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New Arma Update big issue #439

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ghost opened this issue Sep 22, 2016 · 31 comments
Closed

New Arma Update big issue #439

ghost opened this issue Sep 22, 2016 · 31 comments

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@ghost
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ghost commented Sep 22, 2016

it appears BI have broke wasteland, vehicles no longer move just crawl around

@AgentRev
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¯_(ツ)_/¯

@WhatsUpDoc127
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Yep it happening on ALL A3Wasteland servers...Its only WHEELED vehicles this is happening with, not Tanks...Let me test the other vehicles such as APCs...

@WhatsUpDoc127
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Confirm....its only WHEELED vehicles only...

@Gigatek1
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Yep, boats are unaffected too but when I put a Strider in the water it was still affected (moving very very slow).

@ghost
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ghost commented Sep 22, 2016

yes wheeled vehicles only, do you think BI have fucked up the physics library or is this a wasteland issue ?

@WhatsUpDoc127
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Its also in ALTIS so its not just TANOA...

@ghost
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ghost commented Sep 22, 2016

its all maps, even cup maps all of them.

@Soloknight
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When I use Zeus to pick up the vehicle and drop it it goes up to 4mpg but still stuck in the ground

@Jermin
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Jermin commented Sep 22, 2016

Yes. If you lift a quadbike and then put it back down, it's wheels ares still stuck. So it's not related to spawn height.

@Soloknight
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Soloknight commented Sep 22, 2016

Ai working fine in vehicles movement as usual, kill ai player cant move vehicle
got todo with player simulation maybe

@Soloknight
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update, I use infistar to increase vehicle speed, its like brakes are always on a soon as I hit a hill and get air tires stop moving. hope this is helping

@biabock
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biabock commented Sep 22, 2016

ok... so seems the map markers bug is back either!
WTF BIS!??

@AgentRev
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😂

@ghost
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ghost commented Sep 22, 2016

drawingInMap=0 seems to disable createMarker again

just disable it in your server.cfg

@biabock
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biabock commented Sep 22, 2016

yeah... drawingInMap=0 disable all map markers, even the client is not able to create one.
Just put that =1 and everything works "fine"...
thx matt

@usszulu2
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Ive noticed that when trying to drive a vehicle, the brake lights seem to stay on as if the brakes are on, and when trying to turn the wheel, you can't really turn it, the wheel just kinda shakes.

@MrNastyTime
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Just had a player complete an Armed Convoy mission. He was able to drive the Armed Hunter around fine. Then I got in and tried to and it wouldn't budge. He then got in after me and was able to drive again just fine. Vehicle wasn't saved to him, just got it off a mission. I tried a Truck Convoy mission and the vehicles would not work for me. Just wanted to share.

@Soloknight
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@MrNastyTime Couldn't get it to work on my server. but if you notice when you get out of the vehicle the wheels keep turning left

@MrNastyTime
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MrNastyTime commented Sep 23, 2016

He even has a UGV Stomper that he can drive around. I tried that and it won't work for me. He tried some random spawned vehicles and he can't drive them. He mentioned when he got it the mission was still active. I just tried it and it wouldn't work for me. For whatever reason he is the only person so far I found that is able to drive a vehicle like that.

UPDATE: He's at the store right now and can drive any vehicle he buys or anyone else buys.

And I bought a UGV Stomper. I couldn't drive it if it was not moving. So I directed it somewhere and while moving when I took controls I could drive it normal.

UPDATE:

So I had this player who can drive disconnect from the server. When he comes back he is unable to drive vehicles anymore. Then, he goes and buys a UGV Stomper. Commands it to move somewhere and while moving takes controls and he can manually drive it himself. He then gets in the Passenger and then drives the stomper manually again from the UAV Terminal. Then he releases and ejects and now he can drives vehicles again. I tried to emulate it myself and I can't get it to work for me. But it is working for this guy.

We now have a second player that can drive after doing these steps. However, I was unable to get it to work for me. Hope some of this helps.

@usszulu2
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For those of you that are depending on Email updates, MrNastyTime has been updating his post here #439 (comment) which I know doesn't generate updates.

@ghost
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ghost commented Sep 23, 2016

No luck Rev ?

@AgentRev
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No time, unfortunately.

@Soloknight
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There's a potential fix on the forms

@AgentRev
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BIS or A3W? I will try to look at it this weekend, I'm stuck under a pile of physics homework atm

@DemonseedElite
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@Soloknight Care to post a link?

@Gigatek1
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@Soloknight
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Soloknight commented Sep 23, 2016

@DemonseedElite Sorry was on my phone and driving to work. I was using voice to text as the reason I misspelled forums wrong ;) it was a3wasteland forums

@DemonseedElite
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Thank you much! This DOES work. Just confirmed it on my server. Just to echo the fix here:
Edit the file \client\functions\playerSetupStart.sqf

change
{_player disableAI _x} foreach ["move","anim","target","autotarget"];

to

{_player disableAI _x} foreach ["anim","target","autotarget"];

i.e. Remove the string "move" from the array.
Save, recompile to .pbo, restart server.

@ghost
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ghost commented Sep 23, 2016

That whole line is pointless imo, I believe it's from Tonics original Arma 2 wasteland code

@Jawshy
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Jawshy commented Sep 27, 2016

The "PATH" and "MOVE" values for the disableAI command have been fixed in version 1.65.138532 (26-09-2016) dev.

Fixed: Using disableAI "PATH" and "MOVE" would not work correctly for vehicles driven by players (https://feedback.bistudio.com/T120346)

@Jawshy
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Jawshy commented Oct 15, 2016

SPOTREP #00061:

Fixed: Using disableAI "PATH" and "MOVE" would not work correctly for vehicles driven by players (https://feedback.bistudio.com/T120346)

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10 participants