A tool for processing pregenerated sets of digital map tiles.
Each tile of lower zoom covers 4x more area, so it has 4x more features and thus is 4x harder to render. Because of that, for some renderers lower zoom tiles are not frequently updated and/or contain much less features than higher zoom tiles, which is not really good. Main purpose of this utility is to fix or at least improve this situation, as it allows to render lowzoom tiles using higher zooms. It also allows to blend semitransparent overlays with the tileset, producing full-fledged map tiles without producing extra load on renderers.
- Generation of lower-level tiles from higher-level
- Applying semitransparent overlays
- Merging several tilesets together
- Running arbitrary commands on tiles
Only required dependencies are cmake and libpng. To compile:
cmake . && make
To run tests, after building run:
To install systemwide:
tiletool <OPTIONS> Options: -0..-9 Set png compression level. Default is 2. -b, --input-bounds=<BBOX> Limit processing with bounding box (implies same limit to output). -B, --output-bounds=<BBOX> Limit output with bounding box. You may use -B when you need all tiles processed, but only specific subset of tiles written. There are two ways of specifying bounding boxes: zoom/x/y bbox is limited by tile with specified zoom and coordinates for example, -b 8/0/0 is upper-leftmost tile at zoom 8. Ranges are supported for x and y values, for example -b 5/1-12/5-9 left,bottom,right,top Usual bounding box in geographical coordinates. For example: 37.3,55.53,37.93,55.95 - approximate bbox for Moscow (Russia) -z, --input-zoom=<ZOOM or MINZOOM-MAXZOOM> Specify which zoom (or zoom range) will be used for input tiles. -Z, --output-zoom=<ZOOM or MINZOOM-MAXZOOM> Specify for which zoom (or zoom range) tiles will be generated. One of above two options must be specified. If input zoom is not specified, it's set to (max output zoom + 1). If output zoom is not specified, it's set to 0-(min output zoom). For example, if you have level 6 tiles and you need to generate level 0-5 tiles based on it, you may either specify: -z 6 -Z 0-5 -z 6 (output zoom is automatically set to 0-5) -Z 0-5 (input zoom is automatically set to 6) Ranges must not be adjascent, for example you may generate level 0 tile based on level 6 tiles: -z 0 -Z 6 -e, --empty-tile=<PATH> Specify a file to be used instead of tiles which are not found in the input set. You may omit it if your input tile set is complete, but the process will fail if empty tile is not set and input tile is missing. -j, --jobs=<N> Set maximum number of spawned child processes. By default it is 0 and no child processes are spawned, all tiles are processed sequentionally. If this is > 0, tile loading and merging is still done sequentionally (this can't be paralleled), but overlay loading/applying, and saving for each tile is done in a child process. Note that -j 0 (no parallelization) is not the same as -j 1 (one child). -i, --input=<INPUT TILESET> Specify path to directory which contains input tiles. You may specify this option multiple times to provide fallback tilesets. -o, --output=<OUTPUT TILESET> Specify path to directory to store output tiles in. Required. -l, --overlay=<OVERLAY TILESET> Specify path to overlay which will be blended with output tiles. You may specify this option multiple times to use multiple overlays. -c, --postcmd=<COMMAND> Specify a command to be run on a newly saved tile. You may want to set this to, for example, 'optipng -quiet -o1'. -v, --verbose Increase verbosity. -h, --help Display help on options.
For example, you have zoom 8 tiles in mapnik/ directory, and set of transparent tiles with captions in a captions/ directory. You may generate all missing zooms (0-7) with the following command:
tiletool -z 8 -l captions -i mapnik -o output
resulting tiles will be saved in output/.
Now, you have some tiles in the original tileset updated and you want to only regenerate affected lowzoom tiles. Unfortunately, you need to generate all lowzoom tiles from scratch (your previous output is unuseable as it has overlay applied), but fortunately you don't need to recreated unaffected tiles, thus though you need to walk whole tile tree, most expensive operations (blending and png saving) will only be run on updated tiles.
For example, Moscow fits into two tiles on z8, so if these are updated, you should run:
tiletool -B 8/154/79-80 -z 8 -o captions -i mapnik -o output
You may use optipng to optimized your tiles to save space & traffic:
tiletool -c 'optipng -quiet -o1' -z 8 -o captions -i mapnik -o output
You may also add -1 to spend less time compressing tiles that will be recompressed anyway.
GNU GPLv3+, see COPYING.
Bundled libttip (image processing library) is licensed under LGPLv3+.