@Dyaxler Dyaxler released this Jan 25, 2017 · 265 commits to master since this release

Assets 3


  • The auto resize code was adding extra height to the QuestTracker
    when adding more than one quest at the same time or at odd times.
    Added a new refresh kicker to force it back into the correct width.
  • The hidden place holder button for the Minimize Tracker feature was
    still present while the QuestieTracker header was disabled. You
    could still minimize the tracker by accident. Added a check to only
    enabled the hidden place holder button when the header is enabled.
  • Aero and I added a check for level one characters that was causing
    some confusion. This check was intended to resolve a potential
    issue with players wanting to recycle an old character name they had
    previously deleted. A level one character with a level 30ish data
    base filled with completed quests could lead to some frustration.
    This has been corrected. If you're level one and have more than 3
    quests in your DB, it will execute the check. Most level one
    characters get to level two during or shortly after completing their
    first quest. Once you get to level 2, you'll never see this check.
  • Fixed an issue with "faded tooltips". When visiting a vendor to
    sell off items, occasionally you'd notice that your Money Tool Tip
    containing the items sell value was "ghosted". This was caused
    from a Tooltip being set in too low of a FrameStrata. A reset was
    added a long time ago to fix this but apparently, it wasn't working
    in certain edge cases. Changed the reset to a higher FrameLevel and
    I'm not able to reproduce this issue anymore.

  • I found a small bug with the QuestieTrackedQuests functions. Some
    of the DB entries were being left behind. Added an additional logic
    check to make sure both DB's stay clean and trim.
  • More performance tweaks! I think I tracked down two of the biggest
    performance offenders and trottled them to make sure they only fire
    when absolutly needed. Tons of other functions were traced and
    duplicate, unnessary calls to the same functions have been removed
    or significantly reduced in frequency. I'm hoping you performance
    nuts will be impressed. :)
  • With the performance tweaks came an idea on how to re-impliment an
    old feature that everyone seemed to love. As you know I readded the
    QuestieTracker background and gave you all the ability to adjust is
    transparency level. It came back with the "fixed width". Now this
    width is dynamically adjusted based on the widest quest that is
    being tracked. The update is tied into QuestLog updates so it only
    fires when it's absolutly needed. So memory impact is extreamly low.
  • A few minor bug fixes here and there. I discovered a few nil errors
    after moving some of the functions around. Mostly triggered by a
    fresh character or a fresh install of Questie. Hopefully I got them
    all. Please report any bugs you find. My evening test run was cut
    short by the server maintenance. I didn't want to wait until
    tomorrow to push out this release.