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models_sub_game_mode.go
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models_sub_game_mode.go
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// Copyright (c) 2021 AccelByte Inc. All Rights Reserved.
// This is licensed software from AccelByte Inc, for limitations
// and restrictions contact your company contract manager.
// Code generated; DO NOT EDIT.
package matchmakingclientmodels
import (
"strconv"
"github.com/go-openapi/errors"
"github.com/go-openapi/strfmt"
"github.com/go-openapi/swag"
"github.com/go-openapi/validate"
)
// ModelsSubGameMode Models sub game mode
//
// swagger:model Models sub game mode.
type ModelsSubGameMode struct {
// alliance
// Required: true
Alliance *ModelsAllianceRule `json:"alliance"`
// alliance_flexing_rule
// Required: true
AllianceFlexingRule []*ModelsAllianceFlexingRule `json:"alliance_flexing_rule"`
// name
// Required: true
Name string `json:"name"`
}
// Validate validates this Models sub game mode
func (m *ModelsSubGameMode) Validate(formats strfmt.Registry) error {
var res []error
if err := m.validateAlliance(formats); err != nil {
res = append(res, err)
}
if err := m.validateAllianceFlexingRule(formats); err != nil {
res = append(res, err)
}
if err := m.validateName(formats); err != nil {
res = append(res, err)
}
if len(res) > 0 {
return errors.CompositeValidationError(res...)
}
return nil
}
func (m *ModelsSubGameMode) validateAlliance(formats strfmt.Registry) error {
if err := validate.Required("alliance", "body", m.Alliance); err != nil {
return err
}
if m.Alliance != nil {
if err := m.Alliance.Validate(formats); err != nil {
if ve, ok := err.(*errors.Validation); ok {
return ve.ValidateName("alliance")
}
return err
}
}
return nil
}
func (m *ModelsSubGameMode) validateAllianceFlexingRule(formats strfmt.Registry) error {
if err := validate.Required("alliance_flexing_rule", "body", m.AllianceFlexingRule); err != nil {
return err
}
for i := 0; i < len(m.AllianceFlexingRule); i++ {
if swag.IsZero(m.AllianceFlexingRule[i]) { // not required
continue
}
if m.AllianceFlexingRule[i] != nil {
if err := m.AllianceFlexingRule[i].Validate(formats); err != nil {
if ve, ok := err.(*errors.Validation); ok {
return ve.ValidateName("alliance_flexing_rule" + "." + strconv.Itoa(i))
}
return err
}
}
}
return nil
}
func (m *ModelsSubGameMode) validateName(formats strfmt.Registry) error {
if err := validate.Required("name", "body", m.Name); err != nil {
return err
}
return nil
}
// MarshalBinary interface implementation
func (m *ModelsSubGameMode) MarshalBinary() ([]byte, error) {
if m == nil {
return nil, nil
}
return swag.WriteJSON(m)
}
// UnmarshalBinary interface implementation
func (m *ModelsSubGameMode) UnmarshalBinary(b []byte) error {
var res ModelsSubGameMode
if err := swag.ReadJSON(b, &res); err != nil {
return err
}
*m = res
return nil
}