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hopefully mouse/camera stuff is really fixed this time

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commit e3d5890f9c8a4bdbbfb65c1a44d65d1925c29fdc 1 parent d093bff
@AdamAtomic authored
Showing with 134 additions and 130 deletions.
  1. +1 −1  docs/all-classes.html
  2. +1 −1  docs/all-index-A.html
  3. +1 −1  docs/all-index-B.html
  4. +1 −1  docs/all-index-C.html
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  29. +1 −1  docs/index-list.html
  30. +1 −1  docs/index.html
  31. +2 −2 docs/org/flixel/FlxBasic.html
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  72. +1 −1  docs/org/flixel/system/debug/Watch.html
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  78. +1 −1  docs/org/flixel/system/input/Mouse.html
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2  docs/all-classes.html
@@ -142,4 +142,4 @@
</table>
</body>
</html>
-<!--<br/>Fri May 20 2011, 01:28 PM -05:00 -->
+<!--<br/>Wed May 25 2011, 09:29 AM -05:00 -->
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2  docs/all-index-A.html
@@ -67,4 +67,4 @@
Set this flag to use one of the 16-tile binary auto-tile algorithms (OFF, AUTO, or ALT).</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxTilemap.html#AUTO" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">AUTO</a> &mdash; Constant Static Property, class org.flixel.<a href="org/flixel/FlxTilemap.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxTilemap</a></td></tr><tr><td width="20"></td><td>
Good for levels with thin walls that don'tile need interior corner art.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSound.html#autoDestroy" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">autoDestroy</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxSound.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSound</a></td></tr><tr><td width="20"></td><td>
Whether to call destroy() when the sound has finished.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxTilemap.html#autoTile()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">autoTile</a>(Index:uint) &mdash; method, class org.flixel.<a href="org/flixel/FlxTilemap.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxTilemap</a></td></tr><tr><td width="20"></td><td>
- An internal function used by the binary auto-tilers.</td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><font color="black" size="10px" style="bold">A</font>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Fri May 20 2011, 01:28 PM -05:00 </center></div></body></html><!--<br/>Fri May 20 2011, 01:28 PM -05:00 -->
+ An internal function used by the binary auto-tilers.</td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><font color="black" size="10px" style="bold">A</font>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Wed May 25 2011, 09:29 AM -05:00 </center></div></body></html><!--<br/>Wed May 25 2011, 09:29 AM -05:00 -->
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2  docs/all-index-B.html
@@ -30,4 +30,4 @@
Controls where the window is allowed to be positioned.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/Vis.html#_bounds" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">_bounds</a> &mdash; Property, class org.flixel.system.debug.<a href="org/flixel/system/debug/Vis.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">Vis</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxCamera.html#buffer" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">buffer</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxCamera</a></td></tr><tr><td width="20"></td><td>
The actual bitmap data of the camera display itself.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxTilemap.html#_buffers" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_buffers</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxTilemap.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxTilemap</a></td></tr><tr><td width="20"></td><td>
Internal list of buffers, one for each camera, used for drawing the tilemaps.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/replay/MouseRecord.html#button" onclick="javascript:loadClassListFrame('org/flixel/system/replay/class-list.html');">button</a> &mdash; Property, class org.flixel.system.replay.<a href="org/flixel/system/replay/MouseRecord.html" onclick="javascript:loadClassListFrame('org/flixel/system/replay/class-list.html');">MouseRecord</a></td></tr><tr><td width="20"></td><td>
- The state of the left mouse button.</td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">B</font>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Fri May 20 2011, 01:28 PM -05:00 </center></div></body></html><!--<br/>Fri May 20 2011, 01:28 PM -05:00 -->
+ The state of the left mouse button.</td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">B</font>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Wed May 25 2011, 09:29 AM -05:00 </center></div></body></html><!--<br/>Wed May 25 2011, 09:29 AM -05:00 -->
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2  docs/all-index-C.html
@@ -85,4 +85,4 @@
Helper variable for tracking whether the mouse was just pressed or just released.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Mouse.html#_cursor" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">_cursor</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Mouse.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Mouse</a></td></tr><tr><td width="20"></td><td>
This is just a reference to the current cursor image, if there is one.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Mouse.html#_cursorContainer" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">_cursorContainer</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Mouse.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Mouse</a></td></tr><tr><td width="20"></td><td>
A display container for the mouse cursor.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/WatchEntry.html#custom" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">custom</a> &mdash; Property, class org.flixel.system.debug.<a href="org/flixel/system/debug/WatchEntry.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">WatchEntry</a></td></tr><tr><td width="20"></td><td>
- A custom display name for this object, if there is any.</td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">C</font>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Fri May 20 2011, 01:28 PM -05:00 </center></div></body></html><!--<br/>Fri May 20 2011, 01:28 PM -05:00 -->
+ A custom display name for this object, if there is any.</td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">C</font>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Wed May 25 2011, 09:29 AM -05:00 </center></div></body></html><!--<br/>Wed May 25 2011, 09:29 AM -05:00 -->
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2  docs/all-index-D.html
@@ -105,4 +105,4 @@
to position X2,Y2 with the specified color.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxG.html#drawPlugins()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">drawPlugins</a>() &mdash; Static Method , class org.flixel.<a href="org/flixel/FlxG.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxG</a></td></tr><tr><td width="20"></td><td>
Used by the game object to call draw() on all the plugins.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxTilemap.html#drawTilemap()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">drawTilemap</a>(Buffer:<a href="org/flixel/system/FlxTilemapBuffer.html" onclick="javascript:loadClassListFrame('org/flixel/system./class-list.html');">org.flixel.system:FlxTilemapBuffer</a>, Camera:<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxCamera</a>) &mdash; method, class org.flixel.<a href="org/flixel/FlxTilemap.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxTilemap</a></td></tr><tr><td width="20"></td><td>
Internal function that actually renders the tilemap to the tilemap buffer.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxText.html#dtfCopy()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">dtfCopy</a>() &mdash; method, class org.flixel.<a href="org/flixel/FlxText.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxText</a></td></tr><tr><td width="20"></td><td>
- A helper function for updating the TextField that we use for rendering.</td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">D</font>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Fri May 20 2011, 01:28 PM -05:00 </center></div></body></html><!--<br/>Fri May 20 2011, 01:28 PM -05:00 -->
+ A helper function for updating the TextField that we use for rendering.</td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">D</font>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Wed May 25 2011, 09:29 AM -05:00 </center></div></body></html><!--<br/>Wed May 25 2011, 09:29 AM -05:00 -->
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2  docs/all-index-E.html
@@ -19,4 +19,4 @@
Erases everything stored in the local shared object.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSave.html#ERROR" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">ERROR</a> &mdash; Static Property, class org.flixel.<a href="org/flixel/FlxSave.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSave</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#ESCAPE" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">ESCAPE</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxQuadTree.html#execute()" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">execute</a>() &mdash; method, class org.flixel.system.<a href="org/flixel/system/FlxQuadTree.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxQuadTree</a></td></tr><tr><td width="20"></td><td>
FlxQuadTree's other main function.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxBasic.html#exists" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">exists</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxBasic.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxBasic</a></td></tr><tr><td width="20"></td><td>
Controls whether update() and draw() are automatically called by FlxState/FlxGroup.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxEmitter.html#_explode" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_explode</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxEmitter.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxEmitter</a></td></tr><tr><td width="20"></td><td>
- Internal helper for the style of particle emission (all at once, or one at a time).</td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">E</font>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Fri May 20 2011, 01:28 PM -05:00 </center></div></body></html><!--<br/>Fri May 20 2011, 01:28 PM -05:00 -->
+ Internal helper for the style of particle emission (all at once, or one at a time).</td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">E</font>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Wed May 25 2011, 09:29 AM -05:00 </center></div></body></html><!--<br/>Wed May 25 2011, 09:29 AM -05:00 -->
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2  docs/all-index-F.html
@@ -168,4 +168,4 @@
Internal, used to control the "shake" special effect.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxCamera.html#_fxShakeDuration" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_fxShakeDuration</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxCamera</a></td></tr><tr><td width="20"></td><td>
Internal, used to control the "shake" special effect.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxCamera.html#_fxShakeIntensity" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_fxShakeIntensity</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxCamera</a></td></tr><tr><td width="20"></td><td>
Internal, used to control the "shake" special effect.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxCamera.html#_fxShakeOffset" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_fxShakeOffset</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxCamera</a></td></tr><tr><td width="20"></td><td>
- Internal, used to control the "shake" special effect.</td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">F</font>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Fri May 20 2011, 01:28 PM -05:00 </center></div></body></html><!--<br/>Fri May 20 2011, 01:28 PM -05:00 -->
+ Internal, used to control the "shake" special effect.</td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">F</font>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Wed May 25 2011, 09:29 AM -05:00 </center></div></body></html><!--<br/>Wed May 25 2011, 09:29 AM -05:00 -->
View
2  docs/all-index-G.html
@@ -47,4 +47,4 @@
Internal event handler for ID3 info (i.e.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxEmitter.html#gravity" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">gravity</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxEmitter.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxEmitter</a></td></tr><tr><td width="20"></td><td>
Sets the acceleration.y member of each particle to this value on launch.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxG.html#GREEN" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">GREEN</a> &mdash; Constant Static Property, class org.flixel.<a href="org/flixel/FlxG.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxG</a></td></tr><tr><td width="20"></td><td>
Green is used to indicate solid but immovable objects.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxDebugger.html#_gutter" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">_gutter</a> &mdash; Property, class org.flixel.system.<a href="org/flixel/system/FlxDebugger.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxDebugger</a></td></tr><tr><td width="20"></td><td>
- Internal, used to space out windows from the edges.</td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">G</font>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Fri May 20 2011, 01:28 PM -05:00 </center></div></body></html><!--<br/>Fri May 20 2011, 01:28 PM -05:00 -->
+ Internal, used to space out windows from the edges.</td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">G</font>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Wed May 25 2011, 09:29 AM -05:00 </center></div></body></html><!--<br/>Wed May 25 2011, 09:29 AM -05:00 -->
View
2  docs/all-index-H.html
@@ -39,4 +39,4 @@
Hides the mouse cursor
</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxButton.html#HIGHLIGHT" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">HIGHLIGHT</a> &mdash; Static Property, class org.flixel.<a href="org/flixel/FlxButton.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxButton</a></td></tr><tr><td width="20"></td><td>
Used with public variable status, means highlighted (usually from mouse over).</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#HOME" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">HOME</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxObject.html#hurt()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">hurt</a>(Damage:Number) &mdash; method, class org.flixel.<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxObject</a></td></tr><tr><td width="20"></td><td>
- Reduces the "health" variable of this sprite by the amount specified in Damage.</td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">H</font>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Fri May 20 2011, 01:28 PM -05:00 </center></div></body></html><!--<br/>Fri May 20 2011, 01:28 PM -05:00 -->
+ Reduces the "health" variable of this sprite by the amount specified in Damage.</td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">H</font>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Wed May 25 2011, 09:29 AM -05:00 </center></div></body></html><!--<br/>Wed May 25 2011, 09:29 AM -05:00 -->
View
2  docs/all-index-I.html
@@ -31,4 +31,4 @@
</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#INSERT" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">INSERT</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxGame.html#_iState" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_iState</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxGame.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxGame</a></td></tr><tr><td width="20"></td><td>
Class type of the initial/first game state for the game, usually MenuState or something like that.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxObject.html#isTouching()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">isTouching</a>(Direction:uint) &mdash; method, class org.flixel.<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxObject</a></td></tr><tr><td width="20"></td><td>
Handy function for checking if this object is touching a particular surface.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxQuadTree.html#_iterator" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">_iterator</a> &mdash; Static Property, class org.flixel.system.<a href="org/flixel/system/FlxQuadTree.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxQuadTree</a></td></tr><tr><td width="20"></td><td>
- Internal, used during tree processing and overlap checks.</td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">I</font>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Fri May 20 2011, 01:28 PM -05:00 </center></div></body></html><!--<br/>Fri May 20 2011, 01:28 PM -05:00 -->
+ Internal, used during tree processing and overlap checks.</td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">I</font>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Wed May 25 2011, 09:29 AM -05:00 </center></div></body></html><!--<br/>Wed May 25 2011, 09:29 AM -05:00 -->
View
2  docs/all-index-J.html
@@ -15,4 +15,4 @@
Check to see if the mouse was just pressed.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Input.html#justReleased()" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">justReleased</a>(Key:String) &mdash; method, class org.flixel.system.input.<a href="org/flixel/system/input/Input.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Input</a></td></tr><tr><td width="20"></td><td>
Check to see if this key is just released.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Mouse.html#justReleased()" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">justReleased</a>() &mdash; method, class org.flixel.system.input.<a href="org/flixel/system/input/Mouse.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Mouse</a></td></tr><tr><td width="20"></td><td>
Check to see if the mouse was just released.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxObject.html#justTouched()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">justTouched</a>(Direction:uint) &mdash; method, class org.flixel.<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxObject</a></td></tr><tr><td width="20"></td><td>
- Handy function for checking if this object is just landed on a particular surface.</td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">J</font>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Fri May 20 2011, 01:28 PM -05:00 </center></div></body></html><!--<br/>Fri May 20 2011, 01:28 PM -05:00 -->
+ Handy function for checking if this object is just landed on a particular surface.</td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">J</font>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Wed May 25 2011, 09:29 AM -05:00 </center></div></body></html><!--<br/>Wed May 25 2011, 09:29 AM -05:00 -->
View
2  docs/all-index-K.html
@@ -16,4 +16,4 @@
An array of simple integer pairs referring to what key is pressed, and what state its in.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxBasic.html#kill()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">kill</a>() &mdash; method, class org.flixel.<a href="org/flixel/FlxBasic.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxBasic</a></td></tr><tr><td width="20"></td><td>
Handy function for "killing" game objects.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxEmitter.html#kill()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">kill</a>() &mdash; method, class org.flixel.<a href="org/flixel/FlxEmitter.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxEmitter</a></td></tr><tr><td width="20"></td><td>
Call this function to turn off all the particles and the emitter.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxGroup.html#kill()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">kill</a>() &mdash; method, class org.flixel.<a href="org/flixel/FlxGroup.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxGroup</a></td></tr><tr><td width="20"></td><td>
- Calls kill on the group's members and then on the group itself.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSound.html#kill()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">kill</a>() &mdash; method, class org.flixel.<a href="org/flixel/FlxSound.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSound</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">K</font>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Fri May 20 2011, 01:28 PM -05:00 </center></div></body></html><!--<br/>Fri May 20 2011, 01:28 PM -05:00 -->
+ Calls kill on the group's members and then on the group itself.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSound.html#kill()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">kill</a>() &mdash; method, class org.flixel.<a href="org/flixel/FlxSound.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSound</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">K</font>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Wed May 25 2011, 09:29 AM -05:00 </center></div></body></html><!--<br/>Wed May 25 2011, 09:29 AM -05:00 -->
View
2  docs/all-index-L.html
@@ -58,4 +58,4 @@
How many loops the timer was set for.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxTimer.html#_loopsCounter" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_loopsCounter</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxTimer.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxTimer</a></td></tr><tr><td width="20"></td><td>
Internal tracker for the loops counting up.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxTimer.html#loopsLeft" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">loopsLeft</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxTimer.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxTimer</a></td></tr><tr><td width="20"></td><td>
Read-only: check how many loops are left on the timer.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxGame.html#_lostFocus" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_lostFocus</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxGame.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxGame</a></td></tr><tr><td width="20"></td><td>
- Whether the Flash player lost focus.</td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">L</font>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Fri May 20 2011, 01:28 PM -05:00 </center></div></body></html><!--<br/>Fri May 20 2011, 01:28 PM -05:00 -->
+ Whether the Flash player lost focus.</td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">L</font>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Wed May 25 2011, 09:29 AM -05:00 </center></div></body></html><!--<br/>Wed May 25 2011, 09:29 AM -05:00 -->
View
2  docs/all-index-M.html
@@ -53,4 +53,4 @@
Set this to false if you want to skip the automatic motion/movement stuff (see updateMotion()).</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxG.html#music" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">music</a> &mdash; Static Property, class org.flixel.<a href="org/flixel/FlxG.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxG</a></td></tr><tr><td width="20"></td><td>
A handy container for a background music object.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxG.html#mute" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">mute</a> &mdash; Static Property, class org.flixel.<a href="org/flixel/FlxG.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxG</a></td></tr><tr><td width="20"></td><td>
Whether or not the game sounds are muted.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxPreloader.html#myURL" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">myURL</a> &mdash; Property, class org.flixel.system.<a href="org/flixel/system/FlxPreloader.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxPreloader</a></td></tr><tr><td width="20"></td><td>
- Set this to your game's URL to use built-in site-locking.</td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">M</font>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Fri May 20 2011, 01:28 PM -05:00 </center></div></body></html><!--<br/>Fri May 20 2011, 01:28 PM -05:00 -->
+ Set this to your game's URL to use built-in site-locking.</td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">M</font>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Wed May 25 2011, 09:29 AM -05:00 </center></div></body></html><!--<br/>Wed May 25 2011, 09:29 AM -05:00 -->
View
2  docs/all-index-N.html
@@ -21,4 +21,4 @@
Used with public variable status, means not highlighted or pressed.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxQuadTree.html#_northEastTree" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">_northEastTree</a> &mdash; Property, class org.flixel.system.<a href="org/flixel/system/FlxQuadTree.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxQuadTree</a></td></tr><tr><td width="20"></td><td>
Internal, governs and assists with the formation of the tree.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxQuadTree.html#_northWestTree" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">_northWestTree</a> &mdash; Property, class org.flixel.system.<a href="org/flixel/system/FlxQuadTree.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxQuadTree</a></td></tr><tr><td width="20"></td><td>
Internal, governs and assists with the formation of the tree.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxQuadTree.html#_notifyCallback" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">_notifyCallback</a> &mdash; Static Property, class org.flixel.system.<a href="org/flixel/system/FlxQuadTree.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxQuadTree</a></td></tr><tr><td width="20"></td><td>
- Internal, used during tree processing and overlap checks.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#NUMPADEIGHT" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">NUMPADEIGHT</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#NUMPADFIVE" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">NUMPADFIVE</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#NUMPADFOUR" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">NUMPADFOUR</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#NUMPADMINUS" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">NUMPADMINUS</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#NUMPADNINE" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">NUMPADNINE</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#NUMPADONE" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">NUMPADONE</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#NUMPADPERIOD" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">NUMPADPERIOD</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#NUMPADPLUS" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">NUMPADPLUS</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#NUMPADSEVEN" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">NUMPADSEVEN</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#NUMPADSIX" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">NUMPADSIX</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#NUMPADSLASH" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">NUMPADSLASH</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#NUMPADTHREE" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">NUMPADTHREE</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#NUMPADTWO" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">NUMPADTWO</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#NUMPADZERO" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">NUMPADZERO</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">N</font>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Fri May 20 2011, 01:28 PM -05:00 </center></div></body></html><!--<br/>Fri May 20 2011, 01:28 PM -05:00 -->
+ Internal, used during tree processing and overlap checks.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#NUMPADEIGHT" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">NUMPADEIGHT</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#NUMPADFIVE" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">NUMPADFIVE</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#NUMPADFOUR" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">NUMPADFOUR</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#NUMPADMINUS" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">NUMPADMINUS</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#NUMPADNINE" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">NUMPADNINE</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#NUMPADONE" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">NUMPADONE</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#NUMPADPERIOD" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">NUMPADPERIOD</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#NUMPADPLUS" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">NUMPADPLUS</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#NUMPADSEVEN" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">NUMPADSEVEN</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#NUMPADSIX" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">NUMPADSIX</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#NUMPADSLASH" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">NUMPADSLASH</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#NUMPADTHREE" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">NUMPADTHREE</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#NUMPADTWO" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">NUMPADTWO</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#NUMPADZERO" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">NUMPADZERO</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">N</font>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Wed May 25 2011, 09:29 AM -05:00 </center></div></body></html><!--<br/>Wed May 25 2011, 09:29 AM -05:00 -->
View
2  docs/all-index-O.html
@@ -93,4 +93,4 @@
Checks to see if a point in 2D world space overlaps this FlxObject object.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxTilemap.html#overlapsPoint()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">overlapsPoint</a>(Point:<a href="org/flixel/FlxPoint.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxPoint</a>, InScreenSpace:Boolean, Camera:<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxCamera</a>) &mdash; method, class org.flixel.<a href="org/flixel/FlxTilemap.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxTilemap</a></td></tr><tr><td width="20"></td><td>
Checks to see if a point in 2D world space overlaps this FlxObject object.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxTilemap.html#overlapsWithCallback()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">overlapsWithCallback</a>(Object:<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxObject</a>, Callback:Function, FlipCallbackParams:Boolean, Position:<a href="org/flixel/FlxPoint.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxPoint</a>) &mdash; method, class org.flixel.<a href="org/flixel/FlxTilemap.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxTilemap</a></td></tr><tr><td width="20"></td><td>
Checks if the Object overlaps any tiles with any collision flags set,
- and calls the specified callback function (if there is one).</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/VCR.html#_overOpen" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">_overOpen</a> &mdash; Property, class org.flixel.system.debug.<a href="org/flixel/system/debug/VCR.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">VCR</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/VCR.html#_overPause" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">_overPause</a> &mdash; Property, class org.flixel.system.debug.<a href="org/flixel/system/debug/VCR.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">VCR</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/VCR.html#_overRecord" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">_overRecord</a> &mdash; Property, class org.flixel.system.debug.<a href="org/flixel/system/debug/VCR.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">VCR</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/VCR.html#_overRestart" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">_overRestart</a> &mdash; Property, class org.flixel.system.debug.<a href="org/flixel/system/debug/VCR.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">VCR</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/VCR.html#_overStep" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">_overStep</a> &mdash; Property, class org.flixel.system.debug.<a href="org/flixel/system/debug/VCR.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">VCR</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">O</font>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Fri May 20 2011, 01:28 PM -05:00 </center></div></body></html><!--<br/>Fri May 20 2011, 01:28 PM -05:00 -->
+ and calls the specified callback function (if there is one).</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/VCR.html#_overOpen" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">_overOpen</a> &mdash; Property, class org.flixel.system.debug.<a href="org/flixel/system/debug/VCR.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">VCR</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/VCR.html#_overPause" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">_overPause</a> &mdash; Property, class org.flixel.system.debug.<a href="org/flixel/system/debug/VCR.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">VCR</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/VCR.html#_overRecord" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">_overRecord</a> &mdash; Property, class org.flixel.system.debug.<a href="org/flixel/system/debug/VCR.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">VCR</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/VCR.html#_overRestart" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">_overRestart</a> &mdash; Property, class org.flixel.system.debug.<a href="org/flixel/system/debug/VCR.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">VCR</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/VCR.html#_overStep" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">_overStep</a> &mdash; Property, class org.flixel.system.debug.<a href="org/flixel/system/debug/VCR.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">VCR</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">O</font>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Wed May 25 2011, 09:29 AM -05:00 </center></div></body></html><!--<br/>Wed May 25 2011, 09:29 AM -05:00 -->
View
7 docs/all-index-P.html
@@ -43,14 +43,13 @@
Read-only, nab the actual buffer BitmapData object.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSprite.html#pixelsOverlapPoint()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">pixelsOverlapPoint</a>(Point:<a href="org/flixel/FlxPoint.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxPoint</a>, Mask:uint, Camera:<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxCamera</a>) &mdash; method, class org.flixel.<a href="org/flixel/FlxSprite.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSprite</a></td></tr><tr><td width="20"></td><td>
Checks to see if a point in 2D world space overlaps this FlxSprite object's current displayed pixels.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxG.html#play()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">play</a>(EmbeddedSound:Class, Volume:Number, Looped:Boolean, AutoDestroy:Boolean) &mdash; Static Method , class org.flixel.<a href="org/flixel/FlxG.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxG</a></td></tr><tr><td width="20"></td><td>
Creates a new sound object from an embedded Class object.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSound.html#play()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">play</a>(ForceRestart:Boolean) &mdash; method, class org.flixel.<a href="org/flixel/FlxSound.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSound</a></td></tr><tr><td width="20"></td><td>
- Call this function to play the sound.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSprite.html#play()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">play</a>(AnimName:String, Force:Boolean) &mdash; method, class org.flixel.<a href="org/flixel/FlxSprite.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSprite</a></td></tr><tr><td width="20"></td><td>
+ Call this function to play the sound - also works on paused sounds.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSprite.html#play()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">play</a>(AnimName:String, Force:Boolean) &mdash; method, class org.flixel.<a href="org/flixel/FlxSprite.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSprite</a></td></tr><tr><td width="20"></td><td>
Plays an existing animation (e.g.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/VCR.html#_play" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">_play</a> &mdash; Property, class org.flixel.system.debug.<a href="org/flixel/system/debug/VCR.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">VCR</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Input.html#playback()" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">playback</a>(Record:Array) &mdash; method, class org.flixel.system.input.<a href="org/flixel/system/input/Input.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Input</a></td></tr><tr><td width="20"></td><td>
Part of the keystroke recording system.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Mouse.html#playback()" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">playback</a>(Record:<a href="org/flixel/system/replay/MouseRecord.html" onclick="javascript:loadClassListFrame('org/flixel/system/replay./class-list.html');">org.flixel.system.replay:MouseRecord</a>) &mdash; method, class org.flixel.system.input.<a href="org/flixel/system/input/Mouse.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Mouse</a></td></tr><tr><td width="20"></td><td>
Part of the keystroke recording system.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/VCR.html#playing()" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">playing</a>() &mdash; method, class org.flixel.system.debug.<a href="org/flixel/system/debug/VCR.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">VCR</a></td></tr><tr><td width="20"></td><td>
Usually called by FlxGame when a requested replay has begun.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxG.html#playMusic()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">playMusic</a>(Music:Class, Volume:Number) &mdash; Static Method , class org.flixel.<a href="org/flixel/FlxG.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxG</a></td></tr><tr><td width="20"></td><td>
Set up and play a looping background soundtrack.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxReplay.html#playNextFrame()" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">playNextFrame</a>() &mdash; method, class org.flixel.system.<a href="org/flixel/system/FlxReplay.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxReplay</a></td></tr><tr><td width="20"></td><td>
- Get the current frame record data and load it into the input managers.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxG.html#playSounds()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">playSounds</a>() &mdash; Static Method , class org.flixel.<a href="org/flixel/FlxG.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxG</a></td></tr><tr><td width="20"></td><td>
- Resume playing existing sounds.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxG.html#plugins" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">plugins</a> &mdash; Static Property, class org.flixel.<a href="org/flixel/FlxG.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxG</a></td></tr><tr><td width="20"></td><td>
+ Get the current frame record data and load it into the input managers.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxG.html#plugins" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">plugins</a> &mdash; Static Property, class org.flixel.<a href="org/flixel/FlxG.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxG</a></td></tr><tr><td width="20"></td><td>
An array container for plugins.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#PLUS" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">PLUS</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxCamera.html#_point" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_point</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxCamera</a></td></tr><tr><td width="20"></td><td>
Internal, to help avoid costly allocations.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxEmitter.html#_point" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_point</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxEmitter.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxEmitter</a></td></tr><tr><td width="20"></td><td>
Internal point object, handy for reusing for memory mgmt purposes.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxObject.html#_point" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_point</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxObject</a></td></tr><tr><td width="20"></td><td>
@@ -76,4 +75,4 @@
Read-only: how far along the timer is, on a scale of 0.0 to 1.0.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSound.html#proximity()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">proximity</a>(X:Number, Y:Number, Object:<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxObject</a>, Radius:Number, Pan:Boolean) &mdash; method, class org.flixel.<a href="org/flixel/FlxSound.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSound</a></td></tr><tr><td width="20"></td><td>
Call this function if you want this sound's volume to change
based on distance from a particular FlxCore object.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxObject.html#_pZero" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_pZero</a> &mdash; Constant Static Property, class org.flixel.<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxObject</a></td></tr><tr><td width="20"></td><td>
- Should always represent (0,0) - useful for different things, for avoiding unnecessary new calls.</td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">P</font>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Fri May 20 2011, 01:28 PM -05:00 </center></div></body></html><!--<br/>Fri May 20 2011, 01:28 PM -05:00 -->
+ Should always represent (0,0) - useful for different things, for avoiding unnecessary new calls.</td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">P</font>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Wed May 25 2011, 09:29 AM -05:00 </center></div></body></html><!--<br/>Wed May 25 2011, 09:29 AM -05:00 -->
View
2  docs/all-index-Q.html
@@ -11,4 +11,4 @@
if (!isEclipse() || window.name != ECLIPSE_FRAME_NAME) {titleBar_setSubTitle("Q Index"); titleBar_setSubNav(false,false,false,false,false,false,false,false,false,false,false ,false,false,false,false,false);}
-->
</script><div class="MainContent"><br><table border="0" cellspacing="0" cellpadding="0"><tr><td colspan="2"><a name="Q"></a><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">Q</font>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#Q" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Q</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxEmitter.html#_quantity" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_quantity</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxEmitter.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxEmitter</a></td></tr><tr><td width="20"></td><td>
- Internal helper for deciding how many particles to launch.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#QUOTE" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">QUOTE</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">Q</font>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Fri May 20 2011, 01:28 PM -05:00 </center></div></body></html><!--<br/>Fri May 20 2011, 01:28 PM -05:00 -->
+ Internal helper for deciding how many particles to launch.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#QUOTE" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">QUOTE</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">Q</font>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Wed May 25 2011, 09:29 AM -05:00 </center></div></body></html><!--<br/>Wed May 25 2011, 09:29 AM -05:00 -->
View
6 docs/all-index-R.html
@@ -70,7 +70,9 @@
Request a reset of the current game state.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxWindow.html#_resizable" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">_resizable</a> &mdash; Property, class org.flixel.system.<a href="org/flixel/system/FlxWindow.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxWindow</a></td></tr><tr><td width="20"></td><td>
Helper for interaction.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxWindow.html#resize()" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">resize</a>(Width:Number, Height:Number) &mdash; method, class org.flixel.system.<a href="org/flixel/system/FlxWindow.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxWindow</a></td></tr><tr><td width="20"></td><td>
Resize the window.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxWindow.html#_resizing" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">_resizing</a> &mdash; Property, class org.flixel.system.<a href="org/flixel/system/FlxWindow.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxWindow</a></td></tr><tr><td width="20"></td><td>
- Helper for interaction.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/VCR.html#_restart" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">_restart</a> &mdash; Property, class org.flixel.system.debug.<a href="org/flixel/system/debug/VCR.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">VCR</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxBasic.html#revive()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">revive</a>() &mdash; method, class org.flixel.<a href="org/flixel/FlxBasic.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxBasic</a></td></tr><tr><td width="20"></td><td>
+ Helper for interaction.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/VCR.html#_restart" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">_restart</a> &mdash; Property, class org.flixel.system.debug.<a href="org/flixel/system/debug/VCR.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">VCR</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSound.html#resume()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">resume</a>() &mdash; method, class org.flixel.<a href="org/flixel/FlxSound.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSound</a></td></tr><tr><td width="20"></td><td>
+ Unpause a sound.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxG.html#resumeSounds()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">resumeSounds</a>() &mdash; Static Method , class org.flixel.<a href="org/flixel/FlxG.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxG</a></td></tr><tr><td width="20"></td><td>
+ Resume playing existing sounds.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxBasic.html#revive()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">revive</a>() &mdash; method, class org.flixel.<a href="org/flixel/FlxBasic.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxBasic</a></td></tr><tr><td width="20"></td><td>
Handy function for bringing game objects "back to life".</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxReplay.html#rewind()" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">rewind</a>() &mdash; method, class org.flixel.system.<a href="org/flixel/system/FlxReplay.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxReplay</a></td></tr><tr><td width="20"></td><td>
Reset the replay back to the first frame.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxRect.html#right" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">right</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxRect.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxRect</a></td></tr><tr><td width="20"></td><td>
The X coordinate of the right side of the rectangle.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxObject.html#RIGHT" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">RIGHT</a> &mdash; Constant Static Property, class org.flixel.<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxObject</a></td></tr><tr><td width="20"></td><td>
@@ -78,4 +80,4 @@
Internal, governs and assists with the formation of the tree.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxU.html#rotatePoint()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">rotatePoint</a>(X:Number, Y:Number, PivotX:Number, PivotY:Number, Angle:Number, Point:<a href="org/flixel/FlxPoint.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxPoint</a>) &mdash; Static Method , class org.flixel.<a href="org/flixel/FlxU.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxU</a></td></tr><tr><td width="20"></td><td>
Rotates a point in 2D space around another point by the given angle.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxU.html#round()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">round</a>(Value:Number) &mdash; Static Method , class org.flixel.<a href="org/flixel/FlxU.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxU</a></td></tr><tr><td width="20"></td><td>
Round to the closest whole number.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxTilemapBuffer.html#rows" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">rows</a> &mdash; Property, class org.flixel.system.<a href="org/flixel/system/FlxTilemapBuffer.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxTilemapBuffer</a></td></tr><tr><td width="20"></td><td>
- How many rows of tiles fit in this buffer.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/VCR.html#_runtime" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">_runtime</a> &mdash; Property, class org.flixel.system.debug.<a href="org/flixel/system/debug/VCR.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">VCR</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/VCR.html#_runtimeDisplay" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">_runtimeDisplay</a> &mdash; Property, class org.flixel.system.debug.<a href="org/flixel/system/debug/VCR.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">VCR</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">R</font>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Fri May 20 2011, 01:28 PM -05:00 </center></div></body></html><!--<br/>Fri May 20 2011, 01:28 PM -05:00 -->
+ How many rows of tiles fit in this buffer.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/VCR.html#_runtime" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">_runtime</a> &mdash; Property, class org.flixel.system.debug.<a href="org/flixel/system/debug/VCR.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">VCR</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/debug/VCR.html#_runtimeDisplay" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">_runtimeDisplay</a> &mdash; Property, class org.flixel.system.debug.<a href="org/flixel/system/debug/VCR.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">VCR</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">R</font>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Wed May 25 2011, 09:29 AM -05:00 </center></div></body></html><!--<br/>Wed May 25 2011, 09:29 AM -05:00 -->
View
2  docs/all-index-S.html
@@ -110,4 +110,4 @@
Switch from the current game state to the one specified here.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxGame.html#switchState()" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">switchState</a>() &mdash; method, class org.flixel.<a href="org/flixel/FlxGame.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxGame</a></td></tr><tr><td width="20"></td><td>
If there is a state change requested during the update loop,
this function handles actual destroying the old state and related processes,
- and calls creates on the new state and plugs it into the game object.</td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">S</font>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Fri May 20 2011, 01:28 PM -05:00 </center></div></body></html><!--<br/>Fri May 20 2011, 01:28 PM -05:00 -->
+ and calls creates on the new state and plugs it into the game object.</td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">S</font>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Wed May 25 2011, 09:29 AM -05:00 </center></div></body></html><!--<br/>Wed May 25 2011, 09:29 AM -05:00 -->
View
2  docs/all-index-T.html
@@ -40,4 +40,4 @@
Read-only variable, do NOT recommend changing after the map is loaded!
</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxObject.html#touching" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">touching</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxObject</a></td></tr><tr><td width="20"></td><td>
Bit field of flags (use with UP, DOWN, LEFT, RIGHT, etc) indicating surface contacts.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSound.html#_transform" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_transform</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxSound.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSound</a></td></tr><tr><td width="20"></td><td>
- Internal tracker for a Flash sound transform object.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#TWO" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">TWO</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">T</font>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Fri May 20 2011, 01:28 PM -05:00 </center></div></body></html><!--<br/>Fri May 20 2011, 01:28 PM -05:00 -->
+ Internal tracker for a Flash sound transform object.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#TWO" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">TWO</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">T</font>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Wed May 25 2011, 09:29 AM -05:00 </center></div></body></html><!--<br/>Wed May 25 2011, 09:29 AM -05:00 -->
View
2  docs/all-index-U.html
@@ -60,4 +60,4 @@
Allows you to possibly slightly optimize the rendering process IF
you are not doing any pre-processing in your game state's draw() call.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxGame.html#useSoundHotKeys" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">useSoundHotKeys</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxGame.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxGame</a></td></tr><tr><td width="20"></td><td>
Sets 0, -, and + to control the global volume sound volume.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxGame.html#useSystemCursor" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">useSystemCursor</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxGame.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxGame</a></td></tr><tr><td width="20"></td><td>
- Tells flixel to use the default system mouse cursor instead of custom Flixel mouse cursors.</td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">U</font>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Fri May 20 2011, 01:28 PM -05:00 </center></div></body></html><!--<br/>Fri May 20 2011, 01:28 PM -05:00 -->
+ Tells flixel to use the default system mouse cursor instead of custom Flixel mouse cursors.</td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">U</font>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Wed May 25 2011, 09:29 AM -05:00 </center></div></body></html><!--<br/>Wed May 25 2011, 09:29 AM -05:00 -->
View
2  docs/all-index-V.html
@@ -28,4 +28,4 @@
Internal tracker for how loud the sound is.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSound.html#volume" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">volume</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxSound.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSound</a></td></tr><tr><td width="20"></td><td>
Set volume to a value between 0 and 1 to change how this sound is.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSound.html#_volumeAdjust" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_volumeAdjust</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxSound.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSound</a></td></tr><tr><td width="20"></td><td>
Internal tracker for total volume adjustment.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxG.html#volumeHandler" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">volumeHandler</a> &mdash; Static Property, class org.flixel.<a href="org/flixel/FlxG.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxG</a></td></tr><tr><td width="20"></td><td>
- Set this hook to get a callback whenever the volume changes.</td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">V</font>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Fri May 20 2011, 01:28 PM -05:00 </center></div></body></html><!--<br/>Fri May 20 2011, 01:28 PM -05:00 -->
+ Set this hook to get a callback whenever the volume changes.</td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">V</font>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Wed May 25 2011, 09:29 AM -05:00 </center></div></body></html><!--<br/>Wed May 25 2011, 09:29 AM -05:00 -->
View
2  docs/all-index-W.html
@@ -33,4 +33,4 @@
Read-only variable, do NOT recommend changing after the map is loaded!
</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxG.html#worldBounds" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">worldBounds</a> &mdash; Static Property, class org.flixel.<a href="org/flixel/FlxG.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxG</a></td></tr><tr><td width="20"></td><td>
The dimensions of the game world, used by the quad tree for collisions and overlap checks.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxG.html#worldDivisions" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">worldDivisions</a> &mdash; Static Property, class org.flixel.<a href="org/flixel/FlxG.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxG</a></td></tr><tr><td width="20"></td><td>
- How many times the quad tree should divide the world on each axis.</td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">W</font>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Fri May 20 2011, 01:28 PM -05:00 </center></div></body></html><!--<br/>Fri May 20 2011, 01:28 PM -05:00 -->
+ How many times the quad tree should divide the world on each axis.</td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">W</font>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Wed May 25 2011, 09:29 AM -05:00 </center></div></body></html><!--<br/>Wed May 25 2011, 09:29 AM -05:00 -->
View
2  docs/all-index-X.html
@@ -16,4 +16,4 @@
X position of the upper left corner of this object in world space.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxPoint.html#x" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">x</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxPoint.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxPoint</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxRect.html#x" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">x</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxRect.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxRect</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSound.html#x" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">x</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxSound.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSound</a></td></tr><tr><td width="20"></td><td>
The X position of this sound in world coordinates.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxTilemapBuffer.html#x" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">x</a> &mdash; Property, class org.flixel.system.<a href="org/flixel/system/FlxTilemapBuffer.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxTilemapBuffer</a></td></tr><tr><td width="20"></td><td>
The current X position of the buffer.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/replay/MouseRecord.html#x" onclick="javascript:loadClassListFrame('org/flixel/system/replay/class-list.html');">x</a> &mdash; Property, class org.flixel.system.replay.<a href="org/flixel/system/replay/MouseRecord.html" onclick="javascript:loadClassListFrame('org/flixel/system/replay/class-list.html');">MouseRecord</a></td></tr><tr><td width="20"></td><td>
- The main X value of the mouse in screen space.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#X" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">X</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">X</font>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Fri May 20 2011, 01:28 PM -05:00 </center></div></body></html><!--<br/>Fri May 20 2011, 01:28 PM -05:00 -->
+ The main X value of the mouse in screen space.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#X" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">X</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">X</font>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Wed May 25 2011, 09:29 AM -05:00 </center></div></body></html><!--<br/>Wed May 25 2011, 09:29 AM -05:00 -->
View
2  docs/all-index-Y.html
@@ -16,4 +16,4 @@
Y position of the upper left corner of this object in world space.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxPoint.html#y" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">y</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxPoint.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxPoint</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxRect.html#y" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">y</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxRect.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxRect</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxSound.html#y" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">y</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxSound.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxSound</a></td></tr><tr><td width="20"></td><td>
The Y position of this sound in world coordinates.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/FlxTilemapBuffer.html#y" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">y</a> &mdash; Property, class org.flixel.system.<a href="org/flixel/system/FlxTilemapBuffer.html" onclick="javascript:loadClassListFrame('org/flixel/system/class-list.html');">FlxTilemapBuffer</a></td></tr><tr><td width="20"></td><td>
The current Y position of the buffer.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/replay/MouseRecord.html#y" onclick="javascript:loadClassListFrame('org/flixel/system/replay/class-list.html');">y</a> &mdash; Property, class org.flixel.system.replay.<a href="org/flixel/system/replay/MouseRecord.html" onclick="javascript:loadClassListFrame('org/flixel/system/replay/class-list.html');">MouseRecord</a></td></tr><tr><td width="20"></td><td>
- The main Y value of the mouse in screen space.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#Y" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Y</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">Y</font>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Fri May 20 2011, 01:28 PM -05:00 </center></div></body></html><!--<br/>Fri May 20 2011, 01:28 PM -05:00 -->
+ The main Y value of the mouse in screen space.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#Y" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Y</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">Y</font>&nbsp;&nbsp;<a href="all-index-Z.html" onclick="javascript:loadClassListFrame('index-list.html');">Z</a>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Wed May 25 2011, 09:29 AM -05:00 </center></div></body></html><!--<br/>Wed May 25 2011, 09:29 AM -05:00 -->
View
2  docs/all-index-Z.html
@@ -12,4 +12,4 @@
-->
</script><div class="MainContent"><br><table border="0" cellspacing="0" cellpadding="0"><tr><td colspan="2"><a name="Z"></a><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">Z</font>&nbsp;&nbsp;</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#Z" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Z</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/system/input/Keyboard.html#ZERO" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">ZERO</a> &mdash; Property, class org.flixel.system.input.<a href="org/flixel/system/input/Keyboard.html" onclick="javascript:loadClassListFrame('org/flixel/system/input/class-list.html');">Keyboard</a></td></tr><tr><td width="20"></td><td></td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxCamera.html#_zoom" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">_zoom</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxCamera</a></td></tr><tr><td width="20"></td><td>
Indicates how far the camera is zoomed in.</td></tr><tr><td class="idxrow" colspan="2"><a href="org/flixel/FlxCamera.html#zoom" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">zoom</a> &mdash; Property, class org.flixel.<a href="org/flixel/FlxCamera.html" onclick="javascript:loadClassListFrame('org/flixel/class-list.html');">FlxCamera</a></td></tr><tr><td width="20"></td><td>
- The zoom level of this camera.</td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">Z</font>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Fri May 20 2011, 01:28 PM -05:00 </center></div></body></html><!--<br/>Fri May 20 2011, 01:28 PM -05:00 -->
+ The zoom level of this camera.</td></tr><tr><td colspan="2" style="padding-bottom:20px"></td></tr><tr><td colspan="2"><a href="all-index-A.html" onclick="javascript:loadClassListFrame('index-list.html');">A</a>&nbsp;&nbsp;<a href="all-index-B.html" onclick="javascript:loadClassListFrame('index-list.html');">B</a>&nbsp;&nbsp;<a href="all-index-C.html" onclick="javascript:loadClassListFrame('index-list.html');">C</a>&nbsp;&nbsp;<a href="all-index-D.html" onclick="javascript:loadClassListFrame('index-list.html');">D</a>&nbsp;&nbsp;<a href="all-index-E.html" onclick="javascript:loadClassListFrame('index-list.html');">E</a>&nbsp;&nbsp;<a href="all-index-F.html" onclick="javascript:loadClassListFrame('index-list.html');">F</a>&nbsp;&nbsp;<a href="all-index-G.html" onclick="javascript:loadClassListFrame('index-list.html');">G</a>&nbsp;&nbsp;<a href="all-index-H.html" onclick="javascript:loadClassListFrame('index-list.html');">H</a>&nbsp;&nbsp;<a href="all-index-I.html" onclick="javascript:loadClassListFrame('index-list.html');">I</a>&nbsp;&nbsp;<a href="all-index-J.html" onclick="javascript:loadClassListFrame('index-list.html');">J</a>&nbsp;&nbsp;<a href="all-index-K.html" onclick="javascript:loadClassListFrame('index-list.html');">K</a>&nbsp;&nbsp;<a href="all-index-L.html" onclick="javascript:loadClassListFrame('index-list.html');">L</a>&nbsp;&nbsp;<a href="all-index-M.html" onclick="javascript:loadClassListFrame('index-list.html');">M</a>&nbsp;&nbsp;<a href="all-index-N.html" onclick="javascript:loadClassListFrame('index-list.html');">N</a>&nbsp;&nbsp;<a href="all-index-O.html" onclick="javascript:loadClassListFrame('index-list.html');">O</a>&nbsp;&nbsp;<a href="all-index-P.html" onclick="javascript:loadClassListFrame('index-list.html');">P</a>&nbsp;&nbsp;<a href="all-index-Q.html" onclick="javascript:loadClassListFrame('index-list.html');">Q</a>&nbsp;&nbsp;<a href="all-index-R.html" onclick="javascript:loadClassListFrame('index-list.html');">R</a>&nbsp;&nbsp;<a href="all-index-S.html" onclick="javascript:loadClassListFrame('index-list.html');">S</a>&nbsp;&nbsp;<a href="all-index-T.html" onclick="javascript:loadClassListFrame('index-list.html');">T</a>&nbsp;&nbsp;<a href="all-index-U.html" onclick="javascript:loadClassListFrame('index-list.html');">U</a>&nbsp;&nbsp;<a href="all-index-V.html" onclick="javascript:loadClassListFrame('index-list.html');">V</a>&nbsp;&nbsp;<a href="all-index-W.html" onclick="javascript:loadClassListFrame('index-list.html');">W</a>&nbsp;&nbsp;<a href="all-index-X.html" onclick="javascript:loadClassListFrame('index-list.html');">X</a>&nbsp;&nbsp;<a href="all-index-Y.html" onclick="javascript:loadClassListFrame('index-list.html');">Y</a>&nbsp;&nbsp;<font color="black" size="10px" style="bold">Z</font>&nbsp;&nbsp;</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Wed May 25 2011, 09:29 AM -05:00 </center></div></body></html><!--<br/>Wed May 25 2011, 09:29 AM -05:00 -->
View
2  docs/class-summary.html
@@ -57,4 +57,4 @@
This class contains the record, stop, play, and step 1 frame buttons seen on the top edge of the debugger overlay.</td></tr><tr class="prow1"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="org/flixel/system/debug/Vis.html">Vis</a><br></td><td class="summaryTableCol"><a href="org/flixel/system/debug/package-detail.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">org.flixel.system.debug</a></td><td class="summaryTableLastCol">
This control panel has all the visual debugger toggles in it, in the debugger overlay.</td></tr><tr class="prow0"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="org/flixel/system/debug/Watch.html">Watch</a><br></td><td class="summaryTableCol"><a href="org/flixel/system/debug/package-detail.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">org.flixel.system.debug</a></td><td class="summaryTableLastCol">
A Visual Studio-style "watch" window, for use in the debugger overlay.</td></tr><tr class="prow1"><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableSecondCol"><a href="org/flixel/system/debug/WatchEntry.html">WatchEntry</a><br></td><td class="summaryTableCol"><a href="org/flixel/system/debug/package-detail.html" onclick="javascript:loadClassListFrame('org/flixel/system/debug/class-list.html');">org.flixel.system.debug</a></td><td class="summaryTableLastCol">
- Helper class for the debugger overlay's Watch window.</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Fri May 20 2011, 01:28 PM -05:00 </center></div></body></html><!--<br/>Fri May 20 2011, 01:28 PM -05:00 -->
+ Helper class for the debugger overlay's Watch window.</td></tr></table><p></p><center class="copyright"><footer></footer><br/>Wed May 25 2011, 09:29 AM -05:00 </center></div></body></html><!--<br/>Wed May 25 2011, 09:29 AM -05:00 -->
View
2  docs/index-list.html
@@ -67,4 +67,4 @@
<td><a href="all-index-Z.html">Z</a></td>
</tr>
</tbody></table>
-</body><!--<br/>Fri May 20 2011, 01:28 PM -05:00 --></html>
+</body><!--<br/>Wed May 25 2011, 09:29 AM -05:00 --></html>
View
2  docs/index.html
@@ -37,4 +37,4 @@
</body>
</noframes>
</frameset>
-<!--<br/>Fri May 20 2011, 01:28 PM -05:00 --></html>
+<!--<br/>Wed May 25 2011, 09:29 AM -05:00 --></html>
View
4 docs/org/flixel/FlxBasic.html
@@ -1,4 +1,4 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"><!-- saved from url=(0014)about:internet --><html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8"><link rel="stylesheet" href="../../style.css" type="text/css" media="screen"><link rel="stylesheet" href="../../print.css" type="text/css" media="print"><link rel="stylesheet" href="../../override.css" type="text/css"><meta name="keywords" content="FlxBasic,org.flixel.FlxBasic,ALT,ANY,ASCENDING,AUTO,BLACK,BLUE,CEILING,DEBUGGER_BIG,DEBUGGER_LEFT,DEBUGGER_MICRO,DEBUGGER_RIGHT,DEBUGGER_STANDARD,DEBUGGER_TOP,DESCENDING,DOWN,ERROR,FLOOR,GREEN,HIGHLIGHT,ID,ImgAuto,ImgAutoAlt,ImgDefault,ImgDefaultButton,ImgLogo,LEFT,LIBRARY_MAJOR_VERSION,LIBRARY_MINOR_VERSION,LIBRARY_NAME,NONE,NORMAL,OFF,OVERLAP_BIAS,PATH_BACKWARD,PATH_FORWARD,PATH_HORIZONTAL_ONLY,PATH_LOOP_BACKWARD,PATH_LOOP_FORWARD,PATH_VERTICAL_ONLY,PATH_YOYO,PENDING,PINK,PRESSED,RED,RIGHT,SHAKE_BOTH_AXES,SHAKE_HORIZONTAL_ONLY,SHAKE_VERTICAL_ONLY,STYLE_LOCKON,STYLE_PLATFORMER,STYLE_TOPDOWN,STYLE_TOPDOWN_TIGHT,SUCCESS,SndBeep,SndBeep,UP,WALL,WHITE,_ACTIVECOUNT,_VISIBLECOUNT,_accumulator,_alpha,_animations,_bakedRotation,_buffers,_cache,_callback,_callback,_cameraRect,_channel,_closeRequested,_color,_color,_colorTransform,_counter,_created,_curAnim,_curFrame,_curIndex,_data,_debugRect,_debugTileNotSolid,_debugTilePartial,_debugTileSolid,_debugger,_debuggerUp,_explode,_facing,_fadeInTimer,_fadeInTotal,_fadeOutTimer,_fadeOutTotal,_fill,_flashBitmap,_flashFramerate,_flashOffsetX,_flashOffsetY,_flashPoint,_flashPoint,_flashPoint,_flashPointZero,_flashRect,_flashRect,_flashRect,_flashRect2,_flashSprite,_flicker,_flickerTimer,_flipped,_focus,_frameTimer,_fxFadeAlpha,_fxFadeColor,_fxFadeComplete,_fxFadeDuration,_fxFlashAlpha,_fxFlashColor,_fxFlashComplete,_fxFlashDuration,_fxShakeComplete,_fxShakeDirection,_fxShakeDuration,_fxShakeIntensity,_fxShakeOffset,_game,_iState,_initialized,_lastVisualDebug,_looped,_loopsCounter,_lostFocus,_marker,_matrix,_maxAccumulation,_maxSize,_mouse,_onComplete,_onToggle,_pZero,_pan,_pathInc,_pathMode,_pathNodeIndex,_pathRotate,_pauseOnFadeOut,_pixels,_point,_point,_point,_point,_position,_pressed,_quantity,_radius,_recording,_recordingRequested,_rect,_rects,_regen,_replay,_replayCallback,_replayCancelKeys,_replayRequested,_replayTimer,_replaying,_requestedReset,_requestedState,_shadow,_sharedObject,_sortIndex,_sortOrder,_sound,_soundTray,_soundTrayBars,_soundTrayTimer,_startingIndex,_state,_step,_target,_textField,_tileHeight,_tileObjects,_tileWidth,_tiles,_timeCounter,_timer,_total,_transform,_volume,_volume,_volumeAdjust,_zoom,acceleration,active,alignment,alive,allowCollisions,alpha,alpha,amplitude,amplitudeLeft,amplitudeRight,angle,angle,angularAcceleration,angularDrag,angularVelocity,antialiasing,antialiasing,artist,auto,autoDestroy,bgColor,bgColor,blend,bottom,bounce,bounds,buffer,camera,cameras,cameras,color,color,color,data,deadzone,debug,debugColor,debugScrollFactor,defaultZoom,dirty,drag,elapsed,elasticity,exists,facing,finished,finished,flashFramerate,flashGfx,flashGfxSprite,flickering,font,forceDebugger,frame,frameHeight,framePixels,frameWidth,framerate,frames,frequency,friction,globalSeed,gravity,health,height,height,height,height,height,heightInTiles,ignoreDrawDebug,ignoreDrawDebug,immovable,junk,keys,label,labelOffset,last,left,length,level,levels,lifespan,lifespan,loops,loopsLeft,manager,manager,mass,maxAngular,maxParticleSpeed,maxRotation,maxSize,maxVelocity,members,minParticleSpeed,minRotation,mobile,mouse,moves,music,mute,name,name,nodes,offset,on,on,onDown,onOut,onOver,onUp,origin,particleClass,particleDrag,path,pathAngle,pathSpeed,paused,paused,pixels,plugins,progress,right,save,saves,scale,score,scores,screen,scroll,scrollFactor,shadow,size,solid,soundDown,soundOut,soundOver,soundUp,sounds,stage,state,status,survive,target,text,time,timeLeft,timeScale,top,totalTiles,touching,useBufferLocking,useSoundHotKeys,useSystemCursor,velocity,visible,visualDebug,volume,volume,volumeHandler,wasTouching,width,width,width,width,width,widthInTiles,worldBounds,worldDivisions,x,x,x,x,x,x,y,y,y,y,y,y,zoom,abs,add,add,addAnimation,addAnimationCallback,addAt,addBitmap,addCamera,addPlugin,addPoint,addPointAt,advancePath,arrayToCSV,at,autoTile,bind,bitmapToCSV,bound,calcFrame,calcFrame,callAll,ceil,centerOffsets,checkBinding,checkBitmapCache,clear,clearBitmapCache,close,collide,compareClassNames,computePathDistance,computeVelocity,copyFrom,copyFrom,copyFrom,copyFromFlash,copyFromFlash,copyTo,copyTo,copyToFlash,copyToFlash,countDead,countLiving,create,create,createBitmap,createFocusScreen,createSound,createSoundTray,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroySounds,draw,draw,draw,draw,draw,draw,draw,drawDebug,drawDebug,drawDebug,drawFX,drawFrame,drawLine,drawPlugins,drawTilemap,dtfCopy,emitParticle,erase,fade,fade,fadeIn,fadeOut,fill,fill,findPath,flash,flash,flicker,floor,flush,focusOn,follow,follow,followPath,formatArray,formatMoney,formatTicks,formatTime,getActualVolume,getAngle,getBounds,getClass,getClassName,getContainerSprite,getData,getDistance,getFirstAlive,getFirstAvailable,getFirstDead,getFirstExtant,getFirstNull,getHSB,getLibraryName,getMidpoint,getPlugin,getRGBA,getRandom,getRandom,getRandom,getScale,getScreenXY,getTicks,getTile,getTileByIndex,getTileCoords,getTileInstances,gotID3,head,hurt,imageToCSV,init,isTouching,justTouched,kill,kill,kill,kill,loadEmbedded,loadGraphic,loadMap,loadReplay,loadRotatedGraphic,loadSound,loadStream,loadTiles,lockCameras,log,looped,make,make,makeColor,makeColorFromHSB,makeDebugTile,makeGraphic,makeParticles,max,min,onDone,onEmit,onEnterFrame,onFlushStatus,onFocus,onFocusLost,onKeyDown,onKeyUp,onMouseDown,onMouseUp,onMouseUp,onMouseWheel,onScreen,onScreen,openURL,overlap,overlaps,overlaps,overlaps,overlapsAt,overlapsAt,overlapsPoint,overlapsPoint,overlapsWithCallback,pause,pauseSounds,pixelsOverlapPoint,play,play,play,playMusic,playSounds,postUpdate,postUpdate,postUpdate,preUpdate,preUpdate,preUpdate,preUpdate,proximity,random,randomFrame,ray,raySimplifyPath,recordReplay,recycle,reloadReplay,remove,remove,removeAt,removeCamera,removePlugin,removePluginType,replace,replaceColor,reset,reset,resetCameras,resetDebuggerLayout,resetGame,resetHelpers,resetHelpers,resetInput,resetState,revive,rotatePoint,round,separate,separateX,separateY,setAll,setBounds,setDebuggerLayout,setDirty,setFormat,setOriginToCorner,setRotation,setSize,setSounds,setTile,setTileByIndex,setTileProperties,setXSpeed,setYSpeed,shake,shake,showSoundTray,shuffle,shuffle,simplifyPath,sort,sortHandler,srand,stamp,start,start,step,stop,stop,stopFX,stopFollowingPath,stopRecording,stopReplay,stopped,stream,switchState,switchState,tail,toString,unlockCameras,unwatch,update,update,update,update,update,update,update,update,update,update,updateAnimation,updateButton,updateCameras,updateInput,updateMotion,updatePathMotion,updatePlugins,updateSoundTray,updateSounds,updateTile,updateTransform,walkPath,watch"><title>org.flixel.FlxBasic</title></head><body><script language="javascript" type="text/javascript" src="../../asdoc.js"></script><script language="javascript" type="text/javascript" src="../../help.js"></script><script language="javascript" type="text/javascript" src="../../cookies.js"></script><script language="javascript" type="text/javascript"><!--
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"><!-- saved from url=(0014)about:internet --><html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8"><link rel="stylesheet" href="../../style.css" type="text/css" media="screen"><link rel="stylesheet" href="../../print.css" type="text/css" media="print"><link rel="stylesheet" href="../../override.css" type="text/css"><meta name="keywords" content="FlxBasic,org.flixel.FlxBasic,ALT,ANY,ASCENDING,AUTO,BLACK,BLUE,CEILING,DEBUGGER_BIG,DEBUGGER_LEFT,DEBUGGER_MICRO,DEBUGGER_RIGHT,DEBUGGER_STANDARD,DEBUGGER_TOP,DESCENDING,DOWN,ERROR,FLOOR,GREEN,HIGHLIGHT,ID,ImgAuto,ImgAutoAlt,ImgDefault,ImgDefaultButton,ImgLogo,LEFT,LIBRARY_MAJOR_VERSION,LIBRARY_MINOR_VERSION,LIBRARY_NAME,NONE,NORMAL,OFF,OVERLAP_BIAS,PATH_BACKWARD,PATH_FORWARD,PATH_HORIZONTAL_ONLY,PATH_LOOP_BACKWARD,PATH_LOOP_FORWARD,PATH_VERTICAL_ONLY,PATH_YOYO,PENDING,PINK,PRESSED,RED,RIGHT,SHAKE_BOTH_AXES,SHAKE_HORIZONTAL_ONLY,SHAKE_VERTICAL_ONLY,STYLE_LOCKON,STYLE_PLATFORMER,STYLE_TOPDOWN,STYLE_TOPDOWN_TIGHT,SUCCESS,SndBeep,SndBeep,UP,WALL,WHITE,_ACTIVECOUNT,_VISIBLECOUNT,_accumulator,_alpha,_animations,_bakedRotation,_buffers,_cache,_callback,_callback,_cameraRect,_channel,_closeRequested,_color,_color,_colorTransform,_counter,_created,_curAnim,_curFrame,_curIndex,_data,_debugRect,_debugTileNotSolid,_debugTilePartial,_debugTileSolid,_debugger,_debuggerUp,_explode,_facing,_fadeInTimer,_fadeInTotal,_fadeOutTimer,_fadeOutTotal,_fill,_flashBitmap,_flashFramerate,_flashOffsetX,_flashOffsetY,_flashPoint,_flashPoint,_flashPoint,_flashPointZero,_flashRect,_flashRect,_flashRect,_flashRect2,_flashSprite,_flicker,_flickerTimer,_flipped,_focus,_frameTimer,_fxFadeAlpha,_fxFadeColor,_fxFadeComplete,_fxFadeDuration,_fxFlashAlpha,_fxFlashColor,_fxFlashComplete,_fxFlashDuration,_fxShakeComplete,_fxShakeDirection,_fxShakeDuration,_fxShakeIntensity,_fxShakeOffset,_game,_iState,_initialized,_lastVisualDebug,_looped,_loopsCounter,_lostFocus,_marker,_matrix,_maxAccumulation,_maxSize,_mouse,_onComplete,_onToggle,_pZero,_pan,_pathInc,_pathMode,_pathNodeIndex,_pathRotate,_pauseOnFadeOut,_pixels,_point,_point,_point,_point,_position,_pressed,_quantity,_radius,_recording,_recordingRequested,_rect,_rects,_regen,_replay,_replayCallback,_replayCancelKeys,_replayRequested,_replayTimer,_replaying,_requestedReset,_requestedState,_shadow,_sharedObject,_sortIndex,_sortOrder,_sound,_soundTray,_soundTrayBars,_soundTrayTimer,_startingIndex,_state,_step,_target,_textField,_tileHeight,_tileObjects,_tileWidth,_tiles,_timeCounter,_timer,_total,_transform,_volume,_volume,_volumeAdjust,_zoom,acceleration,active,alignment,alive,allowCollisions,alpha,alpha,amplitude,amplitudeLeft,amplitudeRight,angle,angle,angularAcceleration,angularDrag,angularVelocity,antialiasing,antialiasing,artist,auto,autoDestroy,bgColor,bgColor,blend,bottom,bounce,bounds,buffer,camera,cameras,cameras,color,color,color,data,deadzone,debug,debugColor,debugScrollFactor,defaultZoom,dirty,drag,elapsed,elasticity,exists,facing,finished,finished,flashFramerate,flashGfx,flashGfxSprite,flickering,font,forceDebugger,frame,frameHeight,framePixels,frameWidth,framerate,frames,frequency,friction,globalSeed,gravity,health,height,height,height,height,height,heightInTiles,ignoreDrawDebug,ignoreDrawDebug,immovable,junk,keys,label,labelOffset,last,left,length,level,levels,lifespan,lifespan,loops,loopsLeft,manager,manager,mass,maxAngular,maxParticleSpeed,maxRotation,maxSize,maxVelocity,members,minParticleSpeed,minRotation,mobile,mouse,moves,music,mute,name,name,nodes,offset,on,on,onDown,onOut,onOver,onUp,origin,particleClass,particleDrag,path,pathAngle,pathSpeed,paused,paused,pixels,plugins,progress,right,save,saves,scale,score,scores,screen,scroll,scrollFactor,shadow,size,solid,soundDown,soundOut,soundOver,soundUp,sounds,stage,state,status,survive,target,text,time,timeLeft,timeScale,top,totalTiles,touching,useBufferLocking,useSoundHotKeys,useSystemCursor,velocity,visible,visualDebug,volume,volume,volumeHandler,wasTouching,width,width,width,width,width,widthInTiles,worldBounds,worldDivisions,x,x,x,x,x,x,y,y,y,y,y,y,zoom,abs,add,add,addAnimation,addAnimationCallback,addAt,addBitmap,addCamera,addPlugin,addPoint,addPointAt,advancePath,arrayToCSV,at,autoTile,bind,bitmapToCSV,bound,calcFrame,calcFrame,callAll,ceil,centerOffsets,checkBinding,checkBitmapCache,clear,clearBitmapCache,close,collide,compareClassNames,computePathDistance,computeVelocity,copyFrom,copyFrom,copyFrom,copyFromFlash,copyFromFlash,copyTo,copyTo,copyToFlash,copyToFlash,countDead,countLiving,create,create,createBitmap,createFocusScreen,createSound,createSoundTray,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroySounds,draw,draw,draw,draw,draw,draw,draw,drawDebug,drawDebug,drawDebug,drawFX,drawFrame,drawLine,drawPlugins,drawTilemap,dtfCopy,emitParticle,erase,fade,fade,fadeIn,fadeOut,fill,fill,findPath,flash,flash,flicker,floor,flush,focusOn,follow,follow,followPath,formatArray,formatMoney,formatTicks,formatTime,getActualVolume,getAngle,getBounds,getClass,getClassName,getContainerSprite,getData,getDistance,getFirstAlive,getFirstAvailable,getFirstDead,getFirstExtant,getFirstNull,getHSB,getLibraryName,getMidpoint,getPlugin,getRGBA,getRandom,getRandom,getRandom,getScale,getScreenXY,getTicks,getTile,getTileByIndex,getTileCoords,getTileInstances,gotID3,head,hurt,imageToCSV,init,isTouching,justTouched,kill,kill,kill,kill,loadEmbedded,loadGraphic,loadMap,loadReplay,loadRotatedGraphic,loadSound,loadStream,loadTiles,lockCameras,log,looped,make,make,makeColor,makeColorFromHSB,makeDebugTile,makeGraphic,makeParticles,max,min,onDone,onEmit,onEnterFrame,onFlushStatus,onFocus,onFocusLost,onKeyDown,onKeyUp,onMouseDown,onMouseUp,onMouseUp,onMouseWheel,onScreen,onScreen,openURL,overlap,overlaps,overlaps,overlaps,overlapsAt,overlapsAt,overlapsPoint,overlapsPoint,overlapsWithCallback,pause,pauseSounds,pixelsOverlapPoint,play,play,play,playMusic,postUpdate,postUpdate,postUpdate,preUpdate,preUpdate,preUpdate,preUpdate,proximity,random,randomFrame,ray,raySimplifyPath,recordReplay,recycle,reloadReplay,remove,remove,removeAt,removeCamera,removePlugin,removePluginType,replace,replaceColor,reset,reset,resetCameras,resetDebuggerLayout,resetGame,resetHelpers,resetHelpers,resetInput,resetState,resume,resumeSounds,revive,rotatePoint,round,separate,separateX,separateY,setAll,setBounds,setDebuggerLayout,setDirty,setFormat,setOriginToCorner,setRotation,setSize,setSounds,setTile,setTileByIndex,setTileProperties,setXSpeed,setYSpeed,shake,shake,showSoundTray,shuffle,shuffle,simplifyPath,sort,sortHandler,srand,stamp,start,start,step,stop,stop,stopFX,stopFollowingPath,stopRecording,stopReplay,stopped,stream,switchState,switchState,tail,toString,unlockCameras,unwatch,update,update,update,update,update,update,update,update,update,update,updateAnimation,updateButton,updateCameras,updateInput,updateMotion,updatePathMotion,updatePlugins,updateSoundTray,updateSounds,updateTile,updateTransform,walkPath,watch"><title>org.flixel.FlxBasic</title></head><body><script language="javascript" type="text/javascript" src="../../asdoc.js"></script><script language="javascript" type="text/javascript" src="../../help.js"></script><script language="javascript" type="text/javascript" src="../../cookies.js"></script><script language="javascript" type="text/javascript"><!--
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var baseRef = '../../';
window.onload = configPage;
@@ -90,4 +90,4 @@
</p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>String</code></td></tr></table></div><a name="update()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">update</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public function update():void</code><p></p><p></p><p>
Override this function to update your class's position and appearance.
This is where most of your game rules and behavioral code will go.
- </p></div><br/><br/><hr><br/><p></p><center class="copyright"><footer></footer><br/>Fri May 20 2011, 01:28 PM -05:00 </center></div></body></html><!--<br/>Fri May 20 2011, 01:28 PM -05:00 -->
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4 docs/org/flixel/FlxButton.html
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eToCSV,init,isTouching,justTouched,kill,kill,kill,kill,loadEmbedded,loadGraphic,loadMap,loadReplay,loadRotatedGraphic,loadSound,loadStream,loadTiles,lockCameras,log,looped,make,make,makeColor,makeColorFromHSB,makeDebugTile,makeGraphic,makeParticles,max,min,onDone,onEmit,onEnterFrame,onFlushStatus,onFocus,onFocusLost,onKeyDown,onKeyUp,onMouseDown,onMouseUp,onMouseUp,onMouseWheel,onScreen,onScreen,openURL,overlap,overlaps,overlaps,overlaps,overlapsAt,overlapsAt,overlapsPoint,overlapsPoint,overlapsWithCallback,pause,pauseSounds,pixelsOverlapPoint,play,play,play,playMusic,playSounds,postUpdate,postUpdate,postUpdate,preUpdate,preUpdate,preUpdate,preUpdate,proximity,random,randomFrame,ray,raySimplifyPath,recordReplay,recycle,reloadReplay,remove,remove,removeAt,removeCamera,removePlugin,removePluginType,replace,replaceColor,reset,reset,resetCameras,resetDebuggerLayout,resetGame,resetHelpers,resetHelpers,resetInput,resetState,revive,rotatePoint,round,separate,separateX,separateY,setAll,setBounds,setDebuggerLayout,setDirty,setFormat,setOriginToCorner,setRotation,setSize,setSounds,setTile,setTileByIndex,setTileProperties,setXSpeed,setYSpeed,shake,shake,showSoundTray,shuffle,shuffle,simplifyPath,sort,sortHandler,srand,stamp,start,start,step,stop,stop,stopFX,stopFollowingPath,stopRecording,stopReplay,stopped,stream,switchState,switchState,tail,toString,unlockCameras,unwatch,update,update,update,update,update,update,update,update,update,update,updateAnimation,updateButton,updateCameras,updateInput,updateMotion,updatePathMotion,updatePlugins,updateSoundTray,updateSounds,updateTile,updateTransform,walkPath,watch"><title>org.flixel.FlxButton</title></head><body><script 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content="FlxButton,org.flixel.FlxButton,ALT,ANY,ASCENDING,AUTO,BLACK,BLUE,CEILING,DEBUGGER_BIG,DEBUGGER_LEFT,DEBUGGER_MICRO,DEBUGGER_RIGHT,DEBUGGER_STANDARD,DEBUGGER_TOP,DESCENDING,DOWN,ERROR,FLOOR,GREEN,HIGHLIGHT,ID,ImgAuto,ImgAutoAlt,ImgDefault,ImgDefaultButton,ImgLogo,LEFT,LIBRARY_MAJOR_VERSION,LIBRARY_MINOR_VERSION,LIBRARY_NAME,NONE,NORMAL,OFF,OVERLAP_BIAS,PATH_BACKWARD,PATH_FORWARD,PATH_HORIZONTAL_ONLY,PATH_LOOP_BACKWARD,PATH_LOOP_FORWARD,PATH_VERTICAL_ONLY,PATH_YOYO,PENDING,PINK,PRESSED,RED,RIGHT,SHAKE_BOTH_AXES,SHAKE_HORIZONTAL_ONLY,SHAKE_VERTICAL_ONLY,STYLE_LOCKON,STYLE_PLATFORMER,STYLE_TOPDOWN,STYLE_TOPDOWN_TIGHT,SUCCESS,SndBeep,SndBeep,UP,WALL,WHITE,_ACTIVECOUNT,_VISIBLECOUNT,_accumulator,_alpha,_animations,_bakedRotation,_buffers,_cache,_callback,_callback,_cameraRect,_channel,_closeRequested,_color,_color,_colorTransform,_counter,_created,_curAnim,_curFrame,_curIndex,_data,_debugRect,_debugTileNotSolid,_debugTilePartial,_debugTileSolid,_debugger,_debuggerUp,_explode,_facing,_fadeInTimer,_fadeInTotal,_fadeOutTimer,_fadeOutTotal,_fill,_flashBitmap,_flashFramerate,_flashOffsetX,_flashOffsetY,_flashPoint,_flashPoint,_flashPoint,_flashPointZero,_flashRect,_flashRect,_flashRect,_flashRect2,_flashSprite,_flicker,_flickerTimer,_flipped,_focus,_frameTimer,_fxFadeAlpha,_fxFadeColor,_fxFadeComplete,_fxFadeDuration,_fxFlashAlpha,_fxFlashColor,_fxFlashComplete,_fxFlashDuration,_fxShakeComplete,_fxShakeDirection,_fxShakeDuration,_fxShakeIntensity,_fxShakeOffset,_game,_iState,_initialized,_lastVisualDebug,_looped,_loopsCounter,_lostFocus,_marker,_matrix,_maxAccumulation,_maxSize,_mouse,_onComplete,_onToggle,_pZero,_pan,_pathInc,_pathMode,_pathNodeIndex,_pathRotate,_pauseOnFadeOut,_pixels,_point,_point,_point,_point,_position,_pressed,_quantity,_radius,_recording,_recordingRequested,_rect,_rects,_regen,_replay,_replayCallback,_replayCancelKeys,_replayRequested,_replayTimer,_replaying,_requestedReset,_requestedState,_shadow,_sharedObject,_sortIndex,_sortOrder,_sound,_soundTray,_soundTrayBars,_soundTrayTimer,_startingIndex,_state,_step,_target,_textField,_tileHeight,_tileObjects,_tileWidth,_tiles,_timeCounter,_timer,_total,_transform,_volume,_volume,_volumeAdjust,_zoom,acceleration,active,alignment,alive,allowCollisions,alpha,alpha,amplitude,amplitudeLeft,amplitudeRight,angle,angle,angularAcceleration,angularDrag,angularVelocity,antialiasing,antialiasing,artist,auto,autoDestroy,bgColor,bgColor,blend,bottom,bounce,bounds,buffer,camera,cameras,cameras,color,color,color,data,deadzone,debug,debugColor,debugScrollFactor,defaultZoom,dirty,drag,elapsed,elasticity,exists,facing,finished,finished,flashFramerate,flashGfx,flashGfxSprite,flickering,font,forceDebugger,frame,frameHeight,framePixels,frameWidth,framerate,frames,frequency,friction,globalSeed,gravity,health,height,height,height,height,height,heightInTiles,ignoreDrawDebug,ignoreDrawDebug,immovable,junk,keys,label,labelOffset,last,left,length,level,levels,lifespan,lifespan,loops,loopsLeft,manager,manager,mass,maxAngular,maxParticleSpeed,maxRotation,maxSize,maxVelocity,members,minParticleSpeed,minRotation,mobile,mouse,moves,music,mute,name,name,nodes,offset,on,on,onDown,onOut,onOver,onUp,origin,particleClass,particleDrag,path,pathAngle,pathSpeed,paused,paused,pixels,plugins,progress,right,save,saves,scale,score,scores,screen,scroll,scrollFactor,shadow,size,solid,soundDown,soundOut,soundOver,soundUp,sounds,stage,state,status,survive,target,text,time,timeLeft,timeScale,top,totalTiles,touching,useBufferLocking,useSoundHotKeys,useSystemCursor,velocity,visible,visualDebug,volume,volume,volumeHandler,wasTouching,width,width,width,width,width,widthInTiles,worldBounds,worldDivisions,x,x,x,x,x,x,y,y,y,y,y,y,zoom,abs,add,add,addAnimation,addAnimationCallback,addAt,addBitmap,addCamera,addPlugin,addPoint,addPointAt,advancePath,arrayToCSV,at,autoTile,bind,bitmapToCSV,bound,calcFrame,calcFrame,callAll,ceil,centerOffsets,checkBinding,checkBitmapCache,clear,clearBitmapCache,close,collide,compareClassNames,computePathDistance,computeVelocity,copyFrom,copyFrom,copyFrom,copyFromFlash,copyFromFlash,copyTo,copyTo,copyToFlash,copyToFlash,countDead,countLiving,create,create,createBitmap,createFocusScreen,createSound,createSoundTray,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroySounds,draw,draw,draw,draw,draw,draw,draw,drawDebug,drawDebug,drawDebug,drawFX,drawFrame,drawLine,drawPlugins,drawTilemap,dtfCopy,emitParticle,erase,fade,fade,fadeIn,fadeOut,fill,fill,findPath,flash,flash,flicker,floor,flush,focusOn,follow,follow,followPath,formatArray,formatMoney,formatTicks,formatTime,getActualVolume,getAngle,getBounds,getClass,getClassName,getContainerSprite,getData,getDistance,getFirstAlive,getFirstAvailable,getFirstDead,getFirstExtant,getFirstNull,getHSB,getLibraryName,getMidpoint,getPlugin,getRGBA,getRandom,getRandom,getRandom,getScale,getScreenXY,getTicks,getTile,getTileByIndex,getTileCoords,getTileInstances,gotID3,head,hurt,imageToCSV,init,isTouching,justTouched,kill,kill,kill,kill,loadEmbedded,loadGraphic,loadMap,loadReplay,loadRotatedGraphic,loadSound,loadStream,loadTiles,lockCameras,log,looped,make,make,makeColor,makeColorFromHSB,makeDebugTile,makeGraphic,makeParticles,max,min,onDone,onEmit,onEnterFrame,onFlushStatus,onFocus,onFocusLost,onKeyDown,onKeyUp,onMouseDown,onMouseUp,onMouseUp,onMouseWheel,onScreen,onScreen,openURL,overlap,overlaps,overlaps,overlaps,overlapsAt,overlapsAt,overlapsPoint,overlapsPoint,overlapsWithCallback,pause,pauseSounds,pixelsOverlapPoint,play,play,play,playMusic,postUpdate,postUpdate,postUpdate,preUpdate,preUpdate,preUpdate,preUpdate,proximity,random,randomFrame,ray,raySimplifyPath,recordReplay,recycle,reloadReplay,remove,remove,removeAt,removeCamera,removePlugin,removePluginType,replace,replaceColor,reset,reset,resetCameras,resetDebuggerLayout,resetGame,resetHelpers,resetHelpers,resetInput,resetState,resume,resumeSounds,revive,rotatePoint,round,separate,separateX,separateY,setAll,setBounds,setDebuggerLayout,setDirty,setFormat,setOriginToCorner,setRotation,setSize,setSounds,setTile,setTileByIndex,setTileProperties,setXSpeed,setYSpeed,shake,shake,showSoundTray,shuffle,shuffle,simplifyPath,sort,sortHandler,srand,stamp,start,start,step,stop,stop,stopFX,stopFollowingPath,stopRecording,stopReplay,stopped,stream,switchState,switchState,tail,toString,unlockCameras,unwatch,update,update,update,update,update,update,update,update,update,update,updateAnimation,updateButton,updateCameras,updateInput,updateMotion,updatePathMotion,updatePlugins,updateSoundTray,updateSounds,updateTile,updateTransform,walkPath,watch"><title>org.flixel.FlxButton</title></head><body><script 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@@ -278,4 +278,4 @@
Called by the game loop automatically, handles mouseover and click detection.
</p></div><a name="updateButton()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">updateButton</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> protected function updateButton():void</code><p></p><p></p><p>
Basic button update logic
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4 docs/org/flixel/FlxCamera.html
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eToCSV,init,isTouching,justTouched,kill,kill,kill,kill,loadEmbedded,loadGraphic,loadMap,loadReplay,loadRotatedGraphic,loadSound,loadStream,loadTiles,lockCameras,log,looped,make,make,makeColor,makeColorFromHSB,makeDebugTile,makeGraphic,makeParticles,max,min,onDone,onEmit,onEnterFrame,onFlushStatus,onFocus,onFocusLost,onKeyDown,onKeyUp,onMouseDown,onMouseUp,onMouseUp,onMouseWheel,onScreen,onScreen,openURL,overlap,overlaps,overlaps,overlaps,overlapsAt,overlapsAt,overlapsPoint,overlapsPoint,overlapsWithCallback,pause,pauseSounds,pixelsOverlapPoint,play,play,play,playMusic,playSounds,postUpdate,postUpdate,postUpdate,preUpdate,preUpdate,preUpdate,preUpdate,proximity,random,randomFrame,ray,raySimplifyPath,recordReplay,recycle,reloadReplay,remove,remove,removeAt,removeCamera,removePlugin,removePluginType,replace,replaceColor,reset,reset,resetCameras,resetDebuggerLayout,resetGame,resetHelpers,resetHelpers,resetInput,resetState,revive,rotatePoint,round,separate,separateX,separateY,setAll,setBounds,setDebuggerLayout,setDirty,setFormat,setOriginToCorner,setRotation,setSize,setSounds,setTile,setTileByIndex,setTileProperties,setXSpeed,setYSpeed,shake,shake,showSoundTray,shuffle,shuffle,simplifyPath,sort,sortHandler,srand,stamp,start,start,step,stop,stop,stopFX,stopFollowingPath,stopRecording,stopReplay,stopped,stream,switchState,switchState,tail,toString,unlockCameras,unwatch,update,update,update,update,update,update,update,update,update,update,updateAnimation,updateButton,updateCameras,updateInput,updateMotion,updatePathMotion,updatePlugins,updateSoundTray,updateSounds,updateTile,updateTransform,walkPath,watch"><title>org.flixel.FlxCamera</title></head><body><script 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content="FlxCamera,org.flixel.FlxCamera,ALT,ANY,ASCENDING,AUTO,BLACK,BLUE,CEILING,DEBUGGER_BIG,DEBUGGER_LEFT,DEBUGGER_MICRO,DEBUGGER_RIGHT,DEBUGGER_STANDARD,DEBUGGER_TOP,DESCENDING,DOWN,ERROR,FLOOR,GREEN,HIGHLIGHT,ID,ImgAuto,ImgAutoAlt,ImgDefault,ImgDefaultButton,ImgLogo,LEFT,LIBRARY_MAJOR_VERSION,LIBRARY_MINOR_VERSION,LIBRARY_NAME,NONE,NORMAL,OFF,OVERLAP_BIAS,PATH_BACKWARD,PATH_FORWARD,PATH_HORIZONTAL_ONLY,PATH_LOOP_BACKWARD,PATH_LOOP_FORWARD,PATH_VERTICAL_ONLY,PATH_YOYO,PENDING,PINK,PRESSED,RED,RIGHT,SHAKE_BOTH_AXES,SHAKE_HORIZONTAL_ONLY,SHAKE_VERTICAL_ONLY,STYLE_LOCKON,STYLE_PLATFORMER,STYLE_TOPDOWN,STYLE_TOPDOWN_TIGHT,SUCCESS,SndBeep,SndBeep,UP,WALL,WHITE,_ACTIVECOUNT,_VISIBLECOUNT,_accumulator,_alpha,_animations,_bakedRotation,_buffers,_cache,_callback,_callback,_cameraRect,_channel,_closeRequested,_color,_color,_colorTransform,_counter,_created,_curAnim,_curFrame,_curIndex,_data,_debugRect,_debugTileNotSolid,_debugTilePartial,_debugTileSolid,_debugger,_debuggerUp,_explode,_facing,_fadeInTimer,_fadeInTotal,_fadeOutTimer,_fadeOutTotal,_fill,_flashBitmap,_flashFramerate,_flashOffsetX,_flashOffsetY,_flashPoint,_flashPoint,_flashPoint,_flashPointZero,_flashRect,_flashRect,_flashRect,_flashRect2,_flashSprite,_flicker,_flickerTimer,_flipped,_focus,_frameTimer,_fxFadeAlpha,_fxFadeColor,_fxFadeComplete,_fxFadeDuration,_fxFlashAlpha,_fxFlashColor,_fxFlashComplete,_fxFlashDuration,_fxShakeComplete,_fxShakeDirection,_fxShakeDuration,_fxShakeIntensity,_fxShakeOffset,_game,_iState,_initialized,_lastVisualDebug,_looped,_loopsCounter,_lostFocus,_marker,_matrix,_maxAccumulation,_maxSize,_mouse,_onComplete,_onToggle,_pZero,_pan,_pathInc,_pathMode,_pathNodeIndex,_pathRotate,_pauseOnFadeOut,_pixels,_point,_point,_point,_point,_position,_pressed,_quantity,_radius,_recording,_recordingRequested,_rect,_rects,_regen,_replay,_replayCallback,_replayCancelKeys,_replayRequested,_replayTimer,_replaying,_requestedReset,_requestedState,_shadow,_sharedObject,_sortIndex,_sortOrder,_sound,_soundTray,_soundTrayBars,_soundTrayTimer,_startingIndex,_state,_step,_target,_textField,_tileHeight,_tileObjects,_tileWidth,_tiles,_timeCounter,_timer,_total,_transform,_volume,_volume,_volumeAdjust,_zoom,acceleration,active,alignment,alive,allowCollisions,alpha,alpha,amplitude,amplitudeLeft,amplitudeRight,angle,angle,angularAcceleration,angularDrag,angularVelocity,antialiasing,antialiasing,artist,auto,autoDestroy,bgColor,bgColor,blend,bottom,bounce,bounds,buffer,camera,cameras,cameras,color,color,color,data,deadzone,debug,debugColor,debugScrollFactor,defaultZoom,dirty,drag,elapsed,elasticity,exists,facing,finished,finished,flashFramerate,flashGfx,flashGfxSprite,flickering,font,forceDebugger,frame,frameHeight,framePixels,frameWidth,framerate,frames,frequency,friction,globalSeed,gravity,health,height,height,height,height,height,heightInTiles,ignoreDrawDebug,ignoreDrawDebug,immovable,junk,keys,label,labelOffset,last,left,length,level,levels,lifespan,lifespan,loops,loopsLeft,manager,manager,mass,maxAngular,maxParticleSpeed,maxRotation,maxSize,maxVelocity,members,minParticleSpeed,minRotation,mobile,mouse,moves,music,mute,name,name,nodes,offset,on,on,onDown,onOut,onOver,onUp,origin,particleClass,particleDrag,path,pathAngle,pathSpeed,paused,paused,pixels,plugins,progress,right,save,saves,scale,score,scores,screen,scroll,scrollFactor,shadow,size,solid,soundDown,soundOut,soundOver,soundUp,sounds,stage,state,status,survive,target,text,time,timeLeft,timeScale,top,totalTiles,touching,useBufferLocking,useSoundHotKeys,useSystemCursor,velocity,visible,visualDebug,volume,volume,volumeHandler,wasTouching,width,width,width,width,width,widthInTiles,worldBounds,worldDivisions,x,x,x,x,x,x,y,y,y,y,y,y,zoom,abs,add,add,addAnimation,addAnimationCallback,addAt,addBitmap,addCamera,addPlugin,addPoint,addPointAt,advancePath,arrayToCSV,at,autoTile,bind,bitmapToCSV,bound,calcFrame,calcFrame,callAll,ceil,centerOffsets,checkBinding,checkBitmapCache,clear,clearBitmapCache,close,collide,compareClassNames,computePathDistance,computeVelocity,copyFrom,copyFrom,copyFrom,copyFromFlash,copyFromFlash,copyTo,copyTo,copyToFlash,copyToFlash,countDead,countLiving,create,create,createBitmap,createFocusScreen,createSound,createSoundTray,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroySounds,draw,draw,draw,draw,draw,draw,draw,drawDebug,drawDebug,drawDebug,drawFX,drawFrame,drawLine,drawPlugins,drawTilemap,dtfCopy,emitParticle,erase,fade,fade,fadeIn,fadeOut,fill,fill,findPath,flash,flash,flicker,floor,flush,focusOn,follow,follow,followPath,formatArray,formatMoney,formatTicks,formatTime,getActualVolume,getAngle,getBounds,getClass,getClassName,getContainerSprite,getData,getDistance,getFirstAlive,getFirstAvailable,getFirstDead,getFirstExtant,getFirstNull,getHSB,getLibraryName,getMidpoint,getPlugin,getRGBA,getRandom,getRandom,getRandom,getScale,getScreenXY,getTicks,getTile,getTileByIndex,getTileCoords,getTileInstances,gotID3,head,hurt,imageToCSV,init,isTouching,justTouched,kill,kill,kill,kill,loadEmbedded,loadGraphic,loadMap,loadReplay,loadRotatedGraphic,loadSound,loadStream,loadTiles,lockCameras,log,looped,make,make,makeColor,makeColorFromHSB,makeDebugTile,makeGraphic,makeParticles,max,min,onDone,onEmit,onEnterFrame,onFlushStatus,onFocus,onFocusLost,onKeyDown,onKeyUp,onMouseDown,onMouseUp,onMouseUp,onMouseWheel,onScreen,onScreen,openURL,overlap,overlaps,overlaps,overlaps,overlapsAt,overlapsAt,overlapsPoint,overlapsPoint,overlapsWithCallback,pause,pauseSounds,pixelsOverlapPoint,play,play,play,playMusic,postUpdate,postUpdate,postUpdate,preUpdate,preUpdate,preUpdate,preUpdate,proximity,random,randomFrame,ray,raySimplifyPath,recordReplay,recycle,reloadReplay,remove,remove,removeAt,removeCamera,removePlugin,removePluginType,replace,replaceColor,reset,reset,resetCameras,resetDebuggerLayout,resetGame,resetHelpers,resetHelpers,resetInput,resetState,resume,resumeSounds,revive,rotatePoint,round,separate,separateX,separateY,setAll,setBounds,setDebuggerLayout,setDirty,setFormat,setOriginToCorner,setRotation,setSize,setSounds,setTile,setTileByIndex,setTileProperties,setXSpeed,setYSpeed,shake,shake,showSoundTray,shuffle,shuffle,simplifyPath,sort,sortHandler,srand,stamp,start,start,step,stop,stop,stopFX,stopFollowingPath,stopRecording,stopReplay,stopped,stream,switchState,switchState,tail,toString,unlockCameras,unwatch,update,update,update,update,update,update,update,update,update,update,updateAnimation,updateButton,updateCameras,updateInput,updateMotion,updatePathMotion,updatePlugins,updateSoundTray,updateSounds,updateTile,updateTransform,walkPath,watch"><title>org.flixel.FlxCamera</title></head><body><script 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@@ -287,4 +287,4 @@
Camera "follow" style preset: camera deadzone is a medium-size square around the focus object.
</p></div><a name="constantDetail"></a><a name="STYLE_TOPDOWN_TIGHT"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">STYLE_TOPDOWN_TIGHT</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const STYLE_TOPDOWN_TIGHT:uint = 3</code><p></p><p></p><p>
Camera "follow" style preset: camera deadzone is a small square around the focus object.
- </p></div><br/><br/><hr><br/><p></p><center class="copyright"><footer></footer><br/>Fri May 20 2011, 01:28 PM -05:00 </center></div></body></html><!--<br/>Fri May 20 2011, 01:28 PM -05:00 -->
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4 docs/org/flixel/FlxEmitter.html
@@ -1,4 +1,4 @@
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content="FlxEmitter,org.flixel.FlxEmitter,ALT,ANY,ASCENDING,AUTO,BLACK,BLUE,CEILING,DEBUGGER_BIG,DEBUGGER_LEFT,DEBUGGER_MICRO,DEBUGGER_RIGHT,DEBUGGER_STANDARD,DEBUGGER_TOP,DESCENDING,DOWN,ERROR,FLOOR,GREEN,HIGHLIGHT,ID,ImgAuto,ImgAutoAlt,ImgDefault,ImgDefaultButton,ImgLogo,LEFT,LIBRARY_MAJOR_VERSION,LIBRARY_MINOR_VERSION,LIBRARY_NAME,NONE,NORMAL,OFF,OVERLAP_BIAS,PATH_BACKWARD,PATH_FORWARD,PATH_HORIZONTAL_ONLY,PATH_LOOP_BACKWARD,PATH_LOOP_FORWARD,PATH_VERTICAL_ONLY,PATH_YOYO,PENDING,PINK,PRESSED,RED,RIGHT,SHAKE_BOTH_AXES,SHAKE_HORIZONTAL_ONLY,SHAKE_VERTICAL_ONLY,STYLE_LOCKON,STYLE_PLATFORMER,STYLE_TOPDOWN,STYLE_TOPDOWN_TIGHT,SUCCESS,SndBeep,SndBeep,UP,WALL,WHITE,_ACTIVECOUNT,_VISIBLECOUNT,_accumulator,_alpha,_animations,_bakedRotation,_buffers,_cache,_callback,_callback,_cameraRect,_channel,_closeRequested,_color,_color,_colorTransform,_counter,_created,_curAnim,_curFrame,_curIndex,_data,_debugRect,_debugTileNotSolid,_debugTilePartial,_debugTileSolid,_debugger,_debuggerUp,_explode,_facing,_fadeInTimer,_fadeInTotal,_fadeOutTimer,_fadeOutTotal,_fill,_flashBitmap,_flashFramerate,_flashOffsetX,_flashOffsetY,_flashPoint,_flashPoint,_flashPoint,_flashPointZero,_flashRect,_flashRect,_flashRect,_flashRect2,_flashSprite,_flicker,_flickerTimer,_flipped,_focus,_frameTimer,_fxFadeAlpha,_fxFadeColor,_fxFadeComplete,_fxFadeDuration,_fxFlashAlpha,_fxFlashColor,_fxFlashComplete,_fxFlashDuration,_fxShakeComplete,_fxShakeDirection,_fxShakeDuration,_fxShakeIntensity,_fxShakeOffset,_game,_iState,_initialized,_lastVisualDebug,_looped,_loopsCounter,_lostFocus,_marker,_matrix,_maxAccumulation,_maxSize,_mouse,_onComplete,_onToggle,_pZero,_pan,_pathInc,_pathMode,_pathNodeIndex,_pathRotate,_pauseOnFadeOut,_pixels,_point,_point,_point,_point,_position,_pressed,_quantity,_radius,_recording,_recordingRequested,_rect,_rects,_regen,_replay,_replayCallback,_replayCancelKeys,_replayRequested,_replayTimer,_replaying,_requestedReset,_requestedState,_shadow,_sharedObject,_sortIndex,_sortOrder,_sound,_soundTray,_soundTrayBars,_soundTrayTimer,_startingIndex,_state,_step,_target,_textField,_tileHeight,_tileObjects,_tileWidth,_tiles,_timeCounter,_timer,_total,_transform,_volume,_volume,_volumeAdjust,_zoom,acceleration,active,alignment,alive,allowCollisions,alpha,alpha,amplitude,amplitudeLeft,amplitudeRight,angle,angle,angularAcceleration,angularDrag,angularVelocity,antialiasing,antialiasing,artist,auto,autoDestroy,bgColor,bgColor,blend,bottom,bounce,bounds,buffer,camera,cameras,cameras,color,color,color,data,deadzone,debug,debugColor,debugScrollFactor,defaultZoom,dirty,drag,elapsed,elasticity,exists,facing,finished,finished,flashFramerate,flashGfx,flashGfxSprite,flickering,font,forceDebugger,frame,frameHeight,framePixels,frameWidth,framerate,frames,frequency,friction,globalSeed,gravity,health,height,height,height,height,height,heightInTiles,ignoreDrawDebug,ignoreDrawDebug,immovable,junk,keys,label,labelOffset,last,left,length,level,levels,lifespan,lifespan,loops,loopsLeft,manager,manager,mass,maxAngular,maxParticleSpeed,maxRotation,maxSize,maxVelocity,members,minParticleSpeed,minRotation,mobile,mouse,moves,music,mute,name,name,nodes,offset,on,on,onDown,onOut,onOver,onUp,origin,particleClass,particleDrag,path,pathAngle,pathSpeed,paused,paused,pixels,plugins,progress,right,save,saves,scale,score,scores,screen,scroll,scrollFactor,shadow,size,solid,soundDown,soundOut,soundOver,soundUp,sounds,stage,state,status,survive,target,text,time,timeLeft,timeScale,top,totalTiles,touching,useBufferLocking,useSoundHotKeys,useSystemCursor,velocity,visible,visualDebug,volume,volume,volumeHandler,wasTouching,width,width,width,width,width,widthInTiles,worldBounds,worldDivisions,x,x,x,x,x,x,y,y,y,y,y,y,zoom,abs,add,add,addAnimation,addAnimationCallback,addAt,addBitmap,addCamera,addPlugin,addPoint,addPointAt,advancePath,arrayToCSV,at,autoTile,bind,bitmapToCSV,bound,calcFrame,calcFrame,callAll,ceil,centerOffsets,checkBinding,checkBitmapCache,clear,clearBitmapCache,close,collide,compareClassNames,computePathDistance,computeVelocity,copyFrom,copyFrom,copyFrom,copyFromFlash,copyFromFlash,copyTo,copyTo,copyToFlash,copyToFlash,countDead,countLiving,create,create,createBitmap,createFocusScreen,createSound,createSoundTray,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroySounds,draw,draw,draw,draw,draw,draw,draw,drawDebug,drawDebug,drawDebug,drawFX,drawFrame,drawLine,drawPlugins,drawTilemap,dtfCopy,emitParticle,erase,fade,fade,fadeIn,fadeOut,fill,fill,findPath,flash,flash,flicker,floor,flush,focusOn,follow,follow,followPath,formatArray,formatMoney,formatTicks,formatTime,getActualVolume,getAngle,getBounds,getClass,getClassName,getContainerSprite,getData,getDistance,getFirstAlive,getFirstAvailable,getFirstDead,getFirstExtant,getFirstNull,getHSB,getLibraryName,getMidpoint,getPlugin,getRGBA,getRandom,getRandom,getRandom,getScale,getScreenXY,getTicks,getTile,getTileByIndex,getTileCoords,getTileInstances,gotID3,head,hurt,imageToCSV,init,isTouching,justTouched,kill,kill,kill,kill,loadEmbedded,loadGraphic,loadMap,loadReplay,loadRotatedGraphic,loadSound,loadStream,loadTiles,lockCameras,log,looped,make,make,makeColor,makeColorFromHSB,makeDebugTile,makeGraphic,makeParticles,max,min,onDone,onEmit,onEnterFrame,onFlushStatus,onFocus,onFocusLost,onKeyDown,onKeyUp,onMouseDown,onMouseUp,onMouseUp,onMouseWheel,onScreen,onScreen,openURL,overlap,overlaps,overlaps,overlaps,overlapsAt,overlapsAt,overlapsPoint,overlapsPoint,overlapsWithCallback,pause,pauseSounds,pixelsOverlapPoint,play,play,play,playMusic,playSounds,postUpdate,postUpdate,postUpdate,preUpdate,preUpdate,preUpdate,preUpdate,proximity,random,randomFrame,ray,raySimplifyPath,recordReplay,recycle,reloadReplay,remove,remove,removeAt,removeCamera,removePlugin,removePluginType,replace,replaceColor,reset,reset,resetCameras,resetDebuggerLayout,resetGame,resetHelpers,resetHelpers,resetInput,resetState,revive,rotatePoint,round,separate,separateX,separateY,setAll,setBounds,setDebuggerLayout,setDirty,setFormat,setOriginToCorner,setRotation,setSize,setSounds,setTile,setTileByIndex,setTileProperties,setXSpeed,setYSpeed,shake,shake,showSoundTray,shuffle,shuffle,simplifyPath,sort,sortHandler,srand,stamp,start,start,step,stop,stop,stopFX,stopFollowingPath,stopRecording,stopReplay,stopped,stream,switchState,switchState,tail,toString,unlockCameras,unwatch,update,update,update,update,update,update,update,update,update,update,updateAnimation,updateButton,updateCameras,updateInput,updateMotion,updatePathMotion,updatePlugins,updateSoundTray,updateSounds,updateTile,updateTransform,walkPath,watch"><title>org.flixel.FlxEmitter</title></head><body><script 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content="FlxEmitter,org.flixel.FlxEmitter,ALT,ANY,ASCENDING,AUTO,BLACK,BLUE,CEILING,DEBUGGER_BIG,DEBUGGER_LEFT,DEBUGGER_MICRO,DEBUGGER_RIGHT,DEBUGGER_STANDARD,DEBUGGER_TOP,DESCENDING,DOWN,ERROR,FLOOR,GREEN,HIGHLIGHT,ID,ImgAuto,ImgAutoAlt,ImgDefault,ImgDefaultButton,ImgLogo,LEFT,LIBRARY_MAJOR_VERSION,LIBRARY_MINOR_VERSION,LIBRARY_NAME,NONE,NORMAL,OFF,OVERLAP_BIAS,PATH_BACKWARD,PATH_FORWARD,PATH_HORIZONTAL_ONLY,PATH_LOOP_BACKWARD,PATH_LOOP_FORWARD,PATH_VERTICAL_ONLY,PATH_YOYO,PENDING,PINK,PRESSED,RED,RIGHT,SHAKE_BOTH_AXES,SHAKE_HORIZONTAL_ONLY,SHAKE_VERTICAL_ONLY,STYLE_LOCKON,STYLE_PLATFORMER,STYLE_TOPDOWN,STYLE_TOPDOWN_TIGHT,SUCCESS,SndBeep,SndBeep,UP,WALL,WHITE,_ACTIVECOUNT,_VISIBLECOUNT,_accumulator,_alpha,_animations,_bakedRotation,_buffers,_cache,_callback,_callback,_cameraRect,_channel,_closeRequested,_color,_color,_colorTransform,_counter,_created,_curAnim,_curFrame,_curIndex,_data,_debugRect,_debugTileNotSolid,_debugTilePartial,_debugTileSolid,_debugger,_debuggerUp,_explode,_facing,_fadeInTimer,_fadeInTotal,_fadeOutTimer,_fadeOutTotal,_fill,_flashBitmap,_flashFramerate,_flashOffsetX,_flashOffsetY,_flashPoint,_flashPoint,_flashPoint,_flashPointZero,_flashRect,_flashRect,_flashRect,_flashRect2,_flashSprite,_flicker,_flickerTimer,_flipped,_focus,_frameTimer,_fxFadeAlpha,_fxFadeColor,_fxFadeComplete,_fxFadeDuration,_fxFlashAlpha,_fxFlashColor,_fxFlashComplete,_fxFlashDuration,_fxShakeComplete,_fxShakeDirection,_fxShakeDuration,_fxShakeIntensity,_fxShakeOffset,_game,_iState,_initialized,_lastVisualDebug,_looped,_loopsCounter,_lostFocus,_marker,_matrix,_maxAccumulation,_maxSize,_mouse,_onComplete,_onToggle,_pZero,_pan,_pathInc,_pathMode,_pathNodeIndex,_pathRotate,_pauseOnFadeOut,_pixels,_point,_point,_point,_point,_position,_pressed,_quantity,_radius,_recording,_recordingRequested,_rect,_rects,_regen,_replay,_replayCallback,_replayCancelKeys,_replayRequested,_replayTimer,_replaying,_requestedReset,_requestedState,_shadow,_sharedObject,_sortIndex,_sortOrder,_sound,_soundTray,_soundTrayBars,_soundTrayTimer,_startingIndex,_state,_step,_target,_textField,_tileHeight,_tileObjects,_tileWidth,_tiles,_timeCounter,_timer,_total,_transform,_volume,_volume,_volumeAdjust,_zoom,acceleration,active,alignment,alive,allowCollisions,alpha,alpha,amplitude,amplitudeLeft,amplitudeRight,angle,angle,angularAcceleration,angularDrag,angularVelocity,antialiasing,antialiasing,artist,auto,autoDestroy,bgColor,bgColor,blend,bottom,bounce,bounds,buffer,camera,cameras,cameras,color,color,color,data,deadzone,debug,debugColor,debugScrollFactor,defaultZoom,dirty,drag,elapsed,elasticity,exists,facing,finished,finished,flashFramerate,flashGfx,flashGfxSprite,flickering,font,forceDebugger,frame,frameHeight,framePixels,frameWidth,framerate,frames,frequency,friction,globalSeed,gravity,health,height,height,height,height,height,heightInTiles,ignoreDrawDebug,ignoreDrawDebug,immovable,junk,keys,label,labelOffset,last,left,length,level,levels,lifespan,lifespan,loops,loopsLeft,manager,manager,mass,maxAngular,maxParticleSpeed,maxRotation,maxSize,maxVelocity,members,minParticleSpeed,minRotation,mobile,mouse,moves,music,mute,name,name,nodes,offset,on,on,onDown,onOut,onOver,onUp,origin,particleClass,particleDrag,path,pathAngle,pathSpeed,paused,paused,pixels,plugins,progress,right,save,saves,scale,score,scores,screen,scroll,scrollFactor,shadow,size,solid,soundDown,soundOut,soundOver,soundUp,sounds,stage,state,status,survive,target,text,time,timeLeft,timeScale,top,totalTiles,touching,useBufferLocking,useSoundHotKeys,useSystemCursor,velocity,visible,visualDebug,volume,volume,volumeHandler,wasTouching,width,width,width,width,width,widthInTiles,worldBounds,worldDivisions,x,x,x,x,x,x,y,y,y,y,y,y,zoom,abs,add,add,addAnimation,addAnimationCallback,addAt,addBitmap,addCamera,addPlugin,addPoint,addPointAt,advancePath,arrayToCSV,at,autoTile,bind,bitmapToCSV,bound,calcFrame,calcFrame,callAll,ceil,centerOffsets,checkBinding,checkBitmapCache,clear,clearBitmapCache,close,collide,compareClassNames,computePathDistance,computeVelocity,copyFrom,copyFrom,copyFrom,copyFromFlash,copyFromFlash,copyTo,copyTo,copyToFlash,copyToFlash,countDead,countLiving,create,create,createBitmap,createFocusScreen,createSound,createSoundTray,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroySounds,draw,draw,draw,draw,draw,draw,draw,drawDebug,drawDebug,drawDebug,drawFX,drawFrame,drawLine,drawPlugins,drawTilemap,dtfCopy,emitParticle,erase,fade,fade,fadeIn,fadeOut,fill,fill,findPath,flash,flash,flicker,floor,flush,focusOn,follow,follow,followPath,formatArray,formatMoney,formatTicks,formatTime,getActualVolume,getAngle,getBounds,getClass,getClassName,getContainerSprite,getData,getDistance,getFirstAlive,getFirstAvailable,getFirstDead,getFirstExtant,getFirstNull,getHSB,getLibraryName,getMidpoint,getPlugin,getRGBA,getRandom,getRandom,getRandom,getScale,getScreenXY,getTicks,getTile,getTileByIndex,getTileCoords,getTileInstances,gotID3,head,hurt,imageToCSV,init,isTouching,justTouched,kill,kill,kill,kill,loadEmbedded,loadGraphic,loadMap,loadReplay,loadRotatedGraphic,loadSound,loadStream,loadTiles,lockCameras,log,looped,make,make,makeColor,makeColorFromHSB,makeDebugTile,makeGraphic,makeParticles,max,min,onDone,onEmit,onEnterFrame,onFlushStatus,onFocus,onFocusLost,onKeyDown,onKeyUp,onMouseDown,onMouseUp,onMouseUp,onMouseWheel,onScreen,onScreen,openURL,overlap,overlaps,overlaps,overlaps,overlapsAt,overlapsAt,overlapsPoint,overlapsPoint,overlapsWithCallback,pause,pauseSounds,pixelsOverlapPoint,play,play,play,playMusic,postUpdate,postUpdate,postUpdate,preUpdate,preUpdate,preUpdate,preUpdate,proximity,random,randomFrame,ray,raySimplifyPath,recordReplay,recycle,reloadReplay,remove,remove,removeAt,removeCamera,removePlugin,removePluginType,replace,replaceColor,reset,reset,resetCameras,resetDebuggerLayout,resetGame,resetHelpers,resetHelpers,resetInput,resetState,resume,resumeSounds,revive,rotatePoint,round,separate,separateX,separateY,setAll,setBounds,setDebuggerLayout,setDirty,setFormat,setOriginToCorner,setRotation,setSize,setSounds,setTile,setTileByIndex,setTileProperties,setXSpeed,setYSpeed,shake,shake,showSoundTray,shuffle,shuffle,simplifyPath,sort,sortHandler,srand,stamp,start,start,step,stop,stop,stopFX,stopFollowingPath,stopRecording,stopReplay,stopped,stream,switchState,switchState,tail,toString,unlockCameras,unwatch,update,update,update,update,update,update,update,update,update,update,updateAnimation,updateButton,updateCameras,updateInput,updateMotion,updatePathMotion,updatePlugins,updateSoundTray,updateSounds,updateTile,updateTransform,walkPath,watch"><title>org.flixel.FlxEmitter</title></head><body><script 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@@ -199,4 +199,4 @@
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">Quantity</span>:uint</code> (default = <code>0</code>)<code></code> &mdash; How many particles to launch. 0 = "all of the particles".
</td></tr></table></p></div><a name="update()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">update</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>override public function update():void</code><p></p><p></p><p>
Called automatically by the game loop, decides when to launch particles and when to "die".
- </p></div><br/><br/><hr><br/><p></p><center class="copyright"><footer></footer><br/>Fri May 20 2011, 01:28 PM -05:00 </center></div></body></html><!--<br/>Fri May 20 2011, 01:28 PM -05:00 -->
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20 docs/org/flixel/FlxG.html
@@ -1,4 +1,4 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"><!-- saved from url=(0014)about:internet --><html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8"><link rel="stylesheet" href="../../style.css" type="text/css" media="screen"><link rel="stylesheet" href="../../print.css" type="text/css" media="print"><link rel="stylesheet" href="../../override.css" type="text/css"><meta name="keywords" content="FlxG,org.flixel.FlxG,ALT,ANY,ASCENDING,AUTO,BLACK,BLUE,CEILING,DEBUGGER_BIG,DEBUGGER_LEFT,DEBUGGER_MICRO,DEBUGGER_RIGHT,DEBUGGER_STANDARD,DEBUGGER_TOP,DESCENDING,DOWN,ERROR,FLOOR,GREEN,HIGHLIGHT,ID,ImgAuto,ImgAutoAlt,ImgDefault,ImgDefaultButton,ImgLogo,LEFT,LIBRARY_MAJOR_VERSION,LIBRARY_MINOR_VERSION,LIBRARY_NAME,NONE,NORMAL,OFF,OVERLAP_BIAS,PATH_BACKWARD,PATH_FORWARD,PATH_HORIZONTAL_ONLY,PATH_LOOP_BACKWARD,PATH_LOOP_FORWARD,PATH_VERTICAL_ONLY,PATH_YOYO,PENDING,PINK,PRESSED,RED,RIGHT,SHAKE_BOTH_AXES,SHAKE_HORIZONTAL_ONLY,SHAKE_VERTICAL_ONLY,STYLE_LOCKON,STYLE_PLATFORMER,STYLE_TOPDOWN,STYLE_TOPDOWN_TIGHT,SUCCESS,SndBeep,SndBeep,UP,WALL,WHITE,_ACTIVECOUNT,_VISIBLECOUNT,_accumulator,_alpha,_animations,_bakedRotation,_buffers,_cache,_callback,_callback,_cameraRect,_channel,_closeRequested,_color,_color,_colorTransform,_counter,_created,_curAnim,_curFrame,_curIndex,_data,_debugRect,_debugTileNotSolid,_debugTilePartial,_debugTileSolid,_debugger,_debuggerUp,_explode,_facing,_fadeInTimer,_fadeInTotal,_fadeOutTimer,_fadeOutTotal,_fill,_flashBitmap,_flashFramerate,_flashOffsetX,_flashOffsetY,_flashPoint,_flashPoint,_flashPoint,_flashPointZero,_flashRect,_flashRect,_flashRect,_flashRect2,_flashSprite,_flicker,_flickerTimer,_flipped,_focus,_frameTimer,_fxFadeAlpha,_fxFadeColor,_fxFadeComplete,_fxFadeDuration,_fxFlashAlpha,_fxFlashColor,_fxFlashComplete,_fxFlashDuration,_fxShakeComplete,_fxShakeDirection,_fxShakeDuration,_fxShakeIntensity,_fxShakeOffset,_game,_iState,_initialized,_lastVisualDebug,_looped,_loopsCounter,_lostFocus,_marker,_matrix,_maxAccumulation,_maxSize,_mouse,_onComplete,_onToggle,_pZero,_pan,_pathInc,_pathMode,_pathNodeIndex,_pathRotate,_pauseOnFadeOut,_pixels,_point,_point,_point,_point,_position,_pressed,_quantity,_radius,_recording,_recordingRequested,_rect,_rects,_regen,_replay,_replayCallback,_replayCancelKeys,_replayRequested,_replayTimer,_replaying,_requestedReset,_requestedState,_shadow,_sharedObject,_sortIndex,_sortOrder,_sound,_soundTray,_soundTrayBars,_soundTrayTimer,_startingIndex,_state,_step,_target,_textField,_tileHeight,_tileObjects,_tileWidth,_tiles,_timeCounter,_timer,_total,_transform,_volume,_volume,_volumeAdjust,_zoom,acceleration,active,alignment,alive,allowCollisions,alpha,alpha,amplitude,amplitudeLeft,amplitudeRight,angle,angle,angularAcceleration,angularDrag,angularVelocity,antialiasing,antialiasing,artist,auto,autoDestroy,bgColor,bgColor,blend,bottom,bounce,bounds,buffer,camera,cameras,cameras,color,color,color,data,deadzone,debug,debugColor,debugScrollFactor,defaultZoom,dirty,drag,elapsed,elasticity,exists,facing,finished,finished,flashFramerate,flashGfx,flashGfxSprite,flickering,font,forceDebugger,frame,frameHeight,framePixels,frameWidth,framerate,frames,frequency,friction,globalSeed,gravity,health,height,height,height,height,height,heightInTiles,ignoreDrawDebug,ignoreDrawDebug,immovable,junk,keys,label,labelOffset,last,left,length,level,levels,lifespan,lifespan,loops,loopsLeft,manager,manager,mass,maxAngular,maxParticleSpeed,maxRotation,maxSize,maxVelocity,members,minParticleSpeed,minRotation,mobile,mouse,moves,music,mute,name,name,nodes,offset,on,on,onDown,onOut,onOver,onUp,origin,particleClass,particleDrag,path,pathAngle,pathSpeed,paused,paused,pixels,plugins,progress,right,save,saves,scale,score,scores,screen,scroll,scrollFactor,shadow,size,solid,soundDown,soundOut,soundOver,soundUp,sounds,stage,state,status,survive,target,text,time,timeLeft,timeScale,top,totalTiles,touching,useBufferLocking,useSoundHotKeys,useSystemCursor,velocity,visible,visualDebug,volume,volume,volumeHandler,wasTouching,width,width,width,width,width,widthInTiles,worldBounds,worldDivisions,x,x,x,x,x,x,y,y,y,y,y,y,zoom,abs,add,add,addAnimation,addAnimationCallback,addAt,addBitmap,addCamera,addPlugin,addPoint,addPointAt,advancePath,arrayToCSV,at,autoTile,bind,bitmapToCSV,bound,calcFrame,calcFrame,callAll,ceil,centerOffsets,checkBinding,checkBitmapCache,clear,clearBitmapCache,close,collide,compareClassNames,computePathDistance,computeVelocity,copyFrom,copyFrom,copyFrom,copyFromFlash,copyFromFlash,copyTo,copyTo,copyToFlash,copyToFlash,countDead,countLiving,create,create,createBitmap,createFocusScreen,createSound,createSoundTray,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroySounds,draw,draw,draw,draw,draw,draw,draw,drawDebug,drawDebug,drawDebug,drawFX,drawFrame,drawLine,drawPlugins,drawTilemap,dtfCopy,emitParticle,erase,fade,fade,fadeIn,fadeOut,fill,fill,findPath,flash,flash,flicker,floor,flush,focusOn,follow,follow,followPath,formatArray,formatMoney,formatTicks,formatTime,getActualVolume,getAngle,getBounds,getClass,getClassName,getContainerSprite,getData,getDistance,getFirstAlive,getFirstAvailable,getFirstDead,getFirstExtant,getFirstNull,getHSB,getLibraryName,getMidpoint,getPlugin,getRGBA,getRandom,getRandom,getRandom,getScale,getScreenXY,getTicks,getTile,getTileByIndex,getTileCoords,getTileInstances,gotID3,head,hurt,imageToCSV,init,isTouching,justTouched,kill,kill,kill,kill,loadEmbedded,loadGraphic,loadMap,loadReplay,loadRotatedGraphic,loadSound,loadStream,loadTiles,lockCameras,log,looped,make,make,makeColor,makeColorFromHSB,makeDebugTile,makeGraphic,makeParticles,max,min,onDone,onEmit,onEnterFrame,onFlushStatus,onFocus,onFocusLost,onKeyDown,onKeyUp,onMouseDown,onMouseUp,onMouseUp,onMouseWheel,onScreen,onScreen,openURL,overlap,overlaps,overlaps,overlaps,overlapsAt,overlapsAt,overlapsPoint,overlapsPoint,overlapsWithCallback,pause,pauseSounds,pixelsOverlapPoint,play,play,play,playMusic,playSounds,postUpdate,postUpdate,postUpdate,preUpdate,preUpdate,preUpdate,preUpdate,proximity,random,randomFrame,ray,raySimplifyPath,recordReplay,recycle,reloadReplay,remove,remove,removeAt,removeCamera,removePlugin,removePluginType,replace,replaceColor,reset,reset,resetCameras,resetDebuggerLayout,resetGame,resetHelpers,resetHelpers,resetInput,resetState,revive,rotatePoint,round,separate,separateX,separateY,setAll,setBounds,setDebuggerLayout,setDirty,setFormat,setOriginToCorner,setRotation,setSize,setSounds,setTile,setTileByIndex,setTileProperties,setXSpeed,setYSpeed,shake,shake,showSoundTray,shuffle,shuffle,simplifyPath,sort,sortHandler,srand,stamp,start,start,step,stop,stop,stopFX,stopFollowingPath,stopRecording,stopReplay,stopped,stream,switchState,switchState,tail,toString,unlockCameras,unwatch,update,update,update,update,update,update,update,update,update,update,updateAnimation,updateButton,updateCameras,updateInput,updateMotion,updatePathMotion,updatePlugins,updateSoundTray,updateSounds,updateTile,updateTransform,walkPath,watch"><title>org.flixel.FlxG</title></head><body><script 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content="FlxG,org.flixel.FlxG,ALT,ANY,ASCENDING,AUTO,BLACK,BLUE,CEILING,DEBUGGER_BIG,DEBUGGER_LEFT,DEBUGGER_MICRO,DEBUGGER_RIGHT,DEBUGGER_STANDARD,DEBUGGER_TOP,DESCENDING,DOWN,ERROR,FLOOR,GREEN,HIGHLIGHT,ID,ImgAuto,ImgAutoAlt,ImgDefault,ImgDefaultButton,ImgLogo,LEFT,LIBRARY_MAJOR_VERSION,LIBRARY_MINOR_VERSION,LIBRARY_NAME,NONE,NORMAL,OFF,OVERLAP_BIAS,PATH_BACKWARD,PATH_FORWARD,PATH_HORIZONTAL_ONLY,PATH_LOOP_BACKWARD,PATH_LOOP_FORWARD,PATH_VERTICAL_ONLY,PATH_YOYO,PENDING,PINK,PRESSED,RED,RIGHT,SHAKE_BOTH_AXES,SHAKE_HORIZONTAL_ONLY,SHAKE_VERTICAL_ONLY,STYLE_LOCKON,STYLE_PLATFORMER,STYLE_TOPDOWN,STYLE_TOPDOWN_TIGHT,SUCCESS,SndBeep,SndBeep,UP,WALL,WHITE,_ACTIVECOUNT,_VISIBLECOUNT,_accumulator,_alpha,_animations,_bakedRotation,_buffers,_cache,_callback,_callback,_cameraRect,_channel,_closeRequested,_color,_color,_colorTransform,_counter,_created,_curAnim,_curFrame,_curIndex,_data,_debugRect,_debugTileNotSolid,_debugTilePartial,_debugTileSolid,_debugger,_debuggerUp,_explode,_facing,_fadeInTimer,_fadeInTotal,_fadeOutTimer,_fadeOutTotal,_fill,_flashBitmap,_flashFramerate,_flashOffsetX,_flashOffsetY,_flashPoint,_flashPoint,_flashPoint,_flashPointZero,_flashRect,_flashRect,_flashRect,_flashRect2,_flashSprite,_flicker,_flickerTimer,_flipped,_focus,_frameTimer,_fxFadeAlpha,_fxFadeColor,_fxFadeComplete,_fxFadeDuration,_fxFlashAlpha,_fxFlashColor,_fxFlashComplete,_fxFlashDuration,_fxShakeComplete,_fxShakeDirection,_fxShakeDuration,_fxShakeIntensity,_fxShakeOffset,_game,_iState,_initialized,_lastVisualDebug,_looped,_loopsCounter,_lostFocus,_marker,_matrix,_maxAccumulation,_maxSize,_mouse,_onComplete,_onToggle,_pZero,_pan,_pathInc,_pathMode,_pathNodeIndex,_pathRotate,_pauseOnFadeOut,_pixels,_point,_point,_point,_point,_position,_pressed,_quantity,_radius,_recording,_recordingRequested,_rect,_rects,_regen,_replay,_replayCallback,_replayCancelKeys,_replayRequested,_replayTimer,_replaying,_requestedReset,_requestedState,_shadow,_sharedObject,_sortIndex,_sortOrder,_sound,_soundTray,_soundTrayBars,_soundTrayTimer,_startingIndex,_state,_step,_target,_textField,_tileHeight,_tileObjects,_tileWidth,_tiles,_timeCounter,_timer,_total,_transform,_volume,_volume,_volumeAdjust,_zoom,acceleration,active,alignment,alive,allowCollisions,alpha,alpha,amplitude,amplitudeLeft,amplitudeRight,angle,angle,angularAcceleration,angularDrag,angularVelocity,antialiasing,antialiasing,artist,auto,autoDestroy,bgColor,bgColor,blend,bottom,bounce,bounds,buffer,camera,cameras,cameras,color,color,color,data,deadzone,debug,debugColor,debugScrollFactor,defaultZoom,dirty,drag,elapsed,elasticity,exists,facing,finished,finished,flashFramerate,flashGfx,flashGfxSprite,flickering,font,forceDebugger,frame,frameHeight,framePixels,frameWidth,framerate,frames,frequency,friction,globalSeed,gravity,health,height,height,height,height,height,heightInTiles,ignoreDrawDebug,ignoreDrawDebug,immovable,junk,keys,label,labelOffset,last,left,length,level,levels,lifespan,lifespan,loops,loopsLeft,manager,manager,mass,maxAngular,maxParticleSpeed,maxRotation,maxSize,maxVelocity,members,minParticleSpeed,minRotation,mobile,mouse,moves,music,mute,name,name,nodes,offset,on,on,onDown,onOut,onOver,onUp,origin,particleClass,particleDrag,path,pathAngle,pathSpeed,paused,paused,pixels,plugins,progress,right,save,saves,scale,score,scores,screen,scroll,scrollFactor,shadow,size,solid,soundDown,soundOut,soundOver,soundUp,sounds,stage,state,status,survive,target,text,time,timeLeft,timeScale,top,totalTiles,touching,useBufferLocking,useSoundHotKeys,useSystemCursor,velocity,visible,visualDebug,volume,volume,volumeHandler,wasTouching,width,width,width,width,width,widthInTiles,worldBounds,worldDivisions,x,x,x,x,x,x,y,y,y,y,y,y,zoom,abs,add,add,addAnimation,addAnimationCallback,addAt,addBitmap,addCamera,addPlugin,addPoint,addPointAt,advancePath,arrayToCSV,at,autoTile,bind,bitmapToCSV,bound,calcFrame,calcFrame,callAll,ceil,centerOffsets,checkBinding,checkBitmapCache,clear,clearBitmapCache,close,collide,compareClassNames,computePathDistance,computeVelocity,copyFrom,copyFrom,copyFrom,copyFromFlash,copyFromFlash,copyTo,copyTo,copyToFlash,copyToFlash,countDead,countLiving,create,create,createBitmap,createFocusScreen,createSound,createSoundTray,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroySounds,draw,draw,draw,draw,draw,draw,draw,drawDebug,drawDebug,drawDebug,drawFX,drawFrame,drawLine,drawPlugins,drawTilemap,dtfCopy,emitParticle,erase,fade,fade,fadeIn,fadeOut,fill,fill,findPath,flash,flash,flicker,floor,flush,focusOn,follow,follow,followPath,formatArray,formatMoney,formatTicks,formatTime,getActualVolume,getAngle,getBounds,getClass,getClassName,getContainerSprite,getData,getDistance,getFirstAlive,getFirstAvailable,getFirstDead,getFirstExtant,getFirstNull,getHSB,getLibraryName,getMidpoint,getPlugin,getRGBA,getRandom,getRandom,getRandom,getScale,getScreenXY,getTicks,getTile,getTileByIndex,getTileCoords,getTileInstances,gotID3,head,hurt,imageToCSV,init,isTouching,justTouched,kill,kill,kill,kill,loadEmbedded,loadGraphic,loadMap,loadReplay,loadRotatedGraphic,loadSound,loadStream,loadTiles,lockCameras,log,looped,make,make,makeColor,makeColorFromHSB,makeDebugTile,makeGraphic,makeParticles,max,min,onDone,onEmit,onEnterFrame,onFlushStatus,onFocus,onFocusLost,onKeyDown,onKeyUp,onMouseDown,onMouseUp,onMouseUp,onMouseWheel,onScreen,onScreen,openURL,overlap,overlaps,overlaps,overlaps,overlapsAt,overlapsAt,overlapsPoint,overlapsPoint,overlapsWithCallback,pause,pauseSounds,pixelsOverlapPoint,play,play,play,playMusic,postUpdate,postUpdate,postUpdate,preUpdate,preUpdate,preUpdate,preUpdate,proximity,random,randomFrame,ray,raySimplifyPath,recordReplay,recycle,reloadReplay,remove,remove,removeAt,removeCamera,removePlugin,removePluginType,replace,replaceColor,reset,reset,resetCameras,resetDebuggerLayout,resetGame,resetHelpers,resetHelpers,resetInput,resetState,resume,resumeSounds,revive,rotatePoint,round,separate,separateX,separateY,setAll,setBounds,setDebuggerLayout,setDirty,setFormat,setOriginToCorner,setRotation,setSize,setSounds,setTile,setTileByIndex,setTileProperties,setXSpeed,setYSpeed,shake,shake,showSoundTray,shuffle,shuffle,simplifyPath,sort,sortHandler,srand,stamp,start,start,step,stop,stop,stopFX,stopFollowingPath,stopRecording,stopReplay,stopped,stream,switchState,switchState,tail,toString,unlockCameras,unwatch,update,update,update,update,update,update,update,update,update,update,updateAnimation,updateButton,updateCameras,updateInput,updateMotion,updatePathMotion,updatePlugins,updateSoundTray,updateSounds,updateTile,updateTransform,walkPath,watch"><title>org.flixel.FlxG</title></head><body><script language="javascript" type="text/javascript" src="../../asdoc.js"></script><script language="javascript" type="text/javascript" src="../../help.js"></script><script language="javascript" type="text/javascript" src="../../cookies.js"></script><script language="javascript" type="text/javascript"><!--
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@@ -32,7 +32,7 @@
A reference to a FlxKeyboard object.</div></td><td class="summaryTableOwnerCol">FlxG</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#level" class="signatureLink">level</a> : int<div class="summaryTableDescription">[static] </div></td><td class="summaryTableOwnerCol">FlxG</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#levels" class="signatureLink">levels</a> : Array<div class="summaryTableDescription">[static]
FlxG.levels and FlxG.scores are generic
global variables that can be used for various cross-state stuff.</div></td><td class="summaryTableOwnerCol">FlxG</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#LIBRARY_MAJOR_VERSION" class="signatureLink">LIBRARY_MAJOR_VERSION</a> : uint = 2<div class="summaryTableDescription">[static]
- Assign a major version to your library.</div></td><td class="summaryTableOwnerCol">FlxG</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#LIBRARY_MINOR_VERSION" class="signatureLink">LIBRARY_MINOR_VERSION</a> : uint = 54<div class="summaryTableDescription">[static]
+ Assign a major version to your library.</div></td><td class="summaryTableOwnerCol">FlxG</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#LIBRARY_MINOR_VERSION" class="signatureLink">LIBRARY_MINOR_VERSION</a> : uint = 55<div class="summaryTableDescription">[static]
Assign a minor version to your library.</div></td><td class="summaryTableOwnerCol">FlxG</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#LIBRARY_NAME" class="signatureLink">LIBRARY_NAME</a> : String = flixel<div class="summaryTableDescription">[static]
If you build and maintain your own version of flixel,
you can give it your own name here.</div></td><td class="summaryTableOwnerCol">FlxG</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a href="#mobile" class="signatureLink">mobile</a> : Boolean<div class="summaryTableDescription">[static]
@@ -81,8 +81,7 @@
Call this function to see if one FlxObject overlaps another.</div></td><td class="summaryTableOwnerCol">FlxG</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#pauseSounds()" class="signatureLink">pauseSounds</a>():void</div><div class="summaryTableDescription">[static]
Pause all sounds currently playing.</div></td><td class="summaryTableOwnerCol">FlxG</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#play()" class="signatureLink">play</a>(EmbeddedSound:Class, Volume:Number = 1.0, Looped:Boolean = false, AutoDestroy:Boolean = true):<a href="../../org/flixel/FlxSound.html">FlxSound</a></div><div class="summaryTableDescription">[static]
Creates a new sound object from an embedded Class object.</div></td><td class="summaryTableOwnerCol">FlxG</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#playMusic()" class="signatureLink">playMusic</a>(Music:Class, Volume:Number = 1.0):void</div><div class="summaryTableDescription">[static]
- Set up and play a looping background soundtrack.</div></td><td class="summaryTableOwnerCol">FlxG</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#playSounds()" class="signatureLink">playSounds</a>():void</div><div class="summaryTableDescription">[static]
- Resume playing existing sounds.</div></td><td class="summaryTableOwnerCol">FlxG</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#random()" class="signatureLink">random</a>():Number</div><div class="summaryTableDescription">[static]
+ Set up and play a looping background soundtrack.</div></td><td class="summaryTableOwnerCol">FlxG</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#random()" class="signatureLink">random</a>():Number</div><div class="summaryTableDescription">[static]
Generates a random number.</div></td><td class="summaryTableOwnerCol">FlxG</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#recordReplay()" class="signatureLink">recordReplay</a>(StandardMode:Boolean = true):void</div><div class="summaryTableDescription">[static]
Resets the game or state and requests a new recording.</div></td><td class="summaryTableOwnerCol">FlxG</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#reloadReplay()" class="signatureLink">reloadReplay</a>(StandardMode:Boolean = true):void</div><div class="summaryTableDescription">[static]
Resets the game or state and replay requested flag.</div></td><td class="summaryTableOwnerCol">FlxG</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#removeCamera()" class="signatureLink">removeCamera</a>(Camera:<a href="../../org/flixel/FlxCamera.html">FlxCamera</a>, Destroy:Boolean = true):void</div><div class="summaryTableDescription">[static]
@@ -95,7 +94,8 @@
Like hitting the reset button on a game console, this will re-launch the game as if it just started.</div></td><td class="summaryTableOwnerCol">FlxG</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#resetInput()" class="signatureLink">resetInput</a>():void</div><div class="summaryTableDescription">[static]
Reset the input helper objects (useful when changing screens or states)
</div></td><td class="summaryTableOwnerCol">FlxG</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#resetState()" class="signatureLink">resetState</a>():void</div><div class="summaryTableDescription">[static]
- Request a reset of the current game state.</div></td><td class="summaryTableOwnerCol">FlxG</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#setDebuggerLayout()" class="signatureLink">setDebuggerLayout</a>(Layout:uint):void</div><div class="summaryTableDescription">[static]
+ Request a reset of the current game state.</div></td><td class="summaryTableOwnerCol">FlxG</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#resumeSounds()" class="signatureLink">resumeSounds</a>():void</div><div class="summaryTableDescription">[static]
+ Resume playing existing sounds.</div></td><td class="summaryTableOwnerCol">FlxG</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#setDebuggerLayout()" class="signatureLink">setDebuggerLayout</a>(Layout:uint):void</div><div class="summaryTableDescription">[static]
Change the way the debugger's windows are laid out.</div></td><td class="summaryTableOwnerCol">FlxG</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#shake()" class="signatureLink">shake</a>(Intensity:Number = 0.05, Duration:Number = 0.5, OnComplete:Function = null, Force:Boolean = true, Direction:uint = 0):void</div><div class="summaryTableDescription">[static]
A simple screen-shake effect.</div></td><td class="summaryTableOwnerCol">FlxG</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#shuffle()" class="signatureLink">shuffle</a>(Objects:Array, HowManyTimes:uint):Array</div><div class="summaryTableDescription">[static]
Shuffles the entries in an array into a new random order.</div></td><td class="summaryTableOwnerCol">FlxG</td></tr><tr class=""><td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#stopRecording()" class="signatureLink">stopRecording</a>():String</div><div class="summaryTableDescription">[static]
@@ -169,7 +169,7 @@
</p></div><a name="propertyDetail"></a><a name="LIBRARY_MAJOR_VERSION"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">LIBRARY_MAJOR_VERSION</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static var LIBRARY_MAJOR_VERSION:uint = 2</code><p></p><p></p><p>
Assign a major version to your library.
Appears before the decimal in the console.
- </p></div><a name="propertyDetail"></a><a name="LIBRARY_MINOR_VERSION"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">LIBRARY_MINOR_VERSION</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static var LIBRARY_MINOR_VERSION:uint = 54</code><p></p><p></p><p>
+ </p></div><a name="propertyDetail"></a><a name="LIBRARY_MINOR_VERSION"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">LIBRARY_MINOR_VERSION</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static var LIBRARY_MINOR_VERSION:uint = 55</code><p></p><p></p><p>
Assign a minor version to your library.
Appears after the decimal in the console.
</p></div><a name="propertyDetail"></a><a name="LIBRARY_NAME"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">LIBRARY_NAME</td><td class="detailHeaderType">property</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static var LIBRARY_NAME:String = flixel</code><p></p><p></p><p>
@@ -372,9 +372,7 @@
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">Music</span>:Class</code> &mdash; The sound file you want to loop in the background.
</td></tr><tr><td class="paramSpacer">&nbsp;</td></tr><tr><td width="20px"></td><td><code><span class="label">Volume</span>:Number</code> (default = <code>1.0</code>)<code></code> &mdash; How loud the sound should be, from 0 to 1.
- </td></tr></table></p></div><a name="playSounds()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">playSounds</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public static function playSounds():void</code><p></p><p></p><p>
- Resume playing existing sounds.
- </p></div><a name="random()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">random</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public static function random():Number</code><p></p><p></p><p>
+ </td></tr></table></p></div><a name="random()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">random</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public static function random():Number</code><p></p><p></p><p>
Generates a random number. Deterministic, meaning safe
to use if you want to record replays in random environments.
@@ -419,6 +417,8 @@
Reset the input helper objects (useful when changing screens or states)
</p></div><a name="resetState()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">resetState</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public static function resetState():void</code><p></p><p></p><p>
Request a reset of the current game state.
+ </p></div><a name="resumeSounds()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">resumeSounds</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public static function resumeSounds():void</code><p></p><p></p><p>
+ Resume playing existing sounds.
</p></div><a name="setDebuggerLayout()"></a><a name="setDebuggerLayout(uint)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">setDebuggerLayout</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> public static function setDebuggerLayout(Layout:uint):void</code><p></p><p></p><p>
Change the way the debugger's windows are laid out.
@@ -507,4 +507,4 @@
Red is used to indicate an active, movable, solid object.
</p></div><a name="constantDetail"></a><a name="WHITE"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">WHITE</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const WHITE:uint = 0xffffffff</code><p></p><p></p><p>
White... for white stuff.
- </p></div><br/><br/><hr><br/><p></p><center class="copyright"><footer></footer><br/>Fri May 20 2011, 01:28 PM -05:00 </center></div></body></html><!--<br/>Fri May 20 2011, 01:28 PM -05:00 -->
+ </p></div><br/><br/><hr><br/><p></p><center class="copyright"><footer></footer><br/>Wed May 25 2011, 09:29 AM -05:00 </center></div></body></html><!--<br/>Wed May 25 2011, 09:29 AM -05:00 -->
View
4 docs/org/flixel/FlxGame.html
@@ -1,4 +1,4 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"><!-- saved from url=(0014)about:internet --><html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8"><link rel="stylesheet" href="../../style.css" type="text/css" media="screen"><link rel="stylesheet" href="../../print.css" type="text/css" media="print"><link rel="stylesheet" href="../../override.css" type="text/css"><meta name="keywords" content="FlxGame,org.flixel.FlxGame,ALT,ANY,ASCENDING,AUTO,BLACK,BLUE,CEILING,DEBUGGER_BIG,DEBUGGER_LEFT,DEBUGGER_MICRO,DEBUGGER_RIGHT,DEBUGGER_STANDARD,DEBUGGER_TOP,DESCENDING,DOWN,ERROR,FLOOR,GREEN,HIGHLIGHT,ID,ImgAuto,ImgAutoAlt,ImgDefault,ImgDefaultButton,ImgLogo,LEFT,LIBRARY_MAJOR_VERSION,LIBRARY_MINOR_VERSION,LIBRARY_NAME,NONE,NORMAL,OFF,OVERLAP_BIAS,PATH_BACKWARD,PATH_FORWARD,PATH_HORIZONTAL_ONLY,PATH_LOOP_BACKWARD,PATH_LOOP_FORWARD,PATH_VERTICAL_ONLY,PATH_YOYO,PENDING,PINK,PRESSED,RED,RIGHT,SHAKE_BOTH_AXES,SHAKE_HORIZONTAL_ONLY,SHAKE_VERTICAL_ONLY,STYLE_LOCKON,STYLE_PLATFORMER,STYLE_TOPDOWN,STYLE_TOPDOWN_TIGHT,SUCCESS,SndBeep,SndBeep,UP,WALL,WHITE,_ACTIVECOUNT,_VISIBLECOUNT,_accumulator,_alpha,_animations,_bakedRotation,_buffers,_cache,_callback,_callback,_cameraRect,_channel,_closeRequested,_color,_color,_colorTransform,_counter,_created,_curAnim,_curFrame,_curIndex,_data,_debugRect,_debugTileNotSolid,_debugTilePartial,_debugTileSolid,_debugger,_debuggerUp,_explode,_facing,_fadeInTimer,_fadeInTotal,_fadeOutTimer,_fadeOutTotal,_fill,_flashBitmap,_flashFramerate,_flashOffsetX,_flashOffsetY,_flashPoint,_flashPoint,_flashPoint,_flashPointZero,_flashRect,_flashRect,_flashRect,_flashRect2,_flashSprite,_flicker,_flickerTimer,_flipped,_focus,_frameTimer,_fxFadeAlpha,_fxFadeColor,_fxFadeComplete,_fxFadeDuration,_fxFlashAlpha,_fxFlashColor,_fxFlashComplete,_fxFlashDuration,_fxShakeComplete,_fxShakeDirection,_fxShakeDuration,_fxShakeIntensity,_fxShakeOffset,_game,_iState,_initialized,_lastVisualDebug,_looped,_loopsCounter,_lostFocus,_marker,_matrix,_maxAccumulation,_maxSize,_mouse,_onComplete,_onToggle,_pZero,_pan,_pathInc,_pathMode,_pathNodeIndex,_pathRotate,_pauseOnFadeOut,_pixels,_point,_point,_point,_point,_position,_pressed,_quantity,_radius,_recording,_recordingRequested,_rect,_rects,_regen,_replay,_replayCallback,_replayCancelKeys,_replayRequested,_replayTimer,_replaying,_requestedReset,_requestedState,_shadow,_sharedObject,_sortIndex,_sortOrder,_sound,_soundTray,_soundTrayBars,_soundTrayTimer,_startingIndex,_state,_step,_target,_textField,_tileHeight,_tileObjects,_tileWidth,_tiles,_timeCounter,_timer,_total,_transform,_volume,_volume,_volumeAdjust,_zoom,acceleration,active,alignment,alive,allowCollisions,alpha,alpha,amplitude,amplitudeLeft,amplitudeRight,angle,angle,angularAcceleration,angularDrag,angularVelocity,antialiasing,antialiasing,artist,auto,autoDestroy,bgColor,bgColor,blend,bottom,bounce,bounds,buffer,camera,cameras,cameras,color,color,color,data,deadzone,debug,debugColor,debugScrollFactor,defaultZoom,dirty,drag,elapsed,elasticity,exists,facing,finished,finished,flashFramerate,flashGfx,flashGfxSprite,flickering,font,forceDebugger,frame,frameHeight,framePixels,frameWidth,framerate,frames,frequency,friction,globalSeed,gravity,health,height,height,height,height,height,heightInTiles,ignoreDrawDebug,ignoreDrawDebug,immovable,junk,keys,label,labelOffset,last,left,length,level,levels,lifespan,lifespan,loops,loopsLeft,manager,manager,mass,maxAngular,maxParticleSpeed,maxRotation,maxSize,maxVelocity,members,minParticleSpeed,minRotation,mobile,mouse,moves,music,mute,name,name,nodes,offset,on,on,onDown,onOut,onOver,onUp,origin,particleClass,particleDrag,path,pathAngle,pathSpeed,paused,paused,pixels,plugins,progress,right,save,saves,scale,score,scores,screen,scroll,scrollFactor,shadow,size,solid,soundDown,soundOut,soundOver,soundUp,sounds,stage,state,status,survive,target,text,time,timeLeft,timeScale,top,totalTiles,touching,useBufferLocking,useSoundHotKeys,useSystemCursor,velocity,visible,visualDebug,volume,volume,volumeHandler,wasTouching,width,width,width,width,width,widthInTiles,worldBounds,worldDivisions,x,x,x,x,x,x,y,y,y,y,y,y,zoom,abs,add,add,addAnimation,addAnimationCallback,addAt,addBitmap,addCamera,addPlugin,addPoint,addPointAt,advancePath,arrayToCSV,at,autoTile,bind,bitmapToCSV,bound,calcFrame,calcFrame,callAll,ceil,centerOffsets,checkBinding,checkBitmapCache,clear,clearBitmapCache,close,collide,compareClassNames,computePathDistance,computeVelocity,copyFrom,copyFrom,copyFrom,copyFromFlash,copyFromFlash,copyTo,copyTo,copyToFlash,copyToFlash,countDead,countLiving,create,create,createBitmap,createFocusScreen,createSound,createSoundTray,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroySounds,draw,draw,draw,draw,draw,draw,draw,drawDebug,drawDebug,drawDebug,drawFX,drawFrame,drawLine,drawPlugins,drawTilemap,dtfCopy,emitParticle,erase,fade,fade,fadeIn,fadeOut,fill,fill,findPath,flash,flash,flicker,floor,flush,focusOn,follow,follow,followPath,formatArray,formatMoney,formatTicks,formatTime,getActualVolume,getAngle,getBounds,getClass,getClassName,getContainerSprite,getData,getDistance,getFirstAlive,getFirstAvailable,getFirstDead,getFirstExtant,getFirstNull,getHSB,getLibraryName,getMidpoint,getPlugin,getRGBA,getRandom,getRandom,getRandom,getScale,getScreenXY,getTicks,getTile,getTileByIndex,getTileCoords,getTileInstances,gotID3,head,hurt,imageToCSV,init,isTouching,justTouched,kill,kill,kill,kill,loadEmbedded,loadGraphic,loadMap,loadReplay,loadRotatedGraphic,loadSound,loadStream,loadTiles,lockCameras,log,looped,make,make,makeColor,makeColorFromHSB,makeDebugTile,makeGraphic,makeParticles,max,min,onDone,onEmit,onEnterFrame,onFlushStatus,onFocus,onFocusLost,onKeyDown,onKeyUp,onMouseDown,onMouseUp,onMouseUp,onMouseWheel,onScreen,onScreen,openURL,overlap,overlaps,overlaps,overlaps,overlapsAt,overlapsAt,overlapsPoint,overlapsPoint,overlapsWithCallback,pause,pauseSounds,pixelsOverlapPoint,play,play,play,playMusic,playSounds,postUpdate,postUpdate,postUpdate,preUpdate,preUpdate,preUpdate,preUpdate,proximity,random,randomFrame,ray,raySimplifyPath,recordReplay,recycle,reloadReplay,remove,remove,removeAt,removeCamera,removePlugin,removePluginType,replace,replaceColor,reset,reset,resetCameras,resetDebuggerLayout,resetGame,resetHelpers,resetHelpers,resetInput,resetState,revive,rotatePoint,round,separate,separateX,separateY,setAll,setBounds,setDebuggerLayout,setDirty,setFormat,setOriginToCorner,setRotation,setSize,setSounds,setTile,setTileByIndex,setTileProperties,setXSpeed,setYSpeed,shake,shake,showSoundTray,shuffle,shuffle,simplifyPath,sort,sortHandler,srand,stamp,start,start,step,stop,stop,stopFX,stopFollowingPath,stopRecording,stopReplay,stopped,stream,switchState,switchState,tail,toString,unlockCameras,unwatch,update,update,update,update,update,update,update,update,update,update,updateAnimation,updateButton,updateCameras,updateInput,updateMotion,updatePathMotion,updatePlugins,updateSoundTray,updateSounds,updateTile,updateTransform,walkPath,watch"><title>org.flixel.FlxGame</title></head><body><script 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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"><!-- saved from url=(0014)about:internet --><html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8"><link rel="stylesheet" href="../../style.css" type="text/css" media="screen"><link rel="stylesheet" href="../../print.css" type="text/css" media="print"><link rel="stylesheet" href="../../override.css" type="text/css"><meta name="keywords" content="FlxGame,org.flixel.FlxGame,ALT,ANY,ASCENDING,AUTO,BLACK,BLUE,CEILING,DEBUGGER_BIG,DEBUGGER_LEFT,DEBUGGER_MICRO,DEBUGGER_RIGHT,DEBUGGER_STANDARD,DEBUGGER_TOP,DESCENDING,DOWN,ERROR,FLOOR,GREEN,HIGHLIGHT,ID,ImgAuto,ImgAutoAlt,ImgDefault,ImgDefaultButton,ImgLogo,LEFT,LIBRARY_MAJOR_VERSION,LIBRARY_MINOR_VERSION,LIBRARY_NAME,NONE,NORMAL,OFF,OVERLAP_BIAS,PATH_BACKWARD,PATH_FORWARD,PATH_HORIZONTAL_ONLY,PATH_LOOP_BACKWARD,PATH_LOOP_FORWARD,PATH_VERTICAL_ONLY,PATH_YOYO,PENDING,PINK,PRESSED,RED,RIGHT,SHAKE_BOTH_AXES,SHAKE_HORIZONTAL_ONLY,SHAKE_VERTICAL_ONLY,STYLE_LOCKON,STYLE_PLATFORMER,STYLE_TOPDOWN,STYLE_TOPDOWN_TIGHT,SUCCESS,SndBeep,SndBeep,UP,WALL,WHITE,_ACTIVECOUNT,_VISIBLECOUNT,_accumulator,_alpha,_animations,_bakedRotation,_buffers,_cache,_callback,_callback,_cameraRect,_channel,_closeRequested,_color,_color,_colorTransform,_counter,_created,_curAnim,_curFrame,_curIndex,_data,_debugRect,_debugTileNotSolid,_debugTilePartial,_debugTileSolid,_debugger,_debuggerUp,_explode,_facing,_fadeInTimer,_fadeInTotal,_fadeOutTimer,_fadeOutTotal,_fill,_flashBitmap,_flashFramerate,_flashOffsetX,_flashOffsetY,_flashPoint,_flashPoint,_flashPoint,_flashPointZero,_flashRect,_flashRect,_flashRect,_flashRect2,_flashSprite,_flicker,_flickerTimer,_flipped,_focus,_frameTimer,_fxFadeAlpha,_fxFadeColor,_fxFadeComplete,_fxFadeDuration,_fxFlashAlpha,_fxFlashColor,_fxFlashComplete,_fxFlashDuration,_fxShakeComplete,_fxShakeDirection,_fxShakeDuration,_fxShakeIntensity,_fxShakeOffset,_game,_iState,_initialized,_lastVisualDebug,_looped,_loopsCounter,_lostFocus,_marker,_matrix,_maxAccumulation,_maxSize,_mouse,_onComplete,_onToggle,_pZero,_pan,_pathInc,_pathMode,_pathNodeIndex,_pathRotate,_pauseOnFadeOut,_pixels,_point,_point,_point,_point,_position,_pressed,_quantity,_radius,_recording,_recordingRequested,_rect,_rects,_regen,_replay,_replayCallback,_replayCancelKeys,_replayRequested,_replayTimer,_replaying,_requestedReset,_requestedState,_shadow,_sharedObject,_sortIndex,_sortOrder,_sound,_soundTray,_soundTrayBars,_soundTrayTimer,_startingIndex,_state,_step,_target,_textField,_tileHeight,_tileObjects,_tileWidth,_tiles,_timeCounter,_timer,_total,_transform,_volume,_volume,_volumeAdjust,_zoom,acceleration,active,alignment,alive,allowCollisions,alpha,alpha,amplitude,amplitudeLeft,amplitudeRight,angle,angle,angularAcceleration,angularDrag,angularVelocity,antialiasing,antialiasing,artist,auto,autoDestroy,bgColor,bgColor,blend,bottom,bounce,bounds,buffer,camera,cameras,cameras,color,color,color,data,deadzone,debug,debugColor,debugScrollFactor,defaultZoom,dirty,drag,elapsed,elasticity,exists,facing,finished,finished,flashFramerate,flashGfx,flashGfxSprite,flickering,font,forceDebugger,frame,frameHeight,framePixels,frameWidth,framerate,frames,frequency,friction,globalSeed,gravity,health,height,height,height,height,height,heightInTiles,ignoreDrawDebug,ignoreDrawDebug,immovable,junk,keys,label,labelOffset,last,left,length,level,levels,lifespan,lifespan,loops,loopsLeft,manager,manager,mass,maxAngular,maxParticleSpeed,maxRotation,maxSize,maxVelocity,members,minParticleSpeed,minRotation,mobile,mouse,moves,music,mute,name,name,nodes,offset,on,on,onDown,onOut,onOver,onUp,origin,particleClass,particleDrag,path,pathAngle,pathSpeed,paused,paused,pixels,plugins,progress,right,save,saves,scale,score,scores,screen,scroll,scrollFactor,shadow,size,solid,soundDown,soundOut,soundOver,soundUp,sounds,stage,state,status,survive,target,text,time,timeLeft,timeScale,top,totalTiles,touching,useBufferLocking,useSoundHotKeys,useSystemCursor,velocity,visible,visualDebug,volume,volume,volumeHandler,wasTouching,width,width,width,width,width,widthInTiles,worldBounds,worldDivisions,x,x,x,x,x,x,y,y,y,y,y,y,zoom,abs,add,add,addAnimation,addAnimationCallback,addAt,addBitmap,addCamera,addPlugin,addPoint,addPointAt,advancePath,arrayToCSV,at,autoTile,bind,bitmapToCSV,bound,calcFrame,calcFrame,callAll,ceil,centerOffsets,checkBinding,checkBitmapCache,clear,clearBitmapCache,close,collide,compareClassNames,computePathDistance,computeVelocity,copyFrom,copyFrom,copyFrom,copyFromFlash,copyFromFlash,copyTo,copyTo,copyToFlash,copyToFlash,countDead,countLiving,create,create,createBitmap,createFocusScreen,createSound,createSoundTray,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroySounds,draw,draw,draw,draw,draw,draw,draw,drawDebug,drawDebug,drawDebug,drawFX,drawFrame,drawLine,drawPlugins,drawTilemap,dtfCopy,emitParticle,erase,fade,fade,fadeIn,fadeOut,fill,fill,findPath,flash,flash,flicker,floor,flush,focusOn,follow,follow,followPath,formatArray,formatMoney,formatTicks,formatTime,getActualVolume,getAngle,getBounds,getClass,getClassName,getContainerSprite,getData,getDistance,getFirstAlive,getFirstAvailable,getFirstDead,getFirstExtant,getFirstNull,getHSB,getLibraryName,getMidpoint,getPlugin,getRGBA,getRandom,getRandom,getRandom,getScale,getScreenXY,getTicks,getTile,getTileByIndex,getTileCoords,getTileInstances,gotID3,head,hurt,imageToCSV,init,isTouching,justTouched,kill,kill,kill,kill,loadEmbedded,loadGraphic,loadMap,loadReplay,loadRotatedGraphic,loadSound,loadStream,loadTiles,lockCameras,log,looped,make,make,makeColor,makeColorFromHSB,makeDebugTile,makeGraphic,makeParticles,max,min,onDone,onEmit,onEnterFrame,onFlushStatus,onFocus,onFocusLost,onKeyDown,onKeyUp,onMouseDown,onMouseUp,onMouseUp,onMouseWheel,onScreen,onScreen,openURL,overlap,overlaps,overlaps,overlaps,overlapsAt,overlapsAt,overlapsPoint,overlapsPoint,overlapsWithCallback,pause,pauseSounds,pixelsOverlapPoint,play,play,play,playMusic,postUpdate,postUpdate,postUpdate,preUpdate,preUpdate,preUpdate,preUpdate,proximity,random,randomFrame,ray,raySimplifyPath,recordReplay,recycle,reloadReplay,remove,remove,removeAt,removeCamera,removePlugin,removePluginType,replace,replaceColor,reset,reset,resetCameras,resetDebuggerLayout,resetGame,resetHelpers,resetHelpers,resetInput,resetState,resume,resumeSounds,revive,rotatePoint,round,separate,separateX,separateY,setAll,setBounds,setDebuggerLayout,setDirty,setFormat,setOriginToCorner,setRotation,setSize,setSounds,setTile,setTileByIndex,setTileProperties,setXSpeed,setYSpeed,shake,shake,showSoundTray,shuffle,shuffle,simplifyPath,sort,sortHandler,srand,stamp,start,start,step,stop,stop,stopFX,stopFollowingPath,stopRecording,stopReplay,stopped,stream,switchState,switchState,tail,toString,unlockCameras,unwatch,update,update,update,update,update,update,update,update,update,update,updateAnimation,updateButton,updateCameras,updateInput,updateMotion,updatePathMotion,updatePlugins,updateSoundTray,updateSounds,updateTile,updateTransform,walkPath,watch"><title>org.flixel.FlxGame</title></head><body><script 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@@ -199,4 +199,4 @@
May be called multiple times per "frame" or draw call.
</p></div><a name="updateSoundTray()"></a><a name="updateSoundTray(Number)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">updateSoundTray</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code> protected function updateSoundTray(MS:Number):void</code><p></p><p></p><p>
This function just updates the soundtray object.
- </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">MS</span>:Number</code></td></tr></table></p></div><br/><br/><hr><br/><p></p><center class="copyright"><footer></footer><br/>Fri May 20 2011, 01:28 PM -05:00 </center></div></body></html><!--<br/>Fri May 20 2011, 01:28 PM -05:00 -->
+ </p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">MS</span>:Number</code></td></tr></table></p></div><br/><br/><hr><br/><p></p><center class="copyright"><footer></footer><br/>Wed May 25 2011, 09:29 AM -05:00 </center></div></body></html><!--<br/>Wed May 25 2011, 09:29 AM -05:00 -->
View
4 docs/org/flixel/FlxGroup.html
@@ -1,4 +1,4 @@
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oCSV,init,isTouching,justTouched,kill,kill,kill,kill,loadEmbedded,loadGraphic,loadMap,loadReplay,loadRotatedGraphic,loadSound,loadStream,loadTiles,lockCameras,log,looped,make,make,makeColor,makeColorFromHSB,makeDebugTile,makeGraphic,makeParticles,max,min,onDone,onEmit,onEnterFrame,onFlushStatus,onFocus,onFocusLost,onKeyDown,onKeyUp,onMouseDown,onMouseUp,onMouseUp,onMouseWheel,onScreen,onScreen,openURL,overlap,overlaps,overlaps,overlaps,overlapsAt,overlapsAt,overlapsPoint,overlapsPoint,overlapsWithCallback,pause,pauseSounds,pixelsOverlapPoint,play,play,play,playMusic,playSounds,postUpdate,postUpdate,postUpdate,preUpdate,preUpdate,preUpdate,preUpdate,proximity,random,randomFrame,ray,raySimplifyPath,recordReplay,recycle,reloadReplay,remove,remove,removeAt,removeCamera,removePlugin,removePluginType,replace,replaceColor,reset,reset,resetCameras,resetDebuggerLayout,resetGame,resetHelpers,resetHelpers,resetInput,resetState,revive,rotatePoint,round,separate,separateX,separateY,setAll,setBounds,setDebuggerLayout,setDirty,setFormat,setOriginToCorner,setRotation,setSize,setSounds,setTile,setTileByIndex,setTileProperties,setXSpeed,setYSpeed,shake,shake,showSoundTray,shuffle,shuffle,simplifyPath,sort,sortHandler,srand,stamp,start,start,step,stop,stop,stopFX,stopFollowingPath,stopRecording,stopReplay,stopped,stream,switchState,switchState,tail,toString,unlockCameras,unwatch,update,update,update,update,update,update,update,update,update,update,updateAnimation,updateButton,updateCameras,updateInput,updateMotion,updatePathMotion,updatePlugins,updateSoundTray,updateSounds,updateTile,updateTransform,walkPath,watch"><title>org.flixel.FlxGroup</title></head><body><script 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content="FlxGroup,org.flixel.FlxGroup,ALT,ANY,ASCENDING,AUTO,BLACK,BLUE,CEILING,DEBUGGER_BIG,DEBUGGER_LEFT,DEBUGGER_MICRO,DEBUGGER_RIGHT,DEBUGGER_STANDARD,DEBUGGER_TOP,DESCENDING,DOWN,ERROR,FLOOR,GREEN,HIGHLIGHT,ID,ImgAuto,ImgAutoAlt,ImgDefault,ImgDefaultButton,ImgLogo,LEFT,LIBRARY_MAJOR_VERSION,LIBRARY_MINOR_VERSION,LIBRARY_NAME,NONE,NORMAL,OFF,OVERLAP_BIAS,PATH_BACKWARD,PATH_FORWARD,PATH_HORIZONTAL_ONLY,PATH_LOOP_BACKWARD,PATH_LOOP_FORWARD,PATH_VERTICAL_ONLY,PATH_YOYO,PENDING,PINK,PRESSED,RED,RIGHT,SHAKE_BOTH_AXES,SHAKE_HORIZONTAL_ONLY,SHAKE_VERTICAL_ONLY,STYLE_LOCKON,STYLE_PLATFORMER,STYLE_TOPDOWN,STYLE_TOPDOWN_TIGHT,SUCCESS,SndBeep,SndBeep,UP,WALL,WHITE,_ACTIVECOUNT,_VISIBLECOUNT,_accumulator,_alpha,_animations,_bakedRotation,_buffers,_cache,_callback,_callback,_cameraRect,_channel,_closeRequested,_color,_color,_colorTransform,_counter,_created,_curAnim,_curFrame,_curIndex,_data,_debugRect,_debugTileNotSolid,_debugTilePartial,_debugTileSolid,_debugger,_debuggerUp,_explode,_facing,_fadeInTimer,_fadeInTotal,_fadeOutTimer,_fadeOutTotal,_fill,_flashBitmap,_flashFramerate,_flashOffsetX,_flashOffsetY,_flashPoint,_flashPoint,_flashPoint,_flashPointZero,_flashRect,_flashRect,_flashRect,_flashRect2,_flashSprite,_flicker,_flickerTimer,_flipped,_focus,_frameTimer,_fxFadeAlpha,_fxFadeColor,_fxFadeComplete,_fxFadeDuration,_fxFlashAlpha,_fxFlashColor,_fxFlashComplete,_fxFlashDuration,_fxShakeComplete,_fxShakeDirection,_fxShakeDuration,_fxShakeIntensity,_fxShakeOffset,_game,_iState,_initialized,_lastVisualDebug,_looped,_loopsCounter,_lostFocus,_marker,_matrix,_maxAccumulation,_maxSize,_mouse,_onComplete,_onToggle,_pZero,_pan,_pathInc,_pathMode,_pathNodeIndex,_pathRotate,_pauseOnFadeOut,_pixels,_point,_point,_point,_point,_position,_pressed,_quantity,_radius,_recording,_recordingRequested,_rect,_rects,_regen,_replay,_replayCallback,_replayCancelKeys,_replayRequested,_replayTimer,_replaying,_requestedReset,_requestedState,_shadow,_sharedObject,_sortIndex,_sortOrder,_sound,_soundTray,_soundTrayBars,_soundTrayTimer,_startingIndex,_state,_step,_target,_textField,_tileHeight,_tileObjects,_tileWidth,_tiles,_timeCounter,_timer,_total,_transform,_volume,_volume,_volumeAdjust,_zoom,acceleration,active,alignment,alive,allowCollisions,alpha,alpha,amplitude,amplitudeLeft,amplitudeRight,angle,angle,angularAcceleration,angularDrag,angularVelocity,antialiasing,antialiasing,artist,auto,autoDestroy,bgColor,bgColor,blend,bottom,bounce,bounds,buffer,camera,cameras,cameras,color,color,color,data,deadzone,debug,debugColor,debugScrollFactor,defaultZoom,dirty,drag,elapsed,elasticity,exists,facing,finished,finished,flashFramerate,flashGfx,flashGfxSprite,flickering,font,forceDebugger,frame,frameHeight,framePixels,frameWidth,framerate,frames,frequency,friction,globalSeed,gravity,health,height,height,height,height,height,heightInTiles,ignoreDrawDebug,ignoreDrawDebug,immovable,junk,keys,label,labelOffset,last,left,length,level,levels,lifespan,lifespan,loops,loopsLeft,manager,manager,mass,maxAngular,maxParticleSpeed,maxRotation,maxSize,maxVelocity,members,minParticleSpeed,minRotation,mobile,mouse,moves,music,mute,name,name,nodes,offset,on,on,onDown,onOut,onOver,onUp,origin,particleClass,particleDrag,path,pathAngle,pathSpeed,paused,paused,pixels,plugins,progress,right,save,saves,scale,score,scores,screen,scroll,scrollFactor,shadow,size,solid,soundDown,soundOut,soundOver,soundUp,sounds,stage,state,status,survive,target,text,time,timeLeft,timeScale,top,totalTiles,touching,useBufferLocking,useSoundHotKeys,useSystemCursor,velocity,visible,visualDebug,volume,volume,volumeHandler,wasTouching,width,width,width,width,width,widthInTiles,worldBounds,worldDivisions,x,x,x,x,x,x,y,y,y,y,y,y,zoom,abs,add,add,addAnimation,addAnimationCallback,addAt,addBitmap,addCamera,addPlugin,addPoint,addPointAt,advancePath,arrayToCSV,at,autoTile,bind,bitmapToCSV,bound,calcFrame,calcFrame,callAll,ceil,centerOffsets,checkBinding,checkBitmapCache,clear,clearBitmapCache,close,collide,compareClassNames,computePathDistance,computeVelocity,copyFrom,copyFrom,copyFrom,copyFromFlash,copyFromFlash,copyTo,copyTo,copyToFlash,copyToFlash,countDead,countLiving,create,create,createBitmap,createFocusScreen,createSound,createSoundTray,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroySounds,draw,draw,draw,draw,draw,draw,draw,drawDebug,drawDebug,drawDebug,drawFX,drawFrame,drawLine,drawPlugins,drawTilemap,dtfCopy,emitParticle,erase,fade,fade,fadeIn,fadeOut,fill,fill,findPath,flash,flash,flicker,floor,flush,focusOn,follow,follow,followPath,formatArray,formatMoney,formatTicks,formatTime,getActualVolume,getAngle,getBounds,getClass,getClassName,getContainerSprite,getData,getDistance,getFirstAlive,getFirstAvailable,getFirstDead,getFirstExtant,getFirstNull,getHSB,getLibraryName,getMidpoint,getPlugin,getRGBA,getRandom,getRandom,getRandom,getScale,getScreenXY,getTicks,getTile,getTileByIndex,getTileCoords,getTileInstances,gotID3,head,hurt,imageToCSV,init,isTouching,justTouched,kill,kill,kill,kill,loadEmbedded,loadGraphic,loadMap,loadReplay,loadRotatedGraphic,loadSound,loadStream,loadTiles,lockCameras,log,looped,make,make,makeColor,makeColorFromHSB,makeDebugTile,makeGraphic,makeParticles,max,min,onDone,onEmit,onEnterFrame,onFlushStatus,onFocus,onFocusLost,onKeyDown,onKeyUp,onMouseDown,onMouseUp,onMouseUp,onMouseWheel,onScreen,onScreen,openURL,overlap,overlaps,overlaps,overlaps,overlapsAt,overlapsAt,overlapsPoint,overlapsPoint,overlapsWithCallback,pause,pauseSounds,pixelsOverlapPoint,play,play,play,playMusic,postUpdate,postUpdate,postUpdate,preUpdate,preUpdate,preUpdate,preUpdate,proximity,random,randomFrame,ray,raySimplifyPath,recordReplay,recycle,reloadReplay,remove,remove,removeAt,removeCamera,removePlugin,removePluginType,replace,replaceColor,reset,reset,resetCameras,resetDebuggerLayout,resetGame,resetHelpers,resetHelpers,resetInput,resetState,resume,resumeSounds,revive,rotatePoint,round,separate,separateX,separateY,setAll,setBounds,setDebuggerLayout,setDirty,setFormat,setOriginToCorner,setRotation,setSize,setSounds,setTile,setTileByIndex,setTileProperties,setXSpeed,setYSpeed,shake,shake,showSoundTray,shuffle,shuffle,simplifyPath,sort,sortHandler,srand,stamp,start,start,step,stop,stop,stopFX,stopFollowingPath,stopRecording,stopReplay,stopped,stream,switchState,switchState,tail,toString,unlockCameras,unwatch,update,update,update,update,update,update,update,update,update,update,updateAnimation,updateButton,updateCameras,updateInput,updateMotion,updatePathMotion,updatePlugins,updateSoundTray,updateSounds,updateTile,updateTransform,walkPath,watch"><title>org.flixel.FlxGroup</title></head><body><script 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@@ -217,4 +217,4 @@
Use with <code>sort()</code> to sort in ascending order.
</p></div><a name="constantDetail"></a><a name="DESCENDING"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">DESCENDING</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const DESCENDING:int = 1</code><p></p><p></p><p>
Use with <code>sort()</code> to sort in descending order.
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4 docs/org/flixel/FlxObject.html
@@ -1,4 +1,4 @@
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content="FlxObject,org.flixel.FlxObject,ALT,ANY,ASCENDING,AUTO,BLACK,BLUE,CEILING,DEBUGGER_BIG,DEBUGGER_LEFT,DEBUGGER_MICRO,DEBUGGER_RIGHT,DEBUGGER_STANDARD,DEBUGGER_TOP,DESCENDING,DOWN,ERROR,FLOOR,GREEN,HIGHLIGHT,ID,ImgAuto,ImgAutoAlt,ImgDefault,ImgDefaultButton,ImgLogo,LEFT,LIBRARY_MAJOR_VERSION,LIBRARY_MINOR_VERSION,LIBRARY_NAME,NONE,NORMAL,OFF,OVERLAP_BIAS,PATH_BACKWARD,PATH_FORWARD,PATH_HORIZONTAL_ONLY,PATH_LOOP_BACKWARD,PATH_LOOP_FORWARD,PATH_VERTICAL_ONLY,PATH_YOYO,PENDING,PINK,PRESSED,RED,RIGHT,SHAKE_BOTH_AXES,SHAKE_HORIZONTAL_ONLY,SHAKE_VERTICAL_ONLY,STYLE_LOCKON,STYLE_PLATFORMER,STYLE_TOPDOWN,STYLE_TOPDOWN_TIGHT,SUCCESS,SndBeep,SndBeep,UP,WALL,WHITE,_ACTIVECOUNT,_VISIBLECOUNT,_accumulator,_alpha,_animations,_bakedRotation,_buffers,_cache,_callback,_callback,_cameraRect,_channel,_closeRequested,_color,_color,_colorTransform,_counter,_created,_curAnim,_curFrame,_curIndex,_data,_debugRect,_debugTileNotSolid,_debugTilePartial,_debugTileSolid,_debugger,_debuggerUp,_explode,_facing,_fadeInTimer,_fadeInTotal,_fadeOutTimer,_fadeOutTotal,_fill,_flashBitmap,_flashFramerate,_flashOffsetX,_flashOffsetY,_flashPoint,_flashPoint,_flashPoint,_flashPointZero,_flashRect,_flashRect,_flashRect,_flashRect2,_flashSprite,_flicker,_flickerTimer,_flipped,_focus,_frameTimer,_fxFadeAlpha,_fxFadeColor,_fxFadeComplete,_fxFadeDuration,_fxFlashAlpha,_fxFlashColor,_fxFlashComplete,_fxFlashDuration,_fxShakeComplete,_fxShakeDirection,_fxShakeDuration,_fxShakeIntensity,_fxShakeOffset,_game,_iState,_initialized,_lastVisualDebug,_looped,_loopsCounter,_lostFocus,_marker,_matrix,_maxAccumulation,_maxSize,_mouse,_onComplete,_onToggle,_pZero,_pan,_pathInc,_pathMode,_pathNodeIndex,_pathRotate,_pauseOnFadeOut,_pixels,_point,_point,_point,_point,_position,_pressed,_quantity,_radius,_recording,_recordingRequested,_rect,_rects,_regen,_replay,_replayCallback,_replayCancelKeys,_replayRequested,_replayTimer,_replaying,_requestedReset,_requestedState,_shadow,_sharedObject,_sortIndex,_sortOrder,_sound,_soundTray,_soundTrayBars,_soundTrayTimer,_startingIndex,_state,_step,_target,_textField,_tileHeight,_tileObjects,_tileWidth,_tiles,_timeCounter,_timer,_total,_transform,_volume,_volume,_volumeAdjust,_zoom,acceleration,active,alignment,alive,allowCollisions,alpha,alpha,amplitude,amplitudeLeft,amplitudeRight,angle,angle,angularAcceleration,angularDrag,angularVelocity,antialiasing,antialiasing,artist,auto,autoDestroy,bgColor,bgColor,blend,bottom,bounce,bounds,buffer,camera,cameras,cameras,color,color,color,data,deadzone,debug,debugColor,debugScrollFactor,defaultZoom,dirty,drag,elapsed,elasticity,exists,facing,finished,finished,flashFramerate,flashGfx,flashGfxSprite,flickering,font,forceDebugger,frame,frameHeight,framePixels,frameWidth,framerate,frames,frequency,friction,globalSeed,gravity,health,height,height,height,height,height,heightInTiles,ignoreDrawDebug,ignoreDrawDebug,immovable,junk,keys,label,labelOffset,last,left,length,level,levels,lifespan,lifespan,loops,loopsLeft,manager,manager,mass,maxAngular,maxParticleSpeed,maxRotation,maxSize,maxVelocity,members,minParticleSpeed,minRotation,mobile,mouse,moves,music,mute,name,name,nodes,offset,on,on,onDown,onOut,onOver,onUp,origin,particleClass,particleDrag,path,pathAngle,pathSpeed,paused,paused,pixels,plugins,progress,right,save,saves,scale,score,scores,screen,scroll,scrollFactor,shadow,size,solid,soundDown,soundOut,soundOver,soundUp,sounds,stage,state,status,survive,target,text,time,timeLeft,timeScale,top,totalTiles,touching,useBufferLocking,useSoundHotKeys,useSystemCursor,velocity,visible,visualDebug,volume,volume,volumeHandler,wasTouching,width,width,width,width,width,widthInTiles,worldBounds,worldDivisions,x,x,x,x,x,x,y,y,y,y,y,y,zoom,abs,add,add,addAnimation,addAnimationCallback,addAt,addBitmap,addCamera,addPlugin,addPoint,addPointAt,advancePath,arrayToCSV,at,autoTile,bind,bitmapToCSV,bound,calcFrame,calcFrame,callAll,ceil,centerOffsets,checkBinding,checkBitmapCache,clear,clearBitmapCache,close,collide,compareClassNames,computePathDistance,computeVelocity,copyFrom,copyFrom,copyFrom,copyFromFlash,copyFromFlash,copyTo,copyTo,copyToFlash,copyToFlash,countDead,countLiving,create,create,createBitmap,createFocusScreen,createSound,createSoundTray,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroySounds,draw,draw,draw,draw,draw,draw,draw,drawDebug,drawDebug,drawDebug,drawFX,drawFrame,drawLine,drawPlugins,drawTilemap,dtfCopy,emitParticle,erase,fade,fade,fadeIn,fadeOut,fill,fill,findPath,flash,flash,flicker,floor,flush,focusOn,follow,follow,followPath,formatArray,formatMoney,formatTicks,formatTime,getActualVolume,getAngle,getBounds,getClass,getClassName,getContainerSprite,getData,getDistance,getFirstAlive,getFirstAvailable,getFirstDead,getFirstExtant,getFirstNull,getHSB,getLibraryName,getMidpoint,getPlugin,getRGBA,getRandom,getRandom,getRandom,getScale,getScreenXY,getTicks,getTile,getTileByIndex,getTileCoords,getTileInstances,gotID3,head,hurt,imageToCSV,init,isTouching,justTouched,kill,kill,kill,kill,loadEmbedded,loadGraphic,loadMap,loadReplay,loadRotatedGraphic,loadSound,loadStream,loadTiles,lockCameras,log,looped,make,make,makeColor,makeColorFromHSB,makeDebugTile,makeGraphic,makeParticles,max,min,onDone,onEmit,onEnterFrame,onFlushStatus,onFocus,onFocusLost,onKeyDown,onKeyUp,onMouseDown,onMouseUp,onMouseUp,onMouseWheel,onScreen,onScreen,openURL,overlap,overlaps,overlaps,overlaps,overlapsAt,overlapsAt,overlapsPoint,overlapsPoint,overlapsWithCallback,pause,pauseSounds,pixelsOverlapPoint,play,play,play,playMusic,postUpdate,postUpdate,postUpdate,preUpdate,preUpdate,preUpdate,preUpdate,proximity,random,randomFrame,ray,raySimplifyPath,recordReplay,recycle,reloadReplay,remove,remove,removeAt,removeCamera,removePlugin,removePluginType,replace,replaceColor,reset,reset,resetCameras,resetDebuggerLayout,resetGame,resetHelpers,resetHelpers,resetInput,resetState,resume,resumeSounds,revive,rotatePoint,round,separate,separateX,separateY,setAll,setBounds,setDebuggerLayout,setDirty,setFormat,setOriginToCorner,setRotation,setSize,setSounds,setTile,setTileByIndex,setTileProperties,setXSpeed,setYSpeed,shake,shake,showSoundTray,shuffle,shuffle,simplifyPath,sort,sortHandler,srand,stamp,start,start,step,stop,stop,stopFX,stopFollowingPath,stopRecording,stopReplay,stopped,stream,switchState,switchState,tail,toString,unlockCameras,unwatch,update,update,update,update,update,update,update,update,update,update,updateAnimation,updateButton,updateCameras,updateInput,updateMotion,updatePathMotion,updatePlugins,updateSoundTray,updateSounds,updateTile,updateTransform,walkPath,watch"><title>org.flixel.FlxObject</title></head><body><script 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@@ -404,4 +404,4 @@
Generic value for "up" Used by <code>facing</code>, <code>allowCollisions</code>, and <code>touching</code>.
</p></div><a name="constantDetail"></a><a name="WALL"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">WALL</td><td class="detailHeaderType">Constant</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>public static const WALL:uint</code><p></p><p></p><p>
Special-case constant meaning only the left and right sides, used mainly by <code>allowCollisions</code> and <code>touching</code>.
- </p></div><br/><br/><hr><br/><p></p><center class="copyright"><footer></footer><br/>Fri May 20 2011, 01:28 PM -05:00 </center></div></body></html><!--<br/>Fri May 20 2011, 01:28 PM -05:00 -->
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View
4 docs/org/flixel/FlxParticle.html
@@ -1,4 +1,4 @@
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content="FlxParticle,org.flixel.FlxParticle,ALT,ANY,ASCENDING,AUTO,BLACK,BLUE,CEILING,DEBUGGER_BIG,DEBUGGER_LEFT,DEBUGGER_MICRO,DEBUGGER_RIGHT,DEBUGGER_STANDARD,DEBUGGER_TOP,DESCENDING,DOWN,ERROR,FLOOR,GREEN,HIGHLIGHT,ID,ImgAuto,ImgAutoAlt,ImgDefault,ImgDefaultButton,ImgLogo,LEFT,LIBRARY_MAJOR_VERSION,LIBRARY_MINOR_VERSION,LIBRARY_NAME,NONE,NORMAL,OFF,OVERLAP_BIAS,PATH_BACKWARD,PATH_FORWARD,PATH_HORIZONTAL_ONLY,PATH_LOOP_BACKWARD,PATH_LOOP_FORWARD,PATH_VERTICAL_ONLY,PATH_YOYO,PENDING,PINK,PRESSED,RED,RIGHT,SHAKE_BOTH_AXES,SHAKE_HORIZONTAL_ONLY,SHAKE_VERTICAL_ONLY,STYLE_LOCKON,STYLE_PLATFORMER,STYLE_TOPDOWN,STYLE_TOPDOWN_TIGHT,SUCCESS,SndBeep,SndBeep,UP,WALL,WHITE,_ACTIVECOUNT,_VISIBLECOUNT,_accumulator,_alpha,_animations,_bakedRotation,_buffers,_cache,_callback,_callback,_cameraRect,_channel,_closeRequested,_color,_color,_colorTransform,_counter,_created,_curAnim,_curFrame,_curIndex,_data,_debugRect,_debugTileNotSolid,_debugTilePartial,_debugTileSolid,_debugger,_debuggerUp,_explode,_facing,_fadeInTimer,_fadeInTotal,_fadeOutTimer,_fadeOutTotal,_fill,_flashBitmap,_flashFramerate,_flashOffsetX,_flashOffsetY,_flashPoint,_flashPoint,_flashPoint,_flashPointZero,_flashRect,_flashRect,_flashRect,_flashRect2,_flashSprite,_flicker,_flickerTimer,_flipped,_focus,_frameTimer,_fxFadeAlpha,_fxFadeColor,_fxFadeComplete,_fxFadeDuration,_fxFlashAlpha,_fxFlashColor,_fxFlashComplete,_fxFlashDuration,_fxShakeComplete,_fxShakeDirection,_fxShakeDuration,_fxShakeIntensity,_fxShakeOffset,_game,_iState,_initialized,_lastVisualDebug,_looped,_loopsCounter,_lostFocus,_marker,_matrix,_maxAccumulation,_maxSize,_mouse,_onComplete,_onToggle,_pZero,_pan,_pathInc,_pathMode,_pathNodeIndex,_pathRotate,_pauseOnFadeOut,_pixels,_point,_point,_point,_point,_position,_pressed,_quantity,_radius,_recording,_recordingRequested,_rect,_rects,_regen,_replay,_replayCallback,_replayCancelKeys,_replayRequested,_replayTimer,_replaying,_requestedReset,_requestedState,_shadow,_sharedObject,_sortIndex,_sortOrder,_sound,_soundTray,_soundTrayBars,_soundTrayTimer,_startingIndex,_state,_step,_target,_textField,_tileHeight,_tileObjects,_tileWidth,_tiles,_timeCounter,_timer,_total,_transform,_volume,_volume,_volumeAdjust,_zoom,acceleration,active,alignment,alive,allowCollisions,alpha,alpha,amplitude,amplitudeLeft,amplitudeRight,angle,angle,angularAcceleration,angularDrag,angularVelocity,antialiasing,antialiasing,artist,auto,autoDestroy,bgColor,bgColor,blend,bottom,bounce,bounds,buffer,camera,cameras,cameras,color,color,color,data,deadzone,debug,debugColor,debugScrollFactor,defaultZoom,dirty,drag,elapsed,elasticity,exists,facing,finished,finished,flashFramerate,flashGfx,flashGfxSprite,flickering,font,forceDebugger,frame,frameHeight,framePixels,frameWidth,framerate,frames,frequency,friction,globalSeed,gravity,health,height,height,height,height,height,heightInTiles,ignoreDrawDebug,ignoreDrawDebug,immovable,junk,keys,label,labelOffset,last,left,length,level,levels,lifespan,lifespan,loops,loopsLeft,manager,manager,mass,maxAngular,maxParticleSpeed,maxRotation,maxSize,maxVelocity,members,minParticleSpeed,minRotation,mobile,mouse,moves,music,mute,name,name,nodes,offset,on,on,onDown,onOut,onOver,onUp,origin,particleClass,particleDrag,path,pathAngle,pathSpeed,paused,paused,pixels,plugins,progress,right,save,saves,scale,score,scores,screen,scroll,scrollFactor,shadow,size,solid,soundDown,soundOut,soundOver,soundUp,sounds,stage,state,status,survive,target,text,time,timeLeft,timeScale,top,totalTiles,touching,useBufferLocking,useSoundHotKeys,useSystemCursor,velocity,visible,visualDebug,volume,volume,volumeHandler,wasTouching,width,width,width,width,width,widthInTiles,worldBounds,worldDivisions,x,x,x,x,x,x,y,y,y,y,y,y,zoom,abs,add,add,addAnimation,addAnimationCallback,addAt,addBitmap,addCamera,addPlugin,addPoint,addPointAt,advancePath,arrayToCSV,at,autoTile,bind,bitmapToCSV,bound,calcFrame,calcFrame,callAll,ceil,centerOffsets,checkBinding,checkBitmapCache,clear,clearBitmapCache,close,collide,compareClassNames,computePathDistance,computeVelocity,copyFrom,copyFrom,copyFrom,copyFromFlash,copyFromFlash,copyTo,copyTo,copyToFlash,copyToFlash,countDead,countLiving,create,create,createBitmap,createFocusScreen,createSound,createSoundTray,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroySounds,draw,draw,draw,draw,draw,draw,draw,drawDebug,drawDebug,drawDebug,drawFX,drawFrame,drawLine,drawPlugins,drawTilemap,dtfCopy,emitParticle,erase,fade,fade,fadeIn,fadeOut,fill,fill,findPath,flash,flash,flicker,floor,flush,focusOn,follow,follow,followPath,formatArray,formatMoney,formatTicks,formatTime,getActualVolume,getAngle,getBounds,getClass,getClassName,getContainerSprite,getData,getDistance,getFirstAlive,getFirstAvailable,getFirstDead,getFirstExtant,getFirstNull,getHSB,getLibraryName,getMidpoint,getPlugin,getRGBA,getRandom,getRandom,getRandom,getScale,getScreenXY,getTicks,getTile,getTileByIndex,getTileCoords,getTileInstances,gotID3,head,hurt,imageToCSV,init,isTouching,justTouched,kill,kill,kill,kill,loadEmbedded,loadGraphic,loadMap,loadReplay,loadRotatedGraphic,loadSound,loadStream,loadTiles,lockCameras,log,looped,make,make,makeColor,makeColorFromHSB,makeDebugTile,makeGraphic,makeParticles,max,min,onDone,onEmit,onEnterFrame,onFlushStatus,onFocus,onFocusLost,onKeyDown,onKeyUp,onMouseDown,onMouseUp,onMouseUp,onMouseWheel,onScreen,onScreen,openURL,overlap,overlaps,overlaps,overlaps,overlapsAt,overlapsAt,overlapsPoint,overlapsPoint,overlapsWithCallback,pause,pauseSounds,pixelsOverlapPoint,play,play,play,playMusic,playSounds,postUpdate,postUpdate,postUpdate,preUpdate,preUpdate,preUpdate,preUpdate,proximity,random,randomFrame,ray,raySimplifyPath,recordReplay,recycle,reloadReplay,remove,remove,removeAt,removeCamera,removePlugin,removePluginType,replace,replaceColor,reset,reset,resetCameras,resetDebuggerLayout,resetGame,resetHelpers,resetHelpers,resetInput,resetState,revive,rotatePoint,round,separate,separateX,separateY,setAll,setBounds,setDebuggerLayout,setDirty,setFormat,setOriginToCorner,setRotation,setSize,setSounds,setTile,setTileByIndex,setTileProperties,setXSpeed,setYSpeed,shake,shake,showSoundTray,shuffle,shuffle,simplifyPath,sort,sortHandler,srand,stamp,start,start,step,stop,stop,stopFX,stopFollowingPath,stopRecording,stopReplay,stopped,stream,switchState,switchState,tail,toString,unlockCameras,unwatch,update,update,update,update,update,update,update,update,update,update,updateAnimation,updateButton,updateCameras,updateInput,updateMotion,updatePathMotion,updatePlugins,updateSoundTray,updateSounds,updateTile,updateTransform,walkPath,watch"><title>org.flixel.FlxParticle</title></head><body><script 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content="FlxParticle,org.flixel.FlxParticle,ALT,ANY,ASCENDING,AUTO,BLACK,BLUE,CEILING,DEBUGGER_BIG,DEBUGGER_LEFT,DEBUGGER_MICRO,DEBUGGER_RIGHT,DEBUGGER_STANDARD,DEBUGGER_TOP,DESCENDING,DOWN,ERROR,FLOOR,GREEN,HIGHLIGHT,ID,ImgAuto,ImgAutoAlt,ImgDefault,ImgDefaultButton,ImgLogo,LEFT,LIBRARY_MAJOR_VERSION,LIBRARY_MINOR_VERSION,LIBRARY_NAME,NONE,NORMAL,OFF,OVERLAP_BIAS,PATH_BACKWARD,PATH_FORWARD,PATH_HORIZONTAL_ONLY,PATH_LOOP_BACKWARD,PATH_LOOP_FORWARD,PATH_VERTICAL_ONLY,PATH_YOYO,PENDING,PINK,PRESSED,RED,RIGHT,SHAKE_BOTH_AXES,SHAKE_HORIZONTAL_ONLY,SHAKE_VERTICAL_ONLY,STYLE_LOCKON,STYLE_PLATFORMER,STYLE_TOPDOWN,STYLE_TOPDOWN_TIGHT,SUCCESS,SndBeep,SndBeep,UP,WALL,WHITE,_ACTIVECOUNT,_VISIBLECOUNT,_accumulator,_alpha,_animations,_bakedRotation,_buffers,_cache,_callback,_callback,_cameraRect,_channel,_closeRequested,_color,_color,_colorTransform,_counter,_created,_curAnim,_curFrame,_curIndex,_data,_debugRect,_debugTileNotSolid,_debugTilePartial,_debugTileSolid,_debugger,_debuggerUp,_explode,_facing,_fadeInTimer,_fadeInTotal,_fadeOutTimer,_fadeOutTotal,_fill,_flashBitmap,_flashFramerate,_flashOffsetX,_flashOffsetY,_flashPoint,_flashPoint,_flashPoint,_flashPointZero,_flashRect,_flashRect,_flashRect,_flashRect2,_flashSprite,_flicker,_flickerTimer,_flipped,_focus,_frameTimer,_fxFadeAlpha,_fxFadeColor,_fxFadeComplete,_fxFadeDuration,_fxFlashAlpha,_fxFlashColor,_fxFlashComplete,_fxFlashDuration,_fxShakeComplete,_fxShakeDirection,_fxShakeDuration,_fxShakeIntensity,_fxShakeOffset,_game,_iState,_initialized,_lastVisualDebug,_looped,_loopsCounter,_lostFocus,_marker,_matrix,_maxAccumulation,_maxSize,_mouse,_onComplete,_onToggle,_pZero,_pan,_pathInc,_pathMode,_pathNodeIndex,_pathRotate,_pauseOnFadeOut,_pixels,_point,_point,_point,_point,_position,_pressed,_quantity,_radius,_recording,_recordingRequested,_rect,_rects,_regen,_replay,_replayCallback,_replayCancelKeys,_replayRequested,_replayTimer,_replaying,_requestedReset,_requestedState,_shadow,_sharedObject,_sortIndex,_sortOrder,_sound,_soundTray,_soundTrayBars,_soundTrayTimer,_startingIndex,_state,_step,_target,_textField,_tileHeight,_tileObjects,_tileWidth,_tiles,_timeCounter,_timer,_total,_transform,_volume,_volume,_volumeAdjust,_zoom,acceleration,active,alignment,alive,allowCollisions,alpha,alpha,amplitude,amplitudeLeft,amplitudeRight,angle,angle,angularAcceleration,angularDrag,angularVelocity,antialiasing,antialiasing,artist,auto,autoDestroy,bgColor,bgColor,blend,bottom,bounce,bounds,buffer,camera,cameras,cameras,color,color,color,data,deadzone,debug,debugColor,debugScrollFactor,defaultZoom,dirty,drag,elapsed,elasticity,exists,facing,finished,finished,flashFramerate,flashGfx,flashGfxSprite,flickering,font,forceDebugger,frame,frameHeight,framePixels,frameWidth,framerate,frames,frequency,friction,globalSeed,gravity,health,height,height,height,height,height,heightInTiles,ignoreDrawDebug,ignoreDrawDebug,immovable,junk,keys,label,labelOffset,last,left,length,level,levels,lifespan,lifespan,loops,loopsLeft,manager,manager,mass,maxAngular,maxParticleSpeed,maxRotation,maxSize,maxVelocity,members,minParticleSpeed,minRotation,mobile,mouse,moves,music,mute,name,name,nodes,offset,on,on,onDown,onOut,onOver,onUp,origin,particleClass,particleDrag,path,pathAngle,pathSpeed,paused,paused,pixels,plugins,progress,right,save,saves,scale,score,scores,screen,scroll,scrollFactor,shadow,size,solid,soundDown,soundOut,soundOver,soundUp,sounds,stage,state,status,survive,target,text,time,timeLeft,timeScale,top,totalTiles,touching,useBufferLocking,useSoundHotKeys,useSystemCursor,velocity,visible,visualDebug,volume,volume,volumeHandler,wasTouching,width,width,width,width,width,widthInTiles,worldBounds,worldDivisions,x,x,x,x,x,x,y,y,y,y,y,y,zoom,abs,add,add,addAnimation,addAnimationCallback,addAt,addBitmap,addCamera,addPlugin,addPoint,addPointAt,advancePath,arrayToCSV,at,autoTile,bind,bitmapToCSV,bound,calcFrame,calcFrame,callAll,ceil,centerOffsets,checkBinding,checkBitmapCache,clear,clearBitmapCache,close,collide,compareClassNames,computePathDistance,computeVelocity,copyFrom,copyFrom,copyFrom,copyFromFlash,copyFromFlash,copyTo,copyTo,copyToFlash,copyToFlash,countDead,countLiving,create,create,createBitmap,createFocusScreen,createSound,createSoundTray,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroySounds,draw,draw,draw,draw,draw,draw,draw,drawDebug,drawDebug,drawDebug,drawFX,drawFrame,drawLine,drawPlugins,drawTilemap,dtfCopy,emitParticle,erase,fade,fade,fadeIn,fadeOut,fill,fill,findPath,flash,flash,flicker,floor,flush,focusOn,follow,follow,followPath,formatArray,formatMoney,formatTicks,formatTime,getActualVolume,getAngle,getBounds,getClass,getClassName,getContainerSprite,getData,getDistance,getFirstAlive,getFirstAvailable,getFirstDead,getFirstExtant,getFirstNull,getHSB,getLibraryName,getMidpoint,getPlugin,getRGBA,getRandom,getRandom,getRandom,getScale,getScreenXY,getTicks,getTile,getTileByIndex,getTileCoords,getTileInstances,gotID3,head,hurt,imageToCSV,init,isTouching,justTouched,kill,kill,kill,kill,loadEmbedded,loadGraphic,loadMap,loadReplay,loadRotatedGraphic,loadSound,loadStream,loadTiles,lockCameras,log,looped,make,make,makeColor,makeColorFromHSB,makeDebugTile,makeGraphic,makeParticles,max,min,onDone,onEmit,onEnterFrame,onFlushStatus,onFocus,onFocusLost,onKeyDown,onKeyUp,onMouseDown,onMouseUp,onMouseUp,onMouseWheel,onScreen,onScreen,openURL,overlap,overlaps,overlaps,overlaps,overlapsAt,overlapsAt,overlapsPoint,overlapsPoint,overlapsWithCallback,pause,pauseSounds,pixelsOverlapPoint,play,play,play,playMusic,postUpdate,postUpdate,postUpdate,preUpdate,preUpdate,preUpdate,preUpdate,proximity,random,randomFrame,ray,raySimplifyPath,recordReplay,recycle,reloadReplay,remove,remove,removeAt,removeCamera,removePlugin,removePluginType,replace,replaceColor,reset,reset,resetCameras,resetDebuggerLayout,resetGame,resetHelpers,resetHelpers,resetInput,resetState,resume,resumeSounds,revive,rotatePoint,round,separate,separateX,separateY,setAll,setBounds,setDebuggerLayout,setDirty,setFormat,setOriginToCorner,setRotation,setSize,setSounds,setTile,setTileByIndex,setTileProperties,setXSpeed,setYSpeed,shake,shake,showSoundTray,shuffle,shuffle,simplifyPath,sort,sortHandler,srand,stamp,start,start,step,stop,stop,stopFX,stopFollowingPath,stopRecording,stopReplay,stopped,stream,switchState,switchState,tail,toString,unlockCameras,unwatch,update,update,update,update,update,update,update,update,update,update,updateAnimation,updateButton,updateCameras,updateInput,updateMotion,updatePathMotion,updatePlugins,updateSoundTray,updateSounds,updateTile,updateTransform,walkPath,watch"><title>org.flixel.FlxParticle</title></head><body><script 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@@ -197,4 +197,4 @@
</p></div><a name="update()"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">update</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule">&nbsp;</td></tr></table><div class="detailBody"><code>override public function update():void</code><p></p><p></p><p>
The particle's main update logic. Basically it checks to see if it should
be dead yet, and then has some special bounce behavior if there is some gravity on it.
- </p></div><br/><br/><hr><br/><p></p><center class="copyright"><footer></footer><br/>Fri May 20 2011, 01:28 PM -05:00 </center></div></body></html><!--<br/>Fri May 20 2011, 01:28 PM -05:00 -->
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View
4 docs/org/flixel/FlxPath.html
@@ -1,4 +1,4 @@
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content="FlxPath,org.flixel.FlxPath,ALT,ANY,ASCENDING,AUTO,BLACK,BLUE,CEILING,DEBUGGER_BIG,DEBUGGER_LEFT,DEBUGGER_MICRO,DEBUGGER_RIGHT,DEBUGGER_STANDARD,DEBUGGER_TOP,DESCENDING,DOWN,ERROR,FLOOR,GREEN,HIGHLIGHT,ID,ImgAuto,ImgAutoAlt,ImgDefault,ImgDefaultButton,ImgLogo,LEFT,LIBRARY_MAJOR_VERSION,LIBRARY_MINOR_VERSION,LIBRARY_NAME,NONE,NORMAL,OFF,OVERLAP_BIAS,PATH_BACKWARD,PATH_FORWARD,PATH_HORIZONTAL_ONLY,PATH_LOOP_BACKWARD,PATH_LOOP_FORWARD,PATH_VERTICAL_ONLY,PATH_YOYO,PENDING,PINK,PRESSED,RED,RIGHT,SHAKE_BOTH_AXES,SHAKE_HORIZONTAL_ONLY,SHAKE_VERTICAL_ONLY,STYLE_LOCKON,STYLE_PLATFORMER,STYLE_TOPDOWN,STYLE_TOPDOWN_TIGHT,SUCCESS,SndBeep,SndBeep,UP,WALL,WHITE,_ACTIVECOUNT,_VISIBLECOUNT,_accumulator,_alpha,_animations,_bakedRotation,_buffers,_cache,_callback,_callback,_cameraRect,_channel,_closeRequested,_color,_color,_colorTransform,_counter,_created,_curAnim,_curFrame,_curIndex,_data,_debugRect,_debugTileNotSolid,_debugTilePartial,_debugTileSolid,_debugger,_debuggerUp,_explode,_facing,_fadeInTimer,_fadeInTotal,_fadeOutTimer,_fadeOutTotal,_fill,_flashBitmap,_flashFramerate,_flashOffsetX,_flashOffsetY,_flashPoint,_flashPoint,_flashPoint,_flashPointZero,_flashRect,_flashRect,_flashRect,_flashRect2,_flashSprite,_flicker,_flickerTimer,_flipped,_focus,_frameTimer,_fxFadeAlpha,_fxFadeColor,_fxFadeComplete,_fxFadeDuration,_fxFlashAlpha,_fxFlashColor,_fxFlashComplete,_fxFlashDuration,_fxShakeComplete,_fxShakeDirection,_fxShakeDuration,_fxShakeIntensity,_fxShakeOffset,_game,_iState,_initialized,_lastVisualDebug,_looped,_loopsCounter,_lostFocus,_marker,_matrix,_maxAccumulation,_maxSize,_mouse,_onComplete,_onToggle,_pZero,_pan,_pathInc,_pathMode,_pathNodeIndex,_pathRotate,_pauseOnFadeOut,_pixels,_point,_point,_point,_point,_position,_pressed,_quantity,_radius,_recording,_recordingRequested,_rect,_rects,_regen,_replay,_replayCallback,_replayCancelKeys,_replayRequested,_replayTimer,_replaying,_requestedReset,_requestedState,_shadow,_sharedObject,_sortIndex,_sortOrder,_sound,_soundTray,_soundTrayBars,_soundTrayTimer,_startingIndex,_state,_step,_target,_textField,_tileHeight,_tileObjects,_tileWidth,_tiles,_timeCounter,_timer,_total,_transform,_volume,_volume,_volumeAdjust,_zoom,acceleration,active,alignment,alive,allowCollisions,alpha,alpha,amplitude,amplitudeLeft,amplitudeRight,angle,angle,angularAcceleration,angularDrag,angularVelocity,antialiasing,antialiasing,artist,auto,autoDestroy,bgColor,bgColor,blend,bottom,bounce,bounds,buffer,camera,cameras,cameras,color,color,color,data,deadzone,debug,debugColor,debugScrollFactor,defaultZoom,dirty,drag,elapsed,elasticity,exists,facing,finished,finished,flashFramerate,flashGfx,flashGfxSprite,flickering,font,forceDebugger,frame,frameHeight,framePixels,frameWidth,framerate,frames,frequency,friction,globalSeed,gravity,health,height,height,height,height,height,heightInTiles,ignoreDrawDebug,ignoreDrawDebug,immovable,junk,keys,label,labelOffset,last,left,length,level,levels,lifespan,lifespan,loops,loopsLeft,manager,manager,mass,maxAngular,maxParticleSpeed,maxRotation,maxSize,maxVelocity,members,minParticleSpeed,minRotation,mobile,mouse,moves,music,mute,name,name,nodes,offset,on,on,onDown,onOut,onOver,onUp,origin,particleClass,particleDrag,path,pathAngle,pathSpeed,paused,paused,pixels,plugins,progress,right,save,saves,scale,score,scores,screen,scroll,scrollFactor,shadow,size,solid,soundDown,soundOut,soundOver,soundUp,sounds,stage,state,status,survive,target,text,time,timeLeft,timeScale,top,totalTiles,touching,useBufferLocking,useSoundHotKeys,useSystemCursor,velocity,visible,visualDebug,volume,volume,volumeHandler,wasTouching,width,width,width,width,width,widthInTiles,worldBounds,worldDivisions,x,x,x,x,x,x,y,y,y,y,y,y,zoom,abs,add,add,addAnimation,addAnimationCallback,addAt,addBitmap,addCamera,addPlugin,addPoint,addPointAt,advancePath,arrayToCSV,at,autoTile,bind,bitmapToCSV,bound,calcFrame,calcFrame,callAll,ceil,centerOffsets,checkBinding,checkBitmapCache,clear,clearBitmapCache,close,collide,compareClassNames,computePathDistance,computeVelocity,copyFrom,copyFrom,copyFrom,copyFromFlash,copyFromFlash,copyTo,copyTo,copyToFlash,copyToFlash,countDead,countLiving,create,create,createBitmap,createFocusScreen,createSound,createSoundTray,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroySounds,draw,draw,draw,draw,draw,draw,draw,drawDebug,drawDebug,drawDebug,drawFX,drawFrame,drawLine,drawPlugins,drawTilemap,dtfCopy,emitParticle,erase,fade,fade,fadeIn,fadeOut,fill,fill,findPath,flash,flash,flicker,floor,flush,focusOn,follow,follow,followPath,formatArray,formatMoney,formatTicks,formatTime,getActualVolume,getAngle,getBounds,getClass,getClassName,getContainerSprite,getData,getDistance,getFirstAlive,getFirstAvailable,getFirstDead,getFirstExtant,getFirstNull,getHSB,getLibraryName,getMidpoint,getPlugin,getRGBA,getRandom,getRandom,getRandom,getScale,getScreenXY,getTicks,getTile,getTileByIndex,getTileCoords,getTileInstances,gotID3,head,hurt,imageToCSV,init,isTouching,justTouched,kill,kill,kill,kill,loadEmbedded,loadGraphic,loadMap,loadReplay,loadRotatedGraphic,loadSound,loadStream,loadTiles,lockCameras,log,looped,make,make,makeColor,makeColorFromHSB,makeDebugTile,makeGraphic,makeParticles,max,min,onDone,onEmit,onEnterFrame,onFlushStatus,onFocus,onFocusLost,onKeyDown,onKeyUp,onMouseDown,onMouseUp,onMouseUp,onMouseWheel,onScreen,onScreen,openURL,overlap,overlaps,overlaps,overlaps,overlapsAt,overlapsAt,overlapsPoint,overlapsPoint,overlapsWithCallback,pause,pauseSounds,pixelsOverlapPoint,play,play,play,playMusic,playSounds,postUpdate,postUpdate,postUpdate,preUpdate,preUpdate,preUpdate,preUpdate,proximity,random,randomFrame,ray,raySimplifyPath,recordReplay,recycle,reloadReplay,remove,remove,removeAt,removeCamera,removePlugin,removePluginType,replace,replaceColor,reset,reset,resetCameras,resetDebuggerLayout,resetGame,resetHelpers,resetHelpers,resetInput,resetState,revive,rotatePoint,round,separate,separateX,separateY,setAll,setBounds,setDebuggerLayout,setDirty,setFormat,setOriginToCorner,setRotation,setSize,setSounds,setTile,setTileByIndex,setTileProperties,setXSpeed,setYSpeed,shake,shake,showSoundTray,shuffle,shuffle,simplifyPath,sort,sortHandler,srand,stamp,start,start,step,stop,stop,stopFX,stopFollowingPath,stopRecording,stopReplay,stopped,stream,switchState,switchState,tail,toString,unlockCameras,unwatch,update,update,update,update,update,update,update,update,update,update,updateAnimation,updateButton,updateCameras,updateInput,updateMotion,updatePathMotion,updatePlugins,updateSoundTray,updateSounds,updateTile,updateTransform,walkPath,watch"><title>org.flixel.FlxPath</title></head><body><script 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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"><!-- saved from url=(0014)about:internet --><html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8"><link rel="stylesheet" href="../../style.css" type="text/css" media="screen"><link rel="stylesheet" href="../../print.css" type="text/css" media="print"><link rel="stylesheet" href="../../override.css" type="text/css"><meta name="keywords" content="FlxPath,org.flixel.FlxPath,ALT,ANY,ASCENDING,AUTO,BLACK,BLUE,CEILING,DEBUGGER_BIG,DEBUGGER_LEFT,DEBUGGER_MICRO,DEBUGGER_RIGHT,DEBUGGER_STANDARD,DEBUGGER_TOP,DESCENDING,DOWN,ERROR,FLOOR,GREEN,HIGHLIGHT,ID,ImgAuto,ImgAutoAlt,ImgDefault,ImgDefaultButton,ImgLogo,LEFT,LIBRARY_MAJOR_VERSION,LIBRARY_MINOR_VERSION,LIBRARY_NAME,NONE,NORMAL,OFF,OVERLAP_BIAS,PATH_BACKWARD,PATH_FORWARD,PATH_HORIZONTAL_ONLY,PATH_LOOP_BACKWARD,PATH_LOOP_FORWARD,PATH_VERTICAL_ONLY,PATH_YOYO,PENDING,PINK,PRESSED,RED,RIGHT,SHAKE_BOTH_AXES,SHAKE_HORIZONTAL_ONLY,SHAKE_VERTICAL_ONLY,STYLE_LOCKON,STYLE_PLATFORMER,STYLE_TOPDOWN,STYLE_TOPDOWN_TIGHT,SUCCESS,SndBeep,SndBeep,UP,WALL,WHITE,_ACTIVECOUNT,_VISIBLECOUNT,_accumulator,_alpha,_animations,_bakedRotation,_buffers,_cache,_callback,_callback,_cameraRect,_channel,_closeRequested,_color,_color,_colorTransform,_counter,_created,_curAnim,_curFrame,_curIndex,_data,_debugRect,_debugTileNotSolid,_debugTilePartial,_debugTileSolid,_debugger,_debuggerUp,_explode,_facing,_fadeInTimer,_fadeInTotal,_fadeOutTimer,_fadeOutTotal,_fill,_flashBitmap,_flashFramerate,_flashOffsetX,_flashOffsetY,_flashPoint,_flashPoint,_flashPoint,_flashPointZero,_flashRect,_flashRect,_flashRect,_flashRect2,_flashSprite,_flicker,_flickerTimer,_flipped,_focus,_frameTimer,_fxFadeAlpha,_fxFadeColor,_fxFadeComplete,_fxFadeDuration,_fxFlashAlpha,_fxFlashColor,_fxFlashComplete,_fxFlashDuration,_fxShakeComplete,_fxShakeDirection,_fxShakeDuration,_fxShakeIntensity,_fxShakeOffset,_game,_iState,_initialized,_lastVisualDebug,_looped,_loopsCounter,_lostFocus,_marker,_matrix,_maxAccumulation,_maxSize,_mouse,_onComplete,_onToggle,_pZero,_pan,_pathInc,_pathMode,_pathNodeIndex,_pathRotate,_pauseOnFadeOut,_pixels,_point,_point,_point,_point,_position,_pressed,_quantity,_radius,_recording,_recordingRequested,_rect,_rects,_regen,_replay,_replayCallback,_replayCancelKeys,_replayRequested,_replayTimer,_replaying,_requestedReset,_requestedState,_shadow,_sharedObject,_sortIndex,_sortOrder,_sound,_soundTray,_soundTrayBars,_soundTrayTimer,_startingIndex,_state,_step,_target,_textField,_tileHeight,_tileObjects,_tileWidth,_tiles,_timeCounter,_timer,_total,_transform,_volume,_volume,_volumeAdjust,_zoom,acceleration,active,alignment,alive,allowCollisions,alpha,alpha,amplitude,amplitudeLeft,amplitudeRight,angle,angle,angularAcceleration,angularDrag,angularVelocity,antialiasing,antialiasing,artist,auto,autoDestroy,bgColor,bgColor,blend,bottom,bounce,bounds,buffer,camera,cameras,cameras,color,color,color,data,deadzone,debug,debugColor,debugScrollFactor,defaultZoom,dirty,drag,elapsed,elasticity,exists,facing,finished,finished,flashFramerate,flashGfx,flashGfxSprite,flickering,font,forceDebugger,frame,frameHeight,framePixels,frameWidth,framerate,frames,frequency,friction,globalSeed,gravity,health,height,height,height,height,height,heightInTiles,ignoreDrawDebug,ignoreDrawDebug,immovable,junk,keys,label,labelOffset,last,left,length,level,levels,lifespan,lifespan,loops,loopsLeft,manager,manager,mass,maxAngular,maxParticleSpeed,maxRotation,maxSize,maxVelocity,members,minParticleSpeed,minRotation,mobile,mouse,moves,music,mute,name,name,nodes,offset,on,on,onDown,onOut,onOver,onUp,origin,particleClass,particleDrag,path,pathAngle,pathSpeed,paused,paused,pixels,plugins,progress,right,save,saves,scale,score,scores,screen,scroll,scrollFactor,shadow,size,solid,soundDown,soundOut,soundOver,soundUp,sounds,stage,state,status,survive,target,text,time,timeLeft,timeScale,top,totalTiles,touching,useBufferLocking,useSoundHotKeys,useSystemCursor,velocity,visible,visualDebug,volume,volume,volumeHandler,wasTouching,width,width,width,width,width,widthInTiles,worldBounds,worldDivisions,x,x,x,x,x,x,y,y,y,y,y,y,zoom,abs,add,add,addAnimation,addAnimationCallback,addAt,addBitmap,addCamera,addPlugin,addPoint,addPointAt,advancePath,arrayToCSV,at,autoTile,bind,bitmapToCSV,bound,calcFrame,calcFrame,callAll,ceil,centerOffsets,checkBinding,checkBitmapCache,clear,clearBitmapCache,close,collide,compareClassNames,computePathDistance,computeVelocity,copyFrom,copyFrom,copyFrom,copyFromFlash,copyFromFlash,copyTo,copyTo,copyToFlash,copyToFlash,countDead,countLiving,create,create,createBitmap,createFocusScreen,createSound,createSoundTray,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroySounds,draw,draw,draw,draw,draw,draw,draw,drawDebug,drawDebug,drawDebug,drawFX,drawFrame,drawLine,drawPlugins,drawTilemap,dtfCopy,emitParticle,erase,fade,fade,fadeIn,fadeOut,fill,fill,findPath,flash,flash,flicker,floor,flush,focusOn,follow,follow,followPath,formatArray,formatMoney,formatTicks,formatTime,getActualVolume,getAngle,getBounds,getClass,getClassName,getContainerSprite,getData,getDistance,getFirstAlive,getFirstAvailable,getFirstDead,getFirstExtant,getFirstNull,getHSB,getLibraryName,getMidpoint,getPlugin,getRGBA,getRandom,getRandom,getRandom,getScale,getScreenXY,getTicks,getTile,getTileByIndex,getTileCoords,getTileInstances,gotID3,head,hurt,imageToCSV,init,isTouching,justTouched,kill,kill,kill,kill,loadEmbedded,loadGraphic,loadMap,loadReplay,loadRotatedGraphic,loadSound,loadStream,loadTiles,lockCameras,log,looped,make,make,makeColor,makeColorFromHSB,makeDebugTile,makeGraphic,makeParticles,max,min,onDone,onEmit,onEnterFrame,onFlushStatus,onFocus,onFocusLost,onKeyDown,onKeyUp,onMouseDown,onMouseUp,onMouseUp,onMouseWheel,onScreen,onScreen,openURL,overlap,overlaps,overlaps,overlaps,overlapsAt,overlapsAt,overlapsPoint,overlapsPoint,overlapsWithCallback,pause,pauseSounds,pixelsOverlapPoint,play,play,play,playMusic,postUpdate,postUpdate,postUpdate,preUpdate,preUpdate,preUpdate,preUpdate,proximity,random,randomFrame,ray,raySimplifyPath,recordReplay,recycle,reloadReplay,remove,remove,removeAt,removeCamera,removePlugin,removePluginType,replace,replaceColor,reset,reset,resetCameras,resetDebuggerLayout,resetGame,resetHelpers,resetHelpers,resetInput,resetState,resume,resumeSounds,revive,rotatePoint,round,separate,separateX,separateY,setAll,setBounds,setDebuggerLayout,setDirty,setFormat,setOriginToCorner,setRotation,setSize,setSounds,setTile,setTileByIndex,setTileProperties,setXSpeed,setYSpeed,shake,shake,showSoundTray,shuffle,shuffle,simplifyPath,sort,sortHandler,srand,stamp,start,start,step,stop,stop,stopFX,stopFollowingPath,stopRecording,stopReplay,stopped,stream,switchState,switchState,tail,toString,unlockCameras,unwatch,update,update,update,update,update,update,update,update,update,update,updateAnimation,updateButton,updateCameras,updateInput,updateMotion,updatePathMotion,updatePlugins,updateSoundTray,updateSounds,updateTile,updateTransform,walkPath,watch"><title>org.flixel.FlxPath</title></head><body><script 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@@ -108,4 +108,4 @@
Get the last node in the list.
</p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../org/flixel/FlxPoint.html">FlxPoint</a></code> &mdash; The last node in the path.
- </td></tr></table></div><br/><br/><hr><br/><p></p><center class="copyright"><footer></footer><br/>Fri May 20 2011, 01:28 PM -05:00 </center></div></body></html><!--<br/>Fri May 20 2011, 01:28 PM -05:00 -->
+ </td></tr></table></div><br/><br/><hr><br/><p></p><center class="copyright"><footer></footer><br/>Wed May 25 2011, 09:29 AM -05:00 </center></div></body></html><!--<br/>Wed May 25 2011, 09:29 AM -05:00 -->
View
4 docs/org/flixel/FlxPoint.html
@@ -1,4 +1,4 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"><!-- saved from url=(0014)about:internet --><html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8"><link rel="stylesheet" href="../../style.css" type="text/css" media="screen"><link rel="stylesheet" href="../../print.css" type="text/css" media="print"><link rel="stylesheet" href="../../override.css" type="text/css"><meta name="keywords" content="FlxPoint,org.flixel.FlxPoint,ALT,ANY,ASCENDING,AUTO,BLACK,BLUE,CEILING,DEBUGGER_BIG,DEBUGGER_LEFT,DEBUGGER_MICRO,DEBUGGER_RIGHT,DEBUGGER_STANDARD,DEBUGGER_TOP,DESCENDING,DOWN,ERROR,FLOOR,GREEN,HIGHLIGHT,ID,ImgAuto,ImgAutoAlt,ImgDefault,ImgDefaultButton,ImgLogo,LEFT,LIBRARY_MAJOR_VERSION,LIBRARY_MINOR_VERSION,LIBRARY_NAME,NONE,NORMAL,OFF,OVERLAP_BIAS,PATH_BACKWARD,PATH_FORWARD,PATH_HORIZONTAL_ONLY,PATH_LOOP_BACKWARD,PATH_LOOP_FORWARD,PATH_VERTICAL_ONLY,PATH_YOYO,PENDING,PINK,PRESSED,RED,RIGHT,SHAKE_BOTH_AXES,SHAKE_HORIZONTAL_ONLY,SHAKE_VERTICAL_ONLY,STYLE_LOCKON,STYLE_PLATFORMER,STYLE_TOPDOWN,STYLE_TOPDOWN_TIGHT,SUCCESS,SndBeep,SndBeep,UP,WALL,WHITE,_ACTIVECOUNT,_VISIBLECOUNT,_accumulator,_alpha,_animations,_bakedRotation,_buffers,_cache,_callback,_callback,_cameraRect,_channel,_closeRequested,_color,_color,_colorTransform,_counter,_created,_curAnim,_curFrame,_curIndex,_data,_debugRect,_debugTileNotSolid,_debugTilePartial,_debugTileSolid,_debugger,_debuggerUp,_explode,_facing,_fadeInTimer,_fadeInTotal,_fadeOutTimer,_fadeOutTotal,_fill,_flashBitmap,_flashFramerate,_flashOffsetX,_flashOffsetY,_flashPoint,_flashPoint,_flashPoint,_flashPointZero,_flashRect,_flashRect,_flashRect,_flashRect2,_flashSprite,_flicker,_flickerTimer,_flipped,_focus,_frameTimer,_fxFadeAlpha,_fxFadeColor,_fxFadeComplete,_fxFadeDuration,_fxFlashAlpha,_fxFlashColor,_fxFlashComplete,_fxFlashDuration,_fxShakeComplete,_fxShakeDirection,_fxShakeDuration,_fxShakeIntensity,_fxShakeOffset,_game,_iState,_initialized,_lastVisualDebug,_looped,_loopsCounter,_lostFocus,_marker,_matrix,_maxAccumulation,_maxSize,_mouse,_onComplete,_onToggle,_pZero,_pan,_pathInc,_pathMode,_pathNodeIndex,_pathRotate,_pauseOnFadeOut,_pixels,_point,_point,_point,_point,_position,_pressed,_quantity,_radius,_recording,_recordingRequested,_rect,_rects,_regen,_replay,_replayCallback,_replayCancelKeys,_replayRequested,_replayTimer,_replaying,_requestedReset,_requestedState,_shadow,_sharedObject,_sortIndex,_sortOrder,_sound,_soundTray,_soundTrayBars,_soundTrayTimer,_startingIndex,_state,_step,_target,_textField,_tileHeight,_tileObjects,_tileWidth,_tiles,_timeCounter,_timer,_total,_transform,_volume,_volume,_volumeAdjust,_zoom,acceleration,active,alignment,alive,allowCollisions,alpha,alpha,amplitude,amplitudeLeft,amplitudeRight,angle,angle,angularAcceleration,angularDrag,angularVelocity,antialiasing,antialiasing,artist,auto,autoDestroy,bgColor,bgColor,blend,bottom,bounce,bounds,buffer,camera,cameras,cameras,color,color,color,data,deadzone,debug,debugColor,debugScrollFactor,defaultZoom,dirty,drag,elapsed,elasticity,exists,facing,finished,finished,flashFramerate,flashGfx,flashGfxSprite,flickering,font,forceDebugger,frame,frameHeight,framePixels,frameWidth,framerate,frames,frequency,friction,globalSeed,gravity,health,height,height,height,height,height,heightInTiles,ignoreDrawDebug,ignoreDrawDebug,immovable,junk,keys,label,labelOffset,last,left,length,level,levels,lifespan,lifespan,loops,loopsLeft,manager,manager,mass,maxAngular,maxParticleSpeed,maxRotation,maxSize,maxVelocity,members,minParticleSpeed,minRotation,mobile,mouse,moves,music,mute,name,name,nodes,offset,on,on,onDown,onOut,onOver,onUp,origin,particleClass,particleDrag,path,pathAngle,pathSpeed,paused,paused,pixels,plugins,progress,right,save,saves,scale,score,scores,screen,scroll,scrollFactor,shadow,size,solid,soundDown,soundOut,soundOver,soundUp,sounds,stage,state,status,survive,target,text,time,timeLeft,timeScale,top,totalTiles,touching,useBufferLocking,useSoundHotKeys,useSystemCursor,velocity,visible,visualDebug,volume,volume,volumeHandler,wasTouching,width,width,width,width,width,widthInTiles,worldBounds,worldDivisions,x,x,x,x,x,x,y,y,y,y,y,y,zoom,abs,add,add,addAnimation,addAnimationCallback,addAt,addBitmap,addCamera,addPlugin,addPoint,addPointAt,advancePath,arrayToCSV,at,autoTile,bind,bitmapToCSV,bound,calcFrame,calcFrame,callAll,ceil,centerOffsets,checkBinding,checkBitmapCache,clear,clearBitmapCache,close,collide,compareClassNames,computePathDistance,computeVelocity,copyFrom,copyFrom,copyFrom,copyFromFlash,copyFromFlash,copyTo,copyTo,copyToFlash,copyToFlash,countDead,countLiving,create,create,createBitmap,createFocusScreen,createSound,createSoundTray,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroySounds,draw,draw,draw,draw,draw,draw,draw,drawDebug,drawDebug,drawDebug,drawFX,drawFrame,drawLine,drawPlugins,drawTilemap,dtfCopy,emitParticle,erase,fade,fade,fadeIn,fadeOut,fill,fill,findPath,flash,flash,flicker,floor,flush,focusOn,follow,follow,followPath,formatArray,formatMoney,formatTicks,formatTime,getActualVolume,getAngle,getBounds,getClass,getClassName,getContainerSprite,getData,getDistance,getFirstAlive,getFirstAvailable,getFirstDead,getFirstExtant,getFirstNull,getHSB,getLibraryName,getMidpoint,getPlugin,getRGBA,getRandom,getRandom,getRandom,getScale,getScreenXY,getTicks,getTile,getTileByIndex,getTileCoords,getTileInstances,gotID3,head,hurt,imageToCSV,init,isTouching,justTouched,kill,kill,kill,kill,loadEmbedded,loadGraphic,loadMap,loadReplay,loadRotatedGraphic,loadSound,loadStream,loadTiles,lockCameras,log,looped,make,make,makeColor,makeColorFromHSB,makeDebugTile,makeGraphic,makeParticles,max,min,onDone,onEmit,onEnterFrame,onFlushStatus,onFocus,onFocusLost,onKeyDown,onKeyUp,onMouseDown,onMouseUp,onMouseUp,onMouseWheel,onScreen,onScreen,openURL,overlap,overlaps,overlaps,overlaps,overlapsAt,overlapsAt,overlapsPoint,overlapsPoint,overlapsWithCallback,pause,pauseSounds,pixelsOverlapPoint,play,play,play,playMusic,playSounds,postUpdate,postUpdate,postUpdate,preUpdate,preUpdate,preUpdate,preUpdate,proximity,random,randomFrame,ray,raySimplifyPath,recordReplay,recycle,reloadReplay,remove,remove,removeAt,removeCamera,removePlugin,removePluginType,replace,replaceColor,reset,reset,resetCameras,resetDebuggerLayout,resetGame,resetHelpers,resetHelpers,resetInput,resetState,revive,rotatePoint,round,separate,separateX,separateY,setAll,setBounds,setDebuggerLayout,setDirty,setFormat,setOriginToCorner,setRotation,setSize,setSounds,setTile,setTileByIndex,setTileProperties,setXSpeed,setYSpeed,shake,shake,showSoundTray,shuffle,shuffle,simplifyPath,sort,sortHandler,srand,stamp,start,start,step,stop,stop,stopFX,stopFollowingPath,stopRecording,stopReplay,stopped,stream,switchState,switchState,tail,toString,unlockCameras,unwatch,update,update,update,update,update,update,update,update,update,update,updateAnimation,updateButton,updateCameras,updateInput,updateMotion,updatePathMotion,updatePlugins,updateSoundTray,updateSounds,updateTile,updateTransform,walkPath,watch"><title>org.flixel.FlxPoint</title></head><body><script 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content="FlxPoint,org.flixel.FlxPoint,ALT,ANY,ASCENDING,AUTO,BLACK,BLUE,CEILING,DEBUGGER_BIG,DEBUGGER_LEFT,DEBUGGER_MICRO,DEBUGGER_RIGHT,DEBUGGER_STANDARD,DEBUGGER_TOP,DESCENDING,DOWN,ERROR,FLOOR,GREEN,HIGHLIGHT,ID,ImgAuto,ImgAutoAlt,ImgDefault,ImgDefaultButton,ImgLogo,LEFT,LIBRARY_MAJOR_VERSION,LIBRARY_MINOR_VERSION,LIBRARY_NAME,NONE,NORMAL,OFF,OVERLAP_BIAS,PATH_BACKWARD,PATH_FORWARD,PATH_HORIZONTAL_ONLY,PATH_LOOP_BACKWARD,PATH_LOOP_FORWARD,PATH_VERTICAL_ONLY,PATH_YOYO,PENDING,PINK,PRESSED,RED,RIGHT,SHAKE_BOTH_AXES,SHAKE_HORIZONTAL_ONLY,SHAKE_VERTICAL_ONLY,STYLE_LOCKON,STYLE_PLATFORMER,STYLE_TOPDOWN,STYLE_TOPDOWN_TIGHT,SUCCESS,SndBeep,SndBeep,UP,WALL,WHITE,_ACTIVECOUNT,_VISIBLECOUNT,_accumulator,_alpha,_animations,_bakedRotation,_buffers,_cache,_callback,_callback,_cameraRect,_channel,_closeRequested,_color,_color,_colorTransform,_counter,_created,_curAnim,_curFrame,_curIndex,_data,_debugRect,_debugTileNotSolid,_debugTilePartial,_debugTileSolid,_debugger,_debuggerUp,_explode,_facing,_fadeInTimer,_fadeInTotal,_fadeOutTimer,_fadeOutTotal,_fill,_flashBitmap,_flashFramerate,_flashOffsetX,_flashOffsetY,_flashPoint,_flashPoint,_flashPoint,_flashPointZero,_flashRect,_flashRect,_flashRect,_flashRect2,_flashSprite,_flicker,_flickerTimer,_flipped,_focus,_frameTimer,_fxFadeAlpha,_fxFadeColor,_fxFadeComplete,_fxFadeDuration,_fxFlashAlpha,_fxFlashColor,_fxFlashComplete,_fxFlashDuration,_fxShakeComplete,_fxShakeDirection,_fxShakeDuration,_fxShakeIntensity,_fxShakeOffset,_game,_iState,_initialized,_lastVisualDebug,_looped,_loopsCounter,_lostFocus,_marker,_matrix,_maxAccumulation,_maxSize,_mouse,_onComplete,_onToggle,_pZero,_pan,_pathInc,_pathMode,_pathNodeIndex,_pathRotate,_pauseOnFadeOut,_pixels,_point,_point,_point,_point,_position,_pressed,_quantity,_radius,_recording,_recordingRequested,_rect,_rects,_regen,_replay,_replayCallback,_replayCancelKeys,_replayRequested,_replayTimer,_replaying,_requestedReset,_requestedState,_shadow,_sharedObject,_sortIndex,_sortOrder,_sound,_soundTray,_soundTrayBars,_soundTrayTimer,_startingIndex,_state,_step,_target,_textField,_tileHeight,_tileObjects,_tileWidth,_tiles,_timeCounter,_timer,_total,_transform,_volume,_volume,_volumeAdjust,_zoom,acceleration,active,alignment,alive,allowCollisions,alpha,alpha,amplitude,amplitudeLeft,amplitudeRight,angle,angle,angularAcceleration,angularDrag,angularVelocity,antialiasing,antialiasing,artist,auto,autoDestroy,bgColor,bgColor,blend,bottom,bounce,bounds,buffer,camera,cameras,cameras,color,color,color,data,deadzone,debug,debugColor,debugScrollFactor,defaultZoom,dirty,drag,elapsed,elasticity,exists,facing,finished,finished,flashFramerate,flashGfx,flashGfxSprite,flickering,font,forceDebugger,frame,frameHeight,framePixels,frameWidth,framerate,frames,frequency,friction,globalSeed,gravity,health,height,height,height,height,height,heightInTiles,ignoreDrawDebug,ignoreDrawDebug,immovable,junk,keys,label,labelOffset,last,left,length,level,levels,lifespan,lifespan,loops,loopsLeft,manager,manager,mass,maxAngular,maxParticleSpeed,maxRotation,maxSize,maxVelocity,members,minParticleSpeed,minRotation,mobile,mouse,moves,music,mute,name,name,nodes,offset,on,on,onDown,onOut,onOver,onUp,origin,particleClass,particleDrag,path,pathAngle,pathSpeed,paused,paused,pixels,plugins,progress,right,save,saves,scale,score,scores,screen,scroll,scrollFactor,shadow,size,solid,soundDown,soundOut,soundOver,soundUp,sounds,stage,state,status,survive,target,text,time,timeLeft,timeScale,top,totalTiles,touching,useBufferLocking,useSoundHotKeys,useSystemCursor,velocity,visible,visualDebug,volume,volume,volumeHandler,wasTouching,width,width,width,width,width,widthInTiles,worldBounds,worldDivisions,x,x,x,x,x,x,y,y,y,y,y,y,zoom,abs,add,add,addAnimation,addAnimationCallback,addAt,addBitmap,addCamera,addPlugin,addPoint,addPointAt,advancePath,arrayToCSV,at,autoTile,bind,bitmapToCSV,bound,calcFrame,calcFrame,callAll,ceil,centerOffsets,checkBinding,checkBitmapCache,clear,clearBitmapCache,close,collide,compareClassNames,computePathDistance,computeVelocity,copyFrom,copyFrom,copyFrom,copyFromFlash,copyFromFlash,copyTo,copyTo,copyToFlash,copyToFlash,countDead,countLiving,create,create,createBitmap,createFocusScreen,createSound,createSoundTray,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroySounds,draw,draw,draw,draw,draw,draw,draw,drawDebug,drawDebug,drawDebug,drawFX,drawFrame,drawLine,drawPlugins,drawTilemap,dtfCopy,emitParticle,erase,fade,fade,fadeIn,fadeOut,fill,fill,findPath,flash,flash,flicker,floor,flush,focusOn,follow,follow,followPath,formatArray,formatMoney,formatTicks,formatTime,getActualVolume,getAngle,getBounds,getClass,getClassName,getContainerSprite,getData,getDistance,getFirstAlive,getFirstAvailable,getFirstDead,getFirstExtant,getFirstNull,getHSB,getLibraryName,getMidpoint,getPlugin,getRGBA,getRandom,getRandom,getRandom,getScale,getScreenXY,getTicks,getTile,getTileByIndex,getTileCoords,getTileInstances,gotID3,head,hurt,imageToCSV,init,isTouching,justTouched,kill,kill,kill,kill,loadEmbedded,loadGraphic,loadMap,loadReplay,loadRotatedGraphic,loadSound,loadStream,loadTiles,lockCameras,log,looped,make,make,makeColor,makeColorFromHSB,makeDebugTile,makeGraphic,makeParticles,max,min,onDone,onEmit,onEnterFrame,onFlushStatus,onFocus,onFocusLost,onKeyDown,onKeyUp,onMouseDown,onMouseUp,onMouseUp,onMouseWheel,onScreen,onScreen,openURL,overlap,overlaps,overlaps,overlaps,overlapsAt,overlapsAt,overlapsPoint,overlapsPoint,overlapsWithCallback,pause,pauseSounds,pixelsOverlapPoint,play,play,play,playMusic,postUpdate,postUpdate,postUpdate,preUpdate,preUpdate,preUpdate,preUpdate,proximity,random,randomFrame,ray,raySimplifyPath,recordReplay,recycle,reloadReplay,remove,remove,removeAt,removeCamera,removePlugin,removePluginType,replace,replaceColor,reset,reset,resetCameras,resetDebuggerLayout,resetGame,resetHelpers,resetHelpers,resetInput,resetState,resume,resumeSounds,revive,rotatePoint,round,separate,separateX,separateY,setAll,setBounds,setDebuggerLayout,setDirty,setFormat,setOriginToCorner,setRotation,setSize,setSounds,setTile,setTileByIndex,setTileProperties,setXSpeed,setYSpeed,shake,shake,showSoundTray,shuffle,shuffle,simplifyPath,sort,sortHandler,srand,stamp,start,start,step,stop,stop,stopFX,stopFollowingPath,stopRecording,stopReplay,stopped,stream,switchState,switchState,tail,toString,unlockCameras,unwatch,update,update,update,update,update,update,update,update,update,update,updateAnimation,updateButton,updateCameras,updateInput,updateMotion,updatePathMotion,updatePlugins,updateSoundTray,updateSounds,updateTile,updateTransform,walkPath,watch"><title>org.flixel.FlxPoint</title></head><body><script 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