@LtRipley36706 LtRipley36706 released this Jan 5, 2018 · 4 commits to master since this release

Assets 3
  • Changes to Generator systems (#65)

@LtRipley36706 LtRipley36706 released this Dec 16, 2017 · 5 commits to master since this release

Assets 3
  • Restore lost extended data for weenies (#63)

  • Re-categorized Some Weenies (#64)

@LtRipley36706 LtRipley36706 released this Nov 1, 2017 · 7 commits to master since this release

Assets 3

This version of the Dereth database is only forward compatible with ACEmulator post commit (ACEmulator/ACE@ef62342)

  • Change uint to int for properties in the PropertyInt tables (#62)
    • Swap MotionStance for CombatStyle enum
    • Update WorldBase
      • Align WorldBase with current master in ACE
      • Change uint to int
    • Change PropertyInt values uint to int
      • More uint to int conversion
      • Update Containers/Item Capacity uint to int
      • Chessboard ItemType uint to int
      • Change HookItemType from uint to int
      • Removed a test lifestone.
      • Fix the HookItemsType in the fixup script
      • Swap HouseMaxHooksUsable uint for int on Mansion objects

@LtRipley36706 LtRipley36706 released this Oct 21, 2017 · 8 commits to master since this release

Assets 3
  • @OptimShi added contract related data (#60)
  • @LtRipley36706 added comments to Landblocks (#61)
    • Behind the scenes change only so no real impact from this change

@LtRipley36706 LtRipley36706 released this Oct 15, 2017 · 10 commits to master since this release

Assets 3
  • Added exported Alternate Currency for Vendors (#58)
  • Added Exported Treasures (#59)
    • Exported data for items found in chests
    • Exported data for items found on corpses
    • Added some extra information to easily identify objects to exports

@LtRipley36706 LtRipley36706 released this Oct 11, 2017 · 12 commits to master since this release

Assets 3
  • Corrected Burden and Value for about 3,000 Weenies (#55)
    • Update Fixup scripts
    • Calculate Burden and Value
      • Calculations based on reported StackSize at time of capture
  • Correct Marketplace Drop (#56)
  • Corrected Combat Stance Values (#57) per Og II/OptimShi

@LtRipley36706 LtRipley36706 released this Oct 2, 2017 · 15 commits to master since this release

Assets 3
  • Restored newly exported extended properties for slumlord objects.
  • Re-exported StackSize and Structure properties and set the following
    • StackSize was set to 1 if MaxStackSize existed on object.
    • Structure set to same value as MaxStructure if property existed on object.
  • Fixed base weenie for Pyreal (273).

@LtRipley36706 LtRipley36706 released this Sep 30, 2017 · 17 commits to master since this release

Assets 3
  • @OptimShi added many data-mined books.
  • Stripped multiple data entries most commonly found to be end-user altered, such as StackSize, Structure, Inscription related properties, Container or Wielder IIDs, CurrentWieldedLocation. This means pre-inscribed objects will need to be restored.
  • Added complete housing objects. Dereth's own Department of Housing and Urban Development brought to you by the hard-work of @MiachofTD, ImmortalBob, @OptimShi, HellsWrath and Ripley.
  • Add missing note that spawns on floor of default training dungeon.
Assets 3
  • Updated House Hooks
    • Exported better base weenie data for Hooks
    • Re-added hundreds of previously skipped hook instances
    • More work to follow relating to housing hooks and other housing objects
  • Updated LifeStones
    • Added missing data to Lifestone weenie objects
    • Restored 19 lifestones to Dereth in locations that were not PCAPed, provided to us by @MiachofTD
Assets 3
  • Restructured database export
    • Removed instanced objects from database which significantly reduces size and import time
    • Add weenieHeaderFlags2 data to weenies
    • Add instance pointers to ace_landblock
    • Add wielded objects to weenie inventory
    • Add objects to be sold by vendors to weenie inventory
      • As a result of exporting weenies found to be sold by vendors, many, new to ACE, weenies have been fabricated from this data and added to the database. These objects will in many cases not have the correct physical properties and will need to be corrected