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This repository has been archived by the owner on Nov 20, 2021. It is now read-only.

Releases: Aeroluna/Chroma

v2.5.4

30 Sep 00:03
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v2.5.4

  • Fixed bug where gradient events did not work

v2.5.3

  • Updated to Beat Saber 1.18.0
  • Added ids for new Billie environment
  • Added precision ring zoom speed
  • Integrated Chroma settings into Heck settable settings feature
  • Fixed bug where tracks were not applied to duplicated objects that already had a track
  • Fixed bug where when setting note arrow color, it was setting the alpha, making the note arrow not able to fully dissolve

v2.5.1

06 Sep 07:18
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v2.5.1

  • Fixed individual object color path animations not being read. (These objects become all black.)

v2.5.0

  • Updated to Beat Saber v1.17.0
  • Added ids for new Skrillex environment.
  • Added support for multiple tracks on one object.

Requirements:

  • Heck: ^1.2.0
  • CustomJSONData: ^2.0.5
  • SongCore: ^3.7.0
  • BeatSaberMarkupLanguage: ^1.5.5

v2.4.10

28 Jul 17:54
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  • Updated to Beat Saber 1.16.4
  • Fixed bug where Chroma could not get environment table

Requirements:

  • Heck: ^1.1.0
  • CustomJSONData: ^2.0.0
  • SongCore: ^3.4.0
  • BeatSaberMarkupLanguage: ^1.5.3

v2.4.9

25 Jun 06:36
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  • Updated to use CustomJSONData 2.0.0
  • Added compatibility for Custom Notes
  • Fixed issue where event triggers that use a different type would throw exceptions. (Custom Platforms compatibility)
  • Added _lightID to environment enhancements. This allows you to request a light Id when duplicating lights.
  • Improved debug logging for environment enhancements.
  • Fixed integer overflow error when setting _prop on ring spin events ridiculously high.

Requirements:

  • Heck: ^1.1.0
  • CustomJSONData: ^2.0.0
  • SongCore: ^3.4.0
  • BeatSaberMarkupLanguage: ^1.5.3

v2.4.7

04 Jun 22:47
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  • Updated to Beat Saber v1.16.1
  • Added dependency to Heck.
  • Removed dependency on Noodle Extensions, this functionality has been moved to Heck.
  • Removed dependency to SiraUtil, will still color using SiraUtil if detected.
  • Rewrote Colorizers, better for modders, end user won't even notice.
  • Colored fake reflections introduced in BS v1.16.
  • "PrintEnvironmentEnhancementDebug" will now print in alphabetical order.
  • Added Interscope environment to light ID table. (Thank you Top Cat)
  • Added BeatmapObjectsAvoidance component support for moving with Environment Enhancements.
  • VERY IMPORTANT BUG FIXED FROM v2.4.5 #27
  • MORE STUFF FIXED FROM v2.4.7

Known issues:

  • Incompatible with Custom Notes, fix coming in the next version

Requirements:

v2.4.3

26 Apr 00:30
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  • Fixed note colors not working.
  • Added error catching. (Be sure to call Mawntee a big stinky loser)
    if i catch ANY of you uploading a map with errors, i will delete chroma

v2.4.2

21 Apr 19:45
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  • Refactored code, significant fps boost.
  • Added option to force walls to be visible in the Zen Mode modifier. (These walls will not be able to hurt the player)
  • Multiplayer support. (Only local player can see Chroma effects)
  • Implemented a brand new environment enhancement system and deprecated environment removal.
  • Added KaleidoscopeEnviroment mappings.
  • Fixed _lightID not working when hiding lights.
  • Fixed crash when attempting to use ID outside of light type's limit.
  • Reloader compatibility.
  • Added precision ring zoom events. (_step in ring zoom customData)

v2.4.1

05 Apr 11:46
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v2.4.1 Pre-release
Pre-release
  • More big fps improvements, specifically when coloring a large number of walls/notes.
  • Fix for fail soft lock bug.
  • Fix for tutorial.
  • Reloader compatibility.
  • Force Zen Mode Walls option now disables walls hurting the player.
  • Added precision ring zoom events. (_step in ring zoom customData)
  • Added duplication to environment enhancements (_duplicate: how many instances to create)
  • Changed "_hide": true -> "_active": false to be more descriptive of what it does.

v2.4.0

27 Mar 03:50
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v2.4.0 Pre-release
Pre-release
  • Fix crash when attempting to use ID outside of light type's limit.
  • Fix crash when using static lights.
  • Fix small bug where ring _direction was not working correctly.
  • Multiplayer support. (Only local player can see Chroma effects)
  • Added option to force walls to be visible in the Zen Mode modifier.
  • Implemented a brand new environment enhancement system and deprecated environment removal.

Known Issues:

  • Upon failing a mission, the game soft locks you in the level.

Requires https://github.com/Aeroluna/CustomJSONData/releases/latest

v2.3.2

20 Mar 13:29
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v2.3.2 Pre-release
Pre-release

VERY IMPORTANT BUG FIX FOR BLACK SCREEN BUG ON NOODLE EXTENSIONS MAPS

Requires https://github.com/Aeroluna/CustomJSONData/releases/latest