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Object Sync #30
I haven't witnessed such a bug. You are probably on an old version, I will release the revive beta very soon.
To lock something, you just have to place the object where you want and select "Lock this object" in the action menu. It only applies to baseparts spawning in towns and purchased from general stores, static weapons that can be purchased from the gunstore, and all ammo crates.
Here is the revive branch: https://github.com/A3Wasteland/ArmA3_Wasteland.Stratis/tree/revive_beta
Baseparts do not spawn outside of towns, except for the Outpost mission.
There is already a teamkill system, if somebody gets punished 2 times, he is thrown back in the lobby and forced to go Independent.
I just did a test on my server with locking and unlocking base parts. When a base part is locked, it isn't saved right away. If the server is restarted without waiting at least 1 minute for the object to save, then the object is lost on the restart.
I looked through the log file and noticed that the server does indeed save objects once every minute.
Is there any way to decrease the time between saves? If so, can you add a setting for that?
As for the disk IO increasing because of real-time or near real-time saves of objects; that can be negated by putting the database files on a ramdisk (here's a great freeware ramdisk app http://www.softperfect.com/products/ramdisk/)