8th Wall XR Unity projects and resources. Feel free to contribute!
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Latest commit 1915b67 Aug 10, 2018


8th Wall XR


8th Wall XR for Unity enables developers to quickly and easily build AR apps that run on all Android or iOS devices. It provides easy-to use APIs for lighting, surfaces, textures, and 3D tracking.


Sample Unity Projects

  • 8th Wall XR - Tutorial - A simple unity scene containing a table with a TV on top of it. Use as a base project to learn how to AR-enable after downloading the 8th Wall XR unity package.
  • 8th Wall XR - Demo - The same scene as above, but preconfigured with all of the 8th Wall XR controllers added to scene objects. Just install the 8th Wall XR unity package and build!


  • DragAlongSurface.cs - Tap on an object and drag to move it along a surface
  • MeshVisualizer.cs - Displays the mesh of an object. Attach to the same object that has an XRSurfaceController, and enable "Deform To Surface" to visualize the shape of the detected surface"
  • PlaceObject.cs - Tap to place an object in your scene. If tap hits a surface, object will be placed on surface. If not, it will be placed at touch point at a specified distance in front of the camera.
  • SunlightController.cs - A script that controls the rotation of a Directional Light in your scene based on the position of the sun. Makes AR shadows look more realistic by aligning their direction with real world shadows outside.
  • SurfaceVisualizer.cs - Script that will visualize all detected surfaces and display information about the number/type of surfaces. Can assign different materials for horizontal vs vertical surfaces. Use with SurfaceOcclusion.mat & SurfaceOcclusion.shader to occlude game objects that are behind detected surfaces.
  • WorldPointsRenderer.cs - Visualize detected WorldPoints in your scene. Attach to any game object.
  • XRImageDetectionController.cs - Script that makes it easy to define a set of image targets to detect.
  • XRImageDetectionTargetController.cs - Attach this to the game object you want to be anchored/triggered when a tracked image it detected.