From 17371f81db7ab67acd1248d005a74fa4ff89786d Mon Sep 17 00:00:00 2001 From: A5H73Y Date: Sun, 26 Nov 2023 11:35:09 +0000 Subject: [PATCH] Updated Free Checkpoint docs --- docs/tutorials/parkour-courses.md | 4 +++- docs/tutorials/parkour-modes.md | 4 +--- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/docs/tutorials/parkour-courses.md b/docs/tutorials/parkour-courses.md index 052b0d92..59d63cad 100644 --- a/docs/tutorials/parkour-courses.md +++ b/docs/tutorials/parkour-courses.md @@ -63,9 +63,11 @@ _Command: `/pa setcourse (course) linkedlobby (lobby)`_ ### manualcheckpoints -When enabled, the Player's checkpoint position can be manually set whenever you want. This will allow the Player (and console) to use the "/pa manualcheckpoint" command, which sets the Player's current position to their Checkpoint. This can be used as an external way to set the Player's checkpoint position. +When enabled, the Player's checkpoint position can be manually set whenever you want. This will allow the Player (and console) to use the `/pa manualcheckpoint` / `pac manualcheckpoint (player)` command, which sets the Player's current position to their Checkpoint. This can be used as an external way to set the Player's checkpoint position. In addition, when `OnCourse.ManualCheckpointAnyPressurePlate` is enabled, any pressure plate a Player triggers whilst on a Course will set the Player's checkpoint to that location. +Once activated, the Player will be notified that a checkpoint has been set. If the Player dies, they will be taken back to the last checkpoint they set. This allows you to create alternate routes through a Course. + _Command: `/pa setcourse (course) manualcheckpoints [true/false]`_ ### maxdeaths diff --git a/docs/tutorials/parkour-modes.md b/docs/tutorials/parkour-modes.md index f0b1d80c..3cb8f4fe 100644 --- a/docs/tutorials/parkour-modes.md +++ b/docs/tutorials/parkour-modes.md @@ -53,6 +53,4 @@ You will be given a 'Rocket Launcher', which is a Rocket by default. Simply righ ## Free Checkpoint -This ParkourMode allows you to treat any Pressure Plate as a checkpoint. Upon walking on a Pressure Plate the Player will be notified that a checkpoint has been set, if the Player dies they will be taken back to the last checkpoint they set. This allows you to create alternate routes through a Course. - -![Free Checkpoints](https://i.imgur.com/zYyvTD9.png "Free Checkpoints") +This ParkourMode has been replaced by a per-course [manualcheckpoints](/tutorials/parkour-courses?id=manualcheckpoints) setting now.