Skip to content
Animate CSS properties based on mouse or other target's position.
JavaScript AngelScript HTML ActionScript
Branch: master
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Type Name Latest commit message Commit time
Failed to load latest commit information.
.gitignore Create Jul 2, 2018
LICENSE Initial commit Jun 28, 2018
package-lock.json Dependency vulnerability updates Feb 9, 2019


Bulk modify CSS properties on elements based on mouse pointer or other arbitrary element proximity. Does not override existing style sheets.

NOTE: current version requires capability to extend EventTarget - this knocks out Edge and Firefox before v59 until backwards compatibility is given more thought. To work around import a ponyfill such as event-target or event-target-shim. This lets you be disappointed with how slow Edge is.

View live demos



npm install --save proximity-effect


<script src=""></script>


Latest ES6+ version is in src, ES5/minified versions are in dist. Download your version of choice and embed in your HTML:

<script src="ProximityEffect.min.js"></script>

To use

Add some content to affect

In your <body> content add some elements you want to affect:

   <div class="foo">...</div>
   <div class="foo">...</div>
   <div class="foo">...</div>


Remaining set-up should be done after content has loaded. Store a reference to the chosen target:

let elements = document.querySelectorAll("*.foo"); // requires NodeList

Then define parameters in an object:

let params = {
   attack:           1, // [0<=n>=1] rate of change when approaching, 1=full speed 0=no movement
   decay:            1, // [0<=n>=1] rate of change when receding, 1=full speed 0=no movement
   invert:       false, // [Boolean] swap near and far distances
   threshold:        0, // [n>=0] minimum distance (from element's mathematical centre) before effect starts
   runoff:         100, // [n>=0] distance over which styles are interpolated
   direction:   'both', // 'both' | 'horizontal' | 'vertical'
   offsetX:          0, // [n>=0] global horizontal centrepoint offset
   offsetY:          0, // [n>=0] global vertical centrepoint offset
   mode:      'redraw', // 'redraw' <del>| 'mousemove' | 'enterframe'</del>
   FPS:             30, // [n>0] 'enterframe' mode only, up to refresh rate
   accuracy:         5  // [n>0] rounds internal calculations to reduce CPU load

Then create instance:

let myEffect = new ProximityEffect(elements, params);

Parameters can also be accessed as individual properties on the ProximityEffect instance:

myEffect.invert = true;

Finally add effects as you see fit:

myEffect.addEffect('opacity', 1,  0.5);
myEffect.addEffect('scale',   1,  2);
myEffect.addEffect('blur',    0, 10);

myEffect.addEffect('positionleft', 100, 50, {rule: 'left', unit: 'em'});
myEffect.addEffect('perspective',  100, 50, {rule: 'transform', func: 'perspective', unit: 'px'});

ProximityEffect directly supports most permitted functions of the transform and filter style rules, or additional arguments can be provided to add any single-number CSS rule. (Note: the syntax has changed since v2.1.10).

near and far can also be fed an object with a value key and other optional properties, including a scatter value:

myEffect.addEffect('translateX', 0, {value: 50, scatter: 15});
myEffect.addEffect('padding', {value: 20, scatter: 30}, {value: 100, scatter: 50}, {rule: 'padding', unit: 'px'});

API freeze

Full details on the API are forthcoming, for now there is only an unfinished page on the wiki.

The API will be fixed from v2.2. The v2.1 devtrain is still likely to see some changes, though on smaller scales.


This software is provided under the Mozilla Public License 2.0. You can freely use the code in your own projects, using any license, without limitation, but if you modify the code base those changes must be pushed back under the same MPL2 license. Any copyright/credits must be left intact.

You can’t perform that action at this time.