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syntax = "proto3";
package POGOProtos.Networking.Requests;
// R = Response
// M = Message
enum RequestType {
METHOD_UNSET = 0; // No implementation required
GET_PLAYER = 2; // Implemented [R & M]
GET_HOLO_INVENTORY = 4; // Implemented [R & M]
DOWNLOAD_SETTINGS = 5; // Implemented [R & M]
DOWNLOAD_ITEM_TEMPLATES = 6; // Implemented [R & M]
DOWNLOAD_REMOTE_CONFIG_VERSION = 7; // Implemented [R & M]
REGISTER_BACKGROUND_DEVICE = 8; // Implemented [R & M]
FORT_SEARCH = 101; // Implemented [R & M]
ENCOUNTER = 102; // Implemented [R & M]
CATCH_POKEMON = 103; // Implemented [R & M]
FORT_DETAILS = 104; // Implemented [R & M]
GET_MAP_OBJECTS = 106; // Implemented [R & M]
FORT_DEPLOY_POKEMON = 110; // Implemented [R & M]
FORT_RECALL_POKEMON = 111; // Implemented [R & M]
RELEASE_POKEMON = 112; // Implemented [R & M]
USE_ITEM_POTION = 113; // Implemented [R & M]
USE_ITEM_CAPTURE = 114; // Implemented [R & M]
USE_ITEM_FLEE = 115; // Can't find this one
USE_ITEM_REVIVE = 116; // Implemented [R & M]
GET_PLAYER_PROFILE = 121; // Implemented [R & M]
EVOLVE_POKEMON = 125; // Implemented [R & M]
GET_HATCHED_EGGS = 126; // Implemented [R & M]
ENCOUNTER_TUTORIAL_COMPLETE = 127; // Implemented [R & M]
LEVEL_UP_REWARDS = 128; // Implemented [R & M]
CHECK_AWARDED_BADGES = 129; // Implemented [R & M]
USE_ITEM_GYM = 133; // Removed
GET_GYM_DETAILS = 134; // Removed
START_GYM_BATTLE = 135; // Removed
ATTACK_GYM = 136; // Removed
RECYCLE_INVENTORY_ITEM = 137; // Implemented [R & M]
COLLECT_DAILY_BONUS = 138; // Implemented [R & M]
USE_ITEM_XP_BOOST = 139; // Implemented [R & M]
USE_ITEM_EGG_INCUBATOR = 140; // Implemented [R & M]
USE_INCENSE = 141; // Implemented [R & M]
GET_INCENSE_POKEMON = 142; // Implemented [R & M]
INCENSE_ENCOUNTER = 143; // Implemented [R & M]
ADD_FORT_MODIFIER = 144; // Implemented [R & M]
DISK_ENCOUNTER = 145; // Implemented [R & M]
COLLECT_DAILY_DEFENDER_BONUS = 146; // Removed
UPGRADE_POKEMON = 147; // Implemented [R & M]
SET_FAVORITE_POKEMON = 148; // Implemented [R & M]
NICKNAME_POKEMON = 149; // Implemented [R & M]
EQUIP_BADGE = 150; // Implemented [R & M]
SET_CONTACT_SETTINGS = 151; // Implemented [R & M]
SET_BUDDY_POKEMON = 152; // Implemented [R & M]
GET_BUDDY_WALKED = 153; // Implemented [R & M]
USE_ITEM_ENCOUNTER = 154; // Implemented [R & M]
GYM_DEPLOY = 155; // Implemented [R & M]
GYM_GET_INFO = 156; // Implemented [R & M]
GYM_START_SESSION = 157; // Not yet released.
GYM_BATTLE_ATTACK = 158; // Not yet released.
JOIN_LOBBY = 159; // Not yet released.
LEAVE_LOBBY = 160; // Not yet released.
SET_LOBBY_VISIBILITY = 161; // Not yet released.
SET_LOBBY_POKEMON = 162; // Not yet released.
GET_RAID_DETAILS = 163; // Implemented [R & M]
GYM_FEED_POKEMON = 164; // Implemented [R & M]
START_RAID_BATTLE = 165; // Not yet released.
ATTACK_RAID = 166; // Not yet released.
GET_ASSET_DIGEST = 300; // Implemented [R & M]
GET_DOWNLOAD_URLS = 301; // Implemented [R & M]
CLAIM_CODENAME = 403; // Implemented [R & M]
SET_AVATAR = 404; // Implemented [R & M]
SET_PLAYER_TEAM = 405; // Implemented [R & M]
MARK_TUTORIAL_COMPLETE = 406; // Implemented [R & M]
CHECK_CHALLENGE = 600; // Implemented [R & M]
VERIFY_CHALLENGE = 601; // Implemented [R & M]
ECHO = 666; // Implemented [R & M]
SFIDA_REGISTRATION = 800; // Implemented [R & M]
SFIDA_ACTION_LOG = 801; // Implemented [R & M]
SFIDA_CERTIFICATION = 802; // Not yet released.
SFIDA_UPDATE = 803; // Not yet released.
SFIDA_ACTION = 804; // Not yet released.
SFIDA_DOWSER = 805; // Not yet released.
SFIDA_CAPTURE = 806; // Not yet released.
LIST_AVATAR_CUSTOMIZATIONS = 807; // Implemented [R & M]
SET_AVATAR_ITEM_AS_VIEWED = 808; // Implemented [R & M]
GET_INBOX = 809; // Implemented [R & M]
LIST_GYM_BADGES = 811; // Implemented [R & M]
GET_GYM_BADGE_DETAILS = 812; // Implemented [R & M]
USE_ITEM_MOVE_REROLL = 813; // Implemented [R & M]
USE_ITEM_RARE_CANDY = 814; // Implemented [R & M]
AWARD_FREE_RAID_TICKET = 815; // Implemented [R & M]
REGISTER_PUSH_NOTIFICATION = 5000;
UNREGISTER_PUSH_NOTIFICATION = 5001;
UPDATE_NOTIFICATION_STATUS = 5002;
OPT_OUT_PUSH_NOTIFICATION_CATEGORY = 5003;
DOWNLOAD_GAME_MASTER_TEMPLATES = 5004;
GET_INVENTORY = 5005;
}