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…#2316)

* Remove MC version from mod version

* Fix Chemical Reactor NPE and other recipe bugs

* Bump mod patch version

* Apply changes suggested in code review

Moving special recipe processing to LV was the only change I didn't apply, but I now have the Chemical Reactor reloading just the special armor recipes, to prevent problems with CraftTweaker and XML recipes.

* Only regenerate Chemical Reactor recipes that haven't been removed

* Improve command output text
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AdvancedRocketry

Advanced Rocketry is a mod about space, exploration, and resources

Advanced Rocketry does not support anything other than Forge at this point - be it Fabric or Sponge

Please be aware Sponge compatibility issues may never be fixed.

Discord link: https://discord.gg/BbBUmbX

Current Features:

  • Rockets that can travel between planets & moons
    • Rockets can be configured to use or not use fuel (use fuel by default)
    • Can be built from almost any block
    • Can be upgraded with different propulsion options
  • Basic autogenerated planets
    • Generated randomly from planet temperature & atmosphere
    • Mix of gas giants and rocky planets
  • Advanced XML options for custom planet creation
    • Features all Advanced Rocketry options
    • Allows mapping other mods dimensions to Advanced Rocketry planets
  • Black holes that you can use for power
  • Space stations
    • Can orbit any planet or moon
    • Can choose they amount of light the station gets contstantly by rotation
  • Warp ships, capable of going outside planet/moon and sun/planet systems
    • Planet Selection Guidance
    • Research system that allows for undiscovered planets
      • Requires data and artifact to be able to find planets
      • Active beacons also make planets visible
  • Basic machinery
  • Many types of hazardous atmospheres
    • High-Pressure atmospheres
    • Very High Pressure atmospheres
    • Hot atmospheres
    • Superheated atmospheres
    • Vacuum
    • Low-Oxygen atmospheres
  • Data collection of planets (not currently fully featured)
  • Gravity generators for space stations
  • Gravity generators for local areas on planets
  • Satellite system
    • Data collection satellites
      • Can collect three types of data
      • Data is used for planetary discovery & asteroid mining
    • Oribtal solar power satellites
      • Used with the microwave reciever multiblock for power
    • Ore Scanning Satellite
    • Biome changing satellites
  • Asteroid mining
    • Automated Harvesting
    • Research System
      • Random asteroid parameters (size, composition, richness)
      • Research can be done to determine properties
    • Manual Harvesting
      • Player can select as a destination
      • temporary dim in created, destroyed when last player leaves
  • Gas Giant gas/fluid mining
  • Railguns to transfer goods between planets and stations
  • Support GTEU, EU, FE, Tesla, and RF as power supplies
  • Terraforming

Future Features:

  • Rovers (maybe? planetary exploration?)
  • Planetary Mapping System (feasible?)
  • More Satellites
    • Weather Control Satellite
    • Mapping satellite (feasible?)
  • Clean Rooms (maybe)
  • Stations can be positioned over certain locations on planets
  • Telescopes -
    • Water Detectors (increases info on %dry) ~ space only
    • Chemical Detectors (increases chance of finding planets rich in certain ores) ~ space only
    • Atmospheric Detectors (increases info on pressure; when combined with chemical can detect if planet has harvestable/hazardous gasses) ~ ground and space
    • Temperature Detector (increases info on planetary temperature) ~ space only
    • Star Scanner (increases the likelihood of finding planets orbiting a star; higher level allows for smaller planets) ~ ground and Space
    • Radio interferometry (lets you discover black holes and get any data quickly) ~ ground only
  • Possibility of rockets requiring life support for the player, without which they die
  • Larger rocket engines
    • T3 engines for nuclear and bipropellant
    • Possible T4 engine that is a mini fusion reactor, but unlikely. Up to discrection
  • Warp core rework
    • Requires data to function
    • More data can be used to speed the travel time, past the minimum (maybe)
    • Model redo + possibly some auxilary models for auxilary computation banks required for longer jumps
  • Terraformer rework
    • Completely redo model and concept
    • Split terraformer up into a large center with multiple required buildings
    • Up gas costs signficantly