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models_update_channel_request.go
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models_update_channel_request.go
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// Code generated by go-swagger; DO NOT EDIT.
package matchmakingclientmodels
// This file was generated by the swagger tool.
// Editing this file might prove futile when you re-run the swagger generate command
import (
"github.com/go-openapi/errors"
"github.com/go-openapi/strfmt"
"github.com/go-openapi/swag"
"github.com/go-openapi/validate"
)
// ModelsUpdateChannelRequest models update channel request
//
// swagger:model models.UpdateChannelRequest
type ModelsUpdateChannelRequest struct {
// deployment
// Required: true
Deployment *string `json:"deployment"`
// description
// Required: true
Description *string `json:"description"`
// find match timeout seconds
// Required: true
FindMatchTimeoutSeconds *int32 `json:"findMatchTimeoutSeconds"`
// joinable
// Required: true
Joinable *bool `json:"joinable"`
// max delay ms
// Required: true
MaxDelayMs *int32 `json:"max_delay_ms"`
// rule set
// Required: true
RuleSet *ModelsUpdateRuleset `json:"ruleSet"`
// session queue timeout seconds
// Required: true
SessionQueueTimeoutSeconds *int32 `json:"sessionQueueTimeoutSeconds"`
// social matchmaking
// Required: true
SocialMatchmaking *bool `json:"socialMatchmaking"`
// use sub gamemode
// Required: true
UseSubGamemode *bool `json:"use_sub_gamemode"`
}
// Validate validates this models update channel request
func (m *ModelsUpdateChannelRequest) Validate(formats strfmt.Registry) error {
var res []error
if err := m.validateDeployment(formats); err != nil {
res = append(res, err)
}
if err := m.validateDescription(formats); err != nil {
res = append(res, err)
}
if err := m.validateFindMatchTimeoutSeconds(formats); err != nil {
res = append(res, err)
}
if err := m.validateJoinable(formats); err != nil {
res = append(res, err)
}
if err := m.validateMaxDelayMs(formats); err != nil {
res = append(res, err)
}
if err := m.validateRuleSet(formats); err != nil {
res = append(res, err)
}
if err := m.validateSessionQueueTimeoutSeconds(formats); err != nil {
res = append(res, err)
}
if err := m.validateSocialMatchmaking(formats); err != nil {
res = append(res, err)
}
if err := m.validateUseSubGamemode(formats); err != nil {
res = append(res, err)
}
if len(res) > 0 {
return errors.CompositeValidationError(res...)
}
return nil
}
func (m *ModelsUpdateChannelRequest) validateDeployment(formats strfmt.Registry) error {
if err := validate.Required("deployment", "body", m.Deployment); err != nil {
return err
}
return nil
}
func (m *ModelsUpdateChannelRequest) validateDescription(formats strfmt.Registry) error {
if err := validate.Required("description", "body", m.Description); err != nil {
return err
}
return nil
}
func (m *ModelsUpdateChannelRequest) validateFindMatchTimeoutSeconds(formats strfmt.Registry) error {
if err := validate.Required("findMatchTimeoutSeconds", "body", m.FindMatchTimeoutSeconds); err != nil {
return err
}
return nil
}
func (m *ModelsUpdateChannelRequest) validateJoinable(formats strfmt.Registry) error {
if err := validate.Required("joinable", "body", m.Joinable); err != nil {
return err
}
return nil
}
func (m *ModelsUpdateChannelRequest) validateMaxDelayMs(formats strfmt.Registry) error {
if err := validate.Required("max_delay_ms", "body", m.MaxDelayMs); err != nil {
return err
}
return nil
}
func (m *ModelsUpdateChannelRequest) validateRuleSet(formats strfmt.Registry) error {
if err := validate.Required("ruleSet", "body", m.RuleSet); err != nil {
return err
}
if m.RuleSet != nil {
if err := m.RuleSet.Validate(formats); err != nil {
if ve, ok := err.(*errors.Validation); ok {
return ve.ValidateName("ruleSet")
}
return err
}
}
return nil
}
func (m *ModelsUpdateChannelRequest) validateSessionQueueTimeoutSeconds(formats strfmt.Registry) error {
if err := validate.Required("sessionQueueTimeoutSeconds", "body", m.SessionQueueTimeoutSeconds); err != nil {
return err
}
return nil
}
func (m *ModelsUpdateChannelRequest) validateSocialMatchmaking(formats strfmt.Registry) error {
if err := validate.Required("socialMatchmaking", "body", m.SocialMatchmaking); err != nil {
return err
}
return nil
}
func (m *ModelsUpdateChannelRequest) validateUseSubGamemode(formats strfmt.Registry) error {
if err := validate.Required("use_sub_gamemode", "body", m.UseSubGamemode); err != nil {
return err
}
return nil
}
// MarshalBinary interface implementation
func (m *ModelsUpdateChannelRequest) MarshalBinary() ([]byte, error) {
if m == nil {
return nil, nil
}
return swag.WriteJSON(m)
}
// UnmarshalBinary interface implementation
func (m *ModelsUpdateChannelRequest) UnmarshalBinary(b []byte) error {
var res ModelsUpdateChannelRequest
if err := swag.ReadJSON(b, &res); err != nil {
return err
}
*m = res
return nil
}