gl-utils
Provides a higher level interface to OpenGL. The following modules are included:
- gl-utils: Exports all of the modules in this egg
- gl-utils-core: Convenience procedures for OpenGL, abstracting over common tasks
- gl-utils-bytevector: OpenGL-safe R7RS style bytevectors with extended accessors
- gl-utils-mesh: Convenient vertex array interface for creation, modification, and use
- gl-utils-ply: PLY file loading
- gl-utils-srfi-4: OpenGL-safe numeric vectors
gl-utils is known to work on Linux, Mac OS X, Windows, and with OpenGL ES. gl-utils will automatically compile with ES support on ARM hardware, or when gles
is defined during compilation (e.g. chicken-install -D gles
).
Installation
This repository is a Chicken Scheme egg.
It is part of the Chicken egg index and can be installed with chicken-install gl-utils
.
Requirements
- z3
- matchable
- miscmacros
- srfi-42
- opengl-glew
- gl-math
- make
Documentation
gl-utils-core
[procedure] (check-error)
Performs get-error
(glGetError
) and prints the error type when an error is returned.
[procedure] (make-shader TYPE SOURCE)
Creates and compiles a shader object given the shader's type (e.g. +vertex-shader+
, +geometry-shader+
, +fragment-shader+
), and a string containing the GLSL source. Returns an integer representing the ID of the shader.
[procedure] (make-program SHADER-LIST [PROGRAM-ID])
Creates and links a program object, given a list of shader objects (i.e. the integers returned by make-shader
. Returns an integer representing the ID of the program.
Accepts an optional PROGRAM-ID
argument. If given, make-program
will use this ID rather than generating a new one.
[procedure] (gen-buffer)
[procedure] (gen-framebuffer)
[procedure] (gen-program-pipeline)
[procedure] (gen-query)
[procedure] (gen-renderbuffer)
[procedure] (gen-sampler)
[procedure] (gen-texture)
[procedure] (gen-transform-feedback)
[procedure] (gen-vertex-array)
Analogous to their pluralized counterparts, but only generates and returns one (integer) object.
[procedure] (delete-buffer BUFFER)
[procedure] (delete-framebuffer FRAMEBUFFER)
[procedure] (delete-program-pipeline PROGRAM-PIPELINE)
[procedure] (delete-query QUERY)
[procedure] (delete-renderbuffer RENDERBUFFER)
[procedure] (delete-sampler SAMPLER)
[procedure] (delete-texture TEXTURE)
[procedure] (delete-transform-feedback TRANSFORM-FEEDBACK)
[procedure] (delete-vertex-array VERTEX-ARRAY)
Analogous to their pluralized counterparts, but only accepts and deletes one (integer) object.
[macro] (with-buffer TYPE BUFFER BODY ...)
[macro] (with-framebuffer FRAMEBUFFER BODY ...)
[macro] (with-program-pipeline PROGRAM-PIPELINE BODY ...)
[macro] (with-renderbuffer RENDERBUFFER BODY ...)
[macro] (with-sampler UNIT SAMPLER BODY ...)
[macro] (with-texture TYPE TEXTURE BODY ...)
[macro] (with-transform-feedback TRANSFORM-FEEDBACK BODY ...)
[macro] (with-vertex-array VERTEX-ARRAY BODY ...)
Equivalent to binding the object, executing the body, then binding 0. E.g. (bind-texture TYPE TEXTURE) BODY ... (bind-texture TYPE 0)
.
[procedure] (set-texture-properties ID type: TYPE mag: MAG min: MIN wrap: WRAP wrap-s: WRAP-S wrap-t: WRAP-T wrap-r: WRAP-R)
Conveniently set the most common properties of the texture ID
. TYPE
is the texture type, defaulting to +texture-2d+
. MAG
and MIN
are the texture magnify and minifying functions, which default to +linear+
. WRAP-S
, WRAP-T
, and WRAP-R
set the wrapping parameters which default to +repeat+
. WRAP
sets all three wrapping parameters to the same value.
If ID
is #f
, no texture will be bound, and therefore properties of whatever texture is currently bound will be set.
[procedure] (create-framebuffer WIDTH HEIGHT channels: CHANNELS type: TYPE)
Create a framebuffer with a texture and depth renderbuffer attached. The texture and renderbuffer are given the dimensions WITH
and HEIGHT
. CHANNELS
is the number of channels that the texture has: 1, 2, 3, or 4, corresponding to +red+
, +rg+
, +rgb+, and
+rgba+ respectively, defaulting to 4. TYPE
is the type of the texture data which defaults to +unsigned-byte+
. Returns three values: The framebuffer, the texture, and the renderbuffer.
[procedure] (->pointer VECTOR)
Returns the pointer to a srfi-4 vector or blob.
[procedure] (size VECTOR)
Returns the size, in bytes, of a srfi-4 vector or blob.
[procedure] (type->bytes TYPE)
Returns the size of TYPE
(as accepted by type->gl
) in number of bytes.
[procedure] (type->gl TYPE)
Converts the keyword TYPE
into a OpenGL type enum value. Accepted types (grouped by synonyms) are:
char:
int8:
byte:
uchar:
uint8:
unsigned-byte:
short:
int16:
ushort:
uint16:
unsigned-short:
int:
int32:
integer:
integer32:
uint:
uint32:
unsigned-int:
unsigned-int32:
unsigned-integer:
unsigned-integer32:
float:
float32:
double:
float64:
Double is not, however, a valid type when using GL ES.
gl-utils-bytevector
r7rs style bytevectors with unsafe accessors.
[procedure] (bytevector BYTE ...)
Returns a newly allocated bytevector containing its arguments. The resulting bytevector will be created in garbage-collected memory.
[procedure] (make-bytevector K [BYTE] [NONGC] [FINALIZE])
Return a newly-allocated bytevector of length K
. If the optional fill BYTE
is specified, it specifies the initial value for each slot in the bytevector.
The optional arguments NONGC
and FINALIZE
define whether the vector should be allocated in a memory area not subject to garbage collection and whether the associated storage should be automatically freed (using finalization) when there are no references from Scheme variables and data. NONGC
defaults to #t (the vector will be located in non-garbage-collected memory) and FINALIZE
defaults to #t. Note that the FINALIZE
argument is only used when NONGC
is true.
[procedure] (bytevector-length BYTEVECTOR)
Return the length in bytes of BYTEVECTOR
.
[procedure] (bytevector? BYTEVECTOR)
Returns true if BYTEVECTOR
is a bytevector, false otherwise.
[procedure] (bytevector-u8-set! BYTEVECTOR K UNSIGNED-BYTE)
[procedure] (bytevector-s8-set! BYTEVECTOR K BYTE)
[procedure] (bytevector-u16-set! BYTEVECTOR K UNSIGNED-SHORT)
[procedure] (bytevector-s16-set! BYTEVECTOR K SHORT)
[procedure] (bytevector-u32-set! BYTEVECTOR K UNSIGNED-INT)
[procedure] (bytevector-s32-set! BYTEVECTOR K INT)
[procedure] (bytevector-u64-set! BYTEVECTOR K UNSIGNED-LONG)
[procedure] (bytevector-s64-set! BYTEVECTOR K LONG)
[procedure] (bytevector-f32-set! BYTEVECTOR K FLOAT)
[procedure] (bytevector-f64-set! BYTEVECTOR K DOUBLE)
Sets the byte K
of the given bytevector to be the value of the given fixnum or flonum. These functions are unsafe, so be sure K
is a valid location in the bytevector.
[procedure] (bytevector-u8-ref BYTEVECTOR K)
[procedure] (bytevector-s8-ref BYTEVECTOR K)
[procedure] (bytevector-u16-ref BYTEVECTOR K)
[procedure] (bytevector-s16-ref BYTEVECTOR K)
[procedure] (bytevector-u32-ref BYTEVECTOR K)
[procedure] (bytevector-s32-ref BYTEVECTOR K)
[procedure] (bytevector-u64-ref BYTEVECTOR K)
[procedure] (bytevector-s64-ref BYTEVECTOR K)
[procedure] (bytevector-f32-ref BYTEVECTOR K)
[procedure] (bytevector-f64-ref BYTEVECTOR K)
Returns the fixnum or flonum of the given size located at byte K
of the given bytevector. These functions are unsafe, so be sure K
is a valid location in the bytevector.
[procedure] (bytevector–>pointer BYTEVECTOR)
Returns the pointer to BYTEVECTOR
’s data.usage
[procedure] (bytevector-append BYTEVECTOR . BYTEVECTORSS)
Returns a newly allocated bytevector whose elements are the concatenation of the elements in the given bytevectors. If only one argument is passed to bytevector-append
, it is assumed that it is a list of bytevectors.
[procedure] (bytevector-copy BYTEVECTOR [START] [END])
Returns a newly allocated copy of the elements of the given bytevector between START
and END
.
[procedure] (bytevector-copy! TO AT FROM [START] [END])
Copies the elements of bytevector FROM
between START
and END
to bytevector TO
, starting at AT
. It is an error if AT
is less than zero or greater than the length of TO
. It is also an error if (- (bytevector-length TO) AT)
is less than (- END START)
.
gl-utils-mesh
[procedure] (make-mesh vertices: VERTICES [indices: INDICES] [mode: MODE])
Create a new mesh. VERTICES
is a list of key value pairs that specifies the mesh’s vertex data. It should be in the form:
(attributes: ATTRIBUTES [initial-elements: INITIAL-ELEMENTS] [n-vertices: N-VERTICES])
ATTRIBUTES
is a list in the form:
(NAME TYPE N [normalized: NORMALIZED])
where NAME
is the attribute name (as a symbol), TYPE
is the type of the attribute as accepted by type->gl
, N
is the number of elements in the attribute, NORMALIZED
is a boolean value indicating whether the attribute’s values should be normalized (defaulting to #f
).
INITIAL-ELEMENTS
is either a bytevector or a list of (NAME . VALUE)
pairs where name is the name of the attribute to set (as per the name given in ATTRIBUTES
) and VALUE
is the initial contents of that attribute. When a list is given and more than one attribute is given initial-elements, the VALUE
s should represent the same number of vertices. Values associated with attributes that are NORMALIZED
should be provided as float between 0.0
and 1.0
(for unsigned types) or -1.0
and 1.0
, which are then normalized. If INITIAL-ELEMENTS
is given as a bytevector, that bytevector is used as the entire mesh’s vertex data and N-VERTICES
– the number of vertices – must be provided, otherwise N-VERTICES
is ignored.
INDICES
is an optional list of key value pairs that specifies the mesh’s index data, if it exists. It should be in the form:
(type: TYPE [initial-elements: INITIAL-ELEMENTS] [n-indices: N-INDICES])
TYPE
is a type keyword (as accepted by type->gl
) that must be a valid type for an element array buffer (i.e. an unsigned fixnum). INITIAL-ELEMENTS
is either a bytevector or a list of values. If INITIAL-ELEMENTS
is given as a bytevector, N-INDICES
– the number of indices – must be provided, otherwise N-INDICES
is ignored. When no INDICES
list is provided, the number of indices (as returned by mesh-n-indices
) is set to the number of vertices.
MODE
is the keyword (as accepted by mode->gl
) that defines what the mesh is supposed to represent. Defaults to #:triangles
.
[record] (mesh VERTEX-ATTRIBUTES INDEX-TYPE VERTEX-DATA INDEX-DATA N-VERTICES N-INDICES VERTEX-BUFFER INDEX-BUFFER VAO STRIDE MODE USAGE)
The type of record returned by make-mesh
. VERTEX-ATTRIBUTES
is a list of vertex-attribute
records. INDEX-TYPE
is the type given to the indices:
argument of make-mesh
. VERTEX-DATA
and INDEX-DATA
are the bytevectors representing the vertex and index data. N-VERTICES
and N-INDICES
are the number of vertices and indices present in the data. VERTEX-BUFFER
, INDEX-BUFFER
and VAO
are the vertex buffers and VAO created by mesh-make-vao!
. STRIDE
is the number of bytes between the start of consecutive vertices. MODE
is the value of the mode:
argument provided to make-mesh
. USAGE
is the buffer usage that is set with make-mesh-vao!
.
[record] (vertex-attribute name type number normalized)
The type of record returned by mesh-vertex-attributes
. Getters for all of the fields are provided.
[procedure] (mesh-make-vao! MESH LOCATIONS [USAGE])
Create a vertex attribute object (VAO) for MESH
. LOCATIONS
is a list of (ATTRIBUTE-NAME . LOCATION)
pairs. USAGE
is the buffer usage hint keyword as accepted by usage->gl
, defaulting to #:static
. Vertex buffer objects (VBOs) are created for the vertex and index data. The VAO binds these buffers, and sets the vertex attribute pointers of attributes for which locations have been given. If the usage is one of the static types, the vertex and index data of the mesh are deleted, as are the vertex and index buffers. The VBOs and VAO created by make-mesh-vao!
are managed and should not be deleted.
[procedure] (mesh-update! MESH VERTICES [INDICES])
Update the entirety of the vertex data and optionally the index data of the MESH
. This can be used in order to reuse the memory and vertex buffers of a mesh. VERTICES
should be the same sort of list of (NAME . VALUE)
attribute pairs that is accepted as the initial-elements:
argument to make-mesh
’s vertices:
(though not a bytevector). The data in VERTICES
should match the attributes of the original vector. Similarly, INDICES
should be the same kind of list of elements that is accepted to make-mesh
’s indices
’s initial-elements:
. The data in both VERTICES
and INDICES
must fit within the vertex and index bytevectors of the MESH
. This can be called before or after mesh-make-vao!
. Do not call inside with-mesh
.
[procedure] (mesh-vertex-ref MESH ATTRIBUTE VERTEX)
Return a vector containing the values of the attribute named ATTRIBUTE
corresponding to the VERTEX
th vertex of the MESH
. The result will be a srfi-4 numeric vector, corresponding to the type of the given attribute.
[procedure] (mesh-vertex-set! MESH ATTRIBUTE VERTEX VALUE)
Set the VERTEX
th vertex of the MESH
’s attribute named ATTRIBUTE
to the values provided by the srfi-4 numeric vector VALUE
. VALUE
must correspond to the type of the attribute, and should be the same length as the attribute. Using a VALUE
that is too short is unsafe.
If mesh-make-vao!
has been called already, mesh-vertex-set!
should be called inside a with-mesh
. If mesh-make-vao!
was called with a static usage, mesh-vertex-set!
will result in an error, since there is no longer any vertex data to set.
[procedure] (with-mesh MESH THUNK)
Calls THUNK
with the VBO of the MESH
’s vertex buffer bound. If the mesh has been modified by mesh-vertex-set!
, the vertex buffer’s data will be updated before the VBO is unbound. When the usage hint given to mesh-make-vao!
is dynamic, buffer-sub-data
will be used to update the buffer data. When the usage hint is stream, buffer-data
will be used.
[procedure] (mesh-copy! TO AT FROM [START] [END])
Similar to bytevector-copy!
, copies the vertices of mesh FROM
between vertices START
and END
to mesh TO
, starting at vertex AT
.
[procedure] (mesh-copy MESH)
Creates a fresh copy of MESH
.
[procedure] (mesh-append MESHES)
Creates a new mesh resulting from appending the vertices of the given meshes together. The indices are also appended and modified so they point to the same vertices. The attributes of all the meshes are assumed to be the same, otherwise bad things will probably happen.
[procedure] (mesh-transform! MESH TRANSFORM [start: START] [end: END] [position-name: POSITION-NAME] [normal-name: NORMAL-NAME] [normal-transform: NORMAL-TRANSFORM])
Destructively modifies the POSITION-NAME
attribute of MESH
by the gl-math matrix TRANSFORM
. POSITION-NAME
defaults to 'position
and must be the name of a three element float attribute of MESH
. If NORMAL-NAME
(defaulting to 'normal
) is the name of an attribute in the given mesh, this attribute will be transformed by the inverse-transpose of the transform matrix. If NORMAL-TRANSFORM
is present, it will be used instead of the TRANSFORM
matrix for normal transformations.
[procedure] (mesh-transform-append MESH-TRANSFORM-PAIRS [position-name: POSITION-NAME] [normal-name: NORMAL-NAME])
Creates a new mesh resulting by appending all the given meshes together, then transforming the attribute named by POSITION-NAME
by the given gl-math transform matrices. MESH-TRANSFORM-PAIRS
are (MESH TRANSFORM [NORMAL-TRANSFORM])
tuples. POSITION-NAME
defaults to 'position
and must be the name of a three element float attribute of MESH
. If NORMAL-NAME
(defaulting to 'normal
) is the name of an attribute in the given mesh, this attribute will be transformed by the inverse-transpose of the transform matrices. If NORMAL-TRANSFORM
is present, it will be used instead of the TRANSFORM
matrix for normal transformations. The attributes of all the meshes are assumed to be the same, otherwise bad things will probably happen.
[procedure] (usage->gl USAGE)
Converts the keyword USAGE
into a OpenGL usage enum value. Accepted usages (grouped by synonyms) are:
dynamic:
dynamic-draw:
stream:
stream-draw:
static:
static-draw:
dynamic-read:
stream-read:
static-read:
dynamic-copy:
stream-copy:
static-copy:
This line is here to prevent a Markdown parsing error :|
[procedure] (mode->gl MODE)
Converts the keyword MODE
into a OpenGL mode enum value. Accepted modes are:
points:
lines:
line-strip:
line-loop:
line-strip-adjacency:
**lines-adjacency:
**triangle-strip:
triangle-fan:
triangles:
triangle-strip-adjacency:
**triangles-adjacency:
**patches:
**
** Not available in GL ES
gl-utils-ply
[procedure] (load-ply FILE BUFFER-SPEC)
Loads a PLY file. FILE
is a path that may be pointing either to a gziped PLY file or a regular PLY file. BUFFER-SPEC
is a list in the form ((NAME VARS) ...)
where NAME
is the name of an element in the PLY file and VARS
is either a list of property names or, in the case of a property list, a single name. Two values are returned: a list of bytevectors which correspond to the buffers named in BUFFER-SPEC
and a list of the elements that are in the PLY file in the form of:
(element-name n-elements (property-name property-type))
Or, when an element is a property list:
(element-name n-elements (property-name (list: list-length-type element-type)))
The buffers returned are packed with the contents of the properties named in the BUFFER-SPEC
. Thus, for a PLY file that has element vertex
with properties float x
, float y
, float z
, float confidence
, uchar r
, uchar g
, and uchar b
, as well as an element face
with a property list uchar ushort vertex_index
, the following BUFFER-SPEC
could be used:
(load-ply "example.ply.gz" '((vertex: (x y z r g b)) (face: vertex_index)))
This buffer spec would result in a list of two u8vectors being returned: one with the packed elements corresponding to properties x
, y
, z
, r
, g
, and b
(with the corresponding property types), and the second containing the vertex indices.
[procedure] (load-ply-mesh FILE vertex: VERTEX face: FACE)
Similar to load-ply, but returns a mesh. FILE
is a PLY file (which may be gziped). The PLY file must contain at least the elements vertex
and face
(other elements will be ignored). VERTEX
is a list of (ATTRIBUTE-NAME PROPERTY-NAME ...)
elements, which specifies which PLY properties are associate with which attribute, in which order. Attributes are all normalized. All properties named by each element of VERTEX
must be of the same type. FACE
is the name of the face property list.
Again, for a PLY file that has element vertex
with properties float x
, float y
, float z
, float confidence
, uchar r
, uchar g
, and uchar b
, as well as a element face
with a property list uchar ushort vertex_index
, the following could be used:
(load-ply-mesh "example.ply" vertex: `((position x y z)
(color r g b))
face: vertex_index)
This would create a mesh with vertex attributes (position #:float 3)
and (color #:unsigned-byte 3 normalized: #t)
and the #:unsigned-short
indices given by vertex_index
.
gl-utils-srfi-4
This module has been deprecated. With gl-utils-mesh and gl-utils-bytevector, this functionality is better served by directly using srfi-4. This module may still be accessed by explicitly using gl-utils-srfi-4 for the time-being, but it will be removed in the future.
gl-utils-srfi-4 reexports a version of srfi-4 that gives preference to vectors being created in non-garbage collected memory. This is useful for use with OpenGL, since it is often desirable to pass vectors to OpenGL that will remain in one place. All srfi-4 functions not mentioned below are reexported without changes.
The NNNvector
and list->NNNvector
constructors have been modified so that they return vectors in non-garbage collected memory. They will still be freed when no longer used.
The make-NNNvector
constructors act as their srfi-4 counterparts, except they return vectors in non-garbage collected memory by default. They will still be freed when non longer used.
Examples
This example depends on the opengl-glew egg, the glfw3 egg for window and context creation, and the gl-math egg for matrix math.
For more examples, check out the examples directory.
(import chicken scheme)
(use (prefix glfw3 glfw:) (prefix opengl-glew gl:) gl-math gl-utils)
(define *vertex*
#<<END
#version 330
in vec2 position;
in vec3 color;
out vec3 c;
uniform mat4 MVP;
void main(){
gl_Position = MVP * vec4(position, 0.0, 1.0);
c = color;
}
END
)
(define *fragment*
#<<END
#version 330
in vec3 c;
out vec4 fragColor;
void main(){
fragColor = vec4(c, 1.0);
}
END
)
(define rect (make-mesh
vertices: '(attributes: ((position #:float 2)
(color #:unsigned-byte 3
normalized: #t))
initial-elements: ((position . (-1 -1
1 -1
1 1
-1 1))
(color . (255 0 0
0 255 0
0 0 255
255 0 255))))
indices: '(type: #:ushort
initial-elements: (0 1 2
0 2 3))))
(define program (make-parameter #f))
(define projection-matrix
(perspective 640 480 0.1 100 70))
(define view-matrix
(look-at (make-point 1 0 3)
(make-point 0 0 0)
(make-point 0 1 0)))
(define model-matrix (mat4-identity))
(define (render)
(gl:use-program (program))
(gl:uniform-matrix4fv (gl:get-uniform-location (program) "MVP")
1 #f
(m* projection-matrix
(m* view-matrix model-matrix)))
(gl:bind-vertex-array (mesh-vao rect))
(gl:draw-elements-base-vertex (mode->gl (mesh-mode rect))
(mesh-n-indices rect)
(type->gl (mesh-index-type rect))
#f 0)
(check-error)
(gl:bind-vertex-array 0))
(glfw:with-window (640 480 "Example" resizable: #f
context-version-major: 3
context-version-minor: 3)
(gl:init)
(print (gl:supported? "GL_ARB_framebuffer_object"))
(set! *vertex* (make-shader gl:+vertex-shader+ *vertex*))
(set! *fragment* (make-shader gl:+fragment-shader+ *fragment*))
(program (make-program (list *vertex* *fragment*)))
(mesh-make-vao! rect `((position . ,(gl:get-attrib-location
(program) "position"))
(color . ,(gl:get-attrib-location
(program) "color"))))
(let loop ()
(glfw:swap-buffers (glfw:window))
(gl:clear (bitwise-ior gl:+color-buffer-bit+ gl:+depth-buffer-bit+))
(render)
(glfw:poll-events) ; Because of the context version, initializing GLEW results in a harmless invalid enum
(unless (glfw:window-should-close (glfw:window))
(loop))))
Version history
Version 0.7.0
24 April 2016
- Make
mesh-transform!
andmesh-transform-append
aware of normals
Version 0.6.0
16 January 2014
- Deprecate gl-utils-srfi-4
Version 0.5.0
23 December 2014
- Add
mesh-update!
Version 0.4.0
8 December 2014
- Add Windows, OS X, GL ES support
- Bug fixes
Version 0.3.0
11 September 2014
- Merge
mesh-attribute-locations-set!
withmesh-make-vao!
Version 0.2.0
10 September 2014
- Add gl-utils-bytevector module
- Add gl-utils-mesh module
- Remove now-unneeded (and broken)
make-vao
,make-ply-vao
Version 0.1.2
2 September 2014
- Update example for gl-math 0.5
Version 0.1.1
- Initial release
Source repository
Source available on GitHub.
Bug reports and patches welcome! Bugs can be reported via GitHub or to alex.n.charlton at gmail.
Author
Alex Charlton
License
BSD