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@treellama treellama released this Apr 9, 2021

Note: This release is not network compatible with Aleph One 1.3 and earlier.

Changes:

  • Adds support for Lua ephemera: optional scripted effects like precipitation or gore, that can be turned on and off without affecting saved games, films, and net games
  • Adds a new "Editor" mode that integrates better with Weland for seamless visual mode editing
  • Adds new high frame rate interpolation. Choose 30 fps for authentic classic play, 60 fps or 120 fps capped, or unlimited fps
  • Adds many new Lua API functions. See Lua.html for details
  • Adds support for weapon hot keys. Hot keys 1-9 switch weapons, but can be overridden by Lua scripts; hot keys 10-12 are reserved for Lua scripts
  • Restores some retro/nostalgia features in the software renderer: every-other-line mode, and 8-bit color
  • MML/Lua can now set the maximum inventory on a per-difficulty level. This should add versatility for balancing difficulty in new scenarios
Assets 18
Pre-release
Pre-release

@treellama treellama released this Mar 29, 2021

Changes since 1.4pre2:

  • add support for weapon hotkeys; hotkeys 1-9 switch weapons, but can be overridden by Lua; and another 3 hotkeys are available for Lua
  • restore some retro/nostalgia features in the software renderer: every-other-lines mode, and 8-bit mode
  • MML/Lua can now set the maximum inventory on a per-difficulty level
  • numerous new Lua API additions
  • bug fixes

Note: Aleph One 1.4rc1 is not network compatible with previous versions, due to the addition of hotkeys

Assets 15
Pre-release
Pre-release

@treellama treellama released this Feb 23, 2021

Changes:

  • High frame rate interpolation; choose 30 fps for authentic classic play, 60 fps or 120 fps capped, or unlimited fps
  • New Lua API functions
  • Bug fixes
Assets 6
Pre-release
Pre-release

@treellama treellama released this Oct 27, 2020

This is a preview release, with support for ephemera (optional scripted render effects like precipitation or extra gore) and a new "editor" mode that integrates better with Weland 1.4.5

Assets 6

@treellama treellama released this Aug 31, 2020

Major Changes:

  • Uses SDL 2 for much-improved compatibility with new operating systems
  • Better support for game controllers
  • Better performance for the software renderer
  • Improved mouse control options, with settings for Classic and Modern mouse control
  • Better support for high-dpi displays
  • New controls dialog, which allows simultaneous key, mouse, and controller bindings
  • More authentic static effect when using OpenGL
  • Adds a stash for sharing info between Lua states
  • Better support for Unicode characters in Windows (should fix Rubicon X)
  • Better support for original Marathon scenarios including Trojan, which now works fully
  • A separate 64-bit Windows build is available
  • Better master volume and music volume controls
  • Video export bitrate depends on the video resolution, which leads to much improved export at 1080p with default settings
  • Mac apps are now notarized by Apple
  • Original games now default to more authentic settings on first install; high res plugins are still included but are not enabled by default
Assets 18