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@@ -72,9 +72,16 @@
<Reference Include="System.Net" />
</ItemGroup>
<ItemGroup>
<Compile Include="Controls.cs" />
<Compile Include="IControllable.cs" />
<Compile Include="IUpdatable.cs" />
<Compile Include="IVisible.cs" />
<Compile Include="Player.cs" />
<Compile Include="PPS.cs" />
<Compile Include="Properties\Annotations.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Program.cs" />
<Compile Include="Game1.cs" />
<Compile Include="FurryGame.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="Game.ico" />
@@ -0,0 +1 @@
Content\lalka.xnb
@@ -0,0 +1,56 @@
<?xml version="1.0" encoding="utf-8"?>
<XnaContent xmlns:Pipeline="Microsoft.Xna.Framework.Content.Pipeline">
<Asset Type="Pipeline:BuildItemCollection">
<Item>
<Source>lalka.png</Source>
<Name>lalka</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
<Options>None</Options>
<Output>D:\Other\furry-ironman\furry-ironman-game\furry-ironman-game\furry-ironman-game\bin\x86\Debug\Content\lalka.xnb</Output>
<Time>2015-05-12T10:40:03.643905+03:00</Time>
</Item>
<BuildSuccessful>true</BuildSuccessful>
<Settings>
<ContentProjectGUID>{E8CA261C-C1F9-4CF7-AC35-F0CFFE4DA35F}</ContentProjectGUID>
<TargetPlatform>Windows</TargetPlatform>
<TargetProfile>Reach</TargetProfile>
<BuildConfiguration>Debug</BuildConfiguration>
<CompressContent>false</CompressContent>
<RootDirectory>D:\Other\furry-ironman\furry-ironman-game\furry-ironman-game\furry-ironman-gameContent\</RootDirectory>
<LoggerRootDirectory>D:\Other\furry-ironman\furry-ironman-game\furry-ironman-game\furry-ironman-game\</LoggerRootDirectory>
<IntermediateDirectory>D:\Other\furry-ironman\furry-ironman-game\furry-ironman-game\furry-ironman-game\obj\x86\Debug\</IntermediateDirectory>
<OutputDirectory>D:\Other\furry-ironman\furry-ironman-game\furry-ironman-game\furry-ironman-game\bin\x86\Debug\Content\</OutputDirectory>
</Settings>
<Assemblies>
<Assembly>
<Key>C:\Program Files\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Content.Pipeline.XImporter.dll</Key>
<Value>2011-09-01T17:22:30+04:00</Value>
</Assembly>
<Assembly>
<Key>C:\Program Files\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Content.Pipeline.VideoImporters.dll</Key>
<Value>2011-09-01T17:22:30+04:00</Value>
</Assembly>
<Assembly>
<Key>C:\Program Files\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.dll</Key>
<Value>2011-09-01T17:22:30+04:00</Value>
</Assembly>
<Assembly>
<Key>C:\Program Files\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Content.Pipeline.FBXImporter.dll</Key>
<Value>2011-09-01T17:22:30+04:00</Value>
</Assembly>
<Assembly>
<Key>C:\Program Files\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Content.Pipeline.EffectImporter.dll</Key>
<Value>2011-09-01T17:22:30+04:00</Value>
</Assembly>
<Assembly>
<Key>C:\Program Files\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Content.Pipeline.AudioImporters.dll</Key>
<Value>2011-09-01T17:22:30+04:00</Value>
</Assembly>
<Assembly>
<Key>C:\Windows\Microsoft.Net\assembly\GAC_32\Microsoft.Xna.Framework.Content.Pipeline\v4.0_4.0.0.0__842cf8be1de50553\Microsoft.Xna.Framework.Content.Pipeline.dll</Key>
<Value>2015-05-12T08:20:24.0586201+03:00</Value>
</Assembly>
</Assemblies>
</Asset>
</XnaContent>
@@ -0,0 +1 @@
Windows.v4.0.Reach
@@ -0,0 +1 @@
Content\lalka.xnb
@@ -0,0 +1,7 @@
D:\Other\furry-ironman\furry-ironman-game\furry-ironman-game\furry-ironman-game\bin\x86\Debug\furry-ironman-game.exe
D:\Other\furry-ironman\furry-ironman-game\furry-ironman-game\furry-ironman-game\bin\x86\Debug\furry-ironman-game.pdb
D:\Other\furry-ironman\furry-ironman-game\furry-ironman-game\furry-ironman-game\obj\x86\Debug\furry-ironman-game.csprojResolveAssemblyReference.cache
D:\Other\furry-ironman\furry-ironman-game\furry-ironman-game\furry-ironman-game\obj\x86\Debug\Microsoft.Xna.Framework.RuntimeProfile.txt
D:\Other\furry-ironman\furry-ironman-game\furry-ironman-game\furry-ironman-game\obj\x86\Debug\furry-ironman-game.exe
D:\Other\furry-ironman\furry-ironman-game\furry-ironman-game\furry-ironman-game\obj\x86\Debug\furry-ironman-game.pdb
D:\Other\furry-ironman\furry-ironman-game\furry-ironman-game\furry-ironman-game\bin\x86\Debug\Content\lalka.xnb
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@@ -29,6 +29,13 @@
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
<Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=MSIL" />
</ItemGroup>
<ItemGroup>
<Compile Include="lalka.png">
<Name>lalka</Name>
<Importer>TextureImporter</Importer>
<Processor>TextureProcessor</Processor>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
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@@ -0,0 +1 @@
D:\Other\furry-ironman\furry-ironman-game\furry-ironman-game\furry-ironman-gameContent\obj\x86\Debug\furry-ironman-gameContent.contentprojResolveAssemblyReference.cache
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