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For example, when there's an enemy blowing up a car with a rocket, the game engine basically says to the mission "the driver of this vehicle killed himself and his occupants by spontaneously exploding", no joke. The only kills that are actually interpreted correctly are those made by direct hit with regular bullets. If your target gets revived, you get no kill.
Yeah this issue is a bit complicated to explain, it has to do with the server not recognizing the identity of some players for some reason and considering them as AI... It sometimes even affects the inventory saving system, we're trying to figure out a solution.