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win32 libretro build fixes
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accessories replace max/min to np2max/np2min Jan 2, 2018
android-project replace max/min to np2max/np2min Jan 2, 2018
bios Merge NP21/W 0.86 rev.40 Mar 18, 2018
cbus Merge NP21/W rev.43 Aug 21, 2018
codecnv merge NP21/w rev.35 beta 2 (char and nl encode too) Aug 26, 2017
common fix text NP2 to NP2kai Aug 5, 2018
diskimage fix CUE sheet read method 2 Feb 24, 2018
embed fix README Aug 22, 2018
fdd Apply to libnvl.so (fix) Aug 21, 2018
font FONT.BMP/FONT.ROM can be loaded lower case. Feb 20, 2018
generic Merge NP21/W 0.86 rev.40 Mar 18, 2018
i286c around WAB (and HOSTDRV fix) Mar 30, 2018
i286x Merge NP21/W 0.86 rev.40 Mar 18, 2018
i386c Merge NP21/W rev.42 Jun 26, 2018
io add fix Jul 1, 2018
jni add GP-IB source Jun 17, 2018
lio replace max/min to np2max/np2min Jan 2, 2018
mem Merge NP21/w rev.37 Nov 17, 2017
network Merge NP21/W rev.43 Aug 21, 2018
np2tool merge NP21/w rev.35 beta 2 (char and nl encode too) Aug 26, 2017
romimage merge NP21/w rev.35 beta 2 (char and nl encode too) Aug 26, 2017
sdl2 (libretro) Attempt to further fix windows builds. Aug 30, 2018
sound Merge NP21/W rev.42 Jun 26, 2018
trap merge NP21/w rev.35 beta 2 (char and nl encode too) Aug 26, 2017
vram betterment for win Jul 9, 2018
wab Merge NP21/W rev.43 Aug 21, 2018
win9x Merge NP21/W rev.43 Aug 21, 2018
x11 Apply to libnvl.so 2 Aug 21, 2018
zlib first commit Jun 21, 2017
.gitignore fix endianness and disable fmgen for wii U Dec 3, 2017
LICENSE Initial commit Jun 21, 2017
README.md fix README Aug 22, 2018
calendar.c first commit Jun 21, 2017
calendar.h merge NP21/w rev.35 beta 2 (char and nl encode too) Aug 26, 2017
common.h fix INLINE definition Mar 24, 2018
debugsub.c Removed check of binary file size for Audio CD. Removed executable pe… Jan 31, 2018
debugsub.h merge NP21/w rev.35 beta 2 (char and nl encode too) Aug 26, 2017
debugsub386.c replace max/min to np2max/np2min Jan 2, 2018
kai_note.txt note about USB storage on Android Feb 3, 2018
keystat.c [X11] fix key input Mar 9, 2018
keystat.h merge NP21/w rev.35beta1 Aug 23, 2017
keystat.tbl merge NP21/w rev.35 beta 2 (char and nl encode too) Aug 26, 2017
nevent.c merge NP21/w rev.35 beta 2 (char and nl encode too) Aug 26, 2017
nevent.h [SDL2][libretro] add WAB Apr 2, 2018
np2ver.h rev.17 Jun 26, 2018
pccore.c Merge NP21/W rev.42 Jun 26, 2018
pccore.h Merge NP21/W rev.42 Jun 26, 2018
readme.txt merge NP21/w rev.35 beta 2 (char and nl encode too) Aug 26, 2017
statsave.c Merge NP21/W rev.43 Aug 21, 2018
statsave.h merge NP21/w rev.35 beta 2 (char and nl encode too) Aug 26, 2017
statsave.tbl around WAB (and HOSTDRV fix) Mar 30, 2018
timing.c [SDL2][libretro] add WAB Apr 2, 2018
timing.h merge NP21/w rev.35 beta 2 (char and nl encode too) Aug 26, 2017
update.txt merge NP21/w rev.35 beta 2 (char and nl encode too) Aug 26, 2017

README.md

Neko Project II 0.86 kai rev.17

Jun 27, 2018

Build SDL2 port

1. Install SDL2.

(Linux)
$ sudo apt-get install git gcc make libsdl2-dev libsdl2-ttf-dev libsdl2-mixer-dev

or

(Windows + MSYS2)
$ pacman -S git gcc make mingw-w64-x86_64-SDL2 mingw-w64-x86_64-SDL2_ttf mingw-w64-x86_64-SDL2_mixer

or

(Mac)
    1.Install XCode
    2.Install module of SDL2, SDL2_mixier, freetype, SDL2_ttf from source
    3.Install framework of SDL2, SDL2_mixier, SDL2_ttf

2. Build.

(Linux)
$ cd NP2kai/sdl2
$ make -j4 -f Makefile.unix

or

$ make -j4 -f Makefile21.unix

(Windows + MSYS2)
$ cd NP2kai/sdl2
$ make -j4 -f Makefile.win

or

$ make -j4 -f Makefile21.win

(Mac)
$ cd NP2kai/sdl2
$ make -j4 -f Makefile.mac

or

$ make -j4 -f Makefile21.mac

or for GCW Zero (GCW0) game device only

$ make -j4 -f Makefile21.gcw0

3. Install NP2kai.

$ sudo -f Makefile.unix install

or

$ sudo -f Makefile21.unix install

or for GCW Zero (GCW0) game device only

$ make -j4 -f Makefile21.gcw0 buildopk

then transfer np2kai.opk to /media/apps/
BIOS files should locate in ~/.config/np2kai

4. Run NP2kai.

$ np2kai

or

$ np21kai

BIOS files locate in ~/.config/np2kai .

Build X11 port

1. Install SDL2.

$ sudo apt-get install libsdl2-dev libsdl2-ttf-dev

2. Build.

$ cd NP2kai/x11
$ ./autogen.sh
$ ./configure
$ make

or

$ ./configure --enable-ia32
$ make -j4

3. Install NP2kai.

$ sudo make install

4. Run NP2kai.

$ xnp2kai

BIOS files locate in ~/.config/xnp2kai .

NP2 menu is opened when F11 key or mouse middle button.
NP2 menu can swap FDD/HDD diskimages.

Build libretro port (Linux)

1. Build.

$ cd NP2kai/sdl2
$ make -j4

2. 'np2kai_libretro.so' binary is outputed in NP2kai/sdl2

Build libretro port (Windows)

1. Build by MSYS2 x86_64. (Reference follow URL)

https://docs.libretro.com/compilation/windows/

$ cd NP2kai/sdl2
$ make -j4

2. 'np2kai_libretro.dll' binary is outputed in NP2kai/sdl2

Build libretro port (Mac) * No confirmation to drive

1. Open terminal.

2. First 'git' to install XCode.

$ git

3. Clone this repository

$ git clone https://github.com/AZO234/NP2kai

4. Build.

$ cd NP2kai/sdl2
$ make -j4

5. 'np2kai_libretro.dylib' binary is outputed in NP2kai/sdl2

Build with libretro-super * No confirmation to drive

1. Open terminal.

2. Clone libretro-super repository.

$ git clone --depth 1 https://github.com/libretro/libretro-super.git

3. CD to libretro-super, and clone this repository.

$ cd libretro-super
$ git clone --depth 1 https://github.com/AZO234/NP2kai libretro-np2kai

4. Build. (e.g. Android)

To build needs Android Studio, and NDK.
https://developer.android.com/studio/index.html

$ export PATH=~/Android/Sdk/ndk-bundle:$PATH
$ chmod +x ./libretro-build-android-mk.sh
$ ./libretro-build-android-mk.sh np2kai

'libnp2kai.so' binary is outputed in libretro-np2kai/libs

4. Build. (e.g. iOS)

$ ./libretro-build-ios.sh np2kai

'np2kai_libretro_ios.dylib' binary is outputed in libretro-np2kai

About libretro port

BIOS files locate in "np2kai" directory at BIOS directory (configured by RetroArch).
Configure file (np2.cfg) is made in "np2kai" BIOS directory.

NP2 menu is opened when F12 key or mouse middle button or joypad L2 button.
NP2 menu can swap FDD/HDD diskimages.

If you run libretro by .m3u file include floppy disk images,
F1 key menu durling play game, you can swap disk.
[Disk Control] -> [Disk Cycle Tray Status] (eject) -> [Disk Index] -> [Disk Cycle Tray Status] (disk set)

Mouse is cuptured (hidden/show toggle) by F11 key.

Mouse cursor is able to move with joypad when Joy2Mouse mode.
Switch Joy2Mouse mode in config.
D-UP/DOWN/LEFT/RIGHT: mouse move
B button: left click
A button: right click R button: mouse speed up durling hold

Keyboard is able to control with joypad when Joy2Key mode.
Switch Joy2Key mode in config.
D-UP/DOWN/LEFT/RIGHT: Arrow key or Keypad(2468) key B button: Z key
A button: X key
X button: Space key
Y button: left Ctrl key
L button: Backspace key
R button: right Shift key
Select button: Escape key
Start button: Return key

By setting Joy2Key mode to 'Manual', you can custom keycode for button.
Change 'lrjoybtn' value in system/np2kai/np2kai.cfg.
This value is little endian and 12 values ​​of 16bits(2Bytes) are arranged.
Write the key code of RETROK (see libretro.h) to this value.
The order is D-UP/DOWN/LEFT/RIGHT/A/B/X/Y/L/R/Select/Start.

[libretro] Keyboard

Common

PC-98key key problem menu
STOP Pause
COPY PrintScreen don't come event implemented
v.f1 can't push
v.f2 can't push
v.f3 can't push
v.f4 can't push
v.f5 can't push
Kana can't push implemented
GRPH RCtrl
NFER LAlt
XFER RAlt
HOME/CLR Home
HELP End
KP= KP= can't push implemented
KP. KP. don't come event implemented

JP106 keyboard(default)

PC-98key key info menu
¥ | ¥ | don't come event implemented
_ _ L2? Menu has open? implemented

US101 keyboard

PC-98key key info menu
2 " 2 @ two event 0x02,0x2A
¥ | \ |
@ ` ` ~ don't come event implemented
; + ; :
: * ' "
_ _ can't push implemented

[X11] Keyboard

Common

PC-98key key problem menu
STOP Pause
COPY can't push
v.f1 can't push
v.f2 can't push
v.f3 can't push
v.f4 can't push
v.f5 can't push
Kana can't push
GRPH RCtrl
NFER LAlt
XFER RAlt
HOME/CLR Home
HELP End
KP= KP= can't push

JP106 keyboard(default)

All keys OK.

US101 keyboard

PC-98key key info menu
2 " 2 @
6 & 6 ^
7 ' 7 &
8 ( 8 *
9 ) 9 (
0 0 )
- = - _
^ ~ = +
¥ | \ |
@ ` [ {
[ { ] }
; + ; :
: * ' "
] } ` ~
_ _ can't push implemented

BIOS files

  • bios.rom
  • font.rom or font.bmp
  • itf.rom
  • sound.rom
  • (bios9821.rom or d8000.rom But I never see good dump file.)
  • 2608_bd.wav
  • 2608_sd.wav
  • 2608_top.wav
  • 2608_hh.wav
  • 2608_tom.wav
  • 2608_rim.wav

Setting to RetroPie

1.Install Japanese font. (umefont need SDL2 port only)

$ sudo apt-get install fonts-droid fonts-horai-umefont

2.Locate libretro & SDL2 port files.

$ sudo mkdir /opt/retropie/libretrocores/lr-np2
$ sudo cp np2_libretro.so /opt/retropie/libretrocores/lr-np2/
$ sudo mkdir /opt/retropie/emulators/np2
$ sudo cp np2_libretro.so /opt/retropie/emulators/np2/
$ sudo touch /opt/retropie/emulators/np2/np2.cfg
$ sudo chmod 666 /opt/retropie/emulators/np2/np2.cfg

3.Write & locate retroarch.cfg.

$ sudo vi /opt/retropie/configs/pc98/retroarch.cfg

# Settings made here will only override settings in the global retroarch.cfg if placed above the #include line

input_remapping_directory = "/opt/retropie/configs/pc98/"

#include "/opt/retropie/configs/all/retroarch.cfg"

4.Locate BIOS files.

BIOS files locate in "˜/RetroPie/BIOS/np2/" directory.
and "/opt/retropie/emulators/np2/" too.

5.Make shortcut to Japanese font. (SDL2 port only)

$ sudo ln -s /usr/share/fonts/truetype/horai-umefont/ume-ugo4.ttf /opt/retropie/emulators/np2/default.ttf

6.Add "carbon-mod". (Japanese nize)

$ git clone https://github.com/eagle0wl/es-theme-carbon.git
$ sudo cp -r ./es-theme-carbon /etc/emulationstation/themes/carbon-mod

7.Add to "/etc/emulationstation/es_systems.cfg" writing.

$ sudo nano /etc/emulationstation/es_systems.cfg

...
  </system>
  <system>
    <name>pc98</name>
    <fullname>PC-98</fullname>
    <path>/home/pi/RetroPie/roms/pc98</path>
    <extension>.d88 .88d .d98 .98d .fdi .xdf .hdm .dup .2hd .tfd .nfd .hd4 .hd5 .hd9 .fdd .h01 .hdb .ddb .dd6 .dcp .dcu .flp .bin .fim .img .ima .D88 .88D .D98 .98D .FDI .XDF .HDM .DUP .2HD .TFD .NFD .HD4 .HD5 .HD9 .FDD .H01 .HDB .DDB .DD6 .DCP .DCU .FLP .BIN .FIM .IMG .IMA .thd .nhd .hdi .vhd .sln .hdn .hdd .THD .NHD .HDI .VHD .SLN .HDN .HDD .m3u .M3U</extension>
    <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ pc98 %ROM%</command>
    <platform>pc98</platform>
    <theme>pc98</theme>
    <directlaunch/>
  </system>
  <system>
...

8.Add to "/opt/retropie/configs/pc98/emulators.cfg" writing.

$ cd /opt/retropie/configs
$ sudo mkdir pc98
$ cd pc98
$ sudo nano emulators.cfg

np2="/opt/retropie/emulators/np2/np21 %ROM%"
lr-np2="/opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-np2/np2_libretro.so --config /opt/retropie/configs/pc98/retroarch.cfg %ROM%"
default="lr-np2"

9.Launch ES and set "CARBON-MOD" to "THEME-SET".

Point of tuning performance NP2kai

  • CPU clock

Change "CPU Clock Multiplyer".

  • Memory size

Change "RAM Size".

  • Sound device

26K: for old games.
86: for newer games.

  • Sound Generator

fmgen: fmgen sound generator. Default: NP2's default sound generator.

Don't forget restart core.

  • How to set GDC 2.5MHz/5MHz?

1.Press End key(assigned Help key) + reset
2.Select 'ディップスイッチ2'(DIP switch 2)

  • How to key typing?

There are two ways:

  1. map the 'enable hotkeys' hotkey in settings > input > input hotkey binds and RetroArch will stop listening for hotkeys unless/until you hold that button/key

  2. enable the "game focus mode" (mapped to scroll_lock by default) and it will send all of your inputs to the core instead of the frontend. However, some people have reported having trouble getting out of game focus mode.

(Thanks hasenbanck)

  • How to use CD drive with MS-DOS 6.2?

Write follow to CONFIG.SYS.

LASTDRIVE=Z
DEVICE=A:¥DOS¥NECCDD.SYS /D:CD_101

And write follow to AUTOEXEC.BAT.

A:¥DOS¥MSCDEX.EXE /D:CD_101 /L:Q

Then, you'll can use CD drive as Q drive.

  • How many files(0-15)?

This screen is boot as PC-98 ROM BASIC mode.
Your floppy/harddisk image isn't mount correctry.

Check selecting image files and restart.

  • Floppy disk image

NP2 is made according to PC-98 specifications.
Floppy disk types are 720KB(2DD) and 1.23MB(2HD).
The floppy drive differs from the one of the PC/AT on the hardware level.
(There are a few floppies formatted to 1.44MB(2HD) using MS-DOS 6.2.)

A common mistake is to create a floppy disk image with PC/AT.
Some disk imager for PC/AT software is useful, but don't use PC-98 formatted floppy disk.

To read data from PC-98 formatted floppy disk,
You must use Win2000 older and 3-mode floppy disk drive.

Also, many PC-98 floppy disks are provided with powerful copy guard for DRM.
If you are in the way, you should use WIZARD V3/V5.
It is better to have no obstacle.

And also, you may simply convert the image format.

VFIC (Virtual Floppy Image Converter)
https://www.vector.co.jp/soft/win95/util/se151106.html

Virtual Floppy Drive
https://sites.google.com/site/chitchatvmback/vfd

  • Hard disk image

DiskExplorer is useful for hard disk image management.
This software can access files in image nicely.
Only FAT is supported, NTFS does not correspond.

DiskExplorer
https://hp.vector.co.jp/authors/VA013937/editdisk/index.html

[X11][SDL2] To use libnvl.so functions

http://euee.web.fc2.com/tool/nvl/np2kainvl.html
Locate libnvl.so to /usr/local/lib/.
Then we can use follow types HDD image files.

  • vmdk
  • dsk
  • vmdx
  • vdi
  • qcow
  • qcow2
  • hdd

About network

From rev.7 we can use network.

NIC is follow spec.

MELCO LGY-98
IRQ:6
I/O:0x00D0

[X11] To use external MIDI sound generator

We can use external MIDI sound generator with UM-1.

  1. Connect UM-1 to USB
  2. Check you can see 'C4D0' by '$ ls /dev/snd' command
  3. Open xnp2kai
  • Select xnp2kai's menu 'Device' -> 'MIDI option...'
  • Set '/dev/snd/C4D0' to 'MIDI-OUT' in ’Device' frame
  • Select 'MIDI-OUT device' to 'MIDI-OUT' in ’Assign' frame
  • Press 'OK'
  1. I tried with Touhou 2 (set MIDI option), I can listen MIDI sound.

[X11] To use software synthesizer timidity as Virtual MIDI

We can software synthesizer timidity as Virtual MIDI.

It seems that timidity is incompatible with PulseAudio.
By changing to ALSA output, I was able to play sound.

1. Install timidity and fluid-soundfont-gm

$ sudo apt-get install timidity fluid-soundfont-gm

2. Edit timidity.cfg

$ sudo nano /etc/timidity  

#source /etc/timidity/freepats.cfg  
source /etc/timidity/fluidr3_gm.cfg

3. restart timidity

$ sudo service timidity restart

4.

$ aconnect -o  

This time, you can see like Timidity port 128:0 to 128:3.

5.

$ timidity -iA -B2,8 -Os &  

Drive timidity daemon output to ALSA.

$ aconnect -o  

This time, you can see like ALSAed Timidity port 129:0 to 129:3.

6.

$ sudo modprobe snd-virmidi  

Add virtual MIDI port module.

$ aconnect -o  

This time, you can see like VirMIDI 3-0 to 3-3 at 28:0 to 31:0.

7.

$ ls /dev/snd  

You can also see VirMIDI 3-0 to 3-3 at midiC3D0 to midiC3D3.

8. Connect VirMIDI 3-0 and ALSAed Timidity port 0.

$ aconnect 28:0 129:0  

9. Finally set '/dev/snd/midiC3D0' to XNP2.

Next boot computer, you command from 4.

WAB

From rev.16 we can use WAB (Window Accelerator Boards).

To use WAB, enable WAB and restart.

WAB Type normally uses 'PC-9821Xe10,Xa7e,Xb10 built-in'.

640x480 256 color support for Windows 3.1

  1. Switch to directory A:¥WINDOWS, then run SETUP command.
  2. Select display mode 640x480 256色 16ドット(9821シリーズ対応), or 640x480 256色 12ドット(9821シリーズ対応) for smaller system font, then complete the changes. You may need Windows 3.1 installation disks when applying changes for the display driver.
  3. Extract EGCN4.DRV and PEGCV8.DRV from MINI3.CAB in Windows 98 CD.
  4. Copy extracted EGCN4.DRV and PEGCV8.DRV to A:¥WINDOWS¥SYSTEM directory, so as to replace the original driver files from Windows 3.1 installation disk.
  5. Type win command to check if the driver works well.

NOTE: Do not run MS-DOS prompt with fullscreen mode, or your screen will get garbled when switching back to Windows environment.

Release

  • Aug 22, 2018
    • Apply for libnvl.so
    • Merge NP21/W 0.86 rev.43
  • Jun 27, 2018 (rev.17)
    • Merge NP21/W 0.86 rev.42
  • Jun 19, 2018
    • Add Joy2Key manual mode
    • Merge NP21/W 0.86 rev.41
    • Read GP-IB BIOS.(not work)
  • Apr 26, 2018
    • Add build for GCW Zero
  • Apr 2, 2018 (rev.16)
    • Add WAB (and a little tune)
  • Mar 18, 2018
    • Merge NP21/W 0.86 rev.40
  • Mar 9, 2018
    • [X11] add UI
    • [SDL2] add and fix UI
  • Mar 4, 2018
    • refine keyboard map
  • Feb 28, 2018
    • [SDL2] config file selectable by command line
  • Feb 20, 2018
    • FONT.ROM/FONT.BMP can be loaded lower case.
  • Feb 19, 2018
    • [libretro] Apply disk swap interface
  • Feb 17, 2018
    • [X11] Mouse moving is more smopothly (Thanks frank-deng)
    • Using *.img *.ima type floppy image (Thanks frank-deng)
  • Feb 14, 2018
    • Fix parse CUE sheet (Thanks frank-deng)
  • Feb 6, 2018 (rev.15)
    • NP2 namespace change to NP2kai
    • [SDL2] Locate of config files is ~/.config/np2kai
    • [X11] Locate of config files is ~/.config/xnp2kai
  • Feb 5, 2018
    • Merge NP21/W 0.86 rev.38
  • Feb 4, 2018
    • Add setting Joy to Mouse cursor speed up rasio
  • Dec 5, 2017
    • Default GDC clock is 2.5MHz
    • In Joy2Mousem, mouse speed up with R button
  • Nov 18, 2017
    • Merge NP21/W 0.86 rev.37
  • Oct 26, 2017
    • Apply to 1.44MB FDD floppy image file
  • Oct 21, 2017 (rev.14)
    • Merge NP21/W 0.86 rev.36
      • Mate-X PCM
      • Sound Blaster 16
      • OPL3 (MAME codes is GPL licence)
      • Auto IDE BIOS
  • Oct 16, 2017 (rev.13)
    • Refix BEEP PCM
  • Oct 2, 2017 (rev.13)
    • remove CDDA mod
  • Sep 20, 2017
    • [SDL2] Use SDL2 mixer
  • Sep 16, 2017
    • Add RaSCSI hdd image file support
  • Sep 14, 2017 (rev.12)
    • [libretro] (newest core binary is auto released by buildbot)
    • Fix triple fault case
  • Sep 7, 2017
    • Fix BEEP PCM
  • Aug 27, 2017 (rev.11)
    • Merge NP21/w rev.35 beta2
    • [libretro] state save/load
  • Aug 23, 2017 (rev.10)
    • Merge NP21/w rev.35 beta1
  • Aug 22, 2017
    • Merge 私家
      Merged
      • AMD-98 Joyport
      • S98V3
      • Otomichanx2
      • V30 patch
      • VAEG fix
      • CSM voice
        Couldn't merged
      • LittleOrchestra
      • MultimediaOrchestra
      • WaveRec
    • Merge kaiE
      • force ROM to RAM
      • CDDA fix
      • Floppie fix
  • Aug 21, 2017
    • Apply libretro-super build
  • Aug 17, 2017 (rev.9)
    • Apply fmgen
  • Aug 3, 2017 (rev.8)
    • Apply HRTIMER
    • [libretro] input underscore(_) for western keyboard
    • [libretro] Add Joy2Key (thanks Tetsuya79)
  • Jul 24, 2017 (rev.7)
    • Apply network
  • Jul 18, 2017 (rev.6)
  • Jul 17, 2017
    • Apply HOSTDRV
    • [libretro] Add Joy2Mouse mode (switch at config menu)
  • Jul 4, 2017
    • rename to 'kai'
  • Jun 28, 2017
    • [libretro] Applicate to libretro port
  • Jun 21, 2017
    • [X11] Applicate to X11 port
  • Jun 20, 2017 (rev.6 beta)
    • [NP21] fix for VGA
  • Jun 19, 2017
    • [NP21] fix IA-32
    • more memory size available
  • Jun 18, 2017
    • more avilable FDD/HDD/CD-ROM image
    • [NP21] FPU (fpemul_dosbox.c is GPL licence, others is MIT licence)
  • Jun 12, 2017
    • COM
    • MIDI
    • JOYSTICK
    • IDE (can't use CD-ROM yet)
    • SDL_Keycode -> SDL_Scancode
    • Save BMP
    • State Save
  • Jun 4, 2017
    • [NP21] お察しください
  • Jun 1, 2017
    • First release

Reference