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Commits on Dec 5, 2017
  1. Updated the player editor to save field changes directly and removed …

    AdrianMarceau committed Dec 5, 2017
    …the call to the global save function
Commits on Dec 3, 2017
  1. Added a few more items to the TO-DO list before this patch can be pus…

    AdrianMarceau committed Dec 3, 2017
    …hed online.
    
    We're so close and yet still so far away...  At least we're over the hardest parts of this patch and the rest should be pretty straight-forward.
  2. Updated save game function to remove shop data from the global values…

    AdrianMarceau committed Dec 3, 2017
    … array before updating database
    
    It's saved in its own dedicated table now
  3. Added new functions to rpg_user class for collecting shop data + reco…

    AdrianMarceau committed Dec 3, 2017
    …rds as well as player omega factors.
  4. Updated the db-objects patch to automatically migrate nested shop and…

    AdrianMarceau committed Dec 3, 2017
    … field values into legacy table.
    
    These values are saved in their own dedicated tables now so removing them from the main values array to clean up.  Also removed other values from the main values array that don't need to be saved each time.  Also added a bunch of comments up-top for actions and queries that need to be run before, during, and after pushing the patch online.
  5. Updated legacy game class to parse and index shop data and records du…

    AdrianMarceau committed Dec 3, 2017
    …ring the patch.
    
    Still need to update the shop itself to start updating/inserting data into the database instead of only the session so we don't have to parse on each save.
  6. Created a new rpg_shop class to go with the new database table.

    AdrianMarceau committed Dec 3, 2017
    This should make certain looping and auto-detection stuff easier in the future.
Commits on Nov 16, 2017
  1. Updated chapter 3 fortress missions to use darkness alts.

    AdrianMarceau committed Nov 16, 2017
    Doesn't make story sense to have Dr. Light show up as an opponent for Cossack so decided to change all rival battles to use darkness alts instead and remove player character.
Commits on Nov 12, 2017
  1. Removed all references to "player hearts", "heart tanks", and the like.

    AdrianMarceau committed Nov 12, 2017
    Feature never made it past the concept stage and the leftover code is just taking up space so I'm removing it.
  2. Updated battle point calculator function to use new record fields.

    AdrianMarceau committed Nov 12, 2017
    This fixed a bug where the global BP score wasn't updating properly.
  3. Updated user player and robot functions to sort results based on order.

    AdrianMarceau committed Nov 12, 2017
    Also fixed a bug where the robot's held item was not being pulled into the session.
Commits on Nov 11, 2017
  1. Removed legacy battle complete and failure save variables from rpg us…

    AdrianMarceau committed Nov 11, 2017
    …er class and load sequence.
Commits on Nov 10, 2017
  1. Updated rpg battle class to save mission results to the database dire…

    AdrianMarceau committed Nov 10, 2017
    …ctly.
    
    Still need to update the session updating later in the script with new structure and field names.
  2. Created new user function for collecting best mission records from th…

    AdrianMarceau committed Nov 10, 2017
    …e database.
    
    Can specify either victory or defeat result else both are returned.  Mission records are in a new structure so the rest of the game will need to be updated to match.
  3. Updated session to database function in legacy game class to index mi…

    AdrianMarceau committed Nov 10, 2017
    …ssion results.
    
    This is only being added to the legacy game class because the new system adds missions records to the database directly instead of waiting for a save or session-to-database to occur.