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You can now preview multiple models (and convert them) at once. Previously you could batch convert through drag and drop, but you could not preview multiple files at once. This should make converting multiple files much easier.
Fixed bug where the "max verts" setting was not being used properly (being wrongly read as 32, instead of 32k)
adds the ability to turn back face culling on and off
very small and very large models will be scaled in the viewport to more easily preview them (does not affect file conversions)
On mac the opengl canvas would display in the wrong part of the window causing it to cover up the controls. in 1.1 the window components are rearranged to avoid this bug.