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3D Hit&Run Game developed using DirectX11
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CutScene
House
Kong
Robbie
Terry
Tyrone
CollisionMap.cpp
CollisionMap.h
CollisionMap.map
ComponentAnimate.cpp
ComponentAnimate.h
ComponentHScore.cpp
ComponentHScore.h
ComponentMesh.cpp
ComponentMesh.h
ComponentText.cpp
ComponentText.h
ComponentTexture.cpp
ComponentTexture.h
ComponentTransform.cpp
ComponentTransform.h
Dx11DemoBase.cpp
Dx11DemoBase.h
GameObject.cpp
GameObject.h
HighScores.log
LICENSE
Main.cpp
ModelsDemo.cpp
ModelsDemo.h
OBJConverter.cpp
OBJConverter.h
README.md
TextTextureMap.fx
TextureMap.fx
ThirdPersonCam.cpp
ThirdPersonCam.h
TokenStream.cpp
TokenStream.h
VideoPlayer.cpp
VideoPlayer.h

README.md

T-Wrecks

3D Hit&Run Game developed using DirectX11

Art & Assets by Paul James and Andrew Watson(www.arwdesigns.co.uk)