GL-based oscilloscope (wavelet-based spectrum analysis coming soon).
- Visual Studio 2010 (express should work)
- VST 2.4 SDK
- ndcvst (http://github.com/Adhesion/ndcvst, originally by Niall Moody http://www.niallmoody.com/ndcplugs/index.htm with some bugfixes by myself)
- zlib (1.2.7 works)
- OpenGL libs (should come with a standard driver install)
You'll need to build zlib first - on Windows the makefile that uses nmake (Makefile.msc in win32/) should work. In the makefile, you'll probably want to change the runtime library command line option (in CFLAGS) for zlib to match the one in the scopem project (multi-threaded debug (-MTd) for debug, multi-threaded (-MT) for release - ie static build and not dynamic build), otherwise the linker will complain.
Make sure to change the VC++ include and additional library directories (in project properties) to the top-level directory for the VST SDK, zlib etc. on your machine. Build result will be a standalone .dll in the build directory (either Debug/ or Release/ depending on which you have selected).
See docs/scopem-readme.txt for usage information.
Copyright (c) 2012 Andrew Ford
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