New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Errror: No Unit shows up in players list... #446

Open
usszulu2 opened this Issue Nov 2, 2016 · 2 comments

Comments

Projects
None yet
2 participants
@usszulu2

usszulu2 commented Nov 2, 2016

Hi All,

Today I noticed that a player named "Error: No Unit" was displayed in the player list. I wasn't sure what this was so I did some investigating. The unit didn't appear to be associated with any UID, Steam ID, or anything else. Attached are a copy of the screenshots that I took during this encounter. Any ideas what this could be? We have had reports for people being converted into AI when disconnecting. Would this have anything to do with it? Let me know if there is anything else I can supply that would help! Thanks!

20161102004548_1
20161102004607_1
20161102004650_1

Also note that the admin action log shows me spectating "Error No Unit()"

@AgentRev

This comment has been minimized.

Show comment
Hide comment
@AgentRev

AgentRev Nov 2, 2016

Member

This is entirely Bohemia's fault. The ghosts can be removed from the scoreboard by filtering out empty UIDs, but all my attempts to detect AI zombies have failed so far, and it's terribly hard to reproduce and analyze. This is one of the most frustrating bugs I've ever had to deal with.

Member

AgentRev commented Nov 2, 2016

This is entirely Bohemia's fault. The ghosts can be removed from the scoreboard by filtering out empty UIDs, but all my attempts to detect AI zombies have failed so far, and it's terribly hard to reproduce and analyze. This is one of the most frustrating bugs I've ever had to deal with.

@AgentRev AgentRev closed this Nov 2, 2016

@AgentRev AgentRev reopened this Nov 2, 2016

@AgentRev

This comment has been minimized.

Show comment
Hide comment
@AgentRev

AgentRev Nov 2, 2016

Member

However, one thing I haven't tried is using the EntityRespawned event; it wasn't yet implemented when I investigated this. Maybe there's something to do with it.

Member

AgentRev commented Nov 2, 2016

However, one thing I haven't tried is using the EntityRespawned event; it wasn't yet implemented when I investigated this. Maybe there's something to do with it.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment