Quarterstaffs", - "classes": [{ - "url": "/api/classes/druid", - "name": "Druid" - }, { - "url": "/api/classes/sorcerer", - "name": "Sorcerer" - }, { - "url": "/api/classes/wizard", - "name": "Wizard" - }], - "races": [], - "url": "/api/proficiencies/quarterstaffs" -}, { - "index": "sickles", - "type": "Weapons", - "name": "Sickles", - "classes": [{ - "url": "/api/classes/druid", - "name": "Druid" - }], - "races": [], - "url": "/api/proficiencies/sickles" -}, { - "index": "spears", - "type": "Weapons", - "name": "Spears", - "classes": [{ - "url": "/api/classes/druid", - "name": "Druid" - }], - "races": [], - "url": "/api/proficiencies/spears" -}, { - "index": "crossbows-light", - "type": "Weapons", - "name": "Crossbows, light", - "classes": [], - "races": [], - "url": "/api/proficiencies/crossbows-light" -}, { - "index": "darts", - "type": "Weapons", - "name": "Darts", - "classes": [{ - "url": "/api/classes/druid", - "name": "Druid" - }, { - "url": "/api/classes/sorcerer", - "name": "Sorcerer" - }, { - "url": "/api/classes/wizard", - "name": "Wizard" - }], - "races": [], - "url": "/api/proficiencies/darts" -}, { - "index": "shortbows", - "type": "Weapons", - "name": "Shortbows", - "classes": [], - "races": [{ - "url": "/api/subraces/high-elf", - "name": "High Elf" - }], - "url": "/api/proficiencies/shortbows" -}, { - "index": "slings", - "type": "Weapons", - "name": "Slings", - "classes": [{ - "url": "/api/classes/druid", - "name": "Druid" - }, { - "url": "/api/classes/sorcerer", - "name": "Sorcerer" - }, { - "url": "/api/classes/wizard", - "name": "Wizard" - }], - "races": [], - "url": "/api/proficiencies/slings" -}, { - "index": "battleaxes", - "type": "Weapons", - "name": "Battleaxes", - "classes": [], - "races": [{ - "url": "/api/races/dwarf", - "name": "Dwarf" - }], - "url": "/api/proficiencies/battleaxes" -}, { - "index": "flails", - "type": "Weapons", - "name": "Flails", - "classes": [], - "races": [], - "url": "/api/proficiencies/flails" -}, { - "index": "glaives", - "type": "Weapons", - "name": "Glaives", - "classes": [], - "races": [], - "url": "/api/proficiencies/glaives" -}, { - "index": "greataxes", - "type": "Weapons", - "name": "Greataxes", - "classes": [], - "races": [], - "url": "/api/proficiencies/greataxes" -}, { - "index": "greatswords", - "type": "Weapons", - "name": "Greatswords", - "classes": [], - "races": [], - "url": "/api/proficiencies/greatswords" -}, { - "index": "halberds", - "type": "Weapons", - "name": "Halberds", - "classes": [], - "races": [], - "url": "/api/proficiencies/halberds" -}, { - "index": "lances", - "type": "Weapons", - "name": "Lances", - "classes": [], - "races": [], - "url": "/api/proficiencies/lances" -}, { - "index": "longswords", - "type": "Weapons", - "name": "Longswords", - "classes": [{ - "url": "/api/classes/bard", - "name": "Bard" - }, { - "url": "/api/classes/rogue", - "name": "Rogue" - }], - "races": [{ - "url": "/api/subraces/high-elf", - "name": "High Elf" - }], - "url": "/api/proficiencies/longswords" -}, { - "index": "mauls", - "type": "Weapons", - "name": "Mauls", - "classes": [], - "races": [], - "url": "/api/proficiencies/mauls" -}, { - "index": "morningstars", - "type": "Weapons", - "name": "Morningstars", - "classes": [], - "races": [], - "url": "/api/proficiencies/morningstars" -}, { - "index": "pikes", - "type": "Weapons", - "name": "Pikes", - "classes": [], - "races": [], - "url": "/api/proficiencies/pikes" -}, { - "index": "rapiers", - "type": "Weapons", - "name": "Rapiers", - "classes": [{ - "url": "/api/classes/bard", - "name": "Bard" - }, { - "url": "/api/classes/rogue", - "name": "Rogue" - }], - "races": [], - "url": "/api/proficiencies/rapiers" -}, { - "index": "scimitars", - "type": "Weapons", - "name": "Scimitars", - "classes": [{ - "url": 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"/api/proficiencies/skill-medicine" + }, + { + "index": "skill-nature", + "type": "Skills", + "name": "LANG-KEY-skill-nature", + "classes": [], + "races": [], + "url": "/api/proficiencies/skill-nature" + }, + { + "index": "skill-perception", + "type": "Skills", + "name": "LANG-KEY-skill-perception", + "classes": [], + "races": [ + { + "url": "/api/races/elf", + "name": "LANG-KEY-elf" + } + ], + "url": "/api/proficiencies/skill-perception" + }, + { + "index": "skill-performance", + "type": "Skills", + "name": "LANG-KEY-skill-performance", + "classes": [], + "races": [], + "url": "/api/proficiencies/skill-performance" + }, + { + "index": "skill-persuasion", + "type": "Skills", + "name": "LANG-KEY-skill-persuasion", + "classes": [], + "races": [], + "url": "/api/proficiencies/skill-persuasion" + }, + { + "index": "skill-religion", + "type": "Skills", + "name": "LANG-KEY-skill-religion", + "classes": [], + "races": [], + "url": "/api/proficiencies/skill-religion" + }, + { + "index": "skill-sleight-of-hand", + "type": "Skills", + "name": "LANG-KEY-skill-sleight-of-hand", + "classes": [], + "races": [], + "url": "/api/proficiencies/skill-sleight-of-hand" + }, + { + "index": "skill-stealth", + "type": "Skills", + "name": "LANG-KEY-skill-stealth", + "classes": [], + "races": [], + "url": "/api/proficiencies/skill-stealth" + }, + { + "index": "skill-survival", + "type": "Skills", + "name": "LANG-KEY-skill-survival", + "classes": [], + "races": [], + "url": "/api/proficiencies/skill-survival" + } +] \ No newline at end of file diff --git a/src/5e-SRD-Races.json b/src/5e-SRD-Races.json index 7eced002..c513389b 100644 --- a/src/5e-SRD-Races.json +++ b/src/5e-SRD-Races.json @@ -1,718 +1,718 @@ [ - { - "index": "dwarf", - "name": "Dwarf", - "speed": 30, - "ability_bonuses": [ - { - "name": "CON", - "url": "/api/ability-scores/con", - "bonus": 2 - } - ], - "ability_bonus_options": {}, - "alignment": "Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.", - "age": "Dwarves mature at the same rate as humans, but they're considered young until they reach the age of 50. On average, they live about 350 years.", - "size": "Medium", - "size_description": "Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.", - "starting_proficiencies": [ - { - "url": "/api/proficiencies/battleaxes", - "name": "Battleaxes" - }, - { - "url": "/api/proficiencies/handaxes", - "name": "Handaxes" - }, - { - "url": "/api/proficiencies/light-hammers", - "name": "Light hammers" - }, - { - "url": "/api/proficiencies/warhammers", - "name": "Warhammers" - } - ], - "starting_proficiency_options": { - "choose": 1, - "type": "proficiencies", - "from": [ - { - "url": "/api/proficiencies/smiths-tools", - "name": "Smith's tools" - }, - { - "url": "/api/proficiencies/brewers-supplies", - "name": "Brewer's supplies" - }, - { - "url": "/api/proficiencies/masons-tools", - "name": "Mason's tools" - } - ] - }, - "languages": [ - { - "url": "/api/languages/common", - "name": "Common" - }, - { - "url": "/api/languages/dwarvish", - "name": "Dwarvish" - } - ], - "language_options": {}, - "language_desc": "You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.", - "traits": [ - { - "name": "Darkvision", - "url": "/api/traits/darkvision" - }, - { - "name": "Dwarven Resilience", - "url": "/api/traits/dwarven-resilience" - }, - { - "name": "Stonecunning", - "url": "/api/traits/stonecunning" - }, - { - "name": "Dwarven Combat Training", - "url": "/api/traits/dwarven-combat-training" - } - ], - "subraces": [ - { - "url": "/api/subraces/hill-dwarf", - "name": "Hill Dwarf" - } - ], - "url": "/api/races/dwarf" - }, - { - "index": "elf", - "name": "Elf", - "speed": 30, - "ability_bonuses": [ - { - "name": "DEX", - "url": "/api/ability-scores/dex", - "bonus": 2 - } - ], - "ability_bonus_options": {}, - "age": "Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.", - "alignment": "Elves love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others' freedom as well as their own, and they are more often good than not. The drow are an exception; their exile has made them vicious and dangerous. Drow are more often evil than not.", - "size": "Medium", - "size_description": "Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.", - "starting_proficiencies": [ - { - "url": "/api/proficiencies/skill-perception", - "name": "Skill: Perception" - } - ], - "starting_proficiency_options": {}, - "languages": [ - { - "url": "/api/languages/common", - "name": "Common" - }, - { - "url": "/api/languages/elvish", - "name": "Elvish" - } - ], - "language_options": {}, - "language_desc": "You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.", - "traits": [ - { - "name": "Darkvision", - "url": "/api/traits/darkvision" - }, - { - "name": "Fey Ancestry", - "url": "/api/traits/fey-ancestry" - }, - { - "name": "Trance", - "url": "/api/traits/trance" - } - ], - "subraces": [ - { - "url": "/api/subraces/high-elf", - "name": "High Elf" - } - ], - "url": "/api/races/elf" - }, - { - "index": "halfling", - "name": "Halfling", - "speed": 25, - "ability_bonuses": [ - { - "name": "DEX", - "url": "/api/ability-scores/dex", - "bonus": 2 - } - ], - "ability_bonus_options": {}, - "age": "A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.", - "alignment": "Most halflings are lawful good. As a rule, they are good-hearted and kind, hate to see others in pain, and have no tolerance for oppression. They are also very orderly and traditional, leaning heavily on the support of their community and the comfort of their old ways.", - "size": "Small", - "size_description": "Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.", - "starting_proficiencies": [], - "starting_proficiency_options": {}, - "languages": [ - { - "url": "/api/languages/common", - "name": "Common" - }, - { - "url": "/api/languages/halfling", - "name": "Halfling" - } - ], - "language_options": {}, - "language_desc": "You can speak, read, and write Common and Halfling. The Halfling language isn't secret, but halflings are loath to share it with others. They write very little, so they don't have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.", - "traits": [ - { - "name": "Brave", - "url": "/api/traits/brave" - }, - { - "name": "Halfling Nimbleness", - "url": "/api/traits/halfling-nimbleness" - }, - { - "name": "Lucky", - "url": "/api/traits/lucky" - } - ], - "subraces": [ - { - "url": "/api/subraces/lightfoot-halfling", - "name": "Lightfoot Halfling" - } - ], - "url": "/api/races/halfling" - }, - { - "index": "human", - "name": "Human", - "speed": 30, - "ability_bonuses": [ - { - "name": "STR", - "url": "/api/ability-scores/str", - "bonus": 1 - }, - { - "name": "DEX", - "url": "/api/ability-scores/dex", - "bonus": 1 - }, - { - "name": "CON", - "url": "/api/ability-scores/con", - "bonus": 1 - }, - { - "name": "INT", - "url": "/api/ability-scores/int", - "bonus": 1 - }, - { - "name": "WIS", - "url": "/api/ability-scores/wis", - "bonus": 1 - }, - { - "name": "CHA", - "url": "/api/ability-scores/cha", - "bonus": 1 - } - ], - "ability_bonus_options": {}, - "age": "Humans reach adulthood in their late teens and live less than a century.", - "alignment": "Humans tend toward no particular alignment. The best and the worst are found among them.", - "size": "Medium", - "size_description": "Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.", - "starting_proficiencies": [], - "starting_proficiency_options": {}, - "languages": [ - { - "url": "/api/languages/common", - "name": "Common" - } - ], - "language_options": { - "choose": 1, - "type": "languages", - "from": [ - { - "url": "/api/languages/dwarvish", - "name": "Dwarvish" - }, - { - "url": "/api/languages/elvish", - "name": "Elvish" - }, - { - "url": "/api/languages/giant", - "name": "Giant" - }, - { - "url": "/api/languages/gnomish", - "name": "Gnomish" - }, - { - "url": "/api/languages/goblin", - "name": "Goblin" - }, - { - "url": "/api/languages/halfling", - "name": "Halfling" - }, - { - "url": "/api/languages/orc", - "name": "Orc" - }, - { - "url": "/api/languages/abyssal", - "name": "Abyssal" - }, - { - "url": "/api/languages/celestial", - "name": "Celestial" - }, - { - "url": "/api/languages/draconic", - "name": "Draconic" - }, - { - "url": "/api/languages/deep-speech", - "name": "Deep Speech" - }, - { - "url": "/api/languages/infernal", - "name": "Infernal" - }, - { - "url": "/api/languages/primordial", - "name": "Primordial" - }, - { - "url": "/api/languages/sylvan", - "name": "Sylvan" - }, - { - "url": "/api/languages/undercommon", - "name": "Undercommon" - } - ] - }, - "language_desc": "You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.", - "traits": [], - "subraces": [], - "url": "/api/races/human" - }, - { - "index": "dragonborn", - "name": "Dragonborn", - "speed": 30, - "ability_bonuses": [ - { - "name": "STR", - "url": "/api/ability-scores/str", - "bonus": 2 - }, - { - "name": "CHA", - "url": "/api/ability-scores/cha", - "bonus": 1 - } - ], - "ability_bonus_options": {}, - "alignment": " Dragonborn tend to extremes, making a conscious choice for one side or the other in the cosmic war between good and evil. Most dragonborn are good, but those who side with evil can be terrible villains.", - "age": "Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.", - "size": "Medium", - "size_description": "Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.", - "starting_proficiencies": [], - "starting_proficiency_options": {}, - "languages": [ - { - "url": "/api/languages/common", - "name": "Common" - }, - { - "url": "/api/languages/draconic", - "name": "Draconic" - } - ], - "language_options": {}, - "language_desc": "You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.", - "traits": [ - { - "name": "Draconic Ancestry", - "url": "/api/traits/draconic-ancestry" - }, - { - "name": "Breath Weapon", - "url": "/api/traits/breath-weapon" - }, - { - "name": "Damage Resistance", - "url": "/api/traits/damage-resistance" - } - ], - "trait_options": { - "choose": 1, - "from": [ - { - "name": "Breath Weapon (Black)", - "url": "/api/traits/breath-weapon" - }, - { - "name": "Breath Weapon (Blue)", - "url": "/api/traits/breath-weapon" - }, - { - "name": "Breath Weapon (Brass)", - "url": "/api/traits/breath-weapon" - }, - { - "name": "Breath Weapon (Bronze)", - "url": "/api/traits/breath-weapon" - }, - { - "name": "Breath Weapon (Copper)", - "url": "/api/traits/breath-weapon" - }, - { - "name": "Breath Weapon (Gold)", - "url": "/api/traits/breath-weapon" - }, - { - "name": "Breath Weapon (Green)", - "url": "/api/traits/breath-weapon" - }, - { - "name": "Breath Weapon (Red)", - "url": "/api/traits/breath-weapon" - }, - { - "name": "Breath Weapon (Silver)", - "url": "/api/traits/breath-weapon" - }, - { - "name": "Breath Weapon (White)", - "url": "/api/traits/breath-weapon" - } - ], - "type": "trait" - }, - "subraces": [], - "url": "/api/races/dragonborn" - }, - { - "index": "gnome", - "name": "Gnome", - "speed": 25, - "ability_bonuses": [ - { - "name": "INT", - "url": "/api/ability-scores/int", - "bonus": 2 - } - ], - "ability_bonus_options": {}, - "alignment": "Gnomes are most often good. Those who tend toward law are sages, engineers, researchers, scholars, investigators, or inventors. Those who tend toward chaos are minstrels, tricksters, wanderers, or fanciful jewelers. Gnomes are good-hearted, and even the tricksters among them are more playful than vicious.", - "age": " Gnomes mature at the same rate humans do, and most are expected to settle down into an adult life by around age 40. They can live 350 to almost 500 years.", - "size": "Small", - "size_description": "Gnomes are between 3 and 4 feet tall and average about 40 pounds. Your size is Small.", - "starting_proficiencies": [], - "starting_proficiency_options": {}, - "languages": [ - { - "url": "/api/languages/common", - "name": "Common" - }, - { - "url": "/api/languages/gnomish", - "name": "Gnomish" - } - ], - "language_options": {}, - "language_desc": "You can speak, read, and write Common and Gnomish. The Gnomish language, which uses the Dwarvish script, is renowned for its technical treatises and its catalogs of knowledge about the natural world.", - "traits": [ - { - "name": "Darkvision", - "url": "/api/traits/darkvision" - }, - { - "name": "Gnome Cunning", - "url": "/api/traits/gnome-cunning" - } - ], - "trait_options": {}, - "subraces": [ - { - "url": "/api/subraces/rock-gnome", - "name": "Rock Gnome" - } - ], - "url": "/api/races/gnome" - }, - { - "index": "half-elf", - "name": "Half-Elf", - "speed": 30, - "ability_bonuses": [ - { - "name": "CHA", - "url": "/api/ability-scores/cha", - "bonus": 2 - } - ], - "ability_bonus_options": { - "choose": 2, - "type": "ability_bonuses", - "from": [ - { - "name": "STR", - "url": "/api/ability-scores/str", - "bonus": 1 - }, - { - "name": "DEX", - "url": "/api/ability-scores/dex", - "bonus": 1 - }, - { - "name": "CON", - "url": "/api/ability-scores/con", - "bonus": 1 - }, - { - "name": "INT", - "url": "/api/ability-scores/int", - "bonus": 1 - }, - { - "name": "WIS", - "url": "/api/ability-scores/wis", - "bonus": 1 - } - ] - }, - "alignment": "Half-elves share the chaotic bent of their elven heritage. They value both personal freedom and creative expression, demonstrating neither love of leaders nor desire for followers. They chafe at rules, resent others' demands, and sometimes prove unreliable, or at least unpredictable.", - "age": "Half-elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years.", - "size": "Medium", - "size_description": "Half-elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.", - "starting_proficiencies": [], - "starting_proficiency_options": {}, - "languages": [ - { - "name": "Common", - "url": "/api/languages/common" - }, - { - "name": "Elvish", - "url": "/api/languages/elvish" - } - ], - "language_options": { - "choose": 1, - "type": "languages", - "from": [ - { - "name": "Dwarvish", - "url": "/api/languages/dwarvish" - }, - { - "name": "Giant", - "url": "/api/languages/giant" - }, - { - "name": "Gnomish", - "url": "/api/languages/gnomish" - }, - { - "name": "Goblin", - "url": "/api/languages/goblin" - }, - { - "name": "Halfling", - "url": "/api/languages/halfling" - }, - { - "name": "Orc", - "url": "/api/languages/orc" - }, - { - "name": "Abyssal", - "url": "/api/languages/abyssal" - }, - { - "name": "Celestial", - "url": "/api/languages/celestial" - }, - { - "name": "Draconic", - "url": "/api/languages/draconic" - }, - { - "name": "Deep Speech", - "url": "/api/languages/deep-speech" - }, - { - "name": "Infernal", - "url": "/api/languages/infernal" - }, - { - "name": "Primordial", - "url": "/api/languages/primordial" - }, - { - "name": "Sylvan", - "url": "/api/languages/sylvan" - }, - { - "name": "Undercommon", - "url": "/api/languages/undercommon" - } - ] - }, - "language_desc": "You can speak, read, and write Common, Elvish, and one extra language of your choice.", - "traits": [ - { - "name": "Darkvision", - "url": "/api/traits/darkvision" - }, - { - "name": "Fey Ancestry", - "url": "/api/traits/fey-ancestry" - }, - { - "name": "Skill Versatility", - "url": "/api/traits/skill-versatility" - } - ], - "trait_options": {}, - "subraces": [], - "url": "/api/races/half-elf" - }, - { - "index": "half-orc", - "name": "Half-Orc", - "speed": 30, - "ability_bonuses": [ - { - "name": "STR", - "url": "/api/ability-scores/str", - "bonus": 2 - }, - { - "name": "CON", - "url": "/api/ability-scores/con", - "bonus": 1 - } - ], - "ability_bonus_options": {}, - "alignment": " Half-orcs inherit a tendency toward chaos from their orc parents and are not strongly inclined toward good. Half-orcs raised among orcs and willing to live out their lives among them are usually evil.", - "age": "Half-orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years.", - "size": "Medium", - "size_description": "Half-orcs are somewhat larger and bulkier than humans, and they range from 5 to well over 6 feet tall. Your size is Medium.", - "starting_proficiencies": [ - { - "name": "Skill: Intimidation", - "url": "/api/proficiencies/skill-intimidation" - } - ], - "starting_proficiency_options": {}, - "languages": [ - { - "url": "/api/languages/common", - "name": "Common" - }, - { - "url": "/api/languages/orc", - "name": "Orcish" - } - ], - "language_options": {}, - "language_desc": "You can speak, read, and write Common and Orc. Orc is a harsh, grating language with hard consonants. It has no script of its own but is written in the Dwarvish script.", - "traits": [ - { - "name": "Darkvision", - "url": "/api/traits/darkvision" - }, - { - "name": "Savage Attacks", - "url": "/api/traits/savage-attacks" - }, - { - "name": "Restless Endurance", - "url": "/api/traits/relentless-endurance" - } - ], - "trait_options": {}, - "subraces": [], - "url": "/api/races/half-orc" - }, - { - "index": "tiefling", - "name": "Tiefling", - "speed": 30, - "ability_bonuses": [ - { - "name": "INT", - "url": "/api/ability-scores/int", - "bonus": 1 - }, - { - "name": "CHA", - "url": "/api/ability-scores/cha", - "bonus": 2 - } - ], - "ability_bonus_options": {}, - "alignment": "Tieflings might not have an innate tendency toward evil, but many of them end up there. Evil or not, an independent nature inclines many tieflings toward a chaotic alignment.", - "age": "Tieflings mature at the same rate as humans but live a few years longer.", - "size": "Medium", - "size_description": "Tieflings are about the same size and build as humans. Your size is Medium.", - "starting_proficiencies": [], - "starting_proficiency_options": {}, - "languages": [ - { - "url": "/api/languages/common", - "name": "Common" - }, - { - "url": "/api/languages/abyssal", - "name": "Infernal" - } - ], - "language_options": {}, - "language_desc": "You can speak, read, and write Common and Infernal.", - "traits": [ - { - "name": "Darkvision", - "url": "/api/traits/darkvision" - }, - { - "name": "Hellish Resistance", - "url": "/api/traits/hellish-resistance" - }, - { - "name": "Infernal Legacy", - "url": "/api/traits/internal-legacy" - } - ], - "trait_options": {}, - "subraces": [], - "url": "/api/races/tiefling" - } -] + { + "index": "dwarf", + "name": "LANG-KEY-dwarf", + "speed": 30, + "ability_bonuses": [ + { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con", + "bonus": 2 + } + ], + "ability_bonus_options": {}, + "alignment": "Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.", + "age": "Dwarves mature at the same rate as humans, but they're considered young until they reach the age of 50. On average, they live about 350 years.", + "size": "Medium", + "size_description": "Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.", + "starting_proficiencies": [ + { + "url": "/api/proficiencies/battleaxes", + "name": "LANG-KEY-battleaxes" + }, + { + "url": "/api/proficiencies/handaxes", + "name": "LANG-KEY-handaxes" + }, + { + "url": "/api/proficiencies/light-hammers", + "name": "LANG-KEY-light-hammers" + }, + { + "url": "/api/proficiencies/warhammers", + "name": "LANG-KEY-warhammers" + } + ], + "starting_proficiency_options": { + "choose": 1, + "type": "proficiencies", + "from": [ + { + "url": "/api/proficiencies/smiths-tools", + "name": "LANG-KEY-smiths-tools" + }, + { + "url": "/api/proficiencies/brewers-supplies", + "name": "LANG-KEY-brewers-supplies" + }, + { + "url": "/api/proficiencies/masons-tools", + "name": "LANG-KEY-masons-tools" + } + ] + }, + "languages": [ + { + "url": "/api/languages/common", + "name": "LANG-KEY-common" + }, + { + "url": "/api/languages/dwarvish", + "name": "LANG-KEY-dwarvish" + } + ], + "language_options": {}, + "language_desc": "You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.", + "traits": [ + { + "name": "LANG-KEY-darkvision", + "url": "/api/traits/darkvision" + }, + { + "name": "LANG-KEY-dwarven-resilience", + "url": "/api/traits/dwarven-resilience" + }, + { + "name": "LANG-KEY-stonecunning", + "url": "/api/traits/stonecunning" + }, + { + "name": "LANG-KEY-dwarven-combat-training", + "url": "/api/traits/dwarven-combat-training" + } + ], + "subraces": [ + { + "url": "/api/subraces/hill-dwarf", + "name": "LANG-KEY-hill-dwarf" + } + ], + "url": "/api/races/dwarf" + }, + { + "index": "elf", + "name": "LANG-KEY-elf", + "speed": 30, + "ability_bonuses": [ + { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex", + "bonus": 2 + } + ], + "ability_bonus_options": {}, + "age": "Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.", + "alignment": "Elves love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others' freedom as well as their own, and they are more often good than not. The drow are an exception; their exile has made them vicious and dangerous. Drow are more often evil than not.", + "size": "Medium", + "size_description": "Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.", + "starting_proficiencies": [ + { + "url": "/api/proficiencies/skill-perception", + "name": "LANG-KEY-skill-perception" + } + ], + "starting_proficiency_options": {}, + "languages": [ + { + "url": "/api/languages/common", + "name": "LANG-KEY-common" + }, + { + "url": "/api/languages/elvish", + "name": "LANG-KEY-elvish" + } + ], + "language_options": {}, + "language_desc": "You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.", + "traits": [ + { + "name": "LANG-KEY-darkvision", + "url": "/api/traits/darkvision" + }, + { + "name": "LANG-KEY-fey-ancestry", + "url": "/api/traits/fey-ancestry" + }, + { + "name": "LANG-KEY-trance", + "url": "/api/traits/trance" + } + ], + "subraces": [ + { + "url": "/api/subraces/high-elf", + "name": "LANG-KEY-high-elf" + } + ], + "url": "/api/races/elf" + }, + { + "index": "halfling", + "name": "LANG-KEY-halfling", + "speed": 25, + "ability_bonuses": [ + { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex", + "bonus": 2 + } + ], + "ability_bonus_options": {}, + "age": "A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.", + "alignment": "Most halflings are lawful good. As a rule, they are good-hearted and kind, hate to see others in pain, and have no tolerance for oppression. They are also very orderly and traditional, leaning heavily on the support of their community and the comfort of their old ways.", + "size": "Small", + "size_description": "Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.", + "starting_proficiencies": [], + "starting_proficiency_options": {}, + "languages": [ + { + "url": "/api/languages/common", + "name": "LANG-KEY-common" + }, + { + "url": "/api/languages/halfling", + "name": "LANG-KEY-halfling" + } + ], + "language_options": {}, + "language_desc": "You can speak, read, and write Common and Halfling. The Halfling language isn't secret, but halflings are loath to share it with others. They write very little, so they don't have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.", + "traits": [ + { + "name": "LANG-KEY-brave", + "url": "/api/traits/brave" + }, + { + "name": "LANG-KEY-halfling-nimbleness", + "url": "/api/traits/halfling-nimbleness" + }, + { + "name": "LANG-KEY-lucky", + "url": "/api/traits/lucky" + } + ], + "subraces": [ + { + "url": "/api/subraces/lightfoot-halfling", + "name": "LANG-KEY-lightfoot-halfling" + } + ], + "url": "/api/races/halfling" + }, + { + "index": "human", + "name": "LANG-KEY-human", + "speed": 30, + "ability_bonuses": [ + { + "name": "LANG-KEY-str", + "url": "/api/ability-scores/str", + "bonus": 1 + }, + { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex", + "bonus": 1 + }, + { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con", + "bonus": 1 + }, + { + "name": "LANG-KEY-int", + "url": "/api/ability-scores/int", + "bonus": 1 + }, + { + "name": "LANG-KEY-wis", + "url": "/api/ability-scores/wis", + "bonus": 1 + }, + { + "name": "LANG-KEY-cha", + "url": "/api/ability-scores/cha", + "bonus": 1 + } + ], + "ability_bonus_options": {}, + "age": "Humans reach adulthood in their late teens and live less than a century.", + "alignment": "Humans tend toward no particular alignment. The best and the worst are found among them.", + "size": "Medium", + "size_description": "Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.", + "starting_proficiencies": [], + "starting_proficiency_options": {}, + "languages": [ + { + "url": "/api/languages/common", + "name": "LANG-KEY-common" + } + ], + "language_options": { + "choose": 1, + "type": "languages", + "from": [ + { + "url": "/api/languages/dwarvish", + "name": "LANG-KEY-dwarvish" + }, + { + "url": "/api/languages/elvish", + "name": "LANG-KEY-elvish" + }, + { + "url": "/api/languages/giant", + "name": "LANG-KEY-giant" + }, + { + "url": "/api/languages/gnomish", + "name": "LANG-KEY-gnomish" + }, + { + "url": "/api/languages/goblin", + "name": "LANG-KEY-goblin" + }, + { + "url": "/api/languages/halfling", + "name": "LANG-KEY-halfling" + }, + { + "url": "/api/languages/orc", + "name": "LANG-KEY-orc" + }, + { + "url": "/api/languages/abyssal", + "name": "LANG-KEY-abyssal" + }, + { + "url": "/api/languages/celestial", + "name": "LANG-KEY-celestial" + }, + { + "url": "/api/languages/draconic", + "name": "LANG-KEY-draconic" + }, + { + "url": "/api/languages/deep-speech", + "name": "LANG-KEY-deep-speech" + }, + { + "url": "/api/languages/infernal", + "name": "LANG-KEY-infernal" + }, + { + "url": "/api/languages/primordial", + "name": "LANG-KEY-primordial" + }, + { + "url": "/api/languages/sylvan", + "name": "LANG-KEY-sylvan" + }, + { + "url": "/api/languages/undercommon", + "name": "LANG-KEY-undercommon" + } + ] + }, + "language_desc": "You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.", + "traits": [], + "subraces": [], + "url": "/api/races/human" + }, + { + "index": "dragonborn", + "name": "LANG-KEY-dragonborn", + "speed": 30, + "ability_bonuses": [ + { + "name": "LANG-KEY-str", + "url": "/api/ability-scores/str", + "bonus": 2 + }, + { + "name": "LANG-KEY-cha", + "url": "/api/ability-scores/cha", + "bonus": 1 + } + ], + "ability_bonus_options": {}, + "alignment": " Dragonborn tend to extremes, making a conscious choice for one side or the other in the cosmic war between good and evil. Most dragonborn are good, but those who side with evil can be terrible villains.", + "age": "Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.", + "size": "Medium", + "size_description": "Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.", + "starting_proficiencies": [], + "starting_proficiency_options": {}, + "languages": [ + { + "url": "/api/languages/common", + "name": "LANG-KEY-common" + }, + { + "url": "/api/languages/draconic", + "name": "LANG-KEY-draconic" + } + ], + "language_options": {}, + "language_desc": "You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.", + "traits": [ + { + "name": "LANG-KEY-draconic-ancestry", + "url": "/api/traits/draconic-ancestry" + }, + { + "name": "LANG-KEY-breath-weapon", + "url": "/api/traits/breath-weapon" + }, + { + "name": "LANG-KEY-damage-resistance", + "url": "/api/traits/damage-resistance" + } + ], + "trait_options": { + "choose": 1, + "from": [ + { + "name": "LANG-KEY-breath-weapon-black", + "url": "/api/traits/breath-weapon" + }, + { + "name": "LANG-KEY-breath-weapon-blue", + "url": "/api/traits/breath-weapon" + }, + { + "name": "LANG-KEY-breath-weapon-brass", + "url": "/api/traits/breath-weapon" + }, + { + "name": "LANG-KEY-breath-weapon-bronze", + "url": "/api/traits/breath-weapon" + }, + { + "name": "LANG-KEY-breath-weapon-copper", + "url": "/api/traits/breath-weapon" + }, + { + "name": "LANG-KEY-breath-weapon-gold", + "url": "/api/traits/breath-weapon" + }, + { + "name": "LANG-KEY-breath-weapon-green", + "url": "/api/traits/breath-weapon" + }, + { + "name": "LANG-KEY-breath-weapon-red", + "url": "/api/traits/breath-weapon" + }, + { + "name": "LANG-KEY-breath-weapon-silver", + "url": "/api/traits/breath-weapon" + }, + { + "name": "LANG-KEY-breath-weapon-white", + "url": "/api/traits/breath-weapon" + } + ], + "type": "trait" + }, + "subraces": [], + "url": "/api/races/dragonborn" + }, + { + "index": "gnome", + "name": "LANG-KEY-gnome", + "speed": 25, + "ability_bonuses": [ + { + "name": "LANG-KEY-int", + "url": "/api/ability-scores/int", + "bonus": 2 + } + ], + "ability_bonus_options": {}, + "alignment": "Gnomes are most often good. Those who tend toward law are sages, engineers, researchers, scholars, investigators, or inventors. Those who tend toward chaos are minstrels, tricksters, wanderers, or fanciful jewelers. Gnomes are good-hearted, and even the tricksters among them are more playful than vicious.", + "age": " Gnomes mature at the same rate humans do, and most are expected to settle down into an adult life by around age 40. They can live 350 to almost 500 years.", + "size": "Small", + "size_description": "Gnomes are between 3 and 4 feet tall and average about 40 pounds. Your size is Small.", + "starting_proficiencies": [], + "starting_proficiency_options": {}, + "languages": [ + { + "url": "/api/languages/common", + "name": "LANG-KEY-common" + }, + { + "url": "/api/languages/gnomish", + "name": "LANG-KEY-gnomish" + } + ], + "language_options": {}, + "language_desc": "You can speak, read, and write Common and Gnomish. The Gnomish language, which uses the Dwarvish script, is renowned for its technical treatises and its catalogs of knowledge about the natural world.", + "traits": [ + { + "name": "LANG-KEY-darkvision", + "url": "/api/traits/darkvision" + }, + { + "name": "LANG-KEY-gnome-cunning", + "url": "/api/traits/gnome-cunning" + } + ], + "trait_options": {}, + "subraces": [ + { + "url": "/api/subraces/rock-gnome", + "name": "LANG-KEY-rock-gnome" + } + ], + "url": "/api/races/gnome" + }, + { + "index": "half-elf", + "name": "LANG-KEY-half-elf", + "speed": 30, + "ability_bonuses": [ + { + "name": "LANG-KEY-cha", + "url": "/api/ability-scores/cha", + "bonus": 2 + } + ], + "ability_bonus_options": { + "choose": 2, + "type": "ability_bonuses", + "from": [ + { + "name": "LANG-KEY-str", + "url": "/api/ability-scores/str", + "bonus": 1 + }, + { + "name": "LANG-KEY-dex", + "url": "/api/ability-scores/dex", + "bonus": 1 + }, + { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con", + "bonus": 1 + }, + { + "name": "LANG-KEY-int", + "url": "/api/ability-scores/int", + "bonus": 1 + }, + { + "name": "LANG-KEY-wis", + "url": "/api/ability-scores/wis", + "bonus": 1 + } + ] + }, + "alignment": "Half-elves share the chaotic bent of their elven heritage. They value both personal freedom and creative expression, demonstrating neither love of leaders nor desire for followers. They chafe at rules, resent others' demands, and sometimes prove unreliable, or at least unpredictable.", + "age": "Half-elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years.", + "size": "Medium", + "size_description": "Half-elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.", + "starting_proficiencies": [], + "starting_proficiency_options": {}, + "languages": [ + { + "name": "LANG-KEY-common", + "url": "/api/languages/common" + }, + { + "name": "LANG-KEY-elvish", + "url": "/api/languages/elvish" + } + ], + "language_options": { + "choose": 1, + "type": "languages", + "from": [ + { + "name": "LANG-KEY-dwarvish", + "url": "/api/languages/dwarvish" + }, + { + "name": "LANG-KEY-giant", + "url": "/api/languages/giant" + }, + { + "name": "LANG-KEY-gnomish", + "url": "/api/languages/gnomish" + }, + { + "name": "LANG-KEY-goblin", + "url": "/api/languages/goblin" + }, + { + "name": "LANG-KEY-halfling", + "url": "/api/languages/halfling" + }, + { + "name": "LANG-KEY-orc", + "url": "/api/languages/orc" + }, + { + "name": "LANG-KEY-abyssal", + "url": "/api/languages/abyssal" + }, + { + "name": "LANG-KEY-celestial", + "url": "/api/languages/celestial" + }, + { + "name": "LANG-KEY-draconic", + "url": "/api/languages/draconic" + }, + { + "name": "LANG-KEY-deep-speech", + "url": "/api/languages/deep-speech" + }, + { + "name": "LANG-KEY-infernal", + "url": "/api/languages/infernal" + }, + { + "name": "LANG-KEY-primordial", + "url": "/api/languages/primordial" + }, + { + "name": "LANG-KEY-sylvan", + "url": "/api/languages/sylvan" + }, + { + "name": "LANG-KEY-undercommon", + "url": "/api/languages/undercommon" + } + ] + }, + "language_desc": "You can speak, read, and write Common, Elvish, and one extra language of your choice.", + "traits": [ + { + "name": "LANG-KEY-darkvision", + "url": "/api/traits/darkvision" + }, + { + "name": "LANG-KEY-fey-ancestry", + "url": "/api/traits/fey-ancestry" + }, + { + "name": "LANG-KEY-skill-versatility", + "url": "/api/traits/skill-versatility" + } + ], + "trait_options": {}, + "subraces": [], + "url": "/api/races/half-elf" + }, + { + "index": "half-orc", + "name": "LANG-KEY-half-orc", + "speed": 30, + "ability_bonuses": [ + { + "name": "LANG-KEY-str", + "url": "/api/ability-scores/str", + "bonus": 2 + }, + { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con", + "bonus": 1 + } + ], + "ability_bonus_options": {}, + "alignment": " Half-orcs inherit a tendency toward chaos from their orc parents and are not strongly inclined toward good. Half-orcs raised among orcs and willing to live out their lives among them are usually evil.", + "age": "Half-orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years.", + "size": "Medium", + "size_description": "Half-orcs are somewhat larger and bulkier than humans, and they range from 5 to well over 6 feet tall. Your size is Medium.", + "starting_proficiencies": [ + { + "name": "LANG-KEY-skill-intimidation", + "url": "/api/proficiencies/skill-intimidation" + } + ], + "starting_proficiency_options": {}, + "languages": [ + { + "url": "/api/languages/common", + "name": "LANG-KEY-common" + }, + { + "url": "/api/languages/orc", + "name": "LANG-KEY-orcish" + } + ], + "language_options": {}, + "language_desc": "You can speak, read, and write Common and Orc. Orc is a harsh, grating language with hard consonants. It has no script of its own but is written in the Dwarvish script.", + "traits": [ + { + "name": "LANG-KEY-darkvision", + "url": "/api/traits/darkvision" + }, + { + "name": "LANG-KEY-savage-attacks", + "url": "/api/traits/savage-attacks" + }, + { + "name": "LANG-KEY-restless-endurance", + "url": "/api/traits/relentless-endurance" + } + ], + "trait_options": {}, + "subraces": [], + "url": "/api/races/half-orc" + }, + { + "index": "tiefling", + "name": "LANG-KEY-tiefling", + "speed": 30, + "ability_bonuses": [ + { + "name": "LANG-KEY-int", + "url": "/api/ability-scores/int", + "bonus": 1 + }, + { + "name": "LANG-KEY-cha", + "url": "/api/ability-scores/cha", + "bonus": 2 + } + ], + "ability_bonus_options": {}, + "alignment": "Tieflings might not have an innate tendency toward evil, but many of them end up there. Evil or not, an independent nature inclines many tieflings toward a chaotic alignment.", + "age": "Tieflings mature at the same rate as humans but live a few years longer.", + "size": "Medium", + "size_description": "Tieflings are about the same size and build as humans. Your size is Medium.", + "starting_proficiencies": [], + "starting_proficiency_options": {}, + "languages": [ + { + "url": "/api/languages/common", + "name": "LANG-KEY-common" + }, + { + "url": "/api/languages/abyssal", + "name": "LANG-KEY-infernal" + } + ], + "language_options": {}, + "language_desc": "You can speak, read, and write Common and Infernal.", + "traits": [ + { + "name": "LANG-KEY-darkvision", + "url": "/api/traits/darkvision" + }, + { + "name": "LANG-KEY-hellish-resistance", + "url": "/api/traits/hellish-resistance" + }, + { + "name": "LANG-KEY-infernal-legacy", + "url": "/api/traits/internal-legacy" + } + ], + "trait_options": {}, + "subraces": [], + "url": "/api/races/tiefling" + } +] \ No newline at end of file diff --git a/src/5e-SRD-Skills.json b/src/5e-SRD-Skills.json index eceaeb91..92605ffd 100644 --- a/src/5e-SRD-Skills.json +++ b/src/5e-SRD-Skills.json @@ -1,218 +1,218 @@ [ - { - "index": "acrobatics", - "name": "Acrobatics", - "desc": [ - "Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a tricky situation, such as when you're trying to run across a sheet of ice, balance on a tightrope, or stay upright on a rocking ship's deck. The GM might also call for a Dexterity (Acrobatics) check to see if you can perform acrobatic stunts, including dives, rolls, somersaults, and flips." - ], - "ability_score": { - "url": "/api/ability-scores/dex", - "name": "DEX" - }, - "url": "/api/skills/acrobatics" - }, - { - "index": "animal-handling", - "name": "Animal Handling", - "desc": [ - "When there is any question whether you can calm down a domesticated animal, keep a mount from getting spooked, or intuit an animal's intentions, the GM might call for a Wisdom (Animal Handling) check. You also make a Wisdom (Animal Handling) check to control your mount when you attempt a risky maneuver." - ], - "ability_score": { - "url": "/api/ability-scores/wis", - "name": "WIS" - }, - "url": "/api/skills/animal-handling" - }, - { - "index": "arcana", - "name": "Arcana", - "desc": [ - "Your Intelligence (Arcana) check measures your ability to recall lore about spells, magic items, eldritch symbols, magical traditions, the planes of existence, and the inhabitants of those planes." - ], - "ability_score": { - "url": "/api/ability-scores/int", - "name": "INT" - }, - "url": "/api/skills/arcana" - }, - { - "index": "athletics", - "name": "Athletics", - "desc": [ - "Your Strength (Athletics) check covers difficult situations you encounter while climbing, jumping, or swimming." - ], - "ability_score": { - "url": "/api/ability-scores/str", - "name": "STR" - }, - "url": "/api/skills/athletics" - }, - { - "index": "deception", - "name": "Deception", - "desc": [ - "Your Charisma (Deception) check determines whether you can convincingly hide the truth, either verbally or through your actions. This deception can encompass everything from misleading others through ambiguity to telling outright lies. Typical situations include trying to fast- talk a guard, con a merchant, earn money through gambling, pass yourself off in a disguise, dull someone's suspicions with false assurances, or maintain a straight face while telling a blatant lie." - ], - "ability_score": { - "url": "/api/ability-scores/cha", - "name": "CHA" - }, - "url": "/api/skills/deception" - }, - { - "index": "history", - "name": "History", - "desc": [ - "Your Intelligence (History) check measures your ability to recall lore about historical events, legendary people, ancient kingdoms, past disputes, recent wars, and lost civilizations." - ], - "ability_score": { - "url": "/api/ability-scores/int", - "name": "INT" - }, - "url": "/api/skills/history" - }, - { - "index": "insight", - "name": "Insight", - "desc": [ - "Your Wisdom (Insight) check decides whether you can determine the true intentions of a creature, such as when searching out a lie or predicting someone's next move. Doing so involves gleaning clues from body language, speech habits, and changes in mannerisms." - ], - "ability_score": { - "url": "/api/ability-scores/wis", - "name": "WIS" - }, - "url": "/api/skills/insight" - }, - { - "index": "intimidation", - "name": "Intimidation", - "desc": [ - "When you attempt to influence someone through overt threats, hostile actions, and physical violence, the GM might ask you to make a Charisma (Intimidation) check. Examples include trying to pry information out of a prisoner, convincing street thugs to back down from a confrontation, or using the edge of a broken bottle to convince a sneering vizier to reconsider a decision." - ], - "ability_score": { - "url": "/api/ability-scores/cha", - "name": "CHA" - }, - "url": "/api/skills/intimidation" - }, - { - "index": "investigation", - "name": "Investigation", - "desc": [ - "When you look around for clues and make deductions based on those clues, you make an Intelligence (Investigation) check. You might deduce the location of a hidden object, discern from the appearance of a wound what kind of weapon dealt it, or determine the weakest point in a tunnel that could cause it to collapse. Poring through ancient scrolls in search of a hidden fragment of knowledge might also call for an Intelligence (Investigation) check." - ], - "ability_score": { - "url": "/api/ability-scores/int", - "name": "INT" - }, - "url": "/api/skills/investigation" - }, - { - "index": "medicine", - "name": "Medicine", - "desc": [ - "A Wisdom (Medicine) check lets you try to stabilize a dying companion or diagnose an illness." - ], - "ability_score": { - "url": "/api/ability-scores/wis", - "name": "WIS" - }, - "url": "/api/skills/medicine" - }, - { - "index": "nature", - "name": "Nature", - "desc": [ - "Your Intelligence (Nature) check measures your ability to recall lore about terrain, plants and animals, the weather, and natural cycles." - ], - "ability_score": { - "url": "/api/ability-scores/int", - "name": "INT" - }, - "url": "/api/skills/nature" - }, - { - "index": "perception", - "name": "Perception", - "desc": [ - "Your Wisdom (Perception) check lets you spot, hear, or otherwise detect the presence of something. It measures your general awareness of your surroundings and the keenness of your senses. For example, you might try to hear a conversation through a closed door, eavesdrop under an open window, or hear monsters moving stealthily in the forest. Or you might try to spot things that are obscured or easy to miss, whether they are orcs lying in ambush on a road, thugs hiding in the shadows of an alley, or candlelight under a closed secret door." - ], - "ability_score": { - "url": "/api/ability-scores/wis", - "name": "WIS" - }, - "url": "/api/skills/perception" - }, - { - "index": "performance", - "name": "Performance", - "desc": [ - "Your Charisma (Performance) check determines how well you can delight an audience with music, dance, acting, storytelling, or some other form of entertainment." - ], - "ability_score": { - "url": "/api/ability-scores/cha", - "name": "CHA" - }, - "url": "/api/skills/performance" - }, - { - "index": "persuasion", - "name": "Persuasion", - "desc": [ - "When you attempt to influence someone or a group of people with tact, social graces, or good nature, the GM might ask you to make a Charisma (Persuasion) check. Typically, you use persuasion when acting in good faith, to foster friendships, make cordial requests, or exhibit proper etiquette. Examples of persuading others include convincing a chamberlain to let your party see the king, negotiating peace between warring tribes, or inspiring a crowd of townsfolk." - ], - "ability_score": { - "url": "/api/ability-scores/cha", - "name": "CHA" - }, - "url": "/api/skills/persuasion" - }, - { - "index": "religion", - "name": "Religion", - "desc": [ - "Your Intelligence (Religion) check measures your ability to recall lore about deities, rites and prayers, religious hierarchies, holy symbols, and the practices of secret cults." - ], - "ability_score": { - "url": "/api/ability-scores/int", - "name": "INT" - }, - "url": "/api/skills/religion" - }, - { - "index": "sleight-of-hand", - "name": "Sleight of Hand", - "desc": [ - "Whenever you attempt an act of legerdemain or manual trickery, such as planting something on someone else or concealing an object on your person, make a Dexterity (Sleight of Hand) check. The GM might also call for a Dexterity (Sleight of Hand) check to determine whether you can lift a coin purse off another person or slip something out of another person's pocket." - ], - "ability_score": { - "url": "/api/ability-scores/dex", - "name": "DEX" - }, - "url": "/api/skills/sleight-of-hand" - }, - { - "index": "stealth", - "name": "Stealth", - "desc": [ - "Make a Dexterity (Stealth) check when you attempt to conceal yourself from enemies, slink past guards, slip away without being noticed, or sneak up on someone without being seen or heard." - ], - "ability_score": { - "url": "/api/ability-scores/dex", - "name": "DEX" - }, - "url": "/api/skills/stealth" - }, - { - "index": "survival", - "name": "Survival", - "desc": [ - "The GM might ask you to make a Wisdom (Survival) check to follow tracks, hunt wild game, guide your group through frozen wastelands, identify signs that owlbears live nearby, predict the weather, or avoid quicksand and other natural hazards." - ], - "ability_score": { - "url": "/api/ability-scores/wis", - "name": "WIS" - }, - "url": "/api/skills/survival" - } -] + { + "index": "acrobatics", + "name": "LANG-KEY-acrobatics", + "desc": [ + "LANG-KEY-your-dexterity-acrobatics-check-covers-your-attempt-to-stay-on-your-feet-in-a-tricky-situation-such-as-when-youre-trying-to-run-across-a-sheet-of-ice-balance-on-a-tightrope-or-stay-upright-on-a-rocking-ships-deck-the-gm-might-also-call-for-a-dexterity-acrobatics-check-to-see-if-you-can-perform-acrobatic-stunts-including-dives-rolls-somersaults-and-flips" + ], + "ability_score": { + "url": "/api/ability-scores/dex", + "name": "LANG-KEY-dex" + }, + "url": "/api/skills/acrobatics" + }, + { + "index": "animal-handling", + "name": "LANG-KEY-animal-handling", + "desc": [ + "LANG-KEY-when-there-is-any-question-whether-you-can-calm-down-a-domesticated-animal-keep-a-mount-from-getting-spooked-or-intuit-an-animals-intentions-the-gm-might-call-for-a-wisdom-animal-handling-check-you-also-make-a-wisdom-animal-handling-check-to-control-your-mount-when-you-attempt-a-risky-maneuver" + ], + "ability_score": { + "url": "/api/ability-scores/wis", + "name": "LANG-KEY-wis" + }, + "url": "/api/skills/animal-handling" + }, + { + "index": "arcana", + "name": "LANG-KEY-arcana", + "desc": [ + "LANG-KEY-your-intelligence-arcana-check-measures-your-ability-to-recall-lore-about-spells-magic-items-eldritch-symbols-magical-traditions-the-planes-of-existence-and-the-inhabitants-of-those-planes" + ], + "ability_score": { + "url": "/api/ability-scores/int", + "name": "LANG-KEY-int" + }, + "url": "/api/skills/arcana" + }, + { + "index": "athletics", + "name": "LANG-KEY-athletics", + "desc": [ + "LANG-KEY-your-strength-athletics-check-covers-difficult-situations-you-encounter-while-climbing-jumping-or-swimming" + ], + "ability_score": { + "url": "/api/ability-scores/str", + "name": "LANG-KEY-str" + }, + "url": "/api/skills/athletics" + }, + { + "index": "deception", + "name": "LANG-KEY-deception", + "desc": [ + "LANG-KEY-your-charisma-deception-check-determines-whether-you-can-convincingly-hide-the-truth-either-verbally-or-through-your-actions-this-deception-can-encompass-everything-from-misleading-others-through-ambiguity-to-telling-outright-lies-typical-situations-include-trying-to-fast-talk-a-guard-con-a-merchant-earn-money-through-gambling-pass-yourself-off-in-a-disguise-dull-someones-suspicions-with-false-assurances-or-maintain-a-straight-face-while-telling-a-blatant-lie" + ], + "ability_score": { + "url": "/api/ability-scores/cha", + "name": "LANG-KEY-cha" + }, + "url": "/api/skills/deception" + }, + { + "index": "history", + "name": "LANG-KEY-history", + "desc": [ + "LANG-KEY-your-intelligence-history-check-measures-your-ability-to-recall-lore-about-historical-events-legendary-people-ancient-kingdoms-past-disputes-recent-wars-and-lost-civilizations" + ], + "ability_score": { + "url": "/api/ability-scores/int", + "name": "LANG-KEY-int" + }, + "url": "/api/skills/history" + }, + { + "index": "insight", + "name": "LANG-KEY-insight", + "desc": [ + "LANG-KEY-your-wisdom-insight-check-decides-whether-you-can-determine-the-true-intentions-of-a-creature-such-as-when-searching-out-a-lie-or-predicting-someones-next-move-doing-so-involves-gleaning-clues-from-body-language-speech-habits-and-changes-in-mannerisms" + ], + "ability_score": { + "url": "/api/ability-scores/wis", + "name": "LANG-KEY-wis" + }, + "url": "/api/skills/insight" + }, + { + "index": "intimidation", + "name": "LANG-KEY-intimidation", + "desc": [ + "LANG-KEY-when-you-attempt-to-influence-someone-through-overt-threats-hostile-actions-and-physical-violence-the-gm-might-ask-you-to-make-a-charisma-intimidation-check-examples-include-trying-to-pry-information-out-of-a-prisoner-convincing-street-thugs-to-back-down-from-a-confrontation-or-using-the-edge-of-a-broken-bottle-to-convince-a-sneering-vizier-to-reconsider-a-decision" + ], + "ability_score": { + "url": "/api/ability-scores/cha", + "name": "LANG-KEY-cha" + }, + "url": "/api/skills/intimidation" + }, + { + "index": "investigation", + "name": "LANG-KEY-investigation", + "desc": [ + "LANG-KEY-when-you-look-around-for-clues-and-make-deductions-based-on-those-clues-you-make-an-intelligence-investigation-check-you-might-deduce-the-location-of-a-hidden-object-discern-from-the-appearance-of-a-wound-what-kind-of-weapon-dealt-it-or-determine-the-weakest-point-in-a-tunnel-that-could-cause-it-to-collapse-poring-through-ancient-scrolls-in-search-of-a-hidden-fragment-of-knowledge-might-also-call-for-an-intelligence-investigation-check" + ], + "ability_score": { + "url": "/api/ability-scores/int", + "name": "LANG-KEY-int" + }, + "url": "/api/skills/investigation" + }, + { + "index": "medicine", + "name": "LANG-KEY-medicine", + "desc": [ + "LANG-KEY-a-wisdom-medicine-check-lets-you-try-to-stabilize-a-dying-companion-or-diagnose-an-illness" + ], + "ability_score": { + "url": "/api/ability-scores/wis", + "name": "LANG-KEY-wis" + }, + "url": "/api/skills/medicine" + }, + { + "index": "nature", + "name": "LANG-KEY-nature", + "desc": [ + "LANG-KEY-your-intelligence-nature-check-measures-your-ability-to-recall-lore-about-terrain-plants-and-animals-the-weather-and-natural-cycles" + ], + "ability_score": { + "url": "/api/ability-scores/int", + "name": "LANG-KEY-int" + }, + "url": "/api/skills/nature" + }, + { + "index": "perception", + "name": "LANG-KEY-perception", + "desc": [ + "LANG-KEY-your-wisdom-perception-check-lets-you-spot-hear-or-otherwise-detect-the-presence-of-something-it-measures-your-general-awareness-of-your-surroundings-and-the-keenness-of-your-senses-for-example-you-might-try-to-hear-a-conversation-through-a-closed-door-eavesdrop-under-an-open-window-or-hear-monsters-moving-stealthily-in-the-forest-or-you-might-try-to-spot-things-that-are-obscured-or-easy-to-miss-whether-they-are-orcs-lying-in-ambush-on-a-road-thugs-hiding-in-the-shadows-of-an-alley-or-candlelight-under-a-closed-secret-door" + ], + "ability_score": { + "url": "/api/ability-scores/wis", + "name": "LANG-KEY-wis" + }, + "url": "/api/skills/perception" + }, + { + "index": "performance", + "name": "LANG-KEY-performance", + "desc": [ + "LANG-KEY-your-charisma-performance-check-determines-how-well-you-can-delight-an-audience-with-music-dance-acting-storytelling-or-some-other-form-of-entertainment" + ], + "ability_score": { + "url": "/api/ability-scores/cha", + "name": "LANG-KEY-cha" + }, + "url": "/api/skills/performance" + }, + { + "index": "persuasion", + "name": "LANG-KEY-persuasion", + "desc": [ + "LANG-KEY-when-you-attempt-to-influence-someone-or-a-group-of-people-with-tact-social-graces-or-good-nature-the-gm-might-ask-you-to-make-a-charisma-persuasion-check-typically-you-use-persuasion-when-acting-in-good-faith-to-foster-friendships-make-cordial-requests-or-exhibit-proper-etiquette-examples-of-persuading-others-include-convincing-a-chamberlain-to-let-your-party-see-the-king-negotiating-peace-between-warring-tribes-or-inspiring-a-crowd-of-townsfolk" + ], + "ability_score": { + "url": "/api/ability-scores/cha", + "name": "LANG-KEY-cha" + }, + "url": "/api/skills/persuasion" + }, + { + "index": "religion", + "name": "LANG-KEY-religion", + "desc": [ + "LANG-KEY-your-intelligence-religion-check-measures-your-ability-to-recall-lore-about-deities-rites-and-prayers-religious-hierarchies-holy-symbols-and-the-practices-of-secret-cults" + ], + "ability_score": { + "url": "/api/ability-scores/int", + "name": "LANG-KEY-int" + }, + "url": "/api/skills/religion" + }, + { + "index": "sleight-of-hand", + "name": "LANG-KEY-sleight-of-hand", + "desc": [ + "LANG-KEY-whenever-you-attempt-an-act-of-legerdemain-or-manual-trickery-such-as-planting-something-on-someone-else-or-concealing-an-object-on-your-person-make-a-dexterity-sleight-of-hand-check-the-gm-might-also-call-for-a-dexterity-sleight-of-hand-check-to-determine-whether-you-can-lift-a-coin-purse-off-another-person-or-slip-something-out-of-another-persons-pocket" + ], + "ability_score": { + "url": "/api/ability-scores/dex", + "name": "LANG-KEY-dex" + }, + "url": "/api/skills/sleight-of-hand" + }, + { + "index": "stealth", + "name": "LANG-KEY-stealth", + "desc": [ + "LANG-KEY-make-a-dexterity-stealth-check-when-you-attempt-to-conceal-yourself-from-enemies-slink-past-guards-slip-away-without-being-noticed-or-sneak-up-on-someone-without-being-seen-or-heard" + ], + "ability_score": { + "url": "/api/ability-scores/dex", + "name": "LANG-KEY-dex" + }, + "url": "/api/skills/stealth" + }, + { + "index": "survival", + "name": "LANG-KEY-survival", + "desc": [ + "LANG-KEY-the-gm-might-ask-you-to-make-a-wisdom-survival-check-to-follow-tracks-hunt-wild-game-guide-your-group-through-frozen-wastelands-identify-signs-that-owlbears-live-nearby-predict-the-weather-or-avoid-quicksand-and-other-natural-hazards" + ], + "ability_score": { + "url": "/api/ability-scores/wis", + "name": "LANG-KEY-wis" + }, + "url": "/api/skills/survival" + } +] \ No newline at end of file diff --git a/src/5e-SRD-Spellcasting.json b/src/5e-SRD-Spellcasting.json index fe0fd5b1..ec6f0435 100644 --- a/src/5e-SRD-Spellcasting.json +++ b/src/5e-SRD-Spellcasting.json @@ -1,380 +1,380 @@ [ - { - "index": 1, - "class": { - "url": "/api/classes/bard", - "name": "Bard" - }, - "level": 1, - "spellcasting_ability": { - "url": "/api/ability-scores/cha", - "name": "CHA" - }, - "info": [ - { - "name": "Cantrips", - "desc": [ - "You know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table." - ] - }, - { - "name": "Spell Slots", - "desc": [ - "The Bard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.", - "For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot." - ] - }, - { - "name": "Spells Known of 1st Level and Higher", - "desc": [ - "You know four 1st-level spells of your choice from the bard spell list.", - "The Spells Known column of the Bard table shows when you learn more bard spells of your choice.", - "Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.", - "Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots." - ] - }, - { - "name": "Spellcasting Ability", - "desc": [ - "Charisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the performance of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.", - "Spell save DC = 8 + your proficiency bonus + your Charisma modifier.", - "Spell attack modifier = your proficiency bonus + your Charisma modifier." - ] - }, - { - "name": "Ritual Casting", - "desc": [ - "You can cast any bard spell you know as a ritual if that spell has the ritual tag." - ] - }, - { - "name": "Spellcasting Focus", - "desc": [ - "You can use a musical instrument (see Equipment) as a spellcasting focus for your bard spells." - ] - } - ], - "url": "/api/spellcasting/1" - }, - { - "index": 2, - "class": { - "url": "/api/classes/cleric", - "name": "Cleric" - }, - "level": 1, - "spellcasting_ability": { - "url": "/api/ability-scores/wis", - "name": "WIS" - }, - "info": [ - { - "name": "Cantrips", - "desc": [ - "At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table." - ] - }, - { - "name": "Preparing and Casting Spells", - "desc": [ - "The Cleric table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.", - "You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.", - "For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.", - "You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list." - ] - }, - { - "name": "Spellcasting Ability", - "desc": [ - "Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.", - "Spell save DC = 8 + your proficiency bonus + your Wisdom modifier", - "Spell attack modifier = your proficiency bonus + your Wisdom modifier" - ] - }, - { - "name": "Ritual Casting", - "desc": [ - "You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared." - ] - }, - { - "name": "Spellcasting Focus", - "desc": [ - "You can use a holy symbol (see Equipment) as a spellcasting focus for your cleric spells." - ] - } - ], - "url": "/api/spellcasting/2" - }, - { - "index": 3, - "class": { - "url": "/api/classes/druid", - "name": "Druid" - }, - "level": 1, - "spellcasting_ability": { - "url": "/api/ability-scores/wis", - "name": "WIS" - }, - "info": [ - { - "name": "Cantrips", - "desc": [ - "At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table." - ] - }, - { - "name": "Preparing and Casting Spells", - "desc": [ - "The Druid table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.", - "You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.", - "For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.", - "You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list." - ] - }, - { - "name": "Spellcasting Ability", - "desc": [ - "Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one." - ] - }, - { - "name": "Ritual Casting", - "desc": [ - "You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared." - ] - }, - { - "name": "Spellcasting Focus", - "desc": [ - "You can use a druidic focus (see chapter 5, \"Equipment\") as a spellcasting focus for your druid spells." - ] - } - ], - "url": "/api/spellcasting/3" - }, - { - "index": 4, - "class": { - "url": "/api/classes/paladin", - "name": "Paladin" - }, - "level": 2, - "spellcasting_ability": { - "url": "/api/ability-scores/cha", - "name": "CHA" - }, - "info": [ - { - "name": "Preparing and Casting Spells", - "desc": [ - "The Paladin table shows how many spell slots you have to cast your spells. To cast one of your paladin spells of 1st level or higher, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.", - "You prepare the list of paladin spells that are available for you to cast, choosing from the paladin spell list. When you do so, choose a number of paladin spells equal to your Charisma modifier + half your paladin level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.", - "For example, if you are a 5th-level paladin, you have four 1st-level and two 2nd-level spell slots. With a Charisma of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or a 2nd- level slot. Casting the spell doesn't remove it from your list of prepared spells.", - "You can change your list of prepared spells when you finish a long rest. Preparing a new list of paladin spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list." - ] - }, - { - "name": "Spellcasting Ability", - "desc": [ - "Charisma is your spellcasting ability for your paladin spells, since their power derives from the strength of your convictions. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a paladin spell you cast and when making an attack roll with one." - ] - }, - { - "name": "Spellcasting Focus", - "desc": [ - "You can use a holy symbol as a spellcasting focus for your paladin spells." - ] - } - ], - "url": "/api/spellcasting/4" - }, - { - "index": 5, - "class": { - "url": "/api/classes/ranger", - "name": "Ranger" - }, - "level": 2, - "spellcasting_ability": { - "url": "/api/ability-scores/wis", - "name": "WIS" - }, - "info": [ - { - "name": "Spell Slots", - "desc": [ - "The Ranger table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.", - "For example, if you know the 1st-level spell animal friendship and have a 1st-level and a 2nd-level spell slot available, you can cast animal friendship using either slot." - ] - }, - { - "name": "Spells Known of 1st Level and Higher", - "desc": [ - "You know two 1st-level spells of your choice from the ranger spell list.", - "The Spells Known column of the Ranger table shows when you learn more ranger spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level.", - "Additionally, when you gain a level in this class, you can choose one of the ranger spells you know and replace it with another spell from the ranger spell list, which also must be of a level for which you have spell slots." - ] - }, - { - "name": "Spellcasting Ability", - "desc": [ - "Wisdom is your spellcasting ability for your ranger spells, since your magic draws on your attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a ranger spell you cast and when making an attack roll with one." - ] - } - ], - "url": "/api/spellcasting/5" - }, - { - "index": 6, - "class": { - "url": "/api/classes/sorcerer", - "name": "Sorcerer" - }, - "level": 1, - "spellcasting_ability": { - "url": "/api/ability-scores/cha", - "name": "CHA" - }, - "info": [ - { - "name": "Cantrips", - "desc": [ - "At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table." - ] - }, - { - "name": "Spell Slots", - "desc": [ - "The Sorcerer table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.", - "For example, if you know the 1st-level spell burning hands and have a 1st-level and a 2nd-level spell slot available, you can cast burning hands using either slot." - ] - }, - { - "name": "Spells Known of 1st Level and Higher", - "desc": [ - "You know two 1st-level spells of your choice from the sorcerer spell list.", - "The Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level. ", - "Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots." - ] - }, - { - "name": "Spellcasting Ability", - "desc": [ - "Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one." - ] - }, - { - "name": "Spellcasting Focus", - "desc": [ - "You can use an arcane focus as a spellcasting focus for your sorcerer spells." - ] - } - ], - "url": "/api/spellcasting/6" - }, - { - "index": 7, - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" - }, - "level": 1, - "spellcasting_ability": { - "url": "/api/ability-scores/cha", - "name": "CHA" - }, - "info": [ - { - "name": "Cantrips", - "desc": [ - "You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table." - ] - }, - { - "name": "Spell Slots", - "desc": [ - "The Warlock table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.", - "For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell thunderwave, you must spend one of those slots, and you cast it as a 3rd-level spell." - ] - }, - { - "name": "Spells Known of 1st Level and Higher", - "desc": [ - "At 1st level, you know two 1st-level spells of your choice from the warlock spell list.", - "The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher. ", - "A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.", - "Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots." - ] - }, - { - "name": "Spellcasting Ability", - "desc": [ - "Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one." - ] - }, - { - "name": "Spellcasting Focus", - "desc": [ - "You can use an arcane focus as a spellcasting focus for your warlock spells." - ] - } - ], - "url": "/api/spellcasting/7" - }, - { - "index": 8, - "class": { - "url": "/api/classes/wizard", - "name": "Wizard" - }, - "level": 1, - "spellcasting_ability": { - "url": "/api/ability-scores/int", - "name": "INT" - }, - "info": [ - { - "name": "Cantrips", - "desc": [ - "At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table." - ] - }, - { - "name": "Spellbook", - "desc": [ - "At 1st level, you have a spellbook containing six 1st- level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind." - ] - }, - { - "name": "Preparing and Casting Spells", - "desc": [ - "The Wizard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.", - "You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.", - "For example, if you're a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.", - "You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list." - ] - }, - { - "name": "Spellcasting Ability", - "desc": [ - "Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one." - ] - }, - { - "name": "Ritual Casting", - "desc": [ - "You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared." - ] - }, - { - "name": "Spellcasting Focus", - "desc": [ - "You can use an arcane focus as a spellcasting focus for your wizard spells." - ] - } - ], - "url": "/api/spellcasting/8" - } -] + { + "index": 1, + "class": { + "url": "/api/classes/bard", + "name": "LANG-KEY-bard" + }, + "level": 1, + "spellcasting_ability": { + "url": "/api/ability-scores/cha", + "name": "LANG-KEY-cha" + }, + "info": [ + { + "name": "LANG-KEY-cantrips", + "desc": [ + "LANG-KEY-you-know-two-cantrips-of-your-choice-from-the-bard-spell-list-you-learn-additional-bard-cantrips-of-your-choice-at-higher-levels-as-shown-in-the-cantrips-known-column-of-the-bard-table" + ] + }, + { + "name": "LANG-KEY-spell-slots", + "desc": [ + "LANG-KEY-the-bard-table-shows-how-many-spell-slots-you-have-to-cast-your-spells-of-1st-level-and-higher-to-cast-one-of-these-spells-you-must-expend-a-slot-of-the-spells-level-or-higher-you-regain-all-expended-spell-slots-when-you-finish-a-long-rest", + "LANG-KEY-for-example-if-you-know-the-1st-level-spell-cure-wounds-and-have-a-1st-level-and-a-2nd-level-spell-slot-available-you-can-cast-cure-wounds-using-either-slot" + ] + }, + { + "name": "LANG-KEY-spells-known-of-1st-level-and-higher", + "desc": [ + "LANG-KEY-you-know-four-1st-level-spells-of-your-choice-from-the-bard-spell-list", + "LANG-KEY-the-spells-known-column-of-the-bard-table-shows-when-you-learn-more-bard-spells-of-your-choice", + "LANG-KEY-each-of-these-spells-must-be-of-a-level-for-which-you-have-spell-slots-as-shown-on-the-table-for-instance-when-you-reach-3rd-level-in-this-class-you-can-learn-one-new-spell-of-1st-or-2nd-level", + "LANG-KEY-additionally-when-you-gain-a-level-in-this-class-you-can-choose-one-of-the-bard-spells-you-know-and-replace-it-with-another-spell-from-the-bard-spell-list-which-also-must-be-of-a-level-for-which-you-have-spell-slots" + ] + }, + { + "name": "LANG-KEY-spellcasting-ability", + "desc": [ + "LANG-KEY-charisma-is-your-spellcasting-ability-for-your-bard-spells-your-magic-comes-from-the-heart-and-soul-you-pour-into-the-performance-of-your-music-or-oration-you-use-your-charisma-whenever-a-spell-refers-to-your-spellcasting-ability-in-addition-you-use-your-charisma-modifier-when-setting-the-saving-throw-dc-for-a-bard-spell-you-cast-and-when-making-an-attack-roll-with-one", + "LANG-KEY-spell-save-dc-=-8-+-your-proficiency-bonus-+-your-charisma-modifier", + "LANG-KEY-spell-attack-modifier-=-your-proficiency-bonus-+-your-charisma-modifier" + ] + }, + { + "name": "LANG-KEY-ritual-casting", + "desc": [ + "LANG-KEY-you-can-cast-any-bard-spell-you-know-as-a-ritual-if-that-spell-has-the-ritual-tag" + ] + }, + { + "name": "LANG-KEY-spellcasting-focus", + "desc": [ + "LANG-KEY-you-can-use-a-musical-instrument-see-equipment-as-a-spellcasting-focus-for-your-bard-spells" + ] + } + ], + "url": "/api/spellcasting/1" + }, + { + "index": 2, + "class": { + "url": "/api/classes/cleric", + "name": "LANG-KEY-cleric" + }, + "level": 1, + "spellcasting_ability": { + "url": "/api/ability-scores/wis", + "name": "LANG-KEY-wis" + }, + "info": [ + { + "name": "LANG-KEY-cantrips", + "desc": [ + "LANG-KEY-at-1st-level-you-know-three-cantrips-of-your-choice-from-the-cleric-spell-list-you-learn-additional-cleric-cantrips-of-your-choice-at-higher-levels-as-shown-in-the-cantrips-known-column-of-the-cleric-table" + ] + }, + { + "name": "LANG-KEY-preparing-and-casting-spells", + "desc": [ + "LANG-KEY-the-cleric-table-shows-how-many-spell-slots-you-have-to-cast-your-spells-of-1st-level-and-higher-to-cast-one-of-these-spells-you-must-expend-a-slot-of-the-spells-level-or-higher-you-regain-all-expended-spell-slots-when-you-finish-a-long-rest", + "LANG-KEY-you-prepare-the-list-of-cleric-spells-that-are-available-for-you-to-cast-choosing-from-the-cleric-spell-list-when-you-do-so-choose-a-number-of-cleric-spells-equal-to-your-wisdom-modifier-+-your-cleric-level-minimum-of-one-spell-the-spells-must-be-of-a-level-for-which-you-have-spell-slots", + "LANG-KEY-for-example-if-you-are-a-3rd-level-cleric-you-have-four-1st-level-and-two-2nd-level-spell-slots-with-a-wisdom-of-16-your-list-of-prepared-spells-can-include-six-spells-of-1st-or-2nd-level-in-any-combination-if-you-prepare-the-1st-level-spell-cure-wounds-you-can-cast-it-using-a-1st-level-or-2nd-level-slot-casting-the-spell-doesnt-remove-it-from-your-list-of-prepared-spells", + "LANG-KEY-you-can-change-your-list-of-prepared-spells-when-you-finish-a-long-rest-preparing-a-new-list-of-cleric-spells-requires-time-spent-in-prayer-and-meditation-at-least-1-minute-per-spell-level-for-each-spell-on-your-list" + ] + }, + { + "name": "LANG-KEY-spellcasting-ability", + "desc": [ + "LANG-KEY-wisdom-is-your-spellcasting-ability-for-your-cleric-spells-the-power-of-your-spells-comes-from-your-devotion-to-your-deity-you-use-your-wisdom-whenever-a-cleric-spell-refers-to-your-spellcasting-ability-in-addition-you-use-your-wisdom-modifier-when-setting-the-saving-throw-dc-for-a-cleric-spell-you-cast-and-when-making-an-attack-roll-with-one", + "LANG-KEY-spell-save-dc-=-8-+-your-proficiency-bonus-+-your-wisdom-modifier", + "LANG-KEY-spell-attack-modifier-=-your-proficiency-bonus-+-your-wisdom-modifier" + ] + }, + { + "name": "LANG-KEY-ritual-casting", + "desc": [ + "LANG-KEY-you-can-cast-a-cleric-spell-as-a-ritual-if-that-spell-has-the-ritual-tag-and-you-have-the-spell-prepared" + ] + }, + { + "name": "LANG-KEY-spellcasting-focus", + "desc": [ + "LANG-KEY-you-can-use-a-holy-symbol-see-equipment-as-a-spellcasting-focus-for-your-cleric-spells" + ] + } + ], + "url": "/api/spellcasting/2" + }, + { + "index": 3, + "class": { + "url": "/api/classes/druid", + "name": "LANG-KEY-druid" + }, + "level": 1, + "spellcasting_ability": { + "url": "/api/ability-scores/wis", + "name": "LANG-KEY-wis" + }, + "info": [ + { + "name": "LANG-KEY-cantrips", + "desc": [ + "LANG-KEY-at-1st-level-you-know-two-cantrips-of-your-choice-from-the-druid-spell-list-you-learn-additional-druid-cantrips-of-your-choice-at-higher-levels-as-shown-in-the-cantrips-known-column-of-the-druid-table" + ] + }, + { + "name": "LANG-KEY-preparing-and-casting-spells", + "desc": [ + "LANG-KEY-the-druid-table-shows-how-many-spell-slots-you-have-to-cast-your-spells-of-1st-level-and-higher-to-cast-one-of-these-druid-spells-you-must-expend-a-slot-of-the-spells-level-or-higher-you-regain-all-expended-spell-slots-when-you-finish-a-long-rest", + "LANG-KEY-you-prepare-the-list-of-druid-spells-that-are-available-for-you-to-cast-choosing-from-the-druid-spell-list-when-you-do-so-choose-a-number-of-druid-spells-equal-to-your-wisdom-modifier-+-your-druid-level-minimum-of-one-spell-the-spells-must-be-of-a-level-for-which-you-have-spell-slots", + "LANG-KEY-for-example-if-you-are-a-3rd-level-druid-you-have-four-1st-level-and-two-2nd-level-spell-slots-with-a-wisdom-of-16-your-list-of-prepared-spells-can-include-six-spells-of-1st-or-2nd-level-in-any-combination-if-you-prepare-the-1st-level-spell-cure-wounds-you-can-cast-it-using-a-1st-level-or-2nd-level-slot-casting-the-spell-doesnt-remove-it-from-your-list-of-prepared-spells", + "LANG-KEY-you-can-also-change-your-list-of-prepared-spells-when-you-finish-a-long-rest-preparing-a-new-list-of-druid-spells-requires-time-spent-in-prayer-and-meditation-at-least-1-minute-per-spell-level-for-each-spell-on-your-list" + ] + }, + { + "name": "LANG-KEY-spellcasting-ability", + "desc": [ + "LANG-KEY-wisdom-is-your-spellcasting-ability-for-your-druid-spells-since-your-magic-draws-upon-your-devotion-and-attunement-to-nature-you-use-your-wisdom-whenever-a-spell-refers-to-your-spellcasting-ability-in-addition-you-use-your-wisdom-modifier-when-setting-the-saving-throw-dc-for-a-druid-spell-you-cast-and-when-making-an-attack-roll-with-one" + ] + }, + { + "name": "LANG-KEY-ritual-casting", + "desc": [ + "LANG-KEY-you-can-cast-a-druid-spell-as-a-ritual-if-that-spell-has-the-ritual-tag-and-you-have-the-spell-prepared" + ] + }, + { + "name": "LANG-KEY-spellcasting-focus", + "desc": [ + "LANG-KEY-you-can-use-a-druidic-focus-see-chapter-5-equipment-as-a-spellcasting-focus-for-your-druid-spells" + ] + } + ], + "url": "/api/spellcasting/3" + }, + { + "index": 4, + "class": { + "url": "/api/classes/paladin", + "name": "LANG-KEY-paladin" + }, + "level": 2, + "spellcasting_ability": { + "url": "/api/ability-scores/cha", + "name": "LANG-KEY-cha" + }, + "info": [ + { + "name": "LANG-KEY-preparing-and-casting-spells", + "desc": [ + "LANG-KEY-the-paladin-table-shows-how-many-spell-slots-you-have-to-cast-your-spells-to-cast-one-of-your-paladin-spells-of-1st-level-or-higher-you-must-expend-a-slot-of-the-spells-level-or-higher-you-regain-all-expended-spell-slots-when-you-finish-a-long-rest", + "LANG-KEY-you-prepare-the-list-of-paladin-spells-that-are-available-for-you-to-cast-choosing-from-the-paladin-spell-list-when-you-do-so-choose-a-number-of-paladin-spells-equal-to-your-charisma-modifier-+-half-your-paladin-level-rounded-down-minimum-of-one-spell-the-spells-must-be-of-a-level-for-which-you-have-spell-slots", + "LANG-KEY-for-example-if-you-are-a-5th-level-paladin-you-have-four-1st-level-and-two-2nd-level-spell-slots-with-a-charisma-of-14-your-list-of-prepared-spells-can-include-four-spells-of-1st-or-2nd-level-in-any-combination-if-you-prepare-the-1st-level-spell-cure-wounds-you-can-cast-it-using-a-1st-level-or-a-2nd-level-slot-casting-the-spell-doesnt-remove-it-from-your-list-of-prepared-spells", + "LANG-KEY-you-can-change-your-list-of-prepared-spells-when-you-finish-a-long-rest-preparing-a-new-list-of-paladin-spells-requires-time-spent-in-prayer-and-meditation-at-least-1-minute-per-spell-level-for-each-spell-on-your-list" + ] + }, + { + "name": "LANG-KEY-spellcasting-ability", + "desc": [ + "LANG-KEY-charisma-is-your-spellcasting-ability-for-your-paladin-spells-since-their-power-derives-from-the-strength-of-your-convictions-you-use-your-charisma-whenever-a-spell-refers-to-your-spellcasting-ability-in-addition-you-use-your-charisma-modifier-when-setting-the-saving-throw-dc-for-a-paladin-spell-you-cast-and-when-making-an-attack-roll-with-one" + ] + }, + { + "name": "LANG-KEY-spellcasting-focus", + "desc": [ + "LANG-KEY-you-can-use-a-holy-symbol-as-a-spellcasting-focus-for-your-paladin-spells" + ] + } + ], + "url": "/api/spellcasting/4" + }, + { + "index": 5, + "class": { + "url": "/api/classes/ranger", + "name": "LANG-KEY-ranger" + }, + "level": 2, + "spellcasting_ability": { + "url": "/api/ability-scores/wis", + "name": "LANG-KEY-wis" + }, + "info": [ + { + "name": "LANG-KEY-spell-slots", + "desc": [ + "LANG-KEY-the-ranger-table-shows-how-many-spell-slots-you-have-to-cast-your-spells-of-1st-level-and-higher-to-cast-one-of-these-spells-you-must-expend-a-slot-of-the-spells-level-or-higher-you-regain-all-expended-spell-slots-when-you-finish-a-long-rest", + "LANG-KEY-for-example-if-you-know-the-1st-level-spell-animal-friendship-and-have-a-1st-level-and-a-2nd-level-spell-slot-available-you-can-cast-animal-friendship-using-either-slot" + ] + }, + { + "name": "LANG-KEY-spells-known-of-1st-level-and-higher", + "desc": [ + "LANG-KEY-you-know-two-1st-level-spells-of-your-choice-from-the-ranger-spell-list", + "LANG-KEY-the-spells-known-column-of-the-ranger-table-shows-when-you-learn-more-ranger-spells-of-your-choice-each-of-these-spells-must-be-of-a-level-for-which-you-have-spell-slots-for-instance-when-you-reach-5th-level-in-this-class-you-can-learn-one-new-spell-of-1st-or-2nd-level", + "LANG-KEY-additionally-when-you-gain-a-level-in-this-class-you-can-choose-one-of-the-ranger-spells-you-know-and-replace-it-with-another-spell-from-the-ranger-spell-list-which-also-must-be-of-a-level-for-which-you-have-spell-slots" + ] + }, + { + "name": "LANG-KEY-spellcasting-ability", + "desc": [ + "LANG-KEY-wisdom-is-your-spellcasting-ability-for-your-ranger-spells-since-your-magic-draws-on-your-attunement-to-nature-you-use-your-wisdom-whenever-a-spell-refers-to-your-spellcasting-ability-in-addition-you-use-your-wisdom-modifier-when-setting-the-saving-throw-dc-for-a-ranger-spell-you-cast-and-when-making-an-attack-roll-with-one" + ] + } + ], + "url": "/api/spellcasting/5" + }, + { + "index": 6, + "class": { + "url": "/api/classes/sorcerer", + "name": "LANG-KEY-sorcerer" + }, + "level": 1, + "spellcasting_ability": { + "url": "/api/ability-scores/cha", + "name": "LANG-KEY-cha" + }, + "info": [ + { + "name": "LANG-KEY-cantrips", + "desc": [ + "LANG-KEY-at-1st-level-you-know-four-cantrips-of-your-choice-from-the-sorcerer-spell-list-you-learn-additional-sorcerer-cantrips-of-your-choice-at-higher-levels-as-shown-in-the-cantrips-known-column-of-the-sorcerer-table" + ] + }, + { + "name": "LANG-KEY-spell-slots", + "desc": [ + "LANG-KEY-the-sorcerer-table-shows-how-many-spell-slots-you-have-to-cast-your-spells-of-1st-level-and-higher-to-cast-one-of-these-sorcerer-spells-you-must-expend-a-slot-of-the-spells-level-or-higher-you-regain-all-expended-spell-slots-when-you-finish-a-long-rest", + "LANG-KEY-for-example-if-you-know-the-1st-level-spell-burning-hands-and-have-a-1st-level-and-a-2nd-level-spell-slot-available-you-can-cast-burning-hands-using-either-slot" + ] + }, + { + "name": "LANG-KEY-spells-known-of-1st-level-and-higher", + "desc": [ + "LANG-KEY-you-know-two-1st-level-spells-of-your-choice-from-the-sorcerer-spell-list", + "LANG-KEY-the-spells-known-column-of-the-sorcerer-table-shows-when-you-learn-more-sorcerer-spells-of-your-choice-each-of-these-spells-must-be-of-a-level-for-which-you-have-spell-slots-for-instance-when-you-reach-3rd-level-in-this-class-you-can-learn-one-new-spell-of-1st-or-2nd-level-", + "LANG-KEY-additionally-when-you-gain-a-level-in-this-class-you-can-choose-one-of-the-sorcerer-spells-you-know-and-replace-it-with-another-spell-from-the-sorcerer-spell-list-which-also-must-be-of-a-level-for-which-you-have-spell-slots" + ] + }, + { + "name": "LANG-KEY-spellcasting-ability", + "desc": [ + "LANG-KEY-charisma-is-your-spellcasting-ability-for-your-sorcerer-spells-since-the-power-of-your-magic-relies-on-your-ability-to-project-your-will-into-the-world-you-use-your-charisma-whenever-a-spell-refers-to-your-spellcasting-ability-in-addition-you-use-your-charisma-modifier-when-setting-the-saving-throw-dc-for-a-sorcerer-spell-you-cast-and-when-making-an-attack-roll-with-one" + ] + }, + { + "name": "LANG-KEY-spellcasting-focus", + "desc": [ + "LANG-KEY-you-can-use-an-arcane-focus-as-a-spellcasting-focus-for-your-sorcerer-spells" + ] + } + ], + "url": "/api/spellcasting/6" + }, + { + "index": 7, + "class": { + "url": "/api/classes/warlock", + "name": "LANG-KEY-warlock" + }, + "level": 1, + "spellcasting_ability": { + "url": "/api/ability-scores/cha", + "name": "LANG-KEY-cha" + }, + "info": [ + { + "name": "LANG-KEY-cantrips", + "desc": [ + "LANG-KEY-you-know-two-cantrips-of-your-choice-from-the-warlock-spell-list-you-learn-additional-warlock-cantrips-of-your-choice-at-higher-levels-as-shown-in-the-cantrips-known-column-of-the-warlock-table" + ] + }, + { + "name": "LANG-KEY-spell-slots", + "desc": [ + "LANG-KEY-the-warlock-table-shows-how-many-spell-slots-you-have-the-table-also-shows-what-the-level-of-those-slots-is;-all-of-your-spell-slots-are-the-same-level-to-cast-one-of-your-warlock-spells-of-1st-level-or-higher-you-must-expend-a-spell-slot-you-regain-all-expended-spell-slots-when-you-finish-a-short-or-long-rest", + "LANG-KEY-for-example-when-you-are-5th-level-you-have-two-3rd-level-spell-slots-to-cast-the-1st-level-spell-thunderwave-you-must-spend-one-of-those-slots-and-you-cast-it-as-a-3rd-level-spell" + ] + }, + { + "name": "LANG-KEY-spells-known-of-1st-level-and-higher", + "desc": [ + "LANG-KEY-at-1st-level-you-know-two-1st-level-spells-of-your-choice-from-the-warlock-spell-list", + "LANG-KEY-the-spells-known-column-of-the-warlock-table-shows-when-you-learn-more-warlock-spells-of-your-choice-of-1st-level-and-higher-", + "LANG-KEY-a-spell-you-choose-must-be-of-a-level-no-higher-than-whats-shown-in-the-tables-slot-level-column-for-your-level-when-you-reach-6th-level-for-example-you-learn-a-new-warlock-spell-which-can-be-1st-2nd-or-3rd-level", + "LANG-KEY-additionally-when-you-gain-a-level-in-this-class-you-can-choose-one-of-the-warlock-spells-you-know-and-replace-it-with-another-spell-from-the-warlock-spell-list-which-also-must-be-of-a-level-for-which-you-have-spell-slots" + ] + }, + { + "name": "LANG-KEY-spellcasting-ability", + "desc": [ + "LANG-KEY-charisma-is-your-spellcasting-ability-for-your-warlock-spells-so-you-use-your-charisma-whenever-a-spell-refers-to-your-spellcasting-ability-in-addition-you-use-your-charisma-modifier-when-setting-the-saving-throw-dc-for-a-warlock-spell-you-cast-and-when-making-an-attack-roll-with-one" + ] + }, + { + "name": "LANG-KEY-spellcasting-focus", + "desc": [ + "LANG-KEY-you-can-use-an-arcane-focus-as-a-spellcasting-focus-for-your-warlock-spells" + ] + } + ], + "url": "/api/spellcasting/7" + }, + { + "index": 8, + "class": { + "url": "/api/classes/wizard", + "name": "LANG-KEY-wizard" + }, + "level": 1, + "spellcasting_ability": { + "url": "/api/ability-scores/int", + "name": "LANG-KEY-int" + }, + "info": [ + { + "name": "LANG-KEY-cantrips", + "desc": [ + "LANG-KEY-at-1st-level-you-know-three-cantrips-of-your-choice-from-the-wizard-spell-list-you-learn-additional-wizard-cantrips-of-your-choice-at-higher-levels-as-shown-in-the-cantrips-known-column-of-the-wizard-table" + ] + }, + { + "name": "LANG-KEY-spellbook", + "desc": [ + "LANG-KEY-at-1st-level-you-have-a-spellbook-containing-six-1st-level-wizard-spells-of-your-choice-your-spellbook-is-the-repository-of-the-wizard-spells-you-know-except-your-cantrips-which-are-fixed-in-your-mind" + ] + }, + { + "name": "LANG-KEY-preparing-and-casting-spells", + "desc": [ + "LANG-KEY-the-wizard-table-shows-how-many-spell-slots-you-have-to-cast-your-spells-of-1st-level-and-higher-to-cast-one-of-these-spells-you-must-expend-a-slot-of-the-spells-level-or-higher-you-regain-all-expended-spell-slots-when-you-finish-a-long-rest", + "LANG-KEY-you-prepare-the-list-of-wizard-spells-that-are-available-for-you-to-cast-to-do-so-choose-a-number-of-wizard-spells-from-your-spellbook-equal-to-your-intelligence-modifier-+-your-wizard-level-minimum-of-one-spell-the-spells-must-be-of-a-level-for-which-you-have-spell-slots", + "LANG-KEY-for-example-if-youre-a-3rd-level-wizard-you-have-four-1st-level-and-two-2nd-level-spell-slots-with-an-intelligence-of-16-your-list-of-prepared-spells-can-include-six-spells-of-1st-or-2nd-level-in-any-combination-chosen-from-your-spellbook-if-you-prepare-the-1st-level-spell-magic-missile-you-can-cast-it-using-a-1st-level-or-a-2nd-level-slot-casting-the-spell-doesnt-remove-it-from-your-list-of-prepared-spells", + "LANG-KEY-you-can-change-your-list-of-prepared-spells-when-you-finish-a-long-rest-preparing-a-new-list-of-wizard-spells-requires-time-spent-studying-your-spellbook-and-memorizing-the-incantations-and-gestures-you-must-make-to-cast-the-spell-at-least-1-minute-per-spell-level-for-each-spell-on-your-list" + ] + }, + { + "name": "LANG-KEY-spellcasting-ability", + "desc": [ + "LANG-KEY-intelligence-is-your-spellcasting-ability-for-your-wizard-spells-since-you-learn-your-spells-through-dedicated-study-and-memorization-you-use-your-intelligence-whenever-a-spell-refers-to-your-spellcasting-ability-in-addition-you-use-your-intelligence-modifier-when-setting-the-saving-throw-dc-for-a-wizard-spell-you-cast-and-when-making-an-attack-roll-with-one" + ] + }, + { + "name": "LANG-KEY-ritual-casting", + "desc": [ + "LANG-KEY-you-can-cast-a-wizard-spell-as-a-ritual-if-that-spell-has-the-ritual-tag-and-you-have-the-spell-in-your-spellbook-you-dont-need-to-have-the-spell-prepared" + ] + }, + { + "name": "LANG-KEY-spellcasting-focus", + "desc": [ + "LANG-KEY-you-can-use-an-arcane-focus-as-a-spellcasting-focus-for-your-wizard-spells" + ] + } + ], + "url": "/api/spellcasting/8" + } +] \ No newline at end of file diff --git a/src/5e-SRD-Spells.json b/src/5e-SRD-Spells.json index bc1b12e8..1196e9f1 100644 --- a/src/5e-SRD-Spells.json +++ b/src/5e-SRD-Spells.json @@ -1,12797 +1,13898 @@ [ - { - "index": "acid-arrow", - "name": "Acid Arrow", - "desc": [ - "A shimmering green arrow streaks toward a target within range and bursts in a spray of acid. Make a ranged spell attack against the target. On a hit, the target takes 4d4 acid damage immediately and 2d4 acid damage at the end of its next turn. On a miss, the arrow splashes the target with acid for half as much of the initial damage and no damage at the end of its next turn." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 3rd level or higher, the damage (both initial and later) increases by 1d4 for each slot level above 2nd." - ], - "page": "phb 259", - "range": "90 feet", - "components": ["V", "S", "M"], - "material": "Powdered rhubarb leaf and an adder's stomach.", - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 2, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - }, - { - "name": "Land", - "url": "/api/subclasses/land" - } - ], - "url": "/api/spells/acid-arrow" - }, - { - "index": "acid-splash", - "name": "Acid Splash", - "desc": [ - "You hurl a bubble of acid. Choose one creature within range, or choose two creatures within range that are within 5 feet of each other. A target must succeed on a dexterity saving throw or take 1d6 acid damage.", - "This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6)." - ], - "page": "phb 211", - "range": "60 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 0, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/acid-splash" - }, - { - "index": "aid", - "name": "Aid", - "desc": [ - "Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 3rd level or higher, a target's hit points increase by an additional 5 for each slot level above 2nd." - ], - "page": "phb 211", - "range": "30 feet", - "components": ["V", "S", "M"], - "material": "A tiny strip of white cloth.", - "ritual": false, - "duration": "8 hours", - "concentration": false, - "casting_time": "1 action", - "level": 2, - "school": { - "name": "Abjuration", - "url": "/api/magic-schools/abjuration" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Paladin", - "url": "/api/classes/paladin" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/aid" - }, - { - "index": "alarm", - "name": "Alarm", - "desc": [ - "You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible.", - "A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping.", - "An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet." - ], - "page": "phb 211", - "range": "30 feet", - "components": ["V", "S", "M"], - "material": "A tiny bell and a piece of fine silver wire.", - "ritual": true, - "duration": "8 hours", - "concentration": false, - "casting_time": "1 minute", - "level": 1, - "school": { - "name": "Abjuration", - "url": "/api/magic-schools/abjuration" - }, - "classes": [ - { - "name": "Ranger", - "url": "/api/classes/ranger" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/alarm" - }, - { - "index": "alter-self", - "name": "Alter Self", - "desc": [ - "You assume a different form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an action to gain the benefits of a different one.", - "Aquatic Adaptation.", - " You adapt your body to an aquatic environment, sprouting gills and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed.", - "Change Appearance.", - " You transform your appearance. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, if any. You can make yourself appear as a member of another race, though none of your statistics change. You also can't appear as a creature of a different size than you, and your basic shape stays the same; if you're bipedal, you can't use this spell to become quadrupedal, for instance. At any time for the duration of the spell, you can use your action to change your appearance in this way again.", - "Natural Weapons.", - " You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it." - ], - "page": "phb 211", - "range": "Self", - "components": ["V", "S"], - "ritual": false, - "duration": "Up to 1 hour", - "concentration": true, - "casting_time": "1 action", - "level": 2, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/alter-self" - }, - { - "index": "animal-friendship", - "name": "Animal Friendship", - "desc": [ - "This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a wisdom saving throw or be charmed by you for the spell's duration. If you or one of your companions harms the target, the spells ends." - ], - "page": "phb 212", - "range": "30 feet", - "components": ["V", "S", "M"], - "material": "A morsel of food.", - "ritual": false, - "duration": "24 hours", - "concentration": false, - "casting_time": "1 action", - "level": 1, - "school": { - "name": "Enchantment", - "url": "/api/magic-schools/enchantment" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Ranger", - "url": "/api/classes/ranger" - } - ], - "subclasses": [], - "url": "/api/spells/animal-friendship" - }, - { - "index": "animal-messenger", - "name": "Animal Messenger", - "desc": [ - "By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as \"a man or woman dressed in the uniform of the town guard\" or \"a red-haired dwarf wearing a pointed hat.\" You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals.", - "When the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell." - ], - "higher_level": [ - "If you cast this spell using a spell slot of 3nd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd." - ], - "page": "phb 212", - "range": "30 feet", - "components": ["V", "S", "M"], - "material": "A morsel of food.", - "ritual": true, - "duration": "24 hours", - "concentration": false, - "casting_time": "1 action", - "level": 2, - "school": { - "name": "Enchantment", - "url": "/api/magic-schools/enchantment" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Ranger", - "url": "/api/classes/ranger" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/animal-messenger" - }, - { - "index": "animal-shapes", - "name": "Animal Shapes", - "desc": [ - "Your magic turns others into beasts. Choose any number of willing creatures that you can see within range. You transform each target into the form of a Large or smaller beast with a challenge rating of 4 or lower. On subsequent turns, you can use your action to transform affected creatures into new forms.", - "The transformation lasts for the duration for each target, or until the target drops to 0 hit points or dies. You can choose a different form for each target. A target's game statistics are replaced by the statistics of the chosen beast, though the target retains its alignment and Intelligence, Wisdom, and Charisma scores. The target assumes the hit points of its new form, and when it reverts to its normal form, it returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked unconscious. The creature is limited in the actions it can perform by the nature of its new form, and it can't speak or cast spells.", - "The target's gear melds into the new form. The target can't activate, wield, or otherwise benefit from any of its equipment." - ], - "page": "phb 212", - "range": "30 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "Up to 24 hours", - "concentration": true, - "casting_time": "1 action", - "level": 8, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Druid", - "url": "/api/classes/druid" - } - ], - "subclasses": [], - "url": "/api/spells/animal-shapes" - }, - { - "index": "animate-dead", - "name": "Animate Dead", - "desc": [ - "This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the DM has the creature's game statistics).", - "On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.", - "The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones." - ], - "page": "phb 212", - "range": "10 feet", - "components": ["V", "S", "M"], - "material": "A drop of blood, a piece of flesh, and a pinch of bone dust.", - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 minute", - "level": 3, - "school": { - "name": "Necromancy", - "url": "/api/magic-schools/necromancy" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/animate-dead" - }, - { - "index": "animate-objects", - "name": "Animate Objects", - "desc": [ - "Objects come to life at your command. Choose up to ten nonmagical objects within range that are not being worn or carried. Medium targets count as two objects, Large targets count as four objects, Huge targets count as eight objects. You can't animate any object larger than Huge. Each target animates and becomes a creature under your control until the spell ends or until reduced to 0 hit points.", - "As a bonus action, you can mentally command any creature you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.", - "An animated object is a construct with AC, hit points, attacks, Strength, and Dexterity determined by its size. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is 30 feet; if the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has blindsight with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.", - "If you command an object to attack, it can make a single melee attack against a creature within 5 feet of it. It makes a slam attack with an attack bonus and bludgeoning damage determined by its size. The DM might rule that a specific object inflicts slashing or piercing damage based on its form." - ], - "higher_level": [ - "If you cast this spell using a spell slot of 6th level or higher, you can animate two additional objects for each slot level above 5th." - ], - "page": "phb 213", - "range": "120 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 5, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/animate-objects" - }, - { - "index": "antilife-shell", - "name": "Antilife Shell", - "desc": [ - "A shimmering barrier extends out from you in a 10-foot radius and moves with you, remaining centered on you and hedging out creatures other than undead and constructs. The barrier lasts for the duration.", - "The barrier prevents an affected creature from passing or reaching through. An affected creature can cast spells or make attacks with ranged or reach weapons through the barrier.", - "If you move so that an affected creature is forced to pass through the barrier, the spell ends." - ], - "page": "phb 213", - "range": "Self", - "components": ["V", "S"], - "ritual": false, - "duration": "Up to 1 hour", - "concentration": true, - "casting_time": "1 action", - "level": 5, - "school": { - "name": "Abjuration", - "url": "/api/magic-schools/abjuration" - }, - "classes": [ - { - "name": "Druid", - "url": "/api/classes/druid" - } - ], - "subclasses": [], - "url": "/api/spells/antilife-shell" - }, - { - "index": "antimagic-field", - "name": "Antimagic Field", - "desc": [ - "A 10-foot-radius invisible sphere of antimagic surrounds you. This area is divorced from the magical energy that suffuses the multiverse. Within the sphere, spells can't be cast, summoned creatures disappear, and even magic items become mundane. Until the spell ends, the sphere moves with you, centered on you.", - "Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the sphere and can't protrude into it. A slot expended to cast a suppressed spell is consumed. While an effect is suppressed, it doesn't function, but the time it spends suppressed counts against its duration.", - "Targeted Effects. Spells and other magical effects, such as magic missile and charm person, that target a creature or an object in the sphere have no effect on that target.", - "Areas of Magic. The area of another spell or magical effect, such as fireball, can't extend into the sphere. If the sphere overlaps an area of magic, the part of the area that is covered by the sphere is suppressed. For example, the flames created by a wall of fire are suppressed within the sphere, creating a gap in the wall if the overlap is large enough.", - "Spells. Any active spell or other magical effect on a creature or an object in the sphere is suppressed while the creature or object is in it.", - "Magic Items. The properties and powers of magic items are suppressed in the sphere. For example, a +1 longsword in the sphere functions as a nonmagical longsword.", - "A magic weapon's properties and powers are suppressed if it is used against a target in the sphere or wielded by an attacker in the sphere. If a magic weapon or a piece of magic ammunition fully leaves the sphere (for example, if you fire a magic arrow or throw a magic spear at a target outside the sphere), the magic of the item ceases to be suppressed as soon as it exits.", - "Magical Travel. Teleportation and planar travel fail to work in the sphere, whether the sphere is the destination or the departure point for such magical travel. A portal to another location, world, or plane of existence, as well as an opening to an extradimensional space such as that created by the rope trick spell, temporarily closes while in the sphere.", - "Creatures and Objects. A creature or object summoned or created by magic temporarily winks out of existence in the sphere. Such a creature instantly reappears once the space the creature occupied is no longer within the sphere.", - "Dispel Magic. Spells and magical effects such as dispel magic have no effect on the sphere. Likewise, the spheres created by different antimagic field spells don't nullify each other." - ], - "page": "phb 213", - "range": "Self", - "components": ["V", "S", "M"], - "material": "A pinch of powdered iron or iron filings.", - "ritual": false, - "duration": "Up to 1 hour", - "concentration": true, - "casting_time": "1 action", - "level": 8, - "school": { - "name": "Abjuration", - "url": "/api/magic-schools/abjuration" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/antimagic-field" - }, - { - "index": "antipathy-sympathy", - "name": "Antipathy/Sympathy", - "desc": [ - "This spell attracts or repels creatures of your choice. You target something within range, either a Huge or smaller object or creature or an area that is no larger than a 200-foot cube. Then specify a kind of intelligent creature, such as red dragons, goblins, or vampires. You invest the target with an aura that either attracts or repels the specified creatures for the duration. Choose antipathy or sympathy as the aura's effect.", - "Antipathy.", - " The enchantment causes creatures of the kind you designated to feel an intense urge to leave the area and avoid the target. When such a creature can see the target or comes within 60 feet of it, the creature must succeed on a wisdom saving throw or become frightened. The creature remains frightened while it can see the target or is within 60 feet of it. While frightened by the target, the creature must use its movement to move to the nearest safe spot from which it can't see the target. If the creature moves more than 60 feet from the target and can't see it, the creature is no longer frightened, but the creature becomes frightened again if it regains sight of the target or moves within 60 feet of it.", - "Sympathy.", - " The enchantment causes the specified creatures to feel an intense urge to approach the target while within 60 feet of it or able to see it. When such a creature can see the target or comes within 60 feet of it, the creature must succeed on a wisdom saving throw or use its movement on each of its turns to enter the area or move within reach of the target. When the creature has done so, it can't willingly move away from the target. If the target damages or otherwise harms an affected creature, the affected creature can make a wisdom saving throw to end the effect, as described below.", - "Ending the Effect.", - " If an affected creature ends its turn while not within 60 feet of the target or able to see it, the creature makes a wisdom saving throw. On a successful save, the creature is no longer affected by the target and recognizes the feeling of repugnance or attraction as magical. In addition, a creature affected by the spell is allowed another wisdom saving throw every 24 hours while the spell persists.", - "A creature that successfully saves against this effect is immune to it for 1 minute, after which time it can be affected again." - ], - "page": "phb 214", - "range": "60 feet", - "components": ["V", "S", "M"], - "material": "Either a lump of alum soaked in vinegar for the antipathy effect or a drop of honey for the sympathy effect.", - "ritual": false, - "duration": "10 days", - "concentration": false, - "casting_time": "1 hour", - "level": 8, - "school": { - "name": "Enchantment", - "url": "/api/magic-schools/enchantment" - }, - "classes": [ - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/antipathy-sympathy" - }, - { - "index": "arcane-eye", - "name": "Arcane Eye", - "desc": [ - "You create an invisible, magical eye within range that hovers in the air for the duration.", - "You mentally receive visual information from the eye, which has normal vision and darkvision out to 30 feet. The eye can look in every direction.", - "As an action, you can move the eye up to 30 feet in any direction. There is no limit to how far away from you the eye can move, but it can't enter another plane of existence. A solid barrier blocks the eye's movement, but the eye can pass through an opening as small as 1 inch in diameter." - ], - "page": "phb 214", - "range": "30 feet", - "components": ["V", "S", "M"], - "material": "A bit of bat fur.", - "ritual": false, - "duration": "Up to 1 hour", - "concentration": true, - "casting_time": "1 action", - "level": 4, - "school": { - "name": "Divination", - "url": "/api/magic-schools/divination" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/arcane-eye" - }, - { - "index": "arcane-hand", - "name": "Arcane Hand", - "desc": [ - "You create a Large hand of shimmering, translucent force in an unoccupied space that you can see within range. The hand lasts for the spell's duration, and it moves at your command, mimicking the movements of your own hand.", - "The hand is an object that has AC 20 and hit points equal to your hit point maximum. If it drops to 0 hit points, the spell ends. It has a Strength of 26 (+8) and a Dexterity of 10 (+0). The hand doesn't fill its space.", - "When you cast the spell and as a bonus action on your subsequent turns, you can move the hand up to 60 feet and then cause one of the following effects with it.", - "Clenched Fist.", - " The hand strikes one creature or object within 5 feet of it. Make a melee spell attack for the hand using your game statistics. On a hit, the target takes 4d8 force damage.", - "Forceful Hand.", - " The hand attempts to push a creature within 5 feet of it in a direction you choose. Make a check with the hand's Strength contested by the Strength (Athletics) check of the target. If the target is Medium or smaller, you have advantage on the check. If you succeed, the hand pushes the target up to 5 feet plus a number of feet equal to five times your spellcasting ability modifier. The hand moves with the target to remain within 5 feet of it.", - "Grasping Hand.", - " The hand attempts to grapple a Huge or smaller creature within 5 feet of it. You use the hand's Strength score to resolve the grapple. If the target is Medium or smaller, you have advantage on the check. While the hand is grappling the target, you can use a bonus action to have the hand crush it. When you do so, the target takes bludgeoning damage equal to 2d6 + your spellcasting ability modifier.", - "Interposing Hand.", - " The hand interposes itself between you and a creature you choose until you give the hand a different command. The hand moves to stay between you and the target, providing you with half cover against the target. The target can't move through the hand's space if its Strength score is less than or equal to the hand's Strength score. If its Strength score is higher than the hand's Strength score, the target can move toward you through the hand's space, but that space is difficult terrain for the target." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 6th level or higher, the damage from the clenched fist option increases by 2d8 and the damage from the grasping hand increases by 2d6 for each slot level above 5th." - ], - "page": "phb 218", - "range": "120 feet", - "components": ["V", "S", "M"], - "material": "An eggshell and a snakeskin glove.", - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 5, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/arcane-hand" - }, - { - "index": "arcane-lock", - "name": "Arcane Lock", - "desc": [ - "You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you cast this spell can open the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. Otherwise, it is impassable until it is broken or the spell is dispelled or suppressed. Casting knock on the object suppresses arcane lock for 10 minutes.", - "While affected by this spell, the object is more difficult to break or force open; the DC to break it or pick any locks on it increases by 10." - ], - "page": "phb 215", - "range": "Touch", - "components": ["V", "S", "M"], - "material": "Gold dust worth at least 25gp, which the spell consumes.", - "ritual": false, - "duration": "Until dispelled", - "concentration": false, - "casting_time": "1 action", - "level": 2, - "school": { - "name": "Abjuration", - "url": "/api/magic-schools/abjuration" - }, - "classes": [ - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/arcane-lock" - }, - { - "index": "arcane-sword", - "name": "Arcane Sword", - "desc": [ - "You create a sword-shaped plane of force that hovers within range. It lasts for the duration.", - "When the sword appears, you make a melee spell attack against a target of your choice within 5 feet of the sword. On a hit, the target takes 3d10 force damage. Until the spell ends, you can use a bonus action on each of your turns to move the sword up to 20 feet to a spot you can see and repeat this attack against the same target or a different one." - ], - "page": "phb 262", - "range": "60 feet", - "components": ["V", "S", "M"], - "material": "A miniature platinum sword with a grip and pommel of copper and zinc, worth 250 gp.", - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 7, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/arcane-sword" - }, - { - "index": "arcanists-magic-aura", - "name": "Arcanist's Magic Aura", - "desc": [ - "You place an illusion on a creature or an object you touch so that divination spells reveal false information about it. The target can be a willing creature or an object that isn't being carried or worn by another creature.", - "When you cast the spell, choose one or both of the following effects. The effect lasts for the duration. If you cast this spell on the same creature or object every day for 30 days, placing the same effect on it each time, the illusion lasts until it is dispelled.", - "False Aura.", - " You change the way the target appears to spells and magical effects, such as detect magic, that detect magical auras. You can make a nonmagical object appear magical, a magical object appear nonmagical, or change the object's magical aura so that it appears to belong to a specific school of magic that you choose. When you use this effect on an object, you can make the false magic apparent to any creature that handles the item.", - "Mask.", - " You change the way the target appears to spells and magical effects that detect creature types, such as a paladin's Divine Sense or the trigger of a symbol spell. You choose a creature type and other spells and magical effects treat the target as if it were a creature of that type or of that alignment." - ], - "page": "phb 263", - "range": "Touch", - "components": ["V", "S", "M"], - "material": "A small square of silk.", - "ritual": false, - "duration": "24 hours", - "concentration": false, - "casting_time": "1 action", - "level": 2, - "school": { - "name": "Illusion", - "url": "/api/magic-schools/illusion" - }, - "classes": [ - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/arcanists-magic-aura" - }, - { - "index": "astral-projection", - "name": "Astral Projection", - "desc": [ - "You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell fails and the casting is wasted if you are already on that plane). The material body you leave behind is unconscious and in a state of suspended animation; it doesn't need food or air and doesn't age.", - "Your astral body resembles your mortal form in almost every way, replicating your game statistics and possessions. The principal difference is the addition of a silvery cord that extends from between your shoulder blades and trails behind you, fading to invisibility after 1 foot. This cord is your tether to your material body. As long as the tether remains intact, you can find your way home. If the cord is cut--something that can happen only when an effect specifically states that it does--your soul and body are separated, killing you instantly.", - "Your astral form can freely travel through the Astral Plane and can pass through portals there leading to any other plane. If you enter a new plane or return to the plane you were on when casting this spell, your body and possessions are transported along the silver cord, allowing you to re-enter your body as you enter the new plane. Your astral form is a separate incarnation. Any damage or other effects that apply to it have no effect on your physical body, nor do they persist when you return to it.", - "The spell ends for you and your companions when you use your action to dismiss it. When the spell ends, the affected creature returns to its physical body, and it awakens.", - "The spell might also end early for you or one of your companions. A successful dispel magic spell used against an astral or physical body ends the spell for that creature. If a creature's original body or its astral form drops to 0 hit points, the spell ends for that creature. If the spell ends and the silver cord is intact, the cord pulls the creature's astral form back to its body, ending its state of suspended animation.", - "If you are returned to your body prematurely, your companions remain in their astral forms and must find their own way back to their bodies, usually by dropping to 0 hit points." - ], - "page": "phb 215", - "range": "10 feet", - "components": ["V", "S", "M"], - "material": "For each creature you affect with this spell, you must provide one jacinth worth at least 1,000gp and one ornately carved bar of silver worth at least 100gp, all of which the spell consumes.", - "ritual": false, - "duration": "Special", - "concentration": false, - "casting_time": "1 hour", - "level": 9, - "school": { - "name": "Necromancy", - "url": "/api/magic-schools/necromancy" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/astral-projection" - }, - { - "index": "augury", - "name": "Augury", - "desc": [ - "By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens:", - "- Weal, for good results", - "- Woe, for bad results", - "- Weal and woe, for both good and bad results", - "- Nothing, for results that aren't especially good or bad", - "The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.", - "If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret." - ], - "page": "phb 215", - "range": "Self", - "components": ["V", "S", "M"], - "material": "Specially marked sticks, bones, or similar tokens worth at least 25gp.", - "ritual": true, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 minute", - "level": 2, - "school": { - "name": "Divination", - "url": "/api/magic-schools/divination" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/augury" - }, - { - "index": "awaken", - "name": "Awaken", - "desc": [ - "After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant. The target must have either no Intelligence score or an Intelligence of 3 or less. The target gains an Intelligence of 10. The target also gains the ability to speak one language you know. If the target is a plant, it gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human's. Your DM chooses statistics appropriate for the awakened plant, such as the statistics for the awakened shrub or the awakened tree.", - "The awakened beast or plant is charmed by you for 30 days or until you or your companions do anything harmful to it. When the charmed condition ends, the awakened creature chooses whether to remain friendly to you, based on how you treated it while it was charmed." - ], - "page": "phb 216", - "range": "Touch", - "components": ["V", "S", "M"], - "material": "An agate worth at least 1,000 gp, which the spell consumes.", - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "8 hours", - "level": 5, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - } - ], - "subclasses": [], - "url": "/api/spells/awaken" - }, - { - "index": "bane", - "name": "Bane", - "desc": [ - "Up to three creatures of your choice that you can see within range must make charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st." - ], - "page": "phb 216", - "range": "30 feet", - "components": ["V", "S", "M"], - "material": "A drop of blood.", - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 1, - "school": { - "name": "Enchantment", - "url": "/api/magic-schools/enchantment" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Cleric", - "url": "/api/classes/cleric" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/bane" - }, - { - "index": "banishment", - "name": "Banishment", - "desc": [ - "You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a charisma saving throw or be banished.", - "If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.", - "If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th." - ], - "page": "phb 217", - "range": "60 feet", - "components": ["V", "S", "M"], - "material": "An item distasteful to the target.", - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 4, - "school": { - "name": "Abjuration", - "url": "/api/magic-schools/abjuration" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Paladin", - "url": "/api/classes/paladin" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/banishment" - }, - { - "index": "barkskin", - "name": "Barkskin", - "desc": [ - "You touch a willing creature. Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing." - ], - "page": "phb 217", - "range": "Touch", - "components": ["V", "S", "M"], - "material": "A handful of oak bark.", - "ritual": false, - "duration": "Up to 1 hour", - "concentration": true, - "casting_time": "1 action", - "level": 2, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Ranger", - "url": "/api/classes/ranger" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - }, - { - "name": "Land", - "url": "/api/subclasses/land" - } - ], - "url": "/api/spells/barkskin" - }, - { - "index": "beacon-of-hope", - "name": "Beacon of Hope", - "desc": [ - "This spell bestows hope and vitality. Choose any number of creatures within range. For the duration, each target has advantage on wisdom saving throws and death saving throws, and regains the maximum number of hit points possible from any healing." - ], - "page": "phb 217", - "range": "30 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 3, - "school": { - "name": "Abjuration", - "url": "/api/magic-schools/abjuration" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - }, - { - "name": "Life", - "url": "/api/subclasses/life" - }, - { - "name": "Devotion", - "url": "/api/subclasses/devotion" - } - ], - "url": "/api/spells/beacon-of-hope" - }, - { - "index": "bestow-curse", - "name": "Bestow Curse", - "desc": [ - "You touch a creature, and that creature must succeed on a wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the nature of the curse from the following options:", - "- Choose one ability score. While cursed, the target has disadvantage on ability checks and saving throws made with that ability score.", - "- While cursed, the target has disadvantage on attack rolls against you.", - "- While cursed, the target must make a wisdom saving throw at the start of each of its turns. If it fails, it wastes its action that turn doing nothing.", - "- While the target is cursed, your attacks and spells deal an extra 1d8 necrotic damage to the target.", - "A remove curse spell ends this effect. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse's effect." - ], - "higher_level": [ - "If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn't require concentration." - ], - "page": "phb 218", - "range": "Touch", - "components": ["V", "S"], - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 3, - "school": { - "name": "Necromancy", - "url": "/api/magic-schools/necromancy" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/bestow-curse" - }, - { - "index": "black-tentacles", - "name": "Black Tentacles", - "desc": [ - "Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain.", - "When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage.", - "A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself." - ], - "page": "phb 238", - "range": "90 feet", - "components": ["V", "S", "M"], - "material": "A piece of tentacle from a giant octopus or a giant squid", - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 4, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/black-tentacles" - }, - { - "index": "blade-barrier", - "name": "Blade Barrier", - "desc": [ - "You create a vertical wall of whirling, razor-sharp blades made of magical energy. The wall appears within range and lasts for the duration. You can make a straight wall up to 100 feet long, 20 feet high, and 5 feet thick, or a ringed wall up to 60 feet in diameter, 20 feet high, and 5 feet thick. The wall provides three-quarters cover to creatures behind it, and its space is difficult terrain.", - "When a creature enters the wall's area for the first time on a turn or starts its turn there, the creature must make a dexterity saving throw. On a failed save, the creature takes 6d10 slashing damage. On a successful save, the creature takes half as much damage." - ], - "page": "phb 218", - "range": "90 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "Up to 10 minutes", - "concentration": true, - "casting_time": "1 action", - "level": 6, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - } - ], - "subclasses": [], - "url": "/api/spells/blade-barrier" - }, - { - "index": "bless", - "name": "Bless", - "desc": [ - "You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st." - ], - "page": "phb 219", - "range": "30 feet", - "components": ["V", "S", "M"], - "material": "A sprinkling of holy water.", - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 1, - "school": { - "name": "Enchantment", - "url": "/api/magic-schools/enchantment" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Paladin", - "url": "/api/classes/paladin" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - }, - { - "name": "Life", - "url": "/api/subclasses/life" - } - ], - "url": "/api/spells/bless" - }, - { - "index": "blight", - "name": "Blight", - "desc": [ - "Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. The target must make a constitution saving throw. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. The spell has no effect on undead or constructs.", - "If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it.", - "If you target a nonmagical plant that isn't a creature, such as a tree or shrub, it doesn't make a saving throw; it simply withers and dies." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 5th level of higher, the damage increases by 1d8 for each slot level above 4th." - ], - "page": "phb 219", - "range": "30 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 4, - "school": { - "name": "Necromancy", - "url": "/api/magic-schools/necromancy" - }, - "classes": [ - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Land", - "url": "/api/subclasses/land" - } - ], - "url": "/api/spells/blight" - }, - { - "index": "blindness-deafness", - "name": "Blindness/Deafness", - "desc": [ - "You can blind or deafen a foe. Choose one creature that you can see within range to make a constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a constitution saving throw. On a success, the spell ends." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd." - ], - "page": "phb 219", - "range": "30 feet", - "components": ["V"], - "ritual": false, - "duration": "1 minute", - "concentration": false, - "casting_time": "1 action", - "level": 2, - "school": { - "name": "Necromancy", - "url": "/api/magic-schools/necromancy" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - }, - { - "name": "Fiend", - "url": "/api/subclasses/fiend" - } - ], - "url": "/api/spells/blindness-deafness" - }, - { - "index": "blink", - "name": "Blink", - "desc": [ - "Roll a d20 at the end of each of your turns for the duration of the spell. On a roll of 11 or higher, you vanish from your current plane of existence and appear in the Ethereal Plane (the spell fails and the casting is wasted if you were already on that plane). At the start of your next turn, and when the spell ends if you are on the Ethereal Plane, you return to an unoccupied space of your choice that you can see within 10 feet of the space you vanished from. If no unoccupied space is available within that range, you appear in the nearest unoccupied space (chosen at random if more than one space is equally near). You can dismiss this spell as an action.", - "While on the Ethereal Plane, you can see and hear the plane you originated from, which is cast in shades of gray, and you can't see anything there more than 60 feet away. You can only affect and be affected by other creatures on the Ethereal Plane. Creatures that aren't there can't perceive you or interact with you, unless they have the ability to do so." - ], - "page": "phb 219", - "range": "Self", - "components": ["V", "S"], - "ritual": false, - "duration": "1 minute", - "concentration": false, - "casting_time": "1 action", - "level": 3, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/blink" - }, - { - "index": "blur", - "name": "Blur", - "desc": [ - "Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight, as with blindsight, or can see through illusions, as with truesight." - ], - "page": "phb 219", - "range": "Self", - "components": ["V"], - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 2, - "school": { - "name": "Illusion", - "url": "/api/magic-schools/illusion" - }, - "classes": [ - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - }, - { - "name": "Land", - "url": "/api/subclasses/land" - } - ], - "url": "/api/spells/blur" - }, - { - "index": "branding-smite", - "name": "Branding Smite", - "desc": [ - "The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6 radiant damage to the target, which becomes visible if it's invisible, and the target sheds dim light in a 5-foot radius and can't become invisible until the spell ends." - ], - "page": "phb 219", - "range": "Self", - "components": ["V"], - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 bonus action", - "level": 2, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Paladin", - "url": "/api/classes/paladin" - } - ], - "subclasses": [], - "url": "/api/spells/branding-smite" - }, - { - "index": "burning-hands", - "name": "Burning Hands", - "desc": [ - "As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.", - "The fire ignites any flammable objects in the area that aren't being worn or carried." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st." - ], - "page": "phb 220", - "range": "Self", - "components": ["V", "S"], - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 1, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - }, - { - "name": "Fiend", - "url": "/api/subclasses/fiend" - } - ], - "url": "/api/spells/burning-hands" - }, - { - "index": "call-lightning", - "name": "Call Lightning", - "desc": [ - "A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud).", - "When you cast the spell, choose a point you can see within range. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.", - "If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell's damage increases by 1d10." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd." - ], - "page": "phb 220", - "range": "120 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "Up to 10 minutes", - "concentration": true, - "casting_time": "1 action", - "level": 3, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Druid", - "url": "/api/classes/druid" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - }, - { - "name": "Land", - "url": "/api/subclasses/land" - } - ], - "url": "/api/spells/call-lightning" - }, - { - "index": "calm-emotions", - "name": "Calm Emotions", - "desc": [ - "You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects. You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.", - "Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise." - ], - "page": "phb 221", - "range": "60 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 2, - "school": { - "name": "Enchantment", - "url": "/api/magic-schools/enchantment" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Cleric", - "url": "/api/classes/cleric" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/calm-emotions" - }, - { - "index": "chain-lightning", - "name": "Chain Lightning", - "desc": [ - "You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.", - "A target must make a dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th." - ], - "page": "phb 221", - "range": "150 feet", - "components": ["V", "S", "M"], - "material": "A bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins.", - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 6, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/chain-lightning" - }, - { - "index": "charm-person", - "name": "Charm Person", - "desc": [ - "You attempt to charm a humanoid you can see within range. It must make a wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them." - ], - "page": "phb 221", - "range": "30 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "1 hour", - "concentration": false, - "casting_time": "1 action", - "level": 1, - "school": { - "name": "Enchantment", - "url": "/api/magic-schools/enchantment" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/charm-person" - }, - { - "index": "chill-touch", - "name": "Chill Touch", - "desc": [ - "You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.", - "If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.", - "This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8)." - ], - "page": "phb 221", - "range": "120 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "1 round", - "concentration": false, - "casting_time": "1 action", - "level": 0, - "school": { - "name": "Necromancy", - "url": "/api/magic-schools/necromancy" - }, - "classes": [ - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/chill-touch" - }, - { - "index": "circle-of-death", - "name": "Circle of Death", - "desc": [ - "A sphere of negative energy ripples out in a 60-foot radius sphere from a point within range. Each creature in that area must make a constitution saving throw. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d6 for each slot level above 6th." - ], - "page": "phb 221", - "range": "150 feet", - "components": ["V", "S", "M"], - "material": "The powder of a crushed black pearl worth at least 500 gp.", - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 6, - "school": { - "name": "Necromancy", - "url": "/api/magic-schools/necromancy" - }, - "classes": [ - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/circle-of-death" - }, - { - "index": "clairvoyance", - "name": "Clairvoyance", - "desc": [ - "You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.", - "When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.", - "A creature that can see the sensor (such as a creature benefiting from see invisibility or truesight) sees a luminous, intangible orb about the size of your fist." - ], - "page": "phb 222", - "range": "1 mile", - "components": ["V", "S", "M"], - "material": "A focus worth at least 100gp, either a jeweled horn for hearing or a glass eye for seeing.", - "ritual": false, - "duration": "Up to 10 minutes", - "concentration": true, - "casting_time": "10 minutes", - "level": 3, - "school": { - "name": "Divination", - "url": "/api/magic-schools/divination" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/clairvoyance" - }, - { - "index": "clone", - "name": "Clone", - "desc": [ - "This spell grows an inert duplicate of a living creature as a safeguard against death. This clone forms inside a sealed vessel and grows to full size and maturity after 120 days; you can also choose to have the clone be a younger version of the same creature. It remains inert and endures indefinitely, as long as its vessel remains undisturbed.", - "At any time after the clone matures, if the original creature dies, its soul transfers to the clone, provided that the soul is free and willing to return. The clone is physically identical to the original and has the same personality, memories, and abilities, but none of the original's equipment. The original creature's physical remains, if they still exist, become inert and can't thereafter be restored to life, since the creature's soul is elsewhere." - ], - "page": "phb 222", - "range": "Touch", - "components": ["V", "S", "M"], - "material": "A diamond worth at least 1,000 gp and at least 1 cubic inch of flesh of the creature that is to be cloned, which the spell consumes, and a vessel worth at least 2,000 gp that has a sealable lid and is large enough to hold a Medium creature, such as a huge urn, coffin, mud-filled cyst in the ground, or crystal container filled with salt water.", - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 hour", - "level": 8, - "school": { - "name": "Necromancy", - "url": "/api/magic-schools/necromancy" - }, - "classes": [ - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/clone" - }, - { - "index": "cloudkill", - "name": "Cloudkill", - "desc": [ - "You create a 20-foot-radius sphere of poisonous, yellow-green fog centered on a point you choose within range. The fog spreads around corners. It lasts for the duration or until strong wind disperses the fog, ending the spell. Its area is heavily obscured.", - "When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must make a constitution saving throw. The creature takes 5d8 poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe.", - "The fog moves 10 feet away from you at the start of each of your turns, rolling along the surface of the ground. The vapors, being heavier than air, sink to the lowest level of the land, even pouring down openings." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th." - ], - "page": "phb 222", - "range": "120 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "Up to 10 minutes", - "concentration": true, - "casting_time": "1 action", - "level": 5, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Land", - "url": "/api/subclasses/land" - } - ], - "url": "/api/spells/cloudkill" - }, - { - "index": "color-spray", - "name": "Color Spray", - "desc": [ - "A dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is how many hit points of creatures this spell can effect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that can't see).", - "Starting with the creature that has the lowest current hit points, each creature affected by this spell is blinded until the spell ends. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d10 for each slot level above 1st." - ], - "page": "phb 222", - "range": "Self", - "components": ["V", "S", "M"], - "material": "A pinch of powder or sand that is colored red, yellow, and blue.", - "ritual": false, - "duration": "1 round", - "concentration": false, - "casting_time": "1 action", - "level": 1, - "school": { - "name": "Illusion", - "url": "/api/magic-schools/illusion" - }, - "classes": [ - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/color-spray" - }, - { - "index": "command", - "name": "Command", - "desc": [ - "You speak a one-word command to a creature you can see within range. The target must succeed on a wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.", - "Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.", - "Approach.", - " The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.", - "Drop", - " The target drops whatever it is holding and then ends its turn.", - "Flee.", - " The target spends its turn moving away from you by the fastest available means.", - "Grovel.", - " The target falls prone and then ends its turn.", - "Halt.", - " The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them." - ], - "page": "phb 223", - "range": "60 feet", - "components": ["V"], - "ritual": false, - "duration": "1 round", - "concentration": false, - "casting_time": "1 action", - "level": 1, - "school": { - "name": "Enchantment", - "url": "/api/magic-schools/enchantment" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Paladin", - "url": "/api/classes/paladin" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - }, - { - "name": "Fiend", - "url": "/api/subclasses/fiend" - } - ], - "url": "/api/spells/command" - }, - { - "index": "commune", - "name": "Commune", - "desc": [ - "You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question.", - "Divine beings aren't necessarily omniscient, so you might receive \"unclear\" as an answer if a question pertains to information that lies beyond the deity's knowledge. In a case where a one-word answer could be misleading or contrary to the deity's interests, the DM might offer a short phrase as an answer instead.", - "If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer. The DM makes this roll in secret." - ], - "page": "phb 223", - "range": "Self", - "components": ["V", "S", "M"], - "material": "Incense and a vial of holy or unholy water.", - "ritual": true, - "duration": "1 minute", - "concentration": false, - "casting_time": "1 minute", - "level": 5, - "school": { - "name": "Divination", - "url": "/api/magic-schools/divination" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - } - ], - "subclasses": [ - { - "name": "Devotion", - "url": "/api/subclasses/devotion" - } - ], - "url": "/api/spells/commune" - }, - { - "index": "commune-with-nature", - "name": "Commune with Nature", - "desc": [ - "You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn't function where nature has been replaced by construction, such as in dungeons and towns.", - " You instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate to the area:", - "- terrain and bodies of water", - "- prevalent plants, minerals, animals, or peoples", - "- powerful celestials, fey, fiends, elementals, or undead", - "- influence from other planes of existence", - "- buildings", - "For example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns." - ], - "page": "phb 224", - "range": "Self", - "components": ["V", "S"], - "ritual": true, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 minute", - "level": 5, - "school": { - "name": "Divination", - "url": "/api/magic-schools/divination" - }, - "classes": [ - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Ranger", - "url": "/api/classes/ranger" - } - ], - "subclasses": [ - { - "name": "Land", - "url": "/api/subclasses/land" - } - ], - "url": "/api/spells/commune-with-nature" - }, - { - "index": "comprehend-languages", - "name": "Comprehend Languages", - "desc": [ - "For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.", - "This spell doesn't decode secret messages in a text or a glyph, such as an arcane sigil, that isn't part of a written language." - ], - "page": "phb 224", - "range": "Self", - "components": ["V", "S", "M"], - "material": "A pinch of soot and salt.", - "ritual": true, - "duration": "1 hour", - "concentration": false, - "casting_time": "1 action", - "level": 1, - "school": { - "name": "Divination", - "url": "/api/magic-schools/divination" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/comprehend-languages" - }, - { - "index": "compulsion", - "name": "Compulsion", - "desc": [ - "Creatures of your choice that you can see within range and that can hear you must make a wisdom saving throw. A target automatically succeeds on this saving throw if it can't be charmed. On a failed save, a target is affected by this spell. Until the spell ends, you can use a bonus action on each of your turns to designate a direction that is horizontal to you. Each affected target must use as much of its movement as possible to move in that direction on its next turn. It can take any action before it moves. After moving in this way, it can make another Wisdom save to try to end the effect.", - "A target isn't compelled to move into an obviously deadly hazard, such as a fire or a pit, but it will provoke opportunity attacks to move in the designated direction." - ], - "page": "phb 224", - "range": "30 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 4, - "school": { - "name": "Enchantment", - "url": "/api/magic-schools/enchantment" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - } - ], - "subclasses": [], - "url": "/api/spells/compulsion" - }, - { - "index": "cone-of-cold", - "name": "Cone of Cold", - "desc": [ - "A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.", - "A creature killed by this spell becomes a frozen statue until it thaws." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th." - ], - "page": "phb 224", - "range": "Self", - "components": ["V", "S", "M"], - "material": "A small crystal or glass cone.", - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 5, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Land", - "url": "/api/subclasses/land" - } - ], - "url": "/api/spells/cone-of-cold" - }, - { - "index": "confusion", - "name": "Confusion", - "desc": [ - "This spell assails and distorts the minds of creatures, generating illusions and causing uncontrolled actions. Each creature in a sphere of 10-foot-radius centered on a point chosen in the range of the spell must make a wisdom saving throw otherwise it will be affected by the spell.", - "An affected target can react and it must start at the beginning of 1d10 each of his game rounds to determine its behavior for that round.", - "At the end of each turn, an affected creature can make a saving throw of Wisdom. If successful, the effect of the spell ends for this target." - ], - "higher_level": [ - "When you cast this spell using a level spell slot 5 or more, the radius of the sphere increases by 5 feet for each level of higher spell slot to 4." - ], - "page": "phb 224", - "range": "90 feet", - "components": ["V", "S", "M"], - "material": "Three walnut shells.", - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 4, - "school": { - "name": "Enchantment", - "url": "/api/magic-schools/enchantment" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/confusion" - }, - { - "index": "conjure-animals", - "name": "Conjure Animals", - "desc": [ - "You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:", - "- One beast of challenge rating 2 or lower", - "- Two beasts of challenge rating 1 or lower", - "- Four beasts of challenge rating 1/2 or lower", - "- Eight beasts of challenge rating 1/4 or lower", - "- Each beast is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends.", - "The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.", - "The DM has the creatures' statistics." - ], - "higher_level": [ - "When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 5th-level slot, three times as many with a 7th-level." - ], - "page": "phb 225", - "range": "60 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "Up to 1 hour", - "concentration": true, - "casting_time": "1 action", - "level": 3, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Ranger", - "url": "/api/classes/ranger" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/conjure-animals" - }, - { - "index": "conjure-celestial", - "name": "Conjure Celestial", - "desc": [ - "You summon a celestial of challenge rating 4 or lower, which appears in an unoccupied space that you can see within range. The celestial disappears when it drops to 0 hit points or when the spell ends.", - "The celestial is friendly to you and your companions for the duration. Roll initiative for the celestial, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don't violate its alignment. If you don't issue any commands to the celestial, it defends itself from hostile creatures but otherwise takes no actions.", - "The DM has the celestial's statistics." - ], - "higher_level": [ - "When you cast this spell using a 9th-level spell slot, you summon a celestial of challenge rating 5 or lower." - ], - "page": "phb 225", - "range": "90 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "Up to 1 hour", - "concentration": true, - "casting_time": "1 minute", - "level": 7, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - } - ], - "subclasses": [], - "url": "/api/spells/conjure-celestial" - }, - { - "index": "conjure-elemental", - "name": "Conjure Elemental", - "desc": [ - "You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. An elemental of challenge rating 5 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it. For example, a fire elemental emerges from a bonfire, and an earth elemental rises up from the ground. The elemental disappears when it drops to 0 hit points or when the spell ends.", - "The elemental is friendly to you and your companions for the duration. Roll initiative for the elemental, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions.", - "If your concentration is broken, the elemental doesn't disappear. Instead, you lose control of the elemental, it becomes hostile toward you and your companions, and it might attack. An uncontrolled elemental can't be dismissed by you, and it disappears 1 hour after you summoned it.", - "The DM has the elemental's statistics." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th." - ], - "page": "phb 225", - "range": "90 feet", - "components": ["V", "S", "M"], - "material": "Burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water.", - "ritual": false, - "duration": "Up to 1 hour", - "concentration": true, - "casting_time": "1 minute", - "level": 5, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Land", - "url": "/api/subclasses/land" - } - ], - "url": "/api/spells/conjure-elemental" - }, - { - "index": "conjure-fey", - "name": "Conjure Fey", - "desc": [ - "You summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a beast of challenge rating 6 or lower. It appears in an unoccupied space that you can see within range. The fey creature disappears when it drops to 0 hit points or when the spell ends.", - "The fey creature is friendly to you and your companions for the duration. Roll initiative for the creature, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don't violate its alignment. If you don't issue any commands to the fey creature, it defends itself from hostile creatures but otherwise takes no actions.", - "If your concentration is broken, the fey creature doesn't disappear. Instead, you lose control of the fey creature, it becomes hostile toward you and your companions, and it might attack. An uncontrolled fey creature can't be dismissed by you, and it disappears 1 hour after you summoned it.", - "The DM has the fey creature's statistics." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 7th level or higher, the challenge rating increases by 1 for each slot level above 6th." - ], - "page": "phb 226", - "range": "90 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "Up to 1 hour", - "concentration": true, - "casting_time": "1 minute", - "level": 6, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - } - ], - "subclasses": [], - "url": "/api/spells/conjure-fey" - }, - { - "index": "conjure-minor-elementals", - "name": "Conjure Minor Elementals", - "desc": [ - "You summon elementals that appear in unoccupied spaces that you can see within range. You choose one the following options for what appears:", - "- One elemental of challenge rating 2 or lower", - "- Two elementals of challenge rating 1 or lower", - "- Four elementals of challenge rating 1/2 or lower", - "- Eight elementals of challenge rating 1/4 or lower.", - "An elemental summoned by this spell disappears when it drops to 0 hit points or when the spell ends.", - "The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.", - "The DM has the creatures' statistics." - ], - "higher_level": [ - "When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 6th-level slot and three times as many with an 8th-level slot." - ], - "page": "phb 226", - "range": "90 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "Up to 1 hour", - "concentration": true, - "casting_time": "1 minute", - "level": 4, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/conjure-minor-elementals" - }, - { - "index": "conjure-woodland-beings", - "name": "Conjure Woodland Beings", - "desc": [ - "You summon fey creatures that appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:", - "- One fey creature of challenge rating 2 or lower", - "- Two fey creatures of challenge rating 1 or lower", - "- Four fey creatures of challenge rating 1/2 or lower", - "- Eight fey creatures of challenge rating 1/4 or lower", - "A summoned creature disappears when it drops to 0 hit points or when the spell ends.", - "The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which have their own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.", - "The DM has the creatures' statistics." - ], - "higher_level": [ - "When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 6th-level slot and three times as many with an 8th-level slot." - ], - "page": "phb 226", - "range": "60 feet", - "components": ["V", "S", "M"], - "material": "One holly berry per creature summoned.", - "ritual": false, - "duration": "Up to 1 hour", - "concentration": true, - "casting_time": "1 action", - "level": 4, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Ranger", - "url": "/api/classes/ranger" - } - ], - "subclasses": [], - "url": "/api/spells/conjure-woodland-beings" - }, - { - "index": "contact-other-plane", - "name": "Contact Other Plane", - "desc": [ - "You mentally contact a demigod, the spirit of a long-dead sage, or some other mysterious entity from another plane. Contacting this extraplanar intelligence can strain or even break your mind. When you cast this spell, make a DC 15 intelligence saving throw. On a failure, you take 6d6 psychic damage and are insane until you finish a long rest. While insane, you can't take actions, can't understand what other creatures say, can't read, and speak only in gibberish. A greater restoration spell cast on you ends this effect.", - "On a successful save, you can ask the entity up to five questions. You must ask your questions before the spell ends. The DM answers each question with one word, such as \"yes,\" \"no,\" \"maybe,\" \"never,\" \"irrelevant,\" or \"unclear\" (if the entity doesn't know the answer to the question). If a one-word answer would be misleading, the DM might instead offer a short phrase as an answer." - ], - "page": "phb 226", - "range": "Self", - "components": ["V"], - "ritual": true, - "duration": "1 minute", - "concentration": false, - "casting_time": "1 minute", - "level": 5, - "school": { - "name": "Divination", - "url": "/api/magic-schools/divination" - }, - "classes": [ - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/contact-other-plane" - }, - { - "index": "contagion", - "name": "Contagion", - "desc": [ - "Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, you afflict the creature with a disease of your choice from any of the ones described below.", - "At the end of each of the target's turns, it must make a constitution saving throw. After failing three of these saving throws, the disease's effects last for the duration, and the creature stops making these saves. After succeeding on three of these saving throws, the creature recovers from the disease, and the spell ends.", - "Since this spell induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a disease's effects apply to it.", - "Blinding Sickness.", - " Pain grips the creature's mind, and its eyes turn milky white. The creature has disadvantage on wisdom checks and wisdom saving throws and is blinded.", - "Filth Fever.", - " A raging fever sweeps through the creature's body. The creature has disadvantage on strength checks, strength saving throws, and attack rolls that use Strength.", - "Flesh Rot.", - " The creature's flesh decays. The creature has disadvantage on Charisma checks and vulnerability to all damage.", - "Mindfire.", - " The creature's mind becomes feverish. The creature has disadvantage on intelligence checks and intelligence saving throws, and the creature behaves as if under the effects of the confusion spell during combat.", - "Seizure.", - " The creature is overcome with shaking. The creature has disadvantage on dexterity checks, dexterity saving throws, and attack rolls that use Dexterity.", - "Slimy Doom.", - " The creature begins to bleed uncontrollably. The creature has disadvantage on constitution checks and constitution saving throws. In addition, whenever the creature takes damage, it is stunned until the end of its next turn." - ], - "page": "phb 227", - "range": "Touch", - "components": ["V", "S"], - "ritual": false, - "duration": "7 days", - "concentration": false, - "casting_time": "1 action", - "level": 5, - "school": { - "name": "Necromancy", - "url": "/api/magic-schools/necromancy" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - } - ], - "subclasses": [], - "url": "/api/spells/contagion" - }, - { - "index": "contingency", - "name": "Contingency", - "desc": [ - "Choose a spell of 5th level or lower that you can cast, that has a casting time of 1 action, and that can target you. You cast that spell--called the contingent spell--as part of casting contingency, expending spell slots for both, but the contingent spell doesn't come into effect. Instead, it takes effect when a certain circumstance occurs. You describe that circumstance when you cast the two spells. For example, a contingency cast with water breathing might stipulate that water breathing comes into effect when you are engulfed in water or a similar liquid.", - "The contingent spell takes effect immediately after the circumstance is met for the first time, whether or not you want it to. and then contingency ends.", - "The contingent spell takes effect only on you, even if it can normally target others. You can use only one contingency spell at a time. If you cast this spell again, the effect of another contingency spell on you ends. Also, contingency ends on you if its material component is ever not on your person." - ], - "page": "phb 227", - "range": "Self", - "components": ["V", "S", "M"], - "material": "A statuette of yourself carved from ivory and decorated with gems worth at least 1,500 gp.", - "ritual": false, - "duration": "10 days", - "concentration": false, - "casting_time": "10 minutes", - "level": 6, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/contingency" - }, - { - "index": "continual-flame", - "name": "Continual Flame", - "desc": [ - "A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched." - ], - "page": "phb 227", - "range": "Touch", - "components": ["V", "S", "M"], - "material": "Ruby dust worth 50 gp, which the spell consumes.", - "ritual": false, - "duration": "Until dispelled", - "concentration": false, - "casting_time": "1 action", - "level": 2, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/continual-flame" - }, - { - "index": "control-water", - "name": "Control Water", - "desc": [ - "Until the spell ends, you control any freestanding water inside an area you choose that is a cube up to 100 feet on a side. You can choose from any of the following effects when you cast this spell. As an action on your turn, you can repeat the same effect or choose a different one.", - "Flood.", - " You cause the water level of all standing water in the area to rise by as much as 20 feet. If the area includes a shore, the flooding water spills over onto dry land.", - "instead create a 20-foot tall wave that travels from one side of the area to the other and then crashes down. Any Huge or smaller vehicles in the wave's path are carried with it to the other side. Any Huge or smaller vehicles struck by the wave have a 25 percent chance of capsizing.", - "The water level remains elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts.", - "Part Water.", - " You cause water in the area to move apart and create a trench. The trench extends across the spell's area, and the separated water forms a wall to either side. The trench remains until the spell ends or you choose a different effect. The water then slowly fills in the trench over the course of the next round until the normal water level is restored.", - "Redirect Flow.", - " You cause flowing water in the area to move in a direction you choose, even if the water has to flow over obstacles, up walls, or in other unlikely directions. The water in the area moves as you direct it, but once it moves beyond the spell's area, it resumes its flow based on the terrain conditions. The water continues to move in the direction you chose until the spell ends or you choose a different effect.", - "Whirlpool.", - " This effect requires a body of water at least 50 feet square and 25 feet deep. You cause a whirlpool to form in the center of the area. The whirlpool forms a vortex that is 5 feet wide at the base, up to 50 feet wide at the top, and 25 feet tall. Any creature or object in the water and within 25 feet of the vortex is pulled 10 feet toward it. A creature can swim away from the vortex by making a Strength (Athletics) check against your spell save DC.", - "When a creature enters the vortex for the first time on a turn or starts its turn there, it must make a strength saving throw. On a failed save, the creature takes 2d8 bludgeoning damage and is caught in the vortex until the spell ends. On a successful save, the creature takes half damage, and isn't caught in the vortex. A creature caught in the vortex can use its action to try to swim away from the vortex as described above, but has disadvantage on the Strength (Athletics) check to do so.", - "The first time each turn that an object enters the vortex, the object takes 2d8 bludgeoning damage; this damage occurs each round it remains in the vortex." - ], - "page": "phb 227", - "range": "300 feet", - "components": ["V", "S", "M"], - "material": "A drop of water and a pinch of dust.", - "ritual": false, - "duration": "Up to 10 minutes", - "concentration": true, - "casting_time": "1 action", - "level": 4, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/control-water" - }, - { - "index": "control-weather", - "name": "Control Weather", - "desc": [ - "You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don't have a clear path to the sky ends the spell early.", - "When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 x 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.", - "When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction." - ], - "page": "phb 228", - "range": "Self", - "components": ["V", "S", "M"], - "material": "Burning incense and bits of earth and wood mixed in water.", - "ritual": false, - "duration": "Up to 8 hours", - "concentration": true, - "casting_time": "10 minutes", - "level": 8, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Land", - "url": "/api/subclasses/land" - } - ], - "url": "/api/spells/control-weather" - }, - { - "index": "counterspell", - "name": "Counterspell", - "desc": [ - "You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect." - ], - "page": "phb 228", - "range": "60 feet", - "components": ["S"], - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 reaction", - "level": 3, - "school": { - "name": "Abjuration", - "url": "/api/magic-schools/abjuration" - }, - "classes": [ - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/counterspell" - }, - { - "index": "create-food-and-water", - "name": "Create Food and Water", - "desc": [ - "You create 45 pounds of food and 30 gallons of water on the ground or in containers within range, enough to sustain up to fifteen humanoids or five steeds for 24 hours. The food is bland but nourishing, and spoils if uneaten after 24 hours. The water is clean and doesn't go bad." - ], - "page": "phb 229", - "range": "30 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 3, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Paladin", - "url": "/api/classes/paladin" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - }, - { - "name": "Land", - "url": "/api/subclasses/land" - } - ], - "url": "/api/spells/create-food-and-water" - }, - { - "index": "create-undead", - "name": "Create Undead", - "desc": [ - "You can cast this spell only at night. Choose up to three corpses of Medium or Small humanoids within range. Each corpse becomes a ghoul under your control. (The DM has game statistics for these creatures.)", - "As a bonus action on each of your turns, you can mentally command any creature you animated with this spell if the creature is within 120 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.", - "The creature is under your control for 24 hours, after which it stops obeying any command you have given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell, rather than animating new ones." - ], - "higher_level": [ - "When you cast this spell using a 7th-level spell slot, you can animate or reassert control over four ghouls. When you cast this spell using an 8th-level spell slot, you can animate or reassert control over five ghouls or two ghasts or wights. When you cast this spell using a 9th-level spell slot, you can animate or reassert control over six ghouls, three ghasts or wights, or two mummies." - ], - "page": "phb 229", - "range": "10 feet", - "components": ["V", "S", "M"], - "material": "One clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx stone for each corpse.", - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 minute", - "level": 6, - "school": { - "name": "Necromancy", - "url": "/api/magic-schools/necromancy" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/create-undead" - }, - { - "index": "create-or-destroy-water", - "name": "Create or Destroy Water", - "desc": [ - "You either create or destroy water.", - "Create Water.", - " You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range.", - "Destroy Water.", - " You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st." - ], - "page": "phb 229", - "range": "30 feet", - "components": ["V", "S", "M"], - "material": "A drop of water if creating water, or a few grains of sand if destroying it.", - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 1, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/create-or-destroy-water" - }, - { - "index": "creation", - "name": "Creation", - "desc": [ - "You pull wisps of shadow material from the Shadowfell to create a nonliving object of vegetable matter within range: soft goods, rope, wood, or something similar. You can also use this spell to create mineral objects such as stone, crystal, or metal. The object created must be no larger than a 5-foot cube, and the object must be of a form and material that you have seen before.", - "The duration depends on the object's material. If the object is composed of multiple materials, use the shortest duration.", - "Vegetable matter", - " 1 day", - "Stone or crystal", - " 12 hours", - "Precious metals", - " 1 hour", - "Gems", - " 10 minutes", - "Adamantine or mithral", - " 1 minute", - "Using any material created by this spell as another spell's material component causes that spell to fail." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 6th level or higher, the cube increases by 5 feet for each slot level above 5th." - ], - "page": "phb 229", - "range": "30 feet", - "components": ["V", "S", "M"], - "material": "A tiny piece of matter of the same type of the item you plan to create.", - "ritual": false, - "duration": "Special", - "concentration": false, - "casting_time": "1 minute", - "level": 5, - "school": { - "name": "Illusion", - "url": "/api/magic-schools/illusion" - }, - "classes": [ - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/creation" - }, - { - "index": "cure-wounds", - "name": "Cure Wounds", - "desc": [ - "A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st." - ], - "page": "phb 230", - "range": "Touch", - "components": ["V", "S"], - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 1, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Paladin", - "url": "/api/classes/paladin" - }, - { - "name": "Ranger", - "url": "/api/classes/ranger" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - }, - { - "name": "Life", - "url": "/api/subclasses/life" - } - ], - "url": "/api/spells/cure-wounds" - }, - { - "index": "dancing-lights", - "name": "Dancing Lights", - "desc": [ - "You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.", - "As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range." - ], - "page": "phb 230", - "range": "120 feet", - "components": ["V", "S", "M"], - "material": "A bit of phosphorus or wychwood, or a glowworm.", - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 0, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/dancing-lights" - }, - { - "index": "darkness", - "name": "Darkness", - "desc": [ - "Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.", - "If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.", - "If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled." - ], - "page": "phb 230", - "range": "60 feet", - "components": ["V", "M"], - "material": "Bat fur and a drop of pitch or piece of coal.", - "ritual": false, - "duration": "Up to 10 minutes", - "concentration": true, - "casting_time": "1 action", - "level": 2, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - }, - { - "name": "Land", - "url": "/api/subclasses/land" - } - ], - "url": "/api/spells/darkness" - }, - { - "index": "darkvision", - "name": "Darkvision", - "desc": [ - "You touch a willing creature to grant it the ability to see in the dark. For the duration, that creature has darkvision out to a range of 60 feet." - ], - "page": "phb 230", - "range": "Touch", - "components": ["V", "S", "M"], - "material": "Either a pinch of dried carrot or an agate.", - "ritual": false, - "duration": "8 hours", - "concentration": false, - "casting_time": "1 action", - "level": 2, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Ranger", - "url": "/api/classes/ranger" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/darkvision" - }, - { - "index": "daylight", - "name": "Daylight", - "desc": [ - "A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet.", - "If you chose a point on an object you are holding or one that isn't being worn or carried, the light shines from the object and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light.", - "If any of this spell's area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled." - ], - "page": "phb 230", - "range": "60 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "1 hour", - "concentration": false, - "casting_time": "1 action", - "level": 3, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Paladin", - "url": "/api/classes/paladin" - }, - { - "name": "Ranger", - "url": "/api/classes/ranger" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - }, - { - "name": "Land", - "url": "/api/subclasses/land" - } - ], - "url": "/api/spells/daylight" - }, - { - "index": "death-ward", - "name": "Death Ward", - "desc": [ - "You touch a creature and grant it a measure of protection from death.", - "The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends.", - "If the spell is still in effect when the target is subjected to an effect that would kill it instantaneously without dealing damage, that effect is instead negated against the target, and the spell ends." - ], - "page": "phb 230", - "range": "Touch", - "components": ["V", "S"], - "ritual": false, - "duration": "8 hours", - "concentration": false, - "casting_time": "1 action", - "level": 4, - "school": { - "name": "Abjuration", - "url": "/api/magic-schools/abjuration" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Paladin", - "url": "/api/classes/paladin" - } - ], - "subclasses": [ - { - "name": "Life", - "url": "/api/subclasses/life" - } - ], - "url": "/api/spells/death-ward" - }, - { - "index": "delayed-blast-fireball", - "name": "Delayed Blast Fireball", - "desc": [ - "A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration. When the spell ends, either because your concentration is broken or because you decide to end it, the bead blossoms with a low roar into an explosion of flame that spreads around corners. Each creature in a 20-foot-radius sphere centered on that point must make a dexterity saving throw. A creature takes fire damage equal to the total accumulated damage on a failed save, or half as much damage on a successful one.", - "The spell's base damage is 12d6. If at the end of your turn the bead has not yet detonated, the damage increases by 1d6.", - "If the glowing bead is touched before the interval has expired, the creature touching it must make a dexterity saving throw. On a failed save, the spell ends immediately, causing the bead to erupt in flame. On a successful save, the creature can throw the bead up to 40 feet. When it strikes a creature or a solid object, the spell ends, and the bead explodes.", - "The fire damages objects in the area and ignites flammable objects that aren't being worn or carried." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 8th level or higher, the base damage increases by 1d6 for each slot level above 7th." - ], - "page": "phb 230", - "range": "150 feet", - "components": ["V", "S", "M"], - "material": "A tiny ball of bat guano and sulfur.", - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 7, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/delayed-blast-fireball" - }, - { - "index": "demiplane", - "name": "Demiplane", - "desc": [ - "You create a shadowy door on a flat solid surface that you can see within range. The door is large enough to allow Medium creatures to pass through unhindered. When opened, the door leads to a demiplane that appears to be an empty room 30 feet in each dimension, made of wood or stone. When the spell ends, the door disappears, and any creatures or objects inside the demiplane remain trapped there, as the door also disappears from the other side.", - "Each time you cast this spell, you can create a new demiplane, or have the shadowy door connect to a demiplane you created with a previous casting of this spell. Additionally, if you know the nature and contents of a demiplane created by a casting of this spell by another creature, you can have the shadowy door connect to its demiplane instead." - ], - "page": "phb 231", - "range": "60 feet", - "components": ["S"], - "ritual": false, - "duration": "1 hour", - "concentration": false, - "casting_time": "1 action", - "level": 8, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/demiplane" - }, - { - "index": "detect-evil-and-good", - "name": "Detect Evil and Good", - "desc": [ - "For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.", - "The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt." - ], - "page": "phb 231", - "range": "Self", - "components": ["V", "S"], - "ritual": false, - "duration": "Up to 10 minutes", - "concentration": true, - "casting_time": "1 action", - "level": 1, - "school": { - "name": "Divination", - "url": "/api/magic-schools/divination" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Paladin", - "url": "/api/classes/paladin" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/detect-evil-and-good" - }, - { - "index": "detect-magic", - "name": "Detect Magic", - "desc": [ - "For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.", - "The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt." - ], - "page": "phb 231", - "range": "Self", - "components": ["V", "S"], - "ritual": true, - "duration": "Up to 10 minutes", - "concentration": true, - "casting_time": "1 action", - "level": 1, - "school": { - "name": "Divination", - "url": "/api/magic-schools/divination" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Paladin", - "url": "/api/classes/paladin" - }, - { - "name": "Ranger", - "url": "/api/classes/ranger" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/detect-magic" - }, - { - "index": "detect-poison-and-disease", - "name": "Detect Poison and Disease", - "desc": [ - "For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.", - "The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt." - ], - "page": "phb 231", - "range": "Self", - "components": ["V", "S", "M"], - "material": "A yew leaf.", - "ritual": true, - "duration": "Up to 10 minutes", - "concentration": true, - "casting_time": "1 action", - "level": 1, - "school": { - "name": "Divination", - "url": "/api/magic-schools/divination" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Paladin", - "url": "/api/classes/paladin" - }, - { - "name": "Ranger", - "url": "/api/classes/ranger" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/detect-poison-and-disease" - }, - { - "index": "detect-thoughts", - "name": "Detect Thoughts", - "desc": [ - "For the duration of the spell, you can read the thoughts of some creatures. While casting the spell and at your action in each round until the spell, you may focus your mind on a creature you can see 30 feet of you. If the chosen creature has an Intelligence of 3 or less, or if she does not speak any language, the creature is not affected.", - "You first read the surface thoughts of the creature, which occupies her mind at that moment. In an action, you can direct your attention to the thoughts of another creature or attempt to deepen your reading thoughts of the same creature. If you deepen your reading, the target must make a backup of Wisdom, otherwise you get access to his argument (if any), in his emotional state and thought that concerns his mind on a broader spectrum Such a concern, love or hate. If successful, the spell ends. In all cases, the target is aware that his mind is under your eyes. Unless you are directing your attention to the thoughts of another creature, the target can use his action turn to roll Intelligence opposite your roll Intelligence. If she has the upper hand, the spell ends.", - "The questions verbally directed to the target guide the train of thought. This spell is especially effective during an interrogation.", - "You can also use this spell to detect the presence of thinking creatures that are invisible to you. When you cast this spell, or in an action for the duration of the spell, you can find thoughts to 30 feet of you. The spell can override most obstacles but it is blocked by 2 feet stone 2 inches of precious metal, or a thin sheet of lead. You can not detect a creature with an Intelligence of 3 or less or speaking any language.", - "After detecting the presence of a creature in this way, you can read his thoughts for the rest of the spell's duration as described above, even if you can not see it, but only if it remains in the range of the spell." - ], - "page": "phb 231", - "range": "Self", - "components": ["V", "S", "M"], - "material": "A copper coin.", - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 2, - "school": { - "name": "Divination", - "url": "/api/magic-schools/divination" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/detect-thoughts" - }, - { - "index": "dimension-door", - "name": "Dimension Door", - "desc": [ - "You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as \"200 feet straight downward\" or \"upward to the northwest at a 45-degree angle, 300 feet.\"", - "You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell.", - "If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you." - ], - "page": "phb 233", - "range": "500 feet", - "components": ["V"], - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 4, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/dimension-door" - }, - { - "index": "disguise-self", - "name": "Disguise Self", - "desc": [ - "You make yourself--including your clothing, armor, weapons, and other belongings on your person--look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.", - "The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.", - "To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC." - ], - "page": "phb 233", - "range": "Self", - "components": ["V", "S"], - "ritual": false, - "duration": "1 hour", - "concentration": false, - "casting_time": "1 action", - "level": 1, - "school": { - "name": "Illusion", - "url": "/api/magic-schools/illusion" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/disguise-self" - }, - { - "index": "disintegrate", - "name": "Disintegrate", - "desc": [ - "A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.", - "A creature targeted by this spell must make a dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. If this damage reduces the target to 0 hit points, it is disintegrated.", - "A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.", - "This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th." - ], - "page": "phb 233", - "range": "60 feet", - "components": ["V", "S", "M"], - "material": "A lodestone and a pinch of dust.", - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 6, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/disintegrate" - }, - { - "index": "dispel-evil-and-good", - "name": "Dispel Evil and Good", - "desc": [ - "Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.", - "You can end the spell early by using either of the following special functions.", - "Break Enchantment.", - " As your action, you touch a creature you can reach that is charmed, frightened, or possessed by a celestial, an elemental, a fey, a fiend, or an undead. The creature you touch is no longer charmed, frightened, or possessed by such creatures.", - "Dismissal.", - " As your action, make a melee spell attack against a celestial, an elemental, a fey, a fiend, or an undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a charisma saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild." - ], - "page": "phb 233", - "range": "Self", - "components": ["V", "S", "M"], - "material": "Holy water or powdered silver and iron.", - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 5, - "school": { - "name": "Abjuration", - "url": "/api/magic-schools/abjuration" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Paladin", - "url": "/api/classes/paladin" - } - ], - "subclasses": [], - "url": "/api/spells/dispel-evil-and-good" - }, - { - "index": "dispel-magic", - "name": "Dispel Magic", - "desc": [ - "Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used." - ], - "page": "phb 234", - "range": "120 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 3, - "school": { - "name": "Abjuration", - "url": "/api/magic-schools/abjuration" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Paladin", - "url": "/api/classes/paladin" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - }, - { - "name": "Devotion", - "url": "/api/subclasses/devotion" - } - ], - "url": "/api/spells/dispel-magic" - }, - { - "index": "divination", - "name": "Divination", - "desc": [ - "Your magic and an offering put you in contact with a god or a god's servants. You ask a single question concerning a specific goal, event, or activity to occur within 7 days. The DM offers a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen.", - "The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.", - "If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret." - ], - "page": "phb 234", - "range": "Self", - "components": ["V", "S", "M"], - "material": "Incense and a sacrificial offering appropriate to your religion, together worth at least 25gp, which the spell consumes.", - "ritual": true, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 4, - "school": { - "name": "Divination", - "url": "/api/magic-schools/divination" - }, - "classes": [ - { - "name": "Druid", - "url": "/api/classes/druid" - } - ], - "subclasses": [ - { - "name": "Land", - "url": "/api/subclasses/land" - } - ], - "url": "/api/spells/divination" - }, - { - "index": "divine-favor", - "name": "Divine Favor", - "desc": [ - "Your prayer empowers you with divine radiance. Until the spell ends, your weapon attacks deal an extra 1d4 radiant damage on a hit." - ], - "page": "phb 234", - "range": "Self", - "components": ["V", "S"], - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 bonus action", - "level": 1, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Paladin", - "url": "/api/classes/paladin" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/divine-favor" - }, - { - "index": "divine-word", - "name": "Divine Word", - "desc": [ - "You speak a word of God, full of the power that has shaped the world at the dawn of creation. Choose as many creatures as you want from those you see, in the range of the spell. Every creature that hears you must make a backup Charisma, or she undergoes an effect based on the current value of his life.", - "- pv or less 50: muted for 1 minute", - "- 40 hp or less: deafened and blinded for 10 minutes", - "- 30 hp or less: blinded, deafened and dazed for 1 hour", - "- 20 hp or less: killed instantly", - "Regardless of its points of current life, a celestial, an elementary, a fairy or a fiend who fails his roll is returned to its original plan (if not already) and it can not go back on your plan for 24 hours, regardless of the means, with the exception of the wish spell." - ], - "page": "phb 234", - "range": "30 feet", - "components": ["V"], - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 bonus action", - "level": 7, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - } - ], - "subclasses": [], - "url": "/api/spells/divine-word" - }, - { - "index": "dominate-beast", - "name": "Dominate Beast", - "desc": [ - "You attempt to beguile a creature that you can see within range. It must succeed on a wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.", - "While the creature is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.", - "You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well. Each time the target takes damage, it makes a new wisdom saving throw against the spell. If the saving throw succeeds, the spell ends." - ], - "higher_level": [ - "When you cast this spell with a 9th level spell slot, the duration is concentration, up to 8 hours." - ], - "page": "phb 234", - "range": "60 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 4, - "school": { - "name": "Enchantment", - "url": "/api/magic-schools/enchantment" - }, - "classes": [ - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - } - ], - "subclasses": [], - "url": "/api/spells/dominate-beast" - }, - { - "index": "dominate-monster", - "name": "Dominate Monster", - "desc": [ - "You attempt to beguile a creature that you can see within range. It must succeed on a wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.", - "While the creature is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.", - "You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.", - "Each time the target takes damage, it makes a new wisdom saving throw against the spell. If the saving throw succeeds, the spell ends." - ], - "higher_level": [ - "When you cast this spell with a 9th-level spell slot, the duration is concentration, up to 8 hours." - ], - "page": "phb 235", - "range": "60 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "Up to 1 hour", - "concentration": true, - "casting_time": "1 action", - "level": 8, - "school": { - "name": "Enchantment", - "url": "/api/magic-schools/enchantment" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/dominate-monster" - }, - { - "index": "dominate-person", - "name": "Dominate Person", - "desc": [ - "You attempt to beguile a humanoid that you can see within range. It must succeed on a wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.", - "While the target is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.", - "You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.", - "Each time the target takes damage, it makes a new wisdom saving throw against the spell. If the saving throw succeeds, the spell ends." - ], - "higher_level": [ - "When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours." - ], - "page": "phb 235", - "range": "60 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 5, - "school": { - "name": "Enchantment", - "url": "/api/magic-schools/enchantment" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/dominate-person" - }, - { - "index": "dream", - "name": "Dream", - "desc": [ - "This spell shapes a creature's dreams. Choose a creature known to you as the target of this spell. The target must be on the same plane of existence as you. Creatures that don't sleep, such as elves, can't be contacted by this spell. You, or a willing creature you touch, enters a trance state, acting as a messenger.", - "While in the trance, the messenger is aware of his or her surroundings, but can't take actions or move.", - "If the target is asleep, the messenger appears in the target's dreams and can converse with the target as long as it remains asleep, through the duration of the spell. The messenger can also shape the environment of the dream, creating landscapes, objects, and other images. The messenger can emerge from the trance at any time, ending the effect of the spell early. The target recalls the dream perfectly upon waking. If the target is awake when you cast the spell, the messenger knows it, and can either end the trance (and the spell) or wait for the target to fall asleep, at which point the messenger appears in the target's dreams.", - "You can make the messenger appear monstrous and terrifying to the target. If you do, the messenger can deliver a message of no more than ten words and then the target must make a wisdom saving throw. On a failed save, echoes of the phantasmal monstrosity spawn a nightmare that lasts the duration of the target's sleep and prevents the target from gaining any benefit from that rest. In addition, when the target wakes up, it takes 3d6 psychic damage.", - "If you have a body part, lock of hair, clipping from a nail, or similar portion of the target's body, the target makes its saving throw with disadvantage." - ], - "page": "phb 236", - "range": "Special", - "components": ["V", "S", "M"], - "material": "A handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird.", - "ritual": false, - "duration": "8 hours", - "concentration": false, - "casting_time": "1 minute", - "level": 5, - "school": { - "name": "Illusion", - "url": "/api/magic-schools/illusion" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Land", - "url": "/api/subclasses/land" - } - ], - "url": "/api/spells/dream" - }, - { - "index": "druidcraft", - "name": "Druidcraft", - "desc": [ - "Whispering to the spirits of nature, you create one of the following effects within 'range':", - "- You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.", - "- You instantly make a flower bloom, a seed pod open, or a leaf bud bloom.", - "- You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint order of skunk. The effect must fit in a 5-foot cube.", - "- You instantly light or snuff out a candle, a torch, or a small campfire." - ], - "page": "phb 236", - "range": "30 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 0, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Druid", - "url": "/api/classes/druid" - } - ], - "subclasses": [], - "url": "/api/spells/druidcraft" - }, - { - "index": "earthquake", - "name": "Earthquake", - "desc": [ - "You create a seismic disturbance at a point on the ground that you can see within range. For the duration, an intense tremor rips through the ground in a 100-foot-radius circle centered on that point and shakes creatures and structures in contact with the ground in that area.", - "The ground in the area becomes difficult terrain. Each creature on the ground that is concentrating must make a constitution saving throw. On a failed save, the creature's concentration is broken.", - "When you cast this spell and at the end of each turn you spend concentrating on it, each creature on the ground in the area must make a dexterity saving throw. On a failed save, the creature is knocked prone.", - "This spell can have additional effects depending on the terrain in the area, as determined by the DM.", - "Fissures. Fissures open throughout the spell's area at the start of your next turn after you cast the spell. A total of 1d6 such fissures open in locations chosen by the DM. Each is 1d10 x 10 feet deep, 10 feet wide, and extends from one edge of the spell's area to the opposite side. A creature standing on a spot where a fissure opens must succeed on a dexterity saving throw or fall in. A creature that successfully saves moves with the fissure's edge as it opens.", - "A fissure that opens beneath a structure causes it to automatically collapse (see below).", - "Structures. The tremor deals 50 bludgeoning damage to any structure in contact with the ground in the area when you cast the spell and at the start of each of your turns until the spell ends. If a structure drops to 0 hit points, it collapses and potentially damages nearby creatures. A creature within half the distance of a structure's height must make a dexterity saving throw. On a failed save, the creature takes 5d6 bludgeoning damage, is knocked prone, and is buried in the rubble, requiring a DC 20 Strength (Athletics) check as an action to escape. The DM can adjust the DC higher or lower, depending on the nature of the rubble. On a successful save, the creature takes half as much damage and doesn't fall prone or become buried." - ], - "page": "phb 236", - "range": "500 feet", - "components": ["V", "S", "M"], - "material": "A pinch of dirt, a piece of rock, and a lump of clay.", - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 8, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - } - ], - "subclasses": [], - "url": "/api/spells/earthquake" - }, - { - "index": "eldritch-blast", - "name": "Eldritch Blast", - "desc": [ - "A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage." - ], - "higher_level": [ - "The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam." - ], - "page": "phb 236", - "range": "120 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 0, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Warlock", - "url": "/api/classes/warlock" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/eldritch-blast" - }, - { - "index": "enhance-ability", - "name": "Enhance Ability", - "desc": [ - "You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends.", - "Bear's Endurance.", - " The target has advantage on constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.", - "Bull's Strength.", - " The target has advantage on strength checks, and his or her carrying capacity doubles.", - "Cat's Grace.", - " The target has advantage on dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't incapacitated.", - "Eagle's Splendor.", - " The target has advantage on Charisma checks.", - "Fox's Cunning.", - " The target has advantage on intelligence checks.", - "Owl's Wisdom.", - " The target has advantage on wisdom checks." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd." - ], - "page": "phb 237", - "range": "Touch", - "components": ["V", "S", "M"], - "material": "Fur or a feather from a beast.", - "ritual": false, - "duration": "Up to 1 hour", - "concentration": true, - "casting_time": "1 action", - "level": 2, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/enhance-ability" - }, - { - "index": "enlarge-reduce", - "name": "Enlarge/Reduce", - "desc": [ - "Enlarging or reducing in size a creature or object that you can see and is within range for the duration of the spell. Choose a creature or object that is not worn or carried. If the target does not consent, it can make a constitution saving throw. If successful, the spell has no effect.", - "If the target is a creature, everything she wears and carries with it change size. Any item dropped by the affected creature returns to its normal size.", - "Magnification.", - " The double target in all dimensions, and its weight is multiplied by eight. This increases the size of a class of M to G for example. If there is not enough space in the room for the double target size, the creature or object reaches the maximum size possible in the available space. Until the end of the spell, the target also has the advantage of its jets Force and Force saves. Weapons to the target also grow. As long as these weapons are enlarged, the target's attacks cause additional 1d4 damage.", - "Reduction.", - " The size of the target is reduced by half in all dimensions, and its weight is divided by eight. This reduction decreases the size of a class from M to P for example. Until the end of the spell, the target has a disadvantage to its jets Force and its Force saves. The weapons of the target shrink too. As long as these weapons are reduced, target attacks cause less damage 1d4 (minimum 1 point of damage)." - ], - "page": "phb 237", - "range": "30 feet", - "components": ["V", "S", "M"], - "material": "A pinch iron powder.", - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 2, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/enlarge-reduce" - }, - { - "index": "entangle", - "name": "Entangle", - "desc": [ - "Grasping weeds and vines sprout from the ground in a 20-foot square starting form a point within range. For the duration, these plants turn the ground in the area into difficult terrain.", - "A creature in the area when you cast the spell must succeed on a strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.", - "When the spell ends, the conjured plants wilt away." - ], - "page": "phb 238", - "range": "90 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 1, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Druid", - "url": "/api/classes/druid" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/entangle" - }, - { - "index": "enthrall", - "name": "Enthrall", - "desc": [ - "You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a wisdom saving throw. Any creature that can't be charmed succeeds on this saving throw automatically, and if you or your companions are fighting a creature, it has advantage on the save. On a failed save, the target has disadvantage on Wisdom (Perception) checks made to perceive any creature other than you until the spell ends or until the target can no longer hear you. The spell ends if you are incapacitated or can no longer speak." - ], - "page": "phb 238", - "range": "60 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "1 minute", - "concentration": false, - "casting_time": "1 action", - "level": 2, - "school": { - "name": "Enchantment", - "url": "/api/magic-schools/enchantment" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/enthrall" - }, - { - "index": "etherealness", - "name": "Etherealness", - "desc": [ - "You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane. You remain in the Border Ethereal for the duration or until you use your action to dismiss the spell. During this time, you can move in any direction. If you move up or down, every foot of movement costs an extra foot. You can see and hear the plane you originated from, but everything there looks gray, and you can't see anything more than 60 feet away.", - "While on the Ethereal Plane, you can only affect and be affected by other creatures on that plane. Creatures that aren't on the Ethereal Plane can't perceive you and can't interact with you, unless a special ability or magic has given them the ability to do so.", - "You ignore all objects and effects that aren't on the Ethereal Plane, allowing you to move through objects you perceive on the plane you originated from.", - "When the spell ends, you immediately return to the plane you originated from in the spot you currently occupy. If you occupy the same spot as a solid object or creature when this happens, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you are moved.", - "This spell has no effect if you cast it while you are on the Ethereal Plane or a plane that doesn't border it, such as one of the Outer Planes." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 8th level or higher, you can target up to three willing creatures (including you) for each slot level above 7th. The creatures must be within 10 feet of you when you cast the spell." - ], - "page": "phb 238", - "range": "Self", - "components": ["V", "S"], - "ritual": false, - "duration": "8 hours", - "concentration": false, - "casting_time": "1 action", - "level": 7, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/etherealness" - }, - { - "index": "expeditious-retreat", - "name": "Expeditious Retreat", - "desc": [ - "This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action." - ], - "page": "phb 238", - "range": "Self", - "components": ["V", "S"], - "ritual": false, - "duration": "Up to 10 minutes", - "concentration": true, - "casting_time": "1 bonus action", - "level": 1, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/expeditious-retreat" - }, - { - "index": "eyebite", - "name": "Eyebite", - "desc": [ - "For the spell's duration, your eyes become an inky void imbued with dread power. One creature of your choice within 60 feet of you that you can see must succeed on a wisdom saving throw or be affected by one of the following effects of your choice for the duration. On each of your turns until the spell ends, you can use your action to target another creature but can't target a creature again if it has succeeded on a saving throw against this casting of eyebite.", - "Asleep.", - " The target falls unconscious. It wakes up if it takes any damage or if another creature uses its action to shake the sleeper awake.", - "Panicked.", - " The target is frightened of you. On each of its turns, the frightened creature must take the Dash action and move away from you by the safest and shortest available route, unless there is nowhere to move. If the target moves to a place at least 60 feet away from you where it can no longer see you, this effect ends.", - "Sickened.", - " The target has disadvantage on attack rolls and ability checks. At the end of each of its turns, it can make another wisdom saving throw. If it succeeds, the effect ends." - ], - "page": "phb 238", - "range": "Self", - "components": ["V", "S"], - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 6, - "school": { - "name": "Necromancy", - "url": "/api/magic-schools/necromancy" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/eyebite" - }, - { - "index": "fabricate", - "name": "Fabricate", - "desc": [ - "You convert raw materials into products of the same material. For example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, and clothes from flax or wool.", - "Choose raw materials that you can see within range. You can fabricate a Large or smaller object (contained within a 10-foot cube, or eight connected 5-foot cubes), given a sufficient quantity of raw material. If you are working with metal, stone, or another mineral substance, however, the fabricated object can be no larger than Medium (contained within a single 5-foot cube). The quality of objects made by the spell is commensurate with the quality of the raw materials.", - "Creatures or magic items can't be created or transmuted by this spell. You also can't use it to create items that ordinarily require a high degree of craftsmanship, such as jewelry, weapons, glass, or armor, unless you have proficiency with the type of artisan's tools used to craft such objects." - ], - "page": "phb 239", - "range": "120 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "10 minutes", - "level": 4, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/fabricate" - }, - { - "index": "faerie-fire", - "name": "Faerie Fire", - "desc": [ - "Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.", - "Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible." - ], - "page": "phb 239", - "range": "60 feet", - "components": ["V"], - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 1, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Druid", - "url": "/api/classes/druid" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/faerie-fire" - }, - { - "index": "faithful-hound", - "name": "Faithful Hound", - "desc": [ - "You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the duration, until you dismiss it as an action, or until you move more than 100 feet away from it.", - "The hound is invisible to all creatures except you and can't be harmed. When a Small or larger creature comes within 30 feet of it without first speaking the password that you specify when you cast this spell, the hound starts barking loudly. The hound sees invisible creatures and can see into the Ethereal Plane. It ignores illusions.", - "At the start of each of your turns, the hound attempts to bite one creature within 5 feet of it that is hostile to you. The hound's attack bonus is equal to your spellcasting ability modifier + your proficiency bonus. On a hit, it deals 4d8 piercing damage." - ], - "page": "phb 261", - "range": "30 feet", - "components": ["V", "S", "M"], - "material": "A tiny silver whistle, a piece of bone, and a thread", - "ritual": false, - "duration": "8 hours", - "concentration": false, - "casting_time": "1 action", - "level": 4, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/faithful-hound" - }, - { - "index": "false-life", - "name": "False Life", - "desc": [ - "Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level above 1st." - ], - "page": "phb 239", - "range": "Self", - "components": ["V", "S", "M"], - "material": "A small amount of alcohol or distilled spirits.", - "ritual": false, - "duration": "1 hour", - "concentration": false, - "casting_time": "1 action", - "level": 1, - "school": { - "name": "Necromancy", - "url": "/api/magic-schools/necromancy" - }, - "classes": [ - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/false-life" - }, - { - "index": "fear", - "name": "Fear", - "desc": [ - "You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a wisdom saving throw or drop whatever it is holding and become frightened for the duration.", - "While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a wisdom saving throw. On a successful save, the spell ends for that creature." - ], - "page": "phb 239", - "range": "Self", - "components": ["V", "S", "M"], - "material": "A white feather or the heart of a hen.", - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 3, - "school": { - "name": "Illusion", - "url": "/api/magic-schools/illusion" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/fear" - }, - { - "index": "feather-fall", - "name": "Feather Fall", - "desc": [ - "Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature." - ], - "page": "phb 239", - "range": "60 feet", - "components": ["V", "M"], - "material": "A small feather or a piece of down.", - "ritual": false, - "duration": "1 minute", - "concentration": false, - "casting_time": "1 reaction", - "level": 1, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/feather-fall" - }, - { - "index": "feeblemind", - "name": "Feeblemind", - "desc": [ - "You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an intelligence saving throw.", - "On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them.", - "At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends.", - "The spell can also be ended by greater restoration, heal, or wish." - ], - "page": "phb 239", - "range": "150 feet", - "components": ["V", "S", "M"], - "material": "A handful of clay, crystal, glass, or mineral spheres.", - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 8, - "school": { - "name": "Enchantment", - "url": "/api/magic-schools/enchantment" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/feeblemind" - }, - { - "index": "find-familiar", - "name": "Find Familiar", - "desc": [ - "You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast.", - "Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.", - "When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again.", - "While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.", - "As an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you.", - "You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.", - "Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your action modifier for the roll." - ], - "page": "phb 240", - "range": "10 feet", - "components": ["V", "S", "M"], - "material": "10gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier.", - "ritual": true, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 hour", - "level": 1, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/find-familiar" - }, - { - "index": "find-steed", - "name": "Find Steed", - "desc": [ - "You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on a form that you choose, such as a warhorse, a pony, a camel, an elk, or a mastiff. (Your DM might allow other animals to be summoned as steeds.) The steed has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of its normal type. Additionally, if your steed has an Intelligence of 5 or less, its Intelligence becomes 6, and it gains the ability to understand one language of your choice that you speak.", - "Your steed serves you as a mount, both in combat and out, and you have an instinctive bond with it that allows you to fight as a seamless unit. While mounted on your steed, you can make any spell you cast that targets only you also target your steed.", - "When the steed drops to 0 hit points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear. In either case, casting this spell again summons the same steed, restored to its hit point maximum.", - "While your steed is within 1 mile of you, you can communicate with it telepathically.", - "You can't have more than one steed bonded by this spell at a time. As an action, you can release the steed from its bond at any time, causing it to disappear." - ], - "page": "phb 240", - "range": "30 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "10 minutes", - "level": 2, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Paladin", - "url": "/api/classes/paladin" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/find-steed" - }, - { - "index": "find-traps", - "name": "Find Traps", - "desc": [ - "You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.", - "This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense." - ], - "page": "phb 241", - "range": "120 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 2, - "school": { - "name": "Divination", - "url": "/api/magic-schools/divination" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Ranger", - "url": "/api/classes/ranger" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/find-traps" - }, - { - "index": "find-the-path", - "name": "Find the Path", - "desc": [ - "This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plane of existence, a destination that moves (such as a mobile fortress), or a destination that isn't specific (such as \"a green dragon's lair\"), the spell fails.", - "For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. While you are traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination." - ], - "page": "phb 240", - "range": "Self", - "components": ["V", "S", "M"], - "material": "A set of divinatory tools--such as bones, ivory sticks, cards, teeth, or carved runes--worth 100gp and an object from the location you wish to find.", - "ritual": false, - "duration": "Up to 24 hours", - "concentration": true, - "casting_time": "1 minute", - "level": 6, - "school": { - "name": "Divination", - "url": "/api/magic-schools/divination" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Cleric", - "url": "/api/classes/cleric" - } - ], - "subclasses": [], - "url": "/api/spells/find-the-path" - }, - { - "index": "finger-of-death", - "name": "Finger of Death", - "desc": [ - "You send negative energy coursing through a creature that you can see within range, causing it searing pain. The target must make a constitution saving throw. It takes 7d8 + 30 necrotic damage on a failed save, or half as much damage on a successful one.", - "A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your command, following your verbal orders to the best of its ability." - ], - "page": "phb 241", - "range": "60 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 7, - "school": { - "name": "Necromancy", - "url": "/api/magic-schools/necromancy" - }, - "classes": [ - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/finger-of-death" - }, - { - "index": "fire-bolt", - "name": "Fire Bolt", - "desc": [ - "You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.", - "This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10)." - ], - "page": "phb 242", - "range": "120 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 0, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/fire-bolt" - }, - { - "index": "fire-shield", - "name": "Fire Shield", - "desc": [ - "Thin and vaporous flame surround your body for the duration of the spell, radiating a bright light bright light in a 10-foot radius and dim light for an additional 10 feet. You can end the spell using an action to make it disappear.", - "The flames are around you a heat shield or cold, your choice. The heat shield gives you cold damage resistance and the cold resistance to fire damage.", - "In addition, whenever a creature within 5 feet of you hits you with a melee attack, flames spring from the shield. The attacker then suffers 2d8 points of fire damage or cold, depending on the model." - ], - "page": "phb 242", - "range": "Self", - "components": ["V", "S", "M"], - "material": "A little phosphorus or a firefly.", - "ritual": false, - "duration": "10 minutes", - "concentration": false, - "casting_time": "1 action", - "level": 4, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Fiend", - "url": "/api/subclasses/fiend" - } - ], - "url": "/api/spells/fire-shield" - }, - { - "index": "fire-storm", - "name": "Fire Storm", - "desc": [ - "A storm made up of sheets of roaring flame appears in a location you choose within range. The area of the storm consists of up to ten 10-foot cubes, which you can arrange as you wish. Each cube must have at least one face adjacent to the face of another cube. Each creature in the area must make a dexterity saving throw. It takes 7d10 fire damage on a failed save, or half as much damage on a successful one.", - "The fire damages objects in the area and ignites flammable objects that aren't being worn or carried. If you choose, plant life in the area is unaffected by this spell." - ], - "page": "phb 242", - "range": "150 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 7, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - } - ], - "subclasses": [], - "url": "/api/spells/fire-storm" - }, - { - "index": "fireball", - "name": "Fireball", - "desc": [ - "A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.", - "The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd." - ], - "page": "phb 241", - "range": "150 feet", - "components": ["V", "S", "M"], - "material": "A tiny ball of bat guano and sulfur.", - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 3, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - }, - { - "name": "Fiend", - "url": "/api/subclasses/fiend" - } - ], - "url": "/api/spells/fireball" - }, - { - "index": "flame-blade", - "name": "Flame Blade", - "desc": [ - "You evoke a fiery blade in your free hand. The blade is similar in size and shape to a scimitar, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action.", - "You can use your action to make a melee spell attack with the fiery blade. On a hit, the target takes 3d6 fire damage.", - "The flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd." - ], - "page": "phb 242", - "range": "Self", - "components": ["V", "S", "M"], - "material": "Leaf of sumac.", - "ritual": false, - "duration": "Up to 10 minutes", - "concentration": true, - "casting_time": "1 bonus action", - "level": 2, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Druid", - "url": "/api/classes/druid" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/flame-blade" - }, - { - "index": "flame-strike", - "name": "Flame Strike", - "desc": [ - "A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot-radius, 40-foot-high cylinder centered on a point within range must make a dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th." - ], - "page": "phb 242", - "range": "60 feet", - "components": ["V", "S", "M"], - "material": "Pinch of sulfur.", - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 5, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - } - ], - "subclasses": [ - { - "name": "Devotion", - "url": "/api/subclasses/devotion" - }, - { - "name": "Fiend", - "url": "/api/subclasses/fiend" - } - ], - "url": "/api/spells/flame-strike" - }, - { - "index": "flaming-sphere", - "name": "Flaming Sphere", - "desc": [ - "A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.", - "As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.", - "When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd." - ], - "page": "phb 242", - "range": "60 feet", - "components": ["V", "S", "M"], - "material": "A bit of tallow, a pinch of brimstone, and a dusting of powdered iron.", - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 2, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/flaming-sphere" - }, - { - "index": "flesh-to-stone", - "name": "Flesh to Stone", - "desc": [ - "You attempt to turn one creature that you can see within range into stone. If the target's body is made of flesh, the creature must make a constitution saving throw. On a failed save, it is restrained as its flesh begins to harden. On a successful save, the creature isn't affected.", - "A creature restrained by this spell must make another constitution saving throw at the end of each of its turns. If it successfully saves against this spell three times, the spell ends. If it fails its saves three times, it is turned to stone and subjected to the petrified condition for the duration. The successes and failures don't need to be consecutive; keep track of both until the target collects three of a kind.", - "If the creature is physically broken while petrified, it suffers from similar deformities if it reverts to its original state.", - "If you maintain your concentration on this spell for the entire possible duration, the creature is turned to stone until the effect is removed." - ], - "page": "phb 243", - "range": "60 feet", - "components": ["V", "S", "M"], - "material": "A pinch of lime, water, and earth.", - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 6, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/flesh-to-stone" - }, - { - "index": "floating-disk", - "name": "Floating Disk", - "desc": [ - "This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range. The disk remains for the duration, and can hold up to 500 pounds. If more weight is placed on it, the spell ends, and everything on the disk falls to the ground.", - "The disk is immobile while you are within 20 feet of it. If you move more than 20 feet away from it, the disk follows you so that it remains within 20 feet of you. If can move across uneven terrain, up or down stairs, slopes and the like, but it can't cross an elevation change of 10 feet or more. For example, the disk can't move across a 10-foot-deep pit, nor could it leave such a pit if it was created at the bottom.", - "If you move more than 100 feet away from the disk (typically because it can't move around an obstacle to follow you), the spell ends." - ], - "page": "phb 282", - "range": "30 feet", - "components": ["V", "S", "M"], - "material": "A drop of mercury.", - "ritual": true, - "duration": "1 hour", - "concentration": false, - "casting_time": "1 action", - "level": 1, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/floating-disk" - }, - { - "index": "fly", - "name": "Fly", - "desc": [ - "You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd." - ], - "page": "phb 243", - "range": "Touch", - "components": ["V", "S", "M"], - "material": "A wing feather from any bird.", - "ritual": false, - "duration": "Up to 10 minutes", - "concentration": true, - "casting_time": "1 action", - "level": 3, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/fly" - }, - { - "index": "fog-cloud", - "name": "Fog Cloud", - "desc": [ - "You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st." - ], - "page": "phb 243", - "range": "120 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "Up to 1 hour", - "concentration": true, - "casting_time": "1 action", - "level": 1, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Ranger", - "url": "/api/classes/ranger" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/fog-cloud" - }, - { - "index": "forbiddance", - "name": "Forbiddance", - "desc": [ - "You create a ward against magical travel that protects up to 40,000 square feet of floor space to a height of 30 feet above the floor. For the duration, creatures can't teleport into the area or use portals, such as those created by the gate spell, to enter the area. The spell proofs the area against planar travel, and therefore prevents creatures from accessing the area by way of the Astral Plane, Ethereal Plane, Feywild, Shadowfell, or the plane shift spell.", - "In addition, the spell damages types of creatures that you choose when you cast it. Choose one or more of the following: celestials, elementals, fey, fiends, and undead. When a chosen creature enters the spell's area for the first time on a turn or starts its turn there, the creature takes 5d10 radiant or necrotic damage (your choice when you cast this spell).", - "When you cast this spell, you can designate a password. A creature that speaks the password as it enters the area takes no damage from the spell.", - "The spell's area can't overlap with the area of another forbiddance spell. If you cast forbiddance every day for 30 days in the same location, the spell lasts until it is dispelled, and the material components are consumed on the last casting." - ], - "page": "phb 243", - "range": "Touch", - "components": ["V", "S", "M"], - "material": "A sprinkling of holy water, rare incense, and powdered ruby worth at least 1,000 gp.", - "ritual": true, - "duration": "24 hours", - "concentration": false, - "casting_time": "10 minutes", - "level": 6, - "school": { - "name": "Abjuration", - "url": "/api/magic-schools/abjuration" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - } - ], - "subclasses": [], - "url": "/api/spells/forbiddance" - }, - { - "index": "forcecage", - "name": "Forcecage", - "desc": [ - "An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range. The prison can be a cage or a solid box, as you choose.", - "A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart.", - "A prison in the shape of a box can be up to 10 feet on a side, creating a solid barrier that prevents any matter from passing through it and blocking any spells cast into or out from the area.", - "When you cast the spell, any creature that is completely inside the cage's area is trapped. Creatures only partially within the area, or those too large to fit inside the area, are pushed away from the center of the area until they are completely outside the area.", - "A creature inside the cage can't leave it by nonmagical means. If the creature tries to use teleportation or interplanar travel to leave the cage, it must first make a charisma saving throw. On a success, the creature can use that magic to exit the cage. On a failure, the creature can't exit the cage and wastes the use of the spell or effect. The cage also extends into the Ethereal Plane, blocking ethereal travel.", - "This spell can't be dispelled by dispel magic." - ], - "page": "phb 243", - "range": "100 feet", - "components": ["V", "S", "M"], - "material": "Ruby dust worth 1,500 gp.", - "ritual": false, - "duration": "1 hour", - "concentration": false, - "casting_time": "1 action", - "level": 7, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/forcecage" - }, - { - "index": "foresight", - "name": "Foresight", - "desc": [ - "You touch a willing creature and bestow a limited ability to see into the immediate future. For the duration, the target can't be surprised and has advantage on attack rolls, ability checks, and saving throws. Additionally, other creatures have disadvantage on attack rolls against the target for the duration.", - "This spell immediately ends if you cast it again before its duration ends." - ], - "page": "phb 244", - "range": "Touch", - "components": ["V", "S", "M"], - "material": "A hummingbird feather.", - "ritual": false, - "duration": "8 hours", - "concentration": false, - "casting_time": "1 minute", - "level": 9, - "school": { - "name": "Divination", - "url": "/api/magic-schools/divination" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/foresight" - }, - { - "index": "freedom-of-movement", - "name": "Freedom of Movement", - "desc": [ - "You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be paralyzed or restrained.", - "The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it grappled. Finally, being underwater imposes no penalties on the target's movement or attacks." - ], - "page": "phb 244", - "range": "Touch", - "components": ["V", "S", "M"], - "material": "A leather strap, bound around the arm or a similar appendage.", - "ritual": false, - "duration": "1 hour", - "concentration": false, - "casting_time": "1 action", - "level": 4, - "school": { - "name": "Abjuration", - "url": "/api/magic-schools/abjuration" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Ranger", - "url": "/api/classes/ranger" - } - ], - "subclasses": [ - { - "name": "Land", - "url": "/api/subclasses/land" - }, - { - "name": "Devotion", - "url": "/api/subclasses/devotion" - } - ], - "url": "/api/spells/freedom-of-movement" - }, - { - "index": "freezing-sphere", - "name": "Freezing Sphere", - "desc": [ - "A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sphere. Each creature within the area must make a constitution saving throw. On a failed save, a creature takes 10d6 cold damage. On a successful save, it takes half as much damage.", - "If the globe strikes a body of water or a liquid that is principally water (not including water-based creatures), it freezes the liquid to a depth of 6 inches over an area 30 feet square. This ice lasts for 1 minute. Creatures that were swimming on the surface of frozen water are trapped in the ice. A trapped creature can use an action to make a Strength check against your spell save DC to break free.", - "You can refrain from firing the globe after completing the spell, if you wish. A small globe about the size of a sling stone, cool to the touch, appears in your hand. At any time, you or a creature you give the globe to can throw the globe (to a range of 40 feet) or hurl it with a sling (to the sling's normal range). It shatters on impact, with the same effect as the normal casting of the spell. You can also set the globe down without shattering it. After 1 minute, if the globe hasn't already shattered, it explodes." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d6 for each slot level above 6th." - ], - "page": "phb 263", - "range": "300 feet", - "components": ["V", "S", "M"], - "material": "A small crystal sphere.", - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 6, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/freezing-sphere" - }, - { - "index": "gaseous-form", - "name": "Gaseous Form", - "desc": [ - "You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn't affected.", - "While in this form, the target's only method of movement is a flying speed of 10 feet. The target can enter and occupy the space of another creature. The target has resistance to nonmagical damage, and it has advantage on Strength, Dexterity, and constitution saving throws. The target can pass through small holes, narrow openings, and even mere cracks, though it treats liquids as though they were solid surfaces. The target can't fall and remains hovering in the air even when stunned or otherwise incapacitated.", - "While in the form of a misty cloud, the target can't talk or manipulate objects, and any objects it was carrying or holding can't be dropped, used, or otherwise interacted with. The target can't attack or cast spells." - ], - "page": "phb 244", - "range": "Touch", - "components": ["V", "S", "M"], - "material": "A bit of gauze and a wisp of smoke.", - "ritual": false, - "duration": "Up to 1 hour", - "concentration": true, - "casting_time": "1 action", - "level": 3, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - }, - { - "name": "Land", - "url": "/api/subclasses/land" - } - ], - "url": "/api/spells/gaseous-form" - }, - { - "index": "gate", - "name": "Gate", - "desc": [ - "You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence. The portal is a circular opening, which you can make 5 to 20 feet in diameter. You can orient the portal in any direction you choose. The portal lasts for the duration.", - "The portal has a front and a back on each plane where it appears. Travel through the portal is possible only by moving through its front. Anything that does so is instantly transported to the other plane, appearing in the unoccupied space nearest to the portal.", - "Deities and other planar rulers can prevent portals created by this spell from opening in their presence or anywhere within their domains.", - "When you cast this spell, you can speak the name of a specific creature (a pseudonym, title, or nickname doesn't work). If that creature is on a plane other than the one you are on, the portal opens in the named creature's immediate vicinity and draws the creature through it to the nearest unoccupied space on your side of the portal. You gain no special power over the creature, and it is free to act as the DM deems appropriate. It might leave, attack you, or help you." - ], - "page": "phb 244", - "range": "60 feet", - "components": ["V", "S", "M"], - "material": "A diamond worth at least 5,000gp.", - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 9, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/gate" - }, - { - "index": "geas", - "name": "Geas", - "desc": [ - "You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a wisdom saving throw or become charmed by you for the duration. While the creature is charmed by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.", - "You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.", - "You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above." - ], - "page": "phb 244", - "range": "60 feet", - "components": ["V"], - "ritual": false, - "duration": "30 days", - "concentration": false, - "casting_time": "1 minute", - "level": 5, - "school": { - "name": "Enchantment", - "url": "/api/magic-schools/enchantment" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Paladin", - "url": "/api/classes/paladin" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/geas" - }, - { - "index": "gentle-repose", - "name": "Gentle Repose", - "desc": [ - "You touch a corpse or other remains. For the duration, the target is protected from decay and can't become undead.", - "The spell also effectively extends the time limit on raising the target from the dead, since days spent under the influence of this spell don't count against the time limit of spells such as raise dead." - ], - "page": "phb 245", - "range": "Touch", - "components": ["V", "S", "M"], - "material": "A pinch of salt and one copper piece placed on each of the corpse's eyes, which must remain there for the duration.", - "ritual": true, - "duration": "10 days", - "concentration": false, - "casting_time": "1 action", - "level": 2, - "school": { - "name": "Necromancy", - "url": "/api/magic-schools/necromancy" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/gentle-repose" - }, - { - "index": "giant-insect", - "name": "Giant Insect", - "desc": [ - "You transform up to ten centipedes, three spiders, five wasps, or one scorpion within range into giant versions of their natural forms for the duration. A centipede becomes a giant centipede, a spider becomes a giant spider, a wasp becomes a giant wasp, and a scorpion becomes a giant scorpion.", - "Each creature obeys your verbal commands, and in combat, they act on your turn each round. The DM has the statistics for these creatures and resolves their actions and movement.", - "A creature remains in its giant size for the duration, until it drops to 0 hit points, or until you use an action to dismiss the effect on it.", - "The DM might allow you to choose different targets. For example, if you transform a bee, its giant version might have the same statistics as a giant wasp." - ], - "page": "phb 245", - "range": "30 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "Up to 10 minutes", - "concentration": true, - "casting_time": "1 action", - "level": 4, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Druid", - "url": "/api/classes/druid" - } - ], - "subclasses": [], - "url": "/api/spells/giant-insect" - }, - { - "index": "glibness", - "name": "Glibness", - "desc": [ - "Until the spell ends, when you make a Charisma check, you can replace the number you roll with a 15. Additionally, no matter what you say, magic that would determine if you are telling the truth indicates that you are being truthful." - ], - "page": "phb 245", - "range": "Self", - "components": ["V"], - "ritual": false, - "duration": "1 hour", - "concentration": false, - "casting_time": "1 action", - "level": 8, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - } - ], - "subclasses": [], - "url": "/api/spells/glibness" - }, - { - "index": "globe-of-invulnerability", - "name": "Globe of Invulnerability", - "desc": [ - "An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration.", - "Any spell of 5th level or lower cast from outside the barrier can't affect creatures or objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such spells." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 7th level or higher, the barrier blocks spells of one level higher for each slot level above 6th." - ], - "page": "phb 245", - "range": "Self", - "components": ["V", "S", "M"], - "material": "A glass or crystal bead that shatters when the spell ends.", - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 6, - "school": { - "name": "Abjuration", - "url": "/api/magic-schools/abjuration" - }, - "classes": [ - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/globe-of-invulnerability" - }, - { - "index": "glyph-of-warding", - "name": "Glyph of Warding", - "desc": [ - "When you cast this spell, you enter a glyph that hurt other creatures, either on a surface (like a table or a portion of a floor or wall) or inside an object that can be closed (like a book a parchment or cabinet) to hide the glyph. If you opt for a surface, the glyph can cover an area of 10 feet or less in diameter. If you select an object, it must remain in place. If the object is moved to over 10 feet from where the spell was spell casts, the glyph breeze and the spell expires without being triggered.", - "The glyph is virtually invisible and roll Intelligence (Investigation) against the fate of your save DC is required to find out.", - "You determine the shutter glyph while casting the spell. For the glyphs inscribed on a surface, the triggers are typically hit or stand on a glyph remove an object placed on the glyph, approach at a certain distance of the glyph or manipulate an object on which is inscribed the glyph. For the glyphs inscribed in an object, triggers are typically open the object, approaching at a distance from the object, seen or read the glyph. Once the glyph is triggered, the spell ends.", - "You can refine the trigger conditions so that the spell will work only in certain circumstances or in physical attributes (height or weight), the creature type (eg, only aberrations or the Dark Elves trigger the glyph) or alignment. You can also determine the conditions for certain creatures do not trigger the glyph, using a password, for example.", - "When you sign the glyph, make a choice between the explosive runes or glyph fate.", - "Explosive runes.", - " When triggered, magical energy springs from the glyph in a 20-foot-radius sphere centered on the glyph. The sphere bypasses the corners. Each creature in the area must make a dexterity saving throw or it suffers 5d8 acid damage, lightning, fire, cold or thunder (to be determined during the creation of the glyph). If successful, the damage is halved.", - "Sort glyph.", - " You can store a level of 3 or less prepared spell in the glyph to chant during the creation of the glyph. The spell must target one creature or area. The stored spell has no immediate effect when spell casts that way. When the glyph is activated, the stored spell spell casts. If the spell is a target, it will target the creature that triggered the glyph. If the spell affects an area, the area is centered on that creature. If the spell invokes hostile creatures or creates sharp objects or traps, they also appear close as possible to the intruder and attack. If the spell requires concentration, it persists for the duration of the spell." - ], - "higher_level": [ - "When you cast this spell using a 4 or higher is level, the damage explosive runes increased by 1d8 for each level of top slot 3. If you create a glyph spell, you may store a spell whose level is equivalent or less to spell slot used for the custody of the glyph." - ], - "page": "phb 245", - "range": "Touch", - "components": ["V", "S", "M"], - "material": "Incense and powdered diamond worth at least 200 gp, the spell consumes.", - "ritual": false, - "duration": "Until dispelled", - "concentration": false, - "casting_time": "1 hour", - "level": 3, - "school": { - "name": "Abjuration", - "url": "/api/magic-schools/abjuration" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/glyph-of-warding" - }, - { - "index": "goodberry", - "name": "Goodberry", - "desc": [ - "Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for a day.", - "The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell." - ], - "page": "phb 246", - "range": "Touch", - "components": ["V", "S", "M"], - "material": "A sprig of mistletoe.", - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 1, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Ranger", - "url": "/api/classes/ranger" - } - ], - "subclasses": [], - "url": "/api/spells/goodberry" - }, - { - "index": "grease", - "name": "Grease", - "desc": [ - "Slick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration.", - "When the grease appears, each creature standing in its area must succeed on a dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a dexterity saving throw or fall prone." - ], - "page": "phb 246", - "range": "60 feet", - "components": ["V", "S", "M"], - "material": "A bit of pork rind or butter.", - "ritual": false, - "duration": "1 minute", - "concentration": false, - "casting_time": "1 action", - "level": 1, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/grease" - }, - { - "index": "greater-invisibility", - "name": "Greater Invisibility", - "desc": [ - "You or a creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person." - ], - "page": "phb 246", - "range": "Touch", - "components": ["V", "S"], - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 4, - "school": { - "name": "Illusion", - "url": "/api/magic-schools/illusion" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Land", - "url": "/api/subclasses/land" - } - ], - "url": "/api/spells/greater-invisibility" - }, - { - "index": "greater-restoration", - "name": "Greater Restoration", - "desc": [ - "You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target's exhaustion level by one, or end one of the following effects on the target:", - "- One effect that charmed or petrified the target", - "- One curse, including the target's attunement to a cursed magic item", - "- Any reduction to one of the target's ability scores", - "- One effect reducing the target's hit point maximum" - ], - "page": "phb 246", - "range": "Touch", - "components": ["V", "S", "M"], - "material": "Diamond dust worth at least 100gp, which the spell consumes.", - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 5, - "school": { - "name": "Abjuration", - "url": "/api/magic-schools/abjuration" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - } - ], - "subclasses": [], - "url": "/api/spells/greater-restoration" - }, - { - "index": "guardian-of-faith", - "name": "Guardian of Faith", - "desc": [ - "A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of your deity.", - "Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a dexterity saving throw. The creature takes 20 radiant damage on a failed save, or half as much damage on a successful one. The guardian vanishes when it has dealt a total of 60 damage." - ], - "page": "phb 246", - "range": "30 feet", - "components": ["V"], - "ritual": false, - "duration": "8 hours", - "concentration": false, - "casting_time": "1 action", - "level": 4, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Paladin", - "url": "/api/classes/paladin" - } - ], - "subclasses": [], - "url": "/api/spells/guardian-of-faith" - }, - { - "index": "guards-and-wards", - "name": "Guards and Wards", - "desc": [ - "You create a ward that protects up to 2,500 square feet of floor space (an area 50 feet square, or one hundred 5-foot squares or twenty-five 10-foot squares). The warded area can be up to 20 feet tall, and shaped as you desire. You can ward several stories of a stronghold by dividing the area among them, as long as you can walk into each contiguous area while you are casting the spell.", - "When you cast this spell, you can specify individuals that are unaffected by any or all of the effects that you choose. You can also specify a password that, when spoken aloud, makes the speaker immune to these effects.", - "Guards and wards creates the following effects within the warded area.", - "Corridors.", - " Fog fills all the warded corridors, making them heavily obscured. In addition, at each intersection or branching passage offering a choice of direction, there is a 50 percent chance that a creature other than you will believe it is going in the opposite direction from the one it chooses.", - "Doors.", - " All doors in the warded area are magically locked, as if sealed by an arcane lock spell. In addition, you can cover up to ten doors with an illusion (equivalent to the illusory object function of the minor illusion spell) to make them appear as plain sections of wall.", - "Stairs.", - " Webs fill all stairs in the warded area from top to bottom, as the web spell. These strands regrow in 10 minutes if they are burned or torn away while guards and wards lasts.", - "Other Spell Effect.", - " You can place your choice of one of the following magical effects within the warded area of the stronghold.", - "- Place dancing lights in four corridors. You can design nate a simple program that the lights repeat as long as guards and wards lasts.", - "- Place magic mouth in two locations.", - "- Place stinking cloud in two locations. The vapors appear in the places you designate; they return within 10 minutes if dispersed by wind while guards and wards lasts.", - "- Place a constant gust of wind in one corridor or room.", - "- Place a suggestion in one location. You select an area of up to 5 feet square, and any creature that enters or passes through the area receives the suggestion mentally.", - "The whole warded area radiates magic. A dispel magic cast on a specific effect, if successful, removes only that effect.", - "You can create a permanently guarded and warded structure by casting this spell there every day for one year." - ], - "page": "phb 248", - "range": "Touch", - "components": ["V", "S", "M"], - "material": "Burning incense, a small measure of brimstone and oil, a knotted string, a small amount of umber hulk blood, and a small silver rod worth at least 10 gp.", - "ritual": false, - "duration": "24 hours", - "concentration": false, - "casting_time": "10 minutes", - "level": 6, - "school": { - "name": "Abjuration", - "url": "/api/magic-schools/abjuration" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/guards-and-wards" - }, - { - "index": "guidance", - "name": "Guidance", - "desc": [ - "You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends." - ], - "page": "phb 248", - "range": "Touch", - "components": ["V", "S"], - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 0, - "school": { - "name": "Divination", - "url": "/api/magic-schools/divination" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/guidance" - }, - { - "index": "guiding-bolt", - "name": "Guiding Bolt", - "desc": [ - "A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st." - ], - "page": "phb 248", - "range": "120 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "1 round", - "concentration": false, - "casting_time": "1 action", - "level": 1, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/guiding-bolt" - }, - { - "index": "gust-of-wind", - "name": "Gust of Wind", - "desc": [ - "A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a strength saving throw or be pushed 15 feet away from you in a direction following the line.", - "Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.", - "The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.", - "As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you." - ], - "page": "phb 248", - "range": "Self", - "components": ["V", "S", "M"], - "material": "A legume seed.", - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 2, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/gust-of-wind" - }, - { - "index": "hallow", - "name": "Hallow", - "desc": [ - "You touch a point and infuse an area around it with holy (or unholy) power. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect a hallow spell. The affected area is subject to the following effects.", - "First, celestials, elementals, fey, fiends, and undead can't enter the area, nor can such creatures charm, frighten, or possess creatures within it. Any creature charmed, frightened, or possessed by such a creature is no longer charmed, frightened, or possessed upon entering the area. You can exclude one or more of those types of creatures from this effect.", - "Second, you can bind an extra effect to the area. Choose the effect from the following list, or choose an effect offered by the DM. Some of these effects apply to creatures in the area; you can designate whether the effect applies to all creatures, creatures that follow a specific deity or leader, or creatures of a specific sort, such as ores or trolls. When a creature that would be affected enters the spell's area for the first time on a turn or starts its turn there, it can make a charisma saving throw. On a success, the creature ignores the extra effect until it leaves the area.", - "Courage.", - " Affected creatures can't be frightened while in the area.", - "Darkness.", - " Darkness fills the area. Normal light, as well as magical light created by spells of a lower level than the slot you used to cast this spell, can't illuminate the area.", - "Daylight.", - " Bright light fills the area. Magical darkness created by spells of a lower level than the slot you used to cast this spell can't extinguish the light.", - "Energy Protection.", - " Affected creatures in the area have resistance to one damage type of your choice, except for bludgeoning, piercing, or slashing.", - "Energy Vulnerability.", - " Affected creatures in the area have vulnerability to one damage type of your choice, except for bludgeoning, piercing, or slashing.", - "Everlasting Rest.", - " Dead bodies interred in the area can't be turned into undead.", - "Extradimensional Interference.", - " Affected creatures can't move or travel using teleportation or by extradimensional or interplanar means.", - "Fear.", - " Affected creatures are frightened while in the area.", - "Silence.", - " No sound can emanate from within the area, and no sound can reach into it.", - "Tongues.", - " Affected creatures can communicate with any other creature in the area, even if they don't share a common language." - ], - "page": "phb 249", - "range": "Touch", - "components": ["V", "S", "M"], - "material": "Herbs, oils, and incense worth at least 1,000 gp, which the spell consumes.", - "ritual": false, - "duration": "Until dispelled", - "concentration": false, - "casting_time": "24 hours", - "level": 5, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - } - ], - "subclasses": [ - { - "name": "Fiend", - "url": "/api/subclasses/fiend" - } - ], - "url": "/api/spells/hallow" - }, - { - "index": "hallucinatory-terrain", - "name": "Hallucinatory Terrain", - "desc": [ - "You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Manufactured structures, equipment, and creatures within the area aren't changed in appearance.", - "The tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to see through the illusion. If the difference isn't obvious by touch, a creature carefully examining the illusion can attempt an Intelligence (Investigation) check against your spell save DC to disbelieve it. A creature who discerns the illusion for what it is, sees it as a vague image superimposed on the terrain." - ], - "page": "phb 249", - "range": "300 feet", - "components": ["V", "S", "M"], - "material": "A stone, a twig, and a bit of green plant.", - "ritual": false, - "duration": "24 hours", - "concentration": false, - "casting_time": "10 minutes", - "level": 4, - "school": { - "name": "Illusion", - "url": "/api/magic-schools/illusion" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Land", - "url": "/api/subclasses/land" - } - ], - "url": "/api/spells/hallucinatory-terrain" - }, - { - "index": "harm", - "name": "Harm", - "desc": [ - "You unleash a virulent disease on a creature that you can see within range. The target must make a constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes." - ], - "page": "phb 249", - "range": "60 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 6, - "school": { - "name": "Necromancy", - "url": "/api/magic-schools/necromancy" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - } - ], - "subclasses": [], - "url": "/api/spells/harm" - }, - { - "index": "haste", - "name": "Haste", - "desc": [ - "Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.", - "When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it." - ], - "page": "phb 250", - "range": "30 feet", - "components": ["V", "S", "M"], - "material": "A shaving of licorice root.", - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 3, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - }, - { - "name": "Land", - "url": "/api/subclasses/land" - } - ], - "url": "/api/spells/haste" - }, - { - "index": "heal", - "name": "Heal", - "desc": [ - "Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 7th level or higher, the amount of healing increases by 10 for each slot level above 6th." - ], - "page": "phb 250", - "range": "60 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 6, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - } - ], - "subclasses": [], - "url": "/api/spells/heal" - }, - { - "index": "healing-word", - "name": "Healing Word", - "desc": [ - "A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st." - ], - "page": "phb 250", - "range": "60 feet", - "components": ["V"], - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 bonus action", - "level": 1, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/healing-word" - }, - { - "index": "heat-metal", - "name": "Heat Metal", - "desc": [ - "Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.", - "If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd." - ], - "page": "phb 250", - "range": "60 feet", - "components": ["V", "S", "M"], - "material": "A piece of iron and a flame.", - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 2, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/heat-metal" - }, - { - "index": "hellish-rebuke", - "name": "Hellish Rebuke", - "desc": [ - "You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one." - ], - "page": "phb 250", - "range": "60 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 reaction", - "level": 1, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Warlock", - "url": "/api/classes/warlock" - } - ], - "subclasses": [], - "url": "/api/spells/hellish-rebuke" - }, - { - "index": "heroes-feast", - "name": "Heroes' Feast", - "desc": [ - "You bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don't set in until this hour is over. Up to twelve other creatures can partake of the feast.", - "A creature that partakes of the feast gains several benefits. The creature is cured of all diseases and poison, becomes immune to poison and being frightened, and makes all wisdom saving throws with advantage. Its hit point maximum also increases by 2d10, and it gains the same number of hit points. These benefits last for 24 hours." - ], - "page": "phb 250", - "range": "30 feet", - "components": ["V", "S", "M"], - "material": "A gem-encrusted bowl worth at least 1,000gp, which the spell consumes.", - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "10 minutes", - "level": 6, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - } - ], - "subclasses": [], - "url": "/api/spells/heroes-feast" - }, - { - "index": "heroism", - "name": "Heroism", - "desc": [ - "A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell." - ], - "page": "phb 250", - "range": "Touch", - "components": ["V", "S"], - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 1, - "school": { - "name": "Enchantment", - "url": "/api/magic-schools/enchantment" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Paladin", - "url": "/api/classes/paladin" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/heroism" - }, - { - "index": "hideous-laughter", - "name": "Hideous Laughter", - "desc": [ - "A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn't affected.", - "At the end of each of its turns, and each time it takes damage, the target can make another wisdom saving throw. The target had advantage on the saving throw if it's triggered by damage. On a success, the spell ends." - ], - "page": "phb 280", - "range": "30 feet", - "components": ["V", "S", "M"], - "material": "Tiny tarts and a feather that is waved in the air.", - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 1, - "school": { - "name": "Enchantment", - "url": "/api/magic-schools/enchantment" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/hideous-laughter" - }, - { - "index": "hold-monster", - "name": "Hold Monster", - "desc": [ - "Choose a creature you can see and reach. The target must make a saving throw of Wisdom or be paralyzed for the duration of the spell. This spell has no effect against the undead. At the end of each round, the target can make a new saving throw of Wisdom. If successful, the spell ends for the creature." - ], - "higher_level": [ - "When you cast this spell using a level 6 or higher location, you can target an additional creature for each level of location beyond the fifth. The creatures must be within 30 feet o f each other when you target them." - ], - "page": "phb 251", - "range": "90 feet", - "components": ["V", "S", "M"], - "material": "A small piece of iron.", - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 5, - "school": { - "name": "Enchantment", - "url": "/api/magic-schools/enchantment" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/hold-monster" - }, - { - "index": "hold-person", - "name": "Hold Person", - "desc": [ - "Choose a humanoid that you can see within range. The target must succeed on a wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another wisdom saving throw. On a success, the spell ends on the target." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them." - ], - "page": "phb 251", - "range": "60 feet", - "components": ["V", "S", "M"], - "material": "A small, straight piece of iron.", - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 2, - "school": { - "name": "Enchantment", - "url": "/api/magic-schools/enchantment" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - }, - { - "name": "Land", - "url": "/api/subclasses/land" - } - ], - "url": "/api/spells/hold-person" - }, - { - "index": "holy-aura", - "name": "Holy Aura", - "desc": [ - "Divine light washes out from you and coalesces in a soft radiance in a 30-foot radius around you. Creatures of your choice in that radius when you cast this spell shed dim light in a 5-foot radius and have advantage on all saving throws, and other creatures have disadvantage on attack rolls against them until the spell ends. In addition, when a fiend or an undead hits an affected creature with a melee attack, the aura flashes with brilliant light. The attacker must succeed on a constitution saving throw or be blinded until the spell ends." - ], - "page": "phb 251", - "range": "Self", - "components": ["V", "S", "M"], - "material": "A tiny reliquary worth at least 1,000gp containing a sacred relic, such as a scrap of cloth from a saint's robe or a piece of parchment from a religious text.", - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 8, - "school": { - "name": "Abjuration", - "url": "/api/magic-schools/abjuration" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - } - ], - "subclasses": [], - "url": "/api/spells/holy-aura" - }, - { - "index": "hunters-mark", - "name": "Hunter's Mark", - "desc": [ - "You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature." - ], - "page": "phb 251", - "range": "90 feet", - "components": ["V"], - "ritual": false, - "duration": "Up to 1 hour", - "concentration": true, - "casting_time": "1 bonus action", - "level": 1, - "school": { - "name": "Divination", - "url": "/api/magic-schools/divination" - }, - "classes": [ - { - "name": "Paladin", - "url": "/api/classes/paladin" - }, - { - "name": "Ranger", - "url": "/api/classes/ranger" - } - ], - "subclasses": [], - "url": "/api/spells/hunters-mark" - }, - { - "index": "hypnotic-pattern", - "name": "Hypnotic Pattern", - "desc": [ - "You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern must make a wisdom saving throw. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0.", - "The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor." - ], - "page": "phb 252", - "range": "120 feet", - "components": ["S", "M"], - "material": "A glowing stick of incense or a crystal vial filled with phosphorescent material.", - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 3, - "school": { - "name": "Illusion", - "url": "/api/magic-schools/illusion" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/hypnotic-pattern" - }, - { - "index": "ice-storm", - "name": "Ice Storm", - "desc": [ - "A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.", - "Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th." - ], - "page": "phb 252", - "range": "300 feet", - "components": ["V", "S", "M"], - "material": "A pinch of dust and a few drops of water.", - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 4, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Land", - "url": "/api/subclasses/land" - } - ], - "url": "/api/spells/ice-storm" - }, - { - "index": "identify", - "name": "Identify", - "desc": [ - "You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.", - "If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it." - ], - "page": "phb 252", - "range": "Touch", - "components": ["V", "S", "M"], - "material": "A pearl worth at least 100gp and an owl feather.", - "ritual": true, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 minute", - "level": 1, - "school": { - "name": "Divination", - "url": "/api/magic-schools/divination" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/identify" - }, - { - "index": "illusory-script", - "name": "Illusory Script", - "desc": [ - "You write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration.", - "To you and any creatures you designate when you cast the spell, the writing appears normal, written in your hand, and conveys whatever meaning you intended when you wrote the text. To all others, the writing appears as if it were written in an unknown or magical script that is unintelligible. Alternatively, you can cause the writing to appear to be an entirely different message, written in a different hand and language, though the language must be one you know.", - "Should the spell be dispelled, the original script and the illusion both disappear.", - "A creature with truesight can read the hidden message." - ], - "page": "phb 252", - "range": "Touch", - "components": ["S", "M"], - "material": "A lead-based ink worth at least 10gp, which this spell consumes.", - "ritual": true, - "duration": "10 days", - "concentration": false, - "casting_time": "1 minute", - "level": 1, - "school": { - "name": "Illusion", - "url": "/api/magic-schools/illusion" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/illusory-script" - }, - { - "index": "imprisonment", - "name": "Imprisonment", - "desc": [ - "You create a magical restraint to hold a creature that you can see within range. The target must succeed on a wisdom saving throw or be bound by the spell; if it succeeds, it is immune to this spell if you cast it again. While affected by this spell, the creature doesn't need to breathe, eat, or drink, and it doesn't age. Divination spells can't locate or perceive the target.", - "When you cast the spell, you choose one of the following forms of imprisonment.", - "Burial. The target is entombed far beneath the earth in a sphere of magical force that is just large enough to contain the target. Nothing can pass through the sphere, nor can any creature teleport or use planar travel to get into or out of it.", - "The special component for this version of the spell is a small mithral orb.", - "Chaining. Heavy chains, firmly rooted in the ground, hold the target in place. The target is restrained until the spell ends, and it can't move or be moved by any means until then.", - "The special component for this version of the spell is a fine chain of precious metal.", - "Hedged Prison. The spell transports the target into a tiny demiplane that is warded against teleportation and planar travel. The demiplane can be a labyrinth, a cage, a tower, or any similar confined structure or area of your choice.", - "The special component for this version of the spell is a miniature representation of the prison made from jade.", - "Minimus Containment. The target shrinks to a height of 1 inch and is imprisoned inside a gemstone or similar object. Light can pass through the gemstone normally (allowing the target to see out and other creatures to see in), but nothing else can pass through, even by means of teleportation or planar travel. The gemstone can't be cut or broken while the spell remains in effect.", - "The special component for this version of the spell is a large, transparent gemstone, such as a corundum, diamond, or ruby.", - "Slumber. The target falls asleep and can't be awoken.", - "The special component for this version of the spell consists of rare soporific herbs.", - "Ending the Spell. During the casting of the spell, in any of its versions, you can specify a condition that will cause the spell to end and release the target. The condition can be as specific or as elaborate as you choose, but the DM must agree that the condition is reasonable and has a likelihood of coming to pass. The conditions can be based on a creature's name, identity, or deity but otherwise must be based on observable actions or qualities and not based on intangibles such as level, class, or hit points.", - "A dispel magic spell can end the spell only if it is cast as a 9th-level spell, targeting either the prison or the special component used to create it.", - "You can use a particular special component to create only one prison at a time. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding." - ], - "page": "phb 252", - "range": "30 feet", - "components": ["V", "S", "M"], - "material": "A vellum depiction or a carved statuette in the likeness of the target, and a special component that varies according to the version of the spell you choose, worth at least 500gp per Hit Die of the target.", - "ritual": false, - "duration": "Until dispelled", - "concentration": false, - "casting_time": "1 minute", - "level": 9, - "school": { - "name": "Abjuration", - "url": "/api/magic-schools/abjuration" - }, - "classes": [ - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/imprisonment" - }, - { - "index": "incendiary-cloud", - "name": "Incendiary Cloud", - "desc": [ - "A swirling cloud of smoke shot through with white-hot embers appears in a 20-foot-radius sphere centered on a point within range. The cloud spreads around corners and is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.", - "When the cloud appears, each creature in it must make a dexterity saving throw. A creature takes 10d8 fire damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.", - "The cloud moves 10 feet directly away from you in a direction that you choose at the start of each of your turns." - ], - "page": "phb 253", - "range": "150 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 8, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/incendiary-cloud" - }, - { - "index": "inflict-wounds", - "name": "Inflict Wounds", - "desc": [ - "Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st." - ], - "page": "phb 253", - "range": "Touch", - "components": ["V", "S"], - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 1, - "school": { - "name": "Necromancy", - "url": "/api/magic-schools/necromancy" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/inflict-wounds" - }, - { - "index": "insect-plague", - "name": "Insect Plague", - "desc": [ - "Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the duration, and its area is lightly obscured. The sphere's area is difficult terrain.", - "When the area appears, each creature in it must make a constitution saving throw. A creature takes 4d10 piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th." - ], - "page": "phb 254", - "range": "300 feet", - "components": ["V", "S", "M"], - "material": "A few grains of sugar, some kernels of grain, and a smear of fat.", - "ritual": false, - "duration": "Up to 10 minutes", - "concentration": true, - "casting_time": "1 action", - "level": 5, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - } - ], - "subclasses": [ - { - "name": "Land", - "url": "/api/subclasses/land" - } - ], - "url": "/api/spells/insect-plague" - }, - { - "index": "instant-summons", - "name": "Instant Summons", - "desc": [ - "You touch an object weighing 10 pounds or less whose longest dimension is 6 feet or less. The spell leaves an invisible mark on its surface and invisibly inscribes the name of the item on the sapphire you use as the material component. Each time you cast this spell, you must use a different sapphire.", - "At any time thereafter, you can use your action to speak the item's name and crush the sapphire. The item instantly appears in your hand regardless of physical or planar distances, and the spell ends.", - "If another creature is holding or carrying the item, crushing the sapphire doesn't transport the item to you, but instead you learn who the creature possessing the object is and roughly where that creature is located at that moment.", - "Dispel magic or a similar effect successfully applied to the sapphire ends this spell's effect." - ], - "page": "phb 235", - "range": "Touch", - "components": ["V", "S", "M"], - "material": "A sapphire worth 1,000 gp.", - "ritual": true, - "duration": "Until dispelled", - "concentration": false, - "casting_time": "1 minute", - "level": 6, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/instant-summons" - }, - { - "index": "invisibility", - "name": "Invisibility", - "desc": [ - "A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd." - ], - "page": "phb 254", - "range": "Touch", - "components": ["V", "S", "M"], - "material": "An eyelash encased in gum arabic.", - "ritual": false, - "duration": "Up to 1 hour", - "concentration": true, - "casting_time": "1 action", - "level": 2, - "school": { - "name": "Illusion", - "url": "/api/magic-schools/illusion" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - }, - { - "name": "Land", - "url": "/api/subclasses/land" - } - ], - "url": "/api/spells/invisibility" - }, - { - "index": "irresistible-dance", - "name": "Irresistible Dance", - "desc": [ - "Choose one creature that you can see within range. The target begins a comic dance in place: shuffling, tapping its feet, and capering for the duration. Creatures that can't be charmed are immune to this spell.", - "A dancing creature must use all its movement to dance without leaving its space and has disadvantage on dexterity saving throws and attack rolls. While the target is affected by this spell, other creatures have advantage on attack rolls against it. As an action, a dancing creature makes a wisdom saving throw to regain control of itself. On a successful save, the spell ends." - ], - "page": "phb 264", - "range": "30 feet", - "components": ["V"], - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 6, - "school": { - "name": "Enchantment", - "url": "/api/magic-schools/enchantment" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/irresistible-dance" - }, - { - "index": "jump", - "name": "Jump", - "desc": [ - "You touch a creature. The creature's jump distance is tripled until the spell ends." - ], - "page": "phb 254", - "range": "Touch", - "components": ["V", "S", "M"], - "material": "A grasshopper's hind leg.", - "ritual": false, - "duration": "1 minute", - "concentration": false, - "casting_time": "1 action", - "level": 1, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Ranger", - "url": "/api/classes/ranger" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/jump" - }, - { - "index": "knock", - "name": "Knock", - "desc": [ - "Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access.", - "A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.", - "If you choose a target that is held shut with arcane lock, that spell is suppressed for 10 minutes, during which time the target can be opened and shut normally.", - "When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object." - ], - "page": "phb 254", - "range": "60 feet", - "components": ["V"], - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 2, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/knock" - }, - { - "index": "legend-lore", - "name": "Legend Lore", - "desc": [ - "Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current tales, forgotten stories, or even secret lore that has never been widely known. If the thing you named isn't of legendary importance, you gain no information. The more information you already have about the thing, the more precise and detailed the information you receive is.", - "The information you learn is accurate but might be couched in figurative language. For example, if you have a mysterious magic axe on hand the spell might yield this information: \"Woe to the evildoer whose hand touches the axe, for even the haft slices the hand of the evil ones. Only a true Child of Stone, lover and beloved of Moradin, may awaken the true powers of the axe, and only with the sacred word Rudnogg on the lips.\"" - ], - "page": "phb 254", - "range": "Self", - "components": ["V", "S", "M"], - "material": "Incense worth 250 inches that fate consumes and four sticks of ivory worth 50 gp each.", - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "10 minutes", - "level": 5, - "school": { - "name": "Divination", - "url": "/api/magic-schools/divination" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/legend-lore" - }, - { - "index": "lesser-restoration", - "name": "Lesser Restoration", - "desc": [ - "You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned." - ], - "page": "phb 255", - "range": "Touch", - "components": ["V", "S"], - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 2, - "school": { - "name": "Abjuration", - "url": "/api/magic-schools/abjuration" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Paladin", - "url": "/api/classes/paladin" - }, - { - "name": "Ranger", - "url": "/api/classes/ranger" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - }, - { - "name": "Life", - "url": "/api/subclasses/life" - }, - { - "name": "Devotion", - "url": "/api/subclasses/devotion" - } - ], - "url": "/api/spells/lesser-restoration" - }, - { - "index": "levitate", - "name": "Levitate", - "desc": [ - "One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a constitution saving throw is unaffected.", - "The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.", - "When the spell ends, the target floats gently to the ground if it is still aloft." - ], - "page": "phb 255", - "range": "60 feet", - "components": ["V", "S", "M"], - "material": "Either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end.", - "ritual": false, - "duration": "Up to 10 minutes", - "concentration": true, - "casting_time": "1 action", - "level": 2, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/levitate" - }, - { - "index": "light", - "name": "Light", - "desc": [ - "You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.", - "If you target an object held or worn by a hostile creature, that creature must succeed on a dexterity saving throw to avoid the spell." - ], - "page": "phb 255", - "range": "Touch", - "components": ["V", "M"], - "material": "A firefly or phosphorescent moss.", - "ritual": false, - "duration": "1 hour", - "concentration": false, - "casting_time": "1 action", - "level": 0, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/light" - }, - { - "index": "lightning-bolt", - "name": "Lightning Bolt", - "desc": [ - "A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.", - "The lightning ignites flammable objects in the area that aren't being worn or carried." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd." - ], - "page": "phb 255", - "range": "Self", - "components": ["V", "S", "M"], - "material": "A bit of fur and a rod of amber, crystal, or glass.", - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 3, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - }, - { - "name": "Land", - "url": "/api/subclasses/land" - } - ], - "url": "/api/spells/lightning-bolt" - }, - { - "index": "locate-animals-or-plants", - "name": "Locate Animals or Plants", - "desc": [ - "Describe or name a specific kind of beast or plant. Concentrating on the voice of nature in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present." - ], - "page": "phb 256", - "range": "Self", - "components": ["V", "S", "M"], - "material": "A bit of fur from a bloodhound.", - "ritual": true, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 2, - "school": { - "name": "Divination", - "url": "/api/magic-schools/divination" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Ranger", - "url": "/api/classes/ranger" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/locate-animals-or-plants" - }, - { - "index": "locate-creature", - "name": "Locate Creature", - "desc": [ - "Describe or name a creature that is familiar to you. You sense the direction to the creature's location, as long as that creature is within 1,000 feet of you. If the creature is moving, you know the direction of its movement.", - "The spell can locate a specific creature known to you, or the nearest creature of a specific kind (such as a human or a unicorn), so long as you have seen such a creature up close--within 30 feet--at least once. If the creature you described or named is in a different form, such as being under the effects of a polymorph spell, this spell doesn't locate the creature.", - "This spell can't locate a creature if running water at least 10 feet wide blocks a direct path between you and the creature." - ], - "page": "phb 256", - "range": "Self", - "components": ["V", "S", "M"], - "material": "A bit of fur from a bloodhound.", - "ritual": false, - "duration": "Up to 1 hour", - "concentration": true, - "casting_time": "1 action", - "level": 4, - "school": { - "name": "Divination", - "url": "/api/magic-schools/divination" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Paladin", - "url": "/api/classes/paladin" - }, - { - "name": "Ranger", - "url": "/api/classes/ranger" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Land", - "url": "/api/subclasses/land" - } - ], - "url": "/api/spells/locate-creature" - }, - { - "index": "locate-object", - "name": "Locate Object", - "desc": [ - "Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.", - "The spell can locate a specific object known to you, as long as you have seen it up close--within 30 feet--at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.", - "This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object." - ], - "page": "phb 256", - "range": "Self", - "components": ["V", "S", "M"], - "material": "A forked twig.", - "ritual": false, - "duration": "Up to 10 minutes", - "concentration": true, - "casting_time": "1 action", - "level": 2, - "school": { - "name": "Divination", - "url": "/api/magic-schools/divination" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Paladin", - "url": "/api/classes/paladin" - }, - { - "name": "Ranger", - "url": "/api/classes/ranger" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/locate-object" - }, - { - "index": "longstrider", - "name": "Longstrider", - "desc": [ - "You touch a creature. The target's speed increases by 10 feet until the spell ends." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each spell slot above 1st." - ], - "page": "phb 256", - "range": "Touch", - "components": ["V", "S", "M"], - "material": "A pinch of dirt.", - "ritual": false, - "duration": "1 hour", - "concentration": false, - "casting_time": "1 action", - "level": 1, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Ranger", - "url": "/api/classes/ranger" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/longstrider" - }, - { - "index": "mage-armor", - "name": "Mage Armor", - "desc": [ - "You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action." - ], - "page": "phb 256", - "range": "Touch", - "components": ["V", "S", "M"], - "material": "A piece of cured leather.", - "ritual": false, - "duration": "8 hours", - "concentration": false, - "casting_time": "1 action", - "level": 1, - "school": { - "name": "Abjuration", - "url": "/api/magic-schools/abjuration" - }, - "classes": [ - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/mage-armor" - }, - { - "index": "mage-hand", - "name": "Mage Hand", - "desc": [ - "A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.", - "You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.", - "The hand can't attack, activate magic items, or carry more than 10 pounds." - ], - "page": "phb 256", - "range": "30 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "1 minute", - "concentration": false, - "casting_time": "1 action", - "level": 0, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/mage-hand" - }, - { - "index": "magic-circle", - "name": "Magic Circle", - "desc": [ - "Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways:", - "- The creature can't willingly enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a charisma saving throw.", - "- The creature has disadvantage on attack rolls against targets within the cylinder.", - "- Targets within the cylinder can't be charmed, frightened, or possessed by the creature.", - "When you cast this spell, you can elect to cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the cylinder and protecting targets outside it." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd." - ], - "page": "phb 256", - "range": "10 feet", - "components": ["V", "S", "M"], - "material": "Holy water or powdered silver and iron worth at least 100 gp, which the spell consumes.", - "ritual": false, - "duration": "1 hour", - "concentration": false, - "casting_time": "1 minute", - "level": 3, - "school": { - "name": "Abjuration", - "url": "/api/magic-schools/abjuration" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Paladin", - "url": "/api/classes/paladin" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/magic-circle" - }, - { - "index": "magic-jar", - "name": "Magic Jar", - "desc": [ - "Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell's material component. While your soul inhabits the container, you are aware of your surroundings as if you were in the container's space. You can't move or use reactions. The only action you can take is to project your soul up to 100 feet out of the container, either returning to your living body (and ending the spell) or attempting to possess a humanoids body.", - "You can attempt to possess any humanoid within 100 feet of you that you can see (creatures warded by a protection from evil and good or magic circle spell can't be possessed). The target must make a charisma saving throw. On a failure, your soul moves into the target's body, and the target's soul becomes trapped in the container. On a success, the target resists your efforts to possess it, and you can't attempt to possess it again for 24 hours.", - "Once you possess a creature's body, you control it. Your game statistics are replaced by the statistics of the creature, though you retain your alignment and your Intelligence, Wisdom, and Charisma scores. You retain the benefit of your own class features. If the target has any class levels, you can't use any of its class features.", - "Meanwhile, the possessed creature's soul can perceive from the container using its own senses, but it can't move or take actions at all.", - "While possessing a body, you can use your action to return from the host body to the container if it is within 100 feet of you, returning the host creature's soul to its body. If the host body dies while you're in it, the creature dies, and you must make a charisma saving throw against your own spellcasting DC. On a success, you return to the container if it is within 100 feet of you. Otherwise, you die.", - "If the container is destroyed or the spell ends, your soul immediately returns to your body. If your body is more than 100 feet away from you or if your body is dead when you attempt to return to it, you die. If another creature's soul is in the container when it is destroyed, the creature's soul returns to its body if the body is alive and within 100 feet. Otherwise, that creature dies.", - "When the spell ends, the container is destroyed." - ], - "page": "phb 257", - "range": "Self", - "components": ["V", "S", "M"], - "material": "A gem, crystal, reliquary, or some other ornamental container worth at least 500 gp.", - "ritual": false, - "duration": "Until dispelled", - "concentration": false, - "casting_time": "1 minute", - "level": 6, - "school": { - "name": "Necromancy", - "url": "/api/magic-schools/necromancy" - }, - "classes": [ - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/magic-jar" - }, - { - "index": "magic-missile", - "name": "Magic Missile", - "desc": [ - "You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st." - ], - "page": "phb 257", - "range": "120 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 1, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/magic-missile" - }, - { - "index": "magic-mouth", - "name": "Magic Mouth", - "desc": [ - "You plant a message to an object in the range of the spell. The message is verbalized when the trigger conditions are met. Choose an object that you see, and that is not worn or carried by another creature. Then say the message, which should not exceed 25 words but listening can take up to 10 minutes. Finally, establish the circumstances that trigger the spell to deliver your message.", - "When these conditions are satisfied, a magical mouth appears on the object and it articulates the message imitating your voice, the same tone used during implantation of the message. If the selected object has a mouth or something that approaches such as the mouth of a statue, the magic mouth come alive at this point, giving the illusion that the words come from the mouth of the object.", - "When you cast this spell, you may decide that the spell ends when the message is delivered or it can persist and repeat the message whenever circumstances occur.", - "The triggering circumstance can be as general or as detailed as you like, though it must be based on visual or audible conditions that occur within 30 feet of the object. For example, you could instruct the mouth to speak when any creature moves within 30 feet of the object or when a silver bell rings within 30 feet of it." - ], - "page": "phb 257", - "range": "30 feet", - "components": ["V", "S", "M"], - "material": "A honeycomb and jade dust of at least 10 inches, the spell consumes.", - "ritual": true, - "duration": "Until dispelled", - "concentration": false, - "casting_time": "1 minute", - "level": 2, - "school": { - "name": "Illusion", - "url": "/api/magic-schools/illusion" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/magic-mouth" - }, - { - "index": "magic-weapon", - "name": "Magic Weapon", - "desc": [ - "You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3." - ], - "page": "phb 257", - "range": "Touch", - "components": ["V", "S"], - "ritual": false, - "duration": "Up to 1 hour", - "concentration": true, - "casting_time": "1 bonus action", - "level": 2, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Paladin", - "url": "/api/classes/paladin" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/magic-weapon" - }, - { - "index": "magnificent-mansion", - "name": "Magnificent Mansion", - "desc": [ - "You conjure an extradimensional dwelling in range that lasts for the duration. You choose where its one entrance is located. The entrance shimmers faintly and is 5 feet wide and 10 feet tall. You and any creature you designate when you cast the spell can enter the extradimensional dwelling as long as the portal remains open. You can open or close the portal if you are within 30 feet of it. While closed, the portal is invisible.", - "Beyond the portal is a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh, and warm.", - "You can create any floor plan you like, but the space can't exceed 50 cubes, each cube being 10 feet on each side. The place is furnished and decorated as you choose. It contains sufficient food to serve a nine course banquet for up to 100 people. A staff of 100 near-transparent servants attends all who enter. You decide the visual appearance of these servants and their attire. They are completely obedient to your orders. Each servant can perform any task a normal human servant could perform, but they can't attack or take any action that would directly harm another creature. Thus the servants can fetch things, clean, mend, fold clothes, light fires, serve food, pour wine, and so on. The servants can go anywhere in the mansion but can't leave it. Furnishings and other objects created by this spell dissipate into smoke if removed from the mansion. When the spell ends, any creatures inside the extradimensional space are expelled into the open spaces nearest to the entrance." - ], - "page": "phb 261", - "range": "300 feet", - "components": ["V", "S", "M"], - "material": "A miniature portal carved from ivory, a small piece of polished marble, and a tiny silver spoon, each item worth at least 5 gp.", - "ritual": false, - "duration": "24 hours", - "concentration": false, - "casting_time": "1 minute", - "level": 7, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/magnificent-mansion" - }, - { - "index": "major-image", - "name": "Major Image", - "desc": [ - "You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 20-foot cube. The image appears at a spot that you can see within range and lasts for the duration. It seems completely real, including sounds, smells, and temperature appropriate to the thing depicted. You can't create sufficient heat or cold to cause damage, a sound loud enough to deal thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench).", - "As long as you are within range of the illusion, you can use your action to cause the image to move to any other spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even making it carry on a conversation, for example.", - "Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 6th level or higher, the spell lasts until dispelled, without requiring your concentration." - ], - "page": "phb 258", - "range": "120 feet", - "components": ["V", "S", "M"], - "material": "A bit of fleece.", - "ritual": false, - "duration": "Up to 10 minutes", - "concentration": true, - "casting_time": "1 action", - "level": 3, - "school": { - "name": "Illusion", - "url": "/api/magic-schools/illusion" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/major-image" - }, - { - "index": "mass-cure-wounds", - "name": "Mass Cure Wounds", - "desc": [ - "A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 3d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d8 for each slot level above 5th." - ], - "page": "phb 258", - "range": "60 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 5, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - } - ], - "subclasses": [ - { - "name": "Life", - "url": "/api/subclasses/life" - } - ], - "url": "/api/spells/mass-cure-wounds" - }, - { - "index": "mass-heal", - "name": "Mass Heal", - "desc": [ - "A flood of healing energy flows from you into injured creatures around you. You restore up to 700 hit points, divided as you choose among any number of creatures that you can see within range. Creatures healed by this spell are also cured of all diseases and any effect making them blinded or deafened. This spell has no effect on undead or constructs." - ], - "page": "phb 258", - "range": "60 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 9, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - } - ], - "subclasses": [], - "url": "/api/spells/mass-heal" - }, - { - "index": "mass-healing-word", - "name": "Mass Healing Word", - "desc": [ - "As you call out words of restoration, up to six creatures of your choice that you can see within range regain hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 4th level or higher, the healing increases by 1d4 for each slot level above 3rd." - ], - "page": "phb 258", - "range": "60 feet", - "components": ["V"], - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 bonus action", - "level": 3, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/mass-healing-word" - }, - { - "index": "mass-suggestion", - "name": "Mass Suggestion", - "desc": [ - "You suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range and that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act automatically negates the effect of the spell.", - "Each target must make a wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.", - "You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a group of soldiers give all their money to the first beggar they meet. If the condition isn't met before the spell ends, the activity isn't performed.", - "If you or any of your companions damage a creature affected by this spell, the spell ends for that creature." - ], - "higher_level": [ - "When you cast this spell using a 7th-level spell slot, the duration is 10 days. When you use an 8th-level spell slot, the duration is 30 days. When you use a 9th-level spell slot, the duration is a year and a day." - ], - "page": "phb 258", - "range": "60 feet", - "components": ["V", "M"], - "material": "A snake's tongue and either a bit of honeycomb or a drop of sweet oil.", - "ritual": false, - "duration": "24 hours", - "concentration": false, - "casting_time": "1 action", - "level": 6, - "school": { - "name": "Enchantment", - "url": "/api/magic-schools/enchantment" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/mass-suggestion" - }, - { - "index": "maze", - "name": "Maze", - "desc": [ - "You banish a creature that you can see within range into a labyrinthine demiplane. The target remains there for the duration or until it escapes the maze.", - "The target can use its action to attempt to escape. When it does so, it makes a DC 20 Intelligence check. If it succeeds, it escapes, and the spell ends (a minotaur or goristro demon automatically succeeds).", - "When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest unoccupied space." - ], - "page": "phb 258", - "range": "60 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "Up to 10 minutes", - "concentration": true, - "casting_time": "1 action", - "level": 8, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/maze" - }, - { - "index": "meld-into-stone", - "name": "Meld into Stone", - "desc": [ - "You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. Using your movement, you step into the stone at a point you can touch. Nothing of your presence remains visible or otherwise detectable by nonmagical senses.", - "While merged with the stone, you can't see what occurs outside it, and any Wisdom (Perception) checks you make to hear sounds outside it are made with disadvantage. You remain aware of the passage of time and can cast spells on yourself while merged in the stone. You can use your movement to leave the stone where you entered it, which ends the spell. You otherwise can't move.", - "Minor physical damage to the stone doesn't harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 bludgeoning damage to you. The stone's complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. If expelled, you fall prone in an unoccupied space closest to where you first entered." - ], - "page": "phb 259", - "range": "Touch", - "components": ["V", "S"], - "ritual": true, - "duration": "8 hours", - "concentration": false, - "casting_time": "1 action", - "level": 3, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - }, - { - "name": "Land", - "url": "/api/subclasses/land" - } - ], - "url": "/api/spells/meld-into-stone" - }, - { - "index": "mending", - "name": "Mending", - "desc": [ - "This spell repairs a single break or tear in an object you touch, such as a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no longer than 1 foot in any dimension, you mend it, leaving no trace of the former damage.", - "This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object." - ], - "page": "phb 259", - "range": "Touch", - "components": ["V", "S", "M"], - "material": "Two lodestones.", - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 minute", - "level": 0, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/mending" - }, - { - "index": "message", - "name": "Message", - "desc": [ - "You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.", - "You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings." - ], - "page": "phb 259", - "range": "120 feet", - "components": ["V", "S", "M"], - "material": "A short piece of copper wire.", - "ritual": false, - "duration": "1 round", - "concentration": false, - "casting_time": "1 action", - "level": 0, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/message" - }, - { - "index": "meteor-swarm", - "name": "Meteor Swarm", - "desc": [ - "Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a dexterity saving throw. The sphere spreads around corners. A creature takes 20d6 fire damage and 20d6 bludgeoning damage on a failed save, or half as much damage on a successful one. A creature in the area of more than one fiery burst is affected only once.", - "The spell damages objects in the area and ignites flammable objects that aren't being worn or carried." - ], - "page": "phb 259", - "range": "1 mile", - "components": ["V", "S"], - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 9, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/meteor-swarm" - }, - { - "index": "mind-blank", - "name": "Mind Blank", - "desc": [ - "Until the spell ends, one willing creature you touch is immune to psychic damage, any effect that would sense its emotions or read its thoughts, divination spells, and the charmed condition. The spell even foils wish spells and spells or effects of similar power used to affect the target's mind or to gain information about the target." - ], - "page": "phb 259", - "range": "Touch", - "components": ["V", "S"], - "ritual": false, - "duration": "24 hours", - "concentration": false, - "casting_time": "1 action", - "level": 8, - "school": { - "name": "Abjuration", - "url": "/api/magic-schools/abjuration" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/mind-blank" - }, - { - "index": "minor-illusion", - "name": "Minor Illusion", - "desc": [ - "You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.", - "If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.", - "If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.", - "If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature." - ], - "page": "phb 260", - "range": "30 feet", - "components": ["S", "M"], - "material": "A bit of fleece.", - "ritual": false, - "duration": "1 minute", - "concentration": false, - "casting_time": "1 action", - "level": 0, - "school": { - "name": "Illusion", - "url": "/api/magic-schools/illusion" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/minor-illusion" - }, - { - "index": "mirage-arcane", - "name": "Mirage Arcane", - "desc": [ - "You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain. The terrain's general shape remains the same, however. Open fields or a road could be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road.", - "Similarly, you can alter the appearance of structures, or add them where none are present. The spell doesn't disguise, conceal, or add creatures.", - "The illusion includes audible, visual, tactile, and olfactory elements, so it can turn clear ground into difficult terrain (or vice versa) or otherwise impede movement through the area. Any piece of the illusory terrain (such as a rock or stick) that is removed from the spell's area disappears immediately.", - "Creatures with truesight can see through the illusion to the terrain's true form; however, all other elements of the illusion remain, so while the creature is aware of the illusion's presence, the creature can still physically interact with the illusion." - ], - "page": "phb 260", - "range": "Sight", - "components": ["V", "S"], - "ritual": false, - "duration": "10 days", - "concentration": false, - "casting_time": "10 minutes", - "level": 7, - "school": { - "name": "Illusion", - "url": "/api/magic-schools/illusion" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/mirage-arcane" - }, - { - "index": "mirror-image", - "name": "Mirror Image", - "desc": [ - "Three illusionary duplicates of yourself appear in your space. Until the end of the spell, duplicates move with you and imitate your actions, swapping their position so that it is impossible to determine which image is real. You can use your action to dispel the illusory duplicates.", - "Whenever a creature is targeting you with an attack during the duration of the spell, roll 1d20 to determine if the attack does not target rather one of your duplicates.", - "If you have three duplicates, you need 6 or more on your throw to lead the target of the attack to a duplicate. With two duplicates, you need 8 or more. With one duplicate, you need 11 or more.", - "The CA of a duplicate is 10 + your Dexterity modifier. If an attack hits a duplicate, it is destroyed. A duplicate may be destroyed not just an attack on key. It ignores other damage and effects. The spell ends if the three duplicates are destroyed.", - "A creature is unaffected by this fate if she can not see if it relies on a different meaning as vision, such as blind vision, or if it can perceive illusions as false, as with clear vision." - ], - "page": "phb 260", - "range": "Self", - "components": ["V", "S"], - "ritual": false, - "duration": "1 minute", - "concentration": false, - "casting_time": "1 action", - "level": 2, - "school": { - "name": "Illusion", - "url": "/api/magic-schools/illusion" - }, - "classes": [ - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - }, - { - "name": "Land", - "url": "/api/subclasses/land" - } - ], - "url": "/api/spells/mirror-image" - }, - { - "index": "mislead", - "name": "Mislead", - "desc": [ - "You become invisible at the same time that an illusory double of you appears where you are standing. The double lasts for the duration, but the invisibility ends if you attack or cast a spell.", - "You can use your action to move your illusory double up to twice your speed and make it gesture, speak, and behave in whatever way you choose.", - "You can see through its eyes and hear through its ears as if you were located where it is. On each of your turns as a bonus action, you can switch from using its senses to using your own, or back again. While you are using its senses, you are blinded and deafened in regard to your own surroundings." - ], - "page": "phb 260", - "range": "Self", - "components": ["S"], - "ritual": false, - "duration": "Up to 1 hour", - "concentration": true, - "casting_time": "1 action", - "level": 5, - "school": { - "name": "Illusion", - "url": "/api/magic-schools/illusion" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/mislead" - }, - { - "index": "misty-step", - "name": "Misty Step", - "desc": [ - "Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see." - ], - "page": "phb 260", - "range": "Self", - "components": ["V"], - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 bonus action", - "level": 2, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - }, - { - "name": "Land", - "url": "/api/subclasses/land" - } - ], - "url": "/api/spells/misty-step" - }, - { - "index": "modify-memory", - "name": "Modify Memory", - "desc": [ - "You attempt to reshape another creature's memories. One creature that you can see must make a wisdom saving throw. If you are fighting the creature, it has advantage on the saving throw. On a failed save, the target becomes charmed by you for the duration. The charmed target is incapacitated and unaware of its surroundings, though it can still hear you. If it takes any damage or is targeted by another spell, this spell ends, and none of the target's memories are modified.", - "While this charm lasts, you can affect the target's memory of an event that it experienced within the last 24 hours and that lasted no more than 10 minutes. You can permanently eliminate all memory of the event, allow the target to recall the event with perfect clarity and exacting detail, change its memory of the details of the event, or create a memory of some other event.", - "You must speak to the target to describe how its memories are affected, and it must be able to understand your language for the modified memories to take root. Its mind fills in any gaps in the details of your description. If the spell ends before you have finished describing the modified memories, the creature's memory isn't altered. Otherwise, the modified memories take hold when the spell ends.", - "A modified memory doesn't necessarily affect how a creature behaves, particularly if the memory contradicts the creature's natural inclinations, alignment, or beliefs. An illogical modified memory, such as implanting a memory of how much the creature enjoyed dousing itself in acid, is dismissed, perhaps as a bad dream. The DM might deem a modified memory too nonsensical to affect a creature in a significant manner.", - "A remove curse or greater restoration spell cast on the target restores the creature's true memory." - ], - "higher_level": [ - "If you cast this spell using a spell slot of 6th level or higher, you can alter the target's memories of an event that took place up to 7 days ago (6th level), 30 days ago (7th level), 1 year ago (8th level), or any time in the creature's past (9th level)." - ], - "page": "phb 261", - "range": "30 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 5, - "school": { - "name": "Enchantment", - "url": "/api/magic-schools/enchantment" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/modify-memory" - }, - { - "index": "moonbeam", - "name": "Moonbeam", - "desc": [ - "A silvery beam of pale light shines down in a 5-foot radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.", - "When a creature enters the spell's area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.", - "A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can't assume a different form until it leaves the spell's light.", - "On each of your turns after you cast this spell, you can use an action to move the beam 60 feet in any direction." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1dlO for each slot level above 2nd." - ], - "page": "phb 261", - "range": "120 feet", - "components": ["V", "S", "M"], - "material": "Several seeds of any moonseed plant and a piece of opalescent feldspar.", - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 2, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Druid", - "url": "/api/classes/druid" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/moonbeam" - }, - { - "index": "move-earth", - "name": "Move Earth", - "desc": [ - "Choose an area of terrain no larger than 40 feet on a side within range. You can reshape dirt, sand, or clay in the area in any manner you choose for the duration. You can raise or lower the area's elevation, create or fill in a trench, erect or flatten a wall, or form a pillar. The extent of any such changes can't exceed half the area's largest dimension. So, if you affect a 40-foot square, you can create a pillar up to 20 feet high, raise or lower the square's elevation by up to 20 feet, dig a trench up to 20 feet deep, and so on. It takes 10 minutes for these changes to complete.", - "At the end of every 10 minutes you spend concentrating on the spell, you can choose a new area of terrain to affect.", - "Because the terrain's transformation occurs slowly, creatures in the area can't usually be trapped or injured by the ground's movement.", - "This spell can't manipulate natural stone or stone construction. Rocks and structures shift to accommodate the new terrain. If the way you shape the terrain would make a structure unstable, it might collapse.", - "Similarly, this spell doesn't directly affect plant growth. The moved earth carries any plants along with it." - ], - "page": "phb 263", - "range": "120 feet", - "components": ["V", "S", "M"], - "material": "An iron blade and a small bag containing a mixture of soils--clay, loam, and sand.", - "ritual": false, - "duration": "Up to 2 hours", - "concentration": true, - "casting_time": "1 action", - "level": 6, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/move-earth" - }, - { - "index": "nondetection", - "name": "Nondetection", - "desc": [ - "For the duration, you hide a target that you touch from divination magic. The target can be a willing creature or a place or an object no larger than 10 feet in any dimension. The target can't be targeted by any divination magic or perceived through magical scrying sensors." - ], - "page": "phb 263", - "range": "Touch", - "components": ["V", "S", "M"], - "material": "A pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes.", - "ritual": false, - "duration": "8 hours", - "concentration": false, - "casting_time": "1 action", - "level": 3, - "school": { - "name": "Abjuration", - "url": "/api/magic-schools/abjuration" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Ranger", - "url": "/api/classes/ranger" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/nondetection" - }, - { - "index": "pass-without-trace", - "name": "Pass without Trace", - "desc": [ - "A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage." - ], - "page": "phb 264", - "range": "Self", - "components": ["V", "S", "M"], - "material": "Ashes from a burned leaf of mistletoe and a sprig of spruce.", - "ritual": false, - "duration": "Up to 1 hour", - "concentration": true, - "casting_time": "1 action", - "level": 2, - "school": { - "name": "Abjuration", - "url": "/api/magic-schools/abjuration" - }, - "classes": [ - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Ranger", - "url": "/api/classes/ranger" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - }, - { - "name": "Land", - "url": "/api/subclasses/land" - } - ], - "url": "/api/spells/pass-without-trace" - }, - { - "index": "passwall", - "name": "Passwall", - "desc": [ - "A passage appears at a point of your choice that you can see on a wooden, plaster, or stone surface (such as a wall, a ceiling, or a floor) within range, and lasts for the duration. You choose the opening's dimensions: up to 5 feet wide, 8 feet tall, and 20 feet deep. The passage creates no instability in a structure surrounding it.", - "When the opening disappears, any creatures or objects still in the passage created by the spell are safely ejected to an unoccupied space nearest to the surface on which you cast the spell." - ], - "page": "phb 264", - "range": "30 feet", - "components": ["V", "S", "M"], - "material": "A pinch of sesame seeds.", - "ritual": false, - "duration": "1 hour", - "concentration": false, - "casting_time": "1 action", - "level": 5, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Land", - "url": "/api/subclasses/land" - } - ], - "url": "/api/spells/passwall" - }, - { - "index": "phantasmal-killer", - "name": "Phantasmal Killer", - "desc": [ - "You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a wisdom saving throw. On a failed save, the target becomes frightened for the duration. At the start of each of the target's turns before the spell ends, the target must succeed on a wisdom saving throw or take 4 d10 psychic damage. On a successful save, the spell ends." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1dlO for each slot level above 4th." - ], - "page": "phb 265", - "range": "120 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 4, - "school": { - "name": "Illusion", - "url": "/api/magic-schools/illusion" - }, - "classes": [ - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/phantasmal-killer" - }, - { - "index": "phantom-steed", - "name": "Phantom Steed", - "desc": [ - "A Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. You decide the creature's appearance, but it is equipped with a saddle, bit, and bridle. Any of the equipment created by the spell vanishes in a puff of smoke if it is carried more than 10 feet away from the steed.", - "For the duration, you or a creature you choose can ride the steed. The creature uses the statistics for a riding horse, except it has a speed of 100 feet and can travel 10 miles in an hour, or 13 miles at a fast pace. When the spell ends, the steed gradually fades, giving the rider 1 minute to dismount. The spell ends if you use an action to dismiss it or if the steed takes any damage." - ], - "page": "phb 265", - "range": "30 feet", - "components": ["V", "S"], - "ritual": true, - "duration": "1 hour", - "concentration": false, - "casting_time": "1 minute", - "level": 3, - "school": { - "name": "Illusion", - "url": "/api/magic-schools/illusion" - }, - "classes": [ - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/phantom-steed" - }, - { - "index": "planar-ally", - "name": "Planar Ally", - "desc": [ - "You beseech an otherworldly entity for aid. The being must be known to you: a god, a primordial, a demon prince, or some other being of cosmic power. That entity sends a celestial, an elemental, or a fiend loyal to it to aid you, making the creature appear in an unoccupied space within range. If you know a specific creature's name, you can speak that name when you cast this spell to request that creature, though you might get a different creature anyway (DM's choice).", - "When the creature appears, it is under no compulsion to behave in any particular way. You can ask the creature to perform a service in exchange for payment, but it isn't obliged to do so. The requested task could range from simple (fly us across the chasm, or help us fight a battle) to complex (spy on our enemies, or protect us during our foray into the dungeon). You must be able to communicate with the creature to bargain for its services.", - "Payment can take a variety of forms. A celestial might require a sizable donation of gold or magic items to an allied temple, while a fiend might demand a living sacrifice or a gift of treasure. Some creatures might exchange their service for a quest undertaken by you.", - "As a rule of thumb, a task that can be measured in minutes requires a payment worth 100 gp per minute. A task measured in hours requires 1,000 gp per hour. And a task measured in days (up to 10 days) requires 10,000 gp per day. The DM can adjust these payments based on the circumstances under which you cast the spell. If the task is aligned with the creature's ethos, the payment might be halved or even waived. Nonhazardous tasks typically require only half the suggested payment, while especially dangerous tasks might require a greater gift. Creatures rarely accept tasks that seem suicidal.", - "After the creature completes the task, or when the agreed-upon duration of service expires, the creature returns to its home plane after reporting back to you, if appropriate to the task and if possible. If you are unable to agree on a price for the creature's service, the creature immediately returns to its home plane.", - "A creature enlisted to join your group counts as a member of it, receiving a full share of experience points awarded." - ], - "page": "phb 265", - "range": "60 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "10 minutes", - "level": 6, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - } - ], - "subclasses": [], - "url": "/api/spells/planar-ally" - }, - { - "index": "planar-binding", - "name": "Planar Binding", - "desc": [ - "With this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service. The creature must be within range for the entire casting of the spell. (Typically, the creature is first summoned into the center of an inverted magic circle in order to keep it trapped while this spell is cast.) At the completion of the casting, the target must make a charisma saving throw. On a failed save, it is bound to serve you for the duration. If the creature was summoned or created by another spell, that spell's duration is extended to match the duration of this spell.", - "A bound creature must follow your instructions to the best of its ability. You might command the creature to accompany you on an adventure, to guard a location, or to deliver a message. The creature obeys the letter of your instructions, but if the creature is hostile to you, it strives to twist your words to achieve its own objectives. If the creature carries out your instructions completely before the spell ends, it travels to you to report this fact if you are on the same plane of existence. If you are on a different plane of existence, it returns to the place where you bound it and remains there until the spell ends." - ], - "higher_level": [ - "When you cast this spell using a spell slot of a higher level, the duration increases to 10 days with a 6th-level slot, to 30 days with a 7th-level slot, to 180 days with an 8th-level slot, and to a year and a day with a 9th-level spell slot." - ], - "page": "phb 265", - "range": "60 feet", - "components": ["V", "S", "M"], - "material": "A jewel worth at least 1,000 gp, which the spell consumes.", - "ritual": false, - "duration": "24 hours", - "concentration": false, - "casting_time": "1 hour", - "level": 5, - "school": { - "name": "Abjuration", - "url": "/api/magic-schools/abjuration" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/planar-binding" - }, - { - "index": "plane-shift", - "name": "Plane Shift", - "desc": [ - "You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM's discretion.", - "Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.", - "You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence." - ], - "page": "phb 266", - "range": "Touch", - "components": ["V", "S", "M"], - "material": "A forked, metal rod worth at least 250 gp, attuned to a particular plane of existence.", - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 7, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/plane-shift" - }, - { - "index": "plant-growth", - "name": "Plant Growth", - "desc": [ - "This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.", - "If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.", - "You can exclude one or more areas of any size within the spell's area from being affected.", - "If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested." - ], - "page": "phb 266", - "range": "150 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 3, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Ranger", - "url": "/api/classes/ranger" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - }, - { - "name": "Land", - "url": "/api/subclasses/land" - } - ], - "url": "/api/spells/plant-growth" - }, - { - "index": "poison-spray", - "name": "Poison Spray", - "desc": [ - "You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a constitution saving throw or take 1d12 poison damage.", - "This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12)." - ], - "page": "phb 266", - "range": "10 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 0, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/poison-spray" - }, - { - "index": "polymorph", - "name": "Polymorph", - "desc": [ - "This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a wisdom saving throw to avoid the effect. A shapechanger automatically succeeds on this saving throw.", - "The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.", - "The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked unconscious.", - "The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech.", - "The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment." - ], - "page": "phb 266", - "range": "60 feet", - "components": ["V", "S", "M"], - "material": "A caterpillar cocoon.", - "ritual": false, - "duration": "Up to 1 hour", - "concentration": true, - "casting_time": "1 action", - "level": 4, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/polymorph" - }, - { - "index": "power-word-kill", - "name": "Power Word Kill", - "desc": [ - "You utter a word of power that can compel one creature you can see within range to die instantly. If the creature you choose has 100 hit points or fewer, it dies. Otherwise, the spell has no effect." - ], - "page": "phb 266", - "range": "60 feet", - "components": ["V"], - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 9, - "school": { - "name": "Enchantment", - "url": "/api/magic-schools/enchantment" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/power-word-kill" - }, - { - "index": "power-word-stun", - "name": "Power Word Stun", - "desc": [ - "You speak a word of power that can overwhelm the mind of one creature you can see within range, leaving it dumbfounded. If the target has 150 hit points or fewer, it is stunned. Otherwise, the spell has no effect.", - "The stunned target must make a constitution saving throw at the end of each of its turns. On a successful save, this stunning effect ends." - ], - "page": "phb 267", - "range": "60 feet", - "components": ["V"], - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 8, - "school": { - "name": "Enchantment", - "url": "/api/magic-schools/enchantment" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/power-word-stun" - }, - { - "index": "prayer-of-healing", - "name": "Prayer of Healing", - "desc": [ - "Up to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d8 for each slot level above 2nd." - ], - "page": "phb 267", - "range": "30 feet", - "components": ["V"], - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "10 minutes", - "level": 2, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/prayer-of-healing" - }, - { - "index": "prestidigitation", - "name": "Prestidigitation", - "desc": [ - "This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within 'range':", - "You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.", - "You instantaneously light or snuff out a candle, a torch, or a small campfire.", - "You instantaneously clean or soil an object no larger than 1 cubic foot.", - "You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.", - "You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.", - "You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.", - "If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action." - ], - "page": "phb 267", - "range": "10 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "1 hour", - "concentration": false, - "casting_time": "1 action", - "level": 0, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/prestidigitation" - }, - { - "index": "prismatic-spray", - "name": "Prismatic Spray", - "desc": [ - "Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose. Each creature in a 60-foot cone must make a dexterity saving throw. For each target, roll a d8 to determine which color ray affects it.", - "1. Red.", - " The target takes 10d6 fire damage on a failed save, or half as much damage on a successful one.", - "2. Orange.", - " The target takes 10d6 acid damage on a failed save, or half as much damage on a successful one.", - "3. Yellow.", - " The target takes 10d6 lightning damage on a failed save, or half as much damage on a successful one.", - "4. Green.", - " The target takes 10d6 poison damage on a failed save, or half as much damage on a successful one.", - "5. Blue.", - " The target takes 10d6 cold damage on a failed save, or half as much damage on a successful one.", - "6. Indigo.", - " On a failed save, the target is restrained. It must then make a constitution saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the petrified condition. The successes and failures don't need to be consecutive; keep track of both until the target collects three of a kind.", - "7. Violet.", - " On a failed save, the target is blinded. It must then make a wisdom saving throw at the start of your next turn. A successful save ends the blindness. If it fails that save, the creature is transported to another plane of existence of the DM's choosing and is no longer blinded. (Typically, a creature that is on a plane that isn't its home plane is banished home, while other creatures are usually cast into the Astral or Ethereal planes.)", - "8. Special.", - " The target is struck by two rays. Roll twice more, rerolling any 8." - ], - "page": "phb 267", - "range": "Self", - "components": ["V", "S"], - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 7, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/prismatic-spray" - }, - { - "index": "prismatic-wall", - "name": "Prismatic Wall", - "desc": [ - "A shimmering, multicolored plane of light forms a vertical opaque wall--up to 90 feet long, 30 feet high, and 1 inch thick--centered on a point you can see within range. Alternatively, you can shape the wall into a sphere up to 30 feet in diameter centered on a point you choose within range. The wall remains in place for the duration. If you position the wall so that it passes through a space occupied by a creature, the spell fails, and your action and the spell slot are wasted.", - "The wall sheds bright light out to a range of 100 feet and dim light for an additional 100 feet. You and creatures you designate at the time you cast the spell can pass through and remain near the wall without harm. If another creature that can see the wall moves to within 20 feet of it or starts its turn there, the creature must succeed on a constitution saving throw or become blinded for 1 minute.", - "The wall consists of seven layers, each with a different color. When a creature attempts to reach into or pass through the wall, it does so one layer at a time through all the wall's layers. As it passes or reaches through each layer, the creature must make a dexterity saving throw or be affected by that layer's properties as described below.", - "The wall can be destroyed, also one layer at a time, in order from red to violet, by means specific to each layer. Once a layer is destroyed, it remains so for the duration of the spell. A rod of cancellation destroys a prismatic wall, but an antimagic field has no effect on it.", - "1. Red.", - " The creature takes 10d6 fire damage on a failed save, or half as much damage on a successful one. While this layer is in place, nonmagical ranged attacks can't pass through the wall. The layer can be destroyed by dealing at least 25 cold damage to it.", - "2. Orange.", - " The creature takes 10d6 acid damage on a failed save, or half as much damage on a successful one. While this layer is in place, magical ranged attacks can't pass through the wall. The layer is destroyed by a strong wind.", - "3. Yellow.", - " The creature takes 10d6 lightning damage on a failed save, or half as much damage on a successful one. This layer can be destroyed by dealing at least 60 force damage to it.", - "4. Green.", - " The creature takes 10d6 poison damage on a failed save, or half as much damage on a successful one. A passwall spell, or another spell of equal or greater level that can open a portal on a solid surface, destroys this layer.", - "5. Blue.", - " The creature takes 10d6 cold damage on a failed save, or half as much damage on a successful one. This layer can be destroyed by dealing at least 25 fire damage to it.", - "6. Indigo.", - " On a failed save, the creature is restrained. It must then make a constitution saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the petrified condition. The successes and failures don't need to be consecutive; keep track of both until the creature collects three of a kind.", - "While this layer is in place, spells can't be cast through the wall. The layer is destroyed by bright light shed by a daylight spell or a similar spell of equal or higher level.", - "7. Violet.", - " On a failed save, the creature is blinded. It must then make a wisdom saving throw at the start of your next turn. A successful save ends the blindness. If it fails that save, the creature is transported to another plane of the DM's choosing and is no longer blinded. (Typically, a creature that is on a plane that isn't its home plane is banished home, while other creatures are usually cast into the Astral or Ethereal planes.) This layer is destroyed by a dispel magic spell or a similar spell of equal or higher level that can end spells and magical effects." - ], - "page": "phb 267", - "range": "60 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "10 minutes", - "concentration": false, - "casting_time": "1 action", - "level": 9, - "school": { - "name": "Abjuration", - "url": "/api/magic-schools/abjuration" - }, - "classes": [ - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/prismatic-wall" - }, - { - "index": "private-sanctum", - "name": "Private Sanctum", - "desc": [ - "You make an area within range magically secure. The area is a cube that can be as small as 5 feet to as large as 100 feet on each side. The spell lasts for the duration or until you use an action to dismiss it.", - "When you cast the spell, you decide what sort of security the spell provides, choosing any or all of the following properties:", - "- Sound can't pass through the barrier at the edge of the warded area.", - "- The barrier of the warded area appears dark and foggy, preventing vision (including darkvision) through it.", - "- Sensors created by divination spells can't appear inside the protected area or pass through the barrier at its perimeter.", - "- Creatures in the area can't be targeted by divination spells.", - "- Nothing can teleport into or out of the warded area.", - "- Planar travel is blocked within the warded area.", - "Casting this spell on the same spot every day for a year makes this effect permanent." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 5th level or higher, you can increase the size of the cube by 100 feet for each slot level beyond 4th. Thus you could protect a cube that can be up to 200 feet on one side by using a spell slot of 5th level." - ], - "page": "phb 262", - "range": "120 feet", - "components": ["V", "S", "M"], - "material": "A thin sheet of lead, a piece of opaque glass, a wad of cotton or cloth, and powdered chrysolite.", - "ritual": false, - "duration": "24 hours", - "concentration": false, - "casting_time": "10 minutes", - "level": 4, - "school": { - "name": "Abjuration", - "url": "/api/magic-schools/abjuration" - }, - "classes": [ - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/private-sanctum" - }, - { - "index": "produce-flame", - "name": "Produce Flame", - "desc": [ - "A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.", - "You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.", - "This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8)." - ], - "page": "phb 269", - "range": "Self", - "components": ["V", "S"], - "ritual": false, - "duration": "10 minutes", - "concentration": false, - "casting_time": "1 action", - "level": 0, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Druid", - "url": "/api/classes/druid" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/produce-flame" - }, - { - "index": "programmed-illusion", - "name": "Programmed Illusion", - "desc": [ - "You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs. The illusion is imperceptible until then. It must be no larger than a 30-foot cube, and you decide when you cast the spell how the illusion behaves and what sounds it makes. This scripted performance can last up to 5 minutes.", - "When the condition you specify occurs, the illusion springs into existence and performs in the manner you described. Once the illusion finishes performing, it disappears and remains dormant for 10 minutes. After this time, the illusion can be activated again.", - "The triggering condition can be as general or as detailed as you like, though it must be based on visual or audible conditions that occur within 30 feet of the area. For example, you could create an illusion of yourself to appear and warn off others who attempt to open a trapped door, or you could set the illusion to trigger only when a creature says the correct word or phrase.", - "Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature." - ], - "page": "phb 269", - "range": "120 feet", - "components": ["V", "S", "M"], - "material": "A bit of fleece and jade dust worth at least 25 gp.", - "ritual": false, - "duration": "Until dispelled", - "concentration": false, - "casting_time": "1 action", - "level": 6, - "school": { - "name": "Illusion", - "url": "/api/magic-schools/illusion" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/programmed-illusion" - }, - { - "index": "project-image", - "name": "Project Image", - "desc": [ - "You create an illusory copy of yourself that lasts for the duration. The copy can appear at any location within range that you have seen before, regardless of intervening obstacles. The illusion looks and sounds like you but is intangible. If the illusion takes any damage, it disappears, and the spell ends.", - "You can use your action to move this illusion up to twice your speed, and make it gesture, speak, and behave in whatever way you choose. It mimics your mannerisms perfectly.", - "You can see through its eyes and hear through its ears as if you were in its space. On your turn as a bonus action, you can switch from using its senses to using your own, or back again. While you are using its senses, you are blinded and deafened in regard to your own surroundings.", - "Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature." - ], - "page": "phb 270", - "range": "500 miles", - "components": ["V", "S", "M"], - "material": "A small replica of you made from materials worth at least 5 gp.", - "ritual": false, - "duration": "Up to 24 hours", - "concentration": true, - "casting_time": "1 action", - "level": 7, - "school": { - "name": "Illusion", - "url": "/api/magic-schools/illusion" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/project-image" - }, - { - "index": "protection-from-energy", - "name": "Protection from Energy", - "desc": [ - "For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder." - ], - "page": "phb 270", - "range": "Touch", - "components": ["V", "S"], - "ritual": false, - "duration": "Up to 1 hour", - "concentration": true, - "casting_time": "1 action", - "level": 3, - "school": { - "name": "Abjuration", - "url": "/api/magic-schools/abjuration" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Ranger", - "url": "/api/classes/ranger" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - }, - { - "name": "Land", - "url": "/api/subclasses/land" - } - ], - "url": "/api/spells/protection-from-energy" - }, - { - "index": "protection-from-evil-and-good", - "name": "Protection from Evil and Good", - "desc": [ - "Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.", - "The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect." - ], - "page": "phb 270", - "range": "Touch", - "components": ["V", "S", "M"], - "material": "Holy water or powdered silver and iron, which the spell consumes.", - "ritual": false, - "duration": "Up to 10 minutes", - "concentration": true, - "casting_time": "1 action", - "level": 1, - "school": { - "name": "Abjuration", - "url": "/api/magic-schools/abjuration" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Paladin", - "url": "/api/classes/paladin" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - }, - { - "name": "Devotion", - "url": "/api/subclasses/devotion" - } - ], - "url": "/api/spells/protection-from-evil-and-good" - }, - { - "index": "protection-from-poison", - "name": "Protection from Poison", - "desc": [ - "You touch a creature. If it is poisoned, you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.", - "For the duration, the target has advantage on saving throws against being poisoned, and it has resistance to poison damage." - ], - "page": "phb 270", - "range": "Touch", - "components": ["V", "S"], - "ritual": false, - "duration": "1 hour", - "concentration": false, - "casting_time": "1 action", - "level": 2, - "school": { - "name": "Abjuration", - "url": "/api/magic-schools/abjuration" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Paladin", - "url": "/api/classes/paladin" - }, - { - "name": "Ranger", - "url": "/api/classes/ranger" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/protection-from-poison" - }, - { - "index": "purify-food-and-drink", - "name": "Purify Food and Drink", - "desc": [ - "All nonmagical food and drink within a 5-foot radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease." - ], - "page": "phb 270", - "range": "10 feet", - "components": ["V", "S"], - "ritual": true, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 1, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Paladin", - "url": "/api/classes/paladin" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/purify-food-and-drink" - }, - { - "index": "raise-dead", - "name": "Raise Dead", - "desc": [ - "You return a dead creature you touch to life, provided that it has been dead no longer than 10 days. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point.", - "This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life.", - "This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival--its head, for instance--the spell automatically fails.", - "Coming back from the dead is an ordeal. The target takes a -4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears." - ], - "page": "phb 270", - "range": "Touch", - "components": ["V", "S", "M"], - "material": "A diamond worth at least 500gp, which the spell consumes.", - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 hour", - "level": 5, - "school": { - "name": "Necromancy", - "url": "/api/magic-schools/necromancy" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Paladin", - "url": "/api/classes/paladin" - } - ], - "subclasses": [ - { - "name": "Life", - "url": "/api/subclasses/life" - } - ], - "url": "/api/spells/raise-dead" - }, - { - "index": "ray-of-enfeeblement", - "name": "Ray of Enfeeblement", - "desc": [ - "A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.", - "At the end of each of the target's turns, it can make a constitution saving throw against the spell. On a success, the spell ends." - ], - "page": "phb 271", - "range": "60 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 2, - "school": { - "name": "Necromancy", - "url": "/api/magic-schools/necromancy" - }, - "classes": [ - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/ray-of-enfeeblement" - }, - { - "index": "ray-of-frost", - "name": "Ray of Frost", - "desc": [ - "A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.", - "The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8)." - ], - "page": "phb 271", - "range": "60 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 0, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/ray-of-frost" - }, - { - "index": "regenerate", - "name": "Regenerate", - "desc": [ - "You touch a creature and stimulate its natural healing ability. The target regains 4d8 + 15 hit points. For the duration of the spell, the target regains 1 hit point at the start of each of its turns (10 hit points each minute).", - "The target's severed body members (fingers, legs, tails, and so on), if any, are restored after 2 minutes. If you have the severed part and hold it to the stump, the spell instantaneously causes the limb to knit to the stump." - ], - "page": "phb 271", - "range": "Touch", - "components": ["V", "S", "M"], - "material": "A prayer wheel and holy water.", - "ritual": false, - "duration": "1 hour", - "concentration": false, - "casting_time": "1 minute", - "level": 7, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - } - ], - "subclasses": [], - "url": "/api/spells/regenerate" - }, - { - "index": "reincarnate", - "name": "Reincarnate", - "desc": [ - "You touch a dead humanoid or a piece of a dead humanoid. Provided that the creature has been dead no longer than 10 days, the spell forms a new adult body for it and then calls the soul to enter that body. If the target's soul isn't free or willing to do so, the spell fails.", - "The magic fashions a new body for the creature to inhabit, which likely causes the creature's race to change. The DM rolls a d 100 and consults the following table to determine what form the creature takes when restored to life, or the DM chooses a form.", - "01-04", - " Dragonborn", - "05-13", - " Dwarf, hill", - "14-21", - " Dwarf, mountain", - "22-25", - " Elf, dark", - "26-34", - " Elf, high", - "35-42", - " Elf, wood", - "43-46", - " Gnome, forest", - "47-52", - " Gnome, rock", - "53-56", - " Half-elf", - "57-60", - " Half-orc", - "61-68", - " Halfling, lightfoot", - "69-76", - " Halfling, stout", - "77-96", - " Human", - "97-00", - " Tiefling", - "The reincarnated creature recalls its former life and experiences. It retains the capabilities it had in its original form, except it exchanges its original race for the new one and changes its racial traits accordingly." - ], - "page": "phb 271", - "range": "Touch", - "components": ["V", "S", "M"], - "material": "Rare oils and unguents worth at least 1,000 gp, which the spell consumes.", - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 hour", - "level": 5, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Druid", - "url": "/api/classes/druid" - } - ], - "subclasses": [], - "url": "/api/spells/reincarnate" - }, - { - "index": "remove-curse", - "name": "Remove Curse", - "desc": [ - "At your touch, all curses affecting one creature or object end. If the object is a cursed magic item, its curse remains, but the spell breaks its owner's attunement to the object so it can be removed or discarded." - ], - "page": "phb 271", - "range": "Touch", - "components": ["V", "S"], - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 3, - "school": { - "name": "Abjuration", - "url": "/api/magic-schools/abjuration" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Paladin", - "url": "/api/classes/paladin" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/remove-curse" - }, - { - "index": "resilient-sphere", - "name": "Resilient Sphere", - "desc": [ - "A sphere of shimmering force encloses a creature or object of Large size or smaller within range. An unwilling creature must make a dexterity saving throw. On a failed save, the creature is enclosed for the duration.", - "Nothing--not physical objects, energy, or other spell effects--can pass through the barrier, in or out, though a creature in the sphere can breathe there. The sphere is immune to all damage, and a creature or object inside can't be damaged by attacks or effects originating from outside, nor can a creature inside the sphere damage anything outside it.", - "The sphere is weightless and just large enough to contain the creature or object inside. An enclosed creature can use its action to push against the sphere's walls and thus roll the sphere at up to half the creature's speed. Similarly, the globe can be picked up and moved by other creatures.", - "A disintegrate spell targeting the globe destroys it without harming anything inside it." - ], - "page": "phb 264", - "range": "30 feet", - "components": ["V", "S", "M"], - "material": "A hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic.", - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 4, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/resilient-sphere" - }, - { - "index": "resistance", - "name": "Resistance", - "desc": [ - "You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends." - ], - "page": "phb 272", - "range": "Touch", - "components": ["V", "S", "M"], - "material": "A miniature cloak.", - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 0, - "school": { - "name": "Abjuration", - "url": "/api/magic-schools/abjuration" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/resistance" - }, - { - "index": "resurrection", - "name": "Resurrection", - "desc": [ - "You touch a dead creature that has been dead for no more than a century, that didn't die of old age, and that isn't undead. If its soul is free and willing, the target returns to life with all its hit points.", - "This spell neutralizes any poisons and cures normal diseases afflicting the creature when it died. It doesn't, however, remove magical diseases, curses, and the like; if such effects aren't removed prior to casting the spell, they afflict the target on its return to life.", - "This spell closes all mortal wounds and restores any missing body parts.", - "Coming back from the dead is an ordeal. The target takes a -4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.", - "Casting this spell to restore life to a creature that has been dead for one year or longer taxes you greatly. Until you finish a long rest, you can't cast spells again, and you have disadvantage on all attack rolls, ability checks, and saving throws." - ], - "page": "phb 272", - "range": "Touch", - "components": ["V", "S", "M"], - "material": "A diamond worth at least 1,000gp, which the spell consumes.", - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 hour", - "level": 7, - "school": { - "name": "Necromancy", - "url": "/api/magic-schools/necromancy" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Cleric", - "url": "/api/classes/cleric" - } - ], - "subclasses": [], - "url": "/api/spells/resurrection" - }, - { - "index": "reverse-gravity", - "name": "Reverse Gravity", - "desc": [ - "This spell reverses gravity in a 50-foot-radius, 100-foot high cylinder centered on a point within range. All creatures and objects that aren't somehow anchored to the ground in the area fall upward and reach the top of the area when you cast this spell. A creature can make a dexterity saving throw to grab onto a fixed object it can reach, thus avoiding the fall.", - "If some solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it just as they would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, for the duration.", - "At the end of the duration, affected objects and creatures fall back down." - ], - "page": "phb 272", - "range": "100 feet", - "components": ["V", "S", "M"], - "material": "A lodestone and iron filings.", - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 7, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/reverse-gravity" - }, - { - "index": "revivify", - "name": "Revivify", - "desc": [ - "You touch a creature that has died within the last minute. That creature returns to life with 1 hit point. This spell can't return to life a creature that has died of old age, nor can it restore any missing body parts." - ], - "page": "phb 272", - "range": "Touch", - "components": ["V", "S", "M"], - "material": "Diamonds worth 300gp, which the spell consumes.", - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 3, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Paladin", - "url": "/api/classes/paladin" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - }, - { - "name": "Life", - "url": "/api/subclasses/life" - } - ], - "url": "/api/spells/revivify" - }, - { - "index": "rope-trick", - "name": "Rope Trick", - "desc": [ - "You touch a length of rope that is up to 60 feet long. One end of the rope then rises into the air until the whole rope hangs perpendicular to the ground. At the upper end of the rope, an invisible entrance opens to an extradimensional space that lasts until the spell ends.", - "The extradimensional space can be reached by climbing to the top of the rope. The space can hold as many as eight Medium or smaller creatures. The rope can be pulled into the space, making the rope disappear from view outside the space.", - "Attacks and spells can't cross through the entrance into or out of the extradimensional space, but those inside can see out of it as if through a 3-foot-by-5-foot window centered on the rope.", - "Anything inside the extradimensional space drops out when the spell ends." - ], - "page": "phb 272", - "range": "Touch", - "components": ["V", "S", "M"], - "material": "Powdered corn extract and a twisted loop of parchment.", - "ritual": false, - "duration": "1 hour", - "concentration": false, - "casting_time": "1 action", - "level": 2, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/rope-trick" - }, - { - "index": "sacred-flame", - "name": "Sacred Flame", - "desc": [ - "Flame-like radiance descends on a creature that you can see within range. The target must succeed on a dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.", - "The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8)." - ], - "page": "phb 272", - "range": "60 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 0, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/sacred-flame" - }, - { - "index": "sanctuary", - "name": "Sanctuary", - "desc": [ - "You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.", - "If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends." - ], - "page": "phb 272", - "range": "30 feet", - "components": ["V", "S", "M"], - "material": "A small silver mirror.", - "ritual": false, - "duration": "1 minute", - "concentration": false, - "casting_time": "1 bonus action", - "level": 1, - "school": { - "name": "Abjuration", - "url": "/api/magic-schools/abjuration" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - }, - { - "name": "Devotion", - "url": "/api/subclasses/devotion" - } - ], - "url": "/api/spells/sanctuary" - }, - { - "index": "scorching-ray", - "name": "Scorching Ray", - "desc": [ - "You generate three rays of fire and will throw to targets in the range of the spell. You can project them on one or more targets.", - "Perform a remote attack spell for each department. If it hits, the target takes 2d6 fire damage." - ], - "higher_level": [ - "When you cast this spell using a 3 or higher level spell slot, you generate an additional radius for each level of higher spell slot 2." - ], - "page": "phb 273", - "range": "120 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 2, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - }, - { - "name": "Fiend", - "url": "/api/subclasses/fiend" - } - ], - "url": "/api/spells/scorching-ray" - }, - { - "index": "scrying", - "name": "Scrying", - "desc": [ - "You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.", - "Knowledge & Save Modifier\n", - "Secondhand (you have heard of the target) +5", - "Firsthand (you have met the target) +0", - "Familiar (you know the target well) -5", - "Connection & Save Modifier\n", - "Likeness or picture -2", - "Possession or garment -4", - "Body part, lock of hair, bit of nail, or the like -10", - "On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.", - "On a failed save, the spell creates an invisible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see invisible objects sees the sensor as a luminous orb about the size of your fist.", - "Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move." - ], - "page": "phb 273", - "range": "Self", - "components": ["V", "S", "M"], - "material": "A focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water.", - "ritual": false, - "duration": "Up to 10 minutes", - "concentration": true, - "casting_time": "10 minutes", - "level": 5, - "school": { - "name": "Divination", - "url": "/api/magic-schools/divination" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Land", - "url": "/api/subclasses/land" - } - ], - "url": "/api/spells/scrying" - }, - { - "index": "secret-chest", - "name": "Secret Chest", - "desc": [ - "You hide a chest, and all its contents, on the Ethereal Plane. You must touch the chest and the miniature replica that serves as a material component for the spell. The chest can contain up to 12 cubic feet of nonliving material (3 feet by 2 feet by 2 feet).", - "While the chest remains on the Ethereal Plane, you can use an action and touch the replica to recall the chest. It appears in an unoccupied space on the ground within 5 feet of you. You can send the chest back to the Ethereal Plane by using an action and touching both the chest and the replica.", - "After 60 days, there is a cumulative 5 percent chance per day that the spell's effect ends. This effect ends if you cast this spell again, if the smaller replica chest is destroyed, or if you choose to end the spell as an action. If the spell ends and the larger chest is on the Ethereal Plane, it is irretrievably lost." - ], - "page": "phb 254", - "range": "Touch", - "components": ["V", "S", "M"], - "material": "An exquisite chest, 3 feet by 2 feet by 2 feet, constructed from rare materials worth at least 5,000 gp, and a Tiny replica made from the same materials worth at least 50 gp.", - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 4, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/secret-chest" - }, - { - "index": "see-invisibility", - "name": "See Invisibility", - "desc": [ - "For the duration of the spell, you see invisible creatures and objects as if they were visible, and you can see through Ethereal. The ethereal objects and creatures appear ghostly translucent." - ], - "page": "phb 274", - "range": "Self", - "components": ["V", "S", "M"], - "material": "A dash of talc and a small amount of silver powder.", - "ritual": false, - "duration": "1 hour", - "concentration": false, - "casting_time": "1 action", - "level": 2, - "school": { - "name": "Divination", - "url": "/api/magic-schools/divination" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/see-invisibility" - }, - { - "index": "seeming", - "name": "Seeming", - "desc": [ - "This spell allows you to change the appearance of any number of creatures that you can see within range. You give each target you choose a new, illusory appearance. An unwilling target can make a charisma saving throw, and if it succeeds, it is unaffected by this spell.", - "The spell disguises physical appearance as well as clothing, armor, weapons, and equipment. You can make each creature seem 1 foot shorter or taller and appear thin, fat, or in between. You can't change a target's body type, so you must choose a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you. The spell lasts for the duration, unless you use your action to dismiss it sooner.", - "The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to a creature's outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel the creature's head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.", - "A creature can use its action to inspect a target and make an Intelligence (Investigation) check against your spell save DC. If it succeeds, it becomes aware that the target is disguised." - ], - "page": "phb 274", - "range": "30 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "8 hours", - "concentration": false, - "casting_time": "1 action", - "level": 5, - "school": { - "name": "Illusion", - "url": "/api/magic-schools/illusion" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/seeming" - }, - { - "index": "sending", - "name": "Sending", - "desc": [ - "You send a short message of twenty-five words or less to a creature with which you are familiar. The creature hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message.", - "You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn't arrive." - ], - "page": "phb 274", - "range": "Unlimited", - "components": ["V", "S", "M"], - "material": "A short piece of fine copper wire.", - "ritual": false, - "duration": "1 round", - "concentration": false, - "casting_time": "1 action", - "level": 3, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/sending" - }, - { - "index": "sequester", - "name": "Sequester", - "desc": [ - "By means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration. When you cast the spell and touch the target, it becomes invisible and can't be targeted by divination spells or perceived through scrying sensors created by divination spells.", - "If the target is a creature, it falls into a state of suspended animation. Time ceases to flow for it, and it doesn't grow older.", - "You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include \"after 1,000 years\" or \"when the tarrasque awakens.\" This spell also ends if the target takes any damage." - ], - "page": "phb 274", - "range": "Touch", - "components": ["V", "S", "M"], - "material": "A powder composed of diamond, emerald, ruby, and sapphire dust worth at least 5,000 gp, which the spell consumes.", - "ritual": false, - "duration": "Until dispelled", - "concentration": false, - "casting_time": "1 action", - "level": 7, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/sequester" - }, - { - "index": "shapechange", - "name": "Shapechange", - "desc": [ - "You assume the form of a different creature for the duration. The new form can be of any creature with a challenge rating equal to your level or lower. The creature can't be a construct or an undead, and you must have seen the sort of creature at least once. You transform into an average example of that creature, one without any class levels or the Spellcasting trait.", - "Your game statistics are replaced by the statistics of the chosen creature, though you retain your alignment and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus listed in its statistics is higher than yours, use the creature's bonus in place of yours. You can't use any legendary actions or lair actions of the new form.", - "You assume the hit points and Hit Dice of the new form. When you revert to your normal form, you return to the number of hit points you had before you transformed. If you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious.", - "You retain the benefit of any features from your class, race, or other source and can use them, provided that your new form is physically capable of doing so. You can't use any special senses you have (for example, darkvision) unless your new form also has that sense. You can only speak if the creature can normally speak.", - "When you transform, you choose whether your equipment falls to the ground, merges into the new form, or is worn by it. Worn equipment functions as normal. The DM determines whether it is practical for the new form to wear a piece of equipment, based on the creature's shape and size. Your equipment doesn't change shape or size to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge into your new form. Equipment that merges has no effect in that state.", - "During this spell's duration, you can use your action to assume a different form following the same restrictions and rules for the original form, with one exception: if your new form has more hit points than your current one, your hit points remain at their current value." - ], - "page": "phb 274", - "range": "Self", - "components": ["V", "S", "M"], - "material": "A jade circlet worth at least 1,500 gp, which you must place on your head before you cast the spell.", - "ritual": false, - "duration": "Up to 1 hour", - "concentration": true, - "casting_time": "1 action", - "level": 9, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/shapechange" - }, - { - "index": "shatter", - "name": "Shatter", - "desc": [ - "A strong resonant sound painfully intense sounds of a desired point in the range of the spell. Each creature has a sphere with a 10-foot-radius sphere centered on that point must make a constitution saving throw or it suffers 3d8 thunder damage. If successful, the damage is halved. A creature made of inorganic materials such as stone, crystal or metal, makes its saving throw with a disadvantage.", - "A non-magical item that is not worn or carried also suffers damage if it is in the area of the spell." - ], - "higher_level": [ - "When you cast this spell using a 3 or higher level spell slot, the damage of the spell increases by 1d8 for each level of higher spell slot 2." - ], - "page": "phb 275", - "range": "60 feet", - "components": ["V", "S", "M"], - "material": "A burst of mica.", - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 2, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/shatter" - }, - { - "index": "shield", - "name": "Shield", - "desc": [ - "An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile." - ], - "page": "phb 275", - "range": "Self", - "components": ["V", "S"], - "ritual": false, - "duration": "1 round", - "concentration": false, - "casting_time": "1 reaction", - "level": 1, - "school": { - "name": "Abjuration", - "url": "/api/magic-schools/abjuration" - }, - "classes": [ - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/shield" - }, - { - "index": "shield-of-faith", - "name": "Shield of Faith", - "desc": [ - "A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration." - ], - "page": "phb 275", - "range": "60 feet", - "components": ["V", "S", "M"], - "material": "A small parchment with a bit of holy text written on it.", - "ritual": false, - "duration": "Up to 10 minutes", - "concentration": true, - "casting_time": "1 bonus action", - "level": 1, - "school": { - "name": "Abjuration", - "url": "/api/magic-schools/abjuration" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Paladin", - "url": "/api/classes/paladin" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/shield-of-faith" - }, - { - "index": "shillelagh", - "name": "Shillelagh", - "desc": [ - "The wood of a club or a quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon." - ], - "page": "phb 275", - "range": "Touch", - "components": ["V", "S", "M"], - "material": "Mistletoe, a shamrock leaf, and a club or quarterstaff.", - "ritual": false, - "duration": "1 minute", - "concentration": false, - "casting_time": "1 bonus action", - "level": 0, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Druid", - "url": "/api/classes/druid" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/shillelagh" - }, - { - "index": "shocking-grasp", - "name": "Shocking Grasp", - "desc": [ - "Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.", - "The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8)." - ], - "page": "phb 275", - "range": "Touch", - "components": ["V", "S"], - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 0, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/shocking-grasp" - }, - { - "index": "silence", - "name": "Silence", - "desc": [ - "For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are deafened while entirely inside it.", - "Casting a spell that includes a verbal component is impossible there." - ], - "page": "phb 275", - "range": "120 feet", - "components": ["V", "S"], - "ritual": true, - "duration": "Up to 10 minutes", - "concentration": true, - "casting_time": "1 action", - "level": 2, - "school": { - "name": "Illusion", - "url": "/api/magic-schools/illusion" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Ranger", - "url": "/api/classes/ranger" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - }, - { - "name": "Land", - "url": "/api/subclasses/land" - } - ], - "url": "/api/spells/silence" - }, - { - "index": "silent-image", - "name": "Silent Image", - "desc": [ - "You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it isn't accompanied by sound, smell, or other sensory effects.", - "You can use your action to cause the image to move to any spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking.", - "Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image." - ], - "page": "phb 276", - "range": "60 feet", - "components": ["V", "S", "M"], - "material": "A bit of fleece.", - "ritual": false, - "duration": "Up to 10 minutes", - "concentration": true, - "casting_time": "1 action", - "level": 1, - "school": { - "name": "Illusion", - "url": "/api/magic-schools/illusion" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/silent-image" - }, - { - "index": "simulacrum", - "name": "Simulacrum", - "desc": [ - "You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell. The duplicate is a creature, partially real and formed from ice or snow, and it can take actions and otherwise be affected as a normal creature. It appears to be the same as the original, but it has half the creature's hit point maximum and is formed without any equipment. Otherwise, the illusion uses all the statistics of the creature it duplicates.", - "The simulacrum is friendly to you and creatures you designate. It obeys your spoken commands, moving and acting in accordance with your wishes and acting on your turn in combat. The simulacrum lacks the ability to learn or become more powerful, so it never increases its level or other abilities, nor can it regain expended spell slots.", - "If the simulacrum is damaged, you can repair it in an alchemical laboratory, using rare herbs and minerals worth 100 gp per hit point it regains. The simulacrum lasts until it drops to 0 hit points, at which point it reverts to snow and melts instantly.", - "If you cast this spell again, any currently active duplicates you created with this spell are instantly destroyed." - ], - "page": "phb 276", - "range": "Touch", - "components": ["V", "S", "M"], - "material": "Snow or ice in quantities sufficient to made a life-size copy of the duplicated creature; some hair, fingernail clippings, or other piece of that creature's body placed inside the snow or ice; and powdered ruby worth 1,500 gp, sprinkled over the duplicate and consumed by the spell.", - "ritual": false, - "duration": "Until dispelled", - "concentration": false, - "casting_time": "12 hours", - "level": 7, - "school": { - "name": "Illusion", - "url": "/api/magic-schools/illusion" - }, - "classes": [ - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/simulacrum" - }, - { - "index": "sleep", - "name": "Sleep", - "desc": [ - "This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).", - "Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.", - "Undead and creatures immune to being charmed aren't affected by this spell." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st." - ], - "page": "phb 276", - "range": "90 feet", - "components": ["V", "S", "M"], - "material": "A pinch of fine sand, rose petals, or a cricket.", - "ritual": false, - "duration": "1 minute", - "concentration": false, - "casting_time": "1 action", - "level": 1, - "school": { - "name": "Enchantment", - "url": "/api/magic-schools/enchantment" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/sleep" - }, - { - "index": "sleet-storm", - "name": "Sleet Storm", - "desc": [ - "Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.", - "The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a dexterity saving throw. On a failed save, it falls prone.", - "If a creature is concentrating in the spell's area, the creature must make a successful constitution saving throw against your spell save DC or lose concentration." - ], - "page": "phb 276", - "range": "150 feet", - "components": ["V", "S", "M"], - "material": "A pinch of dust and a few drops of water.", - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 3, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - }, - { - "name": "Land", - "url": "/api/subclasses/land" - } - ], - "url": "/api/spells/sleet-storm" - }, - { - "index": "slow", - "name": "Slow", - "desc": [ - "You alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a wisdom saving throw or be affected by this spell for the duration.", - "An affected target's speed is halved, it takes a -2 penalty to AC and dexterity saving throws, and it can't use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature's abilities or magic items, it can't make more than one melee or ranged attack during its turn.", - "If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn't take effect until the creature's next turn, and the creature must use its action on that turn to complete the spell. If it can't, the spell is wasted.", - "A creature affected by this spell makes another wisdom saving throw at the end of its turn. On a successful save, the effect ends for it." - ], - "page": "phb 277", - "range": "120 feet", - "components": ["V", "S", "M"], - "material": "A drop of molasses.", - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 3, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - }, - { - "name": "Land", - "url": "/api/subclasses/land" - } - ], - "url": "/api/spells/slow" - }, - { - "index": "spare-the-dying", - "name": "Spare the Dying", - "desc": [ - "You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs." - ], - "page": "phb 277", - "range": "Touch", - "components": ["V", "S"], - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 0, - "school": { - "name": "Necromancy", - "url": "/api/magic-schools/necromancy" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - } - ], - "subclasses": [], - "url": "/api/spells/spare-the-dying" - }, - { - "index": "speak-with-animals", - "name": "Speak with Animals", - "desc": [ - "You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at a minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the DM's discretion." - ], - "page": "phb 277", - "range": "Self", - "components": ["V", "S"], - "ritual": true, - "duration": "10 minutes", - "concentration": false, - "casting_time": "1 action", - "level": 1, - "school": { - "name": "Divination", - "url": "/api/magic-schools/divination" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Ranger", - "url": "/api/classes/ranger" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/speak-with-animals" - }, - { - "index": "speak-with-dead", - "name": "Speak with Dead", - "desc": [ - "You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can't be undead. The spell fails if the corpse was the target of this spell within the last 10 days.", - "Until the spell ends, you can ask the corpse up to five questions. The corpse knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. This spell doesn't return the creature's soul to its body, only its animating spirit. Thus, the corpse can't learn new information, doesn't comprehend anything that has happened since it died, and can't speculate about future events." - ], - "page": "phb 277", - "range": "10 feet", - "components": ["V", "S", "M"], - "material": "Burning incense.", - "ritual": false, - "duration": "10 minutes", - "concentration": false, - "casting_time": "1 action", - "level": 3, - "school": { - "name": "Necromancy", - "url": "/api/magic-schools/necromancy" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Cleric", - "url": "/api/classes/cleric" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/speak-with-dead" - }, - { - "index": "speak-with-plants", - "name": "Speak with Plants", - "desc": [ - "You imbue plants within 30 feet of you with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands. You can question plants about events in the spell's area within the past day, gaining information about creatures that have passed, weather, and other circumstances.", - "You can also turn difficult terrain caused by plant growth (such as thickets and undergrowth) into ordinary terrain that lasts for the duration. Or you can turn ordinary terrain where plants are present into difficult terrain that lasts for the duration, causing vines and branches to hinder pursuers, for example.", - "Plants might be able to perform other tasks on your behalf, at the DM's discretion. The spell doesn't enable plants to uproot themselves and move about, but they can freely move branches, tendrils, and stalks.", - "If a plant creature is in the area, you can communicate with it as if you shared a common language, but you gain no magical ability to influence it.", - "This spell can cause the plants created by the entangle spell to release a restrained creature." - ], - "page": "phb 277", - "range": "Self", - "components": ["V", "S"], - "ritual": false, - "duration": "10 minutes", - "concentration": false, - "casting_time": "1 action", - "level": 3, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Ranger", - "url": "/api/classes/ranger" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/speak-with-plants" - }, - { - "index": "spider-climb", - "name": "Spider Climb", - "desc": [ - "Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gains a climbing speed equal to its walking speed." - ], - "page": "phb 277", - "range": "Touch", - "components": ["V", "S", "M"], - "material": "A drop of bitumen and a spider.", - "ritual": false, - "duration": "Up to 1 hour", - "concentration": true, - "casting_time": "1 action", - "level": 2, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - }, - { - "name": "Land", - "url": "/api/subclasses/land" - } - ], - "url": "/api/spells/spider-climb" - }, - { - "index": "spike-growth", - "name": "Spike Growth", - "desc": [ - "The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.", - "The development of land is camouflaged to look natural. Any creature that does not see the area when the spell is spell casts must make a Wisdom (Perception) opposite the DD backup your fate or it does not recognize the dangerous nature of the ground before entering." - ], - "page": "phb 277", - "range": "150 feet", - "components": ["V", "S", "M"], - "material": "Seven sharp spines or seven twigs cut peak.", - "ritual": false, - "duration": "Up to 10 minutes", - "concentration": true, - "casting_time": "1 action", - "level": 2, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Ranger", - "url": "/api/classes/ranger" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - }, - { - "name": "Land", - "url": "/api/subclasses/land" - } - ], - "url": "/api/spells/spike-growth" - }, - { - "index": "spirit-guardians", - "name": "Spirit Guardians", - "desc": [ - "You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.", - "When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd." - ], - "page": "phb 278", - "range": "Self", - "components": ["V", "S", "M"], - "material": "A holy symbol.", - "ritual": false, - "duration": "Up to 10 minutes", - "concentration": true, - "casting_time": "1 action", - "level": 3, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/spirit-guardians" - }, - { - "index": "spiritual-weapon", - "name": "Spiritual Weapon", - "desc": [ - "You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.", - "As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.", - "The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above the 2nd." - ], - "page": "phb 278", - "range": "60 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "1 minute", - "concentration": false, - "casting_time": "1 bonus action", - "level": 2, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - }, - { - "name": "Life", - "url": "/api/subclasses/life" - } - ], - "url": "/api/spells/spiritual-weapon" - }, - { - "index": "stinking-cloud", - "name": "Stinking Cloud", - "desc": [ - "You create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range. The cloud spreads around corners, and its area is heavily obscured. The cloud lingers in the air for the duration.", - "Each creature that is completely within the cloud at the start of its turn must make a constitution saving throw against poison. On a failed save, the creature spends its action that turn retching and reeling. Creatures that don't need to breathe or are immune to poison automatically succeed on this saving throw.", - "A moderate wind (at least 10 miles per hour) disperses the cloud after 4 rounds. A strong wind (at least 20 miles per hour) disperses it after 1 round." - ], - "page": "phb 278", - "range": "90 feet", - "components": ["V", "S", "M"], - "material": "A rotten egg or several skunk cabbage leaves.", - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 3, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - }, - { - "name": "Land", - "url": "/api/subclasses/land" - }, - { - "name": "Fiend", - "url": "/api/subclasses/fiend" - } - ], - "url": "/api/spells/stinking-cloud" - }, - { - "index": "stone-shape", - "name": "Stone Shape", - "desc": [ - "You touch a stone object of Medium size or smaller or a section of stone no more than 5 feet in any dimension and form it into any shape that suits your purpose. So, for example, you could shape a large rock into a weapon, idol, or coffer, or make a small passage through a wall, as long as the wall is less than 5 feet thick. You could also shape a stone door or its frame to seal the door shut. The object you create can have up to two hinges and a latch, but finer mechanical detail isn't possible." - ], - "page": "phb 278", - "range": "Touch", - "components": ["V", "S", "M"], - "material": "Soft clay, to be crudely worked into the desired shape for the stone object.", - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 4, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Land", - "url": "/api/subclasses/land" - } - ], - "url": "/api/spells/stone-shape" - }, - { - "index": "stoneskin", - "name": "Stoneskin", - "desc": [ - "This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage." - ], - "page": "phb 278", - "range": "Touch", - "components": ["V", "S", "M"], - "material": "Diamond dust worth 100 gp, which the spell consumes.", - "ritual": false, - "duration": "Up to 1 hour", - "concentration": true, - "casting_time": "1 action", - "level": 4, - "school": { - "name": "Abjuration", - "url": "/api/magic-schools/abjuration" - }, - "classes": [ - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Ranger", - "url": "/api/classes/ranger" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Land", - "url": "/api/subclasses/land" - } - ], - "url": "/api/spells/stoneskin" - }, - { - "index": "storm-of-vengeance", - "name": "Storm of Vengeance", - "desc": [ - "A churning storm cloud forms, centered on a point you can see and spreading to a radius of 360 feet. Lightning flashes in the area, thunder booms, and strong winds roar. Each creature under the cloud (no more than 5,000 feet beneath the cloud) when it appears must make a constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 5 minutes.", - "Each round you maintain concentration on this spell, the storm produces additional effects on your turn.", - "Round 2.", - " Acidic rain falls from the cloud. Each creature and object under the cloud takes 1d6 acid damage.", - "Round 3.", - " You call six bolts of lightning from the cloud to strike six creatures or objects of your choice beneath the cloud. A given creature or object can't be struck by more than one bolt. A struck creature must make a dexterity saving throw. The creature takes 10d6 lightning damage on a failed save, or half as much damage on a successful one.", - "Round 4.", - " Hailstones rain down from the cloud. Each creature under the cloud takes 2d6 bludgeoning damage.", - "Round 5-10.", - " Gusts and freezing rain assail the area under the cloud. The area becomes difficult terrain and is heavily obscured. Each creature there takes 1d6 cold damage. Ranged weapon attacks in the area are impossible. The wind and rain count as a severe distraction for the purposes of maintaining concentration on spells. Finally, gusts of strong wind (ranging from 20 to 50 miles per hour) automatically disperse fog, mists, and similar phenomena in the area, whether mundane or magical." - ], - "page": "phb 279", - "range": "Sight", - "components": ["V", "S"], - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 9, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Druid", - "url": "/api/classes/druid" - } - ], - "subclasses": [], - "url": "/api/spells/storm-of-vengeance" - }, - { - "index": "suggestion", - "name": "Suggestion", - "desc": [ - "You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.", - "The target must make a wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.", - "You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.", - "If you or any of your companions damage the target, the spell ends." - ], - "page": "phb 279", - "range": "30 feet", - "components": ["V", "M"], - "material": "A snake's tongue and either a bit of honeycomb or a drop of sweet oil.", - "ritual": false, - "duration": "Up to 8 hours", - "concentration": true, - "casting_time": "1 action", - "level": 2, - "school": { - "name": "Enchantment", - "url": "/api/magic-schools/enchantment" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/suggestion" - }, - { - "index": "sunbeam", - "name": "Sunbeam", - "desc": [ - "A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw.", - "You can create a new line of radiance as your action on any turn until the spell ends.", - "For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight." - ], - "page": "phb 279", - "range": "Self", - "components": ["V", "S", "M"], - "material": "A magnifying glass.", - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 6, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/sunbeam" - }, - { - "index": "sunburst", - "name": "Sunburst", - "desc": [ - "Brilliant sunlight flashes in a 60-foot radius centered on a point you choose within range. Each creature in that light must make a constitution saving throw. On a failed save, a creature takes 12d6 radiant damage and is blinded for 1 minute. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw.", - "A creature blinded by this spell makes another constitution saving throw at the end of each of its turns. On a successful save, it is no longer blinded.", - "This spell dispels any darkness in its area that was created by a spell." - ], - "page": "phb 279", - "range": "150 feet", - "components": ["V", "S", "M"], - "material": "Fire and a piece of sunstone.", - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 8, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/sunburst" - }, - { - "index": "symbol", - "name": "Symbol", - "desc": [ - "When you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an object that can be closed to conceal the glyph (such as a book, a scroll, or a treasure chest). If you choose a surface, the glyph can cover an area of the surface no larger than 10 feet in diameter. If you choose an object, that object must remain in its place; if the object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.", - "The glyph is nearly invisible, requiring an Intelligence (Investigation) check against your spell save DC to find it.", - "You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or stepping on the glyph, removing another object covering it, approaching within a certain distance of it, or manipulating the object that holds it. For glyphs inscribed within an object, the most common triggers are opening the object, approaching within a certain distance of it, or seeing or reading the glyph.", - "You can further refine the trigger so the spell is activated only under certain circumstances or according to a creature's physical characteristics (such as height or weight), or physical kind (for example, the ward could be set to affect hags or shapechangers). You can also specify creatures that don't trigger the glyph, such as those who say a certain password.", - "When you inscribe the glyph, choose one of the options below for its effect. Once triggered, the glyph glows, filling a 60-foot-radius sphere with dim light for 10 minutes, after which time the spell ends. Each creature in the sphere when the glyph activates is targeted by its effect, as is a creature that enters the sphere for the first time on a turn or ends its turn there.", - "Death.", - " Each target must make a constitution saving throw, taking 10d 10 necrotic damage on a failed save, or half as much damage on a successful save.", - "Discord.", - " Each target must make a constitution saving throw. On a failed save, a target bickers and argues with other creatures for 1 minute. During this time, it is incapable of meaningful communication and has disadvantage on attack rolls and ability checks.", - "Fear.", - " Each target must make a wisdom saving throw and becomes frightened for 1 minute on a failed save. While frightened, the target drops whatever it is holding and must move at least 30 feet away from the glyph on each of its turns, if able.", - "Hopelessness.", - " Each target must make a charisma saving throw. On a failed save, the target is overwhelmed with despair for 1 minute. During this time, it can't attack or target any creature with harmful abilities, spells, or other magical effects.", - "Insanity.", - " Each target must make an intelligence saving throw. On a failed save, the target is driven insane for 1 minute. An insane creature can't take actions, can't understand what other creatures say, can't read, and speaks only in gibberish. The DM controls its movement, which is erratic.", - "Pain.", - " Each target must make a constitution saving throw and becomes incapacitated with excruciating pain for 1 minute on a failed save.", - "Sleep.", - " Each target must make a wisdom saving throw and falls unconscious for 10 minutes on a failed save. A creature awakens if it takes damage or if someone uses an action to shake or slap it awake.", - "Stunning.", - " Each target must make a wisdom saving throw and becomes stunned for 1 minute on a failed save." - ], - "page": "phb 280", - "range": "Touch", - "components": ["V", "S", "M"], - "material": "Mercury, phosphorus, and powdered diamond and opal with a total value of at least 1,000 gp, which the spell consumes.", - "ritual": false, - "duration": "Until dispelled", - "concentration": false, - "casting_time": "1 minute", - "level": 7, - "school": { - "name": "Abjuration", - "url": "/api/magic-schools/abjuration" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/symbol" - }, - { - "index": "telekinesis", - "name": "Telekinesis", - "desc": [ - "You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.", - "Creature.", - " You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is restrained in your telekinetic grip. A creature lifted upward is suspended in mid-air.", - "On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.", - "Object.", - " You can try to move an object that weighs up to 1,000 pounds. If the object isn't being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell.", - "If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.", - "You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial." - ], - "page": "phb 280", - "range": "60 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "Up to 10 minutes", - "concentration": true, - "casting_time": "1 action", - "level": 5, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/telekinesis" - }, - { - "index": "telepathic-bond", - "name": "Telepathic Bond", - "desc": [ - "You forge a telepathic link among up to eight willing creatures of your choice within range, psychically linking each creature to all the others for the duration. Creatures with Intelligence scores of 2 or less aren't affected by this spell.", - "Until the spell ends, the targets can communicate telepathically through the bond whether or not they have a common language. The communication is possible over any distance, though it can't extend to other planes of existence." - ], - "page": "srd 183", - "range": "30 feet", - "components": ["V", "S", "M"], - "material": "Pieces of eggshell from two different kinds of creatures", - "ritual": true, - "duration": "1 hour", - "concentration": false, - "casting_time": "1 action", - "level": 5, - "school": { - "name": "Divination", - "url": "/api/magic-schools/divination" - }, - "classes": [ - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/telepathic-bond" - }, - { - "index": "teleport", - "name": "Teleport", - "desc": [ - "This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.", - "The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The DM rolls d100 and consults the table." - ], - "page": "phb 281", - "range": "10 feet", - "components": ["V"], - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 7, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/teleport" - }, - { - "index": "teleportation-circle", - "name": "Teleportation Circle", - "desc": [ - "As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you. A shimmering portal opens within the circle you drew and remains open until the end of your next turn. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied.", - "Many major temples, guilds, and other important places have permanent teleportation circles inscribed somewhere within their confines. Each such circle includes a unique sigil sequence--a string of magical runes arranged in a particular pattern. When you first gain the ability to cast this spell, you learn the sigil sequences for two destinations on the Material Plane, determined by the DM. You can learn additional sigil sequences during your adventures. You can commit a new sigil sequence to memory after studying it for 1 minute.", - "You can create a permanent teleportation circle by casting this spell in the same location every day for one year. You need not use the circle to teleport when you cast the spell in this way." - ], - "page": "phb 282", - "range": "10 feet", - "components": ["V", "M"], - "material": "Rare chalks and inks infused with precious gems with 50 gp, which the spell consumes.", - "ritual": false, - "duration": "1 round", - "concentration": false, - "casting_time": "1 minute", - "level": 5, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/teleportation-circle" - }, - { - "index": "thaumaturgy", - "name": "Thaumaturgy", - "desc": [ - "You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range.", - "- Your voice booms up to three times as loud as normal for 1 minute.", - "- You cause flames to flicker, brighten, dim, or change color for 1 minute.", - "- You cause harmless tremors in the ground for 1 minute.", - "- You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.", - "- You instantaneously cause an unlocked door or window to fly open or slam shut.", - "- You alter the appearance of your eyes for 1 minute.", - "If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action." - ], - "page": "phb 282", - "range": "30 feet", - "components": ["V"], - "ritual": false, - "duration": "1 minute", - "concentration": false, - "casting_time": "1 action", - "level": 0, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/thaumaturgy" - }, - { - "index": "thunderwave", - "name": "Thunderwave", - "desc": [ - "A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.", - "In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st." - ], - "page": "phb 282", - "range": "Self", - "components": ["V", "S"], - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 1, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/thunderwave" - }, - { - "index": "time-stop", - "name": "Time Stop", - "desc": [ - "You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal.", - "This spell ends if one of the actions you use during this period, or any effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it." - ], - "page": "phb 283", - "range": "Self", - "components": ["V"], - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 9, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/time-stop" - }, - { - "index": "tiny-hut", - "name": "Tiny Hut", - "desc": [ - "A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area.", - "Nine creatures of Medium size or smaller can fit inside the dome with you. The spell fails if its area includes a larger creature or more than nine creatures. Creatures and objects within the dome when you cast this spell can move through it freely. All other creatures and objects are barred from passing through it. Spells and other magical effects can't extend through the dome or be cast through it. The atmosphere inside the space is comfortable and dry, regardless of the weather outside.", - "Until the spell ends, you can command the interior to become dimly lit or dark. The dome is opaque from the outside, of any color you choose, but it is transparent from the inside." - ], - "page": "phb 255", - "range": "Self", - "components": ["V", "S", "M"], - "material": "A small crystal bead.", - "ritual": true, - "duration": "8 hours", - "concentration": false, - "casting_time": "1 minute", - "level": 3, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/tiny-hut" - }, - { - "index": "tongues", - "name": "Tongues", - "desc": [ - "This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says." - ], - "page": "phb 283", - "range": "Touch", - "components": ["V", "M"], - "material": "A small clay model of a ziggurat.", - "ritual": false, - "duration": "1 hour", - "concentration": false, - "casting_time": "1 action", - "level": 3, - "school": { - "name": "Divination", - "url": "/api/magic-schools/divination" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/tongues" - }, - { - "index": "transport-via-plants", - "name": "Transport via Plants", - "desc": [ - "This spell creates a magical link between a Large or larger inanimate plant within range and another plant, at any distance, on the same plane of existence. You must have seen or touched the destination plant at least once before. For the duration, any creature can step into the target plant and exit from the destination plant by using 5 feet of movement." - ], - "page": "phb 283", - "range": "10 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "1 round", - "concentration": false, - "casting_time": "1 action", - "level": 6, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Druid", - "url": "/api/classes/druid" - } - ], - "subclasses": [], - "url": "/api/spells/transport-via-plants" - }, - { - "index": "tree-stride", - "name": "Tree Stride", - "desc": [ - "You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet. Both trees must be living and at least the same size as you. You must use 5 feet of movement to enter a tree. You instantly know the location of all other trees of the same kind within 500 feet and, as part of the move used to enter the tree, can either pass into one of those trees or step out of the tree you're in. You appear in a spot of your choice within 5 feet of the destination tree, using another 5 feet of movement. If you have no movement left, you appear within 5 feet of the tree you entered.", - "You can use this transportation ability once per round for the duration. You must end each turn outside a tree." - ], - "page": "phb 283", - "range": "Self", - "components": ["V", "S"], - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 5, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Ranger", - "url": "/api/classes/ranger" - } - ], - "subclasses": [ - { - "name": "Land", - "url": "/api/subclasses/land" - } - ], - "url": "/api/spells/tree-stride" - }, - { - "index": "true-polymorph", - "name": "True Polymorph", - "desc": [ - "Choose one creature or nonmagical object that you can see within range. You transform the creature into a different creature, the creature into an object, or the object into a creature (the object must be neither worn nor carried by another creature). The transformation lasts for the duration, or until the target drops to 0 hit points or dies. If you concentrate on this spell for the full duration, the transformation becomes permanent.", - "Shapechangers aren't affected by this spell. An unwilling creature can make a wisdom saving throw, and if it succeeds, it isn't affected by this spell.", - "Creature into Creature.", - " If you turn a creature into another kind of creature, the new form can be any kind you choose whose challenge rating is equal to or less than the target's (or its level, if the target doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the new form. It retains its alignment and personality.", - "The target assumes the hit points of its new form, and when it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn't reduce the creature's normal form to 0 hit points, it isn't knocked unconscious.", - "The creature is limited in the actions it can perform by the nature of its new form, and it can't speak, cast spells, or take any other action that requires hands or speech unless its new form is capable of such actions.", - "The target's gear melds into the new form. The creature can't activate, use, wield, or otherwise benefit from any of its equipment.", - "Object into Creature.", - " You can turn an object into any kind of creature, as long as the creature's size is no larger than the object's size and the creature's challenge rating is 9 or lower. The creature is friendly to you and your companions. It acts on each of your turns. You decide what action it takes and how it moves. The DM has the creature's statistics and resolves all of its actions and movement.", - "If the spell becomes permanent, you no longer control the creature. It might remain friendly to you, depending on how you have treated it.", - "Creature into Object.", - " If you turn a creature into an object, it transforms along with whatever it is wearing and carrying into that form. The creature's statistics become those of the object, and the creature has no memory of time spent in this form, after the spell ends and it returns to its normal form." - ], - "page": "phb 283", - "range": "30 feet", - "components": ["V", "S", "M"], - "material": "A drop of mercury, a dollop of gum arabic, and a wisp of smoke.", - "ritual": false, - "duration": "Up to 1 hour", - "concentration": true, - "casting_time": "1 action", - "level": 9, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/true-polymorph" - }, - { - "index": "true-resurrection", - "name": "True Resurrection", - "desc": [ - "You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. If the creature's soul is free and willing, the creature is restored to life with all its hit points.", - "This spell closes all wounds, neutralizes any poison, cures all diseases, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing organs and limbs.", - "The spell can even provide a new body if the original no longer exists, in which case you must speak the creature's name. The creature then appears in an unoccupied space you choose within 10 feet of you." - ], - "page": "phb 284", - "range": "Touch", - "components": ["V", "S", "M"], - "material": "A sprinkle of holy water and diamonds worth at least 25,000gp, which the spell consumes.", - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 hour", - "level": 9, - "school": { - "name": "Necromancy", - "url": "/api/magic-schools/necromancy" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - } - ], - "subclasses": [], - "url": "/api/spells/true-resurrection" - }, - { - "index": "true-seeing", - "name": "True Seeing", - "desc": [ - "This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has truesight, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet." - ], - "page": "phb 284", - "range": "Touch", - "components": ["V", "S", "M"], - "material": "An ointment for the eyes that costs 25gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell.", - "ritual": false, - "duration": "1 hour", - "concentration": false, - "casting_time": "1 action", - "level": 6, - "school": { - "name": "Divination", - "url": "/api/magic-schools/divination" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/true-seeing" - }, - { - "index": "true-strike", - "name": "True Strike", - "desc": [ - "You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn't ended." - ], - "page": "phb 284", - "range": "30 feet", - "components": ["S"], - "ritual": false, - "duration": "Up to 1 round", - "concentration": true, - "casting_time": "1 action", - "level": 0, - "school": { - "name": "Divination", - "url": "/api/magic-schools/divination" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/true-strike" - }, - { - "index": "unseen-servant", - "name": "Unseen Servant", - "desc": [ - "This spell creates an invisible, mindless, shapeless force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 10, 1 hit point, and a Strength of 2, and it can't attack. If it drops to 0 hit points, the spell ends.", - "Once on each of your turns as a bonus action, you can mentally command the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wind. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command.", - "If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends." - ], - "page": "phb 284", - "range": "60 feet", - "components": ["V", "S", "M"], - "material": "A piece of string and a bit of wood.", - "ritual": true, - "duration": "1 hour", - "concentration": false, - "casting_time": "1 action", - "level": 1, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/unseen-servant" - }, - { - "index": "vampiric-touch", - "name": "Vampiric Touch", - "desc": [ - "The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Make a melee spell attack against a creature within your reach. On a hit, the target takes 3d6 necrotic damage, and you regain hit points equal to half the amount of necrotic damage dealt. Until the spell ends, you can make the attack again on each of your turns as an action." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd." - ], - "page": "phb 285", - "range": "Self", - "components": ["V", "S"], - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 3, - "school": { - "name": "Necromancy", - "url": "/api/magic-schools/necromancy" - }, - "classes": [ - { - "name": "Warlock", - "url": "/api/classes/warlock" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/vampiric-touch" - }, - { - "index": "vicious-mockery", - "name": "Vicious Mockery", - "desc": [ - "You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.", - "This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4)." - ], - "page": "phb 285", - "range": "60 feet", - "components": ["V"], - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 0, - "school": { - "name": "Enchantment", - "url": "/api/magic-schools/enchantment" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - } - ], - "subclasses": [], - "url": "/api/spells/vicious-mockery" - }, - { - "index": "wall-of-fire", - "name": "Wall of Fire", - "desc": [ - "You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.", - "When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire damage, or half as much damage on a successful save.", - "One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet o f that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side o f the wall deals no damage.", - "The other side of the wall deals no damage." - ], - "higher_level": [ - "When you cast this spell using a level spell slot 5 or more, the damage of the spell increases by 1d8 for each level of higher spell slot to 4." - ], - "page": "phb 285", - "range": "120 feet", - "components": ["V", "S", "M"], - "material": "A small piece of phosphorus.", - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 4, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Fiend", - "url": "/api/subclasses/fiend" - } - ], - "url": "/api/spells/wall-of-fire" - }, - { - "index": "wall-of-force", - "name": "Wall of Force", - "desc": [ - "An invisible wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another panel. In any form, the wall is 1/4 inch thick. It lasts for the duration. If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice which side).", - "Nothing can physically pass through the wall. It is immune to all damage and can't be dispelled by dispel magic. A disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall." - ], - "page": "phb 285", - "range": "120 feet", - "components": ["V", "S", "M"], - "material": "A pinch of powder made by crushing a clear gemstone.", - "ritual": false, - "duration": "Up to 10 minutes", - "concentration": true, - "casting_time": "1 action", - "level": 5, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/wall-of-force" - }, - { - "index": "wall-of-ice", - "name": "Wall of Ice", - "desc": [ - "You create a wall of ice on a solid surface within range. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-square panels. Each panel must be contiguous with another panel. In any form, the wall is 1 foot thick and lasts for the duration.", - "If the wall cuts through a creature's space when it appears, the creature within its area is pushed to one side of the wall and must make a dexterity saving throw. On a failed save, the creature takes 10d6 cold damage, or half as much damage on a successful save.", - "The wall is an object that can be damaged and thus breached. It has AC 12 and 30 hit points per 10-foot section, and it is vulnerable to fire damage. Reducing a 10-foot section of wall to 0 hit points destroys it and leaves behind a sheet of frigid air in the space the wall occupied. A creature moving through the sheet of frigid air for the first time on a turn must make a constitution saving throw. That creature takes 5d6 cold damage on a failed save, or half as much damage on a successful one." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 7th level or higher, the damage the wall deals when it appears increases by 2d6, and the damage from passing through the sheet of frigid air increases by 1d6, for each slot level above 6th." - ], - "page": "phb 285", - "range": "120 feet", - "components": ["V", "S", "M"], - "material": "A small piece of quartz.", - "ritual": false, - "duration": "Up to 10 minutes", - "concentration": true, - "casting_time": "1 action", - "level": 6, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/wall-of-ice" - }, - { - "index": "wall-of-stone", - "name": "Wall of Stone", - "desc": [ - "A nonmagical wall of solid stone springs into existence at a point you choose within range. The wall is 6 inches thick and is composed of ten 10-foot-by-10-foot panels. Each panel must be contiguous with at least one other panel. Alternatively, you can create 10-foot-by-20-foot panels that are only 3 inches thick.", - "If the wall cuts through a creature's space when it appears, the creature is pushed to one side of the wall (your choice). If a creature would be surrounded on all sides by the wall (or the wall and another solid surface), that creature can make a dexterity saving throw. On a success, it can use its reaction to move up to its speed so that it is no longer enclosed by the wall.", - "The wall can have any shape you desire, though it can't occupy the same space as a creature or object. The wall doesn't need to be vertical or rest on any firm foundation. It must, however, merge with and be solidly supported by existing stone. Thus, you can use this spell to bridge a chasm or create a ramp.", - "If you create a span greater than 20 feet in length, you must halve the size of each panel to create supports. You can crudely shape the wall to create crenellations, battlements, and so on.", - "The wall is an object made of stone that can be damaged and thus breached. Each panel has AC 15 and 30 hit points per inch of thickness. Reducing a panel to 0 hit points destroys it and might cause connected panels to collapse at the DM's discretion.", - "If you maintain your concentration on this spell for its whole duration, the wall becomes permanent and can't be dispelled. Otherwise, the wall disappears when the spell ends." - ], - "page": "phb 287", - "range": "120 feet", - "components": ["V", "S", "M"], - "material": "A small block of granite.", - "ritual": false, - "duration": "Up to 10 minutes", - "concentration": true, - "casting_time": "1 action", - "level": 5, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Land", - "url": "/api/subclasses/land" - } - ], - "url": "/api/spells/wall-of-stone" - }, - { - "index": "wall-of-thorns", - "name": "Wall of Thorns", - "desc": [ - "You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.", - "When the wall appears, each creature within its area must make a dexterity saving throw. On a failed save, a creature takes 7d8 piercing damage, or half as much damage on a successful save.", - "A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature must make a dexterity saving throw. It takes 7d8 slashing damage on a failed save, or half as much damage on a successful one." - ], - "higher_level": [ - "When you cast this spell using a spell slot of 7th level or higher, both types of damage increase by 1d8 for each slot level above 6th." - ], - "page": "phb 287", - "range": "120 feet", - "components": ["V", "S", "M"], - "material": "A handful of thorns.", - "ritual": false, - "duration": "Up to 10 minutes", - "concentration": true, - "casting_time": "1 action", - "level": 6, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Druid", - "url": "/api/classes/druid" - } - ], - "subclasses": [], - "url": "/api/spells/wall-of-thorns" - }, - { - "index": "warding-bond", - "name": "Warding Bond", - "desc": [ - "This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it gains a +1 bonus to AC and saving throws, and it has resistance to all damage. Also, each time it takes damage, you take the same amount of damage.", - "The spell ends if you drop to 0 hit points or if you and the target become separated by more than 60 feet.", - "It also ends if the spell is cast again on either of the connected creatures. You can also dismiss the spell as an action." - ], - "page": "phb 287", - "range": "Touch", - "components": ["V", "S", "M"], - "material": "A pair of platinum rings worth at least 50gp each, which you and the target must wear for the duration.", - "ritual": false, - "duration": "1 hour", - "concentration": false, - "casting_time": "1 action", - "level": 2, - "school": { - "name": "Abjuration", - "url": "/api/magic-schools/abjuration" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/warding-bond" - }, - { - "index": "water-breathing", - "name": "Water Breathing", - "desc": [ - "This spell gives a maximum of ten willing creatures within range and you can see, the ability to breathe underwater until the end of its term. Affected creatures also retain their normal breathing pattern." - ], - "page": "phb 287", - "range": "30 feet", - "components": ["V", "S", "M"], - "material": "A short piece of reed or straw.", - "ritual": true, - "duration": "24 hours", - "concentration": false, - "casting_time": "1 action", - "level": 3, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Ranger", - "url": "/api/classes/ranger" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - }, - { - "name": "Land", - "url": "/api/subclasses/land" - } - ], - "url": "/api/spells/water-breathing" - }, - { - "index": "water-walk", - "name": "Water Walk", - "desc": [ - "This spell grants the ability to move across any liquid surface--such as water, acid, mud, snow, quicksand, or lava--as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.", - "If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round." - ], - "page": "phb 287", - "range": "30 feet", - "components": ["V", "S", "M"], - "material": "A piece of cork.", - "ritual": true, - "duration": "1 hour", - "concentration": false, - "casting_time": "1 action", - "level": 3, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Ranger", - "url": "/api/classes/ranger" - }, - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - }, - { - "name": "Land", - "url": "/api/subclasses/land" - } - ], - "url": "/api/spells/water-walk" - }, - { - "index": "web", - "name": "Web", - "desc": [ - "You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area.", - "If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet.", - "Each creature that starts its turn in the webs or that enters them during its turn must make a dexterity saving throw. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free.", - "A creature restrained by the webs can use its action to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained.", - "The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire." - ], - "page": "phb 287", - "range": "60 feet", - "components": ["V", "S", "M"], - "material": "A bit of spiderweb.", - "ritual": false, - "duration": "Up to 1 hour", - "concentration": true, - "casting_time": "1 action", - "level": 2, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - }, - { - "name": "Land", - "url": "/api/subclasses/land" - } - ], - "url": "/api/spells/web" - }, - { - "index": "weird", - "name": "Weird", - "desc": [ - "Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them. Each creature in a 30-foot-radius sphere centered on a point of your choice within range must make a wisdom saving throw. On a failed save, a creature becomes frightened for the duration. The illusion calls on the creature's deepest fears, manifesting its worst nightmares as an implacable threat. At the start of each of the frightened creature's turns, it must succeed on a wisdom saving throw or take 4 d10 psychic damage. On a successful save, the spell ends for that creature." - ], - "page": "phb 288", - "range": "120 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 9, - "school": { - "name": "Illusion", - "url": "/api/magic-schools/illusion" - }, - "classes": [ - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/weird" - }, - { - "index": "wind-walk", - "name": "Wind Walk", - "desc": [ - "You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.", - "If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance." - ], - "page": "phb 288", - "range": "30 feet", - "components": ["V", "S", "M"], - "material": "Fire and holy water.", - "ritual": false, - "duration": "8 hours", - "concentration": false, - "casting_time": "1 minute", - "level": 6, - "school": { - "name": "Transmutation", - "url": "/api/magic-schools/transmutation" - }, - "classes": [ - { - "name": "Druid", - "url": "/api/classes/druid" - } - ], - "subclasses": [], - "url": "/api/spells/wind-walk" - }, - { - "index": "wind-wall", - "name": "Wind Wall", - "desc": [ - "A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the duration.", - "When the wall appears, each creature within its area must make a strength saving throw. A creature takes 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one.", - "The strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or objects can't pass through the wall. Loose, lightweight materials brought into the wall fly upward. Arrows, bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and automatically miss. (Boulders hurled by giants or siege engines, and similar projectiles, are unaffected.) Creatures in gaseous form can't pass through it." - ], - "page": "phb 288", - "range": "120 feet", - "components": ["V", "S", "M"], - "material": "A tiny fan and a feather of exotic origin.", - "ritual": false, - "duration": "Up to 1 minute", - "concentration": true, - "casting_time": "1 action", - "level": 3, - "school": { - "name": "Evocation", - "url": "/api/magic-schools/evocation" - }, - "classes": [ - { - "name": "Druid", - "url": "/api/classes/druid" - }, - { - "name": "Ranger", - "url": "/api/classes/ranger" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - } - ], - "url": "/api/spells/wind-wall" - }, - { - "index": "wish", - "name": "Wish", - "desc": [ - "Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires.", - "The basic use of this spell is to duplicate any other spell of 8th level or lower. You don't need to meet any requirements in that spell, including costly components. The spell simply takes effect.", - "Alternatively, you can create one of the following effects of your choice:", - "- You create one object of up to 25,000 gp in value that isn't a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space you can see on the ground.", - "- You allow up to twenty creatures that you can see to regain all hit points, and you end all effects on them described in the greater restoration spell.", - "- You grant up to ten creatures that you can see resistance to a damage type you choose.", - "- You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours. For instance, you could make yourself and all your companions immune to a lich's life drain attack.", - "- You undo a single recent event by forcing a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a wish spell could undo an opponent's successful save, a foe's critical hit, or a friend's failed save. You can force the reroll to be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll.", - "You might be able to achieve something beyond the scope of the above examples. State your wish to the GM as precisely as possible. The GM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item's current owner.", - "The stress of casting this spell to produce any effect other than duplicating another spell weakens you. After enduring that stress, each time you cast a spell until you finish a long rest, you take 1d10 necrotic damage per level of that spell. This damage can't be reduced or prevented in any way. In addition, your Strength drops to 3, if it isn't 3 or lower already, for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress." - ], - "page": "phb 288", - "range": "Self", - "components": ["V"], - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 9, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Sorcerer", - "url": "/api/classes/sorcerer" - }, - { - "name": "Wizard", - "url": "/api/classes/wizard" - } - ], - "subclasses": [], - "url": "/api/spells/wish" - }, - { - "index": "word-of-recall", - "name": "Word of Recall", - "desc": [ - "You and up to five willing creatures within 5 feet of you instantly teleport to a previously designated sanctuary. You and any creatures that teleport with you appear in the nearest unoccupied space to the spot you designated when you prepared your sanctuary (see below). If you cast this spell without first preparing a sanctuary, the spell has no effect.", - "You must designate a sanctuary by casting this spell within a location, such as a temple, dedicated to or strongly linked to your deity. If you attempt to cast the spell in this manner in an area that isn't dedicated to your deity, the spell has no effect." - ], - "page": "phb 289", - "range": "5 feet", - "components": ["V"], - "ritual": false, - "duration": "Instantaneous", - "concentration": false, - "casting_time": "1 action", - "level": 6, - "school": { - "name": "Conjuration", - "url": "/api/magic-schools/conjuration" - }, - "classes": [ - { - "name": "Cleric", - "url": "/api/classes/cleric" - } - ], - "subclasses": [], - "url": "/api/spells/word-of-recall" - }, - { - "index": "zone-of-truth", - "name": "Zone of Truth", - "desc": [ - "You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.", - "An affected creature is aware of the fate and can avoid answering questions she would normally have responded with a lie. Such a creature can remain evasive in his answers as they remain within the limits of truth." - ], - "page": "phb 289", - "range": "60 feet", - "components": ["V", "S"], - "ritual": false, - "duration": "10 minutes", - "concentration": false, - "casting_time": "1 action", - "level": 2, - "school": { - "name": "Enchantment", - "url": "/api/magic-schools/enchantment" - }, - "classes": [ - { - "name": "Bard", - "url": "/api/classes/bard" - }, - { - "name": "Cleric", - "url": "/api/classes/cleric" - }, - { - "name": "Paladin", - "url": "/api/classes/paladin" - } - ], - "subclasses": [ - { - "name": "Lore", - "url": "/api/subclasses/lore" - }, - { - "name": "Devotion", - "url": "/api/subclasses/devotion" - } - ], - "url": "/api/spells/zone-of-truth" - } -] + { + "index": "acid-arrow", + "name": "LANG-KEY-acid-arrow", + "desc": [ + "LANG-KEY-a-shimmering-green-arrow-streaks-toward-a-target-within-range-and-bursts-in-a-spray-of-acid-make-a-ranged-spell-attack-against-the-target-on-a-hit-the-target-takes-4d4-acid-damage-immediately-and-2d4-acid-damage-at-the-end-of-its-next-turn-on-a-miss-the-arrow-splashes-the-target-with-acid-for-half-as-much-of-the-initial-damage-and-no-damage-at-the-end-of-its-next-turn" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 3rd level or higher, the damage (both initial and later) increases by 1d4 for each slot level above 2nd." + ], + "page": "phb 259", + "range": "90 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "Powdered rhubarb leaf and an adder's stomach.", + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 2, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + }, + { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + } + ], + "url": "/api/spells/acid-arrow" + }, + { + "index": "acid-splash", + "name": "LANG-KEY-acid-splash", + "desc": [ + "LANG-KEY-you-hurl-a-bubble-of-acid-choose-one-creature-within-range-or-choose-two-creatures-within-range-that-are-within-5-feet-of-each-other-a-target-must-succeed-on-a-dexterity-saving-throw-or-take-1d6-acid-damage", + "LANG-KEY-this-spells-damage-increases-by-1d6-when-you-reach-5th-level-2d6-11th-level-3d6-and-17th-level-4d6" + ], + "page": "phb 211", + "range": "60 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 0, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/acid-splash" + }, + { + "index": "aid", + "name": "LANG-KEY-aid", + "desc": [ + "LANG-KEY-your-spell-bolsters-your-allies-with-toughness-and-resolve-choose-up-to-three-creatures-within-range-each-targets-hit-point-maximum-and-current-hit-points-increase-by-5-for-the-duration" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 3rd level or higher, a target's hit points increase by an additional 5 for each slot level above 2nd." + ], + "page": "phb 211", + "range": "30 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A tiny strip of white cloth.", + "ritual": false, + "duration": "8 hours", + "concentration": false, + "casting_time": "1 action", + "level": 2, + "school": { + "name": "LANG-KEY-abjuration", + "url": "/api/magic-schools/abjuration" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-paladin", + "url": "/api/classes/paladin" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/aid" + }, + { + "index": "alarm", + "name": "LANG-KEY-alarm", + "desc": [ + "LANG-KEY-you-set-an-alarm-against-unwanted-intrusion-choose-a-door-a-window-or-an-area-within-range-that-is-no-larger-than-a-20-foot-cube-until-the-spell-ends-an-alarm-alerts-you-whenever-a-tiny-or-larger-creature-touches-or-enters-the-warded-area-when-you-cast-the-spell-you-can-designate-creatures-that-wont-set-off-the-alarm-you-also-choose-whether-the-alarm-is-mental-or-audible", + "LANG-KEY-a-mental-alarm-alerts-you-with-a-ping-in-your-mind-if-you-are-within-1-mile-of-the-warded-area-this-ping-awakens-you-if-you-are-sleeping", + "LANG-KEY-an-audible-alarm-produces-the-sound-of-a-hand-bell-for-10-seconds-within-60-feet" + ], + "page": "phb 211", + "range": "30 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A tiny bell and a piece of fine silver wire.", + "ritual": true, + "duration": "8 hours", + "concentration": false, + "casting_time": "1 minute", + "level": 1, + "school": { + "name": "LANG-KEY-abjuration", + "url": "/api/magic-schools/abjuration" + }, + "classes": [ + { + "name": "LANG-KEY-ranger", + "url": "/api/classes/ranger" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/alarm" + }, + { + "index": "alter-self", + "name": "LANG-KEY-alter-self", + "desc": [ + "LANG-KEY-you-assume-a-different-form-when-you-cast-the-spell-choose-one-of-the-following-options-the-effects-of-which-last-for-the-duration-of-the-spell-while-the-spell-lasts-you-can-end-one-option-as-an-action-to-gain-the-benefits-of-a-different-one", + "LANG-KEY-aquatic-adaptation", + "LANG-KEY-you-adapt-your-body-to-an-aquatic-environment-sprouting-gills-and-growing-webbing-between-your-fingers-you-can-breathe-underwater-and-gain-a-swimming-speed-equal-to-your-walking-speed", + "LANG-KEY-change-appearance", + "LANG-KEY-you-transform-your-appearance-you-decide-what-you-look-like-including-your-height-weight-facial-features-sound-of-your-voice-hair-length-coloration-and-distinguishing-characteristics-if-any-you-can-make-yourself-appear-as-a-member-of-another-race-though-none-of-your-statistics-change-you-also-cant-appear-as-a-creature-of-a-different-size-than-you-and-your-basic-shape-stays-the-same;-if-youre-bipedal-you-cant-use-this-spell-to-become-quadrupedal-for-instance-at-any-time-for-the-duration-of-the-spell-you-can-use-your-action-to-change-your-appearance-in-this-way-again", + "LANG-KEY-natural-weapons", + "LANG-KEY-you-grow-claws-fangs-spines-horns-or-a-different-natural-weapon-of-your-choice-your-unarmed-strikes-deal-1d6-bludgeoning-piercing-or-slashing-damage-as-appropriate-to-the-natural-weapon-you-chose-and-you-are-proficient-with-your-unarmed-strikes-finally-the-natural-weapon-is-magic-and-you-have-a-+1-bonus-to-the-attack-and-damage-rolls-you-make-using-it" + ], + "page": "phb 211", + "range": "Self", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Up to 1 hour", + "concentration": true, + "casting_time": "1 action", + "level": 2, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/alter-self" + }, + { + "index": "animal-friendship", + "name": "LANG-KEY-animal-friendship", + "desc": [ + "LANG-KEY-this-spell-lets-you-convince-a-beast-that-you-mean-it-no-harm-choose-a-beast-that-you-can-see-within-range-it-must-see-and-hear-you-if-the-beasts-intelligence-is-4-or-higher-the-spell-fails-otherwise-the-beast-must-succeed-on-a-wisdom-saving-throw-or-be-charmed-by-you-for-the-spells-duration-if-you-or-one-of-your-companions-harms-the-target-the-spells-ends" + ], + "page": "phb 212", + "range": "30 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A morsel of food.", + "ritual": false, + "duration": "24 hours", + "concentration": false, + "casting_time": "1 action", + "level": 1, + "school": { + "name": "LANG-KEY-enchantment", + "url": "/api/magic-schools/enchantment" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-ranger", + "url": "/api/classes/ranger" + } + ], + "subclasses": [], + "url": "/api/spells/animal-friendship" + }, + { + "index": "animal-messenger", + "name": "LANG-KEY-animal-messenger", + "desc": [ + "LANG-KEY-by-means-of-this-spell-you-use-an-animal-to-deliver-a-message-choose-a-tiny-beast-you-can-see-within-range-such-as-a-squirrel-a-blue-jay-or-a-bat-you-specify-a-location-which-you-must-have-visited-and-a-recipient-who-matches-a-general-description-such-as-a-man-or-woman-dressed-in-the-uniform-of-the-town-guard-or-a-red-haired-dwarf-wearing-a-pointed-hat-you-also-speak-a-message-of-up-to-twenty-five-words-the-target-beast-travels-for-the-duration-of-the-spell-toward-the-specified-location-covering-about-50-miles-per-24-hours-for-a-flying-messenger-or-25-miles-for-other-animals", + "LANG-KEY-when-the-messenger-arrives-it-delivers-your-message-to-the-creature-that-you-described-replicating-the-sound-of-your-voice-the-messenger-speaks-only-to-a-creature-matching-the-description-you-gave-if-the-messenger-doesnt-reach-its-destination-before-the-spell-ends-the-message-is-lost-and-the-beast-makes-its-way-back-to-where-you-cast-this-spell" + ], + "higher_level": [ + "If you cast this spell using a spell slot of 3nd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd." + ], + "page": "phb 212", + "range": "30 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A morsel of food.", + "ritual": true, + "duration": "24 hours", + "concentration": false, + "casting_time": "1 action", + "level": 2, + "school": { + "name": "LANG-KEY-enchantment", + "url": "/api/magic-schools/enchantment" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-ranger", + "url": "/api/classes/ranger" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/animal-messenger" + }, + { + "index": "animal-shapes", + "name": "LANG-KEY-animal-shapes", + "desc": [ + "LANG-KEY-your-magic-turns-others-into-beasts-choose-any-number-of-willing-creatures-that-you-can-see-within-range-you-transform-each-target-into-the-form-of-a-large-or-smaller-beast-with-a-challenge-rating-of-4-or-lower-on-subsequent-turns-you-can-use-your-action-to-transform-affected-creatures-into-new-forms", + "LANG-KEY-the-transformation-lasts-for-the-duration-for-each-target-or-until-the-target-drops-to-0-hit-points-or-dies-you-can-choose-a-different-form-for-each-target-a-targets-game-statistics-are-replaced-by-the-statistics-of-the-chosen-beast-though-the-target-retains-its-alignment-and-intelligence-wisdom-and-charisma-scores-the-target-assumes-the-hit-points-of-its-new-form-and-when-it-reverts-to-its-normal-form-it-returns-to-the-number-of-hit-points-it-had-before-it-transformed-if-it-reverts-as-a-result-of-dropping-to-0-hit-points-any-excess-damage-carries-over-to-its-normal-form-as-long-as-the-excess-damage-doesnt-reduce-the-creatures-normal-form-to-0-hit-points-it-isnt-knocked-unconscious-the-creature-is-limited-in-the-actions-it-can-perform-by-the-nature-of-its-new-form-and-it-cant-speak-or-cast-spells", + "LANG-KEY-the-targets-gear-melds-into-the-new-form-the-target-cant-activate-wield-or-otherwise-benefit-from-any-of-its-equipment" + ], + "page": "phb 212", + "range": "30 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Up to 24 hours", + "concentration": true, + "casting_time": "1 action", + "level": 8, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + } + ], + "subclasses": [], + "url": "/api/spells/animal-shapes" + }, + { + "index": "animate-dead", + "name": "LANG-KEY-animate-dead", + "desc": [ + "LANG-KEY-this-spell-creates-an-undead-servant-choose-a-pile-of-bones-or-a-corpse-of-a-medium-or-small-humanoid-within-range-your-spell-imbues-the-target-with-a-foul-mimicry-of-life-raising-it-as-an-undead-creature-the-target-becomes-a-skeleton-if-you-chose-bones-or-a-zombie-if-you-chose-a-corpse-the-dm-has-the-creatures-game-statistics", + "LANG-KEY-on-each-of-your-turns-you-can-use-a-bonus-action-to-mentally-command-any-creature-you-made-with-this-spell-if-the-creature-is-within-60-feet-of-you-if-you-control-multiple-creatures-you-can-command-any-or-all-of-them-at-the-same-time-issuing-the-same-command-to-each-one-you-decide-what-action-the-creature-will-take-and-where-it-will-move-during-its-next-turn-or-you-can-issue-a-general-command-such-as-to-guard-a-particular-chamber-or-corridor-if-you-issue-no-commands-the-creature-only-defends-itself-against-hostile-creatures-once-given-an-order-the-creature-continues-to-follow-it-until-its-task-is-complete", + "LANG-KEY-the-creature-is-under-your-control-for-24-hours-after-which-it-stops-obeying-any-command-youve-given-it-to-maintain-control-of-the-creature-for-another-24-hours-you-must-cast-this-spell-on-the-creature-again-before-the-current-24-hour-period-ends-this-use-of-the-spell-reasserts-your-control-over-up-to-four-creatures-you-have-animated-with-this-spell-rather-than-animating-a-new-one" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones." + ], + "page": "phb 212", + "range": "10 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A drop of blood, a piece of flesh, and a pinch of bone dust.", + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 minute", + "level": 3, + "school": { + "name": "LANG-KEY-necromancy", + "url": "/api/magic-schools/necromancy" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/animate-dead" + }, + { + "index": "animate-objects", + "name": "LANG-KEY-animate-objects", + "desc": [ + "LANG-KEY-objects-come-to-life-at-your-command-choose-up-to-ten-nonmagical-objects-within-range-that-are-not-being-worn-or-carried-medium-targets-count-as-two-objects-large-targets-count-as-four-objects-huge-targets-count-as-eight-objects-you-cant-animate-any-object-larger-than-huge-each-target-animates-and-becomes-a-creature-under-your-control-until-the-spell-ends-or-until-reduced-to-0-hit-points", + "LANG-KEY-as-a-bonus-action-you-can-mentally-command-any-creature-you-made-with-this-spell-if-the-creature-is-within-500-feet-of-you-if-you-control-multiple-creatures-you-can-command-any-or-all-of-them-at-the-same-time-issuing-the-same-command-to-each-one-you-decide-what-action-the-creature-will-take-and-where-it-will-move-during-its-next-turn-or-you-can-issue-a-general-command-such-as-to-guard-a-particular-chamber-or-corridor-if-you-issue-no-commands-the-creature-only-defends-itself-against-hostile-creatures-once-given-an-order-the-creature-continues-to-follow-it-until-its-task-is-complete", + "LANG-KEY-an-animated-object-is-a-construct-with-ac-hit-points-attacks-strength-and-dexterity-determined-by-its-size-its-constitution-is-10-and-its-intelligence-and-wisdom-are-3-and-its-charisma-is-1-its-speed-is-30-feet;-if-the-object-lacks-legs-or-other-appendages-it-can-use-for-locomotion-it-instead-has-a-flying-speed-of-30-feet-and-can-hover-if-the-object-is-securely-attached-to-a-surface-or-a-larger-object-such-as-a-chain-bolted-to-a-wall-its-speed-is-0-it-has-blindsight-with-a-radius-of-30-feet-and-is-blind-beyond-that-distance-when-the-animated-object-drops-to-0-hit-points-it-reverts-to-its-original-object-form-and-any-remaining-damage-carries-over-to-its-original-object-form", + "LANG-KEY-if-you-command-an-object-to-attack-it-can-make-a-single-melee-attack-against-a-creature-within-5-feet-of-it-it-makes-a-slam-attack-with-an-attack-bonus-and-bludgeoning-damage-determined-by-its-size-the-dm-might-rule-that-a-specific-object-inflicts-slashing-or-piercing-damage-based-on-its-form" + ], + "higher_level": [ + "If you cast this spell using a spell slot of 6th level or higher, you can animate two additional objects for each slot level above 5th." + ], + "page": "phb 213", + "range": "120 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 5, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/animate-objects" + }, + { + "index": "antilife-shell", + "name": "LANG-KEY-antilife-shell", + "desc": [ + "LANG-KEY-a-shimmering-barrier-extends-out-from-you-in-a-10-foot-radius-and-moves-with-you-remaining-centered-on-you-and-hedging-out-creatures-other-than-undead-and-constructs-the-barrier-lasts-for-the-duration", + "LANG-KEY-the-barrier-prevents-an-affected-creature-from-passing-or-reaching-through-an-affected-creature-can-cast-spells-or-make-attacks-with-ranged-or-reach-weapons-through-the-barrier", + "LANG-KEY-if-you-move-so-that-an-affected-creature-is-forced-to-pass-through-the-barrier-the-spell-ends" + ], + "page": "phb 213", + "range": "Self", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Up to 1 hour", + "concentration": true, + "casting_time": "1 action", + "level": 5, + "school": { + "name": "LANG-KEY-abjuration", + "url": "/api/magic-schools/abjuration" + }, + "classes": [ + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + } + ], + "subclasses": [], + "url": "/api/spells/antilife-shell" + }, + { + "index": "antimagic-field", + "name": "LANG-KEY-antimagic-field", + "desc": [ + "LANG-KEY-a-10-foot-radius-invisible-sphere-of-antimagic-surrounds-you-this-area-is-divorced-from-the-magical-energy-that-suffuses-the-multiverse-within-the-sphere-spells-cant-be-cast-summoned-creatures-disappear-and-even-magic-items-become-mundane-until-the-spell-ends-the-sphere-moves-with-you-centered-on-you", + "LANG-KEY-spells-and-other-magical-effects-except-those-created-by-an-artifact-or-a-deity-are-suppressed-in-the-sphere-and-cant-protrude-into-it-a-slot-expended-to-cast-a-suppressed-spell-is-consumed-while-an-effect-is-suppressed-it-doesnt-function-but-the-time-it-spends-suppressed-counts-against-its-duration", + "LANG-KEY-targeted-effects-spells-and-other-magical-effects-such-as-magic-missile-and-charm-person-that-target-a-creature-or-an-object-in-the-sphere-have-no-effect-on-that-target", + "LANG-KEY-areas-of-magic-the-area-of-another-spell-or-magical-effect-such-as-fireball-cant-extend-into-the-sphere-if-the-sphere-overlaps-an-area-of-magic-the-part-of-the-area-that-is-covered-by-the-sphere-is-suppressed-for-example-the-flames-created-by-a-wall-of-fire-are-suppressed-within-the-sphere-creating-a-gap-in-the-wall-if-the-overlap-is-large-enough", + "LANG-KEY-spells-any-active-spell-or-other-magical-effect-on-a-creature-or-an-object-in-the-sphere-is-suppressed-while-the-creature-or-object-is-in-it", + "LANG-KEY-magic-items-the-properties-and-powers-of-magic-items-are-suppressed-in-the-sphere-for-example-a-+1-longsword-in-the-sphere-functions-as-a-nonmagical-longsword", + "LANG-KEY-a-magic-weapons-properties-and-powers-are-suppressed-if-it-is-used-against-a-target-in-the-sphere-or-wielded-by-an-attacker-in-the-sphere-if-a-magic-weapon-or-a-piece-of-magic-ammunition-fully-leaves-the-sphere-for-example-if-you-fire-a-magic-arrow-or-throw-a-magic-spear-at-a-target-outside-the-sphere-the-magic-of-the-item-ceases-to-be-suppressed-as-soon-as-it-exits", + "LANG-KEY-magical-travel-teleportation-and-planar-travel-fail-to-work-in-the-sphere-whether-the-sphere-is-the-destination-or-the-departure-point-for-such-magical-travel-a-portal-to-another-location-world-or-plane-of-existence-as-well-as-an-opening-to-an-extradimensional-space-such-as-that-created-by-the-rope-trick-spell-temporarily-closes-while-in-the-sphere", + "LANG-KEY-creatures-and-objects-a-creature-or-object-summoned-or-created-by-magic-temporarily-winks-out-of-existence-in-the-sphere-such-a-creature-instantly-reappears-once-the-space-the-creature-occupied-is-no-longer-within-the-sphere", + "LANG-KEY-dispel-magic-spells-and-magical-effects-such-as-dispel-magic-have-no-effect-on-the-sphere-likewise-the-spheres-created-by-different-antimagic-field-spells-dont-nullify-each-other" + ], + "page": "phb 213", + "range": "Self", + "components": [ + "V", + "S", + "M" + ], + "material": "A pinch of powdered iron or iron filings.", + "ritual": false, + "duration": "Up to 1 hour", + "concentration": true, + "casting_time": "1 action", + "level": 8, + "school": { + "name": "LANG-KEY-abjuration", + "url": "/api/magic-schools/abjuration" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/antimagic-field" + }, + { + "index": "antipathy-sympathy", + "name": "LANG-KEY-antipathy/sympathy", + "desc": [ + "LANG-KEY-this-spell-attracts-or-repels-creatures-of-your-choice-you-target-something-within-range-either-a-huge-or-smaller-object-or-creature-or-an-area-that-is-no-larger-than-a-200-foot-cube-then-specify-a-kind-of-intelligent-creature-such-as-red-dragons-goblins-or-vampires-you-invest-the-target-with-an-aura-that-either-attracts-or-repels-the-specified-creatures-for-the-duration-choose-antipathy-or-sympathy-as-the-auras-effect", + "LANG-KEY-antipathy", + "LANG-KEY-the-enchantment-causes-creatures-of-the-kind-you-designated-to-feel-an-intense-urge-to-leave-the-area-and-avoid-the-target-when-such-a-creature-can-see-the-target-or-comes-within-60-feet-of-it-the-creature-must-succeed-on-a-wisdom-saving-throw-or-become-frightened-the-creature-remains-frightened-while-it-can-see-the-target-or-is-within-60-feet-of-it-while-frightened-by-the-target-the-creature-must-use-its-movement-to-move-to-the-nearest-safe-spot-from-which-it-cant-see-the-target-if-the-creature-moves-more-than-60-feet-from-the-target-and-cant-see-it-the-creature-is-no-longer-frightened-but-the-creature-becomes-frightened-again-if-it-regains-sight-of-the-target-or-moves-within-60-feet-of-it", + "LANG-KEY-sympathy", + "LANG-KEY-the-enchantment-causes-the-specified-creatures-to-feel-an-intense-urge-to-approach-the-target-while-within-60-feet-of-it-or-able-to-see-it-when-such-a-creature-can-see-the-target-or-comes-within-60-feet-of-it-the-creature-must-succeed-on-a-wisdom-saving-throw-or-use-its-movement-on-each-of-its-turns-to-enter-the-area-or-move-within-reach-of-the-target-when-the-creature-has-done-so-it-cant-willingly-move-away-from-the-target-if-the-target-damages-or-otherwise-harms-an-affected-creature-the-affected-creature-can-make-a-wisdom-saving-throw-to-end-the-effect-as-described-below", + "LANG-KEY-ending-the-effect", + "LANG-KEY-if-an-affected-creature-ends-its-turn-while-not-within-60-feet-of-the-target-or-able-to-see-it-the-creature-makes-a-wisdom-saving-throw-on-a-successful-save-the-creature-is-no-longer-affected-by-the-target-and-recognizes-the-feeling-of-repugnance-or-attraction-as-magical-in-addition-a-creature-affected-by-the-spell-is-allowed-another-wisdom-saving-throw-every-24-hours-while-the-spell-persists", + "LANG-KEY-a-creature-that-successfully-saves-against-this-effect-is-immune-to-it-for-1-minute-after-which-time-it-can-be-affected-again" + ], + "page": "phb 214", + "range": "60 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "Either a lump of alum soaked in vinegar for the antipathy effect or a drop of honey for the sympathy effect.", + "ritual": false, + "duration": "10 days", + "concentration": false, + "casting_time": "1 hour", + "level": 8, + "school": { + "name": "LANG-KEY-enchantment", + "url": "/api/magic-schools/enchantment" + }, + "classes": [ + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/antipathy-sympathy" + }, + { + "index": "arcane-eye", + "name": "LANG-KEY-arcane-eye", + "desc": [ + "LANG-KEY-you-create-an-invisible-magical-eye-within-range-that-hovers-in-the-air-for-the-duration", + "LANG-KEY-you-mentally-receive-visual-information-from-the-eye-which-has-normal-vision-and-darkvision-out-to-30-feet-the-eye-can-look-in-every-direction", + "LANG-KEY-as-an-action-you-can-move-the-eye-up-to-30-feet-in-any-direction-there-is-no-limit-to-how-far-away-from-you-the-eye-can-move-but-it-cant-enter-another-plane-of-existence-a-solid-barrier-blocks-the-eyes-movement-but-the-eye-can-pass-through-an-opening-as-small-as-1-inch-in-diameter" + ], + "page": "phb 214", + "range": "30 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A bit of bat fur.", + "ritual": false, + "duration": "Up to 1 hour", + "concentration": true, + "casting_time": "1 action", + "level": 4, + "school": { + "name": "LANG-KEY-divination", + "url": "/api/magic-schools/divination" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/arcane-eye" + }, + { + "index": "arcane-hand", + "name": "LANG-KEY-arcane-hand", + "desc": [ + "LANG-KEY-you-create-a-large-hand-of-shimmering-translucent-force-in-an-unoccupied-space-that-you-can-see-within-range-the-hand-lasts-for-the-spells-duration-and-it-moves-at-your-command-mimicking-the-movements-of-your-own-hand", + "LANG-KEY-the-hand-is-an-object-that-has-ac-20-and-hit-points-equal-to-your-hit-point-maximum-if-it-drops-to-0-hit-points-the-spell-ends-it-has-a-strength-of-26-+8-and-a-dexterity-of-10-+0-the-hand-doesnt-fill-its-space", + "LANG-KEY-when-you-cast-the-spell-and-as-a-bonus-action-on-your-subsequent-turns-you-can-move-the-hand-up-to-60-feet-and-then-cause-one-of-the-following-effects-with-it", + "LANG-KEY-clenched-fist", + "LANG-KEY-the-hand-strikes-one-creature-or-object-within-5-feet-of-it-make-a-melee-spell-attack-for-the-hand-using-your-game-statistics-on-a-hit-the-target-takes-4d8-force-damage", + "LANG-KEY-forceful-hand", + "LANG-KEY-the-hand-attempts-to-push-a-creature-within-5-feet-of-it-in-a-direction-you-choose-make-a-check-with-the-hands-strength-contested-by-the-strength-athletics-check-of-the-target-if-the-target-is-medium-or-smaller-you-have-advantage-on-the-check-if-you-succeed-the-hand-pushes-the-target-up-to-5-feet-plus-a-number-of-feet-equal-to-five-times-your-spellcasting-ability-modifier-the-hand-moves-with-the-target-to-remain-within-5-feet-of-it", + "LANG-KEY-grasping-hand", + "LANG-KEY-the-hand-attempts-to-grapple-a-huge-or-smaller-creature-within-5-feet-of-it-you-use-the-hands-strength-score-to-resolve-the-grapple-if-the-target-is-medium-or-smaller-you-have-advantage-on-the-check-while-the-hand-is-grappling-the-target-you-can-use-a-bonus-action-to-have-the-hand-crush-it-when-you-do-so-the-target-takes-bludgeoning-damage-equal-to-2d6-+-your-spellcasting-ability-modifier", + "LANG-KEY-interposing-hand", + "LANG-KEY-the-hand-interposes-itself-between-you-and-a-creature-you-choose-until-you-give-the-hand-a-different-command-the-hand-moves-to-stay-between-you-and-the-target-providing-you-with-half-cover-against-the-target-the-target-cant-move-through-the-hands-space-if-its-strength-score-is-less-than-or-equal-to-the-hands-strength-score-if-its-strength-score-is-higher-than-the-hands-strength-score-the-target-can-move-toward-you-through-the-hands-space-but-that-space-is-difficult-terrain-for-the-target" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 6th level or higher, the damage from the clenched fist option increases by 2d8 and the damage from the grasping hand increases by 2d6 for each slot level above 5th." + ], + "page": "phb 218", + "range": "120 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "An eggshell and a snakeskin glove.", + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 5, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/arcane-hand" + }, + { + "index": "arcane-lock", + "name": "LANG-KEY-arcane-lock", + "desc": [ + "LANG-KEY-you-touch-a-closed-door-window-gate-chest-or-other-entryway-and-it-becomes-locked-for-the-duration-you-and-the-creatures-you-designate-when-you-cast-this-spell-can-open-the-object-normally-you-can-also-set-a-password-that-when-spoken-within-5-feet-of-the-object-suppresses-this-spell-for-1-minute-otherwise-it-is-impassable-until-it-is-broken-or-the-spell-is-dispelled-or-suppressed-casting-knock-on-the-object-suppresses-arcane-lock-for-10-minutes", + "LANG-KEY-while-affected-by-this-spell-the-object-is-more-difficult-to-break-or-force-open;-the-dc-to-break-it-or-pick-any-locks-on-it-increases-by-10" + ], + "page": "phb 215", + "range": "Touch", + "components": [ + "V", + "S", + "M" + ], + "material": "Gold dust worth at least 25gp, which the spell consumes.", + "ritual": false, + "duration": "Until dispelled", + "concentration": false, + "casting_time": "1 action", + "level": 2, + "school": { + "name": "LANG-KEY-abjuration", + "url": "/api/magic-schools/abjuration" + }, + "classes": [ + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/arcane-lock" + }, + { + "index": "arcane-sword", + "name": "LANG-KEY-arcane-sword", + "desc": [ + "LANG-KEY-you-create-a-sword-shaped-plane-of-force-that-hovers-within-range-it-lasts-for-the-duration", + "LANG-KEY-when-the-sword-appears-you-make-a-melee-spell-attack-against-a-target-of-your-choice-within-5-feet-of-the-sword-on-a-hit-the-target-takes-3d10-force-damage-until-the-spell-ends-you-can-use-a-bonus-action-on-each-of-your-turns-to-move-the-sword-up-to-20-feet-to-a-spot-you-can-see-and-repeat-this-attack-against-the-same-target-or-a-different-one" + ], + "page": "phb 262", + "range": "60 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A miniature platinum sword with a grip and pommel of copper and zinc, worth 250 gp.", + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 7, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/arcane-sword" + }, + { + "index": "arcanists-magic-aura", + "name": "LANG-KEY-arcanists-magic-aura", + "desc": [ + "LANG-KEY-you-place-an-illusion-on-a-creature-or-an-object-you-touch-so-that-divination-spells-reveal-false-information-about-it-the-target-can-be-a-willing-creature-or-an-object-that-isnt-being-carried-or-worn-by-another-creature", + "LANG-KEY-when-you-cast-the-spell-choose-one-or-both-of-the-following-effects-the-effect-lasts-for-the-duration-if-you-cast-this-spell-on-the-same-creature-or-object-every-day-for-30-days-placing-the-same-effect-on-it-each-time-the-illusion-lasts-until-it-is-dispelled", + "LANG-KEY-false-aura", + "LANG-KEY-you-change-the-way-the-target-appears-to-spells-and-magical-effects-such-as-detect-magic-that-detect-magical-auras-you-can-make-a-nonmagical-object-appear-magical-a-magical-object-appear-nonmagical-or-change-the-objects-magical-aura-so-that-it-appears-to-belong-to-a-specific-school-of-magic-that-you-choose-when-you-use-this-effect-on-an-object-you-can-make-the-false-magic-apparent-to-any-creature-that-handles-the-item", + "LANG-KEY-mask", + "LANG-KEY-you-change-the-way-the-target-appears-to-spells-and-magical-effects-that-detect-creature-types-such-as-a-paladins-divine-sense-or-the-trigger-of-a-symbol-spell-you-choose-a-creature-type-and-other-spells-and-magical-effects-treat-the-target-as-if-it-were-a-creature-of-that-type-or-of-that-alignment" + ], + "page": "phb 263", + "range": "Touch", + "components": [ + "V", + "S", + "M" + ], + "material": "A small square of silk.", + "ritual": false, + "duration": "24 hours", + "concentration": false, + "casting_time": "1 action", + "level": 2, + "school": { + "name": "LANG-KEY-illusion", + "url": "/api/magic-schools/illusion" + }, + "classes": [ + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/arcanists-magic-aura" + }, + { + "index": "astral-projection", + "name": "LANG-KEY-astral-projection", + "desc": [ + "LANG-KEY-you-and-up-to-eight-willing-creatures-within-range-project-your-astral-bodies-into-the-astral-plane-the-spell-fails-and-the-casting-is-wasted-if-you-are-already-on-that-plane-the-material-body-you-leave-behind-is-unconscious-and-in-a-state-of-suspended-animation;-it-doesnt-need-food-or-air-and-doesnt-age", + "LANG-KEY-your-astral-body-resembles-your-mortal-form-in-almost-every-way-replicating-your-game-statistics-and-possessions-the-principal-difference-is-the-addition-of-a-silvery-cord-that-extends-from-between-your-shoulder-blades-and-trails-behind-you-fading-to-invisibility-after-1-foot-this-cord-is-your-tether-to-your-material-body-as-long-as-the-tether-remains-intact-you-can-find-your-way-home-if-the-cord-is-cut-something-that-can-happen-only-when-an-effect-specifically-states-that-it-does-your-soul-and-body-are-separated-killing-you-instantly", + "LANG-KEY-your-astral-form-can-freely-travel-through-the-astral-plane-and-can-pass-through-portals-there-leading-to-any-other-plane-if-you-enter-a-new-plane-or-return-to-the-plane-you-were-on-when-casting-this-spell-your-body-and-possessions-are-transported-along-the-silver-cord-allowing-you-to-re-enter-your-body-as-you-enter-the-new-plane-your-astral-form-is-a-separate-incarnation-any-damage-or-other-effects-that-apply-to-it-have-no-effect-on-your-physical-body-nor-do-they-persist-when-you-return-to-it", + "LANG-KEY-the-spell-ends-for-you-and-your-companions-when-you-use-your-action-to-dismiss-it-when-the-spell-ends-the-affected-creature-returns-to-its-physical-body-and-it-awakens", + "LANG-KEY-the-spell-might-also-end-early-for-you-or-one-of-your-companions-a-successful-dispel-magic-spell-used-against-an-astral-or-physical-body-ends-the-spell-for-that-creature-if-a-creatures-original-body-or-its-astral-form-drops-to-0-hit-points-the-spell-ends-for-that-creature-if-the-spell-ends-and-the-silver-cord-is-intact-the-cord-pulls-the-creatures-astral-form-back-to-its-body-ending-its-state-of-suspended-animation", + "LANG-KEY-if-you-are-returned-to-your-body-prematurely-your-companions-remain-in-their-astral-forms-and-must-find-their-own-way-back-to-their-bodies-usually-by-dropping-to-0-hit-points" + ], + "page": "phb 215", + "range": "10 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "For each creature you affect with this spell, you must provide one jacinth worth at least 1,000gp and one ornately carved bar of silver worth at least 100gp, all of which the spell consumes.", + "ritual": false, + "duration": "Special", + "concentration": false, + "casting_time": "1 hour", + "level": 9, + "school": { + "name": "LANG-KEY-necromancy", + "url": "/api/magic-schools/necromancy" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/astral-projection" + }, + { + "index": "augury", + "name": "LANG-KEY-augury", + "desc": [ + "LANG-KEY-by-casting-gem-inlaid-sticks-rolling-dragon-bones-laying-out-ornate-cards-or-employing-some-other-divining-tool-you-receive-an-omen-from-an-otherworldly-entity-about-the-results-of-a-specific-course-of-action-that-you-plan-to-take-within-the-next-30-minutes-the-dm-chooses-from-the-following-possible-omens", + "LANG-KEY-weal-for-good-results", + "LANG-KEY-woe-for-bad-results", + "LANG-KEY-weal-and-woe-for-both-good-and-bad-results", + "LANG-KEY-nothing-for-results-that-arent-especially-good-or-bad", + "LANG-KEY-the-spell-doesnt-take-into-account-any-possible-circumstances-that-might-change-the-outcome-such-as-the-casting-of-additional-spells-or-the-loss-or-gain-of-a-companion", + "LANG-KEY-if-you-cast-the-spell-two-or-more-times-before-completing-your-next-long-rest-there-is-a-cumulative-25-percent-chance-for-each-casting-after-the-first-that-you-get-a-random-reading-the-dm-makes-this-roll-in-secret" + ], + "page": "phb 215", + "range": "Self", + "components": [ + "V", + "S", + "M" + ], + "material": "Specially marked sticks, bones, or similar tokens worth at least 25gp.", + "ritual": true, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 minute", + "level": 2, + "school": { + "name": "LANG-KEY-divination", + "url": "/api/magic-schools/divination" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/augury" + }, + { + "index": "awaken", + "name": "LANG-KEY-awaken", + "desc": [ + "LANG-KEY-after-spending-the-casting-time-tracing-magical-pathways-within-a-precious-gemstone-you-touch-a-huge-or-smaller-beast-or-plant-the-target-must-have-either-no-intelligence-score-or-an-intelligence-of-3-or-less-the-target-gains-an-intelligence-of-10-the-target-also-gains-the-ability-to-speak-one-language-you-know-if-the-target-is-a-plant-it-gains-the-ability-to-move-its-limbs-roots-vines-creepers-and-so-forth-and-it-gains-senses-similar-to-a-humans-your-dm-chooses-statistics-appropriate-for-the-awakened-plant-such-as-the-statistics-for-the-awakened-shrub-or-the-awakened-tree", + "LANG-KEY-the-awakened-beast-or-plant-is-charmed-by-you-for-30-days-or-until-you-or-your-companions-do-anything-harmful-to-it-when-the-charmed-condition-ends-the-awakened-creature-chooses-whether-to-remain-friendly-to-you-based-on-how-you-treated-it-while-it-was-charmed" + ], + "page": "phb 216", + "range": "Touch", + "components": [ + "V", + "S", + "M" + ], + "material": "An agate worth at least 1,000 gp, which the spell consumes.", + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "8 hours", + "level": 5, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + } + ], + "subclasses": [], + "url": "/api/spells/awaken" + }, + { + "index": "bane", + "name": "LANG-KEY-bane", + "desc": [ + "LANG-KEY-up-to-three-creatures-of-your-choice-that-you-can-see-within-range-must-make-charisma-saving-throws-whenever-a-target-that-fails-this-saving-throw-makes-an-attack-roll-or-a-saving-throw-before-the-spell-ends-the-target-must-roll-a-d4-and-subtract-the-number-rolled-from-the-attack-roll-or-saving-throw" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st." + ], + "page": "phb 216", + "range": "30 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A drop of blood.", + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 1, + "school": { + "name": "LANG-KEY-enchantment", + "url": "/api/magic-schools/enchantment" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/bane" + }, + { + "index": "banishment", + "name": "LANG-KEY-banishment", + "desc": [ + "LANG-KEY-you-attempt-to-send-one-creature-that-you-can-see-within-range-to-another-plane-of-existence-the-target-must-succeed-on-a-charisma-saving-throw-or-be-banished", + "LANG-KEY-if-the-target-is-native-to-the-plane-of-existence-youre-on-you-banish-the-target-to-a-harmless-demiplane-while-there-the-target-is-incapacitated-the-target-remains-there-until-the-spell-ends-at-which-point-the-target-reappears-in-the-space-it-left-or-in-the-nearest-unoccupied-space-if-that-space-is-occupied", + "LANG-KEY-if-the-target-is-native-to-a-different-plane-of-existence-than-the-one-youre-on-the-target-is-banished-with-a-faint-popping-noise-returning-to-its-home-plane-if-the-spell-ends-before-1-minute-has-passed-the-target-reappears-in-the-space-it-left-or-in-the-nearest-unoccupied-space-if-that-space-is-occupied-otherwise-the-target-doesnt-return" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th." + ], + "page": "phb 217", + "range": "60 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "An item distasteful to the target.", + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 4, + "school": { + "name": "LANG-KEY-abjuration", + "url": "/api/magic-schools/abjuration" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-paladin", + "url": "/api/classes/paladin" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/banishment" + }, + { + "index": "barkskin", + "name": "LANG-KEY-barkskin", + "desc": [ + "LANG-KEY-you-touch-a-willing-creature-until-the-spell-ends-the-targets-skin-has-a-rough-bark-like-appearance-and-the-targets-ac-cant-be-less-than-16-regardless-of-what-kind-of-armor-it-is-wearing" + ], + "page": "phb 217", + "range": "Touch", + "components": [ + "V", + "S", + "M" + ], + "material": "A handful of oak bark.", + "ritual": false, + "duration": "Up to 1 hour", + "concentration": true, + "casting_time": "1 action", + "level": 2, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-ranger", + "url": "/api/classes/ranger" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + }, + { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + } + ], + "url": "/api/spells/barkskin" + }, + { + "index": "beacon-of-hope", + "name": "LANG-KEY-beacon-of-hope", + "desc": [ + "LANG-KEY-this-spell-bestows-hope-and-vitality-choose-any-number-of-creatures-within-range-for-the-duration-each-target-has-advantage-on-wisdom-saving-throws-and-death-saving-throws-and-regains-the-maximum-number-of-hit-points-possible-from-any-healing" + ], + "page": "phb 217", + "range": "30 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 3, + "school": { + "name": "LANG-KEY-abjuration", + "url": "/api/magic-schools/abjuration" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + }, + { + "name": "LANG-KEY-life", + "url": "/api/subclasses/life" + }, + { + "name": "LANG-KEY-devotion", + "url": "/api/subclasses/devotion" + } + ], + "url": "/api/spells/beacon-of-hope" + }, + { + "index": "bestow-curse", + "name": "LANG-KEY-bestow-curse", + "desc": [ + "LANG-KEY-you-touch-a-creature-and-that-creature-must-succeed-on-a-wisdom-saving-throw-or-become-cursed-for-the-duration-of-the-spell-when-you-cast-this-spell-choose-the-nature-of-the-curse-from-the-following-options", + "LANG-KEY-choose-one-ability-score-while-cursed-the-target-has-disadvantage-on-ability-checks-and-saving-throws-made-with-that-ability-score", + "LANG-KEY-while-cursed-the-target-has-disadvantage-on-attack-rolls-against-you", + "LANG-KEY-while-cursed-the-target-must-make-a-wisdom-saving-throw-at-the-start-of-each-of-its-turns-if-it-fails-it-wastes-its-action-that-turn-doing-nothing", + "LANG-KEY-while-the-target-is-cursed-your-attacks-and-spells-deal-an-extra-1d8-necrotic-damage-to-the-target", + "LANG-KEY-a-remove-curse-spell-ends-this-effect-at-the-dms-option-you-may-choose-an-alternative-curse-effect-but-it-should-be-no-more-powerful-than-those-described-above-the-dm-has-final-say-on-such-a-curses-effect" + ], + "higher_level": [ + "If you cast this spell using a spell slot of 4th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 5th level or higher, the duration is 8 hours. If you use a spell slot of 7th level or higher, the duration is 24 hours. If you use a 9th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 5th level or higher grants a duration that doesn't require concentration." + ], + "page": "phb 218", + "range": "Touch", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 3, + "school": { + "name": "LANG-KEY-necromancy", + "url": "/api/magic-schools/necromancy" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/bestow-curse" + }, + { + "index": "black-tentacles", + "name": "LANG-KEY-black-tentacles", + "desc": [ + "LANG-KEY-squirming-ebony-tentacles-fill-a-20-foot-square-on-ground-that-you-can-see-within-range-for-the-duration-these-tentacles-turn-the-ground-in-the-area-into-difficult-terrain", + "LANG-KEY-when-a-creature-enters-the-affected-area-for-the-first-time-on-a-turn-or-starts-its-turn-there-the-creature-must-succeed-on-a-dexterity-saving-throw-or-take-3d6-bludgeoning-damage-and-be-restrained-by-the-tentacles-until-the-spell-ends-a-creature-that-starts-its-turn-in-the-area-and-is-already-restrained-by-the-tentacles-takes-3d6-bludgeoning-damage", + "LANG-KEY-a-creature-restrained-by-the-tentacles-can-use-its-action-to-make-a-strength-or-dexterity-check-its-choice-against-your-spell-save-dc-on-a-success-it-frees-itself" + ], + "page": "phb 238", + "range": "90 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A piece of tentacle from a giant octopus or a giant squid", + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 4, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/black-tentacles" + }, + { + "index": "blade-barrier", + "name": "LANG-KEY-blade-barrier", + "desc": [ + "LANG-KEY-you-create-a-vertical-wall-of-whirling-razor-sharp-blades-made-of-magical-energy-the-wall-appears-within-range-and-lasts-for-the-duration-you-can-make-a-straight-wall-up-to-100-feet-long-20-feet-high-and-5-feet-thick-or-a-ringed-wall-up-to-60-feet-in-diameter-20-feet-high-and-5-feet-thick-the-wall-provides-three-quarters-cover-to-creatures-behind-it-and-its-space-is-difficult-terrain", + "LANG-KEY-when-a-creature-enters-the-walls-area-for-the-first-time-on-a-turn-or-starts-its-turn-there-the-creature-must-make-a-dexterity-saving-throw-on-a-failed-save-the-creature-takes-6d10-slashing-damage-on-a-successful-save-the-creature-takes-half-as-much-damage" + ], + "page": "phb 218", + "range": "90 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Up to 10 minutes", + "concentration": true, + "casting_time": "1 action", + "level": 6, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + } + ], + "subclasses": [], + "url": "/api/spells/blade-barrier" + }, + { + "index": "bless", + "name": "LANG-KEY-bless", + "desc": [ + "LANG-KEY-you-bless-up-to-three-creatures-of-your-choice-within-range-whenever-a-target-makes-an-attack-roll-or-a-saving-throw-before-the-spell-ends-the-target-can-roll-a-d4-and-add-the-number-rolled-to-the-attack-roll-or-saving-throw" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st." + ], + "page": "phb 219", + "range": "30 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A sprinkling of holy water.", + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 1, + "school": { + "name": "LANG-KEY-enchantment", + "url": "/api/magic-schools/enchantment" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-paladin", + "url": "/api/classes/paladin" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + }, + { + "name": "LANG-KEY-life", + "url": "/api/subclasses/life" + } + ], + "url": "/api/spells/bless" + }, + { + "index": "blight", + "name": "LANG-KEY-blight", + "desc": [ + "LANG-KEY-necromantic-energy-washes-over-a-creature-of-your-choice-that-you-can-see-within-range-draining-moisture-and-vitality-from-it-the-target-must-make-a-constitution-saving-throw-the-target-takes-8d8-necrotic-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-the-spell-has-no-effect-on-undead-or-constructs", + "LANG-KEY-if-you-target-a-plant-creature-or-a-magical-plant-it-makes-the-saving-throw-with-disadvantage-and-the-spell-deals-maximum-damage-to-it", + "LANG-KEY-if-you-target-a-nonmagical-plant-that-isnt-a-creature-such-as-a-tree-or-shrub-it-doesnt-make-a-saving-throw;-it-simply-withers-and-dies" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 5th level of higher, the damage increases by 1d8 for each slot level above 4th." + ], + "page": "phb 219", + "range": "30 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 4, + "school": { + "name": "LANG-KEY-necromancy", + "url": "/api/magic-schools/necromancy" + }, + "classes": [ + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + } + ], + "url": "/api/spells/blight" + }, + { + "index": "blindness-deafness", + "name": "LANG-KEY-blindness/deafness", + "desc": [ + "LANG-KEY-you-can-blind-or-deafen-a-foe-choose-one-creature-that-you-can-see-within-range-to-make-a-constitution-saving-throw-if-it-fails-the-target-is-either-blinded-or-deafened-your-choice-for-the-duration-at-the-end-of-each-of-its-turns-the-target-can-make-a-constitution-saving-throw-on-a-success-the-spell-ends" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd." + ], + "page": "phb 219", + "range": "30 feet", + "components": [ + "V" + ], + "ritual": false, + "duration": "1 minute", + "concentration": false, + "casting_time": "1 action", + "level": 2, + "school": { + "name": "LANG-KEY-necromancy", + "url": "/api/magic-schools/necromancy" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + }, + { + "name": "LANG-KEY-fiend", + "url": "/api/subclasses/fiend" + } + ], + "url": "/api/spells/blindness-deafness" + }, + { + "index": "blink", + "name": "LANG-KEY-blink", + "desc": [ + "LANG-KEY-roll-a-d20-at-the-end-of-each-of-your-turns-for-the-duration-of-the-spell-on-a-roll-of-11-or-higher-you-vanish-from-your-current-plane-of-existence-and-appear-in-the-ethereal-plane-the-spell-fails-and-the-casting-is-wasted-if-you-were-already-on-that-plane-at-the-start-of-your-next-turn-and-when-the-spell-ends-if-you-are-on-the-ethereal-plane-you-return-to-an-unoccupied-space-of-your-choice-that-you-can-see-within-10-feet-of-the-space-you-vanished-from-if-no-unoccupied-space-is-available-within-that-range-you-appear-in-the-nearest-unoccupied-space-chosen-at-random-if-more-than-one-space-is-equally-near-you-can-dismiss-this-spell-as-an-action", + "LANG-KEY-while-on-the-ethereal-plane-you-can-see-and-hear-the-plane-you-originated-from-which-is-cast-in-shades-of-gray-and-you-cant-see-anything-there-more-than-60-feet-away-you-can-only-affect-and-be-affected-by-other-creatures-on-the-ethereal-plane-creatures-that-arent-there-cant-perceive-you-or-interact-with-you-unless-they-have-the-ability-to-do-so" + ], + "page": "phb 219", + "range": "Self", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "1 minute", + "concentration": false, + "casting_time": "1 action", + "level": 3, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/blink" + }, + { + "index": "blur", + "name": "LANG-KEY-blur", + "desc": [ + "LANG-KEY-your-body-becomes-blurred-shifting-and-wavering-to-all-who-can-see-you-for-the-duration-any-creature-has-disadvantage-on-attack-rolls-against-you-an-attacker-is-immune-to-this-effect-if-it-doesnt-rely-on-sight-as-with-blindsight-or-can-see-through-illusions-as-with-truesight" + ], + "page": "phb 219", + "range": "Self", + "components": [ + "V" + ], + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 2, + "school": { + "name": "LANG-KEY-illusion", + "url": "/api/magic-schools/illusion" + }, + "classes": [ + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + }, + { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + } + ], + "url": "/api/spells/blur" + }, + { + "index": "branding-smite", + "name": "LANG-KEY-branding-smite", + "desc": [ + "LANG-KEY-the-next-time-you-hit-a-creature-with-a-weapon-attack-before-this-spell-ends-the-weapon-gleams-with-astral-radiance-as-you-strike-the-attack-deals-an-extra-2d6-radiant-damage-to-the-target-which-becomes-visible-if-its-invisible-and-the-target-sheds-dim-light-in-a-5-foot-radius-and-cant-become-invisible-until-the-spell-ends" + ], + "page": "phb 219", + "range": "Self", + "components": [ + "V" + ], + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 bonus action", + "level": 2, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-paladin", + "url": "/api/classes/paladin" + } + ], + "subclasses": [], + "url": "/api/spells/branding-smite" + }, + { + "index": "burning-hands", + "name": "LANG-KEY-burning-hands", + "desc": [ + "LANG-KEY-as-you-hold-your-hands-with-thumbs-touching-and-fingers-spread-a-thin-sheet-of-flames-shoots-forth-from-your-outstretched-fingertips-each-creature-in-a-15-foot-cone-must-make-a-dexterity-saving-throw-a-creature-takes-3d6-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "LANG-KEY-the-fire-ignites-any-flammable-objects-in-the-area-that-arent-being-worn-or-carried" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st." + ], + "page": "phb 220", + "range": "Self", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 1, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + }, + { + "name": "LANG-KEY-fiend", + "url": "/api/subclasses/fiend" + } + ], + "url": "/api/spells/burning-hands" + }, + { + "index": "call-lightning", + "name": "LANG-KEY-call-lightning", + "desc": [ + "LANG-KEY-a-storm-cloud-appears-in-the-shape-of-a-cylinder-that-is-10-feet-tall-with-a-60-foot-radius-centered-on-a-point-you-can-see-100-feet-directly-above-you-the-spell-fails-if-you-cant-see-a-point-in-the-air-where-the-storm-cloud-could-appear-for-example-if-you-are-in-a-room-that-cant-accommodate-the-cloud", + "LANG-KEY-when-you-cast-the-spell-choose-a-point-you-can-see-within-range-a-bolt-of-lightning-flashes-down-from-the-cloud-to-that-point-each-creature-within-5-feet-of-that-point-must-make-a-dexterity-saving-throw-a-creature-takes-3d10-lightning-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-on-each-of-your-turns-until-the-spell-ends-you-can-use-your-action-to-call-down-lightning-in-this-way-again-targeting-the-same-point-or-a-different-one", + "LANG-KEY-if-you-are-outdoors-in-stormy-conditions-when-you-cast-this-spell-the-spell-gives-you-control-over-the-existing-storm-instead-of-creating-a-new-one-under-such-conditions-the-spells-damage-increases-by-1d10" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd." + ], + "page": "phb 220", + "range": "120 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Up to 10 minutes", + "concentration": true, + "casting_time": "1 action", + "level": 3, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + }, + { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + } + ], + "url": "/api/spells/call-lightning" + }, + { + "index": "calm-emotions", + "name": "LANG-KEY-calm-emotions", + "desc": [ + "LANG-KEY-you-attempt-to-suppress-strong-emotions-in-a-group-of-people-each-humanoid-in-a-20-foot-radius-sphere-centered-on-a-point-you-choose-within-range-must-make-a-charisma-saving-throw;-a-creature-can-choose-to-fail-this-saving-throw-if-it-wishes-if-a-creature-fails-its-saving-throw-choose-one-of-the-following-two-effects-you-can-suppress-any-effect-causing-a-target-to-be-charmed-or-frightened-when-this-spell-ends-any-suppressed-effect-resumes-provided-that-its-duration-has-not-expired-in-the-meantime", + "LANG-KEY-alternatively-you-can-make-a-target-indifferent-about-creatures-of-your-choice-that-it-is-hostile-toward-this-indifference-ends-if-the-target-is-attacked-or-harmed-by-a-spell-or-if-it-witnesses-any-of-its-friends-being-harmed-when-the-spell-ends-the-creature-becomes-hostile-again-unless-the-dm-rules-otherwise" + ], + "page": "phb 221", + "range": "60 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 2, + "school": { + "name": "LANG-KEY-enchantment", + "url": "/api/magic-schools/enchantment" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/calm-emotions" + }, + { + "index": "chain-lightning", + "name": "LANG-KEY-chain-lightning", + "desc": [ + "LANG-KEY-you-create-a-bolt-of-lightning-that-arcs-toward-a-target-of-your-choice-that-you-can-see-within-range-three-bolts-then-leap-from-that-target-to-as-many-as-three-other-targets-each-of-which-must-be-within-30-feet-of-the-first-target-a-target-can-be-a-creature-or-an-object-and-can-be-targeted-by-only-one-of-the-bolts", + "LANG-KEY-a-target-must-make-a-dexterity-saving-throw-the-target-takes-10d8-lightning-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th." + ], + "page": "phb 221", + "range": "150 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A bit of fur; a piece of amber, glass, or a crystal rod; and three silver pins.", + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 6, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/chain-lightning" + }, + { + "index": "charm-person", + "name": "LANG-KEY-charm-person", + "desc": [ + "LANG-KEY-you-attempt-to-charm-a-humanoid-you-can-see-within-range-it-must-make-a-wisdom-saving-throw-and-does-so-with-advantage-if-you-or-your-companions-are-fighting-it-if-it-fails-the-saving-throw-it-is-charmed-by-you-until-the-spell-ends-or-until-you-or-your-companions-do-anything-harmful-to-it-the-charmed-creature-regards-you-as-a-friendly-acquaintance-when-the-spell-ends-the-creature-knows-it-was-charmed-by-you" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them." + ], + "page": "phb 221", + "range": "30 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "1 hour", + "concentration": false, + "casting_time": "1 action", + "level": 1, + "school": { + "name": "LANG-KEY-enchantment", + "url": "/api/magic-schools/enchantment" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/charm-person" + }, + { + "index": "chill-touch", + "name": "LANG-KEY-chill-touch", + "desc": [ + "LANG-KEY-you-create-a-ghostly-skeletal-hand-in-the-space-of-a-creature-within-range-make-a-ranged-spell-attack-against-the-creature-to-assail-it-with-the-chill-of-the-grave-on-a-hit-the-target-takes-1d8-necrotic-damage-and-it-cant-regain-hit-points-until-the-start-of-your-next-turn-until-then-the-hand-clings-to-the-target", + "LANG-KEY-if-you-hit-an-undead-target-it-also-has-disadvantage-on-attack-rolls-against-you-until-the-end-of-your-next-turn", + "LANG-KEY-this-spells-damage-increases-by-1d8-when-you-reach-5th-level-2d8-11th-level-3d8-and-17th-level-4d8" + ], + "page": "phb 221", + "range": "120 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "1 round", + "concentration": false, + "casting_time": "1 action", + "level": 0, + "school": { + "name": "LANG-KEY-necromancy", + "url": "/api/magic-schools/necromancy" + }, + "classes": [ + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/chill-touch" + }, + { + "index": "circle-of-death", + "name": "LANG-KEY-circle-of-death", + "desc": [ + "LANG-KEY-a-sphere-of-negative-energy-ripples-out-in-a-60-foot-radius-sphere-from-a-point-within-range-each-creature-in-that-area-must-make-a-constitution-saving-throw-a-target-takes-8d6-necrotic-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d6 for each slot level above 6th." + ], + "page": "phb 221", + "range": "150 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "The powder of a crushed black pearl worth at least 500 gp.", + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 6, + "school": { + "name": "LANG-KEY-necromancy", + "url": "/api/magic-schools/necromancy" + }, + "classes": [ + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/circle-of-death" + }, + { + "index": "clairvoyance", + "name": "LANG-KEY-clairvoyance", + "desc": [ + "LANG-KEY-you-create-an-invisible-sensor-within-range-in-a-location-familiar-to-you-a-place-you-have-visited-or-seen-before-or-in-an-obvious-location-that-is-unfamiliar-to-you-such-as-behind-a-door-around-a-corner-or-in-a-grove-of-trees-the-sensor-remains-in-place-for-the-duration-and-it-cant-be-attacked-or-otherwise-interacted-with", + "LANG-KEY-when-you-cast-the-spell-you-choose-seeing-or-hearing-you-can-use-the-chosen-sense-through-the-sensor-as-if-you-were-in-its-space-as-your-action-you-can-switch-between-seeing-and-hearing", + "LANG-KEY-a-creature-that-can-see-the-sensor-such-as-a-creature-benefiting-from-see-invisibility-or-truesight-sees-a-luminous-intangible-orb-about-the-size-of-your-fist" + ], + "page": "phb 222", + "range": "1 mile", + "components": [ + "V", + "S", + "M" + ], + "material": "A focus worth at least 100gp, either a jeweled horn for hearing or a glass eye for seeing.", + "ritual": false, + "duration": "Up to 10 minutes", + "concentration": true, + "casting_time": "10 minutes", + "level": 3, + "school": { + "name": "LANG-KEY-divination", + "url": "/api/magic-schools/divination" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/clairvoyance" + }, + { + "index": "clone", + "name": "LANG-KEY-clone", + "desc": [ + "LANG-KEY-this-spell-grows-an-inert-duplicate-of-a-living-creature-as-a-safeguard-against-death-this-clone-forms-inside-a-sealed-vessel-and-grows-to-full-size-and-maturity-after-120-days;-you-can-also-choose-to-have-the-clone-be-a-younger-version-of-the-same-creature-it-remains-inert-and-endures-indefinitely-as-long-as-its-vessel-remains-undisturbed", + "LANG-KEY-at-any-time-after-the-clone-matures-if-the-original-creature-dies-its-soul-transfers-to-the-clone-provided-that-the-soul-is-free-and-willing-to-return-the-clone-is-physically-identical-to-the-original-and-has-the-same-personality-memories-and-abilities-but-none-of-the-originals-equipment-the-original-creatures-physical-remains-if-they-still-exist-become-inert-and-cant-thereafter-be-restored-to-life-since-the-creatures-soul-is-elsewhere" + ], + "page": "phb 222", + "range": "Touch", + "components": [ + "V", + "S", + "M" + ], + "material": "A diamond worth at least 1,000 gp and at least 1 cubic inch of flesh of the creature that is to be cloned, which the spell consumes, and a vessel worth at least 2,000 gp that has a sealable lid and is large enough to hold a Medium creature, such as a huge urn, coffin, mud-filled cyst in the ground, or crystal container filled with salt water.", + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 hour", + "level": 8, + "school": { + "name": "LANG-KEY-necromancy", + "url": "/api/magic-schools/necromancy" + }, + "classes": [ + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/clone" + }, + { + "index": "cloudkill", + "name": "LANG-KEY-cloudkill", + "desc": [ + "LANG-KEY-you-create-a-20-foot-radius-sphere-of-poisonous-yellow-green-fog-centered-on-a-point-you-choose-within-range-the-fog-spreads-around-corners-it-lasts-for-the-duration-or-until-strong-wind-disperses-the-fog-ending-the-spell-its-area-is-heavily-obscured", + "LANG-KEY-when-a-creature-enters-the-spells-area-for-the-first-time-on-a-turn-or-starts-its-turn-there-that-creature-must-make-a-constitution-saving-throw-the-creature-takes-5d8-poison-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-creatures-are-affected-even-if-they-hold-their-breath-or-dont-need-to-breathe", + "LANG-KEY-the-fog-moves-10-feet-away-from-you-at-the-start-of-each-of-your-turns-rolling-along-the-surface-of-the-ground-the-vapors-being-heavier-than-air-sink-to-the-lowest-level-of-the-land-even-pouring-down-openings" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th." + ], + "page": "phb 222", + "range": "120 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Up to 10 minutes", + "concentration": true, + "casting_time": "1 action", + "level": 5, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + } + ], + "url": "/api/spells/cloudkill" + }, + { + "index": "color-spray", + "name": "LANG-KEY-color-spray", + "desc": [ + "LANG-KEY-a-dazzling-array-of-flashing-colored-light-springs-from-your-hand-roll-6d10;-the-total-is-how-many-hit-points-of-creatures-this-spell-can-effect-creatures-in-a-15-foot-cone-originating-from-you-are-affected-in-ascending-order-of-their-current-hit-points-ignoring-unconscious-creatures-and-creatures-that-cant-see", + "LANG-KEY-starting-with-the-creature-that-has-the-lowest-current-hit-points-each-creature-affected-by-this-spell-is-blinded-until-the-spell-ends-subtract-each-creatures-hit-points-from-the-total-before-moving-on-to-the-creature-with-the-next-lowest-hit-points-a-creatures-hit-points-must-be-equal-to-or-less-than-the-remaining-total-for-that-creature-to-be-affected" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d10 for each slot level above 1st." + ], + "page": "phb 222", + "range": "Self", + "components": [ + "V", + "S", + "M" + ], + "material": "A pinch of powder or sand that is colored red, yellow, and blue.", + "ritual": false, + "duration": "1 round", + "concentration": false, + "casting_time": "1 action", + "level": 1, + "school": { + "name": "LANG-KEY-illusion", + "url": "/api/magic-schools/illusion" + }, + "classes": [ + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/color-spray" + }, + { + "index": "command", + "name": "LANG-KEY-command", + "desc": [ + "LANG-KEY-you-speak-a-one-word-command-to-a-creature-you-can-see-within-range-the-target-must-succeed-on-a-wisdom-saving-throw-or-follow-the-command-on-its-next-turn-the-spell-has-no-effect-if-the-target-is-undead-if-it-doesnt-understand-your-language-or-if-your-command-is-directly-harmful-to-it", + "LANG-KEY-some-typical-commands-and-their-effects-follow-you-might-issue-a-command-other-than-one-described-here-if-you-do-so-the-dm-determines-how-the-target-behaves-if-the-target-cant-follow-your-command-the-spell-ends", + "LANG-KEY-approach", + "LANG-KEY-the-target-moves-toward-you-by-the-shortest-and-most-direct-route-ending-its-turn-if-it-moves-within-5-feet-of-you", + "LANG-KEY-drop", + "LANG-KEY-the-target-drops-whatever-it-is-holding-and-then-ends-its-turn", + "LANG-KEY-flee", + "LANG-KEY-the-target-spends-its-turn-moving-away-from-you-by-the-fastest-available-means", + "LANG-KEY-grovel", + "LANG-KEY-the-target-falls-prone-and-then-ends-its-turn", + "LANG-KEY-halt", + "LANG-KEY-the-target-doesnt-move-and-takes-no-actions-a-flying-creature-stays-aloft-provided-that-it-is-able-to-do-so-if-it-must-move-to-stay-aloft-it-flies-the-minimum-distance-needed-to-remain-in-the-air" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them." + ], + "page": "phb 223", + "range": "60 feet", + "components": [ + "V" + ], + "ritual": false, + "duration": "1 round", + "concentration": false, + "casting_time": "1 action", + "level": 1, + "school": { + "name": "LANG-KEY-enchantment", + "url": "/api/magic-schools/enchantment" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-paladin", + "url": "/api/classes/paladin" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + }, + { + "name": "LANG-KEY-fiend", + "url": "/api/subclasses/fiend" + } + ], + "url": "/api/spells/command" + }, + { + "index": "commune", + "name": "LANG-KEY-commune", + "desc": [ + "LANG-KEY-you-contact-your-deity-or-a-divine-proxy-and-ask-up-to-three-questions-that-can-be-answered-with-a-yes-or-no-you-must-ask-your-questions-before-the-spell-ends-you-receive-a-correct-answer-for-each-question", + "LANG-KEY-divine-beings-arent-necessarily-omniscient-so-you-might-receive-unclear-as-an-answer-if-a-question-pertains-to-information-that-lies-beyond-the-deitys-knowledge-in-a-case-where-a-one-word-answer-could-be-misleading-or-contrary-to-the-deitys-interests-the-dm-might-offer-a-short-phrase-as-an-answer-instead", + "LANG-KEY-if-you-cast-the-spell-two-or-more-times-before-finishing-your-next-long-rest-there-is-a-cumulative-25-percent-chance-for-each-casting-after-the-first-that-you-get-no-answer-the-dm-makes-this-roll-in-secret" + ], + "page": "phb 223", + "range": "Self", + "components": [ + "V", + "S", + "M" + ], + "material": "Incense and a vial of holy or unholy water.", + "ritual": true, + "duration": "1 minute", + "concentration": false, + "casting_time": "1 minute", + "level": 5, + "school": { + "name": "LANG-KEY-divination", + "url": "/api/magic-schools/divination" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-devotion", + "url": "/api/subclasses/devotion" + } + ], + "url": "/api/spells/commune" + }, + { + "index": "commune-with-nature", + "name": "LANG-KEY-commune-with-nature", + "desc": [ + "LANG-KEY-you-briefly-become-one-with-nature-and-gain-knowledge-of-the-surrounding-territory-in-the-outdoors-the-spell-gives-you-knowledge-of-the-land-within-3-miles-of-you-in-caves-and-other-natural-underground-settings-the-radius-is-limited-to-300-feet-the-spell-doesnt-function-where-nature-has-been-replaced-by-construction-such-as-in-dungeons-and-towns", + "LANG-KEY-you-instantly-gain-knowledge-of-up-to-three-facts-of-your-choice-about-any-of-the-following-subjects-as-they-relate-to-the-area", + "LANG-KEY-terrain-and-bodies-of-water", + "LANG-KEY-prevalent-plants-minerals-animals-or-peoples", + "LANG-KEY-powerful-celestials-fey-fiends-elementals-or-undead", + "LANG-KEY-influence-from-other-planes-of-existence", + "LANG-KEY-buildings", + "LANG-KEY-for-example-you-could-determine-the-location-of-powerful-undead-in-the-area-the-location-of-major-sources-of-safe-drinking-water-and-the-location-of-any-nearby-towns" + ], + "page": "phb 224", + "range": "Self", + "components": [ + "V", + "S" + ], + "ritual": true, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 minute", + "level": 5, + "school": { + "name": "LANG-KEY-divination", + "url": "/api/magic-schools/divination" + }, + "classes": [ + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-ranger", + "url": "/api/classes/ranger" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + } + ], + "url": "/api/spells/commune-with-nature" + }, + { + "index": "comprehend-languages", + "name": "LANG-KEY-comprehend-languages", + "desc": [ + "LANG-KEY-for-the-duration-you-understand-the-literal-meaning-of-any-spoken-language-that-you-hear-you-also-understand-any-written-language-that-you-see-but-you-must-be-touching-the-surface-on-which-the-words-are-written-it-takes-about-1-minute-to-read-one-page-of-text", + "LANG-KEY-this-spell-doesnt-decode-secret-messages-in-a-text-or-a-glyph-such-as-an-arcane-sigil-that-isnt-part-of-a-written-language" + ], + "page": "phb 224", + "range": "Self", + "components": [ + "V", + "S", + "M" + ], + "material": "A pinch of soot and salt.", + "ritual": true, + "duration": "1 hour", + "concentration": false, + "casting_time": "1 action", + "level": 1, + "school": { + "name": "LANG-KEY-divination", + "url": "/api/magic-schools/divination" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/comprehend-languages" + }, + { + "index": "compulsion", + "name": "LANG-KEY-compulsion", + "desc": [ + "LANG-KEY-creatures-of-your-choice-that-you-can-see-within-range-and-that-can-hear-you-must-make-a-wisdom-saving-throw-a-target-automatically-succeeds-on-this-saving-throw-if-it-cant-be-charmed-on-a-failed-save-a-target-is-affected-by-this-spell-until-the-spell-ends-you-can-use-a-bonus-action-on-each-of-your-turns-to-designate-a-direction-that-is-horizontal-to-you-each-affected-target-must-use-as-much-of-its-movement-as-possible-to-move-in-that-direction-on-its-next-turn-it-can-take-any-action-before-it-moves-after-moving-in-this-way-it-can-make-another-wisdom-save-to-try-to-end-the-effect", + "LANG-KEY-a-target-isnt-compelled-to-move-into-an-obviously-deadly-hazard-such-as-a-fire-or-a-pit-but-it-will-provoke-opportunity-attacks-to-move-in-the-designated-direction" + ], + "page": "phb 224", + "range": "30 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 4, + "school": { + "name": "LANG-KEY-enchantment", + "url": "/api/magic-schools/enchantment" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + } + ], + "subclasses": [], + "url": "/api/spells/compulsion" + }, + { + "index": "cone-of-cold", + "name": "LANG-KEY-cone-of-cold", + "desc": [ + "LANG-KEY-a-blast-of-cold-air-erupts-from-your-hands-each-creature-in-a-60-foot-cone-must-make-a-constitution-saving-throw-a-creature-takes-8d8-cold-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "LANG-KEY-a-creature-killed-by-this-spell-becomes-a-frozen-statue-until-it-thaws" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th." + ], + "page": "phb 224", + "range": "Self", + "components": [ + "V", + "S", + "M" + ], + "material": "A small crystal or glass cone.", + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 5, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + } + ], + "url": "/api/spells/cone-of-cold" + }, + { + "index": "confusion", + "name": "LANG-KEY-confusion", + "desc": [ + "LANG-KEY-this-spell-assails-and-distorts-the-minds-of-creatures-generating-illusions-and-causing-uncontrolled-actions-each-creature-in-a-sphere-of-10-foot-radius-centered-on-a-point-chosen-in-the-range-of-the-spell-must-make-a-wisdom-saving-throw-otherwise-it-will-be-affected-by-the-spell", + "LANG-KEY-an-affected-target-can-react-and-it-must-start-at-the-beginning-of-1d10-each-of-his-game-rounds-to-determine-its-behavior-for-that-round", + "LANG-KEY-at-the-end-of-each-turn-an-affected-creature-can-make-a-saving-throw-of-wisdom-if-successful-the-effect-of-the-spell-ends-for-this-target" + ], + "higher_level": [ + "When you cast this spell using a level spell slot 5 or more, the radius of the sphere increases by 5 feet for each level of higher spell slot to 4." + ], + "page": "phb 224", + "range": "90 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "Three walnut shells.", + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 4, + "school": { + "name": "LANG-KEY-enchantment", + "url": "/api/magic-schools/enchantment" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/confusion" + }, + { + "index": "conjure-animals", + "name": "LANG-KEY-conjure-animals", + "desc": [ + "LANG-KEY-you-summon-fey-spirits-that-take-the-form-of-beasts-and-appear-in-unoccupied-spaces-that-you-can-see-within-range-choose-one-of-the-following-options-for-what-appears", + "LANG-KEY-one-beast-of-challenge-rating-2-or-lower", + "LANG-KEY-two-beasts-of-challenge-rating-1-or-lower", + "LANG-KEY-four-beasts-of-challenge-rating-1/2-or-lower", + "LANG-KEY-eight-beasts-of-challenge-rating-1/4-or-lower", + "LANG-KEY-each-beast-is-also-considered-fey-and-it-disappears-when-it-drops-to-0-hit-points-or-when-the-spell-ends", + "LANG-KEY-the-summoned-creatures-are-friendly-to-you-and-your-companions-roll-initiative-for-the-summoned-creatures-as-a-group-which-has-its-own-turns-they-obey-any-verbal-commands-that-you-issue-to-them-no-action-required-by-you-if-you-dont-issue-any-commands-to-them-they-defend-themselves-from-hostile-creatures-but-otherwise-take-no-actions", + "LANG-KEY-the-dm-has-the-creatures-statistics" + ], + "higher_level": [ + "When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 5th-level slot, three times as many with a 7th-level." + ], + "page": "phb 225", + "range": "60 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Up to 1 hour", + "concentration": true, + "casting_time": "1 action", + "level": 3, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-ranger", + "url": "/api/classes/ranger" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/conjure-animals" + }, + { + "index": "conjure-celestial", + "name": "LANG-KEY-conjure-celestial", + "desc": [ + "LANG-KEY-you-summon-a-celestial-of-challenge-rating-4-or-lower-which-appears-in-an-unoccupied-space-that-you-can-see-within-range-the-celestial-disappears-when-it-drops-to-0-hit-points-or-when-the-spell-ends", + "LANG-KEY-the-celestial-is-friendly-to-you-and-your-companions-for-the-duration-roll-initiative-for-the-celestial-which-has-its-own-turns-it-obeys-any-verbal-commands-that-you-issue-to-it-no-action-required-by-you-as-long-as-they-dont-violate-its-alignment-if-you-dont-issue-any-commands-to-the-celestial-it-defends-itself-from-hostile-creatures-but-otherwise-takes-no-actions", + "LANG-KEY-the-dm-has-the-celestials-statistics" + ], + "higher_level": [ + "When you cast this spell using a 9th-level spell slot, you summon a celestial of challenge rating 5 or lower." + ], + "page": "phb 225", + "range": "90 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Up to 1 hour", + "concentration": true, + "casting_time": "1 minute", + "level": 7, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + } + ], + "subclasses": [], + "url": "/api/spells/conjure-celestial" + }, + { + "index": "conjure-elemental", + "name": "LANG-KEY-conjure-elemental", + "desc": [ + "LANG-KEY-you-call-forth-an-elemental-servant-choose-an-area-of-air-earth-fire-or-water-that-fills-a-10-foot-cube-within-range-an-elemental-of-challenge-rating-5-or-lower-appropriate-to-the-area-you-chose-appears-in-an-unoccupied-space-within-10-feet-of-it-for-example-a-fire-elemental-emerges-from-a-bonfire-and-an-earth-elemental-rises-up-from-the-ground-the-elemental-disappears-when-it-drops-to-0-hit-points-or-when-the-spell-ends", + "LANG-KEY-the-elemental-is-friendly-to-you-and-your-companions-for-the-duration-roll-initiative-for-the-elemental-which-has-its-own-turns-it-obeys-any-verbal-commands-that-you-issue-to-it-no-action-required-by-you-if-you-dont-issue-any-commands-to-the-elemental-it-defends-itself-from-hostile-creatures-but-otherwise-takes-no-actions", + "LANG-KEY-if-your-concentration-is-broken-the-elemental-doesnt-disappear-instead-you-lose-control-of-the-elemental-it-becomes-hostile-toward-you-and-your-companions-and-it-might-attack-an-uncontrolled-elemental-cant-be-dismissed-by-you-and-it-disappears-1-hour-after-you-summoned-it", + "LANG-KEY-the-dm-has-the-elementals-statistics" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th." + ], + "page": "phb 225", + "range": "90 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "Burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water.", + "ritual": false, + "duration": "Up to 1 hour", + "concentration": true, + "casting_time": "1 minute", + "level": 5, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + } + ], + "url": "/api/spells/conjure-elemental" + }, + { + "index": "conjure-fey", + "name": "LANG-KEY-conjure-fey", + "desc": [ + "LANG-KEY-you-summon-a-fey-creature-of-challenge-rating-6-or-lower-or-a-fey-spirit-that-takes-the-form-of-a-beast-of-challenge-rating-6-or-lower-it-appears-in-an-unoccupied-space-that-you-can-see-within-range-the-fey-creature-disappears-when-it-drops-to-0-hit-points-or-when-the-spell-ends", + "LANG-KEY-the-fey-creature-is-friendly-to-you-and-your-companions-for-the-duration-roll-initiative-for-the-creature-which-has-its-own-turns-it-obeys-any-verbal-commands-that-you-issue-to-it-no-action-required-by-you-as-long-as-they-dont-violate-its-alignment-if-you-dont-issue-any-commands-to-the-fey-creature-it-defends-itself-from-hostile-creatures-but-otherwise-takes-no-actions", + "LANG-KEY-if-your-concentration-is-broken-the-fey-creature-doesnt-disappear-instead-you-lose-control-of-the-fey-creature-it-becomes-hostile-toward-you-and-your-companions-and-it-might-attack-an-uncontrolled-fey-creature-cant-be-dismissed-by-you-and-it-disappears-1-hour-after-you-summoned-it", + "LANG-KEY-the-dm-has-the-fey-creatures-statistics" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 7th level or higher, the challenge rating increases by 1 for each slot level above 6th." + ], + "page": "phb 226", + "range": "90 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Up to 1 hour", + "concentration": true, + "casting_time": "1 minute", + "level": 6, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + } + ], + "subclasses": [], + "url": "/api/spells/conjure-fey" + }, + { + "index": "conjure-minor-elementals", + "name": "LANG-KEY-conjure-minor-elementals", + "desc": [ + "LANG-KEY-you-summon-elementals-that-appear-in-unoccupied-spaces-that-you-can-see-within-range-you-choose-one-the-following-options-for-what-appears", + "LANG-KEY-one-elemental-of-challenge-rating-2-or-lower", + "LANG-KEY-two-elementals-of-challenge-rating-1-or-lower", + "LANG-KEY-four-elementals-of-challenge-rating-1/2-or-lower", + "LANG-KEY-eight-elementals-of-challenge-rating-1/4-or-lower", + "LANG-KEY-an-elemental-summoned-by-this-spell-disappears-when-it-drops-to-0-hit-points-or-when-the-spell-ends", + "LANG-KEY-the-summoned-creatures-are-friendly-to-you-and-your-companions-roll-initiative-for-the-summoned-creatures-as-a-group-which-has-its-own-turns-they-obey-any-verbal-commands-that-you-issue-to-them-no-action-required-by-you-if-you-dont-issue-any-commands-to-them-they-defend-themselves-from-hostile-creatures-but-otherwise-take-no-actions", + "LANG-KEY-the-dm-has-the-creatures-statistics" + ], + "higher_level": [ + "When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 6th-level slot and three times as many with an 8th-level slot." + ], + "page": "phb 226", + "range": "90 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Up to 1 hour", + "concentration": true, + "casting_time": "1 minute", + "level": 4, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/conjure-minor-elementals" + }, + { + "index": "conjure-woodland-beings", + "name": "LANG-KEY-conjure-woodland-beings", + "desc": [ + "LANG-KEY-you-summon-fey-creatures-that-appear-in-unoccupied-spaces-that-you-can-see-within-range-choose-one-of-the-following-options-for-what-appears", + "LANG-KEY-one-fey-creature-of-challenge-rating-2-or-lower", + "LANG-KEY-two-fey-creatures-of-challenge-rating-1-or-lower", + "LANG-KEY-four-fey-creatures-of-challenge-rating-1/2-or-lower", + "LANG-KEY-eight-fey-creatures-of-challenge-rating-1/4-or-lower", + "LANG-KEY-a-summoned-creature-disappears-when-it-drops-to-0-hit-points-or-when-the-spell-ends", + "LANG-KEY-the-summoned-creatures-are-friendly-to-you-and-your-companions-roll-initiative-for-the-summoned-creatures-as-a-group-which-have-their-own-turns-they-obey-any-verbal-commands-that-you-issue-to-them-no-action-required-by-you-if-you-dont-issue-any-commands-to-them-they-defend-themselves-from-hostile-creatures-but-otherwise-take-no-actions", + "LANG-KEY-the-dm-has-the-creatures-statistics" + ], + "higher_level": [ + "When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 6th-level slot and three times as many with an 8th-level slot." + ], + "page": "phb 226", + "range": "60 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "One holly berry per creature summoned.", + "ritual": false, + "duration": "Up to 1 hour", + "concentration": true, + "casting_time": "1 action", + "level": 4, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-ranger", + "url": "/api/classes/ranger" + } + ], + "subclasses": [], + "url": "/api/spells/conjure-woodland-beings" + }, + { + "index": "contact-other-plane", + "name": "LANG-KEY-contact-other-plane", + "desc": [ + "LANG-KEY-you-mentally-contact-a-demigod-the-spirit-of-a-long-dead-sage-or-some-other-mysterious-entity-from-another-plane-contacting-this-extraplanar-intelligence-can-strain-or-even-break-your-mind-when-you-cast-this-spell-make-a-dc-15-intelligence-saving-throw-on-a-failure-you-take-6d6-psychic-damage-and-are-insane-until-you-finish-a-long-rest-while-insane-you-cant-take-actions-cant-understand-what-other-creatures-say-cant-read-and-speak-only-in-gibberish-a-greater-restoration-spell-cast-on-you-ends-this-effect", + "LANG-KEY-on-a-successful-save-you-can-ask-the-entity-up-to-five-questions-you-must-ask-your-questions-before-the-spell-ends-the-dm-answers-each-question-with-one-word-such-as-yes-no-maybe-never-irrelevant-or-unclear-if-the-entity-doesnt-know-the-answer-to-the-question-if-a-one-word-answer-would-be-misleading-the-dm-might-instead-offer-a-short-phrase-as-an-answer" + ], + "page": "phb 226", + "range": "Self", + "components": [ + "V" + ], + "ritual": true, + "duration": "1 minute", + "concentration": false, + "casting_time": "1 minute", + "level": 5, + "school": { + "name": "LANG-KEY-divination", + "url": "/api/magic-schools/divination" + }, + "classes": [ + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/contact-other-plane" + }, + { + "index": "contagion", + "name": "LANG-KEY-contagion", + "desc": [ + "LANG-KEY-your-touch-inflicts-disease-make-a-melee-spell-attack-against-a-creature-within-your-reach-on-a-hit-you-afflict-the-creature-with-a-disease-of-your-choice-from-any-of-the-ones-described-below", + "LANG-KEY-at-the-end-of-each-of-the-targets-turns-it-must-make-a-constitution-saving-throw-after-failing-three-of-these-saving-throws-the-diseases-effects-last-for-the-duration-and-the-creature-stops-making-these-saves-after-succeeding-on-three-of-these-saving-throws-the-creature-recovers-from-the-disease-and-the-spell-ends", + "LANG-KEY-since-this-spell-induces-a-natural-disease-in-its-target-any-effect-that-removes-a-disease-or-otherwise-ameliorates-a-diseases-effects-apply-to-it", + "LANG-KEY-blinding-sickness", + "LANG-KEY-pain-grips-the-creatures-mind-and-its-eyes-turn-milky-white-the-creature-has-disadvantage-on-wisdom-checks-and-wisdom-saving-throws-and-is-blinded", + "LANG-KEY-filth-fever", + "LANG-KEY-a-raging-fever-sweeps-through-the-creatures-body-the-creature-has-disadvantage-on-strength-checks-strength-saving-throws-and-attack-rolls-that-use-strength", + "LANG-KEY-flesh-rot", + "LANG-KEY-the-creatures-flesh-decays-the-creature-has-disadvantage-on-charisma-checks-and-vulnerability-to-all-damage", + "LANG-KEY-mindfire", + "LANG-KEY-the-creatures-mind-becomes-feverish-the-creature-has-disadvantage-on-intelligence-checks-and-intelligence-saving-throws-and-the-creature-behaves-as-if-under-the-effects-of-the-confusion-spell-during-combat", + "LANG-KEY-seizure", + "LANG-KEY-the-creature-is-overcome-with-shaking-the-creature-has-disadvantage-on-dexterity-checks-dexterity-saving-throws-and-attack-rolls-that-use-dexterity", + "LANG-KEY-slimy-doom", + "LANG-KEY-the-creature-begins-to-bleed-uncontrollably-the-creature-has-disadvantage-on-constitution-checks-and-constitution-saving-throws-in-addition-whenever-the-creature-takes-damage-it-is-stunned-until-the-end-of-its-next-turn" + ], + "page": "phb 227", + "range": "Touch", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "7 days", + "concentration": false, + "casting_time": "1 action", + "level": 5, + "school": { + "name": "LANG-KEY-necromancy", + "url": "/api/magic-schools/necromancy" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + } + ], + "subclasses": [], + "url": "/api/spells/contagion" + }, + { + "index": "contingency", + "name": "LANG-KEY-contingency", + "desc": [ + "LANG-KEY-choose-a-spell-of-5th-level-or-lower-that-you-can-cast-that-has-a-casting-time-of-1-action-and-that-can-target-you-you-cast-that-spell-called-the-contingent-spell-as-part-of-casting-contingency-expending-spell-slots-for-both-but-the-contingent-spell-doesnt-come-into-effect-instead-it-takes-effect-when-a-certain-circumstance-occurs-you-describe-that-circumstance-when-you-cast-the-two-spells-for-example-a-contingency-cast-with-water-breathing-might-stipulate-that-water-breathing-comes-into-effect-when-you-are-engulfed-in-water-or-a-similar-liquid", + "LANG-KEY-the-contingent-spell-takes-effect-immediately-after-the-circumstance-is-met-for-the-first-time-whether-or-not-you-want-it-to-and-then-contingency-ends", + "LANG-KEY-the-contingent-spell-takes-effect-only-on-you-even-if-it-can-normally-target-others-you-can-use-only-one-contingency-spell-at-a-time-if-you-cast-this-spell-again-the-effect-of-another-contingency-spell-on-you-ends-also-contingency-ends-on-you-if-its-material-component-is-ever-not-on-your-person" + ], + "page": "phb 227", + "range": "Self", + "components": [ + "V", + "S", + "M" + ], + "material": "A statuette of yourself carved from ivory and decorated with gems worth at least 1,500 gp.", + "ritual": false, + "duration": "10 days", + "concentration": false, + "casting_time": "10 minutes", + "level": 6, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/contingency" + }, + { + "index": "continual-flame", + "name": "LANG-KEY-continual-flame", + "desc": [ + "LANG-KEY-a-flame-equivalent-in-brightness-to-a-torch-springs-forth-from-an-object-that-you-touch-the-effect-looks-like-a-regular-flame-but-it-creates-no-heat-and-doesnt-use-oxygen-a-continual-flame-can-be-covered-or-hidden-but-not-smothered-or-quenched" + ], + "page": "phb 227", + "range": "Touch", + "components": [ + "V", + "S", + "M" + ], + "material": "Ruby dust worth 50 gp, which the spell consumes.", + "ritual": false, + "duration": "Until dispelled", + "concentration": false, + "casting_time": "1 action", + "level": 2, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/continual-flame" + }, + { + "index": "control-water", + "name": "LANG-KEY-control-water", + "desc": [ + "LANG-KEY-until-the-spell-ends-you-control-any-freestanding-water-inside-an-area-you-choose-that-is-a-cube-up-to-100-feet-on-a-side-you-can-choose-from-any-of-the-following-effects-when-you-cast-this-spell-as-an-action-on-your-turn-you-can-repeat-the-same-effect-or-choose-a-different-one", + "LANG-KEY-flood", + "LANG-KEY-you-cause-the-water-level-of-all-standing-water-in-the-area-to-rise-by-as-much-as-20-feet-if-the-area-includes-a-shore-the-flooding-water-spills-over-onto-dry-land", + "LANG-KEY-instead-create-a-20-foot-tall-wave-that-travels-from-one-side-of-the-area-to-the-other-and-then-crashes-down-any-huge-or-smaller-vehicles-in-the-waves-path-are-carried-with-it-to-the-other-side-any-huge-or-smaller-vehicles-struck-by-the-wave-have-a-25-percent-chance-of-capsizing", + "LANG-KEY-the-water-level-remains-elevated-until-the-spell-ends-or-you-choose-a-different-effect-if-this-effect-produced-a-wave-the-wave-repeats-on-the-start-of-your-next-turn-while-the-flood-effect-lasts", + "LANG-KEY-part-water", + "LANG-KEY-you-cause-water-in-the-area-to-move-apart-and-create-a-trench-the-trench-extends-across-the-spells-area-and-the-separated-water-forms-a-wall-to-either-side-the-trench-remains-until-the-spell-ends-or-you-choose-a-different-effect-the-water-then-slowly-fills-in-the-trench-over-the-course-of-the-next-round-until-the-normal-water-level-is-restored", + "LANG-KEY-redirect-flow", + "LANG-KEY-you-cause-flowing-water-in-the-area-to-move-in-a-direction-you-choose-even-if-the-water-has-to-flow-over-obstacles-up-walls-or-in-other-unlikely-directions-the-water-in-the-area-moves-as-you-direct-it-but-once-it-moves-beyond-the-spells-area-it-resumes-its-flow-based-on-the-terrain-conditions-the-water-continues-to-move-in-the-direction-you-chose-until-the-spell-ends-or-you-choose-a-different-effect", + "LANG-KEY-whirlpool", + "LANG-KEY-this-effect-requires-a-body-of-water-at-least-50-feet-square-and-25-feet-deep-you-cause-a-whirlpool-to-form-in-the-center-of-the-area-the-whirlpool-forms-a-vortex-that-is-5-feet-wide-at-the-base-up-to-50-feet-wide-at-the-top-and-25-feet-tall-any-creature-or-object-in-the-water-and-within-25-feet-of-the-vortex-is-pulled-10-feet-toward-it-a-creature-can-swim-away-from-the-vortex-by-making-a-strength-athletics-check-against-your-spell-save-dc", + "LANG-KEY-when-a-creature-enters-the-vortex-for-the-first-time-on-a-turn-or-starts-its-turn-there-it-must-make-a-strength-saving-throw-on-a-failed-save-the-creature-takes-2d8-bludgeoning-damage-and-is-caught-in-the-vortex-until-the-spell-ends-on-a-successful-save-the-creature-takes-half-damage-and-isnt-caught-in-the-vortex-a-creature-caught-in-the-vortex-can-use-its-action-to-try-to-swim-away-from-the-vortex-as-described-above-but-has-disadvantage-on-the-strength-athletics-check-to-do-so", + "LANG-KEY-the-first-time-each-turn-that-an-object-enters-the-vortex-the-object-takes-2d8-bludgeoning-damage;-this-damage-occurs-each-round-it-remains-in-the-vortex" + ], + "page": "phb 227", + "range": "300 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A drop of water and a pinch of dust.", + "ritual": false, + "duration": "Up to 10 minutes", + "concentration": true, + "casting_time": "1 action", + "level": 4, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/control-water" + }, + { + "index": "control-weather", + "name": "LANG-KEY-control-weather", + "desc": [ + "LANG-KEY-you-take-control-of-the-weather-within-5-miles-of-you-for-the-duration-you-must-be-outdoors-to-cast-this-spell-moving-to-a-place-where-you-dont-have-a-clear-path-to-the-sky-ends-the-spell-early", + "LANG-KEY-when-you-cast-the-spell-you-change-the-current-weather-conditions-which-are-determined-by-the-dm-based-on-the-climate-and-season-you-can-change-precipitation-temperature-and-wind-it-takes-1d4-x-10-minutes-for-the-new-conditions-to-take-effect-once-they-do-so-you-can-change-the-conditions-again-when-the-spell-ends-the-weather-gradually-returns-to-normal", + "LANG-KEY-when-you-change-the-weather-conditions-find-a-current-condition-on-the-following-tables-and-change-its-stage-by-one-up-or-down-when-changing-the-wind-you-can-change-its-direction" + ], + "page": "phb 228", + "range": "Self", + "components": [ + "V", + "S", + "M" + ], + "material": "Burning incense and bits of earth and wood mixed in water.", + "ritual": false, + "duration": "Up to 8 hours", + "concentration": true, + "casting_time": "10 minutes", + "level": 8, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + } + ], + "url": "/api/spells/control-weather" + }, + { + "index": "counterspell", + "name": "LANG-KEY-counterspell", + "desc": [ + "LANG-KEY-you-attempt-to-interrupt-a-creature-in-the-process-of-casting-a-spell-if-the-creature-is-casting-a-spell-of-3rd-level-or-lower-its-spell-fails-and-has-no-effect-if-it-is-casting-a-spell-of-4th-level-or-higher-make-an-ability-check-using-your-spellcasting-ability-the-dc-equals-10-+-the-spells-level-on-a-success-the-creatures-spell-fails-and-has-no-effect" + ], + "page": "phb 228", + "range": "60 feet", + "components": [ + "S" + ], + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 reaction", + "level": 3, + "school": { + "name": "LANG-KEY-abjuration", + "url": "/api/magic-schools/abjuration" + }, + "classes": [ + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/counterspell" + }, + { + "index": "create-food-and-water", + "name": "LANG-KEY-create-food-and-water", + "desc": [ + "LANG-KEY-you-create-45-pounds-of-food-and-30-gallons-of-water-on-the-ground-or-in-containers-within-range-enough-to-sustain-up-to-fifteen-humanoids-or-five-steeds-for-24-hours-the-food-is-bland-but-nourishing-and-spoils-if-uneaten-after-24-hours-the-water-is-clean-and-doesnt-go-bad" + ], + "page": "phb 229", + "range": "30 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 3, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-paladin", + "url": "/api/classes/paladin" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + }, + { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + } + ], + "url": "/api/spells/create-food-and-water" + }, + { + "index": "create-undead", + "name": "LANG-KEY-create-undead", + "desc": [ + "LANG-KEY-you-can-cast-this-spell-only-at-night-choose-up-to-three-corpses-of-medium-or-small-humanoids-within-range-each-corpse-becomes-a-ghoul-under-your-control-the-dm-has-game-statistics-for-these-creatures", + "LANG-KEY-as-a-bonus-action-on-each-of-your-turns-you-can-mentally-command-any-creature-you-animated-with-this-spell-if-the-creature-is-within-120-feet-of-you-if-you-control-multiple-creatures-you-can-command-any-or-all-of-them-at-the-same-time-issuing-the-same-command-to-each-one-you-decide-what-action-the-creature-will-take-and-where-it-will-move-during-its-next-turn-or-you-can-issue-a-general-command-such-as-to-guard-a-particular-chamber-or-corridor-if-you-issue-no-commands-the-creature-only-defends-itself-against-hostile-creatures-once-given-an-order-the-creature-continues-to-follow-it-until-its-task-is-complete", + "LANG-KEY-the-creature-is-under-your-control-for-24-hours-after-which-it-stops-obeying-any-command-you-have-given-it-to-maintain-control-of-the-creature-for-another-24-hours-you-must-cast-this-spell-on-the-creature-before-the-current-24-hour-period-ends-this-use-of-the-spell-reasserts-your-control-over-up-to-three-creatures-you-have-animated-with-this-spell-rather-than-animating-new-ones" + ], + "higher_level": [ + "When you cast this spell using a 7th-level spell slot, you can animate or reassert control over four ghouls. When you cast this spell using an 8th-level spell slot, you can animate or reassert control over five ghouls or two ghasts or wights. When you cast this spell using a 9th-level spell slot, you can animate or reassert control over six ghouls, three ghasts or wights, or two mummies." + ], + "page": "phb 229", + "range": "10 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "One clay pot filled with grave dirt, one clay pot filled with brackish water, and one 150 gp black onyx stone for each corpse.", + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 minute", + "level": 6, + "school": { + "name": "LANG-KEY-necromancy", + "url": "/api/magic-schools/necromancy" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/create-undead" + }, + { + "index": "create-or-destroy-water", + "name": "LANG-KEY-create-or-destroy-water", + "desc": [ + "LANG-KEY-you-either-create-or-destroy-water", + "LANG-KEY-create-water", + "LANG-KEY-you-create-up-to-10-gallons-of-clean-water-within-range-in-an-open-container-alternatively-the-water-falls-as-rain-in-a-30-foot-cube-within-range", + "LANG-KEY-destroy-water", + "LANG-KEY-you-destroy-up-to-10-gallons-of-water-in-an-open-container-within-range-alternatively-you-destroy-fog-in-a-30-foot-cube-within-range" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 2nd level or higher, you create or destroy 10 additional gallons of water, or the size of the cube increases by 5 feet, for each slot level above 1st." + ], + "page": "phb 229", + "range": "30 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A drop of water if creating water, or a few grains of sand if destroying it.", + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 1, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/create-or-destroy-water" + }, + { + "index": "creation", + "name": "LANG-KEY-creation", + "desc": [ + "LANG-KEY-you-pull-wisps-of-shadow-material-from-the-shadowfell-to-create-a-nonliving-object-of-vegetable-matter-within-range-soft-goods-rope-wood-or-something-similar-you-can-also-use-this-spell-to-create-mineral-objects-such-as-stone-crystal-or-metal-the-object-created-must-be-no-larger-than-a-5-foot-cube-and-the-object-must-be-of-a-form-and-material-that-you-have-seen-before", + "LANG-KEY-the-duration-depends-on-the-objects-material-if-the-object-is-composed-of-multiple-materials-use-the-shortest-duration", + "LANG-KEY-vegetable-matter", + "LANG-KEY-1-day", + "LANG-KEY-stone-or-crystal", + "LANG-KEY-12-hours", + "LANG-KEY-precious-metals", + "LANG-KEY-1-hour", + "LANG-KEY-gems", + "LANG-KEY-10-minutes", + "LANG-KEY-adamantine-or-mithral", + "LANG-KEY-1-minute", + "LANG-KEY-using-any-material-created-by-this-spell-as-another-spells-material-component-causes-that-spell-to-fail" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 6th level or higher, the cube increases by 5 feet for each slot level above 5th." + ], + "page": "phb 229", + "range": "30 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A tiny piece of matter of the same type of the item you plan to create.", + "ritual": false, + "duration": "Special", + "concentration": false, + "casting_time": "1 minute", + "level": 5, + "school": { + "name": "LANG-KEY-illusion", + "url": "/api/magic-schools/illusion" + }, + "classes": [ + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/creation" + }, + { + "index": "cure-wounds", + "name": "LANG-KEY-cure-wounds", + "desc": [ + "LANG-KEY-a-creature-you-touch-regains-a-number-of-hit-points-equal-to-1d8-+-your-spellcasting-ability-modifier-this-spell-has-no-effect-on-undead-or-constructs" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st." + ], + "page": "phb 230", + "range": "Touch", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 1, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-paladin", + "url": "/api/classes/paladin" + }, + { + "name": "LANG-KEY-ranger", + "url": "/api/classes/ranger" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + }, + { + "name": "LANG-KEY-life", + "url": "/api/subclasses/life" + } + ], + "url": "/api/spells/cure-wounds" + }, + { + "index": "dancing-lights", + "name": "LANG-KEY-dancing-lights", + "desc": [ + "LANG-KEY-you-create-up-to-four-torch-sized-lights-within-range-making-them-appear-as-torches-lanterns-or-glowing-orbs-that-hover-in-the-air-for-the-duration-you-can-also-combine-the-four-lights-into-one-glowing-vaguely-humanoid-form-of-medium-size-whichever-form-you-choose-each-light-sheds-dim-light-in-a-10-foot-radius", + "LANG-KEY-as-a-bonus-action-on-your-turn-you-can-move-the-lights-up-to-60-feet-to-a-new-spot-within-range-a-light-must-be-within-20-feet-of-another-light-created-by-this-spell-and-a-light-winks-out-if-it-exceeds-the-spells-range" + ], + "page": "phb 230", + "range": "120 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A bit of phosphorus or wychwood, or a glowworm.", + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 0, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/dancing-lights" + }, + { + "index": "darkness", + "name": "LANG-KEY-darkness", + "desc": [ + "LANG-KEY-magical-darkness-spreads-from-a-point-you-choose-within-range-to-fill-a-15-foot-radius-sphere-for-the-duration-the-darkness-spreads-around-corners-a-creature-with-darkvision-cant-see-through-this-darkness-and-nonmagical-light-cant-illuminate-it", + "LANG-KEY-if-the-point-you-choose-is-on-an-object-you-are-holding-or-one-that-isnt-being-worn-or-carried-the-darkness-emanates-from-the-object-and-moves-with-it-completely-covering-the-source-of-the-darkness-with-an-opaque-object-such-as-a-bowl-or-a-helm-blocks-the-darkness", + "LANG-KEY-if-any-of-this-spells-area-overlaps-with-an-area-of-light-created-by-a-spell-of-2nd-level-or-lower-the-spell-that-created-the-light-is-dispelled" + ], + "page": "phb 230", + "range": "60 feet", + "components": [ + "V", + "M" + ], + "material": "Bat fur and a drop of pitch or piece of coal.", + "ritual": false, + "duration": "Up to 10 minutes", + "concentration": true, + "casting_time": "1 action", + "level": 2, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + }, + { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + } + ], + "url": "/api/spells/darkness" + }, + { + "index": "darkvision", + "name": "LANG-KEY-darkvision", + "desc": [ + "LANG-KEY-you-touch-a-willing-creature-to-grant-it-the-ability-to-see-in-the-dark-for-the-duration-that-creature-has-darkvision-out-to-a-range-of-60-feet" + ], + "page": "phb 230", + "range": "Touch", + "components": [ + "V", + "S", + "M" + ], + "material": "Either a pinch of dried carrot or an agate.", + "ritual": false, + "duration": "8 hours", + "concentration": false, + "casting_time": "1 action", + "level": 2, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-ranger", + "url": "/api/classes/ranger" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/darkvision" + }, + { + "index": "daylight", + "name": "LANG-KEY-daylight", + "desc": [ + "LANG-KEY-a-60-foot-radius-sphere-of-light-spreads-out-from-a-point-you-choose-within-range-the-sphere-is-bright-light-and-sheds-dim-light-for-an-additional-60-feet", + "LANG-KEY-if-you-chose-a-point-on-an-object-you-are-holding-or-one-that-isnt-being-worn-or-carried-the-light-shines-from-the-object-and-moves-with-it-completely-covering-the-affected-object-with-an-opaque-object-such-as-a-bowl-or-a-helm-blocks-the-light", + "LANG-KEY-if-any-of-this-spells-area-overlaps-with-an-area-of-darkness-created-by-a-spell-of-3rd-level-or-lower-the-spell-that-created-the-darkness-is-dispelled" + ], + "page": "phb 230", + "range": "60 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "1 hour", + "concentration": false, + "casting_time": "1 action", + "level": 3, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-paladin", + "url": "/api/classes/paladin" + }, + { + "name": "LANG-KEY-ranger", + "url": "/api/classes/ranger" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + }, + { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + } + ], + "url": "/api/spells/daylight" + }, + { + "index": "death-ward", + "name": "LANG-KEY-death-ward", + "desc": [ + "LANG-KEY-you-touch-a-creature-and-grant-it-a-measure-of-protection-from-death", + "LANG-KEY-the-first-time-the-target-would-drop-to-0-hit-points-as-a-result-of-taking-damage-the-target-instead-drops-to-1-hit-point-and-the-spell-ends", + "LANG-KEY-if-the-spell-is-still-in-effect-when-the-target-is-subjected-to-an-effect-that-would-kill-it-instantaneously-without-dealing-damage-that-effect-is-instead-negated-against-the-target-and-the-spell-ends" + ], + "page": "phb 230", + "range": "Touch", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "8 hours", + "concentration": false, + "casting_time": "1 action", + "level": 4, + "school": { + "name": "LANG-KEY-abjuration", + "url": "/api/magic-schools/abjuration" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-paladin", + "url": "/api/classes/paladin" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-life", + "url": "/api/subclasses/life" + } + ], + "url": "/api/spells/death-ward" + }, + { + "index": "delayed-blast-fireball", + "name": "LANG-KEY-delayed-blast-fireball", + "desc": [ + "LANG-KEY-a-beam-of-yellow-light-flashes-from-your-pointing-finger-then-condenses-to-linger-at-a-chosen-point-within-range-as-a-glowing-bead-for-the-duration-when-the-spell-ends-either-because-your-concentration-is-broken-or-because-you-decide-to-end-it-the-bead-blossoms-with-a-low-roar-into-an-explosion-of-flame-that-spreads-around-corners-each-creature-in-a-20-foot-radius-sphere-centered-on-that-point-must-make-a-dexterity-saving-throw-a-creature-takes-fire-damage-equal-to-the-total-accumulated-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "LANG-KEY-the-spells-base-damage-is-12d6-if-at-the-end-of-your-turn-the-bead-has-not-yet-detonated-the-damage-increases-by-1d6", + "LANG-KEY-if-the-glowing-bead-is-touched-before-the-interval-has-expired-the-creature-touching-it-must-make-a-dexterity-saving-throw-on-a-failed-save-the-spell-ends-immediately-causing-the-bead-to-erupt-in-flame-on-a-successful-save-the-creature-can-throw-the-bead-up-to-40-feet-when-it-strikes-a-creature-or-a-solid-object-the-spell-ends-and-the-bead-explodes", + "LANG-KEY-the-fire-damages-objects-in-the-area-and-ignites-flammable-objects-that-arent-being-worn-or-carried" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 8th level or higher, the base damage increases by 1d6 for each slot level above 7th." + ], + "page": "phb 230", + "range": "150 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A tiny ball of bat guano and sulfur.", + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 7, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/delayed-blast-fireball" + }, + { + "index": "demiplane", + "name": "LANG-KEY-demiplane", + "desc": [ + "LANG-KEY-you-create-a-shadowy-door-on-a-flat-solid-surface-that-you-can-see-within-range-the-door-is-large-enough-to-allow-medium-creatures-to-pass-through-unhindered-when-opened-the-door-leads-to-a-demiplane-that-appears-to-be-an-empty-room-30-feet-in-each-dimension-made-of-wood-or-stone-when-the-spell-ends-the-door-disappears-and-any-creatures-or-objects-inside-the-demiplane-remain-trapped-there-as-the-door-also-disappears-from-the-other-side", + "LANG-KEY-each-time-you-cast-this-spell-you-can-create-a-new-demiplane-or-have-the-shadowy-door-connect-to-a-demiplane-you-created-with-a-previous-casting-of-this-spell-additionally-if-you-know-the-nature-and-contents-of-a-demiplane-created-by-a-casting-of-this-spell-by-another-creature-you-can-have-the-shadowy-door-connect-to-its-demiplane-instead" + ], + "page": "phb 231", + "range": "60 feet", + "components": [ + "S" + ], + "ritual": false, + "duration": "1 hour", + "concentration": false, + "casting_time": "1 action", + "level": 8, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/demiplane" + }, + { + "index": "detect-evil-and-good", + "name": "LANG-KEY-detect-evil-and-good", + "desc": [ + "LANG-KEY-for-the-duration-you-know-if-there-is-an-aberration-celestial-elemental-fey-fiend-or-undead-within-30-feet-of-you-as-well-as-where-the-creature-is-located-similarly-you-know-if-there-is-a-place-or-object-within-30-feet-of-you-that-has-been-magically-consecrated-or-desecrated", + "LANG-KEY-the-spell-can-penetrate-most-barriers-but-it-is-blocked-by-1-foot-of-stone-1-inch-of-common-metal-a-thin-sheet-of-lead-or-3-feet-of-wood-or-dirt" + ], + "page": "phb 231", + "range": "Self", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Up to 10 minutes", + "concentration": true, + "casting_time": "1 action", + "level": 1, + "school": { + "name": "LANG-KEY-divination", + "url": "/api/magic-schools/divination" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-paladin", + "url": "/api/classes/paladin" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/detect-evil-and-good" + }, + { + "index": "detect-magic", + "name": "LANG-KEY-detect-magic", + "desc": [ + "LANG-KEY-for-the-duration-you-sense-the-presence-of-magic-within-30-feet-of-you-if-you-sense-magic-in-this-way-you-can-use-your-action-to-see-a-faint-aura-around-any-visible-creature-or-object-in-the-area-that-bears-magic-and-you-learn-its-school-of-magic-if-any", + "LANG-KEY-the-spell-can-penetrate-most-barriers-but-it-is-blocked-by-1-foot-of-stone-1-inch-of-common-metal-a-thin-sheet-of-lead-or-3-feet-of-wood-or-dirt" + ], + "page": "phb 231", + "range": "Self", + "components": [ + "V", + "S" + ], + "ritual": true, + "duration": "Up to 10 minutes", + "concentration": true, + "casting_time": "1 action", + "level": 1, + "school": { + "name": "LANG-KEY-divination", + "url": "/api/magic-schools/divination" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-paladin", + "url": "/api/classes/paladin" + }, + { + "name": "LANG-KEY-ranger", + "url": "/api/classes/ranger" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/detect-magic" + }, + { + "index": "detect-poison-and-disease", + "name": "LANG-KEY-detect-poison-and-disease", + "desc": [ + "LANG-KEY-for-the-duration-you-can-sense-the-presence-and-location-of-poisons-poisonous-creatures-and-diseases-within-30-feet-of-you-you-also-identify-the-kind-of-poison-poisonous-creature-or-disease-in-each-case", + "LANG-KEY-the-spell-can-penetrate-most-barriers-but-it-is-blocked-by-1-foot-of-stone-1-inch-of-common-metal-a-thin-sheet-of-lead-or-3-feet-of-wood-or-dirt" + ], + "page": "phb 231", + "range": "Self", + "components": [ + "V", + "S", + "M" + ], + "material": "A yew leaf.", + "ritual": true, + "duration": "Up to 10 minutes", + "concentration": true, + "casting_time": "1 action", + "level": 1, + "school": { + "name": "LANG-KEY-divination", + "url": "/api/magic-schools/divination" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-paladin", + "url": "/api/classes/paladin" + }, + { + "name": "LANG-KEY-ranger", + "url": "/api/classes/ranger" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/detect-poison-and-disease" + }, + { + "index": "detect-thoughts", + "name": "LANG-KEY-detect-thoughts", + "desc": [ + "LANG-KEY-for-the-duration-of-the-spell-you-can-read-the-thoughts-of-some-creatures-while-casting-the-spell-and-at-your-action-in-each-round-until-the-spell-you-may-focus-your-mind-on-a-creature-you-can-see-30-feet-of-you-if-the-chosen-creature-has-an-intelligence-of-3-or-less-or-if-she-does-not-speak-any-language-the-creature-is-not-affected", + "LANG-KEY-you-first-read-the-surface-thoughts-of-the-creature-which-occupies-her-mind-at-that-moment-in-an-action-you-can-direct-your-attention-to-the-thoughts-of-another-creature-or-attempt-to-deepen-your-reading-thoughts-of-the-same-creature-if-you-deepen-your-reading-the-target-must-make-a-backup-of-wisdom-otherwise-you-get-access-to-his-argument-if-any-in-his-emotional-state-and-thought-that-concerns-his-mind-on-a-broader-spectrum-such-a-concern-love-or-hate-if-successful-the-spell-ends-in-all-cases-the-target-is-aware-that-his-mind-is-under-your-eyes-unless-you-are-directing-your-attention-to-the-thoughts-of-another-creature-the-target-can-use-his-action-turn-to-roll-intelligence-opposite-your-roll-intelligence-if-she-has-the-upper-hand-the-spell-ends", + "LANG-KEY-the-questions-verbally-directed-to-the-target-guide-the-train-of-thought-this-spell-is-especially-effective-during-an-interrogation", + "LANG-KEY-you-can-also-use-this-spell-to-detect-the-presence-of-thinking-creatures-that-are-invisible-to-you-when-you-cast-this-spell-or-in-an-action-for-the-duration-of-the-spell-you-can-find-thoughts-to-30-feet-of-you-the-spell-can-override-most-obstacles-but-it-is-blocked-by-2-feet-stone-2-inches-of-precious-metal-or-a-thin-sheet-of-lead-you-can-not-detect-a-creature-with-an-intelligence-of-3-or-less-or-speaking-any-language", + "LANG-KEY-after-detecting-the-presence-of-a-creature-in-this-way-you-can-read-his-thoughts-for-the-rest-of-the-spells-duration-as-described-above-even-if-you-can-not-see-it-but-only-if-it-remains-in-the-range-of-the-spell" + ], + "page": "phb 231", + "range": "Self", + "components": [ + "V", + "S", + "M" + ], + "material": "A copper coin.", + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 2, + "school": { + "name": "LANG-KEY-divination", + "url": "/api/magic-schools/divination" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/detect-thoughts" + }, + { + "index": "dimension-door", + "name": "LANG-KEY-dimension-door", + "desc": [ + "LANG-KEY-you-teleport-yourself-from-your-current-location-to-any-other-spot-within-range-you-arrive-at-exactly-the-spot-desired-it-can-be-a-place-you-can-see-one-you-can-visualize-or-one-you-can-describe-by-stating-distance-and-direction-such-as-200-feet-straight-downward-or-upward-to-the-northwest-at-a-45-degree-angle-300-feet", + "LANG-KEY-you-can-bring-along-objects-as-long-as-their-weight-doesnt-exceed-what-you-can-carry-you-can-also-bring-one-willing-creature-of-your-size-or-smaller-who-is-carrying-gear-up-to-its-carrying-capacity-the-creature-must-be-within-5-feet-of-you-when-you-cast-this-spell", + "LANG-KEY-if-you-would-arrive-in-a-place-already-occupied-by-an-object-or-a-creature-you-and-any-creature-traveling-with-you-each-take-4d6-force-damage-and-the-spell-fails-to-teleport-you" + ], + "page": "phb 233", + "range": "500 feet", + "components": [ + "V" + ], + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 4, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/dimension-door" + }, + { + "index": "disguise-self", + "name": "LANG-KEY-disguise-self", + "desc": [ + "LANG-KEY-you-make-yourself-including-your-clothing-armor-weapons-and-other-belongings-on-your-person-look-different-until-the-spell-ends-or-until-you-use-your-action-to-dismiss-it-you-can-seem-1-foot-shorter-or-taller-and-can-appear-thin-fat-or-in-between-you-cant-change-your-body-type-so-you-must-adopt-a-form-that-has-the-same-basic-arrangement-of-limbs-otherwise-the-extent-of-the-illusion-is-up-to-you", + "LANG-KEY-the-changes-wrought-by-this-spell-fail-to-hold-up-to-physical-inspection-for-example-if-you-use-this-spell-to-add-a-hat-to-your-outfit-objects-pass-through-the-hat-and-anyone-who-touches-it-would-feel-nothing-or-would-feel-your-head-and-hair-if-you-use-this-spell-to-appear-thinner-than-you-are-the-hand-of-someone-who-reaches-out-to-touch-you-would-bump-into-you-while-it-was-seemingly-still-in-midair", + "LANG-KEY-to-discern-that-you-are-disguised-a-creature-can-use-its-action-to-inspect-your-appearance-and-must-succeed-on-an-intelligence-investigation-check-against-your-spell-save-dc" + ], + "page": "phb 233", + "range": "Self", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "1 hour", + "concentration": false, + "casting_time": "1 action", + "level": 1, + "school": { + "name": "LANG-KEY-illusion", + "url": "/api/magic-schools/illusion" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/disguise-self" + }, + { + "index": "disintegrate", + "name": "LANG-KEY-disintegrate", + "desc": [ + "LANG-KEY-a-thin-green-ray-springs-from-your-pointing-finger-to-a-target-that-you-can-see-within-range-the-target-can-be-a-creature-an-object-or-a-creation-of-magical-force-such-as-the-wall-created-by-wall-of-force", + "LANG-KEY-a-creature-targeted-by-this-spell-must-make-a-dexterity-saving-throw-on-a-failed-save-the-target-takes-10d6-+-40-force-damage-if-this-damage-reduces-the-target-to-0-hit-points-it-is-disintegrated", + "LANG-KEY-a-disintegrated-creature-and-everything-it-is-wearing-and-carrying-except-magic-items-are-reduced-to-a-pile-of-fine-gray-dust-the-creature-can-be-restored-to-life-only-by-means-of-a-true-resurrection-or-a-wish-spell", + "LANG-KEY-this-spell-automatically-disintegrates-a-large-or-smaller-nonmagical-object-or-a-creation-of-magical-force-if-the-target-is-a-huge-or-larger-object-or-creation-of-force-this-spell-disintegrates-a-10-foot-cube-portion-of-it-a-magic-item-is-unaffected-by-this-spell" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th." + ], + "page": "phb 233", + "range": "60 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A lodestone and a pinch of dust.", + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 6, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/disintegrate" + }, + { + "index": "dispel-evil-and-good", + "name": "LANG-KEY-dispel-evil-and-good", + "desc": [ + "LANG-KEY-shimmering-energy-surrounds-and-protects-you-from-fey-undead-and-creatures-originating-from-beyond-the-material-plane-for-the-duration-celestials-elementals-fey-fiends-and-undead-have-disadvantage-on-attack-rolls-against-you", + "LANG-KEY-you-can-end-the-spell-early-by-using-either-of-the-following-special-functions", + "LANG-KEY-break-enchantment", + "LANG-KEY-as-your-action-you-touch-a-creature-you-can-reach-that-is-charmed-frightened-or-possessed-by-a-celestial-an-elemental-a-fey-a-fiend-or-an-undead-the-creature-you-touch-is-no-longer-charmed-frightened-or-possessed-by-such-creatures", + "LANG-KEY-dismissal", + "LANG-KEY-as-your-action-make-a-melee-spell-attack-against-a-celestial-an-elemental-a-fey-a-fiend-or-an-undead-you-can-reach-on-a-hit-you-attempt-to-drive-the-creature-back-to-its-home-plane-the-creature-must-succeed-on-a-charisma-saving-throw-or-be-sent-back-to-its-home-plane-if-it-isnt-there-already-if-they-arent-on-their-home-plane-undead-are-sent-to-the-shadowfell-and-fey-are-sent-to-the-feywild" + ], + "page": "phb 233", + "range": "Self", + "components": [ + "V", + "S", + "M" + ], + "material": "Holy water or powdered silver and iron.", + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 5, + "school": { + "name": "LANG-KEY-abjuration", + "url": "/api/magic-schools/abjuration" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-paladin", + "url": "/api/classes/paladin" + } + ], + "subclasses": [], + "url": "/api/spells/dispel-evil-and-good" + }, + { + "index": "dispel-magic", + "name": "LANG-KEY-dispel-magic", + "desc": [ + "LANG-KEY-choose-one-creature-object-or-magical-effect-within-range-any-spell-of-3rd-level-or-lower-on-the-target-ends-for-each-spell-of-4th-level-or-higher-on-the-target-make-an-ability-check-using-your-spellcasting-ability-the-dc-equals-10-+-the-spells-level-on-a-successful-check-the-spell-ends" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used." + ], + "page": "phb 234", + "range": "120 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 3, + "school": { + "name": "LANG-KEY-abjuration", + "url": "/api/magic-schools/abjuration" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-paladin", + "url": "/api/classes/paladin" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + }, + { + "name": "LANG-KEY-devotion", + "url": "/api/subclasses/devotion" + } + ], + "url": "/api/spells/dispel-magic" + }, + { + "index": "divination", + "name": "LANG-KEY-divination", + "desc": [ + "LANG-KEY-your-magic-and-an-offering-put-you-in-contact-with-a-god-or-a-gods-servants-you-ask-a-single-question-concerning-a-specific-goal-event-or-activity-to-occur-within-7-days-the-dm-offers-a-truthful-reply-the-reply-might-be-a-short-phrase-a-cryptic-rhyme-or-an-omen", + "LANG-KEY-the-spell-doesnt-take-into-account-any-possible-circumstances-that-might-change-the-outcome-such-as-the-casting-of-additional-spells-or-the-loss-or-gain-of-a-companion", + "LANG-KEY-if-you-cast-the-spell-two-or-more-times-before-finishing-your-next-long-rest-there-is-a-cumulative-25-percent-chance-for-each-casting-after-the-first-that-you-get-a-random-reading-the-dm-makes-this-roll-in-secret" + ], + "page": "phb 234", + "range": "Self", + "components": [ + "V", + "S", + "M" + ], + "material": "Incense and a sacrificial offering appropriate to your religion, together worth at least 25gp, which the spell consumes.", + "ritual": true, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 4, + "school": { + "name": "LANG-KEY-divination", + "url": "/api/magic-schools/divination" + }, + "classes": [ + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + } + ], + "url": "/api/spells/divination" + }, + { + "index": "divine-favor", + "name": "LANG-KEY-divine-favor", + "desc": [ + "LANG-KEY-your-prayer-empowers-you-with-divine-radiance-until-the-spell-ends-your-weapon-attacks-deal-an-extra-1d4-radiant-damage-on-a-hit" + ], + "page": "phb 234", + "range": "Self", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 bonus action", + "level": 1, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-paladin", + "url": "/api/classes/paladin" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/divine-favor" + }, + { + "index": "divine-word", + "name": "LANG-KEY-divine-word", + "desc": [ + "LANG-KEY-you-speak-a-word-of-god-full-of-the-power-that-has-shaped-the-world-at-the-dawn-of-creation-choose-as-many-creatures-as-you-want-from-those-you-see-in-the-range-of-the-spell-every-creature-that-hears-you-must-make-a-backup-charisma-or-she-undergoes-an-effect-based-on-the-current-value-of-his-life", + "LANG-KEY-pv-or-less-50-muted-for-1-minute", + "LANG-KEY-40-hp-or-less-deafened-and-blinded-for-10-minutes", + "LANG-KEY-30-hp-or-less-blinded-deafened-and-dazed-for-1-hour", + "LANG-KEY-20-hp-or-less-killed-instantly", + "LANG-KEY-regardless-of-its-points-of-current-life-a-celestial-an-elementary-a-fairy-or-a-fiend-who-fails-his-roll-is-returned-to-its-original-plan-if-not-already-and-it-can-not-go-back-on-your-plan-for-24-hours-regardless-of-the-means-with-the-exception-of-the-wish-spell" + ], + "page": "phb 234", + "range": "30 feet", + "components": [ + "V" + ], + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 bonus action", + "level": 7, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + } + ], + "subclasses": [], + "url": "/api/spells/divine-word" + }, + { + "index": "dominate-beast", + "name": "LANG-KEY-dominate-beast", + "desc": [ + "LANG-KEY-you-attempt-to-beguile-a-creature-that-you-can-see-within-range-it-must-succeed-on-a-wisdom-saving-throw-or-be-charmed-by-you-for-the-duration-if-you-or-creatures-that-are-friendly-to-you-are-fighting-it-it-has-advantage-on-the-saving-throw", + "LANG-KEY-while-the-creature-is-charmed-you-have-a-telepathic-link-with-it-as-long-as-the-two-of-you-are-on-the-same-plane-of-existence-you-can-use-this-telepathic-link-to-issue-commands-to-the-creature-while-you-are-conscious-no-action-required-which-it-does-its-best-to-obey-you-can-specify-a-simple-and-general-course-of-action-such-as-attack-that-creature-run-over-there-or-fetch-that-object-if-the-creature-completes-the-order-and-doesnt-receive-further-direction-from-you-it-defends-and-preserves-itself-to-the-best-of-its-ability", + "LANG-KEY-you-can-use-your-action-to-take-total-and-precise-control-of-the-target-until-the-end-of-your-next-turn-the-creature-takes-only-the-actions-you-choose-and-doesnt-do-anything-that-you-dont-allow-it-to-do-during-this-time-you-can-also-cause-the-creature-to-use-a-reaction-but-this-requires-you-to-use-your-own-reaction-as-well-each-time-the-target-takes-damage-it-makes-a-new-wisdom-saving-throw-against-the-spell-if-the-saving-throw-succeeds-the-spell-ends" + ], + "higher_level": [ + "When you cast this spell with a 9th level spell slot, the duration is concentration, up to 8 hours." + ], + "page": "phb 234", + "range": "60 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 4, + "school": { + "name": "LANG-KEY-enchantment", + "url": "/api/magic-schools/enchantment" + }, + "classes": [ + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + } + ], + "subclasses": [], + "url": "/api/spells/dominate-beast" + }, + { + "index": "dominate-monster", + "name": "LANG-KEY-dominate-monster", + "desc": [ + "LANG-KEY-you-attempt-to-beguile-a-creature-that-you-can-see-within-range-it-must-succeed-on-a-wisdom-saving-throw-or-be-charmed-by-you-for-the-duration-if-you-or-creatures-that-are-friendly-to-you-are-fighting-it-it-has-advantage-on-the-saving-throw", + "LANG-KEY-while-the-creature-is-charmed-you-have-a-telepathic-link-with-it-as-long-as-the-two-of-you-are-on-the-same-plane-of-existence-you-can-use-this-telepathic-link-to-issue-commands-to-the-creature-while-you-are-conscious-no-action-required-which-it-does-its-best-to-obey-you-can-specify-a-simple-and-general-course-of-action-such-as-attack-that-creature-run-over-there-or-fetch-that-object-if-the-creature-completes-the-order-and-doesnt-receive-further-direction-from-you-it-defends-and-preserves-itself-to-the-best-of-its-ability", + "LANG-KEY-you-can-use-your-action-to-take-total-and-precise-control-of-the-target-until-the-end-of-your-next-turn-the-creature-takes-only-the-actions-you-choose-and-doesnt-do-anything-that-you-dont-allow-it-to-do-during-this-time-you-can-also-cause-the-creature-to-use-a-reaction-but-this-requires-you-to-use-your-own-reaction-as-well", + "LANG-KEY-each-time-the-target-takes-damage-it-makes-a-new-wisdom-saving-throw-against-the-spell-if-the-saving-throw-succeeds-the-spell-ends" + ], + "higher_level": [ + "When you cast this spell with a 9th-level spell slot, the duration is concentration, up to 8 hours." + ], + "page": "phb 235", + "range": "60 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Up to 1 hour", + "concentration": true, + "casting_time": "1 action", + "level": 8, + "school": { + "name": "LANG-KEY-enchantment", + "url": "/api/magic-schools/enchantment" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/dominate-monster" + }, + { + "index": "dominate-person", + "name": "LANG-KEY-dominate-person", + "desc": [ + "LANG-KEY-you-attempt-to-beguile-a-humanoid-that-you-can-see-within-range-it-must-succeed-on-a-wisdom-saving-throw-or-be-charmed-by-you-for-the-duration-if-you-or-creatures-that-are-friendly-to-you-are-fighting-it-it-has-advantage-on-the-saving-throw", + "LANG-KEY-while-the-target-is-charmed-you-have-a-telepathic-link-with-it-as-long-as-the-two-of-you-are-on-the-same-plane-of-existence-you-can-use-this-telepathic-link-to-issue-commands-to-the-creature-while-you-are-conscious-no-action-required-which-it-does-its-best-to-obey-you-can-specify-a-simple-and-general-course-of-action-such-as-attack-that-creature-run-over-there-or-fetch-that-object-if-the-creature-completes-the-order-and-doesnt-receive-further-direction-from-you-it-defends-and-preserves-itself-to-the-best-of-its-ability", + "LANG-KEY-you-can-use-your-action-to-take-total-and-precise-control-of-the-target-until-the-end-of-your-next-turn-the-creature-takes-only-the-actions-you-choose-and-doesnt-do-anything-that-you-dont-allow-it-to-do-during-this-time-you-can-also-cause-the-creature-to-use-a-reaction-but-this-requires-you-to-use-your-own-reaction-as-well", + "LANG-KEY-each-time-the-target-takes-damage-it-makes-a-new-wisdom-saving-throw-against-the-spell-if-the-saving-throw-succeeds-the-spell-ends" + ], + "higher_level": [ + "When you cast this spell using a 6th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 7th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 8th level or higher, the duration is concentration, up to 8 hours." + ], + "page": "phb 235", + "range": "60 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 5, + "school": { + "name": "LANG-KEY-enchantment", + "url": "/api/magic-schools/enchantment" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/dominate-person" + }, + { + "index": "dream", + "name": "LANG-KEY-dream", + "desc": [ + "LANG-KEY-this-spell-shapes-a-creatures-dreams-choose-a-creature-known-to-you-as-the-target-of-this-spell-the-target-must-be-on-the-same-plane-of-existence-as-you-creatures-that-dont-sleep-such-as-elves-cant-be-contacted-by-this-spell-you-or-a-willing-creature-you-touch-enters-a-trance-state-acting-as-a-messenger", + "LANG-KEY-while-in-the-trance-the-messenger-is-aware-of-his-or-her-surroundings-but-cant-take-actions-or-move", + "LANG-KEY-if-the-target-is-asleep-the-messenger-appears-in-the-targets-dreams-and-can-converse-with-the-target-as-long-as-it-remains-asleep-through-the-duration-of-the-spell-the-messenger-can-also-shape-the-environment-of-the-dream-creating-landscapes-objects-and-other-images-the-messenger-can-emerge-from-the-trance-at-any-time-ending-the-effect-of-the-spell-early-the-target-recalls-the-dream-perfectly-upon-waking-if-the-target-is-awake-when-you-cast-the-spell-the-messenger-knows-it-and-can-either-end-the-trance-and-the-spell-or-wait-for-the-target-to-fall-asleep-at-which-point-the-messenger-appears-in-the-targets-dreams", + "LANG-KEY-you-can-make-the-messenger-appear-monstrous-and-terrifying-to-the-target-if-you-do-the-messenger-can-deliver-a-message-of-no-more-than-ten-words-and-then-the-target-must-make-a-wisdom-saving-throw-on-a-failed-save-echoes-of-the-phantasmal-monstrosity-spawn-a-nightmare-that-lasts-the-duration-of-the-targets-sleep-and-prevents-the-target-from-gaining-any-benefit-from-that-rest-in-addition-when-the-target-wakes-up-it-takes-3d6-psychic-damage", + "LANG-KEY-if-you-have-a-body-part-lock-of-hair-clipping-from-a-nail-or-similar-portion-of-the-targets-body-the-target-makes-its-saving-throw-with-disadvantage" + ], + "page": "phb 236", + "range": "Special", + "components": [ + "V", + "S", + "M" + ], + "material": "A handful of sand, a dab of ink, and a writing quill plucked from a sleeping bird.", + "ritual": false, + "duration": "8 hours", + "concentration": false, + "casting_time": "1 minute", + "level": 5, + "school": { + "name": "LANG-KEY-illusion", + "url": "/api/magic-schools/illusion" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + } + ], + "url": "/api/spells/dream" + }, + { + "index": "druidcraft", + "name": "LANG-KEY-druidcraft", + "desc": [ + "LANG-KEY-whispering-to-the-spirits-of-nature-you-create-one-of-the-following-effects-within-range", + "LANG-KEY-you-create-a-tiny-harmless-sensory-effect-that-predicts-what-the-weather-will-be-at-your-location-for-the-next-24-hours-the-effect-might-manifest-as-a-golden-orb-for-clear-skies-a-cloud-for-rain-falling-snowflakes-for-snow-and-so-on-this-effect-persists-for-1-round", + "LANG-KEY-you-instantly-make-a-flower-bloom-a-seed-pod-open-or-a-leaf-bud-bloom", + "LANG-KEY-you-create-an-instantaneous-harmless-sensory-effect-such-as-falling-leaves-a-puff-of-wind-the-sound-of-a-small-animal-or-the-faint-order-of-skunk-the-effect-must-fit-in-a-5-foot-cube", + "LANG-KEY-you-instantly-light-or-snuff-out-a-candle-a-torch-or-a-small-campfire" + ], + "page": "phb 236", + "range": "30 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 0, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + } + ], + "subclasses": [], + "url": "/api/spells/druidcraft" + }, + { + "index": "earthquake", + "name": "LANG-KEY-earthquake", + "desc": [ + "LANG-KEY-you-create-a-seismic-disturbance-at-a-point-on-the-ground-that-you-can-see-within-range-for-the-duration-an-intense-tremor-rips-through-the-ground-in-a-100-foot-radius-circle-centered-on-that-point-and-shakes-creatures-and-structures-in-contact-with-the-ground-in-that-area", + "LANG-KEY-the-ground-in-the-area-becomes-difficult-terrain-each-creature-on-the-ground-that-is-concentrating-must-make-a-constitution-saving-throw-on-a-failed-save-the-creatures-concentration-is-broken", + "LANG-KEY-when-you-cast-this-spell-and-at-the-end-of-each-turn-you-spend-concentrating-on-it-each-creature-on-the-ground-in-the-area-must-make-a-dexterity-saving-throw-on-a-failed-save-the-creature-is-knocked-prone", + "LANG-KEY-this-spell-can-have-additional-effects-depending-on-the-terrain-in-the-area-as-determined-by-the-dm", + "LANG-KEY-fissures-fissures-open-throughout-the-spells-area-at-the-start-of-your-next-turn-after-you-cast-the-spell-a-total-of-1d6-such-fissures-open-in-locations-chosen-by-the-dm-each-is-1d10-x-10-feet-deep-10-feet-wide-and-extends-from-one-edge-of-the-spells-area-to-the-opposite-side-a-creature-standing-on-a-spot-where-a-fissure-opens-must-succeed-on-a-dexterity-saving-throw-or-fall-in-a-creature-that-successfully-saves-moves-with-the-fissures-edge-as-it-opens", + "LANG-KEY-a-fissure-that-opens-beneath-a-structure-causes-it-to-automatically-collapse-see-below", + "LANG-KEY-structures-the-tremor-deals-50-bludgeoning-damage-to-any-structure-in-contact-with-the-ground-in-the-area-when-you-cast-the-spell-and-at-the-start-of-each-of-your-turns-until-the-spell-ends-if-a-structure-drops-to-0-hit-points-it-collapses-and-potentially-damages-nearby-creatures-a-creature-within-half-the-distance-of-a-structures-height-must-make-a-dexterity-saving-throw-on-a-failed-save-the-creature-takes-5d6-bludgeoning-damage-is-knocked-prone-and-is-buried-in-the-rubble-requiring-a-dc-20-strength-athletics-check-as-an-action-to-escape-the-dm-can-adjust-the-dc-higher-or-lower-depending-on-the-nature-of-the-rubble-on-a-successful-save-the-creature-takes-half-as-much-damage-and-doesnt-fall-prone-or-become-buried" + ], + "page": "phb 236", + "range": "500 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A pinch of dirt, a piece of rock, and a lump of clay.", + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 8, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + } + ], + "subclasses": [], + "url": "/api/spells/earthquake" + }, + { + "index": "eldritch-blast", + "name": "LANG-KEY-eldritch-blast", + "desc": [ + "LANG-KEY-a-beam-of-crackling-energy-streaks-toward-a-creature-within-range-make-a-ranged-spell-attack-against-the-target-on-a-hit-the-target-takes-1d10-force-damage" + ], + "higher_level": [ + "The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam." + ], + "page": "phb 236", + "range": "120 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 0, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/eldritch-blast" + }, + { + "index": "enhance-ability", + "name": "LANG-KEY-enhance-ability", + "desc": [ + "LANG-KEY-you-touch-a-creature-and-bestow-upon-it-a-magical-enhancement-choose-one-of-the-following-effects;-the-target-gains-that-effect-until-the-spell-ends", + "LANG-KEY-bears-endurance", + "LANG-KEY-the-target-has-advantage-on-constitution-checks-it-also-gains-2d6-temporary-hit-points-which-are-lost-when-the-spell-ends", + "LANG-KEY-bulls-strength", + "LANG-KEY-the-target-has-advantage-on-strength-checks-and-his-or-her-carrying-capacity-doubles", + "LANG-KEY-cats-grace", + "LANG-KEY-the-target-has-advantage-on-dexterity-checks-it-also-doesnt-take-damage-from-falling-20-feet-or-less-if-it-isnt-incapacitated", + "LANG-KEY-eagles-splendor", + "LANG-KEY-the-target-has-advantage-on-charisma-checks", + "LANG-KEY-foxs-cunning", + "LANG-KEY-the-target-has-advantage-on-intelligence-checks", + "LANG-KEY-owls-wisdom", + "LANG-KEY-the-target-has-advantage-on-wisdom-checks" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd." + ], + "page": "phb 237", + "range": "Touch", + "components": [ + "V", + "S", + "M" + ], + "material": "Fur or a feather from a beast.", + "ritual": false, + "duration": "Up to 1 hour", + "concentration": true, + "casting_time": "1 action", + "level": 2, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/enhance-ability" + }, + { + "index": "enlarge-reduce", + "name": "LANG-KEY-enlarge/reduce", + "desc": [ + "LANG-KEY-enlarging-or-reducing-in-size-a-creature-or-object-that-you-can-see-and-is-within-range-for-the-duration-of-the-spell-choose-a-creature-or-object-that-is-not-worn-or-carried-if-the-target-does-not-consent-it-can-make-a-constitution-saving-throw-if-successful-the-spell-has-no-effect", + "LANG-KEY-if-the-target-is-a-creature-everything-she-wears-and-carries-with-it-change-size-any-item-dropped-by-the-affected-creature-returns-to-its-normal-size", + "LANG-KEY-magnification", + "LANG-KEY-the-double-target-in-all-dimensions-and-its-weight-is-multiplied-by-eight-this-increases-the-size-of-a-class-of-m-to-g-for-example-if-there-is-not-enough-space-in-the-room-for-the-double-target-size-the-creature-or-object-reaches-the-maximum-size-possible-in-the-available-space-until-the-end-of-the-spell-the-target-also-has-the-advantage-of-its-jets-force-and-force-saves-weapons-to-the-target-also-grow-as-long-as-these-weapons-are-enlarged-the-targets-attacks-cause-additional-1d4-damage", + "LANG-KEY-reduction", + "LANG-KEY-the-size-of-the-target-is-reduced-by-half-in-all-dimensions-and-its-weight-is-divided-by-eight-this-reduction-decreases-the-size-of-a-class-from-m-to-p-for-example-until-the-end-of-the-spell-the-target-has-a-disadvantage-to-its-jets-force-and-its-force-saves-the-weapons-of-the-target-shrink-too-as-long-as-these-weapons-are-reduced-target-attacks-cause-less-damage-1d4-minimum-1-point-of-damage" + ], + "page": "phb 237", + "range": "30 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A pinch iron powder.", + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 2, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/enlarge-reduce" + }, + { + "index": "entangle", + "name": "LANG-KEY-entangle", + "desc": [ + "LANG-KEY-grasping-weeds-and-vines-sprout-from-the-ground-in-a-20-foot-square-starting-form-a-point-within-range-for-the-duration-these-plants-turn-the-ground-in-the-area-into-difficult-terrain", + "LANG-KEY-a-creature-in-the-area-when-you-cast-the-spell-must-succeed-on-a-strength-saving-throw-or-be-restrained-by-the-entangling-plants-until-the-spell-ends-a-creature-restrained-by-the-plants-can-use-its-action-to-make-a-strength-check-against-your-spell-save-dc-on-a-success-it-frees-itself", + "LANG-KEY-when-the-spell-ends-the-conjured-plants-wilt-away" + ], + "page": "phb 238", + "range": "90 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 1, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/entangle" + }, + { + "index": "enthrall", + "name": "LANG-KEY-enthrall", + "desc": [ + "LANG-KEY-you-weave-a-distracting-string-of-words-causing-creatures-of-your-choice-that-you-can-see-within-range-and-that-can-hear-you-to-make-a-wisdom-saving-throw-any-creature-that-cant-be-charmed-succeeds-on-this-saving-throw-automatically-and-if-you-or-your-companions-are-fighting-a-creature-it-has-advantage-on-the-save-on-a-failed-save-the-target-has-disadvantage-on-wisdom-perception-checks-made-to-perceive-any-creature-other-than-you-until-the-spell-ends-or-until-the-target-can-no-longer-hear-you-the-spell-ends-if-you-are-incapacitated-or-can-no-longer-speak" + ], + "page": "phb 238", + "range": "60 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "1 minute", + "concentration": false, + "casting_time": "1 action", + "level": 2, + "school": { + "name": "LANG-KEY-enchantment", + "url": "/api/magic-schools/enchantment" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/enthrall" + }, + { + "index": "etherealness", + "name": "LANG-KEY-etherealness", + "desc": [ + "LANG-KEY-you-step-into-the-border-regions-of-the-ethereal-plane-in-the-area-where-it-overlaps-with-your-current-plane-you-remain-in-the-border-ethereal-for-the-duration-or-until-you-use-your-action-to-dismiss-the-spell-during-this-time-you-can-move-in-any-direction-if-you-move-up-or-down-every-foot-of-movement-costs-an-extra-foot-you-can-see-and-hear-the-plane-you-originated-from-but-everything-there-looks-gray-and-you-cant-see-anything-more-than-60-feet-away", + "LANG-KEY-while-on-the-ethereal-plane-you-can-only-affect-and-be-affected-by-other-creatures-on-that-plane-creatures-that-arent-on-the-ethereal-plane-cant-perceive-you-and-cant-interact-with-you-unless-a-special-ability-or-magic-has-given-them-the-ability-to-do-so", + "LANG-KEY-you-ignore-all-objects-and-effects-that-arent-on-the-ethereal-plane-allowing-you-to-move-through-objects-you-perceive-on-the-plane-you-originated-from", + "LANG-KEY-when-the-spell-ends-you-immediately-return-to-the-plane-you-originated-from-in-the-spot-you-currently-occupy-if-you-occupy-the-same-spot-as-a-solid-object-or-creature-when-this-happens-you-are-immediately-shunted-to-the-nearest-unoccupied-space-that-you-can-occupy-and-take-force-damage-equal-to-twice-the-number-of-feet-you-are-moved", + "LANG-KEY-this-spell-has-no-effect-if-you-cast-it-while-you-are-on-the-ethereal-plane-or-a-plane-that-doesnt-border-it-such-as-one-of-the-outer-planes" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 8th level or higher, you can target up to three willing creatures (including you) for each slot level above 7th. The creatures must be within 10 feet of you when you cast the spell." + ], + "page": "phb 238", + "range": "Self", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "8 hours", + "concentration": false, + "casting_time": "1 action", + "level": 7, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/etherealness" + }, + { + "index": "expeditious-retreat", + "name": "LANG-KEY-expeditious-retreat", + "desc": [ + "LANG-KEY-this-spell-allows-you-to-move-at-an-incredible-pace-when-you-cast-this-spell-and-then-as-a-bonus-action-on-each-of-your-turns-until-the-spell-ends-you-can-take-the-dash-action" + ], + "page": "phb 238", + "range": "Self", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Up to 10 minutes", + "concentration": true, + "casting_time": "1 bonus action", + "level": 1, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/expeditious-retreat" + }, + { + "index": "eyebite", + "name": "LANG-KEY-eyebite", + "desc": [ + "LANG-KEY-for-the-spells-duration-your-eyes-become-an-inky-void-imbued-with-dread-power-one-creature-of-your-choice-within-60-feet-of-you-that-you-can-see-must-succeed-on-a-wisdom-saving-throw-or-be-affected-by-one-of-the-following-effects-of-your-choice-for-the-duration-on-each-of-your-turns-until-the-spell-ends-you-can-use-your-action-to-target-another-creature-but-cant-target-a-creature-again-if-it-has-succeeded-on-a-saving-throw-against-this-casting-of-eyebite", + "LANG-KEY-asleep", + "LANG-KEY-the-target-falls-unconscious-it-wakes-up-if-it-takes-any-damage-or-if-another-creature-uses-its-action-to-shake-the-sleeper-awake", + "LANG-KEY-panicked", + "LANG-KEY-the-target-is-frightened-of-you-on-each-of-its-turns-the-frightened-creature-must-take-the-dash-action-and-move-away-from-you-by-the-safest-and-shortest-available-route-unless-there-is-nowhere-to-move-if-the-target-moves-to-a-place-at-least-60-feet-away-from-you-where-it-can-no-longer-see-you-this-effect-ends", + "LANG-KEY-sickened", + "LANG-KEY-the-target-has-disadvantage-on-attack-rolls-and-ability-checks-at-the-end-of-each-of-its-turns-it-can-make-another-wisdom-saving-throw-if-it-succeeds-the-effect-ends" + ], + "page": "phb 238", + "range": "Self", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 6, + "school": { + "name": "LANG-KEY-necromancy", + "url": "/api/magic-schools/necromancy" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/eyebite" + }, + { + "index": "fabricate", + "name": "LANG-KEY-fabricate", + "desc": [ + "LANG-KEY-you-convert-raw-materials-into-products-of-the-same-material-for-example-you-can-fabricate-a-wooden-bridge-from-a-clump-of-trees-a-rope-from-a-patch-of-hemp-and-clothes-from-flax-or-wool", + "LANG-KEY-choose-raw-materials-that-you-can-see-within-range-you-can-fabricate-a-large-or-smaller-object-contained-within-a-10-foot-cube-or-eight-connected-5-foot-cubes-given-a-sufficient-quantity-of-raw-material-if-you-are-working-with-metal-stone-or-another-mineral-substance-however-the-fabricated-object-can-be-no-larger-than-medium-contained-within-a-single-5-foot-cube-the-quality-of-objects-made-by-the-spell-is-commensurate-with-the-quality-of-the-raw-materials", + "LANG-KEY-creatures-or-magic-items-cant-be-created-or-transmuted-by-this-spell-you-also-cant-use-it-to-create-items-that-ordinarily-require-a-high-degree-of-craftsmanship-such-as-jewelry-weapons-glass-or-armor-unless-you-have-proficiency-with-the-type-of-artisans-tools-used-to-craft-such-objects" + ], + "page": "phb 239", + "range": "120 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "10 minutes", + "level": 4, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/fabricate" + }, + { + "index": "faerie-fire", + "name": "LANG-KEY-faerie-fire", + "desc": [ + "LANG-KEY-each-object-in-a-20-foot-cube-within-range-is-outlined-in-blue-green-or-violet-light-your-choice-any-creature-in-the-area-when-the-spell-is-cast-is-also-outlined-in-light-if-it-fails-a-dexterity-saving-throw-for-the-duration-objects-and-affected-creatures-shed-dim-light-in-a-10-foot-radius", + "LANG-KEY-any-attack-roll-against-an-affected-creature-or-object-has-advantage-if-the-attacker-can-see-it-and-the-affected-creature-or-object-cant-benefit-from-being-invisible" + ], + "page": "phb 239", + "range": "60 feet", + "components": [ + "V" + ], + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 1, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/faerie-fire" + }, + { + "index": "faithful-hound", + "name": "LANG-KEY-faithful-hound", + "desc": [ + "LANG-KEY-you-conjure-a-phantom-watchdog-in-an-unoccupied-space-that-you-can-see-within-range-where-it-remains-for-the-duration-until-you-dismiss-it-as-an-action-or-until-you-move-more-than-100-feet-away-from-it", + "LANG-KEY-the-hound-is-invisible-to-all-creatures-except-you-and-cant-be-harmed-when-a-small-or-larger-creature-comes-within-30-feet-of-it-without-first-speaking-the-password-that-you-specify-when-you-cast-this-spell-the-hound-starts-barking-loudly-the-hound-sees-invisible-creatures-and-can-see-into-the-ethereal-plane-it-ignores-illusions", + "LANG-KEY-at-the-start-of-each-of-your-turns-the-hound-attempts-to-bite-one-creature-within-5-feet-of-it-that-is-hostile-to-you-the-hounds-attack-bonus-is-equal-to-your-spellcasting-ability-modifier-+-your-proficiency-bonus-on-a-hit-it-deals-4d8-piercing-damage" + ], + "page": "phb 261", + "range": "30 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A tiny silver whistle, a piece of bone, and a thread", + "ritual": false, + "duration": "8 hours", + "concentration": false, + "casting_time": "1 action", + "level": 4, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/faithful-hound" + }, + { + "index": "false-life", + "name": "LANG-KEY-false-life", + "desc": [ + "LANG-KEY-bolstering-yourself-with-a-necromantic-facsimile-of-life-you-gain-1d4-+-4-temporary-hit-points-for-the-duration" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level above 1st." + ], + "page": "phb 239", + "range": "Self", + "components": [ + "V", + "S", + "M" + ], + "material": "A small amount of alcohol or distilled spirits.", + "ritual": false, + "duration": "1 hour", + "concentration": false, + "casting_time": "1 action", + "level": 1, + "school": { + "name": "LANG-KEY-necromancy", + "url": "/api/magic-schools/necromancy" + }, + "classes": [ + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/false-life" + }, + { + "index": "fear", + "name": "LANG-KEY-fear", + "desc": [ + "LANG-KEY-you-project-a-phantasmal-image-of-a-creatures-worst-fears-each-creature-in-a-30-foot-cone-must-succeed-on-a-wisdom-saving-throw-or-drop-whatever-it-is-holding-and-become-frightened-for-the-duration", + "LANG-KEY-while-frightened-by-this-spell-a-creature-must-take-the-dash-action-and-move-away-from-you-by-the-safest-available-route-on-each-of-its-turns-unless-there-is-nowhere-to-move-if-the-creature-ends-its-turn-in-a-location-where-it-doesnt-have-line-of-sight-to-you-the-creature-can-make-a-wisdom-saving-throw-on-a-successful-save-the-spell-ends-for-that-creature" + ], + "page": "phb 239", + "range": "Self", + "components": [ + "V", + "S", + "M" + ], + "material": "A white feather or the heart of a hen.", + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 3, + "school": { + "name": "LANG-KEY-illusion", + "url": "/api/magic-schools/illusion" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/fear" + }, + { + "index": "feather-fall", + "name": "LANG-KEY-feather-fall", + "desc": [ + "LANG-KEY-choose-up-to-five-falling-creatures-within-range-a-falling-creatures-rate-of-descent-slows-to-60-feet-per-round-until-the-spell-ends-if-the-creature-lands-before-the-spell-ends-it-takes-no-falling-damage-and-can-land-on-its-feet-and-the-spell-ends-for-that-creature" + ], + "page": "phb 239", + "range": "60 feet", + "components": [ + "V", + "M" + ], + "material": "A small feather or a piece of down.", + "ritual": false, + "duration": "1 minute", + "concentration": false, + "casting_time": "1 reaction", + "level": 1, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/feather-fall" + }, + { + "index": "feeblemind", + "name": "LANG-KEY-feeblemind", + "desc": [ + "LANG-KEY-you-blast-the-mind-of-a-creature-that-you-can-see-within-range-attempting-to-shatter-its-intellect-and-personality-the-target-takes-4d6-psychic-damage-and-must-make-an-intelligence-saving-throw", + "LANG-KEY-on-a-failed-save-the-creatures-intelligence-and-charisma-scores-become-1-the-creature-cant-cast-spells-activate-magic-items-understand-language-or-communicate-in-any-intelligible-way-the-creature-can-however-identify-its-friends-follow-them-and-even-protect-them", + "LANG-KEY-at-the-end-of-every-30-days-the-creature-can-repeat-its-saving-throw-against-this-spell-if-it-succeeds-on-its-saving-throw-the-spell-ends", + "LANG-KEY-the-spell-can-also-be-ended-by-greater-restoration-heal-or-wish" + ], + "page": "phb 239", + "range": "150 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A handful of clay, crystal, glass, or mineral spheres.", + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 8, + "school": { + "name": "LANG-KEY-enchantment", + "url": "/api/magic-schools/enchantment" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/feeblemind" + }, + { + "index": "find-familiar", + "name": "LANG-KEY-find-familiar", + "desc": [ + "LANG-KEY-you-gain-the-service-of-a-familiar-a-spirit-that-takes-an-animal-form-you-choose-bat-cat-crab-frog-toad-hawk-lizard-octopus-owl-poisonous-snake-fish-quipper-rat-raven-sea-horse-spider-or-weasel-appearing-in-an-unoccupied-space-within-range-the-familiar-has-the-statistics-of-the-chosen-form-though-it-is-a-celestial-fey-or-fiend-your-choice-instead-of-a-beast", + "LANG-KEY-your-familiar-acts-independently-of-you-but-it-always-obeys-your-commands-in-combat-it-rolls-its-own-initiative-and-acts-on-its-own-turn-a-familiar-cant-attack-but-it-can-take-other-actions-as-normal", + "LANG-KEY-when-the-familiar-drops-to-0-hit-points-it-disappears-leaving-behind-no-physical-form-it-reappears-after-you-cast-this-spell-again", + "LANG-KEY-while-your-familiar-is-within-100-feet-of-you-you-can-communicate-with-it-telepathically-additionally-as-an-action-you-can-see-through-your-familiars-eyes-and-hear-what-it-hears-until-the-start-of-your-next-turn-gaining-the-benefits-of-any-special-senses-that-the-familiar-has-during-this-time-you-are-deaf-and-blind-with-regard-to-your-own-senses", + "LANG-KEY-as-an-action-you-can-temporarily-dismiss-your-familiar-it-disappears-into-a-pocket-dimension-where-it-awaits-your-summons-alternatively-you-can-dismiss-it-forever-as-an-action-while-it-is-temporarily-dismissed-you-can-cause-it-to-reappear-in-any-unoccupied-space-within-30-feet-of-you", + "LANG-KEY-you-cant-have-more-than-one-familiar-at-a-time-if-you-cast-this-spell-while-you-already-have-a-familiar-you-instead-cause-it-to-adopt-a-new-form-choose-one-of-the-forms-from-the-above-list-your-familiar-transforms-into-the-chosen-creature", + "LANG-KEY-finally-when-you-cast-a-spell-with-a-range-of-touch-your-familiar-can-deliver-the-spell-as-if-it-had-cast-the-spell-your-familiar-must-be-within-100-feet-of-you-and-it-must-use-its-reaction-to-deliver-the-spell-when-you-cast-it-if-the-spell-requires-an-attack-roll-you-use-your-action-modifier-for-the-roll" + ], + "page": "phb 240", + "range": "10 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "10gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier.", + "ritual": true, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 hour", + "level": 1, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/find-familiar" + }, + { + "index": "find-steed", + "name": "LANG-KEY-find-steed", + "desc": [ + "LANG-KEY-you-summon-a-spirit-that-assumes-the-form-of-an-unusually-intelligent-strong-and-loyal-steed-creating-a-long-lasting-bond-with-it-appearing-in-an-unoccupied-space-within-range-the-steed-takes-on-a-form-that-you-choose-such-as-a-warhorse-a-pony-a-camel-an-elk-or-a-mastiff-your-dm-might-allow-other-animals-to-be-summoned-as-steeds-the-steed-has-the-statistics-of-the-chosen-form-though-it-is-a-celestial-fey-or-fiend-your-choice-instead-of-its-normal-type-additionally-if-your-steed-has-an-intelligence-of-5-or-less-its-intelligence-becomes-6-and-it-gains-the-ability-to-understand-one-language-of-your-choice-that-you-speak", + "LANG-KEY-your-steed-serves-you-as-a-mount-both-in-combat-and-out-and-you-have-an-instinctive-bond-with-it-that-allows-you-to-fight-as-a-seamless-unit-while-mounted-on-your-steed-you-can-make-any-spell-you-cast-that-targets-only-you-also-target-your-steed", + "LANG-KEY-when-the-steed-drops-to-0-hit-points-it-disappears-leaving-behind-no-physical-form-you-can-also-dismiss-your-steed-at-any-time-as-an-action-causing-it-to-disappear-in-either-case-casting-this-spell-again-summons-the-same-steed-restored-to-its-hit-point-maximum", + "LANG-KEY-while-your-steed-is-within-1-mile-of-you-you-can-communicate-with-it-telepathically", + "LANG-KEY-you-cant-have-more-than-one-steed-bonded-by-this-spell-at-a-time-as-an-action-you-can-release-the-steed-from-its-bond-at-any-time-causing-it-to-disappear" + ], + "page": "phb 240", + "range": "30 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "10 minutes", + "level": 2, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-paladin", + "url": "/api/classes/paladin" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/find-steed" + }, + { + "index": "find-traps", + "name": "LANG-KEY-find-traps", + "desc": [ + "LANG-KEY-you-sense-the-presence-of-any-trap-within-range-that-is-within-line-of-sight-a-trap-for-the-purpose-of-this-spell-includes-anything-that-would-inflict-a-sudden-or-unexpected-effect-you-consider-harmful-or-undesirable-which-was-specifically-intended-as-such-by-its-creator-thus-the-spell-would-sense-an-area-affected-by-the-alarm-spell-a-glyph-of-warding-or-a-mechanical-pit-trap-but-it-would-not-reveal-a-natural-weakness-in-the-floor-an-unstable-ceiling-or-a-hidden-sinkhole", + "LANG-KEY-this-spell-merely-reveals-that-a-trap-is-present-you-dont-learn-the-location-of-each-trap-but-you-do-learn-the-general-nature-of-the-danger-posed-by-a-trap-you-sense" + ], + "page": "phb 241", + "range": "120 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 2, + "school": { + "name": "LANG-KEY-divination", + "url": "/api/magic-schools/divination" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-ranger", + "url": "/api/classes/ranger" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/find-traps" + }, + { + "index": "find-the-path", + "name": "LANG-KEY-find-the-path", + "desc": [ + "LANG-KEY-this-spell-allows-you-to-find-the-shortest-most-direct-physical-route-to-a-specific-fixed-location-that-you-are-familiar-with-on-the-same-plane-of-existence-if-you-name-a-destination-on-another-plane-of-existence-a-destination-that-moves-such-as-a-mobile-fortress-or-a-destination-that-isnt-specific-such-as-a-green-dragons-lair-the-spell-fails", + "LANG-KEY-for-the-duration-as-long-as-you-are-on-the-same-plane-of-existence-as-the-destination-you-know-how-far-it-is-and-in-what-direction-it-lies-while-you-are-traveling-there-whenever-you-are-presented-with-a-choice-of-paths-along-the-way-you-automatically-determine-which-path-is-the-shortest-and-most-direct-route-but-not-necessarily-the-safest-route-to-the-destination" + ], + "page": "phb 240", + "range": "Self", + "components": [ + "V", + "S", + "M" + ], + "material": "A set of divinatory tools--such as bones, ivory sticks, cards, teeth, or carved runes--worth 100gp and an object from the location you wish to find.", + "ritual": false, + "duration": "Up to 24 hours", + "concentration": true, + "casting_time": "1 minute", + "level": 6, + "school": { + "name": "LANG-KEY-divination", + "url": "/api/magic-schools/divination" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + } + ], + "subclasses": [], + "url": "/api/spells/find-the-path" + }, + { + "index": "finger-of-death", + "name": "LANG-KEY-finger-of-death", + "desc": [ + "LANG-KEY-you-send-negative-energy-coursing-through-a-creature-that-you-can-see-within-range-causing-it-searing-pain-the-target-must-make-a-constitution-saving-throw-it-takes-7d8-+-30-necrotic-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "LANG-KEY-a-humanoid-killed-by-this-spell-rises-at-the-start-of-your-next-turn-as-a-zombie-that-is-permanently-under-your-command-following-your-verbal-orders-to-the-best-of-its-ability" + ], + "page": "phb 241", + "range": "60 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 7, + "school": { + "name": "LANG-KEY-necromancy", + "url": "/api/magic-schools/necromancy" + }, + "classes": [ + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/finger-of-death" + }, + { + "index": "fire-bolt", + "name": "LANG-KEY-fire-bolt", + "desc": [ + "LANG-KEY-you-hurl-a-mote-of-fire-at-a-creature-or-object-within-range-make-a-ranged-spell-attack-against-the-target-on-a-hit-the-target-takes-1d10-fire-damage-a-flammable-object-hit-by-this-spell-ignites-if-it-isnt-being-worn-or-carried", + "LANG-KEY-this-spells-damage-increases-by-1d10-when-you-reach-5th-level-2d10-11th-level-3d10-and-17th-level-4d10" + ], + "page": "phb 242", + "range": "120 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 0, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/fire-bolt" + }, + { + "index": "fire-shield", + "name": "LANG-KEY-fire-shield", + "desc": [ + "LANG-KEY-thin-and-vaporous-flame-surround-your-body-for-the-duration-of-the-spell-radiating-a-bright-light-bright-light-in-a-10-foot-radius-and-dim-light-for-an-additional-10-feet-you-can-end-the-spell-using-an-action-to-make-it-disappear", + "LANG-KEY-the-flames-are-around-you-a-heat-shield-or-cold-your-choice-the-heat-shield-gives-you-cold-damage-resistance-and-the-cold-resistance-to-fire-damage", + "LANG-KEY-in-addition-whenever-a-creature-within-5-feet-of-you-hits-you-with-a-melee-attack-flames-spring-from-the-shield-the-attacker-then-suffers-2d8-points-of-fire-damage-or-cold-depending-on-the-model" + ], + "page": "phb 242", + "range": "Self", + "components": [ + "V", + "S", + "M" + ], + "material": "A little phosphorus or a firefly.", + "ritual": false, + "duration": "10 minutes", + "concentration": false, + "casting_time": "1 action", + "level": 4, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-fiend", + "url": "/api/subclasses/fiend" + } + ], + "url": "/api/spells/fire-shield" + }, + { + "index": "fire-storm", + "name": "LANG-KEY-fire-storm", + "desc": [ + "LANG-KEY-a-storm-made-up-of-sheets-of-roaring-flame-appears-in-a-location-you-choose-within-range-the-area-of-the-storm-consists-of-up-to-ten-10-foot-cubes-which-you-can-arrange-as-you-wish-each-cube-must-have-at-least-one-face-adjacent-to-the-face-of-another-cube-each-creature-in-the-area-must-make-a-dexterity-saving-throw-it-takes-7d10-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "LANG-KEY-the-fire-damages-objects-in-the-area-and-ignites-flammable-objects-that-arent-being-worn-or-carried-if-you-choose-plant-life-in-the-area-is-unaffected-by-this-spell" + ], + "page": "phb 242", + "range": "150 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 7, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + } + ], + "subclasses": [], + "url": "/api/spells/fire-storm" + }, + { + "index": "fireball", + "name": "LANG-KEY-fireball", + "desc": [ + "LANG-KEY-a-bright-streak-flashes-from-your-pointing-finger-to-a-point-you-choose-within-range-and-then-blossoms-with-a-low-roar-into-an-explosion-of-flame-each-creature-in-a-20-foot-radius-sphere-centered-on-that-point-must-make-a-dexterity-saving-throw-a-target-takes-8d6-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "LANG-KEY-the-fire-spreads-around-corners-it-ignites-flammable-objects-in-the-area-that-arent-being-worn-or-carried" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd." + ], + "page": "phb 241", + "range": "150 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A tiny ball of bat guano and sulfur.", + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 3, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + }, + { + "name": "LANG-KEY-fiend", + "url": "/api/subclasses/fiend" + } + ], + "url": "/api/spells/fireball" + }, + { + "index": "flame-blade", + "name": "LANG-KEY-flame-blade", + "desc": [ + "LANG-KEY-you-evoke-a-fiery-blade-in-your-free-hand-the-blade-is-similar-in-size-and-shape-to-a-scimitar-and-it-lasts-for-the-duration-if-you-let-go-of-the-blade-it-disappears-but-you-can-evoke-the-blade-again-as-a-bonus-action", + "LANG-KEY-you-can-use-your-action-to-make-a-melee-spell-attack-with-the-fiery-blade-on-a-hit-the-target-takes-3d6-fire-damage", + "LANG-KEY-the-flaming-blade-sheds-bright-light-in-a-10-foot-radius-and-dim-light-for-an-additional-10-feet" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every two slot levels above 2nd." + ], + "page": "phb 242", + "range": "Self", + "components": [ + "V", + "S", + "M" + ], + "material": "Leaf of sumac.", + "ritual": false, + "duration": "Up to 10 minutes", + "concentration": true, + "casting_time": "1 bonus action", + "level": 2, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/flame-blade" + }, + { + "index": "flame-strike", + "name": "LANG-KEY-flame-strike", + "desc": [ + "LANG-KEY-a-vertical-column-of-divine-fire-roars-down-from-the-heavens-in-a-location-you-specify-each-creature-in-a-10-foot-radius-40-foot-high-cylinder-centered-on-a-point-within-range-must-make-a-dexterity-saving-throw-a-creature-takes-4d6-fire-damage-and-4d6-radiant-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th." + ], + "page": "phb 242", + "range": "60 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "Pinch of sulfur.", + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 5, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-devotion", + "url": "/api/subclasses/devotion" + }, + { + "name": "LANG-KEY-fiend", + "url": "/api/subclasses/fiend" + } + ], + "url": "/api/spells/flame-strike" + }, + { + "index": "flaming-sphere", + "name": "LANG-KEY-flaming-sphere", + "desc": [ + "LANG-KEY-a-5-foot-diameter-sphere-of-fire-appears-in-an-unoccupied-space-of-your-choice-within-range-and-lasts-for-the-duration-any-creature-that-ends-its-turn-within-5-feet-of-the-sphere-must-make-a-dexterity-saving-throw-the-creature-takes-2d6-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "LANG-KEY-as-a-bonus-action-you-can-move-the-sphere-up-to-30-feet-if-you-ram-the-sphere-into-a-creature-that-creature-must-make-the-saving-throw-against-the-spheres-damage-and-the-sphere-stops-moving-this-turn", + "LANG-KEY-when-you-move-the-sphere-you-can-direct-it-over-barriers-up-to-5-feet-tall-and-jump-it-across-pits-up-to-10-feet-wide-the-sphere-ignites-flammable-objects-not-being-worn-or-carried-and-it-sheds-bright-light-in-a-20-foot-radius-and-dim-light-for-an-additional-20-feet" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd." + ], + "page": "phb 242", + "range": "60 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A bit of tallow, a pinch of brimstone, and a dusting of powdered iron.", + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 2, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/flaming-sphere" + }, + { + "index": "flesh-to-stone", + "name": "LANG-KEY-flesh-to-stone", + "desc": [ + "LANG-KEY-you-attempt-to-turn-one-creature-that-you-can-see-within-range-into-stone-if-the-targets-body-is-made-of-flesh-the-creature-must-make-a-constitution-saving-throw-on-a-failed-save-it-is-restrained-as-its-flesh-begins-to-harden-on-a-successful-save-the-creature-isnt-affected", + "LANG-KEY-a-creature-restrained-by-this-spell-must-make-another-constitution-saving-throw-at-the-end-of-each-of-its-turns-if-it-successfully-saves-against-this-spell-three-times-the-spell-ends-if-it-fails-its-saves-three-times-it-is-turned-to-stone-and-subjected-to-the-petrified-condition-for-the-duration-the-successes-and-failures-dont-need-to-be-consecutive;-keep-track-of-both-until-the-target-collects-three-of-a-kind", + "LANG-KEY-if-the-creature-is-physically-broken-while-petrified-it-suffers-from-similar-deformities-if-it-reverts-to-its-original-state", + "LANG-KEY-if-you-maintain-your-concentration-on-this-spell-for-the-entire-possible-duration-the-creature-is-turned-to-stone-until-the-effect-is-removed" + ], + "page": "phb 243", + "range": "60 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A pinch of lime, water, and earth.", + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 6, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/flesh-to-stone" + }, + { + "index": "floating-disk", + "name": "LANG-KEY-floating-disk", + "desc": [ + "LANG-KEY-this-spell-creates-a-circular-horizontal-plane-of-force-3-feet-in-diameter-and-1-inch-thick-that-floats-3-feet-above-the-ground-in-an-unoccupied-space-of-your-choice-that-you-can-see-within-range-the-disk-remains-for-the-duration-and-can-hold-up-to-500-pounds-if-more-weight-is-placed-on-it-the-spell-ends-and-everything-on-the-disk-falls-to-the-ground", + "LANG-KEY-the-disk-is-immobile-while-you-are-within-20-feet-of-it-if-you-move-more-than-20-feet-away-from-it-the-disk-follows-you-so-that-it-remains-within-20-feet-of-you-if-can-move-across-uneven-terrain-up-or-down-stairs-slopes-and-the-like-but-it-cant-cross-an-elevation-change-of-10-feet-or-more-for-example-the-disk-cant-move-across-a-10-foot-deep-pit-nor-could-it-leave-such-a-pit-if-it-was-created-at-the-bottom", + "LANG-KEY-if-you-move-more-than-100-feet-away-from-the-disk-typically-because-it-cant-move-around-an-obstacle-to-follow-you-the-spell-ends" + ], + "page": "phb 282", + "range": "30 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A drop of mercury.", + "ritual": true, + "duration": "1 hour", + "concentration": false, + "casting_time": "1 action", + "level": 1, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/floating-disk" + }, + { + "index": "fly", + "name": "LANG-KEY-fly", + "desc": [ + "LANG-KEY-you-touch-a-willing-creature-the-target-gains-a-flying-speed-of-60-feet-for-the-duration-when-the-spell-ends-the-target-falls-if-it-is-still-aloft-unless-it-can-stop-the-fall" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd." + ], + "page": "phb 243", + "range": "Touch", + "components": [ + "V", + "S", + "M" + ], + "material": "A wing feather from any bird.", + "ritual": false, + "duration": "Up to 10 minutes", + "concentration": true, + "casting_time": "1 action", + "level": 3, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/fly" + }, + { + "index": "fog-cloud", + "name": "LANG-KEY-fog-cloud", + "desc": [ + "LANG-KEY-you-create-a-20-foot-radius-sphere-of-fog-centered-on-a-point-within-range-the-sphere-spreads-around-corners-and-its-area-is-heavily-obscured-it-lasts-for-the-duration-or-until-a-wind-of-moderate-or-greater-speed-at-least-10-miles-per-hour-disperses-it" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st." + ], + "page": "phb 243", + "range": "120 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Up to 1 hour", + "concentration": true, + "casting_time": "1 action", + "level": 1, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-ranger", + "url": "/api/classes/ranger" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/fog-cloud" + }, + { + "index": "forbiddance", + "name": "LANG-KEY-forbiddance", + "desc": [ + "LANG-KEY-you-create-a-ward-against-magical-travel-that-protects-up-to-40000-square-feet-of-floor-space-to-a-height-of-30-feet-above-the-floor-for-the-duration-creatures-cant-teleport-into-the-area-or-use-portals-such-as-those-created-by-the-gate-spell-to-enter-the-area-the-spell-proofs-the-area-against-planar-travel-and-therefore-prevents-creatures-from-accessing-the-area-by-way-of-the-astral-plane-ethereal-plane-feywild-shadowfell-or-the-plane-shift-spell", + "LANG-KEY-in-addition-the-spell-damages-types-of-creatures-that-you-choose-when-you-cast-it-choose-one-or-more-of-the-following-celestials-elementals-fey-fiends-and-undead-when-a-chosen-creature-enters-the-spells-area-for-the-first-time-on-a-turn-or-starts-its-turn-there-the-creature-takes-5d10-radiant-or-necrotic-damage-your-choice-when-you-cast-this-spell", + "LANG-KEY-when-you-cast-this-spell-you-can-designate-a-password-a-creature-that-speaks-the-password-as-it-enters-the-area-takes-no-damage-from-the-spell", + "LANG-KEY-the-spells-area-cant-overlap-with-the-area-of-another-forbiddance-spell-if-you-cast-forbiddance-every-day-for-30-days-in-the-same-location-the-spell-lasts-until-it-is-dispelled-and-the-material-components-are-consumed-on-the-last-casting" + ], + "page": "phb 243", + "range": "Touch", + "components": [ + "V", + "S", + "M" + ], + "material": "A sprinkling of holy water, rare incense, and powdered ruby worth at least 1,000 gp.", + "ritual": true, + "duration": "24 hours", + "concentration": false, + "casting_time": "10 minutes", + "level": 6, + "school": { + "name": "LANG-KEY-abjuration", + "url": "/api/magic-schools/abjuration" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + } + ], + "subclasses": [], + "url": "/api/spells/forbiddance" + }, + { + "index": "forcecage", + "name": "LANG-KEY-forcecage", + "desc": [ + "LANG-KEY-an-immobile-invisible-cube-shaped-prison-composed-of-magical-force-springs-into-existence-around-an-area-you-choose-within-range-the-prison-can-be-a-cage-or-a-solid-box-as-you-choose", + "LANG-KEY-a-prison-in-the-shape-of-a-cage-can-be-up-to-20-feet-on-a-side-and-is-made-from-1/2-inch-diameter-bars-spaced-1/2-inch-apart", + "LANG-KEY-a-prison-in-the-shape-of-a-box-can-be-up-to-10-feet-on-a-side-creating-a-solid-barrier-that-prevents-any-matter-from-passing-through-it-and-blocking-any-spells-cast-into-or-out-from-the-area", + "LANG-KEY-when-you-cast-the-spell-any-creature-that-is-completely-inside-the-cages-area-is-trapped-creatures-only-partially-within-the-area-or-those-too-large-to-fit-inside-the-area-are-pushed-away-from-the-center-of-the-area-until-they-are-completely-outside-the-area", + "LANG-KEY-a-creature-inside-the-cage-cant-leave-it-by-nonmagical-means-if-the-creature-tries-to-use-teleportation-or-interplanar-travel-to-leave-the-cage-it-must-first-make-a-charisma-saving-throw-on-a-success-the-creature-can-use-that-magic-to-exit-the-cage-on-a-failure-the-creature-cant-exit-the-cage-and-wastes-the-use-of-the-spell-or-effect-the-cage-also-extends-into-the-ethereal-plane-blocking-ethereal-travel", + "LANG-KEY-this-spell-cant-be-dispelled-by-dispel-magic" + ], + "page": "phb 243", + "range": "100 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "Ruby dust worth 1,500 gp.", + "ritual": false, + "duration": "1 hour", + "concentration": false, + "casting_time": "1 action", + "level": 7, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/forcecage" + }, + { + "index": "foresight", + "name": "LANG-KEY-foresight", + "desc": [ + "LANG-KEY-you-touch-a-willing-creature-and-bestow-a-limited-ability-to-see-into-the-immediate-future-for-the-duration-the-target-cant-be-surprised-and-has-advantage-on-attack-rolls-ability-checks-and-saving-throws-additionally-other-creatures-have-disadvantage-on-attack-rolls-against-the-target-for-the-duration", + "LANG-KEY-this-spell-immediately-ends-if-you-cast-it-again-before-its-duration-ends" + ], + "page": "phb 244", + "range": "Touch", + "components": [ + "V", + "S", + "M" + ], + "material": "A hummingbird feather.", + "ritual": false, + "duration": "8 hours", + "concentration": false, + "casting_time": "1 minute", + "level": 9, + "school": { + "name": "LANG-KEY-divination", + "url": "/api/magic-schools/divination" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/foresight" + }, + { + "index": "freedom-of-movement", + "name": "LANG-KEY-freedom-of-movement", + "desc": [ + "LANG-KEY-you-touch-a-willing-creature-for-the-duration-the-targets-movement-is-unaffected-by-difficult-terrain-and-spells-and-other-magical-effects-can-neither-reduce-the-targets-speed-nor-cause-the-target-to-be-paralyzed-or-restrained", + "LANG-KEY-the-target-can-also-spend-5-feet-of-movement-to-automatically-escape-from-nonmagical-restraints-such-as-manacles-or-a-creature-that-has-it-grappled-finally-being-underwater-imposes-no-penalties-on-the-targets-movement-or-attacks" + ], + "page": "phb 244", + "range": "Touch", + "components": [ + "V", + "S", + "M" + ], + "material": "A leather strap, bound around the arm or a similar appendage.", + "ritual": false, + "duration": "1 hour", + "concentration": false, + "casting_time": "1 action", + "level": 4, + "school": { + "name": "LANG-KEY-abjuration", + "url": "/api/magic-schools/abjuration" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-ranger", + "url": "/api/classes/ranger" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + }, + { + "name": "LANG-KEY-devotion", + "url": "/api/subclasses/devotion" + } + ], + "url": "/api/spells/freedom-of-movement" + }, + { + "index": "freezing-sphere", + "name": "LANG-KEY-freezing-sphere", + "desc": [ + "LANG-KEY-a-frigid-globe-of-cold-energy-streaks-from-your-fingertips-to-a-point-of-your-choice-within-range-where-it-explodes-in-a-60-foot-radius-sphere-each-creature-within-the-area-must-make-a-constitution-saving-throw-on-a-failed-save-a-creature-takes-10d6-cold-damage-on-a-successful-save-it-takes-half-as-much-damage", + "LANG-KEY-if-the-globe-strikes-a-body-of-water-or-a-liquid-that-is-principally-water-not-including-water-based-creatures-it-freezes-the-liquid-to-a-depth-of-6-inches-over-an-area-30-feet-square-this-ice-lasts-for-1-minute-creatures-that-were-swimming-on-the-surface-of-frozen-water-are-trapped-in-the-ice-a-trapped-creature-can-use-an-action-to-make-a-strength-check-against-your-spell-save-dc-to-break-free", + "LANG-KEY-you-can-refrain-from-firing-the-globe-after-completing-the-spell-if-you-wish-a-small-globe-about-the-size-of-a-sling-stone-cool-to-the-touch-appears-in-your-hand-at-any-time-you-or-a-creature-you-give-the-globe-to-can-throw-the-globe-to-a-range-of-40-feet-or-hurl-it-with-a-sling-to-the-slings-normal-range-it-shatters-on-impact-with-the-same-effect-as-the-normal-casting-of-the-spell-you-can-also-set-the-globe-down-without-shattering-it-after-1-minute-if-the-globe-hasnt-already-shattered-it-explodes" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d6 for each slot level above 6th." + ], + "page": "phb 263", + "range": "300 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A small crystal sphere.", + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 6, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/freezing-sphere" + }, + { + "index": "gaseous-form", + "name": "LANG-KEY-gaseous-form", + "desc": [ + "LANG-KEY-you-transform-a-willing-creature-you-touch-along-with-everything-its-wearing-and-carrying-into-a-misty-cloud-for-the-duration-the-spell-ends-if-the-creature-drops-to-0-hit-points-an-incorporeal-creature-isnt-affected", + "LANG-KEY-while-in-this-form-the-targets-only-method-of-movement-is-a-flying-speed-of-10-feet-the-target-can-enter-and-occupy-the-space-of-another-creature-the-target-has-resistance-to-nonmagical-damage-and-it-has-advantage-on-strength-dexterity-and-constitution-saving-throws-the-target-can-pass-through-small-holes-narrow-openings-and-even-mere-cracks-though-it-treats-liquids-as-though-they-were-solid-surfaces-the-target-cant-fall-and-remains-hovering-in-the-air-even-when-stunned-or-otherwise-incapacitated", + "LANG-KEY-while-in-the-form-of-a-misty-cloud-the-target-cant-talk-or-manipulate-objects-and-any-objects-it-was-carrying-or-holding-cant-be-dropped-used-or-otherwise-interacted-with-the-target-cant-attack-or-cast-spells" + ], + "page": "phb 244", + "range": "Touch", + "components": [ + "V", + "S", + "M" + ], + "material": "A bit of gauze and a wisp of smoke.", + "ritual": false, + "duration": "Up to 1 hour", + "concentration": true, + "casting_time": "1 action", + "level": 3, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + }, + { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + } + ], + "url": "/api/spells/gaseous-form" + }, + { + "index": "gate", + "name": "LANG-KEY-gate", + "desc": [ + "LANG-KEY-you-conjure-a-portal-linking-an-unoccupied-space-you-can-see-within-range-to-a-precise-location-on-a-different-plane-of-existence-the-portal-is-a-circular-opening-which-you-can-make-5-to-20-feet-in-diameter-you-can-orient-the-portal-in-any-direction-you-choose-the-portal-lasts-for-the-duration", + "LANG-KEY-the-portal-has-a-front-and-a-back-on-each-plane-where-it-appears-travel-through-the-portal-is-possible-only-by-moving-through-its-front-anything-that-does-so-is-instantly-transported-to-the-other-plane-appearing-in-the-unoccupied-space-nearest-to-the-portal", + "LANG-KEY-deities-and-other-planar-rulers-can-prevent-portals-created-by-this-spell-from-opening-in-their-presence-or-anywhere-within-their-domains", + "LANG-KEY-when-you-cast-this-spell-you-can-speak-the-name-of-a-specific-creature-a-pseudonym-title-or-nickname-doesnt-work-if-that-creature-is-on-a-plane-other-than-the-one-you-are-on-the-portal-opens-in-the-named-creatures-immediate-vicinity-and-draws-the-creature-through-it-to-the-nearest-unoccupied-space-on-your-side-of-the-portal-you-gain-no-special-power-over-the-creature-and-it-is-free-to-act-as-the-dm-deems-appropriate-it-might-leave-attack-you-or-help-you" + ], + "page": "phb 244", + "range": "60 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A diamond worth at least 5,000gp.", + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 9, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/gate" + }, + { + "index": "geas", + "name": "LANG-KEY-geas", + "desc": [ + "LANG-KEY-you-place-a-magical-command-on-a-creature-that-you-can-see-within-range-forcing-it-to-carry-out-some-service-or-refrain-from-some-action-or-course-of-activity-as-you-decide-if-the-creature-can-understand-you-it-must-succeed-on-a-wisdom-saving-throw-or-become-charmed-by-you-for-the-duration-while-the-creature-is-charmed-by-you-it-takes-5d10-psychic-damage-each-time-it-acts-in-a-manner-directly-counter-to-your-instructions-but-no-more-than-once-each-day-a-creature-that-cant-understand-you-is-unaffected-by-the-spell", + "LANG-KEY-you-can-issue-any-command-you-choose-short-of-an-activity-that-would-result-in-certain-death-should-you-issue-a-suicidal-command-the-spell-ends", + "LANG-KEY-you-can-end-the-spell-early-by-using-an-action-to-dismiss-it-a-remove-curse-greater-restoration-or-wish-spell-also-ends-it" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above." + ], + "page": "phb 244", + "range": "60 feet", + "components": [ + "V" + ], + "ritual": false, + "duration": "30 days", + "concentration": false, + "casting_time": "1 minute", + "level": 5, + "school": { + "name": "LANG-KEY-enchantment", + "url": "/api/magic-schools/enchantment" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-paladin", + "url": "/api/classes/paladin" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/geas" + }, + { + "index": "gentle-repose", + "name": "LANG-KEY-gentle-repose", + "desc": [ + "LANG-KEY-you-touch-a-corpse-or-other-remains-for-the-duration-the-target-is-protected-from-decay-and-cant-become-undead", + "LANG-KEY-the-spell-also-effectively-extends-the-time-limit-on-raising-the-target-from-the-dead-since-days-spent-under-the-influence-of-this-spell-dont-count-against-the-time-limit-of-spells-such-as-raise-dead" + ], + "page": "phb 245", + "range": "Touch", + "components": [ + "V", + "S", + "M" + ], + "material": "A pinch of salt and one copper piece placed on each of the corpse's eyes, which must remain there for the duration.", + "ritual": true, + "duration": "10 days", + "concentration": false, + "casting_time": "1 action", + "level": 2, + "school": { + "name": "LANG-KEY-necromancy", + "url": "/api/magic-schools/necromancy" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/gentle-repose" + }, + { + "index": "giant-insect", + "name": "LANG-KEY-giant-insect", + "desc": [ + "LANG-KEY-you-transform-up-to-ten-centipedes-three-spiders-five-wasps-or-one-scorpion-within-range-into-giant-versions-of-their-natural-forms-for-the-duration-a-centipede-becomes-a-giant-centipede-a-spider-becomes-a-giant-spider-a-wasp-becomes-a-giant-wasp-and-a-scorpion-becomes-a-giant-scorpion", + "LANG-KEY-each-creature-obeys-your-verbal-commands-and-in-combat-they-act-on-your-turn-each-round-the-dm-has-the-statistics-for-these-creatures-and-resolves-their-actions-and-movement", + "LANG-KEY-a-creature-remains-in-its-giant-size-for-the-duration-until-it-drops-to-0-hit-points-or-until-you-use-an-action-to-dismiss-the-effect-on-it", + "LANG-KEY-the-dm-might-allow-you-to-choose-different-targets-for-example-if-you-transform-a-bee-its-giant-version-might-have-the-same-statistics-as-a-giant-wasp" + ], + "page": "phb 245", + "range": "30 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Up to 10 minutes", + "concentration": true, + "casting_time": "1 action", + "level": 4, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + } + ], + "subclasses": [], + "url": "/api/spells/giant-insect" + }, + { + "index": "glibness", + "name": "LANG-KEY-glibness", + "desc": [ + "LANG-KEY-until-the-spell-ends-when-you-make-a-charisma-check-you-can-replace-the-number-you-roll-with-a-15-additionally-no-matter-what-you-say-magic-that-would-determine-if-you-are-telling-the-truth-indicates-that-you-are-being-truthful" + ], + "page": "phb 245", + "range": "Self", + "components": [ + "V" + ], + "ritual": false, + "duration": "1 hour", + "concentration": false, + "casting_time": "1 action", + "level": 8, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + } + ], + "subclasses": [], + "url": "/api/spells/glibness" + }, + { + "index": "globe-of-invulnerability", + "name": "LANG-KEY-globe-of-invulnerability", + "desc": [ + "LANG-KEY-an-immobile-faintly-shimmering-barrier-springs-into-existence-in-a-10-foot-radius-around-you-and-remains-for-the-duration", + "LANG-KEY-any-spell-of-5th-level-or-lower-cast-from-outside-the-barrier-cant-affect-creatures-or-objects-within-it-even-if-the-spell-is-cast-using-a-higher-level-spell-slot-such-a-spell-can-target-creatures-and-objects-within-the-barrier-but-the-spell-has-no-effect-on-them-similarly-the-area-within-the-barrier-is-excluded-from-the-areas-affected-by-such-spells" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 7th level or higher, the barrier blocks spells of one level higher for each slot level above 6th." + ], + "page": "phb 245", + "range": "Self", + "components": [ + "V", + "S", + "M" + ], + "material": "A glass or crystal bead that shatters when the spell ends.", + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 6, + "school": { + "name": "LANG-KEY-abjuration", + "url": "/api/magic-schools/abjuration" + }, + "classes": [ + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/globe-of-invulnerability" + }, + { + "index": "glyph-of-warding", + "name": "LANG-KEY-glyph-of-warding", + "desc": [ + "LANG-KEY-when-you-cast-this-spell-you-enter-a-glyph-that-hurt-other-creatures-either-on-a-surface-like-a-table-or-a-portion-of-a-floor-or-wall-or-inside-an-object-that-can-be-closed-like-a-book-a-parchment-or-cabinet-to-hide-the-glyph-if-you-opt-for-a-surface-the-glyph-can-cover-an-area-of-10-feet-or-less-in-diameter-if-you-select-an-object-it-must-remain-in-place-if-the-object-is-moved-to-over-10-feet-from-where-the-spell-was-spell-casts-the-glyph-breeze-and-the-spell-expires-without-being-triggered", + "LANG-KEY-the-glyph-is-virtually-invisible-and-roll-intelligence-investigation-against-the-fate-of-your-save-dc-is-required-to-find-out", + "LANG-KEY-you-determine-the-shutter-glyph-while-casting-the-spell-for-the-glyphs-inscribed-on-a-surface-the-triggers-are-typically-hit-or-stand-on-a-glyph-remove-an-object-placed-on-the-glyph-approach-at-a-certain-distance-of-the-glyph-or-manipulate-an-object-on-which-is-inscribed-the-glyph-for-the-glyphs-inscribed-in-an-object-triggers-are-typically-open-the-object-approaching-at-a-distance-from-the-object-seen-or-read-the-glyph-once-the-glyph-is-triggered-the-spell-ends", + "LANG-KEY-you-can-refine-the-trigger-conditions-so-that-the-spell-will-work-only-in-certain-circumstances-or-in-physical-attributes-height-or-weight-the-creature-type-eg-only-aberrations-or-the-dark-elves-trigger-the-glyph-or-alignment-you-can-also-determine-the-conditions-for-certain-creatures-do-not-trigger-the-glyph-using-a-password-for-example", + "LANG-KEY-when-you-sign-the-glyph-make-a-choice-between-the-explosive-runes-or-glyph-fate", + "LANG-KEY-explosive-runes", + "LANG-KEY-when-triggered-magical-energy-springs-from-the-glyph-in-a-20-foot-radius-sphere-centered-on-the-glyph-the-sphere-bypasses-the-corners-each-creature-in-the-area-must-make-a-dexterity-saving-throw-or-it-suffers-5d8-acid-damage-lightning-fire-cold-or-thunder-to-be-determined-during-the-creation-of-the-glyph-if-successful-the-damage-is-halved", + "LANG-KEY-sort-glyph", + "LANG-KEY-you-can-store-a-level-of-3-or-less-prepared-spell-in-the-glyph-to-chant-during-the-creation-of-the-glyph-the-spell-must-target-one-creature-or-area-the-stored-spell-has-no-immediate-effect-when-spell-casts-that-way-when-the-glyph-is-activated-the-stored-spell-spell-casts-if-the-spell-is-a-target-it-will-target-the-creature-that-triggered-the-glyph-if-the-spell-affects-an-area-the-area-is-centered-on-that-creature-if-the-spell-invokes-hostile-creatures-or-creates-sharp-objects-or-traps-they-also-appear-close-as-possible-to-the-intruder-and-attack-if-the-spell-requires-concentration-it-persists-for-the-duration-of-the-spell" + ], + "higher_level": [ + "When you cast this spell using a 4 or higher is level, the damage explosive runes increased by 1d8 for each level of top slot 3. If you create a glyph spell, you may store a spell whose level is equivalent or less to spell slot used for the custody of the glyph." + ], + "page": "phb 245", + "range": "Touch", + "components": [ + "V", + "S", + "M" + ], + "material": "Incense and powdered diamond worth at least 200 gp, the spell consumes.", + "ritual": false, + "duration": "Until dispelled", + "concentration": false, + "casting_time": "1 hour", + "level": 3, + "school": { + "name": "LANG-KEY-abjuration", + "url": "/api/magic-schools/abjuration" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/glyph-of-warding" + }, + { + "index": "goodberry", + "name": "LANG-KEY-goodberry", + "desc": [ + "LANG-KEY-up-to-ten-berries-appear-in-your-hand-and-are-infused-with-magic-for-the-duration-a-creature-can-use-its-action-to-eat-one-berry-eating-a-berry-restores-1-hit-point-and-the-berry-provides-enough-nourishment-to-sustain-a-creature-for-a-day", + "LANG-KEY-the-berries-lose-their-potency-if-they-have-not-been-consumed-within-24-hours-of-the-casting-of-this-spell" + ], + "page": "phb 246", + "range": "Touch", + "components": [ + "V", + "S", + "M" + ], + "material": "A sprig of mistletoe.", + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 1, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-ranger", + "url": "/api/classes/ranger" + } + ], + "subclasses": [], + "url": "/api/spells/goodberry" + }, + { + "index": "grease", + "name": "LANG-KEY-grease", + "desc": [ + "LANG-KEY-slick-grease-covers-the-ground-in-a-10-foot-square-centered-on-a-point-within-range-and-turns-it-into-difficult-terrain-for-the-duration", + "LANG-KEY-when-the-grease-appears-each-creature-standing-in-its-area-must-succeed-on-a-dexterity-saving-throw-or-fall-prone-a-creature-that-enters-the-area-or-ends-its-turn-there-must-also-succeed-on-a-dexterity-saving-throw-or-fall-prone" + ], + "page": "phb 246", + "range": "60 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A bit of pork rind or butter.", + "ritual": false, + "duration": "1 minute", + "concentration": false, + "casting_time": "1 action", + "level": 1, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/grease" + }, + { + "index": "greater-invisibility", + "name": "LANG-KEY-greater-invisibility", + "desc": [ + "LANG-KEY-you-or-a-creature-you-touch-becomes-invisible-until-the-spell-ends-anything-the-target-is-wearing-or-carrying-is-invisible-as-long-as-it-is-on-the-targets-person" + ], + "page": "phb 246", + "range": "Touch", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 4, + "school": { + "name": "LANG-KEY-illusion", + "url": "/api/magic-schools/illusion" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + } + ], + "url": "/api/spells/greater-invisibility" + }, + { + "index": "greater-restoration", + "name": "LANG-KEY-greater-restoration", + "desc": [ + "LANG-KEY-you-imbue-a-creature-you-touch-with-positive-energy-to-undo-a-debilitating-effect-you-can-reduce-the-targets-exhaustion-level-by-one-or-end-one-of-the-following-effects-on-the-target", + "LANG-KEY-one-effect-that-charmed-or-petrified-the-target", + "LANG-KEY-one-curse-including-the-targets-attunement-to-a-cursed-magic-item", + "LANG-KEY-any-reduction-to-one-of-the-targets-ability-scores", + "LANG-KEY-one-effect-reducing-the-targets-hit-point-maximum" + ], + "page": "phb 246", + "range": "Touch", + "components": [ + "V", + "S", + "M" + ], + "material": "Diamond dust worth at least 100gp, which the spell consumes.", + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 5, + "school": { + "name": "LANG-KEY-abjuration", + "url": "/api/magic-schools/abjuration" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + } + ], + "subclasses": [], + "url": "/api/spells/greater-restoration" + }, + { + "index": "guardian-of-faith", + "name": "LANG-KEY-guardian-of-faith", + "desc": [ + "LANG-KEY-a-large-spectral-guardian-appears-and-hovers-for-the-duration-in-an-unoccupied-space-of-your-choice-that-you-can-see-within-range-the-guardian-occupies-that-space-and-is-indistinct-except-for-a-gleaming-sword-and-shield-emblazoned-with-the-symbol-of-your-deity", + "LANG-KEY-any-creature-hostile-to-you-that-moves-to-a-space-within-10-feet-of-the-guardian-for-the-first-time-on-a-turn-must-succeed-on-a-dexterity-saving-throw-the-creature-takes-20-radiant-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-the-guardian-vanishes-when-it-has-dealt-a-total-of-60-damage" + ], + "page": "phb 246", + "range": "30 feet", + "components": [ + "V" + ], + "ritual": false, + "duration": "8 hours", + "concentration": false, + "casting_time": "1 action", + "level": 4, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-paladin", + "url": "/api/classes/paladin" + } + ], + "subclasses": [], + "url": "/api/spells/guardian-of-faith" + }, + { + "index": "guards-and-wards", + "name": "LANG-KEY-guards-and-wards", + "desc": [ + "LANG-KEY-you-create-a-ward-that-protects-up-to-2500-square-feet-of-floor-space-an-area-50-feet-square-or-one-hundred-5-foot-squares-or-twenty-five-10-foot-squares-the-warded-area-can-be-up-to-20-feet-tall-and-shaped-as-you-desire-you-can-ward-several-stories-of-a-stronghold-by-dividing-the-area-among-them-as-long-as-you-can-walk-into-each-contiguous-area-while-you-are-casting-the-spell", + "LANG-KEY-when-you-cast-this-spell-you-can-specify-individuals-that-are-unaffected-by-any-or-all-of-the-effects-that-you-choose-you-can-also-specify-a-password-that-when-spoken-aloud-makes-the-speaker-immune-to-these-effects", + "LANG-KEY-guards-and-wards-creates-the-following-effects-within-the-warded-area", + "LANG-KEY-corridors", + "LANG-KEY-fog-fills-all-the-warded-corridors-making-them-heavily-obscured-in-addition-at-each-intersection-or-branching-passage-offering-a-choice-of-direction-there-is-a-50-percent-chance-that-a-creature-other-than-you-will-believe-it-is-going-in-the-opposite-direction-from-the-one-it-chooses", + "LANG-KEY-doors", + "LANG-KEY-all-doors-in-the-warded-area-are-magically-locked-as-if-sealed-by-an-arcane-lock-spell-in-addition-you-can-cover-up-to-ten-doors-with-an-illusion-equivalent-to-the-illusory-object-function-of-the-minor-illusion-spell-to-make-them-appear-as-plain-sections-of-wall", + "LANG-KEY-stairs", + "LANG-KEY-webs-fill-all-stairs-in-the-warded-area-from-top-to-bottom-as-the-web-spell-these-strands-regrow-in-10-minutes-if-they-are-burned-or-torn-away-while-guards-and-wards-lasts", + "LANG-KEY-other-spell-effect", + "LANG-KEY-you-can-place-your-choice-of-one-of-the-following-magical-effects-within-the-warded-area-of-the-stronghold", + "LANG-KEY-place-dancing-lights-in-four-corridors-you-can-design-nate-a-simple-program-that-the-lights-repeat-as-long-as-guards-and-wards-lasts", + "LANG-KEY-place-magic-mouth-in-two-locations", + "LANG-KEY-place-stinking-cloud-in-two-locations-the-vapors-appear-in-the-places-you-designate;-they-return-within-10-minutes-if-dispersed-by-wind-while-guards-and-wards-lasts", + "LANG-KEY-place-a-constant-gust-of-wind-in-one-corridor-or-room", + "LANG-KEY-place-a-suggestion-in-one-location-you-select-an-area-of-up-to-5-feet-square-and-any-creature-that-enters-or-passes-through-the-area-receives-the-suggestion-mentally", + "LANG-KEY-the-whole-warded-area-radiates-magic-a-dispel-magic-cast-on-a-specific-effect-if-successful-removes-only-that-effect", + "LANG-KEY-you-can-create-a-permanently-guarded-and-warded-structure-by-casting-this-spell-there-every-day-for-one-year" + ], + "page": "phb 248", + "range": "Touch", + "components": [ + "V", + "S", + "M" + ], + "material": "Burning incense, a small measure of brimstone and oil, a knotted string, a small amount of umber hulk blood, and a small silver rod worth at least 10 gp.", + "ritual": false, + "duration": "24 hours", + "concentration": false, + "casting_time": "10 minutes", + "level": 6, + "school": { + "name": "LANG-KEY-abjuration", + "url": "/api/magic-schools/abjuration" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/guards-and-wards" + }, + { + "index": "guidance", + "name": "LANG-KEY-guidance", + "desc": [ + "LANG-KEY-you-touch-one-willing-creature-once-before-the-spell-ends-the-target-can-roll-a-d4-and-add-the-number-rolled-to-one-ability-check-of-its-choice-it-can-roll-the-die-before-or-after-making-the-ability-check-the-spell-then-ends" + ], + "page": "phb 248", + "range": "Touch", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 0, + "school": { + "name": "LANG-KEY-divination", + "url": "/api/magic-schools/divination" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/guidance" + }, + { + "index": "guiding-bolt", + "name": "LANG-KEY-guiding-bolt", + "desc": [ + "LANG-KEY-a-flash-of-light-streaks-toward-a-creature-of-your-choice-within-range-make-a-ranged-spell-attack-against-the-target-on-a-hit-the-target-takes-4d6-radiant-damage-and-the-next-attack-roll-made-against-this-target-before-the-end-of-your-next-turn-has-advantage-thanks-to-the-mystical-dim-light-glittering-on-the-target-until-then" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st." + ], + "page": "phb 248", + "range": "120 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "1 round", + "concentration": false, + "casting_time": "1 action", + "level": 1, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/guiding-bolt" + }, + { + "index": "gust-of-wind", + "name": "LANG-KEY-gust-of-wind", + "desc": [ + "LANG-KEY-a-line-of-strong-wind-60-feet-long-and-10-feet-wide-blasts-from-you-in-a-direction-you-choose-for-the-spells-duration-each-creature-that-starts-its-turn-in-the-line-must-succeed-on-a-strength-saving-throw-or-be-pushed-15-feet-away-from-you-in-a-direction-following-the-line", + "LANG-KEY-any-creature-in-the-line-must-spend-2-feet-of-movement-for-every-1-foot-it-moves-when-moving-closer-to-you", + "LANG-KEY-the-gust-disperses-gas-or-vapor-and-it-extinguishes-candles-torches-and-similar-unprotected-flames-in-the-area-it-causes-protected-flames-such-as-those-of-lanterns-to-dance-wildly-and-has-a-50-percent-chance-to-extinguish-them", + "LANG-KEY-as-a-bonus-action-on-each-of-your-turns-before-the-spell-ends-you-can-change-the-direction-in-which-the-line-blasts-from-you" + ], + "page": "phb 248", + "range": "Self", + "components": [ + "V", + "S", + "M" + ], + "material": "A legume seed.", + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 2, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/gust-of-wind" + }, + { + "index": "hallow", + "name": "LANG-KEY-hallow", + "desc": [ + "LANG-KEY-you-touch-a-point-and-infuse-an-area-around-it-with-holy-or-unholy-power-the-area-can-have-a-radius-up-to-60-feet-and-the-spell-fails-if-the-radius-includes-an-area-already-under-the-effect-a-hallow-spell-the-affected-area-is-subject-to-the-following-effects", + "LANG-KEY-first-celestials-elementals-fey-fiends-and-undead-cant-enter-the-area-nor-can-such-creatures-charm-frighten-or-possess-creatures-within-it-any-creature-charmed-frightened-or-possessed-by-such-a-creature-is-no-longer-charmed-frightened-or-possessed-upon-entering-the-area-you-can-exclude-one-or-more-of-those-types-of-creatures-from-this-effect", + "LANG-KEY-second-you-can-bind-an-extra-effect-to-the-area-choose-the-effect-from-the-following-list-or-choose-an-effect-offered-by-the-dm-some-of-these-effects-apply-to-creatures-in-the-area;-you-can-designate-whether-the-effect-applies-to-all-creatures-creatures-that-follow-a-specific-deity-or-leader-or-creatures-of-a-specific-sort-such-as-ores-or-trolls-when-a-creature-that-would-be-affected-enters-the-spells-area-for-the-first-time-on-a-turn-or-starts-its-turn-there-it-can-make-a-charisma-saving-throw-on-a-success-the-creature-ignores-the-extra-effect-until-it-leaves-the-area", + "LANG-KEY-courage", + "LANG-KEY-affected-creatures-cant-be-frightened-while-in-the-area", + "LANG-KEY-darkness", + "LANG-KEY-darkness-fills-the-area-normal-light-as-well-as-magical-light-created-by-spells-of-a-lower-level-than-the-slot-you-used-to-cast-this-spell-cant-illuminate-the-area", + "LANG-KEY-daylight", + "LANG-KEY-bright-light-fills-the-area-magical-darkness-created-by-spells-of-a-lower-level-than-the-slot-you-used-to-cast-this-spell-cant-extinguish-the-light", + "LANG-KEY-energy-protection", + "LANG-KEY-affected-creatures-in-the-area-have-resistance-to-one-damage-type-of-your-choice-except-for-bludgeoning-piercing-or-slashing", + "LANG-KEY-energy-vulnerability", + "LANG-KEY-affected-creatures-in-the-area-have-vulnerability-to-one-damage-type-of-your-choice-except-for-bludgeoning-piercing-or-slashing", + "LANG-KEY-everlasting-rest", + "LANG-KEY-dead-bodies-interred-in-the-area-cant-be-turned-into-undead", + "LANG-KEY-extradimensional-interference", + "LANG-KEY-affected-creatures-cant-move-or-travel-using-teleportation-or-by-extradimensional-or-interplanar-means", + "LANG-KEY-fear", + "LANG-KEY-affected-creatures-are-frightened-while-in-the-area", + "LANG-KEY-silence", + "LANG-KEY-no-sound-can-emanate-from-within-the-area-and-no-sound-can-reach-into-it", + "LANG-KEY-tongues", + "LANG-KEY-affected-creatures-can-communicate-with-any-other-creature-in-the-area-even-if-they-dont-share-a-common-language" + ], + "page": "phb 249", + "range": "Touch", + "components": [ + "V", + "S", + "M" + ], + "material": "Herbs, oils, and incense worth at least 1,000 gp, which the spell consumes.", + "ritual": false, + "duration": "Until dispelled", + "concentration": false, + "casting_time": "24 hours", + "level": 5, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-fiend", + "url": "/api/subclasses/fiend" + } + ], + "url": "/api/spells/hallow" + }, + { + "index": "hallucinatory-terrain", + "name": "LANG-KEY-hallucinatory-terrain", + "desc": [ + "LANG-KEY-you-make-natural-terrain-in-a-150-foot-cube-in-range-look-sound-and-smell-like-some-other-sort-of-natural-terrain-thus-open-fields-or-a-road-can-be-made-to-resemble-a-swamp-hill-crevasse-or-some-other-difficult-or-impassable-terrain-a-pond-can-be-made-to-seem-like-a-grassy-meadow-a-precipice-like-a-gentle-slope-or-a-rock-strewn-gully-like-a-wide-and-smooth-road-manufactured-structures-equipment-and-creatures-within-the-area-arent-changed-in-appearance", + "LANG-KEY-the-tactile-characteristics-of-the-terrain-are-unchanged-so-creatures-entering-the-area-are-likely-to-see-through-the-illusion-if-the-difference-isnt-obvious-by-touch-a-creature-carefully-examining-the-illusion-can-attempt-an-intelligence-investigation-check-against-your-spell-save-dc-to-disbelieve-it-a-creature-who-discerns-the-illusion-for-what-it-is-sees-it-as-a-vague-image-superimposed-on-the-terrain" + ], + "page": "phb 249", + "range": "300 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A stone, a twig, and a bit of green plant.", + "ritual": false, + "duration": "24 hours", + "concentration": false, + "casting_time": "10 minutes", + "level": 4, + "school": { + "name": "LANG-KEY-illusion", + "url": "/api/magic-schools/illusion" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + } + ], + "url": "/api/spells/hallucinatory-terrain" + }, + { + "index": "harm", + "name": "LANG-KEY-harm", + "desc": [ + "LANG-KEY-you-unleash-a-virulent-disease-on-a-creature-that-you-can-see-within-range-the-target-must-make-a-constitution-saving-throw-on-a-failed-save-it-takes-14d6-necrotic-damage-or-half-as-much-damage-on-a-successful-save-the-damage-cant-reduce-the-targets-hit-points-below-1-if-the-target-fails-the-saving-throw-its-hit-point-maximum-is-reduced-for-1-hour-by-an-amount-equal-to-the-necrotic-damage-it-took-any-effect-that-removes-a-disease-allows-a-creatures-hit-point-maximum-to-return-to-normal-before-that-time-passes" + ], + "page": "phb 249", + "range": "60 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 6, + "school": { + "name": "LANG-KEY-necromancy", + "url": "/api/magic-schools/necromancy" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + } + ], + "subclasses": [], + "url": "/api/spells/harm" + }, + { + "index": "haste", + "name": "LANG-KEY-haste", + "desc": [ + "LANG-KEY-choose-a-willing-creature-that-you-can-see-within-range-until-the-spell-ends-the-targets-speed-is-doubled-it-gains-a-+2-bonus-to-ac-it-has-advantage-on-dexterity-saving-throws-and-it-gains-an-additional-action-on-each-of-its-turns-that-action-can-be-used-only-to-take-the-attack-one-weapon-attack-only-dash-disengage-hide-or-use-an-object-action", + "LANG-KEY-when-the-spell-ends-the-target-cant-move-or-take-actions-until-after-its-next-turn-as-a-wave-of-lethargy-sweeps-over-it" + ], + "page": "phb 250", + "range": "30 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A shaving of licorice root.", + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 3, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + }, + { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + } + ], + "url": "/api/spells/haste" + }, + { + "index": "heal", + "name": "LANG-KEY-heal", + "desc": [ + "LANG-KEY-choose-a-creature-that-you-can-see-within-range-a-surge-of-positive-energy-washes-through-the-creature-causing-it-to-regain-70-hit-points-this-spell-also-ends-blindness-deafness-and-any-diseases-affecting-the-target-this-spell-has-no-effect-on-constructs-or-undead" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 7th level or higher, the amount of healing increases by 10 for each slot level above 6th." + ], + "page": "phb 250", + "range": "60 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 6, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + } + ], + "subclasses": [], + "url": "/api/spells/heal" + }, + { + "index": "healing-word", + "name": "LANG-KEY-healing-word", + "desc": [ + "LANG-KEY-a-creature-of-your-choice-that-you-can-see-within-range-regains-hit-points-equal-to-1d4-+-your-spellcasting-ability-modifier-this-spell-has-no-effect-on-undead-or-constructs" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st." + ], + "page": "phb 250", + "range": "60 feet", + "components": [ + "V" + ], + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 bonus action", + "level": 1, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/healing-word" + }, + { + "index": "heat-metal", + "name": "LANG-KEY-heat-metal", + "desc": [ + "LANG-KEY-choose-a-manufactured-metal-object-such-as-a-metal-weapon-or-a-suit-of-heavy-or-medium-metal-armor-that-you-can-see-within-range-you-cause-the-object-to-glow-red-hot-any-creature-in-physical-contact-with-the-object-takes-2d8-fire-damage-when-you-cast-the-spell-until-the-spell-ends-you-can-use-a-bonus-action-on-each-of-your-subsequent-turns-to-cause-this-damage-again", + "LANG-KEY-if-a-creature-is-holding-or-wearing-the-object-and-takes-the-damage-from-it-the-creature-must-succeed-on-a-constitution-saving-throw-or-drop-the-object-if-it-can-if-it-doesnt-drop-the-object-it-has-disadvantage-on-attack-rolls-and-ability-checks-until-the-start-of-your-next-turn" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd." + ], + "page": "phb 250", + "range": "60 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A piece of iron and a flame.", + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 2, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/heat-metal" + }, + { + "index": "hellish-rebuke", + "name": "LANG-KEY-hellish-rebuke", + "desc": [ + "LANG-KEY-you-point-your-finger-and-the-creature-that-damaged-you-is-momentarily-surrounded-by-hellish-flames-the-creature-must-make-a-dexterity-saving-throw-it-takes-2d10-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one" + ], + "page": "phb 250", + "range": "60 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 reaction", + "level": 1, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + } + ], + "subclasses": [], + "url": "/api/spells/hellish-rebuke" + }, + { + "index": "heroes-feast", + "name": "LANG-KEY-heroes-feast", + "desc": [ + "LANG-KEY-you-bring-forth-a-great-feast-including-magnificent-food-and-drink-the-feast-takes-1-hour-to-consume-and-disappears-at-the-end-of-that-time-and-the-beneficial-effects-dont-set-in-until-this-hour-is-over-up-to-twelve-other-creatures-can-partake-of-the-feast", + "LANG-KEY-a-creature-that-partakes-of-the-feast-gains-several-benefits-the-creature-is-cured-of-all-diseases-and-poison-becomes-immune-to-poison-and-being-frightened-and-makes-all-wisdom-saving-throws-with-advantage-its-hit-point-maximum-also-increases-by-2d10-and-it-gains-the-same-number-of-hit-points-these-benefits-last-for-24-hours" + ], + "page": "phb 250", + "range": "30 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A gem-encrusted bowl worth at least 1,000gp, which the spell consumes.", + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "10 minutes", + "level": 6, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + } + ], + "subclasses": [], + "url": "/api/spells/heroes-feast" + }, + { + "index": "heroism", + "name": "LANG-KEY-heroism", + "desc": [ + "LANG-KEY-a-willing-creature-you-touch-is-imbued-with-bravery-until-the-spell-ends-the-creature-is-immune-to-being-frightened-and-gains-temporary-hit-points-equal-to-your-spellcasting-ability-modifier-at-the-start-of-each-of-its-turns-when-the-spell-ends-the-target-loses-any-remaining-temporary-hit-points-from-this-spell" + ], + "page": "phb 250", + "range": "Touch", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 1, + "school": { + "name": "LANG-KEY-enchantment", + "url": "/api/magic-schools/enchantment" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-paladin", + "url": "/api/classes/paladin" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/heroism" + }, + { + "index": "hideous-laughter", + "name": "LANG-KEY-hideous-laughter", + "desc": [ + "LANG-KEY-a-creature-of-your-choice-that-you-can-see-within-range-perceives-everything-as-hilariously-funny-and-falls-into-fits-of-laughter-if-this-spell-affects-it-the-target-must-succeed-on-a-wisdom-saving-throw-or-fall-prone-becoming-incapacitated-and-unable-to-stand-up-for-the-duration-a-creature-with-an-intelligence-score-of-4-or-less-isnt-affected", + "LANG-KEY-at-the-end-of-each-of-its-turns-and-each-time-it-takes-damage-the-target-can-make-another-wisdom-saving-throw-the-target-had-advantage-on-the-saving-throw-if-its-triggered-by-damage-on-a-success-the-spell-ends" + ], + "page": "phb 280", + "range": "30 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "Tiny tarts and a feather that is waved in the air.", + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 1, + "school": { + "name": "LANG-KEY-enchantment", + "url": "/api/magic-schools/enchantment" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/hideous-laughter" + }, + { + "index": "hold-monster", + "name": "LANG-KEY-hold-monster", + "desc": [ + "LANG-KEY-choose-a-creature-you-can-see-and-reach-the-target-must-make-a-saving-throw-of-wisdom-or-be-paralyzed-for-the-duration-of-the-spell-this-spell-has-no-effect-against-the-undead-at-the-end-of-each-round-the-target-can-make-a-new-saving-throw-of-wisdom-if-successful-the-spell-ends-for-the-creature" + ], + "higher_level": [ + "When you cast this spell using a level 6 or higher location, you can target an additional creature for each level of location beyond the fifth. The creatures must be within 30 feet o f each other when you target them." + ], + "page": "phb 251", + "range": "90 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A small piece of iron.", + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 5, + "school": { + "name": "LANG-KEY-enchantment", + "url": "/api/magic-schools/enchantment" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/hold-monster" + }, + { + "index": "hold-person", + "name": "LANG-KEY-hold-person", + "desc": [ + "LANG-KEY-choose-a-humanoid-that-you-can-see-within-range-the-target-must-succeed-on-a-wisdom-saving-throw-or-be-paralyzed-for-the-duration-at-the-end-of-each-of-its-turns-the-target-can-make-another-wisdom-saving-throw-on-a-success-the-spell-ends-on-the-target" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them." + ], + "page": "phb 251", + "range": "60 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A small, straight piece of iron.", + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 2, + "school": { + "name": "LANG-KEY-enchantment", + "url": "/api/magic-schools/enchantment" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + }, + { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + } + ], + "url": "/api/spells/hold-person" + }, + { + "index": "holy-aura", + "name": "LANG-KEY-holy-aura", + "desc": [ + "LANG-KEY-divine-light-washes-out-from-you-and-coalesces-in-a-soft-radiance-in-a-30-foot-radius-around-you-creatures-of-your-choice-in-that-radius-when-you-cast-this-spell-shed-dim-light-in-a-5-foot-radius-and-have-advantage-on-all-saving-throws-and-other-creatures-have-disadvantage-on-attack-rolls-against-them-until-the-spell-ends-in-addition-when-a-fiend-or-an-undead-hits-an-affected-creature-with-a-melee-attack-the-aura-flashes-with-brilliant-light-the-attacker-must-succeed-on-a-constitution-saving-throw-or-be-blinded-until-the-spell-ends" + ], + "page": "phb 251", + "range": "Self", + "components": [ + "V", + "S", + "M" + ], + "material": "A tiny reliquary worth at least 1,000gp containing a sacred relic, such as a scrap of cloth from a saint's robe or a piece of parchment from a religious text.", + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 8, + "school": { + "name": "LANG-KEY-abjuration", + "url": "/api/magic-schools/abjuration" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + } + ], + "subclasses": [], + "url": "/api/spells/holy-aura" + }, + { + "index": "hunters-mark", + "name": "LANG-KEY-hunters-mark", + "desc": [ + "LANG-KEY-you-choose-a-creature-you-can-see-within-range-and-mystically-mark-it-as-your-quarry-until-the-spell-ends-you-deal-an-extra-1d6-damage-to-the-target-whenever-you-hit-it-with-a-weapon-attack-and-you-have-advantage-on-any-wisdom-perception-or-wisdom-survival-check-you-make-to-find-it-if-the-target-drops-to-0-hit-points-before-this-spell-ends-you-can-use-a-bonus-action-on-a-subsequent-turn-of-yours-to-mark-a-new-creature" + ], + "page": "phb 251", + "range": "90 feet", + "components": [ + "V" + ], + "ritual": false, + "duration": "Up to 1 hour", + "concentration": true, + "casting_time": "1 bonus action", + "level": 1, + "school": { + "name": "LANG-KEY-divination", + "url": "/api/magic-schools/divination" + }, + "classes": [ + { + "name": "LANG-KEY-paladin", + "url": "/api/classes/paladin" + }, + { + "name": "LANG-KEY-ranger", + "url": "/api/classes/ranger" + } + ], + "subclasses": [], + "url": "/api/spells/hunters-mark" + }, + { + "index": "hypnotic-pattern", + "name": "LANG-KEY-hypnotic-pattern", + "desc": [ + "LANG-KEY-you-create-a-twisting-pattern-of-colors-that-weaves-through-the-air-inside-a-30-foot-cube-within-range-the-pattern-appears-for-a-moment-and-vanishes-each-creature-in-the-area-who-sees-the-pattern-must-make-a-wisdom-saving-throw-on-a-failed-save-the-creature-becomes-charmed-for-the-duration-while-charmed-by-this-spell-the-creature-is-incapacitated-and-has-a-speed-of-0", + "LANG-KEY-the-spell-ends-for-an-affected-creature-if-it-takes-any-damage-or-if-someone-else-uses-an-action-to-shake-the-creature-out-of-its-stupor" + ], + "page": "phb 252", + "range": "120 feet", + "components": [ + "S", + "M" + ], + "material": "A glowing stick of incense or a crystal vial filled with phosphorescent material.", + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 3, + "school": { + "name": "LANG-KEY-illusion", + "url": "/api/magic-schools/illusion" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/hypnotic-pattern" + }, + { + "index": "ice-storm", + "name": "LANG-KEY-ice-storm", + "desc": [ + "LANG-KEY-a-hail-of-rock-hard-ice-pounds-to-the-ground-in-a-20-foot-radius-40-foot-high-cylinder-centered-on-a-point-within-range-each-creature-in-the-cylinder-must-make-a-dexterity-saving-throw-a-creature-takes-2d8-bludgeoning-damage-and-4d6-cold-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "LANG-KEY-hailstones-turn-the-storms-area-of-effect-into-difficult-terrain-until-the-end-of-your-next-turn" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th." + ], + "page": "phb 252", + "range": "300 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A pinch of dust and a few drops of water.", + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 4, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + } + ], + "url": "/api/spells/ice-storm" + }, + { + "index": "identify", + "name": "LANG-KEY-identify", + "desc": [ + "LANG-KEY-you-choose-one-object-that-you-must-touch-throughout-the-casting-of-the-spell-if-it-is-a-magic-item-or-some-other-magic-imbued-object-you-learn-its-properties-and-how-to-use-them-whether-it-requires-attunement-to-use-and-how-many-charges-it-has-if-any-you-learn-whether-any-spells-are-affecting-the-item-and-what-they-are-if-the-item-was-created-by-a-spell-you-learn-which-spell-created-it", + "LANG-KEY-if-you-instead-touch-a-creature-throughout-the-casting-you-learn-what-spells-if-any-are-currently-affecting-it" + ], + "page": "phb 252", + "range": "Touch", + "components": [ + "V", + "S", + "M" + ], + "material": "A pearl worth at least 100gp and an owl feather.", + "ritual": true, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 minute", + "level": 1, + "school": { + "name": "LANG-KEY-divination", + "url": "/api/magic-schools/divination" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/identify" + }, + { + "index": "illusory-script", + "name": "LANG-KEY-illusory-script", + "desc": [ + "LANG-KEY-you-write-on-parchment-paper-or-some-other-suitable-writing-material-and-imbue-it-with-a-potent-illusion-that-lasts-for-the-duration", + "LANG-KEY-to-you-and-any-creatures-you-designate-when-you-cast-the-spell-the-writing-appears-normal-written-in-your-hand-and-conveys-whatever-meaning-you-intended-when-you-wrote-the-text-to-all-others-the-writing-appears-as-if-it-were-written-in-an-unknown-or-magical-script-that-is-unintelligible-alternatively-you-can-cause-the-writing-to-appear-to-be-an-entirely-different-message-written-in-a-different-hand-and-language-though-the-language-must-be-one-you-know", + "LANG-KEY-should-the-spell-be-dispelled-the-original-script-and-the-illusion-both-disappear", + "LANG-KEY-a-creature-with-truesight-can-read-the-hidden-message" + ], + "page": "phb 252", + "range": "Touch", + "components": [ + "S", + "M" + ], + "material": "A lead-based ink worth at least 10gp, which this spell consumes.", + "ritual": true, + "duration": "10 days", + "concentration": false, + "casting_time": "1 minute", + "level": 1, + "school": { + "name": "LANG-KEY-illusion", + "url": "/api/magic-schools/illusion" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/illusory-script" + }, + { + "index": "imprisonment", + "name": "LANG-KEY-imprisonment", + "desc": [ + "LANG-KEY-you-create-a-magical-restraint-to-hold-a-creature-that-you-can-see-within-range-the-target-must-succeed-on-a-wisdom-saving-throw-or-be-bound-by-the-spell;-if-it-succeeds-it-is-immune-to-this-spell-if-you-cast-it-again-while-affected-by-this-spell-the-creature-doesnt-need-to-breathe-eat-or-drink-and-it-doesnt-age-divination-spells-cant-locate-or-perceive-the-target", + "LANG-KEY-when-you-cast-the-spell-you-choose-one-of-the-following-forms-of-imprisonment", + "LANG-KEY-burial-the-target-is-entombed-far-beneath-the-earth-in-a-sphere-of-magical-force-that-is-just-large-enough-to-contain-the-target-nothing-can-pass-through-the-sphere-nor-can-any-creature-teleport-or-use-planar-travel-to-get-into-or-out-of-it", + "LANG-KEY-the-special-component-for-this-version-of-the-spell-is-a-small-mithral-orb", + "LANG-KEY-chaining-heavy-chains-firmly-rooted-in-the-ground-hold-the-target-in-place-the-target-is-restrained-until-the-spell-ends-and-it-cant-move-or-be-moved-by-any-means-until-then", + "LANG-KEY-the-special-component-for-this-version-of-the-spell-is-a-fine-chain-of-precious-metal", + "LANG-KEY-hedged-prison-the-spell-transports-the-target-into-a-tiny-demiplane-that-is-warded-against-teleportation-and-planar-travel-the-demiplane-can-be-a-labyrinth-a-cage-a-tower-or-any-similar-confined-structure-or-area-of-your-choice", + "LANG-KEY-the-special-component-for-this-version-of-the-spell-is-a-miniature-representation-of-the-prison-made-from-jade", + "LANG-KEY-minimus-containment-the-target-shrinks-to-a-height-of-1-inch-and-is-imprisoned-inside-a-gemstone-or-similar-object-light-can-pass-through-the-gemstone-normally-allowing-the-target-to-see-out-and-other-creatures-to-see-in-but-nothing-else-can-pass-through-even-by-means-of-teleportation-or-planar-travel-the-gemstone-cant-be-cut-or-broken-while-the-spell-remains-in-effect", + "LANG-KEY-the-special-component-for-this-version-of-the-spell-is-a-large-transparent-gemstone-such-as-a-corundum-diamond-or-ruby", + "LANG-KEY-slumber-the-target-falls-asleep-and-cant-be-awoken", + "LANG-KEY-the-special-component-for-this-version-of-the-spell-consists-of-rare-soporific-herbs", + "LANG-KEY-ending-the-spell-during-the-casting-of-the-spell-in-any-of-its-versions-you-can-specify-a-condition-that-will-cause-the-spell-to-end-and-release-the-target-the-condition-can-be-as-specific-or-as-elaborate-as-you-choose-but-the-dm-must-agree-that-the-condition-is-reasonable-and-has-a-likelihood-of-coming-to-pass-the-conditions-can-be-based-on-a-creatures-name-identity-or-deity-but-otherwise-must-be-based-on-observable-actions-or-qualities-and-not-based-on-intangibles-such-as-level-class-or-hit-points", + "LANG-KEY-a-dispel-magic-spell-can-end-the-spell-only-if-it-is-cast-as-a-9th-level-spell-targeting-either-the-prison-or-the-special-component-used-to-create-it", + "LANG-KEY-you-can-use-a-particular-special-component-to-create-only-one-prison-at-a-time-if-you-cast-the-spell-again-using-the-same-component-the-target-of-the-first-casting-is-immediately-freed-from-its-binding" + ], + "page": "phb 252", + "range": "30 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A vellum depiction or a carved statuette in the likeness of the target, and a special component that varies according to the version of the spell you choose, worth at least 500gp per Hit Die of the target.", + "ritual": false, + "duration": "Until dispelled", + "concentration": false, + "casting_time": "1 minute", + "level": 9, + "school": { + "name": "LANG-KEY-abjuration", + "url": "/api/magic-schools/abjuration" + }, + "classes": [ + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/imprisonment" + }, + { + "index": "incendiary-cloud", + "name": "LANG-KEY-incendiary-cloud", + "desc": [ + "LANG-KEY-a-swirling-cloud-of-smoke-shot-through-with-white-hot-embers-appears-in-a-20-foot-radius-sphere-centered-on-a-point-within-range-the-cloud-spreads-around-corners-and-is-heavily-obscured-it-lasts-for-the-duration-or-until-a-wind-of-moderate-or-greater-speed-at-least-10-miles-per-hour-disperses-it", + "LANG-KEY-when-the-cloud-appears-each-creature-in-it-must-make-a-dexterity-saving-throw-a-creature-takes-10d8-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-a-creature-must-also-make-this-saving-throw-when-it-enters-the-spells-area-for-the-first-time-on-a-turn-or-ends-its-turn-there", + "LANG-KEY-the-cloud-moves-10-feet-directly-away-from-you-in-a-direction-that-you-choose-at-the-start-of-each-of-your-turns" + ], + "page": "phb 253", + "range": "150 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 8, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/incendiary-cloud" + }, + { + "index": "inflict-wounds", + "name": "LANG-KEY-inflict-wounds", + "desc": [ + "LANG-KEY-make-a-melee-spell-attack-against-a-creature-you-can-reach-on-a-hit-the-target-takes-3d10-necrotic-damage" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st." + ], + "page": "phb 253", + "range": "Touch", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 1, + "school": { + "name": "LANG-KEY-necromancy", + "url": "/api/magic-schools/necromancy" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/inflict-wounds" + }, + { + "index": "insect-plague", + "name": "LANG-KEY-insect-plague", + "desc": [ + "LANG-KEY-swarming-biting-locusts-fill-a-20-foot-radius-sphere-centered-on-a-point-you-choose-within-range-the-sphere-spreads-around-corners-the-sphere-remains-for-the-duration-and-its-area-is-lightly-obscured-the-spheres-area-is-difficult-terrain", + "LANG-KEY-when-the-area-appears-each-creature-in-it-must-make-a-constitution-saving-throw-a-creature-takes-4d10-piercing-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-a-creature-must-also-make-this-saving-throw-when-it-enters-the-spells-area-for-the-first-time-on-a-turn-or-ends-its-turn-there" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th." + ], + "page": "phb 254", + "range": "300 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A few grains of sugar, some kernels of grain, and a smear of fat.", + "ritual": false, + "duration": "Up to 10 minutes", + "concentration": true, + "casting_time": "1 action", + "level": 5, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + } + ], + "url": "/api/spells/insect-plague" + }, + { + "index": "instant-summons", + "name": "LANG-KEY-instant-summons", + "desc": [ + "LANG-KEY-you-touch-an-object-weighing-10-pounds-or-less-whose-longest-dimension-is-6-feet-or-less-the-spell-leaves-an-invisible-mark-on-its-surface-and-invisibly-inscribes-the-name-of-the-item-on-the-sapphire-you-use-as-the-material-component-each-time-you-cast-this-spell-you-must-use-a-different-sapphire", + "LANG-KEY-at-any-time-thereafter-you-can-use-your-action-to-speak-the-items-name-and-crush-the-sapphire-the-item-instantly-appears-in-your-hand-regardless-of-physical-or-planar-distances-and-the-spell-ends", + "LANG-KEY-if-another-creature-is-holding-or-carrying-the-item-crushing-the-sapphire-doesnt-transport-the-item-to-you-but-instead-you-learn-who-the-creature-possessing-the-object-is-and-roughly-where-that-creature-is-located-at-that-moment", + "LANG-KEY-dispel-magic-or-a-similar-effect-successfully-applied-to-the-sapphire-ends-this-spells-effect" + ], + "page": "phb 235", + "range": "Touch", + "components": [ + "V", + "S", + "M" + ], + "material": "A sapphire worth 1,000 gp.", + "ritual": true, + "duration": "Until dispelled", + "concentration": false, + "casting_time": "1 minute", + "level": 6, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/instant-summons" + }, + { + "index": "invisibility", + "name": "LANG-KEY-invisibility", + "desc": [ + "LANG-KEY-a-creature-you-touch-becomes-invisible-until-the-spell-ends-anything-the-target-is-wearing-or-carrying-is-invisible-as-long-as-it-is-on-the-targets-person-the-spell-ends-for-a-target-that-attacks-or-casts-a-spell" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd." + ], + "page": "phb 254", + "range": "Touch", + "components": [ + "V", + "S", + "M" + ], + "material": "An eyelash encased in gum arabic.", + "ritual": false, + "duration": "Up to 1 hour", + "concentration": true, + "casting_time": "1 action", + "level": 2, + "school": { + "name": "LANG-KEY-illusion", + "url": "/api/magic-schools/illusion" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + }, + { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + } + ], + "url": "/api/spells/invisibility" + }, + { + "index": "irresistible-dance", + "name": "LANG-KEY-irresistible-dance", + "desc": [ + "LANG-KEY-choose-one-creature-that-you-can-see-within-range-the-target-begins-a-comic-dance-in-place-shuffling-tapping-its-feet-and-capering-for-the-duration-creatures-that-cant-be-charmed-are-immune-to-this-spell", + "LANG-KEY-a-dancing-creature-must-use-all-its-movement-to-dance-without-leaving-its-space-and-has-disadvantage-on-dexterity-saving-throws-and-attack-rolls-while-the-target-is-affected-by-this-spell-other-creatures-have-advantage-on-attack-rolls-against-it-as-an-action-a-dancing-creature-makes-a-wisdom-saving-throw-to-regain-control-of-itself-on-a-successful-save-the-spell-ends" + ], + "page": "phb 264", + "range": "30 feet", + "components": [ + "V" + ], + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 6, + "school": { + "name": "LANG-KEY-enchantment", + "url": "/api/magic-schools/enchantment" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/irresistible-dance" + }, + { + "index": "jump", + "name": "LANG-KEY-jump", + "desc": [ + "LANG-KEY-you-touch-a-creature-the-creatures-jump-distance-is-tripled-until-the-spell-ends" + ], + "page": "phb 254", + "range": "Touch", + "components": [ + "V", + "S", + "M" + ], + "material": "A grasshopper's hind leg.", + "ritual": false, + "duration": "1 minute", + "concentration": false, + "casting_time": "1 action", + "level": 1, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-ranger", + "url": "/api/classes/ranger" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/jump" + }, + { + "index": "knock", + "name": "LANG-KEY-knock", + "desc": [ + "LANG-KEY-choose-an-object-that-you-can-see-within-range-the-object-can-be-a-door-a-box-a-chest-a-set-of-manacles-a-padlock-or-another-object-that-contains-a-mundane-or-magical-means-that-prevents-access", + "LANG-KEY-a-target-that-is-held-shut-by-a-mundane-lock-or-that-is-stuck-or-barred-becomes-unlocked-unstuck-or-unbarred-if-the-object-has-multiple-locks-only-one-of-them-is-unlocked", + "LANG-KEY-if-you-choose-a-target-that-is-held-shut-with-arcane-lock-that-spell-is-suppressed-for-10-minutes-during-which-time-the-target-can-be-opened-and-shut-normally", + "LANG-KEY-when-you-cast-the-spell-a-loud-knock-audible-from-as-far-away-as-300-feet-emanates-from-the-target-object" + ], + "page": "phb 254", + "range": "60 feet", + "components": [ + "V" + ], + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 2, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/knock" + }, + { + "index": "legend-lore", + "name": "LANG-KEY-legend-lore", + "desc": [ + "LANG-KEY-name-or-describe-a-person-place-or-object-the-spell-brings-to-your-mind-a-brief-summary-of-the-significant-lore-about-the-thing-you-named-the-lore-might-consist-of-current-tales-forgotten-stories-or-even-secret-lore-that-has-never-been-widely-known-if-the-thing-you-named-isnt-of-legendary-importance-you-gain-no-information-the-more-information-you-already-have-about-the-thing-the-more-precise-and-detailed-the-information-you-receive-is", + "LANG-KEY-the-information-you-learn-is-accurate-but-might-be-couched-in-figurative-language-for-example-if-you-have-a-mysterious-magic-axe-on-hand-the-spell-might-yield-this-information-woe-to-the-evildoer-whose-hand-touches-the-axe-for-even-the-haft-slices-the-hand-of-the-evil-ones-only-a-true-child-of-stone-lover-and-beloved-of-moradin-may-awaken-the-true-powers-of-the-axe-and-only-with-the-sacred-word-rudnogg-on-the-lips" + ], + "page": "phb 254", + "range": "Self", + "components": [ + "V", + "S", + "M" + ], + "material": "Incense worth 250 inches that fate consumes and four sticks of ivory worth 50 gp each.", + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "10 minutes", + "level": 5, + "school": { + "name": "LANG-KEY-divination", + "url": "/api/magic-schools/divination" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/legend-lore" + }, + { + "index": "lesser-restoration", + "name": "LANG-KEY-lesser-restoration", + "desc": [ + "LANG-KEY-you-touch-a-creature-and-can-end-either-one-disease-or-one-condition-afflicting-it-the-condition-can-be-blinded-deafened-paralyzed-or-poisoned" + ], + "page": "phb 255", + "range": "Touch", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 2, + "school": { + "name": "LANG-KEY-abjuration", + "url": "/api/magic-schools/abjuration" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-paladin", + "url": "/api/classes/paladin" + }, + { + "name": "LANG-KEY-ranger", + "url": "/api/classes/ranger" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + }, + { + "name": "LANG-KEY-life", + "url": "/api/subclasses/life" + }, + { + "name": "LANG-KEY-devotion", + "url": "/api/subclasses/devotion" + } + ], + "url": "/api/spells/lesser-restoration" + }, + { + "index": "levitate", + "name": "LANG-KEY-levitate", + "desc": [ + "LANG-KEY-one-creature-or-object-of-your-choice-that-you-can-see-within-range-rises-vertically-up-to-20-feet-and-remains-suspended-there-for-the-duration-the-spell-can-levitate-a-target-that-weighs-up-to-500-pounds-an-unwilling-creature-that-succeeds-on-a-constitution-saving-throw-is-unaffected", + "LANG-KEY-the-target-can-move-only-by-pushing-or-pulling-against-a-fixed-object-or-surface-within-reach-such-as-a-wall-or-a-ceiling-which-allows-it-to-move-as-if-it-were-climbing-you-can-change-the-targets-altitude-by-up-to-20-feet-in-either-direction-on-your-turn-if-you-are-the-target-you-can-move-up-or-down-as-part-of-your-move-otherwise-you-can-use-your-action-to-move-the-target-which-must-remain-within-the-spells-range", + "LANG-KEY-when-the-spell-ends-the-target-floats-gently-to-the-ground-if-it-is-still-aloft" + ], + "page": "phb 255", + "range": "60 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "Either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end.", + "ritual": false, + "duration": "Up to 10 minutes", + "concentration": true, + "casting_time": "1 action", + "level": 2, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/levitate" + }, + { + "index": "light", + "name": "LANG-KEY-light", + "desc": [ + "LANG-KEY-you-touch-one-object-that-is-no-larger-than-10-feet-in-any-dimension-until-the-spell-ends-the-object-sheds-bright-light-in-a-20-foot-radius-and-dim-light-for-an-additional-20-feet-the-light-can-be-colored-as-you-like-completely-covering-the-object-with-something-opaque-blocks-the-light-the-spell-ends-if-you-cast-it-again-or-dismiss-it-as-an-action", + "LANG-KEY-if-you-target-an-object-held-or-worn-by-a-hostile-creature-that-creature-must-succeed-on-a-dexterity-saving-throw-to-avoid-the-spell" + ], + "page": "phb 255", + "range": "Touch", + "components": [ + "V", + "M" + ], + "material": "A firefly or phosphorescent moss.", + "ritual": false, + "duration": "1 hour", + "concentration": false, + "casting_time": "1 action", + "level": 0, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/light" + }, + { + "index": "lightning-bolt", + "name": "LANG-KEY-lightning-bolt", + "desc": [ + "LANG-KEY-a-stroke-of-lightning-forming-a-line-100-feet-long-and-5-feet-wide-blasts-out-from-you-in-a-direction-you-choose-each-creature-in-the-line-must-make-a-dexterity-saving-throw-a-creature-takes-8d6-lightning-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "LANG-KEY-the-lightning-ignites-flammable-objects-in-the-area-that-arent-being-worn-or-carried" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd." + ], + "page": "phb 255", + "range": "Self", + "components": [ + "V", + "S", + "M" + ], + "material": "A bit of fur and a rod of amber, crystal, or glass.", + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 3, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + }, + { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + } + ], + "url": "/api/spells/lightning-bolt" + }, + { + "index": "locate-animals-or-plants", + "name": "LANG-KEY-locate-animals-or-plants", + "desc": [ + "LANG-KEY-describe-or-name-a-specific-kind-of-beast-or-plant-concentrating-on-the-voice-of-nature-in-your-surroundings-you-learn-the-direction-and-distance-to-the-closest-creature-or-plant-of-that-kind-within-5-miles-if-any-are-present" + ], + "page": "phb 256", + "range": "Self", + "components": [ + "V", + "S", + "M" + ], + "material": "A bit of fur from a bloodhound.", + "ritual": true, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 2, + "school": { + "name": "LANG-KEY-divination", + "url": "/api/magic-schools/divination" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-ranger", + "url": "/api/classes/ranger" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/locate-animals-or-plants" + }, + { + "index": "locate-creature", + "name": "LANG-KEY-locate-creature", + "desc": [ + "LANG-KEY-describe-or-name-a-creature-that-is-familiar-to-you-you-sense-the-direction-to-the-creatures-location-as-long-as-that-creature-is-within-1000-feet-of-you-if-the-creature-is-moving-you-know-the-direction-of-its-movement", + "LANG-KEY-the-spell-can-locate-a-specific-creature-known-to-you-or-the-nearest-creature-of-a-specific-kind-such-as-a-human-or-a-unicorn-so-long-as-you-have-seen-such-a-creature-up-close-within-30-feet-at-least-once-if-the-creature-you-described-or-named-is-in-a-different-form-such-as-being-under-the-effects-of-a-polymorph-spell-this-spell-doesnt-locate-the-creature", + "LANG-KEY-this-spell-cant-locate-a-creature-if-running-water-at-least-10-feet-wide-blocks-a-direct-path-between-you-and-the-creature" + ], + "page": "phb 256", + "range": "Self", + "components": [ + "V", + "S", + "M" + ], + "material": "A bit of fur from a bloodhound.", + "ritual": false, + "duration": "Up to 1 hour", + "concentration": true, + "casting_time": "1 action", + "level": 4, + "school": { + "name": "LANG-KEY-divination", + "url": "/api/magic-schools/divination" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-paladin", + "url": "/api/classes/paladin" + }, + { + "name": "LANG-KEY-ranger", + "url": "/api/classes/ranger" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + } + ], + "url": "/api/spells/locate-creature" + }, + { + "index": "locate-object", + "name": "LANG-KEY-locate-object", + "desc": [ + "LANG-KEY-describe-or-name-an-object-that-is-familiar-to-you-you-sense-the-direction-to-the-objects-location-as-long-as-that-object-is-within-1000-feet-of-you-if-the-object-is-in-motion-you-know-the-direction-of-its-movement", + "LANG-KEY-the-spell-can-locate-a-specific-object-known-to-you-as-long-as-you-have-seen-it-up-close-within-30-feet-at-least-once-alternatively-the-spell-can-locate-the-nearest-object-of-a-particular-kind-such-as-a-certain-kind-of-apparel-jewelry-furniture-tool-or-weapon", + "LANG-KEY-this-spell-cant-locate-an-object-if-any-thickness-of-lead-even-a-thin-sheet-blocks-a-direct-path-between-you-and-the-object" + ], + "page": "phb 256", + "range": "Self", + "components": [ + "V", + "S", + "M" + ], + "material": "A forked twig.", + "ritual": false, + "duration": "Up to 10 minutes", + "concentration": true, + "casting_time": "1 action", + "level": 2, + "school": { + "name": "LANG-KEY-divination", + "url": "/api/magic-schools/divination" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-paladin", + "url": "/api/classes/paladin" + }, + { + "name": "LANG-KEY-ranger", + "url": "/api/classes/ranger" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/locate-object" + }, + { + "index": "longstrider", + "name": "LANG-KEY-longstrider", + "desc": [ + "LANG-KEY-you-touch-a-creature-the-targets-speed-increases-by-10-feet-until-the-spell-ends" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each spell slot above 1st." + ], + "page": "phb 256", + "range": "Touch", + "components": [ + "V", + "S", + "M" + ], + "material": "A pinch of dirt.", + "ritual": false, + "duration": "1 hour", + "concentration": false, + "casting_time": "1 action", + "level": 1, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-ranger", + "url": "/api/classes/ranger" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/longstrider" + }, + { + "index": "mage-armor", + "name": "LANG-KEY-mage-armor", + "desc": [ + "LANG-KEY-you-touch-a-willing-creature-who-isnt-wearing-armor-and-a-protective-magical-force-surrounds-it-until-the-spell-ends-the-targets-base-ac-becomes-13-+-its-dexterity-modifier-the-spell-ends-if-the-target-dons-armor-or-if-you-dismiss-the-spell-as-an-action" + ], + "page": "phb 256", + "range": "Touch", + "components": [ + "V", + "S", + "M" + ], + "material": "A piece of cured leather.", + "ritual": false, + "duration": "8 hours", + "concentration": false, + "casting_time": "1 action", + "level": 1, + "school": { + "name": "LANG-KEY-abjuration", + "url": "/api/magic-schools/abjuration" + }, + "classes": [ + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/mage-armor" + }, + { + "index": "mage-hand", + "name": "LANG-KEY-mage-hand", + "desc": [ + "LANG-KEY-a-spectral-floating-hand-appears-at-a-point-you-choose-within-range-the-hand-lasts-for-the-duration-or-until-you-dismiss-it-as-an-action-the-hand-vanishes-if-it-is-ever-more-than-30-feet-away-from-you-or-if-you-cast-this-spell-again", + "LANG-KEY-you-can-use-your-action-to-control-the-hand-you-can-use-the-hand-to-manipulate-an-object-open-an-unlocked-door-or-container-stow-or-retrieve-an-item-from-an-open-container-or-pour-the-contents-out-of-a-vial-you-can-move-the-hand-up-to-30-feet-each-time-you-use-it", + "LANG-KEY-the-hand-cant-attack-activate-magic-items-or-carry-more-than-10-pounds" + ], + "page": "phb 256", + "range": "30 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "1 minute", + "concentration": false, + "casting_time": "1 action", + "level": 0, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/mage-hand" + }, + { + "index": "magic-circle", + "name": "LANG-KEY-magic-circle", + "desc": [ + "LANG-KEY-choose-one-or-more-of-the-following-types-of-creatures-celestials-elementals-fey-fiends-or-undead-the-circle-affects-a-creature-of-the-chosen-type-in-the-following-ways", + "LANG-KEY-the-creature-cant-willingly-enter-the-cylinder-by-nonmagical-means-if-the-creature-tries-to-use-teleportation-or-interplanar-travel-to-do-so-it-must-first-succeed-on-a-charisma-saving-throw", + "LANG-KEY-the-creature-has-disadvantage-on-attack-rolls-against-targets-within-the-cylinder", + "LANG-KEY-targets-within-the-cylinder-cant-be-charmed-frightened-or-possessed-by-the-creature", + "LANG-KEY-when-you-cast-this-spell-you-can-elect-to-cause-its-magic-to-operate-in-the-reverse-direction-preventing-a-creature-of-the-specified-type-from-leaving-the-cylinder-and-protecting-targets-outside-it" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd." + ], + "page": "phb 256", + "range": "10 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "Holy water or powdered silver and iron worth at least 100 gp, which the spell consumes.", + "ritual": false, + "duration": "1 hour", + "concentration": false, + "casting_time": "1 minute", + "level": 3, + "school": { + "name": "LANG-KEY-abjuration", + "url": "/api/magic-schools/abjuration" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-paladin", + "url": "/api/classes/paladin" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/magic-circle" + }, + { + "index": "magic-jar", + "name": "LANG-KEY-magic-jar", + "desc": [ + "LANG-KEY-your-body-falls-into-a-catatonic-state-as-your-soul-leaves-it-and-enters-the-container-you-used-for-the-spells-material-component-while-your-soul-inhabits-the-container-you-are-aware-of-your-surroundings-as-if-you-were-in-the-containers-space-you-cant-move-or-use-reactions-the-only-action-you-can-take-is-to-project-your-soul-up-to-100-feet-out-of-the-container-either-returning-to-your-living-body-and-ending-the-spell-or-attempting-to-possess-a-humanoids-body", + "LANG-KEY-you-can-attempt-to-possess-any-humanoid-within-100-feet-of-you-that-you-can-see-creatures-warded-by-a-protection-from-evil-and-good-or-magic-circle-spell-cant-be-possessed-the-target-must-make-a-charisma-saving-throw-on-a-failure-your-soul-moves-into-the-targets-body-and-the-targets-soul-becomes-trapped-in-the-container-on-a-success-the-target-resists-your-efforts-to-possess-it-and-you-cant-attempt-to-possess-it-again-for-24-hours", + "LANG-KEY-once-you-possess-a-creatures-body-you-control-it-your-game-statistics-are-replaced-by-the-statistics-of-the-creature-though-you-retain-your-alignment-and-your-intelligence-wisdom-and-charisma-scores-you-retain-the-benefit-of-your-own-class-features-if-the-target-has-any-class-levels-you-cant-use-any-of-its-class-features", + "LANG-KEY-meanwhile-the-possessed-creatures-soul-can-perceive-from-the-container-using-its-own-senses-but-it-cant-move-or-take-actions-at-all", + "LANG-KEY-while-possessing-a-body-you-can-use-your-action-to-return-from-the-host-body-to-the-container-if-it-is-within-100-feet-of-you-returning-the-host-creatures-soul-to-its-body-if-the-host-body-dies-while-youre-in-it-the-creature-dies-and-you-must-make-a-charisma-saving-throw-against-your-own-spellcasting-dc-on-a-success-you-return-to-the-container-if-it-is-within-100-feet-of-you-otherwise-you-die", + "LANG-KEY-if-the-container-is-destroyed-or-the-spell-ends-your-soul-immediately-returns-to-your-body-if-your-body-is-more-than-100-feet-away-from-you-or-if-your-body-is-dead-when-you-attempt-to-return-to-it-you-die-if-another-creatures-soul-is-in-the-container-when-it-is-destroyed-the-creatures-soul-returns-to-its-body-if-the-body-is-alive-and-within-100-feet-otherwise-that-creature-dies", + "LANG-KEY-when-the-spell-ends-the-container-is-destroyed" + ], + "page": "phb 257", + "range": "Self", + "components": [ + "V", + "S", + "M" + ], + "material": "A gem, crystal, reliquary, or some other ornamental container worth at least 500 gp.", + "ritual": false, + "duration": "Until dispelled", + "concentration": false, + "casting_time": "1 minute", + "level": 6, + "school": { + "name": "LANG-KEY-necromancy", + "url": "/api/magic-schools/necromancy" + }, + "classes": [ + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/magic-jar" + }, + { + "index": "magic-missile", + "name": "LANG-KEY-magic-missile", + "desc": [ + "LANG-KEY-you-create-three-glowing-darts-of-magical-force-each-dart-hits-a-creature-of-your-choice-that-you-can-see-within-range-a-dart-deals-1d4-+-1-force-damage-to-its-target-the-darts-all-strike-simultaneously-and-you-can-direct-them-to-hit-one-creature-or-several" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st." + ], + "page": "phb 257", + "range": "120 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 1, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/magic-missile" + }, + { + "index": "magic-mouth", + "name": "LANG-KEY-magic-mouth", + "desc": [ + "LANG-KEY-you-plant-a-message-to-an-object-in-the-range-of-the-spell-the-message-is-verbalized-when-the-trigger-conditions-are-met-choose-an-object-that-you-see-and-that-is-not-worn-or-carried-by-another-creature-then-say-the-message-which-should-not-exceed-25-words-but-listening-can-take-up-to-10-minutes-finally-establish-the-circumstances-that-trigger-the-spell-to-deliver-your-message", + "LANG-KEY-when-these-conditions-are-satisfied-a-magical-mouth-appears-on-the-object-and-it-articulates-the-message-imitating-your-voice-the-same-tone-used-during-implantation-of-the-message-if-the-selected-object-has-a-mouth-or-something-that-approaches-such-as-the-mouth-of-a-statue-the-magic-mouth-come-alive-at-this-point-giving-the-illusion-that-the-words-come-from-the-mouth-of-the-object", + "LANG-KEY-when-you-cast-this-spell-you-may-decide-that-the-spell-ends-when-the-message-is-delivered-or-it-can-persist-and-repeat-the-message-whenever-circumstances-occur", + "LANG-KEY-the-triggering-circumstance-can-be-as-general-or-as-detailed-as-you-like-though-it-must-be-based-on-visual-or-audible-conditions-that-occur-within-30-feet-of-the-object-for-example-you-could-instruct-the-mouth-to-speak-when-any-creature-moves-within-30-feet-of-the-object-or-when-a-silver-bell-rings-within-30-feet-of-it" + ], + "page": "phb 257", + "range": "30 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A honeycomb and jade dust of at least 10 inches, the spell consumes.", + "ritual": true, + "duration": "Until dispelled", + "concentration": false, + "casting_time": "1 minute", + "level": 2, + "school": { + "name": "LANG-KEY-illusion", + "url": "/api/magic-schools/illusion" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/magic-mouth" + }, + { + "index": "magic-weapon", + "name": "LANG-KEY-magic-weapon", + "desc": [ + "LANG-KEY-you-touch-a-nonmagical-weapon-until-the-spell-ends-that-weapon-becomes-a-magic-weapon-with-a-+1-bonus-to-attack-rolls-and-damage-rolls" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3." + ], + "page": "phb 257", + "range": "Touch", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Up to 1 hour", + "concentration": true, + "casting_time": "1 bonus action", + "level": 2, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-paladin", + "url": "/api/classes/paladin" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/magic-weapon" + }, + { + "index": "magnificent-mansion", + "name": "LANG-KEY-magnificent-mansion", + "desc": [ + "LANG-KEY-you-conjure-an-extradimensional-dwelling-in-range-that-lasts-for-the-duration-you-choose-where-its-one-entrance-is-located-the-entrance-shimmers-faintly-and-is-5-feet-wide-and-10-feet-tall-you-and-any-creature-you-designate-when-you-cast-the-spell-can-enter-the-extradimensional-dwelling-as-long-as-the-portal-remains-open-you-can-open-or-close-the-portal-if-you-are-within-30-feet-of-it-while-closed-the-portal-is-invisible", + "LANG-KEY-beyond-the-portal-is-a-magnificent-foyer-with-numerous-chambers-beyond-the-atmosphere-is-clean-fresh-and-warm", + "LANG-KEY-you-can-create-any-floor-plan-you-like-but-the-space-cant-exceed-50-cubes-each-cube-being-10-feet-on-each-side-the-place-is-furnished-and-decorated-as-you-choose-it-contains-sufficient-food-to-serve-a-nine-course-banquet-for-up-to-100-people-a-staff-of-100-near-transparent-servants-attends-all-who-enter-you-decide-the-visual-appearance-of-these-servants-and-their-attire-they-are-completely-obedient-to-your-orders-each-servant-can-perform-any-task-a-normal-human-servant-could-perform-but-they-cant-attack-or-take-any-action-that-would-directly-harm-another-creature-thus-the-servants-can-fetch-things-clean-mend-fold-clothes-light-fires-serve-food-pour-wine-and-so-on-the-servants-can-go-anywhere-in-the-mansion-but-cant-leave-it-furnishings-and-other-objects-created-by-this-spell-dissipate-into-smoke-if-removed-from-the-mansion-when-the-spell-ends-any-creatures-inside-the-extradimensional-space-are-expelled-into-the-open-spaces-nearest-to-the-entrance" + ], + "page": "phb 261", + "range": "300 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A miniature portal carved from ivory, a small piece of polished marble, and a tiny silver spoon, each item worth at least 5 gp.", + "ritual": false, + "duration": "24 hours", + "concentration": false, + "casting_time": "1 minute", + "level": 7, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/magnificent-mansion" + }, + { + "index": "major-image", + "name": "LANG-KEY-major-image", + "desc": [ + "LANG-KEY-you-create-the-image-of-an-object-a-creature-or-some-other-visible-phenomenon-that-is-no-larger-than-a-20-foot-cube-the-image-appears-at-a-spot-that-you-can-see-within-range-and-lasts-for-the-duration-it-seems-completely-real-including-sounds-smells-and-temperature-appropriate-to-the-thing-depicted-you-cant-create-sufficient-heat-or-cold-to-cause-damage-a-sound-loud-enough-to-deal-thunder-damage-or-deafen-a-creature-or-a-smell-that-might-sicken-a-creature-like-a-troglodytes-stench", + "LANG-KEY-as-long-as-you-are-within-range-of-the-illusion-you-can-use-your-action-to-cause-the-image-to-move-to-any-other-spot-within-range-as-the-image-changes-location-you-can-alter-its-appearance-so-that-its-movements-appear-natural-for-the-image-for-example-if-you-create-an-image-of-a-creature-and-move-it-you-can-alter-the-image-so-that-it-appears-to-be-walking-similarly-you-can-cause-the-illusion-to-make-different-sounds-at-different-times-even-making-it-carry-on-a-conversation-for-example", + "LANG-KEY-physical-interaction-with-the-image-reveals-it-to-be-an-illusion-because-things-can-pass-through-it-a-creature-that-uses-its-action-to-examine-the-image-can-determine-that-it-is-an-illusion-with-a-successful-intelligence-investigation-check-against-your-spell-save-dc-if-a-creature-discerns-the-illusion-for-what-it-is-the-creature-can-see-through-the-image-and-its-other-sensory-qualities-become-faint-to-the-creature" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 6th level or higher, the spell lasts until dispelled, without requiring your concentration." + ], + "page": "phb 258", + "range": "120 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A bit of fleece.", + "ritual": false, + "duration": "Up to 10 minutes", + "concentration": true, + "casting_time": "1 action", + "level": 3, + "school": { + "name": "LANG-KEY-illusion", + "url": "/api/magic-schools/illusion" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/major-image" + }, + { + "index": "mass-cure-wounds", + "name": "LANG-KEY-mass-cure-wounds", + "desc": [ + "LANG-KEY-a-wave-of-healing-energy-washes-out-from-a-point-of-your-choice-within-range-choose-up-to-six-creatures-in-a-30-foot-radius-sphere-centered-on-that-point-each-target-regains-hit-points-equal-to-3d8-+-your-spellcasting-ability-modifier-this-spell-has-no-effect-on-undead-or-constructs" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d8 for each slot level above 5th." + ], + "page": "phb 258", + "range": "60 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 5, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-life", + "url": "/api/subclasses/life" + } + ], + "url": "/api/spells/mass-cure-wounds" + }, + { + "index": "mass-heal", + "name": "LANG-KEY-mass-heal", + "desc": [ + "LANG-KEY-a-flood-of-healing-energy-flows-from-you-into-injured-creatures-around-you-you-restore-up-to-700-hit-points-divided-as-you-choose-among-any-number-of-creatures-that-you-can-see-within-range-creatures-healed-by-this-spell-are-also-cured-of-all-diseases-and-any-effect-making-them-blinded-or-deafened-this-spell-has-no-effect-on-undead-or-constructs" + ], + "page": "phb 258", + "range": "60 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 9, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + } + ], + "subclasses": [], + "url": "/api/spells/mass-heal" + }, + { + "index": "mass-healing-word", + "name": "LANG-KEY-mass-healing-word", + "desc": [ + "LANG-KEY-as-you-call-out-words-of-restoration-up-to-six-creatures-of-your-choice-that-you-can-see-within-range-regain-hit-points-equal-to-1d4-+-your-spellcasting-ability-modifier-this-spell-has-no-effect-on-undead-or-constructs" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 4th level or higher, the healing increases by 1d4 for each slot level above 3rd." + ], + "page": "phb 258", + "range": "60 feet", + "components": [ + "V" + ], + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 bonus action", + "level": 3, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/mass-healing-word" + }, + { + "index": "mass-suggestion", + "name": "LANG-KEY-mass-suggestion", + "desc": [ + "LANG-KEY-you-suggest-a-course-of-activity-limited-to-a-sentence-or-two-and-magically-influence-up-to-twelve-creatures-of-your-choice-that-you-can-see-within-range-and-that-can-hear-and-understand-you-creatures-that-cant-be-charmed-are-immune-to-this-effect-the-suggestion-must-be-worded-in-such-a-manner-as-to-make-the-course-of-action-sound-reasonable-asking-the-creature-to-stab-itself-throw-itself-onto-a-spear-immolate-itself-or-do-some-other-obviously-harmful-act-automatically-negates-the-effect-of-the-spell", + "LANG-KEY-each-target-must-make-a-wisdom-saving-throw-on-a-failed-save-it-pursues-the-course-of-action-you-described-to-the-best-of-its-ability-the-suggested-course-of-action-can-continue-for-the-entire-duration-if-the-suggested-activity-can-be-completed-in-a-shorter-time-the-spell-ends-when-the-subject-finishes-what-it-was-asked-to-do", + "LANG-KEY-you-can-also-specify-conditions-that-will-trigger-a-special-activity-during-the-duration-for-example-you-might-suggest-that-a-group-of-soldiers-give-all-their-money-to-the-first-beggar-they-meet-if-the-condition-isnt-met-before-the-spell-ends-the-activity-isnt-performed", + "LANG-KEY-if-you-or-any-of-your-companions-damage-a-creature-affected-by-this-spell-the-spell-ends-for-that-creature" + ], + "higher_level": [ + "When you cast this spell using a 7th-level spell slot, the duration is 10 days. When you use an 8th-level spell slot, the duration is 30 days. When you use a 9th-level spell slot, the duration is a year and a day." + ], + "page": "phb 258", + "range": "60 feet", + "components": [ + "V", + "M" + ], + "material": "A snake's tongue and either a bit of honeycomb or a drop of sweet oil.", + "ritual": false, + "duration": "24 hours", + "concentration": false, + "casting_time": "1 action", + "level": 6, + "school": { + "name": "LANG-KEY-enchantment", + "url": "/api/magic-schools/enchantment" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/mass-suggestion" + }, + { + "index": "maze", + "name": "LANG-KEY-maze", + "desc": [ + "LANG-KEY-you-banish-a-creature-that-you-can-see-within-range-into-a-labyrinthine-demiplane-the-target-remains-there-for-the-duration-or-until-it-escapes-the-maze", + "LANG-KEY-the-target-can-use-its-action-to-attempt-to-escape-when-it-does-so-it-makes-a-dc-20-intelligence-check-if-it-succeeds-it-escapes-and-the-spell-ends-a-minotaur-or-goristro-demon-automatically-succeeds", + "LANG-KEY-when-the-spell-ends-the-target-reappears-in-the-space-it-left-or-if-that-space-is-occupied-in-the-nearest-unoccupied-space" + ], + "page": "phb 258", + "range": "60 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Up to 10 minutes", + "concentration": true, + "casting_time": "1 action", + "level": 8, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/maze" + }, + { + "index": "meld-into-stone", + "name": "LANG-KEY-meld-into-stone", + "desc": [ + "LANG-KEY-you-step-into-a-stone-object-or-surface-large-enough-to-fully-contain-your-body-melding-yourself-and-all-the-equipment-you-carry-with-the-stone-for-the-duration-using-your-movement-you-step-into-the-stone-at-a-point-you-can-touch-nothing-of-your-presence-remains-visible-or-otherwise-detectable-by-nonmagical-senses", + "LANG-KEY-while-merged-with-the-stone-you-cant-see-what-occurs-outside-it-and-any-wisdom-perception-checks-you-make-to-hear-sounds-outside-it-are-made-with-disadvantage-you-remain-aware-of-the-passage-of-time-and-can-cast-spells-on-yourself-while-merged-in-the-stone-you-can-use-your-movement-to-leave-the-stone-where-you-entered-it-which-ends-the-spell-you-otherwise-cant-move", + "LANG-KEY-minor-physical-damage-to-the-stone-doesnt-harm-you-but-its-partial-destruction-or-a-change-in-its-shape-to-the-extent-that-you-no-longer-fit-within-it-expels-you-and-deals-6d6-bludgeoning-damage-to-you-the-stones-complete-destruction-or-transmutation-into-a-different-substance-expels-you-and-deals-50-bludgeoning-damage-to-you-if-expelled-you-fall-prone-in-an-unoccupied-space-closest-to-where-you-first-entered" + ], + "page": "phb 259", + "range": "Touch", + "components": [ + "V", + "S" + ], + "ritual": true, + "duration": "8 hours", + "concentration": false, + "casting_time": "1 action", + "level": 3, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + }, + { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + } + ], + "url": "/api/spells/meld-into-stone" + }, + { + "index": "mending", + "name": "LANG-KEY-mending", + "desc": [ + "LANG-KEY-this-spell-repairs-a-single-break-or-tear-in-an-object-you-touch-such-as-a-broken-key-a-torn-cloak-or-a-leaking-wineskin-as-long-as-the-break-or-tear-is-no-longer-than-1-foot-in-any-dimension-you-mend-it-leaving-no-trace-of-the-former-damage", + "LANG-KEY-this-spell-can-physically-repair-a-magic-item-or-construct-but-the-spell-cant-restore-magic-to-such-an-object" + ], + "page": "phb 259", + "range": "Touch", + "components": [ + "V", + "S", + "M" + ], + "material": "Two lodestones.", + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 minute", + "level": 0, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/mending" + }, + { + "index": "message", + "name": "LANG-KEY-message", + "desc": [ + "LANG-KEY-you-point-your-finger-toward-a-creature-within-range-and-whisper-a-message-the-target-and-only-the-target-hears-the-message-and-can-reply-in-a-whisper-that-only-you-can-hear", + "LANG-KEY-you-can-cast-this-spell-through-solid-objects-if-you-are-familiar-with-the-target-and-know-it-is-beyond-the-barrier-magical-silence-1-foot-of-stone-1-inch-of-common-metal-a-thin-sheet-of-lead-or-3-feet-of-wood-blocks-the-spell-the-spell-doesnt-have-to-follow-a-straight-line-and-can-travel-freely-around-corners-or-through-openings" + ], + "page": "phb 259", + "range": "120 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A short piece of copper wire.", + "ritual": false, + "duration": "1 round", + "concentration": false, + "casting_time": "1 action", + "level": 0, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/message" + }, + { + "index": "meteor-swarm", + "name": "LANG-KEY-meteor-swarm", + "desc": [ + "LANG-KEY-blazing-orbs-of-fire-plummet-to-the-ground-at-four-different-points-you-can-see-within-range-each-creature-in-a-40-foot-radius-sphere-centered-on-each-point-you-choose-must-make-a-dexterity-saving-throw-the-sphere-spreads-around-corners-a-creature-takes-20d6-fire-damage-and-20d6-bludgeoning-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-a-creature-in-the-area-of-more-than-one-fiery-burst-is-affected-only-once", + "LANG-KEY-the-spell-damages-objects-in-the-area-and-ignites-flammable-objects-that-arent-being-worn-or-carried" + ], + "page": "phb 259", + "range": "1 mile", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 9, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/meteor-swarm" + }, + { + "index": "mind-blank", + "name": "LANG-KEY-mind-blank", + "desc": [ + "LANG-KEY-until-the-spell-ends-one-willing-creature-you-touch-is-immune-to-psychic-damage-any-effect-that-would-sense-its-emotions-or-read-its-thoughts-divination-spells-and-the-charmed-condition-the-spell-even-foils-wish-spells-and-spells-or-effects-of-similar-power-used-to-affect-the-targets-mind-or-to-gain-information-about-the-target" + ], + "page": "phb 259", + "range": "Touch", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "24 hours", + "concentration": false, + "casting_time": "1 action", + "level": 8, + "school": { + "name": "LANG-KEY-abjuration", + "url": "/api/magic-schools/abjuration" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/mind-blank" + }, + { + "index": "minor-illusion", + "name": "LANG-KEY-minor-illusion", + "desc": [ + "LANG-KEY-you-create-a-sound-or-an-image-of-an-object-within-range-that-lasts-for-the-duration-the-illusion-also-ends-if-you-dismiss-it-as-an-action-or-cast-this-spell-again", + "LANG-KEY-if-you-create-a-sound-its-volume-can-range-from-a-whisper-to-a-scream-it-can-be-your-voice-someone-elses-voice-a-lions-roar-a-beating-of-drums-or-any-other-sound-you-choose-the-sound-continues-unabated-throughout-the-duration-or-you-can-make-discrete-sounds-at-different-times-before-the-spell-ends", + "LANG-KEY-if-you-create-an-image-of-an-object-such-as-a-chair-muddy-footprints-or-a-small-chest-it-must-be-no-larger-than-a-5-foot-cube-the-image-cant-create-sound-light-smell-or-any-other-sensory-effect-physical-interaction-with-the-image-reveals-it-to-be-an-illusion-because-things-can-pass-through-it", + "LANG-KEY-if-a-creature-uses-its-action-to-examine-the-sound-or-image-the-creature-can-determine-that-it-is-an-illusion-with-a-successful-intelligence-investigation-check-against-your-spell-save-dc-if-a-creature-discerns-the-illusion-for-what-it-is-the-illusion-becomes-faint-to-the-creature" + ], + "page": "phb 260", + "range": "30 feet", + "components": [ + "S", + "M" + ], + "material": "A bit of fleece.", + "ritual": false, + "duration": "1 minute", + "concentration": false, + "casting_time": "1 action", + "level": 0, + "school": { + "name": "LANG-KEY-illusion", + "url": "/api/magic-schools/illusion" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/minor-illusion" + }, + { + "index": "mirage-arcane", + "name": "LANG-KEY-mirage-arcane", + "desc": [ + "LANG-KEY-you-make-terrain-in-an-area-up-to-1-mile-square-look-sound-smell-and-even-feel-like-some-other-sort-of-terrain-the-terrains-general-shape-remains-the-same-however-open-fields-or-a-road-could-be-made-to-resemble-a-swamp-hill-crevasse-or-some-other-difficult-or-impassable-terrain-a-pond-can-be-made-to-seem-like-a-grassy-meadow-a-precipice-like-a-gentle-slope-or-a-rock-strewn-gully-like-a-wide-and-smooth-road", + "LANG-KEY-similarly-you-can-alter-the-appearance-of-structures-or-add-them-where-none-are-present-the-spell-doesnt-disguise-conceal-or-add-creatures", + "LANG-KEY-the-illusion-includes-audible-visual-tactile-and-olfactory-elements-so-it-can-turn-clear-ground-into-difficult-terrain-or-vice-versa-or-otherwise-impede-movement-through-the-area-any-piece-of-the-illusory-terrain-such-as-a-rock-or-stick-that-is-removed-from-the-spells-area-disappears-immediately", + "LANG-KEY-creatures-with-truesight-can-see-through-the-illusion-to-the-terrains-true-form;-however-all-other-elements-of-the-illusion-remain-so-while-the-creature-is-aware-of-the-illusions-presence-the-creature-can-still-physically-interact-with-the-illusion" + ], + "page": "phb 260", + "range": "Sight", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "10 days", + "concentration": false, + "casting_time": "10 minutes", + "level": 7, + "school": { + "name": "LANG-KEY-illusion", + "url": "/api/magic-schools/illusion" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/mirage-arcane" + }, + { + "index": "mirror-image", + "name": "LANG-KEY-mirror-image", + "desc": [ + "LANG-KEY-three-illusionary-duplicates-of-yourself-appear-in-your-space-until-the-end-of-the-spell-duplicates-move-with-you-and-imitate-your-actions-swapping-their-position-so-that-it-is-impossible-to-determine-which-image-is-real-you-can-use-your-action-to-dispel-the-illusory-duplicates", + "LANG-KEY-whenever-a-creature-is-targeting-you-with-an-attack-during-the-duration-of-the-spell-roll-1d20-to-determine-if-the-attack-does-not-target-rather-one-of-your-duplicates", + "LANG-KEY-if-you-have-three-duplicates-you-need-6-or-more-on-your-throw-to-lead-the-target-of-the-attack-to-a-duplicate-with-two-duplicates-you-need-8-or-more-with-one-duplicate-you-need-11-or-more", + "LANG-KEY-the-ca-of-a-duplicate-is-10-+-your-dexterity-modifier-if-an-attack-hits-a-duplicate-it-is-destroyed-a-duplicate-may-be-destroyed-not-just-an-attack-on-key-it-ignores-other-damage-and-effects-the-spell-ends-if-the-three-duplicates-are-destroyed", + "LANG-KEY-a-creature-is-unaffected-by-this-fate-if-she-can-not-see-if-it-relies-on-a-different-meaning-as-vision-such-as-blind-vision-or-if-it-can-perceive-illusions-as-false-as-with-clear-vision" + ], + "page": "phb 260", + "range": "Self", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "1 minute", + "concentration": false, + "casting_time": "1 action", + "level": 2, + "school": { + "name": "LANG-KEY-illusion", + "url": "/api/magic-schools/illusion" + }, + "classes": [ + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + }, + { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + } + ], + "url": "/api/spells/mirror-image" + }, + { + "index": "mislead", + "name": "LANG-KEY-mislead", + "desc": [ + "LANG-KEY-you-become-invisible-at-the-same-time-that-an-illusory-double-of-you-appears-where-you-are-standing-the-double-lasts-for-the-duration-but-the-invisibility-ends-if-you-attack-or-cast-a-spell", + "LANG-KEY-you-can-use-your-action-to-move-your-illusory-double-up-to-twice-your-speed-and-make-it-gesture-speak-and-behave-in-whatever-way-you-choose", + "LANG-KEY-you-can-see-through-its-eyes-and-hear-through-its-ears-as-if-you-were-located-where-it-is-on-each-of-your-turns-as-a-bonus-action-you-can-switch-from-using-its-senses-to-using-your-own-or-back-again-while-you-are-using-its-senses-you-are-blinded-and-deafened-in-regard-to-your-own-surroundings" + ], + "page": "phb 260", + "range": "Self", + "components": [ + "S" + ], + "ritual": false, + "duration": "Up to 1 hour", + "concentration": true, + "casting_time": "1 action", + "level": 5, + "school": { + "name": "LANG-KEY-illusion", + "url": "/api/magic-schools/illusion" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/mislead" + }, + { + "index": "misty-step", + "name": "LANG-KEY-misty-step", + "desc": [ + "LANG-KEY-briefly-surrounded-by-silvery-mist-you-teleport-up-to-30-feet-to-an-unoccupied-space-that-you-can-see" + ], + "page": "phb 260", + "range": "Self", + "components": [ + "V" + ], + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 bonus action", + "level": 2, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + }, + { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + } + ], + "url": "/api/spells/misty-step" + }, + { + "index": "modify-memory", + "name": "LANG-KEY-modify-memory", + "desc": [ + "LANG-KEY-you-attempt-to-reshape-another-creatures-memories-one-creature-that-you-can-see-must-make-a-wisdom-saving-throw-if-you-are-fighting-the-creature-it-has-advantage-on-the-saving-throw-on-a-failed-save-the-target-becomes-charmed-by-you-for-the-duration-the-charmed-target-is-incapacitated-and-unaware-of-its-surroundings-though-it-can-still-hear-you-if-it-takes-any-damage-or-is-targeted-by-another-spell-this-spell-ends-and-none-of-the-targets-memories-are-modified", + "LANG-KEY-while-this-charm-lasts-you-can-affect-the-targets-memory-of-an-event-that-it-experienced-within-the-last-24-hours-and-that-lasted-no-more-than-10-minutes-you-can-permanently-eliminate-all-memory-of-the-event-allow-the-target-to-recall-the-event-with-perfect-clarity-and-exacting-detail-change-its-memory-of-the-details-of-the-event-or-create-a-memory-of-some-other-event", + "LANG-KEY-you-must-speak-to-the-target-to-describe-how-its-memories-are-affected-and-it-must-be-able-to-understand-your-language-for-the-modified-memories-to-take-root-its-mind-fills-in-any-gaps-in-the-details-of-your-description-if-the-spell-ends-before-you-have-finished-describing-the-modified-memories-the-creatures-memory-isnt-altered-otherwise-the-modified-memories-take-hold-when-the-spell-ends", + "LANG-KEY-a-modified-memory-doesnt-necessarily-affect-how-a-creature-behaves-particularly-if-the-memory-contradicts-the-creatures-natural-inclinations-alignment-or-beliefs-an-illogical-modified-memory-such-as-implanting-a-memory-of-how-much-the-creature-enjoyed-dousing-itself-in-acid-is-dismissed-perhaps-as-a-bad-dream-the-dm-might-deem-a-modified-memory-too-nonsensical-to-affect-a-creature-in-a-significant-manner", + "LANG-KEY-a-remove-curse-or-greater-restoration-spell-cast-on-the-target-restores-the-creatures-true-memory" + ], + "higher_level": [ + "If you cast this spell using a spell slot of 6th level or higher, you can alter the target's memories of an event that took place up to 7 days ago (6th level), 30 days ago (7th level), 1 year ago (8th level), or any time in the creature's past (9th level)." + ], + "page": "phb 261", + "range": "30 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 5, + "school": { + "name": "LANG-KEY-enchantment", + "url": "/api/magic-schools/enchantment" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/modify-memory" + }, + { + "index": "moonbeam", + "name": "LANG-KEY-moonbeam", + "desc": [ + "LANG-KEY-a-silvery-beam-of-pale-light-shines-down-in-a-5-foot-radius-40-foot-high-cylinder-centered-on-a-point-within-range-until-the-spell-ends-dim-light-fills-the-cylinder", + "LANG-KEY-when-a-creature-enters-the-spells-area-for-the-first-time-on-a-turn-or-starts-its-turn-there-it-is-engulfed-in-ghostly-flames-that-cause-searing-pain-and-it-must-make-a-constitution-saving-throw-it-takes-2d10-radiant-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "LANG-KEY-a-shapechanger-makes-its-saving-throw-with-disadvantage-if-it-fails-it-also-instantly-reverts-to-its-original-form-and-cant-assume-a-different-form-until-it-leaves-the-spells-light", + "LANG-KEY-on-each-of-your-turns-after-you-cast-this-spell-you-can-use-an-action-to-move-the-beam-60-feet-in-any-direction" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1dlO for each slot level above 2nd." + ], + "page": "phb 261", + "range": "120 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "Several seeds of any moonseed plant and a piece of opalescent feldspar.", + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 2, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/moonbeam" + }, + { + "index": "move-earth", + "name": "LANG-KEY-move-earth", + "desc": [ + "LANG-KEY-choose-an-area-of-terrain-no-larger-than-40-feet-on-a-side-within-range-you-can-reshape-dirt-sand-or-clay-in-the-area-in-any-manner-you-choose-for-the-duration-you-can-raise-or-lower-the-areas-elevation-create-or-fill-in-a-trench-erect-or-flatten-a-wall-or-form-a-pillar-the-extent-of-any-such-changes-cant-exceed-half-the-areas-largest-dimension-so-if-you-affect-a-40-foot-square-you-can-create-a-pillar-up-to-20-feet-high-raise-or-lower-the-squares-elevation-by-up-to-20-feet-dig-a-trench-up-to-20-feet-deep-and-so-on-it-takes-10-minutes-for-these-changes-to-complete", + "LANG-KEY-at-the-end-of-every-10-minutes-you-spend-concentrating-on-the-spell-you-can-choose-a-new-area-of-terrain-to-affect", + "LANG-KEY-because-the-terrains-transformation-occurs-slowly-creatures-in-the-area-cant-usually-be-trapped-or-injured-by-the-grounds-movement", + "LANG-KEY-this-spell-cant-manipulate-natural-stone-or-stone-construction-rocks-and-structures-shift-to-accommodate-the-new-terrain-if-the-way-you-shape-the-terrain-would-make-a-structure-unstable-it-might-collapse", + "LANG-KEY-similarly-this-spell-doesnt-directly-affect-plant-growth-the-moved-earth-carries-any-plants-along-with-it" + ], + "page": "phb 263", + "range": "120 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "An iron blade and a small bag containing a mixture of soils--clay, loam, and sand.", + "ritual": false, + "duration": "Up to 2 hours", + "concentration": true, + "casting_time": "1 action", + "level": 6, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/move-earth" + }, + { + "index": "nondetection", + "name": "LANG-KEY-nondetection", + "desc": [ + "LANG-KEY-for-the-duration-you-hide-a-target-that-you-touch-from-divination-magic-the-target-can-be-a-willing-creature-or-a-place-or-an-object-no-larger-than-10-feet-in-any-dimension-the-target-cant-be-targeted-by-any-divination-magic-or-perceived-through-magical-scrying-sensors" + ], + "page": "phb 263", + "range": "Touch", + "components": [ + "V", + "S", + "M" + ], + "material": "A pinch of diamond dust worth 25 gp sprinkled over the target, which the spell consumes.", + "ritual": false, + "duration": "8 hours", + "concentration": false, + "casting_time": "1 action", + "level": 3, + "school": { + "name": "LANG-KEY-abjuration", + "url": "/api/magic-schools/abjuration" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-ranger", + "url": "/api/classes/ranger" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/nondetection" + }, + { + "index": "pass-without-trace", + "name": "LANG-KEY-pass-without-trace", + "desc": [ + "LANG-KEY-a-veil-of-shadows-and-silence-radiates-from-you-masking-you-and-your-companions-from-detection-for-the-duration-each-creature-you-choose-within-30-feet-of-you-including-you-has-a-+10-bonus-to-dexterity-stealth-checks-and-cant-be-tracked-except-by-magical-means-a-creature-that-receives-this-bonus-leaves-behind-no-tracks-or-other-traces-of-its-passage" + ], + "page": "phb 264", + "range": "Self", + "components": [ + "V", + "S", + "M" + ], + "material": "Ashes from a burned leaf of mistletoe and a sprig of spruce.", + "ritual": false, + "duration": "Up to 1 hour", + "concentration": true, + "casting_time": "1 action", + "level": 2, + "school": { + "name": "LANG-KEY-abjuration", + "url": "/api/magic-schools/abjuration" + }, + "classes": [ + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-ranger", + "url": "/api/classes/ranger" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + }, + { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + } + ], + "url": "/api/spells/pass-without-trace" + }, + { + "index": "passwall", + "name": "LANG-KEY-passwall", + "desc": [ + "LANG-KEY-a-passage-appears-at-a-point-of-your-choice-that-you-can-see-on-a-wooden-plaster-or-stone-surface-such-as-a-wall-a-ceiling-or-a-floor-within-range-and-lasts-for-the-duration-you-choose-the-openings-dimensions-up-to-5-feet-wide-8-feet-tall-and-20-feet-deep-the-passage-creates-no-instability-in-a-structure-surrounding-it", + "LANG-KEY-when-the-opening-disappears-any-creatures-or-objects-still-in-the-passage-created-by-the-spell-are-safely-ejected-to-an-unoccupied-space-nearest-to-the-surface-on-which-you-cast-the-spell" + ], + "page": "phb 264", + "range": "30 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A pinch of sesame seeds.", + "ritual": false, + "duration": "1 hour", + "concentration": false, + "casting_time": "1 action", + "level": 5, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + } + ], + "url": "/api/spells/passwall" + }, + { + "index": "phantasmal-killer", + "name": "LANG-KEY-phantasmal-killer", + "desc": [ + "LANG-KEY-you-tap-into-the-nightmares-of-a-creature-you-can-see-within-range-and-create-an-illusory-manifestation-of-its-deepest-fears-visible-only-to-that-creature-the-target-must-make-a-wisdom-saving-throw-on-a-failed-save-the-target-becomes-frightened-for-the-duration-at-the-start-of-each-of-the-targets-turns-before-the-spell-ends-the-target-must-succeed-on-a-wisdom-saving-throw-or-take-4-d10-psychic-damage-on-a-successful-save-the-spell-ends" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1dlO for each slot level above 4th." + ], + "page": "phb 265", + "range": "120 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 4, + "school": { + "name": "LANG-KEY-illusion", + "url": "/api/magic-schools/illusion" + }, + "classes": [ + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/phantasmal-killer" + }, + { + "index": "phantom-steed", + "name": "LANG-KEY-phantom-steed", + "desc": [ + "LANG-KEY-a-large-quasi-real-horselike-creature-appears-on-the-ground-in-an-unoccupied-space-of-your-choice-within-range-you-decide-the-creatures-appearance-but-it-is-equipped-with-a-saddle-bit-and-bridle-any-of-the-equipment-created-by-the-spell-vanishes-in-a-puff-of-smoke-if-it-is-carried-more-than-10-feet-away-from-the-steed", + "LANG-KEY-for-the-duration-you-or-a-creature-you-choose-can-ride-the-steed-the-creature-uses-the-statistics-for-a-riding-horse-except-it-has-a-speed-of-100-feet-and-can-travel-10-miles-in-an-hour-or-13-miles-at-a-fast-pace-when-the-spell-ends-the-steed-gradually-fades-giving-the-rider-1-minute-to-dismount-the-spell-ends-if-you-use-an-action-to-dismiss-it-or-if-the-steed-takes-any-damage" + ], + "page": "phb 265", + "range": "30 feet", + "components": [ + "V", + "S" + ], + "ritual": true, + "duration": "1 hour", + "concentration": false, + "casting_time": "1 minute", + "level": 3, + "school": { + "name": "LANG-KEY-illusion", + "url": "/api/magic-schools/illusion" + }, + "classes": [ + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/phantom-steed" + }, + { + "index": "planar-ally", + "name": "LANG-KEY-planar-ally", + "desc": [ + "LANG-KEY-you-beseech-an-otherworldly-entity-for-aid-the-being-must-be-known-to-you-a-god-a-primordial-a-demon-prince-or-some-other-being-of-cosmic-power-that-entity-sends-a-celestial-an-elemental-or-a-fiend-loyal-to-it-to-aid-you-making-the-creature-appear-in-an-unoccupied-space-within-range-if-you-know-a-specific-creatures-name-you-can-speak-that-name-when-you-cast-this-spell-to-request-that-creature-though-you-might-get-a-different-creature-anyway-dms-choice", + "LANG-KEY-when-the-creature-appears-it-is-under-no-compulsion-to-behave-in-any-particular-way-you-can-ask-the-creature-to-perform-a-service-in-exchange-for-payment-but-it-isnt-obliged-to-do-so-the-requested-task-could-range-from-simple-fly-us-across-the-chasm-or-help-us-fight-a-battle-to-complex-spy-on-our-enemies-or-protect-us-during-our-foray-into-the-dungeon-you-must-be-able-to-communicate-with-the-creature-to-bargain-for-its-services", + "LANG-KEY-payment-can-take-a-variety-of-forms-a-celestial-might-require-a-sizable-donation-of-gold-or-magic-items-to-an-allied-temple-while-a-fiend-might-demand-a-living-sacrifice-or-a-gift-of-treasure-some-creatures-might-exchange-their-service-for-a-quest-undertaken-by-you", + "LANG-KEY-as-a-rule-of-thumb-a-task-that-can-be-measured-in-minutes-requires-a-payment-worth-100-gp-per-minute-a-task-measured-in-hours-requires-1000-gp-per-hour-and-a-task-measured-in-days-up-to-10-days-requires-10000-gp-per-day-the-dm-can-adjust-these-payments-based-on-the-circumstances-under-which-you-cast-the-spell-if-the-task-is-aligned-with-the-creatures-ethos-the-payment-might-be-halved-or-even-waived-nonhazardous-tasks-typically-require-only-half-the-suggested-payment-while-especially-dangerous-tasks-might-require-a-greater-gift-creatures-rarely-accept-tasks-that-seem-suicidal", + "LANG-KEY-after-the-creature-completes-the-task-or-when-the-agreed-upon-duration-of-service-expires-the-creature-returns-to-its-home-plane-after-reporting-back-to-you-if-appropriate-to-the-task-and-if-possible-if-you-are-unable-to-agree-on-a-price-for-the-creatures-service-the-creature-immediately-returns-to-its-home-plane", + "LANG-KEY-a-creature-enlisted-to-join-your-group-counts-as-a-member-of-it-receiving-a-full-share-of-experience-points-awarded" + ], + "page": "phb 265", + "range": "60 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "10 minutes", + "level": 6, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + } + ], + "subclasses": [], + "url": "/api/spells/planar-ally" + }, + { + "index": "planar-binding", + "name": "LANG-KEY-planar-binding", + "desc": [ + "LANG-KEY-with-this-spell-you-attempt-to-bind-a-celestial-an-elemental-a-fey-or-a-fiend-to-your-service-the-creature-must-be-within-range-for-the-entire-casting-of-the-spell-typically-the-creature-is-first-summoned-into-the-center-of-an-inverted-magic-circle-in-order-to-keep-it-trapped-while-this-spell-is-cast-at-the-completion-of-the-casting-the-target-must-make-a-charisma-saving-throw-on-a-failed-save-it-is-bound-to-serve-you-for-the-duration-if-the-creature-was-summoned-or-created-by-another-spell-that-spells-duration-is-extended-to-match-the-duration-of-this-spell", + "LANG-KEY-a-bound-creature-must-follow-your-instructions-to-the-best-of-its-ability-you-might-command-the-creature-to-accompany-you-on-an-adventure-to-guard-a-location-or-to-deliver-a-message-the-creature-obeys-the-letter-of-your-instructions-but-if-the-creature-is-hostile-to-you-it-strives-to-twist-your-words-to-achieve-its-own-objectives-if-the-creature-carries-out-your-instructions-completely-before-the-spell-ends-it-travels-to-you-to-report-this-fact-if-you-are-on-the-same-plane-of-existence-if-you-are-on-a-different-plane-of-existence-it-returns-to-the-place-where-you-bound-it-and-remains-there-until-the-spell-ends" + ], + "higher_level": [ + "When you cast this spell using a spell slot of a higher level, the duration increases to 10 days with a 6th-level slot, to 30 days with a 7th-level slot, to 180 days with an 8th-level slot, and to a year and a day with a 9th-level spell slot." + ], + "page": "phb 265", + "range": "60 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A jewel worth at least 1,000 gp, which the spell consumes.", + "ritual": false, + "duration": "24 hours", + "concentration": false, + "casting_time": "1 hour", + "level": 5, + "school": { + "name": "LANG-KEY-abjuration", + "url": "/api/magic-schools/abjuration" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/planar-binding" + }, + { + "index": "plane-shift", + "name": "LANG-KEY-plane-shift", + "desc": [ + "LANG-KEY-you-and-up-to-eight-willing-creatures-who-link-hands-in-a-circle-are-transported-to-a-different-plane-of-existence-you-can-specify-a-target-destination-in-general-terms-such-as-the-city-of-brass-on-the-elemental-plane-of-fire-or-the-palace-of-dispater-on-the-second-level-of-the-nine-hells-and-you-appear-in-or-near-that-destination-if-you-are-trying-to-reach-the-city-of-brass-for-example-you-might-arrive-in-its-street-of-steel-before-its-gate-of-ashes-or-looking-at-the-city-from-across-the-sea-of-fire-at-the-dms-discretion", + "LANG-KEY-alternatively-if-you-know-the-sigil-sequence-of-a-teleportation-circle-on-another-plane-of-existence-this-spell-can-take-you-to-that-circle-if-the-teleportation-circle-is-too-small-to-hold-all-the-creatures-you-transported-they-appear-in-the-closest-unoccupied-spaces-next-to-the-circle", + "LANG-KEY-you-can-use-this-spell-to-banish-an-unwilling-creature-to-another-plane-choose-a-creature-within-your-reach-and-make-a-melee-spell-attack-against-it-on-a-hit-the-creature-must-make-a-charisma-saving-throw-if-the-creature-fails-this-save-it-is-transported-to-a-random-location-on-the-plane-of-existence-you-specify-a-creature-so-transported-must-find-its-own-way-back-to-your-current-plane-of-existence" + ], + "page": "phb 266", + "range": "Touch", + "components": [ + "V", + "S", + "M" + ], + "material": "A forked, metal rod worth at least 250 gp, attuned to a particular plane of existence.", + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 7, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/plane-shift" + }, + { + "index": "plant-growth", + "name": "LANG-KEY-plant-growth", + "desc": [ + "LANG-KEY-this-spell-channels-vitality-into-plants-within-a-specific-area-there-are-two-possible-uses-for-the-spell-granting-either-immediate-or-long-term-benefits", + "LANG-KEY-if-you-cast-this-spell-using-1-action-choose-a-point-within-range-all-normal-plants-in-a-100-foot-radius-centered-on-that-point-become-thick-and-overgrown-a-creature-moving-through-the-area-must-spend-4-feet-of-movement-for-every-1-foot-it-moves", + "LANG-KEY-you-can-exclude-one-or-more-areas-of-any-size-within-the-spells-area-from-being-affected", + "LANG-KEY-if-you-cast-this-spell-over-8-hours-you-enrich-the-land-all-plants-in-a-half-mile-radius-centered-on-a-point-within-range-become-enriched-for-1-year-the-plants-yield-twice-the-normal-amount-of-food-when-harvested" + ], + "page": "phb 266", + "range": "150 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 3, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-ranger", + "url": "/api/classes/ranger" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + }, + { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + } + ], + "url": "/api/spells/plant-growth" + }, + { + "index": "poison-spray", + "name": "LANG-KEY-poison-spray", + "desc": [ + "LANG-KEY-you-extend-your-hand-toward-a-creature-you-can-see-within-range-and-project-a-puff-of-noxious-gas-from-your-palm-the-creature-must-succeed-on-a-constitution-saving-throw-or-take-1d12-poison-damage", + "LANG-KEY-this-spells-damage-increases-by-1d12-when-you-reach-5th-level-2d12-11th-level-3d12-and-17th-level-4d12" + ], + "page": "phb 266", + "range": "10 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 0, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/poison-spray" + }, + { + "index": "polymorph", + "name": "LANG-KEY-polymorph", + "desc": [ + "LANG-KEY-this-spell-transforms-a-creature-that-you-can-see-within-range-into-a-new-form-an-unwilling-creature-must-make-a-wisdom-saving-throw-to-avoid-the-effect-a-shapechanger-automatically-succeeds-on-this-saving-throw", + "LANG-KEY-the-transformation-lasts-for-the-duration-or-until-the-target-drops-to-0-hit-points-or-dies-the-new-form-can-be-any-beast-whose-challenge-rating-is-equal-to-or-less-than-the-targets-or-the-targets-level-if-it-doesnt-have-a-challenge-rating-the-targets-game-statistics-including-mental-ability-scores-are-replaced-by-the-statistics-of-the-chosen-beast-it-retains-its-alignment-and-personality", + "LANG-KEY-the-target-assumes-the-hit-points-of-its-new-form-when-it-reverts-to-its-normal-form-the-creature-returns-to-the-number-of-hit-points-it-had-before-it-transformed-if-it-reverts-as-a-result-of-dropping-to-0-hit-points-any-excess-damage-carries-over-to-its-normal-form-as-long-as-the-excess-damage-doesnt-reduce-the-creatures-normal-form-to-0-hit-points-it-isnt-knocked-unconscious", + "LANG-KEY-the-creature-is-limited-in-the-actions-it-can-perform-by-the-nature-of-its-new-form-and-it-cant-speak-cast-spells-or-take-any-other-action-that-requires-hands-or-speech", + "LANG-KEY-the-targets-gear-melds-into-the-new-form-the-creature-cant-activate-use-wield-or-otherwise-benefit-from-any-of-its-equipment" + ], + "page": "phb 266", + "range": "60 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A caterpillar cocoon.", + "ritual": false, + "duration": "Up to 1 hour", + "concentration": true, + "casting_time": "1 action", + "level": 4, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/polymorph" + }, + { + "index": "power-word-kill", + "name": "LANG-KEY-power-word-kill", + "desc": [ + "LANG-KEY-you-utter-a-word-of-power-that-can-compel-one-creature-you-can-see-within-range-to-die-instantly-if-the-creature-you-choose-has-100-hit-points-or-fewer-it-dies-otherwise-the-spell-has-no-effect" + ], + "page": "phb 266", + "range": "60 feet", + "components": [ + "V" + ], + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 9, + "school": { + "name": "LANG-KEY-enchantment", + "url": "/api/magic-schools/enchantment" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/power-word-kill" + }, + { + "index": "power-word-stun", + "name": "LANG-KEY-power-word-stun", + "desc": [ + "LANG-KEY-you-speak-a-word-of-power-that-can-overwhelm-the-mind-of-one-creature-you-can-see-within-range-leaving-it-dumbfounded-if-the-target-has-150-hit-points-or-fewer-it-is-stunned-otherwise-the-spell-has-no-effect", + "LANG-KEY-the-stunned-target-must-make-a-constitution-saving-throw-at-the-end-of-each-of-its-turns-on-a-successful-save-this-stunning-effect-ends" + ], + "page": "phb 267", + "range": "60 feet", + "components": [ + "V" + ], + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 8, + "school": { + "name": "LANG-KEY-enchantment", + "url": "/api/magic-schools/enchantment" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/power-word-stun" + }, + { + "index": "prayer-of-healing", + "name": "LANG-KEY-prayer-of-healing", + "desc": [ + "LANG-KEY-up-to-six-creatures-of-your-choice-that-you-can-see-within-range-each-regain-hit-points-equal-to-2d8-+-your-spellcasting-ability-modifier-this-spell-has-no-effect-on-undead-or-constructs" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d8 for each slot level above 2nd." + ], + "page": "phb 267", + "range": "30 feet", + "components": [ + "V" + ], + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "10 minutes", + "level": 2, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/prayer-of-healing" + }, + { + "index": "prestidigitation", + "name": "LANG-KEY-prestidigitation", + "desc": [ + "LANG-KEY-this-spell-is-a-minor-magical-trick-that-novice-spellcasters-use-for-practice-you-create-one-of-the-following-magical-effects-within-range", + "LANG-KEY-you-create-an-instantaneous-harmless-sensory-effect-such-as-a-shower-of-sparks-a-puff-of-wind-faint-musical-notes-or-an-odd-odor", + "LANG-KEY-you-instantaneously-light-or-snuff-out-a-candle-a-torch-or-a-small-campfire", + "LANG-KEY-you-instantaneously-clean-or-soil-an-object-no-larger-than-1-cubic-foot", + "LANG-KEY-you-chill-warm-or-flavor-up-to-1-cubic-foot-of-nonliving-material-for-1-hour", + "LANG-KEY-you-make-a-color-a-small-mark-or-a-symbol-appear-on-an-object-or-a-surface-for-1-hour", + "LANG-KEY-you-create-a-nonmagical-trinket-or-an-illusory-image-that-can-fit-in-your-hand-and-that-lasts-until-the-end-of-your-next-turn", + "LANG-KEY-if-you-cast-this-spell-multiple-times-you-can-have-up-to-three-of-its-non-instantaneous-effects-active-at-a-time-and-you-can-dismiss-such-an-effect-as-an-action" + ], + "page": "phb 267", + "range": "10 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "1 hour", + "concentration": false, + "casting_time": "1 action", + "level": 0, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/prestidigitation" + }, + { + "index": "prismatic-spray", + "name": "LANG-KEY-prismatic-spray", + "desc": [ + "LANG-KEY-eight-multicolored-rays-of-light-flash-from-your-hand-each-ray-is-a-different-color-and-has-a-different-power-and-purpose-each-creature-in-a-60-foot-cone-must-make-a-dexterity-saving-throw-for-each-target-roll-a-d8-to-determine-which-color-ray-affects-it", + "LANG-KEY-1-red", + "LANG-KEY-the-target-takes-10d6-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "LANG-KEY-2-orange", + "LANG-KEY-the-target-takes-10d6-acid-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "LANG-KEY-3-yellow", + "LANG-KEY-the-target-takes-10d6-lightning-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "LANG-KEY-4-green", + "LANG-KEY-the-target-takes-10d6-poison-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "LANG-KEY-5-blue", + "LANG-KEY-the-target-takes-10d6-cold-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "LANG-KEY-6-indigo", + "LANG-KEY-on-a-failed-save-the-target-is-restrained-it-must-then-make-a-constitution-saving-throw-at-the-end-of-each-of-its-turns-if-it-successfully-saves-three-times-the-spell-ends-if-it-fails-its-save-three-times-it-permanently-turns-to-stone-and-is-subjected-to-the-petrified-condition-the-successes-and-failures-dont-need-to-be-consecutive;-keep-track-of-both-until-the-target-collects-three-of-a-kind", + "LANG-KEY-7-violet", + "LANG-KEY-on-a-failed-save-the-target-is-blinded-it-must-then-make-a-wisdom-saving-throw-at-the-start-of-your-next-turn-a-successful-save-ends-the-blindness-if-it-fails-that-save-the-creature-is-transported-to-another-plane-of-existence-of-the-dms-choosing-and-is-no-longer-blinded-typically-a-creature-that-is-on-a-plane-that-isnt-its-home-plane-is-banished-home-while-other-creatures-are-usually-cast-into-the-astral-or-ethereal-planes", + "LANG-KEY-8-special", + "LANG-KEY-the-target-is-struck-by-two-rays-roll-twice-more-rerolling-any-8" + ], + "page": "phb 267", + "range": "Self", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 7, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/prismatic-spray" + }, + { + "index": "prismatic-wall", + "name": "LANG-KEY-prismatic-wall", + "desc": [ + "LANG-KEY-a-shimmering-multicolored-plane-of-light-forms-a-vertical-opaque-wall-up-to-90-feet-long-30-feet-high-and-1-inch-thick-centered-on-a-point-you-can-see-within-range-alternatively-you-can-shape-the-wall-into-a-sphere-up-to-30-feet-in-diameter-centered-on-a-point-you-choose-within-range-the-wall-remains-in-place-for-the-duration-if-you-position-the-wall-so-that-it-passes-through-a-space-occupied-by-a-creature-the-spell-fails-and-your-action-and-the-spell-slot-are-wasted", + "LANG-KEY-the-wall-sheds-bright-light-out-to-a-range-of-100-feet-and-dim-light-for-an-additional-100-feet-you-and-creatures-you-designate-at-the-time-you-cast-the-spell-can-pass-through-and-remain-near-the-wall-without-harm-if-another-creature-that-can-see-the-wall-moves-to-within-20-feet-of-it-or-starts-its-turn-there-the-creature-must-succeed-on-a-constitution-saving-throw-or-become-blinded-for-1-minute", + "LANG-KEY-the-wall-consists-of-seven-layers-each-with-a-different-color-when-a-creature-attempts-to-reach-into-or-pass-through-the-wall-it-does-so-one-layer-at-a-time-through-all-the-walls-layers-as-it-passes-or-reaches-through-each-layer-the-creature-must-make-a-dexterity-saving-throw-or-be-affected-by-that-layers-properties-as-described-below", + "LANG-KEY-the-wall-can-be-destroyed-also-one-layer-at-a-time-in-order-from-red-to-violet-by-means-specific-to-each-layer-once-a-layer-is-destroyed-it-remains-so-for-the-duration-of-the-spell-a-rod-of-cancellation-destroys-a-prismatic-wall-but-an-antimagic-field-has-no-effect-on-it", + "LANG-KEY-1-red", + "LANG-KEY-the-creature-takes-10d6-fire-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-while-this-layer-is-in-place-nonmagical-ranged-attacks-cant-pass-through-the-wall-the-layer-can-be-destroyed-by-dealing-at-least-25-cold-damage-to-it", + "LANG-KEY-2-orange", + "LANG-KEY-the-creature-takes-10d6-acid-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-while-this-layer-is-in-place-magical-ranged-attacks-cant-pass-through-the-wall-the-layer-is-destroyed-by-a-strong-wind", + "LANG-KEY-3-yellow", + "LANG-KEY-the-creature-takes-10d6-lightning-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-this-layer-can-be-destroyed-by-dealing-at-least-60-force-damage-to-it", + "LANG-KEY-4-green", + "LANG-KEY-the-creature-takes-10d6-poison-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-a-passwall-spell-or-another-spell-of-equal-or-greater-level-that-can-open-a-portal-on-a-solid-surface-destroys-this-layer", + "LANG-KEY-5-blue", + "LANG-KEY-the-creature-takes-10d6-cold-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one-this-layer-can-be-destroyed-by-dealing-at-least-25-fire-damage-to-it", + "LANG-KEY-6-indigo", + "LANG-KEY-on-a-failed-save-the-creature-is-restrained-it-must-then-make-a-constitution-saving-throw-at-the-end-of-each-of-its-turns-if-it-successfully-saves-three-times-the-spell-ends-if-it-fails-its-save-three-times-it-permanently-turns-to-stone-and-is-subjected-to-the-petrified-condition-the-successes-and-failures-dont-need-to-be-consecutive;-keep-track-of-both-until-the-creature-collects-three-of-a-kind", + "LANG-KEY-while-this-layer-is-in-place-spells-cant-be-cast-through-the-wall-the-layer-is-destroyed-by-bright-light-shed-by-a-daylight-spell-or-a-similar-spell-of-equal-or-higher-level", + "LANG-KEY-7-violet", + "LANG-KEY-on-a-failed-save-the-creature-is-blinded-it-must-then-make-a-wisdom-saving-throw-at-the-start-of-your-next-turn-a-successful-save-ends-the-blindness-if-it-fails-that-save-the-creature-is-transported-to-another-plane-of-the-dms-choosing-and-is-no-longer-blinded-typically-a-creature-that-is-on-a-plane-that-isnt-its-home-plane-is-banished-home-while-other-creatures-are-usually-cast-into-the-astral-or-ethereal-planes-this-layer-is-destroyed-by-a-dispel-magic-spell-or-a-similar-spell-of-equal-or-higher-level-that-can-end-spells-and-magical-effects" + ], + "page": "phb 267", + "range": "60 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "10 minutes", + "concentration": false, + "casting_time": "1 action", + "level": 9, + "school": { + "name": "LANG-KEY-abjuration", + "url": "/api/magic-schools/abjuration" + }, + "classes": [ + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/prismatic-wall" + }, + { + "index": "private-sanctum", + "name": "LANG-KEY-private-sanctum", + "desc": [ + "LANG-KEY-you-make-an-area-within-range-magically-secure-the-area-is-a-cube-that-can-be-as-small-as-5-feet-to-as-large-as-100-feet-on-each-side-the-spell-lasts-for-the-duration-or-until-you-use-an-action-to-dismiss-it", + "LANG-KEY-when-you-cast-the-spell-you-decide-what-sort-of-security-the-spell-provides-choosing-any-or-all-of-the-following-properties", + "LANG-KEY-sound-cant-pass-through-the-barrier-at-the-edge-of-the-warded-area", + "LANG-KEY-the-barrier-of-the-warded-area-appears-dark-and-foggy-preventing-vision-including-darkvision-through-it", + "LANG-KEY-sensors-created-by-divination-spells-cant-appear-inside-the-protected-area-or-pass-through-the-barrier-at-its-perimeter", + "LANG-KEY-creatures-in-the-area-cant-be-targeted-by-divination-spells", + "LANG-KEY-nothing-can-teleport-into-or-out-of-the-warded-area", + "LANG-KEY-planar-travel-is-blocked-within-the-warded-area", + "LANG-KEY-casting-this-spell-on-the-same-spot-every-day-for-a-year-makes-this-effect-permanent" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 5th level or higher, you can increase the size of the cube by 100 feet for each slot level beyond 4th. Thus you could protect a cube that can be up to 200 feet on one side by using a spell slot of 5th level." + ], + "page": "phb 262", + "range": "120 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A thin sheet of lead, a piece of opaque glass, a wad of cotton or cloth, and powdered chrysolite.", + "ritual": false, + "duration": "24 hours", + "concentration": false, + "casting_time": "10 minutes", + "level": 4, + "school": { + "name": "LANG-KEY-abjuration", + "url": "/api/magic-schools/abjuration" + }, + "classes": [ + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/private-sanctum" + }, + { + "index": "produce-flame", + "name": "LANG-KEY-produce-flame", + "desc": [ + "LANG-KEY-a-flickering-flame-appears-in-your-hand-the-flame-remains-there-for-the-duration-and-harms-neither-you-nor-your-equipment-the-flame-sheds-bright-light-in-a-10-foot-radius-and-dim-light-for-an-additional-10-feet-the-spell-ends-if-you-dismiss-it-as-an-action-or-if-you-cast-it-again", + "LANG-KEY-you-can-also-attack-with-the-flame-although-doing-so-ends-the-spell-when-you-cast-this-spell-or-as-an-action-on-a-later-turn-you-can-hurl-the-flame-at-a-creature-within-30-feet-of-you-make-a-ranged-spell-attack-on-a-hit-the-target-takes-1d8-fire-damage", + "LANG-KEY-this-spells-damage-increases-by-1d8-when-you-reach-5th-level-2d8-11th-level-3d8-and-17th-level-4d8" + ], + "page": "phb 269", + "range": "Self", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "10 minutes", + "concentration": false, + "casting_time": "1 action", + "level": 0, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/produce-flame" + }, + { + "index": "programmed-illusion", + "name": "LANG-KEY-programmed-illusion", + "desc": [ + "LANG-KEY-you-create-an-illusion-of-an-object-a-creature-or-some-other-visible-phenomenon-within-range-that-activates-when-a-specific-condition-occurs-the-illusion-is-imperceptible-until-then-it-must-be-no-larger-than-a-30-foot-cube-and-you-decide-when-you-cast-the-spell-how-the-illusion-behaves-and-what-sounds-it-makes-this-scripted-performance-can-last-up-to-5-minutes", + "LANG-KEY-when-the-condition-you-specify-occurs-the-illusion-springs-into-existence-and-performs-in-the-manner-you-described-once-the-illusion-finishes-performing-it-disappears-and-remains-dormant-for-10-minutes-after-this-time-the-illusion-can-be-activated-again", + "LANG-KEY-the-triggering-condition-can-be-as-general-or-as-detailed-as-you-like-though-it-must-be-based-on-visual-or-audible-conditions-that-occur-within-30-feet-of-the-area-for-example-you-could-create-an-illusion-of-yourself-to-appear-and-warn-off-others-who-attempt-to-open-a-trapped-door-or-you-could-set-the-illusion-to-trigger-only-when-a-creature-says-the-correct-word-or-phrase", + "LANG-KEY-physical-interaction-with-the-image-reveals-it-to-be-an-illusion-because-things-can-pass-through-it-a-creature-that-uses-its-action-to-examine-the-image-can-determine-that-it-is-an-illusion-with-a-successful-intelligence-investigation-check-against-your-spell-save-dc-if-a-creature-discerns-the-illusion-for-what-it-is-the-creature-can-see-through-the-image-and-any-noise-it-makes-sounds-hollow-to-the-creature" + ], + "page": "phb 269", + "range": "120 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A bit of fleece and jade dust worth at least 25 gp.", + "ritual": false, + "duration": "Until dispelled", + "concentration": false, + "casting_time": "1 action", + "level": 6, + "school": { + "name": "LANG-KEY-illusion", + "url": "/api/magic-schools/illusion" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/programmed-illusion" + }, + { + "index": "project-image", + "name": "LANG-KEY-project-image", + "desc": [ + "LANG-KEY-you-create-an-illusory-copy-of-yourself-that-lasts-for-the-duration-the-copy-can-appear-at-any-location-within-range-that-you-have-seen-before-regardless-of-intervening-obstacles-the-illusion-looks-and-sounds-like-you-but-is-intangible-if-the-illusion-takes-any-damage-it-disappears-and-the-spell-ends", + "LANG-KEY-you-can-use-your-action-to-move-this-illusion-up-to-twice-your-speed-and-make-it-gesture-speak-and-behave-in-whatever-way-you-choose-it-mimics-your-mannerisms-perfectly", + "LANG-KEY-you-can-see-through-its-eyes-and-hear-through-its-ears-as-if-you-were-in-its-space-on-your-turn-as-a-bonus-action-you-can-switch-from-using-its-senses-to-using-your-own-or-back-again-while-you-are-using-its-senses-you-are-blinded-and-deafened-in-regard-to-your-own-surroundings", + "LANG-KEY-physical-interaction-with-the-image-reveals-it-to-be-an-illusion-because-things-can-pass-through-it-a-creature-that-uses-its-action-to-examine-the-image-can-determine-that-it-is-an-illusion-with-a-successful-intelligence-investigation-check-against-your-spell-save-dc-if-a-creature-discerns-the-illusion-for-what-it-is-the-creature-can-see-through-the-image-and-any-noise-it-makes-sounds-hollow-to-the-creature" + ], + "page": "phb 270", + "range": "500 miles", + "components": [ + "V", + "S", + "M" + ], + "material": "A small replica of you made from materials worth at least 5 gp.", + "ritual": false, + "duration": "Up to 24 hours", + "concentration": true, + "casting_time": "1 action", + "level": 7, + "school": { + "name": "LANG-KEY-illusion", + "url": "/api/magic-schools/illusion" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/project-image" + }, + { + "index": "protection-from-energy", + "name": "LANG-KEY-protection-from-energy", + "desc": [ + "LANG-KEY-for-the-duration-the-willing-creature-you-touch-has-resistance-to-one-damage-type-of-your-choice-acid-cold-fire-lightning-or-thunder" + ], + "page": "phb 270", + "range": "Touch", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Up to 1 hour", + "concentration": true, + "casting_time": "1 action", + "level": 3, + "school": { + "name": "LANG-KEY-abjuration", + "url": "/api/magic-schools/abjuration" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-ranger", + "url": "/api/classes/ranger" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + }, + { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + } + ], + "url": "/api/spells/protection-from-energy" + }, + { + "index": "protection-from-evil-and-good", + "name": "LANG-KEY-protection-from-evil-and-good", + "desc": [ + "LANG-KEY-until-the-spell-ends-one-willing-creature-you-touch-is-protected-against-certain-types-of-creatures-aberrations-celestials-elementals-fey-fiends-and-undead", + "LANG-KEY-the-protection-grants-several-benefits-creatures-of-those-types-have-disadvantage-on-attack-rolls-against-the-target-the-target-also-cant-be-charmed-frightened-or-possessed-by-them-if-the-target-is-already-charmed-frightened-or-possessed-by-such-a-creature-the-target-has-advantage-on-any-new-saving-throw-against-the-relevant-effect" + ], + "page": "phb 270", + "range": "Touch", + "components": [ + "V", + "S", + "M" + ], + "material": "Holy water or powdered silver and iron, which the spell consumes.", + "ritual": false, + "duration": "Up to 10 minutes", + "concentration": true, + "casting_time": "1 action", + "level": 1, + "school": { + "name": "LANG-KEY-abjuration", + "url": "/api/magic-schools/abjuration" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-paladin", + "url": "/api/classes/paladin" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + }, + { + "name": "LANG-KEY-devotion", + "url": "/api/subclasses/devotion" + } + ], + "url": "/api/spells/protection-from-evil-and-good" + }, + { + "index": "protection-from-poison", + "name": "LANG-KEY-protection-from-poison", + "desc": [ + "LANG-KEY-you-touch-a-creature-if-it-is-poisoned-you-neutralize-the-poison-if-more-than-one-poison-afflicts-the-target-you-neutralize-one-poison-that-you-know-is-present-or-you-neutralize-one-at-random", + "LANG-KEY-for-the-duration-the-target-has-advantage-on-saving-throws-against-being-poisoned-and-it-has-resistance-to-poison-damage" + ], + "page": "phb 270", + "range": "Touch", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "1 hour", + "concentration": false, + "casting_time": "1 action", + "level": 2, + "school": { + "name": "LANG-KEY-abjuration", + "url": "/api/magic-schools/abjuration" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-paladin", + "url": "/api/classes/paladin" + }, + { + "name": "LANG-KEY-ranger", + "url": "/api/classes/ranger" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/protection-from-poison" + }, + { + "index": "purify-food-and-drink", + "name": "LANG-KEY-purify-food-and-drink", + "desc": [ + "LANG-KEY-all-nonmagical-food-and-drink-within-a-5-foot-radius-sphere-centered-on-a-point-of-your-choice-within-range-is-purified-and-rendered-free-of-poison-and-disease" + ], + "page": "phb 270", + "range": "10 feet", + "components": [ + "V", + "S" + ], + "ritual": true, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 1, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-paladin", + "url": "/api/classes/paladin" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/purify-food-and-drink" + }, + { + "index": "raise-dead", + "name": "LANG-KEY-raise-dead", + "desc": [ + "LANG-KEY-you-return-a-dead-creature-you-touch-to-life-provided-that-it-has-been-dead-no-longer-than-10-days-if-the-creatures-soul-is-both-willing-and-at-liberty-to-rejoin-the-body-the-creature-returns-to-life-with-1-hit-point", + "LANG-KEY-this-spell-also-neutralizes-any-poisons-and-cures-nonmagical-diseases-that-affected-the-creature-at-the-time-it-died-this-spell-doesnt-however-remove-magical-diseases-curses-or-similar-effects;-if-these-arent-first-removed-prior-to-casting-the-spell-they-take-effect-when-the-creature-returns-to-life-the-spell-cant-return-an-undead-creature-to-life", + "LANG-KEY-this-spell-closes-all-mortal-wounds-but-it-doesnt-restore-missing-body-parts-if-the-creature-is-lacking-body-parts-or-organs-integral-for-its-survival-its-head-for-instance-the-spell-automatically-fails", + "LANG-KEY-coming-back-from-the-dead-is-an-ordeal-the-target-takes-a-4-penalty-to-all-attack-rolls-saving-throws-and-ability-checks-every-time-the-target-finishes-a-long-rest-the-penalty-is-reduced-by-1-until-it-disappears" + ], + "page": "phb 270", + "range": "Touch", + "components": [ + "V", + "S", + "M" + ], + "material": "A diamond worth at least 500gp, which the spell consumes.", + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 hour", + "level": 5, + "school": { + "name": "LANG-KEY-necromancy", + "url": "/api/magic-schools/necromancy" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-paladin", + "url": "/api/classes/paladin" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-life", + "url": "/api/subclasses/life" + } + ], + "url": "/api/spells/raise-dead" + }, + { + "index": "ray-of-enfeeblement", + "name": "LANG-KEY-ray-of-enfeeblement", + "desc": [ + "LANG-KEY-a-black-beam-of-enervating-energy-springs-from-your-finger-toward-a-creature-within-range-make-a-ranged-spell-attack-against-the-target-on-a-hit-the-target-deals-only-half-damage-with-weapon-attacks-that-use-strength-until-the-spell-ends", + "LANG-KEY-at-the-end-of-each-of-the-targets-turns-it-can-make-a-constitution-saving-throw-against-the-spell-on-a-success-the-spell-ends" + ], + "page": "phb 271", + "range": "60 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 2, + "school": { + "name": "LANG-KEY-necromancy", + "url": "/api/magic-schools/necromancy" + }, + "classes": [ + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/ray-of-enfeeblement" + }, + { + "index": "ray-of-frost", + "name": "LANG-KEY-ray-of-frost", + "desc": [ + "LANG-KEY-a-frigid-beam-of-blue-white-light-streaks-toward-a-creature-within-range-make-a-ranged-spell-attack-against-the-target-on-a-hit-it-takes-1d8-cold-damage-and-its-speed-is-reduced-by-10-feet-until-the-start-of-your-next-turn", + "LANG-KEY-the-spells-damage-increases-by-1d8-when-you-reach-5th-level-2d8-11th-level-3d8-and-17th-level-4d8" + ], + "page": "phb 271", + "range": "60 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 0, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/ray-of-frost" + }, + { + "index": "regenerate", + "name": "LANG-KEY-regenerate", + "desc": [ + "LANG-KEY-you-touch-a-creature-and-stimulate-its-natural-healing-ability-the-target-regains-4d8-+-15-hit-points-for-the-duration-of-the-spell-the-target-regains-1-hit-point-at-the-start-of-each-of-its-turns-10-hit-points-each-minute", + "LANG-KEY-the-targets-severed-body-members-fingers-legs-tails-and-so-on-if-any-are-restored-after-2-minutes-if-you-have-the-severed-part-and-hold-it-to-the-stump-the-spell-instantaneously-causes-the-limb-to-knit-to-the-stump" + ], + "page": "phb 271", + "range": "Touch", + "components": [ + "V", + "S", + "M" + ], + "material": "A prayer wheel and holy water.", + "ritual": false, + "duration": "1 hour", + "concentration": false, + "casting_time": "1 minute", + "level": 7, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + } + ], + "subclasses": [], + "url": "/api/spells/regenerate" + }, + { + "index": "reincarnate", + "name": "LANG-KEY-reincarnate", + "desc": [ + "LANG-KEY-you-touch-a-dead-humanoid-or-a-piece-of-a-dead-humanoid-provided-that-the-creature-has-been-dead-no-longer-than-10-days-the-spell-forms-a-new-adult-body-for-it-and-then-calls-the-soul-to-enter-that-body-if-the-targets-soul-isnt-free-or-willing-to-do-so-the-spell-fails", + "LANG-KEY-the-magic-fashions-a-new-body-for-the-creature-to-inhabit-which-likely-causes-the-creatures-race-to-change-the-dm-rolls-a-d-100-and-consults-the-following-table-to-determine-what-form-the-creature-takes-when-restored-to-life-or-the-dm-chooses-a-form", + "LANG-KEY-01-04", + "LANG-KEY-dragonborn", + "LANG-KEY-05-13", + "LANG-KEY-dwarf-hill", + "LANG-KEY-14-21", + "LANG-KEY-dwarf-mountain", + "LANG-KEY-22-25", + "LANG-KEY-elf-dark", + "LANG-KEY-26-34", + "LANG-KEY-elf-high", + "LANG-KEY-35-42", + "LANG-KEY-elf-wood", + "LANG-KEY-43-46", + "LANG-KEY-gnome-forest", + "LANG-KEY-47-52", + "LANG-KEY-gnome-rock", + "LANG-KEY-53-56", + "LANG-KEY-half-elf", + "LANG-KEY-57-60", + "LANG-KEY-half-orc", + "LANG-KEY-61-68", + "LANG-KEY-halfling-lightfoot", + "LANG-KEY-69-76", + "LANG-KEY-halfling-stout", + "LANG-KEY-77-96", + "LANG-KEY-human", + "LANG-KEY-97-00", + "LANG-KEY-tiefling", + "LANG-KEY-the-reincarnated-creature-recalls-its-former-life-and-experiences-it-retains-the-capabilities-it-had-in-its-original-form-except-it-exchanges-its-original-race-for-the-new-one-and-changes-its-racial-traits-accordingly" + ], + "page": "phb 271", + "range": "Touch", + "components": [ + "V", + "S", + "M" + ], + "material": "Rare oils and unguents worth at least 1,000 gp, which the spell consumes.", + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 hour", + "level": 5, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + } + ], + "subclasses": [], + "url": "/api/spells/reincarnate" + }, + { + "index": "remove-curse", + "name": "LANG-KEY-remove-curse", + "desc": [ + "LANG-KEY-at-your-touch-all-curses-affecting-one-creature-or-object-end-if-the-object-is-a-cursed-magic-item-its-curse-remains-but-the-spell-breaks-its-owners-attunement-to-the-object-so-it-can-be-removed-or-discarded" + ], + "page": "phb 271", + "range": "Touch", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 3, + "school": { + "name": "LANG-KEY-abjuration", + "url": "/api/magic-schools/abjuration" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-paladin", + "url": "/api/classes/paladin" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/remove-curse" + }, + { + "index": "resilient-sphere", + "name": "LANG-KEY-resilient-sphere", + "desc": [ + "LANG-KEY-a-sphere-of-shimmering-force-encloses-a-creature-or-object-of-large-size-or-smaller-within-range-an-unwilling-creature-must-make-a-dexterity-saving-throw-on-a-failed-save-the-creature-is-enclosed-for-the-duration", + "LANG-KEY-nothing-not-physical-objects-energy-or-other-spell-effects-can-pass-through-the-barrier-in-or-out-though-a-creature-in-the-sphere-can-breathe-there-the-sphere-is-immune-to-all-damage-and-a-creature-or-object-inside-cant-be-damaged-by-attacks-or-effects-originating-from-outside-nor-can-a-creature-inside-the-sphere-damage-anything-outside-it", + "LANG-KEY-the-sphere-is-weightless-and-just-large-enough-to-contain-the-creature-or-object-inside-an-enclosed-creature-can-use-its-action-to-push-against-the-spheres-walls-and-thus-roll-the-sphere-at-up-to-half-the-creatures-speed-similarly-the-globe-can-be-picked-up-and-moved-by-other-creatures", + "LANG-KEY-a-disintegrate-spell-targeting-the-globe-destroys-it-without-harming-anything-inside-it" + ], + "page": "phb 264", + "range": "30 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic.", + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 4, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/resilient-sphere" + }, + { + "index": "resistance", + "name": "LANG-KEY-resistance", + "desc": [ + "LANG-KEY-you-touch-one-willing-creature-once-before-the-spell-ends-the-target-can-roll-a-d4-and-add-the-number-rolled-to-one-saving-throw-of-its-choice-it-can-roll-the-die-before-or-after-making-the-saving-throw-the-spell-then-ends" + ], + "page": "phb 272", + "range": "Touch", + "components": [ + "V", + "S", + "M" + ], + "material": "A miniature cloak.", + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 0, + "school": { + "name": "LANG-KEY-abjuration", + "url": "/api/magic-schools/abjuration" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/resistance" + }, + { + "index": "resurrection", + "name": "LANG-KEY-resurrection", + "desc": [ + "LANG-KEY-you-touch-a-dead-creature-that-has-been-dead-for-no-more-than-a-century-that-didnt-die-of-old-age-and-that-isnt-undead-if-its-soul-is-free-and-willing-the-target-returns-to-life-with-all-its-hit-points", + "LANG-KEY-this-spell-neutralizes-any-poisons-and-cures-normal-diseases-afflicting-the-creature-when-it-died-it-doesnt-however-remove-magical-diseases-curses-and-the-like;-if-such-effects-arent-removed-prior-to-casting-the-spell-they-afflict-the-target-on-its-return-to-life", + "LANG-KEY-this-spell-closes-all-mortal-wounds-and-restores-any-missing-body-parts", + "LANG-KEY-coming-back-from-the-dead-is-an-ordeal-the-target-takes-a-4-penalty-to-all-attack-rolls-saving-throws-and-ability-checks-every-time-the-target-finishes-a-long-rest-the-penalty-is-reduced-by-1-until-it-disappears", + "LANG-KEY-casting-this-spell-to-restore-life-to-a-creature-that-has-been-dead-for-one-year-or-longer-taxes-you-greatly-until-you-finish-a-long-rest-you-cant-cast-spells-again-and-you-have-disadvantage-on-all-attack-rolls-ability-checks-and-saving-throws" + ], + "page": "phb 272", + "range": "Touch", + "components": [ + "V", + "S", + "M" + ], + "material": "A diamond worth at least 1,000gp, which the spell consumes.", + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 hour", + "level": 7, + "school": { + "name": "LANG-KEY-necromancy", + "url": "/api/magic-schools/necromancy" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + } + ], + "subclasses": [], + "url": "/api/spells/resurrection" + }, + { + "index": "reverse-gravity", + "name": "LANG-KEY-reverse-gravity", + "desc": [ + "LANG-KEY-this-spell-reverses-gravity-in-a-50-foot-radius-100-foot-high-cylinder-centered-on-a-point-within-range-all-creatures-and-objects-that-arent-somehow-anchored-to-the-ground-in-the-area-fall-upward-and-reach-the-top-of-the-area-when-you-cast-this-spell-a-creature-can-make-a-dexterity-saving-throw-to-grab-onto-a-fixed-object-it-can-reach-thus-avoiding-the-fall", + "LANG-KEY-if-some-solid-object-such-as-a-ceiling-is-encountered-in-this-fall-falling-objects-and-creatures-strike-it-just-as-they-would-during-a-normal-downward-fall-if-an-object-or-creature-reaches-the-top-of-the-area-without-striking-anything-it-remains-there-oscillating-slightly-for-the-duration", + "LANG-KEY-at-the-end-of-the-duration-affected-objects-and-creatures-fall-back-down" + ], + "page": "phb 272", + "range": "100 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A lodestone and iron filings.", + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 7, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/reverse-gravity" + }, + { + "index": "revivify", + "name": "LANG-KEY-revivify", + "desc": [ + "LANG-KEY-you-touch-a-creature-that-has-died-within-the-last-minute-that-creature-returns-to-life-with-1-hit-point-this-spell-cant-return-to-life-a-creature-that-has-died-of-old-age-nor-can-it-restore-any-missing-body-parts" + ], + "page": "phb 272", + "range": "Touch", + "components": [ + "V", + "S", + "M" + ], + "material": "Diamonds worth 300gp, which the spell consumes.", + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 3, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-paladin", + "url": "/api/classes/paladin" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + }, + { + "name": "LANG-KEY-life", + "url": "/api/subclasses/life" + } + ], + "url": "/api/spells/revivify" + }, + { + "index": "rope-trick", + "name": "LANG-KEY-rope-trick", + "desc": [ + "LANG-KEY-you-touch-a-length-of-rope-that-is-up-to-60-feet-long-one-end-of-the-rope-then-rises-into-the-air-until-the-whole-rope-hangs-perpendicular-to-the-ground-at-the-upper-end-of-the-rope-an-invisible-entrance-opens-to-an-extradimensional-space-that-lasts-until-the-spell-ends", + "LANG-KEY-the-extradimensional-space-can-be-reached-by-climbing-to-the-top-of-the-rope-the-space-can-hold-as-many-as-eight-medium-or-smaller-creatures-the-rope-can-be-pulled-into-the-space-making-the-rope-disappear-from-view-outside-the-space", + "LANG-KEY-attacks-and-spells-cant-cross-through-the-entrance-into-or-out-of-the-extradimensional-space-but-those-inside-can-see-out-of-it-as-if-through-a-3-foot-by-5-foot-window-centered-on-the-rope", + "LANG-KEY-anything-inside-the-extradimensional-space-drops-out-when-the-spell-ends" + ], + "page": "phb 272", + "range": "Touch", + "components": [ + "V", + "S", + "M" + ], + "material": "Powdered corn extract and a twisted loop of parchment.", + "ritual": false, + "duration": "1 hour", + "concentration": false, + "casting_time": "1 action", + "level": 2, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/rope-trick" + }, + { + "index": "sacred-flame", + "name": "LANG-KEY-sacred-flame", + "desc": [ + "LANG-KEY-flame-like-radiance-descends-on-a-creature-that-you-can-see-within-range-the-target-must-succeed-on-a-dexterity-saving-throw-or-take-1d8-radiant-damage-the-target-gains-no-benefit-from-cover-for-this-saving-throw", + "LANG-KEY-the-spells-damage-increases-by-1d8-when-you-reach-5th-level-2d8-11th-level-3d8-and-17th-level-4d8" + ], + "page": "phb 272", + "range": "60 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 0, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/sacred-flame" + }, + { + "index": "sanctuary", + "name": "LANG-KEY-sanctuary", + "desc": [ + "LANG-KEY-you-ward-a-creature-within-range-against-attack-until-the-spell-ends-any-creature-who-targets-the-warded-creature-with-an-attack-or-a-harmful-spell-must-first-make-a-wisdom-saving-throw-on-a-failed-save-the-creature-must-choose-a-new-target-or-lose-the-attack-or-spell-this-spell-doesnt-protect-the-warded-creature-from-area-effects-such-as-the-explosion-of-a-fireball", + "LANG-KEY-if-the-warded-creature-makes-an-attack-or-casts-a-spell-that-affects-an-enemy-creature-this-spell-ends" + ], + "page": "phb 272", + "range": "30 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A small silver mirror.", + "ritual": false, + "duration": "1 minute", + "concentration": false, + "casting_time": "1 bonus action", + "level": 1, + "school": { + "name": "LANG-KEY-abjuration", + "url": "/api/magic-schools/abjuration" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + }, + { + "name": "LANG-KEY-devotion", + "url": "/api/subclasses/devotion" + } + ], + "url": "/api/spells/sanctuary" + }, + { + "index": "scorching-ray", + "name": "LANG-KEY-scorching-ray", + "desc": [ + "LANG-KEY-you-generate-three-rays-of-fire-and-will-throw-to-targets-in-the-range-of-the-spell-you-can-project-them-on-one-or-more-targets", + "LANG-KEY-perform-a-remote-attack-spell-for-each-department-if-it-hits-the-target-takes-2d6-fire-damage" + ], + "higher_level": [ + "When you cast this spell using a 3 or higher level spell slot, you generate an additional radius for each level of higher spell slot 2." + ], + "page": "phb 273", + "range": "120 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 2, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + }, + { + "name": "LANG-KEY-fiend", + "url": "/api/subclasses/fiend" + } + ], + "url": "/api/spells/scorching-ray" + }, + { + "index": "scrying", + "name": "LANG-KEY-scrying", + "desc": [ + "LANG-KEY-you-can-see-and-hear-a-particular-creature-you-choose-that-is-on-the-same-plane-of-existence-as-you-the-target-must-make-a-wisdom-saving-throw-which-is-modified-by-how-well-you-know-the-target-and-the-sort-of-physical-connection-you-have-to-it-if-a-target-knows-youre-casting-this-spell-it-can-fail-the-saving-throw-voluntarily-if-it-wants-to-be-observed", + "LANG-KEY-knowledge-&-save-modifier-", + "LANG-KEY-secondhand-you-have-heard-of-the-target-+5", + "LANG-KEY-firsthand-you-have-met-the-target-+0", + "LANG-KEY-familiar-you-know-the-target-well-5", + "LANG-KEY-connection-&-save-modifier-", + "LANG-KEY-likeness-or-picture-2", + "LANG-KEY-possession-or-garment-4", + "LANG-KEY-body-part-lock-of-hair-bit-of-nail-or-the-like-10", + "LANG-KEY-on-a-successful-save-the-target-isnt-affected-and-you-cant-use-this-spell-against-it-again-for-24-hours", + "LANG-KEY-on-a-failed-save-the-spell-creates-an-invisible-sensor-within-10-feet-of-the-target-you-can-see-and-hear-through-the-sensor-as-if-you-were-there-the-sensor-moves-with-the-target-remaining-within-10-feet-of-it-for-the-duration-a-creature-that-can-see-invisible-objects-sees-the-sensor-as-a-luminous-orb-about-the-size-of-your-fist", + "LANG-KEY-instead-of-targeting-a-creature-you-can-choose-a-location-you-have-seen-before-as-the-target-of-this-spell-when-you-do-the-sensor-appears-at-that-location-and-doesnt-move" + ], + "page": "phb 273", + "range": "Self", + "components": [ + "V", + "S", + "M" + ], + "material": "A focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water.", + "ritual": false, + "duration": "Up to 10 minutes", + "concentration": true, + "casting_time": "10 minutes", + "level": 5, + "school": { + "name": "LANG-KEY-divination", + "url": "/api/magic-schools/divination" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + } + ], + "url": "/api/spells/scrying" + }, + { + "index": "secret-chest", + "name": "LANG-KEY-secret-chest", + "desc": [ + "LANG-KEY-you-hide-a-chest-and-all-its-contents-on-the-ethereal-plane-you-must-touch-the-chest-and-the-miniature-replica-that-serves-as-a-material-component-for-the-spell-the-chest-can-contain-up-to-12-cubic-feet-of-nonliving-material-3-feet-by-2-feet-by-2-feet", + "LANG-KEY-while-the-chest-remains-on-the-ethereal-plane-you-can-use-an-action-and-touch-the-replica-to-recall-the-chest-it-appears-in-an-unoccupied-space-on-the-ground-within-5-feet-of-you-you-can-send-the-chest-back-to-the-ethereal-plane-by-using-an-action-and-touching-both-the-chest-and-the-replica", + "LANG-KEY-after-60-days-there-is-a-cumulative-5-percent-chance-per-day-that-the-spells-effect-ends-this-effect-ends-if-you-cast-this-spell-again-if-the-smaller-replica-chest-is-destroyed-or-if-you-choose-to-end-the-spell-as-an-action-if-the-spell-ends-and-the-larger-chest-is-on-the-ethereal-plane-it-is-irretrievably-lost" + ], + "page": "phb 254", + "range": "Touch", + "components": [ + "V", + "S", + "M" + ], + "material": "An exquisite chest, 3 feet by 2 feet by 2 feet, constructed from rare materials worth at least 5,000 gp, and a Tiny replica made from the same materials worth at least 50 gp.", + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 4, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/secret-chest" + }, + { + "index": "see-invisibility", + "name": "LANG-KEY-see-invisibility", + "desc": [ + "LANG-KEY-for-the-duration-of-the-spell-you-see-invisible-creatures-and-objects-as-if-they-were-visible-and-you-can-see-through-ethereal-the-ethereal-objects-and-creatures-appear-ghostly-translucent" + ], + "page": "phb 274", + "range": "Self", + "components": [ + "V", + "S", + "M" + ], + "material": "A dash of talc and a small amount of silver powder.", + "ritual": false, + "duration": "1 hour", + "concentration": false, + "casting_time": "1 action", + "level": 2, + "school": { + "name": "LANG-KEY-divination", + "url": "/api/magic-schools/divination" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/see-invisibility" + }, + { + "index": "seeming", + "name": "LANG-KEY-seeming", + "desc": [ + "LANG-KEY-this-spell-allows-you-to-change-the-appearance-of-any-number-of-creatures-that-you-can-see-within-range-you-give-each-target-you-choose-a-new-illusory-appearance-an-unwilling-target-can-make-a-charisma-saving-throw-and-if-it-succeeds-it-is-unaffected-by-this-spell", + "LANG-KEY-the-spell-disguises-physical-appearance-as-well-as-clothing-armor-weapons-and-equipment-you-can-make-each-creature-seem-1-foot-shorter-or-taller-and-appear-thin-fat-or-in-between-you-cant-change-a-targets-body-type-so-you-must-choose-a-form-that-has-the-same-basic-arrangement-of-limbs-otherwise-the-extent-of-the-illusion-is-up-to-you-the-spell-lasts-for-the-duration-unless-you-use-your-action-to-dismiss-it-sooner", + "LANG-KEY-the-changes-wrought-by-this-spell-fail-to-hold-up-to-physical-inspection-for-example-if-you-use-this-spell-to-add-a-hat-to-a-creatures-outfit-objects-pass-through-the-hat-and-anyone-who-touches-it-would-feel-nothing-or-would-feel-the-creatures-head-and-hair-if-you-use-this-spell-to-appear-thinner-than-you-are-the-hand-of-someone-who-reaches-out-to-touch-you-would-bump-into-you-while-it-was-seemingly-still-in-midair", + "LANG-KEY-a-creature-can-use-its-action-to-inspect-a-target-and-make-an-intelligence-investigation-check-against-your-spell-save-dc-if-it-succeeds-it-becomes-aware-that-the-target-is-disguised" + ], + "page": "phb 274", + "range": "30 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "8 hours", + "concentration": false, + "casting_time": "1 action", + "level": 5, + "school": { + "name": "LANG-KEY-illusion", + "url": "/api/magic-schools/illusion" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/seeming" + }, + { + "index": "sending", + "name": "LANG-KEY-sending", + "desc": [ + "LANG-KEY-you-send-a-short-message-of-twenty-five-words-or-less-to-a-creature-with-which-you-are-familiar-the-creature-hears-the-message-in-its-mind-recognizes-you-as-the-sender-if-it-knows-you-and-can-answer-in-a-like-manner-immediately-the-spell-enables-creatures-with-intelligence-scores-of-at-least-1-to-understand-the-meaning-of-your-message", + "LANG-KEY-you-can-send-the-message-across-any-distance-and-even-to-other-planes-of-existence-but-if-the-target-is-on-a-different-plane-than-you-there-is-a-5-percent-chance-that-the-message-doesnt-arrive" + ], + "page": "phb 274", + "range": "Unlimited", + "components": [ + "V", + "S", + "M" + ], + "material": "A short piece of fine copper wire.", + "ritual": false, + "duration": "1 round", + "concentration": false, + "casting_time": "1 action", + "level": 3, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/sending" + }, + { + "index": "sequester", + "name": "LANG-KEY-sequester", + "desc": [ + "LANG-KEY-by-means-of-this-spell-a-willing-creature-or-an-object-can-be-hidden-away-safe-from-detection-for-the-duration-when-you-cast-the-spell-and-touch-the-target-it-becomes-invisible-and-cant-be-targeted-by-divination-spells-or-perceived-through-scrying-sensors-created-by-divination-spells", + "LANG-KEY-if-the-target-is-a-creature-it-falls-into-a-state-of-suspended-animation-time-ceases-to-flow-for-it-and-it-doesnt-grow-older", + "LANG-KEY-you-can-set-a-condition-for-the-spell-to-end-early-the-condition-can-be-anything-you-choose-but-it-must-occur-or-be-visible-within-1-mile-of-the-target-examples-include-after-1000-years-or-when-the-tarrasque-awakens-this-spell-also-ends-if-the-target-takes-any-damage" + ], + "page": "phb 274", + "range": "Touch", + "components": [ + "V", + "S", + "M" + ], + "material": "A powder composed of diamond, emerald, ruby, and sapphire dust worth at least 5,000 gp, which the spell consumes.", + "ritual": false, + "duration": "Until dispelled", + "concentration": false, + "casting_time": "1 action", + "level": 7, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/sequester" + }, + { + "index": "shapechange", + "name": "LANG-KEY-shapechange", + "desc": [ + "LANG-KEY-you-assume-the-form-of-a-different-creature-for-the-duration-the-new-form-can-be-of-any-creature-with-a-challenge-rating-equal-to-your-level-or-lower-the-creature-cant-be-a-construct-or-an-undead-and-you-must-have-seen-the-sort-of-creature-at-least-once-you-transform-into-an-average-example-of-that-creature-one-without-any-class-levels-or-the-spellcasting-trait", + "LANG-KEY-your-game-statistics-are-replaced-by-the-statistics-of-the-chosen-creature-though-you-retain-your-alignment-and-intelligence-wisdom-and-charisma-scores-you-also-retain-all-of-your-skill-and-saving-throw-proficiencies-in-addition-to-gaining-those-of-the-creature-if-the-creature-has-the-same-proficiency-as-you-and-the-bonus-listed-in-its-statistics-is-higher-than-yours-use-the-creatures-bonus-in-place-of-yours-you-cant-use-any-legendary-actions-or-lair-actions-of-the-new-form", + "LANG-KEY-you-assume-the-hit-points-and-hit-dice-of-the-new-form-when-you-revert-to-your-normal-form-you-return-to-the-number-of-hit-points-you-had-before-you-transformed-if-you-revert-as-a-result-of-dropping-to-0-hit-points-any-excess-damage-carries-over-to-your-normal-form-as-long-as-the-excess-damage-doesnt-reduce-your-normal-form-to-0-hit-points-you-arent-knocked-unconscious", + "LANG-KEY-you-retain-the-benefit-of-any-features-from-your-class-race-or-other-source-and-can-use-them-provided-that-your-new-form-is-physically-capable-of-doing-so-you-cant-use-any-special-senses-you-have-for-example-darkvision-unless-your-new-form-also-has-that-sense-you-can-only-speak-if-the-creature-can-normally-speak", + "LANG-KEY-when-you-transform-you-choose-whether-your-equipment-falls-to-the-ground-merges-into-the-new-form-or-is-worn-by-it-worn-equipment-functions-as-normal-the-dm-determines-whether-it-is-practical-for-the-new-form-to-wear-a-piece-of-equipment-based-on-the-creatures-shape-and-size-your-equipment-doesnt-change-shape-or-size-to-match-the-new-form-and-any-equipment-that-the-new-form-cant-wear-must-either-fall-to-the-ground-or-merge-into-your-new-form-equipment-that-merges-has-no-effect-in-that-state", + "LANG-KEY-during-this-spells-duration-you-can-use-your-action-to-assume-a-different-form-following-the-same-restrictions-and-rules-for-the-original-form-with-one-exception-if-your-new-form-has-more-hit-points-than-your-current-one-your-hit-points-remain-at-their-current-value" + ], + "page": "phb 274", + "range": "Self", + "components": [ + "V", + "S", + "M" + ], + "material": "A jade circlet worth at least 1,500 gp, which you must place on your head before you cast the spell.", + "ritual": false, + "duration": "Up to 1 hour", + "concentration": true, + "casting_time": "1 action", + "level": 9, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/shapechange" + }, + { + "index": "shatter", + "name": "LANG-KEY-shatter", + "desc": [ + "LANG-KEY-a-strong-resonant-sound-painfully-intense-sounds-of-a-desired-point-in-the-range-of-the-spell-each-creature-has-a-sphere-with-a-10-foot-radius-sphere-centered-on-that-point-must-make-a-constitution-saving-throw-or-it-suffers-3d8-thunder-damage-if-successful-the-damage-is-halved-a-creature-made-of-inorganic-materials-such-as-stone-crystal-or-metal-makes-its-saving-throw-with-a-disadvantage", + "LANG-KEY-a-non-magical-item-that-is-not-worn-or-carried-also-suffers-damage-if-it-is-in-the-area-of-the-spell" + ], + "higher_level": [ + "When you cast this spell using a 3 or higher level spell slot, the damage of the spell increases by 1d8 for each level of higher spell slot 2." + ], + "page": "phb 275", + "range": "60 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A burst of mica.", + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 2, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/shatter" + }, + { + "index": "shield", + "name": "LANG-KEY-shield", + "desc": [ + "LANG-KEY-an-invisible-barrier-of-magical-force-appears-and-protects-you-until-the-start-of-your-next-turn-you-have-a-+5-bonus-to-ac-including-against-the-triggering-attack-and-you-take-no-damage-from-magic-missile" + ], + "page": "phb 275", + "range": "Self", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "1 round", + "concentration": false, + "casting_time": "1 reaction", + "level": 1, + "school": { + "name": "LANG-KEY-abjuration", + "url": "/api/magic-schools/abjuration" + }, + "classes": [ + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/shield" + }, + { + "index": "shield-of-faith", + "name": "LANG-KEY-shield-of-faith", + "desc": [ + "LANG-KEY-a-shimmering-field-appears-and-surrounds-a-creature-of-your-choice-within-range-granting-it-a-+2-bonus-to-ac-for-the-duration" + ], + "page": "phb 275", + "range": "60 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A small parchment with a bit of holy text written on it.", + "ritual": false, + "duration": "Up to 10 minutes", + "concentration": true, + "casting_time": "1 bonus action", + "level": 1, + "school": { + "name": "LANG-KEY-abjuration", + "url": "/api/magic-schools/abjuration" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-paladin", + "url": "/api/classes/paladin" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/shield-of-faith" + }, + { + "index": "shillelagh", + "name": "LANG-KEY-shillelagh", + "desc": [ + "LANG-KEY-the-wood-of-a-club-or-a-quarterstaff-you-are-holding-is-imbued-with-natures-power-for-the-duration-you-can-use-your-spellcasting-ability-instead-of-strength-for-the-attack-and-damage-rolls-of-melee-attacks-using-that-weapon-and-the-weapons-damage-die-becomes-a-d8-the-weapon-also-becomes-magical-if-it-isnt-already-the-spell-ends-if-you-cast-it-again-or-if-you-let-go-of-the-weapon" + ], + "page": "phb 275", + "range": "Touch", + "components": [ + "V", + "S", + "M" + ], + "material": "Mistletoe, a shamrock leaf, and a club or quarterstaff.", + "ritual": false, + "duration": "1 minute", + "concentration": false, + "casting_time": "1 bonus action", + "level": 0, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/shillelagh" + }, + { + "index": "shocking-grasp", + "name": "LANG-KEY-shocking-grasp", + "desc": [ + "LANG-KEY-lightning-springs-from-your-hand-to-deliver-a-shock-to-a-creature-you-try-to-touch-make-a-melee-spell-attack-against-the-target-you-have-advantage-on-the-attack-roll-if-the-target-is-wearing-armor-made-of-metal-on-a-hit-the-target-takes-1d8-lightning-damage-and-it-cant-take-reactions-until-the-start-of-its-next-turn", + "LANG-KEY-the-spells-damage-increases-by-1d8-when-you-reach-5th-level-2d8-11th-level-3d8-and-17th-level-4d8" + ], + "page": "phb 275", + "range": "Touch", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 0, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/shocking-grasp" + }, + { + "index": "silence", + "name": "LANG-KEY-silence", + "desc": [ + "LANG-KEY-for-the-duration-no-sound-can-be-created-within-or-pass-through-a-20-foot-radius-sphere-centered-on-a-point-you-choose-within-range-any-creature-or-object-entirely-inside-the-sphere-is-immune-to-thunder-damage-and-creatures-are-deafened-while-entirely-inside-it", + "LANG-KEY-casting-a-spell-that-includes-a-verbal-component-is-impossible-there" + ], + "page": "phb 275", + "range": "120 feet", + "components": [ + "V", + "S" + ], + "ritual": true, + "duration": "Up to 10 minutes", + "concentration": true, + "casting_time": "1 action", + "level": 2, + "school": { + "name": "LANG-KEY-illusion", + "url": "/api/magic-schools/illusion" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-ranger", + "url": "/api/classes/ranger" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + }, + { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + } + ], + "url": "/api/spells/silence" + }, + { + "index": "silent-image", + "name": "LANG-KEY-silent-image", + "desc": [ + "LANG-KEY-you-create-the-image-of-an-object-a-creature-or-some-other-visible-phenomenon-that-is-no-larger-than-a-15-foot-cube-the-image-appears-at-a-spot-within-range-and-lasts-for-the-duration-the-image-is-purely-visual;-it-isnt-accompanied-by-sound-smell-or-other-sensory-effects", + "LANG-KEY-you-can-use-your-action-to-cause-the-image-to-move-to-any-spot-within-range-as-the-image-changes-location-you-can-alter-its-appearance-so-that-its-movements-appear-natural-for-the-image-for-example-if-you-create-an-image-of-a-creature-and-move-it-you-can-alter-the-image-so-that-it-appears-to-be-walking", + "LANG-KEY-physical-interaction-with-the-image-reveals-it-to-be-an-illusion-because-things-can-pass-through-it-a-creature-that-uses-its-action-to-examine-the-image-can-determine-that-it-is-an-illusion-with-a-successful-intelligence-investigation-check-against-your-spell-save-dc-if-a-creature-discerns-the-illusion-for-what-it-is-the-creature-can-see-through-the-image" + ], + "page": "phb 276", + "range": "60 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A bit of fleece.", + "ritual": false, + "duration": "Up to 10 minutes", + "concentration": true, + "casting_time": "1 action", + "level": 1, + "school": { + "name": "LANG-KEY-illusion", + "url": "/api/magic-schools/illusion" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/silent-image" + }, + { + "index": "simulacrum", + "name": "LANG-KEY-simulacrum", + "desc": [ + "LANG-KEY-you-shape-an-illusory-duplicate-of-one-beast-or-humanoid-that-is-within-range-for-the-entire-casting-time-of-the-spell-the-duplicate-is-a-creature-partially-real-and-formed-from-ice-or-snow-and-it-can-take-actions-and-otherwise-be-affected-as-a-normal-creature-it-appears-to-be-the-same-as-the-original-but-it-has-half-the-creatures-hit-point-maximum-and-is-formed-without-any-equipment-otherwise-the-illusion-uses-all-the-statistics-of-the-creature-it-duplicates", + "LANG-KEY-the-simulacrum-is-friendly-to-you-and-creatures-you-designate-it-obeys-your-spoken-commands-moving-and-acting-in-accordance-with-your-wishes-and-acting-on-your-turn-in-combat-the-simulacrum-lacks-the-ability-to-learn-or-become-more-powerful-so-it-never-increases-its-level-or-other-abilities-nor-can-it-regain-expended-spell-slots", + "LANG-KEY-if-the-simulacrum-is-damaged-you-can-repair-it-in-an-alchemical-laboratory-using-rare-herbs-and-minerals-worth-100-gp-per-hit-point-it-regains-the-simulacrum-lasts-until-it-drops-to-0-hit-points-at-which-point-it-reverts-to-snow-and-melts-instantly", + "LANG-KEY-if-you-cast-this-spell-again-any-currently-active-duplicates-you-created-with-this-spell-are-instantly-destroyed" + ], + "page": "phb 276", + "range": "Touch", + "components": [ + "V", + "S", + "M" + ], + "material": "Snow or ice in quantities sufficient to made a life-size copy of the duplicated creature; some hair, fingernail clippings, or other piece of that creature's body placed inside the snow or ice; and powdered ruby worth 1,500 gp, sprinkled over the duplicate and consumed by the spell.", + "ritual": false, + "duration": "Until dispelled", + "concentration": false, + "casting_time": "12 hours", + "level": 7, + "school": { + "name": "LANG-KEY-illusion", + "url": "/api/magic-schools/illusion" + }, + "classes": [ + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/simulacrum" + }, + { + "index": "sleep", + "name": "LANG-KEY-sleep", + "desc": [ + "LANG-KEY-this-spell-sends-creatures-into-a-magical-slumber-roll-5d8;-the-total-is-how-many-hit-points-of-creatures-this-spell-can-affect-creatures-within-20-feet-of-a-point-you-choose-within-range-are-affected-in-ascending-order-of-their-current-hit-points-ignoring-unconscious-creatures", + "LANG-KEY-starting-with-the-creature-that-has-the-lowest-current-hit-points-each-creature-affected-by-this-spell-falls-unconscious-until-the-spell-ends-the-sleeper-takes-damage-or-someone-uses-an-action-to-shake-or-slap-the-sleeper-awake-subtract-each-creatures-hit-points-from-the-total-before-moving-on-to-the-creature-with-the-next-lowest-hit-points-a-creatures-hit-points-must-be-equal-to-or-less-than-the-remaining-total-for-that-creature-to-be-affected", + "LANG-KEY-undead-and-creatures-immune-to-being-charmed-arent-affected-by-this-spell" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st." + ], + "page": "phb 276", + "range": "90 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A pinch of fine sand, rose petals, or a cricket.", + "ritual": false, + "duration": "1 minute", + "concentration": false, + "casting_time": "1 action", + "level": 1, + "school": { + "name": "LANG-KEY-enchantment", + "url": "/api/magic-schools/enchantment" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/sleep" + }, + { + "index": "sleet-storm", + "name": "LANG-KEY-sleet-storm", + "desc": [ + "LANG-KEY-until-the-spell-ends-freezing-rain-and-sleet-fall-in-a-20-foot-tall-cylinder-with-a-40-foot-radius-centered-on-a-point-you-choose-within-range-the-area-is-heavily-obscured-and-exposed-flames-in-the-area-are-doused", + "LANG-KEY-the-ground-in-the-area-is-covered-with-slick-ice-making-it-difficult-terrain-when-a-creature-enters-the-spells-area-for-the-first-time-on-a-turn-or-starts-its-turn-there-it-must-make-a-dexterity-saving-throw-on-a-failed-save-it-falls-prone", + "LANG-KEY-if-a-creature-is-concentrating-in-the-spells-area-the-creature-must-make-a-successful-constitution-saving-throw-against-your-spell-save-dc-or-lose-concentration" + ], + "page": "phb 276", + "range": "150 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A pinch of dust and a few drops of water.", + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 3, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + }, + { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + } + ], + "url": "/api/spells/sleet-storm" + }, + { + "index": "slow", + "name": "LANG-KEY-slow", + "desc": [ + "LANG-KEY-you-alter-time-around-up-to-six-creatures-of-your-choice-in-a-40-foot-cube-within-range-each-target-must-succeed-on-a-wisdom-saving-throw-or-be-affected-by-this-spell-for-the-duration", + "LANG-KEY-an-affected-targets-speed-is-halved-it-takes-a-2-penalty-to-ac-and-dexterity-saving-throws-and-it-cant-use-reactions-on-its-turn-it-can-use-either-an-action-or-a-bonus-action-not-both-regardless-of-the-creatures-abilities-or-magic-items-it-cant-make-more-than-one-melee-or-ranged-attack-during-its-turn", + "LANG-KEY-if-the-creature-attempts-to-cast-a-spell-with-a-casting-time-of-1-action-roll-a-d20-on-an-11-or-higher-the-spell-doesnt-take-effect-until-the-creatures-next-turn-and-the-creature-must-use-its-action-on-that-turn-to-complete-the-spell-if-it-cant-the-spell-is-wasted", + "LANG-KEY-a-creature-affected-by-this-spell-makes-another-wisdom-saving-throw-at-the-end-of-its-turn-on-a-successful-save-the-effect-ends-for-it" + ], + "page": "phb 277", + "range": "120 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A drop of molasses.", + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 3, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + }, + { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + } + ], + "url": "/api/spells/slow" + }, + { + "index": "spare-the-dying", + "name": "LANG-KEY-spare-the-dying", + "desc": [ + "LANG-KEY-you-touch-a-living-creature-that-has-0-hit-points-the-creature-becomes-stable-this-spell-has-no-effect-on-undead-or-constructs" + ], + "page": "phb 277", + "range": "Touch", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 0, + "school": { + "name": "LANG-KEY-necromancy", + "url": "/api/magic-schools/necromancy" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + } + ], + "subclasses": [], + "url": "/api/spells/spare-the-dying" + }, + { + "index": "speak-with-animals", + "name": "LANG-KEY-speak-with-animals", + "desc": [ + "LANG-KEY-you-gain-the-ability-to-comprehend-and-verbally-communicate-with-beasts-for-the-duration-the-knowledge-and-awareness-of-many-beasts-is-limited-by-their-intelligence-but-at-a-minimum-beasts-can-give-you-information-about-nearby-locations-and-monsters-including-whatever-they-can-perceive-or-have-perceived-within-the-past-day-you-might-be-able-to-persuade-a-beast-to-perform-a-small-favor-for-you-at-the-dms-discretion" + ], + "page": "phb 277", + "range": "Self", + "components": [ + "V", + "S" + ], + "ritual": true, + "duration": "10 minutes", + "concentration": false, + "casting_time": "1 action", + "level": 1, + "school": { + "name": "LANG-KEY-divination", + "url": "/api/magic-schools/divination" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-ranger", + "url": "/api/classes/ranger" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/speak-with-animals" + }, + { + "index": "speak-with-dead", + "name": "LANG-KEY-speak-with-dead", + "desc": [ + "LANG-KEY-you-grant-the-semblance-of-life-and-intelligence-to-a-corpse-of-your-choice-within-range-allowing-it-to-answer-the-questions-you-pose-the-corpse-must-still-have-a-mouth-and-cant-be-undead-the-spell-fails-if-the-corpse-was-the-target-of-this-spell-within-the-last-10-days", + "LANG-KEY-until-the-spell-ends-you-can-ask-the-corpse-up-to-five-questions-the-corpse-knows-only-what-it-knew-in-life-including-the-languages-it-knew-answers-are-usually-brief-cryptic-or-repetitive-and-the-corpse-is-under-no-compulsion-to-offer-a-truthful-answer-if-you-are-hostile-to-it-or-it-recognizes-you-as-an-enemy-this-spell-doesnt-return-the-creatures-soul-to-its-body-only-its-animating-spirit-thus-the-corpse-cant-learn-new-information-doesnt-comprehend-anything-that-has-happened-since-it-died-and-cant-speculate-about-future-events" + ], + "page": "phb 277", + "range": "10 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "Burning incense.", + "ritual": false, + "duration": "10 minutes", + "concentration": false, + "casting_time": "1 action", + "level": 3, + "school": { + "name": "LANG-KEY-necromancy", + "url": "/api/magic-schools/necromancy" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/speak-with-dead" + }, + { + "index": "speak-with-plants", + "name": "LANG-KEY-speak-with-plants", + "desc": [ + "LANG-KEY-you-imbue-plants-within-30-feet-of-you-with-limited-sentience-and-animation-giving-them-the-ability-to-communicate-with-you-and-follow-your-simple-commands-you-can-question-plants-about-events-in-the-spells-area-within-the-past-day-gaining-information-about-creatures-that-have-passed-weather-and-other-circumstances", + "LANG-KEY-you-can-also-turn-difficult-terrain-caused-by-plant-growth-such-as-thickets-and-undergrowth-into-ordinary-terrain-that-lasts-for-the-duration-or-you-can-turn-ordinary-terrain-where-plants-are-present-into-difficult-terrain-that-lasts-for-the-duration-causing-vines-and-branches-to-hinder-pursuers-for-example", + "LANG-KEY-plants-might-be-able-to-perform-other-tasks-on-your-behalf-at-the-dms-discretion-the-spell-doesnt-enable-plants-to-uproot-themselves-and-move-about-but-they-can-freely-move-branches-tendrils-and-stalks", + "LANG-KEY-if-a-plant-creature-is-in-the-area-you-can-communicate-with-it-as-if-you-shared-a-common-language-but-you-gain-no-magical-ability-to-influence-it", + "LANG-KEY-this-spell-can-cause-the-plants-created-by-the-entangle-spell-to-release-a-restrained-creature" + ], + "page": "phb 277", + "range": "Self", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "10 minutes", + "concentration": false, + "casting_time": "1 action", + "level": 3, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-ranger", + "url": "/api/classes/ranger" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/speak-with-plants" + }, + { + "index": "spider-climb", + "name": "LANG-KEY-spider-climb", + "desc": [ + "LANG-KEY-until-the-spell-ends-one-willing-creature-you-touch-gains-the-ability-to-move-up-down-and-across-vertical-surfaces-and-upside-down-along-ceilings-while-leaving-its-hands-free-the-target-also-gains-a-climbing-speed-equal-to-its-walking-speed" + ], + "page": "phb 277", + "range": "Touch", + "components": [ + "V", + "S", + "M" + ], + "material": "A drop of bitumen and a spider.", + "ritual": false, + "duration": "Up to 1 hour", + "concentration": true, + "casting_time": "1 action", + "level": 2, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + }, + { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + } + ], + "url": "/api/spells/spider-climb" + }, + { + "index": "spike-growth", + "name": "LANG-KEY-spike-growth", + "desc": [ + "LANG-KEY-the-ground-in-a-20-foot-radius-centered-on-a-point-within-range-twists-and-sprouts-hard-spikes-and-thorns-the-area-becomes-difficult-terrain-for-the-duration-when-a-creature-moves-into-or-within-the-area-it-takes-2d4-piercing-damage-for-every-5-feet-it-travels", + "LANG-KEY-the-development-of-land-is-camouflaged-to-look-natural-any-creature-that-does-not-see-the-area-when-the-spell-is-spell-casts-must-make-a-wisdom-perception-opposite-the-dd-backup-your-fate-or-it-does-not-recognize-the-dangerous-nature-of-the-ground-before-entering" + ], + "page": "phb 277", + "range": "150 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "Seven sharp spines or seven twigs cut peak.", + "ritual": false, + "duration": "Up to 10 minutes", + "concentration": true, + "casting_time": "1 action", + "level": 2, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-ranger", + "url": "/api/classes/ranger" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + }, + { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + } + ], + "url": "/api/spells/spike-growth" + }, + { + "index": "spirit-guardians", + "name": "LANG-KEY-spirit-guardians", + "desc": [ + "LANG-KEY-you-call-forth-spirits-to-protect-you-they-flit-around-you-to-a-distance-of-15-feet-for-the-duration-if-you-are-good-or-neutral-their-spectral-form-appears-angelic-or-fey-your-choice-if-you-are-evil-they-appear-fiendish", + "LANG-KEY-when-you-cast-this-spell-you-can-designate-any-number-of-creatures-you-can-see-to-be-unaffected-by-it-an-affected-creatures-speed-is-halved-in-the-area-and-when-the-creature-enters-the-area-for-the-first-time-on-a-turn-or-starts-its-turn-there-it-must-make-a-wisdom-saving-throw-on-a-failed-save-the-creature-takes-3d8-radiant-damage-if-you-are-good-or-neutral-or-3d8-necrotic-damage-if-you-are-evil-on-a-successful-save-the-creature-takes-half-as-much-damage" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd." + ], + "page": "phb 278", + "range": "Self", + "components": [ + "V", + "S", + "M" + ], + "material": "A holy symbol.", + "ritual": false, + "duration": "Up to 10 minutes", + "concentration": true, + "casting_time": "1 action", + "level": 3, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/spirit-guardians" + }, + { + "index": "spiritual-weapon", + "name": "LANG-KEY-spiritual-weapon", + "desc": [ + "LANG-KEY-you-create-a-floating-spectral-weapon-within-range-that-lasts-for-the-duration-or-until-you-cast-this-spell-again-when-you-cast-the-spell-you-can-make-a-melee-spell-attack-against-a-creature-within-5-feet-of-the-weapon-on-a-hit-the-target-takes-force-damage-equal-to-1d8-+-your-spellcasting-ability-modifier", + "LANG-KEY-as-a-bonus-action-on-your-turn-you-can-move-the-weapon-up-to-20-feet-and-repeat-the-attack-against-a-creature-within-5-feet-of-it", + "LANG-KEY-the-weapon-can-take-whatever-form-you-choose-clerics-of-deities-who-are-associated-with-a-particular-weapon-as-st-cuthbert-is-known-for-his-mace-and-thor-for-his-hammer-make-this-spells-effect-resemble-that-weapon" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above the 2nd." + ], + "page": "phb 278", + "range": "60 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "1 minute", + "concentration": false, + "casting_time": "1 bonus action", + "level": 2, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + }, + { + "name": "LANG-KEY-life", + "url": "/api/subclasses/life" + } + ], + "url": "/api/spells/spiritual-weapon" + }, + { + "index": "stinking-cloud", + "name": "LANG-KEY-stinking-cloud", + "desc": [ + "LANG-KEY-you-create-a-20-foot-radius-sphere-of-yellow-nauseating-gas-centered-on-a-point-within-range-the-cloud-spreads-around-corners-and-its-area-is-heavily-obscured-the-cloud-lingers-in-the-air-for-the-duration", + "LANG-KEY-each-creature-that-is-completely-within-the-cloud-at-the-start-of-its-turn-must-make-a-constitution-saving-throw-against-poison-on-a-failed-save-the-creature-spends-its-action-that-turn-retching-and-reeling-creatures-that-dont-need-to-breathe-or-are-immune-to-poison-automatically-succeed-on-this-saving-throw", + "LANG-KEY-a-moderate-wind-at-least-10-miles-per-hour-disperses-the-cloud-after-4-rounds-a-strong-wind-at-least-20-miles-per-hour-disperses-it-after-1-round" + ], + "page": "phb 278", + "range": "90 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A rotten egg or several skunk cabbage leaves.", + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 3, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + }, + { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + }, + { + "name": "LANG-KEY-fiend", + "url": "/api/subclasses/fiend" + } + ], + "url": "/api/spells/stinking-cloud" + }, + { + "index": "stone-shape", + "name": "LANG-KEY-stone-shape", + "desc": [ + "LANG-KEY-you-touch-a-stone-object-of-medium-size-or-smaller-or-a-section-of-stone-no-more-than-5-feet-in-any-dimension-and-form-it-into-any-shape-that-suits-your-purpose-so-for-example-you-could-shape-a-large-rock-into-a-weapon-idol-or-coffer-or-make-a-small-passage-through-a-wall-as-long-as-the-wall-is-less-than-5-feet-thick-you-could-also-shape-a-stone-door-or-its-frame-to-seal-the-door-shut-the-object-you-create-can-have-up-to-two-hinges-and-a-latch-but-finer-mechanical-detail-isnt-possible" + ], + "page": "phb 278", + "range": "Touch", + "components": [ + "V", + "S", + "M" + ], + "material": "Soft clay, to be crudely worked into the desired shape for the stone object.", + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 4, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + } + ], + "url": "/api/spells/stone-shape" + }, + { + "index": "stoneskin", + "name": "LANG-KEY-stoneskin", + "desc": [ + "LANG-KEY-this-spell-turns-the-flesh-of-a-willing-creature-you-touch-as-hard-as-stone-until-the-spell-ends-the-target-has-resistance-to-nonmagical-bludgeoning-piercing-and-slashing-damage" + ], + "page": "phb 278", + "range": "Touch", + "components": [ + "V", + "S", + "M" + ], + "material": "Diamond dust worth 100 gp, which the spell consumes.", + "ritual": false, + "duration": "Up to 1 hour", + "concentration": true, + "casting_time": "1 action", + "level": 4, + "school": { + "name": "LANG-KEY-abjuration", + "url": "/api/magic-schools/abjuration" + }, + "classes": [ + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-ranger", + "url": "/api/classes/ranger" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + } + ], + "url": "/api/spells/stoneskin" + }, + { + "index": "storm-of-vengeance", + "name": "LANG-KEY-storm-of-vengeance", + "desc": [ + "LANG-KEY-a-churning-storm-cloud-forms-centered-on-a-point-you-can-see-and-spreading-to-a-radius-of-360-feet-lightning-flashes-in-the-area-thunder-booms-and-strong-winds-roar-each-creature-under-the-cloud-no-more-than-5000-feet-beneath-the-cloud-when-it-appears-must-make-a-constitution-saving-throw-on-a-failed-save-a-creature-takes-2d6-thunder-damage-and-becomes-deafened-for-5-minutes", + "LANG-KEY-each-round-you-maintain-concentration-on-this-spell-the-storm-produces-additional-effects-on-your-turn", + "LANG-KEY-round-2", + "LANG-KEY-acidic-rain-falls-from-the-cloud-each-creature-and-object-under-the-cloud-takes-1d6-acid-damage", + "LANG-KEY-round-3", + "LANG-KEY-you-call-six-bolts-of-lightning-from-the-cloud-to-strike-six-creatures-or-objects-of-your-choice-beneath-the-cloud-a-given-creature-or-object-cant-be-struck-by-more-than-one-bolt-a-struck-creature-must-make-a-dexterity-saving-throw-the-creature-takes-10d6-lightning-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "LANG-KEY-round-4", + "LANG-KEY-hailstones-rain-down-from-the-cloud-each-creature-under-the-cloud-takes-2d6-bludgeoning-damage", + "LANG-KEY-round-5-10", + "LANG-KEY-gusts-and-freezing-rain-assail-the-area-under-the-cloud-the-area-becomes-difficult-terrain-and-is-heavily-obscured-each-creature-there-takes-1d6-cold-damage-ranged-weapon-attacks-in-the-area-are-impossible-the-wind-and-rain-count-as-a-severe-distraction-for-the-purposes-of-maintaining-concentration-on-spells-finally-gusts-of-strong-wind-ranging-from-20-to-50-miles-per-hour-automatically-disperse-fog-mists-and-similar-phenomena-in-the-area-whether-mundane-or-magical" + ], + "page": "phb 279", + "range": "Sight", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 9, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + } + ], + "subclasses": [], + "url": "/api/spells/storm-of-vengeance" + }, + { + "index": "suggestion", + "name": "LANG-KEY-suggestion", + "desc": [ + "LANG-KEY-you-suggest-a-course-of-activity-limited-to-a-sentence-or-two-and-magically-influence-a-creature-you-can-see-within-range-that-can-hear-and-understand-you-creatures-that-cant-be-charmed-are-immune-to-this-effect-the-suggestion-must-be-worded-in-such-a-manner-as-to-make-the-course-of-action-sound-reasonable-asking-the-creature-to-stab-itself-throw-itself-onto-a-spear-immolate-itself-or-do-some-other-obviously-harmful-act-ends-the-spell", + "LANG-KEY-the-target-must-make-a-wisdom-saving-throw-on-a-failed-save-it-pursues-the-course-of-action-you-described-to-the-best-of-its-ability-the-suggested-course-of-action-can-continue-for-the-entire-duration-if-the-suggested-activity-can-be-completed-in-a-shorter-time-the-spell-ends-when-the-subject-finishes-what-it-was-asked-to-do", + "LANG-KEY-you-can-also-specify-conditions-that-will-trigger-a-special-activity-during-the-duration-for-example-you-might-suggest-that-a-knight-give-her-warhorse-to-the-first-beggar-she-meets-if-the-condition-isnt-met-before-the-spell-expires-the-activity-isnt-performed", + "LANG-KEY-if-you-or-any-of-your-companions-damage-the-target-the-spell-ends" + ], + "page": "phb 279", + "range": "30 feet", + "components": [ + "V", + "M" + ], + "material": "A snake's tongue and either a bit of honeycomb or a drop of sweet oil.", + "ritual": false, + "duration": "Up to 8 hours", + "concentration": true, + "casting_time": "1 action", + "level": 2, + "school": { + "name": "LANG-KEY-enchantment", + "url": "/api/magic-schools/enchantment" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/suggestion" + }, + { + "index": "sunbeam", + "name": "LANG-KEY-sunbeam", + "desc": [ + "LANG-KEY-a-beam-of-brilliant-light-flashes-out-from-your-hand-in-a-5-foot-wide-60-foot-long-line-each-creature-in-the-line-must-make-a-constitution-saving-throw-on-a-failed-save-a-creature-takes-6d8-radiant-damage-and-is-blinded-until-your-next-turn-on-a-successful-save-it-takes-half-as-much-damage-and-isnt-blinded-by-this-spell-undead-and-oozes-have-disadvantage-on-this-saving-throw", + "LANG-KEY-you-can-create-a-new-line-of-radiance-as-your-action-on-any-turn-until-the-spell-ends", + "LANG-KEY-for-the-duration-a-mote-of-brilliant-radiance-shines-in-your-hand-it-sheds-bright-light-in-a-30-foot-radius-and-dim-light-for-an-additional-30-feet-this-light-is-sunlight" + ], + "page": "phb 279", + "range": "Self", + "components": [ + "V", + "S", + "M" + ], + "material": "A magnifying glass.", + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 6, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/sunbeam" + }, + { + "index": "sunburst", + "name": "LANG-KEY-sunburst", + "desc": [ + "LANG-KEY-brilliant-sunlight-flashes-in-a-60-foot-radius-centered-on-a-point-you-choose-within-range-each-creature-in-that-light-must-make-a-constitution-saving-throw-on-a-failed-save-a-creature-takes-12d6-radiant-damage-and-is-blinded-for-1-minute-on-a-successful-save-it-takes-half-as-much-damage-and-isnt-blinded-by-this-spell-undead-and-oozes-have-disadvantage-on-this-saving-throw", + "LANG-KEY-a-creature-blinded-by-this-spell-makes-another-constitution-saving-throw-at-the-end-of-each-of-its-turns-on-a-successful-save-it-is-no-longer-blinded", + "LANG-KEY-this-spell-dispels-any-darkness-in-its-area-that-was-created-by-a-spell" + ], + "page": "phb 279", + "range": "150 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "Fire and a piece of sunstone.", + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 8, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/sunburst" + }, + { + "index": "symbol", + "name": "LANG-KEY-symbol", + "desc": [ + "LANG-KEY-when-you-cast-this-spell-you-inscribe-a-harmful-glyph-either-on-a-surface-such-as-a-section-of-floor-a-wall-or-a-table-or-within-an-object-that-can-be-closed-to-conceal-the-glyph-such-as-a-book-a-scroll-or-a-treasure-chest-if-you-choose-a-surface-the-glyph-can-cover-an-area-of-the-surface-no-larger-than-10-feet-in-diameter-if-you-choose-an-object-that-object-must-remain-in-its-place;-if-the-object-is-moved-more-than-10-feet-from-where-you-cast-this-spell-the-glyph-is-broken-and-the-spell-ends-without-being-triggered", + "LANG-KEY-the-glyph-is-nearly-invisible-requiring-an-intelligence-investigation-check-against-your-spell-save-dc-to-find-it", + "LANG-KEY-you-decide-what-triggers-the-glyph-when-you-cast-the-spell-for-glyphs-inscribed-on-a-surface-the-most-typical-triggers-include-touching-or-stepping-on-the-glyph-removing-another-object-covering-it-approaching-within-a-certain-distance-of-it-or-manipulating-the-object-that-holds-it-for-glyphs-inscribed-within-an-object-the-most-common-triggers-are-opening-the-object-approaching-within-a-certain-distance-of-it-or-seeing-or-reading-the-glyph", + "LANG-KEY-you-can-further-refine-the-trigger-so-the-spell-is-activated-only-under-certain-circumstances-or-according-to-a-creatures-physical-characteristics-such-as-height-or-weight-or-physical-kind-for-example-the-ward-could-be-set-to-affect-hags-or-shapechangers-you-can-also-specify-creatures-that-dont-trigger-the-glyph-such-as-those-who-say-a-certain-password", + "LANG-KEY-when-you-inscribe-the-glyph-choose-one-of-the-options-below-for-its-effect-once-triggered-the-glyph-glows-filling-a-60-foot-radius-sphere-with-dim-light-for-10-minutes-after-which-time-the-spell-ends-each-creature-in-the-sphere-when-the-glyph-activates-is-targeted-by-its-effect-as-is-a-creature-that-enters-the-sphere-for-the-first-time-on-a-turn-or-ends-its-turn-there", + "LANG-KEY-death", + "LANG-KEY-each-target-must-make-a-constitution-saving-throw-taking-10d-10-necrotic-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-save", + "LANG-KEY-discord", + "LANG-KEY-each-target-must-make-a-constitution-saving-throw-on-a-failed-save-a-target-bickers-and-argues-with-other-creatures-for-1-minute-during-this-time-it-is-incapable-of-meaningful-communication-and-has-disadvantage-on-attack-rolls-and-ability-checks", + "LANG-KEY-fear", + "LANG-KEY-each-target-must-make-a-wisdom-saving-throw-and-becomes-frightened-for-1-minute-on-a-failed-save-while-frightened-the-target-drops-whatever-it-is-holding-and-must-move-at-least-30-feet-away-from-the-glyph-on-each-of-its-turns-if-able", + "LANG-KEY-hopelessness", + "LANG-KEY-each-target-must-make-a-charisma-saving-throw-on-a-failed-save-the-target-is-overwhelmed-with-despair-for-1-minute-during-this-time-it-cant-attack-or-target-any-creature-with-harmful-abilities-spells-or-other-magical-effects", + "LANG-KEY-insanity", + "LANG-KEY-each-target-must-make-an-intelligence-saving-throw-on-a-failed-save-the-target-is-driven-insane-for-1-minute-an-insane-creature-cant-take-actions-cant-understand-what-other-creatures-say-cant-read-and-speaks-only-in-gibberish-the-dm-controls-its-movement-which-is-erratic", + "LANG-KEY-pain", + "LANG-KEY-each-target-must-make-a-constitution-saving-throw-and-becomes-incapacitated-with-excruciating-pain-for-1-minute-on-a-failed-save", + "LANG-KEY-sleep", + "LANG-KEY-each-target-must-make-a-wisdom-saving-throw-and-falls-unconscious-for-10-minutes-on-a-failed-save-a-creature-awakens-if-it-takes-damage-or-if-someone-uses-an-action-to-shake-or-slap-it-awake", + "LANG-KEY-stunning", + "LANG-KEY-each-target-must-make-a-wisdom-saving-throw-and-becomes-stunned-for-1-minute-on-a-failed-save" + ], + "page": "phb 280", + "range": "Touch", + "components": [ + "V", + "S", + "M" + ], + "material": "Mercury, phosphorus, and powdered diamond and opal with a total value of at least 1,000 gp, which the spell consumes.", + "ritual": false, + "duration": "Until dispelled", + "concentration": false, + "casting_time": "1 minute", + "level": 7, + "school": { + "name": "LANG-KEY-abjuration", + "url": "/api/magic-schools/abjuration" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/symbol" + }, + { + "index": "telekinesis", + "name": "LANG-KEY-telekinesis", + "desc": [ + "LANG-KEY-you-gain-the-ability-to-move-or-manipulate-creatures-or-objects-by-thought-when-you-cast-the-spell-and-as-your-action-each-round-for-the-duration-you-can-exert-your-will-on-one-creature-or-object-that-you-can-see-within-range-causing-the-appropriate-effect-below-you-can-affect-the-same-target-round-after-round-or-choose-a-new-one-at-any-time-if-you-switch-targets-the-prior-target-is-no-longer-affected-by-the-spell", + "LANG-KEY-creature", + "LANG-KEY-you-can-try-to-move-a-huge-or-smaller-creature-make-an-ability-check-with-your-spellcasting-ability-contested-by-the-creatures-strength-check-if-you-win-the-contest-you-move-the-creature-up-to-30-feet-in-any-direction-including-upward-but-not-beyond-the-range-of-this-spell-until-the-end-of-your-next-turn-the-creature-is-restrained-in-your-telekinetic-grip-a-creature-lifted-upward-is-suspended-in-mid-air", + "LANG-KEY-on-subsequent-rounds-you-can-use-your-action-to-attempt-to-maintain-your-telekinetic-grip-on-the-creature-by-repeating-the-contest", + "LANG-KEY-object", + "LANG-KEY-you-can-try-to-move-an-object-that-weighs-up-to-1000-pounds-if-the-object-isnt-being-worn-or-carried-you-automatically-move-it-up-to-30-feet-in-any-direction-but-not-beyond-the-range-of-this-spell", + "LANG-KEY-if-the-object-is-worn-or-carried-by-a-creature-you-must-make-an-ability-check-with-your-spellcasting-ability-contested-by-that-creatures-strength-check-if-you-succeed-you-pull-the-object-away-from-that-creature-and-can-move-it-up-to-30-feet-in-any-direction-but-not-beyond-the-range-of-this-spell", + "LANG-KEY-you-can-exert-fine-control-on-objects-with-your-telekinetic-grip-such-as-manipulating-a-simple-tool-opening-a-door-or-a-container-stowing-or-retrieving-an-item-from-an-open-container-or-pouring-the-contents-from-a-vial" + ], + "page": "phb 280", + "range": "60 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Up to 10 minutes", + "concentration": true, + "casting_time": "1 action", + "level": 5, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/telekinesis" + }, + { + "index": "telepathic-bond", + "name": "LANG-KEY-telepathic-bond", + "desc": [ + "LANG-KEY-you-forge-a-telepathic-link-among-up-to-eight-willing-creatures-of-your-choice-within-range-psychically-linking-each-creature-to-all-the-others-for-the-duration-creatures-with-intelligence-scores-of-2-or-less-arent-affected-by-this-spell", + "LANG-KEY-until-the-spell-ends-the-targets-can-communicate-telepathically-through-the-bond-whether-or-not-they-have-a-common-language-the-communication-is-possible-over-any-distance-though-it-cant-extend-to-other-planes-of-existence" + ], + "page": "srd 183", + "range": "30 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "Pieces of eggshell from two different kinds of creatures", + "ritual": true, + "duration": "1 hour", + "concentration": false, + "casting_time": "1 action", + "level": 5, + "school": { + "name": "LANG-KEY-divination", + "url": "/api/magic-schools/divination" + }, + "classes": [ + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/telepathic-bond" + }, + { + "index": "teleport", + "name": "LANG-KEY-teleport", + "desc": [ + "LANG-KEY-this-spell-instantly-transports-you-and-up-to-eight-willing-creatures-of-your-choice-that-you-can-see-within-range-or-a-single-object-that-you-can-see-within-range-to-a-destination-you-select-if-you-target-an-object-it-must-be-able-to-fit-entirely-inside-a-10-foot-cube-and-it-cant-be-held-or-carried-by-an-unwilling-creature", + "LANG-KEY-the-destination-you-choose-must-be-known-to-you-and-it-must-be-on-the-same-plane-of-existence-as-you-your-familiarity-with-the-destination-determines-whether-you-arrive-there-successfully-the-dm-rolls-d100-and-consults-the-table" + ], + "page": "phb 281", + "range": "10 feet", + "components": [ + "V" + ], + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 7, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/teleport" + }, + { + "index": "teleportation-circle", + "name": "LANG-KEY-teleportation-circle", + "desc": [ + "LANG-KEY-as-you-cast-the-spell-you-draw-a-10-foot-diameter-circle-on-the-ground-inscribed-with-sigils-that-link-your-location-to-a-permanent-teleportation-circle-of-your-choice-whose-sigil-sequence-you-know-and-that-is-on-the-same-plane-of-existence-as-you-a-shimmering-portal-opens-within-the-circle-you-drew-and-remains-open-until-the-end-of-your-next-turn-any-creature-that-enters-the-portal-instantly-appears-within-5-feet-of-the-destination-circle-or-in-the-nearest-unoccupied-space-if-that-space-is-occupied", + "LANG-KEY-many-major-temples-guilds-and-other-important-places-have-permanent-teleportation-circles-inscribed-somewhere-within-their-confines-each-such-circle-includes-a-unique-sigil-sequence-a-string-of-magical-runes-arranged-in-a-particular-pattern-when-you-first-gain-the-ability-to-cast-this-spell-you-learn-the-sigil-sequences-for-two-destinations-on-the-material-plane-determined-by-the-dm-you-can-learn-additional-sigil-sequences-during-your-adventures-you-can-commit-a-new-sigil-sequence-to-memory-after-studying-it-for-1-minute", + "LANG-KEY-you-can-create-a-permanent-teleportation-circle-by-casting-this-spell-in-the-same-location-every-day-for-one-year-you-need-not-use-the-circle-to-teleport-when-you-cast-the-spell-in-this-way" + ], + "page": "phb 282", + "range": "10 feet", + "components": [ + "V", + "M" + ], + "material": "Rare chalks and inks infused with precious gems with 50 gp, which the spell consumes.", + "ritual": false, + "duration": "1 round", + "concentration": false, + "casting_time": "1 minute", + "level": 5, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/teleportation-circle" + }, + { + "index": "thaumaturgy", + "name": "LANG-KEY-thaumaturgy", + "desc": [ + "LANG-KEY-you-manifest-a-minor-wonder-a-sign-of-supernatural-power-within-range-you-create-one-of-the-following-magical-effects-within-range", + "LANG-KEY-your-voice-booms-up-to-three-times-as-loud-as-normal-for-1-minute", + "LANG-KEY-you-cause-flames-to-flicker-brighten-dim-or-change-color-for-1-minute", + "LANG-KEY-you-cause-harmless-tremors-in-the-ground-for-1-minute", + "LANG-KEY-you-create-an-instantaneous-sound-that-originates-from-a-point-of-your-choice-within-range-such-as-a-rumble-of-thunder-the-cry-of-a-raven-or-ominous-whispers", + "LANG-KEY-you-instantaneously-cause-an-unlocked-door-or-window-to-fly-open-or-slam-shut", + "LANG-KEY-you-alter-the-appearance-of-your-eyes-for-1-minute", + "LANG-KEY-if-you-cast-this-spell-multiple-times-you-can-have-up-to-three-of-its-1-minute-effects-active-at-a-time-and-you-can-dismiss-such-an-effect-as-an-action" + ], + "page": "phb 282", + "range": "30 feet", + "components": [ + "V" + ], + "ritual": false, + "duration": "1 minute", + "concentration": false, + "casting_time": "1 action", + "level": 0, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/thaumaturgy" + }, + { + "index": "thunderwave", + "name": "LANG-KEY-thunderwave", + "desc": [ + "LANG-KEY-a-wave-of-thunderous-force-sweeps-out-from-you-each-creature-in-a-15-foot-cube-originating-from-you-must-make-a-constitution-saving-throw-on-a-failed-save-a-creature-takes-2d8-thunder-damage-and-is-pushed-10-feet-away-from-you-on-a-successful-save-the-creature-takes-half-as-much-damage-and-isnt-pushed", + "LANG-KEY-in-addition-unsecured-objects-that-are-completely-within-the-area-of-effect-are-automatically-pushed-10-feet-away-from-you-by-the-spells-effect-and-the-spell-emits-a-thunderous-boom-audible-out-to-300-feet" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st." + ], + "page": "phb 282", + "range": "Self", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 1, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/thunderwave" + }, + { + "index": "time-stop", + "name": "LANG-KEY-time-stop", + "desc": [ + "LANG-KEY-you-briefly-stop-the-flow-of-time-for-everyone-but-yourself-no-time-passes-for-other-creatures-while-you-take-1d4-+-1-turns-in-a-row-during-which-you-can-use-actions-and-move-as-normal", + "LANG-KEY-this-spell-ends-if-one-of-the-actions-you-use-during-this-period-or-any-effects-that-you-create-during-this-period-affects-a-creature-other-than-you-or-an-object-being-worn-or-carried-by-someone-other-than-you-in-addition-the-spell-ends-if-you-move-to-a-place-more-than-1000-feet-from-the-location-where-you-cast-it" + ], + "page": "phb 283", + "range": "Self", + "components": [ + "V" + ], + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 9, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/time-stop" + }, + { + "index": "tiny-hut", + "name": "LANG-KEY-tiny-hut", + "desc": [ + "LANG-KEY-a-10-foot-radius-immobile-dome-of-force-springs-into-existence-around-and-above-you-and-remains-stationary-for-the-duration-the-spell-ends-if-you-leave-its-area", + "LANG-KEY-nine-creatures-of-medium-size-or-smaller-can-fit-inside-the-dome-with-you-the-spell-fails-if-its-area-includes-a-larger-creature-or-more-than-nine-creatures-creatures-and-objects-within-the-dome-when-you-cast-this-spell-can-move-through-it-freely-all-other-creatures-and-objects-are-barred-from-passing-through-it-spells-and-other-magical-effects-cant-extend-through-the-dome-or-be-cast-through-it-the-atmosphere-inside-the-space-is-comfortable-and-dry-regardless-of-the-weather-outside", + "LANG-KEY-until-the-spell-ends-you-can-command-the-interior-to-become-dimly-lit-or-dark-the-dome-is-opaque-from-the-outside-of-any-color-you-choose-but-it-is-transparent-from-the-inside" + ], + "page": "phb 255", + "range": "Self", + "components": [ + "V", + "S", + "M" + ], + "material": "A small crystal bead.", + "ritual": true, + "duration": "8 hours", + "concentration": false, + "casting_time": "1 minute", + "level": 3, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/tiny-hut" + }, + { + "index": "tongues", + "name": "LANG-KEY-tongues", + "desc": [ + "LANG-KEY-this-spell-grants-the-creature-you-touch-the-ability-to-understand-any-spoken-language-it-hears-moreover-when-the-target-speaks-any-creature-that-knows-at-least-one-language-and-can-hear-the-target-understands-what-it-says" + ], + "page": "phb 283", + "range": "Touch", + "components": [ + "V", + "M" + ], + "material": "A small clay model of a ziggurat.", + "ritual": false, + "duration": "1 hour", + "concentration": false, + "casting_time": "1 action", + "level": 3, + "school": { + "name": "LANG-KEY-divination", + "url": "/api/magic-schools/divination" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/tongues" + }, + { + "index": "transport-via-plants", + "name": "LANG-KEY-transport-via-plants", + "desc": [ + "LANG-KEY-this-spell-creates-a-magical-link-between-a-large-or-larger-inanimate-plant-within-range-and-another-plant-at-any-distance-on-the-same-plane-of-existence-you-must-have-seen-or-touched-the-destination-plant-at-least-once-before-for-the-duration-any-creature-can-step-into-the-target-plant-and-exit-from-the-destination-plant-by-using-5-feet-of-movement" + ], + "page": "phb 283", + "range": "10 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "1 round", + "concentration": false, + "casting_time": "1 action", + "level": 6, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + } + ], + "subclasses": [], + "url": "/api/spells/transport-via-plants" + }, + { + "index": "tree-stride", + "name": "LANG-KEY-tree-stride", + "desc": [ + "LANG-KEY-you-gain-the-ability-to-enter-a-tree-and-move-from-inside-it-to-inside-another-tree-of-the-same-kind-within-500-feet-both-trees-must-be-living-and-at-least-the-same-size-as-you-you-must-use-5-feet-of-movement-to-enter-a-tree-you-instantly-know-the-location-of-all-other-trees-of-the-same-kind-within-500-feet-and-as-part-of-the-move-used-to-enter-the-tree-can-either-pass-into-one-of-those-trees-or-step-out-of-the-tree-youre-in-you-appear-in-a-spot-of-your-choice-within-5-feet-of-the-destination-tree-using-another-5-feet-of-movement-if-you-have-no-movement-left-you-appear-within-5-feet-of-the-tree-you-entered", + "LANG-KEY-you-can-use-this-transportation-ability-once-per-round-for-the-duration-you-must-end-each-turn-outside-a-tree" + ], + "page": "phb 283", + "range": "Self", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 5, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-ranger", + "url": "/api/classes/ranger" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + } + ], + "url": "/api/spells/tree-stride" + }, + { + "index": "true-polymorph", + "name": "LANG-KEY-true-polymorph", + "desc": [ + "LANG-KEY-choose-one-creature-or-nonmagical-object-that-you-can-see-within-range-you-transform-the-creature-into-a-different-creature-the-creature-into-an-object-or-the-object-into-a-creature-the-object-must-be-neither-worn-nor-carried-by-another-creature-the-transformation-lasts-for-the-duration-or-until-the-target-drops-to-0-hit-points-or-dies-if-you-concentrate-on-this-spell-for-the-full-duration-the-transformation-becomes-permanent", + "LANG-KEY-shapechangers-arent-affected-by-this-spell-an-unwilling-creature-can-make-a-wisdom-saving-throw-and-if-it-succeeds-it-isnt-affected-by-this-spell", + "LANG-KEY-creature-into-creature", + "LANG-KEY-if-you-turn-a-creature-into-another-kind-of-creature-the-new-form-can-be-any-kind-you-choose-whose-challenge-rating-is-equal-to-or-less-than-the-targets-or-its-level-if-the-target-doesnt-have-a-challenge-rating-the-targets-game-statistics-including-mental-ability-scores-are-replaced-by-the-statistics-of-the-new-form-it-retains-its-alignment-and-personality", + "LANG-KEY-the-target-assumes-the-hit-points-of-its-new-form-and-when-it-reverts-to-its-normal-form-the-creature-returns-to-the-number-of-hit-points-it-had-before-it-transformed-if-it-reverts-as-a-result-of-dropping-to-0-hit-points-any-excess-damage-carries-over-to-its-normal-form-as-long-as-the-excess-damage-doesnt-reduce-the-creatures-normal-form-to-0-hit-points-it-isnt-knocked-unconscious", + "LANG-KEY-the-creature-is-limited-in-the-actions-it-can-perform-by-the-nature-of-its-new-form-and-it-cant-speak-cast-spells-or-take-any-other-action-that-requires-hands-or-speech-unless-its-new-form-is-capable-of-such-actions", + "LANG-KEY-the-targets-gear-melds-into-the-new-form-the-creature-cant-activate-use-wield-or-otherwise-benefit-from-any-of-its-equipment", + "LANG-KEY-object-into-creature", + "LANG-KEY-you-can-turn-an-object-into-any-kind-of-creature-as-long-as-the-creatures-size-is-no-larger-than-the-objects-size-and-the-creatures-challenge-rating-is-9-or-lower-the-creature-is-friendly-to-you-and-your-companions-it-acts-on-each-of-your-turns-you-decide-what-action-it-takes-and-how-it-moves-the-dm-has-the-creatures-statistics-and-resolves-all-of-its-actions-and-movement", + "LANG-KEY-if-the-spell-becomes-permanent-you-no-longer-control-the-creature-it-might-remain-friendly-to-you-depending-on-how-you-have-treated-it", + "LANG-KEY-creature-into-object", + "LANG-KEY-if-you-turn-a-creature-into-an-object-it-transforms-along-with-whatever-it-is-wearing-and-carrying-into-that-form-the-creatures-statistics-become-those-of-the-object-and-the-creature-has-no-memory-of-time-spent-in-this-form-after-the-spell-ends-and-it-returns-to-its-normal-form" + ], + "page": "phb 283", + "range": "30 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A drop of mercury, a dollop of gum arabic, and a wisp of smoke.", + "ritual": false, + "duration": "Up to 1 hour", + "concentration": true, + "casting_time": "1 action", + "level": 9, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/true-polymorph" + }, + { + "index": "true-resurrection", + "name": "LANG-KEY-true-resurrection", + "desc": [ + "LANG-KEY-you-touch-a-creature-that-has-been-dead-for-no-longer-than-200-years-and-that-died-for-any-reason-except-old-age-if-the-creatures-soul-is-free-and-willing-the-creature-is-restored-to-life-with-all-its-hit-points", + "LANG-KEY-this-spell-closes-all-wounds-neutralizes-any-poison-cures-all-diseases-and-lifts-any-curses-affecting-the-creature-when-it-died-the-spell-replaces-damaged-or-missing-organs-and-limbs", + "LANG-KEY-the-spell-can-even-provide-a-new-body-if-the-original-no-longer-exists-in-which-case-you-must-speak-the-creatures-name-the-creature-then-appears-in-an-unoccupied-space-you-choose-within-10-feet-of-you" + ], + "page": "phb 284", + "range": "Touch", + "components": [ + "V", + "S", + "M" + ], + "material": "A sprinkle of holy water and diamonds worth at least 25,000gp, which the spell consumes.", + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 hour", + "level": 9, + "school": { + "name": "LANG-KEY-necromancy", + "url": "/api/magic-schools/necromancy" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + } + ], + "subclasses": [], + "url": "/api/spells/true-resurrection" + }, + { + "index": "true-seeing", + "name": "LANG-KEY-true-seeing", + "desc": [ + "LANG-KEY-this-spell-gives-the-willing-creature-you-touch-the-ability-to-see-things-as-they-actually-are-for-the-duration-the-creature-has-truesight-notices-secret-doors-hidden-by-magic-and-can-see-into-the-ethereal-plane-all-out-to-a-range-of-120-feet" + ], + "page": "phb 284", + "range": "Touch", + "components": [ + "V", + "S", + "M" + ], + "material": "An ointment for the eyes that costs 25gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell.", + "ritual": false, + "duration": "1 hour", + "concentration": false, + "casting_time": "1 action", + "level": 6, + "school": { + "name": "LANG-KEY-divination", + "url": "/api/magic-schools/divination" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/true-seeing" + }, + { + "index": "true-strike", + "name": "LANG-KEY-true-strike", + "desc": [ + "LANG-KEY-you-extend-your-hand-and-point-a-finger-at-a-target-in-range-your-magic-grants-you-a-brief-insight-into-the-targets-defenses-on-your-next-turn-you-gain-advantage-on-your-first-attack-roll-against-the-target-provided-that-this-spell-hasnt-ended" + ], + "page": "phb 284", + "range": "30 feet", + "components": [ + "S" + ], + "ritual": false, + "duration": "Up to 1 round", + "concentration": true, + "casting_time": "1 action", + "level": 0, + "school": { + "name": "LANG-KEY-divination", + "url": "/api/magic-schools/divination" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/true-strike" + }, + { + "index": "unseen-servant", + "name": "LANG-KEY-unseen-servant", + "desc": [ + "LANG-KEY-this-spell-creates-an-invisible-mindless-shapeless-force-that-performs-simple-tasks-at-your-command-until-the-spell-ends-the-servant-springs-into-existence-in-an-unoccupied-space-on-the-ground-within-range-it-has-ac-10-1-hit-point-and-a-strength-of-2-and-it-cant-attack-if-it-drops-to-0-hit-points-the-spell-ends", + "LANG-KEY-once-on-each-of-your-turns-as-a-bonus-action-you-can-mentally-command-the-servant-to-move-up-to-15-feet-and-interact-with-an-object-the-servant-can-perform-simple-tasks-that-a-human-servant-could-do-such-as-fetching-things-cleaning-mending-folding-clothes-lighting-fires-serving-food-and-pouring-wind-once-you-give-the-command-the-servant-performs-the-task-to-the-best-of-its-ability-until-it-completes-the-task-then-waits-for-your-next-command", + "LANG-KEY-if-you-command-the-servant-to-perform-a-task-that-would-move-it-more-than-60-feet-away-from-you-the-spell-ends" + ], + "page": "phb 284", + "range": "60 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A piece of string and a bit of wood.", + "ritual": true, + "duration": "1 hour", + "concentration": false, + "casting_time": "1 action", + "level": 1, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/unseen-servant" + }, + { + "index": "vampiric-touch", + "name": "LANG-KEY-vampiric-touch", + "desc": [ + "LANG-KEY-the-touch-of-your-shadow-wreathed-hand-can-siphon-life-force-from-others-to-heal-your-wounds-make-a-melee-spell-attack-against-a-creature-within-your-reach-on-a-hit-the-target-takes-3d6-necrotic-damage-and-you-regain-hit-points-equal-to-half-the-amount-of-necrotic-damage-dealt-until-the-spell-ends-you-can-make-the-attack-again-on-each-of-your-turns-as-an-action" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd." + ], + "page": "phb 285", + "range": "Self", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 3, + "school": { + "name": "LANG-KEY-necromancy", + "url": "/api/magic-schools/necromancy" + }, + "classes": [ + { + "name": "LANG-KEY-warlock", + "url": "/api/classes/warlock" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/vampiric-touch" + }, + { + "index": "vicious-mockery", + "name": "LANG-KEY-vicious-mockery", + "desc": [ + "LANG-KEY-you-unleash-a-string-of-insults-laced-with-subtle-enchantments-at-a-creature-you-can-see-within-range-if-the-target-can-hear-you-though-it-need-not-understand-you-it-must-succeed-on-a-wisdom-saving-throw-or-take-1d4-psychic-damage-and-have-disadvantage-on-the-next-attack-roll-it-makes-before-the-end-of-its-next-turn", + "LANG-KEY-this-spells-damage-increases-by-1d4-when-you-reach-5th-level-2d4-11th-level-3d4-and-17th-level-4d4" + ], + "page": "phb 285", + "range": "60 feet", + "components": [ + "V" + ], + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 0, + "school": { + "name": "LANG-KEY-enchantment", + "url": "/api/magic-schools/enchantment" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + } + ], + "subclasses": [], + "url": "/api/spells/vicious-mockery" + }, + { + "index": "wall-of-fire", + "name": "LANG-KEY-wall-of-fire", + "desc": [ + "LANG-KEY-you-create-a-wall-of-fire-on-a-solid-surface-within-range-you-can-make-the-wall-up-to-60-feet-long-20-feet-high-and-1-foot-thick-or-a-ringed-wall-up-to-20-feet-in-diameter-20-feet-high-and-1-foot-thick-the-wall-is-opaque-and-lasts-for-the-duration", + "LANG-KEY-when-the-wall-appears-each-creature-within-its-area-must-make-a-dexterity-saving-throw-on-a-failed-save-a-creature-takes-5d8-fire-damage-or-half-as-much-damage-on-a-successful-save", + "LANG-KEY-one-side-of-the-wall-selected-by-you-when-you-cast-this-spell-deals-5d8-fire-damage-to-each-creature-that-ends-its-turn-within-10-feet-o-f-that-side-or-inside-the-wall-a-creature-takes-the-same-damage-when-it-enters-the-wall-for-the-first-time-on-a-turn-or-ends-its-turn-there-the-other-side-o-f-the-wall-deals-no-damage", + "LANG-KEY-the-other-side-of-the-wall-deals-no-damage" + ], + "higher_level": [ + "When you cast this spell using a level spell slot 5 or more, the damage of the spell increases by 1d8 for each level of higher spell slot to 4." + ], + "page": "phb 285", + "range": "120 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A small piece of phosphorus.", + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 4, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-fiend", + "url": "/api/subclasses/fiend" + } + ], + "url": "/api/spells/wall-of-fire" + }, + { + "index": "wall-of-force", + "name": "LANG-KEY-wall-of-force", + "desc": [ + "LANG-KEY-an-invisible-wall-of-force-springs-into-existence-at-a-point-you-choose-within-range-the-wall-appears-in-any-orientation-you-choose-as-a-horizontal-or-vertical-barrier-or-at-an-angle-it-can-be-free-floating-or-resting-on-a-solid-surface-you-can-form-it-into-a-hemispherical-dome-or-a-sphere-with-a-radius-of-up-to-10-feet-or-you-can-shape-a-flat-surface-made-up-of-ten-10-foot-by-10-foot-panels-each-panel-must-be-contiguous-with-another-panel-in-any-form-the-wall-is-1/4-inch-thick-it-lasts-for-the-duration-if-the-wall-cuts-through-a-creatures-space-when-it-appears-the-creature-is-pushed-to-one-side-of-the-wall-your-choice-which-side", + "LANG-KEY-nothing-can-physically-pass-through-the-wall-it-is-immune-to-all-damage-and-cant-be-dispelled-by-dispel-magic-a-disintegrate-spell-destroys-the-wall-instantly-however-the-wall-also-extends-into-the-ethereal-plane-blocking-ethereal-travel-through-the-wall" + ], + "page": "phb 285", + "range": "120 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A pinch of powder made by crushing a clear gemstone.", + "ritual": false, + "duration": "Up to 10 minutes", + "concentration": true, + "casting_time": "1 action", + "level": 5, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/wall-of-force" + }, + { + "index": "wall-of-ice", + "name": "LANG-KEY-wall-of-ice", + "desc": [ + "LANG-KEY-you-create-a-wall-of-ice-on-a-solid-surface-within-range-you-can-form-it-into-a-hemispherical-dome-or-a-sphere-with-a-radius-of-up-to-10-feet-or-you-can-shape-a-flat-surface-made-up-of-ten-10-foot-square-panels-each-panel-must-be-contiguous-with-another-panel-in-any-form-the-wall-is-1-foot-thick-and-lasts-for-the-duration", + "LANG-KEY-if-the-wall-cuts-through-a-creatures-space-when-it-appears-the-creature-within-its-area-is-pushed-to-one-side-of-the-wall-and-must-make-a-dexterity-saving-throw-on-a-failed-save-the-creature-takes-10d6-cold-damage-or-half-as-much-damage-on-a-successful-save", + "LANG-KEY-the-wall-is-an-object-that-can-be-damaged-and-thus-breached-it-has-ac-12-and-30-hit-points-per-10-foot-section-and-it-is-vulnerable-to-fire-damage-reducing-a-10-foot-section-of-wall-to-0-hit-points-destroys-it-and-leaves-behind-a-sheet-of-frigid-air-in-the-space-the-wall-occupied-a-creature-moving-through-the-sheet-of-frigid-air-for-the-first-time-on-a-turn-must-make-a-constitution-saving-throw-that-creature-takes-5d6-cold-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 7th level or higher, the damage the wall deals when it appears increases by 2d6, and the damage from passing through the sheet of frigid air increases by 1d6, for each slot level above 6th." + ], + "page": "phb 285", + "range": "120 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A small piece of quartz.", + "ritual": false, + "duration": "Up to 10 minutes", + "concentration": true, + "casting_time": "1 action", + "level": 6, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/wall-of-ice" + }, + { + "index": "wall-of-stone", + "name": "LANG-KEY-wall-of-stone", + "desc": [ + "LANG-KEY-a-nonmagical-wall-of-solid-stone-springs-into-existence-at-a-point-you-choose-within-range-the-wall-is-6-inches-thick-and-is-composed-of-ten-10-foot-by-10-foot-panels-each-panel-must-be-contiguous-with-at-least-one-other-panel-alternatively-you-can-create-10-foot-by-20-foot-panels-that-are-only-3-inches-thick", + "LANG-KEY-if-the-wall-cuts-through-a-creatures-space-when-it-appears-the-creature-is-pushed-to-one-side-of-the-wall-your-choice-if-a-creature-would-be-surrounded-on-all-sides-by-the-wall-or-the-wall-and-another-solid-surface-that-creature-can-make-a-dexterity-saving-throw-on-a-success-it-can-use-its-reaction-to-move-up-to-its-speed-so-that-it-is-no-longer-enclosed-by-the-wall", + "LANG-KEY-the-wall-can-have-any-shape-you-desire-though-it-cant-occupy-the-same-space-as-a-creature-or-object-the-wall-doesnt-need-to-be-vertical-or-rest-on-any-firm-foundation-it-must-however-merge-with-and-be-solidly-supported-by-existing-stone-thus-you-can-use-this-spell-to-bridge-a-chasm-or-create-a-ramp", + "LANG-KEY-if-you-create-a-span-greater-than-20-feet-in-length-you-must-halve-the-size-of-each-panel-to-create-supports-you-can-crudely-shape-the-wall-to-create-crenellations-battlements-and-so-on", + "LANG-KEY-the-wall-is-an-object-made-of-stone-that-can-be-damaged-and-thus-breached-each-panel-has-ac-15-and-30-hit-points-per-inch-of-thickness-reducing-a-panel-to-0-hit-points-destroys-it-and-might-cause-connected-panels-to-collapse-at-the-dms-discretion", + "LANG-KEY-if-you-maintain-your-concentration-on-this-spell-for-its-whole-duration-the-wall-becomes-permanent-and-cant-be-dispelled-otherwise-the-wall-disappears-when-the-spell-ends" + ], + "page": "phb 287", + "range": "120 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A small block of granite.", + "ritual": false, + "duration": "Up to 10 minutes", + "concentration": true, + "casting_time": "1 action", + "level": 5, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + } + ], + "url": "/api/spells/wall-of-stone" + }, + { + "index": "wall-of-thorns", + "name": "LANG-KEY-wall-of-thorns", + "desc": [ + "LANG-KEY-you-create-a-wall-of-tough-pliable-tangled-brush-bristling-with-needle-sharp-thorns-the-wall-appears-within-range-on-a-solid-surface-and-lasts-for-the-duration-you-choose-to-make-the-wall-up-to-60-feet-long-10-feet-high-and-5-feet-thick-or-a-circle-that-has-a-20-foot-diameter-and-is-up-to-20-feet-high-and-5-feet-thick-the-wall-blocks-line-of-sight", + "LANG-KEY-when-the-wall-appears-each-creature-within-its-area-must-make-a-dexterity-saving-throw-on-a-failed-save-a-creature-takes-7d8-piercing-damage-or-half-as-much-damage-on-a-successful-save", + "LANG-KEY-a-creature-can-move-through-the-wall-albeit-slowly-and-painfully-for-every-1-foot-a-creature-moves-through-the-wall-it-must-spend-4-feet-of-movement-furthermore-the-first-time-a-creature-enters-the-wall-on-a-turn-or-ends-its-turn-there-the-creature-must-make-a-dexterity-saving-throw-it-takes-7d8-slashing-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one" + ], + "higher_level": [ + "When you cast this spell using a spell slot of 7th level or higher, both types of damage increase by 1d8 for each slot level above 6th." + ], + "page": "phb 287", + "range": "120 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A handful of thorns.", + "ritual": false, + "duration": "Up to 10 minutes", + "concentration": true, + "casting_time": "1 action", + "level": 6, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + } + ], + "subclasses": [], + "url": "/api/spells/wall-of-thorns" + }, + { + "index": "warding-bond", + "name": "LANG-KEY-warding-bond", + "desc": [ + "LANG-KEY-this-spell-wards-a-willing-creature-you-touch-and-creates-a-mystic-connection-between-you-and-the-target-until-the-spell-ends-while-the-target-is-within-60-feet-of-you-it-gains-a-+1-bonus-to-ac-and-saving-throws-and-it-has-resistance-to-all-damage-also-each-time-it-takes-damage-you-take-the-same-amount-of-damage", + "LANG-KEY-the-spell-ends-if-you-drop-to-0-hit-points-or-if-you-and-the-target-become-separated-by-more-than-60-feet", + "LANG-KEY-it-also-ends-if-the-spell-is-cast-again-on-either-of-the-connected-creatures-you-can-also-dismiss-the-spell-as-an-action" + ], + "page": "phb 287", + "range": "Touch", + "components": [ + "V", + "S", + "M" + ], + "material": "A pair of platinum rings worth at least 50gp each, which you and the target must wear for the duration.", + "ritual": false, + "duration": "1 hour", + "concentration": false, + "casting_time": "1 action", + "level": 2, + "school": { + "name": "LANG-KEY-abjuration", + "url": "/api/magic-schools/abjuration" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/warding-bond" + }, + { + "index": "water-breathing", + "name": "LANG-KEY-water-breathing", + "desc": [ + "LANG-KEY-this-spell-gives-a-maximum-of-ten-willing-creatures-within-range-and-you-can-see-the-ability-to-breathe-underwater-until-the-end-of-its-term-affected-creatures-also-retain-their-normal-breathing-pattern" + ], + "page": "phb 287", + "range": "30 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A short piece of reed or straw.", + "ritual": true, + "duration": "24 hours", + "concentration": false, + "casting_time": "1 action", + "level": 3, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-ranger", + "url": "/api/classes/ranger" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + }, + { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + } + ], + "url": "/api/spells/water-breathing" + }, + { + "index": "water-walk", + "name": "LANG-KEY-water-walk", + "desc": [ + "LANG-KEY-this-spell-grants-the-ability-to-move-across-any-liquid-surface-such-as-water-acid-mud-snow-quicksand-or-lava-as-if-it-were-harmless-solid-ground-creatures-crossing-molten-lava-can-still-take-damage-from-the-heat-up-to-ten-willing-creatures-you-can-see-within-range-gain-this-ability-for-the-duration", + "LANG-KEY-if-you-target-a-creature-submerged-in-a-liquid-the-spell-carries-the-target-to-the-surface-of-the-liquid-at-a-rate-of-60-feet-per-round" + ], + "page": "phb 287", + "range": "30 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A piece of cork.", + "ritual": true, + "duration": "1 hour", + "concentration": false, + "casting_time": "1 action", + "level": 3, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-ranger", + "url": "/api/classes/ranger" + }, + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + }, + { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + } + ], + "url": "/api/spells/water-walk" + }, + { + "index": "web", + "name": "LANG-KEY-web", + "desc": [ + "LANG-KEY-you-conjure-a-mass-of-thick-sticky-webbing-at-a-point-of-your-choice-within-range-the-webs-fill-a-20-foot-cube-from-that-point-for-the-duration-the-webs-are-difficult-terrain-and-lightly-obscure-their-area", + "LANG-KEY-if-the-webs-arent-anchored-between-two-solid-masses-such-as-walls-or-trees-or-layered-across-a-floor-wall-or-ceiling-the-conjured-web-collapses-on-itself-and-the-spell-ends-at-the-start-of-your-next-turn-webs-layered-over-a-flat-surface-have-a-depth-of-5-feet", + "LANG-KEY-each-creature-that-starts-its-turn-in-the-webs-or-that-enters-them-during-its-turn-must-make-a-dexterity-saving-throw-on-a-failed-save-the-creature-is-restrained-as-long-as-it-remains-in-the-webs-or-until-it-breaks-free", + "LANG-KEY-a-creature-restrained-by-the-webs-can-use-its-action-to-make-a-strength-check-against-your-spell-save-dc-if-it-succeeds-it-is-no-longer-restrained", + "LANG-KEY-the-webs-are-flammable-any-5-foot-cube-of-webs-exposed-to-fire-burns-away-in-1-round-dealing-2d4-fire-damage-to-any-creature-that-starts-its-turn-in-the-fire" + ], + "page": "phb 287", + "range": "60 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A bit of spiderweb.", + "ritual": false, + "duration": "Up to 1 hour", + "concentration": true, + "casting_time": "1 action", + "level": 2, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + }, + { + "name": "LANG-KEY-land", + "url": "/api/subclasses/land" + } + ], + "url": "/api/spells/web" + }, + { + "index": "weird", + "name": "LANG-KEY-weird", + "desc": [ + "LANG-KEY-drawing-on-the-deepest-fears-of-a-group-of-creatures-you-create-illusory-creatures-in-their-minds-visible-only-to-them-each-creature-in-a-30-foot-radius-sphere-centered-on-a-point-of-your-choice-within-range-must-make-a-wisdom-saving-throw-on-a-failed-save-a-creature-becomes-frightened-for-the-duration-the-illusion-calls-on-the-creatures-deepest-fears-manifesting-its-worst-nightmares-as-an-implacable-threat-at-the-start-of-each-of-the-frightened-creatures-turns-it-must-succeed-on-a-wisdom-saving-throw-or-take-4-d10-psychic-damage-on-a-successful-save-the-spell-ends-for-that-creature" + ], + "page": "phb 288", + "range": "120 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 9, + "school": { + "name": "LANG-KEY-illusion", + "url": "/api/magic-schools/illusion" + }, + "classes": [ + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/weird" + }, + { + "index": "wind-walk", + "name": "LANG-KEY-wind-walk", + "desc": [ + "LANG-KEY-you-and-up-to-ten-willing-creatures-you-can-see-within-range-assume-a-gaseous-form-for-the-duration-appearing-as-wisps-of-cloud-while-in-this-cloud-form-a-creature-has-a-flying-speed-of-300-feet-and-has-resistance-to-damage-from-nonmagical-weapons-the-only-actions-a-creature-can-take-in-this-form-are-the-dash-action-or-to-revert-to-its-normal-form-reverting-takes-1-minute-during-which-time-a-creature-is-incapacitated-and-cant-move-until-the-spell-ends-a-creature-can-revert-to-cloud-form-which-also-requires-the-1-minute-transformation", + "LANG-KEY-if-a-creature-is-in-cloud-form-and-flying-when-the-effect-ends-the-creature-descends-60-feet-per-round-for-1-minute-until-it-lands-which-it-does-safely-if-it-cant-land-after-1-minute-the-creature-falls-the-remaining-distance" + ], + "page": "phb 288", + "range": "30 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "Fire and holy water.", + "ritual": false, + "duration": "8 hours", + "concentration": false, + "casting_time": "1 minute", + "level": 6, + "school": { + "name": "LANG-KEY-transmutation", + "url": "/api/magic-schools/transmutation" + }, + "classes": [ + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + } + ], + "subclasses": [], + "url": "/api/spells/wind-walk" + }, + { + "index": "wind-wall", + "name": "LANG-KEY-wind-wall", + "desc": [ + "LANG-KEY-a-wall-of-strong-wind-rises-from-the-ground-at-a-point-you-choose-within-range-you-can-make-the-wall-up-to-50-feet-long-15-feet-high-and-1-foot-thick-you-can-shape-the-wall-in-any-way-you-choose-so-long-as-it-makes-one-continuous-path-along-the-ground-the-wall-lasts-for-the-duration", + "LANG-KEY-when-the-wall-appears-each-creature-within-its-area-must-make-a-strength-saving-throw-a-creature-takes-3d8-bludgeoning-damage-on-a-failed-save-or-half-as-much-damage-on-a-successful-one", + "LANG-KEY-the-strong-wind-keeps-fog-smoke-and-other-gases-at-bay-small-or-smaller-flying-creatures-or-objects-cant-pass-through-the-wall-loose-lightweight-materials-brought-into-the-wall-fly-upward-arrows-bolts-and-other-ordinary-projectiles-launched-at-targets-behind-the-wall-are-deflected-upward-and-automatically-miss-boulders-hurled-by-giants-or-siege-engines-and-similar-projectiles-are-unaffected-creatures-in-gaseous-form-cant-pass-through-it" + ], + "page": "phb 288", + "range": "120 feet", + "components": [ + "V", + "S", + "M" + ], + "material": "A tiny fan and a feather of exotic origin.", + "ritual": false, + "duration": "Up to 1 minute", + "concentration": true, + "casting_time": "1 action", + "level": 3, + "school": { + "name": "LANG-KEY-evocation", + "url": "/api/magic-schools/evocation" + }, + "classes": [ + { + "name": "LANG-KEY-druid", + "url": "/api/classes/druid" + }, + { + "name": "LANG-KEY-ranger", + "url": "/api/classes/ranger" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + } + ], + "url": "/api/spells/wind-wall" + }, + { + "index": "wish", + "name": "LANG-KEY-wish", + "desc": [ + "LANG-KEY-wish-is-the-mightiest-spell-a-mortal-creature-can-cast-by-simply-speaking-aloud-you-can-alter-the-very-foundations-of-reality-in-accord-with-your-desires", + "LANG-KEY-the-basic-use-of-this-spell-is-to-duplicate-any-other-spell-of-8th-level-or-lower-you-dont-need-to-meet-any-requirements-in-that-spell-including-costly-components-the-spell-simply-takes-effect", + "LANG-KEY-alternatively-you-can-create-one-of-the-following-effects-of-your-choice", + "LANG-KEY-you-create-one-object-of-up-to-25000-gp-in-value-that-isnt-a-magic-item-the-object-can-be-no-more-than-300-feet-in-any-dimension-and-it-appears-in-an-unoccupied-space-you-can-see-on-the-ground", + "LANG-KEY-you-allow-up-to-twenty-creatures-that-you-can-see-to-regain-all-hit-points-and-you-end-all-effects-on-them-described-in-the-greater-restoration-spell", + "LANG-KEY-you-grant-up-to-ten-creatures-that-you-can-see-resistance-to-a-damage-type-you-choose", + "LANG-KEY-you-grant-up-to-ten-creatures-you-can-see-immunity-to-a-single-spell-or-other-magical-effect-for-8-hours-for-instance-you-could-make-yourself-and-all-your-companions-immune-to-a-lichs-life-drain-attack", + "LANG-KEY-you-undo-a-single-recent-event-by-forcing-a-reroll-of-any-roll-made-within-the-last-round-including-your-last-turn-reality-reshapes-itself-to-accommodate-the-new-result-for-example-a-wish-spell-could-undo-an-opponents-successful-save-a-foes-critical-hit-or-a-friends-failed-save-you-can-force-the-reroll-to-be-made-with-advantage-or-disadvantage-and-you-can-choose-whether-to-use-the-reroll-or-the-original-roll", + "LANG-KEY-you-might-be-able-to-achieve-something-beyond-the-scope-of-the-above-examples-state-your-wish-to-the-gm-as-precisely-as-possible-the-gm-has-great-latitude-in-ruling-what-occurs-in-such-an-instance;-the-greater-the-wish-the-greater-the-likelihood-that-something-goes-wrong-this-spell-might-simply-fail-the-effect-you-desire-might-only-be-partly-achieved-or-you-might-suffer-some-unforeseen-consequence-as-a-result-of-how-you-worded-the-wish-for-example-wishing-that-a-villain-were-dead-might-propel-you-forward-in-time-to-a-period-when-that-villain-is-no-longer-alive-effectively-removing-you-from-the-game-similarly-wishing-for-a-legendary-magic-item-or-artifact-might-instantly-transport-you-to-the-presence-of-the-items-current-owner", + "LANG-KEY-the-stress-of-casting-this-spell-to-produce-any-effect-other-than-duplicating-another-spell-weakens-you-after-enduring-that-stress-each-time-you-cast-a-spell-until-you-finish-a-long-rest-you-take-1d10-necrotic-damage-per-level-of-that-spell-this-damage-cant-be-reduced-or-prevented-in-any-way-in-addition-your-strength-drops-to-3-if-it-isnt-3-or-lower-already-for-2d4-days-for-each-of-those-days-that-you-spend-resting-and-doing-nothing-more-than-light-activity-your-remaining-recovery-time-decreases-by-2-days-finally-there-is-a-33-percent-chance-that-you-are-unable-to-cast-wish-ever-again-if-you-suffer-this-stress" + ], + "page": "phb 288", + "range": "Self", + "components": [ + "V" + ], + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 9, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-sorcerer", + "url": "/api/classes/sorcerer" + }, + { + "name": "LANG-KEY-wizard", + "url": "/api/classes/wizard" + } + ], + "subclasses": [], + "url": "/api/spells/wish" + }, + { + "index": "word-of-recall", + "name": "LANG-KEY-word-of-recall", + "desc": [ + "LANG-KEY-you-and-up-to-five-willing-creatures-within-5-feet-of-you-instantly-teleport-to-a-previously-designated-sanctuary-you-and-any-creatures-that-teleport-with-you-appear-in-the-nearest-unoccupied-space-to-the-spot-you-designated-when-you-prepared-your-sanctuary-see-below-if-you-cast-this-spell-without-first-preparing-a-sanctuary-the-spell-has-no-effect", + "LANG-KEY-you-must-designate-a-sanctuary-by-casting-this-spell-within-a-location-such-as-a-temple-dedicated-to-or-strongly-linked-to-your-deity-if-you-attempt-to-cast-the-spell-in-this-manner-in-an-area-that-isnt-dedicated-to-your-deity-the-spell-has-no-effect" + ], + "page": "phb 289", + "range": "5 feet", + "components": [ + "V" + ], + "ritual": false, + "duration": "Instantaneous", + "concentration": false, + "casting_time": "1 action", + "level": 6, + "school": { + "name": "LANG-KEY-conjuration", + "url": "/api/magic-schools/conjuration" + }, + "classes": [ + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + } + ], + "subclasses": [], + "url": "/api/spells/word-of-recall" + }, + { + "index": "zone-of-truth", + "name": "LANG-KEY-zone-of-truth", + "desc": [ + "LANG-KEY-you-create-a-magical-zone-that-guards-against-deception-in-a-15-foot-radius-sphere-centered-on-a-point-of-your-choice-within-range-until-the-spell-ends-a-creature-that-enters-the-spells-area-for-the-first-time-on-a-turn-or-starts-its-turn-there-must-make-a-charisma-saving-throw-on-a-failed-save-a-creature-cant-speak-a-deliberate-lie-while-in-the-radius-you-know-whether-each-creature-succeeds-or-fails-on-its-saving-throw", + "LANG-KEY-an-affected-creature-is-aware-of-the-fate-and-can-avoid-answering-questions-she-would-normally-have-responded-with-a-lie-such-a-creature-can-remain-evasive-in-his-answers-as-they-remain-within-the-limits-of-truth" + ], + "page": "phb 289", + "range": "60 feet", + "components": [ + "V", + "S" + ], + "ritual": false, + "duration": "10 minutes", + "concentration": false, + "casting_time": "1 action", + "level": 2, + "school": { + "name": "LANG-KEY-enchantment", + "url": "/api/magic-schools/enchantment" + }, + "classes": [ + { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + { + "name": "LANG-KEY-cleric", + "url": "/api/classes/cleric" + }, + { + "name": "LANG-KEY-paladin", + "url": "/api/classes/paladin" + } + ], + "subclasses": [ + { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + }, + { + "name": "LANG-KEY-devotion", + "url": "/api/subclasses/devotion" + } + ], + "url": "/api/spells/zone-of-truth" + } +] \ No newline at end of file diff --git a/src/5e-SRD-StartingEquipment.json b/src/5e-SRD-StartingEquipment.json index 6de3400f..145ae4b7 100644 --- a/src/5e-SRD-StartingEquipment.json +++ b/src/5e-SRD-StartingEquipment.json @@ -1,847 +1,3311 @@ -[{ - "index": 1, - "class": { - "url": "/api/classes/barbarian", - "name": "Barbarian" +[ + { + "index": 1, + "class": { + "url": "/api/classes/barbarian", + "name": "LANG-KEY-barbarian" + }, + "starting_equipment": [ + { + "item": { + "url": "/api/equipment/explorers-pack", + "name": "LANG-KEY-explorers-pack" + }, + "quantity": 1 + }, + { + "item": { + "url": "/api/equipment/javelin", + "name": "LANG-KEY-javelin" + }, + "quantity": 4 + } + ], + "choices_to_make": 2, + "choice_1": [ + { + "choose": 1, + "type": "equipment", + "from": [ + { + "item": { + "url": "/api/equipment/greataxe", + "name": "LANG-KEY-greataxe" + }, + "quantity": 1 + } + ] + }, + { + "choose": 1, + "type": "equipment", + "from": [ + { + "item": { + "url": "/api/equipment/battleaxe", + "name": "LANG-KEY-battleaxe" + }, + "quantity": 1 + }, + { + "item": { + "url": "/api/equipment/flail", + "name": "LANG-KEY-flail" + }, + "quantity": 1 + }, + { + "item": { + "url": "/api/equipment/glaive", + "name": "LANG-KEY-glaive" + }, + "quantity": 1 + }, + { + "item": { + "url": "/api/equipment/greataxe", + "name": "LANG-KEY-greataxe" + }, + "quantity": 1 + }, + { + "item": { + "url": "/api/equipment/greatsword", + "name": "LANG-KEY-greatsword" + }, + "quantity": 1 + }, + { + "item": { + "url": "/api/equipment/halberd", + "name": "LANG-KEY-halberd" + }, + "quantity": 1 + }, + { + "item": { + "url": "/api/equipment/lance", + "name": "LANG-KEY-lance" + }, + "quantity": 1 + }, + { + "item": { + "url": "/api/equipment/longsword", + "name": "LANG-KEY-longsword" + }, + "quantity": 1 + }, + { + "item": { + "url": "/api/equipment/maul", + "name": "LANG-KEY-maul" + }, + "quantity": 1 + }, + { + "item": { + "url": "/api/equipment/morningstar", + "name": "LANG-KEY-morningstar" + }, + "quantity": 1 + }, + { + "item": { + "url": "/api/equipment/pike", + "name": "LANG-KEY-pike" + }, + "quantity": 1 + }, + { + "item": { + "url": "/api/equipment/rapier", + "name": "LANG-KEY-rapier" + }, + "quantity": 1 + }, + { + "item": { + "url": "/api/equipment/scimitar", + "name": "LANG-KEY-scimitar" + }, + "quantity": 1 + }, + { + "item": { + "url": "/api/equipment/shortsword", + "name": "LANG-KEY-shortsword" + }, + "quantity": 1 + }, + { + "item": { + "url": "/api/equipment/trident", + "name": "LANG-KEY-trident" + }, + "quantity": 1 + }, + { + "item": { + "url": "/api/equipment/war-pick", + "name": "LANG-KEY-war-pick" + }, + "quantity": 1 + }, + { + "item": { + "url": "/api/equipment/warhammer", + "name": "LANG-KEY-warhammer" + }, + "quantity": 1 + }, + { + "item": { + "url": "/api/equipment/whip", + "name": "LANG-KEY-whip" + }, + "quantity": 1 + } + ] + } + ], + "choice_2": [ + { + "choose": 1, + "type": "equipment", + "from": [ + { + "item": { + "url": "/api/equipment/handaxe", + "name": "LANG-KEY-handaxe" + }, + "quantity": 2 + } + ] + }, + { + "choose": 1, + "type": "equipment", + "from": [ + { + "item": { + "url": "/api/equipment/club", + "name": "LANG-KEY-club" + }, + "quantity": 1 + }, + { + "item": { + "url": "/api/equipment/dagger", + "name": "LANG-KEY-dagger" + }, + "quantity": 1 + }, + { + "item": { + "url": "/api/equipment/greatclub", + "name": "LANG-KEY-greatclub" + }, + "quantity": 1 + }, + { + "item": { + "url": "/api/equipment/handaxe", + "name": "LANG-KEY-handaxe" + }, + "quantity": 1 + }, + { + "item": { + "url": "/api/equipment/javelin", + "name": "LANG-KEY-javelin" + }, + "quantity": 1 + }, + { + "item": { + "url": "/api/equipment/light-hammer", + "name": "LANG-KEY-light-hammer" + }, + "quantity": 1 + }, + { + "item": { + "url": "/api/equipment/mace", + "name": "LANG-KEY-mace" + }, + "quantity": 1 + }, + { + "item": { + "url": "/api/equipment/quarterstaff", + "name": "LANG-KEY-quarterstaff" + }, + "quantity": 1 + }, + { + "item": { + "url": "/api/equipment/sickle", + "name": "LANG-KEY-sickle" + }, + "quantity": 1 + }, + { + "item": { + "url": "/api/equipment/spear", + "name": "LANG-KEY-spear" + }, + "quantity": 1 + }, + { + "item": { + "url": "/api/equipment/crossbow-light", + "name": "LANG-KEY-crossbow-light" + }, + "quantity": 1 + }, + { + "item": { + "url": "/api/equipment/dart", + "name": "LANG-KEY-dart" + }, + "quantity": 1 + }, + { + "item": { + "url": "/api/equipment/shortbow", + "name": "LANG-KEY-shortbow" + }, + "quantity": 1 + }, + { + "item": { + "url": "/api/equipment/sling", + "name": "LANG-KEY-sling" + }, + "quantity": 1 + } + ] + } + ], + "url": "/api/starting-equipment/1" }, - "starting_equipment": [{ - "item": { "url": "/api/equipment/explorers-pack", "name": "Explorer's Pack"}, "quantity": 1}, { - "item": { "url": "/api/equipment/javelin", "name": "Javelin"}, "quantity": 4}], - "choices_to_make": 2, - "choice_1": [{ - "choose": 1, - "type": "equipment", - "from": [{ - "item": { "url": "/api/equipment/greataxe", "name": "Greataxe"}, "quantity": 1}] - }, { - "choose": 1, - "type": "equipment", - "from": [{ - "item": { "url": "/api/equipment/battleaxe", "name": "Battleaxe"}, "quantity": 1}, { - "item": { "url": "/api/equipment/flail", "name": "Flail"}, "quantity": 1}, { - "item": { "url": "/api/equipment/glaive", "name": "Glaive"}, "quantity": 1}, { - "item": { "url": "/api/equipment/greataxe", "name": "Greataxe"}, "quantity": 1}, { - "item": { "url": "/api/equipment/greatsword", "name": "Greatsword"}, "quantity": 1}, { - "item": { "url": "/api/equipment/halberd", "name": "Halberd"}, "quantity": 1}, { - "item": { "url": "/api/equipment/lance", "name": "Lance"}, "quantity": 1}, { - "item": { "url": "/api/equipment/longsword", "name": "Longsword"}, "quantity": 1}, { - "item": { "url": "/api/equipment/maul", "name": "Maul"}, "quantity": 1}, { - "item": { "url": "/api/equipment/morningstar", "name": "Morningstar"}, "quantity": 1}, { - "item": { "url": 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], + "choice_2": [ + { + "choose": 1, + "type": "equipment", + "from": [ + { + "item": { + "url": "/api/equipment/component-pouch", + "name": "LANG-KEY-component-pouch" + }, + "quantity": 2 + } + ] + }, + { + "choose": 1, + "type": "equipment", + "from": [ + { + "item": { + "url": "/api/equipment/crystal", + "name": "LANG-KEY-crystal" + }, + "quantity": 1 + }, + { + "item": { + "url": "/api/equipment/orb", + "name": "LANG-KEY-orb" + }, + "quantity": 1 + }, + { + "item": { + "url": "/api/equipment/rod", + "name": "LANG-KEY-rod" + }, + "quantity": 1 + }, + { + "item": { + "url": "/api/equipment/staff", + "name": "LANG-KEY-staff" + }, + "quantity": 1 + }, + { + "item": { + "url": "/api/equipment/wand", + "name": "LANG-KEY-wand" + }, + "quantity": 1 + } + ] + } + ], + "choice_3": [ + { + "choose": 1, + "type": "equipment", + "from": [ + { + "item": { + "url": "/api/equipment/scholars-pack", + "name": "LANG-KEY-scholars-pack" + }, + "quantity": 1 + } + ] + }, + { + "choose": 1, + "type": 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"Staff"}, "quantity": 1}, { - "item": { "url": "/api/equipment/wand", "name": "Wand"}, "quantity": 1}] - }], - "choice_3": [{ - "choose": 1, - "type": "equipment", - "from": [{ - "item": { "url": "/api/equipment/scholars-pack", "name": "Scholar's Pack"}, "quantity": 1}] - }, { - "choose": 1, - "type": "equipment", - "from": [{ - "item": { "url": "/api/equipment/dungeoneers-pack", "name": "Dungeoneer's Pack"}, "quantity": 1}] - }], - "choice_4": [{ - "choose": 1, - "type": "equipment", - "from": [{ - "item": { "url": "/api/equipment/club", "name": "Club"}, "quantity": 1}, { - "item": { "url": "/api/equipment/dagger", "name": "Dagger"}, "quantity": 1}, { - "item": { "url": "/api/equipment/greatclub", "name": "Greatclub"}, "quantity": 1}, { - "item": { "url": "/api/equipment/handaxe", "name": "Handaxe"}, "quantity": 1}, { - "item": { "url": "/api/equipment/javelin", "name": "Javelin"}, "quantity": 1}, { - "item": { "url": "/api/equipment/light-hammer", "name": "Light hammer"}, "quantity": 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"from": [{ - "item": { "url": "/api/equipment/dagger", "name": "Dagger"}, "quantity": 1}] - }, { - "choose": 1, - "type": "equipment", - "from": [{ - "item": { "url": "/api/equipment/quarterstaff", "name": "Quarterstaff"}, "quantity": 1}] - }], - "choice_2": [{ - "choose": 1, - "type": "equipment", - "from": [{ - "item": { "url": "/api/equipment/component-pouch", "name": "Component pouch"}, "quantity": 2}] - }, { - "choose": 1, - "type": "equipment", - "from": [{ - "item": { "url": "/api/equipment/crystal", "name": "Crystal"}, "quantity": 1}, { - "item": { "url": "/api/equipment/orb", "name": "Orb"}, "quantity": 1}, { - "item": { "url": "/api/equipment/rod", "name": "Rod"}, "quantity": 1}, { - "item": { "url": "/api/equipment/staff", "name": "Staff"}, "quantity": 1}, { - "item": { "url": "/api/equipment/wand", "name": "Wand"}, "quantity": 1}] - }], - "choice_3": [{ - "choose": 1, - "type": "equipment", - "from": [{ - "item": { "url": "/api/equipment/scholars-pack", "name": "Scholar's Pack"}, "quantity": 1}] - }, { - "choose": 1, - "type": "equipment", - "from": [{ - "item": { "url": "/api/equipment/dungeoneers-pack", "name": "Dungeoneer's Pack"}, "quantity": 1}] - }], - "url": "/api/starting-equipment/12" -}] + { + "index": 12, + "class": { + "url": "/api/classes/wizard", + "name": "LANG-KEY-wizard" + }, + "starting_equipment": [ + { + "item": { + "url": "/api/equipment/spellbook", + "name": "LANG-KEY-spellbook" + }, + "quantity": 1 + } + ], + "choices_to_make": 3, + "choice_1": [ + { + "choose": 1, + "type": "equipment", + "from": [ + { + "item": { + "url": "/api/equipment/dagger", + "name": "LANG-KEY-dagger" + }, + "quantity": 1 + } + ] + }, + { + "choose": 1, + "type": "equipment", + "from": [ + { + "item": { + "url": "/api/equipment/quarterstaff", + "name": "LANG-KEY-quarterstaff" + }, + "quantity": 1 + } + ] + } + ], + "choice_2": [ + { + "choose": 1, + "type": "equipment", + "from": [ + { + "item": { + "url": "/api/equipment/component-pouch", + "name": "LANG-KEY-component-pouch" + }, + "quantity": 2 + } + ] + }, + { + "choose": 1, + "type": "equipment", + "from": [ + { + "item": { + "url": "/api/equipment/crystal", + "name": "LANG-KEY-crystal" + }, + "quantity": 1 + }, + { + "item": { + "url": "/api/equipment/orb", + "name": "LANG-KEY-orb" + }, + "quantity": 1 + }, + { + "item": { + "url": "/api/equipment/rod", + "name": "LANG-KEY-rod" + }, + "quantity": 1 + }, + { + "item": { + "url": "/api/equipment/staff", + "name": "LANG-KEY-staff" + }, + "quantity": 1 + }, + { + "item": { + "url": "/api/equipment/wand", + "name": "LANG-KEY-wand" + }, + "quantity": 1 + } + ] + } + ], + "choice_3": [ + { + "choose": 1, + "type": "equipment", + "from": [ + { + "item": { + "url": "/api/equipment/scholars-pack", + "name": "LANG-KEY-scholars-pack" + }, + "quantity": 1 + } + ] + }, + { + "choose": 1, + "type": "equipment", + "from": [ + { + "item": { + "url": "/api/equipment/dungeoneers-pack", + "name": "LANG-KEY-dungeoneers-pack" + }, + "quantity": 1 + } + ] + } + ], + "url": "/api/starting-equipment/12" + } +] \ No newline at end of file diff --git a/src/5e-SRD-Subclasses.json b/src/5e-SRD-Subclasses.json index a1cd1e0d..ba9ebd0c 100644 --- a/src/5e-SRD-Subclasses.json +++ b/src/5e-SRD-Subclasses.json @@ -1,1092 +1,1419 @@ -[{ - "index": "berserker", - "class": { - "url": "/api/classes/barbarian", - "name": "Barbarian" - }, - "name": "Berserker", - "subclass_flavor": "Primal Path", - "desc": ["For some barbarians, rage is a means to an end--that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker's rage, you thrill in the chaos of battle, heedless of your own health or well-being."], - "features": [ - { - "name": "Primal Path", - "url": "/api/features/primal-path" +[ + { + "index": "berserker", + "class": { + "url": "/api/classes/barbarian", + "name": "LANG-KEY-barbarian" }, - { - "name": "Frenzy", - "url": "/api/features/frenzy" - } - ], - "url": "/api/subclasses/berserker" -}, { - "index": "lore", - "class": { - "url": "/api/classes/bard", - "name": "Bard" + "name": "LANG-KEY-berserker", + "subclass_flavor": "Primal Path", + "desc": [ + "LANG-KEY-for-some-barbarians-rage-is-a-means-to-an-end-that-end-being-violence-the-path-of-the-berserker-is-a-path-of-untrammeled-fury-slick-with-blood-as-you-enter-the-berserkers-rage-you-thrill-in-the-chaos-of-battle-heedless-of-your-own-health-or-well-being" + ], + "features": [ + { + "name": "LANG-KEY-primal-path", + "url": "/api/features/primal-path" + }, + { + "name": "LANG-KEY-frenzy", + "url": "/api/features/frenzy" + } + ], + "url": "/api/subclasses/berserker" }, - "name": "Lore", - "subclass_flavor": "Bard College", - "desc": ["Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads in taverns or elaborate compositions in royal courts, these bards use their gifts to hold audiences spellbound. When the applause dies down, the audience members might find themselves questioning everything they held to be true, from their faith in the priesthood of the local temple to their loyalty to the king. The loyalty of these bards lies in the pursuit of beauty and truth, not in fealty to a monarch or following the tenets of a deity. A noble who keeps such a bard as a herald or advisor knows that the bard would rather be honest than politic. The college's members gather in libraries and sometimes in actual colleges, complete with classrooms and dormitories, to share their lore with one another. They also meet at festivals or affairs of state, where they can expose corruption, unravel lies, and poke fun at self-important figures of authority."], - "features": [ - - ], - "url": "/api/subclasses/lore" -}, { - "index": "life", - "class": { - "url": "/api/classes/cleric", - "name": "Cleric" + { + "index": "lore", + "class": { + "url": "/api/classes/bard", + "name": "LANG-KEY-bard" + }, + "name": "LANG-KEY-lore", + "subclass_flavor": "Bard College", + "desc": [ + "LANG-KEY-bards-of-the-college-of-lore-know-something-about-most-things-collecting-bits-of-knowledge-from-sources-as-diverse-as-scholarly-tomes-and-peasant-tales-whether-singing-folk-ballads-in-taverns-or-elaborate-compositions-in-royal-courts-these-bards-use-their-gifts-to-hold-audiences-spellbound-when-the-applause-dies-down-the-audience-members-might-find-themselves-questioning-everything-they-held-to-be-true-from-their-faith-in-the-priesthood-of-the-local-temple-to-their-loyalty-to-the-king-the-loyalty-of-these-bards-lies-in-the-pursuit-of-beauty-and-truth-not-in-fealty-to-a-monarch-or-following-the-tenets-of-a-deity-a-noble-who-keeps-such-a-bard-as-a-herald-or-advisor-knows-that-the-bard-would-rather-be-honest-than-politic-the-colleges-members-gather-in-libraries-and-sometimes-in-actual-colleges-complete-with-classrooms-and-dormitories-to-share-their-lore-with-one-another-they-also-meet-at-festivals-or-affairs-of-state-where-they-can-expose-corruption-unravel-lies-and-poke-fun-at-self-important-figures-of-authority" + ], + "features": [], + "url": "/api/subclasses/lore" }, - "name": "Life", - "subclass_flavor": "Divine Domain", - "desc": ["The Life domain focuses on the vibrant positive energy--one of the fundamental forces of the universe--that sustains all life. The gods of life promote vitality and health through healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities, sun gods, gods of healing or endurance, and gods of home and community."], - "features": [ - - ], - "spells": [{ - "prerequisites": [{ - "url": "/api/classes/cleric/level/1", - "type": "level" - }], - "spell": { - "url": "/api/spells/bless", - "name": "Bless" - } - }, { - "prerequisites": [{ - "url": "/api/classes/cleric/level/1", - "type": "level" - }], - "spell": { - "url": "/api/spells/cure-wounds", - "name": "Cure Wounds" - } - }, { - "prerequisites": [{ - "url": "/api/classes/cleric/level/3", - "type": "level" - }], - "spell": { - "url": "/api/spells/lesser-restoration", - "name": "Lesser Restoration" - } - }, { - "prerequisites": [{ - "url": "/api/classes/cleric/level/3", - "type": "level" - }], - "spell": { - "url": "/api/spells/spiritual-weapon", - "name": "Spiritual Weapon" - } - }, { - "prerequisites": [{ - "url": "/api/classes/cleric/level/5", - "type": "level" - }], - "spell": { - "url": "/api/spells/beacon-of-hope", - "name": "Beacon of Hope" - } - }, { - "prerequisites": [{ - "url": "/api/classes/cleric/level/5", - "type": "level" - }], - "spell": { - "url": "/api/spells/revivify", - "name": "Revivify" - } - }, { - "prerequisites": [{ - "url": "/api/classes/cleric/level/7", - "type": "level" - }], - "spell": { - "url": "/api/spells/death-ward", - "name": "Death Ward" - } - }, { - "prerequisites": [{ - "url": "/api/classes/cleric/level/9", - "type": "level" - }], - "spell": { - "url": "/api/spells/mass-cure-wounds", - "name": "Mass Cure Wounds" - } - }, { - "prerequisites": [{ - "url": "/api/classes/cleric/level/9", - "type": "level" - }], - "spell": { - "url": "/api/spells/raise-dead", - "name": "Raise Dead" - } - }], - "url": "/api/subclasses/life" -}, { - "index": "land", - "class": { - "url": "/api/classes/druid", - "name": "Druid" + { + "index": "life", + "class": { + "url": "/api/classes/cleric", + "name": "LANG-KEY-cleric" + }, + "name": "LANG-KEY-life", + "subclass_flavor": "Divine Domain", + "desc": [ + "LANG-KEY-the-life-domain-focuses-on-the-vibrant-positive-energy-one-of-the-fundamental-forces-of-the-universe-that-sustains-all-life-the-gods-of-life-promote-vitality-and-health-through-healing-the-sick-and-wounded-caring-for-those-in-need-and-driving-away-the-forces-of-death-and-undeath-almost-any-non-evil-deity-can-claim-influence-over-this-domain-particularly-agricultural-deities-sun-gods-gods-of-healing-or-endurance-and-gods-of-home-and-community" + ], + "features": [], + "spells": [ + { + "prerequisites": [ + { + "url": "/api/classes/cleric/level/1", + "type": "level" + } + ], + "spell": { + "url": "/api/spells/bless", + "name": "LANG-KEY-bless" + } + }, + { + "prerequisites": [ + { + "url": "/api/classes/cleric/level/1", + "type": "level" + } + ], + "spell": { + "url": "/api/spells/cure-wounds", + "name": "LANG-KEY-cure-wounds" + } + }, + { + "prerequisites": [ + { + "url": "/api/classes/cleric/level/3", + "type": "level" + } + ], + "spell": { + "url": "/api/spells/lesser-restoration", + "name": "LANG-KEY-lesser-restoration" + } + }, + { + "prerequisites": [ + { + "url": "/api/classes/cleric/level/3", + "type": "level" + } + ], + "spell": { + "url": "/api/spells/spiritual-weapon", + "name": "LANG-KEY-spiritual-weapon" + } + }, + { + "prerequisites": [ + { + "url": "/api/classes/cleric/level/5", + "type": "level" + } + ], + "spell": { + "url": "/api/spells/beacon-of-hope", + "name": "LANG-KEY-beacon-of-hope" + } + }, + { + "prerequisites": [ + { + "url": "/api/classes/cleric/level/5", + "type": "level" + } + ], + "spell": { + "url": "/api/spells/revivify", + "name": "LANG-KEY-revivify" + } + }, + { + "prerequisites": [ + { + "url": "/api/classes/cleric/level/7", + "type": "level" + } + ], + "spell": { + "url": "/api/spells/death-ward", + "name": "LANG-KEY-death-ward" + } + }, + { + "prerequisites": [ + { + "url": "/api/classes/cleric/level/9", + "type": "level" + } + ], + "spell": { + "url": "/api/spells/mass-cure-wounds", + "name": "LANG-KEY-mass-cure-wounds" + } + }, + { + "prerequisites": [ + { + "url": "/api/classes/cleric/level/9", + "type": "level" + } + ], + "spell": { + "url": "/api/spells/raise-dead", + "name": "LANG-KEY-raise-dead" + } + } + ], + "url": "/api/subclasses/life" }, - "name": "Land", - "subclass_flavor": "Druid Circle", - "desc": ["The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle's wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle's mysterious rites."], - "features": [ - - ], - "spells": [{ - "prerequisites": [{ - "url": "/api/classes/druid/level/3", - "type": "level" - }, { - "name": "Circle of the Land: Arctic", - "url": "/api/features/circle-of-the-land-arctic" - }], - "spell": { - "url": "/api/spells/hold-person", - "name": "Hold Person" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/3", - "type": "level" - }, { - "name": "Circle of the Land: Arctic", - "url": "/api/features/circle-of-the-land-arctic" - }], - "spell": { - "url": "/api/spells/spike-growth", - "name": "Spike Growth" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/5", - "type": "level" - }, { - "name": "Circle of the Land: Arctic", - "url": "/api/features/circle-of-the-land-arctic" - }], - "spell": { - "url": "/api/spells/sleet-storm", - "name": "Sleet Storm" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/5", - "type": "level" - }, { - "name": "Circle of the Land: Arctic", - "url": "/api/features/circle-of-the-land-arctic" - }], - "spell": { - "url": "/api/spells/slow", - "name": "Slow" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/7", - "type": "level" - }, { - "name": "Circle of the Land: Arctic", - "url": "/api/features/circle-of-the-land-arctic" - }], - "spell": { - "url": "/api/spells/freedom-of-movement", - "name": "Freedom of Movement" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/7", - "type": "level" - }, { - "name": "Circle of the Land: Arctic", - "url": "/api/features/circle-of-the-land-arctic" - }], - "spell": { - "url": "/api/spells/holy-aura", - "name": "Holy Aura" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/9", - "type": "level" - }, { - "name": "Circle of the Land: Arctic", - "url": "/api/features/circle-of-the-land-arctic" - }], - "spell": { - "url": "/api/spells/commune", - "name": "Commune" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/9", - "type": "level" - }, { - "name": "Circle of the Land: Arctic", - "url": "/api/features/circle-of-the-land-arctic" - }], - "spell": { - "url": "/api/spells/comprehend-languages", - "name": "Comprehend Languages" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/3", - "type": "level" - }, { - "name": "Circle of the Land: Coast", - "url": "/api/features/circle-of-the-land-coast" - }], - "spell": { - "url": "/api/spells/mirror-image", - "name": "Mirror Image" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/3", - "type": "level" - }, { - "name": "Circle of the Land: Coast", - "url": "/api/features/circle-of-the-land-coast" - }], - "spell": { - "url": "/api/spells/misty-step", - "name": "Misty Step" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/5", - "type": "level" - }, { - "name": "Circle of the Land: Coast", - "url": "/api/features/circle-of-the-land-coast" - }], - "spell": { - "url": "/api/spells/water-breathing", - "name": "Water Breathing" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/5", - "type": "level" - }, { - "name": "Circle of the Land: Coast", - "url": "/api/features/circle-of-the-land-coast" - }], - "spell": { - "url": "/api/spells/water-walk", - "name": "Water Walk" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/7", - "type": "level" - }, { - "name": "Circle of the Land: Coast", - "url": "/api/features/circle-of-the-land-coast" - }], - "spell": { - "url": "/api/spells/control-water", - "name": "Control Water" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/7", - "type": "level" - }, { - "name": "Circle of the Land: Coast", - "url": "/api/features/circle-of-the-land-coast" - }], - "spell": { - "url": "/api/spells/freedom-of-movement", - "name": "Freedom of Movement" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/9", - "type": "level" - }, { - "name": "Circle of the Land: Coast", - "url": "/api/features/circle-of-the-land-coast" - }], - "spell": { - "url": "/api/spells/conjure-elemental", - "name": "Conjure Elemental" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/9", - "type": "level" - }, { - "name": "Circle of the Land: Coast", - "url": "/api/features/circle-of-the-land-coast" - }], - "spell": { - "url": "/api/spells/scrying", - "name": "Scrying" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/3", - "type": "level" - }, { - "name": "Circle of the Land: Desert", - "url": "/api/features/circle-of-the-land-desert" - }], - "spell": { - "url": "/api/spells/blur", - "name": "Blur" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/3", - "type": "level" - }, { - "name": "Circle of the Land: Desert", - "url": "/api/features/circle-of-the-land-desert" - }], - "spell": { - "url": "/api/spells/silence", - "name": "Silence" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/5", - "type": "level" - }, { - "name": "Circle of the Land: Desert", - "url": "/api/features/circle-of-the-land-desert" - }], - "spell": { - "url": "/api/spells/create-food-and-water", - "name": "Create Food and Water" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/5", - "type": "level" - }, { - "name": "Circle of the Land: Desert", - "url": "/api/features/circle-of-the-land-desert" - }], - "spell": { - "url": "/api/spells/protection-from-energy", - "name": "Protection From Energy" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/7", - "type": "level" - }, { - "name": "Circle of the Land: Desert", - "url": "/api/features/circle-of-the-land-desert" - }], - "spell": { - "url": "/api/spells/blight", - "name": "Blight" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/7", - "type": "level" - }, { - "name": "Circle of the Land: Desert", - "url": "/api/features/circle-of-the-land-desert" - }], - "spell": { - "url": "/api/spells/hallucinatory-terrain", - "name": "Hallucinatory Terrain" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/9", - "type": "level" - }, { - "name": "Circle of the Land: Desert", - "url": "/api/features/circle-of-the-land-desert" - }], - "spell": { - "url": "/api/spells/insect-plague", - "name": "Insect Plague" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/9", - "type": "level" - }, { - "name": "Circle of the Land: Desert", - "url": "/api/features/circle-of-the-land-desert" - }], - "spell": { - "url": "/api/spells/wall-of-stone", - "name": "Wall of Stone" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/3", - "type": "level" - }, { - "name": "Circle of the Land: Forest", - "url": "/api/features/circle-of-the-land-forest" - }], - "spell": { - "url": "/api/spells/barkskin", - "name": "Barkskin" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/3", - "type": "level" - }, { - "name": "Circle of the Land: Forest", - "url": "/api/features/circle-of-the-land-forest" - }], - "spell": { - "url": "/api/spells/spider-climb", - "name": "Spider Climb" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/5", - "type": "level" - }, { - "name": "Circle of the Land: Forest", - "url": "/api/features/circle-of-the-land-forest" - }], - "spell": { - "url": "/api/spells/call-lightning", - "name": "Call Lightning" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/5", - "type": "level" - }, { - "name": "Circle of the Land: Forest", - "url": "/api/features/circle-of-the-land-forest" - }], - "spell": { - "url": "/api/spells/plant-growth", - "name": "Plant Growth" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/7", - "type": "level" - }, { - "name": "Circle of the Land: Forest", - "url": "/api/features/circle-of-the-land-forest" - }], - "spell": { - "url": "/api/spells/divination", - "name": "Divination" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/7", - "type": "level" - }, { - "name": "Circle of the Land: Forest", - "url": "/api/features/circle-of-the-land-forest" - }], - "spell": { - "url": "/api/spells/freedom-of-movement", - "name": "Freedom of Movement" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/9", - "type": "level" - }, { - "name": "Circle of the Land: Forest", - "url": "/api/features/circle-of-the-land-forest" - }], - "spell": { - "url": "/api/spells/commune-with-nature", - "name": "Commune With Nature" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/9", - "type": "level" - }, { - "name": "Circle of the Land: Forest", - "url": "/api/features/circle-of-the-land-forest" - }], - "spell": { - "url": "/api/spells/tree-stride", - "name": "Tree Stride" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/3", - "type": "level" - }, { - "name": "Circle of the Land: Grassland", - "url": "/api/features/circle-of-the-land-grassland" - }], - "spell": { - "url": "/api/spells/invisibility", - "name": "Invisibility" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/3", - "type": "level" - }, { - "name": "Circle of the Land: Grassland", - "url": "/api/features/circle-of-the-land-grassland" - }], - "spell": { - "url": "/api/spells/pass-without-trace", - "name": "Pass Without Trace" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/5", - "type": "level" - }, { - "name": "Circle of the Land: Grassland", - "url": "/api/features/circle-of-the-land-grassland" - }], - "spell": { - "url": "/api/spells/daylight", - "name": "Daylight" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/5", - "type": "level" - }, { - "name": "Circle of the Land: Grassland", - "url": "/api/features/circle-of-the-land-grassland" - }], - "spell": { - "url": "/api/spells/haste", - "name": "Haste" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/7", - "type": "level" - }, { - "name": "Circle of the Land: Grassland", - "url": "/api/features/circle-of-the-land-grassland" - }], - "spell": { - "url": "/api/spells/divination", - "name": "Divination" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/7", - "type": "level" - }, { - "name": "Circle of the Land: Grassland", - "url": "/api/features/circle-of-the-land-grassland" - }], - "spell": { - "url": "/api/spells/freedom-of-movement", - "name": "Freedom of Movement" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/9", - "type": "level" - }, { - "name": "Circle of the Land: Grassland", - "url": "/api/features/circle-of-the-land-grassland" - }], - "spell": { - "url": "/api/spells/dream", - "name": "Dream" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/9", - "type": "level" - }, { - "name": "Circle of the Land: Grassland", - "url": "/api/features/circle-of-the-land-grassland" - }], - "spell": { - "url": "/api/spells/insect-plague", - "name": "Insect Plague" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/3", - "type": "level" - }, { - "name": "Circle of the Land: Mountain", - "url": "/api/features/circle-of-the-land-mountain" - }], - "spell": { - "url": "/api/spells/spider-climb", - "name": "Spider Climb" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/3", - "type": "level" - }, { - "name": "Circle of the Land: Mountain", - "url": "/api/features/circle-of-the-land-mountain" - }], - "spell": { - "url": "/api/spells/spike-growth", - "name": "Spike Growth" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/5", - "type": "level" - }, { - "name": "Circle of the Land: Mountain", - "url": "/api/features/circle-of-the-land-mountain" - }], - "spell": { - "url": "/api/spells/lightning-bolt", - "name": "Lightning Bolt" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/5", - "type": "level" - }, { - "name": "Circle of the Land: Mountain", - "url": "/api/features/circle-of-the-land-mountain" - }], - "spell": { - "url": "/api/spells/meld-into-stone", - "name": "Meld Into Stone" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/7", - "type": "level" - }, { - "name": "Circle of the Land: Mountain", - "url": "/api/features/circle-of-the-land-mountain" - }], - "spell": { - "url": "/api/spells/stone-shape", - "name": "Stone Shape" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/7", - "type": "level" - }, { - "name": "Circle of the Land: Mountain", - "url": "/api/features/circle-of-the-land-mountain" - }], - "spell": { - "url": "/api/spells/stoneskin", - "name": "Stoneskin" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/9", - "type": "level" - }, { - "name": "Circle of the Land: Mountain", - "url": "/api/features/circle-of-the-land-mountain" - }], - "spell": { - "url": "/api/spells/passwall", - "name": "Passwall" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/9", - "type": "level" - }, { - "name": "Circle of the Land: Mountain", - "url": "/api/features/circle-of-the-land-mountain" - }], - "spell": { - "url": "/api/spells/wall-of-stone", - "name": "Wall of Stone" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/3", - "type": "level" - }, { - "name": "Circle of the Land: Swamp", - "url": "/api/features/circle-of-the-land-swamp" - }], - "spell": { - "url": "/api/spells/acid-arrow", - "name": "Acid Arrow" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/3", - "type": "level" - }, { - "name": "Circle of the Land: Swamp", - "url": "/api/features/circle-of-the-land-swamp" - }], - "spell": { - "url": "/api/spells/darkness", - "name": "Darkness" - } - }, { - "prerequisites": [{ - "url": "/api/classes/druid/level/5", - "type": "level" - }, { - "name": "Circle of the Land: Swamp", - "url": 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"/api/features/circle-of-the-land-mountain" + } + ], + "spell": { + "url": "/api/spells/stone-shape", + "name": "LANG-KEY-stone-shape" + } + }, + { + "prerequisites": [ + { + "url": "/api/classes/druid/level/7", + "type": "level" + }, + { + "name": "LANG-KEY-circle-of-the-land-mountain", + "url": "/api/features/circle-of-the-land-mountain" + } + ], + "spell": { + "url": "/api/spells/stoneskin", + "name": "LANG-KEY-stoneskin" + } + }, + { + "prerequisites": [ + { + "url": "/api/classes/druid/level/9", + "type": "level" + }, + { + "name": "LANG-KEY-circle-of-the-land-mountain", + "url": "/api/features/circle-of-the-land-mountain" + } + ], + "spell": { + "url": "/api/spells/passwall", + "name": "LANG-KEY-passwall" + } + }, + { + "prerequisites": [ + { + "url": "/api/classes/druid/level/9", + "type": "level" + }, + { + "name": "LANG-KEY-circle-of-the-land-mountain", + "url": "/api/features/circle-of-the-land-mountain" + } + ], + "spell": { + "url": "/api/spells/wall-of-stone", + "name": "LANG-KEY-wall-of-stone" + } + }, + { + "prerequisites": [ + { + "url": "/api/classes/druid/level/3", + "type": "level" + }, + { + "name": "LANG-KEY-circle-of-the-land-swamp", + "url": "/api/features/circle-of-the-land-swamp" + } + ], + "spell": { + "url": "/api/spells/acid-arrow", + "name": "LANG-KEY-acid-arrow" + } + }, + { + "prerequisites": [ + { + "url": "/api/classes/druid/level/3", + "type": "level" + }, + { + "name": "LANG-KEY-circle-of-the-land-swamp", + "url": "/api/features/circle-of-the-land-swamp" + } + ], + "spell": { + "url": "/api/spells/darkness", + "name": "LANG-KEY-darkness" + } + }, + { + "prerequisites": [ + { + "url": "/api/classes/druid/level/5", + "type": "level" + }, + { + "name": "LANG-KEY-circle-of-the-land-swamp", + "url": "/api/features/circle-of-the-land-swamp" + } + ], + "spell": { + "url": "/api/spells/water-walk", + "name": "LANG-KEY-water-walk" + } + }, + { + "prerequisites": [ + { + "url": "/api/classes/druid/level/5", + "type": "level" + }, + { + "name": "LANG-KEY-circle-of-the-land-swamp", + "url": "/api/features/circle-of-the-land-swamp" + } + ], + "spell": { + "url": "/api/spells/stinking-cloud", + "name": "LANG-KEY-stinking-cloud" + } + }, + { + "prerequisites": [ + { + "url": "/api/classes/druid/level/7", + "type": "level" + }, + { + "name": "LANG-KEY-circle-of-the-land-swamp", + "url": "/api/features/circle-of-the-land-swamp" + } + ], + "spell": { + "url": "/api/spells/freedom-of-movement", + "name": "LANG-KEY-freedom-of-movement" + } + }, + { + "prerequisites": [ + { + "url": "/api/classes/druid/level/7", + "type": "level" + }, + { + "name": "LANG-KEY-circle-of-the-land-swamp", + "url": "/api/features/circle-of-the-land-swamp" + } + ], + "spell": { + "url": "/api/spells/locate-creature", + "name": "LANG-KEY-locate-creature" + } + }, + { + "prerequisites": [ + { + "url": "/api/classes/druid/level/9", + "type": "level" + }, + { + "name": "LANG-KEY-circle-of-the-land-swamp", + "url": "/api/features/circle-of-the-land-swamp" + } + ], + "spell": { + "url": "/api/spells/insect-plague", + "name": "LANG-KEY-insect-plague" + } + }, + { + "prerequisites": [ + { + "url": "/api/classes/druid/level/9", + "type": "level" + }, + { + "name": "LANG-KEY-circle-of-the-land-swamp", + "url": "/api/features/circle-of-the-land-swamp" + } + ], + "spell": { + "url": "/api/spells/scrying", + "name": "LANG-KEY-scrying" + } + } + ], + "url": "/api/subclasses/land" }, - "name": "Champion", - "subclass_flavor": "Martial Archetype", - "desc": ["The archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows."], - "features": [ - - ], - "url": "/api/subclasses/champion" -}, { - "index": "open-hand", - "class": { - "url": "/api/classes/monk", - "name": "Monk" + { + "index": "champion", + "class": { + "url": "/api/classes/fighter", + "name": "LANG-KEY-fighter" + }, + "name": "LANG-KEY-champion", + "subclass_flavor": "Martial Archetype", + "desc": [ + "LANG-KEY-the-archetypal-champion-focuses-on-the-development-of-raw-physical-power-honed-to-deadly-perfection-those-who-model-themselves-on-this-archetype-combine-rigorous-training-with-physical-excellence-to-deal-devastating-blows" + ], + "features": [], + "url": "/api/subclasses/champion" }, - "name": "Open Hand", - "subclass_flavor": "Monastic Tradition", - "desc": ["Monks of the Way of the Open Hand are the ultimate masters of martial arts combat, whether armed or unarmed. They learn techniques to push and trip their opponents, manipulate ki to heal damage to their bodies, and practice advanced meditation that can protect them from harm."], - "features": [ - - ], - "url": "/api/subclasses/open-hand" -}, { - "index": "devotion", - "class": { - "url": "/api/classes/paladin", - "name": "Paladin" + { + "index": "open-hand", + "class": { + "url": "/api/classes/monk", + "name": "LANG-KEY-monk" + }, + "name": "LANG-KEY-open-hand", + "subclass_flavor": "Monastic Tradition", + "desc": [ + "LANG-KEY-monks-of-the-way-of-the-open-hand-are-the-ultimate-masters-of-martial-arts-combat-whether-armed-or-unarmed-they-learn-techniques-to-push-and-trip-their-opponents-manipulate-ki-to-heal-damage-to-their-bodies-and-practice-advanced-meditation-that-can-protect-them-from-harm" + ], + "features": [], + "url": "/api/subclasses/open-hand" }, - "name": "Devotion", - "subclass_flavor": "Sacred Oath", - "desc": ["The Oath of Devotion binds a paladin to the loftiest ideals of justice, virtue, and order. Sometimes called cavaliers, white knights, or holy warriors, these paladins meet the ideal of the knight in shining armor, acting with honor in pursuit of justice and the greater good. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of the world to the same standards. Many who swear this oath are devoted to gods of law and good and use their gods' tenets as the measure of their devotion. They hold angels--the perfect servants of good--as their ideals, and incorporate images of angelic wings into their helmets or coats of arms."], - "features": [ - - ], - "spells": [{ - "prerequisites": [{ - "url": "/api/classes/paladin/level/3", - "type": "level" - }], - "spell": { - "url": "/api/spells/protection-from-evil-and-good", - "name": "Protection from Evil and Good" - } - }, { - "prerequisites": [{ - "url": "/api/classes/paladin/level/3", - "type": "level" - }], - "spell": { - "url": "/api/spells/sanctuary", - "name": "Sanctuary" - } - }, { - "prerequisites": [{ - "url": "/api/classes/paladin/level/5", - "type": "level" - }], - "spell": { - "url": "/api/spells/lesser-restoration", - "name": "Lesser Restoration" - } - }, { - "prerequisites": [{ - "url": "/api/classes/paladin/level/5", - "type": "level" - }], - "spell": { - "url": "/api/spells/zone-of-truth", - "name": "Zone of Truth" - } - }, { - "prerequisites": [{ - "url": "/api/classes/paladin/level/9", - "type": "level" - }], - "spell": { - "url": "/api/spells/beacon-of-hope", - "name": "Beacon of Hope" - } - }, { - "prerequisites": [{ - "url": "/api/classes/paladin/level/9", - "type": "level" - }], - "spell": { - "url": "/api/spells/dispel-magic", - "name": "Dispel Magic" - } - }, { - "prerequisites": [{ - "url": "/api/classes/paladin/level/13", - "type": "level" - }], - "spell": { - "url": "/api/spells/freedom-of-movement", - "name": "Freedom of Movement" - } - }, { - "prerequisites": [{ - "url": "/api/classes/paladin/level/17", - "type": "level" - }], - "spell": { - "url": "/api/spells/commune", - "name": "Commune" - } - }, { - "prerequisites": [{ - "url": "/api/classes/paladin/level/17", - "type": "level" - }], - "spell": { - "url": "/api/spells/flame-strike", - "name": "Flame Strike" - } - }], - "url": "/api/subclasses/devotion" -}, { - "index": "hunter", - "class": { - "url": "/api/classes/ranger", - "name": "Ranger" + { + "index": "devotion", + "class": { + "url": "/api/classes/paladin", + "name": "LANG-KEY-paladin" + }, + "name": "LANG-KEY-devotion", + "subclass_flavor": "Sacred Oath", + "desc": [ + "LANG-KEY-the-oath-of-devotion-binds-a-paladin-to-the-loftiest-ideals-of-justice-virtue-and-order-sometimes-called-cavaliers-white-knights-or-holy-warriors-these-paladins-meet-the-ideal-of-the-knight-in-shining-armor-acting-with-honor-in-pursuit-of-justice-and-the-greater-good-they-hold-themselves-to-the-highest-standards-of-conduct-and-some-for-better-or-worse-hold-the-rest-of-the-world-to-the-same-standards-many-who-swear-this-oath-are-devoted-to-gods-of-law-and-good-and-use-their-gods-tenets-as-the-measure-of-their-devotion-they-hold-angels-the-perfect-servants-of-good-as-their-ideals-and-incorporate-images-of-angelic-wings-into-their-helmets-or-coats-of-arms" + ], + "features": [], + "spells": [ + { + "prerequisites": [ + { + "url": "/api/classes/paladin/level/3", + "type": "level" + } + ], + "spell": { + "url": "/api/spells/protection-from-evil-and-good", + "name": "LANG-KEY-protection-from-evil-and-good" + } + }, + { + "prerequisites": [ + { + "url": "/api/classes/paladin/level/3", + "type": "level" + } + ], + "spell": { + "url": "/api/spells/sanctuary", + "name": "LANG-KEY-sanctuary" + } + }, + { + "prerequisites": [ + { + "url": "/api/classes/paladin/level/5", + "type": "level" + } + ], + "spell": { + "url": "/api/spells/lesser-restoration", + "name": "LANG-KEY-lesser-restoration" + } + }, + { + "prerequisites": [ + { + "url": "/api/classes/paladin/level/5", + "type": "level" + } + ], + "spell": { + "url": "/api/spells/zone-of-truth", + "name": "LANG-KEY-zone-of-truth" + } + }, + { + "prerequisites": [ + { + "url": "/api/classes/paladin/level/9", + "type": "level" + } + ], + "spell": { + "url": "/api/spells/beacon-of-hope", + "name": "LANG-KEY-beacon-of-hope" + } + }, + { + "prerequisites": [ + { + "url": "/api/classes/paladin/level/9", + "type": "level" + } + ], + "spell": { + "url": "/api/spells/dispel-magic", + "name": "LANG-KEY-dispel-magic" + } + }, + { + "prerequisites": [ + { + "url": "/api/classes/paladin/level/13", + "type": "level" + } + ], + "spell": { + "url": "/api/spells/freedom-of-movement", + "name": "LANG-KEY-freedom-of-movement" + } + }, + { + "prerequisites": [ + { + "url": "/api/classes/paladin/level/17", + "type": "level" + } + ], + "spell": { + "url": "/api/spells/commune", + "name": "LANG-KEY-commune" + } + }, + { + "prerequisites": [ + { + "url": "/api/classes/paladin/level/17", + "type": "level" + } + ], + "spell": { + "url": "/api/spells/flame-strike", + "name": "LANG-KEY-flame-strike" + } + } + ], + "url": "/api/subclasses/devotion" }, - "name": "Hunter", - "subclass_flavor": "Ranger Archetype", - "desc": ["Emulating the Hunter archetype means accepting your place as a bulwark between civilization and the terrors of the wilderness. As you walk the Hunter's path, you learn specialized techniques for fighting the threats you face, from rampaging ogres and hordes of orcs to towering giants and terrifying dragons."], - "features": [ - - ], - "url": "/api/subclasses/hunter" -}, { - "index": "thief", - "class": { - "url": "/api/classes/rogue", - "name": "Rogue" + { + "index": "hunter", + "class": { + "url": "/api/classes/ranger", + "name": "LANG-KEY-ranger" + }, + "name": "LANG-KEY-hunter", + "subclass_flavor": "Ranger Archetype", + "desc": [ + "LANG-KEY-emulating-the-hunter-archetype-means-accepting-your-place-as-a-bulwark-between-civilization-and-the-terrors-of-the-wilderness-as-you-walk-the-hunters-path-you-learn-specialized-techniques-for-fighting-the-threats-you-face-from-rampaging-ogres-and-hordes-of-orcs-to-towering-giants-and-terrifying-dragons" + ], + "features": [], + "url": "/api/subclasses/hunter" }, - "name": "Thief", - "subclass_flavor": "Sorcerous Origins", - "desc": ["You hone your skills in the larcenous arts. Burglars, bandits, cutpurses, and other criminals typically follow this archetype, but so do rogues who prefer to think of themselves as professional treasure seekers, explorers, delvers, and investigators. In addition to improving your agility and stealth, you learn skills useful for delving into ancient ruins, reading unfamiliar languages, and using magic items you normally couldn't employ."], - "features": [ - - ], - "url": "/api/subclasses/thief" -}, { - "index": "draconic", - "class": { - "url": "/api/classes/sorcerer", - "name": "Sorcerer" + { + "index": "thief", + "class": { + "url": "/api/classes/rogue", + "name": "LANG-KEY-rogue" + }, + "name": "LANG-KEY-thief", + "subclass_flavor": "Sorcerous Origins", + "desc": [ + "LANG-KEY-you-hone-your-skills-in-the-larcenous-arts-burglars-bandits-cutpurses-and-other-criminals-typically-follow-this-archetype-but-so-do-rogues-who-prefer-to-think-of-themselves-as-professional-treasure-seekers-explorers-delvers-and-investigators-in-addition-to-improving-your-agility-and-stealth-you-learn-skills-useful-for-delving-into-ancient-ruins-reading-unfamiliar-languages-and-using-magic-items-you-normally-couldnt-employ" + ], + "features": [], + "url": "/api/subclasses/thief" }, - "name": "Draconic", - "subclass_flavor": "Sorcerous Origins", - "desc": ["Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a dragon or who might even have claimed a dragon parent. Some of these bloodlines are well established in the world, but most are obscure. Any given sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance."], - "features": [ - - ], - "url": "/api/subclasses/draconic" -}, { - "index": "fiend", - "class": { - "url": "/api/classes/warlock", - "name": "Warlock" + { + "index": "draconic", + "class": { + "url": "/api/classes/sorcerer", + "name": "LANG-KEY-sorcerer" + }, + "name": "LANG-KEY-draconic", + "subclass_flavor": "Sorcerous Origins", + "desc": [ + "LANG-KEY-your-innate-magic-comes-from-draconic-magic-that-was-mingled-with-your-blood-or-that-of-your-ancestors-most-often-sorcerers-with-this-origin-trace-their-descent-back-to-a-mighty-sorcerer-of-ancient-times-who-made-a-bargain-with-a-dragon-or-who-might-even-have-claimed-a-dragon-parent-some-of-these-bloodlines-are-well-established-in-the-world-but-most-are-obscure-any-given-sorcerer-could-be-the-first-of-a-new-bloodline-as-a-result-of-a-pact-or-some-other-exceptional-circumstance" + ], + "features": [], + "url": "/api/subclasses/draconic" }, - "name": "Fiend", - "subclass_flavor": "Otherworldly Patron", - "desc": ["You have made a pact with a fiend from the lower planes of existence, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of all things, ultimately including you. Fiends powerful enough to forge a pact include demon lords such as Demogorgon, Orcus, Fraz'Urb-luu, and Baphomet; archdevils such as Asmodeus, Dispater, Mephistopheles, and Belial; pit fiends and balors that are especially mighty; and ultroloths and other lords of the yugoloths."], - "features": [ - - ], - "spells": [{ - "prerequisites": [{ - "url": "/api/classes/warlock/level/1", - "type": "level" - }], - "spell": { - "url": "/api/spells/burning-hands", - "name": "Burning Hands" - } - }, { - "prerequisites": [{ - "url": "/api/classes/warlock/level/1", - "type": "level" - }], - "spell": { - "url": "/api/spells/command", - "name": "Command" - } - }, { - "prerequisites": [{ - "url": "/api/classes/warlock/level/1", - "type": "level" - }], - "spell": { - "url": "/api/spells/blindness/deafness", - "name": "Blindness/Deafness" - } - }, { - "prerequisites": [{ - "url": "/api/classes/warlock/level/1", - "type": "level" - }], - "spell": { - "url": "/api/spells/scorching-ray", - "name": "Scorching Ray" - } - }, { - "prerequisites": [{ - "url": "/api/classes/warlock/level/1", - "type": "level" - }], - "spell": { - "url": "/api/spells/fireball", - "name": "Fireball" - } - }, { - "prerequisites": [{ - "url": "/api/classes/warlock/level/1", - "type": "level" - }], - "spell": { - "url": "/api/spells/stinking-cloud", - "name": "Stinking Cloud" - } - }, { - "prerequisites": [{ - "url": "/api/classes/warlock/level/1", - "type": "level" - }], - "spell": { - "url": "/api/spells/fire-shield", - "name": "Fire Shield" - } - }, { - "prerequisites": [{ - "url": "/api/classes/warlock/level/1", - "type": "level" - }], - "spell": { - "url": "/api/spells/wall-of-fire", - "name": "Wall of Fire" - } - }, { - "prerequisites": [{ - "url": "/api/classes/warlock/level/1", - "type": "level" - }], - "spell": { - "url": "/api/spells/flame-strike", - "name": "Flame Strike" - } - }, { - "prerequisites": [{ - "url": "/api/classes/warlock/level/1", - "type": "level" - }], - "spell": { - "url": "/api/spells/hallow", - "name": "Hallow" - } - }], - "url": "/api/subclasses/fiend" -}, { - "index": "evocation", - "class": { - "url": "/api/classes/wizard", - "name": "Wizard" + { + "index": "fiend", + "class": { + "url": "/api/classes/warlock", + "name": "LANG-KEY-warlock" + }, + "name": "LANG-KEY-fiend", + "subclass_flavor": "Otherworldly Patron", + "desc": [ + "LANG-KEY-you-have-made-a-pact-with-a-fiend-from-the-lower-planes-of-existence-a-being-whose-aims-are-evil-even-if-you-strive-against-those-aims-such-beings-desire-the-corruption-or-destruction-of-all-things-ultimately-including-you-fiends-powerful-enough-to-forge-a-pact-include-demon-lords-such-as-demogorgon-orcus-frazurb-luu-and-baphomet;-archdevils-such-as-asmodeus-dispater-mephistopheles-and-belial;-pit-fiends-and-balors-that-are-especially-mighty;-and-ultroloths-and-other-lords-of-the-yugoloths" + ], + "features": [], + "spells": [ + { + "prerequisites": [ + { + "url": "/api/classes/warlock/level/1", + "type": "level" + } + ], + "spell": { + "url": "/api/spells/burning-hands", + "name": "LANG-KEY-burning-hands" + } + }, + { + "prerequisites": [ + { + "url": "/api/classes/warlock/level/1", + "type": "level" + } + ], + "spell": { + "url": "/api/spells/command", + "name": "LANG-KEY-command" + } + }, + { + "prerequisites": [ + { + "url": "/api/classes/warlock/level/1", + "type": "level" + } + ], + "spell": { + "url": "/api/spells/blindness/deafness", + "name": "LANG-KEY-blindness/deafness" + } + }, + { + "prerequisites": [ + { + "url": "/api/classes/warlock/level/1", + "type": "level" + } + ], + "spell": { + "url": "/api/spells/scorching-ray", + "name": "LANG-KEY-scorching-ray" + } + }, + { + "prerequisites": [ + { + "url": "/api/classes/warlock/level/1", + "type": "level" + } + ], + "spell": { + "url": "/api/spells/fireball", + "name": "LANG-KEY-fireball" + } + }, + { + "prerequisites": [ + { + "url": "/api/classes/warlock/level/1", + "type": "level" + } + ], + "spell": { + "url": "/api/spells/stinking-cloud", + "name": "LANG-KEY-stinking-cloud" + } + }, + { + "prerequisites": [ + { + "url": "/api/classes/warlock/level/1", + "type": "level" + } + ], + "spell": { + "url": "/api/spells/fire-shield", + "name": "LANG-KEY-fire-shield" + } + }, + { + "prerequisites": [ + { + "url": "/api/classes/warlock/level/1", + "type": "level" + } + ], + "spell": { + "url": "/api/spells/wall-of-fire", + "name": "LANG-KEY-wall-of-fire" + } + }, + { + "prerequisites": [ + { + "url": "/api/classes/warlock/level/1", + "type": "level" + } + ], + "spell": { + "url": "/api/spells/flame-strike", + "name": "LANG-KEY-flame-strike" + } + }, + { + "prerequisites": [ + { + "url": "/api/classes/warlock/level/1", + "type": "level" + } + ], + "spell": { + "url": "/api/spells/hallow", + "name": "LANG-KEY-hallow" + } + } + ], + "url": "/api/subclasses/fiend" }, - "name": "Evocation", - "subclass_flavor": "Arcane Tradition", - "desc": ["You focus your study on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Some evokers find employment in military forces, serving as artillery to blast enemy armies from afar. Others use their spectacular power to protect the weak, while some seek their own gain as bandits, adventurers, or aspiring tyrants."], - "features": [ - - ], - "url": "/api/subclasses/evocation" -}] + { + "index": "evocation", + "class": { + "url": "/api/classes/wizard", + "name": "LANG-KEY-wizard" + }, + "name": "LANG-KEY-evocation", + "subclass_flavor": "Arcane Tradition", + "desc": [ + "LANG-KEY-you-focus-your-study-on-magic-that-creates-powerful-elemental-effects-such-as-bitter-cold-searing-flame-rolling-thunder-crackling-lightning-and-burning-acid-some-evokers-find-employment-in-military-forces-serving-as-artillery-to-blast-enemy-armies-from-afar-others-use-their-spectacular-power-to-protect-the-weak-while-some-seek-their-own-gain-as-bandits-adventurers-or-aspiring-tyrants" + ], + "features": [], + "url": "/api/subclasses/evocation" + } +] \ No newline at end of file diff --git a/src/5e-SRD-Subraces.json b/src/5e-SRD-Subraces.json index d29a4233..8d6f3a7a 100644 --- a/src/5e-SRD-Subraces.json +++ b/src/5e-SRD-Subraces.json @@ -1,264 +1,264 @@ [ - { - "index": "hill-dwarf", - "name": "Hill Dwarf", - "race": { - "url": "/api/races/dwarf", - "name": "Dwarf" - }, - "desc": "As a hill dwarf, you have keen senses, deep intuition, and remarkable resilience.", - "ability_bonuses": [ - { - "name": "WIS", - "url": "/api/ability-scores/wis", - "bonus": 1 - } - ], - "ability_bonus_options": {}, - "starting_proficiencies": [], - "starting_proficiency_options": {}, - "languages": [], - "language_options": {}, - "racial_traits": [ - { - "url": "/api/traits/dwarven-toughness", - "name": "Dwarven Toughness" - } - ], - "racial_trait_options": {}, - "url": "/api/subraces/hill-dwarf" - }, - { - "index": "high-elf", - "name": "High Elf", - "race": { - "url": "/api/races/elf", - "name": "Elf" - }, - "desc": "As a high elf, you have a keen mind and a mastery of at least the basics of magic. In many fantasy gaming worlds, there are two kinds of high elves. One type is haughty and reclusive, believing themselves to be superior to non-elves and even other elves. The other type is more common and more friendly, and often encountered among humans and other races.", - "ability_bonuses": [ - { - "name": "INT", - "url": "/api/ability-scores/int", - "bonus": 1 - } - ], - "ability_bonus_options": {}, - "starting_proficiencies": [ - { - "url": "/api/proficiencies/longswords", - "name": "Longswords" - }, - { - "url": "/api/proficiencies/shortswords", - "name": "Shortswords" - }, - { - "url": "/api/proficiencies/shortbows", - "name": "Shortbows" - }, - { - "url": "/api/proficiencies/longbows", - "name": "Longbows" - } - ], - "starting_proficiency_options": {}, - "languages": [], - "language_options": { - "choose": 1, - "from": [ - { - "url": "/api/languages/dwarvish", - "name": "Dwarvish" - }, - { - "url": "/api/languages/giant", - "name": "Giant" - }, - { - "url": "/api/languages/gnomish", - "name": "Gnomish" - }, - { - "url": "/api/languages/goblin", - "name": "Goblin" - }, - { - "url": "/api/languages/halfling", - "name": "Halfling" - }, - { - "url": "/api/languages/orc", - "name": "Orc" - }, - { - "url": "/api/languages/abyssal", - "name": "Abyssal" - }, - { - "url": "/api/languages/celestial", - "name": "Celestial" - }, - { - "url": "/api/languages/draconic", - "name": "Draconic" - }, - { - "url": "/api/languages/deep-speech", - "name": "Deep Speech" - }, - { - "url": "/api/languages/infernal", - "name": "Infernal" - }, - { - "url": "/api/languages/primordial", - "name": "Primordial" - }, - { - "url": "/api/languages/sylvan", - "name": "Sylvan" - }, - { - "url": "/api/languages/undercommon", - "name": "Undercommon" - } - ], - "type": "language" - }, - "racial_traits": [], - "racial_trait_options": { - "choose": 1, - "from": [ - { - "url": "/api/traits/high-elf-cantrip", - "name": "High Elf Cantrip: Light" - }, - { - "url": "/api/traits/high-elf-cantrip", - "name": "High Elf Cantrip: Mage Hand" - }, - { - "url": "/api/traits/high-elf-cantrip", - "name": "High Elf Cantrip: Mending" - }, - { - "url": "/api/traits/high-elf-cantrip", - "name": "High Elf Cantrip: Message" - }, - { - "url": "/api/traits/high-elf-cantrip", - "name": "High Elf Cantrip: Minor Illusion" - }, - { - "url": "/api/traits/high-elf-cantrip", - "name": "High Elf Cantrip: Acid Splash" - }, - { - "url": "/api/traits/high-elf-cantrip", - "name": "High Elf Cantrip: Prestidigitation" - }, - { - "url": "/api/traits/high-elf-cantrip", - "name": "High Elf Cantrip: Ray of Frost" - }, - { - "url": "/api/traits/high-elf-cantrip", - "name": "High Elf Cantrip: Shocking Grasp" - }, - { - "url": "/api/traits/high-elf-cantrip", - "name": "High Elf Cantrip: True Strike" - }, - { - "url": "/api/traits/high-elf-cantrip", - "name": "High Elf Cantrip: Chill Touch" - }, - { - "url": "/api/traits/high-elf-cantrip", - "name": "High Elf Cantrip: Dancing Lights" - } - ], - "type": "trait" - }, - "url": "/api/subraces/high-elf" - }, - { - "index": "lightfoot-halfling", - "name": "Lightfoot Halfling", - "race": { - "url": "/api/races/halfling", - "name": "Halfling" - }, - "desc": "As a lightfoot halfling, you can easily hide from notice, even using other people as cover. You're inclined to be affable and get along well with others. Lightfoots are more prone to wanderlust than other halflings, and often dwell alongside other races or take up a nomadic life.", - "ability_bonuses": [ - { - "name": "CHA", - "url": "/api/ability-scores/cha", - "bonus": 1 - } - ], - "ability_bonus_options": {}, - "starting_proficiencies": [], - "starting_proficiency_options": {}, - "languages": [], - "language_options": {}, - "racial_traits": [ - { - "url": "/api/traits/naturally-stealthy", - "name": "Naturally Stealthy" - } - ], - "racial_trait_options": {}, - "url": "/api/subraces/lightfoot-halfling" - }, - { - "index": "rock-gnome", - "name": "Rock Gnome", - "race": { - "url": "/api/races/gnome", - "name": "Gnome" - }, - "desc": "As a rock gnome, you have a natural inventiveness and hardiness beyond that of other gnomes.", - "ability_bonuses": [ - { - "name": "CON", - "url": "/api/ability-scores/con", - "bonus": 1 - } - ], - "starting_proficiencies": [], - "starting_proficiency_options": {}, - "languages": [ - { - "url": "/api/languages/common", - "name": "Common" - }, - { - "url": "/api/languages/gnomish", - "name": "Gnomish" - } - ], - "language_options": {}, - "racial_traits": [ - { - "name": "Darkvision", - "url": "/api/traits/darkvision" - }, - { - "name": "Gnome Cunning", - "url": "/api/traits/gnome-cunning" - }, - { - "name": "Artificer's Lore", - "url": "/api/traits/artificers-lore" - }, - { - "name": "Tinker", - "url": "/api/traits/tinker" - } - ], - "racial_trait_options": {}, - "url": "/api/subraces/rock-gnome" - } -] + { + "index": "hill-dwarf", + "name": "LANG-KEY-hill-dwarf", + "race": { + "url": "/api/races/dwarf", + "name": "LANG-KEY-dwarf" + }, + "desc": "LANG-KEY-as-a-hill-dwarf-you-have-keen-senses-deep-intuition-and-remarkable-resilience", + "ability_bonuses": [ + { + "name": "LANG-KEY-wis", + "url": "/api/ability-scores/wis", + "bonus": 1 + } + ], + "ability_bonus_options": {}, + "starting_proficiencies": [], + "starting_proficiency_options": {}, + "languages": [], + "language_options": {}, + "racial_traits": [ + { + "url": "/api/traits/dwarven-toughness", + "name": "LANG-KEY-dwarven-toughness" + } + ], + "racial_trait_options": {}, + "url": "/api/subraces/hill-dwarf" + }, + { + "index": "high-elf", + "name": "LANG-KEY-high-elf", + "race": { + "url": "/api/races/elf", + "name": "LANG-KEY-elf" + }, + "desc": "LANG-KEY-as-a-high-elf-you-have-a-keen-mind-and-a-mastery-of-at-least-the-basics-of-magic-in-many-fantasy-gaming-worlds-there-are-two-kinds-of-high-elves-one-type-is-haughty-and-reclusive-believing-themselves-to-be-superior-to-non-elves-and-even-other-elves-the-other-type-is-more-common-and-more-friendly-and-often-encountered-among-humans-and-other-races", + "ability_bonuses": [ + { + "name": "LANG-KEY-int", + "url": "/api/ability-scores/int", + "bonus": 1 + } + ], + "ability_bonus_options": {}, + "starting_proficiencies": [ + { + "url": "/api/proficiencies/longswords", + "name": "LANG-KEY-longswords" + }, + { + "url": "/api/proficiencies/shortswords", + "name": "LANG-KEY-shortswords" + }, + { + "url": "/api/proficiencies/shortbows", + "name": "LANG-KEY-shortbows" + }, + { + "url": "/api/proficiencies/longbows", + "name": "LANG-KEY-longbows" + } + ], + "starting_proficiency_options": {}, + "languages": [], + "language_options": { + "choose": 1, + "from": [ + { + "url": "/api/languages/dwarvish", + "name": "LANG-KEY-dwarvish" + }, + { + "url": "/api/languages/giant", + "name": "LANG-KEY-giant" + }, + { + "url": "/api/languages/gnomish", + "name": "LANG-KEY-gnomish" + }, + { + "url": "/api/languages/goblin", + "name": "LANG-KEY-goblin" + }, + { + "url": "/api/languages/halfling", + "name": "LANG-KEY-halfling" + }, + { + "url": "/api/languages/orc", + "name": "LANG-KEY-orc" + }, + { + "url": "/api/languages/abyssal", + "name": "LANG-KEY-abyssal" + }, + { + "url": "/api/languages/celestial", + "name": "LANG-KEY-celestial" + }, + { + "url": "/api/languages/draconic", + "name": "LANG-KEY-draconic" + }, + { + "url": "/api/languages/deep-speech", + "name": "LANG-KEY-deep-speech" + }, + { + "url": "/api/languages/infernal", + "name": "LANG-KEY-infernal" + }, + { + "url": "/api/languages/primordial", + "name": "LANG-KEY-primordial" + }, + { + "url": "/api/languages/sylvan", + "name": "LANG-KEY-sylvan" + }, + { + "url": "/api/languages/undercommon", + "name": "LANG-KEY-undercommon" + } + ], + "type": "language" + }, + "racial_traits": [], + "racial_trait_options": { + "choose": 1, + "from": [ + { + "url": "/api/traits/high-elf-cantrip", + "name": "LANG-KEY-high-elf-cantrip-light" + }, + { + "url": "/api/traits/high-elf-cantrip", + "name": "LANG-KEY-high-elf-cantrip-mage-hand" + }, + { + "url": "/api/traits/high-elf-cantrip", + "name": "LANG-KEY-high-elf-cantrip-mending" + }, + { + "url": "/api/traits/high-elf-cantrip", + "name": "LANG-KEY-high-elf-cantrip-message" + }, + { + "url": "/api/traits/high-elf-cantrip", + "name": "LANG-KEY-high-elf-cantrip-minor-illusion" + }, + { + "url": "/api/traits/high-elf-cantrip", + "name": "LANG-KEY-high-elf-cantrip-acid-splash" + }, + { + "url": "/api/traits/high-elf-cantrip", + "name": "LANG-KEY-high-elf-cantrip-prestidigitation" + }, + { + "url": "/api/traits/high-elf-cantrip", + "name": "LANG-KEY-high-elf-cantrip-ray-of-frost" + }, + { + "url": "/api/traits/high-elf-cantrip", + "name": "LANG-KEY-high-elf-cantrip-shocking-grasp" + }, + { + "url": "/api/traits/high-elf-cantrip", + "name": "LANG-KEY-high-elf-cantrip-true-strike" + }, + { + "url": "/api/traits/high-elf-cantrip", + "name": "LANG-KEY-high-elf-cantrip-chill-touch" + }, + { + "url": "/api/traits/high-elf-cantrip", + "name": "LANG-KEY-high-elf-cantrip-dancing-lights" + } + ], + "type": "trait" + }, + "url": "/api/subraces/high-elf" + }, + { + "index": "lightfoot-halfling", + "name": "LANG-KEY-lightfoot-halfling", + "race": { + "url": "/api/races/halfling", + "name": "LANG-KEY-halfling" + }, + "desc": "LANG-KEY-as-a-lightfoot-halfling-you-can-easily-hide-from-notice-even-using-other-people-as-cover-youre-inclined-to-be-affable-and-get-along-well-with-others-lightfoots-are-more-prone-to-wanderlust-than-other-halflings-and-often-dwell-alongside-other-races-or-take-up-a-nomadic-life", + "ability_bonuses": [ + { + "name": "LANG-KEY-cha", + "url": "/api/ability-scores/cha", + "bonus": 1 + } + ], + "ability_bonus_options": {}, + "starting_proficiencies": [], + "starting_proficiency_options": {}, + "languages": [], + "language_options": {}, + "racial_traits": [ + { + "url": "/api/traits/naturally-stealthy", + "name": "LANG-KEY-naturally-stealthy" + } + ], + "racial_trait_options": {}, + "url": "/api/subraces/lightfoot-halfling" + }, + { + "index": "rock-gnome", + "name": "LANG-KEY-rock-gnome", + "race": { + "url": "/api/races/gnome", + "name": "LANG-KEY-gnome" + }, + "desc": "LANG-KEY-as-a-rock-gnome-you-have-a-natural-inventiveness-and-hardiness-beyond-that-of-other-gnomes", + "ability_bonuses": [ + { + "name": "LANG-KEY-con", + "url": "/api/ability-scores/con", + "bonus": 1 + } + ], + "starting_proficiencies": [], + "starting_proficiency_options": {}, + "languages": [ + { + "url": "/api/languages/common", + "name": "LANG-KEY-common" + }, + { + "url": "/api/languages/gnomish", + "name": "LANG-KEY-gnomish" + } + ], + "language_options": {}, + "racial_traits": [ + { + "name": "LANG-KEY-darkvision", + "url": "/api/traits/darkvision" + }, + { + "name": "LANG-KEY-gnome-cunning", + "url": "/api/traits/gnome-cunning" + }, + { + "name": "LANG-KEY-artificers-lore", + "url": "/api/traits/artificers-lore" + }, + { + "name": "LANG-KEY-tinker", + "url": "/api/traits/tinker" + } + ], + "racial_trait_options": {}, + "url": "/api/subraces/rock-gnome" + } +] \ No newline at end of file diff --git a/src/5e-SRD-Test.json b/src/5e-SRD-Test.json index 893cdacb..aef7fc15 100644 --- a/src/5e-SRD-Test.json +++ b/src/5e-SRD-Test.json @@ -1,6487 +1,6487 @@ [ - { - "level": 1, - "ability_score_bonuses": 0, - "prof_bonus": 2, - "feature_choices": [], - "features": [ - { - "name": "Rage", - "url": "/api/features/rage" - }, - { - "name": "Unarmored Defense", - "url": "/api/features/unarmored-defense" - } - ], - "rage_count": 2, - "rage_damage_bonus": 2, - "brutal_critical_dice": 0, - "index": 1, - "class": { - "name": "Barbarian", - "url": "/api/classes/barbarian" - }, - "subclass": {}, - "url": "/api/classes/barbarian/level/1" - }, - { - "level": 2, - "ability_score_bonuses": 0, - "prof_bonus": 2, - "feature_choices": [], - "features": [ - { - "name": "Reckless Attack", - "url": "/api/features/reckless-attack" - }, - { - "name": "Danger Sense", - "url": "/api/features/danger-sense" - } - ], - "rage_count": 2, - "rage_damage_bonus": 2, - "brutal_critical_dice": 0, - "index": 2, - "class": { - "name": "Barbarian", - "url": "/api/classes/barbarian" - }, - "subclass": {}, - "url": "/api/classes/barbarian/level/2" - }, - { - "level": 3, - "ability_score_bonuses": 0, - "prof_bonus": 2, - "feature_choices": [], - "features": [ - { - "name": "Primal Path", - "url": "/api/features/primal-path" - } - ], - "rage_count": 3, - "rage_damage_bonus": 2, - "brutal_critical_dice": 0, - "index": 3, - "class": { - "name": "Barbarian", - "url": "/api/classes/barbarian" - }, - "subclass": {}, - "url": "/api/classes/barbarian/level/3" - }, - { - "level": 4, - "ability_score_bonuses": 1, - "prof_bonus": 2, - "feature_choices": [], - "features": [ - { - "name": "Ability Score Improvement 1", - "url": "/api/features/ability-score-improvement-1" - } - ], - "rage_count": 3, - "rage_damage_bonus": 2, - "brutal_critical_dice": 0, - "index": 4, - "class": { - "name": "Barbarian", - "url": "/api/classes/barbarian" - }, - "subclass": {}, - "url": "/api/classes/barbarian/level/4" - }, - { - "level": 5, - "ability_score_bonuses": 1, - "prof_bonus": 3, - "feature_choices": [], - "features": [ - { - "name": "Extra Attack", - "url": "/api/features/extra-attack" - }, - { - "name": "Fast Movement", - "url": "/api/features/fast-movement" - } - ], - "rage_count": 3, - "rage_damage_bonus": 2, - "brutal_critical_dice": 0, - "index": 5, - "class": { - "name": "Barbarian", - "url": "/api/classes/barbarian" - }, - "subclass": {}, - "url": "/api/classes/barbarian/level/5" - }, - { - "level": 6, - "ability_score_bonuses": 1, - "prof_bonus": 3, - "feature_choices": [], - "features": [], - "rage_count": 4, - "rage_damage_bonus": 2, - "brutal_critical_dice": 0, - "index": 6, - "class": { - "name": "Barbarian", - "url": "/api/classes/barbarian" - }, - "subclass": {}, - "url": "/api/classes/barbarian/level/6" - }, - { - "level": 7, - "ability_score_bonuses": 1, - "prof_bonus": 3, - "feature_choices": [], - "features": [ - { - "name": "Mindless Rage", - "url": "/api/features/mindless-rage" - } - ], - "rage_count": 4, - "rage_damage_bonus": 2, - "brutal_critical_dice": 0, - "index": 7, - "class": { - "name": "Barbarian", - "url": "/api/classes/barbarian" - }, - "subclass": {}, - "url": "/api/classes/barbarian/level/7" - }, - { - "level": 8, - "ability_score_bonuses": 2, - "prof_bonus": 3, - "feature_choices": [], - "features": [ - { - "name": "Feral Instinct", - "url": "/api/features/feral-instinct" - } - ], - "rage_count": 4, - "rage_damage_bonus": 2, - "brutal_critical_dice": 0, - "index": 8, - "class": { - "name": "Barbarian", - "url": "/api/classes/barbarian" - }, - "subclass": {}, - "url": "/api/classes/barbarian/level/8" - }, - { - "level": 9, - "ability_score_bonuses": 2, - "prof_bonus": 4, - "feature_choices": [], - "features": [ - { - "name": "Ability Score Improvement 2", - "url": "/api/features/ability-score-improvement-2" - } - ], - "rage_count": 4, - "rage_damage_bonus": 3, - "brutal_critical_dice": 1, - "index": 9, - "class": { - "name": "Barbarian", - "url": "/api/classes/barbarian" - }, - "subclass": {}, - "url": "/api/classes/barbarian/level/9" - }, - { - "level": 10, - "ability_score_bonuses": 2, - "prof_bonus": 4, - "feature_choices": [], - "features": [], - "rage_count": 4, - "rage_damage_bonus": 3, - "brutal_critical_dice": 1, - "index": 10, - "class": { - "name": "Barbarian", - "url": "/api/classes/barbarian" - }, - "subclass": {}, - "url": "/api/classes/barbarian/level/10" - }, - { - "level": 11, - "ability_score_bonuses": 2, - "prof_bonus": 4, - "feature_choices": [], - "features": [ - { - "name": "Relentless Rage", - "url": "/api/features/relentless-rage" - } - ], - "rage_count": 4, - "rage_damage_bonus": 3, - "brutal_critical_dice": 1, - "index": 11, - "class": { - "name": "Barbarian", - "url": "/api/classes/barbarian" - }, - "subclass": {}, - "url": "/api/classes/barbarian/level/11" - }, - { - "level": 12, - "ability_score_bonuses": 3, - "prof_bonus": 4, - "feature_choices": [], - "features": [ - { - "name": "Ability Score Improvement 3", - "url": "/api/features/ability-score-improvement-3" - } - ], - "rage_count": 5, - "rage_damage_bonus": 3, - "brutal_critical_dice": 1, - "index": 12, - "class": { - "name": "Barbarian", - "url": "/api/classes/barbarian" - }, - "subclass": {}, - "url": "/api/classes/barbarian/level/12" - }, - { - "level": 13, - "ability_score_bonuses": 3, - "prof_bonus": 5, - "feature_choices": [], - "features": [ - { - "name": "Brutal Critical (2 dice)", - "url": "/api/features/brutal-critical-2-dice" - } - ], - "rage_count": 5, - "rage_damage_bonus": 3, - "brutal_critical_dice": 2, - "index": 13, - "class": { - "name": "Barbarian", - "url": "/api/classes/barbarian" - }, - "subclass": {}, - "url": "/api/classes/barbarian/level/13" - }, - { - "level": 14, - "ability_score_bonuses": 3, - "prof_bonus": 5, - "feature_choices": [], - "features": [], - "rage_count": 5, - "rage_damage_bonus": 3, - "brutal_critical_dice": 2, - "index": 14, - "class": { - "name": "Barbarian", - "url": "/api/classes/barbarian" - }, - "subclass": {}, - "url": "/api/classes/barbarian/level/14" - }, - { - "level": 15, - "ability_score_bonuses": 3, - "prof_bonus": 5, - "feature_choices": [], - 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+ "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + }, + "url": "/api/subclasses/lore/level/6", + "index": 246 + }, + { + "level": 14, + "additional_magical_secrets_max_lvl": 3, + "feature_choices": [], + "features": [ + { + "name": "LANG-KEY-peerless-skill", + "url": "/api/features/peerless-skill" + } + ], + "class": { + "name": "LANG-KEY-bard", + "url": "/api/classes/bard" + }, + "subclass": { + "name": "LANG-KEY-lore", + "url": "/api/subclasses/lore" + }, + "url": "/api/subclasses/lore/level/14", + "index": 247 + } +] \ No newline at end of file diff --git a/src/5e-SRD-Traits.json b/src/5e-SRD-Traits.json index 16f2b229..74a245ca 100644 --- a/src/5e-SRD-Traits.json +++ b/src/5e-SRD-Traits.json @@ -1,491 +1,501 @@ [ - { - "index": "darkvision", - "races": [ - { - "name": "Dwarf", - "url": "/api/races/dwarf" - }, - { - "name": "Elf", - "url": "/api/races/elf" - }, - { - "name": "Gnome", - "url": "/api/races/gnome" - }, - { - "name": "Half-Elf", - "url": "/api/races/half-elf" - }, - { - "name": "Half-Orc", - "url": "/api/races/half-orc" - } - ], - "subraces": [ - { - "name": "Hill Dwarf", - "url": "/api/subraces/hill-dwarf" - }, - { - "name": "High Elf", - "url": "/api/subraces/high-elf" - }, - { - "name": "Rock Gnome", - "url": "/api/subraces/rock-gnome" - } - ], - "name": "Darkvision", - "desc": [ - "You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray." - ], - "url": "/api/traits/darkvision" - }, - { - "index": "dwarven-resilience", - "races": [ - { - "name": "Dwarf", - "url": "/api/races/dwarf" - } - ], - "subraces": [ - { - "name": "Hill Dwarf", - "url": "/api/subraces/hill-dwarf" - } - ], - "name": "Dwarven Resilience", - "desc": [ - "You have advantage on saving throws against poison, and you have resistance against poison damage." - ], - "url": "/api/traits/dwarven-resilience" - }, - { - "index": "dwarven-combat-training", - "races": [ - { - "name": "Dwarf", - "url": "/api/races/dwarf" - } - ], - "subraces": [ - { - "name": "Hill Dwarf", - "url": "/api/subraces/hill-dwarf" - } - ], - "name": "Dwarven Combat Training", - "desc": [ - "You have proficiency with the battleaxe, handaxe, light hammer, and warhammer." - ], - "url": "/api/traits/dwarven-combat-training" - }, - { - "index": "stonecunning", - "races": [ - { - "name": "Dwarf", - "url": "/api/races/dwarf" - } - ], - "subraces": [ - { - "name": "Hill Dwarf", - "url": "/api/subraces/hill-dwarf" - } - ], - "name": "Stonecunning", - "desc": [ - "Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus." - ], - "url": "/api/traits/stonecunning" - }, - { - "index": "dwarven-toughness", - "races": [], - "subraces": [ - { - "name": "Hill Dwarf", - "url": "/api/subraces/hill-dwarf" - } - ], - "name": "Dwarven Toughness", - "desc": [ - "Your hit point maximum increases by 1, and it increases by 1 every time you gain a level." - ], - "url": "/api/traits/dwarven-toughness" - }, - { - "index": "keen-senses", - "races": [ - { - "name": "Elf", - "url": "/api/races/elf" - } - ], - "subraces": [ - { - "name": "High Elf", - "url": "/api/subraces/high-elf" - } - ], - "name": "Keen Senses", - "desc": ["You have proficiency in the Perception skill."], - "url": "/api/traits/keen-senses" - }, - { - "index": "fey-ancestry", - "races": [ - { - "name": "Elf", - "url": "/api/races/elf" - }, - { - "name": "Half-Elf", - "url": "/api/races/half-elf" - } - ], - "subraces": [ - { - "name": "High Elf", - "url": "/api/subraces/high-elf" - } - ], - "name": "Fey Ancestry", - "desc": [ - "You have advantage on saving throws against being charmed, and magic cannot put you to sleep." - ], - "url": "/api/traits/fey-ancestry" - }, - { - "index": "trance", - "races": [ - { - "name": "Elf", - "url": "/api/races/elf" - } - ], - "subraces": [ - { - "name": "High Elf", - "url": "/api/subraces/high-elf" - } - ], - "name": "Trance", - "desc": [ - "Elves do not need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is \"trance.\") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting this way, you gain the same benefit that a human does from 8 hours of sleep." - ], - "url": "/api/traits/trance" - }, - { - "index": "elf-weapon-training", - "races": [ - { - "name": "Elf", - "url": "/api/races/elf" - } - ], - "subraces": [ - { - "name": "High Elf", - "url": "/api/subraces/high-elf" - } - ], - "name": "Elf Weapon Training", - "desc": [ - "You have proficiency with the longsword, shortsword, shortbow, and longbow." - ], - "url": "/api/traits/elf-weapon-training" - }, - { - "index": "high-elf-cantrip", - "races": [], - "subraces": [ - { - "name": "High Elf", - "url": "/api/subraces/high-elf" - } - ], - "name": "High Elf Cantrip", - "desc": [ - "You know one cantrip of your choice form the wizard spell list. Intelligence is your spellcasting ability for it." - ], - "url": "/api/traits/high-elf-cantrip" - }, - { - "index": "extra-language", - "races": [], - "subraces": [ - { - "name": "High Elf", - "url": "/api/subraces/high-elf" - } - ], - "name": "Extra Language", - "desc": [ - "You can speak, read, and write one extra language of your choice." - ], - "url": "/api/traits/extra-language" - }, - { - "index": "lucky", - "races": [ - { - "name": "Halfling", - "url": "/api/races/halfling" - } - ], - "subraces": [ - { - "name": "Lightfoot Halfling", - "url": "/api/subraces/lightfoot-halfling" - } - ], - "name": "Lucky", - "desc": [ - "When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll." - ], - "url": "/api/traits/lucky" - }, - { - "index": "brave", - "races": [ - { - "name": "Halfling", - "url": "/api/races/halfling" - } - ], - "subraces": [ - { - "name": "Lightfoot Halfling", - "url": "/api/subraces/lightfoot-halfling" - } - ], - "name": "Brave", - "desc": ["You have advantage on saving throw against being frightened."], - "url": "/api/traits/brave" - }, - { - "index": "halfling-nimbleness", - "races": [ - { - "name": "Halfling", - "url": "/api/races/halfling" - } - ], - "subraces": [ - { - "name": "Lightfoot Halfling", - "url": "/api/subraces/lightfoot-halfling" - } - ], - "name": "Halfling Nimbleness", - "desc": [ - "You can move through the space of any creature that is of a size larger than yours." - ], - "url": "/api/traits/halfling-nimbleness" - }, - { - "index": "naturally-stealthy", - "races": [], - "subraces": [ - { - "name": "Lightfoot Halfling", - "url": "/api/subraces/lightfoot-halfling" - } - ], - "name": "Naturally Stealthy", - "desc": [ - "You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you." - ], - "url": "/api/traits/naturally-stealthy" - }, - { - "index": "draconic-ancestry", - "races": [ - { - "name": "Dragonborn", - "url": "/api/races/dragonborn" - } - ], - "subraces": [], - "name": "Draconic Ancestry", - "desc": [ - "You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table." - ], - "url": "/api/traits/draconic-ancestry" - }, - { - "index": "breath-weapon", - "races": [ - { - "name": "Dragonborn", - "url": "/api/races/dragonborn" - } - ], - "subraces": [], - "name": "Breath Weapon", - "desc": [ - "You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation.", - "When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 2d6 at 6th level, 3d6 at 11th level, and 5d6 at 16th level.", - "After you use your breath weapon, you cannot use it again until you complete a short or long rest." - ], - "url": "/api/traits/breath-weapon" - }, - { - "index": "damage-resistance", - "races": [ - { - "name": "Dragonborn", - "url": "/api/races/dragonborn" - } - ], - "subraces": [], - "name": "Damage Resistance", - "desc": [ - "You have resistance to the damage type associated with your draconic ancestry." - ], - "url": "/api/traits/damage-resistance" - }, - { - "index": "gnome-cunning", - "races": [ - { - "name": "Gnome", - "url": "/api/races/gnome" - } - ], - "subraces": [ - { - "name": "Rock Gnome", - "url": "/api/subraces/rock-gnome" - } - ], - "name": "Gnome Cunning", - "desc": [ - "You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic." - ], - "url": "/api/traits/gnome-cunning" - }, - { - "index": "artificers-lore", - "races": [], - "subraces": [ - { - "name": "Rock Gnome", - "url": "/api/subraces/rock-gnome" - } - ], - "name": "Artificer's Lore", - "desc": [ - "Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply." - ], - "url": "/api/traits/artificers-lore" - }, - { - "index": "tinker", - "races": [], - "subraces": [ - { - "name": "Rock Gnome", - "url": "/api/subraces/rock-gnome" - } - ], - "name": "Tinker", - "desc": [ - "You have proficiency with artisan's tools (tinker's tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time.", - "When you create a device, choose one of the following options:", - "Clockwork Toy: This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.", - "Fire Starter: The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.", - "Music Box: When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song's end or when it is closed." - ], - "url": "/api/traits/tinker" - }, - { - "index": "skill-versatility", - "races": [ - { - "name": "Half-Elf", - "url": "/api/races/half-elf" - } - ], - "subraces": [], - "name": "Skill Versatility", - "desc": ["You gain proficiency in two skills of your choice."], - "url": "/api/traits/skill-versatility" - }, - { - "index": "menacing", - "races": [ - { - "name": "Half-Orc", - "url": "/api/races/half-orc" - } - ], - "subraces": [], - "name": "Menacing", - "desc": ["You gain proficiency in the Intimidation skill."], - "url": "/api/traits/menacing" - }, - { - "index": "relentless-endurance", - "races": [ - { - "name": "Half-Orc", - "url": "/api/races/half-orc" - } - ], - "subraces": [], - "name": "Relentless Endurance", - "desc": [ - "When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. you cannot use this feature again until you finish a long rest." - ], - "url": "/api/traits/relentless-endurance" - }, - { - "index": "savage-attacks", - "races": [ - { - "name": "Half-Orc", - "url": "/api/races/half-orc" - } - ], - "subraces": [], - "name": "Savage Attacks", - "desc": [ - "When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit." - ], - "url": "/api/traits/savage-attacks" - }, - { - "index": "hellish-resistance", - "races": [ - { - "name": "Tiefling", - "url": "/api/races/tiefling" - } - ], - "subraces": [], - "name": "Hellish Resistance", - "desc": ["You have resistance to fire damage."], - "url": "/api/traits/hellish-resistance" - }, - { - "index": "internal-legacy", - "races": [ - { - "name": "Tiefling", - "url": "/api/races/tiefling" - } - ], - "subraces": [], - "name": "Internal Legacy", - "desc": [ - "You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5h level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells." - ], - "url": "/api/traits/internal-legacy" - } -] + { + "index": "darkvision", + "races": [ + { + "name": "LANG-KEY-dwarf", + "url": "/api/races/dwarf" + }, + { + "name": "LANG-KEY-elf", + "url": "/api/races/elf" + }, + { + "name": "LANG-KEY-gnome", + "url": "/api/races/gnome" + }, + { + "name": "LANG-KEY-half-elf", + "url": "/api/races/half-elf" + }, + { + "name": "LANG-KEY-half-orc", + "url": "/api/races/half-orc" + } + ], + "subraces": [ + { + "name": "LANG-KEY-hill-dwarf", + "url": "/api/subraces/hill-dwarf" + }, + { + "name": "LANG-KEY-high-elf", + "url": "/api/subraces/high-elf" + }, + { + "name": "LANG-KEY-rock-gnome", + "url": "/api/subraces/rock-gnome" + } + ], + "name": "LANG-KEY-darkvision", + "desc": [ + "LANG-KEY-you-have-superior-vision-in-dark-and-dim-conditions-you-can-see-in-dim-light-within-60-feet-of-you-as-if-it-were-bright-light-and-in-darkness-as-if-it-were-dim-light-you-cannot-discern-color-in-darkness-only-shades-of-gray" + ], + "url": "/api/traits/darkvision" + }, + { + "index": "dwarven-resilience", + "races": [ + { + "name": "LANG-KEY-dwarf", + "url": "/api/races/dwarf" + } + ], + "subraces": [ + { + "name": "LANG-KEY-hill-dwarf", + "url": "/api/subraces/hill-dwarf" + } + ], + "name": "LANG-KEY-dwarven-resilience", + "desc": [ + "LANG-KEY-you-have-advantage-on-saving-throws-against-poison-and-you-have-resistance-against-poison-damage" + ], + "url": "/api/traits/dwarven-resilience" + }, + { + "index": "dwarven-combat-training", + "races": [ + { + "name": "LANG-KEY-dwarf", + "url": "/api/races/dwarf" + } + ], + "subraces": [ + { + "name": "LANG-KEY-hill-dwarf", + "url": "/api/subraces/hill-dwarf" + } + ], + "name": "LANG-KEY-dwarven-combat-training", + "desc": [ + "LANG-KEY-you-have-proficiency-with-the-battleaxe-handaxe-light-hammer-and-warhammer" + ], + "url": "/api/traits/dwarven-combat-training" + }, + { + "index": "stonecunning", + "races": [ + { + "name": "LANG-KEY-dwarf", + "url": "/api/races/dwarf" + } + ], + "subraces": [ + { + "name": "LANG-KEY-hill-dwarf", + "url": "/api/subraces/hill-dwarf" + } + ], + "name": "LANG-KEY-stonecunning", + "desc": [ + "LANG-KEY-whenever-you-make-an-intelligence-history-check-related-to-the-origin-of-stonework-you-are-considered-proficient-in-the-history-skill-and-add-double-your-proficiency-bonus-to-the-check-instead-of-your-normal-proficiency-bonus" + ], + "url": "/api/traits/stonecunning" + }, + { + "index": "dwarven-toughness", + "races": [], + "subraces": [ + { + "name": "LANG-KEY-hill-dwarf", + "url": "/api/subraces/hill-dwarf" + } + ], + "name": "LANG-KEY-dwarven-toughness", + "desc": [ + "LANG-KEY-your-hit-point-maximum-increases-by-1-and-it-increases-by-1-every-time-you-gain-a-level" + ], + "url": "/api/traits/dwarven-toughness" + }, + { + "index": "keen-senses", + "races": [ + { + "name": "LANG-KEY-elf", + "url": "/api/races/elf" + } + ], + "subraces": [ + { + "name": "LANG-KEY-high-elf", + "url": "/api/subraces/high-elf" + } + ], + "name": "LANG-KEY-keen-senses", + "desc": [ + "LANG-KEY-you-have-proficiency-in-the-perception-skill" + ], + "url": "/api/traits/keen-senses" + }, + { + "index": "fey-ancestry", + "races": [ + { + "name": "LANG-KEY-elf", + "url": "/api/races/elf" + }, + { + "name": "LANG-KEY-half-elf", + "url": "/api/races/half-elf" + } + ], + "subraces": [ + { + "name": "LANG-KEY-high-elf", + "url": "/api/subraces/high-elf" + } + ], + "name": "LANG-KEY-fey-ancestry", + "desc": [ + "LANG-KEY-you-have-advantage-on-saving-throws-against-being-charmed-and-magic-cannot-put-you-to-sleep" + ], + "url": "/api/traits/fey-ancestry" + }, + { + "index": "trance", + "races": [ + { + "name": "LANG-KEY-elf", + "url": "/api/races/elf" + } + ], + "subraces": [ + { + "name": "LANG-KEY-high-elf", + "url": "/api/subraces/high-elf" + } + ], + "name": "LANG-KEY-trance", + "desc": [ + "LANG-KEY-elves-do-not-need-to-sleep-instead-they-meditate-deeply-remaining-semiconscious-for-4-hours-a-day-the-common-word-for-such-meditation-is-trance-while-meditating-you-can-dream-after-a-fashion;-such-dreams-are-actually-mental-exercises-that-have-become-reflexive-through-years-of-practice-after-resting-this-way-you-gain-the-same-benefit-that-a-human-does-from-8-hours-of-sleep" + ], + "url": "/api/traits/trance" + }, + { + "index": "elf-weapon-training", + "races": [ + { + "name": "LANG-KEY-elf", + "url": "/api/races/elf" + } + ], + "subraces": [ + { + "name": "LANG-KEY-high-elf", + "url": "/api/subraces/high-elf" + } + ], + "name": "LANG-KEY-elf-weapon-training", + "desc": [ + "LANG-KEY-you-have-proficiency-with-the-longsword-shortsword-shortbow-and-longbow" + ], + "url": "/api/traits/elf-weapon-training" + }, + { + "index": "high-elf-cantrip", + "races": [], + "subraces": [ + { + "name": "LANG-KEY-high-elf", + "url": "/api/subraces/high-elf" + } + ], + "name": "LANG-KEY-high-elf-cantrip", + "desc": [ + "LANG-KEY-you-know-one-cantrip-of-your-choice-form-the-wizard-spell-list-intelligence-is-your-spellcasting-ability-for-it" + ], + "url": "/api/traits/high-elf-cantrip" + }, + { + "index": "extra-language", + "races": [], + "subraces": [ + { + "name": "LANG-KEY-high-elf", + "url": "/api/subraces/high-elf" + } + ], + "name": "LANG-KEY-extra-language", + "desc": [ + "LANG-KEY-you-can-speak-read-and-write-one-extra-language-of-your-choice" + ], + "url": "/api/traits/extra-language" + }, + { + "index": "lucky", + "races": [ + { + "name": "LANG-KEY-halfling", + "url": "/api/races/halfling" + } + ], + "subraces": [ + { + "name": "LANG-KEY-lightfoot-halfling", + "url": "/api/subraces/lightfoot-halfling" + } + ], + "name": "LANG-KEY-lucky", + "desc": [ + "LANG-KEY-when-you-roll-a-1-on-the-d20-for-an-attack-roll-ability-check-or-saving-throw-you-can-reroll-the-die-and-must-use-the-new-roll" + ], + "url": "/api/traits/lucky" + }, + { + "index": "brave", + "races": [ + { + "name": "LANG-KEY-halfling", + "url": "/api/races/halfling" + } + ], + "subraces": [ + { + "name": "LANG-KEY-lightfoot-halfling", + "url": "/api/subraces/lightfoot-halfling" + } + ], + "name": "LANG-KEY-brave", + "desc": [ + "LANG-KEY-you-have-advantage-on-saving-throw-against-being-frightened" + ], + "url": "/api/traits/brave" + }, + { + "index": "halfling-nimbleness", + "races": [ + { + "name": "LANG-KEY-halfling", + "url": "/api/races/halfling" + } + ], + "subraces": [ + { + "name": "LANG-KEY-lightfoot-halfling", + "url": "/api/subraces/lightfoot-halfling" + } + ], + "name": "LANG-KEY-halfling-nimbleness", + "desc": [ + "LANG-KEY-you-can-move-through-the-space-of-any-creature-that-is-of-a-size-larger-than-yours" + ], + "url": "/api/traits/halfling-nimbleness" + }, + { + "index": "naturally-stealthy", + "races": [], + "subraces": [ + { + "name": "LANG-KEY-lightfoot-halfling", + "url": "/api/subraces/lightfoot-halfling" + } + ], + "name": "LANG-KEY-naturally-stealthy", + "desc": [ + "LANG-KEY-you-can-attempt-to-hide-even-when-you-are-obscured-only-by-a-creature-that-is-at-least-one-size-larger-than-you" + ], + "url": "/api/traits/naturally-stealthy" + }, + { + "index": "draconic-ancestry", + "races": [ + { + "name": "LANG-KEY-dragonborn", + "url": "/api/races/dragonborn" + } + ], + "subraces": [], + "name": "LANG-KEY-draconic-ancestry", + "desc": [ + "LANG-KEY-you-have-draconic-ancestry-choose-one-type-of-dragon-from-the-draconic-ancestry-table-your-breath-weapon-and-damage-resistance-are-determined-by-the-dragon-type-as-shown-in-the-table" + ], + "url": "/api/traits/draconic-ancestry" + }, + { + "index": "breath-weapon", + "races": [ + { + "name": "LANG-KEY-dragonborn", + "url": "/api/races/dragonborn" + } + ], + "subraces": [], + "name": "LANG-KEY-breath-weapon", + "desc": [ + "LANG-KEY-you-can-use-your-action-to-exhale-destructive-energy-your-draconic-ancestry-determines-the-size-shape-and-damage-type-of-the-exhalation", + "LANG-KEY-when-you-use-your-breath-weapon-each-creature-in-the-area-of-the-exhalation-must-make-a-saving-throw-the-type-of-which-is-determined-by-your-draconic-ancestry-the-dc-for-this-saving-throw-equals-8-+-your-constitution-modifier-+-your-proficiency-bonus-a-creature-takes-2d6-damage-on-a-failed-save-and-half-as-much-damage-on-a-successful-one-the-damage-increases-to-2d6-at-6th-level-3d6-at-11th-level-and-5d6-at-16th-level", + "LANG-KEY-after-you-use-your-breath-weapon-you-cannot-use-it-again-until-you-complete-a-short-or-long-rest" + ], + "url": "/api/traits/breath-weapon" + }, + { + "index": "damage-resistance", + "races": [ + { + "name": "LANG-KEY-dragonborn", + "url": "/api/races/dragonborn" + } + ], + "subraces": [], + "name": "LANG-KEY-damage-resistance", + "desc": [ + "LANG-KEY-you-have-resistance-to-the-damage-type-associated-with-your-draconic-ancestry" + ], + "url": "/api/traits/damage-resistance" + }, + { + "index": "gnome-cunning", + "races": [ + { + "name": "LANG-KEY-gnome", + "url": "/api/races/gnome" + } + ], + "subraces": [ + { + "name": "LANG-KEY-rock-gnome", + "url": "/api/subraces/rock-gnome" + } + ], + "name": "LANG-KEY-gnome-cunning", + "desc": [ + "LANG-KEY-you-have-advantage-on-all-intelligence-wisdom-and-charisma-saving-throws-against-magic" + ], + "url": "/api/traits/gnome-cunning" + }, + { + "index": "artificers-lore", + "races": [], + "subraces": [ + { + "name": "LANG-KEY-rock-gnome", + "url": "/api/subraces/rock-gnome" + } + ], + "name": "LANG-KEY-artificers-lore", + "desc": [ + "LANG-KEY-whenever-you-make-an-intelligence-history-check-related-to-magic-items-alchemical-objects-or-technological-devices-you-can-add-twice-your-proficiency-bonus-instead-of-any-proficiency-bonus-you-normally-apply" + ], + "url": "/api/traits/artificers-lore" + }, + { + "index": "tinker", + "races": [], + "subraces": [ + { + "name": "LANG-KEY-rock-gnome", + "url": "/api/subraces/rock-gnome" + } + ], + "name": "LANG-KEY-tinker", + "desc": [ + "LANG-KEY-you-have-proficiency-with-artisans-tools-tinkers-tools-using-those-tools-you-can-spend-1-hour-and-10-gp-worth-of-materials-to-construct-a-tiny-clockwork-device-ac-5-1-hp-the-device-ceases-to-function-after-24-hours-unless-you-spend-1-hour-repairing-it-to-keep-the-device-functioning-or-when-you-use-your-action-to-dismantle-it;-at-that-time-you-can-reclaim-the-materials-used-to-create-it-you-can-have-up-to-three-such-devices-active-at-a-time", + "LANG-KEY-when-you-create-a-device-choose-one-of-the-following-options", + "LANG-KEY-clockwork-toy-this-toy-is-a-clockwork-animal-monster-or-person-such-as-a-frog-mouse-bird-dragon-or-soldier-when-placed-on-the-ground-the-toy-moves-5-feet-across-the-ground-on-each-of-your-turns-in-a-random-direction-it-makes-noises-as-appropriate-to-the-creature-it-represents", + "LANG-KEY-fire-starter-the-device-produces-a-miniature-flame-which-you-can-use-to-light-a-candle-torch-or-campfire-using-the-device-requires-your-action", + "LANG-KEY-music-box-when-opened-this-music-box-plays-a-single-song-at-a-moderate-volume-the-box-stops-playing-when-it-reaches-the-songs-end-or-when-it-is-closed" + ], + "url": "/api/traits/tinker" + }, + { + "index": "skill-versatility", + "races": [ + { + "name": "LANG-KEY-half-elf", + "url": "/api/races/half-elf" + } + ], + "subraces": [], + "name": "LANG-KEY-skill-versatility", + "desc": [ + "LANG-KEY-you-gain-proficiency-in-two-skills-of-your-choice" + ], + "url": "/api/traits/skill-versatility" + }, + { + "index": "menacing", + "races": [ + { + "name": "LANG-KEY-half-orc", + "url": "/api/races/half-orc" + } + ], + "subraces": [], + "name": "LANG-KEY-menacing", + "desc": [ + "LANG-KEY-you-gain-proficiency-in-the-intimidation-skill" + ], + "url": "/api/traits/menacing" + }, + { + "index": "relentless-endurance", + "races": [ + { + "name": "LANG-KEY-half-orc", + "url": "/api/races/half-orc" + } + ], + "subraces": [], + "name": "LANG-KEY-relentless-endurance", + "desc": [ + "LANG-KEY-when-you-are-reduced-to-0-hit-points-but-not-killed-outright-you-can-drop-to-1-hit-point-instead-you-cannot-use-this-feature-again-until-you-finish-a-long-rest" + ], + "url": "/api/traits/relentless-endurance" + }, + { + "index": "savage-attacks", + "races": [ + { + "name": "LANG-KEY-half-orc", + "url": "/api/races/half-orc" + } + ], + "subraces": [], + "name": "LANG-KEY-savage-attacks", + "desc": [ + "LANG-KEY-when-you-score-a-critical-hit-with-a-melee-weapon-attack-you-can-roll-one-of-the-weapons-damage-dice-one-additional-time-and-add-it-to-the-extra-damage-of-the-critical-hit" + ], + "url": "/api/traits/savage-attacks" + }, + { + "index": "hellish-resistance", + "races": [ + { + "name": "LANG-KEY-tiefling", + "url": "/api/races/tiefling" + } + ], + "subraces": [], + "name": "LANG-KEY-hellish-resistance", + "desc": [ + "LANG-KEY-you-have-resistance-to-fire-damage" + ], + "url": "/api/traits/hellish-resistance" + }, + { + "index": "internal-legacy", + "races": [ + { + "name": "LANG-KEY-tiefling", + "url": "/api/races/tiefling" + } + ], + "subraces": [], + "name": "LANG-KEY-internal-legacy", + "desc": [ + "LANG-KEY-you-know-the-thaumaturgy-cantrip-when-you-reach-3rd-level-you-can-cast-the-hellish-rebuke-spell-as-a-2nd-level-spell-once-with-this-trait-and-regain-the-ability-to-do-so-when-you-finish-a-long-rest-when-you-reach-5h-level-you-can-cast-the-darkness-spell-once-with-this-trait-and-regain-the-ability-to-do-so-when-you-finish-a-long-rest-charisma-is-your-spellcasting-ability-for-these-spells" + ], + "url": "/api/traits/internal-legacy" + } +] \ No newline at end of file diff --git a/src/5e-SRD-Weapon-Properties.json b/src/5e-SRD-Weapon-Properties.json index e3a16cee..c2676e7b 100644 --- a/src/5e-SRD-Weapon-Properties.json +++ b/src/5e-SRD-Weapon-Properties.json @@ -1,89 +1,91 @@ [ - { - "index": "ammunition", - "name": "Ammunition", - "desc": [ - "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon).", - "At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see \"Improvised Weapons\" later in the section). A sling must be loaded to deal any damage when used in this way." - ], - "url": "/api/weapon-properties/ammunition" - }, - { - "index": "finesse", - "name": "Finesse", - "desc": [ - "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls." - ], - "url": "/api/weapon-properties/finesse" - }, - { - "index": "heavy", - "name": "Heavy", - "desc": [ - "Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small creature to use effectively." - ], - "url": "/api/weapon-properties/heavy" - }, - { - "index": "light", - "name": "Light", - "desc": [ - "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons." - ], - "url": "/api/weapon-properties/light" - }, - { - "index": "loading", - "name": "Loading", - "desc": [ - "Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make." - ], - "url": "/api/weapon-properties/loading" - }, - { - "index": "reach", - "name": "Reach", - "desc": [ - "This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it." - ], - "url": "/api/weapon-properties/reach" - }, - { - "index": "special", - "name": "Special", - "desc": [ - "A weapon with the special property has unusual rules governing its use, explained in the weapon's description (see \"Special Weapons\" later in this section)." - ], - "url": "/api/weapon-properties/special" - }, - { - "index": "thrown", - "name": "Thrown", - "desc": [ - "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property." - ], - "url": "/api/weapon-properties/thrown" - }, - { - "index": "two-handed", - "name": "Two-Handed", - "desc": ["This weapon requires two hands when you attack with it."], - "url": "/api/weapon-properties/two-handed" - }, - { - "index": "versatile", - "name": "Versatile", - "desc": [ - "This weapon can be used with one or two hands. A damage value in parentheses appears with the property--the damage when the weapon is used with two hands to make a melee attack." - ], - "url": "/api/weapon-properties/versatile" - }, - { - "index": "monk", - "name": "Monk", - "desc": [ - "Monks gain several benefits while unarmed or wielding only monk weapons while they aren't wearing armor or wielding shields." - ], - "url": "/api/weapon-properties/monk" - } -] + { + "index": "ammunition", + "name": "LANG-KEY-ammunition", + "desc": [ + "LANG-KEY-you-can-use-a-weapon-that-has-the-ammunition-property-to-make-a-ranged-attack-only-if-you-have-ammunition-to-fire-from-the-weapon-each-time-you-attack-with-the-weapon-you-expend-one-piece-of-ammunition-drawing-the-ammunition-from-a-quiver-case-or-other-container-is-part-of-the-attack-you-need-a-free-hand-to-load-a-one-handed-weapon", + "LANG-KEY-at-the-end-of-the-battle-you-can-recover-half-your-expended-ammunition-by-taking-a-minute-to-search-the-battlefield-if-you-use-a-weapon-that-has-the-ammunition-property-to-make-a-melee-attack-you-treat-the-weapon-as-an-improvised-weapon-see-improvised-weapons-later-in-the-section-a-sling-must-be-loaded-to-deal-any-damage-when-used-in-this-way" + ], + "url": "/api/weapon-properties/ammunition" + }, + { + "index": "finesse", + "name": "LANG-KEY-finesse", + "desc": [ + "LANG-KEY-when-making-an-attack-with-a-finesse-weapon-you-use-your-choice-of-your-strength-or-dexterity-modifier-for-the-attack-and-damage-rolls-you-must-use-the-same-modifier-for-both-rolls" + ], + "url": "/api/weapon-properties/finesse" + }, + { + "index": "heavy", + "name": "LANG-KEY-heavy", + "desc": [ + "LANG-KEY-small-creatures-have-disadvantage-on-attack-rolls-with-heavy-weapons-a-heavy-weapons-size-and-bulk-make-it-too-large-for-a-small-creature-to-use-effectively" + ], + "url": "/api/weapon-properties/heavy" + }, + { + "index": "light", + "name": "LANG-KEY-light", + "desc": [ + "LANG-KEY-a-light-weapon-is-small-and-easy-to-handle-making-it-ideal-for-use-when-fighting-with-two-weapons" + ], + "url": "/api/weapon-properties/light" + }, + { + "index": "loading", + "name": "LANG-KEY-loading", + "desc": [ + "LANG-KEY-because-of-the-time-required-to-load-this-weapon-you-can-fire-only-one-piece-of-ammunition-from-it-when-you-use-an-action-bonus-action-or-reaction-to-fire-it-regardless-of-the-number-of-attacks-you-can-normally-make" + ], + "url": "/api/weapon-properties/loading" + }, + { + "index": "reach", + "name": "LANG-KEY-reach", + "desc": [ + "LANG-KEY-this-weapon-adds-5-feet-to-your-reach-when-you-attack-with-it-as-well-as-when-determining-your-reach-for-opportunity-attacks-with-it" + ], + "url": "/api/weapon-properties/reach" + }, + { + "index": "special", + "name": "LANG-KEY-special", + "desc": [ + "LANG-KEY-a-weapon-with-the-special-property-has-unusual-rules-governing-its-use-explained-in-the-weapons-description-see-special-weapons-later-in-this-section" + ], + "url": "/api/weapon-properties/special" + }, + { + "index": "thrown", + "name": "LANG-KEY-thrown", + "desc": [ + "LANG-KEY-if-a-weapon-has-the-thrown-property-you-can-throw-the-weapon-to-make-a-ranged-attack-if-the-weapon-is-a-melee-weapon-you-use-the-same-ability-modifier-for-that-attack-roll-and-damage-roll-that-you-would-use-for-a-melee-attack-with-the-weapon-for-example-if-you-throw-a-handaxe-you-use-your-strength-but-if-you-throw-a-dagger-you-can-use-either-your-strength-or-your-dexterity-since-the-dagger-has-the-finesse-property" + ], + "url": "/api/weapon-properties/thrown" + }, + { + "index": "two-handed", + "name": "LANG-KEY-two-handed", + "desc": [ + "LANG-KEY-this-weapon-requires-two-hands-when-you-attack-with-it" + ], + "url": "/api/weapon-properties/two-handed" + }, + { + "index": "versatile", + "name": "LANG-KEY-versatile", + "desc": [ + "LANG-KEY-this-weapon-can-be-used-with-one-or-two-hands-a-damage-value-in-parentheses-appears-with-the-property-the-damage-when-the-weapon-is-used-with-two-hands-to-make-a-melee-attack" + ], + "url": "/api/weapon-properties/versatile" + }, + { + "index": "monk", + "name": "LANG-KEY-monk", + "desc": [ + "LANG-KEY-monks-gain-several-benefits-while-unarmed-or-wielding-only-monk-weapons-while-they-arent-wearing-armor-or-wielding-shields" + ], + "url": "/api/weapon-properties/monk" + } +] \ No newline at end of file