It is a sample project to show my coding approaches and knowledge, also some architectures (and patterns) which I've used.
You can check the project docs here.
I didn't make custom character controller for characters and I used Unity Physics and Rigidbody because of time.
There are some things which are good to check them out besides my coding knowledge. They are:
Combat system which you can check out its brief doc here.
Message Bus system (WIP). There is no doc for it yet but I used it in the project massively and there is an UnitTest for it (More update in future). This message bus system is built upon UniRx.
Object Pooling system. It is good to check out its brief doc here.
ScriptableObjectDropdown attribute. There is a separate repository for it which you can check it out here. Also ScriptableObjectMultiSelectDropdown attribute which I didn't use it in the project but you can check it out here.
It is not a big deal but don't forget to check my State Machine too. Its brief doc is here.
Copyright (c) 2019 Alireza Tarahomi
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