Tundra is a scriptable 3D internet application development platform. It is aimed primarily for application developers, as a platform for creating networked 3D worlds with customized content.
Tundra uses the traditional client-server architecture for networking. After installing you will find the
Tundra executable from the install directory, run
Tundra --help for available command line parameters.
Tundra --config viewer.xml - Starts Tundra with "viewer" set of plugins which provides an user interface for connecting to Tundra servers
Tundra --config plugins.xml --headless --server --port 6565 --protocol udp - Starts Tundra with the default plugin set in server mode serving UDP connections at port 6565
The Tundra server mode is used for standalone-mode editing and viewing Tundra documents. To host a 3D scene, run Tundra in dedicated mode using the --server and --headless command line parameters. The Tundra viewer mode is the client that is used to connect to a server.
scenes folder for example demo scenes and applications. F.e.x.
Tundra --file scenes/Avatar/Scene.txml
Compiling from sources
Tundra source code is available at the realXtend github repository. This repository hosts various branches for new and old viewers from the realXtend team, so be sure to checkout
tundra2 branch after cloning.
Tundra uses CMake as its build system and depends on various other open source projects. See more from
For Windows Visual Studio 2008 and 2010 build environments are supported. Here are the quick steps for VS2008 after you have cloned the git repo. Same steps apply to VS2010, just with different batch scripts.
- Install CMake. (>= 2.8 is recommended)
win_update_deps_vs2008.batto acquire the prebuilt dependencies.
win_cmake_vs2008.bat, this will generate a .sln solution file.
- If you want to customize the build, go through the
- Open the solution file with Visual Studio 2008 and build.
doc/build-linux.txt for more details. Also check out the distro-specific build scripts in
More information about Tundra can be found online at http://www.realxtend.org/doxygen/.
New releases are announced on the mailing lists and at the realXtend blog. The releases are uploaded to Google Code project site, that is used for hosting downloads. http://code.google.com/p/realxtend-naali/downloads/list