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Child game objects in prefabs appear in the wrong positions when run from the launcher #53

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BraveSirAndrew opened this issue Nov 26, 2013 · 1 comment
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Bug It's broken and should be fixed Core Area: Duality runtime or launcher

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@BraveSirAndrew
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Steps to reproduce:

Create a game object and attach a default sprite renderer (any visual component will do for this but this is the easiest). Position the object at 100, 100, 0.
Create a child game object of the first object and attach a sprite renderer to it also.
Move the child to absolute position 200, 200, 0.
Create a prefab from the objects.
Save the scene and run it from the launcher.
The child game object will appear at the wrong position, exactly on top of the parent object.

AdamsLair pushed a commit that referenced this issue Nov 26, 2013
#FIX: Fixed issue #53
@AdamsLair
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Fixed! Thanks for reporting this.

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Labels
Bug It's broken and should be fixed Core Area: Duality runtime or launcher
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