Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Doors do not auto-close and reset #1267

Closed
ghost opened this issue Jan 13, 2019 · 2 comments
Closed

Doors do not auto-close and reset #1267

ghost opened this issue Jan 13, 2019 · 2 comments

Comments

@ghost
Copy link

ghost commented Jan 13, 2019

Bug Report or Feature Request (mark with an x)

- [X] bug report -> please search issues before submitting
- [ ] feature request

Repro steps.

Open a door in any town, such as the tavern door in Holtburg, and waited five minutes. The door did not close itself within that time period, as it has in the past.

Desired functionality.

Normal doors should auto-close within a timely manner.

@Mag-nus Mag-nus assigned Mag-nus and unassigned Mag-nus Jan 14, 2019
@gmriggs
Copy link
Collaborator

gmriggs commented Jan 16, 2019

Just tested this a few times with the tavern door in Holtburg, and also checked out the code to investigate for possible errors

It seems like everything should be working normally, as this code hasn't been updated in quite some time

Is it possible that you were running on the action-chain testing branch? This branch most definitely has some bugs like this, and door reset timers were most likely broken in the action-chain branch

@ghost
Copy link
Author

ghost commented Jan 17, 2019

Did observe the tavern door auto close in one of the current master builds since Sunday.

@ghost ghost closed this as completed Jan 17, 2019
This issue was closed.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants