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models_channel_request.go
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/
models_channel_request.go
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// Code generated by go-swagger; DO NOT EDIT.
package matchmakingclientmodels
// This file was generated by the swagger tool.
// Editing this file might prove futile when you re-run the swagger generate command
import (
"github.com/go-openapi/errors"
"github.com/go-openapi/strfmt"
"github.com/go-openapi/swag"
"github.com/go-openapi/validate"
)
// ModelsChannelRequest models channel request
//
// swagger:model models.ChannelRequest
type ModelsChannelRequest struct {
// deployment
// Required: true
Deployment string `json:"deployment"`
// description
// Required: true
Description string `json:"description"`
// find match timeout seconds
// Required: true
FindMatchTimeoutSeconds int32 `json:"find_match_timeout_seconds"`
// game mode
// Required: true
GameMode string `json:"game_mode"`
// joinable
Joinable *bool `json:"joinable,omitempty"`
// max delay ms
// Required: true
MaxDelayMs int32 `json:"max_delay_ms"`
// rule set
// Required: true
RuleSet *ModelsRuleSet `json:"rule_set"`
// session queue timeout seconds
// Required: true
SessionQueueTimeoutSeconds int32 `json:"session_queue_timeout_seconds"`
// social matchmaking
SocialMatchmaking *bool `json:"social_matchmaking,omitempty"`
// use sub gamemode
UseSubGamemode *bool `json:"use_sub_gamemode,omitempty"`
}
// Validate validates this models channel request
func (m *ModelsChannelRequest) Validate(formats strfmt.Registry) error {
var res []error
if err := m.validateDeployment(formats); err != nil {
res = append(res, err)
}
if err := m.validateDescription(formats); err != nil {
res = append(res, err)
}
if err := m.validateFindMatchTimeoutSeconds(formats); err != nil {
res = append(res, err)
}
if err := m.validateGameMode(formats); err != nil {
res = append(res, err)
}
if err := m.validateMaxDelayMs(formats); err != nil {
res = append(res, err)
}
if err := m.validateRuleSet(formats); err != nil {
res = append(res, err)
}
if err := m.validateSessionQueueTimeoutSeconds(formats); err != nil {
res = append(res, err)
}
if len(res) > 0 {
return errors.CompositeValidationError(res...)
}
return nil
}
func (m *ModelsChannelRequest) validateDeployment(formats strfmt.Registry) error {
if err := validate.RequiredString("deployment", "body", string(m.Deployment)); err != nil {
return err
}
return nil
}
func (m *ModelsChannelRequest) validateDescription(formats strfmt.Registry) error {
if err := validate.RequiredString("description", "body", string(m.Description)); err != nil {
return err
}
return nil
}
func (m *ModelsChannelRequest) validateFindMatchTimeoutSeconds(formats strfmt.Registry) error {
if err := validate.Required("find_match_timeout_seconds", "body", int32(m.FindMatchTimeoutSeconds)); err != nil {
return err
}
return nil
}
func (m *ModelsChannelRequest) validateGameMode(formats strfmt.Registry) error {
if err := validate.RequiredString("game_mode", "body", string(m.GameMode)); err != nil {
return err
}
return nil
}
func (m *ModelsChannelRequest) validateMaxDelayMs(formats strfmt.Registry) error {
if err := validate.Required("max_delay_ms", "body", int32(m.MaxDelayMs)); err != nil {
return err
}
return nil
}
func (m *ModelsChannelRequest) validateRuleSet(formats strfmt.Registry) error {
if err := validate.Required("rule_set", "body", m.RuleSet); err != nil {
return err
}
if m.RuleSet != nil {
if err := m.RuleSet.Validate(formats); err != nil {
if ve, ok := err.(*errors.Validation); ok {
return ve.ValidateName("rule_set")
}
return err
}
}
return nil
}
func (m *ModelsChannelRequest) validateSessionQueueTimeoutSeconds(formats strfmt.Registry) error {
if err := validate.Required("session_queue_timeout_seconds", "body", int32(m.SessionQueueTimeoutSeconds)); err != nil {
return err
}
return nil
}
// MarshalBinary interface implementation
func (m *ModelsChannelRequest) MarshalBinary() ([]byte, error) {
if m == nil {
return nil, nil
}
return swag.WriteJSON(m)
}
// UnmarshalBinary interface implementation
func (m *ModelsChannelRequest) UnmarshalBinary(b []byte) error {
var res ModelsChannelRequest
if err := swag.ReadJSON(b, &res); err != nil {
return err
}
*m = res
return nil
}