Blender Copilot is a professional Blender add-on that automates the creation of cinematic three-point lighting rigs for any selected object. Designed for artists, product visualizers, and animators, it eliminates the manual process of positioning and configuring lights, ensuring fast, consistent, and professional results with a single click.
- One-Click Lighting: Instantly create a three-point lighting setup for any supported object.
- Professional Positioning: Key, fill, and rim lights are placed using industry-standard angles and ratios.
- Automatic Object Analysis: Lights are positioned and scaled based on object geometry and size.
- Customizable: Adjust light angles and distances via operator properties (F9 menu).
- Organized Collections: All rig components are grouped in a dedicated collection for easy management.
- Undo/Redo Support: All operations are fully undoable using Blender's standard system.
- Error Handling: Clear, actionable error messages for unsupported scenarios.
- Performance Optimized: Sub-second execution, even for complex scenes.
- Comprehensive Testing: Includes unit, integration, and performance tests.
- Open Blender and go to
Edit > Preferences > Add-ons. - Click
Install...and select thecopilotfolder from your project directory. - Enable "Blender Copilot - Automated Three-Point Lighting" in the add-ons list.
- Save preferences if desired.
- Zip the
copilotfolder (must contain__init__.py). - In Blender, go to
Edit > Preferences > Add-ons > Install...and select the ZIP file. - Enable the add-on as above.
- Select a supported object (Mesh, Curve, Surface, Meta, or Font) in Object Mode.
- Open the 3D Viewport sidebar (
Nkey) and go to theCopilottab. - Click "Create Three-Point Lighting".
- Optionally, press
F9to adjust angles and distance scale. - Lights, empty target, and collection are created and organized automatically.
- Mesh
- Curve
- Surface
- Meta
- Font
- Key Light Angle: Horizontal angle for key light (default: 45°)
- Fill Light Angle: Horizontal angle for fill light (default: -45°)
- Rim Light Angle: Horizontal angle for rim light (default: 135°)
- Distance Scale: Multiplier for light distances (default: 1.0)
- No object selected: "No object selected" error
- Wrong mode: "Must be in Object Mode" error
- Invalid object type: "Object type not supported" error
- Permission errors and geometry analysis failures are reported with details
See tests/manual/test_procedures.md for a full checklist covering:
- Basic functionality
- Multiple object types
- Error handling
- Customization
- Complex geometry
- Scene integration
- Undo/redo
- Performance
- UI/UX
- Edge cases
See tests/performance/test_benchmarks.py for automated performance and memory usage tests.
- Code is organized by feature:
copilot/operators/,copilot/panels/,copilot/utils/ - Utilities for geometry, validation, Blender API, performance, and user feedback
- All functions and classes are documented with docstrings and usage examples
- TDD workflow: All tests written before implementation
Pull requests and issues are welcome! Please follow the project constitution and coding standards. See specs/001-automated-three-point/constitution.md for governance principles.
MIT License. See LICENSE for details.
Adarsh Hinsodiya
- Blender Foundation
- Community contributors
For questions, feedback, or support, open an issue on GitHub or contact the author via the repository.