Admentus64
released this
Changes:
- Reworked all dialogue options for OoT into it's own radiobutton panel
- Updated Smash Remix to v0.9.5
- Added GZ and KZ Practice ROM patches for OoT and MM
- Added a preview images for the default models and the Zelda - ALTTP custom models
- Added downgrade patch for the Master Quest (GC) revision for OoT
- Re-arranged Wii GameIDs for OoT patches
- The "Ignore Checksum" option will no longer force downgrade for a different than supported revision
- Optimized the flow when downgrading should be forced or not
- Options (ex. radio buttons) within panels are now properly reset when using "Reset Current Game"
- Added support for UPS patching
- Adjusted specifications for Games.json and Patches.json
- Changed how the console log is reporting
- Fixed "Colors" tab for OoT and MM not properly setting values in the GUI
- Fixed issues with downgrading
- Cleaned up code and functions
- Overhaul of "Files" organization
Assets
3
Admentus64
released this
v9.1.2
- Removed the "Female Pronouns" option for OoT until it is properly fixed
Assets
3
Admentus64
released this
Changelog:
- Added three more model options for OoT
- Added a "Models Preview" section for OoT
- Re-aligned "Colors" tab for OoT and MM
- Re-aligned credits tab
Assets
3
Admentus64
released this
Changelog:
- Added more color customization options for OoT and MM
- Added more models for OoT
- Added more unlock equipment options for OoT
- Entirely rewrote the "Feminine Pronouns" to avoid softlock issues
- Updated C-button icon for Tatl or Tael for OoT (thanks to Flux)
- Added .v64 to .z64 ROM conversion
- Added more debug options
- Added ClearType font option, requires restart when changed
- Checkboxes and radio button can also be toggled when clicking on their text label
- Dropdown menu will now reset to the default option if they can't be retrieved
- Swapped the titles of the Info and Credits tab buttons
- Temporary files are now stored in the Temp folder
- Fixed the "Keep Decompressed" debug option
- Fixed the "Reset" option
- Added new option to force the 16:9 Aspect Ratio Fix in Native Mode in addition to the 16:9 Widescreen Textures
- Added new option to only reset the selected options for the current game
- Added data garbage collection on changing patches and exiting the tool
Assets
3
Admentus64
released this
Changelog:
- Added Navi Text Prompt replacements for the Tatl and Tael "Navi Colors" preset options for OoT
- Added "Center Navi Prompt" option for OoT
- Added "OoT HUD Textures" option for MM
- Fixed even more regressions with some options not properly working
Assets
3
Admentus64
released this
Changelog:
- Fixed more regressions with several options for OoT not working
- Reworked comparing selected options in dropdown menus
Assets
3
Admentus64
released this
Changelog:
- Added Instrument SFX options for MM, including different forms and song playback
- Added "Hearts" and "Magic" HUD color options for MM
- Fixed regression with several options for OoT not working
- Re-arranged "Additional Options" window for MM
- Various small optimizations
Assets
3
Admentus64
released this
Changelog:
- Various small optimizations
- Removed placeholder SFX options for Instruments for MM
- Removed the "Disabled" SFX option for Instruments
- Fixed default values for dropdown menus
Assets
3
Admentus64
released this
Changelog:
- Added "Button Colors" and "Instrument" options for MM
- Optimized layout of the "Additional Options" window for MM
- Clarified the title and tooltip of several Restore options for OoT
- Extended Redux Groups support with new attributes for more control of placement and behaviour in tabs
- Fixed regression that prevented selecting a custom patch
- Fixed regression with the "Use 64-Bit Tools" option not working
- Fixed regression with the last selected patch not being properly restored
- Fixed regression with custom patch or ROM injection not working
- Reworked the downgrading mechanics when considering decompression of ROMs
- Downgrading should no longer abort the patching process if no defined downgrade was found
- Added "No Channel Change" option to prevent changing the channel title and channel GameID of a WAD
- Removed "Models" option for SM64 due conflicting issues
- File Selection boxes now only hold two options: all supported files (default first index) or all files
- The "Select Options" menu is now locked when "Enable Options" is not checked
Assets
3
Admentus64
released this
Changelog:
- Revamped Main window
- Revamped Additional Options window with the extension of tabs
- Revamped tabs for the Info / Credits window
- The "Redux" and "Languages" button are no longer required, thanks to the inclusion of tabs
- The Main window no longer refreshes when selecting a different ROM or WAD when another was already selected
- Updated icons for the "Info / Credits" and "Settings" windows
- Added support for Region Codes in SNES mode
- Chosen colors are now shown besides their option
- Updated "Feminine Pronouns" option with new fixes
- Added more options for OoT (mostly colors and SFX)
- Changed "GC Text Dialogue Colors" into "GC Scheme", which also covers dialogue and textures now
- Added "Navi Colors" for OoT, go nuts, or go complete randomized
- "Improved Link Model" can now longer be selected if "Change Tunic Color" is enabled
- Improved cleanup of files after patching
- Revamped Additional Options through external PowerShell script files
- All external .psm1 scripts in the Scripts (and the Options subfolder) are now loaded through dynamic search
- Various bug fixes and code logic changes
- Reworked internal logics
- The usual bug fixes