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Laser designator with no batteries #452

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Gigatek1 opened this issue Nov 27, 2016 · 2 comments
Open

Laser designator with no batteries #452

Gigatek1 opened this issue Nov 27, 2016 · 2 comments

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@Gigatek1
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@Gigatek1 Gigatek1 commented Nov 27, 2016

The Laserbatteries for the Laserdesignator don't load when when taken out of storage, crates, and vehicles. I know they load in when bought or saved on your player after a load but most don't know that. I have got a few reports about this. It's a bummer to have to tell players to go to lobby next time because they probably spent a lot of time coordinating the bomb drop before they knew this. I tried messing with it for a little over an hour but had no luck getting anything to work.

@AgentRev
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@AgentRev AgentRev commented Nov 27, 2016

I can't fix this because BIS has not even implemented the commands that would be required for that. Best I can do is completely eliminate laser batteries as a standalone item and simply force one into every laser designator when they're being equipped.

@Gigatek1
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@Gigatek1 Gigatek1 commented Nov 27, 2016

I was thinking UseWeapon in the fn_inGameUIActionEvent.sqf but I couldn't get that to work on first couple tries. Then add something to on button press for B and ditch the rest maybe. Never got that far though.

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