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Small Issue #455

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ccgmatt76 opened this Issue Dec 2, 2016 · 10 comments

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ccgmatt76 commented Dec 2, 2016

Just to make you aware this no longer works Rev, after the last update.

// hard CTD if BE kick fails
player setVelocity [0,0,1e38];

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AgentRev Dec 2, 2016

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do you want me to ask BIS what is the best way to crash their game?

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AgentRev commented Dec 2, 2016

do you want me to ask BIS what is the best way to crash their game?

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ccgmatt76 Dec 2, 2016

not really a people's person are you.

I'm not asking you to do anything just letting you know.

ccgmatt76 commented Dec 2, 2016

not really a people's person are you.

I'm not asking you to do anything just letting you know.

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goshdarn it was a joke

I thought there was an endMission fallback but I guess I never added it

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AgentRev commented Dec 2, 2016

goshdarn it was a joke

I thought there was an endMission fallback but I guess I never added it

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ccgmatt76 Dec 2, 2016

It's hard to tell if your joking sometimes!,

End mission would be the most logical fallback now I guess until I can find another CTD :-)

ccgmatt76 commented Dec 2, 2016

It's hard to tell if your joking sometimes!,

End mission would be the most logical fallback now I guess until I can find another CTD :-)

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Gigatek1 Dec 2, 2016

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Intent or sarcasm is hard to pick up in text, so I try to give most the benefit of the doubt.

Maybe the best way would make them do a publicVariable that is set to kick in the filters. If you have BEC running with the ScriptBan plugin you can even set that rule to auto ban.

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Gigatek1 commented Dec 2, 2016

Intent or sarcasm is hard to pick up in text, so I try to give most the benefit of the doubt.

Maybe the best way would make them do a publicVariable that is set to kick in the filters. If you have BEC running with the ScriptBan plugin you can even set that rule to auto ban.

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it already does that, in fact the CTD was a fallback if the pvar kick didn't work

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AgentRev commented Dec 2, 2016

it already does that, in fact the CTD was a fallback if the pvar kick didn't work

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Ok, yeah I thought so. I guess the crashing was just a extra fuck you to the script kiddies.

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Gigatek1 commented Dec 2, 2016

Ok, yeah I thought so. I guess the crashing was just a extra fuck you to the script kiddies.

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WhatsUpDoc127 Dec 3, 2016

Matt what does:

Just to make you aware this no longer works Rev, after the last update.

// hard CTD if BE kick fails
player setVelocity [0,0,1e38];

This do exactly? I am thinking stops a playing from being able to move? Just curious because I like to learn.

WhatsUpDoc127 commented Dec 3, 2016

Matt what does:

Just to make you aware this no longer works Rev, after the last update.

// hard CTD if BE kick fails
player setVelocity [0,0,1e38];

This do exactly? I am thinking stops a playing from being able to move? Just curious because I like to learn.

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Gigatek1 Dec 3, 2016

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Duh, I just saw the "if BE kick fails". Maybe put the pvar on a loop if its prone to fail.

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Its setting the players velocity (looks like up) so fast that it will crash their game or the number is so high that it will crash their game. Here's more info about the command.
https://community.bistudio.com/wiki/setVelocity

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Gigatek1 commented Dec 3, 2016

Duh, I just saw the "if BE kick fails". Maybe put the pvar on a loop if its prone to fail.

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Its setting the players velocity (looks like up) so fast that it will crash their game or the number is so high that it will crash their game. Here's more info about the command.
https://community.bistudio.com/wiki/setVelocity

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WhatsUpDoc127 Dec 3, 2016

Giga yea I knew what setVelocity was but didn't know what it he was saying pertaining to the player, was confused a little. Thanks for the info...

WhatsUpDoc127 commented Dec 3, 2016

Giga yea I knew what setVelocity was but didn't know what it he was saying pertaining to the player, was confused a little. Thanks for the info...

@AgentRev AgentRev closed this Apr 14, 2018

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