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New Parking System #81

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Soloknight opened this Issue Jul 9, 2016 · 15 comments

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@Soloknight

Soloknight commented Jul 9, 2016

2 bugs I seen so far, Great job btw

  1. In Stratis the desk and computer floating in the air
  2. If there is a resupply truck near by it can be parked and the ownership is changed
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oops lol I forgot about that.

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AgentRev commented Jul 9, 2016

oops lol I forgot about that.

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Soloknight Jul 9, 2016

One other bug, maybe just on our server because I use #s for the skins names, but when you retrieve the vehicle there no vehicle skin on it

Soloknight commented Jul 9, 2016

One other bug, maybe just on our server because I use #s for the skins names, but when you retrieve the vehicle there no vehicle skin on it

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Skin names, you mean what is displayed in the store? The name isn't saved, only the texture string; the # chars don't cause any problems, they are used for the normal plain color skins

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AgentRev commented Jul 9, 2016

Skin names, you mean what is displayed in the store? The name isn't saved, only the texture string; the # chars don't cause any problems, they are used for the normal plain color skins

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Soloknight Jul 9, 2016

forever reason, the vehicles spawn back with just a empty frame. I'm looking for anything I might have missed

Soloknight commented Jul 9, 2016

forever reason, the vehicles spawn back with just a empty frame. I'm looking for anything I might have missed

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what's a frame?

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AgentRev commented Jul 9, 2016

what's a frame?

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Soloknight Jul 9, 2016

Vehicle with tires and frame no skins or shell

Soloknight commented Jul 9, 2016

Vehicle with tires and frame no skins or shell

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Soloknight Jul 9, 2016

For Stratis
this is my store config for textures
[ // Main colors
"All",
[
["Black", _color + "(0.01,0.01,0.01,1)"], // #(argb,8,8,3)color(0.1,0.1,0.1,0.1)
["Gray", _color + "(0.15,0.151,0.152,1)"], // #(argb,8,8,3)color(0.5,0.51,0.512,0.3)
["White", _color + "(0.75,0.75,0.75,1)"], // #(argb,8,8,3)color(1,1,1,0.5)
["Dark Blue", _color + "(0,0.05,0.15,1)"], // #(argb,8,8,3)color(0,0.3,0.6,0.05)
["Blue", _color + "(0,0.03,0.5,1)"], // #(argb,8,8,3)color(0,0.2,1,0.75)
["Teal", _color + "(0,0.3,0.3,1)"], // #(argb,8,8,3)color(0,1,1,0.15)
["Green", _color + "(0,0.5,0,1)"], // #(argb,8,8,3)color(0,1,0,0.15)
["Yellow", _color + "(0.5,0.4,0,1)"], // #(argb,8,8,3)color(1,0.8,0,0.4)
["Orange", _color + "(0.4,0.09,0,1)"], // #(argb,8,8,3)color(1,0.5,0,0.4)
["Red", _color + "(0.45,0.005,0,1)"], // #(argb,8,8,3)color(1,0.1,0,0.3)
["Pink", _color + "(0.5,0.03,0.3,1)"], // #(argb,8,8,3)color(1,0.06,0.6,0.5)
["Purple", _color + "(0.1,0,0.3,1)"], // #(argb,8,8,3)color(0.8,0,1,0.1)
["NATO Tan", _texDir + "nato.paa"], // #(argb,8,8,3)color(0.584,0.565,0.515,0.3)
["CSAT Brown", _texDir + "csat.paa"], // #(argb,8,8,3)color(0.624,0.512,0.368,0.3)
["AAF Green", _texDir + "aaf.paa"], // #(argb,8,8,3)color(0.546,0.59,0.363,0.2)
["Bloodshot", _texDir + "17_P.paa"],
["Carbon", _texDir + "19_P.paa"],
["Confederate", _texDir + "20_P.paa"],
//["Denim", _texDir + "21_P.paa"],
["Digital", _texDir + "22_P.paa"],
["Digital Black", _texDir + "23_P.paa"],
["Digital Desert", _texDir + "24_P.paa"],
["Digital Woodland", _texDir + "25_P.paa"],
["Doritos", _texDir + "26_P.paa"],
["Drylands", _texDir + "27_P.paa"],
["Hello Kitty", _texDir + "28_P.paa"],
["Hex", _texDir + "29_P.paa"],
["Hippie", _texDir + "30_P.paa"],
//["ISIS", _texDir + "isis.paa"],
["Leopard", _texDir + "31_P.paa"],
["Mountain Dew", _texDir + "32_P.paa"],
["'Murica", _texDir + "murica.paa"],
//["Nazi", _texDir + "nazi.paa"],
["Orange Camo", _texDir + "18_P.paa"],
["Pink Camo", _texDir + "33_P.paa"],
["Red Camo", _texDir + "34_P.paa"],
["Pride", _texDir + "35_P.paa"],
//["Psych", _texDir + "36_P.paa"],
["Rusty", _texDir + "37_P.paa"],
["Sand", _texDir + "38_P.paa"],
["Snake", _texDir + "39_P.paa"],
["Stripes", _texDir + "40_P.paa"],
["Stripes 2", _texDir + "41_P.paa"],
["Stripes 3", _texDir + "42_P.paa"],
["Swamp", _texDir + "43_P.paa"],
["Tiger", _texDir + "44_P.paa"],
//["Trippy", _texDir + "45_P.paa"],
["Union Jack", _texDir + "46_P.paa"],
["Urban", _texDir + "47_P.paa"],
["Weed", _texDir + "48_P.paa"],
["Woodland", _texDir + "49_P.paa"],
["Woodland Dark", _texDir + "50_P.paa"],
["Woodland Tiger", _texDir + "51_P.paa"]
]
],

Soloknight commented Jul 9, 2016

For Stratis
this is my store config for textures
[ // Main colors
"All",
[
["Black", _color + "(0.01,0.01,0.01,1)"], // #(argb,8,8,3)color(0.1,0.1,0.1,0.1)
["Gray", _color + "(0.15,0.151,0.152,1)"], // #(argb,8,8,3)color(0.5,0.51,0.512,0.3)
["White", _color + "(0.75,0.75,0.75,1)"], // #(argb,8,8,3)color(1,1,1,0.5)
["Dark Blue", _color + "(0,0.05,0.15,1)"], // #(argb,8,8,3)color(0,0.3,0.6,0.05)
["Blue", _color + "(0,0.03,0.5,1)"], // #(argb,8,8,3)color(0,0.2,1,0.75)
["Teal", _color + "(0,0.3,0.3,1)"], // #(argb,8,8,3)color(0,1,1,0.15)
["Green", _color + "(0,0.5,0,1)"], // #(argb,8,8,3)color(0,1,0,0.15)
["Yellow", _color + "(0.5,0.4,0,1)"], // #(argb,8,8,3)color(1,0.8,0,0.4)
["Orange", _color + "(0.4,0.09,0,1)"], // #(argb,8,8,3)color(1,0.5,0,0.4)
["Red", _color + "(0.45,0.005,0,1)"], // #(argb,8,8,3)color(1,0.1,0,0.3)
["Pink", _color + "(0.5,0.03,0.3,1)"], // #(argb,8,8,3)color(1,0.06,0.6,0.5)
["Purple", _color + "(0.1,0,0.3,1)"], // #(argb,8,8,3)color(0.8,0,1,0.1)
["NATO Tan", _texDir + "nato.paa"], // #(argb,8,8,3)color(0.584,0.565,0.515,0.3)
["CSAT Brown", _texDir + "csat.paa"], // #(argb,8,8,3)color(0.624,0.512,0.368,0.3)
["AAF Green", _texDir + "aaf.paa"], // #(argb,8,8,3)color(0.546,0.59,0.363,0.2)
["Bloodshot", _texDir + "17_P.paa"],
["Carbon", _texDir + "19_P.paa"],
["Confederate", _texDir + "20_P.paa"],
//["Denim", _texDir + "21_P.paa"],
["Digital", _texDir + "22_P.paa"],
["Digital Black", _texDir + "23_P.paa"],
["Digital Desert", _texDir + "24_P.paa"],
["Digital Woodland", _texDir + "25_P.paa"],
["Doritos", _texDir + "26_P.paa"],
["Drylands", _texDir + "27_P.paa"],
["Hello Kitty", _texDir + "28_P.paa"],
["Hex", _texDir + "29_P.paa"],
["Hippie", _texDir + "30_P.paa"],
//["ISIS", _texDir + "isis.paa"],
["Leopard", _texDir + "31_P.paa"],
["Mountain Dew", _texDir + "32_P.paa"],
["'Murica", _texDir + "murica.paa"],
//["Nazi", _texDir + "nazi.paa"],
["Orange Camo", _texDir + "18_P.paa"],
["Pink Camo", _texDir + "33_P.paa"],
["Red Camo", _texDir + "34_P.paa"],
["Pride", _texDir + "35_P.paa"],
//["Psych", _texDir + "36_P.paa"],
["Rusty", _texDir + "37_P.paa"],
["Sand", _texDir + "38_P.paa"],
["Snake", _texDir + "39_P.paa"],
["Stripes", _texDir + "40_P.paa"],
["Stripes 2", _texDir + "41_P.paa"],
["Stripes 3", _texDir + "42_P.paa"],
["Swamp", _texDir + "43_P.paa"],
["Tiger", _texDir + "44_P.paa"],
//["Trippy", _texDir + "45_P.paa"],
["Union Jack", _texDir + "46_P.paa"],
["Urban", _texDir + "47_P.paa"],
["Weed", _texDir + "48_P.paa"],
["Woodland", _texDir + "49_P.paa"],
["Woodland Dark", _texDir + "50_P.paa"],
["Woodland Tiger", _texDir + "51_P.paa"]
]
],

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side question - what's the point of renaming the PAAs? If I decide to update one of the textures it will causes conflicts for no good reason.

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AgentRev commented Jul 9, 2016

side question - what's the point of renaming the PAAs? If I decide to update one of the textures it will causes conflicts for no good reason.

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Soloknight Jul 9, 2016

It was easier to pull from the database to place on player uniforms for donators

Soloknight commented Jul 9, 2016

It was easier to pull from the database to place on player uniforms for donators

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I don't see how it would make it easier script-wise. You're not doing this manually aren't you?

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AgentRev commented Jul 9, 2016

I don't see how it would make it easier script-wise. You're not doing this manually aren't you?

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Soloknight Jul 9, 2016

I was at the time, had a column name customUniform place a 6 in it and it would pull the skin for the detonator when they logged in. I can change it back, but I need to change the Paint uniform script we use also no big deal.

Soloknight commented Jul 9, 2016

I was at the time, had a column name customUniform place a 6 in it and it would pull the skin for the detonator when they logged in. I can change it back, but I need to change the Paint uniform script we use also no big deal.

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detonator

You blow up your donators? What is this!?

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AgentRev commented Jul 9, 2016

detonator

You blow up your donators? What is this!?

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Soloknight Jul 9, 2016

lol dam auto correct stuff

Soloknight commented Jul 9, 2016

lol dam auto correct stuff

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Soloknight Jul 9, 2016

Ok I converted all skins back etc. but when you retrieve vehicle its just a empty shell just tires mostly

if you want to test it: 104.128.62.2:2302

it works for nomal spawn vehicles

Soloknight commented Jul 9, 2016

Ok I converted all skins back etc. but when you retrieve vehicle its just a empty shell just tires mostly

if you want to test it: 104.128.62.2:2302

it works for nomal spawn vehicles

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fixed; it was due to double backslashes added for extDB also present in the live parking variable, which is read directly on retrieval.

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AgentRev commented Jul 10, 2016

fixed; it was due to double backslashes added for extDB also present in the live parking variable, which is read directly on retrieval.

@AgentRev AgentRev closed this Apr 14, 2018

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