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@albertofustinoni albertofustinoni released this Jul 20, 2018 · 3 commits to master since this release

  • Added IGS PolyGame Master support
  • Added toggle to force displaying touch gamepad on touch capable devices
Assets 4

@albertofustinoni albertofustinoni released this Jun 21, 2018 · 7 commits to master since this release

  • Added Sega 32X support via PicoDrive
  • Bumped min Windows 10 version to Fall Creators Update

Looking for ways to bring baseline back to Creators Update, but for now Phones are cut off

Assets 4

@albertofustinoni albertofustinoni released this Jun 18, 2018 · 10 commits to master since this release

  • SNES input fix
  • Better handling of zip archives
Assets 4

@albertofustinoni albertofustinoni released this Jun 13, 2018 · 13 commits to master since this release

Fixed several issues on non desktop platforms

  • Renderer
  • Bad ARM core builds
Assets 4

@albertofustinoni albertofustinoni released this Jun 7, 2018 · 15 commits to master since this release

Libretro cores updated to be properly built for UWP

Assets 4

@albertofustinoni albertofustinoni released this May 26, 2018 · 16 commits to master since this release

Initial release for RetriX 2.0 cycle

  • Removed hard dependencies on UWP - Shared assembly is fully cross platform.
  • RetriX repo is now separate from the cores it uses
  • RetriX uses LibRetriX from Nuget as emulator core interface
  • Added user selectable filtering options, toggleable at any time in game: linear and nearest neighbor
Assets 4
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