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Updated main_config.sqf

1 parent eeedb71 commit 18002a570eccef07a305f191b891ea124975ab1b @AgentRev AgentRev committed Jul 24, 2016
Showing with 22 additions and 9 deletions.
  1. +22 −9 A3Wasteland_settings/main_config.sqf
@@ -6,9 +6,10 @@
// General settings
A3W_teamPlayersMap = 1; // Show all friendly players on the map at all times, regardless of difficulty level (0 = no, 1 = yes)
-A3W_globalVoiceWarnTimer = 5; // Number of seconds for which global voice chat must be active before triggering a warning (0 = disabled)
-A3W_globalVoiceMaxWarns = 5; // Number of global voice warnings after which the player will be killed and crashed (0 = disabled)
+A3W_disableGlobalVoice = 1; // Auto-switch channel to Direct communication whenever broadcasting voice on global, unless being admin (0 = no, 1 = yes)
A3W_uavControl = "group"; // Restrict connection to UAVs based on ownership ("owner", "group", "side")
+A3W_disableUavFeed = 1; // Force disable UAV PIP feed to prevent thermal camera abuse (0 = no, 1 = yes)
+A3W_disableBuiltInThermal = 1; // Display a black screen if the player tries to use thermal vision built-in a handheld weapon like Titan launcher (0 = no, 1 = yes)
// Time settings
A3W_startHour = 15; // In-game hour at mission start (0 to 23) - time is saved and restored between server restarts if A3W_timeSaving = 1
@@ -21,6 +22,8 @@ A3W_startingMoney = 100; // Amount of money that players start with
A3W_survivalSystem = 1; // Food and water are required to stay alive (0 = no, 1 = yes) - 0 removes food and water items from the mission
A3W_unlimitedStamina = 1; // Allow unlimited sprinting, jumping, etc. (0 = no, 1 = yes) - this also removes energy drinks from the mission
A3W_bleedingTime = 60; // Time in seconds for which to allow revive after a critical injury (minimum 10 seconds)
+A3W_headshotNoRevive = 0; // Instant death on fatal headshot by enemy player with non-explosive ammo (0 = no, 1 = yes)
+A3W_customDeathMessages = 1; // If difficulty option deathMessages=0, display custom messages related to causes of death, as defined in fn_deathMessage.sqf (0 = no, 1 = yes)
// Spawn settings
A3W_townSpawnCooldown = 5*60; // Number of seconds to wait between each spawn on a specific town (0 = disabled)
@@ -34,7 +37,7 @@ A3W_antiHackMinRecoil = 1.0; // Mininum recoil coefficient enforced by the
// Store settings
A3W_showGunStoreStatus = 1; // Show enemy and friendly presence at gunstores on map (0 = no, 1 = yes)
A3W_gunStoreIntruderWarning = 1; // Warn players in gunstore areas of enemy intruders (0 = no, 1 = yes)
-A3W_remoteBombStoreRadius = 75; // Prevent players from placing remote explosives within this distance from any store (0 = disabled)
+A3W_remoteBombStoreRadius = 75; // Prevent players from placing any kind of explosive on the ground within this distance from any store (0 = disabled)
A3W_poiObjLockDistance = 100; // Prevent players from locking objects within this distance from points of interest (stores & mission spawns)
A3W_vehiclePurchaseCooldown = 60; // Number of seconds to wait before allowing someone to purchase another vehicle, don't bother setting it too high because it can be bypassed by rejoining
@@ -51,11 +54,11 @@ A3W_atmRemoveIfDisabled = 1; // Remove all ATMs from map if A3W_atmEnabled
A3W_savingMethod = "profile"; // Method used for saving data ("profile", "iniDB", "extDB")
A3W_playerSaving = 1; // Save player data like position, health, inventory, etc. (0 = no, 1 = yes)
A3W_moneySaving = 1; // If playerSaving = 1, save player money amount (0 = no, 1 = yes)
+A3W_playerStatsGlobal = 0; // If playerSaving = 1 and savingMethod = "extDB", players' stats on the scoreboard will be their all-time global values from all servers of your database (0 = no, 1 = yes)
A3W_timeSaving = 1; // Save and restore in-game clock time between server restarts (0 = no, 1 = yes)
A3W_weatherSaving = 1; // Save and restore weather settings between server restarts (0 = no, 1 = yes)
A3W_combatAbortDelay = 60; // If playerSaving = 1, delay in seconds for which to disable abort and respawn buttons after firing or being shot (0 = none)
-A3W_purchasedVehicleSaving = 1; // Save vehicles purchased at vehicle stores between server restarts (0 = no, 1 = yes)
-A3W_missionVehicleSaving = 1; // Save vehicles captured from missions between server restarts (0 = no, 1 = yes)
+A3W_vehicleSaving = 1; // Save purchased and captured vehicles between server restarts (0 = no, 1 = yes)
A3W_baseSaving = 1; // Save locked base parts between server restarts (0 = no, 1 = yes)
A3W_boxSaving = 1; // Save locked weapon crates and their contents between server restarts (0 = no, 1 = yes)
A3W_staticWeaponSaving = 1; // Save locked static weapons and their magazines between server restarts (0 = no, 1 = yes)
@@ -66,6 +69,13 @@ A3W_objectLifetime = 5*24; // Maximum lifetime in hours for saved object
A3W_vehicleLifetime = 0; // Maximum lifetime in hours for saved vehicles across server restarts, regardless of usage (0 = no time limit)
A3W_vehicleMaxUnusedTime = 2*24; // Maximum parking time in hours after which unused saved vehicles will be marked for deletion (0 = no time limit)
A3W_serverSavingInterval = 1*60; // Interval in seconds between automatic vehicle & object saves; should be kept at 1 min for profileNamespace and iniDB, while for extDB it can be relaxed to 3-5 mins
+A3W_mineSaving = 1; // Save placed mines between server restarts (0 = no, 1 = yes)
+A3W_mineLifetime = 2*24; // Maximum lifetime in hours for saved mines across server restarts (0 = no time limit)
+A3W_privateStorage = 1; // Enable persistent private storage locations across the map (0 = no, 1 = yes)
+A3W_privateParking = 1; // If vehicleSaving = 1 and savingMethod = "extDB" or "sock", enable persistent private parking locations across the map (0 = no, 1 = yes)
+A3W_privateParkingLimit = 2; // Maximum amount of vehicles allowed in private parking (0 = no limit)
+A3W_privateParkingCost = 1000; // Cost to retrieve an individual vehicle from private parking
+A3W_vehicleLocking = 1; // Enable vehicle locking and lockpicking (0 = no, 1 = yes)
// iniDB settings
PDB_PlayerFileID = "A3W_"; // Player savefile prefix (if you run multiple servers, keep it the same for all of them)
@@ -74,11 +84,12 @@ PDB_ObjectFileID = "A3W_"; // Object savefile prefix (if you run multipl
// extDB settings
A3W_extDB_ServerID = 1; // Server ID to use in the database for the particular server running off this config file; if you have multiple servers, they all need different IDs
A3W_extDB_Environment = "normal"; // Value used to separate player & object data from multiple environments running on the same map (e.g. "normal", "hardcore", "dev", etc. can be whatever you want)
+A3W_extDB_playerSaveCrossMap = 0; // Player saves are shared across maps in same environment, with player location saved separately for each map; death resets save on all maps (0 = no, 1 = yes)
A3W_extDB_GhostingTimer = 5*60; // Number of seconds a player has to wait when switching between servers running the same map (0 = disabled)
A3W_extDB_GhostingAdmins = 0; // Apply ghosting restriction to server admins (0 = no, 1 = yes)
-A3W_extDB_SaveUnlockedObjects = 1; // Save and restore unlocked baseparts that were locked at least once during their lifetime (0 = no, 1 = yes)
+A3W_extDB_SaveUnlockedObjects = 1; // Save and restore unlocked baseparts that were purchased or locked at least once during their lifetime (0 = no, 1 = yes)
A3W_extDB_ConfigName = "A3W"; // Name of the connection config from extdb-conf.ini to be used (the one within [brackets])
-A3W_extDB_IniName = "a3wasteland"; // Name of the INI file in extDB\sql_custom to be used
+A3W_extDB_IniName = "a3wasteland"; // Name of the INI file in extDB\sql_custom_v2 to be used
A3W_extDB_Misc = 0; // Enable extDB Misc Protocol (0 = no, 1 = yes) - no associated features implemented in vanilla A3W
A3W_extDB_Steam = 0; // Enable extDB Steam Protocol (0 = no, 1 = yes) - no associated features implemented in vanilla A3W
A3W_extDB_Rcon = 0; // Enable extDB Rcon Protocol (0 = no, 1 = yes) - no associated features implemented in vanilla A3W
@@ -89,8 +100,10 @@ A3W_extDB_RconCommands = "KICK-ADDBAN"; // List of dash-separated RCON commands
A3W_hcPrefix = "A3W_HC"; // Prefix of the headless client unit names in mission.sqm
A3W_hcObjCaching = 1; // Enable headless client object caching (0 = no, 1 = yes)
A3W_hcObjCachingID = 1; // ID of the headless client in charge of object caching (1 or 2)
+A3W_hcObjCleanup = 0; // Enable headless client server cleanup (0 = no, 1 = yes)
+A3W_hcObjCleanupID = 1; // ID of the headless client in charge of object saving (1 or 2)
A3W_hcObjSaving = 0; // Enable headless client vehicle & object saving (0 = no, 1 = yes)
-A3W_hcObjSavingID = 2; // ID of the headless client in charge of object saving (1 or 2)
+A3W_hcObjSavingID = 1; // ID of the headless client in charge of object saving (1 or 2)
// HEADLESS CLIENT NOTES:
// The IDs of HCs are assigned according to the order they connect to the server. The first HC to connect will have ID 1, and the second one will have ID 2.
@@ -112,7 +125,7 @@ A3W_essentialsSpawning = 1; // If serverSpawning = 1, spawn essential ite
// Loot settings
A3W_buildingLootWeapons = 0; // Spawn weapon loot in all buildings (0 = no, 1 = yes)
-A3W_buildingLootSupplies = 1; // Spawn supply loot (backpacks & player items) in all buildings (0 = no, 1 = yes)
+A3W_buildingLootSupplies = 0; // Spawn supply loot (backpacks & player items) in all buildings (0 = no, 1 = yes)
A3W_buildingLootChances = 25; // Chance percentage that loot will spawn at each spot in a building (0 to 100)
A3W_vehicleLoot = 2; // Level of loot added to vehicles (0 = none, 1 = weapon OR items, 2 = weapon AND items, 3 = two weapons AND items) - 2 or 3 recommended if buildingLoot = 0

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