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Shader Playground, rendered in Arnold for Maya, using OpenPBR Surface. Artwork by Nikie Monteleone.


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*Specification v1.1, 2024-06-28.     homepage *
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OpenPBR Surface specification v1.1, 2024-06-28

This document is a specification of a surface shading model intended as a standard for computer graphics: the OpenPBR Surface model. Designed as an über-shader, it aims to be capable of accurately modeling the vast majority of CG materials used in practical visual effects and feature animation productions. The model has been developed as a synthesis of the Autodesk Standard Surface and the Adobe Standard Material models.