Assets 2

What's new since AIUR v2.1?

  • New mood selection policy: AIUR uses now an epsilon-greedy algorithm.
  • New old mood: The DefensiveMood is selectable again at the beginning of a game (was disabled since AIUR v2.0). AIUR has thus 6 selectable starting moods.
  • Rush mood changed into a rush DT.
  • Implement an off-line learning feature: You can now train AIUR against a given opponent and use that learning for further games, like during tournaments.
  • Improve the Cannon rush pathfinding.