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Scoreboard #53

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Antha862 opened this Issue Nov 4, 2014 · 10 comments

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@Antha862

Antha862 commented Nov 4, 2014

Hello,

I have found a problem with the new scoreboard, P.kill is ever empty, only the AI.kill work ( player kill and bot kill merged..).

Regards,

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wiking-at Nov 4, 2014

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not a problem on our server - this works quite fine. we run altis although.

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wiking-at commented Nov 4, 2014

not a problem on our server - this works quite fine. we run altis although.

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Antha862 Nov 4, 2014

Space... i will check with a altis pbo..

Antha862 commented Nov 4, 2014

Space... i will check with a altis pbo..

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JoSchaap Nov 4, 2014

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stratis is a few commit's behind on altis at this moment :)

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JoSchaap commented Nov 4, 2014

stratis is a few commit's behind on altis at this moment :)

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Antha862 Nov 4, 2014

Oh ok, but i search the solution, nothing :/ revive maybe bug with player die "suicide" i d'ont know

PS : Stratis is fine 👍

Antha862 commented Nov 4, 2014

Oh ok, but i search the solution, nothing :/ revive maybe bug with player die "suicide" i d'ont know

PS : Stratis is fine 👍

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This is already being taken into account, the problem is Bohemia's extremely-inaccurate damage sourcing method

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AgentRev commented Nov 4, 2014

This is already being taken into account, the problem is Bohemia's extremely-inaccurate damage sourcing method

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For example, when there's an enemy blowing up a car with a rocket, the game engine basically says to the mission "the driver of this vehicle killed himself and his occupants by spontaneously exploding", no joke. The only kills that are actually interpreted correctly are those made by direct hit with regular bullets. If your target gets revived, you get no kill.

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AgentRev commented Nov 4, 2014

For example, when there's an enemy blowing up a car with a rocket, the game engine basically says to the mission "the driver of this vehicle killed himself and his occupants by spontaneously exploding", no joke. The only kills that are actually interpreted correctly are those made by direct hit with regular bullets. If your target gets revived, you get no kill.

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Antha862 Nov 4, 2014

exactly, but what I do not understand is that the p.kill remains empty and filled it ai.kill

Antha862 commented Nov 4, 2014

exactly, but what I do not understand is that the p.kill remains empty and filled it ai.kill

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Antha862 Nov 4, 2014

i kill 3 bot and 3 players = p.kill 0 ai.kill 6 💃

Antha862 commented Nov 4, 2014

i kill 3 bot and 3 players = p.kill 0 ai.kill 6 💃

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Yeah this issue is a bit complicated to explain, it has to do with the server not recognizing the identity of some players for some reason and considering them as AI... It sometimes even affects the inventory saving system, we're trying to figure out a solution.

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AgentRev commented Nov 4, 2014

Yeah this issue is a bit complicated to explain, it has to do with the server not recognizing the identity of some players for some reason and considering them as AI... It sometimes even affects the inventory saving system, we're trying to figure out a solution.

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Antha862 Nov 4, 2014

cool no worries I just wanted to escalate the issue :)

thanks for your jobs all

Antha862 commented Nov 4, 2014

cool no worries I just wanted to escalate the issue :)

thanks for your jobs all

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