Assets 3
  • You can now preview multiple models (and convert them) at once. Previously you could batch convert through drag and drop, but you could not preview multiple files at once. This should make converting multiple files much easier.

  • Fixed bug where the "max verts" setting was not being used properly (being wrongly read as 32, instead of 32k)

screen shot libgdxconvgui

@ASneakyFox ASneakyFox released this Feb 25, 2015 · 16 commits to master since this release

Assets 3

Viewport settings now let you toggle use of alpha blending and alpha testing so you can properly preview plants and similiar types of objects.

Note that viewport settings do not get saved when the model is converted. You'll need to add these settings in to your code game code yourself.


@ASneakyFox ASneakyFox released this Jan 15, 2015 · 19 commits to master since this release

Assets 3

adds the ability to turn back face culling on and off

very small and very large models will be scaled in the viewport to more easily preview them (does not affect file conversions)

Assets 3

On mac the opengl canvas would display in the wrong part of the window causing it to cover up the controls. in 1.1 the window components are rearranged to avoid this bug.

@ASneakyFox ASneakyFox released this Oct 31, 2014 · 27 commits to master since this release

Assets 3

fbxconv-gui now has basic features

3D Model preview for .obj, .fbx, .dae, .g3db, and .g3dj

Animations Preview

Single file and batch conversions to g3db and g3dj formats.