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models_rule_set_v1.go
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models_rule_set_v1.go
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// Code generated by go-swagger; DO NOT EDIT.
package matchmakingclientmodels
// This file was generated by the swagger tool.
// Editing this file might prove futile when you re-run the swagger generate command
import (
"strconv"
"github.com/go-openapi/errors"
"github.com/go-openapi/strfmt"
"github.com/go-openapi/swag"
"github.com/go-openapi/validate"
)
// ModelsRuleSetV1 models rule set v1
//
// swagger:model models.RuleSetV1
type ModelsRuleSetV1 struct {
// alliance
// Required: true
Alliance *ModelsAllianceRuleV1 `json:"alliance"`
// alliance flexing rule
// Required: true
AllianceFlexingRule []*ModelsAllianceFlexingRule `json:"alliance_flexing_rule"`
// flexing rules
// Required: true
FlexingRules []*ModelsFlexingRule `json:"flexingRules"`
// match options
// Required: true
MatchOptions *ModelsMatchOptionRule `json:"match_options"`
// matching rules
// Required: true
MatchingRules []*ModelsMatchingRule `json:"matchingRules"`
// sub game modes
// Required: true
SubGameModes map[string]ModelsSubGameMode `json:"sub_game_modes"`
}
// Validate validates this models rule set v1
func (m *ModelsRuleSetV1) Validate(formats strfmt.Registry) error {
var res []error
if err := m.validateAlliance(formats); err != nil {
res = append(res, err)
}
if err := m.validateAllianceFlexingRule(formats); err != nil {
res = append(res, err)
}
if err := m.validateFlexingRules(formats); err != nil {
res = append(res, err)
}
if err := m.validateMatchOptions(formats); err != nil {
res = append(res, err)
}
if err := m.validateMatchingRules(formats); err != nil {
res = append(res, err)
}
if err := m.validateSubGameModes(formats); err != nil {
res = append(res, err)
}
if len(res) > 0 {
return errors.CompositeValidationError(res...)
}
return nil
}
func (m *ModelsRuleSetV1) validateAlliance(formats strfmt.Registry) error {
if err := validate.Required("alliance", "body", m.Alliance); err != nil {
return err
}
if m.Alliance != nil {
if err := m.Alliance.Validate(formats); err != nil {
if ve, ok := err.(*errors.Validation); ok {
return ve.ValidateName("alliance")
}
return err
}
}
return nil
}
func (m *ModelsRuleSetV1) validateAllianceFlexingRule(formats strfmt.Registry) error {
if err := validate.Required("alliance_flexing_rule", "body", m.AllianceFlexingRule); err != nil {
return err
}
for i := 0; i < len(m.AllianceFlexingRule); i++ {
if swag.IsZero(m.AllianceFlexingRule[i]) { // not required
continue
}
if m.AllianceFlexingRule[i] != nil {
if err := m.AllianceFlexingRule[i].Validate(formats); err != nil {
if ve, ok := err.(*errors.Validation); ok {
return ve.ValidateName("alliance_flexing_rule" + "." + strconv.Itoa(i))
}
return err
}
}
}
return nil
}
func (m *ModelsRuleSetV1) validateFlexingRules(formats strfmt.Registry) error {
if err := validate.Required("flexingRules", "body", m.FlexingRules); err != nil {
return err
}
for i := 0; i < len(m.FlexingRules); i++ {
if swag.IsZero(m.FlexingRules[i]) { // not required
continue
}
if m.FlexingRules[i] != nil {
if err := m.FlexingRules[i].Validate(formats); err != nil {
if ve, ok := err.(*errors.Validation); ok {
return ve.ValidateName("flexingRules" + "." + strconv.Itoa(i))
}
return err
}
}
}
return nil
}
func (m *ModelsRuleSetV1) validateMatchOptions(formats strfmt.Registry) error {
if err := validate.Required("match_options", "body", m.MatchOptions); err != nil {
return err
}
if m.MatchOptions != nil {
if err := m.MatchOptions.Validate(formats); err != nil {
if ve, ok := err.(*errors.Validation); ok {
return ve.ValidateName("match_options")
}
return err
}
}
return nil
}
func (m *ModelsRuleSetV1) validateMatchingRules(formats strfmt.Registry) error {
if err := validate.Required("matchingRules", "body", m.MatchingRules); err != nil {
return err
}
for i := 0; i < len(m.MatchingRules); i++ {
if swag.IsZero(m.MatchingRules[i]) { // not required
continue
}
if m.MatchingRules[i] != nil {
if err := m.MatchingRules[i].Validate(formats); err != nil {
if ve, ok := err.(*errors.Validation); ok {
return ve.ValidateName("matchingRules" + "." + strconv.Itoa(i))
}
return err
}
}
}
return nil
}
func (m *ModelsRuleSetV1) validateSubGameModes(formats strfmt.Registry) error {
for k := range m.SubGameModes {
if err := validate.Required("sub_game_modes"+"."+k, "body", m.SubGameModes[k]); err != nil {
return err
}
if val, ok := m.SubGameModes[k]; ok {
if err := val.Validate(formats); err != nil {
return err
}
}
}
return nil
}
// MarshalBinary interface implementation
func (m *ModelsRuleSetV1) MarshalBinary() ([]byte, error) {
if m == nil {
return nil, nil
}
return swag.WriteJSON(m)
}
// UnmarshalBinary interface implementation
func (m *ModelsRuleSetV1) UnmarshalBinary(b []byte) error {
var res ModelsRuleSetV1
if err := swag.ReadJSON(b, &res); err != nil {
return err
}
*m = res
return nil
}