# Sharing with a server (optional) Chronexus is complete on its own. With a **Chronexus Server** that you or your group host, you can keep a campaign on several computers and share chosen items with your party. How to install a server: see the [server wiki](https://github.com/Acelith/Chronexus-Server/blob/main/docs/wiki/Home.md). ## Connect **App settings → Campaign sharing**: enter the server's HTTPS address and press **Verify and save server**, then sign in or create your account with an invitation code from the server's operator. Your password goes only to that server and is never stored. ## Link a campaign Open the campaign's **Sharing** view: - **Create the shared campaign on the server** — you become its owner; or - **Join with invitation** — paste a campaign invitation you received. To download a campaign you already keep on the server (for example on a second computer), use **App settings → Campaign sharing**. ## Choose what leaves this computer Every page, session, relationship, party member, character-sheet section and image has its own choice: | Choice | Who sees it | | --- | --- | | Only on this device (default) | Nobody else | | Private copy on the server | Only you, on your other computers | | Shared with the other players | The campaign's members, read-only and attributed to you | **Keep a private copy of everything** is a shortcut for the second option. Sheet sections and images can only be shared, never copied privately. The full sheet, AI data and preferences never leave your computer. ## Synchronizing - **Synchronize now** sends and receives once. - **Keep this campaign synchronized automatically** sends each save a moment later and receives others' changes as they happen. Editing never waits for the network. The status always says whether your change is *only on this device* or *also on the server*; offline changes wait and are sent when the server is back. - **Shared with you** lists what others shared: read-only, with the author's name. It is their claim, never a fact of your campaign. ## Conflicts If the same item changed here and on the server, **Conflicts** shows both versions side by side. Choose which to keep; nothing is overwritten silently. ## Members and roles | Role | Can | | --- | --- | | Owner | Invite, change roles, remove members, delete the campaign on the server | | Player | Read what is shared and share own items | | Reader | Only read | In **Members**, press **Show the members** (the list is read from the server only when you ask). The owner can switch a member between player and reader and **Remove from the campaign**; others can **Leave the campaign**. A removed or departed member keeps everything they wrote; what others shared is cleared from their computer at the next synchronization, and what they shared is withdrawn. If your role becomes *reader*, your own edits wait on your computer until you may write again. ## Stopping - Changing an item back to *Only on this device* removes it from the server and from the others at their next synchronization; your copy stays. - **Delete my copy on the server** removes everything you synchronized. - **Unlink this campaign** forgets the sharing state on this computer only. - The owner can **Delete the campaign on the server** (typing its name). Everyone keeps what is on their own computer. > Data travels over HTTPS but is **not end-to-end encrypted**: the server's operator can > read what you upload. Share only with a server you trust.