| linkTitle | Plugins | ||||||
|---|---|---|---|---|---|---|---|
| title | How to write plugins for gqlgen | ||||||
| description | Use plugins to customize code generation and integrate with other libraries | ||||||
| menu |
|
Plugins provide a way to hook into the gqlgen code generation lifecycle. In order to use anything other than the default plugins you will need to create your own entrypoint:
To use a plugin during code generation, you need to create a new entry point. Create generate.go in the same folder as resolver.go with the following code:
// go:build ignore
package main
import (
"flag"
"fmt"
"io"
"log"
"os"
"time"
"github.com/99designs/gqlgen/api"
"github.com/99designs/gqlgen/codegen/config"
"github.com/99designs/gqlgen/plugin/stubgen"
)
func main() {
cfg, err := config.LoadConfigFromDefaultLocations()
if err != nil {
fmt.Fprintln(os.Stderr, "failed to load config", err.Error())
os.Exit(2)
}
err = api.Generate(cfg,
api.AddPlugin(yourplugin.New()), // This is the magic line
)
if err != nil {
fmt.Fprintln(os.Stderr, err.Error())
os.Exit(3)
}
}In resolver.go, add //go:generate go run generate.go (or replace //go:generate go tool gqlgen if you have it there).
Now you can run go generate ./... to generate code using your plugin.
There are currently only two hooks:
- MutateConfig: Allows a plugin to mutate the config before codegen starts. This allows plugins to add custom directives, define types, and implement resolvers. see modelgen for an example
- GenerateCode: Allows a plugin to generate a new output file, see stubgen for an example
Take a look at plugin.go for the full list of available hooks. These are likely to change with each release.