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There is currently no way to adjust the VisibilityMask of the Camera View's internal camera. This would be helpful in multi-pass rendering setups, where different object visibility groups are usually rendered to different targets, but clutter up the Camera View with the default render pass setup.
Analysis
This will require another control in the Camera View toolbar.
Potentially a ComboBox with a custom flags dropdown, similar to the one in the actual property editor.
The text was updated successfully, but these errors were encountered:
Obsolete after issue #388 was done. CamView cameras can now use the same rendering setup as the game, if the default one is insufficient - or an editor-specific one that can be set up in an arbitrarily complex way.
Summary
There is currently no way to adjust the
VisibilityMask
of the Camera View's internal camera. This would be helpful in multi-pass rendering setups, where different object visibility groups are usually rendered to different targets, but clutter up the Camera View with the default render pass setup.Analysis
The text was updated successfully, but these errors were encountered: