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Object Save Glitchy #88

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Sp4wN7 opened this issue Feb 25, 2017 · 5 comments
Open

Object Save Glitchy #88

Sp4wN7 opened this issue Feb 25, 2017 · 5 comments

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@Sp4wN7
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@Sp4wN7 Sp4wN7 commented Feb 25, 2017

Just FYI,

I've noticed objects reappearing after server restarts that had been previously destroyed. Helos, planes, etc... This started happening after the last update to the persistence/server/world files. I use MySQL (extDB) saves.

  • Sp4wN7
    WarPub.com
@ghost
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@ghost ghost commented Feb 25, 2017

Don't use that latest update in regards to saving its foobard, there is already an 'issue' created for this under the Altis repo

@AgentRev
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@AgentRev AgentRev commented Feb 25, 2017

sorry I've been very busy lately, I reverted the affected file.

@Gigatek1
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@Gigatek1 Gigatek1 commented Feb 25, 2017

@Sp4wN7 Do you guys use a headless client for object saving or catching?

@AgentRev
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@AgentRev AgentRev commented Feb 25, 2017

I'm starting to think it may not be the headless client... That guy probably isn't using fn_saveAllObjects

@Sp4wN7
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@Sp4wN7 Sp4wN7 commented Feb 25, 2017

Here's my mission file:
My mission file.
It appears that I do, but if I am missing something please point it out. I try and keep our mission file synced with the main releases here. Thanks for the quick responses!

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