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dsServiceWebsocket.go
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/
dsServiceWebsocket.go
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// Copyright (c) 2021 AccelByte Inc. All Rights Reserved.
// This is licensed software from AccelByte Inc, for limitations
// and restrictions contact your company contract manager.
package service
import (
"fmt"
"github.com/AccelByte/accelbyte-go-sdk/services-api/pkg/repository"
"github.com/AccelByte/accelbyte-go-sdk/services-api/pkg/utils"
"github.com/AccelByte/accelbyte-go-sdk/services-api/pkg/utils/connectionutils"
"github.com/gorilla/websocket"
"github.com/sirupsen/logrus"
)
type DSServiceWebsocket struct {
ConfigRepository repository.ConfigRepository
TokenRepository repository.TokenRepository
ConnectionManager connectionutils.ConnectionManager
}
func (dsService *DSServiceWebsocket) CreateDS(matchID, gameMode, dsName, clientVersion, region, deployment string) error {
logrus.Debug("CreateDS")
text := fmt.Sprintf(
"type: createDSRequest\n"+
"%s\n"+
"matchId: %s\n"+
"gameMode: %s\n"+
"serverName: %s\n"+
"clientVersion: %s\n"+
"region: %s\n"+
"deployment: %s\n",
utils.GenerateMessageID(),
matchID,
gameMode,
dsName,
clientVersion,
region,
deployment)
err := dsService.ConnectionManager.Get().Conn.WriteMessage(websocket.TextMessage, []byte(text))
if err != nil {
return err
}
return nil
}