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updated docs (and doc building script) though there are a lot of thin…

…gs missing still
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1 parent 64c24ce commit 8d749bb932c7c1c37e88d50ae993b37522845a9b @AdamAtomic committed Apr 2, 2011
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2 build_docs.sh
@@ -1,2 +1,2 @@
#! /bin/sh
-/Applications/Adobe\ Flex\ Builder\ 3\ Plug-in/sdks/3.1.0/bin/asdoc -source-path . -doc-sources . -output docs
+/Applications/Adobe\ Flash\ Builder\ 4\ Plug-in/sdks/4.0.0/bin/asdoc -source-path . -doc-sources . -output docs
View
129 docs/AC_OETags.js
@@ -0,0 +1,129 @@
+////////////////////////////////////////////////////////////////////////////////
+//
+// ADOBE SYSTEMS INCORPORATED
+// Copyright 2008 Adobe Systems Incorporated
+// All Rights Reserved.
+//
+// NOTICE: Adobe permits you to use, modify, and distribute this file
+// in accordance with the terms of the license agreement accompanying it.
+//
+////////////////////////////////////////////////////////////////////////////////
+
+
+//v1.0
+function AC_AddExtension(src, ext)
+{
+ if (src.indexOf('?') != -1)
+ return src.replace(/\?/, ext+'?');
+ else
+ return src + ext;
+}
+
+function AC_Generateobj(objAttrs, params, embedAttrs)
+{
+ var str = '<object ';
+ for (var i in objAttrs)
+ str += i + '="' + objAttrs[i] + '" ';
+ str += '>';
+ for (var i in params)
+ str += '<param name="' + i + '" value="' + params[i] + '" /> ';
+ str += '<embed ';
+ for (var i in embedAttrs)
+ str += i + '="' + embedAttrs[i] + '" ';
+ str += ' ></embed></object>';
+
+ document.write(str);
+}
+
+function AC_FL_RunContent(){
+ var ret =
+ AC_GetArgs
+ ( arguments, ".swf", "movie", "clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"
+ , "application/x-shockwave-flash"
+ );
+ AC_Generateobj(ret.objAttrs, ret.params, ret.embedAttrs);
+}
+
+function AC_GetArgs(args, ext, srcParamName, classid, mimeType){
+ var ret = new Object();
+ ret.embedAttrs = new Object();
+ ret.params = new Object();
+ ret.objAttrs = new Object();
+ for (var i=0; i < args.length; i=i+2){
+ var currArg = args[i].toLowerCase();
+
+ switch (currArg){
+ case "classid":
+ break;
+ case "pluginspage":
+ ret.embedAttrs[args[i]] = args[i+1];
+ break;
+ case "src":
+ case "movie":
+ args[i+1] = AC_AddExtension(args[i+1], ext);
+ ret.embedAttrs["src"] = args[i+1];
+ ret.params[srcParamName] = args[i+1];
+ break;
+ case "onafterupdate":
+ case "onbeforeupdate":
+ case "onblur":
+ case "oncellchange":
+ case "onclick":
+ case "ondblClick":
+ case "ondrag":
+ case "ondragend":
+ case "ondragenter":
+ case "ondragleave":
+ case "ondragover":
+ case "ondrop":
+ case "onfinish":
+ case "onfocus":
+ case "onhelp":
+ case "onmousedown":
+ case "onmouseup":
+ case "onmouseover":
+ case "onmousemove":
+ case "onmouseout":
+ case "onkeypress":
+ case "onkeydown":
+ case "onkeyup":
+ case "onload":
+ case "onlosecapture":
+ case "onpropertychange":
+ case "onreadystatechange":
+ case "onrowsdelete":
+ case "onrowenter":
+ case "onrowexit":
+ case "onrowsinserted":
+ case "onstart":
+ case "onscroll":
+ case "onbeforeeditfocus":
+ case "onactivate":
+ case "onbeforedeactivate":
+ case "ondeactivate":
+ case "type":
+ case "codebase":
+ ret.objAttrs[args[i]] = args[i+1];
+ break;
+ case "width":
+ case "height":
+ case "align":
+ case "vspace":
+ case "hspace":
+ case "class":
+ case "title":
+ case "accesskey":
+ case "name":
+ case "id":
+ case "tabindex":
+ ret.embedAttrs[args[i]] = ret.objAttrs[args[i]] = args[i+1];
+ break;
+ default:
+ ret.embedAttrs[args[i]] = ret.params[args[i]] = args[i+1];
+ }
+ }
+ ret.objAttrs["classid"] = classid;
+ if (mimeType) ret.embedAttrs["type"] = mimeType;
+ return ret;
+}
+
View
242 docs/all-classes.html
@@ -1,117 +1,127 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<head>
-<META http-equiv="Content-Type" content="text/html; charset=UTF-8">
-<title>All Classes - API Documentation</title>
-<base target="classFrame">
-<link rel="stylesheet" href="style.css" type="text/css" media="screen">
-<link rel="stylesheet" href="print.css" type="text/css" media="print">
-</head>
-<body class="classFrameContent">
-<h3>
-<a style="color:black" target="classFrame" href="class-summary.html">All Classes</a>
-</h3>
-<table cellspacing="0" cellpadding="0">
-<tr>
-<td><a href="org/flixel/data/FlxAnim.html">FlxAnim</a></td>
-</tr>
-<tr>
-<td><a href="org/flixel/FlxButton.html">FlxButton</a></td>
-</tr>
-<tr>
-<td><a href="org/flixel/data/FlxConsole.html">FlxConsole</a></td>
-</tr>
-<tr>
-<td><a href="org/flixel/FlxEmitter.html">FlxEmitter</a></td>
-</tr>
-<tr>
-<td><a href="org/flixel/data/FlxFade.html">FlxFade</a></td>
-</tr>
-<tr>
-<td><a href="org/flixel/data/FlxFlash.html">FlxFlash</a></td>
-</tr>
-<tr>
-<td><a href="org/flixel/FlxG.html">FlxG</a></td>
-</tr>
-<tr>
-<td><a href="org/flixel/FlxGame.html">FlxGame</a></td>
-</tr>
-<tr>
-<td><a href="org/flixel/data/FlxGamepad.html">FlxGamepad</a></td>
-</tr>
-<tr>
-<td><a href="org/flixel/FlxGroup.html">FlxGroup</a></td>
-</tr>
-<tr>
-<td><a href="org/flixel/data/FlxInput.html">FlxInput</a></td>
-</tr>
-<tr>
-<td><a href="org/flixel/data/FlxKeyboard.html">FlxKeyboard</a></td>
-</tr>
-<tr>
-<td><a href="org/flixel/data/FlxKong.html">FlxKong</a></td>
-</tr>
-<tr>
-<td><a href="org/flixel/data/FlxList.html">FlxList</a></td>
-</tr>
-<tr>
-<td><a href="org/flixel/FlxMonitor.html">FlxMonitor</a></td>
-</tr>
-<tr>
-<td><a href="org/flixel/data/FlxMouse.html">FlxMouse</a></td>
-</tr>
-<tr>
-<td><a href="org/flixel/FlxObject.html">FlxObject</a></td>
-</tr>
-<tr>
-<td><a href="org/flixel/data/FlxPanel.html">FlxPanel</a></td>
-</tr>
-<tr>
-<td><a href="org/flixel/data/FlxParticle.html">FlxParticle</a></td>
-</tr>
-<tr>
-<td><a href="org/flixel/data/FlxPause.html">FlxPause</a></td>
-</tr>
-<tr>
-<td><a href="org/flixel/FlxPoint.html">FlxPoint</a></td>
-</tr>
-<tr>
-<td><a href="org/flixel/FlxPreloader.html">FlxPreloader</a></td>
-</tr>
-<tr>
-<td><a href="org/flixel/FlxQuadTree.html">FlxQuadTree</a></td>
-</tr>
-<tr>
-<td><a href="org/flixel/data/FlxQuake.html">FlxQuake</a></td>
-</tr>
-<tr>
-<td><a href="org/flixel/FlxRect.html">FlxRect</a></td>
-</tr>
-<tr>
-<td><a href="org/flixel/FlxSave.html">FlxSave</a></td>
-</tr>
-<tr>
-<td><a href="org/flixel/FlxSound.html">FlxSound</a></td>
-</tr>
-<tr>
-<td><a href="org/flixel/FlxSprite.html">FlxSprite</a></td>
-</tr>
-<tr>
-<td><a href="org/flixel/FlxState.html">FlxState</a></td>
-</tr>
-<tr>
-<td><a href="org/flixel/FlxText.html">FlxText</a></td>
-</tr>
-<tr>
-<td><a href="org/flixel/FlxTileblock.html">FlxTileblock</a></td>
-</tr>
-<tr>
-<td><a href="org/flixel/FlxTilemap.html">FlxTilemap</a></td>
-</tr>
-<tr>
-<td><a href="org/flixel/FlxU.html">FlxU</a></td>
-</tr>
-</table>
-</body>
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"><!-- saved from url=(0014)about:internet --><html>
+ <head>
+ <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
+ <title>All Classes - API Documentation</title>
+ <base target="classFrame">
+ <link rel="stylesheet" href="style.css" type="text/css" media="screen">
+ <link rel="stylesheet" href="print.css" type="text/css" media="print">
+ <link rel="stylesheet" href="override.css" type="text/css">
+ </head>
+ <body class="classFrameContent">
+ <h3><a href="class-summary.html" target="classFrame" style="color:black">All Classes</a></h3>
+ <table cellpadding="0" cellspacing="0">
+ <tr>
+ <td><a href="org/flixel/system/FlxAnim.html" title="org.flixel.system.FlxAnim">FlxAnim</a></td>
+ </tr>
+ <tr>
+ <td><a href="org/flixel/FlxBasic.html" title="org.flixel.FlxBasic">FlxBasic</a></td>
+ </tr>
+ <tr>
+ <td><a href="org/flixel/FlxButton.html" title="org.flixel.FlxButton">FlxButton</a></td>
+ </tr>
+ <tr>
+ <td><a href="org/flixel/FlxCamera.html" title="org.flixel.FlxCamera">FlxCamera</a></td>
+ </tr>
+ <tr>
+ <td><a href="org/flixel/system/FlxDebugger.html" title="org.flixel.system.FlxDebugger">FlxDebugger</a></td>
+ </tr>
+ <tr>
+ <td><a href="org/flixel/FlxEmitter.html" title="org.flixel.FlxEmitter">FlxEmitter</a></td>
+ </tr>
+ <tr>
+ <td><a href="org/flixel/FlxG.html" title="org.flixel.FlxG">FlxG</a></td>
+ </tr>
+ <tr>
+ <td><a href="org/flixel/FlxGame.html" title="org.flixel.FlxGame">FlxGame</a></td>
+ </tr>
+ <tr>
+ <td><a href="org/flixel/FlxGroup.html" title="org.flixel.FlxGroup">FlxGroup</a></td>
+ </tr>
+ <tr>
+ <td><a href="org/flixel/system/FlxList.html" title="org.flixel.system.FlxList">FlxList</a></td>
+ </tr>
+ <tr>
+ <td><a href="org/flixel/system/FlxMonitor.html" title="org.flixel.system.FlxMonitor">FlxMonitor</a></td>
+ </tr>
+ <tr>
+ <td><a href="org/flixel/FlxObject.html" title="org.flixel.FlxObject">FlxObject</a></td>
+ </tr>
+ <tr>
+ <td><a href="org/flixel/FlxParticle.html" title="org.flixel.FlxParticle">FlxParticle</a></td>
+ </tr>
+ <tr>
+ <td><a href="org/flixel/FlxPoint.html" title="org.flixel.FlxPoint">FlxPoint</a></td>
+ </tr>
+ <tr>
+ <td><a href="org/flixel/system/FlxPreloader.html" title="org.flixel.system.FlxPreloader">FlxPreloader</a></td>
+ </tr>
+ <tr>
+ <td><a href="org/flixel/system/FlxQuadTree.html" title="org.flixel.system.FlxQuadTree">FlxQuadTree</a></td>
+ </tr>
+ <tr>
+ <td><a href="org/flixel/FlxRect.html" title="org.flixel.FlxRect">FlxRect</a></td>
+ </tr>
+ <tr>
+ <td><a href="org/flixel/system/FlxReplay.html" title="org.flixel.system.FlxReplay">FlxReplay</a></td>
+ </tr>
+ <tr>
+ <td><a href="org/flixel/FlxSave.html" title="org.flixel.FlxSave">FlxSave</a></td>
+ </tr>
+ <tr>
+ <td><a href="org/flixel/system/FlxSound.html" title="org.flixel.system.FlxSound">FlxSound</a></td>
+ </tr>
+ <tr>
+ <td><a href="org/flixel/FlxSprite.html" title="org.flixel.FlxSprite">FlxSprite</a></td>
+ </tr>
+ <tr>
+ <td><a href="org/flixel/FlxState.html" title="org.flixel.FlxState">FlxState</a></td>
+ </tr>
+ <tr>
+ <td><a href="org/flixel/FlxText.html" title="org.flixel.FlxText">FlxText</a></td>
+ </tr>
+ <tr>
+ <td><a href="org/flixel/FlxTileblock.html" title="org.flixel.FlxTileblock">FlxTileblock</a></td>
+ </tr>
+ <tr>
+ <td><a href="org/flixel/FlxTilemap.html" title="org.flixel.FlxTilemap">FlxTilemap</a></td>
+ </tr>
+ <tr>
+ <td><a href="org/flixel/system/FlxTilemapBuffer.html" title="org.flixel.system.FlxTilemapBuffer">FlxTilemapBuffer</a></td>
+ </tr>
+ <tr>
+ <td><a href="org/flixel/FlxU.html" title="org.flixel.FlxU">FlxU</a></td>
+ </tr>
+ <tr>
+ <td><a href="org/flixel/system/FlxWindow.html" title="org.flixel.system.FlxWindow">FlxWindow</a></td>
+ </tr>
+ <tr>
+ <td><a href="org/flixel/system/replay/FrameRecord.html" title="org.flixel.system.replay.FrameRecord">FrameRecord</a></td>
+ </tr>
+ <tr>
+ <td><a href="org/flixel/system/input/Input.html" title="org.flixel.system.input.Input">Input</a></td>
+ </tr>
+ <tr>
+ <td><a href="org/flixel/system/input/Keyboard.html" title="org.flixel.system.input.Keyboard">Keyboard</a></td>
+ </tr>
+ <tr>
+ <td><a href="org/flixel/system/debug/Log.html" title="org.flixel.system.debug.Log">Log</a></td>
+ </tr>
+ <tr>
+ <td><a href="org/flixel/system/input/Mouse.html" title="org.flixel.system.input.Mouse">Mouse</a></td>
+ </tr>
+ <tr>
+ <td><a href="org/flixel/system/replay/MouseRecord.html" title="org.flixel.system.replay.MouseRecord">MouseRecord</a></td>
+ </tr>
+ <tr>
+ <td><a href="org/flixel/system/debug/Perf.html" title="org.flixel.system.debug.Perf">Perf</a></td>
+ </tr>
+ <tr>
+ <td><a href="org/flixel/system/debug/VCR.html" title="org.flixel.system.debug.VCR">VCR</a></td>
+ </tr>
+ <tr>
+ <td><a href="org/flixel/system/debug/Watch.html" title="org.flixel.system.debug.Watch">Watch</a></td>
+ </tr>
+ </table>
+ </body>
</html>
-<!-- -->
+<!--<br/>Sat Apr 2 2011, 04:16 PM -05:00 -->
View
352 docs/all-index-A.html
@@ -1,311 +1,49 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<head>
-<META http-equiv="Content-Type" content="text/html; charset=UTF-8">
-<title>A Index</title>
-<link rel="stylesheet" href="style.css" type="text/css" media="screen">
-<link rel="stylesheet" href="print.css" type="text/css" media="print">
-</head>
-<body>
-<script type="text/javascript" language="javascript" src="asdoc.js"></script><script type="text/javascript" language="javascript" src="cookies.js"></script><script type="text/javascript" language="javascript">
-<!--
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"><!-- saved from url=(0014)about:internet --><html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8"><title>A </title><link rel="stylesheet" href="style.css" type="text/css" media="screen"><link rel="stylesheet" href="print.css" type="text/css" media="print"><link rel="stylesheet" href="override.css" type="text/css"></head><body><script language="javascript" type="text/javascript" src="asdoc.js"></script><script language="javascript" type="text/javascript" src="help.js"></script><script language="javascript" type="text/javascript" src="cookies.js"></script><script language="javascript" type="text/javascript"><!--
asdocTitle = 'A Index - API Documentation';
var baseRef = '';
window.onload = configPage;
--></script>
-<table style="display:none" id="titleTable" cellspacing="0" cellpadding="0" class="titleTable">
-<tr>
-<td align="left" class="titleTableTitle">API Documentation</td><td align="right" class="titleTableTopNav"><a onclick="loadClassListFrame('all-classes.html')" href="package-summary.html">All&nbsp;Packages</a>&nbsp;|&nbsp;<a onclick="loadClassListFrame('all-classes.html')" href="class-summary.html">All&nbsp;Classes</a>&nbsp;|&nbsp;<a href="index.html?all-index-A.html&amp;index-list.html" id="framesLink1">Frames</a><a onclick="parent.location=document.location" href="" style="display:none" id="noFramesLink1">No&nbsp;Frames</a></td><td rowspan="3" align="right" class="titleTableLogo"><img alt="Adobe Logo" title="Adobe Logo" class="logoImage" src="images/logo.jpg"></td>
-</tr>
-<tr class="titleTableRow2">
-<td align="left" id="subTitle" class="titleTableSubTitle">A&nbsp;Index</td><td align="right" id="subNav" class="titleTableSubNav"></td>
-</tr>
-<tr class="titleTableRow3">
-<td colspan="2">&nbsp;</td>
-</tr>
-</table>
-<script type="text/javascript" language="javascript">
-<!--
-if (!isEclipse() || window.name != ECLIPSE_FRAME_NAME) {titleBar_setSubTitle("A Index"); titleBar_setSubNav(false,false,false,false,false,false,false,false,false,false,false,false,false,false);}
---></script>
-<div class="MainContent">
-<br>
-<table cellpadding="0" cellspacing="0" border="0">
-<tr>
-<td colspan="2"><a name="A"></a><font style="bold" size="10px" color="black">A</font>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-B.html">B</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-C.html">C</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-D.html">D</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-E.html">E</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-F.html">F</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-G.html">G</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-H.html">H</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-I.html">I</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-J.html">J</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-K.html">K</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-L.html">L</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-M.html">M</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-N.html">N</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-O.html">O</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-P.html">P</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-Q.html">Q</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-R.html">R</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-S.html">S</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-T.html">T</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-U.html">U</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-V.html">V</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-W.html">W</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-X.html">X</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-Y.html">Y</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-Z.html">Z</a>&nbsp;&nbsp;</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxGamepad.html#A">A</a> &mdash; Property in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxGamepad.html">FlxGamepad</a></td>
-</tr>
-<tr>
-<td width="20"></td><td></td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKeyboard.html#A">A</a> &mdash; Property in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKeyboard.html">FlxKeyboard</a></td>
-</tr>
-<tr>
-<td width="20"></td><td></td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxU.html#abs()">abs</a>(N) &mdash; Static method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxU.html">FlxU</a></td>
-</tr>
-<tr>
-<td width="20"></td><td></td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html#acceleration">acceleration</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html">FlxObject</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- How fast the speed of this object is changing.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html#active">active</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html">FlxObject</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- If an object is not alive, the game loop will not automatically call <code>update()</code> on it.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGroup.html#add()">add</a>(Object:<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxObject</a>, ShareScroll) &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGroup.html">FlxGroup</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Adds a new <code>FlxObject</code> subclass (FlxSprite, FlxBlock, etc) to the list of children
- </td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxMonitor.html#add()">add</a>(Data) &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxMonitor.html">FlxMonitor</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Adds an entry to the array of data.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxQuadTree.html#add()">add</a>(Object:<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxObject</a>, List) &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxQuadTree.html">FlxQuadTree</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Call this function to add an object to the root of the tree.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxState.html#add()">add</a>(Core:<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxObject</a>) &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxState.html">FlxState</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Adds a new FlxCore subclass (FlxSprite, FlxBlock, etc) to the game loop.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html#addAnimation()">addAnimation</a>(Name, Frames, FrameRate, Looped) &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html">FlxSprite</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Adds a new animation to the sprite.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html#addAnimationCallback()">addAnimationCallback</a>(AnimationCallback) &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html">FlxSprite</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Pass in a function to be called whenever this sprite's animation changes.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxG.html#addBitmap()">addBitmap</a>(Graphic, Reverse, Unique, Key) &mdash; Static method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxG.html">FlxG</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Loads a bitmap from a file, caches it, and generates a horizontally flipped version if necessary.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGame.html#addFrame()">addFrame</a>(Frame, ScreenOffsetX, ScreenOffsetY) &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGame.html">FlxGame</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Adds a frame around your game for presentation purposes (see Canabalt, Gravity Hook).</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxInput.html#addKey()">addKey</a>(KeyName, KeyCode) &mdash; Method in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxInput.html">FlxInput</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- An internal helper function used to build the key array.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxQuadTree.html#addObject()">addObject</a>() &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxQuadTree.html">FlxQuadTree</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Internal function for recursively navigating and creating the tree
- while adding objects to the appropriate nodes.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxQuadTree.html#addToList()">addToList</a>() &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxQuadTree.html">FlxQuadTree</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Internal function for recursively adding objects to leaf lists.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxText.html#alignment">alignment</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxText.html">FlxText</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- The alignment of the font ("left", "right", or "center").</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxQuadTree.html#A_LIST">A_LIST</a> &mdash; Constant static property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxQuadTree.html">FlxQuadTree</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Flag for specifying that you want to add an object to the A list.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html#_alpha">_alpha</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html">FlxSprite</a></td>
-</tr>
-<tr>
-<td width="20"></td><td></td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html#alpha">alpha</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html">FlxSprite</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Set <code>alpha</code> to a number between 0 and 1 to change the opacity of the sprite.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html#ALT">ALT</a> &mdash; Constant static property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html">FlxTilemap</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Top-down auto-tiling.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKeyboard.html#ALT">ALT</a> &mdash; Property in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKeyboard.html">FlxKeyboard</a></td>
-</tr>
-<tr>
-<td width="20"></td><td></td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html#angle">angle</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html">FlxObject</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Set the angle of a sprite to rotate it.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html#angularAcceleration">angularAcceleration</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html">FlxObject</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- How fast the spin speed should change.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html#angularDrag">angularDrag</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html">FlxObject</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Like <code>drag</code> but for spinning.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html#angularVelocity">angularVelocity</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html">FlxObject</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- This is how fast you want this sprite to spin.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html#_animations">_animations</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html">FlxSprite</a></td>
-</tr>
-<tr>
-<td width="20"></td><td></td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html#antialiasing">antialiasing</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html">FlxSprite</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Controls whether the object is smoothed when rotated, affects performance.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKong.html#API">API</a> &mdash; Property in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKong.html">FlxKong</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Stores the Kongregate API object.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKong.html#APILoaded()">APILoaded</a>(event) &mdash; Method in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKong.html">FlxKong</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Fired when the Kongregate API finishes loading into the API object.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html#arrayToCSV()">arrayToCSV</a>(Data, Width) &mdash; Static method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html">FlxTilemap</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Converts a one-dimensional array of tile data to a comma-separated string.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSound.html#artist">artist</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSound.html">FlxSound</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- The ID3 artist name.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGroup.html#ASCENDING">ASCENDING</a> &mdash; Constant static property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGroup.html">FlxGroup</a></td>
-</tr>
-<tr>
-<td width="20"></td><td></td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxEmitter.html#at()">at</a>(Object:<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxObject</a>) &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxEmitter.html">FlxEmitter</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Change the emitter's position to the origin of a <code>FlxObject</code>.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html#auto">auto</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html">FlxTilemap</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Set this flag to use one of the 16-tile binary auto-tile algorithms (OFF, AUTO, or ALT).</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html#AUTO">AUTO</a> &mdash; Constant static property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html">FlxTilemap</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Platformer-friendly auto-tiling.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html#autoTile()">autoTile</a>(Index) &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html">FlxTilemap</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- An internal function used by the binary auto-tilers.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxMonitor.html#average()">average</a>() &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxMonitor.html">FlxMonitor</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Averages the value of all the numbers in the monitor window.</td>
-</tr>
-<tr>
-<td style="padding-bottom:20px" colspan="2"></td>
-</tr>
-<tr>
-<td colspan="2"><font style="bold" size="10px" color="black">A</font>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-B.html">B</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-C.html">C</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-D.html">D</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-E.html">E</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-F.html">F</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-G.html">G</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-H.html">H</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-I.html">I</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-J.html">J</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-K.html">K</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-L.html">L</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-M.html">M</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-N.html">N</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-O.html">O</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-P.html">P</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-Q.html">Q</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-R.html">R</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-S.html">S</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-T.html">T</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-U.html">U</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-V.html">V</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-W.html">W</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-X.html">X</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-Y.html">Y</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-Z.html">Z</a>&nbsp;&nbsp;</td>
-</tr>
-</table>
-<p></p>
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+ </script><div class="MainContent"><br><table border="0" cellspacing="0" cellpadding="0"><tr><td colspan="2"><a name="A"></a><font color="black" size="10px" style="bold">A</font>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#A" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">A</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxU.html#abs()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">abs</a>(Value:Number) &mdash; Static Method , class org.flixel.<a href="org/flixel/FlxU.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxU</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxObject.html#acceleration" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">acceleration</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxObject</a></td></tr><tr><td width="20"></td><td>
+ How fast the speed of this object is changing.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxGame.html#_accumulator" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_accumulator</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxGame.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxGame</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxBasic.html#active" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">active</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxBasic.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxBasic</a></td></tr><tr><td width="20"></td><td>
+ Controls whether update() is automatically called by FlxState/FlxGroup.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxBasic.html#_ACTIVECOUNT" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_ACTIVECOUNT</a> &mdash; Static Property, class org.flixel.<a href="org/flixel/FlxBasic.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxBasic</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/Perf.html#_activeObject" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">_activeObject</a> &mdash; Property, class org.flixel.system.debug.<a href="org/flixel/system/debug/Perf.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">Perf</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/Perf.html#activeObjects()" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">activeObjects</a>(Count:int) &mdash; method, class org.flixel.system.debug.<a href="org/flixel/system/debug/Perf.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">Perf</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxGroup.html#add()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">add</a>(Object:<a href="org/flixel/FlxBasic.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxBasic</a>) &mdash; method, class org.flixel.<a href="org/flixel/FlxGroup.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxGroup</a></td></tr><tr><td width="20"></td><td>
+ Adds a new FlxBasic subclass (FlxBasic, FlxSprite, MyEnemy, etc) to the group.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxMonitor.html#add()" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">add</a>(Data:Number) &mdash; method, class org.flixel.system.<a href="org/flixel/system/FlxMonitor.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxMonitor</a></td></tr><tr><td width="20"></td><td>
+ Adds an entry to the array of data.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxQuadTree.html#add()" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">add</a>(ObjectOrGroup:<a href="org/flixel/FlxBasic.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxBasic</a>, List:uint) &mdash; method, class org.flixel.system.<a href="org/flixel/system/FlxQuadTree.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxQuadTree</a></td></tr><tr><td width="20"></td><td>
+ Call this function to add an object to the root of the tree.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/Log.html#add()" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">add</a>(Text:String) &mdash; method, class org.flixel.system.debug.<a href="org/flixel/system/debug/Log.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">Log</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/Watch.html#add()" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">add</a>(AnyObject:Object, VariableName:String, DisplayName:String) &mdash; method, class org.flixel.system.debug.<a href="org/flixel/system/debug/Watch.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">Watch</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSprite.html#addAnimation()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">addAnimation</a>(Name:String, Frames:Array, FrameRate:Number, Looped:Boolean) &mdash; method, class org.flixel.<a href="org/flixel/FlxSprite.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSprite</a></td></tr><tr><td width="20"></td><td>
+ Adds a new animation to the sprite.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSprite.html#addAnimationCallback()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">addAnimationCallback</a>(AnimationCallback:Function) &mdash; method, class org.flixel.<a href="org/flixel/FlxSprite.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSprite</a></td></tr><tr><td width="20"></td><td>
+ Pass in a function to be called whenever this sprite's animation changes.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxG.html#addBitmap()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">addBitmap</a>(Graphic:Class, Reverse:Boolean, Unique:Boolean, Key:String) &mdash; Static Method , class org.flixel.<a href="org/flixel/FlxG.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxG</a></td></tr><tr><td width="20"></td><td>
+ Loads a bitmap from a file, caches it, and generates a horizontally flipped version if necessary.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxG.html#addCamera()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">addCamera</a>(NewCamera:<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxCamera</a>) &mdash; Static Method , class org.flixel.<a href="org/flixel/FlxG.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxG</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Input.html#addKey()" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">addKey</a>(KeyName:String, KeyCode:uint) &mdash; method, class org.flixel.system.input.<a href="org/flixel/system/input/Input.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Input</a></td></tr><tr><td width="20"></td><td>
+ An internal helper function used to build the key array.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxQuadTree.html#addObject()" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">addObject</a>() &mdash; method, class org.flixel.system.<a href="org/flixel/system/FlxQuadTree.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxQuadTree</a></td></tr><tr><td width="20"></td><td>
+ Internal function for recursively navigating and creating the tree
+ while adding objects to the appropriate nodes.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxQuadTree.html#addToList()" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">addToList</a>() &mdash; method, class org.flixel.system.<a href="org/flixel/system/FlxQuadTree.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxQuadTree</a></td></tr><tr><td width="20"></td><td>
+ Internal function for recursively adding objects to leaf lists.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxText.html#alignment" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">alignment</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxText.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxText</a></td></tr><tr><td width="20"></td><td>
+ The alignment of the font ("left", "right", or "center").</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxQuadTree.html#A_LIST" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">A_LIST</a> &mdash; Constant Static Property, class org.flixel.system.<a href="org/flixel/system/FlxQuadTree.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxQuadTree</a></td></tr><tr><td width="20"></td><td>
+ Flag for specifying that you want to add an object to the A list.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxBasic.html#alive" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">alive</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxBasic.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxBasic</a></td></tr><tr><td width="20"></td><td>
+ Useful state for many game objects - "dead" (!alive) vs alive.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxCamera.html#alpha" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">alpha</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxCamera</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSprite.html#_alpha" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_alpha</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxSprite.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSprite</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSprite.html#alpha" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">alpha</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxSprite.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSprite</a></td></tr><tr><td width="20"></td><td>
+ Set alpha to a number between 0 and 1 to change the opacity of the sprite.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxTilemap.html#ALT" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">ALT</a> &mdash; Constant Static Property, class org.flixel.<a href="org/flixel/FlxTilemap.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxTilemap</a></td></tr><tr><td width="20"></td><td>
+ Top-down auto-tiling.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#ALT" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">ALT</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxSound.html#amplitude" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">amplitude</a> &mdash; Property, class org.flixel.system.<a href="org/flixel/system/FlxSound.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxSound</a></td></tr><tr><td width="20"></td><td>
+ Stores the average wave amplitude of both stereo channels
+ </td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxSound.html#_amplitudeCallback" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">_amplitudeCallback</a> &mdash; Property, class org.flixel.system.<a href="org/flixel/system/FlxSound.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxSound</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxSound.html#amplitudeLeft" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">amplitudeLeft</a> &mdash; Property, class org.flixel.system.<a href="org/flixel/system/FlxSound.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxSound</a></td></tr><tr><td width="20"></td><td>
+ Just the amplitude of the left stereo channel
+ </td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxSound.html#_amplitudeMonitor" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">_amplitudeMonitor</a> &mdash; Property, class org.flixel.system.<a href="org/flixel/system/FlxSound.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxSound</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxSound.html#amplitudeRight" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">amplitudeRight</a> &mdash; Property, class org.flixel.system.<a href="org/flixel/system/FlxSound.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxSound</a></td></tr><tr><td width="20"></td><td>
+ Just the amplitude of the left stereo channel
+ </td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxSound.html#_amplitudeThreshold" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">_amplitudeThreshold</a> &mdash; Property, class org.flixel.system.<a href="org/flixel/system/FlxSound.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxSound</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxCamera.html#angle" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">angle</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxCamera</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxObject.html#angle" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">angle</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxObject</a></td></tr><tr><td width="20"></td><td>
+ Set the angle of a sprite to rotate it.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxObject.html#angularAcceleration" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">angularAcceleration</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxObject</a></td></tr><tr><td width="20"></td><td>
+ How fast the spin speed should change.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxObject.html#angularDrag" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">angularDrag</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxObject</a></td></tr><tr><td width="20"></td><td>
+ Like drag but for spinning.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxObject.html#angularVelocity" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">angularVelocity</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxObject</a></td></tr><tr><td width="20"></td><td>
+ This is how fast you want this sprite to spin.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSprite.html#_animations" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_animations</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxSprite.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSprite</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxCamera.html#antialiasing" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">antialiasing</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxCamera</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSprite.html#antialiasing" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">antialiasing</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxSprite.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSprite</a></td></tr><tr><td width="20"></td><td>
+ Controls whether the object is smoothed when rotated, affects performance.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Input.html#any()" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">any</a>() &mdash; method, class org.flixel.system.input.<a href="org/flixel/system/input/Input.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Input</a></td></tr><tr><td width="20"></td><td>
+ Check to see if any keys are pressed right now.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxTilemap.html#arrayToCSV()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">arrayToCSV</a>(Data:Array, Width:int, Invert:Boolean) &mdash; Static Method , class org.flixel.<a href="org/flixel/FlxTilemap.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxTilemap</a></td></tr><tr><td width="20"></td><td>
+ Converts a one-dimensional array of tile data to a comma-separated string.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxSound.html#artist" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">artist</a> &mdash; Property, class org.flixel.system.<a href="org/flixel/system/FlxSound.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxSound</a></td></tr><tr><td width="20"></td><td>
+ The ID3 artist name.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxGroup.html#ASCENDING" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">ASCENDING</a> &mdash; Constant Static Property, class org.flixel.<a href="org/flixel/FlxGroup.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxGroup</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxEmitter.html#at()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">at</a>(Object:<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxObject</a>) &mdash; method, class org.flixel.<a href="org/flixel/FlxEmitter.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxEmitter</a></td></tr><tr><td width="20"></td><td>
+ Change the emitter's position to the origin of a FlxObject.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxTilemap.html#auto" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">auto</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxTilemap.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxTilemap</a></td></tr><tr><td width="20"></td><td>
+ Set this flag to use one of the 16-tile binary auto-tile algorithms (OFF, AUTO, or ALT).</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxTilemap.html#AUTO" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">AUTO</a> &mdash; Constant Static Property, class org.flixel.<a href="org/flixel/FlxTilemap.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxTilemap</a></td></tr><tr><td width="20"></td><td>
+ Platformer-friendly auto-tiling.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxTilemap.html#autoTile()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">autoTile</a>(Index:uint) &mdash; method, class org.flixel.<a href="org/flixel/FlxTilemap.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxTilemap</a></td></tr><tr><td width="20"></td><td>
+ An internal function used by the binary auto-tilers.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxMonitor.html#average()" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">average</a>() &mdash; method, class org.flixel.system.<a href="org/flixel/system/FlxMonitor.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxMonitor</a></td></tr><tr><td width="20"></td><td>
+ Averages the value of all the numbers in the monitor window.</td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><font color="black" size="10px" style="bold">A</font>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Sat Apr 2 2011, 04:16 PM -05:00 </center></div></body></html><!--<br/>Sat Apr 2 2011, 04:16 PM -05:00 -->
View
225 docs/all-index-B.html
@@ -1,211 +1,22 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<head>
-<META http-equiv="Content-Type" content="text/html; charset=UTF-8">
-<title>B Index</title>
-<link rel="stylesheet" href="style.css" type="text/css" media="screen">
-<link rel="stylesheet" href="print.css" type="text/css" media="print">
-</head>
-<body>
-<script type="text/javascript" language="javascript" src="asdoc.js"></script><script type="text/javascript" language="javascript" src="cookies.js"></script><script type="text/javascript" language="javascript">
-<!--
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"><!-- saved from url=(0014)about:internet --><html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8"><title>B </title><link rel="stylesheet" href="style.css" type="text/css" media="screen"><link rel="stylesheet" href="print.css" type="text/css" media="print"><link rel="stylesheet" href="override.css" type="text/css"></head><body><script language="javascript" type="text/javascript" src="asdoc.js"></script><script language="javascript" type="text/javascript" src="help.js"></script><script language="javascript" type="text/javascript" src="cookies.js"></script><script language="javascript" type="text/javascript"><!--
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var baseRef = '';
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-<table style="display:none" id="titleTable" cellspacing="0" cellpadding="0" class="titleTable">
-<tr>
-<td align="left" class="titleTableTitle">API Documentation</td><td align="right" class="titleTableTopNav"><a onclick="loadClassListFrame('all-classes.html')" href="package-summary.html">All&nbsp;Packages</a>&nbsp;|&nbsp;<a onclick="loadClassListFrame('all-classes.html')" href="class-summary.html">All&nbsp;Classes</a>&nbsp;|&nbsp;<a href="index.html?all-index-B.html&amp;index-list.html" id="framesLink1">Frames</a><a onclick="parent.location=document.location" href="" style="display:none" id="noFramesLink1">No&nbsp;Frames</a></td><td rowspan="3" align="right" class="titleTableLogo"><img alt="Adobe Logo" title="Adobe Logo" class="logoImage" src="images/logo.jpg"></td>
-</tr>
-<tr class="titleTableRow2">
-<td align="left" id="subTitle" class="titleTableSubTitle">B&nbsp;Index</td><td align="right" id="subNav" class="titleTableSubNav"></td>
-</tr>
-<tr class="titleTableRow3">
-<td colspan="2">&nbsp;</td>
-</tr>
-</table>
-<script type="text/javascript" language="javascript">
-<!--
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---></script>
-<div class="MainContent">
-<br>
-<table cellpadding="0" cellspacing="0" border="0">
-<tr>
-<td colspan="2"><a name="B"></a><a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-A.html">A</a>&nbsp;&nbsp;<font style="bold" size="10px" color="black">B</font>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-C.html">C</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-D.html">D</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-E.html">E</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-F.html">F</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-G.html">G</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-H.html">H</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-I.html">I</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-J.html">J</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-K.html">K</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-L.html">L</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-M.html">M</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-N.html">N</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-O.html">O</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-P.html">P</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-Q.html">Q</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-R.html">R</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-S.html">S</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-T.html">T</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-U.html">U</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-V.html">V</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-W.html">W</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-X.html">X</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-Y.html">Y</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-Z.html">Z</a>&nbsp;&nbsp;</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxQuadTree.html#_b">_b</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxQuadTree.html">FlxQuadTree</a></td>
-</tr>
-<tr>
-<td width="20"></td><td></td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxGamepad.html#B">B</a> &mdash; Property in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxGamepad.html">FlxGamepad</a></td>
-</tr>
-<tr>
-<td width="20"></td><td></td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKeyboard.html#B">B</a> &mdash; Property in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKeyboard.html">FlxKeyboard</a></td>
-</tr>
-<tr>
-<td width="20"></td><td></td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKeyboard.html#BACKSLASH">BACKSLASH</a> &mdash; Property in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKeyboard.html">FlxKeyboard</a></td>
-</tr>
-<tr>
-<td width="20"></td><td></td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKeyboard.html#BACKSPACE">BACKSPACE</a> &mdash; Property in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKeyboard.html">FlxKeyboard</a></td>
-</tr>
-<tr>
-<td width="20"></td><td></td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html#_bakedRotation">_bakedRotation</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html">FlxSprite</a></td>
-</tr>
-<tr>
-<td width="20"></td><td></td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html#_bbb">_bbb</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html">FlxSprite</a></td>
-</tr>
-<tr>
-<td width="20"></td><td></td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html#_bbKey">_bbKey</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html">FlxTilemap</a></td>
-</tr>
-<tr>
-<td width="20"></td><td></td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html#_bbPixels">_bbPixels</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html">FlxTilemap</a></td>
-</tr>
-<tr>
-<td width="20"></td><td></td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxState.html#bgColor">bgColor</a> &mdash; Static property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxState.html">FlxState</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- This static variable indicates the "clear color"
- or default background color of the game.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSave.html#bind()">bind</a>(Name) &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSave.html">FlxSave</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Automatically creates or reconnects to locally saved data.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxGamepad.html#bind()">bind</a>(Up, Down, Left, Right, AButton, BButton, XButton, YButton, StartButton, SelectButton, L1Button, L2Button, R1Button, R2Button) &mdash; Method in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxGamepad.html">FlxGamepad</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Assign a keyboard key to a gamepad button.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html#bitmapToCSV()">bitmapToCSV</a>(bitmapData, Invert, Scale) &mdash; Static method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html">FlxTilemap</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Converts a <code>BitmapData</code> object to a comma-separated string.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html#blend">blend</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html">FlxSprite</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Blending modes, just like Photoshop!
- E.g.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxQuadTree.html#B_LIST">B_LIST</a> &mdash; Constant static property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxQuadTree.html">FlxQuadTree</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Flag for specifying that you want to add an object to the B list.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html#_block">_block</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html">FlxTilemap</a></td>
-</tr>
-<tr>
-<td width="20"></td><td></td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxRect.html#bottom">bottom</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxRect.html">FlxRect</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- The Y coordinate of the bottom of the rectangle.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxParticle.html#_bounce">_bounce</a> &mdash; Property in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxParticle.html">FlxParticle</a></td>
-</tr>
-<tr>
-<td width="20"></td><td></td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxQuadTree.html#bounds">bounds</a> &mdash; Static property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxQuadTree.html">FlxQuadTree</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- This variable stores the dimensions of the root of the quad tree.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html#_boundsVisible">_boundsVisible</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html">FlxSprite</a></td>
-</tr>
-<tr>
-<td width="20"></td><td></td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html#_boundsVisible">_boundsVisible</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html">FlxTilemap</a></td>
-</tr>
-<tr>
-<td width="20"></td><td></td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxG.html#buffer">buffer</a> &mdash; Static property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxG.html">FlxG</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Reference to the active graphics buffer.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGame.html#_buffer">_buffer</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGame.html">FlxGame</a></td>
-</tr>
-<tr>
-<td width="20"></td><td></td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html#_buffer">_buffer</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html">FlxTilemap</a></td>
-</tr>
-<tr>
-<td width="20"></td><td></td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html#_bufferLoc">_bufferLoc</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html">FlxTilemap</a></td>
-</tr>
-<tr>
-<td width="20"></td><td></td>
-</tr>
-<tr>
-<td style="padding-bottom:20px" colspan="2"></td>
-</tr>
-<tr>
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+ </script><div class="MainContent"><br><table border="0" cellspacing="0" cellpadding="0"><tr><td colspan="2"><a name="B"></a><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">B</font>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxQuadTree.html#_b" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">_b</a> &mdash; Property, class org.flixel.system.<a href="org/flixel/system/FlxQuadTree.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxQuadTree</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#B" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">B</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#BACKSLASH" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">BACKSLASH</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#BACKSPACE" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">BACKSPACE</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSprite.html#_bakedRotation" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_bakedRotation</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxSprite.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSprite</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxWindow.html#_bg" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">_bg</a> &mdash; Property, class org.flixel.system.<a href="org/flixel/system/FlxWindow.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxWindow</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxCamera.html#bgColor" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">bgColor</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxCamera</a></td></tr><tr><td width="20"></td><td>
+ The natural background color of the camera.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxG.html#bgColor" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">bgColor</a> &mdash; Static Property, class org.flixel.<a href="org/flixel/FlxG.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxG</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSave.html#bind()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">bind</a>(Name:String) &mdash; method, class org.flixel.<a href="org/flixel/FlxSave.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSave</a></td></tr><tr><td width="20"></td><td>
+ Automatically creates or reconnects to locally saved data.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxTilemap.html#bitmapToCSV()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">bitmapToCSV</a>(bitmapData:flash.display:BitmapData, Invert:Boolean, Scale:uint) &mdash; Static Method , class org.flixel.<a href="org/flixel/FlxTilemap.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxTilemap</a></td></tr><tr><td width="20"></td><td>
+ Converts a BitmapData object to a comma-separated string.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSprite.html#blend" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">blend</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxSprite.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSprite</a></td></tr><tr><td width="20"></td><td>
+ Blending modes, just like Photoshop!
+ E.g.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxQuadTree.html#B_LIST" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">B_LIST</a> &mdash; Constant Static Property, class org.flixel.system.<a href="org/flixel/system/FlxQuadTree.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxQuadTree</a></td></tr><tr><td width="20"></td><td>
+ Flag for specifying that you want to add an object to the B list.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxTilemap.html#_block" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_block</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxTilemap.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxTilemap</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxRect.html#bottom" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">bottom</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxRect.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxRect</a></td></tr><tr><td width="20"></td><td>
+ The Y coordinate of the bottom of the rectangle.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxParticle.html#bounce" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">bounce</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxParticle.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxParticle</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxU.html#bound()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">bound</a>(Value:Number, Min:Number, Max:Number) &mdash; Static Method , class org.flixel.<a href="org/flixel/FlxU.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxU</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxWindow.html#bound()" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">bound</a>() &mdash; method, class org.flixel.system.<a href="org/flixel/system/FlxWindow.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxWindow</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxCamera.html#bounds" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">bounds</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxCamera</a></td></tr><tr><td width="20"></td><td>
+ The edges of the camera's range, i.e.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxWindow.html#_bounds" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">_bounds</a> &mdash; Property, class org.flixel.system.<a href="org/flixel/system/FlxWindow.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxWindow</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxCamera.html#buffer" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">buffer</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxCamera</a></td></tr><tr><td width="20"></td><td>
+ The actual bitmap data of the camera display itself.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxTilemap.html#_buffers" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_buffers</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxTilemap.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxTilemap</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/replay/MouseRecord.html#button" onclick="javascript:loadClassListFrame('org/flixel/system/replay/class-list.html');">button</a> &mdash; Property, class org.flixel.system.replay.<a href="org/flixel/system/replay/MouseRecord.html" onclick="javascript:loadClassListFrame('org/flixel/system/replay/class-list.html');">MouseRecord</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">B</font>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Sat Apr 2 2011, 04:16 PM -05:00 </center></div></body></html><!--<br/>Sat Apr 2 2011, 04:16 PM -05:00 -->
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-<table cellpadding="0" cellspacing="0" border="0">
-<tr>
-<td colspan="2"><a name="C"></a><a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-A.html">A</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-B.html">B</a>&nbsp;&nbsp;<font style="bold" size="10px" color="black">C</font>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-D.html">D</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-E.html">E</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-F.html">F</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-G.html">G</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-H.html">H</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-I.html">I</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-J.html">J</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-K.html">K</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-L.html">L</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-M.html">M</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-N.html">N</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-O.html">O</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-P.html">P</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-Q.html">Q</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-R.html">R</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-S.html">S</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-T.html">T</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-U.html">U</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-V.html">V</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-W.html">W</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-X.html">X</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-Y.html">Y</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-Z.html">Z</a>&nbsp;&nbsp;</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKeyboard.html#C">C</a> &mdash; Property in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKeyboard.html">FlxKeyboard</a></td>
-</tr>
-<tr>
-<td width="20"></td><td></td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxG.html#_cache">_cache</a> &mdash; Static property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxG.html">FlxG</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Internal storage system to prevent graphics from being used repeatedly in memory.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html#_caf">_caf</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html">FlxSprite</a></td>
-</tr>
-<tr>
-<td width="20"></td><td></td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html#calcFrame()">calcFrame</a>() &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html">FlxSprite</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Internal function to update the current animation frame.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxText.html#calcFrame()">calcFrame</a>() &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxText.html">FlxText</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Internal function to update the current animation frame.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxButton.html#_callback">_callback</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxButton.html">FlxButton</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- This function is called when the button is clicked.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html#_callback">_callback</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html">FlxSprite</a></td>
-</tr>
-<tr>
-<td width="20"></td><td></td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html#_callbacks">_callbacks</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html">FlxTilemap</a></td>
-</tr>
-<tr>
-<td width="20"></td><td></td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxQuadTree.html#_canSubdivide">_canSubdivide</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxQuadTree.html">FlxQuadTree</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Whether this branch of the tree can be subdivided or not.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKeyboard.html#CAPSLOCK">CAPSLOCK</a> &mdash; Property in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKeyboard.html">FlxKeyboard</a></td>
-</tr>
-<tr>
-<td width="20"></td><td></td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxU.html#ceil()">ceil</a>(N) &mdash; Static method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxU.html">FlxU</a></td>
-</tr>
-<tr>
-<td width="20"></td><td></td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxG.html#changeSounds()">changeSounds</a>() &mdash; Static method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxG.html">FlxG</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- An internal function that adjust the volume levels and the music channel after a change.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSound.html#_channel">_channel</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSound.html">FlxSound</a></td>
-</tr>
-<tr>
-<td width="20"></td><td></td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxG.html#checkBitmapCache()">checkBitmapCache</a>(Key) &mdash; Static method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxG.html">FlxG</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Check the local bitmap cache to see if a bitmap with this key has been loaded already.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxPreloader.html#className">className</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxPreloader.html">FlxPreloader</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- This should always be the name of your main project/document class (e.g.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html#colHullX">colHullX</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html">FlxObject</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- These store a couple of useful numbers for speeding up collision resolution.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html#colHullY">colHullY</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html">FlxObject</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- These store a couple of useful numbers for speeding up collision resolution.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html#collide()">collide</a>(Object:<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxObject</a>) &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html">FlxObject</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- If you don't want to call <code>FlxU.collide()</code> you can use this instead.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxState.html#collide()">collide</a>() &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxState.html">FlxState</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- This function collides <code>defaultGroup</code> against <code>defaultGroup</code>
- (basically everything you added to this state).</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxU.html#collide()">collide</a>(Object1:<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxObject</a>, Object2:<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxObject</a>) &mdash; Static method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxU.html">FlxU</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Call this function to see if one <code>FlxObject</code> collides with another.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html#collideBottom">collideBottom</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html">FlxObject</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Flag for direction collision resolution.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html#collideIndex">collideIndex</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxTilemap.html">FlxTilemap</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- What tile index will you start colliding with (default: 1).</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html#collideLeft">collideLeft</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html">FlxObject</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Flag for direction collision resolution.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html#collideRight">collideRight</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html">FlxObject</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Flag for direction collision resolution.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html#collideTop">collideTop</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html">FlxObject</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Flag for direction collision resolution.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html#colOffsets">colOffsets</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html">FlxObject</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- An array of <code>FlxPoint</code> objects.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html#_color">_color</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html">FlxSprite</a></td>
-</tr>
-<tr>
-<td width="20"></td><td></td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html#color">color</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html">FlxSprite</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Set <code>color</code> to a number in this format: 0xRRGGBB.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxText.html#color">color</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxText.html">FlxText</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- The color of the text being displayed.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html#colVector">colVector</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html">FlxObject</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- These store a couple of useful numbers for speeding up collision resolution.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKeyboard.html#COMMA">COMMA</a> &mdash; Property in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKeyboard.html">FlxKeyboard</a></td>
-</tr>
-<tr>
-<td width="20"></td><td></td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxFade.html#_complete">_complete</a> &mdash; Property in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxFade.html">FlxFade</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Callback for when the effect is finished.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxFlash.html#_complete">_complete</a> &mdash; Property in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxFlash.html">FlxFlash</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Callback for when the effect is finished.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxU.html#computeVelocity()">computeVelocity</a>(Velocity, Acceleration, Drag, Max) &mdash; Static method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxU.html">FlxU</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- A tween-like function that takes a starting velocity
- and some other factors and returns an altered velocity.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGame.html#_console">_console</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGame.html">FlxGame</a></td>
-</tr>
-<tr>
-<td width="20"></td><td></td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKeyboard.html#CONTROL">CONTROL</a> &mdash; Property in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKeyboard.html">FlxKeyboard</a></td>
-</tr>
-<tr>
-<td width="20"></td><td></td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSound.html#_core">_core</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSound.html">FlxSound</a></td>
-</tr>
-<tr>
-<td width="20"></td><td></td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGroup.html#countDead()">countDead</a>() &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGroup.html">FlxGroup</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Call this function to find out how many members of the group are dead.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxEmitter.html#_counter">_counter</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxEmitter.html">FlxEmitter</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Internal counter for figuring out how many particles to launch.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGroup.html#countLiving()">countLiving</a>() &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGroup.html">FlxGroup</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Call this function to find out how many members of the group are not dead.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGroup.html#countOnScreen()">countOnScreen</a>() &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGroup.html">FlxGroup</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Returns a count of how many objects in this group are on-screen right now.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGame.html#create()">create</a>(event) &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGame.html">FlxGame</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Used to instantiate the guts of flixel once we have a valid pointer to the root.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxPreloader.html#create()">create</a>() &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxPreloader.html">FlxPreloader</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Override this to create your own preloader objects.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxState.html#create()">create</a>() &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxState.html">FlxState</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Override this function to set up your game state.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxG.html#createBitmap()">createBitmap</a>(Width, Height, Color, Unique, Key) &mdash; Static method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxG.html">FlxG</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Generates a new <code>BitmapData</code> object (a colored square) and caches it.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGame.html#_created">_created</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGame.html">FlxGame</a></td>
-</tr>
-<tr>
-<td width="20"></td><td></td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html#createGraphic()">createGraphic</a>(Width, Height, Color, Unique, Key) &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html">FlxSprite</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- This function creates a flat colored square image dynamically.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxEmitter.html#createSprites()">createSprites</a>(Graphics, Quantity, BakedRotations, Multiple, Collide, Bounce) &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxEmitter.html">FlxEmitter</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- This function generates a new array of sprites to attach to the emitter.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html#_ct">_ct</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html">FlxSprite</a></td>
-</tr>
-<tr>
-<td width="20"></td><td></td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html#_curAnim">_curAnim</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html">FlxSprite</a></td>
-</tr>
-<tr>
-<td width="20"></td><td></td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html#_curFrame">_curFrame</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html">FlxSprite</a></td>
-</tr>
-<tr>
-<td width="20"></td><td></td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxMouse.html#_current">_current</a> &mdash; Property in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxMouse.html">FlxMouse</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Helper variable for tracking whether the mouse was just pressed or just released.</td>
-</tr>
-<tr>
-<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxMouse.html#cursor">cursor</a> &mdash; Property in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxMouse.html">FlxMouse</a></td>
-</tr>
-<tr>
-<td width="20"></td><td>
- Graphical representation of the mouse pointer.</td>
-</tr>
-<tr>
-<td style="padding-bottom:20px" colspan="2"></td>
-</tr>
-<tr>
-<td colspan="2"><a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-A.html">A</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-B.html">B</a>&nbsp;&nbsp;<font style="bold" size="10px" color="black">C</font>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-D.html">D</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-E.html">E</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-F.html">F</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-G.html">G</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-H.html">H</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-I.html">I</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-J.html">J</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-K.html">K</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-L.html">L</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-M.html">M</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-N.html">N</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-O.html">O</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-P.html">P</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-Q.html">Q</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-R.html">R</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-S.html">S</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-T.html">T</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-U.html">U</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-V.html">V</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-W.html">W</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-X.html">X</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-Y.html">Y</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-Z.html">Z</a>&nbsp;&nbsp;</td>
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-</table>
-<p></p>
-<center class="copyright">
-</center>
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-</html>
-<!-- -->
+<script type="text/javascript">
+ scrollToNameAnchor();
+ </script><table class="titleTable" cellpadding="0" cellspacing="0" id="titleTable" style="display:none"><tr><td class="titleTableTitle" align="left">API Documentation</td><td class="titleTableTopNav" align="right"><a href="package-summary.html" onclick="loadClassListFrame('all-classes.html')">All Packages</a>&nbsp;|&nbsp;<a href="class-summary.html" onclick="loadClassListFrame('all-classes.html')">All Classes</a>&nbsp;|&nbsp;<a id="framesLink1" href="index.html?all-index-C.html&amp;index-list.html">Frames</a><a id="noFramesLink1" style="display:none" href="" onclick="parent.location=document.location"> No Frames </a></td><td class="titleTableLogo" align="right" rowspan="3"><img src="images/logo.jpg" class="logoImage" alt=" Adobe Logo " title=" Adobe Logo "></td></tr><tr class="titleTableRow2"><td class="titleTableSubTitle" id="subTitle" align="left">C&nbsp;Index</td><td class="titleTableSubNav" id="subNav" align="right"></td></tr><tr class="titleTableRow3"><td colspan="3">&nbsp;</td></tr></table><script language="javascript" type="text/javascript" xml:space="preserve">
+ <!--
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+ -->
+ </script><div class="MainContent"><br><table border="0" cellspacing="0" cellpadding="0"><tr><td colspan="2"><a name="C"></a><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">C</font>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#C" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">C</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxG.html#_cache" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_cache</a> &mdash; Static Property, class org.flixel.<a href="org/flixel/FlxG.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxG</a></td></tr><tr><td width="20"></td><td>
+ Internal storage system to prevent graphics from being used repeatedly in memory.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSprite.html#_caf" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_caf</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxSprite.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSprite</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSprite.html#calcFrame()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">calcFrame</a>() &mdash; method, class org.flixel.<a href="org/flixel/FlxSprite.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSprite</a></td></tr><tr><td width="20"></td><td>
+ Internal function to update the current animation frame.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxText.html#calcFrame()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">calcFrame</a>() &mdash; method, class org.flixel.<a href="org/flixel/FlxText.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxText</a></td></tr><tr><td width="20"></td><td>
+ Internal function to update the current animation frame.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSprite.html#_callback" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_callback</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxSprite.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSprite</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxTilemap.html#_callbacks" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_callbacks</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxTilemap.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxTilemap</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxG.html#camera" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">camera</a> &mdash; Static Property, class org.flixel.<a href="org/flixel/FlxG.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxG</a></td></tr><tr><td width="20"></td><td>
+ By default this just refers to the first entry in the cameras array
+ declared above, but you can do what you like with it.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxG.html#_cameraRect" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_cameraRect</a> &mdash; Static Property, class org.flixel.<a href="org/flixel/FlxG.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxG</a></td></tr><tr><td width="20"></td><td>
+ Internal helper variable for clearing the cameras each frame.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxG.html#cameras" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">cameras</a> &mdash; Static Property, class org.flixel.<a href="org/flixel/FlxG.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxG</a></td></tr><tr><td width="20"></td><td>
+ An array of FlxCamera objects that are used to draw stuff.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSprite.html#cameras" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">cameras</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxSprite.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSprite</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxTilemap.html#cameras" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">cameras</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxTilemap.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxTilemap</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxQuadTree.html#_canSubdivide" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">_canSubdivide</a> &mdash; Property, class org.flixel.system.<a href="org/flixel/system/FlxQuadTree.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxQuadTree</a></td></tr><tr><td width="20"></td><td>
+ Whether this branch of the tree can be subdivided or not.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxReplay.html#_capacity" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">_capacity</a> &mdash; Property, class org.flixel.system.<a href="org/flixel/system/FlxReplay.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxReplay</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#CAPSLOCK" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">CAPSLOCK</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxU.html#ceil()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">ceil</a>(Value:Number) &mdash; Static Method , class org.flixel.<a href="org/flixel/FlxU.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxU</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxSound.html#_channel" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">_channel</a> &mdash; Property, class org.flixel.system.<a href="org/flixel/system/FlxSound.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxSound</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSave.html#checkBinding()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">checkBinding</a>() &mdash; method, class org.flixel.<a href="org/flixel/FlxSave.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSave</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxG.html#checkBitmapCache()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">checkBitmapCache</a>(Key:String) &mdash; Static Method , class org.flixel.<a href="org/flixel/FlxG.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxG</a></td></tr><tr><td width="20"></td><td>
+ Check the local bitmap cache to see if a bitmap with this key has been loaded already.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/VCR.html#checkOver()" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">checkOver</a>() &mdash; method, class org.flixel.system.debug.<a href="org/flixel/system/debug/VCR.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">VCR</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxPreloader.html#className" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">className</a> &mdash; Property, class org.flixel.system.<a href="org/flixel/system/FlxPreloader.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxPreloader</a></td></tr><tr><td width="20"></td><td>
+ This should always be the name of your main project/document class (e.g.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxGroup.html#clear()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">clear</a>() &mdash; method, class org.flixel.<a href="org/flixel/FlxGroup.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxGroup</a></td></tr><tr><td width="20"></td><td>
+ Remove all instances of FlxBasic subclass (FlxSprite, FlxBlock, etc) from the list.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxMonitor.html#clear()" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">clear</a>(Default:Number) &mdash; method, class org.flixel.system.<a href="org/flixel/system/FlxMonitor.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxMonitor</a></td></tr><tr><td width="20"></td><td>
+ Goes through and sets every entry in the monitor to Default (0).</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxG.html#clearBitmapCache()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">clearBitmapCache</a>() &mdash; Static Method , class org.flixel.<a href="org/flixel/FlxG.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxG</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSave.html#close()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">close</a>(MinFileSize:uint, OnComplete:Function) &mdash; method, class org.flixel.<a href="org/flixel/FlxSave.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSave</a></td></tr><tr><td width="20"></td><td>
+ A way to safely call flush() and destroy() on your save file.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSave.html#_closeRequested" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_closeRequested</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxSave.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSave</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxObject.html#colHullX" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">colHullX</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxObject</a></td></tr><tr><td width="20"></td><td>
+ These store a couple of useful numbers for speeding up collision resolution.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxObject.html#colHullY" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">colHullY</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxObject</a></td></tr><tr><td width="20"></td><td>
+ These store a couple of useful numbers for speeding up collision resolution.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxObject.html#collide()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">collide</a>(Object:<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxObject</a>) &mdash; method, class org.flixel.<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxObject</a></td></tr><tr><td width="20"></td><td>
+ If you don't want to call FlxU.collide() you can use this instead.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxU.html#collide()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">collide</a>(ObjectOrGroup1:<a href="org/flixel/FlxBasic.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxBasic</a>, ObjectOrGroup2:<a href="org/flixel/FlxBasic.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxBasic</a>) &mdash; Static Method , class org.flixel.<a href="org/flixel/FlxU.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxU</a></td></tr><tr><td width="20"></td><td>
+ Call this function to see if one FlxObject collides with another.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxObject.html#collideBottom" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">collideBottom</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxObject</a></td></tr><tr><td width="20"></td><td>
+ Flag for direction collision resolution.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxTilemap.html#collideIndex" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">collideIndex</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxTilemap.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxTilemap</a></td></tr><tr><td width="20"></td><td>
+ What tile index will you start colliding with (default: 1).</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxObject.html#collideLeft" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">collideLeft</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxObject</a></td></tr><tr><td width="20"></td><td>
+ Flag for direction collision resolution.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxObject.html#collideRight" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">collideRight</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxObject</a></td></tr><tr><td width="20"></td><td>
+ Flag for direction collision resolution.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxObject.html#collideTop" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">collideTop</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxObject</a></td></tr><tr><td width="20"></td><td>
+ Flag for direction collision resolution.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxObject.html#colOffsets" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">colOffsets</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxObject</a></td></tr><tr><td width="20"></td><td>
+ An array of FlxPoint objects.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxCamera.html#_color" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_color</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxCamera</a></td></tr><tr><td width="20"></td><td>
+ Internal, help with color transforming the flash bitmap.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxCamera.html#color" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">color</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxCamera</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSprite.html#_color" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_color</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxSprite.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSprite</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSprite.html#color" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">color</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxSprite.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSprite</a></td></tr><tr><td width="20"></td><td>
+ Set color to a number in this format: 0xRRGGBB.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxText.html#color" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">color</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxText.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxText</a></td></tr><tr><td width="20"></td><td>
+ The color of the text being displayed.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxObject.html#colVector" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">colVector</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxObject</a></td></tr><tr><td width="20"></td><td>
+ These store a couple of useful numbers for speeding up collision resolution.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#COMMA" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">COMMA</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxU.html#computeVelocity()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">computeVelocity</a>(Velocity:Number, Acceleration:Number, Drag:Number, Max:Number) &mdash; Static Method , class org.flixel.<a href="org/flixel/FlxU.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxU</a></td></tr><tr><td width="20"></td><td>
+ A tween-like function that takes a starting velocity
+ and some other factors and returns an altered velocity.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#CONTROL" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">CONTROL</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxCamera.html#copyFrom()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">copyFrom</a>(Camera:<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxCamera</a>) &mdash; method, class org.flixel.<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxCamera</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxPoint.html#copyFrom()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">copyFrom</a>(Point:<a href="org/flixel/FlxPoint.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxPoint</a>) &mdash; method, class org.flixel.<a href="org/flixel/FlxPoint.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxPoint</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxRect.html#copyFrom()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">copyFrom</a>(Rect:<a href="org/flixel/FlxRect.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxRect</a>) &mdash; method, class org.flixel.<a href="org/flixel/FlxRect.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxRect</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxPoint.html#copyFromFlash()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">copyFromFlash</a>(FlashPoint:flash.geom:Point) &mdash; method, class org.flixel.<a href="org/flixel/FlxPoint.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxPoint</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxRect.html#copyFromFlash()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">copyFromFlash</a>(FlashRect:flash.geom:Rectangle) &mdash; method, class org.flixel.<a href="org/flixel/FlxRect.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxRect</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxPoint.html#copyTo()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">copyTo</a>(Point:<a href="org/flixel/FlxPoint.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxPoint</a>) &mdash; method, class org.flixel.<a href="org/flixel/FlxPoint.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxPoint</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxRect.html#copyTo()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">copyTo</a>(Rect:<a href="org/flixel/FlxRect.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxRect</a>) &mdash; method, class org.flixel.<a href="org/flixel/FlxRect.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxRect</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxPoint.html#copyToFlash()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">copyToFlash</a>(FlashPoint:flash.geom:Point) &mdash; method, class org.flixel.<a href="org/flixel/FlxPoint.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxPoint</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxRect.html#copyToFlash()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">copyToFlash</a>(FlashRect:flash.geom:Rectangle) &mdash; method, class org.flixel.<a href="org/flixel/FlxRect.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxRect</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSprite.html#corner()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">corner</a>() &mdash; method, class org.flixel.<a href="org/flixel/FlxSprite.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSprite</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxGroup.html#countDead()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">countDead</a>() &mdash; method, class org.flixel.<a href="org/flixel/FlxGroup.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxGroup</a></td></tr><tr><td width="20"></td><td>
+ Call this function to find out how many members of the group are dead.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxEmitter.html#_counter" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_counter</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxEmitter.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxEmitter</a></td></tr><tr><td width="20"></td><td>
+ Internal counter for figuring out how many particles to launch.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxGroup.html#countLiving()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">countLiving</a>() &mdash; method, class org.flixel.<a href="org/flixel/FlxGroup.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxGroup</a></td></tr><tr><td width="20"></td><td>
+ Call this function to find out how many members of the group are not dead.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxGame.html#create()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">create</a>(E:flash.events:Event) &mdash; method, class org.flixel.<a href="org/flixel/FlxGame.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxGame</a></td></tr><tr><td width="20"></td><td>
+ Used to instantiate the guts of flixel once we have a valid reference to the root.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxState.html#create()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">create</a>() &mdash; method, class org.flixel.<a href="org/flixel/FlxState.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxState</a></td></tr><tr><td width="20"></td><td>
+ This function is called after the game engine successfully switches states.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxPreloader.html#create()" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">create</a>() &mdash; method, class org.flixel.system.<a href="org/flixel/system/FlxPreloader.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxPreloader</a></td></tr><tr><td width="20"></td><td>
+ Override this to create your own preloader objects.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxReplay.html#create()" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">create</a>(Seed:Number) &mdash; method, class org.flixel.system.<a href="org/flixel/system/FlxReplay.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxReplay</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/replay/FrameRecord.html#create()" onclick="javascript:loadClassListFrame('org/flixel/system/replay/class-list.html');">create</a>(Frame:Number, Keys:Array, Mouse:<a href="org/flixel/system/replay/MouseRecord.html" onclick="javascript:loadClassListFrame('org/flixel/system/replay./class-list.html');">org.flixel.system.replay:MouseRecord</a>) &mdash; method, class org.flixel.system.replay.<a href="org/flixel/system/replay/FrameRecord.html" onclick="javascript:loadClassListFrame('org/flixel/system/replay/class-list.html');">FrameRecord</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxG.html#createBitmap()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">createBitmap</a>(Width:uint, Height:uint, Color:uint, Unique:Boolean, Key:String) &mdash; Static Method , class org.flixel.<a href="org/flixel/FlxG.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxG</a></td></tr><tr><td width="20"></td><td>
+ Generates a new BitmapData object (a colored square) and caches it.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxGame.html#_created" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_created</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxGame.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxGame</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxGame.html#createFocusScreen()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">createFocusScreen</a>() &mdash; method, class org.flixel.<a href="org/flixel/FlxGame.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxGame</a></td></tr><tr><td width="20"></td><td>
+ Sets up the darkened overlay with the big white "play" button that appears when a flixel game loses focus.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxSound.html#createSound()" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">createSound</a>() &mdash; method, class org.flixel.system.<a href="org/flixel/system/FlxSound.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxSound</a></td></tr><tr><td width="20"></td><td>
+ An internal function for clearing all the variables used by sounds.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxGame.html#createSoundTray()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">createSoundTray</a>() &mdash; method, class org.flixel.<a href="org/flixel/FlxGame.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxGame</a></td></tr><tr><td width="20"></td><td>
+ Sets up the "sound tray", the little volume meter that pops down sometimes.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSprite.html#_ct" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_ct</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxSprite.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSprite</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSprite.html#_curAnim" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_curAnim</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxSprite.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSprite</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSprite.html#_curFrame" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_curFrame</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxSprite.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSprite</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Mouse.html#_current" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">_current</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Mouse.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Mouse</a></td></tr><tr><td width="20"></td><td>
+ Helper variable for tracking whether the mouse was just pressed or just released.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Mouse.html#_cursor" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">_cursor</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Mouse.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Mouse</a></td></tr><tr><td width="20"></td><td>
+ This is just a reference to the current cursor image, if there is one.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Mouse.html#_cursorContainer" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">_cursorContainer</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Mouse.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Mouse</a></td></tr><tr><td width="20"></td><td>
+ A display container for the mouse cursor.</td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">C</font>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Sat Apr 2 2011, 04:16 PM -05:00 </center></div></body></html><!--<br/>Sat Apr 2 2011, 04:16 PM -05:00 -->
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