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Aug 22, 2011

  1. Adam 'Atomic' Saltsman

    minor readme edits

    authored August 22, 2011
  2. Adam 'Atomic' Saltsman

    finally added readme file

    authored August 22, 2011

May 31, 2011

  1. Adam 'Atomic' Saltsman

    fixed bug where mouse clicks were handled even when debugger was not …

    …shown
    authored May 31, 2011

May 30, 2011

  1. Adam 'Atomic' Saltsman

    attempted sprite trail fix and strict compiler fixes

    authored May 30, 2011

May 25, 2011

  1. Adam 'Atomic' Saltsman

    hopefully mouse/camera stuff is really fixed this time

    authored May 25, 2011

May 23, 2011

  1. Adam 'Atomic' Saltsman

    fixed bugs in mouse behavior in replays and sound pause/unpause playback

May 20, 2011

  1. Adam 'Atomic' Saltsman

    updated documentation

    authored May 20, 2011
  2. Adam 'Atomic' Saltsman

    added a progress getter to the timer class

    authored May 20, 2011
  3. Adam 'Atomic' Saltsman

    more fixes from the github issues queue - pathfinding, system cursors…

    …, etc
    authored May 20, 2011
  4. Adam 'Atomic' Saltsman

    improved button behavior in multi-camera environments, beefed up soun…

    …d reusability, added sound events to button
    authored May 20, 2011

May 03, 2011

  1. Adam 'Atomic' Saltsman

    fixed problem with replays in release mode

    authored May 03, 2011
  2. Adam 'Atomic' Saltsman

    stupid typo in frame recording system broke replays

    authored May 03, 2011
  3. Adam 'Atomic' Saltsman

    forgot to update version number

    authored May 02, 2011
  4. Adam 'Atomic' Saltsman

    FlxCamera scaling and rotation stuff is much more intuitive now

    authored May 02, 2011

May 02, 2011

  1. Adam 'Atomic' Saltsman

    fixed node remove() functions to actually return nodes

    authored May 02, 2011
  2. Adam 'Atomic' Saltsman

    tweaked flxgame to always clear the bitmap cache on state change

    authored May 02, 2011

May 01, 2011

  1. Adam 'Atomic' Saltsman

    more little tweaks

    authored May 01, 2011
  2. Adam 'Atomic' Saltsman

    misc timer fixes and other things i think

    authored May 01, 2011

Apr 30, 2011

  1. Adam 'Atomic' Saltsman

    fixed some timer bugs

    authored April 30, 2011
  2. Adam 'Atomic' Saltsman

    fixed bug causing super slow tilemap rendering

    authored April 30, 2011
  3. Adam 'Atomic' Saltsman

    fixed bugs with plugin system and path debug draw

    authored April 30, 2011
  4. Adam 'Atomic' Saltsman

    added new function replaceColor()

    authored April 30, 2011

Apr 29, 2011

  1. Adam 'Atomic' Saltsman

    simplified quad tree's execute() logic

    authored April 29, 2011
  2. Adam 'Atomic' Saltsman

    Merge branch 'dev' of github.com:AdamAtomic/flixel into dev

    authored April 29, 2011
  3. Adam 'Atomic' Saltsman

    oh yea rebuilt the docs and forgot to commit and push haha

    authored April 29, 2011
  4. Adam 'Atomic' Saltsman

    Merged pull request #132 from unicorngames/line-endings.

    Converted CRLF line endings to LF
    authored April 28, 2011
  5. Haydn Ewers

    Replaced CRLF line endings with LF.

    authored April 29, 2011

Apr 28, 2011

  1. Adam 'Atomic' Saltsman

    updated docs for new FlxObject function

    authored April 28, 2011
  2. Adam 'Atomic' Saltsman

    fixed typo in FlxG, added new function overlapsAt(), made existing ov…

    …erlaps() check able to handle tilemaps and groups better
    authored April 28, 2011
  3. Adam 'Atomic' Saltsman

    mroe of that game loop timing corner case correction

    authored April 28, 2011

Apr 27, 2011

  1. Adam 'Atomic' Saltsman

    caught annoying corner case for the game loop timing

    authored April 27, 2011

Apr 26, 2011

  1. Adam 'Atomic' Saltsman

    Merge branch 'dev' into beta

    authored April 25, 2011
  2. Adam 'Atomic' Saltsman

    got post-processing back in, added a flag to ignore debug visuals on …

    …a per object basis, updated documentation
    authored April 25, 2011

Apr 25, 2011

  1. Adam 'Atomic' Saltsman

    fixed typo and updated docs

    authored April 25, 2011
  2. Adam 'Atomic' Saltsman

    tilemap collision resolution should preserve quadtree A-B list parity…

    … and parameter order now
    authored April 25, 2011
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