diff --git a/LICENSE b/LICENSE index 1104526ce..62b835f81 100644 --- a/LICENSE +++ b/LICENSE @@ -1,4 +1,4 @@ -Copyright (c) 2009-2012 Sony Pictures Imageworks Inc., et al. +Copyright (c) 2009-2016 Sony Pictures Imageworks Inc., et al. All Rights Reserved. Redistribution and use in source and binary forms, with or without diff --git a/README.md b/README.md index b27dec270..cd44eed65 100644 --- a/README.md +++ b/README.md @@ -227,7 +227,7 @@ Current state of the project and road map ----------------------------------------- At Sony Pictures Imageworks, we are exclusively using OSL in our -proprietary renderer, "Arnold." Completed productions that used OSL for +proprietary renderer, "Arnold." Completed productions that used OSL for shading have included: Men in Black 3 @@ -245,6 +245,9 @@ shading have included: Fury American Sniper Pixels + Hotel Transylvania 2 + Concussion + Alice in Wonderland: Through the Looking Glass And more are currently in production. Our shader-writing team works entirely in OSL, all productions use OSL, and we've even removed all the diff --git a/src/doc/osl-languagespec.pdf b/src/doc/osl-languagespec.pdf index 0995c80ff..e56b7f8b8 100644 Binary files a/src/doc/osl-languagespec.pdf and b/src/doc/osl-languagespec.pdf differ