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Camera View Visibility Mask Setting #338

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ilexp opened this issue Jun 25, 2016 · 2 comments
Closed

Camera View Visibility Mask Setting #338

ilexp opened this issue Jun 25, 2016 · 2 comments
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Editor Area: Duality editor or support libraries Feature It doesn't exist yet, but I want it
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@ilexp
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ilexp commented Jun 25, 2016

Summary

There is currently no way to adjust the VisibilityMask of the Camera View's internal camera. This would be helpful in multi-pass rendering setups, where different object visibility groups are usually rendered to different targets, but clutter up the Camera View with the default render pass setup.

Analysis

  • This will require another control in the Camera View toolbar.
  • Potentially a ComboBox with a custom flags dropdown, similar to the one in the actual property editor.
@ilexp ilexp added Feature It doesn't exist yet, but I want it Editor Area: Duality editor or support libraries labels Jun 25, 2016
@ilexp ilexp added this to the General Improvements milestone Jun 25, 2016
@ilexp
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ilexp commented Nov 19, 2016

Slightly related to issue #388.

@ilexp
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ilexp commented Jan 28, 2017

Obsolete after issue #388 was done. CamView cameras can now use the same rendering setup as the game, if the default one is insufficient - or an editor-specific one that can be set up in an arbitrarily complex way.

@ilexp ilexp closed this as completed Jan 28, 2017
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Labels
Editor Area: Duality editor or support libraries Feature It doesn't exist yet, but I want it
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