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Sample project to show my coding approaches and knowledge, also some architectures (and patterns) which I've used in Unity3D.
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README.md

README.md

SampleProject (FightingGame)

It is a sample project to show my coding approaches and knowledge, also some architectures (and patterns) which I've used.

You can check the project docs here.

I didn't make custom character controller for characters and I used Unity Physics and Rigidbody because of time.

There are some things which are good to check them out besides my coding knowledge. They are:

  • Combat system which you can check out its brief doc here.

  • Message Bus system (WIP). There is no doc for it yet but I used it in the project massively and there is an UnitTest for it (More update in future). This message bus system is built upon UniRx.

  • Object Pooling system. It is good to check out its brief doc here.

  • ScriptableObjectDropdown attribute. There is a separate repository for it which you can check it out here. Also ScriptableObjectMultiSelectDropdown attribute which I didn't use it in the project but you can check it out here.

  • It is not a big deal but don't forget to check my State Machine too. Its brief doc is here.

I love IOC and DI so I used Extenject (Zenject) by the great man, Steve in this project.

MIT License

Copyright (c) 2019 Alireza Tarahomi

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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