diff --git a/automatic/gbm/gbm.nuspec b/automatic/gbm/gbm.nuspec index 825a2338e..b363993aa 100644 --- a/automatic/gbm/gbm.nuspec +++ b/automatic/gbm/gbm.nuspec @@ -3,7 +3,7 @@ gbm - 1.1.8 + 1.1.9 https://github.com/AdmiringWorm/chocolatey-packages/tree/master/automatic/game-backup-monitor AdmiringWorm Game Backup Monitor @@ -47,51 +47,27 @@ Game Backup Monitor is completely free and open source software. Visit http://mikemaximus.github.io/gbm-web/index.html for news and updates regarding new releases. -***New in 1.1.8*** +***New in 1.1.9*** All Platforms: -- Added the ability to backup and restore saved games that are stored in the Windows registry: - - This feature is also supported in Linux for Windows games running in Wine/Proton. - - Please see the [online manual](http://mikemaximus.github.io/gbm-web/manual.html#registry) for more details on how to use this feature. -- On startup, GBM now waits up to one minute for the current backup location to become available before displaying an error message. - - The error message can now be canceled to continue waiting. - - This is useful for delayed network shares on startup or if you forgot to plug in an external backup drive. -- The "Choose Game" window now displays tags in addition to the game name when multiple configurations are detected. -- The "Backup Confirmation" window should now always get top focus after a gaming session ends. - - This fix has also been applied to other important messages to make sure they don't get hidden behind other windows. -- The Game Manager and Custom Variable Manager now use a different folder browser where applicable. - - The new browser provides better usability for power users, other areas of the app will still use the classic folder browser. - - The new browser allows Linux users to "Show Hidden Folders", which can't be done using the classic Folder Browser. -- When a UNC path is used for the backup folder, the disk space check prior to backups will be automatically disabled because it cannot be done. -- The disk space check prior to backups can now be disabled in the "Backup and Restore" settings. -- Added "Operating System" field to game configurations: - - "Windows" and "Linux" are the only valid choices at this time and only Linux users are allowed to change this field. -- Changed how GBM initilizes on startup to fix some long standing issues. -- Fixed some inconsistencies with form icons and when forms are shown in the task bar. -- GBM no longer provides a warning about "Syncing Game IDs" when importing configurations in the Game Manager. - - The warning was very confusing and is no longer relevant to most users. - - The "Sync Game IDs" Tool will continue to be available for now, but the messaging has been changed warning not to use it without reading the manual first. - -Windows: - -- Updated SQLite to 3.27.2 -- Updated 7-Zip to 19.00 +- Fixed a bug on the Game Manager that caused the "Save Entire Folder" checkbox to be unchecked anytime the "Save Path" field was changed. +- The "Add Game Wizard" now allows you to set an unlimited number of backups. +- The "Backup Limit" label has been updated to indicate that 0 means unlimited. +- The "Open Backup File" button on the Game Manager is now called "Open Backup". It now gives a choice between opening the backup file or the folder containing the file. +- Set rules are now used for backup folder and file names, regardless of the operating system GBM is running on. + - GBM now always filters out NTFS reserved characters and allows a maximum file name length of 255. + - This will prevent various problems when using a backup drive with a non-standard file system in Linux or Windows. + - These rules will be applied to new backup files or folders, existing backups not be modified. +- Made improvements to the Start-Up Wizard. + - The default backup location now includes a "Game Backup Monitor" sub-folder. + - The wizard will now automatically create the backup location if it doesn't exist. + - You can no longer attempt to Import Backup Files during the Start-Up Wizard. Linux: -- You can now set GBM to automatically start on log-in via the "Startup" settings. - - This requires that GBM be installed via a package manager or the makefile, so any required files are in a known location. The option will be disabled otherwise. -- The "Start Minimized" option is now available in "Startup" settings. -- GBM now stores all Wine configuration data seperately from the core game configuration: - - The core configuration is no longer altered in any way when a game is detected running in Wine or Proton. - - The Wine configuration data is now automatically updated each time a game is detected, such as when running the game from a new prefix. - - This data can be viewed and manually modified on the Game Manager. -- Fixed the handling of Wine/Proton games when multiple configurations are detected. -- Fixed a crash when using "Backup Only" and "New Backups Pending" filters on the Game Manager. -- The Mono and GBM process will now exit cleanly if a critical error occurs during startup. -- GBM will no longer show the exit dialog when a critical error occurs. - +- Fixed a bug that caused the "Available Disk Space" check to fail if the backup folder contained one or more spaces. + The entire version history of GBM releases is available at http://mikemaximus.github.io/gbm-web/versionhistory.html diff --git a/automatic/gbm/legal/VERIFICATION.txt b/automatic/gbm/legal/VERIFICATION.txt index 47795c2a9..0a35848cd 100644 --- a/automatic/gbm/legal/VERIFICATION.txt +++ b/automatic/gbm/legal/VERIFICATION.txt @@ -3,19 +3,19 @@ Verification is intended to assist the Chocolatey moderators and community in verifying that this package's contents are trustworthy. The embedded software have been downloaded from the listed download -location on +location on and can be verified by doing the following: 1. Download the following: - 32-Bit software: - 64-Bit software: + 32-Bit software: + 64-Bit software: 2. Get the checksum using one of the following methods: - Using powershell function 'Get-FileHash' - Use chocolatey utility 'checksum.exe' 3. The checksums should match the following: checksum type: sha256 - checksum32: 30AA5FA44EB707F0766DD1E6DDED6C2EED8EADF35A446DBE0F9085B3C50ED9E7 - checksum64: 1D2CD23F81BCF2C3BD266A799075284AD48C30A7F436F2FF3C8A8D3DFE161D84 + checksum32: 5B9E649F4D8AA8D046CBEE36BCCB4EC426B230B41A395E7924CEDB4B21174639 + checksum64: F725670344F81263FA04D448DC99133962B74D7197ED1EE6851FC0019F395074 The file 'LICENSE.txt' has been obtained from diff --git a/automatic/gbm/tools/chocolateyinstall.ps1 b/automatic/gbm/tools/chocolateyinstall.ps1 index 6dcf5abbf..cb77c168b 100644 --- a/automatic/gbm/tools/chocolateyinstall.ps1 +++ b/automatic/gbm/tools/chocolateyinstall.ps1 @@ -5,8 +5,8 @@ $toolsPath = Split-Path -parent $MyInvocation.MyCommand.Definition $packageArgs = @{ packageName = $env:ChocolateyPackageName fileType = 'exe' - file = "$toolsPath\GBM.v1.1.8.32-bit.Installer.exe" - file64 = "$toolsPath\GBM.v1.1.8.64-bit.Installer.exe" + file = "$toolsPath\GBM.v1.1.9.32-bit.Installer.exe" + file64 = "$toolsPath\GBM.v1.1.9.64-bit.Installer.exe" softwareName = 'Game Backup Monitor*' silentArgs = '/S' validExitCodes = @(0)