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WastelandservClean #438

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ccgmatt76 opened this Issue Sep 21, 2016 · 18 comments

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@ccgmatt76

ccgmatt76 commented Sep 21, 2016

Hi Rev,

I'm not sure what is going on here but dropped money and player items clean ups don't seem to work, i've shortened the #define times to test this and still no joy.

p.s. I don't use a headless client

@hobart666

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hobart666 commented Sep 22, 2016

Same has been happening here and I'm using and older mission build. (without the parking addons etc)

@ccgmatt76

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ccgmatt76 commented Sep 23, 2016

now the panic is over for now and when you're physics work is done chap, could you cast your eyes over this one please, i'm stuck on understanding why money isn't cleaning up as intended :(

@AgentRev

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AgentRev commented Sep 23, 2016

last time I touched this, everything worked as intended, but I will take a peek.

@ccgmatt76

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ccgmatt76 commented Sep 23, 2016

thanks and good luck with the H/W :)

@ccgmatt76

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ccgmatt76 commented Oct 26, 2016

Everything ok Rev?, not seen you around in a while

@AgentRev

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AgentRev commented Oct 26, 2016

midterms

@Gigatek1

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Gigatek1 commented Oct 27, 2016

I'm sure he'll still take pull request for fixes if done properly and explained right.

@AgentRev

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AgentRev commented Oct 27, 2016

I barely have time to feed myself

@Gigatek1

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Gigatek1 commented Oct 27, 2016

Keep on keeping on man. At your age its best to prepare for the future, its going to be competitive. Don't worry about this small stuff. If its a big deal it gets fixed by the community pretty quickly.

@Soloknight

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Soloknight commented Nov 6, 2016

Has anyone found a work around for this?

@hobart666

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hobart666 commented Nov 6, 2016

Older pre virtual garage missions don't have cleaning issues, I'd say the
problem lies within whatever difference there is between the newer mission
and the older one for cleanup. If ya catch my drift.

On Nov 5, 2016 11:33 PM, "Christopher" notifications@github.com wrote:

Has anyone found a work around for this?


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@hobart666

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hobart666 commented Nov 6, 2016

Also is the dough persistent? (Remains after server restart) I don't know,
personally I use an older version. But the db was updated around then as
well. Something to dig into and see.

On Nov 6, 2016 8:38 AM, "Joshua Lee" leejoshuag@gmail.com wrote:

Older pre virtual garage missions don't have cleaning issues, I'd say the
problem lies within whatever difference there is between the newer mission
and the older one for cleanup. If ya catch my drift.

On Nov 5, 2016 11:33 PM, "Christopher" notifications@github.com wrote:

Has anyone found a work around for this?


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AgentRev commented Nov 12, 2016

I just tested and cleanup works fine on my end

@WhatsUpDoc127

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WhatsUpDoc127 commented Nov 12, 2016

Look in your serverCompile.sqf in your server>functions and make your this line is in there. I had the same issue and realized for some reason this line was missing. I cannot explain why this line was missing but it was.

A3W_fnc_setItemCleanup = [_path, "fn_setItemCleanup.sqf"] call mf_compile;

Best thing to do is download the githubs release and compare the serverCompile.sqf with yours and see what is mission. I bet and sqf is missing. I had this same thing happen to me on our server.

@ccgmatt76

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ccgmatt76 commented Nov 13, 2016

Thanks for checking, so cash piles & repair kits are getting cleaned up as intended? (not store clean up general map dropped items)

@ccgmatt76

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ccgmatt76 commented Nov 25, 2016

i'm still not convinced and i need to do some more investigation i guess but all missionobjects really do stack up over a 4 hour session, using Marma i'm seeing this
http://puu.sh/su9mv/753bf986bc.png

@ccgmatt76

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ccgmatt76 commented Nov 26, 2016

HI, so after adding another clean up script which is here https://github.com/ccgmatt76/New-Clean-Up i see a massive difference, the graphs below were taken over 12 hours when the server was full with 70 players with the last restart using this new clean up http://puu.sh/suu6C/fbe0416268.png

this has also increased server fps over the 4 hours as you could imagine.

p.s. the BIS corpse manager is poor and really struggled to clear away the dead

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AgentRev commented Nov 26, 2016

You're not giving any useful information, how do you expect me to help? Where are the server logs? Where are the logs for your cleanup script? Have you double-checked that A3W_hcObjCleanup is explicitly set at 0 from a server script's perspective? Have you checked if Arma 3's corpse and wreck managers are working properly with and without the A3W cleanup?

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